fix weight of worldmodel init
[xonotic/darkplaces.git] / cl_parse.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // cl_parse.c  -- parse a message received from the server
21
22 #include "quakedef.h"
23 #include "cdaudio.h"
24 #include "cl_collision.h"
25 #include "csprogs.h"
26 #include "libcurl.h"
27
28 char *svc_strings[128] =
29 {
30         "svc_bad",
31         "svc_nop",
32         "svc_disconnect",
33         "svc_updatestat",
34         "svc_version",          // [int] server version
35         "svc_setview",          // [short] entity number
36         "svc_sound",                    // <see code>
37         "svc_time",                     // [float] server time
38         "svc_print",                    // [string] null terminated string
39         "svc_stufftext",                // [string] stuffed into client's console buffer
40                                                 // the string should be \n terminated
41         "svc_setangle",         // [vec3] set the view angle to this absolute value
42
43         "svc_serverinfo",               // [int] version
44                                                 // [string] signon string
45                                                 // [string]..[0]model cache [string]...[0]sounds cache
46                                                 // [string]..[0]item cache
47         "svc_lightstyle",               // [byte] [string]
48         "svc_updatename",               // [byte] [string]
49         "svc_updatefrags",      // [byte] [short]
50         "svc_clientdata",               // <shortbits + data>
51         "svc_stopsound",                // <see code>
52         "svc_updatecolors",     // [byte] [byte]
53         "svc_particle",         // [vec3] <variable>
54         "svc_damage",                   // [byte] impact [byte] blood [vec3] from
55
56         "svc_spawnstatic",
57         "OBSOLETE svc_spawnbinary",
58         "svc_spawnbaseline",
59
60         "svc_temp_entity",              // <variable>
61         "svc_setpause",
62         "svc_signonnum",
63         "svc_centerprint",
64         "svc_killedmonster",
65         "svc_foundsecret",
66         "svc_spawnstaticsound",
67         "svc_intermission",
68         "svc_finale",                   // [string] music [string] text
69         "svc_cdtrack",                  // [byte] track [byte] looptrack
70         "svc_sellscreen",
71         "svc_cutscene",
72         "svc_showlmp",  // [string] iconlabel [string] lmpfile [short] x [short] y
73         "svc_hidelmp",  // [string] iconlabel
74         "svc_skybox", // [string] skyname
75         "", // 38
76         "", // 39
77         "", // 40
78         "", // 41
79         "", // 42
80         "", // 43
81         "", // 44
82         "", // 45
83         "", // 46
84         "", // 47
85         "", // 48
86         "", // 49
87         "svc_downloaddata", //                          50              // [int] start [short] size [variable length] data
88         "svc_updatestatubyte", //                       51              // [byte] stat [byte] value
89         "svc_effect", //                        52              // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
90         "svc_effect2", //                       53              // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
91         "svc_sound2", //                        54              // short soundindex instead of byte
92         "svc_spawnbaseline2", //        55              // short modelindex instead of byte
93         "svc_spawnstatic2", //          56              // short modelindex instead of byte
94         "svc_entities", //                      57              // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
95         "svc_csqcentities", //          58              // [short] entnum [variable length] entitydata ... [short] 0x0000
96         "svc_spawnstaticsound2", //     59              // [coord3] [short] samp [byte] vol [byte] aten
97         "svc_trailparticles", //        60              // [short] entnum [short] effectnum [vector] start [vector] end
98         "svc_pointparticles", //        61              // [short] effectnum [vector] start [vector] velocity [short] count
99         "svc_pointparticles1", //       62              // [short] effectnum [vector] start, same as svc_pointparticles except velocity is zero and count is 1
100 };
101
102 char *qw_svc_strings[128] =
103 {
104         "qw_svc_bad",                                   // 0
105         "qw_svc_nop",                                   // 1
106         "qw_svc_disconnect",                    // 2
107         "qw_svc_updatestat",                    // 3    // [byte] [byte]
108         "",                                                             // 4
109         "qw_svc_setview",                               // 5    // [short] entity number
110         "qw_svc_sound",                                 // 6    // <see code>
111         "",                                                             // 7
112         "qw_svc_print",                                 // 8    // [byte] id [string] null terminated string
113         "qw_svc_stufftext",                             // 9    // [string] stuffed into client's console buffer
114         "qw_svc_setangle",                              // 10   // [angle3] set the view angle to this absolute value
115         "qw_svc_serverdata",                    // 11   // [long] protocol ...
116         "qw_svc_lightstyle",                    // 12   // [byte] [string]
117         "",                                                             // 13
118         "qw_svc_updatefrags",                   // 14   // [byte] [short]
119         "",                                                             // 15
120         "qw_svc_stopsound",                             // 16   // <see code>
121         "",                                                             // 17
122         "",                                                             // 18
123         "qw_svc_damage",                                // 19
124         "qw_svc_spawnstatic",                   // 20
125         "",                                                             // 21
126         "qw_svc_spawnbaseline",                 // 22
127         "qw_svc_temp_entity",                   // 23   // variable
128         "qw_svc_setpause",                              // 24   // [byte] on / off
129         "",                                                             // 25
130         "qw_svc_centerprint",                   // 26   // [string] to put in center of the screen
131         "qw_svc_killedmonster",                 // 27
132         "qw_svc_foundsecret",                   // 28
133         "qw_svc_spawnstaticsound",              // 29   // [coord3] [byte] samp [byte] vol [byte] aten
134         "qw_svc_intermission",                  // 30           // [vec3_t] origin [vec3_t] angle
135         "qw_svc_finale",                                // 31           // [string] text
136         "qw_svc_cdtrack",                               // 32           // [byte] track
137         "qw_svc_sellscreen",                    // 33
138         "qw_svc_smallkick",                             // 34           // set client punchangle to 2
139         "qw_svc_bigkick",                               // 35           // set client punchangle to 4
140         "qw_svc_updateping",                    // 36           // [byte] [short]
141         "qw_svc_updateentertime",               // 37           // [byte] [float]
142         "qw_svc_updatestatlong",                // 38           // [byte] [long]
143         "qw_svc_muzzleflash",                   // 39           // [short] entity
144         "qw_svc_updateuserinfo",                // 40           // [byte] slot [long] uid
145         "qw_svc_download",                              // 41           // [short] size [size bytes]
146         "qw_svc_playerinfo",                    // 42           // variable
147         "qw_svc_nails",                                 // 43           // [byte] num [48 bits] xyzpy 12 12 12 4 8
148         "qw_svc_chokecount",                    // 44           // [byte] packets choked
149         "qw_svc_modellist",                             // 45           // [strings]
150         "qw_svc_soundlist",                             // 46           // [strings]
151         "qw_svc_packetentities",                // 47           // [...]
152         "qw_svc_deltapacketentities",   // 48           // [...]
153         "qw_svc_maxspeed",                              // 49           // maxspeed change, for prediction
154         "qw_svc_entgravity",                    // 50           // gravity change, for prediction
155         "qw_svc_setinfo",                               // 51           // setinfo on a client
156         "qw_svc_serverinfo",                    // 52           // serverinfo
157         "qw_svc_updatepl",                              // 53           // [byte] [byte]
158 };
159
160 //=============================================================================
161
162 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
163 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
164 cvar_t cl_gameplayfix_soundsmovewithentities = {0, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
165 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
166 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
167 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
168 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
169 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
170 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
171 cvar_t cl_readpicture_force = {0, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"};
172
173 #define RIC_GUNSHOT             1
174 #define RIC_GUNSHOTQUAD 2
175 cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
176 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
177 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
178 cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
179 cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
180 cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
181 cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
182 cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
183
184 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
185 static void QW_CL_RequestNextDownload(void);
186 static void QW_CL_NextUpload(void);
187 void QW_CL_StartUpload(unsigned char *data, int size);
188 //static qboolean QW_CL_IsUploading(void);
189 static void QW_CL_StopUpload(void);
190 void CL_VM_UpdateIntermissionState(int intermission);
191 qboolean CL_VM_Event_Sound(int sound_num, float volume, int channel, float attenuation, int ent, vec3_t pos);
192
193 /*
194 ==================
195 CL_ParseStartSoundPacket
196 ==================
197 */
198 void CL_ParseStartSoundPacket(int largesoundindex)
199 {
200         vec3_t  pos;
201         int     channel, ent;
202         int     sound_num;
203         int     volume;
204         int     field_mask;
205         float   attenuation;
206
207         if (cls.protocol == PROTOCOL_QUAKEWORLD)
208         {
209                 channel = MSG_ReadShort();
210
211                 if (channel & (1<<15))
212                         volume = MSG_ReadByte ();
213                 else
214                         volume = DEFAULT_SOUND_PACKET_VOLUME;
215
216                 if (channel & (1<<14))
217                         attenuation = MSG_ReadByte () / 64.0;
218                 else
219                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
220
221                 ent = (channel>>3)&1023;
222                 channel &= 7;
223
224                 sound_num = MSG_ReadByte ();
225         }
226         else
227         {
228                 field_mask = MSG_ReadByte();
229
230                 if (field_mask & SND_VOLUME)
231                         volume = MSG_ReadByte ();
232                 else
233                         volume = DEFAULT_SOUND_PACKET_VOLUME;
234
235                 if (field_mask & SND_ATTENUATION)
236                         attenuation = MSG_ReadByte () / 64.0;
237                 else
238                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
239
240                 if (field_mask & SND_LARGEENTITY)
241                 {
242                         ent = (unsigned short) MSG_ReadShort ();
243                         channel = MSG_ReadByte ();
244                 }
245                 else
246                 {
247                         channel = (unsigned short) MSG_ReadShort ();
248                         ent = channel >> 3;
249                         channel &= 7;
250                 }
251
252                 if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
253                         sound_num = (unsigned short) MSG_ReadShort ();
254                 else
255                         sound_num = MSG_ReadByte ();
256         }
257
258         MSG_ReadVector(pos, cls.protocol);
259
260         if (sound_num >= MAX_SOUNDS)
261         {
262                 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
263                 return;
264         }
265
266         if (ent >= MAX_EDICTS)
267         {
268                 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
269                 return;
270         }
271
272         if (ent >= cl.max_entities)
273                 CL_ExpandEntities(ent);
274
275         if( !CL_VM_Event_Sound(sound_num, volume / 255.0f, channel, attenuation, ent, pos) )
276                 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
277 }
278
279 /*
280 ==================
281 CL_KeepaliveMessage
282
283 When the client is taking a long time to load stuff, send keepalive messages
284 so the server doesn't disconnect.
285 ==================
286 */
287
288 static unsigned char olddata[NET_MAXMESSAGE];
289 void CL_KeepaliveMessage (qboolean readmessages)
290 {
291         float time;
292         static double nextmsg = -1;
293         static double nextupdate = -1;
294 #if 0
295         static double lasttime = -1;
296 #endif
297         int oldreadcount;
298         qboolean oldbadread;
299         sizebuf_t old;
300
301         if(cls.state != ca_dedicated)
302         {
303                 if((time = Sys_DoubleTime()) >= nextupdate)
304                 {
305                         SCR_UpdateLoadingScreenIfShown();
306                         nextupdate = time + 2;
307                 }
308         }
309
310         // no need if server is local and definitely not if this is a demo
311         if (!cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD || cls.signon >= SIGNONS)
312                 return;
313
314         if (readmessages)
315         {
316                 // read messages from server, should just be nops
317                 oldreadcount = msg_readcount;
318                 oldbadread = msg_badread;
319                 old = net_message;
320                 memcpy(olddata, net_message.data, net_message.cursize);
321
322                 NetConn_ClientFrame();
323
324                 msg_readcount = oldreadcount;
325                 msg_badread = oldbadread;
326                 net_message = old;
327                 memcpy(net_message.data, olddata, net_message.cursize);
328         }
329
330 #if 0
331         if((time = Sys_DoubleTime()) >= lasttime + 1)
332         {
333                 Con_Printf("long delta: %f\n", time - lasttime);
334         }
335         lasttime = Sys_DoubleTime();
336 #endif
337
338         if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
339         {
340                 sizebuf_t       msg;
341                 unsigned char           buf[4];
342                 nextmsg = time + 5;
343                 // write out a nop
344                 // LordHavoc: must use unreliable because reliable could kill the sigon message!
