]> de.git.xonotic.org Git - xonotic/darkplaces.git/blob - clvm_cmds.c
a0cb94688e374d0e9e169a14687128d1d8d82220
[xonotic/darkplaces.git] / clvm_cmds.c
1 #include "quakedef.h"
2
3 #include "prvm_cmds.h"
4 #include "csprogs.h"
5 #include "cl_collision.h"
6 #include "r_shadow.h"
7 #include "jpeg.h"
8 #include "image.h"
9
10 //============================================================================
11 // Client
12 //[515]: unsolved PROBLEMS
13 //- finish player physics code (cs_runplayerphysics)
14 //- EntWasFreed ?
15 //- RF_DEPTHHACK is not like it should be
16 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
17 //- finish lines support for R_Polygon***
18 //- insert selecttraceline into traceline somehow
19
20 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
21 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
22
23 extern cvar_t v_flipped;
24 extern cvar_t r_equalize_entities_fullbright;
25
26 r_refdef_view_t csqc_original_r_refdef_view;
27 r_refdef_view_t csqc_main_r_refdef_view;
28
29 // #1 void(vector ang) makevectors
30 static void VM_CL_makevectors (prvm_prog_t *prog)
31 {
32         VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
33         AngleVectors (PRVM_G_VECTOR(OFS_PARM0), PRVM_clientglobalvector(v_forward), PRVM_clientglobalvector(v_right), PRVM_clientglobalvector(v_up));
34 }
35
36 // #2 void(entity e, vector o) setorigin
37 static void VM_CL_setorigin (prvm_prog_t *prog)
38 {
39         prvm_edict_t    *e;
40         float   *org;
41         VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
42
43         e = PRVM_G_EDICT(OFS_PARM0);
44         if (e == prog->edicts)
45         {
46                 VM_Warning(prog, "setorigin: can not modify world entity\n");
47                 return;
48         }
49         if (e->priv.required->free)
50         {
51                 VM_Warning(prog, "setorigin: can not modify free entity\n");
52                 return;
53         }
54         org = PRVM_G_VECTOR(OFS_PARM1);
55         VectorCopy (org, PRVM_clientedictvector(e, origin));
56         if(e->priv.required->mark == PRVM_EDICT_MARK_WAIT_FOR_SETORIGIN)
57                 e->priv.required->mark = PRVM_EDICT_MARK_SETORIGIN_CAUGHT;
58         CL_LinkEdict(e);
59 }
60
61 static void SetMinMaxSize (prvm_prog_t *prog, prvm_edict_t *e, float *min, float *max)
62 {
63         int             i;
64
65         for (i=0 ; i<3 ; i++)
66                 if (min[i] > max[i])
67                         prog->error_cmd("SetMinMaxSize: backwards mins/maxs");
68
69         // set derived values
70         VectorCopy (min, PRVM_clientedictvector(e, mins));
71         VectorCopy (max, PRVM_clientedictvector(e, maxs));
72         VectorSubtract (max, min, PRVM_clientedictvector(e, size));
73
74         CL_LinkEdict (e);
75 }
76
77 // #3 void(entity e, string m) setmodel
78 static void VM_CL_setmodel (prvm_prog_t *prog)
79 {
80         prvm_edict_t    *e;
81         const char              *m;
82         dp_model_t *mod;
83         int                             i;
84
85         VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
86
87         e = PRVM_G_EDICT(OFS_PARM0);
88         PRVM_clientedictfloat(e, modelindex) = 0;
89         PRVM_clientedictstring(e, model) = 0;
90
91         m = PRVM_G_STRING(OFS_PARM1);
92         mod = NULL;
93         for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
94         {
95                 if (!strcmp(cl.csqc_model_precache[i]->name, m))
96                 {
97                         mod = cl.csqc_model_precache[i];
98                         PRVM_clientedictstring(e, model) = PRVM_SetEngineString(prog, mod->name);
99                         PRVM_clientedictfloat(e, modelindex) = -(i+1);
100                         break;
101                 }
102         }
103
104         if( !mod ) {
105                 for (i = 0;i < MAX_MODELS;i++)
106                 {
107                         mod = cl.model_precache[i];
108                         if (mod && !strcmp(mod->name, m))
109                         {
110                                 PRVM_clientedictstring(e, model) = PRVM_SetEngineString(prog, mod->name);
111                                 PRVM_clientedictfloat(e, modelindex) = i;
112                                 break;
113                         }
114                 }
115         }
116
117         if( mod ) {
118                 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
119                 //SetMinMaxSize (e, mod->normalmins, mod->normalmaxs);
120         }
121         else
122         {
123                 SetMinMaxSize (prog, e, vec3_origin, vec3_origin);
124                 VM_Warning(prog, "setmodel: model '%s' not precached\n", m);
125         }
126 }
127
128 // #4 void(entity e, vector min, vector max) setsize
129 static void VM_CL_setsize (prvm_prog_t *prog)
130 {
131         prvm_edict_t    *e;
132         float                   *min, *max;
133         VM_SAFEPARMCOUNT(3, VM_CL_setsize);
134
135         e = PRVM_G_EDICT(OFS_PARM0);
136         if (e == prog->edicts)
137         {
138                 VM_Warning(prog, "setsize: can not modify world entity\n");
139                 return;
140         }
141         if (e->priv.server->free)
142         {
143                 VM_Warning(prog, "setsize: can not modify free entity\n");
144                 return;
145         }
146         min = PRVM_G_VECTOR(OFS_PARM1);
147         max = PRVM_G_VECTOR(OFS_PARM2);
148
149         SetMinMaxSize( prog, e, min, max );
150
151         CL_LinkEdict(e);
152 }
153
154 // #8 void(entity e, float chan, string samp, float volume, float atten) sound
155 static void VM_CL_sound (prvm_prog_t *prog)
156 {
157         const char                      *sample;
158         int                                     channel;
159         prvm_edict_t            *entity;
160         float                           volume;
161         float                           attenuation;
162         float pitchchange;
163         int flags;
164         vec3_t                          org;
165
166         VM_SAFEPARMCOUNTRANGE(5, 7, VM_CL_sound);
167
168         entity = PRVM_G_EDICT(OFS_PARM0);
169         channel = (int)PRVM_G_FLOAT(OFS_PARM1);
170         sample = PRVM_G_STRING(OFS_PARM2);
171         volume = PRVM_G_FLOAT(OFS_PARM3);
172         attenuation = PRVM_G_FLOAT(OFS_PARM4);
173
174         if (volume < 0 || volume > 1)
175         {
176                 VM_Warning(prog, "VM_CL_sound: volume must be in range 0-1\n");
177                 return;
178         }
179
180         if (attenuation < 0 || attenuation > 4)
181         {
182                 VM_Warning(prog, "VM_CL_sound: attenuation must be in range 0-4\n");
183                 return;
184         }
185
186         if (prog->argc < 6)
187                 pitchchange = 0;
188         else
189                 pitchchange = PRVM_G_FLOAT(OFS_PARM5);
190         // ignoring prog->argc < 7 for now (no flags supported yet)
191
192         if (prog->argc < 7)
193                 flags = 0;
194         else
195                 flags = PRVM_G_FLOAT(OFS_PARM6);
196
197         channel = CHAN_USER2ENGINE(channel);
198
199         if (!IS_CHAN(channel))
200         {
201                 VM_Warning(prog, "VM_CL_sound: channel must be in range 0-127\n");
202                 return;
203         }
204
205         CL_VM_GetEntitySoundOrigin(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), org);
206         S_StartSound_StartPosition_Flags(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), org, volume, attenuation, 0, flags, pitchchange > 0.0f ? pitchchange * 0.01f : 1.0f);
207 }
208
209 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
210 static void VM_CL_pointsound(prvm_prog_t *prog)
211 {
212         const char                      *sample;
213         float                           volume;
214         float                           attenuation;
215         vec3_t                          org;
216
217         VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
218
219         VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
220         sample = PRVM_G_STRING(OFS_PARM1);
221         volume = PRVM_G_FLOAT(OFS_PARM2);
222         attenuation = PRVM_G_FLOAT(OFS_PARM3);
223
224         if (volume < 0 || volume > 1)
225         {
226                 VM_Warning(prog, "VM_CL_pointsound: volume must be in range 0-1\n");
227                 return;
228         }
229
230         if (attenuation < 0 || attenuation > 4)
231         {
232                 VM_Warning(prog, "VM_CL_pointsound: attenuation must be in range 0-4\n");
233                 return;
234         }
235
236         // Send World Entity as Entity to Play Sound (for CSQC, that is MAX_EDICTS)
237         S_StartSound(MAX_EDICTS, 0, S_FindName(sample), org, volume, attenuation);
238 }
239
240 // #14 entity() spawn
241 static void VM_CL_spawn (prvm_prog_t *prog)
242 {
243         prvm_edict_t *ed;
244         ed = PRVM_ED_Alloc(prog);
245         VM_RETURN_EDICT(ed);
246 }
247
248 static void CL_VM_SetTraceGlobals(prvm_prog_t *prog, const trace_t *trace, int svent)
249 {
250         VM_SetTraceGlobals(prog, trace);
251         PRVM_clientglobalfloat(trace_networkentity) = svent;
252 }
253
254 #define CL_HitNetworkBrushModels(move) !((move) == MOVE_WORLDONLY)
255 #define CL_HitNetworkPlayers(move)     !((move) == MOVE_WORLDONLY || (move) == MOVE_NOMONSTERS)
256
257 // #16 void(vector v1, vector v2, float movetype, entity ignore) traceline
258 static void VM_CL_traceline (prvm_prog_t *prog)
259 {
260         float   *v1, *v2;
261         trace_t trace;
262         int             move, svent;
263         prvm_edict_t    *ent;
264
265 //      R_TimeReport("pretraceline");
266
267         VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
268
269         prog->xfunction->builtinsprofile += 30;
270
271         v1 = PRVM_G_VECTOR(OFS_PARM0);
272         v2 = PRVM_G_VECTOR(OFS_PARM1);
273         move = (int)PRVM_G_FLOAT(OFS_PARM2);
274         ent = PRVM_G_EDICT(OFS_PARM3);
275
276         if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
277                 prog->error_cmd("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", prog->name, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
278
279         trace = CL_TraceLine(v1, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true, false);
280
281         CL_VM_SetTraceGlobals(prog, &trace, svent);
282 //      R_TimeReport("traceline");
283 }
284
285 /*
286 =================
287 VM_CL_tracebox
288
289 Used for use tracing and shot targeting
290 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
291 if the tryents flag is set.
292
293 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
294 =================
295 */
296 // LordHavoc: added this for my own use, VERY useful, similar to traceline
297 static void VM_CL_tracebox (prvm_prog_t *prog)
298 {
299         float   *v1, *v2, *m1, *m2;
300         trace_t trace;
301         int             move, svent;
302         prvm_edict_t    *ent;
303
304 //      R_TimeReport("pretracebox");
305         VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
306
307         prog->xfunction->builtinsprofile += 30;
308
309         v1 = PRVM_G_VECTOR(OFS_PARM0);
310         m1 = PRVM_G_VECTOR(OFS_PARM1);
311         m2 = PRVM_G_VECTOR(OFS_PARM2);
312         v2 = PRVM_G_VECTOR(OFS_PARM3);
313         move = (int)PRVM_G_FLOAT(OFS_PARM4);
314         ent = PRVM_G_EDICT(OFS_PARM5);
315
316         if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
317                 prog->error_cmd("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", prog->name, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
318
319         trace = CL_TraceBox(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
320
321         CL_VM_SetTraceGlobals(prog, &trace, svent);
322 //      R_TimeReport("tracebox");
323 }
324
325 static trace_t CL_Trace_Toss (prvm_prog_t *prog, prvm_edict_t *tossent, prvm_edict_t *ignore, int *svent)
326 {
327         int i;
328         float gravity;
329         vec3_t move, end;
330         vec3_t original_origin;
331         vec3_t original_velocity;
332         vec3_t original_angles;
333         vec3_t original_avelocity;
334         trace_t trace;
335
336         VectorCopy(PRVM_clientedictvector(tossent, origin)   , original_origin   );
337         VectorCopy(PRVM_clientedictvector(tossent, velocity) , original_velocity );
338         VectorCopy(PRVM_clientedictvector(tossent, angles)   , original_angles   );
339         VectorCopy(PRVM_clientedictvector(tossent, avelocity), original_avelocity);
340
341         gravity = PRVM_clientedictfloat(tossent, gravity);
342         if (!gravity)
343                 gravity = 1.0f;
344         gravity *= cl.movevars_gravity * 0.05;
345
346         for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
347         {
348                 PRVM_clientedictvector(tossent, velocity)[2] -= gravity;
349                 VectorMA (PRVM_clientedictvector(tossent, angles), 0.05, PRVM_clientedictvector(tossent, avelocity), PRVM_clientedictvector(tossent, angles));
350                 VectorScale (PRVM_clientedictvector(tossent, velocity), 0.05, move);
351                 VectorAdd (PRVM_clientedictvector(tossent, origin), move, end);
352                 trace = CL_TraceBox(PRVM_clientedictvector(tossent, origin), PRVM_clientedictvector(tossent, mins), PRVM_clientedictvector(tossent, maxs), end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
353                 VectorCopy (trace.endpos, PRVM_clientedictvector(tossent, origin));
354
355                 if (trace.fraction < 1)
356                         break;
357         }
358
359         VectorCopy(original_origin   , PRVM_clientedictvector(tossent, origin)   );
360         VectorCopy(original_velocity , PRVM_clientedictvector(tossent, velocity) );
361         VectorCopy(original_angles   , PRVM_clientedictvector(tossent, angles)   );
362         VectorCopy(original_avelocity, PRVM_clientedictvector(tossent, avelocity));
363
364         return trace;
365 }
366
367 static void VM_CL_tracetoss (prvm_prog_t *prog)
368 {
369         trace_t trace;
370         prvm_edict_t    *ent;
371         prvm_edict_t    *ignore;
372         int svent = 0;
373
374         prog->xfunction->builtinsprofile += 600;
375
376         VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
377
378         ent = PRVM_G_EDICT(OFS_PARM0);
379         if (ent == prog->edicts)
380         {
381                 VM_Warning(prog, "tracetoss: can not use world entity\n");
382                 return;
383         }
384         ignore = PRVM_G_EDICT(OFS_PARM1);
385
386         trace = CL_Trace_Toss (prog, ent, ignore, &svent);
387
388         CL_VM_SetTraceGlobals(prog, &trace, svent);
389 }
390
391
392 // #20 void(string s) precache_model
393 static void VM_CL_precache_model (prvm_prog_t *prog)
394 {
395         const char      *name;
396         int                     i;
397         dp_model_t              *m;
398
399         VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
400
401         name = PRVM_G_STRING(OFS_PARM0);
402         for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
403         {
404                 if(!strcmp(cl.csqc_model_precache[i]->name, name))
405                 {
406                         PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
407                         return;
408                 }
409         }
410         PRVM_G_FLOAT(OFS_RETURN) = 0;
411         m = Mod_ForName(name, false, false, name[0] == '*' ? cl.model_name[1] : NULL);
412         if(m && m->loaded)
413         {
414                 for (i = 0;i < MAX_MODELS;i++)
415                 {
416                         if (!cl.csqc_model_precache[i])
417                         {
418                                 cl.csqc_model_precache[i] = (dp_model_t*)m;
419                                 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
420                                 return;
421                         }
422                 }
423                 VM_Warning(prog, "VM_CL_precache_model: no free models\n");
424                 return;
425         }
426         VM_Warning(prog, "VM_CL_precache_model: model \"%s\" not found\n", name);
427 }
428
429 static int CSQC_EntitiesInBox (prvm_prog_t *prog, vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
430 {
431         prvm_edict_t    *ent;
432         int                             i, k;
433
434         ent = PRVM_NEXT_EDICT(prog->edicts);
435         for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
436         {
437                 if (ent->priv.required->free)
438                         continue;
439                 if(BoxesOverlap(mins, maxs, PRVM_clientedictvector(ent, absmin), PRVM_clientedictvector(ent, absmax)))
440                         list[k++] = ent;
441         }
442         return k;
443 }
444
445 // #22 entity(vector org, float rad) findradius
446 static void VM_CL_findradius (prvm_prog_t *prog)
447 {
448         prvm_edict_t    *ent, *chain;
449         vec_t                   radius, radius2;
450         vec3_t                  org, eorg, mins, maxs;
451         int                             i, numtouchedicts;
452         static prvm_edict_t     *touchedicts[MAX_EDICTS];
453         int             chainfield;
454
455         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_findradius);
456
457         if(prog->argc == 3)
458                 chainfield = PRVM_G_INT(OFS_PARM2);
459         else
460                 chainfield = prog->fieldoffsets.chain;
461         if(chainfield < 0)
462                 prog->error_cmd("VM_findchain: %s doesnt have the specified chain field !", prog->name);
463
464         chain = (prvm_edict_t *)prog->edicts;
465
466         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
467         radius = PRVM_G_FLOAT(OFS_PARM1);
468         radius2 = radius * radius;
469
470         mins[0] = org[0] - (radius + 1);
471         mins[1] = org[1] - (radius + 1);
472         mins[2] = org[2] - (radius + 1);
473         maxs[0] = org[0] + (radius + 1);
474         maxs[1] = org[1] + (radius + 1);
475         maxs[2] = org[2] + (radius + 1);
476         numtouchedicts = CSQC_EntitiesInBox(prog, mins, maxs, MAX_EDICTS, touchedicts);
477         if (numtouchedicts > MAX_EDICTS)
478         {
479                 // this never happens   //[515]: for what then ?
480                 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
481                 numtouchedicts = MAX_EDICTS;
482         }
483         for (i = 0;i < numtouchedicts;i++)
484         {
485                 ent = touchedicts[i];
486                 // Quake did not return non-solid entities but darkplaces does
487                 // (note: this is the reason you can't blow up fallen zombies)
488                 if (PRVM_clientedictfloat(ent, solid) == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
489                         continue;
490                 // LordHavoc: compare against bounding box rather than center so it
491                 // doesn't miss large objects, and use DotProduct instead of Length
492                 // for a major speedup
493                 VectorSubtract(org, PRVM_clientedictvector(ent, origin), eorg);
494                 if (sv_gameplayfix_findradiusdistancetobox.integer)
495                 {
496                         eorg[0] -= bound(PRVM_clientedictvector(ent, mins)[0], eorg[0], PRVM_clientedictvector(ent, maxs)[0]);
497                         eorg[1] -= bound(PRVM_clientedictvector(ent, mins)[1], eorg[1], PRVM_clientedictvector(ent, maxs)[1]);
498                         eorg[2] -= bound(PRVM_clientedictvector(ent, mins)[2], eorg[2], PRVM_clientedictvector(ent, maxs)[2]);
499                 }
500                 else
501                         VectorMAMAM(1, eorg, -0.5f, PRVM_clientedictvector(ent, mins), -0.5f, PRVM_clientedictvector(ent, maxs), eorg);
502                 if (DotProduct(eorg, eorg) < radius2)
503                 {
504                         PRVM_EDICTFIELDEDICT(ent, chainfield) = PRVM_EDICT_TO_PROG(chain);
505                         chain = ent;
506                 }
507         }
508
509         VM_RETURN_EDICT(chain);
510 }
511
512 // #34 float() droptofloor
513 static void VM_CL_droptofloor (prvm_prog_t *prog)
514 {
515         prvm_edict_t            *ent;
516         vec3_t                          end;
517         trace_t                         trace;
518
519         VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
520
521         // assume failure if it returns early
522         PRVM_G_FLOAT(OFS_RETURN) = 0;
523
524         ent = PRVM_PROG_TO_EDICT(PRVM_clientglobaledict(self));
525         if (ent == prog->edicts)
526         {
527                 VM_Warning(prog, "droptofloor: can not modify world entity\n");
528                 return;
529         }
530         if (ent->priv.server->free)
531         {
532                 VM_Warning(prog, "droptofloor: can not modify free entity\n");
533                 return;
534         }
535
536         VectorCopy (PRVM_clientedictvector(ent, origin), end);
537         end[2] -= 256;
538
539         trace = CL_TraceBox(PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), PRVM_clientedictvector(ent, maxs), end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
540
541         if (trace.fraction != 1)
542         {
543                 VectorCopy (trace.endpos, PRVM_clientedictvector(ent, origin));
544                 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) | FL_ONGROUND;
545                 PRVM_clientedictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
546                 PRVM_G_FLOAT(OFS_RETURN) = 1;
547                 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
548 //              ent->priv.server->suspendedinairflag = true;
549         }
550 }
551
552 // #35 void(float style, string value) lightstyle
553 static void VM_CL_lightstyle (prvm_prog_t *prog)
554 {
555         int                     i;
556         const char      *c;
557
558         VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
559
560         i = (int)PRVM_G_FLOAT(OFS_PARM0);
561         c = PRVM_G_STRING(OFS_PARM1);
562         if (i >= cl.max_lightstyle)
563         {
564                 VM_Warning(prog, "VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
565                 return;
566         }
567         strlcpy (cl.lightstyle[i].map, c, sizeof (cl.lightstyle[i].map));
568         cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
569         cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
570 }
571
572 // #40 float(entity e) checkbottom
573 static void VM_CL_checkbottom (prvm_prog_t *prog)
574 {
575         static int              cs_yes, cs_no;
576         prvm_edict_t    *ent;
577         vec3_t                  mins, maxs, start, stop;
578         trace_t                 trace;
579         int                             x, y;
580         float                   mid, bottom;
581
582         VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
583         ent = PRVM_G_EDICT(OFS_PARM0);
584         PRVM_G_FLOAT(OFS_RETURN) = 0;
585
586         VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), mins);
587         VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, maxs), maxs);
588
589 // if all of the points under the corners are solid world, don't bother
590 // with the tougher checks
591 // the corners must be within 16 of the midpoint
592         start[2] = mins[2] - 1;
593         for     (x=0 ; x<=1 ; x++)
594                 for     (y=0 ; y<=1 ; y++)
595                 {
596                         start[0] = x ? maxs[0] : mins[0];
597                         start[1] = y ? maxs[1] : mins[1];
598                         if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
599                                 goto realcheck;
600                 }
601
602         cs_yes++;
603         PRVM_G_FLOAT(OFS_RETURN) = true;
604         return;         // we got out easy
605
606 realcheck:
607         cs_no++;
608 //
609 // check it for real...
