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implemented r_glsl_usegeneric cvar, this causes generic GLSL shaders to
[xonotic/darkplaces.git] / clvm_cmds.c
1 #include "quakedef.h"
2
3 #include "prvm_cmds.h"
4 #include "csprogs.h"
5 #include "cl_collision.h"
6 #include "r_shadow.h"
7
8 //============================================================================
9 // Client
10 //[515]: unsolved PROBLEMS
11 //- finish player physics code (cs_runplayerphysics)
12 //- EntWasFreed ?
13 //- RF_DEPTHHACK is not like it should be
14 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
15 //- finish lines support for R_Polygon***
16 //- insert selecttraceline into traceline somehow
17
18 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
19 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
20
21 sfx_t *S_FindName(const char *name);
22 int Sbar_GetPlayer (int index);
23 void Sbar_SortFrags (void);
24 void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius);
25 void CSQC_RelinkAllEntities (int drawmask);
26 void CSQC_RelinkCSQCEntities (void);
27 const char *Key_GetBind (int key);
28
29 // #1 void(vector ang) makevectors
30 static void VM_CL_makevectors (void)
31 {
32         VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
33         AngleVectors (PRVM_G_VECTOR(OFS_PARM0), prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up);
34 }
35
36 // #2 void(entity e, vector o) setorigin
37 void VM_CL_setorigin (void)
38 {
39         prvm_edict_t    *e;
40         float   *org;
41         VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
42
43         e = PRVM_G_EDICT(OFS_PARM0);
44         if (e == prog->edicts)
45         {
46                 VM_Warning("setorigin: can not modify world entity\n");
47                 return;
48         }
49         if (e->priv.required->free)
50         {
51                 VM_Warning("setorigin: can not modify free entity\n");
52                 return;
53         }
54         org = PRVM_G_VECTOR(OFS_PARM1);
55         VectorCopy (org, e->fields.client->origin);
56         CL_LinkEdict(e);
57 }
58
59 static void SetMinMaxSize (prvm_edict_t *e, float *min, float *max)
60 {
61         int             i;
62
63         for (i=0 ; i<3 ; i++)
64                 if (min[i] > max[i])
65                         PRVM_ERROR("SetMinMaxSize: backwards mins/maxs");
66
67         // set derived values
68         VectorCopy (min, e->fields.client->mins);
69         VectorCopy (max, e->fields.client->maxs);
70         VectorSubtract (max, min, e->fields.client->size);
71
72         CL_LinkEdict (e);
73 }
74
75 // #3 void(entity e, string m) setmodel
76 void VM_CL_setmodel (void)
77 {
78         prvm_edict_t    *e;
79         const char              *m;
80         model_t *mod;
81         int                             i;
82
83         VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
84
85         e = PRVM_G_EDICT(OFS_PARM0);
86         m = PRVM_G_STRING(OFS_PARM1);
87         for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
88         {
89                 if (!strcmp(cl.csqc_model_precache[i]->name, m))
90                 {
91                         e->fields.client->model = PRVM_SetEngineString(cl.csqc_model_precache[i]->name);
92                         e->fields.client->modelindex = -(i+1);
93                         return;
94                 }
95         }
96
97         for (i = 0;i < MAX_MODELS;i++)
98         {
99                 mod = cl.model_precache[i];
100                 if (mod && !strcmp(mod->name, m))
101                 {
102                         e->fields.client->model = PRVM_SetEngineString(mod->name);
103                         e->fields.client->modelindex = i;
104                         return;
105                 }
106         }
107
108         e->fields.client->modelindex = 0;
109         e->fields.client->model = 0;
110         VM_Warning ("setmodel: model '%s' not precached\n", m);
111
112         // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
113         if (mod)
114         {
115                 SetMinMaxSize (e, mod->normalmins, mod->normalmaxs);
116         }
117         else
118                 SetMinMaxSize (e, vec3_origin, vec3_origin);
119 }
120
121 // #4 void(entity e, vector min, vector max) setsize
122 static void VM_CL_setsize (void)
123 {
124         prvm_edict_t    *e;
125         float                   *min, *max;
126         VM_SAFEPARMCOUNT(3, VM_CL_setsize);
127
128         e = PRVM_G_EDICT(OFS_PARM0);
129         if (e == prog->edicts)
130         {
131                 VM_Warning("setsize: can not modify world entity\n");
132                 return;
133         }
134         if (e->priv.server->free)
135         {
136                 VM_Warning("setsize: can not modify free entity\n");
137                 return;
138         }
139         min = PRVM_G_VECTOR(OFS_PARM1);
140         max = PRVM_G_VECTOR(OFS_PARM2);
141
142         SetMinMaxSize( e, min, max );
143
144         CL_LinkEdict(e);
145 }
146
147 // #8 void(entity e, float chan, string samp, float volume, float atten) sound
148 static void VM_CL_sound (void)
149 {
150         const char                      *sample;
151         int                                     channel;
152         prvm_edict_t            *entity;
153         float                           volume;
154         float                           attenuation;
155
156         VM_SAFEPARMCOUNT(5, VM_CL_sound);
157
158         entity = PRVM_G_EDICT(OFS_PARM0);
159         channel = (int)PRVM_G_FLOAT(OFS_PARM1);
160         sample = PRVM_G_STRING(OFS_PARM2);
161         volume = PRVM_G_FLOAT(OFS_PARM3);
162         attenuation = PRVM_G_FLOAT(OFS_PARM4);
163
164         if (volume < 0 || volume > 1)
165         {
166                 VM_Warning("VM_CL_sound: volume must be in range 0-1\n");
167                 return;
168         }
169
170         if (attenuation < 0 || attenuation > 4)
171         {
172                 VM_Warning("VM_CL_sound: attenuation must be in range 0-4\n");
173                 return;
174         }
175
176         if (channel < 0 || channel > 7)
177         {
178                 VM_Warning("VM_CL_sound: channel must be in range 0-7\n");
179                 return;
180         }
181
182         S_StartSound(32768 + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), entity->fields.client->origin, volume, attenuation);
183 }
184
185 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
186 static void VM_CL_pointsound(void)
187 {
188         const char                      *sample;
189         float                           volume;
190         float                           attenuation;
191         vec3_t                          org;
192
193         VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
194
195         VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
196         sample = PRVM_G_STRING(OFS_PARM1);
197         volume = PRVM_G_FLOAT(OFS_PARM2);
198         attenuation = PRVM_G_FLOAT(OFS_PARM3);
199
200         if (volume < 0 || volume > 1)
201         {
202                 VM_Warning("VM_CL_pointsound: volume must be in range 0-1\n");
203                 return;
204         }
205
206         if (attenuation < 0 || attenuation > 4)
207         {
208                 VM_Warning("VM_CL_pointsound: attenuation must be in range 0-4\n");
209                 return;
210         }
211
212         // Send World Entity as Entity to Play Sound (for CSQC, that is 32768)
213         S_StartSound(32768, 0, S_FindName(sample), org, volume, attenuation);
214 }
215
216 // #14 entity() spawn
217 static void VM_CL_spawn (void)
218 {
219         prvm_edict_t *ed;
220         ed = PRVM_ED_Alloc();
221         VM_RETURN_EDICT(ed);
222 }
223
224 // #16 float(vector v1, vector v2, float movetype, entity ignore) traceline
225 static void VM_CL_traceline (void)
226 {
227         float   *v1, *v2;
228         trace_t trace;
229         int             move;
230         prvm_edict_t    *ent;
231
232         VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
233
234         prog->xfunction->builtinsprofile += 30;
235
236         v1 = PRVM_G_VECTOR(OFS_PARM0);
237         v2 = PRVM_G_VECTOR(OFS_PARM1);
238         move = (int)PRVM_G_FLOAT(OFS_PARM2);
239         ent = PRVM_G_EDICT(OFS_PARM3);
240
241         if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v1[2]) || IS_NAN(v2[2]))
242                 PRVM_ERROR("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
243
244         trace = CL_Move(v1, vec3_origin, vec3_origin, v2, move, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
245
246         VM_SetTraceGlobals(&trace);
247 }
248
249 /*
250 =================
251 VM_CL_tracebox
252
253 Used for use tracing and shot targeting
254 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
255 if the tryents flag is set.
256
257 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
258 =================
259 */
260 // LordHavoc: added this for my own use, VERY useful, similar to traceline
261 static void VM_CL_tracebox (void)
262 {
263         float   *v1, *v2, *m1, *m2;
264         trace_t trace;
265         int             move;
266         prvm_edict_t    *ent;
267
268         VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
269
270         prog->xfunction->builtinsprofile += 30;
271
272         v1 = PRVM_G_VECTOR(OFS_PARM0);
273         m1 = PRVM_G_VECTOR(OFS_PARM1);
274         m2 = PRVM_G_VECTOR(OFS_PARM2);
275         v2 = PRVM_G_VECTOR(OFS_PARM3);
276         move = (int)PRVM_G_FLOAT(OFS_PARM4);
277         ent = PRVM_G_EDICT(OFS_PARM5);
278
279         if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v1[2]) || IS_NAN(v2[2]))
280                 PRVM_ERROR("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
281
282         trace = CL_Move(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
283
284         VM_SetTraceGlobals(&trace);
285 }
286
287 trace_t CL_Trace_Toss (prvm_edict_t *tossent, prvm_edict_t *ignore)
288 {
289         int i;
290         float gravity;
291         vec3_t move, end;
292         vec3_t original_origin;
293         vec3_t original_velocity;
294         vec3_t original_angles;
295         vec3_t original_avelocity;
296         prvm_eval_t *val;
297         trace_t trace;
298
299         VectorCopy(tossent->fields.client->origin   , original_origin   );
300         VectorCopy(tossent->fields.client->velocity , original_velocity );
301         VectorCopy(tossent->fields.client->angles   , original_angles   );
302         VectorCopy(tossent->fields.client->avelocity, original_avelocity);
303
304         val = PRVM_EDICTFIELDVALUE(tossent, prog->fieldoffsets.gravity);
305         if (val != NULL && val->_float != 0)
306                 gravity = val->_float;
307         else
308                 gravity = 1.0;
309         gravity *= cl.movevars_gravity * 0.05;
310
311         for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
312         {
313                 tossent->fields.client->velocity[2] -= gravity;
314                 VectorMA (tossent->fields.client->angles, 0.05, tossent->fields.client->avelocity, tossent->fields.client->angles);
315                 VectorScale (tossent->fields.client->velocity, 0.05, move);
316                 VectorAdd (tossent->fields.client->origin, move, end);
317                 trace = CL_Move (tossent->fields.client->origin, tossent->fields.client->mins, tossent->fields.client->maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
318                 VectorCopy (trace.endpos, tossent->fields.client->origin);
319
320                 if (trace.fraction < 1)
321                         break;
322         }
323
324         VectorCopy(original_origin   , tossent->fields.client->origin   );
325         VectorCopy(original_velocity , tossent->fields.client->velocity );
326         VectorCopy(original_angles   , tossent->fields.client->angles   );
327         VectorCopy(original_avelocity, tossent->fields.client->avelocity);
328
329         return trace;
330 }
331
332 static void VM_CL_tracetoss (void)
333 {
334         trace_t trace;
335         prvm_edict_t    *ent;
336         prvm_edict_t    *ignore;
337
338         prog->xfunction->builtinsprofile += 600;
339
340         VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
341
342         ent = PRVM_G_EDICT(OFS_PARM0);
343         if (ent == prog->edicts)
344         {
345                 VM_Warning("tracetoss: can not use world entity\n");
346                 return;
347         }
348         ignore = PRVM_G_EDICT(OFS_PARM1);
349
350         trace = CL_Trace_Toss (ent, ignore);
351
352         VM_SetTraceGlobals(&trace);
353 }
354
355
356 // #20 void(string s) precache_model
357 void VM_CL_precache_model (void)
358 {
359         const char      *name;
360         int                     i;
361         model_t         *m;
362
363         VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
364
365         name = PRVM_G_STRING(OFS_PARM0);
366         for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
367         {
368                 if(!strcmp(cl.csqc_model_precache[i]->name, name))
369                 {
370                         PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
371                         return;
372                 }
373         }
374         PRVM_G_FLOAT(OFS_RETURN) = 0;
375         m = Mod_ForName(name, false, false, false);
376         if(m && m->loaded)
377         {
378                 for (i = 0;i < MAX_MODELS;i++)
379                 {
380                         if (!cl.csqc_model_precache[i])
381                         {
382                                 cl.csqc_model_precache[i] = (model_t*)m;
383                                 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
384                                 return;
385                         }
386                 }
387                 VM_Warning("VM_CL_precache_model: no free models\n");
388                 return;
389         }
390         VM_Warning("VM_CL_precache_model: model \"%s\" not found\n", name);
391 }
392
393 int CSQC_EntitiesInBox (vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
394 {
395         prvm_edict_t    *ent;
396         int                             i, k;
397
398         ent = PRVM_NEXT_EDICT(prog->edicts);
399         for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
400         {
401                 if (ent->priv.required->free)
402                         continue;
403                 if(BoxesOverlap(mins, maxs, ent->fields.client->absmin, ent->fields.client->absmax))
404                         list[k++] = ent;
405         }
406         return k;
407 }
408
409 // #22 entity(vector org, float rad) findradius
410 static void VM_CL_findradius (void)
411 {
412         prvm_edict_t    *ent, *chain;
413         vec_t                   radius, radius2;
414         vec3_t                  org, eorg, mins, maxs;
415         int                             i, numtouchedicts;
416         prvm_edict_t    *touchedicts[MAX_EDICTS];
417
418         VM_SAFEPARMCOUNT(2, VM_CL_findradius);
419
420         chain = (prvm_edict_t *)prog->edicts;
421
422         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
423         radius = PRVM_G_FLOAT(OFS_PARM1);
424         radius2 = radius * radius;
425
426         mins[0] = org[0] - (radius + 1);
427         mins[1] = org[1] - (radius + 1);
428         mins[2] = org[2] - (radius + 1);
429         maxs[0] = org[0] + (radius + 1);
430         maxs[1] = org[1] + (radius + 1);
431         maxs[2] = org[2] + (radius + 1);
432         numtouchedicts = CSQC_EntitiesInBox(mins, maxs, MAX_EDICTS, touchedicts);
433         if (numtouchedicts > MAX_EDICTS)
434         {
435                 // this never happens   //[515]: for what then ?
