5 #include "cl_collision.h"
8 //============================================================================
10 //[515]: unsolved PROBLEMS
11 //- finish player physics code (cs_runplayerphysics)
13 //- RF_DEPTHHACK is not like it should be
14 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
15 //- finish lines support for R_Polygon***
16 //- insert selecttraceline into traceline somehow
18 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
19 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
21 sfx_t *S_FindName(const char *name);
22 int Sbar_GetSortedPlayerIndex (int index);
23 void Sbar_SortFrags (void);
24 void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius);
25 void CSQC_RelinkAllEntities (int drawmask);
26 void CSQC_RelinkCSQCEntities (void);
27 const char *Key_GetBind (int key);
29 // #1 void(vector ang) makevectors
30 static void VM_CL_makevectors (void)
32 VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
33 AngleVectors (PRVM_G_VECTOR(OFS_PARM0), prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up);
36 // #2 void(entity e, vector o) setorigin
37 void VM_CL_setorigin (void)
41 VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
43 e = PRVM_G_EDICT(OFS_PARM0);
44 if (e == prog->edicts)
46 VM_Warning("setorigin: can not modify world entity\n");
49 if (e->priv.required->free)
51 VM_Warning("setorigin: can not modify free entity\n");
54 org = PRVM_G_VECTOR(OFS_PARM1);
55 VectorCopy (org, e->fields.client->origin);
59 static void SetMinMaxSize (prvm_edict_t *e, float *min, float *max)
65 PRVM_ERROR("SetMinMaxSize: backwards mins/maxs");
68 VectorCopy (min, e->fields.client->mins);
69 VectorCopy (max, e->fields.client->maxs);
70 VectorSubtract (max, min, e->fields.client->size);
75 // #3 void(entity e, string m) setmodel
76 void VM_CL_setmodel (void)
83 VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
85 e = PRVM_G_EDICT(OFS_PARM0);
86 e->fields.client->modelindex = 0;
87 e->fields.client->model = 0;
89 m = PRVM_G_STRING(OFS_PARM1);
91 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
93 if (!strcmp(cl.csqc_model_precache[i]->name, m))
95 mod = cl.csqc_model_precache[i];
96 e->fields.client->model = PRVM_SetEngineString(mod->name);
97 e->fields.client->modelindex = -(i+1);
103 for (i = 0;i < MAX_MODELS;i++)
105 mod = cl.model_precache[i];
106 if (mod && !strcmp(mod->name, m))
108 e->fields.client->model = PRVM_SetEngineString(mod->name);
109 e->fields.client->modelindex = i;
116 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
117 //SetMinMaxSize (e, mod->normalmins, mod->normalmaxs);
121 SetMinMaxSize (e, vec3_origin, vec3_origin);
122 VM_Warning ("setmodel: model '%s' not precached\n", m);
126 // #4 void(entity e, vector min, vector max) setsize
127 static void VM_CL_setsize (void)
131 VM_SAFEPARMCOUNT(3, VM_CL_setsize);
133 e = PRVM_G_EDICT(OFS_PARM0);
134 if (e == prog->edicts)
136 VM_Warning("setsize: can not modify world entity\n");
139 if (e->priv.server->free)
141 VM_Warning("setsize: can not modify free entity\n");
144 min = PRVM_G_VECTOR(OFS_PARM1);
145 max = PRVM_G_VECTOR(OFS_PARM2);
147 SetMinMaxSize( e, min, max );
152 // #8 void(entity e, float chan, string samp, float volume, float atten) sound
153 static void VM_CL_sound (void)
157 prvm_edict_t *entity;
161 VM_SAFEPARMCOUNT(5, VM_CL_sound);
163 entity = PRVM_G_EDICT(OFS_PARM0);
164 channel = (int)PRVM_G_FLOAT(OFS_PARM1);
165 sample = PRVM_G_STRING(OFS_PARM2);
166 volume = PRVM_G_FLOAT(OFS_PARM3);
167 attenuation = PRVM_G_FLOAT(OFS_PARM4);
169 if (volume < 0 || volume > 1)
171 VM_Warning("VM_CL_sound: volume must be in range 0-1\n");
175 if (attenuation < 0 || attenuation > 4)
177 VM_Warning("VM_CL_sound: attenuation must be in range 0-4\n");
181 if (channel < 0 || channel > 7)
183 VM_Warning("VM_CL_sound: channel must be in range 0-7\n");
187 S_StartSound(32768 + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), entity->fields.client->origin, volume, attenuation);
190 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
191 static void VM_CL_pointsound(void)
198 VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
200 VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
201 sample = PRVM_G_STRING(OFS_PARM1);
202 volume = PRVM_G_FLOAT(OFS_PARM2);
203 attenuation = PRVM_G_FLOAT(OFS_PARM3);
205 if (volume < 0 || volume > 1)
207 VM_Warning("VM_CL_pointsound: volume must be in range 0-1\n");
211 if (attenuation < 0 || attenuation > 4)
213 VM_Warning("VM_CL_pointsound: attenuation must be in range 0-4\n");
217 // Send World Entity as Entity to Play Sound (for CSQC, that is 32768)
218 S_StartSound(32768, 0, S_FindName(sample), org, volume, attenuation);
221 // #14 entity() spawn
222 static void VM_CL_spawn (void)
225 ed = PRVM_ED_Alloc();
229 // #16 float(vector v1, vector v2, float movetype, entity ignore) traceline
230 static void VM_CL_traceline (void)
237 VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
239 prog->xfunction->builtinsprofile += 30;
241 v1 = PRVM_G_VECTOR(OFS_PARM0);
242 v2 = PRVM_G_VECTOR(OFS_PARM1);
243 move = (int)PRVM_G_FLOAT(OFS_PARM2);
244 ent = PRVM_G_EDICT(OFS_PARM3);
246 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v1[2]) || IS_NAN(v2[2]))
247 PRVM_ERROR("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
249 trace = CL_Move(v1, vec3_origin, vec3_origin, v2, move, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
251 VM_SetTraceGlobals(&trace);
258 Used for use tracing and shot targeting
259 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
260 if the tryents flag is set.
262 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
265 // LordHavoc: added this for my own use, VERY useful, similar to traceline
266 static void VM_CL_tracebox (void)
268 float *v1, *v2, *m1, *m2;
273 VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
275 prog->xfunction->builtinsprofile += 30;
277 v1 = PRVM_G_VECTOR(OFS_PARM0);
278 m1 = PRVM_G_VECTOR(OFS_PARM1);
279 m2 = PRVM_G_VECTOR(OFS_PARM2);
280 v2 = PRVM_G_VECTOR(OFS_PARM3);
281 move = (int)PRVM_G_FLOAT(OFS_PARM4);
282 ent = PRVM_G_EDICT(OFS_PARM5);
284 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v1[2]) || IS_NAN(v2[2]))
285 PRVM_ERROR("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
287 trace = CL_Move(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
289 VM_SetTraceGlobals(&trace);
292 trace_t CL_Trace_Toss (prvm_edict_t *tossent, prvm_edict_t *ignore)
297 vec3_t original_origin;
298 vec3_t original_velocity;
299 vec3_t original_angles;
300 vec3_t original_avelocity;
304 VectorCopy(tossent->fields.client->origin , original_origin );
305 VectorCopy(tossent->fields.client->velocity , original_velocity );
306 VectorCopy(tossent->fields.client->angles , original_angles );
307 VectorCopy(tossent->fields.client->avelocity, original_avelocity);
309 val = PRVM_EDICTFIELDVALUE(tossent, prog->fieldoffsets.gravity);
310 if (val != NULL && val->_float != 0)
311 gravity = val->_float;
314 gravity *= cl.movevars_gravity * 0.05;
316 for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
318 tossent->fields.client->velocity[2] -= gravity;
319 VectorMA (tossent->fields.client->angles, 0.05, tossent->fields.client->avelocity, tossent->fields.client->angles);
320 VectorScale (tossent->fields.client->velocity, 0.05, move);
321 VectorAdd (tossent->fields.client->origin, move, end);
322 trace = CL_Move (tossent->fields.client->origin, tossent->fields.client->mins, tossent->fields.client->maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
323 VectorCopy (trace.endpos, tossent->fields.client->origin);
325 if (trace.fraction < 1)
329 VectorCopy(original_origin , tossent->fields.client->origin );
330 VectorCopy(original_velocity , tossent->fields.client->velocity );
331 VectorCopy(original_angles , tossent->fields.client->angles );
332 VectorCopy(original_avelocity, tossent->fields.client->avelocity);
337 static void VM_CL_tracetoss (void)
341 prvm_edict_t *ignore;
343 prog->xfunction->builtinsprofile += 600;
345 VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
347 ent = PRVM_G_EDICT(OFS_PARM0);
348 if (ent == prog->edicts)
350 VM_Warning("tracetoss: can not use world entity\n");
353 ignore = PRVM_G_EDICT(OFS_PARM1);
355 trace = CL_Trace_Toss (ent, ignore);
357 VM_SetTraceGlobals(&trace);
361 // #20 void(string s) precache_model
362 void VM_CL_precache_model (void)
368 VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
370 name = PRVM_G_STRING(OFS_PARM0);
371 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
373 if(!strcmp(cl.csqc_model_precache[i]->name, name))
375 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
379 PRVM_G_FLOAT(OFS_RETURN) = 0;
380 m = Mod_ForName(name, false, false, false);
383 for (i = 0;i < MAX_MODELS;i++)
385 if (!cl.csqc_model_precache[i])
387 cl.csqc_model_precache[i] = (model_t*)m;
388 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
392 VM_Warning("VM_CL_precache_model: no free models\n");
395 VM_Warning("VM_CL_precache_model: model \"%s\" not found\n", name);
398 int CSQC_EntitiesInBox (vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
403 ent = PRVM_NEXT_EDICT(prog->edicts);
404 for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
406 if (ent->priv.required->free)
408 if(BoxesOverlap(mins, maxs, ent->fields.client->absmin, ent->fields.client->absmax))
414 // #22 entity(vector org, float rad) findradius
415 static void VM_CL_findradius (void)
417 prvm_edict_t *ent, *chain;
418 vec_t radius, radius2;
419 vec3_t org, eorg, mins, maxs;
420 int i, numtouchedicts;
421 prvm_edict_t *touchedicts[MAX_EDICTS];
423 VM_SAFEPARMCOUNT(2, VM_CL_findradius);
425 chain = (prvm_edict_t *)prog->edicts;
427 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
428 radius = PRVM_G_FLOAT(OFS_PARM1);
429 radius2 = radius * radius;
431 mins[0] = org[0] - (radius + 1);
432 mins[1] = org[1] - (radius + 1);
433 mins[2] = org[2] - (radius + 1);
434 maxs[0] = org[0] + (radius + 1);
435 maxs[1] = org[1] + (radius + 1);
436 maxs[2] = org[2] + (radius + 1);
437 numtouchedicts = CSQC_EntitiesInBox(mins, maxs, MAX_EDICTS, touchedicts);
438 if (numtouchedicts > MAX_EDICTS)
440 // this never happens //[515]: for what then ?
