add DRAWFLAG_SCREEN (which basically is like invert-modulate-invert, equivalent to...
[xonotic/darkplaces.git] / clvm_cmds.c
1 #include "quakedef.h"
2
3 #include "prvm_cmds.h"
4 #include "csprogs.h"
5 #include "cl_collision.h"
6 #include "r_shadow.h"
7 #include "jpeg.h"
8 #include "image.h"
9
10 //============================================================================
11 // Client
12 //[515]: unsolved PROBLEMS
13 //- finish player physics code (cs_runplayerphysics)
14 //- EntWasFreed ?
15 //- RF_DEPTHHACK is not like it should be
16 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
17 //- finish lines support for R_Polygon***
18 //- insert selecttraceline into traceline somehow
19
20 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
21 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
22
23 sfx_t *S_FindName(const char *name);
24 int Sbar_GetSortedPlayerIndex (int index);
25 void Sbar_SortFrags (void);
26 void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius);
27 void CSQC_RelinkAllEntities (int drawmask);
28 void CSQC_RelinkCSQCEntities (void);
29 const char *Key_GetBind (int key);
30
31 // #1 void(vector ang) makevectors
32 static void VM_CL_makevectors (void)
33 {
34         VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
35         AngleVectors (PRVM_G_VECTOR(OFS_PARM0), prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up);
36 }
37
38 // #2 void(entity e, vector o) setorigin
39 void VM_CL_setorigin (void)
40 {
41         prvm_edict_t    *e;
42         float   *org;
43         VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
44
45         e = PRVM_G_EDICT(OFS_PARM0);
46         if (e == prog->edicts)
47         {
48                 VM_Warning("setorigin: can not modify world entity\n");
49                 return;
50         }
51         if (e->priv.required->free)
52         {
53                 VM_Warning("setorigin: can not modify free entity\n");
54                 return;
55         }
56         org = PRVM_G_VECTOR(OFS_PARM1);
57         VectorCopy (org, e->fields.client->origin);
58         CL_LinkEdict(e);
59 }
60
61 static void SetMinMaxSize (prvm_edict_t *e, float *min, float *max)
62 {
63         int             i;
64
65         for (i=0 ; i<3 ; i++)
66                 if (min[i] > max[i])
67                         PRVM_ERROR("SetMinMaxSize: backwards mins/maxs");
68
69         // set derived values
70         VectorCopy (min, e->fields.client->mins);
71         VectorCopy (max, e->fields.client->maxs);
72         VectorSubtract (max, min, e->fields.client->size);
73
74         CL_LinkEdict (e);
75 }
76
77 // #3 void(entity e, string m) setmodel
78 void VM_CL_setmodel (void)
79 {
80         prvm_edict_t    *e;
81         const char              *m;
82         dp_model_t *mod;
83         int                             i;
84
85         VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
86
87         e = PRVM_G_EDICT(OFS_PARM0);
88         e->fields.client->modelindex = 0;
89         e->fields.client->model = 0;
90
91         m = PRVM_G_STRING(OFS_PARM1);
92         mod = NULL;
93         for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
94         {
95                 if (!strcmp(cl.csqc_model_precache[i]->name, m))
96                 {
97                         mod = cl.csqc_model_precache[i];
98                         e->fields.client->model = PRVM_SetEngineString(mod->name);
99                         e->fields.client->modelindex = -(i+1);
100                         break;
101                 }
102         }
103
104         if( !mod ) {
105                 for (i = 0;i < MAX_MODELS;i++)
106                 {
107                         mod = cl.model_precache[i];
108                         if (mod && !strcmp(mod->name, m))
109                         {
110                                 e->fields.client->model = PRVM_SetEngineString(mod->name);
111                                 e->fields.client->modelindex = i;
112                                 break;
113                         }
114                 }
115         }
116
117         if( mod ) {
118                 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
119                 //SetMinMaxSize (e, mod->normalmins, mod->normalmaxs);
120         }
121         else
122         {
123                 SetMinMaxSize (e, vec3_origin, vec3_origin);
124                 VM_Warning ("setmodel: model '%s' not precached\n", m);
125         }
126 }
127
128 // #4 void(entity e, vector min, vector max) setsize
129 static void VM_CL_setsize (void)
130 {
131         prvm_edict_t    *e;
132         float                   *min, *max;
133         VM_SAFEPARMCOUNT(3, VM_CL_setsize);
134
135         e = PRVM_G_EDICT(OFS_PARM0);
136         if (e == prog->edicts)
137         {
138                 VM_Warning("setsize: can not modify world entity\n");
139                 return;
140         }
141         if (e->priv.server->free)
142         {
143                 VM_Warning("setsize: can not modify free entity\n");
144                 return;
145         }
146         min = PRVM_G_VECTOR(OFS_PARM1);
147         max = PRVM_G_VECTOR(OFS_PARM2);
148
149         SetMinMaxSize( e, min, max );
150
151         CL_LinkEdict(e);
152 }
153
154 // #8 void(entity e, float chan, string samp, float volume, float atten) sound
155 static void VM_CL_sound (void)
156 {
157         const char                      *sample;
158         int                                     channel;
159         prvm_edict_t            *entity;
160         float                           volume;
161         float                           attenuation;
162
163         VM_SAFEPARMCOUNT(5, VM_CL_sound);
164
165         entity = PRVM_G_EDICT(OFS_PARM0);
166         channel = (int)PRVM_G_FLOAT(OFS_PARM1);
167         sample = PRVM_G_STRING(OFS_PARM2);
168         volume = PRVM_G_FLOAT(OFS_PARM3);
169         attenuation = PRVM_G_FLOAT(OFS_PARM4);
170
171         if (volume < 0 || volume > 1)
172         {
173                 VM_Warning("VM_CL_sound: volume must be in range 0-1\n");
174                 return;
175         }
176
177         if (attenuation < 0 || attenuation > 4)
178         {
179                 VM_Warning("VM_CL_sound: attenuation must be in range 0-4\n");
180                 return;
181         }
182
183         if (channel < 0 || channel > 7)
184         {
185                 VM_Warning("VM_CL_sound: channel must be in range 0-7\n");
186                 return;
187         }
188
189         S_StartSound(32768 + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), entity->fields.client->origin, volume, attenuation);
190 }
191
192 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
193 static void VM_CL_pointsound(void)
194 {
195         const char                      *sample;
196         float                           volume;
197         float                           attenuation;
198         vec3_t                          org;
199
200         VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
201
202         VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
203         sample = PRVM_G_STRING(OFS_PARM1);
204         volume = PRVM_G_FLOAT(OFS_PARM2);
205         attenuation = PRVM_G_FLOAT(OFS_PARM3);
206
207         if (volume < 0 || volume > 1)
208         {
209                 VM_Warning("VM_CL_pointsound: volume must be in range 0-1\n");
210                 return;
211         }
212
213         if (attenuation < 0 || attenuation > 4)
214         {
215                 VM_Warning("VM_CL_pointsound: attenuation must be in range 0-4\n");
216                 return;
217         }
218
219         // Send World Entity as Entity to Play Sound (for CSQC, that is 32768)
220         S_StartSound(32768, 0, S_FindName(sample), org, volume, attenuation);
221 }
222
223 // #14 entity() spawn
224 static void VM_CL_spawn (void)
225 {
226         prvm_edict_t *ed;
227         ed = PRVM_ED_Alloc();
228         VM_RETURN_EDICT(ed);
229 }
230
231 // #16 float(vector v1, vector v2, float movetype, entity ignore) traceline
232 static void VM_CL_traceline (void)
233 {
234         float   *v1, *v2;
235         trace_t trace;
236         int             move;
237         prvm_edict_t    *ent;
238
239         VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
240
241         prog->xfunction->builtinsprofile += 30;
242
243         v1 = PRVM_G_VECTOR(OFS_PARM0);
244         v2 = PRVM_G_VECTOR(OFS_PARM1);
245         move = (int)PRVM_G_FLOAT(OFS_PARM2);
246         ent = PRVM_G_EDICT(OFS_PARM3);
247
248         if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v1[2]) || IS_NAN(v2[2]))
249                 PRVM_ERROR("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
250
251         trace = CL_Move(v1, vec3_origin, vec3_origin, v2, move, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
252
253         VM_SetTraceGlobals(&trace);
254 }
255
256 /*
257 =================
258 VM_CL_tracebox
259
260 Used for use tracing and shot targeting
261 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
262 if the tryents flag is set.
263
264 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
265 =================
266 */
267 // LordHavoc: added this for my own use, VERY useful, similar to traceline
268 static void VM_CL_tracebox (void)
269 {
270         float   *v1, *v2, *m1, *m2;
271         trace_t trace;
272         int             move;
273         prvm_edict_t    *ent;
274
275         VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
276
277         prog->xfunction->builtinsprofile += 30;
278
279         v1 = PRVM_G_VECTOR(OFS_PARM0);
280         m1 = PRVM_G_VECTOR(OFS_PARM1);
281         m2 = PRVM_G_VECTOR(OFS_PARM2);
282         v2 = PRVM_G_VECTOR(OFS_PARM3);
283         move = (int)PRVM_G_FLOAT(OFS_PARM4);
284         ent = PRVM_G_EDICT(OFS_PARM5);
285
286         if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v1[2]) || IS_NAN(v2[2]))
287                 PRVM_ERROR("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
288
289         trace = CL_Move(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
290
291         VM_SetTraceGlobals(&trace);
292 }
293
294 trace_t CL_Trace_Toss (prvm_edict_t *tossent, prvm_edict_t *ignore)
295 {
296         int i;
297         float gravity;
298         vec3_t move, end;
299         vec3_t original_origin;
300         vec3_t original_velocity;
301         vec3_t original_angles;
302         vec3_t original_avelocity;
303         prvm_eval_t *val;
304         trace_t trace;
305
306         VectorCopy(tossent->fields.client->origin   , original_origin   );
307         VectorCopy(tossent->fields.client->velocity , original_velocity );
308         VectorCopy(tossent->fields.client->angles   , original_angles   );
309         VectorCopy(tossent->fields.client->avelocity, original_avelocity);
310
311         val = PRVM_EDICTFIELDVALUE(tossent, prog->fieldoffsets.gravity);
312         if (val != NULL && val->_float != 0)
313                 gravity = val->_float;
314         else
315                 gravity = 1.0;
316         gravity *= cl.movevars_gravity * 0.05;
317
318         for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
319         {
320                 tossent->fields.client->velocity[2] -= gravity;
321                 VectorMA (tossent->fields.client->angles, 0.05, tossent->fields.client->avelocity, tossent->fields.client->angles);
322                 VectorScale (tossent->fields.client->velocity, 0.05, move);
323                 VectorAdd (tossent->fields.client->origin, move, end);
324                 trace = CL_Move (tossent->fields.client->origin, tossent->fields.client->mins, tossent->fields.client->maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
325                 VectorCopy (trace.endpos, tossent->fields.client->origin);
326
327                 if (trace.fraction < 1)
328                         break;
329         }
330
331         VectorCopy(original_origin   , tossent->fields.client->origin   );
332         VectorCopy(original_velocity , tossent->fields.client->velocity );
333         VectorCopy(original_angles   , tossent->fields.client->angles   );
334         VectorCopy(original_avelocity, tossent->fields.client->avelocity);
335
336         return trace;
337 }
338
339 static void VM_CL_tracetoss (void)
340 {
341         trace_t trace;
342         prvm_edict_t    *ent;
343         prvm_edict_t    *ignore;
344
345         prog->xfunction->builtinsprofile += 600;
346
347         VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
348
349         ent = PRVM_G_EDICT(OFS_PARM0);
350         if (ent == prog->edicts)
351         {
352                 VM_Warning("tracetoss: can not use world entity\n");
353                 return;
354         }
355         ignore = PRVM_G_EDICT(OFS_PARM1);
356
357         trace = CL_Trace_Toss (ent, ignore);
358
359         VM_SetTraceGlobals(&trace);
360 }
361
362
363 // #20 void(string s) precache_model
364 void VM_CL_precache_model (void)
365 {
366         const char      *name;
367         int                     i;
368         dp_model_t              *m;
369
370         VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
371
372         name = PRVM_G_STRING(OFS_PARM0);
373         for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
374         {
375                 if(!strcmp(cl.csqc_model_precache[i]->name, name))
376                 {
377                         PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
378                         return;
379                 }
380         }
381         PRVM_G_FLOAT(OFS_RETURN) = 0;
382         m = Mod_ForName(name, false, false, false);
383         if(m && m->loaded)
384         {
385                 for (i = 0;i < MAX_MODELS;i++)
386                 {
387                         if (!cl.csqc_model_precache[i])
388                         {
389                                 cl.csqc_model_precache[i] = (dp_model_t*)m;
390                                 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
391                                 return;
392                         }
393                 }
394                 VM_Warning("VM_CL_precache_model: no free models\n");
395                 return;
396         }
397         VM_Warning("VM_CL_precache_model: model \"%s\" not found\n", name);
398 }
399
400 int CSQC_EntitiesInBox (vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
401 {
402         prvm_edict_t    *ent;
403         int                             i, k;
404
405         ent = PRVM_NEXT_EDICT(prog->edicts);
406         for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
407         {
408                 if (ent->priv.required->free)
409                         continue;
410                 if(BoxesOverlap(mins, maxs, ent->fields.client->absmin, ent->fields.client->absmax))
411                         list[k++] = ent;
412         }
413         return k;
414 }
415
416 // #22 entity(vector org, float rad) findradius
417 static void VM_CL_findradius (void)
418 {
419         prvm_edict_t    *ent, *chain;
420         vec_t                   radius, radius2;
421         vec3_t                  org, eorg, mins, maxs;
422         int                             i, numtouchedicts;
423         prvm_edict_t    *touchedicts[MAX_EDICTS];
424
425         VM_SAFEPARMCOUNT(2, VM_CL_findradius);
426
427         chain = (prvm_edict_t *)prog->edicts;
428
429         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
430         radius = PRVM_G_FLOAT(OFS_PARM1);
431         radius2 = radius * radius;
432
433         mins[0] = org[0] - (radius + 1);
434         mins[1] = org[1] - (radius + 1);
435         mins[2] = org[2] - (radius + 1);
436         maxs[0] = org[0] + (radius + 1);
437         maxs[1] = org[1] + (radius + 1);
438         maxs[2] = org[2] + (radius + 1);
439         numtouchedicts = CSQC_EntitiesInBox(mins, maxs, MAX_EDICTS, touchedicts);
440         if (numtouchedicts > MAX_EDICTS)
441         {
442                 // this never happens   //[515]: for what then ?
