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1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // cl_parse.c  -- parse a message received from the server
21
22 #include "quakedef.h"
23 #include "cdaudio.h"
24 #include "cl_collision.h"
25 #include "csprogs.h"
26 #include "libcurl.h"
27
28 char *svc_strings[128] =
29 {
30         "svc_bad",
31         "svc_nop",
32         "svc_disconnect",
33         "svc_updatestat",
34         "svc_version",          // [int] server version
35         "svc_setview",          // [short] entity number
36         "svc_sound",                    // <see code>
37         "svc_time",                     // [float] server time
38         "svc_print",                    // [string] null terminated string
39         "svc_stufftext",                // [string] stuffed into client's console buffer
40                                                 // the string should be \n terminated
41         "svc_setangle",         // [vec3] set the view angle to this absolute value
42
43         "svc_serverinfo",               // [int] version
44                                                 // [string] signon string
45                                                 // [string]..[0]model cache [string]...[0]sounds cache
46                                                 // [string]..[0]item cache
47         "svc_lightstyle",               // [byte] [string]
48         "svc_updatename",               // [byte] [string]
49         "svc_updatefrags",      // [byte] [short]
50         "svc_clientdata",               // <shortbits + data>
51         "svc_stopsound",                // <see code>
52         "svc_updatecolors",     // [byte] [byte]
53         "svc_particle",         // [vec3] <variable>
54         "svc_damage",                   // [byte] impact [byte] blood [vec3] from
55
56         "svc_spawnstatic",
57         "OBSOLETE svc_spawnbinary",
58         "svc_spawnbaseline",
59
60         "svc_temp_entity",              // <variable>
61         "svc_setpause",
62         "svc_signonnum",
63         "svc_centerprint",
64         "svc_killedmonster",
65         "svc_foundsecret",
66         "svc_spawnstaticsound",
67         "svc_intermission",
68         "svc_finale",                   // [string] music [string] text
69         "svc_cdtrack",                  // [byte] track [byte] looptrack
70         "svc_sellscreen",
71         "svc_cutscene",
72         "svc_showlmp",  // [string] iconlabel [string] lmpfile [short] x [short] y
73         "svc_hidelmp",  // [string] iconlabel
74         "svc_skybox", // [string] skyname
75         "", // 38
76         "", // 39
77         "", // 40
78         "", // 41
79         "", // 42
80         "", // 43
81         "", // 44
82         "", // 45
83         "", // 46
84         "", // 47
85         "", // 48
86         "", // 49
87         "svc_downloaddata", //                          50              // [int] start [short] size [variable length] data
88         "svc_updatestatubyte", //                       51              // [byte] stat [byte] value
89         "svc_effect", //                        52              // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
90         "svc_effect2", //                       53              // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
91         "svc_sound2", //                        54              // short soundindex instead of byte
92         "svc_spawnbaseline2", //        55              // short modelindex instead of byte
93         "svc_spawnstatic2", //          56              // short modelindex instead of byte
94         "svc_entities", //                      57              // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
95         "svc_csqcentities", //          58              // [short] entnum [variable length] entitydata ... [short] 0x0000
96         "svc_spawnstaticsound2", //     59              // [coord3] [short] samp [byte] vol [byte] aten
97 };
98
99 char *qw_svc_strings[128] =
100 {
101         "qw_svc_bad",                                   // 0
102         "qw_svc_nop",                                   // 1
103         "qw_svc_disconnect",                    // 2
104         "qw_svc_updatestat",                    // 3    // [byte] [byte]
105         "",                                                             // 4
106         "qw_svc_setview",                               // 5    // [short] entity number
107         "qw_svc_sound",                                 // 6    // <see code>
108         "",                                                             // 7
109         "qw_svc_print",                                 // 8    // [byte] id [string] null terminated string
110         "qw_svc_stufftext",                             // 9    // [string] stuffed into client's console buffer
111         "qw_svc_setangle",                              // 10   // [angle3] set the view angle to this absolute value
112         "qw_svc_serverdata",                    // 11   // [long] protocol ...
113         "qw_svc_lightstyle",                    // 12   // [byte] [string]
114         "",                                                             // 13
115         "qw_svc_updatefrags",                   // 14   // [byte] [short]
116         "",                                                             // 15
117         "qw_svc_stopsound",                             // 16   // <see code>
118         "",                                                             // 17
119         "",                                                             // 18
120         "qw_svc_damage",                                // 19
121         "qw_svc_spawnstatic",                   // 20
122         "",                                                             // 21
123         "qw_svc_spawnbaseline",                 // 22
124         "qw_svc_temp_entity",                   // 23   // variable
125         "qw_svc_setpause",                              // 24   // [byte] on / off
126         "",                                                             // 25
127         "qw_svc_centerprint",                   // 26   // [string] to put in center of the screen
128         "qw_svc_killedmonster",                 // 27
129         "qw_svc_foundsecret",                   // 28
130         "qw_svc_spawnstaticsound",              // 29   // [coord3] [byte] samp [byte] vol [byte] aten
131         "qw_svc_intermission",                  // 30           // [vec3_t] origin [vec3_t] angle
132         "qw_svc_finale",                                // 31           // [string] text
133         "qw_svc_cdtrack",                               // 32           // [byte] track
134         "qw_svc_sellscreen",                    // 33
135         "qw_svc_smallkick",                             // 34           // set client punchangle to 2
136         "qw_svc_bigkick",                               // 35           // set client punchangle to 4
137         "qw_svc_updateping",                    // 36           // [byte] [short]
138         "qw_svc_updateentertime",               // 37           // [byte] [float]
139         "qw_svc_updatestatlong",                // 38           // [byte] [long]
140         "qw_svc_muzzleflash",                   // 39           // [short] entity
141         "qw_svc_updateuserinfo",                // 40           // [byte] slot [long] uid
142         "qw_svc_download",                              // 41           // [short] size [size bytes]
143         "qw_svc_playerinfo",                    // 42           // variable
144         "qw_svc_nails",                                 // 43           // [byte] num [48 bits] xyzpy 12 12 12 4 8
145         "qw_svc_chokecount",                    // 44           // [byte] packets choked
146         "qw_svc_modellist",                             // 45           // [strings]
147         "qw_svc_soundlist",                             // 46           // [strings]
148         "qw_svc_packetentities",                // 47           // [...]
149         "qw_svc_deltapacketentities",   // 48           // [...]
150         "qw_svc_maxspeed",                              // 49           // maxspeed change, for prediction
151         "qw_svc_entgravity",                    // 50           // gravity change, for prediction
152         "qw_svc_setinfo",                               // 51           // setinfo on a client
153         "qw_svc_serverinfo",                    // 52           // serverinfo
154         "qw_svc_updatepl",                              // 53           // [byte] [byte]
155 };
156
157 //=============================================================================
158
159 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
160 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
161 cvar_t cl_gameplayfix_soundsmovewithentities = {0, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
162 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
163 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
164 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
165 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
166 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
167 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
168
169 #define RIC_GUNSHOT             1
170 #define RIC_GUNSHOTQUAD 2
171 cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
172 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
173 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
174 cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
175 cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
176 cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
177 cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
178 cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
179
180 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
181 static void QW_CL_RequestNextDownload(void);
182 static void QW_CL_NextUpload(void);
183 void QW_CL_StartUpload(unsigned char *data, int size);
184 //static qboolean QW_CL_IsUploading(void);
185 static void QW_CL_StopUpload(void);
186 void CL_VM_UpdateIntermissionState(int intermission);
187 qboolean CL_VM_Event_Sound(int sound_num, int volume, int channel, float attenuation, int ent, vec3_t pos);
188
189 /*
190 ==================
191 CL_ParseStartSoundPacket
192 ==================
193 */
194 void CL_ParseStartSoundPacket(int largesoundindex)
195 {
196         vec3_t  pos;
197         int     channel, ent;
198         int     sound_num;
199         int     volume;
200         int     field_mask;
201         float   attenuation;
202
203         if (cls.protocol == PROTOCOL_QUAKEWORLD)
204         {
205                 channel = MSG_ReadShort();
206
207                 if (channel & (1<<15))
208                         volume = MSG_ReadByte ();
209                 else
210                         volume = DEFAULT_SOUND_PACKET_VOLUME;
211
212                 if (channel & (1<<14))
213                         attenuation = MSG_ReadByte () / 64.0;
214                 else
215                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
216
217                 ent = (channel>>3)&1023;
218                 channel &= 7;
219
220                 sound_num = MSG_ReadByte ();
221         }
222         else
223         {
224                 field_mask = MSG_ReadByte();
225
226                 if (field_mask & SND_VOLUME)
227                         volume = MSG_ReadByte ();
228                 else
229                         volume = DEFAULT_SOUND_PACKET_VOLUME;
230
231                 if (field_mask & SND_ATTENUATION)
232                         attenuation = MSG_ReadByte () / 64.0;
233                 else
234                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
235
236                 if (field_mask & SND_LARGEENTITY)
237                 {
238                         ent = (unsigned short) MSG_ReadShort ();
239                         channel = MSG_ReadByte ();
240                 }
241                 else
242                 {
243                         channel = (unsigned short) MSG_ReadShort ();
244                         ent = channel >> 3;
245                         channel &= 7;
246                 }
247
248                 if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
249                         sound_num = (unsigned short) MSG_ReadShort ();
250                 else
251                         sound_num = MSG_ReadByte ();
252         }
253
254         MSG_ReadVector(pos, cls.protocol);
255
256         if (sound_num >= MAX_SOUNDS)
257         {
258                 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
259                 return;
260         }
261
262         if (ent >= MAX_EDICTS)
263         {
264                 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
265                 return;
266         }
267
268         if (ent >= cl.max_entities)
269                 CL_ExpandEntities(ent);
270
271         if( !CL_VM_Event_Sound(sound_num, volume / 255.0f, channel, attenuation, ent, pos) )
272                 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
273 }
274
275 /*
276 ==================
277 CL_KeepaliveMessage
278
279 When the client is taking a long time to load stuff, send keepalive messages
280 so the server doesn't disconnect.
281 ==================
282 */
283
284 static unsigned char olddata[NET_MAXMESSAGE];
285 void CL_KeepaliveMessage (qboolean readmessages)
286 {
287         float time;
288         static double nextmsg = -1;
289         int oldreadcount;
290         qboolean oldbadread;
291         sizebuf_t old;
292
293         // no need if server is local and definitely not if this is a demo
294         if (!cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD)
295                 return;
296
297         if (readmessages)
298         {
299                 // read messages from server, should just be nops
300                 oldreadcount = msg_readcount;
301                 oldbadread = msg_badread;
302                 old = net_message;
303                 memcpy(olddata, net_message.data, net_message.cursize);
304
305                 NetConn_ClientFrame();
306
307                 msg_readcount = oldreadcount;
308                 msg_badread = oldbadread;
309                 net_message = old;
310                 memcpy(net_message.data, olddata, net_message.cursize);
311         }
312
313         if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
314         {
315                 sizebuf_t       msg;
316                 unsigned char           buf[4];
317                 nextmsg = time + 5;
318                 // write out a nop
319                 // LordHavoc: must use unreliable because reliable could kill the sigon message!
