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[xonotic/darkplaces.git] / clvm_cmds.c
1 #include "quakedef.h"
2
3 #include "prvm_cmds.h"
4 #include "csprogs.h"
5 #include "cl_collision.h"
6 #include "r_shadow.h"
7 #include "jpeg.h"
8 #include "image.h"
9
10 //============================================================================
11 // Client
12 //[515]: unsolved PROBLEMS
13 //- finish player physics code (cs_runplayerphysics)
14 //- EntWasFreed ?
15 //- RF_DEPTHHACK is not like it should be
16 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
17 //- finish lines support for R_Polygon***
18 //- insert selecttraceline into traceline somehow
19
20 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
21 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
22
23 extern cvar_t v_flipped;
24 extern cvar_t r_equalize_entities_fullbright;
25
26 sfx_t *S_FindName(const char *name);
27 int Sbar_GetSortedPlayerIndex (int index);
28 void Sbar_SortFrags (void);
29 void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius);
30 void CSQC_RelinkAllEntities (int drawmask);
31 void CSQC_RelinkCSQCEntities (void);
32
33 // #1 void(vector ang) makevectors
34 static void VM_CL_makevectors (void)
35 {
36         VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
37         AngleVectors (PRVM_G_VECTOR(OFS_PARM0), prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up);
38 }
39
40 // #2 void(entity e, vector o) setorigin
41 void VM_CL_setorigin (void)
42 {
43         prvm_edict_t    *e;
44         float   *org;
45         VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
46
47         e = PRVM_G_EDICT(OFS_PARM0);
48         if (e == prog->edicts)
49         {
50                 VM_Warning("setorigin: can not modify world entity\n");
51                 return;
52         }
53         if (e->priv.required->free)
54         {
55                 VM_Warning("setorigin: can not modify free entity\n");
56                 return;
57         }
58         org = PRVM_G_VECTOR(OFS_PARM1);
59         VectorCopy (org, e->fields.client->origin);
60         CL_LinkEdict(e);
61 }
62
63 static void SetMinMaxSize (prvm_edict_t *e, float *min, float *max)
64 {
65         int             i;
66
67         for (i=0 ; i<3 ; i++)
68                 if (min[i] > max[i])
69                         PRVM_ERROR("SetMinMaxSize: backwards mins/maxs");
70
71         // set derived values
72         VectorCopy (min, e->fields.client->mins);
73         VectorCopy (max, e->fields.client->maxs);
74         VectorSubtract (max, min, e->fields.client->size);
75
76         CL_LinkEdict (e);
77 }
78
79 // #3 void(entity e, string m) setmodel
80 void VM_CL_setmodel (void)
81 {
82         prvm_edict_t    *e;
83         const char              *m;
84         dp_model_t *mod;
85         int                             i;
86
87         VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
88
89         e = PRVM_G_EDICT(OFS_PARM0);
90         e->fields.client->modelindex = 0;
91         e->fields.client->model = 0;
92
93         m = PRVM_G_STRING(OFS_PARM1);
94         mod = NULL;
95         for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
96         {
97                 if (!strcmp(cl.csqc_model_precache[i]->name, m))
98                 {
99                         mod = cl.csqc_model_precache[i];
100                         e->fields.client->model = PRVM_SetEngineString(mod->name);
101                         e->fields.client->modelindex = -(i+1);
102                         break;
103                 }
104         }
105
106         if( !mod ) {
107                 for (i = 0;i < MAX_MODELS;i++)
108                 {
109                         mod = cl.model_precache[i];
110                         if (mod && !strcmp(mod->name, m))
111                         {
112                                 e->fields.client->model = PRVM_SetEngineString(mod->name);
113                                 e->fields.client->modelindex = i;
114                                 break;
115                         }
116                 }
117         }
118
119         if( mod ) {
120                 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
121                 //SetMinMaxSize (e, mod->normalmins, mod->normalmaxs);
122         }
123         else
124         {
125                 SetMinMaxSize (e, vec3_origin, vec3_origin);
126                 VM_Warning ("setmodel: model '%s' not precached\n", m);
127         }
128 }
129
130 // #4 void(entity e, vector min, vector max) setsize
131 static void VM_CL_setsize (void)
132 {
133         prvm_edict_t    *e;
134         float                   *min, *max;
135         VM_SAFEPARMCOUNT(3, VM_CL_setsize);
136
137         e = PRVM_G_EDICT(OFS_PARM0);
138         if (e == prog->edicts)
139         {
140                 VM_Warning("setsize: can not modify world entity\n");
141                 return;
142         }
143         if (e->priv.server->free)
144         {
145                 VM_Warning("setsize: can not modify free entity\n");
146                 return;
147         }
148         min = PRVM_G_VECTOR(OFS_PARM1);
149         max = PRVM_G_VECTOR(OFS_PARM2);
150
151         SetMinMaxSize( e, min, max );
152
153         CL_LinkEdict(e);
154 }
155
156 // #8 void(entity e, float chan, string samp, float volume, float atten) sound
157 static void VM_CL_sound (void)
158 {
159         const char                      *sample;
160         int                                     channel;
161         prvm_edict_t            *entity;
162         float                           volume;
163         float                           attenuation;
164         vec3_t                          org;
165
166         VM_SAFEPARMCOUNT(5, VM_CL_sound);
167
168         entity = PRVM_G_EDICT(OFS_PARM0);
169         channel = (int)PRVM_G_FLOAT(OFS_PARM1);
170         sample = PRVM_G_STRING(OFS_PARM2);
171         volume = PRVM_G_FLOAT(OFS_PARM3);
172         attenuation = PRVM_G_FLOAT(OFS_PARM4);
173
174         if (volume < 0 || volume > 1)
175         {
176                 VM_Warning("VM_CL_sound: volume must be in range 0-1\n");
177                 return;
178         }
179
180         if (attenuation < 0 || attenuation > 4)
181         {
182                 VM_Warning("VM_CL_sound: attenuation must be in range 0-4\n");
183                 return;
184         }
185
186         if (channel < 0 || channel > 7)
187         {
188                 VM_Warning("VM_CL_sound: channel must be in range 0-7\n");
189                 return;
190         }
191
192         CL_VM_GetEntitySoundOrigin(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), org);
193         S_StartSound(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), org, volume, attenuation);
194 }
195
196 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
197 static void VM_CL_pointsound(void)
198 {
199         const char                      *sample;
200         float                           volume;
201         float                           attenuation;
202         vec3_t                          org;
203
204         VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
205
206         VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
207         sample = PRVM_G_STRING(OFS_PARM1);
208         volume = PRVM_G_FLOAT(OFS_PARM2);
209         attenuation = PRVM_G_FLOAT(OFS_PARM3);
210
211         if (volume < 0 || volume > 1)
212         {
213                 VM_Warning("VM_CL_pointsound: volume must be in range 0-1\n");
214                 return;
215         }
216
217         if (attenuation < 0 || attenuation > 4)
218         {
219                 VM_Warning("VM_CL_pointsound: attenuation must be in range 0-4\n");
220                 return;
221         }
222
223         // Send World Entity as Entity to Play Sound (for CSQC, that is MAX_EDICTS)
224         S_StartSound(MAX_EDICTS, 0, S_FindName(sample), org, volume, attenuation);
225 }
226
227 // #14 entity() spawn
228 static void VM_CL_spawn (void)
229 {
230         prvm_edict_t *ed;
231         ed = PRVM_ED_Alloc();
232         VM_RETURN_EDICT(ed);
233 }
234
235 void CL_VM_SetTraceGlobals(const trace_t *trace, int svent)
236 {
237         VM_SetTraceGlobals(trace);
238         PRVM_GLOBALFIELDFLOAT(prog->globaloffsets.trace_networkentity) = svent;
239 }
240
241 #define CL_HitNetworkBrushModels(move) !((move) == MOVE_WORLDONLY)
242 #define CL_HitNetworkPlayers(move)     !((move) == MOVE_WORLDONLY || (move) == MOVE_NOMONSTERS)
243
244 // #16 void(vector v1, vector v2, float movetype, entity ignore) traceline
245 static void VM_CL_traceline (void)
246 {
247         float   *v1, *v2;
248         trace_t trace;
249         int             move, svent;
250         prvm_edict_t    *ent;
251
252 //      R_TimeReport("pretraceline");
253
254         VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
255
256         prog->xfunction->builtinsprofile += 30;
257
258         v1 = PRVM_G_VECTOR(OFS_PARM0);
259         v2 = PRVM_G_VECTOR(OFS_PARM1);
260         move = (int)PRVM_G_FLOAT(OFS_PARM2);
261         ent = PRVM_G_EDICT(OFS_PARM3);
262
263         if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
264                 PRVM_ERROR("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
265
266         trace = CL_TraceLine(v1, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true, false);
267
268         CL_VM_SetTraceGlobals(&trace, svent);
269 //      R_TimeReport("traceline");
270 }
271
272 /*
273 =================
274 VM_CL_tracebox
275
276 Used for use tracing and shot targeting
277 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
278 if the tryents flag is set.
279
280 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
281 =================
282 */
283 // LordHavoc: added this for my own use, VERY useful, similar to traceline
284 static void VM_CL_tracebox (void)
285 {
286         float   *v1, *v2, *m1, *m2;
287         trace_t trace;
288         int             move, svent;
289         prvm_edict_t    *ent;
290
291 //      R_TimeReport("pretracebox");
292         VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
293
294         prog->xfunction->builtinsprofile += 30;
295
296         v1 = PRVM_G_VECTOR(OFS_PARM0);
297         m1 = PRVM_G_VECTOR(OFS_PARM1);
298         m2 = PRVM_G_VECTOR(OFS_PARM2);
299         v2 = PRVM_G_VECTOR(OFS_PARM3);
300         move = (int)PRVM_G_FLOAT(OFS_PARM4);
301         ent = PRVM_G_EDICT(OFS_PARM5);
302
303         if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
304                 PRVM_ERROR("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
305
306         trace = CL_TraceBox(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
307
308         CL_VM_SetTraceGlobals(&trace, svent);
309 //      R_TimeReport("tracebox");
310 }
311
312 trace_t CL_Trace_Toss (prvm_edict_t *tossent, prvm_edict_t *ignore, int *svent)
313 {
314         int i;
315         float gravity;
316         vec3_t move, end;
317         vec3_t original_origin;
318         vec3_t original_velocity;
319         vec3_t original_angles;
320         vec3_t original_avelocity;
321         trace_t trace;
322
323         VectorCopy(tossent->fields.client->origin   , original_origin   );
324         VectorCopy(tossent->fields.client->velocity , original_velocity );
325         VectorCopy(tossent->fields.client->angles   , original_angles   );
326         VectorCopy(tossent->fields.client->avelocity, original_avelocity);
327
328         gravity = PRVM_EDICTFIELDFLOAT(tossent, prog->fieldoffsets.gravity);
329         if (!gravity)
330                 gravity = 1.0f;
331         gravity *= cl.movevars_gravity * 0.05;
332
333         for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
334         {
335                 tossent->fields.client->velocity[2] -= gravity;
336                 VectorMA (tossent->fields.client->angles, 0.05, tossent->fields.client->avelocity, tossent->fields.client->angles);
337                 VectorScale (tossent->fields.client->velocity, 0.05, move);
338                 VectorAdd (tossent->fields.client->origin, move, end);
339                 trace = CL_TraceBox(tossent->fields.client->origin, tossent->fields.client->mins, tossent->fields.client->maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
340                 VectorCopy (trace.endpos, tossent->fields.client->origin);
341
342                 if (trace.fraction < 1)
343                         break;
344         }
345
346         VectorCopy(original_origin   , tossent->fields.client->origin   );
347         VectorCopy(original_velocity , tossent->fields.client->velocity );
348         VectorCopy(original_angles   , tossent->fields.client->angles   );
349         VectorCopy(original_avelocity, tossent->fields.client->avelocity);
350
351         return trace;
352 }
353
354 static void VM_CL_tracetoss (void)
355 {
356         trace_t trace;
357         prvm_edict_t    *ent;
358         prvm_edict_t    *ignore;
359         int svent = 0;
360
361         prog->xfunction->builtinsprofile += 600;
362
363         VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
364
365         ent = PRVM_G_EDICT(OFS_PARM0);
366         if (ent == prog->edicts)
367         {
368                 VM_Warning("tracetoss: can not use world entity\n");
369                 return;
370         }
371         ignore = PRVM_G_EDICT(OFS_PARM1);
372
373         trace = CL_Trace_Toss (ent, ignore, &svent);
374
375         CL_VM_SetTraceGlobals(&trace, svent);
376 }
377
378
379 // #20 void(string s) precache_model
380 void VM_CL_precache_model (void)
381 {
382         const char      *name;
383         int                     i;
384         dp_model_t              *m;
385
386         VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
387
388         name = PRVM_G_STRING(OFS_PARM0);
389         for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
390         {
391                 if(!strcmp(cl.csqc_model_precache[i]->name, name))
392                 {
393                         PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
394                         return;
395                 }
396         }
397         PRVM_G_FLOAT(OFS_RETURN) = 0;
398         m = Mod_ForName(name, false, false, name[0] == '*' ? cl.model_name[1] : NULL);
399         if(m && m->loaded)
400         {
401                 for (i = 0;i < MAX_MODELS;i++)
402                 {
403                         if (!cl.csqc_model_precache[i])
404                         {
405                                 cl.csqc_model_precache[i] = (dp_model_t*)m;
406                                 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
407                                 return;
408                         }
409                 }
410                 VM_Warning("VM_CL_precache_model: no free models\n");
411                 return;
412         }
413         VM_Warning("VM_CL_precache_model: model \"%s\" not found\n", name);
414 }
415
416 int CSQC_EntitiesInBox (vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
417 {
418         prvm_edict_t    *ent;
419         int                             i, k;
420
421         ent = PRVM_NEXT_EDICT(prog->edicts);
422         for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
423         {
424                 if (ent->priv.required->free)
425                         continue;
426                 if(BoxesOverlap(mins, maxs, ent->fields.client->absmin, ent->fields.client->absmax))
427                         list[k++] = ent;
428         }
429         return k;
430 }
431
432 // #22 entity(vector org, float rad) findradius
433 static void VM_CL_findradius (void)
434 {
435         prvm_edict_t    *ent, *chain;
436         vec_t                   radius, radius2;
437         vec3_t                  org, eorg, mins, maxs;
438         int                             i, numtouchedicts;
439         static prvm_edict_t     *touchedicts[MAX_EDICTS];
440         int             chainfield;
441
442         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_findradius);
443
444         if(prog->argc == 3)
445                 chainfield = PRVM_G_INT(OFS_PARM2);
446         else
447                 chainfield = prog->fieldoffsets.chain;
448         if(chainfield < 0)
449                 PRVM_ERROR("VM_findchain: %s doesnt have the specified chain field !", PRVM_NAME);
450
451         chain = (prvm_edict_t *)prog->edicts;
452
453         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
454         radius = PRVM_G_FLOAT(OFS_PARM1);
455         radius2 = radius * radius;
456
457         mins[0] = org[0] - (radius + 1);
458         mins[1] = org[1] - (radius + 1);
459         mins[2] = org[2] - (radius + 1);
460         maxs[0] = org[0] + (radius + 1);
461         maxs[1] = org[1] + (radius + 1);
462         maxs[2] = org[2] + (radius + 1);
463         numtouchedicts = CSQC_EntitiesInBox(mins, maxs, MAX_EDICTS, touchedicts);
464         if (numtouchedicts > MAX_EDICTS)
465         {
466                 // this never happens   //[515]: for what then ?
467                 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
468                 numtouchedicts = MAX_EDICTS;
469         }
470         for (i = 0;i < numtouchedicts;i++)
471         {
472                 ent = touchedicts[i];
473                 // Quake did not return non-solid entities but darkplaces does
474                 // (note: this is the reason you can't blow up fallen zombies)
475                 if (ent->fields.client->solid == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
476                         continue;
477                 // LordHavoc: compare against bounding box rather than center so it
478                 // doesn't miss large objects, and use DotProduct instead of Length
479                 // for a major speedup
480                 VectorSubtract(org, ent->fields.client->origin, eorg);
481                 if (sv_gameplayfix_findradiusdistancetobox.integer)
482                 {
483                         eorg[0] -= bound(ent->fields.client->mins[0], eorg[0], ent->fields.client->maxs[0]);
484                         eorg[1] -= bound(ent->fields.client->mins[1], eorg[1], ent->fields.client->maxs[1]);
485                         eorg[2] -= bound(ent->fields.client->mins[2], eorg[2], ent->fields.client->maxs[2]);
486                 }
487                 else
488                         VectorMAMAM(1, eorg, -0.5f, ent->fields.client->mins, -0.5f, ent->fields.client->maxs, eorg);
489                 if (DotProduct(eorg, eorg) < radius2)
490                 {
491                         PRVM_EDICTFIELDEDICT(ent, chainfield) = PRVM_EDICT_TO_PROG(chain);
492                         chain = ent;
493                 }
494         }
495
496         VM_RETURN_EDICT(chain);
497 }
498
499 // #34 float() droptofloor
500 static void VM_CL_droptofloor (void)
501 {
502         prvm_edict_t            *ent;
503         vec3_t                          end;
504         trace_t                         trace;
505
506         VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
507
508         // assume failure if it returns early
509         PRVM_G_FLOAT(OFS_RETURN) = 0;
510
511         ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
512         if (ent == prog->edicts)
513         {
514                 VM_Warning("droptofloor: can not modify world entity\n");
515                 return;
516         }
517         if (ent->priv.server->free)
518         {
519                 VM_Warning("droptofloor: can not modify free entity\n");
520                 return;
521         }
522
523         VectorCopy (ent->fields.client->origin, end);
524         end[2] -= 256;
525
526         trace = CL_TraceBox(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
527
528         if (trace.fraction != 1)
529         {
530                 VectorCopy (trace.endpos, ent->fields.client->origin);
531                 ent->fields.client->flags = (int)ent->fields.client->flags | FL_ONGROUND;
532                 PRVM_EDICTFIELDEDICT(ent, prog->fieldoffsets.groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
533                 PRVM_G_FLOAT(OFS_RETURN) = 1;
534                 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
535 //              ent->priv.server->suspendedinairflag = true;
536         }
537 }
538
539 // #35 void(float style, string value) lightstyle
540 static void VM_CL_lightstyle (void)
541 {
542         int                     i;
543         const char      *c;
544
545         VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
546
547         i = (int)PRVM_G_FLOAT(OFS_PARM0);
548         c = PRVM_G_STRING(OFS_PARM1);
549         if (i >= cl.max_lightstyle)
550         {
551                 VM_Warning("VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
552                 return;
553         }
554         strlcpy (cl.lightstyle[i].map, c, sizeof (cl.lightstyle[i].map));
555         cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
556         cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
557 }
558
559 // #40 float(entity e) checkbottom
560 static void VM_CL_checkbottom (void)
561 {
562         static int              cs_yes, cs_no;
563         prvm_edict_t    *ent;
564         vec3_t                  mins, maxs, start, stop;
565         trace_t                 trace;
566         int                             x, y;
567         float                   mid, bottom;
568
569         VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
570         ent = PRVM_G_EDICT(OFS_PARM0);
571         PRVM_G_FLOAT(OFS_RETURN) = 0;
572
573         VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
574         VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
575
576 // if all of the points under the corners are solid world, don't bother
577 // with the tougher checks
578 // the corners must be within 16 of the midpoint
579         start[2] = mins[2] - 1;
580         for     (x=0 ; x<=1 ; x++)
581                 for     (y=0 ; y<=1 ; y++)
582                 {
583                         start[0] = x ? maxs[0] : mins[0];
584                         start[1] = y ? maxs[1] : mins[1];
585                         if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
586                                 goto realcheck;
587                 }
588
589         cs_yes++;
590         PRVM_G_FLOAT(OFS_RETURN) = true;
591         return;         // we got out easy
592
593 realcheck:
594         cs_no++;
595 //
596 // check it for real...
