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added TEXF_CLAMP flag for textures
[xonotic/darkplaces.git] / gl_backend.c
1
2 #include "quakedef.h"
3
4 cvar_t gl_mesh_maxverts = {0, "gl_mesh_maxverts", "1024"};
5 cvar_t gl_mesh_floatcolors = {0, "gl_mesh_floatcolors", "1"};
6 cvar_t gl_mesh_drawrangeelements = {0, "gl_mesh_drawrangeelements", "1"};
7
8 cvar_t r_render = {0, "r_render", "1"};
9 cvar_t gl_dither = {CVAR_SAVE, "gl_dither", "1"}; // whether or not to use dithering
10 cvar_t gl_lockarrays = {0, "gl_lockarrays", "1"};
11
12 int gl_maxdrawrangeelementsvertices;
13 int gl_maxdrawrangeelementsindices;
14
15 #ifdef DEBUGGL
16 int errornumber = 0;
17
18 void GL_PrintError(int errornumber, char *filename, int linenumber)
19 {
20         switch(errornumber)
21         {
22 #ifdef GL_INVALID_ENUM
23         case GL_INVALID_ENUM:
24                 Con_Printf("GL_INVALID_ENUM at %s:%i\n", filename, linenumber);
25                 break;
26 #endif
27 #ifdef GL_INVALID_VALUE
28         case GL_INVALID_VALUE:
29                 Con_Printf("GL_INVALID_VALUE at %s:%i\n", filename, linenumber);
30                 break;
31 #endif
32 #ifdef GL_INVALID_OPERATION
33         case GL_INVALID_OPERATION:
34                 Con_Printf("GL_INVALID_OPERATION at %s:%i\n", filename, linenumber);
35                 break;
36 #endif
37 #ifdef GL_STACK_OVERFLOW
38         case GL_STACK_OVERFLOW:
39                 Con_Printf("GL_STACK_OVERFLOW at %s:%i\n", filename, linenumber);
40                 break;
41 #endif
42 #ifdef GL_STACK_UNDERFLOW
43         case GL_STACK_UNDERFLOW:
44                 Con_Printf("GL_STACK_UNDERFLOW at %s:%i\n", filename, linenumber);
45                 break;
46 #endif
47 #ifdef GL_OUT_OF_MEMORY
48         case GL_OUT_OF_MEMORY:
49                 Con_Printf("GL_OUT_OF_MEMORY at %s:%i\n", filename, linenumber);
50                 break;
51 #endif
52 #ifdef GL_TABLE_TOO_LARGE
53     case GL_TABLE_TOO_LARGE:
54                 Con_Printf("GL_TABLE_TOO_LARGE at %s:%i\n", filename, linenumber);
55                 break;
56 #endif
57         default:
58                 Con_Printf("GL UNKNOWN (%i) at %s:%i\n", errornumber, filename, linenumber);
59                 break;
60         }
61 }
62 #endif
63
64 #define BACKENDACTIVECHECK if (!backendactive) Sys_Error("GL backend function called when backend is not active\n");
65
66 int c_meshs, c_meshelements;
67
68 void SCR_ScreenShot_f (void);
69
70 // these are externally accessible
71 int r_lightmapscalebit;
72 float r_colorscale;
73 float *varray_vertex;
74 float *varray_color;
75 float *varray_texcoord[MAX_TEXTUREUNITS];
76 int mesh_maxverts;
77
78 static matrix4x4_t backend_viewmatrix;
79 static matrix4x4_t backend_modelmatrix;
80 static matrix4x4_t backend_modelviewmatrix;
81 static matrix4x4_t backend_glmodelviewmatrix;
82
83 static int backendunits, backendactive;
84 static qbyte *varray_bcolor;
85 static mempool_t *gl_backend_mempool;
86
87 int polygonelements[768];
88
89 void GL_Backend_AllocArrays(void)
90 {
91         int i;
92
93         for (i = 0;i < POLYGONELEMENTS_MAXPOINTS - 2;i++)
94         {
95                 polygonelements[i * 3 + 0] = 0;
96                 polygonelements[i * 3 + 1] = i + 1;
97                 polygonelements[i * 3 + 2] = i + 2;
98         }
99
100         if (!gl_backend_mempool)
101                 gl_backend_mempool = Mem_AllocPool("GL_Backend");
102
103         varray_vertex = Mem_Alloc(gl_backend_mempool, mesh_maxverts * sizeof(float[4]));
104         varray_color = Mem_Alloc(gl_backend_mempool, mesh_maxverts * sizeof(float[4]));
105         varray_bcolor = Mem_Alloc(gl_backend_mempool, mesh_maxverts * sizeof(qbyte[4]));
106         for (i = 0;i < backendunits;i++)
107                 varray_texcoord[i] = Mem_Alloc(gl_backend_mempool, mesh_maxverts * sizeof(float[4]));
108         for (;i < MAX_TEXTUREUNITS;i++)
109                 varray_texcoord[i] = NULL;
110 }
111
112 void GL_Backend_FreeArrays(int resizingbuffers)
113 {
114         int i;
115         if (resizingbuffers)
116                 Mem_EmptyPool(gl_backend_mempool);
117         else
118                 Mem_FreePool(&gl_backend_mempool);
119         varray_vertex = NULL;
120         varray_color = NULL;
121         varray_bcolor = NULL;
122         for (i = 0;i < MAX_TEXTUREUNITS;i++)
123                 varray_texcoord[i] = NULL;
124 }
125
126 static void gl_backend_start(void)
127 {
