reworked animation interpolation code - entity_render_t now has
[xonotic/darkplaces.git] / cl_parse.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // cl_parse.c  -- parse a message received from the server
21
22 #include "quakedef.h"
23 #include "cdaudio.h"
24 #include "cl_collision.h"
25 #include "csprogs.h"
26 #include "libcurl.h"
27
28 char *svc_strings[128] =
29 {
30         "svc_bad",
31         "svc_nop",
32         "svc_disconnect",
33         "svc_updatestat",
34         "svc_version",          // [int] server version
35         "svc_setview",          // [short] entity number
36         "svc_sound",                    // <see code>
37         "svc_time",                     // [float] server time
38         "svc_print",                    // [string] null terminated string
39         "svc_stufftext",                // [string] stuffed into client's console buffer
40                                                 // the string should be \n terminated
41         "svc_setangle",         // [vec3] set the view angle to this absolute value
42
43         "svc_serverinfo",               // [int] version
44                                                 // [string] signon string
45                                                 // [string]..[0]model cache [string]...[0]sounds cache
46                                                 // [string]..[0]item cache
47         "svc_lightstyle",               // [byte] [string]
48         "svc_updatename",               // [byte] [string]
49         "svc_updatefrags",      // [byte] [short]
50         "svc_clientdata",               // <shortbits + data>
51         "svc_stopsound",                // <see code>
52         "svc_updatecolors",     // [byte] [byte]
53         "svc_particle",         // [vec3] <variable>
54         "svc_damage",                   // [byte] impact [byte] blood [vec3] from
55
56         "svc_spawnstatic",
57         "OBSOLETE svc_spawnbinary",
58         "svc_spawnbaseline",
59
60         "svc_temp_entity",              // <variable>
61         "svc_setpause",
62         "svc_signonnum",
63         "svc_centerprint",
64         "svc_killedmonster",
65         "svc_foundsecret",
66         "svc_spawnstaticsound",
67         "svc_intermission",
68         "svc_finale",                   // [string] music [string] text
69         "svc_cdtrack",                  // [byte] track [byte] looptrack
70         "svc_sellscreen",
71         "svc_cutscene",
72         "svc_showlmp",  // [string] iconlabel [string] lmpfile [short] x [short] y
73         "svc_hidelmp",  // [string] iconlabel
74         "svc_skybox", // [string] skyname
75         "", // 38
76         "", // 39
77         "", // 40
78         "", // 41
79         "", // 42
80         "", // 43
81         "", // 44
82         "", // 45
83         "", // 46
84         "", // 47
85         "", // 48
86         "", // 49
87         "svc_downloaddata", //                          50              // [int] start [short] size [variable length] data
88         "svc_updatestatubyte", //                       51              // [byte] stat [byte] value
89         "svc_effect", //                        52              // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
90         "svc_effect2", //                       53              // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
91         "svc_sound2", //                        54              // short soundindex instead of byte
92         "svc_spawnbaseline2", //        55              // short modelindex instead of byte
93         "svc_spawnstatic2", //          56              // short modelindex instead of byte
94         "svc_entities", //                      57              // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
95         "svc_csqcentities", //          58              // [short] entnum [variable length] entitydata ... [short] 0x0000
96         "svc_spawnstaticsound2", //     59              // [coord3] [short] samp [byte] vol [byte] aten
97         "svc_trailparticles", //        60              // [short] entnum [short] effectnum [vector] start [vector] end
98         "svc_pointparticles", //        61              // [short] effectnum [vector] start [vector] velocity [short] count
99         "svc_pointparticles1", //       62              // [short] effectnum [vector] start, same as svc_pointparticles except velocity is zero and count is 1
100 };
101
102 char *qw_svc_strings[128] =
103 {
104         "qw_svc_bad",                                   // 0
105         "qw_svc_nop",                                   // 1
106         "qw_svc_disconnect",                    // 2
107         "qw_svc_updatestat",                    // 3    // [byte] [byte]
108         "",                                                             // 4
109         "qw_svc_setview",                               // 5    // [short] entity number
110         "qw_svc_sound",                                 // 6    // <see code>
111         "",                                                             // 7
112         "qw_svc_print",                                 // 8    // [byte] id [string] null terminated string
113         "qw_svc_stufftext",                             // 9    // [string] stuffed into client's console buffer
114         "qw_svc_setangle",                              // 10   // [angle3] set the view angle to this absolute value
115         "qw_svc_serverdata",                    // 11   // [long] protocol ...
116         "qw_svc_lightstyle",                    // 12   // [byte] [string]
117         "",                                                             // 13
118         "qw_svc_updatefrags",                   // 14   // [byte] [short]
119         "",                                                             // 15
120         "qw_svc_stopsound",                             // 16   // <see code>
121         "",                                                             // 17
122         "",                                                             // 18
123         "qw_svc_damage",                                // 19
124         "qw_svc_spawnstatic",                   // 20
125         "",                                                             // 21
126         "qw_svc_spawnbaseline",                 // 22
127         "qw_svc_temp_entity",                   // 23   // variable
128         "qw_svc_setpause",                              // 24   // [byte] on / off
129         "",                                                             // 25
130         "qw_svc_centerprint",                   // 26   // [string] to put in center of the screen
131         "qw_svc_killedmonster",                 // 27
132         "qw_svc_foundsecret",                   // 28
133         "qw_svc_spawnstaticsound",              // 29   // [coord3] [byte] samp [byte] vol [byte] aten
134         "qw_svc_intermission",                  // 30           // [vec3_t] origin [vec3_t] angle
135         "qw_svc_finale",                                // 31           // [string] text
136         "qw_svc_cdtrack",                               // 32           // [byte] track
137         "qw_svc_sellscreen",                    // 33
138         "qw_svc_smallkick",                             // 34           // set client punchangle to 2
139         "qw_svc_bigkick",                               // 35           // set client punchangle to 4
140         "qw_svc_updateping",                    // 36           // [byte] [short]
141         "qw_svc_updateentertime",               // 37           // [byte] [float]
142         "qw_svc_updatestatlong",                // 38           // [byte] [long]
143         "qw_svc_muzzleflash",                   // 39           // [short] entity
144         "qw_svc_updateuserinfo",                // 40           // [byte] slot [long] uid
145         "qw_svc_download",                              // 41           // [short] size [size bytes]
146         "qw_svc_playerinfo",                    // 42           // variable
147         "qw_svc_nails",                                 // 43           // [byte] num [48 bits] xyzpy 12 12 12 4 8
148         "qw_svc_chokecount",                    // 44           // [byte] packets choked
149         "qw_svc_modellist",                             // 45           // [strings]
150         "qw_svc_soundlist",                             // 46           // [strings]
151         "qw_svc_packetentities",                // 47           // [...]
152         "qw_svc_deltapacketentities",   // 48           // [...]
153         "qw_svc_maxspeed",                              // 49           // maxspeed change, for prediction
154         "qw_svc_entgravity",                    // 50           // gravity change, for prediction
155         "qw_svc_setinfo",                               // 51           // setinfo on a client
156         "qw_svc_serverinfo",                    // 52           // serverinfo
157         "qw_svc_updatepl",                              // 53           // [byte] [byte]
158 };
159
160 //=============================================================================
161
162 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
163 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
164 cvar_t cl_gameplayfix_soundsmovewithentities = {0, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
165 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
166 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
167 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
168 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
169 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
170 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
171 cvar_t cl_readpicture_force = {0, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"};
172
173 #define RIC_GUNSHOT             1
174 #define RIC_GUNSHOTQUAD 2
175 cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
176 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
177 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
178 cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
179 cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
180 cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
181 cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
182 cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
183
184 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
185 static void QW_CL_RequestNextDownload(void);
186 static void QW_CL_NextUpload(void);
187 void QW_CL_StartUpload(unsigned char *data, int size);
188 //static qboolean QW_CL_IsUploading(void);
189 static void QW_CL_StopUpload(void);
190 void CL_VM_UpdateIntermissionState(int intermission);
191 qboolean CL_VM_Event_Sound(int sound_num, float volume, int channel, float attenuation, int ent, vec3_t pos);
192
193 /*
194 ==================
195 CL_ParseStartSoundPacket
196 ==================
197 */
198 void CL_ParseStartSoundPacket(int largesoundindex)
199 {
200         vec3_t  pos;
201         int     channel, ent;
202         int     sound_num;
203         int     volume;
204         int     field_mask;
205         float   attenuation;
206
207         if (cls.protocol == PROTOCOL_QUAKEWORLD)
208         {
209                 channel = MSG_ReadShort();
210
211                 if (channel & (1<<15))
212                         volume = MSG_ReadByte ();
213                 else
214                         volume = DEFAULT_SOUND_PACKET_VOLUME;
215
216                 if (channel & (1<<14))
217                         attenuation = MSG_ReadByte () / 64.0;
218                 else
219                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
220
221                 ent = (channel>>3)&1023;
222                 channel &= 7;
223
224                 sound_num = MSG_ReadByte ();
225         }
226         else
227         {
228                 field_mask = MSG_ReadByte();
229
230                 if (field_mask & SND_VOLUME)
231                         volume = MSG_ReadByte ();
232                 else
233                         volume = DEFAULT_SOUND_PACKET_VOLUME;
234
235                 if (field_mask & SND_ATTENUATION)
236                         attenuation = MSG_ReadByte () / 64.0;
237                 else
238                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
239
240                 if (field_mask & SND_LARGEENTITY)
241                 {
242                         ent = (unsigned short) MSG_ReadShort ();
243                         channel = MSG_ReadByte ();
244                 }
245                 else
246                 {
247                         channel = (unsigned short) MSG_ReadShort ();
248                         ent = channel >> 3;
249                         channel &= 7;
250                 }
251
252                 if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
253                         sound_num = (unsigned short) MSG_ReadShort ();
254                 else
255                         sound_num = MSG_ReadByte ();
256         }
257
258         MSG_ReadVector(pos, cls.protocol);
259
260         if (sound_num >= MAX_SOUNDS)
261         {
262                 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
263                 return;
264         }
265
266         if (ent >= MAX_EDICTS)
267         {
268                 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
269                 return;
270         }
271
272         if (ent >= cl.max_entities)
273                 CL_ExpandEntities(ent);
274
275         if( !CL_VM_Event_Sound(sound_num, volume / 255.0f, channel, attenuation, ent, pos) )
276                 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
277 }
278
279 /*
280 ==================
281 CL_KeepaliveMessage
282
283 When the client is taking a long time to load stuff, send keepalive messages
284 so the server doesn't disconnect.
285 ==================
286 */
287
288 static unsigned char olddata[NET_MAXMESSAGE];
289 void CL_KeepaliveMessage (qboolean readmessages)
290 {
291         float time;
292         static double nextmsg = -1;
293 #if 0
294         static double lasttime = -1;
295 #endif
296         int oldreadcount;
297         qboolean oldbadread;
298         sizebuf_t old;
299
300         // no need if server is local and definitely not if this is a demo
301         if (!cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD || cls.signon >= SIGNONS)
302                 return;
303
304         if (readmessages)
305         {
306                 // read messages from server, should just be nops
307                 oldreadcount = msg_readcount;
308                 oldbadread = msg_badread;
309                 old = net_message;
310                 memcpy(olddata, net_message.data, net_message.cursize);
311
312                 NetConn_ClientFrame();
313
314                 msg_readcount = oldreadcount;
315                 msg_badread = oldbadread;
316                 net_message = old;
317                 memcpy(net_message.data, olddata, net_message.cursize);
318         }
319
320 #if 0
321         if((time = Sys_DoubleTime()) >= lasttime + 1)
322         {
323                 Con_Printf("long delta: %f\n", time - lasttime);
324         }
325         lasttime = Sys_DoubleTime();
326 #endif
327
328         if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
329         {
330                 sizebuf_t       msg;
331                 unsigned char           buf[4];
332                 nextmsg = time + 5;
333                 // write out a nop
334                 // LordHavoc: must use unreliable because reliable could kill the sigon message!
