prevent recursive invocation of loading screen
[xonotic/darkplaces.git] / cl_parse.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // cl_parse.c  -- parse a message received from the server
21
22 #include "quakedef.h"
23 #include "cdaudio.h"
24 #include "cl_collision.h"
25 #include "csprogs.h"
26 #include "libcurl.h"
27 #include "utf8lib.h"
28 #include "menu.h"
29 #include "cl_video.h"
30
31 const char *svc_strings[128] =
32 {
33         "svc_bad",
34         "svc_nop",
35         "svc_disconnect",
36         "svc_updatestat",
37         "svc_version",          // [int] server version
38         "svc_setview",          // [short] entity number
39         "svc_sound",                    // <see code>
40         "svc_time",                     // [float] server time
41         "svc_print",                    // [string] null terminated string
42         "svc_stufftext",                // [string] stuffed into client's console buffer
43                                                 // the string should be \n terminated
44         "svc_setangle",         // [vec3] set the view angle to this absolute value
45
46         "svc_serverinfo",               // [int] version
47                                                 // [string] signon string
48                                                 // [string]..[0]model cache [string]...[0]sounds cache
49                                                 // [string]..[0]item cache
50         "svc_lightstyle",               // [byte] [string]
51         "svc_updatename",               // [byte] [string]
52         "svc_updatefrags",      // [byte] [short]
53         "svc_clientdata",               // <shortbits + data>
54         "svc_stopsound",                // <see code>
55         "svc_updatecolors",     // [byte] [byte]
56         "svc_particle",         // [vec3] <variable>
57         "svc_damage",                   // [byte] impact [byte] blood [vec3] from
58
59         "svc_spawnstatic",
60         "OBSOLETE svc_spawnbinary",
61         "svc_spawnbaseline",
62
63         "svc_temp_entity",              // <variable>
64         "svc_setpause",
65         "svc_signonnum",
66         "svc_centerprint",
67         "svc_killedmonster",
68         "svc_foundsecret",
69         "svc_spawnstaticsound",
70         "svc_intermission",
71         "svc_finale",                   // [string] music [string] text
72         "svc_cdtrack",                  // [byte] track [byte] looptrack
73         "svc_sellscreen",
74         "svc_cutscene",
75         "svc_showlmp",  // [string] iconlabel [string] lmpfile [short] x [short] y
76         "svc_hidelmp",  // [string] iconlabel
77         "svc_skybox", // [string] skyname
78         "", // 38
79         "", // 39
80         "", // 40
81         "", // 41
82         "", // 42
83         "", // 43
84         "", // 44
85         "", // 45
86         "", // 46
87         "", // 47
88         "", // 48
89         "", // 49
90         "svc_downloaddata", //                          50              // [int] start [short] size [variable length] data
91         "svc_updatestatubyte", //                       51              // [byte] stat [byte] value
92         "svc_effect", //                        52              // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
93         "svc_effect2", //                       53              // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
94         "svc_sound2", //                        54              // short soundindex instead of byte
95         "svc_spawnbaseline2", //        55              // short modelindex instead of byte
96         "svc_spawnstatic2", //          56              // short modelindex instead of byte
97         "svc_entities", //                      57              // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
98         "svc_csqcentities", //          58              // [short] entnum [variable length] entitydata ... [short] 0x0000
99         "svc_spawnstaticsound2", //     59              // [coord3] [short] samp [byte] vol [byte] aten
100         "svc_trailparticles", //        60              // [short] entnum [short] effectnum [vector] start [vector] end
101         "svc_pointparticles", //        61              // [short] effectnum [vector] start [vector] velocity [short] count
102         "svc_pointparticles1", //       62              // [short] effectnum [vector] start, same as svc_pointparticles except velocity is zero and count is 1
103 };
104
105 const char *qw_svc_strings[128] =
106 {
107         "qw_svc_bad",                                   // 0
108         "qw_svc_nop",                                   // 1
109         "qw_svc_disconnect",                    // 2
110         "qw_svc_updatestat",                    // 3    // [byte] [byte]
111         "",                                                             // 4
112         "qw_svc_setview",                               // 5    // [short] entity number
113         "qw_svc_sound",                                 // 6    // <see code>
114         "",                                                             // 7
115         "qw_svc_print",                                 // 8    // [byte] id [string] null terminated string
116         "qw_svc_stufftext",                             // 9    // [string] stuffed into client's console buffer
117         "qw_svc_setangle",                              // 10   // [angle3] set the view angle to this absolute value
118         "qw_svc_serverdata",                    // 11   // [long] protocol ...
119         "qw_svc_lightstyle",                    // 12   // [byte] [string]
120         "",                                                             // 13
121         "qw_svc_updatefrags",                   // 14   // [byte] [short]
122         "",                                                             // 15
123         "qw_svc_stopsound",                             // 16   // <see code>
124         "",                                                             // 17
125         "",                                                             // 18
126         "qw_svc_damage",                                // 19
127         "qw_svc_spawnstatic",                   // 20
128         "",                                                             // 21
129         "qw_svc_spawnbaseline",                 // 22
130         "qw_svc_temp_entity",                   // 23   // variable
131         "qw_svc_setpause",                              // 24   // [byte] on / off
132         "",                                                             // 25
133         "qw_svc_centerprint",                   // 26   // [string] to put in center of the screen
134         "qw_svc_killedmonster",                 // 27
135         "qw_svc_foundsecret",                   // 28
136         "qw_svc_spawnstaticsound",              // 29   // [coord3] [byte] samp [byte] vol [byte] aten
137         "qw_svc_intermission",                  // 30           // [vec3_t] origin [vec3_t] angle
138         "qw_svc_finale",                                // 31           // [string] text
139         "qw_svc_cdtrack",                               // 32           // [byte] track
140         "qw_svc_sellscreen",                    // 33
141         "qw_svc_smallkick",                             // 34           // set client punchangle to 2
142         "qw_svc_bigkick",                               // 35           // set client punchangle to 4
143         "qw_svc_updateping",                    // 36           // [byte] [short]
144         "qw_svc_updateentertime",               // 37           // [byte] [float]
145         "qw_svc_updatestatlong",                // 38           // [byte] [long]
146         "qw_svc_muzzleflash",                   // 39           // [short] entity
147         "qw_svc_updateuserinfo",                // 40           // [byte] slot [long] uid
148         "qw_svc_download",                              // 41           // [short] size [size bytes]
149         "qw_svc_playerinfo",                    // 42           // variable
150         "qw_svc_nails",                                 // 43           // [byte] num [48 bits] xyzpy 12 12 12 4 8
151         "qw_svc_chokecount",                    // 44           // [byte] packets choked
152         "qw_svc_modellist",                             // 45           // [strings]
153         "qw_svc_soundlist",                             // 46           // [strings]
154         "qw_svc_packetentities",                // 47           // [...]
155         "qw_svc_deltapacketentities",   // 48           // [...]
156         "qw_svc_maxspeed",                              // 49           // maxspeed change, for prediction
157         "qw_svc_entgravity",                    // 50           // gravity change, for prediction
158         "qw_svc_setinfo",                               // 51           // setinfo on a client
159         "qw_svc_serverinfo",                    // 52           // serverinfo
160         "qw_svc_updatepl",                              // 53           // [byte] [byte]
161 };
162
163 //=============================================================================
164
165 cvar_t cl_worldmessage = {CVAR_READONLY, "cl_worldmessage", "", "title of current level"};
166 cvar_t cl_worldname = {CVAR_READONLY, "cl_worldname", "", "name of current worldmodel"};
167 cvar_t cl_worldnamenoextension = {CVAR_READONLY, "cl_worldnamenoextension", "", "name of current worldmodel without extension"};
168 cvar_t cl_worldbasename = {CVAR_READONLY, "cl_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
169
170 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
171 cvar_t cl_gameplayfix_soundsmovewithentities = {0, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
172 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
173 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
174 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
175 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
176 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
177 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
178 cvar_t cl_readpicture_force = {0, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"};
179
180 #define RIC_GUNSHOT             1
181 #define RIC_GUNSHOTQUAD 2
182 cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
183 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
184 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
185 cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
186 cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
187 cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
188 cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
189 cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
190
191 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
192 static void QW_CL_RequestNextDownload(void);
193 static void QW_CL_NextUpload(void);
194 void QW_CL_StartUpload(unsigned char *data, int size);
195 //static qboolean QW_CL_IsUploading(void);
196 static void QW_CL_StopUpload(void);
197 void CL_VM_UpdateIntermissionState(int intermission);
198 qboolean CL_VM_Event_Sound(int sound_num, float volume, int channel, float attenuation, int ent, vec3_t pos);
199
200 /*
201 ==================
202 CL_ParseStartSoundPacket
203 ==================
204 */
205 void CL_ParseStartSoundPacket(int largesoundindex)
206 {
207         vec3_t  pos;
208         int     channel, ent;
209         int     sound_num;
210         int     volume;
211         int     field_mask;
212         float   attenuation;
213         float   speed;
214
215         if (cls.protocol == PROTOCOL_QUAKEWORLD)
216         {
217                 channel = MSG_ReadShort();
218
219                 if (channel & (1<<15))
220                         volume = MSG_ReadByte ();
221                 else
222                         volume = DEFAULT_SOUND_PACKET_VOLUME;
223
224                 if (channel & (1<<14))
225                         attenuation = MSG_ReadByte () / 64.0;
226                 else
227                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
228         
229                 speed = 1.0f;
230
231                 ent = (channel>>3)&1023;
232                 channel &= 7;
233
234                 sound_num = MSG_ReadByte ();
235         }
236         else
237         {
238                 field_mask = MSG_ReadByte();
239
240                 if (field_mask & SND_VOLUME)
241                         volume = MSG_ReadByte ();
242                 else
243                         volume = DEFAULT_SOUND_PACKET_VOLUME;
244
245                 if (field_mask & SND_ATTENUATION)
246                         attenuation = MSG_ReadByte () / 64.0;
247                 else
248                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
249
250                 if (field_mask & SND_SPEEDUSHORT4000)
251                         speed = ((unsigned short)MSG_ReadShort ()) / 4000.0f;
252                 else
253                         speed = 1.0f;
254
255                 if (field_mask & SND_LARGEENTITY)
256                 {
257                         ent = (unsigned short) MSG_ReadShort ();
258                         channel = MSG_ReadChar ();
259                 }
260                 else
261                 {
262                         channel = (unsigned short) MSG_ReadShort ();
263                         ent = channel >> 3;
264                         channel &= 7;
265                 }
266
267                 if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
268                         sound_num = (unsigned short) MSG_ReadShort ();
269                 else
270                         sound_num = MSG_ReadByte ();
271         }
272
273         channel = CHAN_NET2ENGINE(channel);
274
275         MSG_ReadVector(pos, cls.protocol);
276
277         if (sound_num >= MAX_SOUNDS)
278         {
279                 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
280                 return;
281         }
282
283         if (ent >= MAX_EDICTS)
284         {
285                 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
286                 return;
287         }
288
289         if (ent >= cl.max_entities)
290                 CL_ExpandEntities(ent);
291
292         if( !CL_VM_Event_Sound(sound_num, volume / 255.0f, channel, attenuation, ent, pos) )
293                 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
294 }
295
296 /*
297 ==================
298 CL_KeepaliveMessage
299
300 When the client is taking a long time to load stuff, send keepalive messages
301 so the server doesn't disconnect.
302 ==================
303 */
304
305 static unsigned char olddata[NET_MAXMESSAGE];
306 void CL_KeepaliveMessage (qboolean readmessages)
307 {
308         static qboolean recursive = false;
309         float time;
310         static double nextmsg = -1;
311         static double nextupdate = -1;
312 #if 0
313         static double lasttime = -1;
314 #endif
315         int oldreadcount;
316         qboolean oldbadread;
317         sizebuf_t old;
318
319         qboolean thisrecursive;
320
321         thisrecursive = recursive;
322         recursive = true;
323
324         if(!thisrecursive)
325         {
326                 if(cls.state != ca_dedicated)
327                 {
328                         if((time = Sys_DoubleTime()) >= nextupdate)
329                         {
330                                 SCR_UpdateLoadingScreenIfShown();
331                                 nextupdate = time + 2;
332                         }
333                 }
334         }
335
336         // no need if server is local and definitely not if this is a demo
337         if (!cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD || cls.signon >= SIGNONS)
338         {
339                 recursive = thisrecursive;
340                 return;
341         }
342
343         if (readmessages)
344         {
345                 // read messages from server, should just be nops
346                 oldreadcount = msg_readcount;
347                 oldbadread = msg_badread;
348                 old = net_message;
349                 memcpy(olddata, net_message.data, net_message.cursize);
350
351                 NetConn_ClientFrame();
352
353                 msg_readcount = oldreadcount;
354                 msg_badread = oldbadread;
355                 net_message = old;
356                 memcpy(net_message.data, olddata, net_message.cursize);
357         }
358
359 #if 0
360         if((time = Sys_DoubleTime()) >= lasttime + 1)
361         {
362                 Con_Printf("long delta: %f\n", time - lasttime);
363         }
364         lasttime = Sys_DoubleTime();
365 #endif
366
367         if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
368         {
369                 sizebuf_t       msg;
370                 unsigned char           buf[4];
371                 nextmsg = time + 5;
372                 // write out a nop
373                 // LordHavoc: must use unreliable because reliable could kill the sigon message!
