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Change default value of r_shadows_shadowmapscale from 1 to 0.25, so that
[xonotic/darkplaces.git] / clvm_cmds.c
1 #include "quakedef.h"
2
3 #include "prvm_cmds.h"
4 #include "csprogs.h"
5 #include "cl_collision.h"
6 #include "r_shadow.h"
7 #include "jpeg.h"
8 #include "image.h"
9
10 //============================================================================
11 // Client
12 //[515]: unsolved PROBLEMS
13 //- finish player physics code (cs_runplayerphysics)
14 //- EntWasFreed ?
15 //- RF_DEPTHHACK is not like it should be
16 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
17 //- finish lines support for R_Polygon***
18 //- insert selecttraceline into traceline somehow
19
20 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
21 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
22
23 extern cvar_t v_flipped;
24 extern cvar_t r_equalize_entities_fullbright;
25
26 r_refdef_view_t csqc_original_r_refdef_view;
27 r_refdef_view_t csqc_main_r_refdef_view;
28
29 // #1 void(vector ang) makevectors
30 static void VM_CL_makevectors (prvm_prog_t *prog)
31 {
32         vec3_t angles, forward, right, up;
33         VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
34         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), angles);
35         AngleVectors(angles, forward, right, up);
36         VectorCopy(forward, PRVM_clientglobalvector(v_forward));
37         VectorCopy(right, PRVM_clientglobalvector(v_right));
38         VectorCopy(up, PRVM_clientglobalvector(v_up));
39 }
40
41 // #2 void(entity e, vector o) setorigin
42 static void VM_CL_setorigin (prvm_prog_t *prog)
43 {
44         prvm_edict_t    *e;
45         prvm_vec_t      *org;
46         VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
47
48         e = PRVM_G_EDICT(OFS_PARM0);
49         if (e == prog->edicts)
50         {
51                 VM_Warning(prog, "setorigin: can not modify world entity\n");
52                 return;
53         }
54         if (e->priv.required->free)
55         {
56                 VM_Warning(prog, "setorigin: can not modify free entity\n");
57                 return;
58         }
59         org = PRVM_G_VECTOR(OFS_PARM1);
60         VectorCopy (org, PRVM_clientedictvector(e, origin));
61         if(e->priv.required->mark == PRVM_EDICT_MARK_WAIT_FOR_SETORIGIN)
62                 e->priv.required->mark = PRVM_EDICT_MARK_SETORIGIN_CAUGHT;
63         CL_LinkEdict(e);
64 }
65
66 static void SetMinMaxSizePRVM (prvm_prog_t *prog, prvm_edict_t *e, prvm_vec_t *min, prvm_vec_t *max)
67 {
68         int             i;
69
70         for (i=0 ; i<3 ; i++)
71                 if (min[i] > max[i])
72                         prog->error_cmd("SetMinMaxSize: backwards mins/maxs");
73
74         // set derived values
75         VectorCopy (min, PRVM_clientedictvector(e, mins));
76         VectorCopy (max, PRVM_clientedictvector(e, maxs));
77         VectorSubtract (max, min, PRVM_clientedictvector(e, size));
78
79         CL_LinkEdict (e);
80 }
81
82 static void SetMinMaxSize (prvm_prog_t *prog, prvm_edict_t *e, const vec_t *min, const vec_t *max)
83 {
84         prvm_vec3_t mins, maxs;
85         VectorCopy(min, mins);
86         VectorCopy(max, maxs);
87         SetMinMaxSizePRVM(prog, e, mins, maxs);
88 }
89
90 // #3 void(entity e, string m) setmodel
91 static void VM_CL_setmodel (prvm_prog_t *prog)
92 {
93         prvm_edict_t    *e;
94         const char              *m;
95         dp_model_t *mod;
96         int                             i;
97
98         VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
99
100         e = PRVM_G_EDICT(OFS_PARM0);
101         PRVM_clientedictfloat(e, modelindex) = 0;
102         PRVM_clientedictstring(e, model) = 0;
103
104         m = PRVM_G_STRING(OFS_PARM1);
105         mod = NULL;
106         for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
107         {
108                 if (!strcmp(cl.csqc_model_precache[i]->name, m))
109                 {
110                         mod = cl.csqc_model_precache[i];
111                         PRVM_clientedictstring(e, model) = PRVM_SetEngineString(prog, mod->name);
112                         PRVM_clientedictfloat(e, modelindex) = -(i+1);
113                         break;
114                 }
115         }
116
117         if( !mod ) {
118                 for (i = 0;i < MAX_MODELS;i++)
119                 {
120                         mod = cl.model_precache[i];
121                         if (mod && !strcmp(mod->name, m))
122                         {
123                                 PRVM_clientedictstring(e, model) = PRVM_SetEngineString(prog, mod->name);
124                                 PRVM_clientedictfloat(e, modelindex) = i;
125                                 break;
126                         }
127                 }
128         }
129
130         if( mod ) {
131                 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
132                 // LordHavoc: erm you broke it by commenting this out - setmodel must do setsize or else the qc can't find out the model size, and ssqc does this by necessity, consistency.
133                 SetMinMaxSize (prog, e, mod->normalmins, mod->normalmaxs);
134         }
135         else
136         {
137                 SetMinMaxSize (prog, e, vec3_origin, vec3_origin);
138                 VM_Warning(prog, "setmodel: model '%s' not precached\n", m);
139         }
140 }
141
142 // #4 void(entity e, vector min, vector max) setsize
143 static void VM_CL_setsize (prvm_prog_t *prog)
144 {
145         prvm_edict_t    *e;
146         vec3_t          mins, maxs;
147         VM_SAFEPARMCOUNT(3, VM_CL_setsize);
148
149         e = PRVM_G_EDICT(OFS_PARM0);
150         if (e == prog->edicts)
151         {
152                 VM_Warning(prog, "setsize: can not modify world entity\n");
153                 return;
154         }
155         if (e->priv.server->free)
156         {
157                 VM_Warning(prog, "setsize: can not modify free entity\n");
158                 return;
159         }
160         VectorCopy(PRVM_G_VECTOR(OFS_PARM1), mins);
161         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), maxs);
162
163         SetMinMaxSize( prog, e, mins, maxs );
164
165         CL_LinkEdict(e);
166 }
167
168 // #8 void(entity e, float chan, string samp, float volume, float atten[, float pitchchange[, float flags]]) sound
169 static void VM_CL_sound (prvm_prog_t *prog)
170 {
171         const char                      *sample;
172         int                                     channel;
173         prvm_edict_t            *entity;
174         float                           fvolume;
175         float                           attenuation;
176         float pitchchange;
177         float                           startposition;
178         int flags;
179         vec3_t                          org;
180
181         VM_SAFEPARMCOUNTRANGE(5, 7, VM_CL_sound);
182
183         entity = PRVM_G_EDICT(OFS_PARM0);
184         channel = (int)PRVM_G_FLOAT(OFS_PARM1);
185         sample = PRVM_G_STRING(OFS_PARM2);
186         fvolume = PRVM_G_FLOAT(OFS_PARM3);
187         attenuation = PRVM_G_FLOAT(OFS_PARM4);
188
189         if (fvolume < 0 || fvolume > 1)
190         {
191                 VM_Warning(prog, "VM_CL_sound: volume must be in range 0-1\n");
192                 return;
193         }
194
195         if (attenuation < 0 || attenuation > 4)
196         {
197                 VM_Warning(prog, "VM_CL_sound: attenuation must be in range 0-4\n");
198                 return;
199         }
200
201         if (prog->argc < 6)
202                 pitchchange = 0;
203         else
204                 pitchchange = PRVM_G_FLOAT(OFS_PARM5);
205
206         if (prog->argc < 7)
207                 flags = 0;
208         else
209         {
210                 // LordHavoc: we only let the qc set certain flags, others are off-limits
211                 flags = (int)PRVM_G_FLOAT(OFS_PARM6) & (CHANNELFLAG_RELIABLE | CHANNELFLAG_FORCELOOP | CHANNELFLAG_PAUSED | CHANNELFLAG_FULLVOLUME);
212         }
213
214         // sound_starttime exists instead of sound_startposition because in a
215         // networking sense you might not know when something is being received,
216         // so making sounds match up in sync would be impossible if relative
217         // position was sent
218         if (PRVM_clientglobalfloat(sound_starttime))
219                 startposition = cl.time - PRVM_clientglobalfloat(sound_starttime);
220         else
221                 startposition = 0;
222
223         channel = CHAN_USER2ENGINE(channel);
224
225         if (!IS_CHAN(channel))
226         {
227                 VM_Warning(prog, "VM_CL_sound: channel must be in range 0-127\n");
228                 return;
229         }
230
231         CL_VM_GetEntitySoundOrigin(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), org);
232         S_StartSound_StartPosition_Flags(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), org, fvolume, attenuation, startposition, flags, pitchchange > 0.0f ? pitchchange * 0.01f : 1.0f);
233 }
234
235 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
236 static void VM_CL_pointsound(prvm_prog_t *prog)
237 {
238         const char                      *sample;
239         float                           fvolume;
240         float                           attenuation;
241         vec3_t                          org;
242
243         VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
244
245         VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
246         sample = PRVM_G_STRING(OFS_PARM1);
247         fvolume = PRVM_G_FLOAT(OFS_PARM2);
248         attenuation = PRVM_G_FLOAT(OFS_PARM3);
249
250         if (fvolume < 0 || fvolume > 1)
251         {
252                 VM_Warning(prog, "VM_CL_pointsound: volume must be in range 0-1\n");
253                 return;
254         }
255
256         if (attenuation < 0 || attenuation > 4)
257         {
258                 VM_Warning(prog, "VM_CL_pointsound: attenuation must be in range 0-4\n");
259                 return;
260         }
261
262         // Send World Entity as Entity to Play Sound (for CSQC, that is MAX_EDICTS)
263         S_StartSound(MAX_EDICTS, 0, S_FindName(sample), org, fvolume, attenuation);
264 }
265
266 // #14 entity() spawn
267 static void VM_CL_spawn (prvm_prog_t *prog)
268 {
269         prvm_edict_t *ed;
270         ed = PRVM_ED_Alloc(prog);
271         VM_RETURN_EDICT(ed);
272 }
273
274 static void CL_VM_SetTraceGlobals(prvm_prog_t *prog, const trace_t *trace, int svent)
275 {
276         VM_SetTraceGlobals(prog, trace);
277         PRVM_clientglobalfloat(trace_networkentity) = svent;
278 }
279
280 #define CL_HitNetworkBrushModels(move) !((move) == MOVE_WORLDONLY)
281 #define CL_HitNetworkPlayers(move)     !((move) == MOVE_WORLDONLY || (move) == MOVE_NOMONSTERS)
282
283 // #16 void(vector v1, vector v2, float movetype, entity ignore) traceline
284 static void VM_CL_traceline (prvm_prog_t *prog)
285 {
286         vec3_t  v1, v2;
287         trace_t trace;
288         int             move, svent;
289         prvm_edict_t    *ent;
290
291 //      R_TimeReport("pretraceline");
292
293         VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
294
295         prog->xfunction->builtinsprofile += 30;
296
297         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), v1);
298         VectorCopy(PRVM_G_VECTOR(OFS_PARM1), v2);
299         move = (int)PRVM_G_FLOAT(OFS_PARM2);
300         ent = PRVM_G_EDICT(OFS_PARM3);
301
302         if (VEC_IS_NAN(v1[0]) || VEC_IS_NAN(v1[1]) || VEC_IS_NAN(v1[2]) || VEC_IS_NAN(v2[0]) || VEC_IS_NAN(v2[1]) || VEC_IS_NAN(v2[2]))
303                 prog->error_cmd("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", prog->name, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
304
305         trace = CL_TraceLine(v1, v2, move, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendtracelinelength.value, CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true, false);
306
307         CL_VM_SetTraceGlobals(prog, &trace, svent);
308 //      R_TimeReport("traceline");
309 }
310
311 /*
312 =================
313 VM_CL_tracebox
314
315 Used for use tracing and shot targeting
316 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
317 if the tryents flag is set.
318
319 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
320 =================
321 */
322 // LordHavoc: added this for my own use, VERY useful, similar to traceline
323 static void VM_CL_tracebox (prvm_prog_t *prog)
324 {
325         vec3_t  v1, v2, m1, m2;
326         trace_t trace;
327         int             move, svent;
328         prvm_edict_t    *ent;
329
330 //      R_TimeReport("pretracebox");
331         VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
332
333         prog->xfunction->builtinsprofile += 30;
334
335         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), v1);
336         VectorCopy(PRVM_G_VECTOR(OFS_PARM1), m1);
337         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), m2);
338         VectorCopy(PRVM_G_VECTOR(OFS_PARM3), v2);
339         move = (int)PRVM_G_FLOAT(OFS_PARM4);
340         ent = PRVM_G_EDICT(OFS_PARM5);
341
342         if (VEC_IS_NAN(v1[0]) || VEC_IS_NAN(v1[1]) || VEC_IS_NAN(v1[2]) || VEC_IS_NAN(v2[0]) || VEC_IS_NAN(v2[1]) || VEC_IS_NAN(v2[2]))
343                 prog->error_cmd("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", prog->name, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
344
345         trace = CL_TraceBox(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendtraceboxlength.value, CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
346
347         CL_VM_SetTraceGlobals(prog, &trace, svent);
348 //      R_TimeReport("tracebox");
349 }
350
351 static trace_t CL_Trace_Toss (prvm_prog_t *prog, prvm_edict_t *tossent, prvm_edict_t *ignore, int *svent)
352 {
353         int i;
354         float gravity;
355         vec3_t start, end, mins, maxs, move;
356         vec3_t original_origin;
357         vec3_t original_velocity;
358         vec3_t original_angles;
359         vec3_t original_avelocity;
360         trace_t trace;
361
362         VectorCopy(PRVM_clientedictvector(tossent, origin)   , original_origin   );
363         VectorCopy(PRVM_clientedictvector(tossent, velocity) , original_velocity );
364         VectorCopy(PRVM_clientedictvector(tossent, angles)   , original_angles   );
365         VectorCopy(PRVM_clientedictvector(tossent, avelocity), original_avelocity);
366
367         gravity = PRVM_clientedictfloat(tossent, gravity);
368         if (!gravity)
369                 gravity = 1.0f;
370         gravity *= cl.movevars_gravity * 0.05;
371
372         for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
373         {
374                 PRVM_clientedictvector(tossent, velocity)[2] -= gravity;
375                 VectorMA (PRVM_clientedictvector(tossent, angles), 0.05, PRVM_clientedictvector(tossent, avelocity), PRVM_clientedictvector(tossent, angles));
376                 VectorScale (PRVM_clientedictvector(tossent, velocity), 0.05, move);
377                 VectorAdd (PRVM_clientedictvector(tossent, origin), move, end);
378                 VectorCopy(PRVM_clientedictvector(tossent, origin), start);
379                 VectorCopy(PRVM_clientedictvector(tossent, mins), mins);
380                 VectorCopy(PRVM_clientedictvector(tossent, maxs), maxs);
381                 trace = CL_TraceBox(start, mins, maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), 0, 0, collision_extendmovelength.value, true, true, NULL, true);
382                 VectorCopy (trace.endpos, PRVM_clientedictvector(tossent, origin));
383
384                 if (trace.fraction < 1)
385                         break;
386         }
387
388         VectorCopy(original_origin   , PRVM_clientedictvector(tossent, origin)   );
389         VectorCopy(original_velocity , PRVM_clientedictvector(tossent, velocity) );
390         VectorCopy(original_angles   , PRVM_clientedictvector(tossent, angles)   );
391         VectorCopy(original_avelocity, PRVM_clientedictvector(tossent, avelocity));
392
393         return trace;
394 }
395
396 static void VM_CL_tracetoss (prvm_prog_t *prog)
397 {
398         trace_t trace;
399         prvm_edict_t    *ent;
400         prvm_edict_t    *ignore;
401         int svent = 0;
402
403         prog->xfunction->builtinsprofile += 600;
404
405         VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
406
407         ent = PRVM_G_EDICT(OFS_PARM0);
408         if (ent == prog->edicts)
409         {
410                 VM_Warning(prog, "tracetoss: can not use world entity\n");
411                 return;
412         }
413         ignore = PRVM_G_EDICT(OFS_PARM1);
414
415         trace = CL_Trace_Toss (prog, ent, ignore, &svent);
416
417         CL_VM_SetTraceGlobals(prog, &trace, svent);
418 }
419
420
421 // #20 void(string s) precache_model
422 static void VM_CL_precache_model (prvm_prog_t *prog)
423 {
424         const char      *name;
425         int                     i;
426         dp_model_t              *m;
427
428         VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
429
430         name = PRVM_G_STRING(OFS_PARM0);
431         for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
432         {
433                 if(!strcmp(cl.csqc_model_precache[i]->name, name))
434                 {
435                         PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
436                         return;
437                 }
438         }
439         PRVM_G_FLOAT(OFS_RETURN) = 0;
440         m = Mod_ForName(name, false, false, name[0] == '*' ? cl.model_name[1] : NULL);
441         if(m && m->loaded)
442         {
443                 for (i = 0;i < MAX_MODELS;i++)
444                 {
445                         if (!cl.csqc_model_precache[i])
446                         {
447                                 cl.csqc_model_precache[i] = (dp_model_t*)m;
448                                 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
449                                 return;
450                         }
451                 }
452                 VM_Warning(prog, "VM_CL_precache_model: no free models\n");
453                 return;
454         }
455         VM_Warning(prog, "VM_CL_precache_model: model \"%s\" not found\n", name);
456 }
457
458 // #22 entity(vector org, float rad) findradius
459 static void VM_CL_findradius (prvm_prog_t *prog)
460 {
461         prvm_edict_t    *ent, *chain;
462         vec_t                   radius, radius2;
463         vec3_t                  org, eorg, mins, maxs;
464         int                             i, numtouchedicts;
465         static prvm_edict_t     *touchedicts[MAX_EDICTS];
466         int             chainfield;
467
468         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_findradius);
469
470         if(prog->argc == 3)
471                 chainfield = PRVM_G_INT(OFS_PARM2);
472         else
473                 chainfield = prog->fieldoffsets.chain;
474         if(chainfield < 0)
475                 prog->error_cmd("VM_findchain: %s doesnt have the specified chain field !", prog->name);
476
477         chain = (prvm_edict_t *)prog->edicts;
478
479         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
480         radius = PRVM_G_FLOAT(OFS_PARM1);
481         radius2 = radius * radius;
482
483         mins[0] = org[0] - (radius + 1);
484         mins[1] = org[1] - (radius + 1);
485         mins[2] = org[2] - (radius + 1);
486         maxs[0] = org[0] + (radius + 1);
487         maxs[1] = org[1] + (radius + 1);
488         maxs[2] = org[2] + (radius + 1);
489         numtouchedicts = World_EntitiesInBox(&cl.world, mins, maxs, MAX_EDICTS, touchedicts);
490         if (numtouchedicts > MAX_EDICTS)
491         {
492                 // this never happens   //[515]: for what then ?
493                 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
494                 numtouchedicts = MAX_EDICTS;
495         }
496         for (i = 0;i < numtouchedicts;i++)
497         {
498                 ent = touchedicts[i];
499                 // Quake did not return non-solid entities but darkplaces does
500                 // (note: this is the reason you can't blow up fallen zombies)
501                 if (PRVM_clientedictfloat(ent, solid) == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
502                         continue;
503                 // LordHavoc: compare against bounding box rather than center so it
504                 // doesn't miss large objects, and use DotProduct instead of Length
505                 // for a major speedup
506                 VectorSubtract(org, PRVM_clientedictvector(ent, origin), eorg);
507                 if (sv_gameplayfix_findradiusdistancetobox.integer)
508                 {
509                         eorg[0] -= bound(PRVM_clientedictvector(ent, mins)[0], eorg[0], PRVM_clientedictvector(ent, maxs)[0]);
510                         eorg[1] -= bound(PRVM_clientedictvector(ent, mins)[1], eorg[1], PRVM_clientedictvector(ent, maxs)[1]);
511                         eorg[2] -= bound(PRVM_clientedictvector(ent, mins)[2], eorg[2], PRVM_clientedictvector(ent, maxs)[2]);
512                 }
513                 else
514                         VectorMAMAM(1, eorg, -0.5f, PRVM_clientedictvector(ent, mins), -0.5f, PRVM_clientedictvector(ent, maxs), eorg);
515                 if (DotProduct(eorg, eorg) < radius2)
516                 {
517                         PRVM_EDICTFIELDEDICT(ent, chainfield) = PRVM_EDICT_TO_PROG(chain);
518                         chain = ent;
519                 }
520         }
521
522         VM_RETURN_EDICT(chain);
523 }
524
525 // #34 float() droptofloor
526 static void VM_CL_droptofloor (prvm_prog_t *prog)
527 {
528         prvm_edict_t            *ent;
529         vec3_t                          start, end, mins, maxs;
530         trace_t                         trace;
531
532         VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
533
534         // assume failure if it returns early
535         PRVM_G_FLOAT(OFS_RETURN) = 0;
536
537         ent = PRVM_PROG_TO_EDICT(PRVM_clientglobaledict(self));
538         if (ent == prog->edicts)
539         {
540                 VM_Warning(prog, "droptofloor: can not modify world entity\n");
541                 return;
542         }
543         if (ent->priv.server->free)
544         {
545                 VM_Warning(prog, "droptofloor: can not modify free entity\n");
546                 return;
547         }
548
549         VectorCopy(PRVM_clientedictvector(ent, origin), start);
550         VectorCopy(PRVM_clientedictvector(ent, mins), mins);
551         VectorCopy(PRVM_clientedictvector(ent, maxs), maxs);
552         VectorCopy(PRVM_clientedictvector(ent, origin), end);
553         end[2] -= 256;
554
555         trace = CL_TraceBox(start, mins, maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, true, NULL, true);
556
557         if (trace.fraction != 1)
558         {
559                 VectorCopy (trace.endpos, PRVM_clientedictvector(ent, origin));
560                 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) | FL_ONGROUND;
561                 PRVM_clientedictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
562                 PRVM_G_FLOAT(OFS_RETURN) = 1;
563                 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
564 //              ent->priv.server->suspendedinairflag = true;
565         }
566 }
567
568 // #35 void(float style, string value) lightstyle
569 static void VM_CL_lightstyle (prvm_prog_t *prog)
570 {
571         int                     i;
572         const char      *c;
573
574         VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
575
576         i = (int)PRVM_G_FLOAT(OFS_PARM0);
577         c = PRVM_G_STRING(OFS_PARM1);
578         if (i >= cl.max_lightstyle)
579         {
580                 VM_Warning(prog, "VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
581                 return;
582         }
583         strlcpy (cl.lightstyle[i].map, c, sizeof (cl.lightstyle[i].map));
584         cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
585         cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
586 }
587
588 // #40 float(entity e) checkbottom
589 static void VM_CL_checkbottom (prvm_prog_t *prog)
590 {
591         static int              cs_yes, cs_no;
592         prvm_edict_t    *ent;
593         vec3_t                  mins, maxs, start, stop;
594         trace_t                 trace;
595         int                             x, y;
596         float                   mid, bottom;
597
598         VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
599         ent = PRVM_G_EDICT(OFS_PARM0);
600         PRVM_G_FLOAT(OFS_RETURN) = 0;
601
602         VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), mins);
603         VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, maxs), maxs);
604
605 // if all of the points under the corners are solid world, don't bother
606 // with the tougher checks
607 // the corners must be within 16 of the midpoint
608         start[2] = mins[2] - 1;
609         for     (x=0 ; x<=1 ; x++)
610                 for     (y=0 ; y<=1 ; y++)
611                 {
612                         start[0] = x ? maxs[0] : mins[0];
613                         start[1] = y ? maxs[1] : mins[1];
614                         if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
615                                 goto realcheck;
616                 }
617
618         cs_yes++;
619         PRVM_G_FLOAT(OFS_RETURN) = true;
620         return;         // we got out easy
621
622 realcheck:
623         cs_no++;
624 //
625 // check it for real...
