]> de.git.xonotic.org Git - xonotic/darkplaces.git/blob - cl_parse.c
play a different sound (sound/misc/talk2.wav) for team chat messages (only if the...
[xonotic/darkplaces.git] / cl_parse.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // cl_parse.c  -- parse a message received from the server
21
22 #include "quakedef.h"
23 #include "cdaudio.h"
24 #include "cl_collision.h"
25 #include "csprogs.h"
26 #include "libcurl.h"
27
28 char *svc_strings[128] =
29 {
30         "svc_bad",
31         "svc_nop",
32         "svc_disconnect",
33         "svc_updatestat",
34         "svc_version",          // [int] server version
35         "svc_setview",          // [short] entity number
36         "svc_sound",                    // <see code>
37         "svc_time",                     // [float] server time
38         "svc_print",                    // [string] null terminated string
39         "svc_stufftext",                // [string] stuffed into client's console buffer
40                                                 // the string should be \n terminated
41         "svc_setangle",         // [vec3] set the view angle to this absolute value
42
43         "svc_serverinfo",               // [int] version
44                                                 // [string] signon string
45                                                 // [string]..[0]model cache [string]...[0]sounds cache
46                                                 // [string]..[0]item cache
47         "svc_lightstyle",               // [byte] [string]
48         "svc_updatename",               // [byte] [string]
49         "svc_updatefrags",      // [byte] [short]
50         "svc_clientdata",               // <shortbits + data>
51         "svc_stopsound",                // <see code>
52         "svc_updatecolors",     // [byte] [byte]
53         "svc_particle",         // [vec3] <variable>
54         "svc_damage",                   // [byte] impact [byte] blood [vec3] from
55
56         "svc_spawnstatic",
57         "OBSOLETE svc_spawnbinary",
58         "svc_spawnbaseline",
59
60         "svc_temp_entity",              // <variable>
61         "svc_setpause",
62         "svc_signonnum",
63         "svc_centerprint",
64         "svc_killedmonster",
65         "svc_foundsecret",
66         "svc_spawnstaticsound",
67         "svc_intermission",
68         "svc_finale",                   // [string] music [string] text
69         "svc_cdtrack",                  // [byte] track [byte] looptrack
70         "svc_sellscreen",
71         "svc_cutscene",
72         "svc_showlmp",  // [string] iconlabel [string] lmpfile [short] x [short] y
73         "svc_hidelmp",  // [string] iconlabel
74         "svc_skybox", // [string] skyname
75         "", // 38
76         "", // 39
77         "", // 40
78         "", // 41
79         "", // 42
80         "", // 43
81         "", // 44
82         "", // 45
83         "", // 46
84         "", // 47
85         "", // 48
86         "", // 49
87         "svc_downloaddata", //                          50              // [int] start [short] size [variable length] data
88         "svc_updatestatubyte", //                       51              // [byte] stat [byte] value
89         "svc_effect", //                        52              // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
90         "svc_effect2", //                       53              // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
91         "svc_sound2", //                        54              // short soundindex instead of byte
92         "svc_spawnbaseline2", //        55              // short modelindex instead of byte
93         "svc_spawnstatic2", //          56              // short modelindex instead of byte
94         "svc_entities", //                      57              // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
95         "svc_csqcentities", //          58              // [short] entnum [variable length] entitydata ... [short] 0x0000
96         "svc_spawnstaticsound2", //     59              // [coord3] [short] samp [byte] vol [byte] aten
97 };
98
99 char *qw_svc_strings[128] =
100 {
101         "qw_svc_bad",                                   // 0
102         "qw_svc_nop",                                   // 1
103         "qw_svc_disconnect",                    // 2
104         "qw_svc_updatestat",                    // 3    // [byte] [byte]
105         "",                                                             // 4
106         "qw_svc_setview",                               // 5    // [short] entity number
107         "qw_svc_sound",                                 // 6    // <see code>
108         "",                                                             // 7
109         "qw_svc_print",                                 // 8    // [byte] id [string] null terminated string
110         "qw_svc_stufftext",                             // 9    // [string] stuffed into client's console buffer
111         "qw_svc_setangle",                              // 10   // [angle3] set the view angle to this absolute value
112         "qw_svc_serverdata",                    // 11   // [long] protocol ...
113         "qw_svc_lightstyle",                    // 12   // [byte] [string]
114         "",                                                             // 13
115         "qw_svc_updatefrags",                   // 14   // [byte] [short]
116         "",                                                             // 15
117         "qw_svc_stopsound",                             // 16   // <see code>
118         "",                                                             // 17
119         "",                                                             // 18
120         "qw_svc_damage",                                // 19
121         "qw_svc_spawnstatic",                   // 20
122         "",                                                             // 21
123         "qw_svc_spawnbaseline",                 // 22
124         "qw_svc_temp_entity",                   // 23   // variable
125         "qw_svc_setpause",                              // 24   // [byte] on / off
126         "",                                                             // 25
127         "qw_svc_centerprint",                   // 26   // [string] to put in center of the screen
128         "qw_svc_killedmonster",                 // 27
129         "qw_svc_foundsecret",                   // 28
130         "qw_svc_spawnstaticsound",              // 29   // [coord3] [byte] samp [byte] vol [byte] aten
131         "qw_svc_intermission",                  // 30           // [vec3_t] origin [vec3_t] angle
132         "qw_svc_finale",                                // 31           // [string] text
133         "qw_svc_cdtrack",                               // 32           // [byte] track
134         "qw_svc_sellscreen",                    // 33
135         "qw_svc_smallkick",                             // 34           // set client punchangle to 2
136         "qw_svc_bigkick",                               // 35           // set client punchangle to 4
137         "qw_svc_updateping",                    // 36           // [byte] [short]
138         "qw_svc_updateentertime",               // 37           // [byte] [float]
139         "qw_svc_updatestatlong",                // 38           // [byte] [long]
140         "qw_svc_muzzleflash",                   // 39           // [short] entity
141         "qw_svc_updateuserinfo",                // 40           // [byte] slot [long] uid
142         "qw_svc_download",                              // 41           // [short] size [size bytes]
143         "qw_svc_playerinfo",                    // 42           // variable
144         "qw_svc_nails",                                 // 43           // [byte] num [48 bits] xyzpy 12 12 12 4 8
145         "qw_svc_chokecount",                    // 44           // [byte] packets choked
146         "qw_svc_modellist",                             // 45           // [strings]
147         "qw_svc_soundlist",                             // 46           // [strings]
148         "qw_svc_packetentities",                // 47           // [...]
149         "qw_svc_deltapacketentities",   // 48           // [...]
150         "qw_svc_maxspeed",                              // 49           // maxspeed change, for prediction
151         "qw_svc_entgravity",                    // 50           // gravity change, for prediction
152         "qw_svc_setinfo",                               // 51           // setinfo on a client
153         "qw_svc_serverinfo",                    // 52           // serverinfo
154         "qw_svc_updatepl",                              // 53           // [byte] [byte]
155 };
156
157 //=============================================================================
158
159 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
160 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
161 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
162 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
163 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
164 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
165 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
166 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
167 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
168 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
169 cvar_t cl_joinbeforedownloadsfinish = {0, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
170 cvar_t cl_nettimesyncmode = {0, "cl_nettimesyncmode", "2", "selects method of time synchronization in client with regard to server packets, values are: 0 = no sync, 1 = exact sync (reset timing each packet), 2 = loose sync (reset timing only if it is out of bounds), 3 = tight sync and bounding"};
171
172 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
173 static void QW_CL_RequestNextDownload(void);
174 static void QW_CL_NextUpload(void);
175 void QW_CL_StartUpload(unsigned char *data, int size);
176 //static qboolean QW_CL_IsUploading(void);
177 static void QW_CL_StopUpload(void);
178
179 /*
180 ==================
181 CL_ParseStartSoundPacket
182 ==================
183 */
184 void CL_ParseStartSoundPacket(int largesoundindex)
185 {
186         vec3_t  pos;
187         int     channel, ent;
188         int     sound_num;
189         int     volume;
190         int     field_mask;
191         float   attenuation;
192
193         if (cls.protocol == PROTOCOL_QUAKEWORLD)
194         {
195                 channel = MSG_ReadShort();
196
197                 if (channel & (1<<15))
198                         volume = MSG_ReadByte ();
199                 else
200                         volume = DEFAULT_SOUND_PACKET_VOLUME;
201
202                 if (channel & (1<<14))
203                         attenuation = MSG_ReadByte () / 64.0;
204                 else
205                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
206
207                 ent = (channel>>3)&1023;
208                 channel &= 7;
209
210                 sound_num = MSG_ReadByte ();
211         }
212         else
213         {
214                 field_mask = MSG_ReadByte();
215
216                 if (field_mask & SND_VOLUME)
217                         volume = MSG_ReadByte ();
218                 else
219                         volume = DEFAULT_SOUND_PACKET_VOLUME;
220
221                 if (field_mask & SND_ATTENUATION)
222                         attenuation = MSG_ReadByte () / 64.0;
223                 else
224                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
225
226                 if (field_mask & SND_LARGEENTITY)
227                 {
228                         ent = (unsigned short) MSG_ReadShort ();
229                         channel = MSG_ReadByte ();
230                 }
231                 else
232                 {
233                         channel = (unsigned short) MSG_ReadShort ();
234                         ent = channel >> 3;
235                         channel &= 7;
236                 }
237
238                 if (largesoundindex || field_mask & SND_LARGESOUND)
239                         sound_num = (unsigned short) MSG_ReadShort ();
240                 else
241                         sound_num = MSG_ReadByte ();
242         }
243
244         MSG_ReadVector(pos, cls.protocol);
245
246         if (sound_num >= MAX_SOUNDS)
247         {
248                 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
249                 return;
250         }
251
252         if (ent >= MAX_EDICTS)
253         {
254                 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
255                 return;
256         }
257
258         S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
259 }
260
261 /*
262 ==================
263 CL_KeepaliveMessage
264
265 When the client is taking a long time to load stuff, send keepalive messages
266 so the server doesn't disconnect.
267 ==================
268 */
269
270 static unsigned char olddata[NET_MAXMESSAGE];
271 void CL_KeepaliveMessage (qboolean readmessages)
272 {
273         float time;
274         static double nextmsg = -1;
275         int oldreadcount;
276         qboolean oldbadread;
277         sizebuf_t old;
278
279         // no need if server is local and definitely not if this is a demo
280         if (sv.active || !cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD)
281                 return;
282
283         if (readmessages)
284         {
285                 // read messages from server, should just be nops
286                 oldreadcount = msg_readcount;
287                 oldbadread = msg_badread;
288                 old = net_message;
289                 memcpy(olddata, net_message.data, net_message.cursize);
290
291                 NetConn_ClientFrame();
292
293                 msg_readcount = oldreadcount;
294                 msg_badread = oldbadread;
295                 net_message = old;
296                 memcpy(net_message.data, olddata, net_message.cursize);
297         }
298
299         if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
300         {
301                 sizebuf_t       msg;
302                 unsigned char           buf[4];
303                 nextmsg = time + 5;
304                 // write out a nop
305                 // LordHavoc: must use unreliable because reliable could kill the sigon message!
