replaced cl.movement_queue with direct use of cl.movecmd array, this
[xonotic/darkplaces.git] / clvm_cmds.c
1 #include "quakedef.h"
2
3 #include "prvm_cmds.h"
4 #include "csprogs.h"
5 #include "cl_collision.h"
6 #include "r_shadow.h"
7
8 //============================================================================
9 // Client
10 //[515]: unsolved PROBLEMS
11 //- finish player physics code (cs_runplayerphysics)
12 //- EntWasFreed ?
13 //- RF_DEPTHHACK is not like it should be
14 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
15 //- finish lines support for R_Polygon***
16 //- insert selecttraceline into traceline somehow
17
18 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
19 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
20
21 sfx_t *S_FindName(const char *name);
22 int Sbar_GetSortedPlayerIndex (int index);
23 void Sbar_SortFrags (void);
24 void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius);
25 void CSQC_RelinkAllEntities (int drawmask);
26 void CSQC_RelinkCSQCEntities (void);
27 const char *Key_GetBind (int key);
28
29 // #1 void(vector ang) makevectors
30 static void VM_CL_makevectors (void)
31 {
32         VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
33         AngleVectors (PRVM_G_VECTOR(OFS_PARM0), prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up);
34 }
35
36 // #2 void(entity e, vector o) setorigin
37 void VM_CL_setorigin (void)
38 {
39         prvm_edict_t    *e;
40         float   *org;
41         VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
42
43         e = PRVM_G_EDICT(OFS_PARM0);
44         if (e == prog->edicts)
45         {
46                 VM_Warning("setorigin: can not modify world entity\n");
47                 return;
48         }
49         if (e->priv.required->free)
50         {
51                 VM_Warning("setorigin: can not modify free entity\n");
52                 return;
53         }
54         org = PRVM_G_VECTOR(OFS_PARM1);
55         VectorCopy (org, e->fields.client->origin);
56         CL_LinkEdict(e);
57 }
58
59 static void SetMinMaxSize (prvm_edict_t *e, float *min, float *max)
60 {
61         int             i;
62
63         for (i=0 ; i<3 ; i++)
64                 if (min[i] > max[i])
65                         PRVM_ERROR("SetMinMaxSize: backwards mins/maxs");
66
67         // set derived values
68         VectorCopy (min, e->fields.client->mins);
69         VectorCopy (max, e->fields.client->maxs);
70         VectorSubtract (max, min, e->fields.client->size);
71
72         CL_LinkEdict (e);
73 }
74
75 // #3 void(entity e, string m) setmodel
76 void VM_CL_setmodel (void)
77 {
78         prvm_edict_t    *e;
79         const char              *m;
80         model_t *mod;
81         int                             i;
82
83         VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
84
85         e = PRVM_G_EDICT(OFS_PARM0);
86         e->fields.client->modelindex = 0;
87         e->fields.client->model = 0;
88
89         m = PRVM_G_STRING(OFS_PARM1);
90         mod = NULL;
91         for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
92         {
93                 if (!strcmp(cl.csqc_model_precache[i]->name, m))
94                 {
95                         mod = cl.csqc_model_precache[i];
96                         e->fields.client->model = PRVM_SetEngineString(mod->name);
97                         e->fields.client->modelindex = -(i+1);
98                         break;
99                 }
100         }
101
102         if( !mod ) {
103                 for (i = 0;i < MAX_MODELS;i++)
104                 {
105                         mod = cl.model_precache[i];
106                         if (mod && !strcmp(mod->name, m))
107                         {
108                                 e->fields.client->model = PRVM_SetEngineString(mod->name);
109                                 e->fields.client->modelindex = i;
110                                 break;
111                         }
112                 }
113         }
114
115         if( mod ) {
116                 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
117                 //SetMinMaxSize (e, mod->normalmins, mod->normalmaxs);
118         }
119         else
120         {
121                 SetMinMaxSize (e, vec3_origin, vec3_origin);
122                 VM_Warning ("setmodel: model '%s' not precached\n", m);
123         }
124 }
125
126 // #4 void(entity e, vector min, vector max) setsize
127 static void VM_CL_setsize (void)
128 {
129         prvm_edict_t    *e;
130         float                   *min, *max;
131         VM_SAFEPARMCOUNT(3, VM_CL_setsize);
132
133         e = PRVM_G_EDICT(OFS_PARM0);
134         if (e == prog->edicts)
135         {
136                 VM_Warning("setsize: can not modify world entity\n");
137                 return;
138         }
139         if (e->priv.server->free)
140         {
141                 VM_Warning("setsize: can not modify free entity\n");
142                 return;
143         }
144         min = PRVM_G_VECTOR(OFS_PARM1);
145         max = PRVM_G_VECTOR(OFS_PARM2);
146
147         SetMinMaxSize( e, min, max );
148
149         CL_LinkEdict(e);
150 }
151
152 // #8 void(entity e, float chan, string samp, float volume, float atten) sound
153 static void VM_CL_sound (void)
154 {
155         const char                      *sample;
156         int                                     channel;
157         prvm_edict_t            *entity;
158         float                           volume;
159         float                           attenuation;
160
161         VM_SAFEPARMCOUNT(5, VM_CL_sound);
162
163         entity = PRVM_G_EDICT(OFS_PARM0);
164         channel = (int)PRVM_G_FLOAT(OFS_PARM1);
165         sample = PRVM_G_STRING(OFS_PARM2);
166         volume = PRVM_G_FLOAT(OFS_PARM3);
167         attenuation = PRVM_G_FLOAT(OFS_PARM4);
168
169         if (volume < 0 || volume > 1)
170         {
171                 VM_Warning("VM_CL_sound: volume must be in range 0-1\n");
172                 return;
173         }
174
175         if (attenuation < 0 || attenuation > 4)
176         {
177                 VM_Warning("VM_CL_sound: attenuation must be in range 0-4\n");
178                 return;
179         }
180
181         if (channel < 0 || channel > 7)
182         {
183                 VM_Warning("VM_CL_sound: channel must be in range 0-7\n");
184                 return;
185         }
186
187         S_StartSound(32768 + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), entity->fields.client->origin, volume, attenuation);
188 }
189
190 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
191 static void VM_CL_pointsound(void)
192 {
193         const char                      *sample;
194         float                           volume;
195         float                           attenuation;
196         vec3_t                          org;
197
198         VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
199
200         VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
201         sample = PRVM_G_STRING(OFS_PARM1);
202         volume = PRVM_G_FLOAT(OFS_PARM2);
203         attenuation = PRVM_G_FLOAT(OFS_PARM3);
204
205         if (volume < 0 || volume > 1)
206         {
207                 VM_Warning("VM_CL_pointsound: volume must be in range 0-1\n");
208                 return;
209         }
210
211         if (attenuation < 0 || attenuation > 4)
212         {
213                 VM_Warning("VM_CL_pointsound: attenuation must be in range 0-4\n");
214                 return;
215         }
216
217         // Send World Entity as Entity to Play Sound (for CSQC, that is 32768)
218         S_StartSound(32768, 0, S_FindName(sample), org, volume, attenuation);
219 }
220
221 // #14 entity() spawn
222 static void VM_CL_spawn (void)
223 {
224         prvm_edict_t *ed;
225         ed = PRVM_ED_Alloc();
226         VM_RETURN_EDICT(ed);
227 }
228
229 // #16 float(vector v1, vector v2, float movetype, entity ignore) traceline
230 static void VM_CL_traceline (void)
231 {
232         float   *v1, *v2;
233         trace_t trace;
234         int             move;
235         prvm_edict_t    *ent;
236
237         VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
238
239         prog->xfunction->builtinsprofile += 30;
240
241         v1 = PRVM_G_VECTOR(OFS_PARM0);
242         v2 = PRVM_G_VECTOR(OFS_PARM1);
243         move = (int)PRVM_G_FLOAT(OFS_PARM2);
244         ent = PRVM_G_EDICT(OFS_PARM3);
245
246         if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v1[2]) || IS_NAN(v2[2]))
247                 PRVM_ERROR("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
248
249         trace = CL_Move(v1, vec3_origin, vec3_origin, v2, move, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
250
251         VM_SetTraceGlobals(&trace);
252 }
253
254 /*
255 =================
256 VM_CL_tracebox
257
258 Used for use tracing and shot targeting
259 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
260 if the tryents flag is set.
261
262 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
263 =================
264 */
265 // LordHavoc: added this for my own use, VERY useful, similar to traceline
266 static void VM_CL_tracebox (void)
267 {
268         float   *v1, *v2, *m1, *m2;
269         trace_t trace;
270         int             move;
271         prvm_edict_t    *ent;
272
273         VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
274
275         prog->xfunction->builtinsprofile += 30;
276
277         v1 = PRVM_G_VECTOR(OFS_PARM0);
278         m1 = PRVM_G_VECTOR(OFS_PARM1);
279         m2 = PRVM_G_VECTOR(OFS_PARM2);
280         v2 = PRVM_G_VECTOR(OFS_PARM3);
281         move = (int)PRVM_G_FLOAT(OFS_PARM4);
282         ent = PRVM_G_EDICT(OFS_PARM5);
283
284         if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v1[2]) || IS_NAN(v2[2]))
285                 PRVM_ERROR("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
286
287         trace = CL_Move(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
288
289         VM_SetTraceGlobals(&trace);
290 }
291
292 trace_t CL_Trace_Toss (prvm_edict_t *tossent, prvm_edict_t *ignore)
293 {
294         int i;
295         float gravity;
296         vec3_t move, end;
297         vec3_t original_origin;
298         vec3_t original_velocity;
299         vec3_t original_angles;
300         vec3_t original_avelocity;
301         prvm_eval_t *val;
302         trace_t trace;
303
304         VectorCopy(tossent->fields.client->origin   , original_origin   );
305         VectorCopy(tossent->fields.client->velocity , original_velocity );
306         VectorCopy(tossent->fields.client->angles   , original_angles   );
307         VectorCopy(tossent->fields.client->avelocity, original_avelocity);
308
309         val = PRVM_EDICTFIELDVALUE(tossent, prog->fieldoffsets.gravity);
310         if (val != NULL && val->_float != 0)
311                 gravity = val->_float;
312         else
313                 gravity = 1.0;
314         gravity *= cl.movevars_gravity * 0.05;
315
316         for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
317         {
318                 tossent->fields.client->velocity[2] -= gravity;
319                 VectorMA (tossent->fields.client->angles, 0.05, tossent->fields.client->avelocity, tossent->fields.client->angles);
320                 VectorScale (tossent->fields.client->velocity, 0.05, move);
321                 VectorAdd (tossent->fields.client->origin, move, end);
322                 trace = CL_Move (tossent->fields.client->origin, tossent->fields.client->mins, tossent->fields.client->maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
323                 VectorCopy (trace.endpos, tossent->fields.client->origin);
324
325                 if (trace.fraction < 1)
326                         break;
327         }
328
329         VectorCopy(original_origin   , tossent->fields.client->origin   );
330         VectorCopy(original_velocity , tossent->fields.client->velocity );
331         VectorCopy(original_angles   , tossent->fields.client->angles   );
332         VectorCopy(original_avelocity, tossent->fields.client->avelocity);
333
334         return trace;
335 }
336
337 static void VM_CL_tracetoss (void)
338 {
339         trace_t trace;
340         prvm_edict_t    *ent;
341         prvm_edict_t    *ignore;
342
343         prog->xfunction->builtinsprofile += 600;
344
345         VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
346
347         ent = PRVM_G_EDICT(OFS_PARM0);
348         if (ent == prog->edicts)
349         {
350                 VM_Warning("tracetoss: can not use world entity\n");
351                 return;
352         }
353         ignore = PRVM_G_EDICT(OFS_PARM1);
354
355         trace = CL_Trace_Toss (ent, ignore);
356
357         VM_SetTraceGlobals(&trace);
358 }
359
360
361 // #20 void(string s) precache_model
362 void VM_CL_precache_model (void)
363 {
364         const char      *name;
365         int                     i;
366         model_t         *m;
367
368         VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
369
370         name = PRVM_G_STRING(OFS_PARM0);
371         for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
372         {
373                 if(!strcmp(cl.csqc_model_precache[i]->name, name))
374                 {
375                         PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
376                         return;
377                 }
378         }
379         PRVM_G_FLOAT(OFS_RETURN) = 0;
380         m = Mod_ForName(name, false, false, false);
381         if(m && m->loaded)
382         {
383                 for (i = 0;i < MAX_MODELS;i++)
384                 {
385                         if (!cl.csqc_model_precache[i])
386                         {
387                                 cl.csqc_model_precache[i] = (model_t*)m;
388                                 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
389                                 return;
390                         }
391                 }
392                 VM_Warning("VM_CL_precache_model: no free models\n");
393                 return;
394         }
395         VM_Warning("VM_CL_precache_model: model \"%s\" not found\n", name);
396 }
397
398 int CSQC_EntitiesInBox (vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
399 {
400         prvm_edict_t    *ent;
401         int                             i, k;
402
403         ent = PRVM_NEXT_EDICT(prog->edicts);
404         for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
405         {
406                 if (ent->priv.required->free)
407                         continue;
408                 if(BoxesOverlap(mins, maxs, ent->fields.client->absmin, ent->fields.client->absmax))
409                         list[k++] = ent;
410         }
411         return k;
412 }
413
414 // #22 entity(vector org, float rad) findradius
415 static void VM_CL_findradius (void)
416 {
417         prvm_edict_t    *ent, *chain;
418         vec_t                   radius, radius2;
419         vec3_t                  org, eorg, mins, maxs;
420         int                             i, numtouchedicts;
421         prvm_edict_t    *touchedicts[MAX_EDICTS];
422
423         VM_SAFEPARMCOUNT(2, VM_CL_findradius);
424
425         chain = (prvm_edict_t *)prog->edicts;
426
427         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
428         radius = PRVM_G_FLOAT(OFS_PARM1);
429         radius2 = radius * radius;
430
431         mins[0] = org[0] - (radius + 1);
432         mins[1] = org[1] - (radius + 1);
433         mins[2] = org[2] - (radius + 1);
434         maxs[0] = org[0] + (radius + 1);
435         maxs[1] = org[1] + (radius + 1);
436         maxs[2] = org[2] + (radius + 1);
437         numtouchedicts = CSQC_EntitiesInBox(mins, maxs, MAX_EDICTS, touchedicts);
438         if (numtouchedicts > MAX_EDICTS)
439         {
440                 // this never happens   //[515]: for what then ?