345                 Con_Print("--> client to server keepalive\n");
346                 memset(&msg, 0, sizeof(msg));
347                 msg.data = buf;
348                 msg.maxsize = sizeof(buf);
349                 MSG_WriteChar(&msg, clc_nop);
350                 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, false);
351         }
352 }
353
354 void CL_ParseEntityLump(char *entdata)
355 {
356         const char *data;
357         char key[128], value[MAX_INPUTLINE];
358         FOG_clear(); // LordHavoc: no fog until set
359         // LordHavoc: default to the map's sky (q3 shader parsing sets this)
360         R_SetSkyBox(cl.worldmodel->brush.skybox);
361         data = entdata;
362         if (!data)
363                 return;
364         if (!COM_ParseToken_Simple(&data, false, false))
365                 return; // error
366         if (com_token[0] != '{')
367                 return; // error
368         while (1)
369         {
370                 if (!COM_ParseToken_Simple(&data, false, false))
371                         return; // error
372                 if (com_token[0] == '}')
373                         break; // end of worldspawn
374                 if (com_token[0] == '_')
375                         strlcpy (key, com_token + 1, sizeof (key));
376                 else
377                         strlcpy (key, com_token, sizeof (key));
378                 while (key[strlen(key)-1] == ' ') // remove trailing spaces
379                         key[strlen(key)-1] = 0;
380                 if (!COM_ParseToken_Simple(&data, false, false))
381                         return; // error
382                 strlcpy (value, com_token, sizeof (value));
383                 if (!strcmp("sky", key))
384                         R_SetSkyBox(value);
385                 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
386                         R_SetSkyBox(value);
387                 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
388                         R_SetSkyBox(value);
389                 else if (!strcmp("fog", key))
390                 {
391                         r_refdef.fog_start = 0;
392                         r_refdef.fog_alpha = 1;
393                         r_refdef.fog_end = 16384;
394 #if _MSC_VER >= 1400
395 #define sscanf sscanf_s
396 #endif
397                         sscanf(value, "%f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end);
398                 }
399                 else if (!strcmp("fog_density", key))
400                         r_refdef.fog_density = atof(value);
401                 else if (!strcmp("fog_red", key))
402                         r_refdef.fog_red = atof(value);
403                 else if (!strcmp("fog_green", key))
404                         r_refdef.fog_green = atof(value);
405                 else if (!strcmp("fog_blue", key))
406                         r_refdef.fog_blue = atof(value);
407                 else if (!strcmp("fog_alpha", key))
408                         r_refdef.fog_alpha = atof(value);
409                 else if (!strcmp("fog_start", key))
410                         r_refdef.fog_start = atof(value);
411                 else if (!strcmp("fog_end", key))
412                         r_refdef.fog_end = atof(value);
413         }
414 }
415
416 extern void CL_Locs_Reload_f(void);
417 extern void CL_VM_Init (void);
418 static const vec3_t defaultmins = {-4096, -4096, -4096};
419 static const vec3_t defaultmaxs = {4096, 4096, 4096};
420 static void CL_SetupWorldModel(void)
421 {
422         // update the world model
423         cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
424         CL_UpdateRenderEntity(&cl.entities[0].render);
425
426         // set up csqc world for collision culling
427         if (cl.worldmodel)
428                 World_SetSize(&cl.world, cl.worldmodel->name, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs);
429         else
430                 World_SetSize(&cl.world, "", defaultmins, defaultmaxs);
431
432         // load or reload .loc file for team chat messages
433         CL_Locs_Reload_f();
434
435         // make sure we send enough keepalives
436         CL_KeepaliveMessage(false);
437
438         // reset particles and other per-level things
439         R_Modules_NewMap();
440
441         // make sure we send enough keepalives
442         CL_KeepaliveMessage(false);
443
444         // load the team chat beep if possible
445         cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
446
447         // check memory integrity
448         Mem_CheckSentinelsGlobal();
449
450         // load the csqc now
451         if (cl.loadcsqc)
452         {
453                 cl.loadcsqc = false;
454
455                 CL_VM_Init();
456         }
457 }
458
459 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
460 {
461         qfile_t *file;
462
463         // see if the file already exists
464         file = FS_OpenVirtualFile(filename, true);
465         if (file)
466         {
467                 FS_Close(file);
468                 return true;
469         }
470
471         // download messages in a demo would be bad
472         if (cls.demorecording)
473         {
474                 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
475                 return true;
476         }
477
478         // don't try to download when playing a demo
479         if (!cls.netcon)
480                 return true;
481
482         strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
483         Con_Printf("Downloading %s\n", filename);
484
485         if (!cls.qw_downloadmemory)
486         {
487                 cls.qw_downloadmemory = NULL;
488                 cls.qw_downloadmemorycursize = 0;
489                 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
490         }
491
492         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
493         MSG_WriteString(&cls.netcon->message, va("download %s", filename));
494
495         cls.qw_downloadnumber++;
496         cls.qw_downloadpercent = 0;
497         cls.qw_downloadmemorycursize = 0;
498
499         return false;
500 }
501
502 static void QW_CL_ProcessUserInfo(int slot);
503 static void QW_CL_RequestNextDownload(void)
504 {
505         int i;
506
507         // clear name of file that just finished
508         cls.qw_downloadname[0] = 0;
509
510         switch (cls.qw_downloadtype)
511         {
512         case dl_single:
513                 break;
514         case dl_skin:
515                 if (cls.qw_downloadnumber == 0)
516                         Con_Printf("Checking skins...\n");
517                 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
518                 {
519                         if (!cl.scores[cls.qw_downloadnumber].name[0])
520                                 continue;
521                         // check if we need to download the file, and return if so
522                         if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
523                                 return;
524                 }
525
526                 cls.qw_downloadtype = dl_none;
527
528                 // load any newly downloaded skins
529                 for (i = 0;i < cl.maxclients;i++)
530                         QW_CL_ProcessUserInfo(i);
531
532                 // if we're still in signon stages, request the next one
533                 if (cls.signon != SIGNONS)
534                 {
535                         cls.signon = SIGNONS-1;
536                         // we'll go to SIGNONS when the first entity update is received
537                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
538                         MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
539                 }
540                 break;
541         case dl_model:
542                 if (cls.qw_downloadnumber == 0)
543                 {
544                         Con_Printf("Checking models...\n");
545                         cls.qw_downloadnumber = 1;
546                 }
547
548                 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
549                 {
550                         // skip submodels
551                         if (cl.model_name[cls.qw_downloadnumber][0] == '*')
552                                 continue;
553                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
554                                 cl.qw_modelindex_spike = cls.qw_downloadnumber;
555                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
556                                 cl.qw_modelindex_player = cls.qw_downloadnumber;
557                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
558                                 cl.qw_modelindex_flag = cls.qw_downloadnumber;
559                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
560                                 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
561                         // check if we need to download the file, and return if so
562                         if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
563                                 return;
564                 }
565
566                 cls.qw_downloadtype = dl_none;
567
568                 // touch all of the precached models that are still loaded so we can free
569                 // anything that isn't needed
570                 if (!sv.active)
571                         Mod_ClearUsed();
572                 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
573                         Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
574                 // precache any models used by the client (this also marks them used)
575                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
576                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
577                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
578                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
579                 Mod_PurgeUnused();
580
581                 // now we try to load everything that is new
582
583                 // world model
584                 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, NULL);
585                 if (cl.model_precache[1]->Draw == NULL)
586                         Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
587
588                 // normal models
589                 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
590                         if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL))->Draw == NULL)
591                                 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
592
593                 // check memory integrity
594                 Mem_CheckSentinelsGlobal();
595
596                 // now that we have a world model, set up the world entity, renderer
597                 // modules and csqc
598                 CL_SetupWorldModel();
599
600                 // add pmodel/emodel CRCs to userinfo
601                 CL_SetInfo("pmodel", va("%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
602                 CL_SetInfo("emodel", va("%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
603
604                 // done checking sounds and models, send a prespawn command now
605                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
606                 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
607
608                 if (cls.qw_downloadmemory)
609                 {
610                         Mem_Free(cls.qw_downloadmemory);
611                         cls.qw_downloadmemory = NULL;
612                 }
613
614                 // done loading
615                 cl.loadfinished = true;
616                 break;
617         case dl_sound:
618                 if (cls.qw_downloadnumber == 0)
619                 {
620                         Con_Printf("Checking sounds...\n");
621                         cls.qw_downloadnumber = 1;
622                 }
623
624                 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
625                 {
626                         // check if we need to download the file, and return if so
627                         if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
628                                 return;
629                 }
630
631                 cls.qw_downloadtype = dl_none;
632
633                 // load new sounds and unload old ones
634                 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
635                 S_ServerSounds(cl.sound_name, cls.qw_downloadnumber);
636
637                 // precache any sounds used by the client
638                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
639                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
640                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
641                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
642                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
643                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
644                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
645
646                 // sounds
647                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
648                 {
649                         // Don't lock the sfx here, S_ServerSounds already did that
650                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, false);
651                 }
652
653                 // check memory integrity
654                 Mem_CheckSentinelsGlobal();
655
656                 // done with sound downloads, next we check models
657                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
658                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
659                 break;
660         case dl_none:
661         default:
662                 Con_Printf("Unknown download type.\n");
663         }
664 }
665
666 static void QW_CL_ParseDownload(void)
667 {
668         int size = (signed short)MSG_ReadShort();
669         int percent = MSG_ReadByte();
670
671         //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
672
673         // skip the download fragment if playing a demo
674         if (!cls.netcon)
675         {
676                 if (size > 0)
677                         msg_readcount += size;
678                 return;
679         }
680
681         if (size == -1)
682         {
683                 Con_Printf("File not found.\n");
684                 QW_CL_RequestNextDownload();
685                 return;
686         }
687
688         if (msg_readcount + (unsigned short)size > net_message.cursize)
689                 Host_Error("corrupt download message\n");
690
691         // make sure the buffer is big enough to include this new fragment
692         if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
693         {
694                 unsigned char *old;
695                 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
696                         cls.qw_downloadmemorymaxsize *= 2;
697                 old = cls.qw_downloadmemory;
698                 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
699                 if (old)
700                 {
701                         memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
702                         Mem_Free(old);
703                 }
704         }
705
706         // read the fragment out of the packet
707         MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
708         cls.qw_downloadmemorycursize += size;
709         cls.qw_downloadspeedcount += size;
710
711         cls.qw_downloadpercent = percent;
712
713         if (percent != 100)
714         {
715                 // request next fragment
716                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
717                 MSG_WriteString(&cls.netcon->message, "nextdl");
718         }
719         else
720         {
721                 // finished file
722                 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
723
724                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
725
726                 cls.qw_downloadpercent = 0;
727
728                 // start downloading the next file (or join the game)
729                 QW_CL_RequestNextDownload();
730         }
731 }
732
733 static void QW_CL_ParseModelList(void)
734 {
735         int n;
736         int nummodels = MSG_ReadByte();
737         char *str;
738
739         // parse model precache list
740         for (;;)
741         {
742                 str = MSG_ReadString();
743                 if (!str[0])
744                         break;
745                 nummodels++;
746                 if (nummodels==MAX_MODELS)
747                         Host_Error("Server sent too many model precaches");
748                 if (strlen(str) >= MAX_QPATH)
749                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
750                 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
751         }
752
753         n = MSG_ReadByte();
754         if (n)
755         {
756                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
757                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
758                 return;
759         }
760
761         cls.signon = 2;
762         cls.qw_downloadnumber = 0;
763         cls.qw_downloadtype = dl_model;
764         QW_CL_RequestNextDownload();
765 }
766
767 static void QW_CL_ParseSoundList(void)
768 {
769         int n;
770         int numsounds = MSG_ReadByte();
771         char *str;
772
773         // parse sound precache list
774         for (;;)
775         {
776                 str = MSG_ReadString();
777                 if (!str[0])
778                         break;
779                 numsounds++;
780                 if (numsounds==MAX_SOUNDS)
781                         Host_Error("Server sent too many sound precaches");
782                 if (strlen(str) >= MAX_QPATH)
783                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
784                 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
785         }
786
787         n = MSG_ReadByte();
788
789         if (n)
790         {
791                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
792                 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
793                 return;
794         }
795
796         cls.signon = 2;
797         cls.qw_downloadnumber = 0;
798         cls.qw_downloadtype = dl_sound;
799         QW_CL_RequestNextDownload();
800 }
801
802 static void QW_CL_Skins_f(void)
803 {
804         cls.qw_downloadnumber = 0;
805         cls.qw_downloadtype = dl_skin;
806         QW_CL_RequestNextDownload();
807 }
808
809 static void QW_CL_Changing_f(void)
810 {
811         if (cls.qw_downloadmemory)  // don't change when downloading
812                 return;
813
814         S_StopAllSounds();
815         cl.intermission = 0;
816         cls.signon = 1; // not active anymore, but not disconnected
817         Con_Printf("\nChanging map...\n");
818 }
819
820 void QW_CL_NextUpload(void)
821 {
822         int r, percent, size;
823
824         if (!cls.qw_uploaddata)
825                 return;
826
827         r = cls.qw_uploadsize - cls.qw_uploadpos;
828         if (r > 768)
829                 r = 768;
830         size = min(1, cls.qw_uploadsize);
831         percent = (cls.qw_uploadpos+r)*100/size;
832
833         MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
834         MSG_WriteShort(&cls.netcon->message, r);
835         MSG_WriteByte(&cls.netcon->message, percent);
836         SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
837
838         Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
839
840         cls.qw_uploadpos += r;
841
842         if (cls.qw_uploadpos < cls.qw_uploadsize)
843                 return;
844
845         Con_Printf("Upload completed\n");
846
847         QW_CL_StopUpload();
848 }
849
850 void QW_CL_StartUpload(unsigned char *data, int size)
851 {
852         // do nothing in demos or if not connected
853         if (!cls.netcon)
854                 return;
855
856         // abort existing upload if in progress
857         QW_CL_StopUpload();
858
859         Con_DPrintf("Starting upload of %d bytes...\n", size);
860
861         cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
862         memcpy(cls.qw_uploaddata, data, size);
863         cls.qw_uploadsize = size;
864         cls.qw_uploadpos = 0;
865
866         QW_CL_NextUpload();
867 }
868
869 #if 0
870 qboolean QW_CL_IsUploading(void)
871 {
872         return cls.qw_uploaddata != NULL;
873 }
874 #endif
875
876 void QW_CL_StopUpload(void)
877 {
878         if (cls.qw_uploaddata)
879                 Mem_Free(cls.qw_uploaddata);
880         cls.qw_uploaddata = NULL;
881         cls.qw_uploadsize = 0;
882         cls.qw_uploadpos = 0;
883 }
884
885 static void QW_CL_ProcessUserInfo(int slot)
886 {
887         int topcolor, bottomcolor;
888         char temp[2048];
889         InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
890         InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
891         InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
892         cl.scores[slot].colors = topcolor * 16 + bottomcolor;
893         InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
894         cl.scores[slot].qw_spectator = temp[0] != 0;
895         InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
896         InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
897         if (!cl.scores[slot].qw_skin[0])
898                 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
899         // TODO: skin cache
900 }
901
902 static void QW_CL_UpdateUserInfo(void)
903 {
904         int slot;
905         slot = MSG_ReadByte();
906         if (slot >= cl.maxclients)
907         {
908                 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
909                 MSG_ReadLong();
910                 MSG_ReadString();
911                 return;
912         }
913         cl.scores[slot].qw_userid = MSG_ReadLong();
914         strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
915
916         QW_CL_ProcessUserInfo(slot);
917 }
918
919 static void QW_CL_SetInfo(void)
920 {
921         int slot;
922         char key[2048];
923         char value[2048];
924         slot = MSG_ReadByte();
925         strlcpy(key, MSG_ReadString(), sizeof(key));
926         strlcpy(value, MSG_ReadString(), sizeof(value));
927         if (slot >= cl.maxclients)
928         {
929                 Con_Printf("svc_setinfo >= cl.maxclients\n");
930                 return;
931         }
932         InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
933
934         QW_CL_ProcessUserInfo(slot);
935 }
936
937 static void QW_CL_ServerInfo(void)
938 {
939         char key[2048];
940         char value[2048];
941         char temp[32];
942         strlcpy(key, MSG_ReadString(), sizeof(key));
943         strlcpy(value, MSG_ReadString(), sizeof(value));
944         Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
945         InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
946         InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
947         cl.qw_teamplay = atoi(temp);
948 }
949
950 static void QW_CL_ParseNails(void)
951 {
952         int i, j;
953         int numnails = MSG_ReadByte();
954         vec_t *v;
955         unsigned char bits[6];
956         for (i = 0;i < numnails;i++)
957         {
958                 for (j = 0;j < 6;j++)
959                         bits[j] = MSG_ReadByte();
960                 if (cl.qw_num_nails > 255)
961                         continue;
962                 v = cl.qw_nails[cl.qw_num_nails++];
963                 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
964                 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
965                 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
966                 v[3] = -360*(bits[4]>>4)/16;
967                 v[4] = 360*bits[5]/256;
968                 v[5] = 0;
969         }
970 }
971
972 static void CL_UpdateItemsAndWeapon(void)
973 {
974         int j;
975         // check for important changes
976
977         // set flash times
978         if (cl.olditems != cl.stats[STAT_ITEMS])
979                 for (j = 0;j < 32;j++)
980                         if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
981                                 cl.item_gettime[j] = cl.time;
982         cl.olditems = cl.stats[STAT_ITEMS];
983
984         // GAME_NEXUIZ hud needs weapon change time
985         if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
986                 cl.weapontime = cl.time;
987         cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
988 }
989
990 #define DOWNLOADPROGRESSWEIGHT_SOUND            1.0
991 #define DOWNLOADPROGRESSWEIGHT_MODEL            4.0
992 #define DOWNLOADPROGRESSWEIGHT_WORLDMODEL      30.0
993 #define DOWNLOADPROGRESSWEIGHT_WORLDMODEL_INIT  2.0
994
995 void CL_BeginDownloads(qboolean aborteddownload)
996 {
997         // quakeworld works differently
998         if (cls.protocol == PROTOCOL_QUAKEWORLD)
999                 return;
1000
1001         // this would be a good place to do curl downloads
1002         if(Curl_Have_forthismap())
1003         {
1004                 Curl_Register_predownload(); // come back later
1005                 return;
1006         }
1007
1008         // if we got here...
