split FS_Open into FS_OpenRealFile and FS_OpenVirtualFile (read-only),
[xonotic/darkplaces.git] / cl_parse.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // cl_parse.c  -- parse a message received from the server
21
22 #include "quakedef.h"
23 #include "cdaudio.h"
24 #include "cl_collision.h"
25 #include "csprogs.h"
26 #include "libcurl.h"
27
28 char *svc_strings[128] =
29 {
30         "svc_bad",
31         "svc_nop",
32         "svc_disconnect",
33         "svc_updatestat",
34         "svc_version",          // [int] server version
35         "svc_setview",          // [short] entity number
36         "svc_sound",                    // <see code>
37         "svc_time",                     // [float] server time
38         "svc_print",                    // [string] null terminated string
39         "svc_stufftext",                // [string] stuffed into client's console buffer
40                                                 // the string should be \n terminated
41         "svc_setangle",         // [vec3] set the view angle to this absolute value
42
43         "svc_serverinfo",               // [int] version
44                                                 // [string] signon string
45                                                 // [string]..[0]model cache [string]...[0]sounds cache
46                                                 // [string]..[0]item cache
47         "svc_lightstyle",               // [byte] [string]
48         "svc_updatename",               // [byte] [string]
49         "svc_updatefrags",      // [byte] [short]
50         "svc_clientdata",               // <shortbits + data>
51         "svc_stopsound",                // <see code>
52         "svc_updatecolors",     // [byte] [byte]
53         "svc_particle",         // [vec3] <variable>
54         "svc_damage",                   // [byte] impact [byte] blood [vec3] from
55
56         "svc_spawnstatic",
57         "OBSOLETE svc_spawnbinary",
58         "svc_spawnbaseline",
59
60         "svc_temp_entity",              // <variable>
61         "svc_setpause",
62         "svc_signonnum",
63         "svc_centerprint",
64         "svc_killedmonster",
65         "svc_foundsecret",
66         "svc_spawnstaticsound",
67         "svc_intermission",
68         "svc_finale",                   // [string] music [string] text
69         "svc_cdtrack",                  // [byte] track [byte] looptrack
70         "svc_sellscreen",
71         "svc_cutscene",
72         "svc_showlmp",  // [string] iconlabel [string] lmpfile [short] x [short] y
73         "svc_hidelmp",  // [string] iconlabel
74         "svc_skybox", // [string] skyname
75         "", // 38
76         "", // 39
77         "", // 40
78         "", // 41
79         "", // 42
80         "", // 43
81         "", // 44
82         "", // 45
83         "", // 46
84         "", // 47
85         "", // 48
86         "", // 49
87         "svc_downloaddata", //                          50              // [int] start [short] size [variable length] data
88         "svc_updatestatubyte", //                       51              // [byte] stat [byte] value
89         "svc_effect", //                        52              // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
90         "svc_effect2", //                       53              // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
91         "svc_sound2", //                        54              // short soundindex instead of byte
92         "svc_spawnbaseline2", //        55              // short modelindex instead of byte
93         "svc_spawnstatic2", //          56              // short modelindex instead of byte
94         "svc_entities", //                      57              // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
95         "svc_csqcentities", //          58              // [short] entnum [variable length] entitydata ... [short] 0x0000
96         "svc_spawnstaticsound2", //     59              // [coord3] [short] samp [byte] vol [byte] aten
97         "svc_trailparticles", //        60              // [short] entnum [short] effectnum [vector] start [vector] end
98         "svc_pointparticles", //        61              // [short] effectnum [vector] start [vector] velocity [short] count
99         "svc_pointparticles1", //       62              // [short] effectnum [vector] start, same as svc_pointparticles except velocity is zero and count is 1
100 };
101
102 char *qw_svc_strings[128] =
103 {
104         "qw_svc_bad",                                   // 0
105         "qw_svc_nop",                                   // 1
106         "qw_svc_disconnect",                    // 2
107         "qw_svc_updatestat",                    // 3    // [byte] [byte]
108         "",                                                             // 4
109         "qw_svc_setview",                               // 5    // [short] entity number
110         "qw_svc_sound",                                 // 6    // <see code>
111         "",                                                             // 7
112         "qw_svc_print",                                 // 8    // [byte] id [string] null terminated string
113         "qw_svc_stufftext",                             // 9    // [string] stuffed into client's console buffer
114         "qw_svc_setangle",                              // 10   // [angle3] set the view angle to this absolute value
115         "qw_svc_serverdata",                    // 11   // [long] protocol ...
116         "qw_svc_lightstyle",                    // 12   // [byte] [string]
117         "",                                                             // 13
118         "qw_svc_updatefrags",                   // 14   // [byte] [short]
119         "",                                                             // 15
120         "qw_svc_stopsound",                             // 16   // <see code>
121         "",                                                             // 17
122         "",                                                             // 18
123         "qw_svc_damage",                                // 19
124         "qw_svc_spawnstatic",                   // 20
125         "",                                                             // 21
126         "qw_svc_spawnbaseline",                 // 22
127         "qw_svc_temp_entity",                   // 23   // variable
128         "qw_svc_setpause",                              // 24   // [byte] on / off
129         "",                                                             // 25
130         "qw_svc_centerprint",                   // 26   // [string] to put in center of the screen
131         "qw_svc_killedmonster",                 // 27
132         "qw_svc_foundsecret",                   // 28
133         "qw_svc_spawnstaticsound",              // 29   // [coord3] [byte] samp [byte] vol [byte] aten
134         "qw_svc_intermission",                  // 30           // [vec3_t] origin [vec3_t] angle
135         "qw_svc_finale",                                // 31           // [string] text
136         "qw_svc_cdtrack",                               // 32           // [byte] track
137         "qw_svc_sellscreen",                    // 33
138         "qw_svc_smallkick",                             // 34           // set client punchangle to 2
139         "qw_svc_bigkick",                               // 35           // set client punchangle to 4
140         "qw_svc_updateping",                    // 36           // [byte] [short]
141         "qw_svc_updateentertime",               // 37           // [byte] [float]
142         "qw_svc_updatestatlong",                // 38           // [byte] [long]
143         "qw_svc_muzzleflash",                   // 39           // [short] entity
144         "qw_svc_updateuserinfo",                // 40           // [byte] slot [long] uid
145         "qw_svc_download",                              // 41           // [short] size [size bytes]
146         "qw_svc_playerinfo",                    // 42           // variable
147         "qw_svc_nails",                                 // 43           // [byte] num [48 bits] xyzpy 12 12 12 4 8
148         "qw_svc_chokecount",                    // 44           // [byte] packets choked
149         "qw_svc_modellist",                             // 45           // [strings]
150         "qw_svc_soundlist",                             // 46           // [strings]
151         "qw_svc_packetentities",                // 47           // [...]
152         "qw_svc_deltapacketentities",   // 48           // [...]
153         "qw_svc_maxspeed",                              // 49           // maxspeed change, for prediction
154         "qw_svc_entgravity",                    // 50           // gravity change, for prediction
155         "qw_svc_setinfo",                               // 51           // setinfo on a client
156         "qw_svc_serverinfo",                    // 52           // serverinfo
157         "qw_svc_updatepl",                              // 53           // [byte] [byte]
158 };
159
160 //=============================================================================
161
162 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
163 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
164 cvar_t cl_gameplayfix_soundsmovewithentities = {0, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
165 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
166 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
167 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
168 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
169 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
170 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
171 cvar_t cl_readpicture_force = {0, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"};
172
173 #define RIC_GUNSHOT             1
174 #define RIC_GUNSHOTQUAD 2
175 cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
176 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
177 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
178 cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
179 cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
180 cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
181 cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
182 cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
183
184 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
185 static void QW_CL_RequestNextDownload(void);
186 static void QW_CL_NextUpload(void);
187 void QW_CL_StartUpload(unsigned char *data, int size);
188 //static qboolean QW_CL_IsUploading(void);
189 static void QW_CL_StopUpload(void);
190 void CL_VM_UpdateIntermissionState(int intermission);
191 qboolean CL_VM_Event_Sound(int sound_num, int volume, int channel, float attenuation, int ent, vec3_t pos);
192
193 /*
194 ==================
195 CL_ParseStartSoundPacket
196 ==================
197 */
198 void CL_ParseStartSoundPacket(int largesoundindex)
199 {
200         vec3_t  pos;
201         int     channel, ent;
202         int     sound_num;
203         int     volume;
204         int     field_mask;
205         float   attenuation;
206
207         if (cls.protocol == PROTOCOL_QUAKEWORLD)
208         {
209                 channel = MSG_ReadShort();
210
211                 if (channel & (1<<15))
212                         volume = MSG_ReadByte ();
213                 else
214                         volume = DEFAULT_SOUND_PACKET_VOLUME;
215
216                 if (channel & (1<<14))
217                         attenuation = MSG_ReadByte () / 64.0;
218                 else
219                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
220
221                 ent = (channel>>3)&1023;
222                 channel &= 7;
223
224                 sound_num = MSG_ReadByte ();
225         }
226         else
227         {
228                 field_mask = MSG_ReadByte();
229
230                 if (field_mask & SND_VOLUME)
231                         volume = MSG_ReadByte ();
232                 else
233                         volume = DEFAULT_SOUND_PACKET_VOLUME;
234
235                 if (field_mask & SND_ATTENUATION)
236                         attenuation = MSG_ReadByte () / 64.0;
237                 else
238                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
239
240                 if (field_mask & SND_LARGEENTITY)
241                 {
242                         ent = (unsigned short) MSG_ReadShort ();
243                         channel = MSG_ReadByte ();
244                 }
245                 else
246                 {
247                         channel = (unsigned short) MSG_ReadShort ();
248                         ent = channel >> 3;
249                         channel &= 7;
250                 }
251
252                 if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
253                         sound_num = (unsigned short) MSG_ReadShort ();
254                 else
255                         sound_num = MSG_ReadByte ();
256         }
257
258         MSG_ReadVector(pos, cls.protocol);
259
260         if (sound_num >= MAX_SOUNDS)
261         {
262                 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
263                 return;
264         }
265
266         if (ent >= MAX_EDICTS)
267         {
268                 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
269                 return;
270         }
271
272         if (ent >= cl.max_entities)
273                 CL_ExpandEntities(ent);
274
275         if( !CL_VM_Event_Sound(sound_num, volume / 255.0f, channel, attenuation, ent, pos) )
276                 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
277 }
278
279 /*
280 ==================
281 CL_KeepaliveMessage
282
283 When the client is taking a long time to load stuff, send keepalive messages
284 so the server doesn't disconnect.
285 ==================
286 */
287
288 static unsigned char olddata[NET_MAXMESSAGE];
289 void CL_KeepaliveMessage (qboolean readmessages)
290 {
291         float time;
292         static double nextmsg = -1;
293         int oldreadcount;
294         qboolean oldbadread;
295         sizebuf_t old;
296
297         // no need if server is local and definitely not if this is a demo
298         if (!cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD)
299                 return;
300
301         if (readmessages)
302         {
303                 // read messages from server, should just be nops
304                 oldreadcount = msg_readcount;
305                 oldbadread = msg_badread;
306                 old = net_message;
307                 memcpy(olddata, net_message.data, net_message.cursize);
308
309                 NetConn_ClientFrame();
310
311                 msg_readcount = oldreadcount;
312                 msg_badread = oldbadread;
313                 net_message = old;
314                 memcpy(net_message.data, olddata, net_message.cursize);
315         }
316
317         if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
318         {
319                 sizebuf_t       msg;
320                 unsigned char           buf[4];
321                 nextmsg = time + 5;
322                 // write out a nop
323                 // LordHavoc: must use unreliable because reliable could kill the sigon message!
