strip proquake QC messages if in Quake protocol
[xonotic/darkplaces.git] / cl_parse.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // cl_parse.c  -- parse a message received from the server
21
22 #include "quakedef.h"
23 #include "cdaudio.h"
24 #include "cl_collision.h"
25 #include "csprogs.h"
26 #include "libcurl.h"
27 #include "utf8lib.h"
28
29 char *svc_strings[128] =
30 {
31         "svc_bad",
32         "svc_nop",
33         "svc_disconnect",
34         "svc_updatestat",
35         "svc_version",          // [int] server version
36         "svc_setview",          // [short] entity number
37         "svc_sound",                    // <see code>
38         "svc_time",                     // [float] server time
39         "svc_print",                    // [string] null terminated string
40         "svc_stufftext",                // [string] stuffed into client's console buffer
41                                                 // the string should be \n terminated
42         "svc_setangle",         // [vec3] set the view angle to this absolute value
43
44         "svc_serverinfo",               // [int] version
45                                                 // [string] signon string
46                                                 // [string]..[0]model cache [string]...[0]sounds cache
47                                                 // [string]..[0]item cache
48         "svc_lightstyle",               // [byte] [string]
49         "svc_updatename",               // [byte] [string]
50         "svc_updatefrags",      // [byte] [short]
51         "svc_clientdata",               // <shortbits + data>
52         "svc_stopsound",                // <see code>
53         "svc_updatecolors",     // [byte] [byte]
54         "svc_particle",         // [vec3] <variable>
55         "svc_damage",                   // [byte] impact [byte] blood [vec3] from
56
57         "svc_spawnstatic",
58         "OBSOLETE svc_spawnbinary",
59         "svc_spawnbaseline",
60
61         "svc_temp_entity",              // <variable>
62         "svc_setpause",
63         "svc_signonnum",
64         "svc_centerprint",
65         "svc_killedmonster",
66         "svc_foundsecret",
67         "svc_spawnstaticsound",
68         "svc_intermission",
69         "svc_finale",                   // [string] music [string] text
70         "svc_cdtrack",                  // [byte] track [byte] looptrack
71         "svc_sellscreen",
72         "svc_cutscene",
73         "svc_showlmp",  // [string] iconlabel [string] lmpfile [short] x [short] y
74         "svc_hidelmp",  // [string] iconlabel
75         "svc_skybox", // [string] skyname
76         "", // 38
77         "", // 39
78         "", // 40
79         "", // 41
80         "", // 42
81         "", // 43
82         "", // 44
83         "", // 45
84         "", // 46
85         "", // 47
86         "", // 48
87         "", // 49
88         "svc_downloaddata", //                          50              // [int] start [short] size [variable length] data
89         "svc_updatestatubyte", //                       51              // [byte] stat [byte] value
90         "svc_effect", //                        52              // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
91         "svc_effect2", //                       53              // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
92         "svc_sound2", //                        54              // short soundindex instead of byte
93         "svc_spawnbaseline2", //        55              // short modelindex instead of byte
94         "svc_spawnstatic2", //          56              // short modelindex instead of byte
95         "svc_entities", //                      57              // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
96         "svc_csqcentities", //          58              // [short] entnum [variable length] entitydata ... [short] 0x0000
97         "svc_spawnstaticsound2", //     59              // [coord3] [short] samp [byte] vol [byte] aten
98         "svc_trailparticles", //        60              // [short] entnum [short] effectnum [vector] start [vector] end
99         "svc_pointparticles", //        61              // [short] effectnum [vector] start [vector] velocity [short] count
100         "svc_pointparticles1", //       62              // [short] effectnum [vector] start, same as svc_pointparticles except velocity is zero and count is 1
101 };
102
103 char *qw_svc_strings[128] =
104 {
105         "qw_svc_bad",                                   // 0
106         "qw_svc_nop",                                   // 1
107         "qw_svc_disconnect",                    // 2
108         "qw_svc_updatestat",                    // 3    // [byte] [byte]
109         "",                                                             // 4
110         "qw_svc_setview",                               // 5    // [short] entity number
111         "qw_svc_sound",                                 // 6    // <see code>
112         "",                                                             // 7
113         "qw_svc_print",                                 // 8    // [byte] id [string] null terminated string
114         "qw_svc_stufftext",                             // 9    // [string] stuffed into client's console buffer
115         "qw_svc_setangle",                              // 10   // [angle3] set the view angle to this absolute value
116         "qw_svc_serverdata",                    // 11   // [long] protocol ...
117         "qw_svc_lightstyle",                    // 12   // [byte] [string]
118         "",                                                             // 13
119         "qw_svc_updatefrags",                   // 14   // [byte] [short]
120         "",                                                             // 15
121         "qw_svc_stopsound",                             // 16   // <see code>
122         "",                                                             // 17
123         "",                                                             // 18
124         "qw_svc_damage",                                // 19
125         "qw_svc_spawnstatic",                   // 20
126         "",                                                             // 21
127         "qw_svc_spawnbaseline",                 // 22
128         "qw_svc_temp_entity",                   // 23   // variable
129         "qw_svc_setpause",                              // 24   // [byte] on / off
130         "",                                                             // 25
131         "qw_svc_centerprint",                   // 26   // [string] to put in center of the screen
132         "qw_svc_killedmonster",                 // 27
133         "qw_svc_foundsecret",                   // 28
134         "qw_svc_spawnstaticsound",              // 29   // [coord3] [byte] samp [byte] vol [byte] aten
135         "qw_svc_intermission",                  // 30           // [vec3_t] origin [vec3_t] angle
136         "qw_svc_finale",                                // 31           // [string] text
137         "qw_svc_cdtrack",                               // 32           // [byte] track
138         "qw_svc_sellscreen",                    // 33
139         "qw_svc_smallkick",                             // 34           // set client punchangle to 2
140         "qw_svc_bigkick",                               // 35           // set client punchangle to 4
141         "qw_svc_updateping",                    // 36           // [byte] [short]
142         "qw_svc_updateentertime",               // 37           // [byte] [float]
143         "qw_svc_updatestatlong",                // 38           // [byte] [long]
144         "qw_svc_muzzleflash",                   // 39           // [short] entity
145         "qw_svc_updateuserinfo",                // 40           // [byte] slot [long] uid
146         "qw_svc_download",                              // 41           // [short] size [size bytes]
147         "qw_svc_playerinfo",                    // 42           // variable
148         "qw_svc_nails",                                 // 43           // [byte] num [48 bits] xyzpy 12 12 12 4 8
149         "qw_svc_chokecount",                    // 44           // [byte] packets choked
150         "qw_svc_modellist",                             // 45           // [strings]
151         "qw_svc_soundlist",                             // 46           // [strings]
152         "qw_svc_packetentities",                // 47           // [...]
153         "qw_svc_deltapacketentities",   // 48           // [...]
154         "qw_svc_maxspeed",                              // 49           // maxspeed change, for prediction
155         "qw_svc_entgravity",                    // 50           // gravity change, for prediction
156         "qw_svc_setinfo",                               // 51           // setinfo on a client
157         "qw_svc_serverinfo",                    // 52           // serverinfo
158         "qw_svc_updatepl",                              // 53           // [byte] [byte]
159 };
160
161 //=============================================================================
162
163 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
164 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
165 cvar_t cl_gameplayfix_soundsmovewithentities = {0, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
166 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
167 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
168 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
169 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
170 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
171 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
172 cvar_t cl_readpicture_force = {0, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"};
173
174 #define RIC_GUNSHOT             1
175 #define RIC_GUNSHOTQUAD 2
176 cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
177 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
178 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
179 cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
180 cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
181 cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
182 cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
183 cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
184
185 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
186 static void QW_CL_RequestNextDownload(void);
187 static void QW_CL_NextUpload(void);
188 void QW_CL_StartUpload(unsigned char *data, int size);
189 //static qboolean QW_CL_IsUploading(void);
190 static void QW_CL_StopUpload(void);
191 void CL_VM_UpdateIntermissionState(int intermission);
192 qboolean CL_VM_Event_Sound(int sound_num, float volume, int channel, float attenuation, int ent, vec3_t pos);
193
194 /*
195 ==================
196 CL_ParseStartSoundPacket
197 ==================
198 */
199 void CL_ParseStartSoundPacket(int largesoundindex)
200 {
201         vec3_t  pos;
202         int     channel, ent;
203         int     sound_num;
204         int     volume;
205         int     field_mask;
206         float   attenuation;
207
208         if (cls.protocol == PROTOCOL_QUAKEWORLD)
209         {
210                 channel = MSG_ReadShort();
211
212                 if (channel & (1<<15))
213                         volume = MSG_ReadByte ();
214                 else
215                         volume = DEFAULT_SOUND_PACKET_VOLUME;
216
217                 if (channel & (1<<14))
218                         attenuation = MSG_ReadByte () / 64.0;
219                 else
220                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
221
222                 ent = (channel>>3)&1023;
223                 channel &= 7;
224
225                 sound_num = MSG_ReadByte ();
226         }
227         else
228         {
229                 field_mask = MSG_ReadByte();
230
231                 if (field_mask & SND_VOLUME)
232                         volume = MSG_ReadByte ();
233                 else
234                         volume = DEFAULT_SOUND_PACKET_VOLUME;
235
236                 if (field_mask & SND_ATTENUATION)
237                         attenuation = MSG_ReadByte () / 64.0;
238                 else
239                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
240
241                 if (field_mask & SND_LARGEENTITY)
242                 {
243                         ent = (unsigned short) MSG_ReadShort ();
244                         channel = MSG_ReadByte ();
245                 }
246                 else
247                 {
248                         channel = (unsigned short) MSG_ReadShort ();
249                         ent = channel >> 3;
250                         channel &= 7;
251                 }
252
253                 if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
254                         sound_num = (unsigned short) MSG_ReadShort ();
255                 else
256                         sound_num = MSG_ReadByte ();
257         }
258
259         MSG_ReadVector(pos, cls.protocol);
260
261         if (sound_num >= MAX_SOUNDS)
262         {
263                 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
264                 return;
265         }
266
267         if (ent >= MAX_EDICTS)
268         {
269                 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
270                 return;
271         }
272
273         if (ent >= cl.max_entities)
274                 CL_ExpandEntities(ent);
275
276         if( !CL_VM_Event_Sound(sound_num, volume / 255.0f, channel, attenuation, ent, pos) )
277                 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
278 }
279
280 /*
281 ==================
282 CL_KeepaliveMessage
283
284 When the client is taking a long time to load stuff, send keepalive messages
285 so the server doesn't disconnect.
286 ==================
287 */
288
289 static unsigned char olddata[NET_MAXMESSAGE];
290 void CL_KeepaliveMessage (qboolean readmessages)
291 {
292         float time;
293         static double nextmsg = -1;
294         static double nextupdate = -1;
295 #if 0
296         static double lasttime = -1;
297 #endif
298         int oldreadcount;
299         qboolean oldbadread;
300         sizebuf_t old;
301
302         if(cls.state != ca_dedicated)
303         {
304                 if((time = Sys_DoubleTime()) >= nextupdate)
305                 {
306                         SCR_UpdateLoadingScreenIfShown();
307                         nextupdate = time + 2;
308                 }
309         }
310
311         // no need if server is local and definitely not if this is a demo
312         if (!cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD || cls.signon >= SIGNONS)
313                 return;
314
315         if (readmessages)
316         {
317                 // read messages from server, should just be nops
318                 oldreadcount = msg_readcount;
319                 oldbadread = msg_badread;
320                 old = net_message;
321                 memcpy(olddata, net_message.data, net_message.cursize);
322
323                 NetConn_ClientFrame();
324
325                 msg_readcount = oldreadcount;
326                 msg_badread = oldbadread;
327                 net_message = old;
328                 memcpy(net_message.data, olddata, net_message.cursize);
329         }
330
331 #if 0
332         if((time = Sys_DoubleTime()) >= lasttime + 1)
333         {
334                 Con_Printf("long delta: %f\n", time - lasttime);
335         }
336         lasttime = Sys_DoubleTime();
337 #endif
338
339         if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
340         {
341                 sizebuf_t       msg;
342                 unsigned char           buf[4];
343                 nextmsg = time + 5;
344                 // write out a nop
345                 // LordHavoc: must use unreliable because reliable could kill the sigon message!
