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1. make the first CSQC rendered view the "main" view, for use e.g. by origin display...
[xonotic/darkplaces.git] / clvm_cmds.c
1 #include "quakedef.h"
2
3 #include "prvm_cmds.h"
4 #include "csprogs.h"
5 #include "cl_collision.h"
6 #include "r_shadow.h"
7 #include "jpeg.h"
8 #include "image.h"
9
10 //============================================================================
11 // Client
12 //[515]: unsolved PROBLEMS
13 //- finish player physics code (cs_runplayerphysics)
14 //- EntWasFreed ?
15 //- RF_DEPTHHACK is not like it should be
16 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
17 //- finish lines support for R_Polygon***
18 //- insert selecttraceline into traceline somehow
19
20 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
21 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
22
23 extern cvar_t v_flipped;
24 extern cvar_t r_equalize_entities_fullbright;
25
26 r_refdef_view_t csqc_original_r_refdef_view;
27 r_refdef_view_t csqc_main_r_refdef_view;
28
29 // #1 void(vector ang) makevectors
30 static void VM_CL_makevectors (prvm_prog_t *prog)
31 {
32         VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
33         AngleVectors (PRVM_G_VECTOR(OFS_PARM0), PRVM_clientglobalvector(v_forward), PRVM_clientglobalvector(v_right), PRVM_clientglobalvector(v_up));
34 }
35
36 // #2 void(entity e, vector o) setorigin
37 static void VM_CL_setorigin (prvm_prog_t *prog)
38 {
39         prvm_edict_t    *e;
40         float   *org;
41         VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
42
43         e = PRVM_G_EDICT(OFS_PARM0);
44         if (e == prog->edicts)
45         {
46                 VM_Warning(prog, "setorigin: can not modify world entity\n");
47                 return;
48         }
49         if (e->priv.required->free)
50         {
51                 VM_Warning(prog, "setorigin: can not modify free entity\n");
52                 return;
53         }
54         org = PRVM_G_VECTOR(OFS_PARM1);
55         VectorCopy (org, PRVM_clientedictvector(e, origin));
56         if(e->priv.required->mark == PRVM_EDICT_MARK_WAIT_FOR_SETORIGIN)
57                 e->priv.required->mark = PRVM_EDICT_MARK_SETORIGIN_CAUGHT;
58         CL_LinkEdict(e);
59 }
60
61 static void SetMinMaxSize (prvm_prog_t *prog, prvm_edict_t *e, float *min, float *max)
62 {
63         int             i;
64
65         for (i=0 ; i<3 ; i++)
66                 if (min[i] > max[i])
67                         prog->error_cmd("SetMinMaxSize: backwards mins/maxs");
68
69         // set derived values
70         VectorCopy (min, PRVM_clientedictvector(e, mins));
71         VectorCopy (max, PRVM_clientedictvector(e, maxs));
72         VectorSubtract (max, min, PRVM_clientedictvector(e, size));
73
74         CL_LinkEdict (e);
75 }
76
77 // #3 void(entity e, string m) setmodel
78 static void VM_CL_setmodel (prvm_prog_t *prog)
79 {
80         prvm_edict_t    *e;
81         const char              *m;
82         dp_model_t *mod;
83         int                             i;
84
85         VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
86
87         e = PRVM_G_EDICT(OFS_PARM0);
88         PRVM_clientedictfloat(e, modelindex) = 0;
89         PRVM_clientedictstring(e, model) = 0;
90
91         m = PRVM_G_STRING(OFS_PARM1);
92         mod = NULL;
93         for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
94         {
95                 if (!strcmp(cl.csqc_model_precache[i]->name, m))
96                 {
97                         mod = cl.csqc_model_precache[i];
98                         PRVM_clientedictstring(e, model) = PRVM_SetEngineString(prog, mod->name);
99                         PRVM_clientedictfloat(e, modelindex) = -(i+1);
100                         break;
101                 }
102         }
103
104         if( !mod ) {
105                 for (i = 0;i < MAX_MODELS;i++)
106                 {
107                         mod = cl.model_precache[i];
108                         if (mod && !strcmp(mod->name, m))
109                         {
110                                 PRVM_clientedictstring(e, model) = PRVM_SetEngineString(prog, mod->name);
111                                 PRVM_clientedictfloat(e, modelindex) = i;
112                                 break;
113                         }
114                 }
115         }
116
117         if( mod ) {
118                 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
119                 //SetMinMaxSize (e, mod->normalmins, mod->normalmaxs);
120         }
121         else
122         {
123                 SetMinMaxSize (prog, e, vec3_origin, vec3_origin);
124                 VM_Warning(prog, "setmodel: model '%s' not precached\n", m);
125         }
126 }
127
128 // #4 void(entity e, vector min, vector max) setsize
129 static void VM_CL_setsize (prvm_prog_t *prog)
130 {
131         prvm_edict_t    *e;
132         float                   *min, *max;
133         VM_SAFEPARMCOUNT(3, VM_CL_setsize);
134
135         e = PRVM_G_EDICT(OFS_PARM0);
136         if (e == prog->edicts)
137         {
138                 VM_Warning(prog, "setsize: can not modify world entity\n");
139                 return;
140         }
141         if (e->priv.server->free)
142         {
143                 VM_Warning(prog, "setsize: can not modify free entity\n");
144                 return;
145         }
146         min = PRVM_G_VECTOR(OFS_PARM1);
147         max = PRVM_G_VECTOR(OFS_PARM2);
148
149         SetMinMaxSize( prog, e, min, max );
150
151         CL_LinkEdict(e);
152 }
153
154 // #8 void(entity e, float chan, string samp, float volume, float atten) sound
155 static void VM_CL_sound (prvm_prog_t *prog)
156 {
157         const char                      *sample;
158         int                                     channel;
159         prvm_edict_t            *entity;
160         float                           volume;
161         float                           attenuation;
162         float pitchchange;
163         int flags;
164         vec3_t                          org;
165
166         VM_SAFEPARMCOUNTRANGE(5, 7, VM_CL_sound);
167
168         entity = PRVM_G_EDICT(OFS_PARM0);
169         channel = (int)PRVM_G_FLOAT(OFS_PARM1);
170         sample = PRVM_G_STRING(OFS_PARM2);
171         volume = PRVM_G_FLOAT(OFS_PARM3);
172         attenuation = PRVM_G_FLOAT(OFS_PARM4);
173
174         if (volume < 0 || volume > 1)
175         {
176                 VM_Warning(prog, "VM_CL_sound: volume must be in range 0-1\n");
177                 return;
178         }
179
180         if (attenuation < 0 || attenuation > 4)
181         {
182                 VM_Warning(prog, "VM_CL_sound: attenuation must be in range 0-4\n");
183                 return;
184         }
185
186         if (prog->argc < 6)
187                 pitchchange = 0;
188         else
189                 pitchchange = PRVM_G_FLOAT(OFS_PARM5);
190         // ignoring prog->argc < 7 for now (no flags supported yet)
191
192         if (prog->argc < 7)
193                 flags = 0;
194         else
195                 flags = PRVM_G_FLOAT(OFS_PARM6);
196
197         channel = CHAN_USER2ENGINE(channel);
198
199         if (!IS_CHAN(channel))
200         {
201                 VM_Warning(prog, "VM_CL_sound: channel must be in range 0-127\n");
202                 return;
203         }
204
205         CL_VM_GetEntitySoundOrigin(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), org);
206         S_StartSound_StartPosition_Flags(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), org, volume, attenuation, 0, flags, pitchchange > 0.0f ? pitchchange * 0.01f : 1.0f);
207 }
208
209 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
210 static void VM_CL_pointsound(prvm_prog_t *prog)
211 {
212         const char                      *sample;
213         float                           volume;
214         float                           attenuation;
215         vec3_t                          org;
216
217         VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
218
219         VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
220         sample = PRVM_G_STRING(OFS_PARM1);
221         volume = PRVM_G_FLOAT(OFS_PARM2);
222         attenuation = PRVM_G_FLOAT(OFS_PARM3);
223
224         if (volume < 0 || volume > 1)
225         {
226                 VM_Warning(prog, "VM_CL_pointsound: volume must be in range 0-1\n");
227                 return;
228         }
229
230         if (attenuation < 0 || attenuation > 4)
231         {
232                 VM_Warning(prog, "VM_CL_pointsound: attenuation must be in range 0-4\n");
233                 return;
234         }
235
236         // Send World Entity as Entity to Play Sound (for CSQC, that is MAX_EDICTS)
237         S_StartSound(MAX_EDICTS, 0, S_FindName(sample), org, volume, attenuation);
238 }
239
240 // #14 entity() spawn
241 static void VM_CL_spawn (prvm_prog_t *prog)
242 {
243         prvm_edict_t *ed;
244         ed = PRVM_ED_Alloc(prog);
245         VM_RETURN_EDICT(ed);
246 }
247
248 static void CL_VM_SetTraceGlobals(prvm_prog_t *prog, const trace_t *trace, int svent)
249 {
250         VM_SetTraceGlobals(prog, trace);
251         PRVM_clientglobalfloat(trace_networkentity) = svent;
252 }
253
254 #define CL_HitNetworkBrushModels(move) !((move) == MOVE_WORLDONLY)
255 #define CL_HitNetworkPlayers(move)     !((move) == MOVE_WORLDONLY || (move) == MOVE_NOMONSTERS)
256
257 // #16 void(vector v1, vector v2, float movetype, entity ignore) traceline
258 static void VM_CL_traceline (prvm_prog_t *prog)
259 {
260         float   *v1, *v2;
261         trace_t trace;
262         int             move, svent;
263         prvm_edict_t    *ent;
264
265 //      R_TimeReport("pretraceline");
266
267         VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
268
269         prog->xfunction->builtinsprofile += 30;
270
271         v1 = PRVM_G_VECTOR(OFS_PARM0);
272         v2 = PRVM_G_VECTOR(OFS_PARM1);
273         move = (int)PRVM_G_FLOAT(OFS_PARM2);
274         ent = PRVM_G_EDICT(OFS_PARM3);
275
276         if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
277                 prog->error_cmd("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", prog->name, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
278
279         trace = CL_TraceLine(v1, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true, false);
280
281         CL_VM_SetTraceGlobals(prog, &trace, svent);
282 //      R_TimeReport("traceline");
283 }
284
285 /*
286 =================
287 VM_CL_tracebox
288
289 Used for use tracing and shot targeting
290 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
291 if the tryents flag is set.
292
293 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
294 =================
295 */
296 // LordHavoc: added this for my own use, VERY useful, similar to traceline
297 static void VM_CL_tracebox (prvm_prog_t *prog)
298 {
299         float   *v1, *v2, *m1, *m2;
300         trace_t trace;
301         int             move, svent;
302         prvm_edict_t    *ent;
303
304 //      R_TimeReport("pretracebox");
305         VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
306
307         prog->xfunction->builtinsprofile += 30;
308
309         v1 = PRVM_G_VECTOR(OFS_PARM0);
310         m1 = PRVM_G_VECTOR(OFS_PARM1);
311         m2 = PRVM_G_VECTOR(OFS_PARM2);
312         v2 = PRVM_G_VECTOR(OFS_PARM3);
313         move = (int)PRVM_G_FLOAT(OFS_PARM4);
314         ent = PRVM_G_EDICT(OFS_PARM5);
315
316         if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
317                 prog->error_cmd("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", prog->name, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
318
319         trace = CL_TraceBox(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
320
321         CL_VM_SetTraceGlobals(prog, &trace, svent);
322 //      R_TimeReport("tracebox");
323 }
324
325 static trace_t CL_Trace_Toss (prvm_prog_t *prog, prvm_edict_t *tossent, prvm_edict_t *ignore, int *svent)
326 {
327         int i;
328         float gravity;
329         vec3_t move, end;
330         vec3_t original_origin;
331         vec3_t original_velocity;
332         vec3_t original_angles;
333         vec3_t original_avelocity;
334         trace_t trace;
335
336         VectorCopy(PRVM_clientedictvector(tossent, origin)   , original_origin   );
337         VectorCopy(PRVM_clientedictvector(tossent, velocity) , original_velocity );
338         VectorCopy(PRVM_clientedictvector(tossent, angles)   , original_angles   );
339         VectorCopy(PRVM_clientedictvector(tossent, avelocity), original_avelocity);
340
341         gravity = PRVM_clientedictfloat(tossent, gravity);
342         if (!gravity)
343                 gravity = 1.0f;
344         gravity *= cl.movevars_gravity * 0.05;
345
346         for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
347         {
348                 PRVM_clientedictvector(tossent, velocity)[2] -= gravity;
349                 VectorMA (PRVM_clientedictvector(tossent, angles), 0.05, PRVM_clientedictvector(tossent, avelocity), PRVM_clientedictvector(tossent, angles));
350                 VectorScale (PRVM_clientedictvector(tossent, velocity), 0.05, move);
351                 VectorAdd (PRVM_clientedictvector(tossent, origin), move, end);
352                 trace = CL_TraceBox(PRVM_clientedictvector(tossent, origin), PRVM_clientedictvector(tossent, mins), PRVM_clientedictvector(tossent, maxs), end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
353                 VectorCopy (trace.endpos, PRVM_clientedictvector(tossent, origin));
354
355                 if (trace.fraction < 1)
356                         break;
357         }
358
359         VectorCopy(original_origin   , PRVM_clientedictvector(tossent, origin)   );
360         VectorCopy(original_velocity , PRVM_clientedictvector(tossent, velocity) );
361         VectorCopy(original_angles   , PRVM_clientedictvector(tossent, angles)   );
362         VectorCopy(original_avelocity, PRVM_clientedictvector(tossent, avelocity));
363
364         return trace;
365 }
366
367 static void VM_CL_tracetoss (prvm_prog_t *prog)
368 {
369         trace_t trace;
370         prvm_edict_t    *ent;
371         prvm_edict_t    *ignore;
372         int svent = 0;
373
374         prog->xfunction->builtinsprofile += 600;
375
376         VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
377
378         ent = PRVM_G_EDICT(OFS_PARM0);
379         if (ent == prog->edicts)
380         {
381                 VM_Warning(prog, "tracetoss: can not use world entity\n");
382                 return;
383         }
384         ignore = PRVM_G_EDICT(OFS_PARM1);
385
386         trace = CL_Trace_Toss (prog, ent, ignore, &svent);
387
388         CL_VM_SetTraceGlobals(prog, &trace, svent);
389 }
390
391
392 // #20 void(string s) precache_model
393 static void VM_CL_precache_model (prvm_prog_t *prog)
394 {
395         const char      *name;
396         int                     i;
397         dp_model_t              *m;
398
399         VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
400
401         name = PRVM_G_STRING(OFS_PARM0);
402         for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
403         {
404                 if(!strcmp(cl.csqc_model_precache[i]->name, name))
405                 {
406                         PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
407                         return;
408                 }
409         }
410         PRVM_G_FLOAT(OFS_RETURN) = 0;
411         m = Mod_ForName(name, false, false, name[0] == '*' ? cl.model_name[1] : NULL);
412         if(m && m->loaded)
413         {
414                 for (i = 0;i < MAX_MODELS;i++)
415                 {
416                         if (!cl.csqc_model_precache[i])
417                         {
418                                 cl.csqc_model_precache[i] = (dp_model_t*)m;
419                                 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
420                                 return;
421                         }
422                 }
423                 VM_Warning(prog, "VM_CL_precache_model: no free models\n");
424                 return;
425         }
426         VM_Warning(prog, "VM_CL_precache_model: model \"%s\" not found\n", name);
427 }
428
429 static int CSQC_EntitiesInBox (prvm_prog_t *prog, vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
430 {
431         prvm_edict_t    *ent;
432         int                             i, k;
433
434         ent = PRVM_NEXT_EDICT(prog->edicts);
435         for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
436         {
437                 if (ent->priv.required->free)
438                         continue;
439                 if(BoxesOverlap(mins, maxs, PRVM_clientedictvector(ent, absmin), PRVM_clientedictvector(ent, absmax)))
440                         list[k++] = ent;
441         }
442         return k;
443 }
444
445 // #22 entity(vector org, float rad) findradius
446 static void VM_CL_findradius (prvm_prog_t *prog)
447 {
448         prvm_edict_t    *ent, *chain;
449         vec_t                   radius, radius2;
450         vec3_t                  org, eorg, mins, maxs;
451         int                             i, numtouchedicts;
452         static prvm_edict_t     *touchedicts[MAX_EDICTS];
453         int             chainfield;
454
455         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_findradius);
456
457         if(prog->argc == 3)
458                 chainfield = PRVM_G_INT(OFS_PARM2);
459         else
460                 chainfield = prog->fieldoffsets.chain;
461         if(chainfield < 0)
462                 prog->error_cmd("VM_findchain: %s doesnt have the specified chain field !", prog->name);
463
464         chain = (prvm_edict_t *)prog->edicts;
465
466         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
467         radius = PRVM_G_FLOAT(OFS_PARM1);
468         radius2 = radius * radius;
469
470         mins[0] = org[0] - (radius + 1);
471         mins[1] = org[1] - (radius + 1);
472         mins[2] = org[2] - (radius + 1);
473         maxs[0] = org[0] + (radius + 1);
474         maxs[1] = org[1] + (radius + 1);
475         maxs[2] = org[2] + (radius + 1);
476         numtouchedicts = CSQC_EntitiesInBox(prog, mins, maxs, MAX_EDICTS, touchedicts);
477         if (numtouchedicts > MAX_EDICTS)
478         {
479                 // this never happens   //[515]: for what then ?
480                 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
481                 numtouchedicts = MAX_EDICTS;
482         }
483         for (i = 0;i < numtouchedicts;i++)
484         {
485                 ent = touchedicts[i];
486                 // Quake did not return non-solid entities but darkplaces does
487                 // (note: this is the reason you can't blow up fallen zombies)
488                 if (PRVM_clientedictfloat(ent, solid) == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
489                         continue;
490                 // LordHavoc: compare against bounding box rather than center so it
491                 // doesn't miss large objects, and use DotProduct instead of Length
492                 // for a major speedup
493                 VectorSubtract(org, PRVM_clientedictvector(ent, origin), eorg);
494                 if (sv_gameplayfix_findradiusdistancetobox.integer)
495                 {
496                         eorg[0] -= bound(PRVM_clientedictvector(ent, mins)[0], eorg[0], PRVM_clientedictvector(ent, maxs)[0]);
497                         eorg[1] -= bound(PRVM_clientedictvector(ent, mins)[1], eorg[1], PRVM_clientedictvector(ent, maxs)[1]);
498                         eorg[2] -= bound(PRVM_clientedictvector(ent, mins)[2], eorg[2], PRVM_clientedictvector(ent, maxs)[2]);
499                 }
500                 else
501                         VectorMAMAM(1, eorg, -0.5f, PRVM_clientedictvector(ent, mins), -0.5f, PRVM_clientedictvector(ent, maxs), eorg);
502                 if (DotProduct(eorg, eorg) < radius2)
503                 {
504                         PRVM_EDICTFIELDEDICT(ent, chainfield) = PRVM_EDICT_TO_PROG(chain);
505                         chain = ent;
506                 }
507         }
508
509         VM_RETURN_EDICT(chain);
510 }
511
512 // #34 float() droptofloor
513 static void VM_CL_droptofloor (prvm_prog_t *prog)
514 {
515         prvm_edict_t            *ent;
516         vec3_t                          end;
517         trace_t                         trace;
518
519         VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
520
521         // assume failure if it returns early
522         PRVM_G_FLOAT(OFS_RETURN) = 0;
523
524         ent = PRVM_PROG_TO_EDICT(PRVM_clientglobaledict(self));
525         if (ent == prog->edicts)
526         {
527                 VM_Warning(prog, "droptofloor: can not modify world entity\n");
528                 return;
529         }
530         if (ent->priv.server->free)
531         {
532                 VM_Warning(prog, "droptofloor: can not modify free entity\n");
533                 return;
534         }
535
536         VectorCopy (PRVM_clientedictvector(ent, origin), end);
537         end[2] -= 256;
538
539         trace = CL_TraceBox(PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), PRVM_clientedictvector(ent, maxs), end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
540
541         if (trace.fraction != 1)
542         {
543                 VectorCopy (trace.endpos, PRVM_clientedictvector(ent, origin));
544                 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) | FL_ONGROUND;
545                 PRVM_clientedictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
546                 PRVM_G_FLOAT(OFS_RETURN) = 1;
547                 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
548 //              ent->priv.server->suspendedinairflag = true;
549         }
550 }
551
552 // #35 void(float style, string value) lightstyle
553 static void VM_CL_lightstyle (prvm_prog_t *prog)
554 {
555         int                     i;
556         const char      *c;
557
558         VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
559
560         i = (int)PRVM_G_FLOAT(OFS_PARM0);
561         c = PRVM_G_STRING(OFS_PARM1);
562         if (i >= cl.max_lightstyle)
563         {
564                 VM_Warning(prog, "VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
565                 return;
566         }
567         strlcpy (cl.lightstyle[i].map, c, sizeof (cl.lightstyle[i].map));
568         cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
569         cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
570 }
571
572 // #40 float(entity e) checkbottom
573 static void VM_CL_checkbottom (prvm_prog_t *prog)
574 {
575         static int              cs_yes, cs_no;
576         prvm_edict_t    *ent;
577         vec3_t                  mins, maxs, start, stop;
578         trace_t                 trace;
579         int                             x, y;
580         float                   mid, bottom;
581
582         VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
583         ent = PRVM_G_EDICT(OFS_PARM0);
584         PRVM_G_FLOAT(OFS_RETURN) = 0;
585
586         VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), mins);
587         VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, maxs), maxs);
588
589 // if all of the points under the corners are solid world, don't bother
590 // with the tougher checks
591 // the corners must be within 16 of the midpoint
592         start[2] = mins[2] - 1;
593         for     (x=0 ; x<=1 ; x++)
594                 for     (y=0 ; y<=1 ; y++)
595                 {
596                         start[0] = x ? maxs[0] : mins[0];
597                         start[1] = y ? maxs[1] : mins[1];
598                         if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
599                                 goto realcheck;
600                 }
601
602         cs_yes++;
603         PRVM_G_FLOAT(OFS_RETURN) = true;
604         return;         // we got out easy
605
606 realcheck:
607         cs_no++;
608 //
609 // check it for real...