324                 Con_Print("--> client to server keepalive\n");
325                 memset(&msg, 0, sizeof(msg));
326                 msg.data = buf;
327                 msg.maxsize = sizeof(buf);
328                 MSG_WriteChar(&msg, clc_nop);
329                 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, false);
330         }
331 }
332
333 void CL_ParseEntityLump(char *entdata)
334 {
335         const char *data;
336         char key[128], value[MAX_INPUTLINE];
337         FOG_clear(); // LordHavoc: no fog until set
338         // LordHavoc: default to the map's sky (q3 shader parsing sets this)
339         R_SetSkyBox(cl.worldmodel->brush.skybox);
340         data = entdata;
341         if (!data)
342                 return;
343         if (!COM_ParseToken_Simple(&data, false, false))
344                 return; // error
345         if (com_token[0] != '{')
346                 return; // error
347         while (1)
348         {
349                 if (!COM_ParseToken_Simple(&data, false, false))
350                         return; // error
351                 if (com_token[0] == '}')
352                         break; // end of worldspawn
353                 if (com_token[0] == '_')
354                         strlcpy (key, com_token + 1, sizeof (key));
355                 else
356                         strlcpy (key, com_token, sizeof (key));
357                 while (key[strlen(key)-1] == ' ') // remove trailing spaces
358                         key[strlen(key)-1] = 0;
359                 if (!COM_ParseToken_Simple(&data, false, false))
360                         return; // error
361                 strlcpy (value, com_token, sizeof (value));
362                 if (!strcmp("sky", key))
363                         R_SetSkyBox(value);
364                 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
365                         R_SetSkyBox(value);
366                 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
367                         R_SetSkyBox(value);
368                 else if (!strcmp("fog", key))
369                 {
370                         r_refdef.fog_start = 0;
371                         r_refdef.fog_alpha = 1;
372                         r_refdef.fog_end = 16384;
373 #if _MSC_VER >= 1400
374 #define sscanf sscanf_s
375 #endif
376                         sscanf(value, "%f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end);
377                 }
378                 else if (!strcmp("fog_density", key))
379                         r_refdef.fog_density = atof(value);
380                 else if (!strcmp("fog_red", key))
381                         r_refdef.fog_red = atof(value);
382                 else if (!strcmp("fog_green", key))
383                         r_refdef.fog_green = atof(value);
384                 else if (!strcmp("fog_blue", key))
385                         r_refdef.fog_blue = atof(value);
386                 else if (!strcmp("fog_alpha", key))
387                         r_refdef.fog_alpha = atof(value);
388                 else if (!strcmp("fog_start", key))
389                         r_refdef.fog_start = atof(value);
390                 else if (!strcmp("fog_end", key))
391                         r_refdef.fog_end = atof(value);
392         }
393 }
394
395 extern void CL_Locs_Reload_f(void);
396 extern void CL_VM_Init (void);
397 static const vec3_t defaultmins = {-4096, -4096, -4096};
398 static const vec3_t defaultmaxs = {4096, 4096, 4096};
399 static void CL_SetupWorldModel(void)
400 {
401         // update the world model
402         cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
403         CL_UpdateRenderEntity(&cl.entities[0].render);
404
405         // set up csqc world for collision culling
406         if (cl.worldmodel)
407                 World_SetSize(&cl.world, cl.worldmodel->name, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs);
408         else
409                 World_SetSize(&cl.world, "", defaultmins, defaultmaxs);
410
411         // load or reload .loc file for team chat messages
412         CL_Locs_Reload_f();
413
414         // reset particles and other per-level things
415         R_Modules_NewMap();
416
417         // load the team chat beep if possible
418         cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
419
420         // check memory integrity
421         Mem_CheckSentinelsGlobal();
422
423         // load the csqc now
424         if (cl.loadcsqc)
425         {
426                 cl.loadcsqc = false;
427
428                 CL_VM_Init();
429         }
430 }
431
432 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
433 {
434         qfile_t *file;
435
436         // see if the file already exists
437         file = FS_OpenVirtualFile(filename, true);
438         if (file)
439         {
440                 FS_Close(file);
441                 return true;
442         }
443
444         // download messages in a demo would be bad
445         if (cls.demorecording)
446         {
447                 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
448                 return true;
449         }
450
451         // don't try to download when playing a demo
452         if (!cls.netcon)
453                 return true;
454
455         strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
456         Con_Printf("Downloading %s\n", filename);
457
458         if (!cls.qw_downloadmemory)
459         {
460                 cls.qw_downloadmemory = NULL;
461                 cls.qw_downloadmemorycursize = 0;
462                 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
463         }
464
465         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
466         MSG_WriteString(&cls.netcon->message, va("download %s", filename));
467
468         cls.qw_downloadnumber++;
469         cls.qw_downloadpercent = 0;
470         cls.qw_downloadmemorycursize = 0;
471
472         return false;
473 }
474
475 static void QW_CL_ProcessUserInfo(int slot);
476 static void QW_CL_RequestNextDownload(void)
477 {
478         int i;
479
480         // clear name of file that just finished
481         cls.qw_downloadname[0] = 0;
482
483         switch (cls.qw_downloadtype)
484         {
485         case dl_single:
486                 break;
487         case dl_skin:
488                 if (cls.qw_downloadnumber == 0)
489                         Con_Printf("Checking skins...\n");
490                 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
491                 {
492                         if (!cl.scores[cls.qw_downloadnumber].name[0])
493                                 continue;
494                         // check if we need to download the file, and return if so
495                         if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
496                                 return;
497                 }
498
499                 cls.qw_downloadtype = dl_none;
500
501                 // load any newly downloaded skins
502                 for (i = 0;i < cl.maxclients;i++)
503                         QW_CL_ProcessUserInfo(i);
504
505                 // if we're still in signon stages, request the next one
506                 if (cls.signon != SIGNONS)
507                 {
508                         cls.signon = SIGNONS-1;
509                         // we'll go to SIGNONS when the first entity update is received
510                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
511                         MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
512                 }
513                 break;
514         case dl_model:
515                 if (cls.qw_downloadnumber == 0)
516                 {
517                         Con_Printf("Checking models...\n");
518                         cls.qw_downloadnumber = 1;
519                 }
520
521                 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
522                 {
523                         // skip submodels
524                         if (cl.model_name[cls.qw_downloadnumber][0] == '*')
525                                 continue;
526                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
527                                 cl.qw_modelindex_spike = cls.qw_downloadnumber;
528                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
529                                 cl.qw_modelindex_player = cls.qw_downloadnumber;
530                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
531                                 cl.qw_modelindex_flag = cls.qw_downloadnumber;
532                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
533                                 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
534                         // check if we need to download the file, and return if so
535                         if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
536                                 return;
537                 }
538
539                 cls.qw_downloadtype = dl_none;
540
541                 // touch all of the precached models that are still loaded so we can free
542                 // anything that isn't needed
543                 if (!sv.active)
544                         Mod_ClearUsed();
545                 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
546                         Mod_FindName(cl.model_name[i]);
547                 // precache any models used by the client (this also marks them used)
548                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
549                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
550                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
551                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
552                 Mod_PurgeUnused();
553
554                 // now we try to load everything that is new
555
556                 // world model
557                 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, true);
558                 if (cl.model_precache[1]->Draw == NULL)
559                         Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
560
561                 // normal models
562                 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
563                         if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, false))->Draw == NULL)
564                                 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
565
566                 // check memory integrity
567                 Mem_CheckSentinelsGlobal();
568
569                 // now that we have a world model, set up the world entity, renderer
570                 // modules and csqc
571                 CL_SetupWorldModel();
572
573                 // add pmodel/emodel CRCs to userinfo
574                 CL_SetInfo("pmodel", va("%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
575                 CL_SetInfo("emodel", va("%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
576
577                 // done checking sounds and models, send a prespawn command now
578                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
579                 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
580
581                 if (cls.qw_downloadmemory)
582                 {
583                         Mem_Free(cls.qw_downloadmemory);
584                         cls.qw_downloadmemory = NULL;
585                 }
586
587                 // done loading
588                 cl.loadfinished = true;
589                 break;
590         case dl_sound:
591                 if (cls.qw_downloadnumber == 0)
592                 {
593                         Con_Printf("Checking sounds...\n");
594                         cls.qw_downloadnumber = 1;
595                 }
596
597                 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
598                 {
599                         // check if we need to download the file, and return if so
600                         if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
601                                 return;
602                 }
603
604                 cls.qw_downloadtype = dl_none;
605
606                 // load new sounds and unload old ones
607                 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
608                 S_ServerSounds(cl.sound_name, cls.qw_downloadnumber);
609
610                 // precache any sounds used by the client
611                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
612                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
613                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
614                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
615                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
616                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
617                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
618
619                 // sounds
620                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
621                 {
622                         // Don't lock the sfx here, S_ServerSounds already did that
623                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, false);
624                 }
625
626                 // check memory integrity
627                 Mem_CheckSentinelsGlobal();
628
629                 // done with sound downloads, next we check models
630                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
631                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
632                 break;
633         case dl_none:
634         default:
635                 Con_Printf("Unknown download type.\n");
636         }
637 }
638
639 static void QW_CL_ParseDownload(void)
640 {
641         int size = (signed short)MSG_ReadShort();
642         int percent = MSG_ReadByte();
643
644         //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
645
646         // skip the download fragment if playing a demo
647         if (!cls.netcon)
648         {
649                 if (size > 0)
650                         msg_readcount += size;
651                 return;
652         }
653
654         if (size == -1)
655         {
656                 Con_Printf("File not found.\n");
657                 QW_CL_RequestNextDownload();
658                 return;
659         }
660
661         if (msg_readcount + (unsigned short)size > net_message.cursize)
662                 Host_Error("corrupt download message\n");
663
664         // make sure the buffer is big enough to include this new fragment
665         if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
666         {
667                 unsigned char *old;
668                 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
669                         cls.qw_downloadmemorymaxsize *= 2;
670                 old = cls.qw_downloadmemory;
671                 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
672                 if (old)
673                 {
674                         memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
675                         Mem_Free(old);
676                 }
677         }
678
679         // read the fragment out of the packet
680         MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
681         cls.qw_downloadmemorycursize += size;
682         cls.qw_downloadspeedcount += size;
683
684         cls.qw_downloadpercent = percent;
685
686         if (percent != 100)
687         {
688                 // request next fragment
689                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
690                 MSG_WriteString(&cls.netcon->message, "nextdl");
691         }
692         else
693         {
694                 // finished file
695                 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
696
697                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
698
699                 cls.qw_downloadpercent = 0;
700
701                 // start downloading the next file (or join the game)
702                 QW_CL_RequestNextDownload();
703         }
704 }
705
706 static void QW_CL_ParseModelList(void)
707 {
708         int n;
709         int nummodels = MSG_ReadByte();
710         char *str;
711
712         // parse model precache list
713         for (;;)
714         {
715                 str = MSG_ReadString();
716                 if (!str[0])
717                         break;
718                 nummodels++;
719                 if (nummodels==MAX_MODELS)
720                         Host_Error("Server sent too many model precaches");
721                 if (strlen(str) >= MAX_QPATH)
722                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
723                 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
724         }
725
726         n = MSG_ReadByte();
727         if (n)
728         {
729                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
730                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
731                 return;
732         }
733
734         cls.signon = 2;
735         cls.qw_downloadnumber = 0;
736         cls.qw_downloadtype = dl_model;
737         QW_CL_RequestNextDownload();
738 }
739
740 static void QW_CL_ParseSoundList(void)
741 {
742         int n;
743         int numsounds = MSG_ReadByte();
744         char *str;
745
746         // parse sound precache list
747         for (;;)
748         {
749                 str = MSG_ReadString();
750                 if (!str[0])
751                         break;
752                 numsounds++;
753                 if (numsounds==MAX_SOUNDS)
754                         Host_Error("Server sent too many sound precaches");
755                 if (strlen(str) >= MAX_QPATH)
756                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
757                 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
758         }
759
760         n = MSG_ReadByte();
761
762         if (n)
763         {
764                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
765                 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
766                 return;
767         }
768
769         cls.signon = 2;
770         cls.qw_downloadnumber = 0;
771         cls.qw_downloadtype = dl_sound;
772         QW_CL_RequestNextDownload();
773 }
774
775 static void QW_CL_Skins_f(void)
776 {
777         cls.qw_downloadnumber = 0;
778         cls.qw_downloadtype = dl_skin;
779         QW_CL_RequestNextDownload();
780 }
781
782 static void QW_CL_Changing_f(void)
783 {
784         if (cls.qw_downloadmemory)  // don't change when downloading
785                 return;
786
787         S_StopAllSounds();
788         cl.intermission = 0;
789         cls.signon = 1; // not active anymore, but not disconnected
790         Con_Printf("\nChanging map...\n");
791 }
792
793 void QW_CL_NextUpload(void)
794 {
795         int r, percent, size;
796
797         if (!cls.qw_uploaddata)
798                 return;
799
800         r = cls.qw_uploadsize - cls.qw_uploadpos;
801         if (r > 768)
802                 r = 768;
803         size = min(1, cls.qw_uploadsize);
804         percent = (cls.qw_uploadpos+r)*100/size;
805
806         MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
807         MSG_WriteShort(&cls.netcon->message, r);
808         MSG_WriteByte(&cls.netcon->message, percent);
809         SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
810
811         Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
812
813         cls.qw_uploadpos += r;
814
815         if (cls.qw_uploadpos < cls.qw_uploadsize)
816                 return;
817
818         Con_Printf("Upload completed\n");
819
820         QW_CL_StopUpload();
821 }
822
823 void QW_CL_StartUpload(unsigned char *data, int size)
824 {
825         // do nothing in demos or if not connected
826         if (!cls.netcon)
827                 return;
828
829         // abort existing upload if in progress
830         QW_CL_StopUpload();
831
832         Con_DPrintf("Starting upload of %d bytes...\n", size);
833
834         cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
835         memcpy(cls.qw_uploaddata, data, size);
836         cls.qw_uploadsize = size;
837         cls.qw_uploadpos = 0;
838
839         QW_CL_NextUpload();
840 }
841
842 #if 0
843 qboolean QW_CL_IsUploading(void)
844 {
845         return cls.qw_uploaddata != NULL;
846 }
847 #endif
848
849 void QW_CL_StopUpload(void)
850 {
851         if (cls.qw_uploaddata)
852                 Mem_Free(cls.qw_uploaddata);
853         cls.qw_uploaddata = NULL;
854         cls.qw_uploadsize = 0;
855         cls.qw_uploadpos = 0;
856 }
857
858 static void QW_CL_ProcessUserInfo(int slot)
859 {
860         int topcolor, bottomcolor;
861         char temp[2048];
862         InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
863         InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
864         InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
865         cl.scores[slot].colors = topcolor * 16 + bottomcolor;
866         InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
867         cl.scores[slot].qw_spectator = temp[0] != 0;
868         InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
869         InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
870         if (!cl.scores[slot].qw_skin[0])
871                 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
872         // TODO: skin cache
873 }
874
875 static void QW_CL_UpdateUserInfo(void)
876 {
877         int slot;
878         slot = MSG_ReadByte();
879         if (slot >= cl.maxclients)
880         {
881                 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
882                 MSG_ReadLong();
883                 MSG_ReadString();
884                 return;
885         }
886         cl.scores[slot].qw_userid = MSG_ReadLong();
887         strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
888
889         QW_CL_ProcessUserInfo(slot);
890 }
891
892 static void QW_CL_SetInfo(void)
893 {
894         int slot;
895         char key[2048];
896         char value[2048];
897         slot = MSG_ReadByte();
898         strlcpy(key, MSG_ReadString(), sizeof(key));
899         strlcpy(value, MSG_ReadString(), sizeof(value));
900         if (slot >= cl.maxclients)
901         {
902                 Con_Printf("svc_setinfo >= cl.maxclients\n");
903                 return;
904         }
905         InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
906
907         QW_CL_ProcessUserInfo(slot);
908 }
909
910 static void QW_CL_ServerInfo(void)
911 {
912         char key[2048];
913         char value[2048];
914         char temp[32];
915         strlcpy(key, MSG_ReadString(), sizeof(key));
916         strlcpy(value, MSG_ReadString(), sizeof(value));
917         Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
918         InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
919         InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
920         cl.qw_teamplay = atoi(temp);
921 }
922
923 static void QW_CL_ParseNails(void)
924 {
925         int i, j;
926         int numnails = MSG_ReadByte();
927         vec_t *v;
928         unsigned char bits[6];
929         for (i = 0;i < numnails;i++)
930         {
931                 for (j = 0;j < 6;j++)
932                         bits[j] = MSG_ReadByte();
933                 if (cl.qw_num_nails > 255)
934                         continue;
935                 v = cl.qw_nails[cl.qw_num_nails++];
936                 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
937                 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
938                 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
939                 v[3] = -360*(bits[4]>>4)/16;
940                 v[4] = 360*bits[5]/256;
941                 v[5] = 0;
942         }
943 }
944
945 static void CL_UpdateItemsAndWeapon(void)
946 {
947         int j;
948         // check for important changes
949
950         // set flash times
951         if (cl.olditems != cl.stats[STAT_ITEMS])
952                 for (j = 0;j < 32;j++)
953                         if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
954                                 cl.item_gettime[j] = cl.time;
955         cl.olditems = cl.stats[STAT_ITEMS];
956
957         // GAME_NEXUIZ hud needs weapon change time
958         if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
959                 cl.weapontime = cl.time;
960         cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
961 }
962
963 void CL_BeginDownloads(qboolean aborteddownload)
964 {
965         // quakeworld works differently
966         if (cls.protocol == PROTOCOL_QUAKEWORLD)
967                 return;
968
969         // this would be a good place to do curl downloads
970         if(Curl_Have_forthismap())
971         {
972                 Curl_Register_predownload(); // come back later
973                 return;
974         }
975
976         // if we got here...
