Fix a typo in DrawQ_RotPic which broke it badly.
[xonotic/darkplaces.git] / glquake.h
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20
21 #ifndef GLQUAKE_H
22 #define GLQUAKE_H
23
24 #ifdef USE_GLES2
25 #ifdef __IPHONEOS__
26 #include <OpenGLES/ES2/gl.h>
27 #else
28 #include <SDL_opengles2.h>
29 #endif
30 // used in R_SetupShader_Generic calls, not actually passed to GL
31 #ifndef GL_MODULATE
32 #define GL_MODULATE                             0x2100
33 #define GL_DECAL                          0x2101
34 #define GL_ADD                            0x0104
35 #endif
36 #endif
37
38 // disable data conversion warnings
39
40 #ifdef _MSC_VER
41 #pragma warning(disable : 4310) // LordHavoc: MSVC++ 2008 x86: cast truncates constant value
42 #pragma warning(disable : 4245) // LordHavoc: MSVC++ 2008 x86: 'initializing' : conversion from 'int' to 'unsigned char', signed/unsigned mismatch
43 #pragma warning(disable : 4204) // LordHavoc: MSVC++ 2008 x86: nonstandard extension used : non-constant aggregate initializer
44 //#pragma warning(disable : 4267) // LordHavoc: MSVC++ 2008 x64, conversion from 'size_t' to 'int', possible loss of data
45 //#pragma warning(disable : 4244)     // LordHavoc: MSVC++ 4 x86, double/float
46 //#pragma warning(disable : 4305)               // LordHavoc: MSVC++ 6 x86, double/float
47 //#pragma warning(disable : 4706)               // LordHavoc: MSVC++ 2008 x86, assignment within conditional expression
48 //#pragma warning(disable : 4127)               // LordHavoc: MSVC++ 2008 x86, conditional expression is constant
49 //#pragma warning(disable : 4100)               // LordHavoc: MSVC++ 2008 x86, unreferenced formal parameter
50 //#pragma warning(disable : 4055)               // LordHavoc: MSVC++ 2008 x86, 'type cast' from data pointer   to function pointer
51 //#pragma warning(disable : 4054)               // LordHavoc: MSVC++ 2008 x86, 'type cast' from function pointer   to data pointer
52 #endif
53
54
55 //====================================================
56
57 #ifndef USE_GLES2
58 // wgl uses APIENTRY
59 #ifndef APIENTRY
60 #define APIENTRY
61 #endif
62
63 // for platforms (wgl) that do not use GLAPIENTRY
64 #ifndef GLAPIENTRY
65 #define GLAPIENTRY APIENTRY
66 #endif
67
68 #ifndef GL_PROJECTION
69 #include <stddef.h>
70
71 typedef unsigned int GLenum;
72 typedef unsigned char GLboolean;
73 typedef unsigned int GLbitfield;
74 typedef void GLvoid;
75 // 1-byte signed
76 typedef signed char GLbyte;
77 // 2-byte signed
78 typedef short GLshort;
79 // 4-byte signed
80 typedef int GLint;
81 // 1-byte unsigned
82 typedef unsigned char GLubyte;
83 // 2-byte unsigned
84 typedef unsigned short GLushort;
85 // 4-byte unsigned
86 typedef unsigned int GLuint;
87 // 4-byte signed
88 typedef int GLsizei;
89 // single precision float
90 typedef float GLfloat;
91 // single precision float in [0,1]
92 typedef float GLclampf;
93 // double precision float
94 typedef double GLdouble;
95 // double precision float in [0,1]
96 typedef double GLclampd;
97 // int whose size is the same as a pointer (?)
98 typedef ptrdiff_t GLintptrARB;
99 // int whose size is the same as a pointer (?)
100 typedef ptrdiff_t GLsizeiptrARB;
101
102 #define GL_STEREO                                       0x0C33
103
104 #define GL_MODELVIEW                            0x1700
105 #define GL_PROJECTION                           0x1701
106 #define GL_TEXTURE                              0x1702
107 #define GL_MATRIX_MODE                          0x0BA0
108 #define GL_MODELVIEW_MATRIX                     0x0BA6
109 #define GL_PROJECTION_MATRIX                    0x0BA7
110 #define GL_TEXTURE_MATRIX                       0x0BA8
111
112 #define GL_DONT_CARE                            0x1100
113 #define GL_FASTEST                                      0x1101
114 #define GL_NICEST                                       0x1102
115
116 #define GL_DEPTH_TEST                           0x0B71
117
118 #define GL_CULL_FACE                            0x0B44
119
120 #define GL_BLEND                                0x0BE2
121 #define GL_ALPHA_TEST                   0x0BC0
122
123 #define GL_ZERO                                 0x0
124 #define GL_ONE                                  0x1
125 #define GL_SRC_COLOR                            0x0300
126 #define GL_ONE_MINUS_SRC_COLOR                  0x0301
127 #define GL_DST_COLOR                            0x0306
128 #define GL_ONE_MINUS_DST_COLOR                  0x0307
129 #define GL_SRC_ALPHA                            0x0302
130 #define GL_ONE_MINUS_SRC_ALPHA                  0x0303
131 #define GL_DST_ALPHA                            0x0304
132 #define GL_ONE_MINUS_DST_ALPHA                  0x0305
133 #define GL_SRC_ALPHA_SATURATE                   0x0308
134 #define GL_CONSTANT_COLOR                       0x8001
135 #define GL_ONE_MINUS_CONSTANT_COLOR             0x8002
136 #define GL_CONSTANT_ALPHA                       0x8003
137 #define GL_ONE_MINUS_CONSTANT_ALPHA             0x8004
138
139 #define GL_TEXTURE_ENV                          0x2300
140 #define GL_TEXTURE_ENV_MODE                     0x2200
141 #define GL_TEXTURE_1D                           0x0DE0
142 #define GL_TEXTURE_2D                           0x0DE1
143 #define GL_TEXTURE_WRAP_S                       0x2802
144 #define GL_TEXTURE_WRAP_T                       0x2803
145 #define GL_TEXTURE_WRAP_R                       0x8072
146 #define GL_TEXTURE_BORDER_COLOR                 0x1004
147 #define GL_TEXTURE_MAG_FILTER                   0x2800
148 #define GL_TEXTURE_MIN_FILTER                   0x2801
149 #define GL_PACK_ALIGNMENT                       0x0D05
150 #define GL_UNPACK_ALIGNMENT                     0x0CF5
151 #define GL_TEXTURE_BINDING_1D                   0x8068
152 #define GL_TEXTURE_BINDING_2D                   0x8069
153 #define GL_TEXTURE_INTERNAL_FORMAT              0x1003
154 #define GL_TEXTURE_MIN_LOD                      0x813A
155 #define GL_TEXTURE_MAX_LOD                      0x813B
156 #define GL_TEXTURE_BASE_LEVEL                   0x813C
157 #define GL_TEXTURE_MAX_LEVEL                    0x813D
158
159 #define GL_NEAREST                              0x2600
160 #define GL_LINEAR                               0x2601
161 #define GL_NEAREST_MIPMAP_NEAREST               0x2700
162 #define GL_NEAREST_MIPMAP_LINEAR                0x2702
163 #define GL_LINEAR_MIPMAP_NEAREST                0x2701
164 #define GL_LINEAR_MIPMAP_LINEAR                 0x2703
165
166 #define GL_LINE                                 0x1B01
167 #define GL_FILL                                 0x1B02
168
169 #define GL_ADD                                  0x0104
170 #define GL_DECAL                                0x2101
171 #define GL_MODULATE                             0x2100
172
173 #define GL_REPEAT                               0x2901
174 #define GL_CLAMP                                0x2900
175
176 #define GL_POINTS                               0x0000
177 #define GL_LINES                                0x0001
178 #define GL_LINE_LOOP                    0x0002
179 #define GL_LINE_STRIP                   0x0003
180 #define GL_TRIANGLES                    0x0004
181 #define GL_TRIANGLE_STRIP               0x0005
182 #define GL_TRIANGLE_FAN                 0x0006
183 #define GL_QUADS                                0x0007
184 #define GL_QUAD_STRIP                   0x0008
185 #define GL_POLYGON                              0x0009
186
187 #define GL_FALSE                                0x0
188 #define GL_TRUE                                 0x1
