]> de.git.xonotic.org Git - xonotic/darkplaces.git/blob - clvm_cmds.c
use int not qboolean for glshaderversion
[xonotic/darkplaces.git] / clvm_cmds.c
1 #include "quakedef.h"
2
3 #include "prvm_cmds.h"
4 #include "csprogs.h"
5 #include "cl_collision.h"
6 #include "r_shadow.h"
7 #include "jpeg.h"
8 #include "image.h"
9
10 //============================================================================
11 // Client
12 //[515]: unsolved PROBLEMS
13 //- finish player physics code (cs_runplayerphysics)
14 //- EntWasFreed ?
15 //- RF_DEPTHHACK is not like it should be
16 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
17 //- finish lines support for R_Polygon***
18 //- insert selecttraceline into traceline somehow
19
20 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
21 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
22
23 extern cvar_t v_flipped;
24 extern cvar_t r_equalize_entities_fullbright;
25
26 r_refdef_view_t csqc_original_r_refdef_view;
27 r_refdef_view_t csqc_main_r_refdef_view;
28
29 // #1 void(vector ang) makevectors
30 static void VM_CL_makevectors (prvm_prog_t *prog)
31 {
32         vec3_t angles, forward, right, up;
33         VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
34         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), angles);
35         AngleVectors(angles, forward, right, up);
36         VectorCopy(forward, PRVM_clientglobalvector(v_forward));
37         VectorCopy(right, PRVM_clientglobalvector(v_right));
38         VectorCopy(up, PRVM_clientglobalvector(v_up));
39 }
40
41 // #2 void(entity e, vector o) setorigin
42 static void VM_CL_setorigin (prvm_prog_t *prog)
43 {
44         prvm_edict_t    *e;
45         prvm_vec_t      *org;
46         VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
47
48         e = PRVM_G_EDICT(OFS_PARM0);
49         if (e == prog->edicts)
50         {
51                 VM_Warning(prog, "setorigin: can not modify world entity\n");
52                 return;
53         }
54         if (e->priv.required->free)
55         {
56                 VM_Warning(prog, "setorigin: can not modify free entity\n");
57                 return;
58         }
59         org = PRVM_G_VECTOR(OFS_PARM1);
60         VectorCopy (org, PRVM_clientedictvector(e, origin));
61         if(e->priv.required->mark == PRVM_EDICT_MARK_WAIT_FOR_SETORIGIN)
62                 e->priv.required->mark = PRVM_EDICT_MARK_SETORIGIN_CAUGHT;
63         CL_LinkEdict(e);
64 }
65
66 static void SetMinMaxSizePRVM (prvm_prog_t *prog, prvm_edict_t *e, prvm_vec_t *min, prvm_vec_t *max)
67 {
68         int             i;
69
70         for (i=0 ; i<3 ; i++)
71                 if (min[i] > max[i])
72                         prog->error_cmd("SetMinMaxSize: backwards mins/maxs");
73
74         // set derived values
75         VectorCopy (min, PRVM_clientedictvector(e, mins));
76         VectorCopy (max, PRVM_clientedictvector(e, maxs));
77         VectorSubtract (max, min, PRVM_clientedictvector(e, size));
78
79         CL_LinkEdict (e);
80 }
81
82 static void SetMinMaxSize (prvm_prog_t *prog, prvm_edict_t *e, const vec_t *min, const vec_t *max)
83 {
84         prvm_vec3_t mins, maxs;
85         VectorCopy(min, mins);
86         VectorCopy(max, maxs);
87         SetMinMaxSizePRVM(prog, e, mins, maxs);
88 }
89
90 // #3 void(entity e, string m) setmodel
91 static void VM_CL_setmodel (prvm_prog_t *prog)
92 {
93         prvm_edict_t    *e;
94         const char              *m;
95         dp_model_t *mod;
96         int                             i;
97
98         VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
99
100         e = PRVM_G_EDICT(OFS_PARM0);
101         PRVM_clientedictfloat(e, modelindex) = 0;
102         PRVM_clientedictstring(e, model) = 0;
103
104         m = PRVM_G_STRING(OFS_PARM1);
105         mod = NULL;
106         for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
107         {
108                 if (!strcmp(cl.csqc_model_precache[i]->name, m))
109                 {
110                         mod = cl.csqc_model_precache[i];
111                         PRVM_clientedictstring(e, model) = PRVM_SetEngineString(prog, mod->name);
112                         PRVM_clientedictfloat(e, modelindex) = -(i+1);
113                         break;
114                 }
115         }
116
117         if( !mod ) {
118                 for (i = 0;i < MAX_MODELS;i++)
119                 {
120                         mod = cl.model_precache[i];
121                         if (mod && !strcmp(mod->name, m))
122                         {
123                                 PRVM_clientedictstring(e, model) = PRVM_SetEngineString(prog, mod->name);
124                                 PRVM_clientedictfloat(e, modelindex) = i;
125                                 break;
126                         }
127                 }
128         }
129
130         if( mod ) {
131                 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
132                 // LordHavoc: erm you broke it by commenting this out - setmodel must do setsize or else the qc can't find out the model size, and ssqc does this by necessity, consistency.
133                 SetMinMaxSize (prog, e, mod->normalmins, mod->normalmaxs);
134         }
135         else
136         {
137                 SetMinMaxSize (prog, e, vec3_origin, vec3_origin);
138                 VM_Warning(prog, "setmodel: model '%s' not precached\n", m);
139         }
140 }
141
142 // #4 void(entity e, vector min, vector max) setsize
143 static void VM_CL_setsize (prvm_prog_t *prog)
144 {
145         prvm_edict_t    *e;
146         vec3_t          mins, maxs;
147         VM_SAFEPARMCOUNT(3, VM_CL_setsize);
148
149         e = PRVM_G_EDICT(OFS_PARM0);
150         if (e == prog->edicts)
151         {
152                 VM_Warning(prog, "setsize: can not modify world entity\n");
153                 return;
154         }
155         if (e->priv.server->free)
156         {
157                 VM_Warning(prog, "setsize: can not modify free entity\n");
158                 return;
159         }
160         VectorCopy(PRVM_G_VECTOR(OFS_PARM1), mins);
161         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), maxs);
162
163         SetMinMaxSize( prog, e, mins, maxs );
164
165         CL_LinkEdict(e);
166 }
167
168 // #8 void(entity e, float chan, string samp, float volume, float atten[, float pitchchange[, float flags]]) sound
169 static void VM_CL_sound (prvm_prog_t *prog)
170 {
171         const char                      *sample;
172         int                                     channel;
173         prvm_edict_t            *entity;
174         float                           volume;
175         float                           attenuation;
176         float pitchchange;
177         float                           startposition;
178         int flags;
179         vec3_t                          org;
180
181         VM_SAFEPARMCOUNTRANGE(5, 7, VM_CL_sound);
182
183         entity = PRVM_G_EDICT(OFS_PARM0);
184         channel = (int)PRVM_G_FLOAT(OFS_PARM1);
185         sample = PRVM_G_STRING(OFS_PARM2);
186         volume = PRVM_G_FLOAT(OFS_PARM3);
187         attenuation = PRVM_G_FLOAT(OFS_PARM4);
188
189         if (volume < 0 || volume > 1)
190         {
191                 VM_Warning(prog, "VM_CL_sound: volume must be in range 0-1\n");
192                 return;
193         }
194
195         if (attenuation < 0 || attenuation > 4)
196         {
197                 VM_Warning(prog, "VM_CL_sound: attenuation must be in range 0-4\n");
198                 return;
199         }
200
201         if (prog->argc < 6)
202                 pitchchange = 0;
203         else
204                 pitchchange = PRVM_G_FLOAT(OFS_PARM5);
205
206         if (prog->argc < 7)
207                 flags = 0;
208         else
209         {
210                 // LordHavoc: we only let the qc set certain flags, others are off-limits
211                 flags = (int)PRVM_G_FLOAT(OFS_PARM6) & (CHANNELFLAG_RELIABLE | CHANNELFLAG_FORCELOOP | CHANNELFLAG_PAUSED);
212         }
213
214         // sound_starttime exists instead of sound_startposition because in a
215         // networking sense you might not know when something is being received,
216         // so making sounds match up in sync would be impossible if relative
217         // position was sent
218         if (PRVM_clientglobalfloat(sound_starttime))
219                 startposition = cl.time - PRVM_clientglobalfloat(sound_starttime);
220         else
221                 startposition = 0;
222
223         channel = CHAN_USER2ENGINE(channel);
224
225         if (!IS_CHAN(channel))
226         {
227                 VM_Warning(prog, "VM_CL_sound: channel must be in range 0-127\n");
228                 return;
229         }
230
231         CL_VM_GetEntitySoundOrigin(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), org);
232         S_StartSound_StartPosition_Flags(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), org, volume, attenuation, startposition, flags, pitchchange > 0.0f ? pitchchange * 0.01f : 1.0f);
233 }
234
235 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
236 static void VM_CL_pointsound(prvm_prog_t *prog)
237 {
238         const char                      *sample;
239         float                           volume;
240         float                           attenuation;
241         vec3_t                          org;
242
243         VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
244
245         VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
246         sample = PRVM_G_STRING(OFS_PARM1);
247         volume = PRVM_G_FLOAT(OFS_PARM2);
248         attenuation = PRVM_G_FLOAT(OFS_PARM3);
249
250         if (volume < 0 || volume > 1)
251         {
252                 VM_Warning(prog, "VM_CL_pointsound: volume must be in range 0-1\n");
253                 return;
254         }
255
256         if (attenuation < 0 || attenuation > 4)
257         {
258                 VM_Warning(prog, "VM_CL_pointsound: attenuation must be in range 0-4\n");
259                 return;
260         }
261
262         // Send World Entity as Entity to Play Sound (for CSQC, that is MAX_EDICTS)
263         S_StartSound(MAX_EDICTS, 0, S_FindName(sample), org, volume, attenuation);
264 }
265
266 // #14 entity() spawn
267 static void VM_CL_spawn (prvm_prog_t *prog)
268 {
269         prvm_edict_t *ed;
270         ed = PRVM_ED_Alloc(prog);
271         VM_RETURN_EDICT(ed);
272 }
273
274 static void CL_VM_SetTraceGlobals(prvm_prog_t *prog, const trace_t *trace, int svent)
275 {
276         VM_SetTraceGlobals(prog, trace);
277         PRVM_clientglobalfloat(trace_networkentity) = svent;
278 }
279
280 #define CL_HitNetworkBrushModels(move) !((move) == MOVE_WORLDONLY)
281 #define CL_HitNetworkPlayers(move)     !((move) == MOVE_WORLDONLY || (move) == MOVE_NOMONSTERS)
282
283 // #16 void(vector v1, vector v2, float movetype, entity ignore) traceline
284 static void VM_CL_traceline (prvm_prog_t *prog)
285 {
286         vec3_t  v1, v2;
287         trace_t trace;
288         int             move, svent;
289         prvm_edict_t    *ent;
290
291 //      R_TimeReport("pretraceline");
292
293         VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
294
295         prog->xfunction->builtinsprofile += 30;
296
297         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), v1);
298         VectorCopy(PRVM_G_VECTOR(OFS_PARM1), v2);
299         move = (int)PRVM_G_FLOAT(OFS_PARM2);
300         ent = PRVM_G_EDICT(OFS_PARM3);
301
302         if (VEC_IS_NAN(v1[0]) || VEC_IS_NAN(v1[1]) || VEC_IS_NAN(v1[2]) || VEC_IS_NAN(v2[0]) || VEC_IS_NAN(v2[1]) || VEC_IS_NAN(v2[2]))
303                 prog->error_cmd("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", prog->name, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
304
305         trace = CL_TraceLine(v1, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true, false);
306
307         CL_VM_SetTraceGlobals(prog, &trace, svent);
308 //      R_TimeReport("traceline");
309 }
310
311 /*
312 =================
313 VM_CL_tracebox
314
315 Used for use tracing and shot targeting
316 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
317 if the tryents flag is set.
318
319 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
320 =================
321 */
322 // LordHavoc: added this for my own use, VERY useful, similar to traceline
323 static void VM_CL_tracebox (prvm_prog_t *prog)
324 {
325         vec3_t  v1, v2, m1, m2;
326         trace_t trace;
327         int             move, svent;
328         prvm_edict_t    *ent;
329
330 //      R_TimeReport("pretracebox");
331         VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
332
333         prog->xfunction->builtinsprofile += 30;
334
335         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), v1);
336         VectorCopy(PRVM_G_VECTOR(OFS_PARM1), m1);
337         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), m2);
338         VectorCopy(PRVM_G_VECTOR(OFS_PARM3), v2);
339         move = (int)PRVM_G_FLOAT(OFS_PARM4);
340         ent = PRVM_G_EDICT(OFS_PARM5);
341
342         if (VEC_IS_NAN(v1[0]) || VEC_IS_NAN(v1[1]) || VEC_IS_NAN(v1[2]) || VEC_IS_NAN(v2[0]) || VEC_IS_NAN(v2[1]) || VEC_IS_NAN(v2[2]))
343                 prog->error_cmd("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", prog->name, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
344
345         trace = CL_TraceBox(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
346
347         CL_VM_SetTraceGlobals(prog, &trace, svent);
348 //      R_TimeReport("tracebox");
349 }
350
351 static trace_t CL_Trace_Toss (prvm_prog_t *prog, prvm_edict_t *tossent, prvm_edict_t *ignore, int *svent)
352 {
353         int i;
354         float gravity;
355         vec3_t start, end, mins, maxs, move;
356         vec3_t original_origin;
357         vec3_t original_velocity;
358         vec3_t original_angles;
359         vec3_t original_avelocity;
360         trace_t trace;
361
362         VectorCopy(PRVM_clientedictvector(tossent, origin)   , original_origin   );
363         VectorCopy(PRVM_clientedictvector(tossent, velocity) , original_velocity );
364         VectorCopy(PRVM_clientedictvector(tossent, angles)   , original_angles   );
365         VectorCopy(PRVM_clientedictvector(tossent, avelocity), original_avelocity);
366
367         gravity = PRVM_clientedictfloat(tossent, gravity);
368         if (!gravity)
369                 gravity = 1.0f;
370         gravity *= cl.movevars_gravity * 0.05;
371
372         for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
373         {
374                 PRVM_clientedictvector(tossent, velocity)[2] -= gravity;
375                 VectorMA (PRVM_clientedictvector(tossent, angles), 0.05, PRVM_clientedictvector(tossent, avelocity), PRVM_clientedictvector(tossent, angles));
376                 VectorScale (PRVM_clientedictvector(tossent, velocity), 0.05, move);
377                 VectorAdd (PRVM_clientedictvector(tossent, origin), move, end);
378                 VectorCopy(PRVM_clientedictvector(tossent, origin), start);
379                 VectorCopy(PRVM_clientedictvector(tossent, mins), mins);
380                 VectorCopy(PRVM_clientedictvector(tossent, maxs), maxs);
381                 trace = CL_TraceBox(start, mins, maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
382                 VectorCopy (trace.endpos, PRVM_clientedictvector(tossent, origin));
383
384                 if (trace.fraction < 1)
385                         break;
386         }
387
388         VectorCopy(original_origin   , PRVM_clientedictvector(tossent, origin)   );
389         VectorCopy(original_velocity , PRVM_clientedictvector(tossent, velocity) );
390         VectorCopy(original_angles   , PRVM_clientedictvector(tossent, angles)   );
391         VectorCopy(original_avelocity, PRVM_clientedictvector(tossent, avelocity));
392
393         return trace;
394 }
395
396 static void VM_CL_tracetoss (prvm_prog_t *prog)
397 {
398         trace_t trace;
399         prvm_edict_t    *ent;
400         prvm_edict_t    *ignore;
401         int svent = 0;
402
403         prog->xfunction->builtinsprofile += 600;
404
405         VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
406
407         ent = PRVM_G_EDICT(OFS_PARM0);
408         if (ent == prog->edicts)
409         {
410                 VM_Warning(prog, "tracetoss: can not use world entity\n");
411                 return;
412         }
413         ignore = PRVM_G_EDICT(OFS_PARM1);
414
415         trace = CL_Trace_Toss (prog, ent, ignore, &svent);
416
417         CL_VM_SetTraceGlobals(prog, &trace, svent);
418 }
419
420
421 // #20 void(string s) precache_model
422 static void VM_CL_precache_model (prvm_prog_t *prog)
423 {
424         const char      *name;
425         int                     i;
426         dp_model_t              *m;
427
428         VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
429
430         name = PRVM_G_STRING(OFS_PARM0);
431         for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
432         {
433                 if(!strcmp(cl.csqc_model_precache[i]->name, name))
434                 {
435                         PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
436                         return;
437                 }
438         }
439         PRVM_G_FLOAT(OFS_RETURN) = 0;
440         m = Mod_ForName(name, false, false, name[0] == '*' ? cl.model_name[1] : NULL);
441         if(m && m->loaded)
442         {
443                 for (i = 0;i < MAX_MODELS;i++)
444                 {
445                         if (!cl.csqc_model_precache[i])
446                         {
447                                 cl.csqc_model_precache[i] = (dp_model_t*)m;
448                                 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
449                                 return;
450                         }
451                 }
452                 VM_Warning(prog, "VM_CL_precache_model: no free models\n");
453                 return;
454         }
455         VM_Warning(prog, "VM_CL_precache_model: model \"%s\" not found\n", name);
456 }
457
458 static int CSQC_EntitiesInBox (prvm_prog_t *prog, vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
459 {
460         prvm_edict_t    *ent;
461         int                             i, k;
462
463         ent = PRVM_NEXT_EDICT(prog->edicts);
464         for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
465         {
466                 if (ent->priv.required->free)
467                         continue;
468                 if(BoxesOverlap(mins, maxs, PRVM_clientedictvector(ent, absmin), PRVM_clientedictvector(ent, absmax)))
469                         list[k++] = ent;
470         }
471         return k;
472 }
473
474 // #22 entity(vector org, float rad) findradius
475 static void VM_CL_findradius (prvm_prog_t *prog)
476 {
477         prvm_edict_t    *ent, *chain;
478         vec_t                   radius, radius2;
479         vec3_t                  org, eorg, mins, maxs;
480         int                             i, numtouchedicts;
481         static prvm_edict_t     *touchedicts[MAX_EDICTS];
482         int             chainfield;
483
484         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_findradius);
485
486         if(prog->argc == 3)
487                 chainfield = PRVM_G_INT(OFS_PARM2);
488         else
489                 chainfield = prog->fieldoffsets.chain;
490         if(chainfield < 0)
491                 prog->error_cmd("VM_findchain: %s doesnt have the specified chain field !", prog->name);
492
493         chain = (prvm_edict_t *)prog->edicts;
494
495         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
496         radius = PRVM_G_FLOAT(OFS_PARM1);
497         radius2 = radius * radius;
498
499         mins[0] = org[0] - (radius + 1);
500         mins[1] = org[1] - (radius + 1);
501         mins[2] = org[2] - (radius + 1);
502         maxs[0] = org[0] + (radius + 1);
503         maxs[1] = org[1] + (radius + 1);
504         maxs[2] = org[2] + (radius + 1);
505         numtouchedicts = CSQC_EntitiesInBox(prog, mins, maxs, MAX_EDICTS, touchedicts);
506         if (numtouchedicts > MAX_EDICTS)
507         {
508                 // this never happens   //[515]: for what then ?
509                 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
510                 numtouchedicts = MAX_EDICTS;
511         }
512         for (i = 0;i < numtouchedicts;i++)
513         {
514                 ent = touchedicts[i];
515                 // Quake did not return non-solid entities but darkplaces does
516                 // (note: this is the reason you can't blow up fallen zombies)
517                 if (PRVM_clientedictfloat(ent, solid) == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
518                         continue;
519                 // LordHavoc: compare against bounding box rather than center so it
520                 // doesn't miss large objects, and use DotProduct instead of Length
521                 // for a major speedup
522                 VectorSubtract(org, PRVM_clientedictvector(ent, origin), eorg);
523                 if (sv_gameplayfix_findradiusdistancetobox.integer)
524                 {
525                         eorg[0] -= bound(PRVM_clientedictvector(ent, mins)[0], eorg[0], PRVM_clientedictvector(ent, maxs)[0]);
526                         eorg[1] -= bound(PRVM_clientedictvector(ent, mins)[1], eorg[1], PRVM_clientedictvector(ent, maxs)[1]);
527                         eorg[2] -= bound(PRVM_clientedictvector(ent, mins)[2], eorg[2], PRVM_clientedictvector(ent, maxs)[2]);
528                 }
529                 else
530                         VectorMAMAM(1, eorg, -0.5f, PRVM_clientedictvector(ent, mins), -0.5f, PRVM_clientedictvector(ent, maxs), eorg);
531                 if (DotProduct(eorg, eorg) < radius2)
532                 {
533                         PRVM_EDICTFIELDEDICT(ent, chainfield) = PRVM_EDICT_TO_PROG(chain);
534                         chain = ent;
535                 }
536         }
537
538         VM_RETURN_EDICT(chain);
539 }
540
541 // #34 float() droptofloor
542 static void VM_CL_droptofloor (prvm_prog_t *prog)
543 {
544         prvm_edict_t            *ent;
545         vec3_t                          start, end, mins, maxs;
546         trace_t                         trace;
547
548         VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
549
550         // assume failure if it returns early
551         PRVM_G_FLOAT(OFS_RETURN) = 0;
552
553         ent = PRVM_PROG_TO_EDICT(PRVM_clientglobaledict(self));
554         if (ent == prog->edicts)
555         {
556                 VM_Warning(prog, "droptofloor: can not modify world entity\n");
557                 return;
558         }
559         if (ent->priv.server->free)
560         {
561                 VM_Warning(prog, "droptofloor: can not modify free entity\n");
562                 return;
563         }
564
565         VectorCopy(PRVM_clientedictvector(ent, origin), start);
566         VectorCopy(PRVM_clientedictvector(ent, mins), mins);
567         VectorCopy(PRVM_clientedictvector(ent, maxs), maxs);
568         VectorCopy(PRVM_clientedictvector(ent, origin), end);
569         end[2] -= 256;
570
571         trace = CL_TraceBox(start, mins, maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
572
573         if (trace.fraction != 1)
574         {
575                 VectorCopy (trace.endpos, PRVM_clientedictvector(ent, origin));
576                 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) | FL_ONGROUND;
577                 PRVM_clientedictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
578                 PRVM_G_FLOAT(OFS_RETURN) = 1;
579                 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
580 //              ent->priv.server->suspendedinairflag = true;
581         }
582 }
583
584 // #35 void(float style, string value) lightstyle
585 static void VM_CL_lightstyle (prvm_prog_t *prog)
586 {
587         int                     i;
588         const char      *c;
589
590         VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
591
592         i = (int)PRVM_G_FLOAT(OFS_PARM0);
593         c = PRVM_G_STRING(OFS_PARM1);
594         if (i >= cl.max_lightstyle)
595         {
596                 VM_Warning(prog, "VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
597                 return;
598         }
599         strlcpy (cl.lightstyle[i].map, c, sizeof (cl.lightstyle[i].map));
600         cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
601         cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
602 }
603
604 // #40 float(entity e) checkbottom
605 static void VM_CL_checkbottom (prvm_prog_t *prog)
606 {
607         static int              cs_yes, cs_no;
608         prvm_edict_t    *ent;
609         vec3_t                  mins, maxs, start, stop;
610         trace_t                 trace;
611         int                             x, y;
612         float                   mid, bottom;
613
614         VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
615         ent = PRVM_G_EDICT(OFS_PARM0);
616         PRVM_G_FLOAT(OFS_RETURN) = 0;
617
618         VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), mins);
619         VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, maxs), maxs);
620
621 // if all of the points under the corners are solid world, don't bother
622 // with the tougher checks
623 // the corners must be within 16 of the midpoint
624         start[2] = mins[2] - 1;
625         for     (x=0 ; x<=1 ; x++)
626                 for     (y=0 ; y<=1 ; y++)
627                 {
628                         start[0] = x ? maxs[0] : mins[0];
629                         start[1] = y ? maxs[1] : mins[1];
630                         if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
631                                 goto realcheck;
632                 }
633
634         cs_yes++;
635         PRVM_G_FLOAT(OFS_RETURN) = true;
636         return;         // we got out easy
637
638 realcheck:
639         cs_no++;
640 //
641 // check it for real...