441                 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
442                 numtouchedicts = MAX_EDICTS;
443         }
444         for (i = 0;i < numtouchedicts;i++)
445         {
446                 ent = touchedicts[i];
447                 // Quake did not return non-solid entities but darkplaces does
448                 // (note: this is the reason you can't blow up fallen zombies)
449                 if (ent->fields.client->solid == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
450                         continue;
451                 // LordHavoc: compare against bounding box rather than center so it
452                 // doesn't miss large objects, and use DotProduct instead of Length
453                 // for a major speedup
454                 VectorSubtract(org, ent->fields.client->origin, eorg);
455                 if (sv_gameplayfix_findradiusdistancetobox.integer)
456                 {
457                         eorg[0] -= bound(ent->fields.client->mins[0], eorg[0], ent->fields.client->maxs[0]);
458                         eorg[1] -= bound(ent->fields.client->mins[1], eorg[1], ent->fields.client->maxs[1]);
459                         eorg[2] -= bound(ent->fields.client->mins[2], eorg[2], ent->fields.client->maxs[2]);
460                 }
461                 else
462                         VectorMAMAM(1, eorg, -0.5f, ent->fields.client->mins, -0.5f, ent->fields.client->maxs, eorg);
463                 if (DotProduct(eorg, eorg) < radius2)
464                 {
465                         ent->fields.client->chain = PRVM_EDICT_TO_PROG(chain);
466                         chain = ent;
467                 }
468         }
469
470         VM_RETURN_EDICT(chain);
471 }
472
473 // #34 float() droptofloor
474 static void VM_CL_droptofloor (void)
475 {
476         prvm_edict_t            *ent;
477         prvm_eval_t                     *val;
478         vec3_t                          end;
479         trace_t                         trace;
480
481         VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
482
483         // assume failure if it returns early
484         PRVM_G_FLOAT(OFS_RETURN) = 0;
485
486         ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
487         if (ent == prog->edicts)
488         {
489                 VM_Warning("droptofloor: can not modify world entity\n");
490                 return;
491         }
492         if (ent->priv.server->free)
493         {
494                 VM_Warning("droptofloor: can not modify free entity\n");
495                 return;
496         }
497
498         VectorCopy (ent->fields.client->origin, end);
499         end[2] -= 256;
500
501         trace = CL_Move(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
502
503         if (trace.fraction != 1)
504         {
505                 VectorCopy (trace.endpos, ent->fields.client->origin);
506                 ent->fields.client->flags = (int)ent->fields.client->flags | FL_ONGROUND;
507                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
508                         val->edict = PRVM_EDICT_TO_PROG(trace.ent);
509                 PRVM_G_FLOAT(OFS_RETURN) = 1;
510                 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
511 //              ent->priv.server->suspendedinairflag = true;
512         }
513 }
514
515 // #35 void(float style, string value) lightstyle
516 static void VM_CL_lightstyle (void)
517 {
518         int                     i;
519         const char      *c;
520
521         VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
522
523         i = (int)PRVM_G_FLOAT(OFS_PARM0);
524         c = PRVM_G_STRING(OFS_PARM1);
525         if (i >= cl.max_lightstyle)
526         {
527                 VM_Warning("VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
528                 return;
529         }
530         strlcpy (cl.lightstyle[i].map,  MSG_ReadString(), sizeof (cl.lightstyle[i].map));
531         cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
532         cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
533 }
534
535 // #40 float(entity e) checkbottom
536 static void VM_CL_checkbottom (void)
537 {
538         static int              cs_yes, cs_no;
539         prvm_edict_t    *ent;
540         vec3_t                  mins, maxs, start, stop;
541         trace_t                 trace;
542         int                             x, y;
543         float                   mid, bottom;
544
545         VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
546         ent = PRVM_G_EDICT(OFS_PARM0);
547         PRVM_G_FLOAT(OFS_RETURN) = 0;
548
549         VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
550         VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
551
552 // if all of the points under the corners are solid world, don't bother
553 // with the tougher checks
554 // the corners must be within 16 of the midpoint
555         start[2] = mins[2] - 1;
556         for     (x=0 ; x<=1 ; x++)
557                 for     (y=0 ; y<=1 ; y++)
558                 {
559                         start[0] = x ? maxs[0] : mins[0];
560                         start[1] = y ? maxs[1] : mins[1];
561                         if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
562                                 goto realcheck;
563                 }
564
565         cs_yes++;
566         PRVM_G_FLOAT(OFS_RETURN) = true;
567         return;         // we got out easy
568
569 realcheck:
570         cs_no++;
571 //
572 // check it for real...
573 //
574         start[2] = mins[2];
575
576 // the midpoint must be within 16 of the bottom
577         start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
578         start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
579         stop[2] = start[2] - 2*sv_stepheight.value;
580         trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
581
582         if (trace.fraction == 1.0)
583                 return;
584
585         mid = bottom = trace.endpos[2];
586
587 // the corners must be within 16 of the midpoint
588         for     (x=0 ; x<=1 ; x++)
589                 for     (y=0 ; y<=1 ; y++)
590                 {
591                         start[0] = stop[0] = x ? maxs[0] : mins[0];
592                         start[1] = stop[1] = y ? maxs[1] : mins[1];
593
594                         trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
595
596                         if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
597                                 bottom = trace.endpos[2];
598                         if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
599                                 return;
600                 }
601
602         cs_yes++;
603         PRVM_G_FLOAT(OFS_RETURN) = true;
604 }
605
606 // #41 float(vector v) pointcontents
607 static void VM_CL_pointcontents (void)
608 {
609         VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
610         PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(PRVM_G_VECTOR(OFS_PARM0)));
611 }
612
613 // #48 void(vector o, vector d, float color, float count) particle
614 static void VM_CL_particle (void)
615 {
616         float   *org, *dir;
617         int             count;
618         unsigned char   color;
619         VM_SAFEPARMCOUNT(4, VM_CL_particle);
620
621         org = PRVM_G_VECTOR(OFS_PARM0);
622         dir = PRVM_G_VECTOR(OFS_PARM1);
623         color = (int)PRVM_G_FLOAT(OFS_PARM2);
624         count = (int)PRVM_G_FLOAT(OFS_PARM3);
625         CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
626 }
627
628 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
629 static void VM_CL_ambientsound (void)
630 {
631         float   *f;
632         sfx_t   *s;
633         VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
634         s = S_FindName(PRVM_G_STRING(OFS_PARM0));
635         f = PRVM_G_VECTOR(OFS_PARM1);
636         S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
637 }
638
639 // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
640 static void VM_CL_getlight (void)
641 {
642         vec3_t ambientcolor, diffusecolor, diffusenormal;
643         vec_t *p;
644
645         VM_SAFEPARMCOUNT(1, VM_CL_getlight);
646
647         p = PRVM_G_VECTOR(OFS_PARM0);
648         VectorClear(ambientcolor);
649         VectorClear(diffusecolor);
650         VectorClear(diffusenormal);
651         if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
652                 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
653         VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
654 }
655
656
657 //============================================================================
658 //[515]: SCENE MANAGER builtins
659 extern qboolean CSQC_AddRenderEdict (prvm_edict_t *ed);//csprogs.c
660
661 static void CSQC_R_RecalcView (void)
662 {
663         extern matrix4x4_t viewmodelmatrix;
664         Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], 1);
665         Matrix4x4_CreateFromQuakeEntity(&viewmodelmatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], cl_viewmodel_scale.value);
666 }
667
668 void CL_RelinkLightFlashes(void);
669 //#300 void() clearscene (EXT_CSQC)
670 void VM_CL_R_ClearScene (void)
671 {
672         VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
673         // clear renderable entity and light lists
674         r_refdef.scene.numentities = 0;
675         r_refdef.scene.numlights = 0;
676         // FIXME: restore these to the values from VM_CL_UpdateView
677         r_refdef.view.x = 0;
678         r_refdef.view.y = 0;
679         r_refdef.view.z = 0;
680         r_refdef.view.width = vid.width;
681         r_refdef.view.height = vid.height;
682         r_refdef.view.depth = 1;
683         // FIXME: restore frustum_x/frustum_y
684         r_refdef.view.useperspective = true;
685         r_refdef.view.frustum_y = tan(scr_fov.value * M_PI / 360.0) * (3.0/4.0) * cl.viewzoom;
686         r_refdef.view.frustum_x = r_refdef.view.frustum_y * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
687         r_refdef.view.frustum_x *= r_refdef.frustumscale_x;
688         r_refdef.view.frustum_y *= r_refdef.frustumscale_y;
689         r_refdef.view.ortho_x = scr_fov.value * (3.0 / 4.0) * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
690         r_refdef.view.ortho_y = scr_fov.value * (3.0 / 4.0);
691         r_refdef.view.clear = true;
692         // FIXME: restore cl.csqc_origin
693         // FIXME: restore cl.csqc_angles
694         cl.csqc_vidvars.drawworld = true;
695         cl.csqc_vidvars.drawenginesbar = false;
696         cl.csqc_vidvars.drawcrosshair = false;
697 }
698
699 //#301 void(float mask) addentities (EXT_CSQC)
700 extern void CSQC_Predraw (prvm_edict_t *ed);//csprogs.c
701 extern void CSQC_Think (prvm_edict_t *ed);//csprogs.c
702 void VM_CL_R_AddEntities (void)
703 {
704         int                     i, drawmask;
705         prvm_edict_t *ed;
706         VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
707         drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
708         CSQC_RelinkAllEntities(drawmask);
709         CL_RelinkLightFlashes();
710
711         prog->globals.client->time = cl.time;
712         for(i=1;i<prog->num_edicts;i++)
713         {
714                 ed = &prog->edicts[i];
715                 if(ed->priv.required->free)
716                         continue;
717                 CSQC_Think(ed);
718                 if(ed->priv.required->free)
719                         continue;
720                 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
721                 CSQC_Predraw(ed);
722                 if(ed->priv.required->free)
723                         continue;
724                 if(!((int)ed->fields.client->drawmask & drawmask))
725                         continue;
726                 CSQC_AddRenderEdict(ed);
727         }
728 }
729
730 //#302 void(entity ent) addentity (EXT_CSQC)
731 void VM_CL_R_AddEntity (void)
732 {
733         VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
734         CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0));
735 }
736
737 //#303 float(float property, ...) setproperty (EXT_CSQC)
738 void VM_CL_R_SetView (void)
739 {
740         int             c;
741         float   *f;
742         float   k;
743
744         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_SetView);
745
746         c = (int)PRVM_G_FLOAT(OFS_PARM0);
747         f = PRVM_G_VECTOR(OFS_PARM1);
748         k = PRVM_G_FLOAT(OFS_PARM1);
749
750         switch(c)
751         {
752         case VF_MIN:
753                 r_refdef.view.x = (int)(f[0] * vid.width / vid_conwidth.value);
754                 r_refdef.view.y = (int)(f[1] * vid.height / vid_conheight.value);
755                 break;
756         case VF_MIN_X:
757                 r_refdef.view.x = (int)(k * vid.width / vid_conwidth.value);
758                 break;
759         case VF_MIN_Y:
760                 r_refdef.view.y = (int)(k * vid.height / vid_conheight.value);
761                 break;
762         case VF_SIZE:
763                 r_refdef.view.width = (int)(f[0] * vid.width / vid_conwidth.value);
764                 r_refdef.view.height = (int)(f[1] * vid.height / vid_conheight.value);
765                 break;
766         case VF_SIZE_Y:
767                 r_refdef.view.width = (int)(k * vid.width / vid_conwidth.value);
768                 break;
769         case VF_SIZE_X:
770                 r_refdef.view.height = (int)(k * vid.height / vid_conheight.value);
771                 break;
772         case VF_VIEWPORT:
773                 r_refdef.view.x = (int)(f[0] * vid.width / vid_conwidth.value);
774                 r_refdef.view.y = (int)(f[1] * vid.height / vid_conheight.value);
775                 f = PRVM_G_VECTOR(OFS_PARM2);
776                 r_refdef.view.width = (int)(f[0] * vid.width / vid_conwidth.value);
777                 r_refdef.view.height = (int)(f[1] * vid.height / vid_conheight.value);
778                 break;
779         case VF_FOV:
780                 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
781                 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
782                 break;
783         case VF_FOVX:
784                 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
785                 break;
786         case VF_FOVY:
787                 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
788                 break;
789         case VF_ORIGIN:
790                 VectorCopy(f, cl.csqc_origin);
791                 CSQC_R_RecalcView();
792                 break;
793         case VF_ORIGIN_X:
794                 cl.csqc_origin[0] = k;
795                 CSQC_R_RecalcView();
796                 break;
797         case VF_ORIGIN_Y:
798                 cl.csqc_origin[1] = k;
799                 CSQC_R_RecalcView();
800                 break;
801         case VF_ORIGIN_Z:
802                 cl.csqc_origin[2] = k;
803                 CSQC_R_RecalcView();
804                 break;
805         case VF_ANGLES:
806                 VectorCopy(f, cl.csqc_angles);
807                 CSQC_R_RecalcView();
808                 break;
809         case VF_ANGLES_X:
810                 cl.csqc_angles[0] = k;
811                 CSQC_R_RecalcView();
812                 break;
813         case VF_ANGLES_Y:
814                 cl.csqc_angles[1] = k;
815                 CSQC_R_RecalcView();
816                 break;
817         case VF_ANGLES_Z:
818                 cl.csqc_angles[2] = k;
819                 CSQC_R_RecalcView();
820                 break;
821         case VF_DRAWWORLD:
822                 cl.csqc_vidvars.drawworld = k;
823                 break;
824         case VF_DRAWENGINESBAR:
825                 cl.csqc_vidvars.drawenginesbar = k;
826                 break;
827         case VF_DRAWCROSSHAIR:
828                 cl.csqc_vidvars.drawcrosshair = k;
829                 break;
830         case VF_CL_VIEWANGLES:
831                 VectorCopy(f, cl.viewangles);
832                 break;
833         case VF_CL_VIEWANGLES_X:
834                 cl.viewangles[0] = k;
835                 break;
836         case VF_CL_VIEWANGLES_Y:
837                 cl.viewangles[1] = k;
838                 break;
839         case VF_CL_VIEWANGLES_Z:
840                 cl.viewangles[2] = k;
841                 break;
842         case VF_PERSPECTIVE:
843                 r_refdef.view.useperspective = k != 0;
844                 break;
845         case VF_CLEARSCREEN:
846                 r_refdef.view.clear = k ? true : false;
847                 break;
848         default:
849                 PRVM_G_FLOAT(OFS_RETURN) = 0;
850                 VM_Warning("VM_CL_R_SetView : unknown parm %i\n", c);
851                 return;
852         }
853         PRVM_G_FLOAT(OFS_RETURN) = 1;
854 }
855
856 //#305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
857 void VM_CL_R_AddDynamicLight (void)
858 {
859         float           *pos, *col;
860         matrix4x4_t     matrix;
861         VM_SAFEPARMCOUNTRANGE(3, 3, VM_CL_R_AddDynamicLight);
862
863         // if we've run out of dlights, just return
864         if (r_refdef.scene.numlights >= MAX_DLIGHTS)
865                 return;
866
867         pos = PRVM_G_VECTOR(OFS_PARM0);
868         col = PRVM_G_VECTOR(OFS_PARM2);
869         Matrix4x4_CreateFromQuakeEntity(&matrix, pos[0], pos[1], pos[2], 0, 0, 0, PRVM_G_FLOAT(OFS_PARM1));
