do not crash when zlib is missing, but instead do not use deflate/inflate
[xonotic/darkplaces.git] / cl_parse.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // cl_parse.c  -- parse a message received from the server
21
22 #include "quakedef.h"
23 #include "cdaudio.h"
24 #include "cl_collision.h"
25 #include "csprogs.h"
26 #include "libcurl.h"
27
28 char *svc_strings[128] =
29 {
30         "svc_bad",
31         "svc_nop",
32         "svc_disconnect",
33         "svc_updatestat",
34         "svc_version",          // [int] server version
35         "svc_setview",          // [short] entity number
36         "svc_sound",                    // <see code>
37         "svc_time",                     // [float] server time
38         "svc_print",                    // [string] null terminated string
39         "svc_stufftext",                // [string] stuffed into client's console buffer
40                                                 // the string should be \n terminated
41         "svc_setangle",         // [vec3] set the view angle to this absolute value
42
43         "svc_serverinfo",               // [int] version
44                                                 // [string] signon string
45                                                 // [string]..[0]model cache [string]...[0]sounds cache
46                                                 // [string]..[0]item cache
47         "svc_lightstyle",               // [byte] [string]
48         "svc_updatename",               // [byte] [string]
49         "svc_updatefrags",      // [byte] [short]
50         "svc_clientdata",               // <shortbits + data>
51         "svc_stopsound",                // <see code>
52         "svc_updatecolors",     // [byte] [byte]
53         "svc_particle",         // [vec3] <variable>
54         "svc_damage",                   // [byte] impact [byte] blood [vec3] from
55
56         "svc_spawnstatic",
57         "OBSOLETE svc_spawnbinary",
58         "svc_spawnbaseline",
59
60         "svc_temp_entity",              // <variable>
61         "svc_setpause",
62         "svc_signonnum",
63         "svc_centerprint",
64         "svc_killedmonster",
65         "svc_foundsecret",
66         "svc_spawnstaticsound",
67         "svc_intermission",
68         "svc_finale",                   // [string] music [string] text
69         "svc_cdtrack",                  // [byte] track [byte] looptrack
70         "svc_sellscreen",
71         "svc_cutscene",
72         "svc_showlmp",  // [string] iconlabel [string] lmpfile [short] x [short] y
73         "svc_hidelmp",  // [string] iconlabel
74         "svc_skybox", // [string] skyname
75         "", // 38
76         "", // 39
77         "", // 40
78         "", // 41
79         "", // 42
80         "", // 43
81         "", // 44
82         "", // 45
83         "", // 46
84         "", // 47
85         "", // 48
86         "", // 49
87         "svc_downloaddata", //                          50              // [int] start [short] size [variable length] data
88         "svc_updatestatubyte", //                       51              // [byte] stat [byte] value
89         "svc_effect", //                        52              // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
90         "svc_effect2", //                       53              // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
91         "svc_sound2", //                        54              // short soundindex instead of byte
92         "svc_spawnbaseline2", //        55              // short modelindex instead of byte
93         "svc_spawnstatic2", //          56              // short modelindex instead of byte
94         "svc_entities", //                      57              // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
95         "svc_csqcentities", //          58              // [short] entnum [variable length] entitydata ... [short] 0x0000
96         "svc_spawnstaticsound2", //     59              // [coord3] [short] samp [byte] vol [byte] aten
97         "svc_trailparticles", //        60              // [short] entnum [short] effectnum [vector] start [vector] end
98         "svc_pointparticles", //        61              // [short] effectnum [vector] start [vector] velocity [short] count
99         "svc_pointparticles1", //       62              // [short] effectnum [vector] start, same as svc_pointparticles except velocity is zero and count is 1
100 };
101
102 char *qw_svc_strings[128] =
103 {
104         "qw_svc_bad",                                   // 0
105         "qw_svc_nop",                                   // 1
106         "qw_svc_disconnect",                    // 2
107         "qw_svc_updatestat",                    // 3    // [byte] [byte]
108         "",                                                             // 4
109         "qw_svc_setview",                               // 5    // [short] entity number
110         "qw_svc_sound",                                 // 6    // <see code>
111         "",                                                             // 7
112         "qw_svc_print",                                 // 8    // [byte] id [string] null terminated string
113         "qw_svc_stufftext",                             // 9    // [string] stuffed into client's console buffer
114         "qw_svc_setangle",                              // 10   // [angle3] set the view angle to this absolute value
115         "qw_svc_serverdata",                    // 11   // [long] protocol ...
116         "qw_svc_lightstyle",                    // 12   // [byte] [string]
117         "",                                                             // 13
118         "qw_svc_updatefrags",                   // 14   // [byte] [short]
119         "",                                                             // 15
120         "qw_svc_stopsound",                             // 16   // <see code>
121         "",                                                             // 17
122         "",                                                             // 18
123         "qw_svc_damage",                                // 19
124         "qw_svc_spawnstatic",                   // 20
125         "",                                                             // 21
126         "qw_svc_spawnbaseline",                 // 22
127         "qw_svc_temp_entity",                   // 23   // variable
128         "qw_svc_setpause",                              // 24   // [byte] on / off
129         "",                                                             // 25
130         "qw_svc_centerprint",                   // 26   // [string] to put in center of the screen
131         "qw_svc_killedmonster",                 // 27
132         "qw_svc_foundsecret",                   // 28
133         "qw_svc_spawnstaticsound",              // 29   // [coord3] [byte] samp [byte] vol [byte] aten
134         "qw_svc_intermission",                  // 30           // [vec3_t] origin [vec3_t] angle
135         "qw_svc_finale",                                // 31           // [string] text
136         "qw_svc_cdtrack",                               // 32           // [byte] track
137         "qw_svc_sellscreen",                    // 33
138         "qw_svc_smallkick",                             // 34           // set client punchangle to 2
139         "qw_svc_bigkick",                               // 35           // set client punchangle to 4
140         "qw_svc_updateping",                    // 36           // [byte] [short]
141         "qw_svc_updateentertime",               // 37           // [byte] [float]
142         "qw_svc_updatestatlong",                // 38           // [byte] [long]
143         "qw_svc_muzzleflash",                   // 39           // [short] entity
144         "qw_svc_updateuserinfo",                // 40           // [byte] slot [long] uid
145         "qw_svc_download",                              // 41           // [short] size [size bytes]
146         "qw_svc_playerinfo",                    // 42           // variable
147         "qw_svc_nails",                                 // 43           // [byte] num [48 bits] xyzpy 12 12 12 4 8
148         "qw_svc_chokecount",                    // 44           // [byte] packets choked
149         "qw_svc_modellist",                             // 45           // [strings]
150         "qw_svc_soundlist",                             // 46           // [strings]
151         "qw_svc_packetentities",                // 47           // [...]
152         "qw_svc_deltapacketentities",   // 48           // [...]
153         "qw_svc_maxspeed",                              // 49           // maxspeed change, for prediction
154         "qw_svc_entgravity",                    // 50           // gravity change, for prediction
155         "qw_svc_setinfo",                               // 51           // setinfo on a client
156         "qw_svc_serverinfo",                    // 52           // serverinfo
157         "qw_svc_updatepl",                              // 53           // [byte] [byte]
158 };
159
160 //=============================================================================
161
162 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
163 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
164 cvar_t cl_gameplayfix_soundsmovewithentities = {0, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
165 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
166 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
167 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
168 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
169 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
170 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
171 cvar_t cl_readpicture_force = {0, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"};
172
173 #define RIC_GUNSHOT             1
174 #define RIC_GUNSHOTQUAD 2
175 cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
176 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
177 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
178 cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
179 cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
180 cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
181 cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
182 cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
183
184 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
185 static void QW_CL_RequestNextDownload(void);
186 static void QW_CL_NextUpload(void);
187 void QW_CL_StartUpload(unsigned char *data, int size);
188 //static qboolean QW_CL_IsUploading(void);
189 static void QW_CL_StopUpload(void);
190 void CL_VM_UpdateIntermissionState(int intermission);
191 qboolean CL_VM_Event_Sound(int sound_num, float volume, int channel, float attenuation, int ent, vec3_t pos);
192
193 /*
194 ==================
195 CL_ParseStartSoundPacket
196 ==================
197 */
198 void CL_ParseStartSoundPacket(int largesoundindex)
199 {
200         vec3_t  pos;
201         int     channel, ent;
202         int     sound_num;
203         int     volume;
204         int     field_mask;
205         float   attenuation;
206
207         if (cls.protocol == PROTOCOL_QUAKEWORLD)
208         {
209                 channel = MSG_ReadShort();
210
211                 if (channel & (1<<15))
212                         volume = MSG_ReadByte ();
213                 else
214                         volume = DEFAULT_SOUND_PACKET_VOLUME;
215
216                 if (channel & (1<<14))
217                         attenuation = MSG_ReadByte () / 64.0;
218                 else
219                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
220
221                 ent = (channel>>3)&1023;
222                 channel &= 7;
223
224                 sound_num = MSG_ReadByte ();
225         }
226         else
227         {
228                 field_mask = MSG_ReadByte();
229
230                 if (field_mask & SND_VOLUME)
231                         volume = MSG_ReadByte ();
232                 else
233                         volume = DEFAULT_SOUND_PACKET_VOLUME;
234
235                 if (field_mask & SND_ATTENUATION)
236                         attenuation = MSG_ReadByte () / 64.0;
237                 else
238                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
239
240                 if (field_mask & SND_LARGEENTITY)
241                 {
242                         ent = (unsigned short) MSG_ReadShort ();
243                         channel = MSG_ReadByte ();
244                 }
245                 else
246                 {
247                         channel = (unsigned short) MSG_ReadShort ();
248                         ent = channel >> 3;
249                         channel &= 7;
250                 }
251
252                 if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
253                         sound_num = (unsigned short) MSG_ReadShort ();
254                 else
255                         sound_num = MSG_ReadByte ();
256         }
257
258         MSG_ReadVector(pos, cls.protocol);
259
260         if (sound_num >= MAX_SOUNDS)
261         {
262                 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
263                 return;
264         }
265
266         if (ent >= MAX_EDICTS)
267         {
268                 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
269                 return;
270         }
271
272         if (ent >= cl.max_entities)
273                 CL_ExpandEntities(ent);
274
275         if( !CL_VM_Event_Sound(sound_num, volume / 255.0f, channel, attenuation, ent, pos) )
276                 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
277 }
278
279 /*
280 ==================
281 CL_KeepaliveMessage
282
283 When the client is taking a long time to load stuff, send keepalive messages
284 so the server doesn't disconnect.
285 ==================
286 */
287
288 static unsigned char olddata[NET_MAXMESSAGE];
289 void CL_KeepaliveMessage (qboolean readmessages)
290 {
291         float time;
292         static double nextmsg = -1;
293         static double nextupdate = -1;
294 #if 0
295         static double lasttime = -1;
296 #endif
297         int oldreadcount;
298         qboolean oldbadread;
299         sizebuf_t old;
300
301         if(cls.state != ca_dedicated)
302         {
303                 if((time = Sys_DoubleTime()) >= nextupdate)
304                 {
305                         SCR_UpdateLoadingScreenIfShown();
306                         nextupdate = time + 2;
307                 }
308         }
309
310         // no need if server is local and definitely not if this is a demo
311         if (!cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD || cls.signon >= SIGNONS)
312                 return;
313
314         if (readmessages)
315         {
316                 // read messages from server, should just be nops
317                 oldreadcount = msg_readcount;
318                 oldbadread = msg_badread;
319                 old = net_message;
320                 memcpy(olddata, net_message.data, net_message.cursize);
321
322                 NetConn_ClientFrame();
323
324                 msg_readcount = oldreadcount;
325                 msg_badread = oldbadread;
326                 net_message = old;
327                 memcpy(net_message.data, olddata, net_message.cursize);
328         }
329
330 #if 0
331         if((time = Sys_DoubleTime()) >= lasttime + 1)
332         {
333                 Con_Printf("long delta: %f\n", time - lasttime);
334         }
335         lasttime = Sys_DoubleTime();
336 #endif
337
338         if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
339         {
340                 sizebuf_t       msg;
341                 unsigned char           buf[4];
342                 nextmsg = time + 5;
343                 // write out a nop
344                 // LordHavoc: must use unreliable because reliable could kill the sigon message!