642 //
643         start[2] = mins[2];
644
645 // the midpoint must be within 16 of the bottom
646         start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
647         start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
648         stop[2] = start[2] - 2*sv_stepheight.value;
649         trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true, false);
650
651         if (trace.fraction == 1.0)
652                 return;
653
654         mid = bottom = trace.endpos[2];
655
656 // the corners must be within 16 of the midpoint
657         for     (x=0 ; x<=1 ; x++)
658                 for     (y=0 ; y<=1 ; y++)
659                 {
660                         start[0] = stop[0] = x ? maxs[0] : mins[0];
661                         start[1] = stop[1] = y ? maxs[1] : mins[1];
662
663                         trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true, false);
664
665                         if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
666                                 bottom = trace.endpos[2];
667                         if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
668                                 return;
669                 }
670
671         cs_yes++;
672         PRVM_G_FLOAT(OFS_RETURN) = true;
673 }
674
675 // #41 float(vector v) pointcontents
676 static void VM_CL_pointcontents (prvm_prog_t *prog)
677 {
678         vec3_t point;
679         VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
680         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), point);
681         PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(point));
682 }
683
684 // #48 void(vector o, vector d, float color, float count) particle
685 static void VM_CL_particle (prvm_prog_t *prog)
686 {
687         vec3_t org, dir;
688         int             count;
689         unsigned char   color;
690         VM_SAFEPARMCOUNT(4, VM_CL_particle);
691
692         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
693         VectorCopy(PRVM_G_VECTOR(OFS_PARM1), dir);
694         color = (int)PRVM_G_FLOAT(OFS_PARM2);
695         count = (int)PRVM_G_FLOAT(OFS_PARM3);
696         CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
697 }
698
699 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
700 static void VM_CL_ambientsound (prvm_prog_t *prog)
701 {
702         vec3_t f;
703         sfx_t   *s;
704         VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
705         s = S_FindName(PRVM_G_STRING(OFS_PARM0));
706         VectorCopy(PRVM_G_VECTOR(OFS_PARM1), f);
707         S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
708 }
709
710 // #92 vector(vector org[, float lpflag]) getlight (DP_QC_GETLIGHT)
711 static void VM_CL_getlight (prvm_prog_t *prog)
712 {
713         vec3_t ambientcolor, diffusecolor, diffusenormal;
714         vec3_t p;
715
716         VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getlight);
717
718         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), p);
719         VectorClear(ambientcolor);
720         VectorClear(diffusecolor);
721         VectorClear(diffusenormal);
722         if (prog->argc >= 2)
723                 R_CompleteLightPoint(ambientcolor, diffusecolor, diffusenormal, p, PRVM_G_FLOAT(OFS_PARM1));
724         else if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
725                 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
726         VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
727         if (PRVM_clientglobalvector(getlight_ambient))
728                 VectorCopy(ambientcolor, PRVM_clientglobalvector(getlight_ambient));
729         if (PRVM_clientglobalvector(getlight_diffuse))
730                 VectorCopy(diffusecolor, PRVM_clientglobalvector(getlight_diffuse));
731         if (PRVM_clientglobalvector(getlight_dir))
732                 VectorCopy(diffusenormal, PRVM_clientglobalvector(getlight_dir));
733 }
734
735 //============================================================================
736 //[515]: SCENE MANAGER builtins
737
738 void CSQC_R_RecalcView (void)
739 {
740         extern matrix4x4_t viewmodelmatrix_nobob;
741         extern matrix4x4_t viewmodelmatrix_withbob;
742         Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_vieworigin[0], cl.csqc_vieworigin[1], cl.csqc_vieworigin[2], cl.csqc_viewangles[0], cl.csqc_viewangles[1], cl.csqc_viewangles[2], 1);
743         Matrix4x4_Copy(&viewmodelmatrix_nobob, &r_refdef.view.matrix);
744         Matrix4x4_ConcatScale(&viewmodelmatrix_nobob, cl_viewmodel_scale.value);
745         Matrix4x4_Concat(&viewmodelmatrix_withbob, &r_refdef.view.matrix, &cl.csqc_viewmodelmatrixfromengine);
746 }
747
748 //#300 void() clearscene (EXT_CSQC)
749 static void VM_CL_R_ClearScene (prvm_prog_t *prog)
750 {
751         VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
752         // clear renderable entity and light lists
753         r_refdef.scene.numentities = 0;
754         r_refdef.scene.numlights = 0;
755         // restore the view settings to the values that VM_CL_UpdateView received from the client code
756         r_refdef.view = csqc_original_r_refdef_view;
757         VectorCopy(cl.csqc_vieworiginfromengine, cl.csqc_vieworigin);
758         VectorCopy(cl.csqc_viewanglesfromengine, cl.csqc_viewangles);
759         cl.csqc_vidvars.drawworld = r_drawworld.integer != 0;
760         cl.csqc_vidvars.drawenginesbar = false;
761         cl.csqc_vidvars.drawcrosshair = false;
762         CSQC_R_RecalcView();
763 }
764
765 //#301 void(float mask) addentities (EXT_CSQC)
766 static void VM_CL_R_AddEntities (prvm_prog_t *prog)
767 {
768         double t = Sys_DirtyTime();
769         int                     i, drawmask;
770         prvm_edict_t *ed;
771         VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
772         drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
773         CSQC_RelinkAllEntities(drawmask);
774         CL_RelinkLightFlashes();
775
776         PRVM_clientglobalfloat(time) = cl.time;
777         for(i=1;i<prog->num_edicts;i++)
778         {
779                 // so we can easily check if CSQC entity #edictnum is currently drawn
780                 cl.csqcrenderentities[i].entitynumber = 0;
781                 ed = &prog->edicts[i];
782                 if(ed->priv.required->free)
783                         continue;
784                 CSQC_Think(ed);
785                 if(ed->priv.required->free)
786                         continue;
787                 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
788                 CSQC_Predraw(ed);
789                 if(ed->priv.required->free)
790                         continue;
791                 if(!((int)PRVM_clientedictfloat(ed, drawmask) & drawmask))
792                         continue;
793                 CSQC_AddRenderEdict(ed, i);
794         }
795
796         // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
797         t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
798         prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
799 }
800
801 //#302 void(entity ent) addentity (EXT_CSQC)
802 static void VM_CL_R_AddEntity (prvm_prog_t *prog)
803 {
804         double t = Sys_DirtyTime();
805         VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
806         CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0), 0);
807         t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
808         prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
809 }
810
811 //#303 float(float property, ...) setproperty (EXT_CSQC)
812 //#303 float(float property) getproperty
813 //#303 vector(float property) getpropertyvec
814 //#309 float(float property) getproperty
815 //#309 vector(float property) getpropertyvec
816 // VorteX: make this function be able to return previously set property if new value is not given
817 static void VM_CL_R_SetView (prvm_prog_t *prog)
818 {
819         int             c;
820         prvm_vec_t      *f;
821         float   k;
822
823         VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_R_SetView);
824
825         c = (int)PRVM_G_FLOAT(OFS_PARM0);
826
827         // return value?
828         if (prog->argc < 2)
829         {
830                 switch(c)
831                 {
832                 case VF_MIN:
833                         VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.x, r_refdef.view.y, 0);
834                         break;
835                 case VF_MIN_X:
836                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.x;
837                         break;
838                 case VF_MIN_Y:
839                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.y;
840                         break;
841                 case VF_SIZE:
842                         VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.width, r_refdef.view.height, 0);
843                         break;
844                 case VF_SIZE_X:
845                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.width;
846                         break;
847                 case VF_SIZE_Y:
848                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.height;
849                         break;
850                 case VF_VIEWPORT:
851                         VM_Warning(prog, "VM_CL_R_GetView : VF_VIEWPORT can't be retrieved, use VF_MIN/VF_SIZE instead\n");
852                         break;
853                 case VF_FOV:
854                         VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.ortho_x, r_refdef.view.ortho_y, 0);
855                         break;
856                 case VF_FOVX:
857                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_x;
858                         break;
859                 case VF_FOVY:
860                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_y;
861                         break;
862                 case VF_ORIGIN:
863                         VectorCopy(cl.csqc_vieworigin, PRVM_G_VECTOR(OFS_RETURN));
864                         break;
865                 case VF_ORIGIN_X:
866                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[0];
867                         break;
868                 case VF_ORIGIN_Y:
869                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[1];
870                         break;
871                 case VF_ORIGIN_Z:
872                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[2];
873                         break;
874                 case VF_ANGLES:
875                         VectorCopy(cl.csqc_viewangles, PRVM_G_VECTOR(OFS_RETURN));
876                         break;
877                 case VF_ANGLES_X:
878                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[0];
879                         break;
880                 case VF_ANGLES_Y:
881                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[1];
882                         break;
883                 case VF_ANGLES_Z:
884                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[2];
885                         break;
886                 case VF_DRAWWORLD:
887                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawworld;
888                         break;
889                 case VF_DRAWENGINESBAR:
890                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawenginesbar;
891                         break;
892                 case VF_DRAWCROSSHAIR:
893                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawcrosshair;
894                         break;
895                 case VF_CL_VIEWANGLES:
896                         VectorCopy(cl.viewangles, PRVM_G_VECTOR(OFS_RETURN));;
897                         break;
898                 case VF_CL_VIEWANGLES_X:
899                         PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[0];
900                         break;
901                 case VF_CL_VIEWANGLES_Y:
902                         PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[1];
903                         break;
904                 case VF_CL_VIEWANGLES_Z:
905                         PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[2];
906                         break;
907                 case VF_PERSPECTIVE:
908                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.useperspective;
909                         break;
910                 case VF_CLEARSCREEN:
911                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.isoverlay;
912                         break;
913                 case VF_MAINVIEW:
914                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ismain;
915                         break;
916                 case VF_FOG_DENSITY:
917                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_density;
918                         break;
919                 case VF_FOG_COLOR:
920                         PRVM_G_VECTOR(OFS_RETURN)[0] = r_refdef.fog_red;
921                         PRVM_G_VECTOR(OFS_RETURN)[1] = r_refdef.fog_green;
922                         PRVM_G_VECTOR(OFS_RETURN)[2] = r_refdef.fog_blue;
923                         break;
924                 case VF_FOG_COLOR_R:
925                         PRVM_G_VECTOR(OFS_RETURN)[0] = r_refdef.fog_red;
926                         break;
927                 case VF_FOG_COLOR_G:
928                         PRVM_G_VECTOR(OFS_RETURN)[1] = r_refdef.fog_green;
929                         break;
930                 case VF_FOG_COLOR_B:
931                         PRVM_G_VECTOR(OFS_RETURN)[2] = r_refdef.fog_blue;
932                         break;
933                 case VF_FOG_ALPHA:
934                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_alpha;
935                         break;
936                 case VF_FOG_START:
937                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_start;
938                         break;
939                 case VF_FOG_END:
940                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_end;
941                         break;
942                 case VF_FOG_HEIGHT:
943                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_height;
944                         break;
945                 case VF_FOG_FADEDEPTH:
946                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_fadedepth;
947                         break;
948                 case VF_MINFPS_QUALITY:
949                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.quality;
950                         break;
951                 default:
952                         PRVM_G_FLOAT(OFS_RETURN) = 0;
953                         VM_Warning(prog, "VM_CL_R_GetView : unknown parm %i\n", c);
954                         return;
955                 }
956                 return;
957         }
958
959         f = PRVM_G_VECTOR(OFS_PARM1);
960         k = PRVM_G_FLOAT(OFS_PARM1);
961         switch(c)
962         {
963         case VF_MIN:
964                 r_refdef.view.x = (int)(f[0]);
965                 r_refdef.view.y = (int)(f[1]);
966                 DrawQ_RecalcView();
967                 break;
968         case VF_MIN_X:
969                 r_refdef.view.x = (int)(k);
970                 DrawQ_RecalcView();
971                 break;
972         case VF_MIN_Y:
973                 r_refdef.view.y = (int)(k);
974                 DrawQ_RecalcView();
975                 break;
976         case VF_SIZE:
977                 r_refdef.view.width = (int)(f[0]);
978                 r_refdef.view.height = (int)(f[1]);
979                 DrawQ_RecalcView();
980                 break;
981         case VF_SIZE_X:
982                 r_refdef.view.width = (int)(k);
983                 DrawQ_RecalcView();
984                 break;
985         case VF_SIZE_Y:
986                 r_refdef.view.height = (int)(k);
987                 DrawQ_RecalcView();
988                 break;
989         case VF_VIEWPORT:
990                 r_refdef.view.x = (int)(f[0]);
991                 r_refdef.view.y = (int)(f[1]);
992                 f = PRVM_G_VECTOR(OFS_PARM2);
993                 r_refdef.view.width = (int)(f[0]);
994                 r_refdef.view.height = (int)(f[1]);
995                 DrawQ_RecalcView();
996                 break;
997         case VF_FOV:
998                 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
999                 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
1000                 break;
1001         case VF_FOVX:
1002                 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
1003                 break;
1004         case VF_FOVY:
1005                 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
1006                 break;
1007         case VF_ORIGIN:
1008                 VectorCopy(f, cl.csqc_vieworigin);
1009                 CSQC_R_RecalcView();
1010                 break;
1011         case VF_ORIGIN_X:
1012                 cl.csqc_vieworigin[0] = k;
1013                 CSQC_R_RecalcView();
1014                 break;
1015         case VF_ORIGIN_Y:
1016                 cl.csqc_vieworigin[1] = k;
1017                 CSQC_R_RecalcView();
1018                 break;
1019         case VF_ORIGIN_Z:
1020                 cl.csqc_vieworigin[2] = k;
1021                 CSQC_R_RecalcView();
1022                 break;
1023         case VF_ANGLES:
1024                 VectorCopy(f, cl.csqc_viewangles);
1025                 CSQC_R_RecalcView();
1026                 break;
1027         case VF_ANGLES_X:
1028                 cl.csqc_viewangles[0] = k;
1029                 CSQC_R_RecalcView();
1030                 break;
1031         case VF_ANGLES_Y:
1032                 cl.csqc_viewangles[1] = k;
1033                 CSQC_R_RecalcView();
1034                 break;
1035         case VF_ANGLES_Z:
1036                 cl.csqc_viewangles[2] = k;
1037                 CSQC_R_RecalcView();
1038                 break;
1039         case VF_DRAWWORLD:
1040                 cl.csqc_vidvars.drawworld = ((k != 0) && r_drawworld.integer);
1041                 break;
1042         case VF_DRAWENGINESBAR:
1043                 cl.csqc_vidvars.drawenginesbar = k != 0;
1044                 break;
1045         case VF_DRAWCROSSHAIR:
1046                 cl.csqc_vidvars.drawcrosshair = k != 0;
1047                 break;
1048         case VF_CL_VIEWANGLES:
1049                 VectorCopy(f, cl.viewangles);
1050                 break;
1051         case VF_CL_VIEWANGLES_X:
1052                 cl.viewangles[0] = k;
1053                 break;
1054         case VF_CL_VIEWANGLES_Y:
1055                 cl.viewangles[1] = k;
1056                 break;
1057         case VF_CL_VIEWANGLES_Z:
1058                 cl.viewangles[2] = k;
1059                 break;
1060         case VF_PERSPECTIVE:
1061                 r_refdef.view.useperspective = k != 0;
1062                 break;
1063         case VF_CLEARSCREEN:
1064                 r_refdef.view.isoverlay = !k;
1065                 break;
1066         case VF_MAINVIEW:
1067                 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ismain;
1068                 break;
1069         case VF_FOG_DENSITY:
1070                 r_refdef.fog_density = k;
1071                 break;
1072         case VF_FOG_COLOR:
1073                 r_refdef.fog_red = f[0];
1074                 r_refdef.fog_green = f[1];
1075                 r_refdef.fog_blue = f[2];
1076                 break;
1077         case VF_FOG_COLOR_R:
1078                 r_refdef.fog_red = k;
1079                 break;
1080         case VF_FOG_COLOR_G:
1081                 r_refdef.fog_green = k;
1082                 break;
1083         case VF_FOG_COLOR_B:
1084                 r_refdef.fog_blue = k;
1085                 break;
1086         case VF_FOG_ALPHA:
1087                 r_refdef.fog_alpha = k;
1088                 break;
1089         case VF_FOG_START:
1090                 r_refdef.fog_start = k;
1091                 break;
1092         case VF_FOG_END:
1093                 r_refdef.fog_end = k;
1094                 break;
1095         case VF_FOG_HEIGHT:
1096                 r_refdef.fog_height = k;
1097                 break;
1098         case VF_FOG_FADEDEPTH:
1099                 r_refdef.fog_fadedepth = k;
1100                 break;
1101         case VF_MINFPS_QUALITY:
1102                 r_refdef.view.quality = k;
1103                 break;
1104         default:
1105                 PRVM_G_FLOAT(OFS_RETURN) = 0;
1106                 VM_Warning(prog, "VM_CL_R_SetView : unknown parm %i\n", c);
1107                 return;
1108         }
1109         PRVM_G_FLOAT(OFS_RETURN) = 1;
1110 }
1111
1112 //#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
1113 static void VM_CL_R_AddDynamicLight (prvm_prog_t *prog)
1114 {
1115         double t = Sys_DirtyTime();
1116         vec3_t org;
1117         float radius = 300;
1118         vec3_t col;
1119         int style = -1;
1120         const char *cubemapname = NULL;
1121         int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
1122         float coronaintensity = 1;
1123         float coronasizescale = 0.25;
1124         qboolean castshadow = true;
1125         float ambientscale = 0;
1126         float diffusescale = 1;
1127         float specularscale = 1;
1128         matrix4x4_t matrix;
1129         vec3_t forward, left, up;
1130         VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
1131
1132         // if we've run out of dlights, just return
1133         if (r_refdef.scene.numlights >= MAX_DLIGHTS)
1134                 return;
1135
1136         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
1137         radius = PRVM_G_FLOAT(OFS_PARM1);
1138         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), col);
1139         if (prog->argc >= 4)
1140         {
1141                 style = (int)PRVM_G_FLOAT(OFS_PARM3);
1142                 if (style >= MAX_LIGHTSTYLES)
1143                 {
1144                         Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
1145                         style = -1;
1146                 }
1147         }
1148         if (prog->argc >= 5)
1149                 cubemapname = PRVM_G_STRING(OFS_PARM4);
1150         if (prog->argc >= 6)
1151                 pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
1152         coronaintensity = (pflags & PFLAGS_CORONA) != 0;
1153         castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
1154
1155         VectorScale(PRVM_clientglobalvector(v_forward), radius, forward);
1156         VectorScale(PRVM_clientglobalvector(v_right), -radius, left);
1157         VectorScale(PRVM_clientglobalvector(v_up), radius, up);
1158         Matrix4x4_FromVectors(&matrix, forward, left, up, org);
1159
1160         R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1161         r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights];r_refdef.scene.numlights++;
1162         t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
1163         prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
1164 }
1165
1166 //============================================================================
1167
1168 //#310 vector (vector v) cs_unproject (EXT_CSQC)
1169 static void VM_CL_unproject (prvm_prog_t *prog)
1170 {
1171         vec3_t f;
1172         vec3_t temp;
1173         vec3_t result;
1174
1175         VM_SAFEPARMCOUNT(1, VM_CL_unproject);
1176         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), f);
1177         VectorSet(temp,
1178                 f[2],
1179                 (-1.0 + 2.0 * (f[0] / vid_conwidth.integer)) * f[2] * -r_refdef.view.frustum_x,
1180                 (-1.0 + 2.0 * (f[1] / vid_conheight.integer)) * f[2] * -r_refdef.view.frustum_y);
1181         if(v_flipped.integer)
1182                 temp[1] = -temp[1];
1183         Matrix4x4_Transform(&r_refdef.view.matrix, temp, result);
1184         VectorCopy(result, PRVM_G_VECTOR(OFS_RETURN));
1185 }
1186
1187 //#311 vector (vector v) cs_project (EXT_CSQC)
1188 static void VM_CL_project (prvm_prog_t *prog)
1189 {
1190         vec3_t f;
1191         vec3_t v;
1192         matrix4x4_t m;
1193
1194         VM_SAFEPARMCOUNT(1, VM_CL_project);
1195         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), f);
1196         Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix);
1197         Matrix4x4_Transform(&m, f, v);
1198         if(v_flipped.integer)
1199                 v[1] = -v[1];
1200         VectorSet(PRVM_G_VECTOR(OFS_RETURN),
1201                 vid_conwidth.integer * (0.5*(1.0+v[1]/v[0]/-r_refdef.view.frustum_x)),
1202                 vid_conheight.integer * (0.5*(1.0+v[2]/v[0]/-r_refdef.view.frustum_y)),
1203                 v[0]);
1204         // explanation:
1205         // after transforming, relative position to viewport (0..1) = 0.5 * (1 + v[2]/v[0]/-frustum_{x \or y})
1206         // as 2D drawing honors the viewport too, to get the same pixel, we simply multiply this by conwidth/height
1207 }
1208
1209 //#330 float(float stnum) getstatf (EXT_CSQC)
1210 static void VM_CL_getstatf (prvm_prog_t *prog)
1211 {
1212         int i;
1213         union
1214         {
1215                 float f;
1216                 int l;
1217         }dat;
1218         VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
1219         i = (int)PRVM_G_FLOAT(OFS_PARM0);
1220         if(i < 0 || i >= MAX_CL_STATS)
1221         {
1222                 VM_Warning(prog, "VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
1223                 return;
1224         }
1225         dat.l = cl.stats[i];
1226         PRVM_G_FLOAT(OFS_RETURN) =  dat.f;
1227 }
1228
1229 //#331 float(float stnum) getstati (EXT_CSQC)
1230 static void VM_CL_getstati (prvm_prog_t *prog)
1231 {
1232         int i, index;
1233         int firstbit, bitcount;
1234
1235         VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
1236
1237         index = (int)PRVM_G_FLOAT(OFS_PARM0);
1238         if (prog->argc > 1)
1239         {
1240                 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
1241                 if (prog->argc > 2)
1242                         bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
1243                 else
1244                         bitcount = 1;
1245         }
1246         else
1247         {
1248                 firstbit = 0;
1249                 bitcount = 32;
1250         }
1251
1252         if(index < 0 || index >= MAX_CL_STATS)
1253         {
1254                 VM_Warning(prog, "VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
1255                 return;
1256         }
1257         i = cl.stats[index];
1258         if (bitcount != 32)     //32 causes the mask to overflow, so there's nothing to subtract from.
