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Fix a parameter switch typo in the linux code.
[xonotic/darkplaces.git] / clvm_cmds.c
1 #include "quakedef.h"
2
3 #include "prvm_cmds.h"
4 #include "csprogs.h"
5 #include "cl_collision.h"
6 #include "r_shadow.h"
7
8 //============================================================================
9 // Client
10 //[515]: unsolved PROBLEMS
11 //- finish player physics code (cs_runplayerphysics)
12 //- EntWasFreed ?
13 //- RF_DEPTHHACK is not like it should be
14 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
15 //- finish lines support for R_Polygon***
16 //- insert selecttraceline into traceline somehow
17
18 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
19 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
20
21 sfx_t *S_FindName(const char *name);
22 int Sbar_GetPlayer (int index);
23 void Sbar_SortFrags (void);
24 void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius);
25 void CSQC_RelinkAllEntities (int drawmask);
26 void CSQC_RelinkCSQCEntities (void);
27 const char *Key_GetBind (int key);
28
29 // #1 void(vector ang) makevectors
30 static void VM_CL_makevectors (void)
31 {
32         VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
33         AngleVectors (PRVM_G_VECTOR(OFS_PARM0), prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up);
34 }
35
36 // #2 void(entity e, vector o) setorigin
37 void VM_CL_setorigin (void)
38 {
39         prvm_edict_t    *e;
40         float   *org;
41         VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
42
43         e = PRVM_G_EDICT(OFS_PARM0);
44         if (e == prog->edicts)
45         {
46                 VM_Warning("setorigin: can not modify world entity\n");
47                 return;
48         }
49         if (e->priv.required->free)
50         {
51                 VM_Warning("setorigin: can not modify free entity\n");
52                 return;
53         }
54         org = PRVM_G_VECTOR(OFS_PARM1);
55         VectorCopy (org, e->fields.client->origin);
56         CL_LinkEdict(e);
57 }
58
59 static void SetMinMaxSize (prvm_edict_t *e, float *min, float *max)
60 {
61         int             i;
62
63         for (i=0 ; i<3 ; i++)
64                 if (min[i] > max[i])
65                         PRVM_ERROR("SetMinMaxSize: backwards mins/maxs");
66
67         // set derived values
68         VectorCopy (min, e->fields.client->mins);
69         VectorCopy (max, e->fields.client->maxs);
70         VectorSubtract (max, min, e->fields.client->size);
71
72         CL_LinkEdict (e);
73 }
74
75 // #3 void(entity e, string m) setmodel
76 void VM_CL_setmodel (void)
77 {
78         prvm_edict_t    *e;
79         const char              *m;
80         model_t *mod;
81         int                             i;
82
83         VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
84
85         e = PRVM_G_EDICT(OFS_PARM0);
86         e->fields.client->modelindex = 0;
87         e->fields.client->model = 0;
88
89         m = PRVM_G_STRING(OFS_PARM1);
90         mod = NULL;
91         for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
92         {
93                 if (!strcmp(cl.csqc_model_precache[i]->name, m))
94                 {
95                         mod = cl.csqc_model_precache[i];
96                         e->fields.client->model = PRVM_SetEngineString(mod->name);
97                         e->fields.client->modelindex = -(i+1);
98                         break;
99                 }
100         }
101
102         if( !mod ) {
103                 for (i = 0;i < MAX_MODELS;i++)
104                 {
105                         mod = cl.model_precache[i];
106                         if (mod && !strcmp(mod->name, m))
107                         {
108                                 e->fields.client->model = PRVM_SetEngineString(mod->name);
109                                 e->fields.client->modelindex = i;
110                                 break;
111                         }
112                 }
113         }
114
115         if( mod ) {
116                 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
117                 //SetMinMaxSize (e, mod->normalmins, mod->normalmaxs);
118         } 
119         else
120         {
121                 SetMinMaxSize (e, vec3_origin, vec3_origin);
122                 VM_Warning ("setmodel: model '%s' not precached\n", m);
123         }
124 }
125
126 // #4 void(entity e, vector min, vector max) setsize
127 static void VM_CL_setsize (void)
128 {
129         prvm_edict_t    *e;
130         float                   *min, *max;
131         VM_SAFEPARMCOUNT(3, VM_CL_setsize);
132
133         e = PRVM_G_EDICT(OFS_PARM0);
134         if (e == prog->edicts)
135         {
136                 VM_Warning("setsize: can not modify world entity\n");
137                 return;
138         }
139         if (e->priv.server->free)
140         {
141                 VM_Warning("setsize: can not modify free entity\n");
142                 return;
143         }
144         min = PRVM_G_VECTOR(OFS_PARM1);
145         max = PRVM_G_VECTOR(OFS_PARM2);
146
147         SetMinMaxSize( e, min, max );
148
149         CL_LinkEdict(e);
150 }
151
152 // #8 void(entity e, float chan, string samp, float volume, float atten) sound
153 static void VM_CL_sound (void)
154 {
155         const char                      *sample;
156         int                                     channel;
157         prvm_edict_t            *entity;
158         float                           volume;
159         float                           attenuation;
160
161         VM_SAFEPARMCOUNT(5, VM_CL_sound);
162
163         entity = PRVM_G_EDICT(OFS_PARM0);
164         channel = (int)PRVM_G_FLOAT(OFS_PARM1);
165         sample = PRVM_G_STRING(OFS_PARM2);
166         volume = PRVM_G_FLOAT(OFS_PARM3);
167         attenuation = PRVM_G_FLOAT(OFS_PARM4);
168
169         if (volume < 0 || volume > 1)
170         {
171                 VM_Warning("VM_CL_sound: volume must be in range 0-1\n");
172                 return;
173         }
174
175         if (attenuation < 0 || attenuation > 4)
176         {
177                 VM_Warning("VM_CL_sound: attenuation must be in range 0-4\n");
178                 return;
179         }
180
181         if (channel < 0 || channel > 7)
182         {
183                 VM_Warning("VM_CL_sound: channel must be in range 0-7\n");
184                 return;
185         }
186
187         S_StartSound(32768 + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), entity->fields.client->origin, volume, attenuation);
188 }
189
190 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
191 static void VM_CL_pointsound(void)
192 {
193         const char                      *sample;
194         float                           volume;
195         float                           attenuation;
196         vec3_t                          org;
197
198         VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
199
200         VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
201         sample = PRVM_G_STRING(OFS_PARM1);
202         volume = PRVM_G_FLOAT(OFS_PARM2);
203         attenuation = PRVM_G_FLOAT(OFS_PARM3);
204
205         if (volume < 0 || volume > 1)
206         {
207                 VM_Warning("VM_CL_pointsound: volume must be in range 0-1\n");
208                 return;
209         }
210
211         if (attenuation < 0 || attenuation > 4)
212         {
213                 VM_Warning("VM_CL_pointsound: attenuation must be in range 0-4\n");
214                 return;
215         }
216
217         // Send World Entity as Entity to Play Sound (for CSQC, that is 32768)
218         S_StartSound(32768, 0, S_FindName(sample), org, volume, attenuation);
219 }
220
221 // #14 entity() spawn
222 static void VM_CL_spawn (void)
223 {
224         prvm_edict_t *ed;
225         ed = PRVM_ED_Alloc();
226         VM_RETURN_EDICT(ed);
227 }
228
229 // #16 float(vector v1, vector v2, float movetype, entity ignore) traceline
230 static void VM_CL_traceline (void)
231 {
232         float   *v1, *v2;
233         trace_t trace;
234         int             move;
235         prvm_edict_t    *ent;
236
237         VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
238
239         prog->xfunction->builtinsprofile += 30;
240
241         v1 = PRVM_G_VECTOR(OFS_PARM0);
242         v2 = PRVM_G_VECTOR(OFS_PARM1);
243         move = (int)PRVM_G_FLOAT(OFS_PARM2);
244         ent = PRVM_G_EDICT(OFS_PARM3);
245
246         if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v1[2]) || IS_NAN(v2[2]))
247                 PRVM_ERROR("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
248
249         trace = CL_Move(v1, vec3_origin, vec3_origin, v2, move, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
250
251         VM_SetTraceGlobals(&trace);
252 }
253
254 /*
255 =================
256 VM_CL_tracebox
257
258 Used for use tracing and shot targeting
259 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
260 if the tryents flag is set.
261
262 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
263 =================
264 */
265 // LordHavoc: added this for my own use, VERY useful, similar to traceline
266 static void VM_CL_tracebox (void)
267 {
268         float   *v1, *v2, *m1, *m2;
269         trace_t trace;
270         int             move;
271         prvm_edict_t    *ent;
272
273         VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
274
275         prog->xfunction->builtinsprofile += 30;
276
277         v1 = PRVM_G_VECTOR(OFS_PARM0);
278         m1 = PRVM_G_VECTOR(OFS_PARM1);
279         m2 = PRVM_G_VECTOR(OFS_PARM2);
280         v2 = PRVM_G_VECTOR(OFS_PARM3);
281         move = (int)PRVM_G_FLOAT(OFS_PARM4);
282         ent = PRVM_G_EDICT(OFS_PARM5);
283
284         if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v1[2]) || IS_NAN(v2[2]))
285                 PRVM_ERROR("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
286
287         trace = CL_Move(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
288
289         VM_SetTraceGlobals(&trace);
290 }
291
292 trace_t CL_Trace_Toss (prvm_edict_t *tossent, prvm_edict_t *ignore)
293 {
294         int i;
295         float gravity;
296         vec3_t move, end;
297         vec3_t original_origin;
298         vec3_t original_velocity;
299         vec3_t original_angles;
300         vec3_t original_avelocity;
301         prvm_eval_t *val;
302         trace_t trace;
303
304         VectorCopy(tossent->fields.client->origin   , original_origin   );
305         VectorCopy(tossent->fields.client->velocity , original_velocity );
306         VectorCopy(tossent->fields.client->angles   , original_angles   );
307         VectorCopy(tossent->fields.client->avelocity, original_avelocity);
308
309         val = PRVM_EDICTFIELDVALUE(tossent, prog->fieldoffsets.gravity);
310         if (val != NULL && val->_float != 0)
311                 gravity = val->_float;
312         else
313                 gravity = 1.0;
314         gravity *= cl.movevars_gravity * 0.05;
315
316         for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
317         {
318                 tossent->fields.client->velocity[2] -= gravity;
319                 VectorMA (tossent->fields.client->angles, 0.05, tossent->fields.client->avelocity, tossent->fields.client->angles);
320                 VectorScale (tossent->fields.client->velocity, 0.05, move);
321                 VectorAdd (tossent->fields.client->origin, move, end);
322                 trace = CL_Move (tossent->fields.client->origin, tossent->fields.client->mins, tossent->fields.client->maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
323                 VectorCopy (trace.endpos, tossent->fields.client->origin);
324
325                 if (trace.fraction < 1)
326                         break;
327         }
328
329         VectorCopy(original_origin   , tossent->fields.client->origin   );
330         VectorCopy(original_velocity , tossent->fields.client->velocity );
331         VectorCopy(original_angles   , tossent->fields.client->angles   );
332         VectorCopy(original_avelocity, tossent->fields.client->avelocity);
333
334         return trace;
335 }
336
337 static void VM_CL_tracetoss (void)
338 {
339         trace_t trace;
340         prvm_edict_t    *ent;
341         prvm_edict_t    *ignore;
342
343         prog->xfunction->builtinsprofile += 600;
344
345         VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
346
347         ent = PRVM_G_EDICT(OFS_PARM0);
348         if (ent == prog->edicts)
349         {
350                 VM_Warning("tracetoss: can not use world entity\n");
351                 return;
352         }
353         ignore = PRVM_G_EDICT(OFS_PARM1);
354
355         trace = CL_Trace_Toss (ent, ignore);
356
357         VM_SetTraceGlobals(&trace);
358 }
359
360
361 // #20 void(string s) precache_model
362 void VM_CL_precache_model (void)
363 {
364         const char      *name;
365         int                     i;
366         model_t         *m;
367
368         VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
369
370         name = PRVM_G_STRING(OFS_PARM0);
371         for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
372         {
373                 if(!strcmp(cl.csqc_model_precache[i]->name, name))
374                 {
375                         PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
376                         return;
377                 }
378         }
379         PRVM_G_FLOAT(OFS_RETURN) = 0;
380         m = Mod_ForName(name, false, false, false);
381         if(m && m->loaded)
382         {
383                 for (i = 0;i < MAX_MODELS;i++)
384                 {
385                         if (!cl.csqc_model_precache[i])
386                         {
387                                 cl.csqc_model_precache[i] = (model_t*)m;
388                                 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
389                                 return;
390                         }
391                 }
392                 VM_Warning("VM_CL_precache_model: no free models\n");
393                 return;
394         }
395         VM_Warning("VM_CL_precache_model: model \"%s\" not found\n", name);
396 }
397
398 int CSQC_EntitiesInBox (vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
399 {
400         prvm_edict_t    *ent;
401         int                             i, k;
402
403         ent = PRVM_NEXT_EDICT(prog->edicts);
404         for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
405         {
406                 if (ent->priv.required->free)
407                         continue;
408                 if(BoxesOverlap(mins, maxs, ent->fields.client->absmin, ent->fields.client->absmax))
409                         list[k++] = ent;
410         }
411         return k;
412 }
413
414 // #22 entity(vector org, float rad) findradius
415 static void VM_CL_findradius (void)
416 {
417         prvm_edict_t    *ent, *chain;
418         vec_t                   radius, radius2;
419         vec3_t                  org, eorg, mins, maxs;
420         int                             i, numtouchedicts;
421         prvm_edict_t    *touchedicts[MAX_EDICTS];
422
423         VM_SAFEPARMCOUNT(2, VM_CL_findradius);
424
425         chain = (prvm_edict_t *)prog->edicts;
426
427         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
428         radius = PRVM_G_FLOAT(OFS_PARM1);
429         radius2 = radius * radius;
430
431         mins[0] = org[0] - (radius + 1);
432         mins[1] = org[1] - (radius + 1);
433         mins[2] = org[2] - (radius + 1);
434         maxs[0] = org[0] + (radius + 1);
435         maxs[1] = org[1] + (radius + 1);
436         maxs[2] = org[2] + (radius + 1);
437         numtouchedicts = CSQC_EntitiesInBox(mins, maxs, MAX_EDICTS, touchedicts);
438         if (numtouchedicts > MAX_EDICTS)
439         {
440                 // this never happens   //[515]: for what then ?