1009         // curl is done, so let's start with the business
1010         if(!cl.loadbegun)
1011                 SCR_PushLoadingScreen(false, "Loading precaches", 1);
1012         cl.loadbegun = true;
1013
1014         // if already downloading something from the previous level, don't stop it
1015         if (cls.qw_downloadname[0])
1016                 return;
1017
1018         if (cl.downloadcsqc)
1019         {
1020                 size_t progsize;
1021                 cl.downloadcsqc = false;
1022                 if (cls.netcon
1023                  && !sv.active
1024                  && csqc_progname.string
1025                  && csqc_progname.string[0]
1026                  && csqc_progcrc.integer >= 0
1027                  && cl_serverextension_download.integer
1028                  && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
1029                  && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
1030                 {
1031                         Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
1032                         if(cl_serverextension_download.integer == 2 && FS_HasZlib())
1033                                 Cmd_ForwardStringToServer(va("download %s deflate", csqc_progname.string));
1034                         else
1035                                 Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
1036                         return;
1037                 }
1038         }
1039
1040         if (cl.loadmodel_current < cl.loadmodel_total)
1041         {
1042                 // loading models
1043                 if(cl.loadmodel_current == 1)
1044                 {
1045                         // worldmodel counts as 16 models (15 + world model setup), for better progress bar
1046                         SCR_PushLoadingScreen(false, "Loading precached models",
1047                                 (
1048                                         (cl.loadmodel_total - 1) * DOWNLOADPROGRESSWEIGHT_MODEL
1049                                 +       DOWNLOADPROGRESSWEIGHT_WORLDMODEL
1050                                 +       DOWNLOADPROGRESSWEIGHT_WORLDMODEL_INIT
1051                                 ) / (
1052                                         (cl.loadmodel_total - 1) * DOWNLOADPROGRESSWEIGHT_MODEL
1053                                 +       DOWNLOADPROGRESSWEIGHT_WORLDMODEL
1054                                 +       DOWNLOADPROGRESSWEIGHT_WORLDMODEL_INIT
1055                                 +       cl.loadsound_total * DOWNLOADPROGRESSWEIGHT_SOUND
1056                                 )
1057                         );
1058                         SCR_BeginLoadingPlaque();
1059                 }
1060                 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
1061                 {
1062                         SCR_PushLoadingScreen(true, cl.model_name[cl.loadmodel_current],
1063                                 (
1064                                         (cl.loadmodel_current == 1) ? DOWNLOADPROGRESSWEIGHT_WORLDMODEL : DOWNLOADPROGRESSWEIGHT_MODEL
1065                                 ) / (
1066                                         (cl.loadmodel_total - 1) * DOWNLOADPROGRESSWEIGHT_MODEL
1067                                 +       DOWNLOADPROGRESSWEIGHT_WORLDMODEL
1068                                 +       DOWNLOADPROGRESSWEIGHT_WORLDMODEL_INIT
1069                                 )
1070                         );
1071                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
1072                         {
1073                                 SCR_PopLoadingScreen(false);
1074                                 if(cl.loadmodel_current == 1)
1075                                 {
1076                                         SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current], 1.0 / cl.loadmodel_total);
1077                                         SCR_PopLoadingScreen(false);
1078                                 }
1079                                 continue;
1080                         }
1081                         CL_KeepaliveMessage(true);
1082
1083                         if(cl.loadmodel_current == 1)
1084                         {
1085                                 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1086                                 Mod_FreeQ3Shaders();
1087                         }
1088
1089                         cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.model_name[cl.loadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1090                         SCR_PopLoadingScreen(false);
1091                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
1092                         {
1093                                 // we now have the worldmodel so we can set up the game world
1094                                 SCR_PushLoadingScreen(true, "world model setup",
1095                                         (
1096                                                 DOWNLOADPROGRESSWEIGHT_WORLDMODEL_INIT
1097                                         ) / (
1098                                                 (cl.loadmodel_total - 1) * DOWNLOADPROGRESSWEIGHT_MODEL
1099                                         +       DOWNLOADPROGRESSWEIGHT_WORLDMODEL
1100                                         +       DOWNLOADPROGRESSWEIGHT_WORLDMODEL_INIT
1101                                         )
1102                                 );
1103                                 CL_SetupWorldModel();
1104                                 SCR_PopLoadingScreen(true);
1105                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1106                                 {
1107                                         cl.loadfinished = true;
1108                                         // now issue the spawn to move on to signon 2 like normal
1109                                         if (cls.netcon)
1110                                                 Cmd_ForwardStringToServer("prespawn");
1111                                 }
1112                         }
1113                 }
1114                 SCR_PopLoadingScreen(false);
1115                 // finished loading models
1116         }
1117
1118         if (cl.loadsound_current < cl.loadsound_total)
1119         {
1120                 // loading sounds
1121                 if(cl.loadsound_current == 1)
1122                         SCR_PushLoadingScreen(false, "Loading precached sounds",
1123                                 (
1124                                         cl.loadsound_total * DOWNLOADPROGRESSWEIGHT_SOUND
1125                                 ) / (
1126                                         (cl.loadmodel_total - 1) * DOWNLOADPROGRESSWEIGHT_MODEL
1127                                 +       DOWNLOADPROGRESSWEIGHT_WORLDMODEL
1128                                 +       DOWNLOADPROGRESSWEIGHT_WORLDMODEL_INIT
1129                                 +       cl.loadsound_total * DOWNLOADPROGRESSWEIGHT_SOUND
1130                                 )
1131                         );
1132                 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1133                 {
1134                         SCR_PushLoadingScreen(true, cl.sound_name[cl.loadsound_current], 1.0 / cl.loadsound_total);
1135                         if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1136                         {
1137                                 SCR_PopLoadingScreen(false);
1138                                 continue;
1139                         }
1140                         CL_KeepaliveMessage(true);
1141                         // Don't lock the sfx here, S_ServerSounds already did that
1142                         cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, false);
1143                         SCR_PopLoadingScreen(false);
1144                 }
1145                 SCR_PopLoadingScreen(false);
1146                 // finished loading sounds
1147         }
1148
1149         if(gamemode == GAME_NEXUIZ)
1150                 Cvar_SetValueQuick(&cl_serverextension_download, false);
1151                 // in Nexuiz, the built in download protocol is kinda broken (misses lots
1152                 // of dependencies) anyway, and can mess around with the game directory;
1153                 // until this is fixed, only support pk3 downloads via curl, and turn off
1154                 // individual file downloads other than for CSQC
1155                 // on the other end of the download protocol, GAME_NEXUIZ enforces writing
1156                 // to dlcache only
1157                 // idea: support download of pk3 files using this protocol later
1158
1159         // note: the reason these loops skip already-loaded things is that it
1160         // enables this command to be issued during the game if desired
1161
1162         if (cl.downloadmodel_current < cl.loadmodel_total)
1163         {
1164                 // loading models
1165
1166                 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1167                 {
1168                         if (aborteddownload)
1169                         {
1170
1171                                 if (cl.downloadmodel_current == 1)
1172                                 {
1173                                         // the worldmodel failed, but we need to set up anyway
1174                                         Mod_FreeQ3Shaders();
1175                                         CL_SetupWorldModel();
1176                                         if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1177                                         {
1178                                                 cl.loadfinished = true;
1179                                                 // now issue the spawn to move on to signon 2 like normal
1180                                                 if (cls.netcon)
1181                                                         Cmd_ForwardStringToServer("prespawn");
1182                                         }
1183                                 }
1184                                 aborteddownload = false;
1185                                 continue;
1186                         }
1187                         if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1188                                 continue;
1189                         CL_KeepaliveMessage(true);
1190                         if (cl.model_name[cl.downloadmodel_current][0] != '*' && strcmp(cl.model_name[cl.downloadmodel_current], "null") && !FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1191                         {
1192                                 if (cl.downloadmodel_current == 1)
1193                                         Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1194                                 else
1195                                         Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1196                                 // regarding the * check: don't try to download submodels
1197                                 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1198                                 {
1199                                         Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
1200                                         // we'll try loading again when the download finishes
1201                                         return;
1202                                 }
1203                         }
1204
1205                         if(cl.downloadmodel_current == 1)
1206                         {
1207                                 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1208                                 Mod_FreeQ3Shaders();
1209                         }
1210
1211                         cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.model_name[cl.downloadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1212                         if (cl.downloadmodel_current == 1)
1213                         {
1214                                 // we now have the worldmodel so we can set up the game world
1215                                 // or maybe we do not have it (cl_serverextension_download 0)
1216                                 // then we need to continue loading ANYWAY!
1217                                 CL_SetupWorldModel();
1218                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1219                                 {
1220                                         cl.loadfinished = true;
1221                                         // now issue the spawn to move on to signon 2 like normal
1222                                         if (cls.netcon)
1223                                                 Cmd_ForwardStringToServer("prespawn");
1224                                 }
1225                         }
1226                 }
1227
1228                 // finished loading models
1229         }
1230
1231         if (cl.downloadsound_current < cl.loadsound_total)
1232         {
1233                 // loading sounds
1234
1235                 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1236                 {
1237                         char soundname[MAX_QPATH];
1238                         if (aborteddownload)
1239                         {
1240                                 aborteddownload = false;
1241                                 continue;
1242                         }
1243                         if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1244                                 continue;
1245                         CL_KeepaliveMessage(true);
1246                         dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1247                         if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1248                         {
1249                                 Con_Printf("Sound %s not found\n", soundname);
1250                                 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1251                                 {
1252                                         Cmd_ForwardStringToServer(va("download %s", soundname));
1253                                         // we'll try loading again when the download finishes
1254                                         return;
1255                                 }
1256                         }
1257                         // Don't lock the sfx here, S_ServerSounds already did that
1258                         cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, false);
1259                 }
1260
1261                 // finished loading sounds
1262         }
1263
1264         SCR_PopLoadingScreen(false);
1265
1266         if (!cl.loadfinished)
1267         {
1268                 cl.loadfinished = true;
1269
1270                 // check memory integrity
1271                 Mem_CheckSentinelsGlobal();
1272
1273                 // now issue the spawn to move on to signon 2 like normal
1274                 if (cls.netcon)
1275                         Cmd_ForwardStringToServer("prespawn");
1276         }
1277 }
1278
1279 void CL_BeginDownloads_f(void)
1280 {
1281         // prevent cl_begindownloads from being issued multiple times in one match
1282         // to prevent accidentally cancelled downloads
1283         if(cl.loadbegun)
1284                 Con_Printf("cl_begindownloads is only valid once per match\n");
1285         else
1286                 CL_BeginDownloads(false);
1287 }
1288
1289 void CL_StopDownload(int size, int crc)
1290 {
1291         if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
1292         {
1293                 int existingcrc;
1294                 size_t existingsize;
1295                 const char *extension;
1296
1297                 if(cls.qw_download_deflate)
1298                 {
1299                         unsigned char *out;
1300                         size_t inflated_size;
1301                         out = FS_Inflate(cls.qw_downloadmemory, cls.qw_downloadmemorycursize, &inflated_size, tempmempool);
1302                         Mem_Free(cls.qw_downloadmemory);
1303                         Con_Printf("Inflated download: new size: %u (%g%%)\n", (unsigned)inflated_size, 100.0 - 100.0*(cls.qw_downloadmemorycursize / (float)inflated_size));
1304                         cls.qw_downloadmemory = out;
1305                         cls.qw_downloadmemorycursize = inflated_size;
1306                 }
1307
1308                 if(!cls.qw_downloadmemory)
1309                 {
1310                         Con_Printf("Download \"%s\" is corrupt (see above!)\n", cls.qw_downloadname);
1311                 }
1312                 else
1313                 {
1314                         crc = CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1315                         size = cls.qw_downloadmemorycursize;
1316                         // finished file
1317                         // save to disk only if we don't already have it
1318                         // (this is mainly for playing back demos)
1319                         existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1320                         if (existingsize || gamemode == GAME_NEXUIZ || !strcmp(cls.qw_downloadname, csqc_progname.string))
1321                                 // let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz
1322                         {
1323                                 if ((int)existingsize != size || existingcrc != crc)
1324                                 {
1325                                         // we have a mismatching file, pick another name for it
1326                                         char name[MAX_QPATH*2];
1327                                         dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1328                                         if (!FS_FileExists(name))
1329                                         {
1330                                                 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1331                                                 FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1332                                         }
1333                                 }
1334                         }
1335                         else
1336                         {
1337                                 // we either don't have it or have a mismatching file...