335                 Con_Print("--> client to server keepalive\n");
336                 memset(&msg, 0, sizeof(msg));
337                 msg.data = buf;
338                 msg.maxsize = sizeof(buf);
339                 MSG_WriteChar(&msg, clc_nop);
340                 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, false);
341         }
342 }
343
344 void CL_ParseEntityLump(char *entdata)
345 {
346         const char *data;
347         char key[128], value[MAX_INPUTLINE];
348         FOG_clear(); // LordHavoc: no fog until set
349         // LordHavoc: default to the map's sky (q3 shader parsing sets this)
350         R_SetSkyBox(cl.worldmodel->brush.skybox);
351         data = entdata;
352         if (!data)
353                 return;
354         if (!COM_ParseToken_Simple(&data, false, false))
355                 return; // error
356         if (com_token[0] != '{')
357                 return; // error
358         while (1)
359         {
360                 if (!COM_ParseToken_Simple(&data, false, false))
361                         return; // error
362                 if (com_token[0] == '}')
363                         break; // end of worldspawn
364                 if (com_token[0] == '_')
365                         strlcpy (key, com_token + 1, sizeof (key));
366                 else
367                         strlcpy (key, com_token, sizeof (key));
368                 while (key[strlen(key)-1] == ' ') // remove trailing spaces
369                         key[strlen(key)-1] = 0;
370                 if (!COM_ParseToken_Simple(&data, false, false))
371                         return; // error
372                 strlcpy (value, com_token, sizeof (value));
373                 if (!strcmp("sky", key))
374                         R_SetSkyBox(value);
375                 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
376                         R_SetSkyBox(value);
377                 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
378                         R_SetSkyBox(value);
379                 else if (!strcmp("fog", key))
380                 {
381                         r_refdef.fog_start = 0;
382                         r_refdef.fog_alpha = 1;
383                         r_refdef.fog_end = 16384;
384 #if _MSC_VER >= 1400
385 #define sscanf sscanf_s
386 #endif
387                         sscanf(value, "%f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end);
388                 }
389                 else if (!strcmp("fog_density", key))
390                         r_refdef.fog_density = atof(value);
391                 else if (!strcmp("fog_red", key))
392                         r_refdef.fog_red = atof(value);
393                 else if (!strcmp("fog_green", key))
394                         r_refdef.fog_green = atof(value);
395                 else if (!strcmp("fog_blue", key))
396                         r_refdef.fog_blue = atof(value);
397                 else if (!strcmp("fog_alpha", key))
398                         r_refdef.fog_alpha = atof(value);
399                 else if (!strcmp("fog_start", key))
400                         r_refdef.fog_start = atof(value);
401                 else if (!strcmp("fog_end", key))
402                         r_refdef.fog_end = atof(value);
403         }
404 }
405
406 extern void CL_Locs_Reload_f(void);
407 extern void CL_VM_Init (void);
408 static const vec3_t defaultmins = {-4096, -4096, -4096};
409 static const vec3_t defaultmaxs = {4096, 4096, 4096};
410 static void CL_SetupWorldModel(void)
411 {
412         // update the world model
413         cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
414         CL_UpdateRenderEntity(&cl.entities[0].render);
415
416         // set up csqc world for collision culling
417         if (cl.worldmodel)
418                 World_SetSize(&cl.world, cl.worldmodel->name, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs);
419         else
420                 World_SetSize(&cl.world, "", defaultmins, defaultmaxs);
421
422         // load or reload .loc file for team chat messages
423         CL_Locs_Reload_f();
424
425         // make sure we send enough keepalives
426         CL_KeepaliveMessage(false);
427
428         // reset particles and other per-level things
429         R_Modules_NewMap();
430
431         // make sure we send enough keepalives
432         CL_KeepaliveMessage(false);
433
434         // load the team chat beep if possible
435         cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
436
437         // check memory integrity
438         Mem_CheckSentinelsGlobal();
439
440         // load the csqc now
441         if (cl.loadcsqc)
442         {
443                 cl.loadcsqc = false;
444
445                 CL_VM_Init();
446         }
447 }
448
449 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
450 {
451         qfile_t *file;
452
453         // see if the file already exists
454         file = FS_OpenVirtualFile(filename, true);
455         if (file)
456         {
457                 FS_Close(file);
458                 return true;
459         }
460
461         // download messages in a demo would be bad
462         if (cls.demorecording)
463         {
464                 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
465                 return true;
466         }
467
468         // don't try to download when playing a demo
469         if (!cls.netcon)
470                 return true;
471
472         strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
473         Con_Printf("Downloading %s\n", filename);
474
475         if (!cls.qw_downloadmemory)
476         {
477                 cls.qw_downloadmemory = NULL;
478                 cls.qw_downloadmemorycursize = 0;
479                 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
480         }
481
482         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
483         MSG_WriteString(&cls.netcon->message, va("download %s", filename));
484
485         cls.qw_downloadnumber++;
486         cls.qw_downloadpercent = 0;
487         cls.qw_downloadmemorycursize = 0;
488
489         return false;
490 }
491
492 static void QW_CL_ProcessUserInfo(int slot);
493 static void QW_CL_RequestNextDownload(void)
494 {
495         int i;
496
497         // clear name of file that just finished
498         cls.qw_downloadname[0] = 0;
499
500         switch (cls.qw_downloadtype)
501         {
502         case dl_single:
503                 break;
504         case dl_skin:
505                 if (cls.qw_downloadnumber == 0)
506                         Con_Printf("Checking skins...\n");
507                 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
508                 {
509                         if (!cl.scores[cls.qw_downloadnumber].name[0])
510                                 continue;
511                         // check if we need to download the file, and return if so
512                         if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
513                                 return;
514                 }
515
516                 cls.qw_downloadtype = dl_none;
517
518                 // load any newly downloaded skins
519                 for (i = 0;i < cl.maxclients;i++)
520                         QW_CL_ProcessUserInfo(i);
521
522                 // if we're still in signon stages, request the next one
523                 if (cls.signon != SIGNONS)
524                 {
525                         cls.signon = SIGNONS-1;
526                         // we'll go to SIGNONS when the first entity update is received
527                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
528                         MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
529                 }
530                 break;
531         case dl_model:
532                 if (cls.qw_downloadnumber == 0)
533                 {
534                         Con_Printf("Checking models...\n");
535                         cls.qw_downloadnumber = 1;
536                 }
537
538                 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
539                 {
540                         // skip submodels
541                         if (cl.model_name[cls.qw_downloadnumber][0] == '*')
542                                 continue;
543                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
544                                 cl.qw_modelindex_spike = cls.qw_downloadnumber;
545                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
546                                 cl.qw_modelindex_player = cls.qw_downloadnumber;
547                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
548                                 cl.qw_modelindex_flag = cls.qw_downloadnumber;
549                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
550                                 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
551                         // check if we need to download the file, and return if so
552                         if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
553                                 return;
554                 }
555
556                 cls.qw_downloadtype = dl_none;
557
558                 // touch all of the precached models that are still loaded so we can free
559                 // anything that isn't needed
560                 if (!sv.active)
561                         Mod_ClearUsed();
562                 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
563                         Mod_FindName(cl.model_name[i]);
564                 // precache any models used by the client (this also marks them used)
565                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
566                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
567                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
568                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
569                 Mod_PurgeUnused();
570
571                 // now we try to load everything that is new
572
573                 // world model
574                 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, true);
575                 if (cl.model_precache[1]->Draw == NULL)
576                         Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
577
578                 // normal models
579                 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
580                         if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, false))->Draw == NULL)
581                                 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
582
583                 // check memory integrity
584                 Mem_CheckSentinelsGlobal();
585
586                 // now that we have a world model, set up the world entity, renderer
587                 // modules and csqc
588                 CL_SetupWorldModel();
589
590                 // add pmodel/emodel CRCs to userinfo
591                 CL_SetInfo("pmodel", va("%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
592                 CL_SetInfo("emodel", va("%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
593
594                 // done checking sounds and models, send a prespawn command now
595                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
596                 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
597
598                 if (cls.qw_downloadmemory)
599                 {
600                         Mem_Free(cls.qw_downloadmemory);
601                         cls.qw_downloadmemory = NULL;
602                 }
603
604                 // done loading
605                 cl.loadfinished = true;
606                 break;
607         case dl_sound:
608                 if (cls.qw_downloadnumber == 0)
609                 {
610                         Con_Printf("Checking sounds...\n");
611                         cls.qw_downloadnumber = 1;
612                 }
613
614                 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
615                 {
616                         // check if we need to download the file, and return if so
617                         if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
618                                 return;
619                 }
620
621                 cls.qw_downloadtype = dl_none;
622
623                 // load new sounds and unload old ones
624                 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
625                 S_ServerSounds(cl.sound_name, cls.qw_downloadnumber);
626
627                 // precache any sounds used by the client
628                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
629                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
630                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
631                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
632                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
633                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
634                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
635
636                 // sounds
637                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
638                 {
639                         // Don't lock the sfx here, S_ServerSounds already did that
640                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, false);
641                 }
642
643                 // check memory integrity
644                 Mem_CheckSentinelsGlobal();
645
646                 // done with sound downloads, next we check models
647                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
648                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
649                 break;
650         case dl_none:
651         default:
652                 Con_Printf("Unknown download type.\n");
653         }
654 }
655
656 static void QW_CL_ParseDownload(void)
657 {
658         int size = (signed short)MSG_ReadShort();
659         int percent = MSG_ReadByte();
660
661         //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
662
663         // skip the download fragment if playing a demo
664         if (!cls.netcon)
665         {
666                 if (size > 0)
667                         msg_readcount += size;
668                 return;
669         }
670
671         if (size == -1)
672         {
673                 Con_Printf("File not found.\n");
674                 QW_CL_RequestNextDownload();
675                 return;
676         }
677
678         if (msg_readcount + (unsigned short)size > net_message.cursize)
679                 Host_Error("corrupt download message\n");
680
681         // make sure the buffer is big enough to include this new fragment
682         if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
683         {
684                 unsigned char *old;
685                 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
686                         cls.qw_downloadmemorymaxsize *= 2;
687                 old = cls.qw_downloadmemory;
688                 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
689                 if (old)
690                 {
691                         memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
692                         Mem_Free(old);
693                 }
694         }
695
696         // read the fragment out of the packet
697         MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
698         cls.qw_downloadmemorycursize += size;
699         cls.qw_downloadspeedcount += size;
700
701         cls.qw_downloadpercent = percent;
702
703         if (percent != 100)
704         {
705                 // request next fragment
706                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
707                 MSG_WriteString(&cls.netcon->message, "nextdl");
708         }
709         else
710         {
711                 // finished file
712                 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
713
714                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
715
716                 cls.qw_downloadpercent = 0;
717
718                 // start downloading the next file (or join the game)
719                 QW_CL_RequestNextDownload();
720         }
721 }
722
723 static void QW_CL_ParseModelList(void)
724 {
725         int n;
726         int nummodels = MSG_ReadByte();
727         char *str;
728
729         // parse model precache list
730         for (;;)
731         {
732                 str = MSG_ReadString();
733                 if (!str[0])
734                         break;
735                 nummodels++;
736                 if (nummodels==MAX_MODELS)
737                         Host_Error("Server sent too many model precaches");
738                 if (strlen(str) >= MAX_QPATH)
739                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
740                 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
741         }
742
743         n = MSG_ReadByte();
744         if (n)
745         {
746                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
747                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
748                 return;
749         }
750
751         cls.signon = 2;
752         cls.qw_downloadnumber = 0;
753         cls.qw_downloadtype = dl_model;
754         QW_CL_RequestNextDownload();
755 }
756
757 static void QW_CL_ParseSoundList(void)
758 {
759         int n;
760         int numsounds = MSG_ReadByte();
761         char *str;
762
763         // parse sound precache list
764         for (;;)
765         {
766                 str = MSG_ReadString();
767                 if (!str[0])
768                         break;
769                 numsounds++;
770                 if (numsounds==MAX_SOUNDS)
771                         Host_Error("Server sent too many sound precaches");
772                 if (strlen(str) >= MAX_QPATH)
773                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
774                 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
775         }
776
777         n = MSG_ReadByte();
778
779         if (n)
780         {
781                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
782                 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
783                 return;
784         }
785
786         cls.signon = 2;
787         cls.qw_downloadnumber = 0;
788         cls.qw_downloadtype = dl_sound;
789         QW_CL_RequestNextDownload();
790 }
791
792 static void QW_CL_Skins_f(void)
793 {
794         cls.qw_downloadnumber = 0;
795         cls.qw_downloadtype = dl_skin;
796         QW_CL_RequestNextDownload();
797 }
798
799 static void QW_CL_Changing_f(void)
800 {
801         if (cls.qw_downloadmemory)  // don't change when downloading
802                 return;
803
804         S_StopAllSounds();
805         cl.intermission = 0;
806         cls.signon = 1; // not active anymore, but not disconnected
807         Con_Printf("\nChanging map...\n");
808 }
809
810 void QW_CL_NextUpload(void)
811 {
812         int r, percent, size;
813
814         if (!cls.qw_uploaddata)
815                 return;
816
817         r = cls.qw_uploadsize - cls.qw_uploadpos;
818         if (r > 768)
819                 r = 768;
820         size = min(1, cls.qw_uploadsize);
821         percent = (cls.qw_uploadpos+r)*100/size;
822
823         MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
824         MSG_WriteShort(&cls.netcon->message, r);
825         MSG_WriteByte(&cls.netcon->message, percent);
826         SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
827
828         Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
829
830         cls.qw_uploadpos += r;
831
832         if (cls.qw_uploadpos < cls.qw_uploadsize)
833                 return;
834
835         Con_Printf("Upload completed\n");
836
837         QW_CL_StopUpload();
838 }
839
840 void QW_CL_StartUpload(unsigned char *data, int size)
841 {
842         // do nothing in demos or if not connected
843         if (!cls.netcon)
844                 return;
845
846         // abort existing upload if in progress
847         QW_CL_StopUpload();
848
849         Con_DPrintf("Starting upload of %d bytes...\n", size);
850
851         cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
852         memcpy(cls.qw_uploaddata, data, size);
853         cls.qw_uploadsize = size;
854         cls.qw_uploadpos = 0;
855
856         QW_CL_NextUpload();
857 }
858
859 #if 0
860 qboolean QW_CL_IsUploading(void)
861 {
862         return cls.qw_uploaddata != NULL;
863 }
864 #endif
865
866 void QW_CL_StopUpload(void)
867 {
868         if (cls.qw_uploaddata)
869                 Mem_Free(cls.qw_uploaddata);
870         cls.qw_uploaddata = NULL;
871         cls.qw_uploadsize = 0;
872         cls.qw_uploadpos = 0;
873 }
874
875 static void QW_CL_ProcessUserInfo(int slot)
876 {
877         int topcolor, bottomcolor;
878         char temp[2048];
879         InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
880         InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
881         InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
882         cl.scores[slot].colors = topcolor * 16 + bottomcolor;
883         InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
884         cl.scores[slot].qw_spectator = temp[0] != 0;
885         InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
886         InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
887         if (!cl.scores[slot].qw_skin[0])
888                 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
889         // TODO: skin cache
890 }
891
892 static void QW_CL_UpdateUserInfo(void)
893 {
894         int slot;
895         slot = MSG_ReadByte();
896         if (slot >= cl.maxclients)
897         {
898                 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
899                 MSG_ReadLong();
900                 MSG_ReadString();
901                 return;
902         }
903         cl.scores[slot].qw_userid = MSG_ReadLong();
904         strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
905
906         QW_CL_ProcessUserInfo(slot);
907 }
908
909 static void QW_CL_SetInfo(void)
910 {
911         int slot;
912         char key[2048];
913         char value[2048];
914         slot = MSG_ReadByte();
915         strlcpy(key, MSG_ReadString(), sizeof(key));
916         strlcpy(value, MSG_ReadString(), sizeof(value));
917         if (slot >= cl.maxclients)
918         {
919                 Con_Printf("svc_setinfo >= cl.maxclients\n");
920                 return;
921         }
922         InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
923
924         QW_CL_ProcessUserInfo(slot);
925 }
926
927 static void QW_CL_ServerInfo(void)
928 {
929         char key[2048];
930         char value[2048];
931         char temp[32];
932         strlcpy(key, MSG_ReadString(), sizeof(key));
933         strlcpy(value, MSG_ReadString(), sizeof(value));
934         Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
935         InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
936         InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
937         cl.qw_teamplay = atoi(temp);
938 }
939
940 static void QW_CL_ParseNails(void)
941 {
942         int i, j;
943         int numnails = MSG_ReadByte();
944         vec_t *v;
945         unsigned char bits[6];
946         for (i = 0;i < numnails;i++)
947         {
948                 for (j = 0;j < 6;j++)
949                         bits[j] = MSG_ReadByte();
950                 if (cl.qw_num_nails > 255)
951                         continue;
952                 v = cl.qw_nails[cl.qw_num_nails++];
953                 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
954                 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
955                 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
956                 v[3] = -360*(bits[4]>>4)/16;
957                 v[4] = 360*bits[5]/256;
958                 v[5] = 0;
959         }
960 }
961
962 static void CL_UpdateItemsAndWeapon(void)
963 {
964         int j;
965         // check for important changes
966
967         // set flash times
968         if (cl.olditems != cl.stats[STAT_ITEMS])
969                 for (j = 0;j < 32;j++)
970                         if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
971                                 cl.item_gettime[j] = cl.time;
972         cl.olditems = cl.stats[STAT_ITEMS];
973
974         // GAME_NEXUIZ hud needs weapon change time
975         if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
976                 cl.weapontime = cl.time;
977         cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
978 }
979
980 void CL_BeginDownloads(qboolean aborteddownload)
981 {
982         // quakeworld works differently
983         if (cls.protocol == PROTOCOL_QUAKEWORLD)
984                 return;
985
986         // this would be a good place to do curl downloads
987         if(Curl_Have_forthismap())
988         {
989                 Curl_Register_predownload(); // come back later
990                 return;
991         }
992
993         // if we got here...
