don't bother calling Mod_ForName in client precache parsing if server
[xonotic/darkplaces.git] / cl_parse.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // cl_parse.c  -- parse a message received from the server
21
22 #include "quakedef.h"
23 #include "cdaudio.h"
24 #include "cl_collision.h"
25 #include "csprogs.h"
26 #include "libcurl.h"
27 #include "utf8lib.h"
28
29 char *svc_strings[128] =
30 {
31         "svc_bad",
32         "svc_nop",
33         "svc_disconnect",
34         "svc_updatestat",
35         "svc_version",          // [int] server version
36         "svc_setview",          // [short] entity number
37         "svc_sound",                    // <see code>
38         "svc_time",                     // [float] server time
39         "svc_print",                    // [string] null terminated string
40         "svc_stufftext",                // [string] stuffed into client's console buffer
41                                                 // the string should be \n terminated
42         "svc_setangle",         // [vec3] set the view angle to this absolute value
43
44         "svc_serverinfo",               // [int] version
45                                                 // [string] signon string
46                                                 // [string]..[0]model cache [string]...[0]sounds cache
47                                                 // [string]..[0]item cache
48         "svc_lightstyle",               // [byte] [string]
49         "svc_updatename",               // [byte] [string]
50         "svc_updatefrags",      // [byte] [short]
51         "svc_clientdata",               // <shortbits + data>
52         "svc_stopsound",                // <see code>
53         "svc_updatecolors",     // [byte] [byte]
54         "svc_particle",         // [vec3] <variable>
55         "svc_damage",                   // [byte] impact [byte] blood [vec3] from
56
57         "svc_spawnstatic",
58         "OBSOLETE svc_spawnbinary",
59         "svc_spawnbaseline",
60
61         "svc_temp_entity",              // <variable>
62         "svc_setpause",
63         "svc_signonnum",
64         "svc_centerprint",
65         "svc_killedmonster",
66         "svc_foundsecret",
67         "svc_spawnstaticsound",
68         "svc_intermission",
69         "svc_finale",                   // [string] music [string] text
70         "svc_cdtrack",                  // [byte] track [byte] looptrack
71         "svc_sellscreen",
72         "svc_cutscene",
73         "svc_showlmp",  // [string] iconlabel [string] lmpfile [short] x [short] y
74         "svc_hidelmp",  // [string] iconlabel
75         "svc_skybox", // [string] skyname
76         "", // 38
77         "", // 39
78         "", // 40
79         "", // 41
80         "", // 42
81         "", // 43
82         "", // 44
83         "", // 45
84         "", // 46
85         "", // 47
86         "", // 48
87         "", // 49
88         "svc_downloaddata", //                          50              // [int] start [short] size [variable length] data
89         "svc_updatestatubyte", //                       51              // [byte] stat [byte] value
90         "svc_effect", //                        52              // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
91         "svc_effect2", //                       53              // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
92         "svc_sound2", //                        54              // short soundindex instead of byte
93         "svc_spawnbaseline2", //        55              // short modelindex instead of byte
94         "svc_spawnstatic2", //          56              // short modelindex instead of byte
95         "svc_entities", //                      57              // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
96         "svc_csqcentities", //          58              // [short] entnum [variable length] entitydata ... [short] 0x0000
97         "svc_spawnstaticsound2", //     59              // [coord3] [short] samp [byte] vol [byte] aten
98         "svc_trailparticles", //        60              // [short] entnum [short] effectnum [vector] start [vector] end
99         "svc_pointparticles", //        61              // [short] effectnum [vector] start [vector] velocity [short] count
100         "svc_pointparticles1", //       62              // [short] effectnum [vector] start, same as svc_pointparticles except velocity is zero and count is 1
101 };
102
103 char *qw_svc_strings[128] =
104 {
105         "qw_svc_bad",                                   // 0
106         "qw_svc_nop",                                   // 1
107         "qw_svc_disconnect",                    // 2
108         "qw_svc_updatestat",                    // 3    // [byte] [byte]
109         "",                                                             // 4
110         "qw_svc_setview",                               // 5    // [short] entity number
111         "qw_svc_sound",                                 // 6    // <see code>
112         "",                                                             // 7
113         "qw_svc_print",                                 // 8    // [byte] id [string] null terminated string
114         "qw_svc_stufftext",                             // 9    // [string] stuffed into client's console buffer
115         "qw_svc_setangle",                              // 10   // [angle3] set the view angle to this absolute value
116         "qw_svc_serverdata",                    // 11   // [long] protocol ...
117         "qw_svc_lightstyle",                    // 12   // [byte] [string]
118         "",                                                             // 13
119         "qw_svc_updatefrags",                   // 14   // [byte] [short]
120         "",                                                             // 15
121         "qw_svc_stopsound",                             // 16   // <see code>
122         "",                                                             // 17
123         "",                                                             // 18
124         "qw_svc_damage",                                // 19
125         "qw_svc_spawnstatic",                   // 20
126         "",                                                             // 21
127         "qw_svc_spawnbaseline",                 // 22
128         "qw_svc_temp_entity",                   // 23   // variable
129         "qw_svc_setpause",                              // 24   // [byte] on / off
130         "",                                                             // 25
131         "qw_svc_centerprint",                   // 26   // [string] to put in center of the screen
132         "qw_svc_killedmonster",                 // 27
133         "qw_svc_foundsecret",                   // 28
134         "qw_svc_spawnstaticsound",              // 29   // [coord3] [byte] samp [byte] vol [byte] aten
135         "qw_svc_intermission",                  // 30           // [vec3_t] origin [vec3_t] angle
136         "qw_svc_finale",                                // 31           // [string] text
137         "qw_svc_cdtrack",                               // 32           // [byte] track
138         "qw_svc_sellscreen",                    // 33
139         "qw_svc_smallkick",                             // 34           // set client punchangle to 2
140         "qw_svc_bigkick",                               // 35           // set client punchangle to 4
141         "qw_svc_updateping",                    // 36           // [byte] [short]
142         "qw_svc_updateentertime",               // 37           // [byte] [float]
143         "qw_svc_updatestatlong",                // 38           // [byte] [long]
144         "qw_svc_muzzleflash",                   // 39           // [short] entity
145         "qw_svc_updateuserinfo",                // 40           // [byte] slot [long] uid
146         "qw_svc_download",                              // 41           // [short] size [size bytes]
147         "qw_svc_playerinfo",                    // 42           // variable
148         "qw_svc_nails",                                 // 43           // [byte] num [48 bits] xyzpy 12 12 12 4 8
149         "qw_svc_chokecount",                    // 44           // [byte] packets choked
150         "qw_svc_modellist",                             // 45           // [strings]
151         "qw_svc_soundlist",                             // 46           // [strings]
152         "qw_svc_packetentities",                // 47           // [...]
153         "qw_svc_deltapacketentities",   // 48           // [...]
154         "qw_svc_maxspeed",                              // 49           // maxspeed change, for prediction
155         "qw_svc_entgravity",                    // 50           // gravity change, for prediction
156         "qw_svc_setinfo",                               // 51           // setinfo on a client
157         "qw_svc_serverinfo",                    // 52           // serverinfo
158         "qw_svc_updatepl",                              // 53           // [byte] [byte]
159 };
160
161 //=============================================================================
162
163 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
164 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
165 cvar_t cl_gameplayfix_soundsmovewithentities = {0, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
166 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
167 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
168 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
169 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
170 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
171 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
172 cvar_t cl_readpicture_force = {0, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"};
173
174 #define RIC_GUNSHOT             1
175 #define RIC_GUNSHOTQUAD 2
176 cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
177 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
178 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
179 cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
180 cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
181 cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
182 cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
183 cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
184
185 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
186 static void QW_CL_RequestNextDownload(void);
187 static void QW_CL_NextUpload(void);
188 void QW_CL_StartUpload(unsigned char *data, int size);
189 //static qboolean QW_CL_IsUploading(void);
190 static void QW_CL_StopUpload(void);
191 void CL_VM_UpdateIntermissionState(int intermission);
192 qboolean CL_VM_Event_Sound(int sound_num, float volume, int channel, float attenuation, int ent, vec3_t pos);
193
194 /*
195 ==================
196 CL_ParseStartSoundPacket
197 ==================
198 */
199 void CL_ParseStartSoundPacket(int largesoundindex)
200 {
201         vec3_t  pos;
202         int     channel, ent;
203         int     sound_num;
204         int     volume;
205         int     field_mask;
206         float   attenuation;
207
208         if (cls.protocol == PROTOCOL_QUAKEWORLD)
209         {
210                 channel = MSG_ReadShort();
211
212                 if (channel & (1<<15))
213                         volume = MSG_ReadByte ();
214                 else
215                         volume = DEFAULT_SOUND_PACKET_VOLUME;
216
217                 if (channel & (1<<14))
218                         attenuation = MSG_ReadByte () / 64.0;
219                 else
220                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
221
222                 ent = (channel>>3)&1023;
223                 channel &= 7;
224
225                 sound_num = MSG_ReadByte ();
226         }
227         else
228         {
229                 field_mask = MSG_ReadByte();
230
231                 if (field_mask & SND_VOLUME)
232                         volume = MSG_ReadByte ();
233                 else
234                         volume = DEFAULT_SOUND_PACKET_VOLUME;
235
236                 if (field_mask & SND_ATTENUATION)
237                         attenuation = MSG_ReadByte () / 64.0;
238                 else
239                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
240
241                 if (field_mask & SND_LARGEENTITY)
242                 {
243                         ent = (unsigned short) MSG_ReadShort ();
244                         channel = MSG_ReadByte ();
245                 }
246                 else
247                 {
248                         channel = (unsigned short) MSG_ReadShort ();
249                         ent = channel >> 3;
250                         channel &= 7;
251                 }
252
253                 if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
254                         sound_num = (unsigned short) MSG_ReadShort ();
255                 else
256                         sound_num = MSG_ReadByte ();
257         }
258
259         MSG_ReadVector(pos, cls.protocol);
260
261         if (sound_num >= MAX_SOUNDS)
262         {
263                 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
264                 return;
265         }
266
267         if (ent >= MAX_EDICTS)
268         {
269                 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
270                 return;
271         }
272
273         if (ent >= cl.max_entities)
274                 CL_ExpandEntities(ent);
275
276         if( !CL_VM_Event_Sound(sound_num, volume / 255.0f, channel, attenuation, ent, pos) )
277                 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
278 }
279
280 /*
281 ==================
282 CL_KeepaliveMessage
283
284 When the client is taking a long time to load stuff, send keepalive messages
285 so the server doesn't disconnect.
286 ==================
287 */
288
289 static unsigned char olddata[NET_MAXMESSAGE];
290 void CL_KeepaliveMessage (qboolean readmessages)
291 {
292         float time;
293         static double nextmsg = -1;
294         static double nextupdate = -1;
295 #if 0
296         static double lasttime = -1;
297 #endif
298         int oldreadcount;
299         qboolean oldbadread;
300         sizebuf_t old;
301
302         if(cls.state != ca_dedicated)
303         {
304                 if((time = Sys_DoubleTime()) >= nextupdate)
305                 {
306                         SCR_UpdateLoadingScreenIfShown();
307                         nextupdate = time + 2;
308                 }
309         }
310
311         // no need if server is local and definitely not if this is a demo
312         if (!cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD || cls.signon >= SIGNONS)
313                 return;
314
315         if (readmessages)
316         {
317                 // read messages from server, should just be nops
318                 oldreadcount = msg_readcount;
319                 oldbadread = msg_badread;
320                 old = net_message;
321                 memcpy(olddata, net_message.data, net_message.cursize);
322
323                 NetConn_ClientFrame();
324
325                 msg_readcount = oldreadcount;
326                 msg_badread = oldbadread;
327                 net_message = old;
328                 memcpy(net_message.data, olddata, net_message.cursize);
329         }
330
331 #if 0
332         if((time = Sys_DoubleTime()) >= lasttime + 1)
333         {
334                 Con_Printf("long delta: %f\n", time - lasttime);
335         }
336         lasttime = Sys_DoubleTime();
337 #endif
338
339         if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
340         {
341                 sizebuf_t       msg;
342                 unsigned char           buf[4];
343                 nextmsg = time + 5;
344                 // write out a nop
345                 // LordHavoc: must use unreliable because reliable could kill the sigon message!
