added sv_threaded cvar, the server can now be moved to another thread
[xonotic/darkplaces.git] / cl_parse.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // cl_parse.c  -- parse a message received from the server
21
22 #include "quakedef.h"
23 #include "cdaudio.h"
24 #include "cl_collision.h"
25 #include "csprogs.h"
26 #include "libcurl.h"
27 #include "utf8lib.h"
28 #include "menu.h"
29 #include "cl_video.h"
30
31 const char *svc_strings[128] =
32 {
33         "svc_bad",
34         "svc_nop",
35         "svc_disconnect",
36         "svc_updatestat",
37         "svc_version",          // [int] server version
38         "svc_setview",          // [short] entity number
39         "svc_sound",                    // <see code>
40         "svc_time",                     // [float] server time
41         "svc_print",                    // [string] null terminated string
42         "svc_stufftext",                // [string] stuffed into client's console buffer
43                                                 // the string should be \n terminated
44         "svc_setangle",         // [vec3] set the view angle to this absolute value
45
46         "svc_serverinfo",               // [int] version
47                                                 // [string] signon string
48                                                 // [string]..[0]model cache [string]...[0]sounds cache
49                                                 // [string]..[0]item cache
50         "svc_lightstyle",               // [byte] [string]
51         "svc_updatename",               // [byte] [string]
52         "svc_updatefrags",      // [byte] [short]
53         "svc_clientdata",               // <shortbits + data>
54         "svc_stopsound",                // <see code>
55         "svc_updatecolors",     // [byte] [byte]
56         "svc_particle",         // [vec3] <variable>
57         "svc_damage",                   // [byte] impact [byte] blood [vec3] from
58
59         "svc_spawnstatic",
60         "OBSOLETE svc_spawnbinary",
61         "svc_spawnbaseline",
62
63         "svc_temp_entity",              // <variable>
64         "svc_setpause",
65         "svc_signonnum",
66         "svc_centerprint",
67         "svc_killedmonster",
68         "svc_foundsecret",
69         "svc_spawnstaticsound",
70         "svc_intermission",
71         "svc_finale",                   // [string] music [string] text
72         "svc_cdtrack",                  // [byte] track [byte] looptrack
73         "svc_sellscreen",
74         "svc_cutscene",
75         "svc_showlmp",  // [string] iconlabel [string] lmpfile [short] x [short] y
76         "svc_hidelmp",  // [string] iconlabel
77         "svc_skybox", // [string] skyname
78         "", // 38
79         "", // 39
80         "", // 40
81         "", // 41
82         "", // 42
83         "", // 43
84         "", // 44
85         "", // 45
86         "", // 46
87         "", // 47
88         "", // 48
89         "", // 49
90         "svc_downloaddata", //                          50              // [int] start [short] size [variable length] data
91         "svc_updatestatubyte", //                       51              // [byte] stat [byte] value
92         "svc_effect", //                        52              // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
93         "svc_effect2", //                       53              // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
94         "svc_sound2", //                        54              // short soundindex instead of byte
95         "svc_spawnbaseline2", //        55              // short modelindex instead of byte
96         "svc_spawnstatic2", //          56              // short modelindex instead of byte
97         "svc_entities", //                      57              // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
98         "svc_csqcentities", //          58              // [short] entnum [variable length] entitydata ... [short] 0x0000
99         "svc_spawnstaticsound2", //     59              // [coord3] [short] samp [byte] vol [byte] aten
100         "svc_trailparticles", //        60              // [short] entnum [short] effectnum [vector] start [vector] end
101         "svc_pointparticles", //        61              // [short] effectnum [vector] start [vector] velocity [short] count
102         "svc_pointparticles1", //       62              // [short] effectnum [vector] start, same as svc_pointparticles except velocity is zero and count is 1
103 };
104
105 const char *qw_svc_strings[128] =
106 {
107         "qw_svc_bad",                                   // 0
108         "qw_svc_nop",                                   // 1
109         "qw_svc_disconnect",                    // 2
110         "qw_svc_updatestat",                    // 3    // [byte] [byte]
111         "",                                                             // 4
112         "qw_svc_setview",                               // 5    // [short] entity number
113         "qw_svc_sound",                                 // 6    // <see code>
114         "",                                                             // 7
115         "qw_svc_print",                                 // 8    // [byte] id [string] null terminated string
116         "qw_svc_stufftext",                             // 9    // [string] stuffed into client's console buffer
117         "qw_svc_setangle",                              // 10   // [angle3] set the view angle to this absolute value
118         "qw_svc_serverdata",                    // 11   // [long] protocol ...
119         "qw_svc_lightstyle",                    // 12   // [byte] [string]
120         "",                                                             // 13
121         "qw_svc_updatefrags",                   // 14   // [byte] [short]
122         "",                                                             // 15
123         "qw_svc_stopsound",                             // 16   // <see code>
124         "",                                                             // 17
125         "",                                                             // 18
126         "qw_svc_damage",                                // 19
127         "qw_svc_spawnstatic",                   // 20
128         "",                                                             // 21
129         "qw_svc_spawnbaseline",                 // 22
130         "qw_svc_temp_entity",                   // 23   // variable
131         "qw_svc_setpause",                              // 24   // [byte] on / off
132         "",                                                             // 25
133         "qw_svc_centerprint",                   // 26   // [string] to put in center of the screen
134         "qw_svc_killedmonster",                 // 27
135         "qw_svc_foundsecret",                   // 28
136         "qw_svc_spawnstaticsound",              // 29   // [coord3] [byte] samp [byte] vol [byte] aten
137         "qw_svc_intermission",                  // 30           // [vec3_t] origin [vec3_t] angle
138         "qw_svc_finale",                                // 31           // [string] text
139         "qw_svc_cdtrack",                               // 32           // [byte] track
140         "qw_svc_sellscreen",                    // 33
141         "qw_svc_smallkick",                             // 34           // set client punchangle to 2
142         "qw_svc_bigkick",                               // 35           // set client punchangle to 4
143         "qw_svc_updateping",                    // 36           // [byte] [short]
144         "qw_svc_updateentertime",               // 37           // [byte] [float]
145         "qw_svc_updatestatlong",                // 38           // [byte] [long]
146         "qw_svc_muzzleflash",                   // 39           // [short] entity
147         "qw_svc_updateuserinfo",                // 40           // [byte] slot [long] uid
148         "qw_svc_download",                              // 41           // [short] size [size bytes]
149         "qw_svc_playerinfo",                    // 42           // variable
150         "qw_svc_nails",                                 // 43           // [byte] num [48 bits] xyzpy 12 12 12 4 8
151         "qw_svc_chokecount",                    // 44           // [byte] packets choked
152         "qw_svc_modellist",                             // 45           // [strings]
153         "qw_svc_soundlist",                             // 46           // [strings]
154         "qw_svc_packetentities",                // 47           // [...]
155         "qw_svc_deltapacketentities",   // 48           // [...]
156         "qw_svc_maxspeed",                              // 49           // maxspeed change, for prediction
157         "qw_svc_entgravity",                    // 50           // gravity change, for prediction
158         "qw_svc_setinfo",                               // 51           // setinfo on a client
159         "qw_svc_serverinfo",                    // 52           // serverinfo
160         "qw_svc_updatepl",                              // 53           // [byte] [byte]
161 };
162
163 //=============================================================================
164
165 cvar_t cl_worldmessage = {CVAR_READONLY, "cl_worldmessage", "", "title of current level"};
166 cvar_t cl_worldname = {CVAR_READONLY, "cl_worldname", "", "name of current worldmodel"};
167 cvar_t cl_worldnamenoextension = {CVAR_READONLY, "cl_worldnamenoextension", "", "name of current worldmodel without extension"};
168 cvar_t cl_worldbasename = {CVAR_READONLY, "cl_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
169
170 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
171 cvar_t cl_gameplayfix_soundsmovewithentities = {0, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
172 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
173 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
174 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
175 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
176 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
177 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
178 cvar_t cl_readpicture_force = {0, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"};
179
180 #define RIC_GUNSHOT             1
181 #define RIC_GUNSHOTQUAD 2
182 cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
183 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
184 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
185 cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
186 cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
187 cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
188 cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
189 cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
190
191 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
192 static void QW_CL_RequestNextDownload(void);
193 static void QW_CL_NextUpload(void);
194 void QW_CL_StartUpload(unsigned char *data, int size);
195 //static qboolean QW_CL_IsUploading(void);
196 static void QW_CL_StopUpload(void);
197 extern void CL_VM_UpdateIntermissionState(int intermission);
198 extern qboolean CL_VM_Event_Sound(int sound_num, float volume, int channel, float attenuation, int ent, vec3_t pos, int flags, float speed);
199
200 /*
201 ==================
202 CL_ParseStartSoundPacket
203 ==================
204 */
205 void CL_ParseStartSoundPacket(int largesoundindex)
206 {
207         vec3_t  pos;
208         int     channel, ent;
209         int     sound_num;
210         int     volume;
211         int     field_mask;
212         float   attenuation;
213         float   speed;
214         int             fflags = CHANNELFLAG_NONE;
215
216         if (cls.protocol == PROTOCOL_QUAKEWORLD)
217         {
218                 channel = MSG_ReadShort();
219
220                 if (channel & (1<<15))
221                         volume = MSG_ReadByte ();
222                 else
223                         volume = DEFAULT_SOUND_PACKET_VOLUME;
224
225                 if (channel & (1<<14))
226                         attenuation = MSG_ReadByte () / 64.0;
227                 else
228                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
229         
230                 speed = 1.0f;
231
232                 ent = (channel>>3)&1023;
233                 channel &= 7;
234
235                 sound_num = MSG_ReadByte ();
236         }
237         else
238         {
239                 field_mask = MSG_ReadByte();
240
241                 if (field_mask & SND_VOLUME)
242                         volume = MSG_ReadByte ();
243                 else
244                         volume = DEFAULT_SOUND_PACKET_VOLUME;
245
246                 if (field_mask & SND_ATTENUATION)
247                         attenuation = MSG_ReadByte () / 64.0;
248                 else
249                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
250
251                 if (field_mask & SND_SPEEDUSHORT4000)
252                         speed = ((unsigned short)MSG_ReadShort ()) / 4000.0f;
253                 else
254                         speed = 1.0f;
255
256                 if (field_mask & SND_LARGEENTITY)
257                 {
258                         ent = (unsigned short) MSG_ReadShort ();
259                         channel = MSG_ReadChar ();
260                 }
261                 else
262                 {
263                         channel = (unsigned short) MSG_ReadShort ();
264                         ent = channel >> 3;
265                         channel &= 7;
266                 }
267
268                 if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
269                         sound_num = (unsigned short) MSG_ReadShort ();
270                 else
271                         sound_num = MSG_ReadByte ();
272         }
273
274         channel = CHAN_NET2ENGINE(channel);
275
276         MSG_ReadVector(pos, cls.protocol);
277
278         if (sound_num >= MAX_SOUNDS)
279         {
280                 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
281                 return;
282         }
283
284         if (ent >= MAX_EDICTS)
285         {
286                 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
287                 return;
288         }
289
290         if (ent >= cl.max_entities)
291                 CL_ExpandEntities(ent);
292
293         if( !CL_VM_Event_Sound(sound_num, volume / 255.0f, channel, attenuation, ent, pos, fflags, speed) )
294                 S_StartSound_StartPosition_Flags (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation, 0, fflags, speed);
295 }
296
297 /*
298 ==================
299 CL_KeepaliveMessage
300
301 When the client is taking a long time to load stuff, send keepalive messages
302 so the server doesn't disconnect.
303 ==================
304 */
305
306 static unsigned char olddata[NET_MAXMESSAGE];
307 void CL_KeepaliveMessage (qboolean readmessages)
308 {
309         static qboolean recursive = false;
310         float time;
311         static double nextmsg = -1;
312         static double nextupdate = -1;
313 #if 0
314         static double lasttime = -1;
315 #endif
316         int oldreadcount;
317         qboolean oldbadread;
318         sizebuf_t old;
319
320         qboolean thisrecursive;
321
322         thisrecursive = recursive;
323         recursive = true;
324
325         if(!thisrecursive)
326         {
327                 if(cls.state != ca_dedicated)
328                 {
329                         if((time = Sys_DoubleTime()) >= nextupdate)
330                         {
331                                 SCR_UpdateLoadingScreenIfShown();
332                                 nextupdate = time + 2;
333                         }
334                 }
335         }
336
337         // no need if server is local and definitely not if this is a demo
338         if (!cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD || cls.signon >= SIGNONS)
339         {
340                 recursive = thisrecursive;
341                 return;
342         }
343
344         if (readmessages)
345         {
346                 // read messages from server, should just be nops
347                 oldreadcount = msg_readcount;
348                 oldbadread = msg_badread;
349                 old = net_message;
350                 memcpy(olddata, net_message.data, net_message.cursize);
351
352                 NetConn_ClientFrame();
353
354                 msg_readcount = oldreadcount;
355                 msg_badread = oldbadread;
356                 net_message = old;
357                 memcpy(net_message.data, olddata, net_message.cursize);
358         }
359
360 #if 0
361         if((time = Sys_DoubleTime()) >= lasttime + 1)
362         {
363                 Con_Printf("long delta: %f\n", time - lasttime);
364         }
365         lasttime = Sys_DoubleTime();
366 #endif
367
368         if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
369         {
370                 sizebuf_t       msg;
371                 unsigned char           buf[4];
372                 nextmsg = time + 5;
373                 // write out a nop
374                 // LordHavoc: must use unreliable because reliable could kill the sigon message!