306                 Con_Print("--> client to server keepalive\n");
307                 memset(&msg, 0, sizeof(msg));
308                 msg.data = buf;
309                 msg.maxsize = sizeof(buf);
310                 MSG_WriteChar(&msg, clc_nop);
311                 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol);
312         }
313 }
314
315 void CL_ParseEntityLump(char *entdata)
316 {
317         const char *data;
318         char key[128], value[MAX_INPUTLINE];
319         FOG_clear(); // LordHavoc: no fog until set
320         // LordHavoc: default to the map's sky (q3 shader parsing sets this)
321         R_SetSkyBox(cl.worldmodel->brush.skybox);
322         data = entdata;
323         if (!data)
324                 return;
325         if (!COM_ParseTokenConsole(&data))
326                 return; // error
327         if (com_token[0] != '{')
328                 return; // error
329         while (1)
330         {
331                 if (!COM_ParseTokenConsole(&data))
332                         return; // error
333                 if (com_token[0] == '}')
334                         break; // end of worldspawn
335                 if (com_token[0] == '_')
336                         strlcpy (key, com_token + 1, sizeof (key));
337                 else
338                         strlcpy (key, com_token, sizeof (key));
339                 while (key[strlen(key)-1] == ' ') // remove trailing spaces
340                         key[strlen(key)-1] = 0;
341                 if (!COM_ParseTokenConsole(&data))
342                         return; // error
343                 strlcpy (value, com_token, sizeof (value));
344                 if (!strcmp("sky", key))
345                         R_SetSkyBox(value);
346                 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
347                         R_SetSkyBox(value);
348                 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
349                         R_SetSkyBox(value);
350                 else if (!strcmp("fog", key))
351                         sscanf(value, "%f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue);
352                 else if (!strcmp("fog_density", key))
353                         r_refdef.fog_density = atof(value);
354                 else if (!strcmp("fog_red", key))
355                         r_refdef.fog_red = atof(value);
356                 else if (!strcmp("fog_green", key))
357                         r_refdef.fog_green = atof(value);
358                 else if (!strcmp("fog_blue", key))
359                         r_refdef.fog_blue = atof(value);
360         }
361 }
362
363 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
364 {
365         qfile_t *file;
366
367         // see if the file already exists
368         file = FS_Open(filename, "rb", true, false);
369         if (file)
370         {
371                 FS_Close(file);
372                 return true;
373         }
374
375         // download messages in a demo would be bad
376         if (cls.demorecording)
377         {
378                 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
379                 return true;
380         }
381
382         // don't try to download when playing a demo
383         if (!cls.netcon)
384                 return true;
385
386         strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
387         Con_Printf("Downloading %s\n", filename);
388
389         if (!cls.qw_downloadmemory)
390         {
391                 cls.qw_downloadmemory = NULL;
392                 cls.qw_downloadmemorycursize = 0;
393                 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
394         }
395
396         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
397         MSG_WriteString(&cls.netcon->message, va("download %s", filename));
398
399         cls.qw_downloadnumber++;
400         cls.qw_downloadpercent = 0;
401         cls.qw_downloadmemorycursize = 0;
402
403         return false;
404 }
405
406 extern void CL_Locs_Reload_f(void);
407 static void QW_CL_ProcessUserInfo(int slot);
408 static void QW_CL_RequestNextDownload(void)
409 {
410         int i;
411
412         // clear name of file that just finished
413         cls.qw_downloadname[0] = 0;
414
415         switch (cls.qw_downloadtype)
416         {
417         case dl_single:
418                 break;
419         case dl_skin:
420                 if (cls.qw_downloadnumber == 0)
421                         Con_Printf("Checking skins...\n");
422                 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
423                 {
424                         if (!cl.scores[cls.qw_downloadnumber].name[0])
425                                 continue;
426                         // check if we need to download the file, and return if so
427                         if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
428                                 return;
429                 }
430
431                 cls.qw_downloadtype = dl_none;
432
433                 // load any newly downloaded skins
434                 for (i = 0;i < cl.maxclients;i++)
435                         QW_CL_ProcessUserInfo(i);
436
437                 // if we're still in signon stages, request the next one
438                 if (cls.signon != SIGNONS)
439                 {
440                         cls.signon = SIGNONS-1;
441                         // we'll go to SIGNONS when the first entity update is received
442                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
443                         MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
444                 }
445                 break;
446         case dl_model:
447                 if (cls.qw_downloadnumber == 0)
448                 {
449                         Con_Printf("Checking models...\n");
450                         cls.qw_downloadnumber = 1;
451                 }
452
453                 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
454                 {
455                         // skip submodels
456                         if (cl.model_name[cls.qw_downloadnumber][0] == '*')
457                                 continue;
458                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
459                                 cl.qw_modelindex_spike = cls.qw_downloadnumber;
460                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
461                                 cl.qw_modelindex_player = cls.qw_downloadnumber;
462                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
463                                 cl.qw_modelindex_flag = cls.qw_downloadnumber;
464                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
465                                 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
466                         // check if we need to download the file, and return if so
467                         if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
468                                 return;
469                 }
470
471                 cls.qw_downloadtype = dl_none;
472
473                 // touch all of the precached models that are still loaded so we can free
474                 // anything that isn't needed
475                 Mod_ClearUsed();
476                 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
477                         Mod_FindName(cl.model_name[i]);
478                 // precache any models used by the client (this also marks them used)
479                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
480                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
481                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
482                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
483                 Mod_PurgeUnused();
484
485                 // now we try to load everything that is new
486
487                 // world model
488                 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, true);
489                 if (cl.model_precache[1]->Draw == NULL)
490                         Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
491
492                 // normal models
493                 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
494                         if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, false))->Draw == NULL)
495                                 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
496
497                 // check memory integrity
498                 Mem_CheckSentinelsGlobal();
499
500                 // now that we have a world model, set up the world entity, renderer
501                 // modules and csqc
502                 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
503                 CL_UpdateRenderEntity(&cl.entities[0].render);
504
505                 CL_Locs_Reload_f();
506                 R_Modules_NewMap();
507
508                 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
509
510                 // add pmodel/emodel CRCs to userinfo
511                 CL_SetInfo("pmodel", va("%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
512                 CL_SetInfo("emodel", va("%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
513
514                 // done checking sounds and models, send a prespawn command now
515                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
516                 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
517
518                 if (cls.qw_downloadmemory)
519                 {
520                         Mem_Free(cls.qw_downloadmemory);
521                         cls.qw_downloadmemory = NULL;
522                 }
523
524                 // done loading
525                 cl.loadfinished = true;
526                 break;
527         case dl_sound:
528                 if (cls.qw_downloadnumber == 0)
529                 {
530                         Con_Printf("Checking sounds...\n");
531                         cls.qw_downloadnumber = 1;
532                 }
533
534                 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
535                 {
536                         // check if we need to download the file, and return if so
537                         if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
538                                 return;
539                 }
540
541                 cls.qw_downloadtype = dl_none;
542
543                 // load new sounds and unload old ones
544                 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
545                 S_ServerSounds(cl.sound_name, cls.qw_downloadnumber);
546
547                 // precache any sounds used by the client
548                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
549                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
550                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
551                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
552                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
553                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
554                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
555
556                 // sounds
557                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
558                 {
559                         // Don't lock the sfx here, S_ServerSounds already did that
560                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, false);
561                 }
562
563                 // check memory integrity
564                 Mem_CheckSentinelsGlobal();
565
566                 // done with sound downloads, next we check models
567                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
568                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
569                 break;
570         case dl_none:
571         default:
572                 Con_Printf("Unknown download type.\n");
573         }
574 }
575
576 static void QW_CL_ParseDownload(void)
577 {
578         int size = (signed short)MSG_ReadShort();
579         int percent = MSG_ReadByte();
580
581         //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
582
583         // skip the download fragment if playing a demo
584         if (!cls.netcon)
585         {
586                 if (size > 0)
587                         msg_readcount += size;
588                 return;
589         }
590
591         if (size == -1)
592         {
593                 Con_Printf("File not found.\n");
594                 QW_CL_RequestNextDownload();
595                 return;
596         }
597
598         if (msg_readcount + (unsigned short)size > net_message.cursize)
599                 Host_Error("corrupt download message\n");
600
601         // make sure the buffer is big enough to include this new fragment
602         if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
603         {
604                 unsigned char *old;
605                 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
606                         cls.qw_downloadmemorymaxsize *= 2;
607                 old = cls.qw_downloadmemory;
608                 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
609                 if (old)
610                 {
611                         memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
612                         Mem_Free(old);
613                 }
614         }
615
616         // read the fragment out of the packet
617         MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
618         cls.qw_downloadmemorycursize += size;
619         cls.qw_downloadspeedcount += size;
620
621         cls.qw_downloadpercent = percent;
622
623         if (percent != 100)
624         {
625                 // request next fragment
626                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
627                 MSG_WriteString(&cls.netcon->message, "nextdl");
628         }
629         else
630         {
631                 // finished file
632                 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
633
634                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
635
636                 cls.qw_downloadpercent = 0;
637
638                 // start downloading the next file (or join the game)
639                 QW_CL_RequestNextDownload();
640         }
641 }
642
643 static void QW_CL_ParseModelList(void)
644 {
645         int n;
646         int nummodels = MSG_ReadByte();
647         char *str;
648
649         // parse model precache list
650         for (;;)
651         {
652                 str = MSG_ReadString();
653                 if (!str[0])
654                         break;
655                 nummodels++;
656                 if (nummodels==MAX_MODELS)
657                         Host_Error("Server sent too many model precaches");
658                 if (strlen(str) >= MAX_QPATH)
659                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
660                 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
661         }
662
663         n = MSG_ReadByte();
664         if (n)
665         {
666                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
667                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
668                 return;
669         }
670
671         cls.signon = 2;
672         cls.qw_downloadnumber = 0;
673         cls.qw_downloadtype = dl_model;
674         QW_CL_RequestNextDownload();
675 }
676
677 static void QW_CL_ParseSoundList(void)
678 {
679         int n;
680         int numsounds = MSG_ReadByte();
681         char *str;
682
683         // parse sound precache list
684         for (;;)
685         {
686                 str = MSG_ReadString();
687                 if (!str[0])
688                         break;
689                 numsounds++;
690                 if (numsounds==MAX_SOUNDS)
691                         Host_Error("Server sent too many sound precaches");
692                 if (strlen(str) >= MAX_QPATH)
693                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
694                 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
695         }
696
697         n = MSG_ReadByte();
698
699         if (n)
700         {
701                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
702                 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
703                 return;
704         }
705
706         cls.signon = 2;
707         cls.qw_downloadnumber = 0;
708         cls.qw_downloadtype = dl_sound;
709         QW_CL_RequestNextDownload();
710 }
711
712 static void QW_CL_Skins_f(void)
713 {
714         cls.qw_downloadnumber = 0;
715         cls.qw_downloadtype = dl_skin;
716         QW_CL_RequestNextDownload();
717 }
718
719 static void QW_CL_Changing_f(void)
720 {
721         if (cls.qw_downloadmemory)  // don't change when downloading
722                 return;
723
724         S_StopAllSounds();
725         cl.intermission = 0;
726         cls.signon = 1; // not active anymore, but not disconnected
727         Con_Printf("\nChanging map...\n");
728 }
729
730 void QW_CL_NextUpload(void)
731 {
732         int r, percent, size;
733
734         if (!cls.qw_uploaddata)
735                 return;
736
737         r = cls.qw_uploadsize - cls.qw_uploadpos;
738         if (r > 768)
739                 r = 768;
740         size = min(1, cls.qw_uploadsize);
741         percent = (cls.qw_uploadpos+r)*100/size;
742
743         MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
744         MSG_WriteShort(&cls.netcon->message, r);
745         MSG_WriteByte(&cls.netcon->message, percent);
746         SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
747
748         Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
749
750         cls.qw_uploadpos += r;
751
752         if (cls.qw_uploadpos < cls.qw_uploadsize)
753                 return;
754
755         Con_Printf("Upload completed\n");
756
757         QW_CL_StopUpload();
758 }
759
760 void QW_CL_StartUpload(unsigned char *data, int size)
761 {
762         // do nothing in demos or if not connected
763         if (!cls.netcon)
764                 return;
765
766         // abort existing upload if in progress
767         QW_CL_StopUpload();
768
769         Con_DPrintf("Starting upload of %d bytes...\n", size);
770
771         cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
772         memcpy(cls.qw_uploaddata, data, size);
773         cls.qw_uploadsize = size;
774         cls.qw_uploadpos = 0;
775
776         QW_CL_NextUpload();
777 }
778
779 #if 0
780 qboolean QW_CL_IsUploading(void)
781 {
782         return cls.qw_uploaddata != NULL;
783 }
784 #endif
785
786 void QW_CL_StopUpload(void)
787 {
788         if (cls.qw_uploaddata)
789                 Mem_Free(cls.qw_uploaddata);
790         cls.qw_uploaddata = NULL;
791         cls.qw_uploadsize = 0;
792         cls.qw_uploadpos = 0;
793 }
794
795 static void QW_CL_ProcessUserInfo(int slot)
796 {
797         int topcolor, bottomcolor;
798         char temp[2048];
799         InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
800         InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
801         InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
802         cl.scores[slot].colors = topcolor * 16 + bottomcolor;
803         InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
804         cl.scores[slot].qw_spectator = temp[0] != 0;
805         InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
806         InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
807         if (!cl.scores[slot].qw_skin[0])
808                 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
809         // TODO: skin cache
810 }
811
812 static void QW_CL_UpdateUserInfo(void)
813 {
814         int slot;
815         slot = MSG_ReadByte();
816         if (slot >= cl.maxclients)
817         {
818                 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
819                 MSG_ReadLong();
820                 MSG_ReadString();
821                 return;
822         }
823         cl.scores[slot].qw_userid = MSG_ReadLong();
824         strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
825
826         QW_CL_ProcessUserInfo(slot);
827 }
828
829 static void QW_CL_SetInfo(void)
830 {
831         int slot;
832         char key[2048];
833         char value[2048];
834         slot = MSG_ReadByte();
835         strlcpy(key, MSG_ReadString(), sizeof(key));
836         strlcpy(value, MSG_ReadString(), sizeof(value));
837         if (slot >= cl.maxclients)
838         {
839                 Con_Printf("svc_setinfo >= cl.maxclients\n");
840                 return;
841         }
842         InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
843
844         QW_CL_ProcessUserInfo(slot);
845 }
846
847 static void QW_CL_ServerInfo(void)
848 {
849         char key[2048];
850         char value[2048];
851         char temp[32];
852         strlcpy(key, MSG_ReadString(), sizeof(key));
853         strlcpy(value, MSG_ReadString(), sizeof(value));
854         Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
855         InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
856         InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
857         cl.qw_teamplay = atoi(temp);
858 }
859
860 static void QW_CL_ParseNails(void)
861 {
862         int i, j;
863         int numnails = MSG_ReadByte();
864         vec_t *v;
865         unsigned char bits[6];
866         for (i = 0;i < numnails;i++)
867         {
868                 for (j = 0;j < 6;j++)
869                         bits[j] = MSG_ReadByte();
870                 if (cl.qw_num_nails > 255)
871                         continue;
872                 v = cl.qw_nails[cl.qw_num_nails++];
873                 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
874                 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
875                 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
876                 v[3] = -360*(bits[4]>>4)/16;
877                 v[4] = 360*bits[5]/256;
878                 v[5] = 0;
879         }
880 }
881
882 static void CL_UpdateItemsAndWeapon(void)
883 {
884         int j;
885         // check for important changes
886
887         // set flash times
888         if (cl.olditems != cl.stats[STAT_ITEMS])
889                 for (j = 0;j < 32;j++)
890                         if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
891                                 cl.item_gettime[j] = cl.time;
892         cl.olditems = cl.stats[STAT_ITEMS];
893
894         // GAME_NEXUIZ hud needs weapon change time
895         if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
896                 cl.weapontime = cl.time;
897         cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
898 }
899
900 void CL_BeginDownloads(qboolean aborteddownload)
901 {
902         // quakeworld works differently
903         if (cls.protocol == PROTOCOL_QUAKEWORLD)
904                 return;
905
906         // this would be a good place to do curl downloads
907         if(Curl_Have_forthismap())
908         {
909                 Curl_Register_predownload(); // come back later
910                 return;
911         }
912
913         // if we got here...