977         // curl is done, so let's start with the business
978         cl.loadbegun = true;
979
980         // if already downloading something from the previous level, don't stop it
981         if (cls.qw_downloadname[0])
982                 return;
983
984         if (cl.downloadcsqc)
985         {
986                 size_t progsize;
987                 cl.downloadcsqc = false;
988                 if (cls.netcon
989                  && !sv.active
990                  && csqc_progname.string
991                  && csqc_progname.string[0]
992                  && csqc_progcrc.integer >= 0
993                  && cl_serverextension_download.integer
994                  && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
995                  && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
996                 {
997                         Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
998                         Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
999                         return;
1000                 }
1001         }
1002
1003         if (cl.loadmodel_current < cl.loadmodel_total)
1004         {
1005                 // loading models
1006
1007                 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
1008                 {
1009                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
1010                                 continue;
1011                         if (cls.signon < SIGNONS)
1012                                 CL_KeepaliveMessage(true);
1013                         cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.loadmodel_current == 1);
1014                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
1015                         {
1016                                 // we now have the worldmodel so we can set up the game world
1017                                 CL_SetupWorldModel();
1018                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1019                                 {
1020                                         cl.loadfinished = true;
1021                                         // now issue the spawn to move on to signon 2 like normal
1022                                         if (cls.netcon)
1023                                                 Cmd_ForwardStringToServer("prespawn");
1024                                 }
1025                         }
1026                 }
1027
1028                 // finished loading models
1029         }
1030
1031         if (cl.loadsound_current < cl.loadsound_total)
1032         {
1033                 // loading sounds
1034
1035                 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1036                 {
1037                         if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1038                                 continue;
1039                         if (cls.signon < SIGNONS)
1040                                 CL_KeepaliveMessage(true);
1041                         // Don't lock the sfx here, S_ServerSounds already did that
1042                         cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, false);
1043                 }
1044
1045                 // finished loading sounds
1046         }
1047
1048         if(gamemode == GAME_NEXUIZ)
1049                 Cvar_SetValueQuick(&cl_serverextension_download, false);
1050                 // in Nexuiz, the built in download protocol is kinda broken (misses lots
1051                 // of dependencies) anyway, and can mess around with the game directory;
1052                 // until this is fixed, only support pk3 downloads via curl, and turn off
1053                 // individual file downloads other than for CSQC
1054                 // on the other end of the download protocol, GAME_NEXUIZ enforces writing
1055                 // to dlcache only
1056                 // idea: support download of pk3 files using this protocol later
1057
1058         // note: the reason these loops skip already-loaded things is that it
1059         // enables this command to be issued during the game if desired
1060
1061         if (cl.downloadmodel_current < cl.loadmodel_total)
1062         {
1063                 // loading models
1064
1065                 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1066                 {
1067                         if (aborteddownload)
1068                         {
1069                                 if (cl.downloadmodel_current == 1)
1070                                 {
1071                                         // the worldmodel failed, but we need to set up anyway
1072                                         CL_SetupWorldModel();
1073                                         if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1074                                         {
1075                                                 cl.loadfinished = true;
1076                                                 // now issue the spawn to move on to signon 2 like normal
1077                                                 if (cls.netcon)
1078                                                         Cmd_ForwardStringToServer("prespawn");
1079                                         }
1080                                 }
1081                                 aborteddownload = false;
1082                                 continue;
1083                         }
1084                         if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1085                                 continue;
1086                         if (cls.signon < SIGNONS)
1087                                 CL_KeepaliveMessage(true);
1088                         if (!FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1089                         {
1090                                 if (cl.downloadmodel_current == 1)
1091                                         Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1092                                 else
1093                                         Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1094                                 // regarding the * check: don't try to download submodels
1095                                 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1096                                 {
1097                                         Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
1098                                         // we'll try loading again when the download finishes
1099                                         return;
1100                                 }
1101                         }
1102                         cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.downloadmodel_current == 1);
1103                         if (cl.downloadmodel_current == 1)
1104                         {
1105                                 // we now have the worldmodel so we can set up the game world
1106                                 // or maybe we do not have it (cl_serverextension_download 0)
1107                                 // then we need to continue loading ANYWAY!
1108                                 CL_SetupWorldModel();
1109                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1110                                 {
1111                                         cl.loadfinished = true;
1112                                         // now issue the spawn to move on to signon 2 like normal
1113                                         if (cls.netcon)
1114                                                 Cmd_ForwardStringToServer("prespawn");
1115                                 }
1116                         }
1117                 }
1118
1119                 // finished loading models
1120         }
1121
1122         if (cl.downloadsound_current < cl.loadsound_total)
1123         {
1124                 // loading sounds
1125
1126                 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1127                 {
1128                         char soundname[MAX_QPATH];
1129                         if (aborteddownload)
1130                         {
1131                                 aborteddownload = false;
1132                                 continue;
1133                         }
1134                         if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1135                                 continue;
1136                         if (cls.signon < SIGNONS)
1137                                 CL_KeepaliveMessage(true);
1138                         dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1139                         if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1140                         {
1141                                 Con_Printf("Sound %s not found\n", soundname);
1142                                 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1143                                 {
1144                                         Cmd_ForwardStringToServer(va("download %s", soundname));
1145                                         // we'll try loading again when the download finishes
1146                                         return;
1147                                 }
1148                         }
1149                         // Don't lock the sfx here, S_ServerSounds already did that
1150                         cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, false);
1151                 }
1152
1153                 // finished loading sounds
1154         }
1155
1156         if (!cl.loadfinished)
1157         {
1158                 cl.loadfinished = true;
1159
1160                 // check memory integrity
1161                 Mem_CheckSentinelsGlobal();
1162
1163                 // now issue the spawn to move on to signon 2 like normal
1164                 if (cls.netcon)
1165                         Cmd_ForwardStringToServer("prespawn");
1166         }
1167 }
1168
1169 void CL_BeginDownloads_f(void)
1170 {
1171         // prevent cl_begindownloads from being issued multiple times in one match
1172         // to prevent accidentally cancelled downloads
1173         if(cl.loadbegun)
1174                 Con_Printf("cl_begindownloads is only valid once per match\n");
1175         else
1176                 CL_BeginDownloads(false);
1177 }
1178
1179 void CL_StopDownload(int size, int crc)
1180 {
1181         if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
1182         {
1183                 int existingcrc;
1184                 size_t existingsize;
1185                 const char *extension;
1186
1187                 // finished file
1188                 // save to disk only if we don't already have it
1189                 // (this is mainly for playing back demos)
1190                 existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1191                 if (existingsize || gamemode == GAME_NEXUIZ || !strcmp(cls.qw_downloadname, csqc_progname.string))
1192                         // let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz
1193                 {
1194                         if ((int)existingsize != size || existingcrc != crc)
1195                         {
1196                                 // we have a mismatching file, pick another name for it
1197                                 char name[MAX_QPATH*2];
1198                                 dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1199                                 if (!FS_FileExists(name))
1200                                 {
1201                                         Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1202                                         FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1203                                 }
1204                         }
1205                 }
1206                 else
1207                 {
1208                         // we either don't have it or have a mismatching file...