441 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
442 numtouchedicts = MAX_EDICTS;
444 for (i = 0;i < numtouchedicts;i++)
446 ent = touchedicts[i];
447 // Quake did not return non-solid entities but darkplaces does
448 // (note: this is the reason you can't blow up fallen zombies)
449 if (ent->fields.client->solid == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
451 // LordHavoc: compare against bounding box rather than center so it
452 // doesn't miss large objects, and use DotProduct instead of Length
453 // for a major speedup
454 VectorSubtract(org, ent->fields.client->origin, eorg);
455 if (sv_gameplayfix_findradiusdistancetobox.integer)
457 eorg[0] -= bound(ent->fields.client->mins[0], eorg[0], ent->fields.client->maxs[0]);
458 eorg[1] -= bound(ent->fields.client->mins[1], eorg[1], ent->fields.client->maxs[1]);
459 eorg[2] -= bound(ent->fields.client->mins[2], eorg[2], ent->fields.client->maxs[2]);
462 VectorMAMAM(1, eorg, -0.5f, ent->fields.client->mins, -0.5f, ent->fields.client->maxs, eorg);
463 if (DotProduct(eorg, eorg) < radius2)
465 ent->fields.client->chain = PRVM_EDICT_TO_PROG(chain);
470 VM_RETURN_EDICT(chain);
473 // #34 float() droptofloor
474 static void VM_CL_droptofloor (void)
481 VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
483 // assume failure if it returns early
484 PRVM_G_FLOAT(OFS_RETURN) = 0;
486 ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
487 if (ent == prog->edicts)
489 VM_Warning("droptofloor: can not modify world entity\n");
492 if (ent->priv.server->free)
494 VM_Warning("droptofloor: can not modify free entity\n");
498 VectorCopy (ent->fields.client->origin, end);
501 trace = CL_Move(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
503 if (trace.fraction != 1)
505 VectorCopy (trace.endpos, ent->fields.client->origin);
506 ent->fields.client->flags = (int)ent->fields.client->flags | FL_ONGROUND;
507 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
508 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
509 PRVM_G_FLOAT(OFS_RETURN) = 1;
510 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
511 // ent->priv.server->suspendedinairflag = true;
515 // #35 void(float style, string value) lightstyle
516 static void VM_CL_lightstyle (void)
521 VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
523 i = (int)PRVM_G_FLOAT(OFS_PARM0);
524 c = PRVM_G_STRING(OFS_PARM1);
525 if (i >= cl.max_lightstyle)
527 VM_Warning("VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
530 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
531 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
532 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
535 // #40 float(entity e) checkbottom
536 static void VM_CL_checkbottom (void)
538 static int cs_yes, cs_no;
540 vec3_t mins, maxs, start, stop;
545 VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
546 ent = PRVM_G_EDICT(OFS_PARM0);
547 PRVM_G_FLOAT(OFS_RETURN) = 0;
549 VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
550 VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
552 // if all of the points under the corners are solid world, don't bother
553 // with the tougher checks
554 // the corners must be within 16 of the midpoint
555 start[2] = mins[2] - 1;
556 for (x=0 ; x<=1 ; x++)
557 for (y=0 ; y<=1 ; y++)
559 start[0] = x ? maxs[0] : mins[0];
560 start[1] = y ? maxs[1] : mins[1];
561 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
566 PRVM_G_FLOAT(OFS_RETURN) = true;
567 return; // we got out easy
572 // check it for real...
576 // the midpoint must be within 16 of the bottom
577 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
578 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
579 stop[2] = start[2] - 2*sv_stepheight.value;
580 trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
582 if (trace.fraction == 1.0)
585 mid = bottom = trace.endpos[2];
587 // the corners must be within 16 of the midpoint
588 for (x=0 ; x<=1 ; x++)
589 for (y=0 ; y<=1 ; y++)
591 start[0] = stop[0] = x ? maxs[0] : mins[0];
592 start[1] = stop[1] = y ? maxs[1] : mins[1];
594 trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
596 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
597 bottom = trace.endpos[2];
598 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
603 PRVM_G_FLOAT(OFS_RETURN) = true;
606 // #41 float(vector v) pointcontents
607 static void VM_CL_pointcontents (void)
609 VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
610 PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(PRVM_G_VECTOR(OFS_PARM0)));
613 // #48 void(vector o, vector d, float color, float count) particle
614 static void VM_CL_particle (void)
619 VM_SAFEPARMCOUNT(4, VM_CL_particle);
621 org = PRVM_G_VECTOR(OFS_PARM0);
622 dir = PRVM_G_VECTOR(OFS_PARM1);
623 color = (int)PRVM_G_FLOAT(OFS_PARM2);
624 count = (int)PRVM_G_FLOAT(OFS_PARM3);
625 CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
628 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
629 static void VM_CL_ambientsound (void)
633 VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
634 s = S_FindName(PRVM_G_STRING(OFS_PARM0));
635 f = PRVM_G_VECTOR(OFS_PARM1);
636 S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
639 // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
640 static void VM_CL_getlight (void)
642 vec3_t ambientcolor, diffusecolor, diffusenormal;
645 VM_SAFEPARMCOUNT(1, VM_CL_getlight);
647 p = PRVM_G_VECTOR(OFS_PARM0);
648 VectorClear(ambientcolor);
649 VectorClear(diffusecolor);
650 VectorClear(diffusenormal);
651 if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
652 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
653 VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
657 //============================================================================
658 //[515]: SCENE MANAGER builtins
659 extern qboolean CSQC_AddRenderEdict (prvm_edict_t *ed);//csprogs.c
661 static void CSQC_R_RecalcView (void)
663 extern matrix4x4_t viewmodelmatrix;
664 Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], 1);
665 Matrix4x4_CreateFromQuakeEntity(&viewmodelmatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], cl_viewmodel_scale.value);
668 void CL_RelinkLightFlashes(void);
669 //#300 void() clearscene (EXT_CSQC)
670 void VM_CL_R_ClearScene (void)
672 VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
673 // clear renderable entity and light lists
674 r_refdef.scene.numentities = 0;
675 r_refdef.scene.numlights = 0;
676 // FIXME: restore these to the values from VM_CL_UpdateView
680 r_refdef.view.width = vid.width;
681 r_refdef.view.height = vid.height;
682 r_refdef.view.depth = 1;
683 // FIXME: restore frustum_x/frustum_y
684 r_refdef.view.useperspective = true;
685 r_refdef.view.frustum_y = tan(scr_fov.value * M_PI / 360.0) * (3.0/4.0) * cl.viewzoom;
686 r_refdef.view.frustum_x = r_refdef.view.frustum_y * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
687 r_refdef.view.frustum_x *= r_refdef.frustumscale_x;
688 r_refdef.view.frustum_y *= r_refdef.frustumscale_y;
689 r_refdef.view.ortho_x = scr_fov.value * (3.0 / 4.0) * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
690 r_refdef.view.ortho_y = scr_fov.value * (3.0 / 4.0);
691 r_refdef.view.clear = true;
692 // FIXME: restore cl.csqc_origin
693 // FIXME: restore cl.csqc_angles
694 cl.csqc_vidvars.drawworld = true;
695 cl.csqc_vidvars.drawenginesbar = false;
696 cl.csqc_vidvars.drawcrosshair = false;
699 //#301 void(float mask) addentities (EXT_CSQC)
700 extern void CSQC_Predraw (prvm_edict_t *ed);//csprogs.c
701 extern void CSQC_Think (prvm_edict_t *ed);//csprogs.c
702 void VM_CL_R_AddEntities (void)
706 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
707 drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
708 CSQC_RelinkAllEntities(drawmask);
709 CL_RelinkLightFlashes();
711 prog->globals.client->time = cl.time;
712 for(i=1;i<prog->num_edicts;i++)
714 ed = &prog->edicts[i];
715 if(ed->priv.required->free)
718 if(ed->priv.required->free)
720 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
722 if(ed->priv.required->free)
724 if(!((int)ed->fields.client->drawmask & drawmask))
726 CSQC_AddRenderEdict(ed);
730 //#302 void(entity ent) addentity (EXT_CSQC)
731 void VM_CL_R_AddEntity (void)
733 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
734 CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0));
737 //#303 float(float property, ...) setproperty (EXT_CSQC)
738 void VM_CL_R_SetView (void)
744 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_SetView);
746 c = (int)PRVM_G_FLOAT(OFS_PARM0);
747 f = PRVM_G_VECTOR(OFS_PARM1);
748 k = PRVM_G_FLOAT(OFS_PARM1);
753 r_refdef.view.x = (int)(f[0] * vid.width / vid_conwidth.value);
754 r_refdef.view.y = (int)(f[1] * vid.height / vid_conheight.value);
757 r_refdef.view.x = (int)(k * vid.width / vid_conwidth.value);
760 r_refdef.view.y = (int)(k * vid.height / vid_conheight.value);
763 r_refdef.view.width = (int)(f[0] * vid.width / vid_conwidth.value);
764 r_refdef.view.height = (int)(f[1] * vid.height / vid_conheight.value);
767 r_refdef.view.width = (int)(k * vid.width / vid_conwidth.value);
770 r_refdef.view.height = (int)(k * vid.height / vid_conheight.value);
773 r_refdef.view.x = (int)(f[0] * vid.width / vid_conwidth.value);
774 r_refdef.view.y = (int)(f[1] * vid.height / vid_conheight.value);
775 f = PRVM_G_VECTOR(OFS_PARM2);
776 r_refdef.view.width = (int)(f[0] * vid.width / vid_conwidth.value);
777 r_refdef.view.height = (int)(f[1] * vid.height / vid_conheight.value);
780 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
781 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
784 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
787 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
790 VectorCopy(f, cl.csqc_origin);
794 cl.csqc_origin[0] = k;
798 cl.csqc_origin[1] = k;
802 cl.csqc_origin[2] = k;
806 VectorCopy(f, cl.csqc_angles);
810 cl.csqc_angles[0] = k;
814 cl.csqc_angles[1] = k;
818 cl.csqc_angles[2] = k;
822 cl.csqc_vidvars.drawworld = k;
824 case VF_DRAWENGINESBAR:
825 cl.csqc_vidvars.drawenginesbar = k;
827 case VF_DRAWCROSSHAIR:
828 cl.csqc_vidvars.drawcrosshair = k;
830 case VF_CL_VIEWANGLES:
831 VectorCopy(f, cl.viewangles);
833 case VF_CL_VIEWANGLES_X:
834 cl.viewangles[0] = k;
836 case VF_CL_VIEWANGLES_Y:
837 cl.viewangles[1] = k;
839 case VF_CL_VIEWANGLES_Z:
840 cl.viewangles[2] = k;
843 r_refdef.view.useperspective = k != 0;
846 r_refdef.view.clear = k ? true : false;
849 PRVM_G_FLOAT(OFS_RETURN) = 0;
850 VM_Warning("VM_CL_R_SetView : unknown parm %i\n", c);
853 PRVM_G_FLOAT(OFS_RETURN) = 1;
856 //#305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
857 void VM_CL_R_AddDynamicLight (void)
861 VM_SAFEPARMCOUNTRANGE(3, 3, VM_CL_R_AddDynamicLight);
863 // if we've run out of dlights, just return
864 if (r_refdef.scene.numlights >= MAX_DLIGHTS)
867 pos = PRVM_G_VECTOR(OFS_PARM0);
868 col = PRVM_G_VECTOR(OFS_PARM2);
869 Matrix4x4_CreateFromQuakeEntity(&matrix, pos[0], pos[1], pos[2], 0, 0, 0, PRVM_G_FLOAT(OFS_PARM1));
870 R_RTLight_Update(&r_refdef.scene.lights[r_refdef.scene.numlights++], false, &matrix, col, -1, NULL, true, 1, 0.25, 0, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
873 //============================================================================
875 //#310 vector (vector v) cs_unproject (EXT_CSQC)
876 static void VM_CL_unproject (void)
881 VM_SAFEPARMCOUNT(1, VM_CL_unproject);
882 f = PRVM_G_VECTOR(OFS_PARM0);
883 VectorSet(temp, f[2], f[0] * f[2] * -r_refdef.view.frustum_x * 2.0 / r_refdef.view.width, f[1] * f[2] * -r_refdef.view.frustum_y * 2.0 / r_refdef.view.height);
884 Matrix4x4_Transform(&r_refdef.view.matrix, temp, PRVM_G_VECTOR(OFS_RETURN));
887 //#311 vector (vector v) cs_project (EXT_CSQC)
888 static void VM_CL_project (void)
894 VM_SAFEPARMCOUNT(1, VM_CL_project);
895 f = PRVM_G_VECTOR(OFS_PARM0);
896 Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix);
897 Matrix4x4_Transform(&m, f, v);
898 VectorSet(PRVM_G_VECTOR(OFS_RETURN), v[1]/v[0]/-r_refdef.view.frustum_x*0.5*r_refdef.view.width, v[2]/v[0]/-r_refdef.view.frustum_y*r_refdef.view.height*0.5, v[0]);
901 //#330 float(float stnum) getstatf (EXT_CSQC)
902 static void VM_CL_getstatf (void)
910 VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
911 i = (int)PRVM_G_FLOAT(OFS_PARM0);
912 if(i < 0 || i >= MAX_CL_STATS)
914 VM_Warning("VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
918 PRVM_G_FLOAT(OFS_RETURN) = dat.f;
921 //#331 float(float stnum) getstati (EXT_CSQC)
922 static void VM_CL_getstati (void)
925 int firstbit, bitcount;
927 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
929 index = (int)PRVM_G_FLOAT(OFS_PARM0);
932 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
934 bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
944 if(index < 0 || index >= MAX_CL_STATS)
946 VM_Warning("VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
950 if (bitcount != 32) //32 causes the mask to overflow, so there's nothing to subtract from.