374                 Con_Print("--> client to server keepalive\n");
375                 memset(&msg, 0, sizeof(msg));
376                 msg.data = buf;
377                 msg.maxsize = sizeof(buf);
378                 MSG_WriteChar(&msg, clc_nop);
379                 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, false);
380         }
381
382         recursive = thisrecursive;
383 }
384
385 void CL_ParseEntityLump(char *entdata)
386 {
387         const char *data;
388         char key[128], value[MAX_INPUTLINE];
389         FOG_clear(); // LordHavoc: no fog until set
390         // LordHavoc: default to the map's sky (q3 shader parsing sets this)
391         R_SetSkyBox(cl.worldmodel->brush.skybox);
392         data = entdata;
393         if (!data)
394                 return;
395         if (!COM_ParseToken_Simple(&data, false, false))
396                 return; // error
397         if (com_token[0] != '{')
398                 return; // error
399         while (1)
400         {
401                 if (!COM_ParseToken_Simple(&data, false, false))
402                         return; // error
403                 if (com_token[0] == '}')
404                         break; // end of worldspawn
405                 if (com_token[0] == '_')
406                         strlcpy (key, com_token + 1, sizeof (key));
407                 else
408                         strlcpy (key, com_token, sizeof (key));
409                 while (key[strlen(key)-1] == ' ') // remove trailing spaces
410                         key[strlen(key)-1] = 0;
411                 if (!COM_ParseToken_Simple(&data, false, false))
412                         return; // error
413                 strlcpy (value, com_token, sizeof (value));
414                 if (!strcmp("sky", key))
415                         R_SetSkyBox(value);
416                 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
417                         R_SetSkyBox(value);
418                 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
419                         R_SetSkyBox(value);
420                 else if (!strcmp("fog", key))
421                 {
422                         FOG_clear(); // so missing values get good defaults
423                         r_refdef.fog_start = 0;
424                         r_refdef.fog_alpha = 1;
425                         r_refdef.fog_end = 16384;
426                         r_refdef.fog_height = 1<<30;
427                         r_refdef.fog_fadedepth = 128;
428 #if _MSC_VER >= 1400
429 #define sscanf sscanf_s
430 #endif
431                         sscanf(value, "%f %f %f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth);
432                 }
433                 else if (!strcmp("fog_density", key))
434                         r_refdef.fog_density = atof(value);
435                 else if (!strcmp("fog_red", key))
436                         r_refdef.fog_red = atof(value);
437                 else if (!strcmp("fog_green", key))
438                         r_refdef.fog_green = atof(value);
439                 else if (!strcmp("fog_blue", key))
440                         r_refdef.fog_blue = atof(value);
441                 else if (!strcmp("fog_alpha", key))
442                         r_refdef.fog_alpha = atof(value);
443                 else if (!strcmp("fog_start", key))
444                         r_refdef.fog_start = atof(value);
445                 else if (!strcmp("fog_end", key))
446                         r_refdef.fog_end = atof(value);
447                 else if (!strcmp("fog_height", key))
448                         r_refdef.fog_height = atof(value);
449                 else if (!strcmp("fog_fadedepth", key))
450                         r_refdef.fog_fadedepth = atof(value);
451                 else if (!strcmp("fog_heighttexture", key))
452                 {
453                         FOG_clear(); // so missing values get good defaults
454 #if _MSC_VER >= 1400
455                         sscanf_s(value, "%f %f %f %f %f %f %f %f %f %s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename, (unsigned int)sizeof(r_refdef.fog_height_texturename));
456 #else
457                         sscanf(value, "%f %f %f %f %f %f %f %f %f %63s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename);
458 #endif
459                         r_refdef.fog_height_texturename[63] = 0;
460                 }
461         }
462 }
463
464 extern void CL_Locs_Reload_f(void);
465 extern void CL_VM_Init (void);
466 static const vec3_t defaultmins = {-4096, -4096, -4096};
467 static const vec3_t defaultmaxs = {4096, 4096, 4096};
468 static void CL_SetupWorldModel(void)
469 {
470         // update the world model
471         cl.entities[0].render.model = cl.worldmodel = CL_GetModelByIndex(1);
472         CL_UpdateRenderEntity(&cl.entities[0].render);
473
474         // make sure the cl.worldname and related cvars are set up now that we know the world model name
475         // set up csqc world for collision culling
476         if (cl.worldmodel)
477         {
478                 strlcpy(cl.worldname, cl.worldmodel->name, sizeof(cl.worldname));
479                 FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
480                 strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
481                 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
482                 Cvar_SetQuick(&cl_worldname, cl.worldname);
483                 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
484                 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
485                 World_SetSize(&cl.world, cl.worldname, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs);
486         }
487         else
488         {
489                 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
490                 Cvar_SetQuick(&cl_worldnamenoextension, "");
491                 Cvar_SetQuick(&cl_worldbasename, "");
492                 World_SetSize(&cl.world, "", defaultmins, defaultmaxs);
493         }
494         World_Start(&cl.world);
495
496         // load or reload .loc file for team chat messages
497         CL_Locs_Reload_f();
498
499         // make sure we send enough keepalives
500         CL_KeepaliveMessage(false);
501
502         // reset particles and other per-level things
503         R_Modules_NewMap();
504
505         // make sure we send enough keepalives
506         CL_KeepaliveMessage(false);
507
508         // load the team chat beep if possible
509         cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
510
511         // check memory integrity
512         Mem_CheckSentinelsGlobal();
513
514         // make menu know
515         MR_NewMap();
516
517         // load the csqc now
518         if (cl.loadcsqc)
519         {
520                 cl.loadcsqc = false;
521
522                 CL_VM_Init();
523         }
524 }
525
526 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
527 {
528         qfile_t *file;
529
530         // see if the file already exists
531         file = FS_OpenVirtualFile(filename, true);
532         if (file)
533         {
534                 FS_Close(file);
535                 return true;
536         }
537
538         // download messages in a demo would be bad
539         if (cls.demorecording)
540         {
541                 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
542                 return true;
543         }
544
545         // don't try to download when playing a demo
546         if (!cls.netcon)
547                 return true;
548
549         strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
550         Con_Printf("Downloading %s\n", filename);
551
552         if (!cls.qw_downloadmemory)
553         {
554                 cls.qw_downloadmemory = NULL;
555                 cls.qw_downloadmemorycursize = 0;
556                 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
557         }
558
559         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
560         MSG_WriteString(&cls.netcon->message, va("download %s", filename));
561
562         cls.qw_downloadnumber++;
563         cls.qw_downloadpercent = 0;
564         cls.qw_downloadmemorycursize = 0;
565
566         return false;
567 }
568
569 static void QW_CL_ProcessUserInfo(int slot);
570 static void QW_CL_RequestNextDownload(void)
571 {
572         int i;
573
574         // clear name of file that just finished
575         cls.qw_downloadname[0] = 0;
576
577         switch (cls.qw_downloadtype)
578         {
579         case dl_single:
580                 break;
581         case dl_skin:
582                 if (cls.qw_downloadnumber == 0)
583                         Con_Printf("Checking skins...\n");
584                 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
585                 {
586                         if (!cl.scores[cls.qw_downloadnumber].name[0])
587                                 continue;
588                         // check if we need to download the file, and return if so
589                         if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
590                                 return;
591                 }
592
593                 cls.qw_downloadtype = dl_none;
594
595                 // load any newly downloaded skins
596                 for (i = 0;i < cl.maxclients;i++)
597                         QW_CL_ProcessUserInfo(i);
598
599                 // if we're still in signon stages, request the next one
600                 if (cls.signon != SIGNONS)
601                 {
602                         cls.signon = SIGNONS-1;
603                         // we'll go to SIGNONS when the first entity update is received
604                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
605                         MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
606                 }
607                 break;
608         case dl_model:
609                 if (cls.qw_downloadnumber == 0)
610                 {
611                         Con_Printf("Checking models...\n");
612                         cls.qw_downloadnumber = 1;
613                 }
614
615                 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
616                 {
617                         // skip submodels
618                         if (cl.model_name[cls.qw_downloadnumber][0] == '*')
619                                 continue;
620                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
621                                 cl.qw_modelindex_spike = cls.qw_downloadnumber;
622                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
623                                 cl.qw_modelindex_player = cls.qw_downloadnumber;
624                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
625                                 cl.qw_modelindex_flag = cls.qw_downloadnumber;
626                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
627                                 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
628                         // check if we need to download the file, and return if so
629                         if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
630                                 return;
631                 }
632
633                 cls.qw_downloadtype = dl_none;
634
635                 // touch all of the precached models that are still loaded so we can free
636                 // anything that isn't needed
637                 if (!sv.active)
638                         Mod_ClearUsed();
639                 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
640                         Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
641                 // precache any models used by the client (this also marks them used)
642                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
643                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
644                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
645                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
646
647                 // we purge the models and sounds later in CL_SignonReply
648                 //Mod_PurgeUnused();
649
650                 // now we try to load everything that is new
651
652                 // world model
653                 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, NULL);
654                 if (cl.model_precache[1]->Draw == NULL)
655                         Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
656
657                 // normal models
658                 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
659                         if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL))->Draw == NULL)
660                                 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
661
662                 // check memory integrity
663                 Mem_CheckSentinelsGlobal();
664
665                 // now that we have a world model, set up the world entity, renderer
666                 // modules and csqc
667                 CL_SetupWorldModel();
668
669                 // add pmodel/emodel CRCs to userinfo
670                 CL_SetInfo("pmodel", va("%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
671                 CL_SetInfo("emodel", va("%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
672
673                 // done checking sounds and models, send a prespawn command now
674                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
675                 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
676
677                 if (cls.qw_downloadmemory)
678                 {
679                         Mem_Free(cls.qw_downloadmemory);
680                         cls.qw_downloadmemory = NULL;
681                 }
682
683                 // done loading
684                 cl.loadfinished = true;
685                 break;
686         case dl_sound:
687                 if (cls.qw_downloadnumber == 0)
688                 {
689                         Con_Printf("Checking sounds...\n");
690                         cls.qw_downloadnumber = 1;
691                 }
692
693                 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
694                 {
695                         // check if we need to download the file, and return if so
696                         if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
697                                 return;
698                 }
699
700                 cls.qw_downloadtype = dl_none;
701
702                 // clear sound usage flags for purging of unused sounds
703                 S_ClearUsed();
704
705                 // precache any sounds used by the client
706                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
707                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
708                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
709                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
710                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
711                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
712                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
713
714                 // sounds used by the game
715                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
716                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
717
718                 // we purge the models and sounds later in CL_SignonReply
719                 //S_PurgeUnused();
720
721                 // check memory integrity
722                 Mem_CheckSentinelsGlobal();
723
724                 // done with sound downloads, next we check models
725                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
726                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
727                 break;
728         case dl_none:
729         default:
730                 Con_Printf("Unknown download type.\n");
731         }
732 }
733
734 static void QW_CL_ParseDownload(void)
735 {
736         int size = (signed short)MSG_ReadShort();
737         int percent = MSG_ReadByte();
738
739         //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
740
741         // skip the download fragment if playing a demo
742         if (!cls.netcon)
743         {
744                 if (size > 0)
745                         msg_readcount += size;
746                 return;
747         }
748
749         if (size == -1)
750         {
751                 Con_Printf("File not found.\n");
752                 QW_CL_RequestNextDownload();
753                 return;
754         }
755
756         if (msg_readcount + (unsigned short)size > net_message.cursize)
757                 Host_Error("corrupt download message\n");
758
759         // make sure the buffer is big enough to include this new fragment
760         if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
761         {
762                 unsigned char *old;
763                 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
764                         cls.qw_downloadmemorymaxsize *= 2;
765                 old = cls.qw_downloadmemory;
766                 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
767                 if (old)
768                 {
769                         memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
770                         Mem_Free(old);
771                 }
772         }
773
774         // read the fragment out of the packet
775         MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
776         cls.qw_downloadmemorycursize += size;
777         cls.qw_downloadspeedcount += size;
778
779         cls.qw_downloadpercent = percent;
780
781         if (percent != 100)
782         {
783                 // request next fragment
784                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
785                 MSG_WriteString(&cls.netcon->message, "nextdl");
786         }
787         else
788         {
789                 // finished file
790                 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
791
792                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
793
794                 cls.qw_downloadpercent = 0;
795
796                 // start downloading the next file (or join the game)
797                 QW_CL_RequestNextDownload();
798         }
799 }
800
801 static void QW_CL_ParseModelList(void)
802 {
803         int n;
804         int nummodels = MSG_ReadByte();
805         char *str;
806
807         // parse model precache list
808         for (;;)
809         {
810                 str = MSG_ReadString();
811                 if (!str[0])
812                         break;
813                 nummodels++;
814                 if (nummodels==MAX_MODELS)
815                         Host_Error("Server sent too many model precaches");
816                 if (strlen(str) >= MAX_QPATH)
817                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
818                 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
819         }
820
821         n = MSG_ReadByte();
822         if (n)
823         {
824                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
825                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
826                 return;
827         }
828
829         cls.signon = 2;
830         cls.qw_downloadnumber = 0;
831         cls.qw_downloadtype = dl_model;
832         QW_CL_RequestNextDownload();
833 }
834
835 static void QW_CL_ParseSoundList(void)
836 {
837         int n;
838         int numsounds = MSG_ReadByte();
839         char *str;
840
841         // parse sound precache list
842         for (;;)
843         {
844                 str = MSG_ReadString();
845                 if (!str[0])
846                         break;
847                 numsounds++;
848                 if (numsounds==MAX_SOUNDS)
849                         Host_Error("Server sent too many sound precaches");
850                 if (strlen(str) >= MAX_QPATH)