436                 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
437                 numtouchedicts = MAX_EDICTS;
438         }
439         for (i = 0;i < numtouchedicts;i++)
440         {
441                 ent = touchedicts[i];
442                 // Quake did not return non-solid entities but darkplaces does
443                 // (note: this is the reason you can't blow up fallen zombies)
444                 if (ent->fields.client->solid == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
445                         continue;
446                 // LordHavoc: compare against bounding box rather than center so it
447                 // doesn't miss large objects, and use DotProduct instead of Length
448                 // for a major speedup
449                 VectorSubtract(org, ent->fields.client->origin, eorg);
450                 if (sv_gameplayfix_findradiusdistancetobox.integer)
451                 {
452                         eorg[0] -= bound(ent->fields.client->mins[0], eorg[0], ent->fields.client->maxs[0]);
453                         eorg[1] -= bound(ent->fields.client->mins[1], eorg[1], ent->fields.client->maxs[1]);
454                         eorg[2] -= bound(ent->fields.client->mins[2], eorg[2], ent->fields.client->maxs[2]);
455                 }
456                 else
457                         VectorMAMAM(1, eorg, -0.5f, ent->fields.client->mins, -0.5f, ent->fields.client->maxs, eorg);
458                 if (DotProduct(eorg, eorg) < radius2)
459                 {
460                         ent->fields.client->chain = PRVM_EDICT_TO_PROG(chain);
461                         chain = ent;
462                 }
463         }
464
465         VM_RETURN_EDICT(chain);
466 }
467
468 // #34 float() droptofloor
469 static void VM_CL_droptofloor (void)
470 {
471         prvm_edict_t            *ent;
472         prvm_eval_t                     *val;
473         vec3_t                          end;
474         trace_t                         trace;
475
476         VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
477
478         // assume failure if it returns early
479         PRVM_G_FLOAT(OFS_RETURN) = 0;
480
481         ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
482         if (ent == prog->edicts)
483         {
484                 VM_Warning("droptofloor: can not modify world entity\n");
485                 return;
486         }
487         if (ent->priv.server->free)
488         {
489                 VM_Warning("droptofloor: can not modify free entity\n");
490                 return;
491         }
492
493         VectorCopy (ent->fields.client->origin, end);
494         end[2] -= 256;
495
496         trace = CL_Move(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
497
498         if (trace.fraction != 1)
499         {
500                 VectorCopy (trace.endpos, ent->fields.client->origin);
501                 ent->fields.client->flags = (int)ent->fields.client->flags | FL_ONGROUND;
502                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
503                         val->edict = PRVM_EDICT_TO_PROG(trace.ent);
504                 PRVM_G_FLOAT(OFS_RETURN) = 1;
505                 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
506 //              ent->priv.server->suspendedinairflag = true;
507         }
508 }
509
510 // #35 void(float style, string value) lightstyle
511 static void VM_CL_lightstyle (void)
512 {
513         int                     i;
514         const char      *c;
515
516         VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
517
518         i = (int)PRVM_G_FLOAT(OFS_PARM0);
519         c = PRVM_G_STRING(OFS_PARM1);
520         if (i >= cl.max_lightstyle)
521         {
522                 VM_Warning("VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
523                 return;
524         }
525         strlcpy (cl.lightstyle[i].map,  MSG_ReadString(), sizeof (cl.lightstyle[i].map));
526         cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
527         cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
528 }
529
530 // #40 float(entity e) checkbottom
531 static void VM_CL_checkbottom (void)
532 {
533         static int              cs_yes, cs_no;
534         prvm_edict_t    *ent;
535         vec3_t                  mins, maxs, start, stop;
536         trace_t                 trace;
537         int                             x, y;
538         float                   mid, bottom;
539
540         VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
541         ent = PRVM_G_EDICT(OFS_PARM0);
542         PRVM_G_FLOAT(OFS_RETURN) = 0;
543
544         VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
545         VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
546
547 // if all of the points under the corners are solid world, don't bother
548 // with the tougher checks
549 // the corners must be within 16 of the midpoint
550         start[2] = mins[2] - 1;
551         for     (x=0 ; x<=1 ; x++)
552                 for     (y=0 ; y<=1 ; y++)
553                 {
554                         start[0] = x ? maxs[0] : mins[0];
555                         start[1] = y ? maxs[1] : mins[1];
556                         if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
557                                 goto realcheck;
558                 }
559
560         cs_yes++;
561         PRVM_G_FLOAT(OFS_RETURN) = true;
562         return;         // we got out easy
563
564 realcheck:
565         cs_no++;
566 //
567 // check it for real...
568 //
569         start[2] = mins[2];
570
571 // the midpoint must be within 16 of the bottom
572         start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
573         start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
574         stop[2] = start[2] - 2*sv_stepheight.value;
575         trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
576
577         if (trace.fraction == 1.0)
578                 return;
579
580         mid = bottom = trace.endpos[2];
581
582 // the corners must be within 16 of the midpoint
583         for     (x=0 ; x<=1 ; x++)
584                 for     (y=0 ; y<=1 ; y++)
585                 {
586                         start[0] = stop[0] = x ? maxs[0] : mins[0];
587                         start[1] = stop[1] = y ? maxs[1] : mins[1];
588
589                         trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
590
591                         if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
592                                 bottom = trace.endpos[2];
593                         if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
594                                 return;
595                 }
596
597         cs_yes++;
598         PRVM_G_FLOAT(OFS_RETURN) = true;
599 }
600
601 // #41 float(vector v) pointcontents
602 static void VM_CL_pointcontents (void)
603 {
604         VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
605         PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(PRVM_G_VECTOR(OFS_PARM0)));
606 }
607
608 // #48 void(vector o, vector d, float color, float count) particle
609 static void VM_CL_particle (void)
610 {
611         float   *org, *dir;
612         int             count;
613         unsigned char   color;
614         VM_SAFEPARMCOUNT(4, VM_CL_particle);
615
616         org = PRVM_G_VECTOR(OFS_PARM0);
617         dir = PRVM_G_VECTOR(OFS_PARM1);
618         color = (int)PRVM_G_FLOAT(OFS_PARM2);
619         count = (int)PRVM_G_FLOAT(OFS_PARM3);
620         CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
621 }
622
623 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
624 static void VM_CL_ambientsound (void)
625 {
626         float   *f;
627         sfx_t   *s;
628         VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
629         s = S_FindName(PRVM_G_STRING(OFS_PARM0));
630         f = PRVM_G_VECTOR(OFS_PARM1);
631         S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
632 }
633
634 // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
635 static void VM_CL_getlight (void)
636 {
637         vec3_t ambientcolor, diffusecolor, diffusenormal;
638         vec_t *p;
639
640         VM_SAFEPARMCOUNT(1, VM_CL_getlight);
641
642         p = PRVM_G_VECTOR(OFS_PARM0);
643         VectorClear(ambientcolor);
644         VectorClear(diffusecolor);
645         VectorClear(diffusenormal);
646         if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
647                 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
648         VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
649 }
650
651
652 //============================================================================
653 //[515]: SCENE MANAGER builtins
654 extern qboolean CSQC_AddRenderEdict (prvm_edict_t *ed);//csprogs.c
655
656 static void CSQC_R_RecalcView (void)
657 {
658         extern matrix4x4_t viewmodelmatrix;
659         Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], 1);
660         Matrix4x4_CreateFromQuakeEntity(&viewmodelmatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], cl_viewmodel_scale.value);
661 }
662
663 void CL_RelinkLightFlashes(void);
664 //#300 void() clearscene (EXT_CSQC)
665 void VM_CL_R_ClearScene (void)
666 {
667         VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
668         // clear renderable entity and light lists
669         r_refdef.scene.numentities = 0;
670         r_refdef.scene.numlights = 0;
671         // FIXME: restore these to the values from VM_CL_UpdateView
672         r_refdef.view.x = 0;
673         r_refdef.view.y = 0;
674         r_refdef.view.z = 0;
675         r_refdef.view.width = vid.width;
676         r_refdef.view.height = vid.height;
677         r_refdef.view.depth = 1;
678         // FIXME: restore frustum_x/frustum_y
679         r_refdef.view.useperspective = true;
680         r_refdef.view.frustum_y = tan(scr_fov.value * M_PI / 360.0) * (3.0/4.0) * cl.viewzoom;
681         r_refdef.view.frustum_x = r_refdef.view.frustum_y * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
682         r_refdef.view.frustum_x *= r_refdef.frustumscale_x;
683         r_refdef.view.frustum_y *= r_refdef.frustumscale_y;
684         r_refdef.view.ortho_x = scr_fov.value * (3.0 / 4.0) * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
685         r_refdef.view.ortho_y = scr_fov.value * (3.0 / 4.0);
686         // FIXME: restore cl.csqc_origin
687         // FIXME: restore cl.csqc_angles
688         cl.csqc_vidvars.drawworld = true;
689         cl.csqc_vidvars.drawenginesbar = false;
690         cl.csqc_vidvars.drawcrosshair = false;
691 }
692
693 //#301 void(float mask) addentities (EXT_CSQC)
694 extern void CSQC_Predraw (prvm_edict_t *ed);//csprogs.c
695 extern void CSQC_Think (prvm_edict_t *ed);//csprogs.c
696 void VM_CL_R_AddEntities (void)
697 {
698         int                     i, drawmask;
699         prvm_edict_t *ed;
700         VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
701         drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
702         CSQC_RelinkAllEntities(drawmask);
703         CL_RelinkLightFlashes();
704
705         prog->globals.client->time = cl.time;
706         for(i=1;i<prog->num_edicts;i++)
707         {
708                 ed = &prog->edicts[i];
709                 if(ed->priv.required->free)
710                         continue;
711                 CSQC_Think(ed);
712                 if(ed->priv.required->free)
713                         continue;
714                 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
715                 CSQC_Predraw(ed);
716                 if(ed->priv.required->free)
717                         continue;
718                 if(!((int)ed->fields.client->drawmask & drawmask))
719                         continue;
720                 CSQC_AddRenderEdict(ed);
721         }
722 }
723
724 //#302 void(entity ent) addentity (EXT_CSQC)
725 void VM_CL_R_AddEntity (void)
726 {
727         VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
728         CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0));
729 }
730
731 //#303 float(float property, ...) setproperty (EXT_CSQC)
732 void VM_CL_R_SetView (void)
733 {
734         int             c;
735         float   *f;
736         float   k;
737
738         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_SetView);
739
740         c = (int)PRVM_G_FLOAT(OFS_PARM0);
741         f = PRVM_G_VECTOR(OFS_PARM1);
742         k = PRVM_G_FLOAT(OFS_PARM1);
743
744         switch(c)
745         {
746         case VF_MIN:
747                 r_refdef.view.x = (int)(f[0] * vid.width / vid_conwidth.value);
748                 r_refdef.view.y = (int)(f[1] * vid.height / vid_conheight.value);
749                 break;
750         case VF_MIN_X:
751                 r_refdef.view.x = (int)(k * vid.width / vid_conwidth.value);
752                 break;
753         case VF_MIN_Y:
754                 r_refdef.view.y = (int)(k * vid.height / vid_conheight.value);
755                 break;
756         case VF_SIZE:
757                 r_refdef.view.width = (int)(f[0] * vid.width / vid_conwidth.value);
758                 r_refdef.view.height = (int)(f[1] * vid.height / vid_conheight.value);
759                 break;
760         case VF_SIZE_Y:
761                 r_refdef.view.width = (int)(k * vid.width / vid_conwidth.value);
762                 break;
763         case VF_SIZE_X:
764                 r_refdef.view.height = (int)(k * vid.height / vid_conheight.value);
765                 break;
766         case VF_VIEWPORT:
767                 r_refdef.view.x = (int)(f[0] * vid.width / vid_conwidth.value);
768                 r_refdef.view.y = (int)(f[1] * vid.height / vid_conheight.value);
769                 f = PRVM_G_VECTOR(OFS_PARM2);
770                 r_refdef.view.width = (int)(f[0] * vid.width / vid_conwidth.value);
771                 r_refdef.view.height = (int)(f[1] * vid.height / vid_conheight.value);
772                 break;
773         case VF_FOV:
774                 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
775                 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
776                 break;
777         case VF_FOVX:
778                 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
779                 break;
780         case VF_FOVY:
781                 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
782                 break;
783         case VF_ORIGIN:
784                 VectorCopy(f, cl.csqc_origin);
785                 CSQC_R_RecalcView();
786                 break;
787         case VF_ORIGIN_X:
788                 cl.csqc_origin[0] = k;
789                 CSQC_R_RecalcView();
790                 break;
791         case VF_ORIGIN_Y:
792                 cl.csqc_origin[1] = k;
793                 CSQC_R_RecalcView();
794                 break;
795         case VF_ORIGIN_Z:
796                 cl.csqc_origin[2] = k;
797                 CSQC_R_RecalcView();
798                 break;
799         case VF_ANGLES:
800                 VectorCopy(f, cl.csqc_angles);
801                 CSQC_R_RecalcView();
802                 break;
803         case VF_ANGLES_X:
804                 cl.csqc_angles[0] = k;
805                 CSQC_R_RecalcView();
806                 break;
807         case VF_ANGLES_Y:
808                 cl.csqc_angles[1] = k;
809                 CSQC_R_RecalcView();
810                 break;
811         case VF_ANGLES_Z:
812                 cl.csqc_angles[2] = k;
813                 CSQC_R_RecalcView();
814                 break;
815         case VF_DRAWWORLD:
816                 cl.csqc_vidvars.drawworld = k;
817                 break;
818         case VF_DRAWENGINESBAR:
819                 cl.csqc_vidvars.drawenginesbar = k;
820                 break;
821         case VF_DRAWCROSSHAIR:
822                 cl.csqc_vidvars.drawcrosshair = k;
823                 break;
824         case VF_CL_VIEWANGLES:
825                 VectorCopy(f, cl.viewangles);
826                 break;
827         case VF_CL_VIEWANGLES_X:
828                 cl.viewangles[0] = k;
829                 break;
830         case VF_CL_VIEWANGLES_Y:
831                 cl.viewangles[1] = k;
832                 break;
833         case VF_CL_VIEWANGLES_Z:
834                 cl.viewangles[2] = k;
835                 break;
836         case VF_PERSPECTIVE:
837                 r_refdef.view.useperspective = k != 0;
838                 break;
839         default:
840                 PRVM_G_FLOAT(OFS_RETURN) = 0;
841                 VM_Warning("VM_CL_R_SetView : unknown parm %i\n", c);
842                 return;
843         }
844         PRVM_G_FLOAT(OFS_RETURN) = 1;
845 }
846
847 //#304 void() renderscene (EXT_CSQC)
848 void VM_CL_R_RenderScene (void)
849 {
850         VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
851         // we need to update any RENDER_VIEWMODEL entities at this point because
852         // csqc supplies its own view matrix
853         CL_UpdateViewEntities();
854         // now draw stuff!