914         // curl is done, so let's start with the business
915         cl.loadbegun = true;
916
917         // if already downloading something from the previous level, don't stop it
918         if (cls.qw_downloadname[0])
919                 return;
920
921         if (cl.downloadcsqc)
922         {
923                 size_t progsize;
924                 cl.downloadcsqc = false;
925                 if (cls.netcon
926                  && !sv.active
927                  && csqc_progname.string
928                  && csqc_progname.string[0]
929                  && csqc_progcrc.integer >= 0
930                  && cl_serverextension_download.integer
931                  && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
932                  && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
933                         Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
934         }
935
936         if (cl.loadmodel_current < cl.loadmodel_total)
937         {
938                 // loading models
939
940                 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
941                 {
942                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
943                                 continue;
944                         if (cls.signon < SIGNONS)
945                                 CL_KeepaliveMessage(true);
946                         cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.loadmodel_current == 1);
947                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
948                         {
949                                 // we now have the worldmodel so we can set up the game world
950                                 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
951                                 CL_UpdateRenderEntity(&cl.entities[0].render);
952                                 CL_Locs_Reload_f();
953                                 R_Modules_NewMap();
954                                 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
955                                 // check memory integrity
956                                 Mem_CheckSentinelsGlobal();
957                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
958                                 {
959                                         cl.loadfinished = true;
960                                         // now issue the spawn to move on to signon 2 like normal
961                                         if (cls.netcon)
962                                                 Cmd_ForwardStringToServer("prespawn");
963                                 }
964                         }
965                 }
966
967                 // finished loading models
968         }
969
970         if (cl.loadsound_current < cl.loadsound_total)
971         {
972                 // loading sounds
973
974                 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
975                 {
976                         if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
977                                 continue;
978                         if (cls.signon < SIGNONS)
979                                 CL_KeepaliveMessage(true);
980                         // Don't lock the sfx here, S_ServerSounds already did that
981                         cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, false);
982                 }
983
984                 // finished loading sounds
985         }
986
987         // note: the reason these loops skip already-loaded things is that it
988         // enables this command to be issued during the game if desired
989
990         if (cl.downloadmodel_current < cl.loadmodel_total)
991         {
992                 // loading models
993
994                 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
995                 {
996                         if (aborteddownload)
997                         {
998                                 if (cl.downloadmodel_current == 1)
999                                 {
1000                                         // the worldmodel failed, but we need to set up anyway
1001                                         cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
1002                                         CL_UpdateRenderEntity(&cl.entities[0].render);
1003                                         CL_Locs_Reload_f();
1004                                         R_Modules_NewMap();
1005                                         cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
1006                                         // check memory integrity
1007                                         Mem_CheckSentinelsGlobal();
1008                                         if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1009                                         {
1010                                                 cl.loadfinished = true;
1011                                                 // now issue the spawn to move on to signon 2 like normal
1012                                                 if (cls.netcon)
1013                                                         Cmd_ForwardStringToServer("prespawn");
1014                                         }
1015                                 }
1016                                 aborteddownload = false;
1017                                 continue;
1018                         }
1019                         if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1020                                 continue;
1021                         if (cls.signon < SIGNONS)
1022                                 CL_KeepaliveMessage(true);
1023                         if (!FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1024                         {
1025                                 if (cl.downloadmodel_current == 1)
1026                                         Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1027                                 else
1028                                         Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1029                                 // regarding the * check: don't try to download submodels
1030                                 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1031                                 {
1032                                         Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
1033                                         // we'll try loading again when the download finishes
1034                                         return;
1035                                 }
1036                         }
1037                         cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.downloadmodel_current == 1);
1038                         if (cl.downloadmodel_current == 1)
1039                         {
1040                                 // we now have the worldmodel so we can set up the game world
1041                                 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
1042                                 CL_UpdateRenderEntity(&cl.entities[0].render);
1043                                 CL_Locs_Reload_f();
1044                                 R_Modules_NewMap();
1045                                 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
1046                                 // check memory integrity
1047                                 Mem_CheckSentinelsGlobal();
1048                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1049                                 {
1050                                         cl.loadfinished = true;
1051                                         // now issue the spawn to move on to signon 2 like normal
1052                                         if (cls.netcon)
1053                                                 Cmd_ForwardStringToServer("prespawn");
1054                                 }
1055                         }
1056                 }
1057
1058                 // finished loading models
1059         }
1060
1061         if (cl.downloadsound_current < cl.loadsound_total)
1062         {
1063                 // loading sounds
1064
1065                 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1066                 {
1067                         char soundname[MAX_QPATH];
1068                         if (aborteddownload)
1069                         {
1070                                 aborteddownload = false;
1071                                 continue;
1072                         }
1073                         if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1074                                 continue;
1075                         if (cls.signon < SIGNONS)
1076                                 CL_KeepaliveMessage(true);
1077                         dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1078                         if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1079                         {
1080                                 Con_Printf("Sound %s not found\n", soundname);
1081                                 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1082                                 {
1083                                         Cmd_ForwardStringToServer(va("download %s", soundname));
1084                                         // we'll try loading again when the download finishes
1085                                         return;
1086                                 }
1087                         }
1088                         // Don't lock the sfx here, S_ServerSounds already did that
1089                         cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, false);
1090                 }
1091
1092                 // finished loading sounds
1093         }
1094
1095         if (!cl.loadfinished)
1096         {
1097                 cl.loadfinished = true;
1098
1099                 // check memory integrity
1100                 Mem_CheckSentinelsGlobal();
1101
1102                 // now issue the spawn to move on to signon 2 like normal
1103                 if (cls.netcon)
1104                         Cmd_ForwardStringToServer("prespawn");
1105         }
1106 }
1107
1108 void CL_BeginDownloads_f(void)
1109 {
1110         // prevent cl_begindownloads from being issued multiple times in one match
1111         // to prevent accidentally cancelled downloads
1112         if(cl.loadbegun)
1113                 Con_DPrintf("cl_begindownloads is only valid once per match\n");
1114         else
1115                 CL_BeginDownloads(false);
1116 }
1117
1118 void CL_StopDownload(int size, int crc)
1119 {
1120         if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, size) == crc)
1121         {
1122                 int existingcrc;
1123                 size_t existingsize;
1124                 const char *extension;
1125
1126                 // finished file
1127                 // save to disk only if we don't already have it
1128                 // (this is mainly for playing back demos)
1129                 existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1130                 if (existingsize)
1131                 {
1132                         if ((int)existingsize != size || existingcrc != crc)
1133                         {
1134                                 // we have a mismatching file, pick another name for it
1135                                 char name[MAX_QPATH*2];
1136                                 dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1137                                 if (!FS_FileExists(name))
1138                                 {
1139                                         Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1140                                         FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1141                                 }
1142                         }
1143                 }
1144                 else
1145                 {
1146                         // we either don't have it or have a mismatching file...
1147                         // so it's time to accept the file
1148                         // but if we already have a mismatching file we need to rename
1149                         // this new one, and if we already have this file in renamed form,
1150                         // we do nothing
1151                         Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1152                         FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1153                         extension = FS_FileExtension(cls.qw_downloadname);
1154                         if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1155                                 FS_Rescan();
1156                 }
1157         }
1158
1159         if (cls.qw_downloadmemory)
1160                 Mem_Free(cls.qw_downloadmemory);
1161         cls.qw_downloadmemory = NULL;
1162         cls.qw_downloadname[0] = 0;
1163         cls.qw_downloadmemorymaxsize = 0;
1164         cls.qw_downloadmemorycursize = 0;
1165         cls.qw_downloadpercent = 0;
1166 }
1167
1168 void CL_ParseDownload(void)
1169 {
1170         int i, start, size;
1171         unsigned char data[65536];
1172         start = MSG_ReadLong();
1173         size = (unsigned short)MSG_ReadShort();
1174
1175         // record the start/size information to ack in the next input packet
1176         for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1177         {
1178                 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1179                 {
1180                         cls.dp_downloadack[i].start = start;
1181                         cls.dp_downloadack[i].size = size;
1182                         break;
1183                 }
1184         }
1185
1186         MSG_ReadBytes(size, data);
1187
1188         if (!cls.qw_downloadname[0])
1189         {
1190                 if (size > 0)
1191                         Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1192                 return;
1193         }
1194
1195         if (start + size > cls.qw_downloadmemorymaxsize)
1196                 Host_Error("corrupt download message\n");
1197
1198         // only advance cursize if the data is at the expected position
1199         // (gaps are unacceptable)
1200         memcpy(cls.qw_downloadmemory + start, data, size);
1201         cls.qw_downloadmemorycursize = start + size;
1202         cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1203         cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1204         cls.qw_downloadspeedcount += size;
1205 }
1206
1207 void CL_DownloadBegin_f(void)
1208 {
1209         int size = atoi(Cmd_Argv(1));
1210
1211         if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1212         {
1213                 Con_Printf("cl_downloadbegin: received bogus information\n");
1214                 CL_StopDownload(0, 0);
1215                 return;
1216         }
1217
1218         if (cls.qw_downloadname[0])
1219                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1220
1221         CL_StopDownload(0, 0);
1222
1223         // we're really beginning a download now, so initialize stuff
1224         strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1225         cls.qw_downloadmemorymaxsize = size;
1226         cls.qw_downloadmemory = Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1227         cls.qw_downloadnumber++;
1228
1229         Cmd_ForwardStringToServer("sv_startdownload");
1230 }
1231
1232 void CL_StopDownload_f(void)
1233 {
1234         if (cls.qw_downloadname[0])
1235         {
1236                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1237                 CL_StopDownload(0, 0);
1238         }
1239         CL_BeginDownloads(true);
1240 }
1241
1242 void CL_DownloadFinished_f(void)
1243 {
1244         if (Cmd_Argc() < 3)
1245         {
1246                 Con_Printf("Malformed cl_downloadfinished command\n");
1247                 return;
1248         }
1249         CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1250         CL_BeginDownloads(false);
1251 }
1252
1253 static void CL_SendPlayerInfo(void)
1254 {
1255         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1256         MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1257
1258         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1259         MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1260
1261         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1262         MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1263
1264         if (cl_pmodel.integer)
1265         {
1266                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1267                 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1268         }
1269         if (*cl_playermodel.string)
1270         {
1271                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1272                 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1273         }
1274         if (*cl_playerskin.string)
1275         {
1276                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1277                 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1278         }
1279 }
1280
1281 /*
1282 =====================
1283 CL_SignonReply
1284
1285 An svc_signonnum has been received, perform a client side setup
1286 =====================
1287 */
1288 static void CL_SignonReply (void)
1289 {
1290         Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1291
1292         switch (cls.signon)
1293         {
1294         case 1:
1295                 if (cls.netcon)
1296                 {
1297                         // send player info before we begin downloads
1298                         // (so that the server can see the player name while downloading)
1299                         CL_SendPlayerInfo();
1300
1301                         // execute cl_begindownloads next frame
1302                         // (after any commands added by svc_stufftext have been executed)
1303                         // when done with downloads the "prespawn" will be sent
1304                         Cbuf_AddText("\ncl_begindownloads\n");
1305
1306                         //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1307                         //MSG_WriteString (&cls.netcon->message, "prespawn");
1308                 }
1309                 else // playing a demo...  make sure loading occurs as soon as possible
1310                         CL_BeginDownloads(false);
1311                 break;
1312
1313         case 2:
1314                 if (cls.netcon)
1315                 {
1316                         // LordHavoc: quake sent the player info here but due to downloads
1317                         // it is sent earlier instead
1318                         // CL_SendPlayerInfo();
1319
1320                         // LordHavoc: changed to begin a loading stage and issue this when done
1321                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1322                         MSG_WriteString (&cls.netcon->message, "spawn");
1323                 }
1324                 break;
1325
1326         case 3:
1327                 if (cls.netcon)
1328                 {
1329                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1330                         MSG_WriteString (&cls.netcon->message, "begin");
1331                 }
1332                 break;
1333
1334         case 4:
1335                 Con_ClearNotify();
1336                 break;
1337         }
1338 }
1339
1340 /*
1341 ==================
1342 CL_ParseServerInfo
1343 ==================
1344 */
1345 void CL_ParseServerInfo (void)
1346 {
1347         char *str;
1348         int i;
1349         protocolversion_t protocol;
1350         int nummodels, numsounds;
1351
1352         Con_DPrint("Serverinfo packet received.\n");
1353
1354         // if server is active, we already began a loading plaque
1355         if (!sv.active)
1356                 SCR_BeginLoadingPlaque();
1357
1358         // check memory integrity
1359         Mem_CheckSentinelsGlobal();
1360
1361         // clear cl_serverextension cvars
1362         Cvar_SetValueQuick(&cl_serverextension_download, 0);
1363
1364 //
1365 // wipe the client_state_t struct
1366 //
1367         CL_ClearState ();
1368
1369 // parse protocol version number
1370         i = MSG_ReadLong ();
1371         protocol = Protocol_EnumForNumber(i);
1372         if (protocol == PROTOCOL_UNKNOWN)
1373         {
1374                 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1375                 return;
1376         }
1377         // hack for unmarked Nehahra movie demos which had a custom protocol
1378         if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
1379                 protocol = PROTOCOL_NEHAHRAMOVIE;
1380         cls.protocol = protocol;
1381         Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1382
1383         cl.num_entities = 1;
1384
1385         if (protocol == PROTOCOL_QUAKEWORLD)
1386         {
1387                 char gamedir[1][MAX_QPATH];
1388
1389                 cl.qw_servercount = MSG_ReadLong();
1390
1391                 str = MSG_ReadString();
1392                 Con_Printf("server gamedir is %s\n", str);
1393                 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1394
1395                 // change gamedir if needed
1396                 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1397                         Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1398
1399                 cl.gametype = GAME_DEATHMATCH;
1400                 cl.maxclients = 32;
1401
1402                 // parse player number
1403                 i = MSG_ReadByte();
1404                 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1405                 //cl.qw_spectator = (i & 128) != 0;
1406                 cl.playerentity = cl.viewentity = (i & 127) + 1;
1407                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1408
1409                 // get the full level name
1410                 str = MSG_ReadString ();
1411                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1412
1413                 // get the movevars
1414                 cl.qw_movevars_gravity            = MSG_ReadFloat();
1415                 cl.qw_movevars_stopspeed          = MSG_ReadFloat();
1416                 cl.qw_movevars_maxspeed           = MSG_ReadFloat();
1417                 cl.qw_movevars_spectatormaxspeed  = MSG_ReadFloat();
1418                 cl.qw_movevars_accelerate         = MSG_ReadFloat();
1419                 cl.qw_movevars_airaccelerate      = MSG_ReadFloat();
1420                 cl.qw_movevars_wateraccelerate    = MSG_ReadFloat();
1421                 cl.qw_movevars_friction           = MSG_ReadFloat();
1422                 cl.qw_movevars_waterfriction      = MSG_ReadFloat();
1423                 cl.qw_movevars_entgravity         = MSG_ReadFloat();
1424
1425                 // seperate the printfs so the server message can have a color
1426                 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1427
1428                 // check memory integrity
1429                 Mem_CheckSentinelsGlobal();
1430
1431                 if (cls.netcon)
1432                 {
1433                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1434                         MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1435                 }
1436
1437                 cl.loadbegun = false;
1438                 cl.loadfinished = false;
1439
1440                 cls.state = ca_connected;
1441                 cls.signon = 1;
1442
1443                 // note: on QW protocol we can't set up the gameworld until after
1444                 // downloads finish...