346                 Con_Print("--> client to server keepalive\n");
347                 memset(&msg, 0, sizeof(msg));
348                 msg.data = buf;
349                 msg.maxsize = sizeof(buf);
350                 MSG_WriteChar(&msg, clc_nop);
351                 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, false);
352         }
353 }
354
355 void CL_ParseEntityLump(char *entdata)
356 {
357         const char *data;
358         char key[128], value[MAX_INPUTLINE];
359         FOG_clear(); // LordHavoc: no fog until set
360         // LordHavoc: default to the map's sky (q3 shader parsing sets this)
361         R_SetSkyBox(cl.worldmodel->brush.skybox);
362         data = entdata;
363         if (!data)
364                 return;
365         if (!COM_ParseToken_Simple(&data, false, false))
366                 return; // error
367         if (com_token[0] != '{')
368                 return; // error
369         while (1)
370         {
371                 if (!COM_ParseToken_Simple(&data, false, false))
372                         return; // error
373                 if (com_token[0] == '}')
374                         break; // end of worldspawn
375                 if (com_token[0] == '_')
376                         strlcpy (key, com_token + 1, sizeof (key));
377                 else
378                         strlcpy (key, com_token, sizeof (key));
379                 while (key[strlen(key)-1] == ' ') // remove trailing spaces
380                         key[strlen(key)-1] = 0;
381                 if (!COM_ParseToken_Simple(&data, false, false))
382                         return; // error
383                 strlcpy (value, com_token, sizeof (value));
384                 if (!strcmp("sky", key))
385                         R_SetSkyBox(value);
386                 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
387                         R_SetSkyBox(value);
388                 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
389                         R_SetSkyBox(value);
390                 else if (!strcmp("fog", key))
391                 {
392                         r_refdef.fog_start = 0;
393                         r_refdef.fog_alpha = 1;
394                         r_refdef.fog_end = 16384;
395                         r_refdef.fog_height = 1<<30;
396                         r_refdef.fog_fadedepth = 128;
397 #if _MSC_VER >= 1400
398 #define sscanf sscanf_s
399 #endif
400                         sscanf(value, "%f %f %f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth);
401                 }
402                 else if (!strcmp("fog_density", key))
403                         r_refdef.fog_density = atof(value);
404                 else if (!strcmp("fog_red", key))
405                         r_refdef.fog_red = atof(value);
406                 else if (!strcmp("fog_green", key))
407                         r_refdef.fog_green = atof(value);
408                 else if (!strcmp("fog_blue", key))
409                         r_refdef.fog_blue = atof(value);
410                 else if (!strcmp("fog_alpha", key))
411                         r_refdef.fog_alpha = atof(value);
412                 else if (!strcmp("fog_start", key))
413                         r_refdef.fog_start = atof(value);
414                 else if (!strcmp("fog_end", key))
415                         r_refdef.fog_end = atof(value);
416                 else if (!strcmp("fog_height", key))
417                         r_refdef.fog_height = atof(value);
418                 else if (!strcmp("fog_fadedepth", key))
419                         r_refdef.fog_fadedepth = atof(value);
420         }
421 }
422
423 extern void CL_Locs_Reload_f(void);
424 extern void CL_VM_Init (void);
425 static const vec3_t defaultmins = {-4096, -4096, -4096};
426 static const vec3_t defaultmaxs = {4096, 4096, 4096};
427 static void CL_SetupWorldModel(void)
428 {
429         // update the world model
430         cl.entities[0].render.model = cl.worldmodel = CL_GetModelByIndex(1);
431         CL_UpdateRenderEntity(&cl.entities[0].render);
432
433         // set up csqc world for collision culling
434         if (cl.worldmodel)
435                 World_SetSize(&cl.world, cl.worldmodel->name, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs);
436         else
437                 World_SetSize(&cl.world, "", defaultmins, defaultmaxs);
438         World_Start(&cl.world);
439
440         // load or reload .loc file for team chat messages
441         CL_Locs_Reload_f();
442
443         // make sure we send enough keepalives
444         CL_KeepaliveMessage(false);
445
446         // reset particles and other per-level things
447         R_Modules_NewMap();
448
449         // make sure we send enough keepalives
450         CL_KeepaliveMessage(false);
451
452         // load the team chat beep if possible
453         cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
454
455         // check memory integrity
456         Mem_CheckSentinelsGlobal();
457
458         // load the csqc now
459         if (cl.loadcsqc)
460         {
461                 cl.loadcsqc = false;
462
463                 CL_VM_Init();
464         }
465 }
466
467 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
468 {
469         qfile_t *file;
470
471         // see if the file already exists
472         file = FS_OpenVirtualFile(filename, true);
473         if (file)
474         {
475                 FS_Close(file);
476                 return true;
477         }
478
479         // download messages in a demo would be bad
480         if (cls.demorecording)
481         {
482                 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
483                 return true;
484         }
485
486         // don't try to download when playing a demo
487         if (!cls.netcon)
488                 return true;
489
490         strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
491         Con_Printf("Downloading %s\n", filename);
492
493         if (!cls.qw_downloadmemory)
494         {
495                 cls.qw_downloadmemory = NULL;
496                 cls.qw_downloadmemorycursize = 0;
497                 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
498         }
499
500         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
501         MSG_WriteString(&cls.netcon->message, va("download %s", filename));
502
503         cls.qw_downloadnumber++;
504         cls.qw_downloadpercent = 0;
505         cls.qw_downloadmemorycursize = 0;
506
507         return false;
508 }
509
510 static void QW_CL_ProcessUserInfo(int slot);
511 static void QW_CL_RequestNextDownload(void)
512 {
513         int i;
514
515         // clear name of file that just finished
516         cls.qw_downloadname[0] = 0;
517
518         switch (cls.qw_downloadtype)
519         {
520         case dl_single:
521                 break;
522         case dl_skin:
523                 if (cls.qw_downloadnumber == 0)
524                         Con_Printf("Checking skins...\n");
525                 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
526                 {
527                         if (!cl.scores[cls.qw_downloadnumber].name[0])
528                                 continue;
529                         // check if we need to download the file, and return if so
530                         if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
531                                 return;
532                 }
533
534                 cls.qw_downloadtype = dl_none;
535
536                 // load any newly downloaded skins
537                 for (i = 0;i < cl.maxclients;i++)
538                         QW_CL_ProcessUserInfo(i);
539
540                 // if we're still in signon stages, request the next one
541                 if (cls.signon != SIGNONS)
542                 {
543                         cls.signon = SIGNONS-1;
544                         // we'll go to SIGNONS when the first entity update is received
545                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
546                         MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
547                 }
548                 break;
549         case dl_model:
550                 if (cls.qw_downloadnumber == 0)
551                 {
552                         Con_Printf("Checking models...\n");
553                         cls.qw_downloadnumber = 1;
554                 }
555
556                 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
557                 {
558                         // skip submodels
559                         if (cl.model_name[cls.qw_downloadnumber][0] == '*')
560                                 continue;
561                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
562                                 cl.qw_modelindex_spike = cls.qw_downloadnumber;
563                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
564                                 cl.qw_modelindex_player = cls.qw_downloadnumber;
565                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
566                                 cl.qw_modelindex_flag = cls.qw_downloadnumber;
567                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
568                                 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
569                         // check if we need to download the file, and return if so
570                         if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
571                                 return;
572                 }
573
574                 cls.qw_downloadtype = dl_none;
575
576                 // touch all of the precached models that are still loaded so we can free
577                 // anything that isn't needed
578                 if (!sv.active)
579                         Mod_ClearUsed();
580                 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
581                         Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
582                 // precache any models used by the client (this also marks them used)
583                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
584                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
585                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
586                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
587
588                 // we purge the models and sounds later in CL_SignonReply
589                 //Mod_PurgeUnused();
590
591                 // now we try to load everything that is new
592
593                 // world model
594                 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, NULL);
595                 if (cl.model_precache[1]->Draw == NULL)
596                         Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
597
598                 // normal models
599                 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
600                         if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL))->Draw == NULL)
601                                 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
602
603                 // check memory integrity
604                 Mem_CheckSentinelsGlobal();
605
606                 // now that we have a world model, set up the world entity, renderer
607                 // modules and csqc
608                 CL_SetupWorldModel();
609
610                 // add pmodel/emodel CRCs to userinfo
611                 CL_SetInfo("pmodel", va("%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
612                 CL_SetInfo("emodel", va("%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
613
614                 // done checking sounds and models, send a prespawn command now
615                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
616                 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
617
618                 if (cls.qw_downloadmemory)
619                 {
620                         Mem_Free(cls.qw_downloadmemory);
621                         cls.qw_downloadmemory = NULL;
622                 }
623
624                 // done loading
625                 cl.loadfinished = true;
626                 break;
627         case dl_sound:
628                 if (cls.qw_downloadnumber == 0)
629                 {
630                         Con_Printf("Checking sounds...\n");
631                         cls.qw_downloadnumber = 1;
632                 }
633
634                 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
635                 {
636                         // check if we need to download the file, and return if so
637                         if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
638                                 return;
639                 }
640
641                 cls.qw_downloadtype = dl_none;
642
643                 // clear sound usage flags for purging of unused sounds
644                 S_ClearUsed();
645
646                 // precache any sounds used by the client
647                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
648                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
649                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
650                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
651                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
652                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
653                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
654
655                 // sounds used by the game
656                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
657                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
658
659                 // we purge the models and sounds later in CL_SignonReply
660                 //S_PurgeUnused();
661
662                 // check memory integrity
663                 Mem_CheckSentinelsGlobal();
664
665                 // done with sound downloads, next we check models
666                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
667                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
668                 break;
669         case dl_none:
670         default:
671                 Con_Printf("Unknown download type.\n");
672         }
673 }
674
675 static void QW_CL_ParseDownload(void)
676 {
677         int size = (signed short)MSG_ReadShort();
678         int percent = MSG_ReadByte();
679
680         //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
681
682         // skip the download fragment if playing a demo
683         if (!cls.netcon)
684         {
685                 if (size > 0)
686                         msg_readcount += size;
687                 return;
688         }
689
690         if (size == -1)
691         {
692                 Con_Printf("File not found.\n");
693                 QW_CL_RequestNextDownload();
694                 return;
695         }
696
697         if (msg_readcount + (unsigned short)size > net_message.cursize)
698                 Host_Error("corrupt download message\n");
699
700         // make sure the buffer is big enough to include this new fragment
701         if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
702         {
703                 unsigned char *old;
704                 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
705                         cls.qw_downloadmemorymaxsize *= 2;
706                 old = cls.qw_downloadmemory;
707                 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
708                 if (old)
709                 {
710                         memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
711                         Mem_Free(old);
712                 }
713         }
714
715         // read the fragment out of the packet
716         MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
717         cls.qw_downloadmemorycursize += size;
718         cls.qw_downloadspeedcount += size;
719
720         cls.qw_downloadpercent = percent;
721
722         if (percent != 100)
723         {
724                 // request next fragment
725                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
726                 MSG_WriteString(&cls.netcon->message, "nextdl");
727         }
728         else
729         {
730                 // finished file
731                 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
732
733                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
734
735                 cls.qw_downloadpercent = 0;
736
737                 // start downloading the next file (or join the game)
738                 QW_CL_RequestNextDownload();
739         }
740 }
741
742 static void QW_CL_ParseModelList(void)
743 {
744         int n;
745         int nummodels = MSG_ReadByte();
746         char *str;
747
748         // parse model precache list
749         for (;;)
750         {
751                 str = MSG_ReadString();
752                 if (!str[0])
753                         break;
754                 nummodels++;
755                 if (nummodels==MAX_MODELS)
756                         Host_Error("Server sent too many model precaches");
757                 if (strlen(str) >= MAX_QPATH)
758                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
759                 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
760         }
761
762         n = MSG_ReadByte();
763         if (n)
764         {
765                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
766                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
767                 return;
768         }
769
770         cls.signon = 2;
771         cls.qw_downloadnumber = 0;
772         cls.qw_downloadtype = dl_model;
773         QW_CL_RequestNextDownload();
774 }
775
776 static void QW_CL_ParseSoundList(void)
777 {
778         int n;
779         int numsounds = MSG_ReadByte();
780         char *str;
781
782         // parse sound precache list
783         for (;;)
784         {
785                 str = MSG_ReadString();
786                 if (!str[0])
787                         break;
788                 numsounds++;
789                 if (numsounds==MAX_SOUNDS)
790                         Host_Error("Server sent too many sound precaches");
791                 if (strlen(str) >= MAX_QPATH)
792                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
793                 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
794         }
795
796         n = MSG_ReadByte();
797
798         if (n)
799         {
800                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
801                 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
802                 return;
803         }
804
805         cls.signon = 2;
806         cls.qw_downloadnumber = 0;
807         cls.qw_downloadtype = dl_sound;
808         QW_CL_RequestNextDownload();
809 }
810
811 static void QW_CL_Skins_f(void)
812 {
813         cls.qw_downloadnumber = 0;
814         cls.qw_downloadtype = dl_skin;
815         QW_CL_RequestNextDownload();
816 }
817
818 static void QW_CL_Changing_f(void)
819 {
820         if (cls.qw_downloadmemory)  // don't change when downloading
821                 return;
822
823         S_StopAllSounds();
824         cl.intermission = 0;
825         cls.signon = 1; // not active anymore, but not disconnected
826         Con_Printf("\nChanging map...\n");
827 }
828
829 void QW_CL_NextUpload(void)
830 {
831         int r, percent, size;
832
833         if (!cls.qw_uploaddata)
834                 return;
835
836         r = cls.qw_uploadsize - cls.qw_uploadpos;
837         if (r > 768)
838                 r = 768;
839         size = min(1, cls.qw_uploadsize);
840         percent = (cls.qw_uploadpos+r)*100/size;
841
842         MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
843         MSG_WriteShort(&cls.netcon->message, r);
844         MSG_WriteByte(&cls.netcon->message, percent);
845         SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
846
847         Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
848
849         cls.qw_uploadpos += r;
850
851         if (cls.qw_uploadpos < cls.qw_uploadsize)
852                 return;
853
854         Con_Printf("Upload completed\n");
855
856         QW_CL_StopUpload();
857 }
858
859 void QW_CL_StartUpload(unsigned char *data, int size)
860 {
861         // do nothing in demos or if not connected
862         if (!cls.netcon)
863                 return;
864
865         // abort existing upload if in progress
866         QW_CL_StopUpload();
867
868         Con_DPrintf("Starting upload of %d bytes...\n", size);
869
870         cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
871         memcpy(cls.qw_uploaddata, data, size);
872         cls.qw_uploadsize = size;
873         cls.qw_uploadpos = 0;
874
875         QW_CL_NextUpload();
876 }
877
878 #if 0
879 qboolean QW_CL_IsUploading(void)
880 {
881         return cls.qw_uploaddata != NULL;
882 }
883 #endif
884
885 void QW_CL_StopUpload(void)
886 {
887         if (cls.qw_uploaddata)
888                 Mem_Free(cls.qw_uploaddata);
889         cls.qw_uploaddata = NULL;
890         cls.qw_uploadsize = 0;
891         cls.qw_uploadpos = 0;
892 }
893
894 static void QW_CL_ProcessUserInfo(int slot)
895 {
896         int topcolor, bottomcolor;
897         char temp[2048];
898         InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
899         InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
900         InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
901         cl.scores[slot].colors = topcolor * 16 + bottomcolor;
902         InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
903         cl.scores[slot].qw_spectator = temp[0] != 0;
904         InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
905         InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
906         if (!cl.scores[slot].qw_skin[0])
907                 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
908         // TODO: skin cache
909 }
910
911 static void QW_CL_UpdateUserInfo(void)
912 {
913         int slot;
914         slot = MSG_ReadByte();
915         if (slot >= cl.maxclients)
916         {
917                 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
918                 MSG_ReadLong();
919                 MSG_ReadString();
920                 return;
921         }
922         cl.scores[slot].qw_userid = MSG_ReadLong();
923         strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
924
925         QW_CL_ProcessUserInfo(slot);
926 }
927
928 static void QW_CL_SetInfo(void)
929 {
930         int slot;
931         char key[2048];
932         char value[2048];
933         slot = MSG_ReadByte();
934         strlcpy(key, MSG_ReadString(), sizeof(key));
935         strlcpy(value, MSG_ReadString(), sizeof(value));
936         if (slot >= cl.maxclients)
937         {
938                 Con_Printf("svc_setinfo >= cl.maxclients\n");
939                 return;
940         }
941         InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
942
943         QW_CL_ProcessUserInfo(slot);
944 }
945
946 static void QW_CL_ServerInfo(void)
947 {
948         char key[2048];
949         char value[2048];
950         char temp[32];
951         strlcpy(key, MSG_ReadString(), sizeof(key));
952         strlcpy(value, MSG_ReadString(), sizeof(value));
953         Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
954         InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
955         InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
956         cl.qw_teamplay = atoi(temp);
957 }
958
959 static void QW_CL_ParseNails(void)
960 {
961         int i, j;
962         int numnails = MSG_ReadByte();
963         vec_t *v;
964         unsigned char bits[6];
965         for (i = 0;i < numnails;i++)
966         {
967                 for (j = 0;j < 6;j++)
968                         bits[j] = MSG_ReadByte();
969                 if (cl.qw_num_nails > 255)
970                         continue;
971                 v = cl.qw_nails[cl.qw_num_nails++];
972                 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
973                 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
974                 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
975                 v[3] = -360*(bits[4]>>4)/16;
976                 v[4] = 360*bits[5]/256;
977                 v[5] = 0;
978         }
979 }
980
981 static void CL_UpdateItemsAndWeapon(void)
982 {
983         int j;
984         // check for important changes
985
986         // set flash times
987         if (cl.olditems != cl.stats[STAT_ITEMS])
988                 for (j = 0;j < 32;j++)
989                         if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
990                                 cl.item_gettime[j] = cl.time;
991         cl.olditems = cl.stats[STAT_ITEMS];
992
993         // GAME_NEXUIZ hud needs weapon change time
994         if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
995                 cl.weapontime = cl.time;
996         cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
997 }
998
999 #define LOADPROGRESSWEIGHT_SOUND            1.0
1000 #define LOADPROGRESSWEIGHT_MODEL            4.0
1001 #define LOADPROGRESSWEIGHT_WORLDMODEL      30.0
1002 #define LOADPROGRESSWEIGHT_WORLDMODEL_INIT  2.0
1003
1004 void CL_BeginDownloads(qboolean aborteddownload)
1005 {
1006         // quakeworld works differently
1007         if (cls.protocol == PROTOCOL_QUAKEWORLD)
1008                 return;
1009
1010         // this would be a good place to do curl downloads
1011         if(Curl_Have_forthismap())
1012         {
1013                 Curl_Register_predownload(); // come back later
1014                 return;
1015         }
1016
1017         // if we got here...
