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use checkdisk flag on model loading after ingame download, this should
[xonotic/darkplaces.git] / darkplaces.rc
1 #include <windows.h> // include for version info constants
2
3 A ICON MOVEABLE PURE LOADONCALL DISCARDABLE "darkplaces.ico"
4
5 1 VERSIONINFO
6 FILEVERSION 1,0,0,0
7 PRODUCTVERSION 1,0,0,0
8 FILETYPE VFT_APP
9 {
10   BLOCK "StringFileInfo"
11          {
12                  BLOCK "040904E4"
13                  {
14                          VALUE "CompanyName", "Forest Hale Digital Services"
15                          VALUE "FileVersion", "1.0"
16                          VALUE "FileDescription", "DarkPlaces Game Engine"
17                          VALUE "InternalName", "darkplaces.exe"
18                          VALUE "LegalCopyright", "id Software, Forest Hale, and contributors"
19                          VALUE "LegalTrademarks", ""
20                          VALUE "OriginalFilename", "darkplaces.exe"
21                          VALUE "ProductName", "DarkPlaces"
22                          VALUE "ProductVersion", "1.0"
23                  }
24          }
25 }