870         R_RTLight_Update(&r_refdef.scene.lights[r_refdef.scene.numlights++], false, &matrix, col, -1, NULL, true, 1, 0.25, 0, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
871 }
872
873 //============================================================================
874
875 //#310 vector (vector v) cs_unproject (EXT_CSQC)
876 static void VM_CL_unproject (void)
877 {
878         float   *f;
879         vec3_t  temp;
880
881         VM_SAFEPARMCOUNT(1, VM_CL_unproject);
882         f = PRVM_G_VECTOR(OFS_PARM0);
883         VectorSet(temp, f[2], f[0] * f[2] * -r_refdef.view.frustum_x * 2.0 / r_refdef.view.width, f[1] * f[2] * -r_refdef.view.frustum_y * 2.0 / r_refdef.view.height);
884         Matrix4x4_Transform(&r_refdef.view.matrix, temp, PRVM_G_VECTOR(OFS_RETURN));
885 }
886
887 //#311 vector (vector v) cs_project (EXT_CSQC)
888 static void VM_CL_project (void)
889 {
890         float   *f;
891         vec3_t  v;
892         matrix4x4_t m;
893
894         VM_SAFEPARMCOUNT(1, VM_CL_project);
895         f = PRVM_G_VECTOR(OFS_PARM0);
896         Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix);
897         Matrix4x4_Transform(&m, f, v);
898         VectorSet(PRVM_G_VECTOR(OFS_RETURN), v[1]/v[0]/-r_refdef.view.frustum_x*0.5*r_refdef.view.width, v[2]/v[0]/-r_refdef.view.frustum_y*r_refdef.view.height*0.5, v[0]);
899 }
900
901 //#330 float(float stnum) getstatf (EXT_CSQC)
902 static void VM_CL_getstatf (void)
903 {
904         int i;
905         union
906         {
907                 float f;
908                 int l;
909         }dat;
910         VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
911         i = (int)PRVM_G_FLOAT(OFS_PARM0);
912         if(i < 0 || i >= MAX_CL_STATS)
913         {
914                 VM_Warning("VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
915                 return;
916         }
917         dat.l = cl.stats[i];
918         PRVM_G_FLOAT(OFS_RETURN) =  dat.f;
919 }
920
921 //#331 float(float stnum) getstati (EXT_CSQC)
922 static void VM_CL_getstati (void)
923 {
924         int i, index;
925         int firstbit, bitcount;
926
927         VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
928
929         index = (int)PRVM_G_FLOAT(OFS_PARM0);
930         if (prog->argc > 1)
931         {
932                 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
933                 if (prog->argc > 2)
934                         bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
935                 else
936                         bitcount = 1;
937         }
938         else
939         {
940                 firstbit = 0;
941                 bitcount = 32;
942         }
943
944         if(index < 0 || index >= MAX_CL_STATS)
945         {
946                 VM_Warning("VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
947                 return;
948         }
949         i = cl.stats[index];
950         if (bitcount != 32)     //32 causes the mask to overflow, so there's nothing to subtract from.
951                 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
952         PRVM_G_FLOAT(OFS_RETURN) = i;
953 }
954
955 //#332 string(float firststnum) getstats (EXT_CSQC)
956 static void VM_CL_getstats (void)
957 {
958         int i;
959         char t[17];
960         VM_SAFEPARMCOUNT(1, VM_CL_getstats);
961         i = (int)PRVM_G_FLOAT(OFS_PARM0);
962         if(i < 0 || i > MAX_CL_STATS-4)
963         {
964                 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
965                 VM_Warning("VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
966                 return;
967         }
968         strlcpy(t, (char*)&cl.stats[i], sizeof(t));
969         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
970 }
971
972 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
973 static void VM_CL_setmodelindex (void)
974 {
975         int                             i;
976         prvm_edict_t    *t;
977         struct model_s  *model;
978
979         VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
980
981         t = PRVM_G_EDICT(OFS_PARM0);
982
983         i = (int)PRVM_G_FLOAT(OFS_PARM1);
984
985         t->fields.client->model = 0;
986         t->fields.client->modelindex = 0;
987
988         if (!i)
989                 return;
990
991         model = CL_GetModelByIndex(i);
992         if (!model)
993         {
994                 VM_Warning("VM_CL_setmodelindex: null model\n");
995                 return;
996         }
997         t->fields.client->model = PRVM_SetEngineString(model->name);
998         t->fields.client->modelindex = i;
999
1000         // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1001         if (model)
1002         {
1003                 SetMinMaxSize (t, model->normalmins, model->normalmaxs);
1004         }
1005         else
1006                 SetMinMaxSize (t, vec3_origin, vec3_origin);
1007 }
1008
1009 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1010 static void VM_CL_modelnameforindex (void)
1011 {
1012         model_t *model;
1013
1014         VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1015
1016         PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1017         model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1018         PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(model->name) : 0;
1019 }
1020
1021 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1022 static void VM_CL_particleeffectnum (void)
1023 {
1024         int                     i;
1025         VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1026         i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1027         if (i == 0)
1028                 i = -1;
1029         PRVM_G_FLOAT(OFS_RETURN) = i;
1030 }
1031
1032 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1033 static void VM_CL_trailparticles (void)
1034 {
1035         int                             i;
1036         float                   *start, *end;
1037         prvm_edict_t    *t;
1038         VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1039
1040         t = PRVM_G_EDICT(OFS_PARM0);
1041         i               = (int)PRVM_G_FLOAT(OFS_PARM1);
1042         start   = PRVM_G_VECTOR(OFS_PARM2);
1043         end             = PRVM_G_VECTOR(OFS_PARM3);
1044
1045         CL_ParticleEffect(i, VectorDistance(start, end), start, end, t->fields.client->velocity, t->fields.client->velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1046 }
1047
1048 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1049 static void VM_CL_pointparticles (void)
1050 {
1051         int                     i, n;
1052         float           *f, *v;
1053         VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1054         i = (int)PRVM_G_FLOAT(OFS_PARM0);
1055         f = PRVM_G_VECTOR(OFS_PARM1);
1056         v = PRVM_G_VECTOR(OFS_PARM2);
1057         n = (int)PRVM_G_FLOAT(OFS_PARM3);
1058         CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1059 }
1060
1061 //#342 string(float keynum) getkeybind (EXT_CSQC)
1062 static void VM_CL_getkeybind (void)
1063 {
1064         VM_SAFEPARMCOUNT(1, VM_CL_getkeybind);
1065         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(Key_GetBind((int)PRVM_G_FLOAT(OFS_PARM0)));
1066 }
1067
1068 //#343 void(float usecursor) setcursormode (EXT_CSQC)
1069 static void VM_CL_setcursormode (void)
1070 {
1071         VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1072         cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0);
1073         cl_ignoremousemoves = 2;
1074 }
1075
1076 //#345 float(float framenum) getinputstate (EXT_CSQC)
1077 static void VM_CL_getinputstate (void)
1078 {
1079         int i, frame;
1080         VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1081         frame = (int)PRVM_G_FLOAT(OFS_PARM0);
1082         for (i = 0;i < CL_MAX_USERCMDS;i++)
1083         {
1084                 if (cl.movecmd[i].sequence == frame)
1085                 {
1086                         VectorCopy(cl.movecmd[i].viewangles, prog->globals.client->input_angles);
1087                         prog->globals.client->input_buttons = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
1088                         prog->globals.client->input_movevalues[0] = cl.movecmd[i].forwardmove;
1089                         prog->globals.client->input_movevalues[1] = cl.movecmd[i].sidemove;
1090                         prog->globals.client->input_movevalues[2] = cl.movecmd[i].upmove;
1091                         prog->globals.client->input_timelength = cl.movecmd[i].frametime;
1092                         if(cl.movecmd[i].crouch)
1093                         {
1094                                 VectorCopy(cl.playercrouchmins, prog->globals.client->pmove_mins);
1095                                 VectorCopy(cl.playercrouchmaxs, prog->globals.client->pmove_maxs);
1096                         }
1097                         else
1098                         {
1099                                 VectorCopy(cl.playerstandmins, prog->globals.client->pmove_mins);
1100                                 VectorCopy(cl.playerstandmaxs, prog->globals.client->pmove_maxs);
1101                         }
1102                 }
1103         }
1104 }
1105
1106 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1107 static void VM_CL_setsensitivityscale (void)
1108 {
1109         VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1110         cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1111 }
1112
1113 //#347 void() runstandardplayerphysics (EXT_CSQC)
1114 static void VM_CL_runplayerphysics (void)
1115 {
1116 }
1117
1118 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1119 static void VM_CL_getplayerkey (void)
1120 {
1121         int                     i;
1122         char            t[128];
1123         const char      *c;
1124
1125         VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1126
1127         i = (int)PRVM_G_FLOAT(OFS_PARM0);
1128         c = PRVM_G_STRING(OFS_PARM1);
1129         PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1130         Sbar_SortFrags();
1131
1132         if (i < 0)
1133                 i = Sbar_GetSortedPlayerIndex(-1-i);
1134         if(i < 0 || i >= cl.maxclients)
1135                 return;
1136
1137         t[0] = 0;
1138
1139         if(!strcasecmp(c, "name"))
1140                 strlcpy(t, cl.scores[i].name, sizeof(t));
1141         else
1142                 if(!strcasecmp(c, "frags"))
1143                         sprintf(t, "%i", cl.scores[i].frags);
1144         else
1145                 if(!strcasecmp(c, "ping"))
1146                         sprintf(t, "%i", cl.scores[i].qw_ping);
1147         else
1148                 if(!strcasecmp(c, "pl"))
1149                         sprintf(t, "%i", cl.scores[i].qw_packetloss);
1150         else
1151                 if(!strcasecmp(c, "entertime"))
1152                         sprintf(t, "%f", cl.scores[i].qw_entertime);
1153         else
1154                 if(!strcasecmp(c, "colors"))
1155                         sprintf(t, "%i", cl.scores[i].colors);
1156         else
1157                 if(!strcasecmp(c, "topcolor"))
1158                         sprintf(t, "%i", cl.scores[i].colors & 0xf0);
1159         else
1160                 if(!strcasecmp(c, "bottomcolor"))
1161                         sprintf(t, "%i", (cl.scores[i].colors &15)<<4);
1162         else
1163                 if(!strcasecmp(c, "viewentity"))
1164                         sprintf(t, "%i", i+1);
1165         if(!t[0])
1166                 return;
1167         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1168 }
1169
1170 //#349 float() isdemo (EXT_CSQC)
1171 static void VM_CL_isdemo (void)
1172 {
1173         VM_SAFEPARMCOUNT(0, VM_CL_isdemo);
1174         PRVM_G_FLOAT(OFS_RETURN) = cls.demoplayback;
1175 }
1176
1177 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1178 static void VM_CL_setlistener (void)
1179 {
1180         VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1181         Matrix4x4_FromVectors(&cl.csqc_listenermatrix, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), PRVM_G_VECTOR(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0));
1182         cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1183 }
1184
1185 //#352 void(string cmdname) registercommand (EXT_CSQC)
1186 static void VM_CL_registercmd (void)
1187 {
1188         char *t;
1189         VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1190         if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1191         {
1192                 size_t alloclen;
1193
1194                 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1195                 t = (char *)Z_Malloc(alloclen);
1196                 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1197                 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1198         }
1199         else
1200                 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1201
1202 }
1203
1204 //#360 float() readbyte (EXT_CSQC)
1205 static void VM_CL_ReadByte (void)
1206 {
1207         VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1208         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte();
1209 }
1210
1211 //#361 float() readchar (EXT_CSQC)
1212 static void VM_CL_ReadChar (void)
1213 {
1214         VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1215         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar();
1216 }
1217
1218 //#362 float() readshort (EXT_CSQC)
1219 static void VM_CL_ReadShort (void)
1220 {
1221         VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1222         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort();
1223 }
1224
1225 //#363 float() readlong (EXT_CSQC)
1226 static void VM_CL_ReadLong (void)
1227 {
1228         VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1229         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong();
1230 }
1231
1232 //#364 float() readcoord (EXT_CSQC)
1233 static void VM_CL_ReadCoord (void)
1234 {
1235         VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1236         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(cls.protocol);
1237 }
1238
1239 //#365 float() readangle (EXT_CSQC)
1240 static void VM_CL_ReadAngle (void)
1241 {
1242         VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1243         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(cls.protocol);
1244 }
1245
1246 //#366 string() readstring (EXT_CSQC)
1247 static void VM_CL_ReadString (void)
1248 {
1249         VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1250         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(MSG_ReadString());
1251 }
1252
1253 //#367 float() readfloat (EXT_CSQC)
1254 static void VM_CL_ReadFloat (void)
1255 {
1256         VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1257         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat();
1258 }
1259
1260 //////////////////////////////////////////////////////////
1261
1262 static void VM_CL_makestatic (void)
1263 {
1264         prvm_edict_t *ent;
1265
1266         VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1267
1268         ent = PRVM_G_EDICT(OFS_PARM0);
1269         if (ent == prog->edicts)
1270         {
1271                 VM_Warning("makestatic: can not modify world entity\n");
1272                 return;
1273         }
1274         if (ent->priv.server->free)
1275         {
1276                 VM_Warning("makestatic: can not modify free entity\n");
1277                 return;
1278         }
1279
1280         if (cl.num_static_entities < cl.max_static_entities)
1281         {
1282                 int renderflags;
1283                 prvm_eval_t *val;
1284                 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1285
1286                 // copy it to the current state
1287                 memset(staticent, 0, sizeof(*staticent));
1288                 staticent->render.model = CL_GetModelByIndex((int)ent->fields.client->modelindex);
1289                 staticent->render.frame1 = staticent->render.frame2 = (int)ent->fields.client->frame;
1290                 staticent->render.framelerp = 0;
1291                 // make torchs play out of sync
1292                 staticent->render.frame1time = staticent->render.frame2time = lhrandom(-10, -1);
1293                 staticent->render.skinnum = (int)ent->fields.client->skin;
1294                 staticent->render.effects = (int)ent->fields.client->effects;
1295                 staticent->render.alpha = 1;
1296                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)) && val->_float) staticent->render.alpha = val->_float;
1297                 staticent->render.scale = 1;
1298                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)) && val->_float) staticent->render.scale = val->_float;
1299                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.colormod);
1300
1301                 renderflags = 0;
1302                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && val->_float) renderflags = (int)val->_float;
1303                 if (renderflags & RF_USEAXIS)
1304                 {
1305                         vec3_t left;
1306                         VectorNegate(prog->globals.client->v_right, left);
1307                         Matrix4x4_FromVectors(&staticent->render.matrix, prog->globals.client->v_forward, left, prog->globals.client->v_up, ent->fields.client->origin);