345                 Con_Print("--> client to server keepalive\n");
346                 memset(&msg, 0, sizeof(msg));
347                 msg.data = buf;
348                 msg.maxsize = sizeof(buf);
349                 MSG_WriteChar(&msg, clc_nop);
350                 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, false);
351         }
352 }
353
354 void CL_ParseEntityLump(char *entdata)
355 {
356         const char *data;
357         char key[128], value[MAX_INPUTLINE];
358         FOG_clear(); // LordHavoc: no fog until set
359         // LordHavoc: default to the map's sky (q3 shader parsing sets this)
360         R_SetSkyBox(cl.worldmodel->brush.skybox);
361         data = entdata;
362         if (!data)
363                 return;
364         if (!COM_ParseToken_Simple(&data, false, false))
365                 return; // error
366         if (com_token[0] != '{')
367                 return; // error
368         while (1)
369         {
370                 if (!COM_ParseToken_Simple(&data, false, false))
371                         return; // error
372                 if (com_token[0] == '}')
373                         break; // end of worldspawn
374                 if (com_token[0] == '_')
375                         strlcpy (key, com_token + 1, sizeof (key));
376                 else
377                         strlcpy (key, com_token, sizeof (key));
378                 while (key[strlen(key)-1] == ' ') // remove trailing spaces
379                         key[strlen(key)-1] = 0;
380                 if (!COM_ParseToken_Simple(&data, false, false))
381                         return; // error
382                 strlcpy (value, com_token, sizeof (value));
383                 if (!strcmp("sky", key))
384                         R_SetSkyBox(value);
385                 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
386                         R_SetSkyBox(value);
387                 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
388                         R_SetSkyBox(value);
389                 else if (!strcmp("fog", key))
390                 {
391                         r_refdef.fog_start = 0;
392                         r_refdef.fog_alpha = 1;
393                         r_refdef.fog_end = 16384;
394 #if _MSC_VER >= 1400
395 #define sscanf sscanf_s
396 #endif
397                         sscanf(value, "%f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end);
398                 }
399                 else if (!strcmp("fog_density", key))
400                         r_refdef.fog_density = atof(value);
401                 else if (!strcmp("fog_red", key))
402                         r_refdef.fog_red = atof(value);
403                 else if (!strcmp("fog_green", key))
404                         r_refdef.fog_green = atof(value);
405                 else if (!strcmp("fog_blue", key))
406                         r_refdef.fog_blue = atof(value);
407                 else if (!strcmp("fog_alpha", key))
408                         r_refdef.fog_alpha = atof(value);
409                 else if (!strcmp("fog_start", key))
410                         r_refdef.fog_start = atof(value);
411                 else if (!strcmp("fog_end", key))
412                         r_refdef.fog_end = atof(value);
413         }
414 }
415
416 extern void CL_Locs_Reload_f(void);
417 extern void CL_VM_Init (void);
418 static const vec3_t defaultmins = {-4096, -4096, -4096};
419 static const vec3_t defaultmaxs = {4096, 4096, 4096};
420 static void CL_SetupWorldModel(void)
421 {
422         // update the world model
423         cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
424         CL_UpdateRenderEntity(&cl.entities[0].render);
425
426         // set up csqc world for collision culling
427         if (cl.worldmodel)
428                 World_SetSize(&cl.world, cl.worldmodel->name, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs);
429         else
430                 World_SetSize(&cl.world, "", defaultmins, defaultmaxs);
431
432         // load or reload .loc file for team chat messages
433         CL_Locs_Reload_f();
434
435         // make sure we send enough keepalives
436         CL_KeepaliveMessage(false);
437
438         // reset particles and other per-level things
439         R_Modules_NewMap();
440
441         // make sure we send enough keepalives
442         CL_KeepaliveMessage(false);
443
444         // load the team chat beep if possible
445         cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
446
447         // check memory integrity
448         Mem_CheckSentinelsGlobal();
449
450         // load the csqc now
451         if (cl.loadcsqc)
452         {
453                 cl.loadcsqc = false;
454
455                 CL_VM_Init();
456         }
457 }
458
459 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
460 {
461         qfile_t *file;
462
463         // see if the file already exists
464         file = FS_OpenVirtualFile(filename, true);
465         if (file)
466         {
467                 FS_Close(file);
468                 return true;
469         }
470
471         // download messages in a demo would be bad
472         if (cls.demorecording)
473         {
474                 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
475                 return true;
476         }
477
478         // don't try to download when playing a demo
479         if (!cls.netcon)
480                 return true;
481
482         strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
483         Con_Printf("Downloading %s\n", filename);
484
485         if (!cls.qw_downloadmemory)
486         {
487                 cls.qw_downloadmemory = NULL;
488                 cls.qw_downloadmemorycursize = 0;
489                 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
490         }
491
492         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
493         MSG_WriteString(&cls.netcon->message, va("download %s", filename));
494
495         cls.qw_downloadnumber++;
496         cls.qw_downloadpercent = 0;
497         cls.qw_downloadmemorycursize = 0;
498
499         return false;
500 }
501
502 static void QW_CL_ProcessUserInfo(int slot);
503 static void QW_CL_RequestNextDownload(void)
504 {
505         int i;
506
507         // clear name of file that just finished
508         cls.qw_downloadname[0] = 0;
509
510         switch (cls.qw_downloadtype)
511         {
512         case dl_single:
513                 break;
514         case dl_skin:
515                 if (cls.qw_downloadnumber == 0)
516                         Con_Printf("Checking skins...\n");
517                 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
518                 {
519                         if (!cl.scores[cls.qw_downloadnumber].name[0])
520                                 continue;
521                         // check if we need to download the file, and return if so
522                         if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
523                                 return;
524                 }
525
526                 cls.qw_downloadtype = dl_none;
527
528                 // load any newly downloaded skins
529                 for (i = 0;i < cl.maxclients;i++)
530                         QW_CL_ProcessUserInfo(i);
531
532                 // if we're still in signon stages, request the next one
533                 if (cls.signon != SIGNONS)
534                 {
535                         cls.signon = SIGNONS-1;
536                         // we'll go to SIGNONS when the first entity update is received
537                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
538                         MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
539                 }
540                 break;
541         case dl_model:
542                 if (cls.qw_downloadnumber == 0)
543                 {
544                         Con_Printf("Checking models...\n");
545                         cls.qw_downloadnumber = 1;
546                 }
547
548                 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
549                 {
550                         // skip submodels
551                         if (cl.model_name[cls.qw_downloadnumber][0] == '*')
552                                 continue;
553                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
554                                 cl.qw_modelindex_spike = cls.qw_downloadnumber;
555                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
556                                 cl.qw_modelindex_player = cls.qw_downloadnumber;
557                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
558                                 cl.qw_modelindex_flag = cls.qw_downloadnumber;
559                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
560                                 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
561                         // check if we need to download the file, and return if so
562                         if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
563                                 return;
564                 }
565
566                 cls.qw_downloadtype = dl_none;
567
568                 // touch all of the precached models that are still loaded so we can free
569                 // anything that isn't needed
570                 if (!sv.active)
571                         Mod_ClearUsed();
572                 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
573                         Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
574                 // precache any models used by the client (this also marks them used)
575                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
576                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
577                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
578                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
579
580                 // we purge the models and sounds later in CL_SignonReply
581                 //Mod_PurgeUnused();
582
583                 // now we try to load everything that is new
584
585                 // world model
586                 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, NULL);
587                 if (cl.model_precache[1]->Draw == NULL)
588                         Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
589
590                 // normal models
591                 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
592                         if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL))->Draw == NULL)
593                                 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
594
595                 // check memory integrity
596                 Mem_CheckSentinelsGlobal();
597
598                 // now that we have a world model, set up the world entity, renderer
599                 // modules and csqc
600                 CL_SetupWorldModel();
601
602                 // add pmodel/emodel CRCs to userinfo
603                 CL_SetInfo("pmodel", va("%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
604                 CL_SetInfo("emodel", va("%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
605
606                 // done checking sounds and models, send a prespawn command now
607                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
608                 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
609
610                 if (cls.qw_downloadmemory)
611                 {
612                         Mem_Free(cls.qw_downloadmemory);
613                         cls.qw_downloadmemory = NULL;
614                 }
615
616                 // done loading
617                 cl.loadfinished = true;
618                 break;
619         case dl_sound:
620                 if (cls.qw_downloadnumber == 0)
621                 {
622                         Con_Printf("Checking sounds...\n");
623                         cls.qw_downloadnumber = 1;
624                 }
625
626                 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
627                 {
628                         // check if we need to download the file, and return if so
629                         if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
630                                 return;
631                 }
632
633                 cls.qw_downloadtype = dl_none;
634
635                 // clear sound usage flags for purging of unused sounds
636                 S_ClearUsed();
637
638                 // precache any sounds used by the client
639                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
640                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
641                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
642                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
643                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
644                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
645                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
646
647                 // sounds used by the game
648                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
649                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
650
651                 // we purge the models and sounds later in CL_SignonReply
652                 //S_PurgeUnused();
653
654                 // check memory integrity
655                 Mem_CheckSentinelsGlobal();
656
657                 // done with sound downloads, next we check models
658                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
659                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
660                 break;
661         case dl_none:
662         default:
663                 Con_Printf("Unknown download type.\n");
664         }
665 }
666
667 static void QW_CL_ParseDownload(void)
668 {
669         int size = (signed short)MSG_ReadShort();
670         int percent = MSG_ReadByte();
671
672         //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
673
674         // skip the download fragment if playing a demo
675         if (!cls.netcon)
676         {
677                 if (size > 0)
678                         msg_readcount += size;
679                 return;
680         }
681
682         if (size == -1)
683         {
684                 Con_Printf("File not found.\n");
685                 QW_CL_RequestNextDownload();
686                 return;
687         }
688
689         if (msg_readcount + (unsigned short)size > net_message.cursize)
690                 Host_Error("corrupt download message\n");
691
692         // make sure the buffer is big enough to include this new fragment
693         if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
694         {
695                 unsigned char *old;
696                 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
697                         cls.qw_downloadmemorymaxsize *= 2;
698                 old = cls.qw_downloadmemory;
699                 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
700                 if (old)
701                 {
702                         memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
703                         Mem_Free(old);
704                 }
705         }
706
707         // read the fragment out of the packet
708         MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
709         cls.qw_downloadmemorycursize += size;
710         cls.qw_downloadspeedcount += size;
711
712         cls.qw_downloadpercent = percent;
713
714         if (percent != 100)
715         {
716                 // request next fragment
717                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
718                 MSG_WriteString(&cls.netcon->message, "nextdl");
719         }
720         else
721         {
722                 // finished file
723                 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
724
725                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
726
727                 cls.qw_downloadpercent = 0;
728
729                 // start downloading the next file (or join the game)
730                 QW_CL_RequestNextDownload();
731         }
732 }
733
734 static void QW_CL_ParseModelList(void)
735 {
736         int n;
737         int nummodels = MSG_ReadByte();
738         char *str;
739
740         // parse model precache list
741         for (;;)
742         {
743                 str = MSG_ReadString();
744                 if (!str[0])
745                         break;
746                 nummodels++;
747                 if (nummodels==MAX_MODELS)
748                         Host_Error("Server sent too many model precaches");
749                 if (strlen(str) >= MAX_QPATH)
750                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
751                 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
752         }
753
754         n = MSG_ReadByte();
755         if (n)
756         {
757                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
758                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
759                 return;
760         }
761
762         cls.signon = 2;
763         cls.qw_downloadnumber = 0;
764         cls.qw_downloadtype = dl_model;
765         QW_CL_RequestNextDownload();
766 }
767
768 static void QW_CL_ParseSoundList(void)
769 {
770         int n;
771         int numsounds = MSG_ReadByte();
772         char *str;
773
774         // parse sound precache list
775         for (;;)
776         {
777                 str = MSG_ReadString();
778                 if (!str[0])
779                         break;
780                 numsounds++;
781                 if (numsounds==MAX_SOUNDS)
782                         Host_Error("Server sent too many sound precaches");
783                 if (strlen(str) >= MAX_QPATH)
784                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
785                 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
786         }
787
788         n = MSG_ReadByte();
789
790         if (n)
791         {
792                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
793                 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
794                 return;
795         }
796
797         cls.signon = 2;
798         cls.qw_downloadnumber = 0;
799         cls.qw_downloadtype = dl_sound;
800         QW_CL_RequestNextDownload();
801 }
802
803 static void QW_CL_Skins_f(void)
804 {
805         cls.qw_downloadnumber = 0;
806         cls.qw_downloadtype = dl_skin;
807         QW_CL_RequestNextDownload();
808 }
809
810 static void QW_CL_Changing_f(void)
811 {
812         if (cls.qw_downloadmemory)  // don't change when downloading
813                 return;
814
815         S_StopAllSounds();
816         cl.intermission = 0;
817         cls.signon = 1; // not active anymore, but not disconnected
818         Con_Printf("\nChanging map...\n");
819 }
820
821 void QW_CL_NextUpload(void)
822 {
823         int r, percent, size;
824
825         if (!cls.qw_uploaddata)
826                 return;
827
828         r = cls.qw_uploadsize - cls.qw_uploadpos;
829         if (r > 768)
830                 r = 768;
831         size = min(1, cls.qw_uploadsize);
832         percent = (cls.qw_uploadpos+r)*100/size;
833
834         MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
835         MSG_WriteShort(&cls.netcon->message, r);
836         MSG_WriteByte(&cls.netcon->message, percent);
837         SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
838
839         Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
840
841         cls.qw_uploadpos += r;
842
843         if (cls.qw_uploadpos < cls.qw_uploadsize)
844                 return;
845
846         Con_Printf("Upload completed\n");
847
848         QW_CL_StopUpload();
849 }
850
851 void QW_CL_StartUpload(unsigned char *data, int size)
852 {
853         // do nothing in demos or if not connected
854         if (!cls.netcon)
855                 return;
856
857         // abort existing upload if in progress
858         QW_CL_StopUpload();
859
860         Con_DPrintf("Starting upload of %d bytes...\n", size);
861
862         cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
863         memcpy(cls.qw_uploaddata, data, size);
864         cls.qw_uploadsize = size;
865         cls.qw_uploadpos = 0;
866
867         QW_CL_NextUpload();
868 }
869
870 #if 0
871 qboolean QW_CL_IsUploading(void)
872 {
873         return cls.qw_uploaddata != NULL;
874 }
875 #endif
876
877 void QW_CL_StopUpload(void)
878 {
879         if (cls.qw_uploaddata)
880                 Mem_Free(cls.qw_uploaddata);
881         cls.qw_uploaddata = NULL;
882         cls.qw_uploadsize = 0;
883         cls.qw_uploadpos = 0;
884 }
885
886 static void QW_CL_ProcessUserInfo(int slot)
887 {
888         int topcolor, bottomcolor;
889         char temp[2048];
890         InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
891         InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
892         InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
893         cl.scores[slot].colors = topcolor * 16 + bottomcolor;
894         InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
895         cl.scores[slot].qw_spectator = temp[0] != 0;
896         InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
897         InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
898         if (!cl.scores[slot].qw_skin[0])
899                 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
900         // TODO: skin cache
901 }
902
903 static void QW_CL_UpdateUserInfo(void)
904 {
905         int slot;
906         slot = MSG_ReadByte();
907         if (slot >= cl.maxclients)
908         {
909                 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
910                 MSG_ReadLong();
911                 MSG_ReadString();
912                 return;
913         }
914         cl.scores[slot].qw_userid = MSG_ReadLong();
915         strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
916
917         QW_CL_ProcessUserInfo(slot);
918 }
919
920 static void QW_CL_SetInfo(void)
921 {
922         int slot;
923         char key[2048];
924         char value[2048];
925         slot = MSG_ReadByte();
926         strlcpy(key, MSG_ReadString(), sizeof(key));
927         strlcpy(value, MSG_ReadString(), sizeof(value));
928         if (slot >= cl.maxclients)
929         {
930                 Con_Printf("svc_setinfo >= cl.maxclients\n");
931                 return;
932         }
933         InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
934
935         QW_CL_ProcessUserInfo(slot);
936 }
937
938 static void QW_CL_ServerInfo(void)
939 {
940         char key[2048];
941         char value[2048];
942         char temp[32];
943         strlcpy(key, MSG_ReadString(), sizeof(key));
944         strlcpy(value, MSG_ReadString(), sizeof(value));
945         Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
946         InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
947         InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
948         cl.qw_teamplay = atoi(temp);
949 }
950
951 static void QW_CL_ParseNails(void)
952 {
953         int i, j;
954         int numnails = MSG_ReadByte();
955         vec_t *v;
956         unsigned char bits[6];
957         for (i = 0;i < numnails;i++)
958         {
959                 for (j = 0;j < 6;j++)
960                         bits[j] = MSG_ReadByte();
961                 if (cl.qw_num_nails > 255)
962                         continue;
963                 v = cl.qw_nails[cl.qw_num_nails++];
964                 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
965                 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
966                 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
967                 v[3] = -360*(bits[4]>>4)/16;
968                 v[4] = 360*bits[5]/256;
969                 v[5] = 0;
970         }
971 }
972
973 static void CL_UpdateItemsAndWeapon(void)
974 {
975         int j;
976         // check for important changes
977
978         // set flash times
979         if (cl.olditems != cl.stats[STAT_ITEMS])
980                 for (j = 0;j < 32;j++)
981                         if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
982                                 cl.item_gettime[j] = cl.time;
983         cl.olditems = cl.stats[STAT_ITEMS];
984
985         // GAME_NEXUIZ hud needs weapon change time
986         if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
987                 cl.weapontime = cl.time;
988         cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
989 }
990
991 #define LOADPROGRESSWEIGHT_SOUND            1.0
992 #define LOADPROGRESSWEIGHT_MODEL            4.0
993 #define LOADPROGRESSWEIGHT_WORLDMODEL      30.0
994 #define LOADPROGRESSWEIGHT_WORLDMODEL_INIT  2.0
995
996 void CL_BeginDownloads(qboolean aborteddownload)
997 {
998         // quakeworld works differently
999         if (cls.protocol == PROTOCOL_QUAKEWORLD)
1000                 return;
1001
1002         // this would be a good place to do curl downloads
1003         if(Curl_Have_forthismap())
1004         {
1005                 Curl_Register_predownload(); // come back later
1006                 return;
1007         }
1008
1009         // if we got here...