375                 Con_Print("--> client to server keepalive\n");
376                 memset(&msg, 0, sizeof(msg));
377                 msg.data = buf;
378                 msg.maxsize = sizeof(buf);
379                 MSG_WriteChar(&msg, clc_nop);
380                 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, false);
381         }
382
383         recursive = thisrecursive;
384 }
385
386 void CL_ParseEntityLump(char *entdata)
387 {
388         const char *data;
389         char key[128], value[MAX_INPUTLINE];
390         FOG_clear(); // LordHavoc: no fog until set
391         // LordHavoc: default to the map's sky (q3 shader parsing sets this)
392         R_SetSkyBox(cl.worldmodel->brush.skybox);
393         data = entdata;
394         if (!data)
395                 return;
396         if (!COM_ParseToken_Simple(&data, false, false))
397                 return; // error
398         if (com_token[0] != '{')
399                 return; // error
400         while (1)
401         {
402                 if (!COM_ParseToken_Simple(&data, false, false))
403                         return; // error
404                 if (com_token[0] == '}')
405                         break; // end of worldspawn
406                 if (com_token[0] == '_')
407                         strlcpy (key, com_token + 1, sizeof (key));
408                 else
409                         strlcpy (key, com_token, sizeof (key));
410                 while (key[strlen(key)-1] == ' ') // remove trailing spaces
411                         key[strlen(key)-1] = 0;
412                 if (!COM_ParseToken_Simple(&data, false, false))
413                         return; // error
414                 strlcpy (value, com_token, sizeof (value));
415                 if (!strcmp("sky", key))
416                         R_SetSkyBox(value);
417                 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
418                         R_SetSkyBox(value);
419                 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
420                         R_SetSkyBox(value);
421                 else if (!strcmp("fog", key))
422                 {
423                         FOG_clear(); // so missing values get good defaults
424                         r_refdef.fog_start = 0;
425                         r_refdef.fog_alpha = 1;
426                         r_refdef.fog_end = 16384;
427                         r_refdef.fog_height = 1<<30;
428                         r_refdef.fog_fadedepth = 128;
429 #if _MSC_VER >= 1400
430 #define sscanf sscanf_s
431 #endif
432                         sscanf(value, "%f %f %f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth);
433                 }
434                 else if (!strcmp("fog_density", key))
435                         r_refdef.fog_density = atof(value);
436                 else if (!strcmp("fog_red", key))
437                         r_refdef.fog_red = atof(value);
438                 else if (!strcmp("fog_green", key))
439                         r_refdef.fog_green = atof(value);
440                 else if (!strcmp("fog_blue", key))
441                         r_refdef.fog_blue = atof(value);
442                 else if (!strcmp("fog_alpha", key))
443                         r_refdef.fog_alpha = atof(value);
444                 else if (!strcmp("fog_start", key))
445                         r_refdef.fog_start = atof(value);
446                 else if (!strcmp("fog_end", key))
447                         r_refdef.fog_end = atof(value);
448                 else if (!strcmp("fog_height", key))
449                         r_refdef.fog_height = atof(value);
450                 else if (!strcmp("fog_fadedepth", key))
451                         r_refdef.fog_fadedepth = atof(value);
452                 else if (!strcmp("fog_heighttexture", key))
453                 {
454                         FOG_clear(); // so missing values get good defaults
455 #if _MSC_VER >= 1400
456                         sscanf_s(value, "%f %f %f %f %f %f %f %f %f %s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename, (unsigned int)sizeof(r_refdef.fog_height_texturename));
457 #else
458                         sscanf(value, "%f %f %f %f %f %f %f %f %f %63s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename);
459 #endif
460                         r_refdef.fog_height_texturename[63] = 0;
461                 }
462         }
463 }
464
465 extern void CL_Locs_Reload_f(void);
466 extern void CL_VM_Init (void);
467 static const vec3_t defaultmins = {-4096, -4096, -4096};
468 static const vec3_t defaultmaxs = {4096, 4096, 4096};
469 static void CL_SetupWorldModel(void)
470 {
471         // update the world model
472         cl.entities[0].render.model = cl.worldmodel = CL_GetModelByIndex(1);
473         CL_UpdateRenderEntity(&cl.entities[0].render);
474
475         // make sure the cl.worldname and related cvars are set up now that we know the world model name
476         // set up csqc world for collision culling
477         if (cl.worldmodel)
478         {
479                 strlcpy(cl.worldname, cl.worldmodel->name, sizeof(cl.worldname));
480                 FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
481                 strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
482                 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
483                 Cvar_SetQuick(&cl_worldname, cl.worldname);
484                 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
485                 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
486                 World_SetSize(&cl.world, cl.worldname, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs);
487         }
488         else
489         {
490                 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
491                 Cvar_SetQuick(&cl_worldnamenoextension, "");
492                 Cvar_SetQuick(&cl_worldbasename, "");
493                 World_SetSize(&cl.world, "", defaultmins, defaultmaxs);
494         }
495         World_Start(&cl.world);
496
497         // load or reload .loc file for team chat messages
498         CL_Locs_Reload_f();
499
500         // make sure we send enough keepalives
501         CL_KeepaliveMessage(false);
502
503         // reset particles and other per-level things
504         R_Modules_NewMap();
505
506         // make sure we send enough keepalives
507         CL_KeepaliveMessage(false);
508
509         // load the team chat beep if possible
510         cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
511
512         // check memory integrity
513         Mem_CheckSentinelsGlobal();
514
515         // make menu know
516         MR_NewMap();
517
518         // load the csqc now
519         if (cl.loadcsqc)
520         {
521                 cl.loadcsqc = false;
522
523                 CL_VM_Init();
524         }
525 }
526
527 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
528 {
529         qfile_t *file;
530
531         // see if the file already exists
532         file = FS_OpenVirtualFile(filename, true);
533         if (file)
534         {
535                 FS_Close(file);
536                 return true;
537         }
538
539         // download messages in a demo would be bad
540         if (cls.demorecording)
541         {
542                 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
543                 return true;
544         }
545
546         // don't try to download when playing a demo
547         if (!cls.netcon)
548                 return true;
549
550         strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
551         Con_Printf("Downloading %s\n", filename);
552
553         if (!cls.qw_downloadmemory)
554         {
555                 cls.qw_downloadmemory = NULL;
556                 cls.qw_downloadmemorycursize = 0;
557                 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
558         }
559
560         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
561         MSG_WriteString(&cls.netcon->message, va("download %s", filename));
562
563         cls.qw_downloadnumber++;
564         cls.qw_downloadpercent = 0;
565         cls.qw_downloadmemorycursize = 0;
566
567         return false;
568 }
569
570 static void QW_CL_ProcessUserInfo(int slot);
571 static void QW_CL_RequestNextDownload(void)
572 {
573         int i;
574
575         // clear name of file that just finished
576         cls.qw_downloadname[0] = 0;
577
578         switch (cls.qw_downloadtype)
579         {
580         case dl_single:
581                 break;
582         case dl_skin:
583                 if (cls.qw_downloadnumber == 0)
584                         Con_Printf("Checking skins...\n");
585                 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
586                 {
587                         if (!cl.scores[cls.qw_downloadnumber].name[0])
588                                 continue;
589                         // check if we need to download the file, and return if so
590                         if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
591                                 return;
592                 }
593
594                 cls.qw_downloadtype = dl_none;
595
596                 // load any newly downloaded skins
597                 for (i = 0;i < cl.maxclients;i++)
598                         QW_CL_ProcessUserInfo(i);
599
600                 // if we're still in signon stages, request the next one
601                 if (cls.signon != SIGNONS)
602                 {
603                         cls.signon = SIGNONS-1;
604                         // we'll go to SIGNONS when the first entity update is received
605                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
606                         MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
607                 }
608                 break;
609         case dl_model:
610                 if (cls.qw_downloadnumber == 0)
611                 {
612                         Con_Printf("Checking models...\n");
613                         cls.qw_downloadnumber = 1;
614                 }
615
616                 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
617                 {
618                         // skip submodels
619                         if (cl.model_name[cls.qw_downloadnumber][0] == '*')
620                                 continue;
621                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
622                                 cl.qw_modelindex_spike = cls.qw_downloadnumber;
623                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
624                                 cl.qw_modelindex_player = cls.qw_downloadnumber;
625                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
626                                 cl.qw_modelindex_flag = cls.qw_downloadnumber;
627                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
628                                 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
629                         // check if we need to download the file, and return if so
630                         if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
631                                 return;
632                 }
633
634                 cls.qw_downloadtype = dl_none;
635
636                 // touch all of the precached models that are still loaded so we can free
637                 // anything that isn't needed
638                 if (!sv.active)
639                         Mod_ClearUsed();
640                 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
641                         Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
642                 // precache any models used by the client (this also marks them used)
643                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
644                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
645                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
646                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
647
648                 // we purge the models and sounds later in CL_SignonReply
649                 //Mod_PurgeUnused();
650
651                 // now we try to load everything that is new
652
653                 // world model
654                 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, NULL);
655                 if (cl.model_precache[1]->Draw == NULL)
656                         Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
657
658                 // normal models
659                 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
660                         if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL))->Draw == NULL)
661                                 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
662
663                 // check memory integrity
664                 Mem_CheckSentinelsGlobal();
665
666                 // now that we have a world model, set up the world entity, renderer
667                 // modules and csqc
668                 CL_SetupWorldModel();
669
670                 // add pmodel/emodel CRCs to userinfo
671                 CL_SetInfo("pmodel", va("%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
672                 CL_SetInfo("emodel", va("%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
673
674                 // done checking sounds and models, send a prespawn command now
675                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
676                 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
677
678                 if (cls.qw_downloadmemory)
679                 {
680                         Mem_Free(cls.qw_downloadmemory);
681                         cls.qw_downloadmemory = NULL;
682                 }
683
684                 // done loading
685                 cl.loadfinished = true;
686                 break;
687         case dl_sound:
688                 if (cls.qw_downloadnumber == 0)
689                 {
690                         Con_Printf("Checking sounds...\n");
691                         cls.qw_downloadnumber = 1;
692                 }
693
694                 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
695                 {
696                         // check if we need to download the file, and return if so
697                         if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
698                                 return;
699                 }
700
701                 cls.qw_downloadtype = dl_none;
702
703                 // clear sound usage flags for purging of unused sounds
704                 S_ClearUsed();
705
706                 // precache any sounds used by the client
707                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
708                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
709                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
710                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
711                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
712                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
713                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
714
715                 // sounds used by the game
716                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
717                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
718
719                 // we purge the models and sounds later in CL_SignonReply
720                 //S_PurgeUnused();
721
722                 // check memory integrity
723                 Mem_CheckSentinelsGlobal();
724
725                 // done with sound downloads, next we check models
726                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
727                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
728                 break;
729         case dl_none:
730         default:
731                 Con_Printf("Unknown download type.\n");
732         }
733 }
734
735 static void QW_CL_ParseDownload(void)
736 {
737         int size = (signed short)MSG_ReadShort();
738         int percent = MSG_ReadByte();
739
740         //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
741
742         // skip the download fragment if playing a demo
743         if (!cls.netcon)
744         {
745                 if (size > 0)
746                         msg_readcount += size;
747                 return;
748         }
749
750         if (size == -1)
751         {
752                 Con_Printf("File not found.\n");
753                 QW_CL_RequestNextDownload();
754                 return;
755         }
756
757         if (msg_readcount + (unsigned short)size > net_message.cursize)
758                 Host_Error("corrupt download message\n");
759
760         // make sure the buffer is big enough to include this new fragment
761         if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
762         {
763                 unsigned char *old;
764                 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
765                         cls.qw_downloadmemorymaxsize *= 2;
766                 old = cls.qw_downloadmemory;
767                 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
768                 if (old)
769                 {
770                         memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
771                         Mem_Free(old);
772                 }
773         }
774
775         // read the fragment out of the packet
776         MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
777         cls.qw_downloadmemorycursize += size;
778         cls.qw_downloadspeedcount += size;
779
780         cls.qw_downloadpercent = percent;
781
782         if (percent != 100)
783         {
784                 // request next fragment
785                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
786                 MSG_WriteString(&cls.netcon->message, "nextdl");
787         }
788         else
789         {
790                 // finished file
791                 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
792
793                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
794
795                 cls.qw_downloadpercent = 0;
796
797                 // start downloading the next file (or join the game)
798                 QW_CL_RequestNextDownload();
799         }
800 }
801
802 static void QW_CL_ParseModelList(void)
803 {
804         int n;
805         int nummodels = MSG_ReadByte();
806         char *str;
807
808         // parse model precache list
809         for (;;)
810         {
811                 str = MSG_ReadString();
812                 if (!str[0])
813                         break;
814                 nummodels++;
815                 if (nummodels==MAX_MODELS)
816                         Host_Error("Server sent too many model precaches");
817                 if (strlen(str) >= MAX_QPATH)
818                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
819                 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
820         }
821
822         n = MSG_ReadByte();
823         if (n)
824         {
825                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
826                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
827                 return;
828         }
829
830         cls.signon = 2;
831         cls.qw_downloadnumber = 0;
832         cls.qw_downloadtype = dl_model;
833         QW_CL_RequestNextDownload();
834 }
835
836 static void QW_CL_ParseSoundList(void)
837 {
838         int n;
839         int numsounds = MSG_ReadByte();
840         char *str;
841
842         // parse sound precache list
843         for (;;)
844         {
845                 str = MSG_ReadString();
846                 if (!str[0])
847                         break;
848                 numsounds++;
849                 if (numsounds==MAX_SOUNDS)
850                         Host_Error("Server sent too many sound precaches");
851                 if (strlen(str) >= MAX_QPATH)
