implemented fog height setting, along with fade depth setting - global
[xonotic/darkplaces.git] / cl_parse.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // cl_parse.c  -- parse a message received from the server
21
22 #include "quakedef.h"
23 #include "cdaudio.h"
24 #include "cl_collision.h"
25 #include "csprogs.h"
26 #include "libcurl.h"
27
28 char *svc_strings[128] =
29 {
30         "svc_bad",
31         "svc_nop",
32         "svc_disconnect",
33         "svc_updatestat",
34         "svc_version",          // [int] server version
35         "svc_setview",          // [short] entity number
36         "svc_sound",                    // <see code>
37         "svc_time",                     // [float] server time
38         "svc_print",                    // [string] null terminated string
39         "svc_stufftext",                // [string] stuffed into client's console buffer
40                                                 // the string should be \n terminated
41         "svc_setangle",         // [vec3] set the view angle to this absolute value
42
43         "svc_serverinfo",               // [int] version
44                                                 // [string] signon string
45                                                 // [string]..[0]model cache [string]...[0]sounds cache
46                                                 // [string]..[0]item cache
47         "svc_lightstyle",               // [byte] [string]
48         "svc_updatename",               // [byte] [string]
49         "svc_updatefrags",      // [byte] [short]
50         "svc_clientdata",               // <shortbits + data>
51         "svc_stopsound",                // <see code>
52         "svc_updatecolors",     // [byte] [byte]
53         "svc_particle",         // [vec3] <variable>
54         "svc_damage",                   // [byte] impact [byte] blood [vec3] from
55
56         "svc_spawnstatic",
57         "OBSOLETE svc_spawnbinary",
58         "svc_spawnbaseline",
59
60         "svc_temp_entity",              // <variable>
61         "svc_setpause",
62         "svc_signonnum",
63         "svc_centerprint",
64         "svc_killedmonster",
65         "svc_foundsecret",
66         "svc_spawnstaticsound",
67         "svc_intermission",
68         "svc_finale",                   // [string] music [string] text
69         "svc_cdtrack",                  // [byte] track [byte] looptrack
70         "svc_sellscreen",
71         "svc_cutscene",
72         "svc_showlmp",  // [string] iconlabel [string] lmpfile [short] x [short] y
73         "svc_hidelmp",  // [string] iconlabel
74         "svc_skybox", // [string] skyname
75         "", // 38
76         "", // 39
77         "", // 40
78         "", // 41
79         "", // 42
80         "", // 43
81         "", // 44
82         "", // 45
83         "", // 46
84         "", // 47
85         "", // 48
86         "", // 49
87         "svc_downloaddata", //                          50              // [int] start [short] size [variable length] data
88         "svc_updatestatubyte", //                       51              // [byte] stat [byte] value
89         "svc_effect", //                        52              // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
90         "svc_effect2", //                       53              // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
91         "svc_sound2", //                        54              // short soundindex instead of byte
92         "svc_spawnbaseline2", //        55              // short modelindex instead of byte
93         "svc_spawnstatic2", //          56              // short modelindex instead of byte
94         "svc_entities", //                      57              // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
95         "svc_csqcentities", //          58              // [short] entnum [variable length] entitydata ... [short] 0x0000
96         "svc_spawnstaticsound2", //     59              // [coord3] [short] samp [byte] vol [byte] aten
97         "svc_trailparticles", //        60              // [short] entnum [short] effectnum [vector] start [vector] end
98         "svc_pointparticles", //        61              // [short] effectnum [vector] start [vector] velocity [short] count
99         "svc_pointparticles1", //       62              // [short] effectnum [vector] start, same as svc_pointparticles except velocity is zero and count is 1
100 };
101
102 char *qw_svc_strings[128] =
103 {
104         "qw_svc_bad",                                   // 0
105         "qw_svc_nop",                                   // 1
106         "qw_svc_disconnect",                    // 2
107         "qw_svc_updatestat",                    // 3    // [byte] [byte]
108         "",                                                             // 4
109         "qw_svc_setview",                               // 5    // [short] entity number
110         "qw_svc_sound",                                 // 6    // <see code>
111         "",                                                             // 7
112         "qw_svc_print",                                 // 8    // [byte] id [string] null terminated string
113         "qw_svc_stufftext",                             // 9    // [string] stuffed into client's console buffer
114         "qw_svc_setangle",                              // 10   // [angle3] set the view angle to this absolute value
115         "qw_svc_serverdata",                    // 11   // [long] protocol ...
116         "qw_svc_lightstyle",                    // 12   // [byte] [string]
117         "",                                                             // 13
118         "qw_svc_updatefrags",                   // 14   // [byte] [short]
119         "",                                                             // 15
120         "qw_svc_stopsound",                             // 16   // <see code>
121         "",                                                             // 17
122         "",                                                             // 18
123         "qw_svc_damage",                                // 19
124         "qw_svc_spawnstatic",                   // 20
125         "",                                                             // 21
126         "qw_svc_spawnbaseline",                 // 22
127         "qw_svc_temp_entity",                   // 23   // variable
128         "qw_svc_setpause",                              // 24   // [byte] on / off
129         "",                                                             // 25
130         "qw_svc_centerprint",                   // 26   // [string] to put in center of the screen
131         "qw_svc_killedmonster",                 // 27
132         "qw_svc_foundsecret",                   // 28
133         "qw_svc_spawnstaticsound",              // 29   // [coord3] [byte] samp [byte] vol [byte] aten
134         "qw_svc_intermission",                  // 30           // [vec3_t] origin [vec3_t] angle
135         "qw_svc_finale",                                // 31           // [string] text
136         "qw_svc_cdtrack",                               // 32           // [byte] track
137         "qw_svc_sellscreen",                    // 33
138         "qw_svc_smallkick",                             // 34           // set client punchangle to 2
139         "qw_svc_bigkick",                               // 35           // set client punchangle to 4
140         "qw_svc_updateping",                    // 36           // [byte] [short]
141         "qw_svc_updateentertime",               // 37           // [byte] [float]
142         "qw_svc_updatestatlong",                // 38           // [byte] [long]
143         "qw_svc_muzzleflash",                   // 39           // [short] entity
144         "qw_svc_updateuserinfo",                // 40           // [byte] slot [long] uid
145         "qw_svc_download",                              // 41           // [short] size [size bytes]
146         "qw_svc_playerinfo",                    // 42           // variable
147         "qw_svc_nails",                                 // 43           // [byte] num [48 bits] xyzpy 12 12 12 4 8
148         "qw_svc_chokecount",                    // 44           // [byte] packets choked
149         "qw_svc_modellist",                             // 45           // [strings]
150         "qw_svc_soundlist",                             // 46           // [strings]
151         "qw_svc_packetentities",                // 47           // [...]
152         "qw_svc_deltapacketentities",   // 48           // [...]
153         "qw_svc_maxspeed",                              // 49           // maxspeed change, for prediction
154         "qw_svc_entgravity",                    // 50           // gravity change, for prediction
155         "qw_svc_setinfo",                               // 51           // setinfo on a client
156         "qw_svc_serverinfo",                    // 52           // serverinfo
157         "qw_svc_updatepl",                              // 53           // [byte] [byte]
158 };
159
160 //=============================================================================
161
162 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
163 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
164 cvar_t cl_gameplayfix_soundsmovewithentities = {0, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
165 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
166 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
167 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
168 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
169 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
170 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
171 cvar_t cl_readpicture_force = {0, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"};
172
173 #define RIC_GUNSHOT             1
174 #define RIC_GUNSHOTQUAD 2
175 cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
176 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
177 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
178 cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
179 cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
180 cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
181 cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
182 cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
183
184 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
185 static void QW_CL_RequestNextDownload(void);
186 static void QW_CL_NextUpload(void);
187 void QW_CL_StartUpload(unsigned char *data, int size);
188 //static qboolean QW_CL_IsUploading(void);
189 static void QW_CL_StopUpload(void);
190 void CL_VM_UpdateIntermissionState(int intermission);
191 qboolean CL_VM_Event_Sound(int sound_num, float volume, int channel, float attenuation, int ent, vec3_t pos);
192
193 /*
194 ==================
195 CL_ParseStartSoundPacket
196 ==================
197 */
198 void CL_ParseStartSoundPacket(int largesoundindex)
199 {
200         vec3_t  pos;
201         int     channel, ent;
202         int     sound_num;
203         int     volume;
204         int     field_mask;
205         float   attenuation;
206
207         if (cls.protocol == PROTOCOL_QUAKEWORLD)
208         {
209                 channel = MSG_ReadShort();
210
211                 if (channel & (1<<15))
212                         volume = MSG_ReadByte ();
213                 else
214                         volume = DEFAULT_SOUND_PACKET_VOLUME;
215
216                 if (channel & (1<<14))
217                         attenuation = MSG_ReadByte () / 64.0;
218                 else
219                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
220
221                 ent = (channel>>3)&1023;
222                 channel &= 7;
223
224                 sound_num = MSG_ReadByte ();
225         }
226         else
227         {
228                 field_mask = MSG_ReadByte();
229
230                 if (field_mask & SND_VOLUME)
231                         volume = MSG_ReadByte ();
232                 else
233                         volume = DEFAULT_SOUND_PACKET_VOLUME;
234
235                 if (field_mask & SND_ATTENUATION)
236                         attenuation = MSG_ReadByte () / 64.0;
237                 else
238                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
239
240                 if (field_mask & SND_LARGEENTITY)
241                 {
242                         ent = (unsigned short) MSG_ReadShort ();
243                         channel = MSG_ReadByte ();
244                 }
245                 else
246                 {
247                         channel = (unsigned short) MSG_ReadShort ();
248                         ent = channel >> 3;
249                         channel &= 7;
250                 }
251
252                 if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
253                         sound_num = (unsigned short) MSG_ReadShort ();
254                 else
255                         sound_num = MSG_ReadByte ();
256         }
257
258         MSG_ReadVector(pos, cls.protocol);
259
260         if (sound_num >= MAX_SOUNDS)
261         {
262                 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
263                 return;
264         }
265
266         if (ent >= MAX_EDICTS)
267         {
268                 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
269                 return;
270         }
271
272         if (ent >= cl.max_entities)
273                 CL_ExpandEntities(ent);
274
275         if( !CL_VM_Event_Sound(sound_num, volume / 255.0f, channel, attenuation, ent, pos) )
276                 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
277 }
278
279 /*
280 ==================
281 CL_KeepaliveMessage
282
283 When the client is taking a long time to load stuff, send keepalive messages
284 so the server doesn't disconnect.
285 ==================
286 */
287
288 static unsigned char olddata[NET_MAXMESSAGE];
289 void CL_KeepaliveMessage (qboolean readmessages)
290 {
291         float time;
292         static double nextmsg = -1;
293         static double nextupdate = -1;
294 #if 0
295         static double lasttime = -1;
296 #endif
297         int oldreadcount;
298         qboolean oldbadread;
299         sizebuf_t old;
300
301         if(cls.state != ca_dedicated)
302         {
303                 if((time = Sys_DoubleTime()) >= nextupdate)
304                 {
305                         SCR_UpdateLoadingScreenIfShown();
306                         nextupdate = time + 2;
307                 }
308         }
309
310         // no need if server is local and definitely not if this is a demo
311         if (!cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD || cls.signon >= SIGNONS)
312                 return;
313
314         if (readmessages)
315         {
316                 // read messages from server, should just be nops
317                 oldreadcount = msg_readcount;
318                 oldbadread = msg_badread;
319                 old = net_message;
320                 memcpy(olddata, net_message.data, net_message.cursize);
321
322                 NetConn_ClientFrame();
323
324                 msg_readcount = oldreadcount;
325                 msg_badread = oldbadread;
326                 net_message = old;
327                 memcpy(net_message.data, olddata, net_message.cursize);
328         }
329
330 #if 0
331         if((time = Sys_DoubleTime()) >= lasttime + 1)
332         {
333                 Con_Printf("long delta: %f\n", time - lasttime);
334         }
335         lasttime = Sys_DoubleTime();
336 #endif
337
338         if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
339         {
340                 sizebuf_t       msg;
341                 unsigned char           buf[4];
342                 nextmsg = time + 5;
343                 // write out a nop
344                 // LordHavoc: must use unreliable because reliable could kill the sigon message!