1259                 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
1260         PRVM_G_FLOAT(OFS_RETURN) = i;
1261 }
1262
1263 //#332 string(float firststnum) getstats (EXT_CSQC)
1264 static void VM_CL_getstats (prvm_prog_t *prog)
1265 {
1266         int i;
1267         char t[17];
1268         VM_SAFEPARMCOUNT(1, VM_CL_getstats);
1269         i = (int)PRVM_G_FLOAT(OFS_PARM0);
1270         if(i < 0 || i > MAX_CL_STATS-4)
1271         {
1272                 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1273                 VM_Warning(prog, "VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
1274                 return;
1275         }
1276         strlcpy(t, (char*)&cl.stats[i], sizeof(t));
1277         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, t);
1278 }
1279
1280 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
1281 static void VM_CL_setmodelindex (prvm_prog_t *prog)
1282 {
1283         int                             i;
1284         prvm_edict_t    *t;
1285         struct model_s  *model;
1286
1287         VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
1288
1289         t = PRVM_G_EDICT(OFS_PARM0);
1290
1291         i = (int)PRVM_G_FLOAT(OFS_PARM1);
1292
1293         PRVM_clientedictstring(t, model) = 0;
1294         PRVM_clientedictfloat(t, modelindex) = 0;
1295
1296         if (!i)
1297                 return;
1298
1299         model = CL_GetModelByIndex(i);
1300         if (!model)
1301         {
1302                 VM_Warning(prog, "VM_CL_setmodelindex: null model\n");
1303                 return;
1304         }
1305         PRVM_clientedictstring(t, model) = PRVM_SetEngineString(prog, model->name);
1306         PRVM_clientedictfloat(t, modelindex) = i;
1307
1308         // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1309         if (model)
1310         {
1311                 SetMinMaxSize (prog, t, model->normalmins, model->normalmaxs);
1312         }
1313         else
1314                 SetMinMaxSize (prog, t, vec3_origin, vec3_origin);
1315 }
1316
1317 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1318 static void VM_CL_modelnameforindex (prvm_prog_t *prog)
1319 {
1320         dp_model_t *model;
1321
1322         VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1323
1324         PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1325         model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1326         PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(prog, model->name) : 0;
1327 }
1328
1329 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1330 static void VM_CL_particleeffectnum (prvm_prog_t *prog)
1331 {
1332         int                     i;
1333         VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1334         i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1335         if (i == 0)
1336                 i = -1;
1337         PRVM_G_FLOAT(OFS_RETURN) = i;
1338 }
1339
1340 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1341 static void VM_CL_trailparticles (prvm_prog_t *prog)
1342 {
1343         int                             i;
1344         vec3_t                  start, end, velocity;
1345         prvm_edict_t    *t;
1346         VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1347
1348         t = PRVM_G_EDICT(OFS_PARM0);
1349         i               = (int)PRVM_G_FLOAT(OFS_PARM1);
1350         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), start);
1351         VectorCopy(PRVM_G_VECTOR(OFS_PARM3), end);
1352         VectorCopy(PRVM_clientedictvector(t, velocity), velocity);
1353
1354         if (i < 0)
1355                 return;
1356         CL_ParticleEffect(i, 1, start, end, velocity, velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1357 }
1358
1359 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1360 static void VM_CL_pointparticles (prvm_prog_t *prog)
1361 {
1362         int                     i;
1363         float n;
1364         vec3_t f, v;
1365         VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1366         i = (int)PRVM_G_FLOAT(OFS_PARM0);
1367         VectorCopy(PRVM_G_VECTOR(OFS_PARM1), f);
1368         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), v);
1369         n = PRVM_G_FLOAT(OFS_PARM3);
1370         if (i < 0)
1371                 return;
1372         CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1373 }
1374
1375 //#502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count, float extflags) boxparticles (DP_CSQC_BOXPARTICLES)
1376 static void VM_CL_boxparticles (prvm_prog_t *prog)
1377 {
1378         int effectnum;
1379         // prvm_edict_t *own;
1380         vec3_t origin_from, origin_to, dir_from, dir_to;
1381         float count;
1382         int flags;
1383         float tintmins[4], tintmaxs[4];
1384         VM_SAFEPARMCOUNTRANGE(7, 8, VM_CL_boxparticles);
1385
1386         effectnum = (int)PRVM_G_FLOAT(OFS_PARM0);
1387         // own = PRVM_G_EDICT(OFS_PARM1); // TODO find use for this
1388         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin_from);
1389         VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin_to  );
1390         VectorCopy(PRVM_G_VECTOR(OFS_PARM4), dir_from   );
1391         VectorCopy(PRVM_G_VECTOR(OFS_PARM5), dir_to     );
1392         count = PRVM_G_FLOAT(OFS_PARM6);
1393         if(prog->argc >= 8)
1394                 flags = PRVM_G_FLOAT(OFS_PARM7);
1395         else
1396                 flags = 0;
1397         Vector4Set(tintmins, 1, 1, 1, 1);
1398         Vector4Set(tintmaxs, 1, 1, 1, 1);
1399         if(flags & 1) // read alpha
1400         {
1401                 tintmins[3] = PRVM_clientglobalfloat(particles_alphamin);
1402                 tintmaxs[3] = PRVM_clientglobalfloat(particles_alphamax);
1403         }
1404         if(flags & 2) // read color
1405         {
1406                 VectorCopy(PRVM_clientglobalvector(particles_colormin), tintmins);
1407                 VectorCopy(PRVM_clientglobalvector(particles_colormax), tintmaxs);
1408         }
1409         if (effectnum < 0)
1410                 return;
1411         CL_ParticleTrail(effectnum, count, origin_from, origin_to, dir_from, dir_to, NULL, 0, true, true, tintmins, tintmaxs);
1412 }
1413
1414 //#531 void(float pause) setpause
1415 static void VM_CL_setpause(prvm_prog_t *prog)
1416 {
1417         VM_SAFEPARMCOUNT(1, VM_CL_setpause);
1418         if ((int)PRVM_G_FLOAT(OFS_PARM0) != 0)
1419                 cl.csqc_paused = true;
1420         else
1421                 cl.csqc_paused = false;
1422 }
1423
1424 //#343 void(float usecursor) setcursormode (DP_CSQC)
1425 static void VM_CL_setcursormode (prvm_prog_t *prog)
1426 {
1427         VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1428         cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0) != 0;
1429         cl_ignoremousemoves = 2;
1430 }
1431
1432 //#344 vector() getmousepos (DP_CSQC)
1433 static void VM_CL_getmousepos(prvm_prog_t *prog)
1434 {
1435         VM_SAFEPARMCOUNT(0,VM_CL_getmousepos);
1436
1437         if (key_consoleactive || key_dest != key_game)
1438                 VectorSet(PRVM_G_VECTOR(OFS_RETURN), 0, 0, 0);
1439         else if (cl.csqc_wantsmousemove)
1440                 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height, 0);
1441         else
1442                 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height, 0);
1443 }
1444
1445 //#345 float(float framenum) getinputstate (EXT_CSQC)
1446 static void VM_CL_getinputstate (prvm_prog_t *prog)
1447 {
1448         int i, frame;
1449         VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1450         frame = (int)PRVM_G_FLOAT(OFS_PARM0);
1451         PRVM_G_FLOAT(OFS_RETURN) = false;
1452         for (i = 0;i < CL_MAX_USERCMDS;i++)
1453         {
1454                 if (cl.movecmd[i].sequence == frame)
1455                 {
1456                         VectorCopy(cl.movecmd[i].viewangles, PRVM_clientglobalvector(input_angles));
1457                         PRVM_clientglobalfloat(input_buttons) = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
1458                         PRVM_clientglobalvector(input_movevalues)[0] = cl.movecmd[i].forwardmove;
1459                         PRVM_clientglobalvector(input_movevalues)[1] = cl.movecmd[i].sidemove;
1460                         PRVM_clientglobalvector(input_movevalues)[2] = cl.movecmd[i].upmove;
1461                         PRVM_clientglobalfloat(input_timelength) = cl.movecmd[i].frametime;
1462                         // this probably shouldn't be here
1463                         if(cl.movecmd[i].crouch)
1464                         {
1465                                 VectorCopy(cl.playercrouchmins, PRVM_clientglobalvector(pmove_mins));
1466                                 VectorCopy(cl.playercrouchmaxs, PRVM_clientglobalvector(pmove_maxs));
1467                         }
1468                         else
1469                         {
1470                                 VectorCopy(cl.playerstandmins, PRVM_clientglobalvector(pmove_mins));
1471                                 VectorCopy(cl.playerstandmaxs, PRVM_clientglobalvector(pmove_maxs));
1472                         }
1473                         PRVM_G_FLOAT(OFS_RETURN) = true;
1474                 }
1475         }
1476 }
1477
1478 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1479 static void VM_CL_setsensitivityscale (prvm_prog_t *prog)
1480 {
1481         VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1482         cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1483 }
1484
1485 //#347 void() runstandardplayerphysics (EXT_CSQC)
1486 #define PMF_JUMP_HELD 1 // matches FTEQW
1487 #define PMF_LADDER 2 // not used by DP, FTEQW sets this in runplayerphysics but does not read it
1488 #define PMF_DUCKED 4 // FIXME FTEQW doesn't have this for Q1 like movement because Q1 cannot crouch
1489 #define PMF_ONGROUND 8 // FIXME FTEQW doesn't have this for Q1 like movement and expects CSQC code to do its own trace, this is stupid CPU waste
1490 static void VM_CL_runplayerphysics (prvm_prog_t *prog)
1491 {
1492         cl_clientmovement_state_t s;
1493         prvm_edict_t *ent;
1494
1495         memset(&s, 0, sizeof(s));
1496
1497         VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_runplayerphysics);
1498
1499         ent = (prog->argc == 1 ? PRVM_G_EDICT(OFS_PARM0) : prog->edicts);
1500         if(ent == prog->edicts)
1501         {
1502                 // deprecated use
1503                 s.self = NULL;
1504                 VectorCopy(PRVM_clientglobalvector(pmove_org), s.origin);
1505                 VectorCopy(PRVM_clientglobalvector(pmove_vel), s.velocity);
1506                 VectorCopy(PRVM_clientglobalvector(pmove_mins), s.mins);
1507                 VectorCopy(PRVM_clientglobalvector(pmove_maxs), s.maxs);
1508                 s.crouched = 0;
1509                 s.waterjumptime = PRVM_clientglobalfloat(pmove_waterjumptime);
1510                 s.cmd.canjump = (int)PRVM_clientglobalfloat(pmove_jump_held) == 0;
1511         }
1512         else
1513         {
1514                 // new use
1515                 s.self = ent;
1516                 VectorCopy(PRVM_clientedictvector(ent, origin), s.origin);
1517                 VectorCopy(PRVM_clientedictvector(ent, velocity), s.velocity);
1518                 VectorCopy(PRVM_clientedictvector(ent, mins), s.mins);
1519                 VectorCopy(PRVM_clientedictvector(ent, maxs), s.maxs);
1520                 s.crouched = ((int)PRVM_clientedictfloat(ent, pmove_flags) & PMF_DUCKED) != 0;
1521                 s.waterjumptime = 0; // FIXME where do we get this from? FTEQW lacks support for this too
1522                 s.cmd.canjump = ((int)PRVM_clientedictfloat(ent, pmove_flags) & PMF_JUMP_HELD) == 0;
1523         }
1524
1525         VectorCopy(PRVM_clientglobalvector(input_angles), s.cmd.viewangles);
1526         s.cmd.forwardmove = PRVM_clientglobalvector(input_movevalues)[0];
1527         s.cmd.sidemove = PRVM_clientglobalvector(input_movevalues)[1];
1528         s.cmd.upmove = PRVM_clientglobalvector(input_movevalues)[2];
1529         s.cmd.buttons = PRVM_clientglobalfloat(input_buttons);
1530         s.cmd.frametime = PRVM_clientglobalfloat(input_timelength);
1531         s.cmd.jump = (s.cmd.buttons & 2) != 0;
1532         s.cmd.crouch = (s.cmd.buttons & 16) != 0;
1533
1534         CL_ClientMovement_PlayerMove_Frame(&s);
1535
1536         if(ent == prog->edicts)
1537         {
1538                 // deprecated use
1539                 VectorCopy(s.origin, PRVM_clientglobalvector(pmove_org));
1540                 VectorCopy(s.velocity, PRVM_clientglobalvector(pmove_vel));
1541                 PRVM_clientglobalfloat(pmove_jump_held) = !s.cmd.canjump;
1542                 PRVM_clientglobalfloat(pmove_waterjumptime) = s.waterjumptime;
1543         }
1544         else
1545         {
1546                 // new use
1547                 VectorCopy(s.origin, PRVM_clientedictvector(ent, origin));
1548                 VectorCopy(s.velocity, PRVM_clientedictvector(ent, velocity));
1549                 PRVM_clientedictfloat(ent, pmove_flags) =
1550                         (s.crouched ? PMF_DUCKED : 0) |
1551                         (s.cmd.canjump ? 0 : PMF_JUMP_HELD) |
1552                         (s.onground ? PMF_ONGROUND : 0);
1553         }
1554 }
1555
1556 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1557 static void VM_CL_getplayerkey (prvm_prog_t *prog)
1558 {
1559         int                     i;
1560         char            t[128];
1561         const char      *c;
1562
1563         VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1564
1565         i = (int)PRVM_G_FLOAT(OFS_PARM0);
1566         c = PRVM_G_STRING(OFS_PARM1);
1567         PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1568         Sbar_SortFrags();
1569
1570         if (i < 0)
1571                 i = Sbar_GetSortedPlayerIndex(-1-i);
1572         if(i < 0 || i >= cl.maxclients)
1573                 return;
1574
1575         t[0] = 0;
1576
1577         if(!strcasecmp(c, "name"))
1578                 strlcpy(t, cl.scores[i].name, sizeof(t));
1579         else
1580                 if(!strcasecmp(c, "frags"))
1581                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].frags);
1582         else
1583                 if(!strcasecmp(c, "ping"))
1584                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_ping);
1585         else
1586                 if(!strcasecmp(c, "pl"))
1587                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_packetloss);
1588         else
1589                 if(!strcasecmp(c, "movementloss"))
1590                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_movementloss);
1591         else
1592                 if(!strcasecmp(c, "entertime"))
1593                         dpsnprintf(t, sizeof(t), "%f", cl.scores[i].qw_entertime);
1594         else
1595                 if(!strcasecmp(c, "colors"))
1596                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors);
1597         else
1598                 if(!strcasecmp(c, "topcolor"))
1599                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors & 0xf0);
1600         else
1601                 if(!strcasecmp(c, "bottomcolor"))
1602                         dpsnprintf(t, sizeof(t), "%i", (cl.scores[i].colors &15)<<4);
1603         else
1604                 if(!strcasecmp(c, "viewentity"))
1605                         dpsnprintf(t, sizeof(t), "%i", i+1);
1606         else
1607                 if(gamemode == GAME_XONOTIC && !strcasecmp(c, "TEMPHACK_origin"))
1608                 {
1609                         // PLEASE REMOVE THIS once deltalisten() of EXT_CSQC_1
1610                         // is implemented, or Xonotic uses CSQC-networked
1611                         // players, whichever comes first
1612                         entity_t *e = cl.entities + (i+1);
1613                         if(e->state_current.active)
1614                         {
1615                                 vec3_t origin;
1616                                 Matrix4x4_OriginFromMatrix(&e->render.matrix, origin);
1617                                 dpsnprintf(t, sizeof(t), VECTOR_LOSSLESS_FORMAT, origin[0], origin[1], origin[2]);
1618                         }
1619                 }
1620         if(!t[0])
1621                 return;
1622         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, t);
1623 }
1624
1625 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1626 static void VM_CL_setlistener (prvm_prog_t *prog)
1627 {
1628         vec3_t origin, forward, left, up;
1629         VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1630         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), origin);
1631         VectorCopy(PRVM_G_VECTOR(OFS_PARM1), forward);
1632         VectorNegate(PRVM_G_VECTOR(OFS_PARM2), left);
1633         VectorCopy(PRVM_G_VECTOR(OFS_PARM3), up);
1634         Matrix4x4_FromVectors(&cl.csqc_listenermatrix, forward, left, up, origin);
1635         cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1636 }
1637
1638 //#352 void(string cmdname) registercommand (EXT_CSQC)
1639 static void VM_CL_registercmd (prvm_prog_t *prog)
1640 {
1641         char *t;
1642         VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1643         if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1644         {
1645                 size_t alloclen;
1646
1647                 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1648                 t = (char *)Z_Malloc(alloclen);
1649                 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1650                 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1651         }
1652         else
1653                 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1654
1655 }
1656
1657 //#360 float() readbyte (EXT_CSQC)
1658 static void VM_CL_ReadByte (prvm_prog_t *prog)
1659 {
1660         VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1661         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte(&cl_message);
1662 }
1663
1664 //#361 float() readchar (EXT_CSQC)
1665 static void VM_CL_ReadChar (prvm_prog_t *prog)
1666 {
1667         VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1668         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar(&cl_message);
1669 }
1670
1671 //#362 float() readshort (EXT_CSQC)
1672 static void VM_CL_ReadShort (prvm_prog_t *prog)
1673 {
1674         VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1675         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort(&cl_message);
1676 }
1677
1678 //#363 float() readlong (EXT_CSQC)
1679 static void VM_CL_ReadLong (prvm_prog_t *prog)
1680 {
1681         VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1682         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong(&cl_message);
1683 }
1684
1685 //#364 float() readcoord (EXT_CSQC)
1686 static void VM_CL_ReadCoord (prvm_prog_t *prog)
1687 {
1688         VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1689         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(&cl_message, cls.protocol);
1690 }
1691
1692 //#365 float() readangle (EXT_CSQC)
1693 static void VM_CL_ReadAngle (prvm_prog_t *prog)
1694 {
1695         VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1696         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(&cl_message, cls.protocol);
1697 }
1698
1699 //#366 string() readstring (EXT_CSQC)
1700 static void VM_CL_ReadString (prvm_prog_t *prog)
1701 {
1702         VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1703         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
1704 }
1705
1706 //#367 float() readfloat (EXT_CSQC)
1707 static void VM_CL_ReadFloat (prvm_prog_t *prog)
1708 {
1709         VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1710         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat(&cl_message);
1711 }
1712
1713 //#501 string() readpicture (DP_CSQC_READWRITEPICTURE)
1714 extern cvar_t cl_readpicture_force;
1715 static void VM_CL_ReadPicture (prvm_prog_t *prog)
1716 {
1717         const char *name;
1718         unsigned char *data;
1719         unsigned char *buf;
1720         unsigned short size;
1721         int i;
1722         cachepic_t *pic;
1723
1724         VM_SAFEPARMCOUNT(0, VM_CL_ReadPicture);
1725
1726         name = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1727         size = (unsigned short) MSG_ReadShort(&cl_message);
1728
1729         // check if a texture of that name exists
1730         // if yes, it is used and the data is discarded
1731         // if not, the (low quality) data is used to build a new texture, whose name will get returned
1732
1733         pic = Draw_CachePic_Flags (name, CACHEPICFLAG_NOTPERSISTENT);
1734
1735         if(size)
1736         {
1737                 if(pic->tex == r_texture_notexture)
1738                         pic->tex = NULL; // don't overwrite the notexture by Draw_NewPic
1739                 if(pic->tex && !cl_readpicture_force.integer)
1740                 {
1741                         // texture found and loaded
1742                         // skip over the jpeg as we don't need it
1743                         for(i = 0; i < size; ++i)
1744                                 (void) MSG_ReadByte(&cl_message);
1745                 }
1746                 else
1747                 {
1748                         // texture not found
1749                         // use the attached jpeg as texture
1750                         buf = (unsigned char *) Mem_Alloc(tempmempool, size);
1751                         MSG_ReadBytes(&cl_message, size, buf);
1752                         data = JPEG_LoadImage_BGRA(buf, size, NULL);
1753                         Mem_Free(buf);
1754                         Draw_NewPic(name, image_width, image_height, false, data);
1755                         Mem_Free(data);
1756                 }
1757         }
1758
1759         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, name);
1760 }
1761
1762 //////////////////////////////////////////////////////////
1763
1764 static void VM_CL_makestatic (prvm_prog_t *prog)
1765 {
1766         prvm_edict_t *ent;
1767
1768         VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1769
1770         ent = PRVM_G_EDICT(OFS_PARM0);
1771         if (ent == prog->edicts)
1772         {
1773                 VM_Warning(prog, "makestatic: can not modify world entity\n");
1774                 return;
1775         }
1776         if (ent->priv.server->free)
1777         {
1778                 VM_Warning(prog, "makestatic: can not modify free entity\n");
1779                 return;
1780         }
1781
1782         if (cl.num_static_entities < cl.max_static_entities)
1783         {
1784                 int renderflags;
1785                 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1786
1787                 // copy it to the current state
1788                 memset(staticent, 0, sizeof(*staticent));
1789                 staticent->render.model = CL_GetModelByIndex((int)PRVM_clientedictfloat(ent, modelindex));
1790                 staticent->render.framegroupblend[0].frame = (int)PRVM_clientedictfloat(ent, frame);
1791                 staticent->render.framegroupblend[0].lerp = 1;
1792                 // make torchs play out of sync
1793                 staticent->render.framegroupblend[0].start = lhrandom(-10, -1);
1794                 staticent->render.skinnum = (int)PRVM_clientedictfloat(ent, skin);
1795                 staticent->render.effects = (int)PRVM_clientedictfloat(ent, effects);
1796                 staticent->render.alpha = PRVM_clientedictfloat(ent, alpha);
1797                 staticent->render.scale = PRVM_clientedictfloat(ent, scale);
1798                 VectorCopy(PRVM_clientedictvector(ent, colormod), staticent->render.colormod);
1799                 VectorCopy(PRVM_clientedictvector(ent, glowmod), staticent->render.glowmod);
1800
1801                 // sanitize values
1802                 if (!staticent->render.alpha)
1803                         staticent->render.alpha = 1.0f;
1804                 if (!staticent->render.scale)
1805                         staticent->render.scale = 1.0f;
1806                 if (!VectorLength2(staticent->render.colormod))
1807                         VectorSet(staticent->render.colormod, 1, 1, 1);
1808                 if (!VectorLength2(staticent->render.glowmod))
1809                         VectorSet(staticent->render.glowmod, 1, 1, 1);
1810
1811                 renderflags = (int)PRVM_clientedictfloat(ent, renderflags);
1812                 if (renderflags & RF_USEAXIS)
1813                 {
1814                         vec3_t forward, left, up, origin;
1815                         VectorCopy(PRVM_clientglobalvector(v_forward), forward);
1816                         VectorNegate(PRVM_clientglobalvector(v_right), left);
1817                         VectorCopy(PRVM_clientglobalvector(v_up), up);
1818                         VectorCopy(PRVM_clientedictvector(ent, origin), origin);
1819                         Matrix4x4_FromVectors(&staticent->render.matrix, forward, left, up, origin);
1820                         Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1821                 }
1822                 else
1823                         Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, PRVM_clientedictvector(ent, origin)[0], PRVM_clientedictvector(ent, origin)[1], PRVM_clientedictvector(ent, origin)[2], PRVM_clientedictvector(ent, angles)[0], PRVM_clientedictvector(ent, angles)[1], PRVM_clientedictvector(ent, angles)[2], staticent->render.scale);
1824
1825                 // either fullbright or lit
1826                 if(!r_fullbright.integer)
1827                 {
1828                         if (!(staticent->render.effects & EF_FULLBRIGHT))
1829                                 staticent->render.flags |= RENDER_LIGHT;
1830                         else if(r_equalize_entities_fullbright.integer)
1831                                 staticent->render.flags |= RENDER_LIGHT | RENDER_EQUALIZE;
1832                 }
1833                 // turn off shadows from transparent objects
1834                 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1835                         staticent->render.flags |= RENDER_SHADOW;
1836                 if (staticent->render.effects & EF_NODEPTHTEST)
1837                         staticent->render.flags |= RENDER_NODEPTHTEST;
1838                 if (staticent->render.effects & EF_ADDITIVE)
1839                         staticent->render.flags |= RENDER_ADDITIVE;
1840                 if (staticent->render.effects & EF_DOUBLESIDED)
1841                         staticent->render.flags |= RENDER_DOUBLESIDED;
1842
1843                 staticent->render.allowdecals = true;
1844                 CL_UpdateRenderEntity(&staticent->render);
1845         }
1846         else
1847                 Con_Printf("Too many static entities");
1848
1849 // throw the entity away now
1850         PRVM_ED_Free(prog, ent);
1851 }
1852
1853 //=================================================================//
1854
1855 /*
1856 =================
1857 VM_CL_copyentity
1858
1859 copies data from one entity to another
1860
1861 copyentity(src, dst)
1862 =================
1863 */
1864 static void VM_CL_copyentity (prvm_prog_t *prog)
1865 {
1866         prvm_edict_t *in, *out;
1867         VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1868         in = PRVM_G_EDICT(OFS_PARM0);
1869         if (in == prog->edicts)
1870         {
1871                 VM_Warning(prog, "copyentity: can not read world entity\n");
1872                 return;
1873         }
1874         if (in->priv.server->free)
1875         {
1876                 VM_Warning(prog, "copyentity: can not read free entity\n");
1877                 return;
1878         }
1879         out = PRVM_G_EDICT(OFS_PARM1);
1880         if (out == prog->edicts)
1881         {
1882                 VM_Warning(prog, "copyentity: can not modify world entity\n");
1883                 return;
1884         }
1885         if (out->priv.server->free)
1886         {
1887                 VM_Warning(prog, "copyentity: can not modify free entity\n");
1888                 return;
1889         }
1890         memcpy(out->fields.fp, in->fields.fp, prog->entityfields * sizeof(prvm_vec_t));
1891         CL_LinkEdict(out);
1892 }
1893
1894 //=================================================================//
1895
1896 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1897 static void VM_CL_effect (prvm_prog_t *prog)
1898 {
1899 #if 1
1900         Con_Printf("WARNING: VM_CL_effect not implemented\n"); // FIXME: this needs to take modelname not modelindex, the csqc defs has it as string and so it shall be
1901 #else
1902         vec3_t org;
1903         VM_SAFEPARMCOUNT(5, VM_CL_effect);
1904         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
1905         CL_Effect(org, (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1906 #endif
1907 }
1908
1909 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1910 static void VM_CL_te_blood (prvm_prog_t *prog)
1911 {
1912         vec3_t pos, vel, pos2;
1913         VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1914         if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1915                 return;
1916         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
1917         VectorCopy(PRVM_G_VECTOR(OFS_PARM1), vel);
1918         CL_FindNonSolidLocation(pos, pos2, 4);
1919         CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, vel, vel, NULL, 0);
1920 }
1921
1922 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1923 static void VM_CL_te_bloodshower (prvm_prog_t *prog)
1924 {
1925         vec_t speed;
1926         vec3_t mincorner, maxcorner, vel1, vel2;
1927         VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1928         if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1929                 return;
1930         speed = PRVM_G_FLOAT(OFS_PARM2);
1931         vel1[0] = -speed;
1932         vel1[1] = -speed;
1933         vel1[2] = -speed;
1934         vel2[0] = speed;
1935         vel2[1] = speed;
1936         vel2[2] = speed;
1937         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), mincorner);
1938         VectorCopy(PRVM_G_VECTOR(OFS_PARM1), maxcorner);
1939         CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), mincorner, maxcorner, vel1, vel2, NULL, 0);
1940 }
1941
1942 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1943 static void VM_CL_te_explosionrgb (prvm_prog_t *prog)
1944 {
1945         vec3_t          pos;
1946         vec3_t          pos2;
1947         matrix4x4_t     tempmatrix;
1948         VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1949         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
1950         CL_FindNonSolidLocation(pos, pos2, 10);
1951         CL_ParticleExplosion(pos2);
1952         Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1953         CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1954 }
1955
1956 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1957 static void VM_CL_te_particlecube (prvm_prog_t *prog)
1958 {
1959         vec3_t mincorner, maxcorner, vel;
1960         VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1961         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), mincorner);
1962         VectorCopy(PRVM_G_VECTOR(OFS_PARM1), maxcorner);
1963         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), vel);
1964         CL_ParticleCube(mincorner, maxcorner, vel, (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1965 }
1966
1967 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1968 static void VM_CL_te_particlerain (prvm_prog_t *prog)
1969 {
1970         vec3_t mincorner, maxcorner, vel;
1971         VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1972         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), mincorner);
1973         VectorCopy(PRVM_G_VECTOR(OFS_PARM1), maxcorner);
1974         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), vel);
1975         CL_ParticleRain(mincorner, maxcorner, vel, (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1976 }
1977
1978 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1979 static void VM_CL_te_particlesnow (prvm_prog_t *prog)
1980 {
1981         vec3_t mincorner, maxcorner, vel;
1982         VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1983         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), mincorner);
1984         VectorCopy(PRVM_G_VECTOR(OFS_PARM1), maxcorner);
1985         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), vel);