1209                         // so it's time to accept the file
1210                         // but if we already have a mismatching file we need to rename
1211                         // this new one, and if we already have this file in renamed form,
1212                         // we do nothing
1213                         Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1214                         FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1215                         extension = FS_FileExtension(cls.qw_downloadname);
1216                         if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1217                                 FS_Rescan();
1218                 }
1219         }
1220         else if (cls.qw_downloadmemory && size)
1221         {
1222                 Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
1223                 CL_BeginDownloads(true);
1224         }
1225
1226         if (cls.qw_downloadmemory)
1227                 Mem_Free(cls.qw_downloadmemory);
1228         cls.qw_downloadmemory = NULL;
1229         cls.qw_downloadname[0] = 0;
1230         cls.qw_downloadmemorymaxsize = 0;
1231         cls.qw_downloadmemorycursize = 0;
1232         cls.qw_downloadpercent = 0;
1233 }
1234
1235 void CL_ParseDownload(void)
1236 {
1237         int i, start, size;
1238         unsigned char data[65536];
1239         start = MSG_ReadLong();
1240         size = (unsigned short)MSG_ReadShort();
1241
1242         // record the start/size information to ack in the next input packet
1243         for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1244         {
1245                 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1246                 {
1247                         cls.dp_downloadack[i].start = start;
1248                         cls.dp_downloadack[i].size = size;
1249                         break;
1250                 }
1251         }
1252
1253         MSG_ReadBytes(size, data);
1254
1255         if (!cls.qw_downloadname[0])
1256         {
1257                 if (size > 0)
1258                         Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1259                 return;
1260         }
1261
1262         if (start + size > cls.qw_downloadmemorymaxsize)
1263                 Host_Error("corrupt download message\n");
1264
1265         // only advance cursize if the data is at the expected position
1266         // (gaps are unacceptable)
1267         memcpy(cls.qw_downloadmemory + start, data, size);
1268         cls.qw_downloadmemorycursize = start + size;
1269         cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1270         cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1271         cls.qw_downloadspeedcount += size;
1272 }
1273
1274 void CL_DownloadBegin_f(void)
1275 {
1276         int size = atoi(Cmd_Argv(1));
1277
1278         if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1279         {
1280                 Con_Printf("cl_downloadbegin: received bogus information\n");
1281                 CL_StopDownload(0, 0);
1282                 return;
1283         }
1284
1285         if (cls.qw_downloadname[0])
1286                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1287
1288         CL_StopDownload(0, 0);
1289
1290         // we're really beginning a download now, so initialize stuff
1291         strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1292         cls.qw_downloadmemorymaxsize = size;
1293         cls.qw_downloadmemory = Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1294         cls.qw_downloadnumber++;
1295
1296         Cmd_ForwardStringToServer("sv_startdownload");
1297 }
1298
1299 void CL_StopDownload_f(void)
1300 {
1301         Curl_CancelAll();
1302         if (cls.qw_downloadname[0])
1303         {
1304                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1305                 CL_StopDownload(0, 0);
1306         }
1307         CL_BeginDownloads(true);
1308 }
1309
1310 void CL_DownloadFinished_f(void)
1311 {
1312         if (Cmd_Argc() < 3)
1313         {
1314                 Con_Printf("Malformed cl_downloadfinished command\n");
1315                 return;
1316         }
1317         CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1318         CL_BeginDownloads(false);
1319 }
1320
1321 static void CL_SendPlayerInfo(void)
1322 {
1323         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1324         MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1325
1326         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1327         MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1328
1329         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1330         MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1331
1332         if (cl_pmodel.integer)
1333         {
1334                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1335                 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1336         }
1337         if (*cl_playermodel.string)
1338         {
1339                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1340                 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1341         }
1342         if (*cl_playerskin.string)
1343         {
1344                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1345                 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1346         }
1347 }
1348
1349 /*
1350 =====================
1351 CL_SignonReply
1352
1353 An svc_signonnum has been received, perform a client side setup
1354 =====================
1355 */
1356 static void CL_SignonReply (void)
1357 {
1358         if (developer.integer >= 100)
1359                 Con_Printf("CL_SignonReply: %i\n", cls.signon);
1360
1361         switch (cls.signon)
1362         {
1363         case 1:
1364                 if (cls.netcon)
1365                 {
1366                         // send player info before we begin downloads
1367                         // (so that the server can see the player name while downloading)
1368                         CL_SendPlayerInfo();
1369
1370                         // execute cl_begindownloads next frame
1371                         // (after any commands added by svc_stufftext have been executed)
1372                         // when done with downloads the "prespawn" will be sent
1373                         Cbuf_AddText("\ncl_begindownloads\n");
1374
1375                         //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1376                         //MSG_WriteString (&cls.netcon->message, "prespawn");
1377                 }
1378                 else // playing a demo...  make sure loading occurs as soon as possible
1379                         CL_BeginDownloads(false);
1380                 break;
1381
1382         case 2:
1383                 if (cls.netcon)
1384                 {
1385                         // LordHavoc: quake sent the player info here but due to downloads
1386                         // it is sent earlier instead
1387                         // CL_SendPlayerInfo();
1388
1389                         // LordHavoc: changed to begin a loading stage and issue this when done
1390                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1391                         MSG_WriteString (&cls.netcon->message, "spawn");
1392                 }
1393                 break;
1394
1395         case 3:
1396                 if (cls.netcon)
1397                 {
1398                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1399                         MSG_WriteString (&cls.netcon->message, "begin");
1400                 }
1401                 break;
1402
1403         case 4:
1404                 Con_ClearNotify();
1405                 if (COM_CheckParm("-profilegameonly"))
1406                         Sys_AllowProfiling(true);
1407                 break;
1408         }
1409 }
1410
1411 /*
1412 ==================
1413 CL_ParseServerInfo
1414 ==================
1415 */
1416 void CL_ParseServerInfo (void)
1417 {
1418         char *str;
1419         int i;
1420         protocolversion_t protocol;
1421         int nummodels, numsounds;
1422
1423         Con_DPrint("Serverinfo packet received.\n");
1424
1425         // if server is active, we already began a loading plaque
1426         if (!sv.active)
1427         {
1428                 SCR_BeginLoadingPlaque();
1429                 S_StopAllSounds();
1430         }
1431
1432         // check memory integrity
1433         Mem_CheckSentinelsGlobal();
1434
1435         // clear cl_serverextension cvars
1436         Cvar_SetValueQuick(&cl_serverextension_download, 0);
1437
1438 //
1439 // wipe the client_state_t struct
1440 //
1441         CL_ClearState ();
1442
1443 // parse protocol version number
1444         i = MSG_ReadLong ();
1445         protocol = Protocol_EnumForNumber(i);
1446         if (protocol == PROTOCOL_UNKNOWN)
1447         {
1448                 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1449                 return;
1450         }
1451         // hack for unmarked Nehahra movie demos which had a custom protocol
1452         if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
1453                 protocol = PROTOCOL_NEHAHRAMOVIE;
1454         cls.protocol = protocol;
1455         Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1456
1457         cl.num_entities = 1;
1458
1459         if (protocol == PROTOCOL_QUAKEWORLD)
1460         {
1461                 char gamedir[1][MAX_QPATH];
1462
1463                 cl.qw_servercount = MSG_ReadLong();
1464
1465                 str = MSG_ReadString();
1466                 Con_Printf("server gamedir is %s\n", str);
1467                 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1468
1469                 // change gamedir if needed
1470                 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1471                         Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1472
1473                 cl.gametype = GAME_DEATHMATCH;
1474                 cl.maxclients = 32;
1475
1476                 // parse player number
1477                 i = MSG_ReadByte();
1478                 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1479                 //cl.qw_spectator = (i & 128) != 0;
1480                 cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
1481                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1482
1483                 // get the full level name
1484                 str = MSG_ReadString ();
1485                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1486
1487                 // get the movevars that are defined in the qw protocol
1488                 cl.movevars_gravity            = MSG_ReadFloat();
1489                 cl.movevars_stopspeed          = MSG_ReadFloat();
1490                 cl.movevars_maxspeed           = MSG_ReadFloat();
1491                 cl.movevars_spectatormaxspeed  = MSG_ReadFloat();
1492                 cl.movevars_accelerate         = MSG_ReadFloat();
1493                 cl.movevars_airaccelerate      = MSG_ReadFloat();
1494                 cl.movevars_wateraccelerate    = MSG_ReadFloat();
1495                 cl.movevars_friction           = MSG_ReadFloat();
1496                 cl.movevars_waterfriction      = MSG_ReadFloat();
1497                 cl.movevars_entgravity         = MSG_ReadFloat();
1498
1499                 // other movevars not in the protocol...
1500                 cl.movevars_wallfriction = 0;
1501                 cl.movevars_timescale = 1;
1502                 cl.movevars_jumpvelocity = 270;
1503                 cl.movevars_edgefriction = 2;
1504                 cl.movevars_maxairspeed = 30;
1505                 cl.movevars_stepheight = 18;
1506                 cl.movevars_airaccel_qw = 1;
1507                 cl.movevars_airaccel_sideways_friction = 0;
1508
1509                 // seperate the printfs so the server message can have a color
1510                 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1511
1512                 // check memory integrity
1513                 Mem_CheckSentinelsGlobal();
1514
1515                 if (cls.netcon)
1516                 {
1517                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1518                         MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1519                 }
1520
1521                 cl.loadbegun = false;
1522                 cl.loadfinished = false;
1523
1524                 cls.state = ca_connected;
1525                 cls.signon = 1;
1526
1527                 // note: on QW protocol we can't set up the gameworld until after
1528                 // downloads finish...
1529                 // (we don't even know the name of the map yet)
1530         }
1531         else
1532         {
1533         // parse maxclients
1534                 cl.maxclients = MSG_ReadByte ();
1535                 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1536                 {
1537                         Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1538                         return;
1539                 }
1540                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1541
1542         // parse gametype
1543                 cl.gametype = MSG_ReadByte ();
1544
1545         // parse signon message
1546                 str = MSG_ReadString ();
1547                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1548
1549         // seperate the printfs so the server message can have a color
1550                 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1551                         Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1552
1553                 // check memory integrity
1554                 Mem_CheckSentinelsGlobal();
1555
1556                 // parse model precache list
1557                 for (nummodels=1 ; ; nummodels++)
1558                 {
1559                         str = MSG_ReadString();
1560                         if (!str[0])
1561                                 break;
1562                         if (nummodels==MAX_MODELS)
1563                                 Host_Error ("Server sent too many model precaches");
1564                         if (strlen(str) >= MAX_QPATH)
1565                                 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1566                         strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1567                 }
1568                 // parse sound precache list
1569                 for (numsounds=1 ; ; numsounds++)
1570                 {
1571                         str = MSG_ReadString();
1572                         if (!str[0])
1573                                 break;
1574                         if (numsounds==MAX_SOUNDS)
1575                                 Host_Error("Server sent too many sound precaches");
1576                         if (strlen(str) >= MAX_QPATH)
1577                                 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1578                         strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1579                 }
1580
1581                 // touch all of the precached models that are still loaded so we can free
1582                 // anything that isn't needed
1583                 if (!sv.active)
1584                         Mod_ClearUsed();
1585                 for (i = 1;i < nummodels;i++)
1586                         Mod_FindName(cl.model_name[i]);
1587                 // precache any models used by the client (this also marks them used)
1588                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
1589                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
1590                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
1591                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
1592                 Mod_PurgeUnused();
1593
1594                 // do the same for sounds
1595                 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
1596                 S_ServerSounds (cl.sound_name, numsounds);
1597
1598                 // precache any sounds used by the client
1599                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1600                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1601                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1602                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1603                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1604                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1605                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1606
1607                 // now we try to load everything that is new
1608                 cl.loadmodel_current = 1;
1609                 cl.downloadmodel_current = 1;
1610                 cl.loadmodel_total = nummodels;
1611                 cl.loadsound_current = 1;
1612                 cl.downloadsound_current = 1;
1613                 cl.loadsound_total = numsounds;
1614                 cl.downloadcsqc = true;
1615                 cl.loadbegun = false;
1616                 cl.loadfinished = false;
1617                 cl.loadcsqc = true;
1618         }
1619
1620         // check memory integrity
1621         Mem_CheckSentinelsGlobal();
1622
1623 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1624         if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1625         {
1626                 char demofile[MAX_OSPATH];
1627                 char levelname[MAX_QPATH];
1628
1629                 if (cls.demorecording)
1630                 {
1631                         // finish the previous level's demo file
1632                         CL_Stop_f();
1633                 }
1634
1635                 // start a new demo file
1636                 strlcpy(levelname, FS_FileWithoutPath(cl.model_name[1]), sizeof(levelname));
1637                 if (strrchr(levelname, '.'))
1638                         *(strrchr(levelname, '.')) = 0;
1639                 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), levelname);
1640
1641                 Con_Printf ("Auto-recording to %s.\n", demofile);
1642
1643                 cls.demofile = FS_OpenRealFile(demofile, "wb", false);
1644                 if (cls.demofile)
1645                 {
1646                         cls.forcetrack = -1;
1647                         FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1648                         cls.demorecording = true;
1649                         strlcpy(cls.demoname, demofile, sizeof(cls.demoname));
1650                 }
1651                 else
1652                         Con_Print ("ERROR: couldn't open.\n");
1653         }
1654 }
1655
1656 void CL_ValidateState(entity_state_t *s)
1657 {
1658         dp_model_t *model;
1659
1660         if (!s->active)
1661                 return;
1662
1663         if (s->modelindex >= MAX_MODELS)
1664                 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1665
1666         // these warnings are only warnings, no corrections are made to the state
1667         // because states are often copied for decoding, which otherwise would
1668         // propogate some of the corrections accidentally
1669         // (this used to happen, sometimes affecting skin and frame)
1670
1671         // colormap is client index + 1
1672         if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1673                 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1674
1675         model = cl.model_precache[s->modelindex];
1676         if (model && model->type && s->frame >= model->numframes)
1677                 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1678         if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1679                 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1680 }
1681
1682 void CL_MoveLerpEntityStates(entity_t *ent)
1683 {
1684         float odelta[3], adelta[3];
1685         VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1686         VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1687         if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1688         {
1689                 // reset all persistent stuff if this is a new entity
1690                 ent->persistent.lerpdeltatime = 0;
1691                 ent->persistent.lerpstarttime = cl.mtime[1];
1692                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1693                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1694                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1695                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1696                 // reset animation interpolation as well
1697                 ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
1698                 ent->render.frame1time = ent->render.frame2time = cl.time;
1699                 ent->render.framelerp = 1;
1700                 // reset various persistent stuff
1701                 ent->persistent.muzzleflash = 0;
1702                 ent->persistent.trail_allowed = false;
1703         }
1704         else if (DotProduct(odelta, odelta) > 1000*1000 || (cl.fixangle[0] && !cl.fixangle[1]))
1705         {
1706                 // don't interpolate the move
1707                 // (the fixangle[] check detects teleports, but not constant fixangles
1708                 //  such as when spectating)
1709                 ent->persistent.lerpdeltatime = 0;
1710                 ent->persistent.lerpstarttime = cl.mtime[1];
1711                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1712                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1713                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1714                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1715                 ent->persistent.trail_allowed = false;
1716         }
1717         else if (ent->state_current.flags & RENDER_STEP)
1718         {
1719                 // monster interpolation
1720                 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1721                 {
1722                         ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
1723                         ent->persistent.lerpstarttime = cl.mtime[1];
1724                         VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1725                         VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1726                         VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1727                         VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1728                 }
1729         }
1730         else
1731         {
1732                 // not a monster
1733                 ent->persistent.lerpstarttime = ent->state_previous.time;
1734                 // no lerp if it's singleplayer
1735                 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
1736                         ent->persistent.lerpdeltatime = 0;
1737                 else
1738                         ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
1739                 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1740                 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1741                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1742                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1743         }
1744         // trigger muzzleflash effect if necessary
1745         if (ent->state_current.effects & EF_MUZZLEFLASH)
1746                 ent->persistent.muzzleflash = 1;
1747 }
1748
1749 /*
1750 ==================
1751 CL_ParseBaseline
1752 ==================
1753 */
1754 void CL_ParseBaseline (entity_t *ent, int large)
1755 {
1756         int i;
1757
1758         ent->state_baseline = defaultstate;
1759         // FIXME: set ent->state_baseline.number?
