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made directional static lighting work, then disabled it because it is not practical...
[xonotic/darkplaces.git] / cl_particles.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20
21 #include "quakedef.h"
22
23 #define MAX_PARTICLES                   16384   // default max # of particles at one time
24 #define ABSOLUTE_MIN_PARTICLES  512             // no fewer than this no matter what's on the command line
25
26 typedef enum
27 {
28         pt_static, pt_grav, pt_blob, pt_blob2, pt_bulletsmoke, pt_smoke, pt_snow, pt_rain, pt_spark, pt_bubble, pt_fade, pt_steam, pt_splash, pt_splashpuff, pt_flame, pt_blood, pt_oneframe, pt_lavasplash, pt_raindropsplash, pt_underwaterspark, pt_explosionsplash
29 }
30 ptype_t;
31
32 typedef struct particle_s
33 {
34         ptype_t         type;
35         vec3_t          org;
36         vec3_t          vel;
37         int                     tex;
38         float           die;
39         float           scale;
40         float           alpha; // 0-255
41         float           time2; // used for various things (snow fluttering, for example)
42         float           bounce; // how much bounce-back from a surface the particle hits (0 = no physics, 1 = stop and slide, 2 = keep bouncing forever, 1.5 is typical)
43         vec3_t          oldorg;
44         vec3_t          vel2; // used for snow fluttering (base velocity, wind for instance)
45         float           friction; // how much air friction affects this object (objects with a low mass/size ratio tend to get more air friction)
46         float           pressure; // if non-zero, apply pressure to other particles
47         int                     dynlight; // if set the particle will be dynamically lit (if cl_dynamicparticles is on), used for smoke and blood
48         byte            color[4];
49 }
50 particle_t;
51
52 static int particlepalette[256] =
53 {
54         0x000000,0x0f0f0f,0x1f1f1f,0x2f2f2f,0x3f3f3f,0x4b4b4b,0x5b5b5b,0x6b6b6b,
55         0x7b7b7b,0x8b8b8b,0x9b9b9b,0xababab,0xbbbbbb,0xcbcbcb,0xdbdbdb,0xebebeb,
56         0x0f0b07,0x170f0b,0x1f170b,0x271b0f,0x2f2313,0x372b17,0x3f2f17,0x4b371b,
57         0x533b1b,0x5b431f,0x634b1f,0x6b531f,0x73571f,0x7b5f23,0x836723,0x8f6f23,
58         0x0b0b0f,0x13131b,0x1b1b27,0x272733,0x2f2f3f,0x37374b,0x3f3f57,0x474767,
59         0x4f4f73,0x5b5b7f,0x63638b,0x6b6b97,0x7373a3,0x7b7baf,0x8383bb,0x8b8bcb,
60         0x000000,0x070700,0x0b0b00,0x131300,0x1b1b00,0x232300,0x2b2b07,0x2f2f07,
61         0x373707,0x3f3f07,0x474707,0x4b4b0b,0x53530b,0x5b5b0b,0x63630b,0x6b6b0f,
62         0x070000,0x0f0000,0x170000,0x1f0000,0x270000,0x2f0000,0x370000,0x3f0000,
63         0x470000,0x4f0000,0x570000,0x5f0000,0x670000,0x6f0000,0x770000,0x7f0000,
64         0x131300,0x1b1b00,0x232300,0x2f2b00,0x372f00,0x433700,0x4b3b07,0x574307,
65         0x5f4707,0x6b4b0b,0x77530f,0x835713,0x8b5b13,0x975f1b,0xa3631f,0xaf6723,
66         0x231307,0x2f170b,0x3b1f0f,0x4b2313,0x572b17,0x632f1f,0x733723,0x7f3b2b,
67         0x8f4333,0x9f4f33,0xaf632f,0xbf772f,0xcf8f2b,0xdfab27,0xefcb1f,0xfff31b,
68         0x0b0700,0x1b1300,0x2b230f,0x372b13,0x47331b,0x533723,0x633f2b,0x6f4733,
69         0x7f533f,0x8b5f47,0x9b6b53,0xa77b5f,0xb7876b,0xc3937b,0xd3a38b,0xe3b397,
70         0xab8ba3,0x9f7f97,0x937387,0x8b677b,0x7f5b6f,0x775363,0x6b4b57,0x5f3f4b,
71         0x573743,0x4b2f37,0x43272f,0x371f23,0x2b171b,0x231313,0x170b0b,0x0f0707,
72         0xbb739f,0xaf6b8f,0xa35f83,0x975777,0x8b4f6b,0x7f4b5f,0x734353,0x6b3b4b,
73         0x5f333f,0x532b37,0x47232b,0x3b1f23,0x2f171b,0x231313,0x170b0b,0x0f0707,
74         0xdbc3bb,0xcbb3a7,0xbfa39b,0xaf978b,0xa3877b,0x977b6f,0x876f5f,0x7b6353,
75         0x6b5747,0x5f4b3b,0x533f33,0x433327,0x372b1f,0x271f17,0x1b130f,0x0f0b07,
76         0x6f837b,0x677b6f,0x5f7367,0x576b5f,0x4f6357,0x475b4f,0x3f5347,0x374b3f,
77         0x2f4337,0x2b3b2f,0x233327,0x1f2b1f,0x172317,0x0f1b13,0x0b130b,0x070b07,
78         0xfff31b,0xefdf17,0xdbcb13,0xcbb70f,0xbba70f,0xab970b,0x9b8307,0x8b7307,
79         0x7b6307,0x6b5300,0x5b4700,0x4b3700,0x3b2b00,0x2b1f00,0x1b0f00,0x0b0700,
80         0x0000ff,0x0b0bef,0x1313df,0x1b1bcf,0x2323bf,0x2b2baf,0x2f2f9f,0x2f2f8f,
81         0x2f2f7f,0x2f2f6f,0x2f2f5f,0x2b2b4f,0x23233f,0x1b1b2f,0x13131f,0x0b0b0f,
82         0x2b0000,0x3b0000,0x4b0700,0x5f0700,0x6f0f00,0x7f1707,0x931f07,0xa3270b,
83         0xb7330f,0xc34b1b,0xcf632b,0xdb7f3b,0xe3974f,0xe7ab5f,0xefbf77,0xf7d38b,
84         0xa77b3b,0xb79b37,0xc7c337,0xe7e357,0x7fbfff,0xabe7ff,0xd7ffff,0x670000,
85         0x8b0000,0xb30000,0xd70000,0xff0000,0xfff393,0xfff7c7,0xffffff,0x9f5b53
86 };
87
88 static int explosparkramp[8] = {0x4b0700, 0x6f0f00, 0x931f07, 0xb7330f, 0xcf632b, 0xe3974f, 0xffe7b5, 0xffffff};
89 //static int explounderwatersparkramp[8] = {0x00074b, 0x000f6f, 0x071f93, 0x0f33b7, 0x2b63cf, 0x4f97e3, 0xb5e7ff, 0xffffff};
90
91 // these must match r_part.c's textures
92 static const int tex_smoke[8] = {0, 1, 2, 3, 4, 5, 6, 7};
93 static const int tex_bullethole[8] = {8, 9, 10, 11, 12, 13, 14, 15};
94 static const int tex_rainsplash[16] = {16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31};
95 static const int tex_particle = 32;
96 static const int tex_rain = 33;
97 static const int tex_bubble = 34;
98 static const int tex_rocketglow = 35;
99
100 static int                      cl_maxparticles;
101 static int                      cl_numparticles;
102 static particle_t       *particles;
103 static particle_t       **freeparticles; // list used only in compacting particles array
104 static renderparticle_t *cl_renderparticles;
105
106 static cvar_t cl_particles = {CVAR_SAVE, "cl_particles", "1"};
107 static cvar_t cl_particles_size = {CVAR_SAVE, "cl_particles_size", "1"};
108 static cvar_t cl_particles_bloodshowers = {CVAR_SAVE, "cl_particles_bloodshowers", "1"};
109 static cvar_t cl_particles_blood = {CVAR_SAVE, "cl_particles_blood", "1"};
110 static cvar_t cl_particles_smoke = {CVAR_SAVE, "cl_particles_smoke", "1"};
111 static cvar_t cl_particles_sparks = {CVAR_SAVE, "cl_particles_sparks", "1"};