346                 Con_Print("--> client to server keepalive\n");
347                 memset(&msg, 0, sizeof(msg));
348                 msg.data = buf;
349                 msg.maxsize = sizeof(buf);
350                 MSG_WriteChar(&msg, clc_nop);
351                 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, false);
352         }
353 }
354
355 void CL_ParseEntityLump(char *entdata)
356 {
357         const char *data;
358         char key[128], value[MAX_INPUTLINE];
359         FOG_clear(); // LordHavoc: no fog until set
360         // LordHavoc: default to the map's sky (q3 shader parsing sets this)
361         R_SetSkyBox(cl.worldmodel->brush.skybox);
362         data = entdata;
363         if (!data)
364                 return;
365         if (!COM_ParseToken_Simple(&data, false, false))
366                 return; // error
367         if (com_token[0] != '{')
368                 return; // error
369         while (1)
370         {
371                 if (!COM_ParseToken_Simple(&data, false, false))
372                         return; // error
373                 if (com_token[0] == '}')
374                         break; // end of worldspawn
375                 if (com_token[0] == '_')
376                         strlcpy (key, com_token + 1, sizeof (key));
377                 else
378                         strlcpy (key, com_token, sizeof (key));
379                 while (key[strlen(key)-1] == ' ') // remove trailing spaces
380                         key[strlen(key)-1] = 0;
381                 if (!COM_ParseToken_Simple(&data, false, false))
382                         return; // error
383                 strlcpy (value, com_token, sizeof (value));
384                 if (!strcmp("sky", key))
385                         R_SetSkyBox(value);
386                 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
387                         R_SetSkyBox(value);
388                 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
389                         R_SetSkyBox(value);
390                 else if (!strcmp("fog", key))
391                 {
392                         r_refdef.fog_start = 0;
393                         r_refdef.fog_alpha = 1;
394                         r_refdef.fog_end = 16384;
395                         r_refdef.fog_height = 1<<30;
396                         r_refdef.fog_fadedepth = 128;
397 #if _MSC_VER >= 1400
398 #define sscanf sscanf_s
399 #endif
400                         sscanf(value, "%f %f %f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth);
401                 }
402                 else if (!strcmp("fog_density", key))
403                         r_refdef.fog_density = atof(value);
404                 else if (!strcmp("fog_red", key))
405                         r_refdef.fog_red = atof(value);
406                 else if (!strcmp("fog_green", key))
407                         r_refdef.fog_green = atof(value);
408                 else if (!strcmp("fog_blue", key))
409                         r_refdef.fog_blue = atof(value);
410                 else if (!strcmp("fog_alpha", key))
411                         r_refdef.fog_alpha = atof(value);
412                 else if (!strcmp("fog_start", key))
413                         r_refdef.fog_start = atof(value);
414                 else if (!strcmp("fog_end", key))
415                         r_refdef.fog_end = atof(value);
416                 else if (!strcmp("fog_height", key))
417                         r_refdef.fog_height = atof(value);
418                 else if (!strcmp("fog_fadedepth", key))
419                         r_refdef.fog_fadedepth = atof(value);
420         }
421 }
422
423 extern void CL_Locs_Reload_f(void);
424 extern void CL_VM_Init (void);
425 static const vec3_t defaultmins = {-4096, -4096, -4096};
426 static const vec3_t defaultmaxs = {4096, 4096, 4096};
427 static void CL_SetupWorldModel(void)
428 {
429         // update the world model
430         cl.entities[0].render.model = cl.worldmodel = CL_GetModelByIndex(1);
431         CL_UpdateRenderEntity(&cl.entities[0].render);
432
433         // set up csqc world for collision culling
434         if (cl.worldmodel)
435                 World_SetSize(&cl.world, cl.worldmodel->name, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs);
436         else
437                 World_SetSize(&cl.world, "", defaultmins, defaultmaxs);
438         World_Start(&cl.world);
439
440         // load or reload .loc file for team chat messages
441         CL_Locs_Reload_f();
442
443         // make sure we send enough keepalives
444         CL_KeepaliveMessage(false);
445
446         // reset particles and other per-level things
447         R_Modules_NewMap();
448
449         // make sure we send enough keepalives
450         CL_KeepaliveMessage(false);
451
452         // load the team chat beep if possible
453         cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
454
455         // check memory integrity
456         Mem_CheckSentinelsGlobal();
457
458         // load the csqc now
459         if (cl.loadcsqc)
460         {
461                 cl.loadcsqc = false;
462
463                 CL_VM_Init();
464         }
465 }
466
467 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
468 {
469         qfile_t *file;
470
471         // see if the file already exists
472         file = FS_OpenVirtualFile(filename, true);
473         if (file)
474         {
475                 FS_Close(file);
476                 return true;
477         }
478
479         // download messages in a demo would be bad
480         if (cls.demorecording)
481         {
482                 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
483                 return true;
484         }
485
486         // don't try to download when playing a demo
487         if (!cls.netcon)
488                 return true;
489
490         strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
491         Con_Printf("Downloading %s\n", filename);
492
493         if (!cls.qw_downloadmemory)
494         {
495                 cls.qw_downloadmemory = NULL;
496                 cls.qw_downloadmemorycursize = 0;
497                 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
498         }
499
500         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
501         MSG_WriteString(&cls.netcon->message, va("download %s", filename));
502
503         cls.qw_downloadnumber++;
504         cls.qw_downloadpercent = 0;
505         cls.qw_downloadmemorycursize = 0;
506
507         return false;
508 }
509
510 static void QW_CL_ProcessUserInfo(int slot);
511 static void QW_CL_RequestNextDownload(void)
512 {
513         int i;
514
515         // clear name of file that just finished
516         cls.qw_downloadname[0] = 0;
517
518         switch (cls.qw_downloadtype)
519         {
520         case dl_single:
521                 break;
522         case dl_skin:
523                 if (cls.qw_downloadnumber == 0)
524                         Con_Printf("Checking skins...\n");
525                 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
526                 {
527                         if (!cl.scores[cls.qw_downloadnumber].name[0])
528                                 continue;
529                         // check if we need to download the file, and return if so
530                         if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
531                                 return;
532                 }
533
534                 cls.qw_downloadtype = dl_none;
535
536                 // load any newly downloaded skins
537                 for (i = 0;i < cl.maxclients;i++)
538                         QW_CL_ProcessUserInfo(i);
539
540                 // if we're still in signon stages, request the next one
541                 if (cls.signon != SIGNONS)
542                 {
543                         cls.signon = SIGNONS-1;
544                         // we'll go to SIGNONS when the first entity update is received
545                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
546                         MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
547                 }
548                 break;
549         case dl_model:
550                 if (cls.qw_downloadnumber == 0)
551                 {
552                         Con_Printf("Checking models...\n");
553                         cls.qw_downloadnumber = 1;
554                 }
555
556                 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
557                 {
558                         // skip submodels
559                         if (cl.model_name[cls.qw_downloadnumber][0] == '*')
560                                 continue;
561                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
562                                 cl.qw_modelindex_spike = cls.qw_downloadnumber;
563                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
564                                 cl.qw_modelindex_player = cls.qw_downloadnumber;
565                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
566                                 cl.qw_modelindex_flag = cls.qw_downloadnumber;
567                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
568                                 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
569                         // check if we need to download the file, and return if so
570                         if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
571                                 return;
572                 }
573
574                 cls.qw_downloadtype = dl_none;
575
576                 // touch all of the precached models that are still loaded so we can free
577                 // anything that isn't needed
578                 if (!sv.active)
579                         Mod_ClearUsed();
580                 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
581                         Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
582                 // precache any models used by the client (this also marks them used)
583                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
584                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
585                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
586                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
587
588                 // we purge the models and sounds later in CL_SignonReply
589                 //Mod_PurgeUnused();
590
591                 // now we try to load everything that is new
592
593                 // world model
594                 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, NULL);
595                 if (cl.model_precache[1]->Draw == NULL)
596                         Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
597
598                 // normal models
599                 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
600                         if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL))->Draw == NULL)
601                                 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
602
603                 // check memory integrity
604                 Mem_CheckSentinelsGlobal();
605
606                 // now that we have a world model, set up the world entity, renderer
607                 // modules and csqc
608                 CL_SetupWorldModel();
609
610                 // add pmodel/emodel CRCs to userinfo
611                 CL_SetInfo("pmodel", va("%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
612                 CL_SetInfo("emodel", va("%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
613
614                 // done checking sounds and models, send a prespawn command now
615                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
616                 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
617
618                 if (cls.qw_downloadmemory)
619                 {
620                         Mem_Free(cls.qw_downloadmemory);
621                         cls.qw_downloadmemory = NULL;
622                 }
623
624                 // done loading
625                 cl.loadfinished = true;
626                 break;
627         case dl_sound:
628                 if (cls.qw_downloadnumber == 0)
629                 {
630                         Con_Printf("Checking sounds...\n");
631                         cls.qw_downloadnumber = 1;
632                 }
633
634                 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
635                 {
636                         // check if we need to download the file, and return if so
637                         if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
638                                 return;
639                 }
640
641                 cls.qw_downloadtype = dl_none;
642
643                 // clear sound usage flags for purging of unused sounds
644                 S_ClearUsed();
645
646                 // precache any sounds used by the client
647                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
648                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
649                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
650                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
651                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
652                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
653                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
654
655                 // sounds used by the game
656                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
657                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
658
659                 // we purge the models and sounds later in CL_SignonReply
660                 //S_PurgeUnused();
661
662                 // check memory integrity
663                 Mem_CheckSentinelsGlobal();
664
665                 // done with sound downloads, next we check models
666                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
667                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
668                 break;
669         case dl_none:
670         default:
671                 Con_Printf("Unknown download type.\n");
672         }
673 }
674
675 static void QW_CL_ParseDownload(void)
676 {
677         int size = (signed short)MSG_ReadShort();
678         int percent = MSG_ReadByte();
679
680         //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
681
682         // skip the download fragment if playing a demo
683         if (!cls.netcon)
684         {
685                 if (size > 0)
686                         msg_readcount += size;
687                 return;
688         }
689
690         if (size == -1)
691         {
692                 Con_Printf("File not found.\n");
693                 QW_CL_RequestNextDownload();
694                 return;
695         }
696
697         if (msg_readcount + (unsigned short)size > net_message.cursize)
698                 Host_Error("corrupt download message\n");
699
700         // make sure the buffer is big enough to include this new fragment
701         if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
702         {
703                 unsigned char *old;
704                 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
705                         cls.qw_downloadmemorymaxsize *= 2;
706                 old = cls.qw_downloadmemory;
707                 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
708                 if (old)
709                 {
710                         memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
711                         Mem_Free(old);
712                 }
713         }
714
715         // read the fragment out of the packet
716         MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
717         cls.qw_downloadmemorycursize += size;
718         cls.qw_downloadspeedcount += size;
719
720         cls.qw_downloadpercent = percent;
721
722         if (percent != 100)
723         {
724                 // request next fragment
725                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
726                 MSG_WriteString(&cls.netcon->message, "nextdl");
727         }
728         else
729         {
730                 // finished file
731                 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
732
733                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
734
735                 cls.qw_downloadpercent = 0;
736
737                 // start downloading the next file (or join the game)
738                 QW_CL_RequestNextDownload();
739         }
740 }
741
742 static void QW_CL_ParseModelList(void)
743 {
744         int n;
745         int nummodels = MSG_ReadByte();
746         char *str;
747
748         // parse model precache list
749         for (;;)
750         {
751                 str = MSG_ReadString();
752                 if (!str[0])
753                         break;
754                 nummodels++;
755                 if (nummodels==MAX_MODELS)
756                         Host_Error("Server sent too many model precaches");
757                 if (strlen(str) >= MAX_QPATH)
758                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
759                 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
760         }
761
762         n = MSG_ReadByte();
763         if (n)
764         {
765                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
766                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
767                 return;
768         }
769
770         cls.signon = 2;
771         cls.qw_downloadnumber = 0;
772         cls.qw_downloadtype = dl_model;
773         QW_CL_RequestNextDownload();
774 }
775
776 static void QW_CL_ParseSoundList(void)
777 {
778         int n;
779         int numsounds = MSG_ReadByte();
780         char *str;
781
782         // parse sound precache list
783         for (;;)
784         {
785                 str = MSG_ReadString();
786                 if (!str[0])
787                         break;
788                 numsounds++;
789                 if (numsounds==MAX_SOUNDS)
790                         Host_Error("Server sent too many sound precaches");
791                 if (strlen(str) >= MAX_QPATH)
792                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
793                 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
794         }
795
796         n = MSG_ReadByte();
797
798         if (n)
799         {
800                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
801                 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
802                 return;
803         }
804
805         cls.signon = 2;
806         cls.qw_downloadnumber = 0;
807         cls.qw_downloadtype = dl_sound;
808         QW_CL_RequestNextDownload();
809 }
810
811 static void QW_CL_Skins_f(void)
812 {
813         cls.qw_downloadnumber = 0;
814         cls.qw_downloadtype = dl_skin;
815         QW_CL_RequestNextDownload();
816 }
817
818 static void QW_CL_Changing_f(void)
819 {
820         if (cls.qw_downloadmemory)  // don't change when downloading
821                 return;
822
823         S_StopAllSounds();
824         cl.intermission = 0;
825         cls.signon = 1; // not active anymore, but not disconnected
826         Con_Printf("\nChanging map...\n");
827 }
828
829 void QW_CL_NextUpload(void)
830 {
831         int r, percent, size;
832
833         if (!cls.qw_uploaddata)
834                 return;
835
836         r = cls.qw_uploadsize - cls.qw_uploadpos;
837         if (r > 768)
838                 r = 768;
839         size = min(1, cls.qw_uploadsize);
840         percent = (cls.qw_uploadpos+r)*100/size;
841
842         MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
843         MSG_WriteShort(&cls.netcon->message, r);
844         MSG_WriteByte(&cls.netcon->message, percent);
845         SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
846
847         Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
848
849         cls.qw_uploadpos += r;
850
851         if (cls.qw_uploadpos < cls.qw_uploadsize)
852                 return;
853
854         Con_Printf("Upload completed\n");
855
856         QW_CL_StopUpload();
857 }
858
859 void QW_CL_StartUpload(unsigned char *data, int size)
860 {
861         // do nothing in demos or if not connected
862         if (!cls.netcon)
863                 return;
864
865         // abort existing upload if in progress
866         QW_CL_StopUpload();
867
868         Con_DPrintf("Starting upload of %d bytes...\n", size);
869
870         cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
871         memcpy(cls.qw_uploaddata, data, size);
872         cls.qw_uploadsize = size;
873         cls.qw_uploadpos = 0;
874
875         QW_CL_NextUpload();
876 }
877
878 #if 0
879 qboolean QW_CL_IsUploading(void)
880 {
881         return cls.qw_uploaddata != NULL;
882 }
883 #endif
884
885 void QW_CL_StopUpload(void)
886 {
887         if (cls.qw_uploaddata)
888                 Mem_Free(cls.qw_uploaddata);
889         cls.qw_uploaddata = NULL;
890         cls.qw_uploadsize = 0;
891         cls.qw_uploadpos = 0;
892 }
893
894 static void QW_CL_ProcessUserInfo(int slot)
895 {
896         int topcolor, bottomcolor;
897         char temp[2048];
898         InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
899         InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
900         InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
901         cl.scores[slot].colors = topcolor * 16 + bottomcolor;
902         InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
903         cl.scores[slot].qw_spectator = temp[0] != 0;
904         InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
905         InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
906         if (!cl.scores[slot].qw_skin[0])
907                 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
908         // TODO: skin cache
909 }
910
911 static void QW_CL_UpdateUserInfo(void)
912 {
913         int slot;
914         slot = MSG_ReadByte();
915         if (slot >= cl.maxclients)
916         {
917                 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
918                 MSG_ReadLong();
919                 MSG_ReadString();
920                 return;
921         }
922         cl.scores[slot].qw_userid = MSG_ReadLong();
923         strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
924
925         QW_CL_ProcessUserInfo(slot);
926 }
927
928 static void QW_CL_SetInfo(void)
929 {
930         int slot;
931         char key[2048];
932         char value[2048];
933         slot = MSG_ReadByte();
934         strlcpy(key, MSG_ReadString(), sizeof(key));
935         strlcpy(value, MSG_ReadString(), sizeof(value));
936         if (slot >= cl.maxclients)
937         {
938                 Con_Printf("svc_setinfo >= cl.maxclients\n");
939                 return;
940         }
941         InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
942
943         QW_CL_ProcessUserInfo(slot);
944 }
945
946 static void QW_CL_ServerInfo(void)
947 {
948         char key[2048];
949         char value[2048];
950         char temp[32];
951         strlcpy(key, MSG_ReadString(), sizeof(key));
952         strlcpy(value, MSG_ReadString(), sizeof(value));
953         Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
954         InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
955         InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
956         cl.qw_teamplay = atoi(temp);
957 }
958
959 static void QW_CL_ParseNails(void)
960 {
961         int i, j;
962         int numnails = MSG_ReadByte();
963         vec_t *v;
964         unsigned char bits[6];
965         for (i = 0;i < numnails;i++)
966         {
967                 for (j = 0;j < 6;j++)
968                         bits[j] = MSG_ReadByte();
969                 if (cl.qw_num_nails > 255)
970                         continue;
971                 v = cl.qw_nails[cl.qw_num_nails++];
972                 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
973                 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
974                 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
975                 v[3] = -360*(bits[4]>>4)/16;
976                 v[4] = 360*bits[5]/256;
977                 v[5] = 0;
978         }
979 }
980
981 static void CL_UpdateItemsAndWeapon(void)
982 {
983         int j;
984         // check for important changes
985
986         // set flash times
987         if (cl.olditems != cl.stats[STAT_ITEMS])
988                 for (j = 0;j < 32;j++)
989                         if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
990                                 cl.item_gettime[j] = cl.time;
991         cl.olditems = cl.stats[STAT_ITEMS];
992
993         // GAME_NEXUIZ hud needs weapon change time
994         if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
995                 cl.weapontime = cl.time;
996         cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
997 }
998
999 #define LOADPROGRESSWEIGHT_SOUND            1.0
1000 #define LOADPROGRESSWEIGHT_MODEL            4.0
1001 #define LOADPROGRESSWEIGHT_WORLDMODEL      30.0
1002 #define LOADPROGRESSWEIGHT_WORLDMODEL_INIT  2.0
1003
1004 void CL_BeginDownloads(qboolean aborteddownload)
1005 {
1006         // quakeworld works differently
1007         if (cls.protocol == PROTOCOL_QUAKEWORLD)
1008                 return;
1009
1010         // this would be a good place to do curl downloads
1011         if(Curl_Have_forthismap())
1012         {
1013                 Curl_Register_predownload(); // come back later
1014                 return;
1015         }
1016
1017         // if we got here...
