also enter the event loop during Q3 map load... should prevent Vista's not responding...
[xonotic/darkplaces.git] / cl_parse.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // cl_parse.c  -- parse a message received from the server
21
22 #include "quakedef.h"
23 #include "cdaudio.h"
24 #include "cl_collision.h"
25 #include "csprogs.h"
26 #include "libcurl.h"
27
28 char *svc_strings[128] =
29 {
30         "svc_bad",
31         "svc_nop",
32         "svc_disconnect",
33         "svc_updatestat",
34         "svc_version",          // [int] server version
35         "svc_setview",          // [short] entity number
36         "svc_sound",                    // <see code>
37         "svc_time",                     // [float] server time
38         "svc_print",                    // [string] null terminated string
39         "svc_stufftext",                // [string] stuffed into client's console buffer
40                                                 // the string should be \n terminated
41         "svc_setangle",         // [vec3] set the view angle to this absolute value
42
43         "svc_serverinfo",               // [int] version
44                                                 // [string] signon string
45                                                 // [string]..[0]model cache [string]...[0]sounds cache
46                                                 // [string]..[0]item cache
47         "svc_lightstyle",               // [byte] [string]
48         "svc_updatename",               // [byte] [string]
49         "svc_updatefrags",      // [byte] [short]
50         "svc_clientdata",               // <shortbits + data>
51         "svc_stopsound",                // <see code>
52         "svc_updatecolors",     // [byte] [byte]
53         "svc_particle",         // [vec3] <variable>
54         "svc_damage",                   // [byte] impact [byte] blood [vec3] from
55
56         "svc_spawnstatic",
57         "OBSOLETE svc_spawnbinary",
58         "svc_spawnbaseline",
59
60         "svc_temp_entity",              // <variable>
61         "svc_setpause",
62         "svc_signonnum",
63         "svc_centerprint",
64         "svc_killedmonster",
65         "svc_foundsecret",
66         "svc_spawnstaticsound",
67         "svc_intermission",
68         "svc_finale",                   // [string] music [string] text
69         "svc_cdtrack",                  // [byte] track [byte] looptrack
70         "svc_sellscreen",
71         "svc_cutscene",
72         "svc_showlmp",  // [string] iconlabel [string] lmpfile [short] x [short] y
73         "svc_hidelmp",  // [string] iconlabel
74         "svc_skybox", // [string] skyname
75         "", // 38
76         "", // 39
77         "", // 40
78         "", // 41
79         "", // 42
80         "", // 43
81         "", // 44
82         "", // 45
83         "", // 46
84         "", // 47
85         "", // 48
86         "", // 49
87         "svc_downloaddata", //                          50              // [int] start [short] size [variable length] data
88         "svc_updatestatubyte", //                       51              // [byte] stat [byte] value
89         "svc_effect", //                        52              // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
90         "svc_effect2", //                       53              // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
91         "svc_sound2", //                        54              // short soundindex instead of byte
92         "svc_spawnbaseline2", //        55              // short modelindex instead of byte
93         "svc_spawnstatic2", //          56              // short modelindex instead of byte
94         "svc_entities", //                      57              // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
95         "svc_csqcentities", //          58              // [short] entnum [variable length] entitydata ... [short] 0x0000
96         "svc_spawnstaticsound2", //     59              // [coord3] [short] samp [byte] vol [byte] aten
97         "svc_trailparticles", //        60              // [short] entnum [short] effectnum [vector] start [vector] end
98         "svc_pointparticles", //        61              // [short] effectnum [vector] start [vector] velocity [short] count
99         "svc_pointparticles1", //       62              // [short] effectnum [vector] start, same as svc_pointparticles except velocity is zero and count is 1
100 };
101
102 char *qw_svc_strings[128] =
103 {
104         "qw_svc_bad",                                   // 0
105         "qw_svc_nop",                                   // 1
106         "qw_svc_disconnect",                    // 2
107         "qw_svc_updatestat",                    // 3    // [byte] [byte]
108         "",                                                             // 4
109         "qw_svc_setview",                               // 5    // [short] entity number
110         "qw_svc_sound",                                 // 6    // <see code>
111         "",                                                             // 7
112         "qw_svc_print",                                 // 8    // [byte] id [string] null terminated string
113         "qw_svc_stufftext",                             // 9    // [string] stuffed into client's console buffer
114         "qw_svc_setangle",                              // 10   // [angle3] set the view angle to this absolute value
115         "qw_svc_serverdata",                    // 11   // [long] protocol ...
116         "qw_svc_lightstyle",                    // 12   // [byte] [string]
117         "",                                                             // 13
118         "qw_svc_updatefrags",                   // 14   // [byte] [short]
119         "",                                                             // 15
120         "qw_svc_stopsound",                             // 16   // <see code>
121         "",                                                             // 17
122         "",                                                             // 18
123         "qw_svc_damage",                                // 19
124         "qw_svc_spawnstatic",                   // 20
125         "",                                                             // 21
126         "qw_svc_spawnbaseline",                 // 22
127         "qw_svc_temp_entity",                   // 23   // variable
128         "qw_svc_setpause",                              // 24   // [byte] on / off
129         "",                                                             // 25
130         "qw_svc_centerprint",                   // 26   // [string] to put in center of the screen
131         "qw_svc_killedmonster",                 // 27
132         "qw_svc_foundsecret",                   // 28
133         "qw_svc_spawnstaticsound",              // 29   // [coord3] [byte] samp [byte] vol [byte] aten
134         "qw_svc_intermission",                  // 30           // [vec3_t] origin [vec3_t] angle
135         "qw_svc_finale",                                // 31           // [string] text
136         "qw_svc_cdtrack",                               // 32           // [byte] track
137         "qw_svc_sellscreen",                    // 33
138         "qw_svc_smallkick",                             // 34           // set client punchangle to 2
139         "qw_svc_bigkick",                               // 35           // set client punchangle to 4
140         "qw_svc_updateping",                    // 36           // [byte] [short]
141         "qw_svc_updateentertime",               // 37           // [byte] [float]
142         "qw_svc_updatestatlong",                // 38           // [byte] [long]
143         "qw_svc_muzzleflash",                   // 39           // [short] entity
144         "qw_svc_updateuserinfo",                // 40           // [byte] slot [long] uid
145         "qw_svc_download",                              // 41           // [short] size [size bytes]
146         "qw_svc_playerinfo",                    // 42           // variable
147         "qw_svc_nails",                                 // 43           // [byte] num [48 bits] xyzpy 12 12 12 4 8
148         "qw_svc_chokecount",                    // 44           // [byte] packets choked
149         "qw_svc_modellist",                             // 45           // [strings]
150         "qw_svc_soundlist",                             // 46           // [strings]
151         "qw_svc_packetentities",                // 47           // [...]
152         "qw_svc_deltapacketentities",   // 48           // [...]
153         "qw_svc_maxspeed",                              // 49           // maxspeed change, for prediction
154         "qw_svc_entgravity",                    // 50           // gravity change, for prediction
155         "qw_svc_setinfo",                               // 51           // setinfo on a client
156         "qw_svc_serverinfo",                    // 52           // serverinfo
157         "qw_svc_updatepl",                              // 53           // [byte] [byte]
158 };
159
160 //=============================================================================
161
162 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
163 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
164 cvar_t cl_gameplayfix_soundsmovewithentities = {0, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
165 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
166 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
167 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
168 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
169 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
170 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
171 cvar_t cl_readpicture_force = {0, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"};
172
173 #define RIC_GUNSHOT             1
174 #define RIC_GUNSHOTQUAD 2
175 cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
176 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
177 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
178 cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
179 cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
180 cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
181 cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
182 cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
183
184 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
185 static void QW_CL_RequestNextDownload(void);
186 static void QW_CL_NextUpload(void);
187 void QW_CL_StartUpload(unsigned char *data, int size);
188 //static qboolean QW_CL_IsUploading(void);
189 static void QW_CL_StopUpload(void);
190 void CL_VM_UpdateIntermissionState(int intermission);
191 qboolean CL_VM_Event_Sound(int sound_num, float volume, int channel, float attenuation, int ent, vec3_t pos);
192
193 /*
194 ==================
195 CL_ParseStartSoundPacket
196 ==================
197 */
198 void CL_ParseStartSoundPacket(int largesoundindex)
199 {
200         vec3_t  pos;
201         int     channel, ent;
202         int     sound_num;
203         int     volume;
204         int     field_mask;
205         float   attenuation;
206
207         if (cls.protocol == PROTOCOL_QUAKEWORLD)
208         {
209                 channel = MSG_ReadShort();
210
211                 if (channel & (1<<15))
212                         volume = MSG_ReadByte ();
213                 else
214                         volume = DEFAULT_SOUND_PACKET_VOLUME;
215
216                 if (channel & (1<<14))
217                         attenuation = MSG_ReadByte () / 64.0;
218                 else
219                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
220
221                 ent = (channel>>3)&1023;
222                 channel &= 7;
223
224                 sound_num = MSG_ReadByte ();
225         }
226         else
227         {
228                 field_mask = MSG_ReadByte();
229
230                 if (field_mask & SND_VOLUME)
231                         volume = MSG_ReadByte ();
232                 else
233                         volume = DEFAULT_SOUND_PACKET_VOLUME;
234
235                 if (field_mask & SND_ATTENUATION)
236                         attenuation = MSG_ReadByte () / 64.0;
237                 else
238                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
239
240                 if (field_mask & SND_LARGEENTITY)
241                 {
242                         ent = (unsigned short) MSG_ReadShort ();
243                         channel = MSG_ReadByte ();
244                 }
245                 else
246                 {
247                         channel = (unsigned short) MSG_ReadShort ();
248                         ent = channel >> 3;
249                         channel &= 7;
250                 }
251
252                 if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
253                         sound_num = (unsigned short) MSG_ReadShort ();
254                 else
255                         sound_num = MSG_ReadByte ();
256         }
257
258         MSG_ReadVector(pos, cls.protocol);
259
260         if (sound_num >= MAX_SOUNDS)
261         {
262                 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
263                 return;
264         }
265
266         if (ent >= MAX_EDICTS)
267         {
268                 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
269                 return;
270         }
271
272         if (ent >= cl.max_entities)
273                 CL_ExpandEntities(ent);
274
275         if( !CL_VM_Event_Sound(sound_num, volume / 255.0f, channel, attenuation, ent, pos) )
276                 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
277 }
278
279 /*
280 ==================
281 CL_KeepaliveMessage
282
283 When the client is taking a long time to load stuff, send keepalive messages
284 so the server doesn't disconnect.
285 ==================
286 */
287
288 static unsigned char olddata[NET_MAXMESSAGE];
289 void CL_KeepaliveMessage (qboolean readmessages)
290 {
291         float time;
292         static double nextmsg = -1;
293 #if 0
294         static double lasttime = -1;
295 #endif
296         int oldreadcount;
297         qboolean oldbadread;
298         sizebuf_t old;
299
300         SCR_UpdateLoadingScreenIfShown();
301
302         // no need if server is local and definitely not if this is a demo
303         if (!cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD || cls.signon >= SIGNONS)
304                 return;
305
306         if (readmessages)
307         {
308                 // read messages from server, should just be nops
309                 oldreadcount = msg_readcount;
310                 oldbadread = msg_badread;
311                 old = net_message;
312                 memcpy(olddata, net_message.data, net_message.cursize);
313
314                 NetConn_ClientFrame();
315
316                 msg_readcount = oldreadcount;
317                 msg_badread = oldbadread;
318                 net_message = old;
319                 memcpy(net_message.data, olddata, net_message.cursize);
320         }
321
322 #if 0
323         if((time = Sys_DoubleTime()) >= lasttime + 1)
324         {
325                 Con_Printf("long delta: %f\n", time - lasttime);
326         }
327         lasttime = Sys_DoubleTime();
328 #endif
329
330         if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
331         {
332                 sizebuf_t       msg;
333                 unsigned char           buf[4];
334                 nextmsg = time + 5;
335                 // write out a nop
336                 // LordHavoc: must use unreliable because reliable could kill the sigon message!