1010         // curl is done, so let's start with the business
1011         if(!cl.loadbegun)
1012                 SCR_PushLoadingScreen(false, "Loading precaches", 1);
1013         cl.loadbegun = true;
1014
1015         // if already downloading something from the previous level, don't stop it
1016         if (cls.qw_downloadname[0])
1017                 return;
1018
1019         if (cl.downloadcsqc)
1020         {
1021                 size_t progsize;
1022                 cl.downloadcsqc = false;
1023                 if (cls.netcon
1024                  && !sv.active
1025                  && csqc_progname.string
1026                  && csqc_progname.string[0]
1027                  && csqc_progcrc.integer >= 0
1028                  && cl_serverextension_download.integer
1029                  && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
1030                  && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
1031                 {
1032                         Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
1033                         if(cl_serverextension_download.integer == 2 && FS_HasZlib())
1034                                 Cmd_ForwardStringToServer(va("download %s deflate", csqc_progname.string));
1035                         else
1036                                 Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
1037                         return;
1038                 }
1039         }
1040
1041         if (cl.loadmodel_current < cl.loadmodel_total)
1042         {
1043                 // loading models
1044                 if(cl.loadmodel_current == 1)
1045                 {
1046                         // worldmodel counts as 16 models (15 + world model setup), for better progress bar
1047                         SCR_PushLoadingScreen(false, "Loading precached models",
1048                                 (
1049                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1050                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1051                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1052                                 ) / (
1053                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1054                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1055                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1056                                 +       cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1057                                 )
1058                         );
1059                         SCR_BeginLoadingPlaque();
1060                 }
1061                 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
1062                 {
1063                         SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current],
1064                                 (
1065                                         (cl.loadmodel_current == 1) ? LOADPROGRESSWEIGHT_WORLDMODEL : LOADPROGRESSWEIGHT_MODEL
1066                                 ) / (
1067                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1068                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1069                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1070                                 )
1071                         );
1072                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
1073                         {
1074                                 SCR_PopLoadingScreen(false);
1075                                 if(cl.loadmodel_current == 1)
1076                                 {
1077                                         SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current], 1.0 / cl.loadmodel_total);
1078                                         SCR_PopLoadingScreen(false);
1079                                 }
1080                                 continue;
1081                         }
1082                         CL_KeepaliveMessage(true);
1083
1084                         if(cl.loadmodel_current == 1)
1085                         {
1086                                 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1087                                 Mod_FreeQ3Shaders();
1088                         }
1089
1090                         cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.model_name[cl.loadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1091                         SCR_PopLoadingScreen(false);
1092                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
1093                         {
1094                                 // we now have the worldmodel so we can set up the game world
1095                                 SCR_PushLoadingScreen(true, "world model setup",
1096                                         (
1097                                                 LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1098                                         ) / (
1099                                                 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1100                                         +       LOADPROGRESSWEIGHT_WORLDMODEL
1101                                         +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1102                                         )
1103                                 );
1104                                 CL_SetupWorldModel();
1105                                 SCR_PopLoadingScreen(true);
1106                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1107                                 {
1108                                         cl.loadfinished = true;
1109                                         // now issue the spawn to move on to signon 2 like normal
1110                                         if (cls.netcon)
1111                                                 Cmd_ForwardStringToServer("prespawn");
1112                                 }
1113                         }
1114                 }
1115                 SCR_PopLoadingScreen(false);
1116                 // finished loading models
1117         }
1118
1119         if (cl.loadsound_current < cl.loadsound_total)
1120         {
1121                 // loading sounds
1122                 if(cl.loadsound_current == 1)
1123                         SCR_PushLoadingScreen(false, "Loading precached sounds",
1124                                 (
1125                                         cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1126                                 ) / (
1127                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1128                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1129                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1130                                 +       cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1131                                 )
1132                         );
1133                 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1134                 {
1135                         SCR_PushLoadingScreen(false, cl.sound_name[cl.loadsound_current], 1.0 / cl.loadsound_total);
1136                         if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1137                         {
1138                                 SCR_PopLoadingScreen(false);
1139                                 continue;
1140                         }
1141                         CL_KeepaliveMessage(true);
1142                         cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, true);
1143                         SCR_PopLoadingScreen(false);
1144                 }
1145                 SCR_PopLoadingScreen(false);
1146                 // finished loading sounds
1147         }
1148
1149         if(gamemode == GAME_NEXUIZ)
1150                 Cvar_SetValueQuick(&cl_serverextension_download, false);
1151                 // in Nexuiz, the built in download protocol is kinda broken (misses lots
1152                 // of dependencies) anyway, and can mess around with the game directory;
1153                 // until this is fixed, only support pk3 downloads via curl, and turn off
1154                 // individual file downloads other than for CSQC
1155                 // on the other end of the download protocol, GAME_NEXUIZ enforces writing
1156                 // to dlcache only
1157                 // idea: support download of pk3 files using this protocol later
1158
1159         // note: the reason these loops skip already-loaded things is that it
1160         // enables this command to be issued during the game if desired
1161
1162         if (cl.downloadmodel_current < cl.loadmodel_total)
1163         {
1164                 // loading models
1165
1166                 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1167                 {
1168                         if (aborteddownload)
1169                         {
1170
1171                                 if (cl.downloadmodel_current == 1)
1172                                 {
1173                                         // the worldmodel failed, but we need to set up anyway
1174                                         Mod_FreeQ3Shaders();
1175                                         CL_SetupWorldModel();
1176                                         if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1177                                         {
1178                                                 cl.loadfinished = true;
1179                                                 // now issue the spawn to move on to signon 2 like normal
1180                                                 if (cls.netcon)
1181                                                         Cmd_ForwardStringToServer("prespawn");
1182                                         }
1183                                 }
1184                                 aborteddownload = false;
1185                                 continue;
1186                         }
1187                         if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1188                                 continue;
1189                         CL_KeepaliveMessage(true);
1190                         if (cl.model_name[cl.downloadmodel_current][0] != '*' && strcmp(cl.model_name[cl.downloadmodel_current], "null") && !FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1191                         {
1192                                 if (cl.downloadmodel_current == 1)
1193                                         Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1194                                 else
1195                                         Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1196                                 // regarding the * check: don't try to download submodels
1197                                 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1198                                 {
1199                                         Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
1200                                         // we'll try loading again when the download finishes
1201                                         return;
1202                                 }
1203                         }
1204
1205                         if(cl.downloadmodel_current == 1)
1206                         {
1207                                 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1208                                 Mod_FreeQ3Shaders();
1209                         }
1210
1211                         cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.model_name[cl.downloadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1212                         if (cl.downloadmodel_current == 1)
1213                         {
1214                                 // we now have the worldmodel so we can set up the game world
1215                                 // or maybe we do not have it (cl_serverextension_download 0)
1216                                 // then we need to continue loading ANYWAY!
1217                                 CL_SetupWorldModel();
1218                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1219                                 {
1220                                         cl.loadfinished = true;
1221                                         // now issue the spawn to move on to signon 2 like normal
1222                                         if (cls.netcon)
1223                                                 Cmd_ForwardStringToServer("prespawn");
1224                                 }
1225                         }
1226                 }
1227
1228                 // finished loading models
1229         }
1230
1231         if (cl.downloadsound_current < cl.loadsound_total)
1232         {
1233                 // loading sounds
1234
1235                 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1236                 {
1237                         char soundname[MAX_QPATH];
1238                         if (aborteddownload)
1239                         {
1240                                 aborteddownload = false;
1241                                 continue;
1242                         }
1243                         if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1244                                 continue;
1245                         CL_KeepaliveMessage(true);
1246                         dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1247                         if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1248                         {
1249                                 Con_Printf("Sound %s not found\n", soundname);
1250                                 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1251                                 {
1252                                         Cmd_ForwardStringToServer(va("download %s", soundname));
1253                                         // we'll try loading again when the download finishes
1254                                         return;
1255                                 }
1256                         }
1257                         cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, true);
1258                 }
1259
1260                 // finished loading sounds
1261         }
1262
1263         SCR_PopLoadingScreen(false);
1264
1265         if (!cl.loadfinished)
1266         {
1267                 cl.loadfinished = true;
1268
1269                 // check memory integrity
1270                 Mem_CheckSentinelsGlobal();
1271
1272                 // now issue the spawn to move on to signon 2 like normal
1273                 if (cls.netcon)
1274                         Cmd_ForwardStringToServer("prespawn");
1275         }
1276 }
1277
1278 void CL_BeginDownloads_f(void)
1279 {
1280         // prevent cl_begindownloads from being issued multiple times in one match
1281         // to prevent accidentally cancelled downloads
1282         if(cl.loadbegun)
1283                 Con_Printf("cl_begindownloads is only valid once per match\n");
1284         else
1285                 CL_BeginDownloads(false);
1286 }
1287
1288 void CL_StopDownload(int size, int crc)
1289 {
1290         if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
1291         {
1292                 int existingcrc;
1293                 size_t existingsize;
1294                 const char *extension;
1295
1296                 if(cls.qw_download_deflate)
1297                 {
1298                         unsigned char *out;
1299                         size_t inflated_size;
1300                         out = FS_Inflate(cls.qw_downloadmemory, cls.qw_downloadmemorycursize, &inflated_size, tempmempool);
1301                         Mem_Free(cls.qw_downloadmemory);
1302                         if(out)
1303                         {
1304                                 Con_Printf("Inflated download: new size: %u (%g%%)\n", (unsigned)inflated_size, 100.0 - 100.0*(cls.qw_downloadmemorycursize / (float)inflated_size));
1305                                 cls.qw_downloadmemory = out;
1306                                 cls.qw_downloadmemorycursize = inflated_size;
1307                         }
1308                         else
1309                         {
1310                                 cls.qw_downloadmemory = NULL;
1311                                 cls.qw_downloadmemorycursize = 0;
1312                                 Con_Printf("Cannot inflate download, possibly corrupt or zlib not present\n");
1313                         }
1314                 }
1315
1316                 if(!cls.qw_downloadmemory)
1317                 {
1318                         Con_Printf("Download \"%s\" is corrupt (see above!)\n", cls.qw_downloadname);
1319                 }
1320                 else
1321                 {
1322                         crc = CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1323                         size = cls.qw_downloadmemorycursize;
1324                         // finished file
1325                         // save to disk only if we don't already have it
1326                         // (this is mainly for playing back demos)
1327                         existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1328                         if (existingsize || gamemode == GAME_NEXUIZ || !strcmp(cls.qw_downloadname, csqc_progname.string))
1329                                 // let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz
1330                         {
1331                                 if ((int)existingsize != size || existingcrc != crc)
1332                                 {
1333                                         // we have a mismatching file, pick another name for it
1334                                         char name[MAX_QPATH*2];
1335                                         dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1336                                         if (!FS_FileExists(name))
1337                                         {
1338                                                 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1339                                                 FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1340                                         }
1341                                 }
1342                         }
1343                         else
1344                         {
1345                                 // we either don't have it or have a mismatching file...