112 static cvar_t cl_particles_bubbles = {CVAR_SAVE, "cl_particles_bubbles", "1"};
113 static cvar_t cl_particles_explosions = {CVAR_SAVE, "cl_particles_explosions", "0"};
114
115 static mempool_t *cl_part_mempool;
116
117 void CL_Particles_Clear(void)
118 {
119         cl_numparticles = 0;
120 }
121
122 /*
123 ===============
124 CL_InitParticles
125 ===============
126 */
127 void CL_ReadPointFile_f (void);
128 void CL_Particles_Init (void)
129 {
130         int             i;
131
132         i = COM_CheckParm ("-particles");
133
134         if (i)
135         {
136                 cl_maxparticles = (int)(atoi(com_argv[i+1]));
137                 if (cl_maxparticles < ABSOLUTE_MIN_PARTICLES)
138                         cl_maxparticles = ABSOLUTE_MIN_PARTICLES;
139         }
140         else
141                 cl_maxparticles = MAX_PARTICLES;
142
143         Cmd_AddCommand ("pointfile", CL_ReadPointFile_f);
144
145         Cvar_RegisterVariable (&cl_particles);
146         Cvar_RegisterVariable (&cl_particles_size);
147         Cvar_RegisterVariable (&cl_particles_bloodshowers);
148         Cvar_RegisterVariable (&cl_particles_blood);
149         Cvar_RegisterVariable (&cl_particles_smoke);
150         Cvar_RegisterVariable (&cl_particles_sparks);
151         Cvar_RegisterVariable (&cl_particles_bubbles);
152         Cvar_RegisterVariable (&cl_particles_explosions);
153
154         cl_part_mempool = Mem_AllocPool("CL_Part");
155         particles = (particle_t *) Mem_Alloc(cl_part_mempool, cl_maxparticles * sizeof(particle_t));
156         freeparticles = (void *) Mem_Alloc(cl_part_mempool, cl_maxparticles * sizeof(particle_t *));
157         cl_numparticles = 0;
158
159         // FIXME: r_refdef stuff should be allocated somewhere else?
160         r_refdef.particles = cl_renderparticles = Mem_Alloc(cl_part_mempool, cl_maxparticles * sizeof(renderparticle_t));
161 }
162
163 #define particle(ptype, pcolor, ptex, plight, pscale, palpha, ptime, pbounce, px, py, pz, pvx, pvy, pvz, ptime2, pvx2, pvy2, pvz2, pfriction, ppressure)\
164 {\
165         particle_t      *part;\
166         int tempcolor;\
167         if (cl_numparticles >= cl_maxparticles)\
168                 return;\
169         part = &particles[cl_numparticles++];\
170         part->type = (ptype);\
171         tempcolor = (pcolor);\
172         part->color[0] = ((tempcolor) >> 16) & 0xFF;\
173         part->color[1] = ((tempcolor) >> 8) & 0xFF;\
174         part->color[2] = (tempcolor) & 0xFF;\
175         part->color[3] = 0xFF;\
176         part->tex = (ptex);\
177         part->dynlight = (plight);\
178         part->scale = (pscale);\
179         part->alpha = (palpha);\
180         part->die = cl.time + (ptime);\
181         part->bounce = (pbounce);\
182         part->org[0] = (px);\
183         part->org[1] = (py);\
184         part->org[2] = (pz);\
185         part->vel[0] = (pvx);\
186         part->vel[1] = (pvy);\
187         part->vel[2] = (pvz);\
188         part->time2 = (ptime2);\
189         part->vel2[0] = (pvx2);\
190         part->vel2[1] = (pvy2);\
191         part->vel2[2] = (pvz2);\
192         part->friction = (pfriction);\
193         part->pressure = (ppressure);\
194 }
195
196 /*
197 ===============
198 CL_EntityParticles
199 ===============
200 */
201 void CL_EntityParticles (entity_t *ent)
202 {
203         int                     i;
204         float           angle;
205         float           sp, sy, cp, cy;
206         vec3_t          forward;
207         float           dist;
208         float           beamlength;
209         static vec3_t avelocities[NUMVERTEXNORMALS];
210         if (!cl_particles.integer) return;
211
212         dist = 64;
213         beamlength = 16;
214
215         if (!avelocities[0][0])
216                 for (i=0 ; i<NUMVERTEXNORMALS*3 ; i++)
217                         avelocities[0][i] = (rand()&255) * 0.01;
218
219         for (i=0 ; i<NUMVERTEXNORMALS ; i++)
220         {
221                 angle = cl.time * avelocities[i][0];
222                 sy = sin(angle);
223                 cy = cos(angle);
224                 angle = cl.time * avelocities[i][1];
225                 sp = sin(angle);
226                 cp = cos(angle);
227
228                 forward[0] = cp*cy;
229                 forward[1] = cp*sy;
230                 forward[2] = -sp;
231
232                 particle(pt_oneframe, particlepalette[0x6f], tex_particle, false, 2, 255, 9999, 0, ent->render.origin[0] + m_bytenormals[i][0]*dist + forward[0]*beamlength, ent->render.origin[1] + m_bytenormals[i][1]*dist + forward[1]*beamlength, ent->render.origin[2] + m_bytenormals[i][2]*dist + forward[2]*beamlength, 0, 0, 0, 0, 0, 0, 0, 0, 0);
233         }
234 }
235
236
237 void CL_ReadPointFile_f (void)
238 {
239         vec3_t  org;
240         int             r, c;
241         char    *pointfile, *pointfilepos, *t, tchar;
242
243         pointfile = COM_LoadFile(va("maps/%s.pts", sv.name), true);
244         if (!pointfile)
245         {
246                 Con_Printf ("couldn't open %s.pts\n", sv.name);
247                 return;
248         }
249
250         Con_Printf ("Reading %s.pts...\n", sv.name);
251         c = 0;
252         pointfilepos = pointfile;
253         while (*pointfilepos)
254         {
255                 while (*pointfilepos == '\n' || *pointfilepos == '\r')
256                         pointfilepos++;
257                 if (!*pointfilepos)
258                         break;
259                 t = pointfilepos;
260                 while (*t && *t != '\n' && *t != '\r')
261                         t++;
262                 tchar = *t;
263                 *t = 0;
264                 r = sscanf (pointfilepos,"%f %f %f", &org[0], &org[1], &org[2]);
265                 *t = tchar;
266                 pointfilepos = t;
267                 if (r != 3)
268                         break;
269                 c++;
270
271                 if (cl_numparticles >= cl_maxparticles)
272                 {
273                         Con_Printf ("Not enough free particles\n");
274                         break;