610 //
611         start[2] = mins[2];
612
613 // the midpoint must be within 16 of the bottom
614         start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
615         start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
616         stop[2] = start[2] - 2*sv_stepheight.value;
617         trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true, false);
618
619         if (trace.fraction == 1.0)
620                 return;
621
622         mid = bottom = trace.endpos[2];
623
624 // the corners must be within 16 of the midpoint
625         for     (x=0 ; x<=1 ; x++)
626                 for     (y=0 ; y<=1 ; y++)
627                 {
628                         start[0] = stop[0] = x ? maxs[0] : mins[0];
629                         start[1] = stop[1] = y ? maxs[1] : mins[1];
630
631                         trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true, false);
632
633                         if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
634                                 bottom = trace.endpos[2];
635                         if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
636                                 return;
637                 }
638
639         cs_yes++;
640         PRVM_G_FLOAT(OFS_RETURN) = true;
641 }
642
643 // #41 float(vector v) pointcontents
644 static void VM_CL_pointcontents (prvm_prog_t *prog)
645 {
646         VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
647         PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(PRVM_G_VECTOR(OFS_PARM0)));
648 }
649
650 // #48 void(vector o, vector d, float color, float count) particle
651 static void VM_CL_particle (prvm_prog_t *prog)
652 {
653         float   *org, *dir;
654         int             count;
655         unsigned char   color;
656         VM_SAFEPARMCOUNT(4, VM_CL_particle);
657
658         org = PRVM_G_VECTOR(OFS_PARM0);
659         dir = PRVM_G_VECTOR(OFS_PARM1);
660         color = (int)PRVM_G_FLOAT(OFS_PARM2);
661         count = (int)PRVM_G_FLOAT(OFS_PARM3);
662         CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
663 }
664
665 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
666 static void VM_CL_ambientsound (prvm_prog_t *prog)
667 {
668         float   *f;
669         sfx_t   *s;
670         VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
671         s = S_FindName(PRVM_G_STRING(OFS_PARM0));
672         f = PRVM_G_VECTOR(OFS_PARM1);
673         S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
674 }
675
676 // #92 vector(vector org[, float lpflag]) getlight (DP_QC_GETLIGHT)
677 static void VM_CL_getlight (prvm_prog_t *prog)
678 {
679         vec3_t ambientcolor, diffusecolor, diffusenormal;
680         vec_t *p;
681
682         VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getlight);
683
684         p = PRVM_G_VECTOR(OFS_PARM0);
685         VectorClear(ambientcolor);
686         VectorClear(diffusecolor);
687         VectorClear(diffusenormal);
688         if (prog->argc >= 2)
689                 R_CompleteLightPoint(ambientcolor, diffusecolor, diffusenormal, p, PRVM_G_FLOAT(OFS_PARM1));
690         else if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
691                 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
692         VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
693         if (PRVM_clientglobalvector(getlight_ambient))
694                 VectorCopy(ambientcolor, PRVM_clientglobalvector(getlight_ambient));
695         if (PRVM_clientglobalvector(getlight_diffuse))
696                 VectorCopy(diffusecolor, PRVM_clientglobalvector(getlight_diffuse));
697         if (PRVM_clientglobalvector(getlight_dir))
698                 VectorCopy(diffusenormal, PRVM_clientglobalvector(getlight_dir));
699 }
700
701 //============================================================================
702 //[515]: SCENE MANAGER builtins
703
704 void CSQC_R_RecalcView (void)
705 {
706         extern matrix4x4_t viewmodelmatrix_nobob;
707         extern matrix4x4_t viewmodelmatrix_withbob;
708         Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_vieworigin[0], cl.csqc_vieworigin[1], cl.csqc_vieworigin[2], cl.csqc_viewangles[0], cl.csqc_viewangles[1], cl.csqc_viewangles[2], 1);
709         Matrix4x4_Copy(&viewmodelmatrix_nobob, &r_refdef.view.matrix);
710         Matrix4x4_ConcatScale(&viewmodelmatrix_nobob, cl_viewmodel_scale.value);
711         Matrix4x4_Concat(&viewmodelmatrix_withbob, &r_refdef.view.matrix, &cl.csqc_viewmodelmatrixfromengine);
712 }
713
714 //#300 void() clearscene (EXT_CSQC)
715 static void VM_CL_R_ClearScene (prvm_prog_t *prog)
716 {
717         VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
718         // clear renderable entity and light lists
719         r_refdef.scene.numentities = 0;
720         r_refdef.scene.numlights = 0;
721         // restore the view settings to the values that VM_CL_UpdateView received from the client code
722         r_refdef.view = csqc_original_r_refdef_view;
723         VectorCopy(cl.csqc_vieworiginfromengine, cl.csqc_vieworigin);
724         VectorCopy(cl.csqc_viewanglesfromengine, cl.csqc_viewangles);
725         cl.csqc_vidvars.drawworld = r_drawworld.integer != 0;
726         cl.csqc_vidvars.drawenginesbar = false;
727         cl.csqc_vidvars.drawcrosshair = false;
728         CSQC_R_RecalcView();
729 }
730
731 //#301 void(float mask) addentities (EXT_CSQC)
732 static void VM_CL_R_AddEntities (prvm_prog_t *prog)
733 {
734         double t = Sys_DirtyTime();
735         int                     i, drawmask;
736         prvm_edict_t *ed;
737         VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
738         drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
739         CSQC_RelinkAllEntities(drawmask);
740         CL_RelinkLightFlashes();
741
742         PRVM_clientglobalfloat(time) = cl.time;
743         for(i=1;i<prog->num_edicts;i++)
744         {
745                 // so we can easily check if CSQC entity #edictnum is currently drawn
746                 cl.csqcrenderentities[i].entitynumber = 0;
747                 ed = &prog->edicts[i];
748                 if(ed->priv.required->free)
749                         continue;
750                 CSQC_Think(ed);
751                 if(ed->priv.required->free)
752                         continue;
753                 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
754                 CSQC_Predraw(ed);
755                 if(ed->priv.required->free)
756                         continue;
757                 if(!((int)PRVM_clientedictfloat(ed, drawmask) & drawmask))
758                         continue;
759                 CSQC_AddRenderEdict(ed, i);
760         }
761
762         // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
763         t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
764         prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
765 }
766
767 //#302 void(entity ent) addentity (EXT_CSQC)
768 static void VM_CL_R_AddEntity (prvm_prog_t *prog)
769 {
770         double t = Sys_DirtyTime();
771         VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
772         CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0), 0);
773         t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
774         prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
775 }
776
777 //#303 float(float property, ...) setproperty (EXT_CSQC)
778 //#303 float(float property) getproperty
779 //#303 vector(float property) getpropertyvec
780 //#309 float(float property) getproperty
781 //#309 vector(float property) getpropertyvec
782 // VorteX: make this function be able to return previously set property if new value is not given
783 static void VM_CL_R_SetView (prvm_prog_t *prog)
784 {
785         int             c;
786         float   *f;
787         float   k;
788
789         VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_R_SetView);
790
791         c = (int)PRVM_G_FLOAT(OFS_PARM0);
792
793         // return value?
794         if (prog->argc < 2)
795         {
796                 switch(c)
797                 {
798                 case VF_MIN:
799                         VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.x, r_refdef.view.y, 0);
800                         break;
801                 case VF_MIN_X:
802                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.x;
803                         break;
804                 case VF_MIN_Y:
805                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.y;
806                         break;
807                 case VF_SIZE:
808                         VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.width, r_refdef.view.height, 0);
809                         break;
810                 case VF_SIZE_X:
811                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.width;
812                         break;
813                 case VF_SIZE_Y:
814                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.height;
815                         break;
816                 case VF_VIEWPORT:
817                         VM_Warning(prog, "VM_CL_R_GetView : VF_VIEWPORT can't be retrieved, use VF_MIN/VF_SIZE instead\n");
818                         break;
819                 case VF_FOV:
820                         VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.ortho_x, r_refdef.view.ortho_y, 0);
821                         break;
822                 case VF_FOVX:
823                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_x;
824                         break;
825                 case VF_FOVY:
826                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_y;
827                         break;
828                 case VF_ORIGIN:
829                         VectorCopy(cl.csqc_vieworigin, PRVM_G_VECTOR(OFS_RETURN));
830                         break;
831                 case VF_ORIGIN_X:
832                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[0];
833                         break;
834                 case VF_ORIGIN_Y:
835                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[1];
836                         break;
837                 case VF_ORIGIN_Z:
838                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[2];
839                         break;
840                 case VF_ANGLES:
841                         VectorCopy(cl.csqc_viewangles, PRVM_G_VECTOR(OFS_RETURN));
842                         break;
843                 case VF_ANGLES_X:
844                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[0];
845                         break;
846                 case VF_ANGLES_Y:
847                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[1];
848                         break;
849                 case VF_ANGLES_Z:
850                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[2];
851                         break;
852                 case VF_DRAWWORLD:
853                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawworld;
854                         break;
855                 case VF_DRAWENGINESBAR:
856                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawenginesbar;
857                         break;
858                 case VF_DRAWCROSSHAIR:
859                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawcrosshair;
860                         break;
861                 case VF_CL_VIEWANGLES:
862                         VectorCopy(cl.viewangles, PRVM_G_VECTOR(OFS_RETURN));;
863                         break;
864                 case VF_CL_VIEWANGLES_X:
865                         PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[0];
866                         break;
867                 case VF_CL_VIEWANGLES_Y:
868                         PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[1];
869                         break;
870                 case VF_CL_VIEWANGLES_Z:
871                         PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[2];
872                         break;
873                 case VF_PERSPECTIVE:
874                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.useperspective;
875                         break;
876                 case VF_CLEARSCREEN:
877                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.isoverlay;
878                         break;
879                 case VF_MAINVIEW:
880                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ismain;
881                         break;
882                 case VF_FOG_DENSITY:
883                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_density;
884                         break;
885                 case VF_FOG_COLOR:
886                         PRVM_G_VECTOR(OFS_RETURN)[0] = r_refdef.fog_red;
887                         PRVM_G_VECTOR(OFS_RETURN)[1] = r_refdef.fog_green;
888                         PRVM_G_VECTOR(OFS_RETURN)[2] = r_refdef.fog_blue;
889                         break;
890                 case VF_FOG_COLOR_R:
891                         PRVM_G_VECTOR(OFS_RETURN)[0] = r_refdef.fog_red;
892                         break;
893                 case VF_FOG_COLOR_G:
894                         PRVM_G_VECTOR(OFS_RETURN)[1] = r_refdef.fog_green;
895                         break;
896                 case VF_FOG_COLOR_B:
897                         PRVM_G_VECTOR(OFS_RETURN)[2] = r_refdef.fog_blue;
898                         break;
899                 case VF_FOG_ALPHA:
900                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_alpha;
901                         break;
902                 case VF_FOG_START:
903                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_start;
904                         break;
905                 case VF_FOG_END:
906                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_end;
907                         break;
908                 case VF_FOG_HEIGHT:
909                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_height;
910                         break;
911                 case VF_FOG_FADEDEPTH:
912                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_fadedepth;
913                         break;
914                 case VF_MINFPS_QUALITY:
915                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.quality;
916                         break;
917                 default:
918                         PRVM_G_FLOAT(OFS_RETURN) = 0;
919                         VM_Warning(prog, "VM_CL_R_GetView : unknown parm %i\n", c);
920                         return;
921                 }
922                 return;
923         }
924
925         f = PRVM_G_VECTOR(OFS_PARM1);
926         k = PRVM_G_FLOAT(OFS_PARM1);
927         switch(c)
928         {
929         case VF_MIN:
930                 r_refdef.view.x = (int)(f[0]);
931                 r_refdef.view.y = (int)(f[1]);
932                 DrawQ_RecalcView();
933                 break;
934         case VF_MIN_X:
935                 r_refdef.view.x = (int)(k);
936                 DrawQ_RecalcView();
937                 break;
938         case VF_MIN_Y:
939                 r_refdef.view.y = (int)(k);
940                 DrawQ_RecalcView();
941                 break;
942         case VF_SIZE:
943                 r_refdef.view.width = (int)(f[0]);
944                 r_refdef.view.height = (int)(f[1]);
945                 DrawQ_RecalcView();
946                 break;
947         case VF_SIZE_X:
948                 r_refdef.view.width = (int)(k);
949                 DrawQ_RecalcView();
950                 break;
951         case VF_SIZE_Y:
952                 r_refdef.view.height = (int)(k);
953                 DrawQ_RecalcView();
954                 break;
955         case VF_VIEWPORT:
956                 r_refdef.view.x = (int)(f[0]);
957                 r_refdef.view.y = (int)(f[1]);
958                 f = PRVM_G_VECTOR(OFS_PARM2);
959                 r_refdef.view.width = (int)(f[0]);
960                 r_refdef.view.height = (int)(f[1]);
961                 DrawQ_RecalcView();
962                 break;
963         case VF_FOV:
964                 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
965                 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
966                 break;
967         case VF_FOVX:
968                 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
969                 break;
970         case VF_FOVY:
971                 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
972                 break;
973         case VF_ORIGIN:
974                 VectorCopy(f, cl.csqc_vieworigin);
975                 CSQC_R_RecalcView();
976                 break;
977         case VF_ORIGIN_X:
978                 cl.csqc_vieworigin[0] = k;
979                 CSQC_R_RecalcView();
980                 break;
981         case VF_ORIGIN_Y:
982                 cl.csqc_vieworigin[1] = k;
983                 CSQC_R_RecalcView();
984                 break;
985         case VF_ORIGIN_Z:
986                 cl.csqc_vieworigin[2] = k;
987                 CSQC_R_RecalcView();
988                 break;
989         case VF_ANGLES:
990                 VectorCopy(f, cl.csqc_viewangles);
991                 CSQC_R_RecalcView();
992                 break;
993         case VF_ANGLES_X:
994                 cl.csqc_viewangles[0] = k;
995                 CSQC_R_RecalcView();
996                 break;
997         case VF_ANGLES_Y:
998                 cl.csqc_viewangles[1] = k;
999                 CSQC_R_RecalcView();
1000                 break;
1001         case VF_ANGLES_Z:
1002                 cl.csqc_viewangles[2] = k;
1003                 CSQC_R_RecalcView();
1004                 break;
1005         case VF_DRAWWORLD:
1006                 cl.csqc_vidvars.drawworld = ((k != 0) && r_drawworld.integer);
1007                 break;
1008         case VF_DRAWENGINESBAR:
1009                 cl.csqc_vidvars.drawenginesbar = k != 0;
1010                 break;
1011         case VF_DRAWCROSSHAIR:
1012                 cl.csqc_vidvars.drawcrosshair = k != 0;
1013                 break;
1014         case VF_CL_VIEWANGLES:
1015                 VectorCopy(f, cl.viewangles);
1016                 break;
1017         case VF_CL_VIEWANGLES_X:
1018                 cl.viewangles[0] = k;
1019                 break;
1020         case VF_CL_VIEWANGLES_Y:
1021                 cl.viewangles[1] = k;
1022                 break;
1023         case VF_CL_VIEWANGLES_Z:
1024                 cl.viewangles[2] = k;
1025                 break;
1026         case VF_PERSPECTIVE:
1027                 r_refdef.view.useperspective = k != 0;
1028                 break;
1029         case VF_CLEARSCREEN:
1030                 r_refdef.view.isoverlay = !k;
1031                 break;
1032         case VF_MAINVIEW:
1033                 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ismain;
1034                 break;
1035         case VF_FOG_DENSITY:
1036                 r_refdef.fog_density = k;
1037                 break;
1038         case VF_FOG_COLOR:
1039                 r_refdef.fog_red = f[0];
1040                 r_refdef.fog_green = f[1];
1041                 r_refdef.fog_blue = f[2];
1042                 break;
1043         case VF_FOG_COLOR_R:
1044                 r_refdef.fog_red = k;
1045                 break;
1046         case VF_FOG_COLOR_G:
1047                 r_refdef.fog_green = k;
1048                 break;
1049         case VF_FOG_COLOR_B:
1050                 r_refdef.fog_blue = k;
1051                 break;
1052         case VF_FOG_ALPHA:
1053                 r_refdef.fog_alpha = k;
1054                 break;
1055         case VF_FOG_START:
1056                 r_refdef.fog_start = k;
1057                 break;
1058         case VF_FOG_END:
1059                 r_refdef.fog_end = k;
1060                 break;
1061         case VF_FOG_HEIGHT:
1062                 r_refdef.fog_height = k;
1063                 break;
1064         case VF_FOG_FADEDEPTH:
1065                 r_refdef.fog_fadedepth = k;
1066                 break;
1067         case VF_MINFPS_QUALITY:
1068                 r_refdef.view.quality = k;
1069                 break;
1070         default:
1071                 PRVM_G_FLOAT(OFS_RETURN) = 0;
1072                 VM_Warning(prog, "VM_CL_R_SetView : unknown parm %i\n", c);
1073                 return;
1074         }
1075         PRVM_G_FLOAT(OFS_RETURN) = 1;
1076 }
1077
1078 //#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
1079 static void VM_CL_R_AddDynamicLight (prvm_prog_t *prog)
1080 {
1081         double t = Sys_DirtyTime();
1082         vec_t *org;
1083         float radius = 300;
1084         vec_t *col;
1085         int style = -1;
1086         const char *cubemapname = NULL;
1087         int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
1088         float coronaintensity = 1;
1089         float coronasizescale = 0.25;
1090         qboolean castshadow = true;
1091         float ambientscale = 0;
1092         float diffusescale = 1;
1093         float specularscale = 1;
1094         matrix4x4_t matrix;
1095         vec3_t forward, left, up;
1096         VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
1097
1098         // if we've run out of dlights, just return
1099         if (r_refdef.scene.numlights >= MAX_DLIGHTS)
1100                 return;
1101
1102         org = PRVM_G_VECTOR(OFS_PARM0);
1103         radius = PRVM_G_FLOAT(OFS_PARM1);
1104         col = PRVM_G_VECTOR(OFS_PARM2);
1105         if (prog->argc >= 4)
1106         {
1107                 style = (int)PRVM_G_FLOAT(OFS_PARM3);
1108                 if (style >= MAX_LIGHTSTYLES)
1109                 {
1110                         Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
1111                         style = -1;
1112                 }
1113         }
1114         if (prog->argc >= 5)
1115                 cubemapname = PRVM_G_STRING(OFS_PARM4);
1116         if (prog->argc >= 6)
1117                 pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
1118         coronaintensity = (pflags & PFLAGS_CORONA) != 0;
1119         castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
1120
1121         VectorScale(PRVM_clientglobalvector(v_forward), radius, forward);
1122         VectorScale(PRVM_clientglobalvector(v_right), -radius, left);
1123         VectorScale(PRVM_clientglobalvector(v_up), radius, up);
1124         Matrix4x4_FromVectors(&matrix, forward, left, up, org);
1125
1126         R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1127         r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights];r_refdef.scene.numlights++;
1128         t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
1129         prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
1130 }
1131
1132 //============================================================================
1133
1134 //#310 vector (vector v) cs_unproject (EXT_CSQC)
1135 static void VM_CL_unproject (prvm_prog_t *prog)
1136 {
1137         float   *f;
1138         vec3_t  temp;
1139
1140         VM_SAFEPARMCOUNT(1, VM_CL_unproject);
1141         f = PRVM_G_VECTOR(OFS_PARM0);
1142         VectorSet(temp,
1143                 f[2],
1144                 (-1.0 + 2.0 * (f[0] / vid_conwidth.integer)) * f[2] * -r_refdef.view.frustum_x,
1145                 (-1.0 + 2.0 * (f[1] / vid_conheight.integer)) * f[2] * -r_refdef.view.frustum_y);
1146         if(v_flipped.integer)
1147                 temp[1] = -temp[1];
1148         Matrix4x4_Transform(&r_refdef.view.matrix, temp, PRVM_G_VECTOR(OFS_RETURN));
1149 }
1150
1151 //#311 vector (vector v) cs_project (EXT_CSQC)
1152 static void VM_CL_project (prvm_prog_t *prog)
1153 {
1154         float   *f;
1155         vec3_t  v;
1156         matrix4x4_t m;
1157
1158         VM_SAFEPARMCOUNT(1, VM_CL_project);
1159         f = PRVM_G_VECTOR(OFS_PARM0);
1160         Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix);
1161         Matrix4x4_Transform(&m, f, v);
1162         if(v_flipped.integer)
1163                 v[1] = -v[1];
1164         VectorSet(PRVM_G_VECTOR(OFS_RETURN),
1165                 vid_conwidth.integer * (0.5*(1.0+v[1]/v[0]/-r_refdef.view.frustum_x)),
1166                 vid_conheight.integer * (0.5*(1.0+v[2]/v[0]/-r_refdef.view.frustum_y)),
1167                 v[0]);
1168         // explanation:
1169         // after transforming, relative position to viewport (0..1) = 0.5 * (1 + v[2]/v[0]/-frustum_{x \or y})
1170         // as 2D drawing honors the viewport too, to get the same pixel, we simply multiply this by conwidth/height
1171 }
1172
1173 //#330 float(float stnum) getstatf (EXT_CSQC)
1174 static void VM_CL_getstatf (prvm_prog_t *prog)
1175 {
1176         int i;
1177         union
1178         {
1179                 float f;
1180                 int l;
1181         }dat;
1182         VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
1183         i = (int)PRVM_G_FLOAT(OFS_PARM0);
1184         if(i < 0 || i >= MAX_CL_STATS)
1185         {
1186                 VM_Warning(prog, "VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
1187                 return;
1188         }
1189         dat.l = cl.stats[i];
1190         PRVM_G_FLOAT(OFS_RETURN) =  dat.f;
1191 }
1192
1193 //#331 float(float stnum) getstati (EXT_CSQC)
1194 static void VM_CL_getstati (prvm_prog_t *prog)
1195 {
1196         int i, index;
1197         int firstbit, bitcount;
1198
1199         VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
1200
1201         index = (int)PRVM_G_FLOAT(OFS_PARM0);
1202         if (prog->argc > 1)
1203         {
1204                 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
1205                 if (prog->argc > 2)
1206                         bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
1207                 else
1208                         bitcount = 1;
1209         }
1210         else
1211         {
1212                 firstbit = 0;
1213                 bitcount = 32;
1214         }
1215
1216         if(index < 0 || index >= MAX_CL_STATS)
1217         {
1218                 VM_Warning(prog, "VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
1219                 return;
1220         }
1221         i = cl.stats[index];
1222         if (bitcount != 32)     //32 causes the mask to overflow, so there's nothing to subtract from.