1346                                 // so it's time to accept the file
1347                                 // but if we already have a mismatching file we need to rename
1348                                 // this new one, and if we already have this file in renamed form,
1349                                 // we do nothing
1350                                 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1351                                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1352                                 extension = FS_FileExtension(cls.qw_downloadname);
1353                                 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1354                                         FS_Rescan();
1355                         }
1356                 }
1357         }
1358         else if (cls.qw_downloadmemory && size)
1359         {
1360                 Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
1361                 CL_BeginDownloads(true);
1362         }
1363
1364         if (cls.qw_downloadmemory)
1365                 Mem_Free(cls.qw_downloadmemory);
1366         cls.qw_downloadmemory = NULL;
1367         cls.qw_downloadname[0] = 0;
1368         cls.qw_downloadmemorymaxsize = 0;
1369         cls.qw_downloadmemorycursize = 0;
1370         cls.qw_downloadpercent = 0;
1371 }
1372
1373 void CL_ParseDownload(void)
1374 {
1375         int i, start, size;
1376         unsigned char data[65536];
1377         start = MSG_ReadLong();
1378         size = (unsigned short)MSG_ReadShort();
1379
1380         // record the start/size information to ack in the next input packet
1381         for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1382         {
1383                 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1384                 {
1385                         cls.dp_downloadack[i].start = start;
1386                         cls.dp_downloadack[i].size = size;
1387                         break;
1388                 }
1389         }
1390
1391         MSG_ReadBytes(size, data);
1392
1393         if (!cls.qw_downloadname[0])
1394         {
1395                 if (size > 0)
1396                         Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1397                 return;
1398         }
1399
1400         if (start + size > cls.qw_downloadmemorymaxsize)
1401                 Host_Error("corrupt download message\n");
1402
1403         // only advance cursize if the data is at the expected position
1404         // (gaps are unacceptable)
1405         memcpy(cls.qw_downloadmemory + start, data, size);
1406         cls.qw_downloadmemorycursize = start + size;
1407         cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1408         cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1409         cls.qw_downloadspeedcount += size;
1410 }
1411
1412 void CL_DownloadBegin_f(void)
1413 {
1414         int size = atoi(Cmd_Argv(1));
1415
1416         if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1417         {
1418                 Con_Printf("cl_downloadbegin: received bogus information\n");
1419                 CL_StopDownload(0, 0);
1420                 return;
1421         }
1422
1423         if (cls.qw_downloadname[0])
1424                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1425
1426         CL_StopDownload(0, 0);
1427
1428         // we're really beginning a download now, so initialize stuff
1429         strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1430         cls.qw_downloadmemorymaxsize = size;
1431         cls.qw_downloadmemory = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1432         cls.qw_downloadnumber++;
1433
1434         cls.qw_download_deflate = false;
1435         if(Cmd_Argc() >= 4)
1436         {
1437                 if(!strcmp(Cmd_Argv(3), "deflate"))
1438                         cls.qw_download_deflate = true;
1439                 // check further encodings here
1440         }
1441
1442         Cmd_ForwardStringToServer("sv_startdownload");
1443 }
1444
1445 void CL_StopDownload_f(void)
1446 {
1447         Curl_CancelAll();
1448         if (cls.qw_downloadname[0])
1449         {
1450                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1451                 CL_StopDownload(0, 0);
1452         }
1453         CL_BeginDownloads(true);
1454 }
1455
1456 void CL_DownloadFinished_f(void)
1457 {
1458         if (Cmd_Argc() < 3)
1459         {
1460                 Con_Printf("Malformed cl_downloadfinished command\n");
1461                 return;
1462         }
1463         CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1464         CL_BeginDownloads(false);
1465 }
1466
1467 static void CL_SendPlayerInfo(void)
1468 {
1469         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1470         MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1471
1472         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1473         MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1474
1475         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1476         MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1477
1478         if (cl_pmodel.integer)
1479         {
1480                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1481                 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1482         }
1483         if (*cl_playermodel.string)
1484         {
1485                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1486                 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1487         }
1488         if (*cl_playerskin.string)
1489         {
1490                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1491                 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1492         }
1493 }
1494
1495 /*
1496 =====================
1497 CL_SignonReply
1498
1499 An svc_signonnum has been received, perform a client side setup
1500 =====================
1501 */
1502 static void CL_SignonReply (void)
1503 {
1504         if (developer.integer >= 100)
1505                 Con_Printf("CL_SignonReply: %i\n", cls.signon);
1506
1507         switch (cls.signon)
1508         {
1509         case 1:
1510                 if (cls.netcon)
1511                 {
1512                         // send player info before we begin downloads
1513                         // (so that the server can see the player name while downloading)
1514                         CL_SendPlayerInfo();
1515
1516                         // execute cl_begindownloads next frame
1517                         // (after any commands added by svc_stufftext have been executed)
1518                         // when done with downloads the "prespawn" will be sent
1519                         Cbuf_AddText("\ncl_begindownloads\n");
1520
1521                         //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1522                         //MSG_WriteString (&cls.netcon->message, "prespawn");
1523                 }
1524                 else // playing a demo...  make sure loading occurs as soon as possible
1525                         CL_BeginDownloads(false);
1526                 break;
1527
1528         case 2:
1529                 if (cls.netcon)
1530                 {
1531                         // LordHavoc: quake sent the player info here but due to downloads
1532                         // it is sent earlier instead
1533                         // CL_SendPlayerInfo();
1534
1535                         // LordHavoc: changed to begin a loading stage and issue this when done
1536                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1537                         MSG_WriteString (&cls.netcon->message, "spawn");
1538                 }
1539                 break;
1540
1541         case 3:
1542                 if (cls.netcon)
1543                 {
1544                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1545                         MSG_WriteString (&cls.netcon->message, "begin");
1546                 }
1547                 break;
1548
1549         case 4:
1550                 // after the level has been loaded, we shouldn't need the shaders, and
1551                 // if they are needed again they will be automatically loaded...
1552                 // we also don't need the unused models or sounds from the last level
1553                 Mod_FreeQ3Shaders();
1554                 Mod_PurgeUnused();
1555                 S_PurgeUnused();
1556
1557                 Con_ClearNotify();
1558                 if (COM_CheckParm("-profilegameonly"))
1559                         Sys_AllowProfiling(true);
1560                 break;
1561         }
1562 }
1563
1564 /*
1565 ==================
1566 CL_ParseServerInfo
1567 ==================
1568 */
1569 void CL_ParseServerInfo (void)
1570 {
1571         char *str;
1572         int i;
1573         protocolversion_t protocol;
1574         int nummodels, numsounds;
1575
1576         Con_DPrint("Serverinfo packet received.\n");
1577
1578         // if server is active, we already began a loading plaque
1579         if (!sv.active)
1580         {
1581                 SCR_BeginLoadingPlaque();
1582                 S_StopAllSounds();
1583                 // free q3 shaders so that any newly downloaded shaders will be active
1584                 Mod_FreeQ3Shaders();
1585         }
1586
1587         // check memory integrity
1588         Mem_CheckSentinelsGlobal();
1589
1590         // clear cl_serverextension cvars
1591         Cvar_SetValueQuick(&cl_serverextension_download, 0);
1592
1593 //
1594 // wipe the client_state_t struct
1595 //
1596         CL_ClearState ();
1597
1598 // parse protocol version number
1599         i = MSG_ReadLong ();
1600         protocol = Protocol_EnumForNumber(i);
1601         if (protocol == PROTOCOL_UNKNOWN)
1602         {
1603                 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1604                 return;
1605         }
1606         // hack for unmarked Nehahra movie demos which had a custom protocol
1607         if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
1608                 protocol = PROTOCOL_NEHAHRAMOVIE;
1609         cls.protocol = protocol;
1610         Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1611
1612         cl.num_entities = 1;
1613
1614         if (protocol == PROTOCOL_QUAKEWORLD)
1615         {
1616                 char gamedir[1][MAX_QPATH];
1617
1618                 cl.qw_servercount = MSG_ReadLong();
1619
1620                 str = MSG_ReadString();
1621                 Con_Printf("server gamedir is %s\n", str);
1622                 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1623
1624                 // change gamedir if needed
1625                 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1626                         Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1627
1628                 cl.gametype = GAME_DEATHMATCH;
1629                 cl.maxclients = 32;
1630
1631                 // parse player number
1632                 i = MSG_ReadByte();
1633                 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1634                 //cl.qw_spectator = (i & 128) != 0;
1635                 cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
1636                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1637
1638                 // get the full level name
1639                 str = MSG_ReadString ();
1640                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1641
1642                 // get the movevars that are defined in the qw protocol
1643                 cl.movevars_gravity            = MSG_ReadFloat();
1644                 cl.movevars_stopspeed          = MSG_ReadFloat();
1645                 cl.movevars_maxspeed           = MSG_ReadFloat();
1646                 cl.movevars_spectatormaxspeed  = MSG_ReadFloat();
1647                 cl.movevars_accelerate         = MSG_ReadFloat();
1648                 cl.movevars_airaccelerate      = MSG_ReadFloat();
1649                 cl.movevars_wateraccelerate    = MSG_ReadFloat();
1650                 cl.movevars_friction           = MSG_ReadFloat();
1651                 cl.movevars_waterfriction      = MSG_ReadFloat();
1652                 cl.movevars_entgravity         = MSG_ReadFloat();
1653
1654                 // other movevars not in the protocol...
1655                 cl.movevars_wallfriction = 0;
1656                 cl.movevars_timescale = 1;
1657                 cl.movevars_jumpvelocity = 270;
1658                 cl.movevars_edgefriction = 1;
1659                 cl.movevars_maxairspeed = 30;
1660                 cl.movevars_stepheight = 18;
1661                 cl.movevars_airaccel_qw = 1;
1662                 cl.movevars_airaccel_sideways_friction = 0;
1663
1664                 // seperate the printfs so the server message can have a color
1665                 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1666
1667                 // check memory integrity
1668                 Mem_CheckSentinelsGlobal();
1669
1670                 if (cls.netcon)
1671                 {
1672                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1673                         MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1674                 }
1675
1676                 cl.loadbegun = false;
1677                 cl.loadfinished = false;
1678
1679                 cls.state = ca_connected;
1680                 cls.signon = 1;
1681
1682                 // note: on QW protocol we can't set up the gameworld until after
1683                 // downloads finish...
1684                 // (we don't even know the name of the map yet)
1685         }
1686         else
1687         {
1688         // parse maxclients
1689                 cl.maxclients = MSG_ReadByte ();
1690                 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1691                 {
1692                         Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1693                         return;
1694                 }
1695                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1696
1697         // parse gametype
1698                 cl.gametype = MSG_ReadByte ();
1699                 // the original id singleplayer demos are bugged and contain
1700                 // GAME_DEATHMATCH even for singleplayer
1701                 if (cl.maxclients == 1 && cls.protocol == PROTOCOL_QUAKE)
1702                         cl.gametype = GAME_COOP;
1703
1704         // parse signon message
1705                 str = MSG_ReadString ();
1706                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1707
1708         // seperate the printfs so the server message can have a color
1709                 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1710                         Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1711
1712                 // check memory integrity
1713                 Mem_CheckSentinelsGlobal();
1714
1715                 // parse model precache list
1716                 for (nummodels=1 ; ; nummodels++)
1717                 {
1718                         str = MSG_ReadString();
1719                         if (!str[0])
1720                                 break;
1721                         if (nummodels==MAX_MODELS)
1722                                 Host_Error ("Server sent too many model precaches");
1723                         if (strlen(str) >= MAX_QPATH)
1724                                 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1725                         strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1726                 }
1727                 // parse sound precache list
1728                 for (numsounds=1 ; ; numsounds++)
1729                 {
1730                         str = MSG_ReadString();
1731                         if (!str[0])
1732                                 break;
1733                         if (numsounds==MAX_SOUNDS)
1734                                 Host_Error("Server sent too many sound precaches");
1735                         if (strlen(str) >= MAX_QPATH)
1736                                 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1737                         strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1738                 }
1739
1740                 // touch all of the precached models that are still loaded so we can free
1741                 // anything that isn't needed
1742                 if (!sv.active)
1743                         Mod_ClearUsed();
1744                 for (i = 1;i < nummodels;i++)
1745                         Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
1746                 // precache any models used by the client (this also marks them used)
1747                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
1748                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
1749                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
1750                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
1751
1752                 // we purge the models and sounds later in CL_SignonReply
1753                 //Mod_PurgeUnused();
1754                 //S_PurgeUnused();
1755
1756                 // clear sound usage flags for purging of unused sounds
1757                 S_ClearUsed();
1758
1759                 // precache any sounds used by the client
1760                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1761                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1762                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1763                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1764                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1765                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1766                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1767
1768                 // sounds used by the game
1769                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
1770                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
1771
1772                 // now we try to load everything that is new
1773                 cl.loadmodel_current = 1;
1774                 cl.downloadmodel_current = 1;
1775                 cl.loadmodel_total = nummodels;
1776                 cl.loadsound_current = 1;
1777                 cl.downloadsound_current = 1;
1778                 cl.loadsound_total = numsounds;
1779                 cl.downloadcsqc = true;
1780                 cl.loadbegun = false;
1781                 cl.loadfinished = false;
1782                 cl.loadcsqc = true;
1783         }
1784
1785         // check memory integrity
1786         Mem_CheckSentinelsGlobal();
1787
1788 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1789         if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1790         {
1791                 char demofile[MAX_OSPATH];
1792                 char levelname[MAX_QPATH];
1793
1794                 if (cls.demorecording)
1795                 {
1796                         // finish the previous level's demo file
1797                         CL_Stop_f();
1798                 }
1799
1800                 // start a new demo file
1801                 strlcpy(levelname, FS_FileWithoutPath(cl.model_name[1]), sizeof(levelname));
1802                 if (strrchr(levelname, '.'))