443                 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
444                 numtouchedicts = MAX_EDICTS;
445         }
446         for (i = 0;i < numtouchedicts;i++)
447         {
448                 ent = touchedicts[i];
449                 // Quake did not return non-solid entities but darkplaces does
450                 // (note: this is the reason you can't blow up fallen zombies)
451                 if (ent->fields.client->solid == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
452                         continue;
453                 // LordHavoc: compare against bounding box rather than center so it
454                 // doesn't miss large objects, and use DotProduct instead of Length
455                 // for a major speedup
456                 VectorSubtract(org, ent->fields.client->origin, eorg);
457                 if (sv_gameplayfix_findradiusdistancetobox.integer)
458                 {
459                         eorg[0] -= bound(ent->fields.client->mins[0], eorg[0], ent->fields.client->maxs[0]);
460                         eorg[1] -= bound(ent->fields.client->mins[1], eorg[1], ent->fields.client->maxs[1]);
461                         eorg[2] -= bound(ent->fields.client->mins[2], eorg[2], ent->fields.client->maxs[2]);
462                 }
463                 else
464                         VectorMAMAM(1, eorg, -0.5f, ent->fields.client->mins, -0.5f, ent->fields.client->maxs, eorg);
465                 if (DotProduct(eorg, eorg) < radius2)
466                 {
467                         ent->fields.client->chain = PRVM_EDICT_TO_PROG(chain);
468                         chain = ent;
469                 }
470         }
471
472         VM_RETURN_EDICT(chain);
473 }
474
475 // #34 float() droptofloor
476 static void VM_CL_droptofloor (void)
477 {
478         prvm_edict_t            *ent;
479         prvm_eval_t                     *val;
480         vec3_t                          end;
481         trace_t                         trace;
482
483         VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
484
485         // assume failure if it returns early
486         PRVM_G_FLOAT(OFS_RETURN) = 0;
487
488         ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
489         if (ent == prog->edicts)
490         {
491                 VM_Warning("droptofloor: can not modify world entity\n");
492                 return;
493         }
494         if (ent->priv.server->free)
495         {
496                 VM_Warning("droptofloor: can not modify free entity\n");
497                 return;
498         }
499
500         VectorCopy (ent->fields.client->origin, end);
501         end[2] -= 256;
502
503         trace = CL_Move(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
504
505         if (trace.fraction != 1)
506         {
507                 VectorCopy (trace.endpos, ent->fields.client->origin);
508                 ent->fields.client->flags = (int)ent->fields.client->flags | FL_ONGROUND;
509                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
510                         val->edict = PRVM_EDICT_TO_PROG(trace.ent);
511                 PRVM_G_FLOAT(OFS_RETURN) = 1;
512                 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
513 //              ent->priv.server->suspendedinairflag = true;
514         }
515 }
516
517 // #35 void(float style, string value) lightstyle
518 static void VM_CL_lightstyle (void)
519 {
520         int                     i;
521         const char      *c;
522
523         VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
524
525         i = (int)PRVM_G_FLOAT(OFS_PARM0);
526         c = PRVM_G_STRING(OFS_PARM1);
527         if (i >= cl.max_lightstyle)
528         {
529                 VM_Warning("VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
530                 return;
531         }
532         strlcpy (cl.lightstyle[i].map,  MSG_ReadString(), sizeof (cl.lightstyle[i].map));
533         cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
534         cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
535 }
536
537 // #40 float(entity e) checkbottom
538 static void VM_CL_checkbottom (void)
539 {
540         static int              cs_yes, cs_no;
541         prvm_edict_t    *ent;
542         vec3_t                  mins, maxs, start, stop;
543         trace_t                 trace;
544         int                             x, y;
545         float                   mid, bottom;
546
547         VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
548         ent = PRVM_G_EDICT(OFS_PARM0);
549         PRVM_G_FLOAT(OFS_RETURN) = 0;
550
551         VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
552         VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
553
554 // if all of the points under the corners are solid world, don't bother
555 // with the tougher checks
556 // the corners must be within 16 of the midpoint
557         start[2] = mins[2] - 1;
558         for     (x=0 ; x<=1 ; x++)
559                 for     (y=0 ; y<=1 ; y++)
560                 {
561                         start[0] = x ? maxs[0] : mins[0];
562                         start[1] = y ? maxs[1] : mins[1];
563                         if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
564                                 goto realcheck;
565                 }
566
567         cs_yes++;
568         PRVM_G_FLOAT(OFS_RETURN) = true;
569         return;         // we got out easy
570
571 realcheck:
572         cs_no++;
573 //
574 // check it for real...
575 //
576         start[2] = mins[2];
577
578 // the midpoint must be within 16 of the bottom
579         start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
580         start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
581         stop[2] = start[2] - 2*sv_stepheight.value;
582         trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
583
584         if (trace.fraction == 1.0)
585                 return;
586
587         mid = bottom = trace.endpos[2];
588
589 // the corners must be within 16 of the midpoint
590         for     (x=0 ; x<=1 ; x++)
591                 for     (y=0 ; y<=1 ; y++)
592                 {
593                         start[0] = stop[0] = x ? maxs[0] : mins[0];
594                         start[1] = stop[1] = y ? maxs[1] : mins[1];
595
596                         trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
597
598                         if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
599                                 bottom = trace.endpos[2];
600                         if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
601                                 return;
602                 }
603
604         cs_yes++;
605         PRVM_G_FLOAT(OFS_RETURN) = true;
606 }
607
608 // #41 float(vector v) pointcontents
609 static void VM_CL_pointcontents (void)
610 {
611         VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
612         PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(PRVM_G_VECTOR(OFS_PARM0)));
613 }
614
615 // #48 void(vector o, vector d, float color, float count) particle
616 static void VM_CL_particle (void)
617 {
618         float   *org, *dir;
619         int             count;
620         unsigned char   color;
621         VM_SAFEPARMCOUNT(4, VM_CL_particle);
622
623         org = PRVM_G_VECTOR(OFS_PARM0);
624         dir = PRVM_G_VECTOR(OFS_PARM1);
625         color = (int)PRVM_G_FLOAT(OFS_PARM2);
626         count = (int)PRVM_G_FLOAT(OFS_PARM3);
627         CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
628 }
629
630 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
631 static void VM_CL_ambientsound (void)
632 {
633         float   *f;
634         sfx_t   *s;
635         VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
636         s = S_FindName(PRVM_G_STRING(OFS_PARM0));
637         f = PRVM_G_VECTOR(OFS_PARM1);
638         S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
639 }
640
641 // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
642 static void VM_CL_getlight (void)
643 {
644         vec3_t ambientcolor, diffusecolor, diffusenormal;
645         vec_t *p;
646
647         VM_SAFEPARMCOUNT(1, VM_CL_getlight);
648
649         p = PRVM_G_VECTOR(OFS_PARM0);
650         VectorClear(ambientcolor);
651         VectorClear(diffusecolor);
652         VectorClear(diffusenormal);
653         if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
654                 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
655         VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
656 }
657
658
659 //============================================================================
660 //[515]: SCENE MANAGER builtins
661 extern qboolean CSQC_AddRenderEdict (prvm_edict_t *ed);//csprogs.c
662
663 static void CSQC_R_RecalcView (void)
664 {
665         extern matrix4x4_t viewmodelmatrix;
666         Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], 1);
667         Matrix4x4_CreateFromQuakeEntity(&viewmodelmatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], cl_viewmodel_scale.value);
668 }
669
670 void CL_RelinkLightFlashes(void);
671 //#300 void() clearscene (EXT_CSQC)
672 void VM_CL_R_ClearScene (void)
673 {
674         VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
675         // clear renderable entity and light lists
676         r_refdef.scene.numentities = 0;
677         r_refdef.scene.numlights = 0;
678         // FIXME: restore these to the values from VM_CL_UpdateView
679         r_refdef.view.x = 0;
680         r_refdef.view.y = 0;
681         r_refdef.view.z = 0;
682         r_refdef.view.width = vid.width;
683         r_refdef.view.height = vid.height;
684         r_refdef.view.depth = 1;
685         // FIXME: restore frustum_x/frustum_y
686         r_refdef.view.useperspective = true;
687         r_refdef.view.frustum_y = tan(scr_fov.value * M_PI / 360.0) * (3.0/4.0) * cl.viewzoom;
688         r_refdef.view.frustum_x = r_refdef.view.frustum_y * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
689         r_refdef.view.frustum_x *= r_refdef.frustumscale_x;
690         r_refdef.view.frustum_y *= r_refdef.frustumscale_y;
691         r_refdef.view.ortho_x = scr_fov.value * (3.0 / 4.0) * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
692         r_refdef.view.ortho_y = scr_fov.value * (3.0 / 4.0);
693         r_refdef.view.clear = true;
694         r_refdef.view.isoverlay = false;
695         // FIXME: restore cl.csqc_origin
696         // FIXME: restore cl.csqc_angles
697         cl.csqc_vidvars.drawworld = true;
698         cl.csqc_vidvars.drawenginesbar = false;
699         cl.csqc_vidvars.drawcrosshair = false;
700 }
701
702 //#301 void(float mask) addentities (EXT_CSQC)
703 extern void CSQC_Predraw (prvm_edict_t *ed);//csprogs.c
704 extern void CSQC_Think (prvm_edict_t *ed);//csprogs.c
705 void VM_CL_R_AddEntities (void)
706 {
707         int                     i, drawmask;
708         prvm_edict_t *ed;
709         VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
710         drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
711         CSQC_RelinkAllEntities(drawmask);
712         CL_RelinkLightFlashes();
713
714         prog->globals.client->time = cl.time;
715         for(i=1;i<prog->num_edicts;i++)
716         {
717                 ed = &prog->edicts[i];
718                 if(ed->priv.required->free)
719                         continue;
720                 CSQC_Think(ed);
721                 if(ed->priv.required->free)
722                         continue;
723                 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
724                 CSQC_Predraw(ed);
725                 if(ed->priv.required->free)
726                         continue;
727                 if(!((int)ed->fields.client->drawmask & drawmask))
728                         continue;
729                 CSQC_AddRenderEdict(ed);
730         }
731 }
732
733 //#302 void(entity ent) addentity (EXT_CSQC)
734 void VM_CL_R_AddEntity (void)
735 {
736         VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
737         CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0));
738 }
739
740 //#303 float(float property, ...) setproperty (EXT_CSQC)
741 void VM_CL_R_SetView (void)
742 {
743         int             c;
744         float   *f;
745         float   k;
746
747         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_SetView);
748
749         c = (int)PRVM_G_FLOAT(OFS_PARM0);
750         f = PRVM_G_VECTOR(OFS_PARM1);
751         k = PRVM_G_FLOAT(OFS_PARM1);
752
753         switch(c)
754         {
755         case VF_MIN:
756                 r_refdef.view.x = (int)(f[0]);
757                 r_refdef.view.y = (int)(f[1]);
758                 break;
759         case VF_MIN_X:
760                 r_refdef.view.x = (int)(k);
761                 break;
762         case VF_MIN_Y:
763                 r_refdef.view.y = (int)(k);
764                 break;
765         case VF_SIZE:
766                 r_refdef.view.width = (int)(f[0]);
767                 r_refdef.view.height = (int)(f[1]);
768                 break;
769         case VF_SIZE_X:
770                 r_refdef.view.width = (int)(k);
771                 break;
772         case VF_SIZE_Y:
773                 r_refdef.view.height = (int)(k);
774                 break;
775         case VF_VIEWPORT:
776                 r_refdef.view.x = (int)(f[0]);
777                 r_refdef.view.y = (int)(f[1]);
778                 f = PRVM_G_VECTOR(OFS_PARM2);
779                 r_refdef.view.width = (int)(f[0]);
780                 r_refdef.view.height = (int)(f[1]);
781                 break;
782         case VF_FOV:
783                 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
784                 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
785                 break;
786         case VF_FOVX:
787                 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
788                 break;
789         case VF_FOVY:
790                 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
791                 break;
792         case VF_ORIGIN:
793                 VectorCopy(f, cl.csqc_origin);
794                 CSQC_R_RecalcView();
795                 break;
796         case VF_ORIGIN_X:
797                 cl.csqc_origin[0] = k;
798                 CSQC_R_RecalcView();
799                 break;
800         case VF_ORIGIN_Y:
801                 cl.csqc_origin[1] = k;
802                 CSQC_R_RecalcView();
803                 break;
804         case VF_ORIGIN_Z:
805                 cl.csqc_origin[2] = k;
806                 CSQC_R_RecalcView();
807                 break;
808         case VF_ANGLES:
809                 VectorCopy(f, cl.csqc_angles);
810                 CSQC_R_RecalcView();
811                 break;
812         case VF_ANGLES_X:
813                 cl.csqc_angles[0] = k;
814                 CSQC_R_RecalcView();
815                 break;
816         case VF_ANGLES_Y:
817                 cl.csqc_angles[1] = k;
818                 CSQC_R_RecalcView();
819                 break;
820         case VF_ANGLES_Z:
821                 cl.csqc_angles[2] = k;
822                 CSQC_R_RecalcView();
823                 break;
824         case VF_DRAWWORLD:
825                 cl.csqc_vidvars.drawworld = k;
826                 break;
827         case VF_DRAWENGINESBAR:
828                 cl.csqc_vidvars.drawenginesbar = k;
829                 break;
830         case VF_DRAWCROSSHAIR:
831                 cl.csqc_vidvars.drawcrosshair = k;
832                 break;
833         case VF_CL_VIEWANGLES:
834                 VectorCopy(f, cl.viewangles);
835                 break;
836         case VF_CL_VIEWANGLES_X:
837                 cl.viewangles[0] = k;
838                 break;
839         case VF_CL_VIEWANGLES_Y:
840                 cl.viewangles[1] = k;
841                 break;
842         case VF_CL_VIEWANGLES_Z:
843                 cl.viewangles[2] = k;
844                 break;
845         case VF_PERSPECTIVE:
846                 r_refdef.view.useperspective = k != 0;
847                 break;
848         case VF_CLEARSCREEN:
849                 r_refdef.view.isoverlay = !k;
850                 break;
851         default:
852                 PRVM_G_FLOAT(OFS_RETURN) = 0;
853                 VM_Warning("VM_CL_R_SetView : unknown parm %i\n", c);
854                 return;
855         }
856         PRVM_G_FLOAT(OFS_RETURN) = 1;
857 }
858
859 //#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
860 void VM_CL_R_AddDynamicLight (void)
861 {
862         vec_t *org;
863         float radius = 300;
864         vec_t *col;
865         int style = -1;
866         const char *cubemapname = NULL;
867         int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
868         float coronaintensity = 1;
869         float coronasizescale = 0.25;
870         qboolean castshadow = true;
871         float ambientscale = 0;
872         float diffusescale = 1;
873         float specularscale = 1;
874         matrix4x4_t matrix;
875         vec3_t forward, left, up;
876         VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
877
878         // if we've run out of dlights, just return
879         if (r_refdef.scene.numlights >= MAX_DLIGHTS)
880                 return;
881
882         org = PRVM_G_VECTOR(OFS_PARM0);
883         radius = PRVM_G_FLOAT(OFS_PARM1);