345                 Con_Print("--> client to server keepalive\n");
346                 memset(&msg, 0, sizeof(msg));
347                 msg.data = buf;
348                 msg.maxsize = sizeof(buf);
349                 MSG_WriteChar(&msg, clc_nop);
350                 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, false);
351         }
352 }
353
354 void CL_ParseEntityLump(char *entdata)
355 {
356         const char *data;
357         char key[128], value[MAX_INPUTLINE];
358         FOG_clear(); // LordHavoc: no fog until set
359         // LordHavoc: default to the map's sky (q3 shader parsing sets this)
360         R_SetSkyBox(cl.worldmodel->brush.skybox);
361         data = entdata;
362         if (!data)
363                 return;
364         if (!COM_ParseToken_Simple(&data, false, false))
365                 return; // error
366         if (com_token[0] != '{')
367                 return; // error
368         while (1)
369         {
370                 if (!COM_ParseToken_Simple(&data, false, false))
371                         return; // error
372                 if (com_token[0] == '}')
373                         break; // end of worldspawn
374                 if (com_token[0] == '_')
375                         strlcpy (key, com_token + 1, sizeof (key));
376                 else
377                         strlcpy (key, com_token, sizeof (key));
378                 while (key[strlen(key)-1] == ' ') // remove trailing spaces
379                         key[strlen(key)-1] = 0;
380                 if (!COM_ParseToken_Simple(&data, false, false))
381                         return; // error
382                 strlcpy (value, com_token, sizeof (value));
383                 if (!strcmp("sky", key))
384                         R_SetSkyBox(value);
385                 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
386                         R_SetSkyBox(value);
387                 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
388                         R_SetSkyBox(value);
389                 else if (!strcmp("fog", key))
390                 {
391                         r_refdef.fog_start = 0;
392                         r_refdef.fog_alpha = 1;
393                         r_refdef.fog_end = 16384;
394                         r_refdef.fog_height = 1<<30;
395                         r_refdef.fog_fadedepth = 128;
396 #if _MSC_VER >= 1400
397 #define sscanf sscanf_s
398 #endif
399                         sscanf(value, "%f %f %f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth);
400                 }
401                 else if (!strcmp("fog_density", key))
402                         r_refdef.fog_density = atof(value);
403                 else if (!strcmp("fog_red", key))
404                         r_refdef.fog_red = atof(value);
405                 else if (!strcmp("fog_green", key))
406                         r_refdef.fog_green = atof(value);
407                 else if (!strcmp("fog_blue", key))
408                         r_refdef.fog_blue = atof(value);
409                 else if (!strcmp("fog_alpha", key))
410                         r_refdef.fog_alpha = atof(value);
411                 else if (!strcmp("fog_start", key))
412                         r_refdef.fog_start = atof(value);
413                 else if (!strcmp("fog_end", key))
414                         r_refdef.fog_end = atof(value);
415                 else if (!strcmp("fog_height", key))
416                         r_refdef.fog_height = atof(value);
417                 else if (!strcmp("fog_fadedepth", key))
418                         r_refdef.fog_fadedepth = atof(value);
419         }
420 }
421
422 extern void CL_Locs_Reload_f(void);
423 extern void CL_VM_Init (void);
424 static const vec3_t defaultmins = {-4096, -4096, -4096};
425 static const vec3_t defaultmaxs = {4096, 4096, 4096};
426 static void CL_SetupWorldModel(void)
427 {
428         // update the world model
429         cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
430         CL_UpdateRenderEntity(&cl.entities[0].render);
431
432         // set up csqc world for collision culling
433         if (cl.worldmodel)
434                 World_SetSize(&cl.world, cl.worldmodel->name, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs);
435         else
436                 World_SetSize(&cl.world, "", defaultmins, defaultmaxs);
437         World_Start(&cl.world);
438
439         // load or reload .loc file for team chat messages
440         CL_Locs_Reload_f();
441
442         // make sure we send enough keepalives
443         CL_KeepaliveMessage(false);
444
445         // reset particles and other per-level things
446         R_Modules_NewMap();
447
448         // make sure we send enough keepalives
449         CL_KeepaliveMessage(false);
450
451         // load the team chat beep if possible
452         cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
453
454         // check memory integrity
455         Mem_CheckSentinelsGlobal();
456
457         // load the csqc now
458         if (cl.loadcsqc)
459         {
460                 cl.loadcsqc = false;
461
462                 CL_VM_Init();
463         }
464 }
465
466 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
467 {
468         qfile_t *file;
469
470         // see if the file already exists
471         file = FS_OpenVirtualFile(filename, true);
472         if (file)
473         {
474                 FS_Close(file);
475                 return true;
476         }
477
478         // download messages in a demo would be bad
479         if (cls.demorecording)
480         {
481                 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
482                 return true;
483         }
484
485         // don't try to download when playing a demo
486         if (!cls.netcon)
487                 return true;
488
489         strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
490         Con_Printf("Downloading %s\n", filename);
491
492         if (!cls.qw_downloadmemory)
493         {
494                 cls.qw_downloadmemory = NULL;
495                 cls.qw_downloadmemorycursize = 0;
496                 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
497         }
498
499         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
500         MSG_WriteString(&cls.netcon->message, va("download %s", filename));
501
502         cls.qw_downloadnumber++;
503         cls.qw_downloadpercent = 0;
504         cls.qw_downloadmemorycursize = 0;
505
506         return false;
507 }
508
509 static void QW_CL_ProcessUserInfo(int slot);
510 static void QW_CL_RequestNextDownload(void)
511 {
512         int i;
513
514         // clear name of file that just finished
515         cls.qw_downloadname[0] = 0;
516
517         switch (cls.qw_downloadtype)
518         {
519         case dl_single:
520                 break;
521         case dl_skin:
522                 if (cls.qw_downloadnumber == 0)
523                         Con_Printf("Checking skins...\n");
524                 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
525                 {
526                         if (!cl.scores[cls.qw_downloadnumber].name[0])
527                                 continue;
528                         // check if we need to download the file, and return if so
529                         if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
530                                 return;
531                 }
532
533                 cls.qw_downloadtype = dl_none;
534
535                 // load any newly downloaded skins
536                 for (i = 0;i < cl.maxclients;i++)
537                         QW_CL_ProcessUserInfo(i);
538
539                 // if we're still in signon stages, request the next one
540                 if (cls.signon != SIGNONS)
541                 {
542                         cls.signon = SIGNONS-1;
543                         // we'll go to SIGNONS when the first entity update is received
544                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
545                         MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
546                 }
547                 break;
548         case dl_model:
549                 if (cls.qw_downloadnumber == 0)
550                 {
551                         Con_Printf("Checking models...\n");
552                         cls.qw_downloadnumber = 1;
553                 }
554
555                 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
556                 {
557                         // skip submodels
558                         if (cl.model_name[cls.qw_downloadnumber][0] == '*')
559                                 continue;
560                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
561                                 cl.qw_modelindex_spike = cls.qw_downloadnumber;
562                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
563                                 cl.qw_modelindex_player = cls.qw_downloadnumber;
564                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
565                                 cl.qw_modelindex_flag = cls.qw_downloadnumber;
566                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
567                                 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
568                         // check if we need to download the file, and return if so
569                         if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
570                                 return;
571                 }
572
573                 cls.qw_downloadtype = dl_none;
574
575                 // touch all of the precached models that are still loaded so we can free
576                 // anything that isn't needed
577                 if (!sv.active)
578                         Mod_ClearUsed();
579                 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
580                         Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
581                 // precache any models used by the client (this also marks them used)
582                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
583                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
584                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
585                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
586
587                 // we purge the models and sounds later in CL_SignonReply
588                 //Mod_PurgeUnused();
589
590                 // now we try to load everything that is new
591
592                 // world model
593                 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, NULL);
594                 if (cl.model_precache[1]->Draw == NULL)
595                         Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
596
597                 // normal models
598                 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
599                         if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL))->Draw == NULL)
600                                 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
601
602                 // check memory integrity
603                 Mem_CheckSentinelsGlobal();
604
605                 // now that we have a world model, set up the world entity, renderer
606                 // modules and csqc
607                 CL_SetupWorldModel();
608
609                 // add pmodel/emodel CRCs to userinfo
610                 CL_SetInfo("pmodel", va("%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
611                 CL_SetInfo("emodel", va("%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
612
613                 // done checking sounds and models, send a prespawn command now
614                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
615                 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
616
617                 if (cls.qw_downloadmemory)
618                 {
619                         Mem_Free(cls.qw_downloadmemory);
620                         cls.qw_downloadmemory = NULL;
621                 }
622
623                 // done loading
624                 cl.loadfinished = true;
625                 break;
626         case dl_sound:
627                 if (cls.qw_downloadnumber == 0)
628                 {
629                         Con_Printf("Checking sounds...\n");
630                         cls.qw_downloadnumber = 1;
631                 }
632
633                 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
634                 {
635                         // check if we need to download the file, and return if so
636                         if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
637                                 return;
638                 }
639
640                 cls.qw_downloadtype = dl_none;
641
642                 // clear sound usage flags for purging of unused sounds
643                 S_ClearUsed();
644
645                 // precache any sounds used by the client
646                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
647                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
648                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
649                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
650                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
651                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
652                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
653
654                 // sounds used by the game
655                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
656                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
657
658                 // we purge the models and sounds later in CL_SignonReply
659                 //S_PurgeUnused();
660
661                 // check memory integrity
662                 Mem_CheckSentinelsGlobal();
663
664                 // done with sound downloads, next we check models
665                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
666                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
667                 break;
668         case dl_none:
669         default:
670                 Con_Printf("Unknown download type.\n");
671         }
672 }
673
674 static void QW_CL_ParseDownload(void)
675 {
676         int size = (signed short)MSG_ReadShort();
677         int percent = MSG_ReadByte();
678
679         //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
680
681         // skip the download fragment if playing a demo
682         if (!cls.netcon)
683         {
684                 if (size > 0)
685                         msg_readcount += size;
686                 return;
687         }
688
689         if (size == -1)
690         {
691                 Con_Printf("File not found.\n");
692                 QW_CL_RequestNextDownload();
693                 return;
694         }
695
696         if (msg_readcount + (unsigned short)size > net_message.cursize)
697                 Host_Error("corrupt download message\n");
698
699         // make sure the buffer is big enough to include this new fragment
700         if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
701         {
702                 unsigned char *old;
703                 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
704                         cls.qw_downloadmemorymaxsize *= 2;
705                 old = cls.qw_downloadmemory;
706                 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
707                 if (old)
708                 {
709                         memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
710                         Mem_Free(old);
711                 }
712         }
713
714         // read the fragment out of the packet
715         MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
716         cls.qw_downloadmemorycursize += size;
717         cls.qw_downloadspeedcount += size;
718
719         cls.qw_downloadpercent = percent;
720
721         if (percent != 100)
722         {
723                 // request next fragment
724                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
725                 MSG_WriteString(&cls.netcon->message, "nextdl");
726         }
727         else
728         {
729                 // finished file
730                 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
731
732                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
733
734                 cls.qw_downloadpercent = 0;
735
736                 // start downloading the next file (or join the game)
737                 QW_CL_RequestNextDownload();
738         }
739 }
740
741 static void QW_CL_ParseModelList(void)
742 {
743         int n;
744         int nummodels = MSG_ReadByte();
745         char *str;
746
747         // parse model precache list
748         for (;;)
749         {
750                 str = MSG_ReadString();
751                 if (!str[0])
752                         break;
753                 nummodels++;
754                 if (nummodels==MAX_MODELS)
755                         Host_Error("Server sent too many model precaches");
756                 if (strlen(str) >= MAX_QPATH)
757                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
758                 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
759         }
760
761         n = MSG_ReadByte();
762         if (n)
763         {
764                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
765                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
766                 return;
767         }
768
769         cls.signon = 2;
770         cls.qw_downloadnumber = 0;
771         cls.qw_downloadtype = dl_model;
772         QW_CL_RequestNextDownload();
773 }
774
775 static void QW_CL_ParseSoundList(void)
776 {
777         int n;
778         int numsounds = MSG_ReadByte();
779         char *str;
780
781         // parse sound precache list
782         for (;;)
783         {
784                 str = MSG_ReadString();
785                 if (!str[0])
786                         break;
787                 numsounds++;
788                 if (numsounds==MAX_SOUNDS)
789                         Host_Error("Server sent too many sound precaches");
790                 if (strlen(str) >= MAX_QPATH)
791                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
792                 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
793         }
794
795         n = MSG_ReadByte();
796
797         if (n)
798         {
799                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
800                 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
801                 return;
802         }
803
804         cls.signon = 2;
805         cls.qw_downloadnumber = 0;
806         cls.qw_downloadtype = dl_sound;
807         QW_CL_RequestNextDownload();
808 }
809
810 static void QW_CL_Skins_f(void)
811 {
812         cls.qw_downloadnumber = 0;
813         cls.qw_downloadtype = dl_skin;
814         QW_CL_RequestNextDownload();
815 }
816
817 static void QW_CL_Changing_f(void)
818 {
819         if (cls.qw_downloadmemory)  // don't change when downloading
820                 return;
821
822         S_StopAllSounds();
823         cl.intermission = 0;
824         cls.signon = 1; // not active anymore, but not disconnected
825         Con_Printf("\nChanging map...\n");
826 }
827
828 void QW_CL_NextUpload(void)
829 {
830         int r, percent, size;
831
832         if (!cls.qw_uploaddata)
833                 return;
834
835         r = cls.qw_uploadsize - cls.qw_uploadpos;
836         if (r > 768)
837                 r = 768;
838         size = min(1, cls.qw_uploadsize);
839         percent = (cls.qw_uploadpos+r)*100/size;
840
841         MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
842         MSG_WriteShort(&cls.netcon->message, r);
843         MSG_WriteByte(&cls.netcon->message, percent);
844         SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
845
846         Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
847
848         cls.qw_uploadpos += r;
849
850         if (cls.qw_uploadpos < cls.qw_uploadsize)
851                 return;
852
853         Con_Printf("Upload completed\n");
854
855         QW_CL_StopUpload();
856 }
857
858 void QW_CL_StartUpload(unsigned char *data, int size)
859 {
860         // do nothing in demos or if not connected
861         if (!cls.netcon)
862                 return;
863
864         // abort existing upload if in progress
865         QW_CL_StopUpload();
866
867         Con_DPrintf("Starting upload of %d bytes...\n", size);
868
869         cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
870         memcpy(cls.qw_uploaddata, data, size);
871         cls.qw_uploadsize = size;
872         cls.qw_uploadpos = 0;
873
874         QW_CL_NextUpload();
875 }
876
877 #if 0
878 qboolean QW_CL_IsUploading(void)
879 {
880         return cls.qw_uploaddata != NULL;
881 }
882 #endif
883
884 void QW_CL_StopUpload(void)
885 {
886         if (cls.qw_uploaddata)
887                 Mem_Free(cls.qw_uploaddata);
888         cls.qw_uploaddata = NULL;
889         cls.qw_uploadsize = 0;
890         cls.qw_uploadpos = 0;
891 }
892
893 static void QW_CL_ProcessUserInfo(int slot)
894 {
895         int topcolor, bottomcolor;
896         char temp[2048];
897         InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
898         InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
899         InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
900         cl.scores[slot].colors = topcolor * 16 + bottomcolor;
901         InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
902         cl.scores[slot].qw_spectator = temp[0] != 0;
903         InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
904         InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
905         if (!cl.scores[slot].qw_skin[0])
906                 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
907         // TODO: skin cache
908 }
909
910 static void QW_CL_UpdateUserInfo(void)
911 {
912         int slot;
913         slot = MSG_ReadByte();
914         if (slot >= cl.maxclients)
915         {
916                 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
917                 MSG_ReadLong();
918                 MSG_ReadString();
919                 return;
920         }
921         cl.scores[slot].qw_userid = MSG_ReadLong();
922         strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
923
924         QW_CL_ProcessUserInfo(slot);
925 }
926
927 static void QW_CL_SetInfo(void)
928 {
929         int slot;
930         char key[2048];
931         char value[2048];
932         slot = MSG_ReadByte();
933         strlcpy(key, MSG_ReadString(), sizeof(key));
934         strlcpy(value, MSG_ReadString(), sizeof(value));
935         if (slot >= cl.maxclients)
936         {
937                 Con_Printf("svc_setinfo >= cl.maxclients\n");
938                 return;
939         }
940         InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
941
942         QW_CL_ProcessUserInfo(slot);
943 }
944
945 static void QW_CL_ServerInfo(void)
946 {
947         char key[2048];
948         char value[2048];
949         char temp[32];
950         strlcpy(key, MSG_ReadString(), sizeof(key));
951         strlcpy(value, MSG_ReadString(), sizeof(value));
952         Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
953         InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
954         InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
955         cl.qw_teamplay = atoi(temp);
956 }
957
958 static void QW_CL_ParseNails(void)
959 {
960         int i, j;
961         int numnails = MSG_ReadByte();
962         vec_t *v;
963         unsigned char bits[6];
964         for (i = 0;i < numnails;i++)
965         {
966                 for (j = 0;j < 6;j++)
967                         bits[j] = MSG_ReadByte();
968                 if (cl.qw_num_nails > 255)
969                         continue;
970                 v = cl.qw_nails[cl.qw_num_nails++];
971                 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
972                 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
973                 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
974                 v[3] = -360*(bits[4]>>4)/16;
975                 v[4] = 360*bits[5]/256;
976                 v[5] = 0;
977         }
978 }
979
980 static void CL_UpdateItemsAndWeapon(void)
981 {
982         int j;
983         // check for important changes
984
985         // set flash times
986         if (cl.olditems != cl.stats[STAT_ITEMS])
987                 for (j = 0;j < 32;j++)
988                         if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
989                                 cl.item_gettime[j] = cl.time;
990         cl.olditems = cl.stats[STAT_ITEMS];
991
992         // GAME_NEXUIZ hud needs weapon change time
993         if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
994                 cl.weapontime = cl.time;
995         cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
996 }
997
998 #define LOADPROGRESSWEIGHT_SOUND            1.0
999 #define LOADPROGRESSWEIGHT_MODEL            4.0
1000 #define LOADPROGRESSWEIGHT_WORLDMODEL      30.0
1001 #define LOADPROGRESSWEIGHT_WORLDMODEL_INIT  2.0
1002
1003 void CL_BeginDownloads(qboolean aborteddownload)
1004 {
1005         // quakeworld works differently
1006         if (cls.protocol == PROTOCOL_QUAKEWORLD)
1007                 return;
1008
1009         // this would be a good place to do curl downloads
1010         if(Curl_Have_forthismap())
1011         {
1012                 Curl_Register_predownload(); // come back later
1013                 return;
1014         }
1015
1016         // if we got here...