1018         // curl is done, so let's start with the business
1019         if(!cl.loadbegun)
1020                 SCR_PushLoadingScreen(false, "Loading precaches", 1);
1021         cl.loadbegun = true;
1022
1023         // if already downloading something from the previous level, don't stop it
1024         if (cls.qw_downloadname[0])
1025                 return;
1026
1027         if (cl.downloadcsqc)
1028         {
1029                 size_t progsize;
1030                 cl.downloadcsqc = false;
1031                 if (cls.netcon
1032                  && !sv.active
1033                  && csqc_progname.string
1034                  && csqc_progname.string[0]
1035                  && csqc_progcrc.integer >= 0
1036                  && cl_serverextension_download.integer
1037                  && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
1038                  && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
1039                 {
1040                         Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
1041                         if(cl_serverextension_download.integer == 2 && FS_HasZlib())
1042                                 Cmd_ForwardStringToServer(va("download %s deflate", csqc_progname.string));
1043                         else
1044                                 Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
1045                         return;
1046                 }
1047         }
1048
1049         if (cl.loadmodel_current < cl.loadmodel_total)
1050         {
1051                 // loading models
1052                 if(cl.loadmodel_current == 1)
1053                 {
1054                         // worldmodel counts as 16 models (15 + world model setup), for better progress bar
1055                         SCR_PushLoadingScreen(false, "Loading precached models",
1056                                 (
1057                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1058                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1059                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1060                                 ) / (
1061                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1062                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1063                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1064                                 +       cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1065                                 )
1066                         );
1067                         SCR_BeginLoadingPlaque();
1068                 }
1069                 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
1070                 {
1071                         SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current],
1072                                 (
1073                                         (cl.loadmodel_current == 1) ? LOADPROGRESSWEIGHT_WORLDMODEL : LOADPROGRESSWEIGHT_MODEL
1074                                 ) / (
1075                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1076                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1077                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1078                                 )
1079                         );
1080                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
1081                         {
1082                                 SCR_PopLoadingScreen(false);
1083                                 if(cl.loadmodel_current == 1)
1084                                 {
1085                                         SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current], 1.0 / cl.loadmodel_total);
1086                                         SCR_PopLoadingScreen(false);
1087                                 }
1088                                 continue;
1089                         }
1090                         CL_KeepaliveMessage(true);
1091
1092                         // if running a local game, calling Mod_ForName is a completely wasted effort...
1093                         if (sv.active)
1094                                 cl.model_precache[cl.loadmodel_current] = sv.models[cl.loadmodel_current];
1095                         else
1096                         {
1097                                 if(cl.loadmodel_current == 1)
1098                                 {
1099                                         // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1100                                         Mod_FreeQ3Shaders();
1101                                 }
1102                                 cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.model_name[cl.loadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1103                         }
1104                         SCR_PopLoadingScreen(false);
1105                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
1106                         {
1107                                 // we now have the worldmodel so we can set up the game world
1108                                 SCR_PushLoadingScreen(true, "world model setup",
1109                                         (
1110                                                 LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1111                                         ) / (
1112                                                 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1113                                         +       LOADPROGRESSWEIGHT_WORLDMODEL
1114                                         +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1115                                         )
1116                                 );
1117                                 CL_SetupWorldModel();
1118                                 SCR_PopLoadingScreen(true);
1119                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1120                                 {
1121                                         cl.loadfinished = true;
1122                                         // now issue the spawn to move on to signon 2 like normal
1123                                         if (cls.netcon)
1124                                                 Cmd_ForwardStringToServer("prespawn");
1125                                 }
1126                         }
1127                 }
1128                 SCR_PopLoadingScreen(false);
1129                 // finished loading models
1130         }
1131
1132         if (cl.loadsound_current < cl.loadsound_total)
1133         {
1134                 // loading sounds
1135                 if(cl.loadsound_current == 1)
1136                         SCR_PushLoadingScreen(false, "Loading precached sounds",
1137                                 (
1138                                         cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1139                                 ) / (
1140                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1141                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1142                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1143                                 +       cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1144                                 )
1145                         );
1146                 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1147                 {
1148                         SCR_PushLoadingScreen(false, cl.sound_name[cl.loadsound_current], 1.0 / cl.loadsound_total);
1149                         if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1150                         {
1151                                 SCR_PopLoadingScreen(false);
1152                                 continue;
1153                         }
1154                         CL_KeepaliveMessage(true);
1155                         cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, true);
1156                         SCR_PopLoadingScreen(false);
1157                 }
1158                 SCR_PopLoadingScreen(false);
1159                 // finished loading sounds
1160         }
1161
1162         if(gamemode == GAME_NEXUIZ)
1163                 Cvar_SetValueQuick(&cl_serverextension_download, false);
1164                 // in Nexuiz, the built in download protocol is kinda broken (misses lots
1165                 // of dependencies) anyway, and can mess around with the game directory;
1166                 // until this is fixed, only support pk3 downloads via curl, and turn off
1167                 // individual file downloads other than for CSQC
1168                 // on the other end of the download protocol, GAME_NEXUIZ enforces writing
1169                 // to dlcache only
1170                 // idea: support download of pk3 files using this protocol later
1171
1172         // note: the reason these loops skip already-loaded things is that it
1173         // enables this command to be issued during the game if desired
1174
1175         if (cl.downloadmodel_current < cl.loadmodel_total)
1176         {
1177                 // loading models
1178
1179                 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1180                 {
1181                         if (aborteddownload)
1182                         {
1183
1184                                 if (cl.downloadmodel_current == 1)
1185                                 {
1186                                         // the worldmodel failed, but we need to set up anyway
1187                                         Mod_FreeQ3Shaders();
1188                                         CL_SetupWorldModel();
1189                                         if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1190                                         {
1191                                                 cl.loadfinished = true;
1192                                                 // now issue the spawn to move on to signon 2 like normal
1193                                                 if (cls.netcon)
1194                                                         Cmd_ForwardStringToServer("prespawn");
1195                                         }
1196                                 }
1197                                 aborteddownload = false;
1198                                 continue;
1199                         }
1200                         if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1201                                 continue;
1202                         CL_KeepaliveMessage(true);
1203                         if (cl.model_name[cl.downloadmodel_current][0] != '*' && strcmp(cl.model_name[cl.downloadmodel_current], "null") && !FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1204                         {
1205                                 if (cl.downloadmodel_current == 1)
1206                                         Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1207                                 else
1208                                         Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1209                                 // regarding the * check: don't try to download submodels
1210                                 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1211                                 {
1212                                         Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
1213                                         // we'll try loading again when the download finishes
1214                                         return;
1215                                 }
1216                         }
1217
1218                         if(cl.downloadmodel_current == 1)
1219                         {
1220                                 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1221                                 Mod_FreeQ3Shaders();
1222                         }
1223
1224                         cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.model_name[cl.downloadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1225                         if (cl.downloadmodel_current == 1)
1226                         {
1227                                 // we now have the worldmodel so we can set up the game world
1228                                 // or maybe we do not have it (cl_serverextension_download 0)
1229                                 // then we need to continue loading ANYWAY!
1230                                 CL_SetupWorldModel();
1231                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1232                                 {
1233                                         cl.loadfinished = true;
1234                                         // now issue the spawn to move on to signon 2 like normal
1235                                         if (cls.netcon)
1236                                                 Cmd_ForwardStringToServer("prespawn");
1237                                 }
1238                         }
1239                 }
1240
1241                 // finished loading models
1242         }
1243
1244         if (cl.downloadsound_current < cl.loadsound_total)
1245         {
1246                 // loading sounds
1247
1248                 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1249                 {
1250                         char soundname[MAX_QPATH];
1251                         if (aborteddownload)
1252                         {
1253                                 aborteddownload = false;
1254                                 continue;
1255                         }
1256                         if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1257                                 continue;
1258                         CL_KeepaliveMessage(true);
1259                         dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1260                         if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1261                         {
1262                                 Con_Printf("Sound %s not found\n", soundname);
1263                                 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1264                                 {
1265                                         Cmd_ForwardStringToServer(va("download %s", soundname));
1266                                         // we'll try loading again when the download finishes
1267                                         return;
1268                                 }
1269                         }
1270                         cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, true);
1271                 }
1272
1273                 // finished loading sounds
1274         }
1275
1276         SCR_PopLoadingScreen(false);
1277
1278         if (!cl.loadfinished)
1279         {
1280                 cl.loadfinished = true;
1281
1282                 // check memory integrity
1283                 Mem_CheckSentinelsGlobal();
1284
1285                 // now issue the spawn to move on to signon 2 like normal
1286                 if (cls.netcon)
1287                         Cmd_ForwardStringToServer("prespawn");
1288         }
1289 }
1290
1291 void CL_BeginDownloads_f(void)
1292 {
1293         // prevent cl_begindownloads from being issued multiple times in one match
1294         // to prevent accidentally cancelled downloads
1295         if(cl.loadbegun)
1296                 Con_Printf("cl_begindownloads is only valid once per match\n");
1297         else
1298                 CL_BeginDownloads(false);
1299 }
1300
1301 void CL_StopDownload(int size, int crc)
1302 {
1303         if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
1304         {
1305                 int existingcrc;
1306                 size_t existingsize;
1307                 const char *extension;
1308
1309                 if(cls.qw_download_deflate)
1310                 {
1311                         unsigned char *out;
1312                         size_t inflated_size;
1313                         out = FS_Inflate(cls.qw_downloadmemory, cls.qw_downloadmemorycursize, &inflated_size, tempmempool);
1314                         Mem_Free(cls.qw_downloadmemory);
1315                         if(out)
1316                         {
1317                                 Con_Printf("Inflated download: new size: %u (%g%%)\n", (unsigned)inflated_size, 100.0 - 100.0*(cls.qw_downloadmemorycursize / (float)inflated_size));
1318                                 cls.qw_downloadmemory = out;
1319                                 cls.qw_downloadmemorycursize = inflated_size;
1320                         }
1321                         else
1322                         {
1323                                 cls.qw_downloadmemory = NULL;
1324                                 cls.qw_downloadmemorycursize = 0;
1325                                 Con_Printf("Cannot inflate download, possibly corrupt or zlib not present\n");
1326                         }
1327                 }
1328
1329                 if(!cls.qw_downloadmemory)
1330                 {
1331                         Con_Printf("Download \"%s\" is corrupt (see above!)\n", cls.qw_downloadname);
1332                 }
1333                 else
1334                 {
1335                         crc = CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1336                         size = cls.qw_downloadmemorycursize;
1337                         // finished file
1338                         // save to disk only if we don't already have it
1339                         // (this is mainly for playing back demos)
1340                         existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1341                         if (existingsize || gamemode == GAME_NEXUIZ || !strcmp(cls.qw_downloadname, csqc_progname.string))
1342                                 // let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz
1343                         {
1344                                 if ((int)existingsize != size || existingcrc != crc)
1345                                 {
1346                                         // we have a mismatching file, pick another name for it
1347                                         char name[MAX_QPATH*2];
1348                                         dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1349                                         if (!FS_FileExists(name))
1350                                         {
1351                                                 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1352                                                 FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1353                                         }
1354                                 }
1355                         }
1356                         else
1357                         {
1358                                 // we either don't have it or have a mismatching file...
