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1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // cl_parse.c  -- parse a message received from the server
21
22 #include "quakedef.h"
23 #include "cdaudio.h"
24 #include "cl_collision.h"
25 #include "csprogs.h"
26 #include "libcurl.h"
27
28 char *svc_strings[128] =
29 {
30         "svc_bad",
31         "svc_nop",
32         "svc_disconnect",
33         "svc_updatestat",
34         "svc_version",          // [int] server version
35         "svc_setview",          // [short] entity number
36         "svc_sound",                    // <see code>
37         "svc_time",                     // [float] server time
38         "svc_print",                    // [string] null terminated string
39         "svc_stufftext",                // [string] stuffed into client's console buffer
40                                                 // the string should be \n terminated
41         "svc_setangle",         // [vec3] set the view angle to this absolute value
42
43         "svc_serverinfo",               // [int] version
44                                                 // [string] signon string
45                                                 // [string]..[0]model cache [string]...[0]sounds cache
46                                                 // [string]..[0]item cache
47         "svc_lightstyle",               // [byte] [string]
48         "svc_updatename",               // [byte] [string]
49         "svc_updatefrags",      // [byte] [short]
50         "svc_clientdata",               // <shortbits + data>
51         "svc_stopsound",                // <see code>
52         "svc_updatecolors",     // [byte] [byte]
53         "svc_particle",         // [vec3] <variable>
54         "svc_damage",                   // [byte] impact [byte] blood [vec3] from
55
56         "svc_spawnstatic",
57         "OBSOLETE svc_spawnbinary",
58         "svc_spawnbaseline",
59
60         "svc_temp_entity",              // <variable>
61         "svc_setpause",
62         "svc_signonnum",
63         "svc_centerprint",
64         "svc_killedmonster",
65         "svc_foundsecret",
66         "svc_spawnstaticsound",
67         "svc_intermission",
68         "svc_finale",                   // [string] music [string] text
69         "svc_cdtrack",                  // [byte] track [byte] looptrack
70         "svc_sellscreen",
71         "svc_cutscene",
72         "svc_showlmp",  // [string] iconlabel [string] lmpfile [short] x [short] y
73         "svc_hidelmp",  // [string] iconlabel
74         "svc_skybox", // [string] skyname
75         "", // 38
76         "", // 39
77         "", // 40
78         "", // 41
79         "", // 42
80         "", // 43
81         "", // 44
82         "", // 45
83         "", // 46
84         "", // 47
85         "", // 48
86         "", // 49
87         "svc_downloaddata", //                          50              // [int] start [short] size [variable length] data
88         "svc_updatestatubyte", //                       51              // [byte] stat [byte] value
89         "svc_effect", //                        52              // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
90         "svc_effect2", //                       53              // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
91         "svc_sound2", //                        54              // short soundindex instead of byte
92         "svc_spawnbaseline2", //        55              // short modelindex instead of byte
93         "svc_spawnstatic2", //          56              // short modelindex instead of byte
94         "svc_entities", //                      57              // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
95         "svc_csqcentities", //          58              // [short] entnum [variable length] entitydata ... [short] 0x0000
96         "svc_spawnstaticsound2", //     59              // [coord3] [short] samp [byte] vol [byte] aten
97         "svc_trailparticles", //        60              // [short] entnum [short] effectnum [vector] start [vector] end
98         "svc_pointparticles", //        61              // [short] effectnum [vector] start [vector] velocity [short] count
99         "svc_pointparticles1", //       62              // [short] effectnum [vector] start, same as svc_pointparticles except velocity is zero and count is 1
100 };
101
102 char *qw_svc_strings[128] =
103 {
104         "qw_svc_bad",                                   // 0
105         "qw_svc_nop",                                   // 1
106         "qw_svc_disconnect",                    // 2
107         "qw_svc_updatestat",                    // 3    // [byte] [byte]
108         "",                                                             // 4
109         "qw_svc_setview",                               // 5    // [short] entity number
110         "qw_svc_sound",                                 // 6    // <see code>
111         "",                                                             // 7
112         "qw_svc_print",                                 // 8    // [byte] id [string] null terminated string
113         "qw_svc_stufftext",                             // 9    // [string] stuffed into client's console buffer
114         "qw_svc_setangle",                              // 10   // [angle3] set the view angle to this absolute value
115         "qw_svc_serverdata",                    // 11   // [long] protocol ...
116         "qw_svc_lightstyle",                    // 12   // [byte] [string]
117         "",                                                             // 13
118         "qw_svc_updatefrags",                   // 14   // [byte] [short]
119         "",                                                             // 15
120         "qw_svc_stopsound",                             // 16   // <see code>
121         "",                                                             // 17
122         "",                                                             // 18
123         "qw_svc_damage",                                // 19
124         "qw_svc_spawnstatic",                   // 20
125         "",                                                             // 21
126         "qw_svc_spawnbaseline",                 // 22
127         "qw_svc_temp_entity",                   // 23   // variable
128         "qw_svc_setpause",                              // 24   // [byte] on / off
129         "",                                                             // 25
130         "qw_svc_centerprint",                   // 26   // [string] to put in center of the screen
131         "qw_svc_killedmonster",                 // 27
132         "qw_svc_foundsecret",                   // 28
133         "qw_svc_spawnstaticsound",              // 29   // [coord3] [byte] samp [byte] vol [byte] aten
134         "qw_svc_intermission",                  // 30           // [vec3_t] origin [vec3_t] angle
135         "qw_svc_finale",                                // 31           // [string] text
136         "qw_svc_cdtrack",                               // 32           // [byte] track
137         "qw_svc_sellscreen",                    // 33
138         "qw_svc_smallkick",                             // 34           // set client punchangle to 2
139         "qw_svc_bigkick",                               // 35           // set client punchangle to 4
140         "qw_svc_updateping",                    // 36           // [byte] [short]
141         "qw_svc_updateentertime",               // 37           // [byte] [float]
142         "qw_svc_updatestatlong",                // 38           // [byte] [long]
143         "qw_svc_muzzleflash",                   // 39           // [short] entity
144         "qw_svc_updateuserinfo",                // 40           // [byte] slot [long] uid
145         "qw_svc_download",                              // 41           // [short] size [size bytes]
146         "qw_svc_playerinfo",                    // 42           // variable
147         "qw_svc_nails",                                 // 43           // [byte] num [48 bits] xyzpy 12 12 12 4 8
148         "qw_svc_chokecount",                    // 44           // [byte] packets choked
149         "qw_svc_modellist",                             // 45           // [strings]
150         "qw_svc_soundlist",                             // 46           // [strings]
151         "qw_svc_packetentities",                // 47           // [...]
152         "qw_svc_deltapacketentities",   // 48           // [...]
153         "qw_svc_maxspeed",                              // 49           // maxspeed change, for prediction
154         "qw_svc_entgravity",                    // 50           // gravity change, for prediction
155         "qw_svc_setinfo",                               // 51           // setinfo on a client
156         "qw_svc_serverinfo",                    // 52           // serverinfo
157         "qw_svc_updatepl",                              // 53           // [byte] [byte]
158 };
159
160 //=============================================================================
161
162 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
163 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
164 cvar_t cl_gameplayfix_soundsmovewithentities = {0, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
165 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
166 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
167 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
168 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
169 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
170 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
171 cvar_t cl_readpicture_force = {0, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"};
172
173 #define RIC_GUNSHOT             1
174 #define RIC_GUNSHOTQUAD 2
175 cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
176 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
177 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
178 cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
179 cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
180 cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
181 cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
182 cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
183
184 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
185 static void QW_CL_RequestNextDownload(void);
186 static void QW_CL_NextUpload(void);
187 void QW_CL_StartUpload(unsigned char *data, int size);
188 //static qboolean QW_CL_IsUploading(void);
189 static void QW_CL_StopUpload(void);
190 void CL_VM_UpdateIntermissionState(int intermission);
191 qboolean CL_VM_Event_Sound(int sound_num, int volume, int channel, float attenuation, int ent, vec3_t pos);
192
193 /*
194 ==================
195 CL_ParseStartSoundPacket
196 ==================
197 */
198 void CL_ParseStartSoundPacket(int largesoundindex)
199 {
200         vec3_t  pos;
201         int     channel, ent;
202         int     sound_num;
203         int     volume;
204         int     field_mask;
205         float   attenuation;
206
207         if (cls.protocol == PROTOCOL_QUAKEWORLD)
208         {
209                 channel = MSG_ReadShort();
210
211                 if (channel & (1<<15))
212                         volume = MSG_ReadByte ();
213                 else
214                         volume = DEFAULT_SOUND_PACKET_VOLUME;
215
216                 if (channel & (1<<14))
217                         attenuation = MSG_ReadByte () / 64.0;
218                 else
219                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
220
221                 ent = (channel>>3)&1023;
222                 channel &= 7;
223
224                 sound_num = MSG_ReadByte ();
225         }
226         else
227         {
228                 field_mask = MSG_ReadByte();
229
230                 if (field_mask & SND_VOLUME)
231                         volume = MSG_ReadByte ();
232                 else
233                         volume = DEFAULT_SOUND_PACKET_VOLUME;
234
235                 if (field_mask & SND_ATTENUATION)
236                         attenuation = MSG_ReadByte () / 64.0;
237                 else
238                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
239
240                 if (field_mask & SND_LARGEENTITY)
241                 {
242                         ent = (unsigned short) MSG_ReadShort ();
243                         channel = MSG_ReadByte ();
244                 }
245                 else
246                 {
247                         channel = (unsigned short) MSG_ReadShort ();
248                         ent = channel >> 3;
249                         channel &= 7;
250                 }
251
252                 if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
253                         sound_num = (unsigned short) MSG_ReadShort ();
254                 else
255                         sound_num = MSG_ReadByte ();
256         }
257
258         MSG_ReadVector(pos, cls.protocol);
259
260         if (sound_num >= MAX_SOUNDS)
261         {
262                 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
263                 return;
264         }
265
266         if (ent >= MAX_EDICTS)
267         {
268                 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
269                 return;
270         }
271
272         if (ent >= cl.max_entities)
273                 CL_ExpandEntities(ent);
274
275         if( !CL_VM_Event_Sound(sound_num, volume / 255.0f, channel, attenuation, ent, pos) )
276                 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
277 }
278
279 /*
280 ==================
281 CL_KeepaliveMessage
282
283 When the client is taking a long time to load stuff, send keepalive messages
284 so the server doesn't disconnect.
285 ==================
286 */
287
288 static unsigned char olddata[NET_MAXMESSAGE];
289 void CL_KeepaliveMessage (qboolean readmessages)
290 {
291         float time;
292         static double nextmsg = -1;
293         int oldreadcount;
294         qboolean oldbadread;
295         sizebuf_t old;
296
297         // no need if server is local and definitely not if this is a demo
298         if (!cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD)
299                 return;
300
301         if (readmessages)
302         {
303                 // read messages from server, should just be nops
304                 oldreadcount = msg_readcount;
305                 oldbadread = msg_badread;
306                 old = net_message;
307                 memcpy(olddata, net_message.data, net_message.cursize);
308
309                 NetConn_ClientFrame();
310
311                 msg_readcount = oldreadcount;
312                 msg_badread = oldbadread;
313                 net_message = old;
314                 memcpy(net_message.data, olddata, net_message.cursize);
315         }
316
317         if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
318         {
319                 sizebuf_t       msg;
320                 unsigned char           buf[4];
321                 nextmsg = time + 5;
322                 // write out a nop
323                 // LordHavoc: must use unreliable because reliable could kill the sigon message!
