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support viewentity to be shared; DP_CSQC_V_CALCREFDEF
[xonotic/darkplaces.git] / clvm_cmds.c
1 #include "quakedef.h"
2
3 #include "prvm_cmds.h"
4 #include "csprogs.h"
5 #include "cl_collision.h"
6 #include "r_shadow.h"
7 #include "jpeg.h"
8 #include "image.h"
9
10 //============================================================================
11 // Client
12 //[515]: unsolved PROBLEMS
13 //- finish player physics code (cs_runplayerphysics)
14 //- EntWasFreed ?
15 //- RF_DEPTHHACK is not like it should be
16 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
17 //- finish lines support for R_Polygon***
18 //- insert selecttraceline into traceline somehow
19
20 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
21 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
22
23 extern cvar_t v_flipped;
24 extern cvar_t r_equalize_entities_fullbright;
25
26 r_refdef_view_t csqc_original_r_refdef_view;
27 r_refdef_view_t csqc_main_r_refdef_view;
28
29 // #1 void(vector ang) makevectors
30 static void VM_CL_makevectors (prvm_prog_t *prog)
31 {
32         VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
33         AngleVectors (PRVM_G_VECTOR(OFS_PARM0), PRVM_clientglobalvector(v_forward), PRVM_clientglobalvector(v_right), PRVM_clientglobalvector(v_up));
34 }
35
36 // #2 void(entity e, vector o) setorigin
37 static void VM_CL_setorigin (prvm_prog_t *prog)
38 {
39         prvm_edict_t    *e;
40         float   *org;
41         VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
42
43         e = PRVM_G_EDICT(OFS_PARM0);
44         if (e == prog->edicts)
45         {
46                 VM_Warning(prog, "setorigin: can not modify world entity\n");
47                 return;
48         }
49         if (e->priv.required->free)
50         {
51                 VM_Warning(prog, "setorigin: can not modify free entity\n");
52                 return;
53         }
54         org = PRVM_G_VECTOR(OFS_PARM1);
55         VectorCopy (org, PRVM_clientedictvector(e, origin));
56         if(e->priv.required->mark == PRVM_EDICT_MARK_WAIT_FOR_SETORIGIN)
57                 e->priv.required->mark = PRVM_EDICT_MARK_SETORIGIN_CAUGHT;
58         CL_LinkEdict(e);
59 }
60
61 static void SetMinMaxSize (prvm_prog_t *prog, prvm_edict_t *e, float *min, float *max)
62 {
63         int             i;
64
65         for (i=0 ; i<3 ; i++)
66                 if (min[i] > max[i])
67                         prog->error_cmd("SetMinMaxSize: backwards mins/maxs");
68
69         // set derived values
70         VectorCopy (min, PRVM_clientedictvector(e, mins));
71         VectorCopy (max, PRVM_clientedictvector(e, maxs));
72         VectorSubtract (max, min, PRVM_clientedictvector(e, size));
73
74         CL_LinkEdict (e);
75 }
76
77 // #3 void(entity e, string m) setmodel
78 static void VM_CL_setmodel (prvm_prog_t *prog)
79 {
80         prvm_edict_t    *e;
81         const char              *m;
82         dp_model_t *mod;
83         int                             i;
84
85         VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
86
87         e = PRVM_G_EDICT(OFS_PARM0);
88         PRVM_clientedictfloat(e, modelindex) = 0;
89         PRVM_clientedictstring(e, model) = 0;
90
91         m = PRVM_G_STRING(OFS_PARM1);
92         mod = NULL;
93         for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
94         {
95                 if (!strcmp(cl.csqc_model_precache[i]->name, m))
96                 {
97                         mod = cl.csqc_model_precache[i];
98                         PRVM_clientedictstring(e, model) = PRVM_SetEngineString(prog, mod->name);
99                         PRVM_clientedictfloat(e, modelindex) = -(i+1);
100                         break;
101                 }
102         }
103
104         if( !mod ) {
105                 for (i = 0;i < MAX_MODELS;i++)
106                 {
107                         mod = cl.model_precache[i];
108                         if (mod && !strcmp(mod->name, m))
109                         {
110                                 PRVM_clientedictstring(e, model) = PRVM_SetEngineString(prog, mod->name);
111                                 PRVM_clientedictfloat(e, modelindex) = i;
112                                 break;
113                         }
114                 }
115         }
116
117         if( mod ) {
118                 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
119                 //SetMinMaxSize (e, mod->normalmins, mod->normalmaxs);
120         }
121         else
122         {
123                 SetMinMaxSize (prog, e, vec3_origin, vec3_origin);
124                 VM_Warning(prog, "setmodel: model '%s' not precached\n", m);
125         }
126 }
127
128 // #4 void(entity e, vector min, vector max) setsize
129 static void VM_CL_setsize (prvm_prog_t *prog)
130 {
131         prvm_edict_t    *e;
132         float                   *min, *max;
133         VM_SAFEPARMCOUNT(3, VM_CL_setsize);
134
135         e = PRVM_G_EDICT(OFS_PARM0);
136         if (e == prog->edicts)
137         {
138                 VM_Warning(prog, "setsize: can not modify world entity\n");
139                 return;
140         }
141         if (e->priv.server->free)
142         {
143                 VM_Warning(prog, "setsize: can not modify free entity\n");
144                 return;
145         }
146         min = PRVM_G_VECTOR(OFS_PARM1);
147         max = PRVM_G_VECTOR(OFS_PARM2);
148
149         SetMinMaxSize( prog, e, min, max );
150
151         CL_LinkEdict(e);
152 }
153
154 // #8 void(entity e, float chan, string samp, float volume, float atten) sound
155 static void VM_CL_sound (prvm_prog_t *prog)
156 {
157         const char                      *sample;
158         int                                     channel;
159         prvm_edict_t            *entity;
160         float                           volume;
161         float                           attenuation;
162         float pitchchange;
163         int flags;
164         vec3_t                          org;
165
166         VM_SAFEPARMCOUNTRANGE(5, 7, VM_CL_sound);
167
168         entity = PRVM_G_EDICT(OFS_PARM0);
169         channel = (int)PRVM_G_FLOAT(OFS_PARM1);
170         sample = PRVM_G_STRING(OFS_PARM2);
171         volume = PRVM_G_FLOAT(OFS_PARM3);
172         attenuation = PRVM_G_FLOAT(OFS_PARM4);
173
174         if (volume < 0 || volume > 1)
175         {
176                 VM_Warning(prog, "VM_CL_sound: volume must be in range 0-1\n");
177                 return;
178         }
179
180         if (attenuation < 0 || attenuation > 4)
181         {
182                 VM_Warning(prog, "VM_CL_sound: attenuation must be in range 0-4\n");
183                 return;
184         }
185
186         if (prog->argc < 6)
187                 pitchchange = 0;
188         else
189                 pitchchange = PRVM_G_FLOAT(OFS_PARM5);
190         // ignoring prog->argc < 7 for now (no flags supported yet)
191
192         if (prog->argc < 7)
193                 flags = 0;
194         else
195                 flags = PRVM_G_FLOAT(OFS_PARM6);
196
197         channel = CHAN_USER2ENGINE(channel);
198
199         if (!IS_CHAN(channel))
200         {
201                 VM_Warning(prog, "VM_CL_sound: channel must be in range 0-127\n");
202                 return;
203         }
204
205         CL_VM_GetEntitySoundOrigin(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), org);
206         S_StartSound_StartPosition_Flags(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), org, volume, attenuation, 0, flags, pitchchange > 0.0f ? pitchchange * 0.01f : 1.0f);
207 }
208
209 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
210 static void VM_CL_pointsound(prvm_prog_t *prog)
211 {
212         const char                      *sample;
213         float                           volume;
214         float                           attenuation;
215         vec3_t                          org;
216
217         VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
218
219         VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
220         sample = PRVM_G_STRING(OFS_PARM1);
221         volume = PRVM_G_FLOAT(OFS_PARM2);
222         attenuation = PRVM_G_FLOAT(OFS_PARM3);
223
224         if (volume < 0 || volume > 1)
225         {
226                 VM_Warning(prog, "VM_CL_pointsound: volume must be in range 0-1\n");
227                 return;
228         }
229
230         if (attenuation < 0 || attenuation > 4)
231         {
232                 VM_Warning(prog, "VM_CL_pointsound: attenuation must be in range 0-4\n");
233                 return;
234         }
235
236         // Send World Entity as Entity to Play Sound (for CSQC, that is MAX_EDICTS)
237         S_StartSound(MAX_EDICTS, 0, S_FindName(sample), org, volume, attenuation);
238 }
239
240 // #14 entity() spawn
241 static void VM_CL_spawn (prvm_prog_t *prog)
242 {
243         prvm_edict_t *ed;
244         ed = PRVM_ED_Alloc(prog);
245         VM_RETURN_EDICT(ed);
246 }
247
248 static void CL_VM_SetTraceGlobals(prvm_prog_t *prog, const trace_t *trace, int svent)
249 {
250         VM_SetTraceGlobals(prog, trace);
251         PRVM_clientglobalfloat(trace_networkentity) = svent;
252 }
253
254 #define CL_HitNetworkBrushModels(move) !((move) == MOVE_WORLDONLY)
255 #define CL_HitNetworkPlayers(move)     !((move) == MOVE_WORLDONLY || (move) == MOVE_NOMONSTERS)
256
257 // #16 void(vector v1, vector v2, float movetype, entity ignore) traceline
258 static void VM_CL_traceline (prvm_prog_t *prog)
259 {
260         float   *v1, *v2;
261         trace_t trace;
262         int             move, svent;
263         prvm_edict_t    *ent;
264
265 //      R_TimeReport("pretraceline");
266
267         VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
268
269         prog->xfunction->builtinsprofile += 30;
270
271         v1 = PRVM_G_VECTOR(OFS_PARM0);
272         v2 = PRVM_G_VECTOR(OFS_PARM1);
273         move = (int)PRVM_G_FLOAT(OFS_PARM2);
274         ent = PRVM_G_EDICT(OFS_PARM3);
275
276         if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
277                 prog->error_cmd("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", prog->name, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
278
279         trace = CL_TraceLine(v1, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true, false);
280
281         CL_VM_SetTraceGlobals(prog, &trace, svent);
282 //      R_TimeReport("traceline");
283 }
284
285 /*
286 =================
287 VM_CL_tracebox
288
289 Used for use tracing and shot targeting
290 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
291 if the tryents flag is set.
292
293 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
294 =================
295 */
296 // LordHavoc: added this for my own use, VERY useful, similar to traceline
297 static void VM_CL_tracebox (prvm_prog_t *prog)
298 {
299         float   *v1, *v2, *m1, *m2;
300         trace_t trace;
301         int             move, svent;
302         prvm_edict_t    *ent;
303
304 //      R_TimeReport("pretracebox");
305         VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
306
307         prog->xfunction->builtinsprofile += 30;
308
309         v1 = PRVM_G_VECTOR(OFS_PARM0);
310         m1 = PRVM_G_VECTOR(OFS_PARM1);
311         m2 = PRVM_G_VECTOR(OFS_PARM2);
312         v2 = PRVM_G_VECTOR(OFS_PARM3);
313         move = (int)PRVM_G_FLOAT(OFS_PARM4);
314         ent = PRVM_G_EDICT(OFS_PARM5);
315
316         if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
317                 prog->error_cmd("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", prog->name, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
318
319         trace = CL_TraceBox(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
320
321         CL_VM_SetTraceGlobals(prog, &trace, svent);
322 //      R_TimeReport("tracebox");
323 }
324
325 static trace_t CL_Trace_Toss (prvm_prog_t *prog, prvm_edict_t *tossent, prvm_edict_t *ignore, int *svent)
326 {
327         int i;
328         float gravity;
329         vec3_t move, end;
330         vec3_t original_origin;
331         vec3_t original_velocity;
332         vec3_t original_angles;
333         vec3_t original_avelocity;
334         trace_t trace;
335
336         VectorCopy(PRVM_clientedictvector(tossent, origin)   , original_origin   );
337         VectorCopy(PRVM_clientedictvector(tossent, velocity) , original_velocity );
338         VectorCopy(PRVM_clientedictvector(tossent, angles)   , original_angles   );
339         VectorCopy(PRVM_clientedictvector(tossent, avelocity), original_avelocity);
340
341         gravity = PRVM_clientedictfloat(tossent, gravity);
342         if (!gravity)
343                 gravity = 1.0f;
344         gravity *= cl.movevars_gravity * 0.05;
345
346         for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
347         {
348                 PRVM_clientedictvector(tossent, velocity)[2] -= gravity;
349                 VectorMA (PRVM_clientedictvector(tossent, angles), 0.05, PRVM_clientedictvector(tossent, avelocity), PRVM_clientedictvector(tossent, angles));
350                 VectorScale (PRVM_clientedictvector(tossent, velocity), 0.05, move);
351                 VectorAdd (PRVM_clientedictvector(tossent, origin), move, end);
352                 trace = CL_TraceBox(PRVM_clientedictvector(tossent, origin), PRVM_clientedictvector(tossent, mins), PRVM_clientedictvector(tossent, maxs), end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
353                 VectorCopy (trace.endpos, PRVM_clientedictvector(tossent, origin));
354
355                 if (trace.fraction < 1)
356                         break;
357         }
358
359         VectorCopy(original_origin   , PRVM_clientedictvector(tossent, origin)   );
360         VectorCopy(original_velocity , PRVM_clientedictvector(tossent, velocity) );
361         VectorCopy(original_angles   , PRVM_clientedictvector(tossent, angles)   );
362         VectorCopy(original_avelocity, PRVM_clientedictvector(tossent, avelocity));
363
364         return trace;
365 }
366
367 static void VM_CL_tracetoss (prvm_prog_t *prog)
368 {
369         trace_t trace;
370         prvm_edict_t    *ent;
371         prvm_edict_t    *ignore;
372         int svent = 0;
373
374         prog->xfunction->builtinsprofile += 600;
375
376         VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
377
378         ent = PRVM_G_EDICT(OFS_PARM0);
379         if (ent == prog->edicts)
380         {
381                 VM_Warning(prog, "tracetoss: can not use world entity\n");
382                 return;
383         }
384         ignore = PRVM_G_EDICT(OFS_PARM1);
385
386         trace = CL_Trace_Toss (prog, ent, ignore, &svent);
387
388         CL_VM_SetTraceGlobals(prog, &trace, svent);
389 }
390
391
392 // #20 void(string s) precache_model
393 static void VM_CL_precache_model (prvm_prog_t *prog)
394 {
395         const char      *name;
396         int                     i;
397         dp_model_t              *m;
398
399         VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
400
401         name = PRVM_G_STRING(OFS_PARM0);
402         for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
403         {
404                 if(!strcmp(cl.csqc_model_precache[i]->name, name))
405                 {
406                         PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
407                         return;
408                 }
409         }
410         PRVM_G_FLOAT(OFS_RETURN) = 0;
411         m = Mod_ForName(name, false, false, name[0] == '*' ? cl.model_name[1] : NULL);
412         if(m && m->loaded)
413         {
414                 for (i = 0;i < MAX_MODELS;i++)
415                 {
416                         if (!cl.csqc_model_precache[i])
417                         {
418                                 cl.csqc_model_precache[i] = (dp_model_t*)m;
419                                 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
420                                 return;
421                         }
422                 }
423                 VM_Warning(prog, "VM_CL_precache_model: no free models\n");
424                 return;
425         }
426         VM_Warning(prog, "VM_CL_precache_model: model \"%s\" not found\n", name);
427 }
428
429 static int CSQC_EntitiesInBox (prvm_prog_t *prog, vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
430 {
431         prvm_edict_t    *ent;
432         int                             i, k;
433
434         ent = PRVM_NEXT_EDICT(prog->edicts);
435         for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
436         {
437                 if (ent->priv.required->free)
438                         continue;
439                 if(BoxesOverlap(mins, maxs, PRVM_clientedictvector(ent, absmin), PRVM_clientedictvector(ent, absmax)))
440                         list[k++] = ent;
441         }
442         return k;
443 }
444
445 // #22 entity(vector org, float rad) findradius
446 static void VM_CL_findradius (prvm_prog_t *prog)
447 {
448         prvm_edict_t    *ent, *chain;
449         vec_t                   radius, radius2;
450         vec3_t                  org, eorg, mins, maxs;
451         int                             i, numtouchedicts;
452         static prvm_edict_t     *touchedicts[MAX_EDICTS];
453         int             chainfield;
454
455         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_findradius);
456
457         if(prog->argc == 3)
458                 chainfield = PRVM_G_INT(OFS_PARM2);
459         else
460                 chainfield = prog->fieldoffsets.chain;
461         if(chainfield < 0)
462                 prog->error_cmd("VM_findchain: %s doesnt have the specified chain field !", prog->name);
463
464         chain = (prvm_edict_t *)prog->edicts;
465
466         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
467         radius = PRVM_G_FLOAT(OFS_PARM1);
468         radius2 = radius * radius;
469
470         mins[0] = org[0] - (radius + 1);
471         mins[1] = org[1] - (radius + 1);
472         mins[2] = org[2] - (radius + 1);
473         maxs[0] = org[0] + (radius + 1);
474         maxs[1] = org[1] + (radius + 1);
475         maxs[2] = org[2] + (radius + 1);
476         numtouchedicts = CSQC_EntitiesInBox(prog, mins, maxs, MAX_EDICTS, touchedicts);
477         if (numtouchedicts > MAX_EDICTS)
478         {
479                 // this never happens   //[515]: for what then ?
480                 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
481                 numtouchedicts = MAX_EDICTS;
482         }
483         for (i = 0;i < numtouchedicts;i++)
484         {
485                 ent = touchedicts[i];
486                 // Quake did not return non-solid entities but darkplaces does
487                 // (note: this is the reason you can't blow up fallen zombies)
488                 if (PRVM_clientedictfloat(ent, solid) == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
489                         continue;
490                 // LordHavoc: compare against bounding box rather than center so it
491                 // doesn't miss large objects, and use DotProduct instead of Length
492                 // for a major speedup
493                 VectorSubtract(org, PRVM_clientedictvector(ent, origin), eorg);
494                 if (sv_gameplayfix_findradiusdistancetobox.integer)
495                 {
496                         eorg[0] -= bound(PRVM_clientedictvector(ent, mins)[0], eorg[0], PRVM_clientedictvector(ent, maxs)[0]);
497                         eorg[1] -= bound(PRVM_clientedictvector(ent, mins)[1], eorg[1], PRVM_clientedictvector(ent, maxs)[1]);
498                         eorg[2] -= bound(PRVM_clientedictvector(ent, mins)[2], eorg[2], PRVM_clientedictvector(ent, maxs)[2]);
499                 }
500                 else
501                         VectorMAMAM(1, eorg, -0.5f, PRVM_clientedictvector(ent, mins), -0.5f, PRVM_clientedictvector(ent, maxs), eorg);
502                 if (DotProduct(eorg, eorg) < radius2)
503                 {
504                         PRVM_EDICTFIELDEDICT(ent, chainfield) = PRVM_EDICT_TO_PROG(chain);
505                         chain = ent;
506                 }
507         }
508
509         VM_RETURN_EDICT(chain);
510 }
511
512 // #34 float() droptofloor
513 static void VM_CL_droptofloor (prvm_prog_t *prog)
514 {
515         prvm_edict_t            *ent;
516         vec3_t                          end;
517         trace_t                         trace;
518
519         VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
520
521         // assume failure if it returns early
522         PRVM_G_FLOAT(OFS_RETURN) = 0;
523
524         ent = PRVM_PROG_TO_EDICT(PRVM_clientglobaledict(self));
525         if (ent == prog->edicts)
526         {
527                 VM_Warning(prog, "droptofloor: can not modify world entity\n");
528                 return;
529         }
530         if (ent->priv.server->free)
531         {
532                 VM_Warning(prog, "droptofloor: can not modify free entity\n");
533                 return;
534         }
535
536         VectorCopy (PRVM_clientedictvector(ent, origin), end);
537         end[2] -= 256;
538
539         trace = CL_TraceBox(PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), PRVM_clientedictvector(ent, maxs), end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
540
541         if (trace.fraction != 1)
542         {
543                 VectorCopy (trace.endpos, PRVM_clientedictvector(ent, origin));
544                 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) | FL_ONGROUND;
545                 PRVM_clientedictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
546                 PRVM_G_FLOAT(OFS_RETURN) = 1;
547                 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
548 //              ent->priv.server->suspendedinairflag = true;
549         }
550 }
551
552 // #35 void(float style, string value) lightstyle
553 static void VM_CL_lightstyle (prvm_prog_t *prog)
554 {
555         int                     i;
556         const char      *c;
557
558         VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
559
560         i = (int)PRVM_G_FLOAT(OFS_PARM0);
561         c = PRVM_G_STRING(OFS_PARM1);
562         if (i >= cl.max_lightstyle)
563         {
564                 VM_Warning(prog, "VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
565                 return;
566         }
567         strlcpy (cl.lightstyle[i].map, c, sizeof (cl.lightstyle[i].map));
568         cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
569         cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
570 }
571
572 // #40 float(entity e) checkbottom
573 static void VM_CL_checkbottom (prvm_prog_t *prog)
574 {
575         static int              cs_yes, cs_no;
576         prvm_edict_t    *ent;
577         vec3_t                  mins, maxs, start, stop;
578         trace_t                 trace;
579         int                             x, y;
580         float                   mid, bottom;
581
582         VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
583         ent = PRVM_G_EDICT(OFS_PARM0);
584         PRVM_G_FLOAT(OFS_RETURN) = 0;
585
586         VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), mins);
587         VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, maxs), maxs);
588
589 // if all of the points under the corners are solid world, don't bother
590 // with the tougher checks
591 // the corners must be within 16 of the midpoint
592         start[2] = mins[2] - 1;
593         for     (x=0 ; x<=1 ; x++)
594                 for     (y=0 ; y<=1 ; y++)
595                 {
596                         start[0] = x ? maxs[0] : mins[0];
597                         start[1] = y ? maxs[1] : mins[1];
598                         if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
599                                 goto realcheck;
600                 }
601
602         cs_yes++;
603         PRVM_G_FLOAT(OFS_RETURN) = true;
604         return;         // we got out easy
605
606 realcheck:
607         cs_no++;
608 //
609 // check it for real...