1359                                 // so it's time to accept the file
1360                                 // but if we already have a mismatching file we need to rename
1361                                 // this new one, and if we already have this file in renamed form,
1362                                 // we do nothing
1363                                 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1364                                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1365                                 extension = FS_FileExtension(cls.qw_downloadname);
1366                                 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1367                                         FS_Rescan();
1368                         }
1369                 }
1370         }
1371         else if (cls.qw_downloadmemory && size)
1372         {
1373                 Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
1374                 CL_BeginDownloads(true);
1375         }
1376
1377         if (cls.qw_downloadmemory)
1378                 Mem_Free(cls.qw_downloadmemory);
1379         cls.qw_downloadmemory = NULL;
1380         cls.qw_downloadname[0] = 0;
1381         cls.qw_downloadmemorymaxsize = 0;
1382         cls.qw_downloadmemorycursize = 0;
1383         cls.qw_downloadpercent = 0;
1384 }
1385
1386 void CL_ParseDownload(void)
1387 {
1388         int i, start, size;
1389         static unsigned char data[NET_MAXMESSAGE];
1390         start = MSG_ReadLong();
1391         size = (unsigned short)MSG_ReadShort();
1392
1393         // record the start/size information to ack in the next input packet
1394         for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1395         {
1396                 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1397                 {
1398                         cls.dp_downloadack[i].start = start;
1399                         cls.dp_downloadack[i].size = size;
1400                         break;
1401                 }
1402         }
1403
1404         MSG_ReadBytes(size, data);
1405
1406         if (!cls.qw_downloadname[0])
1407         {
1408                 if (size > 0)
1409                         Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1410                 return;
1411         }
1412
1413         if (start + size > cls.qw_downloadmemorymaxsize)
1414                 Host_Error("corrupt download message\n");
1415
1416         // only advance cursize if the data is at the expected position
1417         // (gaps are unacceptable)
1418         memcpy(cls.qw_downloadmemory + start, data, size);
1419         cls.qw_downloadmemorycursize = start + size;
1420         cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1421         cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1422         cls.qw_downloadspeedcount += size;
1423 }
1424
1425 void CL_DownloadBegin_f(void)
1426 {
1427         int size = atoi(Cmd_Argv(1));
1428
1429         if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1430         {
1431                 Con_Printf("cl_downloadbegin: received bogus information\n");
1432                 CL_StopDownload(0, 0);
1433                 return;
1434         }
1435
1436         if (cls.qw_downloadname[0])
1437                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1438
1439         CL_StopDownload(0, 0);
1440
1441         // we're really beginning a download now, so initialize stuff
1442         strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1443         cls.qw_downloadmemorymaxsize = size;
1444         cls.qw_downloadmemory = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1445         cls.qw_downloadnumber++;
1446
1447         cls.qw_download_deflate = false;
1448         if(Cmd_Argc() >= 4)
1449         {
1450                 if(!strcmp(Cmd_Argv(3), "deflate"))
1451                         cls.qw_download_deflate = true;
1452                 // check further encodings here
1453         }
1454
1455         Cmd_ForwardStringToServer("sv_startdownload");
1456 }
1457
1458 void CL_StopDownload_f(void)
1459 {
1460         Curl_CancelAll();
1461         if (cls.qw_downloadname[0])
1462         {
1463                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1464                 CL_StopDownload(0, 0);
1465         }
1466         CL_BeginDownloads(true);
1467 }
1468
1469 void CL_DownloadFinished_f(void)
1470 {
1471         if (Cmd_Argc() < 3)
1472         {
1473                 Con_Printf("Malformed cl_downloadfinished command\n");
1474                 return;
1475         }
1476         CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1477         CL_BeginDownloads(false);
1478 }
1479
1480 static void CL_SendPlayerInfo(void)
1481 {
1482         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1483         MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1484
1485         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1486         MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1487
1488         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1489         MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1490
1491         if (cl_pmodel.integer)
1492         {
1493                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1494                 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1495         }
1496         if (*cl_playermodel.string)
1497         {
1498                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1499                 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1500         }
1501         if (*cl_playerskin.string)
1502         {
1503                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1504                 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1505         }
1506 }
1507
1508 /*
1509 =====================
1510 CL_SignonReply
1511
1512 An svc_signonnum has been received, perform a client side setup
1513 =====================
1514 */
1515 static void CL_SignonReply (void)
1516 {
1517         Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1518
1519         switch (cls.signon)
1520         {
1521         case 1:
1522                 if (cls.netcon)
1523                 {
1524                         // send player info before we begin downloads
1525                         // (so that the server can see the player name while downloading)
1526                         CL_SendPlayerInfo();
1527
1528                         // execute cl_begindownloads next frame
1529                         // (after any commands added by svc_stufftext have been executed)
1530                         // when done with downloads the "prespawn" will be sent
1531                         Cbuf_AddText("\ncl_begindownloads\n");
1532
1533                         //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1534                         //MSG_WriteString (&cls.netcon->message, "prespawn");
1535                 }
1536                 else // playing a demo...  make sure loading occurs as soon as possible
1537                         CL_BeginDownloads(false);
1538                 break;
1539
1540         case 2:
1541                 if (cls.netcon)
1542                 {
1543                         // LordHavoc: quake sent the player info here but due to downloads
1544                         // it is sent earlier instead
1545                         // CL_SendPlayerInfo();
1546
1547                         // LordHavoc: changed to begin a loading stage and issue this when done
1548                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1549                         MSG_WriteString (&cls.netcon->message, "spawn");
1550                 }
1551                 break;
1552
1553         case 3:
1554                 if (cls.netcon)
1555                 {
1556                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1557                         MSG_WriteString (&cls.netcon->message, "begin");
1558                 }
1559                 break;
1560
1561         case 4:
1562                 // after the level has been loaded, we shouldn't need the shaders, and
1563                 // if they are needed again they will be automatically loaded...
1564                 // we also don't need the unused models or sounds from the last level
1565                 Mod_FreeQ3Shaders();
1566                 Mod_PurgeUnused();
1567                 S_PurgeUnused();
1568
1569                 Con_ClearNotify();
1570                 if (COM_CheckParm("-profilegameonly"))
1571                         Sys_AllowProfiling(true);
1572                 break;
1573         }
1574 }
1575
1576 /*
1577 ==================
1578 CL_ParseServerInfo
1579 ==================
1580 */
1581 void CL_ParseServerInfo (void)
1582 {
1583         char *str;
1584         int i;
1585         protocolversion_t protocol;
1586         int nummodels, numsounds;
1587
1588         Con_DPrint("Serverinfo packet received.\n");
1589
1590         // if server is active, we already began a loading plaque
1591         if (!sv.active)
1592         {
1593                 SCR_BeginLoadingPlaque();
1594                 S_StopAllSounds();
1595                 // free q3 shaders so that any newly downloaded shaders will be active
1596                 Mod_FreeQ3Shaders();
1597         }
1598
1599         // check memory integrity
1600         Mem_CheckSentinelsGlobal();
1601
1602         // clear cl_serverextension cvars
1603         Cvar_SetValueQuick(&cl_serverextension_download, 0);
1604
1605 //
1606 // wipe the client_state_t struct
1607 //
1608         CL_ClearState ();
1609
1610 // parse protocol version number
1611         i = MSG_ReadLong ();
1612         protocol = Protocol_EnumForNumber(i);
1613         if (protocol == PROTOCOL_UNKNOWN)
1614         {
1615                 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1616                 return;
1617         }
1618         // hack for unmarked Nehahra movie demos which had a custom protocol
1619         if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
1620                 protocol = PROTOCOL_NEHAHRAMOVIE;
1621         cls.protocol = protocol;
1622         Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1623
1624         cl.num_entities = 1;
1625
1626         if (protocol == PROTOCOL_QUAKEWORLD)
1627         {
1628                 char gamedir[1][MAX_QPATH];
1629
1630                 cl.qw_servercount = MSG_ReadLong();
1631
1632                 str = MSG_ReadString();
1633                 Con_Printf("server gamedir is %s\n", str);
1634                 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1635
1636                 // change gamedir if needed
1637                 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1638                         Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1639
1640                 cl.gametype = GAME_DEATHMATCH;
1641                 cl.maxclients = 32;
1642
1643                 // parse player number
1644                 i = MSG_ReadByte();
1645                 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1646                 //cl.qw_spectator = (i & 128) != 0;
1647                 cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
1648                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1649
1650                 // get the full level name
1651                 str = MSG_ReadString ();
1652                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1653
1654                 // get the movevars that are defined in the qw protocol
1655                 cl.movevars_gravity            = MSG_ReadFloat();
1656                 cl.movevars_stopspeed          = MSG_ReadFloat();
1657                 cl.movevars_maxspeed           = MSG_ReadFloat();
1658                 cl.movevars_spectatormaxspeed  = MSG_ReadFloat();
1659                 cl.movevars_accelerate         = MSG_ReadFloat();
1660                 cl.movevars_airaccelerate      = MSG_ReadFloat();
1661                 cl.movevars_wateraccelerate    = MSG_ReadFloat();
1662                 cl.movevars_friction           = MSG_ReadFloat();
1663                 cl.movevars_waterfriction      = MSG_ReadFloat();
1664                 cl.movevars_entgravity         = MSG_ReadFloat();
1665
1666                 // other movevars not in the protocol...
1667                 cl.movevars_wallfriction = 0;
1668                 cl.movevars_timescale = 1;
1669                 cl.movevars_jumpvelocity = 270;
1670                 cl.movevars_edgefriction = 1;
1671                 cl.movevars_maxairspeed = 30;
1672                 cl.movevars_stepheight = 18;
1673                 cl.movevars_airaccel_qw = 1;
1674                 cl.movevars_airaccel_sideways_friction = 0;
1675
1676                 // seperate the printfs so the server message can have a color
1677                 Con_Printf("\n\n<===================================>\n\n\2%s\n", str);
1678
1679                 // check memory integrity
1680                 Mem_CheckSentinelsGlobal();
1681
1682                 if (cls.netcon)
1683                 {
1684                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1685                         MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1686                 }
1687
1688                 cl.loadbegun = false;
1689                 cl.loadfinished = false;
1690
1691                 cls.state = ca_connected;
1692                 cls.signon = 1;
1693
1694                 // note: on QW protocol we can't set up the gameworld until after
1695                 // downloads finish...