1017         // curl is done, so let's start with the business
1018         if(!cl.loadbegun)
1019                 SCR_PushLoadingScreen(false, "Loading precaches", 1);
1020         cl.loadbegun = true;
1021
1022         // if already downloading something from the previous level, don't stop it
1023         if (cls.qw_downloadname[0])
1024                 return;
1025
1026         if (cl.downloadcsqc)
1027         {
1028                 size_t progsize;
1029                 cl.downloadcsqc = false;
1030                 if (cls.netcon
1031                  && !sv.active
1032                  && csqc_progname.string
1033                  && csqc_progname.string[0]
1034                  && csqc_progcrc.integer >= 0
1035                  && cl_serverextension_download.integer
1036                  && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
1037                  && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
1038                 {
1039                         Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
1040                         if(cl_serverextension_download.integer == 2 && FS_HasZlib())
1041                                 Cmd_ForwardStringToServer(va("download %s deflate", csqc_progname.string));
1042                         else
1043                                 Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
1044                         return;
1045                 }
1046         }
1047
1048         if (cl.loadmodel_current < cl.loadmodel_total)
1049         {
1050                 // loading models
1051                 if(cl.loadmodel_current == 1)
1052                 {
1053                         // worldmodel counts as 16 models (15 + world model setup), for better progress bar
1054                         SCR_PushLoadingScreen(false, "Loading precached models",
1055                                 (
1056                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1057                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1058                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1059                                 ) / (
1060                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1061                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1062                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1063                                 +       cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1064                                 )
1065                         );
1066                         SCR_BeginLoadingPlaque();
1067                 }
1068                 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
1069                 {
1070                         SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current],
1071                                 (
1072                                         (cl.loadmodel_current == 1) ? LOADPROGRESSWEIGHT_WORLDMODEL : LOADPROGRESSWEIGHT_MODEL
1073                                 ) / (
1074                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1075                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1076                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1077                                 )
1078                         );
1079                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
1080                         {
1081                                 SCR_PopLoadingScreen(false);
1082                                 if(cl.loadmodel_current == 1)
1083                                 {
1084                                         SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current], 1.0 / cl.loadmodel_total);
1085                                         SCR_PopLoadingScreen(false);
1086                                 }
1087                                 continue;
1088                         }
1089                         CL_KeepaliveMessage(true);
1090
1091                         if(cl.loadmodel_current == 1)
1092                         {
1093                                 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1094                                 Mod_FreeQ3Shaders();
1095                         }
1096
1097                         cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.model_name[cl.loadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1098                         SCR_PopLoadingScreen(false);
1099                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
1100                         {
1101                                 // we now have the worldmodel so we can set up the game world
1102                                 SCR_PushLoadingScreen(true, "world model setup",
1103                                         (
1104                                                 LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1105                                         ) / (
1106                                                 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1107                                         +       LOADPROGRESSWEIGHT_WORLDMODEL
1108                                         +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1109                                         )
1110                                 );
1111                                 CL_SetupWorldModel();
1112                                 SCR_PopLoadingScreen(true);
1113                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1114                                 {
1115                                         cl.loadfinished = true;
1116                                         // now issue the spawn to move on to signon 2 like normal
1117                                         if (cls.netcon)
1118                                                 Cmd_ForwardStringToServer("prespawn");
1119                                 }
1120                         }
1121                 }
1122                 SCR_PopLoadingScreen(false);
1123                 // finished loading models
1124         }
1125
1126         if (cl.loadsound_current < cl.loadsound_total)
1127         {
1128                 // loading sounds
1129                 if(cl.loadsound_current == 1)
1130                         SCR_PushLoadingScreen(false, "Loading precached sounds",
1131                                 (
1132                                         cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1133                                 ) / (
1134                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1135                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1136                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1137                                 +       cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1138                                 )
1139                         );
1140                 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1141                 {
1142                         SCR_PushLoadingScreen(false, cl.sound_name[cl.loadsound_current], 1.0 / cl.loadsound_total);
1143                         if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1144                         {
1145                                 SCR_PopLoadingScreen(false);
1146                                 continue;
1147                         }
1148                         CL_KeepaliveMessage(true);
1149                         cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, true);
1150                         SCR_PopLoadingScreen(false);
1151                 }
1152                 SCR_PopLoadingScreen(false);
1153                 // finished loading sounds
1154         }
1155
1156         if(gamemode == GAME_NEXUIZ)
1157                 Cvar_SetValueQuick(&cl_serverextension_download, false);
1158                 // in Nexuiz, the built in download protocol is kinda broken (misses lots
1159                 // of dependencies) anyway, and can mess around with the game directory;
1160                 // until this is fixed, only support pk3 downloads via curl, and turn off
1161                 // individual file downloads other than for CSQC
1162                 // on the other end of the download protocol, GAME_NEXUIZ enforces writing
1163                 // to dlcache only
1164                 // idea: support download of pk3 files using this protocol later
1165
1166         // note: the reason these loops skip already-loaded things is that it
1167         // enables this command to be issued during the game if desired
1168
1169         if (cl.downloadmodel_current < cl.loadmodel_total)
1170         {
1171                 // loading models
1172
1173                 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1174                 {
1175                         if (aborteddownload)
1176                         {
1177
1178                                 if (cl.downloadmodel_current == 1)
1179                                 {
1180                                         // the worldmodel failed, but we need to set up anyway
1181                                         Mod_FreeQ3Shaders();
1182                                         CL_SetupWorldModel();
1183                                         if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1184                                         {
1185                                                 cl.loadfinished = true;
1186                                                 // now issue the spawn to move on to signon 2 like normal
1187                                                 if (cls.netcon)
1188                                                         Cmd_ForwardStringToServer("prespawn");
1189                                         }
1190                                 }
1191                                 aborteddownload = false;
1192                                 continue;
1193                         }
1194                         if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1195                                 continue;
1196                         CL_KeepaliveMessage(true);
1197                         if (cl.model_name[cl.downloadmodel_current][0] != '*' && strcmp(cl.model_name[cl.downloadmodel_current], "null") && !FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1198                         {
1199                                 if (cl.downloadmodel_current == 1)
1200                                         Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1201                                 else
1202                                         Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1203                                 // regarding the * check: don't try to download submodels
1204                                 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1205                                 {
1206                                         Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
1207                                         // we'll try loading again when the download finishes
1208                                         return;
1209                                 }
1210                         }
1211
1212                         if(cl.downloadmodel_current == 1)
1213                         {
1214                                 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1215                                 Mod_FreeQ3Shaders();
1216                         }
1217
1218                         cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.model_name[cl.downloadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1219                         if (cl.downloadmodel_current == 1)
1220                         {
1221                                 // we now have the worldmodel so we can set up the game world
1222                                 // or maybe we do not have it (cl_serverextension_download 0)
1223                                 // then we need to continue loading ANYWAY!
1224                                 CL_SetupWorldModel();
1225                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1226                                 {
1227                                         cl.loadfinished = true;
1228                                         // now issue the spawn to move on to signon 2 like normal
1229                                         if (cls.netcon)
1230                                                 Cmd_ForwardStringToServer("prespawn");
1231                                 }
1232                         }
1233                 }
1234
1235                 // finished loading models
1236         }
1237
1238         if (cl.downloadsound_current < cl.loadsound_total)
1239         {
1240                 // loading sounds
1241
1242                 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1243                 {
1244                         char soundname[MAX_QPATH];
1245                         if (aborteddownload)
1246                         {
1247                                 aborteddownload = false;
1248                                 continue;
1249                         }
1250                         if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1251                                 continue;
1252                         CL_KeepaliveMessage(true);
1253                         dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1254                         if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1255                         {
1256                                 Con_Printf("Sound %s not found\n", soundname);
1257                                 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1258                                 {
1259                                         Cmd_ForwardStringToServer(va("download %s", soundname));
1260                                         // we'll try loading again when the download finishes
1261                                         return;
1262                                 }
1263                         }
1264                         cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, true);
1265                 }
1266
1267                 // finished loading sounds
1268         }
1269
1270         SCR_PopLoadingScreen(false);
1271
1272         if (!cl.loadfinished)
1273         {
1274                 cl.loadfinished = true;
1275
1276                 // check memory integrity
1277                 Mem_CheckSentinelsGlobal();
1278
1279                 // now issue the spawn to move on to signon 2 like normal
1280                 if (cls.netcon)
1281                         Cmd_ForwardStringToServer("prespawn");
1282         }
1283 }
1284
1285 void CL_BeginDownloads_f(void)
1286 {
1287         // prevent cl_begindownloads from being issued multiple times in one match
1288         // to prevent accidentally cancelled downloads
1289         if(cl.loadbegun)
1290                 Con_Printf("cl_begindownloads is only valid once per match\n");
1291         else
1292                 CL_BeginDownloads(false);
1293 }
1294
1295 void CL_StopDownload(int size, int crc)
1296 {
1297         if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
1298         {
1299                 int existingcrc;
1300                 size_t existingsize;
1301                 const char *extension;
1302
1303                 if(cls.qw_download_deflate)
1304                 {
1305                         unsigned char *out;
1306                         size_t inflated_size;
1307                         out = FS_Inflate(cls.qw_downloadmemory, cls.qw_downloadmemorycursize, &inflated_size, tempmempool);
1308                         Mem_Free(cls.qw_downloadmemory);
1309                         if(out)
1310                         {
1311                                 Con_Printf("Inflated download: new size: %u (%g%%)\n", (unsigned)inflated_size, 100.0 - 100.0*(cls.qw_downloadmemorycursize / (float)inflated_size));
1312                                 cls.qw_downloadmemory = out;
1313                                 cls.qw_downloadmemorycursize = inflated_size;
1314                         }
1315                         else
1316                         {
1317                                 cls.qw_downloadmemory = NULL;
1318                                 cls.qw_downloadmemorycursize = 0;
1319                                 Con_Printf("Cannot inflate download, possibly corrupt or zlib not present\n");
1320                         }
1321                 }
1322
1323                 if(!cls.qw_downloadmemory)
1324                 {
1325                         Con_Printf("Download \"%s\" is corrupt (see above!)\n", cls.qw_downloadname);
1326                 }
1327                 else
1328                 {
1329                         crc = CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1330                         size = cls.qw_downloadmemorycursize;
1331                         // finished file
1332                         // save to disk only if we don't already have it
1333                         // (this is mainly for playing back demos)
1334                         existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1335                         if (existingsize || gamemode == GAME_NEXUIZ || !strcmp(cls.qw_downloadname, csqc_progname.string))
1336                                 // let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz
1337                         {
1338                                 if ((int)existingsize != size || existingcrc != crc)
1339                                 {
1340                                         // we have a mismatching file, pick another name for it
1341                                         char name[MAX_QPATH*2];
1342                                         dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1343                                         if (!FS_FileExists(name))
1344                                         {
1345                                                 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1346                                                 FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1347                                         }
1348                                 }
1349                         }
1350                         else
1351                         {
1352                                 // we either don't have it or have a mismatching file...