441                 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
442                 numtouchedicts = MAX_EDICTS;
443         }
444         for (i = 0;i < numtouchedicts;i++)
445         {
446                 ent = touchedicts[i];
447                 // Quake did not return non-solid entities but darkplaces does
448                 // (note: this is the reason you can't blow up fallen zombies)
449                 if (ent->fields.client->solid == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
450                         continue;
451                 // LordHavoc: compare against bounding box rather than center so it
452                 // doesn't miss large objects, and use DotProduct instead of Length
453                 // for a major speedup
454                 VectorSubtract(org, ent->fields.client->origin, eorg);
455                 if (sv_gameplayfix_findradiusdistancetobox.integer)
456                 {
457                         eorg[0] -= bound(ent->fields.client->mins[0], eorg[0], ent->fields.client->maxs[0]);
458                         eorg[1] -= bound(ent->fields.client->mins[1], eorg[1], ent->fields.client->maxs[1]);
459                         eorg[2] -= bound(ent->fields.client->mins[2], eorg[2], ent->fields.client->maxs[2]);
460                 }
461                 else
462                         VectorMAMAM(1, eorg, -0.5f, ent->fields.client->mins, -0.5f, ent->fields.client->maxs, eorg);
463                 if (DotProduct(eorg, eorg) < radius2)
464                 {
465                         ent->fields.client->chain = PRVM_EDICT_TO_PROG(chain);
466                         chain = ent;
467                 }
468         }
469
470         VM_RETURN_EDICT(chain);
471 }
472
473 // #34 float() droptofloor
474 static void VM_CL_droptofloor (void)
475 {
476         prvm_edict_t            *ent;
477         prvm_eval_t                     *val;
478         vec3_t                          end;
479         trace_t                         trace;
480
481         VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
482
483         // assume failure if it returns early
484         PRVM_G_FLOAT(OFS_RETURN) = 0;
485
486         ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
487         if (ent == prog->edicts)
488         {
489                 VM_Warning("droptofloor: can not modify world entity\n");
490                 return;
491         }
492         if (ent->priv.server->free)
493         {
494                 VM_Warning("droptofloor: can not modify free entity\n");
495                 return;
496         }
497
498         VectorCopy (ent->fields.client->origin, end);
499         end[2] -= 256;
500
501         trace = CL_Move(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
502
503         if (trace.fraction != 1)
504         {
505                 VectorCopy (trace.endpos, ent->fields.client->origin);
506                 ent->fields.client->flags = (int)ent->fields.client->flags | FL_ONGROUND;
507                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
508                         val->edict = PRVM_EDICT_TO_PROG(trace.ent);
509                 PRVM_G_FLOAT(OFS_RETURN) = 1;
510                 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
511 //              ent->priv.server->suspendedinairflag = true;
512         }
513 }
514
515 // #35 void(float style, string value) lightstyle
516 static void VM_CL_lightstyle (void)
517 {
518         int                     i;
519         const char      *c;
520
521         VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
522
523         i = (int)PRVM_G_FLOAT(OFS_PARM0);
524         c = PRVM_G_STRING(OFS_PARM1);
525         if (i >= cl.max_lightstyle)
526         {
527                 VM_Warning("VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
528                 return;
529         }
530         strlcpy (cl.lightstyle[i].map,  MSG_ReadString(), sizeof (cl.lightstyle[i].map));
531         cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
532         cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
533 }
534
535 // #40 float(entity e) checkbottom
536 static void VM_CL_checkbottom (void)
537 {
538         static int              cs_yes, cs_no;
539         prvm_edict_t    *ent;
540         vec3_t                  mins, maxs, start, stop;
541         trace_t                 trace;
542         int                             x, y;
543         float                   mid, bottom;
544
545         VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
546         ent = PRVM_G_EDICT(OFS_PARM0);
547         PRVM_G_FLOAT(OFS_RETURN) = 0;
548
549         VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
550         VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
551
552 // if all of the points under the corners are solid world, don't bother
553 // with the tougher checks
554 // the corners must be within 16 of the midpoint
555         start[2] = mins[2] - 1;
556         for     (x=0 ; x<=1 ; x++)
557                 for     (y=0 ; y<=1 ; y++)
558                 {
559                         start[0] = x ? maxs[0] : mins[0];
560                         start[1] = y ? maxs[1] : mins[1];
561                         if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
562                                 goto realcheck;
563                 }
564
565         cs_yes++;
566         PRVM_G_FLOAT(OFS_RETURN) = true;
567         return;         // we got out easy
568
569 realcheck:
570         cs_no++;
571 //
572 // check it for real...
573 //
574         start[2] = mins[2];
575
576 // the midpoint must be within 16 of the bottom
577         start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
578         start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
579         stop[2] = start[2] - 2*sv_stepheight.value;
580         trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
581
582         if (trace.fraction == 1.0)
583                 return;
584
585         mid = bottom = trace.endpos[2];
586
587 // the corners must be within 16 of the midpoint
588         for     (x=0 ; x<=1 ; x++)
589                 for     (y=0 ; y<=1 ; y++)
590                 {
591                         start[0] = stop[0] = x ? maxs[0] : mins[0];
592                         start[1] = stop[1] = y ? maxs[1] : mins[1];
593
594                         trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
595
596                         if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
597                                 bottom = trace.endpos[2];
598                         if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
599                                 return;
600                 }
601
602         cs_yes++;
603         PRVM_G_FLOAT(OFS_RETURN) = true;
604 }
605
606 // #41 float(vector v) pointcontents
607 static void VM_CL_pointcontents (void)
608 {
609         VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
610         PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(PRVM_G_VECTOR(OFS_PARM0)));
611 }
612
613 // #48 void(vector o, vector d, float color, float count) particle
614 static void VM_CL_particle (void)
615 {
616         float   *org, *dir;
617         int             count;
618         unsigned char   color;
619         VM_SAFEPARMCOUNT(4, VM_CL_particle);
620
621         org = PRVM_G_VECTOR(OFS_PARM0);
622         dir = PRVM_G_VECTOR(OFS_PARM1);
623         color = (int)PRVM_G_FLOAT(OFS_PARM2);
624         count = (int)PRVM_G_FLOAT(OFS_PARM3);
625         CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
626 }
627
628 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
629 static void VM_CL_ambientsound (void)
630 {
631         float   *f;
632         sfx_t   *s;
633         VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
634         s = S_FindName(PRVM_G_STRING(OFS_PARM0));
635         f = PRVM_G_VECTOR(OFS_PARM1);
636         S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
637 }
638
639 // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
640 static void VM_CL_getlight (void)
641 {
642         vec3_t ambientcolor, diffusecolor, diffusenormal;
643         vec_t *p;
644
645         VM_SAFEPARMCOUNT(1, VM_CL_getlight);
646
647         p = PRVM_G_VECTOR(OFS_PARM0);
648         VectorClear(ambientcolor);
649         VectorClear(diffusecolor);
650         VectorClear(diffusenormal);
651         if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
652                 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
653         VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
654 }
655
656
657 //============================================================================
658 //[515]: SCENE MANAGER builtins
659 extern qboolean CSQC_AddRenderEdict (prvm_edict_t *ed);//csprogs.c
660
661 static void CSQC_R_RecalcView (void)
662 {
663         extern matrix4x4_t viewmodelmatrix;
664         Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], 1);
665         Matrix4x4_CreateFromQuakeEntity(&viewmodelmatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], cl_viewmodel_scale.value);
666 }
667
668 void CL_RelinkLightFlashes(void);
669 //#300 void() clearscene (EXT_CSQC)
670 void VM_CL_R_ClearScene (void)
671 {
672         VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
673         // clear renderable entity and light lists
674         r_refdef.scene.numentities = 0;
675         r_refdef.scene.numlights = 0;
676         // FIXME: restore these to the values from VM_CL_UpdateView
677         r_refdef.view.x = 0;
678         r_refdef.view.y = 0;
679         r_refdef.view.z = 0;
680         r_refdef.view.width = vid.width;
681         r_refdef.view.height = vid.height;
682         r_refdef.view.depth = 1;
683         // FIXME: restore frustum_x/frustum_y
684         r_refdef.view.useperspective = true;
685         r_refdef.view.frustum_y = tan(scr_fov.value * M_PI / 360.0) * (3.0/4.0) * cl.viewzoom;
686         r_refdef.view.frustum_x = r_refdef.view.frustum_y * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
687         r_refdef.view.frustum_x *= r_refdef.frustumscale_x;
688         r_refdef.view.frustum_y *= r_refdef.frustumscale_y;
689         r_refdef.view.ortho_x = scr_fov.value * (3.0 / 4.0) * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
690         r_refdef.view.ortho_y = scr_fov.value * (3.0 / 4.0);
691         r_refdef.view.clear = true;
692         // FIXME: restore cl.csqc_origin
693         // FIXME: restore cl.csqc_angles
694         cl.csqc_vidvars.drawworld = true;
695         cl.csqc_vidvars.drawenginesbar = false;
696         cl.csqc_vidvars.drawcrosshair = false;
697 }
698
699 //#301 void(float mask) addentities (EXT_CSQC)
700 extern void CSQC_Predraw (prvm_edict_t *ed);//csprogs.c
701 extern void CSQC_Think (prvm_edict_t *ed);//csprogs.c
702 void VM_CL_R_AddEntities (void)
703 {
704         int                     i, drawmask;
705         prvm_edict_t *ed;
706         VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
707         drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
708         CSQC_RelinkAllEntities(drawmask);
709         CL_RelinkLightFlashes();
710
711         prog->globals.client->time = cl.time;
712         for(i=1;i<prog->num_edicts;i++)
713         {
714                 ed = &prog->edicts[i];
715                 if(ed->priv.required->free)
716                         continue;
717                 CSQC_Think(ed);
718                 if(ed->priv.required->free)
719                         continue;
720                 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
721                 CSQC_Predraw(ed);
722                 if(ed->priv.required->free)
723                         continue;
724                 if(!((int)ed->fields.client->drawmask & drawmask))
725                         continue;
726                 CSQC_AddRenderEdict(ed);
727         }
728 }
729
730 //#302 void(entity ent) addentity (EXT_CSQC)
731 void VM_CL_R_AddEntity (void)
732 {
733         VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
734         CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0));
735 }
736
737 //#303 float(float property, ...) setproperty (EXT_CSQC)
738 void VM_CL_R_SetView (void)
739 {
740         int             c;
741         float   *f;
742         float   k;
743
744         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_SetView);
745
746         c = (int)PRVM_G_FLOAT(OFS_PARM0);
747         f = PRVM_G_VECTOR(OFS_PARM1);
748         k = PRVM_G_FLOAT(OFS_PARM1);
749
750         switch(c)
751         {
752         case VF_MIN:
753                 r_refdef.view.x = (int)(f[0] * vid.width / vid_conwidth.value);
754                 r_refdef.view.y = (int)(f[1] * vid.height / vid_conheight.value);
755                 break;
756         case VF_MIN_X:
757                 r_refdef.view.x = (int)(k * vid.width / vid_conwidth.value);
758                 break;
759         case VF_MIN_Y:
760                 r_refdef.view.y = (int)(k * vid.height / vid_conheight.value);
761                 break;
762         case VF_SIZE:
763                 r_refdef.view.width = (int)(f[0] * vid.width / vid_conwidth.value);
764                 r_refdef.view.height = (int)(f[1] * vid.height / vid_conheight.value);
765                 break;
766         case VF_SIZE_Y:
767                 r_refdef.view.width = (int)(k * vid.width / vid_conwidth.value);
768                 break;
769         case VF_SIZE_X:
770                 r_refdef.view.height = (int)(k * vid.height / vid_conheight.value);
771                 break;
772         case VF_VIEWPORT:
773                 r_refdef.view.x = (int)(f[0] * vid.width / vid_conwidth.value);
774                 r_refdef.view.y = (int)(f[1] * vid.height / vid_conheight.value);
775                 f = PRVM_G_VECTOR(OFS_PARM2);
776                 r_refdef.view.width = (int)(f[0] * vid.width / vid_conwidth.value);
777                 r_refdef.view.height = (int)(f[1] * vid.height / vid_conheight.value);
778                 break;
779         case VF_FOV:
780                 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
781                 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
782                 break;
783         case VF_FOVX:
784                 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
785                 break;
786         case VF_FOVY:
787                 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
788                 break;
789         case VF_ORIGIN:
790                 VectorCopy(f, cl.csqc_origin);
791                 CSQC_R_RecalcView();
792                 break;
793         case VF_ORIGIN_X:
794                 cl.csqc_origin[0] = k;
795                 CSQC_R_RecalcView();
796                 break;
797         case VF_ORIGIN_Y:
798                 cl.csqc_origin[1] = k;
799                 CSQC_R_RecalcView();
800                 break;
801         case VF_ORIGIN_Z:
802                 cl.csqc_origin[2] = k;
803                 CSQC_R_RecalcView();
804                 break;
805         case VF_ANGLES:
806                 VectorCopy(f, cl.csqc_angles);
807                 CSQC_R_RecalcView();
808                 break;
809         case VF_ANGLES_X:
810                 cl.csqc_angles[0] = k;
811                 CSQC_R_RecalcView();
812                 break;
813         case VF_ANGLES_Y:
814                 cl.csqc_angles[1] = k;
815                 CSQC_R_RecalcView();
816                 break;
817         case VF_ANGLES_Z:
818                 cl.csqc_angles[2] = k;
819                 CSQC_R_RecalcView();
820                 break;
821         case VF_DRAWWORLD:
822                 cl.csqc_vidvars.drawworld = k;
823                 break;
824         case VF_DRAWENGINESBAR:
825                 cl.csqc_vidvars.drawenginesbar = k;
826                 break;
827         case VF_DRAWCROSSHAIR:
828                 cl.csqc_vidvars.drawcrosshair = k;
829                 break;
830         case VF_CL_VIEWANGLES:
831                 VectorCopy(f, cl.viewangles);
832                 break;
833         case VF_CL_VIEWANGLES_X:
834                 cl.viewangles[0] = k;
835                 break;
836         case VF_CL_VIEWANGLES_Y:
837                 cl.viewangles[1] = k;
838                 break;
839         case VF_CL_VIEWANGLES_Z:
840                 cl.viewangles[2] = k;
841                 break;
842         case VF_PERSPECTIVE:
843                 r_refdef.view.useperspective = k != 0;
844                 break;
845         case VF_CLEARSCREEN:
846                 r_refdef.view.clear = k ? true : false;
847                 break;
848         default:
849                 PRVM_G_FLOAT(OFS_RETURN) = 0;
850                 VM_Warning("VM_CL_R_SetView : unknown parm %i\n", c);
851                 return;
852         }
853         PRVM_G_FLOAT(OFS_RETURN) = 1;
854 }
855
856 //#304 void() renderscene (EXT_CSQC)
857 void VM_CL_R_RenderScene (void)
858 {
859         VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
860         // we need to update any RENDER_VIEWMODEL entities at this point because
861         // csqc supplies its own view matrix
862         CL_UpdateViewEntities();
863         // now draw stuff!