324                 Con_Print("--> client to server keepalive\n");
325                 memset(&msg, 0, sizeof(msg));
326                 msg.data = buf;
327                 msg.maxsize = sizeof(buf);
328                 MSG_WriteChar(&msg, clc_nop);
329                 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, false);
330         }
331 }
332
333 void CL_ParseEntityLump(char *entdata)
334 {
335         const char *data;
336         char key[128], value[MAX_INPUTLINE];
337         FOG_clear(); // LordHavoc: no fog until set
338         // LordHavoc: default to the map's sky (q3 shader parsing sets this)
339         R_SetSkyBox(cl.worldmodel->brush.skybox);
340         data = entdata;
341         if (!data)
342                 return;
343         if (!COM_ParseToken_Simple(&data, false, false))
344                 return; // error
345         if (com_token[0] != '{')
346                 return; // error
347         while (1)
348         {
349                 if (!COM_ParseToken_Simple(&data, false, false))
350                         return; // error
351                 if (com_token[0] == '}')
352                         break; // end of worldspawn
353                 if (com_token[0] == '_')
354                         strlcpy (key, com_token + 1, sizeof (key));
355                 else
356                         strlcpy (key, com_token, sizeof (key));
357                 while (key[strlen(key)-1] == ' ') // remove trailing spaces
358                         key[strlen(key)-1] = 0;
359                 if (!COM_ParseToken_Simple(&data, false, false))
360                         return; // error
361                 strlcpy (value, com_token, sizeof (value));
362                 if (!strcmp("sky", key))
363                         R_SetSkyBox(value);
364                 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
365                         R_SetSkyBox(value);
366                 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
367                         R_SetSkyBox(value);
368                 else if (!strcmp("fog", key))
369                 {
370                         r_refdef.fog_start = 0;
371                         r_refdef.fog_alpha = 1;
372                         r_refdef.fog_end = 16384;
373 #if _MSC_VER >= 1400
374 #define sscanf sscanf_s
375 #endif
376                         sscanf(value, "%f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end);
377                 }
378                 else if (!strcmp("fog_density", key))
379                         r_refdef.fog_density = atof(value);
380                 else if (!strcmp("fog_red", key))
381                         r_refdef.fog_red = atof(value);
382                 else if (!strcmp("fog_green", key))
383                         r_refdef.fog_green = atof(value);
384                 else if (!strcmp("fog_blue", key))
385                         r_refdef.fog_blue = atof(value);
386                 else if (!strcmp("fog_alpha", key))
387                         r_refdef.fog_alpha = atof(value);
388                 else if (!strcmp("fog_start", key))
389                         r_refdef.fog_start = atof(value);
390                 else if (!strcmp("fog_end", key))
391                         r_refdef.fog_end = atof(value);
392         }
393 }
394
395 extern void CL_Locs_Reload_f(void);
396 extern void CL_VM_Init (void);
397 static const vec3_t defaultmins = {-4096, -4096, -4096};
398 static const vec3_t defaultmaxs = {4096, 4096, 4096};
399 static void CL_SetupWorldModel(void)
400 {
401         // update the world model
402         cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
403         CL_UpdateRenderEntity(&cl.entities[0].render);
404
405         // set up csqc world for collision culling
406         if (cl.worldmodel)
407                 World_SetSize(&cl.world, cl.worldmodel->name, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs);
408         else
409                 World_SetSize(&cl.world, "", defaultmins, defaultmaxs);
410
411         // load or reload .loc file for team chat messages
412         CL_Locs_Reload_f();
413
414         // reset particles and other per-level things
415         R_Modules_NewMap();
416
417         // load the team chat beep if possible
418         cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
419
420         // check memory integrity
421         Mem_CheckSentinelsGlobal();
422
423         // load the csqc now
424         if (cl.loadcsqc)
425         {
426                 cl.loadcsqc = false;
427
428                 CL_VM_Init();
429         }
430 }
431
432 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
433 {
434         qfile_t *file;
435
436         // see if the file already exists
437         file = FS_OpenVirtualFile(filename, true);
438         if (file)
439         {
440                 FS_Close(file);
441                 return true;
442         }
443
444         // download messages in a demo would be bad
445         if (cls.demorecording)
446         {
447                 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
448                 return true;
449         }
450
451         // don't try to download when playing a demo
452         if (!cls.netcon)
453                 return true;
454
455         strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
456         Con_Printf("Downloading %s\n", filename);
457
458         if (!cls.qw_downloadmemory)
459         {
460                 cls.qw_downloadmemory = NULL;
461                 cls.qw_downloadmemorycursize = 0;
462                 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
463         }
464
465         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
466         MSG_WriteString(&cls.netcon->message, va("download %s", filename));
467
468         cls.qw_downloadnumber++;
469         cls.qw_downloadpercent = 0;
470         cls.qw_downloadmemorycursize = 0;
471
472         return false;
473 }
474
475 static void QW_CL_ProcessUserInfo(int slot);
476 static void QW_CL_RequestNextDownload(void)
477 {
478         int i;
479
480         // clear name of file that just finished
481         cls.qw_downloadname[0] = 0;
482
483         switch (cls.qw_downloadtype)
484         {
485         case dl_single:
486                 break;
487         case dl_skin:
488                 if (cls.qw_downloadnumber == 0)
489                         Con_Printf("Checking skins...\n");
490                 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
491                 {
492                         if (!cl.scores[cls.qw_downloadnumber].name[0])
493                                 continue;
494                         // check if we need to download the file, and return if so
495                         if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
496                                 return;
497                 }
498
499                 cls.qw_downloadtype = dl_none;
500
501                 // load any newly downloaded skins
502                 for (i = 0;i < cl.maxclients;i++)
503                         QW_CL_ProcessUserInfo(i);
504
505                 // if we're still in signon stages, request the next one
506                 if (cls.signon != SIGNONS)
507                 {
508                         cls.signon = SIGNONS-1;
509                         // we'll go to SIGNONS when the first entity update is received
510                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
511                         MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
512                 }
513                 break;
514         case dl_model:
515                 if (cls.qw_downloadnumber == 0)
516                 {
517                         Con_Printf("Checking models...\n");
518                         cls.qw_downloadnumber = 1;
519                 }
520
521                 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
522                 {
523                         // skip submodels
524                         if (cl.model_name[cls.qw_downloadnumber][0] == '*')
525                                 continue;
526                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
527                                 cl.qw_modelindex_spike = cls.qw_downloadnumber;
528                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
529                                 cl.qw_modelindex_player = cls.qw_downloadnumber;
530                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
531                                 cl.qw_modelindex_flag = cls.qw_downloadnumber;
532                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
533                                 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
534                         // check if we need to download the file, and return if so
535                         if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
536                                 return;
537                 }
538
539                 cls.qw_downloadtype = dl_none;
540
541                 // touch all of the precached models that are still loaded so we can free
542                 // anything that isn't needed
543                 if (!sv.active)
544                         Mod_ClearUsed();
545                 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
546                         Mod_FindName(cl.model_name[i]);
547                 // precache any models used by the client (this also marks them used)
548                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
549                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
550                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
551                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
552                 Mod_PurgeUnused();
553
554                 // now we try to load everything that is new
555
556                 // world model
557                 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, true);
558                 if (cl.model_precache[1]->Draw == NULL)
559                         Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
560
561                 // normal models
562                 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
563                         if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, false))->Draw == NULL)
564                                 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
565
566                 // check memory integrity
567                 Mem_CheckSentinelsGlobal();
568
569                 // now that we have a world model, set up the world entity, renderer
570                 // modules and csqc
571                 CL_SetupWorldModel();
572
573                 // add pmodel/emodel CRCs to userinfo
574                 CL_SetInfo("pmodel", va("%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
575                 CL_SetInfo("emodel", va("%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
576
577                 // done checking sounds and models, send a prespawn command now
578                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
579                 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
580
581                 if (cls.qw_downloadmemory)
582                 {
583                         Mem_Free(cls.qw_downloadmemory);
584                         cls.qw_downloadmemory = NULL;
585                 }
586
587                 // done loading
588                 cl.loadfinished = true;
589                 break;
590         case dl_sound:
591                 if (cls.qw_downloadnumber == 0)
592                 {
593                         Con_Printf("Checking sounds...\n");
594                         cls.qw_downloadnumber = 1;
595                 }
596
597                 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
598                 {
599                         // check if we need to download the file, and return if so
600                         if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
601                                 return;
602                 }
603
604                 cls.qw_downloadtype = dl_none;
605
606                 // load new sounds and unload old ones
607                 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
608                 S_ServerSounds(cl.sound_name, cls.qw_downloadnumber);
609
610                 // precache any sounds used by the client
611                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
612                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
613                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
614                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
615                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
616                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
617                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
618
619                 // sounds
620                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
621                 {
622                         // Don't lock the sfx here, S_ServerSounds already did that
623                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, false);
624                 }
625
626                 // check memory integrity
627                 Mem_CheckSentinelsGlobal();
628
629                 // done with sound downloads, next we check models
630                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
631                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
632                 break;
633         case dl_none:
634         default:
635                 Con_Printf("Unknown download type.\n");
636         }
637 }
638
639 static void QW_CL_ParseDownload(void)
640 {
641         int size = (signed short)MSG_ReadShort();
642         int percent = MSG_ReadByte();
643
644         //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
645
646         // skip the download fragment if playing a demo
647         if (!cls.netcon)
648         {
649                 if (size > 0)
650                         msg_readcount += size;
651                 return;
652         }
653
654         if (size == -1)
655         {
656                 Con_Printf("File not found.\n");
657                 QW_CL_RequestNextDownload();
658                 return;
659         }
660
661         if (msg_readcount + (unsigned short)size > net_message.cursize)
662                 Host_Error("corrupt download message\n");
663
664         // make sure the buffer is big enough to include this new fragment
665         if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
666         {
667                 unsigned char *old;
668                 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
669                         cls.qw_downloadmemorymaxsize *= 2;
670                 old = cls.qw_downloadmemory;
671                 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
672                 if (old)
673                 {
674                         memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
675                         Mem_Free(old);
676                 }
677         }
678
679         // read the fragment out of the packet
680         MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
681         cls.qw_downloadmemorycursize += size;
682         cls.qw_downloadspeedcount += size;
683
684         cls.qw_downloadpercent = percent;
685
686         if (percent != 100)
687         {
688                 // request next fragment
689                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
690                 MSG_WriteString(&cls.netcon->message, "nextdl");
691         }
692         else
693         {
694                 // finished file
695                 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
696
697                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
698
699                 cls.qw_downloadpercent = 0;
700
701                 // start downloading the next file (or join the game)
702                 QW_CL_RequestNextDownload();
703         }
704 }
705
706 static void QW_CL_ParseModelList(void)
707 {
708         int n;
709         int nummodels = MSG_ReadByte();
710         char *str;
711
712         // parse model precache list
713         for (;;)
714         {
715                 str = MSG_ReadString();
716                 if (!str[0])
717                         break;
718                 nummodels++;
719                 if (nummodels==MAX_MODELS)
720                         Host_Error("Server sent too many model precaches");
721                 if (strlen(str) >= MAX_QPATH)
722                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
723                 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
724         }
725
726         n = MSG_ReadByte();
727         if (n)
728         {
729                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
730                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
731                 return;
732         }
733
734         cls.signon = 2;
735         cls.qw_downloadnumber = 0;
736         cls.qw_downloadtype = dl_model;
737         QW_CL_RequestNextDownload();
738 }
739
740 static void QW_CL_ParseSoundList(void)
741 {
742         int n;
743         int numsounds = MSG_ReadByte();
744         char *str;
745
746         // parse sound precache list
747         for (;;)
748         {
749                 str = MSG_ReadString();
750                 if (!str[0])
751                         break;
752                 numsounds++;
753                 if (numsounds==MAX_SOUNDS)
754                         Host_Error("Server sent too many sound precaches");
755                 if (strlen(str) >= MAX_QPATH)
756                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
757                 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
758         }
759
760         n = MSG_ReadByte();
761
762         if (n)
763         {
764                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
765                 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
766                 return;
767         }
768
769         cls.signon = 2;
770         cls.qw_downloadnumber = 0;
771         cls.qw_downloadtype = dl_sound;
772         QW_CL_RequestNextDownload();
773 }
774
775 static void QW_CL_Skins_f(void)
776 {
777         cls.qw_downloadnumber = 0;
778         cls.qw_downloadtype = dl_skin;
779         QW_CL_RequestNextDownload();
780 }
781
782 static void QW_CL_Changing_f(void)
783 {
784         if (cls.qw_downloadmemory)  // don't change when downloading
785                 return;
786
787         S_StopAllSounds();
788         cl.intermission = 0;
789         cls.signon = 1; // not active anymore, but not disconnected
790         Con_Printf("\nChanging map...\n");
791 }
792
793 void QW_CL_NextUpload(void)
794 {
795         int r, percent, size;
796
797         if (!cls.qw_uploaddata)
798                 return;
799
800         r = cls.qw_uploadsize - cls.qw_uploadpos;
801         if (r > 768)
802                 r = 768;
803         size = min(1, cls.qw_uploadsize);
804         percent = (cls.qw_uploadpos+r)*100/size;
805
806         MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
807         MSG_WriteShort(&cls.netcon->message, r);
808         MSG_WriteByte(&cls.netcon->message, percent);
809         SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
810
811         Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
812
813         cls.qw_uploadpos += r;
814
815         if (cls.qw_uploadpos < cls.qw_uploadsize)
816                 return;
817
818         Con_Printf("Upload completed\n");
819
820         QW_CL_StopUpload();
821 }
822
823 void QW_CL_StartUpload(unsigned char *data, int size)
824 {
825         // do nothing in demos or if not connected
826         if (!cls.netcon)
827                 return;
828
829         // abort existing upload if in progress
830         QW_CL_StopUpload();
831
832         Con_DPrintf("Starting upload of %d bytes...\n", size);
833
834         cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
835         memcpy(cls.qw_uploaddata, data, size);
836         cls.qw_uploadsize = size;
837         cls.qw_uploadpos = 0;
838
839         QW_CL_NextUpload();
840 }
841
842 #if 0
843 qboolean QW_CL_IsUploading(void)
844 {
845         return cls.qw_uploaddata != NULL;
846 }
847 #endif
848
849 void QW_CL_StopUpload(void)
850 {
851         if (cls.qw_uploaddata)
852                 Mem_Free(cls.qw_uploaddata);
853         cls.qw_uploaddata = NULL;
854         cls.qw_uploadsize = 0;
855         cls.qw_uploadpos = 0;
856 }
857
858 static void QW_CL_ProcessUserInfo(int slot)
859 {
860         int topcolor, bottomcolor;
861         char temp[2048];
862         InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
863         InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
864         InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
865         cl.scores[slot].colors = topcolor * 16 + bottomcolor;
866         InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
867         cl.scores[slot].qw_spectator = temp[0] != 0;
868         InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
869         InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
870         if (!cl.scores[slot].qw_skin[0])
871                 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
872         // TODO: skin cache
873 }
874
875 static void QW_CL_UpdateUserInfo(void)
876 {
877         int slot;
878         slot = MSG_ReadByte();
879         if (slot >= cl.maxclients)
880         {
881                 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
882                 MSG_ReadLong();
883                 MSG_ReadString();
884                 return;
885         }
886         cl.scores[slot].qw_userid = MSG_ReadLong();
887         strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
888
889         QW_CL_ProcessUserInfo(slot);
890 }
891
892 static void QW_CL_SetInfo(void)
893 {
894         int slot;
895         char key[2048];
896         char value[2048];
897         slot = MSG_ReadByte();
898         strlcpy(key, MSG_ReadString(), sizeof(key));
899         strlcpy(value, MSG_ReadString(), sizeof(value));
900         if (slot >= cl.maxclients)
901         {
902                 Con_Printf("svc_setinfo >= cl.maxclients\n");
903                 return;
904         }
905         InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
906
907         QW_CL_ProcessUserInfo(slot);
908 }
909
910 static void QW_CL_ServerInfo(void)
911 {
912         char key[2048];
913         char value[2048];
914         char temp[32];
915         strlcpy(key, MSG_ReadString(), sizeof(key));
916         strlcpy(value, MSG_ReadString(), sizeof(value));
917         Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
918         InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
919         InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
920         cl.qw_teamplay = atoi(temp);
921 }
922
923 static void QW_CL_ParseNails(void)
924 {
925         int i, j;
926         int numnails = MSG_ReadByte();
927         vec_t *v;
928         unsigned char bits[6];
929         for (i = 0;i < numnails;i++)
930         {
931                 for (j = 0;j < 6;j++)
932                         bits[j] = MSG_ReadByte();
933                 if (cl.qw_num_nails > 255)
934                         continue;
935                 v = cl.qw_nails[cl.qw_num_nails++];
936                 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
937                 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
938                 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
939                 v[3] = -360*(bits[4]>>4)/16;
940                 v[4] = 360*bits[5]/256;
941                 v[5] = 0;
942         }
943 }
944
945 static void CL_UpdateItemsAndWeapon(void)
946 {
947         int j;
948         // check for important changes
949
950         // set flash times
951         if (cl.olditems != cl.stats[STAT_ITEMS])
952                 for (j = 0;j < 32;j++)
953                         if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
954                                 cl.item_gettime[j] = cl.time;
955         cl.olditems = cl.stats[STAT_ITEMS];
956
957         // GAME_NEXUIZ hud needs weapon change time
958         if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
959                 cl.weapontime = cl.time;
960         cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
961 }
962
963 void CL_BeginDownloads(qboolean aborteddownload)
964 {
965         // quakeworld works differently
966         if (cls.protocol == PROTOCOL_QUAKEWORLD)
967                 return;
968
969         // this would be a good place to do curl downloads
970         if(Curl_Have_forthismap())
971         {
972                 Curl_Register_predownload(); // come back later
973                 return;
974         }
975
976         // if we got here...
