Fix NULL crash in QW_CL_RequestNextDownload without connection.
[xonotic/darkplaces.git] / cl_parse.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // cl_parse.c  -- parse a message received from the server
21
22 #include "quakedef.h"
23 #ifdef CONFIG_CD
24 #include "cdaudio.h"
25 #endif
26 #include "cl_collision.h"
27 #include "csprogs.h"
28 #include "libcurl.h"
29 #include "utf8lib.h"
30 #ifdef CONFIG_MENU
31 #include "menu.h"
32 #endif
33 #include "cl_video.h"
34
35 const char *svc_strings[128] =
36 {
37         "svc_bad",
38         "svc_nop",
39         "svc_disconnect",
40         "svc_updatestat",
41         "svc_version",          // [int] server version
42         "svc_setview",          // [short] entity number
43         "svc_sound",                    // <see code>
44         "svc_time",                     // [float] server time
45         "svc_print",                    // [string] null terminated string
46         "svc_stufftext",                // [string] stuffed into client's console buffer
47                                                 // the string should be \n terminated
48         "svc_setangle",         // [vec3] set the view angle to this absolute value
49
50         "svc_serverinfo",               // [int] version
51                                                 // [string] signon string
52                                                 // [string]..[0]model cache [string]...[0]sounds cache
53                                                 // [string]..[0]item cache
54         "svc_lightstyle",               // [byte] [string]
55         "svc_updatename",               // [byte] [string]
56         "svc_updatefrags",      // [byte] [short]
57         "svc_clientdata",               // <shortbits + data>
58         "svc_stopsound",                // <see code>
59         "svc_updatecolors",     // [byte] [byte]
60         "svc_particle",         // [vec3] <variable>
61         "svc_damage",                   // [byte] impact [byte] blood [vec3] from
62
63         "svc_spawnstatic",
64         "OBSOLETE svc_spawnbinary",
65         "svc_spawnbaseline",
66
67         "svc_temp_entity",              // <variable>
68         "svc_setpause",
69         "svc_signonnum",
70         "svc_centerprint",
71         "svc_killedmonster",
72         "svc_foundsecret",
73         "svc_spawnstaticsound",
74         "svc_intermission",
75         "svc_finale",                   // [string] music [string] text
76         "svc_cdtrack",                  // [byte] track [byte] looptrack
77         "svc_sellscreen",
78         "svc_cutscene",
79         "svc_showlmp",  // [string] iconlabel [string] lmpfile [short] x [short] y
80         "svc_hidelmp",  // [string] iconlabel
81         "svc_skybox", // [string] skyname
82         "", // 38
83         "", // 39
84         "", // 40
85         "", // 41
86         "", // 42
87         "", // 43
88         "", // 44
89         "", // 45
90         "", // 46
91         "", // 47
92         "", // 48
93         "", // 49
94         "svc_downloaddata", //                          50              // [int] start [short] size [variable length] data
95         "svc_updatestatubyte", //                       51              // [byte] stat [byte] value
96         "svc_effect", //                        52              // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
97         "svc_effect2", //                       53              // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
98         "svc_sound2", //                        54              // short soundindex instead of byte
99         "svc_spawnbaseline2", //        55              // short modelindex instead of byte
100         "svc_spawnstatic2", //          56              // short modelindex instead of byte
101         "svc_entities", //                      57              // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
102         "svc_csqcentities", //          58              // [short] entnum [variable length] entitydata ... [short] 0x0000
103         "svc_spawnstaticsound2", //     59              // [coord3] [short] samp [byte] vol [byte] aten
104         "svc_trailparticles", //        60              // [short] entnum [short] effectnum [vector] start [vector] end
105         "svc_pointparticles", //        61              // [short] effectnum [vector] start [vector] velocity [short] count
106         "svc_pointparticles1", //       62              // [short] effectnum [vector] start, same as svc_pointparticles except velocity is zero and count is 1
107 };
108
109 const char *qw_svc_strings[128] =
110 {
111         "qw_svc_bad",                                   // 0
112         "qw_svc_nop",                                   // 1
113         "qw_svc_disconnect",                    // 2
114         "qw_svc_updatestat",                    // 3    // [byte] [byte]
115         "",                                                             // 4
116         "qw_svc_setview",                               // 5    // [short] entity number
117         "qw_svc_sound",                                 // 6    // <see code>
118         "",                                                             // 7
119         "qw_svc_print",                                 // 8    // [byte] id [string] null terminated string
120         "qw_svc_stufftext",                             // 9    // [string] stuffed into client's console buffer
121         "qw_svc_setangle",                              // 10   // [angle3] set the view angle to this absolute value
122         "qw_svc_serverdata",                    // 11   // [long] protocol ...
123         "qw_svc_lightstyle",                    // 12   // [byte] [string]
124         "",                                                             // 13
125         "qw_svc_updatefrags",                   // 14   // [byte] [short]
126         "",                                                             // 15
127         "qw_svc_stopsound",                             // 16   // <see code>
128         "",                                                             // 17
129         "",                                                             // 18
130         "qw_svc_damage",                                // 19
131         "qw_svc_spawnstatic",                   // 20
132         "",                                                             // 21
133         "qw_svc_spawnbaseline",                 // 22
134         "qw_svc_temp_entity",                   // 23   // variable
135         "qw_svc_setpause",                              // 24   // [byte] on / off
136         "",                                                             // 25
137         "qw_svc_centerprint",                   // 26   // [string] to put in center of the screen
138         "qw_svc_killedmonster",                 // 27
139         "qw_svc_foundsecret",                   // 28
140         "qw_svc_spawnstaticsound",              // 29   // [coord3] [byte] samp [byte] vol [byte] aten
141         "qw_svc_intermission",                  // 30           // [vec3_t] origin [vec3_t] angle
142         "qw_svc_finale",                                // 31           // [string] text
143         "qw_svc_cdtrack",                               // 32           // [byte] track
144         "qw_svc_sellscreen",                    // 33
145         "qw_svc_smallkick",                             // 34           // set client punchangle to 2
146         "qw_svc_bigkick",                               // 35           // set client punchangle to 4
147         "qw_svc_updateping",                    // 36           // [byte] [short]
148         "qw_svc_updateentertime",               // 37           // [byte] [float]
149         "qw_svc_updatestatlong",                // 38           // [byte] [long]
150         "qw_svc_muzzleflash",                   // 39           // [short] entity
151         "qw_svc_updateuserinfo",                // 40           // [byte] slot [long] uid
152         "qw_svc_download",                              // 41           // [short] size [size bytes]
153         "qw_svc_playerinfo",                    // 42           // variable
154         "qw_svc_nails",                                 // 43           // [byte] num [48 bits] xyzpy 12 12 12 4 8
155         "qw_svc_chokecount",                    // 44           // [byte] packets choked
156         "qw_svc_modellist",                             // 45           // [strings]
157         "qw_svc_soundlist",                             // 46           // [strings]
158         "qw_svc_packetentities",                // 47           // [...]
159         "qw_svc_deltapacketentities",   // 48           // [...]
160         "qw_svc_maxspeed",                              // 49           // maxspeed change, for prediction
161         "qw_svc_entgravity",                    // 50           // gravity change, for prediction
162         "qw_svc_setinfo",                               // 51           // setinfo on a client
163         "qw_svc_serverinfo",                    // 52           // serverinfo
164         "qw_svc_updatepl",                              // 53           // [byte] [byte]
165 };
166
167 //=============================================================================
168
169 cvar_t cl_worldmessage = {CVAR_READONLY, "cl_worldmessage", "", "title of current level"};
170 cvar_t cl_worldname = {CVAR_READONLY, "cl_worldname", "", "name of current worldmodel"};
171 cvar_t cl_worldnamenoextension = {CVAR_READONLY, "cl_worldnamenoextension", "", "name of current worldmodel without extension"};
172 cvar_t cl_worldbasename = {CVAR_READONLY, "cl_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
173
174 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-10 (higher for more info, 10 being the most verbose)"};
175 cvar_t cl_gameplayfix_soundsmovewithentities = {0, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
176 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
177 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
178 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
179 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
180 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
181 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
182 cvar_t cl_readpicture_force = {0, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"};
183
184 #define RIC_GUNSHOT             1
185 #define RIC_GUNSHOTQUAD 2
186 cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
187 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
188 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
189 cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
190 cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
191 cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
192 cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
193 cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
194
195 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
196 static void QW_CL_RequestNextDownload(void);
197 static void QW_CL_NextUpload(void);
198 //static qboolean QW_CL_IsUploading(void);
199 static void QW_CL_StopUpload(void);
200
201 /*
202 ==================
203 CL_ParseStartSoundPacket
204 ==================
205 */
206 static void CL_ParseStartSoundPacket(int largesoundindex)
207 {
208         vec3_t  pos;
209         int     channel, ent;
210         int     sound_num;
211         int     volume;
212         int     field_mask;
213         float   attenuation;
214         float   speed;
215         int             fflags = CHANNELFLAG_NONE;
216
217         if (cls.protocol == PROTOCOL_QUAKEWORLD)
218         {
219                 channel = MSG_ReadShort(&cl_message);
220
221                 if (channel & (1<<15))
222                         volume = MSG_ReadByte(&cl_message);
223                 else
224                         volume = DEFAULT_SOUND_PACKET_VOLUME;
225
226                 if (channel & (1<<14))
227                         attenuation = MSG_ReadByte(&cl_message) / 64.0;
228                 else
229                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
230
231                 speed = 1.0f;
232
233                 ent = (channel>>3)&1023;
234                 channel &= 7;
235
236                 sound_num = MSG_ReadByte(&cl_message);
237         }
238         else
239         {
240                 field_mask = MSG_ReadByte(&cl_message);
241
242                 if (field_mask & SND_VOLUME)
243                         volume = MSG_ReadByte(&cl_message);
244                 else
245                         volume = DEFAULT_SOUND_PACKET_VOLUME;
246
247                 if (field_mask & SND_ATTENUATION)
248                         attenuation = MSG_ReadByte(&cl_message) / 64.0;
249                 else
250                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
251
252                 if (field_mask & SND_SPEEDUSHORT4000)
253                         speed = ((unsigned short)MSG_ReadShort(&cl_message)) / 4000.0f;
254                 else
255                         speed = 1.0f;
256
257                 if (field_mask & SND_LARGEENTITY)
258                 {
259                         ent = (unsigned short) MSG_ReadShort(&cl_message);
260                         channel = MSG_ReadChar(&cl_message);
261                 }
262                 else
263                 {
264                         channel = (unsigned short) MSG_ReadShort(&cl_message);
265                         ent = channel >> 3;
266                         channel &= 7;
267                 }
268
269                 if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
270                         sound_num = (unsigned short) MSG_ReadShort(&cl_message);
271                 else
272                         sound_num = MSG_ReadByte(&cl_message);
273         }
274
275         channel = CHAN_NET2ENGINE(channel);
276
277         MSG_ReadVector(&cl_message, pos, cls.protocol);
278
279         if (sound_num < 0 || sound_num >= MAX_SOUNDS)
280         {
281                 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
282                 return;
283         }
284
285         if (ent >= MAX_EDICTS)
286         {
287                 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
288                 return;
289         }
290
291         if (ent >= cl.max_entities)
292                 CL_ExpandEntities(ent);
293
294         if( !CL_VM_Event_Sound(sound_num, volume / 255.0f, channel, attenuation, ent, pos, fflags, speed) )
295                 S_StartSound_StartPosition_Flags (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation, 0, fflags, speed);
296 }
297
298 /*
299 ==================
300 CL_KeepaliveMessage
301
302 When the client is taking a long time to load stuff, send keepalive messages
303 so the server doesn't disconnect.
304 ==================
305 */
306
307 static unsigned char olddata[NET_MAXMESSAGE];
308 void CL_KeepaliveMessage (qboolean readmessages)
309 {
310         static double lastdirtytime = 0;
311         static qboolean recursive = false;
312         double dirtytime;
313         double deltatime;
314         static double countdownmsg = 0;
315         static double countdownupdate = 0;
316         sizebuf_t old;
317
318         qboolean thisrecursive;
319
320         thisrecursive = recursive;
321         recursive = true;
322
323         dirtytime = Sys_DirtyTime();
324         deltatime = dirtytime - lastdirtytime;
325         lastdirtytime = dirtytime;
326         if (deltatime <= 0 || deltatime >= 1800.0)
327                 return;
328
329         countdownmsg -= deltatime;
330         countdownupdate -= deltatime;
331
332         if(!thisrecursive)
333         {
334                 if(cls.state != ca_dedicated)
335                 {
336                         if(countdownupdate <= 0) // check if time stepped backwards
337                         {
338                                 SCR_UpdateLoadingScreenIfShown();
339                                 countdownupdate = 2;
340                         }
341                 }
342         }
343
344         // no need if server is local and definitely not if this is a demo
345         if (sv.active || !cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD || cls.signon >= SIGNONS)
346         {
347                 recursive = thisrecursive;
348                 return;
349         }
350
351         if (readmessages)
352         {
353                 // read messages from server, should just be nops
354                 old = cl_message;
355                 memcpy(olddata, cl_message.data, cl_message.cursize);
356
357                 NetConn_ClientFrame();
358
359                 cl_message = old;
360                 memcpy(cl_message.data, olddata, cl_message.cursize);
361         }
362
363         if (cls.netcon && countdownmsg <= 0) // check if time stepped backwards
364         {
365                 sizebuf_t       msg;
366                 unsigned char           buf[4];
367                 countdownmsg = 5;
368                 // write out a nop
369                 // LordHavoc: must use unreliable because reliable could kill the sigon message!