1445                 // (we don't even know the name of the map yet)
1446         }
1447         else
1448         {
1449         // parse maxclients
1450                 cl.maxclients = MSG_ReadByte ();
1451                 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1452                 {
1453                         Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1454                         return;
1455                 }
1456                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1457
1458         // parse gametype
1459                 cl.gametype = MSG_ReadByte ();
1460
1461         // parse signon message
1462                 str = MSG_ReadString ();
1463                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1464
1465         // seperate the printfs so the server message can have a color
1466                 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1467                         Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1468
1469                 // check memory integrity
1470                 Mem_CheckSentinelsGlobal();
1471
1472                 // parse model precache list
1473                 for (nummodels=1 ; ; nummodels++)
1474                 {
1475                         str = MSG_ReadString();
1476                         if (!str[0])
1477                                 break;
1478                         if (nummodels==MAX_MODELS)
1479                                 Host_Error ("Server sent too many model precaches");
1480                         if (strlen(str) >= MAX_QPATH)
1481                                 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1482                         strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1483                 }
1484                 // parse sound precache list
1485                 for (numsounds=1 ; ; numsounds++)
1486                 {
1487                         str = MSG_ReadString();
1488                         if (!str[0])
1489                                 break;
1490                         if (numsounds==MAX_SOUNDS)
1491                                 Host_Error("Server sent too many sound precaches");
1492                         if (strlen(str) >= MAX_QPATH)
1493                                 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1494                         strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1495                 }
1496
1497                 // touch all of the precached models that are still loaded so we can free
1498                 // anything that isn't needed
1499                 Mod_ClearUsed();
1500                 for (i = 1;i < nummodels;i++)
1501                         Mod_FindName(cl.model_name[i]);
1502                 // precache any models used by the client (this also marks them used)
1503                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
1504                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
1505                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
1506                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
1507                 Mod_PurgeUnused();
1508
1509                 // do the same for sounds
1510                 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
1511                 S_ServerSounds (cl.sound_name, numsounds);
1512
1513                 // precache any sounds used by the client
1514                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1515                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1516                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1517                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1518                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1519                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1520                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1521
1522                 // now we try to load everything that is new
1523                 cl.loadmodel_current = 1;
1524                 cl.downloadmodel_current = 1;
1525                 cl.loadmodel_total = nummodels;
1526                 cl.loadsound_current = 1;
1527                 cl.downloadsound_current = 1;
1528                 cl.loadsound_total = numsounds;
1529                 cl.downloadcsqc = true;
1530                 cl.loadbegun = false;
1531                 cl.loadfinished = false;
1532         }
1533
1534         // check memory integrity
1535         Mem_CheckSentinelsGlobal();
1536
1537 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1538         if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1539         {
1540                 char demofile[MAX_OSPATH];
1541                 char levelname[MAX_QPATH];
1542
1543                 if (cls.demorecording)
1544                 {
1545                         // finish the previous level's demo file
1546                         CL_Stop_f();
1547                 }
1548
1549                 // start a new demo file
1550                 strlcpy(levelname, FS_FileWithoutPath(cl.model_name[1]), sizeof(levelname));
1551                 if (strrchr(levelname, '.'))
1552                         *(strrchr(levelname, '.')) = 0;
1553                 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), levelname);
1554
1555                 Con_Printf ("Auto-recording to %s.\n", demofile);
1556
1557                 cls.demofile = FS_Open (demofile, "wb", false, false);
1558                 if (cls.demofile)
1559                 {
1560                         cls.forcetrack = -1;
1561                         FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1562                         cls.demorecording = true;
1563                 }
1564                 else
1565                         Con_Print ("ERROR: couldn't open.\n");
1566         }
1567 }
1568
1569 void CL_ValidateState(entity_state_t *s)
1570 {
1571         model_t *model;
1572
1573         if (!s->active)
1574                 return;
1575
1576         if (s->modelindex >= MAX_MODELS)
1577                 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1578
1579         // colormap is client index + 1
1580         if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1581         {
1582                 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1583                 s->colormap = 0;
1584         }
1585
1586         model = cl.model_precache[s->modelindex];
1587         if (model && model->type && s->frame >= model->numframes)
1588         {
1589                 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1590                 s->frame = 0;
1591         }
1592         if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1593         {
1594                 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1595                 s->skin = 0;
1596         }
1597 }
1598
1599 void CL_MoveLerpEntityStates(entity_t *ent)
1600 {
1601         float odelta[3], adelta[3];
1602         CL_ValidateState(&ent->state_current);
1603         VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1604         VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1605         if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1606         {
1607                 // reset all persistent stuff if this is a new entity
1608                 ent->persistent.lerpdeltatime = 0;
1609                 ent->persistent.lerpstarttime = cl.mtime[1];
1610                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1611                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1612                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1613                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1614                 // reset animation interpolation as well
1615                 ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
1616                 ent->render.frame1time = ent->render.frame2time = cl.time;
1617                 ent->render.framelerp = 1;
1618                 // reset various persistent stuff
1619                 ent->persistent.muzzleflash = 0;
1620                 VectorCopy(ent->state_current.origin, ent->persistent.trail_origin);
1621         }
1622         else if (cls.timedemo || cl_nolerp.integer || DotProduct(odelta, odelta) > 1000*1000 || (cl.fixangle[0] && !cl.fixangle[1]))
1623         {
1624                 // don't interpolate the move
1625                 // (the fixangle[] check detects teleports, but not constant fixangles
1626                 //  such as when spectating)
1627                 ent->persistent.lerpdeltatime = 0;
1628                 ent->persistent.lerpstarttime = cl.mtime[1];
1629                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1630                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1631                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1632                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1633         }
1634         else if (ent->state_current.flags & RENDER_STEP)
1635         {
1636                 // monster interpolation
1637                 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1638                 {
1639                         ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
1640                         ent->persistent.lerpstarttime = cl.mtime[1];
1641                         VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1642                         VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1643                         VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1644                         VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1645                 }
1646         }
1647         else
1648         {
1649                 // not a monster
1650                 ent->persistent.lerpstarttime = ent->state_previous.time;
1651                 // no lerp if it's singleplayer
1652                 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
1653                         ent->persistent.lerpdeltatime = 0;
1654                 else
1655                         ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
1656                 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1657                 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1658                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1659                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1660         }
1661         // trigger muzzleflash effect if necessary
1662         if (ent->state_current.effects & EF_MUZZLEFLASH)
1663                 ent->persistent.muzzleflash = 1;
1664 }
1665
1666 /*
1667 ==================
1668 CL_ParseBaseline
1669 ==================
1670 */
1671 void CL_ParseBaseline (entity_t *ent, int large)
1672 {
1673         int i;
1674
1675         ent->state_baseline = defaultstate;
1676         // FIXME: set ent->state_baseline.number?
1677         ent->state_baseline.active = true;
1678         if (large)
1679         {
1680                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1681                 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
1682         }
1683         else
1684         {
1685                 ent->state_baseline.modelindex = MSG_ReadByte ();
1686                 ent->state_baseline.frame = MSG_ReadByte ();
1687         }
1688         ent->state_baseline.colormap = MSG_ReadByte();
1689         ent->state_baseline.skin = MSG_ReadByte();
1690         for (i = 0;i < 3;i++)
1691         {
1692                 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
1693                 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
1694         }
1695         ent->state_previous = ent->state_current = ent->state_baseline;
1696 }
1697
1698
1699 /*
1700 ==================
1701 CL_ParseClientdata
1702
1703 Server information pertaining to this client only
1704 ==================
1705 */
1706 void CL_ParseClientdata (void)
1707 {
1708         int i, bits;
1709
1710         VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
1711         VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
1712         VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
1713         cl.mviewzoom[1] = cl.mviewzoom[0];
1714
1715         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1716         {
1717                 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
1718                 cl.stats[STAT_ITEMS] = 0;
1719                 cl.stats[STAT_VIEWZOOM] = 255;
1720         }
1721         cl.idealpitch = 0;
1722         cl.mpunchangle[0][0] = 0;
1723         cl.mpunchangle[0][1] = 0;
1724         cl.mpunchangle[0][2] = 0;
1725         cl.mpunchvector[0][0] = 0;
1726         cl.mpunchvector[0][1] = 0;
1727         cl.mpunchvector[0][2] = 0;
1728         cl.mvelocity[0][0] = 0;
1729         cl.mvelocity[0][1] = 0;
1730         cl.mvelocity[0][2] = 0;
1731         cl.mviewzoom[0] = 1;
1732
1733         bits = (unsigned short) MSG_ReadShort ();
1734         if (bits & SU_EXTEND1)
1735                 bits |= (MSG_ReadByte() << 16);
1736         if (bits & SU_EXTEND2)
1737                 bits |= (MSG_ReadByte() << 24);
1738
1739         if (bits & SU_VIEWHEIGHT)
1740                 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
1741
1742         if (bits & SU_IDEALPITCH)
1743                 cl.idealpitch = MSG_ReadChar ();
1744
1745         for (i = 0;i < 3;i++)
1746         {
1747                 if (bits & (SU_PUNCH1<<i) )
1748                 {
1749                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE)
1750                                 cl.mpunchangle[0][i] = MSG_ReadChar();
1751                         else
1752                                 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
1753                 }
1754                 if (bits & (SU_PUNCHVEC1<<i))
1755                 {
1756                         if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1757                                 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
1758                         else
1759                                 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
1760                 }
1761                 if (bits & (SU_VELOCITY1<<i) )
1762                 {
1763                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1764                                 cl.mvelocity[0][i] = MSG_ReadChar()*16;
1765                         else
1766                                 cl.mvelocity[0][i] = MSG_ReadCoord32f();
1767                 }
1768         }
1769
1770         // LordHavoc: hipnotic demos don't have this bit set but should
1771         if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1772                 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
1773
1774         cl.onground = (bits & SU_ONGROUND) != 0;
1775         cl.inwater = (bits & SU_INWATER) != 0;
1776
1777         if (cls.protocol == PROTOCOL_DARKPLACES5)
1778         {
1779                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
1780                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
1781                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
1782                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1783                 cl.stats[STAT_AMMO] = MSG_ReadShort();
1784                 cl.stats[STAT_SHELLS] = MSG_ReadShort();
1785                 cl.stats[STAT_NAILS] = MSG_ReadShort();
1786                 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
1787                 cl.stats[STAT_CELLS] = MSG_ReadShort();
1788                 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
1789         }
1790         else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1791         {
1792                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
1793                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
1794                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
1795                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1796                 cl.stats[STAT_AMMO] = MSG_ReadByte();
1797                 cl.stats[STAT_SHELLS] = MSG_ReadByte();
1798                 cl.stats[STAT_NAILS] = MSG_ReadByte();
1799                 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
1800                 cl.stats[STAT_CELLS] = MSG_ReadByte();
1801                 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1802                         cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
1803                 else
1804                         cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
1805         }
1806
1807         if (bits & SU_VIEWZOOM)
1808         {
1809                 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1810                         cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
1811                 else
1812                         cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
1813         }
1814
1815         // viewzoom interpolation
1816         cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
1817 }
1818
1819 /*
1820 =====================
1821 CL_ParseStatic
1822 =====================
1823 */
1824 void CL_ParseStatic (int large)
1825 {
1826         entity_t *ent;
1827
1828         if (cl.num_static_entities >= cl.max_static_entities)
1829                 Host_Error ("Too many static entities");
1830         ent = &cl.static_entities[cl.num_static_entities++];
1831         CL_ParseBaseline (ent, large);
1832
1833         if (ent->state_baseline.modelindex == 0)
1834         {
1835                 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
1836                 cl.num_static_entities--;
1837                 // This is definitely a cheesy way to conserve resources...