951 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
952 PRVM_G_FLOAT(OFS_RETURN) = i;
955 //#332 string(float firststnum) getstats (EXT_CSQC)
956 static void VM_CL_getstats (void)
960 VM_SAFEPARMCOUNT(1, VM_CL_getstats);
961 i = (int)PRVM_G_FLOAT(OFS_PARM0);
962 if(i < 0 || i > MAX_CL_STATS-4)
964 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
965 VM_Warning("VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
968 strlcpy(t, (char*)&cl.stats[i], sizeof(t));
969 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
972 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
973 static void VM_CL_setmodelindex (void)
977 struct model_s *model;
979 VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
981 t = PRVM_G_EDICT(OFS_PARM0);
983 i = (int)PRVM_G_FLOAT(OFS_PARM1);
985 t->fields.client->model = 0;
986 t->fields.client->modelindex = 0;
991 model = CL_GetModelByIndex(i);
994 VM_Warning("VM_CL_setmodelindex: null model\n");
997 t->fields.client->model = PRVM_SetEngineString(model->name);
998 t->fields.client->modelindex = i;
1000 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1003 SetMinMaxSize (t, model->normalmins, model->normalmaxs);
1006 SetMinMaxSize (t, vec3_origin, vec3_origin);
1009 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1010 static void VM_CL_modelnameforindex (void)
1014 VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1016 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1017 model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1018 PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(model->name) : 0;
1021 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1022 static void VM_CL_particleeffectnum (void)
1025 VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1026 i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1029 PRVM_G_FLOAT(OFS_RETURN) = i;
1032 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1033 static void VM_CL_trailparticles (void)
1038 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1040 t = PRVM_G_EDICT(OFS_PARM0);
1041 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1042 start = PRVM_G_VECTOR(OFS_PARM2);
1043 end = PRVM_G_VECTOR(OFS_PARM3);
1045 CL_ParticleEffect(i, VectorDistance(start, end), start, end, t->fields.client->velocity, t->fields.client->velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1048 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1049 static void VM_CL_pointparticles (void)
1053 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1054 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1055 f = PRVM_G_VECTOR(OFS_PARM1);
1056 v = PRVM_G_VECTOR(OFS_PARM2);
1057 n = (int)PRVM_G_FLOAT(OFS_PARM3);
1058 CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1061 //#342 string(float keynum) getkeybind (EXT_CSQC)
1062 static void VM_CL_getkeybind (void)
1064 VM_SAFEPARMCOUNT(1, VM_CL_getkeybind);
1065 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(Key_GetBind((int)PRVM_G_FLOAT(OFS_PARM0)));
1068 //#343 void(float usecursor) setcursormode (EXT_CSQC)
1069 static void VM_CL_setcursormode (void)
1071 VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1072 cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0);
1073 cl_ignoremousemoves = 2;
1076 //#345 float(float framenum) getinputstate (EXT_CSQC)
1077 static void VM_CL_getinputstate (void)
1080 VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1081 frame = (int)PRVM_G_FLOAT(OFS_PARM0);
1082 for (i = 0;i < CL_MAX_USERCMDS;i++)
1084 if (cl.movecmd[i].sequence == frame)
1086 VectorCopy(cl.movecmd[i].viewangles, prog->globals.client->input_angles);
1087 prog->globals.client->input_buttons = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
1088 prog->globals.client->input_movevalues[0] = cl.movecmd[i].forwardmove;
1089 prog->globals.client->input_movevalues[1] = cl.movecmd[i].sidemove;
1090 prog->globals.client->input_movevalues[2] = cl.movecmd[i].upmove;
1091 prog->globals.client->input_timelength = cl.movecmd[i].frametime;
1092 if(cl.movecmd[i].crouch)
1094 VectorCopy(cl.playercrouchmins, prog->globals.client->pmove_mins);
1095 VectorCopy(cl.playercrouchmaxs, prog->globals.client->pmove_maxs);
1099 VectorCopy(cl.playerstandmins, prog->globals.client->pmove_mins);
1100 VectorCopy(cl.playerstandmaxs, prog->globals.client->pmove_maxs);
1106 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1107 static void VM_CL_setsensitivityscale (void)
1109 VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1110 cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1113 //#347 void() runstandardplayerphysics (EXT_CSQC)
1114 static void VM_CL_runplayerphysics (void)
1118 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1119 static void VM_CL_getplayerkey (void)
1125 VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1127 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1128 c = PRVM_G_STRING(OFS_PARM1);
1129 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1133 i = Sbar_GetSortedPlayerIndex(-1-i);
1134 if(i < 0 || i >= cl.maxclients)
1139 if(!strcasecmp(c, "name"))
1140 strlcpy(t, cl.scores[i].name, sizeof(t));
1142 if(!strcasecmp(c, "frags"))
1143 sprintf(t, "%i", cl.scores[i].frags);
1145 if(!strcasecmp(c, "ping"))
1146 sprintf(t, "%i", cl.scores[i].qw_ping);
1148 if(!strcasecmp(c, "pl"))
1149 sprintf(t, "%i", cl.scores[i].qw_packetloss);
1151 if(!strcasecmp(c, "entertime"))
1152 sprintf(t, "%f", cl.scores[i].qw_entertime);
1154 if(!strcasecmp(c, "colors"))
1155 sprintf(t, "%i", cl.scores[i].colors);
1157 if(!strcasecmp(c, "topcolor"))
1158 sprintf(t, "%i", cl.scores[i].colors & 0xf0);
1160 if(!strcasecmp(c, "bottomcolor"))
1161 sprintf(t, "%i", (cl.scores[i].colors &15)<<4);
1163 if(!strcasecmp(c, "viewentity"))
1164 sprintf(t, "%i", i+1);
1167 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1170 //#349 float() isdemo (EXT_CSQC)
1171 static void VM_CL_isdemo (void)
1173 VM_SAFEPARMCOUNT(0, VM_CL_isdemo);
1174 PRVM_G_FLOAT(OFS_RETURN) = cls.demoplayback;
1177 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1178 static void VM_CL_setlistener (void)
1180 VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1181 Matrix4x4_FromVectors(&cl.csqc_listenermatrix, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), PRVM_G_VECTOR(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0));
1182 cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1185 //#352 void(string cmdname) registercommand (EXT_CSQC)
1186 static void VM_CL_registercmd (void)
1189 VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1190 if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1194 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1195 t = (char *)Z_Malloc(alloclen);
1196 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1197 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1200 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1204 //#360 float() readbyte (EXT_CSQC)
1205 static void VM_CL_ReadByte (void)
1207 VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1208 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte();
1211 //#361 float() readchar (EXT_CSQC)
1212 static void VM_CL_ReadChar (void)
1214 VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1215 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar();
1218 //#362 float() readshort (EXT_CSQC)
1219 static void VM_CL_ReadShort (void)
1221 VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1222 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort();
1225 //#363 float() readlong (EXT_CSQC)
1226 static void VM_CL_ReadLong (void)
1228 VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1229 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong();
1232 //#364 float() readcoord (EXT_CSQC)
1233 static void VM_CL_ReadCoord (void)
1235 VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1236 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(cls.protocol);
1239 //#365 float() readangle (EXT_CSQC)
1240 static void VM_CL_ReadAngle (void)
1242 VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1243 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(cls.protocol);
1246 //#366 string() readstring (EXT_CSQC)
1247 static void VM_CL_ReadString (void)
1249 VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1250 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(MSG_ReadString());
1253 //#367 float() readfloat (EXT_CSQC)
1254 static void VM_CL_ReadFloat (void)
1256 VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1257 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat();
1260 //////////////////////////////////////////////////////////
1262 static void VM_CL_makestatic (void)
1266 VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1268 ent = PRVM_G_EDICT(OFS_PARM0);
1269 if (ent == prog->edicts)
1271 VM_Warning("makestatic: can not modify world entity\n");
1274 if (ent->priv.server->free)
1276 VM_Warning("makestatic: can not modify free entity\n");
1280 if (cl.num_static_entities < cl.max_static_entities)
1284 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1286 // copy it to the current state
1287 memset(staticent, 0, sizeof(*staticent));
1288 staticent->render.model = CL_GetModelByIndex((int)ent->fields.client->modelindex);
1289 staticent->render.frame1 = staticent->render.frame2 = (int)ent->fields.client->frame;
1290 staticent->render.framelerp = 0;
1291 // make torchs play out of sync
1292 staticent->render.frame1time = staticent->render.frame2time = lhrandom(-10, -1);
1293 staticent->render.skinnum = (int)ent->fields.client->skin;
1294 staticent->render.effects = (int)ent->fields.client->effects;
1295 staticent->render.alpha = 1;
1296 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)) && val->_float) staticent->render.alpha = val->_float;
1297 staticent->render.scale = 1;
1298 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)) && val->_float) staticent->render.scale = val->_float;
1299 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.colormod);
1302 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && val->_float) renderflags = (int)val->_float;
1303 if (renderflags & RF_USEAXIS)
1306 VectorNegate(prog->globals.client->v_right, left);
1307 Matrix4x4_FromVectors(&staticent->render.matrix, prog->globals.client->v_forward, left, prog->globals.client->v_up, ent->fields.client->origin);
1308 Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1311 Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], staticent->render.scale);
1313 // either fullbright or lit
1314 if (!(staticent->render.effects & EF_FULLBRIGHT) && !r_fullbright.integer)
1315 staticent->render.flags |= RENDER_LIGHT;
1316 // turn off shadows from transparent objects
1317 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1318 staticent->render.flags |= RENDER_SHADOW;
1320 CL_UpdateRenderEntity(&staticent->render);
1323 Con_Printf("Too many static entities");
1325 // throw the entity away now
1329 //=================================================================//
1335 copies data from one entity to another
1337 copyentity(src, dst)
1340 static void VM_CL_copyentity (void)
1342 prvm_edict_t *in, *out;
1343 VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1344 in = PRVM_G_EDICT(OFS_PARM0);
1345 if (in == prog->edicts)
1347 VM_Warning("copyentity: can not read world entity\n");
1350 if (in->priv.server->free)
1352 VM_Warning("copyentity: can not read free entity\n");
1355 out = PRVM_G_EDICT(OFS_PARM1);
1356 if (out == prog->edicts)
1358 VM_Warning("copyentity: can not modify world entity\n");
1361 if (out->priv.server->free)
1363 VM_Warning("copyentity: can not modify free entity\n");
1366 memcpy(out->fields.vp, in->fields.vp, prog->progs->entityfields * 4);
1370 //=================================================================//
1372 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1373 static void VM_CL_effect (void)
1375 VM_SAFEPARMCOUNT(5, VM_CL_effect);
1376 CL_Effect(PRVM_G_VECTOR(OFS_PARM0), (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1379 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1380 static void VM_CL_te_blood (void)
1384 VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1385 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1387 pos = PRVM_G_VECTOR(OFS_PARM0);
1388 CL_FindNonSolidLocation(pos, pos2, 4);
1389 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1392 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1393 static void VM_CL_te_bloodshower (void)
1397 VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1398 if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1400 speed = PRVM_G_FLOAT(OFS_PARM2);
1407 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), vel1, vel2, NULL, 0);
1410 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1411 static void VM_CL_te_explosionrgb (void)
1415 matrix4x4_t tempmatrix;
1416 VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1417 pos = PRVM_G_VECTOR(OFS_PARM0);
1418 CL_FindNonSolidLocation(pos, pos2, 10);
1419 CL_ParticleExplosion(pos2);
1420 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1421 CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1424 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1425 static void VM_CL_te_particlecube (void)