610 //
611         start[2] = mins[2];
612
613 // the midpoint must be within 16 of the bottom
614         start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
615         start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
616         stop[2] = start[2] - 2*sv_stepheight.value;
617         trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true, false);
618
619         if (trace.fraction == 1.0)
620                 return;
621
622         mid = bottom = trace.endpos[2];
623
624 // the corners must be within 16 of the midpoint
625         for     (x=0 ; x<=1 ; x++)
626                 for     (y=0 ; y<=1 ; y++)
627                 {
628                         start[0] = stop[0] = x ? maxs[0] : mins[0];
629                         start[1] = stop[1] = y ? maxs[1] : mins[1];
630
631                         trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true, false);
632
633                         if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
634                                 bottom = trace.endpos[2];
635                         if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
636                                 return;
637                 }
638
639         cs_yes++;
640         PRVM_G_FLOAT(OFS_RETURN) = true;
641 }
642
643 // #41 float(vector v) pointcontents
644 static void VM_CL_pointcontents (prvm_prog_t *prog)
645 {
646         VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
647         PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(PRVM_G_VECTOR(OFS_PARM0)));
648 }
649
650 // #48 void(vector o, vector d, float color, float count) particle
651 static void VM_CL_particle (prvm_prog_t *prog)
652 {
653         float   *org, *dir;
654         int             count;
655         unsigned char   color;
656         VM_SAFEPARMCOUNT(4, VM_CL_particle);
657
658         org = PRVM_G_VECTOR(OFS_PARM0);
659         dir = PRVM_G_VECTOR(OFS_PARM1);
660         color = (int)PRVM_G_FLOAT(OFS_PARM2);
661         count = (int)PRVM_G_FLOAT(OFS_PARM3);
662         CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
663 }
664
665 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
666 static void VM_CL_ambientsound (prvm_prog_t *prog)
667 {
668         float   *f;
669         sfx_t   *s;
670         VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
671         s = S_FindName(PRVM_G_STRING(OFS_PARM0));
672         f = PRVM_G_VECTOR(OFS_PARM1);
673         S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
674 }
675
676 // #92 vector(vector org[, float lpflag]) getlight (DP_QC_GETLIGHT)
677 static void VM_CL_getlight (prvm_prog_t *prog)
678 {
679         vec3_t ambientcolor, diffusecolor, diffusenormal;
680         vec_t *p;
681
682         VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getlight);
683
684         p = PRVM_G_VECTOR(OFS_PARM0);
685         VectorClear(ambientcolor);
686         VectorClear(diffusecolor);
687         VectorClear(diffusenormal);
688         if (prog->argc >= 2)
689                 R_CompleteLightPoint(ambientcolor, diffusecolor, diffusenormal, p, PRVM_G_FLOAT(OFS_PARM1));
690         else if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
691                 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
692         VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
693         if (PRVM_clientglobalvector(getlight_ambient))
694                 VectorCopy(ambientcolor, PRVM_clientglobalvector(getlight_ambient));
695         if (PRVM_clientglobalvector(getlight_diffuse))
696                 VectorCopy(diffusecolor, PRVM_clientglobalvector(getlight_diffuse));
697         if (PRVM_clientglobalvector(getlight_dir))
698                 VectorCopy(diffusenormal, PRVM_clientglobalvector(getlight_dir));
699 }
700
701 //============================================================================
702 //[515]: SCENE MANAGER builtins
703
704 void CSQC_R_RecalcView (void)
705 {
706         extern matrix4x4_t viewmodelmatrix_nobob;
707         extern matrix4x4_t viewmodelmatrix_withbob;
708         Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_vieworigin[0], cl.csqc_vieworigin[1], cl.csqc_vieworigin[2], cl.csqc_viewangles[0], cl.csqc_viewangles[1], cl.csqc_viewangles[2], 1);
709         Matrix4x4_Copy(&viewmodelmatrix_nobob, &r_refdef.view.matrix);
710         Matrix4x4_ConcatScale(&viewmodelmatrix_nobob, cl_viewmodel_scale.value);
711         Matrix4x4_Concat(&viewmodelmatrix_withbob, &r_refdef.view.matrix, &cl.csqc_viewmodelmatrixfromengine);
712 }
713
714 //#300 void() clearscene (EXT_CSQC)
715 static void VM_CL_R_ClearScene (prvm_prog_t *prog)
716 {
717         VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
718         // clear renderable entity and light lists
719         r_refdef.scene.numentities = 0;
720         r_refdef.scene.numlights = 0;
721         // restore the view settings to the values that VM_CL_UpdateView received from the client code
722         r_refdef.view = csqc_original_r_refdef_view;
723         VectorCopy(cl.csqc_vieworiginfromengine, cl.csqc_vieworigin);
724         VectorCopy(cl.csqc_viewanglesfromengine, cl.csqc_viewangles);
725         cl.csqc_vidvars.drawworld = r_drawworld.integer != 0;
726         cl.csqc_vidvars.drawenginesbar = false;
727         cl.csqc_vidvars.drawcrosshair = false;
728         CSQC_R_RecalcView();
729 }
730
731 //#301 void(float mask) addentities (EXT_CSQC)
732 static void VM_CL_R_AddEntities (prvm_prog_t *prog)
733 {
734         double t = Sys_DirtyTime();
735         int                     i, drawmask;
736         prvm_edict_t *ed;
737         VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
738         drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
739         CSQC_RelinkAllEntities(drawmask);
740         CL_RelinkLightFlashes();
741
742         PRVM_clientglobalfloat(time) = cl.time;
743         for(i=1;i<prog->num_edicts;i++)
744         {
745                 // so we can easily check if CSQC entity #edictnum is currently drawn
746                 cl.csqcrenderentities[i].entitynumber = 0;
747                 ed = &prog->edicts[i];
748                 if(ed->priv.required->free)
749                         continue;
750                 CSQC_Think(ed);
751                 if(ed->priv.required->free)
752                         continue;
753                 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
754                 CSQC_Predraw(ed);
755                 if(ed->priv.required->free)
756                         continue;
757                 if(!((int)PRVM_clientedictfloat(ed, drawmask) & drawmask))
758                         continue;
759                 CSQC_AddRenderEdict(ed, i);
760         }
761
762         // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
763         t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
764         prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
765 }
766
767 //#302 void(entity ent) addentity (EXT_CSQC)
768 static void VM_CL_R_AddEntity (prvm_prog_t *prog)
769 {
770         double t = Sys_DirtyTime();
771         VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
772         CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0), 0);
773         t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
774         prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
775 }
776
777 //#303 float(float property, ...) setproperty (EXT_CSQC)
778 //#303 float(float property) getproperty
779 //#303 vector(float property) getpropertyvec
780 //#309 float(float property) getproperty
781 //#309 vector(float property) getpropertyvec
782 // VorteX: make this function be able to return previously set property if new value is not given
783 static void VM_CL_R_SetView (prvm_prog_t *prog)
784 {
785         int             c;
786         float   *f;
787         float   k;
788
789         VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_R_SetView);
790
791         c = (int)PRVM_G_FLOAT(OFS_PARM0);
792
793         // return value?
794         if (prog->argc < 2)
795         {
796                 switch(c)
797                 {
798                 case VF_MIN:
799                         VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.x, r_refdef.view.y, 0);
800                         break;
801                 case VF_MIN_X:
802                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.x;
803                         break;
804                 case VF_MIN_Y:
805                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.y;
806                         break;
807                 case VF_SIZE:
808                         VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.width, r_refdef.view.height, 0);
809                         break;
810                 case VF_SIZE_X:
811                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.width;
812                         break;
813                 case VF_SIZE_Y:
814                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.height;
815                         break;
816                 case VF_VIEWPORT:
817                         VM_Warning(prog, "VM_CL_R_GetView : VF_VIEWPORT can't be retrieved, use VF_MIN/VF_SIZE instead\n");
818                         break;
819                 case VF_FOV:
820                         VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.ortho_x, r_refdef.view.ortho_y, 0);
821                         break;
822                 case VF_FOVX:
823                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_x;
824                         break;
825                 case VF_FOVY:
826                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_y;
827                         break;
828                 case VF_ORIGIN:
829                         VectorCopy(cl.csqc_vieworigin, PRVM_G_VECTOR(OFS_RETURN));
830                         break;
831                 case VF_ORIGIN_X:
832                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[0];
833                         break;
834                 case VF_ORIGIN_Y:
835                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[1];
836                         break;
837                 case VF_ORIGIN_Z:
838                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[2];
839                         break;
840                 case VF_ANGLES:
841                         VectorCopy(cl.csqc_viewangles, PRVM_G_VECTOR(OFS_RETURN));
842                         break;
843                 case VF_ANGLES_X:
844                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[0];
845                         break;
846                 case VF_ANGLES_Y:
847                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[1];
848                         break;
849                 case VF_ANGLES_Z:
850                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[2];
851                         break;
852                 case VF_DRAWWORLD:
853                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawworld;
854                         break;
855                 case VF_DRAWENGINESBAR:
856                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawenginesbar;
857                         break;
858                 case VF_DRAWCROSSHAIR:
859                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawcrosshair;
860                         break;
861                 case VF_CL_VIEWANGLES:
862                         VectorCopy(cl.viewangles, PRVM_G_VECTOR(OFS_RETURN));;
863                         break;
864                 case VF_CL_VIEWANGLES_X:
865                         PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[0];
866                         break;
867                 case VF_CL_VIEWANGLES_Y:
868                         PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[1];
869                         break;
870                 case VF_CL_VIEWANGLES_Z:
871                         PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[2];
872                         break;
873                 case VF_PERSPECTIVE:
874                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.useperspective;
875                         break;
876                 case VF_CLEARSCREEN:
877                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.isoverlay;
878                         break;
879                 case VF_MAINVIEW:
880                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ismain;
881                         break;
882                 case VF_FOG_DENSITY:
883                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_density;
884                         break;
885                 case VF_FOG_COLOR:
886                         PRVM_G_VECTOR(OFS_RETURN)[0] = r_refdef.fog_red;
887                         PRVM_G_VECTOR(OFS_RETURN)[1] = r_refdef.fog_green;
888                         PRVM_G_VECTOR(OFS_RETURN)[2] = r_refdef.fog_blue;
889                         break;
890                 case VF_FOG_COLOR_R:
891                         PRVM_G_VECTOR(OFS_RETURN)[0] = r_refdef.fog_red;
892                         break;
893                 case VF_FOG_COLOR_G:
894                         PRVM_G_VECTOR(OFS_RETURN)[1] = r_refdef.fog_green;
895                         break;
896                 case VF_FOG_COLOR_B:
897                         PRVM_G_VECTOR(OFS_RETURN)[2] = r_refdef.fog_blue;
898                         break;
899                 case VF_FOG_ALPHA:
900                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_alpha;
901                         break;
902                 case VF_FOG_START:
903                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_start;
904                         break;
905                 case VF_FOG_END:
906                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_end;
907                         break;
908                 case VF_FOG_HEIGHT:
909                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_height;
910                         break;
911                 case VF_FOG_FADEDEPTH:
912                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_fadedepth;
913                         break;
914                 default:
915                         PRVM_G_FLOAT(OFS_RETURN) = 0;
916                         VM_Warning(prog, "VM_CL_R_GetView : unknown parm %i\n", c);
917                         return;
918                 }
919                 return;
920         }
921
922         f = PRVM_G_VECTOR(OFS_PARM1);
923         k = PRVM_G_FLOAT(OFS_PARM1);
924         switch(c)
925         {
926         case VF_MIN:
927                 r_refdef.view.x = (int)(f[0]);
928                 r_refdef.view.y = (int)(f[1]);
929                 DrawQ_RecalcView();
930                 break;
931         case VF_MIN_X:
932                 r_refdef.view.x = (int)(k);
933                 DrawQ_RecalcView();
934                 break;
935         case VF_MIN_Y:
936                 r_refdef.view.y = (int)(k);
937                 DrawQ_RecalcView();
938                 break;
939         case VF_SIZE:
940                 r_refdef.view.width = (int)(f[0]);
941                 r_refdef.view.height = (int)(f[1]);
942                 DrawQ_RecalcView();
943                 break;
944         case VF_SIZE_X:
945                 r_refdef.view.width = (int)(k);
946                 DrawQ_RecalcView();
947                 break;
948         case VF_SIZE_Y:
949                 r_refdef.view.height = (int)(k);
950                 DrawQ_RecalcView();
951                 break;
952         case VF_VIEWPORT:
953                 r_refdef.view.x = (int)(f[0]);
954                 r_refdef.view.y = (int)(f[1]);
955                 f = PRVM_G_VECTOR(OFS_PARM2);
956                 r_refdef.view.width = (int)(f[0]);
957                 r_refdef.view.height = (int)(f[1]);
958                 DrawQ_RecalcView();
959                 break;
960         case VF_FOV:
961                 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
962                 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
963                 break;
964         case VF_FOVX:
965                 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
966                 break;
967         case VF_FOVY:
968                 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
969                 break;
970         case VF_ORIGIN:
971                 VectorCopy(f, cl.csqc_vieworigin);
972                 CSQC_R_RecalcView();
973                 break;
974         case VF_ORIGIN_X:
975                 cl.csqc_vieworigin[0] = k;
976                 CSQC_R_RecalcView();
977                 break;
978         case VF_ORIGIN_Y:
979                 cl.csqc_vieworigin[1] = k;
980                 CSQC_R_RecalcView();
981                 break;
982         case VF_ORIGIN_Z:
983                 cl.csqc_vieworigin[2] = k;
984                 CSQC_R_RecalcView();
985                 break;
986         case VF_ANGLES:
987                 VectorCopy(f, cl.csqc_viewangles);
988                 CSQC_R_RecalcView();
989                 break;
990         case VF_ANGLES_X:
991                 cl.csqc_viewangles[0] = k;
992                 CSQC_R_RecalcView();
993                 break;
994         case VF_ANGLES_Y:
995                 cl.csqc_viewangles[1] = k;
996                 CSQC_R_RecalcView();
997                 break;
998         case VF_ANGLES_Z:
999                 cl.csqc_viewangles[2] = k;
1000                 CSQC_R_RecalcView();
1001                 break;
1002         case VF_DRAWWORLD:
1003                 cl.csqc_vidvars.drawworld = ((k != 0) && r_drawworld.integer);
1004                 break;
1005         case VF_DRAWENGINESBAR:
1006                 cl.csqc_vidvars.drawenginesbar = k != 0;
1007                 break;
1008         case VF_DRAWCROSSHAIR:
1009                 cl.csqc_vidvars.drawcrosshair = k != 0;
1010                 break;
1011         case VF_CL_VIEWANGLES:
1012                 VectorCopy(f, cl.viewangles);
1013                 break;
1014         case VF_CL_VIEWANGLES_X:
1015                 cl.viewangles[0] = k;
1016                 break;
1017         case VF_CL_VIEWANGLES_Y:
1018                 cl.viewangles[1] = k;
1019                 break;
1020         case VF_CL_VIEWANGLES_Z:
1021                 cl.viewangles[2] = k;
1022                 break;
1023         case VF_PERSPECTIVE:
1024                 r_refdef.view.useperspective = k != 0;
1025                 break;
1026         case VF_CLEARSCREEN:
1027                 r_refdef.view.isoverlay = !k;
1028                 break;
1029         case VF_MAINVIEW:
1030                 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ismain;
1031                 break;
1032         case VF_FOG_DENSITY:
1033                 r_refdef.fog_density = k;
1034                 break;
1035         case VF_FOG_COLOR:
1036                 r_refdef.fog_red = f[0];
1037                 r_refdef.fog_green = f[1];
1038                 r_refdef.fog_blue = f[2];
1039                 break;
1040         case VF_FOG_COLOR_R:
1041                 r_refdef.fog_red = k;
1042                 break;
1043         case VF_FOG_COLOR_G:
1044                 r_refdef.fog_green = k;
1045                 break;
1046         case VF_FOG_COLOR_B:
1047                 r_refdef.fog_blue = k;
1048                 break;
1049         case VF_FOG_ALPHA:
1050                 r_refdef.fog_alpha = k;
1051                 break;
1052         case VF_FOG_START:
1053                 r_refdef.fog_start = k;
1054                 break;
1055         case VF_FOG_END:
1056                 r_refdef.fog_end = k;
1057                 break;
1058         case VF_FOG_HEIGHT:
1059                 r_refdef.fog_height = k;
1060                 break;
1061         case VF_FOG_FADEDEPTH:
1062                 r_refdef.fog_fadedepth = k;
1063                 break;
1064         default:
1065                 PRVM_G_FLOAT(OFS_RETURN) = 0;
1066                 VM_Warning(prog, "VM_CL_R_SetView : unknown parm %i\n", c);
1067                 return;
1068         }
1069         PRVM_G_FLOAT(OFS_RETURN) = 1;
1070 }
1071
1072 //#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
1073 static void VM_CL_R_AddDynamicLight (prvm_prog_t *prog)
1074 {
1075         double t = Sys_DirtyTime();
1076         vec_t *org;
1077         float radius = 300;
1078         vec_t *col;
1079         int style = -1;
1080         const char *cubemapname = NULL;
1081         int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
1082         float coronaintensity = 1;
1083         float coronasizescale = 0.25;
1084         qboolean castshadow = true;
1085         float ambientscale = 0;
1086         float diffusescale = 1;
1087         float specularscale = 1;
1088         matrix4x4_t matrix;
1089         vec3_t forward, left, up;
1090         VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
1091
1092         // if we've run out of dlights, just return
1093         if (r_refdef.scene.numlights >= MAX_DLIGHTS)
1094                 return;
1095
1096         org = PRVM_G_VECTOR(OFS_PARM0);
1097         radius = PRVM_G_FLOAT(OFS_PARM1);
1098         col = PRVM_G_VECTOR(OFS_PARM2);
1099         if (prog->argc >= 4)
1100         {
1101                 style = (int)PRVM_G_FLOAT(OFS_PARM3);
1102                 if (style >= MAX_LIGHTSTYLES)
1103                 {
1104                         Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
1105                         style = -1;
1106                 }
1107         }
1108         if (prog->argc >= 5)
1109                 cubemapname = PRVM_G_STRING(OFS_PARM4);
1110         if (prog->argc >= 6)
1111                 pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
1112         coronaintensity = (pflags & PFLAGS_CORONA) != 0;
1113         castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
1114
1115         VectorScale(PRVM_clientglobalvector(v_forward), radius, forward);
1116         VectorScale(PRVM_clientglobalvector(v_right), -radius, left);
1117         VectorScale(PRVM_clientglobalvector(v_up), radius, up);
1118         Matrix4x4_FromVectors(&matrix, forward, left, up, org);
1119
1120         R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1121         r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights];r_refdef.scene.numlights++;
1122         t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
1123         prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
1124 }
1125
1126 //============================================================================
1127
1128 //#310 vector (vector v) cs_unproject (EXT_CSQC)
1129 static void VM_CL_unproject (prvm_prog_t *prog)
1130 {
1131         float   *f;
1132         vec3_t  temp;
1133
1134         VM_SAFEPARMCOUNT(1, VM_CL_unproject);
1135         f = PRVM_G_VECTOR(OFS_PARM0);
1136         VectorSet(temp,
1137                 f[2],
1138                 (-1.0 + 2.0 * (f[0] / vid_conwidth.integer)) * f[2] * -r_refdef.view.frustum_x,
1139                 (-1.0 + 2.0 * (f[1] / vid_conheight.integer)) * f[2] * -r_refdef.view.frustum_y);
1140         if(v_flipped.integer)
1141                 temp[1] = -temp[1];
1142         Matrix4x4_Transform(&r_refdef.view.matrix, temp, PRVM_G_VECTOR(OFS_RETURN));
1143 }
1144
1145 //#311 vector (vector v) cs_project (EXT_CSQC)
1146 static void VM_CL_project (prvm_prog_t *prog)
1147 {
1148         float   *f;
1149         vec3_t  v;
1150         matrix4x4_t m;
1151
1152         VM_SAFEPARMCOUNT(1, VM_CL_project);
1153         f = PRVM_G_VECTOR(OFS_PARM0);
1154         Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix);
1155         Matrix4x4_Transform(&m, f, v);
1156         if(v_flipped.integer)
1157                 v[1] = -v[1];
1158         VectorSet(PRVM_G_VECTOR(OFS_RETURN),
1159                 vid_conwidth.integer * (0.5*(1.0+v[1]/v[0]/-r_refdef.view.frustum_x)),
1160                 vid_conheight.integer * (0.5*(1.0+v[2]/v[0]/-r_refdef.view.frustum_y)),
1161                 v[0]);
1162         // explanation:
1163         // after transforming, relative position to viewport (0..1) = 0.5 * (1 + v[2]/v[0]/-frustum_{x \or y})
1164         // as 2D drawing honors the viewport too, to get the same pixel, we simply multiply this by conwidth/height
1165 }
1166
1167 //#330 float(float stnum) getstatf (EXT_CSQC)
1168 static void VM_CL_getstatf (prvm_prog_t *prog)
1169 {
1170         int i;
1171         union
1172         {
1173                 float f;
1174                 int l;
1175         }dat;
1176         VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
1177         i = (int)PRVM_G_FLOAT(OFS_PARM0);
1178         if(i < 0 || i >= MAX_CL_STATS)
1179         {
1180                 VM_Warning(prog, "VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
1181                 return;
1182         }
1183         dat.l = cl.stats[i];
1184         PRVM_G_FLOAT(OFS_RETURN) =  dat.f;
1185 }
1186
1187 //#331 float(float stnum) getstati (EXT_CSQC)
1188 static void VM_CL_getstati (prvm_prog_t *prog)
1189 {
1190         int i, index;
1191         int firstbit, bitcount;
1192
1193         VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
1194
1195         index = (int)PRVM_G_FLOAT(OFS_PARM0);
1196         if (prog->argc > 1)
1197         {
1198                 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
1199                 if (prog->argc > 2)
1200                         bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
1201                 else
1202                         bitcount = 1;
1203         }
1204         else
1205         {
1206                 firstbit = 0;
1207                 bitcount = 32;
1208         }
1209
1210         if(index < 0 || index >= MAX_CL_STATS)
1211         {
1212                 VM_Warning(prog, "VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
1213                 return;
1214         }
1215         i = cl.stats[index];
1216         if (bitcount != 32)     //32 causes the mask to overflow, so there's nothing to subtract from.