1338                                 // so it's time to accept the file
1339                                 // but if we already have a mismatching file we need to rename
1340                                 // this new one, and if we already have this file in renamed form,
1341                                 // we do nothing
1342                                 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1343                                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1344                                 extension = FS_FileExtension(cls.qw_downloadname);
1345                                 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1346                                         FS_Rescan();
1347                         }
1348                 }
1349         }
1350         else if (cls.qw_downloadmemory && size)
1351         {
1352                 Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
1353                 CL_BeginDownloads(true);
1354         }
1355
1356         if (cls.qw_downloadmemory)
1357                 Mem_Free(cls.qw_downloadmemory);
1358         cls.qw_downloadmemory = NULL;
1359         cls.qw_downloadname[0] = 0;
1360         cls.qw_downloadmemorymaxsize = 0;
1361         cls.qw_downloadmemorycursize = 0;
1362         cls.qw_downloadpercent = 0;
1363 }
1364
1365 void CL_ParseDownload(void)
1366 {
1367         int i, start, size;
1368         unsigned char data[65536];
1369         start = MSG_ReadLong();
1370         size = (unsigned short)MSG_ReadShort();
1371
1372         // record the start/size information to ack in the next input packet
1373         for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1374         {
1375                 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1376                 {
1377                         cls.dp_downloadack[i].start = start;
1378                         cls.dp_downloadack[i].size = size;
1379                         break;
1380                 }
1381         }
1382
1383         MSG_ReadBytes(size, data);
1384
1385         if (!cls.qw_downloadname[0])
1386         {
1387                 if (size > 0)
1388                         Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1389                 return;
1390         }
1391
1392         if (start + size > cls.qw_downloadmemorymaxsize)
1393                 Host_Error("corrupt download message\n");
1394
1395         // only advance cursize if the data is at the expected position
1396         // (gaps are unacceptable)
1397         memcpy(cls.qw_downloadmemory + start, data, size);
1398         cls.qw_downloadmemorycursize = start + size;
1399         cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1400         cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1401         cls.qw_downloadspeedcount += size;
1402 }
1403
1404 void CL_DownloadBegin_f(void)
1405 {
1406         int size = atoi(Cmd_Argv(1));
1407
1408         if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1409         {
1410                 Con_Printf("cl_downloadbegin: received bogus information\n");
1411                 CL_StopDownload(0, 0);
1412                 return;
1413         }
1414
1415         if (cls.qw_downloadname[0])
1416                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1417
1418         CL_StopDownload(0, 0);
1419
1420         // we're really beginning a download now, so initialize stuff
1421         strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1422         cls.qw_downloadmemorymaxsize = size;
1423         cls.qw_downloadmemory = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1424         cls.qw_downloadnumber++;
1425
1426         cls.qw_download_deflate = false;
1427         if(Cmd_Argc() >= 4)
1428         {
1429                 if(!strcmp(Cmd_Argv(3), "deflate"))
1430                         cls.qw_download_deflate = true;
1431                 // check further encodings here
1432         }
1433
1434         Cmd_ForwardStringToServer("sv_startdownload");
1435 }
1436
1437 void CL_StopDownload_f(void)
1438 {
1439         Curl_CancelAll();
1440         if (cls.qw_downloadname[0])
1441         {
1442                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1443                 CL_StopDownload(0, 0);
1444         }
1445         CL_BeginDownloads(true);
1446 }
1447
1448 void CL_DownloadFinished_f(void)
1449 {
1450         if (Cmd_Argc() < 3)
1451         {
1452                 Con_Printf("Malformed cl_downloadfinished command\n");
1453                 return;
1454         }
1455         CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1456         CL_BeginDownloads(false);
1457 }
1458
1459 static void CL_SendPlayerInfo(void)
1460 {
1461         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1462         MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1463
1464         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1465         MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1466
1467         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1468         MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1469
1470         if (cl_pmodel.integer)
1471         {
1472                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1473                 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1474         }
1475         if (*cl_playermodel.string)
1476         {
1477                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1478                 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1479         }
1480         if (*cl_playerskin.string)
1481         {
1482                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1483                 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1484         }
1485 }
1486
1487 /*
1488 =====================
1489 CL_SignonReply
1490
1491 An svc_signonnum has been received, perform a client side setup
1492 =====================
1493 */
1494 static void CL_SignonReply (void)
1495 {
1496         if (developer.integer >= 100)
1497                 Con_Printf("CL_SignonReply: %i\n", cls.signon);
1498
1499         switch (cls.signon)
1500         {
1501         case 1:
1502                 if (cls.netcon)
1503                 {
1504                         // send player info before we begin downloads
1505                         // (so that the server can see the player name while downloading)
1506                         CL_SendPlayerInfo();
1507
1508                         // execute cl_begindownloads next frame
1509                         // (after any commands added by svc_stufftext have been executed)
1510                         // when done with downloads the "prespawn" will be sent
1511                         Cbuf_AddText("\ncl_begindownloads\n");
1512
1513                         //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1514                         //MSG_WriteString (&cls.netcon->message, "prespawn");
1515                 }
1516                 else // playing a demo...  make sure loading occurs as soon as possible
1517                         CL_BeginDownloads(false);
1518                 break;
1519
1520         case 2:
1521                 if (cls.netcon)
1522                 {
1523                         // LordHavoc: quake sent the player info here but due to downloads
1524                         // it is sent earlier instead
1525                         // CL_SendPlayerInfo();
1526
1527                         // LordHavoc: changed to begin a loading stage and issue this when done
1528                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1529                         MSG_WriteString (&cls.netcon->message, "spawn");
1530                 }
1531                 break;
1532
1533         case 3:
1534                 if (cls.netcon)
1535                 {
1536                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1537                         MSG_WriteString (&cls.netcon->message, "begin");
1538                 }
1539                 break;
1540
1541         case 4:
1542                 // after the level has been loaded, we shouldn't need the shaders, and
1543                 // if they are needed again they will be automatically loaded...
1544                 Mod_FreeQ3Shaders();
1545
1546                 Con_ClearNotify();
1547                 if (COM_CheckParm("-profilegameonly"))
1548                         Sys_AllowProfiling(true);
1549                 break;
1550         }
1551 }
1552
1553 /*
1554 ==================
1555 CL_ParseServerInfo
1556 ==================
1557 */
1558 void CL_ParseServerInfo (void)
1559 {
1560         char *str;
1561         int i;
1562         protocolversion_t protocol;
1563         int nummodels, numsounds;
1564
1565         Con_DPrint("Serverinfo packet received.\n");
1566
1567         // if server is active, we already began a loading plaque
1568         if (!sv.active)
1569         {
1570                 SCR_BeginLoadingPlaque();
1571                 S_StopAllSounds();
1572                 // free q3 shaders so that any newly downloaded shaders will be active
1573                 Mod_FreeQ3Shaders();
1574         }
1575
1576         // check memory integrity
1577         Mem_CheckSentinelsGlobal();
1578
1579         // clear cl_serverextension cvars
1580         Cvar_SetValueQuick(&cl_serverextension_download, 0);
1581
1582 //
1583 // wipe the client_state_t struct
1584 //
1585         CL_ClearState ();
1586
1587 // parse protocol version number
1588         i = MSG_ReadLong ();
1589         protocol = Protocol_EnumForNumber(i);
1590         if (protocol == PROTOCOL_UNKNOWN)
1591         {
1592                 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1593                 return;
1594         }
1595         // hack for unmarked Nehahra movie demos which had a custom protocol
1596         if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
1597                 protocol = PROTOCOL_NEHAHRAMOVIE;
1598         cls.protocol = protocol;
1599         Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1600
1601         cl.num_entities = 1;
1602
1603         if (protocol == PROTOCOL_QUAKEWORLD)
1604         {
1605                 char gamedir[1][MAX_QPATH];
1606
1607                 cl.qw_servercount = MSG_ReadLong();
1608
1609                 str = MSG_ReadString();
1610                 Con_Printf("server gamedir is %s\n", str);
1611                 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1612
1613                 // change gamedir if needed
1614                 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1615                         Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1616
1617                 cl.gametype = GAME_DEATHMATCH;
1618                 cl.maxclients = 32;
1619
1620                 // parse player number
1621                 i = MSG_ReadByte();
1622                 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1623                 //cl.qw_spectator = (i & 128) != 0;
1624                 cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
1625                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1626
1627                 // get the full level name
1628                 str = MSG_ReadString ();
1629                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1630
1631                 // get the movevars that are defined in the qw protocol
1632                 cl.movevars_gravity            = MSG_ReadFloat();
1633                 cl.movevars_stopspeed          = MSG_ReadFloat();
1634                 cl.movevars_maxspeed           = MSG_ReadFloat();
1635                 cl.movevars_spectatormaxspeed  = MSG_ReadFloat();
1636                 cl.movevars_accelerate         = MSG_ReadFloat();
1637                 cl.movevars_airaccelerate      = MSG_ReadFloat();
1638                 cl.movevars_wateraccelerate    = MSG_ReadFloat();
1639                 cl.movevars_friction           = MSG_ReadFloat();
1640                 cl.movevars_waterfriction      = MSG_ReadFloat();
1641                 cl.movevars_entgravity         = MSG_ReadFloat();
1642
1643                 // other movevars not in the protocol...
1644                 cl.movevars_wallfriction = 0;
1645                 cl.movevars_timescale = 1;
1646                 cl.movevars_jumpvelocity = 270;
1647                 cl.movevars_edgefriction = 1;
1648                 cl.movevars_maxairspeed = 30;
1649                 cl.movevars_stepheight = 18;
1650                 cl.movevars_airaccel_qw = 1;
1651                 cl.movevars_airaccel_sideways_friction = 0;
1652
1653                 // seperate the printfs so the server message can have a color
1654                 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1655
1656                 // check memory integrity
1657                 Mem_CheckSentinelsGlobal();
1658
1659                 if (cls.netcon)
1660                 {
1661                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1662                         MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1663                 }
1664
1665                 cl.loadbegun = false;
1666                 cl.loadfinished = false;
1667
1668                 cls.state = ca_connected;
1669                 cls.signon = 1;
1670
1671                 // note: on QW protocol we can't set up the gameworld until after
1672                 // downloads finish...