852                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
853                 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
854         }
855
856         n = MSG_ReadByte();
857
858         if (n)
859         {
860                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
861                 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
862                 return;
863         }
864
865         cls.signon = 2;
866         cls.qw_downloadnumber = 0;
867         cls.qw_downloadtype = dl_sound;
868         QW_CL_RequestNextDownload();
869 }
870
871 static void QW_CL_Skins_f(void)
872 {
873         cls.qw_downloadnumber = 0;
874         cls.qw_downloadtype = dl_skin;
875         QW_CL_RequestNextDownload();
876 }
877
878 static void QW_CL_Changing_f(void)
879 {
880         if (cls.qw_downloadmemory)  // don't change when downloading
881                 return;
882
883         S_StopAllSounds();
884         cl.intermission = 0;
885         cls.signon = 1; // not active anymore, but not disconnected
886         Con_Printf("\nChanging map...\n");
887 }
888
889 void QW_CL_NextUpload(void)
890 {
891         int r, percent, size;
892
893         if (!cls.qw_uploaddata)
894                 return;
895
896         r = cls.qw_uploadsize - cls.qw_uploadpos;
897         if (r > 768)
898                 r = 768;
899         size = min(1, cls.qw_uploadsize);
900         percent = (cls.qw_uploadpos+r)*100/size;
901
902         MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
903         MSG_WriteShort(&cls.netcon->message, r);
904         MSG_WriteByte(&cls.netcon->message, percent);
905         SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
906
907         Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
908
909         cls.qw_uploadpos += r;
910
911         if (cls.qw_uploadpos < cls.qw_uploadsize)
912                 return;
913
914         Con_Printf("Upload completed\n");
915
916         QW_CL_StopUpload();
917 }
918
919 void QW_CL_StartUpload(unsigned char *data, int size)
920 {
921         // do nothing in demos or if not connected
922         if (!cls.netcon)
923                 return;
924
925         // abort existing upload if in progress
926         QW_CL_StopUpload();
927
928         Con_DPrintf("Starting upload of %d bytes...\n", size);
929
930         cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
931         memcpy(cls.qw_uploaddata, data, size);
932         cls.qw_uploadsize = size;
933         cls.qw_uploadpos = 0;
934
935         QW_CL_NextUpload();
936 }
937
938 #if 0
939 qboolean QW_CL_IsUploading(void)
940 {
941         return cls.qw_uploaddata != NULL;
942 }
943 #endif
944
945 void QW_CL_StopUpload(void)
946 {
947         if (cls.qw_uploaddata)
948                 Mem_Free(cls.qw_uploaddata);
949         cls.qw_uploaddata = NULL;
950         cls.qw_uploadsize = 0;
951         cls.qw_uploadpos = 0;
952 }
953
954 static void QW_CL_ProcessUserInfo(int slot)
955 {
956         int topcolor, bottomcolor;
957         char temp[2048];
958         InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
959         InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
960         InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
961         cl.scores[slot].colors = topcolor * 16 + bottomcolor;
962         InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
963         cl.scores[slot].qw_spectator = temp[0] != 0;
964         InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
965         InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
966         if (!cl.scores[slot].qw_skin[0])
967                 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
968         // TODO: skin cache
969 }
970
971 static void QW_CL_UpdateUserInfo(void)
972 {
973         int slot;
974         slot = MSG_ReadByte();
975         if (slot >= cl.maxclients)
976         {
977                 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
978                 MSG_ReadLong();
979                 MSG_ReadString();
980                 return;
981         }
982         cl.scores[slot].qw_userid = MSG_ReadLong();
983         strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
984
985         QW_CL_ProcessUserInfo(slot);
986 }
987
988 static void QW_CL_SetInfo(void)
989 {
990         int slot;
991         char key[2048];
992         char value[2048];
993         slot = MSG_ReadByte();
994         strlcpy(key, MSG_ReadString(), sizeof(key));
995         strlcpy(value, MSG_ReadString(), sizeof(value));
996         if (slot >= cl.maxclients)
997         {
998                 Con_Printf("svc_setinfo >= cl.maxclients\n");
999                 return;
1000         }
1001         InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
1002
1003         QW_CL_ProcessUserInfo(slot);
1004 }
1005
1006 static void QW_CL_ServerInfo(void)
1007 {
1008         char key[2048];
1009         char value[2048];
1010         char temp[32];
1011         strlcpy(key, MSG_ReadString(), sizeof(key));
1012         strlcpy(value, MSG_ReadString(), sizeof(value));
1013         Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
1014         InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
1015         InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
1016         cl.qw_teamplay = atoi(temp);
1017 }
1018
1019 static void QW_CL_ParseNails(void)
1020 {
1021         int i, j;
1022         int numnails = MSG_ReadByte();
1023         vec_t *v;
1024         unsigned char bits[6];
1025         for (i = 0;i < numnails;i++)
1026         {
1027                 for (j = 0;j < 6;j++)
1028                         bits[j] = MSG_ReadByte();
1029                 if (cl.qw_num_nails > 255)
1030                         continue;
1031                 v = cl.qw_nails[cl.qw_num_nails++];
1032                 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
1033                 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
1034                 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
1035                 v[3] = -360*(bits[4]>>4)/16;
1036                 v[4] = 360*bits[5]/256;
1037                 v[5] = 0;
1038         }
1039 }
1040
1041 static void CL_UpdateItemsAndWeapon(void)
1042 {
1043         int j;
1044         // check for important changes
1045
1046         // set flash times
1047         if (cl.olditems != cl.stats[STAT_ITEMS])
1048                 for (j = 0;j < 32;j++)
1049                         if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
1050                                 cl.item_gettime[j] = cl.time;
1051         cl.olditems = cl.stats[STAT_ITEMS];
1052
1053         // GAME_NEXUIZ hud needs weapon change time
1054         if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
1055                 cl.weapontime = cl.time;
1056         cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
1057 }
1058
1059 #define LOADPROGRESSWEIGHT_SOUND            1.0
1060 #define LOADPROGRESSWEIGHT_MODEL            4.0
1061 #define LOADPROGRESSWEIGHT_WORLDMODEL      30.0
1062 #define LOADPROGRESSWEIGHT_WORLDMODEL_INIT  2.0
1063
1064 void CL_BeginDownloads(qboolean aborteddownload)
1065 {
1066         // quakeworld works differently
1067         if (cls.protocol == PROTOCOL_QUAKEWORLD)
1068                 return;
1069
1070         // this would be a good place to do curl downloads
1071         if(Curl_Have_forthismap())
1072         {
1073                 Curl_Register_predownload(); // come back later
1074                 return;
1075         }
1076
1077         // if we got here...
1078         // curl is done, so let's start with the business
1079         if(!cl.loadbegun)
1080                 SCR_PushLoadingScreen(false, "Loading precaches", 1);
1081         cl.loadbegun = true;
1082
1083         // if already downloading something from the previous level, don't stop it
1084         if (cls.qw_downloadname[0])
1085                 return;
1086
1087         if (cl.downloadcsqc)
1088         {
1089                 size_t progsize;
1090                 cl.downloadcsqc = false;
1091                 if (cls.netcon
1092                  && !sv.active
1093                  && csqc_progname.string
1094                  && csqc_progname.string[0]
1095                  && csqc_progcrc.integer >= 0
1096                  && cl_serverextension_download.integer
1097                  && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
1098                  && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
1099                 {
1100                         Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
1101                         if(cl_serverextension_download.integer == 2 && FS_HasZlib())
1102                                 Cmd_ForwardStringToServer(va("download %s deflate", csqc_progname.string));
1103                         else
1104                                 Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
1105                         return;
1106                 }
1107         }
1108
1109         if (cl.loadmodel_current < cl.loadmodel_total)
1110         {
1111                 // loading models
1112                 if(cl.loadmodel_current == 1)
1113                 {
1114                         // worldmodel counts as 16 models (15 + world model setup), for better progress bar
1115                         SCR_PushLoadingScreen(false, "Loading precached models",
1116                                 (
1117                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1118                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1119                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1120                                 ) / (
1121                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1122                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1123                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1124                                 +       cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1125                                 )
1126                         );
1127                         SCR_BeginLoadingPlaque();
1128                 }
1129                 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
1130                 {
1131                         SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current],
1132                                 (
1133                                         (cl.loadmodel_current == 1) ? LOADPROGRESSWEIGHT_WORLDMODEL : LOADPROGRESSWEIGHT_MODEL
1134                                 ) / (
1135                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1136                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1137                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1138                                 )
1139                         );
1140                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
1141                         {
1142                                 SCR_PopLoadingScreen(false);
1143                                 if(cl.loadmodel_current == 1)
1144                                 {
1145                                         SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current], 1.0 / cl.loadmodel_total);
1146                                         SCR_PopLoadingScreen(false);
1147                                 }
1148                                 continue;
1149                         }
1150                         CL_KeepaliveMessage(true);
1151
1152                         // if running a local game, calling Mod_ForName is a completely wasted effort...
1153                         if (sv.active)
1154                                 cl.model_precache[cl.loadmodel_current] = sv.models[cl.loadmodel_current];
1155                         else
1156                         {
1157                                 if(cl.loadmodel_current == 1)
1158                                 {
1159                                         // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1160                                         Mod_FreeQ3Shaders();
1161                                 }
1162                                 cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.model_name[cl.loadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1163                         }
1164                         SCR_PopLoadingScreen(false);
1165                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
1166                         {
1167                                 // we now have the worldmodel so we can set up the game world
1168                                 SCR_PushLoadingScreen(true, "world model setup",
1169                                         (
1170                                                 LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1171                                         ) / (
1172                                                 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1173                                         +       LOADPROGRESSWEIGHT_WORLDMODEL
1174                                         +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1175                                         )
1176                                 );
1177                                 CL_SetupWorldModel();
1178                                 SCR_PopLoadingScreen(true);
1179                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1180                                 {
1181                                         cl.loadfinished = true;
1182                                         // now issue the spawn to move on to signon 2 like normal
1183                                         if (cls.netcon)
1184                                                 Cmd_ForwardStringToServer("prespawn");
1185                                 }
1186                         }
1187                 }
1188                 SCR_PopLoadingScreen(false);
1189                 // finished loading models
1190         }
1191
1192         if (cl.loadsound_current < cl.loadsound_total)
1193         {
1194                 // loading sounds
1195                 if(cl.loadsound_current == 1)
1196                         SCR_PushLoadingScreen(false, "Loading precached sounds",
1197                                 (
1198                                         cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1199                                 ) / (
1200                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1201                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1202                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1203                                 +       cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1204                                 )
1205                         );
1206                 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1207                 {
1208                         SCR_PushLoadingScreen(false, cl.sound_name[cl.loadsound_current], 1.0 / cl.loadsound_total);
1209                         if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1210                         {
1211                                 SCR_PopLoadingScreen(false);
1212                                 continue;
1213                         }
1214                         CL_KeepaliveMessage(true);
1215                         cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, true);
1216                         SCR_PopLoadingScreen(false);
1217                 }
1218                 SCR_PopLoadingScreen(false);
1219                 // finished loading sounds
1220         }
1221
1222         if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
1223                 Cvar_SetValueQuick(&cl_serverextension_download, false);
1224                 // in Nexuiz/Xonotic, the built in download protocol is kinda broken (misses lots
1225                 // of dependencies) anyway, and can mess around with the game directory;
1226                 // until this is fixed, only support pk3 downloads via curl, and turn off
1227                 // individual file downloads other than for CSQC
1228                 // on the other end of the download protocol, GAME_NEXUIZ/GAME_XONOTIC enforces writing
1229                 // to dlcache only
1230                 // idea: support download of pk3 files using this protocol later
1231
1232         // note: the reason these loops skip already-loaded things is that it
1233         // enables this command to be issued during the game if desired
1234
1235         if (cl.downloadmodel_current < cl.loadmodel_total)
1236         {
1237                 // loading models
1238
1239                 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1240                 {
1241                         if (aborteddownload)
1242                         {
1243
1244                                 if (cl.downloadmodel_current == 1)
1245                                 {
1246                                         // the worldmodel failed, but we need to set up anyway
1247                                         Mod_FreeQ3Shaders();
1248                                         CL_SetupWorldModel();
1249                                         if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1250                                         {
1251                                                 cl.loadfinished = true;
1252                                                 // now issue the spawn to move on to signon 2 like normal
1253                                                 if (cls.netcon)
1254                                                         Cmd_ForwardStringToServer("prespawn");
1255                                         }
1256                                 }
1257                                 aborteddownload = false;
1258                                 continue;
1259                         }
1260                         if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1261                                 continue;
1262                         CL_KeepaliveMessage(true);
1263                         if (cl.model_name[cl.downloadmodel_current][0] != '*' && strcmp(cl.model_name[cl.downloadmodel_current], "null") && !FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1264                         {
1265                                 if (cl.downloadmodel_current == 1)
1266                                         Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1267                                 else
1268                                         Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1269                                 // regarding the * check: don't try to download submodels
1270                                 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1271                                 {
1272                                         Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
1273                                         // we'll try loading again when the download finishes
1274                                         return;
1275                                 }
1276                         }
1277
1278                         if(cl.downloadmodel_current == 1)
1279                         {
1280                                 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1281                                 Mod_FreeQ3Shaders();
1282                         }
1283
1284                         cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.model_name[cl.downloadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1285                         if (cl.downloadmodel_current == 1)
1286                         {
1287                                 // we now have the worldmodel so we can set up the game world
1288                                 // or maybe we do not have it (cl_serverextension_download 0)
1289                                 // then we need to continue loading ANYWAY!