851                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
852                 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
853         }
854
855         n = MSG_ReadByte();
856
857         if (n)
858         {
859                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
860                 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
861                 return;
862         }
863
864         cls.signon = 2;
865         cls.qw_downloadnumber = 0;
866         cls.qw_downloadtype = dl_sound;
867         QW_CL_RequestNextDownload();
868 }
869
870 static void QW_CL_Skins_f(void)
871 {
872         cls.qw_downloadnumber = 0;
873         cls.qw_downloadtype = dl_skin;
874         QW_CL_RequestNextDownload();
875 }
876
877 static void QW_CL_Changing_f(void)
878 {
879         if (cls.qw_downloadmemory)  // don't change when downloading
880                 return;
881
882         S_StopAllSounds();
883         cl.intermission = 0;
884         cls.signon = 1; // not active anymore, but not disconnected
885         Con_Printf("\nChanging map...\n");
886 }
887
888 void QW_CL_NextUpload(void)
889 {
890         int r, percent, size;
891
892         if (!cls.qw_uploaddata)
893                 return;
894
895         r = cls.qw_uploadsize - cls.qw_uploadpos;
896         if (r > 768)
897                 r = 768;
898         size = min(1, cls.qw_uploadsize);
899         percent = (cls.qw_uploadpos+r)*100/size;
900
901         MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
902         MSG_WriteShort(&cls.netcon->message, r);
903         MSG_WriteByte(&cls.netcon->message, percent);
904         SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
905
906         Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
907
908         cls.qw_uploadpos += r;
909
910         if (cls.qw_uploadpos < cls.qw_uploadsize)
911                 return;
912
913         Con_Printf("Upload completed\n");
914
915         QW_CL_StopUpload();
916 }
917
918 void QW_CL_StartUpload(unsigned char *data, int size)
919 {
920         // do nothing in demos or if not connected
921         if (!cls.netcon)
922                 return;
923
924         // abort existing upload if in progress
925         QW_CL_StopUpload();
926
927         Con_DPrintf("Starting upload of %d bytes...\n", size);
928
929         cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
930         memcpy(cls.qw_uploaddata, data, size);
931         cls.qw_uploadsize = size;
932         cls.qw_uploadpos = 0;
933
934         QW_CL_NextUpload();
935 }
936
937 #if 0
938 qboolean QW_CL_IsUploading(void)
939 {
940         return cls.qw_uploaddata != NULL;
941 }
942 #endif
943
944 void QW_CL_StopUpload(void)
945 {
946         if (cls.qw_uploaddata)
947                 Mem_Free(cls.qw_uploaddata);
948         cls.qw_uploaddata = NULL;
949         cls.qw_uploadsize = 0;
950         cls.qw_uploadpos = 0;
951 }
952
953 static void QW_CL_ProcessUserInfo(int slot)
954 {
955         int topcolor, bottomcolor;
956         char temp[2048];
957         InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
958         InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
959         InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
960         cl.scores[slot].colors = topcolor * 16 + bottomcolor;
961         InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
962         cl.scores[slot].qw_spectator = temp[0] != 0;
963         InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
964         InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
965         if (!cl.scores[slot].qw_skin[0])
966                 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
967         // TODO: skin cache
968 }
969
970 static void QW_CL_UpdateUserInfo(void)
971 {
972         int slot;
973         slot = MSG_ReadByte();
974         if (slot >= cl.maxclients)
975         {
976                 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
977                 MSG_ReadLong();
978                 MSG_ReadString();
979                 return;
980         }
981         cl.scores[slot].qw_userid = MSG_ReadLong();
982         strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
983
984         QW_CL_ProcessUserInfo(slot);
985 }
986
987 static void QW_CL_SetInfo(void)
988 {
989         int slot;
990         char key[2048];
991         char value[2048];
992         slot = MSG_ReadByte();
993         strlcpy(key, MSG_ReadString(), sizeof(key));
994         strlcpy(value, MSG_ReadString(), sizeof(value));
995         if (slot >= cl.maxclients)
996         {
997                 Con_Printf("svc_setinfo >= cl.maxclients\n");
998                 return;
999         }
1000         InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
1001
1002         QW_CL_ProcessUserInfo(slot);
1003 }
1004
1005 static void QW_CL_ServerInfo(void)
1006 {
1007         char key[2048];
1008         char value[2048];
1009         char temp[32];
1010         strlcpy(key, MSG_ReadString(), sizeof(key));
1011         strlcpy(value, MSG_ReadString(), sizeof(value));
1012         Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
1013         InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
1014         InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
1015         cl.qw_teamplay = atoi(temp);
1016 }
1017
1018 static void QW_CL_ParseNails(void)
1019 {
1020         int i, j;
1021         int numnails = MSG_ReadByte();
1022         vec_t *v;
1023         unsigned char bits[6];
1024         for (i = 0;i < numnails;i++)
1025         {
1026                 for (j = 0;j < 6;j++)
1027                         bits[j] = MSG_ReadByte();
1028                 if (cl.qw_num_nails > 255)
1029                         continue;
1030                 v = cl.qw_nails[cl.qw_num_nails++];
1031                 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
1032                 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
1033                 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
1034                 v[3] = -360*(bits[4]>>4)/16;
1035                 v[4] = 360*bits[5]/256;
1036                 v[5] = 0;
1037         }
1038 }
1039
1040 static void CL_UpdateItemsAndWeapon(void)
1041 {
1042         int j;
1043         // check for important changes
1044
1045         // set flash times
1046         if (cl.olditems != cl.stats[STAT_ITEMS])
1047                 for (j = 0;j < 32;j++)
1048                         if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
1049                                 cl.item_gettime[j] = cl.time;
1050         cl.olditems = cl.stats[STAT_ITEMS];
1051
1052         // GAME_NEXUIZ hud needs weapon change time
1053         if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
1054                 cl.weapontime = cl.time;
1055         cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
1056 }
1057
1058 #define LOADPROGRESSWEIGHT_SOUND            1.0
1059 #define LOADPROGRESSWEIGHT_MODEL            4.0
1060 #define LOADPROGRESSWEIGHT_WORLDMODEL      30.0
1061 #define LOADPROGRESSWEIGHT_WORLDMODEL_INIT  2.0
1062
1063 void CL_BeginDownloads(qboolean aborteddownload)
1064 {
1065         // quakeworld works differently
1066         if (cls.protocol == PROTOCOL_QUAKEWORLD)
1067                 return;
1068
1069         // this would be a good place to do curl downloads
1070         if(Curl_Have_forthismap())
1071         {
1072                 Curl_Register_predownload(); // come back later
1073                 return;
1074         }
1075
1076         // if we got here...
1077         // curl is done, so let's start with the business
1078         if(!cl.loadbegun)
1079                 SCR_PushLoadingScreen(false, "Loading precaches", 1);
1080         cl.loadbegun = true;
1081
1082         // if already downloading something from the previous level, don't stop it
1083         if (cls.qw_downloadname[0])
1084                 return;
1085
1086         if (cl.downloadcsqc)
1087         {
1088                 size_t progsize;
1089                 cl.downloadcsqc = false;
1090                 if (cls.netcon
1091                  && !sv.active
1092                  && csqc_progname.string
1093                  && csqc_progname.string[0]
1094                  && csqc_progcrc.integer >= 0
1095                  && cl_serverextension_download.integer
1096                  && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
1097                  && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
1098                 {
1099                         Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
1100                         if(cl_serverextension_download.integer == 2 && FS_HasZlib())
1101                                 Cmd_ForwardStringToServer(va("download %s deflate", csqc_progname.string));
1102                         else
1103                                 Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
1104                         return;
1105                 }
1106         }
1107
1108         if (cl.loadmodel_current < cl.loadmodel_total)
1109         {
1110                 // loading models
1111                 if(cl.loadmodel_current == 1)
1112                 {
1113                         // worldmodel counts as 16 models (15 + world model setup), for better progress bar
1114                         SCR_PushLoadingScreen(false, "Loading precached models",
1115                                 (
1116                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1117                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1118                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1119                                 ) / (
1120                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1121                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1122                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1123                                 +       cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1124                                 )
1125                         );
1126                         SCR_BeginLoadingPlaque();
1127                 }
1128                 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
1129                 {
1130                         SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current],
1131                                 (
1132                                         (cl.loadmodel_current == 1) ? LOADPROGRESSWEIGHT_WORLDMODEL : LOADPROGRESSWEIGHT_MODEL
1133                                 ) / (
1134                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1135                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1136                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1137                                 )
1138                         );
1139                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
1140                         {
1141                                 SCR_PopLoadingScreen(false);
1142                                 if(cl.loadmodel_current == 1)
1143                                 {
1144                                         SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current], 1.0 / cl.loadmodel_total);
1145                                         SCR_PopLoadingScreen(false);
1146                                 }
1147                                 continue;
1148                         }
1149                         CL_KeepaliveMessage(true);
1150
1151                         // if running a local game, calling Mod_ForName is a completely wasted effort...
1152                         if (sv.active)
1153                                 cl.model_precache[cl.loadmodel_current] = sv.models[cl.loadmodel_current];
1154                         else
1155                         {
1156                                 if(cl.loadmodel_current == 1)
1157                                 {
1158                                         // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1159                                         Mod_FreeQ3Shaders();
1160                                 }
1161                                 cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.model_name[cl.loadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1162                         }
1163                         SCR_PopLoadingScreen(false);
1164                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
1165                         {
1166                                 // we now have the worldmodel so we can set up the game world
1167                                 SCR_PushLoadingScreen(true, "world model setup",
1168                                         (
1169                                                 LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1170                                         ) / (
1171                                                 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1172                                         +       LOADPROGRESSWEIGHT_WORLDMODEL
1173                                         +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1174                                         )
1175                                 );
1176                                 CL_SetupWorldModel();
1177                                 SCR_PopLoadingScreen(true);
1178                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1179                                 {
1180                                         cl.loadfinished = true;
1181                                         // now issue the spawn to move on to signon 2 like normal
1182                                         if (cls.netcon)
1183                                                 Cmd_ForwardStringToServer("prespawn");
1184                                 }
1185                         }
1186                 }
1187                 SCR_PopLoadingScreen(false);
1188                 // finished loading models
1189         }
1190
1191         if (cl.loadsound_current < cl.loadsound_total)
1192         {
1193                 // loading sounds
1194                 if(cl.loadsound_current == 1)
1195                         SCR_PushLoadingScreen(false, "Loading precached sounds",
1196                                 (
1197                                         cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1198                                 ) / (
1199                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1200                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1201                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1202                                 +       cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1203                                 )
1204                         );
1205                 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1206                 {
1207                         SCR_PushLoadingScreen(false, cl.sound_name[cl.loadsound_current], 1.0 / cl.loadsound_total);
1208                         if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1209                         {
1210                                 SCR_PopLoadingScreen(false);
1211                                 continue;
1212                         }
1213                         CL_KeepaliveMessage(true);
1214                         cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, true);
1215                         SCR_PopLoadingScreen(false);
1216                 }
1217                 SCR_PopLoadingScreen(false);
1218                 // finished loading sounds
1219         }
1220
1221         if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
1222                 Cvar_SetValueQuick(&cl_serverextension_download, false);
1223                 // in Nexuiz/Xonotic, the built in download protocol is kinda broken (misses lots
1224                 // of dependencies) anyway, and can mess around with the game directory;
1225                 // until this is fixed, only support pk3 downloads via curl, and turn off
1226                 // individual file downloads other than for CSQC
1227                 // on the other end of the download protocol, GAME_NEXUIZ/GAME_XONOTIC enforces writing
1228                 // to dlcache only
1229                 // idea: support download of pk3 files using this protocol later
1230
1231         // note: the reason these loops skip already-loaded things is that it
1232         // enables this command to be issued during the game if desired
1233
1234         if (cl.downloadmodel_current < cl.loadmodel_total)
1235         {
1236                 // loading models
1237
1238                 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1239                 {
1240                         if (aborteddownload)
1241                         {
1242
1243                                 if (cl.downloadmodel_current == 1)
1244                                 {
1245                                         // the worldmodel failed, but we need to set up anyway
1246                                         Mod_FreeQ3Shaders();
1247                                         CL_SetupWorldModel();
1248                                         if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1249                                         {
1250                                                 cl.loadfinished = true;
1251                                                 // now issue the spawn to move on to signon 2 like normal
1252                                                 if (cls.netcon)
1253                                                         Cmd_ForwardStringToServer("prespawn");
1254                                         }
1255                                 }
1256                                 aborteddownload = false;
1257                                 continue;
1258                         }
1259                         if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1260                                 continue;
1261                         CL_KeepaliveMessage(true);
1262                         if (cl.model_name[cl.downloadmodel_current][0] != '*' && strcmp(cl.model_name[cl.downloadmodel_current], "null") && !FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1263                         {
1264                                 if (cl.downloadmodel_current == 1)
1265                                         Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1266                                 else
1267                                         Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1268                                 // regarding the * check: don't try to download submodels
1269                                 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1270                                 {
1271                                         Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
1272                                         // we'll try loading again when the download finishes
1273                                         return;
1274                                 }
1275                         }
1276
1277                         if(cl.downloadmodel_current == 1)
1278                         {
1279                                 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1280                                 Mod_FreeQ3Shaders();
1281                         }
1282
1283                         cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.model_name[cl.downloadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1284                         if (cl.downloadmodel_current == 1)
1285                         {
1286                                 // we now have the worldmodel so we can set up the game world
1287                                 // or maybe we do not have it (cl_serverextension_download 0)
1288                                 // then we need to continue loading ANYWAY!