1986         CL_ParticleRain(mincorner, maxcorner, vel, (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1987 }
1988
1989 // #411 void(vector org, vector vel, float howmany) te_spark
1990 static void VM_CL_te_spark (prvm_prog_t *prog)
1991 {
1992         vec3_t pos, pos2, vel;
1993         VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1994
1995         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
1996         VectorCopy(PRVM_G_VECTOR(OFS_PARM1), vel);
1997         CL_FindNonSolidLocation(pos, pos2, 4);
1998         CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, vel, vel, NULL, 0);
1999 }
2000
2001 extern cvar_t cl_sound_ric_gunshot;
2002 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
2003 static void VM_CL_te_gunshotquad (prvm_prog_t *prog)
2004 {
2005         vec3_t          pos, pos2;
2006         int                     rnd;
2007         VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
2008
2009         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2010         CL_FindNonSolidLocation(pos, pos2, 4);
2011         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2012         if(cl_sound_ric_gunshot.integer >= 2)
2013         {
2014                 if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2015                 else
2016                 {
2017                         rnd = rand() & 3;
2018                         if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2019                         else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2020                         else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2021                 }
2022         }
2023 }
2024
2025 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
2026 static void VM_CL_te_spikequad (prvm_prog_t *prog)
2027 {
2028         vec3_t          pos, pos2;
2029         int                     rnd;
2030         VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
2031
2032         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2033         CL_FindNonSolidLocation(pos, pos2, 4);
2034         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2035         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2036         else
2037         {
2038                 rnd = rand() & 3;
2039                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2040                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2041                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2042         }
2043 }
2044
2045 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
2046 static void VM_CL_te_superspikequad (prvm_prog_t *prog)
2047 {
2048         vec3_t          pos, pos2;
2049         int                     rnd;
2050         VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
2051
2052         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2053         CL_FindNonSolidLocation(pos, pos2, 4);
2054         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2055         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2056         else
2057         {
2058                 rnd = rand() & 3;
2059                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2060                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2061                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2062         }
2063 }
2064
2065 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
2066 static void VM_CL_te_explosionquad (prvm_prog_t *prog)
2067 {
2068         vec3_t          pos, pos2;
2069         VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
2070
2071         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2072         CL_FindNonSolidLocation(pos, pos2, 10);
2073         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2074         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2075 }
2076
2077 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
2078 static void VM_CL_te_smallflash (prvm_prog_t *prog)
2079 {
2080         vec3_t          pos, pos2;
2081         VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
2082
2083         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2084         CL_FindNonSolidLocation(pos, pos2, 10);
2085         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2086 }
2087
2088 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
2089 static void VM_CL_te_customflash (prvm_prog_t *prog)
2090 {
2091         vec3_t          pos, pos2;
2092         matrix4x4_t     tempmatrix;
2093         VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
2094
2095         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2096         CL_FindNonSolidLocation(pos, pos2, 4);
2097         Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
2098         CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2099 }
2100
2101 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
2102 static void VM_CL_te_gunshot (prvm_prog_t *prog)
2103 {
2104         vec3_t          pos, pos2;
2105         int                     rnd;
2106         VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
2107
2108         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2109         CL_FindNonSolidLocation(pos, pos2, 4);
2110         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2111         if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
2112         {
2113                 if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2114                 else
2115                 {
2116                         rnd = rand() & 3;
2117                         if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2118                         else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2119                         else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2120                 }
2121         }
2122 }
2123
2124 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
2125 static void VM_CL_te_spike (prvm_prog_t *prog)
2126 {
2127         vec3_t          pos, pos2;
2128         int                     rnd;
2129         VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
2130
2131         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2132         CL_FindNonSolidLocation(pos, pos2, 4);
2133         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2134         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2135         else
2136         {
2137                 rnd = rand() & 3;
2138                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2139                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2140                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2141         }
2142 }
2143
2144 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
2145 static void VM_CL_te_superspike (prvm_prog_t *prog)
2146 {
2147         vec3_t          pos, pos2;
2148         int                     rnd;
2149         VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
2150
2151         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2152         CL_FindNonSolidLocation(pos, pos2, 4);
2153         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2154         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2155         else
2156         {
2157                 rnd = rand() & 3;
2158                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2159                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2160                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2161         }
2162 }
2163
2164 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
2165 static void VM_CL_te_explosion (prvm_prog_t *prog)
2166 {
2167         vec3_t          pos, pos2;
2168         VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
2169
2170         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2171         CL_FindNonSolidLocation(pos, pos2, 10);
2172         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2173         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2174 }
2175
2176 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
2177 static void VM_CL_te_tarexplosion (prvm_prog_t *prog)
2178 {
2179         vec3_t          pos, pos2;
2180         VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
2181
2182         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2183         CL_FindNonSolidLocation(pos, pos2, 10);
2184         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2185         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2186 }
2187
2188 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
2189 static void VM_CL_te_wizspike (prvm_prog_t *prog)
2190 {
2191         vec3_t          pos, pos2;
2192         VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
2193
2194         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2195         CL_FindNonSolidLocation(pos, pos2, 4);
2196         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2197         S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
2198 }
2199
2200 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
2201 static void VM_CL_te_knightspike (prvm_prog_t *prog)
2202 {
2203         vec3_t          pos, pos2;
2204         VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
2205
2206         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2207         CL_FindNonSolidLocation(pos, pos2, 4);
2208         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2209         S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
2210 }
2211
2212 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
2213 static void VM_CL_te_lavasplash (prvm_prog_t *prog)
2214 {
2215         vec3_t          pos;
2216         VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
2217         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2218         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2219 }
2220
2221 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
2222 static void VM_CL_te_teleport (prvm_prog_t *prog)
2223 {
2224         vec3_t          pos;
2225         VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
2226         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2227         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2228 }
2229
2230 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
2231 static void VM_CL_te_explosion2 (prvm_prog_t *prog)
2232 {
2233         vec3_t          pos, pos2, color;
2234         matrix4x4_t     tempmatrix;
2235         int                     colorStart, colorLength;
2236         unsigned char           *tempcolor;
2237         VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
2238
2239         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2240         colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
2241         colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
2242         CL_FindNonSolidLocation(pos, pos2, 10);
2243         CL_ParticleExplosion2(pos2, colorStart, colorLength);
2244         tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2245         color[0] = tempcolor[0] * (2.0f / 255.0f);
2246         color[1] = tempcolor[1] * (2.0f / 255.0f);
2247         color[2] = tempcolor[2] * (2.0f / 255.0f);
2248         Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
2249         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2250         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2251 }
2252
2253
2254 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
2255 static void VM_CL_te_lightning1 (prvm_prog_t *prog)
2256 {
2257         vec3_t          start, end;
2258         VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
2259         VectorCopy(PRVM_G_VECTOR(OFS_PARM1), start);
2260         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), end);
2261         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), start, end, cl.model_bolt, true);
2262 }
2263
2264 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
2265 static void VM_CL_te_lightning2 (prvm_prog_t *prog)
2266 {
2267         vec3_t          start, end;
2268         VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
2269         VectorCopy(PRVM_G_VECTOR(OFS_PARM1), start);
2270         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), end);
2271         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), start, end, cl.model_bolt2, true);
2272 }
2273
2274 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
2275 static void VM_CL_te_lightning3 (prvm_prog_t *prog)
2276 {
2277         vec3_t          start, end;
2278         VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
2279         VectorCopy(PRVM_G_VECTOR(OFS_PARM1), start);
2280         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), end);
2281         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), start, end, cl.model_bolt3, false);
2282 }
2283
2284 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
2285 static void VM_CL_te_beam (prvm_prog_t *prog)
2286 {
2287         vec3_t          start, end;
2288         VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
2289         VectorCopy(PRVM_G_VECTOR(OFS_PARM1), start);
2290         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), end);
2291         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), start, end, cl.model_beam, false);
2292 }
2293
2294 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
2295 static void VM_CL_te_plasmaburn (prvm_prog_t *prog)
2296 {
2297         vec3_t          pos, pos2;
2298         VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
2299
2300         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2301         CL_FindNonSolidLocation(pos, pos2, 4);
2302         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2303 }
2304
2305 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
2306 static void VM_CL_te_flamejet (prvm_prog_t *prog)
2307 {
2308         vec3_t          pos, pos2, vel;
2309         VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
2310         if (PRVM_G_FLOAT(OFS_PARM2) < 1)
2311                 return;
2312         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2313         VectorCopy(PRVM_G_VECTOR(OFS_PARM1), vel);
2314         CL_FindNonSolidLocation(pos, pos2, 4);
2315         CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, vel, vel, NULL, 0);
2316 }
2317
2318
2319 // #443 void(entity e, entity tagentity, string tagname) setattachment
2320 static void VM_CL_setattachment (prvm_prog_t *prog)
2321 {
2322         prvm_edict_t *e;
2323         prvm_edict_t *tagentity;
2324         const char *tagname;
2325         int modelindex;
2326         int tagindex;
2327         dp_model_t *model;
2328         VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
2329
2330         e = PRVM_G_EDICT(OFS_PARM0);
2331         tagentity = PRVM_G_EDICT(OFS_PARM1);
2332         tagname = PRVM_G_STRING(OFS_PARM2);
2333
2334         if (e == prog->edicts)
2335         {
2336                 VM_Warning(prog, "setattachment: can not modify world entity\n");
2337                 return;
2338         }
2339         if (e->priv.server->free)
2340         {
2341                 VM_Warning(prog, "setattachment: can not modify free entity\n");
2342                 return;
2343         }
2344
2345         if (tagentity == NULL)
2346                 tagentity = prog->edicts;
2347
2348         tagindex = 0;
2349         if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2350         {
2351                 modelindex = (int)PRVM_clientedictfloat(tagentity, modelindex);
2352                 model = CL_GetModelByIndex(modelindex);
2353                 if (model)
2354                 {
2355                         tagindex = Mod_Alias_GetTagIndexForName(model, (int)PRVM_clientedictfloat(tagentity, skin), tagname);
2356                         if (tagindex == 0)
2357                                 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2358                 }
2359                 else
2360                         Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2361         }
2362
2363         PRVM_clientedictedict(e, tag_entity) = PRVM_EDICT_TO_PROG(tagentity);
2364         PRVM_clientedictfloat(e, tag_index) = tagindex;
2365 }
2366
2367 /////////////////////////////////////////
2368 // DP_MD3_TAGINFO extension coded by VorteX
2369
2370 static int CL_GetTagIndex (prvm_prog_t *prog, prvm_edict_t *e, const char *tagname)
2371 {
2372         dp_model_t *model = CL_GetModelFromEdict(e);
2373         if (model)
2374                 return Mod_Alias_GetTagIndexForName(model, (int)PRVM_clientedictfloat(e, skin), tagname);
2375         else
2376                 return -1;
2377 }
2378
2379 static int CL_GetExtendedTagInfo (prvm_prog_t *prog, prvm_edict_t *e, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix)
2380 {
2381         int r;
2382         dp_model_t *model;
2383
2384         *tagname = NULL;
2385         *parentindex = 0;
2386         Matrix4x4_CreateIdentity(tag_localmatrix);
2387
2388         if (tagindex >= 0
2389          && (model = CL_GetModelFromEdict(e))
2390          && model->animscenes)
2391         {
2392                 r = Mod_Alias_GetExtendedTagInfoForIndex(model, (int)PRVM_clientedictfloat(e, skin), e->priv.server->frameblend, &e->priv.server->skeleton, tagindex - 1, parentindex, tagname, tag_localmatrix);
2393
2394                 if(!r) // success?
2395                         *parentindex += 1;
2396
2397                 return r;
2398         }
2399
2400         return 1;
2401 }
2402
2403 int CL_GetPitchSign(prvm_prog_t *prog, prvm_edict_t *ent)
2404 {
2405         dp_model_t *model;
2406         if ((model = CL_GetModelFromEdict(ent)) && model->type == mod_alias)
2407                 return -1;
2408         return 1;
2409 }
2410
2411 void CL_GetEntityMatrix (prvm_prog_t *prog, prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix)
2412 {
2413         float scale;
2414         float pitchsign = 1;
2415
2416         scale = PRVM_clientedictfloat(ent, scale);
2417         if (!scale)
2418                 scale = 1.0f;
2419
2420         if(viewmatrix)
2421                 *out = r_refdef.view.matrix;
2422         else if ((int)PRVM_clientedictfloat(ent, renderflags) & RF_USEAXIS)
2423         {
2424                 vec3_t forward;
2425                 vec3_t left;
2426                 vec3_t up;
2427                 vec3_t origin;
2428                 VectorScale(PRVM_clientglobalvector(v_forward), scale, forward);
2429                 VectorScale(PRVM_clientglobalvector(v_right), -scale, left);
2430                 VectorScale(PRVM_clientglobalvector(v_up), scale, up);
2431                 VectorCopy(PRVM_clientedictvector(ent, origin), origin);
2432                 Matrix4x4_FromVectors(out, forward, left, up, origin);
2433         }
2434         else
2435         {
2436                 pitchsign = CL_GetPitchSign(prog, ent);
2437                 Matrix4x4_CreateFromQuakeEntity(out, PRVM_clientedictvector(ent, origin)[0], PRVM_clientedictvector(ent, origin)[1], PRVM_clientedictvector(ent, origin)[2], pitchsign * PRVM_clientedictvector(ent, angles)[0], PRVM_clientedictvector(ent, angles)[1], PRVM_clientedictvector(ent, angles)[2], scale);
2438         }
2439 }
2440
2441 static int CL_GetEntityLocalTagMatrix(prvm_prog_t *prog, prvm_edict_t *ent, int tagindex, matrix4x4_t *out)
2442 {
2443         dp_model_t *model;
2444         if (tagindex >= 0
2445          && (model = CL_GetModelFromEdict(ent))
2446          && model->animscenes)
2447         {
2448                 VM_GenerateFrameGroupBlend(prog, ent->priv.server->framegroupblend, ent);
2449                 VM_FrameBlendFromFrameGroupBlend(ent->priv.server->frameblend, ent->priv.server->framegroupblend, model, cl.time);
2450                 VM_UpdateEdictSkeleton(prog, ent, model, ent->priv.server->frameblend);
2451                 return Mod_Alias_GetTagMatrix(model, ent->priv.server->frameblend, &ent->priv.server->skeleton, tagindex, out);
2452         }
2453         *out = identitymatrix;
2454         return 0;
2455 }
2456
2457 // Warnings/errors code:
2458 // 0 - normal (everything all-right)
2459 // 1 - world entity
2460 // 2 - free entity
2461 // 3 - null or non-precached model
2462 // 4 - no tags with requested index
2463 // 5 - runaway loop at attachment chain
2464 extern cvar_t cl_bob;
2465 extern cvar_t cl_bobcycle;
2466 extern cvar_t cl_bobup;
2467 int CL_GetTagMatrix (prvm_prog_t *prog, matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2468 {
2469         int ret;
2470         int attachloop;
2471         matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2472         dp_model_t *model;
2473
2474         *out = identitymatrix; // warnings and errors return identical matrix
2475
2476         if (ent == prog->edicts)
2477                 return 1;
2478         if (ent->priv.server->free)
2479                 return 2;
2480
2481         model = CL_GetModelFromEdict(ent);
2482         if(!model)
2483                 return 3;
2484
2485         tagmatrix = identitymatrix;
2486         attachloop = 0;
2487         for(;;)
2488         {
2489                 if(attachloop >= 256)
2490                         return 5;
2491                 // apply transformation by child's tagindex on parent entity and then
2492                 // by parent entity itself
2493                 ret = CL_GetEntityLocalTagMatrix(prog, ent, tagindex - 1, &attachmatrix);
2494                 if(ret && attachloop == 0)
2495                         return ret;
2496                 CL_GetEntityMatrix(prog, ent, &entitymatrix, false);
2497                 Matrix4x4_Concat(&tagmatrix, &attachmatrix, out);
2498                 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2499                 // next iteration we process the parent entity
2500                 if (PRVM_clientedictedict(ent, tag_entity))
2501                 {
2502                         tagindex = (int)PRVM_clientedictfloat(ent, tag_index);
2503                         ent = PRVM_EDICT_NUM(PRVM_clientedictedict(ent, tag_entity));
2504                 }
2505                 else
2506                         break;
2507                 attachloop++;
2508         }
2509
2510         // RENDER_VIEWMODEL magic
2511         if ((int)PRVM_clientedictfloat(ent, renderflags) & RF_VIEWMODEL)
2512         {
2513                 Matrix4x4_Copy(&tagmatrix, out);
2514
2515                 CL_GetEntityMatrix(prog, prog->edicts, &entitymatrix, true);
2516                 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2517
2518                 /*
2519                 // Cl_bob, ported from rendering code
2520                 if (PRVM_clientedictfloat(ent, health) > 0 && cl_bob.value && cl_bobcycle.value)
2521                 {
2522                         double bob, cycle;
2523                         // LordHavoc: this code is *weird*, but not replacable (I think it
2524                         // should be done in QC on the server, but oh well, quake is quake)
2525                         // LordHavoc: figured out bobup: the time at which the sin is at 180
2526                         // degrees (which allows lengthening or squishing the peak or valley)
2527                         cycle = cl.time/cl_bobcycle.value;
2528                         cycle -= (int)cycle;
2529                         if (cycle < cl_bobup.value)
2530                                 cycle = sin(M_PI * cycle / cl_bobup.value);
2531                         else
2532                                 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2533                         // bob is proportional to velocity in the xy plane
2534                         // (don't count Z, or jumping messes it up)
2535                         bob = sqrt(PRVM_clientedictvector(ent, velocity)[0]*PRVM_clientedictvector(ent, velocity)[0] + PRVM_clientedictvector(ent, velocity)[1]*PRVM_clientedictvector(ent, velocity)[1])*cl_bob.value;
2536                         bob = bob*0.3 + bob*0.7*cycle;
2537                         Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2538                 }
2539                 */
2540         }
2541         return 0;
2542 }
2543
2544 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2545 static void VM_CL_gettagindex (prvm_prog_t *prog)
2546 {
2547         prvm_edict_t *ent;
2548         const char *tag_name;
2549         int tag_index;
2550
2551         VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2552
2553         ent = PRVM_G_EDICT(OFS_PARM0);
2554         tag_name = PRVM_G_STRING(OFS_PARM1);
2555         if (ent == prog->edicts)
2556         {
2557                 VM_Warning(prog, "VM_CL_gettagindex(entity #%i): can't affect world entity\n", PRVM_NUM_FOR_EDICT(ent));
2558                 return;
2559         }
2560         if (ent->priv.server->free)
2561         {
2562                 VM_Warning(prog, "VM_CL_gettagindex(entity #%i): can't affect free entity\n", PRVM_NUM_FOR_EDICT(ent));
2563                 return;
2564         }
2565
2566         tag_index = 0;
2567         if (!CL_GetModelFromEdict(ent))
2568                 Con_DPrintf("VM_CL_gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2569         else
2570         {
2571                 tag_index = CL_GetTagIndex(prog, ent, tag_name);
2572                 if (tag_index == 0)
2573                         if(developer_extra.integer)
2574                                 Con_DPrintf("VM_CL_gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2575         }
2576         PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2577 }
2578
2579 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2580 static void VM_CL_gettaginfo (prvm_prog_t *prog)
2581 {
2582         prvm_edict_t *e;
2583         int tagindex;
2584         matrix4x4_t tag_matrix;
2585         matrix4x4_t tag_localmatrix;
2586         int parentindex;
2587         const char *tagname;
2588         int returncode;
2589         vec3_t forward, left, up, origin;
2590         const dp_model_t *model;
2591
2592         VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2593
2594         e = PRVM_G_EDICT(OFS_PARM0);
2595         tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2596         returncode = CL_GetTagMatrix(prog, &tag_matrix, e, tagindex);
2597         Matrix4x4_ToVectors(&tag_matrix, forward, left, up, origin);
2598         VectorCopy(forward, PRVM_clientglobalvector(v_forward));
2599         VectorScale(left, -1, PRVM_clientglobalvector(v_right));
2600         VectorCopy(up, PRVM_clientglobalvector(v_up));
2601         VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
2602         model = CL_GetModelFromEdict(e);
2603         VM_GenerateFrameGroupBlend(prog, e->priv.server->framegroupblend, e);
2604         VM_FrameBlendFromFrameGroupBlend(e->priv.server->frameblend, e->priv.server->framegroupblend, model, cl.time);
2605         VM_UpdateEdictSkeleton(prog, e, model, e->priv.server->frameblend);
2606         CL_GetExtendedTagInfo(prog, e, tagindex, &parentindex, &tagname, &tag_localmatrix);
2607         Matrix4x4_ToVectors(&tag_localmatrix, forward, left, up, origin);
2608
2609         PRVM_clientglobalfloat(gettaginfo_parent) = parentindex;
2610         PRVM_clientglobalstring(gettaginfo_name) = tagname ? PRVM_SetTempString(prog, tagname) : 0;
2611         VectorCopy(forward, PRVM_clientglobalvector(gettaginfo_forward));
2612         VectorScale(left, -1, PRVM_clientglobalvector(gettaginfo_right));
2613         VectorCopy(up, PRVM_clientglobalvector(gettaginfo_up));
2614         VectorCopy(origin, PRVM_clientglobalvector(gettaginfo_offset));
2615
2616         switch(returncode)
2617         {
2618                 case 1:
2619                         VM_Warning(prog, "gettagindex: can't affect world entity\n");
2620                         break;
2621                 case 2:
2622                         VM_Warning(prog, "gettagindex: can't affect free entity\n");
2623                         break;
2624                 case 3:
2625                         Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2626                         break;
2627                 case 4:
2628                         Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2629                         break;
2630                 case 5:
2631                         Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2632                         break;
2633         }
2634 }
2635
2636 //============================================================================
2637
2638 //====================
2639 // DP_CSQC_SPAWNPARTICLE
2640 // a QC hook to engine's CL_NewParticle
2641 //====================
2642
2643 // particle theme struct
2644 typedef struct vmparticletheme_s
2645 {
2646         unsigned short typeindex;
2647         qboolean initialized;
2648         pblend_t blendmode;
2649         porientation_t orientation;
2650         int color1;
2651         int color2;
2652         int tex;
2653         float size;
2654         float sizeincrease;
2655         float alpha;
2656         float alphafade;
2657         float gravity;
2658         float bounce;
2659         float airfriction;
2660         float liquidfriction;
2661         float originjitter;
2662         float velocityjitter;
2663         qboolean qualityreduction;
2664         float lifetime;
2665         float stretch;
2666         int staincolor1;
2667         int staincolor2;
2668         int staintex;
2669         float stainalpha;
2670         float stainsize;
2671         float delayspawn;
2672         float delaycollision;
2673         float angle;
2674         float spin;
2675 }vmparticletheme_t;
2676
2677 // particle spawner
2678 typedef struct vmparticlespawner_s
2679 {
2680         mempool_t                       *pool;
2681         qboolean                        initialized;
2682         qboolean                        verified;
2683         vmparticletheme_t       *themes;
2684         int                                     max_themes;
2685 }vmparticlespawner_t;
2686
2687 vmparticlespawner_t vmpartspawner;
2688
2689 // TODO: automatic max_themes grow
2690 static void VM_InitParticleSpawner (prvm_prog_t *prog, int maxthemes)
2691 {
2692         // bound max themes to not be an insane value
2693         if (maxthemes < 4)
2694                 maxthemes = 4;
2695         if (maxthemes > 2048)
2696                 maxthemes = 2048;
2697         // allocate and set up structure
2698         if (vmpartspawner.initialized) // reallocate
2699         {
2700                 Mem_FreePool(&vmpartspawner.pool);
2701                 memset(&vmpartspawner, 0, sizeof(vmparticlespawner_t));
2702         }
2703         vmpartspawner.pool = Mem_AllocPool("VMPARTICLESPAWNER", 0, NULL);
2704         vmpartspawner.themes = (vmparticletheme_t *)Mem_Alloc(vmpartspawner.pool, sizeof(vmparticletheme_t)*maxthemes);
2705         vmpartspawner.max_themes = maxthemes;
2706         vmpartspawner.initialized = true;
2707         vmpartspawner.verified = true;
2708 }
2709
2710 // reset particle theme to default values
2711 static void VM_ResetParticleTheme (vmparticletheme_t *theme)
2712 {
2713         theme->initialized = true;
2714         theme->typeindex = pt_static;
2715         theme->blendmode = PBLEND_ADD;
2716         theme->orientation = PARTICLE_BILLBOARD;
2717         theme->color1 = 0x808080;
2718         theme->color2 = 0xFFFFFF;
2719         theme->tex = 63;
2720         theme->size = 2;
2721         theme->sizeincrease = 0;
2722         theme->alpha = 256;
2723         theme->alphafade = 512;
2724         theme->gravity = 0.0f;
2725         theme->bounce = 0.0f;
2726         theme->airfriction = 1.0f;
2727         theme->liquidfriction = 4.0f;
2728         theme->originjitter = 0.0f;
2729         theme->velocityjitter = 0.0f;
2730         theme->qualityreduction = false;
2731         theme->lifetime = 4;
2732         theme->stretch = 1;
2733         theme->staincolor1 = -1;
2734         theme->staincolor2 = -1;
2735         theme->staintex = -1;
2736         theme->delayspawn = 0.0f;
2737         theme->delaycollision = 0.0f;
2738         theme->angle = 0.0f;
2739         theme->spin = 0.0f;
2740 }
2741
2742 // particle theme -> QC globals
2743 static void VM_CL_ParticleThemeToGlobals(vmparticletheme_t *theme, prvm_prog_t *prog)
2744 {
2745         PRVM_clientglobalfloat(particle_type) = theme->typeindex;
2746         PRVM_clientglobalfloat(particle_blendmode) = theme->blendmode;
2747         PRVM_clientglobalfloat(particle_orientation) = theme->orientation;
2748         // VorteX: int only can store 0-255, not 0-256 which means 0 - 0,99609375...