1223                 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
1224         PRVM_G_FLOAT(OFS_RETURN) = i;
1225 }
1226
1227 //#332 string(float firststnum) getstats (EXT_CSQC)
1228 static void VM_CL_getstats (prvm_prog_t *prog)
1229 {
1230         int i;
1231         char t[17];
1232         VM_SAFEPARMCOUNT(1, VM_CL_getstats);
1233         i = (int)PRVM_G_FLOAT(OFS_PARM0);
1234         if(i < 0 || i > MAX_CL_STATS-4)
1235         {
1236                 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1237                 VM_Warning(prog, "VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
1238                 return;
1239         }
1240         strlcpy(t, (char*)&cl.stats[i], sizeof(t));
1241         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, t);
1242 }
1243
1244 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
1245 static void VM_CL_setmodelindex (prvm_prog_t *prog)
1246 {
1247         int                             i;
1248         prvm_edict_t    *t;
1249         struct model_s  *model;
1250
1251         VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
1252
1253         t = PRVM_G_EDICT(OFS_PARM0);
1254
1255         i = (int)PRVM_G_FLOAT(OFS_PARM1);
1256
1257         PRVM_clientedictstring(t, model) = 0;
1258         PRVM_clientedictfloat(t, modelindex) = 0;
1259
1260         if (!i)
1261                 return;
1262
1263         model = CL_GetModelByIndex(i);
1264         if (!model)
1265         {
1266                 VM_Warning(prog, "VM_CL_setmodelindex: null model\n");
1267                 return;
1268         }
1269         PRVM_clientedictstring(t, model) = PRVM_SetEngineString(prog, model->name);
1270         PRVM_clientedictfloat(t, modelindex) = i;
1271
1272         // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1273         if (model)
1274         {
1275                 SetMinMaxSize (prog, t, model->normalmins, model->normalmaxs);
1276         }
1277         else
1278                 SetMinMaxSize (prog, t, vec3_origin, vec3_origin);
1279 }
1280
1281 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1282 static void VM_CL_modelnameforindex (prvm_prog_t *prog)
1283 {
1284         dp_model_t *model;
1285
1286         VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1287
1288         PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1289         model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1290         PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(prog, model->name) : 0;
1291 }
1292
1293 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1294 static void VM_CL_particleeffectnum (prvm_prog_t *prog)
1295 {
1296         int                     i;
1297         VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1298         i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1299         if (i == 0)
1300                 i = -1;
1301         PRVM_G_FLOAT(OFS_RETURN) = i;
1302 }
1303
1304 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1305 static void VM_CL_trailparticles (prvm_prog_t *prog)
1306 {
1307         int                             i;
1308         float                   *start, *end;
1309         prvm_edict_t    *t;
1310         VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1311
1312         t = PRVM_G_EDICT(OFS_PARM0);
1313         i               = (int)PRVM_G_FLOAT(OFS_PARM1);
1314         start   = PRVM_G_VECTOR(OFS_PARM2);
1315         end             = PRVM_G_VECTOR(OFS_PARM3);
1316
1317         if (i < 0)
1318                 return;
1319         CL_ParticleEffect(i, 1, start, end, PRVM_clientedictvector(t, velocity), PRVM_clientedictvector(t, velocity), NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1320 }
1321
1322 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1323 static void VM_CL_pointparticles (prvm_prog_t *prog)
1324 {
1325         int                     i;
1326         float n;
1327         float           *f, *v;
1328         VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1329         i = (int)PRVM_G_FLOAT(OFS_PARM0);
1330         f = PRVM_G_VECTOR(OFS_PARM1);
1331         v = PRVM_G_VECTOR(OFS_PARM2);
1332         n = PRVM_G_FLOAT(OFS_PARM3);
1333         if (i < 0)
1334                 return;
1335         CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1336 }
1337
1338 //#502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count, float extflags) boxparticles (DP_CSQC_BOXPARTICLES)
1339 static void VM_CL_boxparticles (prvm_prog_t *prog)
1340 {
1341         int effectnum;
1342         // prvm_edict_t *own;
1343         float *origin_from, *origin_to, *dir_from, *dir_to;
1344         float count;
1345         int flags;
1346         float tintmins[4], tintmaxs[4];
1347         VM_SAFEPARMCOUNTRANGE(7, 8, VM_CL_boxparticles);
1348
1349         effectnum = (int)PRVM_G_FLOAT(OFS_PARM0);
1350         // own = PRVM_G_EDICT(OFS_PARM1); // TODO find use for this
1351         origin_from = PRVM_G_VECTOR(OFS_PARM2);
1352         origin_to = PRVM_G_VECTOR(OFS_PARM3);
1353         dir_from = PRVM_G_VECTOR(OFS_PARM4);
1354         dir_to = PRVM_G_VECTOR(OFS_PARM5);
1355         count = PRVM_G_FLOAT(OFS_PARM6);
1356         if(prog->argc >= 8)
1357                 flags = PRVM_G_FLOAT(OFS_PARM7);
1358         else
1359                 flags = 0;
1360         Vector4Set(tintmins, 1, 1, 1, 1);
1361         Vector4Set(tintmaxs, 1, 1, 1, 1);
1362         if(flags & 1) // read alpha
1363         {
1364                 tintmins[3] = PRVM_clientglobalfloat(particles_alphamin);
1365                 tintmaxs[3] = PRVM_clientglobalfloat(particles_alphamax);
1366         }
1367         if(flags & 2) // read color
1368         {
1369                 VectorCopy(PRVM_clientglobalvector(particles_colormin), tintmins);
1370                 VectorCopy(PRVM_clientglobalvector(particles_colormax), tintmaxs);
1371         }
1372         if (effectnum < 0)
1373                 return;
1374         CL_ParticleTrail(effectnum, count, origin_from, origin_to, dir_from, dir_to, NULL, 0, true, true, tintmins, tintmaxs);
1375 }
1376
1377 //#531 void(float pause) setpause
1378 static void VM_CL_setpause(prvm_prog_t *prog)
1379 {
1380         VM_SAFEPARMCOUNT(1, VM_CL_setpause);
1381         if ((int)PRVM_G_FLOAT(OFS_PARM0) != 0)
1382                 cl.csqc_paused = true;
1383         else
1384                 cl.csqc_paused = false;
1385 }
1386
1387 //#343 void(float usecursor) setcursormode (DP_CSQC)
1388 static void VM_CL_setcursormode (prvm_prog_t *prog)
1389 {
1390         VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1391         cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0) != 0;
1392         cl_ignoremousemoves = 2;
1393 }
1394
1395 //#344 vector() getmousepos (DP_CSQC)
1396 static void VM_CL_getmousepos(prvm_prog_t *prog)
1397 {
1398         VM_SAFEPARMCOUNT(0,VM_CL_getmousepos);
1399
1400         if (key_consoleactive || key_dest != key_game)
1401                 VectorSet(PRVM_G_VECTOR(OFS_RETURN), 0, 0, 0);
1402         else if (cl.csqc_wantsmousemove)
1403                 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height, 0);
1404         else
1405                 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height, 0);
1406 }
1407
1408 //#345 float(float framenum) getinputstate (EXT_CSQC)
1409 static void VM_CL_getinputstate (prvm_prog_t *prog)
1410 {
1411         int i, frame;
1412         VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1413         frame = (int)PRVM_G_FLOAT(OFS_PARM0);
1414         PRVM_G_FLOAT(OFS_RETURN) = false;
1415         for (i = 0;i < CL_MAX_USERCMDS;i++)
1416         {
1417                 if (cl.movecmd[i].sequence == frame)
1418                 {
1419                         VectorCopy(cl.movecmd[i].viewangles, PRVM_clientglobalvector(input_angles));
1420                         PRVM_clientglobalfloat(input_buttons) = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
1421                         PRVM_clientglobalvector(input_movevalues)[0] = cl.movecmd[i].forwardmove;
1422                         PRVM_clientglobalvector(input_movevalues)[1] = cl.movecmd[i].sidemove;
1423                         PRVM_clientglobalvector(input_movevalues)[2] = cl.movecmd[i].upmove;
1424                         PRVM_clientglobalfloat(input_timelength) = cl.movecmd[i].frametime;
1425                         // this probably shouldn't be here
1426                         if(cl.movecmd[i].crouch)
1427                         {
1428                                 VectorCopy(cl.playercrouchmins, PRVM_clientglobalvector(pmove_mins));
1429                                 VectorCopy(cl.playercrouchmaxs, PRVM_clientglobalvector(pmove_maxs));
1430                         }
1431                         else
1432                         {
1433                                 VectorCopy(cl.playerstandmins, PRVM_clientglobalvector(pmove_mins));
1434                                 VectorCopy(cl.playerstandmaxs, PRVM_clientglobalvector(pmove_maxs));
1435                         }
1436                         PRVM_G_FLOAT(OFS_RETURN) = true;
1437                 }
1438         }
1439 }
1440
1441 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1442 static void VM_CL_setsensitivityscale (prvm_prog_t *prog)
1443 {
1444         VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1445         cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1446 }
1447
1448 //#347 void() runstandardplayerphysics (EXT_CSQC)
1449 #define PMF_JUMP_HELD 1 // matches FTEQW
1450 #define PMF_LADDER 2 // not used by DP, FTEQW sets this in runplayerphysics but does not read it
1451 #define PMF_DUCKED 4 // FIXME FTEQW doesn't have this for Q1 like movement because Q1 cannot crouch
1452 #define PMF_ONGROUND 8 // FIXME FTEQW doesn't have this for Q1 like movement and expects CSQC code to do its own trace, this is stupid CPU waste
1453 static void VM_CL_runplayerphysics (prvm_prog_t *prog)
1454 {
1455         cl_clientmovement_state_t s;
1456         prvm_edict_t *ent;
1457
1458         VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_runplayerphysics);
1459
1460         ent = (prog->argc == 1 ? PRVM_G_EDICT(OFS_PARM0) : prog->edicts);
1461         if(ent == prog->edicts)
1462         {
1463                 // deprecated use
1464                 VectorCopy(PRVM_clientglobalvector(pmove_org), s.origin);
1465                 VectorCopy(PRVM_clientglobalvector(pmove_vel), s.velocity);
1466                 VectorCopy(PRVM_clientglobalvector(pmove_mins), s.mins);
1467                 VectorCopy(PRVM_clientglobalvector(pmove_maxs), s.maxs);
1468                 s.crouched = 0;
1469                 s.waterjumptime = PRVM_clientglobalfloat(pmove_waterjumptime);
1470                 s.cmd.canjump = (int)PRVM_clientglobalfloat(pmove_jump_held) == 0;
1471         }
1472         else
1473         {
1474                 // new use
1475                 VectorCopy(PRVM_clientedictvector(ent, origin), s.origin);
1476                 VectorCopy(PRVM_clientedictvector(ent, velocity), s.velocity);
1477                 VectorCopy(PRVM_clientedictvector(ent, mins), s.mins);
1478                 VectorCopy(PRVM_clientedictvector(ent, maxs), s.maxs);
1479                 s.crouched = ((int)PRVM_clientedictfloat(ent, pmove_flags) & PMF_DUCKED) != 0;
1480                 s.waterjumptime = 0; // FIXME where do we get this from? FTEQW lacks support for this too
1481                 s.cmd.canjump = ((int)PRVM_clientedictfloat(ent, pmove_flags) & PMF_JUMP_HELD) == 0;
1482         }
1483
1484         VectorCopy(PRVM_clientglobalvector(input_angles), s.cmd.viewangles);
1485         s.cmd.forwardmove = PRVM_clientglobalvector(input_movevalues)[0];
1486         s.cmd.sidemove = PRVM_clientglobalvector(input_movevalues)[1];
1487         s.cmd.upmove = PRVM_clientglobalvector(input_movevalues)[2];
1488         s.cmd.buttons = PRVM_clientglobalfloat(input_buttons);
1489         s.cmd.frametime = PRVM_clientglobalfloat(input_timelength);
1490         s.cmd.jump = (s.cmd.buttons & 2) != 0;
1491         s.cmd.crouch = (s.cmd.buttons & 16) != 0;
1492
1493         CL_ClientMovement_PlayerMove_Frame(&s);
1494
1495         if(ent == prog->edicts)
1496         {
1497                 // deprecated use
1498                 VectorCopy(s.origin, PRVM_clientglobalvector(pmove_org));
1499                 VectorCopy(s.velocity, PRVM_clientglobalvector(pmove_vel));
1500                 PRVM_clientglobalfloat(pmove_jump_held) = !s.cmd.canjump;
1501                 PRVM_clientglobalfloat(pmove_waterjumptime) = s.waterjumptime;
1502         }
1503         else
1504         {
1505                 // new use
1506                 VectorCopy(s.origin, PRVM_clientedictvector(ent, origin));
1507                 VectorCopy(s.velocity, PRVM_clientedictvector(ent, velocity));
1508                 PRVM_clientedictfloat(ent, pmove_flags) =
1509                         (s.crouched ? PMF_DUCKED : 0) |
1510                         (s.cmd.canjump ? 0 : PMF_JUMP_HELD) |
1511                         (s.onground ? PMF_ONGROUND : 0);
1512         }
1513 }
1514
1515 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1516 static void VM_CL_getplayerkey (prvm_prog_t *prog)
1517 {
1518         int                     i;
1519         char            t[128];
1520         const char      *c;
1521
1522         VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1523
1524         i = (int)PRVM_G_FLOAT(OFS_PARM0);
1525         c = PRVM_G_STRING(OFS_PARM1);
1526         PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1527         Sbar_SortFrags();
1528
1529         if (i < 0)
1530                 i = Sbar_GetSortedPlayerIndex(-1-i);
1531         if(i < 0 || i >= cl.maxclients)
1532                 return;
1533
1534         t[0] = 0;
1535
1536         if(!strcasecmp(c, "name"))
1537                 strlcpy(t, cl.scores[i].name, sizeof(t));
1538         else
1539                 if(!strcasecmp(c, "frags"))
1540                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].frags);
1541         else
1542                 if(!strcasecmp(c, "ping"))
1543                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_ping);
1544         else
1545                 if(!strcasecmp(c, "pl"))
1546                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_packetloss);
1547         else
1548                 if(!strcasecmp(c, "movementloss"))
1549                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_movementloss);
1550         else
1551                 if(!strcasecmp(c, "entertime"))
1552                         dpsnprintf(t, sizeof(t), "%f", cl.scores[i].qw_entertime);
1553         else
1554                 if(!strcasecmp(c, "colors"))
1555                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors);
1556         else
1557                 if(!strcasecmp(c, "topcolor"))
1558                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors & 0xf0);
1559         else
1560                 if(!strcasecmp(c, "bottomcolor"))
1561                         dpsnprintf(t, sizeof(t), "%i", (cl.scores[i].colors &15)<<4);
1562         else
1563                 if(!strcasecmp(c, "viewentity"))
1564                         dpsnprintf(t, sizeof(t), "%i", i+1);
1565         else
1566                 if(gamemode == GAME_XONOTIC && !strcasecmp(c, "TEMPHACK_origin"))
1567                 {
1568                         // PLEASE REMOVE THIS once deltalisten() of EXT_CSQC_1
1569                         // is implemented, or Xonotic uses CSQC-networked
1570                         // players, whichever comes first
1571                         entity_t *e = cl.entities + (i+1);
1572                         if(e->state_current.active)
1573                         {
1574                                 vec3_t origin;
1575                                 Matrix4x4_OriginFromMatrix(&e->render.matrix, origin);
1576                                 dpsnprintf(t, sizeof(t), "%.9g %.9g %.9g", origin[0], origin[1], origin[2]);
1577                         }
1578                 }
1579         if(!t[0])
1580                 return;
1581         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, t);
1582 }
1583
1584 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1585 static void VM_CL_setlistener (prvm_prog_t *prog)
1586 {
1587         VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1588         Matrix4x4_FromVectors(&cl.csqc_listenermatrix, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), PRVM_G_VECTOR(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0));
1589         cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1590 }
1591
1592 //#352 void(string cmdname) registercommand (EXT_CSQC)
1593 static void VM_CL_registercmd (prvm_prog_t *prog)
1594 {
1595         char *t;
1596         VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1597         if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1598         {
1599                 size_t alloclen;
1600
1601                 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1602                 t = (char *)Z_Malloc(alloclen);
1603                 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1604                 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1605         }
1606         else
1607                 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1608
1609 }
1610
1611 //#360 float() readbyte (EXT_CSQC)
1612 static void VM_CL_ReadByte (prvm_prog_t *prog)
1613 {
1614         VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1615         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte(&cl_message);
1616 }
1617
1618 //#361 float() readchar (EXT_CSQC)
1619 static void VM_CL_ReadChar (prvm_prog_t *prog)
1620 {
1621         VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1622         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar(&cl_message);
1623 }
1624
1625 //#362 float() readshort (EXT_CSQC)
1626 static void VM_CL_ReadShort (prvm_prog_t *prog)
1627 {
1628         VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1629         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort(&cl_message);
1630 }
1631
1632 //#363 float() readlong (EXT_CSQC)
1633 static void VM_CL_ReadLong (prvm_prog_t *prog)
1634 {
1635         VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1636         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong(&cl_message);
1637 }
1638
1639 //#364 float() readcoord (EXT_CSQC)
1640 static void VM_CL_ReadCoord (prvm_prog_t *prog)
1641 {
1642         VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1643         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(&cl_message, cls.protocol);
1644 }
1645
1646 //#365 float() readangle (EXT_CSQC)
1647 static void VM_CL_ReadAngle (prvm_prog_t *prog)
1648 {
1649         VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1650         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(&cl_message, cls.protocol);
1651 }
1652
1653 //#366 string() readstring (EXT_CSQC)
1654 static void VM_CL_ReadString (prvm_prog_t *prog)
1655 {
1656         VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1657         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
1658 }
1659
1660 //#367 float() readfloat (EXT_CSQC)
1661 static void VM_CL_ReadFloat (prvm_prog_t *prog)
1662 {
1663         VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1664         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat(&cl_message);
1665 }
1666
1667 //#501 string() readpicture (DP_CSQC_READWRITEPICTURE)
1668 extern cvar_t cl_readpicture_force;
1669 static void VM_CL_ReadPicture (prvm_prog_t *prog)
1670 {
1671         const char *name;
1672         unsigned char *data;
1673         unsigned char *buf;
1674         int size;
1675         int i;
1676         cachepic_t *pic;
1677
1678         VM_SAFEPARMCOUNT(0, VM_CL_ReadPicture);
1679
1680         name = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1681         size = MSG_ReadShort(&cl_message);
1682
1683         // check if a texture of that name exists
1684         // if yes, it is used and the data is discarded
1685         // if not, the (low quality) data is used to build a new texture, whose name will get returned
1686
1687         pic = Draw_CachePic_Flags (name, CACHEPICFLAG_NOTPERSISTENT);
1688
1689         if(size)
1690         {
1691                 if(pic->tex == r_texture_notexture)
1692                         pic->tex = NULL; // don't overwrite the notexture by Draw_NewPic
1693                 if(pic->tex && !cl_readpicture_force.integer)
1694                 {
1695                         // texture found and loaded
1696                         // skip over the jpeg as we don't need it
1697                         for(i = 0; i < size; ++i)
1698                                 (void) MSG_ReadByte(&cl_message);
1699                 }
1700                 else
1701                 {
1702                         // texture not found
1703                         // use the attached jpeg as texture
1704                         buf = (unsigned char *) Mem_Alloc(tempmempool, size);
1705                         MSG_ReadBytes(&cl_message, size, buf);
1706                         data = JPEG_LoadImage_BGRA(buf, size, NULL);
1707                         Mem_Free(buf);
1708                         Draw_NewPic(name, image_width, image_height, false, data);
1709                         Mem_Free(data);
1710                 }
1711         }
1712
1713         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, name);
1714 }
1715
1716 //////////////////////////////////////////////////////////
1717
1718 static void VM_CL_makestatic (prvm_prog_t *prog)
1719 {
1720         prvm_edict_t *ent;
1721
1722         VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1723
1724         ent = PRVM_G_EDICT(OFS_PARM0);
1725         if (ent == prog->edicts)
1726         {
1727                 VM_Warning(prog, "makestatic: can not modify world entity\n");
1728                 return;
1729         }
1730         if (ent->priv.server->free)
1731         {
1732                 VM_Warning(prog, "makestatic: can not modify free entity\n");
1733                 return;
1734         }
1735
1736         if (cl.num_static_entities < cl.max_static_entities)
1737         {
1738                 int renderflags;
1739                 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1740
1741                 // copy it to the current state
1742                 memset(staticent, 0, sizeof(*staticent));
1743                 staticent->render.model = CL_GetModelByIndex((int)PRVM_clientedictfloat(ent, modelindex));
1744                 staticent->render.framegroupblend[0].frame = (int)PRVM_clientedictfloat(ent, frame);
1745                 staticent->render.framegroupblend[0].lerp = 1;
1746                 // make torchs play out of sync
1747                 staticent->render.framegroupblend[0].start = lhrandom(-10, -1);
1748                 staticent->render.skinnum = (int)PRVM_clientedictfloat(ent, skin);
1749                 staticent->render.effects = (int)PRVM_clientedictfloat(ent, effects);
1750                 staticent->render.alpha = PRVM_clientedictfloat(ent, alpha);
1751                 staticent->render.scale = PRVM_clientedictfloat(ent, scale);
1752                 VectorCopy(PRVM_clientedictvector(ent, colormod), staticent->render.colormod);
1753                 VectorCopy(PRVM_clientedictvector(ent, glowmod), staticent->render.glowmod);
1754
1755                 // sanitize values
1756                 if (!staticent->render.alpha)
1757                         staticent->render.alpha = 1.0f;
1758                 if (!staticent->render.scale)
1759                         staticent->render.scale = 1.0f;
1760                 if (!VectorLength2(staticent->render.colormod))
1761                         VectorSet(staticent->render.colormod, 1, 1, 1);
1762                 if (!VectorLength2(staticent->render.glowmod))
1763                         VectorSet(staticent->render.glowmod, 1, 1, 1);
1764
1765                 renderflags = (int)PRVM_clientedictfloat(ent, renderflags);
1766                 if (renderflags & RF_USEAXIS)
1767                 {
1768                         vec3_t left;
1769                         VectorNegate(PRVM_clientglobalvector(v_right), left);
1770                         Matrix4x4_FromVectors(&staticent->render.matrix, PRVM_clientglobalvector(v_forward), left, PRVM_clientglobalvector(v_up), PRVM_clientedictvector(ent, origin));
1771                         Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1772                 }
1773                 else
1774                         Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, PRVM_clientedictvector(ent, origin)[0], PRVM_clientedictvector(ent, origin)[1], PRVM_clientedictvector(ent, origin)[2], PRVM_clientedictvector(ent, angles)[0], PRVM_clientedictvector(ent, angles)[1], PRVM_clientedictvector(ent, angles)[2], staticent->render.scale);
1775
1776                 // either fullbright or lit
1777                 if(!r_fullbright.integer)
1778                 {
1779                         if (!(staticent->render.effects & EF_FULLBRIGHT))
1780                                 staticent->render.flags |= RENDER_LIGHT;
1781                         else if(r_equalize_entities_fullbright.integer)
1782                                 staticent->render.flags |= RENDER_LIGHT | RENDER_EQUALIZE;
1783                 }
1784                 // turn off shadows from transparent objects
1785                 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1786                         staticent->render.flags |= RENDER_SHADOW;
1787                 if (staticent->render.effects & EF_NODEPTHTEST)
1788                         staticent->render.flags |= RENDER_NODEPTHTEST;
1789                 if (staticent->render.effects & EF_ADDITIVE)
1790                         staticent->render.flags |= RENDER_ADDITIVE;
1791                 if (staticent->render.effects & EF_DOUBLESIDED)
1792                         staticent->render.flags |= RENDER_DOUBLESIDED;
1793
1794                 staticent->render.allowdecals = true;
1795                 CL_UpdateRenderEntity(&staticent->render);
1796         }
1797         else
1798                 Con_Printf("Too many static entities");
1799
1800 // throw the entity away now
1801         PRVM_ED_Free(prog, ent);
1802 }
1803
1804 //=================================================================//
1805
1806 /*
1807 =================
1808 VM_CL_copyentity
1809
1810 copies data from one entity to another
1811
1812 copyentity(src, dst)
1813 =================
1814 */
1815 static void VM_CL_copyentity (prvm_prog_t *prog)
1816 {
1817         prvm_edict_t *in, *out;
1818         VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1819         in = PRVM_G_EDICT(OFS_PARM0);
1820         if (in == prog->edicts)
1821         {
1822                 VM_Warning(prog, "copyentity: can not read world entity\n");
1823                 return;
1824         }
1825         if (in->priv.server->free)
1826         {
1827                 VM_Warning(prog, "copyentity: can not read free entity\n");
1828                 return;
1829         }
1830         out = PRVM_G_EDICT(OFS_PARM1);
1831         if (out == prog->edicts)
1832         {
1833                 VM_Warning(prog, "copyentity: can not modify world entity\n");
1834                 return;
1835         }
1836         if (out->priv.server->free)
1837         {
1838                 VM_Warning(prog, "copyentity: can not modify free entity\n");
1839                 return;
1840         }
1841         memcpy(out->fields.vp, in->fields.vp, prog->entityfields * 4);
1842         CL_LinkEdict(out);
1843 }
1844
1845 //=================================================================//
1846
1847 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1848 static void VM_CL_effect (prvm_prog_t *prog)
1849 {
1850         VM_SAFEPARMCOUNT(5, VM_CL_effect);
1851         CL_Effect(PRVM_G_VECTOR(OFS_PARM0), (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1852 }
1853
1854 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1855 static void VM_CL_te_blood (prvm_prog_t *prog)
1856 {
1857         float   *pos;
1858         vec3_t  pos2;
1859         VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1860         if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1861                 return;
1862         pos = PRVM_G_VECTOR(OFS_PARM0);
1863         CL_FindNonSolidLocation(pos, pos2, 4);
1864         CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1865 }
1866
1867 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1868 static void VM_CL_te_bloodshower (prvm_prog_t *prog)
1869 {
1870         vec_t speed;
1871         vec3_t vel1, vel2;
1872         VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1873         if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1874                 return;
1875         speed = PRVM_G_FLOAT(OFS_PARM2);
1876         vel1[0] = -speed;
1877         vel1[1] = -speed;
1878         vel1[2] = -speed;
1879         vel2[0] = speed;
1880         vel2[1] = speed;
1881         vel2[2] = speed;
1882         CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), vel1, vel2, NULL, 0);
1883 }
1884
1885 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1886 static void VM_CL_te_explosionrgb (prvm_prog_t *prog)
1887 {
1888         float           *pos;
1889         vec3_t          pos2;
1890         matrix4x4_t     tempmatrix;
1891         VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1892         pos = PRVM_G_VECTOR(OFS_PARM0);
1893         CL_FindNonSolidLocation(pos, pos2, 10);
1894         CL_ParticleExplosion(pos2);
1895         Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1896         CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1897 }
1898
1899 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1900 static void VM_CL_te_particlecube (prvm_prog_t *prog)
1901 {
1902         VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1903         CL_ParticleCube(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1904 }
1905
1906 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1907 static void VM_CL_te_particlerain (prvm_prog_t *prog)
1908 {
1909         VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1910         CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1911 }
1912
1913 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1914 static void VM_CL_te_particlesnow (prvm_prog_t *prog)
1915 {
1916         VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1917         CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1918 }
1919
1920 // #411 void(vector org, vector vel, float howmany) te_spark
1921 static void VM_CL_te_spark (prvm_prog_t *prog)
1922 {
1923         float           *pos;
1924         vec3_t          pos2;
1925         VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1926
1927         pos = PRVM_G_VECTOR(OFS_PARM0);
1928         CL_FindNonSolidLocation(pos, pos2, 4);
1929         CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1930 }
1931
1932 extern cvar_t cl_sound_ric_gunshot;
1933 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1934 static void VM_CL_te_gunshotquad (prvm_prog_t *prog)
1935 {
1936         float           *pos;
1937         vec3_t          pos2;
1938         int                     rnd;
1939         VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1940
1941         pos = PRVM_G_VECTOR(OFS_PARM0);
1942         CL_FindNonSolidLocation(pos, pos2, 4);
1943         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1944         if(cl_sound_ric_gunshot.integer >= 2)
1945         {
1946                 if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1947                 else
1948                 {
1949                         rnd = rand() & 3;
1950                         if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1951                         else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1952                         else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1953                 }
1954         }
1955 }
1956
1957 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
1958 static void VM_CL_te_spikequad (prvm_prog_t *prog)
1959 {
1960         float           *pos;
1961         vec3_t          pos2;
1962         int                     rnd;
1963         VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
1964
1965         pos = PRVM_G_VECTOR(OFS_PARM0);
1966         CL_FindNonSolidLocation(pos, pos2, 4);
1967         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1968         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1969         else
1970         {
1971                 rnd = rand() & 3;
1972                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1973                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1974                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1975         }