1018         // curl is done, so let's start with the business
1019         if(!cl.loadbegun)
1020                 SCR_PushLoadingScreen(false, "Loading precaches", 1);
1021         cl.loadbegun = true;
1022
1023         // if already downloading something from the previous level, don't stop it
1024         if (cls.qw_downloadname[0])
1025                 return;
1026
1027         if (cl.downloadcsqc)
1028         {
1029                 size_t progsize;
1030                 cl.downloadcsqc = false;
1031                 if (cls.netcon
1032                  && !sv.active
1033                  && csqc_progname.string
1034                  && csqc_progname.string[0]
1035                  && csqc_progcrc.integer >= 0
1036                  && cl_serverextension_download.integer
1037                  && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
1038                  && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
1039                 {
1040                         Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
1041                         if(cl_serverextension_download.integer == 2 && FS_HasZlib())
1042                                 Cmd_ForwardStringToServer(va("download %s deflate", csqc_progname.string));
1043                         else
1044                                 Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
1045                         return;
1046                 }
1047         }
1048
1049         if (cl.loadmodel_current < cl.loadmodel_total)
1050         {
1051                 // loading models
1052                 if(cl.loadmodel_current == 1)
1053                 {
1054                         // worldmodel counts as 16 models (15 + world model setup), for better progress bar
1055                         SCR_PushLoadingScreen(false, "Loading precached models",
1056                                 (
1057                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1058                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1059                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1060                                 ) / (
1061                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1062                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1063                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1064                                 +       cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1065                                 )
1066                         );
1067                         SCR_BeginLoadingPlaque();
1068                 }
1069                 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
1070                 {
1071                         SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current],
1072                                 (
1073                                         (cl.loadmodel_current == 1) ? LOADPROGRESSWEIGHT_WORLDMODEL : LOADPROGRESSWEIGHT_MODEL
1074                                 ) / (
1075                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1076                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1077                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1078                                 )
1079                         );
1080                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
1081                         {
1082                                 SCR_PopLoadingScreen(false);
1083                                 if(cl.loadmodel_current == 1)
1084                                 {
1085                                         SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current], 1.0 / cl.loadmodel_total);
1086                                         SCR_PopLoadingScreen(false);
1087                                 }
1088                                 continue;
1089                         }
1090                         CL_KeepaliveMessage(true);
1091
1092                         if(cl.loadmodel_current == 1)
1093                         {
1094                                 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1095                                 Mod_FreeQ3Shaders();
1096                         }
1097
1098                         cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.model_name[cl.loadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1099                         SCR_PopLoadingScreen(false);
1100                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
1101                         {
1102                                 // we now have the worldmodel so we can set up the game world
1103                                 SCR_PushLoadingScreen(true, "world model setup",
1104                                         (
1105                                                 LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1106                                         ) / (
1107                                                 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1108                                         +       LOADPROGRESSWEIGHT_WORLDMODEL
1109                                         +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1110                                         )
1111                                 );
1112                                 CL_SetupWorldModel();
1113                                 SCR_PopLoadingScreen(true);
1114                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1115                                 {
1116                                         cl.loadfinished = true;
1117                                         // now issue the spawn to move on to signon 2 like normal
1118                                         if (cls.netcon)
1119                                                 Cmd_ForwardStringToServer("prespawn");
1120                                 }
1121                         }
1122                 }
1123                 SCR_PopLoadingScreen(false);
1124                 // finished loading models
1125         }
1126
1127         if (cl.loadsound_current < cl.loadsound_total)
1128         {
1129                 // loading sounds
1130                 if(cl.loadsound_current == 1)
1131                         SCR_PushLoadingScreen(false, "Loading precached sounds",
1132                                 (
1133                                         cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1134                                 ) / (
1135                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1136                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1137                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1138                                 +       cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1139                                 )
1140                         );
1141                 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1142                 {
1143                         SCR_PushLoadingScreen(false, cl.sound_name[cl.loadsound_current], 1.0 / cl.loadsound_total);
1144                         if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1145                         {
1146                                 SCR_PopLoadingScreen(false);
1147                                 continue;
1148                         }
1149                         CL_KeepaliveMessage(true);
1150                         cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, true);
1151                         SCR_PopLoadingScreen(false);
1152                 }
1153                 SCR_PopLoadingScreen(false);
1154                 // finished loading sounds
1155         }
1156
1157         if(gamemode == GAME_NEXUIZ)
1158                 Cvar_SetValueQuick(&cl_serverextension_download, false);
1159                 // in Nexuiz, the built in download protocol is kinda broken (misses lots
1160                 // of dependencies) anyway, and can mess around with the game directory;
1161                 // until this is fixed, only support pk3 downloads via curl, and turn off
1162                 // individual file downloads other than for CSQC
1163                 // on the other end of the download protocol, GAME_NEXUIZ enforces writing
1164                 // to dlcache only
1165                 // idea: support download of pk3 files using this protocol later
1166
1167         // note: the reason these loops skip already-loaded things is that it
1168         // enables this command to be issued during the game if desired
1169
1170         if (cl.downloadmodel_current < cl.loadmodel_total)
1171         {
1172                 // loading models
1173
1174                 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1175                 {
1176                         if (aborteddownload)
1177                         {
1178
1179                                 if (cl.downloadmodel_current == 1)
1180                                 {
1181                                         // the worldmodel failed, but we need to set up anyway
1182                                         Mod_FreeQ3Shaders();
1183                                         CL_SetupWorldModel();
1184                                         if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1185                                         {
1186                                                 cl.loadfinished = true;
1187                                                 // now issue the spawn to move on to signon 2 like normal
1188                                                 if (cls.netcon)
1189                                                         Cmd_ForwardStringToServer("prespawn");
1190                                         }
1191                                 }
1192                                 aborteddownload = false;
1193                                 continue;
1194                         }
1195                         if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1196                                 continue;
1197                         CL_KeepaliveMessage(true);
1198                         if (cl.model_name[cl.downloadmodel_current][0] != '*' && strcmp(cl.model_name[cl.downloadmodel_current], "null") && !FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1199                         {
1200                                 if (cl.downloadmodel_current == 1)
1201                                         Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1202                                 else
1203                                         Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1204                                 // regarding the * check: don't try to download submodels
1205                                 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1206                                 {
1207                                         Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
1208                                         // we'll try loading again when the download finishes
1209                                         return;
1210                                 }
1211                         }
1212
1213                         if(cl.downloadmodel_current == 1)
1214                         {
1215                                 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1216                                 Mod_FreeQ3Shaders();
1217                         }
1218
1219                         cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.model_name[cl.downloadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1220                         if (cl.downloadmodel_current == 1)
1221                         {
1222                                 // we now have the worldmodel so we can set up the game world
1223                                 // or maybe we do not have it (cl_serverextension_download 0)
1224                                 // then we need to continue loading ANYWAY!
1225                                 CL_SetupWorldModel();
1226                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1227                                 {
1228                                         cl.loadfinished = true;
1229                                         // now issue the spawn to move on to signon 2 like normal
1230                                         if (cls.netcon)
1231                                                 Cmd_ForwardStringToServer("prespawn");
1232                                 }
1233                         }
1234                 }
1235
1236                 // finished loading models
1237         }
1238
1239         if (cl.downloadsound_current < cl.loadsound_total)
1240         {
1241                 // loading sounds
1242
1243                 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1244                 {
1245                         char soundname[MAX_QPATH];
1246                         if (aborteddownload)
1247                         {
1248                                 aborteddownload = false;
1249                                 continue;
1250                         }
1251                         if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1252                                 continue;
1253                         CL_KeepaliveMessage(true);
1254                         dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1255                         if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1256                         {
1257                                 Con_Printf("Sound %s not found\n", soundname);
1258                                 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1259                                 {
1260                                         Cmd_ForwardStringToServer(va("download %s", soundname));
1261                                         // we'll try loading again when the download finishes
1262                                         return;
1263                                 }
1264                         }
1265                         cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, true);
1266                 }
1267
1268                 // finished loading sounds
1269         }
1270
1271         SCR_PopLoadingScreen(false);
1272
1273         if (!cl.loadfinished)
1274         {
1275                 cl.loadfinished = true;
1276
1277                 // check memory integrity
1278                 Mem_CheckSentinelsGlobal();
1279
1280                 // now issue the spawn to move on to signon 2 like normal
1281                 if (cls.netcon)
1282                         Cmd_ForwardStringToServer("prespawn");
1283         }
1284 }
1285
1286 void CL_BeginDownloads_f(void)
1287 {
1288         // prevent cl_begindownloads from being issued multiple times in one match
1289         // to prevent accidentally cancelled downloads
1290         if(cl.loadbegun)
1291                 Con_Printf("cl_begindownloads is only valid once per match\n");
1292         else
1293                 CL_BeginDownloads(false);
1294 }
1295
1296 void CL_StopDownload(int size, int crc)
1297 {
1298         if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
1299         {
1300                 int existingcrc;
1301                 size_t existingsize;
1302                 const char *extension;
1303
1304                 if(cls.qw_download_deflate)
1305                 {
1306                         unsigned char *out;
1307                         size_t inflated_size;
1308                         out = FS_Inflate(cls.qw_downloadmemory, cls.qw_downloadmemorycursize, &inflated_size, tempmempool);
1309                         Mem_Free(cls.qw_downloadmemory);
1310                         if(out)
1311                         {
1312                                 Con_Printf("Inflated download: new size: %u (%g%%)\n", (unsigned)inflated_size, 100.0 - 100.0*(cls.qw_downloadmemorycursize / (float)inflated_size));
1313                                 cls.qw_downloadmemory = out;
1314                                 cls.qw_downloadmemorycursize = inflated_size;
1315                         }
1316                         else
1317                         {
1318                                 cls.qw_downloadmemory = NULL;
1319                                 cls.qw_downloadmemorycursize = 0;
1320                                 Con_Printf("Cannot inflate download, possibly corrupt or zlib not present\n");
1321                         }
1322                 }
1323
1324                 if(!cls.qw_downloadmemory)
1325                 {
1326                         Con_Printf("Download \"%s\" is corrupt (see above!)\n", cls.qw_downloadname);
1327                 }
1328                 else
1329                 {
1330                         crc = CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1331                         size = cls.qw_downloadmemorycursize;
1332                         // finished file
1333                         // save to disk only if we don't already have it
1334                         // (this is mainly for playing back demos)
1335                         existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1336                         if (existingsize || gamemode == GAME_NEXUIZ || !strcmp(cls.qw_downloadname, csqc_progname.string))
1337                                 // let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz
1338                         {
1339                                 if ((int)existingsize != size || existingcrc != crc)
1340                                 {
1341                                         // we have a mismatching file, pick another name for it
1342                                         char name[MAX_QPATH*2];
1343                                         dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1344                                         if (!FS_FileExists(name))
1345                                         {
1346                                                 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1347                                                 FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1348                                         }
1349                                 }
1350                         }
1351                         else
1352                         {
1353                                 // we either don't have it or have a mismatching file...