864         R_RenderView();
865 }
866
867 //#305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
868 void VM_CL_R_AddDynamicLight (void)
869 {
870         float           *pos, *col;
871         matrix4x4_t     matrix;
872         VM_SAFEPARMCOUNTRANGE(3, 3, VM_CL_R_AddDynamicLight);
873
874         // if we've run out of dlights, just return
875         if (r_refdef.scene.numlights >= MAX_DLIGHTS)
876                 return;
877
878         pos = PRVM_G_VECTOR(OFS_PARM0);
879         col = PRVM_G_VECTOR(OFS_PARM2);
880         Matrix4x4_CreateFromQuakeEntity(&matrix, pos[0], pos[1], pos[2], 0, 0, 0, PRVM_G_FLOAT(OFS_PARM1));
881         R_RTLight_Update(&r_refdef.scene.lights[r_refdef.scene.numlights++], false, &matrix, col, -1, NULL, true, 1, 0.25, 0, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
882 }
883
884 //============================================================================
885
886 //#310 vector (vector v) cs_unproject (EXT_CSQC)
887 static void VM_CL_unproject (void)
888 {
889         float   *f;
890         vec3_t  temp;
891
892         VM_SAFEPARMCOUNT(1, VM_CL_unproject);
893         f = PRVM_G_VECTOR(OFS_PARM0);
894         VectorSet(temp, f[2], f[0] * f[2] * -r_refdef.view.frustum_x * 2.0 / r_refdef.view.width, f[1] * f[2] * -r_refdef.view.frustum_y * 2.0 / r_refdef.view.height);
895         Matrix4x4_Transform(&r_refdef.view.matrix, temp, PRVM_G_VECTOR(OFS_RETURN));
896 }
897
898 //#311 vector (vector v) cs_project (EXT_CSQC)
899 static void VM_CL_project (void)
900 {
901         float   *f;
902         vec3_t  v;
903         matrix4x4_t m;
904
905         VM_SAFEPARMCOUNT(1, VM_CL_project);
906         f = PRVM_G_VECTOR(OFS_PARM0);
907         Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix);
908         Matrix4x4_Transform(&m, f, v);
909         VectorSet(PRVM_G_VECTOR(OFS_RETURN), v[1]/v[0]/-r_refdef.view.frustum_x*0.5*r_refdef.view.width, v[2]/v[0]/-r_refdef.view.frustum_y*r_refdef.view.height*0.5, v[0]);
910 }
911
912 //#330 float(float stnum) getstatf (EXT_CSQC)
913 static void VM_CL_getstatf (void)
914 {
915         int i;
916         union
917         {
918                 float f;
919                 int l;
920         }dat;
921         VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
922         i = (int)PRVM_G_FLOAT(OFS_PARM0);
923         if(i < 0 || i >= MAX_CL_STATS)
924         {
925                 VM_Warning("VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
926                 return;
927         }
928         dat.l = cl.stats[i];
929         PRVM_G_FLOAT(OFS_RETURN) =  dat.f;
930 }
931
932 //#331 float(float stnum) getstati (EXT_CSQC)
933 static void VM_CL_getstati (void)
934 {
935         int i, index;
936         int firstbit, bitcount;
937
938         VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
939
940         index = (int)PRVM_G_FLOAT(OFS_PARM0);
941         if (prog->argc > 1)
942         {
943                 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
944                 if (prog->argc > 2)
945                         bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
946                 else
947                         bitcount = 1;
948         }
949         else
950         {
951                 firstbit = 0;
952                 bitcount = 32;
953         }
954
955         if(index < 0 || index >= MAX_CL_STATS)
956         {
957                 VM_Warning("VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
958                 return;
959         }
960         i = cl.stats[index];
961         if (bitcount != 32)     //32 causes the mask to overflow, so there's nothing to subtract from.
962                 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
963         PRVM_G_FLOAT(OFS_RETURN) = i;
964 }
965
966 //#332 string(float firststnum) getstats (EXT_CSQC)
967 static void VM_CL_getstats (void)
968 {
969         int i;
970         char t[17];
971         VM_SAFEPARMCOUNT(1, VM_CL_getstats);
972         i = (int)PRVM_G_FLOAT(OFS_PARM0);
973         if(i < 0 || i > MAX_CL_STATS-4)
974         {
975                 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
976                 VM_Warning("VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
977                 return;
978         }
979         strlcpy(t, (char*)&cl.stats[i], sizeof(t));
980         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
981 }
982
983 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
984 static void VM_CL_setmodelindex (void)
985 {
986         int                             i;
987         prvm_edict_t    *t;
988         struct model_s  *model;
989
990         VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
991
992         t = PRVM_G_EDICT(OFS_PARM0);
993
994         i = (int)PRVM_G_FLOAT(OFS_PARM1);
995
996         t->fields.client->model = 0;
997         t->fields.client->modelindex = 0;
998
999         if (!i)
1000                 return;
1001
1002         model = CL_GetModelByIndex(i);
1003         if (!model)
1004         {
1005                 VM_Warning("VM_CL_setmodelindex: null model\n");
1006                 return;
1007         }
1008         t->fields.client->model = PRVM_SetEngineString(model->name);
1009         t->fields.client->modelindex = i;
1010
1011         // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1012         if (model)
1013         {
1014                 SetMinMaxSize (t, model->normalmins, model->normalmaxs);
1015         }
1016         else
1017                 SetMinMaxSize (t, vec3_origin, vec3_origin);
1018 }
1019
1020 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1021 static void VM_CL_modelnameforindex (void)
1022 {
1023         model_t *model;
1024
1025         VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1026
1027         PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1028         model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1029         PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(model->name) : 0;
1030 }
1031
1032 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1033 static void VM_CL_particleeffectnum (void)
1034 {
1035         int                     i;
1036         VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1037         i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1038         if (i == 0)
1039                 i = -1;
1040         PRVM_G_FLOAT(OFS_RETURN) = i;
1041 }
1042
1043 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1044 static void VM_CL_trailparticles (void)
1045 {
1046         int                             i;
1047         float                   *start, *end;
1048         prvm_edict_t    *t;
1049         VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1050
1051         t = PRVM_G_EDICT(OFS_PARM0);
1052         i               = (int)PRVM_G_FLOAT(OFS_PARM1);
1053         start   = PRVM_G_VECTOR(OFS_PARM2);
1054         end             = PRVM_G_VECTOR(OFS_PARM3);
1055
1056         CL_ParticleEffect(i, VectorDistance(start, end), start, end, t->fields.client->velocity, t->fields.client->velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1057 }
1058
1059 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1060 static void VM_CL_pointparticles (void)
1061 {
1062         int                     i, n;
1063         float           *f, *v;
1064         VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1065         i = (int)PRVM_G_FLOAT(OFS_PARM0);
1066         f = PRVM_G_VECTOR(OFS_PARM1);
1067         v = PRVM_G_VECTOR(OFS_PARM2);
1068         n = (int)PRVM_G_FLOAT(OFS_PARM3);
1069         CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1070 }
1071
1072 //#342 string(float keynum) getkeybind (EXT_CSQC)
1073 static void VM_CL_getkeybind (void)
1074 {
1075         VM_SAFEPARMCOUNT(1, VM_CL_getkeybind);
1076         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(Key_GetBind((int)PRVM_G_FLOAT(OFS_PARM0)));
1077 }
1078
1079 //#343 void(float usecursor) setcursormode (EXT_CSQC)
1080 static void VM_CL_setcursormode (void)
1081 {
1082         VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1083         cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0);
1084         cl_ignoremousemoves = 2;
1085 }
1086
1087 //#345 float(float framenum) getinputstate (EXT_CSQC)
1088 static void VM_CL_getinputstate (void)
1089 {
1090         int i, frame;
1091         VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1092         frame = (int)PRVM_G_FLOAT(OFS_PARM0);
1093         for (i = 0;i < cl.movement_numqueue;i++)
1094                 if (cl.movement_queue[i].sequence == frame)
1095                 {
1096                         VectorCopy(cl.movement_queue[i].viewangles, prog->globals.client->input_angles);
1097                         //prog->globals.client->input_buttons = cl.movement_queue[i].//FIXME
1098                         VectorCopy(cl.movement_queue[i].move, prog->globals.client->input_movevalues);
1099                         prog->globals.client->input_timelength = cl.movement_queue[i].frametime;
1100                         if(cl.movement_queue[i].crouch)
1101                         {
1102                                 VectorCopy(cl.playercrouchmins, prog->globals.client->pmove_mins);
1103                                 VectorCopy(cl.playercrouchmaxs, prog->globals.client->pmove_maxs);
1104                         }
1105                         else
1106                         {
1107                                 VectorCopy(cl.playerstandmins, prog->globals.client->pmove_mins);
1108                                 VectorCopy(cl.playerstandmaxs, prog->globals.client->pmove_maxs);
1109                         }
1110                 }
1111 }
1112
1113 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1114 static void VM_CL_setsensitivityscale (void)
1115 {
1116         VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1117         cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1118 }
1119
1120 //#347 void() runstandardplayerphysics (EXT_CSQC)
1121 static void VM_CL_runplayerphysics (void)
1122 {
1123 }
1124
1125 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1126 static void VM_CL_getplayerkey (void)
1127 {
1128         int                     i;
1129         char            t[128];
1130         const char      *c;
1131
1132         VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1133
1134         i = (int)PRVM_G_FLOAT(OFS_PARM0);
1135         c = PRVM_G_STRING(OFS_PARM1);
1136         PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1137         Sbar_SortFrags();
1138
1139         i = Sbar_GetPlayer(i);
1140         if(i < 0)
1141                 return;
1142
1143         t[0] = 0;
1144
1145         if(!strcasecmp(c, "name"))
1146                 strlcpy(t, cl.scores[i].name, sizeof(t));
1147         else
1148                 if(!strcasecmp(c, "frags"))
1149                         sprintf(t, "%i", cl.scores[i].frags);
1150         else
1151                 if(!strcasecmp(c, "ping"))
1152                         sprintf(t, "%i", cl.scores[i].qw_ping);
1153         else
1154                 if(!strcasecmp(c, "pl"))
1155                         sprintf(t, "%i", cl.scores[i].qw_packetloss);
1156         else
1157                 if(!strcasecmp(c, "entertime"))
1158                         sprintf(t, "%f", cl.scores[i].qw_entertime);
1159         else
1160                 if(!strcasecmp(c, "colors"))
1161                         sprintf(t, "%i", cl.scores[i].colors);
1162         else
1163                 if(!strcasecmp(c, "topcolor"))
1164                         sprintf(t, "%i", cl.scores[i].colors & 0xf0);
1165         else
1166                 if(!strcasecmp(c, "bottomcolor"))
1167                         sprintf(t, "%i", (cl.scores[i].colors &15)<<4);
1168         else
1169                 if(!strcasecmp(c, "viewentity"))
1170                         sprintf(t, "%i", i+1);
1171         if(!t[0])
1172                 return;
1173         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1174 }
1175
1176 //#349 float() isdemo (EXT_CSQC)
1177 static void VM_CL_isdemo (void)
1178 {
1179         VM_SAFEPARMCOUNT(0, VM_CL_isdemo);
1180         PRVM_G_FLOAT(OFS_RETURN) = cls.demoplayback;
1181 }
1182
1183 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1184 static void VM_CL_setlistener (void)
1185 {
1186         VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1187         Matrix4x4_FromVectors(&cl.csqc_listenermatrix, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), PRVM_G_VECTOR(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0));
1188         cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1189 }
1190
1191 //#352 void(string cmdname) registercommand (EXT_CSQC)
1192 static void VM_CL_registercmd (void)
1193 {
1194         char *t;
1195         VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1196         if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1197         {
1198                 size_t alloclen;
1199
1200                 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1201                 t = (char *)Z_Malloc(alloclen);
1202                 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1203                 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1204         }
1205         else
1206                 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1207
1208 }
1209
1210 //#360 float() readbyte (EXT_CSQC)
1211 static void VM_CL_ReadByte (void)
1212 {
1213         VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1214         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte();
1215 }
1216
1217 //#361 float() readchar (EXT_CSQC)
1218 static void VM_CL_ReadChar (void)
1219 {
1220         VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1221         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar();
1222 }
1223
1224 //#362 float() readshort (EXT_CSQC)
1225 static void VM_CL_ReadShort (void)
1226 {
1227         VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1228         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort();
1229 }
1230
1231 //#363 float() readlong (EXT_CSQC)
1232 static void VM_CL_ReadLong (void)
1233 {
1234         VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1235         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong();
1236 }
1237
1238 //#364 float() readcoord (EXT_CSQC)
1239 static void VM_CL_ReadCoord (void)
1240 {
1241         VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1242         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(cls.protocol);
1243 }
1244
1245 //#365 float() readangle (EXT_CSQC)
1246 static void VM_CL_ReadAngle (void)
1247 {
1248         VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1249         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(cls.protocol);
1250 }
1251
1252 //#366 string() readstring (EXT_CSQC)
1253 static void VM_CL_ReadString (void)
1254 {
1255         VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1256         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(MSG_ReadString());
1257 }
1258
1259 //#367 float() readfloat (EXT_CSQC)
1260 static void VM_CL_ReadFloat (void)
1261 {
1262         VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1263         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat();
1264 }
1265
1266 //////////////////////////////////////////////////////////
1267
1268 static void VM_CL_makestatic (void)
1269 {
1270         prvm_edict_t *ent;
1271
1272         VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1273
1274         ent = PRVM_G_EDICT(OFS_PARM0);
1275         if (ent == prog->edicts)
1276         {
1277                 VM_Warning("makestatic: can not modify world entity\n");
1278                 return;
1279         }
1280         if (ent->priv.server->free)
1281         {
1282                 VM_Warning("makestatic: can not modify free entity\n");
1283                 return;
1284         }
1285
1286         if (cl.num_static_entities < cl.max_static_entities)
1287         {
1288                 int renderflags;
1289                 prvm_eval_t *val;
1290                 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1291
1292                 // copy it to the current state
1293                 memset(staticent, 0, sizeof(*staticent));
1294                 staticent->render.model = CL_GetModelByIndex((int)ent->fields.client->modelindex);
1295                 staticent->render.frame1 = staticent->render.frame2 = (int)ent->fields.client->frame;
1296                 staticent->render.framelerp = 0;
1297                 // make torchs play out of sync
1298                 staticent->render.frame1time = staticent->render.frame2time = lhrandom(-10, -1);
1299                 staticent->render.skinnum = (int)ent->fields.client->skin;
1300                 staticent->render.effects = (int)ent->fields.client->effects;
1301                 staticent->render.alpha = 1;
1302                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)) && val->_float) staticent->render.alpha = val->_float;
1303                 staticent->render.scale = 1;
1304                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)) && val->_float) staticent->render.scale = val->_float;
1305                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.colormod);
1306
1307                 renderflags = 0;
1308                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && val->_float) renderflags = (int)val->_float;
1309                 if (renderflags & RF_USEAXIS)
1310                 {
1311                         vec3_t left;
1312                         VectorNegate(prog->globals.client->v_right, left);
1313                         Matrix4x4_FromVectors(&staticent->render.matrix, prog->globals.client->v_forward, left, prog->globals.client->v_up, ent->fields.client->origin);
1314                         Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1315                 }
1316                 else
1317                         Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], staticent->render.scale);
1318
1319                 // either fullbright or lit
1320                 if (!(staticent->render.effects & EF_FULLBRIGHT) && !r_fullbright.integer)
1321                         staticent->render.flags |= RENDER_LIGHT;
1322                 // turn off shadows from transparent objects
1323                 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1324                         staticent->render.flags |= RENDER_SHADOW;
1325
1326                 CL_UpdateRenderEntity(&staticent->render);
1327         }
1328         else
1329                 Con_Printf("Too many static entities");
1330
1331 // throw the entity away now
1332         PRVM_ED_Free (ent);
1333 }
1334
1335 //=================================================================//
1336
1337 /*
1338 =================
1339 VM_CL_copyentity
1340
1341 copies data from one entity to another
1342
1343 copyentity(src, dst)
1344 =================
1345 */
1346 static void VM_CL_copyentity (void)
1347 {
1348         prvm_edict_t *in, *out;
1349         VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1350         in = PRVM_G_EDICT(OFS_PARM0);
1351         if (in == prog->edicts)
1352         {
1353                 VM_Warning("copyentity: can not read world entity\n");
1354                 return;
1355         }
1356         if (in->priv.server->free)
1357         {
1358                 VM_Warning("copyentity: can not read free entity\n");
1359                 return;
1360         }
1361         out = PRVM_G_EDICT(OFS_PARM1);
1362         if (out == prog->edicts)
1363         {
1364                 VM_Warning("copyentity: can not modify world entity\n");
1365                 return;
1366         }
1367         if (out->priv.server->free)
1368         {
1369                 VM_Warning("copyentity: can not modify free entity\n");
1370                 return;
1371         }
1372         memcpy(out->fields.vp, in->fields.vp, prog->progs->entityfields * 4);
1373         CL_LinkEdict(out);
1374 }
1375
1376 //=================================================================//
1377
1378 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1379 static void VM_CL_effect (void)
1380 {
1381         VM_SAFEPARMCOUNT(5, VM_CL_effect);
1382         CL_Effect(PRVM_G_VECTOR(OFS_PARM0), (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1383 }
1384
1385 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1386 static void VM_CL_te_blood (void)
1387 {
1388         float   *pos;
1389         vec3_t  pos2;