610 //
611         start[2] = mins[2];
612
613 // the midpoint must be within 16 of the bottom
614         start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
615         start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
616         stop[2] = start[2] - 2*sv_stepheight.value;
617         trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true, false);
618
619         if (trace.fraction == 1.0)
620                 return;
621
622         mid = bottom = trace.endpos[2];
623
624 // the corners must be within 16 of the midpoint
625         for     (x=0 ; x<=1 ; x++)
626                 for     (y=0 ; y<=1 ; y++)
627                 {
628                         start[0] = stop[0] = x ? maxs[0] : mins[0];
629                         start[1] = stop[1] = y ? maxs[1] : mins[1];
630
631                         trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true, false);
632
633                         if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
634                                 bottom = trace.endpos[2];
635                         if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
636                                 return;
637                 }
638
639         cs_yes++;
640         PRVM_G_FLOAT(OFS_RETURN) = true;
641 }
642
643 // #41 float(vector v) pointcontents
644 static void VM_CL_pointcontents (prvm_prog_t *prog)
645 {
646         VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
647         PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(PRVM_G_VECTOR(OFS_PARM0)));
648 }
649
650 // #48 void(vector o, vector d, float color, float count) particle
651 static void VM_CL_particle (prvm_prog_t *prog)
652 {
653         float   *org, *dir;
654         int             count;
655         unsigned char   color;
656         VM_SAFEPARMCOUNT(4, VM_CL_particle);
657
658         org = PRVM_G_VECTOR(OFS_PARM0);
659         dir = PRVM_G_VECTOR(OFS_PARM1);
660         color = (int)PRVM_G_FLOAT(OFS_PARM2);
661         count = (int)PRVM_G_FLOAT(OFS_PARM3);
662         CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
663 }
664
665 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
666 static void VM_CL_ambientsound (prvm_prog_t *prog)
667 {
668         float   *f;
669         sfx_t   *s;
670         VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
671         s = S_FindName(PRVM_G_STRING(OFS_PARM0));
672         f = PRVM_G_VECTOR(OFS_PARM1);
673         S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
674 }
675
676 // #92 vector(vector org[, float lpflag]) getlight (DP_QC_GETLIGHT)
677 static void VM_CL_getlight (prvm_prog_t *prog)
678 {
679         vec3_t ambientcolor, diffusecolor, diffusenormal;
680         vec_t *p;
681
682         VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getlight);
683
684         p = PRVM_G_VECTOR(OFS_PARM0);
685         VectorClear(ambientcolor);
686         VectorClear(diffusecolor);
687         VectorClear(diffusenormal);
688         if (prog->argc >= 2)
689                 R_CompleteLightPoint(ambientcolor, diffusecolor, diffusenormal, p, PRVM_G_FLOAT(OFS_PARM1));
690         else if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
691                 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
692         VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
693         if (PRVM_clientglobalvector(getlight_ambient))
694                 VectorCopy(ambientcolor, PRVM_clientglobalvector(getlight_ambient));
695         if (PRVM_clientglobalvector(getlight_diffuse))
696                 VectorCopy(diffusecolor, PRVM_clientglobalvector(getlight_diffuse));
697         if (PRVM_clientglobalvector(getlight_dir))
698                 VectorCopy(diffusenormal, PRVM_clientglobalvector(getlight_dir));
699 }
700
701 //============================================================================
702 //[515]: SCENE MANAGER builtins
703
704 void CSQC_R_RecalcView (void)
705 {
706         extern matrix4x4_t viewmodelmatrix_nobob;
707         extern matrix4x4_t viewmodelmatrix_withbob;
708         Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_vieworigin[0], cl.csqc_vieworigin[1], cl.csqc_vieworigin[2], cl.csqc_viewangles[0], cl.csqc_viewangles[1], cl.csqc_viewangles[2], 1);
709         Matrix4x4_Copy(&viewmodelmatrix_nobob, &r_refdef.view.matrix);
710         Matrix4x4_ConcatScale(&viewmodelmatrix_nobob, cl_viewmodel_scale.value);
711         Matrix4x4_Concat(&viewmodelmatrix_withbob, &r_refdef.view.matrix, &cl.csqc_viewmodelmatrixfromengine);
712 }
713
714 //#300 void() clearscene (EXT_CSQC)
715 static void VM_CL_R_ClearScene (prvm_prog_t *prog)
716 {
717         VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
718         // clear renderable entity and light lists
719         r_refdef.scene.numentities = 0;
720         r_refdef.scene.numlights = 0;
721         // restore the view settings to the values that VM_CL_UpdateView received from the client code
722         r_refdef.view = csqc_original_r_refdef_view;
723         VectorCopy(cl.csqc_vieworiginfromengine, cl.csqc_vieworigin);
724         VectorCopy(cl.csqc_viewanglesfromengine, cl.csqc_viewangles);
725         cl.csqc_vidvars.drawworld = r_drawworld.integer != 0;
726         cl.csqc_vidvars.drawenginesbar = false;
727         cl.csqc_vidvars.drawcrosshair = false;
728         CSQC_R_RecalcView();
729 }
730
731 //#301 void(float mask) addentities (EXT_CSQC)
732 static void VM_CL_R_AddEntities (prvm_prog_t *prog)
733 {
734         double t = Sys_DirtyTime();
735         int                     i, drawmask;
736         prvm_edict_t *ed;
737         VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
738         drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
739         CSQC_RelinkAllEntities(drawmask);
740         CL_RelinkLightFlashes();
741
742         PRVM_clientglobalfloat(time) = cl.time;
743         for(i=1;i<prog->num_edicts;i++)
744         {
745                 // so we can easily check if CSQC entity #edictnum is currently drawn
746                 cl.csqcrenderentities[i].entitynumber = 0;
747                 ed = &prog->edicts[i];
748                 if(ed->priv.required->free)
749                         continue;
750                 CSQC_Think(ed);
751                 if(ed->priv.required->free)
752                         continue;
753                 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
754                 CSQC_Predraw(ed);
755                 if(ed->priv.required->free)
756                         continue;
757                 if(!((int)PRVM_clientedictfloat(ed, drawmask) & drawmask))
758                         continue;
759                 CSQC_AddRenderEdict(ed, i);
760         }
761
762         // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
763         t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
764         prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
765 }
766
767 //#302 void(entity ent) addentity (EXT_CSQC)
768 static void VM_CL_R_AddEntity (prvm_prog_t *prog)
769 {
770         double t = Sys_DirtyTime();
771         VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
772         CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0), 0);
773         t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
774         prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
775 }
776
777 //#303 float(float property, ...) setproperty (EXT_CSQC)
778 //#303 float(float property) getproperty
779 //#303 vector(float property) getpropertyvec
780 //#309 float(float property) getproperty
781 //#309 vector(float property) getpropertyvec
782 // VorteX: make this function be able to return previously set property if new value is not given
783 static void VM_CL_R_SetView (prvm_prog_t *prog)
784 {
785         int             c;
786         float   *f;
787         float   k;
788
789         VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_R_SetView);
790
791         c = (int)PRVM_G_FLOAT(OFS_PARM0);
792
793         // return value?
794         if (prog->argc < 2)
795         {
796                 switch(c)
797                 {
798                 case VF_MIN:
799                         VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.x, r_refdef.view.y, 0);
800                         break;
801                 case VF_MIN_X:
802                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.x;
803                         break;
804                 case VF_MIN_Y:
805                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.y;
806                         break;
807                 case VF_SIZE:
808                         VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.width, r_refdef.view.height, 0);
809                         break;
810                 case VF_SIZE_X:
811                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.width;
812                         break;
813                 case VF_SIZE_Y:
814                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.height;
815                         break;
816                 case VF_VIEWPORT:
817                         VM_Warning(prog, "VM_CL_R_GetView : VF_VIEWPORT can't be retrieved, use VF_MIN/VF_SIZE instead\n");
818                         break;
819                 case VF_FOV:
820                         VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.ortho_x, r_refdef.view.ortho_y, 0);
821                         break;
822                 case VF_FOVX:
823                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_x;
824                         break;
825                 case VF_FOVY:
826                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_y;
827                         break;
828                 case VF_ORIGIN:
829                         VectorCopy(cl.csqc_vieworigin, PRVM_G_VECTOR(OFS_RETURN));
830                         break;
831                 case VF_ORIGIN_X:
832                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[0];
833                         break;
834                 case VF_ORIGIN_Y:
835                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[1];
836                         break;
837                 case VF_ORIGIN_Z:
838                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[2];
839                         break;
840                 case VF_ANGLES:
841                         VectorCopy(cl.csqc_viewangles, PRVM_G_VECTOR(OFS_RETURN));
842                         break;
843                 case VF_ANGLES_X:
844                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[0];
845                         break;
846                 case VF_ANGLES_Y:
847                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[1];
848                         break;
849                 case VF_ANGLES_Z:
850                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[2];
851                         break;
852                 case VF_DRAWWORLD:
853                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawworld;
854                         break;
855                 case VF_DRAWENGINESBAR:
856                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawenginesbar;
857                         break;
858                 case VF_DRAWCROSSHAIR:
859                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawcrosshair;
860                         break;
861                 case VF_CL_VIEWANGLES:
862                         VectorCopy(cl.viewangles, PRVM_G_VECTOR(OFS_RETURN));;
863                         break;
864                 case VF_CL_VIEWANGLES_X:
865                         PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[0];
866                         break;
867                 case VF_CL_VIEWANGLES_Y:
868                         PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[1];
869                         break;
870                 case VF_CL_VIEWANGLES_Z:
871                         PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[2];
872                         break;
873                 case VF_PERSPECTIVE:
874                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.useperspective;
875                         break;
876                 case VF_CLEARSCREEN:
877                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.isoverlay;
878                         break;
879                 case VF_MAINVIEW:
880                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ismain;
881                         break;
882                 case VF_FOG_DENSITY:
883                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_density;
884                         break;
885                 case VF_FOG_COLOR:
886                         PRVM_G_VECTOR(OFS_RETURN)[0] = r_refdef.fog_red;
887                         PRVM_G_VECTOR(OFS_RETURN)[1] = r_refdef.fog_green;
888                         PRVM_G_VECTOR(OFS_RETURN)[2] = r_refdef.fog_blue;
889                         break;
890                 case VF_FOG_COLOR_R:
891                         PRVM_G_VECTOR(OFS_RETURN)[0] = r_refdef.fog_red;
892                         break;
893                 case VF_FOG_COLOR_G:
894                         PRVM_G_VECTOR(OFS_RETURN)[1] = r_refdef.fog_green;
895                         break;
896                 case VF_FOG_COLOR_B:
897                         PRVM_G_VECTOR(OFS_RETURN)[2] = r_refdef.fog_blue;
898                         break;
899                 case VF_FOG_ALPHA:
900                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_alpha;
901                         break;
902                 case VF_FOG_START:
903                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_start;
904                         break;
905                 case VF_FOG_END:
906                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_end;
907                         break;
908                 case VF_FOG_HEIGHT:
909                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_height;
910                         break;
911                 case VF_FOG_FADEDEPTH:
912                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_fadedepth;
913                         break;
914                 case VF_MINFPS_QUALITY:
915                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.quality;
916                         break;
917                 default:
918                         PRVM_G_FLOAT(OFS_RETURN) = 0;
919                         VM_Warning(prog, "VM_CL_R_GetView : unknown parm %i\n", c);
920                         return;
921                 }
922                 return;
923         }
924
925         f = PRVM_G_VECTOR(OFS_PARM1);
926         k = PRVM_G_FLOAT(OFS_PARM1);
927         switch(c)
928         {
929         case VF_MIN:
930                 r_refdef.view.x = (int)(f[0]);
931                 r_refdef.view.y = (int)(f[1]);
932                 DrawQ_RecalcView();
933                 break;
934         case VF_MIN_X:
935                 r_refdef.view.x = (int)(k);
936                 DrawQ_RecalcView();
937                 break;
938         case VF_MIN_Y:
939                 r_refdef.view.y = (int)(k);
940                 DrawQ_RecalcView();
941                 break;
942         case VF_SIZE:
943                 r_refdef.view.width = (int)(f[0]);
944                 r_refdef.view.height = (int)(f[1]);
945                 DrawQ_RecalcView();
946                 break;
947         case VF_SIZE_X:
948                 r_refdef.view.width = (int)(k);
949                 DrawQ_RecalcView();
950                 break;
951         case VF_SIZE_Y:
952                 r_refdef.view.height = (int)(k);
953                 DrawQ_RecalcView();
954                 break;
955         case VF_VIEWPORT:
956                 r_refdef.view.x = (int)(f[0]);
957                 r_refdef.view.y = (int)(f[1]);
958                 f = PRVM_G_VECTOR(OFS_PARM2);
959                 r_refdef.view.width = (int)(f[0]);
960                 r_refdef.view.height = (int)(f[1]);
961                 DrawQ_RecalcView();
962                 break;
963         case VF_FOV:
964                 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
965                 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
966                 break;
967         case VF_FOVX:
968                 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
969                 break;
970         case VF_FOVY:
971                 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
972                 break;
973         case VF_ORIGIN:
974                 VectorCopy(f, cl.csqc_vieworigin);
975                 CSQC_R_RecalcView();
976                 break;
977         case VF_ORIGIN_X:
978                 cl.csqc_vieworigin[0] = k;
979                 CSQC_R_RecalcView();
980                 break;
981         case VF_ORIGIN_Y:
982                 cl.csqc_vieworigin[1] = k;
983                 CSQC_R_RecalcView();
984                 break;
985         case VF_ORIGIN_Z:
986                 cl.csqc_vieworigin[2] = k;
987                 CSQC_R_RecalcView();
988                 break;
989         case VF_ANGLES:
990                 VectorCopy(f, cl.csqc_viewangles);
991                 CSQC_R_RecalcView();
992                 break;
993         case VF_ANGLES_X:
994                 cl.csqc_viewangles[0] = k;
995                 CSQC_R_RecalcView();
996                 break;
997         case VF_ANGLES_Y:
998                 cl.csqc_viewangles[1] = k;
999                 CSQC_R_RecalcView();
1000                 break;
1001         case VF_ANGLES_Z:
1002                 cl.csqc_viewangles[2] = k;
1003                 CSQC_R_RecalcView();
1004                 break;
1005         case VF_DRAWWORLD:
1006                 cl.csqc_vidvars.drawworld = ((k != 0) && r_drawworld.integer);
1007                 break;
1008         case VF_DRAWENGINESBAR:
1009                 cl.csqc_vidvars.drawenginesbar = k != 0;
1010                 break;
1011         case VF_DRAWCROSSHAIR:
1012                 cl.csqc_vidvars.drawcrosshair = k != 0;
1013                 break;
1014         case VF_CL_VIEWANGLES:
1015                 VectorCopy(f, cl.viewangles);
1016                 break;
1017         case VF_CL_VIEWANGLES_X:
1018                 cl.viewangles[0] = k;
1019                 break;
1020         case VF_CL_VIEWANGLES_Y:
1021                 cl.viewangles[1] = k;
1022                 break;
1023         case VF_CL_VIEWANGLES_Z:
1024                 cl.viewangles[2] = k;
1025                 break;
1026         case VF_PERSPECTIVE:
1027                 r_refdef.view.useperspective = k != 0;
1028                 break;
1029         case VF_CLEARSCREEN:
1030                 r_refdef.view.isoverlay = !k;
1031                 break;
1032         case VF_MAINVIEW:
1033                 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ismain;
1034                 break;
1035         case VF_FOG_DENSITY:
1036                 r_refdef.fog_density = k;
1037                 break;
1038         case VF_FOG_COLOR:
1039                 r_refdef.fog_red = f[0];
1040                 r_refdef.fog_green = f[1];
1041                 r_refdef.fog_blue = f[2];
1042                 break;
1043         case VF_FOG_COLOR_R:
1044                 r_refdef.fog_red = k;
1045                 break;
1046         case VF_FOG_COLOR_G:
1047                 r_refdef.fog_green = k;
1048                 break;
1049         case VF_FOG_COLOR_B:
1050                 r_refdef.fog_blue = k;
1051                 break;
1052         case VF_FOG_ALPHA:
1053                 r_refdef.fog_alpha = k;
1054                 break;
1055         case VF_FOG_START:
1056                 r_refdef.fog_start = k;
1057                 break;
1058         case VF_FOG_END:
1059                 r_refdef.fog_end = k;
1060                 break;
1061         case VF_FOG_HEIGHT:
1062                 r_refdef.fog_height = k;
1063                 break;
1064         case VF_FOG_FADEDEPTH:
1065                 r_refdef.fog_fadedepth = k;
1066                 break;
1067         case VF_MINFPS_QUALITY:
1068                 r_refdef.view.quality = k;
1069                 break;
1070         default:
1071                 PRVM_G_FLOAT(OFS_RETURN) = 0;
1072                 VM_Warning(prog, "VM_CL_R_SetView : unknown parm %i\n", c);
1073                 return;
1074         }
1075         PRVM_G_FLOAT(OFS_RETURN) = 1;
1076 }
1077
1078 //#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
1079 static void VM_CL_R_AddDynamicLight (prvm_prog_t *prog)
1080 {
1081         double t = Sys_DirtyTime();
1082         vec_t *org;
1083         float radius = 300;
1084         vec_t *col;
1085         int style = -1;
1086         const char *cubemapname = NULL;
1087         int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
1088         float coronaintensity = 1;
1089         float coronasizescale = 0.25;
1090         qboolean castshadow = true;
1091         float ambientscale = 0;
1092         float diffusescale = 1;
1093         float specularscale = 1;
1094         matrix4x4_t matrix;
1095         vec3_t forward, left, up;
1096         VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
1097
1098         // if we've run out of dlights, just return
1099         if (r_refdef.scene.numlights >= MAX_DLIGHTS)
1100                 return;
1101
1102         org = PRVM_G_VECTOR(OFS_PARM0);
1103         radius = PRVM_G_FLOAT(OFS_PARM1);
1104         col = PRVM_G_VECTOR(OFS_PARM2);
1105         if (prog->argc >= 4)
1106         {
1107                 style = (int)PRVM_G_FLOAT(OFS_PARM3);
1108                 if (style >= MAX_LIGHTSTYLES)
1109                 {
1110                         Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
1111                         style = -1;
1112                 }
1113         }
1114         if (prog->argc >= 5)
1115                 cubemapname = PRVM_G_STRING(OFS_PARM4);
1116         if (prog->argc >= 6)
1117                 pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
1118         coronaintensity = (pflags & PFLAGS_CORONA) != 0;
1119         castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
1120
1121         VectorScale(PRVM_clientglobalvector(v_forward), radius, forward);
1122         VectorScale(PRVM_clientglobalvector(v_right), -radius, left);
1123         VectorScale(PRVM_clientglobalvector(v_up), radius, up);
1124         Matrix4x4_FromVectors(&matrix, forward, left, up, org);
1125
1126         R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1127         r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights];r_refdef.scene.numlights++;
1128         t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
1129         prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
1130 }
1131
1132 //============================================================================
1133
1134 //#310 vector (vector v) cs_unproject (EXT_CSQC)
1135 static void VM_CL_unproject (prvm_prog_t *prog)
1136 {
1137         float   *f;
1138         vec3_t  temp;
1139
1140         VM_SAFEPARMCOUNT(1, VM_CL_unproject);
1141         f = PRVM_G_VECTOR(OFS_PARM0);
1142         VectorSet(temp,
1143                 f[2],
1144                 (-1.0 + 2.0 * (f[0] / vid_conwidth.integer)) * f[2] * -r_refdef.view.frustum_x,
1145                 (-1.0 + 2.0 * (f[1] / vid_conheight.integer)) * f[2] * -r_refdef.view.frustum_y);
1146         if(v_flipped.integer)
1147                 temp[1] = -temp[1];
1148         Matrix4x4_Transform(&r_refdef.view.matrix, temp, PRVM_G_VECTOR(OFS_RETURN));
1149 }
1150
1151 //#311 vector (vector v) cs_project (EXT_CSQC)
1152 static void VM_CL_project (prvm_prog_t *prog)
1153 {
1154         float   *f;
1155         vec3_t  v;
1156         matrix4x4_t m;
1157
1158         VM_SAFEPARMCOUNT(1, VM_CL_project);
1159         f = PRVM_G_VECTOR(OFS_PARM0);
1160         Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix);
1161         Matrix4x4_Transform(&m, f, v);
1162         if(v_flipped.integer)
1163                 v[1] = -v[1];
1164         VectorSet(PRVM_G_VECTOR(OFS_RETURN),
1165                 vid_conwidth.integer * (0.5*(1.0+v[1]/v[0]/-r_refdef.view.frustum_x)),
1166                 vid_conheight.integer * (0.5*(1.0+v[2]/v[0]/-r_refdef.view.frustum_y)),
1167                 v[0]);
1168         // explanation:
1169         // after transforming, relative position to viewport (0..1) = 0.5 * (1 + v[2]/v[0]/-frustum_{x \or y})
1170         // as 2D drawing honors the viewport too, to get the same pixel, we simply multiply this by conwidth/height
1171 }
1172
1173 //#330 float(float stnum) getstatf (EXT_CSQC)
1174 static void VM_CL_getstatf (prvm_prog_t *prog)
1175 {
1176         int i;
1177         union
1178         {
1179                 float f;
1180                 int l;
1181         }dat;
1182         VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
1183         i = (int)PRVM_G_FLOAT(OFS_PARM0);
1184         if(i < 0 || i >= MAX_CL_STATS)
1185         {
1186                 VM_Warning(prog, "VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
1187                 return;
1188         }
1189         dat.l = cl.stats[i];
1190         PRVM_G_FLOAT(OFS_RETURN) =  dat.f;
1191 }
1192
1193 //#331 float(float stnum) getstati (EXT_CSQC)
1194 static void VM_CL_getstati (prvm_prog_t *prog)
1195 {
1196         int i, index;
1197         int firstbit, bitcount;
1198
1199         VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
1200
1201         index = (int)PRVM_G_FLOAT(OFS_PARM0);
1202         if (prog->argc > 1)
1203         {
1204                 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
1205                 if (prog->argc > 2)
1206                         bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
1207                 else
1208                         bitcount = 1;
1209         }
1210         else
1211         {
1212                 firstbit = 0;
1213                 bitcount = 32;
1214         }
1215
1216         if(index < 0 || index >= MAX_CL_STATS)
1217         {
1218                 VM_Warning(prog, "VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
1219                 return;
1220         }
1221         i = cl.stats[index];
1222         if (bitcount != 32)     //32 causes the mask to overflow, so there's nothing to subtract from.