1760         ent->state_baseline.active = true;
1761         if (large)
1762         {
1763                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1764                 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
1765         }
1766         else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1767         {
1768                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1769                 ent->state_baseline.frame = MSG_ReadByte ();
1770         }
1771         else
1772         {
1773                 ent->state_baseline.modelindex = MSG_ReadByte ();
1774                 ent->state_baseline.frame = MSG_ReadByte ();
1775         }
1776         ent->state_baseline.colormap = MSG_ReadByte();
1777         ent->state_baseline.skin = MSG_ReadByte();
1778         for (i = 0;i < 3;i++)
1779         {
1780                 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
1781                 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
1782         }
1783         ent->state_previous = ent->state_current = ent->state_baseline;
1784 }
1785
1786
1787 /*
1788 ==================
1789 CL_ParseClientdata
1790
1791 Server information pertaining to this client only
1792 ==================
1793 */
1794 void CL_ParseClientdata (void)
1795 {
1796         int i, bits;
1797
1798         VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
1799         VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
1800         VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
1801         cl.mviewzoom[1] = cl.mviewzoom[0];
1802
1803         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1804         {
1805                 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
1806                 cl.stats[STAT_ITEMS] = 0;
1807                 cl.stats[STAT_VIEWZOOM] = 255;
1808         }
1809         cl.idealpitch = 0;
1810         cl.mpunchangle[0][0] = 0;
1811         cl.mpunchangle[0][1] = 0;
1812         cl.mpunchangle[0][2] = 0;
1813         cl.mpunchvector[0][0] = 0;
1814         cl.mpunchvector[0][1] = 0;
1815         cl.mpunchvector[0][2] = 0;
1816         cl.mvelocity[0][0] = 0;
1817         cl.mvelocity[0][1] = 0;
1818         cl.mvelocity[0][2] = 0;
1819         cl.mviewzoom[0] = 1;
1820
1821         bits = (unsigned short) MSG_ReadShort ();
1822         if (bits & SU_EXTEND1)
1823                 bits |= (MSG_ReadByte() << 16);
1824         if (bits & SU_EXTEND2)
1825                 bits |= (MSG_ReadByte() << 24);
1826
1827         if (bits & SU_VIEWHEIGHT)
1828                 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
1829
1830         if (bits & SU_IDEALPITCH)
1831                 cl.idealpitch = MSG_ReadChar ();
1832
1833         for (i = 0;i < 3;i++)
1834         {
1835                 if (bits & (SU_PUNCH1<<i) )
1836                 {
1837                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1838                                 cl.mpunchangle[0][i] = MSG_ReadChar();
1839                         else
1840                                 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
1841                 }
1842                 if (bits & (SU_PUNCHVEC1<<i))
1843                 {
1844                         if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1845                                 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
1846                         else
1847                                 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
1848                 }
1849                 if (bits & (SU_VELOCITY1<<i) )
1850                 {
1851                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1852                                 cl.mvelocity[0][i] = MSG_ReadChar()*16;
1853                         else
1854                                 cl.mvelocity[0][i] = MSG_ReadCoord32f();
1855                 }
1856         }
1857
1858         // LordHavoc: hipnotic demos don't have this bit set but should
1859         if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1860                 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
1861
1862         cl.onground = (bits & SU_ONGROUND) != 0;
1863         cl.inwater = (bits & SU_INWATER) != 0;
1864
1865         if (cls.protocol == PROTOCOL_DARKPLACES5)
1866         {
1867                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
1868                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
1869                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
1870                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1871                 cl.stats[STAT_AMMO] = MSG_ReadShort();
1872                 cl.stats[STAT_SHELLS] = MSG_ReadShort();
1873                 cl.stats[STAT_NAILS] = MSG_ReadShort();
1874                 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
1875                 cl.stats[STAT_CELLS] = MSG_ReadShort();
1876                 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
1877         }
1878         else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1879         {
1880                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
1881                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
1882                 if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1883                         cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort() : 0;
1884                 else
1885                         cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
1886                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1887                 cl.stats[STAT_AMMO] = MSG_ReadByte();
1888                 cl.stats[STAT_SHELLS] = MSG_ReadByte();
1889                 cl.stats[STAT_NAILS] = MSG_ReadByte();
1890                 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
1891                 cl.stats[STAT_CELLS] = MSG_ReadByte();
1892                 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1893                         cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
1894                 else
1895                         cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
1896         }
1897
1898         if (bits & SU_VIEWZOOM)
1899         {
1900                 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1901                         cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
1902                 else
1903                         cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
1904         }
1905
1906         // viewzoom interpolation
1907         cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
1908 }
1909
1910 /*
1911 =====================
1912 CL_ParseStatic
1913 =====================
1914 */
1915 void CL_ParseStatic (int large)
1916 {
1917         entity_t *ent;
1918
1919         if (cl.num_static_entities >= cl.max_static_entities)
1920                 Host_Error ("Too many static entities");
1921         ent = &cl.static_entities[cl.num_static_entities++];
1922         CL_ParseBaseline (ent, large);
1923
1924         if (ent->state_baseline.modelindex == 0)
1925         {
1926                 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
1927                 cl.num_static_entities--;
1928                 // This is definitely a cheesy way to conserve resources...
1929                 return;
1930         }
1931
1932 // copy it to the current state
1933         ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
1934         ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
1935         ent->render.framelerp = 0;
1936         // make torchs play out of sync
1937         ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
1938         ent->render.skinnum = ent->state_baseline.skin;
1939         ent->render.effects = ent->state_baseline.effects;
1940         ent->render.alpha = 1;
1941
1942         //VectorCopy (ent->state_baseline.origin, ent->render.origin);
1943         //VectorCopy (ent->state_baseline.angles, ent->render.angles);
1944
1945         Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
1946         CL_UpdateRenderEntity(&ent->render);
1947 }
1948
1949 /*
1950 ===================
1951 CL_ParseStaticSound
1952 ===================
1953 */
1954 void CL_ParseStaticSound (int large)
1955 {
1956         vec3_t          org;
1957         int                     sound_num, vol, atten;
1958
1959         MSG_ReadVector(org, cls.protocol);
1960         if (large || cls.protocol == PROTOCOL_NEHAHRABJP2)
1961                 sound_num = (unsigned short) MSG_ReadShort ();
1962         else
1963                 sound_num = MSG_ReadByte ();
1964         vol = MSG_ReadByte ();
1965         atten = MSG_ReadByte ();
1966
1967         S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
1968 }
1969
1970 void CL_ParseEffect (void)
1971 {
1972         vec3_t          org;
1973         int                     modelindex, startframe, framecount, framerate;
1974
1975         MSG_ReadVector(org, cls.protocol);
1976         modelindex = MSG_ReadByte ();
1977         startframe = MSG_ReadByte ();
1978         framecount = MSG_ReadByte ();
1979         framerate = MSG_ReadByte ();
1980
1981         CL_Effect(org, modelindex, startframe, framecount, framerate);
1982 }
1983
1984 void CL_ParseEffect2 (void)
1985 {
1986         vec3_t          org;
1987         int                     modelindex, startframe, framecount, framerate;
1988
1989         MSG_ReadVector(org, cls.protocol);
1990         modelindex = (unsigned short) MSG_ReadShort ();
1991         startframe = (unsigned short) MSG_ReadShort ();
1992         framecount = MSG_ReadByte ();
1993         framerate = MSG_ReadByte ();
1994
1995         CL_Effect(org, modelindex, startframe, framecount, framerate);
1996 }
1997
1998 void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning)
1999 {
2000         int i;
2001         beam_t *b = NULL;
2002
2003         if (ent >= MAX_EDICTS)
2004         {
2005                 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
2006                 ent = 0;
2007         }
2008
2009         if (ent >= cl.max_entities)
2010                 CL_ExpandEntities(ent);
2011
2012         // override any beam with the same entity
2013         i = cl.max_beams;
2014         if (ent)
2015                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2016                         if (b->entity == ent)
2017                                 break;
2018         // if the entity was not found then just replace an unused beam
2019         if (i == cl.max_beams)
2020                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2021                         if (!b->model)
2022                                 break;
2023         if (i < cl.max_beams)
2024         {
2025                 cl.num_beams = max(cl.num_beams, i + 1);
2026                 b->entity = ent;
2027                 b->lightning = lightning;
2028                 b->model = m;
2029                 b->endtime = cl.mtime[0] + 0.2;
2030                 VectorCopy (start, b->start);
2031                 VectorCopy (end, b->end);
2032         }
2033         else
2034                 Con_Print("beam list overflow!\n");
2035 }
2036
2037 void CL_ParseBeam (dp_model_t *m, int lightning)
2038 {
2039         int ent;
2040         vec3_t start, end;
2041
2042         ent = (unsigned short) MSG_ReadShort ();
2043         MSG_ReadVector(start, cls.protocol);
2044         MSG_ReadVector(end, cls.protocol);
2045
2046         if (ent >= MAX_EDICTS)
2047         {
2048                 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2049                 ent = 0;
2050         }
2051
2052         CL_NewBeam(ent, start, end, m, lightning);
2053 }
2054
2055 void CL_ParseTempEntity(void)
2056 {
2057         int type;
2058         vec3_t pos, pos2;
2059         vec3_t vel1, vel2;
2060         vec3_t dir;
2061         vec3_t color;
2062         int rnd;
2063         int colorStart, colorLength, count;
2064         float velspeed, radius;
2065         unsigned char *tempcolor;
2066         matrix4x4_t tempmatrix;
2067
2068         if (cls.protocol == PROTOCOL_QUAKEWORLD)
2069         {
2070                 type = MSG_ReadByte();
2071                 switch (type)
2072                 {
2073                 case QW_TE_WIZSPIKE:
2074                         // spike hitting wall
2075                         MSG_ReadVector(pos, cls.protocol);
2076                         CL_FindNonSolidLocation(pos, pos, 4);
2077                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2078                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2079                         break;
2080
2081                 case QW_TE_KNIGHTSPIKE:
2082                         // spike hitting wall
2083                         MSG_ReadVector(pos, cls.protocol);
2084                         CL_FindNonSolidLocation(pos, pos, 4);
2085                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2086                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2087                         break;
2088
2089                 case QW_TE_SPIKE:
2090                         // spike hitting wall
2091                         MSG_ReadVector(pos, cls.protocol);
2092                         CL_FindNonSolidLocation(pos, pos, 4);
2093                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2094                         if (rand() % 5)
2095                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2096                         else
2097                         {
2098                                 rnd = rand() & 3;
2099                                 if (rnd == 1)
2100                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2101                                 else if (rnd == 2)
2102                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2103                                 else
2104                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2105                         }
2106                         break;
2107                 case QW_TE_SUPERSPIKE:
2108                         // super spike hitting wall
2109                         MSG_ReadVector(pos, cls.protocol);
2110                         CL_FindNonSolidLocation(pos, pos, 4);
2111                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2112                         if (rand() % 5)
2113                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2114                         else
2115                         {
2116                                 rnd = rand() & 3;
2117                                 if (rnd == 1)
2118                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2119                                 else if (rnd == 2)
2120                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2121                                 else
2122                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2123                         }
2124                         break;
2125
2126                 case QW_TE_EXPLOSION:
2127                         // rocket explosion
2128                         MSG_ReadVector(pos, cls.protocol);
2129                         CL_FindNonSolidLocation(pos, pos, 10);
2130                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2131                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2132                         CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2133                         break;
2134
2135                 case QW_TE_TAREXPLOSION:
2136                         // tarbaby explosion
2137                         MSG_ReadVector(pos, cls.protocol);
2138                         CL_FindNonSolidLocation(pos, pos, 10);
2139                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2140                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2141                         break;
2142
2143                 case QW_TE_LIGHTNING1:
2144                         // lightning bolts
2145                         CL_ParseBeam(cl.model_bolt, true);
2146                         break;
2147
2148                 case QW_TE_LIGHTNING2:
2149                         // lightning bolts
2150                         CL_ParseBeam(cl.model_bolt2, true);
2151                         break;
2152
2153                 case QW_TE_LIGHTNING3:
2154                         // lightning bolts
2155                         CL_ParseBeam(cl.model_bolt3, false);
2156                         break;
2157
2158                 case QW_TE_LAVASPLASH:
2159                         MSG_ReadVector(pos, cls.protocol);
2160                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2161                         break;
2162
2163                 case QW_TE_TELEPORT:
2164                         MSG_ReadVector(pos, cls.protocol);
2165                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2166                         break;
2167
2168                 case QW_TE_GUNSHOT:
2169                         // bullet hitting wall
2170                         radius = MSG_ReadByte();
2171                         MSG_ReadVector(pos, cls.protocol);
2172                         CL_FindNonSolidLocation(pos, pos, 4);
2173                         VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2174                         VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2175                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2176                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2177                         {
2178                                 if (rand() % 5)
2179                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2180                                 else
2181                                 {
2182                                         rnd = rand() & 3;
2183                                         if (rnd == 1)
2184                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2185                                         else if (rnd == 2)
2186                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2187                                         else
2188                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2189                                 }
2190                         }
2191                         break;
2192
2193                 case QW_TE_BLOOD:
2194                         count = MSG_ReadByte();
2195                         MSG_ReadVector(pos, cls.protocol);
2196                         CL_FindNonSolidLocation(pos, pos, 4);
2197                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2198                         break;
2199
2200                 case QW_TE_LIGHTNINGBLOOD:
2201                         MSG_ReadVector(pos, cls.protocol);
2202                         CL_FindNonSolidLocation(pos, pos, 4);
2203                         CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2204                         break;
2205
2206                 default:
2207                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2208                 }
2209         }
2210         else
2211         {
2212                 type = MSG_ReadByte();
2213                 switch (type)
2214                 {
2215                 case TE_WIZSPIKE:
2216                         // spike hitting wall
2217                         MSG_ReadVector(pos, cls.protocol);
2218                         CL_FindNonSolidLocation(pos, pos, 4);
2219                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2220                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2221                         break;
2222
2223                 case TE_KNIGHTSPIKE:
2224                         // spike hitting wall
2225                         MSG_ReadVector(pos, cls.protocol);
2226                         CL_FindNonSolidLocation(pos, pos, 4);
2227                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2228                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2229                         break;
2230
2231                 case TE_SPIKE:
2232                         // spike hitting wall
2233                         MSG_ReadVector(pos, cls.protocol);
2234                         CL_FindNonSolidLocation(pos, pos, 4);
2235                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2236                         if (rand() % 5)
2237                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2238                         else
2239                         {
2240                                 rnd = rand() & 3;
2241                                 if (rnd == 1)
2242                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2243                                 else if (rnd == 2)
2244                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2245                                 else
2246                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2247                         }
2248                         break;
2249                 case TE_SPIKEQUAD:
2250                         // quad spike hitting wall
2251                         MSG_ReadVector(pos, cls.protocol);
2252                         CL_FindNonSolidLocation(pos, pos, 4);
2253                         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2254                         if (rand() % 5)