320                 Con_Print("--> client to server keepalive\n");
321                 memset(&msg, 0, sizeof(msg));
322                 msg.data = buf;
323                 msg.maxsize = sizeof(buf);
324                 MSG_WriteChar(&msg, clc_nop);
325                 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, false);
326         }
327 }
328
329 void CL_ParseEntityLump(char *entdata)
330 {
331         const char *data;
332         char key[128], value[MAX_INPUTLINE];
333         FOG_clear(); // LordHavoc: no fog until set
334         // LordHavoc: default to the map's sky (q3 shader parsing sets this)
335         R_SetSkyBox(cl.worldmodel->brush.skybox);
336         data = entdata;
337         if (!data)
338                 return;
339         if (!COM_ParseToken_Simple(&data, false, false))
340                 return; // error
341         if (com_token[0] != '{')
342                 return; // error
343         while (1)
344         {
345                 if (!COM_ParseToken_Simple(&data, false, false))
346                         return; // error
347                 if (com_token[0] == '}')
348                         break; // end of worldspawn
349                 if (com_token[0] == '_')
350                         strlcpy (key, com_token + 1, sizeof (key));
351                 else
352                         strlcpy (key, com_token, sizeof (key));
353                 while (key[strlen(key)-1] == ' ') // remove trailing spaces
354                         key[strlen(key)-1] = 0;
355                 if (!COM_ParseToken_Simple(&data, false, false))
356                         return; // error
357                 strlcpy (value, com_token, sizeof (value));
358                 if (!strcmp("sky", key))
359                         R_SetSkyBox(value);
360                 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
361                         R_SetSkyBox(value);
362                 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
363                         R_SetSkyBox(value);
364                 else if (!strcmp("fog", key))
365                 {
366                         r_refdef.fog_start = 0;
367                         r_refdef.fog_end = 1000000000;
368                         sscanf(value, "%f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_start, &r_refdef.fog_end);
369                 }
370                 else if (!strcmp("fog_density", key))
371                         r_refdef.fog_density = atof(value);
372                 else if (!strcmp("fog_red", key))
373                         r_refdef.fog_red = atof(value);
374                 else if (!strcmp("fog_green", key))
375                         r_refdef.fog_green = atof(value);
376                 else if (!strcmp("fog_blue", key))
377                         r_refdef.fog_blue = atof(value);
378         }
379 }
380
381 extern void CL_Locs_Reload_f(void);
382 extern void CL_VM_Init (void);
383 static void CL_SetupWorldModel(void)
384 {
385         // update the world model
386         cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
387         CL_UpdateRenderEntity(&cl.entities[0].render);
388
389         // set up csqc world for collision culling
390         if (cl.worldmodel)
391         {
392                 VectorCopy(cl.worldmodel->normalmins, cl.world.areagrid_mins);
393                 VectorCopy(cl.worldmodel->normalmaxs, cl.world.areagrid_maxs);
394         }
395         else
396         {
397                 VectorSet(cl.world.areagrid_mins, -4096, -4096, -4096);
398                 VectorSet(cl.world.areagrid_maxs, 4096, 4096, 4096);
399         }
400         World_Clear(&cl.world);
401
402         // load or reload .loc file for team chat messages
403         CL_Locs_Reload_f();
404
405         // reset particles and other per-level things
406         R_Modules_NewMap();
407
408         // load the team chat beep if possible
409         cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
410
411         // check memory integrity
412         Mem_CheckSentinelsGlobal();
413
414         // load the csqc now
415         if (cl.loadcsqc)
416         {
417                 cl.loadcsqc = false;
418                 CL_VM_Init();
419         }
420 }
421
422 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
423 {
424         qfile_t *file;
425
426         // see if the file already exists
427         file = FS_Open(filename, "rb", true, false);
428         if (file)
429         {
430                 FS_Close(file);
431                 return true;
432         }
433
434         // download messages in a demo would be bad
435         if (cls.demorecording)
436         {
437                 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
438                 return true;
439         }
440
441         // don't try to download when playing a demo
442         if (!cls.netcon)
443                 return true;
444
445         strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
446         Con_Printf("Downloading %s\n", filename);
447
448         if (!cls.qw_downloadmemory)
449         {
450                 cls.qw_downloadmemory = NULL;
451                 cls.qw_downloadmemorycursize = 0;
452                 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
453         }
454
455         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
456         MSG_WriteString(&cls.netcon->message, va("download %s", filename));
457
458         cls.qw_downloadnumber++;
459         cls.qw_downloadpercent = 0;
460         cls.qw_downloadmemorycursize = 0;
461
462         return false;
463 }
464
465 static void QW_CL_ProcessUserInfo(int slot);
466 static void QW_CL_RequestNextDownload(void)
467 {
468         int i;
469
470         // clear name of file that just finished
471         cls.qw_downloadname[0] = 0;
472
473         switch (cls.qw_downloadtype)
474         {
475         case dl_single:
476                 break;
477         case dl_skin:
478                 if (cls.qw_downloadnumber == 0)
479                         Con_Printf("Checking skins...\n");
480                 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
481                 {
482                         if (!cl.scores[cls.qw_downloadnumber].name[0])
483                                 continue;
484                         // check if we need to download the file, and return if so
485                         if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
486                                 return;
487                 }
488
489                 cls.qw_downloadtype = dl_none;
490
491                 // load any newly downloaded skins
492                 for (i = 0;i < cl.maxclients;i++)
493                         QW_CL_ProcessUserInfo(i);
494
495                 // if we're still in signon stages, request the next one
496                 if (cls.signon != SIGNONS)
497                 {
498                         cls.signon = SIGNONS-1;
499                         // we'll go to SIGNONS when the first entity update is received
500                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
501                         MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
502                 }
503                 break;
504         case dl_model:
505                 if (cls.qw_downloadnumber == 0)
506                 {
507                         Con_Printf("Checking models...\n");
508                         cls.qw_downloadnumber = 1;
509                 }
510
511                 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
512                 {
513                         // skip submodels
514                         if (cl.model_name[cls.qw_downloadnumber][0] == '*')
515                                 continue;
516                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
517                                 cl.qw_modelindex_spike = cls.qw_downloadnumber;
518                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
519                                 cl.qw_modelindex_player = cls.qw_downloadnumber;
520                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
521                                 cl.qw_modelindex_flag = cls.qw_downloadnumber;
522                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
523                                 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
524                         // check if we need to download the file, and return if so
525                         if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
526                                 return;
527                 }
528
529                 cls.qw_downloadtype = dl_none;
530
531                 // parse the Q3 shader files
532                 Mod_LoadQ3Shaders();
533
534                 // touch all of the precached models that are still loaded so we can free
535                 // anything that isn't needed
536                 if (!sv.active)
537                         Mod_ClearUsed();
538                 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
539                         Mod_FindName(cl.model_name[i]);
540                 // precache any models used by the client (this also marks them used)
541                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
542                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
543                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
544                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
545                 Mod_PurgeUnused();
546
547                 // now we try to load everything that is new
548
549                 // world model
550                 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, true);
551                 if (cl.model_precache[1]->Draw == NULL)
552                         Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
553
554                 // normal models
555                 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
556                         if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, false))->Draw == NULL)
557                                 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
558
559                 // check memory integrity
560                 Mem_CheckSentinelsGlobal();
561
562                 // now that we have a world model, set up the world entity, renderer
563                 // modules and csqc
564                 CL_SetupWorldModel();
565
566                 // add pmodel/emodel CRCs to userinfo
567                 CL_SetInfo("pmodel", va("%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
568                 CL_SetInfo("emodel", va("%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
569
570                 // done checking sounds and models, send a prespawn command now
571                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
572                 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
573
574                 if (cls.qw_downloadmemory)
575                 {
576                         Mem_Free(cls.qw_downloadmemory);
577                         cls.qw_downloadmemory = NULL;
578                 }
579
580                 // done loading
581                 cl.loadfinished = true;
582                 break;
583         case dl_sound:
584                 if (cls.qw_downloadnumber == 0)
585                 {
586                         Con_Printf("Checking sounds...\n");
587                         cls.qw_downloadnumber = 1;
588                 }
589
590                 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
591                 {
592                         // check if we need to download the file, and return if so
593                         if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
594                                 return;
595                 }
596
597                 cls.qw_downloadtype = dl_none;
598
599                 // load new sounds and unload old ones
600                 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
601                 S_ServerSounds(cl.sound_name, cls.qw_downloadnumber);
602
603                 // precache any sounds used by the client
604                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
605                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
606                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
607                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
608                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
609                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
610                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
611
612                 // sounds
613                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
614                 {
615                         // Don't lock the sfx here, S_ServerSounds already did that
616                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, false);
617                 }
618
619                 // check memory integrity
620                 Mem_CheckSentinelsGlobal();
621
622                 // done with sound downloads, next we check models
623                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
624                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
625                 break;
626         case dl_none:
627         default:
628                 Con_Printf("Unknown download type.\n");
629         }
630 }
631
632 static void QW_CL_ParseDownload(void)
633 {
634         int size = (signed short)MSG_ReadShort();
635         int percent = MSG_ReadByte();
636
637         //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
638
639         // skip the download fragment if playing a demo
640         if (!cls.netcon)
641         {
642                 if (size > 0)
643                         msg_readcount += size;
644                 return;
645         }
646
647         if (size == -1)
648         {
649                 Con_Printf("File not found.\n");
650                 QW_CL_RequestNextDownload();
651                 return;
652         }
653
654         if (msg_readcount + (unsigned short)size > net_message.cursize)
655                 Host_Error("corrupt download message\n");
656
657         // make sure the buffer is big enough to include this new fragment
658         if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
659         {
660                 unsigned char *old;
661                 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
662                         cls.qw_downloadmemorymaxsize *= 2;
663                 old = cls.qw_downloadmemory;
664                 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
665                 if (old)
666                 {
667                         memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
668                         Mem_Free(old);
669                 }
670         }
671
672         // read the fragment out of the packet
673         MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
674         cls.qw_downloadmemorycursize += size;
675         cls.qw_downloadspeedcount += size;
676
677         cls.qw_downloadpercent = percent;
678
679         if (percent != 100)
680         {
681                 // request next fragment
682                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
683                 MSG_WriteString(&cls.netcon->message, "nextdl");
684         }
685         else
686         {
687                 // finished file
688                 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
689
690                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
691
692                 cls.qw_downloadpercent = 0;
693
694                 // start downloading the next file (or join the game)
695                 QW_CL_RequestNextDownload();
696         }
697 }
698
699 static void QW_CL_ParseModelList(void)
700 {
701         int n;
702         int nummodels = MSG_ReadByte();
703         char *str;
704
705         // parse model precache list
706         for (;;)
707         {
708                 str = MSG_ReadString();
709                 if (!str[0])
710                         break;
711                 nummodels++;
712                 if (nummodels==MAX_MODELS)
713                         Host_Error("Server sent too many model precaches");
714                 if (strlen(str) >= MAX_QPATH)
715                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
716                 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
717         }
718
719         n = MSG_ReadByte();
720         if (n)
721         {
722                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
723                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
724                 return;
725         }
726
727         cls.signon = 2;
728         cls.qw_downloadnumber = 0;
729         cls.qw_downloadtype = dl_model;
730         QW_CL_RequestNextDownload();
731 }
732
733 static void QW_CL_ParseSoundList(void)
734 {
735         int n;
736         int numsounds = MSG_ReadByte();
737         char *str;
738
739         // parse sound precache list
740         for (;;)
741         {
742                 str = MSG_ReadString();
743                 if (!str[0])
744                         break;
745                 numsounds++;
746                 if (numsounds==MAX_SOUNDS)
747                         Host_Error("Server sent too many sound precaches");
748                 if (strlen(str) >= MAX_QPATH)
749                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
750                 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
751         }
752
753         n = MSG_ReadByte();
754
755         if (n)
756         {
757                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
758                 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
759                 return;
760         }
761
762         cls.signon = 2;
763         cls.qw_downloadnumber = 0;
764         cls.qw_downloadtype = dl_sound;
765         QW_CL_RequestNextDownload();
766 }
767
768 static void QW_CL_Skins_f(void)
769 {
770         cls.qw_downloadnumber = 0;
771         cls.qw_downloadtype = dl_skin;
772         QW_CL_RequestNextDownload();
773 }
774
775 static void QW_CL_Changing_f(void)
776 {
777         if (cls.qw_downloadmemory)  // don't change when downloading
778                 return;
779
780         S_StopAllSounds();
781         cl.intermission = 0;
782         cls.signon = 1; // not active anymore, but not disconnected
783         Con_Printf("\nChanging map...\n");
784 }
785
786 void QW_CL_NextUpload(void)
787 {
788         int r, percent, size;
789
790         if (!cls.qw_uploaddata)
791                 return;
792
793         r = cls.qw_uploadsize - cls.qw_uploadpos;
794         if (r > 768)
795                 r = 768;
796         size = min(1, cls.qw_uploadsize);
797         percent = (cls.qw_uploadpos+r)*100/size;
798
799         MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
800         MSG_WriteShort(&cls.netcon->message, r);
801         MSG_WriteByte(&cls.netcon->message, percent);
802         SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
803
804         Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
805
806         cls.qw_uploadpos += r;
807
808         if (cls.qw_uploadpos < cls.qw_uploadsize)
809                 return;
810
811         Con_Printf("Upload completed\n");
812
813         QW_CL_StopUpload();
814 }
815
816 void QW_CL_StartUpload(unsigned char *data, int size)
817 {
818         // do nothing in demos or if not connected
819         if (!cls.netcon)
820                 return;
821
822         // abort existing upload if in progress
823         QW_CL_StopUpload();
824
825         Con_DPrintf("Starting upload of %d bytes...\n", size);
826
827         cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
828         memcpy(cls.qw_uploaddata, data, size);
829         cls.qw_uploadsize = size;
830         cls.qw_uploadpos = 0;
831
832         QW_CL_NextUpload();
833 }
834
835 #if 0
836 qboolean QW_CL_IsUploading(void)
837 {
838         return cls.qw_uploaddata != NULL;
839 }
840 #endif
841
842 void QW_CL_StopUpload(void)
843 {
844         if (cls.qw_uploaddata)
845                 Mem_Free(cls.qw_uploaddata);
846         cls.qw_uploaddata = NULL;
847         cls.qw_uploadsize = 0;
848         cls.qw_uploadpos = 0;
849 }
850
851 static void QW_CL_ProcessUserInfo(int slot)
852 {
853         int topcolor, bottomcolor;
854         char temp[2048];
855         InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
856         InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
857         InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
858         cl.scores[slot].colors = topcolor * 16 + bottomcolor;
859         InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
860         cl.scores[slot].qw_spectator = temp[0] != 0;
861         InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
862         InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
863         if (!cl.scores[slot].qw_skin[0])
864                 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
865         // TODO: skin cache
866 }
867
868 static void QW_CL_UpdateUserInfo(void)
869 {
870         int slot;
871         slot = MSG_ReadByte();
872         if (slot >= cl.maxclients)
873         {
874                 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
875                 MSG_ReadLong();
876                 MSG_ReadString();
877                 return;
878         }
879         cl.scores[slot].qw_userid = MSG_ReadLong();
880         strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
881
882         QW_CL_ProcessUserInfo(slot);
883 }
884
885 static void QW_CL_SetInfo(void)
886 {
887         int slot;
888         char key[2048];
889         char value[2048];
890         slot = MSG_ReadByte();
891         strlcpy(key, MSG_ReadString(), sizeof(key));
892         strlcpy(value, MSG_ReadString(), sizeof(value));
893         if (slot >= cl.maxclients)
894         {
895                 Con_Printf("svc_setinfo >= cl.maxclients\n");
896                 return;
897         }
898         InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
899
900         QW_CL_ProcessUserInfo(slot);
901 }
902
903 static void QW_CL_ServerInfo(void)
904 {
905         char key[2048];
906         char value[2048];
907         char temp[32];
908         strlcpy(key, MSG_ReadString(), sizeof(key));
909         strlcpy(value, MSG_ReadString(), sizeof(value));
910         Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
911         InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
912         InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
913         cl.qw_teamplay = atoi(temp);
914 }
915
916 static void QW_CL_ParseNails(void)
917 {
918         int i, j;
919         int numnails = MSG_ReadByte();
920         vec_t *v;
921         unsigned char bits[6];
922         for (i = 0;i < numnails;i++)
923         {
924                 for (j = 0;j < 6;j++)
925                         bits[j] = MSG_ReadByte();
926                 if (cl.qw_num_nails > 255)
927                         continue;
928                 v = cl.qw_nails[cl.qw_num_nails++];
929                 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
930                 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
931                 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
932                 v[3] = -360*(bits[4]>>4)/16;
933                 v[4] = 360*bits[5]/256;
934                 v[5] = 0;
935         }
936 }
937
938 static void CL_UpdateItemsAndWeapon(void)
939 {
940         int j;
941         // check for important changes
942
943         // set flash times
944         if (cl.olditems != cl.stats[STAT_ITEMS])
945                 for (j = 0;j < 32;j++)
946                         if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
947                                 cl.item_gettime[j] = cl.time;
948         cl.olditems = cl.stats[STAT_ITEMS];
949
950         // GAME_NEXUIZ hud needs weapon change time
951         if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
952                 cl.weapontime = cl.time;
953         cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
954 }
955
956 void CL_BeginDownloads(qboolean aborteddownload)
957 {
958         // quakeworld works differently
959         if (cls.protocol == PROTOCOL_QUAKEWORLD)
960                 return;
961
962         // this would be a good place to do curl downloads
963         if(Curl_Have_forthismap())
964         {
965                 Curl_Register_predownload(); // come back later
966                 return;
967         }
968
969         // if we got here...