855         R_RenderView();
856 }
857
858 //#305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
859 void VM_CL_R_AddDynamicLight (void)
860 {
861         float           *pos, *col;
862         matrix4x4_t     matrix;
863         VM_SAFEPARMCOUNTRANGE(3, 3, VM_CL_R_AddDynamicLight);
864
865         // if we've run out of dlights, just return
866         if (r_refdef.scene.numlights >= MAX_DLIGHTS)
867                 return;
868
869         pos = PRVM_G_VECTOR(OFS_PARM0);
870         col = PRVM_G_VECTOR(OFS_PARM2);
871         Matrix4x4_CreateFromQuakeEntity(&matrix, pos[0], pos[1], pos[2], 0, 0, 0, PRVM_G_FLOAT(OFS_PARM1));
872         R_RTLight_Update(&r_refdef.scene.lights[r_refdef.scene.numlights++], false, &matrix, col, -1, NULL, true, 1, 0.25, 0, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
873 }
874
875 //============================================================================
876
877 //#310 vector (vector v) cs_unproject (EXT_CSQC)
878 static void VM_CL_unproject (void)
879 {
880         float   *f;
881         vec3_t  temp;
882
883         VM_SAFEPARMCOUNT(1, VM_CL_unproject);
884         f = PRVM_G_VECTOR(OFS_PARM0);
885         VectorSet(temp, f[2], f[0] * f[2] * -r_refdef.view.frustum_x * 2.0 / r_refdef.view.width, f[1] * f[2] * -r_refdef.view.frustum_y * 2.0 / r_refdef.view.height);
886         Matrix4x4_Transform(&r_refdef.view.matrix, temp, PRVM_G_VECTOR(OFS_RETURN));
887 }
888
889 //#311 vector (vector v) cs_project (EXT_CSQC)
890 static void VM_CL_project (void)
891 {
892         float   *f;
893         vec3_t  v;
894         matrix4x4_t m;
895
896         VM_SAFEPARMCOUNT(1, VM_CL_project);
897         f = PRVM_G_VECTOR(OFS_PARM0);
898         Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix);
899         Matrix4x4_Transform(&m, f, v);
900         VectorSet(PRVM_G_VECTOR(OFS_RETURN), v[1]/v[0]/-r_refdef.view.frustum_x*0.5*r_refdef.view.width, v[2]/v[0]/-r_refdef.view.frustum_y*r_refdef.view.height*0.5, v[0]);
901 }
902
903 //#330 float(float stnum) getstatf (EXT_CSQC)
904 static void VM_CL_getstatf (void)
905 {
906         int i;
907         union
908         {
909                 float f;
910                 int l;
911         }dat;
912         VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
913         i = (int)PRVM_G_FLOAT(OFS_PARM0);
914         if(i < 0 || i >= MAX_CL_STATS)
915         {
916                 VM_Warning("VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
917                 return;
918         }
919         dat.l = cl.stats[i];
920         PRVM_G_FLOAT(OFS_RETURN) =  dat.f;
921 }
922
923 //#331 float(float stnum) getstati (EXT_CSQC)
924 static void VM_CL_getstati (void)
925 {
926         int i, index;
927         int firstbit, bitcount;
928
929         VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
930
931         index = (int)PRVM_G_FLOAT(OFS_PARM0);
932         if (prog->argc > 1)
933         {
934                 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
935                 if (prog->argc > 2)
936                         bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
937                 else
938                         bitcount = 1;
939         }
940         else
941         {
942                 firstbit = 0;
943                 bitcount = 32;
944         }
945
946         if(index < 0 || index >= MAX_CL_STATS)
947         {
948                 VM_Warning("VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
949                 return;
950         }
951         i = cl.stats[index];
952         if (bitcount != 32)     //32 causes the mask to overflow, so there's nothing to subtract from.
953                 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
954         PRVM_G_FLOAT(OFS_RETURN) = i;
955 }
956
957 //#332 string(float firststnum) getstats (EXT_CSQC)
958 static void VM_CL_getstats (void)
959 {
960         int i;
961         char t[17];
962         VM_SAFEPARMCOUNT(1, VM_CL_getstats);
963         i = (int)PRVM_G_FLOAT(OFS_PARM0);
964         if(i < 0 || i > MAX_CL_STATS-4)
965         {
966                 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
967                 VM_Warning("VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
968                 return;
969         }
970         strlcpy(t, (char*)&cl.stats[i], sizeof(t));
971         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
972 }
973
974 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
975 static void VM_CL_setmodelindex (void)
976 {
977         int                             i;
978         prvm_edict_t    *t;
979         struct model_s  *model;
980
981         VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
982
983         t = PRVM_G_EDICT(OFS_PARM0);
984
985         i = (int)PRVM_G_FLOAT(OFS_PARM1);
986
987         t->fields.client->model = 0;
988         t->fields.client->modelindex = 0;
989
990         if (!i)
991                 return;
992
993         model = CL_GetModelByIndex(i);
994         if (!model)
995         {
996                 VM_Warning("VM_CL_setmodelindex: null model\n");
997                 return;
998         }
999         t->fields.client->model = PRVM_SetEngineString(model->name);
1000         t->fields.client->modelindex = i;
1001
1002         // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1003         if (model)
1004         {
1005                 SetMinMaxSize (t, model->normalmins, model->normalmaxs);
1006         }
1007         else
1008                 SetMinMaxSize (t, vec3_origin, vec3_origin);
1009 }
1010
1011 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1012 static void VM_CL_modelnameforindex (void)
1013 {
1014         model_t *model;
1015
1016         VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1017
1018         PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1019         model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1020         PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(model->name) : 0;
1021 }
1022
1023 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1024 static void VM_CL_particleeffectnum (void)
1025 {
1026         int                     i;
1027         VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1028         i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1029         if (i == 0)
1030                 i = -1;
1031         PRVM_G_FLOAT(OFS_RETURN) = i;
1032 }
1033
1034 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1035 static void VM_CL_trailparticles (void)
1036 {
1037         int                             i;
1038         float                   *start, *end;
1039         prvm_edict_t    *t;
1040         VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1041
1042         t = PRVM_G_EDICT(OFS_PARM0);
1043         i               = (int)PRVM_G_FLOAT(OFS_PARM1);
1044         start   = PRVM_G_VECTOR(OFS_PARM2);
1045         end             = PRVM_G_VECTOR(OFS_PARM3);
1046
1047         CL_ParticleEffect(i, VectorDistance(start, end), start, end, t->fields.client->velocity, t->fields.client->velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1048 }
1049
1050 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1051 static void VM_CL_pointparticles (void)
1052 {
1053         int                     i, n;
1054         float           *f, *v;
1055         VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1056         i = (int)PRVM_G_FLOAT(OFS_PARM0);
1057         f = PRVM_G_VECTOR(OFS_PARM1);
1058         v = PRVM_G_VECTOR(OFS_PARM2);
1059         n = (int)PRVM_G_FLOAT(OFS_PARM3);
1060         CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1061 }
1062
1063 //#342 string(float keynum) getkeybind (EXT_CSQC)
1064 static void VM_CL_getkeybind (void)
1065 {
1066         VM_SAFEPARMCOUNT(1, VM_CL_getkeybind);
1067         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(Key_GetBind((int)PRVM_G_FLOAT(OFS_PARM0)));
1068 }
1069
1070 //#343 void(float usecursor) setcursormode (EXT_CSQC)
1071 static void VM_CL_setcursormode (void)
1072 {
1073         VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1074         cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0);
1075         cl_ignoremousemoves = 2;
1076 }
1077
1078 //#345 float(float framenum) getinputstate (EXT_CSQC)
1079 static void VM_CL_getinputstate (void)
1080 {
1081         int i, frame;
1082         VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1083         frame = (int)PRVM_G_FLOAT(OFS_PARM0);
1084         for (i = 0;i < cl.movement_numqueue;i++)
1085                 if (cl.movement_queue[i].sequence == frame)
1086                 {
1087                         VectorCopy(cl.movement_queue[i].viewangles, prog->globals.client->input_angles);
1088                         //prog->globals.client->input_buttons = cl.movement_queue[i].//FIXME
1089                         VectorCopy(cl.movement_queue[i].move, prog->globals.client->input_movevalues);
1090                         prog->globals.client->input_timelength = cl.movement_queue[i].frametime;
1091                         if(cl.movement_queue[i].crouch)
1092                         {
1093                                 VectorCopy(cl.playercrouchmins, prog->globals.client->pmove_mins);
1094                                 VectorCopy(cl.playercrouchmaxs, prog->globals.client->pmove_maxs);
1095                         }
1096                         else
1097                         {
1098                                 VectorCopy(cl.playerstandmins, prog->globals.client->pmove_mins);
1099                                 VectorCopy(cl.playerstandmaxs, prog->globals.client->pmove_maxs);
1100                         }
1101                 }
1102 }
1103
1104 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1105 static void VM_CL_setsensitivityscale (void)
1106 {
1107         VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1108         cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1109 }
1110
1111 //#347 void() runstandardplayerphysics (EXT_CSQC)
1112 static void VM_CL_runplayerphysics (void)
1113 {
1114 }
1115
1116 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1117 static void VM_CL_getplayerkey (void)
1118 {
1119         int                     i;
1120         char            t[128];
1121         const char      *c;
1122
1123         VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1124
1125         i = (int)PRVM_G_FLOAT(OFS_PARM0);
1126         c = PRVM_G_STRING(OFS_PARM1);
1127         PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1128         Sbar_SortFrags();
1129
1130         i = Sbar_GetPlayer(i);
1131         if(i < 0)
1132                 return;
1133
1134         t[0] = 0;
1135
1136         if(!strcasecmp(c, "name"))
1137                 strlcpy(t, cl.scores[i].name, sizeof(t));
1138         else
1139                 if(!strcasecmp(c, "frags"))
1140                         sprintf(t, "%i", cl.scores[i].frags);
1141         else
1142                 if(!strcasecmp(c, "ping"))
1143                         sprintf(t, "%i", cl.scores[i].qw_ping);
1144         else
1145                 if(!strcasecmp(c, "pl"))
1146                         sprintf(t, "%i", cl.scores[i].qw_packetloss);
1147         else
1148                 if(!strcasecmp(c, "entertime"))
1149                         sprintf(t, "%f", cl.scores[i].qw_entertime);
1150         else
1151                 if(!strcasecmp(c, "colors"))
1152                         sprintf(t, "%i", cl.scores[i].colors);
1153         else
1154                 if(!strcasecmp(c, "topcolor"))
1155                         sprintf(t, "%i", cl.scores[i].colors & 0xf0);
1156         else
1157                 if(!strcasecmp(c, "bottomcolor"))
1158                         sprintf(t, "%i", (cl.scores[i].colors &15)<<4);
1159         else
1160                 if(!strcasecmp(c, "viewentity"))
1161                         sprintf(t, "%i", i+1);
1162         if(!t[0])
1163                 return;
1164         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1165 }
1166
1167 //#349 float() isdemo (EXT_CSQC)
1168 static void VM_CL_isdemo (void)
1169 {
1170         VM_SAFEPARMCOUNT(0, VM_CL_isdemo);
1171         PRVM_G_FLOAT(OFS_RETURN) = cls.demoplayback;
1172 }
1173
1174 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1175 static void VM_CL_setlistener (void)
1176 {
1177         VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1178         Matrix4x4_FromVectors(&cl.csqc_listenermatrix, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), PRVM_G_VECTOR(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0));
1179         cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1180 }
1181
1182 //#352 void(string cmdname) registercommand (EXT_CSQC)
1183 static void VM_CL_registercmd (void)
1184 {
1185         char *t;
1186         VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1187         if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1188         {
1189                 size_t alloclen;
1190
1191                 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1192                 t = (char *)Z_Malloc(alloclen);
1193                 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1194                 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1195         }
1196         else
1197                 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1198
1199 }
1200
1201 //#360 float() readbyte (EXT_CSQC)
1202 static void VM_CL_ReadByte (void)
1203 {
1204         VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1205         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte();
1206 }
1207
1208 //#361 float() readchar (EXT_CSQC)
1209 static void VM_CL_ReadChar (void)
1210 {
1211         VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1212         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar();
1213 }
1214
1215 //#362 float() readshort (EXT_CSQC)
1216 static void VM_CL_ReadShort (void)
1217 {
1218         VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1219         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort();
1220 }
1221
1222 //#363 float() readlong (EXT_CSQC)
1223 static void VM_CL_ReadLong (void)
1224 {
1225         VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1226         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong();
1227 }
1228
1229 //#364 float() readcoord (EXT_CSQC)
1230 static void VM_CL_ReadCoord (void)
1231 {
1232         VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1233         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(cls.protocol);
1234 }
1235
1236 //#365 float() readangle (EXT_CSQC)
1237 static void VM_CL_ReadAngle (void)
1238 {
1239         VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1240         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(cls.protocol);
1241 }
1242
1243 //#366 string() readstring (EXT_CSQC)
1244 static void VM_CL_ReadString (void)
1245 {
1246         VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1247         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(MSG_ReadString());
1248 }
1249
1250 //#367 float() readfloat (EXT_CSQC)
1251 static void VM_CL_ReadFloat (void)
1252 {
1253         VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1254         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat();
1255 }
1256
1257 //////////////////////////////////////////////////////////
1258
1259 static void VM_CL_makestatic (void)
1260 {
1261         prvm_edict_t *ent;
1262
1263         VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1264
1265         ent = PRVM_G_EDICT(OFS_PARM0);
1266         if (ent == prog->edicts)
1267         {
1268                 VM_Warning("makestatic: can not modify world entity\n");
1269                 return;
1270         }
1271         if (ent->priv.server->free)
1272         {
1273                 VM_Warning("makestatic: can not modify free entity\n");
1274                 return;
1275         }
1276
1277         if (cl.num_static_entities < cl.max_static_entities)
1278         {
1279                 int renderflags;
1280                 prvm_eval_t *val;
1281                 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1282
1283                 // copy it to the current state
1284                 memset(staticent, 0, sizeof(*staticent));
1285                 staticent->render.model = CL_GetModelByIndex((int)ent->fields.client->modelindex);
1286                 staticent->render.frame1 = staticent->render.frame2 = (int)ent->fields.client->frame;
1287                 staticent->render.framelerp = 0;
1288                 // make torchs play out of sync
1289                 staticent->render.frame1time = staticent->render.frame2time = lhrandom(-10, -1);
1290                 staticent->render.skinnum = (int)ent->fields.client->skin;
1291                 staticent->render.effects = (int)ent->fields.client->effects;
1292                 staticent->render.alpha = 1;
1293                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)) && val->_float) staticent->render.alpha = val->_float;
1294                 staticent->render.scale = 1;
1295                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)) && val->_float) staticent->render.scale = val->_float;
1296                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.colormod);
1297
1298                 renderflags = 0;
1299                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && val->_float) renderflags = (int)val->_float;
1300                 if (renderflags & RF_USEAXIS)
1301                 {
1302                         vec3_t left;
1303                         VectorNegate(prog->globals.client->v_right, left);
1304                         Matrix4x4_FromVectors(&staticent->render.matrix, prog->globals.client->v_forward, left, prog->globals.client->v_up, ent->fields.client->origin);
1305                         Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1306                 }
1307                 else
1308                         Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], staticent->render.scale);
1309
1310                 // either fullbright or lit
1311                 if (!(staticent->render.effects & EF_FULLBRIGHT) && !r_fullbright.integer)
1312                         staticent->render.flags |= RENDER_LIGHT;
1313                 // turn off shadows from transparent objects
1314                 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1315                         staticent->render.flags |= RENDER_SHADOW;
1316
1317                 CL_UpdateRenderEntity(&staticent->render);
1318         }
1319         else
1320                 Con_Printf("Too many static entities");
1321
1322 // throw the entity away now
1323         PRVM_ED_Free (ent);
1324 }
1325
1326 //=================================================================//
1327
1328 /*
1329 =================
1330 VM_CL_copyentity
1331
1332 copies data from one entity to another
1333
1334 copyentity(src, dst)
1335 =================
1336 */
1337 static void VM_CL_copyentity (void)
1338 {
1339         prvm_edict_t *in, *out;
1340         VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1341         in = PRVM_G_EDICT(OFS_PARM0);
1342         if (in == prog->edicts)
1343         {
1344                 VM_Warning("copyentity: can not read world entity\n");
1345                 return;
1346         }
1347         if (in->priv.server->free)
1348         {
1349                 VM_Warning("copyentity: can not read free entity\n");
1350                 return;
1351         }
1352         out = PRVM_G_EDICT(OFS_PARM1);
1353         if (out == prog->edicts)
1354         {
1355                 VM_Warning("copyentity: can not modify world entity\n");
1356                 return;
1357         }
1358         if (out->priv.server->free)
1359         {
1360                 VM_Warning("copyentity: can not modify free entity\n");
1361                 return;
1362         }
1363         memcpy(out->fields.vp, in->fields.vp, prog->progs->entityfields * 4);
1364         CL_LinkEdict(out);
1365 }
1366
1367 //=================================================================//
1368
1369 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1370 static void VM_CL_effect (void)
1371 {
1372         VM_SAFEPARMCOUNT(5, VM_CL_effect);
1373         CL_Effect(PRVM_G_VECTOR(OFS_PARM0), (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1374 }
1375
1376 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1377 static void VM_CL_te_blood (void)
1378 {
1379         float   *pos;
1380         vec3_t  pos2;