1223                 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
1224         PRVM_G_FLOAT(OFS_RETURN) = i;
1225 }
1226
1227 //#332 string(float firststnum) getstats (EXT_CSQC)
1228 static void VM_CL_getstats (prvm_prog_t *prog)
1229 {
1230         int i;
1231         char t[17];
1232         VM_SAFEPARMCOUNT(1, VM_CL_getstats);
1233         i = (int)PRVM_G_FLOAT(OFS_PARM0);
1234         if(i < 0 || i > MAX_CL_STATS-4)
1235         {
1236                 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1237                 VM_Warning(prog, "VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
1238                 return;
1239         }
1240         strlcpy(t, (char*)&cl.stats[i], sizeof(t));
1241         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, t);
1242 }
1243
1244 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
1245 static void VM_CL_setmodelindex (prvm_prog_t *prog)
1246 {
1247         int                             i;
1248         prvm_edict_t    *t;
1249         struct model_s  *model;
1250
1251         VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
1252
1253         t = PRVM_G_EDICT(OFS_PARM0);
1254
1255         i = (int)PRVM_G_FLOAT(OFS_PARM1);
1256
1257         PRVM_clientedictstring(t, model) = 0;
1258         PRVM_clientedictfloat(t, modelindex) = 0;
1259
1260         if (!i)
1261                 return;
1262
1263         model = CL_GetModelByIndex(i);
1264         if (!model)
1265         {
1266                 VM_Warning(prog, "VM_CL_setmodelindex: null model\n");
1267                 return;
1268         }
1269         PRVM_clientedictstring(t, model) = PRVM_SetEngineString(prog, model->name);
1270         PRVM_clientedictfloat(t, modelindex) = i;
1271
1272         // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1273         if (model)
1274         {
1275                 SetMinMaxSize (prog, t, model->normalmins, model->normalmaxs);
1276         }
1277         else
1278                 SetMinMaxSize (prog, t, vec3_origin, vec3_origin);
1279 }
1280
1281 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1282 static void VM_CL_modelnameforindex (prvm_prog_t *prog)
1283 {
1284         dp_model_t *model;
1285
1286         VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1287
1288         PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1289         model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1290         PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(prog, model->name) : 0;
1291 }
1292
1293 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1294 static void VM_CL_particleeffectnum (prvm_prog_t *prog)
1295 {
1296         int                     i;
1297         VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1298         i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1299         if (i == 0)
1300                 i = -1;
1301         PRVM_G_FLOAT(OFS_RETURN) = i;
1302 }
1303
1304 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1305 static void VM_CL_trailparticles (prvm_prog_t *prog)
1306 {
1307         int                             i;
1308         float                   *start, *end;
1309         prvm_edict_t    *t;
1310         VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1311
1312         t = PRVM_G_EDICT(OFS_PARM0);
1313         i               = (int)PRVM_G_FLOAT(OFS_PARM1);
1314         start   = PRVM_G_VECTOR(OFS_PARM2);
1315         end             = PRVM_G_VECTOR(OFS_PARM3);
1316
1317         if (i < 0)
1318                 return;
1319         CL_ParticleEffect(i, 1, start, end, PRVM_clientedictvector(t, velocity), PRVM_clientedictvector(t, velocity), NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1320 }
1321
1322 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1323 static void VM_CL_pointparticles (prvm_prog_t *prog)
1324 {
1325         int                     i;
1326         float n;
1327         float           *f, *v;
1328         VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1329         i = (int)PRVM_G_FLOAT(OFS_PARM0);
1330         f = PRVM_G_VECTOR(OFS_PARM1);
1331         v = PRVM_G_VECTOR(OFS_PARM2);
1332         n = PRVM_G_FLOAT(OFS_PARM3);
1333         if (i < 0)
1334                 return;
1335         CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1336 }
1337
1338 //#502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count, float extflags) boxparticles (DP_CSQC_BOXPARTICLES)
1339 static void VM_CL_boxparticles (prvm_prog_t *prog)
1340 {
1341         int effectnum;
1342         // prvm_edict_t *own;
1343         float *origin_from, *origin_to, *dir_from, *dir_to;
1344         float count;
1345         int flags;
1346         float tintmins[4], tintmaxs[4];
1347         VM_SAFEPARMCOUNTRANGE(7, 8, VM_CL_boxparticles);
1348
1349         effectnum = (int)PRVM_G_FLOAT(OFS_PARM0);
1350         // own = PRVM_G_EDICT(OFS_PARM1); // TODO find use for this
1351         origin_from = PRVM_G_VECTOR(OFS_PARM2);
1352         origin_to = PRVM_G_VECTOR(OFS_PARM3);
1353         dir_from = PRVM_G_VECTOR(OFS_PARM4);
1354         dir_to = PRVM_G_VECTOR(OFS_PARM5);
1355         count = PRVM_G_FLOAT(OFS_PARM6);
1356         if(prog->argc >= 8)
1357                 flags = PRVM_G_FLOAT(OFS_PARM7);
1358         else
1359                 flags = 0;
1360         Vector4Set(tintmins, 1, 1, 1, 1);
1361         Vector4Set(tintmaxs, 1, 1, 1, 1);
1362         if(flags & 1) // read alpha
1363         {
1364                 tintmins[3] = PRVM_clientglobalfloat(particles_alphamin);
1365                 tintmaxs[3] = PRVM_clientglobalfloat(particles_alphamax);
1366         }
1367         if(flags & 2) // read color
1368         {
1369                 VectorCopy(PRVM_clientglobalvector(particles_colormin), tintmins);
1370                 VectorCopy(PRVM_clientglobalvector(particles_colormax), tintmaxs);
1371         }
1372         if (effectnum < 0)
1373                 return;
1374         CL_ParticleTrail(effectnum, count, origin_from, origin_to, dir_from, dir_to, NULL, 0, true, true, tintmins, tintmaxs);
1375 }
1376
1377 //#531 void(float pause) setpause
1378 static void VM_CL_setpause(prvm_prog_t *prog)
1379 {
1380         VM_SAFEPARMCOUNT(1, VM_CL_setpause);
1381         if ((int)PRVM_G_FLOAT(OFS_PARM0) != 0)
1382                 cl.csqc_paused = true;
1383         else
1384                 cl.csqc_paused = false;
1385 }
1386
1387 //#343 void(float usecursor) setcursormode (DP_CSQC)
1388 static void VM_CL_setcursormode (prvm_prog_t *prog)
1389 {
1390         VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1391         cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0) != 0;
1392         cl_ignoremousemoves = 2;
1393 }
1394
1395 //#344 vector() getmousepos (DP_CSQC)
1396 static void VM_CL_getmousepos(prvm_prog_t *prog)
1397 {
1398         VM_SAFEPARMCOUNT(0,VM_CL_getmousepos);
1399
1400         if (key_consoleactive || key_dest != key_game)
1401                 VectorSet(PRVM_G_VECTOR(OFS_RETURN), 0, 0, 0);
1402         else if (cl.csqc_wantsmousemove)
1403                 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height, 0);
1404         else
1405                 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height, 0);
1406 }
1407
1408 //#345 float(float framenum) getinputstate (EXT_CSQC)
1409 static void VM_CL_getinputstate (prvm_prog_t *prog)
1410 {
1411         int i, frame;
1412         VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1413         frame = (int)PRVM_G_FLOAT(OFS_PARM0);
1414         PRVM_G_FLOAT(OFS_RETURN) = false;
1415         for (i = 0;i < CL_MAX_USERCMDS;i++)
1416         {
1417                 if (cl.movecmd[i].sequence == frame)
1418                 {
1419                         VectorCopy(cl.movecmd[i].viewangles, PRVM_clientglobalvector(input_angles));
1420                         PRVM_clientglobalfloat(input_buttons) = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
1421                         PRVM_clientglobalvector(input_movevalues)[0] = cl.movecmd[i].forwardmove;
1422                         PRVM_clientglobalvector(input_movevalues)[1] = cl.movecmd[i].sidemove;
1423                         PRVM_clientglobalvector(input_movevalues)[2] = cl.movecmd[i].upmove;
1424                         PRVM_clientglobalfloat(input_timelength) = cl.movecmd[i].frametime;
1425                         // this probably shouldn't be here
1426                         if(cl.movecmd[i].crouch)
1427                         {
1428                                 VectorCopy(cl.playercrouchmins, PRVM_clientglobalvector(pmove_mins));
1429                                 VectorCopy(cl.playercrouchmaxs, PRVM_clientglobalvector(pmove_maxs));
1430                         }
1431                         else
1432                         {
1433                                 VectorCopy(cl.playerstandmins, PRVM_clientglobalvector(pmove_mins));
1434                                 VectorCopy(cl.playerstandmaxs, PRVM_clientglobalvector(pmove_maxs));
1435                         }
1436                         PRVM_G_FLOAT(OFS_RETURN) = true;
1437                 }
1438         }
1439 }
1440
1441 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1442 static void VM_CL_setsensitivityscale (prvm_prog_t *prog)
1443 {
1444         VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1445         cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1446 }
1447
1448 //#347 void() runstandardplayerphysics (EXT_CSQC)
1449 #define PMF_JUMP_HELD 1 // matches FTEQW
1450 #define PMF_LADDER 2 // not used by DP, FTEQW sets this in runplayerphysics but does not read it
1451 #define PMF_DUCKED 4 // FIXME FTEQW doesn't have this for Q1 like movement because Q1 cannot crouch
1452 #define PMF_ONGROUND 8 // FIXME FTEQW doesn't have this for Q1 like movement and expects CSQC code to do its own trace, this is stupid CPU waste
1453 static void VM_CL_runplayerphysics (prvm_prog_t *prog)
1454 {
1455         cl_clientmovement_state_t s;
1456         prvm_edict_t *ent;
1457
1458         VM_SAFEPARMCOUNT(1, VM_CL_runplayerphysics);
1459
1460         ent = PRVM_G_EDICT(OFS_PARM0);
1461         VectorCopy(PRVM_clientedictvector(ent, origin), s.origin);
1462         VectorCopy(PRVM_clientedictvector(ent, velocity), s.velocity);
1463         VectorCopy(PRVM_clientedictvector(ent, mins), s.mins);
1464         VectorCopy(PRVM_clientedictvector(ent, maxs), s.maxs);
1465         s.crouched = ((int)PRVM_clientedictfloat(ent, pmove_flags) & PMF_DUCKED) != 0;
1466         s.waterjumptime = 0; // FIXME where do we get this from? FTEQW lacks support for this too
1467         VectorCopy(PRVM_clientglobalvector(input_angles), s.cmd.viewangles);
1468         s.cmd.forwardmove = PRVM_clientglobalvector(input_movevalues)[0];
1469         s.cmd.sidemove = PRVM_clientglobalvector(input_movevalues)[1];
1470         s.cmd.upmove = PRVM_clientglobalvector(input_movevalues)[2];
1471         s.cmd.buttons = PRVM_clientglobalfloat(input_buttons);
1472         s.cmd.frametime = PRVM_clientglobalfloat(input_timelength);
1473         s.cmd.canjump = ((int)PRVM_clientedictfloat(ent, pmove_flags) & PMF_JUMP_HELD) == 0;
1474         s.cmd.jump = (s.cmd.buttons & 2) != 0;
1475         s.cmd.crouch = (s.cmd.buttons & 16) != 0;
1476
1477         CL_ClientMovement_PlayerMove(&s);
1478
1479         VectorCopy(s.origin, PRVM_clientedictvector(ent, origin));
1480         VectorCopy(s.velocity, PRVM_clientedictvector(ent, velocity));
1481         PRVM_clientedictfloat(ent, pmove_flags) =
1482                 (s.crouched ? PMF_DUCKED : 0) |
1483                 (s.cmd.canjump ? 0 : PMF_JUMP_HELD) |
1484                 (s.onground ? PMF_ONGROUND : 0);
1485 }
1486
1487 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1488 static void VM_CL_getplayerkey (prvm_prog_t *prog)
1489 {
1490         int                     i;
1491         char            t[128];
1492         const char      *c;
1493
1494         VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1495
1496         i = (int)PRVM_G_FLOAT(OFS_PARM0);
1497         c = PRVM_G_STRING(OFS_PARM1);
1498         PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1499         Sbar_SortFrags();
1500
1501         if (i < 0)
1502                 i = Sbar_GetSortedPlayerIndex(-1-i);
1503         if(i < 0 || i >= cl.maxclients)
1504                 return;
1505
1506         t[0] = 0;
1507
1508         if(!strcasecmp(c, "name"))
1509                 strlcpy(t, cl.scores[i].name, sizeof(t));
1510         else
1511                 if(!strcasecmp(c, "frags"))
1512                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].frags);
1513         else
1514                 if(!strcasecmp(c, "ping"))
1515                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_ping);
1516         else
1517                 if(!strcasecmp(c, "pl"))
1518                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_packetloss);
1519         else
1520                 if(!strcasecmp(c, "movementloss"))
1521                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_movementloss);
1522         else
1523                 if(!strcasecmp(c, "entertime"))
1524                         dpsnprintf(t, sizeof(t), "%f", cl.scores[i].qw_entertime);
1525         else
1526                 if(!strcasecmp(c, "colors"))
1527                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors);
1528         else
1529                 if(!strcasecmp(c, "topcolor"))
1530                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors & 0xf0);
1531         else
1532                 if(!strcasecmp(c, "bottomcolor"))
1533                         dpsnprintf(t, sizeof(t), "%i", (cl.scores[i].colors &15)<<4);
1534         else
1535                 if(!strcasecmp(c, "viewentity"))
1536                         dpsnprintf(t, sizeof(t), "%i", i+1);
1537         else
1538                 if(gamemode == GAME_XONOTIC && !strcasecmp(c, "TEMPHACK_origin"))
1539                 {
1540                         // PLEASE REMOVE THIS once deltalisten() of EXT_CSQC_1
1541                         // is implemented, or Xonotic uses CSQC-networked
1542                         // players, whichever comes first
1543                         entity_t *e = cl.entities + (i+1);
1544                         if(e->state_current.active)
1545                         {
1546                                 vec3_t origin;
1547                                 Matrix4x4_OriginFromMatrix(&e->render.matrix, origin);
1548                                 dpsnprintf(t, sizeof(t), "%.9g %.9g %.9g", origin[0], origin[1], origin[2]);
1549                         }
1550                 }
1551         if(!t[0])
1552                 return;
1553         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, t);
1554 }
1555
1556 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1557 static void VM_CL_setlistener (prvm_prog_t *prog)
1558 {
1559         VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1560         Matrix4x4_FromVectors(&cl.csqc_listenermatrix, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), PRVM_G_VECTOR(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0));
1561         cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1562 }
1563
1564 //#352 void(string cmdname) registercommand (EXT_CSQC)
1565 static void VM_CL_registercmd (prvm_prog_t *prog)
1566 {
1567         char *t;
1568         VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1569         if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1570         {
1571                 size_t alloclen;
1572
1573                 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1574                 t = (char *)Z_Malloc(alloclen);
1575                 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1576                 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1577         }
1578         else
1579                 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1580
1581 }
1582
1583 //#360 float() readbyte (EXT_CSQC)
1584 static void VM_CL_ReadByte (prvm_prog_t *prog)
1585 {
1586         VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1587         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte(&cl_message);
1588 }
1589
1590 //#361 float() readchar (EXT_CSQC)
1591 static void VM_CL_ReadChar (prvm_prog_t *prog)
1592 {
1593         VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1594         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar(&cl_message);
1595 }
1596
1597 //#362 float() readshort (EXT_CSQC)
1598 static void VM_CL_ReadShort (prvm_prog_t *prog)
1599 {
1600         VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1601         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort(&cl_message);
1602 }
1603
1604 //#363 float() readlong (EXT_CSQC)
1605 static void VM_CL_ReadLong (prvm_prog_t *prog)
1606 {
1607         VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1608         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong(&cl_message);
1609 }
1610
1611 //#364 float() readcoord (EXT_CSQC)
1612 static void VM_CL_ReadCoord (prvm_prog_t *prog)
1613 {
1614         VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1615         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(&cl_message, cls.protocol);
1616 }
1617
1618 //#365 float() readangle (EXT_CSQC)
1619 static void VM_CL_ReadAngle (prvm_prog_t *prog)
1620 {
1621         VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1622         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(&cl_message, cls.protocol);
1623 }
1624
1625 //#366 string() readstring (EXT_CSQC)
1626 static void VM_CL_ReadString (prvm_prog_t *prog)
1627 {
1628         VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1629         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
1630 }
1631
1632 //#367 float() readfloat (EXT_CSQC)
1633 static void VM_CL_ReadFloat (prvm_prog_t *prog)
1634 {
1635         VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1636         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat(&cl_message);
1637 }
1638
1639 //#501 string() readpicture (DP_CSQC_READWRITEPICTURE)
1640 extern cvar_t cl_readpicture_force;
1641 static void VM_CL_ReadPicture (prvm_prog_t *prog)
1642 {
1643         const char *name;
1644         unsigned char *data;
1645         unsigned char *buf;
1646         int size;
1647         int i;
1648         cachepic_t *pic;
1649
1650         VM_SAFEPARMCOUNT(0, VM_CL_ReadPicture);
1651
1652         name = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1653         size = MSG_ReadShort(&cl_message);
1654
1655         // check if a texture of that name exists
1656         // if yes, it is used and the data is discarded
1657         // if not, the (low quality) data is used to build a new texture, whose name will get returned
1658
1659         pic = Draw_CachePic_Flags (name, CACHEPICFLAG_NOTPERSISTENT);
1660
1661         if(size)
1662         {
1663                 if(pic->tex == r_texture_notexture)
1664                         pic->tex = NULL; // don't overwrite the notexture by Draw_NewPic
1665                 if(pic->tex && !cl_readpicture_force.integer)
1666                 {
1667                         // texture found and loaded
1668                         // skip over the jpeg as we don't need it
1669                         for(i = 0; i < size; ++i)
1670                                 (void) MSG_ReadByte(&cl_message);
1671                 }
1672                 else
1673                 {
1674                         // texture not found
1675                         // use the attached jpeg as texture
1676                         buf = (unsigned char *) Mem_Alloc(tempmempool, size);
1677                         MSG_ReadBytes(&cl_message, size, buf);
1678                         data = JPEG_LoadImage_BGRA(buf, size, NULL);
1679                         Mem_Free(buf);
1680                         Draw_NewPic(name, image_width, image_height, false, data);
1681                         Mem_Free(data);
1682                 }
1683         }
1684
1685         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, name);
1686 }
1687
1688 //////////////////////////////////////////////////////////
1689
1690 static void VM_CL_makestatic (prvm_prog_t *prog)
1691 {
1692         prvm_edict_t *ent;
1693
1694         VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1695
1696         ent = PRVM_G_EDICT(OFS_PARM0);
1697         if (ent == prog->edicts)
1698         {
1699                 VM_Warning(prog, "makestatic: can not modify world entity\n");
1700                 return;
1701         }
1702         if (ent->priv.server->free)
1703         {
1704                 VM_Warning(prog, "makestatic: can not modify free entity\n");
1705                 return;
1706         }
1707
1708         if (cl.num_static_entities < cl.max_static_entities)
1709         {
1710                 int renderflags;
1711                 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1712
1713                 // copy it to the current state
1714                 memset(staticent, 0, sizeof(*staticent));
1715                 staticent->render.model = CL_GetModelByIndex((int)PRVM_clientedictfloat(ent, modelindex));
1716                 staticent->render.framegroupblend[0].frame = (int)PRVM_clientedictfloat(ent, frame);
1717                 staticent->render.framegroupblend[0].lerp = 1;
1718                 // make torchs play out of sync
1719                 staticent->render.framegroupblend[0].start = lhrandom(-10, -1);
1720                 staticent->render.skinnum = (int)PRVM_clientedictfloat(ent, skin);
1721                 staticent->render.effects = (int)PRVM_clientedictfloat(ent, effects);
1722                 staticent->render.alpha = PRVM_clientedictfloat(ent, alpha);
1723                 staticent->render.scale = PRVM_clientedictfloat(ent, scale);
1724                 VectorCopy(PRVM_clientedictvector(ent, colormod), staticent->render.colormod);
1725                 VectorCopy(PRVM_clientedictvector(ent, glowmod), staticent->render.glowmod);
1726
1727                 // sanitize values
1728                 if (!staticent->render.alpha)
1729                         staticent->render.alpha = 1.0f;
1730                 if (!staticent->render.scale)
1731                         staticent->render.scale = 1.0f;
1732                 if (!VectorLength2(staticent->render.colormod))
1733                         VectorSet(staticent->render.colormod, 1, 1, 1);
1734                 if (!VectorLength2(staticent->render.glowmod))
1735                         VectorSet(staticent->render.glowmod, 1, 1, 1);
1736
1737                 renderflags = (int)PRVM_clientedictfloat(ent, renderflags);
1738                 if (renderflags & RF_USEAXIS)
1739                 {
1740                         vec3_t left;
1741                         VectorNegate(PRVM_clientglobalvector(v_right), left);
1742                         Matrix4x4_FromVectors(&staticent->render.matrix, PRVM_clientglobalvector(v_forward), left, PRVM_clientglobalvector(v_up), PRVM_clientedictvector(ent, origin));
1743                         Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1744                 }
1745                 else
1746                         Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, PRVM_clientedictvector(ent, origin)[0], PRVM_clientedictvector(ent, origin)[1], PRVM_clientedictvector(ent, origin)[2], PRVM_clientedictvector(ent, angles)[0], PRVM_clientedictvector(ent, angles)[1], PRVM_clientedictvector(ent, angles)[2], staticent->render.scale);
1747
1748                 // either fullbright or lit
1749                 if(!r_fullbright.integer)
1750                 {
1751                         if (!(staticent->render.effects & EF_FULLBRIGHT))
1752                                 staticent->render.flags |= RENDER_LIGHT;
1753                         else if(r_equalize_entities_fullbright.integer)
1754                                 staticent->render.flags |= RENDER_LIGHT | RENDER_EQUALIZE;
1755                 }
1756                 // turn off shadows from transparent objects
1757                 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1758                         staticent->render.flags |= RENDER_SHADOW;
1759                 if (staticent->render.effects & EF_NODEPTHTEST)
1760                         staticent->render.flags |= RENDER_NODEPTHTEST;
1761                 if (staticent->render.effects & EF_ADDITIVE)
1762                         staticent->render.flags |= RENDER_ADDITIVE;
1763                 if (staticent->render.effects & EF_DOUBLESIDED)
1764                         staticent->render.flags |= RENDER_DOUBLESIDED;
1765
1766                 staticent->render.allowdecals = true;
1767                 CL_UpdateRenderEntity(&staticent->render);
1768         }
1769         else
1770                 Con_Printf("Too many static entities");
1771
1772 // throw the entity away now
1773         PRVM_ED_Free(prog, ent);
1774 }
1775
1776 //=================================================================//
1777
1778 /*
1779 =================
1780 VM_CL_copyentity
1781
1782 copies data from one entity to another
1783
1784 copyentity(src, dst)
1785 =================
1786 */
1787 static void VM_CL_copyentity (prvm_prog_t *prog)
1788 {
1789         prvm_edict_t *in, *out;
1790         VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1791         in = PRVM_G_EDICT(OFS_PARM0);
1792         if (in == prog->edicts)
1793         {
1794                 VM_Warning(prog, "copyentity: can not read world entity\n");
1795                 return;
1796         }
1797         if (in->priv.server->free)
1798         {
1799                 VM_Warning(prog, "copyentity: can not read free entity\n");
1800                 return;
1801         }
1802         out = PRVM_G_EDICT(OFS_PARM1);
1803         if (out == prog->edicts)
1804         {
1805                 VM_Warning(prog, "copyentity: can not modify world entity\n");
1806                 return;
1807         }
1808         if (out->priv.server->free)
1809         {
1810                 VM_Warning(prog, "copyentity: can not modify free entity\n");
1811                 return;
1812         }
1813         memcpy(out->fields.vp, in->fields.vp, prog->entityfields * 4);
1814         CL_LinkEdict(out);
1815 }
1816
1817 //=================================================================//
1818
1819 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1820 static void VM_CL_effect (prvm_prog_t *prog)
1821 {
1822         VM_SAFEPARMCOUNT(5, VM_CL_effect);
1823         CL_Effect(PRVM_G_VECTOR(OFS_PARM0), (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1824 }
1825
1826 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1827 static void VM_CL_te_blood (prvm_prog_t *prog)
1828 {
1829         float   *pos;
1830         vec3_t  pos2;
1831         VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1832         if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1833                 return;
1834         pos = PRVM_G_VECTOR(OFS_PARM0);
1835         CL_FindNonSolidLocation(pos, pos2, 4);
1836         CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1837 }
1838
1839 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1840 static void VM_CL_te_bloodshower (prvm_prog_t *prog)
1841 {
1842         vec_t speed;
1843         vec3_t vel1, vel2;
1844         VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1845         if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1846                 return;
1847         speed = PRVM_G_FLOAT(OFS_PARM2);
1848         vel1[0] = -speed;
1849         vel1[1] = -speed;
1850         vel1[2] = -speed;
1851         vel2[0] = speed;
1852         vel2[1] = speed;
1853         vel2[2] = speed;
1854         CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), vel1, vel2, NULL, 0);
1855 }
1856
1857 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1858 static void VM_CL_te_explosionrgb (prvm_prog_t *prog)
1859 {
1860         float           *pos;
1861         vec3_t          pos2;
1862         matrix4x4_t     tempmatrix;
1863         VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1864         pos = PRVM_G_VECTOR(OFS_PARM0);
1865         CL_FindNonSolidLocation(pos, pos2, 10);
1866         CL_ParticleExplosion(pos2);
1867         Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1868         CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1869 }
1870
1871 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1872 static void VM_CL_te_particlecube (prvm_prog_t *prog)
1873 {
1874         VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1875         CL_ParticleCube(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1876 }
1877
1878 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1879 static void VM_CL_te_particlerain (prvm_prog_t *prog)
1880 {
1881         VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1882         CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1883 }
1884
1885 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1886 static void VM_CL_te_particlesnow (prvm_prog_t *prog)
1887 {
1888         VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1889         CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1890 }
1891
1892 // #411 void(vector org, vector vel, float howmany) te_spark
1893 static void VM_CL_te_spark (prvm_prog_t *prog)
1894 {
1895         float           *pos;
1896         vec3_t          pos2;
1897         VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1898
1899         pos = PRVM_G_VECTOR(OFS_PARM0);
1900         CL_FindNonSolidLocation(pos, pos2, 4);
1901         CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1902 }
1903
1904 extern cvar_t cl_sound_ric_gunshot;
1905 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1906 static void VM_CL_te_gunshotquad (prvm_prog_t *prog)
1907 {
1908         float           *pos;
1909         vec3_t          pos2;
1910         int                     rnd;
1911         VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1912
1913         pos = PRVM_G_VECTOR(OFS_PARM0);
1914         CL_FindNonSolidLocation(pos, pos2, 4);
1915         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1916         if(cl_sound_ric_gunshot.integer >= 2)
1917         {
1918                 if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1919                 else
1920                 {
1921                         rnd = rand() & 3;
1922                         if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1923                         else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1924                         else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1925                 }
1926         }
1927 }
1928
1929 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
1930 static void VM_CL_te_spikequad (prvm_prog_t *prog)
1931 {
1932         float           *pos;
1933         vec3_t          pos2;
1934         int                     rnd;
1935         VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
1936
1937         pos = PRVM_G_VECTOR(OFS_PARM0);
1938         CL_FindNonSolidLocation(pos, pos2, 4);
1939         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1940         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1941         else
1942         {
1943                 rnd = rand() & 3;
1944                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1945                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1946                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1947         }
1948 }
1949
1950 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
1951 static void VM_CL_te_superspikequad (prvm_prog_t *prog)
1952 {
1953         float           *pos;
1954         vec3_t          pos2;
1955         int                     rnd;
1956         VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
1957
1958         pos = PRVM_G_VECTOR(OFS_PARM0);
1959         CL_FindNonSolidLocation(pos, pos2, 4);
1960         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1961         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1962         else
1963         {
1964                 rnd = rand() & 3;