994         // curl is done, so let's start with the business
995         cl.loadbegun = true;
996
997         // if already downloading something from the previous level, don't stop it
998         if (cls.qw_downloadname[0])
999                 return;
1000
1001         if (cl.downloadcsqc)
1002         {
1003                 size_t progsize;
1004                 cl.downloadcsqc = false;
1005                 if (cls.netcon
1006                  && !sv.active
1007                  && csqc_progname.string
1008                  && csqc_progname.string[0]
1009                  && csqc_progcrc.integer >= 0
1010                  && cl_serverextension_download.integer
1011                  && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
1012                  && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
1013                 {
1014                         Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
1015                         if(cl_serverextension_download.integer == 2 && FS_HasZlib())
1016                                 Cmd_ForwardStringToServer(va("download %s deflate", csqc_progname.string));
1017                         else
1018                                 Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
1019                         return;
1020                 }
1021         }
1022
1023         if (cl.loadmodel_current < cl.loadmodel_total)
1024         {
1025                 // loading models
1026
1027                 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
1028                 {
1029                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
1030                                 continue;
1031                         CL_KeepaliveMessage(true);
1032                         cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.loadmodel_current == 1);
1033                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
1034                         {
1035                                 // we now have the worldmodel so we can set up the game world
1036                                 CL_SetupWorldModel();
1037                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1038                                 {
1039                                         cl.loadfinished = true;
1040                                         // now issue the spawn to move on to signon 2 like normal
1041                                         if (cls.netcon)
1042                                                 Cmd_ForwardStringToServer("prespawn");
1043                                 }
1044                         }
1045                 }
1046
1047                 // finished loading models
1048         }
1049
1050         if (cl.loadsound_current < cl.loadsound_total)
1051         {
1052                 // loading sounds
1053
1054                 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1055                 {
1056                         if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1057                                 continue;
1058                         CL_KeepaliveMessage(true);
1059                         // Don't lock the sfx here, S_ServerSounds already did that
1060                         cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, false);
1061                 }
1062
1063                 // finished loading sounds
1064         }
1065
1066         if(gamemode == GAME_NEXUIZ)
1067                 Cvar_SetValueQuick(&cl_serverextension_download, false);
1068                 // in Nexuiz, the built in download protocol is kinda broken (misses lots
1069                 // of dependencies) anyway, and can mess around with the game directory;
1070                 // until this is fixed, only support pk3 downloads via curl, and turn off
1071                 // individual file downloads other than for CSQC
1072                 // on the other end of the download protocol, GAME_NEXUIZ enforces writing
1073                 // to dlcache only
1074                 // idea: support download of pk3 files using this protocol later
1075
1076         // note: the reason these loops skip already-loaded things is that it
1077         // enables this command to be issued during the game if desired
1078
1079         if (cl.downloadmodel_current < cl.loadmodel_total)
1080         {
1081                 // loading models
1082
1083                 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1084                 {
1085                         if (aborteddownload)
1086                         {
1087                                 if (cl.downloadmodel_current == 1)
1088                                 {
1089                                         // the worldmodel failed, but we need to set up anyway
1090                                         CL_SetupWorldModel();
1091                                         if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1092                                         {
1093                                                 cl.loadfinished = true;
1094                                                 // now issue the spawn to move on to signon 2 like normal
1095                                                 if (cls.netcon)
1096                                                         Cmd_ForwardStringToServer("prespawn");
1097                                         }
1098                                 }
1099                                 aborteddownload = false;
1100                                 continue;
1101                         }
1102                         if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1103                                 continue;
1104                         CL_KeepaliveMessage(true);
1105                         if (strcmp(cl.model_name[cl.downloadmodel_current], "null") && !FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1106                         {
1107                                 if (cl.downloadmodel_current == 1)
1108                                         Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1109                                 else
1110                                         Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1111                                 // regarding the * check: don't try to download submodels
1112                                 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1113                                 {
1114                                         Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
1115                                         // we'll try loading again when the download finishes
1116                                         return;
1117                                 }
1118                         }
1119                         cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.downloadmodel_current == 1);
1120                         if (cl.downloadmodel_current == 1)
1121                         {
1122                                 // we now have the worldmodel so we can set up the game world
1123                                 // or maybe we do not have it (cl_serverextension_download 0)
1124                                 // then we need to continue loading ANYWAY!
1125                                 CL_SetupWorldModel();
1126                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1127                                 {
1128                                         cl.loadfinished = true;
1129                                         // now issue the spawn to move on to signon 2 like normal
1130                                         if (cls.netcon)
1131                                                 Cmd_ForwardStringToServer("prespawn");
1132                                 }
1133                         }
1134                 }
1135
1136                 // finished loading models
1137         }
1138
1139         if (cl.downloadsound_current < cl.loadsound_total)
1140         {
1141                 // loading sounds
1142
1143                 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1144                 {
1145                         char soundname[MAX_QPATH];
1146                         if (aborteddownload)
1147                         {
1148                                 aborteddownload = false;
1149                                 continue;
1150                         }
1151                         if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1152                                 continue;
1153                         CL_KeepaliveMessage(true);
1154                         dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1155                         if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1156                         {
1157                                 Con_Printf("Sound %s not found\n", soundname);
1158                                 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1159                                 {
1160                                         Cmd_ForwardStringToServer(va("download %s", soundname));
1161                                         // we'll try loading again when the download finishes
1162                                         return;
1163                                 }
1164                         }
1165                         // Don't lock the sfx here, S_ServerSounds already did that
1166                         cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, false);
1167                 }
1168
1169                 // finished loading sounds
1170         }
1171
1172         if (!cl.loadfinished)
1173         {
1174                 cl.loadfinished = true;
1175
1176                 // check memory integrity
1177                 Mem_CheckSentinelsGlobal();
1178
1179                 // now issue the spawn to move on to signon 2 like normal
1180                 if (cls.netcon)
1181                         Cmd_ForwardStringToServer("prespawn");
1182         }
1183 }
1184
1185 void CL_BeginDownloads_f(void)
1186 {
1187         // prevent cl_begindownloads from being issued multiple times in one match
1188         // to prevent accidentally cancelled downloads
1189         if(cl.loadbegun)
1190                 Con_Printf("cl_begindownloads is only valid once per match\n");
1191         else
1192                 CL_BeginDownloads(false);
1193 }
1194
1195 void CL_StopDownload(int size, int crc)
1196 {
1197         if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
1198         {
1199                 int existingcrc;
1200                 size_t existingsize;
1201                 const char *extension;
1202
1203                 if(cls.qw_download_deflate)
1204                 {
1205                         unsigned char *out;
1206                         size_t inflated_size;
1207                         out = FS_Inflate(cls.qw_downloadmemory, cls.qw_downloadmemorycursize, &inflated_size, tempmempool);
1208                         Mem_Free(cls.qw_downloadmemory);
1209                         Con_Printf("Inflated download: new size: %u (%g%%)\n", (unsigned)inflated_size, 100.0 - 100.0*(cls.qw_downloadmemorycursize / (float)inflated_size));
1210                         cls.qw_downloadmemory = out;
1211                         cls.qw_downloadmemorycursize = inflated_size;
1212                 }
1213
1214                 if(!cls.qw_downloadmemory)
1215                 {
1216                         Con_Printf("Download \"%s\" is corrupt (see above!)\n", cls.qw_downloadname);
1217                 }
1218                 else
1219                 {
1220                         crc = CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1221                         size = cls.qw_downloadmemorycursize;
1222                         // finished file
1223                         // save to disk only if we don't already have it
1224                         // (this is mainly for playing back demos)
1225                         existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1226                         if (existingsize || gamemode == GAME_NEXUIZ || !strcmp(cls.qw_downloadname, csqc_progname.string))
1227                                 // let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz
1228                         {
1229                                 if ((int)existingsize != size || existingcrc != crc)
1230                                 {
1231                                         // we have a mismatching file, pick another name for it
1232                                         char name[MAX_QPATH*2];
1233                                         dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1234                                         if (!FS_FileExists(name))
1235                                         {
1236                                                 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1237                                                 FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1238                                         }
1239                                 }
1240                         }
1241                         else
1242                         {
1243                                 // we either don't have it or have a mismatching file...