1427 VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1428 CL_ParticleCube(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1431 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1432 static void VM_CL_te_particlerain (void)
1434 VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1435 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1438 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1439 static void VM_CL_te_particlesnow (void)
1441 VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1442 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1445 // #411 void(vector org, vector vel, float howmany) te_spark
1446 static void VM_CL_te_spark (void)
1450 VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1452 pos = PRVM_G_VECTOR(OFS_PARM0);
1453 CL_FindNonSolidLocation(pos, pos2, 4);
1454 CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1457 extern cvar_t cl_sound_ric_gunshot;
1458 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1459 static void VM_CL_te_gunshotquad (void)
1464 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1466 pos = PRVM_G_VECTOR(OFS_PARM0);
1467 CL_FindNonSolidLocation(pos, pos2, 4);
1468 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1469 if(cl_sound_ric_gunshot.integer >= 2)
1471 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1475 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1476 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1477 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1482 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
1483 static void VM_CL_te_spikequad (void)
1488 VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
1490 pos = PRVM_G_VECTOR(OFS_PARM0);
1491 CL_FindNonSolidLocation(pos, pos2, 4);
1492 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1493 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1497 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1498 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1499 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1503 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
1504 static void VM_CL_te_superspikequad (void)
1509 VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
1511 pos = PRVM_G_VECTOR(OFS_PARM0);
1512 CL_FindNonSolidLocation(pos, pos2, 4);
1513 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1514 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1518 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1519 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1520 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1524 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
1525 static void VM_CL_te_explosionquad (void)
1529 VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
1531 pos = PRVM_G_VECTOR(OFS_PARM0);
1532 CL_FindNonSolidLocation(pos, pos2, 10);
1533 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1534 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1537 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
1538 static void VM_CL_te_smallflash (void)
1542 VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
1544 pos = PRVM_G_VECTOR(OFS_PARM0);
1545 CL_FindNonSolidLocation(pos, pos2, 10);
1546 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1549 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
1550 static void VM_CL_te_customflash (void)
1554 matrix4x4_t tempmatrix;
1555 VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
1557 pos = PRVM_G_VECTOR(OFS_PARM0);
1558 CL_FindNonSolidLocation(pos, pos2, 4);
1559 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1560 CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1563 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
1564 static void VM_CL_te_gunshot (void)
1569 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
1571 pos = PRVM_G_VECTOR(OFS_PARM0);
1572 CL_FindNonSolidLocation(pos, pos2, 4);
1573 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1574 if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
1576 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1580 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1581 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1582 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1587 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
1588 static void VM_CL_te_spike (void)
1593 VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
1595 pos = PRVM_G_VECTOR(OFS_PARM0);
1596 CL_FindNonSolidLocation(pos, pos2, 4);
1597 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1598 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1602 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1603 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1604 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1608 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
1609 static void VM_CL_te_superspike (void)
1614 VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
1616 pos = PRVM_G_VECTOR(OFS_PARM0);
1617 CL_FindNonSolidLocation(pos, pos2, 4);
1618 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1619 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1623 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1624 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1625 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1629 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
1630 static void VM_CL_te_explosion (void)
1634 VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
1636 pos = PRVM_G_VECTOR(OFS_PARM0);
1637 CL_FindNonSolidLocation(pos, pos2, 10);
1638 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1639 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1642 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
1643 static void VM_CL_te_tarexplosion (void)
1647 VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
1649 pos = PRVM_G_VECTOR(OFS_PARM0);
1650 CL_FindNonSolidLocation(pos, pos2, 10);
1651 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1652 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1655 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
1656 static void VM_CL_te_wizspike (void)
1660 VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
1662 pos = PRVM_G_VECTOR(OFS_PARM0);
1663 CL_FindNonSolidLocation(pos, pos2, 4);
1664 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1665 S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
1668 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
1669 static void VM_CL_te_knightspike (void)
1673 VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
1675 pos = PRVM_G_VECTOR(OFS_PARM0);
1676 CL_FindNonSolidLocation(pos, pos2, 4);
1677 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1678 S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
1681 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
1682 static void VM_CL_te_lavasplash (void)
1684 VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
1685 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1688 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
1689 static void VM_CL_te_teleport (void)
1691 VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
1692 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1695 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
1696 static void VM_CL_te_explosion2 (void)
1700 matrix4x4_t tempmatrix;
1701 int colorStart, colorLength;
1702 unsigned char *tempcolor;
1703 VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
1705 pos = PRVM_G_VECTOR(OFS_PARM0);
1706 colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
1707 colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
1708 CL_FindNonSolidLocation(pos, pos2, 10);
1709 CL_ParticleExplosion2(pos2, colorStart, colorLength);
1710 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
1711 color[0] = tempcolor[0] * (2.0f / 255.0f);
1712 color[1] = tempcolor[1] * (2.0f / 255.0f);
1713 color[2] = tempcolor[2] * (2.0f / 255.0f);
1714 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1715 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1716 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1720 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
1721 static void VM_CL_te_lightning1 (void)
1723 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
1724 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt, true);
1727 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
1728 static void VM_CL_te_lightning2 (void)
1730 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
1731 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt2, true);
1734 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
1735 static void VM_CL_te_lightning3 (void)
1737 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
1738 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt3, false);
1741 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
1742 static void VM_CL_te_beam (void)
1744 VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
1745 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_beam, false);
1748 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
1749 static void VM_CL_te_plasmaburn (void)
1753 VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
1755 pos = PRVM_G_VECTOR(OFS_PARM0);
1756 CL_FindNonSolidLocation(pos, pos2, 4);
1757 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1760 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
1761 static void VM_CL_te_flamejet (void)
1765 VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
1766 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1768 pos = PRVM_G_VECTOR(OFS_PARM0);
1769 CL_FindNonSolidLocation(pos, pos2, 4);
1770 CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1774 //====================================================================
1777 extern void clippointtosurface(model_t *model, msurface_t *surface, vec3_t p, vec3_t out);
1779 static msurface_t *cl_getsurface(model_t *model, int surfacenum)
1781 if (surfacenum < 0 || surfacenum >= model->nummodelsurfaces)
1783 return model->data_surfaces + surfacenum + model->firstmodelsurface;
1786 // #434 float(entity e, float s) getsurfacenumpoints
1787 static void VM_CL_getsurfacenumpoints(void)
1790 msurface_t *surface;
1791 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenumpoints);
1792 // return 0 if no such surface
1793 if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1795 PRVM_G_FLOAT(OFS_RETURN) = 0;
1799 // note: this (incorrectly) assumes it is a simple polygon
1800 PRVM_G_FLOAT(OFS_RETURN) = surface->num_vertices;
1803 // #435 vector(entity e, float s, float n) getsurfacepoint
1804 static void VM_CL_getsurfacepoint(void)
1808 msurface_t *surface;
1810 VM_SAFEPARMCOUNT(3, VM_CL_getsurfacenumpoints);
1811 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1812 ed = PRVM_G_EDICT(OFS_PARM0);
1813 if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1815 // note: this (incorrectly) assumes it is a simple polygon
1816 pointnum = (int)PRVM_G_FLOAT(OFS_PARM2);
1817 if (pointnum < 0 || pointnum >= surface->num_vertices)
1819 // FIXME: implement rotation/scaling
1820 VectorAdd(&(model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
1822 //PF_getsurfacepointattribute, // #486 vector(entity e, float s, float n, float a) getsurfacepointattribute = #486;
1823 // float SPA_POSITION = 0;
1824 // float SPA_S_AXIS = 1;
1825 // float SPA_T_AXIS = 2;
1826 // float SPA_R_AXIS = 3; // same as SPA_NORMAL
1827 // float SPA_TEXCOORDS0 = 4;
1828 // float SPA_LIGHTMAP0_TEXCOORDS = 5;
1829 // float SPA_LIGHTMAP0_COLOR = 6;
1830 // TODO: add some wrapper code and merge VM_CL/SV_getsurface* [12/16/2007 Black]
1831 static void VM_CL_getsurfacepointattribute(void)
1835 msurface_t *surface;
1839 VM_SAFEPARMCOUNT(4, VM_CL_getsurfacenumpoints);
1840 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1841 ed = PRVM_G_EDICT(OFS_PARM0);
1842 if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1844 // note: this (incorrectly) assumes it is a simple polygon
1845 pointnum = (int)PRVM_G_FLOAT(OFS_PARM2);
1846 if (pointnum < 0 || pointnum >= surface->num_vertices)
1849 // FIXME: implement rotation/scaling
1850 attributetype = (int) PRVM_G_FLOAT(OFS_PARM3);
1852 switch( attributetype ) {
1853 // float SPA_POSITION = 0;
1855 VectorAdd(&(model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
1857 // float SPA_S_AXIS = 1;
1859 VectorCopy(&(model->surfmesh.data_svector3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
1861 // float SPA_T_AXIS = 2;
1863 VectorCopy(&(model->surfmesh.data_tvector3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
1865 // float SPA_R_AXIS = 3; // same as SPA_NORMAL
1867 VectorCopy(&(model->surfmesh.data_normal3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
1869 // float SPA_TEXCOORDS0 = 4;
1871 float *ret = PRVM_G_VECTOR(OFS_RETURN);
1872 float *texcoord = &(model->surfmesh.data_texcoordtexture2f + 2 * surface->num_firstvertex)[pointnum * 2];
1873 ret[0] = texcoord[0];
1874 ret[1] = texcoord[1];
1878 // float SPA_LIGHTMAP0_TEXCOORDS = 5;
1880 float *ret = PRVM_G_VECTOR(OFS_RETURN);
1881 float *texcoord = &(model->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[pointnum * 2];
1882 ret[0] = texcoord[0];
1883 ret[1] = texcoord[1];
1887 // float SPA_LIGHTMAP0_COLOR = 6;
1889 // ignore alpha for now..