1965                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1966                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1967                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1968         }
1969 }
1970
1971 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
1972 static void VM_CL_te_explosionquad (prvm_prog_t *prog)
1973 {
1974         float           *pos;
1975         vec3_t          pos2;
1976         VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
1977
1978         pos = PRVM_G_VECTOR(OFS_PARM0);
1979         CL_FindNonSolidLocation(pos, pos2, 10);
1980         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1981         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1982 }
1983
1984 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
1985 static void VM_CL_te_smallflash (prvm_prog_t *prog)
1986 {
1987         float           *pos;
1988         vec3_t          pos2;
1989         VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
1990
1991         pos = PRVM_G_VECTOR(OFS_PARM0);
1992         CL_FindNonSolidLocation(pos, pos2, 10);
1993         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1994 }
1995
1996 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
1997 static void VM_CL_te_customflash (prvm_prog_t *prog)
1998 {
1999         float           *pos;
2000         vec3_t          pos2;
2001         matrix4x4_t     tempmatrix;
2002         VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
2003
2004         pos = PRVM_G_VECTOR(OFS_PARM0);
2005         CL_FindNonSolidLocation(pos, pos2, 4);
2006         Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
2007         CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2008 }
2009
2010 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
2011 static void VM_CL_te_gunshot (prvm_prog_t *prog)
2012 {
2013         float           *pos;
2014         vec3_t          pos2;
2015         int                     rnd;
2016         VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
2017
2018         pos = PRVM_G_VECTOR(OFS_PARM0);
2019         CL_FindNonSolidLocation(pos, pos2, 4);
2020         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2021         if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
2022         {
2023                 if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2024                 else
2025                 {
2026                         rnd = rand() & 3;
2027                         if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2028                         else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2029                         else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2030                 }
2031         }
2032 }
2033
2034 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
2035 static void VM_CL_te_spike (prvm_prog_t *prog)
2036 {
2037         float           *pos;
2038         vec3_t          pos2;
2039         int                     rnd;
2040         VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
2041
2042         pos = PRVM_G_VECTOR(OFS_PARM0);
2043         CL_FindNonSolidLocation(pos, pos2, 4);
2044         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2045         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2046         else
2047         {
2048                 rnd = rand() & 3;
2049                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2050                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2051                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2052         }
2053 }
2054
2055 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
2056 static void VM_CL_te_superspike (prvm_prog_t *prog)
2057 {
2058         float           *pos;
2059         vec3_t          pos2;
2060         int                     rnd;
2061         VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
2062
2063         pos = PRVM_G_VECTOR(OFS_PARM0);
2064         CL_FindNonSolidLocation(pos, pos2, 4);
2065         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2066         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2067         else
2068         {
2069                 rnd = rand() & 3;
2070                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2071                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2072                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2073         }
2074 }
2075
2076 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
2077 static void VM_CL_te_explosion (prvm_prog_t *prog)
2078 {
2079         float           *pos;
2080         vec3_t          pos2;
2081         VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
2082
2083         pos = PRVM_G_VECTOR(OFS_PARM0);
2084         CL_FindNonSolidLocation(pos, pos2, 10);
2085         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2086         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2087 }
2088
2089 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
2090 static void VM_CL_te_tarexplosion (prvm_prog_t *prog)
2091 {
2092         float           *pos;
2093         vec3_t          pos2;
2094         VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
2095
2096         pos = PRVM_G_VECTOR(OFS_PARM0);
2097         CL_FindNonSolidLocation(pos, pos2, 10);
2098         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2099         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2100 }
2101
2102 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
2103 static void VM_CL_te_wizspike (prvm_prog_t *prog)
2104 {
2105         float           *pos;
2106         vec3_t          pos2;
2107         VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
2108
2109         pos = PRVM_G_VECTOR(OFS_PARM0);
2110         CL_FindNonSolidLocation(pos, pos2, 4);
2111         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2112         S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
2113 }
2114
2115 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
2116 static void VM_CL_te_knightspike (prvm_prog_t *prog)
2117 {
2118         float           *pos;
2119         vec3_t          pos2;
2120         VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
2121
2122         pos = PRVM_G_VECTOR(OFS_PARM0);
2123         CL_FindNonSolidLocation(pos, pos2, 4);
2124         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2125         S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
2126 }
2127
2128 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
2129 static void VM_CL_te_lavasplash (prvm_prog_t *prog)
2130 {
2131         VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
2132         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
2133 }
2134
2135 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
2136 static void VM_CL_te_teleport (prvm_prog_t *prog)
2137 {
2138         VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
2139         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
2140 }
2141
2142 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
2143 static void VM_CL_te_explosion2 (prvm_prog_t *prog)
2144 {
2145         float           *pos;
2146         vec3_t          pos2, color;
2147         matrix4x4_t     tempmatrix;
2148         int                     colorStart, colorLength;
2149         unsigned char           *tempcolor;
2150         VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
2151
2152         pos = PRVM_G_VECTOR(OFS_PARM0);
2153         colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
2154         colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
2155         CL_FindNonSolidLocation(pos, pos2, 10);
2156         CL_ParticleExplosion2(pos2, colorStart, colorLength);
2157         tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2158         color[0] = tempcolor[0] * (2.0f / 255.0f);
2159         color[1] = tempcolor[1] * (2.0f / 255.0f);
2160         color[2] = tempcolor[2] * (2.0f / 255.0f);
2161         Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
2162         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2163         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2164 }
2165
2166
2167 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
2168 static void VM_CL_te_lightning1 (prvm_prog_t *prog)
2169 {
2170         VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
2171         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt, true);
2172 }
2173
2174 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
2175 static void VM_CL_te_lightning2 (prvm_prog_t *prog)
2176 {
2177         VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
2178         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt2, true);
2179 }
2180
2181 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
2182 static void VM_CL_te_lightning3 (prvm_prog_t *prog)
2183 {
2184         VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
2185         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt3, false);
2186 }
2187
2188 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
2189 static void VM_CL_te_beam (prvm_prog_t *prog)
2190 {
2191         VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
2192         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_beam, false);
2193 }
2194
2195 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
2196 static void VM_CL_te_plasmaburn (prvm_prog_t *prog)
2197 {
2198         float           *pos;
2199         vec3_t          pos2;
2200         VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
2201
2202         pos = PRVM_G_VECTOR(OFS_PARM0);
2203         CL_FindNonSolidLocation(pos, pos2, 4);
2204         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2205 }
2206
2207 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
2208 static void VM_CL_te_flamejet (prvm_prog_t *prog)
2209 {
2210         float *pos;
2211         vec3_t pos2;
2212         VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
2213         if (PRVM_G_FLOAT(OFS_PARM2) < 1)
2214                 return;
2215         pos = PRVM_G_VECTOR(OFS_PARM0);
2216         CL_FindNonSolidLocation(pos, pos2, 4);
2217         CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
2218 }
2219
2220
2221 // #443 void(entity e, entity tagentity, string tagname) setattachment
2222 static void VM_CL_setattachment (prvm_prog_t *prog)
2223 {
2224         prvm_edict_t *e;
2225         prvm_edict_t *tagentity;
2226         const char *tagname;
2227         int modelindex;
2228         int tagindex;
2229         dp_model_t *model;
2230         VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
2231
2232         e = PRVM_G_EDICT(OFS_PARM0);
2233         tagentity = PRVM_G_EDICT(OFS_PARM1);
2234         tagname = PRVM_G_STRING(OFS_PARM2);
2235
2236         if (e == prog->edicts)
2237         {
2238                 VM_Warning(prog, "setattachment: can not modify world entity\n");
2239                 return;
2240         }
2241         if (e->priv.server->free)
2242         {
2243                 VM_Warning(prog, "setattachment: can not modify free entity\n");
2244                 return;
2245         }
2246
2247         if (tagentity == NULL)
2248                 tagentity = prog->edicts;
2249
2250         tagindex = 0;
2251         if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2252         {
2253                 modelindex = (int)PRVM_clientedictfloat(tagentity, modelindex);
2254                 model = CL_GetModelByIndex(modelindex);
2255                 if (model)
2256                 {
2257                         tagindex = Mod_Alias_GetTagIndexForName(model, (int)PRVM_clientedictfloat(tagentity, skin), tagname);
2258                         if (tagindex == 0)
2259                                 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2260                 }
2261                 else
2262                         Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2263         }
2264
2265         PRVM_clientedictedict(e, tag_entity) = PRVM_EDICT_TO_PROG(tagentity);
2266         PRVM_clientedictfloat(e, tag_index) = tagindex;
2267 }
2268
2269 /////////////////////////////////////////
2270 // DP_MD3_TAGINFO extension coded by VorteX
2271
2272 static int CL_GetTagIndex (prvm_prog_t *prog, prvm_edict_t *e, const char *tagname)
2273 {
2274         dp_model_t *model = CL_GetModelFromEdict(e);
2275         if (model)
2276                 return Mod_Alias_GetTagIndexForName(model, (int)PRVM_clientedictfloat(e, skin), tagname);
2277         else
2278                 return -1;
2279 }
2280
2281 static int CL_GetExtendedTagInfo (prvm_prog_t *prog, prvm_edict_t *e, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix)
2282 {
2283         int r;
2284         dp_model_t *model;
2285
2286         *tagname = NULL;
2287         *parentindex = 0;
2288         Matrix4x4_CreateIdentity(tag_localmatrix);
2289
2290         if (tagindex >= 0
2291          && (model = CL_GetModelFromEdict(e))
2292          && model->animscenes)
2293         {
2294                 r = Mod_Alias_GetExtendedTagInfoForIndex(model, (int)PRVM_clientedictfloat(e, skin), e->priv.server->frameblend, &e->priv.server->skeleton, tagindex - 1, parentindex, tagname, tag_localmatrix);
2295
2296                 if(!r) // success?
2297                         *parentindex += 1;
2298
2299                 return r;
2300         }
2301
2302         return 1;
2303 }
2304
2305 int CL_GetPitchSign(prvm_prog_t *prog, prvm_edict_t *ent)
2306 {
2307         dp_model_t *model;
2308         if ((model = CL_GetModelFromEdict(ent)) && model->type == mod_alias)
2309                 return -1;
2310         return 1;
2311 }
2312
2313 void CL_GetEntityMatrix (prvm_prog_t *prog, prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix)
2314 {
2315         float scale;
2316         float pitchsign = 1;
2317
2318         scale = PRVM_clientedictfloat(ent, scale);
2319         if (!scale)
2320                 scale = 1.0f;
2321
2322         if(viewmatrix)
2323                 *out = r_refdef.view.matrix;
2324         else if ((int)PRVM_clientedictfloat(ent, renderflags) & RF_USEAXIS)
2325         {
2326                 vec3_t forward;
2327                 vec3_t left;
2328                 vec3_t up;
2329                 vec3_t origin;
2330                 VectorScale(PRVM_clientglobalvector(v_forward), scale, forward);
2331                 VectorScale(PRVM_clientglobalvector(v_right), -scale, left);
2332                 VectorScale(PRVM_clientglobalvector(v_up), scale, up);
2333                 VectorCopy(PRVM_clientedictvector(ent, origin), origin);
2334                 Matrix4x4_FromVectors(out, forward, left, up, origin);
2335         }
2336         else
2337         {
2338                 pitchsign = CL_GetPitchSign(prog, ent);
2339                 Matrix4x4_CreateFromQuakeEntity(out, PRVM_clientedictvector(ent, origin)[0], PRVM_clientedictvector(ent, origin)[1], PRVM_clientedictvector(ent, origin)[2], pitchsign * PRVM_clientedictvector(ent, angles)[0], PRVM_clientedictvector(ent, angles)[1], PRVM_clientedictvector(ent, angles)[2], scale);
2340         }
2341 }
2342
2343 static int CL_GetEntityLocalTagMatrix(prvm_prog_t *prog, prvm_edict_t *ent, int tagindex, matrix4x4_t *out)
2344 {
2345         dp_model_t *model;
2346         if (tagindex >= 0
2347          && (model = CL_GetModelFromEdict(ent))
2348          && model->animscenes)
2349         {
2350                 VM_GenerateFrameGroupBlend(prog, ent->priv.server->framegroupblend, ent);
2351                 VM_FrameBlendFromFrameGroupBlend(ent->priv.server->frameblend, ent->priv.server->framegroupblend, model);
2352                 VM_UpdateEdictSkeleton(prog, ent, model, ent->priv.server->frameblend);
2353                 return Mod_Alias_GetTagMatrix(model, ent->priv.server->frameblend, &ent->priv.server->skeleton, tagindex, out);
2354         }
2355         *out = identitymatrix;
2356         return 0;
2357 }
2358
2359 // Warnings/errors code:
2360 // 0 - normal (everything all-right)
2361 // 1 - world entity
2362 // 2 - free entity
2363 // 3 - null or non-precached model
2364 // 4 - no tags with requested index
2365 // 5 - runaway loop at attachment chain
2366 extern cvar_t cl_bob;
2367 extern cvar_t cl_bobcycle;
2368 extern cvar_t cl_bobup;
2369 int CL_GetTagMatrix (prvm_prog_t *prog, matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2370 {
2371         int ret;
2372         int attachloop;
2373         matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2374         dp_model_t *model;
2375
2376         *out = identitymatrix; // warnings and errors return identical matrix
2377
2378         if (ent == prog->edicts)
2379                 return 1;
2380         if (ent->priv.server->free)
2381                 return 2;
2382
2383         model = CL_GetModelFromEdict(ent);
2384         if(!model)
2385                 return 3;
2386
2387         tagmatrix = identitymatrix;
2388         attachloop = 0;
2389         for(;;)
2390         {
2391                 if(attachloop >= 256)
2392                         return 5;
2393                 // apply transformation by child's tagindex on parent entity and then
2394                 // by parent entity itself
2395                 ret = CL_GetEntityLocalTagMatrix(prog, ent, tagindex - 1, &attachmatrix);
2396                 if(ret && attachloop == 0)
2397                         return ret;
2398                 CL_GetEntityMatrix(prog, ent, &entitymatrix, false);
2399                 Matrix4x4_Concat(&tagmatrix, &attachmatrix, out);
2400                 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2401                 // next iteration we process the parent entity
2402                 if (PRVM_clientedictedict(ent, tag_entity))
2403                 {
2404                         tagindex = (int)PRVM_clientedictfloat(ent, tag_index);
2405                         ent = PRVM_EDICT_NUM(PRVM_clientedictedict(ent, tag_entity));
2406                 }
2407                 else
2408                         break;
2409                 attachloop++;
2410         }
2411
2412         // RENDER_VIEWMODEL magic
2413         if ((int)PRVM_clientedictfloat(ent, renderflags) & RF_VIEWMODEL)
2414         {
2415                 Matrix4x4_Copy(&tagmatrix, out);
2416
2417                 CL_GetEntityMatrix(prog, prog->edicts, &entitymatrix, true);
2418                 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2419
2420                 /*
2421                 // Cl_bob, ported from rendering code
2422                 if (PRVM_clientedictfloat(ent, health) > 0 && cl_bob.value && cl_bobcycle.value)
2423                 {
2424                         double bob, cycle;
2425                         // LordHavoc: this code is *weird*, but not replacable (I think it
2426                         // should be done in QC on the server, but oh well, quake is quake)
2427                         // LordHavoc: figured out bobup: the time at which the sin is at 180
2428                         // degrees (which allows lengthening or squishing the peak or valley)
2429                         cycle = cl.time/cl_bobcycle.value;
2430                         cycle -= (int)cycle;
2431                         if (cycle < cl_bobup.value)
2432                                 cycle = sin(M_PI * cycle / cl_bobup.value);
2433                         else
2434                                 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2435                         // bob is proportional to velocity in the xy plane
2436                         // (don't count Z, or jumping messes it up)
2437                         bob = sqrt(PRVM_clientedictvector(ent, velocity)[0]*PRVM_clientedictvector(ent, velocity)[0] + PRVM_clientedictvector(ent, velocity)[1]*PRVM_clientedictvector(ent, velocity)[1])*cl_bob.value;
2438                         bob = bob*0.3 + bob*0.7*cycle;
2439                         Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2440                 }
2441                 */
2442         }
2443         return 0;
2444 }
2445
2446 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2447 static void VM_CL_gettagindex (prvm_prog_t *prog)
2448 {
2449         prvm_edict_t *ent;
2450         const char *tag_name;
2451         int tag_index;
2452
2453         VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2454
2455         ent = PRVM_G_EDICT(OFS_PARM0);
2456         tag_name = PRVM_G_STRING(OFS_PARM1);
2457         if (ent == prog->edicts)
2458         {
2459                 VM_Warning(prog, "VM_CL_gettagindex(entity #%i): can't affect world entity\n", PRVM_NUM_FOR_EDICT(ent));
2460                 return;
2461         }
2462         if (ent->priv.server->free)
2463         {
2464                 VM_Warning(prog, "VM_CL_gettagindex(entity #%i): can't affect free entity\n", PRVM_NUM_FOR_EDICT(ent));
2465                 return;
2466         }
2467
2468         tag_index = 0;
2469         if (!CL_GetModelFromEdict(ent))
2470                 Con_DPrintf("VM_CL_gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2471         else
2472         {
2473                 tag_index = CL_GetTagIndex(prog, ent, tag_name);
2474                 if (tag_index == 0)
2475                         Con_DPrintf("VM_CL_gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2476         }
2477         PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2478 }
2479
2480 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2481 static void VM_CL_gettaginfo (prvm_prog_t *prog)
2482 {
2483         prvm_edict_t *e;
2484         int tagindex;
2485         matrix4x4_t tag_matrix;
2486         matrix4x4_t tag_localmatrix;
2487         int parentindex;
2488         const char *tagname;
2489         int returncode;
2490         vec3_t fo, le, up, trans;
2491         const dp_model_t *model;
2492
2493         VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2494
2495         e = PRVM_G_EDICT(OFS_PARM0);
2496         tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2497         returncode = CL_GetTagMatrix(prog, &tag_matrix, e, tagindex);
2498         Matrix4x4_ToVectors(&tag_matrix, PRVM_clientglobalvector(v_forward), le, PRVM_clientglobalvector(v_up), PRVM_G_VECTOR(OFS_RETURN));
2499         VectorScale(le, -1, PRVM_clientglobalvector(v_right));
2500         model = CL_GetModelFromEdict(e);
2501         VM_GenerateFrameGroupBlend(prog, e->priv.server->framegroupblend, e);
2502         VM_FrameBlendFromFrameGroupBlend(e->priv.server->frameblend, e->priv.server->framegroupblend, model);
2503         VM_UpdateEdictSkeleton(prog, e, model, e->priv.server->frameblend);
2504         CL_GetExtendedTagInfo(prog, e, tagindex, &parentindex, &tagname, &tag_localmatrix);
2505         Matrix4x4_ToVectors(&tag_localmatrix, fo, le, up, trans);
2506
2507         PRVM_clientglobalfloat(gettaginfo_parent) = parentindex;
2508         PRVM_clientglobalstring(gettaginfo_name) = tagname ? PRVM_SetTempString(prog, tagname) : 0;
2509         VectorCopy(trans, PRVM_clientglobalvector(gettaginfo_offset));
2510         VectorCopy(fo, PRVM_clientglobalvector(gettaginfo_forward));
2511         VectorScale(le, -1, PRVM_clientglobalvector(gettaginfo_right));
2512         VectorCopy(up, PRVM_clientglobalvector(gettaginfo_up));
2513
2514         switch(returncode)
2515         {
2516                 case 1:
2517                         VM_Warning(prog, "gettagindex: can't affect world entity\n");
2518                         break;
2519                 case 2:
2520                         VM_Warning(prog, "gettagindex: can't affect free entity\n");
2521                         break;
2522                 case 3:
2523                         Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2524                         break;
2525                 case 4:
2526                         Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2527                         break;
2528                 case 5:
2529                         Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2530                         break;
2531         }
2532 }
2533
2534 //============================================================================
2535
2536 //====================
2537 // DP_CSQC_SPAWNPARTICLE
2538 // a QC hook to engine's CL_NewParticle
2539 //====================
2540
2541 // particle theme struct
2542 typedef struct vmparticletheme_s
2543 {
2544         unsigned short typeindex;
2545         qboolean initialized;
2546         pblend_t blendmode;
2547         porientation_t orientation;
2548         int color1;
2549         int color2;
2550         int tex;
2551         float size;
2552         float sizeincrease;
2553         float alpha;
2554         float alphafade;
2555         float gravity;
2556         float bounce;
2557         float airfriction;
2558         float liquidfriction;
2559         float originjitter;
2560         float velocityjitter;
2561         qboolean qualityreduction;
2562         float lifetime;
2563         float stretch;
2564         int staincolor1;
2565         int staincolor2;
2566         int staintex;
2567         float stainalpha;
2568         float stainsize;
2569         float delayspawn;
2570         float delaycollision;
2571         float angle;
2572         float spin;
2573 }vmparticletheme_t;
2574
2575 // particle spawner
2576 typedef struct vmparticlespawner_s
2577 {
2578         mempool_t                       *pool;
2579         qboolean                        initialized;
2580         qboolean                        verified;
2581         vmparticletheme_t       *themes;
2582         int                                     max_themes;
2583         // global addresses
2584         float *particle_type;
2585         float *particle_blendmode; 
2586         float *particle_orientation;
2587         float *particle_color1;
2588         float *particle_color2;
2589         float *particle_tex;
2590         float *particle_size;
2591         float *particle_sizeincrease;
2592         float *particle_alpha;
2593         float *particle_alphafade;
2594         float *particle_time;
2595         float *particle_gravity;
2596         float *particle_bounce;
2597         float *particle_airfriction;
2598         float *particle_liquidfriction;
2599         float *particle_originjitter;
2600         float *particle_velocityjitter;
2601         float *particle_qualityreduction;
2602         float *particle_stretch;
2603         float *particle_staincolor1;
2604         float *particle_staincolor2;
2605         float *particle_stainalpha;
2606         float *particle_stainsize;
2607         float *particle_staintex;
2608         float *particle_delayspawn;
2609         float *particle_delaycollision;
2610         float *particle_angle;
2611         float *particle_spin;
2612 }vmparticlespawner_t;
2613
2614 vmparticlespawner_t vmpartspawner;
2615
2616 // TODO: automatic max_themes grow
2617 static void VM_InitParticleSpawner (prvm_prog_t *prog, int maxthemes)
2618 {
2619         // bound max themes to not be an insane value
2620         if (maxthemes < 4)
2621                 maxthemes = 4;
2622         if (maxthemes > 2048)
2623                 maxthemes = 2048;
2624         // allocate and set up structure
2625         if (vmpartspawner.initialized) // reallocate
2626         {
2627                 Mem_FreePool(&vmpartspawner.pool);
2628                 memset(&vmpartspawner, 0, sizeof(vmparticlespawner_t));
2629         }
2630         vmpartspawner.pool = Mem_AllocPool("VMPARTICLESPAWNER", 0, NULL);
2631         vmpartspawner.themes = (vmparticletheme_t *)Mem_Alloc(vmpartspawner.pool, sizeof(vmparticletheme_t)*maxthemes);
2632         vmpartspawner.max_themes = maxthemes;
2633         vmpartspawner.initialized = true;
2634         vmpartspawner.verified = true;
2635         // get field addresses for fast querying (we can do 1000 calls of spawnparticle in a frame)
2636         vmpartspawner.particle_type = &PRVM_clientglobalfloat(particle_type);
2637         vmpartspawner.particle_blendmode = &PRVM_clientglobalfloat(particle_blendmode);
2638         vmpartspawner.particle_orientation = &PRVM_clientglobalfloat(particle_orientation);
2639         vmpartspawner.particle_color1 = PRVM_clientglobalvector(particle_color1);
2640         vmpartspawner.particle_color2 = PRVM_clientglobalvector(particle_color2);
2641         vmpartspawner.particle_tex = &PRVM_clientglobalfloat(particle_tex);
2642         vmpartspawner.particle_size = &PRVM_clientglobalfloat(particle_size);
2643         vmpartspawner.particle_sizeincrease = &PRVM_clientglobalfloat(particle_sizeincrease);
2644         vmpartspawner.particle_alpha = &PRVM_clientglobalfloat(particle_alpha);
2645         vmpartspawner.particle_alphafade = &PRVM_clientglobalfloat(particle_alphafade);
2646         vmpartspawner.particle_time = &PRVM_clientglobalfloat(particle_time);
2647         vmpartspawner.particle_gravity = &PRVM_clientglobalfloat(particle_gravity);
2648         vmpartspawner.particle_bounce = &PRVM_clientglobalfloat(particle_bounce);
2649         vmpartspawner.particle_airfriction = &PRVM_clientglobalfloat(particle_airfriction);
2650         vmpartspawner.particle_liquidfriction = &PRVM_clientglobalfloat(particle_liquidfriction);
2651         vmpartspawner.particle_originjitter = &PRVM_clientglobalfloat(particle_originjitter);
2652         vmpartspawner.particle_velocityjitter = &PRVM_clientglobalfloat(particle_velocityjitter);
2653         vmpartspawner.particle_qualityreduction = &PRVM_clientglobalfloat(particle_qualityreduction);
2654         vmpartspawner.particle_stretch = &PRVM_clientglobalfloat(particle_stretch);
2655         vmpartspawner.particle_staincolor1 = PRVM_clientglobalvector(particle_staincolor1);
2656         vmpartspawner.particle_staincolor2 = PRVM_clientglobalvector(particle_staincolor2);
2657         vmpartspawner.particle_stainalpha = &PRVM_clientglobalfloat(particle_stainalpha);
2658         vmpartspawner.particle_stainsize = &PRVM_clientglobalfloat(particle_stainsize);
2659         vmpartspawner.particle_staintex = &PRVM_clientglobalfloat(particle_staintex);
2660         vmpartspawner.particle_staintex = &PRVM_clientglobalfloat(particle_staintex);
2661         vmpartspawner.particle_delayspawn = &PRVM_clientglobalfloat(particle_delayspawn);
2662         vmpartspawner.particle_delaycollision = &PRVM_clientglobalfloat(particle_delaycollision);
2663         vmpartspawner.particle_angle = &PRVM_clientglobalfloat(particle_angle);
2664         vmpartspawner.particle_spin = &PRVM_clientglobalfloat(particle_spin);
2665         #undef getglobal
2666         #undef getglobalvector
2667 }
2668
2669 // reset particle theme to default values
2670 static void VM_ResetParticleTheme (vmparticletheme_t *theme)
2671 {
2672         theme->initialized = true;
2673         theme->typeindex = pt_static;
2674         theme->blendmode = PBLEND_ADD;
2675         theme->orientation = PARTICLE_BILLBOARD;
2676         theme->color1 = 0x808080;
2677         theme->color2 = 0xFFFFFF;
2678         theme->tex = 63;
2679         theme->size = 2;
2680         theme->sizeincrease = 0;
2681         theme->alpha = 256;
2682         theme->alphafade = 512;
2683         theme->gravity = 0.0f;
2684         theme->bounce = 0.0f;
2685         theme->airfriction = 1.0f;
2686         theme->liquidfriction = 4.0f;
2687         theme->originjitter = 0.0f;
2688         theme->velocityjitter = 0.0f;
2689         theme->qualityreduction = false;
2690         theme->lifetime = 4;
2691         theme->stretch = 1;
2692         theme->staincolor1 = -1;
2693         theme->staincolor2 = -1;
2694         theme->staintex = -1;
2695         theme->delayspawn = 0.0f;
2696         theme->delaycollision = 0.0f;
2697         theme->angle = 0.0f;
2698         theme->spin = 0.0f;
2699 }
2700
2701 // particle theme -> QC globals
2702 static void VM_CL_ParticleThemeToGlobals(vmparticletheme_t *theme)
2703 {
2704         *vmpartspawner.particle_type = theme->typeindex;
2705         *vmpartspawner.particle_blendmode = theme->blendmode;
2706         *vmpartspawner.particle_orientation = theme->orientation;
2707         vmpartspawner.particle_color1[0] = (theme->color1 >> 16) & 0xFF; // VorteX: int only can store 0-255, not 0-256 which means 0 - 0,99609375...