970         // curl is done, so let's start with the business
971         cl.loadbegun = true;
972
973         // if already downloading something from the previous level, don't stop it
974         if (cls.qw_downloadname[0])
975                 return;
976
977         if (cl.downloadcsqc)
978         {
979                 size_t progsize;
980                 cl.downloadcsqc = false;
981                 if (cls.netcon
982                  && !sv.active
983                  && csqc_progname.string
984                  && csqc_progname.string[0]
985                  && csqc_progcrc.integer >= 0
986                  && cl_serverextension_download.integer
987                  && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
988                  && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
989                 {
990                         Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
991                         Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
992                         return;
993                 }
994         }
995
996         if (cl.loadmodel_current < cl.loadmodel_total)
997         {
998                 // loading models
999
1000                 // parse the Q3 shader files
1001                 if (cl.loadmodel_current < 2)
1002                         Mod_LoadQ3Shaders();
1003
1004                 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
1005                 {
1006                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
1007                                 continue;
1008                         if (cls.signon < SIGNONS)
1009                                 CL_KeepaliveMessage(true);
1010                         cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.loadmodel_current == 1);
1011                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
1012                         {
1013                                 // we now have the worldmodel so we can set up the game world
1014                                 CL_SetupWorldModel();
1015                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1016                                 {
1017                                         cl.loadfinished = true;
1018                                         // now issue the spawn to move on to signon 2 like normal
1019                                         if (cls.netcon)
1020                                                 Cmd_ForwardStringToServer("prespawn");
1021                                 }
1022                         }
1023                 }
1024
1025                 // finished loading models
1026         }
1027
1028         if (cl.loadsound_current < cl.loadsound_total)
1029         {
1030                 // loading sounds
1031
1032                 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1033                 {
1034                         if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1035                                 continue;
1036                         if (cls.signon < SIGNONS)
1037                                 CL_KeepaliveMessage(true);
1038                         // Don't lock the sfx here, S_ServerSounds already did that
1039                         cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, false);
1040                 }
1041
1042                 // finished loading sounds
1043         }
1044
1045         // note: the reason these loops skip already-loaded things is that it
1046         // enables this command to be issued during the game if desired
1047
1048         if (cl.downloadmodel_current < cl.loadmodel_total)
1049         {
1050                 // loading models
1051
1052                 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1053                 {
1054                         if (aborteddownload)
1055                         {
1056                                 if (cl.downloadmodel_current == 1)
1057                                 {
1058                                         // the worldmodel failed, but we need to set up anyway
1059                                         CL_SetupWorldModel();
1060                                         if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1061                                         {
1062                                                 cl.loadfinished = true;
1063                                                 // now issue the spawn to move on to signon 2 like normal
1064                                                 if (cls.netcon)
1065                                                         Cmd_ForwardStringToServer("prespawn");
1066                                         }
1067                                 }
1068                                 aborteddownload = false;
1069                                 continue;
1070                         }
1071                         if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1072                                 continue;
1073                         if (cls.signon < SIGNONS)
1074                                 CL_KeepaliveMessage(true);
1075                         if (!FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1076                         {
1077                                 if (cl.downloadmodel_current == 1)
1078                                         Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1079                                 else
1080                                         Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1081                                 // regarding the * check: don't try to download submodels
1082                                 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1083                                 {
1084                                         Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
1085                                         // we'll try loading again when the download finishes
1086                                         return;
1087                                 }
1088                         }
1089                         cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.downloadmodel_current == 1);
1090                         if (cl.downloadmodel_current == 1)
1091                         {
1092                                 // we now have the worldmodel so we can set up the game world
1093                                 CL_SetupWorldModel();
1094                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1095                                 {
1096                                         cl.loadfinished = true;
1097                                         // now issue the spawn to move on to signon 2 like normal
1098                                         if (cls.netcon)
1099                                                 Cmd_ForwardStringToServer("prespawn");
1100                                 }
1101                         }
1102                 }
1103
1104                 // finished loading models
1105         }
1106
1107         if (cl.downloadsound_current < cl.loadsound_total)
1108         {
1109                 // loading sounds
1110
1111                 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1112                 {
1113                         char soundname[MAX_QPATH];
1114                         if (aborteddownload)
1115                         {
1116                                 aborteddownload = false;
1117                                 continue;
1118                         }
1119                         if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1120                                 continue;
1121                         if (cls.signon < SIGNONS)
1122                                 CL_KeepaliveMessage(true);
1123                         dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1124                         if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1125                         {
1126                                 Con_Printf("Sound %s not found\n", soundname);
1127                                 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1128                                 {
1129                                         Cmd_ForwardStringToServer(va("download %s", soundname));
1130                                         // we'll try loading again when the download finishes
1131                                         return;
1132                                 }
1133                         }
1134                         // Don't lock the sfx here, S_ServerSounds already did that
1135                         cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, false);
1136                 }
1137
1138                 // finished loading sounds
1139         }
1140
1141         if (!cl.loadfinished)
1142         {
1143                 cl.loadfinished = true;
1144
1145                 // check memory integrity
1146                 Mem_CheckSentinelsGlobal();
1147
1148                 // now issue the spawn to move on to signon 2 like normal
1149                 if (cls.netcon)
1150                         Cmd_ForwardStringToServer("prespawn");
1151         }
1152 }
1153
1154 void CL_BeginDownloads_f(void)
1155 {
1156         // prevent cl_begindownloads from being issued multiple times in one match
1157         // to prevent accidentally cancelled downloads
1158         if(cl.loadbegun)
1159                 Con_DPrintf("cl_begindownloads is only valid once per match\n");
1160         else
1161                 CL_BeginDownloads(false);
1162 }
1163
1164 void CL_StopDownload(int size, int crc)
1165 {
1166         if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
1167         {
1168                 int existingcrc;
1169                 size_t existingsize;
1170                 const char *extension;
1171
1172                 // finished file
1173                 // save to disk only if we don't already have it
1174                 // (this is mainly for playing back demos)
1175                 existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1176                 if (existingsize)
1177                 {
1178                         if ((int)existingsize != size || existingcrc != crc)
1179                         {
1180                                 // we have a mismatching file, pick another name for it
1181                                 char name[MAX_QPATH*2];
1182                                 dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1183                                 if (!FS_FileExists(name))
1184                                 {
1185                                         Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1186                                         FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1187                                 }
1188                         }
1189                 }
1190                 else
1191                 {
1192                         // we either don't have it or have a mismatching file...
1193                         // so it's time to accept the file
1194                         // but if we already have a mismatching file we need to rename
1195                         // this new one, and if we already have this file in renamed form,
1196                         // we do nothing
1197                         Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1198                         FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1199                         extension = FS_FileExtension(cls.qw_downloadname);
1200                         if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1201                                 FS_Rescan();
1202                 }
1203         }
1204         else if (cls.qw_downloadmemory && size)
1205         {
1206                 Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
1207                 CL_BeginDownloads(true);
1208         }
1209
1210         if (cls.qw_downloadmemory)
1211                 Mem_Free(cls.qw_downloadmemory);
1212         cls.qw_downloadmemory = NULL;
1213         cls.qw_downloadname[0] = 0;
1214         cls.qw_downloadmemorymaxsize = 0;
1215         cls.qw_downloadmemorycursize = 0;
1216         cls.qw_downloadpercent = 0;
1217 }
1218
1219 void CL_ParseDownload(void)
1220 {
1221         int i, start, size;
1222         unsigned char data[65536];
1223         start = MSG_ReadLong();
1224         size = (unsigned short)MSG_ReadShort();
1225
1226         // record the start/size information to ack in the next input packet
1227         for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1228         {
1229                 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1230                 {
1231                         cls.dp_downloadack[i].start = start;
1232                         cls.dp_downloadack[i].size = size;
1233                         break;
1234                 }
1235         }
1236
1237         MSG_ReadBytes(size, data);
1238
1239         if (!cls.qw_downloadname[0])
1240         {
1241                 if (size > 0)
1242                         Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1243                 return;
1244         }
1245
1246         if (start + size > cls.qw_downloadmemorymaxsize)
1247                 Host_Error("corrupt download message\n");
1248
1249         // only advance cursize if the data is at the expected position
1250         // (gaps are unacceptable)
1251         memcpy(cls.qw_downloadmemory + start, data, size);
1252         cls.qw_downloadmemorycursize = start + size;
1253         cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1254         cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1255         cls.qw_downloadspeedcount += size;
1256 }
1257
1258 void CL_DownloadBegin_f(void)
1259 {
1260         int size = atoi(Cmd_Argv(1));
1261
1262         if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1263         {
1264                 Con_Printf("cl_downloadbegin: received bogus information\n");
1265                 CL_StopDownload(0, 0);
1266                 return;
1267         }
1268
1269         if (cls.qw_downloadname[0])
1270                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1271
1272         CL_StopDownload(0, 0);
1273
1274         // we're really beginning a download now, so initialize stuff
1275         strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1276         cls.qw_downloadmemorymaxsize = size;
1277         cls.qw_downloadmemory = Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1278         cls.qw_downloadnumber++;
1279
1280         Cmd_ForwardStringToServer("sv_startdownload");
1281 }
1282
1283 void CL_StopDownload_f(void)
1284 {
1285         if (cls.qw_downloadname[0])
1286         {
1287                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1288                 CL_StopDownload(0, 0);
1289         }
1290         CL_BeginDownloads(true);
1291 }
1292
1293 void CL_DownloadFinished_f(void)
1294 {
1295         if (Cmd_Argc() < 3)
1296         {
1297                 Con_Printf("Malformed cl_downloadfinished command\n");
1298                 return;
1299         }
1300         CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1301         CL_BeginDownloads(false);
1302 }
1303
1304 static void CL_SendPlayerInfo(void)
1305 {
1306         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1307         MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1308
1309         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1310         MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1311
1312         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1313         MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1314
1315         if (cl_pmodel.integer)
1316         {
1317                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1318                 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1319         }
1320         if (*cl_playermodel.string)
1321         {
1322                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1323                 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1324         }
1325         if (*cl_playerskin.string)
1326         {
1327                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1328                 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1329         }
1330 }
1331
1332 /*
1333 =====================
1334 CL_SignonReply
1335
1336 An svc_signonnum has been received, perform a client side setup
1337 =====================
1338 */
1339 static void CL_SignonReply (void)
1340 {
1341         Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1342
1343         switch (cls.signon)
1344         {
1345         case 1:
1346                 if (cls.netcon)
1347                 {
1348                         // send player info before we begin downloads
1349                         // (so that the server can see the player name while downloading)
1350                         CL_SendPlayerInfo();
1351
1352                         // execute cl_begindownloads next frame
1353                         // (after any commands added by svc_stufftext have been executed)
1354                         // when done with downloads the "prespawn" will be sent
1355                         Cbuf_AddText("\ncl_begindownloads\n");
1356
1357                         //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1358                         //MSG_WriteString (&cls.netcon->message, "prespawn");
1359                 }
1360                 else // playing a demo...  make sure loading occurs as soon as possible
1361                         CL_BeginDownloads(false);
1362                 break;
1363
1364         case 2:
1365                 if (cls.netcon)
1366                 {
1367                         // LordHavoc: quake sent the player info here but due to downloads
1368                         // it is sent earlier instead
1369                         // CL_SendPlayerInfo();
1370
1371                         // LordHavoc: changed to begin a loading stage and issue this when done
1372                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1373                         MSG_WriteString (&cls.netcon->message, "spawn");
1374                 }
1375                 break;
1376
1377         case 3:
1378                 if (cls.netcon)
1379                 {
1380                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1381                         MSG_WriteString (&cls.netcon->message, "begin");
1382                 }
1383                 break;
1384
1385         case 4:
1386                 Con_ClearNotify();
1387                 if (COM_CheckParm("-profilegameonly"))
1388                         Sys_AllowProfiling(true);
1389                 break;
1390         }
1391 }
1392
1393 /*
1394 ==================
1395 CL_ParseServerInfo
1396 ==================
1397 */
1398 void CL_ParseServerInfo (void)
1399 {
1400         char *str;
1401         int i;
1402         protocolversion_t protocol;
1403         int nummodels, numsounds;
1404
1405         Con_DPrint("Serverinfo packet received.\n");
1406
1407         // if server is active, we already began a loading plaque
1408         if (!sv.active)
1409         {
1410                 SCR_BeginLoadingPlaque();
1411                 S_StopAllSounds();
1412         }
1413
1414         // check memory integrity
1415         Mem_CheckSentinelsGlobal();
1416
1417         // clear cl_serverextension cvars
1418         Cvar_SetValueQuick(&cl_serverextension_download, 0);
1419
1420 //
1421 // wipe the client_state_t struct
1422 //
1423         CL_ClearState ();
1424
1425 // parse protocol version number
1426         i = MSG_ReadLong ();
1427         protocol = Protocol_EnumForNumber(i);
1428         if (protocol == PROTOCOL_UNKNOWN)
1429         {
1430                 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1431                 return;
1432         }
1433         // hack for unmarked Nehahra movie demos which had a custom protocol
1434         if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
1435                 protocol = PROTOCOL_NEHAHRAMOVIE;
1436         cls.protocol = protocol;
1437         Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1438
1439         cl.num_entities = 1;
1440
1441         if (protocol == PROTOCOL_QUAKEWORLD)
1442         {
1443                 char gamedir[1][MAX_QPATH];
1444
1445                 cl.qw_servercount = MSG_ReadLong();
1446
1447                 str = MSG_ReadString();
1448                 Con_Printf("server gamedir is %s\n", str);
1449                 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1450
1451                 // change gamedir if needed
1452                 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1453                         Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1454
1455                 cl.gametype = GAME_DEATHMATCH;
1456                 cl.maxclients = 32;
1457
1458                 // parse player number
1459                 i = MSG_ReadByte();
1460                 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1461                 //cl.qw_spectator = (i & 128) != 0;
1462                 cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
1463                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1464
1465                 // get the full level name
1466                 str = MSG_ReadString ();
1467                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1468
1469                 // get the movevars that are defined in the qw protocol
1470                 cl.movevars_gravity            = MSG_ReadFloat();
1471                 cl.movevars_stopspeed          = MSG_ReadFloat();
1472                 cl.movevars_maxspeed           = MSG_ReadFloat();
1473                 cl.movevars_spectatormaxspeed  = MSG_ReadFloat();
1474                 cl.movevars_accelerate         = MSG_ReadFloat();
1475                 cl.movevars_airaccelerate      = MSG_ReadFloat();
1476                 cl.movevars_wateraccelerate    = MSG_ReadFloat();
1477                 cl.movevars_friction           = MSG_ReadFloat();
1478                 cl.movevars_waterfriction      = MSG_ReadFloat();
1479                 cl.movevars_entgravity         = MSG_ReadFloat();
1480
1481                 // other movevars not in the protocol...
1482                 cl.movevars_wallfriction = 0;
1483                 cl.movevars_timescale = 1;
1484                 cl.movevars_jumpvelocity = 270;
1485                 cl.movevars_edgefriction = 2;
1486                 cl.movevars_maxairspeed = 30;
1487                 cl.movevars_stepheight = 18;
1488                 cl.movevars_airaccel_qw = 1;
1489                 cl.movevars_airaccel_sideways_friction = 0;
1490
1491                 // seperate the printfs so the server message can have a color
1492                 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1493
1494                 // check memory integrity
1495                 Mem_CheckSentinelsGlobal();
1496
1497                 if (cls.netcon)
1498                 {
1499                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1500                         MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1501                 }
1502
1503                 cl.loadbegun = false;
1504                 cl.loadfinished = false;
1505
1506                 cls.state = ca_connected;
1507                 cls.signon = 1;
1508
1509                 // note: on QW protocol we can't set up the gameworld until after
1510                 // downloads finish...