1803                         *(strrchr(levelname, '.')) = 0;
1804                 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), levelname);
1805
1806                 Con_Printf ("Auto-recording to %s.\n", demofile);
1807
1808                 cls.demofile = FS_OpenRealFile(demofile, "wb", false);
1809                 if (cls.demofile)
1810                 {
1811                         cls.forcetrack = -1;
1812                         FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1813                         cls.demorecording = true;
1814                         strlcpy(cls.demoname, demofile, sizeof(cls.demoname));
1815                         cls.demo_lastcsprogssize = -1;
1816                         cls.demo_lastcsprogscrc = -1;
1817                 }
1818                 else
1819                         Con_Print ("ERROR: couldn't open.\n");
1820         }
1821 }
1822
1823 void CL_ValidateState(entity_state_t *s)
1824 {
1825         dp_model_t *model;
1826
1827         if (!s->active)
1828                 return;
1829
1830         if (s->modelindex >= MAX_MODELS)
1831                 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1832
1833         // these warnings are only warnings, no corrections are made to the state
1834         // because states are often copied for decoding, which otherwise would
1835         // propogate some of the corrections accidentally
1836         // (this used to happen, sometimes affecting skin and frame)
1837
1838         // colormap is client index + 1
1839         if (!(s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1840                 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1841
1842         model = cl.model_precache[s->modelindex];
1843         if (model && model->type && s->frame >= model->numframes)
1844                 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1845         if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1846                 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1847 }
1848
1849 void CL_MoveLerpEntityStates(entity_t *ent)
1850 {
1851         float odelta[3], adelta[3];
1852         VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1853         VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1854         if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1855         {
1856                 // reset all persistent stuff if this is a new entity
1857                 ent->persistent.lerpdeltatime = 0;
1858                 ent->persistent.lerpstarttime = cl.mtime[1];
1859                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1860                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1861                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1862                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1863                 // reset animation interpolation as well
1864                 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
1865                 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
1866                 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
1867                 ent->render.shadertime = cl.time;
1868                 // reset various persistent stuff
1869                 ent->persistent.muzzleflash = 0;
1870                 ent->persistent.trail_allowed = false;
1871         }
1872         else if ((ent->state_previous.effects & EF_TELEPORT_BIT) != (ent->state_current.effects & EF_TELEPORT_BIT))
1873         {
1874                 // don't interpolate the move
1875                 ent->persistent.lerpdeltatime = 0;
1876                 ent->persistent.lerpstarttime = cl.mtime[1];
1877                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1878                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1879                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1880                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1881                 ent->persistent.trail_allowed = false;
1882
1883                 // if(ent->state_current.frame != ent->state_previous.frame)
1884                 // do this even if we did change the frame
1885                 // teleport bit is only used if an animation restart, or a jump, is necessary
1886                 // so it should be always harmless to do this
1887                 {
1888                         ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
1889                         ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
1890                         ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
1891                 }
1892
1893                 // note that this case must do everything the following case does too
1894         }
1895         else if (DotProduct(odelta, odelta) > 1000*1000
1896                 || (cl.fixangle[0] && !cl.fixangle[1])
1897                 || (ent->state_previous.tagindex != ent->state_current.tagindex)
1898                 || (ent->state_previous.tagentity != ent->state_current.tagentity))
1899         {
1900                 // don't interpolate the move
1901                 // (the fixangle[] check detects teleports, but not constant fixangles
1902                 //  such as when spectating)
1903                 ent->persistent.lerpdeltatime = 0;
1904                 ent->persistent.lerpstarttime = cl.mtime[1];
1905                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1906                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1907                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1908                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1909                 ent->persistent.trail_allowed = false;
1910         }
1911         else if (ent->state_current.flags & RENDER_STEP)
1912         {
1913                 // monster interpolation
1914                 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1915                 {
1916                         ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
1917                         ent->persistent.lerpstarttime = cl.mtime[1];
1918                         VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1919                         VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1920                         VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1921                         VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1922                 }
1923         }
1924         else
1925         {
1926                 // not a monster
1927                 ent->persistent.lerpstarttime = ent->state_previous.time;
1928                 // no lerp if it's singleplayer
1929                 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
1930                         ent->persistent.lerpdeltatime = 0;
1931                 else
1932                         ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
1933                 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1934                 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1935                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1936                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1937         }
1938         // trigger muzzleflash effect if necessary
1939         if (ent->state_current.effects & EF_MUZZLEFLASH)
1940                 ent->persistent.muzzleflash = 1;
1941 }
1942
1943 /*
1944 ==================
1945 CL_ParseBaseline
1946 ==================
1947 */
1948 void CL_ParseBaseline (entity_t *ent, int large)
1949 {
1950         int i;
1951
1952         ent->state_baseline = defaultstate;
1953         // FIXME: set ent->state_baseline.number?
1954         ent->state_baseline.active = true;
1955         if (large)
1956         {
1957                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1958                 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
1959         }
1960         else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1961         {
1962                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1963                 ent->state_baseline.frame = MSG_ReadByte ();
1964         }
1965         else
1966         {
1967                 ent->state_baseline.modelindex = MSG_ReadByte ();
1968                 ent->state_baseline.frame = MSG_ReadByte ();
1969         }
1970         ent->state_baseline.colormap = MSG_ReadByte();
1971         ent->state_baseline.skin = MSG_ReadByte();
1972         for (i = 0;i < 3;i++)
1973         {
1974                 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
1975                 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
1976         }
1977         ent->state_previous = ent->state_current = ent->state_baseline;
1978 }
1979
1980
1981 /*
1982 ==================
1983 CL_ParseClientdata
1984
1985 Server information pertaining to this client only
1986 ==================
1987 */
1988 void CL_ParseClientdata (void)
1989 {
1990         int i, bits;
1991
1992         VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
1993         VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
1994         VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
1995         cl.mviewzoom[1] = cl.mviewzoom[0];
1996
1997         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1998         {
1999                 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
2000                 cl.stats[STAT_ITEMS] = 0;
2001                 cl.stats[STAT_VIEWZOOM] = 255;
2002         }
2003         cl.idealpitch = 0;
2004         cl.mpunchangle[0][0] = 0;
2005         cl.mpunchangle[0][1] = 0;
2006         cl.mpunchangle[0][2] = 0;
2007         cl.mpunchvector[0][0] = 0;
2008         cl.mpunchvector[0][1] = 0;
2009         cl.mpunchvector[0][2] = 0;
2010         cl.mvelocity[0][0] = 0;
2011         cl.mvelocity[0][1] = 0;
2012         cl.mvelocity[0][2] = 0;
2013         cl.mviewzoom[0] = 1;
2014
2015         bits = (unsigned short) MSG_ReadShort ();
2016         if (bits & SU_EXTEND1)
2017                 bits |= (MSG_ReadByte() << 16);
2018         if (bits & SU_EXTEND2)
2019                 bits |= (MSG_ReadByte() << 24);
2020
2021         if (bits & SU_VIEWHEIGHT)
2022                 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
2023
2024         if (bits & SU_IDEALPITCH)
2025                 cl.idealpitch = MSG_ReadChar ();
2026
2027         for (i = 0;i < 3;i++)
2028         {
2029                 if (bits & (SU_PUNCH1<<i) )
2030                 {
2031                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2032                                 cl.mpunchangle[0][i] = MSG_ReadChar();
2033                         else
2034                                 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
2035                 }
2036                 if (bits & (SU_PUNCHVEC1<<i))
2037                 {
2038                         if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2039                                 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
2040                         else
2041                                 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
2042                 }
2043                 if (bits & (SU_VELOCITY1<<i) )
2044                 {
2045                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2046                                 cl.mvelocity[0][i] = MSG_ReadChar()*16;
2047                         else
2048                                 cl.mvelocity[0][i] = MSG_ReadCoord32f();
2049                 }
2050         }
2051
2052         // LordHavoc: hipnotic demos don't have this bit set but should
2053         if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2054                 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
2055
2056         cl.onground = (bits & SU_ONGROUND) != 0;
2057         cl.inwater = (bits & SU_INWATER) != 0;
2058
2059         if (cls.protocol == PROTOCOL_DARKPLACES5)
2060         {
2061                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
2062                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
2063                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
2064                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
2065                 cl.stats[STAT_AMMO] = MSG_ReadShort();
2066                 cl.stats[STAT_SHELLS] = MSG_ReadShort();
2067                 cl.stats[STAT_NAILS] = MSG_ReadShort();
2068                 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
2069                 cl.stats[STAT_CELLS] = MSG_ReadShort();
2070                 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
2071         }
2072         else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2073         {
2074                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
2075                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
2076                 if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2077                         cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort() : 0;
2078                 else
2079                         cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
2080                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
2081                 cl.stats[STAT_AMMO] = MSG_ReadByte();
2082                 cl.stats[STAT_SHELLS] = MSG_ReadByte();
2083                 cl.stats[STAT_NAILS] = MSG_ReadByte();
2084                 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
2085                 cl.stats[STAT_CELLS] = MSG_ReadByte();
2086                 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
2087                         cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
2088                 else
2089                         cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
2090         }
2091
2092         if (bits & SU_VIEWZOOM)
2093         {
2094                 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2095                         cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
2096                 else
2097                         cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
2098         }
2099
2100         // viewzoom interpolation
2101         cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
2102 }
2103
2104 /*
2105 =====================
2106 CL_ParseStatic
2107 =====================
2108 */
2109 void CL_ParseStatic (int large)
2110 {
2111         entity_t *ent;
2112
2113         if (cl.num_static_entities >= cl.max_static_entities)
2114                 Host_Error ("Too many static entities");
2115         ent = &cl.static_entities[cl.num_static_entities++];
2116         CL_ParseBaseline (ent, large);
2117
2118         if (ent->state_baseline.modelindex == 0)
2119         {
2120                 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
2121                 cl.num_static_entities--;
2122                 // This is definitely a cheesy way to conserve resources...