1217                 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
1218         PRVM_G_FLOAT(OFS_RETURN) = i;
1219 }
1220
1221 //#332 string(float firststnum) getstats (EXT_CSQC)
1222 static void VM_CL_getstats (prvm_prog_t *prog)
1223 {
1224         int i;
1225         char t[17];
1226         VM_SAFEPARMCOUNT(1, VM_CL_getstats);
1227         i = (int)PRVM_G_FLOAT(OFS_PARM0);
1228         if(i < 0 || i > MAX_CL_STATS-4)
1229         {
1230                 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1231                 VM_Warning(prog, "VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
1232                 return;
1233         }
1234         strlcpy(t, (char*)&cl.stats[i], sizeof(t));
1235         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, t);
1236 }
1237
1238 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
1239 static void VM_CL_setmodelindex (prvm_prog_t *prog)
1240 {
1241         int                             i;
1242         prvm_edict_t    *t;
1243         struct model_s  *model;
1244
1245         VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
1246
1247         t = PRVM_G_EDICT(OFS_PARM0);
1248
1249         i = (int)PRVM_G_FLOAT(OFS_PARM1);
1250
1251         PRVM_clientedictstring(t, model) = 0;
1252         PRVM_clientedictfloat(t, modelindex) = 0;
1253
1254         if (!i)
1255                 return;
1256
1257         model = CL_GetModelByIndex(i);
1258         if (!model)
1259         {
1260                 VM_Warning(prog, "VM_CL_setmodelindex: null model\n");
1261                 return;
1262         }
1263         PRVM_clientedictstring(t, model) = PRVM_SetEngineString(prog, model->name);
1264         PRVM_clientedictfloat(t, modelindex) = i;
1265
1266         // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1267         if (model)
1268         {
1269                 SetMinMaxSize (prog, t, model->normalmins, model->normalmaxs);
1270         }
1271         else
1272                 SetMinMaxSize (prog, t, vec3_origin, vec3_origin);
1273 }
1274
1275 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1276 static void VM_CL_modelnameforindex (prvm_prog_t *prog)
1277 {
1278         dp_model_t *model;
1279
1280         VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1281
1282         PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1283         model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1284         PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(prog, model->name) : 0;
1285 }
1286
1287 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1288 static void VM_CL_particleeffectnum (prvm_prog_t *prog)
1289 {
1290         int                     i;
1291         VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1292         i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1293         if (i == 0)
1294                 i = -1;
1295         PRVM_G_FLOAT(OFS_RETURN) = i;
1296 }
1297
1298 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1299 static void VM_CL_trailparticles (prvm_prog_t *prog)
1300 {
1301         int                             i;
1302         float                   *start, *end;
1303         prvm_edict_t    *t;
1304         VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1305
1306         t = PRVM_G_EDICT(OFS_PARM0);
1307         i               = (int)PRVM_G_FLOAT(OFS_PARM1);
1308         start   = PRVM_G_VECTOR(OFS_PARM2);
1309         end             = PRVM_G_VECTOR(OFS_PARM3);
1310
1311         if (i < 0)
1312                 return;
1313         CL_ParticleEffect(i, 1, start, end, PRVM_clientedictvector(t, velocity), PRVM_clientedictvector(t, velocity), NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1314 }
1315
1316 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1317 static void VM_CL_pointparticles (prvm_prog_t *prog)
1318 {
1319         int                     i;
1320         float n;
1321         float           *f, *v;
1322         VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1323         i = (int)PRVM_G_FLOAT(OFS_PARM0);
1324         f = PRVM_G_VECTOR(OFS_PARM1);
1325         v = PRVM_G_VECTOR(OFS_PARM2);
1326         n = PRVM_G_FLOAT(OFS_PARM3);
1327         if (i < 0)
1328                 return;
1329         CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1330 }
1331
1332 //#502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count, float extflags) boxparticles (DP_CSQC_BOXPARTICLES)
1333 static void VM_CL_boxparticles (prvm_prog_t *prog)
1334 {
1335         int effectnum;
1336         // prvm_edict_t *own;
1337         float *origin_from, *origin_to, *dir_from, *dir_to;
1338         float count;
1339         int flags;
1340         float tintmins[4], tintmaxs[4];
1341         VM_SAFEPARMCOUNTRANGE(7, 8, VM_CL_boxparticles);
1342
1343         effectnum = (int)PRVM_G_FLOAT(OFS_PARM0);
1344         // own = PRVM_G_EDICT(OFS_PARM1); // TODO find use for this
1345         origin_from = PRVM_G_VECTOR(OFS_PARM2);
1346         origin_to = PRVM_G_VECTOR(OFS_PARM3);
1347         dir_from = PRVM_G_VECTOR(OFS_PARM4);
1348         dir_to = PRVM_G_VECTOR(OFS_PARM5);
1349         count = PRVM_G_FLOAT(OFS_PARM6);
1350         if(prog->argc >= 8)
1351                 flags = PRVM_G_FLOAT(OFS_PARM7);
1352         else
1353                 flags = 0;
1354         Vector4Set(tintmins, 1, 1, 1, 1);
1355         Vector4Set(tintmaxs, 1, 1, 1, 1);
1356         if(flags & 1) // read alpha
1357         {
1358                 tintmins[3] = PRVM_clientglobalfloat(particles_alphamin);
1359                 tintmaxs[3] = PRVM_clientglobalfloat(particles_alphamax);
1360         }
1361         if(flags & 2) // read color
1362         {
1363                 VectorCopy(PRVM_clientglobalvector(particles_colormin), tintmins);
1364                 VectorCopy(PRVM_clientglobalvector(particles_colormax), tintmaxs);
1365         }
1366         if (effectnum < 0)
1367                 return;
1368         CL_ParticleTrail(effectnum, count, origin_from, origin_to, dir_from, dir_to, NULL, 0, true, true, tintmins, tintmaxs);
1369 }
1370
1371 //#531 void(float pause) setpause
1372 static void VM_CL_setpause(prvm_prog_t *prog)
1373 {
1374         VM_SAFEPARMCOUNT(1, VM_CL_setpause);
1375         if ((int)PRVM_G_FLOAT(OFS_PARM0) != 0)
1376                 cl.csqc_paused = true;
1377         else
1378                 cl.csqc_paused = false;
1379 }
1380
1381 //#343 void(float usecursor) setcursormode (DP_CSQC)
1382 static void VM_CL_setcursormode (prvm_prog_t *prog)
1383 {
1384         VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1385         cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0) != 0;
1386         cl_ignoremousemoves = 2;
1387 }
1388
1389 //#344 vector() getmousepos (DP_CSQC)
1390 static void VM_CL_getmousepos(prvm_prog_t *prog)
1391 {
1392         VM_SAFEPARMCOUNT(0,VM_CL_getmousepos);
1393
1394         if (key_consoleactive || key_dest != key_game)
1395                 VectorSet(PRVM_G_VECTOR(OFS_RETURN), 0, 0, 0);
1396         else if (cl.csqc_wantsmousemove)
1397                 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height, 0);
1398         else
1399                 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height, 0);
1400 }
1401
1402 //#345 float(float framenum) getinputstate (EXT_CSQC)
1403 static void VM_CL_getinputstate (prvm_prog_t *prog)
1404 {
1405         int i, frame;
1406         VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1407         frame = (int)PRVM_G_FLOAT(OFS_PARM0);
1408         PRVM_G_FLOAT(OFS_RETURN) = false;
1409         for (i = 0;i < CL_MAX_USERCMDS;i++)
1410         {
1411                 if (cl.movecmd[i].sequence == frame)
1412                 {
1413                         VectorCopy(cl.movecmd[i].viewangles, PRVM_clientglobalvector(input_angles));
1414                         PRVM_clientglobalfloat(input_buttons) = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
1415                         PRVM_clientglobalvector(input_movevalues)[0] = cl.movecmd[i].forwardmove;
1416                         PRVM_clientglobalvector(input_movevalues)[1] = cl.movecmd[i].sidemove;
1417                         PRVM_clientglobalvector(input_movevalues)[2] = cl.movecmd[i].upmove;
1418                         PRVM_clientglobalfloat(input_timelength) = cl.movecmd[i].frametime;
1419                         if(cl.movecmd[i].crouch)
1420                         {
1421                                 VectorCopy(cl.playercrouchmins, PRVM_clientglobalvector(pmove_mins));
1422                                 VectorCopy(cl.playercrouchmaxs, PRVM_clientglobalvector(pmove_maxs));
1423                         }
1424                         else
1425                         {
1426                                 VectorCopy(cl.playerstandmins, PRVM_clientglobalvector(pmove_mins));
1427                                 VectorCopy(cl.playerstandmaxs, PRVM_clientglobalvector(pmove_maxs));
1428                         }
1429                         PRVM_G_FLOAT(OFS_RETURN) = true;
1430                 }
1431         }
1432 }
1433
1434 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1435 static void VM_CL_setsensitivityscale (prvm_prog_t *prog)
1436 {
1437         VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1438         cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1439 }
1440
1441 //#347 void() runstandardplayerphysics (EXT_CSQC)
1442 static void VM_CL_runplayerphysics (prvm_prog_t *prog)
1443 {
1444 }
1445
1446 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1447 static void VM_CL_getplayerkey (prvm_prog_t *prog)
1448 {
1449         int                     i;
1450         char            t[128];
1451         const char      *c;
1452
1453         VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1454
1455         i = (int)PRVM_G_FLOAT(OFS_PARM0);
1456         c = PRVM_G_STRING(OFS_PARM1);
1457         PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1458         Sbar_SortFrags();
1459
1460         if (i < 0)
1461                 i = Sbar_GetSortedPlayerIndex(-1-i);
1462         if(i < 0 || i >= cl.maxclients)
1463                 return;
1464
1465         t[0] = 0;
1466
1467         if(!strcasecmp(c, "name"))
1468                 strlcpy(t, cl.scores[i].name, sizeof(t));
1469         else
1470                 if(!strcasecmp(c, "frags"))
1471                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].frags);
1472         else
1473                 if(!strcasecmp(c, "ping"))
1474                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_ping);
1475         else
1476                 if(!strcasecmp(c, "pl"))
1477                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_packetloss);
1478         else
1479                 if(!strcasecmp(c, "movementloss"))
1480                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_movementloss);
1481         else
1482                 if(!strcasecmp(c, "entertime"))
1483                         dpsnprintf(t, sizeof(t), "%f", cl.scores[i].qw_entertime);
1484         else
1485                 if(!strcasecmp(c, "colors"))
1486                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors);
1487         else
1488                 if(!strcasecmp(c, "topcolor"))
1489                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors & 0xf0);
1490         else
1491                 if(!strcasecmp(c, "bottomcolor"))
1492                         dpsnprintf(t, sizeof(t), "%i", (cl.scores[i].colors &15)<<4);
1493         else
1494                 if(!strcasecmp(c, "viewentity"))
1495                         dpsnprintf(t, sizeof(t), "%i", i+1);
1496         else
1497                 if(gamemode == GAME_XONOTIC && !strcasecmp(c, "TEMPHACK_origin"))
1498                 {
1499                         // PLEASE REMOVE THIS once deltalisten() of EXT_CSQC_1
1500                         // is implemented, or Xonotic uses CSQC-networked
1501                         // players, whichever comes first
1502                         entity_t *e = cl.entities + (i+1);
1503                         if(e->state_current.active)
1504                         {
1505                                 vec3_t origin;
1506                                 Matrix4x4_OriginFromMatrix(&e->render.matrix, origin);
1507                                 dpsnprintf(t, sizeof(t), "%.9g %.9g %.9g", origin[0], origin[1], origin[2]);
1508                         }
1509                 }
1510         if(!t[0])
1511                 return;
1512         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, t);
1513 }
1514
1515 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1516 static void VM_CL_setlistener (prvm_prog_t *prog)
1517 {
1518         VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1519         Matrix4x4_FromVectors(&cl.csqc_listenermatrix, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), PRVM_G_VECTOR(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0));
1520         cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1521 }
1522
1523 //#352 void(string cmdname) registercommand (EXT_CSQC)
1524 static void VM_CL_registercmd (prvm_prog_t *prog)
1525 {
1526         char *t;
1527         VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1528         if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1529         {
1530                 size_t alloclen;
1531
1532                 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1533                 t = (char *)Z_Malloc(alloclen);
1534                 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1535                 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1536         }
1537         else
1538                 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1539
1540 }
1541
1542 //#360 float() readbyte (EXT_CSQC)
1543 static void VM_CL_ReadByte (prvm_prog_t *prog)
1544 {
1545         VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1546         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte(&cl_message);
1547 }
1548
1549 //#361 float() readchar (EXT_CSQC)
1550 static void VM_CL_ReadChar (prvm_prog_t *prog)
1551 {
1552         VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1553         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar(&cl_message);
1554 }
1555
1556 //#362 float() readshort (EXT_CSQC)
1557 static void VM_CL_ReadShort (prvm_prog_t *prog)
1558 {
1559         VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1560         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort(&cl_message);
1561 }
1562
1563 //#363 float() readlong (EXT_CSQC)
1564 static void VM_CL_ReadLong (prvm_prog_t *prog)
1565 {
1566         VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1567         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong(&cl_message);
1568 }
1569
1570 //#364 float() readcoord (EXT_CSQC)
1571 static void VM_CL_ReadCoord (prvm_prog_t *prog)
1572 {
1573         VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1574         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(&cl_message, cls.protocol);
1575 }
1576
1577 //#365 float() readangle (EXT_CSQC)
1578 static void VM_CL_ReadAngle (prvm_prog_t *prog)
1579 {
1580         VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1581         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(&cl_message, cls.protocol);
1582 }
1583
1584 //#366 string() readstring (EXT_CSQC)
1585 static void VM_CL_ReadString (prvm_prog_t *prog)
1586 {
1587         VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1588         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
1589 }
1590
1591 //#367 float() readfloat (EXT_CSQC)
1592 static void VM_CL_ReadFloat (prvm_prog_t *prog)
1593 {
1594         VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1595         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat(&cl_message);
1596 }
1597
1598 //#501 string() readpicture (DP_CSQC_READWRITEPICTURE)
1599 extern cvar_t cl_readpicture_force;
1600 static void VM_CL_ReadPicture (prvm_prog_t *prog)
1601 {
1602         const char *name;
1603         unsigned char *data;
1604         unsigned char *buf;
1605         int size;
1606         int i;
1607         cachepic_t *pic;
1608
1609         VM_SAFEPARMCOUNT(0, VM_CL_ReadPicture);
1610
1611         name = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1612         size = MSG_ReadShort(&cl_message);
1613
1614         // check if a texture of that name exists
1615         // if yes, it is used and the data is discarded
1616         // if not, the (low quality) data is used to build a new texture, whose name will get returned
1617
1618         pic = Draw_CachePic_Flags (name, CACHEPICFLAG_NOTPERSISTENT);
1619
1620         if(size)
1621         {
1622                 if(pic->tex == r_texture_notexture)
1623                         pic->tex = NULL; // don't overwrite the notexture by Draw_NewPic
1624                 if(pic->tex && !cl_readpicture_force.integer)
1625                 {
1626                         // texture found and loaded
1627                         // skip over the jpeg as we don't need it
1628                         for(i = 0; i < size; ++i)
1629                                 (void) MSG_ReadByte(&cl_message);
1630                 }
1631                 else
1632                 {
1633                         // texture not found
1634                         // use the attached jpeg as texture
1635                         buf = (unsigned char *) Mem_Alloc(tempmempool, size);
1636                         MSG_ReadBytes(&cl_message, size, buf);
1637                         data = JPEG_LoadImage_BGRA(buf, size, NULL);
1638                         Mem_Free(buf);
1639                         Draw_NewPic(name, image_width, image_height, false, data);
1640                         Mem_Free(data);
1641                 }
1642         }
1643
1644         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, name);
1645 }
1646
1647 //////////////////////////////////////////////////////////
1648
1649 static void VM_CL_makestatic (prvm_prog_t *prog)
1650 {
1651         prvm_edict_t *ent;
1652
1653         VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1654
1655         ent = PRVM_G_EDICT(OFS_PARM0);
1656         if (ent == prog->edicts)
1657         {
1658                 VM_Warning(prog, "makestatic: can not modify world entity\n");
1659                 return;
1660         }
1661         if (ent->priv.server->free)
1662         {
1663                 VM_Warning(prog, "makestatic: can not modify free entity\n");
1664                 return;
1665         }
1666
1667         if (cl.num_static_entities < cl.max_static_entities)
1668         {
1669                 int renderflags;
1670                 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1671
1672                 // copy it to the current state
1673                 memset(staticent, 0, sizeof(*staticent));
1674                 staticent->render.model = CL_GetModelByIndex((int)PRVM_clientedictfloat(ent, modelindex));
1675                 staticent->render.framegroupblend[0].frame = (int)PRVM_clientedictfloat(ent, frame);
1676                 staticent->render.framegroupblend[0].lerp = 1;
1677                 // make torchs play out of sync
1678                 staticent->render.framegroupblend[0].start = lhrandom(-10, -1);
1679                 staticent->render.skinnum = (int)PRVM_clientedictfloat(ent, skin);
1680                 staticent->render.effects = (int)PRVM_clientedictfloat(ent, effects);
1681                 staticent->render.alpha = PRVM_clientedictfloat(ent, alpha);
1682                 staticent->render.scale = PRVM_clientedictfloat(ent, scale);
1683                 VectorCopy(PRVM_clientedictvector(ent, colormod), staticent->render.colormod);
1684                 VectorCopy(PRVM_clientedictvector(ent, glowmod), staticent->render.glowmod);
1685
1686                 // sanitize values
1687                 if (!staticent->render.alpha)
1688                         staticent->render.alpha = 1.0f;
1689                 if (!staticent->render.scale)
1690                         staticent->render.scale = 1.0f;
1691                 if (!VectorLength2(staticent->render.colormod))
1692                         VectorSet(staticent->render.colormod, 1, 1, 1);
1693                 if (!VectorLength2(staticent->render.glowmod))
1694                         VectorSet(staticent->render.glowmod, 1, 1, 1);
1695
1696                 renderflags = (int)PRVM_clientedictfloat(ent, renderflags);
1697                 if (renderflags & RF_USEAXIS)
1698                 {
1699                         vec3_t left;
1700                         VectorNegate(PRVM_clientglobalvector(v_right), left);
1701                         Matrix4x4_FromVectors(&staticent->render.matrix, PRVM_clientglobalvector(v_forward), left, PRVM_clientglobalvector(v_up), PRVM_clientedictvector(ent, origin));
1702                         Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1703                 }
1704                 else
1705                         Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, PRVM_clientedictvector(ent, origin)[0], PRVM_clientedictvector(ent, origin)[1], PRVM_clientedictvector(ent, origin)[2], PRVM_clientedictvector(ent, angles)[0], PRVM_clientedictvector(ent, angles)[1], PRVM_clientedictvector(ent, angles)[2], staticent->render.scale);
1706
1707                 // either fullbright or lit
1708                 if(!r_fullbright.integer)
1709                 {
1710                         if (!(staticent->render.effects & EF_FULLBRIGHT))
1711                                 staticent->render.flags |= RENDER_LIGHT;
1712                         else if(r_equalize_entities_fullbright.integer)
1713                                 staticent->render.flags |= RENDER_LIGHT | RENDER_EQUALIZE;
1714                 }
1715                 // turn off shadows from transparent objects
1716                 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1717                         staticent->render.flags |= RENDER_SHADOW;
1718                 if (staticent->render.effects & EF_NODEPTHTEST)
1719                         staticent->render.flags |= RENDER_NODEPTHTEST;
1720                 if (staticent->render.effects & EF_ADDITIVE)
1721                         staticent->render.flags |= RENDER_ADDITIVE;
1722                 if (staticent->render.effects & EF_DOUBLESIDED)
1723                         staticent->render.flags |= RENDER_DOUBLESIDED;
1724
1725                 staticent->render.allowdecals = true;
1726                 CL_UpdateRenderEntity(&staticent->render);
1727         }
1728         else
1729                 Con_Printf("Too many static entities");
1730
1731 // throw the entity away now
1732         PRVM_ED_Free(prog, ent);
1733 }
1734
1735 //=================================================================//
1736
1737 /*
1738 =================
1739 VM_CL_copyentity
1740
1741 copies data from one entity to another
1742
1743 copyentity(src, dst)
1744 =================
1745 */
1746 static void VM_CL_copyentity (prvm_prog_t *prog)
1747 {
1748         prvm_edict_t *in, *out;
1749         VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1750         in = PRVM_G_EDICT(OFS_PARM0);
1751         if (in == prog->edicts)
1752         {
1753                 VM_Warning(prog, "copyentity: can not read world entity\n");
1754                 return;
1755         }
1756         if (in->priv.server->free)
1757         {
1758                 VM_Warning(prog, "copyentity: can not read free entity\n");
1759                 return;
1760         }
1761         out = PRVM_G_EDICT(OFS_PARM1);
1762         if (out == prog->edicts)
1763         {
1764                 VM_Warning(prog, "copyentity: can not modify world entity\n");
1765                 return;
1766         }
1767         if (out->priv.server->free)
1768         {
1769                 VM_Warning(prog, "copyentity: can not modify free entity\n");
1770                 return;
1771         }
1772         memcpy(out->fields.vp, in->fields.vp, prog->entityfields * 4);
1773         CL_LinkEdict(out);
1774 }
1775
1776 //=================================================================//
1777
1778 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1779 static void VM_CL_effect (prvm_prog_t *prog)
1780 {
1781         VM_SAFEPARMCOUNT(5, VM_CL_effect);
1782         CL_Effect(PRVM_G_VECTOR(OFS_PARM0), (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1783 }
1784
1785 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1786 static void VM_CL_te_blood (prvm_prog_t *prog)
1787 {
1788         float   *pos;
1789         vec3_t  pos2;
1790         VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1791         if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1792                 return;
1793         pos = PRVM_G_VECTOR(OFS_PARM0);
1794         CL_FindNonSolidLocation(pos, pos2, 4);
1795         CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1796 }
1797
1798 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1799 static void VM_CL_te_bloodshower (prvm_prog_t *prog)
1800 {
1801         vec_t speed;
1802         vec3_t vel1, vel2;
1803         VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1804         if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1805                 return;
1806         speed = PRVM_G_FLOAT(OFS_PARM2);
1807         vel1[0] = -speed;
1808         vel1[1] = -speed;
1809         vel1[2] = -speed;
1810         vel2[0] = speed;
1811         vel2[1] = speed;
1812         vel2[2] = speed;
1813         CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), vel1, vel2, NULL, 0);
1814 }
1815
1816 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1817 static void VM_CL_te_explosionrgb (prvm_prog_t *prog)
1818 {
1819         float           *pos;
1820         vec3_t          pos2;
1821         matrix4x4_t     tempmatrix;
1822         VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1823         pos = PRVM_G_VECTOR(OFS_PARM0);
1824         CL_FindNonSolidLocation(pos, pos2, 10);
1825         CL_ParticleExplosion(pos2);
1826         Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1827         CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1828 }
1829
1830 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1831 static void VM_CL_te_particlecube (prvm_prog_t *prog)
1832 {
1833         VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1834         CL_ParticleCube(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1835 }
1836
1837 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1838 static void VM_CL_te_particlerain (prvm_prog_t *prog)
1839 {
1840         VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1841         CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1842 }
1843
1844 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1845 static void VM_CL_te_particlesnow (prvm_prog_t *prog)
1846 {
1847         VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1848         CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1849 }
1850
1851 // #411 void(vector org, vector vel, float howmany) te_spark
1852 static void VM_CL_te_spark (prvm_prog_t *prog)
1853 {
1854         float           *pos;
1855         vec3_t          pos2;
1856         VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1857
1858         pos = PRVM_G_VECTOR(OFS_PARM0);
1859         CL_FindNonSolidLocation(pos, pos2, 4);
1860         CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1861 }
1862
1863 extern cvar_t cl_sound_ric_gunshot;
1864 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1865 static void VM_CL_te_gunshotquad (prvm_prog_t *prog)
1866 {
1867         float           *pos;
1868         vec3_t          pos2;
1869         int                     rnd;
1870         VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1871
1872         pos = PRVM_G_VECTOR(OFS_PARM0);
1873         CL_FindNonSolidLocation(pos, pos2, 4);
1874         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1875         if(cl_sound_ric_gunshot.integer >= 2)
1876         {
1877                 if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1878                 else
1879                 {
1880                         rnd = rand() & 3;
1881                         if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1882                         else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1883                         else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1884                 }
1885         }
1886 }
1887
1888 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
1889 static void VM_CL_te_spikequad (prvm_prog_t *prog)
1890 {
1891         float           *pos;
1892         vec3_t          pos2;
1893         int                     rnd;
1894         VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
1895
1896         pos = PRVM_G_VECTOR(OFS_PARM0);
1897         CL_FindNonSolidLocation(pos, pos2, 4);
1898         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1899         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1900         else
1901         {
1902                 rnd = rand() & 3;
1903                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1904                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1905                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1906         }
1907 }
1908
1909 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
1910 static void VM_CL_te_superspikequad (prvm_prog_t *prog)
1911 {
1912         float           *pos;
1913         vec3_t          pos2;
1914         int                     rnd;
1915         VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
1916
1917         pos = PRVM_G_VECTOR(OFS_PARM0);
1918         CL_FindNonSolidLocation(pos, pos2, 4);
1919         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1920         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1921         else
1922         {
1923                 rnd = rand() & 3;
1924                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1925                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1926                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1927         }
1928 }
1929
1930 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
1931 static void VM_CL_te_explosionquad (prvm_prog_t *prog)
1932 {
1933         float           *pos;
1934         vec3_t          pos2;
1935         VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
1936
1937         pos = PRVM_G_VECTOR(OFS_PARM0);
1938         CL_FindNonSolidLocation(pos, pos2, 10);
1939         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1940         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1941 }
1942
1943 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
1944 static void VM_CL_te_smallflash (prvm_prog_t *prog)
1945 {
1946         float           *pos;
1947         vec3_t          pos2;
1948         VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
1949
1950         pos = PRVM_G_VECTOR(OFS_PARM0);
1951         CL_FindNonSolidLocation(pos, pos2, 10);