1244                                 // so it's time to accept the file
1245                                 // but if we already have a mismatching file we need to rename
1246                                 // this new one, and if we already have this file in renamed form,
1247                                 // we do nothing
1248                                 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1249                                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1250                                 extension = FS_FileExtension(cls.qw_downloadname);
1251                                 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1252                                         FS_Rescan();
1253                         }
1254                 }
1255         }
1256         else if (cls.qw_downloadmemory && size)
1257         {
1258                 Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
1259                 CL_BeginDownloads(true);
1260         }
1261
1262         if (cls.qw_downloadmemory)
1263                 Mem_Free(cls.qw_downloadmemory);
1264         cls.qw_downloadmemory = NULL;
1265         cls.qw_downloadname[0] = 0;
1266         cls.qw_downloadmemorymaxsize = 0;
1267         cls.qw_downloadmemorycursize = 0;
1268         cls.qw_downloadpercent = 0;
1269 }
1270
1271 void CL_ParseDownload(void)
1272 {
1273         int i, start, size;
1274         unsigned char data[65536];
1275         start = MSG_ReadLong();
1276         size = (unsigned short)MSG_ReadShort();
1277
1278         // record the start/size information to ack in the next input packet
1279         for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1280         {
1281                 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1282                 {
1283                         cls.dp_downloadack[i].start = start;
1284                         cls.dp_downloadack[i].size = size;
1285                         break;
1286                 }
1287         }
1288
1289         MSG_ReadBytes(size, data);
1290
1291         if (!cls.qw_downloadname[0])
1292         {
1293                 if (size > 0)
1294                         Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1295                 return;
1296         }
1297
1298         if (start + size > cls.qw_downloadmemorymaxsize)
1299                 Host_Error("corrupt download message\n");
1300
1301         // only advance cursize if the data is at the expected position
1302         // (gaps are unacceptable)
1303         memcpy(cls.qw_downloadmemory + start, data, size);
1304         cls.qw_downloadmemorycursize = start + size;
1305         cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1306         cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1307         cls.qw_downloadspeedcount += size;
1308 }
1309
1310 void CL_DownloadBegin_f(void)
1311 {
1312         int size = atoi(Cmd_Argv(1));
1313
1314         if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1315         {
1316                 Con_Printf("cl_downloadbegin: received bogus information\n");
1317                 CL_StopDownload(0, 0);
1318                 return;
1319         }
1320
1321         if (cls.qw_downloadname[0])
1322                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1323
1324         CL_StopDownload(0, 0);
1325
1326         // we're really beginning a download now, so initialize stuff
1327         strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1328         cls.qw_downloadmemorymaxsize = size;
1329         cls.qw_downloadmemory = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1330         cls.qw_downloadnumber++;
1331
1332         cls.qw_download_deflate = false;
1333         if(Cmd_Argc() >= 4)
1334         {
1335                 if(!strcmp(Cmd_Argv(3), "deflate"))
1336                         cls.qw_download_deflate = true;
1337                 // check further encodings here
1338         }
1339
1340         Cmd_ForwardStringToServer("sv_startdownload");
1341 }
1342
1343 void CL_StopDownload_f(void)
1344 {
1345         Curl_CancelAll();
1346         if (cls.qw_downloadname[0])
1347         {
1348                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1349                 CL_StopDownload(0, 0);
1350         }
1351         CL_BeginDownloads(true);
1352 }
1353
1354 void CL_DownloadFinished_f(void)
1355 {
1356         if (Cmd_Argc() < 3)
1357         {
1358                 Con_Printf("Malformed cl_downloadfinished command\n");
1359                 return;
1360         }
1361         CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1362         CL_BeginDownloads(false);
1363 }
1364
1365 static void CL_SendPlayerInfo(void)
1366 {
1367         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1368         MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1369
1370         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1371         MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1372
1373         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1374         MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1375
1376         if (cl_pmodel.integer)
1377         {
1378                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1379                 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1380         }
1381         if (*cl_playermodel.string)
1382         {
1383                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1384                 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1385         }
1386         if (*cl_playerskin.string)
1387         {
1388                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1389                 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1390         }
1391 }
1392
1393 /*
1394 =====================
1395 CL_SignonReply
1396
1397 An svc_signonnum has been received, perform a client side setup
1398 =====================
1399 */
1400 static void CL_SignonReply (void)
1401 {
1402         if (developer.integer >= 100)
1403                 Con_Printf("CL_SignonReply: %i\n", cls.signon);
1404
1405         switch (cls.signon)
1406         {
1407         case 1:
1408                 if (cls.netcon)
1409                 {
1410                         // send player info before we begin downloads
1411                         // (so that the server can see the player name while downloading)
1412                         CL_SendPlayerInfo();
1413
1414                         // execute cl_begindownloads next frame
1415                         // (after any commands added by svc_stufftext have been executed)
1416                         // when done with downloads the "prespawn" will be sent
1417                         Cbuf_AddText("\ncl_begindownloads\n");
1418
1419                         //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1420                         //MSG_WriteString (&cls.netcon->message, "prespawn");
1421                 }
1422                 else // playing a demo...  make sure loading occurs as soon as possible
1423                         CL_BeginDownloads(false);
1424                 break;
1425
1426         case 2:
1427                 if (cls.netcon)
1428                 {
1429                         // LordHavoc: quake sent the player info here but due to downloads
1430                         // it is sent earlier instead
1431                         // CL_SendPlayerInfo();
1432
1433                         // LordHavoc: changed to begin a loading stage and issue this when done
1434                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1435                         MSG_WriteString (&cls.netcon->message, "spawn");
1436                 }
1437                 break;
1438
1439         case 3:
1440                 if (cls.netcon)
1441                 {
1442                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1443                         MSG_WriteString (&cls.netcon->message, "begin");
1444                 }
1445                 break;
1446
1447         case 4:
1448                 Con_ClearNotify();
1449                 if (COM_CheckParm("-profilegameonly"))
1450                         Sys_AllowProfiling(true);
1451                 break;
1452         }
1453 }
1454
1455 /*
1456 ==================
1457 CL_ParseServerInfo
1458 ==================
1459 */
1460 void CL_ParseServerInfo (void)
1461 {
1462         char *str;
1463         int i;
1464         protocolversion_t protocol;
1465         int nummodels, numsounds;
1466
1467         Con_DPrint("Serverinfo packet received.\n");
1468
1469         // if server is active, we already began a loading plaque
1470         if (!sv.active)
1471         {
1472                 SCR_BeginLoadingPlaque();
1473                 S_StopAllSounds();
1474         }
1475
1476         // check memory integrity
1477         Mem_CheckSentinelsGlobal();
1478
1479         // clear cl_serverextension cvars
1480         Cvar_SetValueQuick(&cl_serverextension_download, 0);
1481
1482 //
1483 // wipe the client_state_t struct
1484 //
1485         CL_ClearState ();
1486
1487 // parse protocol version number
1488         i = MSG_ReadLong ();
1489         protocol = Protocol_EnumForNumber(i);
1490         if (protocol == PROTOCOL_UNKNOWN)
1491         {
1492                 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1493                 return;
1494         }
1495         // hack for unmarked Nehahra movie demos which had a custom protocol
1496         if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
1497                 protocol = PROTOCOL_NEHAHRAMOVIE;
1498         cls.protocol = protocol;
1499         Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1500
1501         cl.num_entities = 1;
1502
1503         if (protocol == PROTOCOL_QUAKEWORLD)
1504         {
1505                 char gamedir[1][MAX_QPATH];
1506
1507                 cl.qw_servercount = MSG_ReadLong();
1508
1509                 str = MSG_ReadString();
1510                 Con_Printf("server gamedir is %s\n", str);
1511                 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1512
1513                 // change gamedir if needed
1514                 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1515                         Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1516
1517                 cl.gametype = GAME_DEATHMATCH;
1518                 cl.maxclients = 32;
1519
1520                 // parse player number
1521                 i = MSG_ReadByte();
1522                 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1523                 //cl.qw_spectator = (i & 128) != 0;
1524                 cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
1525                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1526
1527                 // get the full level name
1528                 str = MSG_ReadString ();
1529                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1530
1531                 // get the movevars that are defined in the qw protocol
1532                 cl.movevars_gravity            = MSG_ReadFloat();
1533                 cl.movevars_stopspeed          = MSG_ReadFloat();
1534                 cl.movevars_maxspeed           = MSG_ReadFloat();
1535                 cl.movevars_spectatormaxspeed  = MSG_ReadFloat();
1536                 cl.movevars_accelerate         = MSG_ReadFloat();
1537                 cl.movevars_airaccelerate      = MSG_ReadFloat();
1538                 cl.movevars_wateraccelerate    = MSG_ReadFloat();
1539                 cl.movevars_friction           = MSG_ReadFloat();
1540                 cl.movevars_waterfriction      = MSG_ReadFloat();
1541                 cl.movevars_entgravity         = MSG_ReadFloat();
1542
1543                 // other movevars not in the protocol...
1544                 cl.movevars_wallfriction = 0;
1545                 cl.movevars_timescale = 1;
1546                 cl.movevars_jumpvelocity = 270;
1547                 cl.movevars_edgefriction = 1;
1548                 cl.movevars_maxairspeed = 30;
1549                 cl.movevars_stepheight = 18;
1550                 cl.movevars_airaccel_qw = 1;
1551                 cl.movevars_airaccel_sideways_friction = 0;
1552
1553                 // seperate the printfs so the server message can have a color
1554                 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1555
1556                 // check memory integrity
1557                 Mem_CheckSentinelsGlobal();
1558
1559                 if (cls.netcon)
1560                 {
1561                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1562                         MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1563                 }
1564
1565                 cl.loadbegun = false;
1566                 cl.loadfinished = false;
1567
1568                 cls.state = ca_connected;
1569                 cls.signon = 1;
1570
1571                 // note: on QW protocol we can't set up the gameworld until after
1572                 // downloads finish...
1573                 // (we don't even know the name of the map yet)
1574         }
1575         else
1576         {
1577         // parse maxclients
1578                 cl.maxclients = MSG_ReadByte ();
1579                 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1580                 {
1581                         Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1582                         return;
1583                 }
1584                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1585
1586         // parse gametype
1587                 cl.gametype = MSG_ReadByte ();
1588                 // the original id singleplayer demos are bugged and contain
1589                 // GAME_DEATHMATCH even for singleplayer
1590                 if (cl.maxclients == 1 && cls.protocol == PROTOCOL_QUAKE)
1591                         cl.gametype = GAME_COOP;
1592
1593         // parse signon message
1594                 str = MSG_ReadString ();
1595                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1596
1597         // seperate the printfs so the server message can have a color
1598                 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1599                         Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1600
1601                 // check memory integrity
1602                 Mem_CheckSentinelsGlobal();
1603
1604                 // parse model precache list
1605                 for (nummodels=1 ; ; nummodels++)
1606                 {
1607                         str = MSG_ReadString();
1608                         if (!str[0])
1609                                 break;
1610                         if (nummodels==MAX_MODELS)
1611                                 Host_Error ("Server sent too many model precaches");
1612                         if (strlen(str) >= MAX_QPATH)
1613                                 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1614                         strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1615                 }
1616                 // parse sound precache list
1617                 for (numsounds=1 ; ; numsounds++)
1618                 {
1619                         str = MSG_ReadString();
1620                         if (!str[0])
1621                                 break;
1622                         if (numsounds==MAX_SOUNDS)
1623                                 Host_Error("Server sent too many sound precaches");
1624                         if (strlen(str) >= MAX_QPATH)
1625                                 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1626                         strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1627                 }
1628
1629                 // touch all of the precached models that are still loaded so we can free
1630                 // anything that isn't needed
1631                 if (!sv.active)
1632                         Mod_ClearUsed();
1633                 for (i = 1;i < nummodels;i++)
1634                         Mod_FindName(cl.model_name[i]);
1635                 // precache any models used by the client (this also marks them used)
1636                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
1637                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
1638                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
1639                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
1640                 Mod_PurgeUnused();
1641
1642                 // do the same for sounds
1643                 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
1644                 S_ServerSounds (cl.sound_name, numsounds);
1645
1646                 // precache any sounds used by the client
1647                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1648                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1649                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1650                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1651                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1652                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1653                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1654
1655                 // now we try to load everything that is new
1656                 cl.loadmodel_current = 1;
1657                 cl.downloadmodel_current = 1;
1658                 cl.loadmodel_total = nummodels;
1659                 cl.loadsound_current = 1;
1660                 cl.downloadsound_current = 1;
1661                 cl.loadsound_total = numsounds;
1662                 cl.downloadcsqc = true;
1663                 cl.loadbegun = false;
1664                 cl.loadfinished = false;
1665                 cl.loadcsqc = true;
1666         }
1667
1668         // check memory integrity
1669         Mem_CheckSentinelsGlobal();
1670
1671 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1672         if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1673         {
1674                 char demofile[MAX_OSPATH];
1675                 char levelname[MAX_QPATH];
1676
1677                 if (cls.demorecording)
1678                 {
1679                         // finish the previous level's demo file
1680                         CL_Stop_f();
1681                 }
1682
1683                 // start a new demo file
1684                 strlcpy(levelname, FS_FileWithoutPath(cl.model_name[1]), sizeof(levelname));
1685                 if (strrchr(levelname, '.'))
1686                         *(strrchr(levelname, '.')) = 0;
1687                 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), levelname);
1688
1689                 Con_Printf ("Auto-recording to %s.\n", demofile);
1690
1691                 cls.demofile = FS_OpenRealFile(demofile, "wb", false);
1692                 if (cls.demofile)
1693                 {
1694                         cls.forcetrack = -1;
1695                         FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1696                         cls.demorecording = true;
1697                         strlcpy(cls.demoname, demofile, sizeof(cls.demoname));
1698                         cls.demo_lastcsprogssize = -1;
1699                         cls.demo_lastcsprogscrc = -1;
1700                 }
1701                 else
1702                         Con_Print ("ERROR: couldn't open.\n");
1703         }
1704 }
1705
1706 void CL_ValidateState(entity_state_t *s)
1707 {
1708         dp_model_t *model;
1709
1710         if (!s->active)
1711                 return;
1712
1713         if (s->modelindex >= MAX_MODELS)
1714                 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1715
1716         // these warnings are only warnings, no corrections are made to the state
1717         // because states are often copied for decoding, which otherwise would
1718         // propogate some of the corrections accidentally
1719         // (this used to happen, sometimes affecting skin and frame)
1720
1721         // colormap is client index + 1
1722         if (!(s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1723                 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1724
1725         model = cl.model_precache[s->modelindex];
1726         if (model && model->type && s->frame >= model->numframes)
1727                 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1728         if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1729                 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1730 }
1731
1732 void CL_MoveLerpEntityStates(entity_t *ent)
1733 {
1734         float odelta[3], adelta[3];
1735         VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1736         VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1737         if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1738         {
1739                 // reset all persistent stuff if this is a new entity
1740                 ent->persistent.lerpdeltatime = 0;
1741                 ent->persistent.lerpstarttime = cl.mtime[1];
1742                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1743                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1744                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1745                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1746                 // reset animation interpolation as well
1747                 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
1748                 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
1749                 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
1750                 ent->render.shadertime = cl.time;
1751                 // reset various persistent stuff
1752                 ent->persistent.muzzleflash = 0;
1753                 ent->persistent.trail_allowed = false;
1754         }
1755         else if ((ent->state_previous.effects & EF_TELEPORT_BIT) != (ent->state_current.effects & EF_TELEPORT_BIT))
1756         {
1757                 // don't interpolate the move
1758                 ent->persistent.lerpdeltatime = 0;
1759                 ent->persistent.lerpstarttime = cl.mtime[1];
1760                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1761                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1762                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1763                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1764                 ent->persistent.trail_allowed = false;
1765
1766                 if(ent->state_current.frame != ent->state_previous.frame)
1767                 {
1768                         // if we ALSO changed animation frame in the process (but ONLY then!)
