5 #include "cl_collision.h"
10 //============================================================================
12 //[515]: unsolved PROBLEMS
13 //- finish player physics code (cs_runplayerphysics)
15 //- RF_DEPTHHACK is not like it should be
16 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
17 //- finish lines support for R_Polygon***
18 //- insert selecttraceline into traceline somehow
20 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
21 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
23 extern cvar_t v_flipped;
24 extern cvar_t r_equalize_entities_fullbright;
26 sfx_t *S_FindName(const char *name);
27 int Sbar_GetSortedPlayerIndex (int index);
28 void Sbar_SortFrags (void);
29 void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius);
30 void CSQC_RelinkAllEntities (int drawmask);
31 void CSQC_RelinkCSQCEntities (void);
33 // #1 void(vector ang) makevectors
34 static void VM_CL_makevectors (void)
36 VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
37 AngleVectors (PRVM_G_VECTOR(OFS_PARM0), prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up);
40 // #2 void(entity e, vector o) setorigin
41 void VM_CL_setorigin (void)
45 VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
47 e = PRVM_G_EDICT(OFS_PARM0);
48 if (e == prog->edicts)
50 VM_Warning("setorigin: can not modify world entity\n");
53 if (e->priv.required->free)
55 VM_Warning("setorigin: can not modify free entity\n");
58 org = PRVM_G_VECTOR(OFS_PARM1);
59 VectorCopy (org, e->fields.client->origin);
63 static void SetMinMaxSize (prvm_edict_t *e, float *min, float *max)
69 PRVM_ERROR("SetMinMaxSize: backwards mins/maxs");
72 VectorCopy (min, e->fields.client->mins);
73 VectorCopy (max, e->fields.client->maxs);
74 VectorSubtract (max, min, e->fields.client->size);
79 // #3 void(entity e, string m) setmodel
80 void VM_CL_setmodel (void)
87 VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
89 e = PRVM_G_EDICT(OFS_PARM0);
90 e->fields.client->modelindex = 0;
91 e->fields.client->model = 0;
93 m = PRVM_G_STRING(OFS_PARM1);
95 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
97 if (!strcmp(cl.csqc_model_precache[i]->name, m))
99 mod = cl.csqc_model_precache[i];
100 e->fields.client->model = PRVM_SetEngineString(mod->name);
101 e->fields.client->modelindex = -(i+1);
107 for (i = 0;i < MAX_MODELS;i++)
109 mod = cl.model_precache[i];
110 if (mod && !strcmp(mod->name, m))
112 e->fields.client->model = PRVM_SetEngineString(mod->name);
113 e->fields.client->modelindex = i;
120 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
121 //SetMinMaxSize (e, mod->normalmins, mod->normalmaxs);
125 SetMinMaxSize (e, vec3_origin, vec3_origin);
126 VM_Warning ("setmodel: model '%s' not precached\n", m);
130 // #4 void(entity e, vector min, vector max) setsize
131 static void VM_CL_setsize (void)
135 VM_SAFEPARMCOUNT(3, VM_CL_setsize);
137 e = PRVM_G_EDICT(OFS_PARM0);
138 if (e == prog->edicts)
140 VM_Warning("setsize: can not modify world entity\n");
143 if (e->priv.server->free)
145 VM_Warning("setsize: can not modify free entity\n");
148 min = PRVM_G_VECTOR(OFS_PARM1);
149 max = PRVM_G_VECTOR(OFS_PARM2);
151 SetMinMaxSize( e, min, max );
156 // #8 void(entity e, float chan, string samp, float volume, float atten) sound
157 static void VM_CL_sound (void)
161 prvm_edict_t *entity;
166 VM_SAFEPARMCOUNT(5, VM_CL_sound);
168 entity = PRVM_G_EDICT(OFS_PARM0);
169 channel = (int)PRVM_G_FLOAT(OFS_PARM1);
170 sample = PRVM_G_STRING(OFS_PARM2);
171 volume = PRVM_G_FLOAT(OFS_PARM3);
172 attenuation = PRVM_G_FLOAT(OFS_PARM4);
174 if (volume < 0 || volume > 1)
176 VM_Warning("VM_CL_sound: volume must be in range 0-1\n");
180 if (attenuation < 0 || attenuation > 4)
182 VM_Warning("VM_CL_sound: attenuation must be in range 0-4\n");
186 if (channel < 0 || channel > 7)
188 VM_Warning("VM_CL_sound: channel must be in range 0-7\n");
192 CL_VM_GetEntitySoundOrigin(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), org);
193 S_StartSound(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), org, volume, attenuation);
196 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
197 static void VM_CL_pointsound(void)
204 VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
206 VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
207 sample = PRVM_G_STRING(OFS_PARM1);
208 volume = PRVM_G_FLOAT(OFS_PARM2);
209 attenuation = PRVM_G_FLOAT(OFS_PARM3);
211 if (volume < 0 || volume > 1)
213 VM_Warning("VM_CL_pointsound: volume must be in range 0-1\n");
217 if (attenuation < 0 || attenuation > 4)
219 VM_Warning("VM_CL_pointsound: attenuation must be in range 0-4\n");
223 // Send World Entity as Entity to Play Sound (for CSQC, that is MAX_EDICTS)
224 S_StartSound(MAX_EDICTS, 0, S_FindName(sample), org, volume, attenuation);
227 // #14 entity() spawn
228 static void VM_CL_spawn (void)
231 ed = PRVM_ED_Alloc();
235 void CL_VM_SetTraceGlobals(const trace_t *trace, int svent)
237 VM_SetTraceGlobals(trace);
238 PRVM_clientglobalfloat(trace_networkentity) = svent;
241 #define CL_HitNetworkBrushModels(move) !((move) == MOVE_WORLDONLY)
242 #define CL_HitNetworkPlayers(move) !((move) == MOVE_WORLDONLY || (move) == MOVE_NOMONSTERS)
244 // #16 void(vector v1, vector v2, float movetype, entity ignore) traceline
245 static void VM_CL_traceline (void)
252 // R_TimeReport("pretraceline");
254 VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
256 prog->xfunction->builtinsprofile += 30;
258 v1 = PRVM_G_VECTOR(OFS_PARM0);
259 v2 = PRVM_G_VECTOR(OFS_PARM1);
260 move = (int)PRVM_G_FLOAT(OFS_PARM2);
261 ent = PRVM_G_EDICT(OFS_PARM3);
263 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
264 PRVM_ERROR("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
266 trace = CL_TraceLine(v1, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true, false);
268 CL_VM_SetTraceGlobals(&trace, svent);
269 // R_TimeReport("traceline");
276 Used for use tracing and shot targeting
277 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
278 if the tryents flag is set.
280 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
283 // LordHavoc: added this for my own use, VERY useful, similar to traceline
284 static void VM_CL_tracebox (void)
286 float *v1, *v2, *m1, *m2;
291 // R_TimeReport("pretracebox");
292 VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
294 prog->xfunction->builtinsprofile += 30;
296 v1 = PRVM_G_VECTOR(OFS_PARM0);
297 m1 = PRVM_G_VECTOR(OFS_PARM1);
298 m2 = PRVM_G_VECTOR(OFS_PARM2);
299 v2 = PRVM_G_VECTOR(OFS_PARM3);
300 move = (int)PRVM_G_FLOAT(OFS_PARM4);
301 ent = PRVM_G_EDICT(OFS_PARM5);
303 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
304 PRVM_ERROR("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
306 trace = CL_TraceBox(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
308 CL_VM_SetTraceGlobals(&trace, svent);
309 // R_TimeReport("tracebox");
312 trace_t CL_Trace_Toss (prvm_edict_t *tossent, prvm_edict_t *ignore, int *svent)
317 vec3_t original_origin;
318 vec3_t original_velocity;
319 vec3_t original_angles;
320 vec3_t original_avelocity;
323 VectorCopy(tossent->fields.client->origin , original_origin );
324 VectorCopy(tossent->fields.client->velocity , original_velocity );
325 VectorCopy(tossent->fields.client->angles , original_angles );
326 VectorCopy(tossent->fields.client->avelocity, original_avelocity);
328 gravity = PRVM_clientedictfloat(tossent, gravity);
331 gravity *= cl.movevars_gravity * 0.05;
333 for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
335 tossent->fields.client->velocity[2] -= gravity;
336 VectorMA (tossent->fields.client->angles, 0.05, tossent->fields.client->avelocity, tossent->fields.client->angles);
337 VectorScale (tossent->fields.client->velocity, 0.05, move);
338 VectorAdd (tossent->fields.client->origin, move, end);
339 trace = CL_TraceBox(tossent->fields.client->origin, tossent->fields.client->mins, tossent->fields.client->maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
340 VectorCopy (trace.endpos, tossent->fields.client->origin);
342 if (trace.fraction < 1)
346 VectorCopy(original_origin , tossent->fields.client->origin );
347 VectorCopy(original_velocity , tossent->fields.client->velocity );
348 VectorCopy(original_angles , tossent->fields.client->angles );
349 VectorCopy(original_avelocity, tossent->fields.client->avelocity);
354 static void VM_CL_tracetoss (void)
358 prvm_edict_t *ignore;
361 prog->xfunction->builtinsprofile += 600;
363 VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
365 ent = PRVM_G_EDICT(OFS_PARM0);
366 if (ent == prog->edicts)
368 VM_Warning("tracetoss: can not use world entity\n");
371 ignore = PRVM_G_EDICT(OFS_PARM1);
373 trace = CL_Trace_Toss (ent, ignore, &svent);
375 CL_VM_SetTraceGlobals(&trace, svent);
379 // #20 void(string s) precache_model
380 void VM_CL_precache_model (void)
386 VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
388 name = PRVM_G_STRING(OFS_PARM0);
389 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
391 if(!strcmp(cl.csqc_model_precache[i]->name, name))
393 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
397 PRVM_G_FLOAT(OFS_RETURN) = 0;
398 m = Mod_ForName(name, false, false, name[0] == '*' ? cl.model_name[1] : NULL);
401 for (i = 0;i < MAX_MODELS;i++)
403 if (!cl.csqc_model_precache[i])
405 cl.csqc_model_precache[i] = (dp_model_t*)m;
406 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
410 VM_Warning("VM_CL_precache_model: no free models\n");
413 VM_Warning("VM_CL_precache_model: model \"%s\" not found\n", name);
416 int CSQC_EntitiesInBox (vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
421 ent = PRVM_NEXT_EDICT(prog->edicts);
422 for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
424 if (ent->priv.required->free)
426 if(BoxesOverlap(mins, maxs, ent->fields.client->absmin, ent->fields.client->absmax))
432 // #22 entity(vector org, float rad) findradius
433 static void VM_CL_findradius (void)
435 prvm_edict_t *ent, *chain;
436 vec_t radius, radius2;
437 vec3_t org, eorg, mins, maxs;
438 int i, numtouchedicts;
439 static prvm_edict_t *touchedicts[MAX_EDICTS];
442 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_findradius);
445 chainfield = PRVM_G_INT(OFS_PARM2);
447 chainfield = prog->fieldoffsets.chain;
449 PRVM_ERROR("VM_findchain: %s doesnt have the specified chain field !", PRVM_NAME);
451 chain = (prvm_edict_t *)prog->edicts;
453 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
454 radius = PRVM_G_FLOAT(OFS_PARM1);
455 radius2 = radius * radius;
457 mins[0] = org[0] - (radius + 1);
458 mins[1] = org[1] - (radius + 1);
459 mins[2] = org[2] - (radius + 1);
460 maxs[0] = org[0] + (radius + 1);
461 maxs[1] = org[1] + (radius + 1);
462 maxs[2] = org[2] + (radius + 1);
463 numtouchedicts = CSQC_EntitiesInBox(mins, maxs, MAX_EDICTS, touchedicts);
464 if (numtouchedicts > MAX_EDICTS)
466 // this never happens //[515]: for what then ?
467 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
468 numtouchedicts = MAX_EDICTS;
470 for (i = 0;i < numtouchedicts;i++)
472 ent = touchedicts[i];
473 // Quake did not return non-solid entities but darkplaces does
474 // (note: this is the reason you can't blow up fallen zombies)
475 if (ent->fields.client->solid == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
477 // LordHavoc: compare against bounding box rather than center so it
478 // doesn't miss large objects, and use DotProduct instead of Length
479 // for a major speedup
480 VectorSubtract(org, ent->fields.client->origin, eorg);
481 if (sv_gameplayfix_findradiusdistancetobox.integer)
483 eorg[0] -= bound(ent->fields.client->mins[0], eorg[0], ent->fields.client->maxs[0]);
484 eorg[1] -= bound(ent->fields.client->mins[1], eorg[1], ent->fields.client->maxs[1]);
485 eorg[2] -= bound(ent->fields.client->mins[2], eorg[2], ent->fields.client->maxs[2]);
488 VectorMAMAM(1, eorg, -0.5f, ent->fields.client->mins, -0.5f, ent->fields.client->maxs, eorg);
489 if (DotProduct(eorg, eorg) < radius2)
491 PRVM_EDICTFIELDEDICT(ent, chainfield) = PRVM_EDICT_TO_PROG(chain);
496 VM_RETURN_EDICT(chain);
499 // #34 float() droptofloor
500 static void VM_CL_droptofloor (void)
506 VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
508 // assume failure if it returns early
509 PRVM_G_FLOAT(OFS_RETURN) = 0;
511 ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
512 if (ent == prog->edicts)
514 VM_Warning("droptofloor: can not modify world entity\n");
517 if (ent->priv.server->free)
519 VM_Warning("droptofloor: can not modify free entity\n");
523 VectorCopy (ent->fields.client->origin, end);
526 trace = CL_TraceBox(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
528 if (trace.fraction != 1)
530 VectorCopy (trace.endpos, ent->fields.client->origin);
531 ent->fields.client->flags = (int)ent->fields.client->flags | FL_ONGROUND;
532 PRVM_clientedictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
533 PRVM_G_FLOAT(OFS_RETURN) = 1;
534 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
535 // ent->priv.server->suspendedinairflag = true;
539 // #35 void(float style, string value) lightstyle
540 static void VM_CL_lightstyle (void)
545 VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
547 i = (int)PRVM_G_FLOAT(OFS_PARM0);
548 c = PRVM_G_STRING(OFS_PARM1);
549 if (i >= cl.max_lightstyle)
551 VM_Warning("VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
554 strlcpy (cl.lightstyle[i].map, c, sizeof (cl.lightstyle[i].map));
555 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
556 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
559 // #40 float(entity e) checkbottom
560 static void VM_CL_checkbottom (void)
562 static int cs_yes, cs_no;
564 vec3_t mins, maxs, start, stop;
569 VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
570 ent = PRVM_G_EDICT(OFS_PARM0);
571 PRVM_G_FLOAT(OFS_RETURN) = 0;
573 VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
574 VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
576 // if all of the points under the corners are solid world, don't bother
577 // with the tougher checks
578 // the corners must be within 16 of the midpoint
579 start[2] = mins[2] - 1;
580 for (x=0 ; x<=1 ; x++)
581 for (y=0 ; y<=1 ; y++)
583 start[0] = x ? maxs[0] : mins[0];
584 start[1] = y ? maxs[1] : mins[1];
585 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
590 PRVM_G_FLOAT(OFS_RETURN) = true;
591 return; // we got out easy
596 // check it for real...