1952         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1953 }
1954
1955 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
1956 static void VM_CL_te_customflash (prvm_prog_t *prog)
1957 {
1958         float           *pos;
1959         vec3_t          pos2;
1960         matrix4x4_t     tempmatrix;
1961         VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
1962
1963         pos = PRVM_G_VECTOR(OFS_PARM0);
1964         CL_FindNonSolidLocation(pos, pos2, 4);
1965         Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1966         CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1967 }
1968
1969 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
1970 static void VM_CL_te_gunshot (prvm_prog_t *prog)
1971 {
1972         float           *pos;
1973         vec3_t          pos2;
1974         int                     rnd;
1975         VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
1976
1977         pos = PRVM_G_VECTOR(OFS_PARM0);
1978         CL_FindNonSolidLocation(pos, pos2, 4);
1979         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1980         if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
1981         {
1982                 if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1983                 else
1984                 {
1985                         rnd = rand() & 3;
1986                         if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1987                         else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1988                         else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1989                 }
1990         }
1991 }
1992
1993 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
1994 static void VM_CL_te_spike (prvm_prog_t *prog)
1995 {
1996         float           *pos;
1997         vec3_t          pos2;
1998         int                     rnd;
1999         VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
2000
2001         pos = PRVM_G_VECTOR(OFS_PARM0);
2002         CL_FindNonSolidLocation(pos, pos2, 4);
2003         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2004         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2005         else
2006         {
2007                 rnd = rand() & 3;
2008                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2009                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2010                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2011         }
2012 }
2013
2014 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
2015 static void VM_CL_te_superspike (prvm_prog_t *prog)
2016 {
2017         float           *pos;
2018         vec3_t          pos2;
2019         int                     rnd;
2020         VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
2021
2022         pos = PRVM_G_VECTOR(OFS_PARM0);
2023         CL_FindNonSolidLocation(pos, pos2, 4);
2024         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2025         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2026         else
2027         {
2028                 rnd = rand() & 3;
2029                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2030                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2031                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2032         }
2033 }
2034
2035 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
2036 static void VM_CL_te_explosion (prvm_prog_t *prog)
2037 {
2038         float           *pos;
2039         vec3_t          pos2;
2040         VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
2041
2042         pos = PRVM_G_VECTOR(OFS_PARM0);
2043         CL_FindNonSolidLocation(pos, pos2, 10);
2044         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2045         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2046 }
2047
2048 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
2049 static void VM_CL_te_tarexplosion (prvm_prog_t *prog)
2050 {
2051         float           *pos;
2052         vec3_t          pos2;
2053         VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
2054
2055         pos = PRVM_G_VECTOR(OFS_PARM0);
2056         CL_FindNonSolidLocation(pos, pos2, 10);
2057         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2058         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2059 }
2060
2061 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
2062 static void VM_CL_te_wizspike (prvm_prog_t *prog)
2063 {
2064         float           *pos;
2065         vec3_t          pos2;
2066         VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
2067
2068         pos = PRVM_G_VECTOR(OFS_PARM0);
2069         CL_FindNonSolidLocation(pos, pos2, 4);
2070         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2071         S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
2072 }
2073
2074 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
2075 static void VM_CL_te_knightspike (prvm_prog_t *prog)
2076 {
2077         float           *pos;
2078         vec3_t          pos2;
2079         VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
2080
2081         pos = PRVM_G_VECTOR(OFS_PARM0);
2082         CL_FindNonSolidLocation(pos, pos2, 4);
2083         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2084         S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
2085 }
2086
2087 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
2088 static void VM_CL_te_lavasplash (prvm_prog_t *prog)
2089 {
2090         VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
2091         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
2092 }
2093
2094 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
2095 static void VM_CL_te_teleport (prvm_prog_t *prog)
2096 {
2097         VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
2098         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
2099 }
2100
2101 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
2102 static void VM_CL_te_explosion2 (prvm_prog_t *prog)
2103 {
2104         float           *pos;
2105         vec3_t          pos2, color;
2106         matrix4x4_t     tempmatrix;
2107         int                     colorStart, colorLength;
2108         unsigned char           *tempcolor;
2109         VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
2110
2111         pos = PRVM_G_VECTOR(OFS_PARM0);
2112         colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
2113         colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
2114         CL_FindNonSolidLocation(pos, pos2, 10);
2115         CL_ParticleExplosion2(pos2, colorStart, colorLength);
2116         tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2117         color[0] = tempcolor[0] * (2.0f / 255.0f);
2118         color[1] = tempcolor[1] * (2.0f / 255.0f);
2119         color[2] = tempcolor[2] * (2.0f / 255.0f);
2120         Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
2121         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2122         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2123 }
2124
2125
2126 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
2127 static void VM_CL_te_lightning1 (prvm_prog_t *prog)
2128 {
2129         VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
2130         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt, true);
2131 }
2132
2133 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
2134 static void VM_CL_te_lightning2 (prvm_prog_t *prog)
2135 {
2136         VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
2137         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt2, true);
2138 }
2139
2140 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
2141 static void VM_CL_te_lightning3 (prvm_prog_t *prog)
2142 {
2143         VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
2144         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt3, false);
2145 }
2146
2147 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
2148 static void VM_CL_te_beam (prvm_prog_t *prog)
2149 {
2150         VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
2151         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_beam, false);
2152 }
2153
2154 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
2155 static void VM_CL_te_plasmaburn (prvm_prog_t *prog)
2156 {
2157         float           *pos;
2158         vec3_t          pos2;
2159         VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
2160
2161         pos = PRVM_G_VECTOR(OFS_PARM0);
2162         CL_FindNonSolidLocation(pos, pos2, 4);
2163         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2164 }
2165
2166 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
2167 static void VM_CL_te_flamejet (prvm_prog_t *prog)
2168 {
2169         float *pos;
2170         vec3_t pos2;
2171         VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
2172         if (PRVM_G_FLOAT(OFS_PARM2) < 1)
2173                 return;
2174         pos = PRVM_G_VECTOR(OFS_PARM0);
2175         CL_FindNonSolidLocation(pos, pos2, 4);
2176         CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
2177 }
2178
2179
2180 // #443 void(entity e, entity tagentity, string tagname) setattachment
2181 static void VM_CL_setattachment (prvm_prog_t *prog)
2182 {
2183         prvm_edict_t *e;
2184         prvm_edict_t *tagentity;
2185         const char *tagname;
2186         int modelindex;
2187         int tagindex;
2188         dp_model_t *model;
2189         VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
2190
2191         e = PRVM_G_EDICT(OFS_PARM0);
2192         tagentity = PRVM_G_EDICT(OFS_PARM1);
2193         tagname = PRVM_G_STRING(OFS_PARM2);
2194
2195         if (e == prog->edicts)
2196         {
2197                 VM_Warning(prog, "setattachment: can not modify world entity\n");
2198                 return;
2199         }
2200         if (e->priv.server->free)
2201         {
2202                 VM_Warning(prog, "setattachment: can not modify free entity\n");
2203                 return;
2204         }
2205
2206         if (tagentity == NULL)
2207                 tagentity = prog->edicts;
2208
2209         tagindex = 0;
2210         if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2211         {
2212                 modelindex = (int)PRVM_clientedictfloat(tagentity, modelindex);
2213                 model = CL_GetModelByIndex(modelindex);
2214                 if (model)
2215                 {
2216                         tagindex = Mod_Alias_GetTagIndexForName(model, (int)PRVM_clientedictfloat(tagentity, skin), tagname);
2217                         if (tagindex == 0)
2218                                 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2219                 }
2220                 else
2221                         Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2222         }
2223
2224         PRVM_clientedictedict(e, tag_entity) = PRVM_EDICT_TO_PROG(tagentity);
2225         PRVM_clientedictfloat(e, tag_index) = tagindex;
2226 }
2227
2228 /////////////////////////////////////////
2229 // DP_MD3_TAGINFO extension coded by VorteX
2230
2231 static int CL_GetTagIndex (prvm_prog_t *prog, prvm_edict_t *e, const char *tagname)
2232 {
2233         dp_model_t *model = CL_GetModelFromEdict(e);
2234         if (model)
2235                 return Mod_Alias_GetTagIndexForName(model, (int)PRVM_clientedictfloat(e, skin), tagname);
2236         else
2237                 return -1;
2238 }
2239
2240 static int CL_GetExtendedTagInfo (prvm_prog_t *prog, prvm_edict_t *e, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix)
2241 {
2242         int r;
2243         dp_model_t *model;
2244
2245         *tagname = NULL;
2246         *parentindex = 0;
2247         Matrix4x4_CreateIdentity(tag_localmatrix);
2248
2249         if (tagindex >= 0
2250          && (model = CL_GetModelFromEdict(e))
2251          && model->animscenes)
2252         {
2253                 r = Mod_Alias_GetExtendedTagInfoForIndex(model, (int)PRVM_clientedictfloat(e, skin), e->priv.server->frameblend, &e->priv.server->skeleton, tagindex - 1, parentindex, tagname, tag_localmatrix);
2254
2255                 if(!r) // success?
2256                         *parentindex += 1;
2257
2258                 return r;
2259         }
2260
2261         return 1;
2262 }
2263
2264 int CL_GetPitchSign(prvm_prog_t *prog, prvm_edict_t *ent)
2265 {
2266         dp_model_t *model;
2267         if ((model = CL_GetModelFromEdict(ent)) && model->type == mod_alias)
2268                 return -1;
2269         return 1;
2270 }
2271
2272 void CL_GetEntityMatrix (prvm_prog_t *prog, prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix)
2273 {
2274         float scale;
2275         float pitchsign = 1;
2276
2277         scale = PRVM_clientedictfloat(ent, scale);
2278         if (!scale)
2279                 scale = 1.0f;
2280
2281         if(viewmatrix)
2282                 *out = r_refdef.view.matrix;
2283         else if ((int)PRVM_clientedictfloat(ent, renderflags) & RF_USEAXIS)
2284         {
2285                 vec3_t forward;
2286                 vec3_t left;
2287                 vec3_t up;
2288                 vec3_t origin;
2289                 VectorScale(PRVM_clientglobalvector(v_forward), scale, forward);
2290                 VectorScale(PRVM_clientglobalvector(v_right), -scale, left);
2291                 VectorScale(PRVM_clientglobalvector(v_up), scale, up);
2292                 VectorCopy(PRVM_clientedictvector(ent, origin), origin);
2293                 Matrix4x4_FromVectors(out, forward, left, up, origin);
2294         }
2295         else
2296         {
2297                 pitchsign = CL_GetPitchSign(prog, ent);
2298                 Matrix4x4_CreateFromQuakeEntity(out, PRVM_clientedictvector(ent, origin)[0], PRVM_clientedictvector(ent, origin)[1], PRVM_clientedictvector(ent, origin)[2], pitchsign * PRVM_clientedictvector(ent, angles)[0], PRVM_clientedictvector(ent, angles)[1], PRVM_clientedictvector(ent, angles)[2], scale);
2299         }
2300 }
2301
2302 static int CL_GetEntityLocalTagMatrix(prvm_prog_t *prog, prvm_edict_t *ent, int tagindex, matrix4x4_t *out)
2303 {
2304         dp_model_t *model;
2305         if (tagindex >= 0
2306          && (model = CL_GetModelFromEdict(ent))
2307          && model->animscenes)
2308         {
2309                 VM_GenerateFrameGroupBlend(prog, ent->priv.server->framegroupblend, ent);
2310                 VM_FrameBlendFromFrameGroupBlend(ent->priv.server->frameblend, ent->priv.server->framegroupblend, model);
2311                 VM_UpdateEdictSkeleton(prog, ent, model, ent->priv.server->frameblend);
2312                 return Mod_Alias_GetTagMatrix(model, ent->priv.server->frameblend, &ent->priv.server->skeleton, tagindex, out);
2313         }
2314         *out = identitymatrix;
2315         return 0;
2316 }
2317
2318 // Warnings/errors code:
2319 // 0 - normal (everything all-right)
2320 // 1 - world entity
2321 // 2 - free entity
2322 // 3 - null or non-precached model
2323 // 4 - no tags with requested index
2324 // 5 - runaway loop at attachment chain
2325 extern cvar_t cl_bob;
2326 extern cvar_t cl_bobcycle;
2327 extern cvar_t cl_bobup;
2328 int CL_GetTagMatrix (prvm_prog_t *prog, matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2329 {
2330         int ret;
2331         int attachloop;
2332         matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2333         dp_model_t *model;
2334
2335         *out = identitymatrix; // warnings and errors return identical matrix
2336
2337         if (ent == prog->edicts)
2338                 return 1;
2339         if (ent->priv.server->free)
2340                 return 2;
2341
2342         model = CL_GetModelFromEdict(ent);
2343         if(!model)
2344                 return 3;
2345
2346         tagmatrix = identitymatrix;
2347         attachloop = 0;
2348         for(;;)
2349         {
2350                 if(attachloop >= 256)
2351                         return 5;
2352                 // apply transformation by child's tagindex on parent entity and then
2353                 // by parent entity itself
2354                 ret = CL_GetEntityLocalTagMatrix(prog, ent, tagindex - 1, &attachmatrix);
2355                 if(ret && attachloop == 0)
2356                         return ret;
2357                 CL_GetEntityMatrix(prog, ent, &entitymatrix, false);
2358                 Matrix4x4_Concat(&tagmatrix, &attachmatrix, out);
2359                 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2360                 // next iteration we process the parent entity
2361                 if (PRVM_clientedictedict(ent, tag_entity))
2362                 {
2363                         tagindex = (int)PRVM_clientedictfloat(ent, tag_index);
2364                         ent = PRVM_EDICT_NUM(PRVM_clientedictedict(ent, tag_entity));
2365                 }
2366                 else
2367                         break;
2368                 attachloop++;
2369         }
2370
2371         // RENDER_VIEWMODEL magic
2372         if ((int)PRVM_clientedictfloat(ent, renderflags) & RF_VIEWMODEL)
2373         {
2374                 Matrix4x4_Copy(&tagmatrix, out);
2375
2376                 CL_GetEntityMatrix(prog, prog->edicts, &entitymatrix, true);
2377                 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2378
2379                 /*
2380                 // Cl_bob, ported from rendering code
2381                 if (PRVM_clientedictfloat(ent, health) > 0 && cl_bob.value && cl_bobcycle.value)
2382                 {
2383                         double bob, cycle;
2384                         // LordHavoc: this code is *weird*, but not replacable (I think it
2385                         // should be done in QC on the server, but oh well, quake is quake)
2386                         // LordHavoc: figured out bobup: the time at which the sin is at 180
2387                         // degrees (which allows lengthening or squishing the peak or valley)
2388                         cycle = cl.time/cl_bobcycle.value;
2389                         cycle -= (int)cycle;
2390                         if (cycle < cl_bobup.value)
2391                                 cycle = sin(M_PI * cycle / cl_bobup.value);
2392                         else
2393                                 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2394                         // bob is proportional to velocity in the xy plane
2395                         // (don't count Z, or jumping messes it up)
2396                         bob = sqrt(PRVM_clientedictvector(ent, velocity)[0]*PRVM_clientedictvector(ent, velocity)[0] + PRVM_clientedictvector(ent, velocity)[1]*PRVM_clientedictvector(ent, velocity)[1])*cl_bob.value;
2397                         bob = bob*0.3 + bob*0.7*cycle;
2398                         Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2399                 }
2400                 */
2401         }
2402         return 0;
2403 }
2404
2405 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2406 static void VM_CL_gettagindex (prvm_prog_t *prog)
2407 {
2408         prvm_edict_t *ent;
2409         const char *tag_name;
2410         int tag_index;
2411
2412         VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2413
2414         ent = PRVM_G_EDICT(OFS_PARM0);
2415         tag_name = PRVM_G_STRING(OFS_PARM1);
2416         if (ent == prog->edicts)
2417         {
2418                 VM_Warning(prog, "VM_CL_gettagindex(entity #%i): can't affect world entity\n", PRVM_NUM_FOR_EDICT(ent));
2419                 return;
2420         }
2421         if (ent->priv.server->free)
2422         {
2423                 VM_Warning(prog, "VM_CL_gettagindex(entity #%i): can't affect free entity\n", PRVM_NUM_FOR_EDICT(ent));
2424                 return;
2425         }
2426
2427         tag_index = 0;
2428         if (!CL_GetModelFromEdict(ent))
2429                 Con_DPrintf("VM_CL_gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2430         else
2431         {
2432                 tag_index = CL_GetTagIndex(prog, ent, tag_name);
2433                 if (tag_index == 0)
2434                         Con_DPrintf("VM_CL_gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2435         }
2436         PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2437 }
2438
2439 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2440 static void VM_CL_gettaginfo (prvm_prog_t *prog)
2441 {
2442         prvm_edict_t *e;
2443         int tagindex;
2444         matrix4x4_t tag_matrix;
2445         matrix4x4_t tag_localmatrix;
2446         int parentindex;
2447         const char *tagname;
2448         int returncode;
2449         vec3_t fo, le, up, trans;
2450         const dp_model_t *model;
2451
2452         VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2453
2454         e = PRVM_G_EDICT(OFS_PARM0);
2455         tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2456         returncode = CL_GetTagMatrix(prog, &tag_matrix, e, tagindex);
2457         Matrix4x4_ToVectors(&tag_matrix, PRVM_clientglobalvector(v_forward), le, PRVM_clientglobalvector(v_up), PRVM_G_VECTOR(OFS_RETURN));
2458         VectorScale(le, -1, PRVM_clientglobalvector(v_right));
2459         model = CL_GetModelFromEdict(e);
2460         VM_GenerateFrameGroupBlend(prog, e->priv.server->framegroupblend, e);
2461         VM_FrameBlendFromFrameGroupBlend(e->priv.server->frameblend, e->priv.server->framegroupblend, model);
2462         VM_UpdateEdictSkeleton(prog, e, model, e->priv.server->frameblend);
2463         CL_GetExtendedTagInfo(prog, e, tagindex, &parentindex, &tagname, &tag_localmatrix);
2464         Matrix4x4_ToVectors(&tag_localmatrix, fo, le, up, trans);
2465
2466         PRVM_clientglobalfloat(gettaginfo_parent) = parentindex;
2467         PRVM_clientglobalstring(gettaginfo_name) = tagname ? PRVM_SetTempString(prog, tagname) : 0;
2468         VectorCopy(trans, PRVM_clientglobalvector(gettaginfo_offset));
2469         VectorCopy(fo, PRVM_clientglobalvector(gettaginfo_forward));
2470         VectorScale(le, -1, PRVM_clientglobalvector(gettaginfo_right));
2471         VectorCopy(up, PRVM_clientglobalvector(gettaginfo_up));
2472
2473         switch(returncode)
2474         {
2475                 case 1:
2476                         VM_Warning(prog, "gettagindex: can't affect world entity\n");
2477                         break;
2478                 case 2:
2479                         VM_Warning(prog, "gettagindex: can't affect free entity\n");
2480                         break;
2481                 case 3:
2482                         Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2483                         break;
2484                 case 4:
2485                         Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2486                         break;
2487                 case 5:
2488                         Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2489                         break;
2490         }
2491 }
2492
2493 //============================================================================
2494
2495 //====================
2496 // DP_CSQC_SPAWNPARTICLE
2497 // a QC hook to engine's CL_NewParticle
2498 //====================
2499
2500 // particle theme struct
2501 typedef struct vmparticletheme_s
2502 {
2503         unsigned short typeindex;
2504         qboolean initialized;
2505         pblend_t blendmode;
2506         porientation_t orientation;
2507         int color1;
2508         int color2;
2509         int tex;
2510         float size;
2511         float sizeincrease;
2512         float alpha;
2513         float alphafade;
2514         float gravity;
2515         float bounce;
2516         float airfriction;
2517         float liquidfriction;
2518         float originjitter;
2519         float velocityjitter;
2520         qboolean qualityreduction;
2521         float lifetime;
2522         float stretch;
2523         int staincolor1;
2524         int staincolor2;
2525         int staintex;
2526         float stainalpha;
2527         float stainsize;
2528         float delayspawn;
2529         float delaycollision;
2530         float angle;
2531         float spin;
2532 }vmparticletheme_t;
2533
2534 // particle spawner
2535 typedef struct vmparticlespawner_s
2536 {
2537         mempool_t                       *pool;
2538         qboolean                        initialized;
2539         qboolean                        verified;
2540         vmparticletheme_t       *themes;
2541         int                                     max_themes;
2542         // global addresses
2543         float *particle_type;
2544         float *particle_blendmode; 
2545         float *particle_orientation;
2546         float *particle_color1;
2547         float *particle_color2;
2548         float *particle_tex;
2549         float *particle_size;
2550         float *particle_sizeincrease;
2551         float *particle_alpha;
2552         float *particle_alphafade;
2553         float *particle_time;
2554         float *particle_gravity;
2555         float *particle_bounce;
2556         float *particle_airfriction;
2557         float *particle_liquidfriction;
2558         float *particle_originjitter;
2559         float *particle_velocityjitter;
2560         float *particle_qualityreduction;
2561         float *particle_stretch;
2562         float *particle_staincolor1;
2563         float *particle_staincolor2;
2564         float *particle_stainalpha;
2565         float *particle_stainsize;
2566         float *particle_staintex;
2567         float *particle_delayspawn;
2568         float *particle_delaycollision;
2569         float *particle_angle;
2570         float *particle_spin;
2571 }vmparticlespawner_t;
2572
2573 vmparticlespawner_t vmpartspawner;
2574
2575 // TODO: automatic max_themes grow
2576 static void VM_InitParticleSpawner (prvm_prog_t *prog, int maxthemes)
2577 {
2578         // bound max themes to not be an insane value
2579         if (maxthemes < 4)
2580                 maxthemes = 4;
2581         if (maxthemes > 2048)
2582                 maxthemes = 2048;
2583         // allocate and set up structure
2584         if (vmpartspawner.initialized) // reallocate
2585         {
2586                 Mem_FreePool(&vmpartspawner.pool);
2587                 memset(&vmpartspawner, 0, sizeof(vmparticlespawner_t));
2588         }
2589         vmpartspawner.pool = Mem_AllocPool("VMPARTICLESPAWNER", 0, NULL);
2590         vmpartspawner.themes = (vmparticletheme_t *)Mem_Alloc(vmpartspawner.pool, sizeof(vmparticletheme_t)*maxthemes);
2591         vmpartspawner.max_themes = maxthemes;
2592         vmpartspawner.initialized = true;
2593         vmpartspawner.verified = true;
2594         // get field addresses for fast querying (we can do 1000 calls of spawnparticle in a frame)
2595         vmpartspawner.particle_type = &PRVM_clientglobalfloat(particle_type);
2596         vmpartspawner.particle_blendmode = &PRVM_clientglobalfloat(particle_blendmode);
2597         vmpartspawner.particle_orientation = &PRVM_clientglobalfloat(particle_orientation);
2598         vmpartspawner.particle_color1 = PRVM_clientglobalvector(particle_color1);
2599         vmpartspawner.particle_color2 = PRVM_clientglobalvector(particle_color2);
2600         vmpartspawner.particle_tex = &PRVM_clientglobalfloat(particle_tex);
2601         vmpartspawner.particle_size = &PRVM_clientglobalfloat(particle_size);
2602         vmpartspawner.particle_sizeincrease = &PRVM_clientglobalfloat(particle_sizeincrease);
2603         vmpartspawner.particle_alpha = &PRVM_clientglobalfloat(particle_alpha);
2604         vmpartspawner.particle_alphafade = &PRVM_clientglobalfloat(particle_alphafade);
2605         vmpartspawner.particle_time = &PRVM_clientglobalfloat(particle_time);
2606         vmpartspawner.particle_gravity = &PRVM_clientglobalfloat(particle_gravity);
2607         vmpartspawner.particle_bounce = &PRVM_clientglobalfloat(particle_bounce);
2608         vmpartspawner.particle_airfriction = &PRVM_clientglobalfloat(particle_airfriction);
2609         vmpartspawner.particle_liquidfriction = &PRVM_clientglobalfloat(particle_liquidfriction);
2610         vmpartspawner.particle_originjitter = &PRVM_clientglobalfloat(particle_originjitter);
2611         vmpartspawner.particle_velocityjitter = &PRVM_clientglobalfloat(particle_velocityjitter);
2612         vmpartspawner.particle_qualityreduction = &PRVM_clientglobalfloat(particle_qualityreduction);
2613         vmpartspawner.particle_stretch = &PRVM_clientglobalfloat(particle_stretch);
2614         vmpartspawner.particle_staincolor1 = PRVM_clientglobalvector(particle_staincolor1);
2615         vmpartspawner.particle_staincolor2 = PRVM_clientglobalvector(particle_staincolor2);
2616         vmpartspawner.particle_stainalpha = &PRVM_clientglobalfloat(particle_stainalpha);
2617         vmpartspawner.particle_stainsize = &PRVM_clientglobalfloat(particle_stainsize);
2618         vmpartspawner.particle_staintex = &PRVM_clientglobalfloat(particle_staintex);
2619         vmpartspawner.particle_staintex = &PRVM_clientglobalfloat(particle_staintex);
2620         vmpartspawner.particle_delayspawn = &PRVM_clientglobalfloat(particle_delayspawn);
2621         vmpartspawner.particle_delaycollision = &PRVM_clientglobalfloat(particle_delaycollision);
2622         vmpartspawner.particle_angle = &PRVM_clientglobalfloat(particle_angle);
2623         vmpartspawner.particle_spin = &PRVM_clientglobalfloat(particle_spin);
2624         #undef getglobal
2625         #undef getglobalvector
2626 }
2627
2628 // reset particle theme to default values
2629 static void VM_ResetParticleTheme (vmparticletheme_t *theme)
2630 {
2631         theme->initialized = true;
2632         theme->typeindex = pt_static;
2633         theme->blendmode = PBLEND_ADD;
2634         theme->orientation = PARTICLE_BILLBOARD;
2635         theme->color1 = 0x808080;
2636         theme->color2 = 0xFFFFFF;
2637         theme->tex = 63;
2638         theme->size = 2;
2639         theme->sizeincrease = 0;
2640         theme->alpha = 256;
2641         theme->alphafade = 512;
2642         theme->gravity = 0.0f;
2643         theme->bounce = 0.0f;
2644         theme->airfriction = 1.0f;
2645         theme->liquidfriction = 4.0f;
2646         theme->originjitter = 0.0f;
2647         theme->velocityjitter = 0.0f;
2648         theme->qualityreduction = false;
2649         theme->lifetime = 4;
2650         theme->stretch = 1;
2651         theme->staincolor1 = -1;
2652         theme->staincolor2 = -1;
2653         theme->staintex = -1;
2654         theme->delayspawn = 0.0f;
2655         theme->delaycollision = 0.0f;
2656         theme->angle = 0.0f;
2657         theme->spin = 0.0f;
2658 }
2659
2660 // particle theme -> QC globals
2661 static void VM_CL_ParticleThemeToGlobals(vmparticletheme_t *theme)
2662 {
2663         *vmpartspawner.particle_type = theme->typeindex;
2664         *vmpartspawner.particle_blendmode = theme->blendmode;
2665         *vmpartspawner.particle_orientation = theme->orientation;
2666         vmpartspawner.particle_color1[0] = (theme->color1 >> 16) & 0xFF; // VorteX: int only can store 0-255, not 0-256 which means 0 - 0,99609375...