370                 Con_Print("--> client to server keepalive\n");
371                 memset(&msg, 0, sizeof(msg));
372                 msg.data = buf;
373                 msg.maxsize = sizeof(buf);
374                 MSG_WriteChar(&msg, clc_nop);
375                 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, 0, false);
376         }
377
378         recursive = thisrecursive;
379 }
380
381 void CL_ParseEntityLump(char *entdata)
382 {
383         qboolean loadedsky = false;
384         const char *data;
385         char key[128], value[MAX_INPUTLINE];
386         FOG_clear(); // LordHavoc: no fog until set
387         // LordHavoc: default to the map's sky (q3 shader parsing sets this)
388         R_SetSkyBox(cl.worldmodel->brush.skybox);
389         data = entdata;
390         if (!data)
391                 return;
392         if (!COM_ParseToken_Simple(&data, false, false, true))
393                 return; // error
394         if (com_token[0] != '{')
395                 return; // error
396         while (1)
397         {
398                 if (!COM_ParseToken_Simple(&data, false, false, true))
399                         return; // error
400                 if (com_token[0] == '}')
401                         break; // end of worldspawn
402                 if (com_token[0] == '_')
403                         strlcpy (key, com_token + 1, sizeof (key));
404                 else
405                         strlcpy (key, com_token, sizeof (key));
406                 while (key[strlen(key)-1] == ' ') // remove trailing spaces
407                         key[strlen(key)-1] = 0;
408                 if (!COM_ParseToken_Simple(&data, false, false, true))
409                         return; // error
410                 strlcpy (value, com_token, sizeof (value));
411                 if (!strcmp("sky", key))
412                 {
413                         loadedsky = true;
414                         R_SetSkyBox(value);
415                 }
416                 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
417                 {
418                         loadedsky = true;
419                         R_SetSkyBox(value);
420                 }
421                 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
422                 {
423                         loadedsky = true;
424                         R_SetSkyBox(value);
425                 }
426                 else if (!strcmp("fog", key))
427                 {
428                         FOG_clear(); // so missing values get good defaults
429                         r_refdef.fog_start = 0;
430                         r_refdef.fog_alpha = 1;
431                         r_refdef.fog_end = 16384;
432                         r_refdef.fog_height = 1<<30;
433                         r_refdef.fog_fadedepth = 128;
434 #if _MSC_VER >= 1400
435 #define sscanf sscanf_s
436 #endif
437                         sscanf(value, "%f %f %f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth);
438                 }
439                 else if (!strcmp("fog_density", key))
440                         r_refdef.fog_density = atof(value);
441                 else if (!strcmp("fog_red", key))
442                         r_refdef.fog_red = atof(value);
443                 else if (!strcmp("fog_green", key))
444                         r_refdef.fog_green = atof(value);
445                 else if (!strcmp("fog_blue", key))
446                         r_refdef.fog_blue = atof(value);
447                 else if (!strcmp("fog_alpha", key))
448                         r_refdef.fog_alpha = atof(value);
449                 else if (!strcmp("fog_start", key))
450                         r_refdef.fog_start = atof(value);
451                 else if (!strcmp("fog_end", key))
452                         r_refdef.fog_end = atof(value);
453                 else if (!strcmp("fog_height", key))
454                         r_refdef.fog_height = atof(value);
455                 else if (!strcmp("fog_fadedepth", key))
456                         r_refdef.fog_fadedepth = atof(value);
457                 else if (!strcmp("fog_heighttexture", key))
458                 {
459                         FOG_clear(); // so missing values get good defaults
460 #if _MSC_VER >= 1400
461                         sscanf_s(value, "%f %f %f %f %f %f %f %f %f %s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename, (unsigned int)sizeof(r_refdef.fog_height_texturename));
462 #else
463                         sscanf(value, "%f %f %f %f %f %f %f %f %f %63s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename);
464 #endif
465                         r_refdef.fog_height_texturename[63] = 0;
466                 }
467         }
468
469         if (!loadedsky && cl.worldmodel->brush.isq2bsp)
470                 R_SetSkyBox("unit1_");
471 }
472
473 static const vec3_t defaultmins = {-4096, -4096, -4096};
474 static const vec3_t defaultmaxs = {4096, 4096, 4096};
475 static void CL_SetupWorldModel(void)
476 {
477         prvm_prog_t *prog = CLVM_prog;
478         // update the world model
479         cl.entities[0].render.model = cl.worldmodel = CL_GetModelByIndex(1);
480         CL_UpdateRenderEntity(&cl.entities[0].render);
481
482         // make sure the cl.worldname and related cvars are set up now that we know the world model name
483         // set up csqc world for collision culling
484         if (cl.worldmodel)
485         {
486                 strlcpy(cl.worldname, cl.worldmodel->name, sizeof(cl.worldname));
487                 FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
488                 strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
489                 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
490                 Cvar_SetQuick(&cl_worldname, cl.worldname);
491                 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
492                 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
493                 World_SetSize(&cl.world, cl.worldname, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs, prog);
494         }
495         else
496         {
497                 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
498                 Cvar_SetQuick(&cl_worldnamenoextension, "");
499                 Cvar_SetQuick(&cl_worldbasename, "");
500                 World_SetSize(&cl.world, "", defaultmins, defaultmaxs, prog);
501         }
502         World_Start(&cl.world);
503
504         // load or reload .loc file for team chat messages
505         CL_Locs_Reload_f();
506
507         // make sure we send enough keepalives
508         CL_KeepaliveMessage(false);
509
510         // reset particles and other per-level things
511         R_Modules_NewMap();
512
513         // make sure we send enough keepalives
514         CL_KeepaliveMessage(false);
515
516         // load the team chat beep if possible
517         cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
518
519         // check memory integrity
520         Mem_CheckSentinelsGlobal();
521
522 #ifdef CONFIG_MENU
523         // make menu know
524         MR_NewMap();
525 #endif
526
527         // load the csqc now
528         if (cl.loadcsqc)
529         {
530                 cl.loadcsqc = false;
531
532                 CL_VM_Init();
533         }
534 }
535
536 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
537 {
538         qfile_t *file;
539         char vabuf[1024];
540
541         // see if the file already exists
542         file = FS_OpenVirtualFile(filename, true);
543         if (file)
544         {
545                 FS_Close(file);
546                 return true;
547         }
548
549         // download messages in a demo would be bad
550         if (cls.demorecording)
551         {
552                 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
553                 return true;
554         }
555
556         // don't try to download when playing a demo
557         if (!cls.netcon)
558                 return true;
559
560         strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
561         Con_Printf("Downloading %s\n", filename);
562
563         if (!cls.qw_downloadmemory)
564         {
565                 cls.qw_downloadmemory = NULL;
566                 cls.qw_downloadmemorycursize = 0;
567                 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
568         }
569
570         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
571         MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "download %s", filename));
572
573         cls.qw_downloadnumber++;
574         cls.qw_downloadpercent = 0;
575         cls.qw_downloadmemorycursize = 0;
576
577         return false;
578 }
579
580 static void QW_CL_ProcessUserInfo(int slot);
581 static void QW_CL_RequestNextDownload(void)
582 {
583         int i;
584         char vabuf[1024];
585
586         // clear name of file that just finished
587         cls.qw_downloadname[0] = 0;
588
589         // skip the download fragment if playing a demo
590         if (!cls.netcon)
591         {
592                 return;
593         }
594
595         switch (cls.qw_downloadtype)
596         {
597         case dl_single:
598                 break;
599         case dl_skin:
600                 if (cls.qw_downloadnumber == 0)
601                         Con_Printf("Checking skins...\n");
602                 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
603                 {
604                         if (!cl.scores[cls.qw_downloadnumber].name[0])
605                                 continue;
606                         // check if we need to download the file, and return if so
607                         if (!QW_CL_CheckOrDownloadFile(va(vabuf, sizeof(vabuf), "skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
608                                 return;
609                 }
610
611                 cls.qw_downloadtype = dl_none;
612
613                 // load any newly downloaded skins
614                 for (i = 0;i < cl.maxclients;i++)
615                         QW_CL_ProcessUserInfo(i);
616
617                 // if we're still in signon stages, request the next one
618                 if (cls.signon != SIGNONS)
619                 {
620                         cls.signon = SIGNONS-1;
621                         // we'll go to SIGNONS when the first entity update is received
622                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
623                         MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "begin %i", cl.qw_servercount));
624                 }
625                 break;
626         case dl_model:
627                 if (cls.qw_downloadnumber == 0)
628                 {
629                         Con_Printf("Checking models...\n");
630                         cls.qw_downloadnumber = 1;
631                 }
632
633                 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
634                 {
635                         // skip submodels
636                         if (cl.model_name[cls.qw_downloadnumber][0] == '*')
637                                 continue;
638                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
639                                 cl.qw_modelindex_spike = cls.qw_downloadnumber;
640                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
641                                 cl.qw_modelindex_player = cls.qw_downloadnumber;
642                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
643                                 cl.qw_modelindex_flag = cls.qw_downloadnumber;
644                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
645                                 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
646                         // check if we need to download the file, and return if so
647                         if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
648                                 return;
649                 }
650
651                 cls.qw_downloadtype = dl_none;
652
653                 // touch all of the precached models that are still loaded so we can free
654                 // anything that isn't needed
655                 if (!sv.active)
656                         Mod_ClearUsed();
657                 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
658                         Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
659                 // precache any models used by the client (this also marks them used)
660                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
661                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
662                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
663                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
664
665                 // we purge the models and sounds later in CL_SignonReply
666                 //Mod_PurgeUnused();
667
668                 // now we try to load everything that is new
669
670                 // world model
671                 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, NULL);
672                 if (cl.model_precache[1]->Draw == NULL)
673                         Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
674
675                 // normal models
676                 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
677                         if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL))->Draw == NULL)
678                                 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
679
680                 // check memory integrity
681                 Mem_CheckSentinelsGlobal();
682
683                 // now that we have a world model, set up the world entity, renderer
684                 // modules and csqc
685                 CL_SetupWorldModel();
686
687                 // add pmodel/emodel CRCs to userinfo
688                 CL_SetInfo("pmodel", va(vabuf, sizeof(vabuf), "%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
689                 CL_SetInfo("emodel", va(vabuf, sizeof(vabuf), "%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
690
691                 // done checking sounds and models, send a prespawn command now
692                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
693                 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
694
695                 if (cls.qw_downloadmemory)
696                 {
697                         Mem_Free(cls.qw_downloadmemory);
698                         cls.qw_downloadmemory = NULL;
699                 }
700
701                 // done loading
702                 cl.loadfinished = true;
703                 break;
704         case dl_sound:
705                 if (cls.qw_downloadnumber == 0)
706                 {
707                         Con_Printf("Checking sounds...\n");
708                         cls.qw_downloadnumber = 1;
709                 }
710
711                 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
712                 {
713                         // check if we need to download the file, and return if so
714                         if (!QW_CL_CheckOrDownloadFile(va(vabuf, sizeof(vabuf), "sound/%s", cl.sound_name[cls.qw_downloadnumber])))
715                                 return;
716                 }
717
718                 cls.qw_downloadtype = dl_none;
719
720                 // clear sound usage flags for purging of unused sounds
721                 S_ClearUsed();
722
723                 // precache any sounds used by the client
724                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
725                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
726                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
727                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
728                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
729                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
730                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
731
732                 // sounds used by the game
733                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
734                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
735
736                 // we purge the models and sounds later in CL_SignonReply
737                 //S_PurgeUnused();
738
739                 // check memory integrity
740                 Mem_CheckSentinelsGlobal();
741
742                 // done with sound downloads, next we check models
743                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
744                 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "modellist %i %i", cl.qw_servercount, 0));
745                 break;
746         case dl_none:
747         default:
748                 Con_Printf("Unknown download type.\n");
749         }
750 }
751
752 static void QW_CL_ParseDownload(void)
753 {
754         int size = (signed short)MSG_ReadShort(&cl_message);
755         int percent = MSG_ReadByte(&cl_message);
756
757         //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
758
759         // skip the download fragment if playing a demo
760         if (!cls.netcon)
761         {
762                 if (size > 0)
763                         cl_message.readcount += size;
764                 return;
765         }
766
767         if (size == -1)
768         {
769                 Con_Printf("File not found.\n");
770                 QW_CL_RequestNextDownload();
771                 return;
772         }
773
774         if (cl_message.readcount + (unsigned short)size > cl_message.cursize)
775                 Host_Error("corrupt download message\n");
776
777         // make sure the buffer is big enough to include this new fragment
778         if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
779         {
780                 unsigned char *old;
781                 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
782                         cls.qw_downloadmemorymaxsize *= 2;
783                 old = cls.qw_downloadmemory;
784                 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
785                 if (old)
786                 {
787                         memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
788                         Mem_Free(old);
789                 }
790         }
791
792         // read the fragment out of the packet
793         MSG_ReadBytes(&cl_message, size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
794         cls.qw_downloadmemorycursize += size;
795         cls.qw_downloadspeedcount += size;
796
797         cls.qw_downloadpercent = percent;
798
799         if (percent != 100)
800         {
801                 // request next fragment
802                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
803                 MSG_WriteString(&cls.netcon->message, "nextdl");
804         }
805         else
806         {
807                 // finished file
808                 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
809
810                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
811
812                 cls.qw_downloadpercent = 0;
813
814                 // start downloading the next file (or join the game)
815                 QW_CL_RequestNextDownload();
816         }
817 }
818
819 static void QW_CL_ParseModelList(void)
820 {
821         int n;
822         int nummodels = MSG_ReadByte(&cl_message);
823         char *str;
824         char vabuf[1024];
825
826         // parse model precache list
827         for (;;)
828         {
829                 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
830                 if (!str[0])
831                         break;
832                 nummodels++;
833                 if (nummodels==MAX_MODELS)
834                         Host_Error("Server sent too many model precaches");
835                 if (strlen(str) >= MAX_QPATH)
836                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
837                 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
838         }
839
840         n = MSG_ReadByte(&cl_message);
841         if (n)
842         {
843                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
844                 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "modellist %i %i", cl.qw_servercount, n));
845                 return;
846         }
847
848         cls.signon = 2;
849         cls.qw_downloadnumber = 0;
850         cls.qw_downloadtype = dl_model;
851         QW_CL_RequestNextDownload();
852 }
853
854 static void QW_CL_ParseSoundList(void)
855 {
856         int n;
857         int numsounds = MSG_ReadByte(&cl_message);
858         char *str;
859         char vabuf[1024];
860
861         // parse sound precache list
862         for (;;)
863         {