128         Con_Printf("OpenGL Backend started with gl_mesh_maxverts %i\n", gl_mesh_maxverts.integer);
129         if (qglDrawRangeElements != NULL)
130         {
131                 qglGetIntegerv(GL_MAX_ELEMENTS_VERTICES, &gl_maxdrawrangeelementsvertices);
132                 qglGetIntegerv(GL_MAX_ELEMENTS_INDICES, &gl_maxdrawrangeelementsindices);
133                 CHECKGLERROR
134                 Con_Printf("glDrawRangeElements detected (max vertices %i, max indices %i)\n", gl_maxdrawrangeelementsvertices, gl_maxdrawrangeelementsindices);
135         }
136         if (strstr(gl_renderer, "3Dfx"))
137         {
138                 Con_Printf("3Dfx driver detected, forcing gl_mesh_floatcolors to 0 to prevent crashs\n");
139                 Cvar_SetValueQuick(&gl_mesh_floatcolors, 0);
140         }
141
142         backendunits = min(MAX_TEXTUREUNITS, gl_textureunits);
143
144         GL_Backend_AllocArrays();
145
146         backendactive = true;
147 }
148
149 static void gl_backend_shutdown(void)
150 {
151         backendunits = 0;
152         backendactive = false;
153
154         Con_Printf("OpenGL Backend shutting down\n");
155
156         GL_Backend_FreeArrays(false);
157 }
158
159 void GL_Backend_CheckCvars(void)
160 {
161         // 21760 is (65536 / 3) rounded off to a multiple of 128
162         if (gl_mesh_maxverts.integer < 1024)
163                 Cvar_SetValueQuick(&gl_mesh_maxverts, 1024);
164         if (gl_mesh_maxverts.integer > 21760)
165                 Cvar_SetValueQuick(&gl_mesh_maxverts, 21760);
166 }
167
168 void GL_Backend_ResizeArrays(int numtriangles)
169 {
170         Cvar_SetValueQuick(&gl_mesh_maxverts, numtriangles);
171         GL_Backend_CheckCvars();
172         mesh_maxverts = gl_mesh_maxverts.integer;
173         GL_Backend_FreeArrays(true);
174         GL_Backend_AllocArrays();
175 }
176
177 static void gl_backend_newmap(void)
178 {
179 }
180
181 void gl_backend_init(void)
182 {
183         Cvar_RegisterVariable(&r_render);
184         Cvar_RegisterVariable(&gl_dither);
185         Cvar_RegisterVariable(&gl_lockarrays);
186 #ifdef NORENDER
187         Cvar_SetValue("r_render", 0);
188 #endif
189
190         Cvar_RegisterVariable(&gl_mesh_maxverts);
191         Cvar_RegisterVariable(&gl_mesh_floatcolors);
192         Cvar_RegisterVariable(&gl_mesh_drawrangeelements);
193         GL_Backend_CheckCvars();
194         R_RegisterModule("GL_Backend", gl_backend_start, gl_backend_shutdown, gl_backend_newmap);
195 }
196
197 void GL_SetupView_ViewPort (int x, int y, int width, int height)
198 {
199         if (!r_render.integer)
200                 return;
201
202         // y is weird beause OpenGL is bottom to top, we use top to bottom
203         qglViewport(x, vid.realheight - (y + height), width, height);
204         CHECKGLERROR
205 }
206
207 void GL_SetupView_Orientation_Identity (void)
208 {
209         Matrix4x4_CreateIdentity(&backend_viewmatrix);
210         memset(&backend_modelmatrix, 0, sizeof(backend_modelmatrix));
211 }
212
213 void GL_SetupView_Orientation_FromEntity (vec3_t origin, vec3_t angles)
214 {
215         Matrix4x4_CreateRotate(&backend_viewmatrix, -90, 1, 0, 0);
216         Matrix4x4_ConcatRotate(&backend_viewmatrix, 90, 0, 0, 1);
217         Matrix4x4_ConcatRotate(&backend_viewmatrix, -angles[2], 1, 0, 0);
218         Matrix4x4_ConcatRotate(&backend_viewmatrix, -angles[0], 0, 1, 0);
219         Matrix4x4_ConcatRotate(&backend_viewmatrix, -angles[1], 0, 0, 1);
220         Matrix4x4_ConcatTranslate(&backend_viewmatrix, -origin[0], -origin[1], -origin[2]);
221         memset(&backend_modelmatrix, 0, sizeof(backend_modelmatrix));
222 }
223
224 void GL_SetupView_Mode_Perspective (double fovx, double fovy, double zNear, double zFar)
225 {
226         double xmax, ymax;
227
228         if (!r_render.integer)
229                 return;
230
231         // set up viewpoint
232         qglMatrixMode(GL_PROJECTION);CHECKGLERROR
233         qglLoadIdentity ();CHECKGLERROR
234         // pyramid slopes
235         xmax = zNear * tan(fovx * M_PI / 360.0);
236         ymax = zNear * tan(fovy * M_PI / 360.0);
237         // set view pyramid
238         qglFrustum(-xmax, xmax, -ymax, ymax, zNear, zFar);CHECKGLERROR
239         qglMatrixMode(GL_MODELVIEW);CHECKGLERROR
240         GL_SetupView_Orientation_Identity();
241 }
242
243 void GL_SetupView_Mode_PerspectiveInfiniteFarClip (double fovx, double fovy, double zNear)
244 {
245         double nudge, m[16];
246
247         if (!r_render.integer)