1390         VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1391         if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1392                 return;
1393         pos = PRVM_G_VECTOR(OFS_PARM0);
1394         CL_FindNonSolidLocation(pos, pos2, 4);
1395         CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1396 }
1397
1398 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1399 static void VM_CL_te_bloodshower (void)
1400 {
1401         vec_t speed;
1402         vec3_t vel1, vel2;
1403         VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1404         if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1405                 return;
1406         speed = PRVM_G_FLOAT(OFS_PARM2);
1407         vel1[0] = -speed;
1408         vel1[1] = -speed;
1409         vel1[2] = -speed;
1410         vel2[0] = speed;
1411         vel2[1] = speed;
1412         vel2[2] = speed;
1413         CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), vel1, vel2, NULL, 0);
1414 }
1415
1416 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1417 static void VM_CL_te_explosionrgb (void)
1418 {
1419         float           *pos;
1420         vec3_t          pos2;
1421         matrix4x4_t     tempmatrix;
1422         VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1423         pos = PRVM_G_VECTOR(OFS_PARM0);
1424         CL_FindNonSolidLocation(pos, pos2, 10);
1425         CL_ParticleExplosion(pos2);
1426         Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1427         CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1428 }
1429
1430 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1431 static void VM_CL_te_particlecube (void)
1432 {
1433         VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1434         CL_ParticleCube(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1435 }
1436
1437 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1438 static void VM_CL_te_particlerain (void)
1439 {
1440         VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1441         CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1442 }
1443
1444 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1445 static void VM_CL_te_particlesnow (void)
1446 {
1447         VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1448         CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1449 }
1450
1451 // #411 void(vector org, vector vel, float howmany) te_spark
1452 static void VM_CL_te_spark (void)
1453 {
1454         float           *pos;
1455         vec3_t          pos2;
1456         VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1457
1458         pos = PRVM_G_VECTOR(OFS_PARM0);
1459         CL_FindNonSolidLocation(pos, pos2, 4);
1460         CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1461 }
1462
1463 extern cvar_t cl_sound_ric_gunshot;
1464 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1465 static void VM_CL_te_gunshotquad (void)
1466 {
1467         float           *pos;
1468         vec3_t          pos2;
1469         int                     rnd;
1470         VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1471
1472         pos = PRVM_G_VECTOR(OFS_PARM0);
1473         CL_FindNonSolidLocation(pos, pos2, 4);
1474         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1475         if(cl_sound_ric_gunshot.integer >= 2)
1476         {
1477                 if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1478                 else
1479                 {
1480                         rnd = rand() & 3;
1481                         if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1482                         else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1483                         else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1484                 }
1485         }
1486 }
1487
1488 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
1489 static void VM_CL_te_spikequad (void)
1490 {
1491         float           *pos;
1492         vec3_t          pos2;
1493         int                     rnd;
1494         VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
1495
1496         pos = PRVM_G_VECTOR(OFS_PARM0);
1497         CL_FindNonSolidLocation(pos, pos2, 4);
1498         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1499         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1500         else
1501         {
1502                 rnd = rand() & 3;
1503                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1504                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1505                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1506         }
1507 }
1508
1509 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
1510 static void VM_CL_te_superspikequad (void)
1511 {
1512         float           *pos;
1513         vec3_t          pos2;
1514         int                     rnd;
1515         VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
1516
1517         pos = PRVM_G_VECTOR(OFS_PARM0);
1518         CL_FindNonSolidLocation(pos, pos2, 4);
1519         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1520         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1521         else
1522         {
1523                 rnd = rand() & 3;
1524                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1525                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1526                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1527         }
1528 }
1529
1530 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
1531 static void VM_CL_te_explosionquad (void)
1532 {
1533         float           *pos;
1534         vec3_t          pos2;
1535         VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
1536
1537         pos = PRVM_G_VECTOR(OFS_PARM0);
1538         CL_FindNonSolidLocation(pos, pos2, 10);
1539         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1540         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1541 }
1542
1543 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
1544 static void VM_CL_te_smallflash (void)
1545 {
1546         float           *pos;
1547         vec3_t          pos2;
1548         VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
1549
1550         pos = PRVM_G_VECTOR(OFS_PARM0);
1551         CL_FindNonSolidLocation(pos, pos2, 10);
1552         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1553 }
1554
1555 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
1556 static void VM_CL_te_customflash (void)
1557 {
1558         float           *pos;
1559         vec3_t          pos2;
1560         matrix4x4_t     tempmatrix;
1561         VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
1562
1563         pos = PRVM_G_VECTOR(OFS_PARM0);
1564         CL_FindNonSolidLocation(pos, pos2, 4);
1565         Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1566         CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1567 }
1568
1569 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
1570 static void VM_CL_te_gunshot (void)
1571 {
1572         float           *pos;
1573         vec3_t          pos2;
1574         int                     rnd;
1575         VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
1576
1577         pos = PRVM_G_VECTOR(OFS_PARM0);
1578         CL_FindNonSolidLocation(pos, pos2, 4);
1579         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1580         if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
1581         {
1582                 if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1583                 else
1584                 {
1585                         rnd = rand() & 3;
1586                         if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1587                         else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1588                         else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1589                 }
1590         }
1591 }
1592
1593 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
1594 static void VM_CL_te_spike (void)
1595 {
1596         float           *pos;
1597         vec3_t          pos2;
1598         int                     rnd;
1599         VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
1600
1601         pos = PRVM_G_VECTOR(OFS_PARM0);
1602         CL_FindNonSolidLocation(pos, pos2, 4);
1603         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1604         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1605         else
1606         {
1607                 rnd = rand() & 3;
1608                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1609                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1610                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1611         }
1612 }
1613
1614 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
1615 static void VM_CL_te_superspike (void)
1616 {
1617         float           *pos;
1618         vec3_t          pos2;
1619         int                     rnd;
1620         VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
1621
1622         pos = PRVM_G_VECTOR(OFS_PARM0);
1623         CL_FindNonSolidLocation(pos, pos2, 4);
1624         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1625         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1626         else
1627         {
1628                 rnd = rand() & 3;
1629                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1630                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1631                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1632         }
1633 }
1634
1635 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
1636 static void VM_CL_te_explosion (void)
1637 {
1638         float           *pos;
1639         vec3_t          pos2;
1640         VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
1641
1642         pos = PRVM_G_VECTOR(OFS_PARM0);
1643         CL_FindNonSolidLocation(pos, pos2, 10);
1644         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1645         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1646 }
1647
1648 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
1649 static void VM_CL_te_tarexplosion (void)
1650 {
1651         float           *pos;
1652         vec3_t          pos2;
1653         VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
1654
1655         pos = PRVM_G_VECTOR(OFS_PARM0);
1656         CL_FindNonSolidLocation(pos, pos2, 10);
1657         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1658         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1659 }
1660
1661 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
1662 static void VM_CL_te_wizspike (void)
1663 {
1664         float           *pos;
1665         vec3_t          pos2;
1666         VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
1667
1668         pos = PRVM_G_VECTOR(OFS_PARM0);
1669         CL_FindNonSolidLocation(pos, pos2, 4);
1670         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1671         S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
1672 }
1673
1674 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
1675 static void VM_CL_te_knightspike (void)
1676 {
1677         float           *pos;
1678         vec3_t          pos2;
1679         VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
1680
1681         pos = PRVM_G_VECTOR(OFS_PARM0);
1682         CL_FindNonSolidLocation(pos, pos2, 4);
1683         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1684         S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
1685 }
1686
1687 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
1688 static void VM_CL_te_lavasplash (void)
1689 {
1690         VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
1691         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1692 }
1693
1694 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
1695 static void VM_CL_te_teleport (void)
1696 {
1697         VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
1698         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1699 }
1700
1701 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
1702 static void VM_CL_te_explosion2 (void)
1703 {
1704         float           *pos;
1705         vec3_t          pos2, color;
1706         matrix4x4_t     tempmatrix;
1707         int                     colorStart, colorLength;
1708         unsigned char           *tempcolor;
1709         VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
1710
1711         pos = PRVM_G_VECTOR(OFS_PARM0);
1712         colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
1713         colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
1714         CL_FindNonSolidLocation(pos, pos2, 10);
1715         CL_ParticleExplosion2(pos2, colorStart, colorLength);
1716         tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
1717         color[0] = tempcolor[0] * (2.0f / 255.0f);
1718         color[1] = tempcolor[1] * (2.0f / 255.0f);
1719         color[2] = tempcolor[2] * (2.0f / 255.0f);
1720         Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1721         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1722         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1723 }
1724
1725
1726 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
1727 static void VM_CL_te_lightning1 (void)
1728 {
1729         VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
1730         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt, true);
1731 }
1732
1733 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
1734 static void VM_CL_te_lightning2 (void)
1735 {
1736         VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
1737         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt2, true);
1738 }
1739
1740 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
1741 static void VM_CL_te_lightning3 (void)
1742 {
1743         VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
1744         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt3, false);
1745 }
1746
1747 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
1748 static void VM_CL_te_beam (void)
1749 {
1750         VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
1751         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_beam, false);
1752 }
1753
1754 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
1755 static void VM_CL_te_plasmaburn (void)
1756 {
1757         float           *pos;
1758         vec3_t          pos2;
1759         VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
1760
1761         pos = PRVM_G_VECTOR(OFS_PARM0);
1762         CL_FindNonSolidLocation(pos, pos2, 4);
1763         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1764 }
1765
1766 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
1767 static void VM_CL_te_flamejet (void)
1768 {
1769         float *pos;
1770         vec3_t pos2;
1771         VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
1772         if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1773                 return;
1774         pos = PRVM_G_VECTOR(OFS_PARM0);
1775         CL_FindNonSolidLocation(pos, pos2, 4);
1776         CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1777 }
1778
1779
1780 //====================================================================
1781 //DP_QC_GETSURFACE
1782
1783 extern void clippointtosurface(model_t *model, msurface_t *surface, vec3_t p, vec3_t out);
1784
1785 static msurface_t *cl_getsurface(model_t *model, int surfacenum)
1786 {
1787         if (surfacenum < 0 || surfacenum >= model->nummodelsurfaces)
1788                 return NULL;
1789         return model->data_surfaces + surfacenum + model->firstmodelsurface;
1790 }
1791
1792 // #434 float(entity e, float s) getsurfacenumpoints
1793 static void VM_CL_getsurfacenumpoints(void)
1794 {
1795         model_t *model;
1796         msurface_t *surface;
1797         VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenumpoints);
1798         // return 0 if no such surface
1799         if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1800         {
1801                 PRVM_G_FLOAT(OFS_RETURN) = 0;
1802                 return;
1803         }
1804
1805         // note: this (incorrectly) assumes it is a simple polygon
1806         PRVM_G_FLOAT(OFS_RETURN) = surface->num_vertices;
1807 }
1808
1809 // #435 vector(entity e, float s, float n) getsurfacepoint
1810 static void VM_CL_getsurfacepoint(void)
1811 {
1812         prvm_edict_t *ed;
1813         model_t *model;
1814         msurface_t *surface;
1815         int pointnum;
1816         VM_SAFEPARMCOUNT(3, VM_CL_getsurfacenumpoints);
1817         VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1818         ed = PRVM_G_EDICT(OFS_PARM0);
1819         if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1820                 return;
1821         // note: this (incorrectly) assumes it is a simple polygon
1822         pointnum = (int)PRVM_G_FLOAT(OFS_PARM2);
1823         if (pointnum < 0 || pointnum >= surface->num_vertices)
1824                 return;
1825         // FIXME: implement rotation/scaling
1826         VectorAdd(&(model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
1827 }
1828 //PF_getsurfacepointattribute,     // #486 vector(entity e, float s, float n, float a) getsurfacepointattribute = #486;
1829 // float SPA_POSITION = 0;
1830 // float SPA_S_AXIS = 1;
1831 // float SPA_T_AXIS = 2;
1832 // float SPA_R_AXIS = 3; // same as SPA_NORMAL
1833 // float SPA_TEXCOORDS0 = 4;
1834 // float SPA_LIGHTMAP0_TEXCOORDS = 5;
1835 // float SPA_LIGHTMAP0_COLOR = 6;
1836 // TODO: add some wrapper code and merge VM_CL/SV_getsurface* [12/16/2007 Black]
1837 static void VM_CL_getsurfacepointattribute(void)
1838 {
1839         prvm_edict_t *ed;
1840         model_t *model;
1841         msurface_t *surface;
1842         int pointnum;
1843         int attributetype;
1844
1845         VM_SAFEPARMCOUNT(4, VM_CL_getsurfacenumpoints);
1846         VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1847         ed = PRVM_G_EDICT(OFS_PARM0);
1848         if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1849                 return;
1850         // note: this (incorrectly) assumes it is a simple polygon
1851         pointnum = (int)PRVM_G_FLOAT(OFS_PARM2);
1852         if (pointnum < 0 || pointnum >= surface->num_vertices)
1853                 return;
1854
1855         // FIXME: implement rotation/scaling
1856         attributetype = (int) PRVM_G_FLOAT(OFS_PARM3);
1857
1858         switch( attributetype ) {
1859                 // float SPA_POSITION = 0;
1860                 case 0:
1861                         VectorAdd(&(model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed->fields.server->origin, PRVM_G_VECTOR(OFS_RETURN));
1862                         break;
1863                 // float SPA_S_AXIS = 1;
1864                 case 1:
1865                         VectorCopy(&(model->surfmesh.data_svector3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
1866                         break;
1867                 // float SPA_T_AXIS = 2;
1868                 case 2:
1869                         VectorCopy(&(model->surfmesh.data_tvector3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
1870                         break;
1871                 // float SPA_R_AXIS = 3; // same as SPA_NORMAL
1872                 case 3:
1873                         VectorCopy(&(model->surfmesh.data_normal3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
1874                         break;
1875                 // float SPA_TEXCOORDS0 = 4;
1876                 case 4: {
1877                         float *ret = PRVM_G_VECTOR(OFS_RETURN);
1878                         float *texcoord = &(model->surfmesh.data_texcoordtexture2f + 2 * surface->num_firstvertex)[pointnum * 2];
1879                         ret[0] = texcoord[0];
1880                         ret[1] = texcoord[1];
1881                         ret[2] = 0.0f;
1882                         break;
1883                 }
1884                 // float SPA_LIGHTMAP0_TEXCOORDS = 5;
1885                 case 5: {
1886                         float *ret = PRVM_G_VECTOR(OFS_RETURN);
1887                         float *texcoord = &(model->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[pointnum * 2];
1888                         ret[0] = texcoord[0];
1889                         ret[1] = texcoord[1];
1890                         ret[2] = 0.0f;
1891                         break;
1892                 }
1893                 // float SPA_LIGHTMAP0_COLOR = 6;
1894                 case 6:
1895                         // ignore alpha for now..