2667         vmpartspawner.particle_color1[1] = (theme->color1 >> 8) & 0xFF;
2668         vmpartspawner.particle_color1[2] = (theme->color1 >> 0) & 0xFF;
2669         vmpartspawner.particle_color2[0] = (theme->color2 >> 16) & 0xFF;
2670         vmpartspawner.particle_color2[1] = (theme->color2 >> 8) & 0xFF;
2671         vmpartspawner.particle_color2[2] = (theme->color2 >> 0) & 0xFF;
2672         *vmpartspawner.particle_tex = (float)theme->tex;
2673         *vmpartspawner.particle_size = theme->size;
2674         *vmpartspawner.particle_sizeincrease = theme->sizeincrease;
2675         *vmpartspawner.particle_alpha = theme->alpha/256;
2676         *vmpartspawner.particle_alphafade = theme->alphafade/256;
2677         *vmpartspawner.particle_time = theme->lifetime;
2678         *vmpartspawner.particle_gravity = theme->gravity;
2679         *vmpartspawner.particle_bounce = theme->bounce;
2680         *vmpartspawner.particle_airfriction = theme->airfriction;
2681         *vmpartspawner.particle_liquidfriction = theme->liquidfriction;
2682         *vmpartspawner.particle_originjitter = theme->originjitter;
2683         *vmpartspawner.particle_velocityjitter = theme->velocityjitter;
2684         *vmpartspawner.particle_qualityreduction = theme->qualityreduction;
2685         *vmpartspawner.particle_stretch = theme->stretch;
2686         vmpartspawner.particle_staincolor1[0] = ((int)theme->staincolor1 >> 16) & 0xFF;
2687         vmpartspawner.particle_staincolor1[1] = ((int)theme->staincolor1 >> 8) & 0xFF;
2688         vmpartspawner.particle_staincolor1[2] = ((int)theme->staincolor1 >> 0) & 0xFF;
2689         vmpartspawner.particle_staincolor2[0] = ((int)theme->staincolor2 >> 16) & 0xFF;
2690         vmpartspawner.particle_staincolor2[1] = ((int)theme->staincolor2 >> 8) & 0xFF;
2691         vmpartspawner.particle_staincolor2[2] = ((int)theme->staincolor2 >> 0) & 0xFF;
2692         *vmpartspawner.particle_staintex = (float)theme->staintex;
2693         *vmpartspawner.particle_stainalpha = (float)theme->stainalpha/256;
2694         *vmpartspawner.particle_stainsize = (float)theme->stainsize;
2695         *vmpartspawner.particle_delayspawn = theme->delayspawn;
2696         *vmpartspawner.particle_delaycollision = theme->delaycollision;
2697         *vmpartspawner.particle_angle = theme->angle;
2698         *vmpartspawner.particle_spin = theme->spin;
2699 }
2700
2701 // QC globals ->  particle theme
2702 static void VM_CL_ParticleThemeFromGlobals(vmparticletheme_t *theme)
2703 {
2704         theme->typeindex = (unsigned short)*vmpartspawner.particle_type;
2705         theme->blendmode = (pblend_t)(int)*vmpartspawner.particle_blendmode;
2706         theme->orientation = (porientation_t)(int)*vmpartspawner.particle_orientation;
2707         theme->color1 = ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]);
2708         theme->color2 = ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]);
2709         theme->tex = (int)*vmpartspawner.particle_tex;
2710         theme->size = *vmpartspawner.particle_size;
2711         theme->sizeincrease = *vmpartspawner.particle_sizeincrease;
2712         theme->alpha = *vmpartspawner.particle_alpha*256;
2713         theme->alphafade = *vmpartspawner.particle_alphafade*256;
2714         theme->lifetime = *vmpartspawner.particle_time;
2715         theme->gravity = *vmpartspawner.particle_gravity;
2716         theme->bounce = *vmpartspawner.particle_bounce;
2717         theme->airfriction = *vmpartspawner.particle_airfriction;
2718         theme->liquidfriction = *vmpartspawner.particle_liquidfriction;
2719         theme->originjitter = *vmpartspawner.particle_originjitter;
2720         theme->velocityjitter = *vmpartspawner.particle_velocityjitter;
2721         theme->qualityreduction = (*vmpartspawner.particle_qualityreduction) ? true : false;
2722         theme->stretch = *vmpartspawner.particle_stretch;
2723         theme->staincolor1 = ((int)vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]);
2724         theme->staincolor2 = (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]);
2725         theme->staintex =(int)*vmpartspawner.particle_staintex;
2726         theme->stainalpha = *vmpartspawner.particle_stainalpha*256;
2727         theme->stainsize = *vmpartspawner.particle_stainsize;
2728         theme->delayspawn = *vmpartspawner.particle_delayspawn;
2729         theme->delaycollision = *vmpartspawner.particle_delaycollision;
2730         theme->angle = *vmpartspawner.particle_angle;
2731         theme->spin = *vmpartspawner.particle_spin;
2732 }
2733
2734 // init particle spawner interface
2735 // # float(float max_themes) initparticlespawner
2736 static void VM_CL_InitParticleSpawner (prvm_prog_t *prog)
2737 {
2738         VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_InitParticleSpawner);
2739         VM_InitParticleSpawner(prog, (int)PRVM_G_FLOAT(OFS_PARM0));
2740         vmpartspawner.themes[0].initialized = true;
2741         VM_ResetParticleTheme(&vmpartspawner.themes[0]);
2742         PRVM_G_FLOAT(OFS_RETURN) = (vmpartspawner.verified == true) ? 1 : 0;
2743 }
2744
2745 // void() resetparticle
2746 static void VM_CL_ResetParticle (prvm_prog_t *prog)
2747 {
2748         VM_SAFEPARMCOUNT(0, VM_CL_ResetParticle);
2749         if (vmpartspawner.verified == false)
2750         {
2751                 VM_Warning(prog, "VM_CL_ResetParticle: particle spawner not initialized\n");
2752                 return;
2753         }
2754         VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2755 }
2756
2757 // void(float themenum) particletheme
2758 static void VM_CL_ParticleTheme (prvm_prog_t *prog)
2759 {
2760         int themenum;
2761
2762         VM_SAFEPARMCOUNT(1, VM_CL_ParticleTheme);
2763         if (vmpartspawner.verified == false)
2764         {
2765                 VM_Warning(prog, "VM_CL_ParticleTheme: particle spawner not initialized\n");
2766                 return;
2767         }
2768         themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2769         if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2770         {
2771                 VM_Warning(prog, "VM_CL_ParticleTheme: bad theme number %i\n", themenum);
2772                 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2773                 return;
2774         }
2775         if (vmpartspawner.themes[themenum].initialized == false)
2776         {
2777                 VM_Warning(prog, "VM_CL_ParticleTheme: theme #%i not exists\n", themenum);
2778                 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2779                 return;
2780         }
2781         // load particle theme into globals
2782         VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[themenum]);
2783 }
2784
2785 // float() saveparticletheme
2786 // void(float themenum) updateparticletheme
2787 static void VM_CL_ParticleThemeSave (prvm_prog_t *prog)
2788 {
2789         int themenum;
2790
2791         VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_ParticleThemeSave);
2792         if (vmpartspawner.verified == false)
2793         {
2794                 VM_Warning(prog, "VM_CL_ParticleThemeSave: particle spawner not initialized\n");
2795                 return;
2796         }
2797         // allocate new theme, save it and return
2798         if (prog->argc < 1)
2799         {
2800                 for (themenum = 0; themenum < vmpartspawner.max_themes; themenum++)
2801                         if (vmpartspawner.themes[themenum].initialized == false)
2802                                 break;
2803                 if (themenum >= vmpartspawner.max_themes)
2804                 {
2805                         if (vmpartspawner.max_themes == 2048)
2806                                 VM_Warning(prog, "VM_CL_ParticleThemeSave: no free theme slots\n");
2807                         else
2808                                 VM_Warning(prog, "VM_CL_ParticleThemeSave: no free theme slots, try initparticlespawner() with highter max_themes\n");
2809                         PRVM_G_FLOAT(OFS_RETURN) = -1;
2810                         return;
2811                 }
2812                 vmpartspawner.themes[themenum].initialized = true;
2813                 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2814                 PRVM_G_FLOAT(OFS_RETURN) = themenum;
2815                 return;
2816         }
2817         // update existing theme
2818         themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2819         if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2820         {
2821                 VM_Warning(prog, "VM_CL_ParticleThemeSave: bad theme number %i\n", themenum);
2822                 return;
2823         }
2824         vmpartspawner.themes[themenum].initialized = true;
2825         VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2826 }
2827
2828 // void(float themenum) freeparticletheme
2829 static void VM_CL_ParticleThemeFree (prvm_prog_t *prog)
2830 {
2831         int themenum;
2832
2833         VM_SAFEPARMCOUNT(1, VM_CL_ParticleThemeFree);
2834         if (vmpartspawner.verified == false)
2835         {
2836                 VM_Warning(prog, "VM_CL_ParticleThemeFree: particle spawner not initialized\n");
2837                 return;
2838         }
2839         themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2840         // check parms
2841         if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2842         {
2843                 VM_Warning(prog, "VM_CL_ParticleThemeFree: bad theme number %i\n", themenum);
2844                 return;
2845         }
2846         if (vmpartspawner.themes[themenum].initialized == false)
2847         {
2848                 VM_Warning(prog, "VM_CL_ParticleThemeFree: theme #%i already freed\n", themenum);
2849                 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2850                 return;
2851         }
2852         // free theme
2853         VM_ResetParticleTheme(&vmpartspawner.themes[themenum]);
2854         vmpartspawner.themes[themenum].initialized = false;
2855 }
2856
2857 // float(vector org, vector dir, [float theme]) particle
2858 // returns 0 if failed, 1 if succesful
2859 static void VM_CL_SpawnParticle (prvm_prog_t *prog)
2860 {
2861         float *org, *dir;
2862         vmparticletheme_t *theme;
2863         particle_t *part;
2864         int themenum;
2865
2866         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_SpawnParticle2);
2867         if (vmpartspawner.verified == false)
2868         {
2869                 VM_Warning(prog, "VM_CL_SpawnParticle: particle spawner not initialized\n");
2870                 PRVM_G_FLOAT(OFS_RETURN) = 0; 
2871                 return;
2872         }
2873         org = PRVM_G_VECTOR(OFS_PARM0);
2874         dir = PRVM_G_VECTOR(OFS_PARM1);
2875         
2876         if (prog->argc < 3) // global-set particle
2877         {
2878                 part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)(vmpartspawner.particle_color1[0]) << 16) + ((int)(vmpartspawner.particle_color1[1]) << 8) + ((int)(vmpartspawner.particle_color1[2])), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)(int)*vmpartspawner.particle_blendmode, (porientation_t)(int)*vmpartspawner.particle_orientation, (int)(vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]), (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin, NULL);
2879                 if (!part)
2880                 {
2881                         PRVM_G_FLOAT(OFS_RETURN) = 0; 
2882                         return;
2883                 }
2884                 if (*vmpartspawner.particle_delayspawn)
2885                         part->delayedspawn = cl.time + *vmpartspawner.particle_delayspawn;
2886                 //if (*vmpartspawner.particle_delaycollision)
2887                 //      part->delayedcollisions = cl.time + *vmpartspawner.particle_delaycollision;
2888         }
2889         else // quick themed particle
2890         {
2891                 themenum = (int)PRVM_G_FLOAT(OFS_PARM2);
2892                 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2893                 {
2894                         VM_Warning(prog, "VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2895                         PRVM_G_FLOAT(OFS_RETURN) = 0; 
2896                         return;
2897                 }
2898                 theme = &vmpartspawner.themes[themenum];
2899                 part = CL_NewParticle(org, theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize, theme->angle, theme->spin, NULL);
2900                 if (!part)
2901                 {
2902                         PRVM_G_FLOAT(OFS_RETURN) = 0; 
2903                         return;
2904                 }
2905                 if (theme->delayspawn)
2906                         part->delayedspawn = cl.time + theme->delayspawn;
2907                 //if (theme->delaycollision)
2908                 //      part->delayedcollisions = cl.time + theme->delaycollision;
2909         }
2910         PRVM_G_FLOAT(OFS_RETURN) = 1; 
2911 }
2912
2913 // float(vector org, vector dir, float spawndelay, float collisiondelay, [float theme]) delayedparticle
2914 // returns 0 if failed, 1 if success
2915 static void VM_CL_SpawnParticleDelayed (prvm_prog_t *prog)
2916 {
2917         float *org, *dir;
2918         vmparticletheme_t *theme;
2919         particle_t *part;
2920         int themenum;
2921
2922         VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_SpawnParticle2);
2923         if (vmpartspawner.verified == false)
2924         {
2925                 VM_Warning(prog, "VM_CL_SpawnParticle: particle spawner not initialized\n");
2926                 PRVM_G_FLOAT(OFS_RETURN) = 0; 
2927                 return;
2928         }
2929         org = PRVM_G_VECTOR(OFS_PARM0);
2930         dir = PRVM_G_VECTOR(OFS_PARM1);
2931         if (prog->argc < 5) // global-set particle
2932                 part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)(int)*vmpartspawner.particle_blendmode, (porientation_t)(int)*vmpartspawner.particle_orientation, ((int)vmpartspawner.particle_staincolor1[0] << 16) + ((int)vmpartspawner.particle_staincolor1[1] << 8) + ((int)vmpartspawner.particle_staincolor1[2]), ((int)vmpartspawner.particle_staincolor2[0] << 16) + ((int)vmpartspawner.particle_staincolor2[1] << 8) + ((int)vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin, NULL);
2933         else // themed particle
2934         {
2935                 themenum = (int)PRVM_G_FLOAT(OFS_PARM4);
2936                 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2937                 {
2938                         VM_Warning(prog, "VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2939                         PRVM_G_FLOAT(OFS_RETURN) = 0;  
2940                         return;
2941                 }
2942                 theme = &vmpartspawner.themes[themenum];
2943                 part = CL_NewParticle(org, theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize, theme->angle, theme->spin, NULL);
2944         }
2945         if (!part) 
2946         { 
2947                 PRVM_G_FLOAT(OFS_RETURN) = 0; 
2948                 return; 
2949         }
2950         part->delayedspawn = cl.time + PRVM_G_FLOAT(OFS_PARM2);
2951         //part->delayedcollisions = cl.time + PRVM_G_FLOAT(OFS_PARM3);
2952         PRVM_G_FLOAT(OFS_RETURN) = 0;
2953 }
2954
2955 //====================
2956 //CSQC engine entities query
2957 //====================
2958
2959 // float(float entitynum, float whatfld) getentity;
2960 // vector(float entitynum, float whatfld) getentityvec;
2961 // querying engine-drawn entity
2962 // VorteX: currently it's only tested with whatfld = 1..7
2963 static void VM_CL_GetEntity (prvm_prog_t *prog)
2964 {
2965         int entnum, fieldnum;
2966         float org[3], v1[3], v2[3];
2967         VM_SAFEPARMCOUNT(2, VM_CL_GetEntityVec);
2968
2969         entnum = PRVM_G_FLOAT(OFS_PARM0);
2970         if (entnum < 0 || entnum >= cl.num_entities)
2971         {
2972                 PRVM_G_FLOAT(OFS_RETURN) = 0;
2973                 return;
2974         }
2975         fieldnum = PRVM_G_FLOAT(OFS_PARM1);
2976         switch(fieldnum)
2977         {
2978                 case 0: // active state
2979                         PRVM_G_FLOAT(OFS_RETURN) = cl.entities_active[entnum];
2980                         break;
2981                 case 1: // origin
2982                         Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, PRVM_G_VECTOR(OFS_RETURN));
2983                         break; 
2984                 case 2: // forward
2985                         Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, PRVM_G_VECTOR(OFS_RETURN), v1, v2, org);        
2986                         break;
2987                 case 3: // right
2988                         Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, v1, PRVM_G_VECTOR(OFS_RETURN), v2, org);        
2989                         break;
2990                 case 4: // up
2991                         Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, v1, v2, PRVM_G_VECTOR(OFS_RETURN), org);        
2992                         break;
2993                 case 5: // scale
2994                         PRVM_G_FLOAT(OFS_RETURN) = Matrix4x4_ScaleFromMatrix(&cl.entities[entnum].render.matrix);
2995                         break;  
2996                 case 6: // origin + v_forward, v_right, v_up
2997                         Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, PRVM_clientglobalvector(v_forward), PRVM_clientglobalvector(v_right), PRVM_clientglobalvector(v_up), PRVM_G_VECTOR(OFS_RETURN));        
2998                         break;  
2999                 case 7: // alpha
3000                         PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.alpha;
3001                         break;  
3002                 case 8: // colormor
3003                         VectorCopy(cl.entities[entnum].render.colormod, PRVM_G_VECTOR(OFS_RETURN));
3004                         break;
3005                 case 9: // pants colormod
3006                         VectorCopy(cl.entities[entnum].render.colormap_pantscolor, PRVM_G_VECTOR(OFS_RETURN));
3007                         break;
3008                 case 10: // shirt colormod
3009                         VectorCopy(cl.entities[entnum].render.colormap_shirtcolor, PRVM_G_VECTOR(OFS_RETURN));
3010                         break;
3011                 case 11: // skinnum
3012                         PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.skinnum;
3013                         break;  
3014                 case 12: // mins
3015                         VectorCopy(cl.entities[entnum].render.mins, PRVM_G_VECTOR(OFS_RETURN));         
3016                         break;  
3017                 case 13: // maxs
3018                         VectorCopy(cl.entities[entnum].render.maxs, PRVM_G_VECTOR(OFS_RETURN));         
3019                         break;  
3020                 case 14: // absmin
3021                         Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3022                         VectorAdd(cl.entities[entnum].render.mins, org, PRVM_G_VECTOR(OFS_RETURN));             
3023                         break;  
3024                 case 15: // absmax
3025                         Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3026                         VectorAdd(cl.entities[entnum].render.maxs, org, PRVM_G_VECTOR(OFS_RETURN));             
3027                         break;
3028                 case 16: // light
3029                         VectorMA(cl.entities[entnum].render.modellight_ambient, 0.5, cl.entities[entnum].render.modellight_diffuse, PRVM_G_VECTOR(OFS_RETURN));
3030                         break;  
3031                 default:
3032                         PRVM_G_FLOAT(OFS_RETURN) = 0;
3033                         break;
3034         }
3035 }
3036
3037 //====================
3038 //QC POLYGON functions
3039 //====================
3040
3041 //#304 void() renderscene (EXT_CSQC)
3042 // moved that here to reset the polygons,
3043 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
3044 // --blub
3045 static void VM_CL_R_RenderScene (prvm_prog_t *prog)
3046 {
3047         double t = Sys_DirtyTime();
3048         vmpolygons_t *polys = &prog->vmpolygons;
3049         VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
3050
3051         // update the views
3052         if(r_refdef.view.ismain)
3053         {
3054                 // set the main view
3055                 csqc_main_r_refdef_view = r_refdef.view;
3056
3057                 // clear the flags so no other view becomes "main" unless CSQC sets VF_MAINVIEW
3058                 r_refdef.view.ismain = false;
3059                 csqc_original_r_refdef_view.ismain = false;
3060         }
3061
3062         // we need to update any RENDER_VIEWMODEL entities at this point because
3063         // csqc supplies its own view matrix
3064         CL_UpdateViewEntities();
3065
3066         // now draw stuff!