597 //
598         start[2] = mins[2];
599
600 // the midpoint must be within 16 of the bottom
601         start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
602         start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
603         stop[2] = start[2] - 2*sv_stepheight.value;
604         trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true, false);
605
606         if (trace.fraction == 1.0)
607                 return;
608
609         mid = bottom = trace.endpos[2];
610
611 // the corners must be within 16 of the midpoint
612         for     (x=0 ; x<=1 ; x++)
613                 for     (y=0 ; y<=1 ; y++)
614                 {
615                         start[0] = stop[0] = x ? maxs[0] : mins[0];
616                         start[1] = stop[1] = y ? maxs[1] : mins[1];
617
618                         trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true, false);
619
620                         if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
621                                 bottom = trace.endpos[2];
622                         if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
623                                 return;
624                 }
625
626         cs_yes++;
627         PRVM_G_FLOAT(OFS_RETURN) = true;
628 }
629
630 // #41 float(vector v) pointcontents
631 static void VM_CL_pointcontents (void)
632 {
633         VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
634         PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(PRVM_G_VECTOR(OFS_PARM0)));
635 }
636
637 // #48 void(vector o, vector d, float color, float count) particle
638 static void VM_CL_particle (void)
639 {
640         float   *org, *dir;
641         int             count;
642         unsigned char   color;
643         VM_SAFEPARMCOUNT(4, VM_CL_particle);
644
645         org = PRVM_G_VECTOR(OFS_PARM0);
646         dir = PRVM_G_VECTOR(OFS_PARM1);
647         color = (int)PRVM_G_FLOAT(OFS_PARM2);
648         count = (int)PRVM_G_FLOAT(OFS_PARM3);
649         CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
650 }
651
652 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
653 static void VM_CL_ambientsound (void)
654 {
655         float   *f;
656         sfx_t   *s;
657         VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
658         s = S_FindName(PRVM_G_STRING(OFS_PARM0));
659         f = PRVM_G_VECTOR(OFS_PARM1);
660         S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
661 }
662
663 // #92 vector(vector org[, float lpflag]) getlight (DP_QC_GETLIGHT)
664 static void VM_CL_getlight (void)
665 {
666         vec3_t ambientcolor, diffusecolor, diffusenormal;
667         vec_t *p;
668
669         VM_SAFEPARMCOUNTRANGE(1, 2, VM_CL_getlight);
670
671         p = PRVM_G_VECTOR(OFS_PARM0);
672         VectorClear(ambientcolor);
673         VectorClear(diffusecolor);
674         VectorClear(diffusenormal);
675         if (prog->argc >= 2)
676                 R_CompleteLightPoint(ambientcolor, diffusecolor, diffusenormal, p, PRVM_G_FLOAT(OFS_PARM1));
677         else if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
678                 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
679         VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
680 }
681
682 //============================================================================
683 //[515]: SCENE MANAGER builtins
684 extern qboolean CSQC_AddRenderEdict (prvm_edict_t *ed, int edictnum);//csprogs.c
685
686 static void CSQC_R_RecalcView (void)
687 {
688         extern matrix4x4_t viewmodelmatrix;
689         Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_vieworigin[0], cl.csqc_vieworigin[1], cl.csqc_vieworigin[2], cl.csqc_viewangles[0], cl.csqc_viewangles[1], cl.csqc_viewangles[2], 1);
690         Matrix4x4_CreateFromQuakeEntity(&viewmodelmatrix, cl.csqc_vieworigin[0], cl.csqc_vieworigin[1], cl.csqc_vieworigin[2], cl.csqc_viewangles[0], cl.csqc_viewangles[1], cl.csqc_viewangles[2], cl_viewmodel_scale.value);
691 }
692
693 void CL_RelinkLightFlashes(void);
694 //#300 void() clearscene (EXT_CSQC)
695 void VM_CL_R_ClearScene (void)
696 {
697         VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
698         // clear renderable entity and light lists
699         r_refdef.scene.numentities = 0;
700         r_refdef.scene.numlights = 0;
701         // FIXME: restore these to the values from VM_CL_UpdateView
702         r_refdef.view.x = 0;
703         r_refdef.view.y = 0;
704         r_refdef.view.z = 0;
705         r_refdef.view.width = vid.width;
706         r_refdef.view.height = vid.height;
707         r_refdef.view.depth = 1;
708         // FIXME: restore frustum_x/frustum_y
709         r_refdef.view.useperspective = true;
710         r_refdef.view.frustum_y = tan(scr_fov.value * M_PI / 360.0) * (3.0/4.0) * cl.viewzoom;
711         r_refdef.view.frustum_x = r_refdef.view.frustum_y * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
712         r_refdef.view.frustum_x *= r_refdef.frustumscale_x;
713         r_refdef.view.frustum_y *= r_refdef.frustumscale_y;
714         r_refdef.view.ortho_x = scr_fov.value * (3.0 / 4.0) * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
715         r_refdef.view.ortho_y = scr_fov.value * (3.0 / 4.0);
716         r_refdef.view.clear = true;
717         r_refdef.view.isoverlay = false;
718         VectorCopy(cl.csqc_vieworiginfromengine, cl.csqc_vieworigin);
719         VectorCopy(cl.csqc_viewanglesfromengine, cl.csqc_viewangles);
720         cl.csqc_vidvars.drawworld = r_drawworld.integer != 0;
721         cl.csqc_vidvars.drawenginesbar = false;
722         cl.csqc_vidvars.drawcrosshair = false;
723 }
724
725 //#301 void(float mask) addentities (EXT_CSQC)
726 extern void CSQC_Predraw (prvm_edict_t *ed);//csprogs.c
727 extern void CSQC_Think (prvm_edict_t *ed);//csprogs.c
728 void VM_CL_R_AddEntities (void)
729 {
730         double t = Sys_DoubleTime();
731         int                     i, drawmask;
732         prvm_edict_t *ed;
733         VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
734         drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
735         CSQC_RelinkAllEntities(drawmask);
736         CL_RelinkLightFlashes();
737
738         prog->globals.client->time = cl.time;
739         for(i=1;i<prog->num_edicts;i++)
740         {
741                 // so we can easily check if CSQC entity #edictnum is currently drawn
742                 cl.csqcrenderentities[i].entitynumber = 0;
743                 ed = &prog->edicts[i];
744                 if(ed->priv.required->free)
745                         continue;
746                 CSQC_Think(ed);
747                 if(ed->priv.required->free)
748                         continue;
749                 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
750                 CSQC_Predraw(ed);
751                 if(ed->priv.required->free)
752                         continue;
753                 if(!((int)ed->fields.client->drawmask & drawmask))
754                         continue;
755                 CSQC_AddRenderEdict(ed, i);
756         }
757
758         // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
759         prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
760 }
761
762 //#302 void(entity ent) addentity (EXT_CSQC)
763 void VM_CL_R_AddEntity (void)
764 {
765         double t = Sys_DoubleTime();
766         VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
767         CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0), 0);
768         prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
769 }
770
771 //#303 float(float property, ...) setproperty (EXT_CSQC)
772 //#303 float(float property) getproperty
773 //#303 vector(float property) getpropertyvec
774 // VorteX: make this function be able to return previously set property if new value is not given
775 void VM_CL_R_SetView (void)
776 {
777         int             c;
778         float   *f;
779         float   k;
780
781         VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_R_SetView);
782
783         c = (int)PRVM_G_FLOAT(OFS_PARM0);
784
785         // return value?
786         if (prog->argc < 2)
787         {
788                 switch(c)
789                 {
790                 case VF_MIN:
791                         VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.x, r_refdef.view.y, 0);
792                         break;
793                 case VF_MIN_X:
794                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.x;
795                         break;
796                 case VF_MIN_Y:
797                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.y;
798                         break;
799                 case VF_SIZE:
800                         VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.width, r_refdef.view.height, 0);
801                         break;
802                 case VF_SIZE_X:
803                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.width;
804                         break;
805                 case VF_SIZE_Y:
806                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.height;
807                         break;
808                 case VF_VIEWPORT:
809                         VM_Warning("VM_CL_R_GetView : VF_VIEWPORT can't be retrieved, use VF_MIN/VF_SIZE instead\n");
810                         break;
811                 case VF_FOV:
812                         VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.ortho_x, r_refdef.view.ortho_y, 0);
813                         break;
814                 case VF_FOVX:
815                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_x;
816                         break;
817                 case VF_FOVY:
818                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_y;
819                         break;
820                 case VF_ORIGIN:
821                         VectorCopy(cl.csqc_vieworigin, PRVM_G_VECTOR(OFS_RETURN));
822                         break;
823                 case VF_ORIGIN_X:
824                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[0];
825                         break;
826                 case VF_ORIGIN_Y:
827                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[1];
828                         break;
829                 case VF_ORIGIN_Z:
830                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[2];
831                         break;
832                 case VF_ANGLES:
833                         VectorCopy(cl.csqc_viewangles, PRVM_G_VECTOR(OFS_RETURN));
834                         break;
835                 case VF_ANGLES_X:
836                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[0];
837                         break;
838                 case VF_ANGLES_Y:
839                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[1];
840                         break;
841                 case VF_ANGLES_Z:
842                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[2];
843                         break;
844                 case VF_DRAWWORLD:
845                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawworld;
846                         break;
847                 case VF_DRAWENGINESBAR:
848                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawenginesbar;
849                         break;
850                 case VF_DRAWCROSSHAIR:
851                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawcrosshair;
852                         break;
853                 case VF_CL_VIEWANGLES:
854                         VectorCopy(cl.viewangles, PRVM_G_VECTOR(OFS_RETURN));;
855                         break;
856                 case VF_CL_VIEWANGLES_X:
857                         PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[0];
858                         break;
859                 case VF_CL_VIEWANGLES_Y:
860                         PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[1];
861                         break;
862                 case VF_CL_VIEWANGLES_Z:
863                         PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[2];
864                         break;
865                 case VF_PERSPECTIVE:
866                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.useperspective;
867                         break;
868                 case VF_CLEARSCREEN:
869                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.isoverlay;
870                         break;
871                 default:
872                         PRVM_G_FLOAT(OFS_RETURN) = 0;
873                         VM_Warning("VM_CL_R_GetView : unknown parm %i\n", c);
874                         return;
875                 }
876                 return;
877         }
878
879         f = PRVM_G_VECTOR(OFS_PARM1);
880         k = PRVM_G_FLOAT(OFS_PARM1);
881         switch(c)
882         {
883         case VF_MIN:
884                 r_refdef.view.x = (int)(f[0]);
885                 r_refdef.view.y = (int)(f[1]);
886                 DrawQ_RecalcView();
887                 break;
888         case VF_MIN_X:
889                 r_refdef.view.x = (int)(k);
890                 DrawQ_RecalcView();
891                 break;
892         case VF_MIN_Y:
893                 r_refdef.view.y = (int)(k);
894                 DrawQ_RecalcView();
895                 break;
896         case VF_SIZE:
897                 r_refdef.view.width = (int)(f[0]);
898                 r_refdef.view.height = (int)(f[1]);
899                 DrawQ_RecalcView();
900                 break;
901         case VF_SIZE_X:
902                 r_refdef.view.width = (int)(k);
903                 DrawQ_RecalcView();
904                 break;
905         case VF_SIZE_Y:
906                 r_refdef.view.height = (int)(k);
907                 DrawQ_RecalcView();
908                 break;
909         case VF_VIEWPORT:
910                 r_refdef.view.x = (int)(f[0]);
911                 r_refdef.view.y = (int)(f[1]);
912                 f = PRVM_G_VECTOR(OFS_PARM2);
913                 r_refdef.view.width = (int)(f[0]);
914                 r_refdef.view.height = (int)(f[1]);
915                 DrawQ_RecalcView();
916                 break;
917         case VF_FOV:
918                 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
919                 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
920                 break;
921         case VF_FOVX:
922                 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
923                 break;
924         case VF_FOVY:
925                 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
926                 break;
927         case VF_ORIGIN:
928                 VectorCopy(f, cl.csqc_vieworigin);
929                 CSQC_R_RecalcView();
930                 break;
931         case VF_ORIGIN_X:
932                 cl.csqc_vieworigin[0] = k;
933                 CSQC_R_RecalcView();
934                 break;
935         case VF_ORIGIN_Y:
936                 cl.csqc_vieworigin[1] = k;
937                 CSQC_R_RecalcView();
938                 break;
939         case VF_ORIGIN_Z:
940                 cl.csqc_vieworigin[2] = k;
941                 CSQC_R_RecalcView();
942                 break;
943         case VF_ANGLES:
944                 VectorCopy(f, cl.csqc_viewangles);
945                 CSQC_R_RecalcView();
946                 break;
947         case VF_ANGLES_X:
948                 cl.csqc_viewangles[0] = k;
949                 CSQC_R_RecalcView();
950                 break;
951         case VF_ANGLES_Y:
952                 cl.csqc_viewangles[1] = k;
953                 CSQC_R_RecalcView();
954                 break;
955         case VF_ANGLES_Z:
956                 cl.csqc_viewangles[2] = k;
957                 CSQC_R_RecalcView();
958                 break;
959         case VF_DRAWWORLD:
960                 cl.csqc_vidvars.drawworld = ((k != 0) && r_drawworld.integer);
961                 break;
962         case VF_DRAWENGINESBAR:
963                 cl.csqc_vidvars.drawenginesbar = k != 0;
964                 break;
965         case VF_DRAWCROSSHAIR:
966                 cl.csqc_vidvars.drawcrosshair = k != 0;
967                 break;
968         case VF_CL_VIEWANGLES:
969                 VectorCopy(f, cl.viewangles);
970                 break;
971         case VF_CL_VIEWANGLES_X:
972                 cl.viewangles[0] = k;
973                 break;
974         case VF_CL_VIEWANGLES_Y:
975                 cl.viewangles[1] = k;
976                 break;
977         case VF_CL_VIEWANGLES_Z:
978                 cl.viewangles[2] = k;
979                 break;
980         case VF_PERSPECTIVE:
981                 r_refdef.view.useperspective = k != 0;
982                 break;
983         case VF_CLEARSCREEN:
984                 r_refdef.view.isoverlay = !k;
985                 break;
986         default:
987                 PRVM_G_FLOAT(OFS_RETURN) = 0;
988                 VM_Warning("VM_CL_R_SetView : unknown parm %i\n", c);
989                 return;
990         }
991         PRVM_G_FLOAT(OFS_RETURN) = 1;
992 }
993
994 //#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
995 void VM_CL_R_AddDynamicLight (void)
996 {
997         double t = Sys_DoubleTime();
998         vec_t *org;
999         float radius = 300;
1000         vec_t *col;
1001         int style = -1;
1002         const char *cubemapname = NULL;
1003         int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
1004         float coronaintensity = 1;
1005         float coronasizescale = 0.25;
1006         qboolean castshadow = true;
1007         float ambientscale = 0;
1008         float diffusescale = 1;
1009         float specularscale = 1;
1010         matrix4x4_t matrix;
1011         vec3_t forward, left, up;
1012         VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
1013
1014         // if we've run out of dlights, just return
1015         if (r_refdef.scene.numlights >= MAX_DLIGHTS)
1016                 return;
1017
1018         org = PRVM_G_VECTOR(OFS_PARM0);
1019         radius = PRVM_G_FLOAT(OFS_PARM1);
1020         col = PRVM_G_VECTOR(OFS_PARM2);
1021         if (prog->argc >= 4)
1022         {
1023                 style = (int)PRVM_G_FLOAT(OFS_PARM3);
1024                 if (style >= MAX_LIGHTSTYLES)
1025                 {
1026                         Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
1027                         style = -1;
1028                 }
1029         }
1030         if (prog->argc >= 5)
1031                 cubemapname = PRVM_G_STRING(OFS_PARM4);
1032         if (prog->argc >= 6)
1033                 pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
1034         coronaintensity = (pflags & PFLAGS_CORONA) != 0;
1035         castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
1036
1037         VectorScale(prog->globals.client->v_forward, radius, forward);
1038         VectorScale(prog->globals.client->v_right, -radius, left);
1039         VectorScale(prog->globals.client->v_up, radius, up);
1040         Matrix4x4_FromVectors(&matrix, forward, left, up, org);
1041
1042         R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1043         r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights];r_refdef.scene.numlights++;
1044         prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
1045 }
1046
1047 //============================================================================
1048
1049 //#310 vector (vector v) cs_unproject (EXT_CSQC)
1050 static void VM_CL_unproject (void)
1051 {
1052         float   *f;
1053         vec3_t  temp;
1054
1055         VM_SAFEPARMCOUNT(1, VM_CL_unproject);
1056         f = PRVM_G_VECTOR(OFS_PARM0);
1057         VectorSet(temp,
1058                 f[2],
1059                 (-1.0 + 2.0 * (f[0] / vid_conwidth.integer)) * f[2] * -r_refdef.view.frustum_x,
1060                 (-1.0 + 2.0 * (f[1] / vid_conheight.integer)) * f[2] * -r_refdef.view.frustum_y);
1061         if(v_flipped.integer)
1062                 temp[1] = -temp[1];
1063         Matrix4x4_Transform(&r_refdef.view.matrix, temp, PRVM_G_VECTOR(OFS_RETURN));
1064 }
1065
1066 //#311 vector (vector v) cs_project (EXT_CSQC)
1067 static void VM_CL_project (void)
1068 {
1069         float   *f;
1070         vec3_t  v;
1071         matrix4x4_t m;
1072
1073         VM_SAFEPARMCOUNT(1, VM_CL_project);
1074         f = PRVM_G_VECTOR(OFS_PARM0);
1075         Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix);
1076         Matrix4x4_Transform(&m, f, v);
1077         if(v_flipped.integer)
1078                 v[1] = -v[1];
1079         VectorSet(PRVM_G_VECTOR(OFS_RETURN),
1080                 vid_conwidth.integer * (0.5*(1.0+v[1]/v[0]/-r_refdef.view.frustum_x)),
1081                 vid_conheight.integer * (0.5*(1.0+v[2]/v[0]/-r_refdef.view.frustum_y)),
1082                 v[0]);
1083         // explanation:
1084         // after transforming, relative position to viewport (0..1) = 0.5 * (1 + v[2]/v[0]/-frustum_{x \or y})
1085         // as 2D drawing honors the viewport too, to get the same pixel, we simply multiply this by conwidth/height
1086 }
1087
1088 //#330 float(float stnum) getstatf (EXT_CSQC)
1089 static void VM_CL_getstatf (void)
1090 {
1091         int i;
1092         union
1093         {
1094                 float f;
1095                 int l;
1096         }dat;
1097         VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
1098         i = (int)PRVM_G_FLOAT(OFS_PARM0);
1099         if(i < 0 || i >= MAX_CL_STATS)
1100         {
1101                 VM_Warning("VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
1102                 return;
1103         }
1104         dat.l = cl.stats[i];
1105         PRVM_G_FLOAT(OFS_RETURN) =  dat.f;
1106 }
1107
1108 //#331 float(float stnum) getstati (EXT_CSQC)
1109 static void VM_CL_getstati (void)
1110 {
1111         int i, index;
1112         int firstbit, bitcount;
1113
1114         VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
1115
1116         index = (int)PRVM_G_FLOAT(OFS_PARM0);
1117         if (prog->argc > 1)
1118         {
1119                 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
1120                 if (prog->argc > 2)
1121                         bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
1122                 else
1123                         bitcount = 1;
1124         }
1125         else
1126         {
1127                 firstbit = 0;
1128                 bitcount = 32;
1129         }
1130
1131         if(index < 0 || index >= MAX_CL_STATS)
1132         {
1133                 VM_Warning("VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
1134                 return;
1135         }
1136         i = cl.stats[index];
1137         if (bitcount != 32)     //32 causes the mask to overflow, so there's nothing to subtract from.