189
190 #define GL_BYTE                                 0x1400
191 #define GL_UNSIGNED_BYTE                        0x1401
192 #define GL_SHORT                                0x1402
193 #define GL_UNSIGNED_SHORT                       0x1403
194 #define GL_INT                                  0x1404
195 #define GL_UNSIGNED_INT                         0x1405
196 #define GL_FLOAT                                0x1406
197 #define GL_DOUBLE                               0x140A
198 #define GL_2_BYTES                              0x1407
199 #define GL_3_BYTES                              0x1408
200 #define GL_4_BYTES                              0x1409
201
202 #define GL_VERTEX_ARRAY                         0x8074
203 #define GL_NORMAL_ARRAY                         0x8075
204 #define GL_COLOR_ARRAY                          0x8076
205 //#define GL_INDEX_ARRAY                                0x8077
206 #define GL_TEXTURE_COORD_ARRAY                  0x8078
207 //#define GL_EDGE_FLAG_ARRAY                    0x8079
208
209 #define GL_NONE                                 0
210 #define GL_FRONT_LEFT                   0x0400
211 #define GL_FRONT_RIGHT                  0x0401
212 #define GL_BACK_LEFT                    0x0402
213 #define GL_BACK_RIGHT                   0x0403
214 #define GL_FRONT                                0x0404
215 #define GL_BACK                                 0x0405
216 #define GL_LEFT                                 0x0406
217 #define GL_RIGHT                                0x0407
218 #define GL_FRONT_AND_BACK               0x0408
219 #define GL_AUX0                                 0x0409
220 #define GL_AUX1                                 0x040A
221 #define GL_AUX2                                 0x040B
222 #define GL_AUX3                                 0x040C
223
224 #define GL_VENDOR                               0x1F00
225 #define GL_RENDERER                             0x1F01
226 #define GL_VERSION                              0x1F02
227 #define GL_EXTENSIONS                           0x1F03
228
229 #define GL_NO_ERROR                             0x0
230 #define GL_INVALID_VALUE                        0x0501
231 #define GL_INVALID_ENUM                         0x0500
232 #define GL_INVALID_OPERATION                    0x0502
233 #define GL_STACK_OVERFLOW                       0x0503
234 #define GL_STACK_UNDERFLOW                      0x0504
235 #define GL_OUT_OF_MEMORY                        0x0505
236
237 #define GL_DITHER                               0x0BD0
238 #define GL_ALPHA                                0x1906
239 #define GL_RGB                                  0x1907
240 #define GL_RGBA                                 0x1908
241
242 #define GL_MAX_TEXTURE_SIZE                     0x0D33
243
244 #define GL_NEVER                                0x0200
245 #define GL_LESS                                 0x0201
246 #define GL_EQUAL                                0x0202
247 #define GL_LEQUAL                               0x0203
248 #define GL_GREATER                              0x0204
249 #define GL_NOTEQUAL                             0x0205
250 #define GL_GEQUAL                               0x0206
251 #define GL_ALWAYS                               0x0207
252 #define GL_DEPTH_TEST                           0x0B71
253
254 #define GL_RED_SCALE                            0x0D14
255 #define GL_GREEN_SCALE                          0x0D18
256 #define GL_BLUE_SCALE                           0x0D1A
257 #define GL_ALPHA_SCALE                          0x0D1C
258
259 #define GL_DEPTH_BUFFER_BIT                     0x00000100
260 #define GL_ACCUM_BUFFER_BIT                     0x00000200
261 #define GL_STENCIL_BUFFER_BIT                   0x00000400
262 #define GL_COLOR_BUFFER_BIT                     0x00004000
263
264 #define GL_STENCIL_TEST                         0x0B90
265 #define GL_KEEP                                 0x1E00
266 #define GL_REPLACE                              0x1E01
267 #define GL_INCR                                 0x1E02
268 #define GL_DECR                                 0x1E03
269
270 #define GL_POLYGON_OFFSET_FACTOR          0x8038
271 #define GL_POLYGON_OFFSET_UNITS           0x2A00
272 #define GL_POLYGON_OFFSET_POINT           0x2A01
273 #define GL_POLYGON_OFFSET_LINE            0x2A02
274 #define GL_POLYGON_OFFSET_FILL            0x8037
275
276 #define GL_POINT_SMOOTH                         0x0B10
277 #define GL_LINE_SMOOTH                          0x0B20
278 #define GL_POLYGON_SMOOTH                       0x0B41
279
280 #define GL_POLYGON_STIPPLE                0x0B42
281
282 #define GL_CLIP_PLANE0                    0x3000
283 #define GL_CLIP_PLANE1                    0x3001
284 #define GL_CLIP_PLANE2                    0x3002
285 #define GL_CLIP_PLANE3                    0x3003
286 #define GL_CLIP_PLANE4                    0x3004
287 #define GL_CLIP_PLANE5                    0x3005
288
289 #define GL_DEPTH_COMPONENT                0x1902
290 #define GL_VIEWPORT                       0x0BA2
291 #define GL_DRAW_BUFFER                    0x0C01
292 #define GL_READ_BUFFER                    0x0C02
293 #define GL_LUMINANCE                      0x1909
294 #define GL_INTENSITY                      0x8049
295
296 #endif
297
298 //GL_EXT_texture_filter_anisotropic
299 #ifndef GL_TEXTURE_MAX_ANISOTROPY_EXT
300 #define GL_TEXTURE_MAX_ANISOTROPY_EXT       0x84FE
301 #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT   0x84FF
302 #endif
303
304 // GL_ARB_depth_texture
305 #ifndef GL_DEPTH_COMPONENT32_ARB
306 #define GL_DEPTH_COMPONENT16_ARB          0x81A5
307 #define GL_DEPTH_COMPONENT24_ARB          0x81A6
308 #define GL_DEPTH_COMPONENT32_ARB          0x81A7
309 #define GL_TEXTURE_DEPTH_SIZE_ARB         0x884A
310 #define GL_DEPTH_TEXTURE_MODE_ARB         0x884B
311 #endif
312
313 // GL_ARB_shadow
314 #ifndef GL_TEXTURE_COMPARE_MODE_ARB
315 #define GL_TEXTURE_COMPARE_MODE_ARB       0x884C
316 #define GL_TEXTURE_COMPARE_FUNC_ARB       0x884D
317 #define GL_COMPARE_R_TO_TEXTURE_ARB       0x884E
318 #endif
319
320 // GL_ARB_multitexture
321 extern void (GLAPIENTRY *qglActiveTexture) (GLenum);
322 #ifndef GL_ACTIVE_TEXTURE
323 #define GL_ACTIVE_TEXTURE                       0x84E0
324 #define GL_MAX_TEXTURE_UNITS            0x84E2
325 #define GL_TEXTURE0                                     0x84C0
326 #define GL_TEXTURE1                                     0x84C1
327 #define GL_TEXTURE2                                     0x84C2
328 #define GL_TEXTURE3                                     0x84C3
329 #define GL_TEXTURE4                                     0x84C4
330 #define GL_TEXTURE5                                     0x84C5
331 #define GL_TEXTURE6                                     0x84C6
332 #define GL_TEXTURE7                                     0x84C7
333 #define GL_TEXTURE8                                     0x84C8
334 #define GL_TEXTURE9                                     0x84C9
335 #define GL_TEXTURE10                            0x84CA
336 #define GL_TEXTURE11                            0x84CB
337 #define GL_TEXTURE12                            0x84CC
338 #define GL_TEXTURE13                            0x84CD
339 #define GL_TEXTURE14                            0x84CE
340 #define GL_TEXTURE15                            0x84CF
341 #define GL_TEXTURE16                            0x84D0
342 #define GL_TEXTURE17                            0x84D1
343 #define GL_TEXTURE18                            0x84D2
344 #define GL_TEXTURE19                            0x84D3