626 //
627         start[2] = mins[2];
628
629 // the midpoint must be within 16 of the bottom
630         start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
631         start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
632         stop[2] = start[2] - 2*sv_stepheight.value;
633         trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, true, NULL, true, false);
634
635         if (trace.fraction == 1.0)
636                 return;
637
638         mid = bottom = trace.endpos[2];
639
640 // the corners must be within 16 of the midpoint
641         for     (x=0 ; x<=1 ; x++)
642                 for     (y=0 ; y<=1 ; y++)
643                 {
644                         start[0] = stop[0] = x ? maxs[0] : mins[0];
645                         start[1] = stop[1] = y ? maxs[1] : mins[1];
646
647                         trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, true, NULL, true, false);
648
649                         if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
650                                 bottom = trace.endpos[2];
651                         if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
652                                 return;
653                 }
654
655         cs_yes++;
656         PRVM_G_FLOAT(OFS_RETURN) = true;
657 }
658
659 // #41 float(vector v) pointcontents
660 static void VM_CL_pointcontents (prvm_prog_t *prog)
661 {
662         vec3_t point;
663         VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
664         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), point);
665         PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(point));
666 }
667
668 // #48 void(vector o, vector d, float color, float count) particle
669 static void VM_CL_particle (prvm_prog_t *prog)
670 {
671         vec3_t org, dir;
672         int             count;
673         unsigned char   color;
674         VM_SAFEPARMCOUNT(4, VM_CL_particle);
675
676         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
677         VectorCopy(PRVM_G_VECTOR(OFS_PARM1), dir);
678         color = (int)PRVM_G_FLOAT(OFS_PARM2);
679         count = (int)PRVM_G_FLOAT(OFS_PARM3);
680         CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
681 }
682
683 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
684 static void VM_CL_ambientsound (prvm_prog_t *prog)
685 {
686         vec3_t f;
687         sfx_t   *s;
688         VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
689         s = S_FindName(PRVM_G_STRING(OFS_PARM0));
690         VectorCopy(PRVM_G_VECTOR(OFS_PARM1), f);
691         S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
692 }
693
694 // #92 vector(vector org[, float lpflag]) getlight (DP_QC_GETLIGHT)
695 static void VM_CL_getlight (prvm_prog_t *prog)
696 {
697         vec3_t ambientcolor, diffusecolor, diffusenormal;
698         vec3_t p;
699
700         VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getlight);
701
702         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), p);
703         VectorClear(ambientcolor);
704         VectorClear(diffusecolor);
705         VectorClear(diffusenormal);
706         if (prog->argc >= 2)
707                 R_CompleteLightPoint(ambientcolor, diffusecolor, diffusenormal, p, PRVM_G_FLOAT(OFS_PARM1));
708         else if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
709                 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
710         VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
711         if (PRVM_clientglobalvector(getlight_ambient))
712                 VectorCopy(ambientcolor, PRVM_clientglobalvector(getlight_ambient));
713         if (PRVM_clientglobalvector(getlight_diffuse))
714                 VectorCopy(diffusecolor, PRVM_clientglobalvector(getlight_diffuse));
715         if (PRVM_clientglobalvector(getlight_dir))
716                 VectorCopy(diffusenormal, PRVM_clientglobalvector(getlight_dir));
717 }
718
719 //============================================================================
720 //[515]: SCENE MANAGER builtins
721
722 extern cvar_t v_yshearing;
723 void CSQC_R_RecalcView (void)
724 {
725         extern matrix4x4_t viewmodelmatrix_nobob;
726         extern matrix4x4_t viewmodelmatrix_withbob;
727         Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_vieworigin[0], cl.csqc_vieworigin[1], cl.csqc_vieworigin[2], cl.csqc_viewangles[0], cl.csqc_viewangles[1], cl.csqc_viewangles[2], 1);
728         if (v_yshearing.value > 0)
729                 Matrix4x4_QuakeToDuke3D(&r_refdef.view.matrix, &r_refdef.view.matrix, v_yshearing.value);
730         Matrix4x4_Copy(&viewmodelmatrix_nobob, &r_refdef.view.matrix);
731         Matrix4x4_ConcatScale(&viewmodelmatrix_nobob, cl_viewmodel_scale.value);
732         Matrix4x4_Concat(&viewmodelmatrix_withbob, &r_refdef.view.matrix, &cl.csqc_viewmodelmatrixfromengine);
733 }
734
735 //#300 void() clearscene (EXT_CSQC)
736 static void VM_CL_R_ClearScene (prvm_prog_t *prog)
737 {
738         VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
739         // clear renderable entity and light lists
740         r_refdef.scene.numentities = 0;
741         r_refdef.scene.numlights = 0;
742         // restore the view settings to the values that VM_CL_UpdateView received from the client code
743         r_refdef.view = csqc_original_r_refdef_view;
744         VectorCopy(cl.csqc_vieworiginfromengine, cl.csqc_vieworigin);
745         VectorCopy(cl.csqc_viewanglesfromengine, cl.csqc_viewangles);
746         cl.csqc_vidvars.drawworld = r_drawworld.integer != 0;
747         cl.csqc_vidvars.drawenginesbar = false;
748         cl.csqc_vidvars.drawcrosshair = false;
749         CSQC_R_RecalcView();
750 }
751
752 //#301 void(float mask) addentities (EXT_CSQC)
753 static void VM_CL_R_AddEntities (prvm_prog_t *prog)
754 {
755         double t = Sys_DirtyTime();
756         int                     i, drawmask;
757         prvm_edict_t *ed;
758         VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
759         drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
760         CSQC_RelinkAllEntities(drawmask);
761
762         PRVM_clientglobalfloat(time) = cl.time;
763         for(i=1;i<prog->num_edicts;i++)
764         {
765                 // so we can easily check if CSQC entity #edictnum is currently drawn
766                 cl.csqcrenderentities[i].entitynumber = 0;
767                 ed = &prog->edicts[i];
768                 if(ed->priv.required->free)
769                         continue;
770                 CSQC_Think(ed);
771                 if(ed->priv.required->free)
772                         continue;
773                 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
774                 CSQC_Predraw(ed);
775                 if(ed->priv.required->free)
776                         continue;
777                 if(!((int)PRVM_clientedictfloat(ed, drawmask) & drawmask))
778                         continue;
779                 CSQC_AddRenderEdict(ed, i);
780         }
781
782         // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
783         t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
784         prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
785 }
786
787 //#302 void(entity ent) addentity (EXT_CSQC)
788 static void VM_CL_R_AddEntity (prvm_prog_t *prog)
789 {
790         double t = Sys_DirtyTime();
791         VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
792         CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0), 0);
793         t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
794         prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
795 }
796
797 //#303 float(float property, ...) setproperty (EXT_CSQC)
798 //#303 float(float property) getproperty
799 //#303 vector(float property) getpropertyvec
800 //#309 float(float property) getproperty
801 //#309 vector(float property) getpropertyvec
802 // VorteX: make this function be able to return previously set property if new value is not given
803 static void VM_CL_R_SetView (prvm_prog_t *prog)
804 {
805         int             c;
806         prvm_vec_t      *f;
807         float   k;
808
809         VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_R_SetView);
810
811         c = (int)PRVM_G_FLOAT(OFS_PARM0);
812
813         // return value?
814         if (prog->argc < 2)
815         {
816                 switch(c)
817                 {
818                 case VF_MIN:
819                         VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.x, r_refdef.view.y, 0);
820                         break;
821                 case VF_MIN_X:
822                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.x;
823                         break;
824                 case VF_MIN_Y:
825                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.y;
826                         break;
827                 case VF_SIZE:
828                         VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.width, r_refdef.view.height, 0);
829                         break;
830                 case VF_SIZE_X:
831                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.width;
832                         break;
833                 case VF_SIZE_Y:
834                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.height;
835                         break;
836                 case VF_VIEWPORT:
837                         VM_Warning(prog, "VM_CL_R_GetView : VF_VIEWPORT can't be retrieved, use VF_MIN/VF_SIZE instead\n");
838                         break;
839                 case VF_FOV:
840                         VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.ortho_x, r_refdef.view.ortho_y, 0);
841                         break;
842                 case VF_FOVX:
843                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_x;
844                         break;
845                 case VF_FOVY:
846                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_y;
847                         break;
848                 case VF_ORIGIN:
849                         VectorCopy(cl.csqc_vieworigin, PRVM_G_VECTOR(OFS_RETURN));
850                         break;
851                 case VF_ORIGIN_X:
852                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[0];
853                         break;
854                 case VF_ORIGIN_Y:
855                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[1];
856                         break;
857                 case VF_ORIGIN_Z:
858                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[2];
859                         break;
860                 case VF_ANGLES:
861                         VectorCopy(cl.csqc_viewangles, PRVM_G_VECTOR(OFS_RETURN));
862                         break;
863                 case VF_ANGLES_X:
864                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[0];
865                         break;
866                 case VF_ANGLES_Y:
867                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[1];
868                         break;
869                 case VF_ANGLES_Z:
870                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[2];
871                         break;
872                 case VF_DRAWWORLD:
873                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawworld;
874                         break;
875                 case VF_DRAWENGINESBAR:
876                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawenginesbar;
877                         break;
878                 case VF_DRAWCROSSHAIR:
879                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawcrosshair;
880                         break;
881                 case VF_CL_VIEWANGLES:
882                         VectorCopy(cl.viewangles, PRVM_G_VECTOR(OFS_RETURN));;
883                         break;
884                 case VF_CL_VIEWANGLES_X:
885                         PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[0];
886                         break;
887                 case VF_CL_VIEWANGLES_Y:
888                         PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[1];
889                         break;
890                 case VF_CL_VIEWANGLES_Z:
891                         PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[2];
892                         break;
893                 case VF_PERSPECTIVE:
894                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.useperspective;
895                         break;
896                 case VF_CLEARSCREEN:
897                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.isoverlay;
898                         break;
899                 case VF_MAINVIEW:
900                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ismain;
901                         break;
902                 case VF_FOG_DENSITY:
903                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_density;
904                         break;
905                 case VF_FOG_COLOR:
906                         PRVM_G_VECTOR(OFS_RETURN)[0] = r_refdef.fog_red;
907                         PRVM_G_VECTOR(OFS_RETURN)[1] = r_refdef.fog_green;
908                         PRVM_G_VECTOR(OFS_RETURN)[2] = r_refdef.fog_blue;
909                         break;
910                 case VF_FOG_COLOR_R:
911                         PRVM_G_VECTOR(OFS_RETURN)[0] = r_refdef.fog_red;
912                         break;
913                 case VF_FOG_COLOR_G:
914                         PRVM_G_VECTOR(OFS_RETURN)[1] = r_refdef.fog_green;
915                         break;
916                 case VF_FOG_COLOR_B:
917                         PRVM_G_VECTOR(OFS_RETURN)[2] = r_refdef.fog_blue;
918                         break;
919                 case VF_FOG_ALPHA:
920                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_alpha;
921                         break;
922                 case VF_FOG_START:
923                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_start;
924                         break;
925                 case VF_FOG_END:
926                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_end;
927                         break;
928                 case VF_FOG_HEIGHT:
929                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_height;
930                         break;
931                 case VF_FOG_FADEDEPTH:
932                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_fadedepth;
933                         break;
934                 case VF_MINFPS_QUALITY:
935                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.quality;
936                         break;
937                 default:
938                         PRVM_G_FLOAT(OFS_RETURN) = 0;
939                         VM_Warning(prog, "VM_CL_R_GetView : unknown parm %i\n", c);
940                         return;
941                 }
942                 return;
943         }
944
945         f = PRVM_G_VECTOR(OFS_PARM1);
946         k = PRVM_G_FLOAT(OFS_PARM1);
947         switch(c)
948         {
949         case VF_MIN:
950                 r_refdef.view.x = (int)(f[0]);
951                 r_refdef.view.y = (int)(f[1]);
952                 DrawQ_RecalcView();
953                 break;
954         case VF_MIN_X:
955                 r_refdef.view.x = (int)(k);
956                 DrawQ_RecalcView();
957                 break;
958         case VF_MIN_Y:
959                 r_refdef.view.y = (int)(k);
960                 DrawQ_RecalcView();
961                 break;
962         case VF_SIZE:
963                 r_refdef.view.width = (int)(f[0]);
964                 r_refdef.view.height = (int)(f[1]);
965                 DrawQ_RecalcView();
966                 break;
967         case VF_SIZE_X:
968                 r_refdef.view.width = (int)(k);
969                 DrawQ_RecalcView();
970                 break;
971         case VF_SIZE_Y:
972                 r_refdef.view.height = (int)(k);
973                 DrawQ_RecalcView();
974                 break;
975         case VF_VIEWPORT:
976                 r_refdef.view.x = (int)(f[0]);
977                 r_refdef.view.y = (int)(f[1]);
978                 f = PRVM_G_VECTOR(OFS_PARM2);
979                 r_refdef.view.width = (int)(f[0]);
980                 r_refdef.view.height = (int)(f[1]);
981                 DrawQ_RecalcView();
982                 break;
983         case VF_FOV:
984                 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
985                 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
986                 break;
987         case VF_FOVX:
988                 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
989                 break;
990         case VF_FOVY:
991                 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
992                 break;
993         case VF_ORIGIN:
994                 VectorCopy(f, cl.csqc_vieworigin);
995                 CSQC_R_RecalcView();
996                 break;
997         case VF_ORIGIN_X:
998                 cl.csqc_vieworigin[0] = k;
999                 CSQC_R_RecalcView();
1000                 break;
1001         case VF_ORIGIN_Y:
1002                 cl.csqc_vieworigin[1] = k;
1003                 CSQC_R_RecalcView();
1004                 break;
1005         case VF_ORIGIN_Z:
1006                 cl.csqc_vieworigin[2] = k;
1007                 CSQC_R_RecalcView();
1008                 break;
1009         case VF_ANGLES:
1010                 VectorCopy(f, cl.csqc_viewangles);
1011                 CSQC_R_RecalcView();
1012                 break;
1013         case VF_ANGLES_X:
1014                 cl.csqc_viewangles[0] = k;
1015                 CSQC_R_RecalcView();
1016                 break;
1017         case VF_ANGLES_Y:
1018                 cl.csqc_viewangles[1] = k;
1019                 CSQC_R_RecalcView();
1020                 break;
1021         case VF_ANGLES_Z:
1022                 cl.csqc_viewangles[2] = k;
1023                 CSQC_R_RecalcView();
1024                 break;
1025         case VF_DRAWWORLD:
1026                 cl.csqc_vidvars.drawworld = ((k != 0) && r_drawworld.integer);
1027                 break;
1028         case VF_DRAWENGINESBAR:
1029                 cl.csqc_vidvars.drawenginesbar = k != 0;
1030                 break;
1031         case VF_DRAWCROSSHAIR:
1032                 cl.csqc_vidvars.drawcrosshair = k != 0;
1033                 break;
1034         case VF_CL_VIEWANGLES:
1035                 VectorCopy(f, cl.viewangles);
1036                 break;
1037         case VF_CL_VIEWANGLES_X:
1038                 cl.viewangles[0] = k;
1039                 break;
1040         case VF_CL_VIEWANGLES_Y:
1041                 cl.viewangles[1] = k;
1042                 break;
1043         case VF_CL_VIEWANGLES_Z:
1044                 cl.viewangles[2] = k;
1045                 break;
1046         case VF_PERSPECTIVE:
1047                 r_refdef.view.useperspective = k != 0;
1048                 break;
1049         case VF_CLEARSCREEN:
1050                 r_refdef.view.isoverlay = !k;
1051                 break;
1052         case VF_MAINVIEW:
1053                 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ismain;
1054                 break;
1055         case VF_FOG_DENSITY:
1056                 r_refdef.fog_density = k;
1057                 break;
1058         case VF_FOG_COLOR:
1059                 r_refdef.fog_red = f[0];
1060                 r_refdef.fog_green = f[1];
1061                 r_refdef.fog_blue = f[2];
1062                 break;
1063         case VF_FOG_COLOR_R:
1064                 r_refdef.fog_red = k;
1065                 break;
1066         case VF_FOG_COLOR_G:
1067                 r_refdef.fog_green = k;
1068                 break;
1069         case VF_FOG_COLOR_B:
1070                 r_refdef.fog_blue = k;
1071                 break;
1072         case VF_FOG_ALPHA:
1073                 r_refdef.fog_alpha = k;
1074                 break;
1075         case VF_FOG_START:
1076                 r_refdef.fog_start = k;
1077                 break;
1078         case VF_FOG_END:
1079                 r_refdef.fog_end = k;
1080                 break;
1081         case VF_FOG_HEIGHT:
1082                 r_refdef.fog_height = k;
1083                 break;
1084         case VF_FOG_FADEDEPTH:
1085                 r_refdef.fog_fadedepth = k;
1086                 break;
1087         case VF_MINFPS_QUALITY:
1088                 r_refdef.view.quality = k;
1089                 break;
1090         default:
1091                 PRVM_G_FLOAT(OFS_RETURN) = 0;
1092                 VM_Warning(prog, "VM_CL_R_SetView : unknown parm %i\n", c);
1093                 return;
1094         }
1095         PRVM_G_FLOAT(OFS_RETURN) = 1;
1096 }
1097
1098 //#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
1099 static void VM_CL_R_AddDynamicLight (prvm_prog_t *prog)
1100 {
1101         double t = Sys_DirtyTime();
1102         vec3_t org;
1103         float radius = 300;
1104         vec3_t col;
1105         int style = -1;
1106         const char *cubemapname = NULL;
1107         int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
1108         float coronaintensity = 1;
1109         float coronasizescale = 0.25;
1110         qboolean castshadow = true;
1111         float ambientscale = 0;
1112         float diffusescale = 1;
1113         float specularscale = 1;
1114         matrix4x4_t matrix;
1115         vec3_t forward, left, up;
1116         VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
1117
1118         // if we've run out of dlights, just return
1119         if (r_refdef.scene.numlights >= MAX_DLIGHTS)
1120                 return;
1121
1122         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
1123         radius = PRVM_G_FLOAT(OFS_PARM1);
1124         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), col);
1125         if (prog->argc >= 4)
1126         {
1127                 style = (int)PRVM_G_FLOAT(OFS_PARM3);
1128                 if (style >= MAX_LIGHTSTYLES)
1129                 {
1130                         Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
1131                         style = -1;
1132                 }
1133         }
1134         if (prog->argc >= 5)
1135                 cubemapname = PRVM_G_STRING(OFS_PARM4);
1136         if (prog->argc >= 6)
1137                 pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
1138         coronaintensity = (pflags & PFLAGS_CORONA) != 0;
1139         castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
1140
1141         VectorScale(PRVM_clientglobalvector(v_forward), radius, forward);
1142         VectorScale(PRVM_clientglobalvector(v_right), -radius, left);
1143         VectorScale(PRVM_clientglobalvector(v_up), radius, up);
1144         Matrix4x4_FromVectors(&matrix, forward, left, up, org);
1145
1146         R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1147         r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights];r_refdef.scene.numlights++;
1148         t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
1149         prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
1150 }
1151
1152 //============================================================================
1153
1154 //#310 vector (vector v) cs_unproject (EXT_CSQC)
1155 static void VM_CL_unproject (prvm_prog_t *prog)
1156 {
1157         vec3_t f;
1158         vec3_t temp;
1159         vec3_t result;
1160
1161         VM_SAFEPARMCOUNT(1, VM_CL_unproject);
1162         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), f);
1163         VectorSet(temp,
1164                 f[2],
1165                 (-1.0 + 2.0 * (f[0] / vid_conwidth.integer)) * f[2] * -r_refdef.view.frustum_x,
1166                 (-1.0 + 2.0 * (f[1] / vid_conheight.integer)) * f[2] * -r_refdef.view.frustum_y);
1167         if(v_flipped.integer)
1168                 temp[1] = -temp[1];
1169         Matrix4x4_Transform(&r_refdef.view.matrix, temp, result);
1170         VectorCopy(result, PRVM_G_VECTOR(OFS_RETURN));
1171 }
1172
1173 //#311 vector (vector v) cs_project (EXT_CSQC)
1174 static void VM_CL_project (prvm_prog_t *prog)
1175 {
1176         vec3_t f;
1177         vec3_t v;
1178         matrix4x4_t m;
1179
1180         VM_SAFEPARMCOUNT(1, VM_CL_project);
1181         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), f);
1182         Matrix4x4_Invert_Full(&m, &r_refdef.view.matrix);
1183         Matrix4x4_Transform(&m, f, v);
1184         if(v_flipped.integer)
1185                 v[1] = -v[1];
1186         VectorSet(PRVM_G_VECTOR(OFS_RETURN),
1187                 vid_conwidth.integer * (0.5*(1.0+v[1]/v[0]/-r_refdef.view.frustum_x)),
1188                 vid_conheight.integer * (0.5*(1.0+v[2]/v[0]/-r_refdef.view.frustum_y)),
1189                 v[0]);
1190         // explanation:
1191         // after transforming, relative position to viewport (0..1) = 0.5 * (1 + v[2]/v[0]/-frustum_{x \or y})
1192         // as 2D drawing honors the viewport too, to get the same pixel, we simply multiply this by conwidth/height
1193 }
1194
1195 //#330 float(float stnum) getstatf (EXT_CSQC)
1196 static void VM_CL_getstatf (prvm_prog_t *prog)
1197 {
1198         int i;
1199         union
1200         {
1201                 float f;
1202                 int l;
1203         }dat;
1204         VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
1205         i = (int)PRVM_G_FLOAT(OFS_PARM0);
1206         if(i < 0 || i >= MAX_CL_STATS)
1207         {
1208                 VM_Warning(prog, "VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
1209                 return;
1210         }
1211         dat.l = cl.stats[i];
1212         PRVM_G_FLOAT(OFS_RETURN) =  dat.f;
1213 }
1214
1215 //#331 float(float stnum) getstati (EXT_CSQC)
1216 static void VM_CL_getstati (prvm_prog_t *prog)
1217 {
1218         int i, index;
1219         int firstbit, bitcount;
1220
1221         VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
1222
1223         index = (int)PRVM_G_FLOAT(OFS_PARM0);
1224         if (prog->argc > 1)
1225         {
1226                 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
1227                 if (prog->argc > 2)
1228                         bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
1229                 else
1230                         bitcount = 1;
1231         }
1232         else
1233         {
1234                 firstbit = 0;
1235                 bitcount = 32;
1236         }
1237
1238         if(index < 0 || index >= MAX_CL_STATS)
1239         {
1240                 VM_Warning(prog, "VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
1241                 return;
1242         }
1243         i = cl.stats[index];
1244         if (bitcount != 32)     //32 causes the mask to overflow, so there's nothing to subtract from.