248                 return;
249
250         // set up viewpoint
251         qglMatrixMode(GL_PROJECTION);CHECKGLERROR
252         qglLoadIdentity ();CHECKGLERROR
253         // set view pyramid
254         nudge = 1.0 - 1.0 / (1<<23);
255         m[ 0] = 1.0 / tan(fovx * M_PI / 360.0);
256         m[ 1] = 0;
257         m[ 2] = 0;
258         m[ 3] = 0;
259         m[ 4] = 0;
260         m[ 5] = 1.0 / tan(fovy * M_PI / 360.0);
261         m[ 6] = 0;
262         m[ 7] = 0;
263         m[ 8] = 0;
264         m[ 9] = 0;
265         m[10] = -1 * nudge;
266         m[11] = -1 * nudge;
267         m[12] = 0;
268         m[13] = 0;
269         m[14] = -2 * zNear * nudge;
270         m[15] = 0;
271         qglLoadMatrixd(m);
272         qglMatrixMode(GL_MODELVIEW);CHECKGLERROR
273         GL_SetupView_Orientation_Identity();
274 }
275
276 void GL_SetupView_Mode_Ortho (double x1, double y1, double x2, double y2, double zNear, double zFar)
277 {
278         if (!r_render.integer)
279                 return;
280
281         // set up viewpoint
282         qglMatrixMode(GL_PROJECTION);CHECKGLERROR
283         qglLoadIdentity ();CHECKGLERROR
284         qglOrtho(x1, x2, y2, y1, zNear, zFar);
285         qglMatrixMode(GL_MODELVIEW);CHECKGLERROR
286         GL_SetupView_Orientation_Identity();
287 }
288
289 typedef struct gltextureunit_s
290 {
291         unsigned int t1d, t2d, t3d, tcubemap;
292         unsigned int arrayenabled;
293         float rgbscale;
294         int combinergb, combinealpha;
295         // FIXME: add more combine stuff
296 }
297 gltextureunit_t;
298
299 static struct
300 {
301         int blendfunc1;
302         int blendfunc2;
303         int blend;
304         GLboolean depthmask;
305         int depthdisable;
306         int unit;
307         int clientunit;
308         gltextureunit_t units[MAX_TEXTUREUNITS];
309         int colorarray;
310 }
311 gl_state;
312
313 void GL_SetupTextureState(void)
314 {
315         int i;
316         gltextureunit_t *unit;
317         for (i = 0;i < backendunits;i++)
318         {
319                 if (qglActiveTexture)
320                         qglActiveTexture(GL_TEXTURE0_ARB + (gl_state.unit = i));CHECKGLERROR
321                 if (qglClientActiveTexture)
322                         qglClientActiveTexture(GL_TEXTURE0_ARB + (gl_state.clientunit = i));CHECKGLERROR
323                 unit = gl_state.units + i;
324                 unit->t1d = 0;
325                 unit->t2d = 0;
326                 unit->t3d = 0;
327                 unit->tcubemap = 0;
328                 unit->rgbscale = 1;
329                 unit->combinergb = GL_MODULATE;
330                 unit->combinealpha = GL_MODULATE;
331                 unit->arrayenabled = false;
332                 qglDisableClientState(GL_TEXTURE_COORD_ARRAY);CHECKGLERROR
333                 if (gl_texture3d)
334                 {
335                         qglTexCoordPointer(3, GL_FLOAT, sizeof(float[4]), varray_texcoord[i]);CHECKGLERROR
336                 }
337                 else
338                 {
339                         qglTexCoordPointer(2, GL_FLOAT, sizeof(float[4]), varray_texcoord[i]);CHECKGLERROR
340                 }
341                 qglDisable(GL_TEXTURE_1D);CHECKGLERROR
342                 qglDisable(GL_TEXTURE_2D);CHECKGLERROR
343                 if (gl_texture3d)
344                 {
345                         qglDisable(GL_TEXTURE_3D);CHECKGLERROR
346                 }
347                 if (gl_texturecubemap)
348                 {
349                         qglDisable(GL_TEXTURE_CUBE_MAP_ARB);CHECKGLERROR
350                 }
351                 if (gl_combine.integer)
352                 {
353                         qglTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB);CHECKGLERROR
354                         qglTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_MODULATE);CHECKGLERROR
355                         qglTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_TEXTURE);CHECKGLERROR
356                         qglTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB);CHECKGLERROR
357                         qglTexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_RGB_ARB, GL_CONSTANT_ARB);CHECKGLERROR
358                         qglTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, GL_SRC_COLOR);CHECKGLERROR
359                         qglTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB_ARB, GL_SRC_COLOR);CHECKGLERROR