2123                 return;
2124         }
2125
2126 // copy it to the current state
2127         ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
2128         ent->render.framegroupblend[0].frame = ent->state_baseline.frame;
2129         ent->render.framegroupblend[0].lerp = 1;
2130         // make torchs play out of sync
2131         ent->render.framegroupblend[0].start = lhrandom(-10, -1);
2132         ent->render.skinnum = ent->state_baseline.skin;
2133         ent->render.effects = ent->state_baseline.effects;
2134         ent->render.alpha = 1;
2135
2136         //VectorCopy (ent->state_baseline.origin, ent->render.origin);
2137         //VectorCopy (ent->state_baseline.angles, ent->render.angles);
2138
2139         Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
2140         CL_UpdateRenderEntity(&ent->render);
2141 }
2142
2143 /*
2144 ===================
2145 CL_ParseStaticSound
2146 ===================
2147 */
2148 void CL_ParseStaticSound (int large)
2149 {
2150         vec3_t          org;
2151         int                     sound_num, vol, atten;
2152
2153         MSG_ReadVector(org, cls.protocol);
2154         if (large || cls.protocol == PROTOCOL_NEHAHRABJP2)
2155                 sound_num = (unsigned short) MSG_ReadShort ();
2156         else
2157                 sound_num = MSG_ReadByte ();
2158         vol = MSG_ReadByte ();
2159         atten = MSG_ReadByte ();
2160
2161         S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
2162 }
2163
2164 void CL_ParseEffect (void)
2165 {
2166         vec3_t          org;
2167         int                     modelindex, startframe, framecount, framerate;
2168
2169         MSG_ReadVector(org, cls.protocol);
2170         modelindex = MSG_ReadByte ();
2171         startframe = MSG_ReadByte ();
2172         framecount = MSG_ReadByte ();
2173         framerate = MSG_ReadByte ();
2174
2175         CL_Effect(org, modelindex, startframe, framecount, framerate);
2176 }
2177
2178 void CL_ParseEffect2 (void)
2179 {
2180         vec3_t          org;
2181         int                     modelindex, startframe, framecount, framerate;
2182
2183         MSG_ReadVector(org, cls.protocol);
2184         modelindex = (unsigned short) MSG_ReadShort ();
2185         startframe = (unsigned short) MSG_ReadShort ();
2186         framecount = MSG_ReadByte ();
2187         framerate = MSG_ReadByte ();
2188
2189         CL_Effect(org, modelindex, startframe, framecount, framerate);
2190 }
2191
2192 void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning)
2193 {
2194         int i;
2195         beam_t *b = NULL;
2196
2197         if (ent >= MAX_EDICTS)
2198         {
2199                 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
2200                 ent = 0;
2201         }
2202
2203         if (ent >= cl.max_entities)
2204                 CL_ExpandEntities(ent);
2205
2206         // override any beam with the same entity
2207         i = cl.max_beams;
2208         if (ent)
2209                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2210                         if (b->entity == ent)
2211                                 break;
2212         // if the entity was not found then just replace an unused beam
2213         if (i == cl.max_beams)
2214                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2215                         if (!b->model)
2216                                 break;
2217         if (i < cl.max_beams)
2218         {
2219                 cl.num_beams = max(cl.num_beams, i + 1);
2220                 b->entity = ent;
2221                 b->lightning = lightning;
2222                 b->model = m;
2223                 b->endtime = cl.mtime[0] + 0.2;
2224                 VectorCopy (start, b->start);
2225                 VectorCopy (end, b->end);
2226         }
2227         else
2228                 Con_Print("beam list overflow!\n");
2229 }
2230
2231 void CL_ParseBeam (dp_model_t *m, int lightning)
2232 {
2233         int ent;
2234         vec3_t start, end;
2235
2236         ent = (unsigned short) MSG_ReadShort ();
2237         MSG_ReadVector(start, cls.protocol);
2238         MSG_ReadVector(end, cls.protocol);
2239
2240         if (ent >= MAX_EDICTS)
2241         {
2242                 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2243                 ent = 0;
2244         }
2245
2246         CL_NewBeam(ent, start, end, m, lightning);
2247 }
2248
2249 void CL_ParseTempEntity(void)
2250 {
2251         int type;
2252         vec3_t pos, pos2;
2253         vec3_t vel1, vel2;
2254         vec3_t dir;
2255         vec3_t color;
2256         int rnd;
2257         int colorStart, colorLength, count;
2258         float velspeed, radius;
2259         unsigned char *tempcolor;
2260         matrix4x4_t tempmatrix;
2261
2262         if (cls.protocol == PROTOCOL_QUAKEWORLD)
2263         {
2264                 type = MSG_ReadByte();
2265                 switch (type)
2266                 {
2267                 case QW_TE_WIZSPIKE:
2268                         // spike hitting wall
2269                         MSG_ReadVector(pos, cls.protocol);
2270                         CL_FindNonSolidLocation(pos, pos, 4);
2271                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2272                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2273                         break;
2274
2275                 case QW_TE_KNIGHTSPIKE:
2276                         // spike hitting wall
2277                         MSG_ReadVector(pos, cls.protocol);
2278                         CL_FindNonSolidLocation(pos, pos, 4);
2279                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2280                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2281                         break;
2282
2283                 case QW_TE_SPIKE:
2284                         // spike hitting wall
2285                         MSG_ReadVector(pos, cls.protocol);
2286                         CL_FindNonSolidLocation(pos, pos, 4);
2287                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2288                         if (rand() % 5)
2289                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2290                         else
2291                         {
2292                                 rnd = rand() & 3;
2293                                 if (rnd == 1)
2294                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2295                                 else if (rnd == 2)
2296                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2297                                 else
2298                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2299                         }
2300                         break;
2301                 case QW_TE_SUPERSPIKE:
2302                         // super spike hitting wall
2303                         MSG_ReadVector(pos, cls.protocol);
2304                         CL_FindNonSolidLocation(pos, pos, 4);
2305                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2306                         if (rand() % 5)
2307                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2308                         else
2309                         {
2310                                 rnd = rand() & 3;
2311                                 if (rnd == 1)
2312                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2313                                 else if (rnd == 2)
2314                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2315                                 else
2316                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2317                         }
2318                         break;
2319
2320                 case QW_TE_EXPLOSION:
2321                         // rocket explosion
2322                         MSG_ReadVector(pos, cls.protocol);
2323                         CL_FindNonSolidLocation(pos, pos, 10);
2324                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2325                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2326                         CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2327                         break;
2328
2329                 case QW_TE_TAREXPLOSION:
2330                         // tarbaby explosion
2331                         MSG_ReadVector(pos, cls.protocol);
2332                         CL_FindNonSolidLocation(pos, pos, 10);
2333                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2334                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2335                         break;
2336
2337                 case QW_TE_LIGHTNING1:
2338                         // lightning bolts
2339                         CL_ParseBeam(cl.model_bolt, true);
2340                         break;
2341
2342                 case QW_TE_LIGHTNING2:
2343                         // lightning bolts
2344                         CL_ParseBeam(cl.model_bolt2, true);
2345                         break;
2346
2347                 case QW_TE_LIGHTNING3:
2348                         // lightning bolts
2349                         CL_ParseBeam(cl.model_bolt3, false);
2350                         break;
2351
2352                 case QW_TE_LAVASPLASH:
2353                         MSG_ReadVector(pos, cls.protocol);
2354                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2355                         break;
2356
2357                 case QW_TE_TELEPORT:
2358                         MSG_ReadVector(pos, cls.protocol);
2359                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2360                         break;
2361
2362                 case QW_TE_GUNSHOT:
2363                         // bullet hitting wall
2364                         radius = MSG_ReadByte();
2365                         MSG_ReadVector(pos, cls.protocol);
2366                         CL_FindNonSolidLocation(pos, pos, 4);
2367                         VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2368                         VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2369                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2370                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2371                         {
2372                                 if (rand() % 5)
2373                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2374                                 else
2375                                 {
2376                                         rnd = rand() & 3;
2377                                         if (rnd == 1)
2378                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2379                                         else if (rnd == 2)
2380                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2381                                         else
2382                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2383                                 }
2384                         }
2385                         break;
2386
2387                 case QW_TE_BLOOD:
2388                         count = MSG_ReadByte();
2389                         MSG_ReadVector(pos, cls.protocol);
2390                         CL_FindNonSolidLocation(pos, pos, 4);
2391                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2392                         break;
2393
2394                 case QW_TE_LIGHTNINGBLOOD:
2395                         MSG_ReadVector(pos, cls.protocol);
2396                         CL_FindNonSolidLocation(pos, pos, 4);
2397                         CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2398                         break;
2399
2400                 default:
2401                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2402                 }
2403         }
2404         else
2405         {
2406                 type = MSG_ReadByte();
2407                 switch (type)
2408                 {
2409                 case TE_WIZSPIKE:
2410                         // spike hitting wall
2411                         MSG_ReadVector(pos, cls.protocol);
2412                         CL_FindNonSolidLocation(pos, pos, 4);
2413                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2414                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2415                         break;
2416
2417                 case TE_KNIGHTSPIKE:
2418                         // spike hitting wall
2419                         MSG_ReadVector(pos, cls.protocol);
2420                         CL_FindNonSolidLocation(pos, pos, 4);
2421                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2422                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2423                         break;
2424
2425                 case TE_SPIKE:
2426                         // spike hitting wall
2427                         MSG_ReadVector(pos, cls.protocol);
2428                         CL_FindNonSolidLocation(pos, pos, 4);
2429                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2430                         if (rand() % 5)
2431                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2432                         else
2433                         {
2434                                 rnd = rand() & 3;
2435                                 if (rnd == 1)
2436                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2437                                 else if (rnd == 2)
2438                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2439                                 else
2440                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2441                         }
2442                         break;
2443                 case TE_SPIKEQUAD:
2444                         // quad spike hitting wall
2445                         MSG_ReadVector(pos, cls.protocol);
2446                         CL_FindNonSolidLocation(pos, pos, 4);
2447                         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2448                         if (rand() % 5)
2449                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2450                         else
2451                         {
2452                                 rnd = rand() & 3;
2453                                 if (rnd == 1)
2454                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2455                                 else if (rnd == 2)
2456                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2457                                 else
2458                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2459                         }
2460                         break;
2461                 case TE_SUPERSPIKE:
2462                         // super spike hitting wall
2463                         MSG_ReadVector(pos, cls.protocol);
2464                         CL_FindNonSolidLocation(pos, pos, 4);
2465                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2466                         if (rand() % 5)
2467                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2468                         else
2469                         {
2470                                 rnd = rand() & 3;
2471                                 if (rnd == 1)
2472                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2473                                 else if (rnd == 2)
2474                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2475                                 else
2476                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2477                         }
2478                         break;
2479                 case TE_SUPERSPIKEQUAD:
2480                         // quad super spike hitting wall
2481                         MSG_ReadVector(pos, cls.protocol);
2482                         CL_FindNonSolidLocation(pos, pos, 4);
2483                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2484                         if (rand() % 5)
2485                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2486                         else
2487                         {
2488                                 rnd = rand() & 3;
2489                                 if (rnd == 1)
2490                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2491                                 else if (rnd == 2)
2492                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2493                                 else
2494                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2495                         }
2496                         break;
2497                         // LordHavoc: added for improved blood splatters
2498                 case TE_BLOOD:
2499                         // blood puff
2500                         MSG_ReadVector(pos, cls.protocol);
2501                         CL_FindNonSolidLocation(pos, pos, 4);
2502                         dir[0] = MSG_ReadChar();
2503                         dir[1] = MSG_ReadChar();
2504                         dir[2] = MSG_ReadChar();
2505                         count = MSG_ReadByte();
2506                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2507                         break;
2508                 case TE_SPARK:
2509                         // spark shower
2510                         MSG_ReadVector(pos, cls.protocol);
2511                         CL_FindNonSolidLocation(pos, pos, 4);
2512                         dir[0] = MSG_ReadChar();
2513                         dir[1] = MSG_ReadChar();
2514                         dir[2] = MSG_ReadChar();
2515                         count = MSG_ReadByte();
2516                         CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2517                         break;
2518                 case TE_PLASMABURN:
2519                         MSG_ReadVector(pos, cls.protocol);
2520                         CL_FindNonSolidLocation(pos, pos, 4);
2521                         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2522                         break;
2523                         // LordHavoc: added for improved gore
2524                 case TE_BLOODSHOWER:
2525                         // vaporized body
2526                         MSG_ReadVector(pos, cls.protocol); // mins
2527                         MSG_ReadVector(pos2, cls.protocol); // maxs
2528                         velspeed = MSG_ReadCoord(cls.protocol); // speed
2529                         count = (unsigned short) MSG_ReadShort(); // number of particles
2530                         vel1[0] = -velspeed;
2531                         vel1[1] = -velspeed;
2532                         vel1[2] = -velspeed;
2533                         vel2[0] = velspeed;
2534                         vel2[1] = velspeed;
2535                         vel2[2] = velspeed;
2536                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2537                         break;
2538
2539                 case TE_PARTICLECUBE:
2540                         // general purpose particle effect
2541                         MSG_ReadVector(pos, cls.protocol); // mins
2542                         MSG_ReadVector(pos2, cls.protocol); // maxs
2543                         MSG_ReadVector(dir, cls.protocol); // dir
2544                         count = (unsigned short) MSG_ReadShort(); // number of particles
2545                         colorStart = MSG_ReadByte(); // color
2546                         colorLength = MSG_ReadByte(); // gravity (1 or 0)
2547                         velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2548                         CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2549                         break;
2550
2551                 case TE_PARTICLERAIN:
2552                         // general purpose particle effect
2553                         MSG_ReadVector(pos, cls.protocol); // mins
2554                         MSG_ReadVector(pos2, cls.protocol); // maxs
2555                         MSG_ReadVector(dir, cls.protocol); // dir
2556                         count = (unsigned short) MSG_ReadShort(); // number of particles
2557                         colorStart = MSG_ReadByte(); // color
2558                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2559                         break;
2560
2561                 case TE_PARTICLESNOW:
2562                         // general purpose particle effect
2563                         MSG_ReadVector(pos, cls.protocol); // mins
2564                         MSG_ReadVector(pos2, cls.protocol); // maxs
2565                         MSG_ReadVector(dir, cls.protocol); // dir
2566                         count = (unsigned short) MSG_ReadShort(); // number of particles
2567                         colorStart = MSG_ReadByte(); // color
2568                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2569                         break;
2570
2571                 case TE_GUNSHOT:
2572                         // bullet hitting wall
2573                         MSG_ReadVector(pos, cls.protocol);
2574                         CL_FindNonSolidLocation(pos, pos, 4);
2575                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2576                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2577                         {
2578                                 if (rand() % 5)
2579                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2580                                 else
2581                                 {
2582                                         rnd = rand() & 3;
2583                                         if (rnd == 1)
2584                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2585                                         else if (rnd == 2)
2586                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2587                                         else
2588                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2589                                 }
2590                         }
2591                         break;
2592
2593                 case TE_GUNSHOTQUAD:
2594                         // quad bullet hitting wall
2595                         MSG_ReadVector(pos, cls.protocol);
2596                         CL_FindNonSolidLocation(pos, pos, 4);
2597                         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2598                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2599                         {
2600                                 if (rand() % 5)
2601                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2602                                 else
2603                                 {
2604                                         rnd = rand() & 3;
2605                                         if (rnd == 1)
2606                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2607                                         else if (rnd == 2)
2608                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2609                                         else
2610                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2611                                 }
2612                         }
2613                         break;
2614
2615                 case TE_EXPLOSION:
2616                         // rocket explosion
2617                         MSG_ReadVector(pos, cls.protocol);
2618                         CL_FindNonSolidLocation(pos, pos, 10);
2619                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2620                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2621                         break;
2622
2623                 case TE_EXPLOSIONQUAD:
2624                         // quad rocket explosion
2625                         MSG_ReadVector(pos, cls.protocol);
2626                         CL_FindNonSolidLocation(pos, pos, 10);
2627                         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2628                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2629                         break;
2630
2631                 case TE_EXPLOSION3:
2632                         // Nehahra movie colored lighting explosion
2633                         MSG_ReadVector(pos, cls.protocol);
2634                         CL_FindNonSolidLocation(pos, pos, 10);
2635                         color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2636                         color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2637                         color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2638                         CL_ParticleExplosion(pos);
2639                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2640                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2641                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2642                         break;
2643
2644                 case TE_EXPLOSIONRGB:
2645                         // colored lighting explosion
2646                         MSG_ReadVector(pos, cls.protocol);
2647                         CL_FindNonSolidLocation(pos, pos, 10);
2648                         CL_ParticleExplosion(pos);
2649                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2650                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2651                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2652                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2653                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2654                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2655                         break;
2656
2657                 case TE_TAREXPLOSION:
2658                         // tarbaby explosion
2659                         MSG_ReadVector(pos, cls.protocol);
2660                         CL_FindNonSolidLocation(pos, pos, 10);
2661                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2662                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2663                         break;
2664
2665                 case TE_SMALLFLASH:
2666                         MSG_ReadVector(pos, cls.protocol);
2667                         CL_FindNonSolidLocation(pos, pos, 10);
2668                         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2669                         break;
2670
2671                 case TE_CUSTOMFLASH:
2672                         MSG_ReadVector(pos, cls.protocol);
2673                         CL_FindNonSolidLocation(pos, pos, 4);
2674                         radius = (MSG_ReadByte() + 1) * 8;
2675                         velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2676                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2677                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2678                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2679                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2680                         CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2681                         break;
2682
2683                 case TE_FLAMEJET:
2684                         MSG_ReadVector(pos, cls.protocol);
2685                         MSG_ReadVector(dir, cls.protocol);
2686                         count = MSG_ReadByte();
2687                         CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2688                         break;
2689
2690                 case TE_LIGHTNING1:
2691                         // lightning bolts
2692                         CL_ParseBeam(cl.model_bolt, true);
2693                         break;
2694
2695                 case TE_LIGHTNING2:
2696                         // lightning bolts
2697                         CL_ParseBeam(cl.model_bolt2, true);
2698                         break;
2699
2700                 case TE_LIGHTNING3:
2701                         // lightning bolts
2702                         CL_ParseBeam(cl.model_bolt3, false);
2703                         break;
2704
2705         // PGM 01/21/97
2706                 case TE_BEAM:
2707                         // grappling hook beam
2708                         CL_ParseBeam(cl.model_beam, false);
2709                         break;
2710         // PGM 01/21/97
2711
2712         // LordHavoc: for compatibility with the Nehahra movie...