884         col = PRVM_G_VECTOR(OFS_PARM2);
885         if (prog->argc >= 4)
886         {
887                 style = (int)PRVM_G_FLOAT(OFS_PARM3);
888                 if (style >= MAX_LIGHTSTYLES)
889                 {
890                         Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
891                         style = -1;
892                 }
893         }
894         if (prog->argc >= 5)
895                 cubemapname = PRVM_G_STRING(OFS_PARM4);
896         if (prog->argc >= 6)
897                 pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
898         coronaintensity = (pflags & PFLAGS_CORONA) != 0;
899         castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
900
901         VectorScale(prog->globals.client->v_forward, radius, forward);
902         VectorScale(prog->globals.client->v_right, -radius, left);
903         VectorScale(prog->globals.client->v_up, radius, up);
904         Matrix4x4_FromVectors(&matrix, forward, left, up, org);
905
906         R_RTLight_Update(&r_refdef.scene.lights[r_refdef.scene.numlights++], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
907 }
908
909 //============================================================================
910
911 //#310 vector (vector v) cs_unproject (EXT_CSQC)
912 static void VM_CL_unproject (void)
913 {
914         float   *f;
915         vec3_t  temp;
916
917         VM_SAFEPARMCOUNT(1, VM_CL_unproject);
918         f = PRVM_G_VECTOR(OFS_PARM0);
919         VectorSet(temp, f[2], (-1.0 + 2.0 * (f[0] - r_refdef.view.x)) / r_refdef.view.width * f[2] * -r_refdef.view.frustum_x, (-1.0 + 2.0 * (f[1] - r_refdef.view.y))  / r_refdef.view.height * f[2] * -r_refdef.view.frustum_y);
920         Matrix4x4_Transform(&r_refdef.view.matrix, temp, PRVM_G_VECTOR(OFS_RETURN));
921 }
922
923 //#311 vector (vector v) cs_project (EXT_CSQC)
924 static void VM_CL_project (void)
925 {
926         float   *f;
927         vec3_t  v;
928         matrix4x4_t m;
929
930         VM_SAFEPARMCOUNT(1, VM_CL_project);
931         f = PRVM_G_VECTOR(OFS_PARM0);
932         Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix);
933         Matrix4x4_Transform(&m, f, v);
934         VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.x + r_refdef.view.width*0.5*(1.0+v[1]/v[0]/-r_refdef.view.frustum_x), r_refdef.view.y + r_refdef.view.height*0.5*(1.0+v[2]/v[0]/-r_refdef.view.frustum_y), v[0]);
935 }
936
937 //#330 float(float stnum) getstatf (EXT_CSQC)
938 static void VM_CL_getstatf (void)
939 {
940         int i;
941         union
942         {
943                 float f;
944                 int l;
945         }dat;
946         VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
947         i = (int)PRVM_G_FLOAT(OFS_PARM0);
948         if(i < 0 || i >= MAX_CL_STATS)
949         {
950                 VM_Warning("VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
951                 return;
952         }
953         dat.l = cl.stats[i];
954         PRVM_G_FLOAT(OFS_RETURN) =  dat.f;
955 }
956
957 //#331 float(float stnum) getstati (EXT_CSQC)
958 static void VM_CL_getstati (void)
959 {
960         int i, index;
961         int firstbit, bitcount;
962
963         VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
964
965         index = (int)PRVM_G_FLOAT(OFS_PARM0);
966         if (prog->argc > 1)
967         {
968                 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
969                 if (prog->argc > 2)
970                         bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
971                 else
972                         bitcount = 1;
973         }
974         else
975         {
976                 firstbit = 0;
977                 bitcount = 32;
978         }
979
980         if(index < 0 || index >= MAX_CL_STATS)
981         {
982                 VM_Warning("VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
983                 return;
984         }
985         i = cl.stats[index];
986         if (bitcount != 32)     //32 causes the mask to overflow, so there's nothing to subtract from.
987                 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
988         PRVM_G_FLOAT(OFS_RETURN) = i;
989 }
990
991 //#332 string(float firststnum) getstats (EXT_CSQC)
992 static void VM_CL_getstats (void)
993 {
994         int i;
995         char t[17];
996         VM_SAFEPARMCOUNT(1, VM_CL_getstats);
997         i = (int)PRVM_G_FLOAT(OFS_PARM0);
998         if(i < 0 || i > MAX_CL_STATS-4)
999         {
1000                 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1001                 VM_Warning("VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
1002                 return;
1003         }
1004         strlcpy(t, (char*)&cl.stats[i], sizeof(t));
1005         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1006 }
1007
1008 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
1009 static void VM_CL_setmodelindex (void)
1010 {
1011         int                             i;
1012         prvm_edict_t    *t;
1013         struct model_s  *model;
1014
1015         VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
1016
1017         t = PRVM_G_EDICT(OFS_PARM0);
1018
1019         i = (int)PRVM_G_FLOAT(OFS_PARM1);
1020
1021         t->fields.client->model = 0;
1022         t->fields.client->modelindex = 0;
1023
1024         if (!i)
1025                 return;
1026
1027         model = CL_GetModelByIndex(i);
1028         if (!model)
1029         {
1030                 VM_Warning("VM_CL_setmodelindex: null model\n");
1031                 return;
1032         }
1033         t->fields.client->model = PRVM_SetEngineString(model->name);
1034         t->fields.client->modelindex = i;
1035
1036         // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1037         if (model)
1038         {
1039                 SetMinMaxSize (t, model->normalmins, model->normalmaxs);
1040         }
1041         else
1042                 SetMinMaxSize (t, vec3_origin, vec3_origin);
1043 }
1044
1045 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1046 static void VM_CL_modelnameforindex (void)
1047 {
1048         dp_model_t *model;
1049
1050         VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1051
1052         PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1053         model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1054         PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(model->name) : 0;
1055 }
1056
1057 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1058 static void VM_CL_particleeffectnum (void)
1059 {
1060         int                     i;
1061         VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1062         i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1063         if (i == 0)
1064                 i = -1;
1065         PRVM_G_FLOAT(OFS_RETURN) = i;
1066 }
1067
1068 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1069 static void VM_CL_trailparticles (void)
1070 {
1071         int                             i;
1072         float                   *start, *end;
1073         prvm_edict_t    *t;
1074         VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1075
1076         t = PRVM_G_EDICT(OFS_PARM0);
1077         i               = (int)PRVM_G_FLOAT(OFS_PARM1);
1078         start   = PRVM_G_VECTOR(OFS_PARM2);
1079         end             = PRVM_G_VECTOR(OFS_PARM3);
1080
1081         if (i < 0)
1082                 return;
1083         CL_ParticleEffect(i, VectorDistance(start, end), start, end, t->fields.client->velocity, t->fields.client->velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1084 }
1085
1086 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1087 static void VM_CL_pointparticles (void)
1088 {
1089         int                     i, n;
1090         float           *f, *v;
1091         VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1092         i = (int)PRVM_G_FLOAT(OFS_PARM0);
1093         f = PRVM_G_VECTOR(OFS_PARM1);
1094         v = PRVM_G_VECTOR(OFS_PARM2);
1095         n = (int)PRVM_G_FLOAT(OFS_PARM3);
1096         if (i < 0)
1097                 return;
1098         CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1099 }
1100
1101 //#342 string(float keynum) getkeybind (EXT_CSQC)
1102 static void VM_CL_getkeybind (void)
1103 {
1104         VM_SAFEPARMCOUNT(1, VM_CL_getkeybind);
1105         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(Key_GetBind((int)PRVM_G_FLOAT(OFS_PARM0)));
1106 }
1107
1108 //#343 void(float usecursor) setcursormode (EXT_CSQC)
1109 static void VM_CL_setcursormode (void)
1110 {
1111         VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1112         cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0);
1113         cl_ignoremousemoves = 2;
1114 }
1115
1116 //#344 vector() getmousepos (EXT_CSQC)
1117 static void VM_CL_getmousepos(void)
1118 {
1119         VM_SAFEPARMCOUNT(0,VM_CL_getmousepos);
1120
1121         if (key_consoleactive || key_dest != key_game)
1122                 VectorSet(PRVM_G_VECTOR(OFS_RETURN), 0, 0, 0);
1123         else if (cl.csqc_wantsmousemove)
1124                 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height, 0);
1125         else
1126                 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height, 0);
1127 }
1128
1129 //#345 float(float framenum) getinputstate (EXT_CSQC)
1130 static void VM_CL_getinputstate (void)
1131 {
1132         int i, frame;
1133         VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1134         frame = (int)PRVM_G_FLOAT(OFS_PARM0);
1135         for (i = 0;i < CL_MAX_USERCMDS;i++)
1136         {
1137                 if (cl.movecmd[i].sequence == frame)
1138                 {
1139                         VectorCopy(cl.movecmd[i].viewangles, prog->globals.client->input_angles);
1140                         prog->globals.client->input_buttons = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
1141                         prog->globals.client->input_movevalues[0] = cl.movecmd[i].forwardmove;
1142                         prog->globals.client->input_movevalues[1] = cl.movecmd[i].sidemove;
1143                         prog->globals.client->input_movevalues[2] = cl.movecmd[i].upmove;
1144                         prog->globals.client->input_timelength = cl.movecmd[i].frametime;
1145                         if(cl.movecmd[i].crouch)
1146                         {
1147                                 VectorCopy(cl.playercrouchmins, prog->globals.client->pmove_mins);
1148                                 VectorCopy(cl.playercrouchmaxs, prog->globals.client->pmove_maxs);
1149                         }
1150                         else
1151                         {
1152                                 VectorCopy(cl.playerstandmins, prog->globals.client->pmove_mins);
1153                                 VectorCopy(cl.playerstandmaxs, prog->globals.client->pmove_maxs);
1154                         }
1155                 }
1156         }
1157 }
1158
1159 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1160 static void VM_CL_setsensitivityscale (void)
1161 {
1162         VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1163         cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1164 }
1165
1166 //#347 void() runstandardplayerphysics (EXT_CSQC)
1167 static void VM_CL_runplayerphysics (void)
1168 {
1169 }
1170
1171 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1172 static void VM_CL_getplayerkey (void)
1173 {
1174         int                     i;
1175         char            t[128];
1176         const char      *c;
1177
1178         VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1179
1180         i = (int)PRVM_G_FLOAT(OFS_PARM0);
1181         c = PRVM_G_STRING(OFS_PARM1);
1182         PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1183         Sbar_SortFrags();
1184
1185         if (i < 0)
1186                 i = Sbar_GetSortedPlayerIndex(-1-i);
1187         if(i < 0 || i >= cl.maxclients)
1188                 return;
1189
1190         t[0] = 0;
1191
1192         if(!strcasecmp(c, "name"))
1193                 strlcpy(t, cl.scores[i].name, sizeof(t));
1194         else
1195                 if(!strcasecmp(c, "frags"))
1196                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].frags);
1197         else
1198                 if(!strcasecmp(c, "ping"))
1199                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_ping);
1200         else
1201                 if(!strcasecmp(c, "pl"))
1202                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_packetloss);
1203         else
1204                 if(!strcasecmp(c, "entertime"))
1205                         dpsnprintf(t, sizeof(t), "%f", cl.scores[i].qw_entertime);
1206         else
1207                 if(!strcasecmp(c, "colors"))
1208                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors);
1209         else
1210                 if(!strcasecmp(c, "topcolor"))
1211                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors & 0xf0);
1212         else
1213                 if(!strcasecmp(c, "bottomcolor"))
1214                         dpsnprintf(t, sizeof(t), "%i", (cl.scores[i].colors &15)<<4);
1215         else
1216                 if(!strcasecmp(c, "viewentity"))
1217                         dpsnprintf(t, sizeof(t), "%i", i+1);
1218         if(!t[0])
1219                 return;
1220         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1221 }
1222
1223 //#349 float() isdemo (EXT_CSQC)
1224 static void VM_CL_isdemo (void)
1225 {
1226         VM_SAFEPARMCOUNT(0, VM_CL_isdemo);
1227         PRVM_G_FLOAT(OFS_RETURN) = cls.demoplayback;
1228 }
1229
1230 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1231 static void VM_CL_setlistener (void)
1232 {
1233         VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1234         Matrix4x4_FromVectors(&cl.csqc_listenermatrix, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), PRVM_G_VECTOR(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0));
1235         cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1236 }
1237
1238 //#352 void(string cmdname) registercommand (EXT_CSQC)
1239 static void VM_CL_registercmd (void)
1240 {
1241         char *t;
1242         VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1243         if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1244         {
1245                 size_t alloclen;
1246
1247                 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1248                 t = (char *)Z_Malloc(alloclen);
1249                 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1250                 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1251         }
1252         else
1253                 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1254
1255 }
1256
1257 //#360 float() readbyte (EXT_CSQC)
1258 static void VM_CL_ReadByte (void)
1259 {
1260         VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1261         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte();
1262 }
1263
1264 //#361 float() readchar (EXT_CSQC)
1265 static void VM_CL_ReadChar (void)
1266 {
1267         VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1268         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar();
1269 }
1270
1271 //#362 float() readshort (EXT_CSQC)
1272 static void VM_CL_ReadShort (void)
1273 {
1274         VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1275         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort();
1276 }
1277
1278 //#363 float() readlong (EXT_CSQC)
1279 static void VM_CL_ReadLong (void)
1280 {
1281         VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1282         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong();
1283 }
1284
1285 //#364 float() readcoord (EXT_CSQC)
1286 static void VM_CL_ReadCoord (void)
1287 {
1288         VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1289         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(cls.protocol);
1290 }
1291
1292 //#365 float() readangle (EXT_CSQC)
1293 static void VM_CL_ReadAngle (void)
1294 {
1295         VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1296         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(cls.protocol);
1297 }
1298
1299 //#366 string() readstring (EXT_CSQC)
1300 static void VM_CL_ReadString (void)
1301 {
1302         VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1303         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(MSG_ReadString());
1304 }
1305
1306 //#367 float() readfloat (EXT_CSQC)
1307 static void VM_CL_ReadFloat (void)
1308 {
1309         VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1310         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat();
1311 }
1312
1313 //#501 string() readpicture (DP_CSQC_READWRITEPICTURE)
1314 extern cvar_t cl_readpicture_force;
1315 static void VM_CL_ReadPicture (void)
1316 {
1317         const char *name;
1318         unsigned char *data;
1319         unsigned char *buf;
1320         int size;
1321         int i;
1322         cachepic_t *pic;
1323
1324         VM_SAFEPARMCOUNT(0, VM_CL_ReadPicture);
1325
1326         name = MSG_ReadString();
1327         size = MSG_ReadShort();
1328
1329         // check if a texture of that name exists
1330         // if yes, it is used and the data is discarded
1331         // if not, the (low quality) data is used to build a new texture, whose name will get returned