1381         VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1382         if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1383                 return;
1384         pos = PRVM_G_VECTOR(OFS_PARM0);
1385         CL_FindNonSolidLocation(pos, pos2, 4);
1386         CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1387 }
1388
1389 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1390 static void VM_CL_te_bloodshower (void)
1391 {
1392         vec_t speed;
1393         vec3_t vel1, vel2;
1394         VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1395         if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1396                 return;
1397         speed = PRVM_G_FLOAT(OFS_PARM2);
1398         vel1[0] = -speed;
1399         vel1[1] = -speed;
1400         vel1[2] = -speed;
1401         vel2[0] = speed;
1402         vel2[1] = speed;
1403         vel2[2] = speed;
1404         CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), vel1, vel2, NULL, 0);
1405 }
1406
1407 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1408 static void VM_CL_te_explosionrgb (void)
1409 {
1410         float           *pos;
1411         vec3_t          pos2;
1412         matrix4x4_t     tempmatrix;
1413         VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1414         pos = PRVM_G_VECTOR(OFS_PARM0);
1415         CL_FindNonSolidLocation(pos, pos2, 10);
1416         CL_ParticleExplosion(pos2);
1417         Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1418         CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1419 }
1420
1421 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1422 static void VM_CL_te_particlecube (void)
1423 {
1424         VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1425         CL_ParticleCube(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1426 }
1427
1428 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1429 static void VM_CL_te_particlerain (void)
1430 {
1431         VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1432         CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1433 }
1434
1435 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1436 static void VM_CL_te_particlesnow (void)
1437 {
1438         VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1439         CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1440 }
1441
1442 // #411 void(vector org, vector vel, float howmany) te_spark
1443 static void VM_CL_te_spark (void)
1444 {
1445         float           *pos;
1446         vec3_t          pos2;
1447         VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1448
1449         pos = PRVM_G_VECTOR(OFS_PARM0);
1450         CL_FindNonSolidLocation(pos, pos2, 4);
1451         CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1452 }
1453
1454 extern cvar_t cl_sound_ric_gunshot;
1455 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1456 static void VM_CL_te_gunshotquad (void)
1457 {
1458         float           *pos;
1459         vec3_t          pos2;
1460         int                     rnd;
1461         VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1462
1463         pos = PRVM_G_VECTOR(OFS_PARM0);
1464         CL_FindNonSolidLocation(pos, pos2, 4);
1465         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1466         if(cl_sound_ric_gunshot.integer >= 2)
1467         {
1468                 if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1469                 else
1470                 {
1471                         rnd = rand() & 3;
1472                         if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1473                         else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1474                         else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1475                 }
1476         }
1477 }
1478
1479 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
1480 static void VM_CL_te_spikequad (void)
1481 {
1482         float           *pos;
1483         vec3_t          pos2;
1484         int                     rnd;
1485         VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
1486
1487         pos = PRVM_G_VECTOR(OFS_PARM0);
1488         CL_FindNonSolidLocation(pos, pos2, 4);
1489         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1490         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1491         else
1492         {
1493                 rnd = rand() & 3;
1494                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1495                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1496                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1497         }
1498 }
1499
1500 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
1501 static void VM_CL_te_superspikequad (void)
1502 {
1503         float           *pos;
1504         vec3_t          pos2;
1505         int                     rnd;
1506         VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
1507
1508         pos = PRVM_G_VECTOR(OFS_PARM0);
1509         CL_FindNonSolidLocation(pos, pos2, 4);
1510         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1511         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1512         else
1513         {
1514                 rnd = rand() & 3;
1515                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1516                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1517                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1518         }
1519 }
1520
1521 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
1522 static void VM_CL_te_explosionquad (void)
1523 {
1524         float           *pos;
1525         vec3_t          pos2;
1526         VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
1527
1528         pos = PRVM_G_VECTOR(OFS_PARM0);
1529         CL_FindNonSolidLocation(pos, pos2, 10);
1530         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1531         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1532 }
1533
1534 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
1535 static void VM_CL_te_smallflash (void)
1536 {
1537         float           *pos;
1538         vec3_t          pos2;
1539         VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
1540
1541         pos = PRVM_G_VECTOR(OFS_PARM0);
1542         CL_FindNonSolidLocation(pos, pos2, 10);
1543         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1544 }
1545
1546 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
1547 static void VM_CL_te_customflash (void)
1548 {
1549         float           *pos;
1550         vec3_t          pos2;
1551         matrix4x4_t     tempmatrix;
1552         VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
1553
1554         pos = PRVM_G_VECTOR(OFS_PARM0);
1555         CL_FindNonSolidLocation(pos, pos2, 4);
1556         Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1557         CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1558 }
1559
1560 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
1561 static void VM_CL_te_gunshot (void)
1562 {
1563         float           *pos;
1564         vec3_t          pos2;
1565         int                     rnd;
1566         VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
1567
1568         pos = PRVM_G_VECTOR(OFS_PARM0);
1569         CL_FindNonSolidLocation(pos, pos2, 4);
1570         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1571         if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
1572         {
1573                 if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1574                 else
1575                 {
1576                         rnd = rand() & 3;
1577                         if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1578                         else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1579                         else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1580                 }
1581         }
1582 }
1583
1584 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
1585 static void VM_CL_te_spike (void)
1586 {
1587         float           *pos;
1588         vec3_t          pos2;
1589         int                     rnd;
1590         VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
1591
1592         pos = PRVM_G_VECTOR(OFS_PARM0);
1593         CL_FindNonSolidLocation(pos, pos2, 4);
1594         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1595         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1596         else
1597         {
1598                 rnd = rand() & 3;
1599                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1600                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1601                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1602         }
1603 }
1604
1605 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
1606 static void VM_CL_te_superspike (void)
1607 {
1608         float           *pos;
1609         vec3_t          pos2;
1610         int                     rnd;
1611         VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
1612
1613         pos = PRVM_G_VECTOR(OFS_PARM0);
1614         CL_FindNonSolidLocation(pos, pos2, 4);
1615         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1616         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1617         else
1618         {
1619                 rnd = rand() & 3;
1620                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1621                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1622                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1623         }
1624 }
1625
1626 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
1627 static void VM_CL_te_explosion (void)
1628 {
1629         float           *pos;
1630         vec3_t          pos2;
1631         VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
1632
1633         pos = PRVM_G_VECTOR(OFS_PARM0);
1634         CL_FindNonSolidLocation(pos, pos2, 10);
1635         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1636         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1637 }
1638
1639 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
1640 static void VM_CL_te_tarexplosion (void)
1641 {
1642         float           *pos;
1643         vec3_t          pos2;
1644         VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
1645
1646         pos = PRVM_G_VECTOR(OFS_PARM0);
1647         CL_FindNonSolidLocation(pos, pos2, 10);
1648         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1649         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1650 }
1651
1652 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
1653 static void VM_CL_te_wizspike (void)
1654 {
1655         float           *pos;
1656         vec3_t          pos2;
1657         VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
1658
1659         pos = PRVM_G_VECTOR(OFS_PARM0);
1660         CL_FindNonSolidLocation(pos, pos2, 4);
1661         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1662         S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
1663 }
1664
1665 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
1666 static void VM_CL_te_knightspike (void)
1667 {
1668         float           *pos;
1669         vec3_t          pos2;
1670         VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
1671
1672         pos = PRVM_G_VECTOR(OFS_PARM0);
1673         CL_FindNonSolidLocation(pos, pos2, 4);
1674         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1675         S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
1676 }
1677
1678 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
1679 static void VM_CL_te_lavasplash (void)
1680 {
1681         VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
1682         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1683 }
1684
1685 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
1686 static void VM_CL_te_teleport (void)
1687 {
1688         VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
1689         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1690 }
1691
1692 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
1693 static void VM_CL_te_explosion2 (void)
1694 {
1695         float           *pos;
1696         vec3_t          pos2, color;
1697         matrix4x4_t     tempmatrix;
1698         int                     colorStart, colorLength;
1699         unsigned char           *tempcolor;
1700         VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
1701
1702         pos = PRVM_G_VECTOR(OFS_PARM0);
1703         colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
1704         colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
1705         CL_FindNonSolidLocation(pos, pos2, 10);
1706         CL_ParticleExplosion2(pos2, colorStart, colorLength);
1707         tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
1708         color[0] = tempcolor[0] * (2.0f / 255.0f);
1709         color[1] = tempcolor[1] * (2.0f / 255.0f);
1710         color[2] = tempcolor[2] * (2.0f / 255.0f);
1711         Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1712         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1713         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1714 }
1715
1716
1717 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
1718 static void VM_CL_te_lightning1 (void)
1719 {
1720         VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
1721         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt, true);
1722 }
1723
1724 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
1725 static void VM_CL_te_lightning2 (void)
1726 {
1727         VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
1728         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt2, true);
1729 }
1730
1731 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
1732 static void VM_CL_te_lightning3 (void)
1733 {
1734         VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
1735         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt3, false);
1736 }
1737
1738 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
1739 static void VM_CL_te_beam (void)
1740 {
1741         VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
1742         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_beam, false);
1743 }
1744
1745 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
1746 static void VM_CL_te_plasmaburn (void)
1747 {
1748         float           *pos;
1749         vec3_t          pos2;
1750         VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
1751
1752         pos = PRVM_G_VECTOR(OFS_PARM0);
1753         CL_FindNonSolidLocation(pos, pos2, 4);
1754         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1755 }
1756
1757 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
1758 static void VM_CL_te_flamejet (void)
1759 {
1760         float *pos;
1761         vec3_t pos2;
1762         VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
1763         if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1764                 return;
1765         pos = PRVM_G_VECTOR(OFS_PARM0);
1766         CL_FindNonSolidLocation(pos, pos2, 4);
1767         CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1768 }
1769
1770
1771 //====================================================================
1772 //DP_QC_GETSURFACE
1773
1774 extern void clippointtosurface(model_t *model, msurface_t *surface, vec3_t p, vec3_t out);
1775
1776 static msurface_t *cl_getsurface(model_t *model, int surfacenum)
1777 {
1778         if (surfacenum < 0 || surfacenum >= model->nummodelsurfaces)
1779                 return NULL;
1780         return model->data_surfaces + surfacenum + model->firstmodelsurface;
1781 }
1782
1783 // #434 float(entity e, float s) getsurfacenumpoints
1784 static void VM_CL_getsurfacenumpoints(void)
1785 {
1786         model_t *model;
1787         msurface_t *surface;
1788         VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenumpoints);
1789         // return 0 if no such surface
1790         if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1791         {
1792                 PRVM_G_FLOAT(OFS_RETURN) = 0;
1793                 return;
1794         }
1795
1796         // note: this (incorrectly) assumes it is a simple polygon
1797         PRVM_G_FLOAT(OFS_RETURN) = surface->num_vertices;
1798 }
1799
1800 // #435 vector(entity e, float s, float n) getsurfacepoint
1801 static void VM_CL_getsurfacepoint(void)
1802 {
1803         prvm_edict_t *ed;
1804         model_t *model;
1805         msurface_t *surface;
1806         int pointnum;
1807         VM_SAFEPARMCOUNT(3, VM_CL_getsurfacenumpoints);
1808         VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1809         ed = PRVM_G_EDICT(OFS_PARM0);
1810         if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1811                 return;
1812         // note: this (incorrectly) assumes it is a simple polygon
1813         pointnum = (int)PRVM_G_FLOAT(OFS_PARM2);
1814         if (pointnum < 0 || pointnum >= surface->num_vertices)
1815                 return;
1816         // FIXME: implement rotation/scaling
1817         VectorAdd(&(model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
1818 }
1819 //PF_getsurfacepointattribute,     // #486 vector(entity e, float s, float n, float a) getsurfacepointattribute = #486;
1820 // float SPA_POSITION = 0;
1821 // float SPA_S_AXIS = 1;
1822 // float SPA_T_AXIS = 2;
1823 // float SPA_R_AXIS = 3; // same as SPA_NORMAL
1824 // float SPA_TEXCOORDS0 = 4;
1825 // float SPA_LIGHTMAP0_TEXCOORDS = 5;
1826 // float SPA_LIGHTMAP0_COLOR = 6;
1827 // TODO: add some wrapper code and merge VM_CL/SV_getsurface* [12/16/2007 Black]
1828 static void VM_CL_getsurfacepointattribute(void)
1829 {
1830         prvm_edict_t *ed;
1831         model_t *model;
1832         msurface_t *surface;
1833         int pointnum;
1834         int attributetype;
1835
1836         VM_SAFEPARMCOUNT(4, VM_CL_getsurfacenumpoints);
1837         VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1838         ed = PRVM_G_EDICT(OFS_PARM0);
1839         if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1840                 return;
1841         // note: this (incorrectly) assumes it is a simple polygon
1842         pointnum = (int)PRVM_G_FLOAT(OFS_PARM2);
1843         if (pointnum < 0 || pointnum >= surface->num_vertices)
1844                 return;
1845
1846         // FIXME: implement rotation/scaling
1847         attributetype = (int) PRVM_G_FLOAT(OFS_PARM3);
1848
1849         switch( attributetype ) {
1850                 // float SPA_POSITION = 0;
1851                 case 0:
1852                         VectorAdd(&(model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed->fields.server->origin, PRVM_G_VECTOR(OFS_RETURN));
1853                         break;
1854                 // float SPA_S_AXIS = 1;
1855                 case 1:
1856                         VectorCopy(&(model->surfmesh.data_svector3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
1857                         break;
1858                 // float SPA_T_AXIS = 2;
1859                 case 2:
1860                         VectorCopy(&(model->surfmesh.data_tvector3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
1861                         break;
1862                 // float SPA_R_AXIS = 3; // same as SPA_NORMAL
1863                 case 3:
1864                         VectorCopy(&(model->surfmesh.data_normal3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
1865                         break;
1866                 // float SPA_TEXCOORDS0 = 4;
1867                 case 4: {
1868                         float *ret = PRVM_G_VECTOR(OFS_RETURN);
1869                         float *texcoord = &(model->surfmesh.data_texcoordtexture2f + 2 * surface->num_firstvertex)[pointnum * 2];
1870                         ret[0] = texcoord[0];
1871                         ret[1] = texcoord[1];
1872                         ret[2] = 0.0f;
1873                         break;
1874                 }
1875                 // float SPA_LIGHTMAP0_TEXCOORDS = 5;
1876                 case 5: {
1877                         float *ret = PRVM_G_VECTOR(OFS_RETURN);
1878                         float *texcoord = &(model->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[pointnum * 2];
1879                         ret[0] = texcoord[0];
1880                         ret[1] = texcoord[1];
1881                         ret[2] = 0.0f;
1882                         break;
1883                 }
1884                 // float SPA_LIGHTMAP0_COLOR = 6;
1885                 case 6:
1886                         // ignore alpha for now..