864                 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
865                 if (!str[0])
866                         break;
867                 numsounds++;
868                 if (numsounds==MAX_SOUNDS)
869                         Host_Error("Server sent too many sound precaches");
870                 if (strlen(str) >= MAX_QPATH)
871                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
872                 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
873         }
874
875         n = MSG_ReadByte(&cl_message);
876
877         if (n)
878         {
879                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
880                 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "soundlist %i %i", cl.qw_servercount, n));
881                 return;
882         }
883
884         cls.signon = 2;
885         cls.qw_downloadnumber = 0;
886         cls.qw_downloadtype = dl_sound;
887         QW_CL_RequestNextDownload();
888 }
889
890 static void QW_CL_Skins_f(void)
891 {
892         cls.qw_downloadnumber = 0;
893         cls.qw_downloadtype = dl_skin;
894         QW_CL_RequestNextDownload();
895 }
896
897 static void QW_CL_Changing_f(void)
898 {
899         if (cls.qw_downloadmemory)  // don't change when downloading
900                 return;
901
902         S_StopAllSounds();
903         cl.intermission = 0;
904         cls.signon = 1; // not active anymore, but not disconnected
905         Con_Printf("\nChanging map...\n");
906 }
907
908 void QW_CL_NextUpload(void)
909 {
910         int r, percent, size;
911
912         if (!cls.qw_uploaddata)
913                 return;
914
915         r = cls.qw_uploadsize - cls.qw_uploadpos;
916         if (r > 768)
917                 r = 768;
918         size = min(1, cls.qw_uploadsize);
919         percent = (cls.qw_uploadpos+r)*100/size;
920
921         MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
922         MSG_WriteShort(&cls.netcon->message, r);
923         MSG_WriteByte(&cls.netcon->message, percent);
924         SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
925
926         Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
927
928         cls.qw_uploadpos += r;
929
930         if (cls.qw_uploadpos < cls.qw_uploadsize)
931                 return;
932
933         Con_Printf("Upload completed\n");
934
935         QW_CL_StopUpload();
936 }
937
938 void QW_CL_StartUpload(unsigned char *data, int size)
939 {
940         // do nothing in demos or if not connected
941         if (!cls.netcon)
942                 return;
943
944         // abort existing upload if in progress
945         QW_CL_StopUpload();
946
947         Con_DPrintf("Starting upload of %d bytes...\n", size);
948
949         cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
950         memcpy(cls.qw_uploaddata, data, size);
951         cls.qw_uploadsize = size;
952         cls.qw_uploadpos = 0;
953
954         QW_CL_NextUpload();
955 }
956
957 #if 0
958 qboolean QW_CL_IsUploading(void)
959 {
960         return cls.qw_uploaddata != NULL;
961 }
962 #endif
963
964 void QW_CL_StopUpload(void)
965 {
966         if (cls.qw_uploaddata)
967                 Mem_Free(cls.qw_uploaddata);
968         cls.qw_uploaddata = NULL;
969         cls.qw_uploadsize = 0;
970         cls.qw_uploadpos = 0;
971 }
972
973 static void QW_CL_ProcessUserInfo(int slot)
974 {
975         int topcolor, bottomcolor;
976         char temp[2048];
977         InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
978         InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
979         InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
980         cl.scores[slot].colors = topcolor * 16 + bottomcolor;
981         InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
982         cl.scores[slot].qw_spectator = temp[0] != 0;
983         InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
984         InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
985         if (!cl.scores[slot].qw_skin[0])
986                 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
987         // TODO: skin cache
988 }
989
990 static void QW_CL_UpdateUserInfo(void)
991 {
992         int slot;
993         slot = MSG_ReadByte(&cl_message);
994         if (slot >= cl.maxclients)
995         {
996                 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
997                 MSG_ReadLong(&cl_message);
998                 MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
999                 return;
1000         }
1001         cl.scores[slot].qw_userid = MSG_ReadLong(&cl_message);
1002         strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(cl.scores[slot].qw_userinfo));
1003
1004         QW_CL_ProcessUserInfo(slot);
1005 }
1006
1007 static void QW_CL_SetInfo(void)
1008 {
1009         int slot;
1010         char key[2048];
1011         char value[2048];
1012         slot = MSG_ReadByte(&cl_message);
1013         strlcpy(key, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(key));
1014         strlcpy(value, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(value));
1015         if (slot >= cl.maxclients)
1016         {
1017                 Con_Printf("svc_setinfo >= cl.maxclients\n");
1018                 return;
1019         }
1020         InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
1021
1022         QW_CL_ProcessUserInfo(slot);
1023 }
1024
1025 static void QW_CL_ServerInfo(void)
1026 {
1027         char key[2048];
1028         char value[2048];
1029         char temp[32];
1030         strlcpy(key, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(key));
1031         strlcpy(value, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(value));
1032         Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
1033         InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
1034         InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
1035         cl.qw_teamplay = atoi(temp);
1036 }
1037
1038 static void QW_CL_ParseNails(void)
1039 {
1040         int i, j;
1041         int numnails = MSG_ReadByte(&cl_message);
1042         vec_t *v;
1043         unsigned char bits[6];
1044         for (i = 0;i < numnails;i++)
1045         {
1046                 for (j = 0;j < 6;j++)
1047                         bits[j] = MSG_ReadByte(&cl_message);
1048                 if (cl.qw_num_nails >= 255)
1049                         continue;
1050                 v = cl.qw_nails[cl.qw_num_nails++];
1051                 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
1052                 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
1053                 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
1054                 v[3] = -360*(bits[4]>>4)/16;
1055                 v[4] = 360*bits[5]/256;
1056                 v[5] = 0;
1057         }
1058 }
1059
1060 static void CL_UpdateItemsAndWeapon(void)
1061 {
1062         int j;
1063         // check for important changes
1064
1065         // set flash times
1066         if (cl.olditems != cl.stats[STAT_ITEMS])
1067                 for (j = 0;j < 32;j++)
1068                         if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
1069                                 cl.item_gettime[j] = cl.time;
1070         cl.olditems = cl.stats[STAT_ITEMS];
1071
1072         // GAME_NEXUIZ hud needs weapon change time
1073         if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
1074                 cl.weapontime = cl.time;
1075         cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
1076 }
1077
1078 #define LOADPROGRESSWEIGHT_SOUND            1.0
1079 #define LOADPROGRESSWEIGHT_MODEL            4.0
1080 #define LOADPROGRESSWEIGHT_WORLDMODEL      30.0
1081 #define LOADPROGRESSWEIGHT_WORLDMODEL_INIT  2.0
1082
1083 static void CL_BeginDownloads(qboolean aborteddownload)
1084 {
1085         char vabuf[1024];
1086         // quakeworld works differently
1087         if (cls.protocol == PROTOCOL_QUAKEWORLD)
1088                 return;
1089
1090         // this would be a good place to do curl downloads
1091         if(Curl_Have_forthismap())
1092         {
1093                 Curl_Register_predownload(); // come back later
1094                 return;
1095         }
1096
1097         // if we got here...
1098         // curl is done, so let's start with the business
1099         if(!cl.loadbegun)
1100                 SCR_PushLoadingScreen(false, "Loading precaches", 1);
1101         cl.loadbegun = true;
1102
1103         // if already downloading something from the previous level, don't stop it
1104         if (cls.qw_downloadname[0])
1105                 return;
1106
1107         if (cl.downloadcsqc)
1108         {
1109                 size_t progsize;
1110                 cl.downloadcsqc = false;
1111                 if (cls.netcon
1112                  && !sv.active
1113                  && csqc_progname.string
1114                  && csqc_progname.string[0]
1115                  && csqc_progcrc.integer >= 0
1116                  && cl_serverextension_download.integer
1117                  && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
1118                  && !FS_FileExists(va(vabuf, sizeof(vabuf), "dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
1119                 {
1120                         Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
1121                         if(cl_serverextension_download.integer == 2 && FS_HasZlib())
1122                                 Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s deflate", csqc_progname.string));
1123                         else
1124                                 Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s", csqc_progname.string));
1125                         return;
1126                 }
1127         }
1128
1129         if (cl.loadmodel_current < cl.loadmodel_total)
1130         {
1131                 // loading models
1132                 if(cl.loadmodel_current == 1)
1133                 {
1134                         // worldmodel counts as 16 models (15 + world model setup), for better progress bar
1135                         SCR_PushLoadingScreen(false, "Loading precached models",
1136                                 (
1137                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1138                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1139                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1140                                 ) / (
1141                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1142                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1143                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1144                                 +       cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1145                                 )
1146                         );
1147                         SCR_BeginLoadingPlaque(false);
1148                 }
1149                 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
1150                 {
1151                         SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current],
1152                                 (
1153                                         (cl.loadmodel_current == 1) ? LOADPROGRESSWEIGHT_WORLDMODEL : LOADPROGRESSWEIGHT_MODEL
1154                                 ) / (
1155                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1156                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1157                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1158                                 )
1159                         );
1160                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
1161                         {
1162                                 SCR_PopLoadingScreen(false);
1163                                 if(cl.loadmodel_current == 1)
1164                                 {
1165                                         SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current], 1.0 / cl.loadmodel_total);
1166                                         SCR_PopLoadingScreen(false);
1167                                 }
1168                                 continue;
1169                         }
1170                         CL_KeepaliveMessage(true);
1171
1172                         // if running a local game, calling Mod_ForName is a completely wasted effort...
1173                         if (sv.active)
1174                                 cl.model_precache[cl.loadmodel_current] = sv.models[cl.loadmodel_current];
1175                         else
1176                         {
1177                                 if(cl.loadmodel_current == 1)
1178                                 {
1179                                         // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1180                                         Mod_FreeQ3Shaders();
1181                                 }
1182                                 cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.model_name[cl.loadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1183                         }
1184                         SCR_PopLoadingScreen(false);
1185                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
1186                         {
1187                                 // we now have the worldmodel so we can set up the game world
1188                                 SCR_PushLoadingScreen(true, "world model setup",
1189                                         (
1190                                                 LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1191                                         ) / (
1192                                                 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1193                                         +       LOADPROGRESSWEIGHT_WORLDMODEL
1194                                         +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1195                                         )
1196                                 );
1197                                 CL_SetupWorldModel();
1198                                 SCR_PopLoadingScreen(true);
1199                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1200                                 {
1201                                         cl.loadfinished = true;
1202                                         // now issue the spawn to move on to signon 2 like normal
1203                                         if (cls.netcon)
1204                                                 Cmd_ForwardStringToServer("prespawn");
1205                                 }
1206                         }
1207                 }
1208                 SCR_PopLoadingScreen(false);
1209                 // finished loading models
1210         }
1211
1212         if (cl.loadsound_current < cl.loadsound_total)
1213         {
1214                 // loading sounds
1215                 if(cl.loadsound_current == 1)
1216                         SCR_PushLoadingScreen(false, "Loading precached sounds",
1217                                 (
1218                                         cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1219                                 ) / (
1220                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1221                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1222                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1223                                 +       cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1224                                 )
1225                         );
1226                 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1227                 {
1228                         SCR_PushLoadingScreen(false, cl.sound_name[cl.loadsound_current], 1.0 / cl.loadsound_total);
1229                         if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1230                         {
1231                                 SCR_PopLoadingScreen(false);
1232                                 continue;
1233                         }
1234                         CL_KeepaliveMessage(true);
1235                         cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, true);
1236                         SCR_PopLoadingScreen(false);
1237                 }
1238                 SCR_PopLoadingScreen(false);
1239                 // finished loading sounds
1240         }
1241
1242         if(IS_NEXUIZ_DERIVED(gamemode))
1243                 Cvar_SetValueQuick(&cl_serverextension_download, false);
1244                 // in Nexuiz/Xonotic, the built in download protocol is kinda broken (misses lots
1245                 // of dependencies) anyway, and can mess around with the game directory;
1246                 // until this is fixed, only support pk3 downloads via curl, and turn off
1247                 // individual file downloads other than for CSQC
1248                 // on the other end of the download protocol, GAME_NEXUIZ/GAME_XONOTIC enforces writing
1249                 // to dlcache only
1250                 // idea: support download of pk3 files using this protocol later
1251
1252         // note: the reason these loops skip already-loaded things is that it
1253         // enables this command to be issued during the game if desired
1254
1255         if (cl.downloadmodel_current < cl.loadmodel_total)
1256         {
1257                 // loading models
1258
1259                 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1260                 {
1261                         if (aborteddownload)
1262                         {
1263
1264                                 if (cl.downloadmodel_current == 1)
1265                                 {
1266                                         // the worldmodel failed, but we need to set up anyway
1267                                         Mod_FreeQ3Shaders();
1268                                         CL_SetupWorldModel();
1269                                         if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1270                                         {
1271                                                 cl.loadfinished = true;
1272                                                 // now issue the spawn to move on to signon 2 like normal
1273                                                 if (cls.netcon)
1274                                                         Cmd_ForwardStringToServer("prespawn");
1275                                         }
1276                                 }
1277                                 aborteddownload = false;
1278                                 continue;
1279                         }
1280                         if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1281                                 continue;
1282                         CL_KeepaliveMessage(true);
1283                         if (cl.model_name[cl.downloadmodel_current][0] != '*' && strcmp(cl.model_name[cl.downloadmodel_current], "null") && !FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1284                         {
1285                                 if (cl.downloadmodel_current == 1)
1286                                         Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1287                                 else
1288                                         Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1289                                 // regarding the * check: don't try to download submodels
1290                                 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1291                                 {
1292                                         Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s", cl.model_name[cl.downloadmodel_current]));
1293                                         // we'll try loading again when the download finishes
1294                                         return;
1295                                 }
1296                         }
1297
1298                         if(cl.downloadmodel_current == 1)
1299                         {
1300                                 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1301                                 Mod_FreeQ3Shaders();
1302                         }
1303
1304                         cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, true, cl.model_name[cl.downloadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1305                         if (cl.downloadmodel_current == 1)
1306                         {
1307                                 // we now have the worldmodel so we can set up the game world
1308                                 // or maybe we do not have it (cl_serverextension_download 0)
1309                                 // then we need to continue loading ANYWAY!