1353                                 // so it's time to accept the file
1354                                 // but if we already have a mismatching file we need to rename
1355                                 // this new one, and if we already have this file in renamed form,
1356                                 // we do nothing
1357                                 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1358                                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1359                                 extension = FS_FileExtension(cls.qw_downloadname);
1360                                 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1361                                         FS_Rescan();
1362                         }
1363                 }
1364         }
1365         else if (cls.qw_downloadmemory && size)
1366         {
1367                 Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
1368                 CL_BeginDownloads(true);
1369         }
1370
1371         if (cls.qw_downloadmemory)
1372                 Mem_Free(cls.qw_downloadmemory);
1373         cls.qw_downloadmemory = NULL;
1374         cls.qw_downloadname[0] = 0;
1375         cls.qw_downloadmemorymaxsize = 0;
1376         cls.qw_downloadmemorycursize = 0;
1377         cls.qw_downloadpercent = 0;
1378 }
1379
1380 void CL_ParseDownload(void)
1381 {
1382         int i, start, size;
1383         unsigned char data[65536];
1384         start = MSG_ReadLong();
1385         size = (unsigned short)MSG_ReadShort();
1386
1387         // record the start/size information to ack in the next input packet
1388         for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1389         {
1390                 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1391                 {
1392                         cls.dp_downloadack[i].start = start;
1393                         cls.dp_downloadack[i].size = size;
1394                         break;
1395                 }
1396         }
1397
1398         MSG_ReadBytes(size, data);
1399
1400         if (!cls.qw_downloadname[0])
1401         {
1402                 if (size > 0)
1403                         Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1404                 return;
1405         }
1406
1407         if (start + size > cls.qw_downloadmemorymaxsize)
1408                 Host_Error("corrupt download message\n");
1409
1410         // only advance cursize if the data is at the expected position
1411         // (gaps are unacceptable)
1412         memcpy(cls.qw_downloadmemory + start, data, size);
1413         cls.qw_downloadmemorycursize = start + size;
1414         cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1415         cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1416         cls.qw_downloadspeedcount += size;
1417 }
1418
1419 void CL_DownloadBegin_f(void)
1420 {
1421         int size = atoi(Cmd_Argv(1));
1422
1423         if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1424         {
1425                 Con_Printf("cl_downloadbegin: received bogus information\n");
1426                 CL_StopDownload(0, 0);
1427                 return;
1428         }
1429
1430         if (cls.qw_downloadname[0])
1431                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1432
1433         CL_StopDownload(0, 0);
1434
1435         // we're really beginning a download now, so initialize stuff
1436         strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1437         cls.qw_downloadmemorymaxsize = size;
1438         cls.qw_downloadmemory = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1439         cls.qw_downloadnumber++;
1440
1441         cls.qw_download_deflate = false;
1442         if(Cmd_Argc() >= 4)
1443         {
1444                 if(!strcmp(Cmd_Argv(3), "deflate"))
1445                         cls.qw_download_deflate = true;
1446                 // check further encodings here
1447         }
1448
1449         Cmd_ForwardStringToServer("sv_startdownload");
1450 }
1451
1452 void CL_StopDownload_f(void)
1453 {
1454         Curl_CancelAll();
1455         if (cls.qw_downloadname[0])
1456         {
1457                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1458                 CL_StopDownload(0, 0);
1459         }
1460         CL_BeginDownloads(true);
1461 }
1462
1463 void CL_DownloadFinished_f(void)
1464 {
1465         if (Cmd_Argc() < 3)
1466         {
1467                 Con_Printf("Malformed cl_downloadfinished command\n");
1468                 return;
1469         }
1470         CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1471         CL_BeginDownloads(false);
1472 }
1473
1474 static void CL_SendPlayerInfo(void)
1475 {
1476         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1477         MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1478
1479         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1480         MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1481
1482         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1483         MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1484
1485         if (cl_pmodel.integer)
1486         {
1487                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1488                 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1489         }
1490         if (*cl_playermodel.string)
1491         {
1492                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1493                 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1494         }
1495         if (*cl_playerskin.string)
1496         {
1497                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1498                 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1499         }
1500 }
1501
1502 /*
1503 =====================
1504 CL_SignonReply
1505
1506 An svc_signonnum has been received, perform a client side setup
1507 =====================
1508 */
1509 static void CL_SignonReply (void)
1510 {
1511         if (developer.integer >= 100)
1512                 Con_Printf("CL_SignonReply: %i\n", cls.signon);
1513
1514         switch (cls.signon)
1515         {
1516         case 1:
1517                 if (cls.netcon)
1518                 {
1519                         // send player info before we begin downloads
1520                         // (so that the server can see the player name while downloading)
1521                         CL_SendPlayerInfo();
1522
1523                         // execute cl_begindownloads next frame
1524                         // (after any commands added by svc_stufftext have been executed)
1525                         // when done with downloads the "prespawn" will be sent
1526                         Cbuf_AddText("\ncl_begindownloads\n");
1527
1528                         //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1529                         //MSG_WriteString (&cls.netcon->message, "prespawn");
1530                 }
1531                 else // playing a demo...  make sure loading occurs as soon as possible
1532                         CL_BeginDownloads(false);
1533                 break;
1534
1535         case 2:
1536                 if (cls.netcon)
1537                 {
1538                         // LordHavoc: quake sent the player info here but due to downloads
1539                         // it is sent earlier instead
1540                         // CL_SendPlayerInfo();
1541
1542                         // LordHavoc: changed to begin a loading stage and issue this when done
1543                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1544                         MSG_WriteString (&cls.netcon->message, "spawn");
1545                 }
1546                 break;
1547
1548         case 3:
1549                 if (cls.netcon)
1550                 {
1551                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1552                         MSG_WriteString (&cls.netcon->message, "begin");
1553                 }
1554                 break;
1555
1556         case 4:
1557                 // after the level has been loaded, we shouldn't need the shaders, and
1558                 // if they are needed again they will be automatically loaded...
1559                 // we also don't need the unused models or sounds from the last level
1560                 Mod_FreeQ3Shaders();
1561                 Mod_PurgeUnused();
1562                 S_PurgeUnused();
1563
1564                 Con_ClearNotify();
1565                 if (COM_CheckParm("-profilegameonly"))
1566                         Sys_AllowProfiling(true);
1567                 break;
1568         }
1569 }
1570
1571 /*
1572 ==================
1573 CL_ParseServerInfo
1574 ==================
1575 */
1576 void CL_ParseServerInfo (void)
1577 {
1578         char *str;
1579         int i;
1580         protocolversion_t protocol;
1581         int nummodels, numsounds;
1582
1583         Con_DPrint("Serverinfo packet received.\n");
1584
1585         // if server is active, we already began a loading plaque
1586         if (!sv.active)
1587         {
1588                 SCR_BeginLoadingPlaque();
1589                 S_StopAllSounds();
1590                 // free q3 shaders so that any newly downloaded shaders will be active
1591                 Mod_FreeQ3Shaders();
1592         }
1593
1594         // check memory integrity
1595         Mem_CheckSentinelsGlobal();
1596
1597         // clear cl_serverextension cvars
1598         Cvar_SetValueQuick(&cl_serverextension_download, 0);
1599
1600 //
1601 // wipe the client_state_t struct
1602 //
1603         CL_ClearState ();
1604
1605 // parse protocol version number
1606         i = MSG_ReadLong ();
1607         protocol = Protocol_EnumForNumber(i);
1608         if (protocol == PROTOCOL_UNKNOWN)
1609         {
1610                 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1611                 return;
1612         }
1613         // hack for unmarked Nehahra movie demos which had a custom protocol
1614         if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
1615                 protocol = PROTOCOL_NEHAHRAMOVIE;
1616         cls.protocol = protocol;
1617         Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1618
1619         cl.num_entities = 1;
1620
1621         if (protocol == PROTOCOL_QUAKEWORLD)
1622         {
1623                 char gamedir[1][MAX_QPATH];
1624
1625                 cl.qw_servercount = MSG_ReadLong();
1626
1627                 str = MSG_ReadString();
1628                 Con_Printf("server gamedir is %s\n", str);
1629                 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1630
1631                 // change gamedir if needed
1632                 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1633                         Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1634
1635                 cl.gametype = GAME_DEATHMATCH;
1636                 cl.maxclients = 32;
1637
1638                 // parse player number
1639                 i = MSG_ReadByte();
1640                 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1641                 //cl.qw_spectator = (i & 128) != 0;
1642                 cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
1643                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1644
1645                 // get the full level name
1646                 str = MSG_ReadString ();
1647                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1648
1649                 // get the movevars that are defined in the qw protocol
1650                 cl.movevars_gravity            = MSG_ReadFloat();
1651                 cl.movevars_stopspeed          = MSG_ReadFloat();
1652                 cl.movevars_maxspeed           = MSG_ReadFloat();
1653                 cl.movevars_spectatormaxspeed  = MSG_ReadFloat();
1654                 cl.movevars_accelerate         = MSG_ReadFloat();
1655                 cl.movevars_airaccelerate      = MSG_ReadFloat();
1656                 cl.movevars_wateraccelerate    = MSG_ReadFloat();
1657                 cl.movevars_friction           = MSG_ReadFloat();
1658                 cl.movevars_waterfriction      = MSG_ReadFloat();
1659                 cl.movevars_entgravity         = MSG_ReadFloat();
1660
1661                 // other movevars not in the protocol...
1662                 cl.movevars_wallfriction = 0;
1663                 cl.movevars_timescale = 1;
1664                 cl.movevars_jumpvelocity = 270;
1665                 cl.movevars_edgefriction = 1;
1666                 cl.movevars_maxairspeed = 30;
1667                 cl.movevars_stepheight = 18;
1668                 cl.movevars_airaccel_qw = 1;
1669                 cl.movevars_airaccel_sideways_friction = 0;
1670
1671                 // seperate the printfs so the server message can have a color
1672                 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1673
1674                 // check memory integrity
1675                 Mem_CheckSentinelsGlobal();
1676
1677                 if (cls.netcon)
1678                 {
1679                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1680                         MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1681                 }
1682
1683                 cl.loadbegun = false;
1684                 cl.loadfinished = false;
1685
1686                 cls.state = ca_connected;
1687                 cls.signon = 1;
1688
1689                 // note: on QW protocol we can't set up the gameworld until after
1690                 // downloads finish...
1691                 // (we don't even know the name of the map yet)
1692         }
1693         else
1694         {
1695         // parse maxclients
1696                 cl.maxclients = MSG_ReadByte ();
1697                 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1698                 {
1699                         Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1700                         return;
1701                 }
1702                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1703
1704         // parse gametype
1705                 cl.gametype = MSG_ReadByte ();
1706                 // the original id singleplayer demos are bugged and contain
1707                 // GAME_DEATHMATCH even for singleplayer
1708                 if (cl.maxclients == 1 && cls.protocol == PROTOCOL_QUAKE)
1709                         cl.gametype = GAME_COOP;
1710
1711         // parse signon message
1712                 str = MSG_ReadString ();
1713                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1714
1715         // seperate the printfs so the server message can have a color
1716                 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1717                         Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1718
1719                 // check memory integrity
1720                 Mem_CheckSentinelsGlobal();
1721
1722                 // parse model precache list
1723                 for (nummodels=1 ; ; nummodels++)
1724                 {
1725                         str = MSG_ReadString();
1726                         if (!str[0])
1727                                 break;
1728                         if (nummodels==MAX_MODELS)
1729                                 Host_Error ("Server sent too many model precaches");
1730                         if (strlen(str) >= MAX_QPATH)
1731                                 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1732                         strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1733                 }
1734                 // parse sound precache list
1735                 for (numsounds=1 ; ; numsounds++)
1736                 {
1737                         str = MSG_ReadString();
1738                         if (!str[0])
1739                                 break;
1740                         if (numsounds==MAX_SOUNDS)
1741                                 Host_Error("Server sent too many sound precaches");
1742                         if (strlen(str) >= MAX_QPATH)
1743                                 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1744                         strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1745                 }
1746
1747                 // touch all of the precached models that are still loaded so we can free
1748                 // anything that isn't needed
1749                 if (!sv.active)
1750                         Mod_ClearUsed();
1751                 for (i = 1;i < nummodels;i++)
1752                         Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
1753                 // precache any models used by the client (this also marks them used)
1754                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
1755                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
1756                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
1757                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
1758
1759                 // we purge the models and sounds later in CL_SignonReply
1760                 //Mod_PurgeUnused();
1761                 //S_PurgeUnused();
1762
1763                 // clear sound usage flags for purging of unused sounds
1764                 S_ClearUsed();
1765
1766                 // precache any sounds used by the client
1767                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1768                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1769                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1770                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1771                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1772                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1773                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1774
1775                 // sounds used by the game
1776                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
1777                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
1778
1779                 // now we try to load everything that is new
1780                 cl.loadmodel_current = 1;
1781                 cl.downloadmodel_current = 1;
1782                 cl.loadmodel_total = nummodels;
1783                 cl.loadsound_current = 1;
1784                 cl.downloadsound_current = 1;
1785                 cl.loadsound_total = numsounds;
1786                 cl.downloadcsqc = true;
1787                 cl.loadbegun = false;
1788                 cl.loadfinished = false;
1789                 cl.loadcsqc = true;
1790         }
1791
1792         // check memory integrity
1793         Mem_CheckSentinelsGlobal();
1794
1795 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1796         if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1797         {
1798                 char demofile[MAX_OSPATH];
1799                 char levelname[MAX_QPATH];
1800
1801                 if (cls.demorecording)
1802                 {
1803                         // finish the previous level's demo file
1804                         CL_Stop_f();
1805                 }
1806
1807                 // start a new demo file
1808                 strlcpy(levelname, FS_FileWithoutPath(cl.model_name[1]), sizeof(levelname));
1809                 if (strrchr(levelname, '.'))