1696                 // (we don't even know the name of the map yet)
1697         }
1698         else
1699         {
1700         // parse maxclients
1701                 cl.maxclients = MSG_ReadByte ();
1702                 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1703                 {
1704                         Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1705                         return;
1706                 }
1707                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1708
1709         // parse gametype
1710                 cl.gametype = MSG_ReadByte ();
1711                 // the original id singleplayer demos are bugged and contain
1712                 // GAME_DEATHMATCH even for singleplayer
1713                 if (cl.maxclients == 1 && cls.protocol == PROTOCOL_QUAKE)
1714                         cl.gametype = GAME_COOP;
1715
1716         // parse signon message
1717                 str = MSG_ReadString ();
1718                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1719
1720         // seperate the printfs so the server message can have a color
1721                 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1722                         Con_Printf("\n<===================================>\n\n\2%s\n", str);
1723
1724                 // check memory integrity
1725                 Mem_CheckSentinelsGlobal();
1726
1727                 // parse model precache list
1728                 for (nummodels=1 ; ; nummodels++)
1729                 {
1730                         str = MSG_ReadString();
1731                         if (!str[0])
1732                                 break;
1733                         if (nummodels==MAX_MODELS)
1734                                 Host_Error ("Server sent too many model precaches");
1735                         if (strlen(str) >= MAX_QPATH)
1736                                 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1737                         strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1738                 }
1739                 // parse sound precache list
1740                 for (numsounds=1 ; ; numsounds++)
1741                 {
1742                         str = MSG_ReadString();
1743                         if (!str[0])
1744                                 break;
1745                         if (numsounds==MAX_SOUNDS)
1746                                 Host_Error("Server sent too many sound precaches");
1747                         if (strlen(str) >= MAX_QPATH)
1748                                 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1749                         strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1750                 }
1751
1752                 // touch all of the precached models that are still loaded so we can free
1753                 // anything that isn't needed
1754                 if (!sv.active)
1755                         Mod_ClearUsed();
1756                 for (i = 1;i < nummodels;i++)
1757                         Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
1758                 // precache any models used by the client (this also marks them used)
1759                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
1760                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
1761                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
1762                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
1763
1764                 // we purge the models and sounds later in CL_SignonReply
1765                 //Mod_PurgeUnused();
1766                 //S_PurgeUnused();
1767
1768                 // clear sound usage flags for purging of unused sounds
1769                 S_ClearUsed();
1770
1771                 // precache any sounds used by the client
1772                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1773                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1774                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1775                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1776                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1777                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1778                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1779
1780                 // sounds used by the game
1781                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
1782                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
1783
1784                 // now we try to load everything that is new
1785                 cl.loadmodel_current = 1;
1786                 cl.downloadmodel_current = 1;
1787                 cl.loadmodel_total = nummodels;
1788                 cl.loadsound_current = 1;
1789                 cl.downloadsound_current = 1;
1790                 cl.loadsound_total = numsounds;
1791                 cl.downloadcsqc = true;
1792                 cl.loadbegun = false;
1793                 cl.loadfinished = false;
1794                 cl.loadcsqc = true;
1795         }
1796
1797         // check memory integrity
1798         Mem_CheckSentinelsGlobal();
1799
1800 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1801         if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1802         {
1803                 char demofile[MAX_OSPATH];
1804                 char levelname[MAX_QPATH];
1805
1806                 if (cls.demorecording)
1807                 {
1808                         // finish the previous level's demo file
1809                         CL_Stop_f();
1810                 }
1811
1812                 // start a new demo file
1813                 strlcpy(levelname, FS_FileWithoutPath(cl.model_name[1]), sizeof(levelname));
1814                 if (strrchr(levelname, '.'))
1815                         *(strrchr(levelname, '.')) = 0;
1816                 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), levelname);
1817
1818                 Con_Printf ("Auto-recording to %s.\n", demofile);
1819
1820                 cls.demofile = FS_OpenRealFile(demofile, "wb", false);
1821                 if (cls.demofile)
1822                 {
1823                         cls.forcetrack = -1;
1824                         FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1825                         cls.demorecording = true;
1826                         strlcpy(cls.demoname, demofile, sizeof(cls.demoname));
1827                         cls.demo_lastcsprogssize = -1;
1828                         cls.demo_lastcsprogscrc = -1;
1829                 }
1830                 else
1831                         Con_Print ("ERROR: couldn't open.\n");
1832         }
1833 }
1834
1835 void CL_ValidateState(entity_state_t *s)
1836 {
1837         dp_model_t *model;
1838
1839         if (!s->active)
1840                 return;
1841
1842         if (s->modelindex >= MAX_MODELS)
1843                 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1844
1845         // these warnings are only warnings, no corrections are made to the state
1846         // because states are often copied for decoding, which otherwise would
1847         // propogate some of the corrections accidentally
1848         // (this used to happen, sometimes affecting skin and frame)
1849
1850         // colormap is client index + 1
1851         if (!(s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1852                 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1853
1854         model = CL_GetModelByIndex(s->modelindex);
1855         if (model && model->type && s->frame >= model->numframes)
1856                 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1857         if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1858                 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1859 }
1860
1861 void CL_MoveLerpEntityStates(entity_t *ent)
1862 {
1863         float odelta[3], adelta[3];
1864         VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1865         VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1866         if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1867         {
1868                 // reset all persistent stuff if this is a new entity
1869                 ent->persistent.lerpdeltatime = 0;
1870                 ent->persistent.lerpstarttime = cl.mtime[1];
1871                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1872                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1873                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1874                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1875                 // reset animation interpolation as well
1876                 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
1877                 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
1878                 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
1879                 ent->render.shadertime = cl.time;
1880                 // reset various persistent stuff
1881                 ent->persistent.muzzleflash = 0;
1882                 ent->persistent.trail_allowed = false;
1883         }
1884         else if ((ent->state_previous.effects & EF_TELEPORT_BIT) != (ent->state_current.effects & EF_TELEPORT_BIT))
1885         {
1886                 // don't interpolate the move
1887                 ent->persistent.lerpdeltatime = 0;
1888                 ent->persistent.lerpstarttime = cl.mtime[1];
1889                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1890                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1891                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1892                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1893                 ent->persistent.trail_allowed = false;
1894
1895                 // if(ent->state_current.frame != ent->state_previous.frame)
1896                 // do this even if we did change the frame
1897                 // teleport bit is only used if an animation restart, or a jump, is necessary
1898                 // so it should be always harmless to do this
1899                 {
1900                         ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
1901                         ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
1902                         ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
1903                 }
1904
1905                 // note that this case must do everything the following case does too
1906         }
1907         else if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
1908         {
1909                 ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
1910                 ent->render.framegroupblend[1].lerp = 1;
1911                 ent->render.framegroupblend[0].frame = ent->state_current.frame;
1912                 ent->render.framegroupblend[0].start = cl.time;
1913                 ent->render.framegroupblend[0].lerp = 0;
1914         }
1915         else if (DotProduct(odelta, odelta) > 1000*1000
1916                 || (cl.fixangle[0] && !cl.fixangle[1])
1917                 || (ent->state_previous.tagindex != ent->state_current.tagindex)
1918                 || (ent->state_previous.tagentity != ent->state_current.tagentity))
1919         {
1920                 // don't interpolate the move
1921                 // (the fixangle[] check detects teleports, but not constant fixangles
1922                 //  such as when spectating)
1923                 ent->persistent.lerpdeltatime = 0;
1924                 ent->persistent.lerpstarttime = cl.mtime[1];
1925                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1926                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1927                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1928                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1929                 ent->persistent.trail_allowed = false;
1930         }
1931         else if (ent->state_current.flags & RENDER_STEP)
1932         {
1933                 // monster interpolation
1934                 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1935                 {
1936                         ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
1937                         ent->persistent.lerpstarttime = cl.mtime[1];
1938                         VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1939                         VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1940                         VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1941                         VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1942                 }
1943         }
1944         else
1945         {
1946                 // not a monster
1947                 ent->persistent.lerpstarttime = ent->state_previous.time;
1948                 // no lerp if it's singleplayer
1949                 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
1950                         ent->persistent.lerpdeltatime = 0;
1951                 else
1952                         ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
1953                 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1954                 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1955                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1956                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1957         }
1958         // trigger muzzleflash effect if necessary
1959         if (ent->state_current.effects & EF_MUZZLEFLASH)
1960                 ent->persistent.muzzleflash = 1;
1961 }
1962
1963 /*
1964 ==================
1965 CL_ParseBaseline
1966 ==================
1967 */
1968 void CL_ParseBaseline (entity_t *ent, int large)
1969 {
1970         int i;
1971
1972         ent->state_baseline = defaultstate;
1973         // FIXME: set ent->state_baseline.number?
1974         ent->state_baseline.active = true;
1975         if (large)
1976         {
1977                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1978                 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
1979         }
1980         else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1981         {
1982                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1983                 ent->state_baseline.frame = MSG_ReadByte ();
1984         }
1985         else
1986         {
1987                 ent->state_baseline.modelindex = MSG_ReadByte ();
1988                 ent->state_baseline.frame = MSG_ReadByte ();
1989         }
1990         ent->state_baseline.colormap = MSG_ReadByte();
1991         ent->state_baseline.skin = MSG_ReadByte();
1992         for (i = 0;i < 3;i++)
1993         {
1994                 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
1995                 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
1996         }
1997         ent->state_previous = ent->state_current = ent->state_baseline;
1998 }
1999
2000
2001 /*
2002 ==================
2003 CL_ParseClientdata
2004
2005 Server information pertaining to this client only
2006 ==================
2007 */
2008 void CL_ParseClientdata (void)
2009 {
2010         int i, bits;
2011
2012         VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
2013         VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
2014         VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
2015         cl.mviewzoom[1] = cl.mviewzoom[0];
2016
2017         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2018         {
2019                 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
2020                 cl.stats[STAT_ITEMS] = 0;
2021                 cl.stats[STAT_VIEWZOOM] = 255;
2022         }
2023         cl.idealpitch = 0;
2024         cl.mpunchangle[0][0] = 0;
2025         cl.mpunchangle[0][1] = 0;
2026         cl.mpunchangle[0][2] = 0;
2027         cl.mpunchvector[0][0] = 0;
2028         cl.mpunchvector[0][1] = 0;
2029         cl.mpunchvector[0][2] = 0;
2030         cl.mvelocity[0][0] = 0;
2031         cl.mvelocity[0][1] = 0;
2032         cl.mvelocity[0][2] = 0;
2033         cl.mviewzoom[0] = 1;
2034
2035         bits = (unsigned short) MSG_ReadShort ();
2036         if (bits & SU_EXTEND1)
2037                 bits |= (MSG_ReadByte() << 16);
2038         if (bits & SU_EXTEND2)
2039                 bits |= (MSG_ReadByte() << 24);
2040
2041         if (bits & SU_VIEWHEIGHT)
2042                 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
2043
2044         if (bits & SU_IDEALPITCH)
2045                 cl.idealpitch = MSG_ReadChar ();
2046
2047         for (i = 0;i < 3;i++)
2048         {
2049                 if (bits & (SU_PUNCH1<<i) )
2050                 {
2051                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2052                                 cl.mpunchangle[0][i] = MSG_ReadChar();
2053                         else
2054                                 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
2055                 }
2056                 if (bits & (SU_PUNCHVEC1<<i))
2057                 {
2058                         if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2059                                 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
2060                         else
2061                                 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
2062                 }
2063                 if (bits & (SU_VELOCITY1<<i) )
2064                 {
2065                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2066                                 cl.mvelocity[0][i] = MSG_ReadChar()*16;
2067                         else
2068                                 cl.mvelocity[0][i] = MSG_ReadCoord32f();
2069                 }
2070         }
2071
2072         // LordHavoc: hipnotic demos don't have this bit set but should
2073         if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2074                 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
2075
2076         cl.onground = (bits & SU_ONGROUND) != 0;
2077         cl.inwater = (bits & SU_INWATER) != 0;
2078
2079         if (cls.protocol == PROTOCOL_DARKPLACES5)
2080         {
2081                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
2082                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
2083                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
2084                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
2085                 cl.stats[STAT_AMMO] = MSG_ReadShort();
2086                 cl.stats[STAT_SHELLS] = MSG_ReadShort();
2087                 cl.stats[STAT_NAILS] = MSG_ReadShort();
2088                 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
2089                 cl.stats[STAT_CELLS] = MSG_ReadShort();
2090                 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
2091         }
2092         else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2093         {
2094                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
2095                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
2096                 if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2097                         cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort() : 0;
2098                 else
2099                         cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
2100                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
2101                 cl.stats[STAT_AMMO] = MSG_ReadByte();
2102                 cl.stats[STAT_SHELLS] = MSG_ReadByte();
2103                 cl.stats[STAT_NAILS] = MSG_ReadByte();
2104                 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
2105                 cl.stats[STAT_CELLS] = MSG_ReadByte();
2106                 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
2107                         cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
2108                 else
2109                         cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
2110         }
2111
2112         if (bits & SU_VIEWZOOM)
2113         {
2114                 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2115                         cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
2116                 else
2117                         cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
2118         }
2119
2120         // viewzoom interpolation
2121         cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
2122 }
2123
2124 /*
2125 =====================
2126 CL_ParseStatic
2127 =====================
2128 */
2129 void CL_ParseStatic (int large)
2130 {
2131         entity_t *ent;
2132
2133         if (cl.num_static_entities >= cl.max_static_entities)
2134                 Host_Error ("Too many static entities");
2135         ent = &cl.static_entities[cl.num_static_entities++];
2136         CL_ParseBaseline (ent, large);
2137
2138         if (ent->state_baseline.modelindex == 0)
2139         {
2140                 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
2141                 cl.num_static_entities--;
2142                 // This is definitely a cheesy way to conserve resources...