1332
1333         pic = Draw_CachePic_Flags (name, CACHEPICFLAG_NOTPERSISTENT);
1334
1335         if(size)
1336         {
1337                 if(pic->tex == r_texture_notexture)
1338                         pic->tex = NULL; // don't overwrite the notexture by Draw_NewPic
1339                 if(pic->tex && !cl_readpicture_force.integer)
1340                 {
1341                         // texture found and loaded
1342                         // skip over the jpeg as we don't need it
1343                         for(i = 0; i < size; ++i)
1344                                 MSG_ReadByte();
1345                 }
1346                 else
1347                 {
1348                         // texture not found
1349                         // use the attached jpeg as texture
1350                         buf = Mem_Alloc(tempmempool, size);
1351                         MSG_ReadBytes(size, buf);
1352                         data = JPEG_LoadImage_BGRA(buf, size);
1353                         Mem_Free(buf);
1354                         Draw_NewPic(name, image_width, image_height, false, data);
1355                         Mem_Free(data);
1356                 }
1357         }
1358
1359         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(name);
1360 }
1361
1362 //////////////////////////////////////////////////////////
1363
1364 static void VM_CL_makestatic (void)
1365 {
1366         prvm_edict_t *ent;
1367
1368         VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1369
1370         ent = PRVM_G_EDICT(OFS_PARM0);
1371         if (ent == prog->edicts)
1372         {
1373                 VM_Warning("makestatic: can not modify world entity\n");
1374                 return;
1375         }
1376         if (ent->priv.server->free)
1377         {
1378                 VM_Warning("makestatic: can not modify free entity\n");
1379                 return;
1380         }
1381
1382         if (cl.num_static_entities < cl.max_static_entities)
1383         {
1384                 int renderflags;
1385                 prvm_eval_t *val;
1386                 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1387
1388                 // copy it to the current state
1389                 memset(staticent, 0, sizeof(*staticent));
1390                 staticent->render.model = CL_GetModelByIndex((int)ent->fields.client->modelindex);
1391                 staticent->render.frame1 = staticent->render.frame2 = (int)ent->fields.client->frame;
1392                 staticent->render.framelerp = 0;
1393                 // make torchs play out of sync
1394                 staticent->render.frame1time = staticent->render.frame2time = lhrandom(-10, -1);
1395                 staticent->render.skinnum = (int)ent->fields.client->skin;
1396                 staticent->render.effects = (int)ent->fields.client->effects;
1397                 staticent->render.alpha = 1;
1398                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)) && val->_float) staticent->render.alpha = val->_float;
1399                 staticent->render.scale = 1;
1400                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)) && val->_float) staticent->render.scale = val->_float;
1401                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.colormod);
1402
1403                 renderflags = 0;
1404                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && val->_float) renderflags = (int)val->_float;
1405                 if (renderflags & RF_USEAXIS)
1406                 {
1407                         vec3_t left;
1408                         VectorNegate(prog->globals.client->v_right, left);
1409                         Matrix4x4_FromVectors(&staticent->render.matrix, prog->globals.client->v_forward, left, prog->globals.client->v_up, ent->fields.client->origin);
1410                         Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1411                 }
1412                 else
1413                         Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], staticent->render.scale);
1414
1415                 // either fullbright or lit
1416                 if (!(staticent->render.effects & EF_FULLBRIGHT) && !r_fullbright.integer)
1417                         staticent->render.flags |= RENDER_LIGHT;
1418                 // turn off shadows from transparent objects
1419                 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1420                         staticent->render.flags |= RENDER_SHADOW;
1421
1422                 CL_UpdateRenderEntity(&staticent->render);
1423         }
1424         else
1425                 Con_Printf("Too many static entities");
1426
1427 // throw the entity away now
1428         PRVM_ED_Free (ent);
1429 }
1430
1431 //=================================================================//
1432
1433 /*
1434 =================
1435 VM_CL_copyentity
1436
1437 copies data from one entity to another
1438
1439 copyentity(src, dst)
1440 =================
1441 */
1442 static void VM_CL_copyentity (void)
1443 {
1444         prvm_edict_t *in, *out;
1445         VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1446         in = PRVM_G_EDICT(OFS_PARM0);
1447         if (in == prog->edicts)
1448         {
1449                 VM_Warning("copyentity: can not read world entity\n");
1450                 return;
1451         }
1452         if (in->priv.server->free)
1453         {
1454                 VM_Warning("copyentity: can not read free entity\n");
1455                 return;
1456         }
1457         out = PRVM_G_EDICT(OFS_PARM1);
1458         if (out == prog->edicts)
1459         {
1460                 VM_Warning("copyentity: can not modify world entity\n");
1461                 return;
1462         }
1463         if (out->priv.server->free)
1464         {
1465                 VM_Warning("copyentity: can not modify free entity\n");
1466                 return;
1467         }
1468         memcpy(out->fields.vp, in->fields.vp, prog->progs->entityfields * 4);
1469         CL_LinkEdict(out);
1470 }
1471
1472 //=================================================================//
1473
1474 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1475 static void VM_CL_effect (void)
1476 {
1477         VM_SAFEPARMCOUNT(5, VM_CL_effect);
1478         CL_Effect(PRVM_G_VECTOR(OFS_PARM0), (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1479 }
1480
1481 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1482 static void VM_CL_te_blood (void)
1483 {
1484         float   *pos;
1485         vec3_t  pos2;
1486         VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1487         if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1488                 return;
1489         pos = PRVM_G_VECTOR(OFS_PARM0);
1490         CL_FindNonSolidLocation(pos, pos2, 4);
1491         CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1492 }
1493
1494 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1495 static void VM_CL_te_bloodshower (void)
1496 {
1497         vec_t speed;
1498         vec3_t vel1, vel2;
1499         VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1500         if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1501                 return;
1502         speed = PRVM_G_FLOAT(OFS_PARM2);
1503         vel1[0] = -speed;
1504         vel1[1] = -speed;
1505         vel1[2] = -speed;
1506         vel2[0] = speed;
1507         vel2[1] = speed;
1508         vel2[2] = speed;
1509         CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), vel1, vel2, NULL, 0);
1510 }
1511
1512 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1513 static void VM_CL_te_explosionrgb (void)
1514 {
1515         float           *pos;
1516         vec3_t          pos2;
1517         matrix4x4_t     tempmatrix;
1518         VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1519         pos = PRVM_G_VECTOR(OFS_PARM0);
1520         CL_FindNonSolidLocation(pos, pos2, 10);
1521         CL_ParticleExplosion(pos2);
1522         Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1523         CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1524 }
1525
1526 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1527 static void VM_CL_te_particlecube (void)
1528 {
1529         VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1530         CL_ParticleCube(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1531 }
1532
1533 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1534 static void VM_CL_te_particlerain (void)
1535 {
1536         VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1537         CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1538 }
1539
1540 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1541 static void VM_CL_te_particlesnow (void)
1542 {
1543         VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1544         CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1545 }
1546
1547 // #411 void(vector org, vector vel, float howmany) te_spark
1548 static void VM_CL_te_spark (void)
1549 {
1550         float           *pos;
1551         vec3_t          pos2;
1552         VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1553
1554         pos = PRVM_G_VECTOR(OFS_PARM0);
1555         CL_FindNonSolidLocation(pos, pos2, 4);
1556         CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1557 }
1558
1559 extern cvar_t cl_sound_ric_gunshot;
1560 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1561 static void VM_CL_te_gunshotquad (void)
1562 {
1563         float           *pos;
1564         vec3_t          pos2;
1565         int                     rnd;
1566         VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1567
1568         pos = PRVM_G_VECTOR(OFS_PARM0);
1569         CL_FindNonSolidLocation(pos, pos2, 4);
1570         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1571         if(cl_sound_ric_gunshot.integer >= 2)
1572         {
1573                 if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1574                 else
1575                 {
1576                         rnd = rand() & 3;
1577                         if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1578                         else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1579                         else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1580                 }
1581         }
1582 }
1583
1584 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
1585 static void VM_CL_te_spikequad (void)
1586 {
1587         float           *pos;
1588         vec3_t          pos2;
1589         int                     rnd;
1590         VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
1591
1592         pos = PRVM_G_VECTOR(OFS_PARM0);
1593         CL_FindNonSolidLocation(pos, pos2, 4);
1594         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1595         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1596         else
1597         {
1598                 rnd = rand() & 3;
1599                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1600                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1601                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1602         }
1603 }
1604
1605 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
1606 static void VM_CL_te_superspikequad (void)
1607 {
1608         float           *pos;
1609         vec3_t          pos2;
1610         int                     rnd;
1611         VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
1612
1613         pos = PRVM_G_VECTOR(OFS_PARM0);
1614         CL_FindNonSolidLocation(pos, pos2, 4);
1615         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1616         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1617         else
1618         {
1619                 rnd = rand() & 3;
1620                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1621                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1622                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1623         }
1624 }
1625
1626 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
1627 static void VM_CL_te_explosionquad (void)
1628 {
1629         float           *pos;
1630         vec3_t          pos2;
1631         VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
1632
1633         pos = PRVM_G_VECTOR(OFS_PARM0);
1634         CL_FindNonSolidLocation(pos, pos2, 10);
1635         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1636         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1637 }
1638
1639 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
1640 static void VM_CL_te_smallflash (void)
1641 {
1642         float           *pos;
1643         vec3_t          pos2;
1644         VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
1645
1646         pos = PRVM_G_VECTOR(OFS_PARM0);
1647         CL_FindNonSolidLocation(pos, pos2, 10);
1648         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1649 }
1650
1651 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
1652 static void VM_CL_te_customflash (void)
1653 {
1654         float           *pos;
1655         vec3_t          pos2;
1656         matrix4x4_t     tempmatrix;
1657         VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
1658
1659         pos = PRVM_G_VECTOR(OFS_PARM0);
1660         CL_FindNonSolidLocation(pos, pos2, 4);
1661         Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1662         CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1663 }
1664
1665 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
1666 static void VM_CL_te_gunshot (void)
1667 {
1668         float           *pos;
1669         vec3_t          pos2;
1670         int                     rnd;
1671         VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
1672
1673         pos = PRVM_G_VECTOR(OFS_PARM0);
1674         CL_FindNonSolidLocation(pos, pos2, 4);
1675         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1676         if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
1677         {
1678                 if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1679                 else
1680                 {
1681                         rnd = rand() & 3;
1682                         if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1683                         else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1684                         else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1685                 }
1686         }
1687 }
1688
1689 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
1690 static void VM_CL_te_spike (void)
1691 {
1692         float           *pos;
1693         vec3_t          pos2;
1694         int                     rnd;
1695         VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
1696
1697         pos = PRVM_G_VECTOR(OFS_PARM0);
1698         CL_FindNonSolidLocation(pos, pos2, 4);
1699         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1700         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1701         else
1702         {
1703                 rnd = rand() & 3;
1704                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1705                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1706                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1707         }
1708 }
1709
1710 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
1711 static void VM_CL_te_superspike (void)
1712 {
1713         float           *pos;
1714         vec3_t          pos2;
1715         int                     rnd;
1716         VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
1717
1718         pos = PRVM_G_VECTOR(OFS_PARM0);
1719         CL_FindNonSolidLocation(pos, pos2, 4);
1720         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1721         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1722         else
1723         {
1724                 rnd = rand() & 3;
1725                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1726                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1727                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1728         }
1729 }
1730
1731 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
1732 static void VM_CL_te_explosion (void)
1733 {
1734         float           *pos;
1735         vec3_t          pos2;
1736         VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
1737
1738         pos = PRVM_G_VECTOR(OFS_PARM0);
1739         CL_FindNonSolidLocation(pos, pos2, 10);
1740         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1741         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1742 }
1743
1744 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
1745 static void VM_CL_te_tarexplosion (void)
1746 {
1747         float           *pos;
1748         vec3_t          pos2;
1749         VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
1750
1751         pos = PRVM_G_VECTOR(OFS_PARM0);
1752         CL_FindNonSolidLocation(pos, pos2, 10);
1753         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1754         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1755 }
1756
1757 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
1758 static void VM_CL_te_wizspike (void)
1759 {
1760         float           *pos;
1761         vec3_t          pos2;
1762         VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