1511                 // (we don't even know the name of the map yet)
1512         }
1513         else
1514         {
1515         // parse maxclients
1516                 cl.maxclients = MSG_ReadByte ();
1517                 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1518                 {
1519                         Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1520                         return;
1521                 }
1522                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1523
1524         // parse gametype
1525                 cl.gametype = MSG_ReadByte ();
1526
1527         // parse signon message
1528                 str = MSG_ReadString ();
1529                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1530
1531         // seperate the printfs so the server message can have a color
1532                 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1533                         Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1534
1535                 // check memory integrity
1536                 Mem_CheckSentinelsGlobal();
1537
1538                 // parse model precache list
1539                 for (nummodels=1 ; ; nummodels++)
1540                 {
1541                         str = MSG_ReadString();
1542                         if (!str[0])
1543                                 break;
1544                         if (nummodels==MAX_MODELS)
1545                                 Host_Error ("Server sent too many model precaches");
1546                         if (strlen(str) >= MAX_QPATH)
1547                                 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1548                         strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1549                 }
1550                 // parse sound precache list
1551                 for (numsounds=1 ; ; numsounds++)
1552                 {
1553                         str = MSG_ReadString();
1554                         if (!str[0])
1555                                 break;
1556                         if (numsounds==MAX_SOUNDS)
1557                                 Host_Error("Server sent too many sound precaches");
1558                         if (strlen(str) >= MAX_QPATH)
1559                                 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1560                         strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1561                 }
1562
1563                 // touch all of the precached models that are still loaded so we can free
1564                 // anything that isn't needed
1565                 if (!sv.active)
1566                         Mod_ClearUsed();
1567                 for (i = 1;i < nummodels;i++)
1568                         Mod_FindName(cl.model_name[i]);
1569                 // precache any models used by the client (this also marks them used)
1570                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
1571                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
1572                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
1573                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
1574                 Mod_PurgeUnused();
1575
1576                 // do the same for sounds
1577                 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
1578                 S_ServerSounds (cl.sound_name, numsounds);
1579
1580                 // precache any sounds used by the client
1581                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1582                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1583                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1584                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1585                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1586                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1587                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1588
1589                 // now we try to load everything that is new
1590                 cl.loadmodel_current = 1;
1591                 cl.downloadmodel_current = 1;
1592                 cl.loadmodel_total = nummodels;
1593                 cl.loadsound_current = 1;
1594                 cl.downloadsound_current = 1;
1595                 cl.loadsound_total = numsounds;
1596                 cl.downloadcsqc = true;
1597                 cl.loadbegun = false;
1598                 cl.loadfinished = false;
1599                 cl.loadcsqc = true;
1600         }
1601
1602         // check memory integrity
1603         Mem_CheckSentinelsGlobal();
1604
1605 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1606         if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1607         {
1608                 char demofile[MAX_OSPATH];
1609                 char levelname[MAX_QPATH];
1610
1611                 if (cls.demorecording)
1612                 {
1613                         // finish the previous level's demo file
1614                         CL_Stop_f();
1615                 }
1616
1617                 // start a new demo file
1618                 strlcpy(levelname, FS_FileWithoutPath(cl.model_name[1]), sizeof(levelname));
1619                 if (strrchr(levelname, '.'))
1620                         *(strrchr(levelname, '.')) = 0;
1621                 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), levelname);
1622
1623                 Con_Printf ("Auto-recording to %s.\n", demofile);
1624
1625                 cls.demofile = FS_Open (demofile, "wb", false, false);
1626                 if (cls.demofile)
1627                 {
1628                         cls.forcetrack = -1;
1629                         FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1630                         cls.demorecording = true;
1631                 }
1632                 else
1633                         Con_Print ("ERROR: couldn't open.\n");
1634         }
1635 }
1636
1637 void CL_ValidateState(entity_state_t *s)
1638 {
1639         model_t *model;
1640
1641         if (!s->active)
1642                 return;
1643
1644         if (s->modelindex >= MAX_MODELS)
1645                 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1646
1647         // these warnings are only warnings, no corrections are made to the state
1648         // because states are often copied for decoding, which otherwise would
1649         // propogate some of the corrections accidentally
1650         // (this used to happen, sometimes affecting skin and frame)
1651
1652         // colormap is client index + 1
1653         if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1654                 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1655
1656         model = cl.model_precache[s->modelindex];
1657         if (model && model->type && s->frame >= model->numframes)
1658                 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1659         if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1660                 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1661 }
1662
1663 void CL_MoveLerpEntityStates(entity_t *ent)
1664 {
1665         float odelta[3], adelta[3];
1666         VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1667         VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1668         if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1669         {
1670                 // reset all persistent stuff if this is a new entity
1671                 ent->persistent.lerpdeltatime = 0;
1672                 ent->persistent.lerpstarttime = cl.mtime[1];
1673                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1674                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1675                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1676                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1677                 // reset animation interpolation as well
1678                 ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
1679                 ent->render.frame1time = ent->render.frame2time = cl.time;
1680                 ent->render.framelerp = 1;
1681                 // reset various persistent stuff
1682                 ent->persistent.muzzleflash = 0;
1683                 ent->persistent.trail_allowed = false;
1684         }
1685         else if (DotProduct(odelta, odelta) > 1000*1000 || (cl.fixangle[0] && !cl.fixangle[1]))
1686         {
1687                 // don't interpolate the move
1688                 // (the fixangle[] check detects teleports, but not constant fixangles
1689                 //  such as when spectating)
1690                 ent->persistent.lerpdeltatime = 0;
1691                 ent->persistent.lerpstarttime = cl.mtime[1];
1692                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1693                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1694                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1695                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1696                 ent->persistent.trail_allowed = false;
1697         }
1698         else if (ent->state_current.flags & RENDER_STEP)
1699         {
1700                 // monster interpolation
1701                 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1702                 {
1703                         ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
1704                         ent->persistent.lerpstarttime = cl.mtime[1];
1705                         VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1706                         VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1707                         VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1708                         VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1709                 }
1710         }
1711         else
1712         {
1713                 // not a monster
1714                 ent->persistent.lerpstarttime = ent->state_previous.time;
1715                 // no lerp if it's singleplayer
1716                 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
1717                         ent->persistent.lerpdeltatime = 0;
1718                 else
1719                         ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
1720                 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1721                 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1722                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1723                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1724         }
1725         // trigger muzzleflash effect if necessary
1726         if (ent->state_current.effects & EF_MUZZLEFLASH)
1727                 ent->persistent.muzzleflash = 1;
1728 }
1729
1730 /*
1731 ==================
1732 CL_ParseBaseline
1733 ==================
1734 */
1735 void CL_ParseBaseline (entity_t *ent, int large)
1736 {
1737         int i;
1738
1739         ent->state_baseline = defaultstate;
1740         // FIXME: set ent->state_baseline.number?
1741         ent->state_baseline.active = true;
1742         if (large)
1743         {
1744                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1745                 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
1746         }
1747         else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1748         {
1749                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1750                 ent->state_baseline.frame = MSG_ReadByte ();
1751         }
1752         else
1753         {
1754                 ent->state_baseline.modelindex = MSG_ReadByte ();
1755                 ent->state_baseline.frame = MSG_ReadByte ();
1756         }
1757         ent->state_baseline.colormap = MSG_ReadByte();
1758         ent->state_baseline.skin = MSG_ReadByte();
1759         for (i = 0;i < 3;i++)
1760         {
1761                 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
1762                 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
1763         }
1764         ent->state_previous = ent->state_current = ent->state_baseline;
1765 }
1766
1767
1768 /*
1769 ==================
1770 CL_ParseClientdata
1771
1772 Server information pertaining to this client only
1773 ==================
1774 */
1775 void CL_ParseClientdata (void)
1776 {
1777         int i, bits;
1778
1779         VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
1780         VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
1781         VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
1782         cl.mviewzoom[1] = cl.mviewzoom[0];
1783
1784         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1785         {
1786                 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
1787                 cl.stats[STAT_ITEMS] = 0;
1788                 cl.stats[STAT_VIEWZOOM] = 255;
1789         }
1790         cl.idealpitch = 0;
1791         cl.mpunchangle[0][0] = 0;
1792         cl.mpunchangle[0][1] = 0;
1793         cl.mpunchangle[0][2] = 0;
1794         cl.mpunchvector[0][0] = 0;
1795         cl.mpunchvector[0][1] = 0;
1796         cl.mpunchvector[0][2] = 0;
1797         cl.mvelocity[0][0] = 0;
1798         cl.mvelocity[0][1] = 0;
1799         cl.mvelocity[0][2] = 0;
1800         cl.mviewzoom[0] = 1;
1801
1802         bits = (unsigned short) MSG_ReadShort ();
1803         if (bits & SU_EXTEND1)
1804                 bits |= (MSG_ReadByte() << 16);
1805         if (bits & SU_EXTEND2)
1806                 bits |= (MSG_ReadByte() << 24);
1807
1808         if (bits & SU_VIEWHEIGHT)
1809                 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
1810
1811         if (bits & SU_IDEALPITCH)
1812                 cl.idealpitch = MSG_ReadChar ();
1813
1814         for (i = 0;i < 3;i++)
1815         {
1816                 if (bits & (SU_PUNCH1<<i) )
1817                 {
1818                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1819                                 cl.mpunchangle[0][i] = MSG_ReadChar();
1820                         else
1821                                 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
1822                 }
1823                 if (bits & (SU_PUNCHVEC1<<i))
1824                 {
1825                         if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1826                                 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
1827                         else
1828                                 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
1829                 }
1830                 if (bits & (SU_VELOCITY1<<i) )
1831                 {
1832                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1833                                 cl.mvelocity[0][i] = MSG_ReadChar()*16;
1834                         else
1835                                 cl.mvelocity[0][i] = MSG_ReadCoord32f();
1836                 }
1837         }
1838
1839         // LordHavoc: hipnotic demos don't have this bit set but should
1840         if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1841                 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
1842
1843         cl.onground = (bits & SU_ONGROUND) != 0;
1844         cl.inwater = (bits & SU_INWATER) != 0;
1845
1846         if (cls.protocol == PROTOCOL_DARKPLACES5)
1847         {
1848                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
1849                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
1850                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
1851                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1852                 cl.stats[STAT_AMMO] = MSG_ReadShort();
1853                 cl.stats[STAT_SHELLS] = MSG_ReadShort();
1854                 cl.stats[STAT_NAILS] = MSG_ReadShort();
1855                 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
1856                 cl.stats[STAT_CELLS] = MSG_ReadShort();
1857                 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
1858         }
1859         else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1860         {
1861                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
1862                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
1863                 if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1864                         cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort() : 0;
1865                 else
1866                         cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
1867                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1868                 cl.stats[STAT_AMMO] = MSG_ReadByte();
1869                 cl.stats[STAT_SHELLS] = MSG_ReadByte();
1870                 cl.stats[STAT_NAILS] = MSG_ReadByte();
1871                 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
1872                 cl.stats[STAT_CELLS] = MSG_ReadByte();
1873                 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1874                         cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
1875                 else
1876                         cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
1877         }
1878
1879         if (bits & SU_VIEWZOOM)
1880         {
1881                 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1882                         cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
1883                 else
1884                         cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
1885         }
1886
1887         // viewzoom interpolation
1888         cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
1889 }
1890
1891 /*
1892 =====================
1893 CL_ParseStatic
1894 =====================
1895 */
1896 void CL_ParseStatic (int large)
1897 {
1898         entity_t *ent;
1899
1900         if (cl.num_static_entities >= cl.max_static_entities)
1901                 Host_Error ("Too many static entities");
1902         ent = &cl.static_entities[cl.num_static_entities++];
1903         CL_ParseBaseline (ent, large);
1904
1905         if (ent->state_baseline.modelindex == 0)
1906         {
1907                 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
1908                 cl.num_static_entities--;
1909                 // This is definitely a cheesy way to conserve resources...
1910                 return;
1911         }
1912
1913 // copy it to the current state
1914         ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
1915         ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
1916         ent->render.framelerp = 0;
1917         // make torchs play out of sync
1918         ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
1919         ent->render.colormap = -1; // no special coloring
1920         ent->render.skinnum = ent->state_baseline.skin;
1921         ent->render.effects = ent->state_baseline.effects;
1922         ent->render.alpha = 1;
1923
1924         //VectorCopy (ent->state_baseline.origin, ent->render.origin);
1925         //VectorCopy (ent->state_baseline.angles, ent->render.angles);
1926
1927         Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
1928         CL_UpdateRenderEntity(&ent->render);
1929 }
1930
1931 /*
1932 ===================
1933 CL_ParseStaticSound
1934 ===================
1935 */
1936 void CL_ParseStaticSound (int large)
1937 {
1938         vec3_t          org;
1939         int                     sound_num, vol, atten;
1940
1941         MSG_ReadVector(org, cls.protocol);
1942         if (large || cls.protocol == PROTOCOL_NEHAHRABJP2)
1943                 sound_num = (unsigned short) MSG_ReadShort ();
1944         else
1945                 sound_num = MSG_ReadByte ();
1946         vol = MSG_ReadByte ();
1947         atten = MSG_ReadByte ();
1948
1949         S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
1950 }
1951
1952 void CL_ParseEffect (void)
1953 {
1954         vec3_t          org;
1955         int                     modelindex, startframe, framecount, framerate;
1956
1957         MSG_ReadVector(org, cls.protocol);
1958         modelindex = MSG_ReadByte ();
1959         startframe = MSG_ReadByte ();
1960         framecount = MSG_ReadByte ();
1961         framerate = MSG_ReadByte ();
1962
1963         CL_Effect(org, modelindex, startframe, framecount, framerate);
1964 }
1965
1966 void CL_ParseEffect2 (void)
1967 {
1968         vec3_t          org;
1969         int                     modelindex, startframe, framecount, framerate;
1970
1971         MSG_ReadVector(org, cls.protocol);
1972         modelindex = (unsigned short) MSG_ReadShort ();
1973         startframe = (unsigned short) MSG_ReadShort ();
1974         framecount = MSG_ReadByte ();
1975         framerate = MSG_ReadByte ();
1976
1977         CL_Effect(org, modelindex, startframe, framecount, framerate);
1978 }
1979
1980 void CL_NewBeam (int ent, vec3_t start, vec3_t end, model_t *m, int lightning)
1981 {
1982         int i;
1983         beam_t *b = NULL;
1984
1985         if (ent >= MAX_EDICTS)
1986         {
1987                 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
1988                 ent = 0;
1989         }
1990
1991         if (ent >= cl.max_entities)
1992                 CL_ExpandEntities(ent);
1993
1994         // override any beam with the same entity
1995         i = cl.max_beams;
1996         if (ent)
1997                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1998                         if (b->entity == ent)
1999                                 break;
2000         // if the entity was not found then just replace an unused beam
2001         if (i == cl.max_beams)
2002                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2003                         if (!b->model)
2004                                 break;
2005         if (i < cl.max_beams)
2006         {
2007                 cl.num_beams = max(cl.num_beams, i + 1);
2008                 b->entity = ent;
2009                 b->lightning = lightning;
2010                 b->model = m;
2011                 b->endtime = cl.mtime[0] + 0.2;
2012                 VectorCopy (start, b->start);
2013                 VectorCopy (end, b->end);
2014         }
2015         else
2016                 Con_Print("beam list overflow!\n");
2017 }
2018
2019 void CL_ParseBeam (model_t *m, int lightning)
2020 {
2021         int ent;
2022         vec3_t start, end;
2023
2024         ent = (unsigned short) MSG_ReadShort ();
2025         MSG_ReadVector(start, cls.protocol);
2026         MSG_ReadVector(end, cls.protocol);
2027
2028         if (ent >= MAX_EDICTS)
2029         {
2030                 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2031                 ent = 0;
2032         }
2033
2034         CL_NewBeam(ent, start, end, m, lightning);
2035 }
2036
2037 void CL_ParseTempEntity(void)
2038 {
2039         int type;
2040         vec3_t pos, pos2;
2041         vec3_t vel1, vel2;
2042         vec3_t dir;
2043         vec3_t color;
2044         int rnd;
2045         int colorStart, colorLength, count;
2046         float velspeed, radius;
2047         unsigned char *tempcolor;
2048         matrix4x4_t tempmatrix;
2049
2050         if (cls.protocol == PROTOCOL_QUAKEWORLD)
2051         {
2052                 type = MSG_ReadByte();
2053                 switch (type)
2054                 {