1890 VectorCopy( &(model->surfmesh.data_lightmapcolor4f + 4 * surface->num_firstvertex)[pointnum * 4], PRVM_G_VECTOR(OFS_RETURN));
1893 VectorSet( PRVM_G_VECTOR(OFS_RETURN), 0.0f, 0.0f, 0.0f );
1897 // #436 vector(entity e, float s) getsurfacenormal
1898 static void VM_CL_getsurfacenormal(void)
1901 msurface_t *surface;
1903 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenormal);
1904 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1905 if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1907 // FIXME: implement rotation/scaling
1908 // note: this (incorrectly) assumes it is a simple polygon
1909 // note: this only returns the first triangle, so it doesn't work very
1910 // well for curved surfaces or arbitrary meshes
1911 TriangleNormal((model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex), (model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + 3, (model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + 6, normal);
1912 VectorNormalize(normal);
1913 VectorCopy(normal, PRVM_G_VECTOR(OFS_RETURN));
1916 // #437 string(entity e, float s) getsurfacetexture
1917 static void VM_CL_getsurfacetexture(void)
1920 msurface_t *surface;
1921 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacetexture);
1922 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1923 if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1925 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(surface->texture->name);
1928 // #438 float(entity e, vector p) getsurfacenearpoint
1929 static void VM_CL_getsurfacenearpoint(void)
1931 int surfacenum, best;
1933 vec_t dist, bestdist;
1935 model_t *model = NULL;
1936 msurface_t *surface;
1938 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenearpoint);
1939 PRVM_G_FLOAT(OFS_RETURN) = -1;
1940 ed = PRVM_G_EDICT(OFS_PARM0);
1941 if(!(model = CL_GetModelFromEdict(ed)) || !model->num_surfaces)
1944 // FIXME: implement rotation/scaling
1945 point = PRVM_G_VECTOR(OFS_PARM1);
1946 VectorSubtract(point, ed->fields.client->origin, p);
1948 bestdist = 1000000000;
1949 for (surfacenum = 0;surfacenum < model->nummodelsurfaces;surfacenum++)
1951 surface = model->data_surfaces + surfacenum + model->firstmodelsurface;
1952 // first see if the nearest point on the surface's box is closer than the previous match
1953 clipped[0] = bound(surface->mins[0], p[0], surface->maxs[0]) - p[0];
1954 clipped[1] = bound(surface->mins[1], p[1], surface->maxs[1]) - p[1];
1955 clipped[2] = bound(surface->mins[2], p[2], surface->maxs[2]) - p[2];
1956 dist = VectorLength2(clipped);
1957 if (dist < bestdist)
1959 // it is, check the nearest point on the actual geometry
1960 clippointtosurface(model, surface, p, clipped);
1961 VectorSubtract(clipped, p, clipped);
1962 dist += VectorLength2(clipped);
1963 if (dist < bestdist)
1965 // that's closer too, store it as the best match
1971 PRVM_G_FLOAT(OFS_RETURN) = best;
1974 // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint
1975 static void VM_CL_getsurfaceclippedpoint(void)
1979 msurface_t *surface;
1981 VM_SAFEPARMCOUNT(3, VM_CL_getsurfaceclippedpoint);
1982 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1983 ed = PRVM_G_EDICT(OFS_PARM0);
1984 if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1986 // FIXME: implement rotation/scaling
1987 VectorSubtract(PRVM_G_VECTOR(OFS_PARM2), ed->fields.client->origin, p);
1988 clippointtosurface(model, surface, p, out);
1989 // FIXME: implement rotation/scaling
1990 VectorAdd(out, ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
1993 // #443 void(entity e, entity tagentity, string tagname) setattachment
1994 void VM_CL_setattachment (void)
1997 prvm_edict_t *tagentity;
1998 const char *tagname;
2002 VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
2004 e = PRVM_G_EDICT(OFS_PARM0);
2005 tagentity = PRVM_G_EDICT(OFS_PARM1);
2006 tagname = PRVM_G_STRING(OFS_PARM2);
2008 if (e == prog->edicts)
2010 VM_Warning("setattachment: can not modify world entity\n");
2013 if (e->priv.server->free)
2015 VM_Warning("setattachment: can not modify free entity\n");
2019 if (tagentity == NULL)
2020 tagentity = prog->edicts;
2022 v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_entity);
2024 v->edict = PRVM_EDICT_TO_PROG(tagentity);
2026 v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_index);
2029 if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2031 modelindex = (int)tagentity->fields.client->modelindex;
2032 model = CL_GetModelByIndex(modelindex);
2035 v->_float = Mod_Alias_GetTagIndexForName(model, (int)tagentity->fields.client->skin, tagname);
2037 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2040 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2044 /////////////////////////////////////////
2045 // DP_MD3_TAGINFO extension coded by VorteX
2047 int CL_GetTagIndex (prvm_edict_t *e, const char *tagname)
2049 model_t *model = CL_GetModelFromEdict(e);
2051 return Mod_Alias_GetTagIndexForName(model, (int)e->fields.client->skin, tagname);
2056 // Warnings/errors code:
2057 // 0 - normal (everything all-right)
2060 // 3 - null or non-precached model
2061 // 4 - no tags with requested index
2062 // 5 - runaway loop at attachment chain
2063 extern cvar_t cl_bob;
2064 extern cvar_t cl_bobcycle;
2065 extern cvar_t cl_bobup;
2066 int CL_GetTagMatrix (matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2069 int reqframe, attachloop;
2070 matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2071 prvm_edict_t *attachent;
2075 *out = identitymatrix; // warnings and errors return identical matrix
2077 if (ent == prog->edicts)
2079 if (ent->priv.server->free)
2082 model = CL_GetModelFromEdict(ent);
2087 if (ent->fields.client->frame >= 0 && ent->fields.client->frame < model->numframes && model->animscenes)
2088 reqframe = model->animscenes[(int)ent->fields.client->frame].firstframe;
2090 reqframe = 0; // if model has wrong frame, engine automatically switches to model first frame
2092 // get initial tag matrix
2095 int ret = Mod_Alias_GetTagMatrix(model, reqframe, tagindex - 1, &tagmatrix);
2100 tagmatrix = identitymatrix;
2102 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict)
2103 { // DP_GFX_QUAKE3MODELTAGS, scan all chain and stop on unattached entity
2107 attachent = PRVM_EDICT_NUM(val->edict); // to this it entity our entity is attached
2108 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index);
2110 model = CL_GetModelFromEdict(attachent);
2112 if (model && val->_float >= 1 && model->animscenes && attachent->fields.client->frame >= 0 && attachent->fields.client->frame < model->numframes)
2113 Mod_Alias_GetTagMatrix(model, model->animscenes[(int)attachent->fields.client->frame].firstframe, (int)val->_float - 1, &attachmatrix);
2115 attachmatrix = identitymatrix;
2117 // apply transformation by child entity matrix
2119 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2120 if (val && val->_float != 0)
2121 scale = val->_float;
2122 Matrix4x4_CreateFromQuakeEntity(&entitymatrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], -ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], scale);
2123 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2124 Matrix4x4_Copy(&tagmatrix, out);
2126 // finally transformate by matrix of tag on parent entity
2127 Matrix4x4_Concat(out, &attachmatrix, &tagmatrix);
2128 Matrix4x4_Copy(&tagmatrix, out);
2132 if (attachloop > 255) // prevent runaway looping
2135 while ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict);
2138 // normal or RENDER_VIEWMODEL entity (or main parent entity on attach chain)
2140 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2141 if (val && val->_float != 0)
2142 scale = val->_float;
2143 // Alias models have inverse pitch, bmodels can't have tags, so don't check for modeltype...