275                 }
276                 particle(pt_static, particlepalette[(-c)&15], tex_particle, false, 2, 255, 99999, 0, org[0], org[1], org[2], 0, 0, 0, 0, 0, 0, 0, 0, 0);
277         }
278
279         Mem_Free(pointfile);
280         Con_Printf ("%i points read\n", c);
281 }
282
283 /*
284 ===============
285 CL_ParseParticleEffect
286
287 Parse an effect out of the server message
288 ===============
289 */
290 void CL_ParseParticleEffect (void)
291 {
292         vec3_t          org, dir;
293         int                     i, count, msgcount, color;
294
295         for (i=0 ; i<3 ; i++)
296                 org[i] = MSG_ReadCoord ();
297         for (i=0 ; i<3 ; i++)
298                 dir[i] = MSG_ReadChar () * (1.0/16);
299         msgcount = MSG_ReadByte ();
300         color = MSG_ReadByte ();
301
302         if (msgcount == 255)
303                 count = 1024;
304         else
305                 count = msgcount;
306
307         CL_RunParticleEffect (org, dir, color, count);
308 }
309
310 /*
311 ===============
312 CL_ParticleExplosion
313
314 ===============
315 */
316 void CL_ParticleExplosion (vec3_t org, int smoke)
317 {
318         int i, j;
319         float f;
320         vec3_t v, end, ang;
321         byte noise1[32*32], noise2[32*32];
322
323         VectorClear(end); // hush MSVC
324         if (cl_particles.integer && cl_particles_explosions.integer)
325         {
326                 i = Mod_PointInLeaf(org, cl.worldmodel)->contents;
327                 if (i == CONTENTS_SLIME || i == CONTENTS_WATER)
328                 {
329                         for (i = 0;i < 128;i++)
330                                 particle(pt_bubble, 0xFFFFFF, tex_bubble, false, lhrandom(1, 2), 255, 9999, 1.5, org[0] + lhrandom(-16, 16), org[1] + lhrandom(-16, 16), org[2] + lhrandom(-16, 16), lhrandom(-96, 96), lhrandom(-96, 96), lhrandom(-96, 96), 0, 0, 0, 0, 0, 0);
331
332                         ang[2] = lhrandom(0, 360);
333                         fractalnoise(noise1, 32, 4);
334                         fractalnoise(noise2, 32, 8);
335                         for (i = 0;i < 32;i++)
336                         {
337                                 for (j = 0;j < 32;j++)
338                                 {
339                                         VectorRandom(v);
340                                         VectorMA(org, 16, v, v);
341                                         TraceLine(org, v, end, NULL, 0);
342                                         ang[0] = (j + 0.5f) * (360.0f / 32.0f);
343                                         ang[1] = (i + 0.5f) * (360.0f / 32.0f);
344                                         AngleVectors(ang, v, NULL, NULL);
345                                         f = noise1[j*32+i] * 1.5f;
346                                         VectorScale(v, f, v);
347                                         particle(pt_underwaterspark, noise2[j*32+i] * 0x010101, tex_smoke[rand()&7], false, 10, lhrandom(128, 255), 9999, 1.5, end[0], end[1], end[2], v[0], v[1], v[2], 512.0f, 0, 0, 0, 2, 0);
348                                         VectorScale(v, 0.75, v);
349                                         particle(pt_underwaterspark, explosparkramp[(noise2[j*32+i] >> 5)], tex_particle, false, 10, lhrandom(128, 255), 9999, 1.5, end[0], end[1], end[2], v[0], v[1], v[2], 512.0f, 0, 0, 0, 2, 0);
350                                 }
351                         }
352                 }
353                 else
354                 {
355                         ang[2] = lhrandom(0, 360);
356                         fractalnoise(noise1, 32, 4);
357                         fractalnoise(noise2, 32, 8);
358                         for (i = 0;i < 32;i++)
359                         {
360                                 for (j = 0;j < 32;j++)
361                                 {
362                                         VectorRandom(v);
363                                         VectorMA(org, 16, v, v);
364                                         TraceLine(org, v, end, NULL, 0);
365                                         ang[0] = (j + 0.5f) * (360.0f / 32.0f);
366                                         ang[1] = (i + 0.5f) * (360.0f / 32.0f);
367                                         AngleVectors(ang, v, NULL, NULL);
368                                         f = noise1[j*32+i] * 1.5f;
369                                         VectorScale(v, f, v);
370                                         particle(pt_spark, noise2[j*32+i] * 0x010101, tex_smoke[rand()&7], false, 10, lhrandom(128, 255), 9999, 1.5, end[0], end[1], end[2], v[0], v[1], v[2] + 160.0f, 512.0f, 0, 0, 0, 2, 0);
371                                         VectorScale(v, 0.75, v);
372                                         particle(pt_spark, explosparkramp[(noise2[j*32+i] >> 5)], tex_particle, false, 10, lhrandom(128, 255), 9999, 1.5, end[0], end[1], end[2], v[0], v[1], v[2] + 160.0f, 512.0f, 0, 0, 0, 2, 0);
373                                 //      VectorRandom(v);
374                                 //      VectorScale(v, 384, v);
375                                 //      particle(pt_spark, explosparkramp[rand()&7], tex_particle, false, 2, lhrandom(16, 255), 9999, 1.5, end[0], end[1], end[2], v[0], v[1], v[2] + 160.0f, 512.0f, 0, 0, 0, 2, 0);
376                                 }
377                         }
378                 }
379         }
380         else
381                 R_NewExplosion(org);
382 }
383
384 /*
385 ===============
386 CL_ParticleExplosion2
387
388 ===============
389 */
390 void CL_ParticleExplosion2 (vec3_t org, int colorStart, int colorLength)
391 {
392         int                     i;
393         if (!cl_particles.integer) return;
394
395         for (i = 0;i < 512;i++)
396                 particle(pt_fade, particlepalette[colorStart + (i % colorLength)], tex_particle, false, 1.5, 255, 0.3, 0, org[0] + lhrandom(-8, 8), org[1] + lhrandom(-8, 8), org[2] + lhrandom(-8, 8), lhrandom(-192, 192), lhrandom(-192, 192), lhrandom(-192, 192), 0, 0, 0, 0, 0.1f, 0);
397 }
398
399 /*