1354                                 // so it's time to accept the file
1355                                 // but if we already have a mismatching file we need to rename
1356                                 // this new one, and if we already have this file in renamed form,
1357                                 // we do nothing
1358                                 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1359                                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1360                                 extension = FS_FileExtension(cls.qw_downloadname);
1361                                 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1362                                         FS_Rescan();
1363                         }
1364                 }
1365         }
1366         else if (cls.qw_downloadmemory && size)
1367         {
1368                 Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
1369                 CL_BeginDownloads(true);
1370         }
1371
1372         if (cls.qw_downloadmemory)
1373                 Mem_Free(cls.qw_downloadmemory);
1374         cls.qw_downloadmemory = NULL;
1375         cls.qw_downloadname[0] = 0;
1376         cls.qw_downloadmemorymaxsize = 0;
1377         cls.qw_downloadmemorycursize = 0;
1378         cls.qw_downloadpercent = 0;
1379 }
1380
1381 void CL_ParseDownload(void)
1382 {
1383         int i, start, size;
1384         static unsigned char data[NET_MAXMESSAGE];
1385         start = MSG_ReadLong();
1386         size = (unsigned short)MSG_ReadShort();
1387
1388         // record the start/size information to ack in the next input packet
1389         for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1390         {
1391                 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1392                 {
1393                         cls.dp_downloadack[i].start = start;
1394                         cls.dp_downloadack[i].size = size;
1395                         break;
1396                 }
1397         }
1398
1399         MSG_ReadBytes(size, data);
1400
1401         if (!cls.qw_downloadname[0])
1402         {
1403                 if (size > 0)
1404                         Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1405                 return;
1406         }
1407
1408         if (start + size > cls.qw_downloadmemorymaxsize)
1409                 Host_Error("corrupt download message\n");
1410
1411         // only advance cursize if the data is at the expected position
1412         // (gaps are unacceptable)
1413         memcpy(cls.qw_downloadmemory + start, data, size);
1414         cls.qw_downloadmemorycursize = start + size;
1415         cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1416         cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1417         cls.qw_downloadspeedcount += size;
1418 }
1419
1420 void CL_DownloadBegin_f(void)
1421 {
1422         int size = atoi(Cmd_Argv(1));
1423
1424         if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1425         {
1426                 Con_Printf("cl_downloadbegin: received bogus information\n");
1427                 CL_StopDownload(0, 0);
1428                 return;
1429         }
1430
1431         if (cls.qw_downloadname[0])
1432                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1433
1434         CL_StopDownload(0, 0);
1435
1436         // we're really beginning a download now, so initialize stuff
1437         strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1438         cls.qw_downloadmemorymaxsize = size;
1439         cls.qw_downloadmemory = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1440         cls.qw_downloadnumber++;
1441
1442         cls.qw_download_deflate = false;
1443         if(Cmd_Argc() >= 4)
1444         {
1445                 if(!strcmp(Cmd_Argv(3), "deflate"))
1446                         cls.qw_download_deflate = true;
1447                 // check further encodings here
1448         }
1449
1450         Cmd_ForwardStringToServer("sv_startdownload");
1451 }
1452
1453 void CL_StopDownload_f(void)
1454 {
1455         Curl_CancelAll();
1456         if (cls.qw_downloadname[0])
1457         {
1458                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1459                 CL_StopDownload(0, 0);
1460         }
1461         CL_BeginDownloads(true);
1462 }
1463
1464 void CL_DownloadFinished_f(void)
1465 {
1466         if (Cmd_Argc() < 3)
1467         {
1468                 Con_Printf("Malformed cl_downloadfinished command\n");
1469                 return;
1470         }
1471         CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1472         CL_BeginDownloads(false);
1473 }
1474
1475 static void CL_SendPlayerInfo(void)
1476 {
1477         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1478         MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1479
1480         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1481         MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1482
1483         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1484         MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1485
1486         if (cl_pmodel.integer)
1487         {
1488                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1489                 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1490         }
1491         if (*cl_playermodel.string)
1492         {
1493                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1494                 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1495         }
1496         if (*cl_playerskin.string)
1497         {
1498                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1499                 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1500         }
1501 }
1502
1503 /*
1504 =====================
1505 CL_SignonReply
1506
1507 An svc_signonnum has been received, perform a client side setup
1508 =====================
1509 */
1510 static void CL_SignonReply (void)
1511 {
1512         Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1513
1514         switch (cls.signon)
1515         {
1516         case 1:
1517                 if (cls.netcon)
1518                 {
1519                         // send player info before we begin downloads
1520                         // (so that the server can see the player name while downloading)
1521                         CL_SendPlayerInfo();
1522
1523                         // execute cl_begindownloads next frame
1524                         // (after any commands added by svc_stufftext have been executed)
1525                         // when done with downloads the "prespawn" will be sent
1526                         Cbuf_AddText("\ncl_begindownloads\n");
1527
1528                         //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1529                         //MSG_WriteString (&cls.netcon->message, "prespawn");
1530                 }
1531                 else // playing a demo...  make sure loading occurs as soon as possible
1532                         CL_BeginDownloads(false);
1533                 break;
1534
1535         case 2:
1536                 if (cls.netcon)
1537                 {
1538                         // LordHavoc: quake sent the player info here but due to downloads
1539                         // it is sent earlier instead
1540                         // CL_SendPlayerInfo();
1541
1542                         // LordHavoc: changed to begin a loading stage and issue this when done
1543                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1544                         MSG_WriteString (&cls.netcon->message, "spawn");
1545                 }
1546                 break;
1547
1548         case 3:
1549                 if (cls.netcon)
1550                 {
1551                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1552                         MSG_WriteString (&cls.netcon->message, "begin");
1553                 }
1554                 break;
1555
1556         case 4:
1557                 // after the level has been loaded, we shouldn't need the shaders, and
1558                 // if they are needed again they will be automatically loaded...
1559                 // we also don't need the unused models or sounds from the last level
1560                 Mod_FreeQ3Shaders();
1561                 Mod_PurgeUnused();
1562                 S_PurgeUnused();
1563
1564                 Con_ClearNotify();
1565                 if (COM_CheckParm("-profilegameonly"))
1566                         Sys_AllowProfiling(true);
1567                 break;
1568         }
1569 }
1570
1571 /*
1572 ==================
1573 CL_ParseServerInfo
1574 ==================
1575 */
1576 void CL_ParseServerInfo (void)
1577 {
1578         char *str;
1579         int i;
1580         protocolversion_t protocol;
1581         int nummodels, numsounds;
1582
1583         Con_DPrint("Serverinfo packet received.\n");
1584
1585         // if server is active, we already began a loading plaque
1586         if (!sv.active)
1587         {
1588                 SCR_BeginLoadingPlaque();
1589                 S_StopAllSounds();
1590                 // free q3 shaders so that any newly downloaded shaders will be active
1591                 Mod_FreeQ3Shaders();
1592         }
1593
1594         // check memory integrity
1595         Mem_CheckSentinelsGlobal();
1596
1597         // clear cl_serverextension cvars
1598         Cvar_SetValueQuick(&cl_serverextension_download, 0);
1599
1600 //
1601 // wipe the client_state_t struct
1602 //
1603         CL_ClearState ();
1604
1605 // parse protocol version number
1606         i = MSG_ReadLong ();
1607         protocol = Protocol_EnumForNumber(i);
1608         if (protocol == PROTOCOL_UNKNOWN)
1609         {
1610                 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1611                 return;
1612         }
1613         // hack for unmarked Nehahra movie demos which had a custom protocol
1614         if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
1615                 protocol = PROTOCOL_NEHAHRAMOVIE;
1616         cls.protocol = protocol;
1617         Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1618
1619         cl.num_entities = 1;
1620
1621         if (protocol == PROTOCOL_QUAKEWORLD)
1622         {
1623                 char gamedir[1][MAX_QPATH];
1624
1625                 cl.qw_servercount = MSG_ReadLong();
1626
1627                 str = MSG_ReadString();
1628                 Con_Printf("server gamedir is %s\n", str);
1629                 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1630
1631                 // change gamedir if needed
1632                 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1633                         Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1634
1635                 cl.gametype = GAME_DEATHMATCH;
1636                 cl.maxclients = 32;
1637
1638                 // parse player number
1639                 i = MSG_ReadByte();
1640                 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1641                 //cl.qw_spectator = (i & 128) != 0;
1642                 cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
1643                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1644
1645                 // get the full level name
1646                 str = MSG_ReadString ();
1647                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1648
1649                 // get the movevars that are defined in the qw protocol
1650                 cl.movevars_gravity            = MSG_ReadFloat();
1651                 cl.movevars_stopspeed          = MSG_ReadFloat();
1652                 cl.movevars_maxspeed           = MSG_ReadFloat();
1653                 cl.movevars_spectatormaxspeed  = MSG_ReadFloat();
1654                 cl.movevars_accelerate         = MSG_ReadFloat();
1655                 cl.movevars_airaccelerate      = MSG_ReadFloat();
1656                 cl.movevars_wateraccelerate    = MSG_ReadFloat();
1657                 cl.movevars_friction           = MSG_ReadFloat();
1658                 cl.movevars_waterfriction      = MSG_ReadFloat();
1659                 cl.movevars_entgravity         = MSG_ReadFloat();
1660
1661                 // other movevars not in the protocol...
1662                 cl.movevars_wallfriction = 0;
1663                 cl.movevars_timescale = 1;
1664                 cl.movevars_jumpvelocity = 270;
1665                 cl.movevars_edgefriction = 1;
1666                 cl.movevars_maxairspeed = 30;
1667                 cl.movevars_stepheight = 18;
1668                 cl.movevars_airaccel_qw = 1;
1669                 cl.movevars_airaccel_sideways_friction = 0;
1670
1671                 // seperate the printfs so the server message can have a color
1672                 Con_Printf("\n\n<===================================>\n\n\2%s\n", str);
1673
1674                 // check memory integrity
1675                 Mem_CheckSentinelsGlobal();
1676
1677                 if (cls.netcon)
1678                 {
1679                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1680                         MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1681                 }
1682
1683                 cl.loadbegun = false;
1684                 cl.loadfinished = false;
1685
1686                 cls.state = ca_connected;
1687                 cls.signon = 1;
1688
1689                 // note: on QW protocol we can't set up the gameworld until after
1690                 // downloads finish...
1691                 // (we don't even know the name of the map yet)
1692         }
1693         else
1694         {
1695         // parse maxclients
1696                 cl.maxclients = MSG_ReadByte ();
1697                 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1698                 {
1699                         Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1700                         return;
1701                 }
1702                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1703
1704         // parse gametype
1705                 cl.gametype = MSG_ReadByte ();
1706                 // the original id singleplayer demos are bugged and contain
1707                 // GAME_DEATHMATCH even for singleplayer
1708                 if (cl.maxclients == 1 && cls.protocol == PROTOCOL_QUAKE)
1709                         cl.gametype = GAME_COOP;
1710
1711         // parse signon message
1712                 str = MSG_ReadString ();
1713                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1714
1715         // seperate the printfs so the server message can have a color
1716                 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1717                         Con_Printf("\n<===================================>\n\n\2%s\n", str);
1718
1719                 // check memory integrity
1720                 Mem_CheckSentinelsGlobal();
1721
1722                 // parse model precache list
1723                 for (nummodels=1 ; ; nummodels++)
1724                 {
1725                         str = MSG_ReadString();
1726                         if (!str[0])
1727                                 break;
1728                         if (nummodels==MAX_MODELS)
1729                                 Host_Error ("Server sent too many model precaches");
1730                         if (strlen(str) >= MAX_QPATH)
1731                                 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1732                         strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1733                 }
1734                 // parse sound precache list
1735                 for (numsounds=1 ; ; numsounds++)
1736                 {
1737                         str = MSG_ReadString();
1738                         if (!str[0])
1739                                 break;
1740                         if (numsounds==MAX_SOUNDS)
1741                                 Host_Error("Server sent too many sound precaches");
1742                         if (strlen(str) >= MAX_QPATH)
1743                                 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1744                         strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1745                 }
1746
1747                 // touch all of the precached models that are still loaded so we can free
1748                 // anything that isn't needed
1749                 if (!sv.active)
1750                         Mod_ClearUsed();
1751                 for (i = 1;i < nummodels;i++)
1752                         Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
1753                 // precache any models used by the client (this also marks them used)
1754                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
1755                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
1756                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
1757                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
1758
1759                 // we purge the models and sounds later in CL_SignonReply
1760                 //Mod_PurgeUnused();
1761                 //S_PurgeUnused();
1762
1763                 // clear sound usage flags for purging of unused sounds
1764                 S_ClearUsed();
1765
1766                 // precache any sounds used by the client
1767                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1768                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1769                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1770                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1771                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1772                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1773                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1774
1775                 // sounds used by the game
1776                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
1777                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
1778
1779                 // now we try to load everything that is new
1780                 cl.loadmodel_current = 1;
1781                 cl.downloadmodel_current = 1;
1782                 cl.loadmodel_total = nummodels;
1783                 cl.loadsound_current = 1;
1784                 cl.downloadsound_current = 1;
1785                 cl.loadsound_total = numsounds;
1786                 cl.downloadcsqc = true;
1787                 cl.loadbegun = false;
1788                 cl.loadfinished = false;
1789                 cl.loadcsqc = true;
1790         }
1791
1792         // check memory integrity
1793         Mem_CheckSentinelsGlobal();
1794
1795 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1796         if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1797         {
1798                 char demofile[MAX_OSPATH];
1799                 char levelname[MAX_QPATH];
1800
1801                 if (cls.demorecording)
1802                 {
1803                         // finish the previous level's demo file
1804                         CL_Stop_f();
1805                 }
1806
1807                 // start a new demo file
1808                 strlcpy(levelname, FS_FileWithoutPath(cl.model_name[1]), sizeof(levelname));
1809                 if (strrchr(levelname, '.'))