1138                 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
1139         PRVM_G_FLOAT(OFS_RETURN) = i;
1140 }
1141
1142 //#332 string(float firststnum) getstats (EXT_CSQC)
1143 static void VM_CL_getstats (void)
1144 {
1145         int i;
1146         char t[17];
1147         VM_SAFEPARMCOUNT(1, VM_CL_getstats);
1148         i = (int)PRVM_G_FLOAT(OFS_PARM0);
1149         if(i < 0 || i > MAX_CL_STATS-4)
1150         {
1151                 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1152                 VM_Warning("VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
1153                 return;
1154         }
1155         strlcpy(t, (char*)&cl.stats[i], sizeof(t));
1156         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1157 }
1158
1159 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
1160 static void VM_CL_setmodelindex (void)
1161 {
1162         int                             i;
1163         prvm_edict_t    *t;
1164         struct model_s  *model;
1165
1166         VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
1167
1168         t = PRVM_G_EDICT(OFS_PARM0);
1169
1170         i = (int)PRVM_G_FLOAT(OFS_PARM1);
1171
1172         t->fields.client->model = 0;
1173         t->fields.client->modelindex = 0;
1174
1175         if (!i)
1176                 return;
1177
1178         model = CL_GetModelByIndex(i);
1179         if (!model)
1180         {
1181                 VM_Warning("VM_CL_setmodelindex: null model\n");
1182                 return;
1183         }
1184         t->fields.client->model = PRVM_SetEngineString(model->name);
1185         t->fields.client->modelindex = i;
1186
1187         // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1188         if (model)
1189         {
1190                 SetMinMaxSize (t, model->normalmins, model->normalmaxs);
1191         }
1192         else
1193                 SetMinMaxSize (t, vec3_origin, vec3_origin);
1194 }
1195
1196 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1197 static void VM_CL_modelnameforindex (void)
1198 {
1199         dp_model_t *model;
1200
1201         VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1202
1203         PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1204         model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1205         PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(model->name) : 0;
1206 }
1207
1208 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1209 static void VM_CL_particleeffectnum (void)
1210 {
1211         int                     i;
1212         VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1213         i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1214         if (i == 0)
1215                 i = -1;
1216         PRVM_G_FLOAT(OFS_RETURN) = i;
1217 }
1218
1219 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1220 static void VM_CL_trailparticles (void)
1221 {
1222         int                             i;
1223         float                   *start, *end;
1224         prvm_edict_t    *t;
1225         VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1226
1227         t = PRVM_G_EDICT(OFS_PARM0);
1228         i               = (int)PRVM_G_FLOAT(OFS_PARM1);
1229         start   = PRVM_G_VECTOR(OFS_PARM2);
1230         end             = PRVM_G_VECTOR(OFS_PARM3);
1231
1232         if (i < 0)
1233                 return;
1234         CL_ParticleEffect(i, 1, start, end, t->fields.client->velocity, t->fields.client->velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1235 }
1236
1237 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1238 static void VM_CL_pointparticles (void)
1239 {
1240         int                     i;
1241         float n;
1242         float           *f, *v;
1243         VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1244         i = (int)PRVM_G_FLOAT(OFS_PARM0);
1245         f = PRVM_G_VECTOR(OFS_PARM1);
1246         v = PRVM_G_VECTOR(OFS_PARM2);
1247         n = PRVM_G_FLOAT(OFS_PARM3);
1248         if (i < 0)
1249                 return;
1250         CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1251 }
1252
1253 //#502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count, float extflags) boxparticles (DP_CSQC_BOXPARTICLES)
1254 static void VM_CL_boxparticles (void)
1255 {
1256         int effectnum;
1257         // prvm_edict_t *own;
1258         float *origin_from, *origin_to, *dir_from, *dir_to;
1259         float count;
1260         int flags;
1261         float tintmins[4], tintmaxs[4];
1262         VM_SAFEPARMCOUNTRANGE(7, 8, VM_CL_boxparticles);
1263
1264         effectnum = (int)PRVM_G_FLOAT(OFS_PARM0);
1265         // own = PRVM_G_EDICT(OFS_PARM1); // TODO find use for this
1266         origin_from = PRVM_G_VECTOR(OFS_PARM2);
1267         origin_to = PRVM_G_VECTOR(OFS_PARM3);
1268         dir_from = PRVM_G_VECTOR(OFS_PARM4);
1269         dir_to = PRVM_G_VECTOR(OFS_PARM5);
1270         count = PRVM_G_FLOAT(OFS_PARM6);
1271         if(prog->argc >= 8)
1272                 flags = PRVM_G_FLOAT(OFS_PARM7);
1273         else
1274                 flags = 0;
1275         Vector4Set(tintmins, 1, 1, 1, 1);
1276         Vector4Set(tintmaxs, 1, 1, 1, 1);
1277         if(flags & 1) // read alpha
1278         {
1279                 tintmins[3] = PRVM_GLOBALFIELDFLOAT(prog->globaloffsets.particles_alphamin);
1280                 tintmaxs[3] = PRVM_GLOBALFIELDFLOAT(prog->globaloffsets.particles_alphamax);
1281         }
1282         if(flags & 2) // read color
1283         {
1284                 VectorCopy(PRVM_GLOBALFIELDVECTOR(prog->globaloffsets.particles_colormin), tintmins);
1285                 VectorCopy(PRVM_GLOBALFIELDVECTOR(prog->globaloffsets.particles_colormax), tintmaxs);
1286         }
1287         if (effectnum < 0)
1288                 return;
1289         CL_ParticleTrail(effectnum, count, origin_from, origin_to, dir_from, dir_to, NULL, 0, true, true, tintmins, tintmaxs);
1290 }
1291
1292 //#531 void(float pause) setpause
1293 static void VM_CL_setpause(void) 
1294 {
1295         VM_SAFEPARMCOUNT(1, VM_CL_setpause);
1296         if ((int)PRVM_G_FLOAT(OFS_PARM0) != 0)
1297                 cl.csqc_paused = true;
1298         else
1299                 cl.csqc_paused = false;
1300 }
1301
1302 //#343 void(float usecursor) setcursormode (EXT_CSQC)
1303 static void VM_CL_setcursormode (void)
1304 {
1305         VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1306         cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0) != 0;
1307         cl_ignoremousemoves = 2;
1308 }
1309
1310 //#344 vector() getmousepos (EXT_CSQC)
1311 static void VM_CL_getmousepos(void)
1312 {
1313         VM_SAFEPARMCOUNT(0,VM_CL_getmousepos);
1314
1315         if (key_consoleactive || key_dest != key_game)
1316                 VectorSet(PRVM_G_VECTOR(OFS_RETURN), 0, 0, 0);
1317         else if (cl.csqc_wantsmousemove)
1318                 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height, 0);
1319         else
1320                 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height, 0);
1321 }
1322
1323 //#345 float(float framenum) getinputstate (EXT_CSQC)
1324 static void VM_CL_getinputstate (void)
1325 {
1326         int i, frame;
1327         VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1328         frame = (int)PRVM_G_FLOAT(OFS_PARM0);
1329         PRVM_G_FLOAT(OFS_RETURN) = false;
1330         for (i = 0;i < CL_MAX_USERCMDS;i++)
1331         {
1332                 if (cl.movecmd[i].sequence == frame)
1333                 {
1334                         VectorCopy(cl.movecmd[i].viewangles, prog->globals.client->input_angles);
1335                         prog->globals.client->input_buttons = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
1336                         prog->globals.client->input_movevalues[0] = cl.movecmd[i].forwardmove;
1337                         prog->globals.client->input_movevalues[1] = cl.movecmd[i].sidemove;
1338                         prog->globals.client->input_movevalues[2] = cl.movecmd[i].upmove;
1339                         prog->globals.client->input_timelength = cl.movecmd[i].frametime;
1340                         if(cl.movecmd[i].crouch)
1341                         {
1342                                 VectorCopy(cl.playercrouchmins, prog->globals.client->pmove_mins);
1343                                 VectorCopy(cl.playercrouchmaxs, prog->globals.client->pmove_maxs);
1344                         }
1345                         else
1346                         {
1347                                 VectorCopy(cl.playerstandmins, prog->globals.client->pmove_mins);
1348                                 VectorCopy(cl.playerstandmaxs, prog->globals.client->pmove_maxs);
1349                         }
1350                         PRVM_G_FLOAT(OFS_RETURN) = true;
1351                 }
1352         }
1353 }
1354
1355 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1356 static void VM_CL_setsensitivityscale (void)
1357 {
1358         VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1359         cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1360 }
1361
1362 //#347 void() runstandardplayerphysics (EXT_CSQC)
1363 static void VM_CL_runplayerphysics (void)
1364 {
1365 }
1366
1367 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1368 static void VM_CL_getplayerkey (void)
1369 {
1370         int                     i;
1371         char            t[128];
1372         const char      *c;
1373
1374         VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1375
1376         i = (int)PRVM_G_FLOAT(OFS_PARM0);
1377         c = PRVM_G_STRING(OFS_PARM1);
1378         PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1379         Sbar_SortFrags();
1380
1381         if (i < 0)
1382                 i = Sbar_GetSortedPlayerIndex(-1-i);
1383         if(i < 0 || i >= cl.maxclients)
1384                 return;
1385
1386         t[0] = 0;
1387
1388         if(!strcasecmp(c, "name"))
1389                 strlcpy(t, cl.scores[i].name, sizeof(t));
1390         else
1391                 if(!strcasecmp(c, "frags"))
1392                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].frags);
1393         else
1394                 if(!strcasecmp(c, "ping"))
1395                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_ping);
1396         else
1397                 if(!strcasecmp(c, "pl"))
1398                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_packetloss);
1399         else
1400                 if(!strcasecmp(c, "movementloss"))
1401                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_movementloss);
1402         else
1403                 if(!strcasecmp(c, "entertime"))
1404                         dpsnprintf(t, sizeof(t), "%f", cl.scores[i].qw_entertime);
1405         else
1406                 if(!strcasecmp(c, "colors"))
1407                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors);
1408         else
1409                 if(!strcasecmp(c, "topcolor"))
1410                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors & 0xf0);
1411         else
1412                 if(!strcasecmp(c, "bottomcolor"))
1413                         dpsnprintf(t, sizeof(t), "%i", (cl.scores[i].colors &15)<<4);
1414         else
1415                 if(!strcasecmp(c, "viewentity"))
1416                         dpsnprintf(t, sizeof(t), "%i", i+1);
1417         if(!t[0])
1418                 return;
1419         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1420 }
1421
1422 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1423 static void VM_CL_setlistener (void)
1424 {
1425         VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1426         Matrix4x4_FromVectors(&cl.csqc_listenermatrix, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), PRVM_G_VECTOR(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0));
1427         cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1428 }
1429
1430 //#352 void(string cmdname) registercommand (EXT_CSQC)
1431 static void VM_CL_registercmd (void)
1432 {
1433         char *t;
1434         VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1435         if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1436         {
1437                 size_t alloclen;
1438
1439                 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1440                 t = (char *)Z_Malloc(alloclen);
1441                 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1442                 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1443         }
1444         else
1445                 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1446
1447 }
1448
1449 //#360 float() readbyte (EXT_CSQC)
1450 static void VM_CL_ReadByte (void)
1451 {
1452         VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1453         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte();
1454 }
1455
1456 //#361 float() readchar (EXT_CSQC)
1457 static void VM_CL_ReadChar (void)
1458 {
1459         VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1460         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar();
1461 }
1462
1463 //#362 float() readshort (EXT_CSQC)
1464 static void VM_CL_ReadShort (void)
1465 {
1466         VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1467         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort();
1468 }
1469
1470 //#363 float() readlong (EXT_CSQC)
1471 static void VM_CL_ReadLong (void)
1472 {
1473         VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1474         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong();
1475 }
1476
1477 //#364 float() readcoord (EXT_CSQC)
1478 static void VM_CL_ReadCoord (void)
1479 {
1480         VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1481         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(cls.protocol);
1482 }
1483
1484 //#365 float() readangle (EXT_CSQC)
1485 static void VM_CL_ReadAngle (void)
1486 {
1487         VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1488         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(cls.protocol);
1489 }
1490
1491 //#366 string() readstring (EXT_CSQC)
1492 static void VM_CL_ReadString (void)
1493 {
1494         VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1495         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(MSG_ReadString());
1496 }
1497
1498 //#367 float() readfloat (EXT_CSQC)
1499 static void VM_CL_ReadFloat (void)
1500 {
1501         VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1502         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat();
1503 }
1504
1505 //#501 string() readpicture (DP_CSQC_READWRITEPICTURE)
1506 extern cvar_t cl_readpicture_force;
1507 static void VM_CL_ReadPicture (void)
1508 {
1509         const char *name;
1510         unsigned char *data;
1511         unsigned char *buf;
1512         int size;
1513         int i;
1514         cachepic_t *pic;
1515
1516         VM_SAFEPARMCOUNT(0, VM_CL_ReadPicture);
1517
1518         name = MSG_ReadString();
1519         size = MSG_ReadShort();
1520
1521         // check if a texture of that name exists
1522         // if yes, it is used and the data is discarded
1523         // if not, the (low quality) data is used to build a new texture, whose name will get returned
1524
1525         pic = Draw_CachePic_Flags (name, CACHEPICFLAG_NOTPERSISTENT);
1526
1527         if(size)
1528         {
1529                 if(pic->tex == r_texture_notexture)
1530                         pic->tex = NULL; // don't overwrite the notexture by Draw_NewPic
1531                 if(pic->tex && !cl_readpicture_force.integer)
1532                 {
1533                         // texture found and loaded
1534                         // skip over the jpeg as we don't need it
1535                         for(i = 0; i < size; ++i)
1536                                 (void) MSG_ReadByte();
1537                 }
1538                 else
1539                 {
1540                         // texture not found
1541                         // use the attached jpeg as texture
1542                         buf = (unsigned char *) Mem_Alloc(tempmempool, size);
1543                         MSG_ReadBytes(size, buf);
1544                         data = JPEG_LoadImage_BGRA(buf, size, NULL);
1545                         Mem_Free(buf);
1546                         Draw_NewPic(name, image_width, image_height, false, data);
1547                         Mem_Free(data);
1548                 }
1549         }
1550
1551         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(name);
1552 }
1553
1554 //////////////////////////////////////////////////////////
1555
1556 static void VM_CL_makestatic (void)
1557 {
1558         prvm_edict_t *ent;
1559
1560         VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1561
1562         ent = PRVM_G_EDICT(OFS_PARM0);
1563         if (ent == prog->edicts)
1564         {
1565                 VM_Warning("makestatic: can not modify world entity\n");
1566                 return;
1567         }
1568         if (ent->priv.server->free)
1569         {
1570                 VM_Warning("makestatic: can not modify free entity\n");
1571                 return;
1572         }
1573
1574         if (cl.num_static_entities < cl.max_static_entities)
1575         {
1576                 int renderflags;
1577                 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1578
1579                 // copy it to the current state
1580                 memset(staticent, 0, sizeof(*staticent));
1581                 staticent->render.model = CL_GetModelByIndex((int)ent->fields.client->modelindex);
1582                 staticent->render.framegroupblend[0].frame = (int)ent->fields.client->frame;
1583                 staticent->render.framegroupblend[0].lerp = 1;
1584                 // make torchs play out of sync
1585                 staticent->render.framegroupblend[0].start = lhrandom(-10, -1);
1586                 staticent->render.skinnum = (int)ent->fields.client->skin;
1587                 staticent->render.effects = (int)ent->fields.client->effects;
1588                 staticent->render.alpha = PRVM_EDICTFIELDFLOAT(ent, prog->fieldoffsets.alpha);
1589                 staticent->render.scale = PRVM_EDICTFIELDFLOAT(ent, prog->fieldoffsets.scale);
1590                 VectorCopy(PRVM_EDICTFIELDVECTOR(ent, prog->fieldoffsets.colormod), staticent->render.colormod);
1591                 VectorCopy(PRVM_EDICTFIELDVECTOR(ent, prog->fieldoffsets.glowmod), staticent->render.glowmod);
1592
1593                 // sanitize values
1594                 if (!staticent->render.alpha)
1595                         staticent->render.alpha = 1.0f;
1596                 if (!staticent->render.scale)
1597                         staticent->render.scale = 1.0f;
1598                 if (!VectorLength2(staticent->render.colormod))
1599                         VectorSet(staticent->render.colormod, 1, 1, 1);
1600                 if (!VectorLength2(staticent->render.glowmod))
1601                         VectorSet(staticent->render.glowmod, 1, 1, 1);
1602
1603                 renderflags = (int)PRVM_EDICTFIELDFLOAT(ent, prog->fieldoffsets.renderflags);
1604                 if (renderflags & RF_USEAXIS)
1605                 {
1606                         vec3_t left;
1607                         VectorNegate(prog->globals.client->v_right, left);
1608                         Matrix4x4_FromVectors(&staticent->render.matrix, prog->globals.client->v_forward, left, prog->globals.client->v_up, ent->fields.client->origin);
1609                         Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1610                 }
1611                 else
1612                         Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], staticent->render.scale);
1613
1614                 // either fullbright or lit
1615                 if(!r_fullbright.integer)
1616                 {
1617                         if (!(staticent->render.effects & EF_FULLBRIGHT))
1618                                 staticent->render.flags |= RENDER_LIGHT;
1619                         else if(r_equalize_entities_fullbright.integer)
1620                                 staticent->render.flags |= RENDER_LIGHT | RENDER_EQUALIZE;
1621                 }
1622                 // turn off shadows from transparent objects
1623                 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1624                         staticent->render.flags |= RENDER_SHADOW;
1625                 if (staticent->render.effects & EF_NODEPTHTEST)
1626                         staticent->render.flags |= RENDER_NODEPTHTEST;
1627                 if (staticent->render.effects & EF_ADDITIVE)
1628                         staticent->render.flags |= RENDER_ADDITIVE;
1629                 if (staticent->render.effects & EF_DOUBLESIDED)
1630                         staticent->render.flags |= RENDER_DOUBLESIDED;
1631
1632                 staticent->render.allowdecals = true;
1633                 CL_UpdateRenderEntity(&staticent->render);
1634         }
1635         else
1636                 Con_Printf("Too many static entities");
1637
1638 // throw the entity away now
1639         PRVM_ED_Free (ent);
1640 }
1641
1642 //=================================================================//
1643
1644 /*
1645 =================
1646 VM_CL_copyentity
1647
1648 copies data from one entity to another
1649
1650 copyentity(src, dst)
1651 =================
1652 */
1653 static void VM_CL_copyentity (void)
1654 {
1655         prvm_edict_t *in, *out;
1656         VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1657         in = PRVM_G_EDICT(OFS_PARM0);
1658         if (in == prog->edicts)
1659         {
1660                 VM_Warning("copyentity: can not read world entity\n");
1661                 return;
1662         }
1663         if (in->priv.server->free)
1664         {
1665                 VM_Warning("copyentity: can not read free entity\n");
1666                 return;
1667         }
1668         out = PRVM_G_EDICT(OFS_PARM1);
1669         if (out == prog->edicts)
1670         {
1671                 VM_Warning("copyentity: can not modify world entity\n");
1672                 return;
1673         }
1674         if (out->priv.server->free)
1675         {
1676                 VM_Warning("copyentity: can not modify free entity\n");
1677                 return;
1678         }
1679         memcpy(out->fields.vp, in->fields.vp, prog->entityfields * 4);
1680         CL_LinkEdict(out);
1681 }
1682
1683 //=================================================================//
1684
1685 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1686 static void VM_CL_effect (void)
1687 {
1688         VM_SAFEPARMCOUNT(5, VM_CL_effect);
1689         CL_Effect(PRVM_G_VECTOR(OFS_PARM0), (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1690 }
1691
1692 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1693 static void VM_CL_te_blood (void)
1694 {
1695         float   *pos;
1696         vec3_t  pos2;
1697         VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1698         if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1699                 return;
1700         pos = PRVM_G_VECTOR(OFS_PARM0);
1701         CL_FindNonSolidLocation(pos, pos2, 4);
1702         CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1703 }
1704
1705 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1706 static void VM_CL_te_bloodshower (void)
1707 {
1708         vec_t speed;
1709         vec3_t vel1, vel2;
1710         VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1711         if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1712                 return;
1713         speed = PRVM_G_FLOAT(OFS_PARM2);
1714         vel1[0] = -speed;
1715         vel1[1] = -speed;
1716         vel1[2] = -speed;
1717         vel2[0] = speed;
1718         vel2[1] = speed;
1719         vel2[2] = speed;
1720         CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), vel1, vel2, NULL, 0);
1721 }
1722
1723 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1724 static void VM_CL_te_explosionrgb (void)
1725 {
1726         float           *pos;
1727         vec3_t          pos2;
1728         matrix4x4_t     tempmatrix;
1729         VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1730         pos = PRVM_G_VECTOR(OFS_PARM0);
1731         CL_FindNonSolidLocation(pos, pos2, 10);
1732         CL_ParticleExplosion(pos2);
1733         Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1734         CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1735 }
1736
1737 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1738 static void VM_CL_te_particlecube (void)
1739 {
1740         VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1741         CL_ParticleCube(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1742 }
1743
1744 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1745 static void VM_CL_te_particlerain (void)
1746 {
1747         VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1748         CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1749 }
1750
1751 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1752 static void VM_CL_te_particlesnow (void)
1753 {
1754         VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1755         CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1756 }
1757
1758 // #411 void(vector org, vector vel, float howmany) te_spark
1759 static void VM_CL_te_spark (void)
1760 {
1761         float           *pos;
1762         vec3_t          pos2;
1763         VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1764
1765         pos = PRVM_G_VECTOR(OFS_PARM0);
1766         CL_FindNonSolidLocation(pos, pos2, 4);
1767         CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1768 }
1769
1770 extern cvar_t cl_sound_ric_gunshot;
1771 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1772 static void VM_CL_te_gunshotquad (void)
1773 {
1774         float           *pos;
1775         vec3_t          pos2;
1776         int                     rnd;
1777         VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1778
1779         pos = PRVM_G_VECTOR(OFS_PARM0);
1780         CL_FindNonSolidLocation(pos, pos2, 4);
1781         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1782         if(cl_sound_ric_gunshot.integer >= 2)
1783         {
1784                 if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1785                 else
1786                 {
1787                         rnd = rand() & 3;
1788                         if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1789                         else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1790                         else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1791                 }
1792         }
1793 }
1794
1795 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
1796 static void VM_CL_te_spikequad (void)
1797 {
1798         float           *pos;
1799         vec3_t          pos2;
1800         int                     rnd;
1801         VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
1802
1803         pos = PRVM_G_VECTOR(OFS_PARM0);
1804         CL_FindNonSolidLocation(pos, pos2, 4);
1805         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1806         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1807         else
1808         {
1809                 rnd = rand() & 3;
1810                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1811                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1812                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1813         }
1814 }
1815
1816 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
1817 static void VM_CL_te_superspikequad (void)
1818 {
1819         float           *pos;
1820         vec3_t          pos2;
1821         int                     rnd;
1822         VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
1823
1824         pos = PRVM_G_VECTOR(OFS_PARM0);
1825         CL_FindNonSolidLocation(pos, pos2, 4);
1826         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1827         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1828         else
1829         {
1830                 rnd = rand() & 3;
1831                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1832                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1833                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1834         }
1835 }
1836
1837 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
1838 static void VM_CL_te_explosionquad (void)
1839 {
1840         float           *pos;
1841         vec3_t          pos2;
1842         VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
1843
1844         pos = PRVM_G_VECTOR(OFS_PARM0);
1845         CL_FindNonSolidLocation(pos, pos2, 10);
1846         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1847         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1848 }
1849
1850 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
1851 static void VM_CL_te_smallflash (void)
1852 {
1853         float           *pos;
1854         vec3_t          pos2;
1855         VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
1856
1857         pos = PRVM_G_VECTOR(OFS_PARM0);
1858         CL_FindNonSolidLocation(pos, pos2, 10);
1859         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1860 }
1861
1862 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
1863 static void VM_CL_te_customflash (void)
1864 {
1865         float           *pos;
1866         vec3_t          pos2;
1867         matrix4x4_t     tempmatrix;
1868         VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
1869
1870         pos = PRVM_G_VECTOR(OFS_PARM0);
1871         CL_FindNonSolidLocation(pos, pos2, 4);
1872         Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1873         CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1874 }
1875
1876 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
1877 static void VM_CL_te_gunshot (void)
1878 {
1879         float           *pos;
1880         vec3_t          pos2;
1881         int                     rnd;
1882         VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
1883
1884         pos = PRVM_G_VECTOR(OFS_PARM0);
1885         CL_FindNonSolidLocation(pos, pos2, 4);
1886         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1887         if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
1888         {
1889                 if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1890                 else
1891                 {
1892                         rnd = rand() & 3;
1893                         if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1894                         else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1895                         else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1896                 }
1897         }
1898 }
1899
1900 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
1901 static void VM_CL_te_spike (void)
1902 {
1903         float           *pos;
1904         vec3_t          pos2;
1905         int                     rnd;
1906         VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
1907
1908         pos = PRVM_G_VECTOR(OFS_PARM0);
1909         CL_FindNonSolidLocation(pos, pos2, 4);
1910         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1911         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1912         else
1913         {
1914                 rnd = rand() & 3;
1915                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1916                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1917                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1918         }
1919 }
1920
1921 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
1922 static void VM_CL_te_superspike (void)
1923 {
1924         float           *pos;
1925         vec3_t          pos2;
1926         int                     rnd;
1927         VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
1928
1929         pos = PRVM_G_VECTOR(OFS_PARM0);
1930         CL_FindNonSolidLocation(pos, pos2, 4);
1931         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1932         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1933         else
1934         {
1935                 rnd = rand() & 3;
1936                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1937                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1938                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1939         }
1940 }
1941
1942 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
1943 static void VM_CL_te_explosion (void)
1944 {
1945         float           *pos;
1946         vec3_t          pos2;
1947         VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
1948
1949         pos = PRVM_G_VECTOR(OFS_PARM0);
1950         CL_FindNonSolidLocation(pos, pos2, 10);
1951         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1952         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1953 }
1954
1955 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
1956 static void VM_CL_te_tarexplosion (void)
1957 {
1958         float           *pos;
1959         vec3_t          pos2;
1960         VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
1961
1962         pos = PRVM_G_VECTOR(OFS_PARM0);
1963         CL_FindNonSolidLocation(pos, pos2, 10);
1964         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1965         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1966 }
1967
1968 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
1969 static void VM_CL_te_wizspike (void)
1970 {
1971         float           *pos;
1972         vec3_t          pos2;
1973         VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
1974
1975         pos = PRVM_G_VECTOR(OFS_PARM0);
1976         CL_FindNonSolidLocation(pos, pos2, 4);
1977         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1978         S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
1979 }
1980
1981 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
1982 static void VM_CL_te_knightspike (void)
1983 {
1984         float           *pos;
1985         vec3_t          pos2;
1986         VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
1987
1988         pos = PRVM_G_VECTOR(OFS_PARM0);
1989         CL_FindNonSolidLocation(pos, pos2, 4);
1990         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1991         S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
1992 }
1993
1994 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
1995 static void VM_CL_te_lavasplash (void)
1996 {
1997         VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
1998         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1999 }
2000
2001 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
2002 static void VM_CL_te_teleport (void)
2003 {
2004         VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
2005         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
2006 }
2007
2008 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
2009 static void VM_CL_te_explosion2 (void)
2010 {
2011         float           *pos;
2012         vec3_t          pos2, color;
2013         matrix4x4_t     tempmatrix;
2014         int                     colorStart, colorLength;
2015         unsigned char           *tempcolor;
2016         VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
2017
2018         pos = PRVM_G_VECTOR(OFS_PARM0);
2019         colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
2020         colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
2021         CL_FindNonSolidLocation(pos, pos2, 10);
2022         CL_ParticleExplosion2(pos2, colorStart, colorLength);
2023         tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2024         color[0] = tempcolor[0] * (2.0f / 255.0f);
2025         color[1] = tempcolor[1] * (2.0f / 255.0f);
2026         color[2] = tempcolor[2] * (2.0f / 255.0f);
2027         Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
2028         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2029         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2030 }
2031
2032
2033 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
2034 static void VM_CL_te_lightning1 (void)
2035 {
2036         VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
2037         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt, true);
2038 }
2039
2040 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
2041 static void VM_CL_te_lightning2 (void)
2042 {
2043         VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
2044         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt2, true);
2045 }
2046
2047 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
2048 static void VM_CL_te_lightning3 (void)
2049 {
2050         VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
2051         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt3, false);
2052 }
2053
2054 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
2055 static void VM_CL_te_beam (void)
2056 {
2057         VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
2058         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_beam, false);
2059 }
2060
2061 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
2062 static void VM_CL_te_plasmaburn (void)
2063 {
2064         float           *pos;
2065         vec3_t          pos2;
2066         VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
2067
2068         pos = PRVM_G_VECTOR(OFS_PARM0);
2069         CL_FindNonSolidLocation(pos, pos2, 4);
2070         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2071 }
2072
2073 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
2074 static void VM_CL_te_flamejet (void)
2075 {
2076         float *pos;
2077         vec3_t pos2;
2078         VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
2079         if (PRVM_G_FLOAT(OFS_PARM2) < 1)
2080                 return;
2081         pos = PRVM_G_VECTOR(OFS_PARM0);
2082         CL_FindNonSolidLocation(pos, pos2, 4);
2083         CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
2084 }
2085
2086
2087 // #443 void(entity e, entity tagentity, string tagname) setattachment
2088 void VM_CL_setattachment (void)
2089 {
2090         prvm_edict_t *e;
2091         prvm_edict_t *tagentity;
2092         const char *tagname;
2093         int modelindex;
2094         int tagindex;
2095         dp_model_t *model;
2096         VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
2097
2098         e = PRVM_G_EDICT(OFS_PARM0);
2099         tagentity = PRVM_G_EDICT(OFS_PARM1);
2100         tagname = PRVM_G_STRING(OFS_PARM2);
2101
2102         if (e == prog->edicts)
2103         {
2104                 VM_Warning("setattachment: can not modify world entity\n");
2105                 return;
2106         }
2107         if (e->priv.server->free)
2108         {
2109                 VM_Warning("setattachment: can not modify free entity\n");
2110                 return;
2111         }
2112
2113         if (tagentity == NULL)
2114                 tagentity = prog->edicts;
2115
2116         tagindex = 0;
2117         if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2118         {
2119                 modelindex = (int)tagentity->fields.client->modelindex;
2120                 model = CL_GetModelByIndex(modelindex);
2121                 if (model)
2122                 {
2123                         tagindex = Mod_Alias_GetTagIndexForName(model, (int)tagentity->fields.client->skin, tagname);
2124                         if (tagindex == 0)
2125                                 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2126                 }
2127                 else
2128                         Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2129         }
2130
2131         PRVM_EDICTFIELDEDICT(e, prog->fieldoffsets.tag_entity) = PRVM_EDICT_TO_PROG(tagentity);
2132         PRVM_EDICTFIELDFLOAT(e, prog->fieldoffsets.tag_index) = tagindex;
2133 }
2134
2135 /////////////////////////////////////////
2136 // DP_MD3_TAGINFO extension coded by VorteX
2137
2138 int CL_GetTagIndex (prvm_edict_t *e, const char *tagname)
2139 {
2140         dp_model_t *model = CL_GetModelFromEdict(e);
2141         if (model)
2142                 return Mod_Alias_GetTagIndexForName(model, (int)e->fields.client->skin, tagname);
2143         else
2144                 return -1;
2145 }
2146
2147 int CL_GetExtendedTagInfo (prvm_edict_t *e, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix)
2148 {
2149         int r;
2150         dp_model_t *model;
2151
2152         *tagname = NULL;
2153         *parentindex = 0;
2154         Matrix4x4_CreateIdentity(tag_localmatrix);
2155
2156         if (tagindex >= 0
2157          && (model = CL_GetModelFromEdict(e))
2158          && model->animscenes)
2159         {
2160                 r = Mod_Alias_GetExtendedTagInfoForIndex(model, (int)e->fields.client->skin, e->priv.server->frameblend, &e->priv.server->skeleton, tagindex - 1, parentindex, tagname, tag_localmatrix);
2161
2162                 if(!r) // success?