2055                 case QW_TE_WIZSPIKE:
2056                         // spike hitting wall
2057                         MSG_ReadVector(pos, cls.protocol);
2058                         CL_FindNonSolidLocation(pos, pos, 4);
2059                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2060                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2061                         break;
2062
2063                 case QW_TE_KNIGHTSPIKE:
2064                         // spike hitting wall
2065                         MSG_ReadVector(pos, cls.protocol);
2066                         CL_FindNonSolidLocation(pos, pos, 4);
2067                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2068                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2069                         break;
2070
2071                 case QW_TE_SPIKE:
2072                         // spike hitting wall
2073                         MSG_ReadVector(pos, cls.protocol);
2074                         CL_FindNonSolidLocation(pos, pos, 4);
2075                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2076                         if (rand() % 5)
2077                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2078                         else
2079                         {
2080                                 rnd = rand() & 3;
2081                                 if (rnd == 1)
2082                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2083                                 else if (rnd == 2)
2084                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2085                                 else
2086                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2087                         }
2088                         break;
2089                 case QW_TE_SUPERSPIKE:
2090                         // super spike hitting wall
2091                         MSG_ReadVector(pos, cls.protocol);
2092                         CL_FindNonSolidLocation(pos, pos, 4);
2093                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2094                         if (rand() % 5)
2095                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2096                         else
2097                         {
2098                                 rnd = rand() & 3;
2099                                 if (rnd == 1)
2100                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2101                                 else if (rnd == 2)
2102                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2103                                 else
2104                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2105                         }
2106                         break;
2107
2108                 case QW_TE_EXPLOSION:
2109                         // rocket explosion
2110                         MSG_ReadVector(pos, cls.protocol);
2111                         CL_FindNonSolidLocation(pos, pos, 10);
2112                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2113                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2114                         CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2115                         break;
2116
2117                 case QW_TE_TAREXPLOSION:
2118                         // tarbaby explosion
2119                         MSG_ReadVector(pos, cls.protocol);
2120                         CL_FindNonSolidLocation(pos, pos, 10);
2121                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2122                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2123                         break;
2124
2125                 case QW_TE_LIGHTNING1:
2126                         // lightning bolts
2127                         CL_ParseBeam(cl.model_bolt, true);
2128                         break;
2129
2130                 case QW_TE_LIGHTNING2:
2131                         // lightning bolts
2132                         CL_ParseBeam(cl.model_bolt2, true);
2133                         break;
2134
2135                 case QW_TE_LIGHTNING3:
2136                         // lightning bolts
2137                         CL_ParseBeam(cl.model_bolt3, false);
2138                         break;
2139
2140                 case QW_TE_LAVASPLASH:
2141                         MSG_ReadVector(pos, cls.protocol);
2142                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2143                         break;
2144
2145                 case QW_TE_TELEPORT:
2146                         MSG_ReadVector(pos, cls.protocol);
2147                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2148                         break;
2149
2150                 case QW_TE_GUNSHOT:
2151                         // bullet hitting wall
2152                         radius = MSG_ReadByte();
2153                         MSG_ReadVector(pos, cls.protocol);
2154                         CL_FindNonSolidLocation(pos, pos, 4);
2155                         VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2156                         VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2157                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2158                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2159                         {
2160                                 if (rand() % 5)
2161                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2162                                 else
2163                                 {
2164                                         rnd = rand() & 3;
2165                                         if (rnd == 1)
2166                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2167                                         else if (rnd == 2)
2168                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2169                                         else
2170                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2171                                 }
2172                         }
2173                         break;
2174
2175                 case QW_TE_BLOOD:
2176                         count = MSG_ReadByte();
2177                         MSG_ReadVector(pos, cls.protocol);
2178                         CL_FindNonSolidLocation(pos, pos, 4);
2179                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2180                         break;
2181
2182                 case QW_TE_LIGHTNINGBLOOD:
2183                         MSG_ReadVector(pos, cls.protocol);
2184                         CL_FindNonSolidLocation(pos, pos, 4);
2185                         CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2186                         break;
2187
2188                 default:
2189                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2190                 }
2191         }
2192         else
2193         {
2194                 type = MSG_ReadByte();
2195                 switch (type)
2196                 {
2197                 case TE_WIZSPIKE:
2198                         // spike hitting wall
2199                         MSG_ReadVector(pos, cls.protocol);
2200                         CL_FindNonSolidLocation(pos, pos, 4);
2201                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2202                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2203                         break;
2204
2205                 case TE_KNIGHTSPIKE:
2206                         // spike hitting wall
2207                         MSG_ReadVector(pos, cls.protocol);
2208                         CL_FindNonSolidLocation(pos, pos, 4);
2209                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2210                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2211                         break;
2212
2213                 case TE_SPIKE:
2214                         // spike hitting wall
2215                         MSG_ReadVector(pos, cls.protocol);
2216                         CL_FindNonSolidLocation(pos, pos, 4);
2217                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2218                         if (rand() % 5)
2219                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2220                         else
2221                         {
2222                                 rnd = rand() & 3;
2223                                 if (rnd == 1)
2224                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2225                                 else if (rnd == 2)
2226                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2227                                 else
2228                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2229                         }
2230                         break;
2231                 case TE_SPIKEQUAD:
2232                         // quad spike hitting wall
2233                         MSG_ReadVector(pos, cls.protocol);
2234                         CL_FindNonSolidLocation(pos, pos, 4);
2235                         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2236                         if (rand() % 5)
2237                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2238                         else
2239                         {
2240                                 rnd = rand() & 3;
2241                                 if (rnd == 1)
2242                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2243                                 else if (rnd == 2)
2244                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2245                                 else
2246                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2247                         }
2248                         break;
2249                 case TE_SUPERSPIKE:
2250                         // super spike hitting wall
2251                         MSG_ReadVector(pos, cls.protocol);
2252                         CL_FindNonSolidLocation(pos, pos, 4);
2253                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2254                         if (rand() % 5)
2255                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2256                         else
2257                         {
2258                                 rnd = rand() & 3;
2259                                 if (rnd == 1)
2260                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2261                                 else if (rnd == 2)
2262                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2263                                 else
2264                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2265                         }
2266                         break;
2267                 case TE_SUPERSPIKEQUAD:
2268                         // quad super spike hitting wall
2269                         MSG_ReadVector(pos, cls.protocol);
2270                         CL_FindNonSolidLocation(pos, pos, 4);
2271                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2272                         if (rand() % 5)
2273                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2274                         else
2275                         {
2276                                 rnd = rand() & 3;
2277                                 if (rnd == 1)
2278                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2279                                 else if (rnd == 2)
2280                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2281                                 else
2282                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2283                         }
2284                         break;
2285                         // LordHavoc: added for improved blood splatters
2286                 case TE_BLOOD:
2287                         // blood puff
2288                         MSG_ReadVector(pos, cls.protocol);
2289                         CL_FindNonSolidLocation(pos, pos, 4);
2290                         dir[0] = MSG_ReadChar();
2291                         dir[1] = MSG_ReadChar();
2292                         dir[2] = MSG_ReadChar();
2293                         count = MSG_ReadByte();
2294                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2295                         break;
2296                 case TE_SPARK:
2297                         // spark shower
2298                         MSG_ReadVector(pos, cls.protocol);
2299                         CL_FindNonSolidLocation(pos, pos, 4);
2300                         dir[0] = MSG_ReadChar();
2301                         dir[1] = MSG_ReadChar();
2302                         dir[2] = MSG_ReadChar();
2303                         count = MSG_ReadByte();
2304                         CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2305                         break;
2306                 case TE_PLASMABURN:
2307                         MSG_ReadVector(pos, cls.protocol);
2308                         CL_FindNonSolidLocation(pos, pos, 4);
2309                         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2310                         break;
2311                         // LordHavoc: added for improved gore
2312                 case TE_BLOODSHOWER:
2313                         // vaporized body
2314                         MSG_ReadVector(pos, cls.protocol); // mins
2315                         MSG_ReadVector(pos2, cls.protocol); // maxs
2316                         velspeed = MSG_ReadCoord(cls.protocol); // speed
2317                         count = (unsigned short) MSG_ReadShort(); // number of particles
2318                         vel1[0] = -velspeed;
2319                         vel1[1] = -velspeed;
2320                         vel1[2] = -velspeed;
2321                         vel2[0] = velspeed;
2322                         vel2[1] = velspeed;
2323                         vel2[2] = velspeed;
2324                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2325                         break;
2326
2327                 case TE_PARTICLECUBE:
2328                         // general purpose particle effect
2329                         MSG_ReadVector(pos, cls.protocol); // mins
2330                         MSG_ReadVector(pos2, cls.protocol); // maxs
2331                         MSG_ReadVector(dir, cls.protocol); // dir
2332                         count = (unsigned short) MSG_ReadShort(); // number of particles
2333                         colorStart = MSG_ReadByte(); // color
2334                         colorLength = MSG_ReadByte(); // gravity (1 or 0)
2335                         velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2336                         CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2337                         break;
2338
2339                 case TE_PARTICLERAIN:
2340                         // general purpose particle effect
2341                         MSG_ReadVector(pos, cls.protocol); // mins
2342                         MSG_ReadVector(pos2, cls.protocol); // maxs
2343                         MSG_ReadVector(dir, cls.protocol); // dir
2344                         count = (unsigned short) MSG_ReadShort(); // number of particles
2345                         colorStart = MSG_ReadByte(); // color
2346                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2347                         break;
2348
2349                 case TE_PARTICLESNOW:
2350                         // general purpose particle effect
2351                         MSG_ReadVector(pos, cls.protocol); // mins
2352                         MSG_ReadVector(pos2, cls.protocol); // maxs
2353                         MSG_ReadVector(dir, cls.protocol); // dir
2354                         count = (unsigned short) MSG_ReadShort(); // number of particles
2355                         colorStart = MSG_ReadByte(); // color
2356                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2357                         break;
2358
2359                 case TE_GUNSHOT:
2360                         // bullet hitting wall
2361                         MSG_ReadVector(pos, cls.protocol);
2362                         CL_FindNonSolidLocation(pos, pos, 4);
2363                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2364                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2365                         {
2366                                 if (rand() % 5)
2367                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2368                                 else
2369                                 {
2370                                         rnd = rand() & 3;
2371                                         if (rnd == 1)
2372                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2373                                         else if (rnd == 2)
2374                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2375                                         else
2376                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2377                                 }
2378                         }
2379                         break;
2380
2381                 case TE_GUNSHOTQUAD:
2382                         // quad bullet hitting wall
2383                         MSG_ReadVector(pos, cls.protocol);
2384                         CL_FindNonSolidLocation(pos, pos, 4);
2385                         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2386                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2387                         {
2388                                 if (rand() % 5)
2389                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2390                                 else
2391                                 {
2392                                         rnd = rand() & 3;
2393                                         if (rnd == 1)
2394                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2395                                         else if (rnd == 2)
2396                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2397                                         else
2398                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2399                                 }
2400                         }
2401                         break;
2402
2403                 case TE_EXPLOSION:
2404                         // rocket explosion
2405                         MSG_ReadVector(pos, cls.protocol);
2406                         CL_FindNonSolidLocation(pos, pos, 10);
2407                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2408                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2409                         break;
2410
2411                 case TE_EXPLOSIONQUAD:
2412                         // quad rocket explosion
2413                         MSG_ReadVector(pos, cls.protocol);
2414                         CL_FindNonSolidLocation(pos, pos, 10);
2415                         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2416                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2417                         break;
2418
2419                 case TE_EXPLOSION3:
2420                         // Nehahra movie colored lighting explosion
2421                         MSG_ReadVector(pos, cls.protocol);
2422                         CL_FindNonSolidLocation(pos, pos, 10);
2423                         color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2424                         color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2425                         color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2426                         CL_ParticleExplosion(pos);
2427                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2428                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2429                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2430                         break;
2431
2432                 case TE_EXPLOSIONRGB:
2433                         // colored lighting explosion
2434                         MSG_ReadVector(pos, cls.protocol);
2435                         CL_FindNonSolidLocation(pos, pos, 10);
2436                         CL_ParticleExplosion(pos);
2437                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2438                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2439                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2440                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2441                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2442                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2443                         break;
2444
2445                 case TE_TAREXPLOSION:
2446                         // tarbaby explosion
2447                         MSG_ReadVector(pos, cls.protocol);
2448                         CL_FindNonSolidLocation(pos, pos, 10);
2449                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2450                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2451                         break;
2452
2453                 case TE_SMALLFLASH:
2454                         MSG_ReadVector(pos, cls.protocol);
2455                         CL_FindNonSolidLocation(pos, pos, 10);
2456                         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2457                         break;
2458
2459                 case TE_CUSTOMFLASH:
2460                         MSG_ReadVector(pos, cls.protocol);
2461                         CL_FindNonSolidLocation(pos, pos, 4);
2462                         radius = (MSG_ReadByte() + 1) * 8;
2463                         velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2464                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2465                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2466                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2467                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2468                         CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2469                         break;
2470
2471                 case TE_FLAMEJET:
2472                         MSG_ReadVector(pos, cls.protocol);
2473                         MSG_ReadVector(dir, cls.protocol);
2474                         count = MSG_ReadByte();
2475                         CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2476                         break;
2477
2478                 case TE_LIGHTNING1:
2479                         // lightning bolts
2480                         CL_ParseBeam(cl.model_bolt, true);
2481                         break;
2482
2483                 case TE_LIGHTNING2:
2484                         // lightning bolts
2485                         CL_ParseBeam(cl.model_bolt2, true);
2486                         break;
2487
2488                 case TE_LIGHTNING3:
2489                         // lightning bolts
2490                         CL_ParseBeam(cl.model_bolt3, false);
2491                         break;
2492
2493         // PGM 01/21/97
2494                 case TE_BEAM:
2495                         // grappling hook beam
2496                         CL_ParseBeam(cl.model_beam, false);
2497                         break;
2498         // PGM 01/21/97
2499
2500         // LordHavoc: for compatibility with the Nehahra movie...