1887                         VectorCopy( &(model->surfmesh.data_lightmapcolor4f + 4 * surface->num_firstvertex)[pointnum * 4], PRVM_G_VECTOR(OFS_RETURN));
1888                         break;
1889                 default:
1890                         VectorSet( PRVM_G_VECTOR(OFS_RETURN), 0.0f, 0.0f, 0.0f );
1891                         break;
1892         }
1893 }
1894 // #436 vector(entity e, float s) getsurfacenormal
1895 static void VM_CL_getsurfacenormal(void)
1896 {
1897         model_t *model;
1898         msurface_t *surface;
1899         vec3_t normal;
1900         VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenormal);
1901         VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1902         if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1903                 return;
1904         // FIXME: implement rotation/scaling
1905         // note: this (incorrectly) assumes it is a simple polygon
1906         // note: this only returns the first triangle, so it doesn't work very
1907         // well for curved surfaces or arbitrary meshes
1908         TriangleNormal((model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex), (model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + 3, (model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + 6, normal);
1909         VectorNormalize(normal);
1910         VectorCopy(normal, PRVM_G_VECTOR(OFS_RETURN));
1911 }
1912
1913 // #437 string(entity e, float s) getsurfacetexture
1914 static void VM_CL_getsurfacetexture(void)
1915 {
1916         model_t *model;
1917         msurface_t *surface;
1918         VM_SAFEPARMCOUNT(2, VM_CL_getsurfacetexture);
1919         PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1920         if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1921                 return;
1922         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(surface->texture->name);
1923 }
1924
1925 // #438 float(entity e, vector p) getsurfacenearpoint
1926 static void VM_CL_getsurfacenearpoint(void)
1927 {
1928         int surfacenum, best;
1929         vec3_t clipped, p;
1930         vec_t dist, bestdist;
1931         prvm_edict_t *ed;
1932         model_t *model = NULL;
1933         msurface_t *surface;
1934         vec_t *point;
1935         VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenearpoint);
1936         PRVM_G_FLOAT(OFS_RETURN) = -1;
1937         ed = PRVM_G_EDICT(OFS_PARM0);
1938         if(!(model = CL_GetModelFromEdict(ed)) || !model->num_surfaces)
1939                 return;
1940
1941         // FIXME: implement rotation/scaling
1942         point = PRVM_G_VECTOR(OFS_PARM1);
1943         VectorSubtract(point, ed->fields.client->origin, p);
1944         best = -1;
1945         bestdist = 1000000000;
1946         for (surfacenum = 0;surfacenum < model->nummodelsurfaces;surfacenum++)
1947         {
1948                 surface = model->data_surfaces + surfacenum + model->firstmodelsurface;
1949                 // first see if the nearest point on the surface's box is closer than the previous match
1950                 clipped[0] = bound(surface->mins[0], p[0], surface->maxs[0]) - p[0];
1951                 clipped[1] = bound(surface->mins[1], p[1], surface->maxs[1]) - p[1];
1952                 clipped[2] = bound(surface->mins[2], p[2], surface->maxs[2]) - p[2];
1953                 dist = VectorLength2(clipped);
1954                 if (dist < bestdist)
1955                 {
1956                         // it is, check the nearest point on the actual geometry
1957                         clippointtosurface(model, surface, p, clipped);
1958                         VectorSubtract(clipped, p, clipped);
1959                         dist += VectorLength2(clipped);
1960                         if (dist < bestdist)
1961                         {
1962                                 // that's closer too, store it as the best match
1963                                 best = surfacenum;
1964                                 bestdist = dist;
1965                         }
1966                 }
1967         }
1968         PRVM_G_FLOAT(OFS_RETURN) = best;
1969 }
1970
1971 // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint
1972 static void VM_CL_getsurfaceclippedpoint(void)
1973 {
1974         prvm_edict_t *ed;
1975         model_t *model;
1976         msurface_t *surface;
1977         vec3_t p, out;
1978         VM_SAFEPARMCOUNT(3, VM_CL_getsurfaceclippedpoint);
1979         VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1980         ed = PRVM_G_EDICT(OFS_PARM0);
1981         if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1982                 return;
1983         // FIXME: implement rotation/scaling
1984         VectorSubtract(PRVM_G_VECTOR(OFS_PARM2), ed->fields.client->origin, p);
1985         clippointtosurface(model, surface, p, out);
1986         // FIXME: implement rotation/scaling
1987         VectorAdd(out, ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
1988 }
1989
1990 // #443 void(entity e, entity tagentity, string tagname) setattachment
1991 static void VM_CL_setattachment (void)
1992 {
1993         prvm_edict_t *e;
1994         prvm_edict_t *tagentity;
1995         const char *tagname;
1996         prvm_eval_t *v;
1997         int modelindex;
1998         model_t *model;
1999         VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
2000
2001         e = PRVM_G_EDICT(OFS_PARM0);
2002         tagentity = PRVM_G_EDICT(OFS_PARM1);
2003         tagname = PRVM_G_STRING(OFS_PARM2);
2004
2005         if (e == prog->edicts)
2006         {
2007                 VM_Warning("setattachment: can not modify world entity\n");
2008                 return;
2009         }
2010         if (e->priv.server->free)
2011         {
2012                 VM_Warning("setattachment: can not modify free entity\n");
2013                 return;
2014         }
2015
2016         if (tagentity == NULL)
2017                 tagentity = prog->edicts;
2018
2019         v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_entity);
2020         if (v)
2021                 v->edict = PRVM_EDICT_TO_PROG(tagentity);
2022
2023         v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_index);
2024         if (v)
2025                 v->_float = 0;
2026         if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2027         {
2028                 modelindex = (int)tagentity->fields.client->modelindex;
2029                 model = CL_GetModelByIndex(modelindex);
2030                 if (model)
2031                 {
2032                         v->_float = Mod_Alias_GetTagIndexForName(model, (int)tagentity->fields.client->skin, tagname);
2033                         if (v->_float == 0)
2034                                 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2035                 }
2036                 else
2037                         Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2038         }
2039 }
2040
2041 /////////////////////////////////////////
2042 // DP_MD3_TAGINFO extension coded by VorteX
2043
2044 int CL_GetTagIndex (prvm_edict_t *e, const char *tagname)
2045 {
2046         model_t *model = CL_GetModelFromEdict(e);
2047         if (model)
2048                 return Mod_Alias_GetTagIndexForName(model, (int)e->fields.client->skin, tagname);
2049         else
2050                 return -1;
2051 };
2052
2053 // Warnings/errors code:
2054 // 0 - normal (everything all-right)
2055 // 1 - world entity
2056 // 2 - free entity
2057 // 3 - null or non-precached model
2058 // 4 - no tags with requested index
2059 // 5 - runaway loop at attachment chain
2060 extern cvar_t cl_bob;
2061 extern cvar_t cl_bobcycle;
2062 extern cvar_t cl_bobup;
2063 int CL_GetTagMatrix (matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2064 {
2065         prvm_eval_t *val;
2066         int reqframe, attachloop;
2067         matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2068         prvm_edict_t *attachent;
2069         model_t *model;
2070         float scale;
2071
2072         *out = identitymatrix; // warnings and errors return identical matrix
2073
2074         if (ent == prog->edicts)
2075                 return 1;
2076         if (ent->priv.server->free)
2077                 return 2;
2078
2079         model = CL_GetModelFromEdict(ent);
2080
2081         if(!model)
2082                 return 3;
2083
2084         if (ent->fields.client->frame >= 0 && ent->fields.client->frame < model->numframes && model->animscenes)
2085                 reqframe = model->animscenes[(int)ent->fields.client->frame].firstframe;
2086         else
2087                 reqframe = 0; // if model has wrong frame, engine automatically switches to model first frame
2088
2089         // get initial tag matrix
2090         if (tagindex)
2091         {
2092                 int ret = Mod_Alias_GetTagMatrix(model, reqframe, tagindex - 1, &tagmatrix);
2093                 if (ret)
2094                         return ret;
2095         }
2096         else
2097                 tagmatrix = identitymatrix;
2098
2099         if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict)
2100         { // DP_GFX_QUAKE3MODELTAGS, scan all chain and stop on unattached entity
2101                 attachloop = 0;
2102                 do
2103                 {
2104                         attachent = PRVM_EDICT_NUM(val->edict); // to this it entity our entity is attached
2105                         val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index);
2106
2107                         model = CL_GetModelFromEdict(attachent);
2108
2109                         if (model && val->_float >= 1 && model->animscenes && attachent->fields.client->frame >= 0 && attachent->fields.client->frame < model->numframes)
2110                                 Mod_Alias_GetTagMatrix(model, model->animscenes[(int)attachent->fields.client->frame].firstframe, (int)val->_float - 1, &attachmatrix);
2111                         else
2112                                 attachmatrix = identitymatrix;
2113
2114                         // apply transformation by child entity matrix
2115                         scale = 1;
2116                         val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2117                         if (val && val->_float != 0)
2118                                 scale = val->_float;
2119                         Matrix4x4_CreateFromQuakeEntity(&entitymatrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], -ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], scale);
2120                         Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2121                         Matrix4x4_Copy(&tagmatrix, out);
2122
2123                         // finally transformate by matrix of tag on parent entity
2124                         Matrix4x4_Concat(out, &attachmatrix, &tagmatrix);
2125                         Matrix4x4_Copy(&tagmatrix, out);
2126
2127                         ent = attachent;
2128                         attachloop += 1;
2129                         if (attachloop > 255) // prevent runaway looping
2130                                 return 5;
2131                 }
2132                 while ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict);
2133         }
2134
2135         // normal or RENDER_VIEWMODEL entity (or main parent entity on attach chain)
2136         scale = 1;
2137         val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2138         if (val && val->_float != 0)
2139                 scale = val->_float;
2140         // Alias models have inverse pitch, bmodels can't have tags, so don't check for modeltype...
2141         Matrix4x4_CreateFromQuakeEntity(&entitymatrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], -ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], scale);
2142         Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2143
2144         if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && (RF_VIEWMODEL & (int)val->_float))
2145         {// RENDER_VIEWMODEL magic
2146                 Matrix4x4_Copy(&tagmatrix, out);
2147
2148                 scale = 1;
2149                 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2150                 if (val && val->_float != 0)
2151                         scale = val->_float;
2152
2153                 Matrix4x4_CreateFromQuakeEntity(&entitymatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], scale);
2154                 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2155
2156                 /*
2157                 // Cl_bob, ported from rendering code
2158                 if (ent->fields.client->health > 0 && cl_bob.value && cl_bobcycle.value)
2159                 {
2160                         double bob, cycle;
2161                         // LordHavoc: this code is *weird*, but not replacable (I think it
2162                         // should be done in QC on the server, but oh well, quake is quake)
2163                         // LordHavoc: figured out bobup: the time at which the sin is at 180
2164                         // degrees (which allows lengthening or squishing the peak or valley)
2165                         cycle = cl.time/cl_bobcycle.value;
2166                         cycle -= (int)cycle;
2167                         if (cycle < cl_bobup.value)
2168                                 cycle = sin(M_PI * cycle / cl_bobup.value);
2169                         else
2170                                 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2171                         // bob is proportional to velocity in the xy plane
2172                         // (don't count Z, or jumping messes it up)
2173                         bob = sqrt(ent->fields.client->velocity[0]*ent->fields.client->velocity[0] + ent->fields.client->velocity[1]*ent->fields.client->velocity[1])*cl_bob.value;
2174                         bob = bob*0.3 + bob*0.7*cycle;
2175                         Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2176                 }
2177                 */
2178         }
2179         return 0;
2180 }
2181
2182 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2183 static void VM_CL_gettagindex (void)
2184 {
2185         prvm_edict_t *ent;
2186         const char *tag_name;
2187         int modelindex, tag_index;
2188
2189         VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2190
2191         ent = PRVM_G_EDICT(OFS_PARM0);
2192         tag_name = PRVM_G_STRING(OFS_PARM1);
2193         if (ent == prog->edicts)
2194         {
2195                 VM_Warning("gettagindex: can't affect world entity\n");
2196                 return;
2197         }
2198         if (ent->priv.server->free)
2199         {
2200                 VM_Warning("gettagindex: can't affect free entity\n");
2201                 return;
2202         }
2203
2204         modelindex = (int)ent->fields.client->modelindex;
2205         tag_index = 0;
2206         if (modelindex >= MAX_MODELS || (modelindex <= -MAX_MODELS /* client models */))
2207                 Con_DPrintf("gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2208         else
2209         {
2210                 tag_index = CL_GetTagIndex(ent, tag_name);
2211                 if (tag_index == 0)
2212                         Con_DPrintf("gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2213         }
2214         PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2215 }
2216
2217 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2218 static void VM_CL_gettaginfo (void)
2219 {
2220         prvm_edict_t *e;
2221         int tagindex;
2222         matrix4x4_t tag_matrix;
2223         int returncode;
2224
2225         VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2226
2227         e = PRVM_G_EDICT(OFS_PARM0);
2228         tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2229         returncode = CL_GetTagMatrix(&tag_matrix, e, tagindex);
2230         Matrix4x4_ToVectors(&tag_matrix, prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN));
2231
2232         switch(returncode)
2233         {
2234                 case 1:
2235                         VM_Warning("gettagindex: can't affect world entity\n");
2236                         break;
2237                 case 2:
2238                         VM_Warning("gettagindex: can't affect free entity\n");
2239                         break;
2240                 case 3:
2241                         Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2242                         break;
2243                 case 4:
2244                         Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2245                         break;
2246                 case 5:
2247                         Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2248                         break;
2249         }
2250 }
2251
2252 //============================================================================
2253
2254 //====================
2255 //QC POLYGON functions
2256 //====================
2257
2258 #define VMPOLYGONS_MAXPOINTS 64
2259
2260 typedef struct vmpolygons_triangle_s
2261 {
2262         rtexture_t              *texture;
2263         int                             drawflag;
2264         int                             element3i[3];
2265 }vmpolygons_triangle_t;
2266
2267 typedef struct vmpolygons_s
2268 {
2269         mempool_t               *pool;
2270         qboolean                initialized;
2271
2272         int                             max_vertices;
2273         int                             num_vertices;
2274         float                   *data_vertex3f;
2275         float                   *data_color4f;
2276         float                   *data_texcoord2f;
2277
2278         int                             max_triangles;
2279         int                             num_triangles;
2280         vmpolygons_triangle_t *data_triangles;
2281         int                             *data_sortedelement3i;
2282
2283         qboolean                begin_active;
2284         rtexture_t              *begin_texture;
2285         int                             begin_drawflag;
2286         int                             begin_vertices;
2287         float                   begin_vertex[VMPOLYGONS_MAXPOINTS][3];
2288         float                   begin_color[VMPOLYGONS_MAXPOINTS][4];
2289         float                   begin_texcoord[VMPOLYGONS_MAXPOINTS][2];
2290 } vmpolygons_t;
2291
2292 // FIXME: make VM_CL_R_Polygon functions use Debug_Polygon functions?