400 ===============
401 CL_BlobExplosion
402
403 ===============
404 */
405 void CL_BlobExplosion (vec3_t org)
406 {
407         int                     i;
408         if (!cl_particles.integer) return;
409
410         for (i = 0;i < 256;i++)
411                 particle(pt_blob , particlepalette[ 66+(rand()%6)], tex_particle, false, 4, 255, 9999, 0, org[0] + lhrandom(-16, 16), org[1] + lhrandom(-16, 16), org[2] + lhrandom(-16, 16), lhrandom(-4, 4), lhrandom(-4, 4), lhrandom(-128, 128), 0, 0, 0, 0, 0, 0);
412         for (i = 0;i < 256;i++)
413                 particle(pt_blob2, particlepalette[150+(rand()%6)], tex_particle, false, 4, 255, 9999, 0, org[0] + lhrandom(-16, 16), org[1] + lhrandom(-16, 16), org[2] + lhrandom(-16, 16), lhrandom(-4, 4), lhrandom(-4, 4), lhrandom(-128, 128), 0, 0, 0, 0, 0, 0);
414 }
415
416 /*
417 ===============
418 CL_RunParticleEffect
419
420 ===============
421 */
422 void CL_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count)
423 {
424         if (!cl_particles.integer) return;
425
426         if (count == 1024)
427         {
428                 CL_ParticleExplosion(org, false);
429                 return;
430         }
431         while (count--)
432                 particle(pt_fade, particlepalette[color + (rand()&7)], tex_particle, false, 1, 128, 9999, 0, org[0] + lhrandom(-8, 8), org[1] + lhrandom(-8, 8), org[2] + lhrandom(-8, 8), lhrandom(-15, 15), lhrandom(-15, 15), lhrandom(-15, 15), 0, 0, 0, 0, 0, 0);
433 }
434
435 // LordHavoc: added this for spawning sparks/dust (which have strong gravity)
436 /*
437 ===============
438 CL_SparkShower
439 ===============
440 */
441 void CL_SparkShower (vec3_t org, vec3_t dir, int count)
442 {
443         if (!cl_particles.integer) return;
444
445         CL_Decal(org, tex_bullethole[rand()&7], 16 * cl_particles_size.value, 0, 0, 0, 1);
446
447         // smoke puff
448         if (cl_particles_smoke.integer)
449                 particle(pt_bulletsmoke, 0xA0A0A0, tex_smoke[rand()&7], true, 5, 255, 9999, 0, org[0], org[1], org[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(0, 16), 0, 0, 0, 0, 0, 0);
450
451         if (cl_particles_sparks.integer)
452         {
453                 // sparks
454                 while(count--)
455                         particle(pt_spark, particlepalette[0x68 + (rand() & 7)], tex_particle, false, 1, lhrandom(0, 255), 9999, 1.5, org[0], org[1], org[2], lhrandom(-64, 64), lhrandom(-64, 64), lhrandom(0, 128), 512.0f, 0, 0, 0, 0.2f, 0);
456         }
457 }
458
459 void CL_BloodPuff (vec3_t org, vec3_t vel, int count)
460 {
461         // bloodcount is used to accumulate counts too small to cause a blood particle
462         static int bloodcount = 0;
463         if (!cl_particles.integer) return;
464         if (!cl_particles_blood.integer) return;
465
466         if (count > 100)
467                 count = 100;
468         bloodcount += count;
469         while(bloodcount >= 10)
470         {
471                 particle(pt_blood, 0x300000, tex_smoke[rand()&7], true, 24, 255, 9999, -1, org[0], org[1], org[2], vel[0] + lhrandom(-64, 64), vel[1] + lhrandom(-64, 64), vel[2] + lhrandom(-64, 64), 0, 0, 0, 0, 1.0f, 0);
472                 bloodcount -= 10;
473         }
474 }
475
476 void CL_BloodShower (vec3_t mins, vec3_t maxs, float velspeed, int count)
477 {
478         vec3_t diff, center, velscale;
479         if (!cl_particles.integer) return;
480         if (!cl_particles_bloodshowers.integer) return;
481         if (!cl_particles_blood.integer) return;
482
483         VectorSubtract(maxs, mins, diff);
484         center[0] = (mins[0] + maxs[0]) * 0.5;
485         center[1] = (mins[1] + maxs[1]) * 0.5;
486         center[2] = (mins[2] + maxs[2]) * 0.5;
487         // FIXME: change velspeed back to 2.0x after fixing mod
488         velscale[0] = velspeed * 2.0 / diff[0];
489         velscale[1] = velspeed * 2.0 / diff[1];
490         velscale[2] = velspeed * 2.0 / diff[2];
491
492         while (count--)
493         {
494                 vec3_t org, vel;
495                 org[0] = lhrandom(mins[0], maxs[0]);
496                 org[1] = lhrandom(mins[1], maxs[1]);
497                 org[2] = lhrandom(mins[2], maxs[2]);
498                 vel[0] = (org[0] - center[0]) * velscale[0];
499                 vel[1] = (org[1] - center[1]) * velscale[1];
500                 vel[2] = (org[2] - center[2]) * velscale[2];
501                 particle(pt_blood, 0x300000, tex_smoke[rand()&7], true, 24, 255, 9999, -1, org[0], org[1], org[2], vel[0], vel[1], vel[2], 0, 0, 0, 0, 1.0f, 0);
502         }
503 }
504
505 void CL_ParticleCube (vec3_t mins, vec3_t maxs, vec3_t dir, int count, int colorbase, int gravity, int randomvel)
506 {
507         float           t;
508         if (!cl_particles.integer) return;
509         if (maxs[0] <= mins[0]) {t = mins[0];mins[0] = maxs[0];maxs[0] = t;}
510         if (maxs[1] <= mins[1]) {t = mins[1];mins[1] = maxs[1];maxs[1] = t;}
511         if (maxs[2] <= mins[2]) {t = mins[2];mins[2] = maxs[2];maxs[2] = t;}
512
513         while (count--)
514                 particle(gravity ? pt_grav : pt_static, particlepalette[colorbase + (rand()&3)], tex_particle, false, 2, 255, lhrandom(1, 2), 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(mins[2], maxs[2]), dir[0] + lhrandom(-randomvel, randomvel), dir[1] + lhrandom(-randomvel, randomvel), dir[2] + lhrandom(-randomvel, randomvel), 0, 0, 0, 0, 0, 0);
515 }
516
517 void CL_ParticleRain (vec3_t mins, vec3_t maxs, vec3_t dir, int count, int colorbase, int type)
518 {
519         vec3_t          vel;
520         float           t, z;
521         if (!cl_particles.integer) return;
522         if (maxs[0] <= mins[0]) {t = mins[0];mins[0] = maxs[0];maxs[0] = t;}
523         if (maxs[1] <= mins[1]) {t = mins[1];mins[1] = maxs[1];maxs[1] = t;}
524         if (maxs[2] <= mins[2]) {t = mins[2];mins[2] = maxs[2];maxs[2] = t;}
525         if (dir[2] < 0) // falling
526         {
527                 t = (maxs[2] - mins[2]) / -dir[2];
528                 z = maxs[2];
529         }
530         else // rising??