2708         vmpartspawner.particle_color1[1] = (theme->color1 >> 8) & 0xFF;
2709         vmpartspawner.particle_color1[2] = (theme->color1 >> 0) & 0xFF;
2710         vmpartspawner.particle_color2[0] = (theme->color2 >> 16) & 0xFF;
2711         vmpartspawner.particle_color2[1] = (theme->color2 >> 8) & 0xFF;
2712         vmpartspawner.particle_color2[2] = (theme->color2 >> 0) & 0xFF;
2713         *vmpartspawner.particle_tex = (float)theme->tex;
2714         *vmpartspawner.particle_size = theme->size;
2715         *vmpartspawner.particle_sizeincrease = theme->sizeincrease;
2716         *vmpartspawner.particle_alpha = theme->alpha/256;
2717         *vmpartspawner.particle_alphafade = theme->alphafade/256;
2718         *vmpartspawner.particle_time = theme->lifetime;
2719         *vmpartspawner.particle_gravity = theme->gravity;
2720         *vmpartspawner.particle_bounce = theme->bounce;
2721         *vmpartspawner.particle_airfriction = theme->airfriction;
2722         *vmpartspawner.particle_liquidfriction = theme->liquidfriction;
2723         *vmpartspawner.particle_originjitter = theme->originjitter;
2724         *vmpartspawner.particle_velocityjitter = theme->velocityjitter;
2725         *vmpartspawner.particle_qualityreduction = theme->qualityreduction;
2726         *vmpartspawner.particle_stretch = theme->stretch;
2727         vmpartspawner.particle_staincolor1[0] = ((int)theme->staincolor1 >> 16) & 0xFF;
2728         vmpartspawner.particle_staincolor1[1] = ((int)theme->staincolor1 >> 8) & 0xFF;
2729         vmpartspawner.particle_staincolor1[2] = ((int)theme->staincolor1 >> 0) & 0xFF;
2730         vmpartspawner.particle_staincolor2[0] = ((int)theme->staincolor2 >> 16) & 0xFF;
2731         vmpartspawner.particle_staincolor2[1] = ((int)theme->staincolor2 >> 8) & 0xFF;
2732         vmpartspawner.particle_staincolor2[2] = ((int)theme->staincolor2 >> 0) & 0xFF;
2733         *vmpartspawner.particle_staintex = (float)theme->staintex;
2734         *vmpartspawner.particle_stainalpha = (float)theme->stainalpha/256;
2735         *vmpartspawner.particle_stainsize = (float)theme->stainsize;
2736         *vmpartspawner.particle_delayspawn = theme->delayspawn;
2737         *vmpartspawner.particle_delaycollision = theme->delaycollision;
2738         *vmpartspawner.particle_angle = theme->angle;
2739         *vmpartspawner.particle_spin = theme->spin;
2740 }
2741
2742 // QC globals ->  particle theme
2743 static void VM_CL_ParticleThemeFromGlobals(vmparticletheme_t *theme)
2744 {
2745         theme->typeindex = (unsigned short)*vmpartspawner.particle_type;
2746         theme->blendmode = (pblend_t)(int)*vmpartspawner.particle_blendmode;
2747         theme->orientation = (porientation_t)(int)*vmpartspawner.particle_orientation;
2748         theme->color1 = ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]);
2749         theme->color2 = ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]);
2750         theme->tex = (int)*vmpartspawner.particle_tex;
2751         theme->size = *vmpartspawner.particle_size;
2752         theme->sizeincrease = *vmpartspawner.particle_sizeincrease;
2753         theme->alpha = *vmpartspawner.particle_alpha*256;
2754         theme->alphafade = *vmpartspawner.particle_alphafade*256;
2755         theme->lifetime = *vmpartspawner.particle_time;
2756         theme->gravity = *vmpartspawner.particle_gravity;
2757         theme->bounce = *vmpartspawner.particle_bounce;
2758         theme->airfriction = *vmpartspawner.particle_airfriction;
2759         theme->liquidfriction = *vmpartspawner.particle_liquidfriction;
2760         theme->originjitter = *vmpartspawner.particle_originjitter;
2761         theme->velocityjitter = *vmpartspawner.particle_velocityjitter;
2762         theme->qualityreduction = (*vmpartspawner.particle_qualityreduction) ? true : false;
2763         theme->stretch = *vmpartspawner.particle_stretch;
2764         theme->staincolor1 = ((int)vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]);
2765         theme->staincolor2 = (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]);
2766         theme->staintex =(int)*vmpartspawner.particle_staintex;
2767         theme->stainalpha = *vmpartspawner.particle_stainalpha*256;
2768         theme->stainsize = *vmpartspawner.particle_stainsize;
2769         theme->delayspawn = *vmpartspawner.particle_delayspawn;
2770         theme->delaycollision = *vmpartspawner.particle_delaycollision;
2771         theme->angle = *vmpartspawner.particle_angle;
2772         theme->spin = *vmpartspawner.particle_spin;
2773 }
2774
2775 // init particle spawner interface
2776 // # float(float max_themes) initparticlespawner
2777 static void VM_CL_InitParticleSpawner (prvm_prog_t *prog)
2778 {
2779         VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_InitParticleSpawner);
2780         VM_InitParticleSpawner(prog, (int)PRVM_G_FLOAT(OFS_PARM0));
2781         vmpartspawner.themes[0].initialized = true;
2782         VM_ResetParticleTheme(&vmpartspawner.themes[0]);
2783         PRVM_G_FLOAT(OFS_RETURN) = (vmpartspawner.verified == true) ? 1 : 0;
2784 }
2785
2786 // void() resetparticle
2787 static void VM_CL_ResetParticle (prvm_prog_t *prog)
2788 {
2789         VM_SAFEPARMCOUNT(0, VM_CL_ResetParticle);
2790         if (vmpartspawner.verified == false)
2791         {
2792                 VM_Warning(prog, "VM_CL_ResetParticle: particle spawner not initialized\n");
2793                 return;
2794         }
2795         VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2796 }
2797
2798 // void(float themenum) particletheme
2799 static void VM_CL_ParticleTheme (prvm_prog_t *prog)
2800 {
2801         int themenum;
2802
2803         VM_SAFEPARMCOUNT(1, VM_CL_ParticleTheme);
2804         if (vmpartspawner.verified == false)
2805         {
2806                 VM_Warning(prog, "VM_CL_ParticleTheme: particle spawner not initialized\n");
2807                 return;
2808         }
2809         themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2810         if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2811         {
2812                 VM_Warning(prog, "VM_CL_ParticleTheme: bad theme number %i\n", themenum);
2813                 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2814                 return;
2815         }
2816         if (vmpartspawner.themes[themenum].initialized == false)
2817         {
2818                 VM_Warning(prog, "VM_CL_ParticleTheme: theme #%i not exists\n", themenum);
2819                 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2820                 return;
2821         }
2822         // load particle theme into globals
2823         VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[themenum]);
2824 }
2825
2826 // float() saveparticletheme
2827 // void(float themenum) updateparticletheme
2828 static void VM_CL_ParticleThemeSave (prvm_prog_t *prog)
2829 {
2830         int themenum;
2831
2832         VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_ParticleThemeSave);
2833         if (vmpartspawner.verified == false)
2834         {
2835                 VM_Warning(prog, "VM_CL_ParticleThemeSave: particle spawner not initialized\n");
2836                 return;
2837         }
2838         // allocate new theme, save it and return
2839         if (prog->argc < 1)
2840         {
2841                 for (themenum = 0; themenum < vmpartspawner.max_themes; themenum++)
2842                         if (vmpartspawner.themes[themenum].initialized == false)
2843                                 break;
2844                 if (themenum >= vmpartspawner.max_themes)
2845                 {
2846                         if (vmpartspawner.max_themes == 2048)
2847                                 VM_Warning(prog, "VM_CL_ParticleThemeSave: no free theme slots\n");
2848                         else
2849                                 VM_Warning(prog, "VM_CL_ParticleThemeSave: no free theme slots, try initparticlespawner() with highter max_themes\n");
2850                         PRVM_G_FLOAT(OFS_RETURN) = -1;
2851                         return;
2852                 }
2853                 vmpartspawner.themes[themenum].initialized = true;
2854                 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2855                 PRVM_G_FLOAT(OFS_RETURN) = themenum;
2856                 return;
2857         }
2858         // update existing theme
2859         themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2860         if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2861         {
2862                 VM_Warning(prog, "VM_CL_ParticleThemeSave: bad theme number %i\n", themenum);
2863                 return;
2864         }
2865         vmpartspawner.themes[themenum].initialized = true;
2866         VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2867 }
2868
2869 // void(float themenum) freeparticletheme
2870 static void VM_CL_ParticleThemeFree (prvm_prog_t *prog)
2871 {
2872         int themenum;
2873
2874         VM_SAFEPARMCOUNT(1, VM_CL_ParticleThemeFree);
2875         if (vmpartspawner.verified == false)
2876         {
2877                 VM_Warning(prog, "VM_CL_ParticleThemeFree: particle spawner not initialized\n");
2878                 return;
2879         }
2880         themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2881         // check parms
2882         if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2883         {
2884                 VM_Warning(prog, "VM_CL_ParticleThemeFree: bad theme number %i\n", themenum);
2885                 return;
2886         }
2887         if (vmpartspawner.themes[themenum].initialized == false)
2888         {
2889                 VM_Warning(prog, "VM_CL_ParticleThemeFree: theme #%i already freed\n", themenum);
2890                 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2891                 return;
2892         }
2893         // free theme
2894         VM_ResetParticleTheme(&vmpartspawner.themes[themenum]);
2895         vmpartspawner.themes[themenum].initialized = false;
2896 }
2897
2898 // float(vector org, vector dir, [float theme]) particle
2899 // returns 0 if failed, 1 if succesful
2900 static void VM_CL_SpawnParticle (prvm_prog_t *prog)
2901 {
2902         float *org, *dir;
2903         vmparticletheme_t *theme;
2904         particle_t *part;
2905         int themenum;
2906
2907         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_SpawnParticle2);
2908         if (vmpartspawner.verified == false)
2909         {
2910                 VM_Warning(prog, "VM_CL_SpawnParticle: particle spawner not initialized\n");
2911                 PRVM_G_FLOAT(OFS_RETURN) = 0; 
2912                 return;
2913         }
2914         org = PRVM_G_VECTOR(OFS_PARM0);
2915         dir = PRVM_G_VECTOR(OFS_PARM1);
2916         
2917         if (prog->argc < 3) // global-set particle
2918         {
2919                 part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)(vmpartspawner.particle_color1[0]) << 16) + ((int)(vmpartspawner.particle_color1[1]) << 8) + ((int)(vmpartspawner.particle_color1[2])), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)(int)*vmpartspawner.particle_blendmode, (porientation_t)(int)*vmpartspawner.particle_orientation, (int)(vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]), (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin, NULL);
2920                 if (!part)
2921                 {
2922                         PRVM_G_FLOAT(OFS_RETURN) = 0; 
2923                         return;
2924                 }
2925                 if (*vmpartspawner.particle_delayspawn)
2926                         part->delayedspawn = cl.time + *vmpartspawner.particle_delayspawn;
2927                 //if (*vmpartspawner.particle_delaycollision)
2928                 //      part->delayedcollisions = cl.time + *vmpartspawner.particle_delaycollision;
2929         }
2930         else // quick themed particle
2931         {
2932                 themenum = (int)PRVM_G_FLOAT(OFS_PARM2);
2933                 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2934                 {
2935                         VM_Warning(prog, "VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2936                         PRVM_G_FLOAT(OFS_RETURN) = 0; 
2937                         return;
2938                 }
2939                 theme = &vmpartspawner.themes[themenum];
2940                 part = CL_NewParticle(org, theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize, theme->angle, theme->spin, NULL);
2941                 if (!part)
2942                 {
2943                         PRVM_G_FLOAT(OFS_RETURN) = 0; 
2944                         return;
2945                 }
2946                 if (theme->delayspawn)
2947                         part->delayedspawn = cl.time + theme->delayspawn;
2948                 //if (theme->delaycollision)
2949                 //      part->delayedcollisions = cl.time + theme->delaycollision;
2950         }
2951         PRVM_G_FLOAT(OFS_RETURN) = 1; 
2952 }
2953
2954 // float(vector org, vector dir, float spawndelay, float collisiondelay, [float theme]) delayedparticle
2955 // returns 0 if failed, 1 if success
2956 static void VM_CL_SpawnParticleDelayed (prvm_prog_t *prog)
2957 {
2958         float *org, *dir;
2959         vmparticletheme_t *theme;
2960         particle_t *part;
2961         int themenum;
2962
2963         VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_SpawnParticle2);
2964         if (vmpartspawner.verified == false)
2965         {
2966                 VM_Warning(prog, "VM_CL_SpawnParticle: particle spawner not initialized\n");
2967                 PRVM_G_FLOAT(OFS_RETURN) = 0; 
2968                 return;
2969         }
2970         org = PRVM_G_VECTOR(OFS_PARM0);
2971         dir = PRVM_G_VECTOR(OFS_PARM1);
2972         if (prog->argc < 5) // global-set particle
2973                 part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)(int)*vmpartspawner.particle_blendmode, (porientation_t)(int)*vmpartspawner.particle_orientation, ((int)vmpartspawner.particle_staincolor1[0] << 16) + ((int)vmpartspawner.particle_staincolor1[1] << 8) + ((int)vmpartspawner.particle_staincolor1[2]), ((int)vmpartspawner.particle_staincolor2[0] << 16) + ((int)vmpartspawner.particle_staincolor2[1] << 8) + ((int)vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin, NULL);
2974         else // themed particle
2975         {
2976                 themenum = (int)PRVM_G_FLOAT(OFS_PARM4);
2977                 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2978                 {
2979                         VM_Warning(prog, "VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2980                         PRVM_G_FLOAT(OFS_RETURN) = 0;  
2981                         return;
2982                 }
2983                 theme = &vmpartspawner.themes[themenum];
2984                 part = CL_NewParticle(org, theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize, theme->angle, theme->spin, NULL);
2985         }
2986         if (!part) 
2987         { 
2988                 PRVM_G_FLOAT(OFS_RETURN) = 0; 
2989                 return; 
2990         }
2991         part->delayedspawn = cl.time + PRVM_G_FLOAT(OFS_PARM2);
2992         //part->delayedcollisions = cl.time + PRVM_G_FLOAT(OFS_PARM3);
2993         PRVM_G_FLOAT(OFS_RETURN) = 0;
2994 }
2995
2996 //====================
2997 //CSQC engine entities query
2998 //====================
2999
3000 // float(float entitynum, float whatfld) getentity;
3001 // vector(float entitynum, float whatfld) getentityvec;
3002 // querying engine-drawn entity
3003 // VorteX: currently it's only tested with whatfld = 1..7
3004 static void VM_CL_GetEntity (prvm_prog_t *prog)
3005 {
3006         int entnum, fieldnum;
3007         float org[3], v1[3], v2[3];
3008         VM_SAFEPARMCOUNT(2, VM_CL_GetEntityVec);
3009
3010         entnum = PRVM_G_FLOAT(OFS_PARM0);
3011         if (entnum < 0 || entnum >= cl.num_entities)
3012         {
3013                 PRVM_G_FLOAT(OFS_RETURN) = 0;
3014                 return;
3015         }
3016         fieldnum = PRVM_G_FLOAT(OFS_PARM1);
3017         switch(fieldnum)
3018         {
3019                 case 0: // active state
3020                         PRVM_G_FLOAT(OFS_RETURN) = cl.entities_active[entnum];
3021                         break;
3022                 case 1: // origin
3023                         Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, PRVM_G_VECTOR(OFS_RETURN));
3024                         break; 
3025                 case 2: // forward
3026                         Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, PRVM_G_VECTOR(OFS_RETURN), v1, v2, org);        
3027                         break;
3028                 case 3: // right
3029                         Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, v1, PRVM_G_VECTOR(OFS_RETURN), v2, org);        
3030                         break;
3031                 case 4: // up
3032                         Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, v1, v2, PRVM_G_VECTOR(OFS_RETURN), org);        
3033                         break;
3034                 case 5: // scale
3035                         PRVM_G_FLOAT(OFS_RETURN) = Matrix4x4_ScaleFromMatrix(&cl.entities[entnum].render.matrix);
3036                         break;  
3037                 case 6: // origin + v_forward, v_right, v_up
3038                         Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, PRVM_clientglobalvector(v_forward), PRVM_clientglobalvector(v_right), PRVM_clientglobalvector(v_up), PRVM_G_VECTOR(OFS_RETURN));        
3039                         break;  
3040                 case 7: // alpha
3041                         PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.alpha;
3042                         break;  
3043                 case 8: // colormor
3044                         VectorCopy(cl.entities[entnum].render.colormod, PRVM_G_VECTOR(OFS_RETURN));
3045                         break;
3046                 case 9: // pants colormod
3047                         VectorCopy(cl.entities[entnum].render.colormap_pantscolor, PRVM_G_VECTOR(OFS_RETURN));
3048                         break;
3049                 case 10: // shirt colormod
3050                         VectorCopy(cl.entities[entnum].render.colormap_shirtcolor, PRVM_G_VECTOR(OFS_RETURN));
3051                         break;
3052                 case 11: // skinnum
3053                         PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.skinnum;
3054                         break;  
3055                 case 12: // mins
3056                         VectorCopy(cl.entities[entnum].render.mins, PRVM_G_VECTOR(OFS_RETURN));         
3057                         break;  
3058                 case 13: // maxs
3059                         VectorCopy(cl.entities[entnum].render.maxs, PRVM_G_VECTOR(OFS_RETURN));         
3060                         break;  
3061                 case 14: // absmin
3062                         Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3063                         VectorAdd(cl.entities[entnum].render.mins, org, PRVM_G_VECTOR(OFS_RETURN));             
3064                         break;  
3065                 case 15: // absmax
3066                         Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3067                         VectorAdd(cl.entities[entnum].render.maxs, org, PRVM_G_VECTOR(OFS_RETURN));             
3068                         break;
3069                 case 16: // light
3070                         VectorMA(cl.entities[entnum].render.modellight_ambient, 0.5, cl.entities[entnum].render.modellight_diffuse, PRVM_G_VECTOR(OFS_RETURN));
3071                         break;  
3072                 default:
3073                         PRVM_G_FLOAT(OFS_RETURN) = 0;
3074                         break;
3075         }
3076 }
3077
3078 //====================
3079 //QC POLYGON functions
3080 //====================
3081
3082 //#304 void() renderscene (EXT_CSQC)
3083 // moved that here to reset the polygons,
3084 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
3085 // --blub
3086 static void VM_CL_R_RenderScene (prvm_prog_t *prog)
3087 {
3088         double t = Sys_DirtyTime();
3089         vmpolygons_t *polys = &prog->vmpolygons;
3090         VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
3091
3092         // update the views
3093         if(r_refdef.view.ismain)
3094         {
3095                 // set the main view
3096                 csqc_main_r_refdef_view = r_refdef.view;
3097
3098                 // clear the flags so no other view becomes "main" unless CSQC sets VF_MAINVIEW
3099                 r_refdef.view.ismain = false;
3100                 csqc_original_r_refdef_view.ismain = false;
3101         }
3102
3103         // we need to update any RENDER_VIEWMODEL entities at this point because
3104         // csqc supplies its own view matrix
3105         CL_UpdateViewEntities();
3106
3107         // now draw stuff!
3108         R_RenderView();
3109
3110         polys->num_vertices = polys->num_triangles = 0;
3111
3112         // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
3113         t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
3114         prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
3115 }
3116
3117 static void VM_ResizePolygons(vmpolygons_t *polys)
3118 {
3119         float *oldvertex3f = polys->data_vertex3f;
3120         float *oldcolor4f = polys->data_color4f;
3121         float *oldtexcoord2f = polys->data_texcoord2f;
3122         vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
3123         unsigned short *oldsortedelement3s = polys->data_sortedelement3s;
3124         polys->max_vertices = min(polys->max_triangles*3, 65536);
3125         polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
3126         polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
3127         polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
3128         polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
3129         polys->data_sortedelement3s = (unsigned short *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(unsigned short[3]));
3130         if (polys->num_vertices)
3131         {
3132                 memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
3133                 memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
3134                 memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
3135         }
3136         if (polys->num_triangles)
3137         {
3138                 memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
3139                 memcpy(polys->data_sortedelement3s, oldsortedelement3s, polys->num_triangles*sizeof(unsigned short[3]));
3140         }
3141         if (oldvertex3f)
3142                 Mem_Free(oldvertex3f);
3143         if (oldcolor4f)
3144                 Mem_Free(oldcolor4f);
3145         if (oldtexcoord2f)
3146                 Mem_Free(oldtexcoord2f);
3147         if (oldtriangles)
3148                 Mem_Free(oldtriangles);
3149         if (oldsortedelement3s)
3150                 Mem_Free(oldsortedelement3s);
3151 }
3152
3153 static void VM_InitPolygons (vmpolygons_t* polys)
3154 {
3155         memset(polys, 0, sizeof(*polys));
3156         polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
3157         polys->max_triangles = 1024;
3158         VM_ResizePolygons(polys);
3159         polys->initialized = true;
3160 }
3161
3162 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
3163 {
3164         int surfacelistindex;
3165         vmpolygons_t *polys = (vmpolygons_t *)ent;
3166 //      R_Mesh_ResetTextureState();
3167         R_EntityMatrix(&identitymatrix);
3168         GL_CullFace(GL_NONE);
3169         GL_DepthTest(true); // polys in 3D space shall always have depth test
3170         GL_DepthRange(0, 1);
3171         R_Mesh_PrepareVertices_Generic_Arrays(polys->num_vertices, polys->data_vertex3f, polys->data_color4f, polys->data_texcoord2f);
3172
3173         for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
3174         {
3175                 int numtriangles = 0;
3176                 rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
3177                 int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
3178                 DrawQ_ProcessDrawFlag(drawflag, polys->data_triangles[surfacelist[surfacelistindex]].hasalpha);
3179                 R_SetupShader_Generic(tex, NULL, GL_MODULATE, 1, false, false, false);
3180                 numtriangles = 0;
3181                 for (;surfacelistindex < numsurfaces;surfacelistindex++)
3182                 {
3183                         if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
3184                                 break;
3185                         VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles);
3186                         numtriangles++;
3187                 }
3188                 R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, NULL, 0, polys->data_sortedelement3s, NULL, 0);
3189         }
3190 }
3191
3192 static void VMPolygons_Store(vmpolygons_t *polys)
3193 {
3194         qboolean hasalpha;
3195         int i;
3196
3197         // detect if we have alpha
3198         hasalpha = polys->begin_texture_hasalpha;
3199         for(i = 0; !hasalpha && (i < polys->begin_vertices); ++i)
3200                 if(polys->begin_color[i][3] < 1)
3201                         hasalpha = true;
3202
3203         if (polys->begin_draw2d)
3204         {
3205                 // draw the polygon as 2D immediately
3206                 drawqueuemesh_t mesh;
3207                 mesh.texture = polys->begin_texture;
3208                 mesh.num_vertices = polys->begin_vertices;
3209                 mesh.num_triangles = polys->begin_vertices-2;
3210                 mesh.data_element3i = polygonelement3i;
3211                 mesh.data_element3s = polygonelement3s;
3212                 mesh.data_vertex3f = polys->begin_vertex[0];
3213                 mesh.data_color4f = polys->begin_color[0];
3214                 mesh.data_texcoord2f = polys->begin_texcoord[0];
3215                 DrawQ_Mesh(&mesh, polys->begin_drawflag, hasalpha);
3216         }
3217         else
3218         {
3219                 // queue the polygon as 3D for sorted transparent rendering later
3220                 int i;
3221                 if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3222                 {
3223                         while (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3224                                 polys->max_triangles *= 2;
3225                         VM_ResizePolygons(polys);
3226                 }
3227                 if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices)
3228                 {
3229                         // needle in a haystack!
