Fix engine not starting on Windows if linked against SDL > 2.0.5
[xonotic/darkplaces.git] / darkplaces-sdl2-vs2017.vcxproj
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372     <ClInclude Include="server.h" />\r
373     <ClInclude Include="shader_glsl.h" />\r
374     <ClInclude Include="snd_main.h" />\r
375     <ClInclude Include="snd_ogg.h" />\r
376     <ClInclude Include="snd_wav.h" />\r
377     <ClInclude Include="sound.h" />\r
378     <ClInclude Include="spritegn.h" />\r
379     <ClInclude Include="sv_demo.h" />\r
380     <ClInclude Include="svbsp.h" />\r
381     <ClInclude Include="sys.h" />\r
382     <ClInclude Include="thread.h" />\r
383     <ClInclude Include="timing.h" />\r
384     <ClInclude Include="utf8lib.h" />\r
385     <ClInclude Include="vid.h" />\r
386     <ClInclude Include="wad.h" />\r
387     <ClInclude Include="world.h" />\r
388     <ClInclude Include="zone.h" />\r
389   </ItemGroup>\r
390   <ItemGroup>\r
391     <ResourceCompile Include="darkplaces.rc" />\r
392   </ItemGroup>\r
393   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />\r
394   <ImportGroup Label="ExtensionTargets">\r
395   </ImportGroup>\r
396 </Project>\r