600 // the midpoint must be within 16 of the bottom
601 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
602 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
603 stop[2] = start[2] - 2*sv_stepheight.value;
604 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true, false);
606 if (trace.fraction == 1.0)
609 mid = bottom = trace.endpos[2];
611 // the corners must be within 16 of the midpoint
612 for (x=0 ; x<=1 ; x++)
613 for (y=0 ; y<=1 ; y++)
615 start[0] = stop[0] = x ? maxs[0] : mins[0];
616 start[1] = stop[1] = y ? maxs[1] : mins[1];
618 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true, false);
620 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
621 bottom = trace.endpos[2];
622 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
627 PRVM_G_FLOAT(OFS_RETURN) = true;
630 // #41 float(vector v) pointcontents
631 static void VM_CL_pointcontents (void)
633 VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
634 PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(PRVM_G_VECTOR(OFS_PARM0)));
637 // #48 void(vector o, vector d, float color, float count) particle
638 static void VM_CL_particle (void)
643 VM_SAFEPARMCOUNT(4, VM_CL_particle);
645 org = PRVM_G_VECTOR(OFS_PARM0);
646 dir = PRVM_G_VECTOR(OFS_PARM1);
647 color = (int)PRVM_G_FLOAT(OFS_PARM2);
648 count = (int)PRVM_G_FLOAT(OFS_PARM3);
649 CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
652 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
653 static void VM_CL_ambientsound (void)
657 VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
658 s = S_FindName(PRVM_G_STRING(OFS_PARM0));
659 f = PRVM_G_VECTOR(OFS_PARM1);
660 S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
663 // #92 vector(vector org[, float lpflag]) getlight (DP_QC_GETLIGHT)
664 static void VM_CL_getlight (void)
666 vec3_t ambientcolor, diffusecolor, diffusenormal;
669 VM_SAFEPARMCOUNTRANGE(1, 2, VM_CL_getlight);
671 p = PRVM_G_VECTOR(OFS_PARM0);
672 VectorClear(ambientcolor);
673 VectorClear(diffusecolor);
674 VectorClear(diffusenormal);
676 R_CompleteLightPoint(ambientcolor, diffusecolor, diffusenormal, p, PRVM_G_FLOAT(OFS_PARM1));
677 else if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
678 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
679 VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
682 //============================================================================
683 //[515]: SCENE MANAGER builtins
684 extern qboolean CSQC_AddRenderEdict (prvm_edict_t *ed, int edictnum);//csprogs.c
686 static void CSQC_R_RecalcView (void)
688 extern matrix4x4_t viewmodelmatrix;
689 Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_vieworigin[0], cl.csqc_vieworigin[1], cl.csqc_vieworigin[2], cl.csqc_viewangles[0], cl.csqc_viewangles[1], cl.csqc_viewangles[2], 1);
690 Matrix4x4_CreateFromQuakeEntity(&viewmodelmatrix, cl.csqc_vieworigin[0], cl.csqc_vieworigin[1], cl.csqc_vieworigin[2], cl.csqc_viewangles[0], cl.csqc_viewangles[1], cl.csqc_viewangles[2], cl_viewmodel_scale.value);
693 void CL_RelinkLightFlashes(void);
694 //#300 void() clearscene (EXT_CSQC)
695 void VM_CL_R_ClearScene (void)
697 VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
698 // clear renderable entity and light lists
699 r_refdef.scene.numentities = 0;
700 r_refdef.scene.numlights = 0;
701 // FIXME: restore these to the values from VM_CL_UpdateView
705 r_refdef.view.width = vid.width;
706 r_refdef.view.height = vid.height;
707 r_refdef.view.depth = 1;
708 // FIXME: restore frustum_x/frustum_y
709 r_refdef.view.useperspective = true;
710 r_refdef.view.frustum_y = tan(scr_fov.value * M_PI / 360.0) * (3.0/4.0) * cl.viewzoom;
711 r_refdef.view.frustum_x = r_refdef.view.frustum_y * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
712 r_refdef.view.frustum_x *= r_refdef.frustumscale_x;
713 r_refdef.view.frustum_y *= r_refdef.frustumscale_y;
714 r_refdef.view.ortho_x = scr_fov.value * (3.0 / 4.0) * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
715 r_refdef.view.ortho_y = scr_fov.value * (3.0 / 4.0);
716 r_refdef.view.clear = true;
717 r_refdef.view.isoverlay = false;
718 VectorCopy(cl.csqc_vieworiginfromengine, cl.csqc_vieworigin);
719 VectorCopy(cl.csqc_viewanglesfromengine, cl.csqc_viewangles);
720 cl.csqc_vidvars.drawworld = r_drawworld.integer != 0;
721 cl.csqc_vidvars.drawenginesbar = false;
722 cl.csqc_vidvars.drawcrosshair = false;
725 //#301 void(float mask) addentities (EXT_CSQC)
726 extern void CSQC_Predraw (prvm_edict_t *ed);//csprogs.c
727 extern void CSQC_Think (prvm_edict_t *ed);//csprogs.c
728 void VM_CL_R_AddEntities (void)
730 double t = Sys_DoubleTime();
733 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
734 drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
735 CSQC_RelinkAllEntities(drawmask);
736 CL_RelinkLightFlashes();
738 prog->globals.client->time = cl.time;
739 for(i=1;i<prog->num_edicts;i++)
741 // so we can easily check if CSQC entity #edictnum is currently drawn
742 cl.csqcrenderentities[i].entitynumber = 0;
743 ed = &prog->edicts[i];
744 if(ed->priv.required->free)
747 if(ed->priv.required->free)
749 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
751 if(ed->priv.required->free)
753 if(!((int)ed->fields.client->drawmask & drawmask))
755 CSQC_AddRenderEdict(ed, i);
758 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
759 prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
762 //#302 void(entity ent) addentity (EXT_CSQC)
763 void VM_CL_R_AddEntity (void)
765 double t = Sys_DoubleTime();
766 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
767 CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0), 0);
768 prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
771 //#303 float(float property, ...) setproperty (EXT_CSQC)
772 //#303 float(float property) getproperty
773 //#303 vector(float property) getpropertyvec
774 // VorteX: make this function be able to return previously set property if new value is not given
775 void VM_CL_R_SetView (void)
781 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_R_SetView);
783 c = (int)PRVM_G_FLOAT(OFS_PARM0);
791 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.x, r_refdef.view.y, 0);
794 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.x;
797 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.y;
800 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.width, r_refdef.view.height, 0);
803 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.width;
806 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.height;
809 VM_Warning("VM_CL_R_GetView : VF_VIEWPORT can't be retrieved, use VF_MIN/VF_SIZE instead\n");
812 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.ortho_x, r_refdef.view.ortho_y, 0);
815 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_x;
818 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_y;
821 VectorCopy(cl.csqc_vieworigin, PRVM_G_VECTOR(OFS_RETURN));
824 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[0];
827 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[1];
830 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[2];
833 VectorCopy(cl.csqc_viewangles, PRVM_G_VECTOR(OFS_RETURN));
836 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[0];
839 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[1];
842 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[2];
845 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawworld;
847 case VF_DRAWENGINESBAR:
848 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawenginesbar;
850 case VF_DRAWCROSSHAIR:
851 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawcrosshair;
853 case VF_CL_VIEWANGLES:
854 VectorCopy(cl.viewangles, PRVM_G_VECTOR(OFS_RETURN));;
856 case VF_CL_VIEWANGLES_X:
857 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[0];
859 case VF_CL_VIEWANGLES_Y:
860 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[1];
862 case VF_CL_VIEWANGLES_Z:
863 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[2];
866 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.useperspective;
869 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.isoverlay;
872 PRVM_G_FLOAT(OFS_RETURN) = 0;
873 VM_Warning("VM_CL_R_GetView : unknown parm %i\n", c);
879 f = PRVM_G_VECTOR(OFS_PARM1);
880 k = PRVM_G_FLOAT(OFS_PARM1);
884 r_refdef.view.x = (int)(f[0]);
885 r_refdef.view.y = (int)(f[1]);
889 r_refdef.view.x = (int)(k);
893 r_refdef.view.y = (int)(k);
897 r_refdef.view.width = (int)(f[0]);
898 r_refdef.view.height = (int)(f[1]);
902 r_refdef.view.width = (int)(k);
906 r_refdef.view.height = (int)(k);
910 r_refdef.view.x = (int)(f[0]);
911 r_refdef.view.y = (int)(f[1]);
912 f = PRVM_G_VECTOR(OFS_PARM2);
913 r_refdef.view.width = (int)(f[0]);
914 r_refdef.view.height = (int)(f[1]);
918 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
919 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
922 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
925 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
928 VectorCopy(f, cl.csqc_vieworigin);
932 cl.csqc_vieworigin[0] = k;
936 cl.csqc_vieworigin[1] = k;
940 cl.csqc_vieworigin[2] = k;
944 VectorCopy(f, cl.csqc_viewangles);
948 cl.csqc_viewangles[0] = k;
952 cl.csqc_viewangles[1] = k;
956 cl.csqc_viewangles[2] = k;
960 cl.csqc_vidvars.drawworld = ((k != 0) && r_drawworld.integer);
962 case VF_DRAWENGINESBAR:
963 cl.csqc_vidvars.drawenginesbar = k != 0;
965 case VF_DRAWCROSSHAIR:
966 cl.csqc_vidvars.drawcrosshair = k != 0;
968 case VF_CL_VIEWANGLES:
969 VectorCopy(f, cl.viewangles);
971 case VF_CL_VIEWANGLES_X:
972 cl.viewangles[0] = k;
974 case VF_CL_VIEWANGLES_Y:
975 cl.viewangles[1] = k;
977 case VF_CL_VIEWANGLES_Z:
978 cl.viewangles[2] = k;
981 r_refdef.view.useperspective = k != 0;
984 r_refdef.view.isoverlay = !k;
987 PRVM_G_FLOAT(OFS_RETURN) = 0;
988 VM_Warning("VM_CL_R_SetView : unknown parm %i\n", c);
991 PRVM_G_FLOAT(OFS_RETURN) = 1;
994 //#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
995 void VM_CL_R_AddDynamicLight (void)
997 double t = Sys_DoubleTime();
1002 const char *cubemapname = NULL;
1003 int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
1004 float coronaintensity = 1;
1005 float coronasizescale = 0.25;
1006 qboolean castshadow = true;
1007 float ambientscale = 0;
1008 float diffusescale = 1;
1009 float specularscale = 1;
1011 vec3_t forward, left, up;
1012 VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
1014 // if we've run out of dlights, just return
1015 if (r_refdef.scene.numlights >= MAX_DLIGHTS)
1018 org = PRVM_G_VECTOR(OFS_PARM0);
1019 radius = PRVM_G_FLOAT(OFS_PARM1);
1020 col = PRVM_G_VECTOR(OFS_PARM2);
1021 if (prog->argc >= 4)
1023 style = (int)PRVM_G_FLOAT(OFS_PARM3);
1024 if (style >= MAX_LIGHTSTYLES)
1026 Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
1030 if (prog->argc >= 5)
1031 cubemapname = PRVM_G_STRING(OFS_PARM4);
1032 if (prog->argc >= 6)
1033 pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
1034 coronaintensity = (pflags & PFLAGS_CORONA) != 0;
1035 castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
1037 VectorScale(prog->globals.client->v_forward, radius, forward);
1038 VectorScale(prog->globals.client->v_right, -radius, left);
1039 VectorScale(prog->globals.client->v_up, radius, up);
1040 Matrix4x4_FromVectors(&matrix, forward, left, up, org);
1042 R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1043 r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights];r_refdef.scene.numlights++;
1044 prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
1047 //============================================================================
1049 //#310 vector (vector v) cs_unproject (EXT_CSQC)
1050 static void VM_CL_unproject (void)
1055 VM_SAFEPARMCOUNT(1, VM_CL_unproject);
1056 f = PRVM_G_VECTOR(OFS_PARM0);
1059 (-1.0 + 2.0 * (f[0] / vid_conwidth.integer)) * f[2] * -r_refdef.view.frustum_x,
1060 (-1.0 + 2.0 * (f[1] / vid_conheight.integer)) * f[2] * -r_refdef.view.frustum_y);
1061 if(v_flipped.integer)
1063 Matrix4x4_Transform(&r_refdef.view.matrix, temp, PRVM_G_VECTOR(OFS_RETURN));
1066 //#311 vector (vector v) cs_project (EXT_CSQC)
1067 static void VM_CL_project (void)
1073 VM_SAFEPARMCOUNT(1, VM_CL_project);
1074 f = PRVM_G_VECTOR(OFS_PARM0);
1075 Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix);
1076 Matrix4x4_Transform(&m, f, v);
1077 if(v_flipped.integer)
1079 VectorSet(PRVM_G_VECTOR(OFS_RETURN),
1080 vid_conwidth.integer * (0.5*(1.0+v[1]/v[0]/-r_refdef.view.frustum_x)),
1081 vid_conheight.integer * (0.5*(1.0+v[2]/v[0]/-r_refdef.view.frustum_y)),
1084 // after transforming, relative position to viewport (0..1) = 0.5 * (1 + v[2]/v[0]/-frustum_{x \or y})
1085 // as 2D drawing honors the viewport too, to get the same pixel, we simply multiply this by conwidth/height
1088 //#330 float(float stnum) getstatf (EXT_CSQC)
1089 static void VM_CL_getstatf (void)
1097 VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
1098 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1099 if(i < 0 || i >= MAX_CL_STATS)
1101 VM_Warning("VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
1104 dat.l = cl.stats[i];
1105 PRVM_G_FLOAT(OFS_RETURN) = dat.f;
1108 //#331 float(float stnum) getstati (EXT_CSQC)
1109 static void VM_CL_getstati (void)
1112 int firstbit, bitcount;
1114 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
1116 index = (int)PRVM_G_FLOAT(OFS_PARM0);
1119 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
1121 bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
1131 if(index < 0 || index >= MAX_CL_STATS)
1133 VM_Warning("VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
1136 i = cl.stats[index];
1137 if (bitcount != 32) //32 causes the mask to overflow, so there's nothing to subtract from.