1245                 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
1246         PRVM_G_FLOAT(OFS_RETURN) = i;
1247 }
1248
1249 //#332 string(float firststnum) getstats (EXT_CSQC)
1250 static void VM_CL_getstats (prvm_prog_t *prog)
1251 {
1252         int i;
1253         char t[17];
1254         VM_SAFEPARMCOUNT(1, VM_CL_getstats);
1255         i = (int)PRVM_G_FLOAT(OFS_PARM0);
1256         if(i < 0 || i > MAX_CL_STATS-4)
1257         {
1258                 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1259                 VM_Warning(prog, "VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
1260                 return;
1261         }
1262         strlcpy(t, (char*)&cl.stats[i], sizeof(t));
1263         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, t);
1264 }
1265
1266 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
1267 static void VM_CL_setmodelindex (prvm_prog_t *prog)
1268 {
1269         int                             i;
1270         prvm_edict_t    *t;
1271         struct model_s  *model;
1272
1273         VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
1274
1275         t = PRVM_G_EDICT(OFS_PARM0);
1276
1277         i = (int)PRVM_G_FLOAT(OFS_PARM1);
1278
1279         PRVM_clientedictstring(t, model) = 0;
1280         PRVM_clientedictfloat(t, modelindex) = 0;
1281
1282         if (!i)
1283                 return;
1284
1285         model = CL_GetModelByIndex(i);
1286         if (!model)
1287         {
1288                 VM_Warning(prog, "VM_CL_setmodelindex: null model\n");
1289                 return;
1290         }
1291         PRVM_clientedictstring(t, model) = PRVM_SetEngineString(prog, model->name);
1292         PRVM_clientedictfloat(t, modelindex) = i;
1293
1294         // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1295         if (model)
1296         {
1297                 SetMinMaxSize (prog, t, model->normalmins, model->normalmaxs);
1298         }
1299         else
1300                 SetMinMaxSize (prog, t, vec3_origin, vec3_origin);
1301 }
1302
1303 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1304 static void VM_CL_modelnameforindex (prvm_prog_t *prog)
1305 {
1306         dp_model_t *model;
1307
1308         VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1309
1310         PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1311         model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1312         PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(prog, model->name) : 0;
1313 }
1314
1315 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1316 static void VM_CL_particleeffectnum (prvm_prog_t *prog)
1317 {
1318         int                     i;
1319         VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1320         i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1321         if (i == 0)
1322                 i = -1;
1323         PRVM_G_FLOAT(OFS_RETURN) = i;
1324 }
1325
1326 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1327 static void VM_CL_trailparticles (prvm_prog_t *prog)
1328 {
1329         int                             i;
1330         vec3_t                  start, end, velocity;
1331         prvm_edict_t    *t;
1332         VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1333
1334         t = PRVM_G_EDICT(OFS_PARM0);
1335         i               = (int)PRVM_G_FLOAT(OFS_PARM1);
1336         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), start);
1337         VectorCopy(PRVM_G_VECTOR(OFS_PARM3), end);
1338         VectorCopy(PRVM_clientedictvector(t, velocity), velocity);
1339
1340         if (i < 0)
1341                 return;
1342         CL_ParticleTrail(i, 1, start, end, velocity, velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0, true, true, NULL, NULL, 1);
1343 }
1344
1345 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1346 static void VM_CL_pointparticles (prvm_prog_t *prog)
1347 {
1348         int                     i;
1349         float n;
1350         vec3_t f, v;
1351         VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1352         i = (int)PRVM_G_FLOAT(OFS_PARM0);
1353         VectorCopy(PRVM_G_VECTOR(OFS_PARM1), f);
1354         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), v);
1355         n = PRVM_G_FLOAT(OFS_PARM3);
1356         if (i < 0)
1357                 return;
1358         CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1359 }
1360
1361 //#502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count, float extflags) boxparticles (DP_CSQC_BOXPARTICLES)
1362 static void VM_CL_boxparticles (prvm_prog_t *prog)
1363 {
1364         int effectnum;
1365         // prvm_edict_t *own;
1366         vec3_t origin_from, origin_to, dir_from, dir_to;
1367         float count;
1368         int flags;
1369         qboolean istrail;
1370         float tintmins[4], tintmaxs[4], fade;
1371         VM_SAFEPARMCOUNTRANGE(7, 8, VM_CL_boxparticles);
1372
1373         effectnum = (int)PRVM_G_FLOAT(OFS_PARM0);
1374         if (effectnum < 0)
1375                 return;
1376         // own = PRVM_G_EDICT(OFS_PARM1); // TODO find use for this
1377         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin_from);
1378         VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin_to  );
1379         VectorCopy(PRVM_G_VECTOR(OFS_PARM4), dir_from   );
1380         VectorCopy(PRVM_G_VECTOR(OFS_PARM5), dir_to     );
1381         count = PRVM_G_FLOAT(OFS_PARM6);
1382         if(prog->argc >= 8)
1383                 flags = PRVM_G_FLOAT(OFS_PARM7);
1384         else
1385                 flags = 0;
1386
1387         Vector4Set(tintmins, 1, 1, 1, 1);
1388         Vector4Set(tintmaxs, 1, 1, 1, 1);
1389         fade = 1;
1390         istrail = false;
1391
1392         if(flags & 1) // read alpha
1393         {
1394                 tintmins[3] = PRVM_clientglobalfloat(particles_alphamin);
1395                 tintmaxs[3] = PRVM_clientglobalfloat(particles_alphamax);
1396         }
1397         if(flags & 2) // read color
1398         {
1399                 VectorCopy(PRVM_clientglobalvector(particles_colormin), tintmins);
1400                 VectorCopy(PRVM_clientglobalvector(particles_colormax), tintmaxs);
1401         }
1402         if(flags & 4) // read fade
1403         {
1404                 fade = PRVM_clientglobalfloat(particles_fade);
1405         }
1406         if(flags & 128) // draw as trail
1407         {
1408                 istrail = true;
1409         }
1410
1411         if (istrail)
1412                 CL_ParticleTrail(effectnum, count, origin_from, origin_to, dir_from, dir_to, NULL, 0, true, true, tintmins, tintmaxs, fade);
1413         else
1414                 CL_ParticleBox(effectnum, count, origin_from, origin_to, dir_from, dir_to, NULL, 0, true, true, tintmins, tintmaxs, fade);
1415 }
1416
1417 //#531 void(float pause) setpause
1418 static void VM_CL_setpause(prvm_prog_t *prog)
1419 {
1420         VM_SAFEPARMCOUNT(1, VM_CL_setpause);
1421         if ((int)PRVM_G_FLOAT(OFS_PARM0) != 0)
1422                 cl.csqc_paused = true;
1423         else
1424                 cl.csqc_paused = false;
1425 }
1426
1427 //#343 void(float usecursor) setcursormode (DP_CSQC)
1428 static void VM_CL_setcursormode (prvm_prog_t *prog)
1429 {
1430         VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1431         cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0) != 0;
1432         cl_ignoremousemoves = 2;
1433 }
1434
1435 //#344 vector() getmousepos (DP_CSQC)
1436 static void VM_CL_getmousepos(prvm_prog_t *prog)
1437 {
1438         VM_SAFEPARMCOUNT(0,VM_CL_getmousepos);
1439
1440         if (key_consoleactive || key_dest != key_game)
1441                 VectorSet(PRVM_G_VECTOR(OFS_RETURN), 0, 0, 0);
1442         else if (cl.csqc_wantsmousemove)
1443                 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height, 0);
1444         else
1445                 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height, 0);
1446 }
1447
1448 //#345 float(float framenum) getinputstate (EXT_CSQC)
1449 static void VM_CL_getinputstate (prvm_prog_t *prog)
1450 {
1451         unsigned int i, frame;
1452         VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1453         frame = (unsigned int)PRVM_G_FLOAT(OFS_PARM0);
1454         PRVM_G_FLOAT(OFS_RETURN) = false;
1455         for (i = 0;i < CL_MAX_USERCMDS;i++)
1456         {
1457                 if (cl.movecmd[i].sequence == frame)
1458                 {
1459                         VectorCopy(cl.movecmd[i].viewangles, PRVM_clientglobalvector(input_angles));
1460                         PRVM_clientglobalfloat(input_buttons) = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
1461                         PRVM_clientglobalvector(input_movevalues)[0] = cl.movecmd[i].forwardmove;
1462                         PRVM_clientglobalvector(input_movevalues)[1] = cl.movecmd[i].sidemove;
1463                         PRVM_clientglobalvector(input_movevalues)[2] = cl.movecmd[i].upmove;
1464                         PRVM_clientglobalfloat(input_timelength) = cl.movecmd[i].frametime;
1465                         // this probably shouldn't be here
1466                         if(cl.movecmd[i].crouch)
1467                         {
1468                                 VectorCopy(cl.playercrouchmins, PRVM_clientglobalvector(pmove_mins));
1469                                 VectorCopy(cl.playercrouchmaxs, PRVM_clientglobalvector(pmove_maxs));
1470                         }
1471                         else
1472                         {
1473                                 VectorCopy(cl.playerstandmins, PRVM_clientglobalvector(pmove_mins));
1474                                 VectorCopy(cl.playerstandmaxs, PRVM_clientglobalvector(pmove_maxs));
1475                         }
1476                         PRVM_G_FLOAT(OFS_RETURN) = true;
1477                 }
1478         }
1479 }
1480
1481 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1482 static void VM_CL_setsensitivityscale (prvm_prog_t *prog)
1483 {
1484         VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1485         cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1486 }
1487
1488 //#347 void() runstandardplayerphysics (EXT_CSQC)
1489 #define PMF_JUMP_HELD 1 // matches FTEQW
1490 #define PMF_LADDER 2 // not used by DP, FTEQW sets this in runplayerphysics but does not read it
1491 #define PMF_DUCKED 4 // FIXME FTEQW doesn't have this for Q1 like movement because Q1 cannot crouch
1492 #define PMF_ONGROUND 8 // FIXME FTEQW doesn't have this for Q1 like movement and expects CSQC code to do its own trace, this is stupid CPU waste
1493 static void VM_CL_runplayerphysics (prvm_prog_t *prog)
1494 {
1495         cl_clientmovement_state_t s;
1496         prvm_edict_t *ent;
1497
1498         memset(&s, 0, sizeof(s));
1499
1500         VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_runplayerphysics);
1501
1502         ent = (prog->argc == 1 ? PRVM_G_EDICT(OFS_PARM0) : prog->edicts);
1503         if(ent == prog->edicts)
1504         {
1505                 // deprecated use
1506                 s.self = NULL;
1507                 VectorCopy(PRVM_clientglobalvector(pmove_org), s.origin);
1508                 VectorCopy(PRVM_clientglobalvector(pmove_vel), s.velocity);
1509                 VectorCopy(PRVM_clientglobalvector(pmove_mins), s.mins);
1510                 VectorCopy(PRVM_clientglobalvector(pmove_maxs), s.maxs);
1511                 s.crouched = 0;
1512                 s.waterjumptime = PRVM_clientglobalfloat(pmove_waterjumptime);
1513                 s.cmd.canjump = (int)PRVM_clientglobalfloat(pmove_jump_held) == 0;
1514         }
1515         else
1516         {
1517                 // new use
1518                 s.self = ent;
1519                 VectorCopy(PRVM_clientedictvector(ent, origin), s.origin);
1520                 VectorCopy(PRVM_clientedictvector(ent, velocity), s.velocity);
1521                 VectorCopy(PRVM_clientedictvector(ent, mins), s.mins);
1522                 VectorCopy(PRVM_clientedictvector(ent, maxs), s.maxs);
1523                 s.crouched = ((int)PRVM_clientedictfloat(ent, pmove_flags) & PMF_DUCKED) != 0;
1524                 s.waterjumptime = 0; // FIXME where do we get this from? FTEQW lacks support for this too
1525                 s.cmd.canjump = ((int)PRVM_clientedictfloat(ent, pmove_flags) & PMF_JUMP_HELD) == 0;
1526         }
1527
1528         VectorCopy(PRVM_clientglobalvector(input_angles), s.cmd.viewangles);
1529         s.cmd.forwardmove = PRVM_clientglobalvector(input_movevalues)[0];
1530         s.cmd.sidemove = PRVM_clientglobalvector(input_movevalues)[1];
1531         s.cmd.upmove = PRVM_clientglobalvector(input_movevalues)[2];
1532         s.cmd.buttons = PRVM_clientglobalfloat(input_buttons);
1533         s.cmd.frametime = PRVM_clientglobalfloat(input_timelength);
1534         s.cmd.jump = (s.cmd.buttons & 2) != 0;
1535         s.cmd.crouch = (s.cmd.buttons & 16) != 0;
1536
1537         CL_ClientMovement_PlayerMove_Frame(&s);
1538
1539         if(ent == prog->edicts)
1540         {
1541                 // deprecated use
1542                 VectorCopy(s.origin, PRVM_clientglobalvector(pmove_org));
1543                 VectorCopy(s.velocity, PRVM_clientglobalvector(pmove_vel));
1544                 PRVM_clientglobalfloat(pmove_jump_held) = !s.cmd.canjump;
1545                 PRVM_clientglobalfloat(pmove_waterjumptime) = s.waterjumptime;
1546         }
1547         else
1548         {
1549                 // new use
1550                 VectorCopy(s.origin, PRVM_clientedictvector(ent, origin));
1551                 VectorCopy(s.velocity, PRVM_clientedictvector(ent, velocity));
1552                 PRVM_clientedictfloat(ent, pmove_flags) =
1553                         (s.crouched ? PMF_DUCKED : 0) |
1554                         (s.cmd.canjump ? 0 : PMF_JUMP_HELD) |
1555                         (s.onground ? PMF_ONGROUND : 0);
1556         }
1557 }
1558
1559 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1560 static void VM_CL_getplayerkey (prvm_prog_t *prog)
1561 {
1562         int                     i;
1563         char            t[128];
1564         const char      *c;
1565
1566         VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1567
1568         i = (int)PRVM_G_FLOAT(OFS_PARM0);
1569         c = PRVM_G_STRING(OFS_PARM1);
1570         PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1571         Sbar_SortFrags();
1572
1573         if (i < 0)
1574                 i = Sbar_GetSortedPlayerIndex(-1-i);
1575         if(i < 0 || i >= cl.maxclients)
1576                 return;
1577
1578         t[0] = 0;
1579
1580         if(!strcasecmp(c, "name"))
1581                 strlcpy(t, cl.scores[i].name, sizeof(t));
1582         else
1583                 if(!strcasecmp(c, "frags"))
1584                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].frags);
1585         else
1586                 if(!strcasecmp(c, "ping"))
1587                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_ping);
1588         else
1589                 if(!strcasecmp(c, "pl"))
1590                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_packetloss);
1591         else
1592                 if(!strcasecmp(c, "movementloss"))
1593                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_movementloss);
1594         else
1595                 if(!strcasecmp(c, "entertime"))
1596                         dpsnprintf(t, sizeof(t), "%f", cl.scores[i].qw_entertime);
1597         else
1598                 if(!strcasecmp(c, "colors"))
1599                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors);
1600         else
1601                 if(!strcasecmp(c, "topcolor"))
1602                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors & 0xf0);
1603         else
1604                 if(!strcasecmp(c, "bottomcolor"))
1605                         dpsnprintf(t, sizeof(t), "%i", (cl.scores[i].colors &15)<<4);
1606         else
1607                 if(!strcasecmp(c, "viewentity"))
1608                         dpsnprintf(t, sizeof(t), "%i", i+1);
1609         if(!t[0])
1610                 return;
1611         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, t);
1612 }
1613
1614 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1615 static void VM_CL_setlistener (prvm_prog_t *prog)
1616 {
1617         vec3_t origin, forward, left, up;
1618         VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1619         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), origin);
1620         VectorCopy(PRVM_G_VECTOR(OFS_PARM1), forward);
1621         VectorNegate(PRVM_G_VECTOR(OFS_PARM2), left);
1622         VectorCopy(PRVM_G_VECTOR(OFS_PARM3), up);
1623         Matrix4x4_FromVectors(&cl.csqc_listenermatrix, forward, left, up, origin);
1624         cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1625 }
1626
1627 //#352 void(string cmdname) registercommand (EXT_CSQC)
1628 static void VM_CL_registercmd (prvm_prog_t *prog)
1629 {
1630         char *t;
1631         VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1632         if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1633         {
1634                 size_t alloclen;
1635
1636                 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1637                 t = (char *)Z_Malloc(alloclen);
1638                 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1639                 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1640         }
1641         else
1642                 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1643
1644 }
1645
1646 //#360 float() readbyte (EXT_CSQC)
1647 static void VM_CL_ReadByte (prvm_prog_t *prog)
1648 {
1649         VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1650         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte(&cl_message);
1651 }
1652
1653 //#361 float() readchar (EXT_CSQC)
1654 static void VM_CL_ReadChar (prvm_prog_t *prog)
1655 {
1656         VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1657         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar(&cl_message);
1658 }
1659
1660 //#362 float() readshort (EXT_CSQC)
1661 static void VM_CL_ReadShort (prvm_prog_t *prog)
1662 {
1663         VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1664         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort(&cl_message);
1665 }
1666
1667 //#363 float() readlong (EXT_CSQC)
1668 static void VM_CL_ReadLong (prvm_prog_t *prog)
1669 {
1670         VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1671         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong(&cl_message);
1672 }
1673
1674 //#364 float() readcoord (EXT_CSQC)
1675 static void VM_CL_ReadCoord (prvm_prog_t *prog)
1676 {
1677         VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1678         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(&cl_message, cls.protocol);
1679 }
1680
1681 //#365 float() readangle (EXT_CSQC)
1682 static void VM_CL_ReadAngle (prvm_prog_t *prog)
1683 {
1684         VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1685         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(&cl_message, cls.protocol);
1686 }
1687
1688 //#366 string() readstring (EXT_CSQC)
1689 static void VM_CL_ReadString (prvm_prog_t *prog)
1690 {
1691         VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1692         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
1693 }
1694
1695 //#367 float() readfloat (EXT_CSQC)
1696 static void VM_CL_ReadFloat (prvm_prog_t *prog)
1697 {
1698         VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1699         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat(&cl_message);
1700 }
1701
1702 //#501 string() readpicture (DP_CSQC_READWRITEPICTURE)
1703 extern cvar_t cl_readpicture_force;
1704 static void VM_CL_ReadPicture (prvm_prog_t *prog)
1705 {
1706         const char *name;
1707         unsigned char *data;
1708         unsigned char *buf;
1709         unsigned short size;
1710         int i;
1711         cachepic_t *pic;
1712
1713         VM_SAFEPARMCOUNT(0, VM_CL_ReadPicture);
1714
1715         name = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1716         size = (unsigned short) MSG_ReadShort(&cl_message);
1717
1718         // check if a texture of that name exists
1719         // if yes, it is used and the data is discarded
1720         // if not, the (low quality) data is used to build a new texture, whose name will get returned
1721
1722         pic = Draw_CachePic_Flags (name, CACHEPICFLAG_NOTPERSISTENT);
1723
1724         if(size)
1725         {
1726                 if(pic->tex == r_texture_notexture)
1727                         pic->tex = NULL; // don't overwrite the notexture by Draw_NewPic
1728                 if(pic->tex && !cl_readpicture_force.integer)
1729                 {
1730                         // texture found and loaded
1731                         // skip over the jpeg as we don't need it
1732                         for(i = 0; i < size; ++i)
1733                                 (void) MSG_ReadByte(&cl_message);
1734                 }
1735                 else
1736                 {
1737                         // texture not found
1738                         // use the attached jpeg as texture
1739                         buf = (unsigned char *) Mem_Alloc(tempmempool, size);
1740                         MSG_ReadBytes(&cl_message, size, buf);
1741                         data = JPEG_LoadImage_BGRA(buf, size, NULL);
1742                         Mem_Free(buf);
1743                         Draw_NewPic(name, image_width, image_height, false, data);
1744                         Mem_Free(data);
1745                 }
1746         }
1747
1748         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, name);
1749 }
1750
1751 //////////////////////////////////////////////////////////
1752
1753 static void VM_CL_makestatic (prvm_prog_t *prog)
1754 {
1755         prvm_edict_t *ent;
1756
1757         VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1758
1759         ent = PRVM_G_EDICT(OFS_PARM0);
1760         if (ent == prog->edicts)
1761         {
1762                 VM_Warning(prog, "makestatic: can not modify world entity\n");
1763                 return;
1764         }
1765         if (ent->priv.server->free)
1766         {
1767                 VM_Warning(prog, "makestatic: can not modify free entity\n");
1768                 return;
1769         }
1770
1771         if (cl.num_static_entities < cl.max_static_entities)
1772         {
1773                 int renderflags;
1774                 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1775
1776                 // copy it to the current state
1777                 memset(staticent, 0, sizeof(*staticent));
1778                 staticent->render.model = CL_GetModelByIndex((int)PRVM_clientedictfloat(ent, modelindex));
1779                 staticent->render.framegroupblend[0].frame = (int)PRVM_clientedictfloat(ent, frame);
1780                 staticent->render.framegroupblend[0].lerp = 1;
1781                 // make torchs play out of sync
1782                 staticent->render.framegroupblend[0].start = lhrandom(-10, -1);
1783                 staticent->render.skinnum = (int)PRVM_clientedictfloat(ent, skin);
1784                 staticent->render.effects = (int)PRVM_clientedictfloat(ent, effects);
1785                 staticent->render.alpha = PRVM_clientedictfloat(ent, alpha);
1786                 staticent->render.scale = PRVM_clientedictfloat(ent, scale);
1787                 VectorCopy(PRVM_clientedictvector(ent, colormod), staticent->render.colormod);
1788                 VectorCopy(PRVM_clientedictvector(ent, glowmod), staticent->render.glowmod);
1789
1790                 // sanitize values
1791                 if (!staticent->render.alpha)
1792                         staticent->render.alpha = 1.0f;
1793                 if (!staticent->render.scale)
1794                         staticent->render.scale = 1.0f;
1795                 if (!VectorLength2(staticent->render.colormod))
1796                         VectorSet(staticent->render.colormod, 1, 1, 1);
1797                 if (!VectorLength2(staticent->render.glowmod))
1798                         VectorSet(staticent->render.glowmod, 1, 1, 1);
1799
1800                 renderflags = (int)PRVM_clientedictfloat(ent, renderflags);
1801                 if (renderflags & RF_USEAXIS)
1802                 {
1803                         vec3_t forward, left, up, origin;
1804                         VectorCopy(PRVM_clientglobalvector(v_forward), forward);
1805                         VectorNegate(PRVM_clientglobalvector(v_right), left);
1806                         VectorCopy(PRVM_clientglobalvector(v_up), up);
1807                         VectorCopy(PRVM_clientedictvector(ent, origin), origin);
1808                         Matrix4x4_FromVectors(&staticent->render.matrix, forward, left, up, origin);
1809                         Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1810                 }
1811                 else
1812                         Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, PRVM_clientedictvector(ent, origin)[0], PRVM_clientedictvector(ent, origin)[1], PRVM_clientedictvector(ent, origin)[2], PRVM_clientedictvector(ent, angles)[0], PRVM_clientedictvector(ent, angles)[1], PRVM_clientedictvector(ent, angles)[2], staticent->render.scale);
1813
1814                 // either fullbright or lit
1815                 if(!r_fullbright.integer)
1816                 {
1817                         if (!(staticent->render.effects & EF_FULLBRIGHT))
1818                                 staticent->render.flags |= RENDER_LIGHT;
1819                         else if(r_equalize_entities_fullbright.integer)
1820                                 staticent->render.flags |= RENDER_LIGHT | RENDER_EQUALIZE;
1821                 }
1822                 // turn off shadows from transparent objects
1823                 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1824                         staticent->render.flags |= RENDER_SHADOW;
1825                 if (staticent->render.effects & EF_NODEPTHTEST)
1826                         staticent->render.flags |= RENDER_NODEPTHTEST;
1827                 if (staticent->render.effects & EF_ADDITIVE)
1828                         staticent->render.flags |= RENDER_ADDITIVE;
1829                 if (staticent->render.effects & EF_DOUBLESIDED)
1830                         staticent->render.flags |= RENDER_DOUBLESIDED;
1831
1832                 staticent->render.allowdecals = true;
1833                 CL_UpdateRenderEntity(&staticent->render);
1834         }
1835         else
1836                 Con_Printf("Too many static entities");
1837
1838 // throw the entity away now
1839         PRVM_ED_Free(prog, ent);
1840 }
1841
1842 //=================================================================//
1843
1844 /*
1845 =================
1846 VM_CL_copyentity
1847
1848 copies data from one entity to another
1849
1850 copyentity(src, dst)
1851 =================
1852 */
1853 static void VM_CL_copyentity (prvm_prog_t *prog)
1854 {
1855         prvm_edict_t *in, *out;
1856         VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1857         in = PRVM_G_EDICT(OFS_PARM0);
1858         if (in == prog->edicts)
1859         {
1860                 VM_Warning(prog, "copyentity: can not read world entity\n");
1861                 return;
1862         }
1863         if (in->priv.server->free)
1864         {
1865                 VM_Warning(prog, "copyentity: can not read free entity\n");
1866                 return;
1867         }
1868         out = PRVM_G_EDICT(OFS_PARM1);
1869         if (out == prog->edicts)
1870         {
1871                 VM_Warning(prog, "copyentity: can not modify world entity\n");
1872                 return;
1873         }
1874         if (out->priv.server->free)
1875         {
1876                 VM_Warning(prog, "copyentity: can not modify free entity\n");
1877                 return;
1878         }
1879         memcpy(out->fields.fp, in->fields.fp, prog->entityfields * sizeof(prvm_vec_t));
1880         CL_LinkEdict(out);
1881 }
1882
1883 //=================================================================//
1884
1885 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1886 static void VM_CL_effect (prvm_prog_t *prog)
1887 {
1888 #if 1
1889         Con_Printf("WARNING: VM_CL_effect not implemented\n"); // FIXME: this needs to take modelname not modelindex, the csqc defs has it as string and so it shall be
1890 #else
1891         vec3_t org;
1892         VM_SAFEPARMCOUNT(5, VM_CL_effect);
1893         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
1894         CL_Effect(org, (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1895 #endif
1896 }
1897
1898 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1899 static void VM_CL_te_blood (prvm_prog_t *prog)
1900 {
1901         vec3_t pos, vel, pos2;
1902         VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1903         if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1904                 return;
1905         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
1906         VectorCopy(PRVM_G_VECTOR(OFS_PARM1), vel);
1907         CL_FindNonSolidLocation(pos, pos2, 4);
1908         CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, vel, vel, NULL, 0);
1909 }
1910
1911 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1912 static void VM_CL_te_bloodshower (prvm_prog_t *prog)
1913 {
1914         vec_t speed;
1915         vec3_t mincorner, maxcorner, vel1, vel2;
1916         VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1917         if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1918                 return;
1919         speed = PRVM_G_FLOAT(OFS_PARM2);
1920         vel1[0] = -speed;
1921         vel1[1] = -speed;
1922         vel1[2] = -speed;
1923         vel2[0] = speed;
1924         vel2[1] = speed;
1925         vel2[2] = speed;
1926         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), mincorner);
1927         VectorCopy(PRVM_G_VECTOR(OFS_PARM1), maxcorner);
1928         CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), mincorner, maxcorner, vel1, vel2, NULL, 0);
1929 }
1930
1931 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1932 static void VM_CL_te_explosionrgb (prvm_prog_t *prog)
1933 {
1934         vec3_t          pos;
1935         vec3_t          pos2;
1936         matrix4x4_t     tempmatrix;
1937         VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1938         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
1939         CL_FindNonSolidLocation(pos, pos2, 10);
1940         CL_ParticleExplosion(pos2);
1941         Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1942         CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1943 }
1944
1945 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1946 static void VM_CL_te_particlecube (prvm_prog_t *prog)
1947 {
1948         vec3_t mincorner, maxcorner, vel;
1949         VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1950         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), mincorner);
1951         VectorCopy(PRVM_G_VECTOR(OFS_PARM1), maxcorner);
1952         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), vel);
1953         CL_ParticleCube(mincorner, maxcorner, vel, (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1954 }
1955
1956 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1957 static void VM_CL_te_particlerain (prvm_prog_t *prog)
1958 {
1959         vec3_t mincorner, maxcorner, vel;
1960         VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1961         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), mincorner);
1962         VectorCopy(PRVM_G_VECTOR(OFS_PARM1), maxcorner);
1963         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), vel);
1964         CL_ParticleRain(mincorner, maxcorner, vel, (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1965 }
1966
1967 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1968 static void VM_CL_te_particlesnow (prvm_prog_t *prog)
1969 {
1970         vec3_t mincorner, maxcorner, vel;
1971         VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1972         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), mincorner);
1973         VectorCopy(PRVM_G_VECTOR(OFS_PARM1), maxcorner);
1974         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), vel);
1975         CL_ParticleRain(mincorner, maxcorner, vel, (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1976 }