1290                                 CL_SetupWorldModel();
1291                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1292                                 {
1293                                         cl.loadfinished = true;
1294                                         // now issue the spawn to move on to signon 2 like normal
1295                                         if (cls.netcon)
1296                                                 Cmd_ForwardStringToServer("prespawn");
1297                                 }
1298                         }
1299                 }
1300
1301                 // finished loading models
1302         }
1303
1304         if (cl.downloadsound_current < cl.loadsound_total)
1305         {
1306                 // loading sounds
1307
1308                 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1309                 {
1310                         char soundname[MAX_QPATH];
1311                         if (aborteddownload)
1312                         {
1313                                 aborteddownload = false;
1314                                 continue;
1315                         }
1316                         if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1317                                 continue;
1318                         CL_KeepaliveMessage(true);
1319                         dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1320                         if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1321                         {
1322                                 Con_Printf("Sound %s not found\n", soundname);
1323                                 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1324                                 {
1325                                         Cmd_ForwardStringToServer(va("download %s", soundname));
1326                                         // we'll try loading again when the download finishes
1327                                         return;
1328                                 }
1329                         }
1330                         cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, true);
1331                 }
1332
1333                 // finished loading sounds
1334         }
1335
1336         SCR_PopLoadingScreen(false);
1337
1338         if (!cl.loadfinished)
1339         {
1340                 cl.loadfinished = true;
1341
1342                 // check memory integrity
1343                 Mem_CheckSentinelsGlobal();
1344
1345                 // now issue the spawn to move on to signon 2 like normal
1346                 if (cls.netcon)
1347                         Cmd_ForwardStringToServer("prespawn");
1348         }
1349 }
1350
1351 void CL_BeginDownloads_f(void)
1352 {
1353         // prevent cl_begindownloads from being issued multiple times in one match
1354         // to prevent accidentally cancelled downloads
1355         if(cl.loadbegun)
1356                 Con_Printf("cl_begindownloads is only valid once per match\n");
1357         else
1358                 CL_BeginDownloads(false);
1359 }
1360
1361 void CL_StopDownload(int size, int crc)
1362 {
1363         if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
1364         {
1365                 int existingcrc;
1366                 size_t existingsize;
1367                 const char *extension;
1368
1369                 if(cls.qw_download_deflate)
1370                 {
1371                         unsigned char *out;
1372                         size_t inflated_size;
1373                         out = FS_Inflate(cls.qw_downloadmemory, cls.qw_downloadmemorycursize, &inflated_size, tempmempool);
1374                         Mem_Free(cls.qw_downloadmemory);
1375                         if(out)
1376                         {
1377                                 Con_Printf("Inflated download: new size: %u (%g%%)\n", (unsigned)inflated_size, 100.0 - 100.0*(cls.qw_downloadmemorycursize / (float)inflated_size));
1378                                 cls.qw_downloadmemory = out;
1379                                 cls.qw_downloadmemorycursize = inflated_size;
1380                         }
1381                         else
1382                         {
1383                                 cls.qw_downloadmemory = NULL;
1384                                 cls.qw_downloadmemorycursize = 0;
1385                                 Con_Printf("Cannot inflate download, possibly corrupt or zlib not present\n");
1386                         }
1387                 }
1388
1389                 if(!cls.qw_downloadmemory)
1390                 {
1391                         Con_Printf("Download \"%s\" is corrupt (see above!)\n", cls.qw_downloadname);
1392                 }
1393                 else
1394                 {
1395                         crc = CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1396                         size = cls.qw_downloadmemorycursize;
1397                         // finished file
1398                         // save to disk only if we don't already have it
1399                         // (this is mainly for playing back demos)
1400                         existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1401                         if (existingsize || gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC || !strcmp(cls.qw_downloadname, csqc_progname.string))
1402                                 // let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz/Xonotic
1403                         {
1404                                 if ((int)existingsize != size || existingcrc != crc)
1405                                 {
1406                                         // we have a mismatching file, pick another name for it
1407                                         char name[MAX_QPATH*2];
1408                                         dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1409                                         if (!FS_FileExists(name))
1410                                         {
1411                                                 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1412                                                 FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1413                                         }
1414                                 }
1415                         }
1416                         else
1417                         {
1418                                 // we either don't have it or have a mismatching file...
1419                                 // so it's time to accept the file
1420                                 // but if we already have a mismatching file we need to rename
1421                                 // this new one, and if we already have this file in renamed form,
1422                                 // we do nothing
1423                                 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1424                                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1425                                 extension = FS_FileExtension(cls.qw_downloadname);
1426                                 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1427                                         FS_Rescan();
1428                         }
1429                 }
1430         }
1431         else if (cls.qw_downloadmemory && size)
1432         {
1433                 Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
1434                 CL_BeginDownloads(true);
1435         }
1436
1437         if (cls.qw_downloadmemory)
1438                 Mem_Free(cls.qw_downloadmemory);
1439         cls.qw_downloadmemory = NULL;
1440         cls.qw_downloadname[0] = 0;
1441         cls.qw_downloadmemorymaxsize = 0;
1442         cls.qw_downloadmemorycursize = 0;
1443         cls.qw_downloadpercent = 0;
1444 }
1445
1446 void CL_ParseDownload(void)
1447 {
1448         int i, start, size;
1449         static unsigned char data[NET_MAXMESSAGE];
1450         start = MSG_ReadLong();
1451         size = (unsigned short)MSG_ReadShort();
1452
1453         // record the start/size information to ack in the next input packet
1454         for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1455         {
1456                 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1457                 {
1458                         cls.dp_downloadack[i].start = start;
1459                         cls.dp_downloadack[i].size = size;
1460                         break;
1461                 }
1462         }
1463
1464         MSG_ReadBytes(size, data);
1465
1466         if (!cls.qw_downloadname[0])
1467         {
1468                 if (size > 0)
1469                         Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1470                 return;
1471         }
1472
1473         if (start + size > cls.qw_downloadmemorymaxsize)
1474                 Host_Error("corrupt download message\n");
1475
1476         // only advance cursize if the data is at the expected position
1477         // (gaps are unacceptable)
1478         memcpy(cls.qw_downloadmemory + start, data, size);
1479         cls.qw_downloadmemorycursize = start + size;
1480         cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1481         cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1482         cls.qw_downloadspeedcount += size;
1483 }
1484
1485 void CL_DownloadBegin_f(void)
1486 {
1487         int size = atoi(Cmd_Argv(1));
1488
1489         if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1490         {
1491                 Con_Printf("cl_downloadbegin: received bogus information\n");
1492                 CL_StopDownload(0, 0);
1493                 return;
1494         }
1495
1496         if (cls.qw_downloadname[0])
1497                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1498
1499         CL_StopDownload(0, 0);
1500
1501         // we're really beginning a download now, so initialize stuff
1502         strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1503         cls.qw_downloadmemorymaxsize = size;
1504         cls.qw_downloadmemory = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1505         cls.qw_downloadnumber++;
1506
1507         cls.qw_download_deflate = false;
1508         if(Cmd_Argc() >= 4)
1509         {
1510                 if(!strcmp(Cmd_Argv(3), "deflate"))
1511                         cls.qw_download_deflate = true;
1512                 // check further encodings here
1513         }
1514
1515         Cmd_ForwardStringToServer("sv_startdownload");
1516 }
1517
1518 void CL_StopDownload_f(void)
1519 {
1520         Curl_CancelAll();
1521         if (cls.qw_downloadname[0])
1522         {
1523                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1524                 CL_StopDownload(0, 0);
1525         }
1526         CL_BeginDownloads(true);
1527 }
1528
1529 void CL_DownloadFinished_f(void)
1530 {
1531         if (Cmd_Argc() < 3)
1532         {
1533                 Con_Printf("Malformed cl_downloadfinished command\n");
1534                 return;
1535         }
1536         CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1537         CL_BeginDownloads(false);
1538 }
1539
1540 static void CL_SendPlayerInfo(void)
1541 {
1542         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1543         MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1544
1545         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1546         MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1547
1548         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1549         MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1550
1551         if (cl_pmodel.integer)
1552         {
1553                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1554                 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1555         }
1556         if (*cl_playermodel.string)
1557         {
1558                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1559                 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1560         }
1561         if (*cl_playerskin.string)
1562         {
1563                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1564                 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1565         }
1566 }
1567
1568 /*
1569 =====================
1570 CL_SignonReply
1571
1572 An svc_signonnum has been received, perform a client side setup
1573 =====================
1574 */
1575 static void CL_SignonReply (void)
1576 {
1577         Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1578
1579         switch (cls.signon)
1580         {
1581         case 1:
1582                 if (cls.netcon)
1583                 {
1584                         // send player info before we begin downloads
1585                         // (so that the server can see the player name while downloading)
1586                         CL_SendPlayerInfo();
1587
1588                         // execute cl_begindownloads next frame
1589                         // (after any commands added by svc_stufftext have been executed)
1590                         // when done with downloads the "prespawn" will be sent
1591                         Cbuf_AddText("\ncl_begindownloads\n");
1592
1593                         //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1594                         //MSG_WriteString (&cls.netcon->message, "prespawn");
1595                 }
1596                 else // playing a demo...  make sure loading occurs as soon as possible
1597                         CL_BeginDownloads(false);
1598                 break;
1599
1600         case 2:
1601                 if (cls.netcon)
1602                 {
1603                         // LordHavoc: quake sent the player info here but due to downloads
1604                         // it is sent earlier instead
1605                         // CL_SendPlayerInfo();
1606
1607                         // LordHavoc: changed to begin a loading stage and issue this when done
1608                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1609                         MSG_WriteString (&cls.netcon->message, "spawn");
1610                 }
1611                 break;
1612
1613         case 3:
1614                 if (cls.netcon)
1615                 {
1616                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1617                         MSG_WriteString (&cls.netcon->message, "begin");
1618                 }
1619                 break;
1620
1621         case 4:
1622                 // after the level has been loaded, we shouldn't need the shaders, and
1623                 // if they are needed again they will be automatically loaded...
1624                 // we also don't need the unused models or sounds from the last level
1625                 Mod_FreeQ3Shaders();
1626                 Mod_PurgeUnused();
1627                 S_PurgeUnused();
1628
1629                 Con_ClearNotify();
1630                 if (COM_CheckParm("-profilegameonly"))
1631                         Sys_AllowProfiling(true);
1632                 break;
1633         }
1634 }
1635
1636 /*
1637 ==================
1638 CL_ParseServerInfo
1639 ==================
1640 */
1641 void CL_ParseServerInfo (void)
1642 {
1643         char *str;
1644         int i;
1645         protocolversion_t protocol;
1646         int nummodels, numsounds;
1647
1648         // if we start loading a level and a video is still playing, stop it
1649         CL_VideoStop();
1650
1651         Con_DPrint("Serverinfo packet received.\n");
1652         Collision_Cache_Reset(true);
1653
1654         // if server is active, we already began a loading plaque
1655         if (!sv.active)
1656         {
1657                 SCR_BeginLoadingPlaque();
1658                 S_StopAllSounds();
1659                 // free q3 shaders so that any newly downloaded shaders will be active
1660                 Mod_FreeQ3Shaders();
1661         }
1662
1663         // check memory integrity
1664         Mem_CheckSentinelsGlobal();
1665
1666         // clear cl_serverextension cvars
1667         Cvar_SetValueQuick(&cl_serverextension_download, 0);
1668
1669 //
1670 // wipe the client_state_t struct
1671 //
1672         CL_ClearState ();
1673
1674 // parse protocol version number
1675         i = MSG_ReadLong ();
1676         protocol = Protocol_EnumForNumber(i);
1677         if (protocol == PROTOCOL_UNKNOWN)
1678         {
1679                 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1680                 return;
1681         }
1682         // hack for unmarked Nehahra movie demos which had a custom protocol
1683         if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && gamemode == GAME_NEHAHRA)
1684                 protocol = PROTOCOL_NEHAHRAMOVIE;
1685         cls.protocol = protocol;
1686         Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1687
1688         cl.num_entities = 1;
1689
1690         if (protocol == PROTOCOL_QUAKEWORLD)
1691         {
1692                 char gamedir[1][MAX_QPATH];
1693
1694                 cl.qw_servercount = MSG_ReadLong();
1695
1696                 str = MSG_ReadString();
1697                 Con_Printf("server gamedir is %s\n", str);
1698                 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1699
1700                 // change gamedir if needed
1701                 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1702                         Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1703
1704                 cl.gametype = GAME_DEATHMATCH;
1705                 cl.maxclients = 32;
1706
1707                 // parse player number
1708                 i = MSG_ReadByte();
1709                 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1710                 //cl.qw_spectator = (i & 128) != 0;
1711                 cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
1712                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1713
1714                 // get the full level name
1715                 str = MSG_ReadString ();
1716                 strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
1717
1718                 // get the movevars that are defined in the qw protocol
1719                 cl.movevars_gravity            = MSG_ReadFloat();
1720                 cl.movevars_stopspeed          = MSG_ReadFloat();
1721                 cl.movevars_maxspeed           = MSG_ReadFloat();
1722                 cl.movevars_spectatormaxspeed  = MSG_ReadFloat();
1723                 cl.movevars_accelerate         = MSG_ReadFloat();
1724                 cl.movevars_airaccelerate      = MSG_ReadFloat();
1725                 cl.movevars_wateraccelerate    = MSG_ReadFloat();
1726                 cl.movevars_friction           = MSG_ReadFloat();
1727                 cl.movevars_waterfriction      = MSG_ReadFloat();
1728                 cl.movevars_entgravity         = MSG_ReadFloat();
1729
1730                 // other movevars not in the protocol...
1731                 cl.movevars_wallfriction = 0;
1732                 cl.movevars_timescale = 1;
1733                 cl.movevars_jumpvelocity = 270;
1734                 cl.movevars_edgefriction = 1;
1735                 cl.movevars_maxairspeed = 30;
1736                 cl.movevars_stepheight = 18;
1737                 cl.movevars_airaccel_qw = 1;
1738                 cl.movevars_airaccel_sideways_friction = 0;
1739
1740                 // seperate the printfs so the server message can have a color
1741                 Con_Printf("\n\n<===================================>\n\n\2%s\n", str);
1742
1743                 // check memory integrity
1744                 Mem_CheckSentinelsGlobal();
1745
1746                 if (cls.netcon)
1747                 {
1748                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1749                         MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1750                 }
1751
1752                 cl.loadbegun = false;
1753                 cl.loadfinished = false;
1754
1755                 cls.state = ca_connected;
1756                 cls.signon = 1;
1757
1758                 // note: on QW protocol we can't set up the gameworld until after
1759                 // downloads finish...