2713                 case TE_LIGHTNING4NEH:
2714                         CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, NULL), false);
2715                         break;
2716
2717                 case TE_LAVASPLASH:
2718                         MSG_ReadVector(pos, cls.protocol);
2719                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2720                         break;
2721
2722                 case TE_TELEPORT:
2723                         MSG_ReadVector(pos, cls.protocol);
2724                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2725                         break;
2726
2727                 case TE_EXPLOSION2:
2728                         // color mapped explosion
2729                         MSG_ReadVector(pos, cls.protocol);
2730                         CL_FindNonSolidLocation(pos, pos, 10);
2731                         colorStart = MSG_ReadByte();
2732                         colorLength = MSG_ReadByte();
2733                         CL_ParticleExplosion2(pos, colorStart, colorLength);
2734                         tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2735                         color[0] = tempcolor[0] * (2.0f / 255.0f);
2736                         color[1] = tempcolor[1] * (2.0f / 255.0f);
2737                         color[2] = tempcolor[2] * (2.0f / 255.0f);
2738                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2739                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2740                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2741                         break;
2742
2743                 case TE_TEI_G3:
2744                         MSG_ReadVector(pos, cls.protocol);
2745                         MSG_ReadVector(pos2, cls.protocol);
2746                         MSG_ReadVector(dir, cls.protocol);
2747                         CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2748                         break;
2749
2750                 case TE_TEI_SMOKE:
2751                         MSG_ReadVector(pos, cls.protocol);
2752                         MSG_ReadVector(dir, cls.protocol);
2753                         count = MSG_ReadByte();
2754                         CL_FindNonSolidLocation(pos, pos, 4);
2755                         CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2756                         break;
2757
2758                 case TE_TEI_BIGEXPLOSION:
2759                         MSG_ReadVector(pos, cls.protocol);
2760                         CL_FindNonSolidLocation(pos, pos, 10);
2761                         CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2762                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2763                         break;
2764
2765                 case TE_TEI_PLASMAHIT:
2766                         MSG_ReadVector(pos, cls.protocol);
2767                         MSG_ReadVector(dir, cls.protocol);
2768                         count = MSG_ReadByte();
2769                         CL_FindNonSolidLocation(pos, pos, 5);
2770                         CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2771                         break;
2772
2773                 default:
2774                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2775                 }
2776         }
2777 }
2778
2779 void CL_ParseTrailParticles(void)
2780 {
2781         int entityindex;
2782         int effectindex;
2783         vec3_t start, end;
2784         entityindex = (unsigned short)MSG_ReadShort();
2785         if (entityindex >= MAX_EDICTS)
2786                 entityindex = 0;
2787         if (entityindex >= cl.max_entities)
2788                 CL_ExpandEntities(entityindex);
2789         effectindex = (unsigned short)MSG_ReadShort();
2790         MSG_ReadVector(start, cls.protocol);
2791         MSG_ReadVector(end, cls.protocol);
2792         CL_ParticleEffect(effectindex, VectorDistance(start, end), start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2793 }
2794
2795 void CL_ParsePointParticles(void)
2796 {
2797         int effectindex, count;
2798         vec3_t origin, velocity;
2799         effectindex = (unsigned short)MSG_ReadShort();
2800         MSG_ReadVector(origin, cls.protocol);
2801         MSG_ReadVector(velocity, cls.protocol);
2802         count = (unsigned short)MSG_ReadShort();
2803         CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2804 }
2805
2806 void CL_ParsePointParticles1(void)
2807 {
2808         int effectindex;
2809         vec3_t origin;
2810         effectindex = (unsigned short)MSG_ReadShort();
2811         MSG_ReadVector(origin, cls.protocol);
2812         CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2813 }
2814
2815 typedef struct cl_iplog_item_s
2816 {
2817         char *address;
2818         char *name;
2819 }
2820 cl_iplog_item_t;
2821
2822 static qboolean cl_iplog_loaded = false;
2823 static int cl_iplog_numitems = 0;
2824 static int cl_iplog_maxitems = 0;
2825 static cl_iplog_item_t *cl_iplog_items;
2826
2827 static void CL_IPLog_Load(void);
2828 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2829 {
2830         int i;
2831         if (!address || !address[0] || !name || !name[0])
2832                 return;
2833         if (!cl_iplog_loaded)
2834                 CL_IPLog_Load();
2835         if (developer.integer >= 100)
2836                 Con_Printf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
2837         // see if it already exists
2838         if (checkexisting)
2839         {
2840                 for (i = 0;i < cl_iplog_numitems;i++)
2841                 {
2842                         if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
2843                         {
2844                                 if (developer.integer >= 100)
2845                                         Con_Printf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2846                                 return;
2847                         }
2848                 }
2849         }
2850         // it does not already exist in the iplog, so add it
2851         if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
2852         {
2853                 cl_iplog_item_t *olditems = cl_iplog_items;
2854                 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
2855                 cl_iplog_items = (cl_iplog_item_t *) Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
2856                 if (olditems)
2857                 {
2858                         if (cl_iplog_numitems)
2859                                 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
2860                         Mem_Free(olditems);
2861                 }
2862         }
2863         cl_iplog_items[cl_iplog_numitems].address = (char *) Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
2864         cl_iplog_items[cl_iplog_numitems].name = (char *) Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
2865         strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, strlen(address) + 1);
2866         // TODO: maybe it would be better to strip weird characters from name when
2867         // copying it here rather than using a straight strcpy?
2868         strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, strlen(name) + 1);
2869         cl_iplog_numitems++;
2870         if (addtofile)
2871         {
2872                 // add it to the iplog.txt file
2873                 // TODO: this ought to open the one in the userpath version of the base
2874                 // gamedir, not the current gamedir
2875                 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
2876                 if (developer.integer >= 100)
2877                         Con_Printf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
2878         }
2879 }
2880
2881 static void CL_IPLog_Load(void)
2882 {
2883         int i, len, linenumber;
2884         char *text, *textend;
2885         unsigned char *filedata;
2886         fs_offset_t filesize;
2887         char line[MAX_INPUTLINE];
2888         char address[MAX_INPUTLINE];
2889         cl_iplog_loaded = true;
2890         // TODO: this ought to open the one in the userpath version of the base
2891         // gamedir, not the current gamedir
2892         filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
2893         if (!filedata)
2894                 return;
2895         text = (char *)filedata;
2896         textend = text + filesize;
2897         for (linenumber = 1;text < textend;linenumber++)
2898         {
2899                 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
2900                         if (len < (int)sizeof(line) - 1)
2901                                 line[len++] = *text;
2902                 line[len] = 0;
2903                 if (text < textend && *text == '\r' && text[1] == '\n')
2904                         text++;
2905                 if (text < textend && *text == '\n')
2906                         text++;
2907                 if (line[0] == '/' && line[1] == '/')
2908                         continue; // skip comments if anyone happens to add them
2909                 for (i = 0;i < len && !ISWHITESPACE(line[i]);i++)
2910                         address[i] = line[i];
2911                 address[i] = 0;
2912                 // skip exactly one space character
2913                 i++;
2914                 // address contains the address with termination,
2915                 // line + i contains the name with termination
2916                 if (address[0] && line[i])
2917                         CL_IPLog_Add(address, line + i, false, false);
2918                 else
2919                         Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
2920         }
2921 }
2922
2923 static void CL_IPLog_List_f(void)
2924 {
2925         int i, j;
2926         const char *addressprefix;
2927         if (Cmd_Argc() > 2)
2928         {
2929                 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
2930                 return;
2931         }
2932         addressprefix = "";
2933         if (Cmd_Argc() >= 2)
2934                 addressprefix = Cmd_Argv(1);
2935         if (!cl_iplog_loaded)
2936                 CL_IPLog_Load();
2937         if (addressprefix && addressprefix[0])
2938                 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
2939         else
2940                 Con_Printf("Listing all iplog entries\n");
2941         Con_Printf("address         name\n");
2942         for (i = 0;i < cl_iplog_numitems;i++)
2943         {
2944                 if (addressprefix && addressprefix[0])
2945                 {
2946                         for (j = 0;addressprefix[j];j++)
2947                                 if (addressprefix[j] != cl_iplog_items[i].address[j])
2948                                         break;
2949                         // if this address does not begin with the addressprefix string
2950                         // simply omit it from the output
2951                         if (addressprefix[j])
2952                                 continue;
2953                 }
2954                 // if name is less than 15 characters, left justify it and pad
2955                 // if name is more than 15 characters, print all of it, not worrying
2956                 // about the fact it will misalign the columns
2957                 if (strlen(cl_iplog_items[i].address) < 15)
2958                         Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2959                 else
2960                         Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2961         }
2962 }
2963
2964 // look for anything interesting like player IP addresses or ping reports
2965 qboolean CL_ExaminePrintString(const char *text)
2966 {
2967         int len;
2968         const char *t;
2969         char temp[MAX_INPUTLINE];
2970         if (!strcmp(text, "Client ping times:\n"))
2971         {
2972                 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2973                 // hide ping reports in demos
2974                 if (cls.demoplayback)
2975                         cl.parsingtextexpectingpingforscores = 1;
2976                 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
2977                         ;
2978                 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
2979                 {
2980                         Con_Printf("ping reply but empty scoreboard?!?\n");
2981                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2982                         cl.parsingtextexpectingpingforscores = 0;
2983                 }
2984                 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
2985                 return !cl.parsingtextexpectingpingforscores;
2986         }
2987         if (!strncmp(text, "host:    ", 9))
2988         {
2989                 // cl.parsingtextexpectingpingforscores = false; // really?