1976 }
1977
1978 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
1979 static void VM_CL_te_superspikequad (prvm_prog_t *prog)
1980 {
1981         float           *pos;
1982         vec3_t          pos2;
1983         int                     rnd;
1984         VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
1985
1986         pos = PRVM_G_VECTOR(OFS_PARM0);
1987         CL_FindNonSolidLocation(pos, pos2, 4);
1988         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1989         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1990         else
1991         {
1992                 rnd = rand() & 3;
1993                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1994                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1995                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1996         }
1997 }
1998
1999 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
2000 static void VM_CL_te_explosionquad (prvm_prog_t *prog)
2001 {
2002         float           *pos;
2003         vec3_t          pos2;
2004         VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
2005
2006         pos = PRVM_G_VECTOR(OFS_PARM0);
2007         CL_FindNonSolidLocation(pos, pos2, 10);
2008         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2009         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2010 }
2011
2012 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
2013 static void VM_CL_te_smallflash (prvm_prog_t *prog)
2014 {
2015         float           *pos;
2016         vec3_t          pos2;
2017         VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
2018
2019         pos = PRVM_G_VECTOR(OFS_PARM0);
2020         CL_FindNonSolidLocation(pos, pos2, 10);
2021         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2022 }
2023
2024 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
2025 static void VM_CL_te_customflash (prvm_prog_t *prog)
2026 {
2027         float           *pos;
2028         vec3_t          pos2;
2029         matrix4x4_t     tempmatrix;
2030         VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
2031
2032         pos = PRVM_G_VECTOR(OFS_PARM0);
2033         CL_FindNonSolidLocation(pos, pos2, 4);
2034         Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
2035         CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2036 }
2037
2038 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
2039 static void VM_CL_te_gunshot (prvm_prog_t *prog)
2040 {
2041         float           *pos;
2042         vec3_t          pos2;
2043         int                     rnd;
2044         VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
2045
2046         pos = PRVM_G_VECTOR(OFS_PARM0);
2047         CL_FindNonSolidLocation(pos, pos2, 4);
2048         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2049         if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
2050         {
2051                 if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2052                 else
2053                 {
2054                         rnd = rand() & 3;
2055                         if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2056                         else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2057                         else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2058                 }
2059         }
2060 }
2061
2062 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
2063 static void VM_CL_te_spike (prvm_prog_t *prog)
2064 {
2065         float           *pos;
2066         vec3_t          pos2;
2067         int                     rnd;
2068         VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
2069
2070         pos = PRVM_G_VECTOR(OFS_PARM0);
2071         CL_FindNonSolidLocation(pos, pos2, 4);
2072         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2073         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2074         else
2075         {
2076                 rnd = rand() & 3;
2077                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2078                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2079                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2080         }
2081 }
2082
2083 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
2084 static void VM_CL_te_superspike (prvm_prog_t *prog)
2085 {
2086         float           *pos;
2087         vec3_t          pos2;
2088         int                     rnd;
2089         VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
2090
2091         pos = PRVM_G_VECTOR(OFS_PARM0);
2092         CL_FindNonSolidLocation(pos, pos2, 4);
2093         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2094         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2095         else
2096         {
2097                 rnd = rand() & 3;
2098                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2099                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2100                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2101         }
2102 }
2103
2104 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
2105 static void VM_CL_te_explosion (prvm_prog_t *prog)
2106 {
2107         float           *pos;
2108         vec3_t          pos2;
2109         VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
2110
2111         pos = PRVM_G_VECTOR(OFS_PARM0);
2112         CL_FindNonSolidLocation(pos, pos2, 10);
2113         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2114         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2115 }
2116
2117 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
2118 static void VM_CL_te_tarexplosion (prvm_prog_t *prog)
2119 {
2120         float           *pos;
2121         vec3_t          pos2;
2122         VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
2123
2124         pos = PRVM_G_VECTOR(OFS_PARM0);
2125         CL_FindNonSolidLocation(pos, pos2, 10);
2126         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2127         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2128 }
2129
2130 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
2131 static void VM_CL_te_wizspike (prvm_prog_t *prog)
2132 {
2133         float           *pos;
2134         vec3_t          pos2;
2135         VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
2136
2137         pos = PRVM_G_VECTOR(OFS_PARM0);
2138         CL_FindNonSolidLocation(pos, pos2, 4);
2139         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2140         S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
2141 }
2142
2143 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
2144 static void VM_CL_te_knightspike (prvm_prog_t *prog)
2145 {
2146         float           *pos;
2147         vec3_t          pos2;
2148         VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
2149
2150         pos = PRVM_G_VECTOR(OFS_PARM0);
2151         CL_FindNonSolidLocation(pos, pos2, 4);
2152         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2153         S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
2154 }
2155
2156 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
2157 static void VM_CL_te_lavasplash (prvm_prog_t *prog)
2158 {
2159         VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
2160         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
2161 }
2162
2163 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
2164 static void VM_CL_te_teleport (prvm_prog_t *prog)
2165 {
2166         VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
2167         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
2168 }
2169
2170 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
2171 static void VM_CL_te_explosion2 (prvm_prog_t *prog)
2172 {
2173         float           *pos;
2174         vec3_t          pos2, color;
2175         matrix4x4_t     tempmatrix;
2176         int                     colorStart, colorLength;
2177         unsigned char           *tempcolor;
2178         VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
2179
2180         pos = PRVM_G_VECTOR(OFS_PARM0);
2181         colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
2182         colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
2183         CL_FindNonSolidLocation(pos, pos2, 10);
2184         CL_ParticleExplosion2(pos2, colorStart, colorLength);
2185         tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2186         color[0] = tempcolor[0] * (2.0f / 255.0f);
2187         color[1] = tempcolor[1] * (2.0f / 255.0f);
2188         color[2] = tempcolor[2] * (2.0f / 255.0f);
2189         Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
2190         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2191         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2192 }
2193
2194
2195 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
2196 static void VM_CL_te_lightning1 (prvm_prog_t *prog)
2197 {
2198         VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
2199         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt, true);
2200 }
2201
2202 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
2203 static void VM_CL_te_lightning2 (prvm_prog_t *prog)
2204 {
2205         VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
2206         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt2, true);
2207 }
2208
2209 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
2210 static void VM_CL_te_lightning3 (prvm_prog_t *prog)
2211 {
2212         VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
2213         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt3, false);
2214 }
2215
2216 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
2217 static void VM_CL_te_beam (prvm_prog_t *prog)
2218 {
2219         VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
2220         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_beam, false);
2221 }
2222
2223 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
2224 static void VM_CL_te_plasmaburn (prvm_prog_t *prog)
2225 {
2226         float           *pos;
2227         vec3_t          pos2;
2228         VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
2229
2230         pos = PRVM_G_VECTOR(OFS_PARM0);
2231         CL_FindNonSolidLocation(pos, pos2, 4);
2232         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2233 }
2234
2235 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
2236 static void VM_CL_te_flamejet (prvm_prog_t *prog)
2237 {
2238         float *pos;
2239         vec3_t pos2;
2240         VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
2241         if (PRVM_G_FLOAT(OFS_PARM2) < 1)
2242                 return;
2243         pos = PRVM_G_VECTOR(OFS_PARM0);
2244         CL_FindNonSolidLocation(pos, pos2, 4);
2245         CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
2246 }
2247
2248
2249 // #443 void(entity e, entity tagentity, string tagname) setattachment
2250 static void VM_CL_setattachment (prvm_prog_t *prog)
2251 {
2252         prvm_edict_t *e;
2253         prvm_edict_t *tagentity;
2254         const char *tagname;
2255         int modelindex;
2256         int tagindex;
2257         dp_model_t *model;
2258         VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
2259
2260         e = PRVM_G_EDICT(OFS_PARM0);
2261         tagentity = PRVM_G_EDICT(OFS_PARM1);
2262         tagname = PRVM_G_STRING(OFS_PARM2);
2263
2264         if (e == prog->edicts)
2265         {
2266                 VM_Warning(prog, "setattachment: can not modify world entity\n");
2267                 return;
2268         }
2269         if (e->priv.server->free)
2270         {
2271                 VM_Warning(prog, "setattachment: can not modify free entity\n");
2272                 return;
2273         }
2274
2275         if (tagentity == NULL)
2276                 tagentity = prog->edicts;
2277
2278         tagindex = 0;
2279         if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2280         {
2281                 modelindex = (int)PRVM_clientedictfloat(tagentity, modelindex);
2282                 model = CL_GetModelByIndex(modelindex);
2283                 if (model)
2284                 {
2285                         tagindex = Mod_Alias_GetTagIndexForName(model, (int)PRVM_clientedictfloat(tagentity, skin), tagname);
2286                         if (tagindex == 0)
2287                                 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2288                 }
2289                 else
2290                         Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2291         }
2292
2293         PRVM_clientedictedict(e, tag_entity) = PRVM_EDICT_TO_PROG(tagentity);
2294         PRVM_clientedictfloat(e, tag_index) = tagindex;
2295 }
2296
2297 /////////////////////////////////////////
2298 // DP_MD3_TAGINFO extension coded by VorteX
2299
2300 static int CL_GetTagIndex (prvm_prog_t *prog, prvm_edict_t *e, const char *tagname)
2301 {
2302         dp_model_t *model = CL_GetModelFromEdict(e);
2303         if (model)
2304                 return Mod_Alias_GetTagIndexForName(model, (int)PRVM_clientedictfloat(e, skin), tagname);
2305         else
2306                 return -1;
2307 }
2308
2309 static int CL_GetExtendedTagInfo (prvm_prog_t *prog, prvm_edict_t *e, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix)
2310 {
2311         int r;
2312         dp_model_t *model;
2313
2314         *tagname = NULL;
2315         *parentindex = 0;
2316         Matrix4x4_CreateIdentity(tag_localmatrix);
2317
2318         if (tagindex >= 0
2319          && (model = CL_GetModelFromEdict(e))
2320          && model->animscenes)
2321         {
2322                 r = Mod_Alias_GetExtendedTagInfoForIndex(model, (int)PRVM_clientedictfloat(e, skin), e->priv.server->frameblend, &e->priv.server->skeleton, tagindex - 1, parentindex, tagname, tag_localmatrix);
2323
2324                 if(!r) // success?
2325                         *parentindex += 1;
2326
2327                 return r;
2328         }
2329
2330         return 1;
2331 }
2332
2333 int CL_GetPitchSign(prvm_prog_t *prog, prvm_edict_t *ent)
2334 {
2335         dp_model_t *model;
2336         if ((model = CL_GetModelFromEdict(ent)) && model->type == mod_alias)
2337                 return -1;
2338         return 1;
2339 }
2340
2341 void CL_GetEntityMatrix (prvm_prog_t *prog, prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix)
2342 {
2343         float scale;
2344         float pitchsign = 1;
2345
2346         scale = PRVM_clientedictfloat(ent, scale);
2347         if (!scale)
2348                 scale = 1.0f;
2349
2350         if(viewmatrix)
2351                 *out = r_refdef.view.matrix;
2352         else if ((int)PRVM_clientedictfloat(ent, renderflags) & RF_USEAXIS)
2353         {
2354                 vec3_t forward;
2355                 vec3_t left;
2356                 vec3_t up;
2357                 vec3_t origin;
2358                 VectorScale(PRVM_clientglobalvector(v_forward), scale, forward);
2359                 VectorScale(PRVM_clientglobalvector(v_right), -scale, left);
2360                 VectorScale(PRVM_clientglobalvector(v_up), scale, up);
2361                 VectorCopy(PRVM_clientedictvector(ent, origin), origin);
2362                 Matrix4x4_FromVectors(out, forward, left, up, origin);
2363         }
2364         else
2365         {
2366                 pitchsign = CL_GetPitchSign(prog, ent);
2367                 Matrix4x4_CreateFromQuakeEntity(out, PRVM_clientedictvector(ent, origin)[0], PRVM_clientedictvector(ent, origin)[1], PRVM_clientedictvector(ent, origin)[2], pitchsign * PRVM_clientedictvector(ent, angles)[0], PRVM_clientedictvector(ent, angles)[1], PRVM_clientedictvector(ent, angles)[2], scale);
2368         }
2369 }
2370
2371 static int CL_GetEntityLocalTagMatrix(prvm_prog_t *prog, prvm_edict_t *ent, int tagindex, matrix4x4_t *out)
2372 {
2373         dp_model_t *model;
2374         if (tagindex >= 0
2375          && (model = CL_GetModelFromEdict(ent))
2376          && model->animscenes)
2377         {
2378                 VM_GenerateFrameGroupBlend(prog, ent->priv.server->framegroupblend, ent);
2379                 VM_FrameBlendFromFrameGroupBlend(ent->priv.server->frameblend, ent->priv.server->framegroupblend, model);
2380                 VM_UpdateEdictSkeleton(prog, ent, model, ent->priv.server->frameblend);
2381                 return Mod_Alias_GetTagMatrix(model, ent->priv.server->frameblend, &ent->priv.server->skeleton, tagindex, out);
2382         }
2383         *out = identitymatrix;
2384         return 0;
2385 }
2386
2387 // Warnings/errors code:
2388 // 0 - normal (everything all-right)
2389 // 1 - world entity
2390 // 2 - free entity
2391 // 3 - null or non-precached model
2392 // 4 - no tags with requested index
2393 // 5 - runaway loop at attachment chain
2394 extern cvar_t cl_bob;
2395 extern cvar_t cl_bobcycle;
2396 extern cvar_t cl_bobup;
2397 int CL_GetTagMatrix (prvm_prog_t *prog, matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2398 {
2399         int ret;
2400         int attachloop;
2401         matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2402         dp_model_t *model;
2403
2404         *out = identitymatrix; // warnings and errors return identical matrix
2405
2406         if (ent == prog->edicts)
2407                 return 1;
2408         if (ent->priv.server->free)
2409                 return 2;
2410
2411         model = CL_GetModelFromEdict(ent);
2412         if(!model)
2413                 return 3;
2414
2415         tagmatrix = identitymatrix;
2416         attachloop = 0;
2417         for(;;)
2418         {
2419                 if(attachloop >= 256)
2420                         return 5;
2421                 // apply transformation by child's tagindex on parent entity and then
2422                 // by parent entity itself
2423                 ret = CL_GetEntityLocalTagMatrix(prog, ent, tagindex - 1, &attachmatrix);
2424                 if(ret && attachloop == 0)
2425                         return ret;
2426                 CL_GetEntityMatrix(prog, ent, &entitymatrix, false);
2427                 Matrix4x4_Concat(&tagmatrix, &attachmatrix, out);
2428                 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2429                 // next iteration we process the parent entity
2430                 if (PRVM_clientedictedict(ent, tag_entity))
2431                 {
2432                         tagindex = (int)PRVM_clientedictfloat(ent, tag_index);
2433                         ent = PRVM_EDICT_NUM(PRVM_clientedictedict(ent, tag_entity));
2434                 }
2435                 else
2436                         break;
2437                 attachloop++;
2438         }
2439
2440         // RENDER_VIEWMODEL magic
2441         if ((int)PRVM_clientedictfloat(ent, renderflags) & RF_VIEWMODEL)
2442         {
2443                 Matrix4x4_Copy(&tagmatrix, out);
2444
2445                 CL_GetEntityMatrix(prog, prog->edicts, &entitymatrix, true);
2446                 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2447
2448                 /*
2449                 // Cl_bob, ported from rendering code
2450                 if (PRVM_clientedictfloat(ent, health) > 0 && cl_bob.value && cl_bobcycle.value)
2451                 {
2452                         double bob, cycle;
2453                         // LordHavoc: this code is *weird*, but not replacable (I think it
2454                         // should be done in QC on the server, but oh well, quake is quake)
2455                         // LordHavoc: figured out bobup: the time at which the sin is at 180
2456                         // degrees (which allows lengthening or squishing the peak or valley)
2457                         cycle = cl.time/cl_bobcycle.value;
2458                         cycle -= (int)cycle;
2459                         if (cycle < cl_bobup.value)
2460                                 cycle = sin(M_PI * cycle / cl_bobup.value);
2461                         else
2462                                 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2463                         // bob is proportional to velocity in the xy plane
2464                         // (don't count Z, or jumping messes it up)
2465                         bob = sqrt(PRVM_clientedictvector(ent, velocity)[0]*PRVM_clientedictvector(ent, velocity)[0] + PRVM_clientedictvector(ent, velocity)[1]*PRVM_clientedictvector(ent, velocity)[1])*cl_bob.value;
2466                         bob = bob*0.3 + bob*0.7*cycle;
2467                         Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2468                 }
2469                 */
2470         }
2471         return 0;
2472 }
2473
2474 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2475 static void VM_CL_gettagindex (prvm_prog_t *prog)
2476 {
2477         prvm_edict_t *ent;
2478         const char *tag_name;
2479         int tag_index;
2480
2481         VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2482
2483         ent = PRVM_G_EDICT(OFS_PARM0);
2484         tag_name = PRVM_G_STRING(OFS_PARM1);
2485         if (ent == prog->edicts)
2486         {
2487                 VM_Warning(prog, "VM_CL_gettagindex(entity #%i): can't affect world entity\n", PRVM_NUM_FOR_EDICT(ent));
2488                 return;
2489         }
2490         if (ent->priv.server->free)
2491         {
2492                 VM_Warning(prog, "VM_CL_gettagindex(entity #%i): can't affect free entity\n", PRVM_NUM_FOR_EDICT(ent));
2493                 return;
2494         }
2495
2496         tag_index = 0;
2497         if (!CL_GetModelFromEdict(ent))
2498                 Con_DPrintf("VM_CL_gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2499         else
2500         {
2501                 tag_index = CL_GetTagIndex(prog, ent, tag_name);
2502                 if (tag_index == 0)
2503                         if(developer_extra.integer)
2504                                 Con_DPrintf("VM_CL_gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2505         }
2506         PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2507 }
2508
2509 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2510 static void VM_CL_gettaginfo (prvm_prog_t *prog)
2511 {
2512         prvm_edict_t *e;
2513         int tagindex;
2514         matrix4x4_t tag_matrix;
2515         matrix4x4_t tag_localmatrix;
2516         int parentindex;
2517         const char *tagname;
2518         int returncode;
2519         vec3_t fo, le, up, trans;
2520         const dp_model_t *model;
2521
2522         VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2523
2524         e = PRVM_G_EDICT(OFS_PARM0);
2525         tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2526         returncode = CL_GetTagMatrix(prog, &tag_matrix, e, tagindex);
2527         Matrix4x4_ToVectors(&tag_matrix, PRVM_clientglobalvector(v_forward), le, PRVM_clientglobalvector(v_up), PRVM_G_VECTOR(OFS_RETURN));
2528         VectorScale(le, -1, PRVM_clientglobalvector(v_right));
2529         model = CL_GetModelFromEdict(e);
2530         VM_GenerateFrameGroupBlend(prog, e->priv.server->framegroupblend, e);
2531         VM_FrameBlendFromFrameGroupBlend(e->priv.server->frameblend, e->priv.server->framegroupblend, model);
2532         VM_UpdateEdictSkeleton(prog, e, model, e->priv.server->frameblend);
2533         CL_GetExtendedTagInfo(prog, e, tagindex, &parentindex, &tagname, &tag_localmatrix);
2534         Matrix4x4_ToVectors(&tag_localmatrix, fo, le, up, trans);
2535
2536         PRVM_clientglobalfloat(gettaginfo_parent) = parentindex;
2537         PRVM_clientglobalstring(gettaginfo_name) = tagname ? PRVM_SetTempString(prog, tagname) : 0;
2538         VectorCopy(trans, PRVM_clientglobalvector(gettaginfo_offset));
2539         VectorCopy(fo, PRVM_clientglobalvector(gettaginfo_forward));
2540         VectorScale(le, -1, PRVM_clientglobalvector(gettaginfo_right));
2541         VectorCopy(up, PRVM_clientglobalvector(gettaginfo_up));
2542
2543         switch(returncode)
2544         {
2545                 case 1:
2546                         VM_Warning(prog, "gettagindex: can't affect world entity\n");
2547                         break;
2548                 case 2:
2549                         VM_Warning(prog, "gettagindex: can't affect free entity\n");
2550                         break;
2551                 case 3:
2552                         Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2553                         break;
2554                 case 4:
2555                         Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2556                         break;
2557                 case 5:
2558                         Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2559                         break;
2560         }
2561 }
2562
2563 //============================================================================
2564
2565 //====================
2566 // DP_CSQC_SPAWNPARTICLE
2567 // a QC hook to engine's CL_NewParticle
2568 //====================
2569
2570 // particle theme struct
2571 typedef struct vmparticletheme_s
2572 {
2573         unsigned short typeindex;
2574         qboolean initialized;
2575         pblend_t blendmode;
2576         porientation_t orientation;
2577         int color1;
2578         int color2;
2579         int tex;
2580         float size;
2581         float sizeincrease;
2582         float alpha;
2583         float alphafade;
2584         float gravity;
2585         float bounce;
2586         float airfriction;
2587         float liquidfriction;
2588         float originjitter;
2589         float velocityjitter;
2590         qboolean qualityreduction;
2591         float lifetime;
2592         float stretch;
2593         int staincolor1;
2594         int staincolor2;
2595         int staintex;
2596         float stainalpha;
2597         float stainsize;
2598         float delayspawn;
2599         float delaycollision;
2600         float angle;
2601         float spin;
2602 }vmparticletheme_t;
2603
2604 // particle spawner
2605 typedef struct vmparticlespawner_s
2606 {
2607         mempool_t                       *pool;
2608         qboolean                        initialized;
2609         qboolean                        verified;
2610         vmparticletheme_t       *themes;
2611         int                                     max_themes;
2612         // global addresses
2613         float *particle_type;
2614         float *particle_blendmode; 
2615         float *particle_orientation;
2616         float *particle_color1;
2617         float *particle_color2;
2618         float *particle_tex;
2619         float *particle_size;
2620         float *particle_sizeincrease;
2621         float *particle_alpha;
2622         float *particle_alphafade;
2623         float *particle_time;
2624         float *particle_gravity;
2625         float *particle_bounce;
2626         float *particle_airfriction;
2627         float *particle_liquidfriction;
2628         float *particle_originjitter;
2629         float *particle_velocityjitter;
2630         float *particle_qualityreduction;
2631         float *particle_stretch;
2632         float *particle_staincolor1;
2633         float *particle_staincolor2;
2634         float *particle_stainalpha;
2635         float *particle_stainsize;
2636         float *particle_staintex;
2637         float *particle_delayspawn;
2638         float *particle_delaycollision;
2639         float *particle_angle;
2640         float *particle_spin;
2641 }vmparticlespawner_t;
2642
2643 vmparticlespawner_t vmpartspawner;
2644
2645 // TODO: automatic max_themes grow
2646 static void VM_InitParticleSpawner (prvm_prog_t *prog, int maxthemes)
2647 {
2648         // bound max themes to not be an insane value
2649         if (maxthemes < 4)
2650                 maxthemes = 4;
2651         if (maxthemes > 2048)
2652                 maxthemes = 2048;
2653         // allocate and set up structure
2654         if (vmpartspawner.initialized) // reallocate
2655         {
2656                 Mem_FreePool(&vmpartspawner.pool);
2657                 memset(&vmpartspawner, 0, sizeof(vmparticlespawner_t));
2658         }
2659         vmpartspawner.pool = Mem_AllocPool("VMPARTICLESPAWNER", 0, NULL);
2660         vmpartspawner.themes = (vmparticletheme_t *)Mem_Alloc(vmpartspawner.pool, sizeof(vmparticletheme_t)*maxthemes);
2661         vmpartspawner.max_themes = maxthemes;
2662         vmpartspawner.initialized = true;
2663         vmpartspawner.verified = true;
2664         // get field addresses for fast querying (we can do 1000 calls of spawnparticle in a frame)
2665         vmpartspawner.particle_type = &PRVM_clientglobalfloat(particle_type);
2666         vmpartspawner.particle_blendmode = &PRVM_clientglobalfloat(particle_blendmode);
2667         vmpartspawner.particle_orientation = &PRVM_clientglobalfloat(particle_orientation);
2668         vmpartspawner.particle_color1 = PRVM_clientglobalvector(particle_color1);
2669         vmpartspawner.particle_color2 = PRVM_clientglobalvector(particle_color2);
2670         vmpartspawner.particle_tex = &PRVM_clientglobalfloat(particle_tex);
2671         vmpartspawner.particle_size = &PRVM_clientglobalfloat(particle_size);
2672         vmpartspawner.particle_sizeincrease = &PRVM_clientglobalfloat(particle_sizeincrease);
2673         vmpartspawner.particle_alpha = &PRVM_clientglobalfloat(particle_alpha);
2674         vmpartspawner.particle_alphafade = &PRVM_clientglobalfloat(particle_alphafade);
2675         vmpartspawner.particle_time = &PRVM_clientglobalfloat(particle_time);
2676         vmpartspawner.particle_gravity = &PRVM_clientglobalfloat(particle_gravity);
2677         vmpartspawner.particle_bounce = &PRVM_clientglobalfloat(particle_bounce);
2678         vmpartspawner.particle_airfriction = &PRVM_clientglobalfloat(particle_airfriction);
2679         vmpartspawner.particle_liquidfriction = &PRVM_clientglobalfloat(particle_liquidfriction);
2680         vmpartspawner.particle_originjitter = &PRVM_clientglobalfloat(particle_originjitter);
2681         vmpartspawner.particle_velocityjitter = &PRVM_clientglobalfloat(particle_velocityjitter);
2682         vmpartspawner.particle_qualityreduction = &PRVM_clientglobalfloat(particle_qualityreduction);
2683         vmpartspawner.particle_stretch = &PRVM_clientglobalfloat(particle_stretch);
2684         vmpartspawner.particle_staincolor1 = PRVM_clientglobalvector(particle_staincolor1);
2685         vmpartspawner.particle_staincolor2 = PRVM_clientglobalvector(particle_staincolor2);
2686         vmpartspawner.particle_stainalpha = &PRVM_clientglobalfloat(particle_stainalpha);
2687         vmpartspawner.particle_stainsize = &PRVM_clientglobalfloat(particle_stainsize);
2688         vmpartspawner.particle_staintex = &PRVM_clientglobalfloat(particle_staintex);
2689         vmpartspawner.particle_staintex = &PRVM_clientglobalfloat(particle_staintex);
2690         vmpartspawner.particle_delayspawn = &PRVM_clientglobalfloat(particle_delayspawn);
2691         vmpartspawner.particle_delaycollision = &PRVM_clientglobalfloat(particle_delaycollision);
2692         vmpartspawner.particle_angle = &PRVM_clientglobalfloat(particle_angle);
2693         vmpartspawner.particle_spin = &PRVM_clientglobalfloat(particle_spin);
2694         #undef getglobal
2695         #undef getglobalvector
2696 }
2697
2698 // reset particle theme to default values
2699 static void VM_ResetParticleTheme (vmparticletheme_t *theme)
2700 {
2701         theme->initialized = true;
2702         theme->typeindex = pt_static;
2703         theme->blendmode = PBLEND_ADD;
2704         theme->orientation = PARTICLE_BILLBOARD;
2705         theme->color1 = 0x808080;
2706         theme->color2 = 0xFFFFFF;
2707         theme->tex = 63;
2708         theme->size = 2;
2709         theme->sizeincrease = 0;
2710         theme->alpha = 256;
2711         theme->alphafade = 512;
2712         theme->gravity = 0.0f;
2713         theme->bounce = 0.0f;
2714         theme->airfriction = 1.0f;
2715         theme->liquidfriction = 4.0f;
2716         theme->originjitter = 0.0f;
2717         theme->velocityjitter = 0.0f;
2718         theme->qualityreduction = false;
2719         theme->lifetime = 4;
2720         theme->stretch = 1;
2721         theme->staincolor1 = -1;
2722         theme->staincolor2 = -1;
2723         theme->staintex = -1;
2724         theme->delayspawn = 0.0f;
2725         theme->delaycollision = 0.0f;
2726         theme->angle = 0.0f;
2727         theme->spin = 0.0f;
2728 }
2729
2730 // particle theme -> QC globals
2731 static void VM_CL_ParticleThemeToGlobals(vmparticletheme_t *theme)
2732 {
2733         *vmpartspawner.particle_type = theme->typeindex;
2734         *vmpartspawner.particle_blendmode = theme->blendmode;
2735         *vmpartspawner.particle_orientation = theme->orientation;
2736         vmpartspawner.particle_color1[0] = (theme->color1 >> 16) & 0xFF; // VorteX: int only can store 0-255, not 0-256 which means 0 - 0,99609375...