1977
1978 // #411 void(vector org, vector vel, float howmany) te_spark
1979 static void VM_CL_te_spark (prvm_prog_t *prog)
1980 {
1981         vec3_t pos, pos2, vel;
1982         VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1983
1984         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
1985         VectorCopy(PRVM_G_VECTOR(OFS_PARM1), vel);
1986         CL_FindNonSolidLocation(pos, pos2, 4);
1987         CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, vel, vel, NULL, 0);
1988 }
1989
1990 extern cvar_t cl_sound_ric_gunshot;
1991 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1992 static void VM_CL_te_gunshotquad (prvm_prog_t *prog)
1993 {
1994         vec3_t          pos, pos2;
1995         int                     rnd;
1996         VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1997
1998         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
1999         CL_FindNonSolidLocation(pos, pos2, 4);
2000         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2001         if(cl_sound_ric_gunshot.integer >= 2)
2002         {
2003                 if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2004                 else
2005                 {
2006                         rnd = rand() & 3;
2007                         if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2008                         else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2009                         else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2010                 }
2011         }
2012 }
2013
2014 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
2015 static void VM_CL_te_spikequad (prvm_prog_t *prog)
2016 {
2017         vec3_t          pos, pos2;
2018         int                     rnd;
2019         VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
2020
2021         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2022         CL_FindNonSolidLocation(pos, pos2, 4);
2023         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2024         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2025         else
2026         {
2027                 rnd = rand() & 3;
2028                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2029                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2030                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2031         }
2032 }
2033
2034 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
2035 static void VM_CL_te_superspikequad (prvm_prog_t *prog)
2036 {
2037         vec3_t          pos, pos2;
2038         int                     rnd;
2039         VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
2040
2041         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2042         CL_FindNonSolidLocation(pos, pos2, 4);
2043         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2044         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2045         else
2046         {
2047                 rnd = rand() & 3;
2048                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2049                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2050                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2051         }
2052 }
2053
2054 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
2055 static void VM_CL_te_explosionquad (prvm_prog_t *prog)
2056 {
2057         vec3_t          pos, pos2;
2058         VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
2059
2060         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2061         CL_FindNonSolidLocation(pos, pos2, 10);
2062         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2063         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2064 }
2065
2066 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
2067 static void VM_CL_te_smallflash (prvm_prog_t *prog)
2068 {
2069         vec3_t          pos, pos2;
2070         VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
2071
2072         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2073         CL_FindNonSolidLocation(pos, pos2, 10);
2074         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2075 }
2076
2077 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
2078 static void VM_CL_te_customflash (prvm_prog_t *prog)
2079 {
2080         vec3_t          pos, pos2;
2081         matrix4x4_t     tempmatrix;
2082         VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
2083
2084         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2085         CL_FindNonSolidLocation(pos, pos2, 4);
2086         Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
2087         CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2088 }
2089
2090 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
2091 static void VM_CL_te_gunshot (prvm_prog_t *prog)
2092 {
2093         vec3_t          pos, pos2;
2094         int                     rnd;
2095         VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
2096
2097         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2098         CL_FindNonSolidLocation(pos, pos2, 4);
2099         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2100         if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
2101         {
2102                 if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2103                 else
2104                 {
2105                         rnd = rand() & 3;
2106                         if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2107                         else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2108                         else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2109                 }
2110         }
2111 }
2112
2113 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
2114 static void VM_CL_te_spike (prvm_prog_t *prog)
2115 {
2116         vec3_t          pos, pos2;
2117         int                     rnd;
2118         VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
2119
2120         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2121         CL_FindNonSolidLocation(pos, pos2, 4);
2122         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2123         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2124         else
2125         {
2126                 rnd = rand() & 3;
2127                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2128                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2129                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2130         }
2131 }
2132
2133 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
2134 static void VM_CL_te_superspike (prvm_prog_t *prog)
2135 {
2136         vec3_t          pos, pos2;
2137         int                     rnd;
2138         VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
2139
2140         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2141         CL_FindNonSolidLocation(pos, pos2, 4);
2142         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2143         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2144         else
2145         {
2146                 rnd = rand() & 3;
2147                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2148                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2149                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2150         }
2151 }
2152
2153 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
2154 static void VM_CL_te_explosion (prvm_prog_t *prog)
2155 {
2156         vec3_t          pos, pos2;
2157         VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
2158
2159         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2160         CL_FindNonSolidLocation(pos, pos2, 10);
2161         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2162         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2163 }
2164
2165 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
2166 static void VM_CL_te_tarexplosion (prvm_prog_t *prog)
2167 {
2168         vec3_t          pos, pos2;
2169         VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
2170
2171         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2172         CL_FindNonSolidLocation(pos, pos2, 10);
2173         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2174         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2175 }
2176
2177 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
2178 static void VM_CL_te_wizspike (prvm_prog_t *prog)
2179 {
2180         vec3_t          pos, pos2;
2181         VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
2182
2183         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2184         CL_FindNonSolidLocation(pos, pos2, 4);
2185         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2186         S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
2187 }
2188
2189 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
2190 static void VM_CL_te_knightspike (prvm_prog_t *prog)
2191 {
2192         vec3_t          pos, pos2;
2193         VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
2194
2195         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2196         CL_FindNonSolidLocation(pos, pos2, 4);
2197         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2198         S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
2199 }
2200
2201 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
2202 static void VM_CL_te_lavasplash (prvm_prog_t *prog)
2203 {
2204         vec3_t          pos;
2205         VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
2206         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2207         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2208 }
2209
2210 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
2211 static void VM_CL_te_teleport (prvm_prog_t *prog)
2212 {
2213         vec3_t          pos;
2214         VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
2215         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2216         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2217 }
2218
2219 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
2220 static void VM_CL_te_explosion2 (prvm_prog_t *prog)
2221 {
2222         vec3_t          pos, pos2, color;
2223         matrix4x4_t     tempmatrix;
2224         int                     colorStart, colorLength;
2225         unsigned char           *tempcolor;
2226         VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
2227
2228         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2229         colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
2230         colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
2231         CL_FindNonSolidLocation(pos, pos2, 10);
2232         CL_ParticleExplosion2(pos2, colorStart, colorLength);
2233         tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2234         color[0] = tempcolor[0] * (2.0f / 255.0f);
2235         color[1] = tempcolor[1] * (2.0f / 255.0f);
2236         color[2] = tempcolor[2] * (2.0f / 255.0f);
2237         Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
2238         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2239         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2240 }
2241
2242
2243 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
2244 static void VM_CL_te_lightning1 (prvm_prog_t *prog)
2245 {
2246         vec3_t          start, end;
2247         VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
2248         VectorCopy(PRVM_G_VECTOR(OFS_PARM1), start);
2249         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), end);
2250         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), start, end, cl.model_bolt, true);
2251 }
2252
2253 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
2254 static void VM_CL_te_lightning2 (prvm_prog_t *prog)
2255 {
2256         vec3_t          start, end;
2257         VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
2258         VectorCopy(PRVM_G_VECTOR(OFS_PARM1), start);
2259         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), end);
2260         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), start, end, cl.model_bolt2, true);
2261 }
2262
2263 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
2264 static void VM_CL_te_lightning3 (prvm_prog_t *prog)
2265 {
2266         vec3_t          start, end;
2267         VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
2268         VectorCopy(PRVM_G_VECTOR(OFS_PARM1), start);
2269         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), end);
2270         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), start, end, cl.model_bolt3, false);
2271 }
2272
2273 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
2274 static void VM_CL_te_beam (prvm_prog_t *prog)
2275 {
2276         vec3_t          start, end;
2277         VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
2278         VectorCopy(PRVM_G_VECTOR(OFS_PARM1), start);
2279         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), end);
2280         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), start, end, cl.model_beam, false);
2281 }
2282
2283 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
2284 static void VM_CL_te_plasmaburn (prvm_prog_t *prog)
2285 {
2286         vec3_t          pos, pos2;
2287         VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
2288
2289         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2290         CL_FindNonSolidLocation(pos, pos2, 4);
2291         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2292 }
2293
2294 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
2295 static void VM_CL_te_flamejet (prvm_prog_t *prog)
2296 {
2297         vec3_t          pos, pos2, vel;
2298         VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
2299         if (PRVM_G_FLOAT(OFS_PARM2) < 1)
2300                 return;
2301         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2302         VectorCopy(PRVM_G_VECTOR(OFS_PARM1), vel);
2303         CL_FindNonSolidLocation(pos, pos2, 4);
2304         CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, vel, vel, NULL, 0);
2305 }
2306
2307
2308 // #443 void(entity e, entity tagentity, string tagname) setattachment
2309 static void VM_CL_setattachment (prvm_prog_t *prog)
2310 {
2311         prvm_edict_t *e;
2312         prvm_edict_t *tagentity;
2313         const char *tagname;
2314         int modelindex;
2315         int tagindex;
2316         dp_model_t *model;
2317         VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
2318
2319         e = PRVM_G_EDICT(OFS_PARM0);
2320         tagentity = PRVM_G_EDICT(OFS_PARM1);
2321         tagname = PRVM_G_STRING(OFS_PARM2);
2322
2323         if (e == prog->edicts)
2324         {
2325                 VM_Warning(prog, "setattachment: can not modify world entity\n");
2326                 return;
2327         }
2328         if (e->priv.server->free)
2329         {
2330                 VM_Warning(prog, "setattachment: can not modify free entity\n");
2331                 return;
2332         }
2333
2334         if (tagentity == NULL)
2335                 tagentity = prog->edicts;
2336
2337         tagindex = 0;
2338         if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2339         {
2340                 modelindex = (int)PRVM_clientedictfloat(tagentity, modelindex);
2341                 model = CL_GetModelByIndex(modelindex);
2342                 if (model)
2343                 {
2344                         tagindex = Mod_Alias_GetTagIndexForName(model, (int)PRVM_clientedictfloat(tagentity, skin), tagname);
2345                         if (tagindex == 0)
2346                                 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2347                 }
2348                 else
2349                         Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2350         }
2351
2352         PRVM_clientedictedict(e, tag_entity) = PRVM_EDICT_TO_PROG(tagentity);
2353         PRVM_clientedictfloat(e, tag_index) = tagindex;
2354 }
2355
2356 /////////////////////////////////////////
2357 // DP_MD3_TAGINFO extension coded by VorteX
2358
2359 static int CL_GetTagIndex (prvm_prog_t *prog, prvm_edict_t *e, const char *tagname)
2360 {
2361         dp_model_t *model = CL_GetModelFromEdict(e);
2362         if (model)
2363                 return Mod_Alias_GetTagIndexForName(model, (int)PRVM_clientedictfloat(e, skin), tagname);
2364         else
2365                 return -1;
2366 }
2367
2368 static int CL_GetExtendedTagInfo (prvm_prog_t *prog, prvm_edict_t *e, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix)
2369 {
2370         int r;
2371         dp_model_t *model;
2372
2373         *tagname = NULL;
2374         *parentindex = 0;
2375         Matrix4x4_CreateIdentity(tag_localmatrix);
2376
2377         if (tagindex >= 0
2378          && (model = CL_GetModelFromEdict(e))
2379          && model->animscenes)
2380         {
2381                 r = Mod_Alias_GetExtendedTagInfoForIndex(model, (int)PRVM_clientedictfloat(e, skin), e->priv.server->frameblend, &e->priv.server->skeleton, tagindex - 1, parentindex, tagname, tag_localmatrix);
2382
2383                 if(!r) // success?
2384                         *parentindex += 1;
2385
2386                 return r;
2387         }
2388
2389         return 1;
2390 }
2391
2392 int CL_GetPitchSign(prvm_prog_t *prog, prvm_edict_t *ent)
2393 {
2394         dp_model_t *model;
2395         if ((model = CL_GetModelFromEdict(ent)) && model->type == mod_alias)
2396                 return -1;
2397         return 1;
2398 }
2399
2400 void CL_GetEntityMatrix (prvm_prog_t *prog, prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix)
2401 {
2402         float scale;
2403         float pitchsign = 1;
2404
2405         scale = PRVM_clientedictfloat(ent, scale);
2406         if (!scale)
2407                 scale = 1.0f;
2408
2409         if(viewmatrix)
2410                 *out = r_refdef.view.matrix;
2411         else if ((int)PRVM_clientedictfloat(ent, renderflags) & RF_USEAXIS)
2412         {
2413                 vec3_t forward;
2414                 vec3_t left;
2415                 vec3_t up;
2416                 vec3_t origin;
2417                 VectorScale(PRVM_clientglobalvector(v_forward), scale, forward);
2418                 VectorScale(PRVM_clientglobalvector(v_right), -scale, left);
2419                 VectorScale(PRVM_clientglobalvector(v_up), scale, up);
2420                 VectorCopy(PRVM_clientedictvector(ent, origin), origin);
2421                 Matrix4x4_FromVectors(out, forward, left, up, origin);
2422         }
2423         else
2424         {
2425                 pitchsign = CL_GetPitchSign(prog, ent);
2426                 Matrix4x4_CreateFromQuakeEntity(out, PRVM_clientedictvector(ent, origin)[0], PRVM_clientedictvector(ent, origin)[1], PRVM_clientedictvector(ent, origin)[2], pitchsign * PRVM_clientedictvector(ent, angles)[0], PRVM_clientedictvector(ent, angles)[1], PRVM_clientedictvector(ent, angles)[2], scale);
2427         }
2428 }
2429
2430 static int CL_GetEntityLocalTagMatrix(prvm_prog_t *prog, prvm_edict_t *ent, int tagindex, matrix4x4_t *out)
2431 {
2432         dp_model_t *model;
2433         if (tagindex >= 0
2434          && (model = CL_GetModelFromEdict(ent))
2435          && model->animscenes)
2436         {
2437                 VM_GenerateFrameGroupBlend(prog, ent->priv.server->framegroupblend, ent);
2438                 VM_FrameBlendFromFrameGroupBlend(ent->priv.server->frameblend, ent->priv.server->framegroupblend, model, cl.time);
2439                 VM_UpdateEdictSkeleton(prog, ent, model, ent->priv.server->frameblend);
2440                 return Mod_Alias_GetTagMatrix(model, ent->priv.server->frameblend, &ent->priv.server->skeleton, tagindex, out);
2441         }
2442         *out = identitymatrix;
2443         return 0;
2444 }
2445
2446 // Warnings/errors code:
2447 // 0 - normal (everything all-right)
2448 // 1 - world entity
2449 // 2 - free entity
2450 // 3 - null or non-precached model
2451 // 4 - no tags with requested index
2452 // 5 - runaway loop at attachment chain
2453 extern cvar_t cl_bob;
2454 extern cvar_t cl_bobcycle;
2455 extern cvar_t cl_bobup;
2456 int CL_GetTagMatrix (prvm_prog_t *prog, matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2457 {
2458         int ret;
2459         int attachloop;
2460         matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2461         dp_model_t *model;
2462
2463         *out = identitymatrix; // warnings and errors return identical matrix
2464
2465         if (ent == prog->edicts)
2466                 return 1;
2467         if (ent->priv.server->free)
2468                 return 2;
2469
2470         model = CL_GetModelFromEdict(ent);
2471         if(!model)
2472                 return 3;
2473
2474         tagmatrix = identitymatrix;
2475         attachloop = 0;
2476         for(;;)
2477         {
2478                 if(attachloop >= 256)
2479                         return 5;
2480                 // apply transformation by child's tagindex on parent entity and then
2481                 // by parent entity itself
2482                 ret = CL_GetEntityLocalTagMatrix(prog, ent, tagindex - 1, &attachmatrix);
2483                 if(ret && attachloop == 0)
2484                         return ret;
2485                 CL_GetEntityMatrix(prog, ent, &entitymatrix, false);
2486                 Matrix4x4_Concat(&tagmatrix, &attachmatrix, out);
2487                 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2488                 // next iteration we process the parent entity
2489                 if (PRVM_clientedictedict(ent, tag_entity))
2490                 {
2491                         tagindex = (int)PRVM_clientedictfloat(ent, tag_index);
2492                         ent = PRVM_EDICT_NUM(PRVM_clientedictedict(ent, tag_entity));
2493                 }
2494                 else
2495                         break;
2496                 attachloop++;
2497         }
2498
2499         // RENDER_VIEWMODEL magic
2500         if ((int)PRVM_clientedictfloat(ent, renderflags) & RF_VIEWMODEL)
2501         {
2502                 Matrix4x4_Copy(&tagmatrix, out);
2503
2504                 CL_GetEntityMatrix(prog, prog->edicts, &entitymatrix, true);
2505                 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2506
2507                 /*
2508                 // Cl_bob, ported from rendering code
2509                 if (PRVM_clientedictfloat(ent, health) > 0 && cl_bob.value && cl_bobcycle.value)
2510                 {
2511                         double bob, cycle;
2512                         // LordHavoc: this code is *weird*, but not replacable (I think it
2513                         // should be done in QC on the server, but oh well, quake is quake)
2514                         // LordHavoc: figured out bobup: the time at which the sin is at 180
2515                         // degrees (which allows lengthening or squishing the peak or valley)
2516                         cycle = cl.time/cl_bobcycle.value;
2517                         cycle -= (int)cycle;
2518                         if (cycle < cl_bobup.value)
2519                                 cycle = sin(M_PI * cycle / cl_bobup.value);
2520                         else
2521                                 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2522                         // bob is proportional to velocity in the xy plane
2523                         // (don't count Z, or jumping messes it up)
2524                         bob = sqrt(PRVM_clientedictvector(ent, velocity)[0]*PRVM_clientedictvector(ent, velocity)[0] + PRVM_clientedictvector(ent, velocity)[1]*PRVM_clientedictvector(ent, velocity)[1])*cl_bob.value;
2525                         bob = bob*0.3 + bob*0.7*cycle;
2526                         Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2527                 }
2528                 */
2529         }
2530         return 0;
2531 }
2532
2533 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2534 static void VM_CL_gettagindex (prvm_prog_t *prog)
2535 {
2536         prvm_edict_t *ent;
2537         const char *tag_name;
2538         int tag_index;
2539
2540         VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2541
2542         ent = PRVM_G_EDICT(OFS_PARM0);
2543         tag_name = PRVM_G_STRING(OFS_PARM1);
2544         if (ent == prog->edicts)
2545         {
2546                 VM_Warning(prog, "VM_CL_gettagindex(entity #%i): can't affect world entity\n", PRVM_NUM_FOR_EDICT(ent));
2547                 return;
2548         }
2549         if (ent->priv.server->free)
2550         {
2551                 VM_Warning(prog, "VM_CL_gettagindex(entity #%i): can't affect free entity\n", PRVM_NUM_FOR_EDICT(ent));
2552                 return;
2553         }
2554
2555         tag_index = 0;
2556         if (!CL_GetModelFromEdict(ent))
2557                 Con_DPrintf("VM_CL_gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2558         else
2559         {
2560                 tag_index = CL_GetTagIndex(prog, ent, tag_name);
2561                 if (tag_index == 0)
2562                         if(developer_extra.integer)
2563                                 Con_DPrintf("VM_CL_gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2564         }
2565         PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2566 }
2567
2568 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2569 static void VM_CL_gettaginfo (prvm_prog_t *prog)
2570 {
2571         prvm_edict_t *e;
2572         int tagindex;
2573         matrix4x4_t tag_matrix;
2574         matrix4x4_t tag_localmatrix;
2575         int parentindex;
2576         const char *tagname;
2577         int returncode;
2578         vec3_t forward, left, up, origin;
2579         const dp_model_t *model;
2580
2581         VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2582
2583         e = PRVM_G_EDICT(OFS_PARM0);
2584         tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2585         returncode = CL_GetTagMatrix(prog, &tag_matrix, e, tagindex);
2586         Matrix4x4_ToVectors(&tag_matrix, forward, left, up, origin);
2587         VectorCopy(forward, PRVM_clientglobalvector(v_forward));
2588         VectorScale(left, -1, PRVM_clientglobalvector(v_right));
2589         VectorCopy(up, PRVM_clientglobalvector(v_up));
2590         VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
2591         model = CL_GetModelFromEdict(e);
2592         VM_GenerateFrameGroupBlend(prog, e->priv.server->framegroupblend, e);
2593         VM_FrameBlendFromFrameGroupBlend(e->priv.server->frameblend, e->priv.server->framegroupblend, model, cl.time);
2594         VM_UpdateEdictSkeleton(prog, e, model, e->priv.server->frameblend);
2595         CL_GetExtendedTagInfo(prog, e, tagindex, &parentindex, &tagname, &tag_localmatrix);
2596         Matrix4x4_ToVectors(&tag_localmatrix, forward, left, up, origin);
2597
2598         PRVM_clientglobalfloat(gettaginfo_parent) = parentindex;
2599         PRVM_clientglobalstring(gettaginfo_name) = tagname ? PRVM_SetTempString(prog, tagname) : 0;
2600         VectorCopy(forward, PRVM_clientglobalvector(gettaginfo_forward));
2601         VectorScale(left, -1, PRVM_clientglobalvector(gettaginfo_right));
2602         VectorCopy(up, PRVM_clientglobalvector(gettaginfo_up));
2603         VectorCopy(origin, PRVM_clientglobalvector(gettaginfo_offset));
2604
2605         switch(returncode)
2606         {
2607                 case 1:
2608                         VM_Warning(prog, "gettagindex: can't affect world entity\n");
2609                         break;
2610                 case 2:
2611                         VM_Warning(prog, "gettagindex: can't affect free entity\n");
2612                         break;
2613                 case 3:
2614                         Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2615                         break;
2616                 case 4:
2617                         Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2618                         break;
2619                 case 5:
2620                         Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2621                         break;
2622         }
2623 }
2624
2625 //============================================================================
2626
2627 //====================
2628 // DP_CSQC_SPAWNPARTICLE
2629 // a QC hook to engine's CL_NewParticle
2630 //====================
2631
2632 // particle theme struct
2633 typedef struct vmparticletheme_s
2634 {
2635         unsigned short typeindex;
2636         qboolean initialized;
2637         pblend_t blendmode;
2638         porientation_t orientation;
2639         int color1;
2640         int color2;
2641         int tex;
2642         float size;
2643         float sizeincrease;
2644         float alpha;
2645         float alphafade;
2646         float gravity;
2647         float bounce;
2648         float airfriction;
2649         float liquidfriction;
2650         float originjitter;
2651         float velocityjitter;
2652         qboolean qualityreduction;
2653         float lifetime;
2654         float stretch;
2655         int staincolor1;
2656         int staincolor2;
2657         int staintex;
2658         float stainalpha;
2659         float stainsize;
2660         float delayspawn;
2661         float delaycollision;
2662         float angle;
2663         float spin;
2664 }vmparticletheme_t;
2665
2666 // particle spawner
2667 typedef struct vmparticlespawner_s
2668 {
2669         mempool_t                       *pool;
2670         qboolean                        initialized;
2671         qboolean                        verified;
2672         vmparticletheme_t       *themes;
2673         int                                     max_themes;
2674 }vmparticlespawner_t;
2675
2676 vmparticlespawner_t vmpartspawner;
2677
2678 // TODO: automatic max_themes grow
2679 static void VM_InitParticleSpawner (prvm_prog_t *prog, int maxthemes)
2680 {
2681         // bound max themes to not be an insane value
2682         if (maxthemes < 4)
2683                 maxthemes = 4;
2684         if (maxthemes > 2048)
2685                 maxthemes = 2048;
2686         // allocate and set up structure
2687         if (vmpartspawner.initialized) // reallocate
2688         {
2689                 Mem_FreePool(&vmpartspawner.pool);
2690                 memset(&vmpartspawner, 0, sizeof(vmparticlespawner_t));
2691         }
2692         vmpartspawner.pool = Mem_AllocPool("VMPARTICLESPAWNER", 0, NULL);
2693         vmpartspawner.themes = (vmparticletheme_t *)Mem_Alloc(vmpartspawner.pool, sizeof(vmparticletheme_t)*maxthemes);
2694         vmpartspawner.max_themes = maxthemes;
2695         vmpartspawner.initialized = true;
2696         vmpartspawner.verified = true;
2697 }
2698
2699 // reset particle theme to default values
2700 static void VM_ResetParticleTheme (vmparticletheme_t *theme)
2701 {
2702         theme->initialized = true;
2703         theme->typeindex = pt_static;
2704         theme->blendmode = PBLEND_ADD;
2705         theme->orientation = PARTICLE_BILLBOARD;
2706         theme->color1 = 0x808080;
2707         theme->color2 = 0xFFFFFF;
2708         theme->tex = 63;
2709         theme->size = 2;
2710         theme->sizeincrease = 0;
2711         theme->alpha = 256;
2712         theme->alphafade = 512;
2713         theme->gravity = 0.0f;
2714         theme->bounce = 0.0f;
2715         theme->airfriction = 1.0f;
2716         theme->liquidfriction = 4.0f;
2717         theme->originjitter = 0.0f;
2718         theme->velocityjitter = 0.0f;
2719         theme->qualityreduction = false;
2720         theme->lifetime = 4;
2721         theme->stretch = 1;
2722         theme->staincolor1 = -1;
2723         theme->staincolor2 = -1;
2724         theme->staintex = -1;
2725         theme->delayspawn = 0.0f;
2726         theme->delaycollision = 0.0f;
2727         theme->angle = 0.0f;
2728         theme->spin = 0.0f;
2729 }
2730
2731 // particle theme -> QC globals
2732 static void VM_CL_ParticleThemeToGlobals(vmparticletheme_t *theme, prvm_prog_t *prog)
2733 {
2734         PRVM_clientglobalfloat(particle_type) = theme->typeindex;
2735         PRVM_clientglobalfloat(particle_blendmode) = theme->blendmode;
2736         PRVM_clientglobalfloat(particle_orientation) = theme->orientation;
2737         // VorteX: int only can store 0-255, not 0-256 which means 0 - 0,99609375...