1896                         VectorCopy( &(model->surfmesh.data_lightmapcolor4f + 4 * surface->num_firstvertex)[pointnum * 4], PRVM_G_VECTOR(OFS_RETURN));
1897                         break;
1898                 default:
1899                         VectorSet( PRVM_G_VECTOR(OFS_RETURN), 0.0f, 0.0f, 0.0f );
1900                         break;
1901         }
1902 }
1903 // #436 vector(entity e, float s) getsurfacenormal
1904 static void VM_CL_getsurfacenormal(void)
1905 {
1906         model_t *model;
1907         msurface_t *surface;
1908         vec3_t normal;
1909         VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenormal);
1910         VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1911         if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1912                 return;
1913         // FIXME: implement rotation/scaling
1914         // note: this (incorrectly) assumes it is a simple polygon
1915         // note: this only returns the first triangle, so it doesn't work very
1916         // well for curved surfaces or arbitrary meshes
1917         TriangleNormal((model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex), (model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + 3, (model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + 6, normal);
1918         VectorNormalize(normal);
1919         VectorCopy(normal, PRVM_G_VECTOR(OFS_RETURN));
1920 }
1921
1922 // #437 string(entity e, float s) getsurfacetexture
1923 static void VM_CL_getsurfacetexture(void)
1924 {
1925         model_t *model;
1926         msurface_t *surface;
1927         VM_SAFEPARMCOUNT(2, VM_CL_getsurfacetexture);
1928         PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1929         if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1930                 return;
1931         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(surface->texture->name);
1932 }
1933
1934 // #438 float(entity e, vector p) getsurfacenearpoint
1935 static void VM_CL_getsurfacenearpoint(void)
1936 {
1937         int surfacenum, best;
1938         vec3_t clipped, p;
1939         vec_t dist, bestdist;
1940         prvm_edict_t *ed;
1941         model_t *model = NULL;
1942         msurface_t *surface;
1943         vec_t *point;
1944         VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenearpoint);
1945         PRVM_G_FLOAT(OFS_RETURN) = -1;
1946         ed = PRVM_G_EDICT(OFS_PARM0);
1947         if(!(model = CL_GetModelFromEdict(ed)) || !model->num_surfaces)
1948                 return;
1949
1950         // FIXME: implement rotation/scaling
1951         point = PRVM_G_VECTOR(OFS_PARM1);
1952         VectorSubtract(point, ed->fields.client->origin, p);
1953         best = -1;
1954         bestdist = 1000000000;
1955         for (surfacenum = 0;surfacenum < model->nummodelsurfaces;surfacenum++)
1956         {
1957                 surface = model->data_surfaces + surfacenum + model->firstmodelsurface;
1958                 // first see if the nearest point on the surface's box is closer than the previous match
1959                 clipped[0] = bound(surface->mins[0], p[0], surface->maxs[0]) - p[0];
1960                 clipped[1] = bound(surface->mins[1], p[1], surface->maxs[1]) - p[1];
1961                 clipped[2] = bound(surface->mins[2], p[2], surface->maxs[2]) - p[2];
1962                 dist = VectorLength2(clipped);
1963                 if (dist < bestdist)
1964                 {
1965                         // it is, check the nearest point on the actual geometry
1966                         clippointtosurface(model, surface, p, clipped);
1967                         VectorSubtract(clipped, p, clipped);
1968                         dist += VectorLength2(clipped);
1969                         if (dist < bestdist)
1970                         {
1971                                 // that's closer too, store it as the best match
1972                                 best = surfacenum;
1973                                 bestdist = dist;
1974                         }
1975                 }
1976         }
1977         PRVM_G_FLOAT(OFS_RETURN) = best;
1978 }
1979
1980 // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint
1981 static void VM_CL_getsurfaceclippedpoint(void)
1982 {
1983         prvm_edict_t *ed;
1984         model_t *model;
1985         msurface_t *surface;
1986         vec3_t p, out;
1987         VM_SAFEPARMCOUNT(3, VM_CL_getsurfaceclippedpoint);
1988         VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1989         ed = PRVM_G_EDICT(OFS_PARM0);
1990         if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1991                 return;
1992         // FIXME: implement rotation/scaling
1993         VectorSubtract(PRVM_G_VECTOR(OFS_PARM2), ed->fields.client->origin, p);
1994         clippointtosurface(model, surface, p, out);
1995         // FIXME: implement rotation/scaling
1996         VectorAdd(out, ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
1997 }
1998
1999 // #443 void(entity e, entity tagentity, string tagname) setattachment
2000 void VM_CL_setattachment (void)
2001 {
2002         prvm_edict_t *e;
2003         prvm_edict_t *tagentity;
2004         const char *tagname;
2005         prvm_eval_t *v;
2006         int modelindex;
2007         model_t *model;
2008         VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
2009
2010         e = PRVM_G_EDICT(OFS_PARM0);
2011         tagentity = PRVM_G_EDICT(OFS_PARM1);
2012         tagname = PRVM_G_STRING(OFS_PARM2);
2013
2014         if (e == prog->edicts)
2015         {
2016                 VM_Warning("setattachment: can not modify world entity\n");
2017                 return;
2018         }
2019         if (e->priv.server->free)
2020         {
2021                 VM_Warning("setattachment: can not modify free entity\n");
2022                 return;
2023         }
2024
2025         if (tagentity == NULL)
2026                 tagentity = prog->edicts;
2027
2028         v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_entity);
2029         if (v)
2030                 v->edict = PRVM_EDICT_TO_PROG(tagentity);
2031
2032         v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_index);
2033         if (v)
2034                 v->_float = 0;
2035         if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2036         {
2037                 modelindex = (int)tagentity->fields.client->modelindex;
2038                 model = CL_GetModelByIndex(modelindex);
2039                 if (model)
2040                 {
2041                         v->_float = Mod_Alias_GetTagIndexForName(model, (int)tagentity->fields.client->skin, tagname);
2042                         if (v->_float == 0)
2043                                 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2044                 }
2045                 else
2046                         Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2047         }
2048 }
2049
2050 /////////////////////////////////////////
2051 // DP_MD3_TAGINFO extension coded by VorteX
2052
2053 int CL_GetTagIndex (prvm_edict_t *e, const char *tagname)
2054 {
2055         model_t *model = CL_GetModelFromEdict(e);
2056         if (model)
2057                 return Mod_Alias_GetTagIndexForName(model, (int)e->fields.client->skin, tagname);
2058         else
2059                 return -1;
2060 };
2061
2062 // Warnings/errors code:
2063 // 0 - normal (everything all-right)
2064 // 1 - world entity
2065 // 2 - free entity
2066 // 3 - null or non-precached model
2067 // 4 - no tags with requested index
2068 // 5 - runaway loop at attachment chain
2069 extern cvar_t cl_bob;
2070 extern cvar_t cl_bobcycle;
2071 extern cvar_t cl_bobup;
2072 int CL_GetTagMatrix (matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2073 {
2074         prvm_eval_t *val;
2075         int reqframe, attachloop;
2076         matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2077         prvm_edict_t *attachent;
2078         model_t *model;
2079         float scale;
2080
2081         *out = identitymatrix; // warnings and errors return identical matrix
2082
2083         if (ent == prog->edicts)
2084                 return 1;
2085         if (ent->priv.server->free)
2086                 return 2;
2087
2088         model = CL_GetModelFromEdict(ent);
2089
2090         if(!model)
2091                 return 3;
2092
2093         if (ent->fields.client->frame >= 0 && ent->fields.client->frame < model->numframes && model->animscenes)
2094                 reqframe = model->animscenes[(int)ent->fields.client->frame].firstframe;
2095         else
2096                 reqframe = 0; // if model has wrong frame, engine automatically switches to model first frame
2097
2098         // get initial tag matrix
2099         if (tagindex)
2100         {
2101                 int ret = Mod_Alias_GetTagMatrix(model, reqframe, tagindex - 1, &tagmatrix);
2102                 if (ret)
2103                         return ret;
2104         }
2105         else
2106                 tagmatrix = identitymatrix;
2107
2108         if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict)
2109         { // DP_GFX_QUAKE3MODELTAGS, scan all chain and stop on unattached entity
2110                 attachloop = 0;
2111                 do
2112                 {
2113                         attachent = PRVM_EDICT_NUM(val->edict); // to this it entity our entity is attached
2114                         val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index);
2115
2116                         model = CL_GetModelFromEdict(attachent);
2117
2118                         if (model && val->_float >= 1 && model->animscenes && attachent->fields.client->frame >= 0 && attachent->fields.client->frame < model->numframes)
2119                                 Mod_Alias_GetTagMatrix(model, model->animscenes[(int)attachent->fields.client->frame].firstframe, (int)val->_float - 1, &attachmatrix);
2120                         else
2121                                 attachmatrix = identitymatrix;
2122
2123                         // apply transformation by child entity matrix
2124                         scale = 1;
2125                         val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2126                         if (val && val->_float != 0)
2127                                 scale = val->_float;
2128                         Matrix4x4_CreateFromQuakeEntity(&entitymatrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], -ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], scale);
2129                         Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2130                         Matrix4x4_Copy(&tagmatrix, out);
2131
2132                         // finally transformate by matrix of tag on parent entity
2133                         Matrix4x4_Concat(out, &attachmatrix, &tagmatrix);
2134                         Matrix4x4_Copy(&tagmatrix, out);
2135
2136                         ent = attachent;
2137                         attachloop += 1;
2138                         if (attachloop > 255) // prevent runaway looping
2139                                 return 5;
2140                 }
2141                 while ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict);
2142         }
2143
2144         // normal or RENDER_VIEWMODEL entity (or main parent entity on attach chain)
2145         scale = 1;
2146         val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2147         if (val && val->_float != 0)
2148                 scale = val->_float;
2149         // Alias models have inverse pitch, bmodels can't have tags, so don't check for modeltype...
2150         Matrix4x4_CreateFromQuakeEntity(&entitymatrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], -ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], scale);
2151         Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2152
2153         if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && (RF_VIEWMODEL & (int)val->_float))
2154         {// RENDER_VIEWMODEL magic
2155                 Matrix4x4_Copy(&tagmatrix, out);
2156
2157                 scale = 1;
2158                 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2159                 if (val && val->_float != 0)
2160                         scale = val->_float;
2161
2162                 Matrix4x4_CreateFromQuakeEntity(&entitymatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], scale);
2163                 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2164
2165                 /*
2166                 // Cl_bob, ported from rendering code
2167                 if (ent->fields.client->health > 0 && cl_bob.value && cl_bobcycle.value)
2168                 {
2169                         double bob, cycle;
2170                         // LordHavoc: this code is *weird*, but not replacable (I think it
2171                         // should be done in QC on the server, but oh well, quake is quake)
2172                         // LordHavoc: figured out bobup: the time at which the sin is at 180
2173                         // degrees (which allows lengthening or squishing the peak or valley)
2174                         cycle = cl.time/cl_bobcycle.value;
2175                         cycle -= (int)cycle;
2176                         if (cycle < cl_bobup.value)
2177                                 cycle = sin(M_PI * cycle / cl_bobup.value);
2178                         else
2179                                 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2180                         // bob is proportional to velocity in the xy plane
2181                         // (don't count Z, or jumping messes it up)
2182                         bob = sqrt(ent->fields.client->velocity[0]*ent->fields.client->velocity[0] + ent->fields.client->velocity[1]*ent->fields.client->velocity[1])*cl_bob.value;
2183                         bob = bob*0.3 + bob*0.7*cycle;
2184                         Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2185                 }
2186                 */
2187         }
2188         return 0;
2189 }
2190
2191 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2192 void VM_CL_gettagindex (void)
2193 {
2194         prvm_edict_t *ent;
2195         const char *tag_name;
2196         int modelindex, tag_index;
2197
2198         VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2199
2200         ent = PRVM_G_EDICT(OFS_PARM0);
2201         tag_name = PRVM_G_STRING(OFS_PARM1);
2202         if (ent == prog->edicts)
2203         {
2204                 VM_Warning("gettagindex: can't affect world entity\n");
2205                 return;
2206         }
2207         if (ent->priv.server->free)
2208         {
2209                 VM_Warning("gettagindex: can't affect free entity\n");
2210                 return;
2211         }
2212
2213         modelindex = (int)ent->fields.client->modelindex;
2214         tag_index = 0;
2215         if (modelindex >= MAX_MODELS || (modelindex <= -MAX_MODELS /* client models */))
2216                 Con_DPrintf("gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2217         else
2218         {
2219                 tag_index = CL_GetTagIndex(ent, tag_name);
2220                 if (tag_index == 0)
2221                         Con_DPrintf("gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2222         }
2223         PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2224 }
2225
2226 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2227 void VM_CL_gettaginfo (void)
2228 {
2229         prvm_edict_t *e;
2230         int tagindex;
2231         matrix4x4_t tag_matrix;
2232         int returncode;
2233
2234         VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2235
2236         e = PRVM_G_EDICT(OFS_PARM0);
2237         tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2238         returncode = CL_GetTagMatrix(&tag_matrix, e, tagindex);
2239         Matrix4x4_ToVectors(&tag_matrix, prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN));
2240
2241         switch(returncode)
2242         {
2243                 case 1:
2244                         VM_Warning("gettagindex: can't affect world entity\n");
2245                         break;
2246                 case 2:
2247                         VM_Warning("gettagindex: can't affect free entity\n");
2248                         break;
2249                 case 3:
2250                         Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2251                         break;
2252                 case 4:
2253                         Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2254                         break;
2255                 case 5:
2256                         Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2257                         break;
2258         }
2259 }
2260
2261 //============================================================================
2262
2263 //====================
2264 //QC POLYGON functions
2265 //====================
2266
2267 #define VMPOLYGONS_MAXPOINTS 64
2268
2269 typedef struct vmpolygons_triangle_s
2270 {
2271         rtexture_t              *texture;
2272         int                             drawflag;
2273         int                             element3i[3];
2274 }vmpolygons_triangle_t;
2275
2276 typedef struct vmpolygons_s
2277 {
2278         mempool_t               *pool;
2279         qboolean                initialized;
2280
2281         int                             max_vertices;
2282         int                             num_vertices;
2283         float                   *data_vertex3f;
2284         float                   *data_color4f;
2285         float                   *data_texcoord2f;
2286
2287         int                             max_triangles;
2288         int                             num_triangles;
2289         vmpolygons_triangle_t *data_triangles;
2290         int                             *data_sortedelement3i;
2291
2292         qboolean                begin_active;
2293         rtexture_t              *begin_texture;
2294         int                             begin_drawflag;
2295         int                             begin_vertices;
2296         float                   begin_vertex[VMPOLYGONS_MAXPOINTS][3];
2297         float                   begin_color[VMPOLYGONS_MAXPOINTS][4];
2298         float                   begin_texcoord[VMPOLYGONS_MAXPOINTS][2];
2299 } vmpolygons_t;
2300
2301 // FIXME: make VM_CL_R_Polygon functions use Debug_Polygon functions?