2293 vmpolygons_t vmpolygons[PRVM_MAXPROGS];
2294
2295 static void VM_ResizePolygons(vmpolygons_t *polys)
2296 {
2297         float *oldvertex3f = polys->data_vertex3f;
2298         float *oldcolor4f = polys->data_color4f;
2299         float *oldtexcoord2f = polys->data_texcoord2f;
2300         vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
2301         int *oldsortedelement3i = polys->data_sortedelement3i;
2302         polys->max_vertices = polys->max_triangles*3;
2303         polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
2304         polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
2305         polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
2306         polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
2307         polys->data_sortedelement3i = (int *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(int[3]));
2308         if (polys->num_vertices)
2309         {
2310                 memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
2311                 memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
2312                 memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
2313         }
2314         if (polys->num_triangles)
2315         {
2316                 memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
2317                 memcpy(polys->data_sortedelement3i, oldsortedelement3i, polys->num_triangles*sizeof(int[3]));
2318         }
2319         if (oldvertex3f)
2320                 Mem_Free(oldvertex3f);
2321         if (oldcolor4f)
2322                 Mem_Free(oldcolor4f);
2323         if (oldtexcoord2f)
2324                 Mem_Free(oldtexcoord2f);
2325         if (oldtriangles)
2326                 Mem_Free(oldtriangles);
2327         if (oldsortedelement3i)
2328                 Mem_Free(oldsortedelement3i);
2329 }
2330
2331 static void VM_InitPolygons (vmpolygons_t* polys)
2332 {
2333         memset(polys, 0, sizeof(*polys));
2334         polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
2335         polys->max_triangles = 1024;
2336         VM_ResizePolygons(polys);
2337         polys->initialized = true;
2338 }
2339
2340 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
2341 {
2342         int surfacelistindex;
2343         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2344         R_Mesh_Matrix(&identitymatrix);
2345         GL_CullFace(GL_NONE);
2346         R_Mesh_VertexPointer(polys->data_vertex3f, 0, 0);
2347         R_Mesh_ColorPointer(polys->data_color4f, 0, 0);
2348         R_Mesh_TexCoordPointer(0, 2, polys->data_texcoord2f, 0, 0);
2349         R_SetupGenericShader(true);
2350         for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
2351         {
2352                 int numtriangles = 0;
2353                 rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
2354                 int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
2355                 if(drawflag == DRAWFLAG_ADDITIVE)
2356                         GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
2357                 else if(drawflag == DRAWFLAG_MODULATE)
2358                         GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
2359                 else if(drawflag == DRAWFLAG_2XMODULATE)
2360                         GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR);
2361                 else
2362                         GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2363                 R_Mesh_TexBind(0, R_GetTexture(tex));
2364                 numtriangles = 0;
2365                 for (;surfacelistindex < numsurfaces;surfacelistindex++)
2366                 {
2367                         if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
2368                                 break;
2369                         VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].element3i, polys->data_sortedelement3i + 3*numtriangles);
2370                         numtriangles++;
2371                 }
2372                 R_Mesh_Draw(0, polys->num_vertices, numtriangles, polys->data_sortedelement3i, 0, 0);
2373         }
2374 }
2375
2376 void VMPolygons_Store(vmpolygons_t *polys)
2377 {
2378         if (r_refdef.draw2dstage)
2379         {
2380                 // draw the polygon as 2D immediately
2381                 drawqueuemesh_t mesh;
2382                 mesh.texture = polys->begin_texture;
2383                 mesh.num_vertices = polys->begin_vertices;
2384                 mesh.num_triangles = polys->begin_vertices-2;
2385                 mesh.data_element3i = polygonelements;
2386                 mesh.data_vertex3f = polys->begin_vertex[0];
2387                 mesh.data_color4f = polys->begin_color[0];
2388                 mesh.data_texcoord2f = polys->begin_texcoord[0];
2389                 DrawQ_Mesh(&mesh, polys->begin_drawflag);
2390         }
2391         else
2392         {
2393                 // queue the polygon as 3D for sorted transparent rendering later
2394                 int i;
2395                 if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
2396                 {
2397                         polys->max_triangles *= 2;
2398                         VM_ResizePolygons(polys);
2399                 }
2400                 memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->num_vertices * sizeof(float[3]));
2401                 memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->num_vertices * sizeof(float[4]));
2402                 memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->num_vertices * sizeof(float[2]));
2403                 for (i = 0;i < polys->begin_vertices-2;i++)
2404                 {
2405                         polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
2406                         polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
2407                         polys->data_triangles[polys->num_triangles].element3i[0] = polys->num_vertices;
2408                         polys->data_triangles[polys->num_triangles].element3i[1] = polys->num_vertices + i+1;
2409                         polys->data_triangles[polys->num_triangles].element3i[2] = polys->num_vertices + i+2;
2410                         polys->num_triangles++;
2411                 }
2412                 polys->num_vertices += polys->begin_vertices;
2413         }
2414         polys->begin_active = false;
2415 }
2416
2417 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
2418 // LordHavoc: agreed, this is a mess
2419 void VM_CL_AddPolygonsToMeshQueue (void)
2420 {
2421         int i;
2422         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2423         vec3_t center;
2424
2425         // only add polygons of the currently active prog to the queue - if there is none, we're done
2426         if( !prog )
2427                 return;
2428
2429         if (!polys->num_triangles)
2430                 return;
2431
2432         for (i = 0;i < polys->num_triangles;i++)
2433         {
2434                 VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].element3i[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].element3i[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].element3i[2], center);
2435                 R_MeshQueue_AddTransparent(center, VM_DrawPolygonCallback, NULL, i, NULL);
2436         }
2437
2438         polys->num_triangles = 0;
2439         polys->num_vertices = 0;
2440 }
2441
2442 //void(string texturename, float flag) R_BeginPolygon
2443 void VM_CL_R_PolygonBegin (void)
2444 {
2445         const char              *picname;
2446         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2447
2448         VM_SAFEPARMCOUNT(2, VM_CL_R_PolygonBegin);
2449
2450         if (!polys->initialized)
2451                 VM_InitPolygons(polys);
2452         if (polys->begin_active)
2453         {
2454                 VM_Warning("VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonEnd after first\n");
2455                 return;
2456         }
2457         picname = PRVM_G_STRING(OFS_PARM0);
2458         polys->begin_texture = picname[0] ? Draw_CachePic(picname, true)->tex : r_texture_white;
2459         polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1);
2460         polys->begin_vertices = 0;
2461         polys->begin_active = true;
2462 }
2463
2464 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
2465 void VM_CL_R_PolygonVertex (void)
2466 {
2467         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2468
2469         VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
2470
2471         if (!polys->begin_active)
2472         {
2473                 VM_Warning("VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
2474                 return;
2475         }
2476
2477         if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
2478         {
2479                 VM_Warning("VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
2480                 return;
2481         }
2482
2483         polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
2484         polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
2485         polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
2486         polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
2487         polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
2488         polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
2489         polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
2490         polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
2491         polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
2492         polys->begin_vertices++;
2493 }
2494
2495 //void() R_EndPolygon
2496 void VM_CL_R_PolygonEnd (void)
2497 {
2498         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2499
2500         VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
2501         if (!polys->begin_active)
2502         {
2503                 VM_Warning("VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
2504                 return;
2505         }
2506         polys->begin_active = false;
2507         if (polys->begin_vertices >= 3)
2508                 VMPolygons_Store(polys);
2509         else
2510                 VM_Warning("VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
2511 }
2512
2513 static vmpolygons_t debugPolys;
2514
2515 void Debug_PolygonBegin(const char *picname, int drawflag)
2516 {
2517         if(!debugPolys.initialized)
2518                 VM_InitPolygons(&debugPolys);
2519         if(debugPolys.begin_active)
2520         {
2521                 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
2522                 return;
2523         }
2524         debugPolys.begin_texture = picname[0] ? Draw_CachePic(picname, true)->tex : r_texture_white;
2525         debugPolys.begin_drawflag = drawflag;
2526         debugPolys.begin_vertices = 0;
2527         debugPolys.begin_active = true;
2528 }
2529
2530 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
2531 {
2532         if(!debugPolys.begin_active)
2533         {
2534                 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
2535                 return;
2536         }
2537
2538         if(debugPolys.begin_vertices > VMPOLYGONS_MAXPOINTS)
2539         {
2540                 Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
2541                 return;
2542         }
2543
2544         debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x;
2545         debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y;
2546         debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z;
2547         debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s;
2548         debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t;
2549         debugPolys.begin_color[debugPolys.begin_vertices][0] = r;
2550         debugPolys.begin_color[debugPolys.begin_vertices][1] = g;
2551         debugPolys.begin_color[debugPolys.begin_vertices][2] = b;
2552         debugPolys.begin_color[debugPolys.begin_vertices][3] = a;
2553         debugPolys.begin_vertices++;
2554 }
2555
2556 void Debug_PolygonEnd(void)
2557 {
2558         if (!debugPolys.begin_active)
2559         {
2560                 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
2561                 return;
2562         }
2563         debugPolys.begin_active = false;
2564         if (debugPolys.begin_vertices >= 3)
2565                 VMPolygons_Store(&debugPolys);
2566         else
2567                 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices);
2568 }
2569
2570 /*
2571 =============
2572 CL_CheckBottom
2573
2574 Returns false if any part of the bottom of the entity is off an edge that
2575 is not a staircase.
2576
2577 =============
2578 */
2579 qboolean CL_CheckBottom (prvm_edict_t *ent)
2580 {
2581         vec3_t  mins, maxs, start, stop;
2582         trace_t trace;
2583         int             x, y;
2584         float   mid, bottom;
2585
2586         VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
2587         VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
2588
2589 // if all of the points under the corners are solid world, don't bother
2590 // with the tougher checks
2591 // the corners must be within 16 of the midpoint
2592         start[2] = mins[2] - 1;
2593         for     (x=0 ; x<=1 ; x++)
2594                 for     (y=0 ; y<=1 ; y++)
2595                 {
2596                         start[0] = x ? maxs[0] : mins[0];
2597                         start[1] = y ? maxs[1] : mins[1];
2598                         if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
2599                                 goto realcheck;
2600                 }
2601
2602         return true;            // we got out easy
2603
2604 realcheck:
2605 //
2606 // check it for real...
2607 //
2608         start[2] = mins[2];
2609
2610 // the midpoint must be within 16 of the bottom
2611         start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
2612         start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
2613         stop[2] = start[2] - 2*sv_stepheight.value;
2614         trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2615
2616         if (trace.fraction == 1.0)
2617                 return false;
2618         mid = bottom = trace.endpos[2];
2619
2620 // the corners must be within 16 of the midpoint
2621         for     (x=0 ; x<=1 ; x++)
2622                 for     (y=0 ; y<=1 ; y++)
2623                 {
2624                         start[0] = stop[0] = x ? maxs[0] : mins[0];
2625                         start[1] = stop[1] = y ? maxs[1] : mins[1];
2626
2627                         trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2628
2629                         if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
2630                                 bottom = trace.endpos[2];
2631                         if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
2632                                 return false;
2633                 }
2634
2635         return true;