1763
1764         pos = PRVM_G_VECTOR(OFS_PARM0);
1765         CL_FindNonSolidLocation(pos, pos2, 4);
1766         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1767         S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
1768 }
1769
1770 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
1771 static void VM_CL_te_knightspike (void)
1772 {
1773         float           *pos;
1774         vec3_t          pos2;
1775         VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
1776
1777         pos = PRVM_G_VECTOR(OFS_PARM0);
1778         CL_FindNonSolidLocation(pos, pos2, 4);
1779         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1780         S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
1781 }
1782
1783 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
1784 static void VM_CL_te_lavasplash (void)
1785 {
1786         VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
1787         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1788 }
1789
1790 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
1791 static void VM_CL_te_teleport (void)
1792 {
1793         VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
1794         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1795 }
1796
1797 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
1798 static void VM_CL_te_explosion2 (void)
1799 {
1800         float           *pos;
1801         vec3_t          pos2, color;
1802         matrix4x4_t     tempmatrix;
1803         int                     colorStart, colorLength;
1804         unsigned char           *tempcolor;
1805         VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
1806
1807         pos = PRVM_G_VECTOR(OFS_PARM0);
1808         colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
1809         colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
1810         CL_FindNonSolidLocation(pos, pos2, 10);
1811         CL_ParticleExplosion2(pos2, colorStart, colorLength);
1812         tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
1813         color[0] = tempcolor[0] * (2.0f / 255.0f);
1814         color[1] = tempcolor[1] * (2.0f / 255.0f);
1815         color[2] = tempcolor[2] * (2.0f / 255.0f);
1816         Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1817         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1818         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1819 }
1820
1821
1822 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
1823 static void VM_CL_te_lightning1 (void)
1824 {
1825         VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
1826         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt, true);
1827 }
1828
1829 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
1830 static void VM_CL_te_lightning2 (void)
1831 {
1832         VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
1833         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt2, true);
1834 }
1835
1836 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
1837 static void VM_CL_te_lightning3 (void)
1838 {
1839         VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
1840         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt3, false);
1841 }
1842
1843 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
1844 static void VM_CL_te_beam (void)
1845 {
1846         VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
1847         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_beam, false);
1848 }
1849
1850 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
1851 static void VM_CL_te_plasmaburn (void)
1852 {
1853         float           *pos;
1854         vec3_t          pos2;
1855         VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
1856
1857         pos = PRVM_G_VECTOR(OFS_PARM0);
1858         CL_FindNonSolidLocation(pos, pos2, 4);
1859         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1860 }
1861
1862 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
1863 static void VM_CL_te_flamejet (void)
1864 {
1865         float *pos;
1866         vec3_t pos2;
1867         VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
1868         if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1869                 return;
1870         pos = PRVM_G_VECTOR(OFS_PARM0);
1871         CL_FindNonSolidLocation(pos, pos2, 4);
1872         CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1873 }
1874
1875
1876 //====================================================================
1877 //DP_QC_GETSURFACE
1878
1879 extern void clippointtosurface(dp_model_t *model, msurface_t *surface, vec3_t p, vec3_t out);
1880
1881 static msurface_t *cl_getsurface(dp_model_t *model, int surfacenum)
1882 {
1883         if (surfacenum < 0 || surfacenum >= model->nummodelsurfaces)
1884                 return NULL;
1885         return model->data_surfaces + surfacenum + model->firstmodelsurface;
1886 }
1887
1888 // #434 float(entity e, float s) getsurfacenumpoints
1889 static void VM_CL_getsurfacenumpoints(void)
1890 {
1891         dp_model_t *model;
1892         msurface_t *surface;
1893         VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenumpoints);
1894         // return 0 if no such surface
1895         if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1896         {
1897                 PRVM_G_FLOAT(OFS_RETURN) = 0;
1898                 return;
1899         }
1900
1901         // note: this (incorrectly) assumes it is a simple polygon
1902         PRVM_G_FLOAT(OFS_RETURN) = surface->num_vertices;
1903 }
1904
1905 // #435 vector(entity e, float s, float n) getsurfacepoint
1906 static void VM_CL_getsurfacepoint(void)
1907 {
1908         prvm_edict_t *ed;
1909         dp_model_t *model;
1910         msurface_t *surface;
1911         int pointnum;
1912         VM_SAFEPARMCOUNT(3, VM_CL_getsurfacenumpoints);
1913         VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1914         ed = PRVM_G_EDICT(OFS_PARM0);
1915         if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1916                 return;
1917         // note: this (incorrectly) assumes it is a simple polygon
1918         pointnum = (int)PRVM_G_FLOAT(OFS_PARM2);
1919         if (pointnum < 0 || pointnum >= surface->num_vertices)
1920                 return;
1921         // FIXME: implement rotation/scaling
1922         VectorAdd(&(model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
1923 }
1924 //PF_getsurfacepointattribute,     // #486 vector(entity e, float s, float n, float a) getsurfacepointattribute = #486;
1925 // float SPA_POSITION = 0;
1926 // float SPA_S_AXIS = 1;
1927 // float SPA_T_AXIS = 2;
1928 // float SPA_R_AXIS = 3; // same as SPA_NORMAL
1929 // float SPA_TEXCOORDS0 = 4;
1930 // float SPA_LIGHTMAP0_TEXCOORDS = 5;
1931 // float SPA_LIGHTMAP0_COLOR = 6;
1932 // TODO: add some wrapper code and merge VM_CL/SV_getsurface* [12/16/2007 Black]
1933 static void VM_CL_getsurfacepointattribute(void)
1934 {
1935         prvm_edict_t *ed;
1936         dp_model_t *model;
1937         msurface_t *surface;
1938         int pointnum;
1939         int attributetype;
1940
1941         VM_SAFEPARMCOUNT(4, VM_CL_getsurfacenumpoints);
1942         VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1943         ed = PRVM_G_EDICT(OFS_PARM0);
1944         if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1945                 return;
1946         // note: this (incorrectly) assumes it is a simple polygon
1947         pointnum = (int)PRVM_G_FLOAT(OFS_PARM2);
1948         if (pointnum < 0 || pointnum >= surface->num_vertices)
1949                 return;
1950
1951         // FIXME: implement rotation/scaling
1952         attributetype = (int) PRVM_G_FLOAT(OFS_PARM3);
1953
1954         switch( attributetype ) {
1955                 // float SPA_POSITION = 0;
1956                 case 0:
1957                         VectorAdd(&(model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
1958                         break;
1959                 // float SPA_S_AXIS = 1;
1960                 case 1:
1961                         VectorCopy(&(model->surfmesh.data_svector3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
1962                         break;
1963                 // float SPA_T_AXIS = 2;
1964                 case 2:
1965                         VectorCopy(&(model->surfmesh.data_tvector3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
1966                         break;
1967                 // float SPA_R_AXIS = 3; // same as SPA_NORMAL
1968                 case 3:
1969                         VectorCopy(&(model->surfmesh.data_normal3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
1970                         break;
1971                 // float SPA_TEXCOORDS0 = 4;
1972                 case 4: {
1973                         float *ret = PRVM_G_VECTOR(OFS_RETURN);
1974                         float *texcoord = &(model->surfmesh.data_texcoordtexture2f + 2 * surface->num_firstvertex)[pointnum * 2];
1975                         ret[0] = texcoord[0];
1976                         ret[1] = texcoord[1];
1977                         ret[2] = 0.0f;
1978                         break;
1979                 }
1980                 // float SPA_LIGHTMAP0_TEXCOORDS = 5;
1981                 case 5: {
1982                         float *ret = PRVM_G_VECTOR(OFS_RETURN);
1983                         float *texcoord = &(model->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[pointnum * 2];
1984                         ret[0] = texcoord[0];
1985                         ret[1] = texcoord[1];
1986                         ret[2] = 0.0f;
1987                         break;
1988                 }
1989                 // float SPA_LIGHTMAP0_COLOR = 6;
1990                 case 6:
1991                         // ignore alpha for now..
1992                         VectorCopy( &(model->surfmesh.data_lightmapcolor4f + 4 * surface->num_firstvertex)[pointnum * 4], PRVM_G_VECTOR(OFS_RETURN));
1993                         break;
1994                 default:
1995                         VectorSet( PRVM_G_VECTOR(OFS_RETURN), 0.0f, 0.0f, 0.0f );
1996                         break;
1997         }
1998 }
1999 // #436 vector(entity e, float s) getsurfacenormal
2000 static void VM_CL_getsurfacenormal(void)
2001 {
2002         dp_model_t *model;
2003         msurface_t *surface;
2004         vec3_t normal;
2005         VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenormal);
2006         VectorClear(PRVM_G_VECTOR(OFS_RETURN));
2007         if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
2008                 return;
2009         // FIXME: implement rotation/scaling
2010         // note: this (incorrectly) assumes it is a simple polygon
2011         // note: this only returns the first triangle, so it doesn't work very
2012         // well for curved surfaces or arbitrary meshes
2013         TriangleNormal((model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex), (model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + 3, (model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + 6, normal);
2014         VectorNormalize(normal);
2015         VectorCopy(normal, PRVM_G_VECTOR(OFS_RETURN));
2016 }
2017
2018 // #437 string(entity e, float s) getsurfacetexture
2019 static void VM_CL_getsurfacetexture(void)
2020 {
2021         dp_model_t *model;
2022         msurface_t *surface;
2023         VM_SAFEPARMCOUNT(2, VM_CL_getsurfacetexture);
2024         PRVM_G_INT(OFS_RETURN) = OFS_NULL;
2025         if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
2026                 return;
2027         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(surface->texture->name);
2028 }
2029
2030 // #438 float(entity e, vector p) getsurfacenearpoint
2031 static void VM_CL_getsurfacenearpoint(void)
2032 {
2033         int surfacenum, best;
2034         vec3_t clipped, p;
2035         vec_t dist, bestdist;
2036         prvm_edict_t *ed;
2037         dp_model_t *model = NULL;
2038         msurface_t *surface;
2039         vec_t *point;
2040         VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenearpoint);
2041         PRVM_G_FLOAT(OFS_RETURN) = -1;
2042         ed = PRVM_G_EDICT(OFS_PARM0);
2043         if(!(model = CL_GetModelFromEdict(ed)) || !model->num_surfaces)
2044                 return;
2045
2046         // FIXME: implement rotation/scaling
2047         point = PRVM_G_VECTOR(OFS_PARM1);
2048         VectorSubtract(point, ed->fields.client->origin, p);
2049         best = -1;
2050         bestdist = 1000000000;
2051         for (surfacenum = 0;surfacenum < model->nummodelsurfaces;surfacenum++)
2052         {
2053                 surface = model->data_surfaces + surfacenum + model->firstmodelsurface;
2054                 // first see if the nearest point on the surface's box is closer than the previous match
2055                 clipped[0] = bound(surface->mins[0], p[0], surface->maxs[0]) - p[0];
2056                 clipped[1] = bound(surface->mins[1], p[1], surface->maxs[1]) - p[1];
2057                 clipped[2] = bound(surface->mins[2], p[2], surface->maxs[2]) - p[2];
2058                 dist = VectorLength2(clipped);
2059                 if (dist < bestdist)
2060                 {
2061                         // it is, check the nearest point on the actual geometry
2062                         clippointtosurface(model, surface, p, clipped);
2063                         VectorSubtract(clipped, p, clipped);
2064                         dist += VectorLength2(clipped);
2065                         if (dist < bestdist)
2066                         {
2067                                 // that's closer too, store it as the best match
2068                                 best = surfacenum;
2069                                 bestdist = dist;
2070                         }
2071                 }
2072         }
2073         PRVM_G_FLOAT(OFS_RETURN) = best;
2074 }
2075
2076 // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint
2077 static void VM_CL_getsurfaceclippedpoint(void)
2078 {
2079         prvm_edict_t *ed;
2080         dp_model_t *model;
2081         msurface_t *surface;
2082         vec3_t p, out;
2083         VM_SAFEPARMCOUNT(3, VM_CL_getsurfaceclippedpoint);
2084         VectorClear(PRVM_G_VECTOR(OFS_RETURN));
2085         ed = PRVM_G_EDICT(OFS_PARM0);
2086         if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
2087                 return;
2088         // FIXME: implement rotation/scaling
2089         VectorSubtract(PRVM_G_VECTOR(OFS_PARM2), ed->fields.client->origin, p);
2090         clippointtosurface(model, surface, p, out);
2091         // FIXME: implement rotation/scaling
2092         VectorAdd(out, ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
2093 }
2094
2095 // #443 void(entity e, entity tagentity, string tagname) setattachment
2096 void VM_CL_setattachment (void)
2097 {
2098         prvm_edict_t *e;
2099         prvm_edict_t *tagentity;
2100         const char *tagname;
2101         prvm_eval_t *v;
2102         int modelindex;
2103         dp_model_t *model;
2104         VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
2105
2106         e = PRVM_G_EDICT(OFS_PARM0);
2107         tagentity = PRVM_G_EDICT(OFS_PARM1);
2108         tagname = PRVM_G_STRING(OFS_PARM2);
2109
2110         if (e == prog->edicts)
2111         {
2112                 VM_Warning("setattachment: can not modify world entity\n");
2113                 return;
2114         }
2115         if (e->priv.server->free)
2116         {
2117                 VM_Warning("setattachment: can not modify free entity\n");
2118                 return;
2119         }
2120
2121         if (tagentity == NULL)
2122                 tagentity = prog->edicts;
2123
2124         v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_entity);
2125         if (v)
2126                 v->edict = PRVM_EDICT_TO_PROG(tagentity);
2127
2128         v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_index);
2129         if (v)
2130                 v->_float = 0;
2131         if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2132         {
2133                 modelindex = (int)tagentity->fields.client->modelindex;
2134                 model = CL_GetModelByIndex(modelindex);
2135                 if (model)
2136                 {
2137                         v->_float = Mod_Alias_GetTagIndexForName(model, (int)tagentity->fields.client->skin, tagname);
2138                         if (v->_float == 0)
2139                                 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2140                 }
2141                 else
2142                         Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2143         }
2144 }
2145
2146 /////////////////////////////////////////
2147 // DP_MD3_TAGINFO extension coded by VorteX
2148
2149 int CL_GetTagIndex (prvm_edict_t *e, const char *tagname)
2150 {
2151         dp_model_t *model = CL_GetModelFromEdict(e);
2152         if (model)
2153                 return Mod_Alias_GetTagIndexForName(model, (int)e->fields.client->skin, tagname);
2154         else
2155                 return -1;
2156 };
2157
2158 // Warnings/errors code:
2159 // 0 - normal (everything all-right)
2160 // 1 - world entity
2161 // 2 - free entity
2162 // 3 - null or non-precached model
2163 // 4 - no tags with requested index
2164 // 5 - runaway loop at attachment chain
2165 extern cvar_t cl_bob;
2166 extern cvar_t cl_bobcycle;