1769                         // then let's reset the animation interpolation too
1770                         ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
1771                         ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
1772                         ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
1773                 }
1774
1775                 // note that this case must do everything the following case does too
1776         }
1777         else if (DotProduct(odelta, odelta) > 1000*1000
1778                 || (cl.fixangle[0] && !cl.fixangle[1])
1779                 || (ent->state_previous.tagindex != ent->state_current.tagindex)
1780                 || (ent->state_previous.tagentity != ent->state_current.tagentity))
1781         {
1782                 // don't interpolate the move
1783                 // (the fixangle[] check detects teleports, but not constant fixangles
1784                 //  such as when spectating)
1785                 ent->persistent.lerpdeltatime = 0;
1786                 ent->persistent.lerpstarttime = cl.mtime[1];
1787                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1788                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1789                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1790                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1791                 ent->persistent.trail_allowed = false;
1792         }
1793         else if (ent->state_current.flags & RENDER_STEP)
1794         {
1795                 // monster interpolation
1796                 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1797                 {
1798                         ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
1799                         ent->persistent.lerpstarttime = cl.mtime[1];
1800                         VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1801                         VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1802                         VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1803                         VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1804                 }
1805         }
1806         else
1807         {
1808                 // not a monster
1809                 ent->persistent.lerpstarttime = ent->state_previous.time;
1810                 // no lerp if it's singleplayer
1811                 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
1812                         ent->persistent.lerpdeltatime = 0;
1813                 else
1814                         ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
1815                 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1816                 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1817                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1818                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1819         }
1820         // trigger muzzleflash effect if necessary
1821         if (ent->state_current.effects & EF_MUZZLEFLASH)
1822                 ent->persistent.muzzleflash = 1;
1823 }
1824
1825 /*
1826 ==================
1827 CL_ParseBaseline
1828 ==================
1829 */
1830 void CL_ParseBaseline (entity_t *ent, int large)
1831 {
1832         int i;
1833
1834         ent->state_baseline = defaultstate;
1835         // FIXME: set ent->state_baseline.number?
1836         ent->state_baseline.active = true;
1837         if (large)
1838         {
1839                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1840                 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
1841         }
1842         else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1843         {
1844                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1845                 ent->state_baseline.frame = MSG_ReadByte ();
1846         }
1847         else
1848         {
1849                 ent->state_baseline.modelindex = MSG_ReadByte ();
1850                 ent->state_baseline.frame = MSG_ReadByte ();
1851         }
1852         ent->state_baseline.colormap = MSG_ReadByte();
1853         ent->state_baseline.skin = MSG_ReadByte();
1854         for (i = 0;i < 3;i++)
1855         {
1856                 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
1857                 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
1858         }
1859         ent->state_previous = ent->state_current = ent->state_baseline;
1860 }
1861
1862
1863 /*
1864 ==================
1865 CL_ParseClientdata
1866
1867 Server information pertaining to this client only
1868 ==================
1869 */
1870 void CL_ParseClientdata (void)
1871 {
1872         int i, bits;
1873
1874         VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
1875         VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
1876         VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
1877         cl.mviewzoom[1] = cl.mviewzoom[0];
1878
1879         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1880         {
1881                 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
1882                 cl.stats[STAT_ITEMS] = 0;
1883                 cl.stats[STAT_VIEWZOOM] = 255;
1884         }
1885         cl.idealpitch = 0;
1886         cl.mpunchangle[0][0] = 0;
1887         cl.mpunchangle[0][1] = 0;
1888         cl.mpunchangle[0][2] = 0;
1889         cl.mpunchvector[0][0] = 0;
1890         cl.mpunchvector[0][1] = 0;
1891         cl.mpunchvector[0][2] = 0;
1892         cl.mvelocity[0][0] = 0;
1893         cl.mvelocity[0][1] = 0;
1894         cl.mvelocity[0][2] = 0;
1895         cl.mviewzoom[0] = 1;
1896
1897         bits = (unsigned short) MSG_ReadShort ();
1898         if (bits & SU_EXTEND1)
1899                 bits |= (MSG_ReadByte() << 16);
1900         if (bits & SU_EXTEND2)
1901                 bits |= (MSG_ReadByte() << 24);
1902
1903         if (bits & SU_VIEWHEIGHT)
1904                 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
1905
1906         if (bits & SU_IDEALPITCH)
1907                 cl.idealpitch = MSG_ReadChar ();
1908
1909         for (i = 0;i < 3;i++)
1910         {
1911                 if (bits & (SU_PUNCH1<<i) )
1912                 {
1913                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1914                                 cl.mpunchangle[0][i] = MSG_ReadChar();
1915                         else
1916                                 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
1917                 }
1918                 if (bits & (SU_PUNCHVEC1<<i))
1919                 {
1920                         if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1921                                 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
1922                         else
1923                                 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
1924                 }
1925                 if (bits & (SU_VELOCITY1<<i) )
1926                 {
1927                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1928                                 cl.mvelocity[0][i] = MSG_ReadChar()*16;
1929                         else
1930                                 cl.mvelocity[0][i] = MSG_ReadCoord32f();
1931                 }
1932         }
1933
1934         // LordHavoc: hipnotic demos don't have this bit set but should
1935         if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1936                 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
1937
1938         cl.onground = (bits & SU_ONGROUND) != 0;
1939         cl.inwater = (bits & SU_INWATER) != 0;
1940
1941         if (cls.protocol == PROTOCOL_DARKPLACES5)
1942         {
1943                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
1944                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
1945                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
1946                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1947                 cl.stats[STAT_AMMO] = MSG_ReadShort();
1948                 cl.stats[STAT_SHELLS] = MSG_ReadShort();
1949                 cl.stats[STAT_NAILS] = MSG_ReadShort();
1950                 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
1951                 cl.stats[STAT_CELLS] = MSG_ReadShort();
1952                 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
1953         }
1954         else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1955         {
1956                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
1957                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
1958                 if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1959                         cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort() : 0;
1960                 else
1961                         cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
1962                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1963                 cl.stats[STAT_AMMO] = MSG_ReadByte();
1964                 cl.stats[STAT_SHELLS] = MSG_ReadByte();
1965                 cl.stats[STAT_NAILS] = MSG_ReadByte();
1966                 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
1967                 cl.stats[STAT_CELLS] = MSG_ReadByte();
1968                 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1969                         cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
1970                 else
1971                         cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
1972         }
1973
1974         if (bits & SU_VIEWZOOM)
1975         {
1976                 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1977                         cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
1978                 else
1979                         cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
1980         }
1981
1982         // viewzoom interpolation
1983         cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
1984 }
1985
1986 /*
1987 =====================
1988 CL_ParseStatic
1989 =====================
1990 */
1991 void CL_ParseStatic (int large)
1992 {
1993         entity_t *ent;
1994
1995         if (cl.num_static_entities >= cl.max_static_entities)
1996                 Host_Error ("Too many static entities");
1997         ent = &cl.static_entities[cl.num_static_entities++];
1998         CL_ParseBaseline (ent, large);
1999
2000         if (ent->state_baseline.modelindex == 0)
2001         {
2002                 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
2003                 cl.num_static_entities--;
2004                 // This is definitely a cheesy way to conserve resources...
2005                 return;
2006         }
2007
2008 // copy it to the current state
2009         ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
2010         ent->render.framegroupblend[0].frame = ent->state_baseline.frame;
2011         ent->render.framegroupblend[0].lerp = 1;
2012         // make torchs play out of sync
2013         ent->render.framegroupblend[0].start = lhrandom(-10, -1);
2014         ent->render.skinnum = ent->state_baseline.skin;
2015         ent->render.effects = ent->state_baseline.effects;
2016         ent->render.alpha = 1;
2017
2018         //VectorCopy (ent->state_baseline.origin, ent->render.origin);
2019         //VectorCopy (ent->state_baseline.angles, ent->render.angles);
2020
2021         Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
2022         CL_UpdateRenderEntity(&ent->render);
2023 }
2024
2025 /*
2026 ===================
2027 CL_ParseStaticSound
2028 ===================
2029 */
2030 void CL_ParseStaticSound (int large)
2031 {
2032         vec3_t          org;
2033         int                     sound_num, vol, atten;
2034
2035         MSG_ReadVector(org, cls.protocol);
2036         if (large || cls.protocol == PROTOCOL_NEHAHRABJP2)
2037                 sound_num = (unsigned short) MSG_ReadShort ();
2038         else
2039                 sound_num = MSG_ReadByte ();
2040         vol = MSG_ReadByte ();
2041         atten = MSG_ReadByte ();
2042
2043         S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
2044 }
2045
2046 void CL_ParseEffect (void)
2047 {
2048         vec3_t          org;
2049         int                     modelindex, startframe, framecount, framerate;
2050
2051         MSG_ReadVector(org, cls.protocol);
2052         modelindex = MSG_ReadByte ();
2053         startframe = MSG_ReadByte ();
2054         framecount = MSG_ReadByte ();
2055         framerate = MSG_ReadByte ();
2056
2057         CL_Effect(org, modelindex, startframe, framecount, framerate);
2058 }
2059
2060 void CL_ParseEffect2 (void)
2061 {
2062         vec3_t          org;
2063         int                     modelindex, startframe, framecount, framerate;
2064
2065         MSG_ReadVector(org, cls.protocol);
2066         modelindex = (unsigned short) MSG_ReadShort ();
2067         startframe = (unsigned short) MSG_ReadShort ();
2068         framecount = MSG_ReadByte ();
2069         framerate = MSG_ReadByte ();
2070
2071         CL_Effect(org, modelindex, startframe, framecount, framerate);
2072 }
2073
2074 void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning)
2075 {
2076         int i;
2077         beam_t *b = NULL;
2078
2079         if (ent >= MAX_EDICTS)
2080         {
2081                 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
2082                 ent = 0;
2083         }
2084
2085         if (ent >= cl.max_entities)
2086                 CL_ExpandEntities(ent);
2087
2088         // override any beam with the same entity
2089         i = cl.max_beams;
2090         if (ent)
2091                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2092                         if (b->entity == ent)
2093                                 break;
2094         // if the entity was not found then just replace an unused beam
2095         if (i == cl.max_beams)
2096                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2097                         if (!b->model)
2098                                 break;
2099         if (i < cl.max_beams)
2100         {
2101                 cl.num_beams = max(cl.num_beams, i + 1);
2102                 b->entity = ent;
2103                 b->lightning = lightning;
2104                 b->model = m;
2105                 b->endtime = cl.mtime[0] + 0.2;
2106                 VectorCopy (start, b->start);
2107                 VectorCopy (end, b->end);
2108         }
2109         else
2110                 Con_Print("beam list overflow!\n");
2111 }
2112
2113 void CL_ParseBeam (dp_model_t *m, int lightning)
2114 {
2115         int ent;
2116         vec3_t start, end;
2117
2118         ent = (unsigned short) MSG_ReadShort ();
2119         MSG_ReadVector(start, cls.protocol);
2120         MSG_ReadVector(end, cls.protocol);
2121
2122         if (ent >= MAX_EDICTS)
2123         {
2124                 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2125                 ent = 0;
2126         }
2127
2128         CL_NewBeam(ent, start, end, m, lightning);
2129 }
2130
2131 void CL_ParseTempEntity(void)
2132 {
2133         int type;
2134         vec3_t pos, pos2;
2135         vec3_t vel1, vel2;
2136         vec3_t dir;
2137         vec3_t color;
2138         int rnd;
2139         int colorStart, colorLength, count;
2140         float velspeed, radius;
2141         unsigned char *tempcolor;
2142         matrix4x4_t tempmatrix;
2143
2144         if (cls.protocol == PROTOCOL_QUAKEWORLD)
2145         {
2146                 type = MSG_ReadByte();
2147                 switch (type)
2148                 {
2149                 case QW_TE_WIZSPIKE:
2150                         // spike hitting wall
2151                         MSG_ReadVector(pos, cls.protocol);
2152                         CL_FindNonSolidLocation(pos, pos, 4);
2153                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2154                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2155                         break;
2156
2157                 case QW_TE_KNIGHTSPIKE:
2158                         // spike hitting wall
2159                         MSG_ReadVector(pos, cls.protocol);
2160                         CL_FindNonSolidLocation(pos, pos, 4);
2161                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2162                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2163                         break;
2164
2165                 case QW_TE_SPIKE:
2166                         // spike hitting wall
2167                         MSG_ReadVector(pos, cls.protocol);
2168                         CL_FindNonSolidLocation(pos, pos, 4);
2169                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2170                         if (rand() % 5)
2171                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2172                         else
2173                         {
2174                                 rnd = rand() & 3;
2175                                 if (rnd == 1)
2176                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2177                                 else if (rnd == 2)
2178                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2179                                 else
2180                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2181                         }
2182                         break;
2183                 case QW_TE_SUPERSPIKE:
2184                         // super spike hitting wall
2185                         MSG_ReadVector(pos, cls.protocol);
2186                         CL_FindNonSolidLocation(pos, pos, 4);
2187                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2188                         if (rand() % 5)
2189                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2190                         else
2191                         {
2192                                 rnd = rand() & 3;
2193                                 if (rnd == 1)
2194                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2195                                 else if (rnd == 2)
2196                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2197                                 else
2198                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2199                         }
2200                         break;
2201
2202                 case QW_TE_EXPLOSION:
2203                         // rocket explosion
2204                         MSG_ReadVector(pos, cls.protocol);
2205                         CL_FindNonSolidLocation(pos, pos, 10);
2206                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2207                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2208                         CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2209                         break;
2210
2211                 case QW_TE_TAREXPLOSION:
2212                         // tarbaby explosion
2213                         MSG_ReadVector(pos, cls.protocol);
2214                         CL_FindNonSolidLocation(pos, pos, 10);
2215                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2216                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2217                         break;
2218
2219                 case QW_TE_LIGHTNING1:
2220                         // lightning bolts
2221                         CL_ParseBeam(cl.model_bolt, true);
2222                         break;
2223