1838                 return;
1839         }
1840
1841 // copy it to the current state
1842         ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
1843         ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
1844         ent->render.framelerp = 0;
1845         // make torchs play out of sync
1846         ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
1847         ent->render.colormap = -1; // no special coloring
1848         ent->render.skinnum = ent->state_baseline.skin;
1849         ent->render.effects = ent->state_baseline.effects;
1850         ent->render.alpha = 1;
1851
1852         //VectorCopy (ent->state_baseline.origin, ent->render.origin);
1853         //VectorCopy (ent->state_baseline.angles, ent->render.angles);
1854
1855         Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
1856         CL_UpdateRenderEntity(&ent->render);
1857 }
1858
1859 /*
1860 ===================
1861 CL_ParseStaticSound
1862 ===================
1863 */
1864 void CL_ParseStaticSound (int large)
1865 {
1866         vec3_t          org;
1867         int                     sound_num, vol, atten;
1868
1869         MSG_ReadVector(org, cls.protocol);
1870         if (large)
1871                 sound_num = (unsigned short) MSG_ReadShort ();
1872         else
1873                 sound_num = MSG_ReadByte ();
1874         vol = MSG_ReadByte ();
1875         atten = MSG_ReadByte ();
1876
1877         S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
1878 }
1879
1880 void CL_ParseEffect (void)
1881 {
1882         vec3_t          org;
1883         int                     modelindex, startframe, framecount, framerate;
1884
1885         MSG_ReadVector(org, cls.protocol);
1886         modelindex = MSG_ReadByte ();
1887         startframe = MSG_ReadByte ();
1888         framecount = MSG_ReadByte ();
1889         framerate = MSG_ReadByte ();
1890
1891         CL_Effect(org, modelindex, startframe, framecount, framerate);
1892 }
1893
1894 void CL_ParseEffect2 (void)
1895 {
1896         vec3_t          org;
1897         int                     modelindex, startframe, framecount, framerate;
1898
1899         MSG_ReadVector(org, cls.protocol);
1900         modelindex = (unsigned short) MSG_ReadShort ();
1901         startframe = (unsigned short) MSG_ReadShort ();
1902         framecount = MSG_ReadByte ();
1903         framerate = MSG_ReadByte ();
1904
1905         CL_Effect(org, modelindex, startframe, framecount, framerate);
1906 }
1907
1908 void CL_NewBeam (int ent, vec3_t start, vec3_t end, model_t *m, int lightning)
1909 {
1910         int i;
1911         beam_t *b = NULL;
1912
1913         if (ent >= MAX_EDICTS)
1914         {
1915                 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
1916                 ent = 0;
1917         }
1918
1919         if (ent >= cl.max_entities)
1920                 CL_ExpandEntities(ent);
1921
1922         // override any beam with the same entity
1923         i = cl.max_beams;
1924         if (ent)
1925                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1926                         if (b->entity == ent)
1927                                 break;
1928         // if the entity was not found then just replace an unused beam
1929         if (i == cl.max_beams)
1930                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1931                         if (!b->model)
1932                                 break;
1933         if (i < cl.max_beams)
1934         {
1935                 cl.num_beams = max(cl.num_beams, i + 1);
1936                 b->entity = ent;
1937                 b->lightning = lightning;
1938                 b->model = m;
1939                 b->endtime = cl.mtime[0] + 0.2;
1940                 VectorCopy (start, b->start);
1941                 VectorCopy (end, b->end);
1942         }
1943         else
1944                 Con_Print("beam list overflow!\n");
1945 }
1946
1947 void CL_ParseBeam (model_t *m, int lightning)
1948 {
1949         int ent;
1950         vec3_t start, end;
1951
1952         ent = (unsigned short) MSG_ReadShort ();
1953         MSG_ReadVector(start, cls.protocol);
1954         MSG_ReadVector(end, cls.protocol);
1955
1956         if (ent >= MAX_EDICTS)
1957         {
1958                 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
1959                 ent = 0;
1960         }
1961
1962         CL_NewBeam(ent, start, end, m, lightning);
1963 }
1964
1965 void CL_ParseTempEntity(void)
1966 {
1967         int type;
1968         vec3_t pos, pos2;
1969         vec3_t vel1, vel2;
1970         vec3_t dir;
1971         vec3_t color;
1972         int rnd;
1973         int colorStart, colorLength, count;
1974         float velspeed, radius;
1975         unsigned char *tempcolor;
1976         matrix4x4_t tempmatrix;
1977
1978         if (cls.protocol == PROTOCOL_QUAKEWORLD)
1979         {
1980                 type = MSG_ReadByte();
1981                 switch (type)
1982                 {
1983                 case QW_TE_WIZSPIKE:
1984                         // spike hitting wall
1985                         MSG_ReadVector(pos, cls.protocol);
1986                         CL_FindNonSolidLocation(pos, pos, 4);
1987                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1988                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
1989                         break;
1990
1991                 case QW_TE_KNIGHTSPIKE:
1992                         // spike hitting wall
1993                         MSG_ReadVector(pos, cls.protocol);
1994                         CL_FindNonSolidLocation(pos, pos, 4);
1995                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1996                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
1997                         break;
1998
1999                 case QW_TE_SPIKE:
2000                         // spike hitting wall
2001                         MSG_ReadVector(pos, cls.protocol);
2002                         CL_FindNonSolidLocation(pos, pos, 4);
2003                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2004                         if (rand() % 5)
2005                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2006                         else
2007                         {
2008                                 rnd = rand() & 3;
2009                                 if (rnd == 1)
2010                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2011                                 else if (rnd == 2)
2012                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2013                                 else
2014                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2015                         }
2016                         break;
2017                 case QW_TE_SUPERSPIKE:
2018                         // super spike hitting wall
2019                         MSG_ReadVector(pos, cls.protocol);
2020                         CL_FindNonSolidLocation(pos, pos, 4);
2021                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2022                         if (rand() % 5)
2023                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2024                         else
2025                         {
2026                                 rnd = rand() & 3;
2027                                 if (rnd == 1)
2028                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2029                                 else if (rnd == 2)
2030                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2031                                 else
2032                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2033                         }
2034                         break;
2035
2036                 case QW_TE_EXPLOSION:
2037                         // rocket explosion
2038                         MSG_ReadVector(pos, cls.protocol);
2039                         CL_FindNonSolidLocation(pos, pos, 10);
2040                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2041                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2042                         CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2043                         break;
2044
2045                 case QW_TE_TAREXPLOSION:
2046                         // tarbaby explosion
2047                         MSG_ReadVector(pos, cls.protocol);
2048                         CL_FindNonSolidLocation(pos, pos, 10);
2049                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2050                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2051                         break;
2052
2053                 case QW_TE_LIGHTNING1:
2054                         // lightning bolts
2055                         CL_ParseBeam(cl.model_bolt, true);
2056                         break;
2057
2058                 case QW_TE_LIGHTNING2:
2059                         // lightning bolts
2060                         CL_ParseBeam(cl.model_bolt2, true);
2061                         break;
2062
2063                 case QW_TE_LIGHTNING3:
2064                         // lightning bolts
2065                         CL_ParseBeam(cl.model_bolt3, false);
2066                         break;
2067
2068                 case QW_TE_LAVASPLASH:
2069                         MSG_ReadVector(pos, cls.protocol);
2070                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2071                         break;
2072
2073                 case QW_TE_TELEPORT:
2074                         MSG_ReadVector(pos, cls.protocol);
2075                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2076                         break;
2077
2078                 case QW_TE_GUNSHOT:
2079                         // bullet hitting wall
2080                         radius = MSG_ReadByte();
2081                         MSG_ReadVector(pos, cls.protocol);
2082                         CL_FindNonSolidLocation(pos, pos, 4);
2083                         VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2084                         VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2085                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2086                         break;
2087
2088                 case QW_TE_BLOOD:
2089                         count = MSG_ReadByte();
2090                         MSG_ReadVector(pos, cls.protocol);
2091                         CL_FindNonSolidLocation(pos, pos, 4);
2092                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2093                         break;
2094
2095                 case QW_TE_LIGHTNINGBLOOD:
2096                         MSG_ReadVector(pos, cls.protocol);
2097                         CL_FindNonSolidLocation(pos, pos, 4);
2098                         CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2099                         break;
2100
2101                 default:
2102                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2103                 }
2104         }
2105         else
2106         {
2107                 type = MSG_ReadByte();
2108                 switch (type)
2109                 {
2110                 case TE_WIZSPIKE:
2111                         // spike hitting wall
2112                         MSG_ReadVector(pos, cls.protocol);
2113                         CL_FindNonSolidLocation(pos, pos, 4);
2114                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2115                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2116                         break;
2117
2118                 case TE_KNIGHTSPIKE:
2119                         // spike hitting wall
2120                         MSG_ReadVector(pos, cls.protocol);
2121                         CL_FindNonSolidLocation(pos, pos, 4);
2122                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2123                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2124                         break;
2125
2126                 case TE_SPIKE:
2127                         // spike hitting wall
2128                         MSG_ReadVector(pos, cls.protocol);
2129                         CL_FindNonSolidLocation(pos, pos, 4);
2130                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2131                         if (rand() % 5)
2132                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2133                         else
2134                         {
2135                                 rnd = rand() & 3;
2136                                 if (rnd == 1)
2137                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2138                                 else if (rnd == 2)
2139                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2140                                 else
2141                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2142                         }
2143                         break;
2144                 case TE_SPIKEQUAD:
2145                         // quad spike hitting wall
2146                         MSG_ReadVector(pos, cls.protocol);
2147                         CL_FindNonSolidLocation(pos, pos, 4);
2148                         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2149                         if (rand() % 5)
2150                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2151                         else
2152                         {
2153                                 rnd = rand() & 3;
2154                                 if (rnd == 1)
2155                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2156                                 else if (rnd == 2)
2157                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2158                                 else
2159                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2160                         }
2161                         break;
2162                 case TE_SUPERSPIKE:
2163                         // super spike hitting wall
2164                         MSG_ReadVector(pos, cls.protocol);
2165                         CL_FindNonSolidLocation(pos, pos, 4);
2166                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2167                         if (rand() % 5)
2168                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2169                         else
2170                         {
2171                                 rnd = rand() & 3;
2172                                 if (rnd == 1)
2173                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2174                                 else if (rnd == 2)
2175                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2176                                 else
2177                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2178                         }
2179                         break;
2180                 case TE_SUPERSPIKEQUAD:
2181                         // quad super spike hitting wall
2182                         MSG_ReadVector(pos, cls.protocol);
2183                         CL_FindNonSolidLocation(pos, pos, 4);
2184                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2185                         if (rand() % 5)
2186                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2187                         else
2188                         {
2189                                 rnd = rand() & 3;
2190                                 if (rnd == 1)
2191                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2192                                 else if (rnd == 2)
2193                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2194                                 else
2195                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2196                         }
2197                         break;
2198                         // LordHavoc: added for improved blood splatters
2199                 case TE_BLOOD:
2200                         // blood puff
2201                         MSG_ReadVector(pos, cls.protocol);
2202                         CL_FindNonSolidLocation(pos, pos, 4);
2203                         dir[0] = MSG_ReadChar();
2204                         dir[1] = MSG_ReadChar();
2205                         dir[2] = MSG_ReadChar();
2206                         count = MSG_ReadByte();
2207                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2208                         break;
2209                 case TE_SPARK:
2210                         // spark shower
2211                         MSG_ReadVector(pos, cls.protocol);
2212                         CL_FindNonSolidLocation(pos, pos, 4);
2213                         dir[0] = MSG_ReadChar();
2214                         dir[1] = MSG_ReadChar();
2215                         dir[2] = MSG_ReadChar();
2216                         count = MSG_ReadByte();
2217                         CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2218                         break;
2219                 case TE_PLASMABURN:
2220                         MSG_ReadVector(pos, cls.protocol);
2221                         CL_FindNonSolidLocation(pos, pos, 4);
2222                         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2223                         break;
2224                         // LordHavoc: added for improved gore
2225                 case TE_BLOODSHOWER:
2226                         // vaporized body
2227                         MSG_ReadVector(pos, cls.protocol); // mins
2228                         MSG_ReadVector(pos2, cls.protocol); // maxs
2229                         velspeed = MSG_ReadCoord(cls.protocol); // speed
2230                         count = (unsigned short) MSG_ReadShort(); // number of particles
2231                         vel1[0] = -velspeed;
2232                         vel1[1] = -velspeed;
2233                         vel1[2] = -velspeed;
2234                         vel2[0] = velspeed;
2235                         vel2[1] = velspeed;
2236                         vel2[2] = velspeed;
2237                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2238                         break;
2239
2240                 case TE_PARTICLECUBE:
2241                         // general purpose particle effect
2242                         MSG_ReadVector(pos, cls.protocol); // mins
2243                         MSG_ReadVector(pos2, cls.protocol); // maxs
2244                         MSG_ReadVector(dir, cls.protocol); // dir
2245                         count = (unsigned short) MSG_ReadShort(); // number of particles
2246                         colorStart = MSG_ReadByte(); // color
2247                         colorLength = MSG_ReadByte(); // gravity (1 or 0)
2248                         velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2249                         CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2250                         break;
2251
2252                 case TE_PARTICLERAIN:
2253                         // general purpose particle effect
2254                         MSG_ReadVector(pos, cls.protocol); // mins
2255                         MSG_ReadVector(pos2, cls.protocol); // maxs
2256                         MSG_ReadVector(dir, cls.protocol); // dir
2257                         count = (unsigned short) MSG_ReadShort(); // number of particles
2258                         colorStart = MSG_ReadByte(); // color
2259                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2260                         break;
2261
2262                 case TE_PARTICLESNOW:
2263                         // general purpose particle effect
2264                         MSG_ReadVector(pos, cls.protocol); // mins
2265                         MSG_ReadVector(pos2, cls.protocol); // maxs
2266                         MSG_ReadVector(dir, cls.protocol); // dir
2267                         count = (unsigned short) MSG_ReadShort(); // number of particles
2268                         colorStart = MSG_ReadByte(); // color
2269                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2270                         break;
2271
2272                 case TE_GUNSHOT:
2273                         // bullet hitting wall
2274                         MSG_ReadVector(pos, cls.protocol);
2275                         CL_FindNonSolidLocation(pos, pos, 4);
2276                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2277                         break;
2278
2279                 case TE_GUNSHOTQUAD:
2280                         // quad bullet hitting wall
2281                         MSG_ReadVector(pos, cls.protocol);
2282                         CL_FindNonSolidLocation(pos, pos, 4);
2283                         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2284                         break;
2285
2286                 case TE_EXPLOSION:
2287                         // rocket explosion
2288                         MSG_ReadVector(pos, cls.protocol);
2289                         CL_FindNonSolidLocation(pos, pos, 10);
2290                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2291                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2292                         break;
2293
2294                 case TE_EXPLOSIONQUAD:
2295                         // quad rocket explosion
2296                         MSG_ReadVector(pos, cls.protocol);
2297                         CL_FindNonSolidLocation(pos, pos, 10);
2298                         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2299                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2300                         break;
2301
2302                 case TE_EXPLOSION3:
2303                         // Nehahra movie colored lighting explosion
2304                         MSG_ReadVector(pos, cls.protocol);
2305                         CL_FindNonSolidLocation(pos, pos, 10);
2306                         color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2307                         color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2308                         color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2309                         CL_ParticleExplosion(pos);
2310                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2311                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2312                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2313                         break;
2314
2315                 case TE_EXPLOSIONRGB:
2316                         // colored lighting explosion
2317                         MSG_ReadVector(pos, cls.protocol);
2318                         CL_FindNonSolidLocation(pos, pos, 10);
2319                         CL_ParticleExplosion(pos);
2320                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2321                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2322                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2323                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2324                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2325                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2326                         break;
2327
2328                 case TE_TAREXPLOSION:
2329                         // tarbaby explosion
2330                         MSG_ReadVector(pos, cls.protocol);
2331                         CL_FindNonSolidLocation(pos, pos, 10);
2332                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2333                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2334                         break;
2335
2336                 case TE_SMALLFLASH:
2337                         MSG_ReadVector(pos, cls.protocol);
2338                         CL_FindNonSolidLocation(pos, pos, 10);
2339                         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2340                         break;
2341
2342                 case TE_CUSTOMFLASH:
2343                         MSG_ReadVector(pos, cls.protocol);
2344                         CL_FindNonSolidLocation(pos, pos, 4);
2345                         radius = (MSG_ReadByte() + 1) * 8;
2346                         velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2347                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2348                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2349                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2350                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2351                         CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2352                         break;
2353
2354                 case TE_FLAMEJET:
2355                         MSG_ReadVector(pos, cls.protocol);
2356                         MSG_ReadVector(dir, cls.protocol);
2357                         count = MSG_ReadByte();
2358                         CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2359                         break;
2360
2361                 case TE_LIGHTNING1:
2362                         // lightning bolts
2363                         CL_ParseBeam(cl.model_bolt, true);
2364                         break;
2365
2366                 case TE_LIGHTNING2:
2367                         // lightning bolts
2368                         CL_ParseBeam(cl.model_bolt2, true);
2369                         break;
2370
2371                 case TE_LIGHTNING3:
2372                         // lightning bolts
2373                         CL_ParseBeam(cl.model_bolt3, false);
2374                         break;
2375
2376         // PGM 01/21/97
2377                 case TE_BEAM:
2378                         // grappling hook beam
2379                         CL_ParseBeam(cl.model_beam, false);
2380                         break;
2381         // PGM 01/21/97
2382
2383         // LordHavoc: for compatibility with the Nehahra movie...