337                 Con_Print("--> client to server keepalive\n");
338                 memset(&msg, 0, sizeof(msg));
339                 msg.data = buf;
340                 msg.maxsize = sizeof(buf);
341                 MSG_WriteChar(&msg, clc_nop);
342                 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, false);
343         }
344 }
345
346 void CL_ParseEntityLump(char *entdata)
347 {
348         const char *data;
349         char key[128], value[MAX_INPUTLINE];
350         FOG_clear(); // LordHavoc: no fog until set
351         // LordHavoc: default to the map's sky (q3 shader parsing sets this)
352         R_SetSkyBox(cl.worldmodel->brush.skybox);
353         data = entdata;
354         if (!data)
355                 return;
356         if (!COM_ParseToken_Simple(&data, false, false))
357                 return; // error
358         if (com_token[0] != '{')
359                 return; // error
360         while (1)
361         {
362                 if (!COM_ParseToken_Simple(&data, false, false))
363                         return; // error
364                 if (com_token[0] == '}')
365                         break; // end of worldspawn
366                 if (com_token[0] == '_')
367                         strlcpy (key, com_token + 1, sizeof (key));
368                 else
369                         strlcpy (key, com_token, sizeof (key));
370                 while (key[strlen(key)-1] == ' ') // remove trailing spaces
371                         key[strlen(key)-1] = 0;
372                 if (!COM_ParseToken_Simple(&data, false, false))
373                         return; // error
374                 strlcpy (value, com_token, sizeof (value));
375                 if (!strcmp("sky", key))
376                         R_SetSkyBox(value);
377                 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
378                         R_SetSkyBox(value);
379                 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
380                         R_SetSkyBox(value);
381                 else if (!strcmp("fog", key))
382                 {
383                         r_refdef.fog_start = 0;
384                         r_refdef.fog_alpha = 1;
385                         r_refdef.fog_end = 16384;
386 #if _MSC_VER >= 1400
387 #define sscanf sscanf_s
388 #endif
389                         sscanf(value, "%f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end);
390                 }
391                 else if (!strcmp("fog_density", key))
392                         r_refdef.fog_density = atof(value);
393                 else if (!strcmp("fog_red", key))
394                         r_refdef.fog_red = atof(value);
395                 else if (!strcmp("fog_green", key))
396                         r_refdef.fog_green = atof(value);
397                 else if (!strcmp("fog_blue", key))
398                         r_refdef.fog_blue = atof(value);
399                 else if (!strcmp("fog_alpha", key))
400                         r_refdef.fog_alpha = atof(value);
401                 else if (!strcmp("fog_start", key))
402                         r_refdef.fog_start = atof(value);
403                 else if (!strcmp("fog_end", key))
404                         r_refdef.fog_end = atof(value);
405         }
406 }
407
408 extern void CL_Locs_Reload_f(void);
409 extern void CL_VM_Init (void);
410 static const vec3_t defaultmins = {-4096, -4096, -4096};
411 static const vec3_t defaultmaxs = {4096, 4096, 4096};
412 static void CL_SetupWorldModel(void)
413 {
414         // update the world model
415         cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
416         CL_UpdateRenderEntity(&cl.entities[0].render);
417
418         // set up csqc world for collision culling
419         if (cl.worldmodel)
420                 World_SetSize(&cl.world, cl.worldmodel->name, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs);
421         else
422                 World_SetSize(&cl.world, "", defaultmins, defaultmaxs);
423
424         // load or reload .loc file for team chat messages
425         CL_Locs_Reload_f();
426
427         // make sure we send enough keepalives
428         CL_KeepaliveMessage(false);
429
430         // reset particles and other per-level things
431         R_Modules_NewMap();
432
433         // make sure we send enough keepalives
434         CL_KeepaliveMessage(false);
435
436         // load the team chat beep if possible
437         cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
438
439         // check memory integrity
440         Mem_CheckSentinelsGlobal();
441
442         // load the csqc now
443         if (cl.loadcsqc)
444         {
445                 cl.loadcsqc = false;
446
447                 CL_VM_Init();
448         }
449 }
450
451 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
452 {
453         qfile_t *file;
454
455         // see if the file already exists
456         file = FS_OpenVirtualFile(filename, true);
457         if (file)
458         {
459                 FS_Close(file);
460                 return true;
461         }
462
463         // download messages in a demo would be bad
464         if (cls.demorecording)
465         {
466                 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
467                 return true;
468         }
469
470         // don't try to download when playing a demo
471         if (!cls.netcon)
472                 return true;
473
474         strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
475         Con_Printf("Downloading %s\n", filename);
476
477         if (!cls.qw_downloadmemory)
478         {
479                 cls.qw_downloadmemory = NULL;
480                 cls.qw_downloadmemorycursize = 0;
481                 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
482         }
483
484         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
485         MSG_WriteString(&cls.netcon->message, va("download %s", filename));
486
487         cls.qw_downloadnumber++;
488         cls.qw_downloadpercent = 0;
489         cls.qw_downloadmemorycursize = 0;
490
491         return false;
492 }
493
494 static void QW_CL_ProcessUserInfo(int slot);
495 static void QW_CL_RequestNextDownload(void)
496 {
497         int i;
498
499         // clear name of file that just finished
500         cls.qw_downloadname[0] = 0;
501
502         switch (cls.qw_downloadtype)
503         {
504         case dl_single:
505                 break;
506         case dl_skin:
507                 if (cls.qw_downloadnumber == 0)
508                         Con_Printf("Checking skins...\n");
509                 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
510                 {
511                         if (!cl.scores[cls.qw_downloadnumber].name[0])
512                                 continue;
513                         // check if we need to download the file, and return if so
514                         if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
515                                 return;
516                 }
517
518                 cls.qw_downloadtype = dl_none;
519
520                 // load any newly downloaded skins
521                 for (i = 0;i < cl.maxclients;i++)
522                         QW_CL_ProcessUserInfo(i);
523
524                 // if we're still in signon stages, request the next one
525                 if (cls.signon != SIGNONS)
526                 {
527                         cls.signon = SIGNONS-1;
528                         // we'll go to SIGNONS when the first entity update is received
529                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
530                         MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
531                 }
532                 break;
533         case dl_model:
534                 if (cls.qw_downloadnumber == 0)
535                 {
536                         Con_Printf("Checking models...\n");
537                         cls.qw_downloadnumber = 1;
538                 }
539
540                 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
541                 {
542                         // skip submodels
543                         if (cl.model_name[cls.qw_downloadnumber][0] == '*')
544                                 continue;
545                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
546                                 cl.qw_modelindex_spike = cls.qw_downloadnumber;
547                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
548                                 cl.qw_modelindex_player = cls.qw_downloadnumber;
549                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
550                                 cl.qw_modelindex_flag = cls.qw_downloadnumber;
551                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
552                                 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
553                         // check if we need to download the file, and return if so
554                         if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
555                                 return;
556                 }
557
558                 cls.qw_downloadtype = dl_none;
559
560                 // touch all of the precached models that are still loaded so we can free
561                 // anything that isn't needed
562                 if (!sv.active)
563                         Mod_ClearUsed();
564                 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
565                         Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
566                 // precache any models used by the client (this also marks them used)
567                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
568                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
569                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
570                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
571                 Mod_PurgeUnused();
572
573                 // now we try to load everything that is new
574
575                 // world model
576                 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, NULL);
577                 if (cl.model_precache[1]->Draw == NULL)
578                         Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
579
580                 // normal models
581                 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
582                         if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL))->Draw == NULL)
583                                 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
584
585                 // check memory integrity
586                 Mem_CheckSentinelsGlobal();
587
588                 // now that we have a world model, set up the world entity, renderer
589                 // modules and csqc
590                 CL_SetupWorldModel();
591
592                 // add pmodel/emodel CRCs to userinfo
593                 CL_SetInfo("pmodel", va("%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
594                 CL_SetInfo("emodel", va("%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
595
596                 // done checking sounds and models, send a prespawn command now
597                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
598                 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
599
600                 if (cls.qw_downloadmemory)
601                 {
602                         Mem_Free(cls.qw_downloadmemory);
603                         cls.qw_downloadmemory = NULL;
604                 }
605
606                 // done loading
607                 cl.loadfinished = true;
608                 break;
609         case dl_sound:
610                 if (cls.qw_downloadnumber == 0)
611                 {
612                         Con_Printf("Checking sounds...\n");
613                         cls.qw_downloadnumber = 1;
614                 }
615
616                 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
617                 {
618                         // check if we need to download the file, and return if so
619                         if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
620                                 return;
621                 }
622
623                 cls.qw_downloadtype = dl_none;
624
625                 // load new sounds and unload old ones
626                 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
627                 S_ServerSounds(cl.sound_name, cls.qw_downloadnumber);
628
629                 // precache any sounds used by the client
630                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
631                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
632                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
633                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
634                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
635                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
636                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
637
638                 // sounds
639                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
640                 {
641                         // Don't lock the sfx here, S_ServerSounds already did that
642                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, false);
643                 }
644
645                 // check memory integrity
646                 Mem_CheckSentinelsGlobal();
647
648                 // done with sound downloads, next we check models
649                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
650                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
651                 break;
652         case dl_none:
653         default:
654                 Con_Printf("Unknown download type.\n");
655         }
656 }
657
658 static void QW_CL_ParseDownload(void)
659 {
660         int size = (signed short)MSG_ReadShort();
661         int percent = MSG_ReadByte();
662
663         //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
664
665         // skip the download fragment if playing a demo
666         if (!cls.netcon)
667         {
668                 if (size > 0)
669                         msg_readcount += size;
670                 return;
671         }
672
673         if (size == -1)
674         {
675                 Con_Printf("File not found.\n");
676                 QW_CL_RequestNextDownload();
677                 return;
678         }
679
680         if (msg_readcount + (unsigned short)size > net_message.cursize)
681                 Host_Error("corrupt download message\n");
682
683         // make sure the buffer is big enough to include this new fragment
684         if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
685         {
686                 unsigned char *old;
687                 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
688                         cls.qw_downloadmemorymaxsize *= 2;
689                 old = cls.qw_downloadmemory;
690                 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
691                 if (old)
692                 {
693                         memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
694                         Mem_Free(old);
695                 }
696         }
697
698         // read the fragment out of the packet
699         MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
700         cls.qw_downloadmemorycursize += size;
701         cls.qw_downloadspeedcount += size;
702
703         cls.qw_downloadpercent = percent;
704
705         if (percent != 100)
706         {
707                 // request next fragment
708                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
709                 MSG_WriteString(&cls.netcon->message, "nextdl");
710         }
711         else
712         {
713                 // finished file
714                 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
715
716                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
717
718                 cls.qw_downloadpercent = 0;
719
720                 // start downloading the next file (or join the game)
721                 QW_CL_RequestNextDownload();
722         }
723 }
724
725 static void QW_CL_ParseModelList(void)
726 {
727         int n;
728         int nummodels = MSG_ReadByte();
729         char *str;
730
731         // parse model precache list
732         for (;;)
733         {
734                 str = MSG_ReadString();
735                 if (!str[0])
736                         break;
737                 nummodels++;
738                 if (nummodels==MAX_MODELS)
739                         Host_Error("Server sent too many model precaches");
740                 if (strlen(str) >= MAX_QPATH)
741                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
742                 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
743         }
744
745         n = MSG_ReadByte();
746         if (n)
747         {
748                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
749                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
750                 return;
751         }
752
753         cls.signon = 2;
754         cls.qw_downloadnumber = 0;
755         cls.qw_downloadtype = dl_model;
756         QW_CL_RequestNextDownload();
757 }
758
759 static void QW_CL_ParseSoundList(void)
760 {
761         int n;
762         int numsounds = MSG_ReadByte();
763         char *str;
764
765         // parse sound precache list
766         for (;;)
767         {
768                 str = MSG_ReadString();
769                 if (!str[0])
770                         break;
771                 numsounds++;
772                 if (numsounds==MAX_SOUNDS)
773                         Host_Error("Server sent too many sound precaches");
774                 if (strlen(str) >= MAX_QPATH)
775                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
776                 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
777         }
778
779         n = MSG_ReadByte();
780
781         if (n)
782         {
783                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
784                 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
785                 return;
786         }
787
788         cls.signon = 2;
789         cls.qw_downloadnumber = 0;
790         cls.qw_downloadtype = dl_sound;
791         QW_CL_RequestNextDownload();
792 }
793
794 static void QW_CL_Skins_f(void)
795 {
796         cls.qw_downloadnumber = 0;
797         cls.qw_downloadtype = dl_skin;
798         QW_CL_RequestNextDownload();
799 }
800
801 static void QW_CL_Changing_f(void)
802 {
803         if (cls.qw_downloadmemory)  // don't change when downloading
804                 return;
805
806         S_StopAllSounds();
807         cl.intermission = 0;
808         cls.signon = 1; // not active anymore, but not disconnected
809         Con_Printf("\nChanging map...\n");
810 }
811
812 void QW_CL_NextUpload(void)
813 {
814         int r, percent, size;
815
816         if (!cls.qw_uploaddata)
817                 return;
818
819         r = cls.qw_uploadsize - cls.qw_uploadpos;
820         if (r > 768)
821                 r = 768;
822         size = min(1, cls.qw_uploadsize);
823         percent = (cls.qw_uploadpos+r)*100/size;
824
825         MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
826         MSG_WriteShort(&cls.netcon->message, r);
827         MSG_WriteByte(&cls.netcon->message, percent);
828         SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
829
830         Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
831
832         cls.qw_uploadpos += r;
833
834         if (cls.qw_uploadpos < cls.qw_uploadsize)
835                 return;
836
837         Con_Printf("Upload completed\n");
838
839         QW_CL_StopUpload();
840 }
841
842 void QW_CL_StartUpload(unsigned char *data, int size)
843 {
844         // do nothing in demos or if not connected
845         if (!cls.netcon)
846                 return;
847
848         // abort existing upload if in progress
849         QW_CL_StopUpload();
850
851         Con_DPrintf("Starting upload of %d bytes...\n", size);
852
853         cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
854         memcpy(cls.qw_uploaddata, data, size);
855         cls.qw_uploadsize = size;
856         cls.qw_uploadpos = 0;
857
858         QW_CL_NextUpload();
859 }
860
861 #if 0
862 qboolean QW_CL_IsUploading(void)
863 {
864         return cls.qw_uploaddata != NULL;
865 }
866 #endif
867
868 void QW_CL_StopUpload(void)
869 {
870         if (cls.qw_uploaddata)
871                 Mem_Free(cls.qw_uploaddata);
872         cls.qw_uploaddata = NULL;
873         cls.qw_uploadsize = 0;
874         cls.qw_uploadpos = 0;
875 }
876
877 static void QW_CL_ProcessUserInfo(int slot)
878 {
879         int topcolor, bottomcolor;
880         char temp[2048];
881         InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
882         InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
883         InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
884         cl.scores[slot].colors = topcolor * 16 + bottomcolor;
885         InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
886         cl.scores[slot].qw_spectator = temp[0] != 0;
887         InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
888         InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
889         if (!cl.scores[slot].qw_skin[0])
890                 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
891         // TODO: skin cache
892 }
893
894 static void QW_CL_UpdateUserInfo(void)
895 {
896         int slot;
897         slot = MSG_ReadByte();
898         if (slot >= cl.maxclients)
899         {
900                 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
901                 MSG_ReadLong();
902                 MSG_ReadString();
903                 return;
904         }
905         cl.scores[slot].qw_userid = MSG_ReadLong();
906         strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
907
908         QW_CL_ProcessUserInfo(slot);
909 }
910
911 static void QW_CL_SetInfo(void)
912 {
913         int slot;
914         char key[2048];
915         char value[2048];
916         slot = MSG_ReadByte();
917         strlcpy(key, MSG_ReadString(), sizeof(key));
918         strlcpy(value, MSG_ReadString(), sizeof(value));
919         if (slot >= cl.maxclients)
920         {
921                 Con_Printf("svc_setinfo >= cl.maxclients\n");
922                 return;
923         }
924         InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
925
926         QW_CL_ProcessUserInfo(slot);
927 }
928
929 static void QW_CL_ServerInfo(void)
930 {
931         char key[2048];
932         char value[2048];
933         char temp[32];
934         strlcpy(key, MSG_ReadString(), sizeof(key));
935         strlcpy(value, MSG_ReadString(), sizeof(value));
936         Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
937         InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
938         InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
939         cl.qw_teamplay = atoi(temp);
940 }
941
942 static void QW_CL_ParseNails(void)
943 {
944         int i, j;
945         int numnails = MSG_ReadByte();
946         vec_t *v;
947         unsigned char bits[6];
948         for (i = 0;i < numnails;i++)
949         {
950                 for (j = 0;j < 6;j++)
951                         bits[j] = MSG_ReadByte();
952                 if (cl.qw_num_nails > 255)
953                         continue;
954                 v = cl.qw_nails[cl.qw_num_nails++];
955                 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
956                 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
957                 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
958                 v[3] = -360*(bits[4]>>4)/16;
959                 v[4] = 360*bits[5]/256;
960                 v[5] = 0;
961         }
962 }
963
964 static void CL_UpdateItemsAndWeapon(void)
965 {
966         int j;
967         // check for important changes
968
969         // set flash times
970         if (cl.olditems != cl.stats[STAT_ITEMS])
971                 for (j = 0;j < 32;j++)
972                         if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
973                                 cl.item_gettime[j] = cl.time;
974         cl.olditems = cl.stats[STAT_ITEMS];
975
976         // GAME_NEXUIZ hud needs weapon change time
977         if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
978                 cl.weapontime = cl.time;
979         cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
980 }
981
982 void CL_BeginDownloads(qboolean aborteddownload)
983 {
984         // quakeworld works differently
985         if (cls.protocol == PROTOCOL_QUAKEWORLD)
986                 return;
987
988         // this would be a good place to do curl downloads
989         if(Curl_Have_forthismap())
990         {
991                 Curl_Register_predownload(); // come back later
992                 return;
993         }
994
995         // if we got here...