1308                         Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1309                 }
1310                 else
1311                         Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], staticent->render.scale);
1312
1313                 // either fullbright or lit
1314                 if (!(staticent->render.effects & EF_FULLBRIGHT) && !r_fullbright.integer)
1315                         staticent->render.flags |= RENDER_LIGHT;
1316                 // turn off shadows from transparent objects
1317                 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1318                         staticent->render.flags |= RENDER_SHADOW;
1319
1320                 CL_UpdateRenderEntity(&staticent->render);
1321         }
1322         else
1323                 Con_Printf("Too many static entities");
1324
1325 // throw the entity away now
1326         PRVM_ED_Free (ent);
1327 }
1328
1329 //=================================================================//
1330
1331 /*
1332 =================
1333 VM_CL_copyentity
1334
1335 copies data from one entity to another
1336
1337 copyentity(src, dst)
1338 =================
1339 */
1340 static void VM_CL_copyentity (void)
1341 {
1342         prvm_edict_t *in, *out;
1343         VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1344         in = PRVM_G_EDICT(OFS_PARM0);
1345         if (in == prog->edicts)
1346         {
1347                 VM_Warning("copyentity: can not read world entity\n");
1348                 return;
1349         }
1350         if (in->priv.server->free)
1351         {
1352                 VM_Warning("copyentity: can not read free entity\n");
1353                 return;
1354         }
1355         out = PRVM_G_EDICT(OFS_PARM1);
1356         if (out == prog->edicts)
1357         {
1358                 VM_Warning("copyentity: can not modify world entity\n");
1359                 return;
1360         }
1361         if (out->priv.server->free)
1362         {
1363                 VM_Warning("copyentity: can not modify free entity\n");
1364                 return;
1365         }
1366         memcpy(out->fields.vp, in->fields.vp, prog->progs->entityfields * 4);
1367         CL_LinkEdict(out);
1368 }
1369
1370 //=================================================================//
1371
1372 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1373 static void VM_CL_effect (void)
1374 {
1375         VM_SAFEPARMCOUNT(5, VM_CL_effect);
1376         CL_Effect(PRVM_G_VECTOR(OFS_PARM0), (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1377 }
1378
1379 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1380 static void VM_CL_te_blood (void)
1381 {
1382         float   *pos;
1383         vec3_t  pos2;
1384         VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1385         if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1386                 return;
1387         pos = PRVM_G_VECTOR(OFS_PARM0);
1388         CL_FindNonSolidLocation(pos, pos2, 4);
1389         CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1390 }
1391
1392 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1393 static void VM_CL_te_bloodshower (void)
1394 {
1395         vec_t speed;
1396         vec3_t vel1, vel2;
1397         VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1398         if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1399                 return;
1400         speed = PRVM_G_FLOAT(OFS_PARM2);
1401         vel1[0] = -speed;
1402         vel1[1] = -speed;
1403         vel1[2] = -speed;
1404         vel2[0] = speed;
1405         vel2[1] = speed;
1406         vel2[2] = speed;
1407         CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), vel1, vel2, NULL, 0);
1408 }
1409
1410 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1411 static void VM_CL_te_explosionrgb (void)
1412 {
1413         float           *pos;
1414         vec3_t          pos2;
1415         matrix4x4_t     tempmatrix;
1416         VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1417         pos = PRVM_G_VECTOR(OFS_PARM0);
1418         CL_FindNonSolidLocation(pos, pos2, 10);
1419         CL_ParticleExplosion(pos2);
1420         Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1421         CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1422 }
1423
1424 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1425 static void VM_CL_te_particlecube (void)
1426 {
1427         VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1428         CL_ParticleCube(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1429 }
1430
1431 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1432 static void VM_CL_te_particlerain (void)
1433 {
1434         VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1435         CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1436 }
1437
1438 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1439 static void VM_CL_te_particlesnow (void)
1440 {
1441         VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1442         CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1443 }
1444
1445 // #411 void(vector org, vector vel, float howmany) te_spark
1446 static void VM_CL_te_spark (void)
1447 {
1448         float           *pos;
1449         vec3_t          pos2;
1450         VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1451
1452         pos = PRVM_G_VECTOR(OFS_PARM0);
1453         CL_FindNonSolidLocation(pos, pos2, 4);
1454         CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1455 }
1456
1457 extern cvar_t cl_sound_ric_gunshot;
1458 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1459 static void VM_CL_te_gunshotquad (void)
1460 {
1461         float           *pos;
1462         vec3_t          pos2;
1463         int                     rnd;
1464         VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1465
1466         pos = PRVM_G_VECTOR(OFS_PARM0);
1467         CL_FindNonSolidLocation(pos, pos2, 4);
1468         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1469         if(cl_sound_ric_gunshot.integer >= 2)
1470         {
1471                 if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1472                 else
1473                 {
1474                         rnd = rand() & 3;
1475                         if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1476                         else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1477                         else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1478                 }
1479         }
1480 }
1481
1482 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
1483 static void VM_CL_te_spikequad (void)
1484 {
1485         float           *pos;
1486         vec3_t          pos2;
1487         int                     rnd;
1488         VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
1489
1490         pos = PRVM_G_VECTOR(OFS_PARM0);
1491         CL_FindNonSolidLocation(pos, pos2, 4);
1492         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1493         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1494         else
1495         {
1496                 rnd = rand() & 3;
1497                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1498                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1499                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1500         }
1501 }
1502
1503 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
1504 static void VM_CL_te_superspikequad (void)
1505 {
1506         float           *pos;
1507         vec3_t          pos2;
1508         int                     rnd;
1509         VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
1510
1511         pos = PRVM_G_VECTOR(OFS_PARM0);
1512         CL_FindNonSolidLocation(pos, pos2, 4);
1513         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1514         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1515         else
1516         {
1517                 rnd = rand() & 3;
1518                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1519                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1520                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1521         }
1522 }
1523
1524 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
1525 static void VM_CL_te_explosionquad (void)
1526 {
1527         float           *pos;
1528         vec3_t          pos2;
1529         VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
1530
1531         pos = PRVM_G_VECTOR(OFS_PARM0);
1532         CL_FindNonSolidLocation(pos, pos2, 10);
1533         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1534         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1535 }
1536
1537 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
1538 static void VM_CL_te_smallflash (void)
1539 {
1540         float           *pos;
1541         vec3_t          pos2;
1542         VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
1543
1544         pos = PRVM_G_VECTOR(OFS_PARM0);
1545         CL_FindNonSolidLocation(pos, pos2, 10);
1546         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1547 }
1548
1549 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
1550 static void VM_CL_te_customflash (void)
1551 {
1552         float           *pos;
1553         vec3_t          pos2;
1554         matrix4x4_t     tempmatrix;
1555         VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
1556
1557         pos = PRVM_G_VECTOR(OFS_PARM0);
1558         CL_FindNonSolidLocation(pos, pos2, 4);
1559         Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1560         CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1561 }
1562
1563 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
1564 static void VM_CL_te_gunshot (void)
1565 {
1566         float           *pos;
1567         vec3_t          pos2;
1568         int                     rnd;
1569         VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
1570
1571         pos = PRVM_G_VECTOR(OFS_PARM0);
1572         CL_FindNonSolidLocation(pos, pos2, 4);
1573         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1574         if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
1575         {
1576                 if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1577                 else
1578                 {
1579                         rnd = rand() & 3;
1580                         if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1581                         else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1582                         else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1583                 }
1584         }
1585 }
1586
1587 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
1588 static void VM_CL_te_spike (void)
1589 {
1590         float           *pos;
1591         vec3_t          pos2;
1592         int                     rnd;
1593         VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
1594
1595         pos = PRVM_G_VECTOR(OFS_PARM0);
1596         CL_FindNonSolidLocation(pos, pos2, 4);
1597         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1598         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1599         else
1600         {
1601                 rnd = rand() & 3;
1602                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1603                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1604                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1605         }
1606 }
1607
1608 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
1609 static void VM_CL_te_superspike (void)
1610 {
1611         float           *pos;
1612         vec3_t          pos2;
1613         int                     rnd;
1614         VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
1615
1616         pos = PRVM_G_VECTOR(OFS_PARM0);
1617         CL_FindNonSolidLocation(pos, pos2, 4);
1618         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1619         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1620         else
1621         {
1622                 rnd = rand() & 3;
1623                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1624                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1625                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1626         }
1627 }
1628
1629 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
1630 static void VM_CL_te_explosion (void)
1631 {
1632         float           *pos;
1633         vec3_t          pos2;
1634         VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
1635
1636         pos = PRVM_G_VECTOR(OFS_PARM0);
1637         CL_FindNonSolidLocation(pos, pos2, 10);
1638         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1639         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1640 }
1641
1642 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
1643 static void VM_CL_te_tarexplosion (void)
1644 {
1645         float           *pos;
1646         vec3_t          pos2;
1647         VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
1648
1649         pos = PRVM_G_VECTOR(OFS_PARM0);
1650         CL_FindNonSolidLocation(pos, pos2, 10);
1651         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1652         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1653 }
1654
1655 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
1656 static void VM_CL_te_wizspike (void)
1657 {
1658         float           *pos;
1659         vec3_t          pos2;
1660         VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
1661
1662         pos = PRVM_G_VECTOR(OFS_PARM0);
1663         CL_FindNonSolidLocation(pos, pos2, 4);
1664         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1665         S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
1666 }
1667
1668 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
1669 static void VM_CL_te_knightspike (void)
1670 {
1671         float           *pos;
1672         vec3_t          pos2;
1673         VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
1674
1675         pos = PRVM_G_VECTOR(OFS_PARM0);
1676         CL_FindNonSolidLocation(pos, pos2, 4);
1677         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1678         S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
1679 }
1680
1681 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
1682 static void VM_CL_te_lavasplash (void)
1683 {
1684         VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
1685         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1686 }
1687
1688 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
1689 static void VM_CL_te_teleport (void)
1690 {
1691         VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
1692         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1693 }
1694
1695 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
1696 static void VM_CL_te_explosion2 (void)
1697 {
1698         float           *pos;
1699         vec3_t          pos2, color;
1700         matrix4x4_t     tempmatrix;
1701         int                     colorStart, colorLength;
1702         unsigned char           *tempcolor;
1703         VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
1704
1705         pos = PRVM_G_VECTOR(OFS_PARM0);
1706         colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
1707         colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
1708         CL_FindNonSolidLocation(pos, pos2, 10);
1709         CL_ParticleExplosion2(pos2, colorStart, colorLength);
1710         tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
1711         color[0] = tempcolor[0] * (2.0f / 255.0f);
1712         color[1] = tempcolor[1] * (2.0f / 255.0f);
1713         color[2] = tempcolor[2] * (2.0f / 255.0f);
1714         Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1715         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1716         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1717 }
1718
1719
1720 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
1721 static void VM_CL_te_lightning1 (void)
1722 {
1723         VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
1724         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt, true);
1725 }
1726
1727 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
1728 static void VM_CL_te_lightning2 (void)
1729 {
1730         VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
1731         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt2, true);
1732 }
1733
1734 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
1735 static void VM_CL_te_lightning3 (void)
1736 {
1737         VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
1738         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt3, false);
1739 }
1740
1741 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
1742 static void VM_CL_te_beam (void)
1743 {
1744         VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
1745         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_beam, false);
1746 }
1747
1748 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
1749 static void VM_CL_te_plasmaburn (void)
1750 {
1751         float           *pos;
1752         vec3_t          pos2;
1753         VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
1754
1755         pos = PRVM_G_VECTOR(OFS_PARM0);
1756         CL_FindNonSolidLocation(pos, pos2, 4);
1757         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1758 }
1759