1138 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
1139 PRVM_G_FLOAT(OFS_RETURN) = i;
1142 //#332 string(float firststnum) getstats (EXT_CSQC)
1143 static void VM_CL_getstats (void)
1147 VM_SAFEPARMCOUNT(1, VM_CL_getstats);
1148 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1149 if(i < 0 || i > MAX_CL_STATS-4)
1151 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1152 VM_Warning("VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
1155 strlcpy(t, (char*)&cl.stats[i], sizeof(t));
1156 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1159 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
1160 static void VM_CL_setmodelindex (void)
1164 struct model_s *model;
1166 VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
1168 t = PRVM_G_EDICT(OFS_PARM0);
1170 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1172 t->fields.client->model = 0;
1173 t->fields.client->modelindex = 0;
1178 model = CL_GetModelByIndex(i);
1181 VM_Warning("VM_CL_setmodelindex: null model\n");
1184 t->fields.client->model = PRVM_SetEngineString(model->name);
1185 t->fields.client->modelindex = i;
1187 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1190 SetMinMaxSize (t, model->normalmins, model->normalmaxs);
1193 SetMinMaxSize (t, vec3_origin, vec3_origin);
1196 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1197 static void VM_CL_modelnameforindex (void)
1201 VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1203 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1204 model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1205 PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(model->name) : 0;
1208 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1209 static void VM_CL_particleeffectnum (void)
1212 VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1213 i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1216 PRVM_G_FLOAT(OFS_RETURN) = i;
1219 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1220 static void VM_CL_trailparticles (void)
1225 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1227 t = PRVM_G_EDICT(OFS_PARM0);
1228 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1229 start = PRVM_G_VECTOR(OFS_PARM2);
1230 end = PRVM_G_VECTOR(OFS_PARM3);
1234 CL_ParticleEffect(i, 1, start, end, t->fields.client->velocity, t->fields.client->velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1237 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1238 static void VM_CL_pointparticles (void)
1243 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1244 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1245 f = PRVM_G_VECTOR(OFS_PARM1);
1246 v = PRVM_G_VECTOR(OFS_PARM2);
1247 n = PRVM_G_FLOAT(OFS_PARM3);
1250 CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1253 //#502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count, float extflags) boxparticles (DP_CSQC_BOXPARTICLES)
1254 static void VM_CL_boxparticles (void)
1257 // prvm_edict_t *own;
1258 float *origin_from, *origin_to, *dir_from, *dir_to;
1261 float tintmins[4], tintmaxs[4];
1262 VM_SAFEPARMCOUNTRANGE(7, 8, VM_CL_boxparticles);
1264 effectnum = (int)PRVM_G_FLOAT(OFS_PARM0);
1265 // own = PRVM_G_EDICT(OFS_PARM1); // TODO find use for this
1266 origin_from = PRVM_G_VECTOR(OFS_PARM2);
1267 origin_to = PRVM_G_VECTOR(OFS_PARM3);
1268 dir_from = PRVM_G_VECTOR(OFS_PARM4);
1269 dir_to = PRVM_G_VECTOR(OFS_PARM5);
1270 count = PRVM_G_FLOAT(OFS_PARM6);
1272 flags = PRVM_G_FLOAT(OFS_PARM7);
1275 Vector4Set(tintmins, 1, 1, 1, 1);
1276 Vector4Set(tintmaxs, 1, 1, 1, 1);
1277 if(flags & 1) // read alpha
1279 tintmins[3] = PRVM_clientglobalfloat(particles_alphamin);
1280 tintmaxs[3] = PRVM_clientglobalfloat(particles_alphamax);
1282 if(flags & 2) // read color
1284 VectorCopy(PRVM_clientglobalvector(particles_colormin), tintmins);
1285 VectorCopy(PRVM_clientglobalvector(particles_colormax), tintmaxs);
1289 CL_ParticleTrail(effectnum, count, origin_from, origin_to, dir_from, dir_to, NULL, 0, true, true, tintmins, tintmaxs);
1292 //#531 void(float pause) setpause
1293 static void VM_CL_setpause(void)
1295 VM_SAFEPARMCOUNT(1, VM_CL_setpause);
1296 if ((int)PRVM_G_FLOAT(OFS_PARM0) != 0)
1297 cl.csqc_paused = true;
1299 cl.csqc_paused = false;
1302 //#343 void(float usecursor) setcursormode (EXT_CSQC)
1303 static void VM_CL_setcursormode (void)
1305 VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1306 cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0) != 0;
1307 cl_ignoremousemoves = 2;
1310 //#344 vector() getmousepos (EXT_CSQC)
1311 static void VM_CL_getmousepos(void)
1313 VM_SAFEPARMCOUNT(0,VM_CL_getmousepos);
1315 if (key_consoleactive || key_dest != key_game)
1316 VectorSet(PRVM_G_VECTOR(OFS_RETURN), 0, 0, 0);
1317 else if (cl.csqc_wantsmousemove)
1318 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height, 0);
1320 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height, 0);
1323 //#345 float(float framenum) getinputstate (EXT_CSQC)
1324 static void VM_CL_getinputstate (void)
1327 VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1328 frame = (int)PRVM_G_FLOAT(OFS_PARM0);
1329 PRVM_G_FLOAT(OFS_RETURN) = false;
1330 for (i = 0;i < CL_MAX_USERCMDS;i++)
1332 if (cl.movecmd[i].sequence == frame)
1334 VectorCopy(cl.movecmd[i].viewangles, prog->globals.client->input_angles);
1335 prog->globals.client->input_buttons = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
1336 prog->globals.client->input_movevalues[0] = cl.movecmd[i].forwardmove;
1337 prog->globals.client->input_movevalues[1] = cl.movecmd[i].sidemove;
1338 prog->globals.client->input_movevalues[2] = cl.movecmd[i].upmove;
1339 prog->globals.client->input_timelength = cl.movecmd[i].frametime;
1340 if(cl.movecmd[i].crouch)
1342 VectorCopy(cl.playercrouchmins, prog->globals.client->pmove_mins);
1343 VectorCopy(cl.playercrouchmaxs, prog->globals.client->pmove_maxs);
1347 VectorCopy(cl.playerstandmins, prog->globals.client->pmove_mins);
1348 VectorCopy(cl.playerstandmaxs, prog->globals.client->pmove_maxs);
1350 PRVM_G_FLOAT(OFS_RETURN) = true;
1355 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1356 static void VM_CL_setsensitivityscale (void)
1358 VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1359 cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1362 //#347 void() runstandardplayerphysics (EXT_CSQC)
1363 static void VM_CL_runplayerphysics (void)
1367 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1368 static void VM_CL_getplayerkey (void)
1374 VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1376 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1377 c = PRVM_G_STRING(OFS_PARM1);
1378 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1382 i = Sbar_GetSortedPlayerIndex(-1-i);
1383 if(i < 0 || i >= cl.maxclients)
1388 if(!strcasecmp(c, "name"))
1389 strlcpy(t, cl.scores[i].name, sizeof(t));
1391 if(!strcasecmp(c, "frags"))
1392 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].frags);
1394 if(!strcasecmp(c, "ping"))
1395 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_ping);
1397 if(!strcasecmp(c, "pl"))
1398 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_packetloss);
1400 if(!strcasecmp(c, "movementloss"))
1401 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_movementloss);
1403 if(!strcasecmp(c, "entertime"))
1404 dpsnprintf(t, sizeof(t), "%f", cl.scores[i].qw_entertime);
1406 if(!strcasecmp(c, "colors"))
1407 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors);
1409 if(!strcasecmp(c, "topcolor"))
1410 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors & 0xf0);
1412 if(!strcasecmp(c, "bottomcolor"))
1413 dpsnprintf(t, sizeof(t), "%i", (cl.scores[i].colors &15)<<4);
1415 if(!strcasecmp(c, "viewentity"))
1416 dpsnprintf(t, sizeof(t), "%i", i+1);
1419 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1422 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1423 static void VM_CL_setlistener (void)
1425 VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1426 Matrix4x4_FromVectors(&cl.csqc_listenermatrix, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), PRVM_G_VECTOR(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0));
1427 cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1430 //#352 void(string cmdname) registercommand (EXT_CSQC)
1431 static void VM_CL_registercmd (void)
1434 VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1435 if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1439 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1440 t = (char *)Z_Malloc(alloclen);
1441 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1442 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1445 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1449 //#360 float() readbyte (EXT_CSQC)
1450 static void VM_CL_ReadByte (void)
1452 VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1453 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte();
1456 //#361 float() readchar (EXT_CSQC)
1457 static void VM_CL_ReadChar (void)
1459 VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1460 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar();
1463 //#362 float() readshort (EXT_CSQC)
1464 static void VM_CL_ReadShort (void)
1466 VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1467 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort();
1470 //#363 float() readlong (EXT_CSQC)
1471 static void VM_CL_ReadLong (void)
1473 VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1474 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong();
1477 //#364 float() readcoord (EXT_CSQC)
1478 static void VM_CL_ReadCoord (void)
1480 VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1481 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(cls.protocol);
1484 //#365 float() readangle (EXT_CSQC)
1485 static void VM_CL_ReadAngle (void)
1487 VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1488 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(cls.protocol);
1491 //#366 string() readstring (EXT_CSQC)
1492 static void VM_CL_ReadString (void)
1494 VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1495 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(MSG_ReadString());
1498 //#367 float() readfloat (EXT_CSQC)
1499 static void VM_CL_ReadFloat (void)
1501 VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1502 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat();
1505 //#501 string() readpicture (DP_CSQC_READWRITEPICTURE)
1506 extern cvar_t cl_readpicture_force;
1507 static void VM_CL_ReadPicture (void)
1510 unsigned char *data;
1516 VM_SAFEPARMCOUNT(0, VM_CL_ReadPicture);
1518 name = MSG_ReadString();
1519 size = MSG_ReadShort();
1521 // check if a texture of that name exists
1522 // if yes, it is used and the data is discarded
1523 // if not, the (low quality) data is used to build a new texture, whose name will get returned
1525 pic = Draw_CachePic_Flags (name, CACHEPICFLAG_NOTPERSISTENT);
1529 if(pic->tex == r_texture_notexture)
1530 pic->tex = NULL; // don't overwrite the notexture by Draw_NewPic
1531 if(pic->tex && !cl_readpicture_force.integer)
1533 // texture found and loaded
1534 // skip over the jpeg as we don't need it
1535 for(i = 0; i < size; ++i)
1536 (void) MSG_ReadByte();
1540 // texture not found
1541 // use the attached jpeg as texture
1542 buf = (unsigned char *) Mem_Alloc(tempmempool, size);
1543 MSG_ReadBytes(size, buf);
1544 data = JPEG_LoadImage_BGRA(buf, size, NULL);
1546 Draw_NewPic(name, image_width, image_height, false, data);
1551 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(name);
1554 //////////////////////////////////////////////////////////
1556 static void VM_CL_makestatic (void)
1560 VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1562 ent = PRVM_G_EDICT(OFS_PARM0);
1563 if (ent == prog->edicts)
1565 VM_Warning("makestatic: can not modify world entity\n");
1568 if (ent->priv.server->free)
1570 VM_Warning("makestatic: can not modify free entity\n");
1574 if (cl.num_static_entities < cl.max_static_entities)
1577 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1579 // copy it to the current state
1580 memset(staticent, 0, sizeof(*staticent));
1581 staticent->render.model = CL_GetModelByIndex((int)ent->fields.client->modelindex);
1582 staticent->render.framegroupblend[0].frame = (int)ent->fields.client->frame;
1583 staticent->render.framegroupblend[0].lerp = 1;
1584 // make torchs play out of sync
1585 staticent->render.framegroupblend[0].start = lhrandom(-10, -1);
1586 staticent->render.skinnum = (int)ent->fields.client->skin;
1587 staticent->render.effects = (int)ent->fields.client->effects;
1588 staticent->render.alpha = PRVM_clientedictfloat(ent, alpha);
1589 staticent->render.scale = PRVM_clientedictfloat(ent, scale);
1590 VectorCopy(PRVM_clientedictvector(ent, colormod), staticent->render.colormod);
1591 VectorCopy(PRVM_clientedictvector(ent, glowmod), staticent->render.glowmod);
1594 if (!staticent->render.alpha)
1595 staticent->render.alpha = 1.0f;
1596 if (!staticent->render.scale)
1597 staticent->render.scale = 1.0f;
1598 if (!VectorLength2(staticent->render.colormod))
1599 VectorSet(staticent->render.colormod, 1, 1, 1);
1600 if (!VectorLength2(staticent->render.glowmod))
1601 VectorSet(staticent->render.glowmod, 1, 1, 1);
1603 renderflags = (int)PRVM_clientedictfloat(ent, renderflags);
1604 if (renderflags & RF_USEAXIS)
1607 VectorNegate(prog->globals.client->v_right, left);
1608 Matrix4x4_FromVectors(&staticent->render.matrix, prog->globals.client->v_forward, left, prog->globals.client->v_up, ent->fields.client->origin);
1609 Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1612 Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], staticent->render.scale);
1614 // either fullbright or lit
1615 if(!r_fullbright.integer)
1617 if (!(staticent->render.effects & EF_FULLBRIGHT))
1618 staticent->render.flags |= RENDER_LIGHT;
1619 else if(r_equalize_entities_fullbright.integer)
1620 staticent->render.flags |= RENDER_LIGHT | RENDER_EQUALIZE;
1622 // turn off shadows from transparent objects
1623 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1624 staticent->render.flags |= RENDER_SHADOW;
1625 if (staticent->render.effects & EF_NODEPTHTEST)
1626 staticent->render.flags |= RENDER_NODEPTHTEST;
1627 if (staticent->render.effects & EF_ADDITIVE)
1628 staticent->render.flags |= RENDER_ADDITIVE;
1629 if (staticent->render.effects & EF_DOUBLESIDED)
1630 staticent->render.flags |= RENDER_DOUBLESIDED;
1632 staticent->render.allowdecals = true;
1633 CL_UpdateRenderEntity(&staticent->render);
1636 Con_Printf("Too many static entities");
1638 // throw the entity away now
1642 //=================================================================//
1648 copies data from one entity to another
1650 copyentity(src, dst)
1653 static void VM_CL_copyentity (void)
1655 prvm_edict_t *in, *out;
1656 VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1657 in = PRVM_G_EDICT(OFS_PARM0);
1658 if (in == prog->edicts)
1660 VM_Warning("copyentity: can not read world entity\n");
1663 if (in->priv.server->free)
1665 VM_Warning("copyentity: can not read free entity\n");
1668 out = PRVM_G_EDICT(OFS_PARM1);
1669 if (out == prog->edicts)
1671 VM_Warning("copyentity: can not modify world entity\n");
1674 if (out->priv.server->free)
1676 VM_Warning("copyentity: can not modify free entity\n");
1679 memcpy(out->fields.vp, in->fields.vp, prog->entityfields * 4);
1683 //=================================================================//
1685 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1686 static void VM_CL_effect (void)
1688 VM_SAFEPARMCOUNT(5, VM_CL_effect);
1689 CL_Effect(PRVM_G_VECTOR(OFS_PARM0), (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1692 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1693 static void VM_CL_te_blood (void)
1697 VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1698 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1700 pos = PRVM_G_VECTOR(OFS_PARM0);
1701 CL_FindNonSolidLocation(pos, pos2, 4);
1702 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1705 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1706 static void VM_CL_te_bloodshower (void)
1710 VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1711 if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1713 speed = PRVM_G_FLOAT(OFS_PARM2);
1720 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), vel1, vel2, NULL, 0);
1723 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1724 static void VM_CL_te_explosionrgb (void)
1728 matrix4x4_t tempmatrix;
1729 VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1730 pos = PRVM_G_VECTOR(OFS_PARM0);
1731 CL_FindNonSolidLocation(pos, pos2, 10);
1732 CL_ParticleExplosion(pos2);
1733 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1734 CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1737 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1738 static void VM_CL_te_particlecube (void)
1740 VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1741 CL_ParticleCube(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1744 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1745 static void VM_CL_te_particlerain (void)
1747 VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1748 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1751 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1752 static void VM_CL_te_particlesnow (void)
1754 VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1755 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1758 // #411 void(vector org, vector vel, float howmany) te_spark
1759 static void VM_CL_te_spark (void)
1763 VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1765 pos = PRVM_G_VECTOR(OFS_PARM0);
1766 CL_FindNonSolidLocation(pos, pos2, 4);
1767 CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1770 extern cvar_t cl_sound_ric_gunshot;
1771 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1772 static void VM_CL_te_gunshotquad (void)
1777 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1779 pos = PRVM_G_VECTOR(OFS_PARM0);
1780 CL_FindNonSolidLocation(pos, pos2, 4);
1781 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1782 if(cl_sound_ric_gunshot.integer >= 2)
1784 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1788 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1789 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1790 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1795 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
1796 static void VM_CL_te_spikequad (void)
1801 VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
1803 pos = PRVM_G_VECTOR(OFS_PARM0);
1804 CL_FindNonSolidLocation(pos, pos2, 4);
1805 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1806 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1810 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1811 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1812 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1816 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
1817 static void VM_CL_te_superspikequad (void)
1822 VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
1824 pos = PRVM_G_VECTOR(OFS_PARM0);
1825 CL_FindNonSolidLocation(pos, pos2, 4);
1826 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1827 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1831 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1832 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1833 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1837 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
1838 static void VM_CL_te_explosionquad (void)
1842 VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
1844 pos = PRVM_G_VECTOR(OFS_PARM0);
1845 CL_FindNonSolidLocation(pos, pos2, 10);
1846 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1847 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1850 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
1851 static void VM_CL_te_smallflash (void)
1855 VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
1857 pos = PRVM_G_VECTOR(OFS_PARM0);
1858 CL_FindNonSolidLocation(pos, pos2, 10);
1859 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1862 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
1863 static void VM_CL_te_customflash (void)
1867 matrix4x4_t tempmatrix;
1868 VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
1870 pos = PRVM_G_VECTOR(OFS_PARM0);
1871 CL_FindNonSolidLocation(pos, pos2, 4);