3230                         // polys->num_vertices was used for copying where we actually want to copy begin_vertices
3231                         // that also caused it to not render the first polygon that is added
3232                         // --blub
3233                         memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
3234                         memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
3235                         memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
3236                         for (i = 0;i < polys->begin_vertices-2;i++)
3237                         {
3238                                 polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
3239                                 polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
3240                                 polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices;
3241                                 polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1;
3242                                 polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2;
3243                                 polys->data_triangles[polys->num_triangles].hasalpha = hasalpha;
3244                                 polys->num_triangles++;
3245                         }
3246                         polys->num_vertices += polys->begin_vertices;
3247                 }
3248         }
3249         polys->begin_active = false;
3250 }
3251
3252 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
3253 // LordHavoc: agreed, this is a mess
3254 void VM_CL_AddPolygonsToMeshQueue (prvm_prog_t *prog)
3255 {
3256         int i;
3257         vmpolygons_t *polys = &prog->vmpolygons;
3258         vec3_t center;
3259
3260         // only add polygons of the currently active prog to the queue - if there is none, we're done
3261         if( !prog )
3262                 return;
3263
3264         if (!polys->num_triangles)
3265                 return;
3266
3267         for (i = 0;i < polys->num_triangles;i++)
3268         {
3269                 VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center);
3270                 R_MeshQueue_AddTransparent(MESHQUEUE_SORT_DISTANCE, center, VM_DrawPolygonCallback, (entity_render_t *)polys, i, NULL);
3271         }
3272
3273         /*polys->num_triangles = 0; // now done after rendering the scene,
3274           polys->num_vertices = 0;  // otherwise it's not rendered at all and prints an error message --blub */
3275 }
3276
3277 //void(string texturename, float flag[, float is2d]) R_BeginPolygon
3278 static void VM_CL_R_PolygonBegin (prvm_prog_t *prog)
3279 {
3280         const char              *picname;
3281         skinframe_t     *sf;
3282         vmpolygons_t *polys = &prog->vmpolygons;
3283         int tf;
3284
3285         // TODO instead of using skinframes here (which provides the benefit of
3286         // better management of flags, and is more suited for 3D rendering), what
3287         // about supporting Q3 shaders?
3288
3289         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_PolygonBegin);
3290
3291         if (!polys->initialized)
3292                 VM_InitPolygons(polys);
3293         if (polys->begin_active)
3294         {
3295                 VM_Warning(prog, "VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
3296                 return;
3297         }
3298         picname = PRVM_G_STRING(OFS_PARM0);
3299
3300         sf = NULL;
3301         if(*picname)
3302         {
3303                 tf = TEXF_ALPHA;
3304                 if((int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MIPMAP)
3305                         tf |= TEXF_MIPMAP;
3306
3307                 do
3308                 {
3309                         sf = R_SkinFrame_FindNextByName(sf, picname);
3310                 }
3311                 while(sf && sf->textureflags != tf);
3312
3313                 if(!sf || !sf->base)
3314                         sf = R_SkinFrame_LoadExternal(picname, tf, true);
3315
3316                 if(sf)
3317                         R_SkinFrame_MarkUsed(sf);
3318         }
3319
3320         polys->begin_texture = (sf && sf->base) ? sf->base : r_texture_white;
3321         polys->begin_texture_hasalpha = (sf && sf->base) ? sf->hasalpha : false;
3322         polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MASK;
3323         polys->begin_vertices = 0;
3324         polys->begin_active = true;
3325         polys->begin_draw2d = (prog->argc >= 3 ? (int)PRVM_G_FLOAT(OFS_PARM2) : r_refdef.draw2dstage);
3326 }
3327
3328 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3329 static void VM_CL_R_PolygonVertex (prvm_prog_t *prog)
3330 {
3331         vmpolygons_t *polys = &prog->vmpolygons;
3332
3333         VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
3334
3335         if (!polys->begin_active)
3336         {
3337                 VM_Warning(prog, "VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
3338                 return;
3339         }
3340
3341         if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
3342         {
3343                 VM_Warning(prog, "VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3344                 return;
3345         }
3346
3347         polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
3348         polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
3349         polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
3350         polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
3351         polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
3352         polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
3353         polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
3354         polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
3355         polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
3356         polys->begin_vertices++;
3357 }
3358
3359 //void() R_EndPolygon
3360 static void VM_CL_R_PolygonEnd (prvm_prog_t *prog)
3361 {
3362         vmpolygons_t *polys = &prog->vmpolygons;
3363
3364         VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
3365         if (!polys->begin_active)
3366         {
3367                 VM_Warning(prog, "VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
3368                 return;
3369         }
3370         polys->begin_active = false;
3371         if (polys->begin_vertices >= 3)
3372                 VMPolygons_Store(polys);
3373         else
3374                 VM_Warning(prog, "VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
3375 }
3376
3377 static vmpolygons_t debugPolys;
3378
3379 void Debug_PolygonBegin(const char *picname, int drawflag)
3380 {
3381         if(!debugPolys.initialized)
3382                 VM_InitPolygons(&debugPolys);
3383         if(debugPolys.begin_active)
3384         {
3385                 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
3386                 return;
3387         }
3388         debugPolys.begin_texture = picname[0] ? Draw_CachePic_Flags (picname, CACHEPICFLAG_NOTPERSISTENT)->tex : r_texture_white;
3389         debugPolys.begin_drawflag = drawflag;
3390         debugPolys.begin_vertices = 0;
3391         debugPolys.begin_active = true;
3392 }
3393
3394 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
3395 {
3396         if(!debugPolys.begin_active)
3397         {
3398                 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
3399                 return;
3400         }
3401
3402         if(debugPolys.begin_vertices > VMPOLYGONS_MAXPOINTS)
3403         {
3404                 Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3405                 return;
3406         }
3407
3408         debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x;
3409         debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y;
3410         debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z;
3411         debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s;
3412         debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t;
3413         debugPolys.begin_color[debugPolys.begin_vertices][0] = r;
3414         debugPolys.begin_color[debugPolys.begin_vertices][1] = g;
3415         debugPolys.begin_color[debugPolys.begin_vertices][2] = b;
3416         debugPolys.begin_color[debugPolys.begin_vertices][3] = a;
3417         debugPolys.begin_vertices++;
3418 }
3419
3420 void Debug_PolygonEnd(void)
3421 {
3422         if (!debugPolys.begin_active)
3423         {
3424                 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
3425                 return;
3426         }
3427         debugPolys.begin_active = false;
3428         if (debugPolys.begin_vertices >= 3)
3429                 VMPolygons_Store(&debugPolys);
3430         else
3431                 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices);
3432 }
3433
3434 /*
3435 =============
3436 CL_CheckBottom
3437
3438 Returns false if any part of the bottom of the entity is off an edge that
3439 is not a staircase.
3440
3441 =============
3442 */
3443 static qboolean CL_CheckBottom (prvm_edict_t *ent)
3444 {
3445         prvm_prog_t *prog = CLVM_prog;
3446         vec3_t  mins, maxs, start, stop;
3447         trace_t trace;
3448         int             x, y;
3449         float   mid, bottom;
3450
3451         VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), mins);
3452         VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, maxs), maxs);
3453
3454 // if all of the points under the corners are solid world, don't bother
3455 // with the tougher checks
3456 // the corners must be within 16 of the midpoint
3457         start[2] = mins[2] - 1;
3458         for     (x=0 ; x<=1 ; x++)
3459                 for     (y=0 ; y<=1 ; y++)
3460                 {
3461                         start[0] = x ? maxs[0] : mins[0];
3462                         start[1] = y ? maxs[1] : mins[1];
3463                         if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
3464                                 goto realcheck;
3465                 }
3466
3467         return true;            // we got out easy
3468
3469 realcheck:
3470 //
3471 // check it for real...
3472 //
3473         start[2] = mins[2];
3474
3475 // the midpoint must be within 16 of the bottom
3476         start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
3477         start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
3478         stop[2] = start[2] - 2*sv_stepheight.value;
3479         trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true, false);
3480
3481         if (trace.fraction == 1.0)
3482                 return false;
3483         mid = bottom = trace.endpos[2];
3484
3485 // the corners must be within 16 of the midpoint
3486         for     (x=0 ; x<=1 ; x++)
3487                 for     (y=0 ; y<=1 ; y++)
3488                 {
3489                         start[0] = stop[0] = x ? maxs[0] : mins[0];
3490                         start[1] = stop[1] = y ? maxs[1] : mins[1];
3491
3492                         trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true, false);
3493
3494                         if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
3495                                 bottom = trace.endpos[2];
3496                         if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
3497                                 return false;
3498                 }
3499
3500         return true;
3501 }
3502
3503 /*
3504 =============
3505 CL_movestep
3506
3507 Called by monster program code.
3508 The move will be adjusted for slopes and stairs, but if the move isn't
3509 possible, no move is done and false is returned
3510 =============
3511 */
3512 static qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
3513 {
3514         prvm_prog_t *prog = CLVM_prog;
3515         float           dz;
3516         vec3_t          oldorg, neworg, end, traceendpos;
3517         trace_t         trace;
3518         int                     i, svent;
3519         prvm_edict_t            *enemy;
3520
3521 // try the move
3522         VectorCopy (PRVM_clientedictvector(ent, origin), oldorg);
3523         VectorAdd (PRVM_clientedictvector(ent, origin), move, neworg);
3524
3525 // flying monsters don't step up
3526         if ( (int)PRVM_clientedictfloat(ent, flags) & (FL_SWIM | FL_FLY) )
3527         {
3528         // try one move with vertical motion, then one without
3529                 for (i=0 ; i<2 ; i++)
3530                 {
3531                         VectorAdd (PRVM_clientedictvector(ent, origin), move, neworg);
3532                         enemy = PRVM_PROG_TO_EDICT(PRVM_clientedictedict(ent, enemy));
3533                         if (i == 0 && enemy != prog->edicts)
3534                         {
3535                                 dz = PRVM_clientedictvector(ent, origin)[2] - PRVM_clientedictvector(PRVM_PROG_TO_EDICT(PRVM_clientedictedict(ent, enemy)), origin)[2];
3536                                 if (dz > 40)
3537                                         neworg[2] -= 8;
3538                                 if (dz < 30)
3539                                         neworg[2] += 8;
3540                         }
3541                         trace = CL_TraceBox(PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), PRVM_clientedictvector(ent, maxs), neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3542                         if (settrace)
3543                                 CL_VM_SetTraceGlobals(prog, &trace, svent);
3544
3545                         if (trace.fraction == 1)
3546                         {
3547                                 VectorCopy(trace.endpos, traceendpos);
3548                                 if (((int)PRVM_clientedictfloat(ent, flags) & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
3549                                         return false;   // swim monster left water
3550
3551                                 VectorCopy (traceendpos, PRVM_clientedictvector(ent, origin));
3552                                 if (relink)
3553                                         CL_LinkEdict(ent);
3554                                 return true;
3555                         }
3556
3557                         if (enemy == prog->edicts)
3558                                 break;
3559                 }
3560
3561                 return false;
3562         }
3563
3564 // push down from a step height above the wished position
3565         neworg[2] += sv_stepheight.value;
3566         VectorCopy (neworg, end);
3567         end[2] -= sv_stepheight.value*2;
3568
3569         trace = CL_TraceBox(neworg, PRVM_clientedictvector(ent, mins), PRVM_clientedictvector(ent, maxs), end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3570         if (settrace)
3571                 CL_VM_SetTraceGlobals(prog, &trace, svent);
3572
3573         if (trace.startsolid)
3574         {
3575                 neworg[2] -= sv_stepheight.value;
3576                 trace = CL_TraceBox(neworg, PRVM_clientedictvector(ent, mins), PRVM_clientedictvector(ent, maxs), end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3577                 if (settrace)
3578                         CL_VM_SetTraceGlobals(prog, &trace, svent);
3579                 if (trace.startsolid)
3580                         return false;
3581         }
3582         if (trace.fraction == 1)
3583         {
3584         // if monster had the ground pulled out, go ahead and fall
3585                 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3586                 {
3587                         VectorAdd (PRVM_clientedictvector(ent, origin), move, PRVM_clientedictvector(ent, origin));
3588                         if (relink)
3589                                 CL_LinkEdict(ent);
3590                         PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) & ~FL_ONGROUND;
3591                         return true;
3592                 }
3593
3594                 return false;           // walked off an edge
3595         }
3596
3597 // check point traces down for dangling corners
3598         VectorCopy (trace.endpos, PRVM_clientedictvector(ent, origin));
3599
3600         if (!CL_CheckBottom (ent))
3601         {
3602                 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3603                 {       // entity had floor mostly pulled out from underneath it
3604                         // and is trying to correct
3605                         if (relink)
3606                                 CL_LinkEdict(ent);
3607                         return true;
3608                 }
3609                 VectorCopy (oldorg, PRVM_clientedictvector(ent, origin));
3610                 return false;
3611         }
3612
3613         if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3614                 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) & ~FL_PARTIALGROUND;
3615
3616         PRVM_clientedictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
3617
3618 // the move is ok
3619         if (relink)
3620                 CL_LinkEdict(ent);
3621         return true;
3622 }
3623
3624 /*
3625 ===============
3626 VM_CL_walkmove
3627
3628 float(float yaw, float dist[, settrace]) walkmove
3629 ===============
3630 */
3631 static void VM_CL_walkmove (prvm_prog_t *prog)
3632 {
3633         prvm_edict_t    *ent;
3634         float   yaw, dist;
3635         vec3_t  move;
3636         mfunction_t     *oldf;
3637         int     oldself;
3638         qboolean        settrace;
3639
3640         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
3641
3642         // assume failure if it returns early
3643         PRVM_G_FLOAT(OFS_RETURN) = 0;
3644
3645         ent = PRVM_PROG_TO_EDICT(PRVM_clientglobaledict(self));
3646         if (ent == prog->edicts)
3647         {
3648                 VM_Warning(prog, "walkmove: can not modify world entity\n");
3649                 return;
3650         }
3651         if (ent->priv.server->free)
3652         {
3653                 VM_Warning(prog, "walkmove: can not modify free entity\n");
3654                 return;
3655         }
3656         yaw = PRVM_G_FLOAT(OFS_PARM0);
3657         dist = PRVM_G_FLOAT(OFS_PARM1);
3658         settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
3659
3660         if ( !( (int)PRVM_clientedictfloat(ent, flags) & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
3661                 return;
3662
3663         yaw = yaw*M_PI*2 / 360;
3664
3665         move[0] = cos(yaw)*dist;
3666         move[1] = sin(yaw)*dist;
3667         move[2] = 0;
3668
3669 // save program state, because CL_movestep may call other progs
3670         oldf = prog->xfunction;
3671         oldself = PRVM_clientglobaledict(self);
3672
3673         PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
3674
3675
3676 // restore program state
3677         prog->xfunction = oldf;
3678         PRVM_clientglobaledict(self) = oldself;
3679 }
3680
3681 /*
3682 ===============
3683 VM_CL_serverkey
3684
3685 string(string key) serverkey
3686 ===============
3687 */
3688 static void VM_CL_serverkey(prvm_prog_t *prog)
3689 {
3690         char string[VM_STRINGTEMP_LENGTH];
3691         VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
3692         InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
3693         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, string);