3067         R_RenderView();
3068
3069         polys->num_vertices = polys->num_triangles = 0;
3070
3071         // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
3072         t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
3073         prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
3074 }
3075
3076 static void VM_ResizePolygons(vmpolygons_t *polys)
3077 {
3078         float *oldvertex3f = polys->data_vertex3f;
3079         float *oldcolor4f = polys->data_color4f;
3080         float *oldtexcoord2f = polys->data_texcoord2f;
3081         vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
3082         unsigned short *oldsortedelement3s = polys->data_sortedelement3s;
3083         polys->max_vertices = min(polys->max_triangles*3, 65536);
3084         polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
3085         polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
3086         polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
3087         polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
3088         polys->data_sortedelement3s = (unsigned short *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(unsigned short[3]));
3089         if (polys->num_vertices)
3090         {
3091                 memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
3092                 memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
3093                 memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
3094         }
3095         if (polys->num_triangles)
3096         {
3097                 memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
3098                 memcpy(polys->data_sortedelement3s, oldsortedelement3s, polys->num_triangles*sizeof(unsigned short[3]));
3099         }
3100         if (oldvertex3f)
3101                 Mem_Free(oldvertex3f);
3102         if (oldcolor4f)
3103                 Mem_Free(oldcolor4f);
3104         if (oldtexcoord2f)
3105                 Mem_Free(oldtexcoord2f);
3106         if (oldtriangles)
3107                 Mem_Free(oldtriangles);
3108         if (oldsortedelement3s)
3109                 Mem_Free(oldsortedelement3s);
3110 }
3111
3112 static void VM_InitPolygons (vmpolygons_t* polys)
3113 {
3114         memset(polys, 0, sizeof(*polys));
3115         polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
3116         polys->max_triangles = 1024;
3117         VM_ResizePolygons(polys);
3118         polys->initialized = true;
3119 }
3120
3121 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
3122 {
3123         int surfacelistindex;
3124         vmpolygons_t *polys = (vmpolygons_t *)ent;
3125 //      R_Mesh_ResetTextureState();
3126         R_EntityMatrix(&identitymatrix);
3127         GL_CullFace(GL_NONE);
3128         GL_DepthTest(true); // polys in 3D space shall always have depth test
3129         GL_DepthRange(0, 1);
3130         R_Mesh_PrepareVertices_Generic_Arrays(polys->num_vertices, polys->data_vertex3f, polys->data_color4f, polys->data_texcoord2f);
3131
3132         for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
3133         {
3134                 int numtriangles = 0;
3135                 rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
3136                 int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
3137                 DrawQ_ProcessDrawFlag(drawflag, polys->data_triangles[surfacelist[surfacelistindex]].hasalpha);
3138                 R_SetupShader_Generic(tex, NULL, GL_MODULATE, 1, false, false, false);
3139                 numtriangles = 0;
3140                 for (;surfacelistindex < numsurfaces;surfacelistindex++)
3141                 {
3142                         if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
3143                                 break;
3144                         VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles);
3145                         numtriangles++;
3146                 }
3147                 R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, NULL, 0, polys->data_sortedelement3s, NULL, 0);
3148         }
3149 }
3150
3151 static void VMPolygons_Store(vmpolygons_t *polys)
3152 {
3153         qboolean hasalpha;
3154         int i;
3155
3156         // detect if we have alpha
3157         hasalpha = polys->begin_texture_hasalpha;
3158         for(i = 0; !hasalpha && (i < polys->begin_vertices); ++i)
3159                 if(polys->begin_color[i][3] < 1)
3160                         hasalpha = true;
3161
3162         if (polys->begin_draw2d)
3163         {
3164                 // draw the polygon as 2D immediately
3165                 drawqueuemesh_t mesh;
3166                 mesh.texture = polys->begin_texture;
3167                 mesh.num_vertices = polys->begin_vertices;
3168                 mesh.num_triangles = polys->begin_vertices-2;
3169                 mesh.data_element3i = polygonelement3i;
3170                 mesh.data_element3s = polygonelement3s;
3171                 mesh.data_vertex3f = polys->begin_vertex[0];
3172                 mesh.data_color4f = polys->begin_color[0];
3173                 mesh.data_texcoord2f = polys->begin_texcoord[0];
3174                 DrawQ_Mesh(&mesh, polys->begin_drawflag, hasalpha);
3175         }
3176         else
3177         {
3178                 // queue the polygon as 3D for sorted transparent rendering later
3179                 int i;
3180                 if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3181                 {
3182                         while (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3183                                 polys->max_triangles *= 2;
3184                         VM_ResizePolygons(polys);
3185                 }
3186                 if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices)
3187                 {
3188                         // needle in a haystack!
3189                         // polys->num_vertices was used for copying where we actually want to copy begin_vertices
3190                         // that also caused it to not render the first polygon that is added
3191                         // --blub
3192                         memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
3193                         memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
3194                         memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
3195                         for (i = 0;i < polys->begin_vertices-2;i++)
3196                         {
3197                                 polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
3198                                 polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
3199                                 polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices;
3200                                 polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1;
3201                                 polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2;
3202                                 polys->data_triangles[polys->num_triangles].hasalpha = hasalpha;
3203                                 polys->num_triangles++;
3204                         }
3205                         polys->num_vertices += polys->begin_vertices;
3206                 }
3207         }
3208         polys->begin_active = false;
3209 }
3210
3211 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
3212 // LordHavoc: agreed, this is a mess
3213 void VM_CL_AddPolygonsToMeshQueue (prvm_prog_t *prog)
3214 {
3215         int i;
3216         vmpolygons_t *polys = &prog->vmpolygons;
3217         vec3_t center;
3218
3219         // only add polygons of the currently active prog to the queue - if there is none, we're done
3220         if( !prog )
3221                 return;
3222
3223         if (!polys->num_triangles)
3224                 return;
3225
3226         for (i = 0;i < polys->num_triangles;i++)
3227         {
3228                 VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center);
3229                 R_MeshQueue_AddTransparent(center, VM_DrawPolygonCallback, (entity_render_t *)polys, i, NULL);
3230         }
3231
3232         /*polys->num_triangles = 0; // now done after rendering the scene,
3233           polys->num_vertices = 0;  // otherwise it's not rendered at all and prints an error message --blub */
3234 }
3235
3236 //void(string texturename, float flag[, float is2d]) R_BeginPolygon
3237 static void VM_CL_R_PolygonBegin (prvm_prog_t *prog)
3238 {
3239         const char              *picname;
3240         skinframe_t     *sf;
3241         vmpolygons_t *polys = &prog->vmpolygons;
3242         int tf;
3243
3244         // TODO instead of using skinframes here (which provides the benefit of
3245         // better management of flags, and is more suited for 3D rendering), what
3246         // about supporting Q3 shaders?
3247
3248         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_PolygonBegin);
3249
3250         if (!polys->initialized)
3251                 VM_InitPolygons(polys);
3252         if (polys->begin_active)
3253         {
3254                 VM_Warning(prog, "VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
3255                 return;
3256         }
3257         picname = PRVM_G_STRING(OFS_PARM0);
3258
3259         sf = NULL;
3260         if(*picname)
3261         {
3262                 tf = TEXF_ALPHA;
3263                 if((int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MIPMAP)
3264                         tf |= TEXF_MIPMAP;
3265
3266                 do
3267                 {
3268                         sf = R_SkinFrame_FindNextByName(sf, picname);
3269                 }
3270                 while(sf && sf->textureflags != tf);
3271
3272                 if(!sf || !sf->base)
3273                         sf = R_SkinFrame_LoadExternal(picname, tf, true);
3274
3275                 if(sf)
3276                         R_SkinFrame_MarkUsed(sf);
3277         }
3278
3279         polys->begin_texture = (sf && sf->base) ? sf->base : r_texture_white;
3280         polys->begin_texture_hasalpha = (sf && sf->base) ? sf->hasalpha : false;
3281         polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MASK;
3282         polys->begin_vertices = 0;
3283         polys->begin_active = true;
3284         polys->begin_draw2d = (prog->argc >= 3 ? (int)PRVM_G_FLOAT(OFS_PARM2) : r_refdef.draw2dstage);
3285 }
3286
3287 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3288 static void VM_CL_R_PolygonVertex (prvm_prog_t *prog)
3289 {
3290         vmpolygons_t *polys = &prog->vmpolygons;
3291
3292         VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
3293
3294         if (!polys->begin_active)
3295         {
3296                 VM_Warning(prog, "VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
3297                 return;
3298         }
3299
3300         if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
3301         {
3302                 VM_Warning(prog, "VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3303                 return;
3304         }
3305
3306         polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
3307         polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
3308         polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
3309         polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
3310         polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
3311         polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
3312         polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
3313         polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
3314         polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
3315         polys->begin_vertices++;
3316 }
3317
3318 //void() R_EndPolygon
3319 static void VM_CL_R_PolygonEnd (prvm_prog_t *prog)
3320 {
3321         vmpolygons_t *polys = &prog->vmpolygons;
3322
3323         VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
3324         if (!polys->begin_active)
3325         {
3326                 VM_Warning(prog, "VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
3327                 return;
3328         }
3329         polys->begin_active = false;
3330         if (polys->begin_vertices >= 3)
3331                 VMPolygons_Store(polys);
3332         else
3333                 VM_Warning(prog, "VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
3334 }
3335
3336 static vmpolygons_t debugPolys;
3337
3338 void Debug_PolygonBegin(const char *picname, int drawflag)
3339 {
3340         if(!debugPolys.initialized)
3341                 VM_InitPolygons(&debugPolys);
3342         if(debugPolys.begin_active)
3343         {
3344                 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
3345                 return;
3346         }
3347         debugPolys.begin_texture = picname[0] ? Draw_CachePic_Flags (picname, CACHEPICFLAG_NOTPERSISTENT)->tex : r_texture_white;
3348         debugPolys.begin_drawflag = drawflag;
3349         debugPolys.begin_vertices = 0;
3350         debugPolys.begin_active = true;
3351 }
3352
3353 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
3354 {
3355         if(!debugPolys.begin_active)
3356         {
3357                 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
3358                 return;
3359         }
3360
3361         if(debugPolys.begin_vertices > VMPOLYGONS_MAXPOINTS)
3362         {
3363                 Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3364                 return;
3365         }
3366
3367         debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x;
3368         debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y;
3369         debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z;
3370         debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s;
3371         debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t;
3372         debugPolys.begin_color[debugPolys.begin_vertices][0] = r;
3373         debugPolys.begin_color[debugPolys.begin_vertices][1] = g;
3374         debugPolys.begin_color[debugPolys.begin_vertices][2] = b;
3375         debugPolys.begin_color[debugPolys.begin_vertices][3] = a;
3376         debugPolys.begin_vertices++;
3377 }
3378
3379 void Debug_PolygonEnd(void)
3380 {
3381         if (!debugPolys.begin_active)
3382         {
3383                 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
3384                 return;
3385         }
3386         debugPolys.begin_active = false;
3387         if (debugPolys.begin_vertices >= 3)
3388                 VMPolygons_Store(&debugPolys);
3389         else
3390                 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices);
3391 }
3392
3393 /*
3394 =============
3395 CL_CheckBottom
3396
3397 Returns false if any part of the bottom of the entity is off an edge that
3398 is not a staircase.
3399
3400 =============
3401 */
3402 static qboolean CL_CheckBottom (prvm_edict_t *ent)
3403 {
3404         prvm_prog_t *prog = CLVM_prog;
3405         vec3_t  mins, maxs, start, stop;
3406         trace_t trace;
3407         int             x, y;
3408         float   mid, bottom;
3409
3410         VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), mins);
3411         VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, maxs), maxs);
3412
3413 // if all of the points under the corners are solid world, don't bother
3414 // with the tougher checks
3415 // the corners must be within 16 of the midpoint
3416         start[2] = mins[2] - 1;
3417         for     (x=0 ; x<=1 ; x++)
3418                 for     (y=0 ; y<=1 ; y++)
3419                 {
3420                         start[0] = x ? maxs[0] : mins[0];
3421                         start[1] = y ? maxs[1] : mins[1];
3422                         if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
3423                                 goto realcheck;
3424                 }
3425
3426         return true;            // we got out easy
3427
3428 realcheck:
3429 //
3430 // check it for real...
3431 //
3432         start[2] = mins[2];
3433
3434 // the midpoint must be within 16 of the bottom
3435         start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
3436         start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
3437         stop[2] = start[2] - 2*sv_stepheight.value;
3438         trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true, false);
3439
3440         if (trace.fraction == 1.0)
3441                 return false;
3442         mid = bottom = trace.endpos[2];
3443
3444 // the corners must be within 16 of the midpoint
3445         for     (x=0 ; x<=1 ; x++)
3446                 for     (y=0 ; y<=1 ; y++)
3447                 {
3448                         start[0] = stop[0] = x ? maxs[0] : mins[0];
3449                         start[1] = stop[1] = y ? maxs[1] : mins[1];
3450
3451                         trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true, false);
3452
3453                         if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
3454                                 bottom = trace.endpos[2];
3455                         if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
3456                                 return false;
3457                 }
3458
3459         return true;
3460 }
3461
3462 /*
3463 =============
3464 CL_movestep
3465
3466 Called by monster program code.
3467 The move will be adjusted for slopes and stairs, but if the move isn't
3468 possible, no move is done and false is returned
3469 =============
3470 */
3471 static qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
3472 {
3473         prvm_prog_t *prog = CLVM_prog;
3474         float           dz;
3475         vec3_t          oldorg, neworg, end, traceendpos;
3476         trace_t         trace;
3477         int                     i, svent;
3478         prvm_edict_t            *enemy;
3479
3480 // try the move
3481         VectorCopy (PRVM_clientedictvector(ent, origin), oldorg);
3482         VectorAdd (PRVM_clientedictvector(ent, origin), move, neworg);
3483
3484 // flying monsters don't step up
3485         if ( (int)PRVM_clientedictfloat(ent, flags) & (FL_SWIM | FL_FLY) )
3486         {
3487         // try one move with vertical motion, then one without
3488                 for (i=0 ; i<2 ; i++)
3489                 {
3490                         VectorAdd (PRVM_clientedictvector(ent, origin), move, neworg);
3491                         enemy = PRVM_PROG_TO_EDICT(PRVM_clientedictedict(ent, enemy));
3492                         if (i == 0 && enemy != prog->edicts)
3493                         {
3494                                 dz = PRVM_clientedictvector(ent, origin)[2] - PRVM_clientedictvector(PRVM_PROG_TO_EDICT(PRVM_clientedictedict(ent, enemy)), origin)[2];
3495                                 if (dz > 40)
3496                                         neworg[2] -= 8;
3497                                 if (dz < 30)
3498                                         neworg[2] += 8;
3499                         }
3500                         trace = CL_TraceBox(PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), PRVM_clientedictvector(ent, maxs), neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3501                         if (settrace)
3502                                 CL_VM_SetTraceGlobals(prog, &trace, svent);
3503
3504                         if (trace.fraction == 1)
3505                         {
3506                                 VectorCopy(trace.endpos, traceendpos);
3507                                 if (((int)PRVM_clientedictfloat(ent, flags) & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
3508                                         return false;   // swim monster left water
3509
3510                                 VectorCopy (traceendpos, PRVM_clientedictvector(ent, origin));
3511                                 if (relink)
3512                                         CL_LinkEdict(ent);
3513                                 return true;
3514                         }
3515
3516                         if (enemy == prog->edicts)
3517                                 break;
3518                 }
3519
3520                 return false;
3521         }
3522
3523 // push down from a step height above the wished position
3524         neworg[2] += sv_stepheight.value;
3525         VectorCopy (neworg, end);
3526         end[2] -= sv_stepheight.value*2;
3527
3528         trace = CL_TraceBox(neworg, PRVM_clientedictvector(ent, mins), PRVM_clientedictvector(ent, maxs), end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3529         if (settrace)
3530                 CL_VM_SetTraceGlobals(prog, &trace, svent);
3531
3532         if (trace.startsolid)
3533         {
3534                 neworg[2] -= sv_stepheight.value;
3535                 trace = CL_TraceBox(neworg, PRVM_clientedictvector(ent, mins), PRVM_clientedictvector(ent, maxs), end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3536                 if (settrace)
3537                         CL_VM_SetTraceGlobals(prog, &trace, svent);
3538                 if (trace.startsolid)
3539                         return false;
3540         }
3541         if (trace.fraction == 1)
3542         {
3543         // if monster had the ground pulled out, go ahead and fall
3544                 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3545                 {
3546                         VectorAdd (PRVM_clientedictvector(ent, origin), move, PRVM_clientedictvector(ent, origin));
3547                         if (relink)
3548                                 CL_LinkEdict(ent);
3549                         PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) & ~FL_ONGROUND;
3550                         return true;
3551                 }
3552
3553                 return false;           // walked off an edge
3554         }
3555
3556 // check point traces down for dangling corners
3557         VectorCopy (trace.endpos, PRVM_clientedictvector(ent, origin));
3558
3559         if (!CL_CheckBottom (ent))
3560         {
3561                 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3562                 {       // entity had floor mostly pulled out from underneath it
3563                         // and is trying to correct
3564                         if (relink)
3565                                 CL_LinkEdict(ent);
3566                         return true;
3567                 }
3568                 VectorCopy (oldorg, PRVM_clientedictvector(ent, origin));
3569                 return false;
3570         }
3571
3572         if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3573                 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) & ~FL_PARTIALGROUND;
3574
3575         PRVM_clientedictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
3576
3577 // the move is ok
3578         if (relink)
3579                 CL_LinkEdict(ent);
3580         return true;
3581 }
3582
3583 /*
3584 ===============
3585 VM_CL_walkmove
3586
3587 float(float yaw, float dist[, settrace]) walkmove
3588 ===============
3589 */
3590 static void VM_CL_walkmove (prvm_prog_t *prog)
3591 {
3592         prvm_edict_t    *ent;
3593         float   yaw, dist;
3594         vec3_t  move;
3595         mfunction_t     *oldf;
3596         int     oldself;
3597         qboolean        settrace;
3598
3599         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
3600
3601         // assume failure if it returns early
3602         PRVM_G_FLOAT(OFS_RETURN) = 0;
3603
3604         ent = PRVM_PROG_TO_EDICT(PRVM_clientglobaledict(self));
3605         if (ent == prog->edicts)
3606         {
3607                 VM_Warning(prog, "walkmove: can not modify world entity\n");
3608                 return;
3609         }
3610         if (ent->priv.server->free)
3611         {
3612                 VM_Warning(prog, "walkmove: can not modify free entity\n");
3613                 return;
3614         }
3615         yaw = PRVM_G_FLOAT(OFS_PARM0);
3616         dist = PRVM_G_FLOAT(OFS_PARM1);
3617         settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
3618
3619         if ( !( (int)PRVM_clientedictfloat(ent, flags) & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
3620                 return;
3621
3622         yaw = yaw*M_PI*2 / 360;
3623
3624         move[0] = cos(yaw)*dist;
3625         move[1] = sin(yaw)*dist;
3626         move[2] = 0;
3627
3628 // save program state, because CL_movestep may call other progs
3629         oldf = prog->xfunction;
3630         oldself = PRVM_clientglobaledict(self);
3631
3632         PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
3633
3634
3635 // restore program state
3636         prog->xfunction = oldf;
3637         PRVM_clientglobaledict(self) = oldself;
3638 }
3639
3640 /*
3641 ===============
3642 VM_CL_serverkey
3643
3644 string(string key) serverkey
3645 ===============
3646 */
3647 static void VM_CL_serverkey(prvm_prog_t *prog)
3648 {
3649         char string[VM_STRINGTEMP_LENGTH];
3650         VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
3651         InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
3652         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, string);