2255                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2256                         else
2257                         {
2258                                 rnd = rand() & 3;
2259                                 if (rnd == 1)
2260                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2261                                 else if (rnd == 2)
2262                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2263                                 else
2264                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2265                         }
2266                         break;
2267                 case TE_SUPERSPIKE:
2268                         // super spike hitting wall
2269                         MSG_ReadVector(pos, cls.protocol);
2270                         CL_FindNonSolidLocation(pos, pos, 4);
2271                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2272                         if (rand() % 5)
2273                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2274                         else
2275                         {
2276                                 rnd = rand() & 3;
2277                                 if (rnd == 1)
2278                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2279                                 else if (rnd == 2)
2280                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2281                                 else
2282                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2283                         }
2284                         break;
2285                 case TE_SUPERSPIKEQUAD:
2286                         // quad super spike hitting wall
2287                         MSG_ReadVector(pos, cls.protocol);
2288                         CL_FindNonSolidLocation(pos, pos, 4);
2289                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2290                         if (rand() % 5)
2291                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2292                         else
2293                         {
2294                                 rnd = rand() & 3;
2295                                 if (rnd == 1)
2296                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2297                                 else if (rnd == 2)
2298                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2299                                 else
2300                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2301                         }
2302                         break;
2303                         // LordHavoc: added for improved blood splatters
2304                 case TE_BLOOD:
2305                         // blood puff
2306                         MSG_ReadVector(pos, cls.protocol);
2307                         CL_FindNonSolidLocation(pos, pos, 4);
2308                         dir[0] = MSG_ReadChar();
2309                         dir[1] = MSG_ReadChar();
2310                         dir[2] = MSG_ReadChar();
2311                         count = MSG_ReadByte();
2312                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2313                         break;
2314                 case TE_SPARK:
2315                         // spark shower
2316                         MSG_ReadVector(pos, cls.protocol);
2317                         CL_FindNonSolidLocation(pos, pos, 4);
2318                         dir[0] = MSG_ReadChar();
2319                         dir[1] = MSG_ReadChar();
2320                         dir[2] = MSG_ReadChar();
2321                         count = MSG_ReadByte();
2322                         CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2323                         break;
2324                 case TE_PLASMABURN:
2325                         MSG_ReadVector(pos, cls.protocol);
2326                         CL_FindNonSolidLocation(pos, pos, 4);
2327                         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2328                         break;
2329                         // LordHavoc: added for improved gore
2330                 case TE_BLOODSHOWER:
2331                         // vaporized body
2332                         MSG_ReadVector(pos, cls.protocol); // mins
2333                         MSG_ReadVector(pos2, cls.protocol); // maxs
2334                         velspeed = MSG_ReadCoord(cls.protocol); // speed
2335                         count = (unsigned short) MSG_ReadShort(); // number of particles
2336                         vel1[0] = -velspeed;
2337                         vel1[1] = -velspeed;
2338                         vel1[2] = -velspeed;
2339                         vel2[0] = velspeed;
2340                         vel2[1] = velspeed;
2341                         vel2[2] = velspeed;
2342                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2343                         break;
2344
2345                 case TE_PARTICLECUBE:
2346                         // general purpose particle effect
2347                         MSG_ReadVector(pos, cls.protocol); // mins
2348                         MSG_ReadVector(pos2, cls.protocol); // maxs
2349                         MSG_ReadVector(dir, cls.protocol); // dir
2350                         count = (unsigned short) MSG_ReadShort(); // number of particles
2351                         colorStart = MSG_ReadByte(); // color
2352                         colorLength = MSG_ReadByte(); // gravity (1 or 0)
2353                         velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2354                         CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2355                         break;
2356
2357                 case TE_PARTICLERAIN:
2358                         // general purpose particle effect
2359                         MSG_ReadVector(pos, cls.protocol); // mins
2360                         MSG_ReadVector(pos2, cls.protocol); // maxs
2361                         MSG_ReadVector(dir, cls.protocol); // dir
2362                         count = (unsigned short) MSG_ReadShort(); // number of particles
2363                         colorStart = MSG_ReadByte(); // color
2364                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2365                         break;
2366
2367                 case TE_PARTICLESNOW:
2368                         // general purpose particle effect
2369                         MSG_ReadVector(pos, cls.protocol); // mins
2370                         MSG_ReadVector(pos2, cls.protocol); // maxs
2371                         MSG_ReadVector(dir, cls.protocol); // dir
2372                         count = (unsigned short) MSG_ReadShort(); // number of particles
2373                         colorStart = MSG_ReadByte(); // color
2374                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2375                         break;
2376
2377                 case TE_GUNSHOT:
2378                         // bullet hitting wall
2379                         MSG_ReadVector(pos, cls.protocol);
2380                         CL_FindNonSolidLocation(pos, pos, 4);
2381                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2382                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2383                         {
2384                                 if (rand() % 5)
2385                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2386                                 else
2387                                 {
2388                                         rnd = rand() & 3;
2389                                         if (rnd == 1)
2390                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2391                                         else if (rnd == 2)
2392                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2393                                         else
2394                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2395                                 }
2396                         }
2397                         break;
2398
2399                 case TE_GUNSHOTQUAD:
2400                         // quad bullet hitting wall
2401                         MSG_ReadVector(pos, cls.protocol);
2402                         CL_FindNonSolidLocation(pos, pos, 4);
2403                         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2404                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2405                         {
2406                                 if (rand() % 5)
2407                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2408                                 else
2409                                 {
2410                                         rnd = rand() & 3;
2411                                         if (rnd == 1)
2412                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2413                                         else if (rnd == 2)
2414                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2415                                         else
2416                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2417                                 }
2418                         }
2419                         break;
2420
2421                 case TE_EXPLOSION:
2422                         // rocket explosion
2423                         MSG_ReadVector(pos, cls.protocol);
2424                         CL_FindNonSolidLocation(pos, pos, 10);
2425                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2426                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2427                         break;
2428
2429                 case TE_EXPLOSIONQUAD:
2430                         // quad rocket explosion
2431                         MSG_ReadVector(pos, cls.protocol);
2432                         CL_FindNonSolidLocation(pos, pos, 10);
2433                         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2434                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2435                         break;
2436
2437                 case TE_EXPLOSION3:
2438                         // Nehahra movie colored lighting explosion
2439                         MSG_ReadVector(pos, cls.protocol);
2440                         CL_FindNonSolidLocation(pos, pos, 10);
2441                         color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2442                         color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2443                         color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2444                         CL_ParticleExplosion(pos);
2445                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2446                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2447                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2448                         break;
2449
2450                 case TE_EXPLOSIONRGB:
2451                         // colored lighting explosion
2452                         MSG_ReadVector(pos, cls.protocol);
2453                         CL_FindNonSolidLocation(pos, pos, 10);
2454                         CL_ParticleExplosion(pos);
2455                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2456                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2457                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2458                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2459                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2460                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2461                         break;
2462
2463                 case TE_TAREXPLOSION:
2464                         // tarbaby explosion
2465                         MSG_ReadVector(pos, cls.protocol);
2466                         CL_FindNonSolidLocation(pos, pos, 10);
2467                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2468                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2469                         break;
2470
2471                 case TE_SMALLFLASH:
2472                         MSG_ReadVector(pos, cls.protocol);
2473                         CL_FindNonSolidLocation(pos, pos, 10);
2474                         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2475                         break;
2476
2477                 case TE_CUSTOMFLASH:
2478                         MSG_ReadVector(pos, cls.protocol);
2479                         CL_FindNonSolidLocation(pos, pos, 4);
2480                         radius = (MSG_ReadByte() + 1) * 8;
2481                         velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2482                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2483                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2484                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2485                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2486                         CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2487                         break;
2488
2489                 case TE_FLAMEJET:
2490                         MSG_ReadVector(pos, cls.protocol);
2491                         MSG_ReadVector(dir, cls.protocol);
2492                         count = MSG_ReadByte();
2493                         CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2494                         break;
2495
2496                 case TE_LIGHTNING1:
2497                         // lightning bolts
2498                         CL_ParseBeam(cl.model_bolt, true);
2499                         break;
2500
2501                 case TE_LIGHTNING2:
2502                         // lightning bolts
2503                         CL_ParseBeam(cl.model_bolt2, true);
2504                         break;
2505
2506                 case TE_LIGHTNING3:
2507                         // lightning bolts
2508                         CL_ParseBeam(cl.model_bolt3, false);
2509                         break;
2510
2511         // PGM 01/21/97
2512                 case TE_BEAM:
2513                         // grappling hook beam
2514                         CL_ParseBeam(cl.model_beam, false);
2515                         break;
2516         // PGM 01/21/97
2517
2518         // LordHavoc: for compatibility with the Nehahra movie...
2519                 case TE_LIGHTNING4NEH:
2520                         CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
2521                         break;
2522
2523                 case TE_LAVASPLASH:
2524                         MSG_ReadVector(pos, cls.protocol);
2525                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2526                         break;
2527
2528                 case TE_TELEPORT:
2529                         MSG_ReadVector(pos, cls.protocol);
2530                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2531                         break;
2532
2533                 case TE_EXPLOSION2:
2534                         // color mapped explosion
2535                         MSG_ReadVector(pos, cls.protocol);
2536                         CL_FindNonSolidLocation(pos, pos, 10);
2537                         colorStart = MSG_ReadByte();
2538                         colorLength = MSG_ReadByte();
2539                         CL_ParticleExplosion2(pos, colorStart, colorLength);
2540                         tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2541                         color[0] = tempcolor[0] * (2.0f / 255.0f);
2542                         color[1] = tempcolor[1] * (2.0f / 255.0f);
2543                         color[2] = tempcolor[2] * (2.0f / 255.0f);
2544                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2545                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2546                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2547                         break;
2548
2549                 case TE_TEI_G3:
2550                         MSG_ReadVector(pos, cls.protocol);
2551                         MSG_ReadVector(pos2, cls.protocol);
2552                         MSG_ReadVector(dir, cls.protocol);
2553                         CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2554                         break;
2555
2556                 case TE_TEI_SMOKE:
2557                         MSG_ReadVector(pos, cls.protocol);
2558                         MSG_ReadVector(dir, cls.protocol);
2559                         count = MSG_ReadByte();
2560                         CL_FindNonSolidLocation(pos, pos, 4);
2561                         CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2562                         break;
2563
2564                 case TE_TEI_BIGEXPLOSION:
2565                         MSG_ReadVector(pos, cls.protocol);
2566                         CL_FindNonSolidLocation(pos, pos, 10);
2567                         CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2568                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2569                         break;
2570
2571                 case TE_TEI_PLASMAHIT:
2572                         MSG_ReadVector(pos, cls.protocol);
2573                         MSG_ReadVector(dir, cls.protocol);
2574                         count = MSG_ReadByte();
2575                         CL_FindNonSolidLocation(pos, pos, 5);
2576                         CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2577                         break;
2578
2579                 default:
2580                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2581                 }
2582         }
2583 }
2584
2585 void CL_ParseTrailParticles(void)
2586 {
2587         int entityindex;
2588         int effectindex;
2589         vec3_t start, end;
2590         entityindex = (unsigned short)MSG_ReadShort();
2591         if (entityindex >= MAX_EDICTS)
2592                 entityindex = 0;
2593         if (entityindex >= cl.max_entities)
2594                 CL_ExpandEntities(entityindex);
2595         effectindex = (unsigned short)MSG_ReadShort();
2596         MSG_ReadVector(start, cls.protocol);
2597         MSG_ReadVector(end, cls.protocol);
2598         CL_ParticleEffect(effectindex, VectorDistance(start, end), start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2599 }
2600
2601 void CL_ParsePointParticles(void)
2602 {
2603         int effectindex, count;
2604         vec3_t origin, velocity;
2605         effectindex = (unsigned short)MSG_ReadShort();
2606         MSG_ReadVector(origin, cls.protocol);
2607         MSG_ReadVector(velocity, cls.protocol);
2608         count = (unsigned short)MSG_ReadShort();
2609         CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2610 }
2611
2612 void CL_ParsePointParticles1(void)
2613 {
2614         int effectindex;
2615         vec3_t origin;
2616         effectindex = (unsigned short)MSG_ReadShort();
2617         MSG_ReadVector(origin, cls.protocol);
2618         CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2619 }
2620
2621 typedef struct cl_iplog_item_s
2622 {
2623         char *address;
2624         char *name;
2625 }
2626 cl_iplog_item_t;
2627
2628 static qboolean cl_iplog_loaded = false;
2629 static int cl_iplog_numitems = 0;
2630 static int cl_iplog_maxitems = 0;
2631 static cl_iplog_item_t *cl_iplog_items;
2632
2633 static void CL_IPLog_Load(void);
2634 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2635 {
2636         int i;
2637         if (!address || !address[0] || !name || !name[0])
2638                 return;
2639         if (!cl_iplog_loaded)
2640                 CL_IPLog_Load();
2641         if (developer.integer >= 100)
2642                 Con_Printf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
2643         // see if it already exists
2644         if (checkexisting)
2645         {
2646                 for (i = 0;i < cl_iplog_numitems;i++)
2647                 {
2648                         if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
2649                         {
2650                                 if (developer.integer >= 100)
2651                                         Con_Printf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2652                                 return;
2653                         }
2654                 }
2655         }
2656         // it does not already exist in the iplog, so add it
2657         if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
2658         {
2659                 cl_iplog_item_t *olditems = cl_iplog_items;
2660                 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
2661                 cl_iplog_items = Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
2662                 if (olditems)
2663                 {
2664                         if (cl_iplog_numitems)
2665                                 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
2666                         Mem_Free(olditems);
2667                 }
2668         }
2669         cl_iplog_items[cl_iplog_numitems].address = Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
2670         cl_iplog_items[cl_iplog_numitems].name = Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
2671         strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, strlen(address) + 1);
2672         // TODO: maybe it would be better to strip weird characters from name when
2673         // copying it here rather than using a straight strcpy?