1810                         *(strrchr(levelname, '.')) = 0;
1811                 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), levelname);
1812
1813                 Con_Printf ("Auto-recording to %s.\n", demofile);
1814
1815                 cls.demofile = FS_OpenRealFile(demofile, "wb", false);
1816                 if (cls.demofile)
1817                 {
1818                         cls.forcetrack = -1;
1819                         FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1820                         cls.demorecording = true;
1821                         strlcpy(cls.demoname, demofile, sizeof(cls.demoname));
1822                         cls.demo_lastcsprogssize = -1;
1823                         cls.demo_lastcsprogscrc = -1;
1824                 }
1825                 else
1826                         Con_Print ("ERROR: couldn't open.\n");
1827         }
1828 }
1829
1830 void CL_ValidateState(entity_state_t *s)
1831 {
1832         dp_model_t *model;
1833
1834         if (!s->active)
1835                 return;
1836
1837         if (s->modelindex >= MAX_MODELS)
1838                 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1839
1840         // these warnings are only warnings, no corrections are made to the state
1841         // because states are often copied for decoding, which otherwise would
1842         // propogate some of the corrections accidentally
1843         // (this used to happen, sometimes affecting skin and frame)
1844
1845         // colormap is client index + 1
1846         if (!(s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1847                 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1848
1849         model = CL_GetModelByIndex(s->modelindex);
1850         if (model && model->type && s->frame >= model->numframes)
1851                 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1852         if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1853                 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1854 }
1855
1856 void CL_MoveLerpEntityStates(entity_t *ent)
1857 {
1858         float odelta[3], adelta[3];
1859         VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1860         VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1861         if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1862         {
1863                 // reset all persistent stuff if this is a new entity
1864                 ent->persistent.lerpdeltatime = 0;
1865                 ent->persistent.lerpstarttime = cl.mtime[1];
1866                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1867                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1868                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1869                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1870                 // reset animation interpolation as well
1871                 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
1872                 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
1873                 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
1874                 ent->render.shadertime = cl.time;
1875                 // reset various persistent stuff
1876                 ent->persistent.muzzleflash = 0;
1877                 ent->persistent.trail_allowed = false;
1878         }
1879         else if ((ent->state_previous.effects & EF_TELEPORT_BIT) != (ent->state_current.effects & EF_TELEPORT_BIT))
1880         {
1881                 // don't interpolate the move
1882                 ent->persistent.lerpdeltatime = 0;
1883                 ent->persistent.lerpstarttime = cl.mtime[1];
1884                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1885                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1886                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1887                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1888                 ent->persistent.trail_allowed = false;
1889
1890                 // if(ent->state_current.frame != ent->state_previous.frame)
1891                 // do this even if we did change the frame
1892                 // teleport bit is only used if an animation restart, or a jump, is necessary
1893                 // so it should be always harmless to do this
1894                 {
1895                         ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
1896                         ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
1897                         ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
1898                 }
1899
1900                 // note that this case must do everything the following case does too
1901         }
1902         else if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
1903         {
1904                 ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
1905                 ent->render.framegroupblend[1].lerp = 1;
1906                 ent->render.framegroupblend[0].frame = ent->state_current.frame;
1907                 ent->render.framegroupblend[0].start = cl.time;
1908                 ent->render.framegroupblend[0].lerp = 0;
1909         }
1910         else if (DotProduct(odelta, odelta) > 1000*1000
1911                 || (cl.fixangle[0] && !cl.fixangle[1])
1912                 || (ent->state_previous.tagindex != ent->state_current.tagindex)
1913                 || (ent->state_previous.tagentity != ent->state_current.tagentity))
1914         {
1915                 // don't interpolate the move
1916                 // (the fixangle[] check detects teleports, but not constant fixangles
1917                 //  such as when spectating)
1918                 ent->persistent.lerpdeltatime = 0;
1919                 ent->persistent.lerpstarttime = cl.mtime[1];
1920                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1921                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1922                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1923                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1924                 ent->persistent.trail_allowed = false;
1925         }
1926         else if (ent->state_current.flags & RENDER_STEP)
1927         {
1928                 // monster interpolation
1929                 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1930                 {
1931                         ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
1932                         ent->persistent.lerpstarttime = cl.mtime[1];
1933                         VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1934                         VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1935                         VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1936                         VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1937                 }
1938         }
1939         else
1940         {
1941                 // not a monster
1942                 ent->persistent.lerpstarttime = ent->state_previous.time;
1943                 // no lerp if it's singleplayer
1944                 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
1945                         ent->persistent.lerpdeltatime = 0;
1946                 else
1947                         ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
1948                 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1949                 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1950                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1951                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1952         }
1953         // trigger muzzleflash effect if necessary
1954         if (ent->state_current.effects & EF_MUZZLEFLASH)
1955                 ent->persistent.muzzleflash = 1;
1956 }
1957
1958 /*
1959 ==================
1960 CL_ParseBaseline
1961 ==================
1962 */
1963 void CL_ParseBaseline (entity_t *ent, int large)
1964 {
1965         int i;
1966
1967         ent->state_baseline = defaultstate;
1968         // FIXME: set ent->state_baseline.number?
1969         ent->state_baseline.active = true;
1970         if (large)
1971         {
1972                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1973                 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
1974         }
1975         else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1976         {
1977                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1978                 ent->state_baseline.frame = MSG_ReadByte ();
1979         }
1980         else
1981         {
1982                 ent->state_baseline.modelindex = MSG_ReadByte ();
1983                 ent->state_baseline.frame = MSG_ReadByte ();
1984         }
1985         ent->state_baseline.colormap = MSG_ReadByte();
1986         ent->state_baseline.skin = MSG_ReadByte();
1987         for (i = 0;i < 3;i++)
1988         {
1989                 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
1990                 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
1991         }
1992         ent->state_previous = ent->state_current = ent->state_baseline;
1993 }
1994
1995
1996 /*
1997 ==================
1998 CL_ParseClientdata
1999
2000 Server information pertaining to this client only
2001 ==================
2002 */
2003 void CL_ParseClientdata (void)
2004 {
2005         int i, bits;
2006
2007         VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
2008         VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
2009         VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
2010         cl.mviewzoom[1] = cl.mviewzoom[0];
2011
2012         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2013         {
2014                 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
2015                 cl.stats[STAT_ITEMS] = 0;
2016                 cl.stats[STAT_VIEWZOOM] = 255;
2017         }
2018         cl.idealpitch = 0;
2019         cl.mpunchangle[0][0] = 0;
2020         cl.mpunchangle[0][1] = 0;
2021         cl.mpunchangle[0][2] = 0;
2022         cl.mpunchvector[0][0] = 0;
2023         cl.mpunchvector[0][1] = 0;
2024         cl.mpunchvector[0][2] = 0;
2025         cl.mvelocity[0][0] = 0;
2026         cl.mvelocity[0][1] = 0;
2027         cl.mvelocity[0][2] = 0;
2028         cl.mviewzoom[0] = 1;
2029
2030         bits = (unsigned short) MSG_ReadShort ();
2031         if (bits & SU_EXTEND1)
2032                 bits |= (MSG_ReadByte() << 16);
2033         if (bits & SU_EXTEND2)
2034                 bits |= (MSG_ReadByte() << 24);
2035
2036         if (bits & SU_VIEWHEIGHT)
2037                 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
2038
2039         if (bits & SU_IDEALPITCH)
2040                 cl.idealpitch = MSG_ReadChar ();
2041
2042         for (i = 0;i < 3;i++)
2043         {
2044                 if (bits & (SU_PUNCH1<<i) )
2045                 {
2046                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2047                                 cl.mpunchangle[0][i] = MSG_ReadChar();
2048                         else
2049                                 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
2050                 }
2051                 if (bits & (SU_PUNCHVEC1<<i))
2052                 {
2053                         if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2054                                 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
2055                         else
2056                                 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
2057                 }
2058                 if (bits & (SU_VELOCITY1<<i) )
2059                 {
2060                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2061                                 cl.mvelocity[0][i] = MSG_ReadChar()*16;
2062                         else
2063                                 cl.mvelocity[0][i] = MSG_ReadCoord32f();
2064                 }
2065         }
2066
2067         // LordHavoc: hipnotic demos don't have this bit set but should
2068         if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2069                 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
2070
2071         cl.onground = (bits & SU_ONGROUND) != 0;
2072         cl.inwater = (bits & SU_INWATER) != 0;
2073
2074         if (cls.protocol == PROTOCOL_DARKPLACES5)
2075         {
2076                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
2077                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
2078                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
2079                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
2080                 cl.stats[STAT_AMMO] = MSG_ReadShort();
2081                 cl.stats[STAT_SHELLS] = MSG_ReadShort();
2082                 cl.stats[STAT_NAILS] = MSG_ReadShort();
2083                 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
2084                 cl.stats[STAT_CELLS] = MSG_ReadShort();
2085                 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
2086         }
2087         else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2088         {
2089                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
2090                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
2091                 if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2092                         cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort() : 0;
2093                 else
2094                         cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
2095                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
2096                 cl.stats[STAT_AMMO] = MSG_ReadByte();
2097                 cl.stats[STAT_SHELLS] = MSG_ReadByte();
2098                 cl.stats[STAT_NAILS] = MSG_ReadByte();
2099                 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
2100                 cl.stats[STAT_CELLS] = MSG_ReadByte();
2101                 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
2102                         cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
2103                 else
2104                         cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
2105         }
2106
2107         if (bits & SU_VIEWZOOM)
2108         {
2109                 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2110                         cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
2111                 else
2112                         cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
2113         }
2114
2115         // viewzoom interpolation
2116         cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
2117 }
2118
2119 /*
2120 =====================
2121 CL_ParseStatic
2122 =====================
2123 */
2124 void CL_ParseStatic (int large)
2125 {
2126         entity_t *ent;
2127
2128         if (cl.num_static_entities >= cl.max_static_entities)
2129                 Host_Error ("Too many static entities");
2130         ent = &cl.static_entities[cl.num_static_entities++];
2131         CL_ParseBaseline (ent, large);
2132
2133         if (ent->state_baseline.modelindex == 0)
2134         {
2135                 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
2136                 cl.num_static_entities--;
2137                 // This is definitely a cheesy way to conserve resources...