3653 }
3654
3655 /*
3656 =================
3657 VM_CL_checkpvs
3658
3659 Checks if an entity is in a point's PVS.
3660 Should be fast but can be inexact.
3661
3662 float checkpvs(vector viewpos, entity viewee) = #240;
3663 =================
3664 */
3665 static void VM_CL_checkpvs (prvm_prog_t *prog)
3666 {
3667         vec3_t viewpos;
3668         prvm_edict_t *viewee;
3669         vec3_t mi, ma;
3670 #if 1
3671         unsigned char *pvs;
3672 #else
3673         int fatpvsbytes;
3674         unsigned char fatpvs[MAX_MAP_LEAFS/8];
3675 #endif
3676
3677         VM_SAFEPARMCOUNT(2, VM_SV_checkpvs);
3678         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), viewpos);
3679         viewee = PRVM_G_EDICT(OFS_PARM1);
3680
3681         if(viewee->priv.required->free)
3682         {
3683                 VM_Warning(prog, "checkpvs: can not check free entity\n");
3684                 PRVM_G_FLOAT(OFS_RETURN) = 4;
3685                 return;
3686         }
3687
3688         VectorAdd(PRVM_serveredictvector(viewee, origin), PRVM_serveredictvector(viewee, mins), mi);
3689         VectorAdd(PRVM_serveredictvector(viewee, origin), PRVM_serveredictvector(viewee, maxs), ma);
3690
3691 #if 1
3692         if(!sv.worldmodel->brush.GetPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3693         {
3694                 // no PVS support on this worldmodel... darn
3695                 PRVM_G_FLOAT(OFS_RETURN) = 3;
3696                 return;
3697         }
3698         pvs = sv.worldmodel->brush.GetPVS(sv.worldmodel, viewpos);
3699         if(!pvs)
3700         {
3701                 // viewpos isn't in any PVS... darn
3702                 PRVM_G_FLOAT(OFS_RETURN) = 2;
3703                 return;
3704         }
3705         PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, pvs, mi, ma);
3706 #else
3707         // using fat PVS like FTEQW does (slow)
3708         if(!sv.worldmodel->brush.FatPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3709         {
3710                 // no PVS support on this worldmodel... darn
3711                 PRVM_G_FLOAT(OFS_RETURN) = 3;
3712                 return;
3713         }
3714         fatpvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, viewpos, 8, fatpvs, sizeof(fatpvs), false);
3715         if(!fatpvsbytes)
3716         {
3717                 // viewpos isn't in any PVS... darn
3718                 PRVM_G_FLOAT(OFS_RETURN) = 2;
3719                 return;
3720         }
3721         PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, fatpvs, mi, ma);
3722 #endif
3723 }
3724
3725 // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure  (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
3726 static void VM_CL_skel_create(prvm_prog_t *prog)
3727 {
3728         int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3729         dp_model_t *model = CL_GetModelByIndex(modelindex);
3730         skeleton_t *skeleton;
3731         int i;
3732         PRVM_G_FLOAT(OFS_RETURN) = 0;
3733         if (!model || !model->num_bones)
3734                 return;
3735         for (i = 0;i < MAX_EDICTS;i++)
3736                 if (!prog->skeletons[i])
3737                         break;
3738         if (i == MAX_EDICTS)
3739                 return;
3740         prog->skeletons[i] = skeleton = (skeleton_t *)Mem_Alloc(cls.levelmempool, sizeof(skeleton_t) + model->num_bones * sizeof(matrix4x4_t));
3741         PRVM_G_FLOAT(OFS_RETURN) = i + 1;
3742         skeleton->model = model;
3743         skeleton->relativetransforms = (matrix4x4_t *)(skeleton+1);
3744         // initialize to identity matrices
3745         for (i = 0;i < skeleton->model->num_bones;i++)
3746                 skeleton->relativetransforms[i] = identitymatrix;
3747 }
3748
3749 // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
3750 static void VM_CL_skel_build(prvm_prog_t *prog)
3751 {
3752         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3753         skeleton_t *skeleton;
3754         prvm_edict_t *ed = PRVM_G_EDICT(OFS_PARM1);
3755         int modelindex = (int)PRVM_G_FLOAT(OFS_PARM2);
3756         float retainfrac = PRVM_G_FLOAT(OFS_PARM3);
3757         int firstbone = PRVM_G_FLOAT(OFS_PARM4) - 1;
3758         int lastbone = PRVM_G_FLOAT(OFS_PARM5) - 1;
3759         dp_model_t *model = CL_GetModelByIndex(modelindex);
3760         float blendfrac;
3761         int numblends;
3762         int bonenum;
3763         int blendindex;
3764         framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
3765         frameblend_t frameblend[MAX_FRAMEBLENDS];
3766         matrix4x4_t blendedmatrix;
3767         matrix4x4_t matrix;
3768         PRVM_G_FLOAT(OFS_RETURN) = 0;
3769         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3770                 return;
3771         firstbone = max(0, firstbone);
3772         lastbone = min(lastbone, model->num_bones - 1);
3773         lastbone = min(lastbone, skeleton->model->num_bones - 1);
3774         VM_GenerateFrameGroupBlend(prog, framegroupblend, ed);
3775         VM_FrameBlendFromFrameGroupBlend(frameblend, framegroupblend, model);
3776         blendfrac = 1.0f - retainfrac;
3777         for (numblends = 0;numblends < MAX_FRAMEBLENDS && frameblend[numblends].lerp;numblends++)
3778                 frameblend[numblends].lerp *= blendfrac;
3779         for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3780         {
3781                 memset(&blendedmatrix, 0, sizeof(blendedmatrix));
3782                 Matrix4x4_Accumulate(&blendedmatrix, &skeleton->relativetransforms[bonenum], retainfrac);
3783                 for (blendindex = 0;blendindex < numblends;blendindex++)
3784                 {
3785                         Matrix4x4_FromBonePose6s(&matrix, model->num_posescale, model->data_poses6s + 6 * (frameblend[blendindex].subframe * model->num_bones + bonenum));
3786                         Matrix4x4_Accumulate(&blendedmatrix, &matrix, frameblend[blendindex].lerp);
3787                 }
3788                 skeleton->relativetransforms[bonenum] = blendedmatrix;
3789         }
3790         PRVM_G_FLOAT(OFS_RETURN) = skeletonindex + 1;
3791 }
3792
3793 // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
3794 static void VM_CL_skel_get_numbones(prvm_prog_t *prog)
3795 {
3796         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3797         skeleton_t *skeleton;
3798         PRVM_G_FLOAT(OFS_RETURN) = 0;
3799         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3800                 return;
3801         PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->num_bones;
3802 }
3803
3804 // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
3805 static void VM_CL_skel_get_bonename(prvm_prog_t *prog)
3806 {
3807         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3808         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3809         skeleton_t *skeleton;
3810         PRVM_G_INT(OFS_RETURN) = 0;
3811         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3812                 return;
3813         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3814                 return;
3815         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, skeleton->model->data_bones[bonenum].name);
3816 }
3817
3818 // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, 0 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
3819 static void VM_CL_skel_get_boneparent(prvm_prog_t *prog)
3820 {
3821         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3822         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3823         skeleton_t *skeleton;
3824         PRVM_G_FLOAT(OFS_RETURN) = 0;
3825         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3826                 return;
3827         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3828                 return;
3829         PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->data_bones[bonenum].parent + 1;
3830 }
3831
3832 // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
3833 static void VM_CL_skel_find_bone(prvm_prog_t *prog)
3834 {
3835         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3836         const char *tagname = PRVM_G_STRING(OFS_PARM1);
3837         skeleton_t *skeleton;
3838         PRVM_G_FLOAT(OFS_RETURN) = 0;
3839         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3840                 return;
3841         PRVM_G_FLOAT(OFS_RETURN) = Mod_Alias_GetTagIndexForName(skeleton->model, 0, tagname);
3842 }
3843
3844 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
3845 static void VM_CL_skel_get_bonerel(prvm_prog_t *prog)
3846 {
3847         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3848         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3849         skeleton_t *skeleton;
3850         matrix4x4_t matrix;
3851         vec3_t forward, left, up, origin;
3852         VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3853         VectorClear(PRVM_clientglobalvector(v_forward));
3854         VectorClear(PRVM_clientglobalvector(v_right));
3855         VectorClear(PRVM_clientglobalvector(v_up));
3856         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3857                 return;
3858         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3859                 return;
3860         matrix = skeleton->relativetransforms[bonenum];
3861         Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3862         VectorCopy(forward, PRVM_clientglobalvector(v_forward));
3863         VectorNegate(left, PRVM_clientglobalvector(v_right));
3864         VectorCopy(up, PRVM_clientglobalvector(v_up));
3865         VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3866 }
3867
3868 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
3869 static void VM_CL_skel_get_boneabs(prvm_prog_t *prog)
3870 {
3871         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3872         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3873         skeleton_t *skeleton;
3874         matrix4x4_t matrix;
3875         matrix4x4_t temp;
3876         vec3_t forward, left, up, origin;
3877         VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3878         VectorClear(PRVM_clientglobalvector(v_forward));
3879         VectorClear(PRVM_clientglobalvector(v_right));
3880         VectorClear(PRVM_clientglobalvector(v_up));
3881         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3882                 return;
3883         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3884                 return;
3885         matrix = skeleton->relativetransforms[bonenum];
3886         // convert to absolute
3887         while ((bonenum = skeleton->model->data_bones[bonenum].parent) >= 0)
3888         {
3889                 temp = matrix;
3890                 Matrix4x4_Concat(&matrix, &skeleton->relativetransforms[bonenum], &temp);
3891         }
3892         Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3893         VectorCopy(forward, PRVM_clientglobalvector(v_forward));
3894         VectorNegate(left, PRVM_clientglobalvector(v_right));
3895         VectorCopy(up, PRVM_clientglobalvector(v_up));
3896         VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3897 }
3898
3899 // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3900 static void VM_CL_skel_set_bone(prvm_prog_t *prog)
3901 {
3902         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3903         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3904         vec3_t forward, left, up, origin;
3905         skeleton_t *skeleton;
3906         matrix4x4_t matrix;
3907         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3908                 return;
3909         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3910                 return;
3911         VectorCopy(PRVM_clientglobalvector(v_forward), forward);
3912         VectorNegate(PRVM_clientglobalvector(v_right), left);
3913         VectorCopy(PRVM_clientglobalvector(v_up), up);
3914         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3915         Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3916         skeleton->relativetransforms[bonenum] = matrix;
3917 }
3918
3919 // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3920 static void VM_CL_skel_mul_bone(prvm_prog_t *prog)
3921 {
3922         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3923         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3924         vec3_t forward, left, up, origin;
3925         skeleton_t *skeleton;
3926         matrix4x4_t matrix;
3927         matrix4x4_t temp;
3928         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3929                 return;
3930         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3931                 return;
3932         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3933         VectorCopy(PRVM_clientglobalvector(v_forward), forward);
3934         VectorNegate(PRVM_clientglobalvector(v_right), left);
3935         VectorCopy(PRVM_clientglobalvector(v_up), up);
3936         Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3937         temp = skeleton->relativetransforms[bonenum];
3938         Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3939 }
3940
3941 // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
3942 static void VM_CL_skel_mul_bones(prvm_prog_t *prog)
3943 {
3944         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3945         int firstbone = PRVM_G_FLOAT(OFS_PARM1) - 1;
3946         int lastbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3947         int bonenum;
3948         vec3_t forward, left, up, origin;
3949         skeleton_t *skeleton;
3950         matrix4x4_t matrix;
3951         matrix4x4_t temp;
3952         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3953                 return;
3954         VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin);
3955         VectorCopy(PRVM_clientglobalvector(v_forward), forward);
3956         VectorNegate(PRVM_clientglobalvector(v_right), left);
3957         VectorCopy(PRVM_clientglobalvector(v_up), up);
3958         Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3959         firstbone = max(0, firstbone);
3960         lastbone = min(lastbone, skeleton->model->num_bones - 1);
3961         for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3962         {
3963                 temp = skeleton->relativetransforms[bonenum];
3964                 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3965         }
3966 }
3967
3968 // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
3969 static void VM_CL_skel_copybones(prvm_prog_t *prog)
3970 {
3971         int skeletonindexdst = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3972         int skeletonindexsrc = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3973         int firstbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3974         int lastbone = PRVM_G_FLOAT(OFS_PARM3) - 1;
3975         int bonenum;
3976         skeleton_t *skeletondst;
3977         skeleton_t *skeletonsrc;
3978         if (skeletonindexdst < 0 || skeletonindexdst >= MAX_EDICTS || !(skeletondst = prog->skeletons[skeletonindexdst]))
3979                 return;
3980         if (skeletonindexsrc < 0 || skeletonindexsrc >= MAX_EDICTS || !(skeletonsrc = prog->skeletons[skeletonindexsrc]))
3981                 return;
3982         firstbone = max(0, firstbone);
3983         lastbone = min(lastbone, skeletondst->model->num_bones - 1);
3984         lastbone = min(lastbone, skeletonsrc->model->num_bones - 1);
3985         for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3986                 skeletondst->relativetransforms[bonenum] = skeletonsrc->relativetransforms[bonenum];
3987 }
3988
3989 // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
3990 static void VM_CL_skel_delete(prvm_prog_t *prog)
3991 {
3992         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3993         skeleton_t *skeleton;
3994         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3995                 return;
3996         Mem_Free(skeleton);
3997         prog->skeletons[skeletonindex] = NULL;
3998 }
3999
4000 // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4001 static void VM_CL_frameforname(prvm_prog_t *prog)
4002 {
4003         int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
4004         dp_model_t *model = CL_GetModelByIndex(modelindex);
4005         const char *name = PRVM_G_STRING(OFS_PARM1);
4006         int i;
4007         PRVM_G_FLOAT(OFS_RETURN) = -1;
4008         if (!model || !model->animscenes)
4009                 return;
4010         for (i = 0;i < model->numframes;i++)
4011         {
4012                 if (!strcasecmp(model->animscenes[i].name, name))
4013                 {
4014                         PRVM_G_FLOAT(OFS_RETURN) = i;
4015                         break;
4016                 }
4017         }
4018 }
4019
4020 // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4021 static void VM_CL_frameduration(prvm_prog_t *prog)
4022 {
4023         int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
4024         dp_model_t *model = CL_GetModelByIndex(modelindex);
4025         int framenum = (int)PRVM_G_FLOAT(OFS_PARM1);
4026         PRVM_G_FLOAT(OFS_RETURN) = 0;
4027         if (!model || !model->animscenes || framenum < 0 || framenum >= model->numframes)
4028                 return;
4029         if (model->animscenes[framenum].framerate)
4030                 PRVM_G_FLOAT(OFS_RETURN) = model->animscenes[framenum].framecount / model->animscenes[framenum].framerate;
4031 }
4032
4033 static void VM_CL_RotateMoves(prvm_prog_t *prog)
4034 {
4035         /*
4036          * Obscure builtin used by GAME_XONOTIC.
4037          *
4038          * Edits the input history of cl_movement by rotating all move commands
4039          * currently in the queue using the given transform.
4040          *
4041          * The vector passed is an "angles transform" as used by warpzonelib, i.e.
4042          * v_angle-like (non-inverted) euler angles that perform the rotation
4043          * of the space that is to be done.
4044          *
4045          * This is meant to be used as a fixangle replacement after passing
4046          * through a warpzone/portal: the client is told about the warp transform,
4047          * and calls this function in the same frame as the one on which the
4048          * client's origin got changed by the serverside teleport. Then this code
4049          * transforms the pre-warp input (which matches the empty space behind
4050          * the warp plane) into post-warp input (which matches the target area
4051          * of the warp). Also, at the same time, the client has to use
4052          * R_SetView to adjust VF_CL_VIEWANGLES according to the same transform.
4053          *
4054          * This together allows warpzone motion to be perfectly predicted by
4055          * the client!
4056          *
4057          * Furthermore, for perfect warpzone behaviour, the server side also
4058          * has to detect input the client sent before it received the origin
4059          * update, but after the warp occurred on the server, and has to adjust
4060          * input appropriately.
4061     */
4062         matrix4x4_t m;
4063         vec3_t v = {0, 0, 0};
4064         vec3_t x, y, z;
4065         VM_SAFEPARMCOUNT(1, VM_CL_RotateMoves);
4066         AngleVectorsFLU(PRVM_G_VECTOR(OFS_PARM0), x, y, z);
4067         Matrix4x4_FromVectors(&m, x, y, z, v);
4068         CL_RotateMoves(&m);
4069 }
4070
4071 // #358 void(string cubemapname) loadcubemap
4072 static void VM_CL_loadcubemap(prvm_prog_t *prog)
4073 {
4074         const char *name;
4075
4076         VM_SAFEPARMCOUNT(1, VM_CL_loadcubemap);
4077         name = PRVM_G_STRING(OFS_PARM0);
4078         R_GetCubemap(name);
4079 }
4080
4081 //============================================================================
4082
4083 // To create a almost working builtin file from this replace:
4084 // "^NULL.*" with ""
4085 // "^{.*//.*}:Wh\(.*\)" with "\1"
4086 // "\:" with "//"
4087 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
4088 // "\n\n+" with "\n\n"
4089
4090 prvm_builtin_t vm_cl_builtins[] = {
4091 NULL,                                                   // #0 NULL function (not callable) (QUAKE)
4092 VM_CL_makevectors,                              // #1 void(vector ang) makevectors (QUAKE)
4093 VM_CL_setorigin,                                // #2 void(entity e, vector o) setorigin (QUAKE)
4094 VM_CL_setmodel,                                 // #3 void(entity e, string m) setmodel (QUAKE)
4095 VM_CL_setsize,                                  // #4 void(entity e, vector min, vector max) setsize (QUAKE)
4096 NULL,                                                   // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
4097 VM_break,                                               // #6 void() break (QUAKE)
4098 VM_random,                                              // #7 float() random (QUAKE)
4099 VM_CL_sound,                                    // #8 void(entity e, float chan, string samp) sound (QUAKE)
4100 VM_normalize,                                   // #9 vector(vector v) normalize (QUAKE)
4101 VM_error,                                               // #10 void(string e) error (QUAKE)
4102 VM_objerror,                                    // #11 void(string e) objerror (QUAKE)
4103 VM_vlen,                                                // #12 float(vector v) vlen (QUAKE)
4104 VM_vectoyaw,                                    // #13 float(vector v) vectoyaw (QUAKE)
4105 VM_CL_spawn,                                    // #14 entity() spawn (QUAKE)
4106 VM_remove,                                              // #15 void(entity e) remove (QUAKE)
4107 VM_CL_traceline,                                // #16 void(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
4108 NULL,                                                   // #17 entity() checkclient (QUAKE)
4109 VM_find,                                                // #18 entity(entity start, .string fld, string match) find (QUAKE)
4110 VM_precache_sound,                              // #19 void(string s) precache_sound (QUAKE)
4111 VM_CL_precache_model,                   // #20 void(string s) precache_model (QUAKE)
4112 NULL,                                                   // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
4113 VM_CL_findradius,                               // #22 entity(vector org, float rad) findradius (QUAKE)
4114 NULL,                                                   // #23 void(string s, ...) bprint (QUAKE)
4115 NULL,                                                   // #24 void(entity client, string s, ...) sprint (QUAKE)
4116 VM_dprint,                                              // #25 void(string s, ...) dprint (QUAKE)
4117 VM_ftos,                                                // #26 string(float f) ftos (QUAKE)
4118 VM_vtos,                                                // #27 string(vector v) vtos (QUAKE)
4119 VM_coredump,                                    // #28 void() coredump (QUAKE)
4120 VM_traceon,                                             // #29 void() traceon (QUAKE)
4121 VM_traceoff,                                    // #30 void() traceoff (QUAKE)
4122 VM_eprint,                                              // #31 void(entity e) eprint (QUAKE)
4123 VM_CL_walkmove,                                 // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
4124 NULL,                                                   // #33 (QUAKE)
4125 VM_CL_droptofloor,                              // #34 float() droptofloor (QUAKE)
4126 VM_CL_lightstyle,                               // #35 void(float style, string value) lightstyle (QUAKE)
4127 VM_rint,                                                // #36 float(float v) rint (QUAKE)
4128 VM_floor,                                               // #37 float(float v) floor (QUAKE)
4129 VM_ceil,                                                // #38 float(float v) ceil (QUAKE)
4130 NULL,                                                   // #39 (QUAKE)
4131 VM_CL_checkbottom,                              // #40 float(entity e) checkbottom (QUAKE)
4132 VM_CL_pointcontents,                    // #41 float(vector v) pointcontents (QUAKE)
4133 NULL,                                                   // #42 (QUAKE)
4134 VM_fabs,                                                // #43 float(float f) fabs (QUAKE)
4135 NULL,                                                   // #44 vector(entity e, float speed) aim (QUAKE)
4136 VM_cvar,                                                // #45 float(string s) cvar (QUAKE)
4137 VM_localcmd,                                    // #46 void(string s) localcmd (QUAKE)
4138 VM_nextent,                                             // #47 entity(entity e) nextent (QUAKE)
4139 VM_CL_particle,                                 // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
4140 VM_changeyaw,                                   // #49 void() ChangeYaw (QUAKE)
4141 NULL,                                                   // #50 (QUAKE)
4142 VM_vectoangles,                                 // #51 vector(vector v) vectoangles (QUAKE)
4143 NULL,                                                   // #52 void(float to, float f) WriteByte (QUAKE)
4144 NULL,                                                   // #53 void(float to, float f) WriteChar (QUAKE)
4145 NULL,                                                   // #54 void(float to, float f) WriteShort (QUAKE)
4146 NULL,                                                   // #55 void(float to, float f) WriteLong (QUAKE)
4147 NULL,                                                   // #56 void(float to, float f) WriteCoord (QUAKE)
4148 NULL,                                                   // #57 void(float to, float f) WriteAngle (QUAKE)
4149 NULL,                                                   // #58 void(float to, string s) WriteString (QUAKE)
4150 NULL,                                                   // #59 (QUAKE)
4151 VM_sin,                                                 // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
4152 VM_cos,                                                 // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
4153 VM_sqrt,                                                // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
4154 VM_changepitch,                                 // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
4155 VM_CL_tracetoss,                                // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
4156 VM_etos,                                                // #65 string(entity ent) etos (DP_QC_ETOS)
4157 NULL,                                                   // #66 (QUAKE)
4158 NULL,                                                   // #67 void(float step) movetogoal (QUAKE)
4159 VM_precache_file,                               // #68 string(string s) precache_file (QUAKE)
4160 VM_CL_makestatic,                               // #69 void(entity e) makestatic (QUAKE)
4161 NULL,                                                   // #70 void(string s) changelevel (QUAKE)
4162 NULL,                                                   // #71 (QUAKE)
4163 VM_cvar_set,                                    // #72 void(string var, string val) cvar_set (QUAKE)
4164 NULL,                                                   // #73 void(entity client, strings) centerprint (QUAKE)
4165 VM_CL_ambientsound,                             // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
4166 VM_CL_precache_model,                   // #75 string(string s) precache_model2 (QUAKE)
4167 VM_precache_sound,                              // #76 string(string s) precache_sound2 (QUAKE)
4168 VM_precache_file,                               // #77 string(string s) precache_file2 (QUAKE)
4169 NULL,                                                   // #78 void(entity e) setspawnparms (QUAKE)
4170 NULL,                                                   // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
4171 NULL,                                                   // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
4172 VM_stof,                                                // #81 float(string s) stof (FRIK_FILE)
4173 NULL,                                                   // #82 void(vector where, float set) multicast (QUAKEWORLD)
4174 NULL,                                                   // #83 (QUAKE)
4175 NULL,                                                   // #84 (QUAKE)
4176 NULL,                                                   // #85 (QUAKE)
4177 NULL,                                                   // #86 (QUAKE)
4178 NULL,                                                   // #87 (QUAKE)
4179 NULL,                                                   // #88 (QUAKE)
4180 NULL,                                                   // #89 (QUAKE)
4181 VM_CL_tracebox,                                 // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
4182 VM_randomvec,                                   // #91 vector() randomvec (DP_QC_RANDOMVEC)
4183 VM_CL_getlight,                                 // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
4184 VM_registercvar,                                // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
4185 VM_min,                                                 // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
4186 VM_max,                                                 // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
4187 VM_bound,                                               // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
4188 VM_pow,                                                 // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
4189 VM_findfloat,                                   // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
4190 VM_checkextension,                              // #99 float(string s) checkextension (the basis of the extension system)
4191 // FrikaC and Telejano range #100-#199
4192 NULL,                                                   // #100
4193 NULL,                                                   // #101
4194 NULL,                                                   // #102
4195 NULL,                                                   // #103
4196 NULL,                                                   // #104
4197 NULL,                                                   // #105
4198 NULL,                                                   // #106
4199 NULL,                                                   // #107
4200 NULL,                                                   // #108
4201 NULL,                                                   // #109
4202 VM_fopen,                                               // #110 float(string filename, float mode) fopen (FRIK_FILE)
4203 VM_fclose,                                              // #111 void(float fhandle) fclose (FRIK_FILE)
4204 VM_fgets,                                               // #112 string(float fhandle) fgets (FRIK_FILE)
4205 VM_fputs,                                               // #113 void(float fhandle, string s) fputs (FRIK_FILE)
4206 VM_strlen,                                              // #114 float(string s) strlen (FRIK_FILE)
4207 VM_strcat,                                              // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
4208 VM_substring,                                   // #116 string(string s, float start, float length) substring (FRIK_FILE)
4209 VM_stov,                                                // #117 vector(string) stov (FRIK_FILE)
4210 VM_strzone,                                             // #118 string(string s) strzone (FRIK_FILE)
4211 VM_strunzone,                                   // #119 void(string s) strunzone (FRIK_FILE)
4212 NULL,                                                   // #120
4213 NULL,                                                   // #121
4214 NULL,                                                   // #122
4215 NULL,                                                   // #123
4216 NULL,                                                   // #124
4217 NULL,                                                   // #125
4218 NULL,                                                   // #126
4219 NULL,                                                   // #127
4220 NULL,                                                   // #128
4221 NULL,                                                   // #129
4222 NULL,                                                   // #130
4223 NULL,                                                   // #131
4224 NULL,                                                   // #132
4225 NULL,                                                   // #133
4226 NULL,                                                   // #134
4227 NULL,                                                   // #135
4228 NULL,                                                   // #136
4229 NULL,                                                   // #137
4230 NULL,                                                   // #138
4231 NULL,                                                   // #139
4232 NULL,                                                   // #140
4233 NULL,                                                   // #141
4234 NULL,                                                   // #142
4235 NULL,                                                   // #143
4236 NULL,                                                   // #144
4237 NULL,                                                   // #145
4238 NULL,                                                   // #146
4239 NULL,                                                   // #147
4240 NULL,                                                   // #148
4241 NULL,                                                   // #149
4242 NULL,                                                   // #150
4243 NULL,                                                   // #151
4244 NULL,                                                   // #152
4245 NULL,                                                   // #153
4246 NULL,                                                   // #154
4247 NULL,                                                   // #155
4248 NULL,                                                   // #156
4249 NULL,                                                   // #157
4250 NULL,                                                   // #158
4251 NULL,                                                   // #159
4252 NULL,                                                   // #160
4253 NULL,                                                   // #161
4254 NULL,                                                   // #162
4255 NULL,                                                   // #163
4256 NULL,                                                   // #164
4257 NULL,                                                   // #165
4258 NULL,                                                   // #166
4259 NULL,                                                   // #167
4260 NULL,                                                   // #168
4261 NULL,                                                   // #169
4262 NULL,                                                   // #170
4263 NULL,                                                   // #171
4264 NULL,                                                   // #172
4265 NULL,                                                   // #173
4266 NULL,                                                   // #174
4267 NULL,                                                   // #175
4268 NULL,                                                   // #176
4269 NULL,                                                   // #177
4270 NULL,                                                   // #178
4271 NULL,                                                   // #179
4272 NULL,                                                   // #180
4273 NULL,                                                   // #181
4274 NULL,                                                   // #182
4275 NULL,                                                   // #183
4276 NULL,                                                   // #184
4277 NULL,                                                   // #185
4278 NULL,                                                   // #186
4279 NULL,                                                   // #187
4280 NULL,                                                   // #188
4281 NULL,                                                   // #189
4282 NULL,                                                   // #190
4283 NULL,                                                   // #191
4284 NULL,                                                   // #192
4285 NULL,                                                   // #193
4286 NULL,                                                   // #194
4287 NULL,                                                   // #195
4288 NULL,                                                   // #196
4289 NULL,                                                   // #197
4290 NULL,                                                   // #198
4291 NULL,                                                   // #199
4292 // FTEQW range #200-#299
4293 NULL,                                                   // #200
4294 NULL,                                                   // #201
4295 NULL,                                                   // #202
4296 NULL,                                                   // #203
4297 NULL,                                                   // #204
4298 NULL,                                                   // #205
4299 NULL,                                                   // #206
4300 NULL,                                                   // #207
4301 NULL,                                                   // #208
4302 NULL,                                                   // #209
4303 NULL,                                                   // #210
4304 NULL,                                                   // #211
4305 NULL,                                                   // #212
4306 NULL,                                                   // #213
4307 NULL,                                                   // #214
4308 NULL,                                                   // #215
4309 NULL,                                                   // #216
4310 NULL,                                                   // #217
4311 VM_bitshift,                                    // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
4312 NULL,                                                   // #219
4313 NULL,                                                   // #220
4314 VM_strstrofs,                                   // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
4315 VM_str2chr,                                             // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
4316 VM_chr2str,                                             // #223 string(float c, ...) chr2str (FTE_STRINGS)
4317 VM_strconv,                                             // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
4318 VM_strpad,                                              // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
4319 VM_infoadd,                                             // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
4320 VM_infoget,                                             // #227 string(string info, string key) infoget (FTE_STRINGS)
4321 VM_strncmp,                                             // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
4322 VM_strncasecmp,                                 // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
4323 VM_strncasecmp,                                 // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
4324 NULL,                                                   // #231
4325 NULL,                                                   // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4326 NULL,                                                   // #233
4327 NULL,                                                   // #234
4328 NULL,                                                   // #235
4329 NULL,                                                   // #236
4330 NULL,                                                   // #237
4331 NULL,                                                   // #238
4332 NULL,                                                   // #239
4333 VM_CL_checkpvs,                                 // #240
4334 NULL,                                                   // #241
4335 NULL,                                                   // #242
4336 NULL,                                                   // #243
4337 NULL,                                                   // #244
4338 NULL,                                                   // #245
4339 NULL,                                                   // #246
4340 NULL,                                                   // #247
4341 NULL,                                                   // #248
4342 NULL,                                                   // #249
4343 NULL,                                                   // #250
4344 NULL,                                                   // #251
4345 NULL,                                                   // #252
4346 NULL,                                                   // #253
4347 NULL,                                                   // #254
4348 NULL,                                                   // #255
4349 NULL,                                                   // #256
4350 NULL,                                                   // #257
4351 NULL,                                                   // #258
4352 NULL,                                                   // #259
4353 NULL,                                                   // #260
4354 NULL,                                                   // #261
4355 NULL,                                                   // #262
4356 VM_CL_skel_create,                              // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure  (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
4357 VM_CL_skel_build,                               // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
4358 VM_CL_skel_get_numbones,                // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
4359 VM_CL_skel_get_bonename,                // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
4360 VM_CL_skel_get_boneparent,              // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, -1 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
4361 VM_CL_skel_find_bone,                   // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
4362 VM_CL_skel_get_bonerel,                 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
4363 VM_CL_skel_get_boneabs,                 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
4364 VM_CL_skel_set_bone,                    // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4365 VM_CL_skel_mul_bone,                    // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4366 VM_CL_skel_mul_bones,                   // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4367 VM_CL_skel_copybones,                   // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4368 VM_CL_skel_delete,                              // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4369 VM_CL_frameforname,                             // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4370 VM_CL_frameduration,                    // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4371 NULL,                                                   // #278
4372 NULL,                                                   // #279
4373 NULL,                                                   // #280
4374 NULL,                                                   // #281
4375 NULL,                                                   // #282
4376 NULL,                                                   // #283
4377 NULL,                                                   // #284
4378 NULL,                                                   // #285
4379 NULL,                                                   // #286
4380 NULL,                                                   // #287
4381 NULL,                                                   // #288
4382 NULL,                                                   // #289
4383 NULL,                                                   // #290
4384 NULL,                                                   // #291
4385 NULL,                                                   // #292
4386 NULL,                                                   // #293
4387 NULL,                                                   // #294
4388 NULL,                                                   // #295
4389 NULL,                                                   // #296
4390 NULL,                                                   // #297
4391 NULL,                                                   // #298
4392 NULL,                                                   // #299
4393 // CSQC range #300-#399
4394 VM_CL_R_ClearScene,                             // #300 void() clearscene (EXT_CSQC)
4395 VM_CL_R_AddEntities,                    // #301 void(float mask) addentities (EXT_CSQC)
4396 VM_CL_R_AddEntity,                              // #302 void(entity ent) addentity (EXT_CSQC)
4397 VM_CL_R_SetView,                                // #303 float(float property, ...) setproperty (EXT_CSQC)
4398 VM_CL_R_RenderScene,                    // #304 void() renderscene (EXT_CSQC)
4399 VM_CL_R_AddDynamicLight,                // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
4400 VM_CL_R_PolygonBegin,                   // #306 void(string texturename, float flag, float is2d[NYI: , float lines]) R_BeginPolygon
4401 VM_CL_R_PolygonVertex,                  // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
4402 VM_CL_R_PolygonEnd,                             // #308 void() R_EndPolygon
4403 VM_CL_R_SetView,                                // #309 float(float property) getproperty (EXT_CSQC)
4404 VM_CL_unproject,                                // #310 vector (vector v) cs_unproject (EXT_CSQC)
4405 VM_CL_project,                                  // #311 vector (vector v) cs_project (EXT_CSQC)
4406 NULL,                                                   // #312
4407 NULL,                                                   // #313
4408 NULL,                                                   // #314
4409 VM_drawline,                                    // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
4410 VM_iscachedpic,                                 // #316 float(string name) iscachedpic (EXT_CSQC)
4411 VM_precache_pic,                                // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
4412 VM_getimagesize,                                // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
4413 VM_freepic,                                             // #319 void(string name) freepic (EXT_CSQC)
4414 VM_drawcharacter,                               // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
4415 VM_drawstring,                                  // #321 float(vector position, string text, vector scale, vector rgb, float alpha[, float flag]) drawstring (EXT_CSQC, DP_CSQC)
4416 VM_drawpic,                                             // #322 float(vector position, string pic, vector size, vector rgb, float alpha[, float flag]) drawpic (EXT_CSQC)
4417 VM_drawfill,                                    // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
4418 VM_drawsetcliparea,                             // #324 void(float x, float y, float width, float height) drawsetcliparea