1872 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1873 CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1876 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
1877 static void VM_CL_te_gunshot (void)
1882 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
1884 pos = PRVM_G_VECTOR(OFS_PARM0);
1885 CL_FindNonSolidLocation(pos, pos2, 4);
1886 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1887 if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
1889 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1893 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1894 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1895 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1900 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
1901 static void VM_CL_te_spike (void)
1906 VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
1908 pos = PRVM_G_VECTOR(OFS_PARM0);
1909 CL_FindNonSolidLocation(pos, pos2, 4);
1910 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1911 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1915 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1916 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1917 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1921 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
1922 static void VM_CL_te_superspike (void)
1927 VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
1929 pos = PRVM_G_VECTOR(OFS_PARM0);
1930 CL_FindNonSolidLocation(pos, pos2, 4);
1931 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1932 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1936 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1937 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1938 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1942 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
1943 static void VM_CL_te_explosion (void)
1947 VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
1949 pos = PRVM_G_VECTOR(OFS_PARM0);
1950 CL_FindNonSolidLocation(pos, pos2, 10);
1951 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1952 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1955 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
1956 static void VM_CL_te_tarexplosion (void)
1960 VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
1962 pos = PRVM_G_VECTOR(OFS_PARM0);
1963 CL_FindNonSolidLocation(pos, pos2, 10);
1964 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1965 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1968 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
1969 static void VM_CL_te_wizspike (void)
1973 VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
1975 pos = PRVM_G_VECTOR(OFS_PARM0);
1976 CL_FindNonSolidLocation(pos, pos2, 4);
1977 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1978 S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
1981 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
1982 static void VM_CL_te_knightspike (void)
1986 VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
1988 pos = PRVM_G_VECTOR(OFS_PARM0);
1989 CL_FindNonSolidLocation(pos, pos2, 4);
1990 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1991 S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
1994 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
1995 static void VM_CL_te_lavasplash (void)
1997 VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
1998 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
2001 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
2002 static void VM_CL_te_teleport (void)
2004 VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
2005 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
2008 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
2009 static void VM_CL_te_explosion2 (void)
2013 matrix4x4_t tempmatrix;
2014 int colorStart, colorLength;
2015 unsigned char *tempcolor;
2016 VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
2018 pos = PRVM_G_VECTOR(OFS_PARM0);
2019 colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
2020 colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
2021 CL_FindNonSolidLocation(pos, pos2, 10);
2022 CL_ParticleExplosion2(pos2, colorStart, colorLength);
2023 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2024 color[0] = tempcolor[0] * (2.0f / 255.0f);
2025 color[1] = tempcolor[1] * (2.0f / 255.0f);
2026 color[2] = tempcolor[2] * (2.0f / 255.0f);
2027 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
2028 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2029 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2033 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
2034 static void VM_CL_te_lightning1 (void)
2036 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
2037 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt, true);
2040 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
2041 static void VM_CL_te_lightning2 (void)
2043 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
2044 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt2, true);
2047 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
2048 static void VM_CL_te_lightning3 (void)
2050 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
2051 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt3, false);
2054 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
2055 static void VM_CL_te_beam (void)
2057 VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
2058 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_beam, false);
2061 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
2062 static void VM_CL_te_plasmaburn (void)
2066 VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
2068 pos = PRVM_G_VECTOR(OFS_PARM0);
2069 CL_FindNonSolidLocation(pos, pos2, 4);
2070 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2073 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
2074 static void VM_CL_te_flamejet (void)
2078 VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
2079 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
2081 pos = PRVM_G_VECTOR(OFS_PARM0);
2082 CL_FindNonSolidLocation(pos, pos2, 4);
2083 CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
2087 // #443 void(entity e, entity tagentity, string tagname) setattachment
2088 void VM_CL_setattachment (void)
2091 prvm_edict_t *tagentity;
2092 const char *tagname;
2096 VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
2098 e = PRVM_G_EDICT(OFS_PARM0);
2099 tagentity = PRVM_G_EDICT(OFS_PARM1);
2100 tagname = PRVM_G_STRING(OFS_PARM2);
2102 if (e == prog->edicts)
2104 VM_Warning("setattachment: can not modify world entity\n");
2107 if (e->priv.server->free)
2109 VM_Warning("setattachment: can not modify free entity\n");
2113 if (tagentity == NULL)
2114 tagentity = prog->edicts;
2117 if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2119 modelindex = (int)tagentity->fields.client->modelindex;
2120 model = CL_GetModelByIndex(modelindex);
2123 tagindex = Mod_Alias_GetTagIndexForName(model, (int)tagentity->fields.client->skin, tagname);
2125 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2128 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2131 PRVM_clientedictedict(e, tag_entity) = PRVM_EDICT_TO_PROG(tagentity);
2132 PRVM_clientedictfloat(e, tag_index) = tagindex;
2135 /////////////////////////////////////////
2136 // DP_MD3_TAGINFO extension coded by VorteX
2138 int CL_GetTagIndex (prvm_edict_t *e, const char *tagname)
2140 dp_model_t *model = CL_GetModelFromEdict(e);
2142 return Mod_Alias_GetTagIndexForName(model, (int)e->fields.client->skin, tagname);
2147 int CL_GetExtendedTagInfo (prvm_edict_t *e, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix)
2154 Matrix4x4_CreateIdentity(tag_localmatrix);
2157 && (model = CL_GetModelFromEdict(e))
2158 && model->animscenes)
2160 r = Mod_Alias_GetExtendedTagInfoForIndex(model, (int)e->fields.client->skin, e->priv.server->frameblend, &e->priv.server->skeleton, tagindex - 1, parentindex, tagname, tag_localmatrix);
2171 int CL_GetPitchSign(prvm_edict_t *ent)
2174 if ((model = CL_GetModelFromEdict(ent)) && model->type == mod_alias)
2179 void CL_GetEntityMatrix (prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix)
2182 float pitchsign = 1;
2184 scale = PRVM_clientedictfloat(ent, scale);
2189 *out = r_refdef.view.matrix;
2190 else if ((int)PRVM_clientedictfloat(ent, renderflags) & RF_USEAXIS)
2196 VectorScale(prog->globals.client->v_forward, scale, forward);
2197 VectorScale(prog->globals.client->v_right, -scale, left);
2198 VectorScale(prog->globals.client->v_up, scale, up);
2199 VectorCopy(ent->fields.client->origin, origin);
2200 Matrix4x4_FromVectors(out, forward, left, up, origin);
2204 pitchsign = CL_GetPitchSign(ent);
2205 Matrix4x4_CreateFromQuakeEntity(out, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], pitchsign * ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], scale);
2209 int CL_GetEntityLocalTagMatrix(prvm_edict_t *ent, int tagindex, matrix4x4_t *out)
2213 && (model = CL_GetModelFromEdict(ent))
2214 && model->animscenes)
2216 VM_GenerateFrameGroupBlend(ent->priv.server->framegroupblend, ent);
2217 VM_FrameBlendFromFrameGroupBlend(ent->priv.server->frameblend, ent->priv.server->framegroupblend, model);
2218 VM_UpdateEdictSkeleton(ent, model, ent->priv.server->frameblend);
2219 return Mod_Alias_GetTagMatrix(model, ent->priv.server->frameblend, &ent->priv.server->skeleton, tagindex, out);
2221 *out = identitymatrix;
2225 // Warnings/errors code:
2226 // 0 - normal (everything all-right)
2229 // 3 - null or non-precached model
2230 // 4 - no tags with requested index
2231 // 5 - runaway loop at attachment chain
2232 extern cvar_t cl_bob;
2233 extern cvar_t cl_bobcycle;
2234 extern cvar_t cl_bobup;
2235 int CL_GetTagMatrix (matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2239 matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2242 *out = identitymatrix; // warnings and errors return identical matrix
2244 if (ent == prog->edicts)
2246 if (ent->priv.server->free)
2249 model = CL_GetModelFromEdict(ent);
2253 tagmatrix = identitymatrix;
2257 if(attachloop >= 256)
2259 // apply transformation by child's tagindex on parent entity and then
2260 // by parent entity itself
2261 ret = CL_GetEntityLocalTagMatrix(ent, tagindex - 1, &attachmatrix);
2262 if(ret && attachloop == 0)
2264 CL_GetEntityMatrix(ent, &entitymatrix, false);
2265 Matrix4x4_Concat(&tagmatrix, &attachmatrix, out);
2266 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2267 // next iteration we process the parent entity
2268 if (PRVM_clientedictedict(ent, tag_entity))
2270 tagindex = (int)PRVM_clientedictfloat(ent, tag_index);
2271 ent = PRVM_EDICT_NUM(PRVM_clientedictedict(ent, tag_entity));
2278 // RENDER_VIEWMODEL magic
2279 if ((int)PRVM_clientedictfloat(ent, renderflags) & RF_VIEWMODEL)
2281 Matrix4x4_Copy(&tagmatrix, out);
2283 CL_GetEntityMatrix(prog->edicts, &entitymatrix, true);
2284 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2287 // Cl_bob, ported from rendering code
2288 if (ent->fields.client->health > 0 && cl_bob.value && cl_bobcycle.value)
2291 // LordHavoc: this code is *weird*, but not replacable (I think it
2292 // should be done in QC on the server, but oh well, quake is quake)
2293 // LordHavoc: figured out bobup: the time at which the sin is at 180
2294 // degrees (which allows lengthening or squishing the peak or valley)
2295 cycle = cl.time/cl_bobcycle.value;
2296 cycle -= (int)cycle;
2297 if (cycle < cl_bobup.value)
2298 cycle = sin(M_PI * cycle / cl_bobup.value);
2300 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2301 // bob is proportional to velocity in the xy plane
2302 // (don't count Z, or jumping messes it up)
2303 bob = sqrt(ent->fields.client->velocity[0]*ent->fields.client->velocity[0] + ent->fields.client->velocity[1]*ent->fields.client->velocity[1])*cl_bob.value;
2304 bob = bob*0.3 + bob*0.7*cycle;
2305 Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2312 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2313 void VM_CL_gettagindex (void)
2316 const char *tag_name;
2319 VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2321 ent = PRVM_G_EDICT(OFS_PARM0);
2322 tag_name = PRVM_G_STRING(OFS_PARM1);
2323 if (ent == prog->edicts)
2325 VM_Warning("VM_CL_gettagindex(entity #%i): can't affect world entity\n", PRVM_NUM_FOR_EDICT(ent));
2328 if (ent->priv.server->free)
2330 VM_Warning("VM_CL_gettagindex(entity #%i): can't affect free entity\n", PRVM_NUM_FOR_EDICT(ent));
2335 if (!CL_GetModelFromEdict(ent))
2336 Con_DPrintf("VM_CL_gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2339 tag_index = CL_GetTagIndex(ent, tag_name);
2341 Con_DPrintf("VM_CL_gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2343 PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2346 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2347 void VM_CL_gettaginfo (void)
2351 matrix4x4_t tag_matrix;
2352 matrix4x4_t tag_localmatrix;
2354 const char *tagname;
2356 vec3_t fo, le, up, trans;
2357 const dp_model_t *model;
2359 VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2361 e = PRVM_G_EDICT(OFS_PARM0);
2362 tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2363 returncode = CL_GetTagMatrix(&tag_matrix, e, tagindex);
2364 Matrix4x4_ToVectors(&tag_matrix, prog->globals.client->v_forward, le, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN));
2365 VectorScale(le, -1, prog->globals.client->v_right);
2366 model = CL_GetModelFromEdict(e);
2367 VM_GenerateFrameGroupBlend(e->priv.server->framegroupblend, e);
2368 VM_FrameBlendFromFrameGroupBlend(e->priv.server->frameblend, e->priv.server->framegroupblend, model);
2369 VM_UpdateEdictSkeleton(e, model, e->priv.server->frameblend);
2370 CL_GetExtendedTagInfo(e, tagindex, &parentindex, &tagname, &tag_localmatrix);
2371 Matrix4x4_ToVectors(&tag_localmatrix, fo, le, up, trans);
2373 PRVM_clientglobalfloat(gettaginfo_parent) = parentindex;
2374 PRVM_clientglobalstring(gettaginfo_name) = tagname ? PRVM_SetTempString(tagname) : 0;
2375 VectorCopy(trans, PRVM_clientglobalvector(gettaginfo_offset));
2376 VectorCopy(fo, PRVM_clientglobalvector(gettaginfo_forward));
2377 VectorScale(le, -1, PRVM_clientglobalvector(gettaginfo_right));
2378 VectorCopy(up, PRVM_clientglobalvector(gettaginfo_up));
2383 VM_Warning("gettagindex: can't affect world entity\n");
2386 VM_Warning("gettagindex: can't affect free entity\n");
2389 Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2392 Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2395 Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2400 //============================================================================
2402 //====================
2403 // DP_CSQC_SPAWNPARTICLE
2404 // a QC hook to engine's CL_NewParticle
2405 //====================
2407 // particle theme struct
2408 typedef struct vmparticletheme_s
2410 unsigned short typeindex;
2411 qboolean initialized;
2413 porientation_t orientation;
2424 float liquidfriction;
2426 float velocityjitter;
2427 qboolean qualityreduction;
2436 float delaycollision;
2442 typedef struct vmparticlespawner_s
2445 qboolean initialized;
2447 vmparticletheme_t *themes;
2450 float *particle_type;
2451 float *particle_blendmode;
2452 float *particle_orientation;
2453 float *particle_color1;
2454 float *particle_color2;
2455 float *particle_tex;
2456 float *particle_size;
2457 float *particle_sizeincrease;
2458 float *particle_alpha;
2459 float *particle_alphafade;
2460 float *particle_time;
2461 float *particle_gravity;
2462 float *particle_bounce;
2463 float *particle_airfriction;
2464 float *particle_liquidfriction;
2465 float *particle_originjitter;
2466 float *particle_velocityjitter;
2467 float *particle_qualityreduction;
2468 float *particle_stretch;
2469 float *particle_staincolor1;
2470 float *particle_staincolor2;
2471 float *particle_stainalpha;
2472 float *particle_stainsize;
2473 float *particle_staintex;
2474 float *particle_delayspawn;
2475 float *particle_delaycollision;
2476 float *particle_angle;
2477 float *particle_spin;
2478 }vmparticlespawner_t;
2480 vmparticlespawner_t vmpartspawner;
2482 // TODO: automatic max_themes grow
2483 static void VM_InitParticleSpawner (int maxthemes)
2485 // bound max themes to not be an insane value
2488 if (maxthemes > 2048)
2490 // allocate and set up structure
2491 if (vmpartspawner.initialized) // reallocate
2493 Mem_FreePool(&vmpartspawner.pool);
2494 memset(&vmpartspawner, 0, sizeof(vmparticlespawner_t));
2496 vmpartspawner.pool = Mem_AllocPool("VMPARTICLESPAWNER", 0, NULL);
2497 vmpartspawner.themes = (vmparticletheme_t *)Mem_Alloc(vmpartspawner.pool, sizeof(vmparticletheme_t)*maxthemes);
2498 vmpartspawner.max_themes = maxthemes;
2499 vmpartspawner.initialized = true;
2500 vmpartspawner.verified = true;
2501 // get field addresses for fast querying (we can do 1000 calls of spawnparticle in a frame)
2502 vmpartspawner.particle_type = &PRVM_clientglobalfloat(particle_type);
2503 vmpartspawner.particle_blendmode = &PRVM_clientglobalfloat(particle_blendmode);
2504 vmpartspawner.particle_orientation = &PRVM_clientglobalfloat(particle_orientation);
2505 vmpartspawner.particle_color1 = PRVM_clientglobalvector(particle_color1);
2506 vmpartspawner.particle_color2 = PRVM_clientglobalvector(particle_color2);
2507 vmpartspawner.particle_tex = &PRVM_clientglobalfloat(particle_tex);
2508 vmpartspawner.particle_size = &PRVM_clientglobalfloat(particle_size);
2509 vmpartspawner.particle_sizeincrease = &PRVM_clientglobalfloat(particle_sizeincrease);
2510 vmpartspawner.particle_alpha = &PRVM_clientglobalfloat(particle_alpha);
2511 vmpartspawner.particle_alphafade = &PRVM_clientglobalfloat(particle_alphafade);
2512 vmpartspawner.particle_time = &PRVM_clientglobalfloat(particle_time);
2513 vmpartspawner.particle_gravity = &PRVM_clientglobalfloat(particle_gravity);
2514 vmpartspawner.particle_bounce = &PRVM_clientglobalfloat(particle_bounce);
2515 vmpartspawner.particle_airfriction = &PRVM_clientglobalfloat(particle_airfriction);
2516 vmpartspawner.particle_liquidfriction = &PRVM_clientglobalfloat(particle_liquidfriction);
2517 vmpartspawner.particle_originjitter = &PRVM_clientglobalfloat(particle_originjitter);
2518 vmpartspawner.particle_velocityjitter = &PRVM_clientglobalfloat(particle_velocityjitter);
2519 vmpartspawner.particle_qualityreduction = &PRVM_clientglobalfloat(particle_qualityreduction);
2520 vmpartspawner.particle_stretch = &PRVM_clientglobalfloat(particle_stretch);
2521 vmpartspawner.particle_staincolor1 = PRVM_clientglobalvector(particle_staincolor1);
2522 vmpartspawner.particle_staincolor2 = PRVM_clientglobalvector(particle_staincolor2);
2523 vmpartspawner.particle_stainalpha = &PRVM_clientglobalfloat(particle_stainalpha);
2524 vmpartspawner.particle_stainsize = &PRVM_clientglobalfloat(particle_stainsize);
2525 vmpartspawner.particle_staintex = &PRVM_clientglobalfloat(particle_staintex);
2526 vmpartspawner.particle_staintex = &PRVM_clientglobalfloat(particle_staintex);
2527 vmpartspawner.particle_delayspawn = &PRVM_clientglobalfloat(particle_delayspawn);
2528 vmpartspawner.particle_delaycollision = &PRVM_clientglobalfloat(particle_delaycollision);
2529 vmpartspawner.particle_angle = &PRVM_clientglobalfloat(particle_angle);
2530 vmpartspawner.particle_spin = &PRVM_clientglobalfloat(particle_spin);
2532 #undef getglobalvector
2535 // reset particle theme to default values
2536 static void VM_ResetParticleTheme (vmparticletheme_t *theme)
2538 theme->initialized = true;
2539 theme->typeindex = pt_static;
2540 theme->blendmode = PBLEND_ADD;
2541 theme->orientation = PARTICLE_BILLBOARD;
2542 theme->color1 = 0x808080;
2543 theme->color2 = 0xFFFFFF;
2546 theme->sizeincrease = 0;
2548 theme->alphafade = 512;
2549 theme->gravity = 0.0f;
2550 theme->bounce = 0.0f;
2551 theme->airfriction = 1.0f;
2552 theme->liquidfriction = 4.0f;
2553 theme->originjitter = 0.0f;
2554 theme->velocityjitter = 0.0f;
2555 theme->qualityreduction = false;
2556 theme->lifetime = 4;
2558 theme->staincolor1 = -1;
2559 theme->staincolor2 = -1;
2560 theme->staintex = -1;
2561 theme->delayspawn = 0.0f;
2562 theme->delaycollision = 0.0f;
2563 theme->angle = 0.0f;
2567 // particle theme -> QC globals
2568 void VM_CL_ParticleThemeToGlobals(vmparticletheme_t *theme)
2570 *vmpartspawner.particle_type = theme->typeindex;
2571 *vmpartspawner.particle_blendmode = theme->blendmode;
2572 *vmpartspawner.particle_orientation = theme->orientation;
2573 vmpartspawner.particle_color1[0] = (theme->color1 >> 16) & 0xFF; // VorteX: int only can store 0-255, not 0-256 which means 0 - 0,99609375...