2636 }
2637
2638 /*
2639 =============
2640 CL_movestep
2641
2642 Called by monster program code.
2643 The move will be adjusted for slopes and stairs, but if the move isn't
2644 possible, no move is done and false is returned
2645 =============
2646 */
2647 qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
2648 {
2649         float           dz;
2650         vec3_t          oldorg, neworg, end, traceendpos;
2651         trace_t         trace;
2652         int                     i;
2653         prvm_edict_t            *enemy;
2654         prvm_eval_t     *val;
2655
2656 // try the move
2657         VectorCopy (ent->fields.client->origin, oldorg);
2658         VectorAdd (ent->fields.client->origin, move, neworg);
2659
2660 // flying monsters don't step up
2661         if ( (int)ent->fields.client->flags & (FL_SWIM | FL_FLY) )
2662         {
2663         // try one move with vertical motion, then one without
2664                 for (i=0 ; i<2 ; i++)
2665                 {
2666                         VectorAdd (ent->fields.client->origin, move, neworg);
2667                         enemy = PRVM_PROG_TO_EDICT(ent->fields.client->enemy);
2668                         if (i == 0 && enemy != prog->edicts)
2669                         {
2670                                 dz = ent->fields.client->origin[2] - PRVM_PROG_TO_EDICT(ent->fields.client->enemy)->fields.client->origin[2];
2671                                 if (dz > 40)
2672                                         neworg[2] -= 8;
2673                                 if (dz < 30)
2674                                         neworg[2] += 8;
2675                         }
2676                         trace = CL_Move (ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2677                         if (settrace)
2678                                 VM_SetTraceGlobals(&trace);
2679
2680                         if (trace.fraction == 1)
2681                         {
2682                                 VectorCopy(trace.endpos, traceendpos);
2683                                 if (((int)ent->fields.client->flags & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
2684                                         return false;   // swim monster left water
2685
2686                                 VectorCopy (traceendpos, ent->fields.client->origin);
2687                                 if (relink)
2688                                         CL_LinkEdict(ent);
2689                                 return true;
2690                         }
2691
2692                         if (enemy == prog->edicts)
2693                                 break;
2694                 }
2695
2696                 return false;
2697         }
2698
2699 // push down from a step height above the wished position
2700         neworg[2] += sv_stepheight.value;
2701         VectorCopy (neworg, end);
2702         end[2] -= sv_stepheight.value*2;
2703
2704         trace = CL_Move (neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2705         if (settrace)
2706                 VM_SetTraceGlobals(&trace);
2707
2708         if (trace.startsolid)
2709         {
2710                 neworg[2] -= sv_stepheight.value;
2711                 trace = CL_Move (neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2712                 if (settrace)
2713                         VM_SetTraceGlobals(&trace);
2714                 if (trace.startsolid)
2715                         return false;
2716         }
2717         if (trace.fraction == 1)
2718         {
2719         // if monster had the ground pulled out, go ahead and fall
2720                 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
2721                 {
2722                         VectorAdd (ent->fields.client->origin, move, ent->fields.client->origin);
2723                         if (relink)
2724                                 CL_LinkEdict(ent);
2725                         ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_ONGROUND;
2726                         return true;
2727                 }
2728
2729                 return false;           // walked off an edge
2730         }
2731
2732 // check point traces down for dangling corners
2733         VectorCopy (trace.endpos, ent->fields.client->origin);
2734
2735         if (!CL_CheckBottom (ent))
2736         {
2737                 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
2738                 {       // entity had floor mostly pulled out from underneath it
2739                         // and is trying to correct
2740                         if (relink)
2741                                 CL_LinkEdict(ent);
2742                         return true;
2743                 }
2744                 VectorCopy (oldorg, ent->fields.client->origin);
2745                 return false;
2746         }
2747
2748         if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
2749                 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_PARTIALGROUND;
2750
2751         if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
2752                 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
2753
2754 // the move is ok
2755         if (relink)
2756                 CL_LinkEdict(ent);
2757         return true;
2758 }
2759
2760 /*
2761 ===============
2762 VM_CL_walkmove
2763
2764 float(float yaw, float dist[, settrace]) walkmove
2765 ===============
2766 */
2767 static void VM_CL_walkmove (void)
2768 {
2769         prvm_edict_t    *ent;
2770         float   yaw, dist;
2771         vec3_t  move;
2772         mfunction_t     *oldf;
2773         int     oldself;
2774         qboolean        settrace;
2775
2776         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
2777
2778         // assume failure if it returns early
2779         PRVM_G_FLOAT(OFS_RETURN) = 0;
2780
2781         ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
2782         if (ent == prog->edicts)
2783         {
2784                 VM_Warning("walkmove: can not modify world entity\n");
2785                 return;
2786         }
2787         if (ent->priv.server->free)
2788         {
2789                 VM_Warning("walkmove: can not modify free entity\n");
2790                 return;
2791         }
2792         yaw = PRVM_G_FLOAT(OFS_PARM0);
2793         dist = PRVM_G_FLOAT(OFS_PARM1);
2794         settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
2795
2796         if ( !( (int)ent->fields.client->flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
2797                 return;
2798
2799         yaw = yaw*M_PI*2 / 360;
2800
2801         move[0] = cos(yaw)*dist;
2802         move[1] = sin(yaw)*dist;
2803         move[2] = 0;
2804
2805 // save program state, because CL_movestep may call other progs
2806         oldf = prog->xfunction;
2807         oldself = prog->globals.client->self;
2808
2809         PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
2810
2811
2812 // restore program state
2813         prog->xfunction = oldf;
2814         prog->globals.client->self = oldself;
2815 }
2816
2817 /*
2818 ===============
2819 VM_CL_serverkey
2820
2821 string(string key) serverkey
2822 ===============
2823 */
2824 void VM_CL_serverkey(void)
2825 {
2826         char string[VM_STRINGTEMP_LENGTH];
2827         VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
2828         InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
2829         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(string);
2830 }
2831
2832 //============================================================================
2833
2834 // To create a almost working builtin file from this replace:
2835 // "^NULL.*" with ""
2836 // "^{.*//.*}:Wh\(.*\)" with "\1"
2837 // "\:" with "//"
2838 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
2839 // "\n\n+" with "\n\n"
2840
2841 prvm_builtin_t vm_cl_builtins[] = {
2842 NULL,                                                   // #0 NULL function (not callable) (QUAKE)
2843 VM_CL_makevectors,                              // #1 void(vector ang) makevectors (QUAKE)
2844 VM_CL_setorigin,                                // #2 void(entity e, vector o) setorigin (QUAKE)
2845 VM_CL_setmodel,                                 // #3 void(entity e, string m) setmodel (QUAKE)
2846 VM_CL_setsize,                                  // #4 void(entity e, vector min, vector max) setsize (QUAKE)
2847 NULL,                                                   // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
2848 VM_break,                                               // #6 void() break (QUAKE)
2849 VM_random,                                              // #7 float() random (QUAKE)
2850 VM_CL_sound,                                    // #8 void(entity e, float chan, string samp) sound (QUAKE)
2851 VM_normalize,                                   // #9 vector(vector v) normalize (QUAKE)
2852 VM_error,                                               // #10 void(string e) error (QUAKE)
2853 VM_objerror,                                    // #11 void(string e) objerror (QUAKE)
2854 VM_vlen,                                                // #12 float(vector v) vlen (QUAKE)
2855 VM_vectoyaw,                                    // #13 float(vector v) vectoyaw (QUAKE)
2856 VM_CL_spawn,                                    // #14 entity() spawn (QUAKE)
2857 VM_remove,                                              // #15 void(entity e) remove (QUAKE)
2858 VM_CL_traceline,                                // #16 float(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
2859 NULL,                                                   // #17 entity() checkclient (QUAKE)
2860 VM_find,                                                // #18 entity(entity start, .string fld, string match) find (QUAKE)
2861 VM_precache_sound,                              // #19 void(string s) precache_sound (QUAKE)
2862 VM_CL_precache_model,                   // #20 void(string s) precache_model (QUAKE)
2863 NULL,                                                   // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
2864 VM_CL_findradius,                               // #22 entity(vector org, float rad) findradius (QUAKE)
2865 NULL,                                                   // #23 void(string s, ...) bprint (QUAKE)
2866 NULL,                                                   // #24 void(entity client, string s, ...) sprint (QUAKE)
2867 VM_dprint,                                              // #25 void(string s, ...) dprint (QUAKE)
2868 VM_ftos,                                                // #26 string(float f) ftos (QUAKE)
2869 VM_vtos,                                                // #27 string(vector v) vtos (QUAKE)
2870 VM_coredump,                                    // #28 void() coredump (QUAKE)
2871 VM_traceon,                                             // #29 void() traceon (QUAKE)
2872 VM_traceoff,                                    // #30 void() traceoff (QUAKE)
2873 VM_eprint,                                              // #31 void(entity e) eprint (QUAKE)
2874 VM_CL_walkmove,                                 // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
2875 NULL,                                                   // #33 (QUAKE)
2876 VM_CL_droptofloor,                              // #34 float() droptofloor (QUAKE)
2877 VM_CL_lightstyle,                               // #35 void(float style, string value) lightstyle (QUAKE)
2878 VM_rint,                                                // #36 float(float v) rint (QUAKE)
2879 VM_floor,                                               // #37 float(float v) floor (QUAKE)
2880 VM_ceil,                                                // #38 float(float v) ceil (QUAKE)
2881 NULL,                                                   // #39 (QUAKE)
2882 VM_CL_checkbottom,                              // #40 float(entity e) checkbottom (QUAKE)
2883 VM_CL_pointcontents,                    // #41 float(vector v) pointcontents (QUAKE)
2884 NULL,                                                   // #42 (QUAKE)
2885 VM_fabs,                                                // #43 float(float f) fabs (QUAKE)
2886 NULL,                                                   // #44 vector(entity e, float speed) aim (QUAKE)
2887 VM_cvar,                                                // #45 float(string s) cvar (QUAKE)
2888 VM_localcmd,                                    // #46 void(string s) localcmd (QUAKE)
2889 VM_nextent,                                             // #47 entity(entity e) nextent (QUAKE)
2890 VM_CL_particle,                                 // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
2891 VM_changeyaw,                                   // #49 void() ChangeYaw (QUAKE)
2892 NULL,                                                   // #50 (QUAKE)
2893 VM_vectoangles,                                 // #51 vector(vector v) vectoangles (QUAKE)
2894 NULL,                                                   // #52 void(float to, float f) WriteByte (QUAKE)
2895 NULL,                                                   // #53 void(float to, float f) WriteChar (QUAKE)
2896 NULL,                                                   // #54 void(float to, float f) WriteShort (QUAKE)
2897 NULL,                                                   // #55 void(float to, float f) WriteLong (QUAKE)
2898 NULL,                                                   // #56 void(float to, float f) WriteCoord (QUAKE)
2899 NULL,                                                   // #57 void(float to, float f) WriteAngle (QUAKE)
2900 NULL,                                                   // #58 void(float to, string s) WriteString (QUAKE)
2901 NULL,                                                   // #59 (QUAKE)
2902 VM_sin,                                                 // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
2903 VM_cos,                                                 // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
2904 VM_sqrt,                                                // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
2905 VM_changepitch,                                 // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
2906 VM_CL_tracetoss,                                // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
2907 VM_etos,                                                // #65 string(entity ent) etos (DP_QC_ETOS)
2908 NULL,                                                   // #66 (QUAKE)
2909 NULL,                                                   // #67 void(float step) movetogoal (QUAKE)
2910 VM_precache_file,                               // #68 string(string s) precache_file (QUAKE)
2911 VM_CL_makestatic,                               // #69 void(entity e) makestatic (QUAKE)
2912 NULL,                                                   // #70 void(string s) changelevel (QUAKE)
2913 NULL,                                                   // #71 (QUAKE)
2914 VM_cvar_set,                                    // #72 void(string var, string val) cvar_set (QUAKE)
2915 NULL,                                                   // #73 void(entity client, strings) centerprint (QUAKE)
2916 VM_CL_ambientsound,                             // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
2917 VM_CL_precache_model,                   // #75 string(string s) precache_model2 (QUAKE)
2918 VM_precache_sound,                              // #76 string(string s) precache_sound2 (QUAKE)
2919 VM_precache_file,                               // #77 string(string s) precache_file2 (QUAKE)
2920 NULL,                                                   // #78 void(entity e) setspawnparms (QUAKE)
2921 NULL,                                                   // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
2922 NULL,                                                   // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
2923 VM_stof,                                                // #81 float(string s) stof (FRIK_FILE)
2924 NULL,                                                   // #82 void(vector where, float set) multicast (QUAKEWORLD)
2925 NULL,                                                   // #83 (QUAKE)
2926 NULL,                                                   // #84 (QUAKE)
2927 NULL,                                                   // #85 (QUAKE)
2928 NULL,                                                   // #86 (QUAKE)
2929 NULL,                                                   // #87 (QUAKE)
2930 NULL,                                                   // #88 (QUAKE)
2931 NULL,                                                   // #89 (QUAKE)
2932 VM_CL_tracebox,                                 // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
2933 VM_randomvec,                                   // #91 vector() randomvec (DP_QC_RANDOMVEC)
2934 VM_CL_getlight,                                 // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
2935 VM_registercvar,                                // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
2936 VM_min,                                                 // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
2937 VM_max,                                                 // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
2938 VM_bound,                                               // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
2939 VM_pow,                                                 // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
2940 VM_findfloat,                                   // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
2941 VM_checkextension,                              // #99 float(string s) checkextension (the basis of the extension system)
2942 // FrikaC and Telejano range #100-#199
2943 NULL,                                                   // #100
2944 NULL,                                                   // #101
2945 NULL,                                                   // #102
2946 NULL,                                                   // #103
2947 NULL,                                                   // #104
2948 NULL,                                                   // #105
2949 NULL,                                                   // #106
2950 NULL,                                                   // #107
2951 NULL,                                                   // #108
2952 NULL,                                                   // #109
2953 VM_fopen,                                               // #110 float(string filename, float mode) fopen (FRIK_FILE)
2954 VM_fclose,                                              // #111 void(float fhandle) fclose (FRIK_FILE)
2955 VM_fgets,                                               // #112 string(float fhandle) fgets (FRIK_FILE)
2956 VM_fputs,                                               // #113 void(float fhandle, string s) fputs (FRIK_FILE)
2957 VM_strlen,                                              // #114 float(string s) strlen (FRIK_FILE)
2958 VM_strcat,                                              // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
2959 VM_substring,                                   // #116 string(string s, float start, float length) substring (FRIK_FILE)
2960 VM_stov,                                                // #117 vector(string) stov (FRIK_FILE)
2961 VM_strzone,                                             // #118 string(string s) strzone (FRIK_FILE)
2962 VM_strunzone,                                   // #119 void(string s) strunzone (FRIK_FILE)
2963 NULL,                                                   // #120
2964 NULL,                                                   // #121
2965 NULL,                                                   // #122
2966 NULL,                                                   // #123
2967 NULL,                                                   // #124
2968 NULL,                                                   // #125
2969 NULL,                                                   // #126
2970 NULL,                                                   // #127
2971 NULL,                                                   // #128
2972 NULL,                                                   // #129
2973 NULL,                                                   // #130
2974 NULL,                                                   // #131
2975 NULL,                                                   // #132
2976 NULL,                                                   // #133
2977 NULL,                                                   // #134
2978 NULL,                                                   // #135
2979 NULL,                                                   // #136
2980 NULL,                                                   // #137
2981 NULL,                                                   // #138
2982 NULL,                                                   // #139
2983 NULL,                                                   // #140
2984 NULL,                                                   // #141
2985 NULL,                                                   // #142
2986 NULL,                                                   // #143
2987 NULL,                                                   // #144
2988 NULL,                                                   // #145
2989 NULL,                                                   // #146
2990 NULL,                                                   // #147
2991 NULL,                                                   // #148
2992 NULL,                                                   // #149
2993 NULL,                                                   // #150
2994 NULL,                                                   // #151
2995 NULL,                                                   // #152
2996 NULL,                                                   // #153
2997 NULL,                                                   // #154
2998 NULL,                                                   // #155
2999 NULL,                                                   // #156
3000 NULL,                                                   // #157
3001 NULL,                                                   // #158
3002 NULL,                                                   // #159
3003 NULL,                                                   // #160
3004 NULL,                                                   // #161
3005 NULL,                                                   // #162
3006 NULL,                                                   // #163
3007 NULL,                                                   // #164
3008 NULL,                                                   // #165
3009 NULL,                                                   // #166
3010 NULL,                                                   // #167
3011 NULL,                                                   // #168
3012 NULL,                                                   // #169
3013 NULL,                                                   // #170
3014 NULL,                                                   // #171
3015 NULL,                                                   // #172
3016 NULL,                                                   // #173
3017 NULL,                                                   // #174
3018 NULL,                                                   // #175
3019 NULL,                                                   // #176
3020 NULL,                                                   // #177
3021 NULL,                                                   // #178
3022 NULL,                                                   // #179
3023 NULL,                                                   // #180
3024 NULL,                                                   // #181
3025 NULL,                                                   // #182
3026 NULL,                                                   // #183
3027 NULL,                                                   // #184
3028 NULL,                                                   // #185
3029 NULL,                                                   // #186
3030 NULL,                                                   // #187
3031 NULL,                                                   // #188
3032 NULL,                                                   // #189
3033 NULL,                                                   // #190
3034 NULL,                                                   // #191
3035 NULL,                                                   // #192
3036 NULL,                                                   // #193
3037 NULL,                                                   // #194
3038 NULL,                                                   // #195
3039 NULL,                                                   // #196
3040 NULL,                                                   // #197
3041 NULL,                                                   // #198
3042 NULL,                                                   // #199
3043 // FTEQW range #200-#299
3044 NULL,                                                   // #200
3045 NULL,                                                   // #201
3046 NULL,                                                   // #202
3047 NULL,                                                   // #203
3048 NULL,                                                   // #204
3049 NULL,                                                   // #205
3050 NULL,                                                   // #206
3051 NULL,                                                   // #207
3052 NULL,                                                   // #208
3053 NULL,                                                   // #209
3054 NULL,                                                   // #210
3055 NULL,                                                   // #211
3056 NULL,                                                   // #212
3057 NULL,                                                   // #213
3058 NULL,                                                   // #214
3059 NULL,                                                   // #215