1810                         *(strrchr(levelname, '.')) = 0;
1811                 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), levelname);
1812
1813                 Con_Printf ("Auto-recording to %s.\n", demofile);
1814
1815                 cls.demofile = FS_OpenRealFile(demofile, "wb", false);
1816                 if (cls.demofile)
1817                 {
1818                         cls.forcetrack = -1;
1819                         FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1820                         cls.demorecording = true;
1821                         strlcpy(cls.demoname, demofile, sizeof(cls.demoname));
1822                         cls.demo_lastcsprogssize = -1;
1823                         cls.demo_lastcsprogscrc = -1;
1824                 }
1825                 else
1826                         Con_Print ("ERROR: couldn't open.\n");
1827         }
1828 }
1829
1830 void CL_ValidateState(entity_state_t *s)
1831 {
1832         dp_model_t *model;
1833
1834         if (!s->active)
1835                 return;
1836
1837         if (s->modelindex >= MAX_MODELS)
1838                 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1839
1840         // these warnings are only warnings, no corrections are made to the state
1841         // because states are often copied for decoding, which otherwise would
1842         // propogate some of the corrections accidentally
1843         // (this used to happen, sometimes affecting skin and frame)
1844
1845         // colormap is client index + 1
1846         if (!(s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1847                 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1848
1849         model = cl.model_precache[s->modelindex];
1850         if (model && model->type && s->frame >= model->numframes)
1851                 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1852         if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1853                 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1854 }
1855
1856 void CL_MoveLerpEntityStates(entity_t *ent)
1857 {
1858         float odelta[3], adelta[3];
1859         VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1860         VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1861         if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1862         {
1863                 // reset all persistent stuff if this is a new entity
1864                 ent->persistent.lerpdeltatime = 0;
1865                 ent->persistent.lerpstarttime = cl.mtime[1];
1866                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1867                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1868                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1869                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1870                 // reset animation interpolation as well
1871                 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
1872                 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
1873                 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
1874                 ent->render.shadertime = cl.time;
1875                 // reset various persistent stuff
1876                 ent->persistent.muzzleflash = 0;
1877                 ent->persistent.trail_allowed = false;
1878         }
1879         else if ((ent->state_previous.effects & EF_TELEPORT_BIT) != (ent->state_current.effects & EF_TELEPORT_BIT))
1880         {
1881                 // don't interpolate the move
1882                 ent->persistent.lerpdeltatime = 0;
1883                 ent->persistent.lerpstarttime = cl.mtime[1];
1884                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1885                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1886                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1887                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1888                 ent->persistent.trail_allowed = false;
1889
1890                 // if(ent->state_current.frame != ent->state_previous.frame)
1891                 // do this even if we did change the frame
1892                 // teleport bit is only used if an animation restart, or a jump, is necessary
1893                 // so it should be always harmless to do this
1894                 {
1895                         ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
1896                         ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
1897                         ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
1898                 }
1899
1900                 // note that this case must do everything the following case does too
1901         }
1902         else if (DotProduct(odelta, odelta) > 1000*1000
1903                 || (cl.fixangle[0] && !cl.fixangle[1])
1904                 || (ent->state_previous.tagindex != ent->state_current.tagindex)
1905                 || (ent->state_previous.tagentity != ent->state_current.tagentity))
1906         {
1907                 // don't interpolate the move
1908                 // (the fixangle[] check detects teleports, but not constant fixangles
1909                 //  such as when spectating)
1910                 ent->persistent.lerpdeltatime = 0;
1911                 ent->persistent.lerpstarttime = cl.mtime[1];
1912                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1913                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1914                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1915                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1916                 ent->persistent.trail_allowed = false;
1917         }
1918         else if (ent->state_current.flags & RENDER_STEP)
1919         {
1920                 // monster interpolation
1921                 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1922                 {
1923                         ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
1924                         ent->persistent.lerpstarttime = cl.mtime[1];
1925                         VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1926                         VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1927                         VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1928                         VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1929                 }
1930         }
1931         else
1932         {
1933                 // not a monster
1934                 ent->persistent.lerpstarttime = ent->state_previous.time;
1935                 // no lerp if it's singleplayer
1936                 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
1937                         ent->persistent.lerpdeltatime = 0;
1938                 else
1939                         ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
1940                 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1941                 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1942                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1943                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1944         }
1945         // trigger muzzleflash effect if necessary
1946         if (ent->state_current.effects & EF_MUZZLEFLASH)
1947                 ent->persistent.muzzleflash = 1;
1948 }
1949
1950 /*
1951 ==================
1952 CL_ParseBaseline
1953 ==================
1954 */
1955 void CL_ParseBaseline (entity_t *ent, int large)
1956 {
1957         int i;
1958
1959         ent->state_baseline = defaultstate;
1960         // FIXME: set ent->state_baseline.number?
1961         ent->state_baseline.active = true;
1962         if (large)
1963         {
1964                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1965                 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
1966         }
1967         else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1968         {
1969                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1970                 ent->state_baseline.frame = MSG_ReadByte ();
1971         }
1972         else
1973         {
1974                 ent->state_baseline.modelindex = MSG_ReadByte ();
1975                 ent->state_baseline.frame = MSG_ReadByte ();
1976         }
1977         ent->state_baseline.colormap = MSG_ReadByte();
1978         ent->state_baseline.skin = MSG_ReadByte();
1979         for (i = 0;i < 3;i++)
1980         {
1981                 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
1982                 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
1983         }
1984         ent->state_previous = ent->state_current = ent->state_baseline;
1985 }
1986
1987
1988 /*
1989 ==================
1990 CL_ParseClientdata
1991
1992 Server information pertaining to this client only
1993 ==================
1994 */
1995 void CL_ParseClientdata (void)
1996 {
1997         int i, bits;
1998
1999         VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
2000         VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
2001         VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
2002         cl.mviewzoom[1] = cl.mviewzoom[0];
2003
2004         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2005         {
2006                 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
2007                 cl.stats[STAT_ITEMS] = 0;
2008                 cl.stats[STAT_VIEWZOOM] = 255;
2009         }
2010         cl.idealpitch = 0;
2011         cl.mpunchangle[0][0] = 0;
2012         cl.mpunchangle[0][1] = 0;
2013         cl.mpunchangle[0][2] = 0;
2014         cl.mpunchvector[0][0] = 0;
2015         cl.mpunchvector[0][1] = 0;
2016         cl.mpunchvector[0][2] = 0;
2017         cl.mvelocity[0][0] = 0;
2018         cl.mvelocity[0][1] = 0;
2019         cl.mvelocity[0][2] = 0;
2020         cl.mviewzoom[0] = 1;
2021
2022         bits = (unsigned short) MSG_ReadShort ();
2023         if (bits & SU_EXTEND1)
2024                 bits |= (MSG_ReadByte() << 16);
2025         if (bits & SU_EXTEND2)
2026                 bits |= (MSG_ReadByte() << 24);
2027
2028         if (bits & SU_VIEWHEIGHT)
2029                 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
2030
2031         if (bits & SU_IDEALPITCH)
2032                 cl.idealpitch = MSG_ReadChar ();
2033
2034         for (i = 0;i < 3;i++)
2035         {
2036                 if (bits & (SU_PUNCH1<<i) )
2037                 {
2038                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2039                                 cl.mpunchangle[0][i] = MSG_ReadChar();
2040                         else
2041                                 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
2042                 }
2043                 if (bits & (SU_PUNCHVEC1<<i))
2044                 {
2045                         if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2046                                 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
2047                         else
2048                                 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
2049                 }
2050                 if (bits & (SU_VELOCITY1<<i) )
2051                 {
2052                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2053                                 cl.mvelocity[0][i] = MSG_ReadChar()*16;
2054                         else
2055                                 cl.mvelocity[0][i] = MSG_ReadCoord32f();
2056                 }
2057         }
2058
2059         // LordHavoc: hipnotic demos don't have this bit set but should
2060         if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2061                 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
2062
2063         cl.onground = (bits & SU_ONGROUND) != 0;
2064         cl.inwater = (bits & SU_INWATER) != 0;
2065
2066         if (cls.protocol == PROTOCOL_DARKPLACES5)
2067         {
2068                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
2069                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
2070                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
2071                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
2072                 cl.stats[STAT_AMMO] = MSG_ReadShort();
2073                 cl.stats[STAT_SHELLS] = MSG_ReadShort();
2074                 cl.stats[STAT_NAILS] = MSG_ReadShort();
2075                 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
2076                 cl.stats[STAT_CELLS] = MSG_ReadShort();
2077                 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
2078         }
2079         else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2080         {
2081                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
2082                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
2083                 if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2084                         cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort() : 0;
2085                 else
2086                         cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
2087                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
2088                 cl.stats[STAT_AMMO] = MSG_ReadByte();
2089                 cl.stats[STAT_SHELLS] = MSG_ReadByte();
2090                 cl.stats[STAT_NAILS] = MSG_ReadByte();
2091                 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
2092                 cl.stats[STAT_CELLS] = MSG_ReadByte();
2093                 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
2094                         cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
2095                 else
2096                         cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
2097         }
2098
2099         if (bits & SU_VIEWZOOM)
2100         {
2101                 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2102                         cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
2103                 else
2104                         cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
2105         }
2106
2107         // viewzoom interpolation
2108         cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
2109 }
2110
2111 /*
2112 =====================
2113 CL_ParseStatic
2114 =====================
2115 */
2116 void CL_ParseStatic (int large)
2117 {
2118         entity_t *ent;
2119
2120         if (cl.num_static_entities >= cl.max_static_entities)
2121                 Host_Error ("Too many static entities");
2122         ent = &cl.static_entities[cl.num_static_entities++];
2123         CL_ParseBaseline (ent, large);
2124
2125         if (ent->state_baseline.modelindex == 0)
2126         {
2127                 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
2128                 cl.num_static_entities--;
2129                 // This is definitely a cheesy way to conserve resources...