531         {
532                 t = (maxs[2] - mins[2]) / dir[2];
533                 z = mins[2];
534         }
535         if (t < 0 || t > 2) // sanity check
536                 t = 2;
537
538         switch(type)
539         {
540         case 0:
541                 while(count--)
542                 {
543                         vel[0] = dir[0] + lhrandom(-16, 16);
544                         vel[1] = dir[1] + lhrandom(-16, 16);
545                         vel[2] = dir[2] + lhrandom(-32, 32);
546                         particle(pt_rain, particlepalette[colorbase + (rand()&3)], tex_rain, true, 3, 255, t, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), z, vel[0], vel[1], vel[2], 0, vel[0], vel[1], vel[2], 0, 0);
547                 }
548                 break;
549         case 1:
550                 while(count--)
551                 {
552                         vel[0] = dir[0] + lhrandom(-16, 16);
553                         vel[1] = dir[1] + lhrandom(-16, 16);
554                         vel[2] = dir[2] + lhrandom(-32, 32);
555                         particle(pt_snow, particlepalette[colorbase + (rand()&3)], tex_particle, false, 2, 255, t, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), z, vel[0], vel[1], vel[2], 0, vel[0], vel[1], vel[2], 0, 0);
556                 }
557                 break;
558         default:
559                 Host_Error("CL_ParticleRain: unknown type %i (0 = rain, 1 = snow)\n", type);
560         }
561 }
562
563 void CL_FlameCube (vec3_t mins, vec3_t maxs, int count)
564 {
565         float           t;
566         if (!cl_particles.integer) return;
567         if (maxs[0] <= mins[0]) {t = mins[0];mins[0] = maxs[0];maxs[0] = t;}
568         if (maxs[1] <= mins[1]) {t = mins[1];mins[1] = maxs[1];maxs[1] = t;}
569         if (maxs[2] <= mins[2]) {t = mins[2];mins[2] = maxs[2];maxs[2] = t;}
570
571         while (count--)
572                 particle(pt_flame, particlepalette[224 + (rand()&15)], tex_particle, false, 8, 255, 9999, 1.1, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(mins[2], maxs[2]), lhrandom(-32, 32), lhrandom(-32, 32), lhrandom(-32, 64), 0, 0, 0, 0, 0.1f, 0);
573 }
574
575 void CL_Flames (vec3_t org, vec3_t vel, int count)
576 {
577         if (!cl_particles.integer) return;
578
579         while (count--)
580                 particle(pt_flame, particlepalette[224 + (rand()&15)], tex_particle, false, 8, 255, 9999, 1.1, org[0], org[1], org[2], vel[0] + lhrandom(-128, 128), vel[1] + lhrandom(-128, 128), vel[2] + lhrandom(-128, 128), 0, 0, 0, 0, 0.1f, 0);
581 }
582
583
584
585 /*
586 ===============
587 CL_LavaSplash
588
589 ===============
590 */
591 void CL_LavaSplash (vec3_t origin)
592 {
593         int                     i, j;
594         float           vel;
595         vec3_t          dir, org;
596         if (!cl_particles.integer) return;
597
598         for (i=-128 ; i<128 ; i+=16)
599         {
600                 for (j=-128 ; j<128 ; j+=16)
601                 {
602                         dir[0] = j + lhrandom(0, 8);
603                         dir[1] = i + lhrandom(0, 8);
604                         dir[2] = 256;
605                         org[0] = origin[0] + dir[0];
606                         org[1] = origin[1] + dir[1];
607                         org[2] = origin[2] + lhrandom(0, 64);
608                         vel = lhrandom(50, 120) / VectorLength(dir); // normalize and scale
609                         particle(pt_lavasplash, particlepalette[224 + (rand()&7)], tex_particle, false, 7, 255, 9999, 0, org[0], org[1], org[2], dir[0] * vel, dir[1] * vel, dir[2] * vel, 0, 0, 0, 0, 0, 0);
610                 }
611         }
612 }
613
614 /*
615 ===============
616 CL_TeleportSplash
617
618 ===============
619 */
620 void CL_TeleportSplash (vec3_t org)
621 {
622         int                     i, j, k;
623         if (!cl_particles.integer) return;
624
625         for (i=-16 ; i<16 ; i+=8)
626                 for (j=-16 ; j<16 ; j+=8)
627                         for (k=-24 ; k<32 ; k+=8)
628                                 particle(pt_fade, 0xFFFFFF, tex_particle, false, 1, lhrandom(64, 128), 9999, 0, org[0] + i + lhrandom(0, 8), org[1] + j + lhrandom(0, 8), org[2] + k + lhrandom(0, 8), i*2 + lhrandom(-12.5, 12.5), j*2 + lhrandom(-12.5, 12.5), k*2 + lhrandom(27.5, 52.5), 0, 0, 0, 0, 0.1f, -512.0f);
629 }
630
631 void CL_RocketTrail (vec3_t start, vec3_t end, int type, entity_t *ent)
632 {
633         vec3_t          vec, dir, vel;
634         float           len, dec = 0, speed;
635         int                     contents, bubbles;
636         double          t;
637         if (!cl_particles.integer) return;
638
639         VectorSubtract(end, start, dir);
640         VectorNormalize(dir);
641
642         if (type == 0 && host_frametime != 0) // rocket glow
643                 particle(pt_oneframe, 0xFFFFFF, tex_rocketglow, false, 24, 255, 9999, 0, end[0] - 12 * dir[0], end[1] - 12 * dir[1], end[2] - 12 * dir[2], 0, 0, 0, 0, 0, 0, 0, 0, 0);
644
645         t = ent->persistent.trail_time;
646         if (t >= cl.time)
647                 return; // no particles to spawn this frame (sparse trail)
648
649         if (t < cl.oldtime)
650                 t = cl.oldtime;
651
652         VectorSubtract (end, start, vec);
653         len = VectorNormalizeLength (vec);
654         if (len <= 0.01f)
655         {
656                 // advance the trail time
657                 ent->persistent.trail_time = cl.time;
658                 return;
659         }
660         speed = len / (cl.time - cl.oldtime);
661         VectorScale(vec, speed, vel);
662
663         // advance into this frame to reach the first puff location
664         dec = t - cl.oldtime;
665         dec *= speed;
666         VectorMA(start, dec, vec, start);
667
668         contents = Mod_PointInLeaf(start, cl.worldmodel)->contents;
669         if (contents == CONTENTS_SKY || contents == CONTENTS_LAVA)
670         {
671                 // advance the trail time
672                 ent->persistent.trail_time = cl.time;
673                 return;
674         }
675
676         bubbles = (contents == CONTENTS_WATER || contents == CONTENTS_SLIME);
677
678         while (t < cl.time)
679         {
680                 switch (type)
681                 {
682                         case 0: // rocket trail
683                                 if (!cl_particles_smoke.integer)
684                                         dec = cl.time - t;
685                                 else if (bubbles && cl_particles_bubbles.integer)
686                                 {
687                                         dec = 0.005f;
688                                         particle(pt_bubble, 0xFFFFFF, tex_bubble, false, lhrandom(1, 2), 255, 9999, 1.5, start[0], start[1], start[2], lhrandom(-16, 16), lhrandom(-16, 16), lhrandom(-16, 16), 0, 0, 0, 0, 0, 0);
689                                         particle(pt_bubble, 0xFFFFFF, tex_bubble, false, lhrandom(1, 2), 255, 9999, 1.5, start[0], start[1], start[2], lhrandom(-16, 16), lhrandom(-16, 16), lhrandom(-16, 16), 0, 0, 0, 0, 0, 0);
690                                         particle(pt_smoke, 0xFFFFFF, tex_smoke[rand()&7], false, 2, 160, 9999, 0, start[0], start[1], start[2], 0, 0, 0, 0, 0, 0, 0, 0, 0);
691                                 }
692                                 else
693                                 {
694                                         dec = 0.005f;
695                                         particle(pt_smoke, 0xC0C0C0, tex_smoke[rand()&7], true, 2, 160, 9999, 0, start[0], start[1], start[2], 0, 0, 0, 0, 0, 0, 0, 0, 0);
696                                         //particle(pt_spark, particlepalette[0x68 + (rand() & 7)], tex_particle, false, 1, lhrandom(128, 255), 9999, 1.5, start[0], start[1], start[2], lhrandom(-64, 64) - vel[0] * 0.0625, lhrandom(-64, 64) - vel[1] * 0.0625, lhrandom(-64, 64) - vel[2] * 0.0625, 512.0f, 0, 0, 0, 0.1f, 0);
697                                         //particle(pt_spark, particlepalette[0x68 + (rand() & 7)], tex_particle, false, 1, lhrandom(128, 255), 9999, 1.5, start[0], start[1], start[2], lhrandom(-64, 64) - vel[0] * 0.0625, lhrandom(-64, 64) - vel[1] * 0.0625, lhrandom(-64, 64) - vel[2] * 0.0625, 512.0f, 0, 0, 0, 0.1f, 0);
698                                         //particle(pt_spark, particlepalette[0x68 + (rand() & 7)], tex_particle, false, 1, lhrandom(128, 255), 9999, 1.5, start[0], start[1], start[2], lhrandom(-64, 64) - vel[0] * 0.0625, lhrandom(-64, 64) - vel[1] * 0.0625, lhrandom(-64, 64) - vel[2] * 0.0625, 512.0f, 0, 0, 0, 0.1f, 0);