1760                 // (we don't even know the name of the map yet)
1761                 // this also means cl_autodemo does not work on QW protocol...
1762
1763                 strlcpy(cl.worldname, "", sizeof(cl.worldname));
1764                 strlcpy(cl.worldnamenoextension, "", sizeof(cl.worldnamenoextension));
1765                 strlcpy(cl.worldbasename, "qw", sizeof(cl.worldbasename));
1766                 Cvar_SetQuick(&cl_worldname, cl.worldname);
1767                 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
1768                 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
1769
1770                 // check memory integrity
1771                 Mem_CheckSentinelsGlobal();
1772         }
1773         else
1774         {
1775         // parse maxclients
1776                 cl.maxclients = MSG_ReadByte ();
1777                 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1778                 {
1779                         Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1780                         return;
1781                 }
1782                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1783
1784         // parse gametype
1785                 cl.gametype = MSG_ReadByte ();
1786                 // the original id singleplayer demos are bugged and contain
1787                 // GAME_DEATHMATCH even for singleplayer
1788                 if (cl.maxclients == 1 && cls.protocol == PROTOCOL_QUAKE)
1789                         cl.gametype = GAME_COOP;
1790
1791         // parse signon message
1792                 str = MSG_ReadString ();
1793                 strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
1794
1795         // seperate the printfs so the server message can have a color
1796                 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1797                         Con_Printf("\n<===================================>\n\n\2%s\n", str);
1798
1799                 // check memory integrity
1800                 Mem_CheckSentinelsGlobal();
1801
1802                 // parse model precache list
1803                 for (nummodels=1 ; ; nummodels++)
1804                 {
1805                         str = MSG_ReadString();
1806                         if (!str[0])
1807                                 break;
1808                         if (nummodels==MAX_MODELS)
1809                                 Host_Error ("Server sent too many model precaches");
1810                         if (strlen(str) >= MAX_QPATH)
1811                                 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1812                         strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1813                 }
1814                 // parse sound precache list
1815                 for (numsounds=1 ; ; numsounds++)
1816                 {
1817                         str = MSG_ReadString();
1818                         if (!str[0])
1819                                 break;
1820                         if (numsounds==MAX_SOUNDS)
1821                                 Host_Error("Server sent too many sound precaches");
1822                         if (strlen(str) >= MAX_QPATH)
1823                                 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1824                         strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1825                 }
1826
1827                 // set the base name for level-specific things...  this gets updated again by CL_SetupWorldModel later
1828                 strlcpy(cl.worldname, cl.model_name[1], sizeof(cl.worldname));
1829                 FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
1830                 strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
1831                 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
1832                 Cvar_SetQuick(&cl_worldname, cl.worldname);
1833                 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
1834                 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
1835
1836                 // touch all of the precached models that are still loaded so we can free
1837                 // anything that isn't needed
1838                 if (!sv.active)
1839                         Mod_ClearUsed();
1840                 for (i = 1;i < nummodels;i++)
1841                         Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
1842                 // precache any models used by the client (this also marks them used)
1843                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
1844                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
1845                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
1846                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
1847
1848                 // we purge the models and sounds later in CL_SignonReply
1849                 //Mod_PurgeUnused();
1850                 //S_PurgeUnused();
1851
1852                 // clear sound usage flags for purging of unused sounds
1853                 S_ClearUsed();
1854
1855                 // precache any sounds used by the client
1856                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1857                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1858                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1859                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1860                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1861                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1862                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1863
1864                 // sounds used by the game
1865                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
1866                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
1867
1868                 // now we try to load everything that is new
1869                 cl.loadmodel_current = 1;
1870                 cl.downloadmodel_current = 1;
1871                 cl.loadmodel_total = nummodels;
1872                 cl.loadsound_current = 1;
1873                 cl.downloadsound_current = 1;
1874                 cl.loadsound_total = numsounds;
1875                 cl.downloadcsqc = true;
1876                 cl.loadbegun = false;
1877                 cl.loadfinished = false;
1878                 cl.loadcsqc = true;
1879
1880                 // check memory integrity
1881                 Mem_CheckSentinelsGlobal();
1882
1883         // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1884                 if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1885                 {
1886                         char demofile[MAX_OSPATH];
1887
1888                         if (cls.demorecording)
1889                         {
1890                                 // finish the previous level's demo file
1891                                 CL_Stop_f();
1892                         }
1893
1894                         // start a new demo file
1895                         dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), cl.worldbasename);
1896
1897                         Con_Printf ("Auto-recording to %s.\n", demofile);
1898
1899                         // Reset bit 0 for every new demo
1900                         Cvar_SetValueQuick(&cl_autodemo_delete,
1901                                 (cl_autodemo_delete.integer & ~0x1)
1902                                 |
1903                                 ((cl_autodemo_delete.integer & 0x2) ? 0x1 : 0)
1904                         );
1905
1906                         cls.demofile = FS_OpenRealFile(demofile, "wb", false);
1907                         if (cls.demofile)
1908                         {
1909                                 cls.forcetrack = -1;
1910                                 FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1911                                 cls.demorecording = true;
1912                                 strlcpy(cls.demoname, demofile, sizeof(cls.demoname));
1913                                 cls.demo_lastcsprogssize = -1;
1914                                 cls.demo_lastcsprogscrc = -1;
1915                         }
1916                         else
1917                                 Con_Print ("ERROR: couldn't open.\n");
1918                 }
1919         }
1920 }
1921
1922 void CL_ValidateState(entity_state_t *s)
1923 {
1924         dp_model_t *model;
1925
1926         if (!s->active)
1927                 return;
1928
1929         if (s->modelindex >= MAX_MODELS)
1930                 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1931
1932         // these warnings are only warnings, no corrections are made to the state
1933         // because states are often copied for decoding, which otherwise would
1934         // propogate some of the corrections accidentally
1935         // (this used to happen, sometimes affecting skin and frame)
1936
1937         // colormap is client index + 1
1938         if (!(s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1939                 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1940
1941         if (developer_extra.integer)
1942         {
1943                 model = CL_GetModelByIndex(s->modelindex);
1944                 if (model && model->type && s->frame >= model->numframes)
1945                         Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1946                 if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1947                         Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1948         }
1949 }
1950
1951 void CL_MoveLerpEntityStates(entity_t *ent)
1952 {
1953         float odelta[3], adelta[3];
1954         VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1955         VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1956         if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1957         {
1958                 // reset all persistent stuff if this is a new entity
1959                 ent->persistent.lerpdeltatime = 0;
1960                 ent->persistent.lerpstarttime = cl.mtime[1];
1961                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1962                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1963                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1964                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1965                 // reset animation interpolation as well
1966                 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
1967                 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
1968                 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
1969                 ent->render.shadertime = cl.time;
1970                 // reset various persistent stuff
1971                 ent->persistent.muzzleflash = 0;
1972                 ent->persistent.trail_allowed = false;
1973         }
1974         else if ((ent->state_previous.effects & EF_TELEPORT_BIT) != (ent->state_current.effects & EF_TELEPORT_BIT))
1975         {
1976                 // don't interpolate the move
1977                 ent->persistent.lerpdeltatime = 0;
1978                 ent->persistent.lerpstarttime = cl.mtime[1];
1979                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1980                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1981                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1982                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1983                 ent->persistent.trail_allowed = false;
1984
1985                 // if(ent->state_current.frame != ent->state_previous.frame)
1986                 // do this even if we did change the frame
1987                 // teleport bit is only used if an animation restart, or a jump, is necessary
1988                 // so it should be always harmless to do this
1989                 {
1990                         ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
1991                         ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
1992                         ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
1993                 }
1994
1995                 // note that this case must do everything the following case does too
1996         }
1997         else if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
1998         {
1999                 ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
2000                 ent->render.framegroupblend[1].lerp = 1;
2001                 ent->render.framegroupblend[0].frame = ent->state_current.frame;
2002                 ent->render.framegroupblend[0].start = cl.time;
2003                 ent->render.framegroupblend[0].lerp = 0;
2004         }
2005         else if (DotProduct(odelta, odelta) > 1000*1000
2006                 || (cl.fixangle[0] && !cl.fixangle[1])
2007                 || (ent->state_previous.tagindex != ent->state_current.tagindex)
2008                 || (ent->state_previous.tagentity != ent->state_current.tagentity))
2009         {
2010                 // don't interpolate the move
2011                 // (the fixangle[] check detects teleports, but not constant fixangles
2012                 //  such as when spectating)
2013                 ent->persistent.lerpdeltatime = 0;
2014                 ent->persistent.lerpstarttime = cl.mtime[1];
2015                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
2016                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
2017                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2018                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2019                 ent->persistent.trail_allowed = false;
2020         }
2021         else if (ent->state_current.flags & RENDER_STEP)
2022         {
2023                 // monster interpolation
2024                 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
2025                 {
2026                         ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
2027                         ent->persistent.lerpstarttime = cl.mtime[1];
2028                         VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
2029                         VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
2030                         VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2031                         VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2032                 }
2033         }
2034         else
2035         {
2036                 // not a monster
2037                 ent->persistent.lerpstarttime = ent->state_previous.time;
2038                 // no lerp if it's singleplayer
2039                 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
2040                         ent->persistent.lerpdeltatime = 0;
2041                 else
2042                         ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
2043                 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
2044                 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
2045                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2046                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2047         }
2048         // trigger muzzleflash effect if necessary
2049         if (ent->state_current.effects & EF_MUZZLEFLASH)
2050                 ent->persistent.muzzleflash = 1;
2051
2052         // restart animation bit
2053         if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
2054         {
2055                 ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
2056                 ent->render.framegroupblend[1].lerp = 1;
2057                 ent->render.framegroupblend[0].frame = ent->state_current.frame;
2058                 ent->render.framegroupblend[0].start = cl.time;
2059                 ent->render.framegroupblend[0].lerp = 0;
2060         }
2061 }
2062
2063 /*
2064 ==================
2065 CL_ParseBaseline
2066 ==================
2067 */
2068 void CL_ParseBaseline (entity_t *ent, int large)
2069 {
2070         int i;
2071
2072         ent->state_baseline = defaultstate;
2073         // FIXME: set ent->state_baseline.number?
2074         ent->state_baseline.active = true;
2075         if (large)
2076         {
2077                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
2078                 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
2079         }
2080         else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2081         {
2082                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
2083                 ent->state_baseline.frame = MSG_ReadByte ();
2084         }
2085         else
2086         {
2087                 ent->state_baseline.modelindex = MSG_ReadByte ();
2088                 ent->state_baseline.frame = MSG_ReadByte ();
2089         }
2090         ent->state_baseline.colormap = MSG_ReadByte();
2091         ent->state_baseline.skin = MSG_ReadByte();
2092         for (i = 0;i < 3;i++)
2093         {
2094                 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
2095                 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
2096         }
2097         ent->state_previous = ent->state_current = ent->state_baseline;
2098 }
2099
2100
2101 /*
2102 ==================
2103 CL_ParseClientdata
2104
2105 Server information pertaining to this client only
2106 ==================
2107 */
2108 void CL_ParseClientdata (void)
2109 {
2110         int i, bits;
2111
2112         VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
2113         VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
2114         VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
2115         cl.mviewzoom[1] = cl.mviewzoom[0];
2116
2117         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2118         {
2119                 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
2120                 cl.stats[STAT_ITEMS] = 0;
2121                 cl.stats[STAT_VIEWZOOM] = 255;
2122         }
2123         cl.idealpitch = 0;
2124         cl.mpunchangle[0][0] = 0;
2125         cl.mpunchangle[0][1] = 0;
2126         cl.mpunchangle[0][2] = 0;
2127         cl.mpunchvector[0][0] = 0;
2128         cl.mpunchvector[0][1] = 0;
2129         cl.mpunchvector[0][2] = 0;
2130         cl.mvelocity[0][0] = 0;
2131         cl.mvelocity[0][1] = 0;
2132         cl.mvelocity[0][2] = 0;
2133         cl.mviewzoom[0] = 1;
2134
2135         bits = (unsigned short) MSG_ReadShort ();
2136         if (bits & SU_EXTEND1)
2137                 bits |= (MSG_ReadByte() << 16);
2138         if (bits & SU_EXTEND2)
2139                 bits |= (MSG_ReadByte() << 24);
2140
2141         if (bits & SU_VIEWHEIGHT)
2142                 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
2143
2144         if (bits & SU_IDEALPITCH)
2145                 cl.idealpitch = MSG_ReadChar ();
2146
2147         for (i = 0;i < 3;i++)
2148         {
2149                 if (bits & (SU_PUNCH1<<i) )
2150                 {
2151                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2152                                 cl.mpunchangle[0][i] = MSG_ReadChar();
2153                         else
2154                                 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
2155                 }
2156                 if (bits & (SU_PUNCHVEC1<<i))
2157                 {
2158                         if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2159                                 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
2160                         else
2161                                 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
2162                 }
2163                 if (bits & (SU_VELOCITY1<<i) )
2164                 {
2165                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2166                                 cl.mvelocity[0][i] = MSG_ReadChar()*16;
2167                         else
2168                                 cl.mvelocity[0][i] = MSG_ReadCoord32f();
2169                 }
2170         }
2171
2172         // LordHavoc: hipnotic demos don't have this bit set but should
2173         if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2174                 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
2175
2176         cl.onground = (bits & SU_ONGROUND) != 0;
2177         cl.inwater = (bits & SU_INWATER) != 0;
2178
2179         if (cls.protocol == PROTOCOL_DARKPLACES5)
2180         {
2181                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
2182                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
2183                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
2184                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
2185                 cl.stats[STAT_AMMO] = MSG_ReadShort();
2186                 cl.stats[STAT_SHELLS] = MSG_ReadShort();
2187                 cl.stats[STAT_NAILS] = MSG_ReadShort();
2188                 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
2189                 cl.stats[STAT_CELLS] = MSG_ReadShort();
2190                 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
2191         }
2192         else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2193         {
2194                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
2195                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
2196                 if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2197                         cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort() : 0;
2198                 else
2199                         cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
2200                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
2201                 cl.stats[STAT_AMMO] = MSG_ReadByte();
2202                 cl.stats[STAT_SHELLS] = MSG_ReadByte();
2203                 cl.stats[STAT_NAILS] = MSG_ReadByte();
2204                 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
2205                 cl.stats[STAT_CELLS] = MSG_ReadByte();
2206                 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
2207                         cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
2208                 else
2209                         cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
2210         }
2211
2212         if (bits & SU_VIEWZOOM)
2213         {
2214                 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2215                         cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
2216                 else
2217                         cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
2218         }
2219
2220         // viewzoom interpolation
2221         cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
2222 }
2223
2224 /*
2225 =====================
2226 CL_ParseStatic
2227 =====================
2228 */
2229 void CL_ParseStatic (int large)
2230 {
2231         entity_t *ent;
2232
2233         if (cl.num_static_entities >= cl.max_static_entities)
2234                 Host_Error ("Too many static entities");
2235         ent = &cl.static_entities[cl.num_static_entities++];
2236         CL_ParseBaseline (ent, large);
2237
2238         if (ent->state_baseline.modelindex == 0)
2239         {
2240                 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
2241                 cl.num_static_entities--;
2242                 // This is definitely a cheesy way to conserve resources...