2738         VectorSet(PRVM_clientglobalvector(particle_color1), (theme->color1 >> 16) & 0xFF, (theme->color1 >> 8) & 0xFF, (theme->color1 >> 0) & 0xFF);
2739         VectorSet(PRVM_clientglobalvector(particle_color2), (theme->color2 >> 16) & 0xFF, (theme->color2 >> 8) & 0xFF, (theme->color2 >> 0) & 0xFF);
2740         PRVM_clientglobalfloat(particle_tex) = (prvm_vec_t)theme->tex;
2741         PRVM_clientglobalfloat(particle_size) = theme->size;
2742         PRVM_clientglobalfloat(particle_sizeincrease) = theme->sizeincrease;
2743         PRVM_clientglobalfloat(particle_alpha) = theme->alpha/256;
2744         PRVM_clientglobalfloat(particle_alphafade) = theme->alphafade/256;
2745         PRVM_clientglobalfloat(particle_time) = theme->lifetime;
2746         PRVM_clientglobalfloat(particle_gravity) = theme->gravity;
2747         PRVM_clientglobalfloat(particle_bounce) = theme->bounce;
2748         PRVM_clientglobalfloat(particle_airfriction) = theme->airfriction;
2749         PRVM_clientglobalfloat(particle_liquidfriction) = theme->liquidfriction;
2750         PRVM_clientglobalfloat(particle_originjitter) = theme->originjitter;
2751         PRVM_clientglobalfloat(particle_velocityjitter) = theme->velocityjitter;
2752         PRVM_clientglobalfloat(particle_qualityreduction) = theme->qualityreduction;
2753         PRVM_clientglobalfloat(particle_stretch) = theme->stretch;
2754         VectorSet(PRVM_clientglobalvector(particle_staincolor1), ((int)theme->staincolor1 >> 16) & 0xFF, ((int)theme->staincolor1 >> 8) & 0xFF, ((int)theme->staincolor1 >> 0) & 0xFF);
2755         VectorSet(PRVM_clientglobalvector(particle_staincolor2), ((int)theme->staincolor2 >> 16) & 0xFF, ((int)theme->staincolor2 >> 8) & 0xFF, ((int)theme->staincolor2 >> 0) & 0xFF);
2756         PRVM_clientglobalfloat(particle_staintex) = (prvm_vec_t)theme->staintex;
2757         PRVM_clientglobalfloat(particle_stainalpha) = (prvm_vec_t)theme->stainalpha/256;
2758         PRVM_clientglobalfloat(particle_stainsize) = (prvm_vec_t)theme->stainsize;
2759         PRVM_clientglobalfloat(particle_delayspawn) = theme->delayspawn;
2760         PRVM_clientglobalfloat(particle_delaycollision) = theme->delaycollision;
2761         PRVM_clientglobalfloat(particle_angle) = theme->angle;
2762         PRVM_clientglobalfloat(particle_spin) = theme->spin;
2763 }
2764
2765 // QC globals ->  particle theme
2766 static void VM_CL_ParticleThemeFromGlobals(vmparticletheme_t *theme, prvm_prog_t *prog)
2767 {
2768         theme->typeindex = (unsigned short)PRVM_clientglobalfloat(particle_type);
2769         theme->blendmode = (pblend_t)(int)PRVM_clientglobalfloat(particle_blendmode);
2770         theme->orientation = (porientation_t)(int)PRVM_clientglobalfloat(particle_orientation);
2771         theme->color1 = ((int)PRVM_clientglobalvector(particle_color1)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color1)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color1)[2]);
2772         theme->color2 = ((int)PRVM_clientglobalvector(particle_color2)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color2)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color2)[2]);
2773         theme->tex = (int)PRVM_clientglobalfloat(particle_tex);
2774         theme->size = PRVM_clientglobalfloat(particle_size);
2775         theme->sizeincrease = PRVM_clientglobalfloat(particle_sizeincrease);
2776         theme->alpha = PRVM_clientglobalfloat(particle_alpha)*256;
2777         theme->alphafade = PRVM_clientglobalfloat(particle_alphafade)*256;
2778         theme->lifetime = PRVM_clientglobalfloat(particle_time);
2779         theme->gravity = PRVM_clientglobalfloat(particle_gravity);
2780         theme->bounce = PRVM_clientglobalfloat(particle_bounce);
2781         theme->airfriction = PRVM_clientglobalfloat(particle_airfriction);
2782         theme->liquidfriction = PRVM_clientglobalfloat(particle_liquidfriction);
2783         theme->originjitter = PRVM_clientglobalfloat(particle_originjitter);
2784         theme->velocityjitter = PRVM_clientglobalfloat(particle_velocityjitter);
2785         theme->qualityreduction = PRVM_clientglobalfloat(particle_qualityreduction) != 0 ? true : false;
2786         theme->stretch = PRVM_clientglobalfloat(particle_stretch);
2787         theme->staincolor1 = ((int)PRVM_clientglobalvector(particle_staincolor1)[0])*65536 + (int)(PRVM_clientglobalvector(particle_staincolor1)[1])*256 + (int)(PRVM_clientglobalvector(particle_staincolor1)[2]);
2788         theme->staincolor2 = (int)(PRVM_clientglobalvector(particle_staincolor2)[0])*65536 + (int)(PRVM_clientglobalvector(particle_staincolor2)[1])*256 + (int)(PRVM_clientglobalvector(particle_staincolor2)[2]);
2789         theme->staintex =(int)PRVM_clientglobalfloat(particle_staintex);
2790         theme->stainalpha = PRVM_clientglobalfloat(particle_stainalpha)*256;
2791         theme->stainsize = PRVM_clientglobalfloat(particle_stainsize);
2792         theme->delayspawn = PRVM_clientglobalfloat(particle_delayspawn);
2793         theme->delaycollision = PRVM_clientglobalfloat(particle_delaycollision);
2794         theme->angle = PRVM_clientglobalfloat(particle_angle);
2795         theme->spin = PRVM_clientglobalfloat(particle_spin);
2796 }
2797
2798 // init particle spawner interface
2799 // # float(float max_themes) initparticlespawner
2800 static void VM_CL_InitParticleSpawner (prvm_prog_t *prog)
2801 {
2802         VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_InitParticleSpawner);
2803         VM_InitParticleSpawner(prog, (int)PRVM_G_FLOAT(OFS_PARM0));
2804         vmpartspawner.themes[0].initialized = true;
2805         VM_ResetParticleTheme(&vmpartspawner.themes[0]);
2806         PRVM_G_FLOAT(OFS_RETURN) = (vmpartspawner.verified == true) ? 1 : 0;
2807 }
2808
2809 // void() resetparticle
2810 static void VM_CL_ResetParticle (prvm_prog_t *prog)
2811 {
2812         VM_SAFEPARMCOUNT(0, VM_CL_ResetParticle);
2813         if (vmpartspawner.verified == false)
2814         {
2815                 VM_Warning(prog, "VM_CL_ResetParticle: particle spawner not initialized\n");
2816                 return;
2817         }
2818         VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0], prog);
2819 }
2820
2821 // void(float themenum) particletheme
2822 static void VM_CL_ParticleTheme (prvm_prog_t *prog)
2823 {
2824         int themenum;
2825
2826         VM_SAFEPARMCOUNT(1, VM_CL_ParticleTheme);
2827         if (vmpartspawner.verified == false)
2828         {
2829                 VM_Warning(prog, "VM_CL_ParticleTheme: particle spawner not initialized\n");
2830                 return;
2831         }
2832         themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2833         if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2834         {
2835                 VM_Warning(prog, "VM_CL_ParticleTheme: bad theme number %i\n", themenum);
2836                 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0], prog);
2837                 return;
2838         }
2839         if (vmpartspawner.themes[themenum].initialized == false)
2840         {
2841                 VM_Warning(prog, "VM_CL_ParticleTheme: theme #%i not exists\n", themenum);
2842                 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0], prog);
2843                 return;
2844         }
2845         // load particle theme into globals
2846         VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[themenum], prog);
2847 }
2848
2849 // float() saveparticletheme
2850 // void(float themenum) updateparticletheme
2851 static void VM_CL_ParticleThemeSave (prvm_prog_t *prog)
2852 {
2853         int themenum;
2854
2855         VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_ParticleThemeSave);
2856         if (vmpartspawner.verified == false)
2857         {
2858                 VM_Warning(prog, "VM_CL_ParticleThemeSave: particle spawner not initialized\n");
2859                 return;
2860         }
2861         // allocate new theme, save it and return
2862         if (prog->argc < 1)
2863         {
2864                 for (themenum = 0; themenum < vmpartspawner.max_themes; themenum++)
2865                         if (vmpartspawner.themes[themenum].initialized == false)
2866                                 break;
2867                 if (themenum >= vmpartspawner.max_themes)
2868                 {
2869                         if (vmpartspawner.max_themes == 2048)
2870                                 VM_Warning(prog, "VM_CL_ParticleThemeSave: no free theme slots\n");
2871                         else
2872                                 VM_Warning(prog, "VM_CL_ParticleThemeSave: no free theme slots, try initparticlespawner() with highter max_themes\n");
2873                         PRVM_G_FLOAT(OFS_RETURN) = -1;
2874                         return;
2875                 }
2876                 vmpartspawner.themes[themenum].initialized = true;
2877                 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum], prog);
2878                 PRVM_G_FLOAT(OFS_RETURN) = themenum;
2879                 return;
2880         }
2881         // update existing theme
2882         themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2883         if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2884         {
2885                 VM_Warning(prog, "VM_CL_ParticleThemeSave: bad theme number %i\n", themenum);
2886                 return;
2887         }
2888         vmpartspawner.themes[themenum].initialized = true;
2889         VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum], prog);
2890 }
2891
2892 // void(float themenum) freeparticletheme
2893 static void VM_CL_ParticleThemeFree (prvm_prog_t *prog)
2894 {
2895         int themenum;
2896
2897         VM_SAFEPARMCOUNT(1, VM_CL_ParticleThemeFree);
2898         if (vmpartspawner.verified == false)
2899         {
2900                 VM_Warning(prog, "VM_CL_ParticleThemeFree: particle spawner not initialized\n");
2901                 return;
2902         }
2903         themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2904         // check parms
2905         if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2906         {
2907                 VM_Warning(prog, "VM_CL_ParticleThemeFree: bad theme number %i\n", themenum);
2908                 return;
2909         }
2910         if (vmpartspawner.themes[themenum].initialized == false)
2911         {
2912                 VM_Warning(prog, "VM_CL_ParticleThemeFree: theme #%i already freed\n", themenum);
2913                 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0], prog);
2914                 return;
2915         }
2916         // free theme
2917         VM_ResetParticleTheme(&vmpartspawner.themes[themenum]);
2918         vmpartspawner.themes[themenum].initialized = false;
2919 }
2920
2921 // float(vector org, vector dir, [float theme]) particle
2922 // returns 0 if failed, 1 if succesful
2923 static void VM_CL_SpawnParticle (prvm_prog_t *prog)
2924 {
2925         vec3_t org, dir;
2926         vmparticletheme_t *theme;
2927         particle_t *part;
2928         int themenum;
2929
2930         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_SpawnParticle2);
2931         if (vmpartspawner.verified == false)
2932         {
2933                 VM_Warning(prog, "VM_CL_SpawnParticle: particle spawner not initialized\n");
2934                 PRVM_G_FLOAT(OFS_RETURN) = 0; 
2935                 return;
2936         }
2937         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
2938         VectorCopy(PRVM_G_VECTOR(OFS_PARM1), dir);
2939         
2940         if (prog->argc < 3) // global-set particle
2941         {
2942                 part = CL_NewParticle(org,
2943                         (unsigned short)PRVM_clientglobalfloat(particle_type),
2944                         ((int)PRVM_clientglobalvector(particle_color1)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color1)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color1)[2]),
2945                         ((int)PRVM_clientglobalvector(particle_color2)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color2)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color2)[2]),
2946                         (int)PRVM_clientglobalfloat(particle_tex),
2947                         PRVM_clientglobalfloat(particle_size),
2948                         PRVM_clientglobalfloat(particle_sizeincrease),
2949                         PRVM_clientglobalfloat(particle_alpha)*256,
2950                         PRVM_clientglobalfloat(particle_alphafade)*256,
2951                         PRVM_clientglobalfloat(particle_gravity),
2952                         PRVM_clientglobalfloat(particle_bounce),
2953                         org[0],
2954                         org[1],
2955                         org[2],
2956                         dir[0],
2957                         dir[1],
2958                         dir[2],
2959                         PRVM_clientglobalfloat(particle_airfriction),
2960                         PRVM_clientglobalfloat(particle_liquidfriction),
2961                         PRVM_clientglobalfloat(particle_originjitter),
2962                         PRVM_clientglobalfloat(particle_velocityjitter),
2963                         (PRVM_clientglobalfloat(particle_qualityreduction)) ? true : false,
2964                         PRVM_clientglobalfloat(particle_time),
2965                         PRVM_clientglobalfloat(particle_stretch),
2966                         (pblend_t)(int)PRVM_clientglobalfloat(particle_blendmode),
2967                         (porientation_t)(int)PRVM_clientglobalfloat(particle_orientation),
2968                         (int)(PRVM_clientglobalvector(particle_staincolor1)[0])*65536 + (int)(PRVM_clientglobalvector(particle_staincolor1)[1])*256 + (int)(PRVM_clientglobalvector(particle_staincolor1)[2]),
2969                         (int)(PRVM_clientglobalvector(particle_staincolor2)[0])*65536 + (int)(PRVM_clientglobalvector(particle_staincolor2)[1])*256 + (int)(PRVM_clientglobalvector(particle_staincolor2)[2]),
2970                         (int)PRVM_clientglobalfloat(particle_staintex),
2971                         PRVM_clientglobalfloat(particle_stainalpha)*256,
2972                         PRVM_clientglobalfloat(particle_stainsize),
2973                         PRVM_clientglobalfloat(particle_angle),
2974                         PRVM_clientglobalfloat(particle_spin),
2975                         NULL);
2976                 if (!part)
2977                 {
2978                         PRVM_G_FLOAT(OFS_RETURN) = 0; 
2979                         return;
2980                 }
2981                 if (PRVM_clientglobalfloat(particle_delayspawn))
2982                         part->delayedspawn = cl.time + PRVM_clientglobalfloat(particle_delayspawn);
2983                 //if (PRVM_clientglobalfloat(particle_delaycollision))
2984                 //      part->delayedcollisions = cl.time + PRVM_clientglobalfloat(particle_delaycollision);
2985         }
2986         else // quick themed particle
2987         {
2988                 themenum = (int)PRVM_G_FLOAT(OFS_PARM2);
2989                 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2990                 {
2991                         VM_Warning(prog, "VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2992                         PRVM_G_FLOAT(OFS_RETURN) = 0; 
2993                         return;
2994                 }
2995                 theme = &vmpartspawner.themes[themenum];
2996                 part = CL_NewParticle(org,
2997                         theme->typeindex,
2998                         theme->color1,
2999                         theme->color2,
3000                         theme->tex,
3001                         theme->size,
3002                         theme->sizeincrease,
3003                         theme->alpha,
3004                         theme->alphafade,
3005                         theme->gravity,
3006                         theme->bounce,
3007                         org[0],
3008                         org[1],
3009                         org[2],
3010                         dir[0],
3011                         dir[1],
3012                         dir[2],
3013                         theme->airfriction,
3014                         theme->liquidfriction,
3015                         theme->originjitter,
3016                         theme->velocityjitter,
3017                         theme->qualityreduction,
3018                         theme->lifetime,
3019                         theme->stretch,
3020                         theme->blendmode,
3021                         theme->orientation,
3022                         theme->staincolor1,
3023                         theme->staincolor2,
3024                         theme->staintex,
3025                         theme->stainalpha,
3026                         theme->stainsize,
3027                         theme->angle,
3028                         theme->spin,
3029                         NULL);
3030                 if (!part)
3031                 {
3032                         PRVM_G_FLOAT(OFS_RETURN) = 0; 
3033                         return;
3034                 }
3035                 if (theme->delayspawn)
3036                         part->delayedspawn = cl.time + theme->delayspawn;
3037                 //if (theme->delaycollision)
3038                 //      part->delayedcollisions = cl.time + theme->delaycollision;
3039         }
3040         PRVM_G_FLOAT(OFS_RETURN) = 1; 
3041 }
3042
3043 // float(vector org, vector dir, float spawndelay, float collisiondelay, [float theme]) delayedparticle
3044 // returns 0 if failed, 1 if success
3045 static void VM_CL_SpawnParticleDelayed (prvm_prog_t *prog)
3046 {
3047         vec3_t org, dir;
3048         vmparticletheme_t *theme;
3049         particle_t *part;
3050         int themenum;
3051
3052         VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_SpawnParticle2);
3053         if (vmpartspawner.verified == false)
3054         {
3055                 VM_Warning(prog, "VM_CL_SpawnParticle: particle spawner not initialized\n");
3056                 PRVM_G_FLOAT(OFS_RETURN) = 0; 
3057                 return;
3058         }
3059         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
3060         VectorCopy(PRVM_G_VECTOR(OFS_PARM1), dir);
3061         if (prog->argc < 5) // global-set particle
3062                 part = CL_NewParticle(org,
3063                         (unsigned short)PRVM_clientglobalfloat(particle_type),
3064                         ((int)PRVM_clientglobalvector(particle_color1)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color1)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color1)[2]),
3065                         ((int)PRVM_clientglobalvector(particle_color2)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color2)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color2)[2]),
3066                         (int)PRVM_clientglobalfloat(particle_tex),
3067                         PRVM_clientglobalfloat(particle_size),
3068                         PRVM_clientglobalfloat(particle_sizeincrease),
3069                         PRVM_clientglobalfloat(particle_alpha)*256,
3070                         PRVM_clientglobalfloat(particle_alphafade)*256,
3071                         PRVM_clientglobalfloat(particle_gravity),
3072                         PRVM_clientglobalfloat(particle_bounce),
3073                         org[0],
3074                         org[1],
3075                         org[2],
3076                         dir[0],
3077                         dir[1],
3078                         dir[2],
3079                         PRVM_clientglobalfloat(particle_airfriction),
3080                         PRVM_clientglobalfloat(particle_liquidfriction),
3081                         PRVM_clientglobalfloat(particle_originjitter),
3082                         PRVM_clientglobalfloat(particle_velocityjitter),
3083                         (PRVM_clientglobalfloat(particle_qualityreduction)) ? true : false,
3084                         PRVM_clientglobalfloat(particle_time),
3085                         PRVM_clientglobalfloat(particle_stretch),
3086                         (pblend_t)(int)PRVM_clientglobalfloat(particle_blendmode),
3087                         (porientation_t)(int)PRVM_clientglobalfloat(particle_orientation),
3088                         ((int)PRVM_clientglobalvector(particle_staincolor1)[0] << 16) + ((int)PRVM_clientglobalvector(particle_staincolor1)[1] << 8) + ((int)PRVM_clientglobalvector(particle_staincolor1)[2]),
3089                         ((int)PRVM_clientglobalvector(particle_staincolor2)[0] << 16) + ((int)PRVM_clientglobalvector(particle_staincolor2)[1] << 8) + ((int)PRVM_clientglobalvector(particle_staincolor2)[2]),
3090                         (int)PRVM_clientglobalfloat(particle_staintex),
3091                         PRVM_clientglobalfloat(particle_stainalpha)*256,
3092                         PRVM_clientglobalfloat(particle_stainsize),
3093                         PRVM_clientglobalfloat(particle_angle),
3094                         PRVM_clientglobalfloat(particle_spin),
3095                         NULL);
3096         else // themed particle
3097         {
3098                 themenum = (int)PRVM_G_FLOAT(OFS_PARM4);
3099                 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
3100                 {
3101                         VM_Warning(prog, "VM_CL_SpawnParticle: bad theme number %i\n", themenum);
3102                         PRVM_G_FLOAT(OFS_RETURN) = 0;  
3103                         return;
3104                 }
3105                 theme = &vmpartspawner.themes[themenum];
3106                 part = CL_NewParticle(org,
3107                         theme->typeindex,
3108                         theme->color1,
3109                         theme->color2,
3110                         theme->tex,
3111                         theme->size,
3112                         theme->sizeincrease,
3113                         theme->alpha,
3114                         theme->alphafade,
3115                         theme->gravity,
3116                         theme->bounce,
3117                         org[0],
3118                         org[1],
3119                         org[2],
3120                         dir[0],
3121                         dir[1],
3122                         dir[2],
3123                         theme->airfriction,
3124                         theme->liquidfriction,
3125                         theme->originjitter,
3126                         theme->velocityjitter,
3127                         theme->qualityreduction,
3128                         theme->lifetime,
3129                         theme->stretch,
3130                         theme->blendmode,
3131                         theme->orientation,
3132                         theme->staincolor1,
3133                         theme->staincolor2,
3134                         theme->staintex,
3135                         theme->stainalpha,
3136                         theme->stainsize,
3137                         theme->angle,
3138                         theme->spin,
3139                         NULL);
3140         }
3141         if (!part) 
3142         { 
3143                 PRVM_G_FLOAT(OFS_RETURN) = 0; 
3144                 return; 
3145         }
3146         part->delayedspawn = cl.time + PRVM_G_FLOAT(OFS_PARM2);
3147         //part->delayedcollisions = cl.time + PRVM_G_FLOAT(OFS_PARM3);
3148         PRVM_G_FLOAT(OFS_RETURN) = 0;
3149 }
3150
3151 //====================
3152 //CSQC engine entities query
3153 //====================
3154
3155 // float(float entitynum, float whatfld) getentity;
3156 // vector(float entitynum, float whatfld) getentityvec;
3157 // querying engine-drawn entity
3158 // VorteX: currently it's only tested with whatfld = 1..7
3159 static void VM_CL_GetEntity (prvm_prog_t *prog)
3160 {
3161         int entnum, fieldnum;
3162         vec3_t forward, left, up, org;
3163         VM_SAFEPARMCOUNT(2, VM_CL_GetEntityVec);
3164
3165         entnum = PRVM_G_FLOAT(OFS_PARM0);
3166         if (entnum < 0 || entnum >= cl.num_entities)
3167         {
3168                 PRVM_G_FLOAT(OFS_RETURN) = 0;
3169                 return;
3170         }
3171         fieldnum = PRVM_G_FLOAT(OFS_PARM1);
3172         switch(fieldnum)
3173         {
3174                 case 0: // active state
3175                         PRVM_G_FLOAT(OFS_RETURN) = cl.entities_active[entnum];
3176                         break;
3177                 case 1: // origin
3178                         Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3179                         VectorCopy(org, PRVM_G_VECTOR(OFS_RETURN));
3180                         break; 
3181                 case 2: // forward
3182                         Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, forward, left, up, org);
3183                         VectorCopy(forward, PRVM_G_VECTOR(OFS_RETURN));
3184                         break;
3185                 case 3: // right
3186                         Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, forward, left, up, org);
3187                         VectorNegate(left, PRVM_G_VECTOR(OFS_RETURN));
3188                         break;
3189                 case 4: // up
3190                         Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, forward, left, up, org);
3191                         VectorCopy(up, PRVM_G_VECTOR(OFS_RETURN));
3192                         break;
3193                 case 5: // scale
3194                         PRVM_G_FLOAT(OFS_RETURN) = Matrix4x4_ScaleFromMatrix(&cl.entities[entnum].render.matrix);
3195                         break;  
3196                 case 6: // origin + v_forward, v_right, v_up
3197                         Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, forward, left, up, org);
3198                         VectorCopy(forward, PRVM_clientglobalvector(v_forward));
3199                         VectorNegate(left, PRVM_clientglobalvector(v_right));
3200                         VectorCopy(up, PRVM_clientglobalvector(v_up));
3201                         VectorCopy(org, PRVM_G_VECTOR(OFS_RETURN));
3202                         break;  
3203                 case 7: // alpha
3204                         PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.alpha;
3205                         break;  
3206                 case 8: // colormor
3207                         VectorCopy(cl.entities[entnum].render.colormod, PRVM_G_VECTOR(OFS_RETURN));
3208                         break;
3209                 case 9: // pants colormod
3210                         VectorCopy(cl.entities[entnum].render.colormap_pantscolor, PRVM_G_VECTOR(OFS_RETURN));
3211                         break;
3212                 case 10: // shirt colormod
3213                         VectorCopy(cl.entities[entnum].render.colormap_shirtcolor, PRVM_G_VECTOR(OFS_RETURN));
3214                         break;
3215                 case 11: // skinnum
3216                         PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.skinnum;
3217                         break;  
3218                 case 12: // mins
3219                         VectorCopy(cl.entities[entnum].render.mins, PRVM_G_VECTOR(OFS_RETURN));         
3220                         break;  
3221                 case 13: // maxs
3222                         VectorCopy(cl.entities[entnum].render.maxs, PRVM_G_VECTOR(OFS_RETURN));         
3223                         break;  
3224                 case 14: // absmin
3225                         Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3226                         VectorAdd(cl.entities[entnum].render.mins, org, PRVM_G_VECTOR(OFS_RETURN));             
3227                         break;  
3228                 case 15: // absmax
3229                         Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3230                         VectorAdd(cl.entities[entnum].render.maxs, org, PRVM_G_VECTOR(OFS_RETURN));             
3231                         break;
3232                 case 16: // light
3233                         VectorMA(cl.entities[entnum].render.modellight_ambient, 0.5, cl.entities[entnum].render.modellight_diffuse, PRVM_G_VECTOR(OFS_RETURN));
3234                         break;  
3235                 default:
3236                         PRVM_G_FLOAT(OFS_RETURN) = 0;
3237                         break;
3238         }
3239 }
3240
3241 //====================
3242 //QC POLYGON functions
3243 //====================
3244
3245 //#304 void() renderscene (EXT_CSQC)
3246 // moved that here to reset the polygons,
3247 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
3248 // --blub
3249 static void VM_CL_R_RenderScene (prvm_prog_t *prog)
3250 {
3251         double t = Sys_DirtyTime();
3252         vmpolygons_t *polys = &prog->vmpolygons;
3253         VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
3254
3255         // update the views
3256         if(r_refdef.view.ismain)
3257         {
3258                 // set the main view
3259                 csqc_main_r_refdef_view = r_refdef.view;
3260
3261                 // clear the flags so no other view becomes "main" unless CSQC sets VF_MAINVIEW
3262                 r_refdef.view.ismain = false;
3263                 csqc_original_r_refdef_view.ismain = false;
3264         }
3265
3266         // we need to update any RENDER_VIEWMODEL entities at this point because
3267         // csqc supplies its own view matrix
3268         CL_UpdateViewEntities();
3269
3270         // now draw stuff!