977         // curl is done, so let's start with the business
978         cl.loadbegun = true;
979
980         // if already downloading something from the previous level, don't stop it
981         if (cls.qw_downloadname[0])
982                 return;
983
984         if (cl.downloadcsqc)
985         {
986                 size_t progsize;
987                 cl.downloadcsqc = false;
988                 if (cls.netcon
989                  && !sv.active
990                  && csqc_progname.string
991                  && csqc_progname.string[0]
992                  && csqc_progcrc.integer >= 0
993                  && cl_serverextension_download.integer
994                  && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
995                  && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
996                 {
997                         Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
998                         Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
999                         return;
1000                 }
1001         }
1002
1003         if (cl.loadmodel_current < cl.loadmodel_total)
1004         {
1005                 // loading models
1006
1007                 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
1008                 {
1009                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
1010                                 continue;
1011                         if (cls.signon < SIGNONS)
1012                                 CL_KeepaliveMessage(true);
1013                         cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.loadmodel_current == 1);
1014                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
1015                         {
1016                                 // we now have the worldmodel so we can set up the game world
1017                                 CL_SetupWorldModel();
1018                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1019                                 {
1020                                         cl.loadfinished = true;
1021                                         // now issue the spawn to move on to signon 2 like normal
1022                                         if (cls.netcon)
1023                                                 Cmd_ForwardStringToServer("prespawn");
1024                                 }
1025                         }
1026                 }
1027
1028                 // finished loading models
1029         }
1030
1031         if (cl.loadsound_current < cl.loadsound_total)
1032         {
1033                 // loading sounds
1034
1035                 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1036                 {
1037                         if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1038                                 continue;
1039                         if (cls.signon < SIGNONS)
1040                                 CL_KeepaliveMessage(true);
1041                         // Don't lock the sfx here, S_ServerSounds already did that
1042                         cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, false);
1043                 }
1044
1045                 // finished loading sounds
1046         }
1047
1048         if(gamemode == GAME_NEXUIZ)
1049                 Cvar_SetValueQuick(&cl_serverextension_download, false);
1050                 // in Nexuiz, the built in download protocol is kinda broken (misses lots
1051                 // of dependencies) anyway, and can mess around with the game directory;
1052                 // until this is fixed, only support pk3 downloads via curl, and turn off
1053                 // individual file downloads other than for CSQC
1054                 // on the other end of the download protocol, GAME_NEXUIZ enforces writing
1055                 // to dlcache only
1056                 // idea: support download of pk3 files using this protocol later
1057
1058         // note: the reason these loops skip already-loaded things is that it
1059         // enables this command to be issued during the game if desired
1060
1061         if (cl.downloadmodel_current < cl.loadmodel_total)
1062         {
1063                 // loading models
1064
1065                 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1066                 {
1067                         if (aborteddownload)
1068                         {
1069                                 if (cl.downloadmodel_current == 1)
1070                                 {
1071                                         // the worldmodel failed, but we need to set up anyway
1072                                         CL_SetupWorldModel();
1073                                         if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1074                                         {
1075                                                 cl.loadfinished = true;
1076                                                 // now issue the spawn to move on to signon 2 like normal
1077                                                 if (cls.netcon)
1078                                                         Cmd_ForwardStringToServer("prespawn");
1079                                         }
1080                                 }
1081                                 aborteddownload = false;
1082                                 continue;
1083                         }
1084                         if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1085                                 continue;
1086                         if (cls.signon < SIGNONS)
1087                                 CL_KeepaliveMessage(true);
1088                         if (!FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1089                         {
1090                                 if (cl.downloadmodel_current == 1)
1091                                         Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1092                                 else
1093                                         Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1094                                 // regarding the * check: don't try to download submodels
1095                                 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1096                                 {
1097                                         Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
1098                                         // we'll try loading again when the download finishes
1099                                         return;
1100                                 }
1101                         }
1102                         cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.downloadmodel_current == 1);
1103                         if (cl.downloadmodel_current == 1)
1104                         {
1105                                 // we now have the worldmodel so we can set up the game world
1106                                 // or maybe we do not have it (cl_serverextension_download 0)
1107                                 // then we need to continue loading ANYWAY!
1108                                 CL_SetupWorldModel();
1109                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1110                                 {
1111                                         cl.loadfinished = true;
1112                                         // now issue the spawn to move on to signon 2 like normal
1113                                         if (cls.netcon)
1114                                                 Cmd_ForwardStringToServer("prespawn");
1115                                 }
1116                         }
1117                 }
1118
1119                 // finished loading models
1120         }
1121
1122         if (cl.downloadsound_current < cl.loadsound_total)
1123         {
1124                 // loading sounds
1125
1126                 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1127                 {
1128                         char soundname[MAX_QPATH];
1129                         if (aborteddownload)
1130                         {
1131                                 aborteddownload = false;
1132                                 continue;
1133                         }
1134                         if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1135                                 continue;
1136                         if (cls.signon < SIGNONS)
1137                                 CL_KeepaliveMessage(true);
1138                         dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1139                         if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1140                         {
1141                                 Con_Printf("Sound %s not found\n", soundname);
1142                                 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1143                                 {
1144                                         Cmd_ForwardStringToServer(va("download %s", soundname));
1145                                         // we'll try loading again when the download finishes
1146                                         return;
1147                                 }
1148                         }
1149                         // Don't lock the sfx here, S_ServerSounds already did that
1150                         cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, false);
1151                 }
1152
1153                 // finished loading sounds
1154         }
1155
1156         if (!cl.loadfinished)
1157         {
1158                 cl.loadfinished = true;
1159
1160                 // check memory integrity
1161                 Mem_CheckSentinelsGlobal();
1162
1163                 // now issue the spawn to move on to signon 2 like normal
1164                 if (cls.netcon)
1165                         Cmd_ForwardStringToServer("prespawn");
1166         }
1167 }
1168
1169 void CL_BeginDownloads_f(void)
1170 {
1171         // prevent cl_begindownloads from being issued multiple times in one match
1172         // to prevent accidentally cancelled downloads
1173         if(cl.loadbegun)
1174                 Con_Printf("cl_begindownloads is only valid once per match\n");
1175         else
1176                 CL_BeginDownloads(false);
1177 }
1178
1179 void CL_StopDownload(int size, int crc)
1180 {
1181         if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
1182         {
1183                 int existingcrc;
1184                 size_t existingsize;
1185                 const char *extension;
1186
1187                 // finished file
1188                 // save to disk only if we don't already have it
1189                 // (this is mainly for playing back demos)
1190                 existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1191                 if (existingsize || gamemode == GAME_NEXUIZ || !strcmp(cls.qw_downloadname, csqc_progname.string))
1192                         // let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz
1193                 {
1194                         if ((int)existingsize != size || existingcrc != crc)
1195                         {
1196                                 // we have a mismatching file, pick another name for it
1197                                 char name[MAX_QPATH*2];
1198                                 dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1199                                 if (!FS_FileExists(name))
1200                                 {
1201                                         Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1202                                         FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1203                                 }
1204                         }
1205                 }
1206                 else
1207                 {
1208                         // we either don't have it or have a mismatching file...
1209                         // so it's time to accept the file
1210                         // but if we already have a mismatching file we need to rename
1211                         // this new one, and if we already have this file in renamed form,
1212                         // we do nothing
1213                         Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1214                         FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1215                         extension = FS_FileExtension(cls.qw_downloadname);
1216                         if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1217                                 FS_Rescan();
1218                 }
1219         }
1220         else if (cls.qw_downloadmemory && size)
1221         {
1222                 Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
1223                 CL_BeginDownloads(true);
1224         }
1225
1226         if (cls.qw_downloadmemory)
1227                 Mem_Free(cls.qw_downloadmemory);
1228         cls.qw_downloadmemory = NULL;
1229         cls.qw_downloadname[0] = 0;
1230         cls.qw_downloadmemorymaxsize = 0;
1231         cls.qw_downloadmemorycursize = 0;
1232         cls.qw_downloadpercent = 0;
1233 }
1234
1235 void CL_ParseDownload(void)
1236 {
1237         int i, start, size;
1238         unsigned char data[65536];
1239         start = MSG_ReadLong();
1240         size = (unsigned short)MSG_ReadShort();
1241
1242         // record the start/size information to ack in the next input packet
1243         for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1244         {
1245                 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1246                 {
1247                         cls.dp_downloadack[i].start = start;
1248                         cls.dp_downloadack[i].size = size;
1249                         break;
1250                 }
1251         }
1252
1253         MSG_ReadBytes(size, data);
1254
1255         if (!cls.qw_downloadname[0])
1256         {
1257                 if (size > 0)
1258                         Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1259                 return;
1260         }
1261
1262         if (start + size > cls.qw_downloadmemorymaxsize)
1263                 Host_Error("corrupt download message\n");
1264
1265         // only advance cursize if the data is at the expected position
1266         // (gaps are unacceptable)
1267         memcpy(cls.qw_downloadmemory + start, data, size);
1268         cls.qw_downloadmemorycursize = start + size;
1269         cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1270         cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1271         cls.qw_downloadspeedcount += size;
1272 }
1273
1274 void CL_DownloadBegin_f(void)
1275 {
1276         int size = atoi(Cmd_Argv(1));
1277
1278         if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1279         {
1280                 Con_Printf("cl_downloadbegin: received bogus information\n");
1281                 CL_StopDownload(0, 0);
1282                 return;
1283         }
1284
1285         if (cls.qw_downloadname[0])
1286                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1287
1288         CL_StopDownload(0, 0);
1289
1290         // we're really beginning a download now, so initialize stuff
1291         strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1292         cls.qw_downloadmemorymaxsize = size;
1293         cls.qw_downloadmemory = Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1294         cls.qw_downloadnumber++;
1295
1296         Cmd_ForwardStringToServer("sv_startdownload");
1297 }
1298
1299 void CL_StopDownload_f(void)
1300 {
1301         Curl_CancelAll();
1302         if (cls.qw_downloadname[0])
1303         {
1304                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1305                 CL_StopDownload(0, 0);
1306         }
1307         CL_BeginDownloads(true);
1308 }
1309
1310 void CL_DownloadFinished_f(void)
1311 {
1312         if (Cmd_Argc() < 3)
1313         {
1314                 Con_Printf("Malformed cl_downloadfinished command\n");
1315                 return;
1316         }
1317         CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1318         CL_BeginDownloads(false);
1319 }
1320
1321 static void CL_SendPlayerInfo(void)
1322 {
1323         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1324         MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1325
1326         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1327         MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1328
1329         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1330         MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1331
1332         if (cl_pmodel.integer)
1333         {
1334                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1335                 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1336         }
1337         if (*cl_playermodel.string)
1338         {
1339                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1340                 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1341         }
1342         if (*cl_playerskin.string)
1343         {
1344                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1345                 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1346         }
1347 }
1348
1349 /*
1350 =====================
1351 CL_SignonReply
1352
1353 An svc_signonnum has been received, perform a client side setup
1354 =====================
1355 */
1356 static void CL_SignonReply (void)
1357 {
1358         if (developer.integer >= 100)
1359                 Con_Printf("CL_SignonReply: %i\n", cls.signon);
1360
1361         switch (cls.signon)
1362         {
1363         case 1:
1364                 if (cls.netcon)
1365                 {
1366                         // send player info before we begin downloads
1367                         // (so that the server can see the player name while downloading)
1368                         CL_SendPlayerInfo();
1369
1370                         // execute cl_begindownloads next frame
1371                         // (after any commands added by svc_stufftext have been executed)
1372                         // when done with downloads the "prespawn" will be sent
1373                         Cbuf_AddText("\ncl_begindownloads\n");
1374
1375                         //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1376                         //MSG_WriteString (&cls.netcon->message, "prespawn");
1377                 }
1378                 else // playing a demo...  make sure loading occurs as soon as possible
1379                         CL_BeginDownloads(false);
1380                 break;
1381
1382         case 2:
1383                 if (cls.netcon)
1384                 {
1385                         // LordHavoc: quake sent the player info here but due to downloads
1386                         // it is sent earlier instead
1387                         // CL_SendPlayerInfo();
1388
1389                         // LordHavoc: changed to begin a loading stage and issue this when done
1390                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1391                         MSG_WriteString (&cls.netcon->message, "spawn");
1392                 }
1393                 break;
1394
1395         case 3:
1396                 if (cls.netcon)
1397                 {
1398                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1399                         MSG_WriteString (&cls.netcon->message, "begin");
1400                 }
1401                 break;
1402
1403         case 4:
1404                 Con_ClearNotify();
1405                 if (COM_CheckParm("-profilegameonly"))
1406                         Sys_AllowProfiling(true);
1407                 break;
1408         }
1409 }
1410
1411 /*
1412 ==================
1413 CL_ParseServerInfo
1414 ==================
1415 */
1416 void CL_ParseServerInfo (void)
1417 {
1418         char *str;
1419         int i;
1420         protocolversion_t protocol;
1421         int nummodels, numsounds;
1422
1423         Con_DPrint("Serverinfo packet received.\n");
1424
1425         // if server is active, we already began a loading plaque
1426         if (!sv.active)
1427         {
1428                 SCR_BeginLoadingPlaque();
1429                 S_StopAllSounds();
1430         }
1431
1432         // check memory integrity
1433         Mem_CheckSentinelsGlobal();
1434
1435         // clear cl_serverextension cvars
1436         Cvar_SetValueQuick(&cl_serverextension_download, 0);
1437
1438 //
1439 // wipe the client_state_t struct
1440 //
1441         CL_ClearState ();
1442
1443 // parse protocol version number
1444         i = MSG_ReadLong ();
1445         protocol = Protocol_EnumForNumber(i);
1446         if (protocol == PROTOCOL_UNKNOWN)
1447         {
1448                 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1449                 return;
1450         }
1451         // hack for unmarked Nehahra movie demos which had a custom protocol
1452         if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
1453                 protocol = PROTOCOL_NEHAHRAMOVIE;
1454         cls.protocol = protocol;
1455         Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1456
1457         cl.num_entities = 1;
1458
1459         if (protocol == PROTOCOL_QUAKEWORLD)
1460         {
1461                 char gamedir[1][MAX_QPATH];
1462
1463                 cl.qw_servercount = MSG_ReadLong();
1464
1465                 str = MSG_ReadString();
1466                 Con_Printf("server gamedir is %s\n", str);
1467                 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1468
1469                 // change gamedir if needed
1470                 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1471                         Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1472
1473                 cl.gametype = GAME_DEATHMATCH;
1474                 cl.maxclients = 32;
1475
1476                 // parse player number
1477                 i = MSG_ReadByte();
1478                 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1479                 //cl.qw_spectator = (i & 128) != 0;
1480                 cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
1481                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1482
1483                 // get the full level name
1484                 str = MSG_ReadString ();
1485                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1486
1487                 // get the movevars that are defined in the qw protocol
1488                 cl.movevars_gravity            = MSG_ReadFloat();
1489                 cl.movevars_stopspeed          = MSG_ReadFloat();
1490                 cl.movevars_maxspeed           = MSG_ReadFloat();
1491                 cl.movevars_spectatormaxspeed  = MSG_ReadFloat();
1492                 cl.movevars_accelerate         = MSG_ReadFloat();
1493                 cl.movevars_airaccelerate      = MSG_ReadFloat();
1494                 cl.movevars_wateraccelerate    = MSG_ReadFloat();
1495                 cl.movevars_friction           = MSG_ReadFloat();
1496                 cl.movevars_waterfriction      = MSG_ReadFloat();
1497                 cl.movevars_entgravity         = MSG_ReadFloat();
1498
1499                 // other movevars not in the protocol...
1500                 cl.movevars_wallfriction = 0;
1501                 cl.movevars_timescale = 1;
1502                 cl.movevars_jumpvelocity = 270;
1503                 cl.movevars_edgefriction = 2;
1504                 cl.movevars_maxairspeed = 30;
1505                 cl.movevars_stepheight = 18;
1506                 cl.movevars_airaccel_qw = 1;
1507                 cl.movevars_airaccel_sideways_friction = 0;
1508
1509                 // seperate the printfs so the server message can have a color
1510                 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1511
1512                 // check memory integrity
1513                 Mem_CheckSentinelsGlobal();
1514
1515                 if (cls.netcon)
1516                 {
1517                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1518                         MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1519                 }
1520
1521                 cl.loadbegun = false;
1522                 cl.loadfinished = false;
1523
1524                 cls.state = ca_connected;
1525                 cls.signon = 1;
1526
1527                 // note: on QW protocol we can't set up the gameworld until after
1528                 // downloads finish...