2138                 return;
2139         }
2140
2141 // copy it to the current state
2142         ent->render.model = CL_GetModelByIndex(ent->state_baseline.modelindex);
2143         ent->render.framegroupblend[0].frame = ent->state_baseline.frame;
2144         ent->render.framegroupblend[0].lerp = 1;
2145         // make torchs play out of sync
2146         ent->render.framegroupblend[0].start = lhrandom(-10, -1);
2147         ent->render.skinnum = ent->state_baseline.skin;
2148         ent->render.effects = ent->state_baseline.effects;
2149         ent->render.alpha = 1;
2150
2151         //VectorCopy (ent->state_baseline.origin, ent->render.origin);
2152         //VectorCopy (ent->state_baseline.angles, ent->render.angles);
2153
2154         Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
2155         ent->render.allowdecals = true;
2156         CL_UpdateRenderEntity(&ent->render);
2157 }
2158
2159 /*
2160 ===================
2161 CL_ParseStaticSound
2162 ===================
2163 */
2164 void CL_ParseStaticSound (int large)
2165 {
2166         vec3_t          org;
2167         int                     sound_num, vol, atten;
2168
2169         MSG_ReadVector(org, cls.protocol);
2170         if (large || cls.protocol == PROTOCOL_NEHAHRABJP2)
2171                 sound_num = (unsigned short) MSG_ReadShort ();
2172         else
2173                 sound_num = MSG_ReadByte ();
2174         vol = MSG_ReadByte ();
2175         atten = MSG_ReadByte ();
2176
2177         S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
2178 }
2179
2180 void CL_ParseEffect (void)
2181 {
2182         vec3_t          org;
2183         int                     modelindex, startframe, framecount, framerate;
2184
2185         MSG_ReadVector(org, cls.protocol);
2186         modelindex = MSG_ReadByte ();
2187         startframe = MSG_ReadByte ();
2188         framecount = MSG_ReadByte ();
2189         framerate = MSG_ReadByte ();
2190
2191         CL_Effect(org, modelindex, startframe, framecount, framerate);
2192 }
2193
2194 void CL_ParseEffect2 (void)
2195 {
2196         vec3_t          org;
2197         int                     modelindex, startframe, framecount, framerate;
2198
2199         MSG_ReadVector(org, cls.protocol);
2200         modelindex = (unsigned short) MSG_ReadShort ();
2201         startframe = (unsigned short) MSG_ReadShort ();
2202         framecount = MSG_ReadByte ();
2203         framerate = MSG_ReadByte ();
2204
2205         CL_Effect(org, modelindex, startframe, framecount, framerate);
2206 }
2207
2208 void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning)
2209 {
2210         int i;
2211         beam_t *b = NULL;
2212
2213         if (ent >= MAX_EDICTS)
2214         {
2215                 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
2216                 ent = 0;
2217         }
2218
2219         if (ent >= cl.max_entities)
2220                 CL_ExpandEntities(ent);
2221
2222         // override any beam with the same entity
2223         i = cl.max_beams;
2224         if (ent)
2225                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2226                         if (b->entity == ent)
2227                                 break;
2228         // if the entity was not found then just replace an unused beam
2229         if (i == cl.max_beams)
2230                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2231                         if (!b->model)
2232                                 break;
2233         if (i < cl.max_beams)
2234         {
2235                 cl.num_beams = max(cl.num_beams, i + 1);
2236                 b->entity = ent;
2237                 b->lightning = lightning;
2238                 b->model = m;
2239                 b->endtime = cl.mtime[0] + 0.2;
2240                 VectorCopy (start, b->start);
2241                 VectorCopy (end, b->end);
2242         }
2243         else
2244                 Con_Print("beam list overflow!\n");
2245 }
2246
2247 void CL_ParseBeam (dp_model_t *m, int lightning)
2248 {
2249         int ent;
2250         vec3_t start, end;
2251
2252         ent = (unsigned short) MSG_ReadShort ();
2253         MSG_ReadVector(start, cls.protocol);
2254         MSG_ReadVector(end, cls.protocol);
2255
2256         if (ent >= MAX_EDICTS)
2257         {
2258                 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2259                 ent = 0;
2260         }
2261
2262         CL_NewBeam(ent, start, end, m, lightning);
2263 }
2264
2265 void CL_ParseTempEntity(void)
2266 {
2267         int type;
2268         vec3_t pos, pos2;
2269         vec3_t vel1, vel2;
2270         vec3_t dir;
2271         vec3_t color;
2272         int rnd;
2273         int colorStart, colorLength, count;
2274         float velspeed, radius;
2275         unsigned char *tempcolor;
2276         matrix4x4_t tempmatrix;
2277
2278         if (cls.protocol == PROTOCOL_QUAKEWORLD)
2279         {
2280                 type = MSG_ReadByte();
2281                 switch (type)
2282                 {
2283                 case QW_TE_WIZSPIKE:
2284                         // spike hitting wall
2285                         MSG_ReadVector(pos, cls.protocol);
2286                         CL_FindNonSolidLocation(pos, pos, 4);
2287                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2288                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2289                         break;
2290
2291                 case QW_TE_KNIGHTSPIKE:
2292                         // spike hitting wall
2293                         MSG_ReadVector(pos, cls.protocol);
2294                         CL_FindNonSolidLocation(pos, pos, 4);
2295                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2296                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2297                         break;
2298
2299                 case QW_TE_SPIKE:
2300                         // spike hitting wall
2301                         MSG_ReadVector(pos, cls.protocol);
2302                         CL_FindNonSolidLocation(pos, pos, 4);
2303                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2304                         if (rand() % 5)
2305                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2306                         else
2307                         {
2308                                 rnd = rand() & 3;
2309                                 if (rnd == 1)
2310                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2311                                 else if (rnd == 2)
2312                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2313                                 else
2314                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2315                         }
2316                         break;
2317                 case QW_TE_SUPERSPIKE:
2318                         // super spike hitting wall
2319                         MSG_ReadVector(pos, cls.protocol);
2320                         CL_FindNonSolidLocation(pos, pos, 4);
2321                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2322                         if (rand() % 5)
2323                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2324                         else
2325                         {
2326                                 rnd = rand() & 3;
2327                                 if (rnd == 1)
2328                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2329                                 else if (rnd == 2)
2330                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2331                                 else
2332                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2333                         }
2334                         break;
2335
2336                 case QW_TE_EXPLOSION:
2337                         // rocket explosion
2338                         MSG_ReadVector(pos, cls.protocol);
2339                         CL_FindNonSolidLocation(pos, pos, 10);
2340                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2341                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2342                         CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2343                         break;
2344
2345                 case QW_TE_TAREXPLOSION:
2346                         // tarbaby explosion
2347                         MSG_ReadVector(pos, cls.protocol);
2348                         CL_FindNonSolidLocation(pos, pos, 10);
2349                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2350                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2351                         break;
2352
2353                 case QW_TE_LIGHTNING1:
2354                         // lightning bolts
2355                         CL_ParseBeam(cl.model_bolt, true);
2356                         break;
2357
2358                 case QW_TE_LIGHTNING2:
2359                         // lightning bolts
2360                         CL_ParseBeam(cl.model_bolt2, true);
2361                         break;
2362
2363                 case QW_TE_LIGHTNING3:
2364                         // lightning bolts
2365                         CL_ParseBeam(cl.model_bolt3, false);
2366                         break;
2367
2368                 case QW_TE_LAVASPLASH:
2369                         MSG_ReadVector(pos, cls.protocol);
2370                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2371                         break;
2372
2373                 case QW_TE_TELEPORT:
2374                         MSG_ReadVector(pos, cls.protocol);
2375                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2376                         break;
2377
2378                 case QW_TE_GUNSHOT:
2379                         // bullet hitting wall
2380                         radius = MSG_ReadByte();
2381                         MSG_ReadVector(pos, cls.protocol);
2382                         CL_FindNonSolidLocation(pos, pos, 4);
2383                         VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2384                         VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2385                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2386                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2387                         {
2388                                 if (rand() % 5)
2389                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2390                                 else
2391                                 {
2392                                         rnd = rand() & 3;
2393                                         if (rnd == 1)
2394                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2395                                         else if (rnd == 2)
2396                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2397                                         else
2398                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2399                                 }
2400                         }
2401                         break;
2402
2403                 case QW_TE_BLOOD:
2404                         count = MSG_ReadByte();
2405                         MSG_ReadVector(pos, cls.protocol);
2406                         CL_FindNonSolidLocation(pos, pos, 4);
2407                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2408                         break;
2409
2410                 case QW_TE_LIGHTNINGBLOOD:
2411                         MSG_ReadVector(pos, cls.protocol);
2412                         CL_FindNonSolidLocation(pos, pos, 4);
2413                         CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2414                         break;
2415
2416                 default:
2417                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2418                 }
2419         }
2420         else
2421         {
2422                 type = MSG_ReadByte();
2423                 switch (type)
2424                 {
2425                 case TE_WIZSPIKE:
2426                         // spike hitting wall
2427                         MSG_ReadVector(pos, cls.protocol);
2428                         CL_FindNonSolidLocation(pos, pos, 4);
2429                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2430                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2431                         break;
2432
2433                 case TE_KNIGHTSPIKE:
2434                         // spike hitting wall
2435                         MSG_ReadVector(pos, cls.protocol);
2436                         CL_FindNonSolidLocation(pos, pos, 4);
2437                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2438                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2439                         break;
2440
2441                 case TE_SPIKE:
2442                         // spike hitting wall
2443                         MSG_ReadVector(pos, cls.protocol);
2444                         CL_FindNonSolidLocation(pos, pos, 4);
2445                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2446                         if (rand() % 5)
2447                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2448                         else
2449                         {
2450                                 rnd = rand() & 3;
2451                                 if (rnd == 1)
2452                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2453                                 else if (rnd == 2)
2454                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2455                                 else
2456                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2457                         }
2458                         break;
2459                 case TE_SPIKEQUAD:
2460                         // quad spike hitting wall
2461                         MSG_ReadVector(pos, cls.protocol);
2462                         CL_FindNonSolidLocation(pos, pos, 4);
2463                         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2464                         if (rand() % 5)
2465                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2466                         else
2467                         {
2468                                 rnd = rand() & 3;
2469                                 if (rnd == 1)
2470                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2471                                 else if (rnd == 2)
2472                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2473                                 else
2474                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2475                         }
2476                         break;
2477                 case TE_SUPERSPIKE:
2478                         // super spike hitting wall
2479                         MSG_ReadVector(pos, cls.protocol);
2480                         CL_FindNonSolidLocation(pos, pos, 4);
2481                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2482                         if (rand() % 5)
2483                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2484                         else
2485                         {
2486                                 rnd = rand() & 3;
2487                                 if (rnd == 1)
2488                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2489                                 else if (rnd == 2)
2490                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2491                                 else
2492                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2493                         }
2494                         break;
2495                 case TE_SUPERSPIKEQUAD:
2496                         // quad super spike hitting wall
2497                         MSG_ReadVector(pos, cls.protocol);
2498                         CL_FindNonSolidLocation(pos, pos, 4);
2499                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2500                         if (rand() % 5)
2501                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2502                         else
2503                         {
2504                                 rnd = rand() & 3;
2505                                 if (rnd == 1)
2506                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2507                                 else if (rnd == 2)
2508                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2509                                 else
2510                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2511                         }
2512                         break;
2513                         // LordHavoc: added for improved blood splatters
2514                 case TE_BLOOD:
2515                         // blood puff
2516                         MSG_ReadVector(pos, cls.protocol);
2517                         CL_FindNonSolidLocation(pos, pos, 4);
2518                         dir[0] = MSG_ReadChar();
2519                         dir[1] = MSG_ReadChar();
2520                         dir[2] = MSG_ReadChar();
2521                         count = MSG_ReadByte();
2522                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2523                         break;
2524                 case TE_SPARK:
2525                         // spark shower
2526                         MSG_ReadVector(pos, cls.protocol);
2527                         CL_FindNonSolidLocation(pos, pos, 4);
2528                         dir[0] = MSG_ReadChar();
2529                         dir[1] = MSG_ReadChar();
2530                         dir[2] = MSG_ReadChar();
2531                         count = MSG_ReadByte();
2532                         CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2533                         break;
2534                 case TE_PLASMABURN:
2535                         MSG_ReadVector(pos, cls.protocol);
2536                         CL_FindNonSolidLocation(pos, pos, 4);
2537                         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2538                         break;
2539                         // LordHavoc: added for improved gore
2540                 case TE_BLOODSHOWER:
2541                         // vaporized body
2542                         MSG_ReadVector(pos, cls.protocol); // mins
2543                         MSG_ReadVector(pos2, cls.protocol); // maxs
2544                         velspeed = MSG_ReadCoord(cls.protocol); // speed
2545                         count = (unsigned short) MSG_ReadShort(); // number of particles
2546                         vel1[0] = -velspeed;
2547                         vel1[1] = -velspeed;
2548                         vel1[2] = -velspeed;
2549                         vel2[0] = velspeed;
2550                         vel2[1] = velspeed;
2551                         vel2[2] = velspeed;
2552                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2553                         break;
2554
2555                 case TE_PARTICLECUBE:
2556                         // general purpose particle effect
2557                         MSG_ReadVector(pos, cls.protocol); // mins
2558                         MSG_ReadVector(pos2, cls.protocol); // maxs
2559                         MSG_ReadVector(dir, cls.protocol); // dir
2560                         count = (unsigned short) MSG_ReadShort(); // number of particles
2561                         colorStart = MSG_ReadByte(); // color
2562                         colorLength = MSG_ReadByte(); // gravity (1 or 0)
2563                         velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2564                         CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2565                         break;
2566
2567                 case TE_PARTICLERAIN:
2568                         // general purpose particle effect
2569                         MSG_ReadVector(pos, cls.protocol); // mins
2570                         MSG_ReadVector(pos2, cls.protocol); // maxs
2571                         MSG_ReadVector(dir, cls.protocol); // dir
2572                         count = (unsigned short) MSG_ReadShort(); // number of particles
2573                         colorStart = MSG_ReadByte(); // color
2574                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2575                         break;
2576
2577                 case TE_PARTICLESNOW:
2578                         // general purpose particle effect
2579                         MSG_ReadVector(pos, cls.protocol); // mins
2580                         MSG_ReadVector(pos2, cls.protocol); // maxs
2581                         MSG_ReadVector(dir, cls.protocol); // dir
2582                         count = (unsigned short) MSG_ReadShort(); // number of particles
2583                         colorStart = MSG_ReadByte(); // color
2584                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2585                         break;
2586
2587                 case TE_GUNSHOT:
2588                         // bullet hitting wall
2589                         MSG_ReadVector(pos, cls.protocol);
2590                         CL_FindNonSolidLocation(pos, pos, 4);
2591                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2592                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2593                         {
2594                                 if (rand() % 5)
2595                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2596                                 else
2597                                 {
2598                                         rnd = rand() & 3;
2599                                         if (rnd == 1)
2600                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2601                                         else if (rnd == 2)
2602                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2603                                         else
2604                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2605                                 }
2606                         }
2607                         break;
2608
2609                 case TE_GUNSHOTQUAD:
2610                         // quad bullet hitting wall
2611                         MSG_ReadVector(pos, cls.protocol);
2612                         CL_FindNonSolidLocation(pos, pos, 4);
2613                         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2614                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2615                         {
2616                                 if (rand() % 5)
2617                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2618                                 else
2619                                 {
2620                                         rnd = rand() & 3;
2621                                         if (rnd == 1)
2622                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2623                                         else if (rnd == 2)
2624                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2625                                         else
2626                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2627                                 }
2628                         }
2629                         break;
2630
2631                 case TE_EXPLOSION:
2632                         // rocket explosion
2633                         MSG_ReadVector(pos, cls.protocol);
2634                         CL_FindNonSolidLocation(pos, pos, 10);
2635                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2636                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2637                         break;
2638
2639                 case TE_EXPLOSIONQUAD:
2640                         // quad rocket explosion
2641                         MSG_ReadVector(pos, cls.protocol);
2642                         CL_FindNonSolidLocation(pos, pos, 10);
2643                         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2644                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2645                         break;
2646
2647                 case TE_EXPLOSION3:
2648                         // Nehahra movie colored lighting explosion
2649                         MSG_ReadVector(pos, cls.protocol);
2650                         CL_FindNonSolidLocation(pos, pos, 10);
2651                         color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2652                         color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2653                         color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2654                         CL_ParticleExplosion(pos);
2655                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2656                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2657                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2658                         break;
2659
2660                 case TE_EXPLOSIONRGB:
2661                         // colored lighting explosion
2662                         MSG_ReadVector(pos, cls.protocol);
2663                         CL_FindNonSolidLocation(pos, pos, 10);
2664                         CL_ParticleExplosion(pos);
2665                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2666                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2667                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2668                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2669                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2670                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2671                         break;
2672
2673                 case TE_TAREXPLOSION:
2674                         // tarbaby explosion
2675                         MSG_ReadVector(pos, cls.protocol);
2676                         CL_FindNonSolidLocation(pos, pos, 10);
2677                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2678                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2679                         break;
2680
2681                 case TE_SMALLFLASH:
2682                         MSG_ReadVector(pos, cls.protocol);
2683                         CL_FindNonSolidLocation(pos, pos, 10);
2684                         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2685                         break;
2686
2687                 case TE_CUSTOMFLASH:
2688                         MSG_ReadVector(pos, cls.protocol);
2689                         CL_FindNonSolidLocation(pos, pos, 4);
2690                         radius = (MSG_ReadByte() + 1) * 8;
2691                         velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2692                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2693                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2694                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2695                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2696                         CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2697                         break;
2698
2699                 case TE_FLAMEJET:
2700                         MSG_ReadVector(pos, cls.protocol);
2701                         MSG_ReadVector(dir, cls.protocol);
2702                         count = MSG_ReadByte();
2703                         CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2704                         break;
2705
2706                 case TE_LIGHTNING1:
2707                         // lightning bolts
2708                         CL_ParseBeam(cl.model_bolt, true);
2709                         break;
2710
2711                 case TE_LIGHTNING2:
2712                         // lightning bolts
2713                         CL_ParseBeam(cl.model_bolt2, true);
2714                         break;
2715
2716                 case TE_LIGHTNING3:
2717                         // lightning bolts
2718                         CL_ParseBeam(cl.model_bolt3, false);
2719                         break;
2720
2721         // PGM 01/21/97
2722                 case TE_BEAM:
2723                         // grappling hook beam
2724                         CL_ParseBeam(cl.model_beam, false);
2725                         break;
2726         // PGM 01/21/97
2727
2728         // LordHavoc: for compatibility with the Nehahra movie...