345 #define GL_TEXTURE20                            0x84D4
346 #define GL_TEXTURE21                            0x84D5
347 #define GL_TEXTURE22                            0x84D6
348 #define GL_TEXTURE23                            0x84D7
349 #define GL_TEXTURE24                            0x84D8
350 #define GL_TEXTURE25                            0x84D9
351 #define GL_TEXTURE26                            0x84DA
352 #define GL_TEXTURE27                            0x84DB
353 #define GL_TEXTURE28                            0x84DC
354 #define GL_TEXTURE29                            0x84DD
355 #define GL_TEXTURE30                            0x84DE
356 #define GL_TEXTURE31                            0x84DF
357 #endif
358
359 // GL_ARB_texture_env_combine
360 #ifndef GL_COMBINE
361 #define GL_COMBINE                                      0x8570
362 #define GL_COMBINE_RGB                          0x8571
363 #define GL_COMBINE_ALPHA                        0x8572
364 #define GL_SOURCE0_RGB                          0x8580
365 #define GL_SOURCE1_RGB                          0x8581
366 #define GL_SOURCE2_RGB                          0x8582
367 #define GL_SOURCE0_ALPHA                        0x8588
368 #define GL_SOURCE1_ALPHA                        0x8589
369 #define GL_SOURCE2_ALPHA                        0x858A
370 #define GL_OPERAND0_RGB                         0x8590
371 #define GL_OPERAND1_RGB                         0x8591
372 #define GL_OPERAND2_RGB                         0x8592
373 #define GL_OPERAND0_ALPHA                       0x8598
374 #define GL_OPERAND1_ALPHA                       0x8599
375 #define GL_OPERAND2_ALPHA                       0x859A
376 #define GL_RGB_SCALE                            0x8573
377 #define GL_ADD_SIGNED                           0x8574
378 #define GL_INTERPOLATE                          0x8575
379 #define GL_SUBTRACT                                     0x84E7
380 #define GL_CONSTANT                                     0x8576
381 #define GL_PRIMARY_COLOR                        0x8577
382 #define GL_PREVIOUS                                     0x8578
383 #endif
384
385 #ifndef GL_MAX_ELEMENTS_VERTICES
386 #define GL_MAX_ELEMENTS_VERTICES                0x80E8
387 #endif
388 #ifndef GL_MAX_ELEMENTS_INDICES
389 #define GL_MAX_ELEMENTS_INDICES                 0x80E9
390 #endif
391
392
393 #ifndef GL_TEXTURE_3D
394 #define GL_PACK_SKIP_IMAGES                     0x806B
395 #define GL_PACK_IMAGE_HEIGHT                    0x806C
396 #define GL_UNPACK_SKIP_IMAGES                   0x806D
397 #define GL_UNPACK_IMAGE_HEIGHT                  0x806E
398 #define GL_TEXTURE_3D                           0x806F
399 #define GL_PROXY_TEXTURE_3D                     0x8070
400 #define GL_TEXTURE_DEPTH                        0x8071
401 #define GL_TEXTURE_WRAP_R                       0x8072
402 #define GL_MAX_3D_TEXTURE_SIZE                  0x8073
403 #define GL_TEXTURE_BINDING_3D                   0x806A
404 extern void (GLAPIENTRY *qglTexImage3D)(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
405 extern void (GLAPIENTRY *qglTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
406 extern void (GLAPIENTRY *qglCopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
407 #endif
408
409 #ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_X
410 #define GL_NORMAL_MAP                       0x8511
411 #define GL_REFLECTION_MAP                   0x8512
412 #define GL_TEXTURE_CUBE_MAP                 0x8513
413 #define GL_TEXTURE_BINDING_CUBE_MAP         0x8514
414 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X     0x8515
415 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X     0x8516
416 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y     0x8517
417 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y     0x8518
418 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z     0x8519
419 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z     0x851A
420 #define GL_PROXY_TEXTURE_CUBE_MAP           0x851B
421 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE            0x851C
422 #endif
423
424 #ifndef GL_DEPTH_COMPONENT16_ARB
425 #define GL_DEPTH_COMPONENT16_ARB       0x81A5
426 #define GL_DEPTH_COMPONENT24_ARB       0x81A6
427 #define GL_DEPTH_COMPONENT32_ARB       0x81A7
428 #define GL_TEXTURE_DEPTH_SIZE_ARB      0x884A
429 #define GL_DEPTH_TEXTURE_MODE_ARB      0x884B
430 #endif
431
432 #ifndef GL_SCISSOR_TEST
433 #define GL_SCISSOR_TEST                         0x0C11
434 #define GL_SCISSOR_BOX                          0x0C10
435 #endif
436
437 // GL_SGIS_texture_edge_clamp or GL_EXT_texture_edge_clamp
438 #ifndef GL_CLAMP_TO_EDGE
439 #define GL_CLAMP_TO_EDGE 0x812F
440 #endif
441
442 //GL_ATI_separate_stencil
443 #ifndef GL_STENCIL_BACK_FUNC
444 #define GL_STENCIL_BACK_FUNC              0x8800
445 #define GL_STENCIL_BACK_FAIL              0x8801
446 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
447 #define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
448 #endif
449 extern void (GLAPIENTRY *qglStencilOpSeparate)(GLenum, GLenum, GLenum, GLenum);
450 extern void (GLAPIENTRY *qglStencilFuncSeparate)(GLenum, GLenum, GLint, GLuint);
451
452 //GL_EXT_stencil_two_side
453 #define GL_STENCIL_TEST_TWO_SIDE_EXT      0x8910
454 #define GL_ACTIVE_STENCIL_FACE_EXT        0x8911
455 extern void (GLAPIENTRY *qglActiveStencilFaceEXT)(GLenum);
456
457 //GL_EXT_blend_minmax
458 #ifndef GL_FUNC_ADD
459 #define GL_FUNC_ADD                   0x8006 // also supplied by GL_blend_subtract
460 #define GL_MIN                        0x8007
461 #define GL_MAX                        0x8008
462 #define GL_BLEND_EQUATION             0x8009 // also supplied by GL_blend_subtract
463 extern void (GLAPIENTRY *qglBlendEquationEXT)(GLenum); // also supplied by GL_blend_subtract
464 #endif
465
466 //GL_EXT_blend_subtract
467 #ifndef GL_FUNC_SUBTRACT
468 #define GL_FUNC_SUBTRACT              0x800A
469 #define GL_FUNC_REVERSE_SUBTRACT      0x800B
470 extern void (GLAPIENTRY *qglBlendEquationEXT)(GLenum); // also supplied by GL_blend_subtract
471 #endif
472
473 //GL_ARB_texture_non_power_of_two
474
475 //GL_ARB_vertex_buffer_object
476 #ifndef GL_ARRAY_BUFFER
477 #define GL_ARRAY_BUFFER               0x8892
478 #define GL_ELEMENT_ARRAY_BUFFER       0x8893
479 #define GL_ARRAY_BUFFER_BINDING       0x8894
480 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
481 #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
482 #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
483 #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
484 #define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
485 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
486 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
487 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
488 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
489 #define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
490 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
491 #define GL_STREAM_DRAW                0x88E0
492 #define GL_STREAM_READ                0x88E1
493 #define GL_STREAM_COPY                0x88E2
494 #define GL_STATIC_DRAW                0x88E4
495 #define GL_STATIC_READ                0x88E5
496 #define GL_STATIC_COPY                0x88E6
497 #define GL_DYNAMIC_DRAW               0x88E8
498 #define GL_DYNAMIC_READ               0x88E9
499 #define GL_DYNAMIC_COPY               0x88EA
500 #define GL_READ_ONLY                  0x88B8
501 #define GL_WRITE_ONLY                 0x88B9