2737         vmpartspawner.particle_color1[1] = (theme->color1 >> 8) & 0xFF;
2738         vmpartspawner.particle_color1[2] = (theme->color1 >> 0) & 0xFF;
2739         vmpartspawner.particle_color2[0] = (theme->color2 >> 16) & 0xFF;
2740         vmpartspawner.particle_color2[1] = (theme->color2 >> 8) & 0xFF;
2741         vmpartspawner.particle_color2[2] = (theme->color2 >> 0) & 0xFF;
2742         *vmpartspawner.particle_tex = (float)theme->tex;
2743         *vmpartspawner.particle_size = theme->size;
2744         *vmpartspawner.particle_sizeincrease = theme->sizeincrease;
2745         *vmpartspawner.particle_alpha = theme->alpha/256;
2746         *vmpartspawner.particle_alphafade = theme->alphafade/256;
2747         *vmpartspawner.particle_time = theme->lifetime;
2748         *vmpartspawner.particle_gravity = theme->gravity;
2749         *vmpartspawner.particle_bounce = theme->bounce;
2750         *vmpartspawner.particle_airfriction = theme->airfriction;
2751         *vmpartspawner.particle_liquidfriction = theme->liquidfriction;
2752         *vmpartspawner.particle_originjitter = theme->originjitter;
2753         *vmpartspawner.particle_velocityjitter = theme->velocityjitter;
2754         *vmpartspawner.particle_qualityreduction = theme->qualityreduction;
2755         *vmpartspawner.particle_stretch = theme->stretch;
2756         vmpartspawner.particle_staincolor1[0] = ((int)theme->staincolor1 >> 16) & 0xFF;
2757         vmpartspawner.particle_staincolor1[1] = ((int)theme->staincolor1 >> 8) & 0xFF;
2758         vmpartspawner.particle_staincolor1[2] = ((int)theme->staincolor1 >> 0) & 0xFF;
2759         vmpartspawner.particle_staincolor2[0] = ((int)theme->staincolor2 >> 16) & 0xFF;
2760         vmpartspawner.particle_staincolor2[1] = ((int)theme->staincolor2 >> 8) & 0xFF;
2761         vmpartspawner.particle_staincolor2[2] = ((int)theme->staincolor2 >> 0) & 0xFF;
2762         *vmpartspawner.particle_staintex = (float)theme->staintex;
2763         *vmpartspawner.particle_stainalpha = (float)theme->stainalpha/256;
2764         *vmpartspawner.particle_stainsize = (float)theme->stainsize;
2765         *vmpartspawner.particle_delayspawn = theme->delayspawn;
2766         *vmpartspawner.particle_delaycollision = theme->delaycollision;
2767         *vmpartspawner.particle_angle = theme->angle;
2768         *vmpartspawner.particle_spin = theme->spin;
2769 }
2770
2771 // QC globals ->  particle theme
2772 static void VM_CL_ParticleThemeFromGlobals(vmparticletheme_t *theme)
2773 {
2774         theme->typeindex = (unsigned short)*vmpartspawner.particle_type;
2775         theme->blendmode = (pblend_t)(int)*vmpartspawner.particle_blendmode;
2776         theme->orientation = (porientation_t)(int)*vmpartspawner.particle_orientation;
2777         theme->color1 = ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]);
2778         theme->color2 = ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]);
2779         theme->tex = (int)*vmpartspawner.particle_tex;
2780         theme->size = *vmpartspawner.particle_size;
2781         theme->sizeincrease = *vmpartspawner.particle_sizeincrease;
2782         theme->alpha = *vmpartspawner.particle_alpha*256;
2783         theme->alphafade = *vmpartspawner.particle_alphafade*256;
2784         theme->lifetime = *vmpartspawner.particle_time;
2785         theme->gravity = *vmpartspawner.particle_gravity;
2786         theme->bounce = *vmpartspawner.particle_bounce;
2787         theme->airfriction = *vmpartspawner.particle_airfriction;
2788         theme->liquidfriction = *vmpartspawner.particle_liquidfriction;
2789         theme->originjitter = *vmpartspawner.particle_originjitter;
2790         theme->velocityjitter = *vmpartspawner.particle_velocityjitter;
2791         theme->qualityreduction = (*vmpartspawner.particle_qualityreduction) ? true : false;
2792         theme->stretch = *vmpartspawner.particle_stretch;
2793         theme->staincolor1 = ((int)vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]);
2794         theme->staincolor2 = (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]);
2795         theme->staintex =(int)*vmpartspawner.particle_staintex;
2796         theme->stainalpha = *vmpartspawner.particle_stainalpha*256;
2797         theme->stainsize = *vmpartspawner.particle_stainsize;
2798         theme->delayspawn = *vmpartspawner.particle_delayspawn;
2799         theme->delaycollision = *vmpartspawner.particle_delaycollision;
2800         theme->angle = *vmpartspawner.particle_angle;
2801         theme->spin = *vmpartspawner.particle_spin;
2802 }
2803
2804 // init particle spawner interface
2805 // # float(float max_themes) initparticlespawner
2806 static void VM_CL_InitParticleSpawner (prvm_prog_t *prog)
2807 {
2808         VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_InitParticleSpawner);
2809         VM_InitParticleSpawner(prog, (int)PRVM_G_FLOAT(OFS_PARM0));
2810         vmpartspawner.themes[0].initialized = true;
2811         VM_ResetParticleTheme(&vmpartspawner.themes[0]);
2812         PRVM_G_FLOAT(OFS_RETURN) = (vmpartspawner.verified == true) ? 1 : 0;
2813 }
2814
2815 // void() resetparticle
2816 static void VM_CL_ResetParticle (prvm_prog_t *prog)
2817 {
2818         VM_SAFEPARMCOUNT(0, VM_CL_ResetParticle);
2819         if (vmpartspawner.verified == false)
2820         {
2821                 VM_Warning(prog, "VM_CL_ResetParticle: particle spawner not initialized\n");
2822                 return;
2823         }
2824         VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2825 }
2826
2827 // void(float themenum) particletheme
2828 static void VM_CL_ParticleTheme (prvm_prog_t *prog)
2829 {
2830         int themenum;
2831
2832         VM_SAFEPARMCOUNT(1, VM_CL_ParticleTheme);
2833         if (vmpartspawner.verified == false)
2834         {
2835                 VM_Warning(prog, "VM_CL_ParticleTheme: particle spawner not initialized\n");
2836                 return;
2837         }
2838         themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2839         if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2840         {
2841                 VM_Warning(prog, "VM_CL_ParticleTheme: bad theme number %i\n", themenum);
2842                 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2843                 return;
2844         }
2845         if (vmpartspawner.themes[themenum].initialized == false)
2846         {
2847                 VM_Warning(prog, "VM_CL_ParticleTheme: theme #%i not exists\n", themenum);
2848                 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2849                 return;
2850         }
2851         // load particle theme into globals
2852         VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[themenum]);
2853 }
2854
2855 // float() saveparticletheme
2856 // void(float themenum) updateparticletheme
2857 static void VM_CL_ParticleThemeSave (prvm_prog_t *prog)
2858 {
2859         int themenum;
2860
2861         VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_ParticleThemeSave);
2862         if (vmpartspawner.verified == false)
2863         {
2864                 VM_Warning(prog, "VM_CL_ParticleThemeSave: particle spawner not initialized\n");
2865                 return;
2866         }
2867         // allocate new theme, save it and return
2868         if (prog->argc < 1)
2869         {
2870                 for (themenum = 0; themenum < vmpartspawner.max_themes; themenum++)
2871                         if (vmpartspawner.themes[themenum].initialized == false)
2872                                 break;
2873                 if (themenum >= vmpartspawner.max_themes)
2874                 {
2875                         if (vmpartspawner.max_themes == 2048)
2876                                 VM_Warning(prog, "VM_CL_ParticleThemeSave: no free theme slots\n");
2877                         else
2878                                 VM_Warning(prog, "VM_CL_ParticleThemeSave: no free theme slots, try initparticlespawner() with highter max_themes\n");
2879                         PRVM_G_FLOAT(OFS_RETURN) = -1;
2880                         return;
2881                 }
2882                 vmpartspawner.themes[themenum].initialized = true;
2883                 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2884                 PRVM_G_FLOAT(OFS_RETURN) = themenum;
2885                 return;
2886         }
2887         // update existing theme
2888         themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2889         if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2890         {
2891                 VM_Warning(prog, "VM_CL_ParticleThemeSave: bad theme number %i\n", themenum);
2892                 return;
2893         }
2894         vmpartspawner.themes[themenum].initialized = true;
2895         VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2896 }
2897
2898 // void(float themenum) freeparticletheme
2899 static void VM_CL_ParticleThemeFree (prvm_prog_t *prog)
2900 {
2901         int themenum;
2902
2903         VM_SAFEPARMCOUNT(1, VM_CL_ParticleThemeFree);
2904         if (vmpartspawner.verified == false)
2905         {
2906                 VM_Warning(prog, "VM_CL_ParticleThemeFree: particle spawner not initialized\n");
2907                 return;
2908         }
2909         themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2910         // check parms
2911         if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2912         {
2913                 VM_Warning(prog, "VM_CL_ParticleThemeFree: bad theme number %i\n", themenum);
2914                 return;
2915         }
2916         if (vmpartspawner.themes[themenum].initialized == false)
2917         {
2918                 VM_Warning(prog, "VM_CL_ParticleThemeFree: theme #%i already freed\n", themenum);
2919                 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2920                 return;
2921         }
2922         // free theme
2923         VM_ResetParticleTheme(&vmpartspawner.themes[themenum]);
2924         vmpartspawner.themes[themenum].initialized = false;
2925 }
2926
2927 // float(vector org, vector dir, [float theme]) particle
2928 // returns 0 if failed, 1 if succesful
2929 static void VM_CL_SpawnParticle (prvm_prog_t *prog)
2930 {
2931         float *org, *dir;
2932         vmparticletheme_t *theme;
2933         particle_t *part;
2934         int themenum;
2935
2936         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_SpawnParticle2);
2937         if (vmpartspawner.verified == false)
2938         {
2939                 VM_Warning(prog, "VM_CL_SpawnParticle: particle spawner not initialized\n");
2940                 PRVM_G_FLOAT(OFS_RETURN) = 0; 
2941                 return;
2942         }
2943         org = PRVM_G_VECTOR(OFS_PARM0);
2944         dir = PRVM_G_VECTOR(OFS_PARM1);
2945         
2946         if (prog->argc < 3) // global-set particle
2947         {
2948                 part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)(vmpartspawner.particle_color1[0]) << 16) + ((int)(vmpartspawner.particle_color1[1]) << 8) + ((int)(vmpartspawner.particle_color1[2])), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)(int)*vmpartspawner.particle_blendmode, (porientation_t)(int)*vmpartspawner.particle_orientation, (int)(vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]), (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin, NULL);
2949                 if (!part)
2950                 {
2951                         PRVM_G_FLOAT(OFS_RETURN) = 0; 
2952                         return;
2953                 }
2954                 if (*vmpartspawner.particle_delayspawn)
2955                         part->delayedspawn = cl.time + *vmpartspawner.particle_delayspawn;
2956                 //if (*vmpartspawner.particle_delaycollision)
2957                 //      part->delayedcollisions = cl.time + *vmpartspawner.particle_delaycollision;
2958         }
2959         else // quick themed particle
2960         {
2961                 themenum = (int)PRVM_G_FLOAT(OFS_PARM2);
2962                 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2963                 {
2964                         VM_Warning(prog, "VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2965                         PRVM_G_FLOAT(OFS_RETURN) = 0; 
2966                         return;
2967                 }
2968                 theme = &vmpartspawner.themes[themenum];
2969                 part = CL_NewParticle(org, theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize, theme->angle, theme->spin, NULL);
2970                 if (!part)
2971                 {
2972                         PRVM_G_FLOAT(OFS_RETURN) = 0; 
2973                         return;
2974                 }
2975                 if (theme->delayspawn)
2976                         part->delayedspawn = cl.time + theme->delayspawn;
2977                 //if (theme->delaycollision)
2978                 //      part->delayedcollisions = cl.time + theme->delaycollision;
2979         }
2980         PRVM_G_FLOAT(OFS_RETURN) = 1; 
2981 }
2982
2983 // float(vector org, vector dir, float spawndelay, float collisiondelay, [float theme]) delayedparticle
2984 // returns 0 if failed, 1 if success
2985 static void VM_CL_SpawnParticleDelayed (prvm_prog_t *prog)
2986 {
2987         float *org, *dir;
2988         vmparticletheme_t *theme;
2989         particle_t *part;
2990         int themenum;
2991
2992         VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_SpawnParticle2);
2993         if (vmpartspawner.verified == false)
2994         {
2995                 VM_Warning(prog, "VM_CL_SpawnParticle: particle spawner not initialized\n");
2996                 PRVM_G_FLOAT(OFS_RETURN) = 0; 
2997                 return;
2998         }
2999         org = PRVM_G_VECTOR(OFS_PARM0);
3000         dir = PRVM_G_VECTOR(OFS_PARM1);
3001         if (prog->argc < 5) // global-set particle
3002                 part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)(int)*vmpartspawner.particle_blendmode, (porientation_t)(int)*vmpartspawner.particle_orientation, ((int)vmpartspawner.particle_staincolor1[0] << 16) + ((int)vmpartspawner.particle_staincolor1[1] << 8) + ((int)vmpartspawner.particle_staincolor1[2]), ((int)vmpartspawner.particle_staincolor2[0] << 16) + ((int)vmpartspawner.particle_staincolor2[1] << 8) + ((int)vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin, NULL);
3003         else // themed particle
3004         {
3005                 themenum = (int)PRVM_G_FLOAT(OFS_PARM4);
3006                 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
3007                 {
3008                         VM_Warning(prog, "VM_CL_SpawnParticle: bad theme number %i\n", themenum);
3009                         PRVM_G_FLOAT(OFS_RETURN) = 0;  
3010                         return;
3011                 }
3012                 theme = &vmpartspawner.themes[themenum];
3013                 part = CL_NewParticle(org, theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize, theme->angle, theme->spin, NULL);
3014         }
3015         if (!part) 
3016         { 
3017                 PRVM_G_FLOAT(OFS_RETURN) = 0; 
3018                 return; 
3019         }
3020         part->delayedspawn = cl.time + PRVM_G_FLOAT(OFS_PARM2);
3021         //part->delayedcollisions = cl.time + PRVM_G_FLOAT(OFS_PARM3);
3022         PRVM_G_FLOAT(OFS_RETURN) = 0;
3023 }
3024
3025 //====================
3026 //CSQC engine entities query
3027 //====================
3028
3029 // float(float entitynum, float whatfld) getentity;
3030 // vector(float entitynum, float whatfld) getentityvec;
3031 // querying engine-drawn entity
3032 // VorteX: currently it's only tested with whatfld = 1..7
3033 static void VM_CL_GetEntity (prvm_prog_t *prog)
3034 {
3035         int entnum, fieldnum;
3036         float org[3], v1[3], v2[3];
3037         VM_SAFEPARMCOUNT(2, VM_CL_GetEntityVec);
3038
3039         entnum = PRVM_G_FLOAT(OFS_PARM0);
3040         if (entnum < 0 || entnum >= cl.num_entities)
3041         {
3042                 PRVM_G_FLOAT(OFS_RETURN) = 0;
3043                 return;
3044         }
3045         fieldnum = PRVM_G_FLOAT(OFS_PARM1);
3046         switch(fieldnum)
3047         {
3048                 case 0: // active state
3049                         PRVM_G_FLOAT(OFS_RETURN) = cl.entities_active[entnum];
3050                         break;
3051                 case 1: // origin
3052                         Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, PRVM_G_VECTOR(OFS_RETURN));
3053                         break; 
3054                 case 2: // forward
3055                         Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, PRVM_G_VECTOR(OFS_RETURN), v1, v2, org);        
3056                         break;
3057                 case 3: // right
3058                         Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, v1, PRVM_G_VECTOR(OFS_RETURN), v2, org);        
3059                         break;
3060                 case 4: // up
3061                         Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, v1, v2, PRVM_G_VECTOR(OFS_RETURN), org);        
3062                         break;
3063                 case 5: // scale
3064                         PRVM_G_FLOAT(OFS_RETURN) = Matrix4x4_ScaleFromMatrix(&cl.entities[entnum].render.matrix);
3065                         break;  
3066                 case 6: // origin + v_forward, v_right, v_up
3067                         Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, PRVM_clientglobalvector(v_forward), PRVM_clientglobalvector(v_right), PRVM_clientglobalvector(v_up), PRVM_G_VECTOR(OFS_RETURN));        
3068                         break;  
3069                 case 7: // alpha
3070                         PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.alpha;
3071                         break;  
3072                 case 8: // colormor
3073                         VectorCopy(cl.entities[entnum].render.colormod, PRVM_G_VECTOR(OFS_RETURN));
3074                         break;
3075                 case 9: // pants colormod
3076                         VectorCopy(cl.entities[entnum].render.colormap_pantscolor, PRVM_G_VECTOR(OFS_RETURN));
3077                         break;
3078                 case 10: // shirt colormod
3079                         VectorCopy(cl.entities[entnum].render.colormap_shirtcolor, PRVM_G_VECTOR(OFS_RETURN));
3080                         break;
3081                 case 11: // skinnum
3082                         PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.skinnum;
3083                         break;  
3084                 case 12: // mins
3085                         VectorCopy(cl.entities[entnum].render.mins, PRVM_G_VECTOR(OFS_RETURN));         
3086                         break;  
3087                 case 13: // maxs
3088                         VectorCopy(cl.entities[entnum].render.maxs, PRVM_G_VECTOR(OFS_RETURN));         
3089                         break;  
3090                 case 14: // absmin
3091                         Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3092                         VectorAdd(cl.entities[entnum].render.mins, org, PRVM_G_VECTOR(OFS_RETURN));             
3093                         break;  
3094                 case 15: // absmax
3095                         Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3096                         VectorAdd(cl.entities[entnum].render.maxs, org, PRVM_G_VECTOR(OFS_RETURN));             
3097                         break;
3098                 case 16: // light
3099                         VectorMA(cl.entities[entnum].render.modellight_ambient, 0.5, cl.entities[entnum].render.modellight_diffuse, PRVM_G_VECTOR(OFS_RETURN));
3100                         break;  
3101                 default:
3102                         PRVM_G_FLOAT(OFS_RETURN) = 0;
3103                         break;
3104         }
3105 }
3106
3107 //====================
3108 //QC POLYGON functions
3109 //====================
3110
3111 //#304 void() renderscene (EXT_CSQC)
3112 // moved that here to reset the polygons,
3113 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
3114 // --blub
3115 static void VM_CL_R_RenderScene (prvm_prog_t *prog)
3116 {
3117         double t = Sys_DirtyTime();
3118         vmpolygons_t *polys = &prog->vmpolygons;
3119         VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
3120
3121         // update the views
3122         if(r_refdef.view.ismain)
3123         {
3124                 // set the main view
3125                 csqc_main_r_refdef_view = r_refdef.view;
3126
3127                 // clear the flags so no other view becomes "main" unless CSQC sets VF_MAINVIEW
3128                 r_refdef.view.ismain = false;
3129                 csqc_original_r_refdef_view.ismain = false;
3130         }
3131
3132         // we need to update any RENDER_VIEWMODEL entities at this point because
3133         // csqc supplies its own view matrix
3134         CL_UpdateViewEntities();
3135
3136         // now draw stuff!