1529                 // (we don't even know the name of the map yet)
1530         }
1531         else
1532         {
1533         // parse maxclients
1534                 cl.maxclients = MSG_ReadByte ();
1535                 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1536                 {
1537                         Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1538                         return;
1539                 }
1540                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1541
1542         // parse gametype
1543                 cl.gametype = MSG_ReadByte ();
1544                 // the original id singleplayer demos are bugged and contain
1545                 // GAME_DEATHMATCH even for singleplayer
1546                 if (cl.maxclients == 1 && cls.protocol == PROTOCOL_QUAKE)
1547                         cl.gametype = GAME_COOP;
1548
1549         // parse signon message
1550                 str = MSG_ReadString ();
1551                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1552
1553         // seperate the printfs so the server message can have a color
1554                 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1555                         Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1556
1557                 // check memory integrity
1558                 Mem_CheckSentinelsGlobal();
1559
1560                 // parse model precache list
1561                 for (nummodels=1 ; ; nummodels++)
1562                 {
1563                         str = MSG_ReadString();
1564                         if (!str[0])
1565                                 break;
1566                         if (nummodels==MAX_MODELS)
1567                                 Host_Error ("Server sent too many model precaches");
1568                         if (strlen(str) >= MAX_QPATH)
1569                                 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1570                         strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1571                 }
1572                 // parse sound precache list
1573                 for (numsounds=1 ; ; numsounds++)
1574                 {
1575                         str = MSG_ReadString();
1576                         if (!str[0])
1577                                 break;
1578                         if (numsounds==MAX_SOUNDS)
1579                                 Host_Error("Server sent too many sound precaches");
1580                         if (strlen(str) >= MAX_QPATH)
1581                                 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1582                         strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1583                 }
1584
1585                 // touch all of the precached models that are still loaded so we can free
1586                 // anything that isn't needed
1587                 if (!sv.active)
1588                         Mod_ClearUsed();
1589                 for (i = 1;i < nummodels;i++)
1590                         Mod_FindName(cl.model_name[i]);
1591                 // precache any models used by the client (this also marks them used)
1592                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
1593                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
1594                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
1595                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
1596                 Mod_PurgeUnused();
1597
1598                 // do the same for sounds
1599                 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
1600                 S_ServerSounds (cl.sound_name, numsounds);
1601
1602                 // precache any sounds used by the client
1603                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1604                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1605                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1606                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1607                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1608                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1609                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1610
1611                 // now we try to load everything that is new
1612                 cl.loadmodel_current = 1;
1613                 cl.downloadmodel_current = 1;
1614                 cl.loadmodel_total = nummodels;
1615                 cl.loadsound_current = 1;
1616                 cl.downloadsound_current = 1;
1617                 cl.loadsound_total = numsounds;
1618                 cl.downloadcsqc = true;
1619                 cl.loadbegun = false;
1620                 cl.loadfinished = false;
1621                 cl.loadcsqc = true;
1622         }
1623
1624         // check memory integrity
1625         Mem_CheckSentinelsGlobal();
1626
1627 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1628         if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1629         {
1630                 char demofile[MAX_OSPATH];
1631                 char levelname[MAX_QPATH];
1632
1633                 if (cls.demorecording)
1634                 {
1635                         // finish the previous level's demo file
1636                         CL_Stop_f();
1637                 }
1638
1639                 // start a new demo file
1640                 strlcpy(levelname, FS_FileWithoutPath(cl.model_name[1]), sizeof(levelname));
1641                 if (strrchr(levelname, '.'))
1642                         *(strrchr(levelname, '.')) = 0;
1643                 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), levelname);
1644
1645                 Con_Printf ("Auto-recording to %s.\n", demofile);
1646
1647                 cls.demofile = FS_OpenRealFile(demofile, "wb", false);
1648                 if (cls.demofile)
1649                 {
1650                         cls.forcetrack = -1;
1651                         FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1652                         cls.demorecording = true;
1653                         strlcpy(cls.demoname, demofile, sizeof(cls.demoname));
1654                 }
1655                 else
1656                         Con_Print ("ERROR: couldn't open.\n");
1657         }
1658 }
1659
1660 void CL_ValidateState(entity_state_t *s)
1661 {
1662         dp_model_t *model;
1663
1664         if (!s->active)
1665                 return;
1666
1667         if (s->modelindex >= MAX_MODELS)
1668                 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1669
1670         // these warnings are only warnings, no corrections are made to the state
1671         // because states are often copied for decoding, which otherwise would
1672         // propogate some of the corrections accidentally
1673         // (this used to happen, sometimes affecting skin and frame)
1674
1675         // colormap is client index + 1
1676         if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1677                 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1678
1679         model = cl.model_precache[s->modelindex];
1680         if (model && model->type && s->frame >= model->numframes)
1681                 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1682         if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1683                 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1684 }
1685
1686 void CL_MoveLerpEntityStates(entity_t *ent)
1687 {
1688         float odelta[3], adelta[3];
1689         VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1690         VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1691         if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1692         {
1693                 // reset all persistent stuff if this is a new entity
1694                 ent->persistent.lerpdeltatime = 0;
1695                 ent->persistent.lerpstarttime = cl.mtime[1];
1696                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1697                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1698                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1699                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1700                 // reset animation interpolation as well
1701                 ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
1702                 ent->render.frame1time = ent->render.frame2time = cl.time;
1703                 ent->render.framelerp = 1;
1704                 // reset various persistent stuff
1705                 ent->persistent.muzzleflash = 0;
1706                 ent->persistent.trail_allowed = false;
1707         }
1708         else if (DotProduct(odelta, odelta) > 1000*1000 || (cl.fixangle[0] && !cl.fixangle[1]))
1709         {
1710                 // don't interpolate the move
1711                 // (the fixangle[] check detects teleports, but not constant fixangles
1712                 //  such as when spectating)
1713                 ent->persistent.lerpdeltatime = 0;
1714                 ent->persistent.lerpstarttime = cl.mtime[1];
1715                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1716                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1717                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1718                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1719                 ent->persistent.trail_allowed = false;
1720         }
1721         else if (ent->state_current.flags & RENDER_STEP)
1722         {
1723                 // monster interpolation
1724                 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1725                 {
1726                         ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
1727                         ent->persistent.lerpstarttime = cl.mtime[1];
1728                         VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1729                         VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1730                         VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1731                         VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1732                 }
1733         }
1734         else
1735         {
1736                 // not a monster
1737                 ent->persistent.lerpstarttime = ent->state_previous.time;
1738                 // no lerp if it's singleplayer
1739                 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
1740                         ent->persistent.lerpdeltatime = 0;
1741                 else
1742                         ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
1743                 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1744                 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1745                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1746                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1747         }
1748         // trigger muzzleflash effect if necessary
1749         if (ent->state_current.effects & EF_MUZZLEFLASH)
1750                 ent->persistent.muzzleflash = 1;
1751 }
1752
1753 /*
1754 ==================
1755 CL_ParseBaseline
1756 ==================
1757 */
1758 void CL_ParseBaseline (entity_t *ent, int large)
1759 {
1760         int i;
1761
1762         ent->state_baseline = defaultstate;
1763         // FIXME: set ent->state_baseline.number?
1764         ent->state_baseline.active = true;
1765         if (large)
1766         {
1767                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1768                 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
1769         }
1770         else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1771         {
1772                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1773                 ent->state_baseline.frame = MSG_ReadByte ();
1774         }
1775         else
1776         {
1777                 ent->state_baseline.modelindex = MSG_ReadByte ();
1778                 ent->state_baseline.frame = MSG_ReadByte ();
1779         }
1780         ent->state_baseline.colormap = MSG_ReadByte();
1781         ent->state_baseline.skin = MSG_ReadByte();
1782         for (i = 0;i < 3;i++)
1783         {
1784                 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
1785                 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
1786         }
1787         ent->state_previous = ent->state_current = ent->state_baseline;
1788 }
1789
1790
1791 /*
1792 ==================
1793 CL_ParseClientdata
1794
1795 Server information pertaining to this client only
1796 ==================
1797 */
1798 void CL_ParseClientdata (void)
1799 {
1800         int i, bits;
1801
1802         VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
1803         VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
1804         VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
1805         cl.mviewzoom[1] = cl.mviewzoom[0];
1806
1807         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1808         {
1809                 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
1810                 cl.stats[STAT_ITEMS] = 0;
1811                 cl.stats[STAT_VIEWZOOM] = 255;
1812         }
1813         cl.idealpitch = 0;
1814         cl.mpunchangle[0][0] = 0;
1815         cl.mpunchangle[0][1] = 0;
1816         cl.mpunchangle[0][2] = 0;
1817         cl.mpunchvector[0][0] = 0;
1818         cl.mpunchvector[0][1] = 0;
1819         cl.mpunchvector[0][2] = 0;
1820         cl.mvelocity[0][0] = 0;
1821         cl.mvelocity[0][1] = 0;
1822         cl.mvelocity[0][2] = 0;
1823         cl.mviewzoom[0] = 1;
1824
1825         bits = (unsigned short) MSG_ReadShort ();
1826         if (bits & SU_EXTEND1)
1827                 bits |= (MSG_ReadByte() << 16);
1828         if (bits & SU_EXTEND2)
1829                 bits |= (MSG_ReadByte() << 24);
1830
1831         if (bits & SU_VIEWHEIGHT)
1832                 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
1833
1834         if (bits & SU_IDEALPITCH)
1835                 cl.idealpitch = MSG_ReadChar ();
1836
1837         for (i = 0;i < 3;i++)
1838         {
1839                 if (bits & (SU_PUNCH1<<i) )
1840                 {
1841                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1842                                 cl.mpunchangle[0][i] = MSG_ReadChar();
1843                         else
1844                                 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
1845                 }
1846                 if (bits & (SU_PUNCHVEC1<<i))
1847                 {
1848                         if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1849                                 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
1850                         else
1851                                 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
1852                 }
1853                 if (bits & (SU_VELOCITY1<<i) )
1854                 {
1855                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1856                                 cl.mvelocity[0][i] = MSG_ReadChar()*16;
1857                         else
1858                                 cl.mvelocity[0][i] = MSG_ReadCoord32f();
1859                 }
1860         }
1861
1862         // LordHavoc: hipnotic demos don't have this bit set but should
1863         if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1864                 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
1865
1866         cl.onground = (bits & SU_ONGROUND) != 0;
1867         cl.inwater = (bits & SU_INWATER) != 0;
1868
1869         if (cls.protocol == PROTOCOL_DARKPLACES5)
1870         {
1871                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
1872                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
1873                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
1874                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1875                 cl.stats[STAT_AMMO] = MSG_ReadShort();
1876                 cl.stats[STAT_SHELLS] = MSG_ReadShort();
1877                 cl.stats[STAT_NAILS] = MSG_ReadShort();
1878                 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
1879                 cl.stats[STAT_CELLS] = MSG_ReadShort();
1880                 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
1881         }
1882         else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1883         {
1884                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
1885                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
1886                 if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1887                         cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort() : 0;
1888                 else
1889                         cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
1890                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1891                 cl.stats[STAT_AMMO] = MSG_ReadByte();
1892                 cl.stats[STAT_SHELLS] = MSG_ReadByte();
1893                 cl.stats[STAT_NAILS] = MSG_ReadByte();
1894                 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
1895                 cl.stats[STAT_CELLS] = MSG_ReadByte();
1896                 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1897                         cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
1898                 else
1899                         cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
1900         }
1901
1902         if (bits & SU_VIEWZOOM)
1903         {
1904                 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1905                         cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
1906                 else
1907                         cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
1908         }
1909
1910         // viewzoom interpolation
1911         cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
1912 }
1913
1914 /*
1915 =====================
1916 CL_ParseStatic
1917 =====================
1918 */
1919 void CL_ParseStatic (int large)
1920 {
1921         entity_t *ent;
1922
1923         if (cl.num_static_entities >= cl.max_static_entities)
1924                 Host_Error ("Too many static entities");
1925         ent = &cl.static_entities[cl.num_static_entities++];
1926         CL_ParseBaseline (ent, large);
1927
1928         if (ent->state_baseline.modelindex == 0)
1929         {
1930                 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
1931                 cl.num_static_entities--;
1932                 // This is definitely a cheesy way to conserve resources...