2501                 case TE_LIGHTNING4NEH:
2502                         CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
2503                         break;
2504
2505                 case TE_LAVASPLASH:
2506                         MSG_ReadVector(pos, cls.protocol);
2507                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2508                         break;
2509
2510                 case TE_TELEPORT:
2511                         MSG_ReadVector(pos, cls.protocol);
2512                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2513                         break;
2514
2515                 case TE_EXPLOSION2:
2516                         // color mapped explosion
2517                         MSG_ReadVector(pos, cls.protocol);
2518                         CL_FindNonSolidLocation(pos, pos, 10);
2519                         colorStart = MSG_ReadByte();
2520                         colorLength = MSG_ReadByte();
2521                         CL_ParticleExplosion2(pos, colorStart, colorLength);
2522                         tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2523                         color[0] = tempcolor[0] * (2.0f / 255.0f);
2524                         color[1] = tempcolor[1] * (2.0f / 255.0f);
2525                         color[2] = tempcolor[2] * (2.0f / 255.0f);
2526                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2527                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2528                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2529                         break;
2530
2531                 case TE_TEI_G3:
2532                         MSG_ReadVector(pos, cls.protocol);
2533                         MSG_ReadVector(pos2, cls.protocol);
2534                         MSG_ReadVector(dir, cls.protocol);
2535                         CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2536                         break;
2537
2538                 case TE_TEI_SMOKE:
2539                         MSG_ReadVector(pos, cls.protocol);
2540                         MSG_ReadVector(dir, cls.protocol);
2541                         count = MSG_ReadByte();
2542                         CL_FindNonSolidLocation(pos, pos, 4);
2543                         CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2544                         break;
2545
2546                 case TE_TEI_BIGEXPLOSION:
2547                         MSG_ReadVector(pos, cls.protocol);
2548                         CL_FindNonSolidLocation(pos, pos, 10);
2549                         CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2550                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2551                         break;
2552
2553                 case TE_TEI_PLASMAHIT:
2554                         MSG_ReadVector(pos, cls.protocol);
2555                         MSG_ReadVector(dir, cls.protocol);
2556                         count = MSG_ReadByte();
2557                         CL_FindNonSolidLocation(pos, pos, 5);
2558                         CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2559                         break;
2560
2561                 default:
2562                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2563                 }
2564         }
2565 }
2566
2567 void CL_ParseTrailParticles(void)
2568 {
2569         int entityindex;
2570         int effectindex;
2571         vec3_t start, end;
2572         entityindex = (unsigned short)MSG_ReadShort();
2573         if (entityindex >= MAX_EDICTS)
2574                 entityindex = 0;
2575         if (entityindex >= cl.max_entities)
2576                 CL_ExpandEntities(entityindex);
2577         effectindex = (unsigned short)MSG_ReadShort();
2578         MSG_ReadVector(start, cls.protocol);
2579         MSG_ReadVector(end, cls.protocol);
2580         CL_ParticleEffect(effectindex, VectorDistance(start, end), start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2581 }
2582
2583 void CL_ParsePointParticles(void)
2584 {
2585         int effectindex, count;
2586         vec3_t origin, velocity;
2587         effectindex = (unsigned short)MSG_ReadShort();
2588         MSG_ReadVector(origin, cls.protocol);
2589         MSG_ReadVector(velocity, cls.protocol);
2590         count = (unsigned short)MSG_ReadShort();
2591         CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2592 }
2593
2594 void CL_ParsePointParticles1(void)
2595 {
2596         int effectindex;
2597         vec3_t origin;
2598         effectindex = (unsigned short)MSG_ReadShort();
2599         MSG_ReadVector(origin, cls.protocol);
2600         CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2601 }
2602
2603 typedef struct cl_iplog_item_s
2604 {
2605         char *address;
2606         char *name;
2607 }
2608 cl_iplog_item_t;
2609
2610 static qboolean cl_iplog_loaded = false;
2611 static int cl_iplog_numitems = 0;
2612 static int cl_iplog_maxitems = 0;
2613 static cl_iplog_item_t *cl_iplog_items;
2614
2615 static void CL_IPLog_Load(void);
2616 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2617 {
2618         int i;
2619         if (!address || !address[0] || !name || !name[0])
2620                 return;
2621         if (!cl_iplog_loaded)
2622                 CL_IPLog_Load();
2623         if (developer.integer >= 100)
2624                 Con_Printf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
2625         // see if it already exists
2626         if (checkexisting)
2627         {
2628                 for (i = 0;i < cl_iplog_numitems;i++)
2629                 {
2630                         if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
2631                         {
2632                                 if (developer.integer >= 100)
2633                                         Con_Printf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2634                                 return;
2635                         }
2636                 }
2637         }
2638         // it does not already exist in the iplog, so add it
2639         if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
2640         {
2641                 cl_iplog_item_t *olditems = cl_iplog_items;
2642                 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
2643                 cl_iplog_items = Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
2644                 if (olditems)
2645                 {
2646                         if (cl_iplog_numitems)
2647                                 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
2648                         Mem_Free(olditems);
2649                 }
2650         }
2651         cl_iplog_items[cl_iplog_numitems].address = Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
2652         cl_iplog_items[cl_iplog_numitems].name = Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
2653         strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, strlen(address) + 1);
2654         // TODO: maybe it would be better to strip weird characters from name when
2655         // copying it here rather than using a straight strcpy?
2656         strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, strlen(name) + 1);
2657         cl_iplog_numitems++;
2658         if (addtofile)
2659         {
2660                 // add it to the iplog.txt file
2661                 // TODO: this ought to open the one in the userpath version of the base
2662                 // gamedir, not the current gamedir
2663                 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
2664                 if (developer.integer >= 100)
2665                         Con_Printf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
2666         }
2667 }
2668
2669 static void CL_IPLog_Load(void)
2670 {
2671         int i, len, linenumber;
2672         char *text, *textend;
2673         unsigned char *filedata;
2674         fs_offset_t filesize;
2675         char line[MAX_INPUTLINE];
2676         char address[MAX_INPUTLINE];
2677         cl_iplog_loaded = true;
2678         // TODO: this ought to open the one in the userpath version of the base
2679         // gamedir, not the current gamedir
2680         filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
2681         if (!filedata)
2682                 return;
2683         text = (char *)filedata;
2684         textend = text + filesize;
2685         for (linenumber = 1;text < textend;linenumber++)
2686         {
2687                 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
2688                         if (len < (int)sizeof(line) - 1)
2689                                 line[len++] = *text;
2690                 line[len] = 0;
2691                 if (text < textend && *text == '\r' && text[1] == '\n')
2692                         text++;
2693                 if (text < textend && *text == '\n')
2694                         text++;
2695                 if (line[0] == '/' && line[1] == '/')
2696                         continue; // skip comments if anyone happens to add them
2697                 for (i = 0;i < len && line[i] > ' ';i++)
2698                         address[i] = line[i];
2699                 address[i] = 0;
2700                 // skip exactly one space character
2701                 i++;
2702                 // address contains the address with termination,
2703                 // line + i contains the name with termination
2704                 if (address[0] && line[i])
2705                         CL_IPLog_Add(address, line + i, false, false);
2706                 else
2707                         Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
2708         }
2709 }
2710
2711 static void CL_IPLog_List_f(void)
2712 {
2713         int i, j;
2714         const char *addressprefix;
2715         if (Cmd_Argc() > 2)
2716         {
2717                 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
2718                 return;
2719         }
2720         addressprefix = "";
2721         if (Cmd_Argc() >= 2)
2722                 addressprefix = Cmd_Argv(1);
2723         if (!cl_iplog_loaded)
2724                 CL_IPLog_Load();
2725         if (addressprefix && addressprefix[0])
2726                 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
2727         else
2728                 Con_Printf("Listing all iplog entries\n");
2729         Con_Printf("address         name\n");
2730         for (i = 0;i < cl_iplog_numitems;i++)
2731         {
2732                 if (addressprefix && addressprefix[0])
2733                 {
2734                         for (j = 0;addressprefix[j];j++)
2735                                 if (addressprefix[j] != cl_iplog_items[i].address[j])
2736                                         break;
2737                         // if this address does not begin with the addressprefix string
2738                         // simply omit it from the output
2739                         if (addressprefix[j])
2740                                 continue;
2741                 }
2742                 // if name is less than 15 characters, left justify it and pad
2743                 // if name is more than 15 characters, print all of it, not worrying
2744                 // about the fact it will misalign the columns
2745                 if (strlen(cl_iplog_items[i].address) < 15)
2746                         Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2747                 else
2748                         Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2749         }
2750 }
2751
2752 // look for anything interesting like player IP addresses or ping reports
2753 qboolean CL_ExaminePrintString(const char *text)
2754 {
2755         int len;
2756         const char *t;
2757         char temp[MAX_INPUTLINE];
2758         if (!strcmp(text, "Client ping times:\n"))
2759         {
2760                 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2761                 // hide ping reports in demos
2762                 if (cls.demoplayback)
2763                         cl.parsingtextexpectingpingforscores = 1;
2764                 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
2765                         ;
2766                 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
2767                 {
2768                         Con_Printf("ping reply but empty scoreboard?!?\n");
2769                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2770                         cl.parsingtextexpectingpingforscores = 0;
2771                 }
2772                 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
2773                 return !cl.parsingtextexpectingpingforscores;
2774         }
2775         if (!strncmp(text, "host:    ", 9))
2776         {
2777                 // cl.parsingtextexpectingpingforscores = false; // really?
2778                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
2779                 cl.parsingtextplayerindex = 0;
2780                 return true;
2781         }
2782         if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
2783         {
2784                 // if anything goes wrong, we'll assume this is not a ping report
2785                 qboolean expected = cl.parsingtextexpectingpingforscores;
2786                 cl.parsingtextexpectingpingforscores = 0;
2787                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2788                 t = text;
2789                 while (*t == ' ')
2790                         t++;
2791                 if ((*t >= '0' && *t <= '9') || *t == '-')
2792                 {
2793                         int ping = atoi(t);
2794                         while ((*t >= '0' && *t <= '9') || *t == '-')
2795                                 t++;
2796                         if (*t == ' ')
2797                         {
2798                                 int charindex = 0;
2799                                 t++;
2800                                 if(cl.parsingtextplayerindex < cl.maxclients)
2801                                 {
2802                                         for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
2803                                                 ;
2804                                         // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
2805                                         //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
2806                                         if (t[charindex] == '\n')
2807                                         {
2808                                                 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
2809                                                 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
2810                                                         ;
2811                                                 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
2812                                                 {
2813                                                         // we parsed a valid ping entry, so expect another to follow
2814                                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2815                                                         cl.parsingtextexpectingpingforscores = expected;
2816                                                 }
2817                                                 return !expected;
2818                                         }
2819                                 }
2820                                 if (!strncmp(t, "unconnected\n", 12))
2821                                 {
2822                                         // just ignore
2823                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2824                                         cl.parsingtextexpectingpingforscores = expected;
2825                                         return !expected;
2826                                 }
2827                                 else
2828                                         Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
2829                         }
2830                 }
2831         }
2832         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
2833         {
2834                 if (!strncmp(text, "players: ", 9))
2835                 {
2836                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2837                         cl.parsingtextplayerindex = 0;
2838                         return true;
2839                 }
2840                 else if (!strstr(text, ": "))
2841                 {
2842                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
2843                         return true;
2844                 }
2845         }
2846         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
2847         {
2848                 // if anything goes wrong, we'll assume this is not a status report
2849                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2850                 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
2851                 {
2852                         t = text + 1;
2853                         cl.parsingtextplayerindex = atoi(t) - 1;
2854                         while (*t >= '0' && *t <= '9')
2855                                 t++;
2856                         if (*t == ' ')
2857                         {
2858                                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
2859                                 return true;
2860                         }
2861                         // the player name follows here, along with frags and time
2862                 }
2863         }
2864         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
2865         {
2866                 // if anything goes wrong, we'll assume this is not a status report
2867                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2868                 if (text[0] == ' ')
2869                 {
2870                         t = text;
2871                         while (*t == ' ')
2872                                 t++;
2873                         for (len = 0;*t && *t != '\n';t++)
2874                                 if (len < (int)sizeof(temp) - 1)
2875                                         temp[len++] = *t;
2876                         temp[len] = 0;
2877                         // botclient is perfectly valid, but we don't care about bots
2878                         // also don't try to look up the name of an invalid player index
2879                         if (strcmp(temp, "botclient")
2880                          && cl.parsingtextplayerindex >= 0
2881                          && cl.parsingtextplayerindex < cl.maxclients
2882                          && cl.scores[cl.parsingtextplayerindex].name[0])
2883                         {
2884                                 // log the player name and IP address string
2885                                 // (this operates entirely on strings to avoid issues with the
2886                                 //  nature of a network address)
2887                                 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
2888                         }
2889                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2890                         return true;
2891                 }
2892         }
2893         return true;
2894 }
2895
2896 extern cvar_t slowmo;
2897 static void CL_NetworkTimeReceived(double newtime)
2898 {
2899         double timehigh;
2900         cl.mtime[1] = cl.mtime[0];
2901         cl.mtime[0] = newtime;
2902         if (cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
2903                 cl.time = cl.mtime[1] = newtime;
2904         else if (cls.demoplayback)
2905         {
2906                 // when time falls behind during demo playback it means the cl.mtime[1] was altered
2907                 // due to a large time gap, so treat it as an instant change in time
2908                 // (this can also happen during heavy packet loss in the demo)
2909                 if (cl.time < newtime - 0.1)
2910                         cl.mtime[1] = cl.time = newtime;
2911         }
2912         else if (cls.protocol != PROTOCOL_QUAKEWORLD)
2913         {
2914                 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
2915                 if (developer.integer >= 100 && vid_activewindow)
2916                 {
2917                         if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
2918                                 Con_Printf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
2919                         else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
2920                                 Con_Printf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
2921                 }
2922                 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
2923                 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
2924                 if (cl_nettimesyncboundmode.integer == 1)
2925                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
2926                 else if (cl_nettimesyncboundmode.integer == 2)
2927                 {
2928                         if (cl.time < cl.mtime[1] || cl.time > timehigh)
2929                                 cl.time = cl.mtime[1];
2930                 }
2931                 else if (cl_nettimesyncboundmode.integer == 3)
2932                 {
2933                         if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
2934                                 cl.time = cl.mtime[1];
2935                 }
2936                 else if (cl_nettimesyncboundmode.integer == 4)
2937                 {
2938                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
2939                                 cl.time = cl.mtime[1]; // reset
2940                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
2941                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
2942                         else if (cl.time > cl.mtime[1])
2943                                 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
2944                         else
2945                                 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
2946                 }
2947                 else if (cl_nettimesyncboundmode.integer == 5)
2948                 {
2949                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
2950                                 cl.time = cl.mtime[1]; // reset
2951                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
2952                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
2953                         else
2954                                 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
2955                 }
2956                 else if (cl_nettimesyncboundmode.integer == 6)
2957                 {
2958                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
2959                         cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
2960                 }
2961         }
2962         // this packet probably contains a player entity update, so we will need
2963         // to update the prediction
2964         cl.movement_needupdate = true;
2965         // this may get updated later in parsing by svc_clientdata
2966         cl.onground = false;
2967         // if true the cl.viewangles are interpolated from cl.mviewangles[]