1289                                 CL_SetupWorldModel();
1290                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1291                                 {
1292                                         cl.loadfinished = true;
1293                                         // now issue the spawn to move on to signon 2 like normal
1294                                         if (cls.netcon)
1295                                                 Cmd_ForwardStringToServer("prespawn");
1296                                 }
1297                         }
1298                 }
1299
1300                 // finished loading models
1301         }
1302
1303         if (cl.downloadsound_current < cl.loadsound_total)
1304         {
1305                 // loading sounds
1306
1307                 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1308                 {
1309                         char soundname[MAX_QPATH];
1310                         if (aborteddownload)
1311                         {
1312                                 aborteddownload = false;
1313                                 continue;
1314                         }
1315                         if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1316                                 continue;
1317                         CL_KeepaliveMessage(true);
1318                         dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1319                         if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1320                         {
1321                                 Con_Printf("Sound %s not found\n", soundname);
1322                                 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1323                                 {
1324                                         Cmd_ForwardStringToServer(va("download %s", soundname));
1325                                         // we'll try loading again when the download finishes
1326                                         return;
1327                                 }
1328                         }
1329                         cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, true);
1330                 }
1331
1332                 // finished loading sounds
1333         }
1334
1335         SCR_PopLoadingScreen(false);
1336
1337         if (!cl.loadfinished)
1338         {
1339                 cl.loadfinished = true;
1340
1341                 // check memory integrity
1342                 Mem_CheckSentinelsGlobal();
1343
1344                 // now issue the spawn to move on to signon 2 like normal
1345                 if (cls.netcon)
1346                         Cmd_ForwardStringToServer("prespawn");
1347         }
1348 }
1349
1350 void CL_BeginDownloads_f(void)
1351 {
1352         // prevent cl_begindownloads from being issued multiple times in one match
1353         // to prevent accidentally cancelled downloads
1354         if(cl.loadbegun)
1355                 Con_Printf("cl_begindownloads is only valid once per match\n");
1356         else
1357                 CL_BeginDownloads(false);
1358 }
1359
1360 void CL_StopDownload(int size, int crc)
1361 {
1362         if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
1363         {
1364                 int existingcrc;
1365                 size_t existingsize;
1366                 const char *extension;
1367
1368                 if(cls.qw_download_deflate)
1369                 {
1370                         unsigned char *out;
1371                         size_t inflated_size;
1372                         out = FS_Inflate(cls.qw_downloadmemory, cls.qw_downloadmemorycursize, &inflated_size, tempmempool);
1373                         Mem_Free(cls.qw_downloadmemory);
1374                         if(out)
1375                         {
1376                                 Con_Printf("Inflated download: new size: %u (%g%%)\n", (unsigned)inflated_size, 100.0 - 100.0*(cls.qw_downloadmemorycursize / (float)inflated_size));
1377                                 cls.qw_downloadmemory = out;
1378                                 cls.qw_downloadmemorycursize = inflated_size;
1379                         }
1380                         else
1381                         {
1382                                 cls.qw_downloadmemory = NULL;
1383                                 cls.qw_downloadmemorycursize = 0;
1384                                 Con_Printf("Cannot inflate download, possibly corrupt or zlib not present\n");
1385                         }
1386                 }
1387
1388                 if(!cls.qw_downloadmemory)
1389                 {
1390                         Con_Printf("Download \"%s\" is corrupt (see above!)\n", cls.qw_downloadname);
1391                 }
1392                 else
1393                 {
1394                         crc = CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1395                         size = cls.qw_downloadmemorycursize;
1396                         // finished file
1397                         // save to disk only if we don't already have it
1398                         // (this is mainly for playing back demos)
1399                         existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1400                         if (existingsize || gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC || !strcmp(cls.qw_downloadname, csqc_progname.string))
1401                                 // let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz/Xonotic
1402                         {
1403                                 if ((int)existingsize != size || existingcrc != crc)
1404                                 {
1405                                         // we have a mismatching file, pick another name for it
1406                                         char name[MAX_QPATH*2];
1407                                         dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1408                                         if (!FS_FileExists(name))
1409                                         {
1410                                                 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1411                                                 FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1412                                         }
1413                                 }
1414                         }
1415                         else
1416                         {
1417                                 // we either don't have it or have a mismatching file...
1418                                 // so it's time to accept the file
1419                                 // but if we already have a mismatching file we need to rename
1420                                 // this new one, and if we already have this file in renamed form,
1421                                 // we do nothing
1422                                 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1423                                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1424                                 extension = FS_FileExtension(cls.qw_downloadname);
1425                                 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1426                                         FS_Rescan();
1427                         }
1428                 }
1429         }
1430         else if (cls.qw_downloadmemory && size)
1431         {
1432                 Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
1433                 CL_BeginDownloads(true);
1434         }
1435
1436         if (cls.qw_downloadmemory)
1437                 Mem_Free(cls.qw_downloadmemory);
1438         cls.qw_downloadmemory = NULL;
1439         cls.qw_downloadname[0] = 0;
1440         cls.qw_downloadmemorymaxsize = 0;
1441         cls.qw_downloadmemorycursize = 0;
1442         cls.qw_downloadpercent = 0;
1443 }
1444
1445 void CL_ParseDownload(void)
1446 {
1447         int i, start, size;
1448         static unsigned char data[NET_MAXMESSAGE];
1449         start = MSG_ReadLong();
1450         size = (unsigned short)MSG_ReadShort();
1451
1452         // record the start/size information to ack in the next input packet
1453         for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1454         {
1455                 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1456                 {
1457                         cls.dp_downloadack[i].start = start;
1458                         cls.dp_downloadack[i].size = size;
1459                         break;
1460                 }
1461         }
1462
1463         MSG_ReadBytes(size, data);
1464
1465         if (!cls.qw_downloadname[0])
1466         {
1467                 if (size > 0)
1468                         Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1469                 return;
1470         }
1471
1472         if (start + size > cls.qw_downloadmemorymaxsize)
1473                 Host_Error("corrupt download message\n");
1474
1475         // only advance cursize if the data is at the expected position
1476         // (gaps are unacceptable)
1477         memcpy(cls.qw_downloadmemory + start, data, size);
1478         cls.qw_downloadmemorycursize = start + size;
1479         cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1480         cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1481         cls.qw_downloadspeedcount += size;
1482 }
1483
1484 void CL_DownloadBegin_f(void)
1485 {
1486         int size = atoi(Cmd_Argv(1));
1487
1488         if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1489         {
1490                 Con_Printf("cl_downloadbegin: received bogus information\n");
1491                 CL_StopDownload(0, 0);
1492                 return;
1493         }
1494
1495         if (cls.qw_downloadname[0])
1496                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1497
1498         CL_StopDownload(0, 0);
1499
1500         // we're really beginning a download now, so initialize stuff
1501         strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1502         cls.qw_downloadmemorymaxsize = size;
1503         cls.qw_downloadmemory = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1504         cls.qw_downloadnumber++;
1505
1506         cls.qw_download_deflate = false;
1507         if(Cmd_Argc() >= 4)
1508         {
1509                 if(!strcmp(Cmd_Argv(3), "deflate"))
1510                         cls.qw_download_deflate = true;
1511                 // check further encodings here
1512         }
1513
1514         Cmd_ForwardStringToServer("sv_startdownload");
1515 }
1516
1517 void CL_StopDownload_f(void)
1518 {
1519         Curl_CancelAll();
1520         if (cls.qw_downloadname[0])
1521         {
1522                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1523                 CL_StopDownload(0, 0);
1524         }
1525         CL_BeginDownloads(true);
1526 }
1527
1528 void CL_DownloadFinished_f(void)
1529 {
1530         if (Cmd_Argc() < 3)
1531         {
1532                 Con_Printf("Malformed cl_downloadfinished command\n");
1533                 return;
1534         }
1535         CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1536         CL_BeginDownloads(false);
1537 }
1538
1539 static void CL_SendPlayerInfo(void)
1540 {
1541         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1542         MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1543
1544         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1545         MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1546
1547         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1548         MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1549
1550         if (cl_pmodel.integer)
1551         {
1552                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1553                 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1554         }
1555         if (*cl_playermodel.string)
1556         {
1557                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1558                 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1559         }
1560         if (*cl_playerskin.string)
1561         {
1562                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1563                 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1564         }
1565 }
1566
1567 /*
1568 =====================
1569 CL_SignonReply
1570
1571 An svc_signonnum has been received, perform a client side setup
1572 =====================
1573 */
1574 static void CL_SignonReply (void)
1575 {
1576         Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1577
1578         switch (cls.signon)
1579         {
1580         case 1:
1581                 if (cls.netcon)
1582                 {
1583                         // send player info before we begin downloads
1584                         // (so that the server can see the player name while downloading)
1585                         CL_SendPlayerInfo();
1586
1587                         // execute cl_begindownloads next frame
1588                         // (after any commands added by svc_stufftext have been executed)
1589                         // when done with downloads the "prespawn" will be sent
1590                         Cbuf_AddText("\ncl_begindownloads\n");
1591
1592                         //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1593                         //MSG_WriteString (&cls.netcon->message, "prespawn");
1594                 }
1595                 else // playing a demo...  make sure loading occurs as soon as possible
1596                         CL_BeginDownloads(false);
1597                 break;
1598
1599         case 2:
1600                 if (cls.netcon)
1601                 {
1602                         // LordHavoc: quake sent the player info here but due to downloads
1603                         // it is sent earlier instead
1604                         // CL_SendPlayerInfo();
1605
1606                         // LordHavoc: changed to begin a loading stage and issue this when done
1607                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1608                         MSG_WriteString (&cls.netcon->message, "spawn");
1609                 }
1610                 break;
1611
1612         case 3:
1613                 if (cls.netcon)
1614                 {
1615                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1616                         MSG_WriteString (&cls.netcon->message, "begin");
1617                 }
1618                 break;
1619
1620         case 4:
1621                 // after the level has been loaded, we shouldn't need the shaders, and
1622                 // if they are needed again they will be automatically loaded...
1623                 // we also don't need the unused models or sounds from the last level
1624                 Mod_FreeQ3Shaders();
1625                 Mod_PurgeUnused();
1626                 S_PurgeUnused();
1627
1628                 Con_ClearNotify();
1629                 if (COM_CheckParm("-profilegameonly"))
1630                         Sys_AllowProfiling(true);
1631                 break;
1632         }
1633 }
1634
1635 /*
1636 ==================
1637 CL_ParseServerInfo
1638 ==================
1639 */
1640 void CL_ParseServerInfo (void)
1641 {
1642         char *str;
1643         int i;
1644         protocolversion_t protocol;
1645         int nummodels, numsounds;
1646
1647         // if we start loading a level and a video is still playing, stop it
1648         CL_VideoStop();
1649
1650         Con_DPrint("Serverinfo packet received.\n");
1651         Collision_Cache_Reset(true);
1652
1653         // if server is active, we already began a loading plaque
1654         if (!sv.active)
1655         {
1656                 SCR_BeginLoadingPlaque();
1657                 S_StopAllSounds();
1658                 // free q3 shaders so that any newly downloaded shaders will be active
1659                 Mod_FreeQ3Shaders();
1660         }
1661
1662         // check memory integrity
1663         Mem_CheckSentinelsGlobal();
1664
1665         // clear cl_serverextension cvars
1666         Cvar_SetValueQuick(&cl_serverextension_download, 0);
1667
1668 //
1669 // wipe the client_state_t struct
1670 //
1671         CL_ClearState ();
1672
1673 // parse protocol version number
1674         i = MSG_ReadLong ();
1675         protocol = Protocol_EnumForNumber(i);
1676         if (protocol == PROTOCOL_UNKNOWN)
1677         {
1678                 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1679                 return;
1680         }
1681         // hack for unmarked Nehahra movie demos which had a custom protocol
1682         if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && gamemode == GAME_NEHAHRA)
1683                 protocol = PROTOCOL_NEHAHRAMOVIE;
1684         cls.protocol = protocol;
1685         Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1686
1687         cl.num_entities = 1;
1688
1689         if (protocol == PROTOCOL_QUAKEWORLD)
1690         {
1691                 char gamedir[1][MAX_QPATH];
1692
1693                 cl.qw_servercount = MSG_ReadLong();
1694
1695                 str = MSG_ReadString();
1696                 Con_Printf("server gamedir is %s\n", str);
1697                 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1698
1699                 // change gamedir if needed
1700                 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1701                         Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1702
1703                 cl.gametype = GAME_DEATHMATCH;
1704                 cl.maxclients = 32;
1705
1706                 // parse player number
1707                 i = MSG_ReadByte();
1708                 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1709                 //cl.qw_spectator = (i & 128) != 0;
1710                 cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
1711                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1712
1713                 // get the full level name
1714                 str = MSG_ReadString ();
1715                 strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
1716
1717                 // get the movevars that are defined in the qw protocol
1718                 cl.movevars_gravity            = MSG_ReadFloat();
1719                 cl.movevars_stopspeed          = MSG_ReadFloat();
1720                 cl.movevars_maxspeed           = MSG_ReadFloat();
1721                 cl.movevars_spectatormaxspeed  = MSG_ReadFloat();
1722                 cl.movevars_accelerate         = MSG_ReadFloat();
1723                 cl.movevars_airaccelerate      = MSG_ReadFloat();
1724                 cl.movevars_wateraccelerate    = MSG_ReadFloat();
1725                 cl.movevars_friction           = MSG_ReadFloat();
1726                 cl.movevars_waterfriction      = MSG_ReadFloat();
1727                 cl.movevars_entgravity         = MSG_ReadFloat();
1728
1729                 // other movevars not in the protocol...
1730                 cl.movevars_wallfriction = 0;
1731                 cl.movevars_timescale = 1;
1732                 cl.movevars_jumpvelocity = 270;
1733                 cl.movevars_edgefriction = 1;
1734                 cl.movevars_maxairspeed = 30;
1735                 cl.movevars_stepheight = 18;
1736                 cl.movevars_airaccel_qw = 1;
1737                 cl.movevars_airaccel_sideways_friction = 0;
1738
1739                 // seperate the printfs so the server message can have a color
1740                 Con_Printf("\n\n<===================================>\n\n\2%s\n", str);
1741
1742                 // check memory integrity
1743                 Mem_CheckSentinelsGlobal();
1744
1745                 if (cls.netcon)
1746                 {
1747                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1748                         MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1749                 }
1750
1751                 cl.loadbegun = false;
1752                 cl.loadfinished = false;
1753
1754                 cls.state = ca_connected;
1755                 cls.signon = 1;
1756
1757                 // note: on QW protocol we can't set up the gameworld until after
1758                 // downloads finish...