502 #define GL_READ_WRITE                 0x88BA
503 #define GL_BUFFER_SIZE                0x8764
504 #define GL_BUFFER_USAGE               0x8765
505 #define GL_BUFFER_ACCESS              0x88BB
506 #define GL_BUFFER_MAPPED              0x88BC
507 #define GL_BUFFER_MAP_POINTER         0x88BD
508 #endif
509 extern void (GLAPIENTRY *qglBindBufferARB) (GLenum target, GLuint buffer);
510 extern void (GLAPIENTRY *qglDeleteBuffersARB) (GLsizei n, const GLuint *buffers);
511 extern void (GLAPIENTRY *qglGenBuffersARB) (GLsizei n, GLuint *buffers);
512 extern GLboolean (GLAPIENTRY *qglIsBufferARB) (GLuint buffer);
513 extern GLvoid* (GLAPIENTRY *qglMapBufferARB) (GLenum target, GLenum access);
514 extern GLboolean (GLAPIENTRY *qglUnmapBufferARB) (GLenum target);
515 extern void (GLAPIENTRY *qglBufferDataARB) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage);
516 extern void (GLAPIENTRY *qglBufferSubDataARB) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data);
517
518 //GL_ARB_framebuffer_object
519 // (slight differences from GL_EXT_framebuffer_object as this integrates GL_EXT_packed_depth_stencil)
520 #ifndef GL_FRAMEBUFFER
521 #define GL_FRAMEBUFFER                     0x8D40
522 #define GL_READ_FRAMEBUFFER                0x8CA8
523 #define GL_DRAW_FRAMEBUFFER                0x8CA9
524 #define GL_RENDERBUFFER                    0x8D41
525 #define GL_STENCIL_INDEX1                  0x8D46
526 #define GL_STENCIL_INDEX4                  0x8D47
527 #define GL_STENCIL_INDEX8                  0x8D48
528 #define GL_STENCIL_INDEX16                 0x8D49
529 #define GL_RENDERBUFFER_WIDTH              0x8D42
530 #define GL_RENDERBUFFER_HEIGHT             0x8D43
531 #define GL_RENDERBUFFER_INTERNAL_FORMAT    0x8D44
532 #define GL_RENDERBUFFER_RED_SIZE           0x8D50
533 #define GL_RENDERBUFFER_GREEN_SIZE         0x8D51
534 #define GL_RENDERBUFFER_BLUE_SIZE          0x8D52
535 #define GL_RENDERBUFFER_ALPHA_SIZE         0x8D53
536 #define GL_RENDERBUFFER_DEPTH_SIZE         0x8D54
537 #define GL_RENDERBUFFER_STENCIL_SIZE       0x8D55
538 #define GL_RENDERBUFFER_SAMPLES            0x8CAB
539 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE            0x8CD0
540 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME            0x8CD1
541 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL          0x8CD2
542 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE  0x8CD3
543 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER          0x8CD4
544 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING         0x8210
545 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE         0x8211
546 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE               0x8212
547 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE             0x8213
548 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE              0x8214
549 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE             0x8215
550 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE             0x8216
551 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE           0x8217
552 #define GL_SRGB                                          0x8C40
553 #define GL_UNSIGNED_NORMALIZED                           0x8C17
554 #define GL_FRAMEBUFFER_DEFAULT                           0x8218
555 #define GL_INDEX                                         0x8222
556 #define GL_COLOR_ATTACHMENT0                0x8CE0
557 #define GL_COLOR_ATTACHMENT1                0x8CE1
558 #define GL_COLOR_ATTACHMENT2                0x8CE2
559 #define GL_COLOR_ATTACHMENT3                0x8CE3
560 #define GL_COLOR_ATTACHMENT4                0x8CE4
561 #define GL_COLOR_ATTACHMENT5                0x8CE5
562 #define GL_COLOR_ATTACHMENT6                0x8CE6
563 #define GL_COLOR_ATTACHMENT7                0x8CE7
564 #define GL_COLOR_ATTACHMENT8                0x8CE8
565 #define GL_COLOR_ATTACHMENT9                0x8CE9
566 #define GL_COLOR_ATTACHMENT10               0x8CEA
567 #define GL_COLOR_ATTACHMENT11               0x8CEB
568 #define GL_COLOR_ATTACHMENT12               0x8CEC
569 #define GL_COLOR_ATTACHMENT13               0x8CED
570 #define GL_COLOR_ATTACHMENT14               0x8CEE
571 #define GL_COLOR_ATTACHMENT15               0x8CEF
572 #define GL_DEPTH_ATTACHMENT                 0x8D00
573 #define GL_STENCIL_ATTACHMENT               0x8D20
574 #define GL_DEPTH_STENCIL_ATTACHMENT         0x821A
575 #define GL_MAX_SAMPLES                     0x8D57
576 #define GL_FRAMEBUFFER_COMPLETE                          0x8CD5
577 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT             0x8CD6
578 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT     0x8CD7
579 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER            0x8CDB
580 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER            0x8CDC
581 #define GL_FRAMEBUFFER_UNSUPPORTED                       0x8CDD
582 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE            0x8D56
583 #define GL_FRAMEBUFFER_UNDEFINED                         0x8219
584 #define GL_FRAMEBUFFER_BINDING             0x8CA6 // alias DRAW_FRAMEBUFFER_BINDING
585 #define GL_DRAW_FRAMEBUFFER_BINDING        0x8CA6
586 #define GL_READ_FRAMEBUFFER_BINDING        0x8CAA
587 #define GL_RENDERBUFFER_BINDING            0x8CA7
588 #define GL_MAX_COLOR_ATTACHMENTS           0x8CDF
589 #define GL_MAX_RENDERBUFFER_SIZE           0x84E8
590 #define GL_INVALID_FRAMEBUFFER_OPERATION   0x0506
591 #define GL_DEPTH_STENCIL                              0x84F9
592 #define GL_UNSIGNED_INT_24_8                          0x84FA
593 #define GL_DEPTH24_STENCIL8                           0x88F0
594 #define GL_TEXTURE_STENCIL_SIZE                       0x88F1
595 #endif
596 extern GLboolean (GLAPIENTRY *qglIsRenderbuffer)(GLuint renderbuffer);
597 extern GLvoid (GLAPIENTRY *qglBindRenderbuffer)(GLenum target, GLuint renderbuffer);
598 extern GLvoid (GLAPIENTRY *qglDeleteRenderbuffers)(GLsizei n, const GLuint *renderbuffers);
599 extern GLvoid (GLAPIENTRY *qglGenRenderbuffers)(GLsizei n, GLuint *renderbuffers);
600 extern GLvoid (GLAPIENTRY *qglRenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
601 extern GLvoid (GLAPIENTRY *qglRenderbufferStorageMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
602 extern GLvoid (GLAPIENTRY *qglGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint *params);
603 extern GLboolean (GLAPIENTRY *qglIsFramebuffer)(GLuint framebuffer);
604 extern GLvoid (GLAPIENTRY *qglBindFramebuffer)(GLenum target, GLuint framebuffer);
605 extern GLvoid (GLAPIENTRY *qglDeleteFramebuffers)(GLsizei n, const GLuint *framebuffers);
606 extern GLvoid (GLAPIENTRY *qglGenFramebuffers)(GLsizei n, GLuint *framebuffers);
607 extern GLenum (GLAPIENTRY *qglCheckFramebufferStatus)(GLenum target);
608 extern GLvoid (GLAPIENTRY *qglFramebufferTexture1D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
609 extern GLvoid (GLAPIENTRY *qglFramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
610 extern GLvoid (GLAPIENTRY *qglFramebufferTexture3D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer);
611 extern GLvoid (GLAPIENTRY *qglFramebufferTextureLayer)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
612 extern GLvoid (GLAPIENTRY *qglFramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
613 extern GLvoid (GLAPIENTRY *qglGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint *params);
614 extern GLvoid (GLAPIENTRY *qglBlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
615 extern GLvoid (GLAPIENTRY *qglGenerateMipmap)(GLenum target);