699                                         //particle(pt_spark, particlepalette[0x68 + (rand() & 7)], tex_particle, false, 1, lhrandom(128, 255), 9999, 1.5, start[0], start[1], start[2], lhrandom(-64, 64) - vel[0] * 0.0625, lhrandom(-64, 64) - vel[1] * 0.0625, lhrandom(-64, 64) - vel[2] * 0.0625, 512.0f, 0, 0, 0, 0.1f, 0);
700                                 }
701                                 break;
702
703                         case 1: // grenade trail
704                                 // FIXME: make it gradually stop smoking
705                                 if (!cl_particles_smoke.integer)
706                                         dec = cl.time - t;
707                                 else if (bubbles && cl_particles_bubbles.integer)
708                                 {
709                                         dec = 0.02f;
710                                         particle(pt_bubble, 0xFFFFFF, tex_bubble, false, lhrandom(1, 2), 255, 9999, 1.5, start[0], start[1], start[2], lhrandom(-16, 16), lhrandom(-16, 16), lhrandom(-16, 16), 0, 0, 0, 0, 0, 0);
711                                         particle(pt_bubble, 0xFFFFFF, tex_bubble, false, lhrandom(1, 2), 255, 9999, 1.5, start[0], start[1], start[2], lhrandom(-16, 16), lhrandom(-16, 16), lhrandom(-16, 16), 0, 0, 0, 0, 0, 0);
712                                         particle(pt_smoke, 0xFFFFFF, tex_smoke[rand()&7], false, 2, 160, 9999, 0, start[0], start[1], start[2], 0, 0, 0, 0, 0, 0, 0, 0, 0);
713                                 }
714                                 else
715                                 {
716                                         dec = 0.02f;
717                                         particle(pt_smoke, 0x808080, tex_smoke[rand()&7], true, 2, 160, 9999, 0, start[0], start[1], start[2], 0, 0, 0, 0, 0, 0, 0, 0, 0);
718                                 }
719                                 break;
720
721
722                         case 2: // blood
723                                 if (!cl_particles_blood.integer)
724                                         dec = cl.time - t;
725                                 else
726                                 {
727                                         dec = 0.1f;
728                                         particle(pt_blood, 0x300000, tex_smoke[rand()&7], true, 24, 255, 9999, -1, start[0], start[1], start[2], vel[0] + lhrandom(-64, 64), vel[1] + lhrandom(-64, 64), vel[2] + lhrandom(-64, 64), 0, 0, 0, 0, 1.0f, 0);
729                                 }
730                                 break;
731
732                         case 4: // slight blood
733                                 if (!cl_particles_blood.integer)
734                                         dec = cl.time - t;
735                                 else
736                                 {
737                                         dec = 0.15f;
738                                         particle(pt_blood, 0x300000, tex_smoke[rand()&7], true, 24, 255, 9999, -1, start[0], start[1], start[2], vel[0] + lhrandom(-64, 64), vel[1] + lhrandom(-64, 64), vel[2] + lhrandom(-64, 64), 0, 0, 0, 0, 1.0f, 0);
739                                 }
740                                 break;
741
742                         case 3: // green tracer
743                                 dec = 0.02f;
744                                 particle(pt_fade, 0x373707, tex_smoke[rand()&7], false, 4, 255, 9999, 0, start[0], start[1], start[2], 0, 0, 0, 0, 0, 0, 0, 0, 0);
745                                 break;
746
747                         case 5: // flame tracer
748                                 dec = 0.02f;
749                                 particle(pt_fade, 0xCF632B, tex_smoke[rand()&7], false, 4, 255, 9999, 0, start[0], start[1], start[2], 0, 0, 0, 0, 0, 0, 0, 0, 0);
750                                 break;
751
752                         case 6: // voor trail
753                                 dec = 0.05f; // sparse trail
754                                 particle(pt_fade, 0x47232B, tex_smoke[rand()&7], false, 4, 255, 9999, 0, start[0], start[1], start[2], 0, 0, 0, 0, 0, 0, 0, 0, 0);
755                                 break;
756
757                         case 7: // Nehahra smoke tracer
758                                 if (!cl_particles_smoke.integer)
759                                         dec = cl.time - t;
760                                 else
761                                 {
762                                         dec = 0.14f;
763                                         particle(pt_smoke, 0xC0C0C0, tex_smoke[rand()&7], true, 10, 64, 9999, 0, start[0], start[1], start[2], 0, 0, 0, 0, 0, 0, 0, 0, 0);
764                                 }
765                                 break;
766                 }
767
768                 // advance to next time and position
769                 t += dec;
770                 dec *= speed;
771                 VectorMA (start, dec, vec, start);
772         }
773         ent->persistent.trail_time = t;
774 }
775
776 void CL_RocketTrail2 (vec3_t start, vec3_t end, int color, entity_t *ent)
777 {
778         vec3_t          vec;
779         int                     len;
780         if (!cl_particles.integer) return;
781         if (!cl_particles_smoke.integer) return;
782
783         VectorSubtract (end, start, vec);
784         len = (int) (VectorNormalizeLength (vec) * (1.0f / 3.0f));
785         VectorScale(vec, 3, vec);
786         color = particlepalette[color];
787         while (len--)
788         {
789                 particle(pt_smoke, color, tex_particle, false, 8, 192, 9999, 0, start[0], start[1], start[2], 0, 0, 0, 0, 0, 0, 0, 0, 0);
790                 VectorAdd (start, vec, start);
791         }
792 }
793
794
795 /*
796 ===============
797 CL_MoveParticles
798 ===============
799 */
800 void CL_MoveParticles (void)
801 {
802         particle_t *p;
803         renderparticle_t *r;
804         int i, activeparticles, maxparticle, j, a, b, pressureused = false;
805         float gravity, dvel, frametime, f, dist, normal[3], v[3], org[3], o[3];
806
807         // LordHavoc: early out condition
808         if (!cl_numparticles)
809         {
810                 r_refdef.numparticles = 0;
811                 return;
812         }
813
814         frametime = cl.time - cl.oldtime;
815         if (!frametime)
816                 return; // if absolutely still, don't update particles
817         gravity = frametime * sv_gravity.value;
818         dvel = 1+4*frametime;
819
820         activeparticles = 0;
821         maxparticle = -1;
822         j = 0;
823         for (i = 0, p = particles, r = r_refdef.particles;i < cl_numparticles;i++, p++)
824         {
825                 if (p->die < cl.time)
826                 {
827                         freeparticles[j++] = p;
828                         continue;
829                 }
830
831                 VectorCopy(p->org, p->oldorg);
832                 VectorMA(p->org, frametime, p->vel, p->org);
833                 if (p->friction)
834                 {
835                         f = 1.0f - (p->friction * frametime);
836                         VectorScale(p->vel, f, p->vel);
837                 }
838                 VectorCopy(p->org, org);
839                 if (p->bounce)
840                 {
841                         if (TraceLine(p->oldorg, p->org, v, normal, 0) < 1)
842                         {
843                                 VectorCopy(v, p->org);
844                                 if (p->bounce < 0)
845                                 {
846                                         CL_Decal(v, p->tex, p->scale * cl_particles_size.value, p->color[0] * (1.0f / 255.0f), p->color[1] * (1.0f / 255.0f), p->color[2] * (1.0f / 255.0f), p->alpha * (1.0f / 255.0f));
847                                         p->die = -1;
848                                         freeparticles[j++] = p;
849                                         continue;
850                                 }
851                                 else
852                                 {
853                                         dist = DotProduct(p->vel, normal) * -p->bounce;
854                                         VectorMA(p->vel, dist, normal, p->vel);
855                                         if (DotProduct(p->vel, p->vel) < 0.03)
856                                                 VectorClear(p->vel);