2163                         *parentindex += 1;
2164
2165                 return r;
2166         }
2167
2168         return 1;
2169 }
2170
2171 int CL_GetPitchSign(prvm_edict_t *ent)
2172 {
2173         dp_model_t *model;
2174         if ((model = CL_GetModelFromEdict(ent)) && model->type == mod_alias)
2175                 return -1;
2176         return 1;
2177 }
2178
2179 void CL_GetEntityMatrix (prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix)
2180 {
2181         float scale;
2182         float pitchsign = 1;
2183
2184         scale = PRVM_EDICTFIELDFLOAT(ent, prog->fieldoffsets.scale);
2185         if (!scale)
2186                 scale = 1.0f;
2187
2188         if(viewmatrix)
2189                 *out = r_refdef.view.matrix;
2190         else if ((int)PRVM_EDICTFIELDFLOAT(ent, prog->fieldoffsets.renderflags) & RF_USEAXIS)
2191         {
2192                 vec3_t forward;
2193                 vec3_t left;
2194                 vec3_t up;
2195                 vec3_t origin;
2196                 VectorScale(prog->globals.client->v_forward, scale, forward);
2197                 VectorScale(prog->globals.client->v_right, -scale, left);
2198                 VectorScale(prog->globals.client->v_up, scale, up);
2199                 VectorCopy(ent->fields.client->origin, origin);
2200                 Matrix4x4_FromVectors(out, forward, left, up, origin);
2201         }
2202         else
2203         {
2204                 pitchsign = CL_GetPitchSign(ent);
2205                 Matrix4x4_CreateFromQuakeEntity(out, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], pitchsign * ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], scale);
2206         }
2207 }
2208
2209 int CL_GetEntityLocalTagMatrix(prvm_edict_t *ent, int tagindex, matrix4x4_t *out)
2210 {
2211         dp_model_t *model;
2212         if (tagindex >= 0
2213          && (model = CL_GetModelFromEdict(ent))
2214          && model->animscenes)
2215         {
2216                 VM_GenerateFrameGroupBlend(ent->priv.server->framegroupblend, ent);
2217                 VM_FrameBlendFromFrameGroupBlend(ent->priv.server->frameblend, ent->priv.server->framegroupblend, model);
2218                 VM_UpdateEdictSkeleton(ent, model, ent->priv.server->frameblend);
2219                 return Mod_Alias_GetTagMatrix(model, ent->priv.server->frameblend, &ent->priv.server->skeleton, tagindex, out);
2220         }
2221         *out = identitymatrix;
2222         return 0;
2223 }
2224
2225 // Warnings/errors code:
2226 // 0 - normal (everything all-right)
2227 // 1 - world entity
2228 // 2 - free entity
2229 // 3 - null or non-precached model
2230 // 4 - no tags with requested index
2231 // 5 - runaway loop at attachment chain
2232 extern cvar_t cl_bob;
2233 extern cvar_t cl_bobcycle;
2234 extern cvar_t cl_bobup;
2235 int CL_GetTagMatrix (matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2236 {
2237         int ret;
2238         int attachloop;
2239         matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2240         dp_model_t *model;
2241
2242         *out = identitymatrix; // warnings and errors return identical matrix
2243
2244         if (ent == prog->edicts)
2245                 return 1;
2246         if (ent->priv.server->free)
2247                 return 2;
2248
2249         model = CL_GetModelFromEdict(ent);
2250         if(!model)
2251                 return 3;
2252
2253         tagmatrix = identitymatrix;
2254         attachloop = 0;
2255         for(;;)
2256         {
2257                 if(attachloop >= 256)
2258                         return 5;
2259                 // apply transformation by child's tagindex on parent entity and then
2260                 // by parent entity itself
2261                 ret = CL_GetEntityLocalTagMatrix(ent, tagindex - 1, &attachmatrix);
2262                 if(ret && attachloop == 0)
2263                         return ret;
2264                 CL_GetEntityMatrix(ent, &entitymatrix, false);
2265                 Matrix4x4_Concat(&tagmatrix, &attachmatrix, out);
2266                 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2267                 // next iteration we process the parent entity
2268                 if (PRVM_EDICTFIELDEDICT(ent, prog->fieldoffsets.tag_entity))
2269                 {
2270                         tagindex = (int)PRVM_EDICTFIELDFLOAT(ent, prog->fieldoffsets.tag_index);
2271                         ent = PRVM_EDICT_NUM(PRVM_EDICTFIELDEDICT(ent, prog->fieldoffsets.tag_entity));
2272                 }
2273                 else
2274                         break;
2275                 attachloop++;
2276         }
2277
2278         // RENDER_VIEWMODEL magic
2279         if ((int)PRVM_EDICTFIELDFLOAT(ent, prog->fieldoffsets.renderflags) & RF_VIEWMODEL)
2280         {
2281                 Matrix4x4_Copy(&tagmatrix, out);
2282
2283                 CL_GetEntityMatrix(prog->edicts, &entitymatrix, true);
2284                 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2285
2286                 /*
2287                 // Cl_bob, ported from rendering code
2288                 if (ent->fields.client->health > 0 && cl_bob.value && cl_bobcycle.value)
2289                 {
2290                         double bob, cycle;
2291                         // LordHavoc: this code is *weird*, but not replacable (I think it
2292                         // should be done in QC on the server, but oh well, quake is quake)
2293                         // LordHavoc: figured out bobup: the time at which the sin is at 180
2294                         // degrees (which allows lengthening or squishing the peak or valley)
2295                         cycle = cl.time/cl_bobcycle.value;
2296                         cycle -= (int)cycle;
2297                         if (cycle < cl_bobup.value)
2298                                 cycle = sin(M_PI * cycle / cl_bobup.value);
2299                         else
2300                                 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2301                         // bob is proportional to velocity in the xy plane
2302                         // (don't count Z, or jumping messes it up)
2303                         bob = sqrt(ent->fields.client->velocity[0]*ent->fields.client->velocity[0] + ent->fields.client->velocity[1]*ent->fields.client->velocity[1])*cl_bob.value;
2304                         bob = bob*0.3 + bob*0.7*cycle;
2305                         Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2306                 }
2307                 */
2308         }
2309         return 0;
2310 }
2311
2312 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2313 void VM_CL_gettagindex (void)
2314 {
2315         prvm_edict_t *ent;
2316         const char *tag_name;
2317         int tag_index;
2318
2319         VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2320
2321         ent = PRVM_G_EDICT(OFS_PARM0);
2322         tag_name = PRVM_G_STRING(OFS_PARM1);
2323         if (ent == prog->edicts)
2324         {
2325                 VM_Warning("VM_CL_gettagindex(entity #%i): can't affect world entity\n", PRVM_NUM_FOR_EDICT(ent));
2326                 return;
2327         }
2328         if (ent->priv.server->free)
2329         {
2330                 VM_Warning("VM_CL_gettagindex(entity #%i): can't affect free entity\n", PRVM_NUM_FOR_EDICT(ent));
2331                 return;
2332         }
2333
2334         tag_index = 0;
2335         if (!CL_GetModelFromEdict(ent))
2336                 Con_DPrintf("VM_CL_gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2337         else
2338         {
2339                 tag_index = CL_GetTagIndex(ent, tag_name);
2340                 if (tag_index == 0)
2341                         Con_DPrintf("VM_CL_gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2342         }
2343         PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2344 }
2345
2346 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2347 void VM_CL_gettaginfo (void)
2348 {
2349         prvm_edict_t *e;
2350         int tagindex;
2351         matrix4x4_t tag_matrix;
2352         matrix4x4_t tag_localmatrix;
2353         int parentindex;
2354         const char *tagname;
2355         int returncode;
2356         vec3_t fo, le, up, trans;
2357         const dp_model_t *model;
2358
2359         VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2360
2361         e = PRVM_G_EDICT(OFS_PARM0);
2362         tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2363         returncode = CL_GetTagMatrix(&tag_matrix, e, tagindex);
2364         Matrix4x4_ToVectors(&tag_matrix, prog->globals.client->v_forward, le, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN));
2365         VectorScale(le, -1, prog->globals.client->v_right);
2366         model = CL_GetModelFromEdict(e);
2367         VM_GenerateFrameGroupBlend(e->priv.server->framegroupblend, e);
2368         VM_FrameBlendFromFrameGroupBlend(e->priv.server->frameblend, e->priv.server->framegroupblend, model);
2369         VM_UpdateEdictSkeleton(e, model, e->priv.server->frameblend);
2370         CL_GetExtendedTagInfo(e, tagindex, &parentindex, &tagname, &tag_localmatrix);
2371         Matrix4x4_ToVectors(&tag_localmatrix, fo, le, up, trans);
2372
2373         PRVM_GLOBALFIELDFLOAT(prog->globaloffsets.gettaginfo_parent) = parentindex;
2374         PRVM_GLOBALFIELDSTRING(prog->globaloffsets.gettaginfo_name) = tagname ? PRVM_SetTempString(tagname) : 0;
2375         VectorCopy(trans, PRVM_GLOBALFIELDVECTOR(prog->globaloffsets.gettaginfo_offset));
2376         VectorCopy(fo, PRVM_GLOBALFIELDVECTOR(prog->globaloffsets.gettaginfo_forward));
2377         VectorScale(le, -1, PRVM_GLOBALFIELDVECTOR(prog->globaloffsets.gettaginfo_right));
2378         VectorCopy(up, PRVM_GLOBALFIELDVECTOR(prog->globaloffsets.gettaginfo_up));
2379
2380         switch(returncode)
2381         {
2382                 case 1:
2383                         VM_Warning("gettagindex: can't affect world entity\n");
2384                         break;
2385                 case 2:
2386                         VM_Warning("gettagindex: can't affect free entity\n");
2387                         break;
2388                 case 3:
2389                         Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2390                         break;
2391                 case 4:
2392                         Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2393                         break;
2394                 case 5:
2395                         Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2396                         break;
2397         }
2398 }
2399
2400 //============================================================================
2401
2402 //====================
2403 // DP_CSQC_SPAWNPARTICLE
2404 // a QC hook to engine's CL_NewParticle
2405 //====================
2406
2407 // particle theme struct
2408 typedef struct vmparticletheme_s
2409 {
2410         unsigned short typeindex;
2411         qboolean initialized;
2412         pblend_t blendmode;
2413         porientation_t orientation;
2414         int color1;
2415         int color2;
2416         int tex;
2417         float size;
2418         float sizeincrease;
2419         float alpha;
2420         float alphafade;
2421         float gravity;
2422         float bounce;
2423         float airfriction;
2424         float liquidfriction;
2425         float originjitter;
2426         float velocityjitter;
2427         qboolean qualityreduction;
2428         float lifetime;
2429         float stretch;
2430         int staincolor1;
2431         int staincolor2;
2432         int staintex;
2433         float stainalpha;
2434         float stainsize;
2435         float delayspawn;
2436         float delaycollision;
2437         float angle;
2438         float spin;
2439 }vmparticletheme_t;
2440
2441 // particle spawner
2442 typedef struct vmparticlespawner_s
2443 {
2444         mempool_t                       *pool;
2445         qboolean                        initialized;
2446         qboolean                        verified;
2447         vmparticletheme_t       *themes;
2448         int                                     max_themes;
2449         // global addresses
2450         float *particle_type;
2451         float *particle_blendmode; 
2452         float *particle_orientation;
2453         float *particle_color1;
2454         float *particle_color2;
2455         float *particle_tex;
2456         float *particle_size;
2457         float *particle_sizeincrease;
2458         float *particle_alpha;
2459         float *particle_alphafade;
2460         float *particle_time;
2461         float *particle_gravity;
2462         float *particle_bounce;
2463         float *particle_airfriction;
2464         float *particle_liquidfriction;
2465         float *particle_originjitter;
2466         float *particle_velocityjitter;
2467         float *particle_qualityreduction;
2468         float *particle_stretch;
2469         float *particle_staincolor1;
2470         float *particle_staincolor2;
2471         float *particle_stainalpha;
2472         float *particle_stainsize;
2473         float *particle_staintex;
2474         float *particle_delayspawn;
2475         float *particle_delaycollision;
2476         float *particle_angle;
2477         float *particle_spin;
2478 }vmparticlespawner_t;
2479
2480 vmparticlespawner_t vmpartspawner;
2481
2482 // TODO: automatic max_themes grow
2483 static void VM_InitParticleSpawner (int maxthemes)
2484 {
2485         // bound max themes to not be an insane value
2486         if (maxthemes < 4)
2487                 maxthemes = 4;
2488         if (maxthemes > 2048)
2489                 maxthemes = 2048;
2490         // allocate and set up structure
2491         if (vmpartspawner.initialized) // reallocate
2492         {
2493                 Mem_FreePool(&vmpartspawner.pool);
2494                 memset(&vmpartspawner, 0, sizeof(vmparticlespawner_t));
2495         }
2496         vmpartspawner.pool = Mem_AllocPool("VMPARTICLESPAWNER", 0, NULL);
2497         vmpartspawner.themes = (vmparticletheme_t *)Mem_Alloc(vmpartspawner.pool, sizeof(vmparticletheme_t)*maxthemes);
2498         vmpartspawner.max_themes = maxthemes;
2499         vmpartspawner.initialized = true;
2500         vmpartspawner.verified = true;
2501         // get field addresses for fast querying (we can do 1000 calls of spawnparticle in a frame)
2502         #define getglobal(v,s) vmpartspawner.v = &PRVM_GLOBALFIELDFLOAT(PRVM_ED_FindGlobalOffset(s))
2503         #define getglobalvector(v,s) vmpartspawner.v = PRVM_GLOBALFIELDVECTOR(PRVM_ED_FindGlobalOffset(s))
2504         getglobal(particle_type, "particle_type");
2505         getglobal(particle_blendmode, "particle_blendmode");
2506         getglobal(particle_orientation, "particle_orientation");
2507         getglobalvector(particle_color1, "particle_color1");
2508         getglobalvector(particle_color2, "particle_color2");
2509         getglobal(particle_tex, "particle_tex");
2510         getglobal(particle_size, "particle_size");
2511         getglobal(particle_sizeincrease, "particle_sizeincrease");
2512         getglobal(particle_alpha, "particle_alpha");
2513         getglobal(particle_alphafade, "particle_alphafade");
2514         getglobal(particle_time, "particle_time");
2515         getglobal(particle_gravity, "particle_gravity");
2516         getglobal(particle_bounce, "particle_bounce");
2517         getglobal(particle_airfriction, "particle_airfriction");
2518         getglobal(particle_liquidfriction, "particle_liquidfriction");
2519         getglobal(particle_originjitter, "particle_originjitter");
2520         getglobal(particle_velocityjitter, "particle_velocityjitter");
2521         getglobal(particle_qualityreduction, "particle_qualityreduction");
2522         getglobal(particle_stretch, "particle_stretch");
2523         getglobalvector(particle_staincolor1, "particle_staincolor1");
2524         getglobalvector(particle_staincolor2, "particle_staincolor2");
2525         getglobal(particle_stainalpha, "particle_stainalpha");
2526         getglobal(particle_stainsize, "particle_stainsize");
2527         getglobal(particle_staintex, "particle_staintex");
2528         getglobal(particle_staintex, "particle_staintex");
2529         getglobal(particle_delayspawn, "particle_delayspawn");
2530         getglobal(particle_delaycollision, "particle_delaycollision");
2531         getglobal(particle_angle, "particle_angle");
2532         getglobal(particle_spin, "particle_spin");
2533         #undef getglobal
2534         #undef getglobalvector
2535 }
2536
2537 // reset particle theme to default values
2538 static void VM_ResetParticleTheme (vmparticletheme_t *theme)
2539 {
2540         theme->initialized = true;
2541         theme->typeindex = pt_static;
2542         theme->blendmode = PBLEND_ADD;
2543         theme->orientation = PARTICLE_BILLBOARD;
2544         theme->color1 = 0x808080;
2545         theme->color2 = 0xFFFFFF;
2546         theme->tex = 63;
2547         theme->size = 2;
2548         theme->sizeincrease = 0;
2549         theme->alpha = 256;
2550         theme->alphafade = 512;
2551         theme->gravity = 0.0f;
2552         theme->bounce = 0.0f;
2553         theme->airfriction = 1.0f;
2554         theme->liquidfriction = 4.0f;
2555         theme->originjitter = 0.0f;
2556         theme->velocityjitter = 0.0f;
2557         theme->qualityreduction = false;
2558         theme->lifetime = 4;
2559         theme->stretch = 1;
2560         theme->staincolor1 = -1;
2561         theme->staincolor2 = -1;
2562         theme->staintex = -1;
2563         theme->delayspawn = 0.0f;
2564         theme->delaycollision = 0.0f;
2565         theme->angle = 0.0f;
2566         theme->spin = 0.0f;
2567 }
2568
2569 // particle theme -> QC globals
2570 void VM_CL_ParticleThemeToGlobals(vmparticletheme_t *theme)
2571 {
2572         *vmpartspawner.particle_type = theme->typeindex;
2573         *vmpartspawner.particle_blendmode = theme->blendmode;
2574         *vmpartspawner.particle_orientation = theme->orientation;
2575         vmpartspawner.particle_color1[0] = (theme->color1 >> 16) & 0xFF; // VorteX: int only can store 0-255, not 0-256 which means 0 - 0,99609375...