1760 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
1761 static void VM_CL_te_flamejet (void)
1762 {
1763         float *pos;
1764         vec3_t pos2;
1765         VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
1766         if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1767                 return;
1768         pos = PRVM_G_VECTOR(OFS_PARM0);
1769         CL_FindNonSolidLocation(pos, pos2, 4);
1770         CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1771 }
1772
1773
1774 //====================================================================
1775 //DP_QC_GETSURFACE
1776
1777 extern void clippointtosurface(model_t *model, msurface_t *surface, vec3_t p, vec3_t out);
1778
1779 static msurface_t *cl_getsurface(model_t *model, int surfacenum)
1780 {
1781         if (surfacenum < 0 || surfacenum >= model->nummodelsurfaces)
1782                 return NULL;
1783         return model->data_surfaces + surfacenum + model->firstmodelsurface;
1784 }
1785
1786 // #434 float(entity e, float s) getsurfacenumpoints
1787 static void VM_CL_getsurfacenumpoints(void)
1788 {
1789         model_t *model;
1790         msurface_t *surface;
1791         VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenumpoints);
1792         // return 0 if no such surface
1793         if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1794         {
1795                 PRVM_G_FLOAT(OFS_RETURN) = 0;
1796                 return;
1797         }
1798
1799         // note: this (incorrectly) assumes it is a simple polygon
1800         PRVM_G_FLOAT(OFS_RETURN) = surface->num_vertices;
1801 }
1802
1803 // #435 vector(entity e, float s, float n) getsurfacepoint
1804 static void VM_CL_getsurfacepoint(void)
1805 {
1806         prvm_edict_t *ed;
1807         model_t *model;
1808         msurface_t *surface;
1809         int pointnum;
1810         VM_SAFEPARMCOUNT(3, VM_CL_getsurfacenumpoints);
1811         VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1812         ed = PRVM_G_EDICT(OFS_PARM0);
1813         if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1814                 return;
1815         // note: this (incorrectly) assumes it is a simple polygon
1816         pointnum = (int)PRVM_G_FLOAT(OFS_PARM2);
1817         if (pointnum < 0 || pointnum >= surface->num_vertices)
1818                 return;
1819         // FIXME: implement rotation/scaling
1820         VectorAdd(&(model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
1821 }
1822 //PF_getsurfacepointattribute,     // #486 vector(entity e, float s, float n, float a) getsurfacepointattribute = #486;
1823 // float SPA_POSITION = 0;
1824 // float SPA_S_AXIS = 1;
1825 // float SPA_T_AXIS = 2;
1826 // float SPA_R_AXIS = 3; // same as SPA_NORMAL
1827 // float SPA_TEXCOORDS0 = 4;
1828 // float SPA_LIGHTMAP0_TEXCOORDS = 5;
1829 // float SPA_LIGHTMAP0_COLOR = 6;
1830 // TODO: add some wrapper code and merge VM_CL/SV_getsurface* [12/16/2007 Black]
1831 static void VM_CL_getsurfacepointattribute(void)
1832 {
1833         prvm_edict_t *ed;
1834         model_t *model;
1835         msurface_t *surface;
1836         int pointnum;
1837         int attributetype;
1838
1839         VM_SAFEPARMCOUNT(4, VM_CL_getsurfacenumpoints);
1840         VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1841         ed = PRVM_G_EDICT(OFS_PARM0);
1842         if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1843                 return;
1844         // note: this (incorrectly) assumes it is a simple polygon
1845         pointnum = (int)PRVM_G_FLOAT(OFS_PARM2);
1846         if (pointnum < 0 || pointnum >= surface->num_vertices)
1847                 return;
1848
1849         // FIXME: implement rotation/scaling
1850         attributetype = (int) PRVM_G_FLOAT(OFS_PARM3);
1851
1852         switch( attributetype ) {
1853                 // float SPA_POSITION = 0;
1854                 case 0:
1855                         VectorAdd(&(model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
1856                         break;
1857                 // float SPA_S_AXIS = 1;
1858                 case 1:
1859                         VectorCopy(&(model->surfmesh.data_svector3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
1860                         break;
1861                 // float SPA_T_AXIS = 2;
1862                 case 2:
1863                         VectorCopy(&(model->surfmesh.data_tvector3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
1864                         break;
1865                 // float SPA_R_AXIS = 3; // same as SPA_NORMAL
1866                 case 3:
1867                         VectorCopy(&(model->surfmesh.data_normal3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
1868                         break;
1869                 // float SPA_TEXCOORDS0 = 4;
1870                 case 4: {
1871                         float *ret = PRVM_G_VECTOR(OFS_RETURN);
1872                         float *texcoord = &(model->surfmesh.data_texcoordtexture2f + 2 * surface->num_firstvertex)[pointnum * 2];
1873                         ret[0] = texcoord[0];
1874                         ret[1] = texcoord[1];
1875                         ret[2] = 0.0f;
1876                         break;
1877                 }
1878                 // float SPA_LIGHTMAP0_TEXCOORDS = 5;
1879                 case 5: {
1880                         float *ret = PRVM_G_VECTOR(OFS_RETURN);
1881                         float *texcoord = &(model->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[pointnum * 2];
1882                         ret[0] = texcoord[0];
1883                         ret[1] = texcoord[1];
1884                         ret[2] = 0.0f;
1885                         break;
1886                 }
1887                 // float SPA_LIGHTMAP0_COLOR = 6;
1888                 case 6:
1889                         // ignore alpha for now..
1890                         VectorCopy( &(model->surfmesh.data_lightmapcolor4f + 4 * surface->num_firstvertex)[pointnum * 4], PRVM_G_VECTOR(OFS_RETURN));
1891                         break;
1892                 default:
1893                         VectorSet( PRVM_G_VECTOR(OFS_RETURN), 0.0f, 0.0f, 0.0f );
1894                         break;
1895         }
1896 }
1897 // #436 vector(entity e, float s) getsurfacenormal
1898 static void VM_CL_getsurfacenormal(void)
1899 {
1900         model_t *model;
1901         msurface_t *surface;
1902         vec3_t normal;
1903         VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenormal);
1904         VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1905         if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1906                 return;
1907         // FIXME: implement rotation/scaling
1908         // note: this (incorrectly) assumes it is a simple polygon
1909         // note: this only returns the first triangle, so it doesn't work very
1910         // well for curved surfaces or arbitrary meshes
1911         TriangleNormal((model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex), (model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + 3, (model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + 6, normal);
1912         VectorNormalize(normal);
1913         VectorCopy(normal, PRVM_G_VECTOR(OFS_RETURN));
1914 }
1915
1916 // #437 string(entity e, float s) getsurfacetexture
1917 static void VM_CL_getsurfacetexture(void)
1918 {
1919         model_t *model;
1920         msurface_t *surface;
1921         VM_SAFEPARMCOUNT(2, VM_CL_getsurfacetexture);
1922         PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1923         if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1924                 return;
1925         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(surface->texture->name);
1926 }
1927
1928 // #438 float(entity e, vector p) getsurfacenearpoint
1929 static void VM_CL_getsurfacenearpoint(void)
1930 {
1931         int surfacenum, best;
1932         vec3_t clipped, p;
1933         vec_t dist, bestdist;
1934         prvm_edict_t *ed;
1935         model_t *model = NULL;
1936         msurface_t *surface;
1937         vec_t *point;
1938         VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenearpoint);
1939         PRVM_G_FLOAT(OFS_RETURN) = -1;
1940         ed = PRVM_G_EDICT(OFS_PARM0);
1941         if(!(model = CL_GetModelFromEdict(ed)) || !model->num_surfaces)
1942                 return;
1943
1944         // FIXME: implement rotation/scaling
1945         point = PRVM_G_VECTOR(OFS_PARM1);
1946         VectorSubtract(point, ed->fields.client->origin, p);
1947         best = -1;
1948         bestdist = 1000000000;
1949         for (surfacenum = 0;surfacenum < model->nummodelsurfaces;surfacenum++)
1950         {
1951                 surface = model->data_surfaces + surfacenum + model->firstmodelsurface;
1952                 // first see if the nearest point on the surface's box is closer than the previous match
1953                 clipped[0] = bound(surface->mins[0], p[0], surface->maxs[0]) - p[0];
1954                 clipped[1] = bound(surface->mins[1], p[1], surface->maxs[1]) - p[1];
1955                 clipped[2] = bound(surface->mins[2], p[2], surface->maxs[2]) - p[2];
1956                 dist = VectorLength2(clipped);
1957                 if (dist < bestdist)
1958                 {
1959                         // it is, check the nearest point on the actual geometry
1960                         clippointtosurface(model, surface, p, clipped);
1961                         VectorSubtract(clipped, p, clipped);
1962                         dist += VectorLength2(clipped);
1963                         if (dist < bestdist)
1964                         {
1965                                 // that's closer too, store it as the best match
1966                                 best = surfacenum;
1967                                 bestdist = dist;
1968                         }
1969                 }
1970         }
1971         PRVM_G_FLOAT(OFS_RETURN) = best;
1972 }
1973
1974 // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint
1975 static void VM_CL_getsurfaceclippedpoint(void)
1976 {
1977         prvm_edict_t *ed;
1978         model_t *model;
1979         msurface_t *surface;
1980         vec3_t p, out;
1981         VM_SAFEPARMCOUNT(3, VM_CL_getsurfaceclippedpoint);
1982         VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1983         ed = PRVM_G_EDICT(OFS_PARM0);
1984         if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1985                 return;
1986         // FIXME: implement rotation/scaling
1987         VectorSubtract(PRVM_G_VECTOR(OFS_PARM2), ed->fields.client->origin, p);
1988         clippointtosurface(model, surface, p, out);
1989         // FIXME: implement rotation/scaling
1990         VectorAdd(out, ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
1991 }
1992
1993 // #443 void(entity e, entity tagentity, string tagname) setattachment
1994 void VM_CL_setattachment (void)
1995 {
1996         prvm_edict_t *e;
1997         prvm_edict_t *tagentity;
1998         const char *tagname;
1999         prvm_eval_t *v;
2000         int modelindex;
2001         model_t *model;
2002         VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
2003
2004         e = PRVM_G_EDICT(OFS_PARM0);
2005         tagentity = PRVM_G_EDICT(OFS_PARM1);
2006         tagname = PRVM_G_STRING(OFS_PARM2);
2007
2008         if (e == prog->edicts)
2009         {
2010                 VM_Warning("setattachment: can not modify world entity\n");
2011                 return;
2012         }
2013         if (e->priv.server->free)
2014         {
2015                 VM_Warning("setattachment: can not modify free entity\n");
2016                 return;
2017         }
2018
2019         if (tagentity == NULL)
2020                 tagentity = prog->edicts;
2021
2022         v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_entity);
2023         if (v)
2024                 v->edict = PRVM_EDICT_TO_PROG(tagentity);
2025
2026         v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_index);
2027         if (v)
2028                 v->_float = 0;
2029         if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2030         {
2031                 modelindex = (int)tagentity->fields.client->modelindex;
2032                 model = CL_GetModelByIndex(modelindex);
2033                 if (model)
2034                 {
2035                         v->_float = Mod_Alias_GetTagIndexForName(model, (int)tagentity->fields.client->skin, tagname);
2036                         if (v->_float == 0)
2037                                 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2038                 }
2039                 else
2040                         Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2041         }
2042 }
2043
2044 /////////////////////////////////////////
2045 // DP_MD3_TAGINFO extension coded by VorteX
2046
2047 int CL_GetTagIndex (prvm_edict_t *e, const char *tagname)
2048 {
2049         model_t *model = CL_GetModelFromEdict(e);
2050         if (model)
2051                 return Mod_Alias_GetTagIndexForName(model, (int)e->fields.client->skin, tagname);
2052         else
2053                 return -1;
2054 };
2055
2056 // Warnings/errors code:
2057 // 0 - normal (everything all-right)
2058 // 1 - world entity
2059 // 2 - free entity
2060 // 3 - null or non-precached model
2061 // 4 - no tags with requested index
2062 // 5 - runaway loop at attachment chain
2063 extern cvar_t cl_bob;
2064 extern cvar_t cl_bobcycle;
2065 extern cvar_t cl_bobup;
2066 int CL_GetTagMatrix (matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2067 {
2068         prvm_eval_t *val;
2069         int reqframe, attachloop;
2070         matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2071         prvm_edict_t *attachent;
2072         model_t *model;
2073         float scale;
2074
2075         *out = identitymatrix; // warnings and errors return identical matrix
2076
2077         if (ent == prog->edicts)
2078                 return 1;
2079         if (ent->priv.server->free)
2080                 return 2;
2081
2082         model = CL_GetModelFromEdict(ent);
2083
2084         if(!model)
2085                 return 3;
2086
2087         if (ent->fields.client->frame >= 0 && ent->fields.client->frame < model->numframes && model->animscenes)
2088                 reqframe = model->animscenes[(int)ent->fields.client->frame].firstframe;
2089         else
2090                 reqframe = 0; // if model has wrong frame, engine automatically switches to model first frame
2091
2092         // get initial tag matrix
2093         if (tagindex)
2094         {
2095                 int ret = Mod_Alias_GetTagMatrix(model, reqframe, tagindex - 1, &tagmatrix);
2096                 if (ret)
2097                         return ret;
2098         }
2099         else
2100                 tagmatrix = identitymatrix;
2101
2102         if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict)
2103         { // DP_GFX_QUAKE3MODELTAGS, scan all chain and stop on unattached entity
2104                 attachloop = 0;
2105                 do
2106                 {
2107                         attachent = PRVM_EDICT_NUM(val->edict); // to this it entity our entity is attached
2108                         val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index);
2109
2110                         model = CL_GetModelFromEdict(attachent);
2111
2112                         if (model && val->_float >= 1 && model->animscenes && attachent->fields.client->frame >= 0 && attachent->fields.client->frame < model->numframes)
2113                                 Mod_Alias_GetTagMatrix(model, model->animscenes[(int)attachent->fields.client->frame].firstframe, (int)val->_float - 1, &attachmatrix);
2114                         else
2115                                 attachmatrix = identitymatrix;
2116
2117                         // apply transformation by child entity matrix
2118                         scale = 1;
2119                         val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2120                         if (val && val->_float != 0)
2121                                 scale = val->_float;
2122                         Matrix4x4_CreateFromQuakeEntity(&entitymatrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], -ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], scale);
2123                         Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2124                         Matrix4x4_Copy(&tagmatrix, out);
2125
2126                         // finally transformate by matrix of tag on parent entity
2127                         Matrix4x4_Concat(out, &attachmatrix, &tagmatrix);
2128                         Matrix4x4_Copy(&tagmatrix, out);
2129
2130                         ent = attachent;
2131                         attachloop += 1;
2132                         if (attachloop > 255) // prevent runaway looping
2133                                 return 5;
2134                 }
2135                 while ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict);
2136         }
2137
2138         // normal or RENDER_VIEWMODEL entity (or main parent entity on attach chain)
2139         scale = 1;
2140         val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2141         if (val && val->_float != 0)
2142                 scale = val->_float;
2143         // Alias models have inverse pitch, bmodels can't have tags, so don't check for modeltype...