2243                 return;
2244         }
2245
2246 // copy it to the current state
2247         ent->render.model = CL_GetModelByIndex(ent->state_baseline.modelindex);
2248         ent->render.framegroupblend[0].frame = ent->state_baseline.frame;
2249         ent->render.framegroupblend[0].lerp = 1;
2250         // make torchs play out of sync
2251         ent->render.framegroupblend[0].start = lhrandom(-10, -1);
2252         ent->render.skinnum = ent->state_baseline.skin;
2253         ent->render.effects = ent->state_baseline.effects;
2254         ent->render.alpha = 1;
2255
2256         //VectorCopy (ent->state_baseline.origin, ent->render.origin);
2257         //VectorCopy (ent->state_baseline.angles, ent->render.angles);
2258
2259         Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
2260         ent->render.allowdecals = true;
2261         CL_UpdateRenderEntity(&ent->render);
2262 }
2263
2264 /*
2265 ===================
2266 CL_ParseStaticSound
2267 ===================
2268 */
2269 void CL_ParseStaticSound (int large)
2270 {
2271         vec3_t          org;
2272         int                     sound_num, vol, atten;
2273
2274         MSG_ReadVector(org, cls.protocol);
2275         if (large || cls.protocol == PROTOCOL_NEHAHRABJP2)
2276                 sound_num = (unsigned short) MSG_ReadShort ();
2277         else
2278                 sound_num = MSG_ReadByte ();
2279         vol = MSG_ReadByte ();
2280         atten = MSG_ReadByte ();
2281
2282         S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
2283 }
2284
2285 void CL_ParseEffect (void)
2286 {
2287         vec3_t          org;
2288         int                     modelindex, startframe, framecount, framerate;
2289
2290         MSG_ReadVector(org, cls.protocol);
2291         modelindex = MSG_ReadByte ();
2292         startframe = MSG_ReadByte ();
2293         framecount = MSG_ReadByte ();
2294         framerate = MSG_ReadByte ();
2295
2296         CL_Effect(org, modelindex, startframe, framecount, framerate);
2297 }
2298
2299 void CL_ParseEffect2 (void)
2300 {
2301         vec3_t          org;
2302         int                     modelindex, startframe, framecount, framerate;
2303
2304         MSG_ReadVector(org, cls.protocol);
2305         modelindex = (unsigned short) MSG_ReadShort ();
2306         startframe = (unsigned short) MSG_ReadShort ();
2307         framecount = MSG_ReadByte ();
2308         framerate = MSG_ReadByte ();
2309
2310         CL_Effect(org, modelindex, startframe, framecount, framerate);
2311 }
2312
2313 void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning)
2314 {
2315         int i;
2316         beam_t *b = NULL;
2317
2318         if (ent >= MAX_EDICTS)
2319         {
2320                 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
2321                 ent = 0;
2322         }
2323
2324         if (ent >= cl.max_entities)
2325                 CL_ExpandEntities(ent);
2326
2327         // override any beam with the same entity
2328         i = cl.max_beams;
2329         if (ent)
2330                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2331                         if (b->entity == ent)
2332                                 break;
2333         // if the entity was not found then just replace an unused beam
2334         if (i == cl.max_beams)
2335                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2336                         if (!b->model)
2337                                 break;
2338         if (i < cl.max_beams)
2339         {
2340                 cl.num_beams = max(cl.num_beams, i + 1);
2341                 b->entity = ent;
2342                 b->lightning = lightning;
2343                 b->model = m;
2344                 b->endtime = cl.mtime[0] + 0.2;
2345                 VectorCopy (start, b->start);
2346                 VectorCopy (end, b->end);
2347         }
2348         else
2349                 Con_Print("beam list overflow!\n");
2350 }
2351
2352 void CL_ParseBeam (dp_model_t *m, int lightning)
2353 {
2354         int ent;
2355         vec3_t start, end;
2356
2357         ent = (unsigned short) MSG_ReadShort ();
2358         MSG_ReadVector(start, cls.protocol);
2359         MSG_ReadVector(end, cls.protocol);
2360
2361         if (ent >= MAX_EDICTS)
2362         {
2363                 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2364                 ent = 0;
2365         }
2366
2367         CL_NewBeam(ent, start, end, m, lightning);
2368 }
2369
2370 void CL_ParseTempEntity(void)
2371 {
2372         int type;
2373         vec3_t pos, pos2;
2374         vec3_t vel1, vel2;
2375         vec3_t dir;
2376         vec3_t color;
2377         int rnd;
2378         int colorStart, colorLength, count;
2379         float velspeed, radius;
2380         unsigned char *tempcolor;
2381         matrix4x4_t tempmatrix;
2382
2383         if (cls.protocol == PROTOCOL_QUAKEWORLD)
2384         {
2385                 type = MSG_ReadByte();
2386                 switch (type)
2387                 {
2388                 case QW_TE_WIZSPIKE:
2389                         // spike hitting wall
2390                         MSG_ReadVector(pos, cls.protocol);
2391                         CL_FindNonSolidLocation(pos, pos, 4);
2392                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2393                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2394                         break;
2395
2396                 case QW_TE_KNIGHTSPIKE:
2397                         // spike hitting wall
2398                         MSG_ReadVector(pos, cls.protocol);
2399                         CL_FindNonSolidLocation(pos, pos, 4);
2400                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2401                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2402                         break;
2403
2404                 case QW_TE_SPIKE:
2405                         // spike hitting wall
2406                         MSG_ReadVector(pos, cls.protocol);
2407                         CL_FindNonSolidLocation(pos, pos, 4);
2408                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2409                         if (rand() % 5)
2410                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2411                         else
2412                         {
2413                                 rnd = rand() & 3;
2414                                 if (rnd == 1)
2415                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2416                                 else if (rnd == 2)
2417                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2418                                 else
2419                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2420                         }
2421                         break;
2422                 case QW_TE_SUPERSPIKE:
2423                         // super spike hitting wall
2424                         MSG_ReadVector(pos, cls.protocol);
2425                         CL_FindNonSolidLocation(pos, pos, 4);
2426                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2427                         if (rand() % 5)
2428                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2429                         else
2430                         {
2431                                 rnd = rand() & 3;
2432                                 if (rnd == 1)
2433                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2434                                 else if (rnd == 2)
2435                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2436                                 else
2437                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2438                         }
2439                         break;
2440
2441                 case QW_TE_EXPLOSION:
2442                         // rocket explosion
2443                         MSG_ReadVector(pos, cls.protocol);
2444                         CL_FindNonSolidLocation(pos, pos, 10);
2445                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2446                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2447                         CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2448                         break;
2449
2450                 case QW_TE_TAREXPLOSION:
2451                         // tarbaby explosion
2452                         MSG_ReadVector(pos, cls.protocol);
2453                         CL_FindNonSolidLocation(pos, pos, 10);
2454                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2455                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2456                         break;
2457
2458                 case QW_TE_LIGHTNING1:
2459                         // lightning bolts
2460                         CL_ParseBeam(cl.model_bolt, true);
2461                         break;
2462
2463                 case QW_TE_LIGHTNING2:
2464                         // lightning bolts
2465                         CL_ParseBeam(cl.model_bolt2, true);
2466                         break;
2467
2468                 case QW_TE_LIGHTNING3:
2469                         // lightning bolts
2470                         CL_ParseBeam(cl.model_bolt3, false);
2471                         break;
2472
2473                 case QW_TE_LAVASPLASH:
2474                         MSG_ReadVector(pos, cls.protocol);
2475                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2476                         break;
2477
2478                 case QW_TE_TELEPORT:
2479                         MSG_ReadVector(pos, cls.protocol);
2480                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2481                         break;
2482
2483                 case QW_TE_GUNSHOT:
2484                         // bullet hitting wall
2485                         radius = MSG_ReadByte();
2486                         MSG_ReadVector(pos, cls.protocol);
2487                         CL_FindNonSolidLocation(pos, pos, 4);
2488                         VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2489                         VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2490                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2491                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2492                         {
2493                                 if (rand() % 5)
2494                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2495                                 else
2496                                 {
2497                                         rnd = rand() & 3;
2498                                         if (rnd == 1)
2499                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2500                                         else if (rnd == 2)
2501                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2502                                         else
2503                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2504                                 }
2505                         }
2506                         break;
2507
2508                 case QW_TE_BLOOD:
2509                         count = MSG_ReadByte();
2510                         MSG_ReadVector(pos, cls.protocol);
2511                         CL_FindNonSolidLocation(pos, pos, 4);
2512                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2513                         break;
2514
2515                 case QW_TE_LIGHTNINGBLOOD:
2516                         MSG_ReadVector(pos, cls.protocol);
2517                         CL_FindNonSolidLocation(pos, pos, 4);
2518                         CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2519                         break;
2520
2521                 default:
2522                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2523                 }
2524         }
2525         else
2526         {
2527                 type = MSG_ReadByte();
2528                 switch (type)
2529                 {
2530                 case TE_WIZSPIKE:
2531                         // spike hitting wall
2532                         MSG_ReadVector(pos, cls.protocol);
2533                         CL_FindNonSolidLocation(pos, pos, 4);
2534                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2535                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2536                         break;
2537
2538                 case TE_KNIGHTSPIKE:
2539                         // spike hitting wall
2540                         MSG_ReadVector(pos, cls.protocol);
2541                         CL_FindNonSolidLocation(pos, pos, 4);
2542                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2543                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2544                         break;
2545
2546                 case TE_SPIKE:
2547                         // spike hitting wall
2548                         MSG_ReadVector(pos, cls.protocol);
2549                         CL_FindNonSolidLocation(pos, pos, 4);
2550                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2551                         if (rand() % 5)
2552                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2553                         else
2554                         {
2555                                 rnd = rand() & 3;
2556                                 if (rnd == 1)
2557                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2558                                 else if (rnd == 2)
2559                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2560                                 else
2561                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2562                         }
2563                         break;
2564                 case TE_SPIKEQUAD:
2565                         // quad spike hitting wall
2566                         MSG_ReadVector(pos, cls.protocol);
2567                         CL_FindNonSolidLocation(pos, pos, 4);
2568                         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2569                         if (rand() % 5)
2570                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2571                         else
2572                         {
2573                                 rnd = rand() & 3;
2574                                 if (rnd == 1)
2575                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2576                                 else if (rnd == 2)
2577                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2578                                 else
2579                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2580                         }
2581                         break;
2582                 case TE_SUPERSPIKE:
2583                         // super spike hitting wall
2584                         MSG_ReadVector(pos, cls.protocol);
2585                         CL_FindNonSolidLocation(pos, pos, 4);
2586                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2587                         if (rand() % 5)
2588                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2589                         else
2590                         {
2591                                 rnd = rand() & 3;
2592                                 if (rnd == 1)
2593                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2594                                 else if (rnd == 2)
2595                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2596                                 else
2597                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2598                         }
2599                         break;
2600                 case TE_SUPERSPIKEQUAD:
2601                         // quad super spike hitting wall
2602                         MSG_ReadVector(pos, cls.protocol);
2603                         CL_FindNonSolidLocation(pos, pos, 4);
2604                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2605                         if (rand() % 5)
2606                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2607                         else
2608                         {
2609                                 rnd = rand() & 3;
2610                                 if (rnd == 1)
2611                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2612                                 else if (rnd == 2)
2613                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2614                                 else
2615                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2616                         }
2617                         break;
2618                         // LordHavoc: added for improved blood splatters
2619                 case TE_BLOOD:
2620                         // blood puff
2621                         MSG_ReadVector(pos, cls.protocol);
2622                         CL_FindNonSolidLocation(pos, pos, 4);
2623                         dir[0] = MSG_ReadChar();
2624                         dir[1] = MSG_ReadChar();
2625                         dir[2] = MSG_ReadChar();
2626                         count = MSG_ReadByte();
2627                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2628                         break;
2629                 case TE_SPARK:
2630                         // spark shower
2631                         MSG_ReadVector(pos, cls.protocol);
2632                         CL_FindNonSolidLocation(pos, pos, 4);
2633                         dir[0] = MSG_ReadChar();
2634                         dir[1] = MSG_ReadChar();
2635                         dir[2] = MSG_ReadChar();
2636                         count = MSG_ReadByte();
