- fix Q3 shaders coming from a curled pk3
[xonotic/darkplaces.git] / cl_parse.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // cl_parse.c  -- parse a message received from the server
21
22 #include "quakedef.h"
23 #include "cdaudio.h"
24 #include "cl_collision.h"
25 #include "csprogs.h"
26 #include "libcurl.h"
27
28 char *svc_strings[128] =
29 {
30         "svc_bad",
31         "svc_nop",
32         "svc_disconnect",
33         "svc_updatestat",
34         "svc_version",          // [int] server version
35         "svc_setview",          // [short] entity number
36         "svc_sound",                    // <see code>
37         "svc_time",                     // [float] server time
38         "svc_print",                    // [string] null terminated string
39         "svc_stufftext",                // [string] stuffed into client's console buffer
40                                                 // the string should be \n terminated
41         "svc_setangle",         // [vec3] set the view angle to this absolute value
42
43         "svc_serverinfo",               // [int] version
44                                                 // [string] signon string
45                                                 // [string]..[0]model cache [string]...[0]sounds cache
46                                                 // [string]..[0]item cache
47         "svc_lightstyle",               // [byte] [string]
48         "svc_updatename",               // [byte] [string]
49         "svc_updatefrags",      // [byte] [short]
50         "svc_clientdata",               // <shortbits + data>
51         "svc_stopsound",                // <see code>
52         "svc_updatecolors",     // [byte] [byte]
53         "svc_particle",         // [vec3] <variable>
54         "svc_damage",                   // [byte] impact [byte] blood [vec3] from
55
56         "svc_spawnstatic",
57         "OBSOLETE svc_spawnbinary",
58         "svc_spawnbaseline",
59
60         "svc_temp_entity",              // <variable>
61         "svc_setpause",
62         "svc_signonnum",
63         "svc_centerprint",
64         "svc_killedmonster",
65         "svc_foundsecret",
66         "svc_spawnstaticsound",
67         "svc_intermission",
68         "svc_finale",                   // [string] music [string] text
69         "svc_cdtrack",                  // [byte] track [byte] looptrack
70         "svc_sellscreen",
71         "svc_cutscene",
72         "svc_showlmp",  // [string] iconlabel [string] lmpfile [short] x [short] y
73         "svc_hidelmp",  // [string] iconlabel
74         "svc_skybox", // [string] skyname
75         "", // 38
76         "", // 39
77         "", // 40
78         "", // 41
79         "", // 42
80         "", // 43
81         "", // 44
82         "", // 45
83         "", // 46
84         "", // 47
85         "", // 48
86         "", // 49
87         "svc_downloaddata", //                          50              // [int] start [short] size [variable length] data
88         "svc_updatestatubyte", //                       51              // [byte] stat [byte] value
89         "svc_effect", //                        52              // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
90         "svc_effect2", //                       53              // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
91         "svc_sound2", //                        54              // short soundindex instead of byte
92         "svc_spawnbaseline2", //        55              // short modelindex instead of byte
93         "svc_spawnstatic2", //          56              // short modelindex instead of byte
94         "svc_entities", //                      57              // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
95         "svc_csqcentities", //          58              // [short] entnum [variable length] entitydata ... [short] 0x0000
96         "svc_spawnstaticsound2", //     59              // [coord3] [short] samp [byte] vol [byte] aten
97         "svc_trailparticles", //        60              // [short] entnum [short] effectnum [vector] start [vector] end
98         "svc_pointparticles", //        61              // [short] effectnum [vector] start [vector] velocity [short] count
99         "svc_pointparticles1", //       62              // [short] effectnum [vector] start, same as svc_pointparticles except velocity is zero and count is 1
100 };
101
102 char *qw_svc_strings[128] =
103 {
104         "qw_svc_bad",                                   // 0
105         "qw_svc_nop",                                   // 1
106         "qw_svc_disconnect",                    // 2
107         "qw_svc_updatestat",                    // 3    // [byte] [byte]
108         "",                                                             // 4
109         "qw_svc_setview",                               // 5    // [short] entity number
110         "qw_svc_sound",                                 // 6    // <see code>
111         "",                                                             // 7
112         "qw_svc_print",                                 // 8    // [byte] id [string] null terminated string
113         "qw_svc_stufftext",                             // 9    // [string] stuffed into client's console buffer
114         "qw_svc_setangle",                              // 10   // [angle3] set the view angle to this absolute value
115         "qw_svc_serverdata",                    // 11   // [long] protocol ...
116         "qw_svc_lightstyle",                    // 12   // [byte] [string]
117         "",                                                             // 13
118         "qw_svc_updatefrags",                   // 14   // [byte] [short]
119         "",                                                             // 15
120         "qw_svc_stopsound",                             // 16   // <see code>
121         "",                                                             // 17
122         "",                                                             // 18
123         "qw_svc_damage",                                // 19
124         "qw_svc_spawnstatic",                   // 20
125         "",                                                             // 21
126         "qw_svc_spawnbaseline",                 // 22
127         "qw_svc_temp_entity",                   // 23   // variable
128         "qw_svc_setpause",                              // 24   // [byte] on / off
129         "",                                                             // 25
130         "qw_svc_centerprint",                   // 26   // [string] to put in center of the screen
131         "qw_svc_killedmonster",                 // 27
132         "qw_svc_foundsecret",                   // 28
133         "qw_svc_spawnstaticsound",              // 29   // [coord3] [byte] samp [byte] vol [byte] aten
134         "qw_svc_intermission",                  // 30           // [vec3_t] origin [vec3_t] angle
135         "qw_svc_finale",                                // 31           // [string] text
136         "qw_svc_cdtrack",                               // 32           // [byte] track
137         "qw_svc_sellscreen",                    // 33
138         "qw_svc_smallkick",                             // 34           // set client punchangle to 2
139         "qw_svc_bigkick",                               // 35           // set client punchangle to 4
140         "qw_svc_updateping",                    // 36           // [byte] [short]
141         "qw_svc_updateentertime",               // 37           // [byte] [float]
142         "qw_svc_updatestatlong",                // 38           // [byte] [long]
143         "qw_svc_muzzleflash",                   // 39           // [short] entity
144         "qw_svc_updateuserinfo",                // 40           // [byte] slot [long] uid
145         "qw_svc_download",                              // 41           // [short] size [size bytes]
146         "qw_svc_playerinfo",                    // 42           // variable
147         "qw_svc_nails",                                 // 43           // [byte] num [48 bits] xyzpy 12 12 12 4 8
148         "qw_svc_chokecount",                    // 44           // [byte] packets choked
149         "qw_svc_modellist",                             // 45           // [strings]
150         "qw_svc_soundlist",                             // 46           // [strings]
151         "qw_svc_packetentities",                // 47           // [...]
152         "qw_svc_deltapacketentities",   // 48           // [...]
153         "qw_svc_maxspeed",                              // 49           // maxspeed change, for prediction
154         "qw_svc_entgravity",                    // 50           // gravity change, for prediction
155         "qw_svc_setinfo",                               // 51           // setinfo on a client
156         "qw_svc_serverinfo",                    // 52           // serverinfo
157         "qw_svc_updatepl",                              // 53           // [byte] [byte]
158 };
159
160 //=============================================================================
161
162 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
163 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
164 cvar_t cl_gameplayfix_soundsmovewithentities = {0, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
165 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
166 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
167 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
168 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
169 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
170 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
171 cvar_t cl_readpicture_force = {0, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"};
172
173 #define RIC_GUNSHOT             1
174 #define RIC_GUNSHOTQUAD 2
175 cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
176 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
177 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
178 cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
179 cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
180 cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
181 cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
182 cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
183
184 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
185 static void QW_CL_RequestNextDownload(void);
186 static void QW_CL_NextUpload(void);
187 void QW_CL_StartUpload(unsigned char *data, int size);
188 //static qboolean QW_CL_IsUploading(void);
189 static void QW_CL_StopUpload(void);
190 void CL_VM_UpdateIntermissionState(int intermission);
191 qboolean CL_VM_Event_Sound(int sound_num, float volume, int channel, float attenuation, int ent, vec3_t pos);
192
193 /*
194 ==================
195 CL_ParseStartSoundPacket
196 ==================
197 */
198 void CL_ParseStartSoundPacket(int largesoundindex)
199 {
200         vec3_t  pos;
201         int     channel, ent;
202         int     sound_num;
203         int     volume;
204         int     field_mask;
205         float   attenuation;
206
207         if (cls.protocol == PROTOCOL_QUAKEWORLD)
208         {
209                 channel = MSG_ReadShort();
210
211                 if (channel & (1<<15))
212                         volume = MSG_ReadByte ();
213                 else
214                         volume = DEFAULT_SOUND_PACKET_VOLUME;
215
216                 if (channel & (1<<14))
217                         attenuation = MSG_ReadByte () / 64.0;
218                 else
219                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
220
221                 ent = (channel>>3)&1023;
222                 channel &= 7;
223
224                 sound_num = MSG_ReadByte ();
225         }
226         else
227         {
228                 field_mask = MSG_ReadByte();
229
230                 if (field_mask & SND_VOLUME)
231                         volume = MSG_ReadByte ();
232                 else
233                         volume = DEFAULT_SOUND_PACKET_VOLUME;
234
235                 if (field_mask & SND_ATTENUATION)
236                         attenuation = MSG_ReadByte () / 64.0;
237                 else
238                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
239
240                 if (field_mask & SND_LARGEENTITY)
241                 {
242                         ent = (unsigned short) MSG_ReadShort ();
243                         channel = MSG_ReadByte ();
244                 }
245                 else
246                 {
247                         channel = (unsigned short) MSG_ReadShort ();
248                         ent = channel >> 3;
249                         channel &= 7;
250                 }
251
252                 if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
253                         sound_num = (unsigned short) MSG_ReadShort ();
254                 else
255                         sound_num = MSG_ReadByte ();
256         }
257
258         MSG_ReadVector(pos, cls.protocol);
259
260         if (sound_num >= MAX_SOUNDS)
261         {
262                 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
263                 return;
264         }
265
266         if (ent >= MAX_EDICTS)
267         {
268                 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
269                 return;
270         }
271
272         if (ent >= cl.max_entities)
273                 CL_ExpandEntities(ent);
274
275         if( !CL_VM_Event_Sound(sound_num, volume / 255.0f, channel, attenuation, ent, pos) )
276                 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
277 }
278
279 /*
280 ==================
281 CL_KeepaliveMessage
282
283 When the client is taking a long time to load stuff, send keepalive messages
284 so the server doesn't disconnect.
285 ==================
286 */
287
288 static unsigned char olddata[NET_MAXMESSAGE];
289 void CL_KeepaliveMessage (qboolean readmessages)
290 {
291         float time;
292         static double nextmsg = -1;
293 #if 0
294         static double lasttime = -1;
295 #endif
296         int oldreadcount;
297         qboolean oldbadread;
298         sizebuf_t old;
299
300         // no need if server is local and definitely not if this is a demo
301         if (!cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD || cls.signon >= SIGNONS)
302                 return;
303
304         if (readmessages)
305         {
306                 // read messages from server, should just be nops
307                 oldreadcount = msg_readcount;
308                 oldbadread = msg_badread;
309                 old = net_message;
310                 memcpy(olddata, net_message.data, net_message.cursize);
311
312                 NetConn_ClientFrame();
313
314                 msg_readcount = oldreadcount;
315                 msg_badread = oldbadread;
316                 net_message = old;
317                 memcpy(net_message.data, olddata, net_message.cursize);
318         }
319
320 #if 0
321         if((time = Sys_DoubleTime()) >= lasttime + 1)
322         {
323                 Con_Printf("long delta: %f\n", time - lasttime);
324         }
325         lasttime = Sys_DoubleTime();
326 #endif
327
328         if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
329         {
330                 sizebuf_t       msg;
331                 unsigned char           buf[4];
332                 nextmsg = time + 5;
333                 // write out a nop
334                 // LordHavoc: must use unreliable because reliable could kill the sigon message!