1310                                 CL_SetupWorldModel();
1311                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1312                                 {
1313                                         cl.loadfinished = true;
1314                                         // now issue the spawn to move on to signon 2 like normal
1315                                         if (cls.netcon)
1316                                                 Cmd_ForwardStringToServer("prespawn");
1317                                 }
1318                         }
1319                 }
1320
1321                 // finished loading models
1322         }
1323
1324         if (cl.downloadsound_current < cl.loadsound_total)
1325         {
1326                 // loading sounds
1327
1328                 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1329                 {
1330                         char soundname[MAX_QPATH];
1331                         if (aborteddownload)
1332                         {
1333                                 aborteddownload = false;
1334                                 continue;
1335                         }
1336                         if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1337                                 continue;
1338                         CL_KeepaliveMessage(true);
1339                         dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1340                         if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1341                         {
1342                                 Con_Printf("Sound %s not found\n", soundname);
1343                                 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1344                                 {
1345                                         Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s", soundname));
1346                                         // we'll try loading again when the download finishes
1347                                         return;
1348                                 }
1349                         }
1350                         cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, true);
1351                 }
1352
1353                 // finished loading sounds
1354         }
1355
1356         SCR_PopLoadingScreen(false);
1357
1358         if (!cl.loadfinished)
1359         {
1360                 cl.loadfinished = true;
1361
1362                 // check memory integrity
1363                 Mem_CheckSentinelsGlobal();
1364
1365                 // now issue the spawn to move on to signon 2 like normal
1366                 if (cls.netcon)
1367                         Cmd_ForwardStringToServer("prespawn");
1368         }
1369 }
1370
1371 static void CL_BeginDownloads_f(void)
1372 {
1373         // prevent cl_begindownloads from being issued multiple times in one match
1374         // to prevent accidentally cancelled downloads
1375         if(cl.loadbegun)
1376                 Con_Printf("cl_begindownloads is only valid once per match\n");
1377         else
1378                 CL_BeginDownloads(false);
1379 }
1380
1381 static void CL_StopDownload(int size, int crc)
1382 {
1383         if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
1384         {
1385                 int existingcrc;
1386                 size_t existingsize;
1387                 const char *extension;
1388
1389                 if(cls.qw_download_deflate)
1390                 {
1391                         unsigned char *out;
1392                         size_t inflated_size;
1393                         out = FS_Inflate(cls.qw_downloadmemory, cls.qw_downloadmemorycursize, &inflated_size, tempmempool);
1394                         Mem_Free(cls.qw_downloadmemory);
1395                         if(out)
1396                         {
1397                                 Con_Printf("Inflated download: new size: %u (%g%%)\n", (unsigned)inflated_size, 100.0 - 100.0*(cls.qw_downloadmemorycursize / (float)inflated_size));
1398                                 cls.qw_downloadmemory = out;
1399                                 cls.qw_downloadmemorycursize = (int)inflated_size;
1400                         }
1401                         else
1402                         {
1403                                 cls.qw_downloadmemory = NULL;
1404                                 cls.qw_downloadmemorycursize = 0;
1405                                 Con_Printf("Cannot inflate download, possibly corrupt or zlib not present\n");
1406                         }
1407                 }
1408
1409                 if(!cls.qw_downloadmemory)
1410                 {
1411                         Con_Printf("Download \"%s\" is corrupt (see above!)\n", cls.qw_downloadname);
1412                 }
1413                 else
1414                 {
1415                         crc = CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1416                         size = cls.qw_downloadmemorycursize;
1417                         // finished file
1418                         // save to disk only if we don't already have it
1419                         // (this is mainly for playing back demos)
1420                         existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1421                         if (existingsize || IS_NEXUIZ_DERIVED(gamemode) || !strcmp(cls.qw_downloadname, csqc_progname.string))
1422                                 // let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz/Xonotic
1423                         {
1424                                 if ((int)existingsize != size || existingcrc != crc)
1425                                 {
1426                                         // we have a mismatching file, pick another name for it
1427                                         char name[MAX_QPATH*2];
1428                                         dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1429                                         if (!FS_FileExists(name))
1430                                         {
1431                                                 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1432                                                 FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1433                                                 if(!strcmp(cls.qw_downloadname, csqc_progname.string))
1434                                                 {
1435                                                         if(cls.caughtcsprogsdata)
1436                                                                 Mem_Free(cls.caughtcsprogsdata);
1437                                                         cls.caughtcsprogsdata = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorycursize);
1438                                                         memcpy(cls.caughtcsprogsdata, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1439                                                         cls.caughtcsprogsdatasize = cls.qw_downloadmemorycursize;
1440                                                         Con_DPrintf("Buffered \"%s\"\n", name);
1441                                                 }
1442                                         }
1443                                 }
1444                         }
1445                         else
1446                         {
1447                                 // we either don't have it or have a mismatching file...
1448                                 // so it's time to accept the file
1449                                 // but if we already have a mismatching file we need to rename
1450                                 // this new one, and if we already have this file in renamed form,
1451                                 // we do nothing
1452                                 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1453                                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1454                                 extension = FS_FileExtension(cls.qw_downloadname);
1455                                 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1456                                         FS_Rescan();
1457                         }
1458                 }
1459         }
1460         else if (cls.qw_downloadmemory && size)
1461         {
1462                 Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
1463                 CL_BeginDownloads(true);
1464         }
1465
1466         if (cls.qw_downloadmemory)
1467                 Mem_Free(cls.qw_downloadmemory);
1468         cls.qw_downloadmemory = NULL;
1469         cls.qw_downloadname[0] = 0;
1470         cls.qw_downloadmemorymaxsize = 0;
1471         cls.qw_downloadmemorycursize = 0;
1472         cls.qw_downloadpercent = 0;
1473 }
1474
1475 static void CL_ParseDownload(void)
1476 {
1477         int i, start, size;
1478         static unsigned char data[NET_MAXMESSAGE];
1479         start = MSG_ReadLong(&cl_message);
1480         size = (unsigned short)MSG_ReadShort(&cl_message);
1481
1482         // record the start/size information to ack in the next input packet
1483         for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1484         {
1485                 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1486                 {
1487                         cls.dp_downloadack[i].start = start;
1488                         cls.dp_downloadack[i].size = size;
1489                         break;
1490                 }
1491         }
1492
1493         MSG_ReadBytes(&cl_message, size, data);
1494
1495         if (!cls.qw_downloadname[0])
1496         {
1497                 if (size > 0)
1498                         Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1499                 return;
1500         }
1501
1502         if (start + size > cls.qw_downloadmemorymaxsize)
1503                 Host_Error("corrupt download message\n");
1504
1505         // only advance cursize if the data is at the expected position
1506         // (gaps are unacceptable)
1507         memcpy(cls.qw_downloadmemory + start, data, size);
1508         cls.qw_downloadmemorycursize = start + size;
1509         cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1510         cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1511         cls.qw_downloadspeedcount += size;
1512 }
1513
1514 static void CL_DownloadBegin_f(void)
1515 {
1516         int size = atoi(Cmd_Argv(1));
1517
1518         if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1519         {
1520                 Con_Printf("cl_downloadbegin: received bogus information\n");
1521                 CL_StopDownload(0, 0);
1522                 return;
1523         }
1524
1525         if (cls.qw_downloadname[0])
1526                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1527
1528         CL_StopDownload(0, 0);
1529
1530         // we're really beginning a download now, so initialize stuff
1531         strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1532         cls.qw_downloadmemorymaxsize = size;
1533         cls.qw_downloadmemory = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1534         cls.qw_downloadnumber++;
1535
1536         cls.qw_download_deflate = false;
1537         if(Cmd_Argc() >= 4)
1538         {
1539                 if(!strcmp(Cmd_Argv(3), "deflate"))
1540                         cls.qw_download_deflate = true;
1541                 // check further encodings here
1542         }
1543
1544         Cmd_ForwardStringToServer("sv_startdownload");
1545 }
1546
1547 static void CL_StopDownload_f(void)
1548 {
1549         Curl_CancelAll();
1550         if (cls.qw_downloadname[0])
1551         {
1552                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1553                 CL_StopDownload(0, 0);
1554         }
1555         CL_BeginDownloads(true);
1556 }
1557
1558 static void CL_DownloadFinished_f(void)
1559 {
1560         if (Cmd_Argc() < 3)
1561         {
1562                 Con_Printf("Malformed cl_downloadfinished command\n");
1563                 return;
1564         }
1565         CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1566         CL_BeginDownloads(false);
1567 }
1568
1569 static void CL_SendPlayerInfo(void)
1570 {
1571         char vabuf[1024];
1572         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1573         MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "name \"%s\"", cl_name.string));
1574
1575         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1576         MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1577
1578         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1579         MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "rate %i", cl_rate.integer));
1580
1581         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1582         MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "rate_burstsize %i", cl_rate_burstsize.integer));
1583
1584         if (cl_pmodel.integer)
1585         {
1586                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1587                 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "pmodel %i", cl_pmodel.integer));
1588         }
1589         if (*cl_playermodel.string)
1590         {
1591                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1592                 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "playermodel %s", cl_playermodel.string));
1593         }
1594         if (*cl_playerskin.string)
1595         {
1596                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1597                 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "playerskin %s", cl_playerskin.string));
1598         }
1599 }
1600
1601 /*
1602 =====================
1603 CL_SignonReply
1604
1605 An svc_signonnum has been received, perform a client side setup
1606 =====================
1607 */
1608 static void CL_SignonReply (void)
1609 {
1610         Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1611
1612         switch (cls.signon)
1613         {
1614         case 1:
1615                 if (cls.netcon)
1616                 {
1617                         // send player info before we begin downloads
1618                         // (so that the server can see the player name while downloading)
1619                         CL_SendPlayerInfo();
1620
1621                         // execute cl_begindownloads next frame
1622                         // (after any commands added by svc_stufftext have been executed)
1623                         // when done with downloads the "prespawn" will be sent
1624                         Cbuf_AddText("\ncl_begindownloads\n");
1625
1626                         //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1627                         //MSG_WriteString (&cls.netcon->message, "prespawn");
1628                 }
1629                 else // playing a demo...  make sure loading occurs as soon as possible
1630                         CL_BeginDownloads(false);
1631                 break;
1632
1633         case 2:
1634                 if (cls.netcon)
1635                 {
1636                         // LordHavoc: quake sent the player info here but due to downloads
1637                         // it is sent earlier instead
1638                         // CL_SendPlayerInfo();
1639
1640                         // LordHavoc: changed to begin a loading stage and issue this when done
1641                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1642                         MSG_WriteString (&cls.netcon->message, "spawn");
1643                 }
1644                 break;
1645
1646         case 3:
1647                 if (cls.netcon)
1648                 {
1649                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1650                         MSG_WriteString (&cls.netcon->message, "begin");
1651                 }
1652                 break;
1653
1654         case 4:
1655                 // after the level has been loaded, we shouldn't need the shaders, and
1656                 // if they are needed again they will be automatically loaded...
1657                 // we also don't need the unused models or sounds from the last level
1658                 Mod_FreeQ3Shaders();
1659                 Mod_PurgeUnused();
1660                 S_PurgeUnused();
1661
1662                 Con_ClearNotify();
1663                 if (COM_CheckParm("-profilegameonly"))
1664                         Sys_AllowProfiling(true);
1665                 break;
1666         }
1667 }
1668
1669 /*
1670 ==================
1671 CL_ParseServerInfo
1672 ==================
1673 */
1674 static void CL_ParseServerInfo (void)
1675 {
1676         char *str;
1677         int i;
1678         protocolversion_t protocol;
1679         int nummodels, numsounds;
1680         char vabuf[1024];
1681
1682         // if we start loading a level and a video is still playing, stop it
1683         CL_VideoStop();
1684
1685         Con_DPrint("Serverinfo packet received.\n");
1686         Collision_Cache_Reset(true);
1687
1688         // if server is active, we already began a loading plaque
1689         if (!sv.active)
1690         {
1691                 SCR_BeginLoadingPlaque(false);
1692                 S_StopAllSounds();
1693                 // free q3 shaders so that any newly downloaded shaders will be active
1694                 Mod_FreeQ3Shaders();
1695         }
1696
1697         // check memory integrity
1698         Mem_CheckSentinelsGlobal();
1699
1700         // clear cl_serverextension cvars
1701         Cvar_SetValueQuick(&cl_serverextension_download, 0);
1702
1703 //
1704 // wipe the client_state_t struct
1705 //
1706         CL_ClearState ();
1707
1708 // parse protocol version number
1709         i = MSG_ReadLong(&cl_message);
1710         protocol = Protocol_EnumForNumber(i);
1711         if (protocol == PROTOCOL_UNKNOWN)
1712         {
1713                 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1714                 return;
1715         }
1716         // hack for unmarked Nehahra movie demos which had a custom protocol
1717         if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && gamemode == GAME_NEHAHRA)
1718                 protocol = PROTOCOL_NEHAHRAMOVIE;
1719         cls.protocol = protocol;
1720         Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1721
1722         cl.num_entities = 1;
1723
1724         if (protocol == PROTOCOL_QUAKEWORLD)
1725         {
1726                 char gamedir[1][MAX_QPATH];
1727
1728                 cl.qw_servercount = MSG_ReadLong(&cl_message);
1729
1730                 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1731                 Con_Printf("server gamedir is %s\n", str);
1732                 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1733
1734                 // change gamedir if needed
1735                 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1736                         Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1737
1738                 cl.gametype = GAME_DEATHMATCH;
1739                 cl.maxclients = 32;
1740
1741                 // parse player number
1742                 i = MSG_ReadByte(&cl_message);
1743                 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1744                 //cl.qw_spectator = (i & 128) != 0;
1745                 cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
1746                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1747
1748                 // get the full level name
1749                 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1750                 strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
1751
1752                 // get the movevars that are defined in the qw protocol
1753                 cl.movevars_gravity            = MSG_ReadFloat(&cl_message);
1754                 cl.movevars_stopspeed          = MSG_ReadFloat(&cl_message);
1755                 cl.movevars_maxspeed           = MSG_ReadFloat(&cl_message);
1756                 cl.movevars_spectatormaxspeed  = MSG_ReadFloat(&cl_message);
1757                 cl.movevars_accelerate         = MSG_ReadFloat(&cl_message);
1758                 cl.movevars_airaccelerate      = MSG_ReadFloat(&cl_message);
1759                 cl.movevars_wateraccelerate    = MSG_ReadFloat(&cl_message);
1760                 cl.movevars_friction           = MSG_ReadFloat(&cl_message);
1761                 cl.movevars_waterfriction      = MSG_ReadFloat(&cl_message);
1762                 cl.movevars_entgravity         = MSG_ReadFloat(&cl_message);
1763
1764                 // other movevars not in the protocol...