2576         vmpartspawner.particle_color1[1] = (theme->color1 >> 8) & 0xFF;
2577         vmpartspawner.particle_color1[2] = (theme->color1 >> 0) & 0xFF;
2578         vmpartspawner.particle_color2[0] = (theme->color2 >> 16) & 0xFF;
2579         vmpartspawner.particle_color2[1] = (theme->color2 >> 8) & 0xFF;
2580         vmpartspawner.particle_color2[2] = (theme->color2 >> 0) & 0xFF;
2581         *vmpartspawner.particle_tex = (float)theme->tex;
2582         *vmpartspawner.particle_size = theme->size;
2583         *vmpartspawner.particle_sizeincrease = theme->sizeincrease;
2584         *vmpartspawner.particle_alpha = theme->alpha/256;
2585         *vmpartspawner.particle_alphafade = theme->alphafade/256;
2586         *vmpartspawner.particle_time = theme->lifetime;
2587         *vmpartspawner.particle_gravity = theme->gravity;
2588         *vmpartspawner.particle_bounce = theme->bounce;
2589         *vmpartspawner.particle_airfriction = theme->airfriction;
2590         *vmpartspawner.particle_liquidfriction = theme->liquidfriction;
2591         *vmpartspawner.particle_originjitter = theme->originjitter;
2592         *vmpartspawner.particle_velocityjitter = theme->velocityjitter;
2593         *vmpartspawner.particle_qualityreduction = theme->qualityreduction;
2594         *vmpartspawner.particle_stretch = theme->stretch;
2595         vmpartspawner.particle_staincolor1[0] = ((int)theme->staincolor1 >> 16) & 0xFF;
2596         vmpartspawner.particle_staincolor1[1] = ((int)theme->staincolor1 >> 8) & 0xFF;
2597         vmpartspawner.particle_staincolor1[2] = ((int)theme->staincolor1 >> 0) & 0xFF;
2598         vmpartspawner.particle_staincolor2[0] = ((int)theme->staincolor2 >> 16) & 0xFF;
2599         vmpartspawner.particle_staincolor2[1] = ((int)theme->staincolor2 >> 8) & 0xFF;
2600         vmpartspawner.particle_staincolor2[2] = ((int)theme->staincolor2 >> 0) & 0xFF;
2601         *vmpartspawner.particle_staintex = (float)theme->staintex;
2602         *vmpartspawner.particle_stainalpha = (float)theme->stainalpha/256;
2603         *vmpartspawner.particle_stainsize = (float)theme->stainsize;
2604         *vmpartspawner.particle_delayspawn = theme->delayspawn;
2605         *vmpartspawner.particle_delaycollision = theme->delaycollision;
2606         *vmpartspawner.particle_angle = theme->angle;
2607         *vmpartspawner.particle_spin = theme->spin;
2608 }
2609
2610 // QC globals ->  particle theme
2611 void VM_CL_ParticleThemeFromGlobals(vmparticletheme_t *theme)
2612 {
2613         theme->typeindex = (unsigned short)*vmpartspawner.particle_type;
2614         theme->blendmode = (pblend_t)(int)*vmpartspawner.particle_blendmode;
2615         theme->orientation = (porientation_t)(int)*vmpartspawner.particle_orientation;
2616         theme->color1 = ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]);
2617         theme->color2 = ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]);
2618         theme->tex = (int)*vmpartspawner.particle_tex;
2619         theme->size = *vmpartspawner.particle_size;
2620         theme->sizeincrease = *vmpartspawner.particle_sizeincrease;
2621         theme->alpha = *vmpartspawner.particle_alpha*256;
2622         theme->alphafade = *vmpartspawner.particle_alphafade*256;
2623         theme->lifetime = *vmpartspawner.particle_time;
2624         theme->gravity = *vmpartspawner.particle_gravity;
2625         theme->bounce = *vmpartspawner.particle_bounce;
2626         theme->airfriction = *vmpartspawner.particle_airfriction;
2627         theme->liquidfriction = *vmpartspawner.particle_liquidfriction;
2628         theme->originjitter = *vmpartspawner.particle_originjitter;
2629         theme->velocityjitter = *vmpartspawner.particle_velocityjitter;
2630         theme->qualityreduction = (*vmpartspawner.particle_qualityreduction) ? true : false;
2631         theme->stretch = *vmpartspawner.particle_stretch;
2632         theme->staincolor1 = ((int)vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]);
2633         theme->staincolor2 = (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]);
2634         theme->staintex =(int)*vmpartspawner.particle_staintex;
2635         theme->stainalpha = *vmpartspawner.particle_stainalpha*256;
2636         theme->stainsize = *vmpartspawner.particle_stainsize;
2637         theme->delayspawn = *vmpartspawner.particle_delayspawn;
2638         theme->delaycollision = *vmpartspawner.particle_delaycollision;
2639         theme->angle = *vmpartspawner.particle_angle;
2640         theme->spin = *vmpartspawner.particle_spin;
2641 }
2642
2643 // init particle spawner interface
2644 // # float(float max_themes) initparticlespawner
2645 void VM_CL_InitParticleSpawner (void)
2646 {
2647         VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_InitParticleSpawner);
2648         VM_InitParticleSpawner((int)PRVM_G_FLOAT(OFS_PARM0));
2649         vmpartspawner.themes[0].initialized = true;
2650         VM_ResetParticleTheme(&vmpartspawner.themes[0]);
2651         PRVM_G_FLOAT(OFS_RETURN) = (vmpartspawner.verified == true) ? 1 : 0;
2652 }
2653
2654 // void() resetparticle
2655 void VM_CL_ResetParticle (void)
2656 {
2657         VM_SAFEPARMCOUNT(0, VM_CL_ResetParticle);
2658         if (vmpartspawner.verified == false)
2659         {
2660                 VM_Warning("VM_CL_ResetParticle: particle spawner not initialized\n");
2661                 return;
2662         }
2663         VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2664 }
2665
2666 // void(float themenum) particletheme
2667 void VM_CL_ParticleTheme (void)
2668 {
2669         int themenum;
2670
2671         VM_SAFEPARMCOUNT(1, VM_CL_ParticleTheme);
2672         if (vmpartspawner.verified == false)
2673         {
2674                 VM_Warning("VM_CL_ParticleTheme: particle spawner not initialized\n");
2675                 return;
2676         }
2677         themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2678         if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2679         {
2680                 VM_Warning("VM_CL_ParticleTheme: bad theme number %i\n", themenum);
2681                 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2682                 return;
2683         }
2684         if (vmpartspawner.themes[themenum].initialized == false)
2685         {
2686                 VM_Warning("VM_CL_ParticleTheme: theme #%i not exists\n", themenum);
2687                 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2688                 return;
2689         }
2690         // load particle theme into globals
2691         VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[themenum]);
2692 }
2693
2694 // float() saveparticletheme
2695 // void(float themenum) updateparticletheme
2696 void VM_CL_ParticleThemeSave (void)
2697 {
2698         int themenum;
2699
2700         VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_ParticleThemeSave);
2701         if (vmpartspawner.verified == false)
2702         {
2703                 VM_Warning("VM_CL_ParticleThemeSave: particle spawner not initialized\n");
2704                 return;
2705         }
2706         // allocate new theme, save it and return
2707         if (prog->argc < 1)
2708         {
2709                 for (themenum = 0; themenum < vmpartspawner.max_themes; themenum++)
2710                         if (vmpartspawner.themes[themenum].initialized == false)
2711                                 break;
2712                 if (themenum >= vmpartspawner.max_themes)
2713                 {
2714                         if (vmpartspawner.max_themes == 2048)
2715                                 VM_Warning("VM_CL_ParticleThemeSave: no free theme slots\n");
2716                         else
2717                                 VM_Warning("VM_CL_ParticleThemeSave: no free theme slots, try initparticlespawner() with highter max_themes\n");
2718                         PRVM_G_FLOAT(OFS_RETURN) = -1;
2719                         return;
2720                 }
2721                 vmpartspawner.themes[themenum].initialized = true;
2722                 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2723                 PRVM_G_FLOAT(OFS_RETURN) = themenum;
2724                 return;
2725         }
2726         // update existing theme
2727         themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2728         if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2729         {
2730                 VM_Warning("VM_CL_ParticleThemeSave: bad theme number %i\n", themenum);
2731                 return;
2732         }
2733         vmpartspawner.themes[themenum].initialized = true;
2734         VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2735 }
2736
2737 // void(float themenum) freeparticletheme
2738 void VM_CL_ParticleThemeFree (void)
2739 {
2740         int themenum;
2741
2742         VM_SAFEPARMCOUNT(1, VM_CL_ParticleThemeFree);
2743         if (vmpartspawner.verified == false)
2744         {
2745                 VM_Warning("VM_CL_ParticleThemeFree: particle spawner not initialized\n");
2746                 return;
2747         }
2748         themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2749         // check parms
2750         if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2751         {
2752                 VM_Warning("VM_CL_ParticleThemeFree: bad theme number %i\n", themenum);
2753                 return;
2754         }
2755         if (vmpartspawner.themes[themenum].initialized == false)
2756         {
2757                 VM_Warning("VM_CL_ParticleThemeFree: theme #%i already freed\n", themenum);
2758                 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2759                 return;
2760         }
2761         // free theme
2762         VM_ResetParticleTheme(&vmpartspawner.themes[themenum]);
2763         vmpartspawner.themes[themenum].initialized = false;
2764 }
2765
2766 // float(vector org, vector dir, [float theme]) particle
2767 // returns 0 if failed, 1 if succesful
2768 void VM_CL_SpawnParticle (void)
2769 {
2770         float *org, *dir;
2771         vmparticletheme_t *theme;
2772         particle_t *part;
2773         int themenum;
2774
2775         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_SpawnParticle2);
2776         if (vmpartspawner.verified == false)
2777         {
2778                 VM_Warning("VM_CL_SpawnParticle: particle spawner not initialized\n");
2779                 PRVM_G_FLOAT(OFS_RETURN) = 0; 
2780                 return;
2781         }
2782         org = PRVM_G_VECTOR(OFS_PARM0);
2783         dir = PRVM_G_VECTOR(OFS_PARM1);
2784         
2785         if (prog->argc < 3) // global-set particle
2786         {
2787                 part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)(vmpartspawner.particle_color1[0]) << 16) + ((int)(vmpartspawner.particle_color1[1]) << 8) + ((int)(vmpartspawner.particle_color1[2])), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)(int)*vmpartspawner.particle_blendmode, (porientation_t)(int)*vmpartspawner.particle_orientation, (int)(vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]), (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin, NULL);
2788                 if (!part)
2789                 {
2790                         PRVM_G_FLOAT(OFS_RETURN) = 0; 
2791                         return;
2792                 }
2793                 if (*vmpartspawner.particle_delayspawn)
2794                         part->delayedspawn = cl.time + *vmpartspawner.particle_delayspawn;
2795                 //if (*vmpartspawner.particle_delaycollision)
2796                 //      part->delayedcollisions = cl.time + *vmpartspawner.particle_delaycollision;
2797         }
2798         else // quick themed particle
2799         {
2800                 themenum = (int)PRVM_G_FLOAT(OFS_PARM2);
2801                 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2802                 {
2803                         VM_Warning("VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2804                         PRVM_G_FLOAT(OFS_RETURN) = 0; 
2805                         return;
2806                 }
2807                 theme = &vmpartspawner.themes[themenum];
2808                 part = CL_NewParticle(org, theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize, theme->angle, theme->spin, NULL);
2809                 if (!part)
2810                 {
2811                         PRVM_G_FLOAT(OFS_RETURN) = 0; 
2812                         return;
2813                 }
2814                 if (theme->delayspawn)
2815                         part->delayedspawn = cl.time + theme->delayspawn;
2816                 //if (theme->delaycollision)
2817                 //      part->delayedcollisions = cl.time + theme->delaycollision;
2818         }
2819         PRVM_G_FLOAT(OFS_RETURN) = 1; 
2820 }
2821
2822 // float(vector org, vector dir, float spawndelay, float collisiondelay, [float theme]) delayedparticle
2823 // returns 0 if failed, 1 if success
2824 void VM_CL_SpawnParticleDelayed (void)
2825 {
2826         float *org, *dir;
2827         vmparticletheme_t *theme;
2828         particle_t *part;
2829         int themenum;
2830
2831         VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_SpawnParticle2);
2832         if (vmpartspawner.verified == false)
2833         {
2834                 VM_Warning("VM_CL_SpawnParticle: particle spawner not initialized\n");
2835                 PRVM_G_FLOAT(OFS_RETURN) = 0; 
2836                 return;
2837         }
2838         org = PRVM_G_VECTOR(OFS_PARM0);
2839         dir = PRVM_G_VECTOR(OFS_PARM1);
2840         if (prog->argc < 5) // global-set particle
2841                 part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)(int)*vmpartspawner.particle_blendmode, (porientation_t)(int)*vmpartspawner.particle_orientation, ((int)vmpartspawner.particle_staincolor1[0] << 16) + ((int)vmpartspawner.particle_staincolor1[1] << 8) + ((int)vmpartspawner.particle_staincolor1[2]), ((int)vmpartspawner.particle_staincolor2[0] << 16) + ((int)vmpartspawner.particle_staincolor2[1] << 8) + ((int)vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin, NULL);
2842         else // themed particle
2843         {
2844                 themenum = (int)PRVM_G_FLOAT(OFS_PARM4);
2845                 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2846                 {
2847                         VM_Warning("VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2848                         PRVM_G_FLOAT(OFS_RETURN) = 0;  
2849                         return;
2850                 }
2851                 theme = &vmpartspawner.themes[themenum];
2852                 part = CL_NewParticle(org, theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize, theme->angle, theme->spin, NULL);
2853         }
2854         if (!part) 
2855         { 
2856                 PRVM_G_FLOAT(OFS_RETURN) = 0; 
2857                 return; 
2858         }
2859         part->delayedspawn = cl.time + PRVM_G_FLOAT(OFS_PARM2);
2860         //part->delayedcollisions = cl.time + PRVM_G_FLOAT(OFS_PARM3);
2861         PRVM_G_FLOAT(OFS_RETURN) = 0;
2862 }
2863
2864 //====================
2865 //CSQC engine entities query
2866 //====================
2867
2868 // float(float entitynum, float whatfld) getentity;
2869 // vector(float entitynum, float whatfld) getentityvec;
2870 // querying engine-drawn entity
2871 // VorteX: currently it's only tested with whatfld = 1..7
2872 void VM_CL_GetEntity (void)
2873 {
2874         int entnum, fieldnum;
2875         float org[3], v1[3], v2[3];
2876         VM_SAFEPARMCOUNT(2, VM_CL_GetEntityVec);
2877
2878         entnum = PRVM_G_FLOAT(OFS_PARM0);
2879         if (entnum < 0 || entnum >= cl.num_entities)
2880         {
2881                 PRVM_G_FLOAT(OFS_RETURN) = 0;
2882                 return;
2883         }
2884         fieldnum = PRVM_G_FLOAT(OFS_PARM1);
2885         switch(fieldnum)
2886         {
2887                 case 0: // active state
2888                         PRVM_G_FLOAT(OFS_RETURN) = cl.entities_active[entnum];
2889                         break;
2890                 case 1: // origin
2891                         Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, PRVM_G_VECTOR(OFS_RETURN));
2892                         break; 
2893                 case 2: // forward
2894                         Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, PRVM_G_VECTOR(OFS_RETURN), v1, v2, org);        
2895                         break;
2896                 case 3: // right
2897                         Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, v1, PRVM_G_VECTOR(OFS_RETURN), v2, org);        
2898                         break;
2899                 case 4: // up
2900                         Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, v1, v2, PRVM_G_VECTOR(OFS_RETURN), org);        
2901                         break;
2902                 case 5: // scale
2903                         PRVM_G_FLOAT(OFS_RETURN) = Matrix4x4_ScaleFromMatrix(&cl.entities[entnum].render.matrix);
2904                         break;  
2905                 case 6: // origin + v_forward, v_right, v_up
2906                         Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN)); 
2907                         break;  
2908                 case 7: // alpha
2909                         PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.alpha;
2910                         break;  
2911                 case 8: // colormor
2912                         VectorCopy(cl.entities[entnum].render.colormod, PRVM_G_VECTOR(OFS_RETURN));
2913                         break;
2914                 case 9: // pants colormod
2915                         VectorCopy(cl.entities[entnum].render.colormap_pantscolor, PRVM_G_VECTOR(OFS_RETURN));
2916                         break;
2917                 case 10: // shirt colormod
2918                         VectorCopy(cl.entities[entnum].render.colormap_shirtcolor, PRVM_G_VECTOR(OFS_RETURN));
2919                         break;
2920                 case 11: // skinnum
2921                         PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.skinnum;
2922                         break;  
2923                 case 12: // mins
2924                         VectorCopy(cl.entities[entnum].render.mins, PRVM_G_VECTOR(OFS_RETURN));         
2925                         break;  
2926                 case 13: // maxs
2927                         VectorCopy(cl.entities[entnum].render.maxs, PRVM_G_VECTOR(OFS_RETURN));         
2928                         break;  
2929                 case 14: // absmin
2930                         Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
2931                         VectorAdd(cl.entities[entnum].render.mins, org, PRVM_G_VECTOR(OFS_RETURN));             
2932                         break;  
2933                 case 15: // absmax
2934                         Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
2935                         VectorAdd(cl.entities[entnum].render.maxs, org, PRVM_G_VECTOR(OFS_RETURN));             
2936                         break;
2937                 case 16: // light
2938                         VectorMA(cl.entities[entnum].render.modellight_ambient, 0.5, cl.entities[entnum].render.modellight_diffuse, PRVM_G_VECTOR(OFS_RETURN));
2939                         break;  
2940                 default:
2941                         PRVM_G_FLOAT(OFS_RETURN) = 0;
2942                         break;
2943         }
2944 }
2945
2946 //====================
2947 //QC POLYGON functions
2948 //====================
2949
2950 #define VMPOLYGONS_MAXPOINTS 64
2951
2952 typedef struct vmpolygons_triangle_s
2953 {
2954         rtexture_t              *texture;
2955         int                             drawflag;
2956         qboolean hasalpha;
2957         unsigned short  elements[3];
2958 }vmpolygons_triangle_t;
2959
2960 typedef struct vmpolygons_s
2961 {
2962         mempool_t               *pool;
2963         qboolean                initialized;
2964         double          progstarttime;
2965
2966         int                             max_vertices;
2967         int                             num_vertices;
2968         float                   *data_vertex3f;
2969         float                   *data_color4f;
2970         float                   *data_texcoord2f;
2971
2972         int                             max_triangles;
2973         int                             num_triangles;
2974         vmpolygons_triangle_t *data_triangles;
2975         unsigned short  *data_sortedelement3s;
2976
2977         qboolean                begin_active;
2978         int     begin_draw2d;
2979         rtexture_t              *begin_texture;
2980         int                             begin_drawflag;
2981         int                             begin_vertices;
2982         float                   begin_vertex[VMPOLYGONS_MAXPOINTS][3];
2983         float                   begin_color[VMPOLYGONS_MAXPOINTS][4];
2984         float                   begin_texcoord[VMPOLYGONS_MAXPOINTS][2];
2985         qboolean                begin_texture_hasalpha;
2986 } vmpolygons_t;
2987
2988 // FIXME: make VM_CL_R_Polygon functions use Debug_Polygon functions?
2989 vmpolygons_t vmpolygons[PRVM_MAXPROGS];
2990
2991 //#304 void() renderscene (EXT_CSQC)
2992 // moved that here to reset the polygons,
2993 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
2994 // --blub
2995 void VM_CL_R_RenderScene (void)
2996 {
2997         double t = Sys_DoubleTime();
2998         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2999         VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
3000
3001         // we need to update any RENDER_VIEWMODEL entities at this point because
3002         // csqc supplies its own view matrix
3003         CL_UpdateViewEntities();
3004         // now draw stuff!
3005         R_RenderView();
3006
3007         polys->num_vertices = polys->num_triangles = 0;
3008         polys->progstarttime = prog->starttime;
3009
3010         // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
3011         prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
3012 }
3013
3014 static void VM_ResizePolygons(vmpolygons_t *polys)
3015 {
3016         float *oldvertex3f = polys->data_vertex3f;
3017         float *oldcolor4f = polys->data_color4f;
3018         float *oldtexcoord2f = polys->data_texcoord2f;
3019         vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
3020         unsigned short *oldsortedelement3s = polys->data_sortedelement3s;
3021         polys->max_vertices = min(polys->max_triangles*3, 65536);
3022         polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
3023         polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
3024         polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
3025         polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
3026         polys->data_sortedelement3s = (unsigned short *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(unsigned short[3]));
3027         if (polys->num_vertices)
3028         {
3029                 memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
3030                 memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
3031                 memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
3032         }
3033         if (polys->num_triangles)
3034         {
3035                 memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
3036                 memcpy(polys->data_sortedelement3s, oldsortedelement3s, polys->num_triangles*sizeof(unsigned short[3]));
3037         }
3038         if (oldvertex3f)
3039                 Mem_Free(oldvertex3f);
3040         if (oldcolor4f)
3041                 Mem_Free(oldcolor4f);
3042         if (oldtexcoord2f)
3043                 Mem_Free(oldtexcoord2f);
3044         if (oldtriangles)
3045                 Mem_Free(oldtriangles);
3046         if (oldsortedelement3s)
3047                 Mem_Free(oldsortedelement3s);
3048 }
3049
3050 static void VM_InitPolygons (vmpolygons_t* polys)
3051 {
3052         memset(polys, 0, sizeof(*polys));
3053         polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
3054         polys->max_triangles = 1024;
3055         VM_ResizePolygons(polys);
3056         polys->initialized = true;
3057 }
3058
3059 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
3060 {
3061         int surfacelistindex;
3062         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3063         if(polys->progstarttime != prog->starttime) // from other progs? won't draw these (this can cause crashes!)
3064                 return;
3065 //      R_Mesh_ResetTextureState();
3066         R_EntityMatrix(&identitymatrix);
3067         GL_CullFace(GL_NONE);
3068         GL_DepthTest(true); // polys in 3D space shall always have depth test
3069         GL_DepthRange(0, 1);
3070         R_Mesh_PrepareVertices_Generic_Arrays(polys->num_vertices, polys->data_vertex3f, polys->data_color4f, polys->data_texcoord2f);
3071
3072         for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
3073         {
3074                 int numtriangles = 0;
3075                 rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
3076                 int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
3077                 DrawQ_ProcessDrawFlag(drawflag, polys->data_triangles[surfacelist[surfacelistindex]].hasalpha);
3078                 R_SetupShader_Generic(tex, NULL, GL_MODULATE, 1);
3079                 numtriangles = 0;
3080                 for (;surfacelistindex < numsurfaces;surfacelistindex++)
3081                 {
3082                         if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
3083                                 break;
3084                         VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles);
3085                         numtriangles++;
3086                 }
3087                 R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, NULL, 0, polys->data_sortedelement3s, NULL, 0);
3088         }
3089 }
3090
3091 void VMPolygons_Store(vmpolygons_t *polys)
3092 {
3093         qboolean hasalpha;
3094         int i;
3095
3096         // detect if we have alpha
3097         hasalpha = polys->begin_texture_hasalpha;
3098         for(i = 0; !hasalpha && (i < polys->begin_vertices); ++i)
3099                 if(polys->begin_color[i][3] < 1)
3100                         hasalpha = true;
3101
3102         if (polys->begin_draw2d)
3103         {
3104                 // draw the polygon as 2D immediately
3105                 drawqueuemesh_t mesh;
3106                 mesh.texture = polys->begin_texture;
3107                 mesh.num_vertices = polys->begin_vertices;
3108                 mesh.num_triangles = polys->begin_vertices-2;
3109                 mesh.data_element3i = polygonelement3i;
3110                 mesh.data_element3s = polygonelement3s;
3111                 mesh.data_vertex3f = polys->begin_vertex[0];
3112                 mesh.data_color4f = polys->begin_color[0];
3113                 mesh.data_texcoord2f = polys->begin_texcoord[0];
3114                 DrawQ_Mesh(&mesh, polys->begin_drawflag, hasalpha);
3115         }
3116         else
3117         {
3118                 // queue the polygon as 3D for sorted transparent rendering later
3119                 int i;
3120                 if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3121                 {
3122                         while (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3123                                 polys->max_triangles *= 2;
3124                         VM_ResizePolygons(polys);
3125                 }
3126                 if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices)
3127                 {
3128                         // needle in a haystack!