335                 Con_Print("--> client to server keepalive\n");
336                 memset(&msg, 0, sizeof(msg));
337                 msg.data = buf;
338                 msg.maxsize = sizeof(buf);
339                 MSG_WriteChar(&msg, clc_nop);
340                 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, false);
341         }
342 }
343
344 void CL_ParseEntityLump(char *entdata)
345 {
346         const char *data;
347         char key[128], value[MAX_INPUTLINE];
348         FOG_clear(); // LordHavoc: no fog until set
349         // LordHavoc: default to the map's sky (q3 shader parsing sets this)
350         R_SetSkyBox(cl.worldmodel->brush.skybox);
351         data = entdata;
352         if (!data)
353                 return;
354         if (!COM_ParseToken_Simple(&data, false, false))
355                 return; // error
356         if (com_token[0] != '{')
357                 return; // error
358         while (1)
359         {
360                 if (!COM_ParseToken_Simple(&data, false, false))
361                         return; // error
362                 if (com_token[0] == '}')
363                         break; // end of worldspawn
364                 if (com_token[0] == '_')
365                         strlcpy (key, com_token + 1, sizeof (key));
366                 else
367                         strlcpy (key, com_token, sizeof (key));
368                 while (key[strlen(key)-1] == ' ') // remove trailing spaces
369                         key[strlen(key)-1] = 0;
370                 if (!COM_ParseToken_Simple(&data, false, false))
371                         return; // error
372                 strlcpy (value, com_token, sizeof (value));
373                 if (!strcmp("sky", key))
374                         R_SetSkyBox(value);
375                 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
376                         R_SetSkyBox(value);
377                 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
378                         R_SetSkyBox(value);
379                 else if (!strcmp("fog", key))
380                 {
381                         r_refdef.fog_start = 0;
382                         r_refdef.fog_alpha = 1;
383                         r_refdef.fog_end = 16384;
384 #if _MSC_VER >= 1400
385 #define sscanf sscanf_s
386 #endif
387                         sscanf(value, "%f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end);
388                 }
389                 else if (!strcmp("fog_density", key))
390                         r_refdef.fog_density = atof(value);
391                 else if (!strcmp("fog_red", key))
392                         r_refdef.fog_red = atof(value);
393                 else if (!strcmp("fog_green", key))
394                         r_refdef.fog_green = atof(value);
395                 else if (!strcmp("fog_blue", key))
396                         r_refdef.fog_blue = atof(value);
397                 else if (!strcmp("fog_alpha", key))
398                         r_refdef.fog_alpha = atof(value);
399                 else if (!strcmp("fog_start", key))
400                         r_refdef.fog_start = atof(value);
401                 else if (!strcmp("fog_end", key))
402                         r_refdef.fog_end = atof(value);
403         }
404 }
405
406 extern void CL_Locs_Reload_f(void);
407 extern void CL_VM_Init (void);
408 static const vec3_t defaultmins = {-4096, -4096, -4096};
409 static const vec3_t defaultmaxs = {4096, 4096, 4096};
410 static void CL_SetupWorldModel(void)
411 {
412         // update the world model
413         cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
414         CL_UpdateRenderEntity(&cl.entities[0].render);
415
416         // set up csqc world for collision culling
417         if (cl.worldmodel)
418                 World_SetSize(&cl.world, cl.worldmodel->name, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs);
419         else
420                 World_SetSize(&cl.world, "", defaultmins, defaultmaxs);
421
422         // load or reload .loc file for team chat messages
423         CL_Locs_Reload_f();
424
425         // make sure we send enough keepalives
426         CL_KeepaliveMessage(false);
427
428         // reset particles and other per-level things
429         R_Modules_NewMap();
430
431         // make sure we send enough keepalives
432         CL_KeepaliveMessage(false);
433
434         // load the team chat beep if possible
435         cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
436
437         // check memory integrity
438         Mem_CheckSentinelsGlobal();
439
440         // load the csqc now
441         if (cl.loadcsqc)
442         {
443                 cl.loadcsqc = false;
444
445                 CL_VM_Init();
446         }
447 }
448
449 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
450 {
451         qfile_t *file;
452
453         // see if the file already exists
454         file = FS_OpenVirtualFile(filename, true);
455         if (file)
456         {
457                 FS_Close(file);
458                 return true;
459         }
460
461         // download messages in a demo would be bad
462         if (cls.demorecording)
463         {
464                 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
465                 return true;
466         }
467
468         // don't try to download when playing a demo
469         if (!cls.netcon)
470                 return true;
471
472         strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
473         Con_Printf("Downloading %s\n", filename);
474
475         if (!cls.qw_downloadmemory)
476         {
477                 cls.qw_downloadmemory = NULL;
478                 cls.qw_downloadmemorycursize = 0;
479                 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
480         }
481
482         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
483         MSG_WriteString(&cls.netcon->message, va("download %s", filename));
484
485         cls.qw_downloadnumber++;
486         cls.qw_downloadpercent = 0;
487         cls.qw_downloadmemorycursize = 0;
488
489         return false;
490 }
491
492 static void QW_CL_ProcessUserInfo(int slot);
493 static void QW_CL_RequestNextDownload(void)
494 {
495         int i;
496
497         // clear name of file that just finished
498         cls.qw_downloadname[0] = 0;
499
500         switch (cls.qw_downloadtype)
501         {
502         case dl_single:
503                 break;
504         case dl_skin:
505                 if (cls.qw_downloadnumber == 0)
506                         Con_Printf("Checking skins...\n");
507                 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
508                 {
509                         if (!cl.scores[cls.qw_downloadnumber].name[0])
510                                 continue;
511                         // check if we need to download the file, and return if so
512                         if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
513                                 return;
514                 }
515
516                 cls.qw_downloadtype = dl_none;
517
518                 // load any newly downloaded skins
519                 for (i = 0;i < cl.maxclients;i++)
520                         QW_CL_ProcessUserInfo(i);
521
522                 // if we're still in signon stages, request the next one
523                 if (cls.signon != SIGNONS)
524                 {
525                         cls.signon = SIGNONS-1;
526                         // we'll go to SIGNONS when the first entity update is received
527                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
528                         MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
529                 }
530                 break;
531         case dl_model:
532                 if (cls.qw_downloadnumber == 0)
533                 {
534                         Con_Printf("Checking models...\n");
535                         cls.qw_downloadnumber = 1;
536                 }
537
538                 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
539                 {
540                         // skip submodels
541                         if (cl.model_name[cls.qw_downloadnumber][0] == '*')
542                                 continue;
543                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
544                                 cl.qw_modelindex_spike = cls.qw_downloadnumber;
545                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
546                                 cl.qw_modelindex_player = cls.qw_downloadnumber;
547                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
548                                 cl.qw_modelindex_flag = cls.qw_downloadnumber;
549                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
550                                 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
551                         // check if we need to download the file, and return if so
552                         if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
553                                 return;
554                 }
555
556                 cls.qw_downloadtype = dl_none;
557
558                 // touch all of the precached models that are still loaded so we can free
559                 // anything that isn't needed
560                 if (!sv.active)
561                         Mod_ClearUsed();
562                 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
563                         Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
564                 // precache any models used by the client (this also marks them used)
565                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
566                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
567                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
568                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
569                 Mod_PurgeUnused();
570
571                 // now we try to load everything that is new
572
573                 // world model
574                 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, NULL);
575                 if (cl.model_precache[1]->Draw == NULL)
576                         Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
577
578                 // normal models
579                 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
580                         if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL))->Draw == NULL)
581                                 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
582
583                 // check memory integrity
584                 Mem_CheckSentinelsGlobal();
585
586                 // now that we have a world model, set up the world entity, renderer
587                 // modules and csqc
588                 CL_SetupWorldModel();
589
590                 // add pmodel/emodel CRCs to userinfo
591                 CL_SetInfo("pmodel", va("%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
592                 CL_SetInfo("emodel", va("%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
593
594                 // done checking sounds and models, send a prespawn command now
595                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
596                 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
597
598                 if (cls.qw_downloadmemory)
599                 {
600                         Mem_Free(cls.qw_downloadmemory);
601                         cls.qw_downloadmemory = NULL;
602                 }
603
604                 // done loading
605                 cl.loadfinished = true;
606                 break;
607         case dl_sound:
608                 if (cls.qw_downloadnumber == 0)
609                 {
610                         Con_Printf("Checking sounds...\n");
611                         cls.qw_downloadnumber = 1;
612                 }
613
614                 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
615                 {
616                         // check if we need to download the file, and return if so
617                         if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
618                                 return;
619                 }
620
621                 cls.qw_downloadtype = dl_none;
622
623                 // load new sounds and unload old ones
624                 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
625                 S_ServerSounds(cl.sound_name, cls.qw_downloadnumber);
626
627                 // precache any sounds used by the client
628                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
629                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
630                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
631                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
632                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
633                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
634                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
635
636                 // sounds
637                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
638                 {
639                         // Don't lock the sfx here, S_ServerSounds already did that
640                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, false);
641                 }
642
643                 // check memory integrity
644                 Mem_CheckSentinelsGlobal();
645
646                 // done with sound downloads, next we check models
647                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
648                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
649                 break;
650         case dl_none:
651         default:
652                 Con_Printf("Unknown download type.\n");
653         }
654 }
655
656 static void QW_CL_ParseDownload(void)
657 {
658         int size = (signed short)MSG_ReadShort();
659         int percent = MSG_ReadByte();
660
661         //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
662
663         // skip the download fragment if playing a demo
664         if (!cls.netcon)
665         {
666                 if (size > 0)
667                         msg_readcount += size;
668                 return;
669         }
670
671         if (size == -1)
672         {
673                 Con_Printf("File not found.\n");
674                 QW_CL_RequestNextDownload();
675                 return;
676         }
677
678         if (msg_readcount + (unsigned short)size > net_message.cursize)
679                 Host_Error("corrupt download message\n");
680
681         // make sure the buffer is big enough to include this new fragment
682         if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
683         {
684                 unsigned char *old;
685                 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
686                         cls.qw_downloadmemorymaxsize *= 2;
687                 old = cls.qw_downloadmemory;
688                 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
689                 if (old)
690                 {
691                         memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
692                         Mem_Free(old);
693                 }
694         }
695
696         // read the fragment out of the packet
697         MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
698         cls.qw_downloadmemorycursize += size;
699         cls.qw_downloadspeedcount += size;
700
701         cls.qw_downloadpercent = percent;
702
703         if (percent != 100)
704         {
705                 // request next fragment
706                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
707                 MSG_WriteString(&cls.netcon->message, "nextdl");
708         }
709         else
710         {
711                 // finished file
712                 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
713
714                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
715
716                 cls.qw_downloadpercent = 0;
717
718                 // start downloading the next file (or join the game)
719                 QW_CL_RequestNextDownload();
720         }
721 }
722
723 static void QW_CL_ParseModelList(void)
724 {
725         int n;
726         int nummodels = MSG_ReadByte();
727         char *str;
728
729         // parse model precache list
730         for (;;)
731         {
732                 str = MSG_ReadString();
733                 if (!str[0])
734                         break;
735                 nummodels++;
736                 if (nummodels==MAX_MODELS)
737                         Host_Error("Server sent too many model precaches");
738                 if (strlen(str) >= MAX_QPATH)
739                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
740                 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
741         }
742
743         n = MSG_ReadByte();
744         if (n)
745         {
746                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
747                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
748                 return;
749         }
750
751         cls.signon = 2;
752         cls.qw_downloadnumber = 0;
753         cls.qw_downloadtype = dl_model;
754         QW_CL_RequestNextDownload();
755 }
756
757 static void QW_CL_ParseSoundList(void)
758 {
759         int n;
760         int numsounds = MSG_ReadByte();
761         char *str;
762
763         // parse sound precache list
764         for (;;)
765         {
766                 str = MSG_ReadString();
767                 if (!str[0])
768                         break;
769                 numsounds++;
770                 if (numsounds==MAX_SOUNDS)
771                         Host_Error("Server sent too many sound precaches");
772                 if (strlen(str) >= MAX_QPATH)
773                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
774                 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
775         }
776
777         n = MSG_ReadByte();
778
779         if (n)
780         {
781                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
782                 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
783                 return;
784         }
785
786         cls.signon = 2;
787         cls.qw_downloadnumber = 0;
788         cls.qw_downloadtype = dl_sound;
789         QW_CL_RequestNextDownload();
790 }
791
792 static void QW_CL_Skins_f(void)
793 {
794         cls.qw_downloadnumber = 0;
795         cls.qw_downloadtype = dl_skin;
796         QW_CL_RequestNextDownload();
797 }
798
799 static void QW_CL_Changing_f(void)
800 {
801         if (cls.qw_downloadmemory)  // don't change when downloading
802                 return;
803
804         S_StopAllSounds();
805         cl.intermission = 0;
806         cls.signon = 1; // not active anymore, but not disconnected
807         Con_Printf("\nChanging map...\n");
808 }
809
810 void QW_CL_NextUpload(void)
811 {
812         int r, percent, size;
813
814         if (!cls.qw_uploaddata)
815                 return;
816
817         r = cls.qw_uploadsize - cls.qw_uploadpos;
818         if (r > 768)
819                 r = 768;
820         size = min(1, cls.qw_uploadsize);
821         percent = (cls.qw_uploadpos+r)*100/size;
822
823         MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
824         MSG_WriteShort(&cls.netcon->message, r);
825         MSG_WriteByte(&cls.netcon->message, percent);
826         SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
827
828         Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
829
830         cls.qw_uploadpos += r;
831
832         if (cls.qw_uploadpos < cls.qw_uploadsize)
833                 return;
834
835         Con_Printf("Upload completed\n");
836
837         QW_CL_StopUpload();
838 }
839
840 void QW_CL_StartUpload(unsigned char *data, int size)
841 {
842         // do nothing in demos or if not connected
843         if (!cls.netcon)
844                 return;
845
846         // abort existing upload if in progress
847         QW_CL_StopUpload();
848
849         Con_DPrintf("Starting upload of %d bytes...\n", size);
850
851         cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
852         memcpy(cls.qw_uploaddata, data, size);
853         cls.qw_uploadsize = size;
854         cls.qw_uploadpos = 0;
855
856         QW_CL_NextUpload();
857 }
858
859 #if 0
860 qboolean QW_CL_IsUploading(void)
861 {
862         return cls.qw_uploaddata != NULL;
863 }
864 #endif
865
866 void QW_CL_StopUpload(void)
867 {
868         if (cls.qw_uploaddata)
869                 Mem_Free(cls.qw_uploaddata);
870         cls.qw_uploaddata = NULL;
871         cls.qw_uploadsize = 0;
872         cls.qw_uploadpos = 0;
873 }
874
875 static void QW_CL_ProcessUserInfo(int slot)
876 {
877         int topcolor, bottomcolor;
878         char temp[2048];
879         InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
880         InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
881         InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
882         cl.scores[slot].colors = topcolor * 16 + bottomcolor;
883         InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
884         cl.scores[slot].qw_spectator = temp[0] != 0;
885         InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
886         InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
887         if (!cl.scores[slot].qw_skin[0])
888                 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
889         // TODO: skin cache
890 }
891
892 static void QW_CL_UpdateUserInfo(void)
893 {
894         int slot;
895         slot = MSG_ReadByte();
896         if (slot >= cl.maxclients)
897         {
898                 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
899                 MSG_ReadLong();
900                 MSG_ReadString();
901                 return;
902         }
903         cl.scores[slot].qw_userid = MSG_ReadLong();
904         strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
905
906         QW_CL_ProcessUserInfo(slot);
907 }
908
909 static void QW_CL_SetInfo(void)
910 {
911         int slot;
912         char key[2048];
913         char value[2048];
914         slot = MSG_ReadByte();
915         strlcpy(key, MSG_ReadString(), sizeof(key));
916         strlcpy(value, MSG_ReadString(), sizeof(value));
917         if (slot >= cl.maxclients)
918         {
919                 Con_Printf("svc_setinfo >= cl.maxclients\n");
920                 return;
921         }
922         InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
923
924         QW_CL_ProcessUserInfo(slot);
925 }
926
927 static void QW_CL_ServerInfo(void)
928 {
929         char key[2048];
930         char value[2048];
931         char temp[32];
932         strlcpy(key, MSG_ReadString(), sizeof(key));
933         strlcpy(value, MSG_ReadString(), sizeof(value));
934         Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
935         InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
936         InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
937         cl.qw_teamplay = atoi(temp);
938 }
939
940 static void QW_CL_ParseNails(void)
941 {
942         int i, j;
943         int numnails = MSG_ReadByte();
944         vec_t *v;
945         unsigned char bits[6];
946         for (i = 0;i < numnails;i++)
947         {
948                 for (j = 0;j < 6;j++)
949                         bits[j] = MSG_ReadByte();
950                 if (cl.qw_num_nails > 255)
951                         continue;
952                 v = cl.qw_nails[cl.qw_num_nails++];
953                 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
954                 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
955                 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
956                 v[3] = -360*(bits[4]>>4)/16;
957                 v[4] = 360*bits[5]/256;
958                 v[5] = 0;
959         }
960 }
961
962 static void CL_UpdateItemsAndWeapon(void)
963 {
964         int j;
965         // check for important changes
966
967         // set flash times
968         if (cl.olditems != cl.stats[STAT_ITEMS])
969                 for (j = 0;j < 32;j++)
970                         if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
971                                 cl.item_gettime[j] = cl.time;
972         cl.olditems = cl.stats[STAT_ITEMS];
973
974         // GAME_NEXUIZ hud needs weapon change time
975         if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
976                 cl.weapontime = cl.time;
977         cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
978 }
979
980 void CL_BeginDownloads(qboolean aborteddownload)
981 {
982         // quakeworld works differently
983         if (cls.protocol == PROTOCOL_QUAKEWORLD)
984                 return;
985
986         // this would be a good place to do curl downloads
987         if(Curl_Have_forthismap())
988         {
989                 Curl_Register_predownload(); // come back later
990                 return;
991         }
992
993         // if we got here...