1765                 cl.movevars_wallfriction = 0;
1766                 cl.movevars_timescale = 1;
1767                 cl.movevars_jumpvelocity = 270;
1768                 cl.movevars_edgefriction = 1;
1769                 cl.movevars_maxairspeed = 30;
1770                 cl.movevars_stepheight = 18;
1771                 cl.movevars_airaccel_qw = 1;
1772                 cl.movevars_airaccel_sideways_friction = 0;
1773
1774                 // seperate the printfs so the server message can have a color
1775                 Con_Printf("\n\n<===================================>\n\n\2%s\n", str);
1776
1777                 // check memory integrity
1778                 Mem_CheckSentinelsGlobal();
1779
1780                 if (cls.netcon)
1781                 {
1782                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1783                         MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "soundlist %i %i", cl.qw_servercount, 0));
1784                 }
1785
1786                 cl.loadbegun = false;
1787                 cl.loadfinished = false;
1788
1789                 cls.state = ca_connected;
1790                 cls.signon = 1;
1791
1792                 // note: on QW protocol we can't set up the gameworld until after
1793                 // downloads finish...
1794                 // (we don't even know the name of the map yet)
1795                 // this also means cl_autodemo does not work on QW protocol...
1796
1797                 strlcpy(cl.worldname, "", sizeof(cl.worldname));
1798                 strlcpy(cl.worldnamenoextension, "", sizeof(cl.worldnamenoextension));
1799                 strlcpy(cl.worldbasename, "qw", sizeof(cl.worldbasename));
1800                 Cvar_SetQuick(&cl_worldname, cl.worldname);
1801                 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
1802                 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
1803
1804                 // check memory integrity
1805                 Mem_CheckSentinelsGlobal();
1806         }
1807         else
1808         {
1809         // parse maxclients
1810                 cl.maxclients = MSG_ReadByte(&cl_message);
1811                 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1812                 {
1813                         Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1814                         return;
1815                 }
1816                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1817
1818         // parse gametype
1819                 cl.gametype = MSG_ReadByte(&cl_message);
1820                 // the original id singleplayer demos are bugged and contain
1821                 // GAME_DEATHMATCH even for singleplayer
1822                 if (cl.maxclients == 1 && cls.protocol == PROTOCOL_QUAKE)
1823                         cl.gametype = GAME_COOP;
1824
1825         // parse signon message
1826                 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1827                 strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
1828
1829         // seperate the printfs so the server message can have a color
1830                 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1831                         Con_Printf("\n<===================================>\n\n\2%s\n", str);
1832
1833                 // check memory integrity
1834                 Mem_CheckSentinelsGlobal();
1835
1836                 // parse model precache list
1837                 for (nummodels=1 ; ; nummodels++)
1838                 {
1839                         str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1840                         if (!str[0])
1841                                 break;
1842                         if (nummodels==MAX_MODELS)
1843                                 Host_Error ("Server sent too many model precaches");
1844                         if (strlen(str) >= MAX_QPATH)
1845                                 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1846                         strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1847                 }
1848                 // parse sound precache list
1849                 for (numsounds=1 ; ; numsounds++)
1850                 {
1851                         str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1852                         if (!str[0])
1853                                 break;
1854                         if (numsounds==MAX_SOUNDS)
1855                                 Host_Error("Server sent too many sound precaches");
1856                         if (strlen(str) >= MAX_QPATH)
1857                                 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1858                         strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1859                 }
1860
1861                 // set the base name for level-specific things...  this gets updated again by CL_SetupWorldModel later
1862                 strlcpy(cl.worldname, cl.model_name[1], sizeof(cl.worldname));
1863                 FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
1864                 strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
1865                 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
1866                 Cvar_SetQuick(&cl_worldname, cl.worldname);
1867                 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
1868                 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
1869
1870                 // touch all of the precached models that are still loaded so we can free
1871                 // anything that isn't needed
1872                 if (!sv.active)
1873                         Mod_ClearUsed();
1874                 for (i = 1;i < nummodels;i++)
1875                         Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
1876                 // precache any models used by the client (this also marks them used)
1877                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
1878                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
1879                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
1880                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
1881
1882                 // we purge the models and sounds later in CL_SignonReply
1883                 //Mod_PurgeUnused();
1884                 //S_PurgeUnused();
1885
1886                 // clear sound usage flags for purging of unused sounds
1887                 S_ClearUsed();
1888
1889                 // precache any sounds used by the client
1890                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1891                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1892                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1893                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1894                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1895                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1896                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1897
1898                 // sounds used by the game
1899                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
1900                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
1901
1902                 // now we try to load everything that is new
1903                 cl.loadmodel_current = 1;
1904                 cl.downloadmodel_current = 1;
1905                 cl.loadmodel_total = nummodels;
1906                 cl.loadsound_current = 1;
1907                 cl.downloadsound_current = 1;
1908                 cl.loadsound_total = numsounds;
1909                 cl.downloadcsqc = true;
1910                 cl.loadbegun = false;
1911                 cl.loadfinished = false;
1912                 cl.loadcsqc = true;
1913
1914                 // check memory integrity
1915                 Mem_CheckSentinelsGlobal();
1916
1917         // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1918                 if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1919                 {
1920                         char demofile[MAX_OSPATH];
1921
1922                         if (cls.demorecording)
1923                         {
1924                                 // finish the previous level's demo file
1925                                 CL_Stop_f();
1926                         }
1927
1928                         // start a new demo file
1929                         dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), cl.worldbasename);
1930
1931                         Con_Printf ("Auto-recording to %s.\n", demofile);
1932
1933                         // Reset bit 0 for every new demo
1934                         Cvar_SetValueQuick(&cl_autodemo_delete,
1935                                 (cl_autodemo_delete.integer & ~0x1)
1936                                 |
1937                                 ((cl_autodemo_delete.integer & 0x2) ? 0x1 : 0)
1938                         );
1939
1940                         cls.demofile = FS_OpenRealFile(demofile, "wb", false);
1941                         if (cls.demofile)
1942                         {
1943                                 cls.forcetrack = -1;
1944                                 FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1945                                 cls.demorecording = true;
1946                                 strlcpy(cls.demoname, demofile, sizeof(cls.demoname));
1947                                 cls.demo_lastcsprogssize = -1;
1948                                 cls.demo_lastcsprogscrc = -1;
1949                         }
1950                         else
1951                                 Con_Print ("ERROR: couldn't open.\n");
1952                 }
1953         }
1954         cl.islocalgame = NetConn_IsLocalGame();
1955 }
1956
1957 void CL_ValidateState(entity_state_t *s)
1958 {
1959         dp_model_t *model;
1960
1961         if (!s->active)
1962                 return;
1963
1964         if (s->modelindex >= MAX_MODELS)
1965                 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1966
1967         // these warnings are only warnings, no corrections are made to the state
1968         // because states are often copied for decoding, which otherwise would
1969         // propogate some of the corrections accidentally
1970         // (this used to happen, sometimes affecting skin and frame)
1971
1972         // colormap is client index + 1
1973         if (!(s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1974                 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1975
1976         if (developer_extra.integer)
1977         {
1978                 model = CL_GetModelByIndex(s->modelindex);
1979                 if (model && model->type && s->frame >= model->numframes)
1980                         Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1981                 if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1982                         Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1983         }
1984 }
1985
1986 void CL_MoveLerpEntityStates(entity_t *ent)
1987 {
1988         float odelta[3], adelta[3];
1989         VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1990         VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1991         if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1992         {
1993                 // reset all persistent stuff if this is a new entity
1994                 ent->persistent.lerpdeltatime = 0;
1995                 ent->persistent.lerpstarttime = cl.mtime[1];
1996                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1997                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1998                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1999                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2000                 // reset animation interpolation as well
2001                 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
2002                 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
2003                 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
2004                 ent->render.shadertime = cl.time;
2005                 // reset various persistent stuff
2006                 ent->persistent.muzzleflash = 0;
2007                 ent->persistent.trail_allowed = false;
2008         }
2009         else if ((ent->state_previous.effects & EF_TELEPORT_BIT) != (ent->state_current.effects & EF_TELEPORT_BIT))
2010         {
2011                 // don't interpolate the move
2012                 ent->persistent.lerpdeltatime = 0;
2013                 ent->persistent.lerpstarttime = cl.mtime[1];
2014                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
2015                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
2016                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2017                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2018                 ent->persistent.trail_allowed = false;
2019
2020                 // if(ent->state_current.frame != ent->state_previous.frame)
2021                 // do this even if we did change the frame
2022                 // teleport bit is only used if an animation restart, or a jump, is necessary
2023                 // so it should be always harmless to do this
2024                 {
2025                         ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
2026                         ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
2027                         ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
2028                 }
2029
2030                 // note that this case must do everything the following case does too
2031         }
2032         else if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
2033         {
2034                 ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
2035                 ent->render.framegroupblend[1].lerp = 1;
2036                 ent->render.framegroupblend[0].frame = ent->state_current.frame;
2037                 ent->render.framegroupblend[0].start = cl.time;
2038                 ent->render.framegroupblend[0].lerp = 0;
2039         }
2040         else if (DotProduct(odelta, odelta) > 1000*1000
2041                 || (cl.fixangle[0] && !cl.fixangle[1])
2042                 || (ent->state_previous.tagindex != ent->state_current.tagindex)
2043                 || (ent->state_previous.tagentity != ent->state_current.tagentity))
2044         {
2045                 // don't interpolate the move
2046                 // (the fixangle[] check detects teleports, but not constant fixangles
2047                 //  such as when spectating)
2048                 ent->persistent.lerpdeltatime = 0;
2049                 ent->persistent.lerpstarttime = cl.mtime[1];
2050                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
2051                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
2052                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2053                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2054                 ent->persistent.trail_allowed = false;
2055         }
2056         else if (ent->state_current.flags & RENDER_STEP)
2057         {
2058                 // monster interpolation
2059                 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
2060                 {
2061                         ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
2062                         ent->persistent.lerpstarttime = cl.mtime[1];
2063                         VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
2064                         VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
2065                         VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2066                         VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2067                 }
2068         }
2069         else
2070         {
2071                 // not a monster
2072                 ent->persistent.lerpstarttime = ent->state_previous.time;
2073                 // no lerp if it's singleplayer
2074                 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
2075                         ent->persistent.lerpdeltatime = 0;
2076                 else
2077                         ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
2078                 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
2079                 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
2080                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2081                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2082         }
2083         // trigger muzzleflash effect if necessary
2084         if (ent->state_current.effects & EF_MUZZLEFLASH)
2085                 ent->persistent.muzzleflash = 1;
2086
2087         // restart animation bit
2088         if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
2089         {
2090                 ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
2091                 ent->render.framegroupblend[1].lerp = 1;
2092                 ent->render.framegroupblend[0].frame = ent->state_current.frame;
2093                 ent->render.framegroupblend[0].start = cl.time;
2094                 ent->render.framegroupblend[0].lerp = 0;
2095         }
2096 }
2097
2098 /*
2099 ==================
2100 CL_ParseBaseline
2101 ==================
2102 */
2103 static void CL_ParseBaseline (entity_t *ent, int large)
2104 {
2105         int i;
2106
2107         ent->state_baseline = defaultstate;
2108         // FIXME: set ent->state_baseline.number?