2574 vmpartspawner.particle_color1[1] = (theme->color1 >> 8) & 0xFF;
2575 vmpartspawner.particle_color1[2] = (theme->color1 >> 0) & 0xFF;
2576 vmpartspawner.particle_color2[0] = (theme->color2 >> 16) & 0xFF;
2577 vmpartspawner.particle_color2[1] = (theme->color2 >> 8) & 0xFF;
2578 vmpartspawner.particle_color2[2] = (theme->color2 >> 0) & 0xFF;
2579 *vmpartspawner.particle_tex = (float)theme->tex;
2580 *vmpartspawner.particle_size = theme->size;
2581 *vmpartspawner.particle_sizeincrease = theme->sizeincrease;
2582 *vmpartspawner.particle_alpha = theme->alpha/256;
2583 *vmpartspawner.particle_alphafade = theme->alphafade/256;
2584 *vmpartspawner.particle_time = theme->lifetime;
2585 *vmpartspawner.particle_gravity = theme->gravity;
2586 *vmpartspawner.particle_bounce = theme->bounce;
2587 *vmpartspawner.particle_airfriction = theme->airfriction;
2588 *vmpartspawner.particle_liquidfriction = theme->liquidfriction;
2589 *vmpartspawner.particle_originjitter = theme->originjitter;
2590 *vmpartspawner.particle_velocityjitter = theme->velocityjitter;
2591 *vmpartspawner.particle_qualityreduction = theme->qualityreduction;
2592 *vmpartspawner.particle_stretch = theme->stretch;
2593 vmpartspawner.particle_staincolor1[0] = ((int)theme->staincolor1 >> 16) & 0xFF;
2594 vmpartspawner.particle_staincolor1[1] = ((int)theme->staincolor1 >> 8) & 0xFF;
2595 vmpartspawner.particle_staincolor1[2] = ((int)theme->staincolor1 >> 0) & 0xFF;
2596 vmpartspawner.particle_staincolor2[0] = ((int)theme->staincolor2 >> 16) & 0xFF;
2597 vmpartspawner.particle_staincolor2[1] = ((int)theme->staincolor2 >> 8) & 0xFF;
2598 vmpartspawner.particle_staincolor2[2] = ((int)theme->staincolor2 >> 0) & 0xFF;
2599 *vmpartspawner.particle_staintex = (float)theme->staintex;
2600 *vmpartspawner.particle_stainalpha = (float)theme->stainalpha/256;
2601 *vmpartspawner.particle_stainsize = (float)theme->stainsize;
2602 *vmpartspawner.particle_delayspawn = theme->delayspawn;
2603 *vmpartspawner.particle_delaycollision = theme->delaycollision;
2604 *vmpartspawner.particle_angle = theme->angle;
2605 *vmpartspawner.particle_spin = theme->spin;
2608 // QC globals -> particle theme
2609 void VM_CL_ParticleThemeFromGlobals(vmparticletheme_t *theme)
2611 theme->typeindex = (unsigned short)*vmpartspawner.particle_type;
2612 theme->blendmode = (pblend_t)(int)*vmpartspawner.particle_blendmode;
2613 theme->orientation = (porientation_t)(int)*vmpartspawner.particle_orientation;
2614 theme->color1 = ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]);
2615 theme->color2 = ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]);
2616 theme->tex = (int)*vmpartspawner.particle_tex;
2617 theme->size = *vmpartspawner.particle_size;
2618 theme->sizeincrease = *vmpartspawner.particle_sizeincrease;
2619 theme->alpha = *vmpartspawner.particle_alpha*256;
2620 theme->alphafade = *vmpartspawner.particle_alphafade*256;
2621 theme->lifetime = *vmpartspawner.particle_time;
2622 theme->gravity = *vmpartspawner.particle_gravity;
2623 theme->bounce = *vmpartspawner.particle_bounce;
2624 theme->airfriction = *vmpartspawner.particle_airfriction;
2625 theme->liquidfriction = *vmpartspawner.particle_liquidfriction;
2626 theme->originjitter = *vmpartspawner.particle_originjitter;
2627 theme->velocityjitter = *vmpartspawner.particle_velocityjitter;
2628 theme->qualityreduction = (*vmpartspawner.particle_qualityreduction) ? true : false;
2629 theme->stretch = *vmpartspawner.particle_stretch;
2630 theme->staincolor1 = ((int)vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]);
2631 theme->staincolor2 = (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]);
2632 theme->staintex =(int)*vmpartspawner.particle_staintex;
2633 theme->stainalpha = *vmpartspawner.particle_stainalpha*256;
2634 theme->stainsize = *vmpartspawner.particle_stainsize;
2635 theme->delayspawn = *vmpartspawner.particle_delayspawn;
2636 theme->delaycollision = *vmpartspawner.particle_delaycollision;
2637 theme->angle = *vmpartspawner.particle_angle;
2638 theme->spin = *vmpartspawner.particle_spin;
2641 // init particle spawner interface
2642 // # float(float max_themes) initparticlespawner
2643 void VM_CL_InitParticleSpawner (void)
2645 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_InitParticleSpawner);
2646 VM_InitParticleSpawner((int)PRVM_G_FLOAT(OFS_PARM0));
2647 vmpartspawner.themes[0].initialized = true;
2648 VM_ResetParticleTheme(&vmpartspawner.themes[0]);
2649 PRVM_G_FLOAT(OFS_RETURN) = (vmpartspawner.verified == true) ? 1 : 0;
2652 // void() resetparticle
2653 void VM_CL_ResetParticle (void)
2655 VM_SAFEPARMCOUNT(0, VM_CL_ResetParticle);
2656 if (vmpartspawner.verified == false)
2658 VM_Warning("VM_CL_ResetParticle: particle spawner not initialized\n");
2661 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2664 // void(float themenum) particletheme
2665 void VM_CL_ParticleTheme (void)
2669 VM_SAFEPARMCOUNT(1, VM_CL_ParticleTheme);
2670 if (vmpartspawner.verified == false)
2672 VM_Warning("VM_CL_ParticleTheme: particle spawner not initialized\n");
2675 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2676 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2678 VM_Warning("VM_CL_ParticleTheme: bad theme number %i\n", themenum);
2679 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2682 if (vmpartspawner.themes[themenum].initialized == false)
2684 VM_Warning("VM_CL_ParticleTheme: theme #%i not exists\n", themenum);
2685 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2688 // load particle theme into globals
2689 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[themenum]);
2692 // float() saveparticletheme
2693 // void(float themenum) updateparticletheme
2694 void VM_CL_ParticleThemeSave (void)
2698 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_ParticleThemeSave);
2699 if (vmpartspawner.verified == false)
2701 VM_Warning("VM_CL_ParticleThemeSave: particle spawner not initialized\n");
2704 // allocate new theme, save it and return
2707 for (themenum = 0; themenum < vmpartspawner.max_themes; themenum++)
2708 if (vmpartspawner.themes[themenum].initialized == false)
2710 if (themenum >= vmpartspawner.max_themes)
2712 if (vmpartspawner.max_themes == 2048)
2713 VM_Warning("VM_CL_ParticleThemeSave: no free theme slots\n");
2715 VM_Warning("VM_CL_ParticleThemeSave: no free theme slots, try initparticlespawner() with highter max_themes\n");
2716 PRVM_G_FLOAT(OFS_RETURN) = -1;
2719 vmpartspawner.themes[themenum].initialized = true;
2720 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2721 PRVM_G_FLOAT(OFS_RETURN) = themenum;
2724 // update existing theme
2725 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2726 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2728 VM_Warning("VM_CL_ParticleThemeSave: bad theme number %i\n", themenum);
2731 vmpartspawner.themes[themenum].initialized = true;
2732 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2735 // void(float themenum) freeparticletheme
2736 void VM_CL_ParticleThemeFree (void)
2740 VM_SAFEPARMCOUNT(1, VM_CL_ParticleThemeFree);
2741 if (vmpartspawner.verified == false)
2743 VM_Warning("VM_CL_ParticleThemeFree: particle spawner not initialized\n");
2746 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2748 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2750 VM_Warning("VM_CL_ParticleThemeFree: bad theme number %i\n", themenum);
2753 if (vmpartspawner.themes[themenum].initialized == false)
2755 VM_Warning("VM_CL_ParticleThemeFree: theme #%i already freed\n", themenum);
2756 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2760 VM_ResetParticleTheme(&vmpartspawner.themes[themenum]);
2761 vmpartspawner.themes[themenum].initialized = false;
2764 // float(vector org, vector dir, [float theme]) particle
2765 // returns 0 if failed, 1 if succesful
2766 void VM_CL_SpawnParticle (void)
2769 vmparticletheme_t *theme;
2773 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_SpawnParticle2);
2774 if (vmpartspawner.verified == false)
2776 VM_Warning("VM_CL_SpawnParticle: particle spawner not initialized\n");
2777 PRVM_G_FLOAT(OFS_RETURN) = 0;
2780 org = PRVM_G_VECTOR(OFS_PARM0);
2781 dir = PRVM_G_VECTOR(OFS_PARM1);
2783 if (prog->argc < 3) // global-set particle
2785 part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)(vmpartspawner.particle_color1[0]) << 16) + ((int)(vmpartspawner.particle_color1[1]) << 8) + ((int)(vmpartspawner.particle_color1[2])), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)(int)*vmpartspawner.particle_blendmode, (porientation_t)(int)*vmpartspawner.particle_orientation, (int)(vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]), (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin, NULL);
2788 PRVM_G_FLOAT(OFS_RETURN) = 0;
2791 if (*vmpartspawner.particle_delayspawn)
2792 part->delayedspawn = cl.time + *vmpartspawner.particle_delayspawn;
2793 //if (*vmpartspawner.particle_delaycollision)
2794 // part->delayedcollisions = cl.time + *vmpartspawner.particle_delaycollision;
2796 else // quick themed particle
2798 themenum = (int)PRVM_G_FLOAT(OFS_PARM2);
2799 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2801 VM_Warning("VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2802 PRVM_G_FLOAT(OFS_RETURN) = 0;
2805 theme = &vmpartspawner.themes[themenum];
2806 part = CL_NewParticle(org, theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize, theme->angle, theme->spin, NULL);
2809 PRVM_G_FLOAT(OFS_RETURN) = 0;
2812 if (theme->delayspawn)
2813 part->delayedspawn = cl.time + theme->delayspawn;
2814 //if (theme->delaycollision)
2815 // part->delayedcollisions = cl.time + theme->delaycollision;
2817 PRVM_G_FLOAT(OFS_RETURN) = 1;
2820 // float(vector org, vector dir, float spawndelay, float collisiondelay, [float theme]) delayedparticle
2821 // returns 0 if failed, 1 if success
2822 void VM_CL_SpawnParticleDelayed (void)
2825 vmparticletheme_t *theme;
2829 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_SpawnParticle2);
2830 if (vmpartspawner.verified == false)
2832 VM_Warning("VM_CL_SpawnParticle: particle spawner not initialized\n");
2833 PRVM_G_FLOAT(OFS_RETURN) = 0;
2836 org = PRVM_G_VECTOR(OFS_PARM0);
2837 dir = PRVM_G_VECTOR(OFS_PARM1);
2838 if (prog->argc < 5) // global-set particle
2839 part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)(int)*vmpartspawner.particle_blendmode, (porientation_t)(int)*vmpartspawner.particle_orientation, ((int)vmpartspawner.particle_staincolor1[0] << 16) + ((int)vmpartspawner.particle_staincolor1[1] << 8) + ((int)vmpartspawner.particle_staincolor1[2]), ((int)vmpartspawner.particle_staincolor2[0] << 16) + ((int)vmpartspawner.particle_staincolor2[1] << 8) + ((int)vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin, NULL);
2840 else // themed particle
2842 themenum = (int)PRVM_G_FLOAT(OFS_PARM4);
2843 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2845 VM_Warning("VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2846 PRVM_G_FLOAT(OFS_RETURN) = 0;
2849 theme = &vmpartspawner.themes[themenum];
2850 part = CL_NewParticle(org, theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize, theme->angle, theme->spin, NULL);
2854 PRVM_G_FLOAT(OFS_RETURN) = 0;
2857 part->delayedspawn = cl.time + PRVM_G_FLOAT(OFS_PARM2);
2858 //part->delayedcollisions = cl.time + PRVM_G_FLOAT(OFS_PARM3);
2859 PRVM_G_FLOAT(OFS_RETURN) = 0;
2862 //====================
2863 //CSQC engine entities query
2864 //====================
2866 // float(float entitynum, float whatfld) getentity;
2867 // vector(float entitynum, float whatfld) getentityvec;
2868 // querying engine-drawn entity
2869 // VorteX: currently it's only tested with whatfld = 1..7
2870 void VM_CL_GetEntity (void)
2872 int entnum, fieldnum;
2873 float org[3], v1[3], v2[3];
2874 VM_SAFEPARMCOUNT(2, VM_CL_GetEntityVec);
2876 entnum = PRVM_G_FLOAT(OFS_PARM0);
2877 if (entnum < 0 || entnum >= cl.num_entities)
2879 PRVM_G_FLOAT(OFS_RETURN) = 0;
2882 fieldnum = PRVM_G_FLOAT(OFS_PARM1);
2885 case 0: // active state
2886 PRVM_G_FLOAT(OFS_RETURN) = cl.entities_active[entnum];
2889 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, PRVM_G_VECTOR(OFS_RETURN));
2892 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, PRVM_G_VECTOR(OFS_RETURN), v1, v2, org);
2895 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, v1, PRVM_G_VECTOR(OFS_RETURN), v2, org);
2898 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, v1, v2, PRVM_G_VECTOR(OFS_RETURN), org);
2901 PRVM_G_FLOAT(OFS_RETURN) = Matrix4x4_ScaleFromMatrix(&cl.entities[entnum].render.matrix);
2903 case 6: // origin + v_forward, v_right, v_up
2904 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN));
2907 PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.alpha;
2910 VectorCopy(cl.entities[entnum].render.colormod, PRVM_G_VECTOR(OFS_RETURN));
2912 case 9: // pants colormod
2913 VectorCopy(cl.entities[entnum].render.colormap_pantscolor, PRVM_G_VECTOR(OFS_RETURN));
2915 case 10: // shirt colormod
2916 VectorCopy(cl.entities[entnum].render.colormap_shirtcolor, PRVM_G_VECTOR(OFS_RETURN));
2919 PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.skinnum;
2922 VectorCopy(cl.entities[entnum].render.mins, PRVM_G_VECTOR(OFS_RETURN));
2925 VectorCopy(cl.entities[entnum].render.maxs, PRVM_G_VECTOR(OFS_RETURN));
2928 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
2929 VectorAdd(cl.entities[entnum].render.mins, org, PRVM_G_VECTOR(OFS_RETURN));
2932 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
2933 VectorAdd(cl.entities[entnum].render.maxs, org, PRVM_G_VECTOR(OFS_RETURN));
2936 VectorMA(cl.entities[entnum].render.modellight_ambient, 0.5, cl.entities[entnum].render.modellight_diffuse, PRVM_G_VECTOR(OFS_RETURN));
2939 PRVM_G_FLOAT(OFS_RETURN) = 0;
2944 //====================
2945 //QC POLYGON functions
2946 //====================
2948 #define VMPOLYGONS_MAXPOINTS 64
2950 typedef struct vmpolygons_triangle_s
2952 rtexture_t *texture;
2955 unsigned short elements[3];
2956 }vmpolygons_triangle_t;
2958 typedef struct vmpolygons_s
2961 qboolean initialized;
2962 double progstarttime;
2966 float *data_vertex3f;
2967 float *data_color4f;
2968 float *data_texcoord2f;
2972 vmpolygons_triangle_t *data_triangles;
2973 unsigned short *data_sortedelement3s;
2975 qboolean begin_active;
2977 rtexture_t *begin_texture;
2980 float begin_vertex[VMPOLYGONS_MAXPOINTS][3];
2981 float begin_color[VMPOLYGONS_MAXPOINTS][4];
2982 float begin_texcoord[VMPOLYGONS_MAXPOINTS][2];
2983 qboolean begin_texture_hasalpha;
2986 // FIXME: make VM_CL_R_Polygon functions use Debug_Polygon functions?