994         // curl is done, so let's start with the business
995         if(!cl.loadbegun)
996                 SCR_PushLoadingScreen(false, "Loading precaches", 1);
997         cl.loadbegun = true;
998
999         // if already downloading something from the previous level, don't stop it
1000         if (cls.qw_downloadname[0])
1001                 return;
1002
1003         if (cl.downloadcsqc)
1004         {
1005                 size_t progsize;
1006                 cl.downloadcsqc = false;
1007                 if (cls.netcon
1008                  && !sv.active
1009                  && csqc_progname.string
1010                  && csqc_progname.string[0]
1011                  && csqc_progcrc.integer >= 0
1012                  && cl_serverextension_download.integer
1013                  && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
1014                  && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
1015                 {
1016                         Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
1017                         if(cl_serverextension_download.integer == 2 && FS_HasZlib())
1018                                 Cmd_ForwardStringToServer(va("download %s deflate", csqc_progname.string));
1019                         else
1020                                 Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
1021                         return;
1022                 }
1023         }
1024
1025         if (cl.loadmodel_current < cl.loadmodel_total)
1026         {
1027                 // loading models
1028                 if(cl.loadmodel_current == 1)
1029                 {
1030                         // worldmodel counts as 16 models (15 + world model setup), for better progress bar
1031                         SCR_PushLoadingScreen(false, "Loading precached models", (cl.loadmodel_total + 15) / (float) (cl.loadmodel_total + cl.loadsound_total + 15));
1032                         SCR_BeginLoadingPlaque();
1033                 }
1034                 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
1035                 {
1036                         SCR_PushLoadingScreen(true, cl.model_name[cl.loadmodel_current], (cl.loadmodel_current == 1 ? 15.0 : 1.0) / cl.loadmodel_total);
1037                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
1038                         {
1039                                 SCR_PopLoadingScreen(false);
1040                                 if(cl.loadmodel_current == 1)
1041                                 {
1042                                         SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current], 1.0 / cl.loadmodel_total);
1043                                         SCR_PopLoadingScreen(false);
1044                                 }
1045                                 continue;
1046                         }
1047                         CL_KeepaliveMessage(true);
1048
1049                         if(cl.loadmodel_current == 1)
1050                         {
1051                                 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1052                                 Mod_FreeQ3Shaders();
1053                         }
1054
1055                         cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.model_name[cl.loadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1056                         SCR_PopLoadingScreen(false);
1057                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
1058                         {
1059                                 // we now have the worldmodel so we can set up the game world
1060                                 SCR_PushLoadingScreen(true, "world model setup", 1.0 / cl.loadmodel_total);
1061                                 CL_SetupWorldModel();
1062                                 SCR_PopLoadingScreen(true);
1063                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1064                                 {
1065                                         cl.loadfinished = true;
1066                                         // now issue the spawn to move on to signon 2 like normal
1067                                         if (cls.netcon)
1068                                                 Cmd_ForwardStringToServer("prespawn");
1069                                 }
1070                         }
1071                 }
1072                 SCR_PopLoadingScreen(false);
1073                 // finished loading models
1074         }
1075
1076         if (cl.loadsound_current < cl.loadsound_total)
1077         {
1078                 // loading sounds
1079                 if(cl.loadsound_current == 1)
1080                         SCR_PushLoadingScreen(false, "Loading precached sounds", cl.loadsound_total / (float) (cl.loadmodel_total + cl.loadsound_total + 15));
1081                 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1082                 {
1083                         SCR_PushLoadingScreen(true, cl.sound_name[cl.loadsound_current], 1.0 / cl.loadsound_total);
1084                         if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1085                         {
1086                                 SCR_PopLoadingScreen(false);
1087                                 continue;
1088                         }
1089                         CL_KeepaliveMessage(true);
1090                         // Don't lock the sfx here, S_ServerSounds already did that
1091                         cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, false);
1092                         SCR_PopLoadingScreen(false);
1093                 }
1094                 SCR_PopLoadingScreen(false);
1095                 // finished loading sounds
1096         }
1097
1098         if(gamemode == GAME_NEXUIZ)
1099                 Cvar_SetValueQuick(&cl_serverextension_download, false);
1100                 // in Nexuiz, the built in download protocol is kinda broken (misses lots
1101                 // of dependencies) anyway, and can mess around with the game directory;
1102                 // until this is fixed, only support pk3 downloads via curl, and turn off
1103                 // individual file downloads other than for CSQC
1104                 // on the other end of the download protocol, GAME_NEXUIZ enforces writing
1105                 // to dlcache only
1106                 // idea: support download of pk3 files using this protocol later
1107
1108         // note: the reason these loops skip already-loaded things is that it
1109         // enables this command to be issued during the game if desired
1110
1111         if (cl.downloadmodel_current < cl.loadmodel_total)
1112         {
1113                 // loading models
1114
1115                 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1116                 {
1117                         if (aborteddownload)
1118                         {
1119
1120                                 if (cl.downloadmodel_current == 1)
1121                                 {
1122                                         // the worldmodel failed, but we need to set up anyway
1123                                         Mod_FreeQ3Shaders();
1124                                         CL_SetupWorldModel();
1125                                         if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1126                                         {
1127                                                 cl.loadfinished = true;
1128                                                 // now issue the spawn to move on to signon 2 like normal
1129                                                 if (cls.netcon)
1130                                                         Cmd_ForwardStringToServer("prespawn");
1131                                         }
1132                                 }
1133                                 aborteddownload = false;
1134                                 continue;
1135                         }
1136                         if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1137                                 continue;
1138                         CL_KeepaliveMessage(true);
1139                         if (cl.model_name[cl.downloadmodel_current][0] != '*' && strcmp(cl.model_name[cl.downloadmodel_current], "null") && !FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1140                         {
1141                                 if (cl.downloadmodel_current == 1)
1142                                         Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1143                                 else
1144                                         Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1145                                 // regarding the * check: don't try to download submodels
1146                                 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1147                                 {
1148                                         Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
1149                                         // we'll try loading again when the download finishes
1150                                         return;
1151                                 }
1152                         }
1153
1154                         if(cl.loadmodel_current == 1)
1155                         {
1156                                 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1157                                 Mod_FreeQ3Shaders();
1158                         }
1159
1160                         cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.model_name[cl.downloadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1161                         if (cl.downloadmodel_current == 1)
1162                         {
1163                                 // we now have the worldmodel so we can set up the game world
1164                                 // or maybe we do not have it (cl_serverextension_download 0)
1165                                 // then we need to continue loading ANYWAY!
1166                                 CL_SetupWorldModel();
1167                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1168                                 {
1169                                         cl.loadfinished = true;
1170                                         // now issue the spawn to move on to signon 2 like normal
1171                                         if (cls.netcon)
1172                                                 Cmd_ForwardStringToServer("prespawn");
1173                                 }
1174                         }
1175                 }
1176
1177                 // finished loading models
1178         }
1179
1180         if (cl.downloadsound_current < cl.loadsound_total)
1181         {
1182                 // loading sounds
1183
1184                 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1185                 {
1186                         char soundname[MAX_QPATH];
1187                         if (aborteddownload)
1188                         {
1189                                 aborteddownload = false;
1190                                 continue;
1191                         }
1192                         if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1193                                 continue;
1194                         CL_KeepaliveMessage(true);
1195                         dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1196                         if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1197                         {
1198                                 Con_Printf("Sound %s not found\n", soundname);
1199                                 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1200                                 {
1201                                         Cmd_ForwardStringToServer(va("download %s", soundname));
1202                                         // we'll try loading again when the download finishes
1203                                         return;
1204                                 }
1205                         }
1206                         // Don't lock the sfx here, S_ServerSounds already did that
1207                         cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, false);
1208                 }
1209
1210                 // finished loading sounds
1211         }
1212
1213         SCR_PopLoadingScreen(false);
1214
1215         if (!cl.loadfinished)
1216         {
1217                 cl.loadfinished = true;
1218
1219                 // check memory integrity
1220                 Mem_CheckSentinelsGlobal();
1221
1222                 // now issue the spawn to move on to signon 2 like normal
1223                 if (cls.netcon)
1224                         Cmd_ForwardStringToServer("prespawn");
1225         }
1226 }
1227
1228 void CL_BeginDownloads_f(void)
1229 {
1230         // prevent cl_begindownloads from being issued multiple times in one match
1231         // to prevent accidentally cancelled downloads
1232         if(cl.loadbegun)
1233                 Con_Printf("cl_begindownloads is only valid once per match\n");
1234         else
1235                 CL_BeginDownloads(false);
1236 }
1237
1238 void CL_StopDownload(int size, int crc)
1239 {
1240         if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
1241         {
1242                 int existingcrc;
1243                 size_t existingsize;
1244                 const char *extension;
1245
1246                 if(cls.qw_download_deflate)
1247                 {
1248                         unsigned char *out;
1249                         size_t inflated_size;
1250                         out = FS_Inflate(cls.qw_downloadmemory, cls.qw_downloadmemorycursize, &inflated_size, tempmempool);
1251                         Mem_Free(cls.qw_downloadmemory);
1252                         Con_Printf("Inflated download: new size: %u (%g%%)\n", (unsigned)inflated_size, 100.0 - 100.0*(cls.qw_downloadmemorycursize / (float)inflated_size));
1253                         cls.qw_downloadmemory = out;
1254                         cls.qw_downloadmemorycursize = inflated_size;
1255                 }
1256
1257                 if(!cls.qw_downloadmemory)
1258                 {
1259                         Con_Printf("Download \"%s\" is corrupt (see above!)\n", cls.qw_downloadname);
1260                 }
1261                 else
1262                 {
1263                         crc = CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1264                         size = cls.qw_downloadmemorycursize;
1265                         // finished file
1266                         // save to disk only if we don't already have it
1267                         // (this is mainly for playing back demos)
1268                         existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1269                         if (existingsize || gamemode == GAME_NEXUIZ || !strcmp(cls.qw_downloadname, csqc_progname.string))
1270                                 // let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz
1271                         {
1272                                 if ((int)existingsize != size || existingcrc != crc)
1273                                 {
1274                                         // we have a mismatching file, pick another name for it
1275                                         char name[MAX_QPATH*2];
1276                                         dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1277                                         if (!FS_FileExists(name))
1278                                         {
1279                                                 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1280                                                 FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1281                                         }
1282                                 }
1283                         }
1284                         else
1285                         {
1286                                 // we either don't have it or have a mismatching file...