2749         VectorSet(PRVM_clientglobalvector(particle_color1), (theme->color1 >> 16) & 0xFF, (theme->color1 >> 8) & 0xFF, (theme->color1 >> 0) & 0xFF);
2750         VectorSet(PRVM_clientglobalvector(particle_color2), (theme->color2 >> 16) & 0xFF, (theme->color2 >> 8) & 0xFF, (theme->color2 >> 0) & 0xFF);
2751         PRVM_clientglobalfloat(particle_tex) = (prvm_vec_t)theme->tex;
2752         PRVM_clientglobalfloat(particle_size) = theme->size;
2753         PRVM_clientglobalfloat(particle_sizeincrease) = theme->sizeincrease;
2754         PRVM_clientglobalfloat(particle_alpha) = theme->alpha/256;
2755         PRVM_clientglobalfloat(particle_alphafade) = theme->alphafade/256;
2756         PRVM_clientglobalfloat(particle_time) = theme->lifetime;
2757         PRVM_clientglobalfloat(particle_gravity) = theme->gravity;
2758         PRVM_clientglobalfloat(particle_bounce) = theme->bounce;
2759         PRVM_clientglobalfloat(particle_airfriction) = theme->airfriction;
2760         PRVM_clientglobalfloat(particle_liquidfriction) = theme->liquidfriction;
2761         PRVM_clientglobalfloat(particle_originjitter) = theme->originjitter;
2762         PRVM_clientglobalfloat(particle_velocityjitter) = theme->velocityjitter;
2763         PRVM_clientglobalfloat(particle_qualityreduction) = theme->qualityreduction;
2764         PRVM_clientglobalfloat(particle_stretch) = theme->stretch;
2765         VectorSet(PRVM_clientglobalvector(particle_staincolor1), ((int)theme->staincolor1 >> 16) & 0xFF, ((int)theme->staincolor1 >> 8) & 0xFF, ((int)theme->staincolor1 >> 0) & 0xFF);
2766         VectorSet(PRVM_clientglobalvector(particle_staincolor2), ((int)theme->staincolor2 >> 16) & 0xFF, ((int)theme->staincolor2 >> 8) & 0xFF, ((int)theme->staincolor2 >> 0) & 0xFF);
2767         PRVM_clientglobalfloat(particle_staintex) = (prvm_vec_t)theme->staintex;
2768         PRVM_clientglobalfloat(particle_stainalpha) = (prvm_vec_t)theme->stainalpha/256;
2769         PRVM_clientglobalfloat(particle_stainsize) = (prvm_vec_t)theme->stainsize;
2770         PRVM_clientglobalfloat(particle_delayspawn) = theme->delayspawn;
2771         PRVM_clientglobalfloat(particle_delaycollision) = theme->delaycollision;
2772         PRVM_clientglobalfloat(particle_angle) = theme->angle;
2773         PRVM_clientglobalfloat(particle_spin) = theme->spin;
2774 }
2775
2776 // QC globals ->  particle theme
2777 static void VM_CL_ParticleThemeFromGlobals(vmparticletheme_t *theme, prvm_prog_t *prog)
2778 {
2779         theme->typeindex = (unsigned short)PRVM_clientglobalfloat(particle_type);
2780         theme->blendmode = (pblend_t)(int)PRVM_clientglobalfloat(particle_blendmode);
2781         theme->orientation = (porientation_t)(int)PRVM_clientglobalfloat(particle_orientation);
2782         theme->color1 = ((int)PRVM_clientglobalvector(particle_color1)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color1)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color1)[2]);
2783         theme->color2 = ((int)PRVM_clientglobalvector(particle_color2)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color2)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color2)[2]);
2784         theme->tex = (int)PRVM_clientglobalfloat(particle_tex);
2785         theme->size = PRVM_clientglobalfloat(particle_size);
2786         theme->sizeincrease = PRVM_clientglobalfloat(particle_sizeincrease);
2787         theme->alpha = PRVM_clientglobalfloat(particle_alpha)*256;
2788         theme->alphafade = PRVM_clientglobalfloat(particle_alphafade)*256;
2789         theme->lifetime = PRVM_clientglobalfloat(particle_time);
2790         theme->gravity = PRVM_clientglobalfloat(particle_gravity);
2791         theme->bounce = PRVM_clientglobalfloat(particle_bounce);
2792         theme->airfriction = PRVM_clientglobalfloat(particle_airfriction);
2793         theme->liquidfriction = PRVM_clientglobalfloat(particle_liquidfriction);
2794         theme->originjitter = PRVM_clientglobalfloat(particle_originjitter);
2795         theme->velocityjitter = PRVM_clientglobalfloat(particle_velocityjitter);
2796         theme->qualityreduction = PRVM_clientglobalfloat(particle_qualityreduction) != 0 ? true : false;
2797         theme->stretch = PRVM_clientglobalfloat(particle_stretch);
2798         theme->staincolor1 = ((int)PRVM_clientglobalvector(particle_staincolor1)[0])*65536 + (int)(PRVM_clientglobalvector(particle_staincolor1)[1])*256 + (int)(PRVM_clientglobalvector(particle_staincolor1)[2]);
2799         theme->staincolor2 = (int)(PRVM_clientglobalvector(particle_staincolor2)[0])*65536 + (int)(PRVM_clientglobalvector(particle_staincolor2)[1])*256 + (int)(PRVM_clientglobalvector(particle_staincolor2)[2]);
2800         theme->staintex =(int)PRVM_clientglobalfloat(particle_staintex);
2801         theme->stainalpha = PRVM_clientglobalfloat(particle_stainalpha)*256;
2802         theme->stainsize = PRVM_clientglobalfloat(particle_stainsize);
2803         theme->delayspawn = PRVM_clientglobalfloat(particle_delayspawn);
2804         theme->delaycollision = PRVM_clientglobalfloat(particle_delaycollision);
2805         theme->angle = PRVM_clientglobalfloat(particle_angle);
2806         theme->spin = PRVM_clientglobalfloat(particle_spin);
2807 }
2808
2809 // init particle spawner interface
2810 // # float(float max_themes) initparticlespawner
2811 static void VM_CL_InitParticleSpawner (prvm_prog_t *prog)
2812 {
2813         VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_InitParticleSpawner);
2814         VM_InitParticleSpawner(prog, (int)PRVM_G_FLOAT(OFS_PARM0));
2815         vmpartspawner.themes[0].initialized = true;
2816         VM_ResetParticleTheme(&vmpartspawner.themes[0]);
2817         PRVM_G_FLOAT(OFS_RETURN) = (vmpartspawner.verified == true) ? 1 : 0;
2818 }
2819
2820 // void() resetparticle
2821 static void VM_CL_ResetParticle (prvm_prog_t *prog)
2822 {
2823         VM_SAFEPARMCOUNT(0, VM_CL_ResetParticle);
2824         if (vmpartspawner.verified == false)
2825         {
2826                 VM_Warning(prog, "VM_CL_ResetParticle: particle spawner not initialized\n");
2827                 return;
2828         }
2829         VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0], prog);
2830 }
2831
2832 // void(float themenum) particletheme
2833 static void VM_CL_ParticleTheme (prvm_prog_t *prog)
2834 {
2835         int themenum;
2836
2837         VM_SAFEPARMCOUNT(1, VM_CL_ParticleTheme);
2838         if (vmpartspawner.verified == false)
2839         {
2840                 VM_Warning(prog, "VM_CL_ParticleTheme: particle spawner not initialized\n");
2841                 return;
2842         }
2843         themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2844         if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2845         {
2846                 VM_Warning(prog, "VM_CL_ParticleTheme: bad theme number %i\n", themenum);
2847                 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0], prog);
2848                 return;
2849         }
2850         if (vmpartspawner.themes[themenum].initialized == false)
2851         {
2852                 VM_Warning(prog, "VM_CL_ParticleTheme: theme #%i not exists\n", themenum);
2853                 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0], prog);
2854                 return;
2855         }
2856         // load particle theme into globals
2857         VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[themenum], prog);
2858 }
2859
2860 // float() saveparticletheme
2861 // void(float themenum) updateparticletheme
2862 static void VM_CL_ParticleThemeSave (prvm_prog_t *prog)
2863 {
2864         int themenum;
2865
2866         VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_ParticleThemeSave);
2867         if (vmpartspawner.verified == false)
2868         {
2869                 VM_Warning(prog, "VM_CL_ParticleThemeSave: particle spawner not initialized\n");
2870                 return;
2871         }
2872         // allocate new theme, save it and return
2873         if (prog->argc < 1)
2874         {
2875                 for (themenum = 0; themenum < vmpartspawner.max_themes; themenum++)
2876                         if (vmpartspawner.themes[themenum].initialized == false)
2877                                 break;
2878                 if (themenum >= vmpartspawner.max_themes)
2879                 {
2880                         if (vmpartspawner.max_themes == 2048)
2881                                 VM_Warning(prog, "VM_CL_ParticleThemeSave: no free theme slots\n");
2882                         else
2883                                 VM_Warning(prog, "VM_CL_ParticleThemeSave: no free theme slots, try initparticlespawner() with highter max_themes\n");
2884                         PRVM_G_FLOAT(OFS_RETURN) = -1;
2885                         return;
2886                 }
2887                 vmpartspawner.themes[themenum].initialized = true;
2888                 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum], prog);
2889                 PRVM_G_FLOAT(OFS_RETURN) = themenum;
2890                 return;
2891         }
2892         // update existing theme
2893         themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2894         if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2895         {
2896                 VM_Warning(prog, "VM_CL_ParticleThemeSave: bad theme number %i\n", themenum);
2897                 return;
2898         }
2899         vmpartspawner.themes[themenum].initialized = true;
2900         VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum], prog);
2901 }
2902
2903 // void(float themenum) freeparticletheme
2904 static void VM_CL_ParticleThemeFree (prvm_prog_t *prog)
2905 {
2906         int themenum;
2907
2908         VM_SAFEPARMCOUNT(1, VM_CL_ParticleThemeFree);
2909         if (vmpartspawner.verified == false)
2910         {
2911                 VM_Warning(prog, "VM_CL_ParticleThemeFree: particle spawner not initialized\n");
2912                 return;
2913         }
2914         themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2915         // check parms
2916         if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2917         {
2918                 VM_Warning(prog, "VM_CL_ParticleThemeFree: bad theme number %i\n", themenum);
2919                 return;
2920         }
2921         if (vmpartspawner.themes[themenum].initialized == false)
2922         {
2923                 VM_Warning(prog, "VM_CL_ParticleThemeFree: theme #%i already freed\n", themenum);
2924                 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0], prog);
2925                 return;
2926         }
2927         // free theme
2928         VM_ResetParticleTheme(&vmpartspawner.themes[themenum]);
2929         vmpartspawner.themes[themenum].initialized = false;
2930 }
2931
2932 // float(vector org, vector dir, [float theme]) particle
2933 // returns 0 if failed, 1 if succesful
2934 static void VM_CL_SpawnParticle (prvm_prog_t *prog)
2935 {
2936         vec3_t org, dir;
2937         vmparticletheme_t *theme;
2938         particle_t *part;
2939         int themenum;
2940
2941         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_SpawnParticle2);
2942         if (vmpartspawner.verified == false)
2943         {
2944                 VM_Warning(prog, "VM_CL_SpawnParticle: particle spawner not initialized\n");
2945                 PRVM_G_FLOAT(OFS_RETURN) = 0; 
2946                 return;
2947         }
2948         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
2949         VectorCopy(PRVM_G_VECTOR(OFS_PARM1), dir);
2950         
2951         if (prog->argc < 3) // global-set particle
2952         {
2953                 part = CL_NewParticle(org,
2954                         (unsigned short)PRVM_clientglobalfloat(particle_type),
2955                         ((int)PRVM_clientglobalvector(particle_color1)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color1)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color1)[2]),
2956                         ((int)PRVM_clientglobalvector(particle_color2)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color2)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color2)[2]),
2957                         (int)PRVM_clientglobalfloat(particle_tex),
2958                         PRVM_clientglobalfloat(particle_size),
2959                         PRVM_clientglobalfloat(particle_sizeincrease),
2960                         PRVM_clientglobalfloat(particle_alpha)*256,
2961                         PRVM_clientglobalfloat(particle_alphafade)*256,
2962                         PRVM_clientglobalfloat(particle_gravity),
2963                         PRVM_clientglobalfloat(particle_bounce),
2964                         org[0],
2965                         org[1],
2966                         org[2],
2967                         dir[0],
2968                         dir[1],
2969                         dir[2],
2970                         PRVM_clientglobalfloat(particle_airfriction),
2971                         PRVM_clientglobalfloat(particle_liquidfriction),
2972                         PRVM_clientglobalfloat(particle_originjitter),
2973                         PRVM_clientglobalfloat(particle_velocityjitter),
2974                         (PRVM_clientglobalfloat(particle_qualityreduction)) ? true : false,
2975                         PRVM_clientglobalfloat(particle_time),
2976                         PRVM_clientglobalfloat(particle_stretch),
2977                         (pblend_t)(int)PRVM_clientglobalfloat(particle_blendmode),
2978                         (porientation_t)(int)PRVM_clientglobalfloat(particle_orientation),
2979                         (int)(PRVM_clientglobalvector(particle_staincolor1)[0])*65536 + (int)(PRVM_clientglobalvector(particle_staincolor1)[1])*256 + (int)(PRVM_clientglobalvector(particle_staincolor1)[2]),
2980                         (int)(PRVM_clientglobalvector(particle_staincolor2)[0])*65536 + (int)(PRVM_clientglobalvector(particle_staincolor2)[1])*256 + (int)(PRVM_clientglobalvector(particle_staincolor2)[2]),
2981                         (int)PRVM_clientglobalfloat(particle_staintex),
2982                         PRVM_clientglobalfloat(particle_stainalpha)*256,
2983                         PRVM_clientglobalfloat(particle_stainsize),
2984                         PRVM_clientglobalfloat(particle_angle),
2985                         PRVM_clientglobalfloat(particle_spin),
2986                         NULL);
2987                 if (!part)
2988                 {
2989                         PRVM_G_FLOAT(OFS_RETURN) = 0; 
2990                         return;
2991                 }
2992                 if (PRVM_clientglobalfloat(particle_delayspawn))
2993                         part->delayedspawn = cl.time + PRVM_clientglobalfloat(particle_delayspawn);
2994                 //if (PRVM_clientglobalfloat(particle_delaycollision))
2995                 //      part->delayedcollisions = cl.time + PRVM_clientglobalfloat(particle_delaycollision);
2996         }
2997         else // quick themed particle
2998         {
2999                 themenum = (int)PRVM_G_FLOAT(OFS_PARM2);
3000                 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
3001                 {
3002                         VM_Warning(prog, "VM_CL_SpawnParticle: bad theme number %i\n", themenum);
3003                         PRVM_G_FLOAT(OFS_RETURN) = 0; 
3004                         return;
3005                 }
3006                 theme = &vmpartspawner.themes[themenum];
3007                 part = CL_NewParticle(org,
3008                         theme->typeindex,
3009                         theme->color1,
3010                         theme->color2,
3011                         theme->tex,
3012                         theme->size,
3013                         theme->sizeincrease,
3014                         theme->alpha,
3015                         theme->alphafade,
3016                         theme->gravity,
3017                         theme->bounce,
3018                         org[0],
3019                         org[1],
3020                         org[2],
3021                         dir[0],
3022                         dir[1],
3023                         dir[2],
3024                         theme->airfriction,
3025                         theme->liquidfriction,
3026                         theme->originjitter,
3027                         theme->velocityjitter,
3028                         theme->qualityreduction,
3029                         theme->lifetime,
3030                         theme->stretch,
3031                         theme->blendmode,
3032                         theme->orientation,
3033                         theme->staincolor1,
3034                         theme->staincolor2,
3035                         theme->staintex,
3036                         theme->stainalpha,
3037                         theme->stainsize,
3038                         theme->angle,
3039                         theme->spin,
3040                         NULL);
3041                 if (!part)
3042                 {
3043                         PRVM_G_FLOAT(OFS_RETURN) = 0; 
3044                         return;
3045                 }
3046                 if (theme->delayspawn)
3047                         part->delayedspawn = cl.time + theme->delayspawn;
3048                 //if (theme->delaycollision)
3049                 //      part->delayedcollisions = cl.time + theme->delaycollision;
3050         }
3051         PRVM_G_FLOAT(OFS_RETURN) = 1; 
3052 }
3053
3054 // float(vector org, vector dir, float spawndelay, float collisiondelay, [float theme]) delayedparticle
3055 // returns 0 if failed, 1 if success
3056 static void VM_CL_SpawnParticleDelayed (prvm_prog_t *prog)
3057 {
3058         vec3_t org, dir;
3059         vmparticletheme_t *theme;
3060         particle_t *part;
3061         int themenum;
3062
3063         VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_SpawnParticle2);
3064         if (vmpartspawner.verified == false)
3065         {
3066                 VM_Warning(prog, "VM_CL_SpawnParticle: particle spawner not initialized\n");
3067                 PRVM_G_FLOAT(OFS_RETURN) = 0; 
3068                 return;
3069         }
3070         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
3071         VectorCopy(PRVM_G_VECTOR(OFS_PARM1), dir);
3072         if (prog->argc < 5) // global-set particle
3073                 part = CL_NewParticle(org,
3074                         (unsigned short)PRVM_clientglobalfloat(particle_type),
3075                         ((int)PRVM_clientglobalvector(particle_color1)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color1)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color1)[2]),
3076                         ((int)PRVM_clientglobalvector(particle_color2)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color2)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color2)[2]),
3077                         (int)PRVM_clientglobalfloat(particle_tex),
3078                         PRVM_clientglobalfloat(particle_size),
3079                         PRVM_clientglobalfloat(particle_sizeincrease),
3080                         PRVM_clientglobalfloat(particle_alpha)*256,
3081                         PRVM_clientglobalfloat(particle_alphafade)*256,
3082                         PRVM_clientglobalfloat(particle_gravity),
3083                         PRVM_clientglobalfloat(particle_bounce),
3084                         org[0],
3085                         org[1],
3086                         org[2],
3087                         dir[0],
3088                         dir[1],
3089                         dir[2],
3090                         PRVM_clientglobalfloat(particle_airfriction),
3091                         PRVM_clientglobalfloat(particle_liquidfriction),
3092                         PRVM_clientglobalfloat(particle_originjitter),
3093                         PRVM_clientglobalfloat(particle_velocityjitter),
3094                         (PRVM_clientglobalfloat(particle_qualityreduction)) ? true : false,
3095                         PRVM_clientglobalfloat(particle_time),
3096                         PRVM_clientglobalfloat(particle_stretch),
3097                         (pblend_t)(int)PRVM_clientglobalfloat(particle_blendmode),
3098                         (porientation_t)(int)PRVM_clientglobalfloat(particle_orientation),
3099                         ((int)PRVM_clientglobalvector(particle_staincolor1)[0] << 16) + ((int)PRVM_clientglobalvector(particle_staincolor1)[1] << 8) + ((int)PRVM_clientglobalvector(particle_staincolor1)[2]),
3100                         ((int)PRVM_clientglobalvector(particle_staincolor2)[0] << 16) + ((int)PRVM_clientglobalvector(particle_staincolor2)[1] << 8) + ((int)PRVM_clientglobalvector(particle_staincolor2)[2]),
3101                         (int)PRVM_clientglobalfloat(particle_staintex),
3102                         PRVM_clientglobalfloat(particle_stainalpha)*256,
3103                         PRVM_clientglobalfloat(particle_stainsize),
3104                         PRVM_clientglobalfloat(particle_angle),
3105                         PRVM_clientglobalfloat(particle_spin),
3106                         NULL);
3107         else // themed particle
3108         {
3109                 themenum = (int)PRVM_G_FLOAT(OFS_PARM4);
3110                 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
3111                 {
3112                         VM_Warning(prog, "VM_CL_SpawnParticle: bad theme number %i\n", themenum);
3113                         PRVM_G_FLOAT(OFS_RETURN) = 0;  
3114                         return;
3115                 }
3116                 theme = &vmpartspawner.themes[themenum];
3117                 part = CL_NewParticle(org,
3118                         theme->typeindex,
3119                         theme->color1,
3120                         theme->color2,
3121                         theme->tex,
3122                         theme->size,
3123                         theme->sizeincrease,
3124                         theme->alpha,
3125                         theme->alphafade,
3126                         theme->gravity,
3127                         theme->bounce,
3128                         org[0],
3129                         org[1],
3130                         org[2],
3131                         dir[0],
3132                         dir[1],
3133                         dir[2],
3134                         theme->airfriction,
3135                         theme->liquidfriction,
3136                         theme->originjitter,
3137                         theme->velocityjitter,
3138                         theme->qualityreduction,
3139                         theme->lifetime,
3140                         theme->stretch,
3141                         theme->blendmode,
3142                         theme->orientation,
3143                         theme->staincolor1,
3144                         theme->staincolor2,
3145                         theme->staintex,
3146                         theme->stainalpha,
3147                         theme->stainsize,
3148                         theme->angle,
3149                         theme->spin,
3150                         NULL);
3151         }
3152         if (!part) 
3153         { 
3154                 PRVM_G_FLOAT(OFS_RETURN) = 0; 
3155                 return; 
3156         }
3157         part->delayedspawn = cl.time + PRVM_G_FLOAT(OFS_PARM2);
3158         //part->delayedcollisions = cl.time + PRVM_G_FLOAT(OFS_PARM3);
3159         PRVM_G_FLOAT(OFS_RETURN) = 0;
3160 }
3161
3162 //====================
3163 //CSQC engine entities query
3164 //====================
3165
3166 // float(float entitynum, float whatfld) getentity;
3167 // vector(float entitynum, float whatfld) getentityvec;
3168 // querying engine-drawn entity
3169 // VorteX: currently it's only tested with whatfld = 1..7
3170 static void VM_CL_GetEntity (prvm_prog_t *prog)
3171 {
3172         int entnum, fieldnum;
3173         vec3_t forward, left, up, org;
3174         VM_SAFEPARMCOUNT(2, VM_CL_GetEntityVec);
3175
3176         entnum = PRVM_G_FLOAT(OFS_PARM0);
3177         if (entnum < 0 || entnum >= cl.num_entities)
3178         {
3179                 PRVM_G_FLOAT(OFS_RETURN) = 0;
3180                 return;
3181         }
3182         fieldnum = PRVM_G_FLOAT(OFS_PARM1);
3183         switch(fieldnum)
3184         {
3185                 case 0: // active state
3186                         PRVM_G_FLOAT(OFS_RETURN) = cl.entities_active[entnum];
3187                         break;
3188                 case 1: // origin
3189                         Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3190                         VectorCopy(org, PRVM_G_VECTOR(OFS_RETURN));
3191                         break; 
3192                 case 2: // forward
3193                         Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, forward, left, up, org);
3194                         VectorCopy(forward, PRVM_G_VECTOR(OFS_RETURN));
3195                         break;
3196                 case 3: // right
3197                         Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, forward, left, up, org);
3198                         VectorNegate(left, PRVM_G_VECTOR(OFS_RETURN));
3199                         break;
3200                 case 4: // up
3201                         Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, forward, left, up, org);
3202                         VectorCopy(up, PRVM_G_VECTOR(OFS_RETURN));
3203                         break;
3204                 case 5: // scale
3205                         PRVM_G_FLOAT(OFS_RETURN) = Matrix4x4_ScaleFromMatrix(&cl.entities[entnum].render.matrix);
3206                         break;  
3207                 case 6: // origin + v_forward, v_right, v_up
3208                         Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, forward, left, up, org);
3209                         VectorCopy(forward, PRVM_clientglobalvector(v_forward));
3210                         VectorNegate(left, PRVM_clientglobalvector(v_right));
3211                         VectorCopy(up, PRVM_clientglobalvector(v_up));
3212                         VectorCopy(org, PRVM_G_VECTOR(OFS_RETURN));
3213                         break;  
3214                 case 7: // alpha
3215                         PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.alpha;
3216                         break;  
3217                 case 8: // colormor
3218                         VectorCopy(cl.entities[entnum].render.colormod, PRVM_G_VECTOR(OFS_RETURN));
3219                         break;
3220                 case 9: // pants colormod
3221                         VectorCopy(cl.entities[entnum].render.colormap_pantscolor, PRVM_G_VECTOR(OFS_RETURN));
3222                         break;
3223                 case 10: // shirt colormod
3224                         VectorCopy(cl.entities[entnum].render.colormap_shirtcolor, PRVM_G_VECTOR(OFS_RETURN));
3225                         break;
3226                 case 11: // skinnum
3227                         PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.skinnum;
3228                         break;  
3229                 case 12: // mins
3230                         VectorCopy(cl.entities[entnum].render.mins, PRVM_G_VECTOR(OFS_RETURN));         
3231                         break;  
3232                 case 13: // maxs
3233                         VectorCopy(cl.entities[entnum].render.maxs, PRVM_G_VECTOR(OFS_RETURN));         
3234                         break;  
3235                 case 14: // absmin
3236                         Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3237                         VectorAdd(cl.entities[entnum].render.mins, org, PRVM_G_VECTOR(OFS_RETURN));             
3238                         break;  
3239                 case 15: // absmax
3240                         Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3241                         VectorAdd(cl.entities[entnum].render.maxs, org, PRVM_G_VECTOR(OFS_RETURN));             
3242                         break;
3243                 case 16: // light
3244                         VectorMA(cl.entities[entnum].render.modellight_ambient, 0.5, cl.entities[entnum].render.modellight_diffuse, PRVM_G_VECTOR(OFS_RETURN));
3245                         break;  
3246                 default:
3247                         PRVM_G_FLOAT(OFS_RETURN) = 0;
3248                         break;
3249         }
3250 }
3251
3252 //====================
3253 //QC POLYGON functions
3254 //====================
3255
3256 //#304 void() renderscene (EXT_CSQC)
3257 // moved that here to reset the polygons,
3258 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
3259 // --blub
3260 static void VM_CL_R_RenderScene (prvm_prog_t *prog)
3261 {
3262         double t = Sys_DirtyTime();
3263         vmpolygons_t *polys = &prog->vmpolygons;
3264         VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
3265
3266         // update the views
3267         if(r_refdef.view.ismain)
3268         {
3269                 // set the main view
3270                 csqc_main_r_refdef_view = r_refdef.view;
3271
3272                 // clear the flags so no other view becomes "main" unless CSQC sets VF_MAINVIEW
3273                 r_refdef.view.ismain = false;
3274                 csqc_original_r_refdef_view.ismain = false;
3275         }
3276
3277         // we need to update any RENDER_VIEWMODEL entities at this point because
3278         // csqc supplies its own view matrix
3279         CL_UpdateViewEntities();
3280
3281         // now draw stuff!