2109         ent->state_baseline.active = true;
2110         if (large)
2111         {
2112                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort(&cl_message);
2113                 ent->state_baseline.frame = (unsigned short) MSG_ReadShort(&cl_message);
2114         }
2115         else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2116         {
2117                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort(&cl_message);
2118                 ent->state_baseline.frame = MSG_ReadByte(&cl_message);
2119         }
2120         else
2121         {
2122                 ent->state_baseline.modelindex = MSG_ReadByte(&cl_message);
2123                 ent->state_baseline.frame = MSG_ReadByte(&cl_message);
2124         }
2125         ent->state_baseline.colormap = MSG_ReadByte(&cl_message);
2126         ent->state_baseline.skin = MSG_ReadByte(&cl_message);
2127         for (i = 0;i < 3;i++)
2128         {
2129                 ent->state_baseline.origin[i] = MSG_ReadCoord(&cl_message, cls.protocol);
2130                 ent->state_baseline.angles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
2131         }
2132         ent->state_previous = ent->state_current = ent->state_baseline;
2133 }
2134
2135
2136 /*
2137 ==================
2138 CL_ParseClientdata
2139
2140 Server information pertaining to this client only
2141 ==================
2142 */
2143 static void CL_ParseClientdata (void)
2144 {
2145         int i, bits;
2146
2147         VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
2148         VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
2149         VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
2150         cl.mviewzoom[1] = cl.mviewzoom[0];
2151
2152         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2153         {
2154                 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
2155                 cl.stats[STAT_ITEMS] = 0;
2156                 cl.stats[STAT_VIEWZOOM] = 255;
2157         }
2158         cl.idealpitch = 0;
2159         cl.mpunchangle[0][0] = 0;
2160         cl.mpunchangle[0][1] = 0;
2161         cl.mpunchangle[0][2] = 0;
2162         cl.mpunchvector[0][0] = 0;
2163         cl.mpunchvector[0][1] = 0;
2164         cl.mpunchvector[0][2] = 0;
2165         cl.mvelocity[0][0] = 0;
2166         cl.mvelocity[0][1] = 0;
2167         cl.mvelocity[0][2] = 0;
2168         cl.mviewzoom[0] = 1;
2169
2170         bits = (unsigned short) MSG_ReadShort(&cl_message);
2171         if (bits & SU_EXTEND1)
2172                 bits |= (MSG_ReadByte(&cl_message) << 16);
2173         if (bits & SU_EXTEND2)
2174                 bits |= (MSG_ReadByte(&cl_message) << 24);
2175
2176         if (bits & SU_VIEWHEIGHT)
2177                 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar(&cl_message);
2178
2179         if (bits & SU_IDEALPITCH)
2180                 cl.idealpitch = MSG_ReadChar(&cl_message);
2181
2182         for (i = 0;i < 3;i++)
2183         {
2184                 if (bits & (SU_PUNCH1<<i) )
2185                 {
2186                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2187                                 cl.mpunchangle[0][i] = MSG_ReadChar(&cl_message);
2188                         else
2189                                 cl.mpunchangle[0][i] = MSG_ReadAngle16i(&cl_message);
2190                 }
2191                 if (bits & (SU_PUNCHVEC1<<i))
2192                 {
2193                         if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2194                                 cl.mpunchvector[0][i] = MSG_ReadCoord16i(&cl_message);
2195                         else
2196                                 cl.mpunchvector[0][i] = MSG_ReadCoord32f(&cl_message);
2197                 }
2198                 if (bits & (SU_VELOCITY1<<i) )
2199                 {
2200                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2201                                 cl.mvelocity[0][i] = MSG_ReadChar(&cl_message)*16;
2202                         else
2203                                 cl.mvelocity[0][i] = MSG_ReadCoord32f(&cl_message);
2204                 }
2205         }
2206
2207         // LordHavoc: hipnotic demos don't have this bit set but should
2208         if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2209                 cl.stats[STAT_ITEMS] = MSG_ReadLong(&cl_message);
2210
2211         cl.onground = (bits & SU_ONGROUND) != 0;
2212         cl.inwater = (bits & SU_INWATER) != 0;
2213
2214         if (cls.protocol == PROTOCOL_DARKPLACES5)
2215         {
2216                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort(&cl_message) : 0;
2217                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort(&cl_message) : 0;
2218                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort(&cl_message) : 0;
2219                 cl.stats[STAT_HEALTH] = MSG_ReadShort(&cl_message);
2220                 cl.stats[STAT_AMMO] = MSG_ReadShort(&cl_message);
2221                 cl.stats[STAT_SHELLS] = MSG_ReadShort(&cl_message);
2222                 cl.stats[STAT_NAILS] = MSG_ReadShort(&cl_message);
2223                 cl.stats[STAT_ROCKETS] = MSG_ReadShort(&cl_message);
2224                 cl.stats[STAT_CELLS] = MSG_ReadShort(&cl_message);
2225                 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort(&cl_message);
2226         }
2227         else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2228         {
2229                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte(&cl_message) : 0;
2230                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte(&cl_message) : 0;
2231                 if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2232                         cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort(&cl_message) : 0;
2233                 else
2234                         cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte(&cl_message) : 0;
2235                 cl.stats[STAT_HEALTH] = MSG_ReadShort(&cl_message);
2236                 cl.stats[STAT_AMMO] = MSG_ReadByte(&cl_message);
2237                 cl.stats[STAT_SHELLS] = MSG_ReadByte(&cl_message);
2238                 cl.stats[STAT_NAILS] = MSG_ReadByte(&cl_message);
2239                 cl.stats[STAT_ROCKETS] = MSG_ReadByte(&cl_message);
2240                 cl.stats[STAT_CELLS] = MSG_ReadByte(&cl_message);
2241                 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_QUOTH || IS_OLDNEXUIZ_DERIVED(gamemode))
2242                         cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte(&cl_message));
2243                 else
2244                         cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte(&cl_message);
2245         }
2246
2247         if (bits & SU_VIEWZOOM)
2248         {
2249                 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2250                         cl.stats[STAT_VIEWZOOM] = MSG_ReadByte(&cl_message);
2251                 else
2252                         cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort(&cl_message);
2253         }
2254
2255         // viewzoom interpolation
2256         cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
2257 }
2258
2259 /*
2260 =====================
2261 CL_ParseStatic
2262 =====================
2263 */
2264 static void CL_ParseStatic (int large)
2265 {
2266         entity_t *ent;
2267
2268         if (cl.num_static_entities >= cl.max_static_entities)
2269                 Host_Error ("Too many static entities");
2270         ent = &cl.static_entities[cl.num_static_entities++];
2271         CL_ParseBaseline (ent, large);
2272
2273         if (ent->state_baseline.modelindex == 0)
2274         {
2275                 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
2276                 cl.num_static_entities--;
2277                 // This is definitely a cheesy way to conserve resources...
2278                 return;
2279         }
2280
2281 // copy it to the current state
2282         ent->render.model = CL_GetModelByIndex(ent->state_baseline.modelindex);
2283         ent->render.framegroupblend[0].frame = ent->state_baseline.frame;
2284         ent->render.framegroupblend[0].lerp = 1;
2285         // make torchs play out of sync
2286         ent->render.framegroupblend[0].start = lhrandom(-10, -1);
2287         ent->render.skinnum = ent->state_baseline.skin;
2288         ent->render.effects = ent->state_baseline.effects;
2289         ent->render.alpha = 1;
2290
2291         //VectorCopy (ent->state_baseline.origin, ent->render.origin);
2292         //VectorCopy (ent->state_baseline.angles, ent->render.angles);
2293
2294         Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
2295         ent->render.allowdecals = true;
2296         CL_UpdateRenderEntity(&ent->render);
2297 }
2298
2299 /*
2300 ===================
2301 CL_ParseStaticSound
2302 ===================
2303 */
2304 static void CL_ParseStaticSound (int large)
2305 {
2306         vec3_t          org;
2307         int                     sound_num, vol, atten;
2308
2309         MSG_ReadVector(&cl_message, org, cls.protocol);
2310         if (large || cls.protocol == PROTOCOL_NEHAHRABJP2)
2311                 sound_num = (unsigned short) MSG_ReadShort(&cl_message);
2312         else
2313                 sound_num = MSG_ReadByte(&cl_message);
2314
2315         if (sound_num < 0 || sound_num >= MAX_SOUNDS)
2316         {
2317                 Con_Printf("CL_ParseStaticSound: sound_num(%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
2318                 return;
2319         }
2320
2321         vol = MSG_ReadByte(&cl_message);
2322         atten = MSG_ReadByte(&cl_message);
2323
2324         S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
2325 }
2326
2327 static void CL_ParseEffect (void)
2328 {
2329         vec3_t          org;
2330         int                     modelindex, startframe, framecount, framerate;
2331
2332         MSG_ReadVector(&cl_message, org, cls.protocol);
2333         modelindex = MSG_ReadByte(&cl_message);
2334         startframe = MSG_ReadByte(&cl_message);
2335         framecount = MSG_ReadByte(&cl_message);
2336         framerate = MSG_ReadByte(&cl_message);
2337
2338         CL_Effect(org, modelindex, startframe, framecount, framerate);
2339 }
2340
2341 static void CL_ParseEffect2 (void)
2342 {
2343         vec3_t          org;
2344         int                     modelindex, startframe, framecount, framerate;
2345
2346         MSG_ReadVector(&cl_message, org, cls.protocol);
2347         modelindex = (unsigned short) MSG_ReadShort(&cl_message);
2348         startframe = (unsigned short) MSG_ReadShort(&cl_message);
2349         framecount = MSG_ReadByte(&cl_message);
2350         framerate = MSG_ReadByte(&cl_message);
2351
2352         CL_Effect(org, modelindex, startframe, framecount, framerate);
2353 }
2354
2355 void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning)
2356 {
2357         int i;
2358         beam_t *b = NULL;
2359
2360         if (ent >= MAX_EDICTS)
2361         {
2362                 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
2363                 ent = 0;
2364         }
2365
2366         if (ent >= cl.max_entities)
2367                 CL_ExpandEntities(ent);
2368
2369         // override any beam with the same entity
2370         i = cl.max_beams;
2371         if (ent)
2372                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2373                         if (b->entity == ent)
2374                                 break;
2375         // if the entity was not found then just replace an unused beam
2376         if (i == cl.max_beams)
2377                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2378                         if (!b->model)
2379                                 break;
2380         if (i < cl.max_beams)
2381         {
2382                 cl.num_beams = max(cl.num_beams, i + 1);
2383                 b->entity = ent;
2384                 b->lightning = lightning;
2385                 b->model = m;
2386                 b->endtime = cl.mtime[0] + 0.2;
2387                 VectorCopy (start, b->start);
2388                 VectorCopy (end, b->end);
2389         }
2390         else
2391                 Con_Print("beam list overflow!\n");
2392 }
2393
2394 static void CL_ParseBeam (dp_model_t *m, int lightning)
2395 {
2396         int ent;
2397         vec3_t start, end;
2398
2399         ent = (unsigned short) MSG_ReadShort(&cl_message);
2400         MSG_ReadVector(&cl_message, start, cls.protocol);
2401         MSG_ReadVector(&cl_message, end, cls.protocol);
2402
2403         if (ent >= MAX_EDICTS)
2404         {
2405                 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2406                 ent = 0;
2407         }
2408
2409         CL_NewBeam(ent, start, end, m, lightning);
2410 }
2411
2412 static void CL_ParseTempEntity(void)
2413 {
2414         int type;
2415         vec3_t pos, pos2;
2416         vec3_t vel1, vel2;
2417         vec3_t dir;
2418         vec3_t color;
2419         int rnd;
2420         int colorStart, colorLength, count;
2421         float velspeed, radius;
2422         unsigned char *tempcolor;
2423         matrix4x4_t tempmatrix;
2424
2425         if (cls.protocol == PROTOCOL_QUAKEWORLD)
2426         {
2427                 type = MSG_ReadByte(&cl_message);
2428                 switch (type)
2429                 {
2430                 case QW_TE_WIZSPIKE:
2431                         // spike hitting wall
2432                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2433                         CL_FindNonSolidLocation(pos, pos, 4);
2434                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2435                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2436                         break;
2437
2438                 case QW_TE_KNIGHTSPIKE:
2439                         // spike hitting wall
2440                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2441                         CL_FindNonSolidLocation(pos, pos, 4);
2442                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2443                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2444                         break;
2445
2446                 case QW_TE_SPIKE:
2447                         // spike hitting wall
2448                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2449                         CL_FindNonSolidLocation(pos, pos, 4);
2450                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2451                         if (rand() % 5)
2452                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2453                         else
2454                         {
2455                                 rnd = rand() & 3;
2456                                 if (rnd == 1)
2457                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2458                                 else if (rnd == 2)
2459                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2460                                 else
2461                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2462                         }
2463                         break;
2464                 case QW_TE_SUPERSPIKE:
2465                         // super spike hitting wall
2466                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2467                         CL_FindNonSolidLocation(pos, pos, 4);
2468                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2469                         if (rand() % 5)
2470                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2471                         else
2472                         {
2473                                 rnd = rand() & 3;
2474                                 if (rnd == 1)
2475                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2476                                 else if (rnd == 2)
2477                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2478                                 else
2479                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2480                         }
2481                         break;
2482
2483                 case QW_TE_EXPLOSION:
2484                         // rocket explosion
2485                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2486                         CL_FindNonSolidLocation(pos, pos, 10);
2487                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2488                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2489                         CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2490                         break;
2491
2492                 case QW_TE_TAREXPLOSION:
2493                         // tarbaby explosion
2494                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2495                         CL_FindNonSolidLocation(pos, pos, 10);
2496                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2497                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2498                         break;
2499
2500                 case QW_TE_LIGHTNING1:
2501                         // lightning bolts
2502                         CL_ParseBeam(cl.model_bolt, true);
2503                         break;
2504
2505                 case QW_TE_LIGHTNING2:
2506                         // lightning bolts
2507                         CL_ParseBeam(cl.model_bolt2, true);
2508                         break;
2509
2510                 case QW_TE_LIGHTNING3:
2511                         // lightning bolts
2512                         CL_ParseBeam(cl.model_bolt3, false);
2513                         break;
2514
2515                 case QW_TE_LAVASPLASH:
2516                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2517                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2518                         break;
2519
2520                 case QW_TE_TELEPORT:
2521                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2522                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2523                         break;
2524
2525                 case QW_TE_GUNSHOT:
2526                         // bullet hitting wall
2527                         radius = MSG_ReadByte(&cl_message);
2528                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2529                         CL_FindNonSolidLocation(pos, pos, 4);
2530                         VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2531                         VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2532                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2533                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2534                         {
2535                                 if (rand() % 5)
2536                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2537                                 else
2538                                 {
2539                                         rnd = rand() & 3;
2540                                         if (rnd == 1)
2541                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2542                                         else if (rnd == 2)
2543                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2544                                         else
2545                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2546                                 }
2547                         }
2548                         break;
2549
2550                 case QW_TE_BLOOD:
2551                         count = MSG_ReadByte(&cl_message);
2552                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2553                         CL_FindNonSolidLocation(pos, pos, 4);
2554                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2555                         break;
2556
2557                 case QW_TE_LIGHTNINGBLOOD:
2558                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2559                         CL_FindNonSolidLocation(pos, pos, 4);
2560                         CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2561                         break;
2562
2563                 default:
2564                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2565                 }
2566         }
2567         else
2568         {
2569                 type = MSG_ReadByte(&cl_message);
2570                 switch (type)
2571                 {
2572                 case TE_WIZSPIKE:
2573                         // spike hitting wall
2574                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2575                         CL_FindNonSolidLocation(pos, pos, 4);
2576                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2577                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2578                         break;
2579
2580                 case TE_KNIGHTSPIKE:
2581                         // spike hitting wall
2582                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2583                         CL_FindNonSolidLocation(pos, pos, 4);
2584                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2585                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2586                         break;
2587
2588                 case TE_SPIKE:
2589                         // spike hitting wall
2590                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2591                         CL_FindNonSolidLocation(pos, pos, 4);
2592                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2593                         if (rand() % 5)
2594                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2595                         else
2596                         {
2597                                 rnd = rand() & 3;
2598                                 if (rnd == 1)
2599                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2600                                 else if (rnd == 2)
2601                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2602                                 else
2603                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2604                         }
2605                         break;
2606                 case TE_SPIKEQUAD:
2607                         // quad spike hitting wall
2608                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2609                         CL_FindNonSolidLocation(pos, pos, 4);