360                         qglTexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_RGB_ARB, GL_SRC_ALPHA);CHECKGLERROR
361                         qglTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_ARB, GL_MODULATE);CHECKGLERROR
362                         qglTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_TEXTURE);CHECKGLERROR
363                         qglTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_ALPHA_ARB, GL_PREVIOUS_ARB);CHECKGLERROR
364                         qglTexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_ALPHA_ARB, GL_CONSTANT_ARB);CHECKGLERROR
365                         qglTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA_ARB, GL_SRC_ALPHA);CHECKGLERROR
366                         qglTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_ALPHA_ARB, GL_SRC_ALPHA);CHECKGLERROR
367                         qglTexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_ALPHA_ARB, GL_SRC_ALPHA);CHECKGLERROR
368                         qglTexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE_ARB, 1);CHECKGLERROR
369                         qglTexEnvi(GL_TEXTURE_ENV, GL_ALPHA_SCALE, 1);CHECKGLERROR
370                 }
371                 else
372                 {
373                         qglTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);CHECKGLERROR
374                 }
375         }
376 }
377
378 void GL_Backend_ResetState(void)
379 {
380         memset(&gl_state, 0, sizeof(gl_state));
381         gl_state.depthdisable = false;
382         gl_state.blendfunc1 = GL_ONE;
383         gl_state.blendfunc2 = GL_ZERO;
384         gl_state.blend = false;
385         gl_state.depthmask = GL_TRUE;
386         gl_state.colorarray = false;
387
388         qglDisableClientState(GL_COLOR_ARRAY);CHECKGLERROR
389         qglDisableClientState(GL_VERTEX_ARRAY);CHECKGLERROR
390
391         qglEnable(GL_CULL_FACE);CHECKGLERROR
392         qglCullFace(GL_FRONT);CHECKGLERROR
393         qglEnable(GL_DEPTH_TEST);CHECKGLERROR
394         qglBlendFunc(gl_state.blendfunc1, gl_state.blendfunc2);CHECKGLERROR
395         qglDisable(GL_BLEND);CHECKGLERROR
396         qglDepthMask(gl_state.depthmask);CHECKGLERROR
397         qglVertexPointer(3, GL_FLOAT, sizeof(float[4]), varray_vertex);CHECKGLERROR
398         qglEnableClientState(GL_VERTEX_ARRAY);CHECKGLERROR
399         if (gl_mesh_floatcolors.integer)
400         {
401                 qglColorPointer(4, GL_FLOAT, sizeof(float[4]), varray_color);CHECKGLERROR
402         }
403         else
404         {
405                 qglColorPointer(4, GL_UNSIGNED_BYTE, sizeof(qbyte[4]), varray_bcolor);CHECKGLERROR
406         }
407         GL_Color(1, 1, 1, 1);
408
409         GL_SetupTextureState();
410 }
411
412 void GL_UseColorArray(void)
413 {
414         if (!gl_state.colorarray)
415         {
416                 gl_state.colorarray = true;
417                 qglEnableClientState(GL_COLOR_ARRAY);CHECKGLERROR
418         }
419 }
420
421 void GL_Color(float cr, float cg, float cb, float ca)
422 {
423         if (gl_state.colorarray)
424         {
425                 gl_state.colorarray = false;
426                 qglDisableClientState(GL_COLOR_ARRAY);CHECKGLERROR
427         }
428         qglColor4f(cr, cg, cb, ca);
429 }
430
431 // called at beginning of frame
432 void R_Mesh_Start(void)
433 {
434         BACKENDACTIVECHECK
435
436         CHECKGLERROR
437
438         GL_Backend_CheckCvars();
439         if (mesh_maxverts != gl_mesh_maxverts.integer)
440                 GL_Backend_ResizeArrays(gl_mesh_maxverts.integer);
441
442         GL_Backend_ResetState();
443 }
444
445 int gl_backend_rebindtextures;
446
447 void GL_ConvertColorsFloatToByte(int numverts)
448 {
449         int i, k, total;
450         // LordHavoc: to avoid problems with aliasing (treating memory as two
451         // different types - exactly what this is doing), these must be volatile
452         // (or a union)
453         volatile int *icolor;
454         volatile float *fcolor;
455         qbyte *bcolor;
456
457         total = numverts * 4;
458
459         // shift float to have 8bit fraction at base of number
460         fcolor = varray_color;
461         for (i = 0;i < total;)
462         {
463                 fcolor[i    ] += 32768.0f;
464                 fcolor[i + 1] += 32768.0f;
465                 fcolor[i + 2] += 32768.0f;
466                 fcolor[i + 3] += 32768.0f;
467                 i += 4;