2167 extern cvar_t cl_bobup;
2168 int CL_GetTagMatrix (matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2169 {
2170         prvm_eval_t *val;
2171         int reqframe, attachloop;
2172         matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2173         prvm_edict_t *attachent;
2174         dp_model_t *model;
2175         float scale;
2176
2177         *out = identitymatrix; // warnings and errors return identical matrix
2178
2179         if (ent == prog->edicts)
2180                 return 1;
2181         if (ent->priv.server->free)
2182                 return 2;
2183
2184         model = CL_GetModelFromEdict(ent);
2185
2186         if(!model)
2187                 return 3;
2188
2189         if (ent->fields.client->frame >= 0 && ent->fields.client->frame < model->numframes && model->animscenes)
2190                 reqframe = model->animscenes[(int)ent->fields.client->frame].firstframe;
2191         else
2192                 reqframe = 0; // if model has wrong frame, engine automatically switches to model first frame
2193
2194         // get initial tag matrix
2195         if (tagindex)
2196         {
2197                 int ret = Mod_Alias_GetTagMatrix(model, reqframe, tagindex - 1, &tagmatrix);
2198                 if (ret)
2199                         return ret;
2200         }
2201         else
2202                 tagmatrix = identitymatrix;
2203
2204         if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict)
2205         { // DP_GFX_QUAKE3MODELTAGS, scan all chain and stop on unattached entity
2206                 attachloop = 0;
2207                 do
2208                 {
2209                         attachent = PRVM_EDICT_NUM(val->edict); // to this it entity our entity is attached
2210                         val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index);
2211
2212                         model = CL_GetModelFromEdict(attachent);
2213
2214                         if (model && val->_float >= 1 && model->animscenes && attachent->fields.client->frame >= 0 && attachent->fields.client->frame < model->numframes)
2215                                 Mod_Alias_GetTagMatrix(model, model->animscenes[(int)attachent->fields.client->frame].firstframe, (int)val->_float - 1, &attachmatrix);
2216                         else
2217                                 attachmatrix = identitymatrix;
2218
2219                         // apply transformation by child entity matrix
2220                         scale = 1;
2221                         val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2222                         if (val && val->_float != 0)
2223                                 scale = val->_float;
2224                         Matrix4x4_CreateFromQuakeEntity(&entitymatrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], -ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], scale);
2225                         Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2226                         Matrix4x4_Copy(&tagmatrix, out);
2227
2228                         // finally transformate by matrix of tag on parent entity
2229                         Matrix4x4_Concat(out, &attachmatrix, &tagmatrix);
2230                         Matrix4x4_Copy(&tagmatrix, out);
2231
2232                         ent = attachent;
2233                         attachloop += 1;
2234                         if (attachloop > 255) // prevent runaway looping
2235                                 return 5;
2236                 }
2237                 while ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict);
2238         }
2239
2240         // normal or RENDER_VIEWMODEL entity (or main parent entity on attach chain)
2241         scale = 1;
2242         val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2243         if (val && val->_float != 0)
2244                 scale = val->_float;
2245         // Alias models have inverse pitch, bmodels can't have tags, so don't check for modeltype...
2246         Matrix4x4_CreateFromQuakeEntity(&entitymatrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], -ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], scale);
2247         Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2248
2249         if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && (RF_VIEWMODEL & (int)val->_float))
2250         {// RENDER_VIEWMODEL magic
2251                 Matrix4x4_Copy(&tagmatrix, out);
2252
2253                 scale = 1;
2254                 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2255                 if (val && val->_float != 0)
2256                         scale = val->_float;
2257
2258                 Matrix4x4_CreateFromQuakeEntity(&entitymatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], scale);
2259                 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2260
2261                 /*
2262                 // Cl_bob, ported from rendering code
2263                 if (ent->fields.client->health > 0 && cl_bob.value && cl_bobcycle.value)
2264                 {
2265                         double bob, cycle;
2266                         // LordHavoc: this code is *weird*, but not replacable (I think it
2267                         // should be done in QC on the server, but oh well, quake is quake)
2268                         // LordHavoc: figured out bobup: the time at which the sin is at 180
2269                         // degrees (which allows lengthening or squishing the peak or valley)
2270                         cycle = cl.time/cl_bobcycle.value;
2271                         cycle -= (int)cycle;
2272                         if (cycle < cl_bobup.value)
2273                                 cycle = sin(M_PI * cycle / cl_bobup.value);
2274                         else
2275                                 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2276                         // bob is proportional to velocity in the xy plane
2277                         // (don't count Z, or jumping messes it up)
2278                         bob = sqrt(ent->fields.client->velocity[0]*ent->fields.client->velocity[0] + ent->fields.client->velocity[1]*ent->fields.client->velocity[1])*cl_bob.value;
2279                         bob = bob*0.3 + bob*0.7*cycle;
2280                         Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2281                 }
2282                 */
2283         }
2284         return 0;
2285 }
2286
2287 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2288 void VM_CL_gettagindex (void)
2289 {
2290         prvm_edict_t *ent;
2291         const char *tag_name;
2292         int modelindex, tag_index;
2293
2294         VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2295
2296         ent = PRVM_G_EDICT(OFS_PARM0);
2297         tag_name = PRVM_G_STRING(OFS_PARM1);
2298         if (ent == prog->edicts)
2299         {
2300                 VM_Warning("gettagindex: can't affect world entity\n");
2301                 return;
2302         }
2303         if (ent->priv.server->free)
2304         {
2305                 VM_Warning("gettagindex: can't affect free entity\n");
2306                 return;
2307         }
2308
2309         modelindex = (int)ent->fields.client->modelindex;
2310         tag_index = 0;
2311         if (modelindex >= MAX_MODELS || (modelindex <= -MAX_MODELS /* client models */))
2312                 Con_DPrintf("gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2313         else
2314         {
2315                 tag_index = CL_GetTagIndex(ent, tag_name);
2316                 if (tag_index == 0)
2317                         Con_DPrintf("gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2318         }
2319         PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2320 }
2321
2322 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2323 void VM_CL_gettaginfo (void)
2324 {
2325         prvm_edict_t *e;
2326         int tagindex;
2327         matrix4x4_t tag_matrix;
2328         int returncode;
2329
2330         VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2331
2332         e = PRVM_G_EDICT(OFS_PARM0);
2333         tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2334         returncode = CL_GetTagMatrix(&tag_matrix, e, tagindex);
2335         Matrix4x4_ToVectors(&tag_matrix, prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN));
2336
2337         switch(returncode)
2338         {
2339                 case 1:
2340                         VM_Warning("gettagindex: can't affect world entity\n");
2341                         break;
2342                 case 2:
2343                         VM_Warning("gettagindex: can't affect free entity\n");
2344                         break;
2345                 case 3:
2346                         Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2347                         break;
2348                 case 4:
2349                         Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2350                         break;
2351                 case 5:
2352                         Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2353                         break;
2354         }
2355 }
2356
2357 //============================================================================
2358
2359 //====================
2360 //QC POLYGON functions
2361 //====================
2362
2363 #define VMPOLYGONS_MAXPOINTS 64
2364
2365 typedef struct vmpolygons_triangle_s
2366 {
2367         rtexture_t              *texture;
2368         int                             drawflag;
2369         unsigned short  elements[3];
2370 }vmpolygons_triangle_t;
2371
2372 typedef struct vmpolygons_s
2373 {
2374         mempool_t               *pool;
2375         qboolean                initialized;
2376         double          progstarttime;
2377
2378         int                             max_vertices;
2379         int                             num_vertices;
2380         float                   *data_vertex3f;
2381         float                   *data_color4f;
2382         float                   *data_texcoord2f;
2383
2384         int                             max_triangles;
2385         int                             num_triangles;
2386         vmpolygons_triangle_t *data_triangles;
2387         unsigned short  *data_sortedelement3s;
2388
2389         qboolean                begin_active;
2390         rtexture_t              *begin_texture;
2391         int                             begin_drawflag;
2392         int                             begin_vertices;
2393         float                   begin_vertex[VMPOLYGONS_MAXPOINTS][3];
2394         float                   begin_color[VMPOLYGONS_MAXPOINTS][4];
2395         float                   begin_texcoord[VMPOLYGONS_MAXPOINTS][2];
2396 } vmpolygons_t;
2397
2398 // FIXME: make VM_CL_R_Polygon functions use Debug_Polygon functions?
2399 vmpolygons_t vmpolygons[PRVM_MAXPROGS];
2400
2401 //#304 void() renderscene (EXT_CSQC)
2402 // moved that here to reset the polygons,
2403 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
2404 // --blub
2405 void VM_CL_R_RenderScene (void)
2406 {
2407         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2408         VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
2409         // we need to update any RENDER_VIEWMODEL entities at this point because
2410         // csqc supplies its own view matrix
2411         CL_UpdateViewEntities();
2412         // now draw stuff!
2413         R_RenderView();
2414
2415         polys->num_vertices = polys->num_triangles = 0;
2416         polys->progstarttime = prog->starttime;
2417 }
2418
2419 static void VM_ResizePolygons(vmpolygons_t *polys)
2420 {
2421         float *oldvertex3f = polys->data_vertex3f;
2422         float *oldcolor4f = polys->data_color4f;
2423         float *oldtexcoord2f = polys->data_texcoord2f;
2424         vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
2425         unsigned short *oldsortedelement3s = polys->data_sortedelement3s;
2426         polys->max_vertices = min(polys->max_triangles*3, 65536);
2427         polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
2428         polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
2429         polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
2430         polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
2431         polys->data_sortedelement3s = (unsigned short *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(unsigned short[3]));
2432         if (polys->num_vertices)
2433         {
2434                 memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
2435                 memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
2436                 memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
2437         }
2438         if (polys->num_triangles)
2439         {
2440                 memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
2441                 memcpy(polys->data_sortedelement3s, oldsortedelement3s, polys->num_triangles*sizeof(unsigned short[3]));
2442         }
2443         if (oldvertex3f)
2444                 Mem_Free(oldvertex3f);
2445         if (oldcolor4f)
2446                 Mem_Free(oldcolor4f);
2447         if (oldtexcoord2f)
2448                 Mem_Free(oldtexcoord2f);
2449         if (oldtriangles)
2450                 Mem_Free(oldtriangles);
2451         if (oldsortedelement3s)
2452                 Mem_Free(oldsortedelement3s);
2453 }
2454
2455 static void VM_InitPolygons (vmpolygons_t* polys)
2456 {
2457         memset(polys, 0, sizeof(*polys));
2458         polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
2459         polys->max_triangles = 1024;
2460         VM_ResizePolygons(polys);
2461         polys->initialized = true;
2462 }
2463
2464 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
2465 {
2466         int surfacelistindex;
2467         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2468         if(polys->progstarttime != prog->starttime) // from other progs? won't draw these (this can cause crashes!)
2469                 return;
2470         R_Mesh_ResetTextureState();
2471         R_Mesh_Matrix(&identitymatrix);
2472         GL_CullFace(GL_NONE);
2473         R_Mesh_VertexPointer(polys->data_vertex3f, 0, 0);
2474         R_Mesh_ColorPointer(polys->data_color4f, 0, 0);
2475         R_Mesh_TexCoordPointer(0, 2, polys->data_texcoord2f, 0, 0);
2476         R_SetupGenericShader(true);
2477
2478         for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
2479         {
2480                 int numtriangles = 0;
2481                 rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
2482                 int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
2483                 // this can't call _DrawQ_ProcessDrawFlag, but should be in sync with it
2484                 // FIXME factor this out
2485                 if(drawflag == DRAWFLAG_ADDITIVE)
2486                         GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
2487                 else if(drawflag == DRAWFLAG_MODULATE)
2488                         GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
2489                 else if(drawflag == DRAWFLAG_2XMODULATE)
2490                         GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR);
2491                 else if(drawflag == DRAWFLAG_SCREEN)
2492                         GL_BlendFunc(GL_ONE_MINUS_DST_COLOR,GL_ONE);
2493                 else
2494                         GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2495                 R_Mesh_TexBind(0, R_GetTexture(tex));
2496                 numtriangles = 0;
2497                 for (;surfacelistindex < numsurfaces;surfacelistindex++)
2498                 {
2499                         if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
2500                                 break;
2501                         VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles);
2502                         numtriangles++;
2503                 }
2504                 R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, polys->data_sortedelement3s, 0, 0);
2505         }
2506 }
2507
2508 void VMPolygons_Store(vmpolygons_t *polys)
2509 {
2510         if (r_refdef.draw2dstage)
2511         {
2512                 // draw the polygon as 2D immediately
2513                 drawqueuemesh_t mesh;
2514                 mesh.texture = polys->begin_texture;
2515                 mesh.num_vertices = polys->begin_vertices;
2516                 mesh.num_triangles = polys->begin_vertices-2;
2517                 mesh.data_element3s = polygonelements;
2518                 mesh.data_vertex3f = polys->begin_vertex[0];
2519                 mesh.data_color4f = polys->begin_color[0];
2520                 mesh.data_texcoord2f = polys->begin_texcoord[0];
2521                 DrawQ_Mesh(&mesh, polys->begin_drawflag);
2522         }
2523         else
2524         {
2525                 // queue the polygon as 3D for sorted transparent rendering later
2526                 int i;
2527                 if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
2528                 {
2529                         polys->max_triangles *= 2;
2530                         VM_ResizePolygons(polys);
2531                 }
2532                 if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices)
2533                 {
2534                         // needle in a haystack!