2968         // during this frame
2969         // (makes spectating players much smoother and prevents mouse movement from turning)
2970         cl.fixangle[1] = cl.fixangle[0];
2971         cl.fixangle[0] = false;
2972         if (!cls.demoplayback)
2973                 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
2974 }
2975
2976 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x);
2977
2978 //[515]: csqc
2979 qboolean CL_VM_Parse_TempEntity (void);
2980 void CL_VM_Parse_StuffCmd (const char *msg);
2981 void CL_VM_Parse_CenterPrint (const char *msg);
2982 void CSQC_AddPrintText (const char *msg);
2983 void CSQC_ReadEntities (void);
2984
2985 /*
2986 =====================
2987 CL_ParseServerMessage
2988 =====================
2989 */
2990 int parsingerror = false;
2991 extern void CL_UpdateMoveVars(void);
2992 void CL_ParseServerMessage(void)
2993 {
2994         int                     cmd;
2995         int                     i;
2996         protocolversion_t protocol;
2997         unsigned char           cmdlog[32];
2998         char            *cmdlogname[32], *temp;
2999         int                     cmdindex, cmdcount = 0;
3000         qboolean        qwplayerupdatereceived;
3001
3002         // LordHavoc: moved demo message writing from before the packet parse to
3003         // after the packet parse so that CL_Stop_f can be called by cl_autodemo
3004         // code in CL_ParseServerinfo
3005         //if (cls.demorecording)
3006         //      CL_WriteDemoMessage (&net_message);
3007
3008         cl.last_received_message = realtime;
3009
3010         if (cls.netcon && cls.signon < SIGNONS)
3011                 CL_KeepaliveMessage(false);
3012
3013 //
3014 // if recording demos, copy the message out
3015 //
3016         if (cl_shownet.integer == 1)
3017                 Con_Printf("%f %i\n", realtime, net_message.cursize);
3018         else if (cl_shownet.integer == 2)
3019                 Con_Print("------------------\n");
3020
3021 //
3022 // parse the message
3023 //
3024         //MSG_BeginReading ();
3025
3026         parsingerror = true;
3027
3028         if (cls.protocol == PROTOCOL_QUAKEWORLD)
3029         {
3030                 CL_NetworkTimeReceived(realtime); // qw has no clock
3031
3032                 // kill all qw nails
3033                 cl.qw_num_nails = 0;
3034
3035                 // fade weapon view kick
3036                 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
3037
3038                 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
3039
3040                 qwplayerupdatereceived = false;
3041
3042                 while (1)
3043                 {
3044                         if (msg_badread)
3045                                 Host_Error ("CL_ParseServerMessage: Bad QW server message");
3046
3047                         cmd = MSG_ReadByte ();
3048
3049                         if (cmd == -1)
3050                         {
3051                                 SHOWNET("END OF MESSAGE");
3052                                 break;          // end of message
3053                         }
3054
3055                         cmdindex = cmdcount & 31;
3056                         cmdcount++;
3057                         cmdlog[cmdindex] = cmd;
3058
3059                         SHOWNET(qw_svc_strings[cmd]);
3060                         cmdlogname[cmdindex] = qw_svc_strings[cmd];
3061                         if (!cmdlogname[cmdindex])
3062                         {
3063                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3064                                 temp = "<unknown>";
3065                                 cmdlogname[cmdindex] = temp;
3066                         }
3067
3068                         // other commands
3069                         switch (cmd)
3070                         {
3071                         default:
3072                                 {
3073                                         char description[32*64], temp[64];
3074                                         int count;
3075                                         strlcpy(description, "packet dump: ", sizeof(description));
3076                                         i = cmdcount - 32;
3077                                         if (i < 0)
3078                                                 i = 0;
3079                                         count = cmdcount - i;
3080                                         i &= 31;
3081                                         while(count > 0)
3082                                         {
3083                                                 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3084                                                 strlcat(description, temp, sizeof(description));
3085                                                 count--;
3086                                                 i++;
3087                                                 i &= 31;
3088                                         }
3089                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
3090                                         Con_Print(description);
3091                                         Host_Error("CL_ParseServerMessage: Illegible server message");
3092                                 }
3093                                 break;
3094
3095                         case qw_svc_nop:
3096                                 //Con_Printf("qw_svc_nop\n");
3097                                 break;
3098
3099                         case qw_svc_disconnect:
3100                                 Con_Printf("Server disconnected\n");
3101                                 if (cls.demonum != -1)
3102                                         CL_NextDemo();
3103                                 else
3104                                         CL_Disconnect();
3105                                 return;
3106
3107                         case qw_svc_print:
3108                                 i = MSG_ReadByte();
3109                                 temp = MSG_ReadString();
3110                                 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3111                                 {
3112                                         if (i == 3) // chat
3113                                                 CSQC_AddPrintText(va("\1%s", temp));    //[515]: csqc
3114                                         else
3115                                                 CSQC_AddPrintText(temp);
3116                                 }
3117                                 break;
3118
3119                         case qw_svc_centerprint:
3120                                 CL_VM_Parse_CenterPrint(MSG_ReadString ());     //[515]: csqc
3121                                 break;
3122
3123                         case qw_svc_stufftext:
3124                                 CL_VM_Parse_StuffCmd(MSG_ReadString ());        //[515]: csqc
3125                                 break;
3126
3127                         case qw_svc_damage:
3128                                 // svc_damage protocol is identical to nq
3129                                 V_ParseDamage ();
3130                                 break;
3131
3132                         case qw_svc_serverdata:
3133                                 //Cbuf_Execute(); // make sure any stuffed commands are done
3134                                 CL_ParseServerInfo();
3135                                 break;
3136
3137                         case qw_svc_setangle:
3138                                 for (i=0 ; i<3 ; i++)
3139                                         cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3140                                 if (!cls.demoplayback)
3141                                 {
3142                                         cl.fixangle[0] = true;
3143                                         VectorCopy(cl.viewangles, cl.mviewangles[0]);
3144                                         // disable interpolation if this is new
3145                                         if (!cl.fixangle[1])
3146                                                 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3147                                 }
3148                                 break;
3149
3150                         case qw_svc_lightstyle:
3151                                 i = MSG_ReadByte ();
3152                                 if (i >= cl.max_lightstyle)
3153                                 {
3154                                         Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3155                                         break;
3156                                 }
3157                                 strlcpy (cl.lightstyle[i].map,  MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3158                                 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3159                                 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3160                                 break;
3161
3162                         case qw_svc_sound:
3163                                 CL_ParseStartSoundPacket(false);
3164                                 break;
3165
3166                         case qw_svc_stopsound:
3167                                 i = (unsigned short) MSG_ReadShort();
3168                                 S_StopSound(i>>3, i&7);
3169                                 break;
3170
3171                         case qw_svc_updatefrags:
3172                                 i = MSG_ReadByte();
3173                                 if (i >= cl.maxclients)
3174                                         Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3175                                 cl.scores[i].frags = (signed short) MSG_ReadShort();
3176                                 break;
3177
3178                         case qw_svc_updateping:
3179                                 i = MSG_ReadByte();
3180                                 if (i >= cl.maxclients)
3181                                         Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3182                                 cl.scores[i].qw_ping = MSG_ReadShort();
3183                                 break;
3184
3185                         case qw_svc_updatepl:
3186                                 i = MSG_ReadByte();
3187                                 if (i >= cl.maxclients)
3188                                         Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3189                                 cl.scores[i].qw_packetloss = MSG_ReadByte();
3190                                 break;
3191
3192                         case qw_svc_updateentertime:
3193                                 i = MSG_ReadByte();
3194                                 if (i >= cl.maxclients)
3195                                         Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3196                                 // seconds ago
3197                                 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
3198                                 break;
3199
3200                         case qw_svc_spawnbaseline:
3201                                 i = (unsigned short) MSG_ReadShort();
3202                                 if (i < 0 || i >= MAX_EDICTS)
3203                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3204                                 if (i >= cl.max_entities)
3205                                         CL_ExpandEntities(i);
3206                                 CL_ParseBaseline(cl.entities + i, false);
3207                                 break;
3208                         case qw_svc_spawnstatic:
3209                                 CL_ParseStatic(false);
3210                                 break;
3211                         case qw_svc_temp_entity:
3212                                 if(!CL_VM_Parse_TempEntity())
3213                                         CL_ParseTempEntity ();
3214                                 break;
3215
3216                         case qw_svc_killedmonster:
3217                                 cl.stats[STAT_MONSTERS]++;
3218                                 break;
3219
3220                         case qw_svc_foundsecret:
3221                                 cl.stats[STAT_SECRETS]++;
3222                                 break;
3223
3224                         case qw_svc_updatestat:
3225                                 i = MSG_ReadByte ();
3226                                 if (i < 0 || i >= MAX_CL_STATS)
3227                                         Host_Error ("svc_updatestat: %i is invalid", i);
3228                                 cl.stats[i] = MSG_ReadByte ();
3229                                 break;
3230
3231                         case qw_svc_updatestatlong:
3232                                 i = MSG_ReadByte ();
3233                                 if (i < 0 || i >= MAX_CL_STATS)
3234                                         Host_Error ("svc_updatestatlong: %i is invalid", i);
3235                                 cl.stats[i] = MSG_ReadLong ();
3236                                 break;
3237
3238                         case qw_svc_spawnstaticsound:
3239                                 CL_ParseStaticSound (false);
3240                                 break;
3241
3242                         case qw_svc_cdtrack:
3243                                 cl.cdtrack = cl.looptrack = MSG_ReadByte ();
3244                                 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3245                                         CDAudio_Play ((unsigned char)cls.forcetrack, true);
3246                                 else
3247                                         CDAudio_Play ((unsigned char)cl.cdtrack, true);
3248                                 break;
3249
3250                         case qw_svc_intermission:
3251                                 if(!cl.intermission)
3252                                         cl.completed_time = cl.time;
3253                                 cl.intermission = 1;
3254                                 MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
3255                                 for (i = 0;i < 3;i++)
3256                                         cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
3257                                 break;
3258
3259                         case qw_svc_finale:
3260                                 if(!cl.intermission)
3261                                         cl.completed_time = cl.time;
3262                                 cl.intermission = 2;
3263                                 SCR_CenterPrint(MSG_ReadString ());
3264                                 break;
3265
3266                         case qw_svc_sellscreen:
3267                                 Cmd_ExecuteString ("help", src_command);
3268                                 break;
3269
3270                         case qw_svc_smallkick:
3271                                 cl.qw_weaponkick = -2;
3272                                 break;
3273                         case qw_svc_bigkick:
3274                                 cl.qw_weaponkick = -4;
3275                                 break;
3276
3277                         case qw_svc_muzzleflash:
3278                                 i = (unsigned short) MSG_ReadShort();
3279                                 // NOTE: in QW this only worked on clients
3280                                 if (i < 0 || i >= MAX_EDICTS)
3281                                         Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3282                                 if (i >= cl.max_entities)
3283                                         CL_ExpandEntities(i);
3284                                 cl.entities[i].persistent.muzzleflash = 1.0f;
3285                                 break;
3286
3287                         case qw_svc_updateuserinfo:
3288                                 QW_CL_UpdateUserInfo();
3289                                 break;
3290
3291                         case qw_svc_setinfo:
3292                                 QW_CL_SetInfo();
3293                                 break;
3294
3295                         case qw_svc_serverinfo:
3296                                 QW_CL_ServerInfo();
3297                                 break;
3298
3299                         case qw_svc_download:
3300                                 QW_CL_ParseDownload();
3301                                 break;
3302
3303                         case qw_svc_playerinfo:
3304                                 // slightly kill qw player entities now that we know there is
3305                                 // an update of player entities this frame...
3306                                 if (!qwplayerupdatereceived)
3307                                 {
3308                                         qwplayerupdatereceived = true;
3309                                         for (i = 1;i < cl.maxclients;i++)
3310                                                 cl.entities_active[i] = false;
3311                                 }
3312                                 EntityStateQW_ReadPlayerUpdate();
3313                                 break;
3314
3315                         case qw_svc_nails:
3316                                 QW_CL_ParseNails();
3317                                 break;
3318
3319                         case qw_svc_chokecount:
3320                                 i = MSG_ReadByte();
3321                                 // FIXME: apply to netgraph
3322                                 //for (j = 0;j < i;j++)
3323                                 //      cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
3324                                 break;
3325
3326                         case qw_svc_modellist:
3327                                 QW_CL_ParseModelList();
3328                                 break;
3329
3330                         case qw_svc_soundlist:
3331                                 QW_CL_ParseSoundList();
3332                                 break;
3333
3334                         case qw_svc_packetentities:
3335                                 EntityFrameQW_CL_ReadFrame(false);
3336                                 // first update is the final signon stage
3337                                 if (cls.signon == SIGNONS - 1)
3338                                         cls.signon = SIGNONS;
3339                                 break;
3340
3341                         case qw_svc_deltapacketentities:
3342                                 EntityFrameQW_CL_ReadFrame(true);
3343                                 // first update is the final signon stage
3344                                 if (cls.signon == SIGNONS - 1)
3345                                         cls.signon = SIGNONS;
3346                                 break;
3347
3348                         case qw_svc_maxspeed:
3349                                 cl.movevars_maxspeed = MSG_ReadFloat();
3350                                 break;
3351
3352                         case qw_svc_entgravity:
3353                                 cl.movevars_entgravity = MSG_ReadFloat();
3354                                 if (!cl.movevars_entgravity)
3355                                         cl.movevars_entgravity = 1.0f;
3356                                 break;
3357
3358                         case qw_svc_setpause:
3359                                 cl.paused = MSG_ReadByte ();
3360                                 if (cl.paused)
3361                                         CDAudio_Pause ();
3362                                 else
3363                                         CDAudio_Resume ();
3364                                 S_PauseGameSounds (cl.paused);
3365                                 break;
3366                         }
3367                 }
3368
3369                 if (qwplayerupdatereceived)
3370                 {
3371                         // fully kill any player entities that were not updated this frame
3372                         for (i = 1;i <= cl.maxclients;i++)
3373                                 if (!cl.entities_active[i])
3374                                         cl.entities[i].state_current.active = false;
3375                 }
3376         }
3377         else
3378         {
3379                 while (1)
3380                 {
3381                         if (msg_badread)
3382                                 Host_Error ("CL_ParseServerMessage: Bad server message");
3383
3384                         cmd = MSG_ReadByte ();
3385
3386                         if (cmd == -1)
3387                         {
3388                                 SHOWNET("END OF MESSAGE");
3389                                 break;          // end of message
3390                         }
3391
3392                         cmdindex = cmdcount & 31;
3393                         cmdcount++;
3394                         cmdlog[cmdindex] = cmd;
3395
3396                         // if the high bit of the command byte is set, it is a fast update
3397                         if (cmd & 128)
3398                         {
3399                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3400                                 temp = "entity";
3401                                 cmdlogname[cmdindex] = temp;
3402                                 SHOWNET("fast update");
3403                                 if (cls.signon == SIGNONS - 1)
3404                                 {
3405                                         // first update is the final signon stage
3406                                         cls.signon = SIGNONS;
3407                                         CL_SignonReply ();
3408                                 }
3409                                 EntityFrameQuake_ReadEntity (cmd&127);
3410                                 continue;
3411                         }
3412
3413                         SHOWNET(svc_strings[cmd]);
3414                         cmdlogname[cmdindex] = svc_strings[cmd];
3415                         if (!cmdlogname[cmdindex])
3416                         {
3417                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3418                                 temp = "<unknown>";
3419                                 cmdlogname[cmdindex] = temp;
3420                         }
3421
3422                         // other commands
3423                         switch (cmd)
3424                         {
3425                         default:
3426                                 {
3427                                         char description[32*64], temp[64];
3428                                         int count;
3429                                         strlcpy (description, "packet dump: ", sizeof(description));
3430                                         i = cmdcount - 32;
3431                                         if (i < 0)
3432                                                 i = 0;
3433                                         count = cmdcount - i;
3434                                         i &= 31;
3435                                         while(count > 0)
3436                                         {
3437                                                 dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3438                                                 strlcat (description, temp, sizeof (description));