1287                                 // so it's time to accept the file
1288                                 // but if we already have a mismatching file we need to rename
1289                                 // this new one, and if we already have this file in renamed form,
1290                                 // we do nothing
1291                                 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1292                                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1293                                 extension = FS_FileExtension(cls.qw_downloadname);
1294                                 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1295                                         FS_Rescan();
1296                         }
1297                 }
1298         }
1299         else if (cls.qw_downloadmemory && size)
1300         {
1301                 Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
1302                 CL_BeginDownloads(true);
1303         }
1304
1305         if (cls.qw_downloadmemory)
1306                 Mem_Free(cls.qw_downloadmemory);
1307         cls.qw_downloadmemory = NULL;
1308         cls.qw_downloadname[0] = 0;
1309         cls.qw_downloadmemorymaxsize = 0;
1310         cls.qw_downloadmemorycursize = 0;
1311         cls.qw_downloadpercent = 0;
1312 }
1313
1314 void CL_ParseDownload(void)
1315 {
1316         int i, start, size;
1317         unsigned char data[65536];
1318         start = MSG_ReadLong();
1319         size = (unsigned short)MSG_ReadShort();
1320
1321         // record the start/size information to ack in the next input packet
1322         for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1323         {
1324                 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1325                 {
1326                         cls.dp_downloadack[i].start = start;
1327                         cls.dp_downloadack[i].size = size;
1328                         break;
1329                 }
1330         }
1331
1332         MSG_ReadBytes(size, data);
1333
1334         if (!cls.qw_downloadname[0])
1335         {
1336                 if (size > 0)
1337                         Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1338                 return;
1339         }
1340
1341         if (start + size > cls.qw_downloadmemorymaxsize)
1342                 Host_Error("corrupt download message\n");
1343
1344         // only advance cursize if the data is at the expected position
1345         // (gaps are unacceptable)
1346         memcpy(cls.qw_downloadmemory + start, data, size);
1347         cls.qw_downloadmemorycursize = start + size;
1348         cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1349         cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1350         cls.qw_downloadspeedcount += size;
1351 }
1352
1353 void CL_DownloadBegin_f(void)
1354 {
1355         int size = atoi(Cmd_Argv(1));
1356
1357         if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1358         {
1359                 Con_Printf("cl_downloadbegin: received bogus information\n");
1360                 CL_StopDownload(0, 0);
1361                 return;
1362         }
1363
1364         if (cls.qw_downloadname[0])
1365                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1366
1367         CL_StopDownload(0, 0);
1368
1369         // we're really beginning a download now, so initialize stuff
1370         strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1371         cls.qw_downloadmemorymaxsize = size;
1372         cls.qw_downloadmemory = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1373         cls.qw_downloadnumber++;
1374
1375         cls.qw_download_deflate = false;
1376         if(Cmd_Argc() >= 4)
1377         {
1378                 if(!strcmp(Cmd_Argv(3), "deflate"))
1379                         cls.qw_download_deflate = true;
1380                 // check further encodings here
1381         }
1382
1383         Cmd_ForwardStringToServer("sv_startdownload");
1384 }
1385
1386 void CL_StopDownload_f(void)
1387 {
1388         Curl_CancelAll();
1389         if (cls.qw_downloadname[0])
1390         {
1391                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1392                 CL_StopDownload(0, 0);
1393         }
1394         CL_BeginDownloads(true);
1395 }
1396
1397 void CL_DownloadFinished_f(void)
1398 {
1399         if (Cmd_Argc() < 3)
1400         {
1401                 Con_Printf("Malformed cl_downloadfinished command\n");
1402                 return;
1403         }
1404         CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1405         CL_BeginDownloads(false);
1406 }
1407
1408 static void CL_SendPlayerInfo(void)
1409 {
1410         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1411         MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1412
1413         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1414         MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1415
1416         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1417         MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1418
1419         if (cl_pmodel.integer)
1420         {
1421                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1422                 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1423         }
1424         if (*cl_playermodel.string)
1425         {
1426                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1427                 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1428         }
1429         if (*cl_playerskin.string)
1430         {
1431                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1432                 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1433         }
1434 }
1435
1436 /*
1437 =====================
1438 CL_SignonReply
1439
1440 An svc_signonnum has been received, perform a client side setup
1441 =====================
1442 */
1443 static void CL_SignonReply (void)
1444 {
1445         if (developer.integer >= 100)
1446                 Con_Printf("CL_SignonReply: %i\n", cls.signon);
1447
1448         switch (cls.signon)
1449         {
1450         case 1:
1451                 if (cls.netcon)
1452                 {
1453                         // send player info before we begin downloads
1454                         // (so that the server can see the player name while downloading)
1455                         CL_SendPlayerInfo();
1456
1457                         // execute cl_begindownloads next frame
1458                         // (after any commands added by svc_stufftext have been executed)
1459                         // when done with downloads the "prespawn" will be sent
1460                         Cbuf_AddText("\ncl_begindownloads\n");
1461
1462                         //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1463                         //MSG_WriteString (&cls.netcon->message, "prespawn");
1464                 }
1465                 else // playing a demo...  make sure loading occurs as soon as possible
1466                         CL_BeginDownloads(false);
1467                 break;
1468
1469         case 2:
1470                 if (cls.netcon)
1471                 {
1472                         // LordHavoc: quake sent the player info here but due to downloads
1473                         // it is sent earlier instead
1474                         // CL_SendPlayerInfo();
1475
1476                         // LordHavoc: changed to begin a loading stage and issue this when done
1477                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1478                         MSG_WriteString (&cls.netcon->message, "spawn");
1479                 }
1480                 break;
1481
1482         case 3:
1483                 if (cls.netcon)
1484                 {
1485                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1486                         MSG_WriteString (&cls.netcon->message, "begin");
1487                 }
1488                 break;
1489
1490         case 4:
1491                 // after the level has been loaded, we shouldn't need the shaders, and
1492                 // if they are needed again they will be automatically loaded...
1493                 Mod_FreeQ3Shaders();
1494
1495                 Con_ClearNotify();
1496                 if (COM_CheckParm("-profilegameonly"))
1497                         Sys_AllowProfiling(true);
1498                 break;
1499         }
1500 }
1501
1502 /*
1503 ==================
1504 CL_ParseServerInfo
1505 ==================
1506 */
1507 void CL_ParseServerInfo (void)
1508 {
1509         char *str;
1510         int i;
1511         protocolversion_t protocol;
1512         int nummodels, numsounds;
1513
1514         Con_DPrint("Serverinfo packet received.\n");
1515
1516         // if server is active, we already began a loading plaque
1517         if (!sv.active)
1518         {
1519                 SCR_BeginLoadingPlaque();
1520                 S_StopAllSounds();
1521                 // free q3 shaders so that any newly downloaded shaders will be active
1522                 Mod_FreeQ3Shaders();
1523         }
1524
1525         // check memory integrity
1526         Mem_CheckSentinelsGlobal();
1527
1528         // clear cl_serverextension cvars
1529         Cvar_SetValueQuick(&cl_serverextension_download, 0);
1530
1531 //
1532 // wipe the client_state_t struct
1533 //
1534         CL_ClearState ();
1535
1536 // parse protocol version number
1537         i = MSG_ReadLong ();
1538         protocol = Protocol_EnumForNumber(i);
1539         if (protocol == PROTOCOL_UNKNOWN)
1540         {
1541                 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1542                 return;
1543         }
1544         // hack for unmarked Nehahra movie demos which had a custom protocol
1545         if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
1546                 protocol = PROTOCOL_NEHAHRAMOVIE;
1547         cls.protocol = protocol;
1548         Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1549
1550         cl.num_entities = 1;
1551
1552         if (protocol == PROTOCOL_QUAKEWORLD)
1553         {
1554                 char gamedir[1][MAX_QPATH];
1555
1556                 cl.qw_servercount = MSG_ReadLong();
1557
1558                 str = MSG_ReadString();
1559                 Con_Printf("server gamedir is %s\n", str);
1560                 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1561
1562                 // change gamedir if needed
1563                 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1564                         Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1565
1566                 cl.gametype = GAME_DEATHMATCH;
1567                 cl.maxclients = 32;
1568
1569                 // parse player number
1570                 i = MSG_ReadByte();
1571                 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1572                 //cl.qw_spectator = (i & 128) != 0;
1573                 cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
1574                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1575
1576                 // get the full level name
1577                 str = MSG_ReadString ();
1578                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1579
1580                 // get the movevars that are defined in the qw protocol
1581                 cl.movevars_gravity            = MSG_ReadFloat();
1582                 cl.movevars_stopspeed          = MSG_ReadFloat();
1583                 cl.movevars_maxspeed           = MSG_ReadFloat();
1584                 cl.movevars_spectatormaxspeed  = MSG_ReadFloat();
1585                 cl.movevars_accelerate         = MSG_ReadFloat();
1586                 cl.movevars_airaccelerate      = MSG_ReadFloat();
1587                 cl.movevars_wateraccelerate    = MSG_ReadFloat();
1588                 cl.movevars_friction           = MSG_ReadFloat();
1589                 cl.movevars_waterfriction      = MSG_ReadFloat();
1590                 cl.movevars_entgravity         = MSG_ReadFloat();
1591
1592                 // other movevars not in the protocol...
1593                 cl.movevars_wallfriction = 0;
1594                 cl.movevars_timescale = 1;
1595                 cl.movevars_jumpvelocity = 270;
1596                 cl.movevars_edgefriction = 1;
1597                 cl.movevars_maxairspeed = 30;
1598                 cl.movevars_stepheight = 18;
1599                 cl.movevars_airaccel_qw = 1;
1600                 cl.movevars_airaccel_sideways_friction = 0;
1601
1602                 // seperate the printfs so the server message can have a color
1603                 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1604
1605                 // check memory integrity
1606                 Mem_CheckSentinelsGlobal();
1607
1608                 if (cls.netcon)
1609                 {
1610                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1611                         MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1612                 }
1613
1614                 cl.loadbegun = false;
1615                 cl.loadfinished = false;
1616
1617                 cls.state = ca_connected;
1618                 cls.signon = 1;
1619
1620                 // note: on QW protocol we can't set up the gameworld until after
1621                 // downloads finish...
1622                 // (we don't even know the name of the map yet)
1623         }
1624         else
1625         {
1626         // parse maxclients
1627                 cl.maxclients = MSG_ReadByte ();
1628                 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1629                 {
1630                         Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1631                         return;
1632                 }
1633                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1634
1635         // parse gametype
1636                 cl.gametype = MSG_ReadByte ();
1637                 // the original id singleplayer demos are bugged and contain
1638                 // GAME_DEATHMATCH even for singleplayer
1639                 if (cl.maxclients == 1 && cls.protocol == PROTOCOL_QUAKE)
1640                         cl.gametype = GAME_COOP;
1641
1642         // parse signon message
1643                 str = MSG_ReadString ();
1644                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1645
1646         // seperate the printfs so the server message can have a color
1647                 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1648                         Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1649
1650                 // check memory integrity
1651                 Mem_CheckSentinelsGlobal();
1652
1653                 // parse model precache list
1654                 for (nummodels=1 ; ; nummodels++)
1655                 {
1656                         str = MSG_ReadString();
1657                         if (!str[0])
1658                                 break;
1659                         if (nummodels==MAX_MODELS)
1660                                 Host_Error ("Server sent too many model precaches");
1661                         if (strlen(str) >= MAX_QPATH)
1662                                 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1663                         strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1664                 }
1665                 // parse sound precache list
1666                 for (numsounds=1 ; ; numsounds++)
1667                 {
1668                         str = MSG_ReadString();
1669                         if (!str[0])
1670                                 break;
1671                         if (numsounds==MAX_SOUNDS)
1672                                 Host_Error("Server sent too many sound precaches");
1673                         if (strlen(str) >= MAX_QPATH)
1674                                 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1675                         strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1676                 }
1677
1678                 // touch all of the precached models that are still loaded so we can free
1679                 // anything that isn't needed
1680                 if (!sv.active)
1681                         Mod_ClearUsed();
1682                 for (i = 1;i < nummodels;i++)
1683                         Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
1684                 // precache any models used by the client (this also marks them used)
1685                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
1686                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
1687                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
1688                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
1689                 Mod_PurgeUnused();
1690
1691                 // do the same for sounds
1692                 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
1693                 S_ServerSounds (cl.sound_name, numsounds);
1694
1695                 // precache any sounds used by the client
1696                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1697                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1698                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1699                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1700                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1701                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1702                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1703
1704                 // now we try to load everything that is new
1705                 cl.loadmodel_current = 1;
1706                 cl.downloadmodel_current = 1;
1707                 cl.loadmodel_total = nummodels;
1708                 cl.loadsound_current = 1;
1709                 cl.downloadsound_current = 1;
1710                 cl.loadsound_total = numsounds;
1711                 cl.downloadcsqc = true;
1712                 cl.loadbegun = false;
1713                 cl.loadfinished = false;
1714                 cl.loadcsqc = true;
1715         }
1716
1717         // check memory integrity
1718         Mem_CheckSentinelsGlobal();
1719
1720 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1721         if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1722         {
1723                 char demofile[MAX_OSPATH];
1724                 char levelname[MAX_QPATH];
1725
1726                 if (cls.demorecording)
1727                 {
1728                         // finish the previous level's demo file
1729                         CL_Stop_f();
1730                 }
1731
1732                 // start a new demo file
1733                 strlcpy(levelname, FS_FileWithoutPath(cl.model_name[1]), sizeof(levelname));
1734                 if (strrchr(levelname, '.'))