3137         R_RenderView();
3138
3139         polys->num_vertices = polys->num_triangles = 0;
3140
3141         // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
3142         t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
3143         prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
3144 }
3145
3146 static void VM_ResizePolygons(vmpolygons_t *polys)
3147 {
3148         float *oldvertex3f = polys->data_vertex3f;
3149         float *oldcolor4f = polys->data_color4f;
3150         float *oldtexcoord2f = polys->data_texcoord2f;
3151         vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
3152         unsigned short *oldsortedelement3s = polys->data_sortedelement3s;
3153         polys->max_vertices = min(polys->max_triangles*3, 65536);
3154         polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
3155         polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
3156         polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
3157         polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
3158         polys->data_sortedelement3s = (unsigned short *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(unsigned short[3]));
3159         if (polys->num_vertices)
3160         {
3161                 memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
3162                 memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
3163                 memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
3164         }
3165         if (polys->num_triangles)
3166         {
3167                 memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
3168                 memcpy(polys->data_sortedelement3s, oldsortedelement3s, polys->num_triangles*sizeof(unsigned short[3]));
3169         }
3170         if (oldvertex3f)
3171                 Mem_Free(oldvertex3f);
3172         if (oldcolor4f)
3173                 Mem_Free(oldcolor4f);
3174         if (oldtexcoord2f)
3175                 Mem_Free(oldtexcoord2f);
3176         if (oldtriangles)
3177                 Mem_Free(oldtriangles);
3178         if (oldsortedelement3s)
3179                 Mem_Free(oldsortedelement3s);
3180 }
3181
3182 static void VM_InitPolygons (vmpolygons_t* polys)
3183 {
3184         memset(polys, 0, sizeof(*polys));
3185         polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
3186         polys->max_triangles = 1024;
3187         VM_ResizePolygons(polys);
3188         polys->initialized = true;
3189 }
3190
3191 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
3192 {
3193         int surfacelistindex;
3194         vmpolygons_t *polys = (vmpolygons_t *)ent;
3195 //      R_Mesh_ResetTextureState();
3196         R_EntityMatrix(&identitymatrix);
3197         GL_CullFace(GL_NONE);
3198         GL_DepthTest(true); // polys in 3D space shall always have depth test
3199         GL_DepthRange(0, 1);
3200         R_Mesh_PrepareVertices_Generic_Arrays(polys->num_vertices, polys->data_vertex3f, polys->data_color4f, polys->data_texcoord2f);
3201
3202         for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
3203         {
3204                 int numtriangles = 0;
3205                 rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
3206                 int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
3207                 DrawQ_ProcessDrawFlag(drawflag, polys->data_triangles[surfacelist[surfacelistindex]].hasalpha);
3208                 R_SetupShader_Generic(tex, NULL, GL_MODULATE, 1, false, false, false);
3209                 numtriangles = 0;
3210                 for (;surfacelistindex < numsurfaces;surfacelistindex++)
3211                 {
3212                         if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
3213                                 break;
3214                         VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles);
3215                         numtriangles++;
3216                 }
3217                 R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, NULL, 0, polys->data_sortedelement3s, NULL, 0);
3218         }
3219 }
3220
3221 static void VMPolygons_Store(vmpolygons_t *polys)
3222 {
3223         qboolean hasalpha;
3224         int i;
3225
3226         // detect if we have alpha
3227         hasalpha = polys->begin_texture_hasalpha;
3228         for(i = 0; !hasalpha && (i < polys->begin_vertices); ++i)
3229                 if(polys->begin_color[i][3] < 1)
3230                         hasalpha = true;
3231
3232         if (polys->begin_draw2d)
3233         {
3234                 // draw the polygon as 2D immediately
3235                 drawqueuemesh_t mesh;
3236                 mesh.texture = polys->begin_texture;
3237                 mesh.num_vertices = polys->begin_vertices;
3238                 mesh.num_triangles = polys->begin_vertices-2;
3239                 mesh.data_element3i = polygonelement3i;
3240                 mesh.data_element3s = polygonelement3s;
3241                 mesh.data_vertex3f = polys->begin_vertex[0];
3242                 mesh.data_color4f = polys->begin_color[0];
3243                 mesh.data_texcoord2f = polys->begin_texcoord[0];
3244                 DrawQ_Mesh(&mesh, polys->begin_drawflag, hasalpha);
3245         }
3246         else
3247         {
3248                 // queue the polygon as 3D for sorted transparent rendering later
3249                 int i;
3250                 if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3251                 {
3252                         while (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3253                                 polys->max_triangles *= 2;
3254                         VM_ResizePolygons(polys);
3255                 }
3256                 if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices)
3257                 {
3258                         // needle in a haystack!
3259                         // polys->num_vertices was used for copying where we actually want to copy begin_vertices
3260                         // that also caused it to not render the first polygon that is added
3261                         // --blub
3262                         memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
3263                         memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
3264                         memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
3265                         for (i = 0;i < polys->begin_vertices-2;i++)
3266                         {
3267                                 polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
3268                                 polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
3269                                 polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices;
3270                                 polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1;
3271                                 polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2;
3272                                 polys->data_triangles[polys->num_triangles].hasalpha = hasalpha;
3273                                 polys->num_triangles++;
3274                         }
3275                         polys->num_vertices += polys->begin_vertices;
3276                 }
3277         }
3278         polys->begin_active = false;
3279 }
3280
3281 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
3282 // LordHavoc: agreed, this is a mess
3283 void VM_CL_AddPolygonsToMeshQueue (prvm_prog_t *prog)
3284 {
3285         int i;
3286         vmpolygons_t *polys = &prog->vmpolygons;
3287         vec3_t center;
3288
3289         // only add polygons of the currently active prog to the queue - if there is none, we're done
3290         if( !prog )
3291                 return;
3292
3293         if (!polys->num_triangles)
3294                 return;
3295
3296         for (i = 0;i < polys->num_triangles;i++)
3297         {
3298                 VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center);
3299                 R_MeshQueue_AddTransparent(MESHQUEUE_SORT_DISTANCE, center, VM_DrawPolygonCallback, (entity_render_t *)polys, i, NULL);
3300         }
3301
3302         /*polys->num_triangles = 0; // now done after rendering the scene,
3303           polys->num_vertices = 0;  // otherwise it's not rendered at all and prints an error message --blub */
3304 }
3305
3306 //void(string texturename, float flag[, float is2d]) R_BeginPolygon
3307 static void VM_CL_R_PolygonBegin (prvm_prog_t *prog)
3308 {
3309         const char              *picname;
3310         skinframe_t     *sf;
3311         vmpolygons_t *polys = &prog->vmpolygons;
3312         int tf;
3313
3314         // TODO instead of using skinframes here (which provides the benefit of
3315         // better management of flags, and is more suited for 3D rendering), what
3316         // about supporting Q3 shaders?
3317
3318         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_PolygonBegin);
3319
3320         if (!polys->initialized)
3321                 VM_InitPolygons(polys);
3322         if (polys->begin_active)
3323         {
3324                 VM_Warning(prog, "VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
3325                 return;
3326         }
3327         picname = PRVM_G_STRING(OFS_PARM0);
3328
3329         sf = NULL;
3330         if(*picname)
3331         {
3332                 tf = TEXF_ALPHA;
3333                 if((int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MIPMAP)
3334                         tf |= TEXF_MIPMAP;
3335
3336                 do
3337                 {
3338                         sf = R_SkinFrame_FindNextByName(sf, picname);
3339                 }
3340                 while(sf && sf->textureflags != tf);
3341
3342                 if(!sf || !sf->base)
3343                         sf = R_SkinFrame_LoadExternal(picname, tf, true);
3344
3345                 if(sf)
3346                         R_SkinFrame_MarkUsed(sf);
3347         }
3348
3349         polys->begin_texture = (sf && sf->base) ? sf->base : r_texture_white;
3350         polys->begin_texture_hasalpha = (sf && sf->base) ? sf->hasalpha : false;
3351         polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MASK;
3352         polys->begin_vertices = 0;
3353         polys->begin_active = true;
3354         polys->begin_draw2d = (prog->argc >= 3 ? (int)PRVM_G_FLOAT(OFS_PARM2) : r_refdef.draw2dstage);
3355 }
3356
3357 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3358 static void VM_CL_R_PolygonVertex (prvm_prog_t *prog)
3359 {
3360         vmpolygons_t *polys = &prog->vmpolygons;
3361
3362         VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
3363
3364         if (!polys->begin_active)
3365         {
3366                 VM_Warning(prog, "VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
3367                 return;
3368         }
3369
3370         if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
3371         {
3372                 VM_Warning(prog, "VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3373                 return;
3374         }
3375
3376         polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
3377         polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
3378         polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
3379         polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
3380         polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
3381         polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
3382         polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
3383         polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
3384         polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
3385         polys->begin_vertices++;
3386 }
3387
3388 //void() R_EndPolygon
3389 static void VM_CL_R_PolygonEnd (prvm_prog_t *prog)
3390 {
3391         vmpolygons_t *polys = &prog->vmpolygons;
3392
3393         VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
3394         if (!polys->begin_active)
3395         {
3396                 VM_Warning(prog, "VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
3397                 return;
3398         }
3399         polys->begin_active = false;
3400         if (polys->begin_vertices >= 3)
3401                 VMPolygons_Store(polys);
3402         else
3403                 VM_Warning(prog, "VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
3404 }
3405
3406 static vmpolygons_t debugPolys;
3407
3408 void Debug_PolygonBegin(const char *picname, int drawflag)
3409 {
3410         if(!debugPolys.initialized)
3411                 VM_InitPolygons(&debugPolys);
3412         if(debugPolys.begin_active)
3413         {
3414                 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
3415                 return;
3416         }
3417         debugPolys.begin_texture = picname[0] ? Draw_CachePic_Flags (picname, CACHEPICFLAG_NOTPERSISTENT)->tex : r_texture_white;
3418         debugPolys.begin_drawflag = drawflag;
3419         debugPolys.begin_vertices = 0;
3420         debugPolys.begin_active = true;
3421 }
3422
3423 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
3424 {
3425         if(!debugPolys.begin_active)
3426         {
3427                 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
3428                 return;
3429         }
3430
3431         if(debugPolys.begin_vertices > VMPOLYGONS_MAXPOINTS)
3432         {
3433                 Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3434                 return;
3435         }
3436
3437         debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x;
3438         debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y;
3439         debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z;
3440         debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s;
3441         debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t;
3442         debugPolys.begin_color[debugPolys.begin_vertices][0] = r;
3443         debugPolys.begin_color[debugPolys.begin_vertices][1] = g;
3444         debugPolys.begin_color[debugPolys.begin_vertices][2] = b;
3445         debugPolys.begin_color[debugPolys.begin_vertices][3] = a;
3446         debugPolys.begin_vertices++;
3447 }
3448
3449 void Debug_PolygonEnd(void)
3450 {
3451         if (!debugPolys.begin_active)
3452         {
3453                 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
3454                 return;
3455         }
3456         debugPolys.begin_active = false;
3457         if (debugPolys.begin_vertices >= 3)
3458                 VMPolygons_Store(&debugPolys);
3459         else
3460                 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices);
3461 }
3462
3463 /*
3464 =============
3465 CL_CheckBottom
3466
3467 Returns false if any part of the bottom of the entity is off an edge that
3468 is not a staircase.
3469
3470 =============
3471 */
3472 static qboolean CL_CheckBottom (prvm_edict_t *ent)
3473 {
3474         prvm_prog_t *prog = CLVM_prog;
3475         vec3_t  mins, maxs, start, stop;
3476         trace_t trace;
3477         int             x, y;
3478         float   mid, bottom;
3479
3480         VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), mins);
3481         VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, maxs), maxs);
3482
3483 // if all of the points under the corners are solid world, don't bother
3484 // with the tougher checks
3485 // the corners must be within 16 of the midpoint
3486         start[2] = mins[2] - 1;
3487         for     (x=0 ; x<=1 ; x++)
3488                 for     (y=0 ; y<=1 ; y++)
3489                 {
3490                         start[0] = x ? maxs[0] : mins[0];
3491                         start[1] = y ? maxs[1] : mins[1];
3492                         if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
3493                                 goto realcheck;
3494                 }
3495
3496         return true;            // we got out easy
3497
3498 realcheck:
3499 //
3500 // check it for real...
3501 //
3502         start[2] = mins[2];
3503
3504 // the midpoint must be within 16 of the bottom
3505         start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
3506         start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
3507         stop[2] = start[2] - 2*sv_stepheight.value;
3508         trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true, false);
3509
3510         if (trace.fraction == 1.0)
3511                 return false;
3512         mid = bottom = trace.endpos[2];
3513
3514 // the corners must be within 16 of the midpoint
3515         for     (x=0 ; x<=1 ; x++)
3516                 for     (y=0 ; y<=1 ; y++)
3517                 {
3518                         start[0] = stop[0] = x ? maxs[0] : mins[0];
3519                         start[1] = stop[1] = y ? maxs[1] : mins[1];
3520
3521                         trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true, false);
3522
3523                         if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
3524                                 bottom = trace.endpos[2];
3525                         if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
3526                                 return false;
3527                 }
3528
3529         return true;
3530 }
3531
3532 /*
3533 =============
3534 CL_movestep
3535
3536 Called by monster program code.
3537 The move will be adjusted for slopes and stairs, but if the move isn't
3538 possible, no move is done and false is returned
3539 =============
3540 */
3541 static qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
3542 {
3543         prvm_prog_t *prog = CLVM_prog;
3544         float           dz;
3545         vec3_t          oldorg, neworg, end, traceendpos;
3546         trace_t         trace;
3547         int                     i, svent;
3548         prvm_edict_t            *enemy;
3549
3550 // try the move
3551         VectorCopy (PRVM_clientedictvector(ent, origin), oldorg);
3552         VectorAdd (PRVM_clientedictvector(ent, origin), move, neworg);
3553
3554 // flying monsters don't step up
3555         if ( (int)PRVM_clientedictfloat(ent, flags) & (FL_SWIM | FL_FLY) )
3556         {
3557         // try one move with vertical motion, then one without
3558                 for (i=0 ; i<2 ; i++)
3559                 {
3560                         VectorAdd (PRVM_clientedictvector(ent, origin), move, neworg);
3561                         enemy = PRVM_PROG_TO_EDICT(PRVM_clientedictedict(ent, enemy));
3562                         if (i == 0 && enemy != prog->edicts)
3563                         {
3564                                 dz = PRVM_clientedictvector(ent, origin)[2] - PRVM_clientedictvector(PRVM_PROG_TO_EDICT(PRVM_clientedictedict(ent, enemy)), origin)[2];
3565                                 if (dz > 40)
3566                                         neworg[2] -= 8;
3567                                 if (dz < 30)
3568                                         neworg[2] += 8;
3569                         }
3570                         trace = CL_TraceBox(PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), PRVM_clientedictvector(ent, maxs), neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3571                         if (settrace)
3572                                 CL_VM_SetTraceGlobals(prog, &trace, svent);
3573
3574                         if (trace.fraction == 1)
3575                         {
3576                                 VectorCopy(trace.endpos, traceendpos);
3577                                 if (((int)PRVM_clientedictfloat(ent, flags) & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
3578                                         return false;   // swim monster left water
3579
3580                                 VectorCopy (traceendpos, PRVM_clientedictvector(ent, origin));
3581                                 if (relink)
3582                                         CL_LinkEdict(ent);
3583                                 return true;
3584                         }
3585
3586                         if (enemy == prog->edicts)
3587                                 break;
3588                 }
3589
3590                 return false;
3591         }
3592
3593 // push down from a step height above the wished position
3594         neworg[2] += sv_stepheight.value;
3595         VectorCopy (neworg, end);
3596         end[2] -= sv_stepheight.value*2;
3597
3598         trace = CL_TraceBox(neworg, PRVM_clientedictvector(ent, mins), PRVM_clientedictvector(ent, maxs), end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3599         if (settrace)
3600                 CL_VM_SetTraceGlobals(prog, &trace, svent);
3601
3602         if (trace.startsolid)
3603         {
3604                 neworg[2] -= sv_stepheight.value;
3605                 trace = CL_TraceBox(neworg, PRVM_clientedictvector(ent, mins), PRVM_clientedictvector(ent, maxs), end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3606                 if (settrace)
3607                         CL_VM_SetTraceGlobals(prog, &trace, svent);
3608                 if (trace.startsolid)
3609                         return false;
3610         }
3611         if (trace.fraction == 1)
3612         {
3613         // if monster had the ground pulled out, go ahead and fall
3614                 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3615                 {
3616                         VectorAdd (PRVM_clientedictvector(ent, origin), move, PRVM_clientedictvector(ent, origin));
3617                         if (relink)
3618                                 CL_LinkEdict(ent);
3619                         PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) & ~FL_ONGROUND;
3620                         return true;
3621                 }
3622
3623                 return false;           // walked off an edge
3624         }
3625
3626 // check point traces down for dangling corners
3627         VectorCopy (trace.endpos, PRVM_clientedictvector(ent, origin));
3628
3629         if (!CL_CheckBottom (ent))
3630         {
3631                 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3632                 {       // entity had floor mostly pulled out from underneath it
3633                         // and is trying to correct
3634                         if (relink)
3635                                 CL_LinkEdict(ent);
3636                         return true;
3637                 }
3638                 VectorCopy (oldorg, PRVM_clientedictvector(ent, origin));
3639                 return false;
3640         }
3641
3642         if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3643                 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) & ~FL_PARTIALGROUND;
3644
3645         PRVM_clientedictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
3646
3647 // the move is ok
3648         if (relink)
3649                 CL_LinkEdict(ent);
3650         return true;
3651 }
3652
3653 /*
3654 ===============
3655 VM_CL_walkmove
3656
3657 float(float yaw, float dist[, settrace]) walkmove
3658 ===============
3659 */
3660 static void VM_CL_walkmove (prvm_prog_t *prog)
3661 {
3662         prvm_edict_t    *ent;
3663         float   yaw, dist;
3664         vec3_t  move;
3665         mfunction_t     *oldf;
3666         int     oldself;
3667         qboolean        settrace;
3668
3669         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
3670
3671         // assume failure if it returns early
3672         PRVM_G_FLOAT(OFS_RETURN) = 0;
3673
3674         ent = PRVM_PROG_TO_EDICT(PRVM_clientglobaledict(self));
3675         if (ent == prog->edicts)
3676         {
3677                 VM_Warning(prog, "walkmove: can not modify world entity\n");
3678                 return;
3679         }
3680         if (ent->priv.server->free)
3681         {
3682                 VM_Warning(prog, "walkmove: can not modify free entity\n");
3683                 return;
3684         }
3685         yaw = PRVM_G_FLOAT(OFS_PARM0);
3686         dist = PRVM_G_FLOAT(OFS_PARM1);
3687         settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
3688
3689         if ( !( (int)PRVM_clientedictfloat(ent, flags) & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
3690                 return;
3691
3692         yaw = yaw*M_PI*2 / 360;
3693
3694         move[0] = cos(yaw)*dist;
3695         move[1] = sin(yaw)*dist;
3696         move[2] = 0;
3697
3698 // save program state, because CL_movestep may call other progs
3699         oldf = prog->xfunction;
3700         oldself = PRVM_clientglobaledict(self);
3701
3702         PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
3703
3704
3705 // restore program state
3706         prog->xfunction = oldf;
3707         PRVM_clientglobaledict(self) = oldself;
3708 }
3709
3710 /*
3711 ===============
3712 VM_CL_serverkey
3713
3714 string(string key) serverkey
3715 ===============
3716 */
3717 static void VM_CL_serverkey(prvm_prog_t *prog)
3718 {
3719         char string[VM_STRINGTEMP_LENGTH];
3720         VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
3721         InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
3722         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, string);