2535                         // polys->num_vertices was used for copying where we actually want to copy begin_vertices
2536                         // that also caused it to not render the first polygon that is added
2537                         // --blub
2538                         memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
2539                         memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
2540                         memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
2541                         for (i = 0;i < polys->begin_vertices-2;i++)
2542                         {
2543                                 polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
2544                                 polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
2545                                 polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices;
2546                                 polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1;
2547                                 polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2;
2548                                 polys->num_triangles++;
2549                         }
2550                         polys->num_vertices += polys->begin_vertices;
2551                 }
2552         }
2553         polys->begin_active = false;
2554 }
2555
2556 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
2557 // LordHavoc: agreed, this is a mess
2558 void VM_CL_AddPolygonsToMeshQueue (void)
2559 {
2560         int i;
2561         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2562         vec3_t center;
2563
2564         // only add polygons of the currently active prog to the queue - if there is none, we're done
2565         if( !prog )
2566                 return;
2567
2568         if (!polys->num_triangles)
2569                 return;
2570
2571         for (i = 0;i < polys->num_triangles;i++)
2572         {
2573                 VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center);
2574                 R_MeshQueue_AddTransparent(center, VM_DrawPolygonCallback, NULL, i, NULL);
2575         }
2576
2577         /*polys->num_triangles = 0; // now done after rendering the scene,
2578           polys->num_vertices = 0;  // otherwise it's not rendered at all and prints an error message --blub */
2579 }
2580
2581 //void(string texturename, float flag) R_BeginPolygon
2582 void VM_CL_R_PolygonBegin (void)
2583 {
2584         const char              *picname;
2585         skinframe_t     *sf;
2586         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2587         int tf;
2588
2589         // TODO instead of using skinframes here (which provides the benefit of
2590         // better management of flags, and is more suited for 3D rendering), what
2591         // about supporting Q3 shaders?
2592
2593         VM_SAFEPARMCOUNT(2, VM_CL_R_PolygonBegin);
2594
2595         if (!polys->initialized)
2596                 VM_InitPolygons(polys);
2597         if(polys->progstarttime != prog->starttime)
2598         {
2599                 // from another progs? then reset the polys first (fixes crashes on map change, because that can make skinframe textures invalid)
2600                 polys->num_vertices = polys->num_triangles = 0;
2601                 polys->progstarttime = prog->starttime;
2602         }
2603         if (polys->begin_active)
2604         {
2605                 VM_Warning("VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
2606                 return;
2607         }
2608         picname = PRVM_G_STRING(OFS_PARM0);
2609
2610         sf = NULL;
2611         if(*picname)
2612         {
2613                 tf = TEXF_ALPHA;
2614                 if((int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MIPMAP)
2615                         tf |= TEXF_MIPMAP;
2616
2617                 do
2618                 {
2619                         sf = R_SkinFrame_FindNextByName(sf, picname);
2620                 }
2621                 while(sf && sf->textureflags != tf);
2622
2623                 if(!sf || !sf->base)
2624                         sf = R_SkinFrame_LoadExternal(picname, tf, true);
2625
2626                 if(sf)
2627                         R_SkinFrame_MarkUsed(sf);
2628         }
2629
2630         polys->begin_texture = (sf && sf->base) ? sf->base : r_texture_white;
2631         polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MASK;
2632         polys->begin_vertices = 0;
2633         polys->begin_active = true;
2634 }
2635
2636 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
2637 void VM_CL_R_PolygonVertex (void)
2638 {
2639         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2640
2641         VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
2642
2643         if (!polys->begin_active)
2644         {
2645                 VM_Warning("VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
2646                 return;
2647         }
2648
2649         if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
2650         {
2651                 VM_Warning("VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
2652                 return;
2653         }
2654
2655         polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
2656         polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
2657         polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
2658         polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
2659         polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
2660         polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
2661         polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
2662         polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
2663         polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
2664         polys->begin_vertices++;
2665 }
2666
2667 //void() R_EndPolygon
2668 void VM_CL_R_PolygonEnd (void)
2669 {
2670         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2671
2672         VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
2673         if (!polys->begin_active)
2674         {
2675                 VM_Warning("VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
2676                 return;
2677         }
2678         polys->begin_active = false;
2679         if (polys->begin_vertices >= 3)
2680                 VMPolygons_Store(polys);
2681         else
2682                 VM_Warning("VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
2683 }
2684
2685 static vmpolygons_t debugPolys;
2686
2687 void Debug_PolygonBegin(const char *picname, int drawflag)
2688 {
2689         if(!debugPolys.initialized)
2690                 VM_InitPolygons(&debugPolys);
2691         if(debugPolys.begin_active)
2692         {
2693                 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
2694                 return;
2695         }
2696         debugPolys.begin_texture = picname[0] ? Draw_CachePic (picname)->tex : r_texture_white;
2697         debugPolys.begin_drawflag = drawflag;
2698         debugPolys.begin_vertices = 0;
2699         debugPolys.begin_active = true;
2700 }
2701
2702 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
2703 {
2704         if(!debugPolys.begin_active)
2705         {
2706                 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
2707                 return;
2708         }
2709
2710         if(debugPolys.begin_vertices > VMPOLYGONS_MAXPOINTS)
2711         {
2712                 Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
2713                 return;
2714         }
2715
2716         debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x;
2717         debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y;
2718         debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z;
2719         debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s;
2720         debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t;
2721         debugPolys.begin_color[debugPolys.begin_vertices][0] = r;
2722         debugPolys.begin_color[debugPolys.begin_vertices][1] = g;
2723         debugPolys.begin_color[debugPolys.begin_vertices][2] = b;
2724         debugPolys.begin_color[debugPolys.begin_vertices][3] = a;
2725         debugPolys.begin_vertices++;
2726 }
2727
2728 void Debug_PolygonEnd(void)
2729 {
2730         if (!debugPolys.begin_active)
2731         {
2732                 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
2733                 return;
2734         }
2735         debugPolys.begin_active = false;
2736         if (debugPolys.begin_vertices >= 3)
2737                 VMPolygons_Store(&debugPolys);
2738         else
2739                 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices);
2740 }
2741
2742 /*
2743 =============
2744 CL_CheckBottom
2745
2746 Returns false if any part of the bottom of the entity is off an edge that
2747 is not a staircase.
2748
2749 =============
2750 */
2751 qboolean CL_CheckBottom (prvm_edict_t *ent)
2752 {
2753         vec3_t  mins, maxs, start, stop;
2754         trace_t trace;
2755         int             x, y;
2756         float   mid, bottom;
2757
2758         VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
2759         VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
2760
2761 // if all of the points under the corners are solid world, don't bother
2762 // with the tougher checks
2763 // the corners must be within 16 of the midpoint
2764         start[2] = mins[2] - 1;
2765         for     (x=0 ; x<=1 ; x++)
2766                 for     (y=0 ; y<=1 ; y++)
2767                 {
2768                         start[0] = x ? maxs[0] : mins[0];
2769                         start[1] = y ? maxs[1] : mins[1];
2770                         if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
2771                                 goto realcheck;
2772                 }
2773
2774         return true;            // we got out easy
2775
2776 realcheck:
2777 //
2778 // check it for real...
2779 //
2780         start[2] = mins[2];
2781
2782 // the midpoint must be within 16 of the bottom
2783         start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
2784         start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
2785         stop[2] = start[2] - 2*sv_stepheight.value;
2786         trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2787
2788         if (trace.fraction == 1.0)
2789                 return false;
2790         mid = bottom = trace.endpos[2];
2791
2792 // the corners must be within 16 of the midpoint
2793         for     (x=0 ; x<=1 ; x++)
2794                 for     (y=0 ; y<=1 ; y++)
2795                 {
2796                         start[0] = stop[0] = x ? maxs[0] : mins[0];
2797                         start[1] = stop[1] = y ? maxs[1] : mins[1];
2798
2799                         trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2800
2801                         if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
2802                                 bottom = trace.endpos[2];
2803                         if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
2804                                 return false;
2805                 }
2806
2807         return true;
2808 }
2809
2810 /*
2811 =============
2812 CL_movestep
2813
2814 Called by monster program code.
2815 The move will be adjusted for slopes and stairs, but if the move isn't
2816 possible, no move is done and false is returned
2817 =============
2818 */
2819 qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
2820 {
2821         float           dz;
2822         vec3_t          oldorg, neworg, end, traceendpos;
2823         trace_t         trace;
2824         int                     i;
2825         prvm_edict_t            *enemy;
2826         prvm_eval_t     *val;
2827
2828 // try the move
2829         VectorCopy (ent->fields.client->origin, oldorg);
2830         VectorAdd (ent->fields.client->origin, move, neworg);
2831
2832 // flying monsters don't step up
2833         if ( (int)ent->fields.client->flags & (FL_SWIM | FL_FLY) )
2834         {
2835         // try one move with vertical motion, then one without
2836                 for (i=0 ; i<2 ; i++)
2837                 {
2838                         VectorAdd (ent->fields.client->origin, move, neworg);
2839                         enemy = PRVM_PROG_TO_EDICT(ent->fields.client->enemy);
2840                         if (i == 0 && enemy != prog->edicts)
2841                         {
2842                                 dz = ent->fields.client->origin[2] - PRVM_PROG_TO_EDICT(ent->fields.client->enemy)->fields.client->origin[2];
2843                                 if (dz > 40)
2844                                         neworg[2] -= 8;
2845                                 if (dz < 30)
2846                                         neworg[2] += 8;
2847                         }
2848                         trace = CL_Move (ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2849                         if (settrace)
2850                                 VM_SetTraceGlobals(&trace);
2851
2852                         if (trace.fraction == 1)
2853                         {
2854                                 VectorCopy(trace.endpos, traceendpos);
2855                                 if (((int)ent->fields.client->flags & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
2856                                         return false;   // swim monster left water
2857
2858                                 VectorCopy (traceendpos, ent->fields.client->origin);
2859                                 if (relink)
2860                                         CL_LinkEdict(ent);
2861                                 return true;
2862                         }
2863
2864                         if (enemy == prog->edicts)
2865                                 break;
2866                 }
2867
2868                 return false;
2869         }
2870
2871 // push down from a step height above the wished position
2872         neworg[2] += sv_stepheight.value;
2873         VectorCopy (neworg, end);
2874         end[2] -= sv_stepheight.value*2;
2875
2876         trace = CL_Move (neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2877         if (settrace)
2878                 VM_SetTraceGlobals(&trace);
2879
2880         if (trace.startsolid)
2881         {
2882                 neworg[2] -= sv_stepheight.value;
2883                 trace = CL_Move (neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2884                 if (settrace)
2885                         VM_SetTraceGlobals(&trace);
2886                 if (trace.startsolid)
2887                         return false;
2888         }
2889         if (trace.fraction == 1)
2890         {
2891         // if monster had the ground pulled out, go ahead and fall
2892                 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
2893                 {
2894                         VectorAdd (ent->fields.client->origin, move, ent->fields.client->origin);
2895                         if (relink)
2896                                 CL_LinkEdict(ent);
2897                         ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_ONGROUND;
2898                         return true;
2899                 }
2900
2901                 return false;           // walked off an edge
2902         }
2903
2904 // check point traces down for dangling corners
2905         VectorCopy (trace.endpos, ent->fields.client->origin);
2906
2907         if (!CL_CheckBottom (ent))
2908         {
2909                 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
2910                 {       // entity had floor mostly pulled out from underneath it
2911                         // and is trying to correct
2912                         if (relink)
2913                                 CL_LinkEdict(ent);
2914                         return true;
2915                 }
2916                 VectorCopy (oldorg, ent->fields.client->origin);
2917                 return false;
2918         }
2919
2920         if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
2921                 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_PARTIALGROUND;
2922
2923         if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
2924                 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
2925
2926 // the move is ok
2927         if (relink)
2928                 CL_LinkEdict(ent);
2929         return true;
2930 }
2931
2932 /*
2933 ===============
2934 VM_CL_walkmove
2935
2936 float(float yaw, float dist[, settrace]) walkmove
2937 ===============
2938 */
2939 static void VM_CL_walkmove (void)
2940 {
2941         prvm_edict_t    *ent;
2942         float   yaw, dist;
2943         vec3_t  move;
2944         mfunction_t     *oldf;
2945         int     oldself;
2946         qboolean        settrace;
2947
2948         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
2949
2950         // assume failure if it returns early
2951         PRVM_G_FLOAT(OFS_RETURN) = 0;
2952
2953         ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
2954         if (ent == prog->edicts)
2955         {
2956                 VM_Warning("walkmove: can not modify world entity\n");
2957                 return;
2958         }
2959         if (ent->priv.server->free)
2960         {
2961                 VM_Warning("walkmove: can not modify free entity\n");
2962                 return;
2963         }
2964         yaw = PRVM_G_FLOAT(OFS_PARM0);
2965         dist = PRVM_G_FLOAT(OFS_PARM1);
2966         settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
2967
2968         if ( !( (int)ent->fields.client->flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
2969                 return;
2970
2971         yaw = yaw*M_PI*2 / 360;
2972
2973         move[0] = cos(yaw)*dist;
2974         move[1] = sin(yaw)*dist;
2975         move[2] = 0;
2976
2977 // save program state, because CL_movestep may call other progs
2978         oldf = prog->xfunction;
2979         oldself = prog->globals.client->self;
2980
2981         PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
2982
2983
2984 // restore program state
2985         prog->xfunction = oldf;
2986         prog->globals.client->self = oldself;
2987 }
2988
2989 /*
2990 ===============
2991 VM_CL_serverkey
2992
2993 string(string key) serverkey
2994 ===============
2995 */
2996 void VM_CL_serverkey(void)
2997 {
2998         char string[VM_STRINGTEMP_LENGTH];
2999         VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
3000         InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
3001         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(string);
3002 }
3003
3004 //============================================================================
3005
3006 // To create a almost working builtin file from this replace:
3007 // "^NULL.*" with ""
3008 // "^{.*//.*}:Wh\(.*\)" with "\1"
3009 // "\:" with "//"
3010 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
3011 // "\n\n+" with "\n\n"
3012
3013 prvm_builtin_t vm_cl_builtins[] = {
3014 NULL,                                                   // #0 NULL function (not callable) (QUAKE)
3015 VM_CL_makevectors,                              // #1 void(vector ang) makevectors (QUAKE)
3016 VM_CL_setorigin,                                // #2 void(entity e, vector o) setorigin (QUAKE)
3017 VM_CL_setmodel,                                 // #3 void(entity e, string m) setmodel (QUAKE)