2144 Matrix4x4_CreateFromQuakeEntity(&entitymatrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], -ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], scale);
2145 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2147 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && (RF_VIEWMODEL & (int)val->_float))
2148 {// RENDER_VIEWMODEL magic
2149 Matrix4x4_Copy(&tagmatrix, out);
2152 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2153 if (val && val->_float != 0)
2154 scale = val->_float;
2156 Matrix4x4_CreateFromQuakeEntity(&entitymatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], scale);
2157 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2160 // Cl_bob, ported from rendering code
2161 if (ent->fields.client->health > 0 && cl_bob.value && cl_bobcycle.value)
2164 // LordHavoc: this code is *weird*, but not replacable (I think it
2165 // should be done in QC on the server, but oh well, quake is quake)
2166 // LordHavoc: figured out bobup: the time at which the sin is at 180
2167 // degrees (which allows lengthening or squishing the peak or valley)
2168 cycle = cl.time/cl_bobcycle.value;
2169 cycle -= (int)cycle;
2170 if (cycle < cl_bobup.value)
2171 cycle = sin(M_PI * cycle / cl_bobup.value);
2173 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2174 // bob is proportional to velocity in the xy plane
2175 // (don't count Z, or jumping messes it up)
2176 bob = sqrt(ent->fields.client->velocity[0]*ent->fields.client->velocity[0] + ent->fields.client->velocity[1]*ent->fields.client->velocity[1])*cl_bob.value;
2177 bob = bob*0.3 + bob*0.7*cycle;
2178 Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2185 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2186 void VM_CL_gettagindex (void)
2189 const char *tag_name;
2190 int modelindex, tag_index;
2192 VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2194 ent = PRVM_G_EDICT(OFS_PARM0);
2195 tag_name = PRVM_G_STRING(OFS_PARM1);
2196 if (ent == prog->edicts)
2198 VM_Warning("gettagindex: can't affect world entity\n");
2201 if (ent->priv.server->free)
2203 VM_Warning("gettagindex: can't affect free entity\n");
2207 modelindex = (int)ent->fields.client->modelindex;
2209 if (modelindex >= MAX_MODELS || (modelindex <= -MAX_MODELS /* client models */))
2210 Con_DPrintf("gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2213 tag_index = CL_GetTagIndex(ent, tag_name);
2215 Con_DPrintf("gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2217 PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2220 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2221 void VM_CL_gettaginfo (void)
2225 matrix4x4_t tag_matrix;
2228 VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2230 e = PRVM_G_EDICT(OFS_PARM0);
2231 tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2232 returncode = CL_GetTagMatrix(&tag_matrix, e, tagindex);
2233 Matrix4x4_ToVectors(&tag_matrix, prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN));
2238 VM_Warning("gettagindex: can't affect world entity\n");
2241 VM_Warning("gettagindex: can't affect free entity\n");
2244 Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2247 Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2250 Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2255 //============================================================================
2257 //====================
2258 //QC POLYGON functions
2259 //====================
2261 #define VMPOLYGONS_MAXPOINTS 64
2263 typedef struct vmpolygons_triangle_s
2265 rtexture_t *texture;
2268 }vmpolygons_triangle_t;
2270 typedef struct vmpolygons_s
2273 qboolean initialized;
2277 float *data_vertex3f;
2278 float *data_color4f;
2279 float *data_texcoord2f;
2283 vmpolygons_triangle_t *data_triangles;
2284 int *data_sortedelement3i;
2286 qboolean begin_active;
2287 rtexture_t *begin_texture;
2290 float begin_vertex[VMPOLYGONS_MAXPOINTS][3];
2291 float begin_color[VMPOLYGONS_MAXPOINTS][4];
2292 float begin_texcoord[VMPOLYGONS_MAXPOINTS][2];
2295 // FIXME: make VM_CL_R_Polygon functions use Debug_Polygon functions?
2296 vmpolygons_t vmpolygons[PRVM_MAXPROGS];
2298 //#304 void() renderscene (EXT_CSQC)
2299 // moved that here to reset the polygons,
2300 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
2302 void VM_CL_R_RenderScene (void)
2304 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2305 VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
2306 // we need to update any RENDER_VIEWMODEL entities at this point because
2307 // csqc supplies its own view matrix
2308 CL_UpdateViewEntities();
2312 polys->num_vertices = polys->num_triangles = 0;
2315 static void VM_ResizePolygons(vmpolygons_t *polys)
2317 float *oldvertex3f = polys->data_vertex3f;
2318 float *oldcolor4f = polys->data_color4f;
2319 float *oldtexcoord2f = polys->data_texcoord2f;
2320 vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
2321 int *oldsortedelement3i = polys->data_sortedelement3i;
2322 polys->max_vertices = polys->max_triangles*3;
2323 polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
2324 polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
2325 polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
2326 polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
2327 polys->data_sortedelement3i = (int *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(int[3]));
2328 if (polys->num_vertices)
2330 memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
2331 memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
2332 memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
2334 if (polys->num_triangles)
2336 memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
2337 memcpy(polys->data_sortedelement3i, oldsortedelement3i, polys->num_triangles*sizeof(int[3]));
2340 Mem_Free(oldvertex3f);
2342 Mem_Free(oldcolor4f);
2344 Mem_Free(oldtexcoord2f);
2346 Mem_Free(oldtriangles);
2347 if (oldsortedelement3i)
2348 Mem_Free(oldsortedelement3i);
2351 static void VM_InitPolygons (vmpolygons_t* polys)
2353 memset(polys, 0, sizeof(*polys));
2354 polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
2355 polys->max_triangles = 1024;
2356 VM_ResizePolygons(polys);
2357 polys->initialized = true;
2360 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
2362 int surfacelistindex;
2363 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2364 R_Mesh_Matrix(&identitymatrix);
2365 GL_CullFace(GL_NONE);
2366 R_Mesh_VertexPointer(polys->data_vertex3f, 0, 0);
2367 R_Mesh_ColorPointer(polys->data_color4f, 0, 0);
2368 R_Mesh_TexCoordPointer(0, 2, polys->data_texcoord2f, 0, 0);
2369 R_SetupGenericShader(true);
2370 for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
2372 int numtriangles = 0;
2373 rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
2374 int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
2375 if(drawflag == DRAWFLAG_ADDITIVE)
2376 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
2377 else if(drawflag == DRAWFLAG_MODULATE)
2378 GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
2379 else if(drawflag == DRAWFLAG_2XMODULATE)
2380 GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR);
2382 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2383 R_Mesh_TexBind(0, R_GetTexture(tex));
2385 for (;surfacelistindex < numsurfaces;surfacelistindex++)
2387 if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
2389 VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].element3i, polys->data_sortedelement3i + 3*numtriangles);
2392 R_Mesh_Draw(0, polys->num_vertices, numtriangles, polys->data_sortedelement3i, 0, 0);
2396 void VMPolygons_Store(vmpolygons_t *polys)
2398 if (r_refdef.draw2dstage)
2400 // draw the polygon as 2D immediately
2401 drawqueuemesh_t mesh;
2402 mesh.texture = polys->begin_texture;
2403 mesh.num_vertices = polys->begin_vertices;
2404 mesh.num_triangles = polys->begin_vertices-2;
2405 mesh.data_element3i = polygonelements;
2406 mesh.data_vertex3f = polys->begin_vertex[0];
2407 mesh.data_color4f = polys->begin_color[0];
2408 mesh.data_texcoord2f = polys->begin_texcoord[0];
2409 DrawQ_Mesh(&mesh, polys->begin_drawflag);
2413 // queue the polygon as 3D for sorted transparent rendering later
2415 if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
2417 polys->max_triangles *= 2;
2418 VM_ResizePolygons(polys);
2420 // needle in a haystack!
2421 // polys->num_vertices was used for copying where we actually want to copy begin_vertices
2422 // that also caused it to not render the first polygon that is added
2424 memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
2425 memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
2426 memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
2427 for (i = 0;i < polys->begin_vertices-2;i++)
2429 polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
2430 polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
2431 polys->data_triangles[polys->num_triangles].element3i[0] = polys->num_vertices;
2432 polys->data_triangles[polys->num_triangles].element3i[1] = polys->num_vertices + i+1;
2433 polys->data_triangles[polys->num_triangles].element3i[2] = polys->num_vertices + i+2;
2434 polys->num_triangles++;
2436 polys->num_vertices += polys->begin_vertices;
2438 polys->begin_active = false;
2441 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
2442 // LordHavoc: agreed, this is a mess
2443 void VM_CL_AddPolygonsToMeshQueue (void)
2446 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2449 // only add polygons of the currently active prog to the queue - if there is none, we're done
2453 if (!polys->num_triangles)
2456 for (i = 0;i < polys->num_triangles;i++)
2458 VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].element3i[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].element3i[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].element3i[2], center);
2459 R_MeshQueue_AddTransparent(center, VM_DrawPolygonCallback, NULL, i, NULL);
2462 /*polys->num_triangles = 0; // now done after rendering the scene,
2463 polys->num_vertices = 0; // otherwise it's not rendered at all and prints an error message --blub */
2466 //void(string texturename, float flag) R_BeginPolygon
2467 void VM_CL_R_PolygonBegin (void)
2469 const char *picname;
2470 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2472 VM_SAFEPARMCOUNT(2, VM_CL_R_PolygonBegin);
2474 if (!polys->initialized)
2475 VM_InitPolygons(polys);
2476 if (polys->begin_active)
2478 VM_Warning("VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
2481 picname = PRVM_G_STRING(OFS_PARM0);
2482 polys->begin_texture = picname[0] ? Draw_CachePic (picname)->tex : r_texture_white;
2483 polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1);
2484 polys->begin_vertices = 0;
2485 polys->begin_active = true;
2488 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
2489 void VM_CL_R_PolygonVertex (void)
2491 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2493 VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
2495 if (!polys->begin_active)
2497 VM_Warning("VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
2501 if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
2503 VM_Warning("VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
2507 polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
2508 polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
2509 polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
2510 polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
2511 polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
2512 polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
2513 polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
2514 polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
2515 polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
2516 polys->begin_vertices++;
2519 //void() R_EndPolygon
2520 void VM_CL_R_PolygonEnd (void)
2522 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2524 VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
2525 if (!polys->begin_active)
2527 VM_Warning("VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
2530 polys->begin_active = false;
2531 if (polys->begin_vertices >= 3)
2532 VMPolygons_Store(polys);
2534 VM_Warning("VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
2537 static vmpolygons_t debugPolys;
2539 void Debug_PolygonBegin(const char *picname, int drawflag)
2541 if(!debugPolys.initialized)
2542 VM_InitPolygons(&debugPolys);
2543 if(debugPolys.begin_active)
2545 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
2548 debugPolys.begin_texture = picname[0] ? Draw_CachePic (picname)->tex : r_texture_white;
2549 debugPolys.begin_drawflag = drawflag;
2550 debugPolys.begin_vertices = 0;
2551 debugPolys.begin_active = true;
2554 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
2556 if(!debugPolys.begin_active)
2558 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
2562 if(debugPolys.begin_vertices > VMPOLYGONS_MAXPOINTS)
2564 Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
2568 debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x;
2569 debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y;
2570 debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z;
2571 debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s;
2572 debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t;
2573 debugPolys.begin_color[debugPolys.begin_vertices][0] = r;
2574 debugPolys.begin_color[debugPolys.begin_vertices][1] = g;
2575 debugPolys.begin_color[debugPolys.begin_vertices][2] = b;
2576 debugPolys.begin_color[debugPolys.begin_vertices][3] = a;
2577 debugPolys.begin_vertices++;
2580 void Debug_PolygonEnd(void)
2582 if (!debugPolys.begin_active)
2584 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
2587 debugPolys.begin_active = false;
2588 if (debugPolys.begin_vertices >= 3)
2589 VMPolygons_Store(&debugPolys);
2591 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices);
2598 Returns false if any part of the bottom of the entity is off an edge that
2603 qboolean CL_CheckBottom (prvm_edict_t *ent)
2605 vec3_t mins, maxs, start, stop;
2610 VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
2611 VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
2613 // if all of the points under the corners are solid world, don't bother
2614 // with the tougher checks
2615 // the corners must be within 16 of the midpoint
2616 start[2] = mins[2] - 1;
2617 for (x=0 ; x<=1 ; x++)
2618 for (y=0 ; y<=1 ; y++)
2620 start[0] = x ? maxs[0] : mins[0];
2621 start[1] = y ? maxs[1] : mins[1];
2622 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
2626 return true; // we got out easy
2630 // check it for real...