2302 vmpolygons_t vmpolygons[PRVM_MAXPROGS];
2303
2304 static void VM_ResizePolygons(vmpolygons_t *polys)
2305 {
2306         float *oldvertex3f = polys->data_vertex3f;
2307         float *oldcolor4f = polys->data_color4f;
2308         float *oldtexcoord2f = polys->data_texcoord2f;
2309         vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
2310         int *oldsortedelement3i = polys->data_sortedelement3i;
2311         polys->max_vertices = polys->max_triangles*3;
2312         polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
2313         polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
2314         polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
2315         polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
2316         polys->data_sortedelement3i = (int *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(int[3]));
2317         if (polys->num_vertices)
2318         {
2319                 memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
2320                 memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
2321                 memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
2322         }
2323         if (polys->num_triangles)
2324         {
2325                 memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
2326                 memcpy(polys->data_sortedelement3i, oldsortedelement3i, polys->num_triangles*sizeof(int[3]));
2327         }
2328         if (oldvertex3f)
2329                 Mem_Free(oldvertex3f);
2330         if (oldcolor4f)
2331                 Mem_Free(oldcolor4f);
2332         if (oldtexcoord2f)
2333                 Mem_Free(oldtexcoord2f);
2334         if (oldtriangles)
2335                 Mem_Free(oldtriangles);
2336         if (oldsortedelement3i)
2337                 Mem_Free(oldsortedelement3i);
2338 }
2339
2340 static void VM_InitPolygons (vmpolygons_t* polys)
2341 {
2342         memset(polys, 0, sizeof(*polys));
2343         polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
2344         polys->max_triangles = 1024;
2345         VM_ResizePolygons(polys);
2346         polys->initialized = true;
2347 }
2348
2349 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
2350 {
2351         int surfacelistindex;
2352         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2353         R_Mesh_Matrix(&identitymatrix);
2354         GL_CullFace(GL_NONE);
2355         R_Mesh_VertexPointer(polys->data_vertex3f, 0, 0);
2356         R_Mesh_ColorPointer(polys->data_color4f, 0, 0);
2357         R_Mesh_TexCoordPointer(0, 2, polys->data_texcoord2f, 0, 0);
2358         R_SetupGenericShader(true);
2359         for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
2360         {
2361                 int numtriangles = 0;
2362                 rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
2363                 int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
2364                 if(drawflag == DRAWFLAG_ADDITIVE)
2365                         GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
2366                 else if(drawflag == DRAWFLAG_MODULATE)
2367                         GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
2368                 else if(drawflag == DRAWFLAG_2XMODULATE)
2369                         GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR);
2370                 else
2371                         GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2372                 R_Mesh_TexBind(0, R_GetTexture(tex));
2373                 numtriangles = 0;
2374                 for (;surfacelistindex < numsurfaces;surfacelistindex++)
2375                 {
2376                         if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
2377                                 break;
2378                         VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].element3i, polys->data_sortedelement3i + 3*numtriangles);
2379                         numtriangles++;
2380                 }
2381                 R_Mesh_Draw(0, polys->num_vertices, numtriangles, polys->data_sortedelement3i, 0, 0);
2382         }
2383 }
2384
2385 void VMPolygons_Store(vmpolygons_t *polys)
2386 {
2387         if (r_refdef.draw2dstage)
2388         {
2389                 // draw the polygon as 2D immediately
2390                 drawqueuemesh_t mesh;
2391                 mesh.texture = polys->begin_texture;
2392                 mesh.num_vertices = polys->begin_vertices;
2393                 mesh.num_triangles = polys->begin_vertices-2;
2394                 mesh.data_element3i = polygonelements;
2395                 mesh.data_vertex3f = polys->begin_vertex[0];
2396                 mesh.data_color4f = polys->begin_color[0];
2397                 mesh.data_texcoord2f = polys->begin_texcoord[0];
2398                 DrawQ_Mesh(&mesh, polys->begin_drawflag);
2399         }
2400         else
2401         {
2402                 // queue the polygon as 3D for sorted transparent rendering later
2403                 int i;
2404                 if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
2405                 {
2406                         polys->max_triangles *= 2;
2407                         VM_ResizePolygons(polys);
2408                 }
2409                 memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->num_vertices * sizeof(float[3]));
2410                 memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->num_vertices * sizeof(float[4]));
2411                 memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->num_vertices * sizeof(float[2]));
2412                 for (i = 0;i < polys->begin_vertices-2;i++)
2413                 {
2414                         polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
2415                         polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
2416                         polys->data_triangles[polys->num_triangles].element3i[0] = polys->num_vertices;
2417                         polys->data_triangles[polys->num_triangles].element3i[1] = polys->num_vertices + i+1;
2418                         polys->data_triangles[polys->num_triangles].element3i[2] = polys->num_vertices + i+2;
2419                         polys->num_triangles++;
2420                 }
2421                 polys->num_vertices += polys->begin_vertices;
2422         }
2423         polys->begin_active = false;
2424 }
2425
2426 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
2427 // LordHavoc: agreed, this is a mess
2428 void VM_CL_AddPolygonsToMeshQueue (void)
2429 {
2430         int i;
2431         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2432         vec3_t center;
2433
2434         // only add polygons of the currently active prog to the queue - if there is none, we're done
2435         if( !prog )
2436                 return;
2437
2438         if (!polys->num_triangles)
2439                 return;
2440
2441         for (i = 0;i < polys->num_triangles;i++)
2442         {
2443                 VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].element3i[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].element3i[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].element3i[2], center);
2444                 R_MeshQueue_AddTransparent(center, VM_DrawPolygonCallback, NULL, i, NULL);
2445         }
2446
2447         polys->num_triangles = 0;
2448         polys->num_vertices = 0;
2449 }
2450
2451 //void(string texturename, float flag) R_BeginPolygon
2452 void VM_CL_R_PolygonBegin (void)
2453 {
2454         const char              *picname;
2455         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2456
2457         VM_SAFEPARMCOUNT(2, VM_CL_R_PolygonBegin);
2458
2459         if (!polys->initialized)
2460                 VM_InitPolygons(polys);
2461         if (polys->begin_active)
2462         {
2463                 VM_Warning("VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
2464                 return;
2465         }
2466         picname = PRVM_G_STRING(OFS_PARM0);
2467         polys->begin_texture = picname[0] ? Draw_CachePic (picname)->tex : r_texture_white;
2468         polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1);
2469         polys->begin_vertices = 0;
2470         polys->begin_active = true;
2471 }
2472
2473 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
2474 void VM_CL_R_PolygonVertex (void)
2475 {
2476         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2477
2478         VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
2479
2480         if (!polys->begin_active)
2481         {
2482                 VM_Warning("VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
2483                 return;
2484         }
2485
2486         if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
2487         {
2488                 VM_Warning("VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
2489                 return;
2490         }
2491
2492         polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
2493         polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
2494         polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
2495         polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
2496         polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
2497         polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
2498         polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
2499         polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
2500         polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
2501         polys->begin_vertices++;
2502 }
2503
2504 //void() R_EndPolygon
2505 void VM_CL_R_PolygonEnd (void)
2506 {
2507         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2508
2509         VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
2510         if (!polys->begin_active)
2511         {
2512                 VM_Warning("VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
2513                 return;
2514         }
2515         polys->begin_active = false;
2516         if (polys->begin_vertices >= 3)
2517                 VMPolygons_Store(polys);
2518         else
2519                 VM_Warning("VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
2520 }
2521
2522 static vmpolygons_t debugPolys;
2523
2524 void Debug_PolygonBegin(const char *picname, int drawflag)
2525 {
2526         if(!debugPolys.initialized)
2527                 VM_InitPolygons(&debugPolys);
2528         if(debugPolys.begin_active)
2529         {
2530                 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
2531                 return;
2532         }
2533         debugPolys.begin_texture = picname[0] ? Draw_CachePic (picname)->tex : r_texture_white;
2534         debugPolys.begin_drawflag = drawflag;
2535         debugPolys.begin_vertices = 0;
2536         debugPolys.begin_active = true;
2537 }
2538
2539 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
2540 {
2541         if(!debugPolys.begin_active)
2542         {
2543                 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
2544                 return;
2545         }
2546
2547         if(debugPolys.begin_vertices > VMPOLYGONS_MAXPOINTS)
2548         {
2549                 Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
2550                 return;
2551         }
2552
2553         debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x;
2554         debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y;
2555         debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z;
2556         debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s;
2557         debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t;
2558         debugPolys.begin_color[debugPolys.begin_vertices][0] = r;
2559         debugPolys.begin_color[debugPolys.begin_vertices][1] = g;
2560         debugPolys.begin_color[debugPolys.begin_vertices][2] = b;
2561         debugPolys.begin_color[debugPolys.begin_vertices][3] = a;
2562         debugPolys.begin_vertices++;
2563 }
2564
2565 void Debug_PolygonEnd(void)
2566 {
2567         if (!debugPolys.begin_active)
2568         {
2569                 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
2570                 return;
2571         }
2572         debugPolys.begin_active = false;
2573         if (debugPolys.begin_vertices >= 3)
2574                 VMPolygons_Store(&debugPolys);
2575         else
2576                 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices);
2577 }
2578
2579 /*
2580 =============
2581 CL_CheckBottom
2582
2583 Returns false if any part of the bottom of the entity is off an edge that
2584 is not a staircase.
2585
2586 =============
2587 */
2588 qboolean CL_CheckBottom (prvm_edict_t *ent)
2589 {
2590         vec3_t  mins, maxs, start, stop;
2591         trace_t trace;
2592         int             x, y;
2593         float   mid, bottom;
2594
2595         VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
2596         VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
2597
2598 // if all of the points under the corners are solid world, don't bother
2599 // with the tougher checks
2600 // the corners must be within 16 of the midpoint
2601         start[2] = mins[2] - 1;
2602         for     (x=0 ; x<=1 ; x++)
2603                 for     (y=0 ; y<=1 ; y++)
2604                 {
2605                         start[0] = x ? maxs[0] : mins[0];
2606                         start[1] = y ? maxs[1] : mins[1];
2607                         if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
2608                                 goto realcheck;
2609                 }
2610
2611         return true;            // we got out easy
2612
2613 realcheck:
2614 //
2615 // check it for real...
2616 //
2617         start[2] = mins[2];
2618
2619 // the midpoint must be within 16 of the bottom
2620         start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
2621         start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
2622         stop[2] = start[2] - 2*sv_stepheight.value;
2623         trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2624
2625         if (trace.fraction == 1.0)
2626                 return false;
2627         mid = bottom = trace.endpos[2];
2628
2629 // the corners must be within 16 of the midpoint
2630         for     (x=0 ; x<=1 ; x++)
2631                 for     (y=0 ; y<=1 ; y++)
2632                 {
2633                         start[0] = stop[0] = x ? maxs[0] : mins[0];
2634                         start[1] = stop[1] = y ? maxs[1] : mins[1];
2635
2636                         trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2637
2638                         if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
2639                                 bottom = trace.endpos[2];
2640                         if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
2641                                 return false;
2642                 }
2643
2644         return true;