2384                 case TE_LIGHTNING4NEH:
2385                         CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
2386                         break;
2387
2388                 case TE_LAVASPLASH:
2389                         MSG_ReadVector(pos, cls.protocol);
2390                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2391                         break;
2392
2393                 case TE_TELEPORT:
2394                         MSG_ReadVector(pos, cls.protocol);
2395                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2396                         break;
2397
2398                 case TE_EXPLOSION2:
2399                         // color mapped explosion
2400                         MSG_ReadVector(pos, cls.protocol);
2401                         CL_FindNonSolidLocation(pos, pos, 10);
2402                         colorStart = MSG_ReadByte();
2403                         colorLength = MSG_ReadByte();
2404                         CL_ParticleExplosion2(pos, colorStart, colorLength);
2405                         tempcolor = (unsigned char *)&palette_complete[(rand()%colorLength) + colorStart];
2406                         color[0] = tempcolor[0] * (2.0f / 255.0f);
2407                         color[1] = tempcolor[1] * (2.0f / 255.0f);
2408                         color[2] = tempcolor[2] * (2.0f / 255.0f);
2409                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2410                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2411                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2412                         break;
2413
2414                 case TE_TEI_G3:
2415                         MSG_ReadVector(pos, cls.protocol);
2416                         MSG_ReadVector(pos2, cls.protocol);
2417                         MSG_ReadVector(dir, cls.protocol);
2418                         CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2419                         break;
2420
2421                 case TE_TEI_SMOKE:
2422                         MSG_ReadVector(pos, cls.protocol);
2423                         MSG_ReadVector(dir, cls.protocol);
2424                         count = MSG_ReadByte();
2425                         CL_FindNonSolidLocation(pos, pos, 4);
2426                         CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2427                         break;
2428
2429                 case TE_TEI_BIGEXPLOSION:
2430                         MSG_ReadVector(pos, cls.protocol);
2431                         CL_FindNonSolidLocation(pos, pos, 10);
2432                         CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2433                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2434                         break;
2435
2436                 case TE_TEI_PLASMAHIT:
2437                         MSG_ReadVector(pos, cls.protocol);
2438                         MSG_ReadVector(dir, cls.protocol);
2439                         count = MSG_ReadByte();
2440                         CL_FindNonSolidLocation(pos, pos, 5);
2441                         CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2442                         break;
2443
2444                 default:
2445                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2446                 }
2447         }
2448 }
2449
2450 void CL_ParseTrailParticles(void)
2451 {
2452         int entityindex;
2453         int effectindex;
2454         vec3_t start, end;
2455         entityindex = (unsigned short)MSG_ReadShort();
2456         if (entityindex >= MAX_EDICTS)
2457                 entityindex = 0;
2458         if (entityindex >= cl.max_entities)
2459                 CL_ExpandEntities(entityindex);
2460         effectindex = (unsigned short)MSG_ReadShort();
2461         MSG_ReadVector(start, cls.protocol);
2462         MSG_ReadVector(end, cls.protocol);
2463         CL_ParticleEffect(effectindex, VectorDistance(start, end), start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2464 }
2465
2466 void CL_ParsePointParticles(void)
2467 {
2468         int effectindex, count;
2469         vec3_t origin, velocity;
2470         effectindex = (unsigned short)MSG_ReadShort();
2471         MSG_ReadVector(origin, cls.protocol);
2472         MSG_ReadVector(velocity, cls.protocol);
2473         count = (unsigned short)MSG_ReadShort();
2474         CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2475 }
2476
2477 // look for anything interesting like player IP addresses or ping reports
2478 qboolean CL_ExaminePrintString(const char *text)
2479 {
2480         const char *t;
2481         if (!strcmp(text, "Client ping times:\n"))
2482         {
2483                 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2484                 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
2485                         ;
2486                 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
2487                 {
2488                         Con_Printf("ping reply but empty scoreboard?!?\n");
2489                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2490                         cl.parsingtextexpectingpingforscores = 0;
2491                 }
2492                 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
2493                 return !cl.parsingtextexpectingpingforscores;
2494         }
2495         if (!strncmp(text, "host:    ", 9))
2496         {
2497                 // cl.parsingtextexpectingpingforscores = false; // really?
2498                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
2499                 cl.parsingtextplayerindex = 0;
2500                 return true;
2501         }
2502         if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
2503         {
2504                 // if anything goes wrong, we'll assume this is not a ping report
2505                 qboolean expected = cl.parsingtextexpectingpingforscores;
2506                 cl.parsingtextexpectingpingforscores = 0;
2507                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2508                 t = text;
2509                 while (*t == ' ')
2510                         t++;
2511                 if ((*t >= '0' && *t <= '9') || *t == '-')
2512                 {
2513                         int ping = atoi(t);
2514                         while ((*t >= '0' && *t <= '9') || *t == '-')
2515                                 t++;
2516                         if (*t == ' ')
2517                         {
2518                                 int charindex = 0;
2519                                 t++;
2520                                 if(cl.parsingtextplayerindex < cl.maxclients)
2521                                 {
2522                                         for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
2523                                                 ;
2524                                         // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
2525                                         //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
2526                                         if (t[charindex] == '\n')
2527                                         {
2528                                                 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
2529                                                 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
2530                                                         ;
2531                                                 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
2532                                                 {
2533                                                         // we parsed a valid ping entry, so expect another to follow
2534                                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2535                                                         cl.parsingtextexpectingpingforscores = expected;
2536                                                 }
2537                                                 return !expected;
2538                                         }
2539                                 }
2540                                 if (!strncmp(t, "unconnected\n", 12))
2541                                 {
2542                                         // just ignore
2543                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2544                                         cl.parsingtextexpectingpingforscores = expected;
2545                                         return !expected;
2546                                 }
2547                                 else
2548                                         Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
2549                         }
2550                 }
2551         }
2552         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
2553         {
2554                 if (!strncmp(text, "players: ", 9))
2555                 {
2556                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2557                         cl.parsingtextplayerindex = 0;
2558                         return true;
2559                 }
2560                 else if (!strstr(text, ": "))
2561                 {
2562                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
2563                         return true;
2564                 }
2565         }
2566         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
2567         {
2568                 // if anything goes wrong, we'll assume this is not a status report
2569                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2570                 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
2571                 {
2572                         t = text + 1;
2573                         cl.parsingtextplayerindex = atoi(t);
2574                         while (*t >= '0' && *t <= '9')
2575                                 t++;
2576                         if (*t == ' ')
2577                         {
2578                                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
2579                                 return true;
2580                         }
2581                 }
2582         }
2583         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
2584         {
2585                 // if anything goes wrong, we'll assume this is not a status report
2586                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2587                 if (text[0] == ' ')
2588                 {
2589                         t = text;
2590                         while (*t == ' ')
2591                                 t++;
2592                         // botclient is perfectly valid, but we don't care about bots
2593                         if (strcmp(t, "botclient\n"))
2594                         {
2595                                 lhnetaddress_t address;
2596                                 LHNETADDRESS_FromString(&address, t, 0);
2597                                 // TODO: log the IP address and player name?