3282         R_RenderView();
3283
3284         polys->num_vertices = polys->num_triangles = 0;
3285
3286         // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
3287         t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
3288         prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
3289 }
3290
3291 static void VM_ResizePolygons(vmpolygons_t *polys)
3292 {
3293         float *oldvertex3f = polys->data_vertex3f;
3294         float *oldcolor4f = polys->data_color4f;
3295         float *oldtexcoord2f = polys->data_texcoord2f;
3296         vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
3297         unsigned short *oldsortedelement3s = polys->data_sortedelement3s;
3298         polys->max_vertices = min(polys->max_triangles*3, 65536);
3299         polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
3300         polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
3301         polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
3302         polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
3303         polys->data_sortedelement3s = (unsigned short *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(unsigned short[3]));
3304         if (polys->num_vertices)
3305         {
3306                 memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
3307                 memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
3308                 memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
3309         }
3310         if (polys->num_triangles)
3311         {
3312                 memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
3313                 memcpy(polys->data_sortedelement3s, oldsortedelement3s, polys->num_triangles*sizeof(unsigned short[3]));
3314         }
3315         if (oldvertex3f)
3316                 Mem_Free(oldvertex3f);
3317         if (oldcolor4f)
3318                 Mem_Free(oldcolor4f);
3319         if (oldtexcoord2f)
3320                 Mem_Free(oldtexcoord2f);
3321         if (oldtriangles)
3322                 Mem_Free(oldtriangles);
3323         if (oldsortedelement3s)
3324                 Mem_Free(oldsortedelement3s);
3325 }
3326
3327 static void VM_InitPolygons (vmpolygons_t* polys)
3328 {
3329         memset(polys, 0, sizeof(*polys));
3330         polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
3331         polys->max_triangles = 1024;
3332         VM_ResizePolygons(polys);
3333         polys->initialized = true;
3334 }
3335
3336 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
3337 {
3338         int surfacelistindex;
3339         vmpolygons_t *polys = (vmpolygons_t *)ent;
3340 //      R_Mesh_ResetTextureState();
3341         R_EntityMatrix(&identitymatrix);
3342         GL_CullFace(GL_NONE);
3343         GL_DepthTest(true); // polys in 3D space shall always have depth test
3344         GL_DepthRange(0, 1);
3345         R_Mesh_PrepareVertices_Generic_Arrays(polys->num_vertices, polys->data_vertex3f, polys->data_color4f, polys->data_texcoord2f);
3346
3347         for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
3348         {
3349                 int numtriangles = 0;
3350                 rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
3351                 int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
3352                 DrawQ_ProcessDrawFlag(drawflag, polys->data_triangles[surfacelist[surfacelistindex]].hasalpha);
3353                 R_SetupShader_Generic(tex, NULL, GL_MODULATE, 1, false, false, false);
3354                 numtriangles = 0;
3355                 for (;surfacelistindex < numsurfaces;surfacelistindex++)
3356                 {
3357                         if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
3358                                 break;
3359                         VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles);
3360                         numtriangles++;
3361                 }
3362                 R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, NULL, 0, polys->data_sortedelement3s, NULL, 0);
3363         }
3364 }
3365
3366 static void VMPolygons_Store(vmpolygons_t *polys)
3367 {
3368         qboolean hasalpha;
3369         int i;
3370
3371         // detect if we have alpha
3372         hasalpha = polys->begin_texture_hasalpha;
3373         for(i = 0; !hasalpha && (i < polys->begin_vertices); ++i)
3374                 if(polys->begin_color[i][3] < 1)
3375                         hasalpha = true;
3376
3377         if (polys->begin_draw2d)
3378         {
3379                 // draw the polygon as 2D immediately
3380                 drawqueuemesh_t mesh;
3381                 mesh.texture = polys->begin_texture;
3382                 mesh.num_vertices = polys->begin_vertices;
3383                 mesh.num_triangles = polys->begin_vertices-2;
3384                 mesh.data_element3i = polygonelement3i;
3385                 mesh.data_element3s = polygonelement3s;
3386                 mesh.data_vertex3f = polys->begin_vertex[0];
3387                 mesh.data_color4f = polys->begin_color[0];
3388                 mesh.data_texcoord2f = polys->begin_texcoord[0];
3389                 DrawQ_Mesh(&mesh, polys->begin_drawflag, hasalpha);
3390         }
3391         else
3392         {
3393                 // queue the polygon as 3D for sorted transparent rendering later
3394                 int i;
3395                 if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3396                 {
3397                         while (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3398                                 polys->max_triangles *= 2;
3399                         VM_ResizePolygons(polys);
3400                 }
3401                 if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices)
3402                 {
3403                         // needle in a haystack!
3404                         // polys->num_vertices was used for copying where we actually want to copy begin_vertices
3405                         // that also caused it to not render the first polygon that is added
3406                         // --blub
3407                         memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
3408                         memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
3409                         memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
3410                         for (i = 0;i < polys->begin_vertices-2;i++)
3411                         {
3412                                 polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
3413                                 polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
3414                                 polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices;
3415                                 polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1;
3416                                 polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2;
3417                                 polys->data_triangles[polys->num_triangles].hasalpha = hasalpha;
3418                                 polys->num_triangles++;
3419                         }
3420                         polys->num_vertices += polys->begin_vertices;
3421                 }
3422         }
3423         polys->begin_active = false;
3424 }
3425
3426 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
3427 // LordHavoc: agreed, this is a mess
3428 void VM_CL_AddPolygonsToMeshQueue (prvm_prog_t *prog)
3429 {
3430         int i;
3431         vmpolygons_t *polys = &prog->vmpolygons;
3432         vec3_t center;
3433
3434         // only add polygons of the currently active prog to the queue - if there is none, we're done
3435         if( !prog )
3436                 return;
3437
3438         if (!polys->num_triangles)
3439                 return;
3440
3441         for (i = 0;i < polys->num_triangles;i++)
3442         {
3443                 VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center);
3444                 R_MeshQueue_AddTransparent(TRANSPARENTSORT_DISTANCE, center, VM_DrawPolygonCallback, (entity_render_t *)polys, i, NULL);
3445         }
3446
3447         /*polys->num_triangles = 0; // now done after rendering the scene,
3448           polys->num_vertices = 0;  // otherwise it's not rendered at all and prints an error message --blub */
3449 }
3450
3451 //void(string texturename, float flag[, float is2d]) R_BeginPolygon
3452 static void VM_CL_R_PolygonBegin (prvm_prog_t *prog)
3453 {
3454         const char              *picname;
3455         skinframe_t     *sf;
3456         vmpolygons_t *polys = &prog->vmpolygons;
3457         int tf;
3458
3459         // TODO instead of using skinframes here (which provides the benefit of
3460         // better management of flags, and is more suited for 3D rendering), what
3461         // about supporting Q3 shaders?
3462
3463         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_PolygonBegin);
3464
3465         if (!polys->initialized)
3466                 VM_InitPolygons(polys);
3467         if (polys->begin_active)
3468         {
3469                 VM_Warning(prog, "VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
3470                 return;
3471         }
3472         picname = PRVM_G_STRING(OFS_PARM0);
3473
3474         sf = NULL;
3475         if(*picname)
3476         {
3477                 tf = TEXF_ALPHA;
3478                 if((int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MIPMAP)
3479                         tf |= TEXF_MIPMAP;
3480
3481                 do
3482                 {
3483                         sf = R_SkinFrame_FindNextByName(sf, picname);
3484                 }
3485                 while(sf && sf->textureflags != tf);
3486
3487                 if(!sf || !sf->base)
3488                         sf = R_SkinFrame_LoadExternal(picname, tf, true);
3489
3490                 if(sf)
3491                         R_SkinFrame_MarkUsed(sf);
3492         }
3493
3494         polys->begin_texture = (sf && sf->base) ? sf->base : r_texture_white;
3495         polys->begin_texture_hasalpha = (sf && sf->base) ? sf->hasalpha : false;
3496         polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MASK;
3497         polys->begin_vertices = 0;
3498         polys->begin_active = true;
3499         polys->begin_draw2d = (prog->argc >= 3 ? (int)PRVM_G_FLOAT(OFS_PARM2) : r_refdef.draw2dstage);
3500 }
3501
3502 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3503 static void VM_CL_R_PolygonVertex (prvm_prog_t *prog)
3504 {
3505         vmpolygons_t *polys = &prog->vmpolygons;
3506
3507         VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
3508
3509         if (!polys->begin_active)
3510         {
3511                 VM_Warning(prog, "VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
3512                 return;
3513         }
3514
3515         if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
3516         {
3517                 VM_Warning(prog, "VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3518                 return;
3519         }
3520
3521         polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
3522         polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
3523         polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
3524         polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
3525         polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
3526         polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
3527         polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
3528         polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
3529         polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
3530         polys->begin_vertices++;
3531 }
3532
3533 //void() R_EndPolygon
3534 static void VM_CL_R_PolygonEnd (prvm_prog_t *prog)
3535 {
3536         vmpolygons_t *polys = &prog->vmpolygons;
3537
3538         VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
3539         if (!polys->begin_active)
3540         {
3541                 VM_Warning(prog, "VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
3542                 return;
3543         }
3544         polys->begin_active = false;
3545         if (polys->begin_vertices >= 3)
3546                 VMPolygons_Store(polys);
3547         else
3548                 VM_Warning(prog, "VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
3549 }
3550
3551 static vmpolygons_t debugPolys;
3552
3553 void Debug_PolygonBegin(const char *picname, int drawflag)
3554 {
3555         if(!debugPolys.initialized)
3556                 VM_InitPolygons(&debugPolys);
3557         if(debugPolys.begin_active)
3558         {
3559                 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
3560                 return;
3561         }
3562         debugPolys.begin_texture = picname[0] ? Draw_CachePic_Flags (picname, CACHEPICFLAG_NOTPERSISTENT)->tex : r_texture_white;
3563         debugPolys.begin_drawflag = drawflag;
3564         debugPolys.begin_vertices = 0;
3565         debugPolys.begin_active = true;
3566 }
3567
3568 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
3569 {
3570         if(!debugPolys.begin_active)
3571         {
3572                 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
3573                 return;
3574         }
3575
3576         if(debugPolys.begin_vertices > VMPOLYGONS_MAXPOINTS)
3577         {
3578                 Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3579                 return;
3580         }
3581
3582         debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x;
3583         debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y;
3584         debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z;
3585         debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s;
3586         debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t;
3587         debugPolys.begin_color[debugPolys.begin_vertices][0] = r;
3588         debugPolys.begin_color[debugPolys.begin_vertices][1] = g;
3589         debugPolys.begin_color[debugPolys.begin_vertices][2] = b;
3590         debugPolys.begin_color[debugPolys.begin_vertices][3] = a;
3591         debugPolys.begin_vertices++;
3592 }
3593
3594 void Debug_PolygonEnd(void)
3595 {
3596         if (!debugPolys.begin_active)
3597         {
3598                 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
3599                 return;
3600         }
3601         debugPolys.begin_active = false;
3602         if (debugPolys.begin_vertices >= 3)
3603                 VMPolygons_Store(&debugPolys);
3604         else
3605                 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices);
3606 }
3607
3608 /*
3609 =============
3610 CL_CheckBottom
3611
3612 Returns false if any part of the bottom of the entity is off an edge that
3613 is not a staircase.
3614
3615 =============
3616 */
3617 static qboolean CL_CheckBottom (prvm_edict_t *ent)
3618 {
3619         prvm_prog_t *prog = CLVM_prog;
3620         vec3_t  mins, maxs, start, stop;
3621         trace_t trace;
3622         int             x, y;
3623         float   mid, bottom;
3624
3625         VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), mins);
3626         VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, maxs), maxs);
3627
3628 // if all of the points under the corners are solid world, don't bother
3629 // with the tougher checks
3630 // the corners must be within 16 of the midpoint
3631         start[2] = mins[2] - 1;
3632         for     (x=0 ; x<=1 ; x++)
3633                 for     (y=0 ; y<=1 ; y++)
3634                 {
3635                         start[0] = x ? maxs[0] : mins[0];
3636                         start[1] = y ? maxs[1] : mins[1];
3637                         if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
3638                                 goto realcheck;
3639                 }
3640
3641         return true;            // we got out easy
3642
3643 realcheck:
3644 //
3645 // check it for real...
3646 //
3647         start[2] = mins[2];
3648
3649 // the midpoint must be within 16 of the bottom
3650         start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
3651         start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
3652         stop[2] = start[2] - 2*sv_stepheight.value;
3653         trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true, false);
3654
3655         if (trace.fraction == 1.0)
3656                 return false;
3657         mid = bottom = trace.endpos[2];
3658
3659 // the corners must be within 16 of the midpoint
3660         for     (x=0 ; x<=1 ; x++)
3661                 for     (y=0 ; y<=1 ; y++)
3662                 {
3663                         start[0] = stop[0] = x ? maxs[0] : mins[0];
3664                         start[1] = stop[1] = y ? maxs[1] : mins[1];
3665
3666                         trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true, false);
3667
3668                         if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
3669                                 bottom = trace.endpos[2];
3670                         if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
3671                                 return false;
3672                 }
3673
3674         return true;
3675 }
3676
3677 /*
3678 =============
3679 CL_movestep
3680
3681 Called by monster program code.
3682 The move will be adjusted for slopes and stairs, but if the move isn't
3683 possible, no move is done and false is returned
3684 =============
3685 */
3686 static qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
3687 {
3688         prvm_prog_t *prog = CLVM_prog;
3689         float           dz;
3690         vec3_t          oldorg, neworg, end, traceendpos;
3691         vec3_t          mins, maxs, start;
3692         trace_t         trace;
3693         int                     i, svent;
3694         prvm_edict_t            *enemy;
3695
3696 // try the move
3697         VectorCopy(PRVM_clientedictvector(ent, mins), mins);
3698         VectorCopy(PRVM_clientedictvector(ent, maxs), maxs);
3699         VectorCopy (PRVM_clientedictvector(ent, origin), oldorg);
3700         VectorAdd (PRVM_clientedictvector(ent, origin), move, neworg);
3701
3702 // flying monsters don't step up
3703         if ( (int)PRVM_clientedictfloat(ent, flags) & (FL_SWIM | FL_FLY) )
3704         {
3705         // try one move with vertical motion, then one without
3706                 for (i=0 ; i<2 ; i++)
3707                 {
3708                         VectorAdd (PRVM_clientedictvector(ent, origin), move, neworg);
3709                         enemy = PRVM_PROG_TO_EDICT(PRVM_clientedictedict(ent, enemy));
3710                         if (i == 0 && enemy != prog->edicts)
3711                         {
3712                                 dz = PRVM_clientedictvector(ent, origin)[2] - PRVM_clientedictvector(PRVM_PROG_TO_EDICT(PRVM_clientedictedict(ent, enemy)), origin)[2];
3713                                 if (dz > 40)
3714                                         neworg[2] -= 8;
3715                                 if (dz < 30)
3716                                         neworg[2] += 8;
3717                         }
3718                         VectorCopy(PRVM_clientedictvector(ent, origin), start);
3719                         trace = CL_TraceBox(start, mins, maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3720                         if (settrace)
3721                                 CL_VM_SetTraceGlobals(prog, &trace, svent);
3722
3723                         if (trace.fraction == 1)
3724                         {
3725                                 VectorCopy(trace.endpos, traceendpos);
3726                                 if (((int)PRVM_clientedictfloat(ent, flags) & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
3727                                         return false;   // swim monster left water
3728
3729                                 VectorCopy (traceendpos, PRVM_clientedictvector(ent, origin));
3730                                 if (relink)
3731                                         CL_LinkEdict(ent);
3732                                 return true;
3733                         }
3734
3735                         if (enemy == prog->edicts)
3736                                 break;
3737                 }
3738
3739                 return false;
3740         }
3741
3742 // push down from a step height above the wished position
3743         neworg[2] += sv_stepheight.value;
3744         VectorCopy (neworg, end);
3745         end[2] -= sv_stepheight.value*2;
3746
3747         trace = CL_TraceBox(neworg, mins, maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3748         if (settrace)
3749                 CL_VM_SetTraceGlobals(prog, &trace, svent);
3750
3751         if (trace.startsolid)
3752         {
3753                 neworg[2] -= sv_stepheight.value;
3754                 trace = CL_TraceBox(neworg, mins, maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3755                 if (settrace)
3756                         CL_VM_SetTraceGlobals(prog, &trace, svent);
3757                 if (trace.startsolid)
3758                         return false;
3759         }
3760         if (trace.fraction == 1)
3761         {
3762         // if monster had the ground pulled out, go ahead and fall
3763                 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3764                 {
3765                         VectorAdd (PRVM_clientedictvector(ent, origin), move, PRVM_clientedictvector(ent, origin));
3766                         if (relink)
3767                                 CL_LinkEdict(ent);
3768                         PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) & ~FL_ONGROUND;
3769                         return true;
3770                 }
3771
3772                 return false;           // walked off an edge
3773         }
3774
3775 // check point traces down for dangling corners
3776         VectorCopy (trace.endpos, PRVM_clientedictvector(ent, origin));
3777
3778         if (!CL_CheckBottom (ent))
3779         {
3780                 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3781                 {       // entity had floor mostly pulled out from underneath it
3782                         // and is trying to correct
3783                         if (relink)
3784                                 CL_LinkEdict(ent);
3785                         return true;
3786                 }
3787                 VectorCopy (oldorg, PRVM_clientedictvector(ent, origin));
3788                 return false;
3789         }
3790
3791         if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3792                 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) & ~FL_PARTIALGROUND;
3793
3794         PRVM_clientedictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
3795
3796 // the move is ok
3797         if (relink)
3798                 CL_LinkEdict(ent);
3799         return true;
3800 }
3801
3802 /*
3803 ===============
3804 VM_CL_walkmove
3805
3806 float(float yaw, float dist[, settrace]) walkmove
3807 ===============
3808 */
3809 static void VM_CL_walkmove (prvm_prog_t *prog)
3810 {
3811         prvm_edict_t    *ent;
3812         float   yaw, dist;
3813         vec3_t  move;
3814         mfunction_t     *oldf;
3815         int     oldself;
3816         qboolean        settrace;
3817
3818         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
3819
3820         // assume failure if it returns early
3821         PRVM_G_FLOAT(OFS_RETURN) = 0;
3822
3823         ent = PRVM_PROG_TO_EDICT(PRVM_clientglobaledict(self));
3824         if (ent == prog->edicts)
3825         {
3826                 VM_Warning(prog, "walkmove: can not modify world entity\n");
3827                 return;
3828         }
3829         if (ent->priv.server->free)
3830         {
3831                 VM_Warning(prog, "walkmove: can not modify free entity\n");
3832                 return;
3833         }
3834         yaw = PRVM_G_FLOAT(OFS_PARM0);
3835         dist = PRVM_G_FLOAT(OFS_PARM1);
3836         settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
3837
3838         if ( !( (int)PRVM_clientedictfloat(ent, flags) & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
3839                 return;
3840
3841         yaw = yaw*M_PI*2 / 360;
3842
3843         move[0] = cos(yaw)*dist;
3844         move[1] = sin(yaw)*dist;
3845         move[2] = 0;
3846
3847 // save program state, because CL_movestep may call other progs
3848         oldf = prog->xfunction;
3849         oldself = PRVM_clientglobaledict(self);
3850
3851         PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
3852
3853
3854 // restore program state
3855         prog->xfunction = oldf;
3856         PRVM_clientglobaledict(self) = oldself;
3857 }
3858
3859 /*
3860 ===============
3861 VM_CL_serverkey
3862
3863 string(string key) serverkey
3864 ===============
3865 */
3866 static void VM_CL_serverkey(prvm_prog_t *prog)
3867 {
3868         char string[VM_STRINGTEMP_LENGTH];
3869         VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
3870         InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
3871         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, string);