996         // curl is done, so let's start with the business
997         if(!cl.loadbegun)
998                 SCR_PushLoadingScreen(false, "Loading precaches", 1);
999         cl.loadbegun = true;
1000
1001         // if already downloading something from the previous level, don't stop it
1002         if (cls.qw_downloadname[0])
1003                 return;
1004
1005         if (cl.downloadcsqc)
1006         {
1007                 size_t progsize;
1008                 cl.downloadcsqc = false;
1009                 if (cls.netcon
1010                  && !sv.active
1011                  && csqc_progname.string
1012                  && csqc_progname.string[0]
1013                  && csqc_progcrc.integer >= 0
1014                  && cl_serverextension_download.integer
1015                  && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
1016                  && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
1017                 {
1018                         Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
1019                         if(cl_serverextension_download.integer == 2 && FS_HasZlib())
1020                                 Cmd_ForwardStringToServer(va("download %s deflate", csqc_progname.string));
1021                         else
1022                                 Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
1023                         return;
1024                 }
1025         }
1026
1027         if (cl.loadmodel_current < cl.loadmodel_total)
1028         {
1029                 // loading models
1030                 if(cl.loadmodel_current == 1)
1031                 {
1032                         // worldmodel counts as 16 models (15 + world model setup), for better progress bar
1033                         SCR_PushLoadingScreen(false, "Loading precached models", (cl.loadmodel_total + 15) / (float) (cl.loadmodel_total + cl.loadsound_total + 15));
1034                         SCR_BeginLoadingPlaque();
1035                 }
1036                 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
1037                 {
1038                         SCR_PushLoadingScreen(true, cl.model_name[cl.loadmodel_current], (cl.loadmodel_current == 1 ? 15.0 : 1.0) / cl.loadmodel_total);
1039                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
1040                         {
1041                                 SCR_PopLoadingScreen(false);
1042                                 if(cl.loadmodel_current == 1)
1043                                 {
1044                                         SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current], 1.0 / cl.loadmodel_total);
1045                                         SCR_PopLoadingScreen(false);
1046                                 }
1047                                 continue;
1048                         }
1049                         CL_KeepaliveMessage(true);
1050
1051                         if(cl.loadmodel_current == 1)
1052                         {
1053                                 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1054                                 Mod_FreeQ3Shaders();
1055                         }
1056
1057                         cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.model_name[cl.loadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1058                         SCR_PopLoadingScreen(false);
1059                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
1060                         {
1061                                 // we now have the worldmodel so we can set up the game world
1062                                 SCR_PushLoadingScreen(true, "world model setup", 1.0 / cl.loadmodel_total);
1063                                 CL_SetupWorldModel();
1064                                 SCR_PopLoadingScreen(true);
1065                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1066                                 {
1067                                         cl.loadfinished = true;
1068                                         // now issue the spawn to move on to signon 2 like normal
1069                                         if (cls.netcon)
1070                                                 Cmd_ForwardStringToServer("prespawn");
1071                                 }
1072                         }
1073                 }
1074                 SCR_PopLoadingScreen(false);
1075                 // finished loading models
1076         }
1077
1078         if (cl.loadsound_current < cl.loadsound_total)
1079         {
1080                 // loading sounds
1081                 if(cl.loadsound_current == 1)
1082                         SCR_PushLoadingScreen(false, "Loading precached sounds", cl.loadsound_total / (float) (cl.loadmodel_total + cl.loadsound_total + 15));
1083                 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1084                 {
1085                         SCR_PushLoadingScreen(true, cl.sound_name[cl.loadsound_current], 1.0 / cl.loadsound_total);
1086                         if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1087                         {
1088                                 SCR_PopLoadingScreen(false);
1089                                 continue;
1090                         }
1091                         CL_KeepaliveMessage(true);
1092                         // Don't lock the sfx here, S_ServerSounds already did that
1093                         cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, false);
1094                         SCR_PopLoadingScreen(false);
1095                 }
1096                 SCR_PopLoadingScreen(false);
1097                 // finished loading sounds
1098         }
1099
1100         if(gamemode == GAME_NEXUIZ)
1101                 Cvar_SetValueQuick(&cl_serverextension_download, false);
1102                 // in Nexuiz, the built in download protocol is kinda broken (misses lots
1103                 // of dependencies) anyway, and can mess around with the game directory;
1104                 // until this is fixed, only support pk3 downloads via curl, and turn off
1105                 // individual file downloads other than for CSQC
1106                 // on the other end of the download protocol, GAME_NEXUIZ enforces writing
1107                 // to dlcache only
1108                 // idea: support download of pk3 files using this protocol later
1109
1110         // note: the reason these loops skip already-loaded things is that it
1111         // enables this command to be issued during the game if desired
1112
1113         if (cl.downloadmodel_current < cl.loadmodel_total)
1114         {
1115                 // loading models
1116
1117                 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1118                 {
1119                         if (aborteddownload)
1120                         {
1121
1122                                 if (cl.downloadmodel_current == 1)
1123                                 {
1124                                         // the worldmodel failed, but we need to set up anyway
1125                                         Mod_FreeQ3Shaders();
1126                                         CL_SetupWorldModel();
1127                                         if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1128                                         {
1129                                                 cl.loadfinished = true;
1130                                                 // now issue the spawn to move on to signon 2 like normal
1131                                                 if (cls.netcon)
1132                                                         Cmd_ForwardStringToServer("prespawn");
1133                                         }
1134                                 }
1135                                 aborteddownload = false;
1136                                 continue;
1137                         }
1138                         if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1139                                 continue;
1140                         CL_KeepaliveMessage(true);
1141                         if (cl.model_name[cl.downloadmodel_current][0] != '*' && strcmp(cl.model_name[cl.downloadmodel_current], "null") && !FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1142                         {
1143                                 if (cl.downloadmodel_current == 1)
1144                                         Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1145                                 else
1146                                         Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1147                                 // regarding the * check: don't try to download submodels
1148                                 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1149                                 {
1150                                         Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
1151                                         // we'll try loading again when the download finishes
1152                                         return;
1153                                 }
1154                         }
1155
1156                         if(cl.downloadmodel_current == 1)
1157                         {
1158                                 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1159                                 Mod_FreeQ3Shaders();
1160                         }
1161
1162                         cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.model_name[cl.downloadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1163                         if (cl.downloadmodel_current == 1)
1164                         {
1165                                 // we now have the worldmodel so we can set up the game world
1166                                 // or maybe we do not have it (cl_serverextension_download 0)
1167                                 // then we need to continue loading ANYWAY!
1168                                 CL_SetupWorldModel();
1169                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1170                                 {
1171                                         cl.loadfinished = true;
1172                                         // now issue the spawn to move on to signon 2 like normal
1173                                         if (cls.netcon)
1174                                                 Cmd_ForwardStringToServer("prespawn");
1175                                 }
1176                         }
1177                 }
1178
1179                 // finished loading models
1180         }
1181
1182         if (cl.downloadsound_current < cl.loadsound_total)
1183         {
1184                 // loading sounds
1185
1186                 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1187                 {
1188                         char soundname[MAX_QPATH];
1189                         if (aborteddownload)
1190                         {
1191                                 aborteddownload = false;
1192                                 continue;
1193                         }
1194                         if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1195                                 continue;
1196                         CL_KeepaliveMessage(true);
1197                         dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1198                         if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1199                         {
1200                                 Con_Printf("Sound %s not found\n", soundname);
1201                                 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1202                                 {
1203                                         Cmd_ForwardStringToServer(va("download %s", soundname));
1204                                         // we'll try loading again when the download finishes
1205                                         return;
1206                                 }
1207                         }
1208                         // Don't lock the sfx here, S_ServerSounds already did that
1209                         cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, false);
1210                 }
1211
1212                 // finished loading sounds
1213         }
1214
1215         SCR_PopLoadingScreen(false);
1216
1217         if (!cl.loadfinished)
1218         {
1219                 cl.loadfinished = true;
1220
1221                 // check memory integrity
1222                 Mem_CheckSentinelsGlobal();
1223
1224                 // now issue the spawn to move on to signon 2 like normal
1225                 if (cls.netcon)
1226                         Cmd_ForwardStringToServer("prespawn");
1227         }
1228 }
1229
1230 void CL_BeginDownloads_f(void)
1231 {
1232         // prevent cl_begindownloads from being issued multiple times in one match
1233         // to prevent accidentally cancelled downloads
1234         if(cl.loadbegun)
1235                 Con_Printf("cl_begindownloads is only valid once per match\n");
1236         else
1237                 CL_BeginDownloads(false);
1238 }
1239
1240 void CL_StopDownload(int size, int crc)
1241 {
1242         if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
1243         {
1244                 int existingcrc;
1245                 size_t existingsize;
1246                 const char *extension;
1247
1248                 if(cls.qw_download_deflate)
1249                 {
1250                         unsigned char *out;
1251                         size_t inflated_size;
1252                         out = FS_Inflate(cls.qw_downloadmemory, cls.qw_downloadmemorycursize, &inflated_size, tempmempool);
1253                         Mem_Free(cls.qw_downloadmemory);
1254                         Con_Printf("Inflated download: new size: %u (%g%%)\n", (unsigned)inflated_size, 100.0 - 100.0*(cls.qw_downloadmemorycursize / (float)inflated_size));
1255                         cls.qw_downloadmemory = out;
1256                         cls.qw_downloadmemorycursize = inflated_size;
1257                 }
1258
1259                 if(!cls.qw_downloadmemory)
1260                 {
1261                         Con_Printf("Download \"%s\" is corrupt (see above!)\n", cls.qw_downloadname);
1262                 }
1263                 else
1264                 {
1265                         crc = CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1266                         size = cls.qw_downloadmemorycursize;
1267                         // finished file
1268                         // save to disk only if we don't already have it
1269                         // (this is mainly for playing back demos)
1270                         existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1271                         if (existingsize || gamemode == GAME_NEXUIZ || !strcmp(cls.qw_downloadname, csqc_progname.string))
1272                                 // let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz
1273                         {
1274                                 if ((int)existingsize != size || existingcrc != crc)
1275                                 {
1276                                         // we have a mismatching file, pick another name for it
1277                                         char name[MAX_QPATH*2];
1278                                         dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1279                                         if (!FS_FileExists(name))
1280                                         {
1281                                                 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1282                                                 FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1283                                         }
1284                                 }
1285                         }
1286                         else
1287                         {
1288                                 // we either don't have it or have a mismatching file...