2634 // the midpoint must be within 16 of the bottom
2635 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
2636 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
2637 stop[2] = start[2] - 2*sv_stepheight.value;
2638 trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2640 if (trace.fraction == 1.0)
2642 mid = bottom = trace.endpos[2];
2644 // the corners must be within 16 of the midpoint
2645 for (x=0 ; x<=1 ; x++)
2646 for (y=0 ; y<=1 ; y++)
2648 start[0] = stop[0] = x ? maxs[0] : mins[0];
2649 start[1] = stop[1] = y ? maxs[1] : mins[1];
2651 trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2653 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
2654 bottom = trace.endpos[2];
2655 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
2666 Called by monster program code.
2667 The move will be adjusted for slopes and stairs, but if the move isn't
2668 possible, no move is done and false is returned
2671 qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
2674 vec3_t oldorg, neworg, end, traceendpos;
2677 prvm_edict_t *enemy;
2681 VectorCopy (ent->fields.client->origin, oldorg);
2682 VectorAdd (ent->fields.client->origin, move, neworg);
2684 // flying monsters don't step up
2685 if ( (int)ent->fields.client->flags & (FL_SWIM | FL_FLY) )
2687 // try one move with vertical motion, then one without
2688 for (i=0 ; i<2 ; i++)
2690 VectorAdd (ent->fields.client->origin, move, neworg);
2691 enemy = PRVM_PROG_TO_EDICT(ent->fields.client->enemy);
2692 if (i == 0 && enemy != prog->edicts)
2694 dz = ent->fields.client->origin[2] - PRVM_PROG_TO_EDICT(ent->fields.client->enemy)->fields.client->origin[2];
2700 trace = CL_Move (ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2702 VM_SetTraceGlobals(&trace);
2704 if (trace.fraction == 1)
2706 VectorCopy(trace.endpos, traceendpos);
2707 if (((int)ent->fields.client->flags & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
2708 return false; // swim monster left water
2710 VectorCopy (traceendpos, ent->fields.client->origin);
2716 if (enemy == prog->edicts)
2723 // push down from a step height above the wished position
2724 neworg[2] += sv_stepheight.value;
2725 VectorCopy (neworg, end);
2726 end[2] -= sv_stepheight.value*2;
2728 trace = CL_Move (neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2730 VM_SetTraceGlobals(&trace);
2732 if (trace.startsolid)
2734 neworg[2] -= sv_stepheight.value;
2735 trace = CL_Move (neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2737 VM_SetTraceGlobals(&trace);
2738 if (trace.startsolid)
2741 if (trace.fraction == 1)
2743 // if monster had the ground pulled out, go ahead and fall
2744 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
2746 VectorAdd (ent->fields.client->origin, move, ent->fields.client->origin);
2749 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_ONGROUND;
2753 return false; // walked off an edge
2756 // check point traces down for dangling corners
2757 VectorCopy (trace.endpos, ent->fields.client->origin);
2759 if (!CL_CheckBottom (ent))
2761 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
2762 { // entity had floor mostly pulled out from underneath it
2763 // and is trying to correct
2768 VectorCopy (oldorg, ent->fields.client->origin);
2772 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
2773 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_PARTIALGROUND;
2775 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
2776 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
2788 float(float yaw, float dist[, settrace]) walkmove
2791 static void VM_CL_walkmove (void)
2800 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
2802 // assume failure if it returns early
2803 PRVM_G_FLOAT(OFS_RETURN) = 0;
2805 ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
2806 if (ent == prog->edicts)
2808 VM_Warning("walkmove: can not modify world entity\n");
2811 if (ent->priv.server->free)
2813 VM_Warning("walkmove: can not modify free entity\n");
2816 yaw = PRVM_G_FLOAT(OFS_PARM0);
2817 dist = PRVM_G_FLOAT(OFS_PARM1);
2818 settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
2820 if ( !( (int)ent->fields.client->flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
2823 yaw = yaw*M_PI*2 / 360;
2825 move[0] = cos(yaw)*dist;
2826 move[1] = sin(yaw)*dist;
2829 // save program state, because CL_movestep may call other progs
2830 oldf = prog->xfunction;
2831 oldself = prog->globals.client->self;
2833 PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
2836 // restore program state
2837 prog->xfunction = oldf;
2838 prog->globals.client->self = oldself;
2845 string(string key) serverkey
2848 void VM_CL_serverkey(void)
2850 char string[VM_STRINGTEMP_LENGTH];
2851 VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
2852 InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
2853 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(string);
2856 //============================================================================
2858 // To create a almost working builtin file from this replace:
2859 // "^NULL.*" with ""
2860 // "^{.*//.*}:Wh\(.*\)" with "\1"
2862 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
2863 // "\n\n+" with "\n\n"
2865 prvm_builtin_t vm_cl_builtins[] = {
2866 NULL, // #0 NULL function (not callable) (QUAKE)
2867 VM_CL_makevectors, // #1 void(vector ang) makevectors (QUAKE)
2868 VM_CL_setorigin, // #2 void(entity e, vector o) setorigin (QUAKE)
2869 VM_CL_setmodel, // #3 void(entity e, string m) setmodel (QUAKE)
2870 VM_CL_setsize, // #4 void(entity e, vector min, vector max) setsize (QUAKE)
2871 NULL, // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
2872 VM_break, // #6 void() break (QUAKE)
2873 VM_random, // #7 float() random (QUAKE)
2874 VM_CL_sound, // #8 void(entity e, float chan, string samp) sound (QUAKE)
2875 VM_normalize, // #9 vector(vector v) normalize (QUAKE)
2876 VM_error, // #10 void(string e) error (QUAKE)
2877 VM_objerror, // #11 void(string e) objerror (QUAKE)
2878 VM_vlen, // #12 float(vector v) vlen (QUAKE)
2879 VM_vectoyaw, // #13 float(vector v) vectoyaw (QUAKE)
2880 VM_CL_spawn, // #14 entity() spawn (QUAKE)
2881 VM_remove, // #15 void(entity e) remove (QUAKE)
2882 VM_CL_traceline, // #16 float(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
2883 NULL, // #17 entity() checkclient (QUAKE)
2884 VM_find, // #18 entity(entity start, .string fld, string match) find (QUAKE)
2885 VM_precache_sound, // #19 void(string s) precache_sound (QUAKE)
2886 VM_CL_precache_model, // #20 void(string s) precache_model (QUAKE)
2887 NULL, // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
2888 VM_CL_findradius, // #22 entity(vector org, float rad) findradius (QUAKE)
2889 NULL, // #23 void(string s, ...) bprint (QUAKE)
2890 NULL, // #24 void(entity client, string s, ...) sprint (QUAKE)
2891 VM_dprint, // #25 void(string s, ...) dprint (QUAKE)
2892 VM_ftos, // #26 string(float f) ftos (QUAKE)
2893 VM_vtos, // #27 string(vector v) vtos (QUAKE)
2894 VM_coredump, // #28 void() coredump (QUAKE)
2895 VM_traceon, // #29 void() traceon (QUAKE)
2896 VM_traceoff, // #30 void() traceoff (QUAKE)
2897 VM_eprint, // #31 void(entity e) eprint (QUAKE)
2898 VM_CL_walkmove, // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
2899 NULL, // #33 (QUAKE)
2900 VM_CL_droptofloor, // #34 float() droptofloor (QUAKE)
2901 VM_CL_lightstyle, // #35 void(float style, string value) lightstyle (QUAKE)
2902 VM_rint, // #36 float(float v) rint (QUAKE)
2903 VM_floor, // #37 float(float v) floor (QUAKE)
2904 VM_ceil, // #38 float(float v) ceil (QUAKE)
2905 NULL, // #39 (QUAKE)
2906 VM_CL_checkbottom, // #40 float(entity e) checkbottom (QUAKE)
2907 VM_CL_pointcontents, // #41 float(vector v) pointcontents (QUAKE)
2908 NULL, // #42 (QUAKE)
2909 VM_fabs, // #43 float(float f) fabs (QUAKE)
2910 NULL, // #44 vector(entity e, float speed) aim (QUAKE)
2911 VM_cvar, // #45 float(string s) cvar (QUAKE)
2912 VM_localcmd, // #46 void(string s) localcmd (QUAKE)
2913 VM_nextent, // #47 entity(entity e) nextent (QUAKE)
2914 VM_CL_particle, // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
2915 VM_changeyaw, // #49 void() ChangeYaw (QUAKE)
2916 NULL, // #50 (QUAKE)
2917 VM_vectoangles, // #51 vector(vector v) vectoangles (QUAKE)
2918 NULL, // #52 void(float to, float f) WriteByte (QUAKE)
2919 NULL, // #53 void(float to, float f) WriteChar (QUAKE)
2920 NULL, // #54 void(float to, float f) WriteShort (QUAKE)
2921 NULL, // #55 void(float to, float f) WriteLong (QUAKE)
2922 NULL, // #56 void(float to, float f) WriteCoord (QUAKE)
2923 NULL, // #57 void(float to, float f) WriteAngle (QUAKE)
2924 NULL, // #58 void(float to, string s) WriteString (QUAKE)
2925 NULL, // #59 (QUAKE)
2926 VM_sin, // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
2927 VM_cos, // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
2928 VM_sqrt, // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
2929 VM_changepitch, // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
2930 VM_CL_tracetoss, // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
2931 VM_etos, // #65 string(entity ent) etos (DP_QC_ETOS)
2932 NULL, // #66 (QUAKE)
2933 NULL, // #67 void(float step) movetogoal (QUAKE)
2934 VM_precache_file, // #68 string(string s) precache_file (QUAKE)
2935 VM_CL_makestatic, // #69 void(entity e) makestatic (QUAKE)
2936 NULL, // #70 void(string s) changelevel (QUAKE)
2937 NULL, // #71 (QUAKE)
2938 VM_cvar_set, // #72 void(string var, string val) cvar_set (QUAKE)
2939 NULL, // #73 void(entity client, strings) centerprint (QUAKE)
2940 VM_CL_ambientsound, // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
2941 VM_CL_precache_model, // #75 string(string s) precache_model2 (QUAKE)
2942 VM_precache_sound, // #76 string(string s) precache_sound2 (QUAKE)
2943 VM_precache_file, // #77 string(string s) precache_file2 (QUAKE)
2944 NULL, // #78 void(entity e) setspawnparms (QUAKE)
2945 NULL, // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
2946 NULL, // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
2947 VM_stof, // #81 float(string s) stof (FRIK_FILE)
2948 NULL, // #82 void(vector where, float set) multicast (QUAKEWORLD)
2949 NULL, // #83 (QUAKE)
2950 NULL, // #84 (QUAKE)
2951 NULL, // #85 (QUAKE)
2952 NULL, // #86 (QUAKE)
2953 NULL, // #87 (QUAKE)
2954 NULL, // #88 (QUAKE)
2955 NULL, // #89 (QUAKE)
2956 VM_CL_tracebox, // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
2957 VM_randomvec, // #91 vector() randomvec (DP_QC_RANDOMVEC)
2958 VM_CL_getlight, // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
2959 VM_registercvar, // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
2960 VM_min, // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
2961 VM_max, // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
2962 VM_bound, // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
2963 VM_pow, // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
2964 VM_findfloat, // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
2965 VM_checkextension, // #99 float(string s) checkextension (the basis of the extension system)
2966 // FrikaC and Telejano range #100-#199
2977 VM_fopen, // #110 float(string filename, float mode) fopen (FRIK_FILE)
2978 VM_fclose, // #111 void(float fhandle) fclose (FRIK_FILE)
2979 VM_fgets, // #112 string(float fhandle) fgets (FRIK_FILE)
2980 VM_fputs, // #113 void(float fhandle, string s) fputs (FRIK_FILE)
2981 VM_strlen, // #114 float(string s) strlen (FRIK_FILE)
2982 VM_strcat, // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
2983 VM_substring, // #116 string(string s, float start, float length) substring (FRIK_FILE)
2984 VM_stov, // #117 vector(string) stov (FRIK_FILE)
2985 VM_strzone, // #118 string(string s) strzone (FRIK_FILE)
2986 VM_strunzone, // #119 void(string s) strunzone (FRIK_FILE)
3067 // FTEQW range #200-#299
3086 VM_bitshift, // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
3089 VM_strstrofs, // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
3090 VM_str2chr, // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
3091 VM_chr2str, // #223 string(float c, ...) chr2str (FTE_STRINGS)
3092 VM_strconv, // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
3093 VM_strpad, // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
3094 VM_infoadd, // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
3095 VM_infoget, // #227 string(string info, string key) infoget (FTE_STRINGS)
3096 VM_strncmp, // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
3097 VM_strncasecmp, // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