2987 vmpolygons_t vmpolygons[PRVM_MAXPROGS];
2989 //#304 void() renderscene (EXT_CSQC)
2990 // moved that here to reset the polygons,
2991 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
2993 void VM_CL_R_RenderScene (void)
2995 double t = Sys_DoubleTime();
2996 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2997 VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
2999 // we need to update any RENDER_VIEWMODEL entities at this point because
3000 // csqc supplies its own view matrix
3001 CL_UpdateViewEntities();
3005 polys->num_vertices = polys->num_triangles = 0;
3006 polys->progstarttime = prog->starttime;
3008 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
3009 prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
3012 static void VM_ResizePolygons(vmpolygons_t *polys)
3014 float *oldvertex3f = polys->data_vertex3f;
3015 float *oldcolor4f = polys->data_color4f;
3016 float *oldtexcoord2f = polys->data_texcoord2f;
3017 vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
3018 unsigned short *oldsortedelement3s = polys->data_sortedelement3s;
3019 polys->max_vertices = min(polys->max_triangles*3, 65536);
3020 polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
3021 polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
3022 polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
3023 polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
3024 polys->data_sortedelement3s = (unsigned short *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(unsigned short[3]));
3025 if (polys->num_vertices)
3027 memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
3028 memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
3029 memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
3031 if (polys->num_triangles)
3033 memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
3034 memcpy(polys->data_sortedelement3s, oldsortedelement3s, polys->num_triangles*sizeof(unsigned short[3]));
3037 Mem_Free(oldvertex3f);
3039 Mem_Free(oldcolor4f);
3041 Mem_Free(oldtexcoord2f);
3043 Mem_Free(oldtriangles);
3044 if (oldsortedelement3s)
3045 Mem_Free(oldsortedelement3s);
3048 static void VM_InitPolygons (vmpolygons_t* polys)
3050 memset(polys, 0, sizeof(*polys));
3051 polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
3052 polys->max_triangles = 1024;
3053 VM_ResizePolygons(polys);
3054 polys->initialized = true;
3057 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
3059 int surfacelistindex;
3060 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3061 if(polys->progstarttime != prog->starttime) // from other progs? won't draw these (this can cause crashes!)
3063 // R_Mesh_ResetTextureState();
3064 R_EntityMatrix(&identitymatrix);
3065 GL_CullFace(GL_NONE);
3066 GL_DepthTest(true); // polys in 3D space shall always have depth test
3067 GL_DepthRange(0, 1);
3068 R_Mesh_PrepareVertices_Generic_Arrays(polys->num_vertices, polys->data_vertex3f, polys->data_color4f, polys->data_texcoord2f);
3070 for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
3072 int numtriangles = 0;
3073 rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
3074 int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
3075 DrawQ_ProcessDrawFlag(drawflag, polys->data_triangles[surfacelist[surfacelistindex]].hasalpha);
3076 R_SetupShader_Generic(tex, NULL, GL_MODULATE, 1);
3078 for (;surfacelistindex < numsurfaces;surfacelistindex++)
3080 if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
3082 VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles);
3085 R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, NULL, 0, polys->data_sortedelement3s, NULL, 0);
3089 void VMPolygons_Store(vmpolygons_t *polys)
3094 // detect if we have alpha
3095 hasalpha = polys->begin_texture_hasalpha;
3096 for(i = 0; !hasalpha && (i < polys->begin_vertices); ++i)
3097 if(polys->begin_color[i][3] < 1)
3100 if (polys->begin_draw2d)
3102 // draw the polygon as 2D immediately
3103 drawqueuemesh_t mesh;
3104 mesh.texture = polys->begin_texture;
3105 mesh.num_vertices = polys->begin_vertices;
3106 mesh.num_triangles = polys->begin_vertices-2;
3107 mesh.data_element3i = polygonelement3i;
3108 mesh.data_element3s = polygonelement3s;
3109 mesh.data_vertex3f = polys->begin_vertex[0];
3110 mesh.data_color4f = polys->begin_color[0];
3111 mesh.data_texcoord2f = polys->begin_texcoord[0];
3112 DrawQ_Mesh(&mesh, polys->begin_drawflag, hasalpha);
3116 // queue the polygon as 3D for sorted transparent rendering later
3118 if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3120 while (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3121 polys->max_triangles *= 2;
3122 VM_ResizePolygons(polys);
3124 if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices)
3126 // needle in a haystack!
3127 // polys->num_vertices was used for copying where we actually want to copy begin_vertices
3128 // that also caused it to not render the first polygon that is added
3130 memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
3131 memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
3132 memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
3133 for (i = 0;i < polys->begin_vertices-2;i++)
3135 polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
3136 polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
3137 polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices;
3138 polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1;
3139 polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2;
3140 polys->data_triangles[polys->num_triangles].hasalpha = hasalpha;
3141 polys->num_triangles++;
3143 polys->num_vertices += polys->begin_vertices;
3146 polys->begin_active = false;
3149 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
3150 // LordHavoc: agreed, this is a mess
3151 void VM_CL_AddPolygonsToMeshQueue (void)
3154 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3157 // only add polygons of the currently active prog to the queue - if there is none, we're done
3161 if (!polys->num_triangles)
3164 for (i = 0;i < polys->num_triangles;i++)
3166 VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center);
3167 R_MeshQueue_AddTransparent(center, VM_DrawPolygonCallback, NULL, i, NULL);
3170 /*polys->num_triangles = 0; // now done after rendering the scene,
3171 polys->num_vertices = 0; // otherwise it's not rendered at all and prints an error message --blub */
3174 //void(string texturename, float flag[, float is2d]) R_BeginPolygon
3175 void VM_CL_R_PolygonBegin (void)
3177 const char *picname;
3179 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3182 // TODO instead of using skinframes here (which provides the benefit of
3183 // better management of flags, and is more suited for 3D rendering), what
3184 // about supporting Q3 shaders?
3186 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_PolygonBegin);
3188 if (!polys->initialized)
3189 VM_InitPolygons(polys);
3190 if(polys->progstarttime != prog->starttime)
3192 // from another progs? then reset the polys first (fixes crashes on map change, because that can make skinframe textures invalid)
3193 polys->num_vertices = polys->num_triangles = 0;
3194 polys->progstarttime = prog->starttime;
3196 if (polys->begin_active)
3198 VM_Warning("VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
3201 picname = PRVM_G_STRING(OFS_PARM0);
3207 if((int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MIPMAP)
3212 sf = R_SkinFrame_FindNextByName(sf, picname);
3214 while(sf && sf->textureflags != tf);
3216 if(!sf || !sf->base)
3217 sf = R_SkinFrame_LoadExternal(picname, tf, true);
3220 R_SkinFrame_MarkUsed(sf);
3223 polys->begin_texture = (sf && sf->base) ? sf->base : r_texture_white;
3224 polys->begin_texture_hasalpha = (sf && sf->base) ? sf->hasalpha : false;
3225 polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MASK;
3226 polys->begin_vertices = 0;
3227 polys->begin_active = true;
3228 polys->begin_draw2d = (prog->argc >= 3 ? (int)PRVM_G_FLOAT(OFS_PARM2) : r_refdef.draw2dstage);
3231 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3232 void VM_CL_R_PolygonVertex (void)
3234 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3236 VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
3238 if (!polys->begin_active)
3240 VM_Warning("VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
3244 if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
3246 VM_Warning("VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3250 polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
3251 polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
3252 polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
3253 polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
3254 polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
3255 polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
3256 polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
3257 polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
3258 polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
3259 polys->begin_vertices++;
3262 //void() R_EndPolygon
3263 void VM_CL_R_PolygonEnd (void)
3265 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3267 VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
3268 if (!polys->begin_active)
3270 VM_Warning("VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
3273 polys->begin_active = false;
3274 if (polys->begin_vertices >= 3)
3275 VMPolygons_Store(polys);
3277 VM_Warning("VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
3280 static vmpolygons_t debugPolys;
3282 void Debug_PolygonBegin(const char *picname, int drawflag)
3284 if(!debugPolys.initialized)
3285 VM_InitPolygons(&debugPolys);
3286 if(debugPolys.begin_active)
3288 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
3291 debugPolys.begin_texture = picname[0] ? Draw_CachePic_Flags (picname, CACHEPICFLAG_NOTPERSISTENT)->tex : r_texture_white;
3292 debugPolys.begin_drawflag = drawflag;
3293 debugPolys.begin_vertices = 0;
3294 debugPolys.begin_active = true;
3297 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
3299 if(!debugPolys.begin_active)
3301 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
3305 if(debugPolys.begin_vertices > VMPOLYGONS_MAXPOINTS)
3307 Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3311 debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x;
3312 debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y;
3313 debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z;
3314 debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s;
3315 debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t;
3316 debugPolys.begin_color[debugPolys.begin_vertices][0] = r;
3317 debugPolys.begin_color[debugPolys.begin_vertices][1] = g;
3318 debugPolys.begin_color[debugPolys.begin_vertices][2] = b;
3319 debugPolys.begin_color[debugPolys.begin_vertices][3] = a;
3320 debugPolys.begin_vertices++;
3323 void Debug_PolygonEnd(void)
3325 if (!debugPolys.begin_active)
3327 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
3330 debugPolys.begin_active = false;
3331 if (debugPolys.begin_vertices >= 3)
3332 VMPolygons_Store(&debugPolys);
3334 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices);
3341 Returns false if any part of the bottom of the entity is off an edge that
3346 qboolean CL_CheckBottom (prvm_edict_t *ent)
3348 vec3_t mins, maxs, start, stop;
3353 VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
3354 VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
3356 // if all of the points under the corners are solid world, don't bother
3357 // with the tougher checks
3358 // the corners must be within 16 of the midpoint
3359 start[2] = mins[2] - 1;
3360 for (x=0 ; x<=1 ; x++)
3361 for (y=0 ; y<=1 ; y++)
3363 start[0] = x ? maxs[0] : mins[0];
3364 start[1] = y ? maxs[1] : mins[1];
3365 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
3369 return true; // we got out easy
3373 // check it for real...
3377 // the midpoint must be within 16 of the bottom
3378 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
3379 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
3380 stop[2] = start[2] - 2*sv_stepheight.value;
3381 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true, false);
3383 if (trace.fraction == 1.0)
3385 mid = bottom = trace.endpos[2];
3387 // the corners must be within 16 of the midpoint
3388 for (x=0 ; x<=1 ; x++)
3389 for (y=0 ; y<=1 ; y++)
3391 start[0] = stop[0] = x ? maxs[0] : mins[0];
3392 start[1] = stop[1] = y ? maxs[1] : mins[1];
3394 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true, false);
3396 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
3397 bottom = trace.endpos[2];
3398 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
3409 Called by monster program code.
3410 The move will be adjusted for slopes and stairs, but if the move isn't
3411 possible, no move is done and false is returned
3414 qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
3417 vec3_t oldorg, neworg, end, traceendpos;
3420 prvm_edict_t *enemy;
3423 VectorCopy (ent->fields.client->origin, oldorg);
3424 VectorAdd (ent->fields.client->origin, move, neworg);
3426 // flying monsters don't step up
3427 if ( (int)ent->fields.client->flags & (FL_SWIM | FL_FLY) )
3429 // try one move with vertical motion, then one without
3430 for (i=0 ; i<2 ; i++)
3432 VectorAdd (ent->fields.client->origin, move, neworg);
3433 enemy = PRVM_PROG_TO_EDICT(ent->fields.client->enemy);
3434 if (i == 0 && enemy != prog->edicts)
3436 dz = ent->fields.client->origin[2] - PRVM_PROG_TO_EDICT(ent->fields.client->enemy)->fields.client->origin[2];
3442 trace = CL_TraceBox(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3444 CL_VM_SetTraceGlobals(&trace, svent);
3446 if (trace.fraction == 1)
3448 VectorCopy(trace.endpos, traceendpos);
3449 if (((int)ent->fields.client->flags & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
3450 return false; // swim monster left water
3452 VectorCopy (traceendpos, ent->fields.client->origin);
3458 if (enemy == prog->edicts)
3465 // push down from a step height above the wished position
3466 neworg[2] += sv_stepheight.value;
3467 VectorCopy (neworg, end);
3468 end[2] -= sv_stepheight.value*2;
3470 trace = CL_TraceBox(neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3472 CL_VM_SetTraceGlobals(&trace, svent);
3474 if (trace.startsolid)
3476 neworg[2] -= sv_stepheight.value;
3477 trace = CL_TraceBox(neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3479 CL_VM_SetTraceGlobals(&trace, svent);
3480 if (trace.startsolid)
3483 if (trace.fraction == 1)
3485 // if monster had the ground pulled out, go ahead and fall
3486 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3488 VectorAdd (ent->fields.client->origin, move, ent->fields.client->origin);
3491 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_ONGROUND;
3495 return false; // walked off an edge
3498 // check point traces down for dangling corners
3499 VectorCopy (trace.endpos, ent->fields.client->origin);
3501 if (!CL_CheckBottom (ent))
3503 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3504 { // entity had floor mostly pulled out from underneath it
3505 // and is trying to correct
3510 VectorCopy (oldorg, ent->fields.client->origin);
3514 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3515 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_PARTIALGROUND;
3517 PRVM_clientedictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
3529 float(float yaw, float dist[, settrace]) walkmove
3532 static void VM_CL_walkmove (void)
3541 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
3543 // assume failure if it returns early
3544 PRVM_G_FLOAT(OFS_RETURN) = 0;
3546 ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
3547 if (ent == prog->edicts)
3549 VM_Warning("walkmove: can not modify world entity\n");
3552 if (ent->priv.server->free)
3554 VM_Warning("walkmove: can not modify free entity\n");
3557 yaw = PRVM_G_FLOAT(OFS_PARM0);
3558 dist = PRVM_G_FLOAT(OFS_PARM1);
3559 settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
3561 if ( !( (int)ent->fields.client->flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
3564 yaw = yaw*M_PI*2 / 360;
3566 move[0] = cos(yaw)*dist;
3567 move[1] = sin(yaw)*dist;
3570 // save program state, because CL_movestep may call other progs
3571 oldf = prog->xfunction;
3572 oldself = prog->globals.client->self;
3574 PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
3577 // restore program state
3578 prog->xfunction = oldf;
3579 prog->globals.client->self = oldself;
3586 string(string key) serverkey
3589 void VM_CL_serverkey(void)
3591 char string[VM_STRINGTEMP_LENGTH];
3592 VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
3593 InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
3594 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(string);