1289                                 // so it's time to accept the file
1290                                 // but if we already have a mismatching file we need to rename
1291                                 // this new one, and if we already have this file in renamed form,
1292                                 // we do nothing
1293                                 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1294                                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1295                                 extension = FS_FileExtension(cls.qw_downloadname);
1296                                 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1297                                         FS_Rescan();
1298                         }
1299                 }
1300         }
1301         else if (cls.qw_downloadmemory && size)
1302         {
1303                 Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
1304                 CL_BeginDownloads(true);
1305         }
1306
1307         if (cls.qw_downloadmemory)
1308                 Mem_Free(cls.qw_downloadmemory);
1309         cls.qw_downloadmemory = NULL;
1310         cls.qw_downloadname[0] = 0;
1311         cls.qw_downloadmemorymaxsize = 0;
1312         cls.qw_downloadmemorycursize = 0;
1313         cls.qw_downloadpercent = 0;
1314 }
1315
1316 void CL_ParseDownload(void)
1317 {
1318         int i, start, size;
1319         unsigned char data[65536];
1320         start = MSG_ReadLong();
1321         size = (unsigned short)MSG_ReadShort();
1322
1323         // record the start/size information to ack in the next input packet
1324         for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1325         {
1326                 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1327                 {
1328                         cls.dp_downloadack[i].start = start;
1329                         cls.dp_downloadack[i].size = size;
1330                         break;
1331                 }
1332         }
1333
1334         MSG_ReadBytes(size, data);
1335
1336         if (!cls.qw_downloadname[0])
1337         {
1338                 if (size > 0)
1339                         Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1340                 return;
1341         }
1342
1343         if (start + size > cls.qw_downloadmemorymaxsize)
1344                 Host_Error("corrupt download message\n");
1345
1346         // only advance cursize if the data is at the expected position
1347         // (gaps are unacceptable)
1348         memcpy(cls.qw_downloadmemory + start, data, size);
1349         cls.qw_downloadmemorycursize = start + size;
1350         cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1351         cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1352         cls.qw_downloadspeedcount += size;
1353 }
1354
1355 void CL_DownloadBegin_f(void)
1356 {
1357         int size = atoi(Cmd_Argv(1));
1358
1359         if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1360         {
1361                 Con_Printf("cl_downloadbegin: received bogus information\n");
1362                 CL_StopDownload(0, 0);
1363                 return;
1364         }
1365
1366         if (cls.qw_downloadname[0])
1367                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1368
1369         CL_StopDownload(0, 0);
1370
1371         // we're really beginning a download now, so initialize stuff
1372         strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1373         cls.qw_downloadmemorymaxsize = size;
1374         cls.qw_downloadmemory = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1375         cls.qw_downloadnumber++;
1376
1377         cls.qw_download_deflate = false;
1378         if(Cmd_Argc() >= 4)
1379         {
1380                 if(!strcmp(Cmd_Argv(3), "deflate"))
1381                         cls.qw_download_deflate = true;
1382                 // check further encodings here
1383         }
1384
1385         Cmd_ForwardStringToServer("sv_startdownload");
1386 }
1387
1388 void CL_StopDownload_f(void)
1389 {
1390         Curl_CancelAll();
1391         if (cls.qw_downloadname[0])
1392         {
1393                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1394                 CL_StopDownload(0, 0);
1395         }
1396         CL_BeginDownloads(true);
1397 }
1398
1399 void CL_DownloadFinished_f(void)
1400 {
1401         if (Cmd_Argc() < 3)
1402         {
1403                 Con_Printf("Malformed cl_downloadfinished command\n");
1404                 return;
1405         }
1406         CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1407         CL_BeginDownloads(false);
1408 }
1409
1410 static void CL_SendPlayerInfo(void)
1411 {
1412         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1413         MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1414
1415         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1416         MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1417
1418         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1419         MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1420
1421         if (cl_pmodel.integer)
1422         {
1423                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1424                 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1425         }
1426         if (*cl_playermodel.string)
1427         {
1428                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1429                 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1430         }
1431         if (*cl_playerskin.string)
1432         {
1433                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1434                 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1435         }
1436 }
1437
1438 /*
1439 =====================
1440 CL_SignonReply
1441
1442 An svc_signonnum has been received, perform a client side setup
1443 =====================
1444 */
1445 static void CL_SignonReply (void)
1446 {
1447         if (developer.integer >= 100)
1448                 Con_Printf("CL_SignonReply: %i\n", cls.signon);
1449
1450         switch (cls.signon)
1451         {
1452         case 1:
1453                 if (cls.netcon)
1454                 {
1455                         // send player info before we begin downloads
1456                         // (so that the server can see the player name while downloading)
1457                         CL_SendPlayerInfo();
1458
1459                         // execute cl_begindownloads next frame
1460                         // (after any commands added by svc_stufftext have been executed)
1461                         // when done with downloads the "prespawn" will be sent
1462                         Cbuf_AddText("\ncl_begindownloads\n");
1463
1464                         //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1465                         //MSG_WriteString (&cls.netcon->message, "prespawn");
1466                 }
1467                 else // playing a demo...  make sure loading occurs as soon as possible
1468                         CL_BeginDownloads(false);
1469                 break;
1470
1471         case 2:
1472                 if (cls.netcon)
1473                 {
1474                         // LordHavoc: quake sent the player info here but due to downloads
1475                         // it is sent earlier instead
1476                         // CL_SendPlayerInfo();
1477
1478                         // LordHavoc: changed to begin a loading stage and issue this when done
1479                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1480                         MSG_WriteString (&cls.netcon->message, "spawn");
1481                 }
1482                 break;
1483
1484         case 3:
1485                 if (cls.netcon)
1486                 {
1487                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1488                         MSG_WriteString (&cls.netcon->message, "begin");
1489                 }
1490                 break;
1491
1492         case 4:
1493                 // after the level has been loaded, we shouldn't need the shaders, and
1494                 // if they are needed again they will be automatically loaded...
1495                 Mod_FreeQ3Shaders();
1496
1497                 Con_ClearNotify();
1498                 if (COM_CheckParm("-profilegameonly"))
1499                         Sys_AllowProfiling(true);
1500                 break;
1501         }
1502 }
1503
1504 /*
1505 ==================
1506 CL_ParseServerInfo
1507 ==================
1508 */
1509 void CL_ParseServerInfo (void)
1510 {
1511         char *str;
1512         int i;
1513         protocolversion_t protocol;
1514         int nummodels, numsounds;
1515
1516         Con_DPrint("Serverinfo packet received.\n");
1517
1518         // if server is active, we already began a loading plaque
1519         if (!sv.active)
1520         {
1521                 SCR_BeginLoadingPlaque();
1522                 S_StopAllSounds();
1523                 // free q3 shaders so that any newly downloaded shaders will be active
1524                 Mod_FreeQ3Shaders();
1525         }
1526
1527         // check memory integrity
1528         Mem_CheckSentinelsGlobal();
1529
1530         // clear cl_serverextension cvars
1531         Cvar_SetValueQuick(&cl_serverextension_download, 0);
1532
1533 //
1534 // wipe the client_state_t struct
1535 //
1536         CL_ClearState ();
1537
1538 // parse protocol version number
1539         i = MSG_ReadLong ();
1540         protocol = Protocol_EnumForNumber(i);
1541         if (protocol == PROTOCOL_UNKNOWN)
1542         {
1543                 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1544                 return;
1545         }
1546         // hack for unmarked Nehahra movie demos which had a custom protocol
1547         if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
1548                 protocol = PROTOCOL_NEHAHRAMOVIE;
1549         cls.protocol = protocol;
1550         Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1551
1552         cl.num_entities = 1;
1553
1554         if (protocol == PROTOCOL_QUAKEWORLD)
1555         {
1556                 char gamedir[1][MAX_QPATH];
1557
1558                 cl.qw_servercount = MSG_ReadLong();
1559
1560                 str = MSG_ReadString();
1561                 Con_Printf("server gamedir is %s\n", str);
1562                 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1563
1564                 // change gamedir if needed
1565                 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1566                         Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1567
1568                 cl.gametype = GAME_DEATHMATCH;
1569                 cl.maxclients = 32;
1570
1571                 // parse player number
1572                 i = MSG_ReadByte();
1573                 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1574                 //cl.qw_spectator = (i & 128) != 0;
1575                 cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
1576                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1577
1578                 // get the full level name
1579                 str = MSG_ReadString ();
1580                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1581
1582                 // get the movevars that are defined in the qw protocol
1583                 cl.movevars_gravity            = MSG_ReadFloat();
1584                 cl.movevars_stopspeed          = MSG_ReadFloat();
1585                 cl.movevars_maxspeed           = MSG_ReadFloat();
1586                 cl.movevars_spectatormaxspeed  = MSG_ReadFloat();
1587                 cl.movevars_accelerate         = MSG_ReadFloat();
1588                 cl.movevars_airaccelerate      = MSG_ReadFloat();
1589                 cl.movevars_wateraccelerate    = MSG_ReadFloat();
1590                 cl.movevars_friction           = MSG_ReadFloat();
1591                 cl.movevars_waterfriction      = MSG_ReadFloat();
1592                 cl.movevars_entgravity         = MSG_ReadFloat();
1593
1594                 // other movevars not in the protocol...
1595                 cl.movevars_wallfriction = 0;
1596                 cl.movevars_timescale = 1;
1597                 cl.movevars_jumpvelocity = 270;
1598                 cl.movevars_edgefriction = 1;
1599                 cl.movevars_maxairspeed = 30;
1600                 cl.movevars_stepheight = 18;
1601                 cl.movevars_airaccel_qw = 1;
1602                 cl.movevars_airaccel_sideways_friction = 0;
1603
1604                 // seperate the printfs so the server message can have a color
1605                 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1606
1607                 // check memory integrity
1608                 Mem_CheckSentinelsGlobal();
1609
1610                 if (cls.netcon)
1611                 {
1612                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1613                         MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1614                 }
1615
1616                 cl.loadbegun = false;
1617                 cl.loadfinished = false;
1618
1619                 cls.state = ca_connected;
1620                 cls.signon = 1;
1621
1622                 // note: on QW protocol we can't set up the gameworld until after
1623                 // downloads finish...
1624                 // (we don't even know the name of the map yet)
1625         }
1626         else
1627         {
1628         // parse maxclients
1629                 cl.maxclients = MSG_ReadByte ();
1630                 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1631                 {
1632                         Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1633                         return;
1634                 }
1635                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1636
1637         // parse gametype
1638                 cl.gametype = MSG_ReadByte ();
1639                 // the original id singleplayer demos are bugged and contain
1640                 // GAME_DEATHMATCH even for singleplayer
1641                 if (cl.maxclients == 1 && cls.protocol == PROTOCOL_QUAKE)
1642                         cl.gametype = GAME_COOP;
1643
1644         // parse signon message
1645                 str = MSG_ReadString ();
1646                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1647
1648         // seperate the printfs so the server message can have a color
1649                 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1650                         Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1651
1652                 // check memory integrity
1653                 Mem_CheckSentinelsGlobal();
1654
1655                 // parse model precache list
1656                 for (nummodels=1 ; ; nummodels++)
1657                 {
1658                         str = MSG_ReadString();
1659                         if (!str[0])
1660                                 break;
1661                         if (nummodels==MAX_MODELS)
1662                                 Host_Error ("Server sent too many model precaches");
1663                         if (strlen(str) >= MAX_QPATH)
1664                                 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1665                         strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1666                 }
1667                 // parse sound precache list
1668                 for (numsounds=1 ; ; numsounds++)
1669                 {
1670                         str = MSG_ReadString();
1671                         if (!str[0])
1672                                 break;
1673                         if (numsounds==MAX_SOUNDS)
1674                                 Host_Error("Server sent too many sound precaches");
1675                         if (strlen(str) >= MAX_QPATH)
1676                                 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1677                         strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1678                 }
1679
1680                 // touch all of the precached models that are still loaded so we can free
1681                 // anything that isn't needed
1682                 if (!sv.active)
1683                         Mod_ClearUsed();
1684                 for (i = 1;i < nummodels;i++)
1685                         Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
1686                 // precache any models used by the client (this also marks them used)
1687                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
1688                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
1689                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
1690                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
1691                 Mod_PurgeUnused();
1692
1693                 // do the same for sounds
1694                 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
1695                 S_ServerSounds (cl.sound_name, numsounds);
1696
1697                 // precache any sounds used by the client
1698                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1699                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1700                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1701                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1702                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1703                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1704                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1705
1706                 // now we try to load everything that is new
1707                 cl.loadmodel_current = 1;
1708                 cl.downloadmodel_current = 1;
1709                 cl.loadmodel_total = nummodels;
1710                 cl.loadsound_current = 1;
1711                 cl.downloadsound_current = 1;
1712                 cl.loadsound_total = numsounds;
1713                 cl.downloadcsqc = true;
1714                 cl.loadbegun = false;
1715                 cl.loadfinished = false;
1716                 cl.loadcsqc = true;
1717         }
1718
1719         // check memory integrity
1720         Mem_CheckSentinelsGlobal();
1721
1722 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1723         if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1724         {
1725                 char demofile[MAX_OSPATH];
1726                 char levelname[MAX_QPATH];
1727
1728                 if (cls.demorecording)
1729                 {
1730                         // finish the previous level's demo file
1731                         CL_Stop_f();
1732                 }
1733
1734                 // start a new demo file
1735                 strlcpy(levelname, FS_FileWithoutPath(cl.model_name[1]), sizeof(levelname));
1736                 if (strrchr(levelname, '.'))