1735                         *(strrchr(levelname, '.')) = 0;
1736                 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), levelname);
1737
1738                 Con_Printf ("Auto-recording to %s.\n", demofile);
1739
1740                 cls.demofile = FS_OpenRealFile(demofile, "wb", false);
1741                 if (cls.demofile)
1742                 {
1743                         cls.forcetrack = -1;
1744                         FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1745                         cls.demorecording = true;
1746                         strlcpy(cls.demoname, demofile, sizeof(cls.demoname));
1747                         cls.demo_lastcsprogssize = -1;
1748                         cls.demo_lastcsprogscrc = -1;
1749                 }
1750                 else
1751                         Con_Print ("ERROR: couldn't open.\n");
1752         }
1753 }
1754
1755 void CL_ValidateState(entity_state_t *s)
1756 {
1757         dp_model_t *model;
1758
1759         if (!s->active)
1760                 return;
1761
1762         if (s->modelindex >= MAX_MODELS)
1763                 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1764
1765         // these warnings are only warnings, no corrections are made to the state
1766         // because states are often copied for decoding, which otherwise would
1767         // propogate some of the corrections accidentally
1768         // (this used to happen, sometimes affecting skin and frame)
1769
1770         // colormap is client index + 1
1771         if (!(s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1772                 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1773
1774         model = cl.model_precache[s->modelindex];
1775         if (model && model->type && s->frame >= model->numframes)
1776                 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1777         if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1778                 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1779 }
1780
1781 void CL_MoveLerpEntityStates(entity_t *ent)
1782 {
1783         float odelta[3], adelta[3];
1784         VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1785         VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1786         if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1787         {
1788                 // reset all persistent stuff if this is a new entity
1789                 ent->persistent.lerpdeltatime = 0;
1790                 ent->persistent.lerpstarttime = cl.mtime[1];
1791                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1792                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1793                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1794                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1795                 // reset animation interpolation as well
1796                 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
1797                 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
1798                 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
1799                 ent->render.shadertime = cl.time;
1800                 // reset various persistent stuff
1801                 ent->persistent.muzzleflash = 0;
1802                 ent->persistent.trail_allowed = false;
1803         }
1804         else if ((ent->state_previous.effects & EF_TELEPORT_BIT) != (ent->state_current.effects & EF_TELEPORT_BIT))
1805         {
1806                 // don't interpolate the move
1807                 ent->persistent.lerpdeltatime = 0;
1808                 ent->persistent.lerpstarttime = cl.mtime[1];
1809                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1810                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1811                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1812                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1813                 ent->persistent.trail_allowed = false;
1814
1815                 if(ent->state_current.frame != ent->state_previous.frame)
1816                 {
1817                         // if we ALSO changed animation frame in the process (but ONLY then!)
1818                         // then let's reset the animation interpolation too
1819                         ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
1820                         ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
1821                         ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
1822                 }
1823
1824                 // note that this case must do everything the following case does too
1825         }
1826         else if (DotProduct(odelta, odelta) > 1000*1000
1827                 || (cl.fixangle[0] && !cl.fixangle[1])
1828                 || (ent->state_previous.tagindex != ent->state_current.tagindex)
1829                 || (ent->state_previous.tagentity != ent->state_current.tagentity))
1830         {
1831                 // don't interpolate the move
1832                 // (the fixangle[] check detects teleports, but not constant fixangles
1833                 //  such as when spectating)
1834                 ent->persistent.lerpdeltatime = 0;
1835                 ent->persistent.lerpstarttime = cl.mtime[1];
1836                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1837                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1838                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1839                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1840                 ent->persistent.trail_allowed = false;
1841         }
1842         else if (ent->state_current.flags & RENDER_STEP)
1843         {
1844                 // monster interpolation
1845                 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1846                 {
1847                         ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
1848                         ent->persistent.lerpstarttime = cl.mtime[1];
1849                         VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1850                         VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1851                         VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1852                         VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1853                 }
1854         }
1855         else
1856         {
1857                 // not a monster
1858                 ent->persistent.lerpstarttime = ent->state_previous.time;
1859                 // no lerp if it's singleplayer
1860                 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
1861                         ent->persistent.lerpdeltatime = 0;
1862                 else
1863                         ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
1864                 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1865                 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1866                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1867                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1868         }
1869         // trigger muzzleflash effect if necessary
1870         if (ent->state_current.effects & EF_MUZZLEFLASH)
1871                 ent->persistent.muzzleflash = 1;
1872 }
1873
1874 /*
1875 ==================
1876 CL_ParseBaseline
1877 ==================
1878 */
1879 void CL_ParseBaseline (entity_t *ent, int large)
1880 {
1881         int i;
1882
1883         ent->state_baseline = defaultstate;
1884         // FIXME: set ent->state_baseline.number?
1885         ent->state_baseline.active = true;
1886         if (large)
1887         {
1888                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1889                 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
1890         }
1891         else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1892         {
1893                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1894                 ent->state_baseline.frame = MSG_ReadByte ();
1895         }
1896         else
1897         {
1898                 ent->state_baseline.modelindex = MSG_ReadByte ();
1899                 ent->state_baseline.frame = MSG_ReadByte ();
1900         }
1901         ent->state_baseline.colormap = MSG_ReadByte();
1902         ent->state_baseline.skin = MSG_ReadByte();
1903         for (i = 0;i < 3;i++)
1904         {
1905                 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
1906                 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
1907         }
1908         ent->state_previous = ent->state_current = ent->state_baseline;
1909 }
1910
1911
1912 /*
1913 ==================
1914 CL_ParseClientdata
1915
1916 Server information pertaining to this client only
1917 ==================
1918 */
1919 void CL_ParseClientdata (void)
1920 {
1921         int i, bits;
1922
1923         VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
1924         VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
1925         VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
1926         cl.mviewzoom[1] = cl.mviewzoom[0];
1927
1928         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1929         {
1930                 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
1931                 cl.stats[STAT_ITEMS] = 0;
1932                 cl.stats[STAT_VIEWZOOM] = 255;
1933         }
1934         cl.idealpitch = 0;
1935         cl.mpunchangle[0][0] = 0;
1936         cl.mpunchangle[0][1] = 0;
1937         cl.mpunchangle[0][2] = 0;
1938         cl.mpunchvector[0][0] = 0;
1939         cl.mpunchvector[0][1] = 0;
1940         cl.mpunchvector[0][2] = 0;
1941         cl.mvelocity[0][0] = 0;
1942         cl.mvelocity[0][1] = 0;
1943         cl.mvelocity[0][2] = 0;
1944         cl.mviewzoom[0] = 1;
1945
1946         bits = (unsigned short) MSG_ReadShort ();
1947         if (bits & SU_EXTEND1)
1948                 bits |= (MSG_ReadByte() << 16);
1949         if (bits & SU_EXTEND2)
1950                 bits |= (MSG_ReadByte() << 24);
1951
1952         if (bits & SU_VIEWHEIGHT)
1953                 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
1954
1955         if (bits & SU_IDEALPITCH)
1956                 cl.idealpitch = MSG_ReadChar ();
1957
1958         for (i = 0;i < 3;i++)
1959         {
1960                 if (bits & (SU_PUNCH1<<i) )
1961                 {
1962                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1963                                 cl.mpunchangle[0][i] = MSG_ReadChar();
1964                         else
1965                                 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
1966                 }
1967                 if (bits & (SU_PUNCHVEC1<<i))
1968                 {
1969                         if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1970                                 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
1971                         else
1972                                 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
1973                 }
1974                 if (bits & (SU_VELOCITY1<<i) )
1975                 {
1976                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1977                                 cl.mvelocity[0][i] = MSG_ReadChar()*16;
1978                         else
1979                                 cl.mvelocity[0][i] = MSG_ReadCoord32f();
1980                 }
1981         }
1982
1983         // LordHavoc: hipnotic demos don't have this bit set but should
1984         if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1985                 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
1986
1987         cl.onground = (bits & SU_ONGROUND) != 0;
1988         cl.inwater = (bits & SU_INWATER) != 0;
1989
1990         if (cls.protocol == PROTOCOL_DARKPLACES5)
1991         {
1992                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
1993                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
1994                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
1995                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1996                 cl.stats[STAT_AMMO] = MSG_ReadShort();
1997                 cl.stats[STAT_SHELLS] = MSG_ReadShort();
1998                 cl.stats[STAT_NAILS] = MSG_ReadShort();
1999                 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
2000                 cl.stats[STAT_CELLS] = MSG_ReadShort();
2001                 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
2002         }
2003         else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2004         {
2005                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
2006                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
2007                 if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2008                         cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort() : 0;
2009                 else
2010                         cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
2011                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
2012                 cl.stats[STAT_AMMO] = MSG_ReadByte();
2013                 cl.stats[STAT_SHELLS] = MSG_ReadByte();
2014                 cl.stats[STAT_NAILS] = MSG_ReadByte();
2015                 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
2016                 cl.stats[STAT_CELLS] = MSG_ReadByte();
2017                 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
2018                         cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
2019                 else
2020                         cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
2021         }
2022
2023         if (bits & SU_VIEWZOOM)
2024         {
2025                 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2026                         cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
2027                 else
2028                         cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
2029         }
2030
2031         // viewzoom interpolation
2032         cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
2033 }
2034
2035 /*
2036 =====================
2037 CL_ParseStatic
2038 =====================
2039 */
2040 void CL_ParseStatic (int large)
2041 {
2042         entity_t *ent;
2043
2044         if (cl.num_static_entities >= cl.max_static_entities)
2045                 Host_Error ("Too many static entities");
2046         ent = &cl.static_entities[cl.num_static_entities++];
2047         CL_ParseBaseline (ent, large);
2048
2049         if (ent->state_baseline.modelindex == 0)
2050         {
2051                 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
2052                 cl.num_static_entities--;
2053                 // This is definitely a cheesy way to conserve resources...
2054                 return;
2055         }
2056
2057 // copy it to the current state
2058         ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
2059         ent->render.framegroupblend[0].frame = ent->state_baseline.frame;
2060         ent->render.framegroupblend[0].lerp = 1;
2061         // make torchs play out of sync
2062         ent->render.framegroupblend[0].start = lhrandom(-10, -1);
2063         ent->render.skinnum = ent->state_baseline.skin;
2064         ent->render.effects = ent->state_baseline.effects;
2065         ent->render.alpha = 1;
2066
2067         //VectorCopy (ent->state_baseline.origin, ent->render.origin);
2068         //VectorCopy (ent->state_baseline.angles, ent->render.angles);
2069
2070         Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
2071         CL_UpdateRenderEntity(&ent->render);
2072 }
2073
2074 /*
2075 ===================
2076 CL_ParseStaticSound
2077 ===================
2078 */
2079 void CL_ParseStaticSound (int large)
2080 {
2081         vec3_t          org;
2082         int                     sound_num, vol, atten;
2083
2084         MSG_ReadVector(org, cls.protocol);
2085         if (large || cls.protocol == PROTOCOL_NEHAHRABJP2)
2086                 sound_num = (unsigned short) MSG_ReadShort ();
2087         else
2088                 sound_num = MSG_ReadByte ();
2089         vol = MSG_ReadByte ();
2090         atten = MSG_ReadByte ();
2091
2092         S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
2093 }
2094
2095 void CL_ParseEffect (void)
2096 {
2097         vec3_t          org;
2098         int                     modelindex, startframe, framecount, framerate;
2099
2100         MSG_ReadVector(org, cls.protocol);
2101         modelindex = MSG_ReadByte ();
2102         startframe = MSG_ReadByte ();
2103         framecount = MSG_ReadByte ();
2104         framerate = MSG_ReadByte ();
2105
2106         CL_Effect(org, modelindex, startframe, framecount, framerate);
2107 }
2108
2109 void CL_ParseEffect2 (void)
2110 {
2111         vec3_t          org;
2112         int                     modelindex, startframe, framecount, framerate;
2113
2114         MSG_ReadVector(org, cls.protocol);
2115         modelindex = (unsigned short) MSG_ReadShort ();
2116         startframe = (unsigned short) MSG_ReadShort ();
2117         framecount = MSG_ReadByte ();
2118         framerate = MSG_ReadByte ();
2119
2120         CL_Effect(org, modelindex, startframe, framecount, framerate);
2121 }
2122
2123 void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning)
2124 {
2125         int i;
2126         beam_t *b = NULL;
2127
2128         if (ent >= MAX_EDICTS)
2129         {
2130                 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
2131                 ent = 0;
2132         }
2133
2134         if (ent >= cl.max_entities)
2135                 CL_ExpandEntities(ent);
2136
2137         // override any beam with the same entity
2138         i = cl.max_beams;
2139         if (ent)
2140                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2141                         if (b->entity == ent)
2142                                 break;
2143         // if the entity was not found then just replace an unused beam
2144         if (i == cl.max_beams)
2145                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2146                         if (!b->model)
2147                                 break;
2148         if (i < cl.max_beams)
2149         {
2150                 cl.num_beams = max(cl.num_beams, i + 1);
2151                 b->entity = ent;
2152                 b->lightning = lightning;
2153                 b->model = m;
2154                 b->endtime = cl.mtime[0] + 0.2;
2155                 VectorCopy (start, b->start);
2156                 VectorCopy (end, b->end);
2157         }
2158         else
2159                 Con_Print("beam list overflow!\n");
2160 }
2161
2162 void CL_ParseBeam (dp_model_t *m, int lightning)
2163 {
2164         int ent;
2165         vec3_t start, end;
2166
2167         ent = (unsigned short) MSG_ReadShort ();
2168         MSG_ReadVector(start, cls.protocol);
2169         MSG_ReadVector(end, cls.protocol);
2170
2171         if (ent >= MAX_EDICTS)
2172         {
2173                 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2174                 ent = 0;
2175         }
2176
2177         CL_NewBeam(ent, start, end, m, lightning);
2178 }
2179
2180 void CL_ParseTempEntity(void)
2181 {
2182         int type;
2183         vec3_t pos, pos2;
2184         vec3_t vel1, vel2;
2185         vec3_t dir;
2186         vec3_t color;
2187         int rnd;
2188         int colorStart, colorLength, count;
2189         float velspeed, radius;
2190         unsigned char *tempcolor;
2191         matrix4x4_t tempmatrix;
2192
2193         if (cls.protocol == PROTOCOL_QUAKEWORLD)
2194         {
2195                 type = MSG_ReadByte();
2196                 switch (type)
2197                 {
2198                 case QW_TE_WIZSPIKE:
2199                         // spike hitting wall
2200                         MSG_ReadVector(pos, cls.protocol);
2201                         CL_FindNonSolidLocation(pos, pos, 4);
2202                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2203                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2204                         break;
2205
2206                 case QW_TE_KNIGHTSPIKE:
2207                         // spike hitting wall
2208                         MSG_ReadVector(pos, cls.protocol);
2209                         CL_FindNonSolidLocation(pos, pos, 4);
2210                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2211                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2212                         break;
2213
2214                 case QW_TE_SPIKE:
2215                         // spike hitting wall
2216                         MSG_ReadVector(pos, cls.protocol);
2217                         CL_FindNonSolidLocation(pos, pos, 4);
2218                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2219                         if (rand() % 5)
2220                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2221                         else
2222                         {
2223                                 rnd = rand() & 3;
2224                                 if (rnd == 1)
2225                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2226                                 else if (rnd == 2)
2227                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2228                                 else
2229                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2230                         }