1673                 // (we don't even know the name of the map yet)
1674         }
1675         else
1676         {
1677         // parse maxclients
1678                 cl.maxclients = MSG_ReadByte ();
1679                 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1680                 {
1681                         Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1682                         return;
1683                 }
1684                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1685
1686         // parse gametype
1687                 cl.gametype = MSG_ReadByte ();
1688                 // the original id singleplayer demos are bugged and contain
1689                 // GAME_DEATHMATCH even for singleplayer
1690                 if (cl.maxclients == 1 && cls.protocol == PROTOCOL_QUAKE)
1691                         cl.gametype = GAME_COOP;
1692
1693         // parse signon message
1694                 str = MSG_ReadString ();
1695                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1696
1697         // seperate the printfs so the server message can have a color
1698                 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1699                         Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1700
1701                 // check memory integrity
1702                 Mem_CheckSentinelsGlobal();
1703
1704                 // parse model precache list
1705                 for (nummodels=1 ; ; nummodels++)
1706                 {
1707                         str = MSG_ReadString();
1708                         if (!str[0])
1709                                 break;
1710                         if (nummodels==MAX_MODELS)
1711                                 Host_Error ("Server sent too many model precaches");
1712                         if (strlen(str) >= MAX_QPATH)
1713                                 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1714                         strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1715                 }
1716                 // parse sound precache list
1717                 for (numsounds=1 ; ; numsounds++)
1718                 {
1719                         str = MSG_ReadString();
1720                         if (!str[0])
1721                                 break;
1722                         if (numsounds==MAX_SOUNDS)
1723                                 Host_Error("Server sent too many sound precaches");
1724                         if (strlen(str) >= MAX_QPATH)
1725                                 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1726                         strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1727                 }
1728
1729                 // touch all of the precached models that are still loaded so we can free
1730                 // anything that isn't needed
1731                 if (!sv.active)
1732                         Mod_ClearUsed();
1733                 for (i = 1;i < nummodels;i++)
1734                         Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
1735                 // precache any models used by the client (this also marks them used)
1736                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
1737                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
1738                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
1739                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
1740                 Mod_PurgeUnused();
1741
1742                 // do the same for sounds
1743                 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
1744                 S_ServerSounds (cl.sound_name, numsounds);
1745
1746                 // precache any sounds used by the client
1747                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1748                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1749                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1750                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1751                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1752                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1753                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1754
1755                 // now we try to load everything that is new
1756                 cl.loadmodel_current = 1;
1757                 cl.downloadmodel_current = 1;
1758                 cl.loadmodel_total = nummodels;
1759                 cl.loadsound_current = 1;
1760                 cl.downloadsound_current = 1;
1761                 cl.loadsound_total = numsounds;
1762                 cl.downloadcsqc = true;
1763                 cl.loadbegun = false;
1764                 cl.loadfinished = false;
1765                 cl.loadcsqc = true;
1766         }
1767
1768         // check memory integrity
1769         Mem_CheckSentinelsGlobal();
1770
1771 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1772         if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1773         {
1774                 char demofile[MAX_OSPATH];
1775                 char levelname[MAX_QPATH];
1776
1777                 if (cls.demorecording)
1778                 {
1779                         // finish the previous level's demo file
1780                         CL_Stop_f();
1781                 }
1782
1783                 // start a new demo file
1784                 strlcpy(levelname, FS_FileWithoutPath(cl.model_name[1]), sizeof(levelname));
1785                 if (strrchr(levelname, '.'))
1786                         *(strrchr(levelname, '.')) = 0;
1787                 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), levelname);
1788
1789                 Con_Printf ("Auto-recording to %s.\n", demofile);
1790
1791                 cls.demofile = FS_OpenRealFile(demofile, "wb", false);
1792                 if (cls.demofile)
1793                 {
1794                         cls.forcetrack = -1;
1795                         FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1796                         cls.demorecording = true;
1797                         strlcpy(cls.demoname, demofile, sizeof(cls.demoname));
1798                         cls.demo_lastcsprogssize = -1;
1799                         cls.demo_lastcsprogscrc = -1;
1800                 }
1801                 else
1802                         Con_Print ("ERROR: couldn't open.\n");
1803         }
1804 }
1805
1806 void CL_ValidateState(entity_state_t *s)
1807 {
1808         dp_model_t *model;
1809
1810         if (!s->active)
1811                 return;
1812
1813         if (s->modelindex >= MAX_MODELS)
1814                 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1815
1816         // these warnings are only warnings, no corrections are made to the state
1817         // because states are often copied for decoding, which otherwise would
1818         // propogate some of the corrections accidentally
1819         // (this used to happen, sometimes affecting skin and frame)
1820
1821         // colormap is client index + 1
1822         if (!(s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1823                 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1824
1825         model = cl.model_precache[s->modelindex];
1826         if (model && model->type && s->frame >= model->numframes)
1827                 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1828         if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1829                 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1830 }
1831
1832 void CL_MoveLerpEntityStates(entity_t *ent)
1833 {
1834         float odelta[3], adelta[3];
1835         VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1836         VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1837         if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1838         {
1839                 // reset all persistent stuff if this is a new entity
1840                 ent->persistent.lerpdeltatime = 0;
1841                 ent->persistent.lerpstarttime = cl.mtime[1];
1842                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1843                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1844                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1845                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1846                 // reset animation interpolation as well
1847                 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
1848                 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
1849                 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
1850                 ent->render.shadertime = cl.time;
1851                 // reset various persistent stuff
1852                 ent->persistent.muzzleflash = 0;
1853                 ent->persistent.trail_allowed = false;
1854         }
1855         else if ((ent->state_previous.effects & EF_TELEPORT_BIT) != (ent->state_current.effects & EF_TELEPORT_BIT))
1856         {
1857                 // don't interpolate the move
1858                 ent->persistent.lerpdeltatime = 0;
1859                 ent->persistent.lerpstarttime = cl.mtime[1];
1860                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1861                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1862                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1863                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1864                 ent->persistent.trail_allowed = false;
1865
1866                 if(ent->state_current.frame != ent->state_previous.frame)
1867                 {
1868                         // if we ALSO changed animation frame in the process (but ONLY then!)
1869                         // then let's reset the animation interpolation too
1870                         ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
1871                         ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
1872                         ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
1873                 }
1874
1875                 // note that this case must do everything the following case does too
1876         }
1877         else if (DotProduct(odelta, odelta) > 1000*1000
1878                 || (cl.fixangle[0] && !cl.fixangle[1])
1879                 || (ent->state_previous.tagindex != ent->state_current.tagindex)
1880                 || (ent->state_previous.tagentity != ent->state_current.tagentity))
1881         {
1882                 // don't interpolate the move
1883                 // (the fixangle[] check detects teleports, but not constant fixangles
1884                 //  such as when spectating)
1885                 ent->persistent.lerpdeltatime = 0;
1886                 ent->persistent.lerpstarttime = cl.mtime[1];
1887                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1888                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1889                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1890                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1891                 ent->persistent.trail_allowed = false;
1892         }
1893         else if (ent->state_current.flags & RENDER_STEP)
1894         {
1895                 // monster interpolation
1896                 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1897                 {
1898                         ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
1899                         ent->persistent.lerpstarttime = cl.mtime[1];
1900                         VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1901                         VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1902                         VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1903                         VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1904                 }
1905         }
1906         else
1907         {
1908                 // not a monster
1909                 ent->persistent.lerpstarttime = ent->state_previous.time;
1910                 // no lerp if it's singleplayer
1911                 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
1912                         ent->persistent.lerpdeltatime = 0;
1913                 else
1914                         ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
1915                 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1916                 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1917                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1918                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1919         }
1920         // trigger muzzleflash effect if necessary
1921         if (ent->state_current.effects & EF_MUZZLEFLASH)
1922                 ent->persistent.muzzleflash = 1;
1923 }
1924
1925 /*
1926 ==================
1927 CL_ParseBaseline
1928 ==================
1929 */
1930 void CL_ParseBaseline (entity_t *ent, int large)
1931 {
1932         int i;
1933
1934         ent->state_baseline = defaultstate;
1935         // FIXME: set ent->state_baseline.number?
1936         ent->state_baseline.active = true;
1937         if (large)
1938         {
1939                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1940                 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
1941         }
1942         else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1943         {
1944                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1945                 ent->state_baseline.frame = MSG_ReadByte ();
1946         }
1947         else
1948         {
1949                 ent->state_baseline.modelindex = MSG_ReadByte ();
1950                 ent->state_baseline.frame = MSG_ReadByte ();
1951         }
1952         ent->state_baseline.colormap = MSG_ReadByte();
1953         ent->state_baseline.skin = MSG_ReadByte();
1954         for (i = 0;i < 3;i++)
1955         {
1956                 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
1957                 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
1958         }
1959         ent->state_previous = ent->state_current = ent->state_baseline;
1960 }
1961
1962
1963 /*
1964 ==================
1965 CL_ParseClientdata
1966
1967 Server information pertaining to this client only
1968 ==================
1969 */
1970 void CL_ParseClientdata (void)
1971 {
1972         int i, bits;
1973
1974         VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
1975         VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
1976         VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
1977         cl.mviewzoom[1] = cl.mviewzoom[0];
1978
1979         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1980         {
1981                 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
1982                 cl.stats[STAT_ITEMS] = 0;
1983                 cl.stats[STAT_VIEWZOOM] = 255;
1984         }
1985         cl.idealpitch = 0;
1986         cl.mpunchangle[0][0] = 0;
1987         cl.mpunchangle[0][1] = 0;
1988         cl.mpunchangle[0][2] = 0;
1989         cl.mpunchvector[0][0] = 0;
1990         cl.mpunchvector[0][1] = 0;
1991         cl.mpunchvector[0][2] = 0;
1992         cl.mvelocity[0][0] = 0;
1993         cl.mvelocity[0][1] = 0;
1994         cl.mvelocity[0][2] = 0;
1995         cl.mviewzoom[0] = 1;
1996
1997         bits = (unsigned short) MSG_ReadShort ();
1998         if (bits & SU_EXTEND1)
1999                 bits |= (MSG_ReadByte() << 16);
2000         if (bits & SU_EXTEND2)
2001                 bits |= (MSG_ReadByte() << 24);
2002
2003         if (bits & SU_VIEWHEIGHT)
2004                 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
2005
2006         if (bits & SU_IDEALPITCH)
2007                 cl.idealpitch = MSG_ReadChar ();
2008
2009         for (i = 0;i < 3;i++)
2010         {
2011                 if (bits & (SU_PUNCH1<<i) )
2012                 {
2013                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2014                                 cl.mpunchangle[0][i] = MSG_ReadChar();
2015                         else
2016                                 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
2017                 }
2018                 if (bits & (SU_PUNCHVEC1<<i))
2019                 {
2020                         if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2021                                 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
2022                         else
2023                                 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
2024                 }
2025                 if (bits & (SU_VELOCITY1<<i) )
2026                 {
2027                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2028                                 cl.mvelocity[0][i] = MSG_ReadChar()*16;
2029                         else
2030                                 cl.mvelocity[0][i] = MSG_ReadCoord32f();
2031                 }
2032         }
2033
2034         // LordHavoc: hipnotic demos don't have this bit set but should
2035         if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2036                 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
2037
2038         cl.onground = (bits & SU_ONGROUND) != 0;
2039         cl.inwater = (bits & SU_INWATER) != 0;
2040
2041         if (cls.protocol == PROTOCOL_DARKPLACES5)
2042         {
2043                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
2044                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
2045                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
2046                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
2047                 cl.stats[STAT_AMMO] = MSG_ReadShort();
2048                 cl.stats[STAT_SHELLS] = MSG_ReadShort();
2049                 cl.stats[STAT_NAILS] = MSG_ReadShort();
2050                 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
2051                 cl.stats[STAT_CELLS] = MSG_ReadShort();
2052                 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
2053         }
2054         else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2055         {
2056                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
2057                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
2058                 if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2059                         cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort() : 0;
2060                 else
2061                         cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
2062                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
2063                 cl.stats[STAT_AMMO] = MSG_ReadByte();
2064                 cl.stats[STAT_SHELLS] = MSG_ReadByte();
2065                 cl.stats[STAT_NAILS] = MSG_ReadByte();
2066                 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
2067                 cl.stats[STAT_CELLS] = MSG_ReadByte();
2068                 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
2069                         cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
2070                 else
2071                         cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
2072         }
2073
2074         if (bits & SU_VIEWZOOM)
2075         {
2076                 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2077                         cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
2078                 else
2079                         cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
2080         }
2081
2082         // viewzoom interpolation
2083         cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
2084 }
2085
2086 /*
2087 =====================
2088 CL_ParseStatic
2089 =====================
2090 */
2091 void CL_ParseStatic (int large)
2092 {
2093         entity_t *ent;
2094
2095         if (cl.num_static_entities >= cl.max_static_entities)
2096                 Host_Error ("Too many static entities");
2097         ent = &cl.static_entities[cl.num_static_entities++];
2098         CL_ParseBaseline (ent, large);
2099
2100         if (ent->state_baseline.modelindex == 0)
2101         {
2102                 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
2103                 cl.num_static_entities--;
2104                 // This is definitely a cheesy way to conserve resources...