2637                         CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2638                         break;
2639                 case TE_PLASMABURN:
2640                         MSG_ReadVector(pos, cls.protocol);
2641                         CL_FindNonSolidLocation(pos, pos, 4);
2642                         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2643                         break;
2644                         // LordHavoc: added for improved gore
2645                 case TE_BLOODSHOWER:
2646                         // vaporized body
2647                         MSG_ReadVector(pos, cls.protocol); // mins
2648                         MSG_ReadVector(pos2, cls.protocol); // maxs
2649                         velspeed = MSG_ReadCoord(cls.protocol); // speed
2650                         count = (unsigned short) MSG_ReadShort(); // number of particles
2651                         vel1[0] = -velspeed;
2652                         vel1[1] = -velspeed;
2653                         vel1[2] = -velspeed;
2654                         vel2[0] = velspeed;
2655                         vel2[1] = velspeed;
2656                         vel2[2] = velspeed;
2657                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2658                         break;
2659
2660                 case TE_PARTICLECUBE:
2661                         // general purpose particle effect
2662                         MSG_ReadVector(pos, cls.protocol); // mins
2663                         MSG_ReadVector(pos2, cls.protocol); // maxs
2664                         MSG_ReadVector(dir, cls.protocol); // dir
2665                         count = (unsigned short) MSG_ReadShort(); // number of particles
2666                         colorStart = MSG_ReadByte(); // color
2667                         colorLength = MSG_ReadByte(); // gravity (1 or 0)
2668                         velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2669                         CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2670                         break;
2671
2672                 case TE_PARTICLERAIN:
2673                         // general purpose particle effect
2674                         MSG_ReadVector(pos, cls.protocol); // mins
2675                         MSG_ReadVector(pos2, cls.protocol); // maxs
2676                         MSG_ReadVector(dir, cls.protocol); // dir
2677                         count = (unsigned short) MSG_ReadShort(); // number of particles
2678                         colorStart = MSG_ReadByte(); // color
2679                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2680                         break;
2681
2682                 case TE_PARTICLESNOW:
2683                         // general purpose particle effect
2684                         MSG_ReadVector(pos, cls.protocol); // mins
2685                         MSG_ReadVector(pos2, cls.protocol); // maxs
2686                         MSG_ReadVector(dir, cls.protocol); // dir
2687                         count = (unsigned short) MSG_ReadShort(); // number of particles
2688                         colorStart = MSG_ReadByte(); // color
2689                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2690                         break;
2691
2692                 case TE_GUNSHOT:
2693                         // bullet hitting wall
2694                         MSG_ReadVector(pos, cls.protocol);
2695                         CL_FindNonSolidLocation(pos, pos, 4);
2696                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2697                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2698                         {
2699                                 if (rand() % 5)
2700                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2701                                 else
2702                                 {
2703                                         rnd = rand() & 3;
2704                                         if (rnd == 1)
2705                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2706                                         else if (rnd == 2)
2707                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2708                                         else
2709                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2710                                 }
2711                         }
2712                         break;
2713
2714                 case TE_GUNSHOTQUAD:
2715                         // quad bullet hitting wall
2716                         MSG_ReadVector(pos, cls.protocol);
2717                         CL_FindNonSolidLocation(pos, pos, 4);
2718                         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2719                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2720                         {
2721                                 if (rand() % 5)
2722                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2723                                 else
2724                                 {
2725                                         rnd = rand() & 3;
2726                                         if (rnd == 1)
2727                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2728                                         else if (rnd == 2)
2729                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2730                                         else
2731                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2732                                 }
2733                         }
2734                         break;
2735
2736                 case TE_EXPLOSION:
2737                         // rocket explosion
2738                         MSG_ReadVector(pos, cls.protocol);
2739                         CL_FindNonSolidLocation(pos, pos, 10);
2740                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2741                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2742                         break;
2743
2744                 case TE_EXPLOSIONQUAD:
2745                         // quad rocket explosion
2746                         MSG_ReadVector(pos, cls.protocol);
2747                         CL_FindNonSolidLocation(pos, pos, 10);
2748                         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2749                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2750                         break;
2751
2752                 case TE_EXPLOSION3:
2753                         // Nehahra movie colored lighting explosion
2754                         MSG_ReadVector(pos, cls.protocol);
2755                         CL_FindNonSolidLocation(pos, pos, 10);
2756                         color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2757                         color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2758                         color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2759                         CL_ParticleExplosion(pos);
2760                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2761                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2762                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2763                         break;
2764
2765                 case TE_EXPLOSIONRGB:
2766                         // colored lighting explosion
2767                         MSG_ReadVector(pos, cls.protocol);
2768                         CL_FindNonSolidLocation(pos, pos, 10);
2769                         CL_ParticleExplosion(pos);
2770                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2771                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2772                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2773                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2774                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2775                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2776                         break;
2777
2778                 case TE_TAREXPLOSION:
2779                         // tarbaby explosion
2780                         MSG_ReadVector(pos, cls.protocol);
2781                         CL_FindNonSolidLocation(pos, pos, 10);
2782                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2783                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2784                         break;
2785
2786                 case TE_SMALLFLASH:
2787                         MSG_ReadVector(pos, cls.protocol);
2788                         CL_FindNonSolidLocation(pos, pos, 10);
2789                         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2790                         break;
2791
2792                 case TE_CUSTOMFLASH:
2793                         MSG_ReadVector(pos, cls.protocol);
2794                         CL_FindNonSolidLocation(pos, pos, 4);
2795                         radius = (MSG_ReadByte() + 1) * 8;
2796                         velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2797                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2798                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2799                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2800                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2801                         CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2802                         break;
2803
2804                 case TE_FLAMEJET:
2805                         MSG_ReadVector(pos, cls.protocol);
2806                         MSG_ReadVector(dir, cls.protocol);
2807                         count = MSG_ReadByte();
2808                         CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2809                         break;
2810
2811                 case TE_LIGHTNING1:
2812                         // lightning bolts
2813                         CL_ParseBeam(cl.model_bolt, true);
2814                         break;
2815
2816                 case TE_LIGHTNING2:
2817                         // lightning bolts
2818                         CL_ParseBeam(cl.model_bolt2, true);
2819                         break;
2820
2821                 case TE_LIGHTNING3:
2822                         // lightning bolts
2823                         CL_ParseBeam(cl.model_bolt3, false);
2824                         break;
2825
2826         // PGM 01/21/97
2827                 case TE_BEAM:
2828                         // grappling hook beam
2829                         CL_ParseBeam(cl.model_beam, false);
2830                         break;
2831         // PGM 01/21/97
2832
2833         // LordHavoc: for compatibility with the Nehahra movie...
2834                 case TE_LIGHTNING4NEH:
2835                         CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, NULL), false);
2836                         break;
2837
2838                 case TE_LAVASPLASH:
2839                         MSG_ReadVector(pos, cls.protocol);
2840                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2841                         break;
2842
2843                 case TE_TELEPORT:
2844                         MSG_ReadVector(pos, cls.protocol);
2845                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2846                         break;
2847
2848                 case TE_EXPLOSION2:
2849                         // color mapped explosion
2850                         MSG_ReadVector(pos, cls.protocol);
2851                         CL_FindNonSolidLocation(pos, pos, 10);
2852                         colorStart = MSG_ReadByte();
2853                         colorLength = MSG_ReadByte();
2854                         CL_ParticleExplosion2(pos, colorStart, colorLength);
2855                         tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2856                         color[0] = tempcolor[0] * (2.0f / 255.0f);
2857                         color[1] = tempcolor[1] * (2.0f / 255.0f);
2858                         color[2] = tempcolor[2] * (2.0f / 255.0f);
2859                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2860                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2861                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2862                         break;
2863
2864                 case TE_TEI_G3:
2865                         MSG_ReadVector(pos, cls.protocol);
2866                         MSG_ReadVector(pos2, cls.protocol);
2867                         MSG_ReadVector(dir, cls.protocol);
2868                         CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2869                         break;
2870
2871                 case TE_TEI_SMOKE:
2872                         MSG_ReadVector(pos, cls.protocol);
2873                         MSG_ReadVector(dir, cls.protocol);
2874                         count = MSG_ReadByte();
2875                         CL_FindNonSolidLocation(pos, pos, 4);
2876                         CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2877                         break;
2878
2879                 case TE_TEI_BIGEXPLOSION:
2880                         MSG_ReadVector(pos, cls.protocol);
2881                         CL_FindNonSolidLocation(pos, pos, 10);
2882                         CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2883                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2884                         break;
2885
2886                 case TE_TEI_PLASMAHIT:
2887                         MSG_ReadVector(pos, cls.protocol);
2888                         MSG_ReadVector(dir, cls.protocol);
2889                         count = MSG_ReadByte();
2890                         CL_FindNonSolidLocation(pos, pos, 5);
2891                         CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2892                         break;
2893
2894                 default:
2895                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2896                 }
2897         }
2898 }
2899
2900 void CL_ParseTrailParticles(void)
2901 {
2902         int entityindex;
2903         int effectindex;
2904         vec3_t start, end;
2905         entityindex = (unsigned short)MSG_ReadShort();
2906         if (entityindex >= MAX_EDICTS)
2907                 entityindex = 0;
2908         if (entityindex >= cl.max_entities)
2909                 CL_ExpandEntities(entityindex);
2910         effectindex = (unsigned short)MSG_ReadShort();
2911         MSG_ReadVector(start, cls.protocol);
2912         MSG_ReadVector(end, cls.protocol);
2913         CL_ParticleEffect(effectindex, 1, start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2914 }
2915
2916 void CL_ParsePointParticles(void)
2917 {
2918         int effectindex, count;
2919         vec3_t origin, velocity;
2920         effectindex = (unsigned short)MSG_ReadShort();
2921         MSG_ReadVector(origin, cls.protocol);
2922         MSG_ReadVector(velocity, cls.protocol);
2923         count = (unsigned short)MSG_ReadShort();
2924         CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2925 }
2926
2927 void CL_ParsePointParticles1(void)
2928 {
2929         int effectindex;
2930         vec3_t origin;
2931         effectindex = (unsigned short)MSG_ReadShort();
2932         MSG_ReadVector(origin, cls.protocol);
2933         CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2934 }
2935
2936 typedef struct cl_iplog_item_s
2937 {
2938         char *address;
2939         char *name;
2940 }
2941 cl_iplog_item_t;
2942
2943 static qboolean cl_iplog_loaded = false;
2944 static int cl_iplog_numitems = 0;
2945 static int cl_iplog_maxitems = 0;
2946 static cl_iplog_item_t *cl_iplog_items;
2947
2948 static void CL_IPLog_Load(void);
2949 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2950 {
2951         int i;
2952         if (!address || !address[0] || !name || !name[0])
2953                 return;
2954         if (!cl_iplog_loaded)
2955                 CL_IPLog_Load();
2956         if (developer_extra.integer)
2957                 Con_DPrintf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
2958         // see if it already exists
2959         if (checkexisting)
2960         {
2961                 for (i = 0;i < cl_iplog_numitems;i++)
2962                 {
2963                         if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
2964                         {
2965                                 if (developer_extra.integer)
2966                                         Con_DPrintf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2967                                 return;
2968                         }
2969                 }
2970         }
2971         // it does not already exist in the iplog, so add it
2972         if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
2973         {
2974                 cl_iplog_item_t *olditems = cl_iplog_items;
2975                 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
2976                 cl_iplog_items = (cl_iplog_item_t *) Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
2977                 if (olditems)
2978                 {
2979                         if (cl_iplog_numitems)
2980                                 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
2981                         Mem_Free(olditems);
2982                 }
2983         }
2984         cl_iplog_items[cl_iplog_numitems].address = (char *) Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
2985         cl_iplog_items[cl_iplog_numitems].name = (char *) Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
2986         strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, strlen(address) + 1);
2987         // TODO: maybe it would be better to strip weird characters from name when
2988         // copying it here rather than using a straight strcpy?