3018 VM_CL_setsize,                                  // #4 void(entity e, vector min, vector max) setsize (QUAKE)
3019 NULL,                                                   // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
3020 VM_break,                                               // #6 void() break (QUAKE)
3021 VM_random,                                              // #7 float() random (QUAKE)
3022 VM_CL_sound,                                    // #8 void(entity e, float chan, string samp) sound (QUAKE)
3023 VM_normalize,                                   // #9 vector(vector v) normalize (QUAKE)
3024 VM_error,                                               // #10 void(string e) error (QUAKE)
3025 VM_objerror,                                    // #11 void(string e) objerror (QUAKE)
3026 VM_vlen,                                                // #12 float(vector v) vlen (QUAKE)
3027 VM_vectoyaw,                                    // #13 float(vector v) vectoyaw (QUAKE)
3028 VM_CL_spawn,                                    // #14 entity() spawn (QUAKE)
3029 VM_remove,                                              // #15 void(entity e) remove (QUAKE)
3030 VM_CL_traceline,                                // #16 float(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
3031 NULL,                                                   // #17 entity() checkclient (QUAKE)
3032 VM_find,                                                // #18 entity(entity start, .string fld, string match) find (QUAKE)
3033 VM_precache_sound,                              // #19 void(string s) precache_sound (QUAKE)
3034 VM_CL_precache_model,                   // #20 void(string s) precache_model (QUAKE)
3035 NULL,                                                   // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
3036 VM_CL_findradius,                               // #22 entity(vector org, float rad) findradius (QUAKE)
3037 NULL,                                                   // #23 void(string s, ...) bprint (QUAKE)
3038 NULL,                                                   // #24 void(entity client, string s, ...) sprint (QUAKE)
3039 VM_dprint,                                              // #25 void(string s, ...) dprint (QUAKE)
3040 VM_ftos,                                                // #26 string(float f) ftos (QUAKE)
3041 VM_vtos,                                                // #27 string(vector v) vtos (QUAKE)
3042 VM_coredump,                                    // #28 void() coredump (QUAKE)
3043 VM_traceon,                                             // #29 void() traceon (QUAKE)
3044 VM_traceoff,                                    // #30 void() traceoff (QUAKE)
3045 VM_eprint,                                              // #31 void(entity e) eprint (QUAKE)
3046 VM_CL_walkmove,                                 // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
3047 NULL,                                                   // #33 (QUAKE)
3048 VM_CL_droptofloor,                              // #34 float() droptofloor (QUAKE)
3049 VM_CL_lightstyle,                               // #35 void(float style, string value) lightstyle (QUAKE)
3050 VM_rint,                                                // #36 float(float v) rint (QUAKE)
3051 VM_floor,                                               // #37 float(float v) floor (QUAKE)
3052 VM_ceil,                                                // #38 float(float v) ceil (QUAKE)
3053 NULL,                                                   // #39 (QUAKE)
3054 VM_CL_checkbottom,                              // #40 float(entity e) checkbottom (QUAKE)
3055 VM_CL_pointcontents,                    // #41 float(vector v) pointcontents (QUAKE)
3056 NULL,                                                   // #42 (QUAKE)
3057 VM_fabs,                                                // #43 float(float f) fabs (QUAKE)
3058 NULL,                                                   // #44 vector(entity e, float speed) aim (QUAKE)
3059 VM_cvar,                                                // #45 float(string s) cvar (QUAKE)
3060 VM_localcmd,                                    // #46 void(string s) localcmd (QUAKE)
3061 VM_nextent,                                             // #47 entity(entity e) nextent (QUAKE)
3062 VM_CL_particle,                                 // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
3063 VM_changeyaw,                                   // #49 void() ChangeYaw (QUAKE)
3064 NULL,                                                   // #50 (QUAKE)
3065 VM_vectoangles,                                 // #51 vector(vector v) vectoangles (QUAKE)
3066 NULL,                                                   // #52 void(float to, float f) WriteByte (QUAKE)
3067 NULL,                                                   // #53 void(float to, float f) WriteChar (QUAKE)
3068 NULL,                                                   // #54 void(float to, float f) WriteShort (QUAKE)
3069 NULL,                                                   // #55 void(float to, float f) WriteLong (QUAKE)
3070 NULL,                                                   // #56 void(float to, float f) WriteCoord (QUAKE)
3071 NULL,                                                   // #57 void(float to, float f) WriteAngle (QUAKE)
3072 NULL,                                                   // #58 void(float to, string s) WriteString (QUAKE)
3073 NULL,                                                   // #59 (QUAKE)
3074 VM_sin,                                                 // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
3075 VM_cos,                                                 // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
3076 VM_sqrt,                                                // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
3077 VM_changepitch,                                 // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
3078 VM_CL_tracetoss,                                // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
3079 VM_etos,                                                // #65 string(entity ent) etos (DP_QC_ETOS)
3080 NULL,                                                   // #66 (QUAKE)
3081 NULL,                                                   // #67 void(float step) movetogoal (QUAKE)
3082 VM_precache_file,                               // #68 string(string s) precache_file (QUAKE)
3083 VM_CL_makestatic,                               // #69 void(entity e) makestatic (QUAKE)
3084 NULL,                                                   // #70 void(string s) changelevel (QUAKE)
3085 NULL,                                                   // #71 (QUAKE)
3086 VM_cvar_set,                                    // #72 void(string var, string val) cvar_set (QUAKE)
3087 NULL,                                                   // #73 void(entity client, strings) centerprint (QUAKE)
3088 VM_CL_ambientsound,                             // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
3089 VM_CL_precache_model,                   // #75 string(string s) precache_model2 (QUAKE)
3090 VM_precache_sound,                              // #76 string(string s) precache_sound2 (QUAKE)
3091 VM_precache_file,                               // #77 string(string s) precache_file2 (QUAKE)
3092 NULL,                                                   // #78 void(entity e) setspawnparms (QUAKE)
3093 NULL,                                                   // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
3094 NULL,                                                   // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
3095 VM_stof,                                                // #81 float(string s) stof (FRIK_FILE)
3096 NULL,                                                   // #82 void(vector where, float set) multicast (QUAKEWORLD)
3097 NULL,                                                   // #83 (QUAKE)
3098 NULL,                                                   // #84 (QUAKE)
3099 NULL,                                                   // #85 (QUAKE)
3100 NULL,                                                   // #86 (QUAKE)
3101 NULL,                                                   // #87 (QUAKE)
3102 NULL,                                                   // #88 (QUAKE)
3103 NULL,                                                   // #89 (QUAKE)
3104 VM_CL_tracebox,                                 // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
3105 VM_randomvec,                                   // #91 vector() randomvec (DP_QC_RANDOMVEC)
3106 VM_CL_getlight,                                 // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
3107 VM_registercvar,                                // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
3108 VM_min,                                                 // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
3109 VM_max,                                                 // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
3110 VM_bound,                                               // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
3111 VM_pow,                                                 // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
3112 VM_findfloat,                                   // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
3113 VM_checkextension,                              // #99 float(string s) checkextension (the basis of the extension system)
3114 // FrikaC and Telejano range #100-#199
3115 NULL,                                                   // #100
3116 NULL,                                                   // #101
3117 NULL,                                                   // #102
3118 NULL,                                                   // #103
3119 NULL,                                                   // #104
3120 NULL,                                                   // #105
3121 NULL,                                                   // #106
3122 NULL,                                                   // #107
3123 NULL,                                                   // #108
3124 NULL,                                                   // #109
3125 VM_fopen,                                               // #110 float(string filename, float mode) fopen (FRIK_FILE)
3126 VM_fclose,                                              // #111 void(float fhandle) fclose (FRIK_FILE)
3127 VM_fgets,                                               // #112 string(float fhandle) fgets (FRIK_FILE)
3128 VM_fputs,                                               // #113 void(float fhandle, string s) fputs (FRIK_FILE)
3129 VM_strlen,                                              // #114 float(string s) strlen (FRIK_FILE)
3130 VM_strcat,                                              // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
3131 VM_substring,                                   // #116 string(string s, float start, float length) substring (FRIK_FILE)
3132 VM_stov,                                                // #117 vector(string) stov (FRIK_FILE)
3133 VM_strzone,                                             // #118 string(string s) strzone (FRIK_FILE)
3134 VM_strunzone,                                   // #119 void(string s) strunzone (FRIK_FILE)
3135 NULL,                                                   // #120
3136 NULL,                                                   // #121
3137 NULL,                                                   // #122
3138 NULL,                                                   // #123
3139 NULL,                                                   // #124
3140 NULL,                                                   // #125
3141 NULL,                                                   // #126
3142 NULL,                                                   // #127
3143 NULL,                                                   // #128
3144 NULL,                                                   // #129
3145 NULL,                                                   // #130
3146 NULL,                                                   // #131
3147 NULL,                                                   // #132
3148 NULL,                                                   // #133
3149 NULL,                                                   // #134
3150 NULL,                                                   // #135
3151 NULL,                                                   // #136
3152 NULL,                                                   // #137
3153 NULL,                                                   // #138
3154 NULL,                                                   // #139
3155 NULL,                                                   // #140
3156 NULL,                                                   // #141
3157 NULL,                                                   // #142
3158 NULL,                                                   // #143
3159 NULL,                                                   // #144
3160 NULL,                                                   // #145
3161 NULL,                                                   // #146
3162 NULL,                                                   // #147
3163 NULL,                                                   // #148
3164 NULL,                                                   // #149
3165 NULL,                                                   // #150
3166 NULL,                                                   // #151
3167 NULL,                                                   // #152
3168 NULL,                                                   // #153
3169 NULL,                                                   // #154
3170 NULL,                                                   // #155
3171 NULL,                                                   // #156
3172 NULL,                                                   // #157
3173 NULL,                                                   // #158
3174 NULL,                                                   // #159
3175 NULL,                                                   // #160
3176 NULL,                                                   // #161
3177 NULL,                                                   // #162
3178 NULL,                                                   // #163
3179 NULL,                                                   // #164
3180 NULL,                                                   // #165
3181 NULL,                                                   // #166
3182 NULL,                                                   // #167
3183 NULL,                                                   // #168
3184 NULL,                                                   // #169
3185 NULL,                                                   // #170
3186 NULL,                                                   // #171
3187 NULL,                                                   // #172
3188 NULL,                                                   // #173
3189 NULL,                                                   // #174
3190 NULL,                                                   // #175
3191 NULL,                                                   // #176
3192 NULL,                                                   // #177
3193 NULL,                                                   // #178
3194 NULL,                                                   // #179
3195 NULL,                                                   // #180
3196 NULL,                                                   // #181
3197 NULL,                                                   // #182
3198 NULL,                                                   // #183
3199 NULL,                                                   // #184
3200 NULL,                                                   // #185
3201 NULL,                                                   // #186
3202 NULL,                                                   // #187
3203 NULL,                                                   // #188
3204 NULL,                                                   // #189
3205 NULL,                                                   // #190
3206 NULL,                                                   // #191
3207 NULL,                                                   // #192
3208 NULL,                                                   // #193
3209 NULL,                                                   // #194
3210 NULL,                                                   // #195
3211 NULL,                                                   // #196
3212 NULL,                                                   // #197
3213 NULL,                                                   // #198
3214 NULL,                                                   // #199
3215 // FTEQW range #200-#299
3216 NULL,                                                   // #200
3217 NULL,                                                   // #201
3218 NULL,                                                   // #202
3219 NULL,                                                   // #203
3220 NULL,                                                   // #204
3221 NULL,                                                   // #205
3222 NULL,                                                   // #206
3223 NULL,                                                   // #207
3224 NULL,                                                   // #208
3225 NULL,                                                   // #209
3226 NULL,                                                   // #210
3227 NULL,                                                   // #211
3228 NULL,                                                   // #212
3229 NULL,                                                   // #213
3230 NULL,                                                   // #214
3231 NULL,                                                   // #215
3232 NULL,                                                   // #216
3233 NULL,                                                   // #217
3234 VM_bitshift,                                    // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
3235 NULL,                                                   // #219
3236 NULL,                                                   // #220
3237 VM_strstrofs,                                   // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
3238 VM_str2chr,                                             // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
3239 VM_chr2str,                                             // #223 string(float c, ...) chr2str (FTE_STRINGS)
3240 VM_strconv,                                             // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
3241 VM_strpad,                                              // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
3242 VM_infoadd,                                             // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
3243 VM_infoget,                                             // #227 string(string info, string key) infoget (FTE_STRINGS)
3244 VM_strncmp,                                             // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
3245 VM_strncasecmp,                              &nbs