1759                 // (we don't even know the name of the map yet)
1760                 // this also means cl_autodemo does not work on QW protocol...
1761
1762                 strlcpy(cl.worldname, "", sizeof(cl.worldname));
1763                 strlcpy(cl.worldnamenoextension, "", sizeof(cl.worldnamenoextension));
1764                 strlcpy(cl.worldbasename, "qw", sizeof(cl.worldbasename));
1765                 Cvar_SetQuick(&cl_worldname, cl.worldname);
1766                 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
1767                 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
1768
1769                 // check memory integrity
1770                 Mem_CheckSentinelsGlobal();
1771         }
1772         else
1773         {
1774         // parse maxclients
1775                 cl.maxclients = MSG_ReadByte ();
1776                 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1777                 {
1778                         Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1779                         return;
1780                 }
1781                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1782
1783         // parse gametype
1784                 cl.gametype = MSG_ReadByte ();
1785                 // the original id singleplayer demos are bugged and contain
1786                 // GAME_DEATHMATCH even for singleplayer
1787                 if (cl.maxclients == 1 && cls.protocol == PROTOCOL_QUAKE)
1788                         cl.gametype = GAME_COOP;
1789
1790         // parse signon message
1791                 str = MSG_ReadString ();
1792                 strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
1793
1794         // seperate the printfs so the server message can have a color
1795                 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1796                         Con_Printf("\n<===================================>\n\n\2%s\n", str);
1797
1798                 // check memory integrity
1799                 Mem_CheckSentinelsGlobal();
1800
1801                 // parse model precache list
1802                 for (nummodels=1 ; ; nummodels++)
1803                 {
1804                         str = MSG_ReadString();
1805                         if (!str[0])
1806                                 break;
1807                         if (nummodels==MAX_MODELS)
1808                                 Host_Error ("Server sent too many model precaches");
1809                         if (strlen(str) >= MAX_QPATH)
1810                                 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1811                         strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1812                 }
1813                 // parse sound precache list
1814                 for (numsounds=1 ; ; numsounds++)
1815                 {
1816                         str = MSG_ReadString();
1817                         if (!str[0])
1818                                 break;
1819                         if (numsounds==MAX_SOUNDS)
1820                                 Host_Error("Server sent too many sound precaches");
1821                         if (strlen(str) >= MAX_QPATH)
1822                                 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1823                         strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1824                 }
1825
1826                 // set the base name for level-specific things...  this gets updated again by CL_SetupWorldModel later
1827                 strlcpy(cl.worldname, cl.model_name[1], sizeof(cl.worldname));
1828                 FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
1829                 strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
1830                 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
1831                 Cvar_SetQuick(&cl_worldname, cl.worldname);
1832                 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
1833                 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
1834
1835                 // touch all of the precached models that are still loaded so we can free
1836                 // anything that isn't needed
1837                 if (!sv.active)
1838                         Mod_ClearUsed();
1839                 for (i = 1;i < nummodels;i++)
1840                         Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
1841                 // precache any models used by the client (this also marks them used)
1842                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
1843                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
1844                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
1845                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
1846
1847                 // we purge the models and sounds later in CL_SignonReply
1848                 //Mod_PurgeUnused();
1849                 //S_PurgeUnused();
1850
1851                 // clear sound usage flags for purging of unused sounds
1852                 S_ClearUsed();
1853
1854                 // precache any sounds used by the client
1855                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1856                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1857                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1858                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1859                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1860                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1861                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1862
1863                 // sounds used by the game
1864                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
1865                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
1866
1867                 // now we try to load everything that is new
1868                 cl.loadmodel_current = 1;
1869                 cl.downloadmodel_current = 1;
1870                 cl.loadmodel_total = nummodels;
1871                 cl.loadsound_current = 1;
1872                 cl.downloadsound_current = 1;
1873                 cl.loadsound_total = numsounds;
1874                 cl.downloadcsqc = true;
1875                 cl.loadbegun = false;
1876                 cl.loadfinished = false;
1877                 cl.loadcsqc = true;
1878
1879                 // check memory integrity
1880                 Mem_CheckSentinelsGlobal();
1881
1882         // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1883                 if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1884                 {
1885                         char demofile[MAX_OSPATH];
1886
1887                         if (cls.demorecording)
1888                         {
1889                                 // finish the previous level's demo file
1890                                 CL_Stop_f();
1891                         }
1892
1893                         // start a new demo file
1894                         dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), cl.worldbasename);
1895
1896                         Con_Printf ("Auto-recording to %s.\n", demofile);
1897
1898                         // Reset bit 0 for every new demo
1899                         Cvar_SetValueQuick(&cl_autodemo_delete,
1900                                 (cl_autodemo_delete.integer & ~0x1)
1901                                 |
1902                                 ((cl_autodemo_delete.integer & 0x2) ? 0x1 : 0)
1903                         );
1904
1905                         cls.demofile = FS_OpenRealFile(demofile, "wb", false);
1906                         if (cls.demofile)
1907                         {
1908                                 cls.forcetrack = -1;
1909                                 FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1910                                 cls.demorecording = true;
1911                                 strlcpy(cls.demoname, demofile, sizeof(cls.demoname));
1912                                 cls.demo_lastcsprogssize = -1;
1913                                 cls.demo_lastcsprogscrc = -1;
1914                         }
1915                         else
1916                                 Con_Print ("ERROR: couldn't open.\n");
1917                 }
1918         }
1919 }
1920
1921 void CL_ValidateState(entity_state_t *s)
1922 {
1923         dp_model_t *model;
1924
1925         if (!s->active)
1926                 return;
1927
1928         if (s->modelindex >= MAX_MODELS)
1929                 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1930
1931         // these warnings are only warnings, no corrections are made to the state
1932         // because states are often copied for decoding, which otherwise would
1933         // propogate some of the corrections accidentally
1934         // (this used to happen, sometimes affecting skin and frame)
1935
1936         // colormap is client index + 1
1937         if (!(s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1938                 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1939
1940         if (developer_extra.integer)
1941         {
1942                 model = CL_GetModelByIndex(s->modelindex);
1943                 if (model && model->type && s->frame >= model->numframes)
1944                         Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1945                 if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1946                         Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1947         }
1948 }
1949
1950 void CL_MoveLerpEntityStates(entity_t *ent)
1951 {
1952         float odelta[3], adelta[3];
1953         VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1954         VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1955         if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1956         {
1957                 // reset all persistent stuff if this is a new entity
1958                 ent->persistent.lerpdeltatime = 0;
1959                 ent->persistent.lerpstarttime = cl.mtime[1];
1960                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1961                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1962                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1963                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1964                 // reset animation interpolation as well
1965                 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
1966                 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
1967                 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
1968                 ent->render.shadertime = cl.time;
1969                 // reset various persistent stuff
1970                 ent->persistent.muzzleflash = 0;
1971                 ent->persistent.trail_allowed = false;
1972         }
1973         else if ((ent->state_previous.effects & EF_TELEPORT_BIT) != (ent->state_current.effects & EF_TELEPORT_BIT))
1974         {
1975                 // don't interpolate the move
1976                 ent->persistent.lerpdeltatime = 0;
1977                 ent->persistent.lerpstarttime = cl.mtime[1];
1978                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1979                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1980                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1981                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1982                 ent->persistent.trail_allowed = false;
1983
1984                 // if(ent->state_current.frame != ent->state_previous.frame)
1985                 // do this even if we did change the frame
1986                 // teleport bit is only used if an animation restart, or a jump, is necessary
1987                 // so it should be always harmless to do this
1988                 {
1989                         ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
1990                         ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
1991                         ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
1992                 }
1993
1994                 // note that this case must do everything the following case does too
1995         }
1996         else if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
1997         {
1998                 ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
1999                 ent->render.framegroupblend[1].lerp = 1;
2000                 ent->render.framegroupblend[0].frame = ent->state_current.frame;
2001                 ent->render.framegroupblend[0].start = cl.time;
2002                 ent->render.framegroupblend[0].lerp = 0;
2003         }
2004         else if (DotProduct(odelta, odelta) > 1000*1000
2005                 || (cl.fixangle[0] && !cl.fixangle[1])
2006                 || (ent->state_previous.tagindex != ent->state_current.tagindex)
2007                 || (ent->state_previous.tagentity != ent->state_current.tagentity))
2008         {
2009                 // don't interpolate the move
2010                 // (the fixangle[] check detects teleports, but not constant fixangles
2011                 //  such as when spectating)
2012                 ent->persistent.lerpdeltatime = 0;
2013                 ent->persistent.lerpstarttime = cl.mtime[1];
2014                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
2015                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
2016                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2017                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2018                 ent->persistent.trail_allowed = false;
2019         }
2020         else if (ent->state_current.flags & RENDER_STEP)
2021         {
2022                 // monster interpolation
2023                 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
2024                 {
2025                         ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
2026                         ent->persistent.lerpstarttime = cl.mtime[1];
2027                         VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
2028                         VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
2029                         VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2030                         VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2031                 }
2032         }
2033         else
2034         {
2035                 // not a monster
2036                 ent->persistent.lerpstarttime = ent->state_previous.time;
2037                 // no lerp if it's singleplayer
2038                 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
2039                         ent->persistent.lerpdeltatime = 0;
2040                 else
2041                         ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
2042                 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
2043                 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
2044                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2045                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2046         }
2047         // trigger muzzleflash effect if necessary
2048         if (ent->state_current.effects & EF_MUZZLEFLASH)
2049                 ent->persistent.muzzleflash = 1;
2050
2051         // restart animation bit
2052         if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
2053         {
2054                 ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
2055                 ent->render.framegroupblend[1].lerp = 1;
2056                 ent->render.framegroupblend[0].frame = ent->state_current.frame;
2057                 ent->render.framegroupblend[0].start = cl.time;
2058                 ent->render.framegroupblend[0].lerp = 0;
2059         }
2060 }
2061
2062 /*
2063 ==================
2064 CL_ParseBaseline
2065 ==================
2066 */
2067 void CL_ParseBaseline (entity_t *ent, int large)
2068 {
2069         int i;
2070
2071         ent->state_baseline = defaultstate;
2072         // FIXME: set ent->state_baseline.number?
2073         ent->state_baseline.active = true;
2074         if (large)
2075         {
2076                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
2077                 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
2078         }
2079         else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2080         {
2081                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
2082                 ent->state_baseline.frame = MSG_ReadByte ();
2083         }
2084         else
2085         {
2086                 ent->state_baseline.modelindex = MSG_ReadByte ();
2087                 ent->state_baseline.frame = MSG_ReadByte ();
2088         }
2089         ent->state_baseline.colormap = MSG_ReadByte();
2090         ent->state_baseline.skin = MSG_ReadByte();
2091         for (i = 0;i < 3;i++)
2092         {
2093                 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
2094                 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
2095         }
2096         ent->state_previous = ent->state_current = ent->state_baseline;
2097 }
2098
2099
2100 /*
2101 ==================
2102 CL_ParseClientdata
2103
2104 Server information pertaining to this client only
2105 ==================
2106 */
2107 void CL_ParseClientdata (void)
2108 {
2109         int i, bits;
2110
2111         VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
2112         VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
2113         VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
2114         cl.mviewzoom[1] = cl.mviewzoom[0];
2115
2116         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2117         {
2118                 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
2119                 cl.stats[STAT_ITEMS] = 0;
2120                 cl.stats[STAT_VIEWZOOM] = 255;
2121         }
2122         cl.idealpitch = 0;
2123         cl.mpunchangle[0][0] = 0;
2124         cl.mpunchangle[0][1] = 0;
2125         cl.mpunchangle[0][2] = 0;
2126         cl.mpunchvector[0][0] = 0;
2127         cl.mpunchvector[0][1] = 0;
2128         cl.mpunchvector[0][2] = 0;
2129         cl.mvelocity[0][0] = 0;
2130         cl.mvelocity[0][1] = 0;
2131         cl.mvelocity[0][2] = 0;
2132         cl.mviewzoom[0] = 1;
2133
2134         bits = (unsigned short) MSG_ReadShort ();
2135         if (bits & SU_EXTEND1)
2136                 bits |= (MSG_ReadByte() << 16);
2137         if (bits & SU_EXTEND2)
2138                 bits |= (MSG_ReadByte() << 24);
2139
2140         if (bits & SU_VIEWHEIGHT)
2141                 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
2142
2143         if (bits & SU_IDEALPITCH)
2144                 cl.idealpitch = MSG_ReadChar ();
2145
2146         for (i = 0;i < 3;i++)
2147         {
2148                 if (bits & (SU_PUNCH1<<i) )
2149                 {
2150                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2151                                 cl.mpunchangle[0][i] = MSG_ReadChar();
2152                         else
2153                                 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
2154                 }
2155                 if (bits & (SU_PUNCHVEC1<<i))
2156                 {
2157                         if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2158                                 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
2159                         else
2160                                 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
2161                 }
2162                 if (bits & (SU_VELOCITY1<<i) )
2163                 {
2164                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2165                                 cl.mvelocity[0][i] = MSG_ReadChar()*16;
2166                         else
2167                                 cl.mvelocity[0][i] = MSG_ReadCoord32f();
2168                 }
2169         }
2170
2171         // LordHavoc: hipnotic demos don't have this bit set but should
2172         if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2173                 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
2174
2175         cl.onground = (bits & SU_ONGROUND) != 0;
2176         cl.inwater = (bits & SU_INWATER) != 0;
2177
2178         if (cls.protocol == PROTOCOL_DARKPLACES5)
2179         {
2180                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
2181                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
2182                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
2183                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
2184                 cl.stats[STAT_AMMO] = MSG_ReadShort();
2185                 cl.stats[STAT_SHELLS] = MSG_ReadShort();
2186                 cl.stats[STAT_NAILS] = MSG_ReadShort();
2187                 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
2188                 cl.stats[STAT_CELLS] = MSG_ReadShort();
2189                 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
2190         }
2191         else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2192         {
2193                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
2194                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
2195                 if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2196                         cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort() : 0;
2197                 else
2198                         cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
2199                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
2200                 cl.stats[STAT_AMMO] = MSG_ReadByte();
2201                 cl.stats[STAT_SHELLS] = MSG_ReadByte();
2202                 cl.stats[STAT_NAILS] = MSG_ReadByte();
2203                 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
2204                 cl.stats[STAT_CELLS] = MSG_ReadByte();
2205                 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
2206                         cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
2207                 else
2208                         cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
2209         }
2210
2211         if (bits & SU_VIEWZOOM)
2212         {
2213                 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2214                         cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
2215                 else
2216                         cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
2217         }
2218
2219         // viewzoom interpolation
2220         cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
2221 }
2222
2223 /*
2224 =====================
2225 CL_ParseStatic
2226 =====================
2227 */
2228 void CL_ParseStatic (int large)
2229 {
2230         entity_t *ent;
2231
2232         if (cl.num_static_entities >= cl.max_static_entities)
2233                 Host_Error ("Too many static entities");
2234         ent = &cl.static_entities[cl.num_static_entities++];
2235         CL_ParseBaseline (ent, large);
2236
2237         if (ent->state_baseline.modelindex == 0)
2238         {
2239                 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
2240                 cl.num_static_entities--;
2241                 // This is definitely a cheesy way to conserve resources...