3872 }
3873
3874 /*
3875 =================
3876 VM_CL_checkpvs
3877
3878 Checks if an entity is in a point's PVS.
3879 Should be fast but can be inexact.
3880
3881 float checkpvs(vector viewpos, entity viewee) = #240;
3882 =================
3883 */
3884 static void VM_CL_checkpvs (prvm_prog_t *prog)
3885 {
3886         vec3_t viewpos;
3887         prvm_edict_t *viewee;
3888         vec3_t mi, ma;
3889 #if 1
3890         unsigned char *pvs;
3891 #else
3892         int fatpvsbytes;
3893         unsigned char fatpvs[MAX_MAP_LEAFS/8];
3894 #endif
3895
3896         VM_SAFEPARMCOUNT(2, VM_SV_checkpvs);
3897         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), viewpos);
3898         viewee = PRVM_G_EDICT(OFS_PARM1);
3899
3900         if(viewee->priv.required->free)
3901         {
3902                 VM_Warning(prog, "checkpvs: can not check free entity\n");
3903                 PRVM_G_FLOAT(OFS_RETURN) = 4;
3904                 return;
3905         }
3906
3907         VectorAdd(PRVM_serveredictvector(viewee, origin), PRVM_serveredictvector(viewee, mins), mi);
3908         VectorAdd(PRVM_serveredictvector(viewee, origin), PRVM_serveredictvector(viewee, maxs), ma);
3909
3910 #if 1
3911         if(!cl.worldmodel || !cl.worldmodel->brush.GetPVS || !cl.worldmodel->brush.BoxTouchingPVS)
3912         {
3913                 // no PVS support on this worldmodel... darn
3914                 PRVM_G_FLOAT(OFS_RETURN) = 3;
3915                 return;
3916         }
3917         pvs = cl.worldmodel->brush.GetPVS(cl.worldmodel, viewpos);
3918         if(!pvs)
3919         {
3920                 // viewpos isn't in any PVS... darn
3921                 PRVM_G_FLOAT(OFS_RETURN) = 2;
3922                 return;
3923         }
3924         PRVM_G_FLOAT(OFS_RETURN) = cl.worldmodel->brush.BoxTouchingPVS(cl.worldmodel, pvs, mi, ma);
3925 #else
3926         // using fat PVS like FTEQW does (slow)
3927         if(!cl.worldmodel || !cl.worldmodel->brush.FatPVS || !cl.worldmodel->brush.BoxTouchingPVS)
3928         {
3929                 // no PVS support on this worldmodel... darn
3930                 PRVM_G_FLOAT(OFS_RETURN) = 3;
3931                 return;
3932         }
3933         fatpvsbytes = cl.worldmodel->brush.FatPVS(cl.worldmodel, viewpos, 8, fatpvs, sizeof(fatpvs), false);
3934         if(!fatpvsbytes)
3935         {
3936                 // viewpos isn't in any PVS... darn
3937                 PRVM_G_FLOAT(OFS_RETURN) = 2;
3938                 return;
3939         }
3940         PRVM_G_FLOAT(OFS_RETURN) = cl.worldmodel->brush.BoxTouchingPVS(cl.worldmodel, fatpvs, mi, ma);
3941 #endif
3942 }
3943
3944 // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure  (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
3945 static void VM_CL_skel_create(prvm_prog_t *prog)
3946 {
3947         int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3948         dp_model_t *model = CL_GetModelByIndex(modelindex);
3949         skeleton_t *skeleton;
3950         int i;
3951         PRVM_G_FLOAT(OFS_RETURN) = 0;
3952         if (!model || !model->num_bones)
3953                 return;
3954         for (i = 0;i < MAX_EDICTS;i++)
3955                 if (!prog->skeletons[i])
3956                         break;
3957         if (i == MAX_EDICTS)
3958                 return;
3959         prog->skeletons[i] = skeleton = (skeleton_t *)Mem_Alloc(cls.levelmempool, sizeof(skeleton_t) + model->num_bones * sizeof(matrix4x4_t));
3960         PRVM_G_FLOAT(OFS_RETURN) = i + 1;
3961         skeleton->model = model;
3962         skeleton->relativetransforms = (matrix4x4_t *)(skeleton+1);
3963         // initialize to identity matrices
3964         for (i = 0;i < skeleton->model->num_bones;i++)
3965                 skeleton->relativetransforms[i] = identitymatrix;
3966 }
3967
3968 // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
3969 static void VM_CL_skel_build(prvm_prog_t *prog)
3970 {
3971         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3972         skeleton_t *skeleton;
3973         prvm_edict_t *ed = PRVM_G_EDICT(OFS_PARM1);
3974         int modelindex = (int)PRVM_G_FLOAT(OFS_PARM2);
3975         float retainfrac = PRVM_G_FLOAT(OFS_PARM3);
3976         int firstbone = PRVM_G_FLOAT(OFS_PARM4) - 1;
3977         int lastbone = PRVM_G_FLOAT(OFS_PARM5) - 1;
3978         dp_model_t *model = CL_GetModelByIndex(modelindex);
3979         int numblends;
3980         int bonenum;
3981         int blendindex;
3982         framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
3983         frameblend_t frameblend[MAX_FRAMEBLENDS];
3984         matrix4x4_t bonematrix;
3985         matrix4x4_t matrix;
3986         PRVM_G_FLOAT(OFS_RETURN) = 0;
3987         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3988                 return;
3989         firstbone = max(0, firstbone);
3990         lastbone = min(lastbone, model->num_bones - 1);
3991         lastbone = min(lastbone, skeleton->model->num_bones - 1);
3992         VM_GenerateFrameGroupBlend(prog, framegroupblend, ed);
3993         VM_FrameBlendFromFrameGroupBlend(frameblend, framegroupblend, model, cl.time);
3994         for (numblends = 0;numblends < MAX_FRAMEBLENDS && frameblend[numblends].lerp;numblends++)
3995                 ;
3996         for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3997         {
3998                 memset(&bonematrix, 0, sizeof(bonematrix));
3999                 for (blendindex = 0;blendindex < numblends;blendindex++)
4000                 {
4001                         Matrix4x4_FromBonePose7s(&matrix, model->num_posescale, model->data_poses7s + 7 * (frameblend[blendindex].subframe * model->num_bones + bonenum));
4002                         Matrix4x4_Accumulate(&bonematrix, &matrix, frameblend[blendindex].lerp);
4003                 }
4004                 Matrix4x4_Normalize3(&bonematrix, &bonematrix);
4005                 Matrix4x4_Interpolate(&skeleton->relativetransforms[bonenum], &bonematrix, &skeleton->relativetransforms[bonenum], retainfrac);
4006         }
4007         PRVM_G_FLOAT(OFS_RETURN) = skeletonindex + 1;
4008 }
4009
4010 // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
4011 static void VM_CL_skel_get_numbones(prvm_prog_t *prog)
4012 {
4013         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4014         skeleton_t *skeleton;
4015         PRVM_G_FLOAT(OFS_RETURN) = 0;
4016         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4017                 return;
4018         PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->num_bones;
4019 }
4020
4021 // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
4022 static void VM_CL_skel_get_bonename(prvm_prog_t *prog)
4023 {
4024         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4025         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4026         skeleton_t *skeleton;
4027         PRVM_G_INT(OFS_RETURN) = 0;
4028         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4029                 return;
4030         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4031                 return;
4032         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, skeleton->model->data_bones[bonenum].name);
4033 }
4034
4035 // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, 0 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
4036 static void VM_CL_skel_get_boneparent(prvm_prog_t *prog)
4037 {
4038         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4039         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4040         skeleton_t *skeleton;
4041         PRVM_G_FLOAT(OFS_RETURN) = 0;
4042         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4043                 return;
4044         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4045                 return;
4046         PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->data_bones[bonenum].parent + 1;
4047 }
4048
4049 // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
4050 static void VM_CL_skel_find_bone(prvm_prog_t *prog)
4051 {
4052         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4053         const char *tagname = PRVM_G_STRING(OFS_PARM1);
4054         skeleton_t *skeleton;
4055         PRVM_G_FLOAT(OFS_RETURN) = 0;
4056         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4057                 return;
4058         PRVM_G_FLOAT(OFS_RETURN) = Mod_Alias_GetTagIndexForName(skeleton->model, 0, tagname);
4059 }
4060
4061 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
4062 static void VM_CL_skel_get_bonerel(prvm_prog_t *prog)
4063 {
4064         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4065         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4066         skeleton_t *skeleton;
4067         matrix4x4_t matrix;
4068         vec3_t forward, left, up, origin;
4069         VectorClear(PRVM_G_VECTOR(OFS_RETURN));
4070         VectorClear(PRVM_clientglobalvector(v_forward));
4071         VectorClear(PRVM_clientglobalvector(v_right));
4072         VectorClear(PRVM_clientglobalvector(v_up));
4073         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4074                 return;
4075         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4076                 return;
4077         matrix = skeleton->relativetransforms[bonenum];
4078         Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
4079         VectorCopy(forward, PRVM_clientglobalvector(v_forward));
4080         VectorNegate(left, PRVM_clientglobalvector(v_right));
4081         VectorCopy(up, PRVM_clientglobalvector(v_up));
4082         VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
4083 }
4084
4085 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
4086 static void VM_CL_skel_get_boneabs(prvm_prog_t *prog)
4087 {
4088         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4089         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4090         skeleton_t *skeleton;
4091         matrix4x4_t matrix;
4092         matrix4x4_t temp;
4093         vec3_t forward, left, up, origin;
4094         VectorClear(PRVM_G_VECTOR(OFS_RETURN));
4095         VectorClear(PRVM_clientglobalvector(v_forward));
4096         VectorClear(PRVM_clientglobalvector(v_right));
4097         VectorClear(PRVM_clientglobalvector(v_up));
4098         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4099                 return;
4100         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4101                 return;
4102         matrix = skeleton->relativetransforms[bonenum];
4103         // convert to absolute
4104         while ((bonenum = skeleton->model->data_bones[bonenum].parent) >= 0)
4105         {
4106                 temp = matrix;
4107                 Matrix4x4_Concat(&matrix, &skeleton->relativetransforms[bonenum], &temp);
4108         }
4109         Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
4110         VectorCopy(forward, PRVM_clientglobalvector(v_forward));
4111         VectorNegate(left, PRVM_clientglobalvector(v_right));
4112         VectorCopy(up, PRVM_clientglobalvector(v_up));
4113         VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
4114 }
4115
4116 // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4117 static void VM_CL_skel_set_bone(prvm_prog_t *prog)
4118 {
4119         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4120         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4121         vec3_t forward, left, up, origin;
4122         skeleton_t *skeleton;
4123         matrix4x4_t matrix;
4124         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4125                 return;
4126         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4127                 return;
4128         VectorCopy(PRVM_clientglobalvector(v_forward), forward);
4129         VectorNegate(PRVM_clientglobalvector(v_right), left);
4130         VectorCopy(PRVM_clientglobalvector(v_up), up);
4131         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
4132         Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
4133         skeleton->relativetransforms[bonenum] = matrix;
4134 }
4135
4136 // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4137 static void VM_CL_skel_mul_bone(prvm_prog_t *prog)
4138 {
4139         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4140         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4141         vec3_t forward, left, up, origin;
4142         skeleton_t *skeleton;
4143         matrix4x4_t matrix;
4144         matrix4x4_t temp;
4145         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4146                 return;
4147         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4148                 return;
4149         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
4150         VectorCopy(PRVM_clientglobalvector(v_forward), forward);
4151         VectorNegate(PRVM_clientglobalvector(v_right), left);
4152         VectorCopy(PRVM_clientglobalvector(v_up), up);
4153         Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
4154         temp = skeleton->relativetransforms[bonenum];
4155         Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
4156 }
4157
4158 // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4159 static void VM_CL_skel_mul_bones(prvm_prog_t *prog)
4160 {
4161         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4162         int firstbone = PRVM_G_FLOAT(OFS_PARM1) - 1;
4163         int lastbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
4164         int bonenum;
4165         vec3_t forward, left, up, origin;
4166         skeleton_t *skeleton;
4167         matrix4x4_t matrix;
4168         matrix4x4_t temp;
4169         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4170                 return;
4171         VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin);
4172         VectorCopy(PRVM_clientglobalvector(v_forward), forward);
4173         VectorNegate(PRVM_clientglobalvector(v_right), left);
4174         VectorCopy(PRVM_clientglobalvector(v_up), up);
4175         Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
4176         firstbone = max(0, firstbone);
4177         lastbone = min(lastbone, skeleton->model->num_bones - 1);
4178         for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
4179         {
4180                 temp = skeleton->relativetransforms[bonenum];
4181                 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
4182         }
4183 }
4184
4185 // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4186 static void VM_CL_skel_copybones(prvm_prog_t *prog)
4187 {
4188         int skeletonindexdst = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4189         int skeletonindexsrc = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4190         int firstbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
4191         int lastbone = PRVM_G_FLOAT(OFS_PARM3) - 1;
4192         int bonenum;
4193         skeleton_t *skeletondst;
4194         skeleton_t *skeletonsrc;
4195         if (skeletonindexdst < 0 || skeletonindexdst >= MAX_EDICTS || !(skeletondst = prog->skeletons[skeletonindexdst]))
4196                 return;
4197         if (skeletonindexsrc < 0 || skeletonindexsrc >= MAX_EDICTS || !(skeletonsrc = prog->skeletons[skeletonindexsrc]))
4198                 return;
4199         firstbone = max(0, firstbone);
4200         lastbone = min(lastbone, skeletondst->model->num_bones - 1);
4201         lastbone = min(lastbone, skeletonsrc->model->num_bones - 1);
4202         for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
4203                 skeletondst->relativetransforms[bonenum] = skeletonsrc->relativetransforms[bonenum];
4204 }
4205
4206 // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4207 static void VM_CL_skel_delete(prvm_prog_t *prog)
4208 {
4209         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4210         skeleton_t *skeleton;
4211         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4212                 return;
4213         Mem_Free(skeleton);
4214         prog->skeletons[skeletonindex] = NULL;
4215 }
4216
4217 // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4218 static void VM_CL_frameforname(prvm_prog_t *prog)
4219 {
4220         int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
4221         dp_model_t *model = CL_GetModelByIndex(modelindex);
4222         const char *name = PRVM_G_STRING(OFS_PARM1);
4223         int i;
4224         PRVM_G_FLOAT(OFS_RETURN) = -1;
4225         if (!model || !model->animscenes)
4226                 return;
4227         for (i = 0;i < model->numframes;i++)
4228         {
4229                 if (!strcasecmp(model->animscenes[i].name, name))
4230                 {
4231                         PRVM_G_FLOAT(OFS_RETURN) = i;
4232                         break;
4233                 }
4234         }
4235 }
4236
4237 // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4238 static void VM_CL_frameduration(prvm_prog_t *prog)
4239 {
4240         int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
4241         dp_model_t *model = CL_GetModelByIndex(modelindex);
4242         int framenum = (int)PRVM_G_FLOAT(OFS_PARM1);
4243         PRVM_G_FLOAT(OFS_RETURN) = 0;
4244         if (!model || !model->animscenes || framenum < 0 || framenum >= model->numframes)
4245                 return;
4246         if (model->animscenes[framenum].framerate)
4247                 PRVM_G_FLOAT(OFS_RETURN) = model->animscenes[framenum].framecount / model->animscenes[framenum].framerate;
4248 }
4249
4250 static void VM_CL_RotateMoves(prvm_prog_t *prog)
4251 {
4252         /*
4253          * Obscure builtin used by GAME_XONOTIC.
4254          *
4255          * Edits the input history of cl_movement by rotating all move commands
4256          * currently in the queue using the given transform.
4257          *
4258          * The vector passed is an "angles transform" as used by warpzonelib, i.e.
4259          * v_angle-like (non-inverted) euler angles that perform the rotation
4260          * of the space that is to be done.
4261          *
4262          * This is meant to be used as a fixangle replacement after passing
4263          * through a warpzone/portal: the client is told about the warp transform,
4264          * and calls this function in the same frame as the one on which the
4265          * client's origin got changed by the serverside teleport. Then this code
4266          * transforms the pre-warp input (which matches the empty space behind
4267          * the warp plane) into post-warp input (which matches the target area
4268          * of the warp). Also, at the same time, the client has to use
4269          * R_SetView to adjust VF_CL_VIEWANGLES according to the same transform.
4270          *
4271          * This together allows warpzone motion to be perfectly predicted by
4272          * the client!
4273          *
4274          * Furthermore, for perfect warpzone behaviour, the server side also
4275          * has to detect input the client sent before it received the origin
4276          * update, but after the warp occurred on the server, and has to adjust
4277          * input appropriately.
4278     */
4279         matrix4x4_t m;
4280         vec3_t v = {0, 0, 0};
4281         vec3_t a, x, y, z;
4282         VM_SAFEPARMCOUNT(1, VM_CL_RotateMoves);
4283         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), a);
4284         AngleVectorsFLU(a, x, y, z);
4285         Matrix4x4_FromVectors(&m, x, y, z, v);
4286         CL_RotateMoves(&m);
4287 }
4288
4289 // #358 void(string cubemapname) loadcubemap
4290 static void VM_CL_loadcubemap(prvm_prog_t *prog)
4291 {
4292         const char *name;
4293
4294         VM_SAFEPARMCOUNT(1, VM_CL_loadcubemap);
4295         name = PRVM_G_STRING(OFS_PARM0);
4296         R_GetCubemap(name);
4297 }
4298
4299 #define REFDEFFLAG_TELEPORTED 1
4300 #define REFDEFFLAG_JUMPING 2
4301 #define REFDEFFLAG_DEAD 4
4302 #define REFDEFFLAG_INTERMISSION 8
4303 static void VM_CL_V_CalcRefdef(prvm_prog_t *prog)
4304 {
4305         matrix4x4_t entrendermatrix;
4306         vec3_t clviewangles;
4307         vec3_t clvelocity;
4308         qboolean teleported;
4309         qboolean clonground;
4310         qboolean clcmdjump;
4311         qboolean cldead;
4312         qboolean clintermission;
4313         float clstatsviewheight;
4314         prvm_edict_t *ent;
4315         int flags;
4316
4317         VM_SAFEPARMCOUNT(2, VM_CL_V_CalcRefdef);
4318         ent = PRVM_G_EDICT(OFS_PARM0);
4319         flags = PRVM_G_FLOAT(OFS_PARM1);
4320
4321         // use the CL_GetTagMatrix function on self to ensure consistent behavior (duplicate code would be bad)
4322         CL_GetTagMatrix(prog, &entrendermatrix, ent, 0);
4323
4324         VectorCopy(cl.csqc_viewangles, clviewangles);
4325         teleported = (flags & REFDEFFLAG_TELEPORTED) != 0;
4326         clonground = ((int)PRVM_clientedictfloat(ent, pmove_flags) & PMF_ONGROUND) != 0;
4327         clcmdjump = (flags & REFDEFFLAG_JUMPING) != 0;
4328         clstatsviewheight = PRVM_clientedictvector(ent, view_ofs)[2];
4329         cldead = (flags & REFDEFFLAG_DEAD) != 0;
4330         clintermission = (flags & REFDEFFLAG_INTERMISSION) != 0;
4331         VectorCopy(PRVM_clientedictvector(ent, velocity), clvelocity);
4332
4333         V_CalcRefdefUsing(&entrendermatrix, clviewangles, teleported, clonground, clcmdjump, clstatsviewheight, cldead, clintermission, clvelocity);
4334
4335         VectorCopy(cl.csqc_vieworiginfromengine, cl.csqc_vieworigin);
4336         VectorCopy(cl.csqc_viewanglesfromengine, cl.csqc_viewangles);
4337         CSQC_R_RecalcView();
4338 }
4339
4340 //============================================================================
4341
4342 // To create a almost working builtin file from this replace:
4343 // "^NULL.*" with ""
4344 // "^{.*//.*}:Wh\(.*\)" with "\1"
4345 // "\:" with "//"
4346 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
4347 // "\n\n+" with "\n\n"
4348
4349 prvm_builtin_t vm_cl_builtins[] = {
4350 NULL,                                                   // #0 NULL function (not callable) (QUAKE)
4351 VM_CL_makevectors,                              // #1 void(vector ang) makevectors (QUAKE)
4352 VM_CL_setorigin,                                // #2 void(entity e, vector o) setorigin (QUAKE)
4353 VM_CL_setmodel,                                 // #3 void(entity e, string m) setmodel (QUAKE)
4354 VM_CL_setsize,                                  // #4 void(entity e, vector min, vector max) setsize (QUAKE)
4355 NULL,                                                   // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
4356 VM_break,                                               // #6 void() break (QUAKE)
4357 VM_random,                                              // #7 float() random (QUAKE)
4358 VM_CL_sound,                                    // #8 void(entity e, float chan, string samp) sound (QUAKE)
4359 VM_normalize,                                   // #9 vector(vector v) normalize (QUAKE)
4360 VM_error,                                               // #10 void(string e) error (QUAKE)
4361 VM_objerror,                                    // #11 void(string e) objerror (QUAKE)
4362 VM_vlen,                                                // #12 float(vector v) vlen (QUAKE)
4363 VM_vectoyaw,                                    // #13 float(vector v) vectoyaw (QUAKE)
4364 VM_CL_spawn,                                    // #14 entity() spawn (QUAKE)
4365 VM_remove,                                              // #15 void(entity e) remove (QUAKE)
4366 VM_CL_traceline,                                // #16 void(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
4367 NULL,                                                   // #17 entity() checkclient (QUAKE)
4368 VM_find,                                                // #18 entity(entity start, .string fld, string match) find (QUAKE)
4369 VM_precache_sound,                              // #19 void(string s) precache_sound (QUAKE)
4370 VM_CL_precache_model,                   // #20 void(string s) precache_model (QUAKE)
4371 NULL,                                                   // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
4372 VM_CL_findradius,                               // #22 entity(vector org, float rad) findradius (QUAKE)
4373 NULL,                                                   // #23 void(string s, ...) bprint (QUAKE)
4374 NULL,                                                   // #24 void(entity client, string s, ...) sprint (QUAKE)
4375 VM_dprint,                                              // #25 void(string s, ...) dprint (QUAKE)
4376 VM_ftos,                                                // #26 string(float f) ftos (QUAKE)
4377 VM_vtos,                                                // #27 string(vector v) vtos (QUAKE)
4378 VM_coredump,                                    // #28 void() coredump (QUAKE)
4379 VM_traceon,                                             // #29 void() traceon (QUAKE)
4380 VM_traceoff,                                    // #30 void() traceoff (QUAKE)
4381 VM_eprint,                                              // #31 void(entity e) eprint (QUAKE)
4382 VM_CL_walkmove,                                 // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
4383 NULL,                                                   // #33 (QUAKE)
4384 VM_CL_droptofloor,                              // #34 float() droptofloor (QUAKE)
4385 VM_CL_lightstyle,                               // #35 void(float style, string value) lightstyle (QUAKE)
4386 VM_rint,                                                // #36 float(float v) rint (QUAKE)
4387 VM_floor,                                               // #37 float(float v) floor (QUAKE)
4388 VM_ceil,                                                // #38 float(float v) ceil (QUAKE)
4389 NULL,                                                   // #39 (QUAKE)
4390 VM_CL_checkbottom,                              // #40 float(entity e) checkbottom (QUAKE)
4391 VM_CL_pointcontents,                    // #41 float(vector v) pointcontents (QUAKE)
4392 NULL,                                                   // #42 (QUAKE)
4393 VM_fabs,                                                // #43 float(float f) fabs (QUAKE)
4394 NULL,                                                   // #44 vector(entity e, float speed) aim (QUAKE)
4395 VM_cvar,                                                // #45 float(string s) cvar (QUAKE)
4396 VM_localcmd,                                    // #46 void(string s) localcmd (QUAKE)
4397 VM_nextent,                                             // #47 entity(entity e) nextent (QUAKE)
4398 VM_CL_particle,                                 // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
4399 VM_changeyaw,                                   // #49 void() ChangeYaw (QUAKE)
4400 NULL,                                                   // #50 (QUAKE)
4401 VM_vectoangles,                                 // #51 vector(vector v) vectoangles (QUAKE)
4402 NULL,                                                   // #52 void(float to, float f) WriteByte (QUAKE)
4403 NULL,                                                   // #53 void(float to, float f) WriteChar (QUAKE)
4404 NULL,                                                   // #54 void(float to, float f) WriteShort (QUAKE)
4405 NULL,                                                   // #55 void(float to, float f) WriteLong (QUAKE)
4406 NULL,                                                   // #56 void(float to, float f) WriteCoord (QUAKE)
4407 NULL,                                                   // #57 void(float to, float f) WriteAngle (QUAKE)
4408 NULL,                                                   // #58 void(float to, string s) WriteString (QUAKE)
4409 NULL,                                                   // #59 (QUAKE)
4410 VM_sin,                                                 // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
4411 VM_cos,                                                 // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
4412 VM_sqrt,                                                // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
4413 VM_changepitch,                                 // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
4414 VM_CL_tracetoss,                                // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
4415 VM_etos,                                                // #65 string(entity ent) etos (DP_QC_ETOS)
4416 NULL,                                                   // #66 (QUAKE)
4417 NULL,                                                   // #67 void(float step) movetogoal (QUAKE)
4418 VM_precache_file,                               // #68 string(string s) precache_file (QUAKE)
4419 VM_CL_makestatic,                               // #69 void(entity e) makestatic (QUAKE)
4420 NULL,                                                   // #70 void(string s) changelevel (QUAKE)
4421 NULL,                                                   // #71 (QUAKE)
4422 VM_cvar_set,                                    // #72 void(string var, string val) cvar_set (QUAKE)
4423 NULL,                                                   // #73 void(entity client, strings) centerprint (QUAKE)
4424 VM_CL_ambientsound,                             // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
4425 VM_CL_precache_model,                   // #75 string(string s) precache_model2 (QUAKE)
4426 VM_precache_sound,                              // #76 string(string s) precache_sound2 (QUAKE)
4427 VM_precache_file,                               // #77 string(string s) precache_file2 (QUAKE)
4428 NULL,                                                   // #78 void(entity e) setspawnparms (QUAKE)
4429 NULL,                                                   // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
4430 NULL,                                                   // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
4431 VM_stof,                                                // #81 float(string s) stof (FRIK_FILE)
4432 NULL,                                                   // #82 void(vector where, float set) multicast (QUAKEWORLD)
4433 NULL,                                                   // #83 (QUAKE)
4434 NULL,                                                   // #84 (QUAKE)
4435 NULL,                                                   // #85 (QUAKE)
4436 NULL,                                                   // #86 (QUAKE)
4437 NULL,                                                   // #87 (QUAKE)
4438 NULL,                                                   // #88 (QUAKE)
4439 NULL,                                                   // #89 (QUAKE)
4440 VM_CL_tracebox,                                 // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
4441 VM_randomvec,                                   // #91 vector() randomvec (DP_QC_RANDOMVEC)
4442 VM_CL_getlight,                                 // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
4443 VM_registercvar,                                // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
4444 VM_min,                                                 // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
4445 VM_max,                                                 // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
4446 VM_bound,                                               // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
4447 VM_pow,                                                 // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
4448 VM_findfloat,                                   // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
4449 VM_checkextension,                              // #99 float(string s) checkextension (the basis of the extension system)
4450 // FrikaC and Telejano range #100-#199
4451 NULL,                                                   // #100
4452 NULL,                                                   // #101
4453 NULL,                                                   // #102
4454 NULL,                                                   // #103
4455 NULL,                                                   // #104
4456 NULL,                                                   // #105
4457 NULL,                                                   // #106
4458 NULL,                                                   // #107
4459 NULL,                                                   // #108
4460 NULL,                                                   // #109
4461 VM_fopen,                                               // #110 float(string filename, float mode) fopen (FRIK_FILE)
4462 VM_fclose,                                              // #111 void(float fhandle) fclose (FRIK_FILE)
4463 VM_fgets,                                               // #112 string(float fhandle) fgets (FRIK_FILE)
4464 VM_fputs,                                               // #113 void(float fhandle, string s) fputs (FRIK_FILE)
4465 VM_strlen,                                              // #114 float(string s) strlen (FRIK_FILE)
4466 VM_strcat,                                              // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
4467 VM_substring,                                   // #116 string(string s, float start, float length) substring (FRIK_FILE)
4468 VM_stov,                                                // #117 vector(string) stov (FRIK_FILE)
4469 VM_strzone,                                             // #118 string(string s) strzone (FRIK_FILE)
4470 VM_strunzone,                                   // #119 void(string s) strunzone (FRIK_FILE)
4471 NULL,                                                   // #120
4472 NULL,                                                   // #121
4473 NULL,                                                   // #122
4474 NULL,                                                   // #123
4475 NULL,                                                   // #124
4476 NULL,                                                   // #125
4477 NULL,                                                   // #126
4478 NULL,                                                   // #127
4479 NULL,                                                   // #128
4480 NULL,                                                   // #129
4481 NULL,                                                   // #130
4482 NULL,                                                   // #131
4483 NULL,                                                   // #132
4484 NULL,                                                   // #133
4485 NULL,                                                   // #134
4486 NULL,                                                   // #135
4487 NULL,                                                   // #136
4488 NULL,                                                   // #137
4489 NULL,                                                   // #138
4490 NULL,                                                   // #139
4491 NULL,                                                   // #140
4492 NULL,                                                   // #141
4493 NULL,                                                   // #142
4494 NULL,                                                   // #143
4495 NULL,                                                   // #144
4496 NULL,                                                   // #145
4497 NULL,                                                   // #146
4498 NULL,                                                   // #147
4499 NULL,                                                   // #148
4500 NULL,                                                   // #149
4501 NULL,                                                   // #150
4502 NULL,                                                   // #151
4503 NULL,                                                   // #152
4504 NULL,                                                   // #153
4505 NULL,                                                   // #154
4506 NULL,                                                   // #155
4507 NULL,                                                   // #156
4508 NULL,                                                   // #157
4509 NULL,                                                   // #158
4510 NULL,                                                   // #159
4511 NULL,                                                   // #160
4512 NULL,                                                   // #161
4513 NULL,                                                   // #162
4514 NULL,                                                   // #163
4515 NULL,                                                   // #164
4516 NULL,                                                   // #165
4517 NULL,                                                   // #166
4518 NULL,                                                   // #167
4519 NULL,                                                   // #168
4520 NULL,                                                   // #169
4521 NULL,                                                   // #170
4522 NULL,                                                   // #171
4523 NULL,                                                   // #172
4524 NULL,                                                   // #173
4525 NULL,                                                   // #174
4526 NULL,                                                   // #175
4527 NULL,                                                   // #176
4528 NULL,                                                   // #177
4529 NULL,                                                   // #178
4530 NULL,                                                   // #179
4531 NULL,                                                   // #180
4532 NULL,                                                   // #181
4533 NULL,                                                   // #182
4534 NULL,                                                   // #183
4535 NULL,                                                   // #184
4536 NULL,                                                   // #185
4537 NULL,                                                   // #186
4538 NULL,                                                   // #187
4539 NULL,                                                   // #188
4540 NULL,                                                   // #189
4541 NULL,                                                   // #190
4542 NULL,                                                   // #191
4543 NULL,                                                   // #192
4544 NULL,                                                   // #193
4545 NULL,                                                   // #194
4546 NULL,                                                   // #195
4547 NULL,                                                   // #196
4548 NULL,                                                   // #197
4549 NULL,                                                   // #198
4550 NULL,                                                   // #199
4551 // FTEQW range #200-#299
4552 NULL,                                                   // #200
4553 NULL,                                                   // #201
4554 NULL,                                                   // #202
4555 NULL,                                                   // #203
4556 NULL,                                                   // #204
4557 NULL,                                                   // #205
4558 NULL,                                                   // #206
4559 NULL,                                                   // #207
4560 NULL,                                                   // #208
4561 NULL,                                                   // #209
4562 NULL,                                                   // #210
4563 NULL,                                                   // #211
4564 NULL,                                                   // #212
4565 NULL,                                                   // #213
4566 NULL,                                                   // #214
4567 NULL,                                                   // #215
4568 NULL,                                                   // #216
4569 NULL,                                                   // #217
4570 VM_bitshift,                                    // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
4571 NULL,                                                   // #219
4572 NULL,                                                   // #220
4573 VM_strstrofs,                                   // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
4574 VM_str2chr,                                             // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
4575 VM_chr2str,                                             // #223 string(float c, ...) chr2str (FTE_STRINGS)
4576 VM_strconv,                                             // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
4577 VM_strpad,                                              // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
4578 VM_infoadd,                                             // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
4579 VM_infoget,                                             // #227 string(string info, string key) infoget (FTE_STRINGS)
4580 VM_strncmp,                                             // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
4581 VM_strncasecmp,                                 // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
4582 VM_strncasecmp,                                 // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
4583 NULL,                                                   // #231
4584 NULL,                                                   // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4585 NULL,                                                   // #233
4586 NULL,                                                   // #234
4587 NULL,                                                   // #235
4588 NULL,                                                   // #236
4589 NULL,                                                   // #237
4590 NULL,                                                   // #238
4591 NULL,                                                   // #239
4592 VM_CL_checkpvs,                                 // #240
4593 NULL,                                                   // #241
4594 NULL,                                                   // #242
4595 NULL,                                                   // #243
4596 NULL,                                                   // #244
4597 NULL,                                                   // #245
4598 NULL,                                                   // #246
4599 NULL,                                                   // #247
4600 NULL,                                                   // #248
4601 NULL,                                                   // #249
4602 NULL,                                                   // #250
4603 NULL,                                                   // #251
4604 NULL,                                                   // #252
4605 NULL,                                                   // #253
4606 NULL,                                                   // #254
4607 NULL,                                                   // #255
4608 NULL,                                                   // #256
4609 NULL,                                                   // #257
4610 NULL,                                                   // #258
4611 NULL,                                                   // #259
4612 NULL,                                                   // #260
4613 NULL,                                                   // #261
4614 NULL,                                                   // #262
4615 VM_CL_skel_create,                              // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure  (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
4616 VM_CL_skel_build,                               // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
4617 VM_CL_skel_get_numbones,                // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
4618 VM_CL_skel_get_bonename,                // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
4619 VM_CL_skel_get_boneparent,              // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, -1 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
4620 VM_CL_skel_find_bone,                   // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
4621 VM_CL_skel_get_bonerel,                 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
4622 VM_CL_skel_get_boneabs,                 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
4623 VM_CL_skel_set_bone,                    // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4624 VM_CL_skel_mul_bone,                    // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4625 VM_CL_skel_mul_bones,                   // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4626 VM_CL_skel_copybones,                   // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4627 VM_CL_skel_delete,                              // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4628 VM_CL_frameforname,                             // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4629 VM_CL_frameduration,                    // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4630 NULL,                                                   // #278
4631 NULL,                                                   // #279
4632 NULL,                                                   // #280
4633 NULL,                                                   // #281
4634 NULL,                                                   // #282
4635 NULL,                                                   // #283
4636 NULL,                                                   // #284
4637 NULL,                                                   // #285
4638 NULL,                                                   // #286
4639 NULL,                                                   // #287
4640 NULL,                                                   // #288
4641 NULL,                                                   // #289
4642 NULL,                                                   // #290
4643 NULL,                                                   // #291
4644 NULL,                                                   // #292
4645 NULL,                                                   // #293
4646 NULL,                                                   // #294
4647 NULL,                                                   // #295
4648 NULL,                                                   // #296
4649 NULL,                                                   // #297
4650 NULL,                                                   // #298
4651 NULL,                                                   // #299
4652 // CSQC range #300-#399
4653 VM_CL_R_ClearScene,                             // #300 void() clearscene (EXT_CSQC)
4654 VM_CL_R_AddEntities,                    // #301 void(float mask) addentities (EXT_CSQC)
4655 VM_CL_R_AddEntity,                              // #302 void(entity ent) addentity (EXT_CSQC)
4656 VM_CL_R_SetView,                                // #303 float(float property, ...) setproperty (EXT_CSQC)
4657 VM_CL_R_RenderScene,                    // #304 void() renderscene (EXT_CSQC)
4658 VM_CL_R_AddDynamicLight,                // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
4659 VM_CL_R_PolygonBegin,                   // #306 void(string texturename, float flag, float is2d[NYI: , float lines]) R_BeginPolygon
4660 VM_CL_R_PolygonVertex,                  // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
4661 VM_CL_R_PolygonEnd,                             // #308 void() R_EndPolygon
4662 VM_CL_R_SetView,                                // #309 float(float property) getproperty (EXT_CSQC)
4663 VM_CL_unproject,                                // #310 vector (vector v) cs_unproject (EXT_CSQC)
4664 VM_CL_project,                                  // #311 vector (vector v) cs_project (EXT_CSQC)
4665 NULL,                                                   // #312
4666 NULL,                                                   // #313
4667 NULL,                                                   // #314
4668 VM_drawline,                                    // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
4669 VM_iscachedpic,                                 // #316 float(string name) iscachedpic (EXT_CSQC)
4670 VM_precache_pic,                                // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
4671 VM_getimagesize,                                // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
4672 VM_freepic,                                             // #319 void(string name) freepic (EXT_CSQC)
4673 VM_drawcharacter,                               // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
4674 VM_drawstring,                                  // #321 float(vector position, string text, vector scale, vector rgb, float alpha[, float flag]) drawstring (EXT_CSQC, DP_CSQC)
4675 VM_drawpic,                                             // #322 float(vector position, string pic, vector size, vector rgb, float alpha[, float flag]) drawpic (EXT_CSQC)
4676 VM_drawfill,                                    // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
4677 VM_drawsetcliparea,                             // #324 void(float x, float y, float width, float height) drawsetcliparea