2674         strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, strlen(name) + 1);
2675         cl_iplog_numitems++;
2676         if (addtofile)
2677         {
2678                 // add it to the iplog.txt file
2679                 // TODO: this ought to open the one in the userpath version of the base
2680                 // gamedir, not the current gamedir
2681                 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
2682                 if (developer.integer >= 100)
2683                         Con_Printf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
2684         }
2685 }
2686
2687 static void CL_IPLog_Load(void)
2688 {
2689         int i, len, linenumber;
2690         char *text, *textend;
2691         unsigned char *filedata;
2692         fs_offset_t filesize;
2693         char line[MAX_INPUTLINE];
2694         char address[MAX_INPUTLINE];
2695         cl_iplog_loaded = true;
2696         // TODO: this ought to open the one in the userpath version of the base
2697         // gamedir, not the current gamedir
2698         filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
2699         if (!filedata)
2700                 return;
2701         text = (char *)filedata;
2702         textend = text + filesize;
2703         for (linenumber = 1;text < textend;linenumber++)
2704         {
2705                 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
2706                         if (len < (int)sizeof(line) - 1)
2707                                 line[len++] = *text;
2708                 line[len] = 0;
2709                 if (text < textend && *text == '\r' && text[1] == '\n')
2710                         text++;
2711                 if (text < textend && *text == '\n')
2712                         text++;
2713                 if (line[0] == '/' && line[1] == '/')
2714                         continue; // skip comments if anyone happens to add them
2715                 for (i = 0;i < len && line[i] > ' ';i++)
2716                         address[i] = line[i];
2717                 address[i] = 0;
2718                 // skip exactly one space character
2719                 i++;
2720                 // address contains the address with termination,
2721                 // line + i contains the name with termination
2722                 if (address[0] && line[i])
2723                         CL_IPLog_Add(address, line + i, false, false);
2724                 else
2725                         Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
2726         }
2727 }
2728
2729 static void CL_IPLog_List_f(void)
2730 {
2731         int i, j;
2732         const char *addressprefix;
2733         if (Cmd_Argc() > 2)
2734         {
2735                 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
2736                 return;
2737         }
2738         addressprefix = "";
2739         if (Cmd_Argc() >= 2)
2740                 addressprefix = Cmd_Argv(1);
2741         if (!cl_iplog_loaded)
2742                 CL_IPLog_Load();
2743         if (addressprefix && addressprefix[0])
2744                 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
2745         else
2746                 Con_Printf("Listing all iplog entries\n");
2747         Con_Printf("address         name\n");
2748         for (i = 0;i < cl_iplog_numitems;i++)
2749         {
2750                 if (addressprefix && addressprefix[0])
2751                 {
2752                         for (j = 0;addressprefix[j];j++)
2753                                 if (addressprefix[j] != cl_iplog_items[i].address[j])
2754                                         break;
2755                         // if this address does not begin with the addressprefix string
2756                         // simply omit it from the output
2757                         if (addressprefix[j])
2758                                 continue;
2759                 }
2760                 // if name is less than 15 characters, left justify it and pad
2761                 // if name is more than 15 characters, print all of it, not worrying
2762                 // about the fact it will misalign the columns
2763                 if (strlen(cl_iplog_items[i].address) < 15)
2764                         Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2765                 else
2766                         Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2767         }
2768 }
2769
2770 // look for anything interesting like player IP addresses or ping reports
2771 qboolean CL_ExaminePrintString(const char *text)
2772 {
2773         int len;
2774         const char *t;
2775         char temp[MAX_INPUTLINE];
2776         if (!strcmp(text, "Client ping times:\n"))
2777         {
2778                 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2779                 // hide ping reports in demos
2780                 if (cls.demoplayback)
2781                         cl.parsingtextexpectingpingforscores = 1;
2782                 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
2783                         ;
2784                 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
2785                 {
2786                         Con_Printf("ping reply but empty scoreboard?!?\n");
2787                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2788                         cl.parsingtextexpectingpingforscores = 0;
2789                 }
2790                 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
2791                 return !cl.parsingtextexpectingpingforscores;
2792         }
2793         if (!strncmp(text, "host:    ", 9))
2794         {
2795                 // cl.parsingtextexpectingpingforscores = false; // really?
2796                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
2797                 cl.parsingtextplayerindex = 0;
2798                 return true;
2799         }
2800         if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
2801         {
2802                 // if anything goes wrong, we'll assume this is not a ping report
2803                 qboolean expected = cl.parsingtextexpectingpingforscores;
2804                 cl.parsingtextexpectingpingforscores = 0;
2805                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2806                 t = text;
2807                 while (*t == ' ')
2808                         t++;
2809                 if ((*t >= '0' && *t <= '9') || *t == '-')
2810                 {
2811                         int ping = atoi(t);
2812                         while ((*t >= '0' && *t <= '9') || *t == '-')
2813                                 t++;
2814                         if (*t == ' ')
2815                         {
2816                                 int charindex = 0;
2817                                 t++;
2818                                 if(cl.parsingtextplayerindex < cl.maxclients)
2819                                 {
2820                                         for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
2821                                                 ;
2822                                         // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
2823                                         //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
2824                                         if (t[charindex] == '\n')
2825                                         {
2826                                                 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
2827                                                 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
2828                                                         ;
2829                                                 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
2830                                                 {
2831                                                         // we parsed a valid ping entry, so expect another to follow
2832                                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2833                                                         cl.parsingtextexpectingpingforscores = expected;
2834                                                 }
2835                                                 return !expected;
2836                                         }
2837                                 }
2838                                 if (!strncmp(t, "unconnected\n", 12))
2839                                 {
2840                                         // just ignore
2841                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2842                                         cl.parsingtextexpectingpingforscores = expected;
2843                                         return !expected;
2844                                 }
2845                                 else
2846                                         Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
2847                         }
2848                 }
2849         }
2850         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
2851         {
2852                 if (!strncmp(text, "players: ", 9))
2853                 {
2854                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2855                         cl.parsingtextplayerindex = 0;
2856                         return true;
2857                 }
2858                 else if (!strstr(text, ": "))
2859                 {
2860                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
2861                         return true;
2862                 }
2863         }
2864         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
2865         {
2866                 // if anything goes wrong, we'll assume this is not a status report
2867                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2868                 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
2869                 {
2870                         t = text + 1;
2871                         cl.parsingtextplayerindex = atoi(t) - 1;
2872                         while (*t >= '0' && *t <= '9')
2873                                 t++;
2874                         if (*t == ' ')
2875                         {
2876                                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
2877                                 return true;
2878                         }
2879                         // the player name follows here, along with frags and time
2880                 }
2881         }
2882         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
2883         {
2884                 // if anything goes wrong, we'll assume this is not a status report
2885                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2886                 if (text[0] == ' ')
2887                 {
2888                         t = text;
2889                         while (*t == ' ')
2890                                 t++;
2891                         for (len = 0;*t && *t != '\n';t++)
2892                                 if (len < (int)sizeof(temp) - 1)
2893                                         temp[len++] = *t;
2894                         temp[len] = 0;
2895                         // botclient is perfectly valid, but we don't care about bots
2896                         // also don't try to look up the name of an invalid player index
2897                         if (strcmp(temp, "botclient")
2898                          && cl.parsingtextplayerindex >= 0
2899                          && cl.parsingtextplayerindex < cl.maxclients
2900                          && cl.scores[cl.parsingtextplayerindex].name[0])
2901                         {
2902                                 // log the player name and IP address string
2903                                 // (this operates entirely on strings to avoid issues with the
2904                                 //  nature of a network address)
2905                                 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
2906                         }
2907                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2908                         return true;
2909                 }
2910         }
2911         return true;
2912 }
2913
2914 extern cvar_t slowmo;
2915 static void CL_NetworkTimeReceived(double newtime)
2916 {
2917         double timehigh;
2918         cl.mtime[1] = cl.mtime[0];
2919         cl.mtime[0] = newtime;
2920         if (cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
2921                 cl.time = cl.mtime[1] = newtime;
2922         else if (cls.demoplayback)
2923         {
2924                 // when time falls behind during demo playback it means the cl.mtime[1] was altered
2925                 // due to a large time gap, so treat it as an instant change in time
2926                 // (this can also happen during heavy packet loss in the demo)
2927                 if (cl.time < newtime - 0.1)
2928                         cl.mtime[1] = cl.time = newtime;
2929         }
2930         else if (cls.protocol != PROTOCOL_QUAKEWORLD)
2931         {
2932                 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
2933                 if (developer.integer >= 100 && vid_activewindow)
2934                 {
2935                         if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
2936                                 Con_Printf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
2937                         else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
2938                                 Con_Printf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
2939                 }
2940                 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
2941                 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
2942                 if (cl_nettimesyncboundmode.integer == 1)
2943                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
2944                 else if (cl_nettimesyncboundmode.integer == 2)
2945                 {
2946                         if (cl.time < cl.mtime[1] || cl.time > timehigh)
2947                                 cl.time = cl.mtime[1];
2948                 }
2949                 else if (cl_nettimesyncboundmode.integer == 3)
2950                 {
2951                         if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
2952                                 cl.time = cl.mtime[1];
2953                 }
2954                 else if (cl_nettimesyncboundmode.integer == 4)
2955                 {
2956                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
2957                                 cl.time = cl.mtime[1]; // reset
2958                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
2959                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
2960                         else if (cl.time > cl.mtime[1])
2961                                 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
2962                         else
2963                                 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
2964                 }
2965                 else if (cl_nettimesyncboundmode.integer == 5)
2966                 {
2967                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
2968                                 cl.time = cl.mtime[1]; // reset
2969                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
2970                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
2971                         else
2972                                 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
2973                 }
2974                 else if (cl_nettimesyncboundmode.integer == 6)
2975                 {
2976                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
2977                         cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
2978                 }
2979         }
2980         // this packet probably contains a player entity update, so we will need
2981         // to update the prediction
2982         cl.movement_replay = true;
2983         // this may get updated later in parsing by svc_clientdata
2984         cl.onground = false;
2985         // if true the cl.viewangles are interpolated from cl.mviewangles[]
2986         // during this frame
2987         // (makes spectating players much smoother and prevents mouse movement from turning)
2988         cl.fixangle[1] = cl.fixangle[0];
2989         cl.fixangle[0] = false;
2990         if (!cls.demoplayback)
2991                 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
2992 }
2993
2994 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s(%i)\n", msg_readcount-1, x, cmd);
2995
2996 //[515]: csqc
2997 qboolean CL_VM_Parse_TempEntity (void);
2998 void CL_VM_Parse_StuffCmd (const char *msg);
2999 void CL_VM_Parse_CenterPrint (const char *msg);
3000 void CSQC_AddPrintText (const char *msg);
3001 void CSQC_ReadEntities (void);
3002
3003 /*
3004 =====================
3005 CL_ParseServerMessage
3006 =====================
3007 */
3008 int parsingerror = false;
3009 extern void CL_UpdateMoveVars(void);
3010 void CL_ParseServerMessage(void)
3011 {
3012         int                     cmd;
3013         int                     i;
3014         protocolversion_t protocol;
3015         unsigned char           cmdlog[32];
3016         char            *cmdlogname[32], *temp;
3017         int                     cmdindex, cmdcount = 0;
3018         qboolean        qwplayerupdatereceived;
3019
3020         // LordHavoc: moved demo message writing from before the packet parse to
3021         // after the packet parse so that CL_Stop_f can be called by cl_autodemo
3022         // code in CL_ParseServerinfo
3023         //if (cls.demorecording)
3024         //      CL_WriteDemoMessage (&net_message);
3025
3026         cl.last_received_message = realtime;
3027
3028         if (cls.netcon && cls.signon < SIGNONS)
3029                 CL_KeepaliveMessage(false);
3030
3031 //
3032 // if recording demos, copy the message out
3033 //
3034         if (cl_shownet.integer == 1)
3035                 Con_Printf("%f %i\n", realtime, net_message.cursize);
3036         else if (cl_shownet.integer == 2)
3037                 Con_Print("------------------\n");
3038
3039 //
3040 // parse the message
3041 //
3042         //MSG_BeginReading ();
3043
3044         parsingerror = true;
3045
3046         if (cls.protocol == PROTOCOL_QUAKEWORLD)
3047         {
3048                 CL_NetworkTimeReceived(realtime); // qw has no clock
3049
3050                 // kill all qw nails
3051                 cl.qw_num_nails = 0;
3052
3053                 // fade weapon view kick
3054                 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
3055
3056                 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
3057
3058                 qwplayerupdatereceived = false;
3059
3060                 while (1)
3061                 {
3062                         if (msg_badread)