3723 }
3724
3725 /*
3726 =================
3727 VM_CL_checkpvs
3728
3729 Checks if an entity is in a point's PVS.
3730 Should be fast but can be inexact.
3731
3732 float checkpvs(vector viewpos, entity viewee) = #240;
3733 =================
3734 */
3735 static void VM_CL_checkpvs (prvm_prog_t *prog)
3736 {
3737         vec3_t viewpos;
3738         prvm_edict_t *viewee;
3739         vec3_t mi, ma;
3740 #if 1
3741         unsigned char *pvs;
3742 #else
3743         int fatpvsbytes;
3744         unsigned char fatpvs[MAX_MAP_LEAFS/8];
3745 #endif
3746
3747         VM_SAFEPARMCOUNT(2, VM_SV_checkpvs);
3748         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), viewpos);
3749         viewee = PRVM_G_EDICT(OFS_PARM1);
3750
3751         if(viewee->priv.required->free)
3752         {
3753                 VM_Warning(prog, "checkpvs: can not check free entity\n");
3754                 PRVM_G_FLOAT(OFS_RETURN) = 4;
3755                 return;
3756         }
3757
3758         VectorAdd(PRVM_serveredictvector(viewee, origin), PRVM_serveredictvector(viewee, mins), mi);
3759         VectorAdd(PRVM_serveredictvector(viewee, origin), PRVM_serveredictvector(viewee, maxs), ma);
3760
3761 #if 1
3762         if(!sv.worldmodel->brush.GetPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3763         {
3764                 // no PVS support on this worldmodel... darn
3765                 PRVM_G_FLOAT(OFS_RETURN) = 3;
3766                 return;
3767         }
3768         pvs = sv.worldmodel->brush.GetPVS(sv.worldmodel, viewpos);
3769         if(!pvs)
3770         {
3771                 // viewpos isn't in any PVS... darn
3772                 PRVM_G_FLOAT(OFS_RETURN) = 2;
3773                 return;
3774         }
3775         PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, pvs, mi, ma);
3776 #else
3777         // using fat PVS like FTEQW does (slow)
3778         if(!sv.worldmodel->brush.FatPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3779         {
3780                 // no PVS support on this worldmodel... darn
3781                 PRVM_G_FLOAT(OFS_RETURN) = 3;
3782                 return;
3783         }
3784         fatpvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, viewpos, 8, fatpvs, sizeof(fatpvs), false);
3785         if(!fatpvsbytes)
3786         {
3787                 // viewpos isn't in any PVS... darn
3788                 PRVM_G_FLOAT(OFS_RETURN) = 2;
3789                 return;
3790         }
3791         PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, fatpvs, mi, ma);
3792 #endif
3793 }
3794
3795 // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure  (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
3796 static void VM_CL_skel_create(prvm_prog_t *prog)
3797 {
3798         int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3799         dp_model_t *model = CL_GetModelByIndex(modelindex);
3800         skeleton_t *skeleton;
3801         int i;
3802         PRVM_G_FLOAT(OFS_RETURN) = 0;
3803         if (!model || !model->num_bones)
3804                 return;
3805         for (i = 0;i < MAX_EDICTS;i++)
3806                 if (!prog->skeletons[i])
3807                         break;
3808         if (i == MAX_EDICTS)
3809                 return;
3810         prog->skeletons[i] = skeleton = (skeleton_t *)Mem_Alloc(cls.levelmempool, sizeof(skeleton_t) + model->num_bones * sizeof(matrix4x4_t));
3811         PRVM_G_FLOAT(OFS_RETURN) = i + 1;
3812         skeleton->model = model;
3813         skeleton->relativetransforms = (matrix4x4_t *)(skeleton+1);
3814         // initialize to identity matrices
3815         for (i = 0;i < skeleton->model->num_bones;i++)
3816                 skeleton->relativetransforms[i] = identitymatrix;
3817 }
3818
3819 // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
3820 static void VM_CL_skel_build(prvm_prog_t *prog)
3821 {
3822         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3823         skeleton_t *skeleton;
3824         prvm_edict_t *ed = PRVM_G_EDICT(OFS_PARM1);
3825         int modelindex = (int)PRVM_G_FLOAT(OFS_PARM2);
3826         float retainfrac = PRVM_G_FLOAT(OFS_PARM3);
3827         int firstbone = PRVM_G_FLOAT(OFS_PARM4) - 1;
3828         int lastbone = PRVM_G_FLOAT(OFS_PARM5) - 1;
3829         dp_model_t *model = CL_GetModelByIndex(modelindex);
3830         float blendfrac;
3831         int numblends;
3832         int bonenum;
3833         int blendindex;
3834         framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
3835         frameblend_t frameblend[MAX_FRAMEBLENDS];
3836         matrix4x4_t blendedmatrix;
3837         matrix4x4_t matrix;
3838         PRVM_G_FLOAT(OFS_RETURN) = 0;
3839         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3840                 return;
3841         firstbone = max(0, firstbone);
3842         lastbone = min(lastbone, model->num_bones - 1);
3843         lastbone = min(lastbone, skeleton->model->num_bones - 1);
3844         VM_GenerateFrameGroupBlend(prog, framegroupblend, ed);
3845         VM_FrameBlendFromFrameGroupBlend(frameblend, framegroupblend, model);
3846         blendfrac = 1.0f - retainfrac;
3847         for (numblends = 0;numblends < MAX_FRAMEBLENDS && frameblend[numblends].lerp;numblends++)
3848                 frameblend[numblends].lerp *= blendfrac;
3849         for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3850         {
3851                 memset(&blendedmatrix, 0, sizeof(blendedmatrix));
3852                 Matrix4x4_Accumulate(&blendedmatrix, &skeleton->relativetransforms[bonenum], retainfrac);
3853                 for (blendindex = 0;blendindex < numblends;blendindex++)
3854                 {
3855                         Matrix4x4_FromBonePose6s(&matrix, model->num_posescale, model->data_poses6s + 6 * (frameblend[blendindex].subframe * model->num_bones + bonenum));
3856                         Matrix4x4_Accumulate(&blendedmatrix, &matrix, frameblend[blendindex].lerp);
3857                 }
3858                 skeleton->relativetransforms[bonenum] = blendedmatrix;
3859         }
3860         PRVM_G_FLOAT(OFS_RETURN) = skeletonindex + 1;
3861 }
3862
3863 // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
3864 static void VM_CL_skel_get_numbones(prvm_prog_t *prog)
3865 {
3866         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3867         skeleton_t *skeleton;
3868         PRVM_G_FLOAT(OFS_RETURN) = 0;
3869         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3870                 return;
3871         PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->num_bones;
3872 }
3873
3874 // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
3875 static void VM_CL_skel_get_bonename(prvm_prog_t *prog)
3876 {
3877         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3878         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3879         skeleton_t *skeleton;
3880         PRVM_G_INT(OFS_RETURN) = 0;
3881         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3882                 return;
3883         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3884                 return;
3885         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, skeleton->model->data_bones[bonenum].name);
3886 }
3887
3888 // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, 0 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
3889 static void VM_CL_skel_get_boneparent(prvm_prog_t *prog)
3890 {
3891         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3892         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3893         skeleton_t *skeleton;
3894         PRVM_G_FLOAT(OFS_RETURN) = 0;
3895         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3896                 return;
3897         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3898                 return;
3899         PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->data_bones[bonenum].parent + 1;
3900 }
3901
3902 // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
3903 static void VM_CL_skel_find_bone(prvm_prog_t *prog)
3904 {
3905         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3906         const char *tagname = PRVM_G_STRING(OFS_PARM1);
3907         skeleton_t *skeleton;
3908         PRVM_G_FLOAT(OFS_RETURN) = 0;
3909         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3910                 return;
3911         PRVM_G_FLOAT(OFS_RETURN) = Mod_Alias_GetTagIndexForName(skeleton->model, 0, tagname);
3912 }
3913
3914 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
3915 static void VM_CL_skel_get_bonerel(prvm_prog_t *prog)
3916 {
3917         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3918         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3919         skeleton_t *skeleton;
3920         matrix4x4_t matrix;
3921         vec3_t forward, left, up, origin;
3922         VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3923         VectorClear(PRVM_clientglobalvector(v_forward));
3924         VectorClear(PRVM_clientglobalvector(v_right));
3925         VectorClear(PRVM_clientglobalvector(v_up));
3926         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3927                 return;
3928         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3929                 return;
3930         matrix = skeleton->relativetransforms[bonenum];
3931         Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3932         VectorCopy(forward, PRVM_clientglobalvector(v_forward));
3933         VectorNegate(left, PRVM_clientglobalvector(v_right));
3934         VectorCopy(up, PRVM_clientglobalvector(v_up));
3935         VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3936 }
3937
3938 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
3939 static void VM_CL_skel_get_boneabs(prvm_prog_t *prog)
3940 {
3941         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3942         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3943         skeleton_t *skeleton;
3944         matrix4x4_t matrix;
3945         matrix4x4_t temp;
3946         vec3_t forward, left, up, origin;
3947         VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3948         VectorClear(PRVM_clientglobalvector(v_forward));
3949         VectorClear(PRVM_clientglobalvector(v_right));
3950         VectorClear(PRVM_clientglobalvector(v_up));
3951         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3952                 return;
3953         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3954                 return;
3955         matrix = skeleton->relativetransforms[bonenum];
3956         // convert to absolute
3957         while ((bonenum = skeleton->model->data_bones[bonenum].parent) >= 0)
3958         {
3959                 temp = matrix;
3960                 Matrix4x4_Concat(&matrix, &skeleton->relativetransforms[bonenum], &temp);
3961         }
3962         Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3963         VectorCopy(forward, PRVM_clientglobalvector(v_forward));
3964         VectorNegate(left, PRVM_clientglobalvector(v_right));
3965         VectorCopy(up, PRVM_clientglobalvector(v_up));
3966         VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3967 }
3968
3969 // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3970 static void VM_CL_skel_set_bone(prvm_prog_t *prog)
3971 {
3972         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3973         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3974         vec3_t forward, left, up, origin;
3975         skeleton_t *skeleton;
3976         matrix4x4_t matrix;
3977         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3978                 return;
3979         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3980                 return;
3981         VectorCopy(PRVM_clientglobalvector(v_forward), forward);
3982         VectorNegate(PRVM_clientglobalvector(v_right), left);
3983         VectorCopy(PRVM_clientglobalvector(v_up), up);
3984         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3985         Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3986         skeleton->relativetransforms[bonenum] = matrix;
3987 }
3988
3989 // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3990 static void VM_CL_skel_mul_bone(prvm_prog_t *prog)
3991 {
3992         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3993         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3994         vec3_t forward, left, up, origin;
3995         skeleton_t *skeleton;
3996         matrix4x4_t matrix;
3997         matrix4x4_t temp;
3998         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3999                 return;
4000         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4001                 return;
4002         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
4003         VectorCopy(PRVM_clientglobalvector(v_forward), forward);
4004         VectorNegate(PRVM_clientglobalvector(v_right), left);
4005         VectorCopy(PRVM_clientglobalvector(v_up), up);
4006         Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
4007         temp = skeleton->relativetransforms[bonenum];
4008         Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
4009 }
4010
4011 // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4012 static void VM_CL_skel_mul_bones(prvm_prog_t *prog)
4013 {
4014         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4015         int firstbone = PRVM_G_FLOAT(OFS_PARM1) - 1;
4016         int lastbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
4017         int bonenum;
4018         vec3_t forward, left, up, origin;
4019         skeleton_t *skeleton;
4020         matrix4x4_t matrix;
4021         matrix4x4_t temp;
4022         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4023                 return;
4024         VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin);
4025         VectorCopy(PRVM_clientglobalvector(v_forward), forward);
4026         VectorNegate(PRVM_clientglobalvector(v_right), left);
4027         VectorCopy(PRVM_clientglobalvector(v_up), up);
4028         Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
4029         firstbone = max(0, firstbone);
4030         lastbone = min(lastbone, skeleton->model->num_bones - 1);
4031         for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
4032         {
4033                 temp = skeleton->relativetransforms[bonenum];
4034                 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
4035         }
4036 }
4037
4038 // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4039 static void VM_CL_skel_copybones(prvm_prog_t *prog)
4040 {
4041         int skeletonindexdst = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4042         int skeletonindexsrc = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4043         int firstbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
4044         int lastbone = PRVM_G_FLOAT(OFS_PARM3) - 1;
4045         int bonenum;
4046         skeleton_t *skeletondst;
4047         skeleton_t *skeletonsrc;
4048         if (skeletonindexdst < 0 || skeletonindexdst >= MAX_EDICTS || !(skeletondst = prog->skeletons[skeletonindexdst]))
4049                 return;
4050         if (skeletonindexsrc < 0 || skeletonindexsrc >= MAX_EDICTS || !(skeletonsrc = prog->skeletons[skeletonindexsrc]))
4051                 return;
4052         firstbone = max(0, firstbone);
4053         lastbone = min(lastbone, skeletondst->model->num_bones - 1);
4054         lastbone = min(lastbone, skeletonsrc->model->num_bones - 1);
4055         for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
4056                 skeletondst->relativetransforms[bonenum] = skeletonsrc->relativetransforms[bonenum];
4057 }
4058
4059 // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4060 static void VM_CL_skel_delete(prvm_prog_t *prog)
4061 {
4062         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4063         skeleton_t *skeleton;
4064         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4065                 return;
4066         Mem_Free(skeleton);
4067         prog->skeletons[skeletonindex] = NULL;
4068 }
4069
4070 // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4071 static void VM_CL_frameforname(prvm_prog_t *prog)
4072 {
4073         int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
4074         dp_model_t *model = CL_GetModelByIndex(modelindex);
4075         const char *name = PRVM_G_STRING(OFS_PARM1);
4076         int i;
4077         PRVM_G_FLOAT(OFS_RETURN) = -1;
4078         if (!model || !model->animscenes)
4079                 return;
4080         for (i = 0;i < model->numframes;i++)
4081         {
4082                 if (!strcasecmp(model->animscenes[i].name, name))
4083                 {
4084                         PRVM_G_FLOAT(OFS_RETURN) = i;
4085                         break;
4086                 }
4087         }
4088 }
4089
4090 // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4091 static void VM_CL_frameduration(prvm_prog_t *prog)
4092 {
4093         int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
4094         dp_model_t *model = CL_GetModelByIndex(modelindex);
4095         int framenum = (int)PRVM_G_FLOAT(OFS_PARM1);
4096         PRVM_G_FLOAT(OFS_RETURN) = 0;
4097         if (!model || !model->animscenes || framenum < 0 || framenum >= model->numframes)
4098                 return;
4099         if (model->animscenes[framenum].framerate)
4100                 PRVM_G_FLOAT(OFS_RETURN) = model->animscenes[framenum].framecount / model->animscenes[framenum].framerate;
4101 }
4102
4103 static void VM_CL_RotateMoves(prvm_prog_t *prog)
4104 {
4105         /*
4106          * Obscure builtin used by GAME_XONOTIC.
4107          *
4108          * Edits the input history of cl_movement by rotating all move commands
4109          * currently in the queue using the given transform.
4110          *
4111          * The vector passed is an "angles transform" as used by warpzonelib, i.e.
4112          * v_angle-like (non-inverted) euler angles that perform the rotation
4113          * of the space that is to be done.
4114          *
4115          * This is meant to be used as a fixangle replacement after passing
4116          * through a warpzone/portal: the client is told about the warp transform,
4117          * and calls this function in the same frame as the one on which the
4118          * client's origin got changed by the serverside teleport. Then this code
4119          * transforms the pre-warp input (which matches the empty space behind
4120          * the warp plane) into post-warp input (which matches the target area
4121          * of the warp). Also, at the same time, the client has to use
4122          * R_SetView to adjust VF_CL_VIEWANGLES according to the same transform.
4123          *
4124          * This together allows warpzone motion to be perfectly predicted by
4125          * the client!
4126          *
4127          * Furthermore, for perfect warpzone behaviour, the server side also
4128          * has to detect input the client sent before it received the origin
4129          * update, but after the warp occurred on the server, and has to adjust
4130          * input appropriately.
4131     */
4132         matrix4x4_t m;
4133         vec3_t v = {0, 0, 0};
4134         vec3_t x, y, z;
4135         VM_SAFEPARMCOUNT(1, VM_CL_RotateMoves);
4136         AngleVectorsFLU(PRVM_G_VECTOR(OFS_PARM0), x, y, z);
4137         Matrix4x4_FromVectors(&m, x, y, z, v);
4138         CL_RotateMoves(&m);
4139 }
4140
4141 // #358 void(string cubemapname) loadcubemap
4142 static void VM_CL_loadcubemap(prvm_prog_t *prog)
4143 {
4144         const char *name;
4145
4146         VM_SAFEPARMCOUNT(1, VM_CL_loadcubemap);
4147         name = PRVM_G_STRING(OFS_PARM0);
4148         R_GetCubemap(name);
4149 }
4150
4151 #define REFDEFFLAG_TELEPORTED 1
4152 #define REFDEFFLAG_JUMPING 2
4153 static void VM_CL_V_CalcRefdef(prvm_prog_t *prog)
4154 {
4155         matrix4x4_t entrendermatrix;
4156         vec3_t clviewangles;
4157         qboolean teleported;
4158         qboolean clonground;
4159         qboolean clcmdjump;
4160         float clstatsviewheight;
4161         prvm_edict_t *ent;
4162         int flags;
4163
4164         VM_SAFEPARMCOUNT(2, VM_CL_V_CalcRefdef);
4165         ent = PRVM_G_EDICT(OFS_PARM0);
4166         flags = PRVM_G_FLOAT(OFS_PARM1);
4167
4168         // use the CL_GetTagMatrix function on self to ensure consistent behavior (duplicate code would be bad)
4169         CL_GetTagMatrix(prog, &entrendermatrix, ent, 0);
4170
4171         VectorCopy(cl.csqc_viewangles, clviewangles);
4172         teleported = (flags & REFDEFFLAG_TELEPORTED) != 0;
4173         clonground = ((int)PRVM_clientedictfloat(ent, pmove_flags) & PMF_ONGROUND) != 0;
4174         clcmdjump = (flags & REFDEFFLAG_JUMPING) != 0;
4175         clstatsviewheight = PRVM_clientedictvector(ent, view_ofs)[2];
4176
4177         V_CalcRefdefUsing(&entrendermatrix, clviewangles, teleported, clonground, clcmdjump, clstatsviewheight);
4178
4179         VectorCopy(cl.csqc_vieworiginfromengine, cl.csqc_vieworigin);
4180         VectorCopy(cl.csqc_viewanglesfromengine, cl.csqc_viewangles);
4181         CSQC_R_RecalcView();
4182 }
4183
4184 //============================================================================
4185
4186 // To create a almost working builtin file from this replace:
4187 // "^NULL.*" with ""
4188 // "^{.*//.*}:Wh\(.*\)" with "\1"
4189 // "\:" with "//"
4190 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
4191 // "\n\n+" with "\n\n"
4192
4193 prvm_builtin_t vm_cl_builtins[] = {
4194 NULL,                                                   // #0 NULL function (not callable) (QUAKE)
4195 VM_CL_makevectors,                              // #1 void(vector ang) makevectors (QUAKE)
4196 VM_CL_setorigin,                                // #2 void(entity e, vector o) setorigin (QUAKE)
4197 VM_CL_setmodel,                                 // #3 void(entity e, string m) setmodel (QUAKE)
4198 VM_CL_setsize,                                  // #4 void(entity e, vector min, vector max) setsize (QUAKE)
4199 NULL,                                                   // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
4200 VM_break,                                               // #6 void() break (QUAKE)
4201 VM_random,                                              // #7 float() random (QUAKE)
4202 VM_CL_sound,                                    // #8 void(entity e, float chan, string samp) sound (QUAKE)
4203 VM_normalize,                                   // #9 vector(vector v) normalize (QUAKE)
4204 VM_error,                                               // #10 void(string e) error (QUAKE)
4205 VM_objerror,                                    // #11 void(string e) objerror (QUAKE)
4206 VM_vlen,                                                // #12 float(vector v) vlen (QUAKE)
4207 VM_vectoyaw,                                    // #13 float(vector v) vectoyaw (QUAKE)
4208 VM_CL_spawn,                                    // #14 entity() spawn (QUAKE)
4209 VM_remove,                                              // #15 void(entity e) remove (QUAKE)
4210 VM_CL_traceline,                                // #16 void(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
4211 NULL,                                                   // #17 entity() checkclient (QUAKE)
4212 VM_find,                                                // #18 entity(entity start, .string fld, string match) find (QUAKE)
4213 VM_precache_sound,                              // #19 void(string s) precache_sound (QUAKE)
4214 VM_CL_precache_model,                   // #20 void(string s) precache_model (QUAKE)
4215 NULL,                                                   // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
4216 VM_CL_findradius,                               // #22 entity(vector org, float rad) findradius (QUAKE)
4217 NULL,                                                   // #23 void(string s, ...) bprint (QUAKE)
4218 NULL,                                                   // #24 void(entity client, string s, ...) sprint (QUAKE)
4219 VM_dprint,                                              // #25 void(string s, ...) dprint (QUAKE)
4220 VM_ftos,                                                // #26 string(float f) ftos (QUAKE)
4221 VM_vtos,                                                // #27 string(vector v) vtos (QUAKE)
4222 VM_coredump,                                    // #28 void() coredump (QUAKE)
4223 VM_traceon,                                             // #29 void() traceon (QUAKE)
4224 VM_traceoff,                                    // #30 void() traceoff (QUAKE)
4225 VM_eprint,                                              // #31 void(entity e) eprint (QUAKE)
4226 VM_CL_walkmove,                                 // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
4227 NULL,                                                   // #33 (QUAKE)
4228 VM_CL_droptofloor,                              // #34 float() droptofloor (QUAKE)
4229 VM_CL_lightstyle,                               // #35 void(float style, string value) lightstyle (QUAKE)
4230 VM_rint,                                                // #36 float(float v) rint (QUAKE)
4231 VM_floor,                                               // #37 float(float v) floor (QUAKE)
4232 VM_ceil,                                                // #38 float(float v) ceil (QUAKE)
4233 NULL,                                                   // #39 (QUAKE)
4234 VM_CL_checkbottom,                              // #40 float(entity e) checkbottom (QUAKE)
4235 VM_CL_pointcontents,                    // #41 float(vector v) pointcontents (QUAKE)
4236 NULL,                                                   // #42 (QUAKE)
4237 VM_fabs,                                                // #43 float(float f) fabs (QUAKE)
4238 NULL,                                                   // #44 vector(entity e, float speed) aim (QUAKE)
4239 VM_cvar,                                                // #45 float(string s) cvar (QUAKE)
4240 VM_localcmd,                                    // #46 void(string s) localcmd (QUAKE)
4241 VM_nextent,                                             // #47 entity(entity e) nextent (QUAKE)
4242 VM_CL_particle,                                 // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
4243 VM_changeyaw,                                   // #49 void() ChangeYaw (QUAKE)
4244 NULL,                                                   // #50 (QUAKE)
4245 VM_vectoangles,                                 // #51 vector(vector v) vectoangles (QUAKE)
4246 NULL,                                                   // #52 void(float to, float f) WriteByte (QUAKE)
4247 NULL,                                                   // #53 void(float to, float f) WriteChar (QUAKE)
4248 NULL,                                                   // #54 void(float to, float f) WriteShort (QUAKE)
4249 NULL,                                                   // #55 void(float to, float f) WriteLong (QUAKE)
4250 NULL,                                                   // #56 void(float to, float f) WriteCoord (QUAKE)
4251 NULL,                                                   // #57 void(float to, float f) WriteAngle (QUAKE)
4252 NULL,                                                   // #58 void(float to, string s) WriteString (QUAKE)
4253 NULL,                                                   // #59 (QUAKE)
4254 VM_sin,                                                 // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
4255 VM_cos,                                                 // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
4256 VM_sqrt,                                                // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
4257 VM_changepitch,                                 // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
4258 VM_CL_tracetoss,                                // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
4259 VM_etos,                                                // #65 string(entity ent) etos (DP_QC_ETOS)
4260 NULL,                                                   // #66 (QUAKE)
4261 NULL,                                                   // #67 void(float step) movetogoal (QUAKE)
4262 VM_precache_file,                               // #68 string(string s) precache_file (QUAKE)
4263 VM_CL_makestatic,                               // #69 void(entity e) makestatic (QUAKE)
4264 NULL,                                                   // #70 void(string s) changelevel (QUAKE)
4265 NULL,                                                   // #71 (QUAKE)
4266 VM_cvar_set,                                    // #72 void(string var, string val) cvar_set (QUAKE)
4267 NULL,                                                   // #73 void(entity client, strings) centerprint (QUAKE)
4268 VM_CL_ambientsound,                             // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
4269 VM_CL_precache_model,                   // #75 string(string s) precache_model2 (QUAKE)
4270 VM_precache_sound,                              // #76 string(string s) precache_sound2 (QUAKE)
4271 VM_precache_file,                               // #77 string(string s) precache_file2 (QUAKE)
4272 NULL,                                                   // #78 void(entity e) setspawnparms (QUAKE)
4273 NULL,                                                   // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
4274 NULL,                                                   // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
4275 VM_stof,                                                // #81 float(string s) stof (FRIK_FILE)
4276 NULL,                                                   // #82 void(vector where, float set) multicast (QUAKEWORLD)
4277 NULL,                                                   // #83 (QUAKE)
4278 NULL,                                                   // #84 (QUAKE)
4279 NULL,                                                   // #85 (QUAKE)
4280 NULL,                                                   // #86 (QUAKE)
4281 NULL,                                                   // #87 (QUAKE)
4282 NULL,                                                   // #88 (QUAKE)
4283 NULL,                                                   // #89 (QUAKE)
4284 VM_CL_tracebox,                                 // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
4285 VM_randomvec,                                   // #91 vector() randomvec (DP_QC_RANDOMVEC)
4286 VM_CL_getlight,                                 // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
4287 VM_registercvar,                                // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
4288 VM_min,                                                 // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
4289 VM_max,                                                 // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
4290 VM_bound,                                               // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
4291 VM_pow,                                                 // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
4292 VM_findfloat,                                   // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
4293 VM_checkextension,                              // #99 float(string s) checkextension (the basis of the extension system)
4294 // FrikaC and Telejano range #100-#199
4295 NULL,                                                   // #100
4296 NULL,                                                   // #101
4297 NULL,                                                   // #102
4298 NULL,                                                   // #103
4299 NULL,                                                   // #104
4300 NULL,                                                   // #105
4301 NULL,                                                   // #106
4302 NULL,                                                   // #107
4303 NULL,                                                   // #108
4304 NULL,                                                   // #109
4305 VM_fopen,                                               // #110 float(string filename, float mode) fopen (FRIK_FILE)
4306 VM_fclose,                                              // #111 void(float fhandle) fclose (FRIK_FILE)
4307 VM_fgets,                                               // #112 string(float fhandle) fgets (FRIK_FILE)
4308 VM_fputs,                                               // #113 void(float fhandle, string s) fputs (FRIK_FILE)
4309 VM_strlen,                                              // #114 float(string s) strlen (FRIK_FILE)
4310 VM_strcat,                                              // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
4311 VM_substring,                                   // #116 string(string s, float start, float length) substring (FRIK_FILE)
4312 VM_stov,                                                // #117 vector(string) stov (FRIK_FILE)
4313 VM_strzone,                                             // #118 string(string s) strzone (FRIK_FILE)
4314 VM_strunzone,                                   // #119 void(string s) strunzone (FRIK_FILE)
4315 NULL,                                                   // #120
4316 NULL,                                                   // #121
4317 NULL,                                                   // #122
4318 NULL,                                                   // #123
4319 NULL,                                                   // #124
4320 NULL,                                                   // #125
4321 NULL,                                                   // #126
4322 NULL,                                                   // #127
4323 NULL,                                                   // #128
4324 NULL,                                                   // #129
4325 NULL,                                                   // #130
4326 NULL,                                                   // #131
4327 NULL,                                                   // #132
4328 NULL,                                                   // #133
4329 NULL,                                                   // #134
4330 NULL,                                                   // #135
4331 NULL,                                                   // #136
4332 NULL,                                                   // #137
4333 NULL,                                                   // #138
4334 NULL,                                                   // #139
4335 NULL,                                                   // #140
4336 NULL,                                                   // #141
4337 NULL,                                                   // #142
4338 NULL,                                                   // #143
4339 NULL,                                                   // #144
4340 NULL,                                                   // #145
4341 NULL,                                                   // #146
4342 NULL,                                                   // #147
4343 NULL,                                                   // #148
4344 NULL,                                                   // #149
4345 NULL,                                                   // #150
4346 NULL,                                                   // #151
4347 NULL,                                                   // #152
4348 NULL,                                                   // #153
4349 NULL,                                                   // #154
4350 NULL,                                                   // #155
4351 NULL,                                                   // #156
4352 NULL,                                                   // #157
4353 NULL,                                                   // #158
4354 NULL,                                                   // #159
4355 NULL,                                                   // #160
4356 NULL,                                                   // #161
4357 NULL,                                                   // #162
4358 NULL,                                                   // #163
4359 NULL,                                                   // #164
4360 NULL,                                                   // #165
4361 NULL,                                                   // #166
4362 NULL,                                                   // #167
4363 NULL,                                                   // #168
4364 NULL,                                                   // #169
4365 NULL,                                                   // #170
4366 NULL,                                                   // #171
4367 NULL,                                                   // #172
4368 NULL,                                                   // #173
4369 NULL,                                                   // #174
4370 NULL,                                                   // #175
4371 NULL,                                                   // #176
4372 NULL,                                                   // #177
4373 NULL,                                                   // #178
4374 NULL,                                                   // #179
4375 NULL,                                                   // #180
4376 NULL,                                                   // #181
4377 NULL,                                                   // #182
4378 NULL,                                                   // #183
4379 NULL,                                                   // #184
4380 NULL,                                                   // #185
4381 NULL,                                                   // #186
4382 NULL,                                                   // #187
4383 NULL,                                                   // #188
4384 NULL,                                                   // #189
4385 NULL,                                                   // #190
4386 NULL,                                                   // #191
4387 NULL,                                                   // #192
4388 NULL,                                                   // #193
4389 NULL,                                                   // #194
4390 NULL,                                                   // #195
4391 NULL,                                                   // #196
4392 NULL,                                                   // #197
4393 NULL,                                                   // #198
4394 NULL,                                                   // #199
4395 // FTEQW range #200-#299
4396 NULL,                                                   // #200
4397 NULL,                                                   // #201
4398 NULL,                                                   // #202
4399 NULL,                                                   // #203
4400 NULL,                                                   // #204
4401 NULL,                                                   // #205
4402 NULL,                                                   // #206
4403 NULL,                                                   // #207
4404 NULL,                                                   // #208
4405 NULL,                                                   // #209
4406 NULL,                                                   // #210
4407 NULL,                                                   // #211
4408 NULL,                                                   // #212
4409 NULL,                                                   // #213
4410 NULL,                                                   // #214
4411 NULL,                                                   // #215
4412 NULL,                                                   // #216
4413 NULL,                                                   // #217
4414 VM_bitshift,                                    // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
4415 NULL,                                                   // #219
4416 NULL,                                                   // #220
4417 VM_strstrofs,                                   // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
4418 VM_str2chr,                                             // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
4419 VM_chr2str,                                             // #223 string(float c, ...) chr2str (FTE_STRINGS)
4420 VM_strconv,                                             // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
4421 VM_strpad,                                              // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
4422 VM_infoadd,                                             // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
4423 VM_infoget,                                             // #227 string(string info, string key) infoget (FTE_STRINGS)
4424 VM_strncmp,                                             // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
4425 VM_strncasecmp,                                 // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
4426 VM_strncasecmp,                                 // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
4427 NULL,                                                   // #231
4428 NULL,                                                   // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4429 NULL,                                                   // #233
4430 NULL,                                                   // #234
4431 NULL,                                                   // #235
4432 NULL,                                                   // #236
4433 NULL,                                                   // #237
4434 NULL,                                                   // #238
4435 NULL,                                                   // #239
4436 VM_CL_checkpvs,                                 // #240
4437 NULL,                                                   // #241
4438 NULL,                                                   // #242
4439 NULL,                                                   // #243
4440 NULL,                                                   // #244
4441 NULL,                                                   // #245
4442 NULL,                                                   // #246
4443 NULL,                                                   // #247
4444 NULL,                                                   // #248
4445 NULL,                                                   // #249
4446 NULL,                                                   // #250
4447 NULL,                                                   // #251
4448 NULL,                                                   // #252
4449 NULL,                                                   // #253
4450 NULL,                                                   // #254
4451 NULL,                                                   // #255
4452 NULL,                                                   // #256
4453 NULL,                                                   // #257
4454 NULL,                                                   // #258
4455 NULL,                                                   // #259
4456 NULL,                                                   // #260
4457 NULL,                                                   // #261
4458 NULL,                                                   // #262
4459 VM_CL_skel_create,                              // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure  (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
4460 VM_CL_skel_build,                               // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
4461 VM_CL_skel_get_numbones,                // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
4462 VM_CL_skel_get_bonename,                // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
4463 VM_CL_skel_get_boneparent,              // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, -1 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
4464 VM_CL_skel_find_bone,                   // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
4465 VM_CL_skel_get_bonerel,                 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
4466 VM_CL_skel_get_boneabs,                 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
4467 VM_CL_skel_set_bone,                    // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4468 VM_CL_skel_mul_bone,                    // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4469 VM_CL_skel_mul_bones,                   // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4470 VM_CL_skel_copybones,                   // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4471 VM_CL_skel_delete,                              // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4472 VM_CL_frameforname,                             // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4473 VM_CL_frameduration,                    // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4474 NULL,                                                   // #278
4475 NULL,                                                   // #279
4476 NULL,                                                   // #280
4477 NULL,                                                   // #281
4478 NULL,                                                   // #282
4479 NULL,                                                   // #283
4480 NULL,                                                   // #284
4481 NULL,                                                   // #285
4482 NULL,                                                   // #286
4483 NULL,                                                   // #287
4484 NULL,                                                   // #288
4485 NULL,                                                   // #289
4486 NULL,                                                   // #290
4487 NULL,                                                   // #291
4488 NULL,                                                   // #292
4489 NULL,                                                   // #293
4490 NULL,                                                   // #294
4491 NULL,                                                   // #295
4492 NULL,                                                   // #296
4493 NULL,                                                   // #297
4494 NULL,                                                   // #298
4495 NULL,                                                   // #299
4496 // CSQC range #300-#399
4497 VM_CL_R_ClearScene,                             // #300 void() clearscene (EXT_CSQC)
4498 VM_CL_R_AddEntities,                    // #301 void(float mask) addentities (EXT_CSQC)
4499 VM_CL_R_AddEntity,                              // #302 void(entity ent) addentity (EXT_CSQC)
4500 VM_CL_R_SetView,                                // #303 float(float property, ...) setproperty (EXT_CSQC)
4501 VM_CL_R_RenderScene,                    // #304 void() renderscene (EXT_CSQC)
4502 VM_CL_R_AddDynamicLight,                // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
4503 VM_CL_R_PolygonBegin,                   // #306 void(string texturename, float flag, float is2d[NYI: , float lines]) R_BeginPolygon
4504 VM_CL_R_PolygonVertex,                  // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
4505 VM_CL_R_PolygonEnd,                             // #308 void() R_EndPolygon
4506 VM_CL_R_SetView,                                // #309 float(float property) getproperty (EXT_CSQC)
4507 VM_CL_unproject,                                // #310 vector (vector v) cs_unproject (EXT_CSQC)
4508 VM_CL_project,                                  // #311 vector (vector v) cs_project (EXT_CSQC)
4509 NULL,                                                   // #312
4510 NULL,                                                   // #313
4511 NULL,                                                   // #314
4512 VM_drawline,                                    // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
4513 VM_iscachedpic,                                 // #316 float(string name) iscachedpic (EXT_CSQC)
4514 VM_precache_pic,                                // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
4515 VM_getimagesize,                                // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
4516 VM_freepic,                                             // #319 void(string name) freepic (EXT_CSQC)
4517 VM_drawcharacter,                               // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
4518 VM_drawstring,                                  // #321 float(vector position, string text, vector scale, vector rgb, float alpha[, float flag]) drawstring (EXT_CSQC, DP_CSQC)
4519 VM_drawpic,                                             // #322 float(vector position, string pic, vector size, vector rgb, float alpha[, float flag]) drawpic (EXT_CSQC)
4520 VM_drawfill,                                    // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
4521 VM_drawsetcliparea,                             // #324 void(float x, float y, float width, float height) drawsetcliparea