2645 }
2646
2647 /*
2648 =============
2649 CL_movestep
2650
2651 Called by monster program code.
2652 The move will be adjusted for slopes and stairs, but if the move isn't
2653 possible, no move is done and false is returned
2654 =============
2655 */
2656 qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
2657 {
2658         float           dz;
2659         vec3_t          oldorg, neworg, end, traceendpos;
2660         trace_t         trace;
2661         int                     i;
2662         prvm_edict_t            *enemy;
2663         prvm_eval_t     *val;
2664
2665 // try the move
2666         VectorCopy (ent->fields.client->origin, oldorg);
2667         VectorAdd (ent->fields.client->origin, move, neworg);
2668
2669 // flying monsters don't step up
2670         if ( (int)ent->fields.client->flags & (FL_SWIM | FL_FLY) )
2671         {
2672         // try one move with vertical motion, then one without
2673                 for (i=0 ; i<2 ; i++)
2674                 {
2675                         VectorAdd (ent->fields.client->origin, move, neworg);
2676                         enemy = PRVM_PROG_TO_EDICT(ent->fields.client->enemy);
2677                         if (i == 0 && enemy != prog->edicts)
2678                         {
2679                                 dz = ent->fields.client->origin[2] - PRVM_PROG_TO_EDICT(ent->fields.client->enemy)->fields.client->origin[2];
2680                                 if (dz > 40)
2681                                         neworg[2] -= 8;
2682                                 if (dz < 30)
2683                                         neworg[2] += 8;
2684                         }
2685                         trace = CL_Move (ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2686                         if (settrace)
2687                                 VM_SetTraceGlobals(&trace);
2688
2689                         if (trace.fraction == 1)
2690                         {
2691                                 VectorCopy(trace.endpos, traceendpos);
2692                                 if (((int)ent->fields.client->flags & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
2693                                         return false;   // swim monster left water
2694
2695                                 VectorCopy (traceendpos, ent->fields.client->origin);
2696                                 if (relink)
2697                                         CL_LinkEdict(ent);
2698                                 return true;
2699                         }
2700
2701                         if (enemy == prog->edicts)
2702                                 break;
2703                 }
2704
2705                 return false;
2706         }
2707
2708 // push down from a step height above the wished position
2709         neworg[2] += sv_stepheight.value;
2710         VectorCopy (neworg, end);
2711         end[2] -= sv_stepheight.value*2;
2712
2713         trace = CL_Move (neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2714         if (settrace)
2715                 VM_SetTraceGlobals(&trace);
2716
2717         if (trace.startsolid)
2718         {
2719                 neworg[2] -= sv_stepheight.value;
2720                 trace = CL_Move (neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2721                 if (settrace)
2722                         VM_SetTraceGlobals(&trace);
2723                 if (trace.startsolid)
2724                         return false;
2725         }
2726         if (trace.fraction == 1)
2727         {
2728         // if monster had the ground pulled out, go ahead and fall
2729                 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
2730                 {
2731                         VectorAdd (ent->fields.client->origin, move, ent->fields.client->origin);
2732                         if (relink)
2733                                 CL_LinkEdict(ent);
2734                         ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_ONGROUND;
2735                         return true;
2736                 }
2737
2738                 return false;           // walked off an edge
2739         }
2740
2741 // check point traces down for dangling corners
2742         VectorCopy (trace.endpos, ent->fields.client->origin);
2743
2744         if (!CL_CheckBottom (ent))
2745         {
2746                 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
2747                 {       // entity had floor mostly pulled out from underneath it
2748                         // and is trying to correct
2749                         if (relink)
2750                                 CL_LinkEdict(ent);
2751                         return true;
2752                 }
2753                 VectorCopy (oldorg, ent->fields.client->origin);
2754                 return false;
2755         }
2756
2757         if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
2758                 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_PARTIALGROUND;
2759
2760         if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
2761                 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
2762
2763 // the move is ok
2764         if (relink)
2765                 CL_LinkEdict(ent);
2766         return true;
2767 }
2768
2769 /*
2770 ===============
2771 VM_CL_walkmove
2772
2773 float(float yaw, float dist[, settrace]) walkmove
2774 ===============
2775 */
2776 static void VM_CL_walkmove (void)
2777 {
2778         prvm_edict_t    *ent;
2779         float   yaw, dist;
2780         vec3_t  move;
2781         mfunction_t     *oldf;
2782         int     oldself;
2783         qboolean        settrace;
2784
2785         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
2786
2787         // assume failure if it returns early
2788         PRVM_G_FLOAT(OFS_RETURN) = 0;
2789
2790         ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
2791         if (ent == prog->edicts)
2792         {
2793                 VM_Warning("walkmove: can not modify world entity\n");
2794                 return;
2795         }
2796         if (ent->priv.server->free)
2797         {
2798                 VM_Warning("walkmove: can not modify free entity\n");
2799                 return;
2800         }
2801         yaw = PRVM_G_FLOAT(OFS_PARM0);
2802         dist = PRVM_G_FLOAT(OFS_PARM1);
2803         settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
2804
2805         if ( !( (int)ent->fields.client->flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
2806                 return;
2807
2808         yaw = yaw*M_PI*2 / 360;
2809
2810         move[0] = cos(yaw)*dist;
2811         move[1] = sin(yaw)*dist;
2812         move[2] = 0;
2813
2814 // save program state, because CL_movestep may call other progs
2815         oldf = prog->xfunction;
2816         oldself = prog->globals.client->self;
2817
2818         PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
2819
2820
2821 // restore program state
2822         prog->xfunction = oldf;
2823         prog->globals.client->self = oldself;
2824 }
2825
2826 /*
2827 ===============
2828 VM_CL_serverkey
2829
2830 string(string key) serverkey
2831 ===============
2832 */
2833 void VM_CL_serverkey(void)
2834 {
2835         char string[VM_STRINGTEMP_LENGTH];
2836         VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
2837         InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
2838         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(string);
2839 }
2840
2841 //============================================================================
2842
2843 // To create a almost working builtin file from this replace:
2844 // "^NULL.*" with ""
2845 // "^{.*//.*}:Wh\(.*\)" with "\1"
2846 // "\:" with "//"
2847 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
2848 // "\n\n+" with "\n\n"
2849
2850 prvm_builtin_t vm_cl_builtins[] = {
2851 NULL,                                                   // #0 NULL function (not callable) (QUAKE)
2852 VM_CL_makevectors,                              // #1 void(vector ang) makevectors (QUAKE)
2853 VM_CL_setorigin,                                // #2 void(entity e, vector o) setorigin (QUAKE)
2854 VM_CL_setmodel,                                 // #3 void(entity e, string m) setmodel (QUAKE)
2855 VM_CL_setsize,                                  // #4 void(entity e, vector min, vector max) setsize (QUAKE)
2856 NULL,                                                   // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
2857 VM_break,                                               // #6 void() break (QUAKE)
2858 VM_random,                                              // #7 float() random (QUAKE)
2859 VM_CL_sound,                                    // #8 void(entity e, float chan, string samp) sound (QUAKE)
2860 VM_normalize,                                   // #9 vector(vector v) normalize (QUAKE)
2861 VM_error,                                               // #10 void(string e) error (QUAKE)
2862 VM_objerror,                                    // #11 void(string e) objerror (QUAKE)
2863 VM_vlen,                                                // #12 float(vector v) vlen (QUAKE)
2864 VM_vectoyaw,                                    // #13 float(vector v) vectoyaw (QUAKE)
2865 VM_CL_spawn,                                    // #14 entity() spawn (QUAKE)
2866 VM_remove,                                              // #15 void(entity e) remove (QUAKE)
2867 VM_CL_traceline,                                // #16 float(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
2868 NULL,                                                   // #17 entity() checkclient (QUAKE)
2869 VM_find,                                                // #18 entity(entity start, .string fld, string match) find (QUAKE)
2870 VM_precache_sound,                              // #19 void(string s) precache_sound (QUAKE)
2871 VM_CL_precache_model,                   // #20 void(string s) precache_model (QUAKE)
2872 NULL,                                                   // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
2873 VM_CL_findradius,                               // #22 entity(vector org, float rad) findradius (QUAKE)
2874 NULL,                                                   // #23 void(string s, ...) bprint (QUAKE)
2875 NULL,                                                   // #24 void(entity client, string s, ...) sprint (QUAKE)
2876 VM_dprint,                                              // #25 void(string s, ...) dprint (QUAKE)
2877 VM_ftos,                                                // #26 string(float f) ftos (QUAKE)
2878 VM_vtos,                                                // #27 string(vector v) vtos (QUAKE)
2879 VM_coredump,                                    // #28 void() coredump (QUAKE)
2880 VM_traceon,                                             // #29 void() traceon (QUAKE)
2881 VM_traceoff,                                    // #30 void() traceoff (QUAKE)
2882 VM_eprint,                                              // #31 void(entity e) eprint (QUAKE)
2883 VM_CL_walkmove,                                 // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
2884 NULL,                                                   // #33 (QUAKE)
2885 VM_CL_droptofloor,                              // #34 float() droptofloor (QUAKE)
2886 VM_CL_lightstyle,                               // #35 void(float style, string value) lightstyle (QUAKE)
2887 VM_rint,                                                // #36 float(float v) rint (QUAKE)
2888 VM_floor,                                               // #37 float(float v) floor (QUAKE)
2889 VM_ceil,                                                // #38 float(float v) ceil (QUAKE)
2890 NULL,                                                   // #39 (QUAKE)
2891 VM_CL_checkbottom,                              // #40 float(entity e) checkbottom (QUAKE)
2892 VM_CL_pointcontents,                    // #41 float(vector v) pointcontents (QUAKE)
2893 NULL,                                                   // #42 (QUAKE)
2894 VM_fabs,                                                // #43 float(float f) fabs (QUAKE)
2895 NULL,                                                   // #44 vector(entity e, float speed) aim (QUAKE)
2896 VM_cvar,                                                // #45 float(string s) cvar (QUAKE)
2897 VM_localcmd,                                    // #46 void(string s) localcmd (QUAKE)
2898 VM_nextent,                                             // #47 entity(entity e) nextent (QUAKE)
2899 VM_CL_particle,                                 // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
2900 VM_changeyaw,                                   // #49 void() ChangeYaw (QUAKE)
2901 NULL,                                                   // #50 (QUAKE)
2902 VM_vectoangles,                                 // #51 vector(vector v) vectoangles (QUAKE)
2903 NULL,                                                   // #52 void(float to, float f) WriteByte (QUAKE)
2904 NULL,                                                   // #53 void(float to, float f) WriteChar (QUAKE)
2905 NULL,                                                   // #54 void(float to, float f) WriteShort (QUAKE)
2906 NULL,                                                   // #55 void(float to, float f) WriteLong (QUAKE)
2907 NULL,                                                   // #56 void(float to, float f) WriteCoord (QUAKE)
2908 NULL,                                                   // #57 void(float to, float f) WriteAngle (QUAKE)
2909 NULL,                                                   // #58 void(float to, string s) WriteString (QUAKE)
2910 NULL,                                                   // #59 (QUAKE)
2911 VM_sin,                                                 // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
2912 VM_cos,                                                 // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
2913 VM_sqrt,                                                // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
2914 VM_changepitch,                                 // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
2915 VM_CL_tracetoss,                                // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
2916 VM_etos,                                                // #65 string(entity ent) etos (DP_QC_ETOS)
2917 NULL,                                                   // #66 (QUAKE)
2918 NULL,                                                   // #67 void(float step) movetogoal (QUAKE)
2919 VM_precache_file,                               // #68 string(string s) precache_file (QUAKE)
2920 VM_CL_makestatic,                               // #69 void(entity e) makestatic (QUAKE)
2921 NULL,                                                   // #70 void(string s) changelevel (QUAKE)
2922 NULL,                                                   // #71 (QUAKE)
2923 VM_cvar_set,                                    // #72 void(string var, string val) cvar_set (QUAKE)
2924 NULL,                                                   // #73 void(entity client, strings) centerprint (QUAKE)
2925 VM_CL_ambientsound,                             // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
2926 VM_CL_precache_model,                   // #75 string(string s) precache_model2 (QUAKE)
2927 VM_precache_sound,                              // #76 string(string s) precache_sound2 (QUAKE)
2928 VM_precache_file,                               // #77 string(string s) precache_file2 (QUAKE)
2929 NULL,                                                   // #78 void(entity e) setspawnparms (QUAKE)
2930 NULL,                                                   // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
2931 NULL,                                                   // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
2932 VM_stof,                                                // #81 float(string s) stof (FRIK_FILE)
2933 NULL,                                                   // #82 void(vector where, float set) multicast (QUAKEWORLD)
2934 NULL,                                                   // #83 (QUAKE)
2935 NULL,                                                   // #84 (QUAKE)
2936 NULL,                                                   // #85 (QUAKE)
2937 NULL,                                                   // #86 (QUAKE)
2938 NULL,                                                   // #87 (QUAKE)
2939 NULL,                                                   // #88 (QUAKE)
2940 NULL,                                                   // #89 (QUAKE)
2941 VM_CL_tracebox,                                 // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
2942 VM_randomvec,                                   // #91 vector() randomvec (DP_QC_RANDOMVEC)
2943 VM_CL_getlight,                                 // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
2944 VM_registercvar,                                // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
2945 VM_min,                                                 // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
2946 VM_max,                                                 // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
2947 VM_bound,                                               // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
2948 VM_pow,                                                 // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
2949 VM_findfloat,                                   // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
2950 VM_checkextension,                              // #99 float(string s) checkextension (the basis of the extension system)
2951 // FrikaC and Telejano range #100-#199
2952 NULL,                                                   // #100
2953 NULL,                                                   // #101
2954 NULL,                                                   // #102
2955 NULL,                                                   // #103
2956 NULL,                                                   // #104
2957 NULL,                                                   // #105
2958 NULL,                                                   // #106
2959 NULL,                                                   // #107
2960 NULL,                                                   // #108
2961 NULL,                                                   // #109
2962 VM_fopen,                                               // #110 float(string filename, float mode) fopen (FRIK_FILE)
2963 VM_fclose,                                              // #111 void(float fhandle) fclose (FRIK_FILE)
2964 VM_fgets,                                               // #112 string(float fhandle) fgets (FRIK_FILE)
2965 VM_fputs,                                               // #113 void(float fhandle, string s) fputs (FRIK_FILE)
2966 VM_strlen,                                              // #114 float(string s) strlen (FRIK_FILE)
2967 VM_strcat,                                              // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
2968 VM_substring,                                   // #116 string(string s, float start, float length) substring (FRIK_FILE)
2969 VM_stov,                                                // #117 vector(string) stov (FRIK_FILE)
2970 VM_strzone,                                             // #118 string(string s) strzone (FRIK_FILE)
2971 VM_strunzone,                                   // #119 void(string s) strunzone (FRIK_FILE)
2972 NULL,                                                   // #120
2973 NULL,                                                   // #121
2974 NULL,                                                   // #122
2975 NULL,                                                   // #123
2976 NULL,                                                   // #124
2977 NULL,                                                   // #125
2978 NULL,                                                   // #126
2979 NULL,                                                   // #127
2980 NULL,                                                   // #128
2981 NULL,                                                   // #129
2982 NULL,                                                   // #130
2983 NULL,                                                   // #131
2984 NULL,                                                   // #132
2985 NULL,                                                   // #133
2986 NULL,                                                   // #134
2987 NULL,                                                   // #135
2988 NULL,                                                   // #136
2989 NULL,                                                   // #137
2990 NULL,                                                   // #138
2991 NULL,                                                   // #139
2992 NULL,                                                   // #140
2993 NULL,                                                   // #141
2994 NULL,                                                   // #142
2995 NULL,                                                   // #143
2996 NULL,                                                   // #144
2997 NULL,                                                   // #145
2998 NULL,                                                   // #146
2999 NULL,                                                   // #147
3000 NULL,                                                   // #148
3001 NULL,                                                   // #149
3002 NULL,                                                   // #150
3003 NULL,                                                   // #151
3004 NULL,                                                   // #152
3005 NULL,                                                   // #153
3006 NULL,                                                   // #154
3007 NULL,                                                   // #155
3008 NULL,                                                   // #156
3009 NULL,                                                   // #157
3010 NULL,                                                   // #158
3011 NULL,                                                   // #159
3012 NULL,                                                   // #160
3013 NULL,                                                   // #161
3014 NULL,                                                   // #162
3015 NULL,                                                   // #163
3016 NULL,                                                   // #164
3017 NULL,                                                   // #165
3018 NULL,                                                   // #166
3019 NULL,                                                   // #167
3020 NULL,                                                   // #168
3021 NULL,                                                   // #169
3022 NULL,                                                   // #170
3023 NULL,                                                   // #171
3024 NULL,                                                   // #172
3025 NULL,                                                   // #173
3026 NULL,                                                   // #174
3027 NULL,                                                   // #175
3028 NULL,                                                   // #176
3029 NULL,                                                   // #177
3030 NULL,                                                   // #178
3031 NULL,                                                   // #179
3032 NULL,                                                   // #180
3033 NULL,                                                   // #181
3034 NULL,                                                   // #182
3035 NULL,                                                   // #183
3036 NULL,                                                   // #184
3037 NULL,                                                   // #185
3038 NULL,                                                   // #186
3039 NULL,                                                   // #187
3040 NULL,                                                   // #188
3041 NULL,                                                   // #189
3042 NULL,                                                   // #190
3043 NULL,                                                   // #191
3044 NULL,                                                   // #192
3045 NULL,                                                   // #193
3046 NULL,                                                   // #194
3047 NULL,                                                   // #195
3048 NULL,                                                   // #196
3049 NULL,                                                   // #197
3050 NULL,                                                   // #198
3051 NULL,                                                   // #199
3052 // FTEQW range #200-#299
3053 NULL,                                                   // #200
3054 NULL,                                                   // #201
3055 NULL,                                                   // #202
3056 NULL,                                                   // #203
3057 NULL,                                                   // #204
3058 NULL,                                                   // #205
3059 NULL,                                                   // #206
3060 NULL,                                                   // #207
3061 NULL,                                                   // #208
3062 NULL,                                                   // #209
3063 NULL,                                                   // #210
3064 NULL,                                                   // #211
3065 NULL,                                                   // #212
3066 NULL,                                                   // #213
3067 NULL,                                                   // #214
3068 NULL,                                                   // #215
3069 NULL,                                                   // #216