1933                 return;
1934         }
1935
1936 // copy it to the current state
1937         ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
1938         ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
1939         ent->render.framelerp = 0;
1940         // make torchs play out of sync
1941         ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
1942         ent->render.skinnum = ent->state_baseline.skin;
1943         ent->render.effects = ent->state_baseline.effects;
1944         ent->render.alpha = 1;
1945
1946         //VectorCopy (ent->state_baseline.origin, ent->render.origin);
1947         //VectorCopy (ent->state_baseline.angles, ent->render.angles);
1948
1949         Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
1950         CL_UpdateRenderEntity(&ent->render);
1951 }
1952
1953 /*
1954 ===================
1955 CL_ParseStaticSound
1956 ===================
1957 */
1958 void CL_ParseStaticSound (int large)
1959 {
1960         vec3_t          org;
1961         int                     sound_num, vol, atten;
1962
1963         MSG_ReadVector(org, cls.protocol);
1964         if (large || cls.protocol == PROTOCOL_NEHAHRABJP2)
1965                 sound_num = (unsigned short) MSG_ReadShort ();
1966         else
1967                 sound_num = MSG_ReadByte ();
1968         vol = MSG_ReadByte ();
1969         atten = MSG_ReadByte ();
1970
1971         S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
1972 }
1973
1974 void CL_ParseEffect (void)
1975 {
1976         vec3_t          org;
1977         int                     modelindex, startframe, framecount, framerate;
1978
1979         MSG_ReadVector(org, cls.protocol);
1980         modelindex = MSG_ReadByte ();
1981         startframe = MSG_ReadByte ();
1982         framecount = MSG_ReadByte ();
1983         framerate = MSG_ReadByte ();
1984
1985         CL_Effect(org, modelindex, startframe, framecount, framerate);
1986 }
1987
1988 void CL_ParseEffect2 (void)
1989 {
1990         vec3_t          org;
1991         int                     modelindex, startframe, framecount, framerate;
1992
1993         MSG_ReadVector(org, cls.protocol);
1994         modelindex = (unsigned short) MSG_ReadShort ();
1995         startframe = (unsigned short) MSG_ReadShort ();
1996         framecount = MSG_ReadByte ();
1997         framerate = MSG_ReadByte ();
1998
1999         CL_Effect(org, modelindex, startframe, framecount, framerate);
2000 }
2001
2002 void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning)
2003 {
2004         int i;
2005         beam_t *b = NULL;
2006
2007         if (ent >= MAX_EDICTS)
2008         {
2009                 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
2010                 ent = 0;
2011         }
2012
2013         if (ent >= cl.max_entities)
2014                 CL_ExpandEntities(ent);
2015
2016         // override any beam with the same entity
2017         i = cl.max_beams;
2018         if (ent)
2019                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2020                         if (b->entity == ent)
2021                                 break;
2022         // if the entity was not found then just replace an unused beam
2023         if (i == cl.max_beams)
2024                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2025                         if (!b->model)
2026                                 break;
2027         if (i < cl.max_beams)
2028         {
2029                 cl.num_beams = max(cl.num_beams, i + 1);
2030                 b->entity = ent;
2031                 b->lightning = lightning;
2032                 b->model = m;
2033                 b->endtime = cl.mtime[0] + 0.2;
2034                 VectorCopy (start, b->start);
2035                 VectorCopy (end, b->end);
2036         }
2037         else
2038                 Con_Print("beam list overflow!\n");
2039 }
2040
2041 void CL_ParseBeam (dp_model_t *m, int lightning)
2042 {
2043         int ent;
2044         vec3_t start, end;
2045
2046         ent = (unsigned short) MSG_ReadShort ();
2047         MSG_ReadVector(start, cls.protocol);
2048         MSG_ReadVector(end, cls.protocol);
2049
2050         if (ent >= MAX_EDICTS)
2051         {
2052                 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2053                 ent = 0;
2054         }
2055
2056         CL_NewBeam(ent, start, end, m, lightning);
2057 }
2058
2059 void CL_ParseTempEntity(void)
2060 {
2061         int type;
2062         vec3_t pos, pos2;
2063         vec3_t vel1, vel2;
2064         vec3_t dir;
2065         vec3_t color;
2066         int rnd;
2067         int colorStart, colorLength, count;
2068         float velspeed, radius;
2069         unsigned char *tempcolor;
2070         matrix4x4_t tempmatrix;
2071
2072         if (cls.protocol == PROTOCOL_QUAKEWORLD)
2073         {
2074                 type = MSG_ReadByte();
2075                 switch (type)
2076                 {
2077                 case QW_TE_WIZSPIKE:
2078                         // spike hitting wall
2079                         MSG_ReadVector(pos, cls.protocol);
2080                         CL_FindNonSolidLocation(pos, pos, 4);
2081                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2082                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2083                         break;
2084
2085                 case QW_TE_KNIGHTSPIKE:
2086                         // spike hitting wall
2087                         MSG_ReadVector(pos, cls.protocol);
2088                         CL_FindNonSolidLocation(pos, pos, 4);
2089                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2090                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2091                         break;
2092
2093                 case QW_TE_SPIKE:
2094                         // spike hitting wall
2095                         MSG_ReadVector(pos, cls.protocol);
2096                         CL_FindNonSolidLocation(pos, pos, 4);
2097                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2098                         if (rand() % 5)
2099                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2100                         else
2101                         {
2102                                 rnd = rand() & 3;
2103                                 if (rnd == 1)
2104                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2105                                 else if (rnd == 2)
2106                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2107                                 else
2108                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2109                         }
2110                         break;
2111                 case QW_TE_SUPERSPIKE:
2112                         // super spike hitting wall
2113                         MSG_ReadVector(pos, cls.protocol);
2114                         CL_FindNonSolidLocation(pos, pos, 4);
2115                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2116                         if (rand() % 5)
2117                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2118                         else
2119                         {
2120                                 rnd = rand() & 3;
2121                                 if (rnd == 1)
2122                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2123                                 else if (rnd == 2)
2124                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2125                                 else
2126                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2127                         }
2128                         break;
2129
2130                 case QW_TE_EXPLOSION:
2131                         // rocket explosion
2132                         MSG_ReadVector(pos, cls.protocol);
2133                         CL_FindNonSolidLocation(pos, pos, 10);
2134                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2135                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2136                         CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2137                         break;
2138
2139                 case QW_TE_TAREXPLOSION:
2140                         // tarbaby explosion
2141                         MSG_ReadVector(pos, cls.protocol);
2142                         CL_FindNonSolidLocation(pos, pos, 10);
2143                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2144                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2145                         break;
2146
2147                 case QW_TE_LIGHTNING1:
2148                         // lightning bolts
2149                         CL_ParseBeam(cl.model_bolt, true);
2150                         break;
2151
2152                 case QW_TE_LIGHTNING2:
2153                         // lightning bolts
2154                         CL_ParseBeam(cl.model_bolt2, true);
2155                         break;
2156
2157                 case QW_TE_LIGHTNING3:
2158                         // lightning bolts
2159                         CL_ParseBeam(cl.model_bolt3, false);
2160                         break;
2161
2162                 case QW_TE_LAVASPLASH:
2163                         MSG_ReadVector(pos, cls.protocol);
2164                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2165                         break;
2166
2167                 case QW_TE_TELEPORT:
2168                         MSG_ReadVector(pos, cls.protocol);
2169                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2170                         break;
2171
2172                 case QW_TE_GUNSHOT:
2173                         // bullet hitting wall
2174                         radius = MSG_ReadByte();
2175                         MSG_ReadVector(pos, cls.protocol);
2176                         CL_FindNonSolidLocation(pos, pos, 4);
2177                         VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2178                         VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2179                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2180                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2181                         {
2182                                 if (rand() % 5)
2183                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2184                                 else
2185                                 {
2186                                         rnd = rand() & 3;
2187                                         if (rnd == 1)
2188                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2189                                         else if (rnd == 2)
2190                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2191                                         else
2192                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2193                                 }
2194                         }
2195                         break;
2196
2197                 case QW_TE_BLOOD:
2198                         count = MSG_ReadByte();
2199                         MSG_ReadVector(pos, cls.protocol);
2200                         CL_FindNonSolidLocation(pos, pos, 4);
2201                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2202                         break;
2203
2204                 case QW_TE_LIGHTNINGBLOOD:
2205                         MSG_ReadVector(pos, cls.protocol);
2206                         CL_FindNonSolidLocation(pos, pos, 4);
2207                         CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2208                         break;
2209
2210                 default:
2211                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2212                 }
2213         }
2214         else
2215         {
2216                 type = MSG_ReadByte();
2217                 switch (type)
2218                 {
2219                 case TE_WIZSPIKE:
2220                         // spike hitting wall
2221                         MSG_ReadVector(pos, cls.protocol);
2222                         CL_FindNonSolidLocation(pos, pos, 4);
2223                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2224                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2225                         break;
2226
2227                 case TE_KNIGHTSPIKE:
2228                         // spike hitting wall
2229                         MSG_ReadVector(pos, cls.protocol);
2230                         CL_FindNonSolidLocation(pos, pos, 4);
2231                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2232                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2233                         break;
2234
2235                 case TE_SPIKE:
2236                         // spike hitting wall
2237                         MSG_ReadVector(pos, cls.protocol);
2238                         CL_FindNonSolidLocation(pos, pos, 4);
2239                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2240                         if (rand() % 5)
2241                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2242                         else
2243                         {
2244                                 rnd = rand() & 3;
2245                                 if (rnd == 1)
2246                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2247                                 else if (rnd == 2)
2248                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2249                                 else
2250                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2251                         }
2252                         break;
2253                 case TE_SPIKEQUAD:
2254                         // quad spike hitting wall
2255                         MSG_ReadVector(pos, cls.protocol);
2256                         CL_FindNonSolidLocation(pos, pos, 4);
2257                         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2258                         if (rand() % 5)
2259                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2260                         else
2261                         {
2262                                 rnd = rand() & 3;
2263                                 if (rnd == 1)
2264                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2265                                 else if (rnd == 2)
2266                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2267                                 else
2268                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2269                         }
2270                         break;
2271                 case TE_SUPERSPIKE:
2272                         // super spike hitting wall
2273                         MSG_ReadVector(pos, cls.protocol);
2274                         CL_FindNonSolidLocation(pos, pos, 4);
2275                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2276                         if (rand() % 5)
2277                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2278                         else
2279                         {
2280                                 rnd = rand() & 3;
2281                                 if (rnd == 1)
2282                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2283                                 else if (rnd == 2)
2284                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2285                                 else
2286                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2287                         }
2288                         break;
2289                 case TE_SUPERSPIKEQUAD:
2290                         // quad super spike hitting wall
2291                         MSG_ReadVector(pos, cls.protocol);
2292                         CL_FindNonSolidLocation(pos, pos, 4);
2293                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2294                         if (rand() % 5)
2295                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2296                         else
2297                         {
2298                                 rnd = rand() & 3;
2299                                 if (rnd == 1)
2300                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2301                                 else if (rnd == 2)
2302                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2303                                 else
2304                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2305                         }
2306                         break;
2307                         // LordHavoc: added for improved blood splatters
2308                 case TE_BLOOD:
2309                         // blood puff
2310                         MSG_ReadVector(pos, cls.protocol);
2311                         CL_FindNonSolidLocation(pos, pos, 4);
2312                         dir[0] = MSG_ReadChar();
2313                         dir[1] = MSG_ReadChar();
2314                         dir[2] = MSG_ReadChar();
2315                         count = MSG_ReadByte();
2316                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2317                         break;
2318                 case TE_SPARK:
2319                         // spark shower
2320                         MSG_ReadVector(pos, cls.protocol);
2321                         CL_FindNonSolidLocation(pos, pos, 4);
2322                         dir[0] = MSG_ReadChar();
2323                         dir[1] = MSG_ReadChar();
2324                         dir[2] = MSG_ReadChar();
2325                         count = MSG_ReadByte();
2326                         CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2327                         break;
2328                 case TE_PLASMABURN:
2329                         MSG_ReadVector(pos, cls.protocol);
2330                         CL_FindNonSolidLocation(pos, pos, 4);
2331                         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2332                         break;
2333                         // LordHavoc: added for improved gore
2334                 case TE_BLOODSHOWER:
2335                         // vaporized body
2336                         MSG_ReadVector(pos, cls.protocol); // mins
2337                         MSG_ReadVector(pos2, cls.protocol); // maxs
2338                         velspeed = MSG_ReadCoord(cls.protocol); // speed
2339                         count = (unsigned short) MSG_ReadShort(); // number of particles
2340                         vel1[0] = -velspeed;
2341                         vel1[1] = -velspeed;
2342                         vel1[2] = -velspeed;
2343                         vel2[0] = velspeed;
2344                         vel2[1] = velspeed;
2345                         vel2[2] = velspeed;
2346                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2347                         break;
2348
2349                 case TE_PARTICLECUBE:
2350                         // general purpose particle effect
2351                         MSG_ReadVector(pos, cls.protocol); // mins
2352                         MSG_ReadVector(pos2, cls.protocol); // maxs
2353                         MSG_ReadVector(dir, cls.protocol); // dir
2354                         count = (unsigned short) MSG_ReadShort(); // number of particles
2355                         colorStart = MSG_ReadByte(); // color
2356                         colorLength = MSG_ReadByte(); // gravity (1 or 0)
2357                         velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2358                         CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2359                         break;
2360
2361                 case TE_PARTICLERAIN:
2362                         // general purpose particle effect
2363                         MSG_ReadVector(pos, cls.protocol); // mins
2364                         MSG_ReadVector(pos2, cls.protocol); // maxs
2365                         MSG_ReadVector(dir, cls.protocol); // dir
2366                         count = (unsigned short) MSG_ReadShort(); // number of particles
2367                         colorStart = MSG_ReadByte(); // color
2368                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2369                         break;
2370
2371                 case TE_PARTICLESNOW:
2372                         // general purpose particle effect
2373                         MSG_ReadVector(pos, cls.protocol); // mins
2374                         MSG_ReadVector(pos2, cls.protocol); // maxs
2375                         MSG_ReadVector(dir, cls.protocol); // dir
2376                         count = (unsigned short) MSG_ReadShort(); // number of particles
2377                         colorStart = MSG_ReadByte(); // color
2378                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2379                         break;
2380
2381                 case TE_GUNSHOT:
2382                         // bullet hitting wall
2383                         MSG_ReadVector(pos, cls.protocol);
2384                         CL_FindNonSolidLocation(pos, pos, 4);
2385                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2386                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2387                         {
2388                                 if (rand() % 5)
2389                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2390                                 else
2391                                 {
2392                                         rnd = rand() & 3;
2393                                         if (rnd == 1)
2394                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2395                                         else if (rnd == 2)
2396                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2397                                         else
2398                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2399                                 }
2400                         }
2401                         break;
2402
2403                 case TE_GUNSHOTQUAD:
2404                         // quad bullet hitting wall
2405                         MSG_ReadVector(pos, cls.protocol);
2406                         CL_FindNonSolidLocation(pos, pos, 4);
2407                         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2408                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2409                         {
2410                                 if (rand() % 5)
2411                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2412                                 else
2413                                 {
2414                                         rnd = rand() & 3;
2415                                         if (rnd == 1)
2416                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2417                                         else if (rnd == 2)
2418                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2419                                         else
2420                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2421                                 }
2422                         }
2423                         break;
2424
2425                 case TE_EXPLOSION:
2426                         // rocket explosion
2427                         MSG_ReadVector(pos, cls.protocol);
2428                         CL_FindNonSolidLocation(pos, pos, 10);
2429                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2430                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2431                         break;
2432
2433                 case TE_EXPLOSIONQUAD:
2434                         // quad rocket explosion
2435                         MSG_ReadVector(pos, cls.protocol);
2436                         CL_FindNonSolidLocation(pos, pos, 10);
2437                         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2438                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2439                         break;
2440
2441                 case TE_EXPLOSION3:
2442                         // Nehahra movie colored lighting explosion
2443                         MSG_ReadVector(pos, cls.protocol);
2444                         CL_FindNonSolidLocation(pos, pos, 10);
2445                         color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2446                         color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2447                         color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2448                         CL_ParticleExplosion(pos);
2449                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2450                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2451                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2452                         break;
2453
2454                 case TE_EXPLOSIONRGB:
2455                         // colored lighting explosion
2456                         MSG_ReadVector(pos, cls.protocol);
2457                         CL_FindNonSolidLocation(pos, pos, 10);
2458                         CL_ParticleExplosion(pos);
2459                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2460                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2461                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2462                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2463                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2464                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2465                         break;
2466
2467                 case TE_TAREXPLOSION:
2468                         // tarbaby explosion
2469                         MSG_ReadVector(pos, cls.protocol);
2470                         CL_FindNonSolidLocation(pos, pos, 10);
2471                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2472                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2473                         break;
2474
2475                 case TE_SMALLFLASH:
2476                         MSG_ReadVector(pos, cls.protocol);
2477                         CL_FindNonSolidLocation(pos, pos, 10);
2478                         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2479                         break;
2480
2481                 case TE_CUSTOMFLASH:
2482                         MSG_ReadVector(pos, cls.protocol);
2483                         CL_FindNonSolidLocation(pos, pos, 4);
2484                         radius = (MSG_ReadByte() + 1) * 8;
2485                         velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2486                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2487                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2488                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2489                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2490                         CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2491                         break;
2492
2493                 case TE_FLAMEJET:
2494                         MSG_ReadVector(pos, cls.protocol);
2495                         MSG_ReadVector(dir, cls.protocol);
2496                         count = MSG_ReadByte();
2497                         CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2498                         break;
2499
2500                 case TE_LIGHTNING1:
2501                         // lightning bolts
2502                         CL_ParseBeam(cl.model_bolt, true);
2503                         break;
2504
2505                 case TE_LIGHTNING2:
2506                         // lightning bolts
2507                         CL_ParseBeam(cl.model_bolt2, true);
2508                         break;
2509
2510                 case TE_LIGHTNING3:
2511                         // lightning bolts
2512                         CL_ParseBeam(cl.model_bolt3, false);
2513                         break;
2514
2515         // PGM 01/21/97
2516                 case TE_BEAM:
2517                         // grappling hook beam
2518                         CL_ParseBeam(cl.model_beam, false);
2519                         break;
2520         // PGM 01/21/97
2521
2522         // LordHavoc: for compatibility with the Nehahra movie...