1737                         *(strrchr(levelname, '.')) = 0;
1738                 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), levelname);
1739
1740                 Con_Printf ("Auto-recording to %s.\n", demofile);
1741
1742                 cls.demofile = FS_OpenRealFile(demofile, "wb", false);
1743                 if (cls.demofile)
1744                 {
1745                         cls.forcetrack = -1;
1746                         FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1747                         cls.demorecording = true;
1748                         strlcpy(cls.demoname, demofile, sizeof(cls.demoname));
1749                         cls.demo_lastcsprogssize = -1;
1750                         cls.demo_lastcsprogscrc = -1;
1751                 }
1752                 else
1753                         Con_Print ("ERROR: couldn't open.\n");
1754         }
1755 }
1756
1757 void CL_ValidateState(entity_state_t *s)
1758 {
1759         dp_model_t *model;
1760
1761         if (!s->active)
1762                 return;
1763
1764         if (s->modelindex >= MAX_MODELS)
1765                 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1766
1767         // these warnings are only warnings, no corrections are made to the state
1768         // because states are often copied for decoding, which otherwise would
1769         // propogate some of the corrections accidentally
1770         // (this used to happen, sometimes affecting skin and frame)
1771
1772         // colormap is client index + 1
1773         if (!(s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1774                 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1775
1776         model = cl.model_precache[s->modelindex];
1777         if (model && model->type && s->frame >= model->numframes)
1778                 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1779         if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1780                 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1781 }
1782
1783 void CL_MoveLerpEntityStates(entity_t *ent)
1784 {
1785         float odelta[3], adelta[3];
1786         VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1787         VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1788         if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1789         {
1790                 // reset all persistent stuff if this is a new entity
1791                 ent->persistent.lerpdeltatime = 0;
1792                 ent->persistent.lerpstarttime = cl.mtime[1];
1793                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1794                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1795                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1796                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1797                 // reset animation interpolation as well
1798                 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
1799                 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
1800                 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
1801                 ent->render.shadertime = cl.time;
1802                 // reset various persistent stuff
1803                 ent->persistent.muzzleflash = 0;
1804                 ent->persistent.trail_allowed = false;
1805         }
1806         else if ((ent->state_previous.effects & EF_TELEPORT_BIT) != (ent->state_current.effects & EF_TELEPORT_BIT))
1807         {
1808                 // don't interpolate the move
1809                 ent->persistent.lerpdeltatime = 0;
1810                 ent->persistent.lerpstarttime = cl.mtime[1];
1811                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1812                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1813                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1814                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1815                 ent->persistent.trail_allowed = false;
1816
1817                 if(ent->state_current.frame != ent->state_previous.frame)
1818                 {
1819                         // if we ALSO changed animation frame in the process (but ONLY then!)
1820                         // then let's reset the animation interpolation too
1821                         ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
1822                         ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
1823                         ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
1824                 }
1825
1826                 // note that this case must do everything the following case does too
1827         }
1828         else if (DotProduct(odelta, odelta) > 1000*1000
1829                 || (cl.fixangle[0] && !cl.fixangle[1])
1830                 || (ent->state_previous.tagindex != ent->state_current.tagindex)
1831                 || (ent->state_previous.tagentity != ent->state_current.tagentity))
1832         {
1833                 // don't interpolate the move
1834                 // (the fixangle[] check detects teleports, but not constant fixangles
1835                 //  such as when spectating)
1836                 ent->persistent.lerpdeltatime = 0;
1837                 ent->persistent.lerpstarttime = cl.mtime[1];
1838                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1839                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1840                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1841                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1842                 ent->persistent.trail_allowed = false;
1843         }
1844         else if (ent->state_current.flags & RENDER_STEP)
1845         {
1846                 // monster interpolation
1847                 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1848                 {
1849                         ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
1850                         ent->persistent.lerpstarttime = cl.mtime[1];
1851                         VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1852                         VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1853                         VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1854                         VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1855                 }
1856         }
1857         else
1858         {
1859                 // not a monster
1860                 ent->persistent.lerpstarttime = ent->state_previous.time;
1861                 // no lerp if it's singleplayer
1862                 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
1863                         ent->persistent.lerpdeltatime = 0;
1864                 else
1865                         ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
1866                 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1867                 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1868                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1869                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1870         }
1871         // trigger muzzleflash effect if necessary
1872         if (ent->state_current.effects & EF_MUZZLEFLASH)
1873                 ent->persistent.muzzleflash = 1;
1874 }
1875
1876 /*
1877 ==================
1878 CL_ParseBaseline
1879 ==================
1880 */
1881 void CL_ParseBaseline (entity_t *ent, int large)
1882 {
1883         int i;
1884
1885         ent->state_baseline = defaultstate;
1886         // FIXME: set ent->state_baseline.number?
1887         ent->state_baseline.active = true;
1888         if (large)
1889         {
1890                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1891                 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
1892         }
1893         else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1894         {
1895                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1896                 ent->state_baseline.frame = MSG_ReadByte ();
1897         }
1898         else
1899         {
1900                 ent->state_baseline.modelindex = MSG_ReadByte ();
1901                 ent->state_baseline.frame = MSG_ReadByte ();
1902         }
1903         ent->state_baseline.colormap = MSG_ReadByte();
1904         ent->state_baseline.skin = MSG_ReadByte();
1905         for (i = 0;i < 3;i++)
1906         {
1907                 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
1908                 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
1909         }
1910         ent->state_previous = ent->state_current = ent->state_baseline;
1911 }
1912
1913
1914 /*
1915 ==================
1916 CL_ParseClientdata
1917
1918 Server information pertaining to this client only
1919 ==================
1920 */
1921 void CL_ParseClientdata (void)
1922 {
1923         int i, bits;
1924
1925         VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
1926         VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
1927         VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
1928         cl.mviewzoom[1] = cl.mviewzoom[0];
1929
1930         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1931         {
1932                 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
1933                 cl.stats[STAT_ITEMS] = 0;
1934                 cl.stats[STAT_VIEWZOOM] = 255;
1935         }
1936         cl.idealpitch = 0;
1937         cl.mpunchangle[0][0] = 0;
1938         cl.mpunchangle[0][1] = 0;
1939         cl.mpunchangle[0][2] = 0;
1940         cl.mpunchvector[0][0] = 0;
1941         cl.mpunchvector[0][1] = 0;
1942         cl.mpunchvector[0][2] = 0;
1943         cl.mvelocity[0][0] = 0;
1944         cl.mvelocity[0][1] = 0;
1945         cl.mvelocity[0][2] = 0;
1946         cl.mviewzoom[0] = 1;
1947
1948         bits = (unsigned short) MSG_ReadShort ();
1949         if (bits & SU_EXTEND1)
1950                 bits |= (MSG_ReadByte() << 16);
1951         if (bits & SU_EXTEND2)
1952                 bits |= (MSG_ReadByte() << 24);
1953
1954         if (bits & SU_VIEWHEIGHT)
1955                 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
1956
1957         if (bits & SU_IDEALPITCH)
1958                 cl.idealpitch = MSG_ReadChar ();
1959
1960         for (i = 0;i < 3;i++)
1961         {
1962                 if (bits & (SU_PUNCH1<<i) )
1963                 {
1964                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1965                                 cl.mpunchangle[0][i] = MSG_ReadChar();
1966                         else
1967                                 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
1968                 }
1969                 if (bits & (SU_PUNCHVEC1<<i))
1970                 {
1971                         if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1972                                 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
1973                         else
1974                                 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
1975                 }
1976                 if (bits & (SU_VELOCITY1<<i) )
1977                 {
1978                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1979                                 cl.mvelocity[0][i] = MSG_ReadChar()*16;
1980                         else
1981                                 cl.mvelocity[0][i] = MSG_ReadCoord32f();
1982                 }
1983         }
1984
1985         // LordHavoc: hipnotic demos don't have this bit set but should
1986         if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1987                 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
1988
1989         cl.onground = (bits & SU_ONGROUND) != 0;
1990         cl.inwater = (bits & SU_INWATER) != 0;
1991
1992         if (cls.protocol == PROTOCOL_DARKPLACES5)
1993         {
1994                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
1995                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
1996                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
1997                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1998                 cl.stats[STAT_AMMO] = MSG_ReadShort();
1999                 cl.stats[STAT_SHELLS] = MSG_ReadShort();
2000                 cl.stats[STAT_NAILS] = MSG_ReadShort();
2001                 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
2002                 cl.stats[STAT_CELLS] = MSG_ReadShort();
2003                 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
2004         }
2005         else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2006         {
2007                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
2008                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
2009                 if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2010                         cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort() : 0;
2011                 else
2012                         cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
2013                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
2014                 cl.stats[STAT_AMMO] = MSG_ReadByte();
2015                 cl.stats[STAT_SHELLS] = MSG_ReadByte();
2016                 cl.stats[STAT_NAILS] = MSG_ReadByte();
2017                 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
2018                 cl.stats[STAT_CELLS] = MSG_ReadByte();
2019                 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
2020                         cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
2021                 else
2022                         cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
2023         }
2024
2025         if (bits & SU_VIEWZOOM)
2026         {
2027                 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2028                         cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
2029                 else
2030                         cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
2031         }
2032
2033         // viewzoom interpolation
2034         cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
2035 }
2036
2037 /*
2038 =====================
2039 CL_ParseStatic
2040 =====================
2041 */
2042 void CL_ParseStatic (int large)
2043 {
2044         entity_t *ent;
2045
2046         if (cl.num_static_entities >= cl.max_static_entities)
2047                 Host_Error ("Too many static entities");
2048         ent = &cl.static_entities[cl.num_static_entities++];
2049         CL_ParseBaseline (ent, large);
2050
2051         if (ent->state_baseline.modelindex == 0)
2052         {
2053                 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
2054                 cl.num_static_entities--;
2055                 // This is definitely a cheesy way to conserve resources...
2056                 return;
2057         }
2058
2059 // copy it to the current state
2060         ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
2061         ent->render.framegroupblend[0].frame = ent->state_baseline.frame;
2062         ent->render.framegroupblend[0].lerp = 1;
2063         // make torchs play out of sync
2064         ent->render.framegroupblend[0].start = lhrandom(-10, -1);
2065         ent->render.skinnum = ent->state_baseline.skin;
2066         ent->render.effects = ent->state_baseline.effects;
2067         ent->render.alpha = 1;
2068
2069         //VectorCopy (ent->state_baseline.origin, ent->render.origin);
2070         //VectorCopy (ent->state_baseline.angles, ent->render.angles);
2071
2072         Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
2073         CL_UpdateRenderEntity(&ent->render);
2074 }
2075
2076 /*
2077 ===================
2078 CL_ParseStaticSound
2079 ===================
2080 */
2081 void CL_ParseStaticSound (int large)
2082 {
2083         vec3_t          org;
2084         int                     sound_num, vol, atten;
2085
2086         MSG_ReadVector(org, cls.protocol);
2087         if (large || cls.protocol == PROTOCOL_NEHAHRABJP2)
2088                 sound_num = (unsigned short) MSG_ReadShort ();
2089         else
2090                 sound_num = MSG_ReadByte ();
2091         vol = MSG_ReadByte ();
2092         atten = MSG_ReadByte ();
2093
2094         S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
2095 }
2096
2097 void CL_ParseEffect (void)
2098 {
2099         vec3_t          org;
2100         int                     modelindex, startframe, framecount, framerate;
2101
2102         MSG_ReadVector(org, cls.protocol);
2103         modelindex = MSG_ReadByte ();
2104         startframe = MSG_ReadByte ();
2105         framecount = MSG_ReadByte ();
2106         framerate = MSG_ReadByte ();
2107
2108         CL_Effect(org, modelindex, startframe, framecount, framerate);
2109 }
2110
2111 void CL_ParseEffect2 (void)
2112 {
2113         vec3_t          org;
2114         int                     modelindex, startframe, framecount, framerate;
2115
2116         MSG_ReadVector(org, cls.protocol);
2117         modelindex = (unsigned short) MSG_ReadShort ();
2118         startframe = (unsigned short) MSG_ReadShort ();
2119         framecount = MSG_ReadByte ();
2120         framerate = MSG_ReadByte ();
2121
2122         CL_Effect(org, modelindex, startframe, framecount, framerate);
2123 }
2124
2125 void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning)
2126 {
2127         int i;
2128         beam_t *b = NULL;
2129
2130         if (ent >= MAX_EDICTS)
2131         {
2132                 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
2133                 ent = 0;
2134         }
2135
2136         if (ent >= cl.max_entities)
2137                 CL_ExpandEntities(ent);
2138
2139         // override any beam with the same entity
2140         i = cl.max_beams;
2141         if (ent)
2142                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2143                         if (b->entity == ent)
2144                                 break;
2145         // if the entity was not found then just replace an unused beam
2146         if (i == cl.max_beams)
2147                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2148                         if (!b->model)
2149                                 break;
2150         if (i < cl.max_beams)
2151         {
2152                 cl.num_beams = max(cl.num_beams, i + 1);
2153                 b->entity = ent;
2154                 b->lightning = lightning;
2155                 b->model = m;
2156                 b->endtime = cl.mtime[0] + 0.2;
2157                 VectorCopy (start, b->start);
2158                 VectorCopy (end, b->end);
2159         }
2160         else
2161                 Con_Print("beam list overflow!\n");
2162 }
2163
2164 void CL_ParseBeam (dp_model_t *m, int lightning)
2165 {
2166         int ent;
2167         vec3_t start, end;
2168
2169         ent = (unsigned short) MSG_ReadShort ();
2170         MSG_ReadVector(start, cls.protocol);
2171         MSG_ReadVector(end, cls.protocol);
2172
2173         if (ent >= MAX_EDICTS)
2174         {
2175                 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2176                 ent = 0;
2177         }
2178
2179         CL_NewBeam(ent, start, end, m, lightning);
2180 }
2181
2182 void CL_ParseTempEntity(void)
2183 {
2184         int type;
2185         vec3_t pos, pos2;
2186         vec3_t vel1, vel2;
2187         vec3_t dir;
2188         vec3_t color;
2189         int rnd;
2190         int colorStart, colorLength, count;
2191         float velspeed, radius;
2192         unsigned char *tempcolor;
2193         matrix4x4_t tempmatrix;
2194
2195         if (cls.protocol == PROTOCOL_QUAKEWORLD)
2196         {
2197                 type = MSG_ReadByte();
2198                 switch (type)
2199                 {
2200                 case QW_TE_WIZSPIKE:
2201                         // spike hitting wall
2202                         MSG_ReadVector(pos, cls.protocol);
2203                         CL_FindNonSolidLocation(pos, pos, 4);
2204                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2205                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2206                         break;
2207
2208                 case QW_TE_KNIGHTSPIKE:
2209                         // spike hitting wall
2210                         MSG_ReadVector(pos, cls.protocol);
2211                         CL_FindNonSolidLocation(pos, pos, 4);
2212                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2213                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2214                         break;
2215
2216                 case QW_TE_SPIKE:
2217                         // spike hitting wall
2218                         MSG_ReadVector(pos, cls.protocol);
2219                         CL_FindNonSolidLocation(pos, pos, 4);
2220                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2221                         if (rand() % 5)
2222                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2223                         else
2224                         {
2225                                 rnd = rand() & 3;
2226                                 if (rnd == 1)
2227                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2228                                 else if (rnd == 2)
2229                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2230                                 else
2231                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2232                         }