3439                                                 count--;
3440                                                 i++;
3441                                                 i &= 31;
3442                                         }
3443                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
3444                                         Con_Print(description);
3445                                         Host_Error ("CL_ParseServerMessage: Illegible server message");
3446                                 }
3447                                 break;
3448
3449                         case svc_nop:
3450                                 if (cls.signon < SIGNONS)
3451                                         Con_Print("<-- server to client keepalive\n");
3452                                 break;
3453
3454                         case svc_time:
3455                                 CL_NetworkTimeReceived(MSG_ReadFloat());
3456                                 break;
3457
3458                         case svc_clientdata:
3459                                 CL_ParseClientdata();
3460                                 break;
3461
3462                         case svc_version:
3463                                 i = MSG_ReadLong ();
3464                                 protocol = Protocol_EnumForNumber(i);
3465                                 if (protocol == PROTOCOL_UNKNOWN)
3466                                         Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
3467                                 // hack for unmarked Nehahra movie demos which had a custom protocol
3468                                 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
3469                                         protocol = PROTOCOL_NEHAHRAMOVIE;
3470                                 cls.protocol = protocol;
3471                                 break;
3472
3473                         case svc_disconnect:
3474                                 Con_Printf ("Server disconnected\n");
3475                                 if (cls.demonum != -1)
3476                                         CL_NextDemo ();
3477                                 else
3478                                         CL_Disconnect ();
3479                                 break;
3480
3481                         case svc_print:
3482                                 temp = MSG_ReadString();
3483                                 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3484                                         CSQC_AddPrintText(temp);        //[515]: csqc
3485                                 break;
3486
3487                         case svc_centerprint:
3488                                 CL_VM_Parse_CenterPrint(MSG_ReadString ());     //[515]: csqc
3489                                 break;
3490
3491                         case svc_stufftext:
3492                                 CL_VM_Parse_StuffCmd(MSG_ReadString ());        //[515]: csqc
3493                                 break;
3494
3495                         case svc_damage:
3496                                 V_ParseDamage ();
3497                                 break;
3498
3499                         case svc_serverinfo:
3500                                 CL_ParseServerInfo ();
3501                                 break;
3502
3503                         case svc_setangle:
3504                                 for (i=0 ; i<3 ; i++)
3505                                         cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3506                                 if (!cls.demoplayback)
3507                                 {
3508                                         cl.fixangle[0] = true;
3509                                         VectorCopy(cl.viewangles, cl.mviewangles[0]);
3510                                         // disable interpolation if this is new
3511                                         if (!cl.fixangle[1])
3512                                                 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3513                                 }
3514                                 break;
3515
3516                         case svc_setview:
3517                                 cl.viewentity = (unsigned short)MSG_ReadShort ();
3518                                 if (cl.viewentity >= MAX_EDICTS)
3519                                         Host_Error("svc_setview >= MAX_EDICTS");
3520                                 if (cl.viewentity >= cl.max_entities)
3521                                         CL_ExpandEntities(cl.viewentity);
3522                                 // LordHavoc: assume first setview recieved is the real player entity
3523                                 if (!cl.realplayerentity)
3524                                         cl.realplayerentity = cl.viewentity;
3525                                 // update cl.playerentity to this one if it is a valid player
3526                                 if (cl.viewentity >= 1 && cl.viewentity <= cl.maxclients)
3527                                         cl.playerentity = cl.viewentity;
3528                                 break;
3529
3530                         case svc_lightstyle:
3531                                 i = MSG_ReadByte ();
3532                                 if (i >= cl.max_lightstyle)
3533                                 {
3534                                         Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3535                                         break;
3536                                 }
3537                                 strlcpy (cl.lightstyle[i].map,  MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3538                                 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3539                                 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3540                                 break;
3541
3542                         case svc_sound:
3543                                 CL_ParseStartSoundPacket(false);
3544                                 break;
3545
3546                         case svc_precache:
3547                                 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3548                                 {
3549                                         // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
3550                                         CL_ParseStartSoundPacket(true);
3551                                 }
3552                                 else
3553                                 {
3554                                         int i = (unsigned short)MSG_ReadShort();
3555                                         char *s = MSG_ReadString();
3556                                         if (i < 32768)
3557                                         {
3558                                                 if (i >= 1 && i < MAX_MODELS)
3559                                                 {
3560                                                         model_t *model = Mod_ForName(s, false, false, i == 1);
3561                                                         if (!model)
3562                                                                 Con_DPrintf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
3563                                                         cl.model_precache[i] = model;
3564                                                 }
3565                                                 else
3566                                                         Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
3567                                         }
3568                                         else
3569                                         {
3570                                                 i -= 32768;
3571                                                 if (i >= 1 && i < MAX_SOUNDS)
3572                                                 {
3573                                                         sfx_t *sfx = S_PrecacheSound (s, true, false);
3574                                                         if (!sfx && snd_initialized.integer)
3575                                                                 Con_DPrintf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
3576                                                         cl.sound_precache[i] = sfx;
3577                                                 }
3578                                                 else
3579                                                         Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
3580                                         }
3581                                 }
3582                                 break;
3583
3584                         case svc_stopsound:
3585                                 i = (unsigned short) MSG_ReadShort();
3586                                 S_StopSound(i>>3, i&7);
3587                                 break;
3588
3589                         case svc_updatename:
3590                                 i = MSG_ReadByte ();
3591                                 if (i >= cl.maxclients)
3592                                         Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
3593                                 strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
3594                                 break;
3595
3596                         case svc_updatefrags:
3597                                 i = MSG_ReadByte ();
3598                                 if (i >= cl.maxclients)
3599                                         Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3600                                 cl.scores[i].frags = (signed short) MSG_ReadShort ();
3601                                 break;
3602
3603                         case svc_updatecolors:
3604                                 i = MSG_ReadByte ();
3605                                 if (i >= cl.maxclients)
3606                                         Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
3607                                 cl.scores[i].colors = MSG_ReadByte ();
3608                                 break;
3609
3610                         case svc_particle:
3611                                 CL_ParseParticleEffect ();
3612                                 break;
3613
3614                         case svc_effect:
3615                                 CL_ParseEffect ();
3616                                 break;
3617
3618                         case svc_effect2:
3619                                 CL_ParseEffect2 ();
3620                                 break;
3621
3622                         case svc_spawnbaseline:
3623                                 i = (unsigned short) MSG_ReadShort ();
3624                                 if (i < 0 || i >= MAX_EDICTS)
3625                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3626                                 if (i >= cl.max_entities)
3627                                         CL_ExpandEntities(i);
3628                                 CL_ParseBaseline (cl.entities + i, false);
3629                                 break;
3630                         case svc_spawnbaseline2:
3631                                 i = (unsigned short) MSG_ReadShort ();
3632                                 if (i < 0 || i >= MAX_EDICTS)
3633                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
3634                                 if (i >= cl.max_entities)
3635                                         CL_ExpandEntities(i);
3636                                 CL_ParseBaseline (cl.entities + i, true);
3637                                 break;
3638                         case svc_spawnstatic:
3639                                 CL_ParseStatic (false);
3640                                 break;
3641                         case svc_spawnstatic2:
3642                                 CL_ParseStatic (true);
3643                                 break;
3644                         case svc_temp_entity:
3645                                 if(!CL_VM_Parse_TempEntity())
3646                                         CL_ParseTempEntity ();
3647                                 break;
3648
3649                         case svc_setpause:
3650                                 cl.paused = MSG_ReadByte ();
3651                                 if (cl.paused)
3652                                         CDAudio_Pause ();
3653                                 else
3654                                         CDAudio_Resume ();
3655                                 S_PauseGameSounds (cl.paused);
3656                                 break;
3657
3658                         case svc_signonnum:
3659                                 i = MSG_ReadByte ();
3660                                 // LordHavoc: it's rude to kick off the client if they missed the
3661                                 // reconnect somehow, so allow signon 1 even if at signon 1
3662                                 if (i <= cls.signon && i != 1)
3663                                         Host_Error ("Received signon %i when at %i", i, cls.signon);
3664                                 cls.signon = i;
3665                                 CL_SignonReply ();
3666                                 break;
3667
3668                         case svc_killedmonster:
3669                                 cl.stats[STAT_MONSTERS]++;
3670                                 break;
3671
3672                         case svc_foundsecret:
3673                                 cl.stats[STAT_SECRETS]++;
3674                                 break;
3675
3676                         case svc_updatestat:
3677                                 i = MSG_ReadByte ();
3678                                 if (i < 0 || i >= MAX_CL_STATS)
3679                                         Host_Error ("svc_updatestat: %i is invalid", i);
3680                                 cl.stats[i] = MSG_ReadLong ();
3681                                 break;
3682
3683                         case svc_updatestatubyte:
3684                                 i = MSG_ReadByte ();
3685                                 if (i < 0 || i >= MAX_CL_STATS)
3686                                         Host_Error ("svc_updatestat: %i is invalid", i);
3687                                 cl.stats[i] = MSG_ReadByte ();
3688                                 break;
3689
3690                         case svc_spawnstaticsound:
3691                                 CL_ParseStaticSound (false);
3692                                 break;
3693
3694                         case svc_spawnstaticsound2:
3695                                 CL_ParseStaticSound (true);
3696                                 break;
3697
3698                         case svc_cdtrack:
3699                                 cl.cdtrack = MSG_ReadByte ();
3700                                 cl.looptrack = MSG_ReadByte ();
3701                                 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3702                                         CDAudio_Play ((unsigned char)cls.forcetrack, true);
3703                                 else
3704                                         CDAudio_Play ((unsigned char)cl.cdtrack, true);
3705                                 break;
3706
3707                         case svc_intermission:
3708                                 if(!cl.intermission)
3709                                         cl.completed_time = cl.time;
3710                                 cl.intermission = 1;
3711                                 CL_VM_UpdateIntermissionState(cl.intermission);
3712                                 break;
3713
3714                         case svc_finale:
3715                                 if(!cl.intermission)
3716                                         cl.completed_time = cl.time;
3717                                 cl.intermission = 2;
3718                                 CL_VM_UpdateIntermissionState(cl.intermission);
3719                                 SCR_CenterPrint(MSG_ReadString ());
3720                                 break;
3721
3722                         case svc_cutscene:
3723                                 if(!cl.intermission)
3724                                         cl.completed_time = cl.time;
3725                                 cl.intermission = 3;
3726                                 CL_VM_UpdateIntermissionState(cl.intermission);
3727                                 SCR_CenterPrint(MSG_ReadString ());
3728                                 break;
3729
3730                         case svc_sellscreen:
3731                                 Cmd_ExecuteString ("help", src_command);
3732                                 break;
3733                         case svc_hidelmp:
3734                                 if (gamemode == GAME_TENEBRAE)
3735                                 {
3736                                         // repeating particle effect
3737                                         MSG_ReadCoord(cls.protocol);
3738                                         MSG_ReadCoord(cls.protocol);
3739                                         MSG_ReadCoord(cls.protocol);
3740                                         MSG_ReadCoord(cls.protocol);
3741                                         MSG_ReadCoord(cls.protocol);
3742                                         MSG_ReadCoord(cls.protocol);
3743                                         MSG_ReadByte();
3744                                         MSG_ReadLong();
3745                                         MSG_ReadLong();
3746                                         MSG_ReadString();
3747                                 }
3748                                 else
3749                                         SHOWLMP_decodehide();
3750                                 break;
3751                         case svc_showlmp:
3752                                 if (gamemode == GAME_TENEBRAE)
3753                                 {
3754                                         // particle effect
3755                                         MSG_ReadCoord(cls.protocol);
3756                                         MSG_ReadCoord(cls.protocol);
3757                                         MSG_ReadCoord(cls.protocol);
3758                                         MSG_ReadByte();
3759                                         MSG_ReadString();
3760                                 }
3761                                 else
3762                                         SHOWLMP_decodeshow();
3763                                 break;
3764                         case svc_skybox:
3765                                 R_SetSkyBox(MSG_ReadString());
3766                                 break;
3767                         case svc_entities:
3768                                 if (cls.signon == SIGNONS - 1)
3769                                 {
3770                                         // first update is the final signon stage
3771                                         cls.signon = SIGNONS;
3772                                         CL_SignonReply ();
3773                                 }
3774                                 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3775                                         EntityFrame_CL_ReadFrame();
3776                                 else if (cls.protocol == PROTOCOL_DARKPLACES4)
3777                                         EntityFrame4_CL_ReadFrame();
3778                                 else
3779                                         EntityFrame5_CL_ReadFrame();
3780                                 break;
3781                         case svc_csqcentities:
3782                                 CSQC_ReadEntities();
3783                                 break;
3784                         case svc_downloaddata:
3785                                 CL_ParseDownload();
3786                                 break;
3787                         case svc_trailparticles:
3788                                 CL_ParseTrailParticles();
3789                                 break;
3790                         case svc_pointparticles:
3791                                 CL_ParsePointParticles();
3792                                 break;
3793                         case svc_pointparticles1:
3794                                 CL_ParsePointParticles1();
3795                                 break;
3796                         }
3797                 }
3798         }
3799
3800         if (cls.signon == SIGNONS)
3801                 CL_UpdateItemsAndWeapon();
3802
3803         EntityFrameQuake_ISeeDeadEntities();
3804
3805         CL_UpdateMoveVars();
3806
3807         parsingerror = false;
3808
3809         // LordHavoc: this was at the start of the function before cl_autodemo was
3810         // implemented
3811         if (cls.demorecording)
3812                 CL_WriteDemoMessage (&net_message);
3813 }
3814
3815 void CL_Parse_DumpPacket(void)
3816 {
3817         if (!parsingerror)
3818                 return;
3819         Con_Print("Packet dump:\n");
3820         SZ_HexDumpToConsole(&net_message);
3821         parsingerror = false;
3822 }
3823
3824 void CL_Parse_ErrorCleanUp(void)
3825 {
3826         CL_StopDownload(0, 0);
3827         QW_CL_StopUpload();
3828 }
3829
3830 void CL_Parse_Init(void)
3831 {
3832         // LordHavoc: added demo_nehahra cvar
3833         Cvar_RegisterVariable (&demo_nehahra);
3834         if (gamemode == GAME_NEHAHRA)
3835                 Cvar_SetValue("demo_nehahra", 1);
3836         Cvar_RegisterVariable(&developer_networkentities);
3837         Cvar_RegisterVariable(&cl_gameplayfix_soundsmovewithentities);
3838
3839         Cvar_RegisterVariable(&cl_sound_wizardhit);
3840         Cvar_RegisterVariable(&cl_sound_hknighthit);
3841         Cvar_RegisterVariable(&cl_sound_tink1);
3842         Cvar_RegisterVariable(&cl_sound_ric1);
3843         Cvar_RegisterVariable(&cl_sound_ric2);
3844         Cvar_RegisterVariable(&cl_sound_ric3);
3845         Cvar_RegisterVariable(&cl_sound_ric_gunshot);
3846         Cvar_RegisterVariable(&cl_sound_r_exp3);
3847
3848         Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);
3849
3850         // server extension cvars set by commands issued from the server during connect
3851         Cvar_RegisterVariable(&cl_serverextension_download);
3852
3853         Cvar_RegisterVariable(&cl_nettimesyncfactor);
3854         Cvar_RegisterVariable(&cl_nettimesyncboundmode);
3855         Cvar_RegisterVariable(&cl_nettimesyncboundtolerance);
3856         Cvar_RegisterVariable(&cl_iplog_name);
3857
3858         Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)");
3859         Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)");
3860         Cmd_AddCommand("skins", QW_CL_Skins_f, "downloads missing qw skins from server");
3861         Cmd_AddCommand("changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
3862         Cmd_AddCommand("cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
3863         Cmd_AddCommand("cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
3864         Cmd_AddCommand("stopdownload", CL_StopDownload_f, "terminates a download");
3865         Cmd_AddCommand("cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
3866         Cmd_AddCommand("iplog_list", CL_IPLog_List_f, "lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)");
3867 }
3868
3869 void CL_Parse_Shutdown(void)
3870 {
3871 }