616
617 // GL_ARB_draw_buffers
618 #ifndef GL_MAX_DRAW_BUFFERS_ARB
619 #define GL_MAX_DRAW_BUFFERS_ARB                              0x8824
620 #define GL_DRAW_BUFFER0_ARB                                  0x8825
621 #define GL_DRAW_BUFFER1_ARB                                  0x8826
622 #define GL_DRAW_BUFFER2_ARB                                  0x8827
623 #define GL_DRAW_BUFFER3_ARB                                  0x8828
624 #define GL_DRAW_BUFFER4_ARB                                  0x8829
625 #define GL_DRAW_BUFFER5_ARB                                  0x882A
626 #define GL_DRAW_BUFFER6_ARB                                  0x882B
627 #define GL_DRAW_BUFFER7_ARB                                  0x882C
628 #define GL_DRAW_BUFFER8_ARB                                  0x882D
629 #define GL_DRAW_BUFFER9_ARB                                  0x882E
630 #define GL_DRAW_BUFFER10_ARB                                 0x882F
631 #define GL_DRAW_BUFFER11_ARB                                 0x8830
632 #define GL_DRAW_BUFFER12_ARB                                 0x8831
633 #define GL_DRAW_BUFFER13_ARB                                 0x8832
634 #define GL_DRAW_BUFFER14_ARB                                 0x8833
635 #define GL_DRAW_BUFFER15_ARB                                 0x8834
636 #endif
637 extern void (GLAPIENTRY *qglDrawBuffersARB)(GLsizei n, const GLenum *bufs);
638
639 // GL_ARB_texture_float
640 #ifndef GL_RGBA32F_ARB
641 #define GL_RGBA32F_ARB                                       0x8814
642 #define GL_RGB32F_ARB                                        0x8815
643 #define GL_ALPHA32F_ARB                                      0x8816
644 #define GL_INTENSITY32F_ARB                                  0x8817
645 #define GL_LUMINANCE32F_ARB                                  0x8818
646 #define GL_LUMINANCE_ALPHA32F_ARB                            0x8819
647 #define GL_RGBA16F_ARB                                       0x881A
648 #define GL_RGB16F_ARB                                        0x881B
649 #define GL_ALPHA16F_ARB                                      0x881C
650 #define GL_INTENSITY16F_ARB                                  0x881D
651 #define GL_LUMINANCE16F_ARB                                  0x881E
652 #define GL_LUMINANCE_ALPHA16F_ARB                            0x881F
653 #endif
654
655 // GL_ARB_half_float_pixel
656 #ifndef GL_HALF_FLOAT_ARB
657 typedef unsigned short GLhalfARB;
658 #define GL_HALF_FLOAT_ARB                                    0x140B
659 #endif
660
661 // GL_EXT_texture_sRGB
662 #ifndef GL_SRGB_EXT
663 #define GL_SRGB_EXT                                          0x8C40
664 #define GL_SRGB8_EXT                                         0x8C41
665 #define GL_SRGB_ALPHA_EXT                                    0x8C42
666 #define GL_SRGB8_ALPHA8_EXT                                  0x8C43
667 #define GL_SLUMINANCE_ALPHA_EXT                              0x8C44
668 #define GL_SLUMINANCE8_ALPHA8_EXT                            0x8C45
669 #define GL_SLUMINANCE_EXT                                    0x8C46
670 #define GL_SLUMINANCE8_EXT                                   0x8C47
671 #define GL_COMPRESSED_SRGB_EXT                               0x8C48
672 #define GL_COMPRESSED_SRGB_ALPHA_EXT                         0x8C49
673 #define GL_COMPRESSED_SLUMINANCE_EXT                         0x8C4A
674 #define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT                   0x8C4B
675 #define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT                     0x8C4C
676 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT               0x8C4D
677 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT               0x8C4E
678 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT               0x8C4F
679 #endif
680
681 // GL_ARB_uniform_buffer_object
682 #ifndef GL_UNIFORM_BUFFER
683 #define GL_UNIFORM_BUFFER                                    0x8A11
684 #define GL_UNIFORM_BUFFER_BINDING                            0x8A28
685 #define GL_UNIFORM_BUFFER_START                              0x8A29
686 #define GL_UNIFORM_BUFFER_SIZE                               0x8A2A
687 #define GL_MAX_VERTEX_UNIFORM_BLOCKS                         0x8A2B
688 #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS                       0x8A2C
689 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS                       0x8A2D
690 #define GL_MAX_COMBINED_UNIFORM_BLOCKS                       0x8A2E
691 #define GL_MAX_UNIFORM_BUFFER_BINDINGS                       0x8A2F
692 #define GL_MAX_UNIFORM_BLOCK_SIZE                            0x8A30
693 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS            0x8A31
694 #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS          0x8A32
695 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS          0x8A33
696 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT                   0x8A34
697 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH              0x8A35
698 #define GL_ACTIVE_UNIFORM_BLOCKS                             0x8A36
699 #define GL_UNIFORM_TYPE                                      0x8A37
700 #define GL_UNIFORM_SIZE                                      0x8A38
701 #define GL_UNIFORM_NAME_LENGTH                               0x8A39
702 #define GL_UNIFORM_BLOCK_INDEX                               0x8A3A
703 #define GL_UNIFORM_OFFSET                                    0x8A3B
704 #define GL_UNIFORM_ARRAY_STRIDE                              0x8A3C
705 #define GL_UNIFORM_MATRIX_STRIDE                             0x8A3D
706 #define GL_UNIFORM_IS_ROW_MAJOR                              0x8A3E
707 #define GL_UNIFORM_BLOCK_BINDING                             0x8A3F
708 #define GL_UNIFORM_BLOCK_DATA_SIZE                           0x8A40
709 #define GL_UNIFORM_BLOCK_NAME_LENGTH                         0x8A41
710 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS                     0x8A42
711 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES              0x8A43
712 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER         0x8A44
713 #define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER       0x8A45
714 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER       0x8A46
715 #define GL_INVALID_INDEX                                     0xFFFFFFFFu
716 #endif
717 extern void (GLAPIENTRY *qglGetUniformIndices)(GLuint program, GLsizei uniformCount, const char** uniformNames, GLuint* uniformIndices);
718 extern void (GLAPIENTRY *qglGetActiveUniformsiv)(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
719 extern void (GLAPIENTRY *qglGetActiveUniformName)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, char* uniformName);
720 extern GLuint (GLAPIENTRY *qglGetUniformBlockIndex)(GLuint program, const char* uniformBlockName);
721 extern void (GLAPIENTRY *qglGetActiveUniformBlockiv)(GLuint program, GLuint uniformBlockIndex, GLenum pname,  GLint* params);
722 extern void (GLAPIENTRY *qglGetActiveUniformBlockName)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, char* uniformBlockName);
723 extern void (GLAPIENTRY *qglBindBufferRange)(GLenum target, GLuint index, GLuint buffer, GLintptrARB offset, GLsizeiptrARB size);
724 extern void (GLAPIENTRY *qglBindBufferBase)(GLenum target, GLuint index, GLuint buffer);
725 extern void (GLAPIENTRY *qglGetIntegeri_v)(GLenum target, GLuint index, GLint* data);
726 extern void (GLAPIENTRY *qglUniformBlockBinding)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
727