2231                         break;
2232                 case QW_TE_SUPERSPIKE:
2233                         // super spike hitting wall
2234                         MSG_ReadVector(pos, cls.protocol);
2235                         CL_FindNonSolidLocation(pos, pos, 4);
2236                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2237                         if (rand() % 5)
2238                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2239                         else
2240                         {
2241                                 rnd = rand() & 3;
2242                                 if (rnd == 1)
2243                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2244                                 else if (rnd == 2)
2245                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2246                                 else
2247                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2248                         }
2249                         break;
2250
2251                 case QW_TE_EXPLOSION:
2252                         // rocket explosion
2253                         MSG_ReadVector(pos, cls.protocol);
2254                         CL_FindNonSolidLocation(pos, pos, 10);
2255                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2256                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2257                         CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2258                         break;
2259
2260                 case QW_TE_TAREXPLOSION:
2261                         // tarbaby explosion
2262                         MSG_ReadVector(pos, cls.protocol);
2263                         CL_FindNonSolidLocation(pos, pos, 10);
2264                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2265                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2266                         break;
2267
2268                 case QW_TE_LIGHTNING1:
2269                         // lightning bolts
2270                         CL_ParseBeam(cl.model_bolt, true);
2271                         break;
2272
2273                 case QW_TE_LIGHTNING2:
2274                         // lightning bolts
2275                         CL_ParseBeam(cl.model_bolt2, true);
2276                         break;
2277
2278                 case QW_TE_LIGHTNING3:
2279                         // lightning bolts
2280                         CL_ParseBeam(cl.model_bolt3, false);
2281                         break;
2282
2283                 case QW_TE_LAVASPLASH:
2284                         MSG_ReadVector(pos, cls.protocol);
2285                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2286                         break;
2287
2288                 case QW_TE_TELEPORT:
2289                         MSG_ReadVector(pos, cls.protocol);
2290                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2291                         break;
2292
2293                 case QW_TE_GUNSHOT:
2294                         // bullet hitting wall
2295                         radius = MSG_ReadByte();
2296                         MSG_ReadVector(pos, cls.protocol);
2297                         CL_FindNonSolidLocation(pos, pos, 4);
2298                         VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2299                         VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2300                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2301                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2302                         {
2303                                 if (rand() % 5)
2304                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2305                                 else
2306                                 {
2307                                         rnd = rand() & 3;
2308                                         if (rnd == 1)
2309                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2310                                         else if (rnd == 2)
2311                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2312                                         else
2313                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2314                                 }
2315                         }
2316                         break;
2317
2318                 case QW_TE_BLOOD:
2319                         count = MSG_ReadByte();
2320                         MSG_ReadVector(pos, cls.protocol);
2321                         CL_FindNonSolidLocation(pos, pos, 4);
2322                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2323                         break;
2324
2325                 case QW_TE_LIGHTNINGBLOOD:
2326                         MSG_ReadVector(pos, cls.protocol);
2327                         CL_FindNonSolidLocation(pos, pos, 4);
2328                         CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2329                         break;
2330
2331                 default:
2332                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2333                 }
2334         }
2335         else
2336         {
2337                 type = MSG_ReadByte();
2338                 switch (type)
2339                 {
2340                 case TE_WIZSPIKE:
2341                         // spike hitting wall
2342                         MSG_ReadVector(pos, cls.protocol);
2343                         CL_FindNonSolidLocation(pos, pos, 4);
2344                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2345                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2346                         break;
2347
2348                 case TE_KNIGHTSPIKE:
2349                         // spike hitting wall
2350                         MSG_ReadVector(pos, cls.protocol);
2351                         CL_FindNonSolidLocation(pos, pos, 4);
2352                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2353                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2354                         break;
2355
2356                 case TE_SPIKE:
2357                         // spike hitting wall
2358                         MSG_ReadVector(pos, cls.protocol);
2359                         CL_FindNonSolidLocation(pos, pos, 4);
2360                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2361                         if (rand() % 5)
2362                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2363                         else
2364                         {
2365                                 rnd = rand() & 3;
2366                                 if (rnd == 1)
2367                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2368                                 else if (rnd == 2)
2369                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2370                                 else
2371                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2372                         }
2373                         break;
2374                 case TE_SPIKEQUAD:
2375                         // quad spike hitting wall
2376                         MSG_ReadVector(pos, cls.protocol);
2377                         CL_FindNonSolidLocation(pos, pos, 4);
2378                         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2379                         if (rand() % 5)
2380                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2381                         else
2382                         {
2383                                 rnd = rand() & 3;
2384                                 if (rnd == 1)
2385                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2386                                 else if (rnd == 2)
2387                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2388                                 else
2389                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2390                         }
2391                         break;
2392                 case TE_SUPERSPIKE:
2393                         // super spike hitting wall
2394                         MSG_ReadVector(pos, cls.protocol);
2395                         CL_FindNonSolidLocation(pos, pos, 4);
2396                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2397                         if (rand() % 5)
2398                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2399                         else
2400                         {
2401                                 rnd = rand() & 3;
2402                                 if (rnd == 1)
2403                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2404                                 else if (rnd == 2)
2405                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2406                                 else
2407                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2408                         }
2409                         break;
2410                 case TE_SUPERSPIKEQUAD:
2411                         // quad super spike hitting wall
2412                         MSG_ReadVector(pos, cls.protocol);
2413                         CL_FindNonSolidLocation(pos, pos, 4);
2414                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2415                         if (rand() % 5)
2416                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2417                         else
2418                         {
2419                                 rnd = rand() & 3;
2420                                 if (rnd == 1)
2421                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2422                                 else if (rnd == 2)
2423                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2424                                 else
2425                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2426                         }
2427                         break;
2428                         // LordHavoc: added for improved blood splatters
2429                 case TE_BLOOD:
2430                         // blood puff
2431                         MSG_ReadVector(pos, cls.protocol);
2432                         CL_FindNonSolidLocation(pos, pos, 4);
2433                         dir[0] = MSG_ReadChar();
2434                         dir[1] = MSG_ReadChar();
2435                         dir[2] = MSG_ReadChar();
2436                         count = MSG_ReadByte();
2437                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2438                         break;
2439                 case TE_SPARK:
2440                         // spark shower
2441                         MSG_ReadVector(pos, cls.protocol);
2442                         CL_FindNonSolidLocation(pos, pos, 4);
2443                         dir[0] = MSG_ReadChar();
2444                         dir[1] = MSG_ReadChar();
2445                         dir[2] = MSG_ReadChar();
2446                         count = MSG_ReadByte();
2447                         CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2448                         break;
2449                 case TE_PLASMABURN:
2450                         MSG_ReadVector(pos, cls.protocol);
2451                         CL_FindNonSolidLocation(pos, pos, 4);
2452                         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2453                         break;
2454                         // LordHavoc: added for improved gore
2455                 case TE_BLOODSHOWER:
2456                         // vaporized body
2457                         MSG_ReadVector(pos, cls.protocol); // mins
2458                         MSG_ReadVector(pos2, cls.protocol); // maxs
2459                         velspeed = MSG_ReadCoord(cls.protocol); // speed
2460                         count = (unsigned short) MSG_ReadShort(); // number of particles
2461                         vel1[0] = -velspeed;
2462                         vel1[1] = -velspeed;
2463                         vel1[2] = -velspeed;
2464                         vel2[0] = velspeed;
2465                         vel2[1] = velspeed;
2466                         vel2[2] = velspeed;
2467                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2468                         break;
2469
2470                 case TE_PARTICLECUBE:
2471                         // general purpose particle effect
2472                         MSG_ReadVector(pos, cls.protocol); // mins
2473                         MSG_ReadVector(pos2, cls.protocol); // maxs
2474                         MSG_ReadVector(dir, cls.protocol); // dir
2475                         count = (unsigned short) MSG_ReadShort(); // number of particles
2476                         colorStart = MSG_ReadByte(); // color
2477                         colorLength = MSG_ReadByte(); // gravity (1 or 0)
2478                         velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2479                         CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2480                         break;
2481
2482                 case TE_PARTICLERAIN:
2483                         // general purpose particle effect
2484                         MSG_ReadVector(pos, cls.protocol); // mins
2485                         MSG_ReadVector(pos2, cls.protocol); // maxs
2486                         MSG_ReadVector(dir, cls.protocol); // dir
2487                         count = (unsigned short) MSG_ReadShort(); // number of particles
2488                         colorStart = MSG_ReadByte(); // color
2489                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2490                         break;
2491
2492                 case TE_PARTICLESNOW:
2493                         // general purpose particle effect
2494                         MSG_ReadVector(pos, cls.protocol); // mins
2495                         MSG_ReadVector(pos2, cls.protocol); // maxs
2496                         MSG_ReadVector(dir, cls.protocol); // dir
2497                         count = (unsigned short) MSG_ReadShort(); // number of particles
2498                         colorStart = MSG_ReadByte(); // color
2499                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2500                         break;
2501
2502                 case TE_GUNSHOT:
2503                         // bullet hitting wall
2504                         MSG_ReadVector(pos, cls.protocol);
2505                         CL_FindNonSolidLocation(pos, pos, 4);
2506                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2507                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2508                         {
2509                                 if (rand() % 5)
2510                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2511                                 else
2512                                 {
2513                                         rnd = rand() & 3;
2514                                         if (rnd == 1)
2515                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2516                                         else if (rnd == 2)
2517                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2518                                         else
2519                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2520                                 }
2521                         }
2522                         break;
2523
2524                 case TE_GUNSHOTQUAD:
2525                         // quad bullet hitting wall
2526                         MSG_ReadVector(pos, cls.protocol);
2527                         CL_FindNonSolidLocation(pos, pos, 4);
2528                         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2529                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2530                         {
2531                                 if (rand() % 5)
2532                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2533                                 else
2534                                 {
2535                                         rnd = rand() & 3;
2536                                         if (rnd == 1)
2537                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2538                                         else if (rnd == 2)
2539                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2540                                         else
2541                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2542                                 }
2543                         }
2544                         break;
2545
2546                 case TE_EXPLOSION:
2547                         // rocket explosion
2548                         MSG_ReadVector(pos, cls.protocol);
2549                         CL_FindNonSolidLocation(pos, pos, 10);
2550                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2551                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2552                         break;
2553
2554                 case TE_EXPLOSIONQUAD:
2555                         // quad rocket explosion
2556                         MSG_ReadVector(pos, cls.protocol);
2557                         CL_FindNonSolidLocation(pos, pos, 10);
2558                         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2559                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2560                         break;
2561
2562                 case TE_EXPLOSION3:
2563                         // Nehahra movie colored lighting explosion
2564                         MSG_ReadVector(pos, cls.protocol);
2565                         CL_FindNonSolidLocation(pos, pos, 10);
2566                         color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2567                         color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2568                         color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2569                         CL_ParticleExplosion(pos);
2570                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2571                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2572                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2573                         break;
2574
2575                 case TE_EXPLOSIONRGB:
2576                         // colored lighting explosion
2577                         MSG_ReadVector(pos, cls.protocol);
2578                         CL_FindNonSolidLocation(pos, pos, 10);
2579                         CL_ParticleExplosion(pos);
2580                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2581                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2582                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2583                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2584                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2585                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2586                         break;
2587
2588                 case TE_TAREXPLOSION:
2589                         // tarbaby explosion
2590                         MSG_ReadVector(pos, cls.protocol);
2591                         CL_FindNonSolidLocation(pos, pos, 10);
2592                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2593                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2594                         break;
2595
2596                 case TE_SMALLFLASH:
2597                         MSG_ReadVector(pos, cls.protocol);
2598                         CL_FindNonSolidLocation(pos, pos, 10);
2599                         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2600                         break;
2601
2602                 case TE_CUSTOMFLASH:
2603                         MSG_ReadVector(pos, cls.protocol);
2604                         CL_FindNonSolidLocation(pos, pos, 4);
2605                         radius = (MSG_ReadByte() + 1) * 8;
2606                         velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2607                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2608                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2609                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2610                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2611                         CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2612                         break;
2613
2614                 case TE_FLAMEJET:
2615                         MSG_ReadVector(pos, cls.protocol);
2616                         MSG_ReadVector(dir, cls.protocol);
2617                         count = MSG_ReadByte();
2618                         CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2619                         break;
2620
2621                 case TE_LIGHTNING1:
2622                         // lightning bolts
2623                         CL_ParseBeam(cl.model_bolt, true);
2624                         break;
2625
2626                 case TE_LIGHTNING2:
2627                         // lightning bolts
2628                         CL_ParseBeam(cl.model_bolt2, true);
2629                         break;
2630
2631                 case TE_LIGHTNING3:
2632                         // lightning bolts
2633                         CL_ParseBeam(cl.model_bolt3, false);
2634                         break;
2635
2636         // PGM 01/21/97
2637                 case TE_BEAM:
2638                         // grappling hook beam
2639                         CL_ParseBeam(cl.model_beam, false);
2640                         break;
2641         // PGM 01/21/97
2642
2643         // LordHavoc: for compatibility with the Nehahra movie...