2143                 return;
2144         }
2145
2146 // copy it to the current state
2147         ent->render.model = CL_GetModelByIndex(ent->state_baseline.modelindex);
2148         ent->render.framegroupblend[0].frame = ent->state_baseline.frame;
2149         ent->render.framegroupblend[0].lerp = 1;
2150         // make torchs play out of sync
2151         ent->render.framegroupblend[0].start = lhrandom(-10, -1);
2152         ent->render.skinnum = ent->state_baseline.skin;
2153         ent->render.effects = ent->state_baseline.effects;
2154         ent->render.alpha = 1;
2155
2156         //VectorCopy (ent->state_baseline.origin, ent->render.origin);
2157         //VectorCopy (ent->state_baseline.angles, ent->render.angles);
2158
2159         Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
2160         ent->render.allowdecals = true;
2161         CL_UpdateRenderEntity(&ent->render);
2162 }
2163
2164 /*
2165 ===================
2166 CL_ParseStaticSound
2167 ===================
2168 */
2169 void CL_ParseStaticSound (int large)
2170 {
2171         vec3_t          org;
2172         int                     sound_num, vol, atten;
2173
2174         MSG_ReadVector(org, cls.protocol);
2175         if (large || cls.protocol == PROTOCOL_NEHAHRABJP2)
2176                 sound_num = (unsigned short) MSG_ReadShort ();
2177         else
2178                 sound_num = MSG_ReadByte ();
2179         vol = MSG_ReadByte ();
2180         atten = MSG_ReadByte ();
2181
2182         S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
2183 }
2184
2185 void CL_ParseEffect (void)
2186 {
2187         vec3_t          org;
2188         int                     modelindex, startframe, framecount, framerate;
2189
2190         MSG_ReadVector(org, cls.protocol);
2191         modelindex = MSG_ReadByte ();
2192         startframe = MSG_ReadByte ();
2193         framecount = MSG_ReadByte ();
2194         framerate = MSG_ReadByte ();
2195
2196         CL_Effect(org, modelindex, startframe, framecount, framerate);
2197 }
2198
2199 void CL_ParseEffect2 (void)
2200 {
2201         vec3_t          org;
2202         int                     modelindex, startframe, framecount, framerate;
2203
2204         MSG_ReadVector(org, cls.protocol);
2205         modelindex = (unsigned short) MSG_ReadShort ();
2206         startframe = (unsigned short) MSG_ReadShort ();
2207         framecount = MSG_ReadByte ();
2208         framerate = MSG_ReadByte ();
2209
2210         CL_Effect(org, modelindex, startframe, framecount, framerate);
2211 }
2212
2213 void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning)
2214 {
2215         int i;
2216         beam_t *b = NULL;
2217
2218         if (ent >= MAX_EDICTS)
2219         {
2220                 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
2221                 ent = 0;
2222         }
2223
2224         if (ent >= cl.max_entities)
2225                 CL_ExpandEntities(ent);
2226
2227         // override any beam with the same entity
2228         i = cl.max_beams;
2229         if (ent)
2230                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2231                         if (b->entity == ent)
2232                                 break;
2233         // if the entity was not found then just replace an unused beam
2234         if (i == cl.max_beams)
2235                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2236                         if (!b->model)
2237                                 break;
2238         if (i < cl.max_beams)
2239         {
2240                 cl.num_beams = max(cl.num_beams, i + 1);
2241                 b->entity = ent;
2242                 b->lightning = lightning;
2243                 b->model = m;
2244                 b->endtime = cl.mtime[0] + 0.2;
2245                 VectorCopy (start, b->start);
2246                 VectorCopy (end, b->end);
2247         }
2248         else
2249                 Con_Print("beam list overflow!\n");
2250 }
2251
2252 void CL_ParseBeam (dp_model_t *m, int lightning)
2253 {
2254         int ent;
2255         vec3_t start, end;
2256
2257         ent = (unsigned short) MSG_ReadShort ();
2258         MSG_ReadVector(start, cls.protocol);
2259         MSG_ReadVector(end, cls.protocol);
2260
2261         if (ent >= MAX_EDICTS)
2262         {
2263                 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2264                 ent = 0;
2265         }
2266
2267         CL_NewBeam(ent, start, end, m, lightning);
2268 }
2269
2270 void CL_ParseTempEntity(void)
2271 {
2272         int type;
2273         vec3_t pos, pos2;
2274         vec3_t vel1, vel2;
2275         vec3_t dir;
2276         vec3_t color;
2277         int rnd;
2278         int colorStart, colorLength, count;
2279         float velspeed, radius;
2280         unsigned char *tempcolor;
2281         matrix4x4_t tempmatrix;
2282
2283         if (cls.protocol == PROTOCOL_QUAKEWORLD)
2284         {
2285                 type = MSG_ReadByte();
2286                 switch (type)
2287                 {
2288                 case QW_TE_WIZSPIKE:
2289                         // spike hitting wall
2290                         MSG_ReadVector(pos, cls.protocol);
2291                         CL_FindNonSolidLocation(pos, pos, 4);
2292                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2293                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2294                         break;
2295
2296                 case QW_TE_KNIGHTSPIKE:
2297                         // spike hitting wall
2298                         MSG_ReadVector(pos, cls.protocol);
2299                         CL_FindNonSolidLocation(pos, pos, 4);
2300                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2301                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2302                         break;
2303
2304                 case QW_TE_SPIKE:
2305                         // spike hitting wall
2306                         MSG_ReadVector(pos, cls.protocol);
2307                         CL_FindNonSolidLocation(pos, pos, 4);
2308                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2309                         if (rand() % 5)
2310                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2311                         else
2312                         {
2313                                 rnd = rand() & 3;
2314                                 if (rnd == 1)
2315                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2316                                 else if (rnd == 2)
2317                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2318                                 else
2319                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2320                         }
2321                         break;
2322                 case QW_TE_SUPERSPIKE:
2323                         // super spike hitting wall
2324                         MSG_ReadVector(pos, cls.protocol);
2325                         CL_FindNonSolidLocation(pos, pos, 4);
2326                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2327                         if (rand() % 5)
2328                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2329                         else
2330                         {
2331                                 rnd = rand() & 3;
2332                                 if (rnd == 1)
2333                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2334                                 else if (rnd == 2)
2335                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2336                                 else
2337                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2338                         }
2339                         break;
2340
2341                 case QW_TE_EXPLOSION:
2342                         // rocket explosion
2343                         MSG_ReadVector(pos, cls.protocol);
2344                         CL_FindNonSolidLocation(pos, pos, 10);
2345                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2346                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2347                         CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2348                         break;
2349
2350                 case QW_TE_TAREXPLOSION:
2351                         // tarbaby explosion
2352                         MSG_ReadVector(pos, cls.protocol);
2353                         CL_FindNonSolidLocation(pos, pos, 10);
2354                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2355                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2356                         break;
2357
2358                 case QW_TE_LIGHTNING1:
2359                         // lightning bolts
2360                         CL_ParseBeam(cl.model_bolt, true);
2361                         break;
2362
2363                 case QW_TE_LIGHTNING2:
2364                         // lightning bolts
2365                         CL_ParseBeam(cl.model_bolt2, true);
2366                         break;
2367
2368                 case QW_TE_LIGHTNING3:
2369                         // lightning bolts
2370                         CL_ParseBeam(cl.model_bolt3, false);
2371                         break;
2372
2373                 case QW_TE_LAVASPLASH:
2374                         MSG_ReadVector(pos, cls.protocol);
2375                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2376                         break;
2377
2378                 case QW_TE_TELEPORT:
2379                         MSG_ReadVector(pos, cls.protocol);
2380                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2381                         break;
2382
2383                 case QW_TE_GUNSHOT:
2384                         // bullet hitting wall
2385                         radius = MSG_ReadByte();
2386                         MSG_ReadVector(pos, cls.protocol);
2387                         CL_FindNonSolidLocation(pos, pos, 4);
2388                         VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2389                         VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2390                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2391                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2392                         {
2393                                 if (rand() % 5)
2394                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2395                                 else
2396                                 {
2397                                         rnd = rand() & 3;
2398                                         if (rnd == 1)
2399                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2400                                         else if (rnd == 2)
2401                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2402                                         else
2403                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2404                                 }
2405                         }
2406                         break;
2407
2408                 case QW_TE_BLOOD:
2409                         count = MSG_ReadByte();
2410                         MSG_ReadVector(pos, cls.protocol);
2411                         CL_FindNonSolidLocation(pos, pos, 4);
2412                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2413                         break;
2414
2415                 case QW_TE_LIGHTNINGBLOOD:
2416                         MSG_ReadVector(pos, cls.protocol);
2417                         CL_FindNonSolidLocation(pos, pos, 4);
2418                         CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2419                         break;
2420
2421                 default:
2422                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2423                 }
2424         }
2425         else
2426         {
2427                 type = MSG_ReadByte();
2428                 switch (type)
2429                 {
2430                 case TE_WIZSPIKE:
2431                         // spike hitting wall
2432                         MSG_ReadVector(pos, cls.protocol);
2433                         CL_FindNonSolidLocation(pos, pos, 4);
2434                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2435                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2436                         break;
2437
2438                 case TE_KNIGHTSPIKE:
2439                         // spike hitting wall
2440                         MSG_ReadVector(pos, cls.protocol);
2441                         CL_FindNonSolidLocation(pos, pos, 4);
2442                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2443                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2444                         break;
2445
2446                 case TE_SPIKE:
2447                         // spike hitting wall
2448                         MSG_ReadVector(pos, cls.protocol);
2449                         CL_FindNonSolidLocation(pos, pos, 4);
2450                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2451                         if (rand() % 5)
2452                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2453                         else
2454                         {
2455                                 rnd = rand() & 3;
2456                                 if (rnd == 1)
2457                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2458                                 else if (rnd == 2)
2459                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2460                                 else
2461                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2462                         }
2463                         break;
2464                 case TE_SPIKEQUAD:
2465                         // quad spike hitting wall
2466                         MSG_ReadVector(pos, cls.protocol);
2467                         CL_FindNonSolidLocation(pos, pos, 4);
2468                         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2469                         if (rand() % 5)
2470                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2471                         else
2472                         {
2473                                 rnd = rand() & 3;
2474                                 if (rnd == 1)
2475                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2476                                 else if (rnd == 2)
2477                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2478                                 else
2479                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2480                         }
2481                         break;
2482                 case TE_SUPERSPIKE:
2483                         // super spike hitting wall
2484                         MSG_ReadVector(pos, cls.protocol);
2485                         CL_FindNonSolidLocation(pos, pos, 4);
2486                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2487                         if (rand() % 5)
2488                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2489                         else
2490                         {
2491                                 rnd = rand() & 3;
2492                                 if (rnd == 1)
2493                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2494                                 else if (rnd == 2)
2495                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2496                                 else
2497                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2498                         }
2499                         break;
2500                 case TE_SUPERSPIKEQUAD:
2501                         // quad super spike hitting wall
2502                         MSG_ReadVector(pos, cls.protocol);
2503                         CL_FindNonSolidLocation(pos, pos, 4);
2504                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2505                         if (rand() % 5)
2506                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2507                         else
2508                         {
2509                                 rnd = rand() & 3;
2510                                 if (rnd == 1)
2511                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2512                                 else if (rnd == 2)
2513                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2514                                 else
2515                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2516                         }
2517                         break;
2518                         // LordHavoc: added for improved blood splatters
2519                 case TE_BLOOD:
2520                         // blood puff
2521                         MSG_ReadVector(pos, cls.protocol);
2522                         CL_FindNonSolidLocation(pos, pos, 4);
2523                         dir[0] = MSG_ReadChar();
2524                         dir[1] = MSG_ReadChar();
2525                         dir[2] = MSG_ReadChar();
2526                         count = MSG_ReadByte();
2527                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2528                         break;
2529                 case TE_SPARK:
2530                         // spark shower
2531                         MSG_ReadVector(pos, cls.protocol);
2532                         CL_FindNonSolidLocation(pos, pos, 4);
2533                         dir[0] = MSG_ReadChar();
2534                         dir[1] = MSG_ReadChar();
2535                         dir[2] = MSG_ReadChar();
2536                         count = MSG_ReadByte();
2537                         CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2538                         break;
2539                 case TE_PLASMABURN:
2540                         MSG_ReadVector(pos, cls.protocol);
2541                         CL_FindNonSolidLocation(pos, pos, 4);
2542                         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2543                         break;
2544                         // LordHavoc: added for improved gore
2545                 case TE_BLOODSHOWER:
2546                         // vaporized body
2547                         MSG_ReadVector(pos, cls.protocol); // mins
2548                         MSG_ReadVector(pos2, cls.protocol); // maxs
2549                         velspeed = MSG_ReadCoord(cls.protocol); // speed
2550                         count = (unsigned short) MSG_ReadShort(); // number of particles
2551                         vel1[0] = -velspeed;
2552                         vel1[1] = -velspeed;
2553                         vel1[2] = -velspeed;
2554                         vel2[0] = velspeed;
2555                         vel2[1] = velspeed;
2556                         vel2[2] = velspeed;
2557                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2558                         break;
2559
2560                 case TE_PARTICLECUBE:
2561                         // general purpose particle effect
2562                         MSG_ReadVector(pos, cls.protocol); // mins
2563                         MSG_ReadVector(pos2, cls.protocol); // maxs
2564                         MSG_ReadVector(dir, cls.protocol); // dir
2565                         count = (unsigned short) MSG_ReadShort(); // number of particles
2566                         colorStart = MSG_ReadByte(); // color
2567                         colorLength = MSG_ReadByte(); // gravity (1 or 0)
2568                         velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2569                         CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2570                         break;
2571
2572                 case TE_PARTICLERAIN:
2573                         // general purpose particle effect
2574                         MSG_ReadVector(pos, cls.protocol); // mins
2575                         MSG_ReadVector(pos2, cls.protocol); // maxs
2576                         MSG_ReadVector(dir, cls.protocol); // dir
2577                         count = (unsigned short) MSG_ReadShort(); // number of particles
2578                         colorStart = MSG_ReadByte(); // color
2579                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2580                         break;
2581
2582                 case TE_PARTICLESNOW:
2583                         // general purpose particle effect
2584                         MSG_ReadVector(pos, cls.protocol); // mins
2585                         MSG_ReadVector(pos2, cls.protocol); // maxs
2586                         MSG_ReadVector(dir, cls.protocol); // dir
2587                         count = (unsigned short) MSG_ReadShort(); // number of particles
2588                         colorStart = MSG_ReadByte(); // color
2589                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2590                         break;
2591
2592                 case TE_GUNSHOT:
2593                         // bullet hitting wall
2594                         MSG_ReadVector(pos, cls.protocol);
2595                         CL_FindNonSolidLocation(pos, pos, 4);
2596                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2597                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2598                         {
2599                                 if (rand() % 5)
2600                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2601                                 else
2602                                 {
2603                                         rnd = rand() & 3;
2604                                         if (rnd == 1)
2605                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2606                                         else if (rnd == 2)
2607                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2608                                         else
2609                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2610                                 }
2611                         }
2612                         break;
2613
2614                 case TE_GUNSHOTQUAD:
2615                         // quad bullet hitting wall
2616                         MSG_ReadVector(pos, cls.protocol);
2617                         CL_FindNonSolidLocation(pos, pos, 4);
2618                         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2619                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2620                         {
2621                                 if (rand() % 5)
2622                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2623                                 else
2624                                 {
2625                                         rnd = rand() & 3;
2626                                         if (rnd == 1)
2627                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2628                                         else if (rnd == 2)
2629                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2630                                         else
2631                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2632                                 }
2633                         }
2634                         break;
2635
2636                 case TE_EXPLOSION:
2637                         // rocket explosion
2638                         MSG_ReadVector(pos, cls.protocol);
2639                         CL_FindNonSolidLocation(pos, pos, 10);
2640                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2641                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2642                         break;
2643
2644                 case TE_EXPLOSIONQUAD:
2645                         // quad rocket explosion
2646                         MSG_ReadVector(pos, cls.protocol);
2647                         CL_FindNonSolidLocation(pos, pos, 10);
2648                         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2649                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2650                         break;
2651
2652                 case TE_EXPLOSION3:
2653                         // Nehahra movie colored lighting explosion
2654                         MSG_ReadVector(pos, cls.protocol);
2655                         CL_FindNonSolidLocation(pos, pos, 10);
2656                         color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2657                         color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2658                         color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2659                         CL_ParticleExplosion(pos);
2660                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2661                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2662                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2663                         break;
2664
2665                 case TE_EXPLOSIONRGB:
2666                         // colored lighting explosion
2667                         MSG_ReadVector(pos, cls.protocol);
2668                         CL_FindNonSolidLocation(pos, pos, 10);
2669                         CL_ParticleExplosion(pos);
2670                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2671                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2672                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2673                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2674                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2675                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2676                         break;
2677
2678                 case TE_TAREXPLOSION:
2679                         // tarbaby explosion
2680                         MSG_ReadVector(pos, cls.protocol);
2681                         CL_FindNonSolidLocation(pos, pos, 10);
2682                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2683                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2684                         break;
2685
2686                 case TE_SMALLFLASH:
2687                         MSG_ReadVector(pos, cls.protocol);
2688                         CL_FindNonSolidLocation(pos, pos, 10);
2689                         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2690                         break;
2691
2692                 case TE_CUSTOMFLASH:
2693                         MSG_ReadVector(pos, cls.protocol);
2694                         CL_FindNonSolidLocation(pos, pos, 4);
2695                         radius = (MSG_ReadByte() + 1) * 8;
2696                         velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2697                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2698                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2699                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2700                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2701                         CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2702                         break;
2703
2704                 case TE_FLAMEJET:
2705                         MSG_ReadVector(pos, cls.protocol);
2706                         MSG_ReadVector(dir, cls.protocol);
2707                         count = MSG_ReadByte();
2708                         CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2709                         break;
2710
2711                 case TE_LIGHTNING1:
2712                         // lightning bolts
2713                         CL_ParseBeam(cl.model_bolt, true);
2714                         break;
2715
2716                 case TE_LIGHTNING2:
2717                         // lightning bolts
2718                         CL_ParseBeam(cl.model_bolt2, true);
2719                         break;
2720
2721                 case TE_LIGHTNING3:
2722                         // lightning bolts
2723                         CL_ParseBeam(cl.model_bolt3, false);
2724                         break;
2725
2726         // PGM 01/21/97
2727                 case TE_BEAM:
2728                         // grappling hook beam
2729                         CL_ParseBeam(cl.model_beam, false);
2730                         break;
2731         // PGM 01/21/97
2732
2733         // LordHavoc: for compatibility with the Nehahra movie...