2598                         }
2599                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2600                         return true;
2601                 }
2602         }
2603         return true;
2604 }
2605
2606 static void CL_NetworkTimeReceived(double newtime)
2607 {
2608         if (cl_nolerp.integer || cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer))
2609                 cl.mtime[1] = cl.mtime[0] = newtime;
2610         else
2611         {
2612                 cl.mtime[1] = max(cl.mtime[0], newtime - 0.1);
2613                 cl.mtime[0] = newtime;
2614         }
2615         if (cl_nettimesyncmode.integer == 3)
2616                 cl.time = cl.mtime[1];
2617         if (cl_nettimesyncmode.integer == 2)
2618         {
2619                 if (cl.time < cl.mtime[1] || cl.time > cl.mtime[0])
2620                         cl.time = cl.mtime[1];
2621         }
2622         else if (cl_nettimesyncmode.integer == 1)
2623                 cl.time = cl.mtime[1];
2624         // this packet probably contains a player entity update, so we will need
2625         // to update the prediction
2626         cl.movement_needupdate = true;
2627         // this may get updated later in parsing by svc_clientdata
2628         cl.onground = false;
2629         // if true the cl.viewangles are interpolated from cl.mviewangles[]
2630         // during this frame
2631         // (makes spectating players much smoother and prevents mouse movement from turning)
2632         cl.fixangle[1] = cl.fixangle[0];
2633         cl.fixangle[0] = false;
2634         if (!cls.demoplayback)
2635                 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
2636 }
2637
2638 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x);
2639
2640 //[515]: csqc
2641 void CL_VM_Init (void);
2642 qboolean CL_VM_Parse_TempEntity (void);
2643 void CL_VM_Parse_StuffCmd (const char *msg);
2644 void CL_VM_Parse_CenterPrint (const char *msg);
2645 void CSQC_AddPrintText (const char *msg);
2646 void CSQC_ReadEntities (void);
2647
2648 /*
2649 =====================
2650 CL_ParseServerMessage
2651 =====================
2652 */
2653 int parsingerror = false;
2654 void CL_ParseServerMessage(void)
2655 {
2656         int                     cmd;
2657         int                     i;
2658         protocolversion_t protocol;
2659         unsigned char           cmdlog[32];
2660         char            *cmdlogname[32], *temp;
2661         int                     cmdindex, cmdcount = 0;
2662
2663         // LordHavoc: moved demo message writing from before the packet parse to
2664         // after the packet parse so that CL_Stop_f can be called by cl_autodemo
2665         // code in CL_ParseServerinfo
2666         //if (cls.demorecording)
2667         //      CL_WriteDemoMessage (&net_message);
2668
2669         cl.last_received_message = realtime;
2670
2671         if (cls.netcon && cls.signon < SIGNONS)
2672                 CL_KeepaliveMessage(false);
2673
2674 //
2675 // if recording demos, copy the message out
2676 //
2677         if (cl_shownet.integer == 1)
2678                 Con_Printf("%f %i\n", realtime, net_message.cursize);
2679         else if (cl_shownet.integer == 2)
2680                 Con_Print("------------------\n");
2681
2682 //
2683 // parse the message
2684 //
2685         //MSG_BeginReading ();
2686
2687         parsingerror = true;
2688
2689         if (cls.protocol == PROTOCOL_QUAKEWORLD)
2690         {
2691                 CL_NetworkTimeReceived(realtime); // qw has no clock
2692
2693                 // slightly kill qw player entities each frame
2694                 for (i = 1;i < cl.maxclients;i++)
2695                         cl.entities_active[i] = false;
2696
2697                 // kill all qw nails
2698                 cl.qw_num_nails = 0;
2699
2700                 // fade weapon view kick
2701                 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
2702
2703                 while (1)
2704                 {
2705                         if (msg_badread)
2706                                 Host_Error ("CL_ParseServerMessage: Bad QW server message");
2707
2708                         cmd = MSG_ReadByte ();
2709
2710                         if (cmd == -1)
2711                         {
2712                                 SHOWNET("END OF MESSAGE");
2713                                 break;          // end of message
2714                         }
2715
2716                         cmdindex = cmdcount & 31;
2717                         cmdcount++;
2718                         cmdlog[cmdindex] = cmd;
2719
2720                         SHOWNET(qw_svc_strings[cmd]);
2721                         cmdlogname[cmdindex] = qw_svc_strings[cmd];
2722                         if (!cmdlogname[cmdindex])
2723                         {
2724                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
2725                                 temp = "<unknown>";
2726                                 cmdlogname[cmdindex] = temp;
2727                         }
2728
2729                         // other commands
2730                         switch (cmd)
2731                         {
2732                         default:
2733                                 {
2734                                         char description[32*64], temp[64];
2735                                         int count;
2736                                         strlcpy(description, "packet dump: ", sizeof(description));
2737                                         i = cmdcount - 32;
2738                                         if (i < 0)
2739                                                 i = 0;
2740                                         count = cmdcount - i;
2741                                         i &= 31;
2742                                         while(count > 0)
2743                                         {
2744                                                 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
2745                                                 strlcat(description, temp, sizeof(description));
2746                                                 count--;
2747                                                 i++;
2748                                                 i &= 31;
2749                                         }
2750                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
2751                                         Con_Print(description);
2752                                         Host_Error("CL_ParseServerMessage: Illegible server message");
2753                                 }
2754                                 break;
2755
2756                         case qw_svc_nop:
2757                                 //Con_Printf("qw_svc_nop\n");
2758                                 break;
2759
2760                         case qw_svc_disconnect:
2761                                 Con_Printf("Server disconnected\n");
2762                                 if (cls.demonum != -1)
2763                                         CL_NextDemo();
2764                                 else
2765                                         CL_Disconnect();
2766                                 return;
2767
2768                         case qw_svc_print:
2769                                 i = MSG_ReadByte();
2770                                 temp = MSG_ReadString();
2771                                 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
2772                                 {
2773                                         if (i == 3) // chat
2774                                                 CSQC_AddPrintText(va("\1%s", temp));    //[515]: csqc
2775                                         else
2776                                                 CSQC_AddPrintText(temp);
2777                                 }
2778                                 break;
2779
2780                         case qw_svc_centerprint:
2781                                 CL_VM_Parse_CenterPrint(MSG_ReadString ());     //[515]: csqc
2782                                 break;
2783
2784                         case qw_svc_stufftext:
2785                                 CL_VM_Parse_StuffCmd(MSG_ReadString ());        //[515]: csqc
2786                                 break;
2787
2788                         case qw_svc_damage:
2789                                 // svc_damage protocol is identical to nq
2790                                 V_ParseDamage ();
2791                                 break;
2792
2793                         case qw_svc_serverdata:
2794                                 //Cbuf_Execute(); // make sure any stuffed commands are done
2795                                 CL_ParseServerInfo();
2796                                 CL_VM_Init();   //[515]: init csqc
2797                                 break;
2798
2799                         case qw_svc_setangle:
2800                                 for (i=0 ; i<3 ; i++)
2801                                         cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
2802                                 if (!cls.demoplayback)
2803                                 {
2804                                         cl.fixangle[0] = true;
2805                                         VectorCopy(cl.viewangles, cl.mviewangles[0]);
2806                                         // disable interpolation if this is new
2807                                         if (!cl.fixangle[1])
2808                                                 VectorCopy(cl.viewangles, cl.mviewangles[1]);
2809                                 }
2810                                 break;
2811
2812                         case qw_svc_lightstyle:
2813                                 i = MSG_ReadByte ();
2814                                 if (i >= cl.max_lightstyle)
2815                                 {
2816                                         Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
2817                                         break;
2818                                 }
2819                                 strlcpy (cl.lightstyle[i].map,  MSG_ReadString(), sizeof (cl.lightstyle[i].map));
2820                                 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
2821                                 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
2822                                 break;
2823
2824                         case qw_svc_sound:
2825                                 CL_ParseStartSoundPacket(false);
2826                                 break;
2827
2828                         case qw_svc_stopsound:
2829                                 i = (unsigned short) MSG_ReadShort();
2830                                 S_StopSound(i>>3, i&7);
2831                                 break;
2832
2833                         case qw_svc_updatefrags:
2834                                 i = MSG_ReadByte();
2835                                 if (i >= cl.maxclients)
2836                                         Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
2837                                 cl.scores[i].frags = (signed short) MSG_ReadShort();
2838                                 break;
2839
2840                         case qw_svc_updateping:
2841                                 i = MSG_ReadByte();
2842                                 if (i >= cl.maxclients)
2843                                         Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
2844                                 cl.scores[i].qw_ping = MSG_ReadShort();
2845                                 break;
2846
2847                         case qw_svc_updatepl:
2848                                 i = MSG_ReadByte();
2849                                 if (i >= cl.maxclients)
2850                                         Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
2851                                 cl.scores[i].qw_packetloss = MSG_ReadByte();
2852                                 break;
2853
2854                         case qw_svc_updateentertime:
2855                                 i = MSG_ReadByte();
2856                                 if (i >= cl.maxclients)
2857                                         Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
2858                                 // seconds ago
2859                                 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
2860                                 break;
2861
2862                         case qw_svc_spawnbaseline:
2863                                 i = (unsigned short) MSG_ReadShort();
2864                                 if (i < 0 || i >= MAX_EDICTS)
2865                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
2866                                 if (i >= cl.max_entities)
2867                                         CL_ExpandEntities(i);
2868                                 CL_ParseBaseline(cl.entities + i, false);
2869                                 break;
2870                         case qw_svc_spawnstatic:
2871                                 CL_ParseStatic(false);
2872                                 break;
2873                         case qw_svc_temp_entity:
2874                                 if(!CL_VM_Parse_TempEntity())
2875                                         CL_ParseTempEntity ();
2876                                 break;
2877
2878                         case qw_svc_killedmonster:
2879                                 cl.stats[STAT_MONSTERS]++;
2880                                 break;
2881
2882                         case qw_svc_foundsecret:
2883                                 cl.stats[STAT_SECRETS]++;
2884                                 break;
2885
2886                         case qw_svc_updatestat:
2887                                 i = MSG_ReadByte ();
2888                                 if (i < 0 || i >= MAX_CL_STATS)
2889                                         Host_Error ("svc_updatestat: %i is invalid", i);
2890                                 cl.stats[i] = MSG_ReadByte ();
2891                                 break;
2892
2893                         case qw_svc_updatestatlong:
2894                                 i = MSG_ReadByte ();
2895                                 if (i < 0 || i >= MAX_CL_STATS)
2896                                         Host_Error ("svc_updatestatlong: %i is invalid", i);
2897                                 cl.stats[i] = MSG_ReadLong ();
2898                                 break;
2899
2900                         case qw_svc_spawnstaticsound:
2901                                 CL_ParseStaticSound (false);
2902                                 break;
2903
2904                         case qw_svc_cdtrack:
2905                                 cl.cdtrack = cl.looptrack = MSG_ReadByte ();
2906                                 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
2907                                         CDAudio_Play ((unsigned char)cls.forcetrack, true);
2908                                 else
2909                                         CDAudio_Play ((unsigned char)cl.cdtrack, true);
2910                                 break;
2911
2912                         case qw_svc_intermission:
2913                                 cl.intermission = 1;
2914                                 cl.completed_time = cl.time;
2915                                 MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
2916                                 for (i = 0;i < 3;i++)
2917                                         cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
2918                                 break;
2919
2920                         case qw_svc_finale:
2921                                 cl.intermission = 2;
2922                                 cl.completed_time = cl.time;
2923                                 SCR_CenterPrint(MSG_ReadString ());
2924                                 break;
2925
2926                         case qw_svc_sellscreen:
2927                                 Cmd_ExecuteString ("help", src_command);
2928                                 break;
2929
2930                         case qw_svc_smallkick:
2931                                 cl.qw_weaponkick = -2;
2932                                 break;
2933                         case qw_svc_bigkick:
2934                                 cl.qw_weaponkick = -4;
2935                                 break;
2936
2937                         case qw_svc_muzzleflash:
2938                                 i = (unsigned short) MSG_ReadShort();
2939                                 // NOTE: in QW this only worked on clients
2940                                 if (i < 0 || i >= MAX_EDICTS)
2941                                         Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
2942                                 if (i >= cl.max_entities)
2943                                         CL_ExpandEntities(i);
2944                                 cl.entities[i].persistent.muzzleflash = 1.0f;
2945                                 break;
2946
2947                         case qw_svc_updateuserinfo:
2948                                 QW_CL_UpdateUserInfo();
2949                                 break;
2950
2951                         case qw_svc_setinfo:
2952                                 QW_CL_SetInfo();
2953                                 break;
2954
2955                         case qw_svc_serverinfo:
2956                                 QW_CL_ServerInfo();
2957                                 break;
2958
2959                         case qw_svc_download:
2960                                 QW_CL_ParseDownload();
2961                                 break;
2962
2963                         case qw_svc_playerinfo:
2964                                 EntityStateQW_ReadPlayerUpdate();
2965                                 break;
2966
2967                         case qw_svc_nails:
2968                                 QW_CL_ParseNails();
2969                                 break;
2970
2971                         case qw_svc_chokecount:
2972                                 i = MSG_ReadByte();
2973                                 // FIXME: apply to netgraph
2974                                 //for (j = 0;j < i;j++)
2975                                 //      cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
2976                                 break;
2977
2978                         case qw_svc_modellist:
2979                                 QW_CL_ParseModelList();
2980                                 break;
2981
2982                         case qw_svc_soundlist:
2983                                 QW_CL_ParseSoundList();
2984                                 break;
2985
2986                         case qw_svc_packetentities:
2987                                 EntityFrameQW_CL_ReadFrame(false);
2988                                 // first update is the final signon stage
2989                                 if (cls.signon == SIGNONS - 1)
2990                                         cls.signon = SIGNONS;
2991                                 break;
2992
2993                         case qw_svc_deltapacketentities:
2994                                 EntityFrameQW_CL_ReadFrame(true);
2995                                 // first update is the final signon stage
2996                                 if (cls.signon == SIGNONS - 1)
2997                                         cls.signon = SIGNONS;
2998                                 break;
2999
3000                         case qw_svc_maxspeed:
3001                                 cl.qw_movevars_maxspeed = MSG_ReadFloat();
3002                                 break;
3003
3004                         case qw_svc_entgravity:
3005                                 cl.qw_movevars_entgravity = MSG_ReadFloat();
3006                                 break;
3007
3008                         case qw_svc_setpause:
3009                                 cl.paused = MSG_ReadByte ();
3010                                 if (cl.paused)
3011                                         CDAudio_Pause ();
3012                                 else
3013                                         CDAudio_Resume ();
3014                                 S_PauseGameSounds (cl.paused);
3015                                 break;
3016                         }
3017                 }
3018
3019                 // fully kill the still slightly dead qw player entities each frame
3020                 for (i = 1;i < cl.maxclients;i++)
3021                         if (!cl.entities_active[i])
3022                                 cl.entities[i].state_current.active = false;
3023         }
3024         else
3025         {
3026                 while (1)
3027                 {
3028                         if (msg_badread)
3029                                 Host_Error ("CL_ParseServerMessage: Bad server message");
3030
3031                         cmd = MSG_ReadByte ();
3032
3033                         if (cmd == -1)
3034                         {
3035                                 SHOWNET("END OF MESSAGE");
3036                                 break;          // end of message
3037                         }
3038
3039                         cmdindex = cmdcount & 31;
3040                         cmdcount++;
3041                         cmdlog[cmdindex] = cmd;
3042
3043                         // if the high bit of the command byte is set, it is a fast update
3044                         if (cmd & 128)
3045                         {
3046                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3047                                 temp = "entity";
3048                                 cmdlogname[cmdindex] = temp;
3049                                 SHOWNET("fast update");
3050                                 if (cls.signon == SIGNONS - 1)
3051                                 {
3052                                         // first update is the final signon stage
3053                                         cls.signon = SIGNONS;
3054                                         CL_SignonReply ();
3055                                 }
3056                                 EntityFrameQuake_ReadEntity (cmd&127);
3057                                 continue;
3058                         }
3059
3060                         SHOWNET(svc_strings[cmd]);
3061                         cmdlogname[cmdindex] = svc_strings[cmd];
3062                         if (!cmdlogname[cmdindex])
3063                         {
3064                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3065                                 temp = "<unknown>";
3066                                 cmdlogname[cmdindex] = temp;
3067                         }
3068
3069                         // other commands
3070                         switch (cmd)
3071                         {
3072                         default:
3073                                 {