3060 NULL,                                                   // #216
3061 NULL,                                                   // #217
3062 VM_bitshift,                                    // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
3063 NULL,                                                   // #219
3064 NULL,                                                   // #220
3065 VM_strstrofs,                                   // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
3066 VM_str2chr,                                             // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
3067 VM_chr2str,                                             // #223 string(float c, ...) chr2str (FTE_STRINGS)
3068 VM_strconv,                                             // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
3069 VM_strpad,                                              // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
3070 VM_infoadd,                                             // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
3071 VM_infoget,                                             // #227 string(string info, string key) infoget (FTE_STRINGS)
3072 VM_strncmp,                                             // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
3073 VM_strncasecmp,                                 // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
3074 VM_strncasecmp,                                 // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
3075 NULL,                                                   // #231
3076 NULL,                                                   // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
3077 NULL,                                                   // #233
3078 NULL,                                                   // #234
3079 NULL,                                                   // #235
3080 NULL,                                                   // #236
3081 NULL,                                                   // #237
3082 NULL,                                                   // #238
3083 NULL,                                                   // #239
3084 NULL,                                                   // #240
3085 NULL,                                                   // #241
3086 NULL,                                                   // #242
3087 NULL,                                                   // #243
3088 NULL,                                                   // #244
3089 NULL,                                                   // #245
3090 NULL,                                                   // #246
3091 NULL,                                                   // #247
3092 NULL,                                                   // #248
3093 NULL,                                                   // #249
3094 NULL,                                                   // #250
3095 NULL,                                                   // #251
3096 NULL,                                                   // #252
3097 NULL,                                                   // #253
3098 NULL,                                                   // #254
3099 NULL,                                                   // #255
3100 NULL,                                                   // #256
3101 NULL,                                                   // #257
3102 NULL,                                                   // #258
3103 NULL,                                                   // #259
3104 NULL,                                                   // #260
3105 NULL,                                                   // #261
3106 NULL,                                                   // #262
3107 NULL,                                                   // #263
3108 NULL,                                                   // #264
3109 NULL,                                                   // #265
3110 NULL,                                                   // #266
3111 NULL,                                                   // #267
3112 NULL,                                                   // #268
3113 NULL,                                                   // #269
3114 NULL,                                                   // #270
3115 NULL,                                                   // #271
3116 NULL,                                                   // #272
3117 NULL,                                                   // #273
3118 NULL,                                                   // #274
3119 NULL,                                                   // #275
3120 NULL,                                                   // #276
3121 NULL,                                                   // #277
3122 NULL,                                                   // #278
3123 NULL,                                                   // #279
3124 NULL,                                                   // #280
3125 NULL,                                                   // #281
3126 NULL,                                                   // #282
3127 NULL,                                                   // #283
3128 NULL,                                                   // #284
3129 NULL,                                                   // #285
3130 NULL,                                                   // #286
3131 NULL,                                                   // #287
3132 NULL,                                                   // #288
3133 NULL,                                                   // #289
3134 NULL,                                                   // #290
3135 NULL,                                                   // #291
3136 NULL,                                                   // #292
3137 NULL,                                                   // #293
3138 NULL,                                                   // #294
3139 NULL,                                                   // #295
3140 NULL,                                                   // #296
3141 NULL,                                                   // #297
3142 NULL,                                                   // #298
3143 NULL,                                                   // #299
3144 // CSQC range #300-#399
3145 VM_CL_R_ClearScene,                             // #300 void() clearscene (EXT_CSQC)
3146 VM_CL_R_AddEntities,                    // #301 void(float mask) addentities (EXT_CSQC)
3147 VM_CL_R_AddEntity,                              // #302 void(entity ent) addentity (EXT_CSQC)
3148 VM_CL_R_SetView,                                // #303 float(float property, ...) setproperty (EXT_CSQC)
3149 VM_CL_R_RenderScene,                    // #304 void() renderscene (EXT_CSQC)
3150 VM_CL_R_AddDynamicLight,                // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
3151 VM_CL_R_PolygonBegin,                   // #306 void(string texturename, float flag[, float is2d, float lines]) R_BeginPolygon
3152 VM_CL_R_PolygonVertex,                  // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3153 VM_CL_R_PolygonEnd,                             // #308 void() R_EndPolygon
3154 NULL /* R_LoadWorldModel in menu VM, should stay unassigned in client*/, // #309
3155 VM_CL_unproject,                                // #310 vector (vector v) cs_unproject (EXT_CSQC)
3156 VM_CL_project,                                  // #311 vector (vector v) cs_project (EXT_CSQC)
3157 NULL,                                                   // #312
3158 NULL,                                                   // #313
3159 NULL,                                                   // #314
3160 VM_drawline,                                    // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
3161 VM_iscachedpic,                                 // #316 float(string name) iscachedpic (EXT_CSQC)
3162 VM_precache_pic,                                // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
3163 VM_getimagesize,                                // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
3164 VM_freepic,                                             // #319 void(string name) freepic (EXT_CSQC)
3165 VM_drawcharacter,                               // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
3166 VM_drawstring,                                  // #321 float(vector position, string text, vector scale, vector rgb, float alpha, float flag) drawstring (EXT_CSQC)
3167 VM_drawpic,                                             // #322 float(vector position, string pic, vector size, vector rgb, float alpha, float flag) drawpic (EXT_CSQC)
3168 VM_drawfill,                                    // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
3169 VM_drawsetcliparea,                             // #324 void(float x, float y, float width, float height) drawsetcliparea
3170 VM_drawresetcliparea,                   // #325 void(void) drawresetcliparea
3171 VM_drawcolorcodedstring,                // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
3172 NULL,                                                   // #327 // FIXME add stringwidth() here?
3173 NULL,                                                   // #328 // FIXME add drawsubpic() here?
3174 NULL,                                                   // #329
3175 VM_CL_getstatf,                                 // #330 float(float stnum) getstatf (EXT_CSQC)
3176 VM_CL_getstati,                                 // #331 float(float stnum) getstati (EXT_CSQC)
3177 VM_CL_getstats,                                 // #332 string(float firststnum) getstats (EXT_CSQC)
3178 VM_CL_setmodelindex,                    // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
3179 VM_CL_modelnameforindex,                // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
3180 VM_CL_particleeffectnum,                // #335 float(string effectname) particleeffectnum (EXT_CSQC)
3181 VM_CL_trailparticles,                   // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
3182 VM_CL_pointparticles,                   // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
3183 VM_centerprint,                                 // #338 void(string s, ...) centerprint (EXT_CSQC)
3184 VM_print,                                               // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
3185 VM_keynumtostring,                              // #340 string(float keynum) keynumtostring (EXT_CSQC)
3186 VM_stringtokeynum,                              // #341 float(string keyname) stringtokeynum (EXT_CSQC)
3187 VM_CL_getkeybind,                               // #342 string(float keynum) getkeybind (EXT_CSQC)
3188 VM_CL_setcursormode,                    // #343 void(float usecursor) setcursormode (EXT_CSQC)
3189 VM_getmousepos,                                 // #344 vector() getmousepos (EXT_CSQC)
3190 VM_CL_getinputstate,                    // #345 float(float framenum) getinputstate (EXT_CSQC)
3191 VM_CL_setsensitivityscale,              // #346 void(float sens) setsensitivityscale (EXT_CSQC)
3192 VM_CL_runplayerphysics,                 // #347 void() runstandardplayerphysics (EXT_CSQC)
3193 VM_CL_getplayerkey,                             // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
3194 VM_CL_isdemo,                                   // #349 float() isdemo (EXT_CSQC)
3195 VM_isserver,                                    // #350 float() isserver (EXT_CSQC)
3196 VM_CL_setlistener,                              // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
3197 VM_CL_registercmd,                              // #352 void(string cmdname) registercommand (EXT_CSQC)
3198 VM_wasfreed,                                    // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
3199 VM_CL_serverkey,                                // #354 string(string key) serverkey (EXT_CSQC)
3200 NULL,                                                   // #355
3201 NULL,                                                   // #356
3202 NULL,                                                   // #357
3203 NULL,                                                   // #358
3204 NULL,                                                   // #359
3205 VM_CL_ReadByte,                                 // #360 float() readbyte (EXT_CSQC)
3206 VM_CL_ReadChar,                                 // #361 float() readchar (EXT_CSQC)
3207 VM_CL_ReadShort,                                // #362 float() readshort (EXT_CSQC)
3208 VM_CL_ReadLong,                                 // #363 float() readlong (EXT_CSQC)
3209 VM_CL_ReadCoord,                                // #364 float() readcoord (EXT_CSQC)
3210 VM_CL_ReadAngle,                                // #365 float() readangle (EXT_CSQC)
3211 VM_CL_ReadString,                               // #366 string() readstring (EXT_CSQC)
3212 VM_CL_ReadFloat,                                // #367 float() readfloat (EXT_CSQC)
3213 NULL,                                           // #368
3214 NULL,                                                   // #369
3215 NULL,                                                   // #370
3216 NULL,                                                   // #371
3217 NULL,                                                   // #372
3218 NULL,                                                   // #373
3219 NULL,                                                   // #374
3220 NULL,                                                   // #375
3221 NULL,                                                   // #376
3222 NULL,                                                   // #377
3223 NULL,                                                   // #378
3224 NULL,                                                   // #379
3225 NULL,                                                   // #380
3226 NULL,                                                   // #381
3227 NULL,                                                   // #382
3228 NULL,                                                   // #383
3229 NULL,                                                   // #384
3230 NULL,                                                   // #385
3231 NULL,                                                   // #386
3232 NULL,                                                   // #387
3233 NULL,                                                   // #388
3234 NULL,                                                   // #389
3235 NULL,                                                   // #390
3236 NULL,                                                   // #391
3237 NULL,                                                   // #392
3238 NULL,                                                   // #393
3239 NULL,                                                   // #394
3240 NULL,                                                   // #395
3241 NULL,                                                   // #396
3242 NULL,                                                   // #397
3243 NULL,                                                   // #398
3244 NULL,                                                   // #399
3245 // LordHavoc's range #400-#499
3246 VM_CL_copyentity,                               // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
3247 NULL,                                                   // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
3248 VM_findchain,                                   // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
3249 VM_findchainfloat,                              // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
3250 VM_CL_effect,                                   // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
3251 VM_CL_te_blood,                                 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
3252 VM_CL_te_bloodshower,                   // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
3253 VM_CL_te_explosionrgb,                  // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
3254 VM_CL_te_particlecube,                  // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
3255 VM_CL_te_particlerain,                  // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
3256 VM_CL_te_particlesnow,                  // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
3257 VM_CL_te_spark,                                 // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
3258 VM_CL_te_gunshotquad,                   // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
3259 VM_CL_te_spikequad,                             // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
3260 VM_CL_te_superspikequad,                // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
3261 VM_CL_te_explosionquad,                 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
3262 VM_CL_te_smallflash,                    // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
3263 VM_CL_te_customflash,                   // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
3264 VM_CL_te_gunshot,                               // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
3265 VM_CL_te_spike,                                 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
3266 VM_CL_te_superspike,                    // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
3267 VM_CL_te_explosion,                             // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
3268 VM_CL_te_tarexplosion,                  // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
3269 VM_CL_te_wizspike,                              // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
3270 VM_CL_te_knightspike,                   // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
3271 VM_CL_te_lavasplash,                    // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
3272 VM_CL_te_teleport,                              // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
3273 VM_CL_te_explosion2,                    // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
3274 VM_CL_te_lightning1,                    // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
3275 VM_CL_te_lightning2,                    // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
3276 VM_CL_te_lightning3,                    // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
3277 VM_CL_te_beam,                                  // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
3278 VM_vectorvectors,                               // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
3279 VM_CL_te_plasmaburn,                    // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
3280 VM_CL_getsurfacenumpoints,              // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
3281 VM_CL_getsurfacepoint,                  // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
3282 VM_CL_getsurfacenormal,                 // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
3283 VM_CL_getsurfacetexture,                // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
3284 VM_CL_getsurfacenearpoint,              // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
3285 VM_CL_getsurfaceclippedpoint,   // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
3286 NULL,                                                   // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
3287 VM_tokenize,                                    // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
3288 VM_argv,                                                // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
3289 VM_CL_setattachment,                    // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
3290 VM_search_begin,                                // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
3291 VM_search_end,                                  // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
3292 VM_search_getsize,                              // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
3293 VM_search_getfilename,                  // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
3294 VM_cvar_string,                                 // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
3295 VM_findflags,                                   // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
3296 VM_findchainflags,                              // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
3297 VM_CL_gettagindex,                              // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
3298 VM_CL_gettaginfo,                               // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
3299 NULL,                                                   // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
3300 NULL,                                                   // #454 entity() spawnclient (DP_SV_BOTCLIENT)
3301 NULL,                                                   // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
3302 NULL,                                                   // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
3303 VM_CL_te_flamejet,                              // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
3304 NULL,                                                   // #458
3305 VM_ftoe,                                                // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
3306 VM_buf_create,                                  // #460 float() buf_create (DP_QC_STRINGBUFFERS)
3307 VM_buf_del,                                             // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
3308 VM_buf_getsize,                                 // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
3309 VM_buf_copy,                                    // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
3310 VM_buf_sort,                                    // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
3311 VM_buf_implode,                                 // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
3312 VM_bufstr_get,                                  // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
3313 VM_bufstr_set,                                  // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
3314 VM_bufstr_add,                                  // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
3315 VM_bufstr_free,                                 // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
3316 NULL,                                                   // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
3317 VM_asin,                                                // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
3318 VM_acos,                                                // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
3319 VM_atan,                                                // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
3320 VM_atan2,                                               // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
3321 VM_tan,                                                 // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
3322 VM_strlennocol,                                 // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
3323 VM_strdecolorize,                               // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
3324 VM_strftime,                                    // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
3325 VM_tokenizebyseparator,                 // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
3326 VM_strtolower,                                  // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
3327 VM_strtoupper,                                  // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
3328 VM_cvar_defstring,                              // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
3329 VM_CL_pointsound,                               // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
3330 VM_strreplace,                                  // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
3331 VM_strireplace,                                 // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
3332 VM_CL_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
3333 VM_gecko_create,                                        // #487 float gecko_create( string name )
3334 VM_gecko_destroy,                                       // #488 void gecko_destroy( string name )
3335 VM_gecko_navigate,                              // #489 void gecko_navigate( string name, string URI )
3336 VM_gecko_keyevent,                              // #490 float gecko_keyevent( string name, float key, float eventtype )
3337 VM_gecko_movemouse,                             // #491 void gecko_mousemove( string name, float x, float y )
3338 VM_gecko_resize,                                        // #492 void gecko_resize( string name, float w, float h )
3339 VM_gecko_get_texture_extent,    // #493 vector gecko_get_texture_extent( string name )
3340 VM_crc16,                                               // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
3341 NULL,                                                   // #495
3342 NULL,                                                   // #496
3343 NULL,                                                   // #497
3344 NULL,                                                   // #498
3345 NULL,                                                   // #499
3346 };
3347
3348 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
3349
3350 void VM_Polygons_Reset(void)
3351 {
3352         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3353
3354         // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
3355         if(polys->initialized)
3356         {
3357                 Mem_FreePool(&polys->pool);
3358                 polys->initialized = false;
3359         }
3360 }
3361
3362 void VM_CL_Cmd_Init(void)
3363 {
3364         VM_Cmd_Init();
3365         VM_Polygons_Reset();
3366 }
3367
3368 void VM_CL_Cmd_Reset(void)
3369 {
3370         VM_Cmd_Reset();
3371         VM_Polygons_Reset();
3372 }
3373
3374