2233                         break;
2234                 case QW_TE_SUPERSPIKE:
2235                         // super spike hitting wall
2236                         MSG_ReadVector(pos, cls.protocol);
2237                         CL_FindNonSolidLocation(pos, pos, 4);
2238                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2239                         if (rand() % 5)
2240                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2241                         else
2242                         {
2243                                 rnd = rand() & 3;
2244                                 if (rnd == 1)
2245                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2246                                 else if (rnd == 2)
2247                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2248                                 else
2249                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2250                         }
2251                         break;
2252
2253                 case QW_TE_EXPLOSION:
2254                         // rocket explosion
2255                         MSG_ReadVector(pos, cls.protocol);
2256                         CL_FindNonSolidLocation(pos, pos, 10);
2257                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2258                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2259                         CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2260                         break;
2261
2262                 case QW_TE_TAREXPLOSION:
2263                         // tarbaby explosion
2264                         MSG_ReadVector(pos, cls.protocol);
2265                         CL_FindNonSolidLocation(pos, pos, 10);
2266                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2267                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2268                         break;
2269
2270                 case QW_TE_LIGHTNING1:
2271                         // lightning bolts
2272                         CL_ParseBeam(cl.model_bolt, true);
2273                         break;
2274
2275                 case QW_TE_LIGHTNING2:
2276                         // lightning bolts
2277                         CL_ParseBeam(cl.model_bolt2, true);
2278                         break;
2279
2280                 case QW_TE_LIGHTNING3:
2281                         // lightning bolts
2282                         CL_ParseBeam(cl.model_bolt3, false);
2283                         break;
2284
2285                 case QW_TE_LAVASPLASH:
2286                         MSG_ReadVector(pos, cls.protocol);
2287                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2288                         break;
2289
2290                 case QW_TE_TELEPORT:
2291                         MSG_ReadVector(pos, cls.protocol);
2292                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2293                         break;
2294
2295                 case QW_TE_GUNSHOT:
2296                         // bullet hitting wall
2297                         radius = MSG_ReadByte();
2298                         MSG_ReadVector(pos, cls.protocol);
2299                         CL_FindNonSolidLocation(pos, pos, 4);
2300                         VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2301                         VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2302                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2303                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2304                         {
2305                                 if (rand() % 5)
2306                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2307                                 else
2308                                 {
2309                                         rnd = rand() & 3;
2310                                         if (rnd == 1)
2311                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2312                                         else if (rnd == 2)
2313                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2314                                         else
2315                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2316                                 }
2317                         }
2318                         break;
2319
2320                 case QW_TE_BLOOD:
2321                         count = MSG_ReadByte();
2322                         MSG_ReadVector(pos, cls.protocol);
2323                         CL_FindNonSolidLocation(pos, pos, 4);
2324                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2325                         break;
2326
2327                 case QW_TE_LIGHTNINGBLOOD:
2328                         MSG_ReadVector(pos, cls.protocol);
2329                         CL_FindNonSolidLocation(pos, pos, 4);
2330                         CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2331                         break;
2332
2333                 default:
2334                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2335                 }
2336         }
2337         else
2338         {
2339                 type = MSG_ReadByte();
2340                 switch (type)
2341                 {
2342                 case TE_WIZSPIKE:
2343                         // spike hitting wall
2344                         MSG_ReadVector(pos, cls.protocol);
2345                         CL_FindNonSolidLocation(pos, pos, 4);
2346                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2347                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2348                         break;
2349
2350                 case TE_KNIGHTSPIKE:
2351                         // spike hitting wall
2352                         MSG_ReadVector(pos, cls.protocol);
2353                         CL_FindNonSolidLocation(pos, pos, 4);
2354                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2355                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2356                         break;
2357
2358                 case TE_SPIKE:
2359                         // spike hitting wall
2360                         MSG_ReadVector(pos, cls.protocol);
2361                         CL_FindNonSolidLocation(pos, pos, 4);
2362                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2363                         if (rand() % 5)
2364                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2365                         else
2366                         {
2367                                 rnd = rand() & 3;
2368                                 if (rnd == 1)
2369                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2370                                 else if (rnd == 2)
2371                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2372                                 else
2373                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2374                         }
2375                         break;
2376                 case TE_SPIKEQUAD:
2377                         // quad spike hitting wall
2378                         MSG_ReadVector(pos, cls.protocol);
2379                         CL_FindNonSolidLocation(pos, pos, 4);
2380                         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2381                         if (rand() % 5)
2382                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2383                         else
2384                         {
2385                                 rnd = rand() & 3;
2386                                 if (rnd == 1)
2387                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2388                                 else if (rnd == 2)
2389                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2390                                 else
2391                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2392                         }
2393                         break;
2394                 case TE_SUPERSPIKE:
2395                         // super spike hitting wall
2396                         MSG_ReadVector(pos, cls.protocol);
2397                         CL_FindNonSolidLocation(pos, pos, 4);
2398                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2399                         if (rand() % 5)
2400                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2401                         else
2402                         {
2403                                 rnd = rand() & 3;
2404                                 if (rnd == 1)
2405                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2406                                 else if (rnd == 2)
2407                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2408                                 else
2409                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2410                         }
2411                         break;
2412                 case TE_SUPERSPIKEQUAD:
2413                         // quad super spike hitting wall
2414                         MSG_ReadVector(pos, cls.protocol);
2415                         CL_FindNonSolidLocation(pos, pos, 4);
2416                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2417                         if (rand() % 5)
2418                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2419                         else
2420                         {
2421                                 rnd = rand() & 3;
2422                                 if (rnd == 1)
2423                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2424                                 else if (rnd == 2)
2425                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2426                                 else
2427                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2428                         }
2429                         break;
2430                         // LordHavoc: added for improved blood splatters
2431                 case TE_BLOOD:
2432                         // blood puff
2433                         MSG_ReadVector(pos, cls.protocol);
2434                         CL_FindNonSolidLocation(pos, pos, 4);
2435                         dir[0] = MSG_ReadChar();
2436                         dir[1] = MSG_ReadChar();
2437                         dir[2] = MSG_ReadChar();
2438                         count = MSG_ReadByte();
2439                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2440                         break;
2441                 case TE_SPARK:
2442                         // spark shower
2443                         MSG_ReadVector(pos, cls.protocol);
2444                         CL_FindNonSolidLocation(pos, pos, 4);
2445                         dir[0] = MSG_ReadChar();
2446                         dir[1] = MSG_ReadChar();
2447                         dir[2] = MSG_ReadChar();
2448                         count = MSG_ReadByte();
2449                         CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2450                         break;
2451                 case TE_PLASMABURN:
2452                         MSG_ReadVector(pos, cls.protocol);
2453                         CL_FindNonSolidLocation(pos, pos, 4);
2454                         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2455                         break;
2456                         // LordHavoc: added for improved gore
2457                 case TE_BLOODSHOWER:
2458                         // vaporized body
2459                         MSG_ReadVector(pos, cls.protocol); // mins
2460                         MSG_ReadVector(pos2, cls.protocol); // maxs
2461                         velspeed = MSG_ReadCoord(cls.protocol); // speed
2462                         count = (unsigned short) MSG_ReadShort(); // number of particles
2463                         vel1[0] = -velspeed;
2464                         vel1[1] = -velspeed;
2465                         vel1[2] = -velspeed;
2466                         vel2[0] = velspeed;
2467                         vel2[1] = velspeed;
2468                         vel2[2] = velspeed;
2469                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2470                         break;
2471
2472                 case TE_PARTICLECUBE:
2473                         // general purpose particle effect
2474                         MSG_ReadVector(pos, cls.protocol); // mins
2475                         MSG_ReadVector(pos2, cls.protocol); // maxs
2476                         MSG_ReadVector(dir, cls.protocol); // dir
2477                         count = (unsigned short) MSG_ReadShort(); // number of particles
2478                         colorStart = MSG_ReadByte(); // color
2479                         colorLength = MSG_ReadByte(); // gravity (1 or 0)
2480                         velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2481                         CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2482                         break;
2483
2484                 case TE_PARTICLERAIN:
2485                         // general purpose particle effect
2486                         MSG_ReadVector(pos, cls.protocol); // mins
2487                         MSG_ReadVector(pos2, cls.protocol); // maxs
2488                         MSG_ReadVector(dir, cls.protocol); // dir
2489                         count = (unsigned short) MSG_ReadShort(); // number of particles
2490                         colorStart = MSG_ReadByte(); // color
2491                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2492                         break;
2493
2494                 case TE_PARTICLESNOW:
2495                         // general purpose particle effect
2496                         MSG_ReadVector(pos, cls.protocol); // mins
2497                         MSG_ReadVector(pos2, cls.protocol); // maxs
2498                         MSG_ReadVector(dir, cls.protocol); // dir
2499                         count = (unsigned short) MSG_ReadShort(); // number of particles
2500                         colorStart = MSG_ReadByte(); // color
2501                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2502                         break;
2503
2504                 case TE_GUNSHOT:
2505                         // bullet hitting wall
2506                         MSG_ReadVector(pos, cls.protocol);
2507                         CL_FindNonSolidLocation(pos, pos, 4);
2508                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2509                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2510                         {
2511                                 if (rand() % 5)
2512                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2513                                 else
2514                                 {
2515                                         rnd = rand() & 3;
2516                                         if (rnd == 1)
2517                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2518                                         else if (rnd == 2)
2519                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2520                                         else
2521                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2522                                 }
2523                         }
2524                         break;
2525
2526                 case TE_GUNSHOTQUAD:
2527                         // quad bullet hitting wall
2528                         MSG_ReadVector(pos, cls.protocol);
2529                         CL_FindNonSolidLocation(pos, pos, 4);
2530                         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2531                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2532                         {
2533                                 if (rand() % 5)
2534                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2535                                 else
2536                                 {
2537                                         rnd = rand() & 3;
2538                                         if (rnd == 1)
2539                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2540                                         else if (rnd == 2)
2541                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2542                                         else
2543                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2544                                 }
2545                         }
2546                         break;
2547
2548                 case TE_EXPLOSION:
2549                         // rocket explosion
2550                         MSG_ReadVector(pos, cls.protocol);
2551                         CL_FindNonSolidLocation(pos, pos, 10);
2552                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2553                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2554                         break;
2555
2556                 case TE_EXPLOSIONQUAD:
2557                         // quad rocket explosion
2558                         MSG_ReadVector(pos, cls.protocol);
2559                         CL_FindNonSolidLocation(pos, pos, 10);
2560                         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2561                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2562                         break;
2563
2564                 case TE_EXPLOSION3:
2565                         // Nehahra movie colored lighting explosion
2566                         MSG_ReadVector(pos, cls.protocol);
2567                         CL_FindNonSolidLocation(pos, pos, 10);
2568                         color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2569                         color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2570                         color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2571                         CL_ParticleExplosion(pos);
2572                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2573                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2574                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2575                         break;
2576
2577                 case TE_EXPLOSIONRGB:
2578                         // colored lighting explosion
2579                         MSG_ReadVector(pos, cls.protocol);
2580                         CL_FindNonSolidLocation(pos, pos, 10);
2581                         CL_ParticleExplosion(pos);
2582                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2583                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2584                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2585                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2586                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2587                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2588                         break;
2589
2590                 case TE_TAREXPLOSION:
2591                         // tarbaby explosion
2592                         MSG_ReadVector(pos, cls.protocol);
2593                         CL_FindNonSolidLocation(pos, pos, 10);
2594                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2595                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2596                         break;
2597
2598                 case TE_SMALLFLASH:
2599                         MSG_ReadVector(pos, cls.protocol);
2600                         CL_FindNonSolidLocation(pos, pos, 10);
2601                         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2602                         break;
2603
2604                 case TE_CUSTOMFLASH:
2605                         MSG_ReadVector(pos, cls.protocol);
2606                         CL_FindNonSolidLocation(pos, pos, 4);
2607                         radius = (MSG_ReadByte() + 1) * 8;
2608                         velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2609                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2610                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2611                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2612                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2613                         CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2614                         break;
2615
2616                 case TE_FLAMEJET:
2617                         MSG_ReadVector(pos, cls.protocol);
2618                         MSG_ReadVector(dir, cls.protocol);
2619                         count = MSG_ReadByte();
2620                         CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2621                         break;
2622
2623                 case TE_LIGHTNING1:
2624                         // lightning bolts
2625                         CL_ParseBeam(cl.model_bolt, true);
2626                         break;
2627
2628                 case TE_LIGHTNING2:
2629                         // lightning bolts
2630                         CL_ParseBeam(cl.model_bolt2, true);
2631                         break;
2632
2633                 case TE_LIGHTNING3:
2634                         // lightning bolts
2635                         CL_ParseBeam(cl.model_bolt3, false);
2636                         break;
2637
2638         // PGM 01/21/97
2639                 case TE_BEAM:
2640                         // grappling hook beam
2641                         CL_ParseBeam(cl.model_beam, false);
2642                         break;
2643         // PGM 01/21/97
2644
2645         // LordHavoc: for compatibility with the Nehahra movie...