2729                 case TE_LIGHTNING4NEH:
2730                         CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, NULL), false);
2731                         break;
2732
2733                 case TE_LAVASPLASH:
2734                         MSG_ReadVector(pos, cls.protocol);
2735                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2736                         break;
2737
2738                 case TE_TELEPORT:
2739                         MSG_ReadVector(pos, cls.protocol);
2740                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2741                         break;
2742
2743                 case TE_EXPLOSION2:
2744                         // color mapped explosion
2745                         MSG_ReadVector(pos, cls.protocol);
2746                         CL_FindNonSolidLocation(pos, pos, 10);
2747                         colorStart = MSG_ReadByte();
2748                         colorLength = MSG_ReadByte();
2749                         CL_ParticleExplosion2(pos, colorStart, colorLength);
2750                         tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2751                         color[0] = tempcolor[0] * (2.0f / 255.0f);
2752                         color[1] = tempcolor[1] * (2.0f / 255.0f);
2753                         color[2] = tempcolor[2] * (2.0f / 255.0f);
2754                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2755                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2756                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2757                         break;
2758
2759                 case TE_TEI_G3:
2760                         MSG_ReadVector(pos, cls.protocol);
2761                         MSG_ReadVector(pos2, cls.protocol);
2762                         MSG_ReadVector(dir, cls.protocol);
2763                         CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2764                         break;
2765
2766                 case TE_TEI_SMOKE:
2767                         MSG_ReadVector(pos, cls.protocol);
2768                         MSG_ReadVector(dir, cls.protocol);
2769                         count = MSG_ReadByte();
2770                         CL_FindNonSolidLocation(pos, pos, 4);
2771                         CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2772                         break;
2773
2774                 case TE_TEI_BIGEXPLOSION:
2775                         MSG_ReadVector(pos, cls.protocol);
2776                         CL_FindNonSolidLocation(pos, pos, 10);
2777                         CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2778                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2779                         break;
2780
2781                 case TE_TEI_PLASMAHIT:
2782                         MSG_ReadVector(pos, cls.protocol);
2783                         MSG_ReadVector(dir, cls.protocol);
2784                         count = MSG_ReadByte();
2785                         CL_FindNonSolidLocation(pos, pos, 5);
2786                         CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2787                         break;
2788
2789                 default:
2790                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2791                 }
2792         }
2793 }
2794
2795 void CL_ParseTrailParticles(void)
2796 {
2797         int entityindex;
2798         int effectindex;
2799         vec3_t start, end;
2800         entityindex = (unsigned short)MSG_ReadShort();
2801         if (entityindex >= MAX_EDICTS)
2802                 entityindex = 0;
2803         if (entityindex >= cl.max_entities)
2804                 CL_ExpandEntities(entityindex);
2805         effectindex = (unsigned short)MSG_ReadShort();
2806         MSG_ReadVector(start, cls.protocol);
2807         MSG_ReadVector(end, cls.protocol);
2808         CL_ParticleEffect(effectindex, VectorDistance(start, end), start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2809 }
2810
2811 void CL_ParsePointParticles(void)
2812 {
2813         int effectindex, count;
2814         vec3_t origin, velocity;
2815         effectindex = (unsigned short)MSG_ReadShort();
2816         MSG_ReadVector(origin, cls.protocol);
2817         MSG_ReadVector(velocity, cls.protocol);
2818         count = (unsigned short)MSG_ReadShort();
2819         CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2820 }
2821
2822 void CL_ParsePointParticles1(void)
2823 {
2824         int effectindex;
2825         vec3_t origin;
2826         effectindex = (unsigned short)MSG_ReadShort();
2827         MSG_ReadVector(origin, cls.protocol);
2828         CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2829 }
2830
2831 typedef struct cl_iplog_item_s
2832 {
2833         char *address;
2834         char *name;
2835 }
2836 cl_iplog_item_t;
2837
2838 static qboolean cl_iplog_loaded = false;
2839 static int cl_iplog_numitems = 0;
2840 static int cl_iplog_maxitems = 0;
2841 static cl_iplog_item_t *cl_iplog_items;
2842
2843 static void CL_IPLog_Load(void);
2844 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2845 {
2846         int i;
2847         if (!address || !address[0] || !name || !name[0])
2848                 return;
2849         if (!cl_iplog_loaded)
2850                 CL_IPLog_Load();
2851         if (developer_extra.integer)
2852                 Con_DPrintf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
2853         // see if it already exists
2854         if (checkexisting)
2855         {
2856                 for (i = 0;i < cl_iplog_numitems;i++)
2857                 {
2858                         if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
2859                         {
2860                                 if (developer_extra.integer)
2861                                         Con_DPrintf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2862                                 return;
2863                         }
2864                 }
2865         }
2866         // it does not already exist in the iplog, so add it
2867         if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
2868         {
2869                 cl_iplog_item_t *olditems = cl_iplog_items;
2870                 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
2871                 cl_iplog_items = (cl_iplog_item_t *) Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
2872                 if (olditems)
2873                 {
2874                         if (cl_iplog_numitems)
2875                                 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
2876                         Mem_Free(olditems);
2877                 }
2878         }
2879         cl_iplog_items[cl_iplog_numitems].address = (char *) Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
2880         cl_iplog_items[cl_iplog_numitems].name = (char *) Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
2881         strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, strlen(address) + 1);
2882         // TODO: maybe it would be better to strip weird characters from name when
2883         // copying it here rather than using a straight strcpy?
2884         strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, strlen(name) + 1);
2885         cl_iplog_numitems++;
2886         if (addtofile)
2887         {
2888                 // add it to the iplog.txt file
2889                 // TODO: this ought to open the one in the userpath version of the base
2890                 // gamedir, not the current gamedir
2891                 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
2892                 if (developer_extra.integer)
2893                         Con_DPrintf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
2894         }
2895 }
2896
2897 static void CL_IPLog_Load(void)
2898 {
2899         int i, len, linenumber;
2900         char *text, *textend;
2901         unsigned char *filedata;
2902         fs_offset_t filesize;
2903         char line[MAX_INPUTLINE];
2904         char address[MAX_INPUTLINE];
2905         cl_iplog_loaded = true;
2906         // TODO: this ought to open the one in the userpath version of the base
2907         // gamedir, not the current gamedir
2908         filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
2909         if (!filedata)
2910                 return;
2911         text = (char *)filedata;
2912         textend = text + filesize;
2913         for (linenumber = 1;text < textend;linenumber++)
2914         {
2915                 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
2916                         if (len < (int)sizeof(line) - 1)
2917                                 line[len++] = *text;
2918                 line[len] = 0;
2919                 if (text < textend && *text == '\r' && text[1] == '\n')
2920                         text++;
2921                 if (text < textend && *text == '\n')
2922                         text++;
2923                 if (line[0] == '/' && line[1] == '/')
2924                         continue; // skip comments if anyone happens to add them
2925                 for (i = 0;i < len && !ISWHITESPACE(line[i]);i++)
2926                         address[i] = line[i];
2927                 address[i] = 0;
2928                 // skip exactly one space character
2929                 i++;
2930                 // address contains the address with termination,
2931                 // line + i contains the name with termination
2932                 if (address[0] && line[i])
2933                         CL_IPLog_Add(address, line + i, false, false);
2934                 else
2935                         Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
2936         }
2937 }
2938
2939 static void CL_IPLog_List_f(void)
2940 {
2941         int i, j;
2942         const char *addressprefix;
2943         if (Cmd_Argc() > 2)
2944         {
2945                 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
2946                 return;
2947         }
2948         addressprefix = "";
2949         if (Cmd_Argc() >= 2)
2950                 addressprefix = Cmd_Argv(1);
2951         if (!cl_iplog_loaded)
2952                 CL_IPLog_Load();
2953         if (addressprefix && addressprefix[0])
2954                 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
2955         else
2956                 Con_Printf("Listing all iplog entries\n");
2957         Con_Printf("address         name\n");
2958         for (i = 0;i < cl_iplog_numitems;i++)
2959         {
2960                 if (addressprefix && addressprefix[0])
2961                 {
2962                         for (j = 0;addressprefix[j];j++)
2963                                 if (addressprefix[j] != cl_iplog_items[i].address[j])
2964                                         break;
2965                         // if this address does not begin with the addressprefix string
2966                         // simply omit it from the output
2967                         if (addressprefix[j])
2968                                 continue;
2969                 }
2970                 // if name is less than 15 characters, left justify it and pad
2971                 // if name is more than 15 characters, print all of it, not worrying
2972                 // about the fact it will misalign the columns
2973                 if (strlen(cl_iplog_items[i].address) < 15)
2974                         Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2975                 else
2976                         Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2977         }
2978 }
2979
2980 // look for anything interesting like player IP addresses or ping reports
2981 qboolean CL_ExaminePrintString(const char *text)
2982 {
2983         int len;
2984         const char *t;
2985         char temp[MAX_INPUTLINE];
2986         if (!strcmp(text, "Client ping times:\n"))
2987         {
2988                 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2989                 // hide ping reports in demos
2990                 if (cls.demoplayback)
2991                         cl.parsingtextexpectingpingforscores = 1;
2992                 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
2993                         ;
2994                 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
2995                 {
2996                         Con_Printf("ping reply but empty scoreboard?!?\n");
2997                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2998                         cl.parsingtextexpectingpingforscores = 0;
2999                 }
3000                 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
3001                 return !cl.parsingtextexpectingpingforscores;
3002         }
3003         if (!strncmp(text, "host:    ", 9))
3004         {
3005                 // cl.parsingtextexpectingpingforscores = false; // really?