2734                 case TE_LIGHTNING4NEH:
2735                         CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, NULL), false);
2736                         break;
2737
2738                 case TE_LAVASPLASH:
2739                         MSG_ReadVector(pos, cls.protocol);
2740                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2741                         break;
2742
2743                 case TE_TELEPORT:
2744                         MSG_ReadVector(pos, cls.protocol);
2745                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2746                         break;
2747
2748                 case TE_EXPLOSION2:
2749                         // color mapped explosion
2750                         MSG_ReadVector(pos, cls.protocol);
2751                         CL_FindNonSolidLocation(pos, pos, 10);
2752                         colorStart = MSG_ReadByte();
2753                         colorLength = MSG_ReadByte();
2754                         CL_ParticleExplosion2(pos, colorStart, colorLength);
2755                         tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2756                         color[0] = tempcolor[0] * (2.0f / 255.0f);
2757                         color[1] = tempcolor[1] * (2.0f / 255.0f);
2758                         color[2] = tempcolor[2] * (2.0f / 255.0f);
2759                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2760                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2761                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2762                         break;
2763
2764                 case TE_TEI_G3:
2765                         MSG_ReadVector(pos, cls.protocol);
2766                         MSG_ReadVector(pos2, cls.protocol);
2767                         MSG_ReadVector(dir, cls.protocol);
2768                         CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2769                         break;
2770
2771                 case TE_TEI_SMOKE:
2772                         MSG_ReadVector(pos, cls.protocol);
2773                         MSG_ReadVector(dir, cls.protocol);
2774                         count = MSG_ReadByte();
2775                         CL_FindNonSolidLocation(pos, pos, 4);
2776                         CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2777                         break;
2778
2779                 case TE_TEI_BIGEXPLOSION:
2780                         MSG_ReadVector(pos, cls.protocol);
2781                         CL_FindNonSolidLocation(pos, pos, 10);
2782                         CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2783                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2784                         break;
2785
2786                 case TE_TEI_PLASMAHIT:
2787                         MSG_ReadVector(pos, cls.protocol);
2788                         MSG_ReadVector(dir, cls.protocol);
2789                         count = MSG_ReadByte();
2790                         CL_FindNonSolidLocation(pos, pos, 5);
2791                         CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2792                         break;
2793
2794                 default:
2795                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2796                 }
2797         }
2798 }
2799
2800 void CL_ParseTrailParticles(void)
2801 {
2802         int entityindex;
2803         int effectindex;
2804         vec3_t start, end;
2805         entityindex = (unsigned short)MSG_ReadShort();
2806         if (entityindex >= MAX_EDICTS)
2807                 entityindex = 0;
2808         if (entityindex >= cl.max_entities)
2809                 CL_ExpandEntities(entityindex);
2810         effectindex = (unsigned short)MSG_ReadShort();
2811         MSG_ReadVector(start, cls.protocol);
2812         MSG_ReadVector(end, cls.protocol);
2813         CL_ParticleEffect(effectindex, VectorDistance(start, end), start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2814 }
2815
2816 void CL_ParsePointParticles(void)
2817 {
2818         int effectindex, count;
2819         vec3_t origin, velocity;
2820         effectindex = (unsigned short)MSG_ReadShort();
2821         MSG_ReadVector(origin, cls.protocol);
2822         MSG_ReadVector(velocity, cls.protocol);
2823         count = (unsigned short)MSG_ReadShort();
2824         CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2825 }
2826
2827 void CL_ParsePointParticles1(void)
2828 {
2829         int effectindex;
2830         vec3_t origin;
2831         effectindex = (unsigned short)MSG_ReadShort();
2832         MSG_ReadVector(origin, cls.protocol);
2833         CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2834 }
2835
2836 typedef struct cl_iplog_item_s
2837 {
2838         char *address;
2839         char *name;
2840 }
2841 cl_iplog_item_t;
2842
2843 static qboolean cl_iplog_loaded = false;
2844 static int cl_iplog_numitems = 0;
2845 static int cl_iplog_maxitems = 0;
2846 static cl_iplog_item_t *cl_iplog_items;
2847
2848 static void CL_IPLog_Load(void);
2849 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2850 {
2851         int i;
2852         if (!address || !address[0] || !name || !name[0])
2853                 return;
2854         if (!cl_iplog_loaded)
2855                 CL_IPLog_Load();
2856         if (developer_extra.integer)
2857                 Con_DPrintf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
2858         // see if it already exists
2859         if (checkexisting)
2860         {
2861                 for (i = 0;i < cl_iplog_numitems;i++)
2862                 {
2863                         if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
2864                         {
2865                                 if (developer_extra.integer)
2866                                         Con_DPrintf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2867                                 return;
2868                         }
2869                 }
2870         }
2871         // it does not already exist in the iplog, so add it
2872         if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
2873         {
2874                 cl_iplog_item_t *olditems = cl_iplog_items;
2875                 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
2876                 cl_iplog_items = (cl_iplog_item_t *) Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
2877                 if (olditems)
2878                 {
2879                         if (cl_iplog_numitems)
2880                                 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
2881                         Mem_Free(olditems);
2882                 }
2883         }
2884         cl_iplog_items[cl_iplog_numitems].address = (char *) Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
2885         cl_iplog_items[cl_iplog_numitems].name = (char *) Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
2886         strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, strlen(address) + 1);
2887         // TODO: maybe it would be better to strip weird characters from name when
2888         // copying it here rather than using a straight strcpy?
2889         strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, strlen(name) + 1);
2890         cl_iplog_numitems++;
2891         if (addtofile)
2892         {
2893                 // add it to the iplog.txt file
2894                 // TODO: this ought to open the one in the userpath version of the base
2895                 // gamedir, not the current gamedir
2896                 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
2897                 if (developer_extra.integer)
2898                         Con_DPrintf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
2899         }
2900 }
2901
2902 static void CL_IPLog_Load(void)
2903 {
2904         int i, len, linenumber;
2905         char *text, *textend;
2906         unsigned char *filedata;
2907         fs_offset_t filesize;
2908         char line[MAX_INPUTLINE];
2909         char address[MAX_INPUTLINE];
2910         cl_iplog_loaded = true;
2911         // TODO: this ought to open the one in the userpath version of the base
2912         // gamedir, not the current gamedir
2913         filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
2914         if (!filedata)
2915                 return;
2916         text = (char *)filedata;
2917         textend = text + filesize;
2918         for (linenumber = 1;text < textend;linenumber++)
2919         {
2920                 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
2921                         if (len < (int)sizeof(line) - 1)
2922                                 line[len++] = *text;
2923                 line[len] = 0;
2924                 if (text < textend && *text == '\r' && text[1] == '\n')
2925                         text++;
2926                 if (text < textend && *text == '\n')
2927                         text++;
2928                 if (line[0] == '/' && line[1] == '/')
2929                         continue; // skip comments if anyone happens to add them
2930                 for (i = 0;i < len && !ISWHITESPACE(line[i]);i++)
2931                         address[i] = line[i];
2932                 address[i] = 0;
2933                 // skip exactly one space character
2934                 i++;
2935                 // address contains the address with termination,
2936                 // line + i contains the name with termination
2937                 if (address[0] && line[i])
2938                         CL_IPLog_Add(address, line + i, false, false);
2939                 else
2940                         Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
2941         }
2942 }
2943
2944 static void CL_IPLog_List_f(void)
2945 {
2946         int i, j;
2947         const char *addressprefix;
2948         if (Cmd_Argc() > 2)
2949         {
2950                 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
2951                 return;
2952         }
2953         addressprefix = "";
2954         if (Cmd_Argc() >= 2)
2955                 addressprefix = Cmd_Argv(1);
2956         if (!cl_iplog_loaded)
2957                 CL_IPLog_Load();
2958         if (addressprefix && addressprefix[0])
2959                 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
2960         else
2961                 Con_Printf("Listing all iplog entries\n");
2962         Con_Printf("address         name\n");
2963         for (i = 0;i < cl_iplog_numitems;i++)
2964         {
2965                 if (addressprefix && addressprefix[0])
2966                 {
2967                         for (j = 0;addressprefix[j];j++)
2968                                 if (addressprefix[j] != cl_iplog_items[i].address[j])
2969                                         break;
2970                         // if this address does not begin with the addressprefix string
2971                         // simply omit it from the output
2972                         if (addressprefix[j])
2973                                 continue;
2974                 }
2975                 // if name is less than 15 characters, left justify it and pad
2976                 // if name is more than 15 characters, print all of it, not worrying
2977                 // about the fact it will misalign the columns
2978                 if (strlen(cl_iplog_items[i].address) < 15)
2979                         Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2980                 else
2981                         Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2982         }
2983 }
2984
2985 // look for anything interesting like player IP addresses or ping reports
2986 qboolean CL_ExaminePrintString(const char *text)
2987 {
2988         int len;
2989         const char *t;
2990         char temp[MAX_INPUTLINE];
2991         if (!strcmp(text, "Client ping times:\n"))
2992         {
2993                 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2994                 // hide ping reports in demos
2995                 if (cls.demoplayback)
2996                         cl.parsingtextexpectingpingforscores = 1;
2997                 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
2998                         ;
2999                 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
3000                 {
3001                         Con_Printf("ping reply but empty scoreboard?!?\n");
3002                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3003                         cl.parsingtextexpectingpingforscores = 0;
3004                 }
3005                 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
3006                 return !cl.parsingtextexpectingpingforscores;
3007         }
3008         if (!strncmp(text, "host:    ", 9))
3009         {
3010                 // cl.parsingtextexpectingpingforscores = false; // really?