468         }
469
470         // then read as integer and kill float bits...
471         icolor = (int *)varray_color;
472         bcolor = varray_bcolor;
473         for (i = 0;i < total;)
474         {
475                 k = icolor[i    ] & 0x7FFFFF;if (k > 255) k = 255;bcolor[i    ] = (qbyte) k;
476                 k = icolor[i + 1] & 0x7FFFFF;if (k > 255) k = 255;bcolor[i + 1] = (qbyte) k;
477                 k = icolor[i + 2] & 0x7FFFFF;if (k > 255) k = 255;bcolor[i + 2] = (qbyte) k;
478                 k = icolor[i + 3] & 0x7FFFFF;if (k > 255) k = 255;bcolor[i + 3] = (qbyte) k;
479                 i += 4;
480         }
481 }
482
483 void GL_DrawRangeElements(int firstvert, int endvert, int indexcount, const int *index)
484 {
485         int arraylocked = false;
486         c_meshs++;
487         c_meshelements += indexcount;
488         if (indexcount == 0 || endvert == firstvert)
489         {
490                 Con_Printf("GL_DrawRangeElements(%d, %d, %d, %08p);\n", firstvert, endvert, indexcount, index);
491                 return;
492         }
493         if (gl_supportslockarrays && gl_lockarrays.integer)
494         {
495                 qglLockArraysEXT(firstvert, endvert - firstvert);
496                 CHECKGLERROR
497                 arraylocked = true;
498         }
499         if (gl_mesh_drawrangeelements.integer && qglDrawRangeElements != NULL)
500                 qglDrawRangeElements(GL_TRIANGLES, firstvert, endvert, indexcount, GL_UNSIGNED_INT, (const GLuint *) index);
501         else
502                 qglDrawElements(GL_TRIANGLES, indexcount, GL_UNSIGNED_INT, (const GLuint *) index);
503         CHECKGLERROR
504         if (arraylocked)
505         {
506                 qglUnlockArraysEXT();
507                 CHECKGLERROR
508                 arraylocked = false;
509         }
510 }
511
512 // enlarges geometry buffers if they are too small
513 void _R_Mesh_ResizeCheck(int numverts)
514 {
515         if (numverts > mesh_maxverts)
516         {
517                 BACKENDACTIVECHECK
518                 GL_Backend_ResizeArrays(numverts + 100);
519                 GL_Backend_ResetState();
520         }
521 }
522
523 // renders the mesh
524 void R_Mesh_Draw(int numverts, int numtriangles, const int *elements)
525 {
526         BACKENDACTIVECHECK
527
528         CHECKGLERROR
529
530         if (gl_state.colorarray && !gl_mesh_floatcolors.integer)
531                 GL_ConvertColorsFloatToByte(numverts);
532         if (!r_render.integer)
533                 return;
534         GL_DrawRangeElements(0, numverts, numtriangles * 3, elements);
535 }
536
537 // restores backend state, used when done with 3D rendering
538 void R_Mesh_Finish(void)
539 {
540         int i;
541         BACKENDACTIVECHECK
542
543         for (i = backendunits - 1;i >= 0;i--)
544         {
545                 if (qglActiveTexture)
546                         qglActiveTexture(GL_TEXTURE0_ARB + i);CHECKGLERROR
547                 if (qglClientActiveTexture)
548                         qglClientActiveTexture(GL_TEXTURE0_ARB + i);CHECKGLERROR
549                 qglDisableClientState(GL_TEXTURE_COORD_ARRAY);CHECKGLERROR
550                 qglDisable(GL_TEXTURE_1D);CHECKGLERROR
551                 qglDisable(GL_TEXTURE_2D);CHECKGLERROR
552                 if (gl_texture3d)
553                 {
554                         qglDisable(GL_TEXTURE_3D);CHECKGLERROR
555                 }
556                 if (gl_texturecubemap)
557                 {
558                         qglDisable(GL_TEXTURE_CUBE_MAP_ARB);CHECKGLERROR
559                 }
560                 qglTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);CHECKGLERROR
561                 if (gl_combine.integer)
562                 {
563                         qglTexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE_ARB, 1);CHECKGLERROR
564                 }
565         }
566         qglDisableClientState(GL_COLOR_ARRAY);CHECKGLERROR
567         qglDisableClientState(GL_VERTEX_ARRAY);CHECKGLERROR
568
569         qglDisable(GL_BLEND);CHECKGLERROR
570         qglEnable(GL_DEPTH_TEST);CHECKGLERROR
571         qglDepthMask(GL_TRUE);CHECKGLERROR
572         qglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);CHECKGLERROR
573 }
574
575 void R_Mesh_Matrix(const matrix4x4_t *matrix)
576 {
577         if (memcmp(matrix, &backend_modelmatrix, sizeof(matrix4x4_t)))
578         {
579                 backend_modelmatrix = *matrix;