3006                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
3007                 cl.parsingtextplayerindex = 0;
3008                 return true;
3009         }
3010         if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
3011         {
3012                 // if anything goes wrong, we'll assume this is not a ping report
3013                 qboolean expected = cl.parsingtextexpectingpingforscores != 0;
3014                 cl.parsingtextexpectingpingforscores = 0;
3015                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3016                 t = text;
3017                 while (*t == ' ')
3018                         t++;
3019                 if ((*t >= '0' && *t <= '9') || *t == '-')
3020                 {
3021                         int ping = atoi(t);
3022                         while ((*t >= '0' && *t <= '9') || *t == '-')
3023                                 t++;
3024                         if (*t == ' ')
3025                         {
3026                                 int charindex = 0;
3027                                 t++;
3028                                 if(cl.parsingtextplayerindex < cl.maxclients)
3029                                 {
3030                                         for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
3031                                                 ;
3032                                         // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
3033                                         //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
3034                                         if (t[charindex] == '\n')
3035                                         {
3036                                                 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
3037                                                 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
3038                                                         ;
3039                                                 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
3040                                                 {
3041                                                         // we parsed a valid ping entry, so expect another to follow
3042                                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3043                                                         cl.parsingtextexpectingpingforscores = expected;
3044                                                 }
3045                                                 return !expected;
3046                                         }
3047                                 }
3048                                 if (!strncmp(t, "unconnected\n", 12))
3049                                 {
3050                                         // just ignore
3051                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3052                                         cl.parsingtextexpectingpingforscores = expected;
3053                                         return !expected;
3054                                 }
3055                                 else
3056                                         Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
3057                         }
3058                 }
3059         }
3060         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
3061         {
3062                 if (!strncmp(text, "players: ", 9))
3063                 {
3064                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3065                         cl.parsingtextplayerindex = 0;
3066                         return true;
3067                 }
3068                 else if (!strstr(text, ": "))
3069                 {
3070                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
3071                         return true;
3072                 }
3073         }
3074         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
3075         {
3076                 // if anything goes wrong, we'll assume this is not a status report
3077                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3078                 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
3079                 {
3080                         t = text + 1;
3081                         cl.parsingtextplayerindex = atoi(t) - 1;
3082                         while (*t >= '0' && *t <= '9')
3083                                 t++;
3084                         if (*t == ' ')
3085                         {
3086                                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
3087                                 return true;
3088                         }
3089                         // the player name follows here, along with frags and time
3090                 }
3091         }
3092         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
3093         {
3094                 // if anything goes wrong, we'll assume this is not a status report
3095                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3096                 if (text[0] == ' ')
3097                 {
3098                         t = text;
3099                         while (*t == ' ')
3100                                 t++;
3101                         for (len = 0;*t && *t != '\n';t++)
3102                                 if (len < (int)sizeof(temp) - 1)
3103                                         temp[len++] = *t;
3104                         temp[len] = 0;
3105                         // botclient is perfectly valid, but we don't care about bots
3106                         // also don't try to look up the name of an invalid player index
3107                         if (strcmp(temp, "botclient")
3108                          && cl.parsingtextplayerindex >= 0
3109                          && cl.parsingtextplayerindex < cl.maxclients
3110                          && cl.scores[cl.parsingtextplayerindex].name[0])
3111                         {
3112                                 // log the player name and IP address string
3113                                 // (this operates entirely on strings to avoid issues with the
3114                                 //  nature of a network address)
3115                                 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
3116                         }
3117                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3118                         return true;
3119                 }
3120         }
3121         return true;
3122 }
3123
3124 extern cvar_t slowmo;
3125 extern void CSQC_UpdateNetworkTimes(double newtime, double oldtime);
3126 static void CL_NetworkTimeReceived(double newtime)
3127 {
3128         double timehigh;
3129         cl.mtime[1] = cl.mtime[0];
3130         cl.mtime[0] = newtime;
3131         if (cl_nolerp.integer || cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
3132                 cl.time = cl.mtime[1] = newtime;
3133         else if (cls.demoplayback)
3134         {
3135                 // when time falls behind during demo playback it means the cl.mtime[1] was altered
3136                 // due to a large time gap, so treat it as an instant change in time
3137                 // (this can also happen during heavy packet loss in the demo)
3138                 if (cl.time < newtime - 0.1)
3139                         cl.mtime[1] = cl.time = newtime;
3140         }
3141         else if (cls.protocol != PROTOCOL_QUAKEWORLD)
3142         {
3143                 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
3144                 if (developer_extra.integer && vid_activewindow)
3145                 {
3146                         if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
3147                                 Con_DPrintf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3148                         else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
3149                                 Con_DPrintf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3150                 }
3151                 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
3152                 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
3153                 if (cl_nettimesyncboundmode.integer == 1)
3154                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3155                 else if (cl_nettimesyncboundmode.integer == 2)
3156                 {
3157                         if (cl.time < cl.mtime[1] || cl.time > timehigh)
3158                                 cl.time = cl.mtime[1];
3159                 }
3160                 else if (cl_nettimesyncboundmode.integer == 3)
3161                 {
3162                         if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
3163                                 cl.time = cl.mtime[1];
3164                 }
3165                 else if (cl_nettimesyncboundmode.integer == 4)
3166                 {
3167                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
3168                                 cl.time = cl.mtime[1]; // reset
3169                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3170                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3171                         else if (cl.time > cl.mtime[1])
3172                                 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
3173                         else
3174                                 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
3175                 }
3176                 else if (cl_nettimesyncboundmode.integer == 5)
3177                 {
3178                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
3179                                 cl.time = cl.mtime[1]; // reset
3180                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3181                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3182                         else
3183                                 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3184                 }
3185                 else if (cl_nettimesyncboundmode.integer == 6)
3186                 {
3187                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3188                         cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3189                 }
3190         }
3191         // this packet probably contains a player entity update, so we will need
3192         // to update the prediction
3193         cl.movement_replay = true;
3194         // this may get updated later in parsing by svc_clientdata
3195         cl.onground = false;
3196         // if true the cl.viewangles are interpolated from cl.mviewangles[]
3197         // during this frame
3198         // (makes spectating players much smoother and prevents mouse movement from turning)
3199         cl.fixangle[1] = cl.fixangle[0];
3200         cl.fixangle[0] = false;
3201         if (!cls.demoplayback)
3202                 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
3203         // update the csqc's server timestamps, critical for proper sync
3204         CSQC_UpdateNetworkTimes(cl.mtime[0], cl.mtime[1]);
3205
3206         if (cl.mtime[0] > cl.mtime[1])
3207                 World_Physics_Frame(&cl.world, cl.mtime[0] - cl.mtime[1], cl.movevars_gravity);
3208 }
3209
3210 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s(%i)\n", msg_readcount-1, x, cmd);
3211
3212 //[515]: csqc
3213 qboolean CL_VM_Parse_TempEntity (void);
3214 void CL_VM_Parse_StuffCmd (const char *msg);
3215 void CL_VM_Parse_CenterPrint (const char *msg);
3216 void CSQC_AddPrintText (const char *msg);
3217 void CSQC_ReadEntities (void);
3218
3219 /*
3220 =====================
3221 CL_ParseServerMessage
3222 =====================
3223 */
3224 int parsingerror = false;
3225 extern void CL_UpdateMoveVars(void);
3226 void CL_ParseServerMessage(void)
3227 {
3228         int                     cmd;
3229         int                     i;
3230         protocolversion_t protocol;
3231         unsigned char           cmdlog[32];
3232         char            *cmdlogname[32], *temp;
3233         int                     cmdindex, cmdcount = 0;
3234         qboolean        qwplayerupdatereceived;
3235         qboolean        strip_pqc;
3236
3237         // LordHavoc: moved demo message writing from before the packet parse to
3238         // after the packet parse so that CL_Stop_f can be called by cl_autodemo
3239         // code in CL_ParseServerinfo
3240         //if (cls.demorecording)
3241         //      CL_WriteDemoMessage (&net_message);
3242
3243         cl.last_received_message = realtime;
3244
3245         CL_KeepaliveMessage(false);
3246
3247 //
3248 // if recording demos, copy the message out
3249 //
3250         if (cl_shownet.integer == 1)
3251                 Con_Printf("%f %i\n", realtime, net_message.cursize);
3252         else if (cl_shownet.integer == 2)
3253                 Con_Print("------------------\n");
3254
3255 //
3256 // parse the message
3257 //
3258         //MSG_BeginReading ();
3259
3260         parsingerror = true;
3261
3262         if (cls.protocol == PROTOCOL_QUAKEWORLD)
3263         {
3264                 CL_NetworkTimeReceived(realtime); // qw has no clock
3265
3266                 // kill all qw nails
3267                 cl.qw_num_nails = 0;
3268
3269                 // fade weapon view kick
3270                 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
3271
3272                 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
3273
3274                 qwplayerupdatereceived = false;
3275
3276                 while (1)
3277                 {
3278                         if (msg_badread)
3279                                 Host_Error ("CL_ParseServerMessage: Bad QW server message");
3280
3281                         cmd = MSG_ReadByte ();
3282
3283                         if (cmd == -1)
3284                         {
3285                                 SHOWNET("END OF MESSAGE");
3286                                 break;          // end of message
3287                         }
3288
3289                         cmdindex = cmdcount & 31;
3290                         cmdcount++;
3291                         cmdlog[cmdindex] = cmd;
3292
3293                         SHOWNET(qw_svc_strings[cmd]);
3294                         cmdlogname[cmdindex] = qw_svc_strings[cmd];
3295                         if (!cmdlogname[cmdindex])
3296                         {
3297                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3298                                 temp = "<unknown>";
3299                                 cmdlogname[cmdindex] = temp;
3300                         }
3301
3302                         // other commands
3303                         switch (cmd)
3304                         {
3305                         default:
3306                                 {
3307                                         char description[32*64], temp[64];
3308                                         int count;
3309                                         strlcpy(description, "packet dump: ", sizeof(description));
3310                                         i = cmdcount - 32;
3311                                         if (i < 0)
3312                                                 i = 0;
3313                                         count = cmdcount - i;
3314                                         i &= 31;
3315                                         while(count > 0)
3316                                         {
3317                                                 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3318                                                 strlcat(description, temp, sizeof(description));
3319                                                 count--;
3320                                                 i++;
3321                                                 i &= 31;
3322                                         }
3323                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
3324                                         Con_Print(description);
3325                                         Host_Error("CL_ParseServerMessage: Illegible server message");
3326                                 }
3327                                 break;
3328
3329                         case qw_svc_nop:
3330                                 //Con_Printf("qw_svc_nop\n");
3331                                 break;
3332
3333                         case qw_svc_disconnect:
3334                                 Con_Printf("Server disconnected\n");
3335                                 if (cls.demonum != -1)
3336                                         CL_NextDemo();
3337                                 else
3338                                         CL_Disconnect();
3339                                 return;
3340
3341                         case qw_svc_print:
3342                                 i = MSG_ReadByte();
3343                                 temp = MSG_ReadString();
3344                                 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3345                                 {
3346                                         if (i == 3) // chat
3347                                                 CSQC_AddPrintText(va("\1%s", temp));    //[515]: csqc
3348                                         else
3349                                                 CSQC_AddPrintText(temp);
3350                                 }
3351                                 break;
3352
3353                         case qw_svc_centerprint:
3354                                 CL_VM_Parse_CenterPrint(MSG_ReadString ());     //[515]: csqc
3355                                 break;
3356
3357                         case qw_svc_stufftext:
3358                                 CL_VM_Parse_StuffCmd(MSG_ReadString ());        //[515]: csqc
3359                                 break;
3360
3361                         case qw_svc_damage:
3362                                 // svc_damage protocol is identical to nq
3363                                 V_ParseDamage ();
3364                                 break;
3365
3366                         case qw_svc_serverdata:
3367                                 //Cbuf_Execute(); // make sure any stuffed commands are done
3368                                 CL_ParseServerInfo();
3369                                 break;
3370
3371                         case qw_svc_setangle:
3372                                 for (i=0 ; i<3 ; i++)
3373                                         cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3374                                 if (!cls.demoplayback)
3375                                 {
3376                                         cl.fixangle[0] = true;
3377                                         VectorCopy(cl.viewangles, cl.mviewangles[0]);
3378                                         // disable interpolation if this is new
3379                                         if (!cl.fixangle[1])
3380                                                 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3381                                 }
3382                                 break;
3383
3384                         case qw_svc_lightstyle:
3385                                 i = MSG_ReadByte ();
3386                                 if (i >= cl.max_lightstyle)
3387                                 {
3388                                         Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3389                                         break;
3390                                 }
3391                                 strlcpy (cl.lightstyle[i].map,  MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3392                                 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3393                                 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3394                                 break;
3395
3396                         case qw_svc_sound:
3397                                 CL_ParseStartSoundPacket(false);
3398                                 break;
3399
3400                         case qw_svc_stopsound:
3401                                 i = (unsigned short) MSG_ReadShort();
3402                                 S_StopSound(i>>3, i&7);
3403                                 break;
3404
3405                         case qw_svc_updatefrags:
3406                                 i = MSG_ReadByte();
3407                                 if (i >= cl.maxclients)
3408                                         Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3409                                 cl.scores[i].frags = (signed short) MSG_ReadShort();
3410                                 break;
3411
3412                         case qw_svc_updateping:
3413                                 i = MSG_ReadByte();
3414                                 if (i >= cl.maxclients)
3415                                         Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3416                                 cl.scores[i].qw_ping = MSG_ReadShort();
3417                                 break;
3418
3419                         case qw_svc_updatepl:
3420                                 i = MSG_ReadByte();
3421                                 if (i >= cl.maxclients)
3422                                         Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3423                                 cl.scores[i].qw_packetloss = MSG_ReadByte();
3424                                 break;
3425
3426                         case qw_svc_updateentertime:
3427                                 i = MSG_ReadByte();
3428                                 if (i >= cl.maxclients)
3429                                         Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3430                                 // seconds ago
3431                                 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
3432                                 break;
3433
3434                         case qw_svc_spawnbaseline:
3435                                 i = (unsigned short) MSG_ReadShort();
3436                                 if (i < 0 || i >= MAX_EDICTS)
3437                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline:&nbs