3129                         // polys->num_vertices was used for copying where we actually want to copy begin_vertices
3130                         // that also caused it to not render the first polygon that is added
3131                         // --blub
3132                         memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
3133                         memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
3134                         memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
3135                         for (i = 0;i < polys->begin_vertices-2;i++)
3136                         {
3137                                 polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
3138                                 polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
3139                                 polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices;
3140                                 polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1;
3141                                 polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2;
3142                                 polys->data_triangles[polys->num_triangles].hasalpha = hasalpha;
3143                                 polys->num_triangles++;
3144                         }
3145                         polys->num_vertices += polys->begin_vertices;
3146                 }
3147         }
3148         polys->begin_active = false;
3149 }
3150
3151 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
3152 // LordHavoc: agreed, this is a mess
3153 void VM_CL_AddPolygonsToMeshQueue (void)
3154 {
3155         int i;
3156         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3157         vec3_t center;
3158
3159         // only add polygons of the currently active prog to the queue - if there is none, we're done
3160         if( !prog )
3161                 return;
3162
3163         if (!polys->num_triangles)
3164                 return;
3165
3166         for (i = 0;i < polys->num_triangles;i++)
3167         {
3168                 VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center);
3169                 R_MeshQueue_AddTransparent(center, VM_DrawPolygonCallback, NULL, i, NULL);
3170         }
3171
3172         /*polys->num_triangles = 0; // now done after rendering the scene,
3173           polys->num_vertices = 0;  // otherwise it's not rendered at all and prints an error message --blub */
3174 }
3175
3176 //void(string texturename, float flag[, float is2d]) R_BeginPolygon
3177 void VM_CL_R_PolygonBegin (void)
3178 {
3179         const char              *picname;
3180         skinframe_t     *sf;
3181         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3182         int tf;
3183
3184         // TODO instead of using skinframes here (which provides the benefit of
3185         // better management of flags, and is more suited for 3D rendering), what
3186         // about supporting Q3 shaders?
3187
3188         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_PolygonBegin);
3189
3190         if (!polys->initialized)
3191                 VM_InitPolygons(polys);
3192         if(polys->progstarttime != prog->starttime)
3193         {
3194                 // from another progs? then reset the polys first (fixes crashes on map change, because that can make skinframe textures invalid)
3195                 polys->num_vertices = polys->num_triangles = 0;
3196                 polys->progstarttime = prog->starttime;
3197         }
3198         if (polys->begin_active)
3199         {
3200                 VM_Warning("VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
3201                 return;
3202         }
3203         picname = PRVM_G_STRING(OFS_PARM0);
3204
3205         sf = NULL;
3206         if(*picname)
3207         {
3208                 tf = TEXF_ALPHA;
3209                 if((int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MIPMAP)
3210                         tf |= TEXF_MIPMAP;
3211
3212                 do
3213                 {
3214                         sf = R_SkinFrame_FindNextByName(sf, picname);
3215                 }
3216                 while(sf && sf->textureflags != tf);
3217
3218                 if(!sf || !sf->base)
3219                         sf = R_SkinFrame_LoadExternal(picname, tf, true);
3220
3221                 if(sf)
3222                         R_SkinFrame_MarkUsed(sf);
3223         }
3224
3225         polys->begin_texture = (sf && sf->base) ? sf->base : r_texture_white;
3226         polys->begin_texture_hasalpha = (sf && sf->base) ? sf->hasalpha : false;
3227         polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MASK;
3228         polys->begin_vertices = 0;
3229         polys->begin_active = true;
3230         polys->begin_draw2d = (prog->argc >= 3 ? (int)PRVM_G_FLOAT(OFS_PARM2) : r_refdef.draw2dstage);
3231 }
3232
3233 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3234 void VM_CL_R_PolygonVertex (void)
3235 {
3236         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3237
3238         VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
3239
3240         if (!polys->begin_active)
3241         {
3242                 VM_Warning("VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
3243                 return;
3244         }
3245
3246         if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
3247         {
3248                 VM_Warning("VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3249                 return;
3250         }
3251
3252         polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
3253         polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
3254         polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
3255         polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
3256         polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
3257         polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
3258         polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
3259         polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
3260         polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
3261         polys->begin_vertices++;
3262 }
3263
3264 //void() R_EndPolygon
3265 void VM_CL_R_PolygonEnd (void)
3266 {
3267         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3268
3269         VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
3270         if (!polys->begin_active)
3271         {
3272                 VM_Warning("VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
3273                 return;
3274         }
3275         polys->begin_active = false;
3276         if (polys->begin_vertices >= 3)
3277                 VMPolygons_Store(polys);
3278         else
3279                 VM_Warning("VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
3280 }
3281
3282 static vmpolygons_t debugPolys;
3283
3284 void Debug_PolygonBegin(const char *picname, int drawflag)
3285 {
3286         if(!debugPolys.initialized)
3287                 VM_InitPolygons(&debugPolys);
3288         if(debugPolys.begin_active)
3289         {
3290                 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
3291                 return;
3292         }
3293         debugPolys.begin_texture = picname[0] ? Draw_CachePic_Flags (picname, CACHEPICFLAG_NOTPERSISTENT)->tex : r_texture_white;
3294         debugPolys.begin_drawflag = drawflag;
3295         debugPolys.begin_vertices = 0;
3296         debugPolys.begin_active = true;
3297 }
3298
3299 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
3300 {
3301         if(!debugPolys.begin_active)
3302         {
3303                 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
3304                 return;
3305         }
3306
3307         if(debugPolys.begin_vertices > VMPOLYGONS_MAXPOINTS)
3308         {
3309                 Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3310                 return;
3311         }
3312
3313         debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x;
3314         debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y;
3315         debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z;
3316         debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s;
3317         debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t;
3318         debugPolys.begin_color[debugPolys.begin_vertices][0] = r;
3319         debugPolys.begin_color[debugPolys.begin_vertices][1] = g;
3320         debugPolys.begin_color[debugPolys.begin_vertices][2] = b;
3321         debugPolys.begin_color[debugPolys.begin_vertices][3] = a;
3322         debugPolys.begin_vertices++;
3323 }
3324
3325 void Debug_PolygonEnd(void)
3326 {
3327         if (!debugPolys.begin_active)
3328         {
3329                 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
3330                 return;
3331         }
3332         debugPolys.begin_active = false;
3333         if (debugPolys.begin_vertices >= 3)
3334                 VMPolygons_Store(&debugPolys);
3335         else
3336                 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices);
3337 }
3338
3339 /*
3340 =============
3341 CL_CheckBottom
3342
3343 Returns false if any part of the bottom of the entity is off an edge that
3344 is not a staircase.
3345
3346 =============
3347 */
3348 qboolean CL_CheckBottom (prvm_edict_t *ent)
3349 {
3350         vec3_t  mins, maxs, start, stop;
3351         trace_t trace;
3352         int             x, y;
3353         float   mid, bottom;
3354
3355         VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
3356         VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
3357
3358 // if all of the points under the corners are solid world, don't bother
3359 // with the tougher checks
3360 // the corners must be within 16 of the midpoint
3361         start[2] = mins[2] - 1;
3362         for     (x=0 ; x<=1 ; x++)
3363                 for     (y=0 ; y<=1 ; y++)
3364                 {
3365                         start[0] = x ? maxs[0] : mins[0];
3366                         start[1] = y ? maxs[1] : mins[1];
3367                         if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
3368                                 goto realcheck;
3369                 }
3370
3371         return true;            // we got out easy
3372
3373 realcheck:
3374 //
3375 // check it for real...
3376 //
3377         start[2] = mins[2];
3378
3379 // the midpoint must be within 16 of the bottom
3380         start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
3381         start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
3382         stop[2] = start[2] - 2*sv_stepheight.value;
3383         trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true, false);
3384
3385         if (trace.fraction == 1.0)
3386                 return false;
3387         mid = bottom = trace.endpos[2];
3388
3389 // the corners must be within 16 of the midpoint
3390         for     (x=0 ; x<=1 ; x++)
3391                 for     (y=0 ; y<=1 ; y++)
3392                 {
3393                         start[0] = stop[0] = x ? maxs[0] : mins[0];
3394                         start[1] = stop[1] = y ? maxs[1] : mins[1];
3395
3396                         trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true, false);
3397
3398                         if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
3399                                 bottom = trace.endpos[2];
3400                         if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
3401                                 return false;
3402                 }
3403
3404         return true;
3405 }
3406
3407 /*
3408 =============
3409 CL_movestep
3410
3411 Called by monster program code.
3412 The move will be adjusted for slopes and stairs, but if the move isn't
3413 possible, no move is done and false is returned
3414 =============
3415 */
3416 qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
3417 {
3418         float           dz;
3419         vec3_t          oldorg, neworg, end, traceendpos;
3420         trace_t         trace;
3421         int                     i, svent;
3422         prvm_edict_t            *enemy;
3423
3424 // try the move
3425         VectorCopy (ent->fields.client->origin, oldorg);
3426         VectorAdd (ent->fields.client->origin, move, neworg);
3427
3428 // flying monsters don't step up
3429         if ( (int)ent->fields.client->flags & (FL_SWIM | FL_FLY) )
3430         {
3431         // try one move with vertical motion, then one without
3432                 for (i=0 ; i<2 ; i++)
3433                 {
3434                         VectorAdd (ent->fields.client->origin, move, neworg);
3435                         enemy = PRVM_PROG_TO_EDICT(ent->fields.client->enemy);
3436                         if (i == 0 && enemy != prog->edicts)
3437                         {
3438                                 dz = ent->fields.client->origin[2] - PRVM_PROG_TO_EDICT(ent->fields.client->enemy)->fields.client->origin[2];
3439                                 if (dz > 40)
3440                                         neworg[2] -= 8;
3441                                 if (dz < 30)
3442                                         neworg[2] += 8;
3443                         }
3444                         trace = CL_TraceBox(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3445                         if (settrace)
3446                                 CL_VM_SetTraceGlobals(&trace, svent);
3447
3448                         if (trace.fraction == 1)
3449                         {
3450                                 VectorCopy(trace.endpos, traceendpos);
3451                                 if (((int)ent->fields.client->flags & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
3452                                         return false;   // swim monster left water
3453
3454                                 VectorCopy (traceendpos, ent->fields.client->origin);
3455                                 if (relink)
3456                                         CL_LinkEdict(ent);
3457                                 return true;
3458                         }
3459
3460                         if (enemy == prog->edicts)
3461                                 break;
3462                 }
3463
3464                 return false;
3465         }
3466
3467 // push down from a step height above the wished position
3468         neworg[2] += sv_stepheight.value;
3469         VectorCopy (neworg, end);
3470         end[2] -= sv_stepheight.value*2;
3471
3472         trace = CL_TraceBox(neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3473         if (settrace)
3474                 CL_VM_SetTraceGlobals(&trace, svent);
3475
3476         if (trace.startsolid)
3477         {
3478                 neworg[2] -= sv_stepheight.value;
3479                 trace = CL_TraceBox(neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3480                 if (settrace)
3481                         CL_VM_SetTraceGlobals(&trace, svent);
3482                 if (trace.startsolid)
3483                         return false;
3484         }
3485         if (trace.fraction == 1)
3486         {
3487         // if monster had the ground pulled out, go ahead and fall
3488                 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3489                 {
3490                         VectorAdd (ent->fields.client->origin, move, ent->fields.client->origin);
3491                         if (relink)
3492                                 CL_LinkEdict(ent);
3493                         ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_ONGROUND;
3494                         return true;
3495                 }
3496
3497                 return false;           // walked off an edge
3498         }
3499
3500 // check point traces down for dangling corners
3501         VectorCopy (trace.endpos, ent->fields.client->origin);
3502
3503         if (!CL_CheckBottom (ent))
3504         {
3505                 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3506                 {       // entity had floor mostly pulled out from underneath it
3507                         // and is trying to correct
3508                         if (relink)
3509                                 CL_LinkEdict(ent);
3510                         return true;
3511                 }
3512                 VectorCopy (oldorg, ent->fields.client->origin);
3513                 return false;
3514         }
3515
3516         if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3517                 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_PARTIALGROUND;
3518
3519         PRVM_EDICTFIELDEDICT(ent, prog->fieldoffsets.groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
3520
3521 // the move is ok
3522         if (relink)
3523                 CL_LinkEdict(ent);
3524         return true;
3525 }
3526
3527 /*
3528 ===============
3529 VM_CL_walkmove
3530
3531 float(float yaw, float dist[, settrace]) walkmove
3532 ===============
3533 */
3534 static void VM_CL_walkmove (void)
3535 {
3536         prvm_edict_t    *ent;
3537         float   yaw, dist;
3538         vec3_t  move;
3539         mfunction_t     *oldf;
3540         int     oldself;
3541         qboolean        settrace;
3542
3543         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
3544
3545         // assume failure if it returns early
3546         PRVM_G_FLOAT(OFS_RETURN) = 0;
3547
3548         ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
3549         if (ent == prog->edicts)
3550         {
3551                 VM_Warning("walkmove: can not modify world entity\n");
3552                 return;
3553         }
3554         if (ent->priv.server->free)
3555         {
3556                 VM_Warning("walkmove: can not modify free entity\n");
3557                 return;
3558         }
3559         yaw = PRVM_G_FLOAT(OFS_PARM0);
3560         dist = PRVM_G_FLOAT(OFS_PARM1);
3561         settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
3562
3563         if ( !( (int)ent->fields.client->flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
3564                 return;
3565
3566         yaw = yaw*M_PI*2 / 360;
3567
3568         move[0] = cos(yaw)*dist;
3569         move[1] = sin(yaw)*dist;
3570         move[2] = 0;
3571
3572 // save program state, because CL_movestep may call other progs
3573         oldf = prog->xfunction;
3574         oldself = prog->globals.client->self;
3575
3576         PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
3577
3578
3579 // restore program state
3580         prog->xfunction = oldf;
3581         prog->globals.client->self = oldself;
3582 }
3583
3584 /*
3585 ===============
3586 VM_CL_serverkey
3587
3588 string(string key) serverkey
3589 ===============
3590 */
3591 void VM_CL_serverkey(void)
3592 {
3593         char string[VM_STRINGTEMP_LENGTH];
3594         VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
3595         InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
3596         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(string);
3597 }
3598
3599 /*
3600 =================
3601 VM_CL_checkpvs
3602
3603 Checks if an entity is in a point's PVS.
3604 Should be fast but can be inexact.
3605
3606 float checkpvs(vector viewpos, entity viewee) = #240;
3607 =================
3608 */
3609 static void VM_CL_checkpvs (void)
3610 {
3611         vec3_t viewpos;
3612         prvm_edict_t *viewee;
3613         vec3_t mi, ma;
3614 #if 1
3615         unsigned char *pvs;
3616 #else
3617         int fatpvsbytes;
3618         unsigned char fatpvs[MAX_MAP_LEAFS/8];
3619 #endif
3620
3621         VM_SAFEPARMCOUNT(2, VM_SV_checkpvs);
3622         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), viewpos);
3623         viewee = PRVM_G_EDICT(OFS_PARM1);
3624
3625         if(viewee->priv.required->free)
3626         {
3627                 VM_Warning("checkpvs: can not check free entity\n");
3628                 PRVM_G_FLOAT(OFS_RETURN) = 4;
3629                 return;
3630         }
3631
3632         VectorAdd(viewee->fields.server->origin, viewee->fields.server->mins, mi);
3633         VectorAdd(viewee->fields.server->origin, viewee->fields.server->maxs, ma);
3634
3635 #if 1
3636         if(!sv.worldmodel->brush.GetPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3637         {
3638                 // no PVS support on this worldmodel... darn
3639                 PRVM_G_FLOAT(OFS_RETURN) = 3;
3640                 return;
3641         }
3642         pvs = sv.worldmodel->brush.GetPVS(sv.worldmodel, viewpos);
3643         if(!pvs)
3644         {
3645                 // viewpos isn't in any PVS... darn
3646                 PRVM_G_FLOAT(OFS_RETURN) = 2;
3647                 return;
3648         }
3649         PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, pvs, mi, ma);
3650 #else
3651         // using fat PVS like FTEQW does (slow)
3652         if(!sv.worldmodel->brush.FatPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3653         {
3654                 // no PVS support on this worldmodel... darn
3655                 PRVM_G_FLOAT(OFS_RETURN) = 3;
3656                 return;
3657         }
3658         fatpvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, viewpos, 8, fatpvs, sizeof(fatpvs), false);
3659         if(!fatpvsbytes)
3660         {
3661                 // viewpos isn't in any PVS... darn
3662                 PRVM_G_FLOAT(OFS_RETURN) = 2;
3663                 return;
3664         }
3665         PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, fatpvs, mi, ma);
3666 #endif
3667 }
3668
3669 // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure  (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
3670 static void VM_CL_skel_create(void)
3671 {
3672         int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3673         dp_model_t *model = CL_GetModelByIndex(modelindex);
3674         skeleton_t *skeleton;
3675         int i;
3676         PRVM_G_FLOAT(OFS_RETURN) = 0;
3677         if (!model || !model->num_bones)
3678                 return;
3679         for (i = 0;i < MAX_EDICTS;i++)
3680                 if (!prog->skeletons[i])
3681                         break;
3682         if (i == MAX_EDICTS)
3683                 return;
3684         prog->skeletons[i] = skeleton = (skeleton_t *)Mem_Alloc(cls.levelmempool, sizeof(skeleton_t) + model->num_bones * sizeof(matrix4x4_t));
3685         PRVM_G_FLOAT(OFS_RETURN) = i + 1;
3686         skeleton->model = model;
3687         skeleton->relativetransforms = (matrix4x4_t *)(skeleton+1);
3688         // initialize to identity matrices
3689         for (i = 0;i < skeleton->model->num_bones;i++)
3690                 skeleton->relativetransforms[i] = identitymatrix;
3691 }
3692
3693 // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
3694 static void VM_CL_skel_build(void)
3695 {
3696         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3697         skeleton_t *skeleton;
3698         prvm_edict_t *ed = PRVM_G_EDICT(OFS_PARM1);
3699         int modelindex = (int)PRVM_G_FLOAT(OFS_PARM2);
3700         float retainfrac = PRVM_G_FLOAT(OFS_PARM3);
3701         int firstbone = PRVM_G_FLOAT(OFS_PARM4) - 1;
3702         int lastbone = PRVM_G_FLOAT(OFS_PARM5) - 1;
3703         dp_model_t *model = CL_GetModelByIndex(modelindex);
3704         float blendfrac;
3705         int numblends;
3706         int bonenum;
3707         int blendindex;
3708         framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
3709         frameblend_t frameblend[MAX_FRAMEBLENDS];
3710         matrix4x4_t blendedmatrix;
3711         matrix4x4_t matrix;
3712         PRVM_G_FLOAT(OFS_RETURN) = 0;
3713         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3714                 return;
3715         firstbone = max(0, firstbone);
3716         lastbone = min(lastbone, model->num_bones - 1);
3717         lastbone = min(lastbone, skeleton->model->num_bones - 1);
3718         VM_GenerateFrameGroupBlend(framegroupblend, ed);
3719         VM_FrameBlendFromFrameGroupBlend(frameblend, framegroupblend, model);
3720         blendfrac = 1.0f - retainfrac;
3721         for (numblends = 0;numblends < MAX_FRAMEBLENDS && frameblend[numblends].lerp;numblends++)
3722                 frameblend[numblends].lerp *= blendfrac;
3723         for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3724         {
3725                 memset(&blendedmatrix, 0, sizeof(blendedmatrix));
3726                 Matrix4x4_Accumulate(&blendedmatrix, &skeleton->relativetransforms[bonenum], retainfrac);
3727                 for (blendindex = 0;blendindex < numblends;blendindex++)
3728                 {
3729                         Matrix4x4_FromBonePose6s(&matrix, model->num_posescale, model->data_poses6s + 6 * (frameblend[blendindex].subframe * model->num_bones + bonenum));
3730                         Matrix4x4_Accumulate(&blendedmatrix, &matrix, frameblend[blendindex].lerp);
3731                 }
3732                 skeleton->relativetransforms[bonenum] = blendedmatrix;
3733         }
3734         PRVM_G_FLOAT(OFS_RETURN) = skeletonindex + 1;
3735 }
3736
3737 // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
3738 static void VM_CL_skel_get_numbones(void)
3739 {
3740         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3741         skeleton_t *skeleton;
3742         PRVM_G_FLOAT(OFS_RETURN) = 0;
3743         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3744                 return;
3745         PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->num_bones;
3746 }
3747
3748 // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
3749 static void VM_CL_skel_get_bonename(void)
3750 {
3751         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3752         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3753         skeleton_t *skeleton;
3754         PRVM_G_INT(OFS_RETURN) = 0;
3755         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3756                 return;
3757         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3758                 return;
3759         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(skeleton->model->data_bones[bonenum].name);
3760 }
3761
3762 // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, 0 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
3763 static void VM_CL_skel_get_boneparent(void)
3764 {
3765         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3766         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3767         skeleton_t *skeleton;
3768         PRVM_G_FLOAT(OFS_RETURN) = 0;
3769         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3770                 return;
3771         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3772                 return;
3773         PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->data_bones[bonenum].parent + 1;
3774 }
3775
3776 // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
3777 static void VM_CL_skel_find_bone(void)
3778 {
3779         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3780         const char *tagname = PRVM_G_STRING(OFS_PARM1);
3781         skeleton_t *skeleton;
3782         PRVM_G_FLOAT(OFS_RETURN) = 0;
3783         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3784                 return;
3785         PRVM_G_FLOAT(OFS_RETURN) = Mod_Alias_GetTagIndexForName(skeleton->model, 0, tagname);
3786 }
3787
3788 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
3789 static void VM_CL_skel_get_bonerel(void)
3790 {
3791         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3792         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3793         skeleton_t *skeleton;
3794         matrix4x4_t matrix;
3795         vec3_t forward, left, up, origin;
3796         VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3797         VectorClear(prog->globals.client->v_forward);
3798         VectorClear(prog->globals.client->v_right);
3799         VectorClear(prog->globals.client->v_up);
3800         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3801                 return;
3802         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3803                 return;
3804         matrix = skeleton->relativetransforms[bonenum];
3805         Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3806         VectorCopy(forward, prog->globals.client->v_forward);
3807         VectorNegate(left, prog->globals.client->v_right);
3808         VectorCopy(up, prog->globals.client->v_up);
3809         VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3810 }
3811
3812 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
3813 static void VM_CL_skel_get_boneabs(void)
3814 {
3815         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3816         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3817         skeleton_t *skeleton;
3818         matrix4x4_t matrix;
3819         matrix4x4_t temp;
3820         vec3_t forward, left, up, origin;
3821         VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3822         VectorClear(prog->globals.client->v_forward);
3823         VectorClear(prog->globals.client->v_right);
3824         VectorClear(prog->globals.client->v_up);
3825         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3826                 return;
3827         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3828                 return;
3829         matrix = skeleton->relativetransforms[bonenum];
3830         // convert to absolute
3831         while ((bonenum = skeleton->model->data_bones[bonenum].parent) >= 0)
3832         {
3833                 temp = matrix;
3834                 Matrix4x4_Concat(&matrix, &skeleton->relativetransforms[bonenum], &temp);
3835         }
3836         Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3837         VectorCopy(forward, prog->globals.client->v_forward);
3838         VectorNegate(left, prog->globals.client->v_right);
3839         VectorCopy(up, prog->globals.client->v_up);
3840         VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3841 }
3842
3843 // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3844 static void VM_CL_skel_set_bone(void)
3845 {
3846         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3847         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3848         vec3_t forward, left, up, origin;
3849         skeleton_t *skeleton;
3850         matrix4x4_t matrix;
3851         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3852                 return;
3853         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3854                 return;
3855         VectorCopy(prog->globals.client->v_forward, forward);
3856         VectorNegate(prog->globals.client->v_right, left);
3857         VectorCopy(prog->globals.client->v_up, up);
3858         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3859         Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3860         skeleton->relativetransforms[bonenum] = matrix;
3861 }
3862
3863 // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3864 static void VM_CL_skel_mul_bone(void)
3865 {
3866         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3867         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3868         vec3_t forward, left, up, origin;
3869         skeleton_t *skeleton;
3870         matrix4x4_t matrix;
3871         matrix4x4_t temp;
3872         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3873                 return;
3874         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3875                 return;
3876         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3877         VectorCopy(prog->globals.client->v_forward, forward);
3878         VectorNegate(prog->globals.client->v_right, left);
3879         VectorCopy(prog->globals.client->v_up, up);
3880         Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3881         temp = skeleton->relativetransforms[bonenum];
3882         Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3883 }
3884
3885 // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
3886 static void VM_CL_skel_mul_bones(void)
3887 {
3888         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3889         int firstbone = PRVM_G_FLOAT(OFS_PARM1) - 1;
3890         int lastbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3891         int bonenum;
3892         vec3_t forward, left, up, origin;
3893         skeleton_t *skeleton;
3894         matrix4x4_t matrix;
3895         matrix4x4_t temp;
3896         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3897                 return;
3898         VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin);
3899         VectorCopy(prog->globals.client->v_forward, forward);
3900         VectorNegate(prog->globals.client->v_right, left);
3901         VectorCopy(prog->globals.client->v_up, up);
3902         Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3903         firstbone = max(0, firstbone);
3904         lastbone = min(lastbone, skeleton->model->num_bones - 1);
3905         for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3906         {
3907                 temp = skeleton->relativetransforms[bonenum];
3908                 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3909         }
3910 }
3911
3912 // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
3913 static void VM_CL_skel_copybones(void)
3914 {
3915         int skeletonindexdst = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3916         int skeletonindexsrc = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3917         int firstbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3918         int lastbone = PRVM_G_FLOAT(OFS_PARM3) - 1;
3919         int bonenum;
3920         skeleton_t *skeletondst;
3921         skeleton_t *skeletonsrc;
3922         if (skeletonindexdst < 0 || skeletonindexdst >= MAX_EDICTS || !(skeletondst = prog->skeletons[skeletonindexdst]))
3923                 return;
3924         if (skeletonindexsrc < 0 || skeletonindexsrc >= MAX_EDICTS || !(skeletonsrc = prog->skeletons[skeletonindexsrc]))
3925                 return;
3926         firstbone = max(0, firstbone);
3927         lastbone = min(lastbone, skeletondst->model->num_bones - 1);
3928         lastbone = min(lastbone, skeletonsrc->model->num_bones - 1);
3929         for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3930                 skeletondst->relativetransforms[bonenum] = skeletonsrc->relativetransforms[bonenum];
3931 }
3932
3933 // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
3934 static void VM_CL_skel_delete(void)
3935 {
3936         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3937         skeleton_t *skeleton;
3938         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3939                 return;
3940         Mem_Free(skeleton);
3941         prog->skeletons[skeletonindex] = NULL;
3942 }
3943
3944 // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
3945 static void VM_CL_frameforname(void)
3946 {
3947         int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3948         dp_model_t *model = CL_GetModelByIndex(modelindex);
3949         const char *name = PRVM_G_STRING(OFS_PARM1);
3950         int i;
3951         PRVM_G_FLOAT(OFS_RETURN) = -1;
3952         if (!model || !model->animscenes)
3953                 return;
3954         for (i = 0;i < model->numframes;i++)
3955         {
3956                 if (!strcasecmp(model->animscenes[i].name, name))
3957                 {
3958                         PRVM_G_FLOAT(OFS_RETURN) = i;
3959                         break;
3960                 }
3961         }
3962 }
3963
3964 // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
3965 static void VM_CL_frameduration(void)
3966 {
3967         int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3968         dp_model_t *model = CL_GetModelByIndex(modelindex);
3969         int framenum = (int)PRVM_G_FLOAT(OFS_PARM1);
3970         PRVM_G_FLOAT(OFS_RETURN) = 0;
3971         if (!model || !model->animscenes || framenum < 0 || framenum >= model->numframes)
3972                 return;
3973         if (model->animscenes[framenum].framerate)
3974                 PRVM_G_FLOAT(OFS_RETURN) = model->animscenes[framenum].framecount / model->animscenes[framenum].framerate;
3975 }
3976
3977 void VM_CL_RotateMoves(void)
3978 {
3979         /*
3980          * Obscure builtin used by GAME_XONOTIC.