580                 Matrix4x4_Concat(&backend_modelviewmatrix, &backend_viewmatrix, matrix);
581                 Matrix4x4_Transpose(&backend_glmodelviewmatrix, &backend_modelviewmatrix);
582                 qglLoadMatrixf(&backend_glmodelviewmatrix.m[0][0]);
583         }
584 }
585
586 // sets up the requested state
587 void R_Mesh_MainState(const rmeshstate_t *m)
588 {
589         BACKENDACTIVECHECK
590
591         if (gl_state.blendfunc1 != m->blendfunc1 || gl_state.blendfunc2 != m->blendfunc2)
592         {
593                 qglBlendFunc(gl_state.blendfunc1 = m->blendfunc1, gl_state.blendfunc2 = m->blendfunc2);CHECKGLERROR
594                 if (gl_state.blendfunc2 == GL_ZERO)
595                 {
596                         if (gl_state.blendfunc1 == GL_ONE)
597                         {
598                                 if (gl_state.blend)
599                                 {
600                                         gl_state.blend = 0;
601                                         qglDisable(GL_BLEND);CHECKGLERROR
602                                 }
603                         }
604                         else
605                         {
606                                 if (!gl_state.blend)
607                                 {
608                                         gl_state.blend = 1;
609                                         qglEnable(GL_BLEND);CHECKGLERROR
610                                 }
611                         }
612                 }
613                 else
614                 {
615                         if (!gl_state.blend)
616                         {
617                                 gl_state.blend = 1;
618                                 qglEnable(GL_BLEND);CHECKGLERROR
619                         }
620                 }
621         }
622         if (gl_state.depthdisable != m->depthdisable)
623         {
624                 gl_state.depthdisable = m->depthdisable;
625                 if (gl_state.depthdisable)
626                         qglDisable(GL_DEPTH_TEST);
627                 else
628                         qglEnable(GL_DEPTH_TEST);
629         }
630         if (gl_state.depthmask != (m->blendfunc2 == GL_ZERO || m->depthwrite))
631         {
632                 qglDepthMask(gl_state.depthmask = (m->blendfunc2 == GL_ZERO || m->depthwrite));CHECKGLERROR
633         }
634 }
635
636 void R_Mesh_TextureState(const rmeshstate_t *m)
637 {
638         int i, combinergb, combinealpha;
639         float rgbscale;
640         gltextureunit_t *unit;
641
642         BACKENDACTIVECHECK
643
644         if (gl_backend_rebindtextures)
645         {
646                 gl_backend_rebindtextures = false;
647                 GL_SetupTextureState();
648         }
649
650         for (i = 0;i < backendunits;i++)
651         {
652                 unit = gl_state.units + i;
653                 if (unit->t1d != m->tex1d[i] || unit->t2d != m->tex[i] || unit->t3d != m->tex3d[i] || unit->tcubemap != m->texcubemap[i])
654                 {
655                         if (gl_state.unit != i)
656                         {
657                                 qglActiveTexture(GL_TEXTURE0_ARB + (gl_state.unit = i));CHECKGLERROR
658                         }
659                         if (m->tex1d[i] || m->tex[i] || m->tex3d[i] || m->texcubemap[i])
660                         {
661                                 if (!unit->arrayenabled)
662                                 {
663                                         unit->arrayenabled = true;
664                                         if (gl_state.clientunit != i)
665                                         {
666                                                 qglClientActiveTexture(GL_TEXTURE0_ARB + (gl_state.clientunit = i));CHECKGLERROR
667                                         }
668                                         qglEnableClientState(GL_TEXTURE_COORD_ARRAY);CHECKGLERROR
669                                 }
670                         }
671                         else
672                         {
673                                 if (unit->arrayenabled)
674                                 {
675                                         unit->arrayenabled = false;
676                                         if (gl_state.clientunit != i)
677                                         {
678                                                 qglClientActiveTexture(GL_TEXTURE0_ARB + (gl_state.clientunit = i));CHECKGLERROR