2990                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
2991                 cl.parsingtextplayerindex = 0;
2992                 return true;
2993         }
2994         if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
2995         {
2996                 // if anything goes wrong, we'll assume this is not a ping report
2997                 qboolean expected = cl.parsingtextexpectingpingforscores;
2998                 cl.parsingtextexpectingpingforscores = 0;
2999                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3000                 t = text;
3001                 while (*t == ' ')
3002                         t++;
3003                 if ((*t >= '0' && *t <= '9') || *t == '-')
3004                 {
3005                         int ping = atoi(t);
3006                         while ((*t >= '0' && *t <= '9') || *t == '-')
3007                                 t++;
3008                         if (*t == ' ')
3009                         {
3010                                 int charindex = 0;
3011                                 t++;
3012                                 if(cl.parsingtextplayerindex < cl.maxclients)
3013                                 {
3014                                         for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
3015                                                 ;
3016                                         // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
3017                                         //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
3018                                         if (t[charindex] == '\n')
3019                                         {
3020                                                 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
3021                                                 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
3022                                                         ;
3023                                                 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
3024                                                 {
3025                                                         // we parsed a valid ping entry, so expect another to follow
3026                                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3027                                                         cl.parsingtextexpectingpingforscores = expected;
3028                                                 }
3029                                                 return !expected;
3030                                         }
3031                                 }
3032                                 if (!strncmp(t, "unconnected\n", 12))
3033                                 {
3034                                         // just ignore
3035                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3036                                         cl.parsingtextexpectingpingforscores = expected;
3037                                         return !expected;
3038                                 }
3039                                 else
3040                                         Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
3041                         }
3042                 }
3043         }
3044         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
3045         {
3046                 if (!strncmp(text, "players: ", 9))
3047                 {
3048                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3049                         cl.parsingtextplayerindex = 0;
3050                         return true;
3051                 }
3052                 else if (!strstr(text, ": "))
3053                 {
3054                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
3055                         return true;
3056                 }
3057         }
3058         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
3059         {
3060                 // if anything goes wrong, we'll assume this is not a status report
3061                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3062                 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
3063                 {
3064                         t = text + 1;
3065                         cl.parsingtextplayerindex = atoi(t) - 1;
3066                         while (*t >= '0' && *t <= '9')
3067                                 t++;
3068                         if (*t == ' ')
3069                         {
3070                                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
3071                                 return true;
3072                         }
3073                         // the player name follows here, along with frags and time
3074                 }
3075         }
3076         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
3077         {
3078                 // if anything goes wrong, we'll assume this is not a status report
3079                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3080                 if (text[0] == ' ')
3081                 {
3082                         t = text;
3083                         while (*t == ' ')
3084                                 t++;
3085                         for (len = 0;*t && *t != '\n';t++)
3086                                 if (len < (int)sizeof(temp) - 1)
3087                                         temp[len++] = *t;
3088                         temp[len] = 0;
3089                         // botclient is perfectly valid, but we don't care about bots
3090                         // also don't try to look up the name of an invalid player index
3091                         if (strcmp(temp, "botclient")
3092                          && cl.parsingtextplayerindex >= 0
3093                          && cl.parsingtextplayerindex < cl.maxclients
3094                          && cl.scores[cl.parsingtextplayerindex].name[0])
3095                         {
3096                                 // log the player name and IP address string
3097                                 // (this operates entirely on strings to avoid issues with the
3098                                 //  nature of a network address)
3099                                 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
3100                         }
3101                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3102                         return true;
3103                 }
3104         }
3105         return true;
3106 }
3107
3108 extern cvar_t slowmo;
3109 extern void CSQC_UpdateNetworkTimes(double newtime, double oldtime);
3110 static void CL_NetworkTimeReceived(double newtime)
3111 {
3112         double timehigh;
3113         cl.mtime[1] = cl.mtime[0];
3114         cl.mtime[0] = newtime;
3115         if (cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
3116                 cl.time = cl.mtime[1] = newtime;
3117         else if (cls.demoplayback)
3118         {
3119                 // when time falls behind during demo playback it means the cl.mtime[1] was altered
3120                 // due to a large time gap, so treat it as an instant change in time
3121                 // (this can also happen during heavy packet loss in the demo)
3122                 if (cl.time < newtime - 0.1)
3123                         cl.mtime[1] = cl.time = newtime;
3124         }
3125         else if (cls.protocol != PROTOCOL_QUAKEWORLD)
3126         {
3127                 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
3128                 if (developer.integer >= 100 && vid_activewindow)
3129                 {
3130                         if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
3131                                 Con_Printf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3132                         else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
3133                                 Con_Printf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3134                 }
3135                 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
3136                 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
3137                 if (cl_nettimesyncboundmode.integer == 1)
3138                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3139                 else if (cl_nettimesyncboundmode.integer == 2)
3140                 {
3141                         if (cl.time < cl.mtime[1] || cl.time > timehigh)
3142                                 cl.time = cl.mtime[1];
3143                 }
3144                 else if (cl_nettimesyncboundmode.integer == 3)
3145                 {
3146                         if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
3147                                 cl.time = cl.mtime[1];
3148                 }
3149                 else if (cl_nettimesyncboundmode.integer == 4)
3150                 {
3151                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
3152                                 cl.time = cl.mtime[1]; // reset
3153                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3154                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3155                         else if (cl.time > cl.mtime[1])
3156                                 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
3157                         else
3158                                 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
3159                 }
3160                 else if (cl_nettimesyncboundmode.integer == 5)
3161                 {
3162                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
3163                                 cl.time = cl.mtime[1]; // reset
3164                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3165                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3166                         else
3167                                 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3168                 }
3169                 else if (cl_nettimesyncboundmode.integer == 6)
3170                 {
3171                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3172                         cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3173                 }
3174         }
3175         // this packet probably contains a player entity update, so we will need
3176         // to update the prediction
3177         cl.movement_replay = true;
3178         // this may get updated later in parsing by svc_clientdata
3179         cl.onground = false;
3180         // if true the cl.viewangles are interpolated from cl.mviewangles[]
3181         // during this frame
3182         // (makes spectating players much smoother and prevents mouse movement from turning)
3183         cl.fixangle[1] = cl.fixangle[0];
3184         cl.fixangle[0] = false;
3185         if (!cls.demoplayback)
3186                 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
3187         // update the csqc's server timestamps, critical for proper sync
3188         CSQC_UpdateNetworkTimes(cl.mtime[0], cl.mtime[1]);
3189 }
3190
3191 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s(%i)\n", msg_readcount-1, x, cmd);
3192
3193 //[515]: csqc
3194 qboolean CL_VM_Parse_TempEntity (void);
3195 void CL_VM_Parse_StuffCmd (const char *msg);
3196 void CL_VM_Parse_CenterPrint (const char *msg);
3197 void CSQC_AddPrintText (const char *msg);
3198 void CSQC_ReadEntities (void);
3199
3200 /*
3201 =====================
3202 CL_ParseServerMessage
3203 =====================
3204 */
3205 int parsingerror = false;
3206 extern void CL_UpdateMoveVars(void);
3207 void CL_ParseServerMessage(void)
3208 {
3209         int                     cmd;
3210         int                     i;
3211         protocolversion_t protocol;
3212         unsigned char           cmdlog[32];
3213         char            *cmdlogname[32], *temp;
3214         int                     cmdindex, cmdcount = 0;
3215         qboolean        qwplayerupdatereceived;
3216
3217         // LordHavoc: moved demo message writing from before the packet parse to
3218         // after the packet parse so that CL_Stop_f can be called by cl_autodemo
3219         // code in CL_ParseServerinfo
3220         //if (cls.demorecording)
3221         //      CL_WriteDemoMessage (&net_message);
3222
3223         cl.last_received_message = realtime;
3224
3225         CL_KeepaliveMessage(false);
3226
3227 //
3228 // if recording demos, copy the message out
3229 //
3230         if (cl_shownet.integer == 1)
3231                 Con_Printf("%f %i\n", realtime, net_message.cursize);
3232         else if (cl_shownet.integer == 2)
3233                 Con_Print("------------------\n");
3234
3235 //
3236 // parse the message
3237 //
3238         //MSG_BeginReading ();
3239
3240         parsingerror = true;
3241
3242         if (cls.protocol == PROTOCOL_QUAKEWORLD)
3243         {
3244                 CL_NetworkTimeReceived(realtime); // qw has no clock
3245
3246                 // kill all qw nails
3247                 cl.qw_num_nails = 0;
3248
3249                 // fade weapon view kick
3250                 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
3251
3252                 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
3253
3254                 qwplayerupdatereceived = false;
3255
3256                 while (1)
3257                 {
3258                         if (msg_badread)
3259                                 Host_Error ("CL_ParseServerMessage: Bad QW server message");
3260
3261                         cmd = MSG_ReadByte ();
3262
3263                         if (cmd == -1)
3264                         {
3265                                 SHOWNET("END OF MESSAGE");
3266                                 break;          // end of message
3267                         }
3268
3269                         cmdindex = cmdcount & 31;
3270                         cmdcount++;
3271                         cmdlog[cmdindex] = cmd;
3272
3273                         SHOWNET(qw_svc_strings[cmd]);
3274                         cmdlogname[cmdindex] = qw_svc_strings[cmd];
3275                         if (!cmdlogname[cmdindex])
3276                         {
3277                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3278                                 temp = "<unknown>";
3279                                 cmdlogname[cmdindex] = temp;
3280                         }
3281
3282                         // other commands
3283                         switch (cmd)
3284                         {
3285                         default:
3286                                 {
3287                                         char description[32*64], temp[64];
3288                                         int count;
3289                                         strlcpy(description, "packet dump: ", sizeof(description));
3290                                         i = cmdcount - 32;
3291                                         if (i < 0)
3292                                                 i = 0;
3293                                         count = cmdcount - i;
3294                                         i &= 31;
3295                                         while(count > 0)
3296                                         {
3297                                                 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3298                                                 strlcat(description, temp, sizeof(description));
3299                                                 count--;
3300                                                 i++;
3301                                                 i &= 31;
3302                                         }
3303                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
3304                                         Con_Print(description);
3305                                         Host_Error("CL_ParseServerMessage: Illegible server message");
3306                                 }
3307                                 break;
3308
3309                         case qw_svc_nop:
3310                                 //Con_Printf("qw_svc_nop\n");
3311                                 break;
3312
3313                         case qw_svc_disconnect:
3314                                 Con_Printf("Server disconnected\n");
3315                                 if (cls.demonum != -1)
3316                                         CL_NextDemo();
3317                                 else
3318                                         CL_Disconnect();
3319                                 return;
3320
3321                         case qw_svc_print:
3322                                 i = MSG_ReadByte();
3323                                 temp = MSG_ReadString();
3324                                 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3325                                 {
3326                                         if (i == 3) // chat
3327                                                 CSQC_AddPrintText(va("\1%s", temp));    //[515]: csqc
3328                                         else
3329                                                 CSQC_AddPrintText(temp);
3330                                 }
3331                                 break;
3332
3333                         case qw_svc_centerprint:
3334                                 CL_VM_Parse_CenterPrint(MSG_ReadString ());     //[515]: csqc
3335                                 break;
3336
3337                         case qw_svc_stufftext:
3338                                 CL_VM_Parse_StuffCmd(MSG_ReadString ());        //[515]: csqc
3339                                 break;
3340
3341                         case qw_svc_damage:
3342                                 // svc_damage protocol is identical to nq
3343                                 V_ParseDamage ();
3344                                 break;
3345
3346                         case qw_svc_serverdata:
3347                                 //Cbuf_Execute(); // make sure any stuffed commands are done
3348                                 CL_ParseServerInfo();
3349                                 break;
3350
3351                         case qw_svc_setangle:
3352                                 for (i=0 ; i<3 ; i++)
3353                                         cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3354                                 if (!cls.demoplayback)
3355                                 {
3356                                         cl.fixangle[0] = true;
3357                                         VectorCopy(cl.viewangles, cl.mviewangles[0]);
3358                                         // disable interpolation if this is new
3359                                         if (!cl.fixangle[1])
3360                                                 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3361                                 }
3362                                 break;
3363
3364                         case qw_svc_lightstyle:
3365                                 i = MSG_ReadByte ();
3366                                 if (i >= cl.max_lightstyle)
3367                                 {
3368                                         Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3369                                         break;
3370                                 }
3371                                 strlcpy (cl.lightstyle[i].map,  MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3372                                 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3373                                 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3374                                 break;
3375
3376                         case qw_svc_sound:
3377                                 CL_ParseStartSoundPacket(false);
3378                                 break;
3379
3380                         case qw_svc_stopsound:
3381                                 i = (unsigned short) MSG_ReadShort();
3382                                 S_StopSound(i>>3, i&7);
3383                                 break;
3384
3385                         case qw_svc_updatefrags:
3386                                 i = MSG_ReadByte();
3387                                 if (i >= cl.maxclients)
3388                                         Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3389                                 cl.scores[i].frags = (signed short) MSG_ReadShort();
3390                                 break;
3391
3392                         case qw_svc_updateping:
3393                                 i = MSG_ReadByte();
3394                                 if (i >= cl.maxclients)
3395                                         Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3396                                 cl.scores[i].qw_ping = MSG_ReadShort();
3397                                 break;
3398
3399                         case qw_svc_updatepl:
3400                                 i = MSG_ReadByte();
3401                                 if (i >= cl.maxclients)
3402                                         Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3403                                 cl.scores[i].qw_packetloss = MSG_ReadByte();
3404                                 break;
3405
3406                         case qw_svc_updateentertime:
3407                                 i = MSG_ReadByte();
3408                                 if (i >= cl.maxclients)
3409                                         Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3410                                 // seconds ago
3411                                 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
3412                                 break;
3413
3414                         case qw_svc_spawnbaseline:
3415                                 i = (unsigned short) MSG_ReadShort();
3416                                 if (i < 0 || i >= MAX_EDICTS)
3417                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3418                                 if (i >= cl.max_entities)
3419                                         CL_ExpandEntities(i);
3420                                 CL_ParseBaseline(cl.entities + i, false);
3421                                 break;
3422                         case qw_svc_spawnstatic:
3423                                 CL_ParseStatic(false);
3424                                 break;
3425                         case qw_svc_temp_entity:
3426                                 if(!CL_VM_Parse_TempEntity())
3427                                         CL_ParseTempEntity ();
3428                                 break;
3429
3430                         case qw_svc_killedmonster:
3431                                 cl.stats[STAT_MONSTERS]++;
3432                                 break;
3433
3434          &