2242                 return;
2243         }
2244
2245 // copy it to the current state
2246         ent->render.model = CL_GetModelByIndex(ent->state_baseline.modelindex);
2247         ent->render.framegroupblend[0].frame = ent->state_baseline.frame;
2248         ent->render.framegroupblend[0].lerp = 1;
2249         // make torchs play out of sync
2250         ent->render.framegroupblend[0].start = lhrandom(-10, -1);
2251         ent->render.skinnum = ent->state_baseline.skin;
2252         ent->render.effects = ent->state_baseline.effects;
2253         ent->render.alpha = 1;
2254
2255         //VectorCopy (ent->state_baseline.origin, ent->render.origin);
2256         //VectorCopy (ent->state_baseline.angles, ent->render.angles);
2257
2258         Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
2259         ent->render.allowdecals = true;
2260         CL_UpdateRenderEntity(&ent->render);
2261 }
2262
2263 /*
2264 ===================
2265 CL_ParseStaticSound
2266 ===================
2267 */
2268 void CL_ParseStaticSound (int large)
2269 {
2270         vec3_t          org;
2271         int                     sound_num, vol, atten;
2272
2273         MSG_ReadVector(org, cls.protocol);
2274         if (large || cls.protocol == PROTOCOL_NEHAHRABJP2)
2275                 sound_num = (unsigned short) MSG_ReadShort ();
2276         else
2277                 sound_num = MSG_ReadByte ();
2278         vol = MSG_ReadByte ();
2279         atten = MSG_ReadByte ();
2280
2281         S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
2282 }
2283
2284 void CL_ParseEffect (void)
2285 {
2286         vec3_t          org;
2287         int                     modelindex, startframe, framecount, framerate;
2288
2289         MSG_ReadVector(org, cls.protocol);
2290         modelindex = MSG_ReadByte ();
2291         startframe = MSG_ReadByte ();
2292         framecount = MSG_ReadByte ();
2293         framerate = MSG_ReadByte ();
2294
2295         CL_Effect(org, modelindex, startframe, framecount, framerate);
2296 }
2297
2298 void CL_ParseEffect2 (void)
2299 {
2300         vec3_t          org;
2301         int                     modelindex, startframe, framecount, framerate;
2302
2303         MSG_ReadVector(org, cls.protocol);
2304         modelindex = (unsigned short) MSG_ReadShort ();
2305         startframe = (unsigned short) MSG_ReadShort ();
2306         framecount = MSG_ReadByte ();
2307         framerate = MSG_ReadByte ();
2308
2309         CL_Effect(org, modelindex, startframe, framecount, framerate);
2310 }
2311
2312 void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning)
2313 {
2314         int i;
2315         beam_t *b = NULL;
2316
2317         if (ent >= MAX_EDICTS)
2318         {
2319                 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
2320                 ent = 0;
2321         }
2322
2323         if (ent >= cl.max_entities)
2324                 CL_ExpandEntities(ent);
2325
2326         // override any beam with the same entity
2327         i = cl.max_beams;
2328         if (ent)
2329                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2330                         if (b->entity == ent)
2331                                 break;
2332         // if the entity was not found then just replace an unused beam
2333         if (i == cl.max_beams)
2334                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2335                         if (!b->model)
2336                                 break;
2337         if (i < cl.max_beams)
2338         {
2339                 cl.num_beams = max(cl.num_beams, i + 1);
2340                 b->entity = ent;
2341                 b->lightning = lightning;
2342                 b->model = m;
2343                 b->endtime = cl.mtime[0] + 0.2;
2344                 VectorCopy (start, b->start);
2345                 VectorCopy (end, b->end);
2346         }
2347         else
2348                 Con_Print("beam list overflow!\n");
2349 }
2350
2351 void CL_ParseBeam (dp_model_t *m, int lightning)
2352 {
2353         int ent;
2354         vec3_t start, end;
2355
2356         ent = (unsigned short) MSG_ReadShort ();
2357         MSG_ReadVector(start, cls.protocol);
2358         MSG_ReadVector(end, cls.protocol);
2359
2360         if (ent >= MAX_EDICTS)
2361         {
2362                 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2363                 ent = 0;
2364         }
2365
2366         CL_NewBeam(ent, start, end, m, lightning);
2367 }
2368
2369 void CL_ParseTempEntity(void)
2370 {
2371         int type;
2372         vec3_t pos, pos2;
2373         vec3_t vel1, vel2;
2374         vec3_t dir;
2375         vec3_t color;
2376         int rnd;
2377         int colorStart, colorLength, count;
2378         float velspeed, radius;
2379         unsigned char *tempcolor;
2380         matrix4x4_t tempmatrix;
2381
2382         if (cls.protocol == PROTOCOL_QUAKEWORLD)
2383         {
2384                 type = MSG_ReadByte();
2385                 switch (type)
2386                 {
2387                 case QW_TE_WIZSPIKE:
2388                         // spike hitting wall
2389                         MSG_ReadVector(pos, cls.protocol);
2390                         CL_FindNonSolidLocation(pos, pos, 4);
2391                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2392                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2393                         break;
2394
2395                 case QW_TE_KNIGHTSPIKE:
2396                         // spike hitting wall
2397                         MSG_ReadVector(pos, cls.protocol);
2398                         CL_FindNonSolidLocation(pos, pos, 4);
2399                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2400                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2401                         break;
2402
2403                 case QW_TE_SPIKE:
2404                         // spike hitting wall
2405                         MSG_ReadVector(pos, cls.protocol);
2406                         CL_FindNonSolidLocation(pos, pos, 4);
2407                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2408                         if (rand() % 5)
2409                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2410                         else
2411                         {
2412                                 rnd = rand() & 3;
2413                                 if (rnd == 1)
2414                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2415                                 else if (rnd == 2)
2416                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2417                                 else
2418                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2419                         }
2420                         break;
2421                 case QW_TE_SUPERSPIKE:
2422                         // super spike hitting wall
2423                         MSG_ReadVector(pos, cls.protocol);
2424                         CL_FindNonSolidLocation(pos, pos, 4);
2425                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2426                         if (rand() % 5)
2427                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2428                         else
2429                         {
2430                                 rnd = rand() & 3;
2431                                 if (rnd == 1)
2432                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2433                                 else if (rnd == 2)
2434                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2435                                 else
2436                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2437                         }
2438                         break;
2439
2440                 case QW_TE_EXPLOSION:
2441                         // rocket explosion
2442                         MSG_ReadVector(pos, cls.protocol);
2443                         CL_FindNonSolidLocation(pos, pos, 10);
2444                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2445                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2446                         CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2447                         break;
2448
2449                 case QW_TE_TAREXPLOSION:
2450                         // tarbaby explosion
2451                         MSG_ReadVector(pos, cls.protocol);
2452                         CL_FindNonSolidLocation(pos, pos, 10);
2453                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2454                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2455                         break;
2456
2457                 case QW_TE_LIGHTNING1:
2458                         // lightning bolts
2459                         CL_ParseBeam(cl.model_bolt, true);
2460                         break;
2461
2462                 case QW_TE_LIGHTNING2:
2463                         // lightning bolts
2464                         CL_ParseBeam(cl.model_bolt2, true);
2465                         break;
2466
2467                 case QW_TE_LIGHTNING3:
2468                         // lightning bolts
2469                         CL_ParseBeam(cl.model_bolt3, false);
2470                         break;
2471
2472                 case QW_TE_LAVASPLASH:
2473                         MSG_ReadVector(pos, cls.protocol);
2474                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2475                         break;
2476
2477                 case QW_TE_TELEPORT:
2478                         MSG_ReadVector(pos, cls.protocol);
2479                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2480                         break;
2481
2482                 case QW_TE_GUNSHOT:
2483                         // bullet hitting wall
2484                         radius = MSG_ReadByte();
2485                         MSG_ReadVector(pos, cls.protocol);
2486                         CL_FindNonSolidLocation(pos, pos, 4);
2487                         VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2488                         VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2489                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2490                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2491                         {
2492                                 if (rand() % 5)
2493                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2494                                 else
2495                                 {
2496                                         rnd = rand() & 3;
2497                                         if (rnd == 1)
2498                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2499                                         else if (rnd == 2)
2500                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2501                                         else
2502                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2503                                 }
2504                         }
2505                         break;
2506
2507                 case QW_TE_BLOOD:
2508                         count = MSG_ReadByte();
2509                         MSG_ReadVector(pos, cls.protocol);
2510                         CL_FindNonSolidLocation(pos, pos, 4);
2511                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2512                         break;
2513
2514                 case QW_TE_LIGHTNINGBLOOD:
2515                         MSG_ReadVector(pos, cls.protocol);
2516                         CL_FindNonSolidLocation(pos, pos, 4);
2517                         CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2518                         break;
2519
2520                 default:
2521                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2522                 }
2523         }
2524         else
2525         {
2526                 type = MSG_ReadByte();
2527                 switch (type)
2528                 {
2529                 case TE_WIZSPIKE:
2530                         // spike hitting wall
2531                         MSG_ReadVector(pos, cls.protocol);
2532                         CL_FindNonSolidLocation(pos, pos, 4);
2533                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2534                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2535                         break;
2536
2537                 case TE_KNIGHTSPIKE:
2538                         // spike hitting wall
2539                         MSG_ReadVector(pos, cls.protocol);
2540                         CL_FindNonSolidLocation(pos, pos, 4);
2541                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2542                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2543                         break;
2544
2545                 case TE_SPIKE:
2546                         // spike hitting wall
2547                         MSG_ReadVector(pos, cls.protocol);
2548                         CL_FindNonSolidLocation(pos, pos, 4);
2549                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2550                         if (rand() % 5)
2551                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2552                         else
2553                         {
2554                                 rnd = rand() & 3;
2555                                 if (rnd == 1)
2556                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2557                                 else if (rnd == 2)
2558                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2559                                 else
2560                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2561                         }
2562                         break;
2563                 case TE_SPIKEQUAD:
2564                         // quad spike hitting wall
2565                         MSG_ReadVector(pos, cls.protocol);
2566                         CL_FindNonSolidLocation(pos, pos, 4);
2567                         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2568                         if (rand() % 5)
2569                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2570                         else
2571                         {
2572                                 rnd = rand() & 3;
2573                                 if (rnd == 1)
2574                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2575                                 else if (rnd == 2)
2576                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2577                                 else
2578                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2579                         }
2580                         break;
2581                 case TE_SUPERSPIKE:
2582                         // super spike hitting wall
2583                         MSG_ReadVector(pos, cls.protocol);
2584                         CL_FindNonSolidLocation(pos, pos, 4);
2585                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2586                         if (rand() % 5)
2587                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2588                         else
2589                         {
2590                                 rnd = rand() & 3;
2591                                 if (rnd == 1)
2592                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2593                                 else if (rnd == 2)
2594                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2595                                 else
2596                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2597                         }
2598                         break;
2599                 case TE_SUPERSPIKEQUAD:
2600                         // quad super spike hitting wall
2601                         MSG_ReadVector(pos, cls.protocol);
2602                         CL_FindNonSolidLocation(pos, pos, 4);
2603                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2604                         if (rand() % 5)
2605                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2606                         else
2607                         {
2608                                 rnd = rand() & 3;
2609                                 if (rnd == 1)
2610                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2611                                 else if (rnd == 2)
2612                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2613                                 else
2614                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2615                         }
2616                         break;
2617                         // LordHavoc: added for improved blood splatters
2618                 case TE_BLOOD:
2619                         // blood puff
2620                         MSG_ReadVector(pos, cls.protocol);
2621                         CL_FindNonSolidLocation(pos, pos, 4);
2622                         dir[0] = MSG_ReadChar();
2623                         dir[1] = MSG_ReadChar();
2624                         dir[2] = MSG_ReadChar();
2625                         count = MSG_ReadByte();
2626                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2627                         break;
2628                 case TE_SPARK:
2629                         // spark shower
2630                         MSG_ReadVector(pos, cls.protocol);
2631                         CL_FindNonSolidLocation(pos, pos, 4);
2632                         dir[0] = MSG_ReadChar();
2633                         dir[1] = MSG_ReadChar();
2634                         dir[2] = MSG_ReadChar();
2635                         count = MSG_ReadByte();