2224                 case QW_TE_LIGHTNING2:
2225                         // lightning bolts
2226                         CL_ParseBeam(cl.model_bolt2, true);
2227                         break;
2228
2229                 case QW_TE_LIGHTNING3:
2230                         // lightning bolts
2231                         CL_ParseBeam(cl.model_bolt3, false);
2232                         break;
2233
2234                 case QW_TE_LAVASPLASH:
2235                         MSG_ReadVector(pos, cls.protocol);
2236                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2237                         break;
2238
2239                 case QW_TE_TELEPORT:
2240                         MSG_ReadVector(pos, cls.protocol);
2241                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2242                         break;
2243
2244                 case QW_TE_GUNSHOT:
2245                         // bullet hitting wall
2246                         radius = MSG_ReadByte();
2247                         MSG_ReadVector(pos, cls.protocol);
2248                         CL_FindNonSolidLocation(pos, pos, 4);
2249                         VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2250                         VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2251                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2252                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2253                         {
2254                                 if (rand() % 5)
2255                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2256                                 else
2257                                 {
2258                                         rnd = rand() & 3;
2259                                         if (rnd == 1)
2260                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2261                                         else if (rnd == 2)
2262                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2263                                         else
2264                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2265                                 }
2266                         }
2267                         break;
2268
2269                 case QW_TE_BLOOD:
2270                         count = MSG_ReadByte();
2271                         MSG_ReadVector(pos, cls.protocol);
2272                         CL_FindNonSolidLocation(pos, pos, 4);
2273                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2274                         break;
2275
2276                 case QW_TE_LIGHTNINGBLOOD:
2277                         MSG_ReadVector(pos, cls.protocol);
2278                         CL_FindNonSolidLocation(pos, pos, 4);
2279                         CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2280                         break;
2281
2282                 default:
2283                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2284                 }
2285         }
2286         else
2287         {
2288                 type = MSG_ReadByte();
2289                 switch (type)
2290                 {
2291                 case TE_WIZSPIKE:
2292                         // spike hitting wall
2293                         MSG_ReadVector(pos, cls.protocol);
2294                         CL_FindNonSolidLocation(pos, pos, 4);
2295                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2296                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2297                         break;
2298
2299                 case TE_KNIGHTSPIKE:
2300                         // spike hitting wall
2301                         MSG_ReadVector(pos, cls.protocol);
2302                         CL_FindNonSolidLocation(pos, pos, 4);
2303                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2304                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2305                         break;
2306
2307                 case TE_SPIKE:
2308                         // spike hitting wall
2309                         MSG_ReadVector(pos, cls.protocol);
2310                         CL_FindNonSolidLocation(pos, pos, 4);
2311                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2312                         if (rand() % 5)
2313                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2314                         else
2315                         {
2316                                 rnd = rand() & 3;
2317                                 if (rnd == 1)
2318                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2319                                 else if (rnd == 2)
2320                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2321                                 else
2322                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2323                         }
2324                         break;
2325                 case TE_SPIKEQUAD:
2326                         // quad spike hitting wall
2327                         MSG_ReadVector(pos, cls.protocol);
2328                         CL_FindNonSolidLocation(pos, pos, 4);
2329                         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2330                         if (rand() % 5)
2331                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2332                         else
2333                         {
2334                                 rnd = rand() & 3;
2335                                 if (rnd == 1)
2336                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2337                                 else if (rnd == 2)
2338                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2339                                 else
2340                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2341                         }
2342                         break;
2343                 case TE_SUPERSPIKE:
2344                         // super spike hitting wall
2345                         MSG_ReadVector(pos, cls.protocol);
2346                         CL_FindNonSolidLocation(pos, pos, 4);
2347                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2348                         if (rand() % 5)
2349                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2350                         else
2351                         {
2352                                 rnd = rand() & 3;
2353                                 if (rnd == 1)
2354                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2355                                 else if (rnd == 2)
2356                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2357                                 else
2358                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2359                         }
2360                         break;
2361                 case TE_SUPERSPIKEQUAD:
2362                         // quad super spike hitting wall
2363                         MSG_ReadVector(pos, cls.protocol);
2364                         CL_FindNonSolidLocation(pos, pos, 4);
2365                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2366                         if (rand() % 5)
2367                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2368                         else
2369                         {
2370                                 rnd = rand() & 3;
2371                                 if (rnd == 1)
2372                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2373                                 else if (rnd == 2)
2374                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2375                                 else
2376                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2377                         }
2378                         break;
2379                         // LordHavoc: added for improved blood splatters
2380                 case TE_BLOOD:
2381                         // blood puff
2382                         MSG_ReadVector(pos, cls.protocol);
2383                         CL_FindNonSolidLocation(pos, pos, 4);
2384                         dir[0] = MSG_ReadChar();
2385                         dir[1] = MSG_ReadChar();
2386                         dir[2] = MSG_ReadChar();
2387                         count = MSG_ReadByte();
2388                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2389                         break;
2390                 case TE_SPARK:
2391                         // spark shower
2392                         MSG_ReadVector(pos, cls.protocol);
2393                         CL_FindNonSolidLocation(pos, pos, 4);
2394                         dir[0] = MSG_ReadChar();
2395                         dir[1] = MSG_ReadChar();
2396                         dir[2] = MSG_ReadChar();
2397                         count = MSG_ReadByte();
2398                         CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2399                         break;
2400                 case TE_PLASMABURN:
2401                         MSG_ReadVector(pos, cls.protocol);
2402                         CL_FindNonSolidLocation(pos, pos, 4);
2403                         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2404                         break;
2405                         // LordHavoc: added for improved gore
2406                 case TE_BLOODSHOWER:
2407                         // vaporized body
2408                         MSG_ReadVector(pos, cls.protocol); // mins
2409                         MSG_ReadVector(pos2, cls.protocol); // maxs
2410                         velspeed = MSG_ReadCoord(cls.protocol); // speed
2411                         count = (unsigned short) MSG_ReadShort(); // number of particles
2412                         vel1[0] = -velspeed;
2413                         vel1[1] = -velspeed;
2414                         vel1[2] = -velspeed;
2415                         vel2[0] = velspeed;
2416                         vel2[1] = velspeed;
2417                         vel2[2] = velspeed;
2418                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2419                         break;
2420
2421                 case TE_PARTICLECUBE:
2422                         // general purpose particle effect
2423                         MSG_ReadVector(pos, cls.protocol); // mins
2424                         MSG_ReadVector(pos2, cls.protocol); // maxs
2425                         MSG_ReadVector(dir, cls.protocol); // dir
2426                         count = (unsigned short) MSG_ReadShort(); // number of particles
2427                         colorStart = MSG_ReadByte(); // color
2428                         colorLength = MSG_ReadByte(); // gravity (1 or 0)
2429                         velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2430                         CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2431                         break;
2432
2433                 case TE_PARTICLERAIN:
2434                         // general purpose particle effect
2435                         MSG_ReadVector(pos, cls.protocol); // mins
2436                         MSG_ReadVector(pos2, cls.protocol); // maxs
2437                         MSG_ReadVector(dir, cls.protocol); // dir
2438                         count = (unsigned short) MSG_ReadShort(); // number of particles
2439                         colorStart = MSG_ReadByte(); // color
2440                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2441                         break;
2442
2443                 case TE_PARTICLESNOW:
2444                         // general purpose particle effect
2445                         MSG_ReadVector(pos, cls.protocol); // mins
2446                         MSG_ReadVector(pos2, cls.protocol); // maxs
2447                         MSG_ReadVector(dir, cls.protocol); // dir
2448                         count = (unsigned short) MSG_ReadShort(); // number of particles
2449                         colorStart = MSG_ReadByte(); // color
2450                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2451                         break;
2452
2453                 case TE_GUNSHOT:
2454                         // bullet hitting wall
2455                         MSG_ReadVector(pos, cls.protocol);
2456                         CL_FindNonSolidLocation(pos, pos, 4);
2457                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2458                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2459                         {
2460                                 if (rand() % 5)
2461                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2462                                 else
2463                                 {
2464                                         rnd = rand() & 3;
2465                                         if (rnd == 1)
2466                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2467                                         else if (rnd == 2)
2468                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2469                                         else
2470                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2471                                 }
2472                         }
2473                         break;
2474
2475                 case TE_GUNSHOTQUAD:
2476                         // quad bullet hitting wall
2477                         MSG_ReadVector(pos, cls.protocol);
2478                         CL_FindNonSolidLocation(pos, pos, 4);
2479                         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2480                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2481                         {
2482                                 if (rand() % 5)
2483                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2484                                 else
2485                                 {
2486                                         rnd = rand() & 3;
2487                                         if (rnd == 1)
2488                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2489                                         else if (rnd == 2)
2490                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2491                                         else
2492                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2493                                 }
2494                         }
2495                         break;
2496
2497                 case TE_EXPLOSION:
2498                         // rocket explosion
2499                         MSG_ReadVector(pos, cls.protocol);
2500                         CL_FindNonSolidLocation(pos, pos, 10);
2501                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2502                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2503                         break;
2504
2505                 case TE_EXPLOSIONQUAD:
2506                         // quad rocket explosion
2507                         MSG_ReadVector(pos, cls.protocol);
2508                         CL_FindNonSolidLocation(pos, pos, 10);
2509                         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2510                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2511                         break;
2512
2513                 case TE_EXPLOSION3:
2514                         // Nehahra movie colored lighting explosion
2515                         MSG_ReadVector(pos, cls.protocol);
2516                         CL_FindNonSolidLocation(pos, pos, 10);
2517                         color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2518                         color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2519                         color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2520                         CL_ParticleExplosion(pos);
2521                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2522                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2523                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2524                         break;
2525
2526                 case TE_EXPLOSIONRGB:
2527                         // colored lighting explosion
2528                         MSG_ReadVector(pos, cls.protocol);
2529                         CL_FindNonSolidLocation(pos, pos, 10);
2530                         CL_ParticleExplosion(pos);
2531                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2532                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2533                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2534                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2535                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2536                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2537                         break;
2538
2539                 case TE_TAREXPLOSION:
2540                         // tarbaby explosion
2541                         MSG_ReadVector(pos, cls.protocol);
2542                         CL_FindNonSolidLocation(pos, pos, 10);
2543                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2544                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2545                         break;
2546
2547                 case TE_SMALLFLASH:
2548                         MSG_ReadVector(pos, cls.protocol);
2549                         CL_FindNonSolidLocation(pos, pos, 10);
2550                         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2551                         break;
2552
2553                 case TE_CUSTOMFLASH:
2554                         MSG_ReadVector(pos, cls.protocol);
2555                         CL_FindNonSolidLocation(pos, pos, 4);
2556                         radius = (MSG_ReadByte() + 1) * 8;
2557                         velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2558                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2559                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2560                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2561                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2562                         CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2563                         break;
2564
2565                 case TE_FLAMEJET:
2566                         MSG_ReadVector(pos, cls.protocol);
2567                         MSG_ReadVector(dir, cls.protocol);
2568                         count = MSG_ReadByte();
2569                         CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2570                         break;
2571
2572                 case TE_LIGHTNING1:
2573                         // lightning bolts
2574                         CL_ParseBeam(cl.model_bolt, true);
2575                         break;
2576
2577                 case TE_LIGHTNING2:
2578                         // lightning bolts
2579                         CL_ParseBeam(cl.model_bolt2, true);
2580                         break;
2581
2582                 case TE_LIGHTNING3:
2583                         // lightning bolts
2584                         CL_ParseBeam(cl.model_bolt3, false);
2585                         break;
2586
2587         // PGM 01/21/97
2588                 case TE_BEAM:
2589                         // grappling hook beam
2590                         CL_ParseBeam(cl.model_beam, false);
2591                         break;
2592         // PGM 01/21/97
2593
2594         // LordHavoc: for compatibility with the Nehahra movie...