2610                         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2611                         if (rand() % 5)
2612                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2613                         else
2614                         {
2615                                 rnd = rand() & 3;
2616                                 if (rnd == 1)
2617                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2618                                 else if (rnd == 2)
2619                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2620                                 else
2621                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2622                         }
2623                         break;
2624                 case TE_SUPERSPIKE:
2625                         // super spike hitting wall
2626                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2627                         CL_FindNonSolidLocation(pos, pos, 4);
2628                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2629                         if (rand() % 5)
2630                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2631                         else
2632                         {
2633                                 rnd = rand() & 3;
2634                                 if (rnd == 1)
2635                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2636                                 else if (rnd == 2)
2637                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2638                                 else
2639                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2640                         }
2641                         break;
2642                 case TE_SUPERSPIKEQUAD:
2643                         // quad super spike hitting wall
2644                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2645                         CL_FindNonSolidLocation(pos, pos, 4);
2646                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2647                         if (rand() % 5)
2648                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2649                         else
2650                         {
2651                                 rnd = rand() & 3;
2652                                 if (rnd == 1)
2653                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2654                                 else if (rnd == 2)
2655                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2656                                 else
2657                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2658                         }
2659                         break;
2660                         // LordHavoc: added for improved blood splatters
2661                 case TE_BLOOD:
2662                         // blood puff
2663                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2664                         CL_FindNonSolidLocation(pos, pos, 4);
2665                         dir[0] = MSG_ReadChar(&cl_message);
2666                         dir[1] = MSG_ReadChar(&cl_message);
2667                         dir[2] = MSG_ReadChar(&cl_message);
2668                         count = MSG_ReadByte(&cl_message);
2669                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2670                         break;
2671                 case TE_SPARK:
2672                         // spark shower
2673                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2674                         CL_FindNonSolidLocation(pos, pos, 4);
2675                         dir[0] = MSG_ReadChar(&cl_message);
2676                         dir[1] = MSG_ReadChar(&cl_message);
2677                         dir[2] = MSG_ReadChar(&cl_message);
2678                         count = MSG_ReadByte(&cl_message);
2679                         CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2680                         break;
2681                 case TE_PLASMABURN:
2682                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2683                         CL_FindNonSolidLocation(pos, pos, 4);
2684                         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2685                         break;
2686                         // LordHavoc: added for improved gore
2687                 case TE_BLOODSHOWER:
2688                         // vaporized body
2689                         MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2690                         MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2691                         velspeed = MSG_ReadCoord(&cl_message, cls.protocol); // speed
2692                         count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2693                         vel1[0] = -velspeed;
2694                         vel1[1] = -velspeed;
2695                         vel1[2] = -velspeed;
2696                         vel2[0] = velspeed;
2697                         vel2[1] = velspeed;
2698                         vel2[2] = velspeed;
2699                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2700                         break;
2701
2702                 case TE_PARTICLECUBE:
2703                         // general purpose particle effect
2704                         MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2705                         MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2706                         MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
2707                         count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2708                         colorStart = MSG_ReadByte(&cl_message); // color
2709                         colorLength = MSG_ReadByte(&cl_message); // gravity (1 or 0)
2710                         velspeed = MSG_ReadCoord(&cl_message, cls.protocol); // randomvel
2711                         CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2712                         break;
2713
2714                 case TE_PARTICLERAIN:
2715                         // general purpose particle effect
2716                         MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2717                         MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2718                         MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
2719                         count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2720                         colorStart = MSG_ReadByte(&cl_message); // color
2721                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2722                         break;
2723
2724                 case TE_PARTICLESNOW:
2725                         // general purpose particle effect
2726                         MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2727                         MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2728                         MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
2729                         count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2730                         colorStart = MSG_ReadByte(&cl_message); // color
2731                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2732                         break;
2733
2734                 case TE_GUNSHOT:
2735                         // bullet hitting wall
2736                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2737                         CL_FindNonSolidLocation(pos, pos, 4);
2738                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2739                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2740                         {
2741                                 if (rand() % 5)
2742                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2743                                 else
2744                                 {
2745                                         rnd = rand() & 3;
2746                                         if (rnd == 1)
2747                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2748                                         else if (rnd == 2)
2749                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2750                                         else
2751                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2752                                 }
2753                         }
2754                         break;
2755
2756                 case TE_GUNSHOTQUAD:
2757                         // quad bullet hitting wall
2758                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2759                         CL_FindNonSolidLocation(pos, pos, 4);
2760                         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2761                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2762                         {
2763                                 if (rand() % 5)
2764                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2765                                 else
2766                                 {
2767                                         rnd = rand() & 3;
2768                                         if (rnd == 1)
2769                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2770                                         else if (rnd == 2)
2771                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2772                                         else
2773                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2774                                 }
2775                         }
2776                         break;
2777
2778                 case TE_EXPLOSION:
2779                         // rocket explosion
2780                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2781                         CL_FindNonSolidLocation(pos, pos, 10);
2782                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2783                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2784                         break;
2785
2786                 case TE_EXPLOSIONQUAD:
2787                         // quad rocket explosion
2788                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2789                         CL_FindNonSolidLocation(pos, pos, 10);
2790                         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2791                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2792                         break;
2793
2794                 case TE_EXPLOSION3:
2795                         // Nehahra movie colored lighting explosion
2796                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2797                         CL_FindNonSolidLocation(pos, pos, 10);
2798                         color[0] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
2799                         color[1] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
2800                         color[2] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
2801                         CL_ParticleExplosion(pos);
2802                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2803                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2804                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2805                         break;
2806
2807                 case TE_EXPLOSIONRGB:
2808                         // colored lighting explosion
2809                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2810                         CL_FindNonSolidLocation(pos, pos, 10);
2811                         CL_ParticleExplosion(pos);
2812                         color[0] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2813                         color[1] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2814                         color[2] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2815                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2816                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2817                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2818                         break;
2819
2820                 case TE_TAREXPLOSION:
2821                         // tarbaby explosion
2822                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2823                         CL_FindNonSolidLocation(pos, pos, 10);
2824                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2825                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2826                         break;
2827
2828                 case TE_SMALLFLASH:
2829                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2830                         CL_FindNonSolidLocation(pos, pos, 10);
2831                         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2832                         break;
2833
2834                 case TE_CUSTOMFLASH:
2835                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2836                         CL_FindNonSolidLocation(pos, pos, 4);
2837                         radius = (MSG_ReadByte(&cl_message) + 1) * 8;
2838                         velspeed = (MSG_ReadByte(&cl_message) + 1) * (1.0 / 256.0);
2839                         color[0] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2840                         color[1] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2841                         color[2] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2842                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2843                         CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2844                         break;
2845
2846                 case TE_FLAMEJET:
2847                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2848                         MSG_ReadVector(&cl_message, dir, cls.protocol);
2849                         count = MSG_ReadByte(&cl_message);
2850                         CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2851                         break;
2852
2853                 case TE_LIGHTNING1:
2854                         // lightning bolts
2855                         CL_ParseBeam(cl.model_bolt, true);
2856                         break;
2857
2858                 case TE_LIGHTNING2:
2859                         // lightning bolts
2860                         CL_ParseBeam(cl.model_bolt2, true);
2861                         break;
2862
2863                 case TE_LIGHTNING3:
2864                         // lightning bolts
2865                         CL_ParseBeam(cl.model_bolt3, false);
2866                         break;
2867
2868         // PGM 01/21/97
2869                 case TE_BEAM:
2870                         // grappling hook beam
2871                         CL_ParseBeam(cl.model_beam, false);
2872                         break;
2873         // PGM 01/21/97
2874
2875         // LordHavoc: for compatibility with the Nehahra movie...
2876                 case TE_LIGHTNING4NEH:
2877                         CL_ParseBeam(Mod_ForName(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), true, false, NULL), false);
2878                         break;
2879
2880                 case TE_LAVASPLASH:
2881                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2882                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2883                         break;
2884
2885                 case TE_TELEPORT:
2886                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2887                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2888                         break;
2889
2890                 case TE_EXPLOSION2:
2891                         // color mapped explosion
2892                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2893                         CL_FindNonSolidLocation(pos, pos, 10);
2894                         colorStart = MSG_ReadByte(&cl_message);
2895                         colorLength = MSG_ReadByte(&cl_message);
2896                         CL_ParticleExplosion2(pos, colorStart, colorLength);
2897                         tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2898                         color[0] = tempcolor[0] * (2.0f / 255.0f);
2899                         color[1] = tempcolor[1] * (2.0f / 255.0f);
2900                         color[2] = tempcolor[2] * (2.0f / 255.0f);
2901                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2902                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2903                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2904                         break;
2905
2906                 case TE_TEI_G3:
2907                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2908                         MSG_ReadVector(&cl_message, pos2, cls.protocol);
2909                         MSG_ReadVector(&cl_message, dir, cls.protocol);
2910                         CL_ParticleTrail(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0, true, true, NULL, NULL, 1);
2911                         break;
2912
2913                 case TE_TEI_SMOKE:
2914                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2915                         MSG_ReadVector(&cl_message, dir, cls.protocol);
2916                         count = MSG_ReadByte(&cl_message);
2917                         CL_FindNonSolidLocation(pos, pos, 4);
2918                         CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2919                         break;
2920
2921                 case TE_TEI_BIGEXPLOSION:
2922                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2923                         CL_FindNonSolidLocation(pos, pos, 10);
2924                         CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2925                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2926                         break;
2927
2928                 case TE_TEI_PLASMAHIT:
2929                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2930                         MSG_ReadVector(&cl_message, dir, cls.protocol);
2931                         count = MSG_ReadByte(&cl_message);
2932                         CL_FindNonSolidLocation(pos, pos, 5);
2933                         CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2934                         break;
2935
2936                 default:
2937                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2938                 }
2939         }
2940 }
2941
2942 static void CL_ParseTrailParticles(void)
2943 {
2944         int entityindex;
2945         int effectindex;
2946         vec3_t start, end;
2947         entityindex = (unsigned short)MSG_ReadShort(&cl_message);
2948         if (entityindex >= MAX_EDICTS)
2949                 entityindex = 0;
2950         if (entityindex >= cl.max_entities)
2951                 CL_ExpandEntities(entityindex);
2952         effectindex = (unsigned short)MSG_ReadShort(&cl_message);
2953         MSG_ReadVector(&cl_message, start, cls.protocol);
2954         MSG_ReadVector(&cl_message, end, cls.protocol);
2955         CL_ParticleTrail(effectindex, 1, start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0, true, true, NULL, NULL, 1);
2956 }
2957
2958 static void CL_ParsePointParticles(void)
2959 {
2960         int effectindex, count;
2961         vec3_t origin, velocity;
2962         effectindex = (unsigned short)MSG_ReadShort(&cl_message);
2963         MSG_ReadVector(&cl_message, origin, cls.protocol);
2964         MSG_ReadVector(&cl_message, velocity, cls.protocol);
2965         count = (unsigned short)MSG_ReadShort(&cl_message);
2966         CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2967 }
2968
2969 static void CL_ParsePointParticles1(void)
2970 {
2971         int effectindex;
2972         vec3_t origin;
2973         effectindex = (unsigned short)MSG_ReadShort(&cl_message);
2974         MSG_ReadVector(&cl_message, origin, cls.protocol);
2975         CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2976 }
2977
2978 typedef struct cl_iplog_item_s
2979 {
2980         char *address;
2981         char *name;
2982 }
2983 cl_iplog_item_t;
2984
2985 static qboolean cl_iplog_loaded = false;
2986 static int cl_iplog_numitems = 0;
2987 static int cl_iplog_maxitems = 0;
2988 static cl_iplog_item_t *cl_iplog_items;
2989
2990 static void CL_IPLog_Load(void);
2991 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2992 {
2993         int i;
2994         size_t sz_name, sz_address;
2995         if (!address || !address[0] || !name || !name[0])
2996                 return;
2997         if (!cl_iplog_loaded)
2998                 CL_IPLog_Load();
2999         if (developer_extra.integer)
3000                 Con_DPrintf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
3001         // see if it already exists
3002         if (checkexisting)
3003         {
3004                 for (i = 0;i < cl_iplog_numitems;i++)
3005                 {
3006                         if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
3007                         {
3008                                 if (developer_extra.integer)
3009                                         Con_DPrintf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3010                                 return;
3011                         }
3012                 }
3013         }
3014         // it does not already exist in the iplog, so add it
3015         if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
3016         {
3017                 cl_iplog_item_t *olditems = cl_iplog_items;
3018                 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
3019                 cl_iplog_items = (cl_iplog_item_t *) Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
3020                 if (olditems)
3021                 {
3022                         if (cl_iplog_numitems)
3023                                 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
3024                         Mem_Free(olditems);
3025                 }
3026         }
3027         sz_address = strlen(address) + 1;
3028         sz_name = strlen(name) + 1;
3029         cl_iplog_items[cl_iplog_numitems].address = (char *) Mem_Alloc(cls.permanentmempool, sz_address);
3030         cl_iplog_items[cl_iplog_numitems].name = (char *) Mem_Alloc(cls.permanentmempool, sz_name);
3031         strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, sz_address);
3032         // TODO: maybe it would be better to strip weird characters from name when
3033         // copying it here rather than using a straight strcpy?