2105                 return;
2106         }
2107
2108 // copy it to the current state
2109         ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
2110         ent->render.framegroupblend[0].frame = ent->state_baseline.frame;
2111         ent->render.framegroupblend[0].lerp = 1;
2112         // make torchs play out of sync
2113         ent->render.framegroupblend[0].start = lhrandom(-10, -1);
2114         ent->render.skinnum = ent->state_baseline.skin;
2115         ent->render.effects = ent->state_baseline.effects;
2116         ent->render.alpha = 1;
2117
2118         //VectorCopy (ent->state_baseline.origin, ent->render.origin);
2119         //VectorCopy (ent->state_baseline.angles, ent->render.angles);
2120
2121         Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
2122         CL_UpdateRenderEntity(&ent->render);
2123 }
2124
2125 /*
2126 ===================
2127 CL_ParseStaticSound
2128 ===================
2129 */
2130 void CL_ParseStaticSound (int large)
2131 {
2132         vec3_t          org;
2133         int                     sound_num, vol, atten;
2134
2135         MSG_ReadVector(org, cls.protocol);
2136         if (large || cls.protocol == PROTOCOL_NEHAHRABJP2)
2137                 sound_num = (unsigned short) MSG_ReadShort ();
2138         else
2139                 sound_num = MSG_ReadByte ();
2140         vol = MSG_ReadByte ();
2141         atten = MSG_ReadByte ();
2142
2143         S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
2144 }
2145
2146 void CL_ParseEffect (void)
2147 {
2148         vec3_t          org;
2149         int                     modelindex, startframe, framecount, framerate;
2150
2151         MSG_ReadVector(org, cls.protocol);
2152         modelindex = MSG_ReadByte ();
2153         startframe = MSG_ReadByte ();
2154         framecount = MSG_ReadByte ();
2155         framerate = MSG_ReadByte ();
2156
2157         CL_Effect(org, modelindex, startframe, framecount, framerate);
2158 }
2159
2160 void CL_ParseEffect2 (void)
2161 {
2162         vec3_t          org;
2163         int                     modelindex, startframe, framecount, framerate;
2164
2165         MSG_ReadVector(org, cls.protocol);
2166         modelindex = (unsigned short) MSG_ReadShort ();
2167         startframe = (unsigned short) MSG_ReadShort ();
2168         framecount = MSG_ReadByte ();
2169         framerate = MSG_ReadByte ();
2170
2171         CL_Effect(org, modelindex, startframe, framecount, framerate);
2172 }
2173
2174 void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning)
2175 {
2176         int i;
2177         beam_t *b = NULL;
2178
2179         if (ent >= MAX_EDICTS)
2180         {
2181                 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
2182                 ent = 0;
2183         }
2184
2185         if (ent >= cl.max_entities)
2186                 CL_ExpandEntities(ent);
2187
2188         // override any beam with the same entity
2189         i = cl.max_beams;
2190         if (ent)
2191                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2192                         if (b->entity == ent)
2193                                 break;
2194         // if the entity was not found then just replace an unused beam
2195         if (i == cl.max_beams)
2196                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2197                         if (!b->model)
2198                                 break;
2199         if (i < cl.max_beams)
2200         {
2201                 cl.num_beams = max(cl.num_beams, i + 1);
2202                 b->entity = ent;
2203                 b->lightning = lightning;
2204                 b->model = m;
2205                 b->endtime = cl.mtime[0] + 0.2;
2206                 VectorCopy (start, b->start);
2207                 VectorCopy (end, b->end);
2208         }
2209         else
2210                 Con_Print("beam list overflow!\n");
2211 }
2212
2213 void CL_ParseBeam (dp_model_t *m, int lightning)
2214 {
2215         int ent;
2216         vec3_t start, end;
2217
2218         ent = (unsigned short) MSG_ReadShort ();
2219         MSG_ReadVector(start, cls.protocol);
2220         MSG_ReadVector(end, cls.protocol);
2221
2222         if (ent >= MAX_EDICTS)
2223         {
2224                 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2225                 ent = 0;
2226         }
2227
2228         CL_NewBeam(ent, start, end, m, lightning);
2229 }
2230
2231 void CL_ParseTempEntity(void)
2232 {
2233         int type;
2234         vec3_t pos, pos2;
2235         vec3_t vel1, vel2;
2236         vec3_t dir;
2237         vec3_t color;
2238         int rnd;
2239         int colorStart, colorLength, count;
2240         float velspeed, radius;
2241         unsigned char *tempcolor;
2242         matrix4x4_t tempmatrix;
2243
2244         if (cls.protocol == PROTOCOL_QUAKEWORLD)
2245         {
2246                 type = MSG_ReadByte();
2247                 switch (type)
2248                 {
2249                 case QW_TE_WIZSPIKE:
2250                         // spike hitting wall
2251                         MSG_ReadVector(pos, cls.protocol);
2252                         CL_FindNonSolidLocation(pos, pos, 4);
2253                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2254                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2255                         break;
2256
2257                 case QW_TE_KNIGHTSPIKE:
2258                         // spike hitting wall
2259                         MSG_ReadVector(pos, cls.protocol);
2260                         CL_FindNonSolidLocation(pos, pos, 4);
2261                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2262                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2263                         break;
2264
2265                 case QW_TE_SPIKE:
2266                         // spike hitting wall
2267                         MSG_ReadVector(pos, cls.protocol);
2268                         CL_FindNonSolidLocation(pos, pos, 4);
2269                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2270                         if (rand() % 5)
2271                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2272                         else
2273                         {
2274                                 rnd = rand() & 3;
2275                                 if (rnd == 1)
2276                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2277                                 else if (rnd == 2)
2278                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2279                                 else
2280                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2281                         }
2282                         break;
2283                 case QW_TE_SUPERSPIKE:
2284                         // super spike hitting wall
2285                         MSG_ReadVector(pos, cls.protocol);
2286                         CL_FindNonSolidLocation(pos, pos, 4);
2287                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2288                         if (rand() % 5)
2289                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2290                         else
2291                         {
2292                                 rnd = rand() & 3;
2293                                 if (rnd == 1)
2294                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2295                                 else if (rnd == 2)
2296                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2297                                 else
2298                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2299                         }
2300                         break;
2301
2302                 case QW_TE_EXPLOSION:
2303                         // rocket explosion
2304                         MSG_ReadVector(pos, cls.protocol);
2305                         CL_FindNonSolidLocation(pos, pos, 10);
2306                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2307                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2308                         CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2309                         break;
2310
2311                 case QW_TE_TAREXPLOSION:
2312                         // tarbaby explosion
2313                         MSG_ReadVector(pos, cls.protocol);
2314                         CL_FindNonSolidLocation(pos, pos, 10);
2315                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2316                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2317                         break;
2318
2319                 case QW_TE_LIGHTNING1:
2320                         // lightning bolts
2321                         CL_ParseBeam(cl.model_bolt, true);
2322                         break;
2323
2324                 case QW_TE_LIGHTNING2:
2325                         // lightning bolts
2326                         CL_ParseBeam(cl.model_bolt2, true);
2327                         break;
2328
2329                 case QW_TE_LIGHTNING3:
2330                         // lightning bolts
2331                         CL_ParseBeam(cl.model_bolt3, false);
2332                         break;
2333
2334                 case QW_TE_LAVASPLASH:
2335                         MSG_ReadVector(pos, cls.protocol);
2336                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2337                         break;
2338
2339                 case QW_TE_TELEPORT:
2340                         MSG_ReadVector(pos, cls.protocol);
2341                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2342                         break;
2343
2344                 case QW_TE_GUNSHOT:
2345                         // bullet hitting wall
2346                         radius = MSG_ReadByte();
2347                         MSG_ReadVector(pos, cls.protocol);
2348                         CL_FindNonSolidLocation(pos, pos, 4);
2349                         VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2350                         VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2351                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2352                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2353                         {
2354                                 if (rand() % 5)
2355                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2356                                 else
2357                                 {
2358                                         rnd = rand() & 3;
2359                                         if (rnd == 1)
2360                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2361                                         else if (rnd == 2)
2362                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2363                                         else
2364                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2365                                 }
2366                         }
2367                         break;
2368
2369                 case QW_TE_BLOOD:
2370                         count = MSG_ReadByte();
2371                         MSG_ReadVector(pos, cls.protocol);
2372                         CL_FindNonSolidLocation(pos, pos, 4);
2373                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2374                         break;
2375
2376                 case QW_TE_LIGHTNINGBLOOD:
2377                         MSG_ReadVector(pos, cls.protocol);
2378                         CL_FindNonSolidLocation(pos, pos, 4);
2379                         CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2380                         break;
2381
2382                 default:
2383                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2384                 }
2385         }
2386         else
2387         {
2388                 type = MSG_ReadByte();
2389                 switch (type)
2390                 {
2391                 case TE_WIZSPIKE:
2392                         // spike hitting wall
2393                         MSG_ReadVector(pos, cls.protocol);
2394                         CL_FindNonSolidLocation(pos, pos, 4);
2395                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2396                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2397                         break;
2398
2399                 case TE_KNIGHTSPIKE:
2400                         // spike hitting wall
2401                         MSG_ReadVector(pos, cls.protocol);
2402                         CL_FindNonSolidLocation(pos, pos, 4);
2403                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2404                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2405                         break;
2406
2407                 case TE_SPIKE:
2408                         // spike hitting wall
2409                         MSG_ReadVector(pos, cls.protocol);
2410                         CL_FindNonSolidLocation(pos, pos, 4);
2411                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2412                         if (rand() % 5)
2413                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2414                         else
2415                         {
2416                                 rnd = rand() & 3;
2417                                 if (rnd == 1)
2418                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2419                                 else if (rnd == 2)
2420                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2421                                 else
2422                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2423                         }
2424                         break;
2425                 case TE_SPIKEQUAD:
2426                         // quad spike hitting wall
2427                         MSG_ReadVector(pos, cls.protocol);
2428                         CL_FindNonSolidLocation(pos, pos, 4);
2429                         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2430                         if (rand() % 5)
2431                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2432                         else
2433                         {
2434                                 rnd = rand() & 3;
2435                                 if (rnd == 1)
2436                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2437                                 else if (rnd == 2)
2438                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2439                                 else
2440                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2441                         }
2442                         break;
2443                 case TE_SUPERSPIKE:
2444                         // super spike hitting wall
2445                         MSG_ReadVector(pos, cls.protocol);
2446                         CL_FindNonSolidLocation(pos, pos, 4);
2447                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2448                         if (rand() % 5)
2449                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2450                         else
2451                         {
2452                                 rnd = rand() & 3;
2453                                 if (rnd == 1)
2454                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2455                                 else if (rnd == 2)
2456                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2457                                 else
2458                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2459                         }
2460                         break;
2461                 case TE_SUPERSPIKEQUAD:
2462                         // quad super spike hitting wall
2463                         MSG_ReadVector(pos, cls.protocol);
2464                         CL_FindNonSolidLocation(pos, pos, 4);
2465                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2466                         if (rand() % 5)
2467                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2468                         else
2469                         {
2470                                 rnd = rand() & 3;
2471                                 if (rnd == 1)
2472                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2473                                 else if (rnd == 2)
2474                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2475                                 else
2476                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2477                         }
2478                         break;
2479                         // LordHavoc: added for improved blood splatters
2480                 case TE_BLOOD:
2481                         // blood puff
2482                         MSG_ReadVector(pos, cls.protocol);
2483                         CL_FindNonSolidLocation(pos, pos, 4);
2484                         dir[0] = MSG_ReadChar();
2485                         dir[1] = MSG_ReadChar();
2486                         dir[2] = MSG_ReadChar();
2487                         count = MSG_ReadByte();
2488                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2489                         break;
2490                 case TE_SPARK:
2491                         // spark shower
2492                         MSG_ReadVector(pos, cls.protocol);
2493                         CL_FindNonSolidLocation(pos, pos, 4);
2494                         dir[0] = MSG_ReadChar();
2495                         dir[1] = MSG_ReadChar();
2496                         dir[2] = MSG_ReadChar();
2497                         count = MSG_ReadByte();
2498                         CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2499                         break;
2500                 case TE_PLASMABURN:
2501                         MSG_ReadVector(pos, cls.protocol);
2502                         CL_FindNonSolidLocation(pos, pos, 4);
2503                         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2504                         break;
2505                         // LordHavoc: added for improved gore
2506                 case TE_BLOODSHOWER:
2507                         // vaporized body
2508                         MSG_ReadVector(pos, cls.protocol); // mins
2509                         MSG_ReadVector(pos2, cls.protocol); // maxs
2510                         velspeed = MSG_ReadCoord(cls.protocol); // speed
2511                         count = (unsigned short) MSG_ReadShort(); // number of particles
2512                         vel1[0] = -velspeed;
2513                         vel1[1] = -velspeed;
2514                         vel1[2] = -velspeed;
2515                         vel2[0] = velspeed;
2516                         vel2[1] = velspeed;
2517                         vel2[2] = velspeed;
2518                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2519                         break;
2520
2521                 case TE_PARTICLECUBE:
2522                         // general purpose particle effect
2523                         MSG_ReadVector(pos, cls.protocol); // mins
2524                         MSG_ReadVector(pos2, cls.protocol); // maxs
2525                         MSG_ReadVector(dir, cls.protocol); // dir
2526                         count = (unsigned short) MSG_ReadShort(); // number of particles
2527                         colorStart = MSG_ReadByte(); // color
2528                         colorLength = MSG_ReadByte(); // gravity (1 or 0)
2529                         velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2530                         CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2531                         break;
2532
2533                 case TE_PARTICLERAIN:
2534                         // general purpose particle effect
2535                         MSG_ReadVector(pos, cls.protocol); // mins
2536                         MSG_ReadVector(pos2, cls.protocol); // maxs
2537                         MSG_ReadVector(dir, cls.protocol); // dir
2538                         count = (unsigned short) MSG_ReadShort(); // number of particles
2539                         colorStart = MSG_ReadByte(); // color
2540                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2541                         break;
2542
2543                 case TE_PARTICLESNOW:
2544                         // general purpose particle effect
2545                         MSG_ReadVector(pos, cls.protocol); // mins
2546                         MSG_ReadVector(pos2, cls.protocol); // maxs
2547                         MSG_ReadVector(dir, cls.protocol); // dir
2548                         count = (unsigned short) MSG_ReadShort(); // number of particles
2549                         colorStart = MSG_ReadByte(); // color
2550                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2551                         break;
2552
2553                 case TE_GUNSHOT:
2554                         // bullet hitting wall
2555                         MSG_ReadVector(pos, cls.protocol);
2556                         CL_FindNonSolidLocation(pos, pos, 4);
2557                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2558                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2559                         {
2560                                 if (rand() % 5)
2561                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2562                                 else
2563                                 {
2564                                         rnd = rand() & 3;
2565                                         if (rnd == 1)
2566                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2567                                         else if (rnd == 2)
2568                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2569                                         else
2570                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2571                                 }
2572                         }
2573                         break;
2574
2575                 case TE_GUNSHOTQUAD:
2576                         // quad bullet hitting wall
2577                         MSG_ReadVector(pos, cls.protocol);
2578                         CL_FindNonSolidLocation(pos, pos, 4);
2579                         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2580                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2581                         {
2582                                 if (rand() % 5)
2583                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2584                                 else
2585                                 {
2586                                         rnd = rand() & 3;
2587                                         if (rnd == 1)
2588                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2589                                         else if (rnd == 2)
2590                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2591                                         else
2592                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2593                                 }
2594                         }
2595                         break;
2596
2597                 case TE_EXPLOSION:
2598                         // rocket explosion
2599                         MSG_ReadVector(pos, cls.protocol);
2600                         CL_FindNonSolidLocation(pos, pos, 10);
2601                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2602                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2603                         break;
2604
2605                 case TE_EXPLOSIONQUAD:
2606                         // quad rocket explosion
2607                         MSG_ReadVector(pos, cls.protocol);
2608                         CL_FindNonSolidLocation(pos, pos, 10);
2609                         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2610                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2611                         break;
2612
2613                 case TE_EXPLOSION3:
2614                         // Nehahra movie colored lighting explosion
2615                         MSG_ReadVector(pos, cls.protocol);
2616                         CL_FindNonSolidLocation(pos, pos, 10);
2617                         color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2618                         color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2619                         color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2620                         CL_ParticleExplosion(pos);
2621                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2622                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2623                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2624                         break;
2625
2626                 case TE_EXPLOSIONRGB:
2627                         // colored lighting explosion
2628                         MSG_ReadVector(pos, cls.protocol);
2629                         CL_FindNonSolidLocation(pos, pos, 10);
2630                         CL_ParticleExplosion(pos);
2631                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2632                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2633                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2634                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2635                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2636                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2637                         break;
2638
2639                 case TE_TAREXPLOSION:
2640                         // tarbaby explosion
2641                         MSG_ReadVector(pos, cls.protocol);
2642                         CL_FindNonSolidLocation(pos, pos, 10);
2643                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2644                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2645                         break;
2646
2647                 case TE_SMALLFLASH:
2648                         MSG_ReadVector(pos, cls.protocol);
2649                         CL_FindNonSolidLocation(pos, pos, 10);
2650                         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2651                         break;
2652
2653                 case TE_CUSTOMFLASH:
2654                         MSG_ReadVector(pos, cls.protocol);
2655                         CL_FindNonSolidLocation(pos, pos, 4);
2656                         radius = (MSG_ReadByte() + 1) * 8;
2657                         velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2658                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2659                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2660                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2661                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2662                         CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2663                         break;
2664
2665                 case TE_FLAMEJET:
2666                         MSG_ReadVector(pos, cls.protocol);
2667                         MSG_ReadVector(dir, cls.protocol);
2668                         count = MSG_ReadByte();
2669                         CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2670                         break;
2671
2672                 case TE_LIGHTNING1:
2673                         // lightning bolts
2674                         CL_ParseBeam(cl.model_bolt, true);
2675                         break;
2676
2677                 case TE_LIGHTNING2:
2678                         // lightning bolts
2679                         CL_ParseBeam(cl.model_bolt2, true);
2680                         break;
2681
2682                 case TE_LIGHTNING3:
2683                         // lightning bolts
2684                         CL_ParseBeam(cl.model_bolt3, false);
2685                         break;
2686
2687         // PGM 01/21/97
2688                 case TE_BEAM:
2689                         // grappling hook beam
2690                         CL_ParseBeam(cl.model_beam, false);
2691                         break;
2692         // PGM 01/21/97
2693
2694         // LordHavoc: for compatibility with the Nehahra movie...