4522 VM_drawresetcliparea,                   // #325 void(void) drawresetcliparea
4523 VM_drawcolorcodedstring,                // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
4524 VM_stringwidth,                 // #327 // FIXME is this okay?
4525 VM_drawsubpic,                                  // #328 // FIXME is this okay?
4526 VM_drawrotpic,                                  // #329 // FIXME is this okay?
4527 VM_CL_getstatf,                                 // #330 float(float stnum) getstatf (EXT_CSQC)
4528 VM_CL_getstati,                                 // #331 float(float stnum) getstati (EXT_CSQC)
4529 VM_CL_getstats,                                 // #332 string(float firststnum) getstats (EXT_CSQC)
4530 VM_CL_setmodelindex,                    // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
4531 VM_CL_modelnameforindex,                // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
4532 VM_CL_particleeffectnum,                // #335 float(string effectname) particleeffectnum (EXT_CSQC)
4533 VM_CL_trailparticles,                   // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
4534 VM_CL_pointparticles,                   // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
4535 VM_centerprint,                                 // #338 void(string s, ...) centerprint (EXT_CSQC)
4536 VM_print,                                               // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
4537 VM_keynumtostring,                              // #340 string(float keynum) keynumtostring (EXT_CSQC)
4538 VM_stringtokeynum,                              // #341 float(string keyname) stringtokeynum (EXT_CSQC)
4539 VM_getkeybind,                                  // #342 string(float keynum[, float bindmap]) getkeybind (EXT_CSQC)
4540 VM_CL_setcursormode,                    // #343 void(float usecursor) setcursormode (DP_CSQC)
4541 VM_CL_getmousepos,                              // #344 vector() getmousepos (DP_CSQC)
4542 VM_CL_getinputstate,                    // #345 float(float framenum) getinputstate (EXT_CSQC)
4543 VM_CL_setsensitivityscale,              // #346 void(float sens) setsensitivityscale (EXT_CSQC)
4544 VM_CL_runplayerphysics,                 // #347 void() runstandardplayerphysics (EXT_CSQC)
4545 VM_CL_getplayerkey,                             // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
4546 VM_CL_isdemo,                                   // #349 float() isdemo (EXT_CSQC)
4547 VM_isserver,                                    // #350 float() isserver (EXT_CSQC)
4548 VM_CL_setlistener,                              // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
4549 VM_CL_registercmd,                              // #352 void(string cmdname) registercommand (EXT_CSQC)
4550 VM_wasfreed,                                    // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
4551 VM_CL_serverkey,                                // #354 string(string key) serverkey (EXT_CSQC)
4552 VM_CL_videoplaying,                             // #355
4553 VM_findfont,                                    // #356 float(string fontname) loadfont (DP_GFX_FONTS)
4554 VM_loadfont,                                    // #357 float(string fontname, string fontmaps, string sizes, float slot) loadfont (DP_GFX_FONTS)
4555 VM_CL_loadcubemap,                              // #358 void(string cubemapname) loadcubemap (DP_GFX_)
4556 NULL,                                                   // #359
4557 VM_CL_ReadByte,                                 // #360 float() readbyte (EXT_CSQC)
4558 VM_CL_ReadChar,                                 // #361 float() readchar (EXT_CSQC)
4559 VM_CL_ReadShort,                                // #362 float() readshort (EXT_CSQC)
4560 VM_CL_ReadLong,                                 // #363 float() readlong (EXT_CSQC)
4561 VM_CL_ReadCoord,                                // #364 float() readcoord (EXT_CSQC)
4562 VM_CL_ReadAngle,                                // #365 float() readangle (EXT_CSQC)
4563 VM_CL_ReadString,                               // #366 string() readstring (EXT_CSQC)
4564 VM_CL_ReadFloat,                                // #367 float() readfloat (EXT_CSQC)
4565 NULL,                                           // #368
4566 NULL,                                                   // #369
4567 NULL,                                                   // #370
4568 NULL,                                                   // #371
4569 NULL,                                                   // #372
4570 NULL,                                                   // #373
4571 NULL,                                                   // #374
4572 NULL,                                                   // #375
4573 NULL,                                                   // #376
4574 NULL,                                                   // #377
4575 NULL,                                                   // #378
4576 NULL,                                                   // #379
4577 NULL,                                                   // #380
4578 NULL,                                                   // #381
4579 NULL,                                                   // #382
4580 NULL,                                                   // #383
4581 NULL,                                                   // #384
4582 NULL,                                                   // #385
4583 NULL,                                                   // #386
4584 NULL,                                                   // #387
4585 NULL,                                                   // #388
4586 NULL,                                                   // #389
4587 NULL,                                                   // #390
4588 NULL,                                                   // #391
4589 NULL,                                                   // #392
4590 NULL,                                                   // #393
4591 NULL,                                                   // #394
4592 NULL,                                                   // #395
4593 NULL,                                                   // #396
4594 NULL,                                                   // #397
4595 NULL,                                                   // #398
4596 NULL,                                                   // #399
4597 // LordHavoc's range #400-#499
4598 VM_CL_copyentity,                               // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
4599 NULL,                                                   // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
4600 VM_findchain,                                   // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
4601 VM_findchainfloat,                              // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
4602 VM_CL_effect,                                   // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
4603 VM_CL_te_blood,                                 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
4604 VM_CL_te_bloodshower,                   // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
4605 VM_CL_te_explosionrgb,                  // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
4606 VM_CL_te_particlecube,                  // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
4607 VM_CL_te_particlerain,                  // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
4608 VM_CL_te_particlesnow,                  // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
4609 VM_CL_te_spark,                                 // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
4610 VM_CL_te_gunshotquad,                   // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
4611 VM_CL_te_spikequad,                             // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
4612 VM_CL_te_superspikequad,                // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
4613 VM_CL_te_explosionquad,                 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
4614 VM_CL_te_smallflash,                    // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
4615 VM_CL_te_customflash,                   // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
4616 VM_CL_te_gunshot,                               // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
4617 VM_CL_te_spike,                                 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
4618 VM_CL_te_superspike,                    // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
4619 VM_CL_te_explosion,                             // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
4620 VM_CL_te_tarexplosion,                  // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
4621 VM_CL_te_wizspike,                              // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
4622 VM_CL_te_knightspike,                   // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
4623 VM_CL_te_lavasplash,                    // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
4624 VM_CL_te_teleport,                              // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
4625 VM_CL_te_explosion2,                    // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
4626 VM_CL_te_lightning1,                    // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
4627 VM_CL_te_lightning2,                    // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
4628 VM_CL_te_lightning3,                    // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
4629 VM_CL_te_beam,                                  // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
4630 VM_vectorvectors,                               // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
4631 VM_CL_te_plasmaburn,                    // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
4632 VM_getsurfacenumpoints,         // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
4633 VM_getsurfacepoint,                     // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
4634 VM_getsurfacenormal,                    // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
4635 VM_getsurfacetexture,           // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
4636 VM_getsurfacenearpoint,         // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
4637 VM_getsurfaceclippedpoint,      // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
4638 NULL,                                                   // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
4639 VM_tokenize,                                    // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
4640 VM_argv,                                                // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
4641 VM_CL_setattachment,                    // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
4642 VM_search_begin,                                // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
4643 VM_search_end,                                  // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
4644 VM_search_getsize,                              // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
4645 VM_search_getfilename,                  // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
4646 VM_cvar_string,                                 // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
4647 VM_findflags,                                   // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
4648 VM_findchainflags,                              // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
4649 VM_CL_gettagindex,                              // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
4650 VM_CL_gettaginfo,                               // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
4651 NULL,                                                   // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
4652 NULL,                                                   // #454 entity() spawnclient (DP_SV_BOTCLIENT)
4653 NULL,                                                   // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
4654 NULL,                                                   // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
4655 VM_CL_te_flamejet,                              // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
4656 NULL,                                                   // #458
4657 VM_ftoe,                                                // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
4658 VM_buf_create,                                  // #460 float() buf_create (DP_QC_STRINGBUFFERS)
4659 VM_buf_del,                                             // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
4660 VM_buf_getsize,                                 // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
4661 VM_buf_copy,                                    // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
4662 VM_buf_sort,                                    // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
4663 VM_buf_implode,                                 // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
4664 VM_bufstr_get,                                  // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
4665 VM_bufstr_set,                                  // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
4666 VM_bufstr_add,                                  // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
4667 VM_bufstr_free,                                 // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
4668 NULL,                                                   // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4669 VM_asin,                                                // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
4670 VM_acos,                                                // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
4671 VM_atan,                                                // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
4672 VM_atan2,                                               // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
4673 VM_tan,                                                 // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
4674 VM_strlennocol,                                 // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
4675 VM_strdecolorize,                               // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
4676 VM_strftime,                                    // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
4677 VM_tokenizebyseparator,                 // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
4678 VM_strtolower,                                  // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
4679 VM_strtoupper,                                  // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
4680 VM_cvar_defstring,                              // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
4681 VM_CL_pointsound,                               // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
4682 VM_strreplace,                                  // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
4683 VM_strireplace,                                 // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
4684 VM_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
4685 VM_gecko_create,                                        // #487 float gecko_create( string name )
4686 VM_gecko_destroy,                                       // #488 void gecko_destroy( string name )
4687 VM_gecko_navigate,                              // #489 void gecko_navigate( string name, string URI )
4688 VM_gecko_keyevent,                              // #490 float gecko_keyevent( string name, float key, float eventtype )
4689 VM_gecko_movemouse,                             // #491 void gecko_mousemove( string name, float x, float y )
4690 VM_gecko_resize,                                        // #492 void gecko_resize( string name, float w, float h )
4691 VM_gecko_get_texture_extent,    // #493 vector gecko_get_texture_extent( string name )
4692 VM_crc16,                                               // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
4693 VM_cvar_type,                                   // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
4694 VM_numentityfields,                             // #496 float() numentityfields = #496; (QP_QC_ENTITYDATA)
4695 VM_entityfieldname,                             // #497 string(float fieldnum) entityfieldname = #497; (DP_QC_ENTITYDATA)
4696 VM_entityfieldtype,                             // #498 float(float fieldnum) entityfieldtype = #498; (DP_QC_ENTITYDATA)
4697 VM_getentityfieldstring,                // #499 string(float fieldnum, entity ent) getentityfieldstring = #499; (DP_QC_ENTITYDATA)
4698 VM_putentityfieldstring,                // #500 float(float fieldnum, entity ent, string s) putentityfieldstring = #500; (DP_QC_ENTITYDATA)
4699 VM_CL_ReadPicture,                              // #501 string() ReadPicture = #501;
4700 VM_CL_boxparticles,                             // #502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count) boxparticles (DP_CSQC_BOXPARTICLES)
4701 VM_whichpack,                                   // #503 string(string) whichpack = #503;
4702 VM_CL_GetEntity,                                // #504 float(float entitynum, float fldnum) getentity = #504; vector(float entitynum, float fldnum) getentityvec = #504;
4703 NULL,                                                   // #505
4704 NULL,                                                   // #506
4705 NULL,                                                   // #507
4706 NULL,                                                   // #508
4707 NULL,                                                   // #509
4708 VM_uri_escape,                                  // #510 string(string in) uri_escape = #510;
4709 VM_uri_unescape,                                // #511 string(string in) uri_unescape = #511;
4710 VM_etof,                                        // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
4711 VM_uri_get,                                             // #513 float(string uri, float id, [string post_contenttype, string post_delim, [float buf]]) uri_get = #513; (DP_QC_URI_GET, DP_QC_URI_POST)
4712 VM_tokenize_console,                                    // #514 float(string str) tokenize_console = #514; (DP_QC_TOKENIZE_CONSOLE)
4713 VM_argv_start_index,                                    // #515 float(float idx) argv_start_index = #515; (DP_QC_TOKENIZE_CONSOLE)
4714 VM_argv_end_index,                                              // #516 float(float idx) argv_end_index = #516; (DP_QC_TOKENIZE_CONSOLE)
4715 VM_buf_cvarlist,                                                // #517 void(float buf, string prefix, string antiprefix) buf_cvarlist = #517; (DP_QC_STRINGBUFFERS_CVARLIST)
4716 VM_cvar_description,                                    // #518 float(string name) cvar_description = #518; (DP_QC_CVAR_DESCRIPTION)
4717 VM_gettime,                                             // #519 float(float timer) gettime = #519; (DP_QC_GETTIME)
4718 VM_keynumtostring,                              // #520 string keynumtostring(float keynum)
4719 VM_findkeysforcommand,                  // #521 string findkeysforcommand(string command[, float bindmap])
4720 VM_CL_InitParticleSpawner,              // #522 void(float max_themes) initparticlespawner (DP_CSQC_SPAWNPARTICLE)
4721 VM_CL_ResetParticle,                    // #523 void() resetparticle (DP_CSQC_SPAWNPARTICLE)
4722 VM_CL_ParticleTheme,                    // #524 void(float theme) particletheme (DP_CSQC_SPAWNPARTICLE)
4723 VM_CL_ParticleThemeSave,                // #525 void() particlethemesave, void(float theme) particlethemeupdate (DP_CSQC_SPAWNPARTICLE)
4724 VM_CL_ParticleThemeFree,                // #526 void() particlethemefree (DP_CSQC_SPAWNPARTICLE)
4725 VM_CL_SpawnParticle,                    // #527 float(vector org, vector vel, [float theme]) particle (DP_CSQC_SPAWNPARTICLE)
4726 VM_CL_SpawnParticleDelayed,             // #528 float(vector org, vector vel, float delay, float collisiondelay, [float theme]) delayedparticle (DP_CSQC_SPAWNPARTICLE)
4727 VM_loadfromdata,                                // #529
4728 VM_loadfromfile,                                // #530
4729 VM_CL_setpause,                                 // #531 float(float ispaused) setpause = #531 (DP_CSQC_SETPAUSE)
4730 VM_log,                                                 // #532
4731 VM_getsoundtime,                                // #533 float(entity e, float channel) getsoundtime = #533; (DP_SND_GETSOUNDTIME)
4732 VM_soundlength,                                 // #534 float(string sample) soundlength = #534; (DP_SND_GETSOUNDTIME)
4733 NULL,                                                   // #535
4734 NULL,                                                   // #536
4735 NULL,                                                   // #537
4736 NULL,                                                   // #538
4737 NULL,                                                   // #539
4738 VM_physics_enable,                              // #540 void(entity e, float physics_enabled) physics_enable = #540; (DP_PHYSICS_ODE)
4739 VM_physics_addforce,                    // #541 void(entity e, vector force, vector relative_ofs) physics_addforce = #541; (DP_PHYSICS_ODE)
4740 VM_physics_addtorque,                   // #542 void(entity e, vector torque) physics_addtorque = #542; (DP_PHYSICS_ODE)
4741 NULL,                                                   // #543
4742 NULL,                                                   // #544
4743 NULL,                                                   // #545
4744 NULL,                                                   // #546
4745 NULL,                                                   // #547
4746 NULL,                                                   // #548
4747 NULL,                                                   // #549
4748 NULL,                                                   // #550
4749 NULL,                                                   // #551
4750 NULL,                                                   // #552
4751 NULL,                                                   // #553
4752 NULL,                                                   // #554
4753 NULL,                                                   // #555
4754 NULL,                                                   // #556
4755 NULL,                                                   // #557
4756 NULL,                                                   // #558
4757 NULL,                                                   // #559
4758 NULL,                                                   // #560
4759 NULL,                                                   // #561
4760 NULL,                                                   // #562
4761 NULL,                                                   // #563
4762 NULL,                                                   // #564
4763 NULL,                                                   // #565
4764 NULL,                                                   // #566
4765 NULL,                                                   // #567
4766 NULL,                                                   // #568
4767 NULL,                                                   // #569
4768 NULL,                                                   // #570
4769 NULL,                                                   // #571
4770 NULL,                                                   // #572
4771 NULL,                                                   // #573
4772 NULL,                                                   // #574
4773 NULL,                                                   // #575
4774 NULL,                                                   // #576
4775 NULL,                                                   // #577
4776 NULL,                                                   // #578
4777 NULL,                                                   // #579
4778 NULL,                                                   // #580
4779 NULL,                                                   // #581
4780 NULL,                                                   // #582
4781 NULL,                                                   // #583
4782 NULL,                                                   // #584
4783 NULL,                                                   // #585
4784 NULL,                                                   // #586
4785 NULL,                                                   // #587
4786 NULL,                                                   // #588
4787 NULL,                                                   // #589
4788 NULL,                                                   // #590
4789 NULL,                                                   // #591
4790 NULL,                                                   // #592
4791 NULL,                                                   // #593
4792 NULL,                                                   // #594
4793 NULL,                                                   // #595
4794 NULL,                                                   // #596
4795 NULL,                                                   // #597
4796 NULL,                                                   // #598
4797 NULL,                                                   // #599
4798 NULL,                                                   // #600
4799 NULL,                                                   // #601
4800 NULL,                                                   // #602
4801 NULL,                                                   // #603
4802 NULL,                                                   // #604
4803 VM_callfunction,                                // #605
4804 VM_writetofile,                                 // #606
4805 VM_isfunction,                                  // #607
4806 NULL,                                                   // #608
4807 NULL,                                                   // #609
4808 VM_findkeysforcommand,                  // #610 string findkeysforcommand(string command[, float bindmap])
4809 NULL,                                                   // #611
4810 NULL,                                                   // #612
4811 VM_parseentitydata,                             // #613
4812 NULL,                                                   // #614
4813 NULL,                                                   // #615
4814 NULL,                                                   // #616
4815 NULL,                                                   // #617
4816 NULL,                                                   // #618
4817 NULL,                                                   // #619
4818 NULL,                                                   // #620
4819 NULL,                                                   // #621
4820 NULL,                                                   // #622
4821 NULL,                                                   // #623
4822 VM_CL_getextresponse,                   // #624 string getextresponse(void)
4823 NULL,                                                   // #625
4824 NULL,                                                   // #626
4825 VM_sprintf,                     // #627 string sprintf(string format, ...)
4826 VM_getsurfacenumtriangles,              // #628 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACETRIANGLE)
4827 VM_getsurfacetriangle,                  // #629 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACETRIANGLE)
4828 VM_setkeybind,                                          // #630 float(float key, string bind[, float bindmap]) setkeybind
4829 VM_getbindmaps,                                         // #631 vector(void) getbindmap
4830 VM_setbindmaps,                                         // #632 float(vector bm) setbindmap
4831 NULL,                                                   // #633
4832 NULL,                                                   // #634
4833 NULL,                                                   // #635
4834 NULL,                                                   // #636
4835 NULL,                                                   // #637
4836 VM_CL_RotateMoves,                                      // #638
4837 VM_digest_hex,                                          // #639
4838 VM_CL_V_CalcRefdef,                                     // #640 void(entity e) V_CalcRefdef (DP_CSQC_V_CALCREFDEF)
4839 NULL,                                                   // #641
4840 };
4841
4842 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
4843
4844 void VM_Polygons_Reset(prvm_prog_t *prog)
4845 {
4846         vmpolygons_t *polys = &prog->vmpolygons;
4847
4848         // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
4849         if(polys->initialized)
4850         {
4851                 Mem_FreePool(&polys->pool);
4852                 polys->initialized = false;
4853         }
4854 }
4855
4856 void CLVM_init_cmd(prvm_prog_t *prog)
4857 {
4858         VM_Cmd_Init(prog);
4859         VM_Polygons_Reset(prog);
4860 }
4861
4862 void CLVM_reset_cmd(prvm_prog_t *prog)
4863 {
4864         World_End(&cl.world);
4865         VM_Cmd_Reset(prog);
4866         VM_Polygons_Reset(prog);
4867 }