4419 VM_drawresetcliparea,                   // #325 void(void) drawresetcliparea
4420 VM_drawcolorcodedstring,                // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
4421 VM_stringwidth,                 // #327 // FIXME is this okay?
4422 VM_drawsubpic,                                  // #328 // FIXME is this okay?
4423 VM_drawrotpic,                                  // #329 // FIXME is this okay?
4424 VM_CL_getstatf,                                 // #330 float(float stnum) getstatf (EXT_CSQC)
4425 VM_CL_getstati,                                 // #331 float(float stnum) getstati (EXT_CSQC)
4426 VM_CL_getstats,                                 // #332 string(float firststnum) getstats (EXT_CSQC)
4427 VM_CL_setmodelindex,                    // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
4428 VM_CL_modelnameforindex,                // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
4429 VM_CL_particleeffectnum,                // #335 float(string effectname) particleeffectnum (EXT_CSQC)
4430 VM_CL_trailparticles,                   // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
4431 VM_CL_pointparticles,                   // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
4432 VM_centerprint,                                 // #338 void(string s, ...) centerprint (EXT_CSQC)
4433 VM_print,                                               // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
4434 VM_keynumtostring,                              // #340 string(float keynum) keynumtostring (EXT_CSQC)
4435 VM_stringtokeynum,                              // #341 float(string keyname) stringtokeynum (EXT_CSQC)
4436 VM_getkeybind,                                  // #342 string(float keynum[, float bindmap]) getkeybind (EXT_CSQC)
4437 VM_CL_setcursormode,                    // #343 void(float usecursor) setcursormode (DP_CSQC)
4438 VM_CL_getmousepos,                              // #344 vector() getmousepos (DP_CSQC)
4439 VM_CL_getinputstate,                    // #345 float(float framenum) getinputstate (EXT_CSQC)
4440 VM_CL_setsensitivityscale,              // #346 void(float sens) setsensitivityscale (EXT_CSQC)
4441 VM_CL_runplayerphysics,                 // #347 void() runstandardplayerphysics (EXT_CSQC)
4442 VM_CL_getplayerkey,                             // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
4443 VM_CL_isdemo,                                   // #349 float() isdemo (EXT_CSQC)
4444 VM_isserver,                                    // #350 float() isserver (EXT_CSQC)
4445 VM_CL_setlistener,                              // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
4446 VM_CL_registercmd,                              // #352 void(string cmdname) registercommand (EXT_CSQC)
4447 VM_wasfreed,                                    // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
4448 VM_CL_serverkey,                                // #354 string(string key) serverkey (EXT_CSQC)
4449 VM_CL_videoplaying,                             // #355
4450 VM_findfont,                                    // #356 float(string fontname) loadfont (DP_GFX_FONTS)
4451 VM_loadfont,                                    // #357 float(string fontname, string fontmaps, string sizes, float slot) loadfont (DP_GFX_FONTS)
4452 VM_CL_loadcubemap,                              // #358 void(string cubemapname) loadcubemap (DP_GFX_)
4453 NULL,                                                   // #359
4454 VM_CL_ReadByte,                                 // #360 float() readbyte (EXT_CSQC)
4455 VM_CL_ReadChar,                                 // #361 float() readchar (EXT_CSQC)
4456 VM_CL_ReadShort,                                // #362 float() readshort (EXT_CSQC)
4457 VM_CL_ReadLong,                                 // #363 float() readlong (EXT_CSQC)
4458 VM_CL_ReadCoord,                                // #364 float() readcoord (EXT_CSQC)
4459 VM_CL_ReadAngle,                                // #365 float() readangle (EXT_CSQC)
4460 VM_CL_ReadString,                               // #366 string() readstring (EXT_CSQC)
4461 VM_CL_ReadFloat,                                // #367 float() readfloat (EXT_CSQC)
4462 NULL,                                           // #368
4463 NULL,                                                   // #369
4464 NULL,                                                   // #370
4465 NULL,                                                   // #371
4466 NULL,                                                   // #372
4467 NULL,                                                   // #373
4468 NULL,                                                   // #374
4469 NULL,                                                   // #375
4470 NULL,                                                   // #376
4471 NULL,                                                   // #377
4472 NULL,                                                   // #378
4473 NULL,                                                   // #379
4474 NULL,                                                   // #380
4475 NULL,                                                   // #381
4476 NULL,                                                   // #382
4477 NULL,                                                   // #383
4478 NULL,                                                   // #384
4479 NULL,                                                   // #385
4480 NULL,                                                   // #386
4481 NULL,                                                   // #387
4482 NULL,                                                   // #388
4483 NULL,                                                   // #389
4484 NULL,                                                   // #390
4485 NULL,                                                   // #391
4486 NULL,                                                   // #392
4487 NULL,                                                   // #393
4488 NULL,                                                   // #394
4489 NULL,                                                   // #395
4490 NULL,                                                   // #396
4491 NULL,                                                   // #397
4492 NULL,                                                   // #398
4493 NULL,                                                   // #399
4494 // LordHavoc's range #400-#499
4495 VM_CL_copyentity,                               // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
4496 NULL,                                                   // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
4497 VM_findchain,                                   // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
4498 VM_findchainfloat,                              // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
4499 VM_CL_effect,                                   // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
4500 VM_CL_te_blood,                                 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
4501 VM_CL_te_bloodshower,                   // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
4502 VM_CL_te_explosionrgb,                  // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
4503 VM_CL_te_particlecube,                  // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
4504 VM_CL_te_particlerain,                  // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
4505 VM_CL_te_particlesnow,                  // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
4506 VM_CL_te_spark,                                 // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
4507 VM_CL_te_gunshotquad,                   // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
4508 VM_CL_te_spikequad,                             // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
4509 VM_CL_te_superspikequad,                // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
4510 VM_CL_te_explosionquad,                 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
4511 VM_CL_te_smallflash,                    // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
4512 VM_CL_te_customflash,                   // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
4513 VM_CL_te_gunshot,                               // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
4514 VM_CL_te_spike,                                 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
4515 VM_CL_te_superspike,                    // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
4516 VM_CL_te_explosion,                             // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
4517 VM_CL_te_tarexplosion,                  // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
4518 VM_CL_te_wizspike,                              // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
4519 VM_CL_te_knightspike,                   // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
4520 VM_CL_te_lavasplash,                    // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
4521 VM_CL_te_teleport,                              // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
4522 VM_CL_te_explosion2,                    // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
4523 VM_CL_te_lightning1,                    // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
4524 VM_CL_te_lightning2,                    // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
4525 VM_CL_te_lightning3,                    // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
4526 VM_CL_te_beam,                                  // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
4527 VM_vectorvectors,                               // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
4528 VM_CL_te_plasmaburn,                    // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
4529 VM_getsurfacenumpoints,         // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
4530 VM_getsurfacepoint,                     // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
4531 VM_getsurfacenormal,                    // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
4532 VM_getsurfacetexture,           // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
4533 VM_getsurfacenearpoint,         // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
4534 VM_getsurfaceclippedpoint,      // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
4535 NULL,                                                   // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
4536 VM_tokenize,                                    // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
4537 VM_argv,                                                // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
4538 VM_CL_setattachment,                    // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
4539 VM_search_begin,                                // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
4540 VM_search_end,                                  // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
4541 VM_search_getsize,                              // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
4542 VM_search_getfilename,                  // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
4543 VM_cvar_string,                                 // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
4544 VM_findflags,                                   // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
4545 VM_findchainflags,                              // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
4546 VM_CL_gettagindex,                              // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
4547 VM_CL_gettaginfo,                               // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
4548 NULL,                                                   // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
4549 NULL,                                                   // #454 entity() spawnclient (DP_SV_BOTCLIENT)
4550 NULL,                                                   // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
4551 NULL,                                                   // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
4552 VM_CL_te_flamejet,                              // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
4553 NULL,                                                   // #458
4554 VM_ftoe,                                                // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
4555 VM_buf_create,                                  // #460 float() buf_create (DP_QC_STRINGBUFFERS)
4556 VM_buf_del,                                             // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
4557 VM_buf_getsize,                                 // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
4558 VM_buf_copy,                                    // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
4559 VM_buf_sort,                                    // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
4560 VM_buf_implode,                                 // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
4561 VM_bufstr_get,                                  // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
4562 VM_bufstr_set,                                  // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
4563 VM_bufstr_add,                                  // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
4564 VM_bufstr_free,                                 // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
4565 NULL,                                                   // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4566 VM_asin,                                                // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
4567 VM_acos,                                                // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
4568 VM_atan,                                                // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
4569 VM_atan2,                                               // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
4570 VM_tan,                                                 // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
4571 VM_strlennocol,                                 // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
4572 VM_strdecolorize,                               // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
4573 VM_strftime,                                    // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
4574 VM_tokenizebyseparator,                 // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
4575 VM_strtolower,                                  // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
4576 VM_strtoupper,                                  // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
4577 VM_cvar_defstring,                              // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
4578 VM_CL_pointsound,                               // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
4579 VM_strreplace,                                  // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
4580 VM_strireplace,                                 // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
4581 VM_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
4582 VM_gecko_create,                                        // #487 float gecko_create( string name )
4583 VM_gecko_destroy,                                       // #488 void gecko_destroy( string name )
4584 VM_gecko_navigate,                              // #489 void gecko_navigate( string name, string URI )
4585 VM_gecko_keyevent,                              // #490 float gecko_keyevent( string name, float key, float eventtype )
4586 VM_gecko_movemouse,                             // #491 void gecko_mousemove( string name, float x, float y )
4587 VM_gecko_resize,                                        // #492 void gecko_resize( string name, float w, float h )
4588 VM_gecko_get_texture_extent,    // #493 vector gecko_get_texture_extent( string name )
4589 VM_crc16,                                               // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
4590 VM_cvar_type,                                   // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
4591 VM_numentityfields,                             // #496 float() numentityfields = #496; (QP_QC_ENTITYDATA)
4592 VM_entityfieldname,                             // #497 string(float fieldnum) entityfieldname = #497; (DP_QC_ENTITYDATA)
4593 VM_entityfieldtype,                             // #498 float(float fieldnum) entityfieldtype = #498; (DP_QC_ENTITYDATA)
4594 VM_getentityfieldstring,                // #499 string(float fieldnum, entity ent) getentityfieldstring = #499; (DP_QC_ENTITYDATA)
4595 VM_putentityfieldstring,                // #500 float(float fieldnum, entity ent, string s) putentityfieldstring = #500; (DP_QC_ENTITYDATA)
4596 VM_CL_ReadPicture,                              // #501 string() ReadPicture = #501;
4597 VM_CL_boxparticles,                             // #502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count) boxparticles (DP_CSQC_BOXPARTICLES)
4598 VM_whichpack,                                   // #503 string(string) whichpack = #503;
4599 VM_CL_GetEntity,                                // #504 float(float entitynum, float fldnum) getentity = #504; vector(float entitynum, float fldnum) getentityvec = #504;
4600 NULL,                                                   // #505
4601 NULL,                                                   // #506
4602 NULL,                                                   // #507
4603 NULL,                                                   // #508
4604 NULL,                                                   // #509
4605 VM_uri_escape,                                  // #510 string(string in) uri_escape = #510;
4606 VM_uri_unescape,                                // #511 string(string in) uri_unescape = #511;
4607 VM_etof,                                        // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
4608 VM_uri_get,                                             // #513 float(string uri, float id, [string post_contenttype, string post_delim, [float buf]]) uri_get = #513; (DP_QC_URI_GET, DP_QC_URI_POST)
4609 VM_tokenize_console,                                    // #514 float(string str) tokenize_console = #514; (DP_QC_TOKENIZE_CONSOLE)
4610 VM_argv_start_index,                                    // #515 float(float idx) argv_start_index = #515; (DP_QC_TOKENIZE_CONSOLE)
4611 VM_argv_end_index,                                              // #516 float(float idx) argv_end_index = #516; (DP_QC_TOKENIZE_CONSOLE)
4612 VM_buf_cvarlist,                                                // #517 void(float buf, string prefix, string antiprefix) buf_cvarlist = #517; (DP_QC_STRINGBUFFERS_CVARLIST)
4613 VM_cvar_description,                                    // #518 float(string name) cvar_description = #518; (DP_QC_CVAR_DESCRIPTION)
4614 VM_gettime,                                             // #519 float(float timer) gettime = #519; (DP_QC_GETTIME)
4615 VM_keynumtostring,                              // #520 string keynumtostring(float keynum)
4616 VM_findkeysforcommand,                  // #521 string findkeysforcommand(string command[, float bindmap])
4617 VM_CL_InitParticleSpawner,              // #522 void(float max_themes) initparticlespawner (DP_CSQC_SPAWNPARTICLE)
4618 VM_CL_ResetParticle,                    // #523 void() resetparticle (DP_CSQC_SPAWNPARTICLE)
4619 VM_CL_ParticleTheme,                    // #524 void(float theme) particletheme (DP_CSQC_SPAWNPARTICLE)
4620 VM_CL_ParticleThemeSave,                // #525 void() particlethemesave, void(float theme) particlethemeupdate (DP_CSQC_SPAWNPARTICLE)
4621 VM_CL_ParticleThemeFree,                // #526 void() particlethemefree (DP_CSQC_SPAWNPARTICLE)
4622 VM_CL_SpawnParticle,                    // #527 float(vector org, vector vel, [float theme]) particle (DP_CSQC_SPAWNPARTICLE)
4623 VM_CL_SpawnParticleDelayed,             // #528 float(vector org, vector vel, float delay, float collisiondelay, [float theme]) delayedparticle (DP_CSQC_SPAWNPARTICLE)
4624 VM_loadfromdata,                                // #529
4625 VM_loadfromfile,                                // #530
4626 VM_CL_setpause,                                 // #531 float(float ispaused) setpause = #531 (DP_CSQC_SETPAUSE)
4627 VM_log,                                                 // #532
4628 VM_getsoundtime,                                // #533 float(entity e, float channel) getsoundtime = #533; (DP_SND_GETSOUNDTIME)
4629 VM_soundlength,                                 // #534 float(string sample) soundlength = #534; (DP_SND_GETSOUNDTIME)
4630 NULL,                                                   // #535
4631 NULL,                                                   // #536
4632 NULL,                                                   // #537
4633 NULL,                                                   // #538
4634 NULL,                                                   // #539
4635 VM_physics_enable,                              // #540 void(entity e, float physics_enabled) physics_enable = #540; (DP_PHYSICS_ODE)
4636 VM_physics_addforce,                    // #541 void(entity e, vector force, vector relative_ofs) physics_addforce = #541; (DP_PHYSICS_ODE)
4637 VM_physics_addtorque,                   // #542 void(entity e, vector torque) physics_addtorque = #542; (DP_PHYSICS_ODE)
4638 NULL,                                                   // #543
4639 NULL,                                                   // #544
4640 NULL,                                                   // #545
4641 NULL,                                                   // #546
4642 NULL,                                                   // #547
4643 NULL,                                                   // #548
4644 NULL,                                                   // #549
4645 NULL,                                                   // #550
4646 NULL,                                                   // #551
4647 NULL,                                                   // #552
4648 NULL,                                                   // #553
4649 NULL,                                                   // #554
4650 NULL,                                                   // #555
4651 NULL,                                                   // #556
4652 NULL,                                                   // #557
4653 NULL,                                                   // #558
4654 NULL,                                                   // #559
4655 NULL,                                                   // #560
4656 NULL,                                                   // #561
4657 NULL,                                                   // #562
4658 NULL,                                                   // #563
4659 NULL,                                                   // #564
4660 NULL,                                                   // #565
4661 NULL,                                                   // #566
4662 NULL,                                                   // #567
4663 NULL,                                                   // #568
4664 NULL,                                                   // #569
4665 NULL,                                                   // #570
4666 NULL,                                                   // #571
4667 NULL,                                                   // #572
4668 NULL,                                                   // #573
4669 NULL,                                                   // #574
4670 NULL,                                                   // #575
4671 NULL,                                                   // #576
4672 NULL,                                                   // #577
4673 NULL,                                                   // #578
4674 NULL,                                                   // #579
4675 NULL,                                                   // #580
4676 NULL,                                                   // #581
4677 NULL,                                                   // #582
4678 NULL,                                                   // #583
4679 NULL,                                                   // #584
4680 NULL,                                                   // #585
4681 NULL,                                                   // #586
4682 NULL,                                                   // #587
4683 NULL,                                                   // #588
4684 NULL,                                                   // #589
4685 NULL,                                                   // #590
4686 NULL,                                                   // #591
4687 NULL,                                                   // #592
4688 NULL,                                                   // #593
4689 NULL,                                                   // #594
4690 NULL,                                                   // #595
4691 NULL,                                                   // #596
4692 NULL,                                                   // #597
4693 NULL,                                                   // #598
4694 NULL,                                                   // #599
4695 NULL,                                                   // #600
4696 NULL,                                                   // #601
4697 NULL,                                                   // #602
4698 NULL,                                                   // #603
4699 NULL,                                                   // #604
4700 VM_callfunction,                                // #605
4701 VM_writetofile,                                 // #606
4702 VM_isfunction,                                  // #607
4703 NULL,                                                   // #608
4704 NULL,                                                   // #609
4705 VM_findkeysforcommand,                  // #610 string findkeysforcommand(string command[, float bindmap])
4706 NULL,                                                   // #611
4707 NULL,                                                   // #612
4708 VM_parseentitydata,                             // #613
4709 NULL,                                                   // #614
4710 NULL,                                                   // #615
4711 NULL,                                                   // #616
4712 NULL,                                                   // #617
4713 NULL,                                                   // #618
4714 NULL,                                                   // #619
4715 NULL,                                                   // #620
4716 NULL,                                                   // #621
4717 NULL,                                                   // #622
4718 NULL,                                                   // #623
4719 VM_CL_getextresponse,                   // #624 string getextresponse(void)
4720 NULL,                                                   // #625
4721 NULL,                                                   // #626
4722 VM_sprintf,                     // #627 string sprintf(string format, ...)
4723 VM_getsurfacenumtriangles,              // #628 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACETRIANGLE)
4724 VM_getsurfacetriangle,                  // #629 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACETRIANGLE)
4725 VM_setkeybind,                                          // #630 float(float key, string bind[, float bindmap]) setkeybind
4726 VM_getbindmaps,                                         // #631 vector(void) getbindmap
4727 VM_setbindmaps,                                         // #632 float(vector bm) setbindmap
4728 NULL,                                                   // #633
4729 NULL,                                                   // #634
4730 NULL,                                                   // #635
4731 NULL,                                                   // #636
4732 NULL,                                                   // #637
4733 VM_CL_RotateMoves,                                      // #638
4734 VM_digest_hex,                                          // #639
4735 NULL,                                                   // #640
4736 };
4737
4738 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
4739
4740 void VM_Polygons_Reset(prvm_prog_t *prog)
4741 {
4742         vmpolygons_t *polys = &prog->vmpolygons;
4743
4744         // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
4745         if(polys->initialized)
4746         {
4747                 Mem_FreePool(&polys->pool);
4748                 polys->initialized = false;
4749         }
4750 }
4751
4752 void CLVM_init_cmd(prvm_prog_t *prog)
4753 {
4754         VM_Cmd_Init(prog);
4755         VM_Polygons_Reset(prog);
4756 }
4757
4758 void CLVM_reset_cmd(prvm_prog_t *prog)
4759 {
4760         World_End(&cl.world);
4761         VM_Cmd_Reset(prog);
4762         VM_Polygons_Reset(prog);
4763 }