2144         Matrix4x4_CreateFromQuakeEntity(&entitymatrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], -ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], scale);
2145         Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2146
2147         if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && (RF_VIEWMODEL & (int)val->_float))
2148         {// RENDER_VIEWMODEL magic
2149                 Matrix4x4_Copy(&tagmatrix, out);
2150
2151                 scale = 1;
2152                 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2153                 if (val && val->_float != 0)
2154                         scale = val->_float;
2155
2156                 Matrix4x4_CreateFromQuakeEntity(&entitymatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], scale);
2157                 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2158
2159                 /*
2160                 // Cl_bob, ported from rendering code
2161                 if (ent->fields.client->health > 0 && cl_bob.value && cl_bobcycle.value)
2162                 {
2163                         double bob, cycle;
2164                         // LordHavoc: this code is *weird*, but not replacable (I think it
2165                         // should be done in QC on the server, but oh well, quake is quake)
2166                         // LordHavoc: figured out bobup: the time at which the sin is at 180
2167                         // degrees (which allows lengthening or squishing the peak or valley)
2168                         cycle = cl.time/cl_bobcycle.value;
2169                         cycle -= (int)cycle;
2170                         if (cycle < cl_bobup.value)
2171                                 cycle = sin(M_PI * cycle / cl_bobup.value);
2172                         else
2173                                 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2174                         // bob is proportional to velocity in the xy plane
2175                         // (don't count Z, or jumping messes it up)
2176                         bob = sqrt(ent->fields.client->velocity[0]*ent->fields.client->velocity[0] + ent->fields.client->velocity[1]*ent->fields.client->velocity[1])*cl_bob.value;
2177                         bob = bob*0.3 + bob*0.7*cycle;
2178                         Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2179                 }
2180                 */
2181         }
2182         return 0;
2183 }
2184
2185 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2186 void VM_CL_gettagindex (void)
2187 {
2188         prvm_edict_t *ent;
2189         const char *tag_name;
2190         int modelindex, tag_index;
2191
2192         VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2193
2194         ent = PRVM_G_EDICT(OFS_PARM0);
2195         tag_name = PRVM_G_STRING(OFS_PARM1);
2196         if (ent == prog->edicts)
2197         {
2198                 VM_Warning("gettagindex: can't affect world entity\n");
2199                 return;
2200         }
2201         if (ent->priv.server->free)
2202         {
2203                 VM_Warning("gettagindex: can't affect free entity\n");
2204                 return;
2205         }
2206
2207         modelindex = (int)ent->fields.client->modelindex;
2208         tag_index = 0;
2209         if (modelindex >= MAX_MODELS || (modelindex <= -MAX_MODELS /* client models */))
2210                 Con_DPrintf("gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2211         else
2212         {
2213                 tag_index = CL_GetTagIndex(ent, tag_name);
2214                 if (tag_index == 0)
2215                         Con_DPrintf("gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2216         }
2217         PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2218 }
2219
2220 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2221 void VM_CL_gettaginfo (void)
2222 {
2223         prvm_edict_t *e;
2224         int tagindex;
2225         matrix4x4_t tag_matrix;
2226         int returncode;
2227
2228         VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2229
2230         e = PRVM_G_EDICT(OFS_PARM0);
2231         tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2232         returncode = CL_GetTagMatrix(&tag_matrix, e, tagindex);
2233         Matrix4x4_ToVectors(&tag_matrix, prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN));
2234
2235         switch(returncode)
2236         {
2237                 case 1:
2238                         VM_Warning("gettagindex: can't affect world entity\n");
2239                         break;
2240                 case 2:
2241                         VM_Warning("gettagindex: can't affect free entity\n");
2242                         break;
2243                 case 3:
2244                         Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2245                         break;
2246                 case 4:
2247                         Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2248                         break;
2249                 case 5:
2250                         Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2251                         break;
2252         }
2253 }
2254
2255 //============================================================================
2256
2257 //====================
2258 //QC POLYGON functions
2259 //====================
2260
2261 #define VMPOLYGONS_MAXPOINTS 64
2262
2263 typedef struct vmpolygons_triangle_s
2264 {
2265         rtexture_t              *texture;
2266         int                             drawflag;
2267         int                             element3i[3];
2268 }vmpolygons_triangle_t;
2269
2270 typedef struct vmpolygons_s
2271 {
2272         mempool_t               *pool;
2273         qboolean                initialized;
2274
2275         int                             max_vertices;
2276         int                             num_vertices;
2277         float                   *data_vertex3f;
2278         float                   *data_color4f;
2279         float                   *data_texcoord2f;
2280
2281         int                             max_triangles;
2282         int                             num_triangles;
2283         vmpolygons_triangle_t *data_triangles;
2284         int                             *data_sortedelement3i;
2285
2286         qboolean                begin_active;
2287         rtexture_t              *begin_texture;
2288         int                             begin_drawflag;
2289         int                             begin_vertices;
2290         float                   begin_vertex[VMPOLYGONS_MAXPOINTS][3];
2291         float                   begin_color[VMPOLYGONS_MAXPOINTS][4];
2292         float                   begin_texcoord[VMPOLYGONS_MAXPOINTS][2];
2293 } vmpolygons_t;
2294
2295 // FIXME: make VM_CL_R_Polygon functions use Debug_Polygon functions?
2296 vmpolygons_t vmpolygons[PRVM_MAXPROGS];
2297
2298 //#304 void() renderscene (EXT_CSQC)
2299 // moved that here to reset the polygons,
2300 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
2301 // --blub
2302 void VM_CL_R_RenderScene (void)
2303 {
2304         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2305         VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
2306         // we need to update any RENDER_VIEWMODEL entities at this point because
2307         // csqc supplies its own view matrix
2308         CL_UpdateViewEntities();
2309         // now draw stuff!
2310         R_RenderView();
2311
2312         polys->num_vertices = polys->num_triangles = 0;
2313 }
2314
2315 static void VM_ResizePolygons(vmpolygons_t *polys)
2316 {
2317         float *oldvertex3f = polys->data_vertex3f;
2318         float *oldcolor4f = polys->data_color4f;
2319         float *oldtexcoord2f = polys->data_texcoord2f;
2320         vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
2321         int *oldsortedelement3i = polys->data_sortedelement3i;
2322         polys->max_vertices = polys->max_triangles*3;
2323         polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
2324         polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
2325         polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
2326         polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
2327         polys->data_sortedelement3i = (int *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(int[3]));
2328         if (polys->num_vertices)
2329         {
2330                 memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
2331                 memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
2332                 memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
2333         }
2334         if (polys->num_triangles)
2335         {
2336                 memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
2337                 memcpy(polys->data_sortedelement3i, oldsortedelement3i, polys->num_triangles*sizeof(int[3]));
2338         }
2339         if (oldvertex3f)
2340                 Mem_Free(oldvertex3f);
2341         if (oldcolor4f)
2342                 Mem_Free(oldcolor4f);
2343         if (oldtexcoord2f)
2344                 Mem_Free(oldtexcoord2f);
2345         if (oldtriangles)
2346                 Mem_Free(oldtriangles);
2347         if (oldsortedelement3i)
2348                 Mem_Free(oldsortedelement3i);
2349 }
2350
2351 static void VM_InitPolygons (vmpolygons_t* polys)
2352 {
2353         memset(polys, 0, sizeof(*polys));
2354         polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
2355         polys->max_triangles = 1024;
2356         VM_ResizePolygons(polys);
2357         polys->initialized = true;
2358 }
2359
2360 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
2361 {
2362         int surfacelistindex;
2363         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2364         R_Mesh_Matrix(&identitymatrix);
2365         GL_CullFace(GL_NONE);
2366         R_Mesh_VertexPointer(polys->data_vertex3f, 0, 0);
2367         R_Mesh_ColorPointer(polys->data_color4f, 0, 0);
2368         R_Mesh_TexCoordPointer(0, 2, polys->data_texcoord2f, 0, 0);
2369         R_SetupGenericShader(true);
2370         for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
2371         {
2372                 int numtriangles = 0;
2373                 rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
2374                 int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
2375                 if(drawflag == DRAWFLAG_ADDITIVE)
2376                         GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
2377                 else if(drawflag == DRAWFLAG_MODULATE)
2378                         GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
2379                 else if(drawflag == DRAWFLAG_2XMODULATE)
2380                         GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR);
2381                 else
2382                         GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2383                 R_Mesh_TexBind(0, R_GetTexture(tex));
2384                 numtriangles = 0;
2385                 for (;surfacelistindex < numsurfaces;surfacelistindex++)
2386                 {
2387                         if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
2388                                 break;
2389                         VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].element3i, polys->data_sortedelement3i + 3*numtriangles);
2390                         numtriangles++;
2391                 }
2392                 R_Mesh_Draw(0, polys->num_vertices, numtriangles, polys->data_sortedelement3i, 0, 0);
2393         }
2394 }
2395
2396 void VMPolygons_Store(vmpolygons_t *polys)
2397 {
2398         if (r_refdef.draw2dstage)
2399         {
2400                 // draw the polygon as 2D immediately
2401                 drawqueuemesh_t mesh;
2402                 mesh.texture = polys->begin_texture;
2403                 mesh.num_vertices = polys->begin_vertices;
2404                 mesh.num_triangles = polys->begin_vertices-2;
2405                 mesh.data_element3i = polygonelements;
2406                 mesh.data_vertex3f = polys->begin_vertex[0];
2407                 mesh.data_color4f = polys->begin_color[0];
2408                 mesh.data_texcoord2f = polys->begin_texcoord[0];
2409                 DrawQ_Mesh(&mesh, polys->begin_drawflag);
2410         }
2411         else
2412         {
2413                 // queue the polygon as 3D for sorted transparent rendering later
2414                 int i;
2415                 if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
2416                 {
2417                         polys->max_triangles *= 2;
2418                         VM_ResizePolygons(polys);
2419                 }
2420                 // needle in a haystack!