2695                 case TE_LIGHTNING4NEH:
2696                         CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, NULL), false);
2697                         break;
2698
2699                 case TE_LAVASPLASH:
2700                         MSG_ReadVector(pos, cls.protocol);
2701                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2702                         break;
2703
2704                 case TE_TELEPORT:
2705                         MSG_ReadVector(pos, cls.protocol);
2706                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2707                         break;
2708
2709                 case TE_EXPLOSION2:
2710                         // color mapped explosion
2711                         MSG_ReadVector(pos, cls.protocol);
2712                         CL_FindNonSolidLocation(pos, pos, 10);
2713                         colorStart = MSG_ReadByte();
2714                         colorLength = MSG_ReadByte();
2715                         CL_ParticleExplosion2(pos, colorStart, colorLength);
2716                         tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2717                         color[0] = tempcolor[0] * (2.0f / 255.0f);
2718                         color[1] = tempcolor[1] * (2.0f / 255.0f);
2719                         color[2] = tempcolor[2] * (2.0f / 255.0f);
2720                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2721                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2722                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2723                         break;
2724
2725                 case TE_TEI_G3:
2726                         MSG_ReadVector(pos, cls.protocol);
2727                         MSG_ReadVector(pos2, cls.protocol);
2728                         MSG_ReadVector(dir, cls.protocol);
2729                         CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2730                         break;
2731
2732                 case TE_TEI_SMOKE:
2733                         MSG_ReadVector(pos, cls.protocol);
2734                         MSG_ReadVector(dir, cls.protocol);
2735                         count = MSG_ReadByte();
2736                         CL_FindNonSolidLocation(pos, pos, 4);
2737                         CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2738                         break;
2739
2740                 case TE_TEI_BIGEXPLOSION:
2741                         MSG_ReadVector(pos, cls.protocol);
2742                         CL_FindNonSolidLocation(pos, pos, 10);
2743                         CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2744                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2745                         break;
2746
2747                 case TE_TEI_PLASMAHIT:
2748                         MSG_ReadVector(pos, cls.protocol);
2749                         MSG_ReadVector(dir, cls.protocol);
2750                         count = MSG_ReadByte();
2751                         CL_FindNonSolidLocation(pos, pos, 5);
2752                         CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2753                         break;
2754
2755                 default:
2756                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2757                 }
2758         }
2759 }
2760
2761 void CL_ParseTrailParticles(void)
2762 {
2763         int entityindex;
2764         int effectindex;
2765         vec3_t start, end;
2766         entityindex = (unsigned short)MSG_ReadShort();
2767         if (entityindex >= MAX_EDICTS)
2768                 entityindex = 0;
2769         if (entityindex >= cl.max_entities)
2770                 CL_ExpandEntities(entityindex);
2771         effectindex = (unsigned short)MSG_ReadShort();
2772         MSG_ReadVector(start, cls.protocol);
2773         MSG_ReadVector(end, cls.protocol);
2774         CL_ParticleEffect(effectindex, VectorDistance(start, end), start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2775 }
2776
2777 void CL_ParsePointParticles(void)
2778 {
2779         int effectindex, count;
2780         vec3_t origin, velocity;
2781         effectindex = (unsigned short)MSG_ReadShort();
2782         MSG_ReadVector(origin, cls.protocol);
2783         MSG_ReadVector(velocity, cls.protocol);
2784         count = (unsigned short)MSG_ReadShort();
2785         CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2786 }
2787
2788 void CL_ParsePointParticles1(void)
2789 {
2790         int effectindex;
2791         vec3_t origin;
2792         effectindex = (unsigned short)MSG_ReadShort();
2793         MSG_ReadVector(origin, cls.protocol);
2794         CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2795 }
2796
2797 typedef struct cl_iplog_item_s
2798 {
2799         char *address;
2800         char *name;
2801 }
2802 cl_iplog_item_t;
2803
2804 static qboolean cl_iplog_loaded = false;
2805 static int cl_iplog_numitems = 0;
2806 static int cl_iplog_maxitems = 0;
2807 static cl_iplog_item_t *cl_iplog_items;
2808
2809 static void CL_IPLog_Load(void);
2810 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2811 {
2812         int i;
2813         if (!address || !address[0] || !name || !name[0])
2814                 return;
2815         if (!cl_iplog_loaded)
2816                 CL_IPLog_Load();
2817         if (developer.integer >= 100)
2818                 Con_Printf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
2819         // see if it already exists
2820         if (checkexisting)
2821         {
2822                 for (i = 0;i < cl_iplog_numitems;i++)
2823                 {
2824                         if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
2825                         {
2826                                 if (developer.integer >= 100)
2827                                         Con_Printf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2828                                 return;
2829                         }
2830                 }
2831         }
2832         // it does not already exist in the iplog, so add it
2833         if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
2834         {
2835                 cl_iplog_item_t *olditems = cl_iplog_items;
2836                 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
2837                 cl_iplog_items = (cl_iplog_item_t *) Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
2838                 if (olditems)
2839                 {
2840                         if (cl_iplog_numitems)
2841                                 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
2842                         Mem_Free(olditems);
2843                 }
2844         }
2845         cl_iplog_items[cl_iplog_numitems].address = (char *) Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
2846         cl_iplog_items[cl_iplog_numitems].name = (char *) Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
2847         strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, strlen(address) + 1);
2848         // TODO: maybe it would be better to strip weird characters from name when
2849         // copying it here rather than using a straight strcpy?
2850         strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, strlen(name) + 1);
2851         cl_iplog_numitems++;
2852         if (addtofile)
2853         {
2854                 // add it to the iplog.txt file
2855                 // TODO: this ought to open the one in the userpath version of the base
2856                 // gamedir, not the current gamedir
2857                 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
2858                 if (developer.integer >= 100)
2859                         Con_Printf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
2860         }
2861 }
2862
2863 static void CL_IPLog_Load(void)
2864 {
2865         int i, len, linenumber;
2866         char *text, *textend;
2867         unsigned char *filedata;
2868         fs_offset_t filesize;
2869         char line[MAX_INPUTLINE];
2870         char address[MAX_INPUTLINE];
2871         cl_iplog_loaded = true;
2872         // TODO: this ought to open the one in the userpath version of the base
2873         // gamedir, not the current gamedir
2874         filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
2875         if (!filedata)
2876                 return;
2877         text = (char *)filedata;
2878         textend = text + filesize;
2879         for (linenumber = 1;text < textend;linenumber++)
2880         {
2881                 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
2882                         if (len < (int)sizeof(line) - 1)
2883                                 line[len++] = *text;
2884                 line[len] = 0;
2885                 if (text < textend && *text == '\r' && text[1] == '\n')
2886                         text++;
2887                 if (text < textend && *text == '\n')
2888                         text++;
2889                 if (line[0] == '/' && line[1] == '/')
2890                         continue; // skip comments if anyone happens to add them
2891                 for (i = 0;i < len && !ISWHITESPACE(line[i]);i++)
2892                         address[i] = line[i];
2893                 address[i] = 0;
2894                 // skip exactly one space character
2895                 i++;
2896                 // address contains the address with termination,
2897                 // line + i contains the name with termination
2898                 if (address[0] && line[i])
2899                         CL_IPLog_Add(address, line + i, false, false);
2900                 else
2901                         Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
2902         }
2903 }
2904
2905 static void CL_IPLog_List_f(void)
2906 {
2907         int i, j;
2908         const char *addressprefix;
2909         if (Cmd_Argc() > 2)
2910         {
2911                 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
2912                 return;
2913         }
2914         addressprefix = "";
2915         if (Cmd_Argc() >= 2)
2916                 addressprefix = Cmd_Argv(1);
2917         if (!cl_iplog_loaded)
2918                 CL_IPLog_Load();
2919         if (addressprefix && addressprefix[0])
2920                 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
2921         else
2922                 Con_Printf("Listing all iplog entries\n");
2923         Con_Printf("address         name\n");
2924         for (i = 0;i < cl_iplog_numitems;i++)
2925         {
2926                 if (addressprefix && addressprefix[0])
2927                 {
2928                         for (j = 0;addressprefix[j];j++)
2929                                 if (addressprefix[j] != cl_iplog_items[i].address[j])
2930                                         break;
2931                         // if this address does not begin with the addressprefix string
2932                         // simply omit it from the output
2933                         if (addressprefix[j])
2934                                 continue;
2935                 }
2936                 // if name is less than 15 characters, left justify it and pad
2937                 // if name is more than 15 characters, print all of it, not worrying
2938                 // about the fact it will misalign the columns
2939                 if (strlen(cl_iplog_items[i].address) < 15)
2940                         Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2941                 else
2942                         Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2943         }
2944 }
2945
2946 // look for anything interesting like player IP addresses or ping reports
2947 qboolean CL_ExaminePrintString(const char *text)
2948 {
2949         int len;
2950         const char *t;
2951         char temp[MAX_INPUTLINE];
2952         if (!strcmp(text, "Client ping times:\n"))
2953         {
2954                 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2955                 // hide ping reports in demos
2956                 if (cls.demoplayback)
2957                         cl.parsingtextexpectingpingforscores = 1;
2958                 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
2959                         ;
2960                 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
2961                 {
2962                         Con_Printf("ping reply but empty scoreboard?!?\n");
2963                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2964                         cl.parsingtextexpectingpingforscores = 0;
2965                 }
2966                 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
2967                 return !cl.parsingtextexpectingpingforscores;
2968         }
2969         if (!strncmp(text, "host:    ", 9))
2970         {
2971                 // cl.parsingtextexpectingpingforscores = false; // really?