728 extern void (GLAPIENTRY *qglScissor)(GLint x, GLint y, GLsizei width, GLsizei height);
729
730 extern void (GLAPIENTRY *qglClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
731
732 extern void (GLAPIENTRY *qglClear)(GLbitfield mask);
733
734 extern void (GLAPIENTRY *qglBlendFunc)(GLenum sfactor, GLenum dfactor);
735 extern void (GLAPIENTRY *qglCullFace)(GLenum mode);
736
737 extern void (GLAPIENTRY *qglDrawBuffer)(GLenum mode);
738 extern void (GLAPIENTRY *qglReadBuffer)(GLenum mode);
739 extern void (GLAPIENTRY *qglEnable)(GLenum cap);
740 extern void (GLAPIENTRY *qglDisable)(GLenum cap);
741 extern GLboolean (GLAPIENTRY *qglIsEnabled)(GLenum cap);
742
743 extern void (GLAPIENTRY *qglGetBooleanv)(GLenum pname, GLboolean *params);
744 extern void (GLAPIENTRY *qglGetDoublev)(GLenum pname, GLdouble *params);
745 extern void (GLAPIENTRY *qglGetFloatv)(GLenum pname, GLfloat *params);
746 extern void (GLAPIENTRY *qglGetIntegerv)(GLenum pname, GLint *params);
747
748 extern GLenum (GLAPIENTRY *qglGetError)(void);
749 extern const GLubyte* (GLAPIENTRY *qglGetString)(GLenum name);
750 extern void (GLAPIENTRY *qglFinish)(void);
751 extern void (GLAPIENTRY *qglFlush)(void);
752
753 extern void (GLAPIENTRY *qglClearDepth)(GLclampd depth);
754 extern void (GLAPIENTRY *qglDepthFunc)(GLenum func);
755 extern void (GLAPIENTRY *qglDepthMask)(GLboolean flag);
756 extern void (GLAPIENTRY *qglDepthRange)(GLclampd near_val, GLclampd far_val);
757 extern void (GLAPIENTRY *qglDepthRangef)(GLclampf near_val, GLclampf far_val);
758 extern void (GLAPIENTRY *qglColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
759
760 extern void (GLAPIENTRY *qglDrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
761 extern void (GLAPIENTRY *qglDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
762 extern void (GLAPIENTRY *qglDrawArrays)(GLenum mode, GLint first, GLsizei count);
763
764 extern void (GLAPIENTRY *qglViewport)(GLint x, GLint y, GLsizei width, GLsizei height);
765
766 extern void (GLAPIENTRY *qglReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
767
768 extern void (GLAPIENTRY *qglStencilFunc)(GLenum func, GLint ref, GLuint mask);
769 extern void (GLAPIENTRY *qglStencilMask)(GLuint mask);
770 extern void (GLAPIENTRY *qglStencilOp)(GLenum fail, GLenum zfail, GLenum zpass);
771 extern void (GLAPIENTRY *qglClearStencil)(GLint s);
772
773 extern void (GLAPIENTRY *qglTexParameterf)(GLenum target, GLenum pname, GLfloat param);
774 extern void (GLAPIENTRY *qglTexParameterfv)(GLenum target, GLenum pname, GLfloat *params);
775 extern void (GLAPIENTRY *qglTexParameteri)(GLenum target, GLenum pname, GLint param);
776 extern void (GLAPIENTRY *qglGetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params);
777 extern void (GLAPIENTRY *qglGetTexParameteriv)(GLenum target, GLenum pname, GLint *params);
778 extern void (GLAPIENTRY *qglGetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat *params);
779 extern void (GLAPIENTRY *qglGetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint *params);
780 extern void (GLAPIENTRY *qglGetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
781 extern void (GLAPIENTRY *qglHint)(GLenum target, GLenum mode);
782
783 extern void (GLAPIENTRY *qglGenTextures)(GLsizei n, GLuint *textures);
784 extern void (GLAPIENTRY *qglDeleteTextures)(GLsizei n, const GLuint *textures);
785 extern void (GLAPIENTRY *qglBindTexture)(GLenum target, GLuint texture);
786 //extern void (GLAPIENTRY *qglPrioritizeTextures)(GLsizei n, const GLuint *textures, const GLclampf *priorities);
787 //extern GLboolean (GLAPIENTRY *qglAreTexturesResident)(GLsizei n, const GLuint *textures, GLboolean *residences);
788 //extern GLboolean (GLAPIENTRY *qglIsTexture)(GLuint texture);
789 //extern void (GLAPIENTRY *qglPixelStoref)(GLenum pname, GLfloat param);
790 extern void (GLAPIENTRY *qglPixelStorei)(GLenum pname, GLint param);
791
792 //extern void (GLAPIENTRY *qglTexImage1D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
793 extern void (GLAPIENTRY *qglTexImage2D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
794 //extern void (GLAPIENTRY *qglTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
795 extern void (GLAPIENTRY *qglTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
796 //extern void (GLAPIENTRY *qglCopyTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
797 extern void (GLAPIENTRY *qglCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
798 //extern void (GLAPIENTRY *qglCopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
799 extern void (GLAPIENTRY *qglCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
800
801 extern void (GLAPIENTRY *qglPolygonOffset)(GLfloat factor, GLfloat units);
802 extern void (GLAPIENTRY *qglPolygonMode)(GLenum face, GLenum mode);
803
804 //extern void (GLAPIENTRY *qglClipPlane)(GLenum plane, const GLdouble *equation);
805 //extern void (GLAPIENTRY *qglGetClipPlane)(GLenum plane, GLdouble *equation);
806
807 //[515]: added on 29.07.2005
808 extern void (GLAPIENTRY *qglPointSize)(GLfloat size);
809
810 // GL 2.0 shader objects
811 #ifndef GL_PROGRAM_OBJECT
812 // 1-byte character string
813 typedef char GLchar;
814 #endif
815 extern void (GLAPIENTRY *qglDeleteShader)(GLuint obj);
816 extern void (GLAPIENTRY *qglDeleteProgram)(GLuint obj);
817 //extern GLuint (GLAPIENTRY *qglGetHandle)(GLenum pname);
818 extern void (GLAPIENTRY *qglDetachShader)(GLuint containerObj, GLuint attachedObj);
819 extern GLuint (GLAPIENTRY *qglCreateShader)(GLenum shaderType);
820 extern void (GLAPIENTRY *qglShaderSource)(GLuint shaderObj, GLsizei count, const GLchar **string, const GLint *length);
821 extern void (GLAPIENTRY *qglCompileShader)(GLuint shaderObj);
822 extern GLuint (GLAPIENTRY *qglCreateProgram)(void);
823 extern void (GLAPIENTRY *qglAttachShader)(GLuint containerObj, GLuint obj);
824 extern void (GLAPIENTRY *qglLinkProgram)(GLuint programObj);
825 extern void (GLAPIENTRY *qglUseProgram)(GLuint programObj);
826 extern void (GLAPIENTRY *qglValidateProgram)(GLuint programObj);
827 extern void (GLAPIENTRY *qglUniform1f)(GLint location, GLfloat v0);
828 extern void (GLAPIENTRY *qglUniform2f)(GLint location, GLfloat v0, GLfloat v1);
829 extern void (GLAPIENTRY *qglUniform3f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
830 extern void (GLAPIENTRY *qglUniform4f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
831 extern void (GLAPIENTRY *qglUniform1i)(GLint location, GLint v0);
832 extern void (GLAPIENTRY *qglUniform2i)(GLint location, GLint v0, GLint v1);
833 extern void (GLAPIENTRY *qglUniform3i)(GLint location, GLint v0, GLint v1, GLint v2);
834 extern void (GLAPIENTRY *qglUniform4i)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
835 extern void (GLAPIENTRY *qglUniform1fv)(GLint location, GLsizei count, const GLfloat *value);
836 extern void (GLAPIENTRY *qglUniform2fv)(GLint location, GLsizei count, const GLfloat *value);
837 extern void (GLAPIENTRY *qglUniform3fv)(GLint location, GLsizei count, const GLfloat *value);
838 extern void (GLAPIENTRY *qglUniform4fv)(GLint location, GLsizei count, const GLfloat *value);
839 extern void (GLAPIENTRY *qglUniform1iv)(GLint location, GLsizei count, const GLint *value);
840 extern void (GLAPIENTRY *qglUniform2iv)(GLint location, GLsizei count, const GLint *value);
841 extern void (GLAPIENTRY *qglUniform3iv)(GLint location, GLsizei count, const GLint *value);
842 extern void (GLAPIENTRY *qglUniform4iv)(GLint location, GLsizei count, const GLint *value);
843 extern void (GLAPIENTRY *qglUniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