3011                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
3012                 cl.parsingtextplayerindex = 0;
3013                 return true;
3014         }
3015         if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
3016         {
3017                 // if anything goes wrong, we'll assume this is not a ping report
3018                 qboolean expected = cl.parsingtextexpectingpingforscores != 0;
3019                 cl.parsingtextexpectingpingforscores = 0;
3020                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3021                 t = text;
3022                 while (*t == ' ')
3023                         t++;
3024                 if ((*t >= '0' && *t <= '9') || *t == '-')
3025                 {
3026                         int ping = atoi(t);
3027                         while ((*t >= '0' && *t <= '9') || *t == '-')
3028                                 t++;
3029                         if (*t == ' ')
3030                         {
3031                                 int charindex = 0;
3032                                 t++;
3033                                 if(cl.parsingtextplayerindex < cl.maxclients)
3034                                 {
3035                                         for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
3036                                                 ;
3037                                         // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
3038                                         //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
3039                                         if (t[charindex] == '\n')
3040                                         {
3041                                                 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
3042                                                 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
3043                                                         ;
3044                                                 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
3045                                                 {
3046                                                         // we parsed a valid ping entry, so expect another to follow
3047                                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3048                                                         cl.parsingtextexpectingpingforscores = expected;
3049                                                 }
3050                                                 return !expected;
3051                                         }
3052                                 }
3053                                 if (!strncmp(t, "unconnected\n", 12))
3054                                 {
3055                                         // just ignore
3056                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3057                                         cl.parsingtextexpectingpingforscores = expected;
3058                                         return !expected;
3059                                 }
3060                                 else
3061                                         Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
3062                         }
3063                 }
3064         }
3065         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
3066         {
3067                 if (!strncmp(text, "players: ", 9))
3068                 {
3069                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3070                         cl.parsingtextplayerindex = 0;
3071                         return true;
3072                 }
3073                 else if (!strstr(text, ": "))
3074                 {
3075                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
3076                         return true;
3077                 }
3078         }
3079         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
3080         {
3081                 // if anything goes wrong, we'll assume this is not a status report
3082                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3083                 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
3084                 {
3085                         t = text + 1;
3086                         cl.parsingtextplayerindex = atoi(t) - 1;
3087                         while (*t >= '0' && *t <= '9')
3088                                 t++;
3089                         if (*t == ' ')
3090                         {
3091                                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
3092                                 return true;
3093                         }
3094                         // the player name follows here, along with frags and time
3095                 }
3096         }
3097         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
3098         {
3099                 // if anything goes wrong, we'll assume this is not a status report
3100                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3101                 if (text[0] == ' ')
3102                 {
3103                         t = text;
3104                         while (*t == ' ')
3105                                 t++;
3106                         for (len = 0;*t && *t != '\n';t++)
3107                                 if (len < (int)sizeof(temp) - 1)
3108                                         temp[len++] = *t;
3109                         temp[len] = 0;
3110                         // botclient is perfectly valid, but we don't care about bots
3111                         // also don't try to look up the name of an invalid player index
3112                         if (strcmp(temp, "botclient")
3113                          && cl.parsingtextplayerindex >= 0
3114                          && cl.parsingtextplayerindex < cl.maxclients
3115                          && cl.scores[cl.parsingtextplayerindex].name[0])
3116                         {
3117                                 // log the player name and IP address string
3118                                 // (this operates entirely on strings to avoid issues with the
3119                                 //  nature of a network address)
3120                                 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
3121                         }
3122                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3123                         return true;
3124                 }
3125         }
3126         return true;
3127 }
3128
3129 extern cvar_t slowmo;
3130 extern void CSQC_UpdateNetworkTimes(double newtime, double oldtime);
3131 static void CL_NetworkTimeReceived(double newtime)
3132 {
3133         double timehigh;
3134         cl.mtime[1] = cl.mtime[0];
3135         cl.mtime[0] = newtime;
3136         if (cl_nolerp.integer || cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
3137                 cl.time = cl.mtime[1] = newtime;
3138         else if (cls.demoplayback)
3139         {
3140                 // when time falls behind during demo playback it means the cl.mtime[1] was altered
3141                 // due to a large time gap, so treat it as an instant change in time
3142                 // (this can also happen during heavy packet loss in the demo)
3143                 if (cl.time < newtime - 0.1)
3144                         cl.mtime[1] = cl.time = newtime;
3145         }
3146         else if (cls.protocol != PROTOCOL_QUAKEWORLD)
3147         {
3148                 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
3149                 if (developer_extra.integer && vid_activewindow)
3150                 {
3151                         if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
3152                                 Con_DPrintf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3153                         else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
3154                                 Con_DPrintf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3155                 }
3156                 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
3157                 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
3158                 if (cl_nettimesyncboundmode.integer == 1)
3159                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3160                 else if (cl_nettimesyncboundmode.integer == 2)
3161                 {
3162                         if (cl.time < cl.mtime[1] || cl.time > timehigh)
3163                                 cl.time = cl.mtime[1];
3164                 }
3165                 else if (cl_nettimesyncboundmode.integer == 3)
3166                 {
3167                         if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
3168                                 cl.time = cl.mtime[1];
3169                 }
3170                 else if (cl_nettimesyncboundmode.integer == 4)
3171                 {
3172                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
3173                                 cl.time = cl.mtime[1]; // reset
3174                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3175                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3176                         else if (cl.time > cl.mtime[1])
3177                                 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
3178                         else
3179                                 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
3180                 }
3181                 else if (cl_nettimesyncboundmode.integer == 5)
3182                 {
3183                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
3184                                 cl.time = cl.mtime[1]; // reset
3185                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3186                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3187                         else
3188                                 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3189                 }
3190                 else if (cl_nettimesyncboundmode.integer == 6)
3191                 {
3192                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3193                         cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3194                 }
3195         }
3196         // this packet probably contains a player entity update, so we will need
3197         // to update the prediction
3198         cl.movement_replay = true;
3199         // this may get updated later in parsing by svc_clientdata
3200         cl.onground = false;
3201         // if true the cl.viewangles are interpolated from cl.mviewangles[]
3202         // during this frame
3203         // (makes spectating players much smoother and prevents mouse movement from turning)
3204         cl.fixangle[1] = cl.fixangle[0];
3205         cl.fixangle[0] = false;
3206         if (!cls.demoplayback)
3207                 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
3208         // update the csqc's server timestamps, critical for proper sync
3209         CSQC_UpdateNetworkTimes(cl.mtime[0], cl.mtime[1]);
3210
3211         if (cl.mtime[0] > cl.mtime[1])
3212                 World_Physics_Frame(&cl.world, cl.mtime[0] - cl.mtime[1], cl.movevars_gravity);
3213 }
3214
3215 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s(%i)\n", msg_readcount-1, x, cmd);
3216
3217 //[515]: csqc
3218 qboolean CL_VM_Parse_TempEntity (void);
3219 void CL_VM_Parse_StuffCmd (const char *msg);
3220 void CL_VM_Parse_CenterPrint (const char *msg);
3221 void CSQC_AddPrintText (const char *msg);
3222 void CSQC_ReadEntities (void);
3223
3224 /*
3225 =====================
3226 CL_ParseServerMessage
3227 =====================
3228 */
3229 int parsingerror = false;
3230 extern void CL_UpdateMoveVars(void);
3231 void CL_ParseServerMessage(void)
3232 {
3233         int                     cmd;
3234         int                     i;
3235         protocolversion_t protocol;
3236         unsigned char           cmdlog[32];
3237         char            *cmdlogname[32], *temp;
3238         int                     cmdindex, cmdcount = 0;
3239         qboolean        qwplayerupdatereceived;
3240         qboolean        strip_pqc;
3241
3242         // LordHavoc: moved demo message writing from before the packet parse to
3243         // after the packet parse so that CL_Stop_f can be called by cl_autodemo
3244         // code in CL_ParseServerinfo
3245         //if (cls.demorecording)
3246         //      CL_WriteDemoMessage (&net_message);
3247
3248         cl.last_received_message = realtime;
3249
3250         CL_KeepaliveMessage(false);
3251
3252 //
3253 // if recording demos, copy the message out
3254 //
3255         if (cl_shownet.integer == 1)
3256                 Con_Printf("%f %i\n", realtime, net_message.cursize);
3257         else if (cl_shownet.integer == 2)
3258                 Con_Print("------------------\n");
3259
3260 //
3261 // parse the message
3262 //
3263         //MSG_BeginReading ();
3264
3265         parsingerror = true;
3266
3267         if (cls.protocol == PROTOCOL_QUAKEWORLD)
3268         {
3269                 CL_NetworkTimeReceived(realtime); // qw has no clock
3270
3271                 // kill all qw nails
3272                 cl.qw_num_nails = 0;
3273
3274                 // fade weapon view kick
3275                 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
3276
3277                 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
3278
3279                 qwplayerupdatereceived = false;
3280
3281                 while (1)
3282                 {
3283                         if (msg_badread)
3284                                 Host_Error ("CL_ParseServerMessage: Bad QW server message");
3285
3286                         cmd = MSG_ReadByte ();
3287
3288                         if (cmd == -1)
3289                         {
3290                                 SHOWNET("END OF MESSAGE");
3291                                 break;          // end of message
3292                         }
3293
3294                         cmdindex = cmdcount & 31;
3295                         cmdcount++;
3296                         cmdlog[cmdindex] = cmd;
3297
3298                         SHOWNET(qw_svc_strings[cmd]);
3299                         cmdlogname[cmdindex] = qw_svc_strings[cmd];
3300                         if (!cmdlogname[cmdindex])
3301                         {
3302                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3303                                 temp = "<unknown>";
3304                                 cmdlogname[cmdindex] = temp;
3305                         }
3306
3307                         // other commands
3308                         switch (cmd)
3309                         {
3310                         default:
3311                                 {
3312                                         char description[32*64], temp[64];
3313                                         int count;
3314                                         strlcpy(description, "packet dump: ", sizeof(description));
3315                                         i = cmdcount - 32;
3316                                         if (i < 0)
3317                                                 i = 0;
3318                                         count = cmdcount - i;
3319                                         i &= 31;
3320                                         while(count > 0)
3321                                         {
3322                                                 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3323                                                 strlcat(description, temp, sizeof(description));
3324                                                 count--;
3325                                                 i++;
3326                                                 i &= 31;
3327                                         }
3328                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
3329                                         Con_Print(description);
3330                                         Host_Error("CL_ParseServerMessage: Illegible server message");
3331                                 }
3332                                 break;
3333
3334                         case qw_svc_nop:
3335                                 //Con_Printf("qw_svc_nop\n");
3336                                 break;
3337
3338                         case qw_svc_disconnect:
3339                                 Con_Printf("Server disconnected\n");
3340                                 if (cls.demonum != -1)
3341                                         CL_NextDemo();
3342                                 else
3343                                         CL_Disconnect();
3344                                 return;
3345
3346                         case qw_svc_print:
3347                                 i = MSG_ReadByte();
3348                                 temp = MSG_ReadString();
3349                                 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3350                                 {
3351                                         if (i == 3) // chat
3352                                                 CSQC_AddPrintText(va("\1%s", temp));    //[515]: csqc
3353                                         else
3354                                                 CSQC_AddPrintText(temp);
3355                                 }
3356                                 break;
3357
3358                         case qw_svc_centerprint:
3359                                 CL_VM_Parse_CenterPrint(MSG_ReadString ());     //[515]: csqc
3360                                 break;
3361
3362                         case qw_svc_stufftext:
3363                                 CL_VM_Parse_StuffCmd(MSG_ReadString ());        //[515]: csqc
3364                                 break;
3365
3366                         case qw_svc_damage:
3367                                 // svc_damage protocol is identical to nq
3368                                 V_ParseDamage ();
3369                                 break;
3370
3371                         case qw_svc_serverdata:
3372                                 //Cbuf_Execute(); // make sure any stuffed commands are done
3373                                 CL_ParseServerInfo();
3374                                 break;
3375
3376                         case qw_svc_setangle:
3377                                 for (i=0 ; i<3 ; i++)
3378                                         cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3379                                 if (!cls.demoplayback)
3380                                 {
3381                                         cl.fixangle[0] = true;
3382                                         VectorCopy(cl.viewangles, cl.mviewangles[0]);
3383                                         // disable interpolation if this is new
3384                                         if (!cl.fixangle[1])
3385                                                 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3386                                 }
3387                                 break;
3388
3389                         case qw_svc_lightstyle:
3390                                 i = MSG_ReadByte ();
3391                                 if (i >= cl.max_lightstyle)
3392                                 {
3393                                         Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3394                                         break;
3395                                 }
3396                                 strlcpy (cl.lightstyle[i].map,  MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3397                                 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3398                                 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3399                                 break;
3400
3401                         case qw_svc_sound:
3402                                 CL_ParseStartSoundPacket(false);
3403                                 break;
3404
3405                         case qw_svc_stopsound:
3406                                 i = (unsigned short) MSG_ReadShort();
3407                                 S_StopSound(i>>3, i&7);
3408                                 break;
3409
3410                         case qw_svc_updatefrags:
3411                                 i = MSG_ReadByte();
3412                                 if (i >= cl.maxclients)
3413                                         Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3414                                 cl.scores[i].frags = (signed short) MSG_ReadShort();
3415                                 break;
3416
3417                         case qw_svc_updateping:
3418                                 i = MSG_ReadByte();
3419                                 if (i >= cl.maxclients)
3420                                         Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3421                                 cl.scores[i].qw_ping = MSG_ReadShort();
3422                                 break;
3423
3424                         case qw_svc_updatepl:
3425                                 i = MSG_ReadByte();
3426                                 if (i >= cl.maxclients)
3427                                         Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3428                                 cl.scores[i].qw_packetloss = MSG_ReadByte();
3429                                 break;
3430
3431                         case qw_svc_updateentertime:
3432                                 i = MSG_ReadByte();
3433                                 if (i >= cl.maxclients)
3434                                         Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3435                                 // seconds ago
3436                          &nbs