3098 VM_strncasecmp, // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
3100 NULL, // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
3168 // CSQC range #300-#399
3169 VM_CL_R_ClearScene, // #300 void() clearscene (EXT_CSQC)
3170 VM_CL_R_AddEntities, // #301 void(float mask) addentities (EXT_CSQC)
3171 VM_CL_R_AddEntity, // #302 void(entity ent) addentity (EXT_CSQC)
3172 VM_CL_R_SetView, // #303 float(float property, ...) setproperty (EXT_CSQC)
3173 VM_CL_R_RenderScene, // #304 void() renderscene (EXT_CSQC)
3174 VM_CL_R_AddDynamicLight, // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
3175 VM_CL_R_PolygonBegin, // #306 void(string texturename, float flag[, float is2d, float lines]) R_BeginPolygon
3176 VM_CL_R_PolygonVertex, // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3177 VM_CL_R_PolygonEnd, // #308 void() R_EndPolygon
3178 NULL /* R_LoadWorldModel in menu VM, should stay unassigned in client*/, // #309
3179 VM_CL_unproject, // #310 vector (vector v) cs_unproject (EXT_CSQC)
3180 VM_CL_project, // #311 vector (vector v) cs_project (EXT_CSQC)
3184 VM_drawline, // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
3185 VM_iscachedpic, // #316 float(string name) iscachedpic (EXT_CSQC)
3186 VM_precache_pic, // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
3187 VM_getimagesize, // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
3188 VM_freepic, // #319 void(string name) freepic (EXT_CSQC)
3189 VM_drawcharacter, // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
3190 VM_drawstring, // #321 float(vector position, string text, vector scale, vector rgb, float alpha, float flag) drawstring (EXT_CSQC)
3191 VM_drawpic, // #322 float(vector position, string pic, vector size, vector rgb, float alpha, float flag) drawpic (EXT_CSQC)
3192 VM_drawfill, // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
3193 VM_drawsetcliparea, // #324 void(float x, float y, float width, float height) drawsetcliparea
3194 VM_drawresetcliparea, // #325 void(void) drawresetcliparea
3195 VM_drawcolorcodedstring, // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
3196 NULL, // #327 // FIXME add stringwidth() here?
3197 NULL, // #328 // FIXME add drawsubpic() here?
3199 VM_CL_getstatf, // #330 float(float stnum) getstatf (EXT_CSQC)
3200 VM_CL_getstati, // #331 float(float stnum) getstati (EXT_CSQC)
3201 VM_CL_getstats, // #332 string(float firststnum) getstats (EXT_CSQC)
3202 VM_CL_setmodelindex, // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
3203 VM_CL_modelnameforindex, // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
3204 VM_CL_particleeffectnum, // #335 float(string effectname) particleeffectnum (EXT_CSQC)
3205 VM_CL_trailparticles, // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
3206 VM_CL_pointparticles, // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
3207 VM_centerprint, // #338 void(string s, ...) centerprint (EXT_CSQC)
3208 VM_print, // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
3209 VM_keynumtostring, // #340 string(float keynum) keynumtostring (EXT_CSQC)
3210 VM_stringtokeynum, // #341 float(string keyname) stringtokeynum (EXT_CSQC)
3211 VM_CL_getkeybind, // #342 string(float keynum) getkeybind (EXT_CSQC)
3212 VM_CL_setcursormode, // #343 void(float usecursor) setcursormode (EXT_CSQC)
3213 VM_getmousepos, // #344 vector() getmousepos (EXT_CSQC)
3214 VM_CL_getinputstate, // #345 float(float framenum) getinputstate (EXT_CSQC)
3215 VM_CL_setsensitivityscale, // #346 void(float sens) setsensitivityscale (EXT_CSQC)
3216 VM_CL_runplayerphysics, // #347 void() runstandardplayerphysics (EXT_CSQC)
3217 VM_CL_getplayerkey, // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
3218 VM_CL_isdemo, // #349 float() isdemo (EXT_CSQC)
3219 VM_isserver, // #350 float() isserver (EXT_CSQC)
3220 VM_CL_setlistener, // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
3221 VM_CL_registercmd, // #352 void(string cmdname) registercommand (EXT_CSQC)
3222 VM_wasfreed, // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
3223 VM_CL_serverkey, // #354 string(string key) serverkey (EXT_CSQC)
3229 VM_CL_ReadByte, // #360 float() readbyte (EXT_CSQC)
3230 VM_CL_ReadChar, // #361 float() readchar (EXT_CSQC)
3231 VM_CL_ReadShort, // #362 float() readshort (EXT_CSQC)
3232 VM_CL_ReadLong, // #363 float() readlong (EXT_CSQC)
3233 VM_CL_ReadCoord, // #364 float() readcoord (EXT_CSQC)
3234 VM_CL_ReadAngle, // #365 float() readangle (EXT_CSQC)
3235 VM_CL_ReadString, // #366 string() readstring (EXT_CSQC)
3236 VM_CL_ReadFloat, // #367 float() readfloat (EXT_CSQC)
3269 // LordHavoc's range #400-#499
3270 VM_CL_copyentity, // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
3271 NULL, // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
3272 VM_findchain, // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
3273 VM_findchainfloat, // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
3274 VM_CL_effect, // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
3275 VM_CL_te_blood, // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
3276 VM_CL_te_bloodshower, // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
3277 VM_CL_te_explosionrgb, // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
3278 VM_CL_te_particlecube, // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
3279 VM_CL_te_particlerain, // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
3280 VM_CL_te_particlesnow, // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
3281 VM_CL_te_spark, // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
3282 VM_CL_te_gunshotquad, // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
3283 VM_CL_te_spikequad, // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
3284 VM_CL_te_superspikequad, // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
3285 VM_CL_te_explosionquad, // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
3286 VM_CL_te_smallflash, // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
3287 VM_CL_te_customflash, // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
3288 VM_CL_te_gunshot, // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
3289 VM_CL_te_spike, // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
3290 VM_CL_te_superspike, // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
3291 VM_CL_te_explosion, // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
3292 VM_CL_te_tarexplosion, // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
3293 VM_CL_te_wizspike, // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
3294 VM_CL_te_knightspike, // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
3295 VM_CL_te_lavasplash, // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
3296 VM_CL_te_teleport, // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
3297 VM_CL_te_explosion2, // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
3298 VM_CL_te_lightning1, // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
3299 VM_CL_te_lightning2, // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
3300 VM_CL_te_lightning3, // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
3301 VM_CL_te_beam, // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
3302 VM_vectorvectors, // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
3303 VM_CL_te_plasmaburn, // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
3304 VM_CL_getsurfacenumpoints, // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
3305 VM_CL_getsurfacepoint, // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
3306 VM_CL_getsurfacenormal, // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
3307 VM_CL_getsurfacetexture, // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
3308 VM_CL_getsurfacenearpoint, // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
3309 VM_CL_getsurfaceclippedpoint, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
3310 NULL, // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
3311 VM_tokenize, // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
3312 VM_argv, // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
3313 VM_CL_setattachment, // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
3314 VM_search_begin, // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
3315 VM_search_end, // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
3316 VM_search_getsize, // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
3317 VM_search_getfilename, // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
3318 VM_cvar_string, // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
3319 VM_findflags, // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
3320 VM_findchainflags, // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
3321 VM_CL_gettagindex, // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
3322 VM_CL_gettaginfo, // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
3323 NULL, // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
3324 NULL, // #454 entity() spawnclient (DP_SV_BOTCLIENT)
3325 NULL, // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
3326 NULL, // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
3327 VM_CL_te_flamejet, // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
3329 VM_ftoe, // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
3330 VM_buf_create, // #460 float() buf_create (DP_QC_STRINGBUFFERS)
3331 VM_buf_del, // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
3332 VM_buf_getsize, // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
3333 VM_buf_copy, // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
3334 VM_buf_sort, // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
3335 VM_buf_implode, // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
3336 VM_bufstr_get, // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
3337 VM_bufstr_set, // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
3338 VM_bufstr_add, // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
3339 VM_bufstr_free, // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
3340 NULL, // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
3341 VM_asin, // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
3342 VM_acos, // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
3343 VM_atan, // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
3344 VM_atan2, // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
3345 VM_tan, // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
3346 VM_strlennocol, // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
3347 VM_strdecolorize, // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
3348 VM_strftime, // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
3349 VM_tokenizebyseparator, // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
3350 VM_strtolower, // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
3351 VM_strtoupper, // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
3352 VM_cvar_defstring, // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
3353 VM_CL_pointsound, // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
3354 VM_strreplace, // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
3355 VM_strireplace, // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
3356 VM_CL_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
3357 VM_gecko_create, // #487 float gecko_create( string name )
3358 VM_gecko_destroy, // #488 void gecko_destroy( string name )
3359 VM_gecko_navigate, // #489 void gecko_navigate( string name, string URI )
3360 VM_gecko_keyevent, // #490 float gecko_keyevent( string name, float key, float eventtype )
3361 VM_gecko_movemouse, // #491 void gecko_mousemove( string name, float x, float y )
3362 VM_gecko_resize, // #492 void gecko_resize( string name, float w, float h )
3363 VM_gecko_get_texture_extent, // #493 vector gecko_get_texture_extent( string name )
3364 VM_crc16, // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
3365 VM_cvar_type, // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
3380 VM_uri_escape, // #510 string(string in) uri_escape = #510;
3381 VM_uri_unescape, // #511 string(string in) uri_unescape = #511;
3382 VM_etof, // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
3392 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
3394 void VM_Polygons_Reset(void)
3396 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3398 // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
3399 if(polys->initialized)
3401 Mem_FreePool(&polys->pool);
3402 polys->initialized = false;
3406 void VM_CL_Cmd_Init(void)
3409 VM_Polygons_Reset();
3412 void VM_CL_Cmd_Reset(void)
3415 VM_Polygons_Reset();