2989         strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, strlen(name) + 1);
2990         cl_iplog_numitems++;
2991         if (addtofile)
2992         {
2993                 // add it to the iplog.txt file
2994                 // TODO: this ought to open the one in the userpath version of the base
2995                 // gamedir, not the current gamedir
2996                 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
2997                 if (developer_extra.integer)
2998                         Con_DPrintf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
2999         }
3000 }
3001
3002 static void CL_IPLog_Load(void)
3003 {
3004         int i, len, linenumber;
3005         char *text, *textend;
3006         unsigned char *filedata;
3007         fs_offset_t filesize;
3008         char line[MAX_INPUTLINE];
3009         char address[MAX_INPUTLINE];
3010         cl_iplog_loaded = true;
3011         // TODO: this ought to open the one in the userpath version of the base
3012         // gamedir, not the current gamedir
3013         filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
3014         if (!filedata)
3015                 return;
3016         text = (char *)filedata;
3017         textend = text + filesize;
3018         for (linenumber = 1;text < textend;linenumber++)
3019         {
3020                 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
3021                         if (len < (int)sizeof(line) - 1)
3022                                 line[len++] = *text;
3023                 line[len] = 0;
3024                 if (text < textend && *text == '\r' && text[1] == '\n')
3025                         text++;
3026                 if (text < textend && *text == '\n')
3027                         text++;
3028                 if (line[0] == '/' && line[1] == '/')
3029                         continue; // skip comments if anyone happens to add them
3030                 for (i = 0;i < len && !ISWHITESPACE(line[i]);i++)
3031                         address[i] = line[i];
3032                 address[i] = 0;
3033                 // skip exactly one space character
3034                 i++;
3035                 // address contains the address with termination,
3036                 // line + i contains the name with termination
3037                 if (address[0] && line[i])
3038                         CL_IPLog_Add(address, line + i, false, false);
3039                 else
3040                         Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
3041         }
3042 }
3043
3044 static void CL_IPLog_List_f(void)
3045 {
3046         int i, j;
3047         const char *addressprefix;
3048         if (Cmd_Argc() > 2)
3049         {
3050                 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
3051                 return;
3052         }
3053         addressprefix = "";
3054         if (Cmd_Argc() >= 2)
3055                 addressprefix = Cmd_Argv(1);
3056         if (!cl_iplog_loaded)
3057                 CL_IPLog_Load();
3058         if (addressprefix && addressprefix[0])
3059                 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
3060         else
3061                 Con_Printf("Listing all iplog entries\n");
3062         Con_Printf("address         name\n");
3063         for (i = 0;i < cl_iplog_numitems;i++)
3064         {
3065                 if (addressprefix && addressprefix[0])
3066                 {
3067                         for (j = 0;addressprefix[j];j++)
3068                                 if (addressprefix[j] != cl_iplog_items[i].address[j])
3069                                         break;
3070                         // if this address does not begin with the addressprefix string
3071                         // simply omit it from the output
3072                         if (addressprefix[j])
3073                                 continue;
3074                 }
3075                 // if name is less than 15 characters, left justify it and pad
3076                 // if name is more than 15 characters, print all of it, not worrying
3077                 // about the fact it will misalign the columns
3078                 if (strlen(cl_iplog_items[i].address) < 15)
3079                         Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3080                 else
3081                         Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3082         }
3083 }
3084
3085 // look for anything interesting like player IP addresses or ping reports
3086 qboolean CL_ExaminePrintString(const char *text)
3087 {
3088         int len;
3089         const char *t;
3090         char temp[MAX_INPUTLINE];
3091         if (!strcmp(text, "Client ping times:\n"))
3092         {
3093                 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3094                 // hide ping reports in demos
3095                 if (cls.demoplayback)
3096                         cl.parsingtextexpectingpingforscores = 1;
3097                 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
3098                         ;
3099                 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
3100                 {
3101                         Con_Printf("ping reply but empty scoreboard?!?\n");
3102                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3103                         cl.parsingtextexpectingpingforscores = 0;
3104                 }
3105                 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
3106                 return !cl.parsingtextexpectingpingforscores;
3107         }
3108         if (!strncmp(text, "host:    ", 9))
3109         {
3110                 // cl.parsingtextexpectingpingforscores = false; // really?
3111                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
3112                 cl.parsingtextplayerindex = 0;
3113                 return true;
3114         }
3115         if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
3116         {
3117                 // if anything goes wrong, we'll assume this is not a ping report
3118                 qboolean expected = cl.parsingtextexpectingpingforscores != 0;
3119                 cl.parsingtextexpectingpingforscores = 0;
3120                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3121                 t = text;
3122                 while (*t == ' ')
3123                         t++;
3124                 if ((*t >= '0' && *t <= '9') || *t == '-')
3125                 {
3126                         int ping = atoi(t);
3127                         while ((*t >= '0' && *t <= '9') || *t == '-')
3128                                 t++;
3129                         if (*t == ' ')
3130                         {
3131                                 int charindex = 0;
3132                                 t++;
3133                                 if(cl.parsingtextplayerindex < cl.maxclients)
3134                                 {
3135                                         for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
3136                                                 ;
3137                                         // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
3138                                         //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
3139                                         if (t[charindex] == '\n')
3140                                         {
3141                                                 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
3142                                                 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
3143                                                         ;
3144                                                 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
3145                                                 {
3146                                                         // we parsed a valid ping entry, so expect another to follow
3147                                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3148                                                         cl.parsingtextexpectingpingforscores = expected;
3149                                                 }
3150                                                 return !expected;
3151                                         }
3152                                 }
3153                                 if (!strncmp(t, "unconnected\n", 12))
3154                                 {
3155                                         // just ignore
3156                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3157                                         cl.parsingtextexpectingpingforscores = expected;
3158                                         return !expected;
3159                                 }
3160                                 else
3161                                         Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
3162                         }
3163                 }
3164         }
3165         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
3166         {
3167                 if (!strncmp(text, "players: ", 9))
3168                 {
3169                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3170                         cl.parsingtextplayerindex = 0;
3171                         return true;
3172                 }
3173                 else if (!strstr(text, ": "))
3174                 {
3175                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
3176                         return true;
3177                 }
3178         }
3179         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
3180         {
3181                 // if anything goes wrong, we'll assume this is not a status report
3182                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3183                 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
3184                 {
3185                         t = text + 1;
3186                         cl.parsingtextplayerindex = atoi(t) - 1;
3187                         while (*t >= '0' && *t <= '9')
3188                                 t++;
3189                         if (*t == ' ')
3190                         {
3191                                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
3192                                 return true;
3193                         }
3194                         // the player name follows here, along with frags and time
3195                 }
3196         }
3197         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
3198         {
3199                 // if anything goes wrong, we'll assume this is not a status report
3200                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3201                 if (text[0] == ' ')
3202                 {
3203                         t = text;
3204                         while (*t == ' ')
3205                                 t++;
3206                         for (len = 0;*t && *t != '\n';t++)
3207                                 if (len < (int)sizeof(temp) - 1)
3208                                         temp[len++] = *t;
3209                         temp[len] = 0;
3210                         // botclient is perfectly valid, but we don't care about bots
3211                         // also don't try to look up the name of an invalid player index
3212                         if (strcmp(temp, "botclient")
3213                          && cl.parsingtextplayerindex >= 0
3214                          && cl.parsingtextplayerindex < cl.maxclients
3215                          && cl.scores[cl.parsingtextplayerindex].name[0])
3216                         {
3217                                 // log the player name and IP address string
3218                                 // (this operates entirely on strings to avoid issues with the
3219                                 //  nature of a network address)
3220                                 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
3221                         }
3222                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3223                         return true;
3224                 }
3225         }
3226         return true;
3227 }
3228
3229 extern cvar_t slowmo;
3230 extern cvar_t cl_lerpexcess;
3231 extern void CSQC_UpdateNetworkTimes(double newtime, double oldtime);
3232 static void CL_NetworkTimeReceived(double newtime)
3233 {
3234         double timehigh;
3235         cl.mtime[1] = cl.mtime[0];
3236         cl.mtime[0] = newtime;
3237         if (cl_nolerp.integer || cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
3238                 cl.time = cl.mtime[1] = newtime;
3239         else if (cls.demoplayback)
3240         {
3241                 // when time falls behind during demo playback it means the cl.mtime[1] was altered
3242                 // due to a large time gap, so treat it as an instant change in time
3243                 // (this can also happen during heavy packet loss in the demo)
3244                 if (cl.time < newtime - 0.1)
3245                         cl.mtime[1] = cl.time = newtime;
3246         }
3247         else if (cls.protocol != PROTOCOL_QUAKEWORLD)
3248         {
3249                 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
3250                 if (developer_extra.integer && vid_activewindow)
3251                 {
3252                         if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
3253                                 Con_DPrintf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3254                         else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
3255                                 Con_DPrintf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3256                 }
3257                 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
3258                 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
3259                 if (cl_nettimesyncboundmode.integer == 1)
3260                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3261                 else if (cl_nettimesyncboundmode.integer == 2)
3262                 {
3263                         if (cl.time < cl.mtime[1] || cl.time > timehigh)
3264                                 cl.time = cl.mtime[1];
3265                 }
3266                 else if (cl_nettimesyncboundmode.integer == 3)
3267                 {
3268                         if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
3269                                 cl.time = cl.mtime[1];
3270                 }
3271                 else if (cl_nettimesyncboundmode.integer == 4)
3272                 {
3273                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
3274                                 cl.time = cl.mtime[1]; // reset
3275                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3276                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3277                         else if (cl.time > cl.mtime[1])
3278                                 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
3279                         else
3280                                 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
3281                 }
3282                 else if (cl_nettimesyncboundmode.integer == 5)
3283                 {
3284                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
3285                                 cl.time = cl.mtime[1]; // reset
3286                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3287                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3288                         else
3289                                 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3290                 }
3291                 else if (cl_nettimesyncboundmode.integer == 6)
3292                 {
3293                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3294                         cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3295                 }
3296         }
3297         // this packet probably contains a player entity update, so we will need
3298         // to update the prediction
3299         cl.movement_replay = true;
3300         // this may get updated later in parsing by svc_clientdata
3301         cl.onground = false;
3302         // if true the cl.viewangles are interpolated from cl.mviewangles[]
3303         // during this frame
3304         // (makes spectating players much smoother and prevents mouse movement from turning)
3305         cl.fixangle[1] = cl.fixangle[0];
3306         cl.fixangle[0] = false;
3307         if (!cls.demoplayback)
3308                 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
3309         // update the csqc's server timestamps, critical for proper sync
3310         CSQC_UpdateNetworkTimes(cl.mtime[0], cl.mtime[1]);
3311
3312         if (cl.mtime[0] > cl.mtime[1])
3313                 World_Physics_Frame(&cl.world, cl.mtime[0] - cl.mtime[1], cl.movevars_gravity);
3314
3315         // only lerp entities that also get an update in this frame, when lerp excess is used
3316         if(cl_lerpexcess.value > 0)
3317         {
3318                 int i;
3319                 for (i = 1;i < cl.num_entities;i++)
3320                 {
3321                         if (cl.entities_active[i])
3322                         {
3323                                 entity_t *ent = cl.entities + i;
3324                                 ent->persistent.lerpdeltatime = 0;
3325                         }
3326                 }
3327         }
3328 }
3329
3330 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s(%i)\n", msg_readcount-1, x, cmd);
3331
3332 //[515]: csqc
3333 qboolean CL_VM_Parse_TempEntity (void);
3334 void CL_VM_Parse_StuffCmd (const char *msg);
3335 void CL_VM_Parse_CenterPrint (const char *msg);
3336 void CSQC_AddPrintText (const char *msg);
3337 void CSQC_ReadEntities (void);
3338
3339 /*
3340 =====================
3341 CL_ParseServerMessage
3342 =====================
3343 */
3344 int parsingerror = false;
3345 extern void CL_UpdateMoveVars(void);
3346 void CL_ParseServerMessage(void)
3347 {
3348         int                     cmd;
3349         int                     i;
3350         protocolversion_t protocol;
3351         unsigned char           cmdlog[32];
3352         const char              *cmdlogname[32], *temp;
3353         int                     cmdindex, cmdcount = 0;
3354         qboolean        qwplayerupdatereceived;
3355         qboolean        strip_pqc;
3356
3357         // LordHavoc: moved demo message writing from before the packet parse to
3358         // after the packet parse so that CL_Stop_f can be called by cl_autodemo
3359         // code in CL_ParseServerinfo
3360         //if (cls.demorecording)
3361         //      CL_WriteDemoMessage (&net_message);
3362
3363         cl.last_received_message = realtime;
3364
3365         CL_KeepaliveMessage(false);
3366
3367 //
3368 // if recording demos, copy the message out
3369 //
3370         if (cl_shownet.integer == 1)
3371                 Con_Printf("%f %i\n", realtime, net_message.cursize);
3372         else if (cl_shownet.integer == 2)
3373                 Con_Print("------------------\n");
3374
3375 //
3376 // parse the message
3377 //
3378         //MSG_BeginReading ();
3379
3380         parsingerror = true;
3381
3382         if (cls.protocol == PROTOCOL_QUAKEWORLD)
3383         {
3384                 CL_NetworkTimeReceived(realtime); // qw has no clock
3385
3386                 // kill all qw nails
3387                 cl.qw_num_nails = 0;
3388
3389                 // fade weapon view kick
3390                 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
3391
3392                 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
3393
3394                 qwplayerupdatereceived = false;
3395
3396                 while (1)
3397                 {
3398                         if (msg_badread)
3399                                 Host_Error ("CL_ParseServerMessage: Bad QW server message");
3400
3401                         cmd = MSG_ReadByte ();
3402
3403                         if (cmd == -1)
3404                         {
3405                                 SHOWNET("END OF MESSAGE");
3406                                 break;          // end of message
3407                         }
3408
3409                         cmdindex = cmdcount & 31;
3410                         cmdcount++;
3411                         cmdlog[cmdindex] = cmd;
3412
3413                         SHOWNET(qw_svc_strings[cmd]);
3414                         cmdlogname[cmdindex] = qw_svc_strings[cmd];
3415                         if (!cmdlogname[cmdindex])
3416                         {
3417                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3418                                 temp = "<unknown>";
3419                                 cmdlogname[cmdindex] = temp;
3420                         }
3421
3422                         // other commands
3423                         switch (cmd)
3424                         {
3425                         default:
3426                                 {
3427                                         char description[32*64], temp[64];
3428                                         int count;
3429                                         strlcpy(description, "packet dump: ", sizeof(description));
3430                                         i = cmdcount - 32;
3431                                         if (i < 0)
3432                                                 i = 0;
3433                                         count = cmdcount - i;
3434                                         i &= 31;
3435                                         while(count > 0)
3436                                         {
3437                                                 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3438                                                 strlcat(description, temp, sizeof(description));
3439                                                 count--;
3440                                                 i++;
3441                                                 i &= 31;
3442                                         }
3443                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
3444                                         Con_Print(description);
3445                                         Host_Error("CL_ParseServerMessage: Illegible server message");
3446                                 }
3447                                 break;
3448
3449                         case qw_svc_nop:
3450                                 //Con_Printf("qw_svc_nop\n");
3451                                 break;
3452
3453                         case qw_svc_disconnect:
3454                                 Con_Print