3070 NULL,                                                   // #217
3071 VM_bitshift,                                    // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
3072 NULL,                                                   // #219
3073 NULL,                                                   // #220
3074 VM_strstrofs,                                   // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
3075 VM_str2chr,                                             // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
3076 VM_chr2str,                                             // #223 string(float c, ...) chr2str (FTE_STRINGS)
3077 VM_strconv,                                             // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
3078 VM_strpad,                                              // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
3079 VM_infoadd,                                             // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
3080 VM_infoget,                                             // #227 string(string info, string key) infoget (FTE_STRINGS)
3081 VM_strncmp,                                             // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
3082 VM_strncasecmp,                                 // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
3083 VM_strncasecmp,                                 // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
3084 NULL,                                                   // #231
3085 NULL,                                                   // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
3086 NULL,                                                   // #233
3087 NULL,                                                   // #234
3088 NULL,                                                   // #235
3089 NULL,                                                   // #236
3090 NULL,                                                   // #237
3091 NULL,                                                   // #238
3092 NULL,                                                   // #239
3093 NULL,                                                   // #240
3094 NULL,                                                   // #241
3095 NULL,                                                   // #242
3096 NULL,                                                   // #243
3097 NULL,                                                   // #244
3098 NULL,                                                   // #245
3099 NULL,                                                   // #246
3100 NULL,                                                   // #247
3101 NULL,                                                   // #248
3102 NULL,                                                   // #249
3103 NULL,                                                   // #250
3104 NULL,                                                   // #251
3105 NULL,                                                   // #252
3106 NULL,                                                   // #253
3107 NULL,                                                   // #254
3108 NULL,                                                   // #255
3109 NULL,                                                   // #256
3110 NULL,                                                   // #257
3111 NULL,                                                   // #258
3112 NULL,                                                   // #259
3113 NULL,                                                   // #260
3114 NULL,                                                   // #261
3115 NULL,                                                   // #262
3116 NULL,                                                   // #263
3117 NULL,                                                   // #264
3118 NULL,                                                   // #265
3119 NULL,                                                   // #266
3120 NULL,                                                   // #267
3121 NULL,                                                   // #268
3122 NULL,                                                   // #269
3123 NULL,                                                   // #270
3124 NULL,                                                   // #271
3125 NULL,                                                   // #272
3126 NULL,                                                   // #273
3127 NULL,                                                   // #274
3128 NULL,                                                   // #275
3129 NULL,                                                   // #276
3130 NULL,                                                   // #277
3131 NULL,                                                   // #278
3132 NULL,                                                   // #279
3133 NULL,                                                   // #280
3134 NULL,                                                   // #281
3135 NULL,                                                   // #282
3136 NULL,                                                   // #283
3137 NULL,                                                   // #284
3138 NULL,                                                   // #285
3139 NULL,                                                   // #286
3140 NULL,                                                   // #287
3141 NULL,                                                   // #288
3142 NULL,                                                   // #289
3143 NULL,                                                   // #290
3144 NULL,                                                   // #291
3145 NULL,                                                   // #292
3146 NULL,                                                   // #293
3147 NULL,                                                   // #294
3148 NULL,                                                   // #295
3149 NULL,                                                   // #296
3150 NULL,                                                   // #297
3151 NULL,                                                   // #298
3152 NULL,                                                   // #299
3153 // CSQC range #300-#399
3154 VM_CL_R_ClearScene,                             // #300 void() clearscene (EXT_CSQC)
3155 VM_CL_R_AddEntities,                    // #301 void(float mask) addentities (EXT_CSQC)
3156 VM_CL_R_AddEntity,                              // #302 void(entity ent) addentity (EXT_CSQC)
3157 VM_CL_R_SetView,                                // #303 float(float property, ...) setproperty (EXT_CSQC)
3158 VM_CL_R_RenderScene,                    // #304 void() renderscene (EXT_CSQC)
3159 VM_CL_R_AddDynamicLight,                // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
3160 VM_CL_R_PolygonBegin,                   // #306 void(string texturename, float flag[, float is2d, float lines]) R_BeginPolygon
3161 VM_CL_R_PolygonVertex,                  // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3162 VM_CL_R_PolygonEnd,                             // #308 void() R_EndPolygon
3163 NULL /* R_LoadWorldModel in menu VM, should stay unassigned in client*/, // #309
3164 VM_CL_unproject,                                // #310 vector (vector v) cs_unproject (EXT_CSQC)
3165 VM_CL_project,                                  // #311 vector (vector v) cs_project (EXT_CSQC)
3166 NULL,                                                   // #312
3167 NULL,                                                   // #313
3168 NULL,                                                   // #314
3169 VM_drawline,                                    // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
3170 VM_iscachedpic,                                 // #316 float(string name) iscachedpic (EXT_CSQC)
3171 VM_precache_pic,                                // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
3172 VM_getimagesize,                                // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
3173 VM_freepic,                                             // #319 void(string name) freepic (EXT_CSQC)
3174 VM_drawcharacter,                               // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
3175 VM_drawstring,                                  // #321 float(vector position, string text, vector scale, vector rgb, float alpha, float flag) drawstring (EXT_CSQC)
3176 VM_drawpic,                                             // #322 float(vector position, string pic, vector size, vector rgb, float alpha, float flag) drawpic (EXT_CSQC)
3177 VM_drawfill,                                    // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
3178 VM_drawsetcliparea,                             // #324 void(float x, float y, float width, float height) drawsetcliparea
3179 VM_drawresetcliparea,                   // #325 void(void) drawresetcliparea
3180 VM_drawcolorcodedstring,                // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
3181 NULL,                                                   // #327 // FIXME add stringwidth() here?
3182 NULL,                                                   // #328 // FIXME add drawsubpic() here?
3183 NULL,                                                   // #329
3184 VM_CL_getstatf,                                 // #330 float(float stnum) getstatf (EXT_CSQC)
3185 VM_CL_getstati,                                 // #331 float(float stnum) getstati (EXT_CSQC)
3186 VM_CL_getstats,                                 // #332 string(float firststnum) getstats (EXT_CSQC)
3187 VM_CL_setmodelindex,                    // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
3188 VM_CL_modelnameforindex,                // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
3189 VM_CL_particleeffectnum,                // #335 float(string effectname) particleeffectnum (EXT_CSQC)
3190 VM_CL_trailparticles,                   // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
3191 VM_CL_pointparticles,                   // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
3192 VM_centerprint,                                 // #338 void(string s, ...) centerprint (EXT_CSQC)
3193 VM_print,                                               // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
3194 VM_keynumtostring,                              // #340 string(float keynum) keynumtostring (EXT_CSQC)
3195 VM_stringtokeynum,                              // #341 float(string keyname) stringtokeynum (EXT_CSQC)
3196 VM_CL_getkeybind,                               // #342 string(float keynum) getkeybind (EXT_CSQC)
3197 VM_CL_setcursormode,                    // #343 void(float usecursor) setcursormode (EXT_CSQC)
3198 VM_getmousepos,                                 // #344 vector() getmousepos (EXT_CSQC)
3199 VM_CL_getinputstate,                    // #345 float(float framenum) getinputstate (EXT_CSQC)
3200 VM_CL_setsensitivityscale,              // #346 void(float sens) setsensitivityscale (EXT_CSQC)
3201 VM_CL_runplayerphysics,                 // #347 void() runstandardplayerphysics (EXT_CSQC)
3202 VM_CL_getplayerkey,                             // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
3203 VM_CL_isdemo,                                   // #349 float() isdemo (EXT_CSQC)
3204 VM_isserver,                                    // #350 float() isserver (EXT_CSQC)
3205 VM_CL_setlistener,                              // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
3206 VM_CL_registercmd,                              // #352 void(string cmdname) registercommand (EXT_CSQC)
3207 VM_wasfreed,                                    // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
3208 VM_CL_serverkey,                                // #354 string(string key) serverkey (EXT_CSQC)
3209 NULL,                                                   // #355
3210 NULL,                                                   // #356
3211 NULL,                                                   // #357
3212 NULL,                                                   // #358
3213 NULL,                                                   // #359
3214 VM_CL_ReadByte,                                 // #360 float() readbyte (EXT_CSQC)
3215 VM_CL_ReadChar,                                 // #361 float() readchar (EXT_CSQC)
3216 VM_CL_ReadShort,                                // #362 float() readshort (EXT_CSQC)
3217 VM_CL_ReadLong,                                 // #363 float() readlong (EXT_CSQC)
3218 VM_CL_ReadCoord,                                // #364 float() readcoord (EXT_CSQC)
3219 VM_CL_ReadAngle,                                // #365 float() readangle (EXT_CSQC)
3220 VM_CL_ReadString,                               // #366 string() readstring (EXT_CSQC)
3221 VM_CL_ReadFloat,                                // #367 float() readfloat (EXT_CSQC)
3222 NULL,                                           // #368
3223 NULL,                                                   // #369
3224 NULL,                                                   // #370
3225 NULL,                                                   // #371
3226 NULL,                                                   // #372
3227 NULL,                                                   // #373
3228 NULL,                                                   // #374
3229 NULL,                                                   // #375
3230 NULL,                                                   // #376
3231 NULL,                                                   // #377
3232 NULL,                                                   // #378
3233 NULL,                                                   // #379
3234 NULL,                                                   // #380
3235 NULL,                                                   // #381
3236 NULL,                                                   // #382
3237 NULL,                                                   // #383
3238 NULL,                                                   // #384
3239 NULL,                                                   // #385
3240 NULL,                                                   // #386
3241 NULL,                                                   // #387
3242 NULL,                                                   // #388
3243 NULL,                                                   // #389
3244 NULL,                                                   // #390
3245 NULL,                                                   // #391
3246 NULL,                                                   // #392
3247 NULL,                                                   // #393
3248 NULL,                                                   // #394
3249 NULL,                                                   // #395
3250 NULL,                                                   // #396
3251 NULL,                                                   // #397
3252 NULL,                                                   // #398
3253 NULL,                                                   // #399
3254 // LordHavoc's range #400-#499
3255 VM_CL_copyentity,                               // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
3256 NULL,                                                   // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
3257 VM_findchain,                                   // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
3258 VM_findchainfloat,                              // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
3259 VM_CL_effect,                                   // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
3260 VM_CL_te_blood,                                 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
3261 VM_CL_te_bloodshower,                   // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
3262 VM_CL_te_explosionrgb,                  // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
3263 VM_CL_te_particlecube,                  // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
3264 VM_CL_te_particlerain,                  // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
3265 VM_CL_te_particlesnow,                  // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
3266 VM_CL_te_spark,                                 // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
3267 VM_CL_te_gunshotquad,                   // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
3268 VM_CL_te_spikequad,                             // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
3269 VM_CL_te_superspikequad,                // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
3270 VM_CL_te_explosionquad,                 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
3271 VM_CL_te_smallflash,                    // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
3272 VM_CL_te_customflash,                   // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
3273 VM_CL_te_gunshot,                               // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
3274 VM_CL_te_spike,                                 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
3275 VM_CL_te_superspike,                    // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
3276 VM_CL_te_explosion,                             // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
3277 VM_CL_te_tarexplosion,                  // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
3278 VM_CL_te_wizspike,                              // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
3279 VM_CL_te_knightspike,                   // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
3280 VM_CL_te_lavasplash,                    // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
3281 VM_CL_te_teleport,                              // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
3282 VM_CL_te_explosion2,                    // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
3283 VM_CL_te_lightning1,                    // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
3284 VM_CL_te_lightning2,                    // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
3285 VM_CL_te_lightning3,                    // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
3286 VM_CL_te_beam,                                  // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
3287 VM_vectorvectors,                               // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
3288 VM_CL_te_plasmaburn,                    // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
3289 VM_CL_getsurfacenumpoints,              // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
3290 VM_CL_getsurfacepoint,                  // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
3291 VM_CL_getsurfacenormal,                 // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
3292 VM_CL_getsurfacetexture,                // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
3293 VM_CL_getsurfacenearpoint,              // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
3294 VM_CL_getsurfaceclippedpoint,   // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
3295 NULL,                                                   // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
3296 VM_tokenize,                                    // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
3297 VM_argv,                                                // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
3298 VM_CL_setattachment,                    // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
3299 VM_search_begin,                                // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
3300 VM_search_end,                                  // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
3301 VM_search_getsize,                              // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
3302 VM_search_getfilename,                  // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
3303 VM_cvar_string,                                 // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
3304 VM_findflags,                                   // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
3305 VM_findchainflags,                              // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
3306 VM_CL_gettagindex,                              // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
3307 VM_CL_gettaginfo,                               // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
3308 NULL,                                                   // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
3309 NULL,                                                   // #454 entity() spawnclient (DP_SV_BOTCLIENT)
3310 NULL,                                                   // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
3311 NULL,                                                   // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
3312 VM_CL_te_flamejet,                              // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
3313 NULL,                                                   // #458
3314 VM_ftoe,                                                // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
3315 VM_buf_create,                                  // #460 float() buf_create (DP_QC_STRINGBUFFERS)
3316 VM_buf_del,                                             // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
3317 VM_buf_getsize,                                 // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
3318 VM_buf_copy,                                    // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
3319 VM_buf_sort,                                    // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
3320 VM_buf_implode,                                 // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
3321 VM_bufstr_get,                                  // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
3322 VM_bufstr_set,                                  // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
3323 VM_bufstr_add,                                  // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
3324 VM_bufstr_free,                                 // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
3325 NULL,                                                   // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
3326 VM_asin,                                                // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
3327 VM_acos,                                                // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
3328 VM_atan,                                                // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
3329 VM_atan2,                                               // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
3330 VM_tan,                                                 // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
3331 VM_strlennocol,                                 // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
3332 VM_strdecolorize,                               // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
3333 VM_strftime,                                    // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
3334 VM_tokenizebyseparator,                 // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
3335 VM_strtolower,                                  // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
3336 VM_strtoupper,                                  // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
3337 VM_cvar_defstring,                              // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
3338 VM_CL_pointsound,                               // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
3339 VM_strreplace,                                  // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
3340 VM_strireplace,                                 // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
3341 VM_CL_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
3342 VM_gecko_create,                                        // #487 float gecko_create( string name )
3343 VM_gecko_destroy,                                       // #488 void gecko_destroy( string name )
3344 VM_gecko_navigate,                              // #489 void gecko_navigate( string name, string URI )
3345 VM_gecko_keyevent,                              // #490 float gecko_keyevent( string name, float key, float eventtype )
3346 VM_gecko_movemouse,                             // #491 void gecko_mousemove( string name, float x, float y )
3347 VM_gecko_resize,                                        // #492 void gecko_resize( string name, float w, float h )
3348 VM_gecko_get_texture_extent,    // #493 vector gecko_get_texture_extent( string name )
3349 VM_crc16,                                               // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
3350 VM_cvar_type,                                   // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
3351 NULL,                                                   // #496
3352 NULL,                                                   // #497
3353 NULL,                                                   // #498
3354 NULL,                                                   // #499
3355 };
3356
3357 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
3358
3359 void VM_Polygons_Reset(void)
3360 {
3361         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3362
3363         // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
3364         if(polys->initialized)
3365         {
3366                 Mem_FreePool(&polys->pool);
3367                 polys->initialized = false;
3368         }
3369 }
3370
3371 void VM_CL_Cmd_Init(void)
3372 {
3373         VM_Cmd_Init();
3374         VM_Polygons_Reset();
3375 }
3376
3377 void VM_CL_Cmd_Reset(void)
3378 {
3379         VM_Cmd_Reset();
3380         VM_Polygons_Reset();
3381 }
3382
3383