2644                 case TE_LIGHTNING4NEH:
2645                         CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, NULL), false);
2646                         break;
2647
2648                 case TE_LAVASPLASH:
2649                         MSG_ReadVector(pos, cls.protocol);
2650                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2651                         break;
2652
2653                 case TE_TELEPORT:
2654                         MSG_ReadVector(pos, cls.protocol);
2655                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2656                         break;
2657
2658                 case TE_EXPLOSION2:
2659                         // color mapped explosion
2660                         MSG_ReadVector(pos, cls.protocol);
2661                         CL_FindNonSolidLocation(pos, pos, 10);
2662                         colorStart = MSG_ReadByte();
2663                         colorLength = MSG_ReadByte();
2664                         CL_ParticleExplosion2(pos, colorStart, colorLength);
2665                         tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2666                         color[0] = tempcolor[0] * (2.0f / 255.0f);
2667                         color[1] = tempcolor[1] * (2.0f / 255.0f);
2668                         color[2] = tempcolor[2] * (2.0f / 255.0f);
2669                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2670                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2671                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2672                         break;
2673
2674                 case TE_TEI_G3:
2675                         MSG_ReadVector(pos, cls.protocol);
2676                         MSG_ReadVector(pos2, cls.protocol);
2677                         MSG_ReadVector(dir, cls.protocol);
2678                         CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2679                         break;
2680
2681                 case TE_TEI_SMOKE:
2682                         MSG_ReadVector(pos, cls.protocol);
2683                         MSG_ReadVector(dir, cls.protocol);
2684                         count = MSG_ReadByte();
2685                         CL_FindNonSolidLocation(pos, pos, 4);
2686                         CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2687                         break;
2688
2689                 case TE_TEI_BIGEXPLOSION:
2690                         MSG_ReadVector(pos, cls.protocol);
2691                         CL_FindNonSolidLocation(pos, pos, 10);
2692                         CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2693                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2694                         break;
2695
2696                 case TE_TEI_PLASMAHIT:
2697                         MSG_ReadVector(pos, cls.protocol);
2698                         MSG_ReadVector(dir, cls.protocol);
2699                         count = MSG_ReadByte();
2700                         CL_FindNonSolidLocation(pos, pos, 5);
2701                         CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2702                         break;
2703
2704                 default:
2705                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2706                 }
2707         }
2708 }
2709
2710 void CL_ParseTrailParticles(void)
2711 {
2712         int entityindex;
2713         int effectindex;
2714         vec3_t start, end;
2715         entityindex = (unsigned short)MSG_ReadShort();
2716         if (entityindex >= MAX_EDICTS)
2717                 entityindex = 0;
2718         if (entityindex >= cl.max_entities)
2719                 CL_ExpandEntities(entityindex);
2720         effectindex = (unsigned short)MSG_ReadShort();
2721         MSG_ReadVector(start, cls.protocol);
2722         MSG_ReadVector(end, cls.protocol);
2723         CL_ParticleEffect(effectindex, VectorDistance(start, end), start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2724 }
2725
2726 void CL_ParsePointParticles(void)
2727 {
2728         int effectindex, count;
2729         vec3_t origin, velocity;
2730         effectindex = (unsigned short)MSG_ReadShort();
2731         MSG_ReadVector(origin, cls.protocol);
2732         MSG_ReadVector(velocity, cls.protocol);
2733         count = (unsigned short)MSG_ReadShort();
2734         CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2735 }
2736
2737 void CL_ParsePointParticles1(void)
2738 {
2739         int effectindex;
2740         vec3_t origin;
2741         effectindex = (unsigned short)MSG_ReadShort();
2742         MSG_ReadVector(origin, cls.protocol);
2743         CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2744 }
2745
2746 typedef struct cl_iplog_item_s
2747 {
2748         char *address;
2749         char *name;
2750 }
2751 cl_iplog_item_t;
2752
2753 static qboolean cl_iplog_loaded = false;
2754 static int cl_iplog_numitems = 0;
2755 static int cl_iplog_maxitems = 0;
2756 static cl_iplog_item_t *cl_iplog_items;
2757
2758 static void CL_IPLog_Load(void);
2759 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2760 {
2761         int i;
2762         if (!address || !address[0] || !name || !name[0])
2763                 return;
2764         if (!cl_iplog_loaded)
2765                 CL_IPLog_Load();
2766         if (developer.integer >= 100)
2767                 Con_Printf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
2768         // see if it already exists
2769         if (checkexisting)
2770         {
2771                 for (i = 0;i < cl_iplog_numitems;i++)
2772                 {
2773                         if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
2774                         {
2775                                 if (developer.integer >= 100)
2776                                         Con_Printf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2777                                 return;
2778                         }
2779                 }
2780         }
2781         // it does not already exist in the iplog, so add it
2782         if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
2783         {
2784                 cl_iplog_item_t *olditems = cl_iplog_items;
2785                 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
2786                 cl_iplog_items = (cl_iplog_item_t *) Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
2787                 if (olditems)
2788                 {
2789                         if (cl_iplog_numitems)
2790                                 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
2791                         Mem_Free(olditems);
2792                 }
2793         }
2794         cl_iplog_items[cl_iplog_numitems].address = (char *) Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
2795         cl_iplog_items[cl_iplog_numitems].name = (char *) Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
2796         strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, strlen(address) + 1);
2797         // TODO: maybe it would be better to strip weird characters from name when
2798         // copying it here rather than using a straight strcpy?
2799         strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, strlen(name) + 1);
2800         cl_iplog_numitems++;
2801         if (addtofile)
2802         {
2803                 // add it to the iplog.txt file
2804                 // TODO: this ought to open the one in the userpath version of the base
2805                 // gamedir, not the current gamedir
2806                 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
2807                 if (developer.integer >= 100)
2808                         Con_Printf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
2809         }
2810 }
2811
2812 static void CL_IPLog_Load(void)
2813 {
2814         int i, len, linenumber;
2815         char *text, *textend;
2816         unsigned char *filedata;
2817         fs_offset_t filesize;
2818         char line[MAX_INPUTLINE];
2819         char address[MAX_INPUTLINE];
2820         cl_iplog_loaded = true;
2821         // TODO: this ought to open the one in the userpath version of the base
2822         // gamedir, not the current gamedir
2823         filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
2824         if (!filedata)
2825                 return;
2826         text = (char *)filedata;
2827         textend = text + filesize;
2828         for (linenumber = 1;text < textend;linenumber++)
2829         {
2830                 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
2831                         if (len < (int)sizeof(line) - 1)
2832                                 line[len++] = *text;
2833                 line[len] = 0;
2834                 if (text < textend && *text == '\r' && text[1] == '\n')
2835                         text++;
2836                 if (text < textend && *text == '\n')
2837                         text++;
2838                 if (line[0] == '/' && line[1] == '/')
2839                         continue; // skip comments if anyone happens to add them
2840                 for (i = 0;i < len && !ISWHITESPACE(line[i]);i++)
2841                         address[i] = line[i];
2842                 address[i] = 0;
2843                 // skip exactly one space character
2844                 i++;
2845                 // address contains the address with termination,
2846                 // line + i contains the name with termination
2847                 if (address[0] && line[i])
2848                         CL_IPLog_Add(address, line + i, false, false);
2849                 else
2850                         Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
2851         }
2852 }
2853
2854 static void CL_IPLog_List_f(void)
2855 {
2856         int i, j;
2857         const char *addressprefix;
2858         if (Cmd_Argc() > 2)
2859         {
2860                 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
2861                 return;
2862         }
2863         addressprefix = "";
2864         if (Cmd_Argc() >= 2)
2865                 addressprefix = Cmd_Argv(1);
2866         if (!cl_iplog_loaded)
2867                 CL_IPLog_Load();
2868         if (addressprefix && addressprefix[0])
2869                 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
2870         else
2871                 Con_Printf("Listing all iplog entries\n");
2872         Con_Printf("address         name\n");
2873         for (i = 0;i < cl_iplog_numitems;i++)
2874         {
2875                 if (addressprefix && addressprefix[0])
2876                 {
2877                         for (j = 0;addressprefix[j];j++)
2878                                 if (addressprefix[j] != cl_iplog_items[i].address[j])
2879                                         break;
2880                         // if this address does not begin with the addressprefix string
2881                         // simply omit it from the output
2882                         if (addressprefix[j])
2883                                 continue;
2884                 }
2885                 // if name is less than 15 characters, left justify it and pad
2886                 // if name is more than 15 characters, print all of it, not worrying
2887                 // about the fact it will misalign the columns
2888                 if (strlen(cl_iplog_items[i].address) < 15)
2889                         Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2890                 else
2891                         Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2892         }
2893 }
2894
2895 // look for anything interesting like player IP addresses or ping reports
2896 qboolean CL_ExaminePrintString(const char *text)
2897 {
2898         int len;
2899         const char *t;
2900         char temp[MAX_INPUTLINE];
2901         if (!strcmp(text, "Client ping times:\n"))
2902         {
2903                 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2904                 // hide ping reports in demos
2905                 if (cls.demoplayback)
2906                         cl.parsingtextexpectingpingforscores = 1;
2907                 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
2908                         ;
2909                 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
2910                 {
2911                         Con_Printf("ping reply but empty scoreboard?!?\n");
2912                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2913                         cl.parsingtextexpectingpingforscores = 0;
2914                 }
2915                 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
2916                 return !cl.parsingtextexpectingpingforscores;
2917         }
2918         if (!strncmp(text, "host:    ", 9))
2919         {
2920                 // cl.parsingtextexpectingpingforscores = false; // really?