2421                 // polys->num_vertices was used for copying where we actually want to copy begin_vertices
2422                 // that also caused it to not render the first polygon that is added
2423                 // --blub
2424                 memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
2425                 memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
2426                 memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
2427                 for (i = 0;i < polys->begin_vertices-2;i++)
2428                 {
2429                         polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
2430                         polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
2431                         polys->data_triangles[polys->num_triangles].element3i[0] = polys->num_vertices;
2432                         polys->data_triangles[polys->num_triangles].element3i[1] = polys->num_vertices + i+1;
2433                         polys->data_triangles[polys->num_triangles].element3i[2] = polys->num_vertices + i+2;
2434                         polys->num_triangles++;
2435                 }
2436                 polys->num_vertices += polys->begin_vertices;
2437         }
2438         polys->begin_active = false;
2439 }
2440
2441 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
2442 // LordHavoc: agreed, this is a mess
2443 void VM_CL_AddPolygonsToMeshQueue (void)
2444 {
2445         int i;
2446         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2447         vec3_t center;
2448
2449         // only add polygons of the currently active prog to the queue - if there is none, we're done
2450         if( !prog )
2451                 return;
2452
2453         if (!polys->num_triangles)
2454                 return;
2455
2456         for (i = 0;i < polys->num_triangles;i++)
2457         {
2458                 VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].element3i[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].element3i[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].element3i[2], center);
2459                 R_MeshQueue_AddTransparent(center, VM_DrawPolygonCallback, NULL, i, NULL);
2460         }
2461
2462         /*polys->num_triangles = 0; // now done after rendering the scene,
2463           polys->num_vertices = 0;  // otherwise it's not rendered at all and prints an error message --blub */
2464 }
2465
2466 //void(string texturename, float flag) R_BeginPolygon
2467 void VM_CL_R_PolygonBegin (void)
2468 {
2469         const char              *picname;
2470         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2471
2472         VM_SAFEPARMCOUNT(2, VM_CL_R_PolygonBegin);
2473
2474         if (!polys->initialized)
2475                 VM_InitPolygons(polys);
2476         if (polys->begin_active)
2477         {
2478                 VM_Warning("VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
2479                 return;
2480         }
2481         picname = PRVM_G_STRING(OFS_PARM0);
2482         polys->begin_texture = picname[0] ? Draw_CachePic (picname)->tex : r_texture_white;
2483         polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1);
2484         polys->begin_vertices = 0;
2485         polys->begin_active = true;
2486 }
2487
2488 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
2489 void VM_CL_R_PolygonVertex (void)
2490 {
2491         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2492
2493         VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
2494
2495         if (!polys->begin_active)
2496         {
2497                 VM_Warning("VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
2498                 return;
2499         }
2500
2501         if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
2502         {
2503                 VM_Warning("VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
2504                 return;
2505         }
2506
2507         polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
2508         polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
2509         polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
2510         polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
2511         polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
2512         polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
2513         polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
2514         polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
2515         polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
2516         polys->begin_vertices++;
2517 }
2518
2519 //void() R_EndPolygon
2520 void VM_CL_R_PolygonEnd (void)
2521 {
2522         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2523
2524         VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
2525         if (!polys->begin_active)
2526         {
2527                 VM_Warning("VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
2528                 return;
2529         }
2530         polys->begin_active = false;
2531         if (polys->begin_vertices >= 3)
2532                 VMPolygons_Store(polys);
2533         else
2534                 VM_Warning("VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
2535 }
2536
2537 static vmpolygons_t debugPolys;
2538
2539 void Debug_PolygonBegin(const char *picname, int drawflag)
2540 {
2541         if(!debugPolys.initialized)
2542                 VM_InitPolygons(&debugPolys);
2543         if(debugPolys.begin_active)
2544         {
2545                 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
2546                 return;
2547         }
2548         debugPolys.begin_texture = picname[0] ? Draw_CachePic (picname)->tex : r_texture_white;
2549         debugPolys.begin_drawflag = drawflag;
2550         debugPolys.begin_vertices = 0;
2551         debugPolys.begin_active = true;
2552 }
2553
2554 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
2555 {
2556         if(!debugPolys.begin_active)
2557         {
2558                 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
2559                 return;
2560         }
2561
2562         if(debugPolys.begin_vertices > VMPOLYGONS_MAXPOINTS)
2563         {
2564                 Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
2565                 return;
2566         }
2567
2568         debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x;
2569         debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y;
2570         debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z;
2571         debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s;
2572         debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t;
2573         debugPolys.begin_color[debugPolys.begin_vertices][0] = r;
2574         debugPolys.begin_color[debugPolys.begin_vertices][1] = g;
2575         debugPolys.begin_color[debugPolys.begin_vertices][2] = b;
2576         debugPolys.begin_color[debugPolys.begin_vertices][3] = a;
2577         debugPolys.begin_vertices++;
2578 }
2579
2580 void Debug_PolygonEnd(void)
2581 {
2582         if (!debugPolys.begin_active)
2583         {
2584                 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
2585                 return;
2586         }
2587         debugPolys.begin_active = false;
2588         if (debugPolys.begin_vertices >= 3)
2589                 VMPolygons_Store(&debugPolys);
2590         else
2591                 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices);
2592 }
2593
2594 /*
2595 =============
2596 CL_CheckBottom
2597
2598 Returns false if any part of the bottom of the entity is off an edge that
2599 is not a staircase.
2600
2601 =============
2602 */
2603 qboolean CL_CheckBottom (prvm_edict_t *ent)
2604 {
2605         vec3_t  mins, maxs, start, stop;
2606         trace_t trace;
2607         int             x, y;
2608         float   mid, bottom;
2609
2610         VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
2611         VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
2612
2613 // if all of the points under the corners are solid world, don't bother
2614 // with the tougher checks
2615 // the corners must be within 16 of the midpoint
2616         start[2] = mins[2] - 1;
2617         for     (x=0 ; x<=1 ; x++)
2618                 for     (y=0 ; y<=1 ; y++)
2619                 {
2620                         start[0] = x ? maxs[0] : mins[0];
2621                         start[1] = y ? maxs[1] : mins[1];
2622                         if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
2623                                 goto realcheck;
2624                 }
2625
2626         return true;            // we got out easy
2627
2628 realcheck:
2629 //
2630 // check it for real...
2631 //
2632         start[2] = mins[2];
2633
2634 // the midpoint must be within 16 of the bottom
2635         start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
2636         start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
2637         stop[2] = start[2] - 2*sv_stepheight.value;
2638         trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2639
2640         if (trace.fraction == 1.0)
2641                 return false;
2642         mid = bottom = trace.endpos[2];
2643
2644 // the corners must be within 16 of the midpoint
2645         for     (x=0 ; x<=1 ; x++)
2646                 for     (y=0 ; y<=1 ; y++)
2647                 {
2648                         start[0] = stop[0] = x ? maxs[0] : mins[0];
2649                         start[1] = stop[1] = y ? maxs[1] : mins[1];
2650
2651                         trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2652
2653                         if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
2654                                 bottom = trace.endpos[2];
2655                         if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
2656                                 return false;
2657                 }
2658
2659         return true;
2660 }
2661
2662 /*
2663 =============
2664 CL_movestep
2665
2666 Called by monster program code.
2667 The move will be adjusted for slopes and stairs, but if the move isn't
2668 possible, no move is done and false is returned
2669 =============
2670 */
2671 qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
2672 {
2673         float           dz;
2674         vec3_t          oldorg, neworg, end, traceendpos;
2675         trace_t         trace;
2676         int                     i;
2677         prvm_edict_t            *enemy;
2678         prvm_eval_t     *val;
2679
2680 // try the move
2681         VectorCopy (ent->fields.client->origin, oldorg);
2682         VectorAdd (ent->fields.client->origin, move, neworg);
2683
2684 // flying monsters don't step up
2685         if ( (int)ent->fields.client->flags & (FL_SWIM | FL_FLY) )
2686         {
2687         // try one move with vertical motion, then one without
2688                 for (i=0 ; i<2 ; i++)
2689                 {
2690                         VectorAdd (ent->fields.client->origin, move, neworg);
2691                         enemy = PRVM_PROG_TO_EDICT(ent->fields.client->enemy);
2692                         if (i == 0 && enemy != prog->edicts)
2693                         {
2694                                 dz = ent->fields.client->origin[2] - PRVM_PROG_TO_EDICT(ent->fields.client->enemy)->fields.client->origin[2];
2695                                 if (dz > 40)
2696                                         neworg[2] -= 8;
2697                                 if (dz < 30)
2698                                         neworg[2] += 8;
2699                         }
2700                         trace = CL_Move (ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2701                         if (settrace)
2702                                 VM_SetTraceGlobals(&trace);
2703
2704                         if (trace.fraction == 1)
2705                         {
2706                                 VectorCopy(trace.endpos, traceendpos);
2707                                 if (((int)ent->fields.client->flags & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
2708                                         return false;   // swim monster left water
2709
2710                                 VectorCopy (traceendpos, ent->fields.client->origin);
2711                                 if (relink)
2712                                         CL_LinkEdict(ent);
2713                                 return true;
2714                         }
2715
2716                         if (enemy == prog->edicts)
2717                                 break;
2718                 }
2719
2720                 return false;
2721         }
2722
2723 // push down from a step height above the wished position
2724         neworg[2] += sv_stepheight.value;
2725         VectorCopy (neworg, end);
2726         end[2] -= sv_stepheight.value*2;
2727
2728         trace = CL_Move (neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2729         if (settrace)
2730                 VM_SetTraceGlobals(&trace);
2731
2732         if (trace.startsolid)
2733         {
2734                 neworg[2] -= sv_stepheight.value;
2735                 trace = CL_Move (neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2736                 if (settrace)
2737                         VM_SetTraceGlobals(&trace);
2738                 if (trace.startsolid)
2739                         return false;
2740         }
2741         if (trace.fraction == 1)
2742         {
2743         // if monster had the ground pulled out, go ahead and fall
2744                 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
2745                 {
2746                         VectorAdd (ent->fields.client->origin, move, ent->fields.client->origin);
2747                         if (relink)
2748                                 CL_LinkEdict(ent);
2749                         ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_ONGROUND;
2750                         return true;
2751                 }
2752
2753                 return false;           // walked off an edge
2754         }
2755
2756 // check point traces down for dangling corners
2757         VectorCopy (trace.endpos, ent->fields.client->origin);
2758
2759         if (!CL_CheckBottom (ent))
2760         {
2761                 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
2762                 {       // entity had floor mostly pulled out from underneath it
2763                         // and is trying to correct
2764                         if (relink)
2765                                 CL_LinkEdict(ent);
2766                         return true;
2767                 }
2768                 VectorCopy (oldorg, ent->fields.client->origin);
2769                 return false;
2770         }
2771
2772         if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
2773                 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_PARTIALGROUND;
2774
2775         if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
2776                 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
2777
2778 // the move is ok
2779         if (relink)
2780                 CL_LinkEdict(ent);
2781         return true;
2782 }
2783
2784 /*
2785 ===============
2786 VM_CL_walkmove
2787
2788 float(float yaw, float dist[, settrace]) walkmove
2789 ===============
2790 */
2791 static void VM_CL_walkmove (void)
2792 {
2793         prvm_edict_t    *ent;
2794         float   yaw, dist;
2795         vec3_t  move;
2796         mfunction_t     *oldf;
2797         int     oldself;
2798         qboolean        settrace;
2799
2800         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
2801
2802         // assume failure if it returns early
2803         PRVM_G_FLOAT(OFS_RETURN) = 0;
2804
2805         ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
2806         if (ent == prog->edicts)
2807         {
2808                 VM_Warning("walkmove: can not modify world entity\n");
2809                 return;
2810         }
2811         if (ent->priv.server->free)
2812         {
2813                 VM_Warning("walkmove: can not modify free entity\n");
2814                 return;
2815         }
2816         yaw = PRVM_G_FLOAT(OFS_PARM0);
2817         dist = PRVM_G_FLOAT(OFS_PARM1);
2818         settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
2819
2820         if ( !( (int)ent->fields.client->flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
2821                 return;
2822
2823         yaw = yaw*M_PI*2 / 360;
2824
2825         move[0] = cos(yaw)*dist;
2826         move[1] = sin(yaw)*dist;
2827         move[2] = 0;
2828
2829 // save program state, because CL_movestep may call other progs
2830         oldf = prog->xfunction;
2831         oldself = prog->globals.client->self;
2832
2833         PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
2834
2835
2836 // restore program state
2837         prog->xfunction = oldf;
2838         prog->globals.client->self = oldself;
2839 }
2840
2841 /*
2842 ===============
2843 VM_CL_serverkey
2844
2845 string(string key) serverkey
2846 ===============
2847 */
2848 void VM_CL_serverkey(void)
2849 {
2850         char string[VM_STRINGTEMP_LENGTH];
2851         VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
2852         InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
2853         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(string);
2854 }
2855
2856 //============================================================================
2857
2858 // To create a almost working builtin file from this replace:
2859 // "^NULL.*" with ""
2860 // "^{.*//.*}:Wh\(.*\)" with "\1"
2861 // "\:" with "//"
2862 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
2863 // "\n\n+" with "\n\n"
2864
2865 prvm_builtin_t vm_cl_builtins[] = {
2866 NULL,                                                   // #0 NULL function (not callable) (QUAKE)
2867 VM_CL_makevectors,                              // #1 void(vector ang) makevectors (QUAKE)
2868 VM_CL_setorigin,                                // #2 void(entity e, vector o) setorigin (QUAKE)
2869 VM_CL_setmodel,                                 // #3 void(entity e, string m) setmodel (QUAKE)
2870 VM_CL_setsize,                                  // #4 void(entity e, vector min, vector max) setsize (QUAKE)
2871 NULL,                                                   // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
2872 VM_break,                                               // #6 void() break (QUAKE)
2873 VM_random,                                              // #7 float() random (QUAKE)
2874 VM_CL_sound,                                    // #8 void(entity e, float chan, string samp) sound (QUAKE)
2875 VM_normalize,                                   // #9 vector(vector v) normalize (QUAKE)
2876 VM_error,                                               // #10 void(string e) error (QUAKE)
2877 VM_objerror,                                    // #11 void(string e) objerror (QUAKE)
2878 VM_vlen,                                                // #12 float(vector v) vlen (QUAKE)
2879 VM_vectoyaw,                                    // #13 float(vector v) vectoyaw (QUAKE)
2880 VM_CL_spawn,                                    // #14 entity() spawn (QUAKE)
2881 VM_remove,                                              // #15 void(entity e) remove (QUAKE)
2882 VM_CL_traceline,                                // #16 float(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
2883 NULL,                                                   // #17 entity() checkclient (QUAKE)
2884 VM_find,                                                // #18 entity(entity start, .string fld, string match) find (QUAKE)
2885 VM_precache_sound,                              // #19 void(string s) precache_sound (QUAKE)
2886 VM_CL_precache_model,                   // #20 void(string s) precache_model (QUAKE)
2887 NULL,                                                   // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
2888 VM_CL_findradius,                               // #22 entity(vector org, float rad) findradius (QUAKE)
2889 NULL,                                                   // #23 void(string s, ...) bprint (QUAKE)
2890 NULL,                                                   // #24 void(entity client, string s, ...) sprint (QUAKE)
2891 VM_dprint,                                              // #25 void(string s, ...) dprint (QUAKE)
2892 VM_ftos,                                                // #26 string(float f) ftos (QUAKE)
2893 VM_vtos,                                                // #27 string(vector v) vtos (QUAKE)
2894 VM_coredump,                                    // #28 void() coredump (QUAKE)
2895 VM_traceon,                                             // #29 void() traceon (QUAKE)
2896 VM_traceoff,                                    // #30 void() traceoff (QUAKE)
2897 VM_eprint,                                              // #31 void(entity e) eprint (QUAKE)
2898 VM_CL_walkmove,                                 // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
2899 NULL,                                                   // #33 (QUAKE)
2900 VM_CL_droptofloor,                              // #34 float() droptofloor (QUAKE)
2901 VM_CL_lightstyle,                               // #35 void(float style, string value) lightstyle (QUAKE)
2902 VM_rint,                                                // #36 float(float v) rint (QUAKE)
2903 VM_floor,                                               // #37 float(float v) floor (QUAKE)
2904 VM_ceil,                                                // #38 float(float v) ceil (QUAKE)
2905 NULL,                                                   // #39 (QUAKE)
2906 VM_CL_checkbottom,                              // #40 float(entity e) checkbottom (QUAKE)
2907 VM_CL_pointcontents,                    // #41 float(vector v) pointcontents (QUAKE)
2908 NULL,                                                   // #42 (QUAKE)
2909 VM_fabs,                                                // #43 float(float f) fabs (QUAKE)