2646                 case TE_LIGHTNING4NEH:
2647                         CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, NULL), false);
2648                         break;
2649
2650                 case TE_LAVASPLASH:
2651                         MSG_ReadVector(pos, cls.protocol);
2652                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2653                         break;
2654
2655                 case TE_TELEPORT:
2656                         MSG_ReadVector(pos, cls.protocol);
2657                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2658                         break;
2659
2660                 case TE_EXPLOSION2:
2661                         // color mapped explosion
2662                         MSG_ReadVector(pos, cls.protocol);
2663                         CL_FindNonSolidLocation(pos, pos, 10);
2664                         colorStart = MSG_ReadByte();
2665                         colorLength = MSG_ReadByte();
2666                         CL_ParticleExplosion2(pos, colorStart, colorLength);
2667                         tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2668                         color[0] = tempcolor[0] * (2.0f / 255.0f);
2669                         color[1] = tempcolor[1] * (2.0f / 255.0f);
2670                         color[2] = tempcolor[2] * (2.0f / 255.0f);
2671                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2672                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2673                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2674                         break;
2675
2676                 case TE_TEI_G3:
2677                         MSG_ReadVector(pos, cls.protocol);
2678                         MSG_ReadVector(pos2, cls.protocol);
2679                         MSG_ReadVector(dir, cls.protocol);
2680                         CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2681                         break;
2682
2683                 case TE_TEI_SMOKE:
2684                         MSG_ReadVector(pos, cls.protocol);
2685                         MSG_ReadVector(dir, cls.protocol);
2686                         count = MSG_ReadByte();
2687                         CL_FindNonSolidLocation(pos, pos, 4);
2688                         CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2689                         break;
2690
2691                 case TE_TEI_BIGEXPLOSION:
2692                         MSG_ReadVector(pos, cls.protocol);
2693                         CL_FindNonSolidLocation(pos, pos, 10);
2694                         CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2695                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2696                         break;
2697
2698                 case TE_TEI_PLASMAHIT:
2699                         MSG_ReadVector(pos, cls.protocol);
2700                         MSG_ReadVector(dir, cls.protocol);
2701                         count = MSG_ReadByte();
2702                         CL_FindNonSolidLocation(pos, pos, 5);
2703                         CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2704                         break;
2705
2706                 default:
2707                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2708                 }
2709         }
2710 }
2711
2712 void CL_ParseTrailParticles(void)
2713 {
2714         int entityindex;
2715         int effectindex;
2716         vec3_t start, end;
2717         entityindex = (unsigned short)MSG_ReadShort();
2718         if (entityindex >= MAX_EDICTS)
2719                 entityindex = 0;
2720         if (entityindex >= cl.max_entities)
2721                 CL_ExpandEntities(entityindex);
2722         effectindex = (unsigned short)MSG_ReadShort();
2723         MSG_ReadVector(start, cls.protocol);
2724         MSG_ReadVector(end, cls.protocol);
2725         CL_ParticleEffect(effectindex, VectorDistance(start, end), start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2726 }
2727
2728 void CL_ParsePointParticles(void)
2729 {
2730         int effectindex, count;
2731         vec3_t origin, velocity;
2732         effectindex = (unsigned short)MSG_ReadShort();
2733         MSG_ReadVector(origin, cls.protocol);
2734         MSG_ReadVector(velocity, cls.protocol);
2735         count = (unsigned short)MSG_ReadShort();
2736         CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2737 }
2738
2739 void CL_ParsePointParticles1(void)
2740 {
2741         int effectindex;
2742         vec3_t origin;
2743         effectindex = (unsigned short)MSG_ReadShort();
2744         MSG_ReadVector(origin, cls.protocol);
2745         CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2746 }
2747
2748 typedef struct cl_iplog_item_s
2749 {
2750         char *address;
2751         char *name;
2752 }
2753 cl_iplog_item_t;
2754
2755 static qboolean cl_iplog_loaded = false;
2756 static int cl_iplog_numitems = 0;
2757 static int cl_iplog_maxitems = 0;
2758 static cl_iplog_item_t *cl_iplog_items;
2759
2760 static void CL_IPLog_Load(void);
2761 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2762 {
2763         int i;
2764         if (!address || !address[0] || !name || !name[0])
2765                 return;
2766         if (!cl_iplog_loaded)
2767                 CL_IPLog_Load();
2768         if (developer.integer >= 100)
2769                 Con_Printf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
2770         // see if it already exists
2771         if (checkexisting)
2772         {
2773                 for (i = 0;i < cl_iplog_numitems;i++)
2774                 {
2775                         if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
2776                         {
2777                                 if (developer.integer >= 100)
2778                                         Con_Printf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2779                                 return;
2780                         }
2781                 }
2782         }
2783         // it does not already exist in the iplog, so add it
2784         if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
2785         {
2786                 cl_iplog_item_t *olditems = cl_iplog_items;
2787                 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
2788                 cl_iplog_items = (cl_iplog_item_t *) Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
2789                 if (olditems)
2790                 {
2791                         if (cl_iplog_numitems)
2792                                 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
2793                         Mem_Free(olditems);
2794                 }
2795         }
2796         cl_iplog_items[cl_iplog_numitems].address = (char *) Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
2797         cl_iplog_items[cl_iplog_numitems].name = (char *) Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
2798         strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, strlen(address) + 1);
2799         // TODO: maybe it would be better to strip weird characters from name when
2800         // copying it here rather than using a straight strcpy?
2801         strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, strlen(name) + 1);
2802         cl_iplog_numitems++;
2803         if (addtofile)
2804         {
2805                 // add it to the iplog.txt file
2806                 // TODO: this ought to open the one in the userpath version of the base
2807                 // gamedir, not the current gamedir
2808                 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
2809                 if (developer.integer >= 100)
2810                         Con_Printf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
2811         }
2812 }
2813
2814 static void CL_IPLog_Load(void)
2815 {
2816         int i, len, linenumber;
2817         char *text, *textend;
2818         unsigned char *filedata;
2819         fs_offset_t filesize;
2820         char line[MAX_INPUTLINE];
2821         char address[MAX_INPUTLINE];
2822         cl_iplog_loaded = true;
2823         // TODO: this ought to open the one in the userpath version of the base
2824         // gamedir, not the current gamedir
2825         filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
2826         if (!filedata)
2827                 return;
2828         text = (char *)filedata;
2829         textend = text + filesize;
2830         for (linenumber = 1;text < textend;linenumber++)
2831         {
2832                 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
2833                         if (len < (int)sizeof(line) - 1)
2834                                 line[len++] = *text;
2835                 line[len] = 0;
2836                 if (text < textend && *text == '\r' && text[1] == '\n')
2837                         text++;
2838                 if (text < textend && *text == '\n')
2839                         text++;
2840                 if (line[0] == '/' && line[1] == '/')
2841                         continue; // skip comments if anyone happens to add them
2842                 for (i = 0;i < len && !ISWHITESPACE(line[i]);i++)
2843                         address[i] = line[i];
2844                 address[i] = 0;
2845                 // skip exactly one space character
2846                 i++;
2847                 // address contains the address with termination,
2848                 // line + i contains the name with termination
2849                 if (address[0] && line[i])
2850                         CL_IPLog_Add(address, line + i, false, false);
2851                 else
2852                         Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
2853         }
2854 }
2855
2856 static void CL_IPLog_List_f(void)
2857 {
2858         int i, j;
2859         const char *addressprefix;
2860         if (Cmd_Argc() > 2)
2861         {
2862                 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
2863                 return;
2864         }
2865         addressprefix = "";
2866         if (Cmd_Argc() >= 2)
2867                 addressprefix = Cmd_Argv(1);
2868         if (!cl_iplog_loaded)
2869                 CL_IPLog_Load();
2870         if (addressprefix && addressprefix[0])
2871                 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
2872         else
2873                 Con_Printf("Listing all iplog entries\n");
2874         Con_Printf("address         name\n");
2875         for (i = 0;i < cl_iplog_numitems;i++)
2876         {
2877                 if (addressprefix && addressprefix[0])
2878                 {
2879                         for (j = 0;addressprefix[j];j++)
2880                                 if (addressprefix[j] != cl_iplog_items[i].address[j])
2881                                         break;
2882                         // if this address does not begin with the addressprefix string
2883                         // simply omit it from the output
2884                         if (addressprefix[j])
2885                                 continue;
2886                 }
2887                 // if name is less than 15 characters, left justify it and pad
2888                 // if name is more than 15 characters, print all of it, not worrying
2889                 // about the fact it will misalign the columns
2890                 if (strlen(cl_iplog_items[i].address) < 15)
2891                         Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2892                 else
2893                         Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2894         }
2895 }
2896
2897 // look for anything interesting like player IP addresses or ping reports
2898 qboolean CL_ExaminePrintString(const char *text)
2899 {
2900         int len;
2901         const char *t;
2902         char temp[MAX_INPUTLINE];
2903         if (!strcmp(text, "Client ping times:\n"))
2904         {
2905                 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2906                 // hide ping reports in demos
2907                 if (cls.demoplayback)
2908                         cl.parsingtextexpectingpingforscores = 1;
2909                 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
2910                         ;
2911                 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
2912                 {
2913                         Con_Printf("ping reply but empty scoreboard?!?\n");
2914                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2915                         cl.parsingtextexpectingpingforscores = 0;
2916                 }
2917                 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
2918                 return !cl.parsingtextexpectingpingforscores;
2919         }
2920         if (!strncmp(text, "host:    ", 9))
2921         {
2922                 // cl.parsingtextexpectingpingforscores = false; // really?