2523                 case TE_LIGHTNING4NEH:
2524                         CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
2525                         break;
2526
2527                 case TE_LAVASPLASH:
2528                         MSG_ReadVector(pos, cls.protocol);
2529                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2530                         break;
2531
2532                 case TE_TELEPORT:
2533                         MSG_ReadVector(pos, cls.protocol);
2534                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2535                         break;
2536
2537                 case TE_EXPLOSION2:
2538                         // color mapped explosion
2539                         MSG_ReadVector(pos, cls.protocol);
2540                         CL_FindNonSolidLocation(pos, pos, 10);
2541                         colorStart = MSG_ReadByte();
2542                         colorLength = MSG_ReadByte();
2543                         CL_ParticleExplosion2(pos, colorStart, colorLength);
2544                         tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2545                         color[0] = tempcolor[0] * (2.0f / 255.0f);
2546                         color[1] = tempcolor[1] * (2.0f / 255.0f);
2547                         color[2] = tempcolor[2] * (2.0f / 255.0f);
2548                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2549                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2550                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2551                         break;
2552
2553                 case TE_TEI_G3:
2554                         MSG_ReadVector(pos, cls.protocol);
2555                         MSG_ReadVector(pos2, cls.protocol);
2556                         MSG_ReadVector(dir, cls.protocol);
2557                         CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2558                         break;
2559
2560                 case TE_TEI_SMOKE:
2561                         MSG_ReadVector(pos, cls.protocol);
2562                         MSG_ReadVector(dir, cls.protocol);
2563                         count = MSG_ReadByte();
2564                         CL_FindNonSolidLocation(pos, pos, 4);
2565                         CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2566                         break;
2567
2568                 case TE_TEI_BIGEXPLOSION:
2569                         MSG_ReadVector(pos, cls.protocol);
2570                         CL_FindNonSolidLocation(pos, pos, 10);
2571                         CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2572                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2573                         break;
2574
2575                 case TE_TEI_PLASMAHIT:
2576                         MSG_ReadVector(pos, cls.protocol);
2577                         MSG_ReadVector(dir, cls.protocol);
2578                         count = MSG_ReadByte();
2579                         CL_FindNonSolidLocation(pos, pos, 5);
2580                         CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2581                         break;
2582
2583                 default:
2584                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2585                 }
2586         }
2587 }
2588
2589 void CL_ParseTrailParticles(void)
2590 {
2591         int entityindex;
2592         int effectindex;
2593         vec3_t start, end;
2594         entityindex = (unsigned short)MSG_ReadShort();
2595         if (entityindex >= MAX_EDICTS)
2596                 entityindex = 0;
2597         if (entityindex >= cl.max_entities)
2598                 CL_ExpandEntities(entityindex);
2599         effectindex = (unsigned short)MSG_ReadShort();
2600         MSG_ReadVector(start, cls.protocol);
2601         MSG_ReadVector(end, cls.protocol);
2602         CL_ParticleEffect(effectindex, VectorDistance(start, end), start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2603 }
2604
2605 void CL_ParsePointParticles(void)
2606 {
2607         int effectindex, count;
2608         vec3_t origin, velocity;
2609         effectindex = (unsigned short)MSG_ReadShort();
2610         MSG_ReadVector(origin, cls.protocol);
2611         MSG_ReadVector(velocity, cls.protocol);
2612         count = (unsigned short)MSG_ReadShort();
2613         CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2614 }
2615
2616 void CL_ParsePointParticles1(void)
2617 {
2618         int effectindex;
2619         vec3_t origin;
2620         effectindex = (unsigned short)MSG_ReadShort();
2621         MSG_ReadVector(origin, cls.protocol);
2622         CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2623 }
2624
2625 typedef struct cl_iplog_item_s
2626 {
2627         char *address;
2628         char *name;
2629 }
2630 cl_iplog_item_t;
2631
2632 static qboolean cl_iplog_loaded = false;
2633 static int cl_iplog_numitems = 0;
2634 static int cl_iplog_maxitems = 0;
2635 static cl_iplog_item_t *cl_iplog_items;
2636
2637 static void CL_IPLog_Load(void);
2638 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2639 {
2640         int i;
2641         if (!address || !address[0] || !name || !name[0])
2642                 return;
2643         if (!cl_iplog_loaded)
2644                 CL_IPLog_Load();
2645         if (developer.integer >= 100)
2646                 Con_Printf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
2647         // see if it already exists
2648         if (checkexisting)
2649         {
2650                 for (i = 0;i < cl_iplog_numitems;i++)
2651                 {
2652                         if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
2653                         {
2654                                 if (developer.integer >= 100)
2655                                         Con_Printf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2656                                 return;
2657                         }
2658                 }
2659         }
2660         // it does not already exist in the iplog, so add it
2661         if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
2662         {
2663                 cl_iplog_item_t *olditems = cl_iplog_items;
2664                 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
2665                 cl_iplog_items = Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
2666                 if (olditems)
2667                 {
2668                         if (cl_iplog_numitems)
2669                                 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
2670                         Mem_Free(olditems);
2671                 }
2672         }
2673         cl_iplog_items[cl_iplog_numitems].address = Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
2674         cl_iplog_items[cl_iplog_numitems].name = Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
2675         strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, strlen(address) + 1);
2676         // TODO: maybe it would be better to strip weird characters from name when
2677         // copying it here rather than using a straight strcpy?
2678         strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, strlen(name) + 1);
2679         cl_iplog_numitems++;
2680         if (addtofile)
2681         {
2682                 // add it to the iplog.txt file
2683                 // TODO: this ought to open the one in the userpath version of the base
2684                 // gamedir, not the current gamedir
2685                 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
2686                 if (developer.integer >= 100)
2687                         Con_Printf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
2688         }
2689 }
2690
2691 static void CL_IPLog_Load(void)
2692 {
2693         int i, len, linenumber;
2694         char *text, *textend;
2695         unsigned char *filedata;
2696         fs_offset_t filesize;
2697         char line[MAX_INPUTLINE];
2698         char address[MAX_INPUTLINE];
2699         cl_iplog_loaded = true;
2700         // TODO: this ought to open the one in the userpath version of the base
2701         // gamedir, not the current gamedir
2702         filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
2703         if (!filedata)
2704                 return;
2705         text = (char *)filedata;
2706         textend = text + filesize;
2707         for (linenumber = 1;text < textend;linenumber++)
2708         {
2709                 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
2710                         if (len < (int)sizeof(line) - 1)
2711                                 line[len++] = *text;
2712                 line[len] = 0;
2713                 if (text < textend && *text == '\r' && text[1] == '\n')
2714                         text++;
2715                 if (text < textend && *text == '\n')
2716                         text++;
2717                 if (line[0] == '/' && line[1] == '/')
2718                         continue; // skip comments if anyone happens to add them
2719                 for (i = 0;i < len && !ISWHITESPACE(line[i]);i++)
2720                         address[i] = line[i];
2721                 address[i] = 0;
2722                 // skip exactly one space character
2723                 i++;
2724                 // address contains the address with termination,
2725                 // line + i contains the name with termination
2726                 if (address[0] && line[i])
2727                         CL_IPLog_Add(address, line + i, false, false);
2728                 else
2729                         Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
2730         }
2731 }
2732
2733 static void CL_IPLog_List_f(void)
2734 {
2735         int i, j;
2736         const char *addressprefix;
2737         if (Cmd_Argc() > 2)
2738         {
2739                 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
2740                 return;
2741         }
2742         addressprefix = "";
2743         if (Cmd_Argc() >= 2)
2744                 addressprefix = Cmd_Argv(1);
2745         if (!cl_iplog_loaded)
2746                 CL_IPLog_Load();
2747         if (addressprefix && addressprefix[0])
2748                 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
2749         else
2750                 Con_Printf("Listing all iplog entries\n");
2751         Con_Printf("address         name\n");
2752         for (i = 0;i < cl_iplog_numitems;i++)
2753         {
2754                 if (addressprefix && addressprefix[0])
2755                 {
2756                         for (j = 0;addressprefix[j];j++)
2757                                 if (addressprefix[j] != cl_iplog_items[i].address[j])
2758                                         break;
2759                         // if this address does not begin with the addressprefix string
2760                         // simply omit it from the output
2761                         if (addressprefix[j])
2762                                 continue;
2763                 }
2764                 // if name is less than 15 characters, left justify it and pad
2765                 // if name is more than 15 characters, print all of it, not worrying
2766                 // about the fact it will misalign the columns
2767                 if (strlen(cl_iplog_items[i].address) < 15)
2768                         Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2769                 else
2770                         Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2771         }
2772 }
2773
2774 // look for anything interesting like player IP addresses or ping reports
2775 qboolean CL_ExaminePrintString(const char *text)
2776 {
2777         int len;
2778         const char *t;
2779         char temp[MAX_INPUTLINE];
2780         if (!strcmp(text, "Client ping times:\n"))
2781         {
2782                 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2783                 // hide ping reports in demos
2784                 if (cls.demoplayback)
2785                         cl.parsingtextexpectingpingforscores = 1;
2786                 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
2787                         ;
2788                 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
2789                 {
2790                         Con_Printf("ping reply but empty scoreboard?!?\n");
2791                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2792                         cl.parsingtextexpectingpingforscores = 0;
2793                 }
2794                 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
2795                 return !cl.parsingtextexpectingpingforscores;
2796         }
2797         if (!strncmp(text, "host:    ", 9))
2798         {
2799                 // cl.parsingtextexpectingpingforscores = false; // really?
2800                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
2801                 cl.parsingtextplayerindex = 0;
2802                 return true;
2803         }
2804         if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
2805         {
2806                 // if anything goes wrong, we'll assume this is not a ping report
2807                 qboolean expected = cl.parsingtextexpectingpingforscores;
2808                 cl.parsingtextexpectingpingforscores = 0;
2809                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2810                 t = text;
2811                 while (*t == ' ')
2812                         t++;
2813                 if ((*t >= '0' && *t <= '9') || *t == '-')
2814                 {
2815                         int ping = atoi(t);
2816                         while ((*t >= '0' && *t <= '9') || *t == '-')
2817                                 t++;
2818                         if (*t == ' ')
2819                         {
2820                                 int charindex = 0;
2821                                 t++;
2822                                 if(cl.parsingtextplayerindex < cl.maxclients)
2823                                 {
2824                                         for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
2825                                                 ;
2826                                         // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
2827                                         //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
2828                                         if (t[charindex] == '\n')
2829                                         {
2830                                                 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
2831                                                 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
2832                                                         ;
2833                                                 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
2834                                                 {
2835                                                         // we parsed a valid ping entry, so expect another to follow
2836                                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2837                                                         cl.parsingtextexpectingpingforscores = expected;
2838                                                 }
2839                                                 return !expected;
2840                                         }
2841                                 }
2842                                 if (!strncmp(t, "unconnected\n", 12))
2843                                 {
2844                                         // just ignore
2845                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2846                                         cl.parsingtextexpectingpingforscores = expected;
2847                                         return !expected;
2848                                 }
2849                                 else
2850                                         Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
2851                         }
2852                 }
2853         }
2854         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
2855         {
2856                 if (!strncmp(text, "players: ", 9))
2857                 {
2858                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2859                         cl.parsingtextplayerindex = 0;
2860                         return true;
2861                 }
2862                 else if (!strstr(text, ": "))
2863                 {
2864                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
2865                         return true;
2866                 }
2867         }
2868         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
2869         {
2870                 // if anything goes wrong, we'll assume this is not a status report
2871                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2872                 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
2873                 {
2874                         t = text + 1;
2875                         cl.parsingtextplayerindex = atoi(t) - 1;
2876                         while (*t >= '0' && *t <= '9')
2877                                 t++;
2878                         if (*t == ' ')
2879                         {
2880                                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
2881                                 return true;
2882                         }
2883                         // the player name follows here, along with frags and time
2884                 }
2885         }
2886         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
2887         {
2888                 // if anything goes wrong, we'll assume this is not a status report
2889                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2890                 if (text[0] == ' ')
2891                 {
2892                         t = text;
2893                         while (*t == ' ')
2894                                 t++;
2895                         for (len = 0;*t && *t != '\n';t++)
2896                                 if (len < (int)sizeof(temp) - 1)
2897                                         temp[len++] = *t;
2898                         temp[len] = 0;
2899                         // botclient is perfectly valid, but we don't care about bots
2900                         // also don't try to look up the name of an invalid player index
2901                         if (strcmp(temp, "botclient")
2902                          && cl.parsingtextplayerindex >= 0
2903                          && cl.parsingtextplayerindex < cl.maxclients
2904                          && cl.scores[cl.parsingtextplayerindex].name[0])
2905                         {
2906                                 // log the player name and IP address string
2907                                 // (this operates entirely on strings to avoid issues with the
2908                                 //  nature of a network address)
2909                                 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
2910                         }
2911                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2912                         return true;
2913                 }
2914         }
2915         return true;
2916 }
2917
2918 extern cvar_t slowmo;
2919 static void CL_NetworkTimeReceived(double newtime)
2920 {
2921         double timehigh;
2922         cl.mtime[1] = cl.mtime[0];
2923         cl.mtime[0] = newtime;
2924         if (cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
2925                 cl.time = cl.mtime[1] = newtime;
2926         else if (cls.demoplayback)
2927         {
2928                 // when time falls behind during demo playback it means the cl.mtime[1] was altered
2929                 // due to a large time gap, so treat it as an instant change in time
2930                 // (this can also happen during heavy packet loss in the demo)
2931                 if (cl.time < newtime - 0.1)
2932                         cl.mtime[1] = cl.time = newtime;
2933         }
2934         else if (cls.protocol != PROTOCOL_QUAKEWORLD)
2935         {
2936                 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
2937                 if (developer.integer >= 100 && vid_activewindow)
2938                 {
2939                         if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
2940                                 Con_Printf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
2941                         else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
2942                                 Con_Printf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
2943                 }
2944                 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
2945                 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
2946                 if (cl_nettimesyncboundmode.integer == 1)
2947                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
2948                 else if (cl_nettimesyncboundmode.integer == 2)
2949                 {
2950                         if (cl.time < cl.mtime[1] || cl.time > timehigh)
2951                                 cl.time = cl.mtime[1];
2952                 }
2953                 else if (cl_nettimesyncboundmode.integer == 3)
2954                 {
2955                         if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
2956                                 cl.time = cl.mtime[1];
2957                 }
2958                 else if (cl_nettimesyncboundmode.integer == 4)
2959                 {
2960                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
2961                                 cl.time = cl.mtime[1]; // reset
2962                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
2963                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
2964                         else if (cl.time > cl.mtime[1])
2965                                 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
2966                         else
2967                                 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
2968                 }
2969                 else if (cl_nettimesyncboundmode.integer == 5)
2970                 {
2971                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
2972                                 cl.time = cl.mtime[1]; // reset
2973                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
2974                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
2975                         else
2976                                 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
2977                 }
2978                 else if (cl_nettimesyncboundmode.integer == 6)
2979                 {
2980                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
2981                         cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
2982                 }
2983         }
2984         // this packet probably contains a player entity update, so we will need
2985         // to update the prediction
2986         cl.movement_replay = true;
2987         // this may get updated later in parsing by svc_clientdata
2988         cl.onground = false;
2989         // if true the cl.viewangles are interpolated from cl.mviewangles[]
2990         // during this frame
2991         // (makes spectating players much smoother and prevents mouse movement from turning)