2921                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
2922                 cl.parsingtextplayerindex = 0;
2923                 return true;
2924         }
2925         if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
2926         {
2927                 // if anything goes wrong, we'll assume this is not a ping report
2928                 qboolean expected = cl.parsingtextexpectingpingforscores;
2929                 cl.parsingtextexpectingpingforscores = 0;
2930                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2931                 t = text;
2932                 while (*t == ' ')
2933                         t++;
2934                 if ((*t >= '0' && *t <= '9') || *t == '-')
2935                 {
2936                         int ping = atoi(t);
2937                         while ((*t >= '0' && *t <= '9') || *t == '-')
2938                                 t++;
2939                         if (*t == ' ')
2940                         {
2941                                 int charindex = 0;
2942                                 t++;
2943                                 if(cl.parsingtextplayerindex < cl.maxclients)
2944                                 {
2945                                         for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
2946                                                 ;
2947                                         // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
2948                                         //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
2949                                         if (t[charindex] == '\n')
2950                                         {
2951                                                 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
2952                                                 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
2953                                                         ;
2954                                                 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
2955                                                 {
2956                                                         // we parsed a valid ping entry, so expect another to follow
2957                                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2958                                                         cl.parsingtextexpectingpingforscores = expected;
2959                                                 }
2960                                                 return !expected;
2961                                         }
2962                                 }
2963                                 if (!strncmp(t, "unconnected\n", 12))
2964                                 {
2965                                         // just ignore
2966                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2967                                         cl.parsingtextexpectingpingforscores = expected;
2968                                         return !expected;
2969                                 }
2970                                 else
2971                                         Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
2972                         }
2973                 }
2974         }
2975         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
2976         {
2977                 if (!strncmp(text, "players: ", 9))
2978                 {
2979                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2980                         cl.parsingtextplayerindex = 0;
2981                         return true;
2982                 }
2983                 else if (!strstr(text, ": "))
2984                 {
2985                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
2986                         return true;
2987                 }
2988         }
2989         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
2990         {
2991                 // if anything goes wrong, we'll assume this is not a status report
2992                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2993                 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
2994                 {
2995                         t = text + 1;
2996                         cl.parsingtextplayerindex = atoi(t) - 1;
2997                         while (*t >= '0' && *t <= '9')
2998                                 t++;
2999                         if (*t == ' ')
3000                         {
3001                                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
3002                                 return true;
3003                         }
3004                         // the player name follows here, along with frags and time
3005                 }
3006         }
3007         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
3008         {
3009                 // if anything goes wrong, we'll assume this is not a status report
3010                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3011                 if (text[0] == ' ')
3012                 {
3013                         t = text;
3014                         while (*t == ' ')
3015                                 t++;
3016                         for (len = 0;*t && *t != '\n';t++)
3017                                 if (len < (int)sizeof(temp) - 1)
3018                                         temp[len++] = *t;
3019                         temp[len] = 0;
3020                         // botclient is perfectly valid, but we don't care about bots
3021                         // also don't try to look up the name of an invalid player index
3022                         if (strcmp(temp, "botclient")
3023                          && cl.parsingtextplayerindex >= 0
3024                          && cl.parsingtextplayerindex < cl.maxclients
3025                          && cl.scores[cl.parsingtextplayerindex].name[0])
3026                         {
3027                                 // log the player name and IP address string
3028                                 // (this operates entirely on strings to avoid issues with the
3029                                 //  nature of a network address)
3030                                 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
3031                         }
3032                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3033                         return true;
3034                 }
3035         }
3036         return true;
3037 }
3038
3039 extern cvar_t slowmo;
3040 extern void CSQC_UpdateNetworkTimes(double newtime, double oldtime);
3041 static void CL_NetworkTimeReceived(double newtime)
3042 {
3043         double timehigh;
3044         cl.mtime[1] = cl.mtime[0];
3045         cl.mtime[0] = newtime;
3046         if (cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
3047                 cl.time = cl.mtime[1] = newtime;
3048         else if (cls.demoplayback)
3049         {
3050                 // when time falls behind during demo playback it means the cl.mtime[1] was altered
3051                 // due to a large time gap, so treat it as an instant change in time
3052                 // (this can also happen during heavy packet loss in the demo)
3053                 if (cl.time < newtime - 0.1)
3054                         cl.mtime[1] = cl.time = newtime;
3055         }
3056         else if (cls.protocol != PROTOCOL_QUAKEWORLD)
3057         {
3058                 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
3059                 if (developer.integer >= 100 && vid_activewindow)
3060                 {
3061                         if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
3062                                 Con_Printf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3063                         else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
3064                                 Con_Printf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3065                 }
3066                 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
3067                 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
3068                 if (cl_nettimesyncboundmode.integer == 1)
3069                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3070                 else if (cl_nettimesyncboundmode.integer == 2)
3071                 {
3072                         if (cl.time < cl.mtime[1] || cl.time > timehigh)
3073                                 cl.time = cl.mtime[1];
3074                 }
3075                 else if (cl_nettimesyncboundmode.integer == 3)
3076                 {
3077                         if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
3078                                 cl.time = cl.mtime[1];
3079                 }
3080                 else if (cl_nettimesyncboundmode.integer == 4)
3081                 {
3082                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
3083                                 cl.time = cl.mtime[1]; // reset
3084                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3085                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3086                         else if (cl.time > cl.mtime[1])
3087                                 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
3088                         else
3089                                 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
3090                 }
3091                 else if (cl_nettimesyncboundmode.integer == 5)
3092                 {
3093                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
3094                                 cl.time = cl.mtime[1]; // reset
3095                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3096                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3097                         else
3098                                 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3099                 }
3100                 else if (cl_nettimesyncboundmode.integer == 6)
3101                 {
3102                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3103                         cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3104                 }
3105         }
3106         // this packet probably contains a player entity update, so we will need
3107         // to update the prediction
3108         cl.movement_replay = true;
3109         // this may get updated later in parsing by svc_clientdata
3110         cl.onground = false;
3111         // if true the cl.viewangles are interpolated from cl.mviewangles[]
3112         // during this frame
3113         // (makes spectating players much smoother and prevents mouse movement from turning)
3114         cl.fixangle[1] = cl.fixangle[0];
3115         cl.fixangle[0] = false;
3116         if (!cls.demoplayback)
3117                 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
3118         // update the csqc's server timestamps, critical for proper sync
3119         CSQC_UpdateNetworkTimes(cl.mtime[0], cl.mtime[1]);
3120 }
3121
3122 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s(%i)\n", msg_readcount-1, x, cmd);
3123
3124 //[515]: csqc
3125 qboolean CL_VM_Parse_TempEntity (void);
3126 void CL_VM_Parse_StuffCmd (const char *msg);
3127 void CL_VM_Parse_CenterPrint (const char *msg);
3128 void CSQC_AddPrintText (const char *msg);
3129 void CSQC_ReadEntities (void);
3130
3131 /*
3132 =====================
3133 CL_ParseServerMessage
3134 =====================
3135 */
3136 int parsingerror = false;
3137 extern void CL_UpdateMoveVars(void);
3138 void CL_ParseServerMessage(void)
3139 {
3140         int                     cmd;
3141         int                     i;
3142         protocolversion_t protocol;
3143         unsigned char           cmdlog[32];
3144         char            *cmdlogname[32], *temp;
3145         int                     cmdindex, cmdcount = 0;
3146         qboolean        qwplayerupdatereceived;
3147
3148         // LordHavoc: moved demo message writing from before the packet parse to
3149         // after the packet parse so that CL_Stop_f can be called by cl_autodemo
3150         // code in CL_ParseServerinfo
3151         //if (cls.demorecording)
3152         //      CL_WriteDemoMessage (&net_message);
3153
3154         cl.last_received_message = realtime;
3155
3156         CL_KeepaliveMessage(false);
3157
3158 //
3159 // if recording demos, copy the message out
3160 //
3161         if (cl_shownet.integer == 1)
3162                 Con_Printf("%f %i\n", realtime, net_message.cursize);
3163         else if (cl_shownet.integer == 2)
3164                 Con_Print("------------------\n");
3165
3166 //
3167 // parse the message
3168 //
3169         //MSG_BeginReading ();
3170
3171         parsingerror = true;
3172
3173         if (cls.protocol == PROTOCOL_QUAKEWORLD)
3174         {
3175                 CL_NetworkTimeReceived(realtime); // qw has no clock
3176
3177                 // kill all qw nails
3178                 cl.qw_num_nails = 0;
3179
3180                 // fade weapon view kick
3181                 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
3182
3183                 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
3184
3185                 qwplayerupdatereceived = false;
3186
3187                 while (1)
3188                 {
3189                         if (msg_badread)
3190                                 Host_Error ("CL_ParseServerMessage: Bad QW server message");
3191
3192                         cmd = MSG_ReadByte ();
3193
3194                         if (cmd == -1)
3195                         {
3196                                 SHOWNET("END OF MESSAGE");
3197                                 break;          // end of message
3198                         }
3199
3200                         cmdindex = cmdcount & 31;
3201                         cmdcount++;
3202                         cmdlog[cmdindex] = cmd;
3203
3204                         SHOWNET(qw_svc_strings[cmd]);
3205                         cmdlogname[cmdindex] = qw_svc_strings[cmd];
3206                         if (!cmdlogname[cmdindex])
3207                         {
3208                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3209                                 temp = "<unknown>";
3210                                 cmdlogname[cmdindex] = temp;
3211                         }
3212
3213                         // other commands
3214                         switch (cmd)
3215                         {
3216                         default:
3217                                 {
3218                                         char description[32*64], temp[64];
3219                                         int count;
3220                                         strlcpy(description, "packet dump: ", sizeof(description));
3221                                         i = cmdcount - 32;
3222                                         if (i < 0)
3223                                                 i = 0;
3224                                         count = cmdcount - i;
3225                                         i &= 31;
3226                                         while(count > 0)
3227                                         {
3228                                                 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3229                                                 strlcat(description, temp, sizeof(description));
3230                                                 count--;
3231                                                 i++;
3232                                                 i &= 31;
3233                                         }
3234                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
3235                                         Con_Print(description);
3236                                         Host_Error("CL_ParseServerMessage: Illegible server message");
3237                                 }
3238                                 break;
3239
3240                         case qw_svc_nop:
3241                                 //Con_Printf("qw_svc_nop\n");
3242                                 break;
3243
3244                         case qw_svc_disconnect:
3245                                 Con_Printf("Server disconnected\n");
3246                                 if (cls.demonum != -1)
3247                                         CL_NextDemo();
3248                                 else
3249                                         CL_Disconnect();
3250                                 return;
3251
3252                         case qw_svc_print:
3253                                 i = MSG_ReadByte();
3254                                 temp = MSG_ReadString();
3255                                 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3256                                 {
3257                                         if (i == 3) // chat
3258                                                 CSQC_AddPrintText(va("\1%s", temp));    //[515]: csqc
3259                                         else
3260                                                 CSQC_AddPrintText(temp);
3261                                 }
3262                                 break;
3263
3264                         case qw_svc_centerprint:
3265                                 CL_VM_Parse_CenterPrint(MSG_ReadString ());     //[515]: csqc
3266                                 break;
3267
3268                         case qw_svc_stufftext:
3269                                 CL_VM_Parse_StuffCmd(MSG_ReadString ());        //[515]: csqc
3270                                 break;
3271
3272                         case qw_svc_damage:
3273                                 // svc_damage protocol is identical to nq
3274                                 V_ParseDamage ();
3275                                 break;
3276
3277                         case qw_svc_serverdata:
3278                                 //Cbuf_Execute(); // make sure any stuffed commands are done
3279                                 CL_ParseServerInfo();
3280                                 break;
3281
3282                         case qw_svc_setangle:
3283                                 for (i=0 ; i<3 ; i++)
3284                                         cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3285                                 if (!cls.demoplayback)
3286                                 {
3287                                         cl.fixangle[0] = true;
3288                                         VectorCopy(cl.viewangles, cl.mviewangles[0]);
3289                                         // disable interpolation if this is new
3290                                         if (!cl.fixangle[1])
3291                                                 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3292                                 }
3293                                 break;
3294
3295                         case qw_svc_lightstyle:
3296                                 i = MSG_ReadByte ();
3297                                 if (i >= cl.max_lightstyle)
3298                                 {
3299                                         Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3300                                         break;
3301                                 }
3302                                 strlcpy (cl.lightstyle[i].map,  MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3303                                 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3304                                 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3305                                 break;
3306
3307                         case qw_svc_sound:
3308                                 CL_ParseStartSoundPacket(false);
3309                                 break;
3310
3311                         case qw_svc_stopsound:
3312                                 i = (unsigned short) MSG_ReadShort();
3313                                 S_StopSound(i>>3, i&7);
3314                                 break;
3315
3316                         case qw_svc_updatefrags:
3317                                 i = MSG_ReadByte();
3318                                 if (i >= cl.maxclients)
3319                                         Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3320                                 cl.scores[i].frags = (signed short) MSG_ReadShort();
3321                                 break;
3322
3323                         case qw_svc_updateping:
3324                                 i = MSG_ReadByte();
3325                                 if (i >= cl.maxclients)
3326                                         Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3327                                 cl.scores[i].qw_ping = MSG_ReadShort();
3328                                 break;
3329
3330                         case qw_svc_updatepl:
3331                                 i = MSG_ReadByte();
3332                                 if (i >= cl.maxclients)
3333                                         Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3334                                 cl.scores[i].qw_packetloss = MSG_ReadByte();
3335                                 break;
3336
3337                         case qw_svc_updateentertime:
3338                                 i = MSG_ReadByte();
3339                                 if (i >= cl.maxclients)
3340                                         Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3341                                 // seconds ago
3342                                 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
3343                                 break;
3344
3345                         case qw_svc_spawnbaseline:
3346                                 i = (unsigned short) MSG_ReadShort();
3347                                 if (i < 0 || i >= MAX_EDICTS)
3348                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3349                                 if (i >= cl.max_entities)
3350                                         CL_ExpandEntities(i);
3351                                 CL_ParseBaseline(cl.entities + i, false);
3352                                 break;
3353                         case qw_svc_spawnstatic:
3354                                 CL_ParseStatic(false);
3355                                 break;
3356                         case qw_svc_temp_entity:
3357                                 if(!CL_VM_Parse_TempEntity())
3358                                         CL_ParseTempEntity ();
3359                                 break;
3360
3361                         case qw_svc_killedmonster:
3362                                 cl.stats[STAT_MONSTERS]++;
3363                                 break;
3364
3365                         case qw_svc_foundsecret:
3366                                 cl.stats[STAT_SECRETS]++;
3367                                 break;
3368
3369                         case qw_svc_updatestat:
3370                                 i = MSG_ReadByte ();
3371                                 if (i < 0 || i >= MAX_CL_STATS)
3372                                         Host_Error ("svc_updatestat: %i is invalid", i);
3373                                 cl.stats[i] = MSG_ReadByte ();
3374                                 break;
3375
3376                         case qw_svc_updatestatlong:
3377                                 i = MSG_ReadByte ();
3378                                 if (i < 0 || i >= MAX_CL_STATS)
3379                                         Host_Error ("svc_updatestatlong: %i is invalid", i);
3380                                 cl.stats[i] = MSG_ReadLong ();
3381                                 break;
3382
3383                         case qw_svc_spawnstaticsound:
3384                                 CL_ParseStaticSound (false);
3385                                 break;
3386
3387                         case qw_svc_cdtrack:
3388                                 cl.cdtrack = cl.looptrack = MSG_ReadByte ();
3389                                 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3390                                         CDAudio_Play ((unsigned char)cls.forcetrack, true);
3391                                 else
3392                                         CDAudio_Play ((unsigned char)cl.cdtrack, true);
3393                                 break;
3394
3395                         case qw_svc_intermission:
3396                                 if(!cl.intermission)
3397                                         cl.completed_time = cl.time;
3398                                 cl.intermission = 1;
3399                                 MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
3400                                 for (i = 0;i < 3;i++)
3401                                         cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
3402                                 break;
3403
3404                         case qw_svc_finale:
3405                                 if(!cl.intermission)
3406                                         cl.completed_time = cl.time;
3407                                 cl.intermission = 2;
3408                                 SCR_CenterPrint(MSG_ReadString ());
3409                                 break;
3410
3411                         case qw_svc_sellscreen:
3412                                 Cmd_ExecuteString ("help", src_command);
3413                                 break;
3414
3415                         case qw_svc_smallkick:
3416                                 cl.qw_weaponkick = -2;
3417                                 break;
3418                         case qw_svc_bigkick:
3419                                 cl.qw_weaponkick = -4;
3420                                 break;
3421
3422                         case qw_svc_muzzleflash:
3423                                 i = (unsigned short) MSG_ReadShort();
3424                                 // NOTE: in QW this only worked on clients
3425                                 if (i < 0 || i >= MAX_EDICTS)
3426                                         Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3427                                 if (i >= cl.max_entities)
3428                                         CL_ExpandEntities(i);
3429                                 cl.entities[i].persistent.muzzleflash = 1.0f;
3430                                 break;
3431