2130                 return;
2131         }
2132
2133 // copy it to the current state
2134         ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
2135         ent->render.framegroupblend[0].frame = ent->state_baseline.frame;
2136         ent->render.framegroupblend[0].lerp = 1;
2137         // make torchs play out of sync
2138         ent->render.framegroupblend[0].start = lhrandom(-10, -1);
2139         ent->render.skinnum = ent->state_baseline.skin;
2140         ent->render.effects = ent->state_baseline.effects;
2141         ent->render.alpha = 1;
2142
2143         //VectorCopy (ent->state_baseline.origin, ent->render.origin);
2144         //VectorCopy (ent->state_baseline.angles, ent->render.angles);
2145
2146         Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
2147         CL_UpdateRenderEntity(&ent->render);
2148 }
2149
2150 /*
2151 ===================
2152 CL_ParseStaticSound
2153 ===================
2154 */
2155 void CL_ParseStaticSound (int large)
2156 {
2157         vec3_t          org;
2158         int                     sound_num, vol, atten;
2159
2160         MSG_ReadVector(org, cls.protocol);
2161         if (large || cls.protocol == PROTOCOL_NEHAHRABJP2)
2162                 sound_num = (unsigned short) MSG_ReadShort ();
2163         else
2164                 sound_num = MSG_ReadByte ();
2165         vol = MSG_ReadByte ();
2166         atten = MSG_ReadByte ();
2167
2168         S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
2169 }
2170
2171 void CL_ParseEffect (void)
2172 {
2173         vec3_t          org;
2174         int                     modelindex, startframe, framecount, framerate;
2175
2176         MSG_ReadVector(org, cls.protocol);
2177         modelindex = MSG_ReadByte ();
2178         startframe = MSG_ReadByte ();
2179         framecount = MSG_ReadByte ();
2180         framerate = MSG_ReadByte ();
2181
2182         CL_Effect(org, modelindex, startframe, framecount, framerate);
2183 }
2184
2185 void CL_ParseEffect2 (void)
2186 {
2187         vec3_t          org;
2188         int                     modelindex, startframe, framecount, framerate;
2189
2190         MSG_ReadVector(org, cls.protocol);
2191         modelindex = (unsigned short) MSG_ReadShort ();
2192         startframe = (unsigned short) MSG_ReadShort ();
2193         framecount = MSG_ReadByte ();
2194         framerate = MSG_ReadByte ();
2195
2196         CL_Effect(org, modelindex, startframe, framecount, framerate);
2197 }
2198
2199 void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning)
2200 {
2201         int i;
2202         beam_t *b = NULL;
2203
2204         if (ent >= MAX_EDICTS)
2205         {
2206                 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
2207                 ent = 0;
2208         }
2209
2210         if (ent >= cl.max_entities)
2211                 CL_ExpandEntities(ent);
2212
2213         // override any beam with the same entity
2214         i = cl.max_beams;
2215         if (ent)
2216                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2217                         if (b->entity == ent)
2218                                 break;
2219         // if the entity was not found then just replace an unused beam
2220         if (i == cl.max_beams)
2221                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2222                         if (!b->model)
2223                                 break;
2224         if (i < cl.max_beams)
2225         {
2226                 cl.num_beams = max(cl.num_beams, i + 1);
2227                 b->entity = ent;
2228                 b->lightning = lightning;
2229                 b->model = m;
2230                 b->endtime = cl.mtime[0] + 0.2;
2231                 VectorCopy (start, b->start);
2232                 VectorCopy (end, b->end);
2233         }
2234         else
2235                 Con_Print("beam list overflow!\n");
2236 }
2237
2238 void CL_ParseBeam (dp_model_t *m, int lightning)
2239 {
2240         int ent;
2241         vec3_t start, end;
2242
2243         ent = (unsigned short) MSG_ReadShort ();
2244         MSG_ReadVector(start, cls.protocol);
2245         MSG_ReadVector(end, cls.protocol);
2246
2247         if (ent >= MAX_EDICTS)
2248         {
2249                 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2250                 ent = 0;
2251         }
2252
2253         CL_NewBeam(ent, start, end, m, lightning);
2254 }
2255
2256 void CL_ParseTempEntity(void)
2257 {
2258         int type;
2259         vec3_t pos, pos2;
2260         vec3_t vel1, vel2;
2261         vec3_t dir;
2262         vec3_t color;
2263         int rnd;
2264         int colorStart, colorLength, count;
2265         float velspeed, radius;
2266         unsigned char *tempcolor;
2267         matrix4x4_t tempmatrix;
2268
2269         if (cls.protocol == PROTOCOL_QUAKEWORLD)
2270         {
2271                 type = MSG_ReadByte();
2272                 switch (type)
2273                 {
2274                 case QW_TE_WIZSPIKE:
2275                         // spike hitting wall
2276                         MSG_ReadVector(pos, cls.protocol);
2277                         CL_FindNonSolidLocation(pos, pos, 4);
2278                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2279                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2280                         break;
2281
2282                 case QW_TE_KNIGHTSPIKE:
2283                         // spike hitting wall
2284                         MSG_ReadVector(pos, cls.protocol);
2285                         CL_FindNonSolidLocation(pos, pos, 4);
2286                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2287                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2288                         break;
2289
2290                 case QW_TE_SPIKE:
2291                         // spike hitting wall
2292                         MSG_ReadVector(pos, cls.protocol);
2293                         CL_FindNonSolidLocation(pos, pos, 4);
2294                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2295                         if (rand() % 5)
2296                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2297                         else
2298                         {
2299                                 rnd = rand() & 3;
2300                                 if (rnd == 1)
2301                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2302                                 else if (rnd == 2)
2303                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2304                                 else
2305                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2306                         }
2307                         break;
2308                 case QW_TE_SUPERSPIKE:
2309                         // super spike hitting wall
2310                         MSG_ReadVector(pos, cls.protocol);
2311                         CL_FindNonSolidLocation(pos, pos, 4);
2312                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2313                         if (rand() % 5)
2314                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2315                         else
2316                         {
2317                                 rnd = rand() & 3;
2318                                 if (rnd == 1)
2319                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2320                                 else if (rnd == 2)
2321                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2322                                 else
2323                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2324                         }
2325                         break;
2326
2327                 case QW_TE_EXPLOSION:
2328                         // rocket explosion
2329                         MSG_ReadVector(pos, cls.protocol);
2330                         CL_FindNonSolidLocation(pos, pos, 10);
2331                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2332                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2333                         CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2334                         break;
2335
2336                 case QW_TE_TAREXPLOSION:
2337                         // tarbaby explosion
2338                         MSG_ReadVector(pos, cls.protocol);
2339                         CL_FindNonSolidLocation(pos, pos, 10);
2340                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2341                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2342                         break;
2343
2344                 case QW_TE_LIGHTNING1:
2345                         // lightning bolts
2346                         CL_ParseBeam(cl.model_bolt, true);
2347                         break;
2348
2349                 case QW_TE_LIGHTNING2:
2350                         // lightning bolts
2351                         CL_ParseBeam(cl.model_bolt2, true);
2352                         break;
2353
2354                 case QW_TE_LIGHTNING3:
2355                         // lightning bolts
2356                         CL_ParseBeam(cl.model_bolt3, false);
2357                         break;
2358
2359                 case QW_TE_LAVASPLASH:
2360                         MSG_ReadVector(pos, cls.protocol);
2361                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2362                         break;
2363
2364                 case QW_TE_TELEPORT:
2365                         MSG_ReadVector(pos, cls.protocol);
2366                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2367                         break;
2368
2369                 case QW_TE_GUNSHOT:
2370                         // bullet hitting wall
2371                         radius = MSG_ReadByte();
2372                         MSG_ReadVector(pos, cls.protocol);
2373                         CL_FindNonSolidLocation(pos, pos, 4);
2374                         VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2375                         VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2376                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2377                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2378                         {
2379                                 if (rand() % 5)
2380                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2381                                 else
2382                                 {
2383                                         rnd = rand() & 3;
2384                                         if (rnd == 1)
2385                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2386                                         else if (rnd == 2)
2387                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2388                                         else
2389                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2390                                 }
2391                         }
2392                         break;
2393
2394                 case QW_TE_BLOOD:
2395                         count = MSG_ReadByte();
2396                         MSG_ReadVector(pos, cls.protocol);
2397                         CL_FindNonSolidLocation(pos, pos, 4);
2398                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2399                         break;
2400
2401                 case QW_TE_LIGHTNINGBLOOD:
2402                         MSG_ReadVector(pos, cls.protocol);
2403                         CL_FindNonSolidLocation(pos, pos, 4);
2404                         CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2405                         break;
2406
2407                 default:
2408                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2409                 }
2410         }
2411         else
2412         {
2413                 type = MSG_ReadByte();
2414                 switch (type)
2415                 {
2416                 case TE_WIZSPIKE:
2417                         // spike hitting wall
2418                         MSG_ReadVector(pos, cls.protocol);
2419                         CL_FindNonSolidLocation(pos, pos, 4);
2420                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2421                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2422                         break;
2423
2424                 case TE_KNIGHTSPIKE:
2425                         // spike hitting wall
2426                         MSG_ReadVector(pos, cls.protocol);
2427                         CL_FindNonSolidLocation(pos, pos, 4);
2428                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2429                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2430                         break;
2431
2432                 case TE_SPIKE:
2433                         // spike hitting wall
2434                         MSG_ReadVector(pos, cls.protocol);
2435                         CL_FindNonSolidLocation(pos, pos, 4);
2436                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2437                         if (rand() % 5)
2438                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2439                         else
2440                         {
2441                                 rnd = rand() & 3;
2442                                 if (rnd == 1)
2443                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2444                                 else if (rnd == 2)
2445                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2446                                 else
2447                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2448                         }
2449                         break;
2450                 case TE_SPIKEQUAD:
2451                         // quad spike hitting wall
2452                         MSG_ReadVector(pos, cls.protocol);
2453                         CL_FindNonSolidLocation(pos, pos, 4);
2454                         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2455                         if (rand() % 5)
2456                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2457                         else
2458                         {
2459                                 rnd = rand() & 3;
2460                                 if (rnd == 1)
2461                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2462                                 else if (rnd == 2)
2463                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2464                                 else
2465                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2466                         }
2467                         break;
2468                 case TE_SUPERSPIKE:
2469                         // super spike hitting wall
2470                         MSG_ReadVector(pos, cls.protocol);
2471                         CL_FindNonSolidLocation(pos, pos, 4);
2472                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2473                         if (rand() % 5)
2474                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2475                         else
2476                         {
2477                                 rnd = rand() & 3;
2478                                 if (rnd == 1)
2479                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2480                                 else if (rnd == 2)
2481                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2482                                 else
2483                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2484                         }
2485                         break;
2486                 case TE_SUPERSPIKEQUAD:
2487                         // quad super spike hitting wall
2488                         MSG_ReadVector(pos, cls.protocol);
2489                         CL_FindNonSolidLocation(pos, pos, 4);
2490                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2491                         if (rand() % 5)
2492                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2493                         else
2494                         {
2495                                 rnd = rand() & 3;
2496                                 if (rnd == 1)
2497                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2498                                 else if (rnd == 2)
2499                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2500                                 else
2501                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2502                         }
2503                         break;
2504                         // LordHavoc: added for improved blood splatters
2505                 case TE_BLOOD:
2506                         // blood puff
2507                         MSG_ReadVector(pos, cls.protocol);
2508                         CL_FindNonSolidLocation(pos, pos, 4);
2509                         dir[0] = MSG_ReadChar();
2510                         dir[1] = MSG_ReadChar();
2511                         dir[2] = MSG_ReadChar();
2512                         count = MSG_ReadByte();
2513                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2514                         break;
2515                 case TE_SPARK:
2516                         // spark shower
2517                         MSG_ReadVector(pos, cls.protocol);
2518                         CL_FindNonSolidLocation(pos, pos, 4);
2519                         dir[0] = MSG_ReadChar();
2520                         dir[1] = MSG_ReadChar();
2521                         dir[2] = MSG_ReadChar();
2522                         count = MSG_ReadByte();
2523                         CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2524                         break;
2525                 case TE_PLASMABURN:
2526                         MSG_ReadVector(pos, cls.protocol);
2527                         CL_FindNonSolidLocation(pos, pos, 4);
2528                         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2529                         break;
2530                         // LordHavoc: added for improved gore
2531                 case TE_BLOODSHOWER:
2532                         // vaporized body
2533                         MSG_ReadVector(pos, cls.protocol); // mins
2534                         MSG_ReadVector(pos2, cls.protocol); // maxs
2535                         velspeed = MSG_ReadCoord(cls.protocol); // speed
2536                         count = (unsigned short) MSG_ReadShort(); // number of particles
2537                         vel1[0] = -velspeed;
2538                         vel1[1] = -velspeed;
2539                         vel1[2] = -velspeed;
2540                         vel2[0] = velspeed;
2541                         vel2[1] = velspeed;
2542                         vel2[2] = velspeed;
2543                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2544                         break;
2545
2546                 case TE_PARTICLECUBE:
2547                         // general purpose particle effect
2548                         MSG_ReadVector(pos, cls.protocol); // mins
2549                         MSG_ReadVector(pos2, cls.protocol); // maxs
2550                         MSG_ReadVector(dir, cls.protocol); // dir
2551                         count = (unsigned short) MSG_ReadShort(); // number of particles
2552                         colorStart = MSG_ReadByte(); // color
2553                         colorLength = MSG_ReadByte(); // gravity (1 or 0)
2554                         velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2555                         CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2556                         break;
2557
2558                 case TE_PARTICLERAIN:
2559                         // general purpose particle effect
2560                         MSG_ReadVector(pos, cls.protocol); // mins
2561                         MSG_ReadVector(pos2, cls.protocol); // maxs
2562                         MSG_ReadVector(dir, cls.protocol); // dir
2563                         count = (unsigned short) MSG_ReadShort(); // number of particles
2564                         colorStart = MSG_ReadByte(); // color
2565                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2566                         break;
2567
2568                 case TE_PARTICLESNOW:
2569                         // general purpose particle effect
2570                         MSG_ReadVector(pos, cls.protocol); // mins
2571                         MSG_ReadVector(pos2, cls.protocol); // maxs
2572                         MSG_ReadVector(dir, cls.protocol); // dir
2573                         count = (unsigned short) MSG_ReadShort(); // number of particles
2574                         colorStart = MSG_ReadByte(); // color
2575                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2576                         break;
2577
2578                 case TE_GUNSHOT:
2579                         // bullet hitting wall
2580                         MSG_ReadVector(pos, cls.protocol);
2581                         CL_FindNonSolidLocation(pos, pos, 4);
2582                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2583                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2584                         {
2585                                 if (rand() % 5)
2586                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2587                                 else
2588                                 {
2589                                         rnd = rand() & 3;
2590                                         if (rnd == 1)
2591                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2592                                         else if (rnd == 2)
2593                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2594                                         else
2595                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2596                                 }
2597                         }
2598                         break;
2599
2600                 case TE_GUNSHOTQUAD:
2601                         // quad bullet hitting wall
2602                         MSG_ReadVector(pos, cls.protocol);
2603                         CL_FindNonSolidLocation(pos, pos, 4);
2604                         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2605                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2606                         {
2607                                 if (rand() % 5)
2608                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2609                                 else
2610                                 {
2611                                         rnd = rand() & 3;
2612                                         if (rnd == 1)
2613                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2614                                         else if (rnd == 2)
2615                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2616                                         else
2617                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2618                                 }
2619                         }
2620                         break;
2621
2622                 case TE_EXPLOSION:
2623                         // rocket explosion
2624                         MSG_ReadVector(pos, cls.protocol);
2625                         CL_FindNonSolidLocation(pos, pos, 10);
2626                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2627                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2628                         break;
2629
2630                 case TE_EXPLOSIONQUAD:
2631                         // quad rocket explosion
2632                         MSG_ReadVector(pos, cls.protocol);
2633                         CL_FindNonSolidLocation(pos, pos, 10);
2634                         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2635                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2636                         break;
2637
2638                 case TE_EXPLOSION3:
2639                         // Nehahra movie colored lighting explosion
2640                         MSG_ReadVector(pos, cls.protocol);
2641                         CL_FindNonSolidLocation(pos, pos, 10);
2642                         color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2643                         color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2644                         color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2645                         CL_ParticleExplosion(pos);
2646                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2647                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2648                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2649                         break;
2650
2651                 case TE_EXPLOSIONRGB:
2652                         // colored lighting explosion
2653                         MSG_ReadVector(pos, cls.protocol);
2654                         CL_FindNonSolidLocation(pos, pos, 10);
2655                         CL_ParticleExplosion(pos);
2656                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2657                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2658                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2659                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2660                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2661                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2662                         break;
2663
2664                 case TE_TAREXPLOSION:
2665                         // tarbaby explosion
2666                         MSG_ReadVector(pos, cls.protocol);
2667                         CL_FindNonSolidLocation(pos, pos, 10);
2668                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2669                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2670                         break;
2671
2672                 case TE_SMALLFLASH:
2673                         MSG_ReadVector(pos, cls.protocol);
2674                         CL_FindNonSolidLocation(pos, pos, 10);
2675                         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2676                         break;
2677
2678                 case TE_CUSTOMFLASH:
2679                         MSG_ReadVector(pos, cls.protocol);
2680                         CL_FindNonSolidLocation(pos, pos, 4);
2681                         radius = (MSG_ReadByte() + 1) * 8;
2682                         velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2683                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2684                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2685                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2686                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2687                         CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2688                         break;
2689
2690                 case TE_FLAMEJET:
2691                         MSG_ReadVector(pos, cls.protocol);
2692                         MSG_ReadVector(dir, cls.protocol);
2693                         count = MSG_ReadByte();
2694                         CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2695                         break;
2696
2697                 case TE_LIGHTNING1:
2698                         // lightning bolts
2699                         CL_ParseBeam(cl.model_bolt, true);
2700                         break;
2701
2702                 case TE_LIGHTNING2:
2703                         // lightning bolts
2704                         CL_ParseBeam(cl.model_bolt2, true);
2705                         break;
2706
2707                 case TE_LIGHTNING3:
2708                         // lightning bolts
2709                         CL_ParseBeam(cl.model_bolt3, false);
2710                         break;
2711
2712         // PGM 01/21/97
2713                 case TE_BEAM:
2714                         // grappling hook beam
2715                         CL_ParseBeam(cl.model_beam, false);
2716                         break;
2717         // PGM 01/21/97
2718
2719         // LordHavoc: for compatibility with the Nehahra movie...