2992         cl.fixangle[1] = cl.fixangle[0];
2993         cl.fixangle[0] = false;
2994         if (!cls.demoplayback)
2995                 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
2996 }
2997
2998 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s(%i)\n", msg_readcount-1, x, cmd);
2999
3000 //[515]: csqc
3001 qboolean CL_VM_Parse_TempEntity (void);
3002 void CL_VM_Parse_StuffCmd (const char *msg);
3003 void CL_VM_Parse_CenterPrint (const char *msg);
3004 void CSQC_AddPrintText (const char *msg);
3005 void CSQC_ReadEntities (void);
3006
3007 /*
3008 =====================
3009 CL_ParseServerMessage
3010 =====================
3011 */
3012 int parsingerror = false;
3013 extern void CL_UpdateMoveVars(void);
3014 void CL_ParseServerMessage(void)
3015 {
3016         int                     cmd;
3017         int                     i;
3018         protocolversion_t protocol;
3019         unsigned char           cmdlog[32];
3020         char            *cmdlogname[32], *temp;
3021         int                     cmdindex, cmdcount = 0;
3022         qboolean        qwplayerupdatereceived;
3023
3024         // LordHavoc: moved demo message writing from before the packet parse to
3025         // after the packet parse so that CL_Stop_f can be called by cl_autodemo
3026         // code in CL_ParseServerinfo
3027         //if (cls.demorecording)
3028         //      CL_WriteDemoMessage (&net_message);
3029
3030         cl.last_received_message = realtime;
3031
3032         if (cls.netcon && cls.signon < SIGNONS)
3033                 CL_KeepaliveMessage(false);
3034
3035 //
3036 // if recording demos, copy the message out
3037 //
3038         if (cl_shownet.integer == 1)
3039                 Con_Printf("%f %i\n", realtime, net_message.cursize);
3040         else if (cl_shownet.integer == 2)
3041                 Con_Print("------------------\n");
3042
3043 //
3044 // parse the message
3045 //
3046         //MSG_BeginReading ();
3047
3048         parsingerror = true;
3049
3050         if (cls.protocol == PROTOCOL_QUAKEWORLD)
3051         {
3052                 CL_NetworkTimeReceived(realtime); // qw has no clock
3053
3054                 // kill all qw nails
3055                 cl.qw_num_nails = 0;
3056
3057                 // fade weapon view kick
3058                 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
3059
3060                 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
3061
3062                 qwplayerupdatereceived = false;
3063
3064                 while (1)
3065                 {
3066                         if (msg_badread)
3067                                 Host_Error ("CL_ParseServerMessage: Bad QW server message");
3068
3069                         cmd = MSG_ReadByte ();
3070
3071                         if (cmd == -1)
3072                         {
3073                                 SHOWNET("END OF MESSAGE");
3074                                 break;          // end of message
3075                         }
3076
3077                         cmdindex = cmdcount & 31;
3078                         cmdcount++;
3079                         cmdlog[cmdindex] = cmd;
3080
3081                         SHOWNET(qw_svc_strings[cmd]);
3082                         cmdlogname[cmdindex] = qw_svc_strings[cmd];
3083                         if (!cmdlogname[cmdindex])
3084                         {
3085                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3086                                 temp = "<unknown>";
3087                                 cmdlogname[cmdindex] = temp;
3088                         }
3089
3090                         // other commands
3091                         switch (cmd)
3092                         {
3093                         default:
3094                                 {
3095                                         char description[32*64], temp[64];
3096                                         int count;
3097                                         strlcpy(description, "packet dump: ", sizeof(description));
3098                                         i = cmdcount - 32;
3099                                         if (i < 0)
3100                                                 i = 0;
3101                                         count = cmdcount - i;
3102                                         i &= 31;
3103                                         while(count > 0)
3104                                         {
3105                                                 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3106                                                 strlcat(description, temp, sizeof(description));
3107                                                 count--;
3108                                                 i++;
3109                                                 i &= 31;
3110                                         }
3111                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
3112                                         Con_Print(description);
3113                                         Host_Error("CL_ParseServerMessage: Illegible server message");
3114                                 }
3115                                 break;
3116
3117                         case qw_svc_nop:
3118                                 //Con_Printf("qw_svc_nop\n");
3119                                 break;
3120
3121                         case qw_svc_disconnect:
3122                                 Con_Printf("Server disconnected\n");
3123                                 if (cls.demonum != -1)
3124                                         CL_NextDemo();
3125                                 else
3126                                         CL_Disconnect();
3127                                 return;
3128
3129                         case qw_svc_print:
3130                                 i = MSG_ReadByte();
3131                                 temp = MSG_ReadString();
3132                                 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3133                                 {
3134                                         if (i == 3) // chat
3135                                                 CSQC_AddPrintText(va("\1%s", temp));    //[515]: csqc
3136                                         else
3137                                                 CSQC_AddPrintText(temp);
3138                                 }
3139                                 break;
3140
3141                         case qw_svc_centerprint:
3142                                 CL_VM_Parse_CenterPrint(MSG_ReadString ());     //[515]: csqc
3143                                 break;
3144
3145                         case qw_svc_stufftext:
3146                                 CL_VM_Parse_StuffCmd(MSG_ReadString ());        //[515]: csqc
3147                                 break;
3148
3149                         case qw_svc_damage:
3150                                 // svc_damage protocol is identical to nq
3151                                 V_ParseDamage ();
3152                                 break;
3153
3154                         case qw_svc_serverdata:
3155                                 //Cbuf_Execute(); // make sure any stuffed commands are done
3156                                 CL_ParseServerInfo();
3157                                 break;
3158
3159                         case qw_svc_setangle:
3160                                 for (i=0 ; i<3 ; i++)
3161                                         cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3162                                 if (!cls.demoplayback)
3163                                 {
3164                                         cl.fixangle[0] = true;
3165                                         VectorCopy(cl.viewangles, cl.mviewangles[0]);
3166                                         // disable interpolation if this is new
3167                                         if (!cl.fixangle[1])
3168                                                 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3169                                 }
3170                                 break;
3171
3172                         case qw_svc_lightstyle:
3173                                 i = MSG_ReadByte ();
3174                                 if (i >= cl.max_lightstyle)
3175                                 {
3176                                         Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3177                                         break;
3178                                 }
3179                                 strlcpy (cl.lightstyle[i].map,  MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3180                                 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3181                                 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3182                                 break;
3183
3184                         case qw_svc_sound:
3185                                 CL_ParseStartSoundPacket(false);
3186                                 break;
3187
3188                         case qw_svc_stopsound:
3189                                 i = (unsigned short) MSG_ReadShort();
3190                                 S_StopSound(i>>3, i&7);
3191                                 break;
3192
3193                         case qw_svc_updatefrags:
3194                                 i = MSG_ReadByte();
3195                                 if (i >= cl.maxclients)
3196                                         Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3197                                 cl.scores[i].frags = (signed short) MSG_ReadShort();
3198                                 break;
3199
3200                         case qw_svc_updateping:
3201                                 i = MSG_ReadByte();
3202                                 if (i >= cl.maxclients)
3203                                         Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3204                                 cl.scores[i].qw_ping = MSG_ReadShort();
3205                                 break;
3206
3207                         case qw_svc_updatepl:
3208                                 i = MSG_ReadByte();
3209                                 if (i >= cl.maxclients)
3210                                         Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3211                                 cl.scores[i].qw_packetloss = MSG_ReadByte();
3212                                 break;
3213
3214                         case qw_svc_updateentertime:
3215                                 i = MSG_ReadByte();
3216                                 if (i >= cl.maxclients)
3217                                         Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3218                                 // seconds ago
3219                                 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
3220                                 break;
3221
3222                         case qw_svc_spawnbaseline:
3223                                 i = (unsigned short) MSG_ReadShort();
3224                                 if (i < 0 || i >= MAX_EDICTS)
3225                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3226                                 if (i >= cl.max_entities)
3227                                         CL_ExpandEntities(i);
3228                                 CL_ParseBaseline(cl.entities + i, false);
3229                                 break;
3230                         case qw_svc_spawnstatic:
3231                                 CL_ParseStatic(false);
3232                                 break;
3233                         case qw_svc_temp_entity:
3234                                 if(!CL_VM_Parse_TempEntity())
3235                                         CL_ParseTempEntity ();
3236                                 break;
3237
3238                         case qw_svc_killedmonster:
3239                                 cl.stats[STAT_MONSTERS]++;
3240                                 break;
3241
3242                         case qw_svc_foundsecret:
3243                                 cl.stats[STAT_SECRETS]++;
3244                                 break;
3245
3246                         case qw_svc_updatestat:
3247                                 i = MSG_ReadByte ();
3248                                 if (i < 0 || i >= MAX_CL_STATS)
3249                                         Host_Error ("svc_updatestat: %i is invalid", i);
3250                                 cl.stats[i] = MSG_ReadByte ();
3251                                 break;
3252
3253                         case qw_svc_updatestatlong:
3254                                 i = MSG_ReadByte ();
3255                                 if (i < 0 || i >= MAX_CL_STATS)
3256                                         Host_Error ("svc_updatestatlong: %i is invalid", i);
3257                                 cl.stats[i] = MSG_ReadLong ();
3258                                 break;
3259
3260                         case qw_svc_spawnstaticsound:
3261                                 CL_ParseStaticSound (false);
3262                                 break;
3263
3264                         case qw_svc_cdtrack:
3265                                 cl.cdtrack = cl.looptrack = MSG_ReadByte ();
3266                                 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3267                                         CDAudio_Play ((unsigned char)cls.forcetrack, true);
3268                                 else
3269                                         CDAudio_Play ((unsigned char)cl.cdtrack, true);
3270                                 break;
3271
3272                         case qw_svc_intermission:
3273                                 if(!cl.intermission)
3274                                         cl.completed_time = cl.time;
3275                                 cl.intermission = 1;
3276                                 MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
3277                                 for (i = 0;i < 3;i++)
3278                                         cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
3279                                 break;
3280
3281                         case qw_svc_finale:
3282                                 if(!cl.intermission)
3283                                         cl.completed_time = cl.time;
3284                                 cl.intermission = 2;
3285                                 SCR_CenterPrint(MSG_ReadString ());
3286                                 break;
3287
3288                         case qw_svc_sellscreen:
3289                                 Cmd_ExecuteString ("help", src_command);
3290                                 break;
3291
3292                         case qw_svc_smallkick:
3293                                 cl.qw_weaponkick = -2;
3294                                 break;
3295                         case qw_svc_bigkick:
3296                                 cl.qw_weaponkick = -4;
3297                                 break;
3298
3299                         case qw_svc_muzzleflash:
3300                                 i = (unsigned short) MSG_ReadShort();
3301                                 // NOTE: in QW this only worked on clients
3302                                 if (i < 0 || i >= MAX_EDICTS)
3303                                         Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3304                                 if (i >= cl.max_entities)
3305                                         CL_ExpandEntities(i);
3306                                 cl.entities[i].persistent.muzzleflash = 1.0f;
3307                                 break;
3308
3309                         case qw_svc_updateuserinfo:
3310                                 QW_CL_UpdateUserInfo();
3311                                 break;
3312
3313                         case qw_svc_setinfo:
3314                                 QW_CL_SetInfo();
3315                                 break;
3316
3317                         case qw_svc_serverinfo:
3318                                 QW_CL_ServerInfo();
3319                                 break;
3320
3321                         case qw_svc_download:
3322                                 QW_CL_ParseDownload();
3323                                 break;
3324
3325                         case qw_svc_playerinfo:
3326                                 // slightly kill qw player entities now that we know there is
3327                                 // an update of player entities this frame...
3328                                 if (!qwplayerupdatereceived)
3329                                 {
3330                                         qwplayerupdatereceived = true;
3331                                         for (i = 1;i < cl.maxclients;i++)
3332                                                 cl.entities_active[i] = false;
3333                                 }
3334                                 EntityStateQW_ReadPlayerUpdate();
3335                                 break;
3336
3337                         case qw_svc_nails:
3338                                 QW_CL_ParseNails();
3339                                 break;
3340
3341                         case qw_svc_chokecount:
3342                                 i = MSG_ReadByte();
3343                                 // FIXME: apply to netgraph
3344                                 //for (j = 0;j < i;j++)
3345                                 //      cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
3346                                 break;
3347
3348                         case qw_svc_modellist:
3349                                 QW_CL_ParseModelList();
3350                                 break;
3351
3352                         case qw_svc_soundlist:
3353                                 QW_CL_ParseSoundList();
3354                                 break;
3355
3356                         case qw_svc_packetentities:
3357                                 EntityFrameQW_CL_ReadFrame(false);
3358                                 // first update is the final signon stage
3359                                 if (cls.signon == SIGNONS - 1)
3360                                 {
3361                                         cls.signon = SIGNONS;
3362                                         CL_SignonReply ();
3363                                 }
3364                                 break;
3365
3366                         case qw_svc_deltapacketentities:
3367                                 EntityFrameQW_CL_ReadFrame(true);
3368                                 // first update is the final signon stage
3369                                 if (cls.signon == SIGNONS - 1)
3370                                 {
3371                                         cls.signon = SIGNONS;
3372                                         CL_SignonReply ();
3373                                 }
3374                                 break;
3375
3376                         case qw_svc_maxspeed:
3377                                 cl.movevars_maxspeed = MSG_ReadFloat();
3378                                 break;
3379
3380                         case qw_svc_entgravity:
3381                                 cl.movevars_entgravity = MSG_ReadFloat();
3382                                 if (!cl.movevars_entgravity)
3383                                         cl.movevars_entgravity = 1.0f;
3384                                 break;
3385
3386                         case qw_svc_setpause:
3387                                 cl.paused = MSG_ReadByte ();
3388                                 if (cl.paused)
3389                                         CDAudio_Pause ();
3390                                 else
3391                                         CDAudio_Resume ();
3392                                 S_PauseGameSounds (cl.paused);
3393                                 break;
3394                         }
3395                 }
3396
3397                 if (qwplayerupdatereceived)
3398                 {
3399                         // fully kill any player entities that were not updated this frame
3400                         for (i = 1;i <= cl.maxclients;i++)
3401                                 if (!cl.entities_active[i])
3402                                         cl.entities[i].state_current.active = false;
3403                 }
3404         }
3405         else
3406         {
3407                 while (1)
3408                 {
3409                         if (msg_badread)
3410                                 Host_Error ("CL_ParseServerMessage: Bad server message");
3411
3412                         cmd = MSG_ReadByte ();
3413
3414                         if (cmd == -1)
3415                         {
3416                                 SHOWNET("END OF MESSAGE");
3417                                 break;          // end of message
3418                         }
3419
3420                         cmdindex = cmdcount & 31;
3421                         cmdcount++;
3422                         cmdlog[cmdindex] = cmd;
3423
3424                         // if the high bit of the command byte is set, it is a fast update
3425                         if (cmd & 128)
3426                         {
3427                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3428                                 temp = "entity";
3429                                 cmdlogname[cmdindex] = temp;
3430                                 SHOWNET("fast update");
3431                                 if (cls.signon == SIGNONS - 1)
3432                                 {
3433                                         // first update is the final signon stage
3434                                         cls.signon = SIGNONS;
3435                                         CL_SignonReply ();
3436                                 }
3437                                 EntityFrameQuake_ReadEntity (cmd&127);
3438                                 continue;
3439                         }
3440
3441                         SHOWNET(svc_strings[cmd]);
3442                         cmdlogname[cmdindex] = svc_strings[cmd];
3443                         if (!cmdlogname[cmdindex])
3444                         {
3445                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3446                                 temp = "<unknown>";
3447                                 cmdlogname[cmdindex] = temp;
3448                         }
3449
3450                         // other commands
3451                         switch (cmd)
3452                         {
3453                         default:
3454                                 {
3455                                         char description[32*64], temp[64];
3456                                         int count;
3457                                         strlcpy (description, "packet dump: ", sizeof(description));
3458                                         i = cmdcount - 32;
3459                                         if (i < 0)
3460                                                 i = 0;
3461                                         count = cmdcount - i;
3462                                         i &= 31;
3463                                         while(count > 0)
3464                                         {
3465                                                 dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3466                                                 strlcat (description, temp, sizeof (description));