2595                 case TE_LIGHTNING4NEH:
2596                         CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
2597                         break;
2598
2599                 case TE_LAVASPLASH:
2600                         MSG_ReadVector(pos, cls.protocol);
2601                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2602                         break;
2603
2604                 case TE_TELEPORT:
2605                         MSG_ReadVector(pos, cls.protocol);
2606                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2607                         break;
2608
2609                 case TE_EXPLOSION2:
2610                         // color mapped explosion
2611                         MSG_ReadVector(pos, cls.protocol);
2612                         CL_FindNonSolidLocation(pos, pos, 10);
2613                         colorStart = MSG_ReadByte();
2614                         colorLength = MSG_ReadByte();
2615                         CL_ParticleExplosion2(pos, colorStart, colorLength);
2616                         tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2617                         color[0] = tempcolor[0] * (2.0f / 255.0f);
2618                         color[1] = tempcolor[1] * (2.0f / 255.0f);
2619                         color[2] = tempcolor[2] * (2.0f / 255.0f);
2620                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2621                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2622                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2623                         break;
2624
2625                 case TE_TEI_G3:
2626                         MSG_ReadVector(pos, cls.protocol);
2627                         MSG_ReadVector(pos2, cls.protocol);
2628                         MSG_ReadVector(dir, cls.protocol);
2629                         CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2630                         break;
2631
2632                 case TE_TEI_SMOKE:
2633                         MSG_ReadVector(pos, cls.protocol);
2634                         MSG_ReadVector(dir, cls.protocol);
2635                         count = MSG_ReadByte();
2636                         CL_FindNonSolidLocation(pos, pos, 4);
2637                         CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2638                         break;
2639
2640                 case TE_TEI_BIGEXPLOSION:
2641                         MSG_ReadVector(pos, cls.protocol);
2642                         CL_FindNonSolidLocation(pos, pos, 10);
2643                         CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2644                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2645                         break;
2646
2647                 case TE_TEI_PLASMAHIT:
2648                         MSG_ReadVector(pos, cls.protocol);
2649                         MSG_ReadVector(dir, cls.protocol);
2650                         count = MSG_ReadByte();
2651                         CL_FindNonSolidLocation(pos, pos, 5);
2652                         CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2653                         break;
2654
2655                 default:
2656                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2657                 }
2658         }
2659 }
2660
2661 void CL_ParseTrailParticles(void)
2662 {
2663         int entityindex;
2664         int effectindex;
2665         vec3_t start, end;
2666         entityindex = (unsigned short)MSG_ReadShort();
2667         if (entityindex >= MAX_EDICTS)
2668                 entityindex = 0;
2669         if (entityindex >= cl.max_entities)
2670                 CL_ExpandEntities(entityindex);
2671         effectindex = (unsigned short)MSG_ReadShort();
2672         MSG_ReadVector(start, cls.protocol);
2673         MSG_ReadVector(end, cls.protocol);
2674         CL_ParticleEffect(effectindex, VectorDistance(start, end), start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2675 }
2676
2677 void CL_ParsePointParticles(void)
2678 {
2679         int effectindex, count;
2680         vec3_t origin, velocity;
2681         effectindex = (unsigned short)MSG_ReadShort();
2682         MSG_ReadVector(origin, cls.protocol);
2683         MSG_ReadVector(velocity, cls.protocol);
2684         count = (unsigned short)MSG_ReadShort();
2685         CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2686 }
2687
2688 void CL_ParsePointParticles1(void)
2689 {
2690         int effectindex;
2691         vec3_t origin;
2692         effectindex = (unsigned short)MSG_ReadShort();
2693         MSG_ReadVector(origin, cls.protocol);
2694         CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2695 }
2696
2697 typedef struct cl_iplog_item_s
2698 {
2699         char *address;
2700         char *name;
2701 }
2702 cl_iplog_item_t;
2703
2704 static qboolean cl_iplog_loaded = false;
2705 static int cl_iplog_numitems = 0;
2706 static int cl_iplog_maxitems = 0;
2707 static cl_iplog_item_t *cl_iplog_items;
2708
2709 static void CL_IPLog_Load(void);
2710 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2711 {
2712         int i;
2713         if (!address || !address[0] || !name || !name[0])
2714                 return;
2715         if (!cl_iplog_loaded)
2716                 CL_IPLog_Load();
2717         if (developer.integer >= 100)
2718                 Con_Printf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
2719         // see if it already exists
2720         if (checkexisting)
2721         {
2722                 for (i = 0;i < cl_iplog_numitems;i++)
2723                 {
2724                         if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
2725                         {
2726                                 if (developer.integer >= 100)
2727                                         Con_Printf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2728                                 return;
2729                         }
2730                 }
2731         }
2732         // it does not already exist in the iplog, so add it
2733         if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
2734         {
2735                 cl_iplog_item_t *olditems = cl_iplog_items;
2736                 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
2737                 cl_iplog_items = (cl_iplog_item_t *) Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
2738                 if (olditems)
2739                 {
2740                         if (cl_iplog_numitems)
2741                                 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
2742                         Mem_Free(olditems);
2743                 }
2744         }
2745         cl_iplog_items[cl_iplog_numitems].address = (char *) Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
2746         cl_iplog_items[cl_iplog_numitems].name = (char *) Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
2747         strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, strlen(address) + 1);
2748         // TODO: maybe it would be better to strip weird characters from name when
2749         // copying it here rather than using a straight strcpy?
2750         strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, strlen(name) + 1);
2751         cl_iplog_numitems++;
2752         if (addtofile)
2753         {
2754                 // add it to the iplog.txt file
2755                 // TODO: this ought to open the one in the userpath version of the base
2756                 // gamedir, not the current gamedir
2757                 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
2758                 if (developer.integer >= 100)
2759                         Con_Printf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
2760         }
2761 }
2762
2763 static void CL_IPLog_Load(void)
2764 {
2765         int i, len, linenumber;
2766         char *text, *textend;
2767         unsigned char *filedata;
2768         fs_offset_t filesize;
2769         char line[MAX_INPUTLINE];
2770         char address[MAX_INPUTLINE];
2771         cl_iplog_loaded = true;
2772         // TODO: this ought to open the one in the userpath version of the base
2773         // gamedir, not the current gamedir
2774         filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
2775         if (!filedata)
2776                 return;
2777         text = (char *)filedata;
2778         textend = text + filesize;
2779         for (linenumber = 1;text < textend;linenumber++)
2780         {
2781                 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
2782                         if (len < (int)sizeof(line) - 1)
2783                                 line[len++] = *text;
2784                 line[len] = 0;
2785                 if (text < textend && *text == '\r' && text[1] == '\n')
2786                         text++;
2787                 if (text < textend && *text == '\n')
2788                         text++;
2789                 if (line[0] == '/' && line[1] == '/')
2790                         continue; // skip comments if anyone happens to add them
2791                 for (i = 0;i < len && !ISWHITESPACE(line[i]);i++)
2792                         address[i] = line[i];
2793                 address[i] = 0;
2794                 // skip exactly one space character
2795                 i++;
2796                 // address contains the address with termination,
2797                 // line + i contains the name with termination
2798                 if (address[0] && line[i])
2799                         CL_IPLog_Add(address, line + i, false, false);
2800                 else
2801                         Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
2802         }
2803 }
2804
2805 static void CL_IPLog_List_f(void)
2806 {
2807         int i, j;
2808         const char *addressprefix;
2809         if (Cmd_Argc() > 2)
2810         {
2811                 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
2812                 return;
2813         }
2814         addressprefix = "";
2815         if (Cmd_Argc() >= 2)
2816                 addressprefix = Cmd_Argv(1);
2817         if (!cl_iplog_loaded)
2818                 CL_IPLog_Load();
2819         if (addressprefix && addressprefix[0])
2820                 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
2821         else
2822                 Con_Printf("Listing all iplog entries\n");
2823         Con_Printf("address         name\n");
2824         for (i = 0;i < cl_iplog_numitems;i++)
2825         {
2826                 if (addressprefix && addressprefix[0])
2827                 {
2828                         for (j = 0;addressprefix[j];j++)
2829                                 if (addressprefix[j] != cl_iplog_items[i].address[j])
2830                                         break;
2831                         // if this address does not begin with the addressprefix string
2832                         // simply omit it from the output
2833                         if (addressprefix[j])
2834                                 continue;
2835                 }
2836                 // if name is less than 15 characters, left justify it and pad
2837                 // if name is more than 15 characters, print all of it, not worrying
2838                 // about the fact it will misalign the columns
2839                 if (strlen(cl_iplog_items[i].address) < 15)
2840                         Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2841                 else
2842                         Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2843         }
2844 }
2845
2846 // look for anything interesting like player IP addresses or ping reports
2847 qboolean CL_ExaminePrintString(const char *text)
2848 {
2849         int len;
2850         const char *t;
2851         char temp[MAX_INPUTLINE];
2852         if (!strcmp(text, "Client ping times:\n"))
2853         {
2854                 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2855                 // hide ping reports in demos
2856                 if (cls.demoplayback)
2857                         cl.parsingtextexpectingpingforscores = 1;
2858                 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
2859                         ;
2860                 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
2861                 {
2862                         Con_Printf("ping reply but empty scoreboard?!?\n");
2863                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2864                         cl.parsingtextexpectingpingforscores = 0;
2865                 }
2866                 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
2867                 return !cl.parsingtextexpectingpingforscores;
2868         }
2869         if (!strncmp(text, "host:    ", 9))
2870         {
2871                 // cl.parsingtextexpectingpingforscores = false; // really?
2872                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
2873                 cl.parsingtextplayerindex = 0;
2874                 return true;
2875         }
2876         if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
2877         {
2878                 // if anything goes wrong, we'll assume this is not a ping report
2879                 qboolean expected = cl.parsingtextexpectingpingforscores;
2880                 cl.parsingtextexpectingpingforscores = 0;
2881                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2882                 t = text;
2883                 while (*t == ' ')
2884                         t++;
2885                 if ((*t >= '0' && *t <= '9') || *t == '-')
2886                 {
2887                         int ping = atoi(t);
2888                         while ((*t >= '0' && *t <= '9') || *t == '-')
2889                                 t++;
2890                         if (*t == ' ')
2891                         {
2892                                 int charindex = 0;
2893                                 t++;
2894                                 if(cl.parsingtextplayerindex < cl.maxclients)
2895                                 {
2896                                         for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
2897                                                 ;
2898                                         // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
2899                                         //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
2900                                         if (t[charindex] == '\n')
2901                                         {
2902                                                 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
2903                                                 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
2904                                                         ;
2905                                                 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
2906                                                 {
2907                                                         // we parsed a valid ping entry, so expect another to follow
2908                                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2909                                                         cl.parsingtextexpectingpingforscores = expected;
2910                                                 }
2911                                                 return !expected;
2912                                         }
2913                                 }
2914                                 if (!strncmp(t, "unconnected\n", 12))
2915                                 {
2916                                         // just ignore
2917                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2918                                         cl.parsingtextexpectingpingforscores = expected;
2919                                         return !expected;
2920                                 }
2921                                 else
2922                                         Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
2923                         }
2924                 }
2925         }
2926         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
2927         {
2928                 if (!strncmp(text, "players: ", 9))
2929                 {
2930                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2931                         cl.parsingtextplayerindex = 0;
2932                         return true;
2933                 }
2934                 else if (!strstr(text, ": "))
2935                 {
2936                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
2937                         return true;
2938                 }
2939         }
2940         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
2941         {
2942                 // if anything goes wrong, we'll assume this is not a status report
2943                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2944                 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
2945                 {
2946                         t = text + 1;
2947                         cl.parsingtextplayerindex = atoi(t) - 1;
2948                         while (*t >= '0' && *t <= '9')
2949                                 t++;
2950                         if (*t == ' ')
2951                         {
2952                                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
2953                                 return true;
2954                         }
2955                         // the player name follows here, along with frags and time
2956                 }
2957         }
2958         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
2959         {
2960                 // if anything goes wrong, we'll assume this is not a status report
2961                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2962                 if (text[0] == ' ')
2963                 {
2964                         t = text;
2965                         while (*t == ' ')
2966                                 t++;
2967                         for (len = 0;*t && *t != '\n';t++)
2968                                 if (len < (int)sizeof(temp) - 1)
2969                                         temp[len++] = *t;
2970                         temp[len] = 0;
2971                         // botclient is perfectly valid, but we don't care about bots
2972                         // also don't try to look up the name of an invalid player index
2973                         if (strcmp(temp, "botclient")
2974                          && cl.parsingtextplayerindex >= 0
2975                          && cl.parsingtextplayerindex < cl.maxclients
2976                          && cl.scores[cl.parsingtextplayerindex].name[0])
2977                         {
2978                                 // log the player name and IP address string
2979                                 // (this operates entirely on strings to avoid issues with the
2980                                 //  nature of a network address)
2981                                 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
2982                         }
2983                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2984                         return true;
2985                 }
2986         }
2987         return true;
2988 }
2989
2990 extern cvar_t slowmo;
2991 extern void CSQC_UpdateNetworkTimes(double newtime, double oldtime);
2992 static void CL_NetworkTimeReceived(double newtime)
2993 {
2994         double timehigh;
2995         cl.mtime[1] = cl.mtime[0];
2996         cl.mtime[0] = newtime;
2997         if (cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
2998                 cl.time = cl.mtime[1] = newtime;
2999         else if (cls.demoplayback)
3000         {
3001                 // when time falls behind during demo playback it means the cl.mtime[1] was altered
3002                 // due to a large time gap, so treat it as an instant change in time
3003                 // (this can also happen during heavy packet loss in the demo)
3004                 if (cl.time < newtime - 0.1)
3005                         cl.mtime[1] = cl.time = newtime;
3006         }
3007         else if (cls.protocol != PROTOCOL_QUAKEWORLD)
3008         {
3009                 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
3010                 if (developer.integer >= 100 && vid_activewindow)
3011                 {
3012                         if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
3013                                 Con_Printf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3014                         else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
3015                                 Con_Printf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3016                 }
3017                 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