3981          *
3982          * Edits the input history of cl_movement by rotating all move commands
3983          * currently in the queue using the given transform.
3984          *
3985          * The vector passed is an "angles transform" as used by warpzonelib, i.e.
3986          * v_angle-like (non-inverted) euler angles that perform the rotation
3987          * of the space that is to be done.
3988          *
3989          * This is meant to be used as a fixangle replacement after passing
3990          * through a warpzone/portal: the client is told about the warp transform,
3991          * and calls this function in the same frame as the one on which the
3992          * client's origin got changed by the serverside teleport. Then this code
3993          * transforms the pre-warp input (which matches the empty space behind
3994          * the warp plane) into post-warp input (which matches the target area
3995          * of the warp). Also, at the same time, the client has to use
3996          * R_SetView to adjust VF_CL_VIEWANGLES according to the same transform.
3997          *
3998          * This together allows warpzone motion to be perfectly predicted by
3999          * the client!
4000          *
4001          * Furthermore, for perfect warpzone behaviour, the server side also
4002          * has to detect input the client sent before it received the origin
4003          * update, but after the warp occurred on the server, and has to adjust
4004          * input appropriately.
4005          */
4006         matrix4x4_t m;
4007         vec3_t v = {0, 0, 0};
4008         vec3_t x, y, z;
4009         VM_SAFEPARMCOUNT(1, VM_CL_RotateMoves);
4010         AngleVectorsFLU(PRVM_G_VECTOR(OFS_PARM0), x, y, z);
4011         Matrix4x4_FromVectors(&m, x, y, z, v);
4012         CL_RotateMoves(&m);
4013 }
4014
4015 //============================================================================
4016
4017 // To create a almost working builtin file from this replace:
4018 // "^NULL.*" with ""
4019 // "^{.*//.*}:Wh\(.*\)" with "\1"
4020 // "\:" with "//"
4021 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
4022 // "\n\n+" with "\n\n"
4023
4024 prvm_builtin_t vm_cl_builtins[] = {
4025 NULL,                                                   // #0 NULL function (not callable) (QUAKE)
4026 VM_CL_makevectors,                              // #1 void(vector ang) makevectors (QUAKE)
4027 VM_CL_setorigin,                                // #2 void(entity e, vector o) setorigin (QUAKE)
4028 VM_CL_setmodel,                                 // #3 void(entity e, string m) setmodel (QUAKE)
4029 VM_CL_setsize,                                  // #4 void(entity e, vector min, vector max) setsize (QUAKE)
4030 NULL,                                                   // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
4031 VM_break,                                               // #6 void() break (QUAKE)
4032 VM_random,                                              // #7 float() random (QUAKE)
4033 VM_CL_sound,                                    // #8 void(entity e, float chan, string samp) sound (QUAKE)
4034 VM_normalize,                                   // #9 vector(vector v) normalize (QUAKE)
4035 VM_error,                                               // #10 void(string e) error (QUAKE)
4036 VM_objerror,                                    // #11 void(string e) objerror (QUAKE)
4037 VM_vlen,                                                // #12 float(vector v) vlen (QUAKE)
4038 VM_vectoyaw,                                    // #13 float(vector v) vectoyaw (QUAKE)
4039 VM_CL_spawn,                                    // #14 entity() spawn (QUAKE)
4040 VM_remove,                                              // #15 void(entity e) remove (QUAKE)
4041 VM_CL_traceline,                                // #16 void(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
4042 NULL,                                                   // #17 entity() checkclient (QUAKE)
4043 VM_find,                                                // #18 entity(entity start, .string fld, string match) find (QUAKE)
4044 VM_precache_sound,                              // #19 void(string s) precache_sound (QUAKE)
4045 VM_CL_precache_model,                   // #20 void(string s) precache_model (QUAKE)
4046 NULL,                                                   // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
4047 VM_CL_findradius,                               // #22 entity(vector org, float rad) findradius (QUAKE)
4048 NULL,                                                   // #23 void(string s, ...) bprint (QUAKE)
4049 NULL,                                                   // #24 void(entity client, string s, ...) sprint (QUAKE)
4050 VM_dprint,                                              // #25 void(string s, ...) dprint (QUAKE)
4051 VM_ftos,                                                // #26 string(float f) ftos (QUAKE)
4052 VM_vtos,                                                // #27 string(vector v) vtos (QUAKE)
4053 VM_coredump,                                    // #28 void() coredump (QUAKE)
4054 VM_traceon,                                             // #29 void() traceon (QUAKE)
4055 VM_traceoff,                                    // #30 void() traceoff (QUAKE)
4056 VM_eprint,                                              // #31 void(entity e) eprint (QUAKE)
4057 VM_CL_walkmove,                                 // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
4058 NULL,                                                   // #33 (QUAKE)
4059 VM_CL_droptofloor,                              // #34 float() droptofloor (QUAKE)
4060 VM_CL_lightstyle,                               // #35 void(float style, string value) lightstyle (QUAKE)
4061 VM_rint,                                                // #36 float(float v) rint (QUAKE)
4062 VM_floor,                                               // #37 float(float v) floor (QUAKE)
4063 VM_ceil,                                                // #38 float(float v) ceil (QUAKE)
4064 NULL,                                                   // #39 (QUAKE)
4065 VM_CL_checkbottom,                              // #40 float(entity e) checkbottom (QUAKE)
4066 VM_CL_pointcontents,                    // #41 float(vector v) pointcontents (QUAKE)
4067 NULL,                                                   // #42 (QUAKE)
4068 VM_fabs,                                                // #43 float(float f) fabs (QUAKE)
4069 NULL,                                                   // #44 vector(entity e, float speed) aim (QUAKE)
4070 VM_cvar,                                                // #45 float(string s) cvar (QUAKE)
4071 VM_localcmd,                                    // #46 void(string s) localcmd (QUAKE)
4072 VM_nextent,                                             // #47 entity(entity e) nextent (QUAKE)
4073 VM_CL_particle,                                 // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
4074 VM_changeyaw,                                   // #49 void() ChangeYaw (QUAKE)
4075 NULL,                                                   // #50 (QUAKE)
4076 VM_vectoangles,                                 // #51 vector(vector v) vectoangles (QUAKE)
4077 NULL,                                                   // #52 void(float to, float f) WriteByte (QUAKE)
4078 NULL,                                                   // #53 void(float to, float f) WriteChar (QUAKE)
4079 NULL,                                                   // #54 void(float to, float f) WriteShort (QUAKE)
4080 NULL,                                                   // #55 void(float to, float f) WriteLong (QUAKE)
4081 NULL,                                                   // #56 void(float to, float f) WriteCoord (QUAKE)
4082 NULL,                                                   // #57 void(float to, float f) WriteAngle (QUAKE)
4083 NULL,                                                   // #58 void(float to, string s) WriteString (QUAKE)
4084 NULL,                                                   // #59 (QUAKE)
4085 VM_sin,                                                 // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
4086 VM_cos,                                                 // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
4087 VM_sqrt,                                                // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
4088 VM_changepitch,                                 // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
4089 VM_CL_tracetoss,                                // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
4090 VM_etos,                                                // #65 string(entity ent) etos (DP_QC_ETOS)
4091 NULL,                                                   // #66 (QUAKE)
4092 NULL,                                                   // #67 void(float step) movetogoal (QUAKE)
4093 VM_precache_file,                               // #68 string(string s) precache_file (QUAKE)
4094 VM_CL_makestatic,                               // #69 void(entity e) makestatic (QUAKE)
4095 NULL,                                                   // #70 void(string s) changelevel (QUAKE)
4096 NULL,                                                   // #71 (QUAKE)
4097 VM_cvar_set,                                    // #72 void(string var, string val) cvar_set (QUAKE)
4098 NULL,                                                   // #73 void(entity client, strings) centerprint (QUAKE)
4099 VM_CL_ambientsound,                             // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
4100 VM_CL_precache_model,                   // #75 string(string s) precache_model2 (QUAKE)
4101 VM_precache_sound,                              // #76 string(string s) precache_sound2 (QUAKE)
4102 VM_precache_file,                               // #77 string(string s) precache_file2 (QUAKE)
4103 NULL,                                                   // #78 void(entity e) setspawnparms (QUAKE)
4104 NULL,                                                   // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
4105 NULL,                                                   // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
4106 VM_stof,                                                // #81 float(string s) stof (FRIK_FILE)
4107 NULL,                                                   // #82 void(vector where, float set) multicast (QUAKEWORLD)
4108 NULL,                                                   // #83 (QUAKE)
4109 NULL,                                                   // #84 (QUAKE)
4110 NULL,                                                   // #85 (QUAKE)
4111 NULL,                                                   // #86 (QUAKE)
4112 NULL,                                                   // #87 (QUAKE)
4113 NULL,                                                   // #88 (QUAKE)
4114 NULL,                                                   // #89 (QUAKE)
4115 VM_CL_tracebox,                                 // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
4116 VM_randomvec,                                   // #91 vector() randomvec (DP_QC_RANDOMVEC)
4117 VM_CL_getlight,                                 // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
4118 VM_registercvar,                                // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
4119 VM_min,                                                 // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
4120 VM_max,                                                 // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
4121 VM_bound,                                               // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
4122 VM_pow,                                                 // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
4123 VM_findfloat,                                   // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
4124 VM_checkextension,                              // #99 float(string s) checkextension (the basis of the extension system)
4125 // FrikaC and Telejano range #100-#199
4126 NULL,                                                   // #100
4127 NULL,                                                   // #101
4128 NULL,                                                   // #102
4129 NULL,                                                   // #103
4130 NULL,                                                   // #104
4131 NULL,                                                   // #105
4132 NULL,                                                   // #106
4133 NULL,                                                   // #107
4134 NULL,                                                   // #108
4135 NULL,                                                   // #109
4136 VM_fopen,                                               // #110 float(string filename, float mode) fopen (FRIK_FILE)
4137 VM_fclose,                                              // #111 void(float fhandle) fclose (FRIK_FILE)
4138 VM_fgets,                                               // #112 string(float fhandle) fgets (FRIK_FILE)
4139 VM_fputs,                                               // #113 void(float fhandle, string s) fputs (FRIK_FILE)
4140 VM_strlen,                                              // #114 float(string s) strlen (FRIK_FILE)
4141 VM_strcat,                                              // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
4142 VM_substring,                                   // #116 string(string s, float start, float length) substring (FRIK_FILE)
4143 VM_stov,                                                // #117 vector(string) stov (FRIK_FILE)
4144 VM_strzone,                                             // #118 string(string s) strzone (FRIK_FILE)
4145 VM_strunzone,                                   // #119 void(string s) strunzone (FRIK_FILE)
4146 NULL,                                                   // #120
4147 NULL,                                                   // #121
4148 NULL,                                                   // #122
4149 NULL,                                                   // #123
4150 NULL,                                                   // #124
4151 NULL,                                                   // #125
4152 NULL,                                                   // #126
4153 NULL,                                                   // #127
4154 NULL,                                                   // #128
4155 NULL,                                                   // #129
4156 NULL,                                                   // #130
4157 NULL,                                                   // #131
4158 NULL,                                                   // #132
4159 NULL,                                                   // #133
4160 NULL,                                                   // #134
4161 NULL,                                                   // #135
4162 NULL,                                                   // #136
4163 NULL,                                                   // #137
4164 NULL,                                                   // #138
4165 NULL,                                                   // #139
4166 NULL,                                                   // #140
4167 NULL,                                                   // #141
4168 NULL,                                                   // #142
4169 NULL,                                                   // #143
4170 NULL,                                                   // #144
4171 NULL,                                                   // #145
4172 NULL,                                                   // #146
4173 NULL,                                                   // #147
4174 NULL,                                                   // #148
4175 NULL,                                                   // #149
4176 NULL,                                                   // #150
4177 NULL,                                                   // #151
4178 NULL,                                                   // #152
4179 NULL,                                                   // #153
4180 NULL,                                                   // #154
4181 NULL,                                                   // #155
4182 NULL,                                                   // #156
4183 NULL,                                                   // #157
4184 NULL,                                                   // #158
4185 NULL,                                                   // #159
4186 NULL,                                                   // #160
4187 NULL,                                                   // #161
4188 NULL,                                                   // #162
4189 NULL,                                                   // #163
4190 NULL,                                                   // #164
4191 NULL,                                                   // #165
4192 NULL,                                                   // #166
4193 NULL,                                                   // #167
4194 NULL,                                                   // #168
4195 NULL,                                                   // #169
4196 NULL,                                                   // #170
4197 NULL,                                                   // #171
4198 NULL,                                                   // #172
4199 NULL,                                                   // #173
4200 NULL,                                                   // #174
4201 NULL,                                                   // #175
4202 NULL,                                                   // #176
4203 NULL,                                                   // #177
4204 NULL,                                                   // #178
4205 NULL,                                                   // #179
4206 NULL,                                                   // #180
4207 NULL,                                                   // #181
4208 NULL,                                                   // #182
4209 NULL,                                                   // #183
4210 NULL,                                                   // #184
4211 NULL,                                                   // #185
4212 NULL,                                                   // #186
4213 NULL,                                                   // #187
4214 NULL,                                                   // #188
4215 NULL,                                                   // #189
4216 NULL,                                                   // #190
4217 NULL,                                                   // #191
4218 NULL,                                                   // #192
4219 NULL,                                                   // #193
4220 NULL,                                                   // #194
4221 NULL,                                                   // #195
4222 NULL,                                                   // #196
4223 NULL,                                                   // #197
4224 NULL,                                                   // #198
4225 NULL,                                                   // #199
4226 // FTEQW range #200-#299
4227 NULL,                                                   // #200
4228 NULL,                                                   // #201
4229 NULL,                                                   // #202
4230 NULL,                                                   // #203
4231 NULL,                                                   // #204
4232 NULL,                                                   // #205
4233 NULL,                                                   // #206
4234 NULL,                                                   // #207
4235 NULL,                                                   // #208
4236 NULL,                                                   // #209
4237 NULL,                                                   // #210
4238 NULL,                                                   // #211
4239 NULL,                                                   // #212
4240 NULL,                                                   // #213
4241 NULL,                                                   // #214
4242 NULL,                                                   // #215
4243 NULL,                                                   // #216
4244 NULL,                                                   // #217
4245 VM_bitshift,                                    // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
4246 NULL,                                                   // #219
4247 NULL,                                                   // #220
4248 VM_strstrofs,                                   // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
4249 VM_str2chr,                                             // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
4250 VM_chr2str,                                             // #223 string(float c, ...) chr2str (FTE_STRINGS)
4251 VM_strconv,                                             // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
4252 VM_strpad,                                              // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
4253 VM_infoadd,                                             // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
4254 VM_infoget,                                             // #227 string(string info, string key) infoget (FTE_STRINGS)
4255 VM_strncmp,                                             // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
4256 VM_strncasecmp,                                 // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
4257 VM_strncasecmp,                                 // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
4258 NULL,                                                   // #231
4259 NULL,                                                   // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4260 NULL,                                                   // #233
4261 NULL,                                                   // #234
4262 NULL,                                                   // #235
4263 NULL,                                                   // #236
4264 NULL,                                                   // #237
4265 NULL,                                                   // #238
4266 NULL,                                                   // #239
4267 VM_CL_checkpvs,                                 // #240
4268 NULL,                                                   // #241
4269 NULL,                                                   // #242
4270 NULL,                                                   // #243
4271 NULL,                                                   // #244
4272 NULL,                                                   // #245
4273 NULL,                                                   // #246
4274 NULL,                                                   // #247
4275 NULL,                                                   // #248
4276 NULL,                                                   // #249
4277 NULL,                                                   // #250
4278 NULL,                                                   // #251
4279 NULL,                                                   // #252
4280 NULL,                                                   // #253
4281 NULL,                                                   // #254
4282 NULL,                                                   // #255
4283 NULL,                                                   // #256
4284 NULL,                                                   // #257
4285 NULL,                                                   // #258
4286 NULL,                                                   // #259
4287 NULL,                                                   // #260
4288 NULL,                                                   // #261
4289 NULL,                                                   // #262
4290 VM_CL_skel_create,                              // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure  (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
4291 VM_CL_skel_build,                               // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
4292 VM_CL_skel_get_numbones,                // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
4293 VM_CL_skel_get_bonename,                // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
4294 VM_CL_skel_get_boneparent,              // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, -1 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
4295 VM_CL_skel_find_bone,                   // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
4296 VM_CL_skel_get_bonerel,                 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
4297 VM_CL_skel_get_boneabs,                 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
4298 VM_CL_skel_set_bone,                    // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4299 VM_CL_skel_mul_bone,                    // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4300 VM_CL_skel_mul_bones,                   // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4301 VM_CL_skel_copybones,                   // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4302 VM_CL_skel_delete,                              // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4303 VM_CL_frameforname,                             // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4304 VM_CL_frameduration,                    // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4305 NULL,                                                   // #278
4306 NULL,                                                   // #279
4307 NULL,                                                   // #280
4308 NULL,                                                   // #281
4309 NULL,                                                   // #282
4310 NULL,                                                   // #283
4311 NULL,                                                   // #284
4312 NULL,                                                   // #285
4313 NULL,                                                   // #286
4314 NULL,                                                   // #287
4315 NULL,                                                   // #288
4316 NULL,                                                   // #289
4317 NULL,                                                   // #290
4318 NULL,                                                   // #291
4319 NULL,                                                   // #292
4320 NULL,                                                   // #293
4321 NULL,                                                   // #294
4322 NULL,                                                   // #295
4323 NULL,                                                   // #296
4324 NULL,                                                   // #297
4325 NULL,                                                   // #298
4326 NULL,                                                   // #299
4327 // CSQC range #300-#399
4328 VM_CL_R_ClearScene,                             // #300 void() clearscene (EXT_CSQC)
4329 VM_CL_R_AddEntities,                    // #301 void(float mask) addentities (EXT_CSQC)
4330 VM_CL_R_AddEntity,                              // #302 void(entity ent) addentity (EXT_CSQC)
4331 VM_CL_R_SetView,                                // #303 float(float property, ...) setproperty (EXT_CSQC)
4332 VM_CL_R_RenderScene,                    // #304 void() renderscene (EXT_CSQC)
4333 VM_CL_R_AddDynamicLight,                // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
4334 VM_CL_R_PolygonBegin,                   // #306 void(string texturename, float flag, float is2d[NYI: , float lines]) R_BeginPolygon
4335 VM_CL_R_PolygonVertex,                  // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
4336 VM_CL_R_PolygonEnd,                             // #308 void() R_EndPolygon
4337 NULL /* R_LoadWorldModel in menu VM, should stay unassigned in client*/, // #309
4338 VM_CL_unproject,                                // #310 vector (vector v) cs_unproject (EXT_CSQC)
4339 VM_CL_project,                                  // #311 vector (vector v) cs_project (EXT_CSQC)
4340 NULL,                                                   // #312
4341 NULL,                                                   // #313
4342 NULL,                                                   // #314
4343 VM_drawline,                                    // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
4344 VM_iscachedpic,                                 // #316 float(string name) iscachedpic (EXT_CSQC)
4345 VM_precache_pic,                                // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
4346 VM_getimagesize,                                // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
4347 VM_freepic,                                             // #319 void(string name) freepic (EXT_CSQC)
4348 VM_drawcharacter,                               // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
4349 VM_drawstring,                                  // #321 float(vector position, string text, vector scale, vector rgb, float alpha, float flag) drawstring (EXT_CSQC)
4350 VM_drawpic,                                             // #322 float(vector position, string pic, vector size, vector rgb, float alpha, float flag) drawpic (EXT_CSQC)
4351 VM_drawfill,                                    // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
4352 VM_drawsetcliparea,                             // #324 void(float x, float y, float width, float height) drawsetcliparea