3467                                                 count--;
3468                                                 i++;
3469                                                 i &= 31;
3470                                         }
3471                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
3472                                         Con_Print(description);
3473                                         Host_Error ("CL_ParseServerMessage: Illegible server message");
3474                                 }
3475                                 break;
3476
3477                         case svc_nop:
3478                                 if (cls.signon < SIGNONS)
3479                                         Con_Print("<-- server to client keepalive\n");
3480                                 break;
3481
3482                         case svc_time:
3483                                 CL_NetworkTimeReceived(MSG_ReadFloat());
3484                                 break;
3485
3486                         case svc_clientdata:
3487                                 CL_ParseClientdata();
3488                                 break;
3489
3490                         case svc_version:
3491                                 i = MSG_ReadLong ();
3492                                 protocol = Protocol_EnumForNumber(i);
3493                                 if (protocol == PROTOCOL_UNKNOWN)
3494                                         Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
3495                                 // hack for unmarked Nehahra movie demos which had a custom protocol
3496                                 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
3497                                         protocol = PROTOCOL_NEHAHRAMOVIE;
3498                                 cls.protocol = protocol;
3499                                 break;
3500
3501                         case svc_disconnect:
3502                                 Con_Printf ("Server disconnected\n");
3503                                 if (cls.demonum != -1)
3504                                         CL_NextDemo ();
3505                                 else
3506                                         CL_Disconnect ();
3507                                 break;
3508
3509                         case svc_print:
3510                                 temp = MSG_ReadString();
3511                                 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3512                                         CSQC_AddPrintText(temp);        //[515]: csqc
3513                                 break;
3514
3515                         case svc_centerprint:
3516                                 CL_VM_Parse_CenterPrint(MSG_ReadString ());     //[515]: csqc
3517                                 break;
3518
3519                         case svc_stufftext:
3520                                 CL_VM_Parse_StuffCmd(MSG_ReadString ());        //[515]: csqc
3521                                 break;
3522
3523                         case svc_damage:
3524                                 V_ParseDamage ();
3525                                 break;
3526
3527                         case svc_serverinfo:
3528                                 CL_ParseServerInfo ();
3529                                 break;
3530
3531                         case svc_setangle:
3532                                 for (i=0 ; i<3 ; i++)
3533                                         cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3534                                 if (!cls.demoplayback)
3535                                 {
3536                                         cl.fixangle[0] = true;
3537                                         VectorCopy(cl.viewangles, cl.mviewangles[0]);
3538                                         // disable interpolation if this is new
3539                                         if (!cl.fixangle[1])
3540                                                 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3541                                 }
3542                                 break;
3543
3544                         case svc_setview:
3545                                 cl.viewentity = (unsigned short)MSG_ReadShort ();
3546                                 if (cl.viewentity >= MAX_EDICTS)
3547                                         Host_Error("svc_setview >= MAX_EDICTS");
3548                                 if (cl.viewentity >= cl.max_entities)
3549                                         CL_ExpandEntities(cl.viewentity);
3550                                 // LordHavoc: assume first setview recieved is the real player entity
3551                                 if (!cl.realplayerentity)
3552                                         cl.realplayerentity = cl.viewentity;
3553                                 // update cl.playerentity to this one if it is a valid player
3554                                 if (cl.viewentity >= 1 && cl.viewentity <= cl.maxclients)
3555                                         cl.playerentity = cl.viewentity;
3556                                 break;
3557
3558                         case svc_lightstyle:
3559                                 i = MSG_ReadByte ();
3560                                 if (i >= cl.max_lightstyle)
3561                                 {
3562                                         Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3563                                         break;
3564                                 }
3565                                 strlcpy (cl.lightstyle[i].map,  MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3566                                 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3567                                 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3568                                 break;
3569
3570                         case svc_sound:
3571                                 CL_ParseStartSoundPacket(false);
3572                                 break;
3573
3574                         case svc_precache:
3575                                 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3576                                 {
3577                                         // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
3578                                         CL_ParseStartSoundPacket(true);
3579                                 }
3580                                 else
3581                                 {
3582                                         int i = (unsigned short)MSG_ReadShort();
3583                                         char *s = MSG_ReadString();
3584                                         if (i < 32768)
3585                                         {
3586                                                 if (i >= 1 && i < MAX_MODELS)
3587                                                 {
3588                                                         dp_model_t *model = Mod_ForName(s, false, false, i == 1);
3589                                                         if (!model)
3590                                                                 Con_DPrintf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
3591                                                         cl.model_precache[i] = model;
3592                                                 }
3593                                                 else
3594                                                         Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
3595                                         }
3596                                         else
3597                                         {
3598                                                 i -= 32768;
3599                                                 if (i >= 1 && i < MAX_SOUNDS)
3600                                                 {
3601                                                         sfx_t *sfx = S_PrecacheSound (s, true, false);
3602                                                         if (!sfx && snd_initialized.integer)
3603                                                                 Con_DPrintf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
3604                                                         cl.sound_precache[i] = sfx;
3605                                                 }
3606                                                 else
3607                                                         Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
3608                                         }
3609                                 }
3610                                 break;
3611
3612                         case svc_stopsound:
3613                                 i = (unsigned short) MSG_ReadShort();
3614                                 S_StopSound(i>>3, i&7);
3615                                 break;
3616
3617                         case svc_updatename:
3618                                 i = MSG_ReadByte ();
3619                                 if (i >= cl.maxclients)
3620                                         Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
3621                                 strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
3622                                 break;
3623
3624                         case svc_updatefrags:
3625                                 i = MSG_ReadByte ();
3626                                 if (i >= cl.maxclients)
3627                                         Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3628                                 cl.scores[i].frags = (signed short) MSG_ReadShort ();
3629                                 break;
3630
3631                         case svc_updatecolors:
3632                                 i = MSG_ReadByte ();
3633                                 if (i >= cl.maxclients)
3634                                         Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
3635                                 cl.scores[i].colors = MSG_ReadByte ();
3636                                 break;
3637
3638                         case svc_particle:
3639                                 CL_ParseParticleEffect ();
3640                                 break;
3641
3642                         case svc_effect:
3643                                 CL_ParseEffect ();
3644                                 break;
3645
3646                         case svc_effect2:
3647                                 CL_ParseEffect2 ();
3648                                 break;
3649
3650                         case svc_spawnbaseline:
3651                                 i = (unsigned short) MSG_ReadShort ();
3652                                 if (i < 0 || i >= MAX_EDICTS)
3653                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3654                                 if (i >= cl.max_entities)
3655                                         CL_ExpandEntities(i);
3656                                 CL_ParseBaseline (cl.entities + i, false);
3657                                 break;
3658                         case svc_spawnbaseline2:
3659                                 i = (unsigned short) MSG_ReadShort ();
3660                                 if (i < 0 || i >= MAX_EDICTS)
3661                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
3662                                 if (i >= cl.max_entities)
3663                                         CL_ExpandEntities(i);
3664                                 CL_ParseBaseline (cl.entities + i, true);
3665                                 break;
3666                         case svc_spawnstatic:
3667                                 CL_ParseStatic (false);
3668                                 break;
3669                         case svc_spawnstatic2:
3670                                 CL_ParseStatic (true);
3671                                 break;
3672                         case svc_temp_entity:
3673                                 if(!CL_VM_Parse_TempEntity())
3674                                         CL_ParseTempEntity ();
3675                                 break;
3676
3677                         case svc_setpause:
3678                                 cl.paused = MSG_ReadByte ();
3679                                 if (cl.paused)
3680                                         CDAudio_Pause ();
3681                                 else
3682                                         CDAudio_Resume ();
3683                                 S_PauseGameSounds (cl.paused);
3684                                 break;
3685
3686                         case svc_signonnum:
3687                                 i = MSG_ReadByte ();
3688                                 // LordHavoc: it's rude to kick off the client if they missed the
3689                                 // reconnect somehow, so allow signon 1 even if at signon 1
3690                                 if (i <= cls.signon && i != 1)
3691                                         Host_Error ("Received signon %i when at %i", i, cls.signon);
3692                                 cls.signon = i;
3693                                 CL_SignonReply ();
3694                                 break;
3695
3696                         case svc_killedmonster:
3697                                 cl.stats[STAT_MONSTERS]++;
3698                                 break;
3699
3700                         case svc_foundsecret:
3701                                 cl.stats[STAT_SECRETS]++;
3702                                 break;
3703
3704                         case svc_updatestat:
3705                                 i = MSG_ReadByte ();
3706                                 if (i < 0 || i >= MAX_CL_STATS)
3707                                         Host_Error ("svc_updatestat: %i is invalid", i);
3708                                 cl.stats[i] = MSG_ReadLong ();
3709                                 break;
3710
3711                         case svc_updatestatubyte:
3712                                 i = MSG_ReadByte ();
3713                                 if (i < 0 || i >= MAX_CL_STATS)
3714                                         Host_Error ("svc_updatestat: %i is invalid", i);
3715                                 cl.stats[i] = MSG_ReadByte ();
3716                                 break;
3717
3718                         case svc_spawnstaticsound:
3719                                 CL_ParseStaticSound (false);
3720                                 break;
3721
3722                         case svc_spawnstaticsound2:
3723                                 CL_ParseStaticSound (true);
3724                                 break;
3725
3726                         case svc_cdtrack:
3727                                 cl.cdtrack = MSG_ReadByte ();
3728                                 cl.looptrack = MSG_ReadByte ();
3729                                 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3730                                         CDAudio_Play ((unsigned char)cls.forcetrack, true);
3731                                 else
3732                                         CDAudio_Play ((unsigned char)cl.cdtrack, true);
3733                                 break;
3734
3735                         case svc_intermission:
3736                                 if(!cl.intermission)
3737                                         cl.completed_time = cl.time;
3738                                 cl.intermission = 1;
3739                                 CL_VM_UpdateIntermissionState(cl.intermission);
3740                                 break;
3741
3742                         case svc_finale:
3743                                 if(!cl.intermission)
3744                                         cl.completed_time = cl.time;
3745                                 cl.intermission = 2;
3746                                 CL_VM_UpdateIntermissionState(cl.intermission);
3747                                 SCR_CenterPrint(MSG_ReadString ());
3748                                 break;
3749
3750                         case svc_cutscene:
3751                                 if(!cl.intermission)
3752                                         cl.completed_time = cl.time;
3753                                 cl.intermission = 3;
3754                                 CL_VM_UpdateIntermissionState(cl.intermission);
3755                                 SCR_CenterPrint(MSG_ReadString ());
3756                                 break;
3757
3758                         case svc_sellscreen:
3759                                 Cmd_ExecuteString ("help", src_command);
3760                                 break;
3761                         case svc_hidelmp:
3762                                 if (gamemode == GAME_TENEBRAE)
3763                                 {
3764                                         // repeating particle effect
3765                                         MSG_ReadCoord(cls.protocol);
3766                                         MSG_ReadCoord(cls.protocol);
3767                                         MSG_ReadCoord(cls.protocol);
3768                                         MSG_ReadCoord(cls.protocol);
3769                                         MSG_ReadCoord(cls.protocol);
3770                                         MSG_ReadCoord(cls.protocol);
3771                                         MSG_ReadByte();
3772                                         MSG_ReadLong();
3773                                         MSG_ReadLong();
3774                                         MSG_ReadString();
3775                                 }
3776                                 else
3777                                         SHOWLMP_decodehide();
3778                                 break;
3779                         case svc_showlmp:
3780                                 if (gamemode == GAME_TENEBRAE)
3781                                 {
3782                                         // particle effect
3783                                         MSG_ReadCoord(cls.protocol);
3784                                         MSG_ReadCoord(cls.protocol);
3785                                         MSG_ReadCoord(cls.protocol);
3786                                         MSG_ReadByte();
3787                                         MSG_ReadString();
3788                                 }
3789                                 else
3790                                         SHOWLMP_decodeshow();
3791                                 break;
3792                         case svc_skybox:
3793                                 R_SetSkyBox(MSG_ReadString());
3794                                 break;
3795                         case svc_entities:
3796                                 if (cls.signon == SIGNONS - 1)
3797                                 {
3798                                         // first update is the final signon stage
3799                                         cls.signon = SIGNONS;
3800                                         CL_SignonReply ();
3801                                 }
3802                                 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3803                                         EntityFrame_CL_ReadFrame();
3804                                 else if (cls.protocol == PROTOCOL_DARKPLACES4)
3805                                         EntityFrame4_CL_ReadFrame();
3806                                 else
3807                                         EntityFrame5_CL_ReadFrame();
3808                                 break;
3809                         case svc_csqcentities:
3810                                 CSQC_ReadEntities();
3811                                 break;
3812                         case svc_downloaddata:
3813                                 CL_ParseDownload();
3814                                 break;
3815                         case svc_trailparticles:
3816                                 CL_ParseTrailParticles();
3817                                 break;
3818                         case svc_pointparticles:
3819                                 CL_ParsePointParticles();
3820                                 break;
3821                         case svc_pointparticles1:
3822                                 CL_ParsePointParticles1();
3823                                 break;
3824                         }
3825                 }
3826         }
3827
3828         if (cls.signon == SIGNONS)
3829                 CL_UpdateItemsAndWeapon();
3830
3831         EntityFrameQuake_ISeeDeadEntities();
3832
3833         CL_UpdateMoveVars();
3834
3835         parsingerror = false;
3836
3837         // LordHavoc: this was at the start of the function before cl_autodemo was
3838         // implemented
3839         if (cls.demorecording)
3840                 CL_WriteDemoMessage (&net_message);
3841 }
3842
3843 void CL_Parse_DumpPacket(void)
3844 {
3845         if (!parsingerror)
3846                 return;
3847         Con_Print("Packet dump:\n");
3848         SZ_HexDumpToConsole(&net_message);
3849         parsingerror = false;
3850 }
3851
3852 void CL_Parse_ErrorCleanUp(void)
3853 {
3854         CL_StopDownload(0, 0);
3855         QW_CL_StopUpload();
3856 }
3857
3858 void CL_Parse_Init(void)
3859 {
3860         // LordHavoc: added demo_nehahra cvar
3861         Cvar_RegisterVariable (&demo_nehahra);
3862         if (gamemode == GAME_NEHAHRA)
3863                 Cvar_SetValue("demo_nehahra", 1);
3864         Cvar_RegisterVariable(&developer_networkentities);
3865         Cvar_RegisterVariable(&cl_gameplayfix_soundsmovewithentities);
3866
3867         Cvar_RegisterVariable(&cl_sound_wizardhit);
3868         Cvar_RegisterVariable(&cl_sound_hknighthit);
3869         Cvar_RegisterVariable(&cl_sound_tink1);
3870         Cvar_RegisterVariable(&cl_sound_ric1);
3871         Cvar_RegisterVariable(&cl_sound_ric2);
3872         Cvar_RegisterVariable(&cl_sound_ric3);
3873         Cvar_RegisterVariable(&cl_sound_ric_gunshot);
3874         Cvar_RegisterVariable(&cl_sound_r_exp3);
3875
3876         Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);
3877
3878         // server extension cvars set by commands issued from the server during connect
3879         Cvar_RegisterVariable(&cl_serverextension_download);
3880
3881         Cvar_RegisterVariable(&cl_nettimesyncfactor);
3882         Cvar_RegisterVariable(&cl_nettimesyncboundmode);
3883         Cvar_RegisterVariable(&cl_nettimesyncboundtolerance);
3884         Cvar_RegisterVariable(&cl_iplog_name);
3885         Cvar_RegisterVariable(&cl_readpicture_force);
3886
3887         Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)");
3888         Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)");
3889         Cmd_AddCommand("skins", QW_CL_Skins_f, "downloads missing qw skins from server");
3890         Cmd_AddCommand("changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
3891         Cmd_AddCommand("cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
3892         Cmd_AddCommand("cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
3893         Cmd_AddCommand("stopdownload", CL_StopDownload_f, "terminates a download");
3894         Cmd_AddCommand("cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
3895         Cmd_AddCommand("iplog_list", CL_IPLog_List_f, "lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)");
3896 }
3897
3898 void CL_Parse_Shutdown(void)
3899 {
3900 }