2972                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
2973                 cl.parsingtextplayerindex = 0;
2974                 return true;
2975         }
2976         if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
2977         {
2978                 // if anything goes wrong, we'll assume this is not a ping report
2979                 qboolean expected = cl.parsingtextexpectingpingforscores;
2980                 cl.parsingtextexpectingpingforscores = 0;
2981                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2982                 t = text;
2983                 while (*t == ' ')
2984                         t++;
2985                 if ((*t >= '0' && *t <= '9') || *t == '-')
2986                 {
2987                         int ping = atoi(t);
2988                         while ((*t >= '0' && *t <= '9') || *t == '-')
2989                                 t++;
2990                         if (*t == ' ')
2991                         {
2992                                 int charindex = 0;
2993                                 t++;
2994                                 if(cl.parsingtextplayerindex < cl.maxclients)
2995                                 {
2996                                         for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
2997                                                 ;
2998                                         // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
2999                                         //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
3000                                         if (t[charindex] == '\n')
3001                                         {
3002                                                 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
3003                                                 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
3004                                                         ;
3005                                                 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
3006                                                 {
3007                                                         // we parsed a valid ping entry, so expect another to follow
3008                                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3009                                                         cl.parsingtextexpectingpingforscores = expected;
3010                                                 }
3011                                                 return !expected;
3012                                         }
3013                                 }
3014                                 if (!strncmp(t, "unconnected\n", 12))
3015                                 {
3016                                         // just ignore
3017                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3018                                         cl.parsingtextexpectingpingforscores = expected;
3019                                         return !expected;
3020                                 }
3021                                 else
3022                                         Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
3023                         }
3024                 }
3025         }
3026         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
3027         {
3028                 if (!strncmp(text, "players: ", 9))
3029                 {
3030                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3031                         cl.parsingtextplayerindex = 0;
3032                         return true;
3033                 }
3034                 else if (!strstr(text, ": "))
3035                 {
3036                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
3037                         return true;
3038                 }
3039         }
3040         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
3041         {
3042                 // if anything goes wrong, we'll assume this is not a status report
3043                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3044                 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
3045                 {
3046                         t = text + 1;
3047                         cl.parsingtextplayerindex = atoi(t) - 1;
3048                         while (*t >= '0' && *t <= '9')
3049                                 t++;
3050                         if (*t == ' ')
3051                         {
3052                                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
3053                                 return true;
3054                         }
3055                         // the player name follows here, along with frags and time
3056                 }
3057         }
3058         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
3059         {
3060                 // if anything goes wrong, we'll assume this is not a status report
3061                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3062                 if (text[0] == ' ')
3063                 {
3064                         t = text;
3065                         while (*t == ' ')
3066                                 t++;
3067                         for (len = 0;*t && *t != '\n';t++)
3068                                 if (len < (int)sizeof(temp) - 1)
3069                                         temp[len++] = *t;
3070                         temp[len] = 0;
3071                         // botclient is perfectly valid, but we don't care about bots
3072                         // also don't try to look up the name of an invalid player index
3073                         if (strcmp(temp, "botclient")
3074                          && cl.parsingtextplayerindex >= 0
3075                          && cl.parsingtextplayerindex < cl.maxclients
3076                          && cl.scores[cl.parsingtextplayerindex].name[0])
3077                         {
3078                                 // log the player name and IP address string
3079                                 // (this operates entirely on strings to avoid issues with the
3080                                 //  nature of a network address)
3081                                 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
3082                         }
3083                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3084                         return true;
3085                 }
3086         }
3087         return true;
3088 }
3089
3090 extern cvar_t slowmo;
3091 extern void CSQC_UpdateNetworkTimes(double newtime, double oldtime);
3092 static void CL_NetworkTimeReceived(double newtime)
3093 {
3094         double timehigh;
3095         cl.mtime[1] = cl.mtime[0];
3096         cl.mtime[0] = newtime;
3097         if (cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
3098                 cl.time = cl.mtime[1] = newtime;
3099         else if (cls.demoplayback)
3100         {
3101                 // when time falls behind during demo playback it means the cl.mtime[1] was altered
3102                 // due to a large time gap, so treat it as an instant change in time
3103                 // (this can also happen during heavy packet loss in the demo)
3104                 if (cl.time < newtime - 0.1)
3105                         cl.mtime[1] = cl.time = newtime;
3106         }
3107         else if (cls.protocol != PROTOCOL_QUAKEWORLD)
3108         {
3109                 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
3110                 if (developer.integer >= 100 && vid_activewindow)
3111                 {
3112                         if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
3113                                 Con_Printf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3114                         else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
3115                                 Con_Printf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3116                 }
3117                 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
3118                 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
3119                 if (cl_nettimesyncboundmode.integer == 1)
3120                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3121                 else if (cl_nettimesyncboundmode.integer == 2)
3122                 {
3123                         if (cl.time < cl.mtime[1] || cl.time > timehigh)
3124                                 cl.time = cl.mtime[1];
3125                 }
3126                 else if (cl_nettimesyncboundmode.integer == 3)
3127                 {
3128                         if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
3129                                 cl.time = cl.mtime[1];
3130                 }
3131                 else if (cl_nettimesyncboundmode.integer == 4)
3132                 {
3133                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
3134                                 cl.time = cl.mtime[1]; // reset
3135                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3136                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3137                         else if (cl.time > cl.mtime[1])
3138                                 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
3139                         else
3140                                 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
3141                 }
3142                 else if (cl_nettimesyncboundmode.integer == 5)
3143                 {
3144                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
3145                                 cl.time = cl.mtime[1]; // reset
3146                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3147                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3148                         else
3149                                 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3150                 }
3151                 else if (cl_nettimesyncboundmode.integer == 6)
3152                 {
3153                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3154                         cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3155                 }
3156         }
3157         // this packet probably contains a player entity update, so we will need
3158         // to update the prediction
3159         cl.movement_replay = true;
3160         // this may get updated later in parsing by svc_clientdata
3161         cl.onground = false;
3162         // if true the cl.viewangles are interpolated from cl.mviewangles[]
3163         // during this frame
3164         // (makes spectating players much smoother and prevents mouse movement from turning)
3165         cl.fixangle[1] = cl.fixangle[0];
3166         cl.fixangle[0] = false;
3167         if (!cls.demoplayback)
3168                 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
3169         // update the csqc's server timestamps, critical for proper sync
3170         CSQC_UpdateNetworkTimes(cl.mtime[0], cl.mtime[1]);
3171 }
3172
3173 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s(%i)\n", msg_readcount-1, x, cmd);
3174
3175 //[515]: csqc
3176 qboolean CL_VM_Parse_TempEntity (void);
3177 void CL_VM_Parse_StuffCmd (const char *msg);
3178 void CL_VM_Parse_CenterPrint (const char *msg);
3179 void CSQC_AddPrintText (const char *msg);
3180 void CSQC_ReadEntities (void);
3181
3182 /*
3183 =====================
3184 CL_ParseServerMessage
3185 =====================
3186 */
3187 int parsingerror = false;
3188 extern void CL_UpdateMoveVars(void);
3189 void CL_ParseServerMessage(void)
3190 {
3191         int                     cmd;
3192         int                     i;
3193         protocolversion_t protocol;
3194         unsigned char           cmdlog[32];
3195         char            *cmdlogname[32], *temp;
3196         int                     cmdindex, cmdcount = 0;
3197         qboolean        qwplayerupdatereceived;
3198
3199         // LordHavoc: moved demo message writing from before the packet parse to
3200         // after the packet parse so that CL_Stop_f can be called by cl_autodemo
3201         // code in CL_ParseServerinfo
3202         //if (cls.demorecording)
3203         //      CL_WriteDemoMessage (&net_message);
3204
3205         cl.last_received_message = realtime;
3206
3207         CL_KeepaliveMessage(false);
3208
3209 //
3210 // if recording demos, copy the message out
3211 //
3212         if (cl_shownet.integer == 1)
3213                 Con_Printf("%f %i\n", realtime, net_message.cursize);
3214         else if (cl_shownet.integer == 2)
3215                 Con_Print("------------------\n");
3216
3217 //
3218 // parse the message
3219 //
3220         //MSG_BeginReading ();
3221
3222         parsingerror = true;
3223
3224         if (cls.protocol == PROTOCOL_QUAKEWORLD)
3225         {
3226                 CL_NetworkTimeReceived(realtime); // qw has no clock
3227
3228                 // kill all qw nails
3229                 cl.qw_num_nails = 0;
3230
3231                 // fade weapon view kick
3232                 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
3233
3234                 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
3235
3236                 qwplayerupdatereceived = false;
3237
3238                 while (1)
3239                 {
3240                         if (msg_badread)
3241                                 Host_Error ("CL_ParseServerMessage: Bad QW server message");
3242
3243                         cmd = MSG_ReadByte ();
3244
3245                         if (cmd == -1)
3246                         {
3247                                 SHOWNET("END OF MESSAGE");
3248                                 break;          // end of message
3249                         }
3250
3251                         cmdindex = cmdcount & 31;
3252                         cmdcount++;
3253                         cmdlog[cmdindex] = cmd;
3254
3255                         SHOWNET(qw_svc_strings[cmd]);
3256                         cmdlogname[cmdindex] = qw_svc_strings[cmd];
3257                         if (!cmdlogname[cmdindex])
3258                         {
3259                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3260                                 temp = "<unknown>";
3261                                 cmdlogname[cmdindex] = temp;
3262                         }
3263
3264                         // other commands
3265                         switch (cmd)
3266                         {
3267                         default:
3268                                 {
3269                                         char description[32*64], temp[64];
3270                                         int count;
3271                                         strlcpy(description, "packet dump: ", sizeof(description));
3272                                         i = cmdcount - 32;
3273                                         if (i < 0)
3274                                                 i = 0;
3275                                         count = cmdcount - i;
3276                                         i &= 31;
3277                                         while(count > 0)
3278                                         {
3279                                                 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3280                                                 strlcat(description, temp, sizeof(description));
3281                                                 count--;
3282                                                 i++;
3283                                                 i &= 31;
3284                                         }
3285                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
3286                                         Con_Print(description);
3287                                         Host_Error("CL_ParseServerMessage: Illegible server message");
3288                                 }
3289                                 break;
3290
3291                         case qw_svc_nop:
3292                                 //Con_Printf("qw_svc_nop\n");
3293                                 break;
3294
3295                         case qw_svc_disconnect:
3296                                 Con_Printf("Server disconnected\n");
3297                                 if (cls.demonum != -1)
3298                                         CL_NextDemo();
3299                                 else
3300                                         CL_Disconnect();
3301                                 return;
3302
3303                         case qw_svc_print:
3304                                 i = MSG_ReadByte();
3305                                 temp = MSG_ReadString();
3306                                 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3307                                 {
3308                                         if (i == 3) // chat
3309                                                 CSQC_AddPrintText(va("\1%s", temp));    //[515]: csqc
3310                                         else
3311                                                 CSQC_AddPrintText(temp);
3312                                 }
3313                                 break;
3314
3315                         case qw_svc_centerprint:
3316                                 CL_VM_Parse_CenterPrint(MSG_ReadString ());     //[515]: csqc
3317                                 break;
3318
3319                         case qw_svc_stufftext:
3320                                 CL_VM_Parse_StuffCmd(MSG_ReadString ());        //[515]: csqc
3321                                 break;
3322
3323                         case qw_svc_damage:
3324                                 // svc_damage protocol is identical to nq
3325                                 V_ParseDamage ();
3326                                 break;
3327
3328                         case qw_svc_serverdata:
3329                                 //Cbuf_Execute(); // make sure any stuffed commands are done
3330                                 CL_ParseServerInfo();
3331                                 break;
3332
3333                         case qw_svc_setangle:
3334                                 for (i=0 ; i<3 ; i++)
3335                                         cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3336                                 if (!cls.demoplayback)
3337                                 {
3338                                         cl.fixangle[0] = true;
3339                                         VectorCopy(cl.viewangles, cl.mviewangles[0]);
3340                                         // disable interpolation if this is new
3341                                         if (!cl.fixangle[1])
3342                                                 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3343                                 }
3344                                 break;
3345
3346                         case qw_svc_lightstyle:
3347                                 i = MSG_ReadByte ();
3348                                 if (i >= cl.max_lightstyle)
3349                                 {
3350                                         Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3351                                         break;
3352                                 }
3353                                 strlcpy (cl.lightstyle[i].map,  MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3354                                 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3355                                 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3356                                 break;
3357
3358                         case qw_svc_sound:
3359                                 CL_ParseStartSoundPacket(false);
3360                                 break;
3361
3362                         case qw_svc_stopsound:
3363                                 i = (unsigned short) MSG_ReadShort();
3364                                 S_StopSound(i>>3, i&7);
3365                                 break;
3366
3367                         case qw_svc_updatefrags:
3368                                 i = MSG_ReadByte();
3369                                 if (i >= cl.maxclients)
3370                                         Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3371                                 cl.scores[i].frags = (signed short) MSG_ReadShort();
3372                                 break;
3373
3374                         case qw_svc_updateping:
3375                                 i = MSG_ReadByte();
3376                                 if (i >= cl.maxclients)
3377                                         Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3378                                 cl.scores[i].qw_ping = MSG_ReadShort();
3379                                 break;
3380
3381                         case qw_svc_updatepl:
3382                                 i = MSG_ReadByte();
3383                                 if (i >= cl.maxclients)
3384                                         Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3385                                 cl.scores[i].qw_packetloss = MSG_ReadByte();
3386                                 break;
3387
3388                         case qw_svc_updateentertime:
3389                                 i = MSG_ReadByte();
3390                                 if (i >= cl.maxclients)
3391                                         Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3392                                 // seconds ago
3393                                 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
3394                                 break;
3395
3396                         case qw_svc_spawnbaseline:
3397                                 i = (unsigned short) MSG_ReadShort();
3398                                 if (i < 0 || i >= MAX_EDICTS)
3399                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3400                                 if (i >= cl.max_entities)
3401                                         CL_ExpandEntities(i);
3402                                 CL_ParseBaseline(cl.entities + i, false);
3403                                 break;
3404                         case qw_svc_spawnstatic:
3405                                 CL_ParseStatic(false);
3406                                 break;
3407                         case qw_svc_temp_entity:
3408                                 if(!CL_VM_Parse_TempEntity())
3409                                         CL_ParseTempEntity ();
3410                                 break;
3411
3412                         case qw_svc_killedmonster:
3413                                 cl.stats[STAT_MONSTERS]++;
3414                                 break;
3415
3416                         case qw_svc_foundsecret:
3417                                 cl.stats[STAT_SECRETS]++;
3418                                 break;
3419
3420                         case qw_svc_updatestat:
3421                                 i = MSG_ReadByte ();
3422                                 if (i < 0 || i >= MAX_CL_STATS)
3423                                         Host_Error ("svc_updatestat: %i is invalid", i);
3424                                 cl.stats[i] = MSG_ReadByte ();
3425                                 break;
3426
3427                         case qw_svc_updatestatlong:
3428                                 i = MSG_ReadByte ();
3429                                 if (i < 0 || i >= MAX_CL_STATS)
3430                                         Host_Error ("svc_updatestatlong: %i is invalid", i);