3271         R_RenderView();
3272
3273         polys->num_vertices = polys->num_triangles = 0;
3274
3275         // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
3276         t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
3277         prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
3278 }
3279
3280 static void VM_ResizePolygons(vmpolygons_t *polys)
3281 {
3282         float *oldvertex3f = polys->data_vertex3f;
3283         float *oldcolor4f = polys->data_color4f;
3284         float *oldtexcoord2f = polys->data_texcoord2f;
3285         vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
3286         unsigned short *oldsortedelement3s = polys->data_sortedelement3s;
3287         polys->max_vertices = min(polys->max_triangles*3, 65536);
3288         polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
3289         polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
3290         polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
3291         polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
3292         polys->data_sortedelement3s = (unsigned short *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(unsigned short[3]));
3293         if (polys->num_vertices)
3294         {
3295                 memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
3296                 memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
3297                 memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
3298         }
3299         if (polys->num_triangles)
3300         {
3301                 memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
3302                 memcpy(polys->data_sortedelement3s, oldsortedelement3s, polys->num_triangles*sizeof(unsigned short[3]));
3303         }
3304         if (oldvertex3f)
3305                 Mem_Free(oldvertex3f);
3306         if (oldcolor4f)
3307                 Mem_Free(oldcolor4f);
3308         if (oldtexcoord2f)
3309                 Mem_Free(oldtexcoord2f);
3310         if (oldtriangles)
3311                 Mem_Free(oldtriangles);
3312         if (oldsortedelement3s)
3313                 Mem_Free(oldsortedelement3s);
3314 }
3315
3316 static void VM_InitPolygons (vmpolygons_t* polys)
3317 {
3318         memset(polys, 0, sizeof(*polys));
3319         polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
3320         polys->max_triangles = 1024;
3321         VM_ResizePolygons(polys);
3322         polys->initialized = true;
3323 }
3324
3325 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
3326 {
3327         int surfacelistindex;
3328         vmpolygons_t *polys = (vmpolygons_t *)ent;
3329 //      R_Mesh_ResetTextureState();
3330         R_EntityMatrix(&identitymatrix);
3331         GL_CullFace(GL_NONE);
3332         GL_DepthTest(true); // polys in 3D space shall always have depth test
3333         GL_DepthRange(0, 1);
3334         R_Mesh_PrepareVertices_Generic_Arrays(polys->num_vertices, polys->data_vertex3f, polys->data_color4f, polys->data_texcoord2f);
3335
3336         for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
3337         {
3338                 int numtriangles = 0;
3339                 rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
3340                 int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
3341                 DrawQ_ProcessDrawFlag(drawflag, polys->data_triangles[surfacelist[surfacelistindex]].hasalpha);
3342                 R_SetupShader_Generic(tex, NULL, GL_MODULATE, 1, false, false, false);
3343                 numtriangles = 0;
3344                 for (;surfacelistindex < numsurfaces;surfacelistindex++)
3345                 {
3346                         if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
3347                                 break;
3348                         VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles);
3349                         numtriangles++;
3350                 }
3351                 R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, NULL, 0, polys->data_sortedelement3s, NULL, 0);
3352         }
3353 }
3354
3355 static void VMPolygons_Store(vmpolygons_t *polys)
3356 {
3357         qboolean hasalpha;
3358         int i;
3359
3360         // detect if we have alpha
3361         hasalpha = polys->begin_texture_hasalpha;
3362         for(i = 0; !hasalpha && (i < polys->begin_vertices); ++i)
3363                 if(polys->begin_color[i][3] < 1)
3364                         hasalpha = true;
3365
3366         if (polys->begin_draw2d)
3367         {
3368                 // draw the polygon as 2D immediately
3369                 drawqueuemesh_t mesh;
3370                 mesh.texture = polys->begin_texture;
3371                 mesh.num_vertices = polys->begin_vertices;
3372                 mesh.num_triangles = polys->begin_vertices-2;
3373                 mesh.data_element3i = polygonelement3i;
3374                 mesh.data_element3s = polygonelement3s;
3375                 mesh.data_vertex3f = polys->begin_vertex[0];
3376                 mesh.data_color4f = polys->begin_color[0];
3377                 mesh.data_texcoord2f = polys->begin_texcoord[0];
3378                 DrawQ_Mesh(&mesh, polys->begin_drawflag, hasalpha);
3379         }
3380         else
3381         {
3382                 // queue the polygon as 3D for sorted transparent rendering later
3383                 if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3384                 {
3385                         while (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3386                                 polys->max_triangles *= 2;
3387                         VM_ResizePolygons(polys);
3388                 }
3389                 if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices)
3390                 {
3391                         // needle in a haystack!
3392                         // polys->num_vertices was used for copying where we actually want to copy begin_vertices
3393                         // that also caused it to not render the first polygon that is added
3394                         // --blub
3395                         memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
3396                         memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
3397                         memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
3398                         for (i = 0;i < polys->begin_vertices-2;i++)
3399                         {
3400                                 polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
3401                                 polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
3402                                 polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices;
3403                                 polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1;
3404                                 polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2;
3405                                 polys->data_triangles[polys->num_triangles].hasalpha = hasalpha;
3406                                 polys->num_triangles++;
3407                         }
3408                         polys->num_vertices += polys->begin_vertices;
3409                 }
3410         }
3411         polys->begin_active = false;
3412 }
3413
3414 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
3415 // LordHavoc: agreed, this is a mess
3416 void VM_CL_AddPolygonsToMeshQueue (prvm_prog_t *prog)
3417 {
3418         int i;
3419         vmpolygons_t *polys = &prog->vmpolygons;
3420         vec3_t center;
3421
3422         // only add polygons of the currently active prog to the queue - if there is none, we're done
3423         if( !prog )
3424                 return;
3425
3426         if (!polys->num_triangles)
3427                 return;
3428
3429         for (i = 0;i < polys->num_triangles;i++)
3430         {
3431                 VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center);
3432                 R_MeshQueue_AddTransparent(TRANSPARENTSORT_DISTANCE, center, VM_DrawPolygonCallback, (entity_render_t *)polys, i, NULL);
3433         }
3434
3435         /*polys->num_triangles = 0; // now done after rendering the scene,
3436           polys->num_vertices = 0;  // otherwise it's not rendered at all and prints an error message --blub */
3437 }
3438
3439 //void(string texturename, float flag[, float is2d]) R_BeginPolygon
3440 static void VM_CL_R_PolygonBegin (prvm_prog_t *prog)
3441 {
3442         const char              *picname;
3443         skinframe_t     *sf;
3444         vmpolygons_t *polys = &prog->vmpolygons;
3445         int tf;
3446
3447         // TODO instead of using skinframes here (which provides the benefit of
3448         // better management of flags, and is more suited for 3D rendering), what
3449         // about supporting Q3 shaders?
3450
3451         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_PolygonBegin);
3452
3453         if (!polys->initialized)
3454                 VM_InitPolygons(polys);
3455         if (polys->begin_active)
3456         {
3457                 VM_Warning(prog, "VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
3458                 return;
3459         }
3460         picname = PRVM_G_STRING(OFS_PARM0);
3461
3462         sf = NULL;
3463         if(*picname)
3464         {
3465                 tf = TEXF_ALPHA;
3466                 if((int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MIPMAP)
3467                         tf |= TEXF_MIPMAP;
3468
3469                 do
3470                 {
3471                         sf = R_SkinFrame_FindNextByName(sf, picname);
3472                 }
3473                 while(sf && sf->textureflags != tf);
3474
3475                 if(!sf || !sf->base)
3476                         sf = R_SkinFrame_LoadExternal(picname, tf, true);
3477
3478                 if(sf)
3479                         R_SkinFrame_MarkUsed(sf);
3480         }
3481
3482         polys->begin_texture = (sf && sf->base) ? sf->base : r_texture_white;
3483         polys->begin_texture_hasalpha = (sf && sf->base) ? sf->hasalpha : false;
3484         polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MASK;
3485         polys->begin_vertices = 0;
3486         polys->begin_active = true;
3487         polys->begin_draw2d = (prog->argc >= 3 ? (int)PRVM_G_FLOAT(OFS_PARM2) : r_refdef.draw2dstage);
3488 }
3489
3490 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3491 static void VM_CL_R_PolygonVertex (prvm_prog_t *prog)
3492 {
3493         vmpolygons_t *polys = &prog->vmpolygons;
3494
3495         VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
3496
3497         if (!polys->begin_active)
3498         {
3499                 VM_Warning(prog, "VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
3500                 return;
3501         }
3502
3503         if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
3504         {
3505                 VM_Warning(prog, "VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3506                 return;
3507         }
3508
3509         polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
3510         polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
3511         polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
3512         polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
3513         polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
3514         polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
3515         polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
3516         polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
3517         polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
3518         polys->begin_vertices++;
3519 }
3520
3521 //void() R_EndPolygon
3522 static void VM_CL_R_PolygonEnd (prvm_prog_t *prog)
3523 {
3524         vmpolygons_t *polys = &prog->vmpolygons;
3525
3526         VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
3527         if (!polys->begin_active)
3528         {
3529                 VM_Warning(prog, "VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
3530                 return;
3531         }
3532         polys->begin_active = false;
3533         if (polys->begin_vertices >= 3)
3534                 VMPolygons_Store(polys);
3535         else
3536                 VM_Warning(prog, "VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
3537 }
3538
3539 /*
3540 =============
3541 CL_CheckBottom
3542
3543 Returns false if any part of the bottom of the entity is off an edge that
3544 is not a staircase.
3545
3546 =============
3547 */
3548 static qboolean CL_CheckBottom (prvm_edict_t *ent)
3549 {
3550         prvm_prog_t *prog = CLVM_prog;
3551         vec3_t  mins, maxs, start, stop;
3552         trace_t trace;
3553         int             x, y;
3554         float   mid, bottom;
3555
3556         VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), mins);
3557         VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, maxs), maxs);
3558
3559 // if all of the points under the corners are solid world, don't bother
3560 // with the tougher checks
3561 // the corners must be within 16 of the midpoint
3562         start[2] = mins[2] - 1;
3563         for     (x=0 ; x<=1 ; x++)
3564                 for     (y=0 ; y<=1 ; y++)
3565                 {
3566                         start[0] = x ? maxs[0] : mins[0];
3567                         start[1] = y ? maxs[1] : mins[1];
3568                         if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
3569                                 goto realcheck;
3570                 }
3571
3572         return true;            // we got out easy
3573
3574 realcheck:
3575 //
3576 // check it for real...
3577 //
3578         start[2] = mins[2];
3579
3580 // the midpoint must be within 16 of the bottom
3581         start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
3582         start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
3583         stop[2] = start[2] - 2*sv_stepheight.value;
3584         trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, false, NULL, true, false);
3585
3586         if (trace.fraction == 1.0)
3587                 return false;
3588         mid = bottom = trace.endpos[2];
3589
3590 // the corners must be within 16 of the midpoint
3591         for     (x=0 ; x<=1 ; x++)
3592                 for     (y=0 ; y<=1 ; y++)
3593                 {
3594                         start[0] = stop[0] = x ? maxs[0] : mins[0];
3595                         start[1] = stop[1] = y ? maxs[1] : mins[1];
3596
3597                         trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, false, NULL, true, false);
3598
3599                         if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
3600                                 bottom = trace.endpos[2];
3601                         if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
3602                                 return false;
3603                 }
3604
3605         return true;
3606 }
3607
3608 /*
3609 =============
3610 CL_movestep
3611
3612 Called by monster program code.
3613 The move will be adjusted for slopes and stairs, but if the move isn't
3614 possible, no move is done and false is returned
3615 =============
3616 */
3617 static qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
3618 {
3619         prvm_prog_t *prog = CLVM_prog;
3620         float           dz;
3621         vec3_t          oldorg, neworg, end, traceendpos;
3622         vec3_t          mins, maxs, start;
3623         trace_t         trace;
3624         int                     i, svent;
3625         prvm_edict_t            *enemy;
3626
3627 // try the move
3628         VectorCopy(PRVM_clientedictvector(ent, mins), mins);
3629         VectorCopy(PRVM_clientedictvector(ent, maxs), maxs);
3630         VectorCopy (PRVM_clientedictvector(ent, origin), oldorg);
3631         VectorAdd (PRVM_clientedictvector(ent, origin), move, neworg);
3632
3633 // flying monsters don't step up
3634         if ( (int)PRVM_clientedictfloat(ent, flags) & (FL_SWIM | FL_FLY) )
3635         {
3636         // try one move with vertical motion, then one without
3637                 for (i=0 ; i<2 ; i++)
3638                 {
3639                         VectorAdd (PRVM_clientedictvector(ent, origin), move, neworg);
3640                         enemy = PRVM_PROG_TO_EDICT(PRVM_clientedictedict(ent, enemy));
3641                         if (i == 0 && enemy != prog->edicts)
3642                         {
3643                                 dz = PRVM_clientedictvector(ent, origin)[2] - PRVM_clientedictvector(PRVM_PROG_TO_EDICT(PRVM_clientedictedict(ent, enemy)), origin)[2];
3644                                 if (dz > 40)
3645                                         neworg[2] -= 8;
3646                                 if (dz < 30)
3647                                         neworg[2] += 8;
3648                         }
3649                         VectorCopy(PRVM_clientedictvector(ent, origin), start);
3650                         trace = CL_TraceBox(start, mins, maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, true, &svent, true);
3651                         if (settrace)
3652                                 CL_VM_SetTraceGlobals(prog, &trace, svent);
3653
3654                         if (trace.fraction == 1)
3655                         {
3656                                 VectorCopy(trace.endpos, traceendpos);
3657                                 if (((int)PRVM_clientedictfloat(ent, flags) & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
3658                                         return false;   // swim monster left water
3659
3660                                 VectorCopy (traceendpos, PRVM_clientedictvector(ent, origin));
3661                                 if (relink)
3662                                         CL_LinkEdict(ent);
3663                                 return true;
3664                         }
3665
3666                         if (enemy == prog->edicts)
3667                                 break;
3668                 }
3669
3670                 return false;
3671         }
3672
3673 // push down from a step height above the wished position
3674         neworg[2] += sv_stepheight.value;
3675         VectorCopy (neworg, end);
3676         end[2] -= sv_stepheight.value*2;
3677
3678         trace = CL_TraceBox(neworg, mins, maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, true, &svent, true);
3679         if (settrace)
3680                 CL_VM_SetTraceGlobals(prog, &trace, svent);
3681
3682         if (trace.startsolid)
3683         {
3684                 neworg[2] -= sv_stepheight.value;
3685                 trace = CL_TraceBox(neworg, mins, maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, true, &svent, true);
3686                 if (settrace)
3687                         CL_VM_SetTraceGlobals(prog, &trace, svent);
3688                 if (trace.startsolid)
3689                         return false;
3690         }
3691         if (trace.fraction == 1)
3692         {
3693         // if monster had the ground pulled out, go ahead and fall
3694                 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3695                 {
3696                         VectorAdd (PRVM_clientedictvector(ent, origin), move, PRVM_clientedictvector(ent, origin));
3697                         if (relink)
3698                                 CL_LinkEdict(ent);
3699                         PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) & ~FL_ONGROUND;
3700                         return true;
3701                 }
3702
3703                 return false;           // walked off an edge
3704         }
3705
3706 // check point traces down for dangling corners
3707         VectorCopy (trace.endpos, PRVM_clientedictvector(ent, origin));
3708
3709         if (!CL_CheckBottom (ent))
3710         {
3711                 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3712                 {       // entity had floor mostly pulled out from underneath it
3713                         // and is trying to correct
3714                         if (relink)
3715                                 CL_LinkEdict(ent);
3716                         return true;
3717                 }
3718                 VectorCopy (oldorg, PRVM_clientedictvector(ent, origin));
3719                 return false;
3720         }
3721
3722         if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3723                 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) & ~FL_PARTIALGROUND;
3724
3725         PRVM_clientedictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
3726
3727 // the move is ok
3728         if (relink)
3729                 CL_LinkEdict(ent);
3730         return true;
3731 }
3732
3733 /*
3734 ===============
3735 VM_CL_walkmove
3736
3737 float(float yaw, float dist[, settrace]) walkmove
3738 ===============
3739 */
3740 static void VM_CL_walkmove (prvm_prog_t *prog)
3741 {
3742         prvm_edict_t    *ent;
3743         float   yaw, dist;
3744         vec3_t  move;
3745         mfunction_t     *oldf;
3746         int     oldself;
3747         qboolean        settrace;
3748
3749         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
3750
3751         // assume failure if it returns early
3752         PRVM_G_FLOAT(OFS_RETURN) = 0;
3753
3754         ent = PRVM_PROG_TO_EDICT(PRVM_clientglobaledict(self));
3755         if (ent == prog->edicts)
3756         {
3757                 VM_Warning(prog, "walkmove: can not modify world entity\n");
3758                 return;
3759         }
3760         if (ent->priv.server->free)
3761         {
3762                 VM_Warning(prog, "walkmove: can not modify free entity\n");
3763                 return;
3764         }
3765         yaw = PRVM_G_FLOAT(OFS_PARM0);
3766         dist = PRVM_G_FLOAT(OFS_PARM1);
3767         settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
3768
3769         if ( !( (int)PRVM_clientedictfloat(ent, flags) & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
3770                 return;
3771
3772         yaw = yaw*M_PI*2 / 360;
3773
3774         move[0] = cos(yaw)*dist;
3775         move[1] = sin(yaw)*dist;
3776         move[2] = 0;
3777
3778 // save program state, because CL_movestep may call other progs
3779         oldf = prog->xfunction;
3780         oldself = PRVM_clientglobaledict(self);
3781
3782         PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
3783
3784
3785 // restore program state
3786         prog->xfunction = oldf;
3787         PRVM_clientglobaledict(self) = oldself;
3788 }
3789
3790 /*
3791 ===============
3792 VM_CL_serverkey
3793
3794 string(string key) serverkey
3795 ===============
3796 */
3797 static void VM_CL_serverkey(prvm_prog_t *prog)
3798 {
3799         char string[VM_STRINGTEMP_LENGTH];
3800         VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
3801         InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
3802         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, string);