3018                 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
3019                 if (cl_nettimesyncboundmode.integer == 1)
3020                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3021                 else if (cl_nettimesyncboundmode.integer == 2)
3022                 {
3023                         if (cl.time < cl.mtime[1] || cl.time > timehigh)
3024                                 cl.time = cl.mtime[1];
3025                 }
3026                 else if (cl_nettimesyncboundmode.integer == 3)
3027                 {
3028                         if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
3029                                 cl.time = cl.mtime[1];
3030                 }
3031                 else if (cl_nettimesyncboundmode.integer == 4)
3032                 {
3033                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
3034                                 cl.time = cl.mtime[1]; // reset
3035                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3036                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3037                         else if (cl.time > cl.mtime[1])
3038                                 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
3039                         else
3040                                 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
3041                 }
3042                 else if (cl_nettimesyncboundmode.integer == 5)
3043                 {
3044                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
3045                                 cl.time = cl.mtime[1]; // reset
3046                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3047                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3048                         else
3049                                 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3050                 }
3051                 else if (cl_nettimesyncboundmode.integer == 6)
3052                 {
3053                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3054                         cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3055                 }
3056         }
3057         // this packet probably contains a player entity update, so we will need
3058         // to update the prediction
3059         cl.movement_replay = true;
3060         // this may get updated later in parsing by svc_clientdata
3061         cl.onground = false;
3062         // if true the cl.viewangles are interpolated from cl.mviewangles[]
3063         // during this frame
3064         // (makes spectating players much smoother and prevents mouse movement from turning)
3065         cl.fixangle[1] = cl.fixangle[0];
3066         cl.fixangle[0] = false;
3067         if (!cls.demoplayback)
3068                 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
3069         // update the csqc's server timestamps, critical for proper sync
3070         CSQC_UpdateNetworkTimes(cl.mtime[0], cl.mtime[1]);
3071 }
3072
3073 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s(%i)\n", msg_readcount-1, x, cmd);
3074
3075 //[515]: csqc
3076 qboolean CL_VM_Parse_TempEntity (void);
3077 void CL_VM_Parse_StuffCmd (const char *msg);
3078 void CL_VM_Parse_CenterPrint (const char *msg);
3079 void CSQC_AddPrintText (const char *msg);
3080 void CSQC_ReadEntities (void);
3081
3082 /*
3083 =====================
3084 CL_ParseServerMessage
3085 =====================
3086 */
3087 int parsingerror = false;
3088 extern void CL_UpdateMoveVars(void);
3089 void CL_ParseServerMessage(void)
3090 {
3091         int                     cmd;
3092         int                     i;
3093         protocolversion_t protocol;
3094         unsigned char           cmdlog[32];
3095         char            *cmdlogname[32], *temp;
3096         int                     cmdindex, cmdcount = 0;
3097         qboolean        qwplayerupdatereceived;
3098
3099         // LordHavoc: moved demo message writing from before the packet parse to
3100         // after the packet parse so that CL_Stop_f can be called by cl_autodemo
3101         // code in CL_ParseServerinfo
3102         //if (cls.demorecording)
3103         //      CL_WriteDemoMessage (&net_message);
3104
3105         cl.last_received_message = realtime;
3106
3107         CL_KeepaliveMessage(false);
3108
3109 //
3110 // if recording demos, copy the message out
3111 //
3112         if (cl_shownet.integer == 1)
3113                 Con_Printf("%f %i\n", realtime, net_message.cursize);
3114         else if (cl_shownet.integer == 2)
3115                 Con_Print("------------------\n");
3116
3117 //
3118 // parse the message
3119 //
3120         //MSG_BeginReading ();
3121
3122         parsingerror = true;
3123
3124         if (cls.protocol == PROTOCOL_QUAKEWORLD)
3125         {
3126                 CL_NetworkTimeReceived(realtime); // qw has no clock
3127
3128                 // kill all qw nails
3129                 cl.qw_num_nails = 0;
3130
3131                 // fade weapon view kick
3132                 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
3133
3134                 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
3135
3136                 qwplayerupdatereceived = false;
3137
3138                 while (1)
3139                 {
3140                         if (msg_badread)
3141                                 Host_Error ("CL_ParseServerMessage: Bad QW server message");
3142
3143                         cmd = MSG_ReadByte ();
3144
3145                         if (cmd == -1)
3146                         {
3147                                 SHOWNET("END OF MESSAGE");
3148                                 break;          // end of message
3149                         }
3150
3151                         cmdindex = cmdcount & 31;
3152                         cmdcount++;
3153                         cmdlog[cmdindex] = cmd;
3154
3155                         SHOWNET(qw_svc_strings[cmd]);
3156                         cmdlogname[cmdindex] = qw_svc_strings[cmd];
3157                         if (!cmdlogname[cmdindex])
3158                         {
3159                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3160                                 temp = "<unknown>";
3161                                 cmdlogname[cmdindex] = temp;
3162                         }
3163
3164                         // other commands
3165                         switch (cmd)
3166                         {
3167                         default:
3168                                 {
3169                                         char description[32*64], temp[64];
3170                                         int count;
3171                                         strlcpy(description, "packet dump: ", sizeof(description));
3172                                         i = cmdcount - 32;
3173                                         if (i < 0)
3174                                                 i = 0;
3175                                         count = cmdcount - i;
3176                                         i &= 31;
3177                                         while(count > 0)
3178                                         {
3179                                                 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3180                                                 strlcat(description, temp, sizeof(description));
3181                                                 count--;
3182                                                 i++;
3183                                                 i &= 31;
3184                                         }
3185                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
3186                                         Con_Print(description);
3187                                         Host_Error("CL_ParseServerMessage: Illegible server message");
3188                                 }
3189                                 break;
3190
3191                         case qw_svc_nop:
3192                                 //Con_Printf("qw_svc_nop\n");
3193                                 break;
3194
3195                         case qw_svc_disconnect:
3196                                 Con_Printf("Server disconnected\n");
3197                                 if (cls.demonum != -1)
3198                                         CL_NextDemo();
3199                                 else
3200                                         CL_Disconnect();
3201                                 return;
3202
3203                         case qw_svc_print:
3204                                 i = MSG_ReadByte();
3205                                 temp = MSG_ReadString();
3206                                 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3207                                 {
3208                                         if (i == 3) // chat
3209                                                 CSQC_AddPrintText(va("\1%s", temp));    //[515]: csqc
3210                                         else
3211                                                 CSQC_AddPrintText(temp);
3212                                 }
3213                                 break;
3214
3215                         case qw_svc_centerprint:
3216                                 CL_VM_Parse_CenterPrint(MSG_ReadString ());     //[515]: csqc
3217                                 break;
3218
3219                         case qw_svc_stufftext:
3220                                 CL_VM_Parse_StuffCmd(MSG_ReadString ());        //[515]: csqc
3221                                 break;
3222
3223                         case qw_svc_damage:
3224                                 // svc_damage protocol is identical to nq
3225                                 V_ParseDamage ();
3226                                 break;
3227
3228                         case qw_svc_serverdata:
3229                                 //Cbuf_Execute(); // make sure any stuffed commands are done
3230                                 CL_ParseServerInfo();
3231                                 break;
3232
3233                         case qw_svc_setangle:
3234                                 for (i=0 ; i<3 ; i++)
3235                                         cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3236                                 if (!cls.demoplayback)
3237                                 {
3238                                         cl.fixangle[0] = true;
3239                                         VectorCopy(cl.viewangles, cl.mviewangles[0]);
3240                                         // disable interpolation if this is new
3241                                         if (!cl.fixangle[1])
3242                                                 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3243                                 }
3244                                 break;
3245
3246                         case qw_svc_lightstyle:
3247                                 i = MSG_ReadByte ();
3248                                 if (i >= cl.max_lightstyle)
3249                                 {
3250                                         Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3251                                         break;
3252                                 }
3253                                 strlcpy (cl.lightstyle[i].map,  MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3254                                 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3255                                 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3256                                 break;
3257
3258                         case qw_svc_sound:
3259                                 CL_ParseStartSoundPacket(false);
3260                                 break;
3261
3262                         case qw_svc_stopsound:
3263                                 i = (unsigned short) MSG_ReadShort();
3264                                 S_StopSound(i>>3, i&7);
3265                                 break;
3266
3267                         case qw_svc_updatefrags:
3268                                 i = MSG_ReadByte();
3269                                 if (i >= cl.maxclients)
3270                                         Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3271                                 cl.scores[i].frags = (signed short) MSG_ReadShort();
3272                                 break;
3273
3274                         case qw_svc_updateping:
3275                                 i = MSG_ReadByte();
3276                                 if (i >= cl.maxclients)
3277                                         Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3278                                 cl.scores[i].qw_ping = MSG_ReadShort();
3279                                 break;
3280
3281                         case qw_svc_updatepl:
3282                                 i = MSG_ReadByte();
3283                                 if (i >= cl.maxclients)
3284                                         Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3285                                 cl.scores[i].qw_packetloss = MSG_ReadByte();
3286                                 break;
3287
3288                         case qw_svc_updateentertime:
3289                                 i = MSG_ReadByte();
3290                                 if (i >= cl.maxclients)
3291                                         Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3292                                 // seconds ago
3293                                 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
3294                                 break;
3295
3296                         case qw_svc_spawnbaseline:
3297                                 i = (unsigned short) MSG_ReadShort();
3298                                 if (i < 0 || i >= MAX_EDICTS)
3299                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3300                                 if (i >= cl.max_entities)
3301                                         CL_ExpandEntities(i);
3302                                 CL_ParseBaseline(cl.entities + i, false);
3303                                 break;
3304                         case qw_svc_spawnstatic:
3305                                 CL_ParseStatic(false);
3306                                 break;
3307                         case qw_svc_temp_entity:
3308                                 if(!CL_VM_Parse_TempEntity())
3309                                         CL_ParseTempEntity ();
3310                                 break;
3311
3312                         case qw_svc_killedmonster:
3313                                 cl.stats[STAT_MONSTERS]++;
3314                                 break;
3315
3316                         case qw_svc_foundsecret:
3317                                 cl.stats[STAT_SECRETS]++;
3318                                 break;
3319
3320                         case qw_svc_updatestat:
3321                                 i = MSG_ReadByte ();
3322                                 if (i < 0 || i >= MAX_CL_STATS)
3323                                         Host_Error ("svc_updatestat: %i is invalid", i);
3324                                 cl.stats[i] = MSG_ReadByte ();
3325                                 break;
3326
3327                         case qw_svc_updatestatlong:
3328                                 i = MSG_ReadByte ();
3329                                 if (i < 0 || i >= MAX_CL_STATS)
3330                                         Host_Error ("svc_updatestatlong: %i is invalid", i);
3331                                 cl.stats[i] = MSG_ReadLong ();
3332                                 break;
3333
3334                         case qw_svc_spawnstaticsound:
3335                                 CL_ParseStaticSound (false);
3336                                 break;
3337
3338                         case qw_svc_cdtrack:
3339                                 cl.cdtrack = cl.looptrack = MSG_ReadByte ();
3340                                 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3341                                         CDAudio_Play ((unsigned char)cls.forcetrack, true);
3342                                 else
3343                                         CDAudio_Play ((unsigned char)cl.cdtrack, true);
3344                                 break;
3345
3346                         case qw_svc_intermission:
3347                                 if(!cl.intermission)
3348                                         cl.completed_time = cl.time;
3349                                 cl.intermission = 1;
3350                                 MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
3351                                 for (i = 0;i < 3;i++)
3352                                         cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
3353                                 break;
3354
3355                         case qw_svc_finale:
3356                                 if(!cl.intermission)
3357                                         cl.completed_time = cl.time;
3358                                 cl.intermission = 2;
3359                                 SCR_CenterPrint(MSG_ReadString ());
3360                                 break;
3361
3362                         case qw_svc_sellscreen:
3363                                 Cmd_ExecuteString ("help", src_command);
3364                                 break;
3365
3366                         case qw_svc_smallkick:
3367                                 cl.qw_weaponkick = -2;
3368                                 break;
3369                         case qw_svc_bigkick:
3370                                 cl.qw_weaponkick = -4;
3371                                 break;
3372
3373                         case qw_svc_muzzleflash:
3374                                 i = (unsigned short) MSG_ReadShort();
3375                                 // NOTE: in QW this only worked on clients
3376                                 if (i < 0 || i >= MAX_EDICTS)
3377                                         Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3378                                 if (i >= cl.max_entities)
3379                                         CL_ExpandEntities(i);
3380                                 cl.entities[i].persistent.muzzleflash = 1.0f;
3381                                 break;
3382
3383                         case qw_svc_updateuserinfo:
3384                                 QW_CL_UpdateUserInfo();
3385                                 break;
3386
3387                         case qw_svc_setinfo:
3388                                 QW_CL_SetInfo();
3389                                 break;
3390
3391                         case qw_svc_serverinfo:
3392                                 QW_CL_ServerInfo();
3393                                 break;
3394
3395                         case qw_svc_download:
3396                                 QW_CL_ParseDownload();
3397                                 break;
3398
3399                         case qw_svc_playerinfo:
3400                                 // slightly kill qw player entities now that we know there is
3401                                 // an update of player entities this frame...
3402                                 if (!qwplayerupdatereceived)
3403                                 {
3404                                         qwplayerupdatereceived = true;
3405                                         for (i = 1;i < cl.maxclients;i++)
3406                                                 cl.entities_active[i] = false;
3407                                 }
3408                                 EntityStateQW_ReadPlayerUpdate();
3409                                 break;
3410
3411                         case qw_svc_nails:
3412                                 QW_CL_ParseNails();
3413                                 break;
3414
3415                         case qw_svc_chokecount:
3416                                 i = MSG_ReadByte();
3417                                 // FIXME: apply to netgraph
3418                                 //for (j = 0;j < i;j++)
3419                                 //      cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
3420                                 break;
3421
3422                         case qw_svc_modellist:
3423                                 QW_CL_ParseModelList();
3424                                 break;
3425
3426                         case qw_svc_soundlist:
3427                                 QW_CL_ParseSoundList();
3428                                 break;
3429
3430                         case qw_svc_packetentities:
3431                                 EntityFrameQW_CL_ReadFrame(false);
3432                                 // first update is the final signon stage
3433                                 if (cls.signon == SIGNONS - 1)
3434                  &nb