844 extern void (GLAPIENTRY *qglUniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
845 extern void (GLAPIENTRY *qglUniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
846 extern void (GLAPIENTRY *qglGetShaderiv)(GLuint obj, GLenum pname, GLint *params);
847 extern void (GLAPIENTRY *qglGetProgramiv)(GLuint obj, GLenum pname, GLint *params);
848 extern void (GLAPIENTRY *qglGetShaderInfoLog)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog);
849 extern void (GLAPIENTRY *qglGetProgramInfoLog)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog);
850 extern void (GLAPIENTRY *qglGetAttachedShaders)(GLuint containerObj, GLsizei maxCount, GLsizei *count, GLuint *obj);
851 extern GLint (GLAPIENTRY *qglGetUniformLocation)(GLuint programObj, const GLchar *name);
852 extern void (GLAPIENTRY *qglGetActiveUniform)(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
853 extern void (GLAPIENTRY *qglGetUniformfv)(GLuint programObj, GLint location, GLfloat *params);
854 extern void (GLAPIENTRY *qglGetUniformiv)(GLuint programObj, GLint location, GLint *params);
855 extern void (GLAPIENTRY *qglGetShaderSource)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *source);
856 extern void (GLAPIENTRY *qglPolygonStipple)(const GLubyte *mask);
857 #ifndef GL_PROGRAM_OBJECT
858 #define GL_PROGRAM_OBJECT                                       0x8B40
859 #define GL_DELETE_STATUS                                        0x8B80
860 #define GL_COMPILE_STATUS                                       0x8B81
861 #define GL_LINK_STATUS                                          0x8B82
862 #define GL_VALIDATE_STATUS                                      0x8B83
863 #define GL_INFO_LOG_LENGTH                                      0x8B84
864 #define GL_ATTACHED_SHADERS                                     0x8B85
865 #define GL_ACTIVE_UNIFORMS                                      0x8B86
866 #define GL_ACTIVE_UNIFORM_MAX_LENGTH            0x8B87
867 #define GL_SHADER_SOURCE_LENGTH                         0x8B88
868 #define GL_SHADER_OBJECT                                        0x8B48
869 #define GL_SHADER_TYPE                                          0x8B4F
870 #define GL_FLOAT                                                        0x1406
871 #define GL_FLOAT_VEC2                                           0x8B50
872 #define GL_FLOAT_VEC3                                           0x8B51
873 #define GL_FLOAT_VEC4                                           0x8B52
874 #define GL_INT                                                          0x1404
875 #define GL_INT_VEC2                                                     0x8B53
876 #define GL_INT_VEC3                                                     0x8B54
877 #define GL_INT_VEC4                                                     0x8B55
878 #define GL_BOOL                                                         0x8B56
879 #define GL_BOOL_VEC2                                            0x8B57
880 #define GL_BOOL_VEC3                                            0x8B58
881 #define GL_BOOL_VEC4                                            0x8B59
882 #define GL_FLOAT_MAT2                                           0x8B5A
883 #define GL_FLOAT_MAT3                                           0x8B5B
884 #define GL_FLOAT_MAT4                                           0x8B5C
885 #define GL_SAMPLER_1D                                           0x8B5D
886 #define GL_SAMPLER_2D                                           0x8B5E
887 #define GL_SAMPLER_3D                                           0x8B5F
888 #define GL_SAMPLER_CUBE                                         0x8B60
889 #define GL_SAMPLER_1D_SHADOW                            0x8B61
890 #define GL_SAMPLER_2D_SHADOW                            0x8B62
891 #define GL_SAMPLER_2D_RECT                                      0x8B63
892 #define GL_SAMPLER_2D_RECT_SHADOW                       0x8B64
893 #endif
894
895 // GL 2.0 vertex shader
896 extern void (GLAPIENTRY *qglVertexAttrib1f)(GLuint index, GLfloat v0);
897 extern void (GLAPIENTRY *qglVertexAttrib1s)(GLuint index, GLshort v0);
898 extern void (GLAPIENTRY *qglVertexAttrib1d)(GLuint index, GLdouble v0);
899 extern void (GLAPIENTRY *qglVertexAttrib2f)(GLuint index, GLfloat v0, GLfloat v1);
900 extern void (GLAPIENTRY *qglVertexAttrib2s)(GLuint index, GLshort v0, GLshort v1);
901 extern void (GLAPIENTRY *qglVertexAttrib2d)(GLuint index, GLdouble v0, GLdouble v1);
902 extern void (GLAPIENTRY *qglVertexAttrib3f)(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2);
903 extern void (GLAPIENTRY *qglVertexAttrib3s)(GLuint index, GLshort v0, GLshort v1, GLshort v2);
904 extern void (GLAPIENTRY *qglVertexAttrib3d)(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2);
905 extern void (GLAPIENTRY *qglVertexAttrib4f)(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
906 extern void (GLAPIENTRY *qglVertexAttrib4s)(GLuint index, GLshort v0, GLshort v1, GLshort v2, GLshort v3);
907 extern void (GLAPIENTRY *qglVertexAttrib4d)(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
908 extern void (GLAPIENTRY *qglVertexAttrib4Nub)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
909 extern void (GLAPIENTRY *qglVertexAttrib1fv)(GLuint index, const GLfloat *v);
910 extern void (GLAPIENTRY *qglVertexAttrib1sv)(GLuint index, const GLshort *v);
911 extern void (GLAPIENTRY *qglVertexAttrib1dv)(GLuint index, const GLdouble *v);
912 extern void (GLAPIENTRY *qglVertexAttrib2fv)(GLuint index, const GLfloat *v);
913 extern void (GLAPIENTRY *qglVertexAttrib2sv)(GLuint index, const GLshort *v);
914 extern void (GLAPIENTRY *qglVertexAttrib2dv)(GLuint index, const GLdouble *v);
915 extern void (GLAPIENTRY *qglVertexAttrib3fv)(GLuint index, const GLfloat *v);
916 extern void (GLAPIENTRY *qglVertexAttrib3sv)(GLuint index, const GLshort *v);
917 extern void (GLAPIENTRY *qglVertexAttrib3dv)(GLuint index, const GLdouble *v);
918 extern void (GLAPIENTRY *qglVertexAttrib4fv)(GLuint index, const GLfloat *v);
919 extern void (GLAPIENTRY *qglVertexAttrib4sv)(GLuint index, const GLshort *v);
920 extern void (GLAPIENTRY *qglVertexAttrib4dv)(GLuint index, const GLdouble *v);
921 extern void (GLAPIENTRY *qglVertexAttrib4iv)(GLuint index, const GLint *v);
922 extern void (GLAPIENTRY *qglVertexAttrib4bv)(GLuint index, const GLbyte *v);
923 extern void (GLAPIENTRY *qglVertexAttrib4ubv)(GLuint index, const GLubyte *v);
924 extern void (GLAPIENTRY *qglVertexAttrib4usv)(GLuint index, const GLushort *v);
925 extern void (GLAPIENTRY *qglVertexAttrib4uiv)(GLuint index, const GLuint *v);
926 extern void (GLAPIENTRY *qglVertexAttrib4Nbv)(GLuint index, const GLbyte *v);
927 extern void (GLAPIENTRY *qglVertexAttrib4Nsv)(GLuint index, const GLshort *v);
928 extern void (GLAPIENTRY *qglVertexAttrib4Niv)(GLuint index, const GLint *v);
929 extern void (GLAPIENTRY *qglVertexAttrib4Nubv)(GLuint index, const GLubyte *v);
930 extern void (GLAPIENTRY *qglVertexAttrib4Nusv)(GLuint index, const GLushort *v);
931 extern void (GLAPIENTRY *qglVertexAttrib4Nuiv)(GLuint index, const GLuint *v);
932 extern void (GLAPIENTRY *qglVertexAttribPointer)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
933 extern void (GLAPIENTRY *qglEnableVertexAttribArray)(GLuint index);
934 extern void (GLAPIENTRY *qglDisableVertexAttribArray)(GLuint index);
935 extern void (GLAPIENTRY *qglBindAttribLocation)(GLuint programObj, GLuint index, const GLchar *name);
936 extern void (GLAPIENTRY *qglBindFragDataLocation)(GLuint programObj, GLuint index, const GLchar *name);