679                                         }
680                                         qglDisableClientState(GL_TEXTURE_COORD_ARRAY);CHECKGLERROR
681                                 }
682                         }
683                         combinergb = m->texcombinergb[i];
684                         combinealpha = m->texcombinealpha[i];
685                         if (!combinergb)
686                                 combinergb = GL_MODULATE;
687                         if (!combinealpha)
688                                 combinealpha = GL_MODULATE;
689                         if (unit->combinergb != combinergb)
690                         {
691                                 unit->combinergb = combinergb;
692                                 if (gl_combine.integer)
693                                 {
694                                         qglTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, unit->combinergb);CHECKGLERROR
695                                 }
696                                 else
697                                 {
698                                         qglTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, unit->combinergb);CHECKGLERROR
699                                 }
700                         }
701                         if (unit->combinealpha != combinealpha)
702                         {
703                                 unit->combinealpha = combinealpha;
704                                 if (gl_combine.integer)
705                                 {
706                                         qglTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_ARB, unit->combinealpha);CHECKGLERROR
707                                 }
708                         }
709                         if (unit->t1d != m->tex1d[i])
710                         {
711                                 if (m->tex1d[i])
712                                 {
713                                         if (unit->t1d == 0)
714                                                 qglEnable(GL_TEXTURE_1D);CHECKGLERROR
715                                 }
716                                 else
717                                 {
718                                         if (unit->t1d)
719                                                 qglDisable(GL_TEXTURE_1D);CHECKGLERROR
720                                 }
721                                 qglBindTexture(GL_TEXTURE_1D, (unit->t1d = m->tex1d[i]));CHECKGLERROR
722                         }
723                         if (unit->t2d != m->tex[i])
724                         {
725                                 if (m->tex[i])
726                                 {
727                                         if (unit->t2d == 0)
728                                                 qglEnable(GL_TEXTURE_2D);CHECKGLERROR
729                                 }
730                                 else
731                                 {
732                                         if (unit->t2d)
733                                                 qglDisable(GL_TEXTURE_2D);CHECKGLERROR
734                                 }
735                                 qglBindTexture(GL_TEXTURE_2D, (unit->t2d = m->tex[i]));CHECKGLERROR
736                         }
737                         if (unit->t3d != m->tex3d[i])
738                         {
739                                 if (m->tex3d[i])
740                                 {
741                                         if (unit->t3d == 0)
742                                                 qglEnable(GL_TEXTURE_3D);CHECKGLERROR
743                                 }
744                                 else
745                                 {
746                                         if (unit->t3d)
747                                                 qglDisable(GL_TEXTURE_3D);CHECKGLERROR
748                                 }
749                                 qglBindTexture(GL_TEXTURE_3D, (unit->t3d = m->tex3d[i]));CHECKGLERROR
750                         }
751                         if (unit->tcubemap != m->texcubemap[i])
752                         {
753                                 if (m->texcubemap[i])
754                                 {
755                                         if (unit->tcubemap == 0)
756                                                 qglEnable(GL_TEXTURE_CUBE_MAP_ARB);CHECKGLERROR