3803 }
3804
3805 /*
3806 =================
3807 VM_CL_checkpvs
3808
3809 Checks if an entity is in a point's PVS.
3810 Should be fast but can be inexact.
3811
3812 float checkpvs(vector viewpos, entity viewee) = #240;
3813 =================
3814 */
3815 static void VM_CL_checkpvs (prvm_prog_t *prog)
3816 {
3817         vec3_t viewpos;
3818         prvm_edict_t *viewee;
3819         vec3_t mi, ma;
3820 #if 1
3821         unsigned char *pvs;
3822 #else
3823         int fatpvsbytes;
3824         unsigned char fatpvs[MAX_MAP_LEAFS/8];
3825 #endif
3826
3827         VM_SAFEPARMCOUNT(2, VM_SV_checkpvs);
3828         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), viewpos);
3829         viewee = PRVM_G_EDICT(OFS_PARM1);
3830
3831         if(viewee->priv.required->free)
3832         {
3833                 VM_Warning(prog, "checkpvs: can not check free entity\n");
3834                 PRVM_G_FLOAT(OFS_RETURN) = 4;
3835                 return;
3836         }
3837
3838         VectorAdd(PRVM_serveredictvector(viewee, origin), PRVM_serveredictvector(viewee, mins), mi);
3839         VectorAdd(PRVM_serveredictvector(viewee, origin), PRVM_serveredictvector(viewee, maxs), ma);
3840
3841 #if 1
3842         if(!cl.worldmodel || !cl.worldmodel->brush.GetPVS || !cl.worldmodel->brush.BoxTouchingPVS)
3843         {
3844                 // no PVS support on this worldmodel... darn
3845                 PRVM_G_FLOAT(OFS_RETURN) = 3;
3846                 return;
3847         }
3848         pvs = cl.worldmodel->brush.GetPVS(cl.worldmodel, viewpos);
3849         if(!pvs)
3850         {
3851                 // viewpos isn't in any PVS... darn
3852                 PRVM_G_FLOAT(OFS_RETURN) = 2;
3853                 return;
3854         }
3855         PRVM_G_FLOAT(OFS_RETURN) = cl.worldmodel->brush.BoxTouchingPVS(cl.worldmodel, pvs, mi, ma);
3856 #else
3857         // using fat PVS like FTEQW does (slow)
3858         if(!cl.worldmodel || !cl.worldmodel->brush.FatPVS || !cl.worldmodel->brush.BoxTouchingPVS)
3859         {
3860                 // no PVS support on this worldmodel... darn
3861                 PRVM_G_FLOAT(OFS_RETURN) = 3;
3862                 return;
3863         }
3864         fatpvsbytes = cl.worldmodel->brush.FatPVS(cl.worldmodel, viewpos, 8, fatpvs, sizeof(fatpvs), false);
3865         if(!fatpvsbytes)
3866         {
3867                 // viewpos isn't in any PVS... darn
3868                 PRVM_G_FLOAT(OFS_RETURN) = 2;
3869                 return;
3870         }
3871         PRVM_G_FLOAT(OFS_RETURN) = cl.worldmodel->brush.BoxTouchingPVS(cl.worldmodel, fatpvs, mi, ma);
3872 #endif
3873 }
3874
3875 // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure  (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
3876 static void VM_CL_skel_create(prvm_prog_t *prog)
3877 {
3878         int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3879         dp_model_t *model = CL_GetModelByIndex(modelindex);
3880         skeleton_t *skeleton;
3881         int i;
3882         PRVM_G_FLOAT(OFS_RETURN) = 0;
3883         if (!model || !model->num_bones)
3884                 return;
3885         for (i = 0;i < MAX_EDICTS;i++)
3886                 if (!prog->skeletons[i])
3887                         break;
3888         if (i == MAX_EDICTS)
3889                 return;
3890         prog->skeletons[i] = skeleton = (skeleton_t *)Mem_Alloc(cls.levelmempool, sizeof(skeleton_t) + model->num_bones * sizeof(matrix4x4_t));
3891         PRVM_G_FLOAT(OFS_RETURN) = i + 1;
3892         skeleton->model = model;
3893         skeleton->relativetransforms = (matrix4x4_t *)(skeleton+1);
3894         // initialize to identity matrices
3895         for (i = 0;i < skeleton->model->num_bones;i++)
3896                 skeleton->relativetransforms[i] = identitymatrix;
3897 }
3898
3899 // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
3900 static void VM_CL_skel_build(prvm_prog_t *prog)
3901 {
3902         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3903         skeleton_t *skeleton;
3904         prvm_edict_t *ed = PRVM_G_EDICT(OFS_PARM1);
3905         int modelindex = (int)PRVM_G_FLOAT(OFS_PARM2);
3906         float retainfrac = PRVM_G_FLOAT(OFS_PARM3);
3907         int firstbone = PRVM_G_FLOAT(OFS_PARM4) - 1;
3908         int lastbone = PRVM_G_FLOAT(OFS_PARM5) - 1;
3909         dp_model_t *model = CL_GetModelByIndex(modelindex);
3910         int numblends;
3911         int bonenum;
3912         int blendindex;
3913         framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
3914         frameblend_t frameblend[MAX_FRAMEBLENDS];
3915         matrix4x4_t bonematrix;
3916         matrix4x4_t matrix;
3917         PRVM_G_FLOAT(OFS_RETURN) = 0;
3918         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3919                 return;
3920         firstbone = max(0, firstbone);
3921         lastbone = min(lastbone, model->num_bones - 1);
3922         lastbone = min(lastbone, skeleton->model->num_bones - 1);
3923         VM_GenerateFrameGroupBlend(prog, framegroupblend, ed);
3924         VM_FrameBlendFromFrameGroupBlend(frameblend, framegroupblend, model, cl.time);
3925         for (numblends = 0;numblends < MAX_FRAMEBLENDS && frameblend[numblends].lerp;numblends++)
3926                 ;
3927         for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3928         {
3929                 memset(&bonematrix, 0, sizeof(bonematrix));
3930                 for (blendindex = 0;blendindex < numblends;blendindex++)
3931                 {
3932                         Matrix4x4_FromBonePose7s(&matrix, model->num_posescale, model->data_poses7s + 7 * (frameblend[blendindex].subframe * model->num_bones + bonenum));
3933                         Matrix4x4_Accumulate(&bonematrix, &matrix, frameblend[blendindex].lerp);
3934                 }
3935                 Matrix4x4_Normalize3(&bonematrix, &bonematrix);
3936                 Matrix4x4_Interpolate(&skeleton->relativetransforms[bonenum], &bonematrix, &skeleton->relativetransforms[bonenum], retainfrac);
3937         }
3938         PRVM_G_FLOAT(OFS_RETURN) = skeletonindex + 1;
3939 }
3940
3941 // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
3942 static void VM_CL_skel_get_numbones(prvm_prog_t *prog)
3943 {
3944         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3945         skeleton_t *skeleton;
3946         PRVM_G_FLOAT(OFS_RETURN) = 0;
3947         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3948                 return;
3949         PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->num_bones;
3950 }
3951
3952 // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
3953 static void VM_CL_skel_get_bonename(prvm_prog_t *prog)
3954 {
3955         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3956         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3957         skeleton_t *skeleton;
3958         PRVM_G_INT(OFS_RETURN) = 0;
3959         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3960                 return;
3961         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3962                 return;
3963         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, skeleton->model->data_bones[bonenum].name);
3964 }
3965
3966 // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, 0 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
3967 static void VM_CL_skel_get_boneparent(prvm_prog_t *prog)
3968 {
3969         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3970         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3971         skeleton_t *skeleton;
3972         PRVM_G_FLOAT(OFS_RETURN) = 0;
3973         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3974                 return;
3975         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3976                 return;
3977         PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->data_bones[bonenum].parent + 1;
3978 }
3979
3980 // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
3981 static void VM_CL_skel_find_bone(prvm_prog_t *prog)
3982 {
3983         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3984         const char *tagname = PRVM_G_STRING(OFS_PARM1);
3985         skeleton_t *skeleton;
3986         PRVM_G_FLOAT(OFS_RETURN) = 0;
3987         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3988                 return;
3989         PRVM_G_FLOAT(OFS_RETURN) = Mod_Alias_GetTagIndexForName(skeleton->model, 0, tagname);
3990 }
3991
3992 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
3993 static void VM_CL_skel_get_bonerel(prvm_prog_t *prog)
3994 {
3995         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3996         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3997         skeleton_t *skeleton;
3998         matrix4x4_t matrix;
3999         vec3_t forward, left, up, origin;
4000         VectorClear(PRVM_G_VECTOR(OFS_RETURN));
4001         VectorClear(PRVM_clientglobalvector(v_forward));
4002         VectorClear(PRVM_clientglobalvector(v_right));
4003         VectorClear(PRVM_clientglobalvector(v_up));
4004         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4005                 return;
4006         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4007                 return;
4008         matrix = skeleton->relativetransforms[bonenum];
4009         Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
4010         VectorCopy(forward, PRVM_clientglobalvector(v_forward));
4011         VectorNegate(left, PRVM_clientglobalvector(v_right));
4012         VectorCopy(up, PRVM_clientglobalvector(v_up));
4013         VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
4014 }
4015
4016 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
4017 static void VM_CL_skel_get_boneabs(prvm_prog_t *prog)
4018 {
4019         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4020         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4021         skeleton_t *skeleton;
4022         matrix4x4_t matrix;
4023         matrix4x4_t temp;
4024         vec3_t forward, left, up, origin;
4025         VectorClear(PRVM_G_VECTOR(OFS_RETURN));
4026         VectorClear(PRVM_clientglobalvector(v_forward));
4027         VectorClear(PRVM_clientglobalvector(v_right));
4028         VectorClear(PRVM_clientglobalvector(v_up));
4029         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4030                 return;
4031         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4032                 return;
4033         matrix = skeleton->relativetransforms[bonenum];
4034         // convert to absolute
4035         while ((bonenum = skeleton->model->data_bones[bonenum].parent) >= 0)
4036         {
4037                 temp = matrix;
4038                 Matrix4x4_Concat(&matrix, &skeleton->relativetransforms[bonenum], &temp);
4039         }
4040         Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
4041         VectorCopy(forward, PRVM_clientglobalvector(v_forward));
4042         VectorNegate(left, PRVM_clientglobalvector(v_right));
4043         VectorCopy(up, PRVM_clientglobalvector(v_up));
4044         VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
4045 }
4046
4047 // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4048 static void VM_CL_skel_set_bone(prvm_prog_t *prog)
4049 {
4050         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4051         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4052         vec3_t forward, left, up, origin;
4053         skeleton_t *skeleton;
4054         matrix4x4_t matrix;
4055         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4056                 return;
4057         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4058                 return;
4059         VectorCopy(PRVM_clientglobalvector(v_forward), forward);
4060         VectorNegate(PRVM_clientglobalvector(v_right), left);
4061         VectorCopy(PRVM_clientglobalvector(v_up), up);
4062         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
4063         Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
4064         skeleton->relativetransforms[bonenum] = matrix;
4065 }
4066
4067 // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4068 static void VM_CL_skel_mul_bone(prvm_prog_t *prog)
4069 {
4070         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4071         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4072         vec3_t forward, left, up, origin;
4073         skeleton_t *skeleton;
4074         matrix4x4_t matrix;
4075         matrix4x4_t temp;
4076         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4077                 return;
4078         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4079                 return;
4080         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
4081         VectorCopy(PRVM_clientglobalvector(v_forward), forward);
4082         VectorNegate(PRVM_clientglobalvector(v_right), left);
4083         VectorCopy(PRVM_clientglobalvector(v_up), up);
4084         Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
4085         temp = skeleton->relativetransforms[bonenum];
4086         Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
4087 }
4088
4089 // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4090 static void VM_CL_skel_mul_bones(prvm_prog_t *prog)
4091 {
4092         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4093         int firstbone = PRVM_G_FLOAT(OFS_PARM1) - 1;
4094         int lastbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
4095         int bonenum;
4096         vec3_t forward, left, up, origin;
4097         skeleton_t *skeleton;
4098         matrix4x4_t matrix;
4099         matrix4x4_t temp;
4100         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4101                 return;
4102         VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin);
4103         VectorCopy(PRVM_clientglobalvector(v_forward), forward);
4104         VectorNegate(PRVM_clientglobalvector(v_right), left);
4105         VectorCopy(PRVM_clientglobalvector(v_up), up);
4106         Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
4107         firstbone = max(0, firstbone);
4108         lastbone = min(lastbone, skeleton->model->num_bones - 1);
4109         for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
4110         {
4111                 temp = skeleton->relativetransforms[bonenum];
4112                 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
4113         }
4114 }
4115
4116 // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4117 static void VM_CL_skel_copybones(prvm_prog_t *prog)
4118 {
4119         int skeletonindexdst = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4120         int skeletonindexsrc = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4121         int firstbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
4122         int lastbone = PRVM_G_FLOAT(OFS_PARM3) - 1;
4123         int bonenum;
4124         skeleton_t *skeletondst;
4125         skeleton_t *skeletonsrc;
4126         if (skeletonindexdst < 0 || skeletonindexdst >= MAX_EDICTS || !(skeletondst = prog->skeletons[skeletonindexdst]))
4127                 return;
4128         if (skeletonindexsrc < 0 || skeletonindexsrc >= MAX_EDICTS || !(skeletonsrc = prog->skeletons[skeletonindexsrc]))
4129                 return;
4130         firstbone = max(0, firstbone);
4131         lastbone = min(lastbone, skeletondst->model->num_bones - 1);
4132         lastbone = min(lastbone, skeletonsrc->model->num_bones - 1);
4133         for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
4134                 skeletondst->relativetransforms[bonenum] = skeletonsrc->relativetransforms[bonenum];
4135 }
4136
4137 // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4138 static void VM_CL_skel_delete(prvm_prog_t *prog)
4139 {
4140         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4141         skeleton_t *skeleton;
4142         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4143                 return;
4144         Mem_Free(skeleton);
4145         prog->skeletons[skeletonindex] = NULL;
4146 }
4147
4148 // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4149 static void VM_CL_frameforname(prvm_prog_t *prog)
4150 {
4151         int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
4152         dp_model_t *model = CL_GetModelByIndex(modelindex);
4153         const char *name = PRVM_G_STRING(OFS_PARM1);
4154         int i;
4155         PRVM_G_FLOAT(OFS_RETURN) = -1;
4156         if (!model || !model->animscenes)
4157                 return;
4158         for (i = 0;i < model->numframes;i++)
4159         {
4160                 if (!strcasecmp(model->animscenes[i].name, name))
4161                 {
4162                         PRVM_G_FLOAT(OFS_RETURN) = i;
4163                         break;
4164                 }
4165         }
4166 }
4167
4168 // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4169 static void VM_CL_frameduration(prvm_prog_t *prog)
4170 {
4171         int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
4172         dp_model_t *model = CL_GetModelByIndex(modelindex);
4173         int framenum = (int)PRVM_G_FLOAT(OFS_PARM1);
4174         PRVM_G_FLOAT(OFS_RETURN) = 0;
4175         if (!model || !model->animscenes || framenum < 0 || framenum >= model->numframes)
4176                 return;
4177         if (model->animscenes[framenum].framerate)
4178                 PRVM_G_FLOAT(OFS_RETURN) = model->animscenes[framenum].framecount / model->animscenes[framenum].framerate;
4179 }
4180
4181 static void VM_CL_RotateMoves(prvm_prog_t *prog)
4182 {
4183         /*
4184          * Obscure builtin used by GAME_XONOTIC.
4185          *
4186          * Edits the input history of cl_movement by rotating all move commands
4187          * currently in the queue using the given transform.
4188          *
4189          * The vector passed is an "angles transform" as used by warpzonelib, i.e.
4190          * v_angle-like (non-inverted) euler angles that perform the rotation
4191          * of the space that is to be done.
4192          *
4193          * This is meant to be used as a fixangle replacement after passing
4194          * through a warpzone/portal: the client is told about the warp transform,
4195          * and calls this function in the same frame as the one on which the
4196          * client's origin got changed by the serverside teleport. Then this code
4197          * transforms the pre-warp input (which matches the empty space behind
4198          * the warp plane) into post-warp input (which matches the target area
4199          * of the warp). Also, at the same time, the client has to use
4200          * R_SetView to adjust VF_CL_VIEWANGLES according to the same transform.
4201          *
4202          * This together allows warpzone motion to be perfectly predicted by
4203          * the client!
4204          *
4205          * Furthermore, for perfect warpzone behaviour, the server side also
4206          * has to detect input the client sent before it received the origin
4207          * update, but after the warp occurred on the server, and has to adjust
4208          * input appropriately.
4209     */
4210         matrix4x4_t m;
4211         vec3_t v = {0, 0, 0};
4212         vec3_t a, x, y, z;
4213         VM_SAFEPARMCOUNT(1, VM_CL_RotateMoves);
4214         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), a);
4215         AngleVectorsFLU(a, x, y, z);
4216         Matrix4x4_FromVectors(&m, x, y, z, v);
4217         CL_RotateMoves(&m);
4218 }
4219
4220 // #358 void(string cubemapname) loadcubemap
4221 static void VM_CL_loadcubemap(prvm_prog_t *prog)
4222 {
4223         const char *name;
4224
4225         VM_SAFEPARMCOUNT(1, VM_CL_loadcubemap);
4226         name = PRVM_G_STRING(OFS_PARM0);
4227         R_GetCubemap(name);
4228 }
4229
4230 #define REFDEFFLAG_TELEPORTED 1
4231 #define REFDEFFLAG_JUMPING 2
4232 #define REFDEFFLAG_DEAD 4
4233 #define REFDEFFLAG_INTERMISSION 8
4234 static void VM_CL_V_CalcRefdef(prvm_prog_t *prog)
4235 {
4236         matrix4x4_t entrendermatrix;
4237         vec3_t clviewangles;
4238         vec3_t clvelocity;
4239         qboolean teleported;
4240         qboolean clonground;
4241         qboolean clcmdjump;
4242         qboolean cldead;
4243         qboolean clintermission;
4244         float clstatsviewheight;
4245         prvm_edict_t *ent;
4246         int flags;
4247
4248         VM_SAFEPARMCOUNT(2, VM_CL_V_CalcRefdef);
4249         ent = PRVM_G_EDICT(OFS_PARM0);
4250         flags = PRVM_G_FLOAT(OFS_PARM1);
4251
4252         // use the CL_GetTagMatrix function on self to ensure consistent behavior (duplicate code would be bad)
4253         CL_GetTagMatrix(prog, &entrendermatrix, ent, 0);
4254
4255         VectorCopy(cl.csqc_viewangles, clviewangles);
4256         teleported = (flags & REFDEFFLAG_TELEPORTED) != 0;
4257         clonground = ((int)PRVM_clientedictfloat(ent, pmove_flags) & PMF_ONGROUND) != 0;
4258         clcmdjump = (flags & REFDEFFLAG_JUMPING) != 0;
4259         clstatsviewheight = PRVM_clientedictvector(ent, view_ofs)[2];
4260         cldead = (flags & REFDEFFLAG_DEAD) != 0;
4261         clintermission = (flags & REFDEFFLAG_INTERMISSION) != 0;
4262         VectorCopy(PRVM_clientedictvector(ent, velocity), clvelocity);
4263
4264         V_CalcRefdefUsing(&entrendermatrix, clviewangles, teleported, clonground, clcmdjump, clstatsviewheight, cldead, clintermission, clvelocity);
4265
4266         VectorCopy(cl.csqc_vieworiginfromengine, cl.csqc_vieworigin);
4267         VectorCopy(cl.csqc_viewanglesfromengine, cl.csqc_viewangles);
4268         CSQC_R_RecalcView();
4269 }
4270
4271 //============================================================================
4272
4273 // To create a almost working builtin file from this replace:
4274 // "^NULL.*" with ""
4275 // "^{.*//.*}:Wh\(.*\)" with "\1"
4276 // "\:" with "//"
4277 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
4278 // "\n\n+" with "\n\n"
4279
4280 prvm_builtin_t vm_cl_builtins[] = {
4281 NULL,                                                   // #0 NULL function (not callable) (QUAKE)
4282 VM_CL_makevectors,                              // #1 void(vector ang) makevectors (QUAKE)
4283 VM_CL_setorigin,                                // #2 void(entity e, vector o) setorigin (QUAKE)
4284 VM_CL_setmodel,                                 // #3 void(entity e, string m) setmodel (QUAKE)
4285 VM_CL_setsize,                                  // #4 void(entity e, vector min, vector max) setsize (QUAKE)
4286 NULL,                                                   // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
4287 VM_break,                                               // #6 void() break (QUAKE)
4288 VM_random,                                              // #7 float() random (QUAKE)
4289 VM_CL_sound,                                    // #8 void(entity e, float chan, string samp) sound (QUAKE)
4290 VM_normalize,                                   // #9 vector(vector v) normalize (QUAKE)
4291 VM_error,                                               // #10 void(string e) error (QUAKE)
4292 VM_objerror,                                    // #11 void(string e) objerror (QUAKE)
4293 VM_vlen,                                                // #12 float(vector v) vlen (QUAKE)
4294 VM_vectoyaw,                                    // #13 float(vector v) vectoyaw (QUAKE)
4295 VM_CL_spawn,                                    // #14 entity() spawn (QUAKE)
4296 VM_remove,                                              // #15 void(entity e) remove (QUAKE)
4297 VM_CL_traceline,                                // #16 void(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
4298 NULL,                                                   // #17 entity() checkclient (QUAKE)
4299 VM_find,                                                // #18 entity(entity start, .string fld, string match) find (QUAKE)
4300 VM_precache_sound,                              // #19 void(string s) precache_sound (QUAKE)
4301 VM_CL_precache_model,                   // #20 void(string s) precache_model (QUAKE)
4302 NULL,                                                   // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
4303 VM_CL_findradius,                               // #22 entity(vector org, float rad) findradius (QUAKE)
4304 NULL,                                                   // #23 void(string s, ...) bprint (QUAKE)
4305 NULL,                                                   // #24 void(entity client, string s, ...) sprint (QUAKE)
4306 VM_dprint,                                              // #25 void(string s, ...) dprint (QUAKE)
4307 VM_ftos,                                                // #26 string(float f) ftos (QUAKE)
4308 VM_vtos,                                                // #27 string(vector v) vtos (QUAKE)
4309 VM_coredump,                                    // #28 void() coredump (QUAKE)
4310 VM_traceon,                                             // #29 void() traceon (QUAKE)
4311 VM_traceoff,                                    // #30 void() traceoff (QUAKE)
4312 VM_eprint,                                              // #31 void(entity e) eprint (QUAKE)
4313 VM_CL_walkmove,                                 // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
4314 NULL,                                                   // #33 (QUAKE)
4315 VM_CL_droptofloor,                              // #34 float() droptofloor (QUAKE)
4316 VM_CL_lightstyle,                               // #35 void(float style, string value) lightstyle (QUAKE)
4317 VM_rint,                                                // #36 float(float v) rint (QUAKE)
4318 VM_floor,                                               // #37 float(float v) floor (QUAKE)
4319 VM_ceil,                                                // #38 float(float v) ceil (QUAKE)
4320 NULL,                                                   // #39 (QUAKE)
4321 VM_CL_checkbottom,                              // #40 float(entity e) checkbottom (QUAKE)
4322 VM_CL_pointcontents,                    // #41 float(vector v) pointcontents (QUAKE)
4323 NULL,                                                   // #42 (QUAKE)
4324 VM_fabs,                                                // #43 float(float f) fabs (QUAKE)
4325 NULL,                                                   // #44 vector(entity e, float speed) aim (QUAKE)
4326 VM_cvar,                                                // #45 float(string s) cvar (QUAKE)
4327 VM_localcmd,                                    // #46 void(string s) localcmd (QUAKE)
4328 VM_nextent,                                             // #47 entity(entity e) nextent (QUAKE)
4329 VM_CL_particle,                                 // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
4330 VM_changeyaw,                                   // #49 void() ChangeYaw (QUAKE)
4331 NULL,                                                   // #50 (QUAKE)
4332 VM_vectoangles,                                 // #51 vector(vector v) vectoangles (QUAKE)
4333 NULL,                                                   // #52 void(float to, float f) WriteByte (QUAKE)
4334 NULL,                                                   // #53 void(float to, float f) WriteChar (QUAKE)
4335 NULL,                                                   // #54 void(float to, float f) WriteShort (QUAKE)
4336 NULL,                                                   // #55 void(float to, float f) WriteLong (QUAKE)
4337 NULL,                                                   // #56 void(float to, float f) WriteCoord (QUAKE)
4338 NULL,                                                   // #57 void(float to, float f) WriteAngle (QUAKE)
4339 NULL,                                                   // #58 void(float to, string s) WriteString (QUAKE)
4340 NULL,                                                   // #59 (QUAKE)
4341 VM_sin,                                                 // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
4342 VM_cos,                                                 // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
4343 VM_sqrt,                                                // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
4344 VM_changepitch,                                 // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
4345 VM_CL_tracetoss,                                // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
4346 VM_etos,                                                // #65 string(entity ent) etos (DP_QC_ETOS)
4347 NULL,                                                   // #66 (QUAKE)
4348 NULL,                                                   // #67 void(float step) movetogoal (QUAKE)
4349 VM_precache_file,                               // #68 string(string s) precache_file (QUAKE)
4350 VM_CL_makestatic,                               // #69 void(entity e) makestatic (QUAKE)
4351 NULL,                                                   // #70 void(string s) changelevel (QUAKE)
4352 NULL,                                                   // #71 (QUAKE)
4353 VM_cvar_set,                                    // #72 void(string var, string val) cvar_set (QUAKE)
4354 NULL,                                                   // #73 void(entity client, strings) centerprint (QUAKE)
4355 VM_CL_ambientsound,                             // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
4356 VM_CL_precache_model,                   // #75 string(string s) precache_model2 (QUAKE)
4357 VM_precache_sound,                              // #76 string(string s) precache_sound2 (QUAKE)
4358 VM_precache_file,                               // #77 string(string s) precache_file2 (QUAKE)
4359 NULL,                                                   // #78 void(entity e) setspawnparms (QUAKE)
4360 NULL,                                                   // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
4361 NULL,                                                   // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
4362 VM_stof,                                                // #81 float(string s) stof (FRIK_FILE)
4363 NULL,                                                   // #82 void(vector where, float set) multicast (QUAKEWORLD)
4364 NULL,                                                   // #83 (QUAKE)
4365 NULL,                                                   // #84 (QUAKE)
4366 NULL,                                                   // #85 (QUAKE)
4367 NULL,                                                   // #86 (QUAKE)
4368 NULL,                                                   // #87 (QUAKE)
4369 NULL,                                                   // #88 (QUAKE)
4370 NULL,                                                   // #89 (QUAKE)
4371 VM_CL_tracebox,                                 // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
4372 VM_randomvec,                                   // #91 vector() randomvec (DP_QC_RANDOMVEC)
4373 VM_CL_getlight,                                 // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
4374 VM_registercvar,                                // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
4375 VM_min,                                                 // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
4376 VM_max,                                                 // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
4377 VM_bound,                                               // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
4378 VM_pow,                                                 // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
4379 VM_findfloat,                                   // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
4380 VM_checkextension,                              // #99 float(string s) checkextension (the basis of the extension system)
4381 // FrikaC and Telejano range #100-#199
4382 NULL,                                                   // #100
4383 NULL,                                                   // #101
4384 NULL,                                                   // #102
4385 NULL,                                                   // #103
4386 NULL,                                                   // #104
4387 NULL,                                                   // #105
4388 NULL,                                                   // #106
4389 NULL,                                                   // #107
4390 NULL,                                                   // #108
4391 NULL,                                                   // #109
4392 VM_fopen,                                               // #110 float(string filename, float mode) fopen (FRIK_FILE)
4393 VM_fclose,                                              // #111 void(float fhandle) fclose (FRIK_FILE)
4394 VM_fgets,                                               // #112 string(float fhandle) fgets (FRIK_FILE)
4395 VM_fputs,                                               // #113 void(float fhandle, string s) fputs (FRIK_FILE)
4396 VM_strlen,                                              // #114 float(string s) strlen (FRIK_FILE)
4397 VM_strcat,                                              // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
4398 VM_substring,                                   // #116 string(string s, float start, float length) substring (FRIK_FILE)
4399 VM_stov,                                                // #117 vector(string) stov (FRIK_FILE)
4400 VM_strzone,                                             // #118 string(string s) strzone (FRIK_FILE)
4401 VM_strunzone,                                   // #119 void(string s) strunzone (FRIK_FILE)
4402 NULL,                                                   // #120
4403 NULL,                                                   // #121
4404 NULL,                                                   // #122
4405 NULL,                                                   // #123
4406 NULL,                                                   // #124
4407 NULL,                                                   // #125
4408 NULL,                                                   // #126
4409 NULL,                                                   // #127
4410 NULL,                                                   // #128
4411 NULL,                                                   // #129
4412 NULL,                                                   // #130
4413 NULL,                                                   // #131
4414 NULL,                                                   // #132
4415 NULL,                                                   // #133
4416 NULL,                                                   // #134
4417 NULL,                                                   // #135
4418 NULL,                                                   // #136
4419 NULL,                                                   // #137
4420 NULL,                                                   // #138
4421 NULL,                                                   // #139
4422 NULL,                                                   // #140
4423 NULL,                                                   // #141
4424 NULL,                                                   // #142
4425 NULL,                                                   // #143
4426 NULL,                                                   // #144
4427 NULL,                                                   // #145
4428 NULL,                                                   // #146
4429 NULL,                                                   // #147
4430 NULL,                                                   // #148
4431 NULL,                                                   // #149
4432 NULL,                                                   // #150
4433 NULL,                                                   // #151
4434 NULL,                                                   // #152
4435 NULL,                                                   // #153
4436 NULL,                                                   // #154
4437 NULL,                                                   // #155
4438 NULL,                                                   // #156
4439 NULL,                                                   // #157
4440 NULL,                                                   // #158
4441 NULL,                                                   // #159
4442 NULL,                                                   // #160
4443 NULL,                                                   // #161
4444 NULL,                                                   // #162
4445 NULL,                                                   // #163
4446 NULL,                                                   // #164
4447 NULL,                                                   // #165
4448 NULL,                                                   // #166
4449 NULL,                                                   // #167
4450 NULL,                                                   // #168
4451 NULL,                                                   // #169
4452 NULL,                                                   // #170
4453 NULL,                                                   // #171
4454 NULL,                                                   // #172
4455 NULL,                                                   // #173
4456 NULL,                                                   // #174
4457 NULL,                                                   // #175
4458 NULL,                                                   // #176
4459 NULL,                                                   // #177
4460 NULL,                                                   // #178
4461 NULL,                                                   // #179
4462 NULL,                                                   // #180
4463 NULL,                                                   // #181
4464 NULL,                                                   // #182
4465 NULL,                                                   // #183
4466 NULL,                                                   // #184
4467 NULL,                                                   // #185
4468 NULL,                                                   // #186
4469 NULL,                                                   // #187
4470 NULL,                                                   // #188
4471 NULL,                                                   // #189
4472 NULL,                                                   // #190
4473 NULL,                                                   // #191
4474 NULL,                                                   // #192
4475 NULL,                                                   // #193
4476 NULL,                                                   // #194
4477 NULL,                                                   // #195
4478 NULL,                                                   // #196
4479 NULL,                                                   // #197
4480 NULL,                                                   // #198
4481 NULL,                                                   // #199
4482 // FTEQW range #200-#299
4483 NULL,                                                   // #200
4484 NULL,                                                   // #201
4485 NULL,                                                   // #202
4486 NULL,                                                   // #203
4487 NULL,                                                   // #204
4488 NULL,                                                   // #205
4489 NULL,                                                   // #206
4490 NULL,                                                   // #207
4491 NULL,                                                   // #208
4492 NULL,                                                   // #209
4493 NULL,                                                   // #210
4494 NULL,                                                   // #211
4495 NULL,                                                   // #212
4496 NULL,                                                   // #213
4497 NULL,                                                   // #214
4498 NULL,                                                   // #215
4499 NULL,                                                   // #216
4500 NULL,                                                   // #217
4501 VM_bitshift,                                    // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
4502 NULL,                                                   // #219
4503 NULL,                                                   // #220
4504 VM_strstrofs,                                   // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
4505 VM_str2chr,                                             // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
4506 VM_chr2str,                                             // #223 string(float c, ...) chr2str (FTE_STRINGS)
4507 VM_strconv,                                             // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
4508 VM_strpad,                                              // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
4509 VM_infoadd,                                             // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
4510 VM_infoget,                                             // #227 string(string info, string key) infoget (FTE_STRINGS)
4511 VM_strncmp,                                             // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
4512 VM_strncasecmp,                                 // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
4513 VM_strncasecmp,                                 // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
4514 NULL,                                                   // #231
4515 NULL,                                                   // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4516 NULL,                                                   // #233
4517 NULL,                                                   // #234
4518 NULL,                                                   // #235
4519 NULL,                                                   // #236
4520 NULL,                                                   // #237
4521 NULL,                                                   // #238
4522 NULL,                                                   // #239
4523 VM_CL_checkpvs,                                 // #240
4524 NULL,                                                   // #241
4525 NULL,                                                   // #242
4526 NULL,                                                   // #243
4527 NULL,                                                   // #244
4528 NULL,                                                   // #245
4529 NULL,                                                   // #246
4530 NULL,                                                   // #247
4531 NULL,                                                   // #248
4532 NULL,                                                   // #249
4533 NULL,                                                   // #250
4534 NULL,                                                   // #251
4535 NULL,                                                   // #252
4536 NULL,                                                   // #253
4537 NULL,                                                   // #254
4538 NULL,                                                   // #255
4539 NULL,                                                   // #256
4540 NULL,                                                   // #257
4541 NULL,                                                   // #258
4542 NULL,                                                   // #259
4543 NULL,                                                   // #260
4544 NULL,                                                   // #261
4545 NULL,                                                   // #262
4546 VM_CL_skel_create,                              // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure  (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
4547 VM_CL_skel_build,                               // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
4548 VM_CL_skel_get_numbones,                // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
4549 VM_CL_skel_get_bonename,                // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
4550 VM_CL_skel_get_boneparent,              // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, -1 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
4551 VM_CL_skel_find_bone,                   // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
4552 VM_CL_skel_get_bonerel,                 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
4553 VM_CL_skel_get_boneabs,                 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
4554 VM_CL_skel_set_bone,                    // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4555 VM_CL_skel_mul_bone,                    // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4556 VM_CL_skel_mul_bones,                   // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4557 VM_CL_skel_copybones,                   // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4558 VM_CL_skel_delete,                              // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4559 VM_CL_frameforname,                             // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4560 VM_CL_frameduration,                    // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4561 NULL,                                                   // #278
4562 NULL,                                                   // #279
4563 NULL,                                                   // #280
4564 NULL,                                                   // #281
4565 NULL,                                                   // #282
4566 NULL,                                                   // #283
4567 NULL,                                                   // #284
4568 NULL,                                                   // #285
4569 NULL,                                                   // #286
4570 NULL,                                                   // #287
4571 NULL,                                                   // #288
4572 NULL,                                                   // #289
4573 NULL,                                                   // #290
4574 NULL,                                                   // #291
4575 NULL,                                                   // #292
4576 NULL,                                                   // #293
4577 NULL,                                                   // #294
4578 NULL,                                                   // #295
4579 NULL,                                                   // #296
4580 NULL,                                                   // #297
4581 NULL,                                                   // #298
4582 NULL,                                                   // #299
4583 // CSQC range #300-#399
4584 VM_CL_R_ClearScene,                             // #300 void() clearscene (EXT_CSQC)
4585 VM_CL_R_AddEntities,                    // #301 void(float mask) addentities (EXT_CSQC)
4586 VM_CL_R_AddEntity,                              // #302 void(entity ent) addentity (EXT_CSQC)
4587 VM_CL_R_SetView,                                // #303 float(float property, ...) setproperty (EXT_CSQC)
4588 VM_CL_R_RenderScene,                    // #304 void() renderscene (EXT_CSQC)
4589 VM_CL_R_AddDynamicLight,                // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
4590 VM_CL_R_PolygonBegin,                   // #306 void(string texturename, float flag, float is2d[NYI: , float lines]) R_BeginPolygon
4591 VM_CL_R_PolygonVertex,                  // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
4592 VM_CL_R_PolygonEnd,                             // #308 void() R_EndPolygon
4593 VM_CL_R_SetView,                                // #309 float(float property) getproperty (EXT_CSQC)
4594 VM_CL_unproject,                                // #310 vector (vector v) cs_unproject (EXT_CSQC)
4595 VM_CL_project,                                  // #311 vector (vector v) cs_project (EXT_CSQC)
4596 NULL,                                                   // #312
4597 NULL,                                                   // #313
4598 NULL,                                                   // #314
4599 VM_drawline,                                    // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
4600 VM_iscachedpic,                                 // #316 float(string name) iscachedpic (EXT_CSQC)
4601 VM_precache_pic,                                // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
4602 VM_getimagesize,                                // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
4603 VM_freepic,                                             // #319 void(string name) freepic (EXT_CSQC)
4604 VM_drawcharacter,                               // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
4605 VM_drawstring,                                  // #321 float(vector position, string text, vector scale, vector rgb, float alpha[, float flag]) drawstring (EXT_CSQC, DP_CSQC)
4606 VM_drawpic,                                             // #322 float(vector position, string pic, vector size, vector rgb, float alpha[, float flag]) drawpic (EXT_CSQC)
4607 VM_drawfill,                                    // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
4608 VM_drawsetcliparea,                             // #324 void(float x, float y, float width, float height) drawsetcliparea