3601 Checks if an entity is in a point's PVS.
3602 Should be fast but can be inexact.
3604 float checkpvs(vector viewpos, entity viewee) = #240;
3607 static void VM_CL_checkpvs (void)
3610 prvm_edict_t *viewee;
3616 unsigned char fatpvs[MAX_MAP_LEAFS/8];
3619 VM_SAFEPARMCOUNT(2, VM_SV_checkpvs);
3620 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), viewpos);
3621 viewee = PRVM_G_EDICT(OFS_PARM1);
3623 if(viewee->priv.required->free)
3625 VM_Warning("checkpvs: can not check free entity\n");
3626 PRVM_G_FLOAT(OFS_RETURN) = 4;
3630 VectorAdd(viewee->fields.server->origin, viewee->fields.server->mins, mi);
3631 VectorAdd(viewee->fields.server->origin, viewee->fields.server->maxs, ma);
3634 if(!sv.worldmodel->brush.GetPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3636 // no PVS support on this worldmodel... darn
3637 PRVM_G_FLOAT(OFS_RETURN) = 3;
3640 pvs = sv.worldmodel->brush.GetPVS(sv.worldmodel, viewpos);
3643 // viewpos isn't in any PVS... darn
3644 PRVM_G_FLOAT(OFS_RETURN) = 2;
3647 PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, pvs, mi, ma);
3649 // using fat PVS like FTEQW does (slow)
3650 if(!sv.worldmodel->brush.FatPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3652 // no PVS support on this worldmodel... darn
3653 PRVM_G_FLOAT(OFS_RETURN) = 3;
3656 fatpvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, viewpos, 8, fatpvs, sizeof(fatpvs), false);
3659 // viewpos isn't in any PVS... darn
3660 PRVM_G_FLOAT(OFS_RETURN) = 2;
3663 PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, fatpvs, mi, ma);
3667 // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
3668 static void VM_CL_skel_create(void)
3670 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3671 dp_model_t *model = CL_GetModelByIndex(modelindex);
3672 skeleton_t *skeleton;
3674 PRVM_G_FLOAT(OFS_RETURN) = 0;
3675 if (!model || !model->num_bones)
3677 for (i = 0;i < MAX_EDICTS;i++)
3678 if (!prog->skeletons[i])
3680 if (i == MAX_EDICTS)
3682 prog->skeletons[i] = skeleton = (skeleton_t *)Mem_Alloc(cls.levelmempool, sizeof(skeleton_t) + model->num_bones * sizeof(matrix4x4_t));
3683 PRVM_G_FLOAT(OFS_RETURN) = i + 1;
3684 skeleton->model = model;
3685 skeleton->relativetransforms = (matrix4x4_t *)(skeleton+1);
3686 // initialize to identity matrices
3687 for (i = 0;i < skeleton->model->num_bones;i++)
3688 skeleton->relativetransforms[i] = identitymatrix;
3691 // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
3692 static void VM_CL_skel_build(void)
3694 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3695 skeleton_t *skeleton;
3696 prvm_edict_t *ed = PRVM_G_EDICT(OFS_PARM1);
3697 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM2);
3698 float retainfrac = PRVM_G_FLOAT(OFS_PARM3);
3699 int firstbone = PRVM_G_FLOAT(OFS_PARM4) - 1;
3700 int lastbone = PRVM_G_FLOAT(OFS_PARM5) - 1;
3701 dp_model_t *model = CL_GetModelByIndex(modelindex);
3706 framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
3707 frameblend_t frameblend[MAX_FRAMEBLENDS];
3708 matrix4x4_t blendedmatrix;
3710 PRVM_G_FLOAT(OFS_RETURN) = 0;
3711 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3713 firstbone = max(0, firstbone);
3714 lastbone = min(lastbone, model->num_bones - 1);
3715 lastbone = min(lastbone, skeleton->model->num_bones - 1);
3716 VM_GenerateFrameGroupBlend(framegroupblend, ed);
3717 VM_FrameBlendFromFrameGroupBlend(frameblend, framegroupblend, model);
3718 blendfrac = 1.0f - retainfrac;
3719 for (numblends = 0;numblends < MAX_FRAMEBLENDS && frameblend[numblends].lerp;numblends++)
3720 frameblend[numblends].lerp *= blendfrac;
3721 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3723 memset(&blendedmatrix, 0, sizeof(blendedmatrix));
3724 Matrix4x4_Accumulate(&blendedmatrix, &skeleton->relativetransforms[bonenum], retainfrac);
3725 for (blendindex = 0;blendindex < numblends;blendindex++)
3727 Matrix4x4_FromBonePose6s(&matrix, model->num_posescale, model->data_poses6s + 6 * (frameblend[blendindex].subframe * model->num_bones + bonenum));
3728 Matrix4x4_Accumulate(&blendedmatrix, &matrix, frameblend[blendindex].lerp);
3730 skeleton->relativetransforms[bonenum] = blendedmatrix;
3732 PRVM_G_FLOAT(OFS_RETURN) = skeletonindex + 1;
3735 // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
3736 static void VM_CL_skel_get_numbones(void)
3738 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3739 skeleton_t *skeleton;
3740 PRVM_G_FLOAT(OFS_RETURN) = 0;
3741 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3743 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->num_bones;
3746 // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
3747 static void VM_CL_skel_get_bonename(void)
3749 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3750 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3751 skeleton_t *skeleton;
3752 PRVM_G_INT(OFS_RETURN) = 0;
3753 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3755 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3757 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(skeleton->model->data_bones[bonenum].name);
3760 // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, 0 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
3761 static void VM_CL_skel_get_boneparent(void)
3763 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3764 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3765 skeleton_t *skeleton;
3766 PRVM_G_FLOAT(OFS_RETURN) = 0;
3767 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3769 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3771 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->data_bones[bonenum].parent + 1;
3774 // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
3775 static void VM_CL_skel_find_bone(void)
3777 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3778 const char *tagname = PRVM_G_STRING(OFS_PARM1);
3779 skeleton_t *skeleton;
3780 PRVM_G_FLOAT(OFS_RETURN) = 0;
3781 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3783 PRVM_G_FLOAT(OFS_RETURN) = Mod_Alias_GetTagIndexForName(skeleton->model, 0, tagname);
3786 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
3787 static void VM_CL_skel_get_bonerel(void)
3789 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3790 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3791 skeleton_t *skeleton;
3793 vec3_t forward, left, up, origin;
3794 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3795 VectorClear(prog->globals.client->v_forward);
3796 VectorClear(prog->globals.client->v_right);
3797 VectorClear(prog->globals.client->v_up);
3798 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3800 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3802 matrix = skeleton->relativetransforms[bonenum];
3803 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3804 VectorCopy(forward, prog->globals.client->v_forward);
3805 VectorNegate(left, prog->globals.client->v_right);
3806 VectorCopy(up, prog->globals.client->v_up);
3807 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3810 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
3811 static void VM_CL_skel_get_boneabs(void)
3813 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3814 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3815 skeleton_t *skeleton;
3818 vec3_t forward, left, up, origin;
3819 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3820 VectorClear(prog->globals.client->v_forward);
3821 VectorClear(prog->globals.client->v_right);
3822 VectorClear(prog->globals.client->v_up);
3823 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3825 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3827 matrix = skeleton->relativetransforms[bonenum];
3828 // convert to absolute
3829 while ((bonenum = skeleton->model->data_bones[bonenum].parent) >= 0)
3832 Matrix4x4_Concat(&matrix, &skeleton->relativetransforms[bonenum], &temp);
3834 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3835 VectorCopy(forward, prog->globals.client->v_forward);
3836 VectorNegate(left, prog->globals.client->v_right);
3837 VectorCopy(up, prog->globals.client->v_up);
3838 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3841 // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3842 static void VM_CL_skel_set_bone(void)
3844 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3845 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3846 vec3_t forward, left, up, origin;
3847 skeleton_t *skeleton;
3849 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3851 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3853 VectorCopy(prog->globals.client->v_forward, forward);
3854 VectorNegate(prog->globals.client->v_right, left);
3855 VectorCopy(prog->globals.client->v_up, up);
3856 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3857 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3858 skeleton->relativetransforms[bonenum] = matrix;
3861 // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3862 static void VM_CL_skel_mul_bone(void)
3864 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3865 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3866 vec3_t forward, left, up, origin;
3867 skeleton_t *skeleton;
3870 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3872 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3874 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3875 VectorCopy(prog->globals.client->v_forward, forward);
3876 VectorNegate(prog->globals.client->v_right, left);
3877 VectorCopy(prog->globals.client->v_up, up);
3878 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3879 temp = skeleton->relativetransforms[bonenum];
3880 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3883 // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
3884 static void VM_CL_skel_mul_bones(void)
3886 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3887 int firstbone = PRVM_G_FLOAT(OFS_PARM1) - 1;
3888 int lastbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3890 vec3_t forward, left, up, origin;
3891 skeleton_t *skeleton;
3894 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3896 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin);
3897 VectorCopy(prog->globals.client->v_forward, forward);
3898 VectorNegate(prog->globals.client->v_right, left);
3899 VectorCopy(prog->globals.client->v_up, up);
3900 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3901 firstbone = max(0, firstbone);
3902 lastbone = min(lastbone, skeleton->model->num_bones - 1);
3903 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3905 temp = skeleton->relativetransforms[bonenum];
3906 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3910 // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
3911 static void VM_CL_skel_copybones(void)
3913 int skeletonindexdst = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3914 int skeletonindexsrc = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3915 int firstbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3916 int lastbone = PRVM_G_FLOAT(OFS_PARM3) - 1;
3918 skeleton_t *skeletondst;
3919 skeleton_t *skeletonsrc;
3920 if (skeletonindexdst < 0 || skeletonindexdst >= MAX_EDICTS || !(skeletondst = prog->skeletons[skeletonindexdst]))
3922 if (skeletonindexsrc < 0 || skeletonindexsrc >= MAX_EDICTS || !(skeletonsrc = prog->skeletons[skeletonindexsrc]))
3924 firstbone = max(0, firstbone);
3925 lastbone = min(lastbone, skeletondst->model->num_bones - 1);
3926 lastbone = min(lastbone, skeletonsrc->model->num_bones - 1);
3927 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3928 skeletondst->relativetransforms[bonenum] = skeletonsrc->relativetransforms[bonenum];
3931 // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
3932 static void VM_CL_skel_delete(void)
3934 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3935 skeleton_t *skeleton;
3936 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3939 prog->skeletons[skeletonindex] = NULL;
3942 // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
3943 static void VM_CL_frameforname(void)
3945 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3946 dp_model_t *model = CL_GetModelByIndex(modelindex);
3947 const char *name = PRVM_G_STRING(OFS_PARM1);
3949 PRVM_G_FLOAT(OFS_RETURN) = -1;
3950 if (!model || !model->animscenes)
3952 for (i = 0;i < model->numframes;i++)
3954 if (!strcasecmp(model->animscenes[i].name, name))
3956 PRVM_G_FLOAT(OFS_RETURN) = i;
3962 // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
3963 static void VM_CL_frameduration(void)
3965 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3966 dp_model_t *model = CL_GetModelByIndex(modelindex);
3967 int framenum = (int)PRVM_G_FLOAT(OFS_PARM1);
3968 PRVM_G_FLOAT(OFS_RETURN) = 0;
3969 if (!model || !model->animscenes || framenum < 0 || framenum >= model->numframes)
3971 if (model->animscenes[framenum].framerate)
3972 PRVM_G_FLOAT(OFS_RETURN) = model->animscenes[framenum].framecount / model->animscenes[framenum].framerate;
3975 void VM_CL_RotateMoves(void)
3978 * Obscure builtin used by GAME_XONOTIC.
3980 * Edits the input history of cl_movement by rotating all move commands
3981 * currently in the queue using the given transform.
3983 * The vector passed is an "angles transform" as used by warpzonelib, i.e.
3984 * v_angle-like (non-inverted) euler angles that perform the rotation
3985 * of the space that is to be done.
3987 * This is meant to be used as a fixangle replacement after passing
3988 * through a warpzone/portal: the client is told about the warp transform,
3989 * and calls this function in the same frame as the one on which the
3990 * client's origin got changed by the serverside teleport. Then this code
3991 * transforms the pre-warp input (which matches the empty space behind
3992 * the warp plane) into post-warp input (which matches the target area
3993 * of the warp). Also, at the same time, the client has to use
3994 * R_SetView to adjust VF_CL_VIEWANGLES according to the same transform.
3996 * This together allows warpzone motion to be perfectly predicted by
3999 * Furthermore, for perfect warpzone behaviour, the server side also
4000 * has to detect input the client sent before it received the origin
4001 * update, but after the warp occurred on the server, and has to adjust
4002 * input appropriately.
4005 vec3_t v = {0, 0, 0};
4007 VM_SAFEPARMCOUNT(1, VM_CL_RotateMoves);
4008 AngleVectorsFLU(PRVM_G_VECTOR(OFS_PARM0), x, y, z);
4009 Matrix4x4_FromVectors(&m, x, y, z, v);
4013 //============================================================================
4015 // To create a almost working builtin file from this replace:
4016 // "^NULL.*" with ""
4017 // "^{.*//.*}:Wh\(.*\)" with "\1"
4019 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
4020 // "\n\n+" with "\n\n"
4022 prvm_builtin_t vm_cl_builtins[] = {
4023 NULL, // #0 NULL function (not callable) (QUAKE)
4024 VM_CL_makevectors, // #1 void(vector ang) makevectors (QUAKE)
4025 VM_CL_setorigin, // #2 void(entity e, vector o) setorigin (QUAKE)
4026 VM_CL_setmodel, // #3 void(entity e, string m) setmodel (QUAKE)
4027 VM_CL_setsize, // #4 void(entity e, vector min, vector max) setsize (QUAKE)
4028 NULL, // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
4029 VM_break, // #6 void() break (QUAKE)
4030 VM_random, // #7 float() random (QUAKE)
4031 VM_CL_sound, // #8 void(entity e, float chan, string samp) sound (QUAKE)
4032 VM_normalize, // #9 vector(vector v) normalize (QUAKE)
4033 VM_error, // #10 void(string e) error (QUAKE)
4034 VM_objerror, // #11 void(string e) objerror (QUAKE)
4035 VM_vlen, // #12 float(vector v) vlen (QUAKE)
4036 VM_vectoyaw, // #13 float(vector v) vectoyaw (QUAKE)
4037 VM_CL_spawn, // #14 entity() spawn (QUAKE)
4038 VM_remove, // #15 void(entity e) remove (QUAKE)
4039 VM_CL_traceline, // #16 void(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
4040 NULL, // #17 entity() checkclient (QUAKE)
4041 VM_find, // #18 entity(entity start, .string fld, string match) find (QUAKE)
4042 VM_precache_sound, // #19 void(string s) precache_sound (QUAKE)
4043 VM_CL_precache_model, // #20 void(string s) precache_model (QUAKE)
4044 NULL, // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
4045 VM_CL_findradius, // #22 entity(vector org, float rad) findradius (QUAKE)
4046 NULL, // #23 void(string s, ...) bprint (QUAKE)
4047 NULL, // #24 void(entity client, string s, ...) sprint (QUAKE)
4048 VM_dprint, // #25 void(string s, ...) dprint (QUAKE)
4049 VM_ftos, // #26 string(float f) ftos (QUAKE)
4050 VM_vtos, // #27 string(vector v) vtos (QUAKE)
4051 VM_coredump, // #28 void() coredump (QUAKE)
4052 VM_traceon, // #29 void() traceon (QUAKE)
4053 VM_traceoff, // #30 void() traceoff (QUAKE)
4054 VM_eprint, // #31 void(entity e) eprint (QUAKE)
4055 VM_CL_walkmove, // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
4056 NULL, // #33 (QUAKE)
4057 VM_CL_droptofloor, // #34 float() droptofloor (QUAKE)
4058 VM_CL_lightstyle, // #35 void(float style, string value) lightstyle (QUAKE)
4059 VM_rint, // #36 float(float v) rint (QUAKE)
4060 VM_floor, // #37 float(float v) floor (QUAKE)
4061 VM_ceil, // #38 float(float v) ceil (QUAKE)
4062 NULL, // #39 (QUAKE)
4063 VM_CL_checkbottom, // #40 float(entity e) checkbottom (QUAKE)
4064 VM_CL_pointcontents, // #41 float(vector v) pointcontents (QUAKE)
4065 NULL, // #42 (QUAKE)
4066 VM_fabs, // #43 float(float f) fabs (QUAKE)
4067 NULL, // #44 vector(entity e, float speed) aim (QUAKE)
4068 VM_cvar, // #45 float(string s) cvar (QUAKE)
4069 VM_localcmd, // #46 void(string s) localcmd (QUAKE)
4070 VM_nextent, // #47 entity(entity e) nextent (QUAKE)
4071 VM_CL_particle, // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
4072 VM_changeyaw, // #49 void() ChangeYaw (QUAKE)
4073 NULL, // #50 (QUAKE)
4074 VM_vectoangles, // #51 vector(vector v) vectoangles (QUAKE)
4075 NULL, // #52 void(float to, float f) WriteByte (QUAKE)
4076 NULL, // #53 void(float to, float f) WriteChar (QUAKE)
4077 NULL, // #54 void(float to, float f) WriteShort (QUAKE)
4078 NULL, // #55 void(float to, float f) WriteLong (QUAKE)
4079 NULL, // #56 void(float to, float f) WriteCoord (QUAKE)
4080 NULL, // #57 void(float to, float f) WriteAngle (QUAKE)
4081 NULL, // #58 void(float to, string s) WriteString (QUAKE)
4082 NULL, // #59 (QUAKE)
4083 VM_sin, // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
4084 VM_cos, // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
4085 VM_sqrt, // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
4086 VM_changepitch, // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
4087 VM_CL_tracetoss, // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
4088 VM_etos, // #65 string(entity ent) etos (DP_QC_ETOS)
4089 NULL, // #66 (QUAKE)
4090 NULL, // #67 void(float step) movetogoal (QUAKE)
4091 VM_precache_file, // #68 string(string s) precache_file (QUAKE)
4092 VM_CL_makestatic, // #69 void(entity e) makestatic (QUAKE)
4093 NULL, // #70 void(string s) changelevel (QUAKE)
4094 NULL, // #71 (QUAKE)
4095 VM_cvar_set, // #72 void(string var, string val) cvar_set (QUAKE)
4096 NULL, // #73 void(entity client, strings) centerprint (QUAKE)
4097 VM_CL_ambientsound, // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
4098 VM_CL_precache_model, // #75 string(string s) precache_model2 (QUAKE)
4099 VM_precache_sound, // #76 string(string s) precache_sound2 (QUAKE)
4100 VM_precache_file, // #77 string(string s) precache_file2 (QUAKE)
4101 NULL, // #78 void(entity e) setspawnparms (QUAKE)
4102 NULL, // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
4103 NULL, // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
4104 VM_stof, // #81 float(string s) stof (FRIK_FILE)
4105 NULL, // #82 void(vector where, float set) multicast (QUAKEWORLD)
4106 NULL, // #83 (QUAKE)
4107 NULL, // #84 (QUAKE)
4108 NULL, // #85 (QUAKE)
4109 NULL, // #86 (QUAKE)
4110 NULL, // #87 (QUAKE)
4111 NULL, // #88 (QUAKE)
4112 NULL, // #89 (QUAKE)
4113 VM_CL_tracebox, // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
4114 VM_randomvec, // #91 vector() randomvec (DP_QC_RANDOMVEC)
4115 VM_CL_getlight, // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
4116 VM_registercvar, // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
4117 VM_min, // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
4118 VM_max, // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
4119 VM_bound, // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
4120 VM_pow, // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
4121 VM_findfloat, // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
4122 VM_checkextension, // #99 float(string s) checkextension (the basis of the extension system)
4123 // FrikaC and Telejano range #100-#199
4134 VM_fopen, // #110 float(string filename, float mode) fopen (FRIK_FILE)
4135 VM_fclose, // #111 void(float fhandle) fclose (FRIK_FILE)
4136 VM_fgets, // #112 string(float fhandle) fgets (FRIK_FILE)
4137 VM_fputs, // #113 void(float fhandle, string s) fputs (FRIK_FILE)
4138 VM_strlen, // #114 float(string s) strlen (FRIK_FILE)
4139 VM_strcat, // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
4140 VM_substring, // #116 string(string s, float start, float length) substring (FRIK_FILE)
4141 VM_stov, // #117 vector(string) stov (FRIK_FILE)
4142 VM_strzone, // #118 string(string s) strzone (FRIK_FILE)
4143 VM_strunzone, // #119 void(string s) strunzone (FRIK_FILE)
4224 // FTEQW range #200-#299
4243 VM_bitshift, // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
4246 VM_strstrofs, // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
4247 VM_str2chr, // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
4248 VM_chr2str, // #223 string(float c, ...) chr2str (FTE_STRINGS)
4249 VM_strconv, // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
4250 VM_strpad, // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
4251 VM_infoadd, // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
4252 VM_infoget, // #227 string(string info, string key) infoget (FTE_STRINGS)
4253 VM_strncmp, // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
4254 VM_strncasecmp, // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
4255 VM_strncasecmp, // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
4257 NULL, // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4265 VM_CL_checkpvs, // #240
4288 VM_CL_skel_create, // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
4289 VM_CL_skel_build, // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
4290 VM_CL_skel_get_numbones, // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
4291 VM_CL_skel_get_bonename, // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
4292 VM_CL_skel_get_boneparent, // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, -1 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
4293 VM_CL_skel_find_bone, // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
4294 VM_CL_skel_get_bonerel, // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
4295 VM_CL_skel_get_boneabs, // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
4296 VM_CL_skel_set_bone, // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4297 VM_CL_skel_mul_bone, // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4298 VM_CL_skel_mul_bones, // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4299 VM_CL_skel_copybones, // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4300 VM_CL_skel_delete, // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4301 VM_CL_frameforname, // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4302 VM_CL_frameduration, // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4325 // CSQC range #300-#399
4326 VM_CL_R_ClearScene, // #300 void() clearscene (EXT_CSQC)
4327 VM_CL_R_AddEntities, // #301 void(float mask) addentities (EXT_CSQC)
4328 VM_CL_R_AddEntity, // #302 void(entity ent) addentity (EXT_CSQC)
4329 VM_CL_R_SetView, // #303 float(float property, ...) setproperty (EXT_CSQC)
4330 VM_CL_R_RenderScene, // #304 void() renderscene (EXT_CSQC)
4331 VM_CL_R_AddDynamicLight, // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
4332 VM_CL_R_PolygonBegin, // #306 void(string texturename, float flag, float is2d[NYI: , float lines]) R_BeginPolygon
4333 VM_CL_R_PolygonVertex, // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
4334 VM_CL_R_PolygonEnd, // #308 void() R_EndPolygon
4335 NULL /* R_LoadWorldModel in menu VM, should stay unassigned in client*/, // #309
4336 VM_CL_unproject, // #310 vector (vector v) cs_unproject (EXT_CSQC)
4337 VM_CL_project, // #311 vector (vector v) cs_project (EXT_CSQC)
4341 VM_drawline, // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
4342 VM_iscachedpic, // #316 float(string name) iscachedpic (EXT_CSQC)
4343 VM_precache_pic, // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
4344 VM_getimagesize, // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
4345 VM_freepic, // #319 void(string name) freepic (EXT_CSQC)
4346 VM_drawcharacter, // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
4347 VM_drawstring, // #321 float(vector position, string text, vector scale, vector rgb, float alpha, float flag) drawstring (EXT_CSQC)
4348 VM_drawpic, // #322 float(vector position, string pic, vector size, vector rgb, float alpha, float flag) drawpic (EXT_CSQC)