2636                         CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2637                         break;
2638                 case TE_PLASMABURN:
2639                         MSG_ReadVector(pos, cls.protocol);
2640                         CL_FindNonSolidLocation(pos, pos, 4);
2641                         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2642                         break;
2643                         // LordHavoc: added for improved gore
2644                 case TE_BLOODSHOWER:
2645                         // vaporized body
2646                         MSG_ReadVector(pos, cls.protocol); // mins
2647                         MSG_ReadVector(pos2, cls.protocol); // maxs
2648                         velspeed = MSG_ReadCoord(cls.protocol); // speed
2649                         count = (unsigned short) MSG_ReadShort(); // number of particles
2650                         vel1[0] = -velspeed;
2651                         vel1[1] = -velspeed;
2652                         vel1[2] = -velspeed;
2653                         vel2[0] = velspeed;
2654                         vel2[1] = velspeed;
2655                         vel2[2] = velspeed;
2656                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2657                         break;
2658
2659                 case TE_PARTICLECUBE:
2660                         // general purpose particle effect
2661                         MSG_ReadVector(pos, cls.protocol); // mins
2662                         MSG_ReadVector(pos2, cls.protocol); // maxs
2663                         MSG_ReadVector(dir, cls.protocol); // dir
2664                         count = (unsigned short) MSG_ReadShort(); // number of particles
2665                         colorStart = MSG_ReadByte(); // color
2666                         colorLength = MSG_ReadByte(); // gravity (1 or 0)
2667                         velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2668                         CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2669                         break;
2670
2671                 case TE_PARTICLERAIN:
2672                         // general purpose particle effect
2673                         MSG_ReadVector(pos, cls.protocol); // mins
2674                         MSG_ReadVector(pos2, cls.protocol); // maxs
2675                         MSG_ReadVector(dir, cls.protocol); // dir
2676                         count = (unsigned short) MSG_ReadShort(); // number of particles
2677                         colorStart = MSG_ReadByte(); // color
2678                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2679                         break;
2680
2681                 case TE_PARTICLESNOW:
2682                         // general purpose particle effect
2683                         MSG_ReadVector(pos, cls.protocol); // mins
2684                         MSG_ReadVector(pos2, cls.protocol); // maxs
2685                         MSG_ReadVector(dir, cls.protocol); // dir
2686                         count = (unsigned short) MSG_ReadShort(); // number of particles
2687                         colorStart = MSG_ReadByte(); // color
2688                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2689                         break;
2690
2691                 case TE_GUNSHOT:
2692                         // bullet hitting wall
2693                         MSG_ReadVector(pos, cls.protocol);
2694                         CL_FindNonSolidLocation(pos, pos, 4);
2695                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2696                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2697                         {
2698                                 if (rand() % 5)
2699                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2700                                 else
2701                                 {
2702                                         rnd = rand() & 3;
2703                                         if (rnd == 1)
2704                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2705                                         else if (rnd == 2)
2706                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2707                                         else
2708                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2709                                 }
2710                         }
2711                         break;
2712
2713                 case TE_GUNSHOTQUAD:
2714                         // quad bullet hitting wall
2715                         MSG_ReadVector(pos, cls.protocol);
2716                         CL_FindNonSolidLocation(pos, pos, 4);
2717                         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2718                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2719                         {
2720                                 if (rand() % 5)
2721                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2722                                 else
2723                                 {
2724                                         rnd = rand() & 3;
2725                                         if (rnd == 1)
2726                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2727                                         else if (rnd == 2)
2728                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2729                                         else
2730                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2731                                 }
2732                         }
2733                         break;
2734
2735                 case TE_EXPLOSION:
2736                         // rocket explosion
2737                         MSG_ReadVector(pos, cls.protocol);
2738                         CL_FindNonSolidLocation(pos, pos, 10);
2739                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2740                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2741                         break;
2742
2743                 case TE_EXPLOSIONQUAD:
2744                         // quad rocket explosion
2745                         MSG_ReadVector(pos, cls.protocol);
2746                         CL_FindNonSolidLocation(pos, pos, 10);
2747                         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2748                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2749                         break;
2750
2751                 case TE_EXPLOSION3:
2752                         // Nehahra movie colored lighting explosion
2753                         MSG_ReadVector(pos, cls.protocol);
2754                         CL_FindNonSolidLocation(pos, pos, 10);
2755                         color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2756                         color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2757                         color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2758                         CL_ParticleExplosion(pos);
2759                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2760                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2761                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2762                         break;
2763
2764                 case TE_EXPLOSIONRGB:
2765                         // colored lighting explosion
2766                         MSG_ReadVector(pos, cls.protocol);
2767                         CL_FindNonSolidLocation(pos, pos, 10);
2768                         CL_ParticleExplosion(pos);
2769                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2770                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2771                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2772                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2773                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2774                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2775                         break;
2776
2777                 case TE_TAREXPLOSION:
2778                         // tarbaby explosion
2779                         MSG_ReadVector(pos, cls.protocol);
2780                         CL_FindNonSolidLocation(pos, pos, 10);
2781                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2782                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2783                         break;
2784
2785                 case TE_SMALLFLASH:
2786                         MSG_ReadVector(pos, cls.protocol);
2787                         CL_FindNonSolidLocation(pos, pos, 10);
2788                         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2789                         break;
2790
2791                 case TE_CUSTOMFLASH:
2792                         MSG_ReadVector(pos, cls.protocol);
2793                         CL_FindNonSolidLocation(pos, pos, 4);
2794                         radius = (MSG_ReadByte() + 1) * 8;
2795                         velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2796                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2797                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2798                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2799                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2800                         CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2801                         break;
2802
2803                 case TE_FLAMEJET:
2804                         MSG_ReadVector(pos, cls.protocol);
2805                         MSG_ReadVector(dir, cls.protocol);
2806                         count = MSG_ReadByte();
2807                         CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2808                         break;
2809
2810                 case TE_LIGHTNING1:
2811                         // lightning bolts
2812                         CL_ParseBeam(cl.model_bolt, true);
2813                         break;
2814
2815                 case TE_LIGHTNING2:
2816                         // lightning bolts
2817                         CL_ParseBeam(cl.model_bolt2, true);
2818                         break;
2819
2820                 case TE_LIGHTNING3:
2821                         // lightning bolts
2822                         CL_ParseBeam(cl.model_bolt3, false);
2823                         break;
2824
2825         // PGM 01/21/97
2826                 case TE_BEAM:
2827                         // grappling hook beam
2828                         CL_ParseBeam(cl.model_beam, false);
2829                         break;
2830         // PGM 01/21/97
2831
2832         // LordHavoc: for compatibility with the Nehahra movie...
2833                 case TE_LIGHTNING4NEH:
2834                         CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, NULL), false);
2835                         break;
2836
2837                 case TE_LAVASPLASH:
2838                         MSG_ReadVector(pos, cls.protocol);
2839                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2840                         break;
2841
2842                 case TE_TELEPORT:
2843                         MSG_ReadVector(pos, cls.protocol);
2844                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2845                         break;
2846
2847                 case TE_EXPLOSION2:
2848                         // color mapped explosion
2849                         MSG_ReadVector(pos, cls.protocol);
2850                         CL_FindNonSolidLocation(pos, pos, 10);
2851                         colorStart = MSG_ReadByte();
2852                         colorLength = MSG_ReadByte();
2853                         CL_ParticleExplosion2(pos, colorStart, colorLength);
2854                         tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2855                         color[0] = tempcolor[0] * (2.0f / 255.0f);
2856                         color[1] = tempcolor[1] * (2.0f / 255.0f);
2857                         color[2] = tempcolor[2] * (2.0f / 255.0f);
2858                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2859                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2860                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2861                         break;
2862
2863                 case TE_TEI_G3:
2864                         MSG_ReadVector(pos, cls.protocol);
2865                         MSG_ReadVector(pos2, cls.protocol);
2866                         MSG_ReadVector(dir, cls.protocol);
2867                         CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2868                         break;
2869
2870                 case TE_TEI_SMOKE:
2871                         MSG_ReadVector(pos, cls.protocol);
2872                         MSG_ReadVector(dir, cls.protocol);
2873                         count = MSG_ReadByte();
2874                         CL_FindNonSolidLocation(pos, pos, 4);
2875                         CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2876                         break;
2877
2878                 case TE_TEI_BIGEXPLOSION:
2879                         MSG_ReadVector(pos, cls.protocol);
2880                         CL_FindNonSolidLocation(pos, pos, 10);
2881                         CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2882                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2883                         break;
2884
2885                 case TE_TEI_PLASMAHIT:
2886                         MSG_ReadVector(pos, cls.protocol);
2887                         MSG_ReadVector(dir, cls.protocol);
2888                         count = MSG_ReadByte();
2889                         CL_FindNonSolidLocation(pos, pos, 5);
2890                         CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2891                         break;
2892
2893                 default:
2894                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2895                 }
2896         }
2897 }
2898
2899 void CL_ParseTrailParticles(void)
2900 {
2901         int entityindex;
2902         int effectindex;
2903         vec3_t start, end;
2904         entityindex = (unsigned short)MSG_ReadShort();
2905         if (entityindex >= MAX_EDICTS)
2906                 entityindex = 0;
2907         if (entityindex >= cl.max_entities)
2908                 CL_ExpandEntities(entityindex);
2909         effectindex = (unsigned short)MSG_ReadShort();
2910         MSG_ReadVector(start, cls.protocol);
2911         MSG_ReadVector(end, cls.protocol);
2912         CL_ParticleEffect(effectindex, 1, start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2913 }
2914
2915 void CL_ParsePointParticles(void)
2916 {
2917         int effectindex, count;
2918         vec3_t origin, velocity;
2919         effectindex = (unsigned short)MSG_ReadShort();
2920         MSG_ReadVector(origin, cls.protocol);
2921         MSG_ReadVector(velocity, cls.protocol);
2922         count = (unsigned short)MSG_ReadShort();
2923         CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2924 }
2925
2926 void CL_ParsePointParticles1(void)
2927 {
2928         int effectindex;
2929         vec3_t origin;
2930         effectindex = (unsigned short)MSG_ReadShort();
2931         MSG_ReadVector(origin, cls.protocol);
2932         CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2933 }
2934
2935 typedef struct cl_iplog_item_s
2936 {
2937         char *address;
2938         char *name;
2939 }
2940 cl_iplog_item_t;
2941
2942 static qboolean cl_iplog_loaded = false;
2943 static int cl_iplog_numitems = 0;
2944 static int cl_iplog_maxitems = 0;
2945 static cl_iplog_item_t *cl_iplog_items;
2946
2947 static void CL_IPLog_Load(void);
2948 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2949 {
2950         int i;
2951         if (!address || !address[0] || !name || !name[0])
2952                 return;
2953         if (!cl_iplog_loaded)
2954                 CL_IPLog_Load();
2955         if (developer_extra.integer)
2956                 Con_DPrintf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
2957         // see if it already exists
2958         if (checkexisting)
2959         {
2960                 for (i = 0;i < cl_iplog_numitems;i++)
2961                 {
2962                         if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
2963                         {
2964                                 if (developer_extra.integer)
2965                                         Con_DPrintf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2966                                 return;
2967                         }
2968                 }
2969         }
2970         // it does not already exist in the iplog, so add it
2971         if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
2972         {
2973                 cl_iplog_item_t *olditems = cl_iplog_items;
2974                 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
2975                 cl_iplog_items = (cl_iplog_item_t *) Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
2976                 if (olditems)
2977                 {
2978                         if (cl_iplog_numitems)
2979                                 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
2980                         Mem_Free(olditems);
2981                 }
2982         }
2983         cl_iplog_items[cl_iplog_numitems].address = (char *) Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
2984         cl_iplog_items[cl_iplog_numitems].name = (char *) Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
2985         strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, strlen(address) + 1);
2986         // TODO: maybe it would be better to strip weird characters from name when
2987         // copying it here rather than using a straight strcpy?