3694 }
3695
3696 /*
3697 =================
3698 VM_CL_checkpvs
3699
3700 Checks if an entity is in a point's PVS.
3701 Should be fast but can be inexact.
3702
3703 float checkpvs(vector viewpos, entity viewee) = #240;
3704 =================
3705 */
3706 static void VM_CL_checkpvs (prvm_prog_t *prog)
3707 {
3708         vec3_t viewpos;
3709         prvm_edict_t *viewee;
3710         vec3_t mi, ma;
3711 #if 1
3712         unsigned char *pvs;
3713 #else
3714         int fatpvsbytes;
3715         unsigned char fatpvs[MAX_MAP_LEAFS/8];
3716 #endif
3717
3718         VM_SAFEPARMCOUNT(2, VM_SV_checkpvs);
3719         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), viewpos);
3720         viewee = PRVM_G_EDICT(OFS_PARM1);
3721
3722         if(viewee->priv.required->free)
3723         {
3724                 VM_Warning(prog, "checkpvs: can not check free entity\n");
3725                 PRVM_G_FLOAT(OFS_RETURN) = 4;
3726                 return;
3727         }
3728
3729         VectorAdd(PRVM_serveredictvector(viewee, origin), PRVM_serveredictvector(viewee, mins), mi);
3730         VectorAdd(PRVM_serveredictvector(viewee, origin), PRVM_serveredictvector(viewee, maxs), ma);
3731
3732 #if 1
3733         if(!sv.worldmodel->brush.GetPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3734         {
3735                 // no PVS support on this worldmodel... darn
3736                 PRVM_G_FLOAT(OFS_RETURN) = 3;
3737                 return;
3738         }
3739         pvs = sv.worldmodel->brush.GetPVS(sv.worldmodel, viewpos);
3740         if(!pvs)
3741         {
3742                 // viewpos isn't in any PVS... darn
3743                 PRVM_G_FLOAT(OFS_RETURN) = 2;
3744                 return;
3745         }
3746         PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, pvs, mi, ma);
3747 #else
3748         // using fat PVS like FTEQW does (slow)
3749         if(!sv.worldmodel->brush.FatPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3750         {
3751                 // no PVS support on this worldmodel... darn
3752                 PRVM_G_FLOAT(OFS_RETURN) = 3;
3753                 return;
3754         }
3755         fatpvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, viewpos, 8, fatpvs, sizeof(fatpvs), false);
3756         if(!fatpvsbytes)
3757         {
3758                 // viewpos isn't in any PVS... darn
3759                 PRVM_G_FLOAT(OFS_RETURN) = 2;
3760                 return;
3761         }
3762         PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, fatpvs, mi, ma);
3763 #endif
3764 }
3765
3766 // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure  (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
3767 static void VM_CL_skel_create(prvm_prog_t *prog)
3768 {
3769         int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3770         dp_model_t *model = CL_GetModelByIndex(modelindex);
3771         skeleton_t *skeleton;
3772         int i;
3773         PRVM_G_FLOAT(OFS_RETURN) = 0;
3774         if (!model || !model->num_bones)
3775                 return;
3776         for (i = 0;i < MAX_EDICTS;i++)
3777                 if (!prog->skeletons[i])
3778                         break;
3779         if (i == MAX_EDICTS)
3780                 return;
3781         prog->skeletons[i] = skeleton = (skeleton_t *)Mem_Alloc(cls.levelmempool, sizeof(skeleton_t) + model->num_bones * sizeof(matrix4x4_t));
3782         PRVM_G_FLOAT(OFS_RETURN) = i + 1;
3783         skeleton->model = model;
3784         skeleton->relativetransforms = (matrix4x4_t *)(skeleton+1);
3785         // initialize to identity matrices
3786         for (i = 0;i < skeleton->model->num_bones;i++)
3787                 skeleton->relativetransforms[i] = identitymatrix;
3788 }
3789
3790 // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
3791 static void VM_CL_skel_build(prvm_prog_t *prog)
3792 {
3793         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3794         skeleton_t *skeleton;
3795         prvm_edict_t *ed = PRVM_G_EDICT(OFS_PARM1);
3796         int modelindex = (int)PRVM_G_FLOAT(OFS_PARM2);
3797         float retainfrac = PRVM_G_FLOAT(OFS_PARM3);
3798         int firstbone = PRVM_G_FLOAT(OFS_PARM4) - 1;
3799         int lastbone = PRVM_G_FLOAT(OFS_PARM5) - 1;
3800         dp_model_t *model = CL_GetModelByIndex(modelindex);
3801         float blendfrac;
3802         int numblends;
3803         int bonenum;
3804         int blendindex;
3805         framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
3806         frameblend_t frameblend[MAX_FRAMEBLENDS];
3807         matrix4x4_t blendedmatrix;
3808         matrix4x4_t matrix;
3809         PRVM_G_FLOAT(OFS_RETURN) = 0;
3810         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3811                 return;
3812         firstbone = max(0, firstbone);
3813         lastbone = min(lastbone, model->num_bones - 1);
3814         lastbone = min(lastbone, skeleton->model->num_bones - 1);
3815         VM_GenerateFrameGroupBlend(prog, framegroupblend, ed);
3816         VM_FrameBlendFromFrameGroupBlend(frameblend, framegroupblend, model);
3817         blendfrac = 1.0f - retainfrac;
3818         for (numblends = 0;numblends < MAX_FRAMEBLENDS && frameblend[numblends].lerp;numblends++)
3819                 frameblend[numblends].lerp *= blendfrac;
3820         for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3821         {
3822                 memset(&blendedmatrix, 0, sizeof(blendedmatrix));
3823                 Matrix4x4_Accumulate(&blendedmatrix, &skeleton->relativetransforms[bonenum], retainfrac);
3824                 for (blendindex = 0;blendindex < numblends;blendindex++)
3825                 {
3826                         Matrix4x4_FromBonePose6s(&matrix, model->num_posescale, model->data_poses6s + 6 * (frameblend[blendindex].subframe * model->num_bones + bonenum));
3827                         Matrix4x4_Accumulate(&blendedmatrix, &matrix, frameblend[blendindex].lerp);
3828                 }
3829                 skeleton->relativetransforms[bonenum] = blendedmatrix;
3830         }
3831         PRVM_G_FLOAT(OFS_RETURN) = skeletonindex + 1;
3832 }
3833
3834 // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
3835 static void VM_CL_skel_get_numbones(prvm_prog_t *prog)
3836 {
3837         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3838         skeleton_t *skeleton;
3839         PRVM_G_FLOAT(OFS_RETURN) = 0;
3840         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3841                 return;
3842         PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->num_bones;
3843 }
3844
3845 // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
3846 static void VM_CL_skel_get_bonename(prvm_prog_t *prog)
3847 {
3848         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3849         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3850         skeleton_t *skeleton;
3851         PRVM_G_INT(OFS_RETURN) = 0;
3852         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3853                 return;
3854         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3855                 return;
3856         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, skeleton->model->data_bones[bonenum].name);
3857 }
3858
3859 // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, 0 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
3860 static void VM_CL_skel_get_boneparent(prvm_prog_t *prog)
3861 {
3862         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3863         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3864         skeleton_t *skeleton;
3865         PRVM_G_FLOAT(OFS_RETURN) = 0;
3866         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3867                 return;
3868         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3869                 return;
3870         PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->data_bones[bonenum].parent + 1;
3871 }
3872
3873 // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
3874 static void VM_CL_skel_find_bone(prvm_prog_t *prog)
3875 {
3876         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3877         const char *tagname = PRVM_G_STRING(OFS_PARM1);
3878         skeleton_t *skeleton;
3879         PRVM_G_FLOAT(OFS_RETURN) = 0;
3880         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3881                 return;
3882         PRVM_G_FLOAT(OFS_RETURN) = Mod_Alias_GetTagIndexForName(skeleton->model, 0, tagname);
3883 }
3884
3885 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
3886 static void VM_CL_skel_get_bonerel(prvm_prog_t *prog)
3887 {
3888         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3889         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3890         skeleton_t *skeleton;
3891         matrix4x4_t matrix;
3892         vec3_t forward, left, up, origin;
3893         VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3894         VectorClear(PRVM_clientglobalvector(v_forward));
3895         VectorClear(PRVM_clientglobalvector(v_right));
3896         VectorClear(PRVM_clientglobalvector(v_up));
3897         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3898                 return;
3899         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3900                 return;
3901         matrix = skeleton->relativetransforms[bonenum];
3902         Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3903         VectorCopy(forward, PRVM_clientglobalvector(v_forward));
3904         VectorNegate(left, PRVM_clientglobalvector(v_right));
3905         VectorCopy(up, PRVM_clientglobalvector(v_up));
3906         VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3907 }
3908
3909 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
3910 static void VM_CL_skel_get_boneabs(prvm_prog_t *prog)
3911 {
3912         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3913         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3914         skeleton_t *skeleton;
3915         matrix4x4_t matrix;
3916         matrix4x4_t temp;
3917         vec3_t forward, left, up, origin;
3918         VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3919         VectorClear(PRVM_clientglobalvector(v_forward));
3920         VectorClear(PRVM_clientglobalvector(v_right));
3921         VectorClear(PRVM_clientglobalvector(v_up));
3922         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3923                 return;
3924         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3925                 return;
3926         matrix = skeleton->relativetransforms[bonenum];
3927         // convert to absolute
3928         while ((bonenum = skeleton->model->data_bones[bonenum].parent) >= 0)
3929         {
3930                 temp = matrix;
3931                 Matrix4x4_Concat(&matrix, &skeleton->relativetransforms[bonenum], &temp);
3932         }
3933         Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3934         VectorCopy(forward, PRVM_clientglobalvector(v_forward));
3935         VectorNegate(left, PRVM_clientglobalvector(v_right));
3936         VectorCopy(up, PRVM_clientglobalvector(v_up));
3937         VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3938 }
3939
3940 // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3941 static void VM_CL_skel_set_bone(prvm_prog_t *prog)
3942 {
3943         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3944         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3945         vec3_t forward, left, up, origin;
3946         skeleton_t *skeleton;
3947         matrix4x4_t matrix;
3948         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3949                 return;
3950         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3951                 return;
3952         VectorCopy(PRVM_clientglobalvector(v_forward), forward);
3953         VectorNegate(PRVM_clientglobalvector(v_right), left);
3954         VectorCopy(PRVM_clientglobalvector(v_up), up);
3955         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3956         Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3957         skeleton->relativetransforms[bonenum] = matrix;
3958 }
3959
3960 // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3961 static void VM_CL_skel_mul_bone(prvm_prog_t *prog)
3962 {
3963         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3964         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3965         vec3_t forward, left, up, origin;
3966         skeleton_t *skeleton;
3967         matrix4x4_t matrix;
3968         matrix4x4_t temp;
3969         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3970                 return;
3971         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3972                 return;
3973         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3974         VectorCopy(PRVM_clientglobalvector(v_forward), forward);
3975         VectorNegate(PRVM_clientglobalvector(v_right), left);
3976         VectorCopy(PRVM_clientglobalvector(v_up), up);
3977         Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3978         temp = skeleton->relativetransforms[bonenum];
3979         Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3980 }
3981
3982 // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
3983 static void VM_CL_skel_mul_bones(prvm_prog_t *prog)
3984 {
3985         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3986         int firstbone = PRVM_G_FLOAT(OFS_PARM1) - 1;
3987         int lastbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3988         int bonenum;
3989         vec3_t forward, left, up, origin;
3990         skeleton_t *skeleton;
3991         matrix4x4_t matrix;
3992         matrix4x4_t temp;
3993         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3994                 return;
3995         VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin);
3996         VectorCopy(PRVM_clientglobalvector(v_forward), forward);
3997         VectorNegate(PRVM_clientglobalvector(v_right), left);
3998         VectorCopy(PRVM_clientglobalvector(v_up), up);
3999         Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
4000         firstbone = max(0, firstbone);
4001         lastbone = min(lastbone, skeleton->model->num_bones - 1);
4002         for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
4003         {
4004                 temp = skeleton->relativetransforms[bonenum];
4005                 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
4006         }
4007 }
4008
4009 // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4010 static void VM_CL_skel_copybones(prvm_prog_t *prog)
4011 {
4012         int skeletonindexdst = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4013         int skeletonindexsrc = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4014         int firstbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
4015         int lastbone = PRVM_G_FLOAT(OFS_PARM3) - 1;
4016         int bonenum;
4017         skeleton_t *skeletondst;
4018         skeleton_t *skeletonsrc;
4019         if (skeletonindexdst < 0 || skeletonindexdst >= MAX_EDICTS || !(skeletondst = prog->skeletons[skeletonindexdst]))
4020                 return;
4021         if (skeletonindexsrc < 0 || skeletonindexsrc >= MAX_EDICTS || !(skeletonsrc = prog->skeletons[skeletonindexsrc]))
4022                 return;
4023         firstbone = max(0, firstbone);
4024         lastbone = min(lastbone, skeletondst->model->num_bones - 1);
4025         lastbone = min(lastbone, skeletonsrc->model->num_bones - 1);
4026         for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
4027                 skeletondst->relativetransforms[bonenum] = skeletonsrc->relativetransforms[bonenum];
4028 }
4029
4030 // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4031 static void VM_CL_skel_delete(prvm_prog_t *prog)
4032 {
4033         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4034         skeleton_t *skeleton;
4035         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4036                 return;
4037         Mem_Free(skeleton);
4038         prog->skeletons[skeletonindex] = NULL;
4039 }
4040
4041 // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4042 static void VM_CL_frameforname(prvm_prog_t *prog)
4043 {
4044         int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
4045         dp_model_t *model = CL_GetModelByIndex(modelindex);
4046         const char *name = PRVM_G_STRING(OFS_PARM1);
4047         int i;
4048         PRVM_G_FLOAT(OFS_RETURN) = -1;
4049         if (!model || !model->animscenes)
4050                 return;
4051         for (i = 0;i < model->numframes;i++)
4052         {
4053                 if (!strcasecmp(model->animscenes[i].name, name))
4054                 {
4055                         PRVM_G_FLOAT(OFS_RETURN) = i;
4056                         break;
4057                 }
4058         }
4059 }
4060
4061 // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4062 static void VM_CL_frameduration(prvm_prog_t *prog)
4063 {
4064         int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
4065         dp_model_t *model = CL_GetModelByIndex(modelindex);
4066         int framenum = (int)PRVM_G_FLOAT(OFS_PARM1);
4067         PRVM_G_FLOAT(OFS_RETURN) = 0;
4068         if (!model || !model->animscenes || framenum < 0 || framenum >= model->numframes)
4069                 return;
4070         if (model->animscenes[framenum].framerate)
4071                 PRVM_G_FLOAT(OFS_RETURN) = model->animscenes[framenum].framecount / model->animscenes[framenum].framerate;
4072 }
4073
4074 static void VM_CL_RotateMoves(prvm_prog_t *prog)
4075 {
4076         /*
4077          * Obscure builtin used by GAME_XONOTIC.
4078          *
4079          * Edits the input history of cl_movement by rotating all move commands
4080          * currently in the queue using the given transform.
4081          *
4082          * The vector passed is an "angles transform" as used by warpzonelib, i.e.
4083          * v_angle-like (non-inverted) euler angles that perform the rotation
4084          * of the space that is to be done.
4085          *
4086          * This is meant to be used as a fixangle replacement after passing
4087          * through a warpzone/portal: the client is told about the warp transform,
4088          * and calls this function in the same frame as the one on which the
4089          * client's origin got changed by the serverside teleport. Then this code
4090          * transforms the pre-warp input (which matches the empty space behind
4091          * the warp plane) into post-warp input (which matches the target area
4092          * of the warp). Also, at the same time, the client has to use
4093          * R_SetView to adjust VF_CL_VIEWANGLES according to the same transform.
4094          *
4095          * This together allows warpzone motion to be perfectly predicted by
4096          * the client!
4097          *
4098          * Furthermore, for perfect warpzone behaviour, the server side also
4099          * has to detect input the client sent before it received the origin
4100          * update, but after the warp occurred on the server, and has to adjust
4101          * input appropriately.
4102     */
4103         matrix4x4_t m;
4104         vec3_t v = {0, 0, 0};
4105         vec3_t x, y, z;
4106         VM_SAFEPARMCOUNT(1, VM_CL_RotateMoves);
4107         AngleVectorsFLU(PRVM_G_VECTOR(OFS_PARM0), x, y, z);
4108         Matrix4x4_FromVectors(&m, x, y, z, v);
4109         CL_RotateMoves(&m);
4110 }
4111
4112 // #358 void(string cubemapname) loadcubemap
4113 static void VM_CL_loadcubemap(prvm_prog_t *prog)
4114 {
4115         const char *name;
4116
4117         VM_SAFEPARMCOUNT(1, VM_CL_loadcubemap);
4118         name = PRVM_G_STRING(OFS_PARM0);
4119         R_GetCubemap(name);
4120 }
4121
4122 #define REFDEFFLAG_TELEPORTED 1
4123 #define REFDEFFLAG_JUMPING 2
4124 static void VM_CL_V_CalcRefdef(prvm_prog_t *prog)
4125 {
4126         matrix4x4_t entrendermatrix;
4127         vec3_t clviewangles;
4128         qboolean teleported;
4129         qboolean clonground;
4130         qboolean clcmdjump;
4131         float clstatsviewheight;
4132         prvm_edict_t *ent;
4133         int flags;
4134
4135         VM_SAFEPARMCOUNT(2, VM_CL_V_CalcRefdef);
4136         ent = PRVM_G_EDICT(OFS_PARM0);
4137         flags = PRVM_G_FLOAT(OFS_PARM1);
4138
4139         // use the CL_GetTagMatrix function on self to ensure consistent behavior (duplicate code would be bad)
4140         CL_GetTagMatrix(prog, &entrendermatrix, ent, 0);
4141
4142         VectorCopy(cl.csqc_viewangles, clviewangles);
4143         teleported = (flags & REFDEFFLAG_TELEPORTED) != 0;
4144         clonground = ((int)PRVM_clientedictfloat(ent, pmove_flags) & PMF_ONGROUND) != 0;
4145         clcmdjump = (flags & REFDEFFLAG_JUMPING) != 0;
4146         clstatsviewheight = PRVM_clientedictvector(ent, view_ofs)[2];
4147
4148         V_CalcRefdefUsing(&entrendermatrix, clviewangles, teleported, clonground, clcmdjump, clstatsviewheight);
4149
4150         VectorCopy(cl.csqc_vieworiginfromengine, cl.csqc_vieworigin);
4151         VectorCopy(cl.csqc_viewanglesfromengine, cl.csqc_viewangles);
4152         CSQC_R_RecalcView();
4153 }
4154
4155 //============================================================================
4156
4157 // To create a almost working builtin file from this replace:
4158 // "^NULL.*" with ""
4159 // "^{.*//.*}:Wh\(.*\)" with "\1"
4160 // "\:" with "//"
4161 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
4162 // "\n\n+" with "\n\n"
4163
4164 prvm_builtin_t vm_cl_builtins[] = {
4165 NULL,                                                   // #0 NULL function (not callable) (QUAKE)
4166 VM_CL_makevectors,                              // #1 void(vector ang) makevectors (QUAKE)
4167 VM_CL_setorigin,                                // #2 void(entity e, vector o) setorigin (QUAKE)
4168 VM_CL_setmodel,                                 // #3 void(entity e, string m) setmodel (QUAKE)
4169 VM_CL_setsize,                                  // #4 void(entity e, vector min, vector max) setsize (QUAKE)
4170 NULL,                                                   // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
4171 VM_break,                                               // #6 void() break (QUAKE)
4172 VM_random,                                              // #7 float() random (QUAKE)
4173 VM_CL_sound,                                    // #8 void(entity e, float chan, string samp) sound (QUAKE)
4174 VM_normalize,                                   // #9 vector(vector v) normalize (QUAKE)
4175 VM_error,                                               // #10 void(string e) error (QUAKE)
4176 VM_objerror,                                    // #11 void(string e) objerror (QUAKE)
4177 VM_vlen,                                                // #12 float(vector v) vlen (QUAKE)
4178 VM_vectoyaw,                                    // #13 float(vector v) vectoyaw (QUAKE)
4179 VM_CL_spawn,                                    // #14 entity() spawn (QUAKE)
4180 VM_remove,                                              // #15 void(entity e) remove (QUAKE)
4181 VM_CL_traceline,                                // #16 void(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
4182 NULL,                                                   // #17 entity() checkclient (QUAKE)
4183 VM_find,                                                // #18 entity(entity start, .string fld, string match) find (QUAKE)
4184 VM_precache_sound,                              // #19 void(string s) precache_sound (QUAKE)
4185 VM_CL_precache_model,                   // #20 void(string s) precache_model (QUAKE)
4186 NULL,                                                   // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
4187 VM_CL_findradius,                               // #22 entity(vector org, float rad) findradius (QUAKE)
4188 NULL,                                                   // #23 void(string s, ...) bprint (QUAKE)
4189 NULL,                                                   // #24 void(entity client, string s, ...) sprint (QUAKE)
4190 VM_dprint,                                              // #25 void(string s, ...) dprint (QUAKE)
4191 VM_ftos,                                                // #26 string(float f) ftos (QUAKE)
4192 VM_vtos,                                                // #27 string(vector v) vtos (QUAKE)
4193 VM_coredump,                                    // #28 void() coredump (QUAKE)
4194 VM_traceon,                                             // #29 void() traceon (QUAKE)
4195 VM_traceoff,                                    // #30 void() traceoff (QUAKE)
4196 VM_eprint,                                              // #31 void(entity e) eprint (QUAKE)
4197 VM_CL_walkmove,                                 // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
4198 NULL,                                                   // #33 (QUAKE)
4199 VM_CL_droptofloor,                              // #34 float() droptofloor (QUAKE)
4200 VM_CL_lightstyle,                               // #35 void(float style, string value) lightstyle (QUAKE)
4201 VM_rint,                                                // #36 float(float v) rint (QUAKE)
4202 VM_floor,                                               // #37 float(float v) floor (QUAKE)
4203 VM_ceil,                                                // #38 float(float v) ceil (QUAKE)
4204 NULL,                                                   // #39 (QUAKE)
4205 VM_CL_checkbottom,                              // #40 float(entity e) checkbottom (QUAKE)
4206 VM_CL_pointcontents,                    // #41 float(vector v) pointcontents (QUAKE)
4207 NULL,                                                   // #42 (QUAKE)
4208 VM_fabs,                                                // #43 float(float f) fabs (QUAKE)
4209 NULL,                                                   // #44 vector(entity e, float speed) aim (QUAKE)
4210 VM_cvar,                                                // #45 float(string s) cvar (QUAKE)
4211 VM_localcmd,                                    // #46 void(string s) localcmd (QUAKE)
4212 VM_nextent,                                             // #47 entity(entity e) nextent (QUAKE)
4213 VM_CL_particle,                                 // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
4214 VM_changeyaw,                                   // #49 void() ChangeYaw (QUAKE)
4215 NULL,                                                   // #50 (QUAKE)
4216 VM_vectoangles,                                 // #51 vector(vector v) vectoangles (QUAKE)
4217 NULL,                                                   // #52 void(float to, float f) WriteByte (QUAKE)
4218 NULL,                                                   // #53 void(float to, float f) WriteChar (QUAKE)
4219 NULL,                                                   // #54 void(float to, float f) WriteShort (QUAKE)
4220 NULL,                                                   // #55 void(float to, float f) WriteLong (QUAKE)
4221 NULL,                                                   // #56 void(float to, float f) WriteCoord (QUAKE)
4222 NULL,                                                   // #57 void(float to, float f) WriteAngle (QUAKE)
4223 NULL,                                                   // #58 void(float to, string s) WriteString (QUAKE)
4224 NULL,                                                   // #59 (QUAKE)
4225 VM_sin,                                                 // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
4226 VM_cos,                                                 // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
4227 VM_sqrt,                                                // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
4228 VM_changepitch,                                 // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
4229 VM_CL_tracetoss,                                // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
4230 VM_etos,                                                // #65 string(entity ent) etos (DP_QC_ETOS)
4231 NULL,                                                   // #66 (QUAKE)
4232 NULL,                                                   // #67 void(float step) movetogoal (QUAKE)
4233 VM_precache_file,                               // #68 string(string s) precache_file (QUAKE)
4234 VM_CL_makestatic,                               // #69 void(entity e) makestatic (QUAKE)
4235 NULL,                                                   // #70 void(string s) changelevel (QUAKE)
4236 NULL,                                                   // #71 (QUAKE)
4237 VM_cvar_set,                                    // #72 void(string var, string val) cvar_set (QUAKE)
4238 NULL,                                                   // #73 void(entity client, strings) centerprint (QUAKE)
4239 VM_CL_ambientsound,                             // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
4240 VM_CL_precache_model,                   // #75 string(string s) precache_model2 (QUAKE)
4241 VM_precache_sound,                              // #76 string(string s) precache_sound2 (QUAKE)
4242 VM_precache_file,                               // #77 string(string s) precache_file2 (QUAKE)
4243 NULL,                                                   // #78 void(entity e) setspawnparms (QUAKE)
4244 NULL,                                                   // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
4245 NULL,                                                   // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
4246 VM_stof,                                                // #81 float(string s) stof (FRIK_FILE)
4247 NULL,                                                   // #82 void(vector where, float set) multicast (QUAKEWORLD)
4248 NULL,                                                   // #83 (QUAKE)
4249 NULL,                                                   // #84 (QUAKE)
4250 NULL,                                                   // #85 (QUAKE)
4251 NULL,                                                   // #86 (QUAKE)
4252 NULL,                                                   // #87 (QUAKE)
4253 NULL,                                                   // #88 (QUAKE)
4254 NULL,                                                   // #89 (QUAKE)
4255 VM_CL_tracebox,                                 // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
4256 VM_randomvec,                                   // #91 vector() randomvec (DP_QC_RANDOMVEC)
4257 VM_CL_getlight,                                 // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
4258 VM_registercvar,                                // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
4259 VM_min,                                                 // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
4260 VM_max,                                                 // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
4261 VM_bound,                                               // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
4262 VM_pow,                                                 // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
4263 VM_findfloat,                                   // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
4264 VM_checkextension,                              // #99 float(string s) checkextension (the basis of the extension system)
4265 // FrikaC and Telejano range #100-#199
4266 NULL,                                                   // #100
4267 NULL,                                                   // #101
4268 NULL,                                                   // #102
4269 NULL,                                                   // #103
4270 NULL,                                                   // #104
4271 NULL,                                                   // #105
4272 NULL,                                                   // #106
4273 NULL,                                                   // #107
4274 NULL,                                                   // #108
4275 NULL,                                                   // #109
4276 VM_fopen,                                               // #110 float(string filename, float mode) fopen (FRIK_FILE)
4277 VM_fclose,                                              // #111 void(float fhandle) fclose (FRIK_FILE)
4278 VM_fgets,                                               // #112 string(float fhandle) fgets (FRIK_FILE)
4279 VM_fputs,                                               // #113 void(float fhandle, string s) fputs (FRIK_FILE)
4280 VM_strlen,                                              // #114 float(string s) strlen (FRIK_FILE)
4281 VM_strcat,                                              // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
4282 VM_substring,                                   // #116 string(string s, float start, float length) substring (FRIK_FILE)
4283 VM_stov,                                                // #117 vector(string) stov (FRIK_FILE)
4284 VM_strzone,                                             // #118 string(string s) strzone (FRIK_FILE)
4285 VM_strunzone,                                   // #119 void(string s) strunzone (FRIK_FILE)
4286 NULL,                                                   // #120
4287 NULL,                                                   // #121
4288 NULL,                                                   // #122
4289 NULL,                                                   // #123
4290 NULL,                                                   // #124
4291 NULL,                                                   // #125
4292 NULL,                                                   // #126
4293 NULL,                                                   // #127
4294 NULL,                                                   // #128
4295 NULL,                                                   // #129
4296 NULL,                                                   // #130
4297 NULL,                                                   // #131
4298 NULL,                                                   // #132
4299 NULL,                                                   // #133
4300 NULL,                                                   // #134
4301 NULL,                                                   // #135
4302 NULL,                                                   // #136
4303 NULL,                                                   // #137
4304 NULL,                                                   // #138
4305 NULL,                                                   // #139
4306 NULL,                                                   // #140
4307 NULL,                                                   // #141
4308 NULL,                                                   // #142
4309 NULL,                                                   // #143
4310 NULL,                                                   // #144
4311 NULL,                                                   // #145
4312 NULL,                                                   // #146
4313 NULL,                                                   // #147
4314 NULL,                                                   // #148
4315 NULL,                                                   // #149
4316 NULL,                                                   // #150
4317 NULL,                                                   // #151
4318 NULL,                                                   // #152
4319 NULL,                                                   // #153
4320 NULL,                                                   // #154
4321 NULL,                                                   // #155
4322 NULL,                                                   // #156
4323 NULL,                                                   // #157
4324 NULL,                                                   // #158
4325 NULL,                                                   // #159
4326 NULL,                                                   // #160
4327 NULL,                                                   // #161
4328 NULL,                                                   // #162
4329 NULL,                                                   // #163
4330 NULL,                                                   // #164
4331 NULL,                                                   // #165
4332 NULL,                                                   // #166
4333 NULL,                                                   // #167
4334 NULL,                                                   // #168
4335 NULL,                                                   // #169
4336 NULL,                                                   // #170
4337 NULL,                                                   // #171
4338 NULL,                                                   // #172
4339 NULL,                                                   // #173
4340 NULL,                                                   // #174
4341 NULL,                                                   // #175
4342 NULL,                                                   // #176
4343 NULL,                                                   // #177
4344 NULL,                                                   // #178
4345 NULL,                                                   // #179
4346 NULL,                                                   // #180
4347 NULL,                                                   // #181
4348 NULL,                                                   // #182
4349 NULL,                                                   // #183
4350 NULL,                                                   // #184
4351 NULL,                                                   // #185
4352 NULL,                                                   // #186
4353 NULL,                                                   // #187
4354 NULL,                                                   // #188
4355 NULL,                                                   // #189
4356 NULL,                                                   // #190
4357 NULL,                                                   // #191
4358 NULL,                                                   // #192
4359 NULL,                                                   // #193
4360 NULL,                                                   // #194
4361 NULL,                                                   // #195
4362 NULL,                                                   // #196
4363 NULL,                                                   // #197
4364 NULL,                                                   // #198
4365 NULL,                                                   // #199
4366 // FTEQW range #200-#299
4367 NULL,                                                   // #200
4368 NULL,                                                   // #201
4369 NULL,                                                   // #202
4370 NULL,                                                   // #203
4371 NULL,                                                   // #204
4372 NULL,                                                   // #205
4373 NULL,                                                   // #206
4374 NULL,                                                   // #207
4375 NULL,                                                   // #208
4376 NULL,                                                   // #209
4377 NULL,                                                   // #210
4378 NULL,                                                   // #211
4379 NULL,                                                   // #212
4380 NULL,                                                   // #213
4381 NULL,                                                   // #214
4382 NULL,                                                   // #215
4383 NULL,                                                   // #216
4384 NULL,                                                   // #217
4385 VM_bitshift,                                    // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
4386 NULL,                                                   // #219
4387 NULL,                                                   // #220
4388 VM_strstrofs,                                   // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
4389 VM_str2chr,                                             // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
4390 VM_chr2str,                                             // #223 string(float c, ...) chr2str (FTE_STRINGS)
4391 VM_strconv,                                             // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
4392 VM_strpad,                                              // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
4393 VM_infoadd,                                             // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
4394 VM_infoget,                                             // #227 string(string info, string key) infoget (FTE_STRINGS)
4395 VM_strncmp,                                             // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
4396 VM_strncasecmp,                                 // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
4397 VM_strncasecmp,                                 // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
4398 NULL,                                                   // #231
4399 NULL,                                                   // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4400 NULL,                                                   // #233
4401 NULL,                                                   // #234
4402 NULL,                                                   // #235
4403 NULL,                                                   // #236
4404 NULL,                                                   // #237
4405 NULL,                                                   // #238
4406 NULL,                                                   // #239
4407 VM_CL_checkpvs,                                 // #240
4408 NULL,                                                   // #241
4409 NULL,                                                   // #242
4410 NULL,                                                   // #243
4411 NULL,                                                   // #244
4412 NULL,                                                   // #245
4413 NULL,                                                   // #246
4414 NULL,                                                   // #247
4415 NULL,                                                   // #248
4416 NULL,                                                   // #249
4417 NULL,                                                   // #250
4418 NULL,                                                   // #251
4419 NULL,                                                   // #252
4420 NULL,                                                   // #253
4421 NULL,                                                   // #254
4422 NULL,                                                   // #255
4423 NULL,                                                   // #256
4424 NULL,                                                   // #257
4425 NULL,                                                   // #258
4426 NULL,                                                   // #259
4427 NULL,                                                   // #260
4428 NULL,                                                   // #261
4429 NULL,                                                   // #262
4430 VM_CL_skel_create,                              // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure  (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
4431 VM_CL_skel_build,                               // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
4432 VM_CL_skel_get_numbones,                // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
4433 VM_CL_skel_get_bonename,                // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
4434 VM_CL_skel_get_boneparent,              // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, -1 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
4435 VM_CL_skel_find_bone,                   // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
4436 VM_CL_skel_get_bonerel,                 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
4437 VM_CL_skel_get_boneabs,                 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
4438 VM_CL_skel_set_bone,                    // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4439 VM_CL_skel_mul_bone,                    // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4440 VM_CL_skel_mul_bones,                   // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4441 VM_CL_skel_copybones,                   // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4442 VM_CL_skel_delete,                              // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4443 VM_CL_frameforname,                             // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4444 VM_CL_frameduration,                    // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4445 NULL,                                                   // #278
4446 NULL,                                                   // #279
4447 NULL,                                                   // #280
4448 NULL,                                                   // #281
4449 NULL,                                                   // #282
4450 NULL,                                                   // #283
4451 NULL,                                                   // #284
4452 NULL,                                                   // #285
4453 NULL,                                                   // #286
4454 NULL,                                                   // #287
4455 NULL,                                                   // #288
4456 NULL,                                                   // #289
4457 NULL,                                                   // #290
4458 NULL,                                                   // #291
4459 NULL,                                                   // #292
4460 NULL,                                                   // #293
4461 NULL,                                                   // #294
4462 NULL,                                                   // #295
4463 NULL,                                                   // #296
4464 NULL,                                                   // #297
4465 NULL,                                                   // #298
4466 NULL,                                                   // #299
4467 // CSQC range #300-#399
4468 VM_CL_R_ClearScene,                             // #300 void() clearscene (EXT_CSQC)
4469 VM_CL_R_AddEntities,                    // #301 void(float mask) addentities (EXT_CSQC)
4470 VM_CL_R_AddEntity,                              // #302 void(entity ent) addentity (EXT_CSQC)
4471 VM_CL_R_SetView,                                // #303 float(float property, ...) setproperty (EXT_CSQC)
4472 VM_CL_R_RenderScene,                    // #304 void() renderscene (EXT_CSQC)
4473 VM_CL_R_AddDynamicLight,                // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
4474 VM_CL_R_PolygonBegin,                   // #306 void(string texturename, float flag, float is2d[NYI: , float lines]) R_BeginPolygon
4475 VM_CL_R_PolygonVertex,                  // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
4476 VM_CL_R_PolygonEnd,                             // #308 void() R_EndPolygon
4477 VM_CL_R_SetView,                                // #309 float(float property) getproperty (EXT_CSQC)
4478 VM_CL_unproject,                                // #310 vector (vector v) cs_unproject (EXT_CSQC)
4479 VM_CL_project,                                  // #311 vector (vector v) cs_project (EXT_CSQC)
4480 NULL,                                                   // #312
4481 NULL,                                                   // #313
4482 NULL,                                                   // #314
4483 VM_drawline,                                    // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
4484 VM_iscachedpic,                                 // #316 float(string name) iscachedpic (EXT_CSQC)
4485 VM_precache_pic,                                // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
4486 VM_getimagesize,                                // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
4487 VM_freepic,                                             // #319 void(string name) freepic (EXT_CSQC)
4488 VM_drawcharacter,                               // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
4489 VM_drawstring,                                  // #321 float(vector position, string text, vector scale, vector rgb, float alpha[, float flag]) drawstring (EXT_CSQC, DP_CSQC)
4490 VM_drawpic,                                             // #322 float(vector position, string pic, vector size, vector rgb, float alpha[, float flag]) drawpic (EXT_CSQC)
4491 VM_drawfill,                                    // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
4492 VM_drawsetcliparea,                             // #324 void(float x, float y, float width, float height) drawsetcliparea