857                                 }
858                         }
859                 }
860
861                 switch (p->type)
862                 {
863                 case pt_static:
864                         break;
865
866                         // LordHavoc: drop-through because of shared code
867                 case pt_blob:
868                         p->vel[2] *= dvel;
869                 case pt_blob2:
870                         p->vel[0] *= dvel;
871                         p->vel[1] *= dvel;
872                         p->alpha -= frametime * 256;
873                         if (p->alpha < 1)
874                                 p->die = -1;
875                         break;
876
877                 case pt_grav:
878                         p->vel[2] -= gravity;
879                         break;
880                 case pt_lavasplash:
881                         p->vel[2] -= gravity * 0.05;
882                         p->alpha -= frametime * 192;
883                         if (p->alpha < 1)
884                                 p->die = -1;
885                         break;
886                 case pt_snow:
887                         if (cl.time > p->time2)
888                         {
889                                 p->time2 = cl.time + (rand() & 3) * 0.1;
890                                 p->vel[0] = (rand()&63)-32 + p->vel2[0];
891                                 p->vel[1] = (rand()&63)-32 + p->vel2[1];
892                                 p->vel[2] = (rand()&63)-32 + p->vel2[2];
893                         }
894                         a = Mod_PointInLeaf(p->org, cl.worldmodel)->contents;
895                         if (a != CONTENTS_EMPTY && a != CONTENTS_SKY)
896                         {
897                                 vec3_t normal;
898                                 if (a == CONTENTS_SOLID && Mod_PointInLeaf(p->oldorg, cl.worldmodel)->contents == CONTENTS_SOLID)
899                                         break; // still in solid
900                                 p->die = cl.time + 1000;
901                                 p->vel[0] = p->vel[1] = p->vel[2] = 0;
902                                 switch (a)
903                                 {
904                                 case CONTENTS_LAVA:
905                                 case CONTENTS_SLIME:
906                                         p->tex = tex_smoke[rand()&7];
907                                         p->type = pt_steam;
908                                         p->alpha = 96;
909                                         p->scale = 5;
910                                         p->vel[2] = 96;
911                                         break;
912                                 case CONTENTS_WATER:
913                                         p->tex = tex_smoke[rand()&7];
914                                         p->type = pt_splash;
915                                         p->alpha = 96;
916                                         p->scale = 5;
917                                         p->vel[2] = 96;
918                                         break;
919                                 default: // CONTENTS_SOLID and any others
920                                         TraceLine(p->oldorg, p->org, v, normal, 0);
921                                         VectorCopy(v, p->org);
922                                         p->tex = tex_smoke[rand()&7];
923                                         p->type = pt_fade;
924                                         VectorClear(p->vel);
925                                         break;
926                                 }
927                         }
928                         break;
929                 case pt_blood:
930                         p->friction = 1;
931                         a = Mod_PointInLeaf(p->org, cl.worldmodel)->contents;
932                         if (a != CONTENTS_EMPTY)
933                         {
934                                 if (a == CONTENTS_WATER || a == CONTENTS_SLIME)
935                                 {
936                                         p->friction = 5;
937                                         p->scale += frametime * 32.0f;
938                                         p->alpha -= frametime * 128.0f;
939                                         p->vel[2] += gravity * 0.125f;
940                                         if (p->alpha < 1)
941                                                 p->die = -1;
942                                         break;
943                                 }
944                                 else
945                                 {
946                                         p->die = -1;
947                                         break;
948                                 }
949                         }
950                         p->vel[2] -= gravity * 0.5;
951                         break;
952                 case pt_spark:
953                         p->alpha -= frametime * p->time2;
954                         p->vel[2] -= gravity;
955                         if (p->alpha < 1)
956                                 p->die = -1;
957                         else if (Mod_PointInLeaf(p->org, cl.worldmodel)->contents != CONTENTS_EMPTY)
958                                 p->type = pt_underwaterspark;
959                         break;
960                 case pt_underwaterspark:
961                         if (Mod_PointInLeaf(p->org, cl.worldmodel)->contents == CONTENTS_EMPTY)
962                         {
963                                 p->tex = tex_smoke[rand()&7];
964                                 p->color[0] = p->color[1] = p->color[2] = 255;
965                                 p->scale = 16;
966                                 p->type = pt_explosionsplash;
967                         }
968                         else
969                                 p->vel[2] += gravity * 0.5f;
970                         p->alpha -= frametime * p->time2;
971                         if (p->alpha < 1)
972                                 p->die = -1;
973                         break;
974                 case pt_explosionsplash:
975                         if (Mod_PointInLeaf(p->org, cl.worldmodel)->contents == CONTENTS_EMPTY)
976                                 p->vel[2] -= gravity;
977                         else
978                                 p->alpha = 0;
979                         p->scale += frametime * 64.0f;
980                         p->alpha -= frametime * 1024.0f;
981                         if (p->alpha < 1)
982                                 p->die = -1;
983                         break;
984                 case pt_fade:
985                         p->alpha -= frametime * 512;
986                         if (p->alpha < 1)
987                                 p->die = -1;
988                         break;
989                 case pt_bubble:
990                         a = Mod_PointInLeaf(p->org, cl.worldmodel)->contents;
991                         if (a != CONTENTS_WATER && a != CONTENTS_SLIME)
992                         {
993                                 p->tex = tex_smoke[rand()&7];
994                                 p->type = pt_splashpuff;
995                                 p->scale = 4;
996                                 p->vel[0] = p->vel[1] = p->vel[2] = 0;
997                                 break;
998                         }
999                         p->vel[2] += gravity * 0.25;
1000                         p->vel[0] *= (1 - (frametime * 0.0625));
1001                         p->vel[1] *= (1 - (frametime * 0.0625));
1002                         p->vel[2] *= (1 - (frametime * 0.0625));
1003                         if (cl.time > p->time2)
1004                         {
1005                                 p->time2 = cl.time + lhrandom(0, 0.5);
1006                                 p->vel[0] += lhrandom(-32,32);
1007                                 p->vel[1] += lhrandom(-32,32);
1008                                 p->vel[2] += lhrandom(-32,32);
1009                         }
1010                         p->alpha -= frametime * 256;
1011                         if (p->alpha < 1)
1012                                 p->die = -1;
1013                         break;
1014                 case pt_bulletsmoke:
1015                         p->scale += frametime * 16;
1016                         p->alpha -= frametime * 1024;
1017                         p->vel[2] += gravity * 0.1;