3063                                 Host_Error ("CL_ParseServerMessage: Bad QW server message");
3064
3065                         cmd = MSG_ReadByte ();
3066
3067                         if (cmd == -1)
3068                         {
3069                                 SHOWNET("END OF MESSAGE");
3070                                 break;          // end of message
3071                         }
3072
3073                         cmdindex = cmdcount & 31;
3074                         cmdcount++;
3075                         cmdlog[cmdindex] = cmd;
3076
3077                         SHOWNET(qw_svc_strings[cmd]);
3078                         cmdlogname[cmdindex] = qw_svc_strings[cmd];
3079                         if (!cmdlogname[cmdindex])
3080                         {
3081                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3082                                 temp = "<unknown>";
3083                                 cmdlogname[cmdindex] = temp;
3084                         }
3085
3086                         // other commands
3087                         switch (cmd)
3088                         {
3089                         default:
3090                                 {
3091                                         char description[32*64], temp[64];
3092                                         int count;
3093                                         strlcpy(description, "packet dump: ", sizeof(description));
3094                                         i = cmdcount - 32;
3095                                         if (i < 0)
3096                                                 i = 0;
3097                                         count = cmdcount - i;
3098                                         i &= 31;
3099                                         while(count > 0)
3100                                         {
3101                                                 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3102                                                 strlcat(description, temp, sizeof(description));
3103                                                 count--;
3104                                                 i++;
3105                                                 i &= 31;
3106                                         }
3107                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
3108                                         Con_Print(description);
3109                                         Host_Error("CL_ParseServerMessage: Illegible server message");
3110                                 }
3111                                 break;
3112
3113                         case qw_svc_nop:
3114                                 //Con_Printf("qw_svc_nop\n");
3115                                 break;
3116
3117                         case qw_svc_disconnect:
3118                                 Con_Printf("Server disconnected\n");
3119                                 if (cls.demonum != -1)
3120                                         CL_NextDemo();
3121                                 else
3122                                         CL_Disconnect();
3123                                 return;
3124
3125                         case qw_svc_print:
3126                                 i = MSG_ReadByte();
3127                                 temp = MSG_ReadString();
3128                                 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3129                                 {
3130                                         if (i == 3) // chat
3131                                                 CSQC_AddPrintText(va("\1%s", temp));    //[515]: csqc
3132                                         else
3133                                                 CSQC_AddPrintText(temp);
3134                                 }
3135                                 break;
3136
3137                         case qw_svc_centerprint:
3138                                 CL_VM_Parse_CenterPrint(MSG_ReadString ());     //[515]: csqc
3139                                 break;
3140
3141                         case qw_svc_stufftext:
3142                                 CL_VM_Parse_StuffCmd(MSG_ReadString ());        //[515]: csqc
3143                                 break;
3144
3145                         case qw_svc_damage:
3146                                 // svc_damage protocol is identical to nq
3147                                 V_ParseDamage ();
3148                                 break;
3149
3150                         case qw_svc_serverdata:
3151                                 //Cbuf_Execute(); // make sure any stuffed commands are done
3152                                 CL_ParseServerInfo();
3153                                 break;
3154
3155                         case qw_svc_setangle:
3156                                 for (i=0 ; i<3 ; i++)
3157                                         cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3158                                 if (!cls.demoplayback)
3159                                 {
3160                                         cl.fixangle[0] = true;
3161                                         VectorCopy(cl.viewangles, cl.mviewangles[0]);
3162                                         // disable interpolation if this is new
3163                                         if (!cl.fixangle[1])
3164                                                 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3165                                 }
3166                                 break;
3167
3168                         case qw_svc_lightstyle:
3169                                 i = MSG_ReadByte ();
3170                                 if (i >= cl.max_lightstyle)
3171                                 {
3172                                         Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3173                                         break;
3174                                 }
3175                                 strlcpy (cl.lightstyle[i].map,  MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3176                                 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3177                                 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3178                                 break;
3179
3180                         case qw_svc_sound:
3181                                 CL_ParseStartSoundPacket(false);
3182                                 break;
3183
3184                         case qw_svc_stopsound:
3185                                 i = (unsigned short) MSG_ReadShort();
3186                                 S_StopSound(i>>3, i&7);
3187                                 break;
3188
3189                         case qw_svc_updatefrags:
3190                                 i = MSG_ReadByte();
3191                                 if (i >= cl.maxclients)
3192                                         Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3193                                 cl.scores[i].frags = (signed short) MSG_ReadShort();
3194                                 break;
3195
3196                         case qw_svc_updateping:
3197                                 i = MSG_ReadByte();
3198                                 if (i >= cl.maxclients)
3199                                         Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3200                                 cl.scores[i].qw_ping = MSG_ReadShort();
3201                                 break;
3202
3203                         case qw_svc_updatepl:
3204                                 i = MSG_ReadByte();
3205                                 if (i >= cl.maxclients)
3206                                         Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3207                                 cl.scores[i].qw_packetloss = MSG_ReadByte();
3208                                 break;
3209
3210                         case qw_svc_updateentertime:
3211                                 i = MSG_ReadByte();
3212                                 if (i >= cl.maxclients)
3213                                         Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3214                                 // seconds ago
3215                                 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
3216                                 break;
3217
3218                         case qw_svc_spawnbaseline:
3219                                 i = (unsigned short) MSG_ReadShort();
3220                                 if (i < 0 || i >= MAX_EDICTS)
3221                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3222                                 if (i >= cl.max_entities)
3223                                         CL_ExpandEntities(i);
3224                                 CL_ParseBaseline(cl.entities + i, false);
3225                                 break;
3226                         case qw_svc_spawnstatic:
3227                                 CL_ParseStatic(false);
3228                                 break;
3229                         case qw_svc_temp_entity:
3230                                 if(!CL_VM_Parse_TempEntity())
3231                                         CL_ParseTempEntity ();
3232                                 break;
3233
3234                         case qw_svc_killedmonster:
3235                                 cl.stats[STAT_MONSTERS]++;
3236                                 break;
3237
3238                         case qw_svc_foundsecret:
3239                                 cl.stats[STAT_SECRETS]++;
3240                                 break;
3241
3242                         case qw_svc_updatestat:
3243                                 i = MSG_ReadByte ();
3244                                 if (i < 0 || i >= MAX_CL_STATS)
3245                                         Host_Error ("svc_updatestat: %i is invalid", i);
3246                                 cl.stats[i] = MSG_ReadByte ();
3247                                 break;
3248
3249                         case qw_svc_updatestatlong:
3250                                 i = MSG_ReadByte ();
3251                                 if (i < 0 || i >= MAX_CL_STATS)
3252                                         Host_Error ("svc_updatestatlong: %i is invalid", i);
3253                                 cl.stats[i] = MSG_ReadLong ();
3254                                 break;
3255
3256                         case qw_svc_spawnstaticsound:
3257                                 CL_ParseStaticSound (false);
3258                                 break;
3259
3260                         case qw_svc_cdtrack:
3261                                 cl.cdtrack = cl.looptrack = MSG_ReadByte ();
3262                                 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3263                                         CDAudio_Play ((unsigned char)cls.forcetrack, true);
3264                                 else
3265                                         CDAudio_Play ((unsigned char)cl.cdtrack, true);
3266                                 break;
3267
3268                         case qw_svc_intermission:
3269                                 if(!cl.intermission)
3270                                         cl.completed_time = cl.time;
3271                                 cl.intermission = 1;
3272                                 MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
3273                                 for (i = 0;i < 3;i++)
3274                                         cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
3275                                 break;
3276
3277                         case qw_svc_finale:
3278                                 if(!cl.intermission)
3279                                         cl.completed_time = cl.time;
3280                                 cl.intermission = 2;
3281                                 SCR_CenterPrint(MSG_ReadString ());
3282                                 break;
3283
3284                         case qw_svc_sellscreen:
3285                                 Cmd_ExecuteString ("help", src_command);
3286                                 break;
3287
3288                         case qw_svc_smallkick:
3289                                 cl.qw_weaponkick = -2;
3290                                 break;
3291                         case qw_svc_bigkick:
3292                                 cl.qw_weaponkick = -4;
3293                                 break;
3294
3295                         case qw_svc_muzzleflash:
3296                                 i = (unsigned short) MSG_ReadShort();
3297                                 // NOTE: in QW this only worked on clients
3298                                 if (i < 0 || i >= MAX_EDICTS)
3299                                         Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3300                                 if (i >= cl.max_entities)
3301                                         CL_ExpandEntities(i);
3302                                 cl.entities[i].persistent.muzzleflash = 1.0f;
3303                                 break;
3304
3305                         case qw_svc_updateuserinfo:
3306                                 QW_CL_UpdateUserInfo();
3307                                 break;
3308
3309                         case qw_svc_setinfo:
3310                                 QW_CL_SetInfo();
3311                                 break;
3312
3313                         case qw_svc_serverinfo:
3314                                 QW_CL_ServerInfo();
3315                                 break;
3316
3317                         case qw_svc_download:
3318                                 QW_CL_ParseDownload();
3319                                 break;
3320
3321                         case qw_svc_playerinfo:
3322                                 // slightly kill qw player entities now that we know there is
3323                                 // an update of player entities this frame...
3324                                 if (!qwplayerupdatereceived)
3325                                 {
3326                                         qwplayerupdatereceived = true;
3327                                         for (i = 1;i < cl.maxclients;i++)
3328                                                 cl.entities_active[i] = false;
3329                                 }
3330                                 EntityStateQW_ReadPlayerUpdate();
3331                                 break;
3332
3333                         case qw_svc_nails:
3334                                 QW_CL_ParseNails();
3335                                 break;
3336
3337                         case qw_svc_chokecount:
3338                                 i = MSG_ReadByte();
3339                                 // FIXME: apply to netgraph
3340                                 //for (j = 0;j < i;j++)
3341                                 //      cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
3342                                 break;
3343
3344                         case qw_svc_modellist:
3345                                 QW_CL_ParseModelList();
3346                                 break;
3347
3348                         case qw_svc_soundlist:
3349                                 QW_CL_ParseSoundList();
3350                                 break;
3351
3352                         case qw_svc_packetentities:
3353                                 EntityFrameQW_CL_ReadFrame(false);
3354                                 // first update is the final signon stage
3355                                 if (cls.signon == SIGNONS - 1)
3356                                 {
3357                                         cls.signon = SIGNONS;
3358                                         CL_SignonReply ();
3359                                 }
3360                                 break;
3361
3362                         case qw_svc_deltapacketentities:
3363                                 EntityFrameQW_CL_ReadFrame(true);
3364                                 // first update is the final signon stage
3365                                 if (cls.signon == SIGNONS - 1)
3366                                 {
3367                                         cls.signon = SIGNONS;
3368                                         CL_SignonReply ();
3369                                 }
3370                                 break;
3371
3372                         case qw_svc_maxspeed:
3373                                 cl.movevars_maxspeed = MSG_ReadFloat();
3374                                 break;
3375
3376                         case qw_svc_entgravity:
3377                                 cl.movevars_entgravity = MSG_ReadFloat();
3378                                 if (!cl.movevars_entgravity)
3379                                         cl.movevars_entgravity = 1.0f;
3380                                 break;
3381
3382                         case qw_svc_setpause:
3383                                 cl.paused = MSG_ReadByte ();
3384                                 if (cl.paused)
3385                                         CDAudio_Pause ();
3386                                 else
3387                                         CDAudio_Resume ();
3388                                 S_PauseGameSounds (cl.paused);
3389                                 break;
3390                         }
3391                 }
3392
3393                 if (qwplayerupdatereceived)
3394                 {
3395                         // fully kill any player entities that were not updated this frame
3396                         for (i = 1;i <= cl.maxclients;i++)
3397                                 if (!cl.entities_active[i])
3398                                         cl.entities[i].state_current.active = false;
3399                 }
3400         }
3401         else
3402         {
3403                 while (1)
3404                 {
3405                         if (msg_badread)
3406                                 Host_Error ("CL_ParseServerMessage: Bad server message");
3407
3408                         cmd = MSG_ReadByte ();
3409
3410                         if (cmd == -1)
3411                         {
3412                                 SHOWNET("END OF MESSAGE");
3413                                 break;          // end of message
3414                         }
3415
3416                         cmdindex = cmdcount & 31;
3417                         cmdcount++;
3418                         cmdlog[cmdindex] = cmd;
3419
3420                         // if the high bit of the command byte is set, it is a fast update
3421                         if (cmd & 128)
3422                         {
3423                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3424                                 temp = "entity";
3425                                 cmdlogname[cmdindex] = temp;
3426                                 SHOWNET("fast update");
3427                                 if (cls.signon == SIGNONS - 1)
3428                                 {