2923                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
2924                 cl.parsingtextplayerindex = 0;
2925                 return true;
2926         }
2927         if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
2928         {
2929                 // if anything goes wrong, we'll assume this is not a ping report
2930                 qboolean expected = cl.parsingtextexpectingpingforscores;
2931                 cl.parsingtextexpectingpingforscores = 0;
2932                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2933                 t = text;
2934                 while (*t == ' ')
2935                         t++;
2936                 if ((*t >= '0' && *t <= '9') || *t == '-')
2937                 {
2938                         int ping = atoi(t);
2939                         while ((*t >= '0' && *t <= '9') || *t == '-')
2940                                 t++;
2941                         if (*t == ' ')
2942                         {
2943                                 int charindex = 0;
2944                                 t++;
2945                                 if(cl.parsingtextplayerindex < cl.maxclients)
2946                                 {
2947                                         for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
2948                                                 ;
2949                                         // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
2950                                         //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
2951                                         if (t[charindex] == '\n')
2952                                         {
2953                                                 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
2954                                                 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
2955                                                         ;
2956                                                 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
2957                                                 {
2958                                                         // we parsed a valid ping entry, so expect another to follow
2959                                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2960                                                         cl.parsingtextexpectingpingforscores = expected;
2961                                                 }
2962                                                 return !expected;
2963                                         }
2964                                 }
2965                                 if (!strncmp(t, "unconnected\n", 12))
2966                                 {
2967                                         // just ignore
2968                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2969                                         cl.parsingtextexpectingpingforscores = expected;
2970                                         return !expected;
2971                                 }
2972                                 else
2973                                         Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
2974                         }
2975                 }
2976         }
2977         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
2978         {
2979                 if (!strncmp(text, "players: ", 9))
2980                 {
2981                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2982                         cl.parsingtextplayerindex = 0;
2983                         return true;
2984                 }
2985                 else if (!strstr(text, ": "))
2986                 {
2987                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
2988                         return true;
2989                 }
2990         }
2991         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
2992         {
2993                 // if anything goes wrong, we'll assume this is not a status report
2994                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2995                 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
2996                 {
2997                         t = text + 1;
2998                         cl.parsingtextplayerindex = atoi(t) - 1;
2999                         while (*t >= '0' && *t <= '9')
3000                                 t++;
3001                         if (*t == ' ')
3002                         {
3003                                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
3004                                 return true;
3005                         }
3006                         // the player name follows here, along with frags and time
3007                 }
3008         }
3009         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
3010         {
3011                 // if anything goes wrong, we'll assume this is not a status report
3012                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3013                 if (text[0] == ' ')
3014                 {
3015                         t = text;
3016                         while (*t == ' ')
3017                                 t++;
3018                         for (len = 0;*t && *t != '\n';t++)
3019                                 if (len < (int)sizeof(temp) - 1)
3020                                         temp[len++] = *t;
3021                         temp[len] = 0;
3022                         // botclient is perfectly valid, but we don't care about bots
3023                         // also don't try to look up the name of an invalid player index
3024                         if (strcmp(temp, "botclient")
3025                          && cl.parsingtextplayerindex >= 0
3026                          && cl.parsingtextplayerindex < cl.maxclients
3027                          && cl.scores[cl.parsingtextplayerindex].name[0])
3028                         {
3029                                 // log the player name and IP address string
3030                                 // (this operates entirely on strings to avoid issues with the
3031                                 //  nature of a network address)
3032                                 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
3033                         }
3034                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3035                         return true;
3036                 }
3037         }
3038         return true;
3039 }
3040
3041 extern cvar_t slowmo;
3042 extern void CSQC_UpdateNetworkTimes(double newtime, double oldtime);
3043 static void CL_NetworkTimeReceived(double newtime)
3044 {
3045         double timehigh;
3046         cl.mtime[1] = cl.mtime[0];
3047         cl.mtime[0] = newtime;
3048         if (cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
3049                 cl.time = cl.mtime[1] = newtime;
3050         else if (cls.demoplayback)
3051         {
3052                 // when time falls behind during demo playback it means the cl.mtime[1] was altered
3053                 // due to a large time gap, so treat it as an instant change in time
3054                 // (this can also happen during heavy packet loss in the demo)
3055                 if (cl.time < newtime - 0.1)
3056                         cl.mtime[1] = cl.time = newtime;
3057         }
3058         else if (cls.protocol != PROTOCOL_QUAKEWORLD)
3059         {
3060                 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
3061                 if (developer.integer >= 100 && vid_activewindow)
3062                 {
3063                         if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
3064                                 Con_Printf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3065                         else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
3066                                 Con_Printf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3067                 }
3068                 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
3069                 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
3070                 if (cl_nettimesyncboundmode.integer == 1)
3071                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3072                 else if (cl_nettimesyncboundmode.integer == 2)
3073                 {
3074                         if (cl.time < cl.mtime[1] || cl.time > timehigh)
3075                                 cl.time = cl.mtime[1];
3076                 }
3077                 else if (cl_nettimesyncboundmode.integer == 3)
3078                 {
3079                         if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
3080                                 cl.time = cl.mtime[1];
3081                 }
3082                 else if (cl_nettimesyncboundmode.integer == 4)
3083                 {
3084                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
3085                                 cl.time = cl.mtime[1]; // reset
3086                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3087                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3088                         else if (cl.time > cl.mtime[1])
3089                                 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
3090                         else
3091                                 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
3092                 }
3093                 else if (cl_nettimesyncboundmode.integer == 5)
3094                 {
3095                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
3096                                 cl.time = cl.mtime[1]; // reset
3097                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3098                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3099                         else
3100                                 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3101                 }
3102                 else if (cl_nettimesyncboundmode.integer == 6)
3103                 {
3104                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3105                         cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3106                 }
3107         }
3108         // this packet probably contains a player entity update, so we will need
3109         // to update the prediction
3110         cl.movement_replay = true;
3111         // this may get updated later in parsing by svc_clientdata
3112         cl.onground = false;
3113         // if true the cl.viewangles are interpolated from cl.mviewangles[]
3114         // during this frame
3115         // (makes spectating players much smoother and prevents mouse movement from turning)
3116         cl.fixangle[1] = cl.fixangle[0];
3117         cl.fixangle[0] = false;
3118         if (!cls.demoplayback)
3119                 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
3120         // update the csqc's server timestamps, critical for proper sync
3121         CSQC_UpdateNetworkTimes(cl.mtime[0], cl.mtime[1]);
3122 }
3123
3124 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s(%i)\n", msg_readcount-1, x, cmd);
3125
3126 //[515]: csqc
3127 qboolean CL_VM_Parse_TempEntity (void);
3128 void CL_VM_Parse_StuffCmd (const char *msg);
3129 void CL_VM_Parse_CenterPrint (const char *msg);
3130 void CSQC_AddPrintText (const char *msg);
3131 void CSQC_ReadEntities (void);
3132
3133 /*
3134 =====================
3135 CL_ParseServerMessage
3136 =====================
3137 */
3138 int parsingerror = false;
3139 extern void CL_UpdateMoveVars(void);
3140 void CL_ParseServerMessage(void)
3141 {
3142         int                     cmd;
3143         int                     i;
3144         protocolversion_t protocol;
3145         unsigned char           cmdlog[32];
3146         char            *cmdlogname[32], *temp;
3147         int                     cmdindex, cmdcount = 0;
3148         qboolean        qwplayerupdatereceived;
3149
3150         // LordHavoc: moved demo message writing from before the packet parse to
3151         // after the packet parse so that CL_Stop_f can be called by cl_autodemo
3152         // code in CL_ParseServerinfo
3153         //if (cls.demorecording)
3154         //      CL_WriteDemoMessage (&net_message);
3155
3156         cl.last_received_message = realtime;
3157
3158         CL_KeepaliveMessage(false);
3159
3160 //
3161 // if recording demos, copy the message out
3162 //
3163         if (cl_shownet.integer == 1)
3164                 Con_Printf("%f %i\n", realtime, net_message.cursize);
3165         else if (cl_shownet.integer == 2)
3166                 Con_Print("------------------\n");
3167
3168 //
3169 // parse the message
3170 //
3171         //MSG_BeginReading ();
3172
3173         parsingerror = true;
3174
3175         if (cls.protocol == PROTOCOL_QUAKEWORLD)
3176         {
3177                 CL_NetworkTimeReceived(realtime); // qw has no clock
3178
3179                 // kill all qw nails
3180                 cl.qw_num_nails = 0;
3181
3182                 // fade weapon view kick
3183                 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
3184
3185                 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
3186
3187                 qwplayerupdatereceived = false;
3188
3189                 while (1)
3190                 {
3191                         if (msg_badread)
3192                                 Host_Error ("CL_ParseServerMessage: Bad QW server message");
3193
3194                         cmd = MSG_ReadByte ();
3195
3196                         if (cmd == -1)
3197                         {
3198                                 SHOWNET("END OF MESSAGE");
3199                                 break;          // end of message
3200                         }
3201
3202                         cmdindex = cmdcount & 31;
3203                         cmdcount++;
3204                         cmdlog[cmdindex] = cmd;
3205
3206                         SHOWNET(qw_svc_strings[cmd]);
3207                         cmdlogname[cmdindex] = qw_svc_strings[cmd];
3208                         if (!cmdlogname[cmdindex])
3209                         {
3210                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3211                                 temp = "<unknown>";
3212                                 cmdlogname[cmdindex] = temp;
3213                         }
3214
3215                         // other commands
3216                         switch (cmd)
3217                         {
3218                         default:
3219                                 {
3220                                         char description[32*64], temp[64];
3221                                         int count;
3222                                         strlcpy(description, "packet dump: ", sizeof(description));
3223                                         i = cmdcount - 32;
3224                                         if (i < 0)
3225                                                 i = 0;
3226                                         count = cmdcount - i;
3227                                         i &= 31;
3228                                         while(count > 0)
3229                                         {
3230                                                 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3231                                                 strlcat(description, temp, sizeof(description));
3232                                                 count--;
3233                                                 i++;
3234                                                 i &= 31;
3235                                         }
3236                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
3237                                         Con_Print(description);
3238                                         Host_Error("CL_ParseServerMessage: Illegible server message");
3239                                 }
3240                                 break;
3241
3242                         case qw_svc_nop:
3243                                 //Con_Printf("qw_svc_nop\n");
3244                                 break;
3245
3246                         case qw_svc_disconnect:
3247                                 Con_Printf("Server disconnected\n");
3248                                 if (cls.demonum != -1)
3249                                         CL_NextDemo();
3250                                 else
3251                                         CL_Disconnect();
3252                                 return;
3253
3254                         case qw_svc_print:
3255                                 i = MSG_ReadByte();
3256                                 temp = MSG_ReadString();
3257                                 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3258                                 {
3259                                         if (i == 3) // chat
3260                                                 CSQC_AddPrintText(va("\1%s", temp));    //[515]: csqc
3261                                         else
3262                                                 CSQC_AddPrintText(temp);
3263                                 }
3264                                 break;
3265
3266                         case qw_svc_centerprint:
3267                                 CL_VM_Parse_CenterPrint(MSG_ReadString ());     //[515]: csqc
3268                                 break;
3269
3270                         case qw_svc_stufftext:
3271                                 CL_VM_Parse_StuffCmd(MSG_ReadString ());        //[515]: csqc
3272                                 break;
3273
3274                         case qw_svc_damage:
3275                                 // svc_damage protocol is identical to nq
3276                                 V_ParseDamage ();
3277                                 break;
3278
3279                         case qw_svc_serverdata:
3280                                 //Cbuf_Execute(); // make sure any stuffed commands are done
3281                                 CL_ParseServerInfo();
3282                                 break;
3283
3284                         case qw_svc_setangle:
3285                                 for (i=0 ; i<3 ; i++)
3286                                         cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3287                                 if (!cls.demoplayback)
3288                                 {
3289                                         cl.fixangle[0] = true;
3290                                         VectorCopy(cl.viewangles, cl.mviewangles[0]);
3291                                         // disable interpolation if this is new
3292                                         if (!cl.fixangle[1])
3293                                                 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3294                                 }
3295                                 break;
3296
3297                         case qw_svc_lightstyle:
3298                                 i = MSG_ReadByte ();
3299                                 if (i >= cl.max_lightstyle)
3300                                 {
3301                                         Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3302                                         break;
3303                                 }
3304                                 strlcpy (cl.lightstyle[i].map,  MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3305                                 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3306                                 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3307                                 break;
3308
3309                         case qw_svc_sound:
3310                                 CL_ParseStartSoundPacket(false);
3311                                 break;
3312
3313                         case qw_svc_stopsound:
3314                                 i = (unsigned short) MSG_ReadShort();
3315                                 S_StopSound(i>>3, i&7);
3316                                 break;
3317
3318                         case qw_svc_updatefrags:
3319                                 i = MSG_ReadByte();
3320                                 if (i >= cl.maxclients)
3321                                         Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3322                                 cl.scores[i].frags = (signed short) MSG_ReadShort();
3323                                 break;
3324
3325                         case qw_svc_updateping:
3326                                 i = MSG_ReadByte();
3327                                 if (i >= cl.maxclients)
3328                                         Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3329                                 cl.scores[i].qw_ping = MSG_ReadShort();
3330                                 break;
3331
3332                         case qw_svc_updatepl:
3333                                 i = MSG_ReadByte();
3334                                 if (i >= cl.maxclients)
3335                                         Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3336                                 cl.scores[i].qw_packetloss = MSG_ReadByte();
3337                                 break;
3338
3339                         case qw_svc_updateentertime:
3340                                 i = MSG_ReadByte();
3341                                 if (i >= cl.maxclients)
3342                                         Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3343                                 // seconds ago
3344                                 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
3345                                 break;
3346
3347                         case qw_svc_spawnbaseline:
3348                                 i = (unsigned short) MSG_ReadShort();
3349                                 if (i < 0 || i >= MAX_EDICTS)
3350                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3351                                 if (i >= cl.max_entities)
3352                                         CL_ExpandEntities(i);
3353                                 CL_ParseBaseline(cl.entities + i, false);
3354                                 break;
3355                         case qw_svc_spawnstatic:
3356                                 CL_ParseStatic(false);
3357                                 break;
3358                         case qw_svc_temp_entity:
3359                                 if(!CL_VM_Parse_TempEntity())
3360                                         CL_ParseTempEntity ();
3361                                 break;
3362
3363                         case qw_svc_killedmonster:
3364                                 cl.stats[STAT_MONSTERS]++;
3365                                 break;
3366
3367                         case qw_svc_foundsecret:
3368                                 cl.stats[STAT_SECRETS]++;
3369                                 break;
3370
3371                         case qw_svc_updatestat:
3372                                 i = MSG_ReadByte ();
3373                                 if (i < 0 || i >= MAX_CL_STATS)
3374                                         Host_Error ("svc_updatestat: %i is invalid", i);
3375                                 cl.stats[i] = MSG_ReadByte ();
3376                                 break;
3377
3378                         case qw_svc_updatestatlong:
3379                                 i = MSG_ReadByte ();
3380                                 if (i < 0 || i >= MAX_CL_STATS)
3381                                         Host_Error ("svc_updatestatlong: %i is invalid", i);
3382                                 cl.stats[i] = MSG_ReadLong ();
3383                                 break;
3384
3385                         case qw_svc_spawnstaticsound:
3386                                 CL_ParseStaticSound (false);
3387                                 break;
3388
3389                         case qw_svc_cdtrack:
3390                                 cl.cdtrack = cl.looptrack = MSG_ReadByte ();
3391                                 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3392                                         CDAudio_Play ((unsigned char)cls.forcetrack, true);
3393                                 else
3394                                         CDAudio_Play ((unsigned char)cl.cdtrack, true);
3395                                 break;
3396
3397                         case qw_svc_intermission:
3398                                 if(!cl.intermission)
3399                                         cl.completed_time = cl.time;
3400                                 cl.intermission = 1;
3401                                 MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
3402                                 for (i = 0;i < 3;i++)
3403                                         cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
3404                                 break;
3405
3406                         case qw_svc_finale:
3407                                 if(!cl.intermission)
3408                                         cl.completed_time = cl.time;
3409                                 cl.intermission = 2;
3410                                 SCR_CenterPrint(MSG_ReadString ());
3411                                 break;
3412
3413                         case qw_svc_sellscreen:
3414                                 Cmd_ExecuteString ("help", src_command);
3415                                 break;
3416
3417                         case qw_svc_smallkick:
3418                                 cl.qw_weaponkick = -2;
3419                                 break;
3420                         case qw_svc_bigkick:
3421                                 cl.qw_weaponkick = -4;
3422                                 break;
3423
3424                         case qw_svc_muzzleflash:
3425                                 i = (unsigned short) MSG_ReadShort();
3426                                 // NOTE: in QW this only worked on clients
3427                                 if (i < 0 || i >= MAX_EDICTS)
3428                                         Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3429                                 if (i >= cl.max_entities)
3430                                         CL_ExpandEntities(i);
3431                                 cl.entities[i].persistent.muzzleflash = 1.0f;