2910 NULL,                                                   // #44 vector(entity e, float speed) aim (QUAKE)
2911 VM_cvar,                                                // #45 float(string s) cvar (QUAKE)
2912 VM_localcmd,                                    // #46 void(string s) localcmd (QUAKE)
2913 VM_nextent,                                             // #47 entity(entity e) nextent (QUAKE)
2914 VM_CL_particle,                                 // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
2915 VM_changeyaw,                                   // #49 void() ChangeYaw (QUAKE)
2916 NULL,                                                   // #50 (QUAKE)
2917 VM_vectoangles,                                 // #51 vector(vector v) vectoangles (QUAKE)
2918 NULL,                                                   // #52 void(float to, float f) WriteByte (QUAKE)
2919 NULL,                                                   // #53 void(float to, float f) WriteChar (QUAKE)
2920 NULL,                                                   // #54 void(float to, float f) WriteShort (QUAKE)
2921 NULL,                                                   // #55 void(float to, float f) WriteLong (QUAKE)
2922 NULL,                                                   // #56 void(float to, float f) WriteCoord (QUAKE)
2923 NULL,                                                   // #57 void(float to, float f) WriteAngle (QUAKE)
2924 NULL,                                                   // #58 void(float to, string s) WriteString (QUAKE)
2925 NULL,                                                   // #59 (QUAKE)
2926 VM_sin,                                                 // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
2927 VM_cos,                                                 // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
2928 VM_sqrt,                                                // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
2929 VM_changepitch,                                 // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
2930 VM_CL_tracetoss,                                // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
2931 VM_etos,                                                // #65 string(entity ent) etos (DP_QC_ETOS)
2932 NULL,                                                   // #66 (QUAKE)
2933 NULL,                                                   // #67 void(float step) movetogoal (QUAKE)
2934 VM_precache_file,                               // #68 string(string s) precache_file (QUAKE)
2935 VM_CL_makestatic,                               // #69 void(entity e) makestatic (QUAKE)
2936 NULL,                                                   // #70 void(string s) changelevel (QUAKE)
2937 NULL,                                                   // #71 (QUAKE)
2938 VM_cvar_set,                                    // #72 void(string var, string val) cvar_set (QUAKE)
2939 NULL,                                                   // #73 void(entity client, strings) centerprint (QUAKE)
2940 VM_CL_ambientsound,                             // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
2941 VM_CL_precache_model,                   // #75 string(string s) precache_model2 (QUAKE)
2942 VM_precache_sound,                              // #76 string(string s) precache_sound2 (QUAKE)
2943 VM_precache_file,                               // #77 string(string s) precache_file2 (QUAKE)
2944 NULL,                                                   // #78 void(entity e) setspawnparms (QUAKE)
2945 NULL,                                                   // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
2946 NULL,                                                   // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
2947 VM_stof,                                                // #81 float(string s) stof (FRIK_FILE)
2948 NULL,                                                   // #82 void(vector where, float set) multicast (QUAKEWORLD)
2949 NULL,                                                   // #83 (QUAKE)
2950 NULL,                                                   // #84 (QUAKE)
2951 NULL,                                                   // #85 (QUAKE)
2952 NULL,                                                   // #86 (QUAKE)
2953 NULL,                                                   // #87 (QUAKE)
2954 NULL,                                                   // #88 (QUAKE)
2955 NULL,                                                   // #89 (QUAKE)
2956 VM_CL_tracebox,                                 // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
2957 VM_randomvec,                                   // #91 vector() randomvec (DP_QC_RANDOMVEC)
2958 VM_CL_getlight,                                 // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
2959 VM_registercvar,                                // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
2960 VM_min,                                                 // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
2961 VM_max,                                                 // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
2962 VM_bound,                                               // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
2963 VM_pow,                                                 // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
2964 VM_findfloat,                                   // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
2965 VM_checkextension,                              // #99 float(string s) checkextension (the basis of the extension system)
2966 // FrikaC and Telejano range #100-#199
2967 NULL,                                                   // #100
2968 NULL,                                                   // #101
2969 NULL,                                                   // #102
2970 NULL,                                                   // #103
2971 NULL,                                                   // #104
2972 NULL,                                                   // #105
2973 NULL,                                                   // #106
2974 NULL,                                                   // #107
2975 NULL,                                                   // #108
2976 NULL,                                                   // #109
2977 VM_fopen,                                               // #110 float(string filename, float mode) fopen (FRIK_FILE)
2978 VM_fclose,                                              // #111 void(float fhandle) fclose (FRIK_FILE)
2979 VM_fgets,                                               // #112 string(float fhandle) fgets (FRIK_FILE)
2980 VM_fputs,                                               // #113 void(float fhandle, string s) fputs (FRIK_FILE)
2981 VM_strlen,                                              // #114 float(string s) strlen (FRIK_FILE)
2982 VM_strcat,                                              // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
2983 VM_substring,                                   // #116 string(string s, float start, float length) substring (FRIK_FILE)
2984 VM_stov,                                                // #117 vector(string) stov (FRIK_FILE)
2985 VM_strzone,                                             // #118 string(string s) strzone (FRIK_FILE)
2986 VM_strunzone,                                   // #119 void(string s) strunzone (FRIK_FILE)
2987 NULL,                                                   // #120
2988 NULL,                                                   // #121
2989 NULL,                                                   // #122
2990 NULL,                                                   // #123
2991 NULL,                                                   // #124
2992 NULL,                                                   // #125
2993 NULL,                                                   // #126
2994 NULL,                                                   // #127
2995 NULL,                                                   // #128
2996 NULL,                                                   // #129
2997 NULL,                                                   // #130
2998 NULL,                                                   // #131
2999 NULL,                                                   // #132
3000 NULL,                                                   // #133
3001 NULL,                                                   // #134
3002 NULL,                                                   // #135
3003 NULL,                                                   // #136
3004 NULL,                                                   // #137
3005 NULL,                                                   // #138
3006 NULL,                                                   // #139
3007 NULL,                                                   // #140
3008 NULL,                                                   // #141
3009 NULL,                                                   // #142
3010 NULL,                                                   // #143
3011 NULL,                                                   // #144
3012 NULL,                                                   // #145
3013 NULL,                                                   // #146
3014 NULL,                                                   // #147
3015 NULL,                                                   // #148
3016 NULL,                                                   // #149
3017 NULL,                                                   // #150
3018 NULL,                                                   // #151
3019 NULL,                                                   // #152
3020 NULL,                                                   // #153
3021 NULL,                                                   // #154
3022 NULL,                                                   // #155
3023 NULL,                                                   // #156
3024 NULL,                                                   // #157
3025 NULL,                                                   // #158
3026 NULL,                                                   // #159
3027 NULL,                                                   // #160
3028 NULL,                                                   // #161
3029 NULL,                                                   // #162
3030 NULL,                                                   // #163
3031 NULL,                                                   // #164
3032 NULL,                                                   // #165
3033 NULL,                                                   // #166
3034 NULL,                                                   // #167
3035 NULL,                                                   // #168
3036 NULL,                                                   // #169
3037 NULL,                                                   // #170
3038 NULL,                                                   // #171
3039 NULL,                                                   // #172
3040 NULL,                                                   // #173
3041 NULL,                                                   // #174
3042 NULL,                                                   // #175
3043 NULL,                                                   // #176
3044 NULL,                                                   // #177
3045 NULL,                                                   // #178
3046 NULL,                                                   // #179
3047 NULL,                                                   // #180
3048 NULL,                                                   // #181
3049 NULL,                                                   // #182
3050 NULL,                                                   // #183
3051 NULL,                                                   // #184
3052 NULL,                                                   // #185
3053 NULL,                                                   // #186
3054 NULL,                                                   // #187
3055 NULL,                                                   // #188
3056 NULL,                                                   // #189
3057 NULL,                                                   // #190
3058 NULL,                                                   // #191
3059 NULL,                                                   // #192
3060 NULL,                                                   // #193
3061 NULL,                                                   // #194
3062 NULL,                                                   // #195
3063 NULL,                                                   // #196
3064 NULL,                                                   // #197
3065 NULL,                                                   // #198
3066 NULL,                                                   // #199
3067 // FTEQW range #200-#299
3068 NULL,                                                   // #200
3069 NULL,                                                   // #201
3070 NULL,                                                   // #202
3071 NULL,                                                   // #203
3072 NULL,                                                   // #204
3073 NULL,                                                   // #205
3074 NULL,                                                   // #206
3075 NULL,                                                   // #207
3076 NULL,                                                   // #208
3077 NULL,                                                   // #209
3078 NULL,                                                   // #210
3079 NULL,                                                   // #211
3080 NULL,                                                   // #212
3081 NULL,                                                   // #213
3082 NULL,                                                   // #214
3083 NULL,                                                   // #215
3084 NULL,                                                   // #216
3085 NULL,                                                   // #217
3086 VM_bitshift,                                    // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
3087 NULL,                                                   // #219
3088 NULL,                                                   // #220
3089 VM_strstrofs,                                   // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
3090 VM_str2chr,                                             // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
3091 VM_chr2str,                                             // #223 string(float c, ...) chr2str (FTE_STRINGS)
3092 VM_strconv,                                             // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
3093 VM_strpad,                                              // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
3094 VM_infoadd,                                             // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
3095 VM_infoget,                                             // #227 string(string info, string key) infoget (FTE_STRINGS)
3096 VM_strncmp,                                             // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
3097 VM_strncasecmp,                                 // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
3098 VM_strncasecmp,                                 // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
3099 NULL,                                                   // #231
3100 NULL,                                                   // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
3101 NULL,                                                   // #233
3102 NULL,                                                   // #234
3103 NULL,                                                   // #235
3104 NULL,                                                   // #236
3105 NULL,                                                   // #237
3106 NULL,                                                   // #238
3107 NULL,                                                   // #239
3108 NULL,                                                   // #240
3109 NULL,                                                   // #241
3110 NULL,                                                   // #242
3111 NULL,                                                   // #243
3112 NULL,                                                   // #244
3113 NULL,                                                   // #245
3114 NULL,                                                   // #246
3115 NULL,                                                   // #247
3116 NULL,                                                   // #248
3117 NULL,                                                   // #249
3118 NULL,                                                   // #250
3119 NULL,                                                   // #251
3120 NULL,                                                   // #252
3121 NULL,                                                   // #253
3122 NULL,                                                   // #254
3123 NULL,                                                   // #255
3124 NULL,                                                   // #256
3125 NULL,                                                   // #257
3126 NULL,                                                   // #258
3127 NULL,                                                   // #259
3128 NULL,                                                   // #260
3129 NULL,                                                   // #261
3130 NULL,                                                   // #262
3131 NULL,                                                   // #263
3132 NULL,                                                   // #264
3133 NULL,                                                   // #265
3134 NULL,                                                   // #266
3135 NULL,                                                   // #267
3136 NULL,                                                   // #268
3137 NULL,                                                   // #269
3138 NULL,                                                   // #270
3139 NULL,                                                   // #271
3140 NULL,                                                   // #272
3141 NULL,                                                   // #273
3142 NULL,                                                   // #274
3143 NULL,                                                   // #275
3144 NULL,                                                   // #276
3145 NULL,                                                   // #277
3146 NULL,                                                   // #278
3147 NULL,                                                   // #279
3148 NULL,                                                   // #280
3149 NULL,                                                   // #281
3150 NULL,                                                   // #282
3151 NULL,                                                   // #283
3152 NULL,                                                   // #284
3153 NULL,                                                   // #285
3154 NULL,                                                   // #286
3155 NULL,                                                   // #287
3156 NULL,                                                   // #288
3157 NULL,                                                   // #289
3158 NULL,                                                   // #290
3159 NULL,                                                   // #291
3160 NULL,                                                   // #292
3161 NULL,                                                   // #293
3162 NULL,                                                   // #294
3163 NULL,                                                   // #295
3164 NULL,                                                   // #296
3165 NULL,                                                   // #297
3166 NULL,                                                   // #298
3167 NULL,                                                   // #299
3168 // CSQC range #300-#399
3169 VM_CL_R_ClearScene,                             // #300 void() clearscene (EXT_CSQC)
3170 VM_CL_R_AddEntities,                    // #301 void(float mask) addentities (EXT_CSQC)
3171 VM_CL_R_AddEntity,                              // #302 void(entity ent) addentity (EXT_CSQC)
3172 VM_CL_R_SetView,                                // #303 float(float property, ...) setproperty (EXT_CSQC)
3173 VM_CL_R_RenderScene,                    // #304 void() renderscene (EXT_CSQC)
3174 VM_CL_R_AddDynamicLight,                // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
3175 VM_CL_R_PolygonBegin,                   // #306 void(string texturename, float flag[, float is2d, float lines]) R_BeginPolygon
3176 VM_CL_R_PolygonVertex,                  // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3177 VM_CL_R_PolygonEnd,                             // #308 void() R_EndPolygon
3178 NULL /* R_LoadWorldModel in menu VM, should stay unassigned in client*/, // #309
3179 VM_CL_unproject,                                // #310 vector (vector v) cs_unproject (EXT_CSQC)
3180 VM_CL_project,                                  // #311 vector (vector v) cs_project (EXT_CSQC)
3181 NULL,                                                   // #312
3182 NULL,                                                   // #313
3183 NULL,                                                   // #314
3184 VM_drawline,                                    // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
3185 VM_iscachedpic,                                 // #316 float(string name) iscachedpic (EXT_CSQC)
3186 VM_precache_pic,                                // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
3187 VM_getimagesize,