2720                 case TE_LIGHTNING4NEH:
2721                         CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, NULL), false);
2722                         break;
2723
2724                 case TE_LAVASPLASH:
2725                         MSG_ReadVector(pos, cls.protocol);
2726                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2727                         break;
2728
2729                 case TE_TELEPORT:
2730                         MSG_ReadVector(pos, cls.protocol);
2731                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2732                         break;
2733
2734                 case TE_EXPLOSION2:
2735                         // color mapped explosion
2736                         MSG_ReadVector(pos, cls.protocol);
2737                         CL_FindNonSolidLocation(pos, pos, 10);
2738                         colorStart = MSG_ReadByte();
2739                         colorLength = MSG_ReadByte();
2740                         CL_ParticleExplosion2(pos, colorStart, colorLength);
2741                         tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2742                         color[0] = tempcolor[0] * (2.0f / 255.0f);
2743                         color[1] = tempcolor[1] * (2.0f / 255.0f);
2744                         color[2] = tempcolor[2] * (2.0f / 255.0f);
2745                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2746                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2747                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2748                         break;
2749
2750                 case TE_TEI_G3:
2751                         MSG_ReadVector(pos, cls.protocol);
2752                         MSG_ReadVector(pos2, cls.protocol);
2753                         MSG_ReadVector(dir, cls.protocol);
2754                         CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2755                         break;
2756
2757                 case TE_TEI_SMOKE:
2758                         MSG_ReadVector(pos, cls.protocol);
2759                         MSG_ReadVector(dir, cls.protocol);
2760                         count = MSG_ReadByte();
2761                         CL_FindNonSolidLocation(pos, pos, 4);
2762                         CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2763                         break;
2764
2765                 case TE_TEI_BIGEXPLOSION:
2766                         MSG_ReadVector(pos, cls.protocol);
2767                         CL_FindNonSolidLocation(pos, pos, 10);
2768                         CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2769                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2770                         break;
2771
2772                 case TE_TEI_PLASMAHIT:
2773                         MSG_ReadVector(pos, cls.protocol);
2774                         MSG_ReadVector(dir, cls.protocol);
2775                         count = MSG_ReadByte();
2776                         CL_FindNonSolidLocation(pos, pos, 5);
2777                         CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2778                         break;
2779
2780                 default:
2781                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2782                 }
2783         }
2784 }
2785
2786 void CL_ParseTrailParticles(void)
2787 {
2788         int entityindex;
2789         int effectindex;
2790         vec3_t start, end;
2791         entityindex = (unsigned short)MSG_ReadShort();
2792         if (entityindex >= MAX_EDICTS)
2793                 entityindex = 0;
2794         if (entityindex >= cl.max_entities)
2795                 CL_ExpandEntities(entityindex);
2796         effectindex = (unsigned short)MSG_ReadShort();
2797         MSG_ReadVector(start, cls.protocol);
2798         MSG_ReadVector(end, cls.protocol);
2799         CL_ParticleEffect(effectindex, VectorDistance(start, end), start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2800 }
2801
2802 void CL_ParsePointParticles(void)
2803 {
2804         int effectindex, count;
2805         vec3_t origin, velocity;
2806         effectindex = (unsigned short)MSG_ReadShort();
2807         MSG_ReadVector(origin, cls.protocol);
2808         MSG_ReadVector(velocity, cls.protocol);
2809         count = (unsigned short)MSG_ReadShort();
2810         CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2811 }
2812
2813 void CL_ParsePointParticles1(void)
2814 {
2815         int effectindex;
2816         vec3_t origin;
2817         effectindex = (unsigned short)MSG_ReadShort();
2818         MSG_ReadVector(origin, cls.protocol);
2819         CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2820 }
2821
2822 typedef struct cl_iplog_item_s
2823 {
2824         char *address;
2825         char *name;
2826 }
2827 cl_iplog_item_t;
2828
2829 static qboolean cl_iplog_loaded = false;
2830 static int cl_iplog_numitems = 0;
2831 static int cl_iplog_maxitems = 0;
2832 static cl_iplog_item_t *cl_iplog_items;
2833
2834 static void CL_IPLog_Load(void);
2835 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2836 {
2837         int i;
2838         if (!address || !address[0] || !name || !name[0])
2839                 return;
2840         if (!cl_iplog_loaded)
2841                 CL_IPLog_Load();
2842         if (developer.integer >= 100)
2843                 Con_Printf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
2844         // see if it already exists
2845         if (checkexisting)
2846         {
2847                 for (i = 0;i < cl_iplog_numitems;i++)
2848                 {
2849                         if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
2850                         {
2851                                 if (developer.integer >= 100)
2852                                         Con_Printf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2853                                 return;
2854                         }
2855                 }
2856         }
2857         // it does not already exist in the iplog, so add it
2858         if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
2859         {
2860                 cl_iplog_item_t *olditems = cl_iplog_items;
2861                 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
2862                 cl_iplog_items = (cl_iplog_item_t *) Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
2863                 if (olditems)
2864                 {
2865                         if (cl_iplog_numitems)
2866                                 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
2867                         Mem_Free(olditems);
2868                 }
2869         }
2870         cl_iplog_items[cl_iplog_numitems].address = (char *) Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
2871         cl_iplog_items[cl_iplog_numitems].name = (char *) Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
2872         strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, strlen(address) + 1);
2873         // TODO: maybe it would be better to strip weird characters from name when
2874         // copying it here rather than using a straight strcpy?
2875         strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, strlen(name) + 1);
2876         cl_iplog_numitems++;
2877         if (addtofile)
2878         {
2879                 // add it to the iplog.txt file
2880                 // TODO: this ought to open the one in the userpath version of the base
2881                 // gamedir, not the current gamedir
2882                 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
2883                 if (developer.integer >= 100)
2884                         Con_Printf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
2885         }
2886 }
2887
2888 static void CL_IPLog_Load(void)
2889 {
2890         int i, len, linenumber;
2891         char *text, *textend;
2892         unsigned char *filedata;
2893         fs_offset_t filesize;
2894         char line[MAX_INPUTLINE];
2895         char address[MAX_INPUTLINE];
2896         cl_iplog_loaded = true;
2897         // TODO: this ought to open the one in the userpath version of the base
2898         // gamedir, not the current gamedir
2899         filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
2900         if (!filedata)
2901                 return;
2902         text = (char *)filedata;
2903         textend = text + filesize;
2904         for (linenumber = 1;text < textend;linenumber++)
2905         {
2906                 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
2907                         if (len < (int)sizeof(line) - 1)
2908                                 line[len++] = *text;
2909                 line[len] = 0;
2910                 if (text < textend && *text == '\r' && text[1] == '\n')
2911                         text++;
2912                 if (text < textend && *text == '\n')
2913                         text++;
2914                 if (line[0] == '/' && line[1] == '/')
2915                         continue; // skip comments if anyone happens to add them
2916                 for (i = 0;i < len && !ISWHITESPACE(line[i]);i++)
2917                         address[i] = line[i];
2918                 address[i] = 0;
2919                 // skip exactly one space character
2920                 i++;
2921                 // address contains the address with termination,
2922                 // line + i contains the name with termination
2923                 if (address[0] && line[i])
2924                         CL_IPLog_Add(address, line + i, false, false);
2925                 else
2926                         Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
2927         }
2928 }
2929
2930 static void CL_IPLog_List_f(void)
2931 {
2932         int i, j;
2933         const char *addressprefix;
2934         if (Cmd_Argc() > 2)
2935         {
2936                 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
2937                 return;
2938         }
2939         addressprefix = "";
2940         if (Cmd_Argc() >= 2)
2941                 addressprefix = Cmd_Argv(1);
2942         if (!cl_iplog_loaded)
2943                 CL_IPLog_Load();
2944         if (addressprefix && addressprefix[0])
2945                 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
2946         else
2947                 Con_Printf("Listing all iplog entries\n");
2948         Con_Printf("address         name\n");
2949         for (i = 0;i < cl_iplog_numitems;i++)
2950         {
2951                 if (addressprefix && addressprefix[0])
2952                 {
2953                         for (j = 0;addressprefix[j];j++)
2954                                 if (addressprefix[j] != cl_iplog_items[i].address[j])
2955                                         break;
2956                         // if this address does not begin with the addressprefix string
2957                         // simply omit it from the output
2958                         if (addressprefix[j])
2959                                 continue;
2960                 }
2961                 // if name is less than 15 characters, left justify it and pad
2962                 // if name is more than 15 characters, print all of it, not worrying
2963                 // about the fact it will misalign the columns
2964                 if (strlen(cl_iplog_items[i].address) < 15)
2965                         Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2966                 else
2967                         Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2968         }
2969 }
2970
2971 // look for anything interesting like player IP addresses or ping reports
2972 qboolean CL_ExaminePrintString(const char *text)
2973 {
2974         int len;
2975         const char *t;
2976         char temp[MAX_INPUTLINE];
2977         if (!strcmp(text, "Client ping times:\n"))
2978         {
2979                 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2980                 // hide ping reports in demos
2981                 if (cls.demoplayback)
2982                         cl.parsingtextexpectingpingforscores = 1;
2983                 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
2984                         ;
2985                 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
2986                 {
2987                         Con_Printf("ping reply but empty scoreboard?!?\n");
2988                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2989                         cl.parsingtextexpectingpingforscores = 0;
2990                 }
2991                 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
2992                 return !cl.parsingtextexpectingpingforscores;
2993         }
2994         if (!strncmp(text, "host:    ", 9))
2995         {
2996                 // cl.parsingtextexpectingpingforscores = false; // really?