2988         strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, strlen(name) + 1);
2989         cl_iplog_numitems++;
2990         if (addtofile)
2991         {
2992                 // add it to the iplog.txt file
2993                 // TODO: this ought to open the one in the userpath version of the base
2994                 // gamedir, not the current gamedir
2995                 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
2996                 if (developer_extra.integer)
2997                         Con_DPrintf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
2998         }
2999 }
3000
3001 static void CL_IPLog_Load(void)
3002 {
3003         int i, len, linenumber;
3004         char *text, *textend;
3005         unsigned char *filedata;
3006         fs_offset_t filesize;
3007         char line[MAX_INPUTLINE];
3008         char address[MAX_INPUTLINE];
3009         cl_iplog_loaded = true;
3010         // TODO: this ought to open the one in the userpath version of the base
3011         // gamedir, not the current gamedir
3012         filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
3013         if (!filedata)
3014                 return;
3015         text = (char *)filedata;
3016         textend = text + filesize;
3017         for (linenumber = 1;text < textend;linenumber++)
3018         {
3019                 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
3020                         if (len < (int)sizeof(line) - 1)
3021                                 line[len++] = *text;
3022                 line[len] = 0;
3023                 if (text < textend && *text == '\r' && text[1] == '\n')
3024                         text++;
3025                 if (text < textend && *text == '\n')
3026                         text++;
3027                 if (line[0] == '/' && line[1] == '/')
3028                         continue; // skip comments if anyone happens to add them
3029                 for (i = 0;i < len && !ISWHITESPACE(line[i]);i++)
3030                         address[i] = line[i];
3031                 address[i] = 0;
3032                 // skip exactly one space character
3033                 i++;
3034                 // address contains the address with termination,
3035                 // line + i contains the name with termination
3036                 if (address[0] && line[i])
3037                         CL_IPLog_Add(address, line + i, false, false);
3038                 else
3039                         Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
3040         }
3041 }
3042
3043 static void CL_IPLog_List_f(void)
3044 {
3045         int i, j;
3046         const char *addressprefix;
3047         if (Cmd_Argc() > 2)
3048         {
3049                 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
3050                 return;
3051         }
3052         addressprefix = "";
3053         if (Cmd_Argc() >= 2)
3054                 addressprefix = Cmd_Argv(1);
3055         if (!cl_iplog_loaded)
3056                 CL_IPLog_Load();
3057         if (addressprefix && addressprefix[0])
3058                 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
3059         else
3060                 Con_Printf("Listing all iplog entries\n");
3061         Con_Printf("address         name\n");
3062         for (i = 0;i < cl_iplog_numitems;i++)
3063         {
3064                 if (addressprefix && addressprefix[0])
3065                 {
3066                         for (j = 0;addressprefix[j];j++)
3067                                 if (addressprefix[j] != cl_iplog_items[i].address[j])
3068                                         break;
3069                         // if this address does not begin with the addressprefix string
3070                         // simply omit it from the output
3071                         if (addressprefix[j])
3072                                 continue;
3073                 }
3074                 // if name is less than 15 characters, left justify it and pad
3075                 // if name is more than 15 characters, print all of it, not worrying
3076                 // about the fact it will misalign the columns
3077                 if (strlen(cl_iplog_items[i].address) < 15)
3078                         Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3079                 else
3080                         Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3081         }
3082 }
3083
3084 // look for anything interesting like player IP addresses or ping reports
3085 qboolean CL_ExaminePrintString(const char *text)
3086 {
3087         int len;
3088         const char *t;
3089         char temp[MAX_INPUTLINE];
3090         if (!strcmp(text, "Client ping times:\n"))
3091         {
3092                 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3093                 // hide ping reports in demos
3094                 if (cls.demoplayback)
3095                         cl.parsingtextexpectingpingforscores = 1;
3096                 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
3097                         ;
3098                 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
3099                 {
3100                         Con_Printf("ping reply but empty scoreboard?!?\n");
3101                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3102                         cl.parsingtextexpectingpingforscores = 0;
3103                 }
3104                 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
3105                 return !cl.parsingtextexpectingpingforscores;
3106         }
3107         if (!strncmp(text, "host:    ", 9))
3108         {
3109                 // cl.parsingtextexpectingpingforscores = false; // really?
3110                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
3111                 cl.parsingtextplayerindex = 0;
3112                 return true;
3113         }
3114         if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
3115         {
3116                 // if anything goes wrong, we'll assume this is not a ping report
3117                 qboolean expected = cl.parsingtextexpectingpingforscores != 0;
3118                 cl.parsingtextexpectingpingforscores = 0;
3119                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3120                 t = text;
3121                 while (*t == ' ')
3122                         t++;
3123                 if ((*t >= '0' && *t <= '9') || *t == '-')
3124                 {
3125                         int ping = atoi(t);
3126                         while ((*t >= '0' && *t <= '9') || *t == '-')
3127                                 t++;
3128                         if (*t == ' ')
3129                         {
3130                                 int charindex = 0;
3131                                 t++;
3132                                 if(cl.parsingtextplayerindex < cl.maxclients)
3133                                 {
3134                                         for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
3135                                                 ;
3136                                         // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
3137                                         //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
3138                                         if (t[charindex] == '\n')
3139                                         {
3140                                                 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
3141                                                 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
3142                                                         ;
3143                                                 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
3144                                                 {
3145                                                         // we parsed a valid ping entry, so expect another to follow
3146                                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3147                                                         cl.parsingtextexpectingpingforscores = expected;
3148                                                 }
3149                                                 return !expected;
3150                                         }
3151                                 }
3152                                 if (!strncmp(t, "unconnected\n", 12))
3153                                 {
3154                                         // just ignore
3155                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3156                                         cl.parsingtextexpectingpingforscores = expected;
3157                                         return !expected;
3158                                 }
3159                                 else
3160                                         Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
3161                         }
3162                 }
3163         }
3164         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
3165         {
3166                 if (!strncmp(text, "players: ", 9))
3167                 {
3168                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3169                         cl.parsingtextplayerindex = 0;
3170                         return true;
3171                 }
3172                 else if (!strstr(text, ": "))
3173                 {
3174                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
3175                         return true;
3176                 }
3177         }
3178         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
3179         {
3180                 // if anything goes wrong, we'll assume this is not a status report
3181                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3182                 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
3183                 {
3184                         t = text + 1;
3185                         cl.parsingtextplayerindex = atoi(t) - 1;
3186                         while (*t >= '0' && *t <= '9')
3187                                 t++;
3188                         if (*t == ' ')
3189                         {
3190                                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
3191                                 return true;
3192                         }
3193                         // the player name follows here, along with frags and time
3194                 }
3195         }
3196         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
3197         {
3198                 // if anything goes wrong, we'll assume this is not a status report
3199                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3200                 if (text[0] == ' ')
3201                 {
3202                         t = text;
3203                         while (*t == ' ')
3204                                 t++;
3205                         for (len = 0;*t && *t != '\n';t++)
3206                                 if (len < (int)sizeof(temp) - 1)
3207                                         temp[len++] = *t;
3208                         temp[len] = 0;
3209                         // botclient is perfectly valid, but we don't care about bots
3210                         // also don't try to look up the name of an invalid player index
3211                         if (strcmp(temp, "botclient")
3212                          && cl.parsingtextplayerindex >= 0
3213                          && cl.parsingtextplayerindex < cl.maxclients
3214                          && cl.scores[cl.parsingtextplayerindex].name[0])
3215                         {
3216                                 // log the player name and IP address string
3217                                 // (this operates entirely on strings to avoid issues with the
3218                                 //  nature of a network address)
3219                                 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
3220                         }
3221                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3222                         return true;
3223                 }
3224         }
3225         return true;
3226 }
3227
3228 extern cvar_t slowmo;
3229 extern cvar_t cl_lerpexcess;
3230 extern void CSQC_UpdateNetworkTimes(double newtime, double oldtime);
3231 static void CL_NetworkTimeReceived(double newtime)
3232 {
3233         double timehigh;
3234         cl.mtime[1] = cl.mtime[0];
3235         cl.mtime[0] = newtime;
3236         if (cl_nolerp.integer || cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
3237                 cl.time = cl.mtime[1] = newtime;
3238         else if (cls.demoplayback)
3239         {
3240                 // when time falls behind during demo playback it means the cl.mtime[1] was altered
3241                 // due to a large time gap, so treat it as an instant change in time
3242                 // (this can also happen during heavy packet loss in the demo)
3243                 if (cl.time < newtime - 0.1)
3244                         cl.mtime[1] = cl.time = newtime;
3245         }
3246         else if (cls.protocol != PROTOCOL_QUAKEWORLD)
3247         {
3248                 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
3249                 if (developer_extra.integer && vid_activewindow)
3250                 {
3251                         if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
3252                                 Con_DPrintf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3253                         else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
3254                                 Con_DPrintf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3255                 }
3256                 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
3257                 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
3258                 if (cl_nettimesyncboundmode.integer == 1)
3259                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3260                 else if (cl_nettimesyncboundmode.integer == 2)
3261                 {
3262                         if (cl.time < cl.mtime[1] || cl.time > timehigh)
3263                                 cl.time = cl.mtime[1];
3264                 }
3265                 else if (cl_nettimesyncboundmode.integer == 3)
3266                 {
3267                         if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
3268                                 cl.time = cl.mtime[1];
3269                 }
3270                 else if (cl_nettimesyncboundmode.integer == 4)
3271                 {
3272                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
3273                                 cl.time = cl.mtime[1]; // reset
3274                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3275                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3276                         else if (cl.time > cl.mtime[1])
3277                                 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
3278                         else
3279                                 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
3280                 }
3281                 else if (cl_nettimesyncboundmode.integer == 5)
3282                 {
3283                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
3284                                 cl.time = cl.mtime[1]; // reset
3285                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3286                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3287                         else
3288                                 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3289                 }
3290                 else if (cl_nettimesyncboundmode.integer == 6)
3291                 {
3292                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3293                         cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3294                 }
3295         }
3296         // this packet probably contains a player entity update, so we will need
3297         // to update the prediction
3298         cl.movement_replay = true;
3299         // this may get updated later in parsing by svc_clientdata
3300         cl.onground = false;
3301         // if true the cl.viewangles are interpolated from cl.mviewangles[]
3302         // during this frame
3303         // (makes spectating players much smoother and prevents mouse movement from turning)
3304         cl.fixangle[1] = cl.fixangle[0];
3305         cl.fixangle[0] = false;
3306         if (!cls.demoplayback)
3307                 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
3308         // update the csqc's server timestamps, critical for proper sync
3309         CSQC_UpdateNetworkTimes(cl.mtime[0], cl.mtime[1]);
3310
3311         if (cl.mtime[0] > cl.mtime[1])
3312                 World_Physics_Frame(&cl.world, cl.mtime[0] - cl.mtime[1], cl.movevars_gravity);
3313
3314         // only lerp entities that also get an update in this frame, when lerp excess is used
3315         if(cl_lerpexcess.value > 0)
3316         {
3317                 int i;
3318                 for (i = 1;i < cl.num_entities;i++)
3319                 {
3320                         if (cl.entities_active[i])
3321                         {
3322                                 entity_t *ent = cl.entities + i;
3323                                 ent->persistent.lerpdeltatime = 0;
3324                         }
3325                 }
3326         }
3327 }
3328
3329 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s(%i)\n", msg_readcount-1, x, cmd);
3330
3331 //[515]: csqc
3332 qboolean CL_VM_Parse_TempEntity (void);
3333 void CL_VM_Parse_StuffCmd (const char *msg);
3334 void CL_VM_Parse_CenterPrint (const char *msg);
3335 void CSQC_AddPrintText (const char *msg);
3336 void CSQC_ReadEntities (void);
3337
3338 /*
3339 =====================
3340 CL_ParseServerMessage
3341 =====================
3342 */
3343 int parsingerror = false;
3344 extern void CL_UpdateMoveVars(void);
3345 void CL_ParseServerMessage(void)
3346 {
3347         int                     cmd;
3348         int                     i;
3349         protocolversion_t protocol;
3350         unsigned char           cmdlog[32];
3351         const char              *cmdlogname[32], *temp;
3352         int                     cmdindex, cmdcount = 0;
3353         qboolean        qwplayerupdatereceived;
3354         qboolean        strip_pqc;
3355
3356         // LordHavoc: moved demo message writing from before the packet parse to
3357         // after the packet parse so that CL_Stop_f can be called by cl_autodemo
3358         // code in CL_ParseServerinfo
3359         //if (cls.demorecording)
3360         //      CL_WriteDemoMessage (&net_message);
3361
3362         cl.last_received_message = realtime;
3363
3364         CL_KeepaliveMessage(false);
3365
3366 //
3367 // if recording demos, copy the message out
3368 //
3369         if (cl_shownet.integer == 1)
3370                 Con_Printf("%f %i\n", realtime, net_message.cursize);
3371         else if (cl_shownet.integer == 2)
3372                 Con_Print("------------------\n");
3373
3374 //
3375 // parse the message
3376 //
3377         //MSG_BeginReading ();
3378
3379         parsingerror = true;
3380
3381         if (cls.protocol == PROTOCOL_QUAKEWORLD)
3382         {
3383                 CL_NetworkTimeReceived(realtime); // qw has no clock
3384
3385                 // kill all qw nails
3386                 cl.qw_num_nails = 0;
3387
3388                 // fade weapon view kick
3389                 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
3390
3391                 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
3392
3393                 qwplayerupdatereceived = false;
3394
3395                 while (1)
3396                 {
3397                         if (msg_badread)
3398                                 Host_Error ("CL_ParseServerMessage: Bad QW server message");
3399
3400                         cmd = MSG_ReadByte ();
3401
3402                         if (cmd == -1)
3403                         {
3404                                 SHOWNET("END OF MESSAGE");
3405                                 break;          // end of message
3406                         }
3407
3408                         cmdindex = cmdcount & 31;
3409                         cmdcount++;
3410                         cmdlog[cmdindex] = cmd;
3411
3412                         SHOWNET(qw_svc_strings[cmd]);
3413                         cmdlogname[cmdindex] = qw_svc_strings[cmd];
3414                         if (!cmdlogname[cmdindex])
3415                         {
3416                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3417                                 temp = "<unknown>";
3418                                 cmdlogname[cmdindex] = temp;
3419                         }
3420
3421                         // other commands
3422                         switch (cmd)
3423                         {
3424                         default:
3425                                 {
3426                                         char description[32*64], temp[64];
3427                                         int count;
3428                                         strlcpy(description, "packet dump: ", sizeof(description));
3429                                         i = cmdcount - 32;
3430                                         if (i < 0)
3431                                                 i = 0;
3432                                         count = cmdcount - i;
3433                                         i &= 31;
3434                                         while(count > 0)
3435                                         {
3436                                                 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3437                                                 strlcat(description, temp, sizeof(description));
3438                                                 count--;
3439                                                 i++;
3440                                                 i &= 31;
3441                                         }
3442                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
3443                                         Con_Print(description);
3444                                         Host_Error("CL_ParseServerMessage: Illegible server message");
3445                                 }
3446                                 break;
3447
3448                         case qw_svc_nop:
3449                                 //Con_Printf("qw_svc_nop\n");
3450                                 break;
3451
3452                         case qw_svc_disconnect:
3453                                 Con_Printf("Server disconnected\n");
3454                                 if (cls.demonum != -1)