4678 VM_drawresetcliparea,                   // #325 void(void) drawresetcliparea
4679 VM_drawcolorcodedstring,                // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
4680 VM_stringwidth,                 // #327 // FIXME is this okay?
4681 VM_drawsubpic,                                  // #328 // FIXME is this okay?
4682 VM_drawrotpic,                                  // #329 // FIXME is this okay?
4683 VM_CL_getstatf,                                 // #330 float(float stnum) getstatf (EXT_CSQC)
4684 VM_CL_getstati,                                 // #331 float(float stnum) getstati (EXT_CSQC)
4685 VM_CL_getstats,                                 // #332 string(float firststnum) getstats (EXT_CSQC)
4686 VM_CL_setmodelindex,                    // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
4687 VM_CL_modelnameforindex,                // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
4688 VM_CL_particleeffectnum,                // #335 float(string effectname) particleeffectnum (EXT_CSQC)
4689 VM_CL_trailparticles,                   // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
4690 VM_CL_pointparticles,                   // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
4691 VM_centerprint,                                 // #338 void(string s, ...) centerprint (EXT_CSQC)
4692 VM_print,                                               // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
4693 VM_keynumtostring,                              // #340 string(float keynum) keynumtostring (EXT_CSQC)
4694 VM_stringtokeynum,                              // #341 float(string keyname) stringtokeynum (EXT_CSQC)
4695 VM_getkeybind,                                  // #342 string(float keynum[, float bindmap]) getkeybind (EXT_CSQC)
4696 VM_CL_setcursormode,                    // #343 void(float usecursor) setcursormode (DP_CSQC)
4697 VM_CL_getmousepos,                              // #344 vector() getmousepos (DP_CSQC)
4698 VM_CL_getinputstate,                    // #345 float(float framenum) getinputstate (EXT_CSQC)
4699 VM_CL_setsensitivityscale,              // #346 void(float sens) setsensitivityscale (EXT_CSQC)
4700 VM_CL_runplayerphysics,                 // #347 void() runstandardplayerphysics (EXT_CSQC)
4701 VM_CL_getplayerkey,                             // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
4702 VM_CL_isdemo,                                   // #349 float() isdemo (EXT_CSQC)
4703 VM_isserver,                                    // #350 float() isserver (EXT_CSQC)
4704 VM_CL_setlistener,                              // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
4705 VM_CL_registercmd,                              // #352 void(string cmdname) registercommand (EXT_CSQC)
4706 VM_wasfreed,                                    // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
4707 VM_CL_serverkey,                                // #354 string(string key) serverkey (EXT_CSQC)
4708 VM_CL_videoplaying,                             // #355
4709 VM_findfont,                                    // #356 float(string fontname) loadfont (DP_GFX_FONTS)
4710 VM_loadfont,                                    // #357 float(string fontname, string fontmaps, string sizes, float slot) loadfont (DP_GFX_FONTS)
4711 VM_CL_loadcubemap,                              // #358 void(string cubemapname) loadcubemap (DP_GFX_)
4712 NULL,                                                   // #359
4713 VM_CL_ReadByte,                                 // #360 float() readbyte (EXT_CSQC)
4714 VM_CL_ReadChar,                                 // #361 float() readchar (EXT_CSQC)
4715 VM_CL_ReadShort,                                // #362 float() readshort (EXT_CSQC)
4716 VM_CL_ReadLong,                                 // #363 float() readlong (EXT_CSQC)
4717 VM_CL_ReadCoord,                                // #364 float() readcoord (EXT_CSQC)
4718 VM_CL_ReadAngle,                                // #365 float() readangle (EXT_CSQC)
4719 VM_CL_ReadString,                               // #366 string() readstring (EXT_CSQC)
4720 VM_CL_ReadFloat,                                // #367 float() readfloat (EXT_CSQC)
4721 NULL,                                           // #368
4722 NULL,                                                   // #369
4723 NULL,                                                   // #370
4724 NULL,                                                   // #371
4725 NULL,                                                   // #372
4726 NULL,                                                   // #373
4727 NULL,                                                   // #374
4728 NULL,                                                   // #375
4729 NULL,                                                   // #376
4730 NULL,                                                   // #377
4731 NULL,                                                   // #378
4732 NULL,                                                   // #379
4733 NULL,                                                   // #380
4734 NULL,                                                   // #381
4735 NULL,                                                   // #382
4736 NULL,                                                   // #383
4737 NULL,                                                   // #384
4738 NULL,                                                   // #385
4739 NULL,                                                   // #386
4740 NULL,                                                   // #387
4741 NULL,                                                   // #388
4742 NULL,                                                   // #389
4743 NULL,                                                   // #390
4744 NULL,                                                   // #391
4745 NULL,                                                   // #392
4746 NULL,                                                   // #393
4747 NULL,                                                   // #394
4748 NULL,                                                   // #395
4749 NULL,                                                   // #396
4750 NULL,                                                   // #397
4751 NULL,                                                   // #398
4752 NULL,                                                   // #399
4753 // LordHavoc's range #400-#499
4754 VM_CL_copyentity,                               // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
4755 NULL,                                                   // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
4756 VM_findchain,                                   // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
4757 VM_findchainfloat,                              // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
4758 VM_CL_effect,                                   // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
4759 VM_CL_te_blood,                                 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
4760 VM_CL_te_bloodshower,                   // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
4761 VM_CL_te_explosionrgb,                  // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
4762 VM_CL_te_particlecube,                  // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
4763 VM_CL_te_particlerain,                  // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
4764 VM_CL_te_particlesnow,                  // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
4765 VM_CL_te_spark,                                 // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
4766 VM_CL_te_gunshotquad,                   // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
4767 VM_CL_te_spikequad,                             // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
4768 VM_CL_te_superspikequad,                // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
4769 VM_CL_te_explosionquad,                 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
4770 VM_CL_te_smallflash,                    // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
4771 VM_CL_te_customflash,                   // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
4772 VM_CL_te_gunshot,                               // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
4773 VM_CL_te_spike,                                 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
4774 VM_CL_te_superspike,                    // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
4775 VM_CL_te_explosion,                             // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
4776 VM_CL_te_tarexplosion,                  // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
4777 VM_CL_te_wizspike,                              // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
4778 VM_CL_te_knightspike,                   // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
4779 VM_CL_te_lavasplash,                    // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
4780 VM_CL_te_teleport,                              // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
4781 VM_CL_te_explosion2,                    // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
4782 VM_CL_te_lightning1,                    // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
4783 VM_CL_te_lightning2,                    // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
4784 VM_CL_te_lightning3,                    // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
4785 VM_CL_te_beam,                                  // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
4786 VM_vectorvectors,                               // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
4787 VM_CL_te_plasmaburn,                    // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
4788 VM_getsurfacenumpoints,         // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
4789 VM_getsurfacepoint,                     // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
4790 VM_getsurfacenormal,                    // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
4791 VM_getsurfacetexture,           // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
4792 VM_getsurfacenearpoint,         // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
4793 VM_getsurfaceclippedpoint,      // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
4794 NULL,                                                   // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
4795 VM_tokenize,                                    // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
4796 VM_argv,                                                // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
4797 VM_CL_setattachment,                    // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
4798 VM_search_begin,                                // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
4799 VM_search_end,                                  // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
4800 VM_search_getsize,                              // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
4801 VM_search_getfilename,                  // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
4802 VM_cvar_string,                                 // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
4803 VM_findflags,                                   // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
4804 VM_findchainflags,                              // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
4805 VM_CL_gettagindex,                              // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
4806 VM_CL_gettaginfo,                               // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
4807 NULL,                                                   // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
4808 NULL,                                                   // #454 entity() spawnclient (DP_SV_BOTCLIENT)
4809 NULL,                                                   // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
4810 NULL,                                                   // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
4811 VM_CL_te_flamejet,                              // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
4812 NULL,                                                   // #458
4813 VM_ftoe,                                                // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
4814 VM_buf_create,                                  // #460 float() buf_create (DP_QC_STRINGBUFFERS)
4815 VM_buf_del,                                             // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
4816 VM_buf_getsize,                                 // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
4817 VM_buf_copy,                                    // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
4818 VM_buf_sort,                                    // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
4819 VM_buf_implode,                                 // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
4820 VM_bufstr_get,                                  // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
4821 VM_bufstr_set,                                  // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
4822 VM_bufstr_add,                                  // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
4823 VM_bufstr_free,                                 // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
4824 NULL,                                                   // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4825 VM_asin,                                                // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
4826 VM_acos,                                                // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
4827 VM_atan,                                                // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
4828 VM_atan2,                                               // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
4829 VM_tan,                                                 // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
4830 VM_strlennocol,                                 // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
4831 VM_strdecolorize,                               // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
4832 VM_strftime,                                    // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
4833 VM_tokenizebyseparator,                 // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
4834 VM_strtolower,                                  // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
4835 VM_strtoupper,                                  // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
4836 VM_cvar_defstring,                              // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
4837 VM_CL_pointsound,                               // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
4838 VM_strreplace,                                  // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
4839 VM_strireplace,                                 // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
4840 VM_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
4841 VM_gecko_create,                                        // #487 float gecko_create( string name )
4842 VM_gecko_destroy,                                       // #488 void gecko_destroy( string name )
4843 VM_gecko_navigate,                              // #489 void gecko_navigate( string name, string URI )
4844 VM_gecko_keyevent,                              // #490 float gecko_keyevent( string name, float key, float eventtype )
4845 VM_gecko_movemouse,                             // #491 void gecko_mousemove( string name, float x, float y )
4846 VM_gecko_resize,                                        // #492 void gecko_resize( string name, float w, float h )
4847 VM_gecko_get_texture_extent,    // #493 vector gecko_get_texture_extent( string name )
4848 VM_crc16,                                               // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
4849 VM_cvar_type,                                   // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
4850 VM_numentityfields,                             // #496 float() numentityfields = #496; (QP_QC_ENTITYDATA)
4851 VM_entityfieldname,                             // #497 string(float fieldnum) entityfieldname = #497; (DP_QC_ENTITYDATA)
4852 VM_entityfieldtype,                             // #498 float(float fieldnum) entityfieldtype = #498; (DP_QC_ENTITYDATA)
4853 VM_getentityfieldstring,                // #499 string(float fieldnum, entity ent) getentityfieldstring = #499; (DP_QC_ENTITYDATA)
4854 VM_putentityfieldstring,                // #500 float(float fieldnum, entity ent, string s) putentityfieldstring = #500; (DP_QC_ENTITYDATA)
4855 VM_CL_ReadPicture,                              // #501 string() ReadPicture = #501;
4856 VM_CL_boxparticles,                             // #502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count) boxparticles (DP_CSQC_BOXPARTICLES)
4857 VM_whichpack,                                   // #503 string(string) whichpack = #503;
4858 VM_CL_GetEntity,                                // #504 float(float entitynum, float fldnum) getentity = #504; vector(float entitynum, float fldnum) getentityvec = #504;
4859 NULL,                                                   // #505
4860 NULL,                                                   // #506
4861 NULL,                                                   // #507
4862 NULL,                                                   // #508
4863 NULL,                                                   // #509
4864 VM_uri_escape,                                  // #510 string(string in) uri_escape = #510;
4865 VM_uri_unescape,                                // #511 string(string in) uri_unescape = #511;
4866 VM_etof,                                        // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
4867 VM_uri_get,                                             // #513 float(string uri, float id, [string post_contenttype, string post_delim, [float buf]]) uri_get = #513; (DP_QC_URI_GET, DP_QC_URI_POST)
4868 VM_tokenize_console,                                    // #514 float(string str) tokenize_console = #514; (DP_QC_TOKENIZE_CONSOLE)
4869 VM_argv_start_index,                                    // #515 float(float idx) argv_start_index = #515; (DP_QC_TOKENIZE_CONSOLE)
4870 VM_argv_end_index,                                              // #516 float(float idx) argv_end_index = #516; (DP_QC_TOKENIZE_CONSOLE)
4871 VM_buf_cvarlist,                                                // #517 void(float buf, string prefix, string antiprefix) buf_cvarlist = #517; (DP_QC_STRINGBUFFERS_CVARLIST)
4872 VM_cvar_description,                                    // #518 float(string name) cvar_description = #518; (DP_QC_CVAR_DESCRIPTION)
4873 VM_gettime,                                             // #519 float(float timer) gettime = #519; (DP_QC_GETTIME)
4874 VM_keynumtostring,                              // #520 string keynumtostring(float keynum)
4875 VM_findkeysforcommand,                  // #521 string findkeysforcommand(string command[, float bindmap])
4876 VM_CL_InitParticleSpawner,              // #522 void(float max_themes) initparticlespawner (DP_CSQC_SPAWNPARTICLE)
4877 VM_CL_ResetParticle,                    // #523 void() resetparticle (DP_CSQC_SPAWNPARTICLE)
4878 VM_CL_ParticleTheme,                    // #524 void(float theme) particletheme (DP_CSQC_SPAWNPARTICLE)
4879 VM_CL_ParticleThemeSave,                // #525 void() particlethemesave, void(float theme) particlethemeupdate (DP_CSQC_SPAWNPARTICLE)
4880 VM_CL_ParticleThemeFree,                // #526 void() particlethemefree (DP_CSQC_SPAWNPARTICLE)
4881 VM_CL_SpawnParticle,                    // #527 float(vector org, vector vel, [float theme]) particle (DP_CSQC_SPAWNPARTICLE)
4882 VM_CL_SpawnParticleDelayed,             // #528 float(vector org, vector vel, float delay, float collisiondelay, [float theme]) delayedparticle (DP_CSQC_SPAWNPARTICLE)
4883 VM_loadfromdata,                                // #529
4884 VM_loadfromfile,                                // #530
4885 VM_CL_setpause,                                 // #531 float(float ispaused) setpause = #531 (DP_CSQC_SETPAUSE)
4886 VM_log,                                                 // #532
4887 VM_getsoundtime,                                // #533 float(entity e, float channel) getsoundtime = #533; (DP_SND_GETSOUNDTIME)
4888 VM_soundlength,                                 // #534 float(string sample) soundlength = #534; (DP_SND_GETSOUNDTIME)
4889 VM_buf_loadfile,                // #535 float(string filename, float bufhandle) buf_loadfile (DP_QC_STRINGBUFFERS_EXT_WIP)
4890 VM_buf_writefile,               // #536 float(float filehandle, float bufhandle, float startpos, float numstrings) buf_writefile (DP_QC_STRINGBUFFERS_EXT_WIP)
4891 VM_bufstr_find,                 // #537 float(float bufhandle, string match, float matchrule, float startpos) bufstr_find (DP_QC_STRINGBUFFERS_EXT_WIP)
4892 VM_matchpattern,                // #538 float(string s, string pattern, float matchrule) matchpattern (DP_QC_STRINGBUFFERS_EXT_WIP)
4893 NULL,                                                   // #539
4894 VM_physics_enable,                              // #540 void(entity e, float physics_enabled) physics_enable = #540; (DP_PHYSICS_ODE)
4895 VM_physics_addforce,                    // #541 void(entity e, vector force, vector relative_ofs) physics_addforce = #541; (DP_PHYSICS_ODE)
4896 VM_physics_addtorque,                   // #542 void(entity e, vector torque) physics_addtorque = #542; (DP_PHYSICS_ODE)
4897 NULL,                                                   // #543
4898 NULL,                                                   // #544
4899 NULL,                                                   // #545
4900 NULL,                                                   // #546
4901 NULL,                                                   // #547
4902 NULL,                                                   // #548
4903 NULL,                                                   // #549
4904 NULL,                                                   // #550
4905 NULL,                                                   // #551
4906 NULL,                                                   // #552
4907 NULL,                                                   // #553
4908 NULL,                                                   // #554
4909 NULL,                                                   // #555
4910 NULL,                                                   // #556
4911 NULL,                                                   // #557
4912 NULL,                                                   // #558
4913 NULL,                                                   // #559
4914 NULL,                                                   // #560
4915 NULL,                                                   // #561
4916 NULL,                                                   // #562
4917 NULL,                                                   // #563
4918 NULL,                                                   // #564
4919 NULL,                                                   // #565
4920 NULL,                                                   // #566
4921 NULL,                                                   // #567
4922 NULL,                                                   // #568
4923 NULL,                                                   // #569
4924 NULL,                                                   // #570
4925 NULL,                                                   // #571
4926 NULL,                                                   // #572
4927 NULL,                                                   // #573
4928 NULL,                                                   // #574
4929 NULL,                                                   // #575
4930 NULL,                                                   // #576
4931 NULL,                                                   // #577
4932 NULL,                                                   // #578
4933 NULL,                                                   // #579
4934 NULL,                                                   // #580
4935 NULL,                                                   // #581
4936 NULL,                                                   // #582
4937 NULL,                                                   // #583
4938 NULL,                                                   // #584
4939 NULL,                                                   // #585
4940 NULL,                                                   // #586
4941 NULL,                                                   // #587
4942 NULL,                                                   // #588
4943 NULL,                                                   // #589
4944 NULL,                                                   // #590
4945 NULL,                                                   // #591
4946 NULL,                                                   // #592
4947 NULL,                                                   // #593
4948 NULL,                                                   // #594
4949 NULL,                                                   // #595
4950 NULL,                                                   // #596
4951 NULL,                                                   // #597
4952 NULL,                                                   // #598
4953 NULL,                                                   // #599
4954 NULL,                                                   // #600
4955 NULL,                                                   // #601
4956 NULL,                                                   // #602
4957 NULL,                                                   // #603
4958 NULL,                                                   // #604
4959 VM_callfunction,                                // #605
4960 VM_writetofile,                                 // #606
4961 VM_isfunction,                                  // #607
4962 NULL,                                                   // #608
4963 NULL,                                                   // #609
4964 VM_findkeysforcommand,                  // #610 string findkeysforcommand(string command[, float bindmap])
4965 NULL,                                                   // #611
4966 NULL,                                                   // #612
4967 VM_parseentitydata,                             // #613
4968 NULL,                                                   // #614
4969 NULL,                                                   // #615
4970 NULL,                                                   // #616
4971 NULL,                                                   // #617
4972 NULL,                                                   // #618
4973 NULL,                                                   // #619
4974 NULL,                                                   // #620
4975 NULL,                                                   // #621
4976 NULL,                                                   // #622
4977 NULL,                                                   // #623
4978 VM_CL_getextresponse,                   // #624 string getextresponse(void)
4979 NULL,                                                   // #625
4980 NULL,                                                   // #626
4981 VM_sprintf,                     // #627 string sprintf(string format, ...)
4982 VM_getsurfacenumtriangles,              // #628 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACETRIANGLE)
4983 VM_getsurfacetriangle,                  // #629 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACETRIANGLE)
4984 VM_setkeybind,                                          // #630 float(float key, string bind[, float bindmap]) setkeybind
4985 VM_getbindmaps,                                         // #631 vector(void) getbindmap
4986 VM_setbindmaps,                                         // #632 float(vector bm) setbindmap
4987 NULL,                                                   // #633
4988 NULL,                                                   // #634
4989 NULL,                                                   // #635
4990 NULL,                                                   // #636
4991 NULL,                                                   // #637
4992 VM_CL_RotateMoves,                                      // #638
4993 VM_digest_hex,                                          // #639
4994 VM_CL_V_CalcRefdef,                                     // #640 void(entity e) V_CalcRefdef (DP_CSQC_V_CALCREFDEF)
4995 NULL,                                                   // #641
4996 };
4997
4998 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
4999
5000 void VM_Polygons_Reset(prvm_prog_t *prog)
5001 {
5002         vmpolygons_t *polys = &prog->vmpolygons;
5003
5004         // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
5005         if(polys->initialized)
5006         {
5007                 Mem_FreePool(&polys->pool);
5008                 polys->initialized = false;
5009         }
5010 }
5011
5012 void CLVM_init_cmd(prvm_prog_t *prog)
5013 {
5014         VM_Cmd_Init(prog);
5015         VM_Polygons_Reset(prog);
5016 }
5017
5018 void CLVM_reset_cmd(prvm_prog_t *prog)
5019 {
5020         World_End(&cl.world);
5021         VM_Cmd_Reset(prog);
5022         VM_Polygons_Reset(prog);
5023 }