757                                 }
758                                 else
759                                 {
760                                         if (unit->tcubemap)
761                                                 qglDisable(GL_TEXTURE_CUBE_MAP_ARB);CHECKGLERROR
762                                 }
763                                 qglBindTexture(GL_TEXTURE_CUBE_MAP_ARB, (unit->tcubemap = m->texcubemap[i]));CHECKGLERROR
764                         }
765                 }
766                 rgbscale = max(m->texrgbscale[i], 1);
767                 if (gl_state.units[i].rgbscale != rgbscale)
768                 {
769                         if (gl_state.unit != i)
770                         {
771                                 qglActiveTexture(GL_TEXTURE0_ARB + (gl_state.unit = i));CHECKGLERROR
772                         }
773                         qglTexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE_ARB, (gl_state.units[i].rgbscale = rgbscale));CHECKGLERROR
774                 }
775         }
776 }
777
778 void R_Mesh_State(const rmeshstate_t *m)
779 {
780         R_Mesh_MainState(m);
781         R_Mesh_TextureState(m);
782 }
783
784 /*
785 ==============================================================================
786
787                                                 SCREEN SHOTS
788
789 ==============================================================================
790 */
791
792 qboolean SCR_ScreenShot(char *filename, int x, int y, int width, int height)
793 {
794         qboolean ret;
795         int i;
796         qbyte *buffer;
797
798         if (!r_render.integer)
799                 return false;
800
801         buffer = Mem_Alloc(tempmempool, width*height*3);
802         qglReadPixels (x, y, width, height, GL_RGB, GL_UNSIGNED_BYTE, buffer);
803         CHECKGLERROR
804
805         // LordHavoc: compensate for v_overbrightbits when using hardware gamma
806         if (v_hwgamma.integer)
807                 for (i = 0;i < width * height * 3;i++)
808                         buffer[i] <<= v_overbrightbits.integer;
809
810         ret = Image_WriteTGARGB_preflipped(filename, width, height, buffer);
811
812         Mem_Free(buffer);
813         return ret;
814 }
815
816 //=============================================================================
817
818 void R_ClearScreen(void)
819 {
820         if (r_render.integer)
821         {
822                 // clear to black
823                 qglClearColor(0,0,0,0);CHECKGLERROR
824                 // clear the screen
825                 qglClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);CHECKGLERROR
826                 // set dithering mode
827                 if (gl_dither.integer)
828                 {
829                         qglEnable(GL_DITHER);CHECKGLERROR
830                 }
831                 else
832                 {
833                         qglDisable(GL_DITHER);CHECKGLERROR
834                 }
835         }
836 }
837
838 /*
839 ==================
840 SCR_UpdateScreen
841
842 This is called every frame, and can also be called explicitly to flush
843 text to the screen.
844 ==================
845 */
846 void SCR_UpdateScreen (void)
847 {
848         VID_Finish ();
849
850         R_TimeReport("finish");
851
852         if (r_textureunits.integer > gl_textureunits)
853                 Cvar_SetValueQuick(&r_textureunits, gl_textureunits);
854         if (r_textureunits.integer < 1)
855                 Cvar_SetValueQuick(&r_textureunits, 1);
856
857         if (gl_combine.integer && (!gl_combine_extension || r_textureunits.integer < 2))
858                 Cvar_SetValueQuick(&gl_combine, 0);
859
860         // lighting scale
861         r_colorscale = 1.0f / (float) (1 << v_overbrightbits.integer);
862
863         // lightmaps only
864         r_lightmapscalebit = v_overbrightbits.integer;
865         if (gl_combine.integer && r_textureunits.integer > 1)
866                 r_lightmapscalebit += 2;
867
868         R_TimeReport("setup");
869
870         R_ClearScreen();
871
872         R_TimeReport("clear");
873
874         if (scr_conlines < vid.conheight && cls.signon == SIGNONS)
875                 R_RenderView();
876
877         // draw 2D stuff
878         R_DrawQueue();
879
880         // tell driver to commit it's partially full geometry queue to the rendering queue
881         // (this doesn't wait for the commands themselves to complete)
882         qglFlush();
883 }
884