4349 VM_drawfill, // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
4350 VM_drawsetcliparea, // #324 void(float x, float y, float width, float height) drawsetcliparea
4351 VM_drawresetcliparea, // #325 void(void) drawresetcliparea
4352 VM_drawcolorcodedstring, // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
4353 VM_stringwidth, // #327 // FIXME is this okay?
4354 VM_drawsubpic, // #328 // FIXME is this okay?
4355 VM_drawrotpic, // #329 // FIXME is this okay?
4356 VM_CL_getstatf, // #330 float(float stnum) getstatf (EXT_CSQC)
4357 VM_CL_getstati, // #331 float(float stnum) getstati (EXT_CSQC)
4358 VM_CL_getstats, // #332 string(float firststnum) getstats (EXT_CSQC)
4359 VM_CL_setmodelindex, // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
4360 VM_CL_modelnameforindex, // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
4361 VM_CL_particleeffectnum, // #335 float(string effectname) particleeffectnum (EXT_CSQC)
4362 VM_CL_trailparticles, // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
4363 VM_CL_pointparticles, // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
4364 VM_centerprint, // #338 void(string s, ...) centerprint (EXT_CSQC)
4365 VM_print, // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
4366 VM_keynumtostring, // #340 string(float keynum) keynumtostring (EXT_CSQC)
4367 VM_stringtokeynum, // #341 float(string keyname) stringtokeynum (EXT_CSQC)
4368 VM_getkeybind, // #342 string(float keynum[, float bindmap]) getkeybind (EXT_CSQC)
4369 VM_CL_setcursormode, // #343 void(float usecursor) setcursormode (EXT_CSQC)
4370 VM_CL_getmousepos, // #344 vector() getmousepos (EXT_CSQC)
4371 VM_CL_getinputstate, // #345 float(float framenum) getinputstate (EXT_CSQC)
4372 VM_CL_setsensitivityscale, // #346 void(float sens) setsensitivityscale (EXT_CSQC)
4373 VM_CL_runplayerphysics, // #347 void() runstandardplayerphysics (EXT_CSQC)
4374 VM_CL_getplayerkey, // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
4375 VM_CL_isdemo, // #349 float() isdemo (EXT_CSQC)
4376 VM_isserver, // #350 float() isserver (EXT_CSQC)
4377 VM_CL_setlistener, // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
4378 VM_CL_registercmd, // #352 void(string cmdname) registercommand (EXT_CSQC)
4379 VM_wasfreed, // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
4380 VM_CL_serverkey, // #354 string(string key) serverkey (EXT_CSQC)
4381 VM_CL_videoplaying, // #355
4382 VM_findfont, // #356 float(string fontname) loadfont (DP_GFX_FONTS)
4383 VM_loadfont, // #357 float(string fontname, string fontmaps, string sizes, float slot) loadfont (DP_GFX_FONTS)
4386 VM_CL_ReadByte, // #360 float() readbyte (EXT_CSQC)
4387 VM_CL_ReadChar, // #361 float() readchar (EXT_CSQC)
4388 VM_CL_ReadShort, // #362 float() readshort (EXT_CSQC)
4389 VM_CL_ReadLong, // #363 float() readlong (EXT_CSQC)
4390 VM_CL_ReadCoord, // #364 float() readcoord (EXT_CSQC)
4391 VM_CL_ReadAngle, // #365 float() readangle (EXT_CSQC)
4392 VM_CL_ReadString, // #366 string() readstring (EXT_CSQC)
4393 VM_CL_ReadFloat, // #367 float() readfloat (EXT_CSQC)
4426 // LordHavoc's range #400-#499
4427 VM_CL_copyentity, // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
4428 NULL, // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
4429 VM_findchain, // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
4430 VM_findchainfloat, // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
4431 VM_CL_effect, // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
4432 VM_CL_te_blood, // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
4433 VM_CL_te_bloodshower, // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
4434 VM_CL_te_explosionrgb, // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
4435 VM_CL_te_particlecube, // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
4436 VM_CL_te_particlerain, // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
4437 VM_CL_te_particlesnow, // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
4438 VM_CL_te_spark, // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
4439 VM_CL_te_gunshotquad, // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
4440 VM_CL_te_spikequad, // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
4441 VM_CL_te_superspikequad, // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
4442 VM_CL_te_explosionquad, // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
4443 VM_CL_te_smallflash, // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
4444 VM_CL_te_customflash, // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
4445 VM_CL_te_gunshot, // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
4446 VM_CL_te_spike, // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
4447 VM_CL_te_superspike, // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
4448 VM_CL_te_explosion, // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
4449 VM_CL_te_tarexplosion, // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
4450 VM_CL_te_wizspike, // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
4451 VM_CL_te_knightspike, // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
4452 VM_CL_te_lavasplash, // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
4453 VM_CL_te_teleport, // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
4454 VM_CL_te_explosion2, // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
4455 VM_CL_te_lightning1, // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
4456 VM_CL_te_lightning2, // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
4457 VM_CL_te_lightning3, // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
4458 VM_CL_te_beam, // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
4459 VM_vectorvectors, // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
4460 VM_CL_te_plasmaburn, // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
4461 VM_getsurfacenumpoints, // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
4462 VM_getsurfacepoint, // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
4463 VM_getsurfacenormal, // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
4464 VM_getsurfacetexture, // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
4465 VM_getsurfacenearpoint, // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
4466 VM_getsurfaceclippedpoint, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
4467 NULL, // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
4468 VM_tokenize, // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
4469 VM_argv, // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
4470 VM_CL_setattachment, // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
4471 VM_search_begin, // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
4472 VM_search_end, // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
4473 VM_search_getsize, // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
4474 VM_search_getfilename, // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
4475 VM_cvar_string, // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
4476 VM_findflags, // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
4477 VM_findchainflags, // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
4478 VM_CL_gettagindex, // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
4479 VM_CL_gettaginfo, // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
4480 NULL, // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
4481 NULL, // #454 entity() spawnclient (DP_SV_BOTCLIENT)
4482 NULL, // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
4483 NULL, // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
4484 VM_CL_te_flamejet, // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
4486 VM_ftoe, // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
4487 VM_buf_create, // #460 float() buf_create (DP_QC_STRINGBUFFERS)
4488 VM_buf_del, // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
4489 VM_buf_getsize, // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
4490 VM_buf_copy, // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
4491 VM_buf_sort, // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
4492 VM_buf_implode, // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
4493 VM_bufstr_get, // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
4494 VM_bufstr_set, // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
4495 VM_bufstr_add, // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
4496 VM_bufstr_free, // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
4497 NULL, // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4498 VM_asin, // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
4499 VM_acos, // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
4500 VM_atan, // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
4501 VM_atan2, // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
4502 VM_tan, // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
4503 VM_strlennocol, // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
4504 VM_strdecolorize, // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
4505 VM_strftime, // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
4506 VM_tokenizebyseparator, // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
4507 VM_strtolower, // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
4508 VM_strtoupper, // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
4509 VM_cvar_defstring, // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
4510 VM_CL_pointsound, // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
4511 VM_strreplace, // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
4512 VM_strireplace, // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
4513 VM_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
4514 VM_gecko_create, // #487 float gecko_create( string name )
4515 VM_gecko_destroy, // #488 void gecko_destroy( string name )
4516 VM_gecko_navigate, // #489 void gecko_navigate( string name, string URI )
4517 VM_gecko_keyevent, // #490 float gecko_keyevent( string name, float key, float eventtype )
4518 VM_gecko_movemouse, // #491 void gecko_mousemove( string name, float x, float y )
4519 VM_gecko_resize, // #492 void gecko_resize( string name, float w, float h )
4520 VM_gecko_get_texture_extent, // #493 vector gecko_get_texture_extent( string name )
4521 VM_crc16, // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
4522 VM_cvar_type, // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
4523 VM_numentityfields, // #496 float() numentityfields = #496; (QP_QC_ENTITYDATA)
4524 VM_entityfieldname, // #497 string(float fieldnum) entityfieldname = #497; (DP_QC_ENTITYDATA)
4525 VM_entityfieldtype, // #498 float(float fieldnum) entityfieldtype = #498; (DP_QC_ENTITYDATA)
4526 VM_getentityfieldstring, // #499 string(float fieldnum, entity ent) getentityfieldstring = #499; (DP_QC_ENTITYDATA)
4527 VM_putentityfieldstring, // #500 float(float fieldnum, entity ent, string s) putentityfieldstring = #500; (DP_QC_ENTITYDATA)
4528 VM_CL_ReadPicture, // #501 string() ReadPicture = #501;
4529 VM_CL_boxparticles, // #502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count) boxparticles (DP_CSQC_BOXPARTICLES)
4530 VM_whichpack, // #503 string(string) whichpack = #503;
4531 VM_CL_GetEntity, // #504 float(float entitynum, float fldnum) getentity = #504; vector(float entitynum, float fldnum) getentityvec = #504;
4537 VM_uri_escape, // #510 string(string in) uri_escape = #510;
4538 VM_uri_unescape, // #511 string(string in) uri_unescape = #511;
4539 VM_etof, // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
4540 VM_uri_get, // #513 float(string uri, float id, [string post_contenttype, string post_delim, [float buf]]) uri_get = #513; (DP_QC_URI_GET, DP_QC_URI_POST)
4541 VM_tokenize_console, // #514 float(string str) tokenize_console = #514; (DP_QC_TOKENIZE_CONSOLE)
4542 VM_argv_start_index, // #515 float(float idx) argv_start_index = #515; (DP_QC_TOKENIZE_CONSOLE)
4543 VM_argv_end_index, // #516 float(float idx) argv_end_index = #516; (DP_QC_TOKENIZE_CONSOLE)
4544 VM_buf_cvarlist, // #517 void(float buf, string prefix, string antiprefix) buf_cvarlist = #517; (DP_QC_STRINGBUFFERS_CVARLIST)
4545 VM_cvar_description, // #518 float(string name) cvar_description = #518; (DP_QC_CVAR_DESCRIPTION)
4546 VM_gettime, // #519 float(float timer) gettime = #519; (DP_QC_GETTIME)
4547 VM_keynumtostring, // #520 string keynumtostring(float keynum)
4548 VM_findkeysforcommand, // #521 string findkeysforcommand(string command[, float bindmap])
4549 VM_CL_InitParticleSpawner, // #522 void(float max_themes) initparticlespawner (DP_CSQC_SPAWNPARTICLE)
4550 VM_CL_ResetParticle, // #523 void() resetparticle (DP_CSQC_SPAWNPARTICLE)
4551 VM_CL_ParticleTheme, // #524 void(float theme) particletheme (DP_CSQC_SPAWNPARTICLE)
4552 VM_CL_ParticleThemeSave, // #525 void() particlethemesave, void(float theme) particlethemeupdate (DP_CSQC_SPAWNPARTICLE)
4553 VM_CL_ParticleThemeFree, // #526 void() particlethemefree (DP_CSQC_SPAWNPARTICLE)
4554 VM_CL_SpawnParticle, // #527 float(vector org, vector vel, [float theme]) particle (DP_CSQC_SPAWNPARTICLE)
4555 VM_CL_SpawnParticleDelayed, // #528 float(vector org, vector vel, float delay, float collisiondelay, [float theme]) delayedparticle (DP_CSQC_SPAWNPARTICLE)
4556 VM_loadfromdata, // #529
4557 VM_loadfromfile, // #530
4558 VM_CL_setpause, // #531 float(float ispaused) setpause = #531 (DP_CSQC_SETPAUSE)
4560 VM_getsoundtime, // #533 float(entity e, float channel) getsoundtime = #533; (DP_SND_GETSOUNDTIME)
4561 VM_soundlength, // #534 float(string sample) soundlength = #534; (DP_SND_GETSOUNDTIME)
4567 VM_physics_enable, // #540 void(entity e, float physics_enabled) physics_enable = #540; (DP_PHYSICS_ODE)
4568 VM_physics_addforce, // #541 void(entity e, vector force, vector relative_ofs) physics_addforce = #541; (DP_PHYSICS_ODE)
4569 VM_physics_addtorque, // #542 void(entity e, vector torque) physics_addtorque = #542; (DP_PHYSICS_ODE)
4632 VM_callfunction, // #605
4633 VM_writetofile, // #606
4634 VM_isfunction, // #607
4637 VM_findkeysforcommand, // #610 string findkeysforcommand(string command[, float bindmap])
4640 VM_parseentitydata, // #613
4651 VM_CL_getextresponse, // #624 string getextresponse(void)
4654 VM_sprintf, // #627 string sprintf(string format, ...)
4655 VM_getsurfacenumtriangles, // #628 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACETRIANGLE)
4656 VM_getsurfacetriangle, // #629 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACETRIANGLE)
4657 VM_setkeybind, // #630 float(float key, string bind[, float bindmap]) setkeybind
4658 VM_getbindmaps, // #631 vector(void) getbindmap
4659 VM_setbindmaps, // #632 float(vector bm) setbindmap
4665 VM_CL_RotateMoves, // #638
4669 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
4671 void VM_Polygons_Reset(void)
4673 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
4675 // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
4676 if(polys->initialized)
4678 Mem_FreePool(&polys->pool);
4679 polys->initialized = false;
4683 void VM_CL_Cmd_Init(void)
4686 VM_Polygons_Reset();
4689 void VM_CL_Cmd_Reset(void)
4691 World_End(&cl.world);
4693 VM_Polygons_Reset();