4493 VM_drawresetcliparea,                   // #325 void(void) drawresetcliparea
4494 VM_drawcolorcodedstring,                // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
4495 VM_stringwidth,                 // #327 // FIXME is this okay?
4496 VM_drawsubpic,                                  // #328 // FIXME is this okay?
4497 VM_drawrotpic,                                  // #329 // FIXME is this okay?
4498 VM_CL_getstatf,                                 // #330 float(float stnum) getstatf (EXT_CSQC)
4499 VM_CL_getstati,                                 // #331 float(float stnum) getstati (EXT_CSQC)
4500 VM_CL_getstats,                                 // #332 string(float firststnum) getstats (EXT_CSQC)
4501 VM_CL_setmodelindex,                    // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
4502 VM_CL_modelnameforindex,                // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
4503 VM_CL_particleeffectnum,                // #335 float(string effectname) particleeffectnum (EXT_CSQC)
4504 VM_CL_trailparticles,                   // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
4505 VM_CL_pointparticles,                   // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
4506 VM_centerprint,                                 // #338 void(string s, ...) centerprint (EXT_CSQC)
4507 VM_print,                                               // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
4508 VM_keynumtostring,                              // #340 string(float keynum) keynumtostring (EXT_CSQC)
4509 VM_stringtokeynum,                              // #341 float(string keyname) stringtokeynum (EXT_CSQC)
4510 VM_getkeybind,                                  // #342 string(float keynum[, float bindmap]) getkeybind (EXT_CSQC)
4511 VM_CL_setcursormode,                    // #343 void(float usecursor) setcursormode (DP_CSQC)
4512 VM_CL_getmousepos,                              // #344 vector() getmousepos (DP_CSQC)
4513 VM_CL_getinputstate,                    // #345 float(float framenum) getinputstate (EXT_CSQC)
4514 VM_CL_setsensitivityscale,              // #346 void(float sens) setsensitivityscale (EXT_CSQC)
4515 VM_CL_runplayerphysics,                 // #347 void() runstandardplayerphysics (EXT_CSQC)
4516 VM_CL_getplayerkey,                             // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
4517 VM_CL_isdemo,                                   // #349 float() isdemo (EXT_CSQC)
4518 VM_isserver,                                    // #350 float() isserver (EXT_CSQC)
4519 VM_CL_setlistener,                              // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
4520 VM_CL_registercmd,                              // #352 void(string cmdname) registercommand (EXT_CSQC)
4521 VM_wasfreed,                                    // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
4522 VM_CL_serverkey,                                // #354 string(string key) serverkey (EXT_CSQC)
4523 VM_CL_videoplaying,                             // #355
4524 VM_findfont,                                    // #356 float(string fontname) loadfont (DP_GFX_FONTS)
4525 VM_loadfont,                                    // #357 float(string fontname, string fontmaps, string sizes, float slot) loadfont (DP_GFX_FONTS)
4526 VM_CL_loadcubemap,                              // #358 void(string cubemapname) loadcubemap (DP_GFX_)
4527 NULL,                                                   // #359
4528 VM_CL_ReadByte,                                 // #360 float() readbyte (EXT_CSQC)
4529 VM_CL_ReadChar,                                 // #361 float() readchar (EXT_CSQC)
4530 VM_CL_ReadShort,                                // #362 float() readshort (EXT_CSQC)
4531 VM_CL_ReadLong,                                 // #363 float() readlong (EXT_CSQC)
4532 VM_CL_ReadCoord,                                // #364 float() readcoord (EXT_CSQC)
4533 VM_CL_ReadAngle,                                // #365 float() readangle (EXT_CSQC)
4534 VM_CL_ReadString,                               // #366 string() readstring (EXT_CSQC)
4535 VM_CL_ReadFloat,                                // #367 float() readfloat (EXT_CSQC)
4536 NULL,                                           // #368
4537 NULL,                                                   // #369
4538 NULL,                                                   // #370
4539 NULL,                                                   // #371
4540 NULL,                                                   // #372
4541 NULL,                                                   // #373
4542 NULL,                                                   // #374
4543 NULL,                                                   // #375
4544 NULL,                                                   // #376
4545 NULL,                                                   // #377
4546 NULL,                                                   // #378
4547 NULL,                                                   // #379
4548 NULL,                                                   // #380
4549 NULL,                                                   // #381
4550 NULL,                                                   // #382
4551 NULL,                                                   // #383
4552 NULL,                                                   // #384
4553 NULL,                                                   // #385
4554 NULL,                                                   // #386
4555 NULL,                                                   // #387
4556 NULL,                                                   // #388
4557 NULL,                                                   // #389
4558 NULL,                                                   // #390
4559 NULL,                                                   // #391
4560 NULL,                                                   // #392
4561 NULL,                                                   // #393
4562 NULL,                                                   // #394
4563 NULL,                                                   // #395
4564 NULL,                                                   // #396
4565 NULL,                                                   // #397
4566 NULL,                                                   // #398
4567 NULL,                                                   // #399
4568 // LordHavoc's range #400-#499
4569 VM_CL_copyentity,                               // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
4570 NULL,                                                   // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
4571 VM_findchain,                                   // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
4572 VM_findchainfloat,                              // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
4573 VM_CL_effect,                                   // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
4574 VM_CL_te_blood,                                 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
4575 VM_CL_te_bloodshower,                   // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
4576 VM_CL_te_explosionrgb,                  // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
4577 VM_CL_te_particlecube,                  // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
4578 VM_CL_te_particlerain,                  // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
4579 VM_CL_te_particlesnow,                  // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
4580 VM_CL_te_spark,                                 // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
4581 VM_CL_te_gunshotquad,                   // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
4582 VM_CL_te_spikequad,                             // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
4583 VM_CL_te_superspikequad,                // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
4584 VM_CL_te_explosionquad,                 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
4585 VM_CL_te_smallflash,                    // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
4586 VM_CL_te_customflash,                   // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
4587 VM_CL_te_gunshot,                               // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
4588 VM_CL_te_spike,                                 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
4589 VM_CL_te_superspike,                    // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
4590 VM_CL_te_explosion,                             // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
4591 VM_CL_te_tarexplosion,                  // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
4592 VM_CL_te_wizspike,                              // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
4593 VM_CL_te_knightspike,                   // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
4594 VM_CL_te_lavasplash,                    // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
4595 VM_CL_te_teleport,                              // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
4596 VM_CL_te_explosion2,                    // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
4597 VM_CL_te_lightning1,                    // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
4598 VM_CL_te_lightning2,                    // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
4599 VM_CL_te_lightning3,                    // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
4600 VM_CL_te_beam,                                  // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
4601 VM_vectorvectors,                               // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
4602 VM_CL_te_plasmaburn,                    // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
4603 VM_getsurfacenumpoints,         // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
4604 VM_getsurfacepoint,                     // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
4605 VM_getsurfacenormal,                    // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
4606 VM_getsurfacetexture,           // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
4607 VM_getsurfacenearpoint,         // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
4608 VM_getsurfaceclippedpoint,      // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
4609 NULL,                                                   // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
4610 VM_tokenize,                                    // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
4611 VM_argv,                                                // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
4612 VM_CL_setattachment,                    // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
4613 VM_search_begin,                                // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
4614 VM_search_end,                                  // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
4615 VM_search_getsize,                              // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
4616 VM_search_getfilename,                  // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
4617 VM_cvar_string,                                 // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
4618 VM_findflags,                                   // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
4619 VM_findchainflags,                              // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
4620 VM_CL_gettagindex,                              // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
4621 VM_CL_gettaginfo,                               // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
4622 NULL,                                                   // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
4623 NULL,                                                   // #454 entity() spawnclient (DP_SV_BOTCLIENT)
4624 NULL,                                                   // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
4625 NULL,                                                   // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
4626 VM_CL_te_flamejet,                              // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
4627 NULL,                                                   // #458
4628 VM_ftoe,                                                // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
4629 VM_buf_create,                                  // #460 float() buf_create (DP_QC_STRINGBUFFERS)
4630 VM_buf_del,                                             // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
4631 VM_buf_getsize,                                 // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
4632 VM_buf_copy,                                    // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
4633 VM_buf_sort,                                    // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
4634 VM_buf_implode,                                 // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
4635 VM_bufstr_get,                                  // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
4636 VM_bufstr_set,                                  // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
4637 VM_bufstr_add,                                  // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
4638 VM_bufstr_free,                                 // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
4639 NULL,                                                   // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4640 VM_asin,                                                // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
4641 VM_acos,                                                // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
4642 VM_atan,                                                // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
4643 VM_atan2,                                               // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
4644 VM_tan,                                                 // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
4645 VM_strlennocol,                                 // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
4646 VM_strdecolorize,                               // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
4647 VM_strftime,                                    // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
4648 VM_tokenizebyseparator,                 // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
4649 VM_strtolower,                                  // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
4650 VM_strtoupper,                                  // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
4651 VM_cvar_defstring,                              // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
4652 VM_CL_pointsound,                               // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
4653 VM_strreplace,                                  // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
4654 VM_strireplace,                                 // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
4655 VM_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
4656 VM_gecko_create,                                        // #487 float gecko_create( string name )
4657 VM_gecko_destroy,                                       // #488 void gecko_destroy( string name )
4658 VM_gecko_navigate,                              // #489 void gecko_navigate( string name, string URI )
4659 VM_gecko_keyevent,                              // #490 float gecko_keyevent( string name, float key, float eventtype )
4660 VM_gecko_movemouse,                             // #491 void gecko_mousemove( string name, float x, float y )
4661 VM_gecko_resize,                                        // #492 void gecko_resize( string name, float w, float h )
4662 VM_gecko_get_texture_extent,    // #493 vector gecko_get_texture_extent( string name )
4663 VM_crc16,                                               // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
4664 VM_cvar_type,                                   // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
4665 VM_numentityfields,                             // #496 float() numentityfields = #496; (QP_QC_ENTITYDATA)
4666 VM_entityfieldname,                             // #497 string(float fieldnum) entityfieldname = #497; (DP_QC_ENTITYDATA)
4667 VM_entityfieldtype,                             // #498 float(float fieldnum) entityfieldtype = #498; (DP_QC_ENTITYDATA)
4668 VM_getentityfieldstring,                // #499 string(float fieldnum, entity ent) getentityfieldstring = #499; (DP_QC_ENTITYDATA)
4669 VM_putentityfieldstring,                // #500 float(float fieldnum, entity ent, string s) putentityfieldstring = #500; (DP_QC_ENTITYDATA)
4670 VM_CL_ReadPicture,                              // #501 string() ReadPicture = #501;
4671 VM_CL_boxparticles,                             // #502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count) boxparticles (DP_CSQC_BOXPARTICLES)
4672 VM_whichpack,                                   // #503 string(string) whichpack = #503;
4673 VM_CL_GetEntity,                                // #504 float(float entitynum, float fldnum) getentity = #504; vector(float entitynum, float fldnum) getentityvec = #504;
4674 NULL,                                                   // #505
4675 NULL,                                                   // #506
4676 NULL,                                                   // #507
4677 NULL,                                                   // #508
4678 NULL,                                                   // #509
4679 VM_uri_escape,                                  // #510 string(string in) uri_escape = #510;
4680 VM_uri_unescape,                                // #511 string(string in) uri_unescape = #511;
4681 VM_etof,                                        // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
4682 VM_uri_get,                                             // #513 float(string uri, float id, [string post_contenttype, string post_delim, [float buf]]) uri_get = #513; (DP_QC_URI_GET, DP_QC_URI_POST)
4683 VM_tokenize_console,                                    // #514 float(string str) tokenize_console = #514; (DP_QC_TOKENIZE_CONSOLE)
4684 VM_argv_start_index,                                    // #515 float(float idx) argv_start_index = #515; (DP_QC_TOKENIZE_CONSOLE)
4685 VM_argv_end_index,                                              // #516 float(float idx) argv_end_index = #516; (DP_QC_TOKENIZE_CONSOLE)
4686 VM_buf_cvarlist,                                                // #517 void(float buf, string prefix, string antiprefix) buf_cvarlist = #517; (DP_QC_STRINGBUFFERS_CVARLIST)
4687 VM_cvar_description,                                    // #518 float(string name) cvar_description = #518; (DP_QC_CVAR_DESCRIPTION)
4688 VM_gettime,                                             // #519 float(float timer) gettime = #519; (DP_QC_GETTIME)
4689 VM_keynumtostring,                              // #520 string keynumtostring(float keynum)
4690 VM_findkeysforcommand,                  // #521 string findkeysforcommand(string command[, float bindmap])
4691 VM_CL_InitParticleSpawner,              // #522 void(float max_themes) initparticlespawner (DP_CSQC_SPAWNPARTICLE)
4692 VM_CL_ResetParticle,                    // #523 void() resetparticle (DP_CSQC_SPAWNPARTICLE)
4693 VM_CL_ParticleTheme,                    // #524 void(float theme) particletheme (DP_CSQC_SPAWNPARTICLE)
4694 VM_CL_ParticleThemeSave,                // #525 void() particlethemesave, void(float theme) particlethemeupdate (DP_CSQC_SPAWNPARTICLE)
4695 VM_CL_ParticleThemeFree,                // #526 void() particlethemefree (DP_CSQC_SPAWNPARTICLE)
4696 VM_CL_SpawnParticle,                    // #527 float(vector org, vector vel, [float theme]) particle (DP_CSQC_SPAWNPARTICLE)
4697 VM_CL_SpawnParticleDelayed,             // #528 float(vector org, vector vel, float delay, float collisiondelay, [float theme]) delayedparticle (DP_CSQC_SPAWNPARTICLE)
4698 VM_loadfromdata,                                // #529
4699 VM_loadfromfile,                                // #530
4700 VM_CL_setpause,                                 // #531 float(float ispaused) setpause = #531 (DP_CSQC_SETPAUSE)
4701 VM_log,                                                 // #532
4702 VM_getsoundtime,                                // #533 float(entity e, float channel) getsoundtime = #533; (DP_SND_GETSOUNDTIME)
4703 VM_soundlength,                                 // #534 float(string sample) soundlength = #534; (DP_SND_GETSOUNDTIME)
4704 NULL,                                                   // #535
4705 NULL,                                                   // #536
4706 NULL,                                                   // #537
4707 NULL,                                                   // #538
4708 NULL,                                                   // #539
4709 VM_physics_enable,                              // #540 void(entity e, float physics_enabled) physics_enable = #540; (DP_PHYSICS_ODE)
4710 VM_physics_addforce,                    // #541 void(entity e, vector force, vector relative_ofs) physics_addforce = #541; (DP_PHYSICS_ODE)
4711 VM_physics_addtorque,                   // #542 void(entity e, vector torque) physics_addtorque = #542; (DP_PHYSICS_ODE)
4712 NULL,                                                   // #543
4713 NULL,                                                   // #544
4714 NULL,                                                   // #545
4715 NULL,                                                   // #546
4716 NULL,                                                   // #547
4717 NULL,                                                   // #548
4718 NULL,                                                   // #549
4719 NULL,                                                   // #550
4720 NULL,                                                   // #551
4721 NULL,                                                   // #552
4722 NULL,                                                   // #553
4723 NULL,                                                   // #554
4724 NULL,                                                   // #555
4725 NULL,                                                   // #556
4726 NULL,                                                   // #557
4727 NULL,                                                   // #558
4728 NULL,                                                   // #559
4729 NULL,                                                   // #560
4730 NULL,                                                   // #561
4731 NULL,                                                   // #562
4732 NULL,                                                   // #563
4733 NULL,                                                   // #564
4734 NULL,                                                   // #565
4735 NULL,                                                   // #566
4736 NULL,                                                   // #567
4737 NULL,                                                   // #568
4738 NULL,                                                   // #569
4739 NULL,                                                   // #570
4740 NULL,                                                   // #571
4741 NULL,                                                   // #572
4742 NULL,                                                   // #573
4743 NULL,                                                   // #574
4744 NULL,                                                   // #575
4745 NULL,                                                   // #576
4746 NULL,                                                   // #577
4747 NULL,                                                   // #578
4748 NULL,                                                   // #579
4749 NULL,                                                   // #580
4750 NULL,                                                   // #581
4751 NULL,                                                   // #582
4752 NULL,                                                   // #583
4753 NULL,                                                   // #584
4754 NULL,                                                   // #585
4755 NULL,                                                   // #586
4756 NULL,                                                   // #587
4757 NULL,                                                   // #588
4758 NULL,                                                   // #589
4759 NULL,                                                   // #590
4760 NULL,                                                   // #591
4761 NULL,                                                   // #592
4762 NULL,                                                   // #593
4763 NULL,                                                   // #594
4764 NULL,                                                   // #595
4765 NULL,                                                   // #596
4766 NULL,                                                   // #597
4767 NULL,                                                   // #598
4768 NULL,                                                   // #599
4769 NULL,                                                   // #600
4770 NULL,                                                   // #601
4771 NULL,                                                   // #602
4772 NULL,                                                   // #603
4773 NULL,                                                   // #604
4774 VM_callfunction,                                // #605
4775 VM_writetofile,                                 // #606
4776 VM_isfunction,                                  // #607
4777 NULL,                                                   // #608
4778 NULL,                                                   // #609
4779 VM_findkeysforcommand,                  // #610 string findkeysforcommand(string command[, float bindmap])
4780 NULL,                                                   // #611
4781 NULL,                                                   // #612
4782 VM_parseentitydata,                             // #613
4783 NULL,                                                   // #614
4784 NULL,                                                   // #615
4785 NULL,                                                   // #616
4786 NULL,                                                   // #617
4787 NULL,                                                   // #618
4788 NULL,                                                   // #619
4789 NULL,                                                   // #620
4790 NULL,                                                   // #621
4791 NULL,                                                   // #622
4792 NULL,                                                   // #623
4793 VM_CL_getextresponse,                   // #624 string getextresponse(void)
4794 NULL,                                                   // #625
4795 NULL,                                                   // #626
4796 VM_sprintf,                     // #627 string sprintf(string format, ...)
4797 VM_getsurfacenumtriangles,              // #628 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACETRIANGLE)
4798 VM_getsurfacetriangle,                  // #629 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACETRIANGLE)
4799 VM_setkeybind,                                          // #630 float(float key, string bind[, float bindmap]) setkeybind
4800 VM_getbindmaps,                                         // #631 vector(void) getbindmap
4801 VM_setbindmaps,                                         // #632 float(vector bm) setbindmap
4802 NULL,                                                   // #633
4803 NULL,                                                   // #634
4804 NULL,                                                   // #635
4805 NULL,                                                   // #636
4806 NULL,                                                   // #637
4807 VM_CL_RotateMoves,                                      // #638
4808 VM_digest_hex,                                          // #639
4809 VM_CL_V_CalcRefdef,                                     // #640 void(entity e) V_CalcRefdef (DP_CSQC_V_CALCREFDEF)
4810 NULL,                                                   // #641
4811 };
4812
4813 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
4814
4815 void VM_Polygons_Reset(prvm_prog_t *prog)
4816 {
4817         vmpolygons_t *polys = &prog->vmpolygons;
4818
4819         // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
4820         if(polys->initialized)
4821         {
4822                 Mem_FreePool(&polys->pool);
4823                 polys->initialized = false;
4824         }
4825 }
4826
4827 void CLVM_init_cmd(prvm_prog_t *prog)
4828 {
4829         VM_Cmd_Init(prog);
4830         VM_Polygons_Reset(prog);
4831 }
4832
4833 void CLVM_reset_cmd(prvm_prog_t *prog)
4834 {
4835         World_End(&cl.world);
4836         VM_Cmd_Reset(prog);
4837         VM_Polygons_Reset(prog);
4838 }