4609 VM_drawresetcliparea,                   // #325 void(void) drawresetcliparea
4610 VM_drawcolorcodedstring,                // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
4611 VM_stringwidth,                 // #327 // FIXME is this okay?
4612 VM_drawsubpic,                                  // #328 // FIXME is this okay?
4613 VM_drawrotpic,                                  // #329 // FIXME is this okay?
4614 VM_CL_getstatf,                                 // #330 float(float stnum) getstatf (EXT_CSQC)
4615 VM_CL_getstati,                                 // #331 float(float stnum) getstati (EXT_CSQC)
4616 VM_CL_getstats,                                 // #332 string(float firststnum) getstats (EXT_CSQC)
4617 VM_CL_setmodelindex,                    // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
4618 VM_CL_modelnameforindex,                // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
4619 VM_CL_particleeffectnum,                // #335 float(string effectname) particleeffectnum (EXT_CSQC)
4620 VM_CL_trailparticles,                   // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
4621 VM_CL_pointparticles,                   // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
4622 VM_centerprint,                                 // #338 void(string s, ...) centerprint (EXT_CSQC)
4623 VM_print,                                               // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
4624 VM_keynumtostring,                              // #340 string(float keynum) keynumtostring (EXT_CSQC)
4625 VM_stringtokeynum,                              // #341 float(string keyname) stringtokeynum (EXT_CSQC)
4626 VM_getkeybind,                                  // #342 string(float keynum[, float bindmap]) getkeybind (EXT_CSQC)
4627 VM_CL_setcursormode,                    // #343 void(float usecursor) setcursormode (DP_CSQC)
4628 VM_CL_getmousepos,                              // #344 vector() getmousepos (DP_CSQC)
4629 VM_CL_getinputstate,                    // #345 float(float framenum) getinputstate (EXT_CSQC)
4630 VM_CL_setsensitivityscale,              // #346 void(float sens) setsensitivityscale (EXT_CSQC)
4631 VM_CL_runplayerphysics,                 // #347 void() runstandardplayerphysics (EXT_CSQC)
4632 VM_CL_getplayerkey,                             // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
4633 VM_CL_isdemo,                                   // #349 float() isdemo (EXT_CSQC)
4634 VM_isserver,                                    // #350 float() isserver (EXT_CSQC)
4635 VM_CL_setlistener,                              // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
4636 VM_CL_registercmd,                              // #352 void(string cmdname) registercommand (EXT_CSQC)
4637 VM_wasfreed,                                    // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
4638 VM_CL_serverkey,                                // #354 string(string key) serverkey (EXT_CSQC)
4639 VM_CL_videoplaying,                             // #355
4640 VM_findfont,                                    // #356 float(string fontname) loadfont (DP_GFX_FONTS)
4641 VM_loadfont,                                    // #357 float(string fontname, string fontmaps, string sizes, float slot) loadfont (DP_GFX_FONTS)
4642 VM_CL_loadcubemap,                              // #358 void(string cubemapname) loadcubemap (DP_GFX_)
4643 NULL,                                                   // #359
4644 VM_CL_ReadByte,                                 // #360 float() readbyte (EXT_CSQC)
4645 VM_CL_ReadChar,                                 // #361 float() readchar (EXT_CSQC)
4646 VM_CL_ReadShort,                                // #362 float() readshort (EXT_CSQC)
4647 VM_CL_ReadLong,                                 // #363 float() readlong (EXT_CSQC)
4648 VM_CL_ReadCoord,                                // #364 float() readcoord (EXT_CSQC)
4649 VM_CL_ReadAngle,                                // #365 float() readangle (EXT_CSQC)
4650 VM_CL_ReadString,                               // #366 string() readstring (EXT_CSQC)
4651 VM_CL_ReadFloat,                                // #367 float() readfloat (EXT_CSQC)
4652 NULL,                                           // #368
4653 NULL,                                                   // #369
4654 NULL,                                                   // #370
4655 NULL,                                                   // #371
4656 NULL,                                                   // #372
4657 NULL,                                                   // #373
4658 NULL,                                                   // #374
4659 NULL,                                                   // #375
4660 NULL,                                                   // #376
4661 NULL,                                                   // #377
4662 NULL,                                                   // #378
4663 NULL,                                                   // #379
4664 NULL,                                                   // #380
4665 NULL,                                                   // #381
4666 NULL,                                                   // #382
4667 NULL,                                                   // #383
4668 NULL,                                                   // #384
4669 NULL,                                                   // #385
4670 NULL,                                                   // #386
4671 NULL,                                                   // #387
4672 NULL,                                                   // #388
4673 NULL,                                                   // #389
4674 NULL,                                                   // #390
4675 NULL,                                                   // #391
4676 NULL,                                                   // #392
4677 NULL,                                                   // #393
4678 NULL,                                                   // #394
4679 NULL,                                                   // #395
4680 NULL,                                                   // #396
4681 NULL,                                                   // #397
4682 NULL,                                                   // #398
4683 NULL,                                                   // #399
4684 // LordHavoc's range #400-#499
4685 VM_CL_copyentity,                               // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
4686 NULL,                                                   // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
4687 VM_findchain,                                   // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
4688 VM_findchainfloat,                              // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
4689 VM_CL_effect,                                   // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
4690 VM_CL_te_blood,                                 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
4691 VM_CL_te_bloodshower,                   // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
4692 VM_CL_te_explosionrgb,                  // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
4693 VM_CL_te_particlecube,                  // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
4694 VM_CL_te_particlerain,                  // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
4695 VM_CL_te_particlesnow,                  // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
4696 VM_CL_te_spark,                                 // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
4697 VM_CL_te_gunshotquad,                   // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
4698 VM_CL_te_spikequad,                             // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
4699 VM_CL_te_superspikequad,                // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
4700 VM_CL_te_explosionquad,                 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
4701 VM_CL_te_smallflash,                    // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
4702 VM_CL_te_customflash,                   // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
4703 VM_CL_te_gunshot,                               // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
4704 VM_CL_te_spike,                                 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
4705 VM_CL_te_superspike,                    // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
4706 VM_CL_te_explosion,                             // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
4707 VM_CL_te_tarexplosion,                  // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
4708 VM_CL_te_wizspike,                              // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
4709 VM_CL_te_knightspike,                   // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
4710 VM_CL_te_lavasplash,                    // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
4711 VM_CL_te_teleport,                              // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
4712 VM_CL_te_explosion2,                    // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
4713 VM_CL_te_lightning1,                    // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
4714 VM_CL_te_lightning2,                    // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
4715 VM_CL_te_lightning3,                    // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
4716 VM_CL_te_beam,                                  // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
4717 VM_vectorvectors,                               // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
4718 VM_CL_te_plasmaburn,                    // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
4719 VM_getsurfacenumpoints,         // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
4720 VM_getsurfacepoint,                     // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
4721 VM_getsurfacenormal,                    // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
4722 VM_getsurfacetexture,           // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
4723 VM_getsurfacenearpoint,         // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
4724 VM_getsurfaceclippedpoint,      // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
4725 NULL,                                                   // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
4726 VM_tokenize,                                    // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
4727 VM_argv,                                                // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
4728 VM_CL_setattachment,                    // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
4729 VM_search_begin,                                // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
4730 VM_search_end,                                  // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
4731 VM_search_getsize,                              // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
4732 VM_search_getfilename,                  // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
4733 VM_cvar_string,                                 // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
4734 VM_findflags,                                   // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
4735 VM_findchainflags,                              // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
4736 VM_CL_gettagindex,                              // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
4737 VM_CL_gettaginfo,                               // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
4738 NULL,                                                   // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
4739 NULL,                                                   // #454 entity() spawnclient (DP_SV_BOTCLIENT)
4740 NULL,                                                   // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
4741 NULL,                                                   // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
4742 VM_CL_te_flamejet,                              // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
4743 NULL,                                                   // #458
4744 VM_ftoe,                                                // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
4745 VM_buf_create,                                  // #460 float() buf_create (DP_QC_STRINGBUFFERS)
4746 VM_buf_del,                                             // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
4747 VM_buf_getsize,                                 // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
4748 VM_buf_copy,                                    // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
4749 VM_buf_sort,                                    // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
4750 VM_buf_implode,                                 // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
4751 VM_bufstr_get,                                  // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
4752 VM_bufstr_set,                                  // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
4753 VM_bufstr_add,                                  // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
4754 VM_bufstr_free,                                 // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
4755 NULL,                                                   // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4756 VM_asin,                                                // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
4757 VM_acos,                                                // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
4758 VM_atan,                                                // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
4759 VM_atan2,                                               // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
4760 VM_tan,                                                 // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
4761 VM_strlennocol,                                 // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
4762 VM_strdecolorize,                               // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
4763 VM_strftime,                                    // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
4764 VM_tokenizebyseparator,                 // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
4765 VM_strtolower,                                  // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
4766 VM_strtoupper,                                  // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
4767 VM_cvar_defstring,                              // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
4768 VM_CL_pointsound,                               // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
4769 VM_strreplace,                                  // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
4770 VM_strireplace,                                 // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
4771 VM_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
4772 VM_gecko_create,                                        // #487 float gecko_create( string name )
4773 VM_gecko_destroy,                                       // #488 void gecko_destroy( string name )
4774 VM_gecko_navigate,                              // #489 void gecko_navigate( string name, string URI )
4775 VM_gecko_keyevent,                              // #490 float gecko_keyevent( string name, float key, float eventtype )
4776 VM_gecko_movemouse,                             // #491 void gecko_mousemove( string name, float x, float y )
4777 VM_gecko_resize,                                        // #492 void gecko_resize( string name, float w, float h )
4778 VM_gecko_get_texture_extent,    // #493 vector gecko_get_texture_extent( string name )
4779 VM_crc16,                                               // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
4780 VM_cvar_type,                                   // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
4781 VM_numentityfields,                             // #496 float() numentityfields = #496; (QP_QC_ENTITYDATA)
4782 VM_entityfieldname,                             // #497 string(float fieldnum) entityfieldname = #497; (DP_QC_ENTITYDATA)
4783 VM_entityfieldtype,                             // #498 float(float fieldnum) entityfieldtype = #498; (DP_QC_ENTITYDATA)
4784 VM_getentityfieldstring,                // #499 string(float fieldnum, entity ent) getentityfieldstring = #499; (DP_QC_ENTITYDATA)
4785 VM_putentityfieldstring,                // #500 float(float fieldnum, entity ent, string s) putentityfieldstring = #500; (DP_QC_ENTITYDATA)
4786 VM_CL_ReadPicture,                              // #501 string() ReadPicture = #501;
4787 VM_CL_boxparticles,                             // #502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count) boxparticles (DP_CSQC_BOXPARTICLES)
4788 VM_whichpack,                                   // #503 string(string) whichpack = #503;
4789 VM_CL_GetEntity,                                // #504 float(float entitynum, float fldnum) getentity = #504; vector(float entitynum, float fldnum) getentityvec = #504;
4790 NULL,                                                   // #505
4791 NULL,                                                   // #506
4792 NULL,                                                   // #507
4793 NULL,                                                   // #508
4794 NULL,                                                   // #509
4795 VM_uri_escape,                                  // #510 string(string in) uri_escape = #510;
4796 VM_uri_unescape,                                // #511 string(string in) uri_unescape = #511;
4797 VM_etof,                                        // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
4798 VM_uri_get,                                             // #513 float(string uri, float id, [string post_contenttype, string post_delim, [float buf]]) uri_get = #513; (DP_QC_URI_GET, DP_QC_URI_POST)
4799 VM_tokenize_console,                                    // #514 float(string str) tokenize_console = #514; (DP_QC_TOKENIZE_CONSOLE)
4800 VM_argv_start_index,                                    // #515 float(float idx) argv_start_index = #515; (DP_QC_TOKENIZE_CONSOLE)
4801 VM_argv_end_index,                                              // #516 float(float idx) argv_end_index = #516; (DP_QC_TOKENIZE_CONSOLE)
4802 VM_buf_cvarlist,                                                // #517 void(float buf, string prefix, string antiprefix) buf_cvarlist = #517; (DP_QC_STRINGBUFFERS_CVARLIST)
4803 VM_cvar_description,                                    // #518 float(string name) cvar_description = #518; (DP_QC_CVAR_DESCRIPTION)
4804 VM_gettime,                                             // #519 float(float timer) gettime = #519; (DP_QC_GETTIME)
4805 VM_keynumtostring,                              // #520 string keynumtostring(float keynum)
4806 VM_findkeysforcommand,                  // #521 string findkeysforcommand(string command[, float bindmap])
4807 VM_CL_InitParticleSpawner,              // #522 void(float max_themes) initparticlespawner (DP_CSQC_SPAWNPARTICLE)
4808 VM_CL_ResetParticle,                    // #523 void() resetparticle (DP_CSQC_SPAWNPARTICLE)
4809 VM_CL_ParticleTheme,                    // #524 void(float theme) particletheme (DP_CSQC_SPAWNPARTICLE)
4810 VM_CL_ParticleThemeSave,                // #525 void() particlethemesave, void(float theme) particlethemeupdate (DP_CSQC_SPAWNPARTICLE)
4811 VM_CL_ParticleThemeFree,                // #526 void() particlethemefree (DP_CSQC_SPAWNPARTICLE)
4812 VM_CL_SpawnParticle,                    // #527 float(vector org, vector vel, [float theme]) particle (DP_CSQC_SPAWNPARTICLE)
4813 VM_CL_SpawnParticleDelayed,             // #528 float(vector org, vector vel, float delay, float collisiondelay, [float theme]) delayedparticle (DP_CSQC_SPAWNPARTICLE)
4814 VM_loadfromdata,                                // #529
4815 VM_loadfromfile,                                // #530
4816 VM_CL_setpause,                                 // #531 float(float ispaused) setpause = #531 (DP_CSQC_SETPAUSE)
4817 VM_log,                                                 // #532
4818 VM_getsoundtime,                                // #533 float(entity e, float channel) getsoundtime = #533; (DP_SND_GETSOUNDTIME)
4819 VM_soundlength,                                 // #534 float(string sample) soundlength = #534; (DP_SND_GETSOUNDTIME)
4820 VM_buf_loadfile,                // #535 float(string filename, float bufhandle) buf_loadfile (DP_QC_STRINGBUFFERS_EXT_WIP)
4821 VM_buf_writefile,               // #536 float(float filehandle, float bufhandle, float startpos, float numstrings) buf_writefile (DP_QC_STRINGBUFFERS_EXT_WIP)
4822 VM_bufstr_find,                 // #537 float(float bufhandle, string match, float matchrule, float startpos) bufstr_find (DP_QC_STRINGBUFFERS_EXT_WIP)
4823 VM_matchpattern,                // #538 float(string s, string pattern, float matchrule) matchpattern (DP_QC_STRINGBUFFERS_EXT_WIP)
4824 NULL,                                                   // #539
4825 VM_physics_enable,                              // #540 void(entity e, float physics_enabled) physics_enable = #540; (DP_PHYSICS_ODE)
4826 VM_physics_addforce,                    // #541 void(entity e, vector force, vector relative_ofs) physics_addforce = #541; (DP_PHYSICS_ODE)
4827 VM_physics_addtorque,                   // #542 void(entity e, vector torque) physics_addtorque = #542; (DP_PHYSICS_ODE)
4828 NULL,                                                   // #543
4829 NULL,                                                   // #544
4830 NULL,                                                   // #545
4831 NULL,                                                   // #546
4832 NULL,                                                   // #547
4833 NULL,                                                   // #548
4834 NULL,                                                   // #549
4835 NULL,                                                   // #550
4836 NULL,                                                   // #551
4837 NULL,                                                   // #552
4838 NULL,                                                   // #553
4839 NULL,                                                   // #554
4840 NULL,                                                   // #555
4841 NULL,                                                   // #556
4842 NULL,                                                   // #557
4843 NULL,                                                   // #558
4844 NULL,                                                   // #559
4845 NULL,                                                   // #560
4846 NULL,                                                   // #561
4847 NULL,                                                   // #562
4848 NULL,                                                   // #563
4849 NULL,                                                   // #564
4850 NULL,                                                   // #565
4851 NULL,                                                   // #566
4852 NULL,                                                   // #567
4853 NULL,                                                   // #568
4854 NULL,                                                   // #569
4855 NULL,                                                   // #570
4856 NULL,                                                   // #571
4857 NULL,                                                   // #572
4858 NULL,                                                   // #573
4859 NULL,                                                   // #574
4860 NULL,                                                   // #575
4861 NULL,                                                   // #576
4862 NULL,                                                   // #577
4863 NULL,                                                   // #578
4864 NULL,                                                   // #579
4865 NULL,                                                   // #580
4866 NULL,                                                   // #581
4867 NULL,                                                   // #582
4868 NULL,                                                   // #583
4869 NULL,                                                   // #584
4870 NULL,                                                   // #585
4871 NULL,                                                   // #586
4872 NULL,                                                   // #587
4873 NULL,                                                   // #588
4874 NULL,                                                   // #589
4875 NULL,                                                   // #590
4876 NULL,                                                   // #591
4877 NULL,                                                   // #592
4878 NULL,                                                   // #593
4879 NULL,                                                   // #594
4880 NULL,                                                   // #595
4881 NULL,                                                   // #596
4882 NULL,                                                   // #597
4883 NULL,                                                   // #598
4884 NULL,                                                   // #599
4885 NULL,                                                   // #600
4886 NULL,                                                   // #601
4887 NULL,                                                   // #602
4888 NULL,                                                   // #603
4889 NULL,                                                   // #604
4890 VM_callfunction,                                // #605
4891 VM_writetofile,                                 // #606
4892 VM_isfunction,                                  // #607
4893 NULL,                                                   // #608
4894 NULL,                                                   // #609
4895 VM_findkeysforcommand,                  // #610 string findkeysforcommand(string command[, float bindmap])
4896 NULL,                                                   // #611
4897 NULL,                                                   // #612
4898 VM_parseentitydata,                             // #613
4899 NULL,                                                   // #614
4900 NULL,                                                   // #615
4901 NULL,                                                   // #616
4902 NULL,                                                   // #617
4903 NULL,                                                   // #618
4904 NULL,                                                   // #619
4905 NULL,                                                   // #620
4906 NULL,                                                   // #621
4907 NULL,                                                   // #622
4908 NULL,                                                   // #623
4909 VM_CL_getextresponse,                   // #624 string getextresponse(void)
4910 NULL,                                                   // #625
4911 NULL,                                                   // #626
4912 VM_sprintf,                     // #627 string sprintf(string format, ...)
4913 VM_getsurfacenumtriangles,              // #628 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACETRIANGLE)
4914 VM_getsurfacetriangle,                  // #629 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACETRIANGLE)
4915 VM_setkeybind,                                          // #630 float(float key, string bind[, float bindmap]) setkeybind
4916 VM_getbindmaps,                                         // #631 vector(void) getbindmap
4917 VM_setbindmaps,                                         // #632 float(vector bm) setbindmap
4918 NULL,                                                   // #633
4919 NULL,                                                   // #634
4920 NULL,                                                   // #635
4921 NULL,                                                   // #636
4922 NULL,                                                   // #637
4923 VM_CL_RotateMoves,                                      // #638
4924 VM_digest_hex,                                          // #639
4925 VM_CL_V_CalcRefdef,                                     // #640 void(entity e) V_CalcRefdef (DP_CSQC_V_CALCREFDEF)
4926 NULL,                                                   // #641
4927 VM_coverage,                                            // #642
4928 NULL
4929 };
4930
4931 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
4932
4933 void VM_Polygons_Reset(prvm_prog_t *prog)
4934 {
4935         vmpolygons_t *polys = &prog->vmpolygons;
4936
4937         // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
4938         if(polys->initialized)
4939         {
4940                 Mem_FreePool(&polys->pool);
4941                 polys->initialized = false;
4942         }
4943 }
4944
4945 void CLVM_init_cmd(prvm_prog_t *prog)
4946 {
4947         VM_Cmd_Init(prog);
4948         VM_Polygons_Reset(prog);
4949 }
4950
4951 void CLVM_reset_cmd(prvm_prog_t *prog)
4952 {
4953         World_End(&cl.world);
4954         VM_Cmd_Reset(prog);
4955         VM_Polygons_Reset(prog);
4956 }