1018                         if (p->alpha < 1)
1019                                 p->die = -1;
1020                         break;
1021                 case pt_smoke:
1022                         p->scale += frametime * 24;
1023                         p->alpha -= frametime * 256;
1024                         p->vel[2] += gravity * 0.1;
1025                         if (p->alpha < 1)
1026                                 p->die = -1;
1027                         break;
1028                 case pt_steam:
1029                         p->scale += frametime * 48;
1030                         p->alpha -= frametime * 512;
1031                         p->vel[2] += gravity * 0.05;
1032                         if (p->alpha < 1)
1033                                 p->die = -1;
1034                         break;
1035                 case pt_splashpuff:
1036                         p->alpha -= frametime * 1024;
1037                         if (p->alpha < 1)
1038                                 p->die = -1;
1039                         break;
1040                 case pt_rain:
1041                         f = 0;
1042                         b = Mod_PointInLeaf(p->oldorg, cl.worldmodel)->contents;
1043                         VectorCopy(p->oldorg, o);
1044                         while (f < 1)
1045                         {
1046                                 a = b;
1047                                 f = TraceLine(o, p->org, v, normal, a);
1048                                 b = traceline_endcontents;
1049                                 if (f < 1 && b != CONTENTS_EMPTY && b != CONTENTS_SKY)
1050                                 {
1051                                         p->die = cl.time + 1000;
1052                                         p->vel[0] = p->vel[1] = p->vel[2] = 0;
1053                                         VectorCopy(v, p->org);
1054                                         switch (b)
1055                                         {
1056                                         case CONTENTS_LAVA:
1057                                         case CONTENTS_SLIME:
1058                                                 p->tex = tex_smoke[rand()&7];
1059                                                 p->type = pt_steam;
1060                                                 p->scale = 3;
1061                                                 p->vel[2] = 96;
1062                                                 break;
1063                                         default: // water, solid, and anything else
1064                                                 p->tex = tex_rainsplash[0];
1065                                                 p->time2 = 0;
1066                                                 VectorCopy(normal, p->vel2);
1067                                         //      VectorAdd(p->org, normal, p->org);
1068                                                 p->type = pt_raindropsplash;
1069                                                 p->scale = 8;
1070                                                 break;
1071                                         }
1072                                 }
1073                         }
1074                         break;
1075                 case pt_raindropsplash:
1076                         p->time2 += frametime * 64.0f;
1077                         if (p->time2 >= 16.0f)
1078                         {
1079                                 p->die = -1;
1080                                 break;
1081                         }
1082                         p->tex = tex_rainsplash[(int) p->time2];
1083                         break;
1084                 case pt_flame:
1085                         p->alpha -= frametime * 512;
1086                         p->vel[2] += gravity;
1087                         if (p->alpha < 16)
1088                                 p->die = -1;
1089                         break;
1090                 case pt_oneframe:
1091                         if (p->time2)
1092                                 p->die = -1;
1093                         p->time2 = 1;
1094                         break;
1095                 default:
1096                         printf("unknown particle type %i\n", p->type);
1097                         p->die = -1;
1098                         break;
1099                 }
1100
1101                 // LordHavoc: immediate removal of unnecessary particles (must be done to ensure compactor below operates properly in all cases)
1102                 if (p->die < cl.time)
1103                         freeparticles[j++] = p;
1104                 else
1105                 {
1106                         maxparticle = i;
1107                         activeparticles++;
1108                         if (p->pressure)
1109                                 pressureused = true;
1110
1111                         // build renderparticle for renderer to use
1112                         if (p->type == pt_raindropsplash)
1113                         {
1114                                 r->orientation = PARTICLE_ORIENTED_DOUBLESIDED;
1115                                 r->dir[0] = p->vel2[0];
1116                                 r->dir[1] = p->vel2[1];
1117                                 r->dir[2] = p->vel2[2];
1118                         }
1119                         else if (p->tex == tex_rain)
1120                                 r->orientation = PARTICLE_UPRIGHT_FACING;
1121                         else
1122                                 r->orientation = PARTICLE_BILLBOARD;
1123                         r->org[0] = p->org[0];
1124                         r->org[1] = p->org[1];
1125                         r->org[2] = p->org[2];
1126                         r->tex = p->tex;
1127                         r->scale = p->scale * 0.5f * cl_particles_size.value;
1128                         r->dynlight = p->dynlight;
1129                         r->color[0] = p->color[0] * (1.0f / 255.0f);
1130                         r->color[1] = p->color[1] * (1.0f / 255.0f);
1131                         r->color[2] = p->color[2] * (1.0f / 255.0f);
1132                         r->color[3] = p->alpha * (1.0f / 255.0f);
1133                         r++;
1134                 }
1135         }
1136         r_refdef.numparticles = r - r_refdef.particles;
1137         // fill in gaps to compact the array
1138         i = 0;
1139         while (maxparticle >= activeparticles)
1140         {
1141                 *freeparticles[i++] = particles[maxparticle--];
1142                 while (maxparticle >= activeparticles && particles[maxparticle].die < cl.time)
1143                         maxparticle--;
1144         }
1145         cl_numparticles = activeparticles;
1146
1147         if (pressureused)
1148         {
1149                 activeparticles = 0;
1150                 for (i = 0, p = particles;i < cl_numparticles;i++, p++)
1151                         if (p->pressure)
1152                                 freeparticles[activeparticles++] = p;
1153
1154                 if (activeparticles)
1155                 {
1156                         for (i = 0, p = particles;i < cl_numparticles;i++, p++)
1157                         {
1158                                 for (j = 0;j < activeparticles;j++)
1159                                 {
1160                                         if (freeparticles[j] != p)
1161                                         {
1162                                                 float dist, diff[3];
1163                                                 VectorSubtract(p->org, freeparticles[j]->org, diff);
1164                                                 dist = DotProduct(diff, diff);
1165                                                 if (dist < 4096 && dist >= 1)
1166                                                 {
1167                                                         dist = freeparticles[j]->scale * 4.0f * frametime / sqrt(dist);
1168                                                         VectorMA(p->vel, dist, diff, p->vel);
1169                                                         //dist = freeparticles[j]->scale * 4.0f * frametime / dist;
1170                                                         //VectorMA(p->vel, dist, freeparticles[j]->vel, p->vel);
1171                                                 }
1172                                         }
1173                                 }
1174                         }
1175                 }
1176         }
1177 }