3034         strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, sz_name);
3035         cl_iplog_numitems++;
3036         if (addtofile)
3037         {
3038                 // add it to the iplog.txt file
3039                 // TODO: this ought to open the one in the userpath version of the base
3040                 // gamedir, not the current gamedir
3041 // not necessary for mobile
3042 #ifndef DP_MOBILETOUCH
3043                 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
3044                 if (developer_extra.integer)
3045                         Con_DPrintf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
3046 #endif
3047         }
3048 }
3049
3050 static void CL_IPLog_Load(void)
3051 {
3052         int i, len, linenumber;
3053         char *text, *textend;
3054         unsigned char *filedata;
3055         fs_offset_t filesize;
3056         char line[MAX_INPUTLINE];
3057         char address[MAX_INPUTLINE];
3058         cl_iplog_loaded = true;
3059         // TODO: this ought to open the one in the userpath version of the base
3060         // gamedir, not the current gamedir
3061 // not necessary for mobile
3062 #ifndef DP_MOBILETOUCH
3063         filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
3064 #else
3065         filedata = NULL;
3066 #endif
3067         if (!filedata)
3068                 return;
3069         text = (char *)filedata;
3070         textend = text + filesize;
3071         for (linenumber = 1;text < textend;linenumber++)
3072         {
3073                 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
3074                         if (len < (int)sizeof(line) - 1)
3075                                 line[len++] = *text;
3076                 line[len] = 0;
3077                 if (text < textend && *text == '\r' && text[1] == '\n')
3078                         text++;
3079                 if (text < textend && *text == '\n')
3080                         text++;
3081                 if (line[0] == '/' && line[1] == '/')
3082                         continue; // skip comments if anyone happens to add them
3083                 for (i = 0;i < len && !ISWHITESPACE(line[i]);i++)
3084                         address[i] = line[i];
3085                 address[i] = 0;
3086                 // skip exactly one space character
3087                 i++;
3088                 // address contains the address with termination,
3089                 // line + i contains the name with termination
3090                 if (address[0] && line[i])
3091                         CL_IPLog_Add(address, line + i, false, false);
3092                 else
3093                         Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
3094         }
3095 }
3096
3097 static void CL_IPLog_List_f(void)
3098 {
3099         int i, j;
3100         const char *addressprefix;
3101         if (Cmd_Argc() > 2)
3102         {
3103                 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
3104                 return;
3105         }
3106         addressprefix = "";
3107         if (Cmd_Argc() >= 2)
3108                 addressprefix = Cmd_Argv(1);
3109         if (!cl_iplog_loaded)
3110                 CL_IPLog_Load();
3111         if (addressprefix && addressprefix[0])
3112                 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
3113         else
3114                 Con_Printf("Listing all iplog entries\n");
3115         Con_Printf("address         name\n");
3116         for (i = 0;i < cl_iplog_numitems;i++)
3117         {
3118                 if (addressprefix && addressprefix[0])
3119                 {
3120                         for (j = 0;addressprefix[j];j++)
3121                                 if (addressprefix[j] != cl_iplog_items[i].address[j])
3122                                         break;
3123                         // if this address does not begin with the addressprefix string
3124                         // simply omit it from the output
3125                         if (addressprefix[j])
3126                                 continue;
3127                 }
3128                 // if name is less than 15 characters, left justify it and pad
3129                 // if name is more than 15 characters, print all of it, not worrying
3130                 // about the fact it will misalign the columns
3131                 if (strlen(cl_iplog_items[i].address) < 15)
3132                         Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3133                 else
3134                         Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3135         }
3136 }
3137
3138 // look for anything interesting like player IP addresses or ping reports
3139 static qboolean CL_ExaminePrintString(const char *text)
3140 {
3141         int len;
3142         const char *t;
3143         char temp[MAX_INPUTLINE];
3144         if (!strcmp(text, "Client ping times:\n"))
3145         {
3146                 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3147                 // hide ping reports in demos
3148                 if (cls.demoplayback)
3149                         cl.parsingtextexpectingpingforscores = 1;
3150                 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
3151                         ;
3152                 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
3153                 {
3154                         Con_Printf("ping reply but empty scoreboard?!?\n");
3155                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3156                         cl.parsingtextexpectingpingforscores = 0;
3157                 }
3158                 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
3159                 return !cl.parsingtextexpectingpingforscores;
3160         }
3161         if (!strncmp(text, "host:    ", 9))
3162         {
3163                 // cl.parsingtextexpectingpingforscores = false; // really?
3164                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
3165                 cl.parsingtextplayerindex = 0;
3166                 return true;
3167         }
3168         if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
3169         {
3170                 // if anything goes wrong, we'll assume this is not a ping report
3171                 qboolean expected = cl.parsingtextexpectingpingforscores != 0;
3172                 cl.parsingtextexpectingpingforscores = 0;
3173                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3174                 t = text;
3175                 while (*t == ' ')
3176                         t++;
3177                 if ((*t >= '0' && *t <= '9') || *t == '-')
3178                 {
3179                         int ping = atoi(t);
3180                         while ((*t >= '0' && *t <= '9') || *t == '-')
3181                                 t++;
3182                         if (*t == ' ')
3183                         {
3184                                 int charindex = 0;
3185                                 t++;
3186                                 if(cl.parsingtextplayerindex < cl.maxclients)
3187                                 {
3188                                         for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
3189                                                 ;
3190                                         // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
3191                                         //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
3192                                         if (t[charindex] == '\n')
3193                                         {
3194                                                 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
3195                                                 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
3196                                                         ;
3197                                                 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
3198                                                 {
3199                                                         // we parsed a valid ping entry, so expect another to follow
3200                                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3201                                                         cl.parsingtextexpectingpingforscores = expected;
3202                                                 }
3203                                                 return !expected;
3204                                         }
3205                                 }
3206                                 if (!strncmp(t, "unconnected\n", 12))
3207                                 {
3208                                         // just ignore
3209                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3210                                         cl.parsingtextexpectingpingforscores = expected;
3211                                         return !expected;
3212                                 }
3213                                 else
3214                                         Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
3215                         }
3216                 }
3217         }
3218         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
3219         {
3220                 if (!strncmp(text, "players: ", 9))
3221                 {
3222                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3223                         cl.parsingtextplayerindex = 0;
3224                         return true;
3225                 }
3226                 else if (!strstr(text, ": "))
3227                 {
3228                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
3229                         return true;
3230                 }
3231         }
3232         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
3233         {
3234                 // if anything goes wrong, we'll assume this is not a status report
3235                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3236                 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
3237                 {
3238                         t = text + 1;
3239                         cl.parsingtextplayerindex = atoi(t) - 1;
3240                         while (*t >= '0' && *t <= '9')
3241                                 t++;
3242                         if (*t == ' ')
3243                         {
3244                                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
3245                                 return true;
3246                         }
3247                         // the player name follows here, along with frags and time
3248                 }
3249         }
3250         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
3251         {
3252                 // if anything goes wrong, we'll assume this is not a status report
3253                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3254                 if (text[0] == ' ')
3255                 {
3256                         t = text;
3257                         while (*t == ' ')
3258                                 t++;
3259                         for (len = 0;*t && *t != '\n';t++)
3260                                 if (len < (int)sizeof(temp) - 1)
3261                                         temp[len++] = *t;
3262                         temp[len] = 0;
3263                         // botclient is perfectly valid, but we don't care about bots
3264                         // also don't try to look up the name of an invalid player index
3265                         if (strcmp(temp, "botclient")
3266                          && cl.parsingtextplayerindex >= 0
3267                          && cl.parsingtextplayerindex < cl.maxclients
3268                          && cl.scores[cl.parsingtextplayerindex].name[0])
3269                         {
3270                                 // log the player name and IP address string
3271                                 // (this operates entirely on strings to avoid issues with the
3272                                 //  nature of a network address)
3273                                 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
3274                         }
3275                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3276                         return true;
3277                 }
3278         }
3279         return true;
3280 }
3281
3282 extern cvar_t slowmo;
3283 extern cvar_t cl_lerpexcess;
3284 static void CL_NetworkTimeReceived(double newtime)
3285 {
3286         double timehigh;
3287         cl.mtime[1] = cl.mtime[0];
3288         cl.mtime[0] = newtime;
3289         if (cl_nolerp.integer || cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
3290                 cl.time = cl.mtime[1] = newtime;
3291         else if (cls.demoplayback)
3292         {
3293                 // when time falls behind during demo playback it means the cl.mtime[1] was altered
3294                 // due to a large time gap, so treat it as an instant change in time
3295                 // (this can also happen during heavy packet loss in the demo)
3296                 if (cl.time < newtime - 0.1)
3297                         cl.mtime[1] = cl.time = newtime;
3298         }
3299         else if (cls.protocol != PROTOCOL_QUAKEWORLD)
3300         {
3301                 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
3302                 if (developer_extra.integer && vid_activewindow)
3303                 {
3304                         if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
3305                                 Con_DPrintf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3306                         else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
3307                                 Con_DPrintf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3308                 }
3309                 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
3310                 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
3311                 if (cl_nettimesyncboundmode.integer == 1)
3312                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3313                 else if (cl_nettimesyncboundmode.integer == 2)
3314                 {
3315                         if (cl.time < cl.mtime[1] || cl.time > timehigh)
3316                                 cl.time = cl.mtime[1];
3317                 }
3318                 else if (cl_nettimesyncboundmode.integer == 3)
3319                 {
3320                         if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
3321                                 cl.time = cl.mtime[1];
3322                 }
3323                 else if (cl_nettimesyncboundmode.integer == 4)
3324                 {
3325                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
3326                                 cl.time = cl.mtime[1]; // reset
3327                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3328                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3329                         else if (cl.time > cl.mtime[1])
3330                                 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
3331                         else
3332                                 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
3333                 }
3334                 else if (cl_nettimesyncboundmode.integer == 5)
3335                 {
3336                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
3337                                 cl.time = cl.mtime[1]; // reset
3338                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3339                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3340                         else
3341                                 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3342                 }
3343                 else if (cl_nettimesyncboundmode.integer == 6)
3344                 {
3345                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3346                         cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3347                 }
3348         }
3349         // this packet probably contains a player entity update, so we will need
3350         // to update the prediction
3351         cl.movement_replay = true;
3352         // this may get updated later in parsing by svc_clientdata
3353         cl.onground = false;
3354         // if true the cl.viewangles are interpolated from cl.mviewangles[]
3355         // during this frame
3356         // (makes spectating players much smoother and prevents mouse movement from turning)
3357         cl.fixangle[1] = cl.fixangle[0];
3358         cl.fixangle[0] = false;
3359         if (!cls.demoplayback)
3360                 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
3361         // update the csqc's server timestamps, critical for proper sync
3362         CSQC_UpdateNetworkTimes(cl.mtime[0], cl.mtime[1]);
3363
3364         if (cl.mtime[0] > cl.mtime[1])
3365                 World_Physics_Frame(&cl.world, cl.mtime[0] - cl.mtime[1], cl.movevars_gravity);
3366
3367         // only lerp entities that also get an update in this frame, when lerp excess is used
3368         if(cl_lerpexcess.value > 0)
3369         {
3370                 int i;
3371                 for (i = 1;i < cl.num_entities;i++)
3372                 {
3373                         if (cl.entities_active[i])
3374                         {
3375                                 entity_t *ent = cl.entities + i;
3376                                 ent->persistent.lerpdeltatime = 0;
3377                         }
3378                 }
3379         }
3380 }
3381
3382 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s(%i)\n", cl_message.readcount-1, x, cmd);
3383
3384 /*
3385 =====================
3386 CL_ParseServerMessage
3387 =====================
3388 */
3389 int parsingerror = false;
3390 void CL_ParseServerMessage(void)
3391 {
3392         int                     cmd;
3393         int                     i;
3394         protocolversion_t protocol;
3395         unsigned char           cmdlog[32];
3396         const char              *cmdlogname[32], *temp;
3397         int                     cmdindex, cmdcount = 0;
3398         qboolean        qwplayerupdatereceived;
3399         qboolean        strip_pqc;
3400         char vabuf[1024];
3401
3402         // LordHavoc: moved demo message writing from before the packet parse to
3403         // after the packet parse so that CL_Stop_f can be called by cl_autodemo
3404         // code in CL_ParseServerinfo
3405         //if (cls.demorecording)
3406         //      CL_WriteDemoMessage (&cl_message);
3407
3408         cl.last_received_message = realtime;
3409
3410         CL_KeepaliveMessage(false);
3411
3412 //
3413 // if recording demos, copy the message out
3414 //
3415         if (cl_shownet.integer == 1)
3416                 Con_Printf("%f %i\n", realtime, cl_message.cursize);
3417         else if (cl_shownet.integer == 2)
3418                 Con_Print("------------------\n");
3419
3420 //
3421 // parse the message
3422 //
3423         //MSG_BeginReading ();
3424
3425         parsingerror = true;
3426
3427         if (cls.protocol == PROTOCOL_QUAKEWORLD)
3428         {
3429                 CL_NetworkTimeReceived(realtime); // qw has no clock
3430
3431                 // kill all qw nails
3432                 cl.qw_num_nails = 0;
3433
3434                 // fade weapon view kick
3435                 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
3436
3437                 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
3438
3439                 qwplayerupdatereceived = false;
3440
3441                 while (1)
3442                 {
3443                         if (cl_message.badread)
3444                                 Host_Error ("CL_ParseServerMessage: Bad QW server message");
3445
3446                         cmd = MSG_ReadByte(&cl_message);
3447
3448                         if (cmd == -1)
3449                         {
3450