4353 VM_drawresetcliparea,                   // #325 void(void) drawresetcliparea
4354 VM_drawcolorcodedstring,                // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
4355 VM_stringwidth,                 // #327 // FIXME is this okay?
4356 VM_drawsubpic,                                  // #328 // FIXME is this okay?
4357 VM_drawrotpic,                                  // #329 // FIXME is this okay?
4358 VM_CL_getstatf,                                 // #330 float(float stnum) getstatf (EXT_CSQC)
4359 VM_CL_getstati,                                 // #331 float(float stnum) getstati (EXT_CSQC)
4360 VM_CL_getstats,                                 // #332 string(float firststnum) getstats (EXT_CSQC)
4361 VM_CL_setmodelindex,                    // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
4362 VM_CL_modelnameforindex,                // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
4363 VM_CL_particleeffectnum,                // #335 float(string effectname) particleeffectnum (EXT_CSQC)
4364 VM_CL_trailparticles,                   // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
4365 VM_CL_pointparticles,                   // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
4366 VM_centerprint,                                 // #338 void(string s, ...) centerprint (EXT_CSQC)
4367 VM_print,                                               // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
4368 VM_keynumtostring,                              // #340 string(float keynum) keynumtostring (EXT_CSQC)
4369 VM_stringtokeynum,                              // #341 float(string keyname) stringtokeynum (EXT_CSQC)
4370 VM_getkeybind,                                  // #342 string(float keynum[, float bindmap]) getkeybind (EXT_CSQC)
4371 VM_CL_setcursormode,                    // #343 void(float usecursor) setcursormode (EXT_CSQC)
4372 VM_CL_getmousepos,                              // #344 vector() getmousepos (EXT_CSQC)
4373 VM_CL_getinputstate,                    // #345 float(float framenum) getinputstate (EXT_CSQC)
4374 VM_CL_setsensitivityscale,              // #346 void(float sens) setsensitivityscale (EXT_CSQC)
4375 VM_CL_runplayerphysics,                 // #347 void() runstandardplayerphysics (EXT_CSQC)
4376 VM_CL_getplayerkey,                             // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
4377 VM_CL_isdemo,                                   // #349 float() isdemo (EXT_CSQC)
4378 VM_isserver,                                    // #350 float() isserver (EXT_CSQC)
4379 VM_CL_setlistener,                              // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
4380 VM_CL_registercmd,                              // #352 void(string cmdname) registercommand (EXT_CSQC)
4381 VM_wasfreed,                                    // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
4382 VM_CL_serverkey,                                // #354 string(string key) serverkey (EXT_CSQC)
4383 VM_CL_videoplaying,                             // #355
4384 VM_findfont,                                    // #356 float(string fontname) loadfont (DP_GFX_FONTS)
4385 VM_loadfont,                                    // #357 float(string fontname, string fontmaps, string sizes, float slot) loadfont (DP_GFX_FONTS)
4386 NULL,                                                   // #358
4387 NULL,                                                   // #359
4388 VM_CL_ReadByte,                                 // #360 float() readbyte (EXT_CSQC)
4389 VM_CL_ReadChar,                                 // #361 float() readchar (EXT_CSQC)
4390 VM_CL_ReadShort,                                // #362 float() readshort (EXT_CSQC)
4391 VM_CL_ReadLong,                                 // #363 float() readlong (EXT_CSQC)
4392 VM_CL_ReadCoord,                                // #364 float() readcoord (EXT_CSQC)
4393 VM_CL_ReadAngle,                                // #365 float() readangle (EXT_CSQC)
4394 VM_CL_ReadString,                               // #366 string() readstring (EXT_CSQC)
4395 VM_CL_ReadFloat,                                // #367 float() readfloat (EXT_CSQC)
4396 NULL,                                           // #368
4397 NULL,                                                   // #369
4398 NULL,                                                   // #370
4399 NULL,                                                   // #371
4400 NULL,                                                   // #372
4401 NULL,                                                   // #373
4402 NULL,                                                   // #374
4403 NULL,                                                   // #375
4404 NULL,                                                   // #376
4405 NULL,                                                   // #377
4406 NULL,                                                   // #378
4407 NULL,                                                   // #379
4408 NULL,                                                   // #380
4409 NULL,                                                   // #381
4410 NULL,                                                   // #382
4411 NULL,                                                   // #383
4412 NULL,                                                   // #384
4413 NULL,                                                   // #385
4414 NULL,                                                   // #386
4415 NULL,                                                   // #387
4416 NULL,                                                   // #388
4417 NULL,                                                   // #389
4418 NULL,                                                   // #390
4419 NULL,                                                   // #391
4420 NULL,                                                   // #392
4421 NULL,                                                   // #393
4422 NULL,                                                   // #394
4423 NULL,                                                   // #395
4424 NULL,                                                   // #396
4425 NULL,                                                   // #397
4426 NULL,                                                   // #398
4427 NULL,                                                   // #399
4428 // LordHavoc's range #400-#499
4429 VM_CL_copyentity,                               // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
4430 NULL,                                                   // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
4431 VM_findchain,                                   // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
4432 VM_findchainfloat,                              // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
4433 VM_CL_effect,                                   // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
4434 VM_CL_te_blood,                                 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
4435 VM_CL_te_bloodshower,                   // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
4436 VM_CL_te_explosionrgb,                  // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
4437 VM_CL_te_particlecube,                  // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
4438 VM_CL_te_particlerain,                  // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
4439 VM_CL_te_particlesnow,                  // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
4440 VM_CL_te_spark,                                 // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
4441 VM_CL_te_gunshotquad,                   // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
4442 VM_CL_te_spikequad,                             // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
4443 VM_CL_te_superspikequad,                // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
4444 VM_CL_te_explosionquad,                 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
4445 VM_CL_te_smallflash,                    // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
4446 VM_CL_te_customflash,                   // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
4447 VM_CL_te_gunshot,                               // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
4448 VM_CL_te_spike,                                 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
4449 VM_CL_te_superspike,                    // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
4450 VM_CL_te_explosion,                             // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
4451 VM_CL_te_tarexplosion,                  // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
4452 VM_CL_te_wizspike,                              // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
4453 VM_CL_te_knightspike,                   // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
4454 VM_CL_te_lavasplash,                    // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
4455 VM_CL_te_teleport,                              // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
4456 VM_CL_te_explosion2,                    // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
4457 VM_CL_te_lightning1,                    // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
4458 VM_CL_te_lightning2,                    // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
4459 VM_CL_te_lightning3,                    // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
4460 VM_CL_te_beam,                                  // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
4461 VM_vectorvectors,                               // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
4462 VM_CL_te_plasmaburn,                    // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
4463 VM_getsurfacenumpoints,         // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
4464 VM_getsurfacepoint,                     // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
4465 VM_getsurfacenormal,                    // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
4466 VM_getsurfacetexture,           // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
4467 VM_getsurfacenearpoint,         // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
4468 VM_getsurfaceclippedpoint,      // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
4469 NULL,                                                   // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
4470 VM_tokenize,                                    // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
4471 VM_argv,                                                // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
4472 VM_CL_setattachment,                    // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
4473 VM_search_begin,                                // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
4474 VM_search_end,                                  // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
4475 VM_search_getsize,                              // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
4476 VM_search_getfilename,                  // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
4477 VM_cvar_string,                                 // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
4478 VM_findflags,                                   // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
4479 VM_findchainflags,                              // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
4480 VM_CL_gettagindex,                              // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
4481 VM_CL_gettaginfo,                               // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
4482 NULL,                                                   // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
4483 NULL,                                                   // #454 entity() spawnclient (DP_SV_BOTCLIENT)
4484 NULL,                                                   // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
4485 NULL,                                                   // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
4486 VM_CL_te_flamejet,                              // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
4487 NULL,                                                   // #458
4488 VM_ftoe,                                                // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
4489 VM_buf_create,                                  // #460 float() buf_create (DP_QC_STRINGBUFFERS)
4490 VM_buf_del,                                             // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
4491 VM_buf_getsize,                                 // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
4492 VM_buf_copy,                                    // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
4493 VM_buf_sort,                                    // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
4494 VM_buf_implode,                                 // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
4495 VM_bufstr_get,                                  // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
4496 VM_bufstr_set,                                  // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
4497 VM_bufstr_add,                                  // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
4498 VM_bufstr_free,                                 // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
4499 NULL,                                                   // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4500 VM_asin,                                                // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
4501 VM_acos,                                                // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
4502 VM_atan,                                                // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
4503 VM_atan2,                                               // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
4504 VM_tan,                                                 // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
4505 VM_strlennocol,                                 // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
4506 VM_strdecolorize,                               // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
4507 VM_strftime,                                    // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
4508 VM_tokenizebyseparator,                 // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
4509 VM_strtolower,                                  // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
4510 VM_strtoupper,                                  // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
4511 VM_cvar_defstring,                              // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
4512 VM_CL_pointsound,                               // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
4513 VM_strreplace,                                  // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
4514 VM_strireplace,                                 // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
4515 VM_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
4516 VM_gecko_create,                                        // #487 float gecko_create( string name )
4517 VM_gecko_destroy,                                       // #488 void gecko_destroy( string name )
4518 VM_gecko_navigate,                              // #489 void gecko_navigate( string name, string URI )
4519 VM_gecko_keyevent,                              // #490 float gecko_keyevent( string name, float key, float eventtype )
4520 VM_gecko_movemouse,                             // #491 void gecko_mousemove( string name, float x, float y )
4521 VM_gecko_resize,                                        // #492 void gecko_resize( string name, float w, float h )
4522 VM_gecko_get_texture_extent,    // #493 vector gecko_get_texture_extent( string name )
4523 VM_crc16,                                               // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
4524 VM_cvar_type,                                   // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
4525 VM_numentityfields,                             // #496 float() numentityfields = #496; (QP_QC_ENTITYDATA)
4526 VM_entityfieldname,                             // #497 string(float fieldnum) entityfieldname = #497; (DP_QC_ENTITYDATA)
4527 VM_entityfieldtype,                             // #498 float(float fieldnum) entityfieldtype = #498; (DP_QC_ENTITYDATA)
4528 VM_getentityfieldstring,                // #499 string(float fieldnum, entity ent) getentityfieldstring = #499; (DP_QC_ENTITYDATA)
4529 VM_putentityfieldstring,                // #500 float(float fieldnum, entity ent, string s) putentityfieldstring = #500; (DP_QC_ENTITYDATA)
4530 VM_CL_ReadPicture,                              // #501 string() ReadPicture = #501;
4531 VM_CL_boxparticles,                             // #502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count) boxparticles (DP_CSQC_BOXPARTICLES)
4532 VM_whichpack,                                   // #503 string(string) whichpack = #503;
4533 VM_CL_GetEntity,                                // #504 float(float entitynum, float fldnum) getentity = #504; vector(float entitynum, float fldnum) getentityvec = #504;
4534 NULL,                                                   // #505
4535 NULL,                                                   // #506
4536 NULL,                                                   // #507
4537 NULL,                                                   // #508
4538 NULL,                                                   // #509
4539 VM_uri_escape,                                  // #510 string(string in) uri_escape = #510;
4540 VM_uri_unescape,                                // #511 string(string in) uri_unescape = #511;
4541 VM_etof,                                        // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
4542 VM_uri_get,                                             // #513 float(string uri, float id, [string post_contenttype, string post_delim, [float buf]]) uri_get = #513; (DP_QC_URI_GET, DP_QC_URI_POST)
4543 VM_tokenize_console,                                    // #514 float(string str) tokenize_console = #514; (DP_QC_TOKENIZE_CONSOLE)
4544 VM_argv_start_index,                                    // #515 float(float idx) argv_start_index = #515; (DP_QC_TOKENIZE_CONSOLE)
4545 VM_argv_end_index,                                              // #516 float(float idx) argv_end_index = #516; (DP_QC_TOKENIZE_CONSOLE)
4546 VM_buf_cvarlist,                                                // #517 void(float buf, string prefix, string antiprefix) buf_cvarlist = #517; (DP_QC_STRINGBUFFERS_CVARLIST)
4547 VM_cvar_description,                                    // #518 float(string name) cvar_description = #518; (DP_QC_CVAR_DESCRIPTION)
4548 VM_gettime,                                             // #519 float(float timer) gettime = #519; (DP_QC_GETTIME)
4549 VM_keynumtostring,                              // #520 string keynumtostring(float keynum)
4550 VM_findkeysforcommand,                  // #521 string findkeysforcommand(string command[, float bindmap])
4551 VM_CL_InitParticleSpawner,              // #522 void(float max_themes) initparticlespawner (DP_CSQC_SPAWNPARTICLE)
4552 VM_CL_ResetParticle,                    // #523 void() resetparticle (DP_CSQC_SPAWNPARTICLE)
4553 VM_CL_ParticleTheme,                    // #524 void(float theme) particletheme (DP_CSQC_SPAWNPARTICLE)
4554 VM_CL_ParticleThemeSave,                // #525 void() particlethemesave, void(float theme) particlethemeupdate (DP_CSQC_SPAWNPARTICLE)
4555 VM_CL_ParticleThemeFree,                // #526 void() particlethemefree (DP_CSQC_SPAWNPARTICLE)
4556 VM_CL_SpawnParticle,                    // #527 float(vector org, vector vel, [float theme]) particle (DP_CSQC_SPAWNPARTICLE)
4557 VM_CL_SpawnParticleDelayed,             // #528 float(vector org, vector vel, float delay, float collisiondelay, [float theme]) delayedparticle (DP_CSQC_SPAWNPARTICLE)
4558 VM_loadfromdata,                                // #529
4559 VM_loadfromfile,                                // #530
4560 VM_CL_setpause,                                 // #531 float(float ispaused) setpause = #531 (DP_CSQC_SETPAUSE)
4561 VM_log,                                                 // #532
4562 VM_getsoundtime,                                // #533 float(entity e, float channel) getsoundtime = #533; (DP_SND_GETSOUNDTIME)
4563 VM_soundlength,                                 // #534 float(string sample) soundlength = #534; (DP_SND_GETSOUNDTIME)
4564 NULL,                                                   // #535
4565 NULL,                                                   // #536
4566 NULL,                                                   // #537
4567 NULL,                                                   // #538
4568 NULL,                                                   // #539
4569 VM_physics_enable,                              // #540 void(entity e, float physics_enabled) physics_enable = #540; (DP_PHYSICS_ODE)
4570 VM_physics_addforce,                    // #541 void(entity e, vector force, vector relative_ofs) physics_addforce = #541; (DP_PHYSICS_ODE)
4571 VM_physics_addtorque,                   // #542 void(entity e, vector torque) physics_addtorque = #542; (DP_PHYSICS_ODE)
4572 NULL,                                                   // #543
4573 NULL,                                                   // #544
4574 NULL,                                                   // #545
4575 NULL,                                                   // #546
4576 NULL,                                                   // #547
4577 NULL,                                                   // #548
4578 NULL,                                                   // #549
4579 NULL,                                                   // #550
4580 NULL,                                                   // #551
4581 NULL,                                                   // #552
4582 NULL,                                                   // #553
4583 NULL,                                                   // #554
4584 NULL,                                                   // #555
4585 NULL,                                                   // #556
4586 NULL,                                                   // #557
4587 NULL,                                                   // #558
4588 NULL,                                                   // #559
4589 NULL,                                                   // #560
4590 NULL,                                                   // #561
4591 NULL,                                                   // #562
4592 NULL,                                                   // #563
4593 NULL,                                                   // #564
4594 NULL,                                                   // #565
4595 NULL,                                                   // #566
4596 NULL,                                                   // #567
4597 NULL,                                                   // #568
4598 NULL,                                                   // #569
4599 NULL,                                                   // #570
4600 NULL,                                                   // #571
4601 NULL,                                                   // #572
4602 NULL,                                                   // #573
4603 NULL,                                                   // #574
4604 NULL,                                                   // #575
4605 NULL,                                                   // #576
4606 NULL,                                                   // #577
4607 NULL,                                                   // #578
4608 NULL,                                                   // #579
4609 NULL,                                                   // #580
4610 NULL,                                                   // #581
4611 NULL,                                                   // #582
4612 NULL,                                                   // #583
4613 NULL,                                                   // #584
4614 NULL,                                                   // #585
4615 NULL,                                                   // #586
4616 NULL,                                                   // #587
4617 NULL,                                                   // #588
4618 NULL,                                                   // #589
4619 NULL,                                                   // #590
4620 NULL,                                                   // #591
4621 NULL,                                                   // #592
4622 NULL,                                                   // #593
4623 NULL,                                                   // #594
4624 NULL,                                                   // #595
4625 NULL,                                                   // #596
4626 NULL,                                                   // #597
4627 NULL,                                                   // #598
4628 NULL,                                                   // #599
4629 NULL,                                                   // #600
4630 NULL,                                                   // #601
4631 NULL,                                                   // #602
4632 NULL,                                                   // #603
4633 NULL,                                                   // #604
4634 VM_callfunction,                                // #605
4635 VM_writetofile,                                 // #606
4636 VM_isfunction,                                  // #607
4637 NULL,                                                   // #608
4638 NULL,                                                   // #609
4639 VM_findkeysforcommand,                  // #610 string findkeysforcommand(string command[, float bindmap])
4640 NULL,                                                   // #611
4641 NULL,                                                   // #612
4642 VM_parseentitydata,                             // #613
4643 NULL,                                                   // #614
4644 NULL,                                                   // #615
4645 NULL,                                                   // #616
4646 NULL,                                                   // #617
4647 NULL,                                                   // #618
4648 NULL,                                                   // #619
4649 NULL,                                                   // #620
4650 NULL,                                                   // #621
4651 NULL,                                                   // #622
4652 NULL,                                                   // #623
4653 VM_CL_getextresponse,                   // #624 string getextresponse(void)
4654 NULL,                                                   // #625
4655 NULL,                                                   // #626
4656 VM_sprintf,                     // #627 string sprintf(string format, ...)
4657 VM_getsurfacenumtriangles,              // #628 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACETRIANGLE)
4658 VM_getsurfacetriangle,                  // #629 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACETRIANGLE)
4659 VM_setkeybind,                                          // #630 float(float key, string bind[, float bindmap]) setkeybind
4660 VM_getbindmaps,                                         // #631 vector(void) getbindmap
4661 VM_setbindmaps,                                         // #632 float(vector bm) setbindmap
4662 NULL,                                                   // #633
4663 NULL,                                                   // #634
4664 NULL,                                                   // #635
4665 NULL,                                                   // #636
4666 NULL,                                                   // #637
4667 VM_CL_RotateMoves,                                      // #638
4668 NULL,                                                   // #639
4669 };
4670
4671 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
4672
4673 void VM_Polygons_Reset(void)
4674 {
4675         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
4676
4677         // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
4678         if(polys->initialized)
4679         {
4680                 Mem_FreePool(&polys->pool);
4681                 polys->initialized = false;
4682         }
4683 }
4684
4685 void VM_CL_Cmd_Init(void)
4686 {
4687         VM_Cmd_Init();
4688         VM_Polygons_Reset();
4689 }
4690
4691 void VM_CL_Cmd_Reset(void)
4692 {
4693         World_End(&cl.world);
4694         VM_Cmd_Reset();
4695         VM_Polygons_Reset();
4696 }
4697
4698