2997                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
2998                 cl.parsingtextplayerindex = 0;
2999                 return true;
3000         }
3001         if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
3002         {
3003                 // if anything goes wrong, we'll assume this is not a ping report
3004                 qboolean expected = cl.parsingtextexpectingpingforscores != 0;
3005                 cl.parsingtextexpectingpingforscores = 0;
3006                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3007                 t = text;
3008                 while (*t == ' ')
3009                         t++;
3010                 if ((*t >= '0' && *t <= '9') || *t == '-')
3011                 {
3012                         int ping = atoi(t);
3013                         while ((*t >= '0' && *t <= '9') || *t == '-')
3014                                 t++;
3015                         if (*t == ' ')
3016                         {
3017                                 int charindex = 0;
3018                                 t++;
3019                                 if(cl.parsingtextplayerindex < cl.maxclients)
3020                                 {
3021                                         for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
3022                                                 ;
3023                                         // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
3024                                         //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
3025                                         if (t[charindex] == '\n')
3026                                         {
3027                                                 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
3028                                                 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
3029                                                         ;
3030                                                 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
3031                                                 {
3032                                                         // we parsed a valid ping entry, so expect another to follow
3033                                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3034                                                         cl.parsingtextexpectingpingforscores = expected;
3035                                                 }
3036                                                 return !expected;
3037                                         }
3038                                 }
3039                                 if (!strncmp(t, "unconnected\n", 12))
3040                                 {
3041                                         // just ignore
3042                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3043                                         cl.parsingtextexpectingpingforscores = expected;
3044                                         return !expected;
3045                                 }
3046                                 else
3047                                         Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
3048                         }
3049                 }
3050         }
3051         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
3052         {
3053                 if (!strncmp(text, "players: ", 9))
3054                 {
3055                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3056                         cl.parsingtextplayerindex = 0;
3057                         return true;
3058                 }
3059                 else if (!strstr(text, ": "))
3060                 {
3061                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
3062                         return true;
3063                 }
3064         }
3065         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
3066         {
3067                 // if anything goes wrong, we'll assume this is not a status report
3068                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3069                 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
3070                 {
3071                         t = text + 1;
3072                         cl.parsingtextplayerindex = atoi(t) - 1;
3073                         while (*t >= '0' && *t <= '9')
3074                                 t++;
3075                         if (*t == ' ')
3076                         {
3077                                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
3078                                 return true;
3079                         }
3080                         // the player name follows here, along with frags and time
3081                 }
3082         }
3083         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
3084         {
3085                 // if anything goes wrong, we'll assume this is not a status report
3086                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3087                 if (text[0] == ' ')
3088                 {
3089                         t = text;
3090                         while (*t == ' ')
3091                                 t++;
3092                         for (len = 0;*t && *t != '\n';t++)
3093                                 if (len < (int)sizeof(temp) - 1)
3094                                         temp[len++] = *t;
3095                         temp[len] = 0;
3096                         // botclient is perfectly valid, but we don't care about bots
3097                         // also don't try to look up the name of an invalid player index
3098                         if (strcmp(temp, "botclient")
3099                          && cl.parsingtextplayerindex >= 0
3100                          && cl.parsingtextplayerindex < cl.maxclients
3101                          && cl.scores[cl.parsingtextplayerindex].name[0])
3102                         {
3103                                 // log the player name and IP address string
3104                                 // (this operates entirely on strings to avoid issues with the
3105                                 //  nature of a network address)
3106                                 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
3107                         }
3108                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3109                         return true;
3110                 }
3111         }
3112         return true;
3113 }
3114
3115 extern cvar_t slowmo;
3116 extern void CSQC_UpdateNetworkTimes(double newtime, double oldtime);
3117 static void CL_NetworkTimeReceived(double newtime)
3118 {
3119         double timehigh;
3120         cl.mtime[1] = cl.mtime[0];
3121         cl.mtime[0] = newtime;
3122         if (cl_nolerp.integer || cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
3123                 cl.time = cl.mtime[1] = newtime;
3124         else if (cls.demoplayback)
3125         {
3126                 // when time falls behind during demo playback it means the cl.mtime[1] was altered
3127                 // due to a large time gap, so treat it as an instant change in time
3128                 // (this can also happen during heavy packet loss in the demo)
3129                 if (cl.time < newtime - 0.1)
3130                         cl.mtime[1] = cl.time = newtime;
3131         }
3132         else if (cls.protocol != PROTOCOL_QUAKEWORLD)
3133         {
3134                 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
3135                 if (developer.integer >= 100 && vid_activewindow)
3136                 {
3137                         if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
3138                                 Con_Printf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3139                         else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
3140                                 Con_Printf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3141                 }
3142                 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
3143                 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
3144                 if (cl_nettimesyncboundmode.integer == 1)
3145                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3146                 else if (cl_nettimesyncboundmode.integer == 2)
3147                 {
3148                         if (cl.time < cl.mtime[1] || cl.time > timehigh)
3149                                 cl.time = cl.mtime[1];
3150                 }
3151                 else if (cl_nettimesyncboundmode.integer == 3)
3152                 {
3153                         if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
3154                                 cl.time = cl.mtime[1];
3155                 }
3156                 else if (cl_nettimesyncboundmode.integer == 4)
3157                 {
3158                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
3159                                 cl.time = cl.mtime[1]; // reset
3160                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3161                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3162                         else if (cl.time > cl.mtime[1])
3163                                 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
3164                         else
3165                                 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
3166                 }
3167                 else if (cl_nettimesyncboundmode.integer == 5)
3168                 {
3169                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
3170                                 cl.time = cl.mtime[1]; // reset
3171                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3172                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3173                         else
3174                                 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3175                 }
3176                 else if (cl_nettimesyncboundmode.integer == 6)
3177                 {
3178                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3179                         cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3180                 }
3181         }
3182         // this packet probably contains a player entity update, so we will need
3183         // to update the prediction
3184         cl.movement_replay = true;
3185         // this may get updated later in parsing by svc_clientdata
3186         cl.onground = false;
3187         // if true the cl.viewangles are interpolated from cl.mviewangles[]
3188         // during this frame
3189         // (makes spectating players much smoother and prevents mouse movement from turning)
3190         cl.fixangle[1] = cl.fixangle[0];
3191         cl.fixangle[0] = false;
3192         if (!cls.demoplayback)
3193                 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
3194         // update the csqc's server timestamps, critical for proper sync
3195         CSQC_UpdateNetworkTimes(cl.mtime[0], cl.mtime[1]);
3196
3197         if (cl.mtime[0] > cl.mtime[1])
3198                 World_Physics_Frame(&cl.world, cl.mtime[0] - cl.mtime[1], cl.movevars_gravity);
3199 }
3200
3201 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s(%i)\n", msg_readcount-1, x, cmd);
3202
3203 //[515]: csqc
3204 qboolean CL_VM_Parse_TempEntity (void);
3205 void CL_VM_Parse_StuffCmd (const char *msg);
3206 void CL_VM_Parse_CenterPrint (const char *msg);
3207 void CSQC_AddPrintText (const char *msg);
3208 void CSQC_ReadEntities (void);
3209
3210 /*
3211 =====================
3212 CL_ParseServerMessage
3213 =====================
3214 */
3215 int parsingerror = false;
3216 extern void CL_UpdateMoveVars(void);
3217 void CL_ParseServerMessage(void)
3218 {
3219         int                     cmd;
3220         int                     i;
3221         protocolversion_t protocol;
3222         unsigned char           cmdlog[32];
3223         char            *cmdlogname[32], *temp;
3224         int                     cmdindex, cmdcount = 0;
3225         qboolean        qwplayerupdatereceived;
3226
3227         // LordHavoc: moved demo message writing from before the packet parse to
3228         // after the packet parse so that CL_Stop_f can be called by cl_autodemo
3229         // code in CL_ParseServerinfo
3230         //if (cls.demorecording)
3231         //      CL_WriteDemoMessage (&net_message);
3232
3233         cl.last_received_message = realtime;
3234
3235         CL_KeepaliveMessage(false);
3236
3237 //
3238 // if recording demos, copy the message out
3239 //
3240         if (cl_shownet.integer == 1)
3241                 Con_Printf("%f %i\n", realtime, net_message.cursize);
3242         else if (cl_shownet.integer == 2)
3243                 Con_Print("------------------\n");
3244
3245 //
3246 // parse the message
3247 //
3248         //MSG_BeginReading ();
3249
3250         parsingerror = true;
3251
3252         if (cls.protocol == PROTOCOL_QUAKEWORLD)
3253         {
3254                 CL_NetworkTimeReceived(realtime); // qw has no clock
3255
3256                 // kill all qw nails
3257                 cl.qw_num_nails = 0;
3258
3259                 // fade weapon view kick
3260                 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
3261
3262                 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
3263
3264                 qwplayerupdatereceived = false;
3265
3266                 while (1)
3267                 {
3268                         if (msg_badread)
3269                                 Host_Error ("CL_ParseServerMessage: Bad QW server message");
3270
3271                         cmd = MSG_ReadByte ();
3272
3273                         if (cmd == -1)
3274                         {
3275                                 SHOWNET("END OF MESSAGE");
3276                                 break;          // end of message
3277                         }
3278
3279                         cmdindex = cmdcount & 31;
3280                         cmdcount++;
3281                         cmdlog[cmdindex] = cmd;
3282
3283                         SHOWNET(qw_svc_strings[cmd]);
3284                         cmdlogname[cmdindex] = qw_svc_strings[cmd];
3285                         if (!cmdlogname[cmdindex])
3286                         {
3287                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3288                                 temp = "<unknown>";
3289                                 cmdlogname[cmdindex] = temp;
3290                         }
3291
3292                         // other commands
3293                         switch (cmd)
3294                         {
3295                         default:
3296                                 {
3297                                         char description[32*64], temp[64];
3298                                         int count;
3299                                         strlcpy(description, "packet dump: ", sizeof(description));
3300                                         i = cmdcount - 32;
3301                                         if (i < 0)
3302                                                 i = 0;
3303                                         count = cmdcount - i;
3304                                         i &= 31;
3305                                         while(count > 0)
3306                                         {
3307                                                 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3308                                                 strlcat(description, temp, sizeof(description));
3309                                                 count--;
3310                                                 i++;
3311                                                 i &= 31;
3312                                         }
3313                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
3314                                         Con_Print(description);
3315                                         Host_Error("CL_ParseServerMessage: Illegible server message");
3316                                 }
3317                                 break;
3318
3319                         case qw_svc_nop:
3320                                 //Con_Printf("qw_svc_nop\n");
3321                                 break;
3322
3323                         case qw_svc_disconnect:
3324                                 Con_Printf("Server disconnected\n");
3325                                 if (cls.demonum != -1)
3326                                         CL_NextDemo();
3327                                 else
3328                                         CL_Disconnect();
3329                                 return;
3330
3331                         case qw_svc_print:
3332                                 i = MSG_ReadByte();
3333                                 temp = MSG_ReadString();
3334                                 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3335                                 {
3336                                         if (i == 3) // chat
3337                                                 CSQC_AddPrintText(va("\1%s", temp));    //[515]: csqc
3338                                         else
3339                                                 CSQC_AddPrintText(temp);
3340                                 }
3341                                 break;
3342
3343                         case qw_svc_centerprint:
3344                                 CL_VM_Parse_CenterPrint(MSG_ReadString ());     //[515]: csqc
3345                                 break;
3346
3347                         case qw_svc_stufftext:
3348                                 CL_VM_Parse_StuffCmd(MSG_ReadString ());        //[515]: csqc
3349                                 break;
3350
3351                         case qw_svc_damage:
3352                                 // svc_damage protocol is identical to nq
3353                                 V_ParseDamage ();
3354                                 break;
3355
3356                         case qw_svc_serverdata:
3357                                 //Cbuf_Execute(); // make sure any stuffed commands are done
3358                                 CL_ParseServerInfo();
3359                                 break;
3360
3361                         case qw_svc_setangle:
3362                                 for (i=0 ; i<3 ; i++)
3363                                         cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3364                                 if (!cls.demoplayback)
3365                                 {
3366                                         cl.fixangle[0] = true;
3367                                         VectorCopy(cl.viewangles, cl.mviewangles[0]);
3368                                         // disable interpolation if this is new
3369                                         if (!cl.fixangle[1])
3370                                                 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3371                                 }
3372                                 break;
3373
3374                         case qw_svc_lightstyle:
3375                                 i = MSG_ReadByte ();
3376                                 if (i >= cl.max_lightstyle)
3377                                 {
3378                                         Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3379                                         break;
3380                                 }
3381                                 strlcpy (cl.lightstyle[i].map,  MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3382                                 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3383                                 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3384                                 break;
3385
3386                         case qw_svc_sound:
3387                                 CL_ParseStartSoundPacket(false);
3388                                 break;
3389
3390                         case qw_svc_stopsound:
3391                                 i = (unsigned short) MSG_ReadShort();
3392                                 S_StopSound(i>>3, i&7);
3393                                 break;
3394
3395                         case qw_svc_updatefrags:
3396                                 i = MSG_ReadByte();
3397                                 if (i >= cl.maxclients)
3398                                         Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3399                                 cl.scores[i].frags = (signed short) MSG_ReadShort();
3400                                 break;
3401
3402                         case qw_svc_updateping:
3403                                 i = MSG_ReadByte();
3404                                 if (i >= cl.maxclients)
3405                                         Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3406                                 cl.scores[i].qw_ping = MSG_ReadShort();
3407                                 break;
3408
3409                         case qw_svc_updatepl:
3410                                 i = MSG_ReadByte();
3411                                 if (i >= cl.maxclients)
3412                                         Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3413                                 cl.scores[i].qw_packetloss = MSG_ReadByte();
3414                                 break;
3415
3416                         case qw_svc_updateentertime:
3417                                 i = MSG_ReadByte();
3418                                 if (i >= cl.maxclients)
3419                                         Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3420                                 // seconds ago
3421                                 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
3422                                 break;
3423
3424                         case qw_svc_spawnbaseline:
3425                                 i = (unsigned short) MSG_ReadShort();
3426                                 if (i < 0 || i >= MAX_EDICTS)
3427                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3428                                 if (i >= cl.max_entities)
3429                                         CL_ExpandEntities(i);
3430                                 CL_ParseBaseline(cl.entities + i, false);
3431                                 break;
3432                         case qw_svc_spawnstatic:
3433                                 CL_ParseStatic(false);
3434                        &nbs