3074                                         char description[32*64], temp[64];
3075                                         int count;
3076                                         strlcpy (description, "packet dump: ", sizeof(description));
3077                                         i = cmdcount - 32;
3078                                         if (i < 0)
3079                                                 i = 0;
3080                                         count = cmdcount - i;
3081                                         i &= 31;
3082                                         while(count > 0)
3083                                         {
3084                                                 dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3085                                                 strlcat (description, temp, sizeof (description));
3086                                                 count--;
3087                                                 i++;
3088                                                 i &= 31;
3089                                         }
3090                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
3091                                         Con_Print(description);
3092                                         Host_Error ("CL_ParseServerMessage: Illegible server message");
3093                                 }
3094                                 break;
3095
3096                         case svc_nop:
3097                                 if (cls.signon < SIGNONS)
3098                                         Con_Print("<-- server to client keepalive\n");
3099                                 break;
3100
3101                         case svc_time:
3102                                 CL_NetworkTimeReceived(MSG_ReadFloat());
3103                                 break;
3104
3105                         case svc_clientdata:
3106                                 CL_ParseClientdata();
3107                                 break;
3108
3109                         case svc_version:
3110                                 i = MSG_ReadLong ();
3111                                 protocol = Protocol_EnumForNumber(i);
3112                                 if (protocol == PROTOCOL_UNKNOWN)
3113                                         Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
3114                                 // hack for unmarked Nehahra movie demos which had a custom protocol
3115                                 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
3116                                         protocol = PROTOCOL_NEHAHRAMOVIE;
3117                                 cls.protocol = protocol;
3118                                 break;
3119
3120                         case svc_disconnect:
3121                                 Con_Printf ("Server disconnected\n");
3122                                 if (cls.demonum != -1)
3123                                         CL_NextDemo ();
3124                                 else
3125                                         CL_Disconnect ();
3126                                 break;
3127
3128                         case svc_print:
3129                                 temp = MSG_ReadString();
3130                                 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3131                                         CSQC_AddPrintText(temp);        //[515]: csqc
3132                                 break;
3133
3134                         case svc_centerprint:
3135                                 CL_VM_Parse_CenterPrint(MSG_ReadString ());     //[515]: csqc
3136                                 break;
3137
3138                         case svc_stufftext:
3139                                 CL_VM_Parse_StuffCmd(MSG_ReadString ());        //[515]: csqc
3140                                 break;
3141
3142                         case svc_damage:
3143                                 V_ParseDamage ();
3144                                 break;
3145
3146                         case svc_serverinfo:
3147                                 CL_ParseServerInfo ();
3148                                 CL_VM_Init();   //[515]: init csqc
3149                                 break;
3150
3151                         case svc_setangle:
3152                                 for (i=0 ; i<3 ; i++)
3153                                         cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3154                                 if (!cls.demoplayback)
3155                                 {
3156                                         cl.fixangle[0] = true;
3157                                         VectorCopy(cl.viewangles, cl.mviewangles[0]);
3158                                         // disable interpolation if this is new
3159                                         if (!cl.fixangle[1])
3160                                                 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3161                                 }
3162                                 break;
3163
3164                         case svc_setview:
3165                                 cl.viewentity = (unsigned short)MSG_ReadShort ();
3166                                 if (cl.viewentity >= MAX_EDICTS)
3167                                         Host_Error("svc_setview >= MAX_EDICTS");
3168                                 if (cl.viewentity >= cl.max_entities)
3169                                         CL_ExpandEntities(cl.viewentity);
3170                                 // LordHavoc: assume first setview recieved is the real player entity
3171                                 if (!cl.playerentity)
3172                                         cl.playerentity = cl.viewentity;
3173                                 break;
3174
3175                         case svc_lightstyle:
3176                                 i = MSG_ReadByte ();
3177                                 if (i >= cl.max_lightstyle)
3178                                 {
3179                                         Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3180                                         break;
3181                                 }
3182                                 strlcpy (cl.lightstyle[i].map,  MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3183                                 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3184                                 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3185                                 break;
3186
3187                         case svc_sound:
3188                                 CL_ParseStartSoundPacket(false);
3189                                 break;
3190
3191                         case svc_precache:
3192                                 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3193                                 {
3194                                         // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
3195                                         CL_ParseStartSoundPacket(true);
3196                                 }
3197                                 else
3198                                 {
3199                                         int i = (unsigned short)MSG_ReadShort();
3200                                         char *s = MSG_ReadString();
3201                                         if (i < 32768)
3202                                         {
3203                                                 if (i >= 1 && i < MAX_MODELS)
3204                                                 {
3205                                                         model_t *model = Mod_ForName(s, false, false, i == 1);
3206                                                         if (!model)
3207                                                                 Con_DPrintf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
3208                                                         cl.model_precache[i] = model;
3209                                                 }
3210                                                 else
3211                                                         Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
3212                                         }
3213                                         else
3214                                         {
3215                                                 i -= 32768;
3216                                                 if (i >= 1 && i < MAX_SOUNDS)
3217                                                 {
3218                                                         sfx_t *sfx = S_PrecacheSound (s, true, false);
3219                                                         if (!sfx && snd_initialized.integer)
3220                                                                 Con_DPrintf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
3221                                                         cl.sound_precache[i] = sfx;
3222                                                 }
3223                                                 else
3224                                                         Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
3225                                         }
3226                                 }
3227                                 break;
3228
3229                         case svc_stopsound:
3230                                 i = (unsigned short) MSG_ReadShort();
3231                                 S_StopSound(i>>3, i&7);
3232                                 break;
3233
3234                         case svc_updatename:
3235                                 i = MSG_ReadByte ();
3236                                 if (i >= cl.maxclients)
3237                                         Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
3238                                 strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
3239                                 break;
3240
3241                         case svc_updatefrags:
3242                                 i = MSG_ReadByte ();
3243                                 if (i >= cl.maxclients)
3244                                         Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3245                                 cl.scores[i].frags = (signed short) MSG_ReadShort ();
3246                                 break;
3247
3248                         case svc_updatecolors:
3249                                 i = MSG_ReadByte ();
3250                                 if (i >= cl.maxclients)
3251                                         Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
3252                                 cl.scores[i].colors = MSG_ReadByte ();
3253                                 break;
3254
3255                         case svc_particle:
3256                                 CL_ParseParticleEffect ();
3257                                 break;
3258
3259                         case svc_effect:
3260                                 CL_ParseEffect ();
3261                                 break;
3262
3263                         case svc_effect2:
3264                                 CL_ParseEffect2 ();
3265                                 break;
3266
3267                         case svc_spawnbaseline:
3268                                 i = (unsigned short) MSG_ReadShort ();
3269                                 if (i < 0 || i >= MAX_EDICTS)
3270                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3271                                 if (i >= cl.max_entities)
3272                                         CL_ExpandEntities(i);
3273                                 CL_ParseBaseline (cl.entities + i, false);
3274                                 break;
3275                         case svc_spawnbaseline2:
3276                                 i = (unsigned short) MSG_ReadShort ();
3277                                 if (i < 0 || i >= MAX_EDICTS)
3278                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
3279                                 if (i >= cl.max_entities)
3280                                         CL_ExpandEntities(i);
3281                                 CL_ParseBaseline (cl.entities + i, true);
3282                                 break;
3283                         case svc_spawnstatic:
3284                                 CL_ParseStatic (false);
3285                                 break;
3286                         case svc_spawnstatic2:
3287                                 CL_ParseStatic (true);
3288                                 break;
3289                         case svc_temp_entity:
3290                                 if(!CL_VM_Parse_TempEntity())
3291                                         CL_ParseTempEntity ();
3292                                 break;
3293
3294                         case svc_setpause:
3295                                 cl.paused = MSG_ReadByte ();
3296                                 if (cl.paused)
3297                                         CDAudio_Pause ();
3298                                 else
3299                                         CDAudio_Resume ();
3300                                 S_PauseGameSounds (cl.paused);
3301                                 break;
3302
3303                         case svc_signonnum:
3304                                 i = MSG_ReadByte ();
3305                                 // LordHavoc: it's rude to kick off the client if they missed the
3306                                 // reconnect somehow, so allow signon 1 even if at signon 1
3307                                 if (i <= cls.signon && i != 1)
3308                                         Host_Error ("Received signon %i when at %i", i, cls.signon);
3309                                 cls.signon = i;
3310                                 CL_SignonReply ();
3311                                 break;
3312
3313                         case svc_killedmonster:
3314                                 cl.stats[STAT_MONSTERS]++;
3315                                 break;
3316
3317                         case svc_foundsecret:
3318                                 cl.stats[STAT_SECRETS]++;
3319                                 break;
3320
3321                         case svc_updatestat:
3322                                 i = MSG_ReadByte ();
3323                                 if (i < 0 || i >= MAX_CL_STATS)
3324                                         Host_Error ("svc_updatestat: %i is invalid", i);
3325                                 cl.stats[i] = MSG_ReadLong ();
3326                                 break;
3327
3328                         case svc_updatestatubyte:
3329                                 i = MSG_ReadByte ();
3330                                 if (i < 0 || i >= MAX_CL_STATS)
3331                                         Host_Error ("svc_updatestat: %i is invalid", i);
3332                                 cl.stats[i] = MSG_ReadByte ();
3333                                 break;
3334
3335                         case svc_spawnstaticsound:
3336                                 CL_ParseStaticSound (false);
3337                                 break;
3338
3339                         case svc_spawnstaticsound2:
3340                                 CL_ParseStaticSound (true);
3341                                 break;
3342
3343                         case svc_cdtrack:
3344                                 cl.cdtrack = MSG_ReadByte ();
3345                                 cl.looptrack = MSG_ReadByte ();
3346                                 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3347                                         CDAudio_Play ((unsigned char)cls.forcetrack, true);
3348                                 else
3349                                         CDAudio_Play ((unsigned char)cl.cdtrack, true);
3350                                 break;
3351
3352                         case svc_intermission:
3353                                 cl.intermission = 1;
3354                                 cl.completed_time = cl.time;
3355                                 break;
3356
3357                         case svc_finale:
3358                                 cl.intermission = 2;
3359                                 cl.completed_time = cl.time;
3360                                 SCR_CenterPrint(MSG_ReadString ());
3361                                 break;
3362
3363                         case svc_cutscene:
3364                                 cl.intermission = 3;
3365                                 cl.completed_time = cl.time;
3366                                 SCR_CenterPrint(MSG_ReadString ());
3367                                 break;
3368
3369                         case svc_sellscreen:
3370                                 Cmd_ExecuteString ("help", src_command);
3371                                 break;
3372                         case svc_hidelmp:
3373                                 if (gamemode == GAME_TENEBRAE)
3374                                 {
3375                                         // repeating particle effect
3376                                         MSG_ReadCoord(cls.protocol);
3377                                         MSG_ReadCoord(cls.protocol);
3378                                         MSG_ReadCoord(cls.protocol);
3379                                         MSG_ReadCoord(cls.protocol);
3380                                         MSG_ReadCoord(cls.protocol);
3381                                         MSG_ReadCoord(cls.protocol);
3382                                         MSG_ReadByte();
3383                                         MSG_ReadLong();
3384                                         MSG_ReadLong();
3385                                         MSG_ReadString();
3386                                 }
3387                                 else
3388                                         SHOWLMP_decodehide();
3389                                 break;
3390                         case svc_showlmp:
3391                                 if (gamemode == GAME_TENEBRAE)
3392                                 {
3393                                         // particle effect
3394                                         MSG_ReadCoord(cls.protocol);
3395                                         MSG_ReadCoord(cls.protocol);
3396                                         MSG_ReadCoord(cls.protocol);
3397                                         MSG_ReadByte();
3398                                         MSG_ReadString();
3399                                 }
3400                                 else
3401                                         SHOWLMP_decodeshow();
3402                                 break;
3403                         case svc_skybox:
3404                                 R_SetSkyBox(MSG_ReadString());
3405                                 break;
3406                         case svc_entities:
3407                                 if (cls.signon == SIGNONS - 1)
3408                                 {
3409                                         // first update is the final signon stage
3410                                         cls.signon = SIGNONS;
3411                                         CL_SignonReply ();
3412                                 }
3413                                 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3414                                         EntityFrame_CL_ReadFrame();
3415                                 else if (cls.protocol == PROTOCOL_DARKPLACES4)
3416                                         EntityFrame4_CL_ReadFrame();
3417                                 else
3418                                         EntityFrame5_CL_ReadFrame();
3419                                 break;
3420                         case svc_csqcentities:
3421                                 CSQC_ReadEntities();
3422                                 break;
3423                         case svc_downloaddata:
3424                                 CL_ParseDownload();
3425                                 break;
3426                         case svc_trailparticles:
3427                                 CL_ParseTrailParticles();
3428                                 break;
3429                         case svc_pointparticles:
3430                                 CL_ParsePointParticles();
3431                                 break;
3432                         }
3433                 }
3434         }
3435
3436         if (cls.signon == SIGNONS)
3437                 CL_UpdateItemsAndWeapon();
3438
3439         EntityFrameQuake_ISeeDeadEntities();
3440
3441         parsingerror = false;
3442
3443         // LordHavoc: this was at the start of the function before cl_autodemo was
3444         // implemented
3445         if (cls.demorecording)
3446                 CL_WriteDemoMessage (&net_message);
3447 }
3448
3449 void CL_Parse_DumpPacket(void)
3450 {
3451         if (!parsingerror)
3452                 return;
3453         Con_Print("Packet dump:\n");
3454         SZ_HexDumpToConsole(&net_message);
3455         parsingerror = false;
3456 }
3457
3458 void CL_Parse_ErrorCleanUp(void)
3459 {
3460         CL_StopDownload(0, 0);
3461         QW_CL_StopUpload();
3462 }
3463
3464 void CL_Parse_Init(void)
3465 {
3466         // LordHavoc: added demo_nehahra cvar
3467         Cvar_RegisterVariable (&demo_nehahra);
3468         if (gamemode == GAME_NEHAHRA)
3469                 Cvar_SetValue("demo_nehahra", 1);
3470         Cvar_RegisterVariable(&developer_networkentities);
3471
3472         Cvar_RegisterVariable(&cl_sound_wizardhit);
3473         Cvar_RegisterVariable(&cl_sound_hknighthit);
3474         Cvar_RegisterVariable(&cl_sound_tink1);
3475         Cvar_RegisterVariable(&cl_sound_ric1);
3476         Cvar_RegisterVariable(&cl_sound_ric2);
3477         Cvar_RegisterVariable(&cl_sound_ric3);
3478         Cvar_RegisterVariable(&cl_sound_r_exp3);
3479
3480         Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);
3481
3482         // server extension cvars set by commands issued from the server during connect
3483         Cvar_RegisterVariable(&cl_serverextension_download);
3484
3485         Cvar_RegisterVariable(&cl_nettimesyncmode);
3486
3487         Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)");
3488         Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)");
3489         Cmd_AddCommand("skins", QW_CL_Skins_f, "downloads missing qw skins from server");
3490         Cmd_AddCommand("changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
3491         Cmd_AddCommand("cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
3492         Cmd_AddCommand("cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
3493         Cmd_AddCommand("stopdownload", CL_StopDownload_f, "terminates a download");
3494         Cmd_AddCommand("cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
3495 }
3496
3497 void CL_Parse_Shutdown(void)
3498 {
3499 }