937 extern void (GLAPIENTRY *qglGetActiveAttrib)(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
938 extern GLint (GLAPIENTRY *qglGetAttribLocation)(GLuint programObj, const GLchar *name);
939 extern void (GLAPIENTRY *qglGetVertexAttribdv)(GLuint index, GLenum pname, GLdouble *params);
940 extern void (GLAPIENTRY *qglGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat *params);
941 extern void (GLAPIENTRY *qglGetVertexAttribiv)(GLuint index, GLenum pname, GLint *params);
942 extern void (GLAPIENTRY *qglGetVertexAttribPointerv)(GLuint index, GLenum pname, GLvoid **pointer);
943 #ifndef GL_VERTEX_SHADER
944 #define GL_VERTEX_SHADER                                                0x8B31
945 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS                0x8B4A
946 #define GL_MAX_VARYING_FLOATS                                   0x8B4B
947 #define GL_MAX_VERTEX_ATTRIBS                                   0x8869
948 #define GL_MAX_TEXTURE_IMAGE_UNITS                              0x8872
949 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS               0x8B4C
950 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS             0x8B4D
951 #define GL_MAX_TEXTURE_COORDS                                   0x8871
952 #define GL_VERTEX_PROGRAM_POINT_SIZE                    0x8642
953 #define GL_VERTEX_PROGRAM_TWO_SIDE                              0x8643
954 #define GL_ACTIVE_ATTRIBUTES                                    0x8B89
955 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH                  0x8B8A
956 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED                  0x8622
957 #define GL_VERTEX_ATTRIB_ARRAY_SIZE                             0x8623
958 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE                   0x8624
959 #define GL_VERTEX_ATTRIB_ARRAY_TYPE                             0x8625
960 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED               0x886A
961 #define GL_CURRENT_VERTEX_ATTRIB                                0x8626
962 #define GL_VERTEX_ATTRIB_ARRAY_POINTER                  0x8645
963 #define GL_FLOAT                                                                0x1406
964 #define GL_FLOAT_VEC2                                                   0x8B50
965 #define GL_FLOAT_VEC3                                                   0x8B51
966 #define GL_FLOAT_VEC4                                                   0x8B52
967 #define GL_FLOAT_MAT2                                                   0x8B5A
968 #define GL_FLOAT_MAT3                                                   0x8B5B
969 #define GL_FLOAT_MAT4                                                   0x8B5C
970 #endif
971
972 // GL 2.0 fragment shader
973 #ifndef GL_FRAGMENT_SHADER
974 #define GL_FRAGMENT_SHADER                                              0x8B30
975 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS              0x8B49
976 #define GL_MAX_TEXTURE_COORDS                                   0x8871
977 #define GL_MAX_TEXTURE_IMAGE_UNITS                              0x8872
978 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT              0x8B8B
979 #endif
980
981 // GL 2.0 shading language 100
982 #ifndef GL_SHADING_LANGUAGE_VERSION
983 #define GL_SHADING_LANGUAGE_VERSION                             0x8B8C
984 #endif
985
986 // GL_ARB_texture_compression
987 extern void (GLAPIENTRY *qglCompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
988 extern void (GLAPIENTRY *qglCompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border,  GLsizei imageSize, const void *data);
989 //extern void (GLAPIENTRY *qglCompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);
990 extern void (GLAPIENTRY *qglCompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
991 extern void (GLAPIENTRY *qglCompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
992 //extern void (GLAPIENTRY *qglCompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
993 extern void (GLAPIENTRY *qglGetCompressedTexImageARB)(GLenum target, GLint lod, void *img);
994 #ifndef GL_COMPRESSED_RGB_ARB
995 #define GL_COMPRESSED_ALPHA_ARB                                         0x84E9
996 #define GL_COMPRESSED_LUMINANCE_ARB                                     0x84EA
997 #define GL_COMPRESSED_LUMINANCE_ALPHA_ARB                       0x84EB
998 #define GL_COMPRESSED_INTENSITY_ARB                                     0x84EC
999 #define GL_COMPRESSED_RGB_ARB                                           0x84ED
1000 #define GL_COMPRESSED_RGBA_ARB                                          0x84EE
1001 #define GL_TEXTURE_COMPRESSION_HINT_ARB                         0x84EF
1002 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB            0x86A0
1003 #define GL_TEXTURE_COMPRESSED_ARB                                       0x86A1
1004 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB           0x86A2
1005 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB                       0x86A3
1006 #endif
1007
1008 // GL_EXT_texture_compression_s3tc
1009 #ifndef GL_COMPRESSED_RGB_S3TC_DXT1_EXT
1010 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT                   0x83F0
1011 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT                  0x83F1
1012 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT                  0x83F2
1013 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT                  0x83F3
1014 #endif
1015
1016 // GL_ARB_occlusion_query
1017 extern void (GLAPIENTRY *qglGenQueriesARB)(GLsizei n, GLuint *ids);
1018 extern void (GLAPIENTRY *qglDeleteQueriesARB)(GLsizei n, const GLuint *ids);
1019 extern GLboolean (GLAPIENTRY *qglIsQueryARB)(GLuint qid);
1020 extern void (GLAPIENTRY *qglBeginQueryARB)(GLenum target, GLuint qid);
1021 extern void (GLAPIENTRY *qglEndQueryARB)(GLenum target);
1022 extern void (GLAPIENTRY *qglGetQueryivARB)(GLenum target, GLenum pname, GLint *params);
1023 extern void (GLAPIENTRY *qglGetQueryObjectivARB)(GLuint qid, GLenum pname, GLint *params);
1024 extern void (GLAPIENTRY *qglGetQueryObjectuivARB)(GLuint qid, GLenum pname, GLuint *params);
1025 #ifndef GL_SAMPLES_PASSED_ARB
1026 #define GL_SAMPLES_PASSED_ARB                             0x8914
1027 #define GL_QUERY_COUNTER_BITS_ARB                         0x8864
1028 #define GL_CURRENT_QUERY_ARB                              0x8865
1029 #define GL_QUERY_RESULT_ARB                               0x8866
1030 #define GL_QUERY_RESULT_AVAILABLE_ARB                     0x8867
1031 #endif
1032
1033 // GL_ARB_query_buffer_object
1034 #ifndef GL_QUERY_BUFFER_ARB
1035 #define GL_QUERY_BUFFER_ARB                               0x9192
1036 #define GL_QUERY_BUFFER_BINDING_ARB                       0x9193
1037 #define GL_QUERY_RESULT_NO_WAIT_ARB                       0x9194
1038 #define GL_QUERY_BUFFER_BARRIER_BIT_ARB                   0x00008000
1039 #endif
1040
1041 // GL_EXT_bgr
1042 #define GL_BGR                                  0x80E0
1043
1044 // GL_EXT_bgra
1045 #define GL_BGRA                                 0x80E1
1046
1047 //GL_AMD_texture_texture4
1048
1049 //GL_ARB_texture_gather
1050
1051 //GL_ARB_multisample
1052 #define GL_MULTISAMPLE_ARB              0x809D
1053 #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
1054 #define GL_SAMPLE_ALPHA_TO_ONE_ARB      0x809F
1055 #define GL_SAMPLE_COVERAGE_ARB          0x80A0
1056 #define GL_SAMPLE_BUFFERS_ARB           0x80A8
1057 #define GL_SAMPLES_ARB                  0x80A9
1058 #define GL_SAMPLE_COVERAGE_VALUE_ARB    0x80AA
1059 #define GL_SAMPLE_COVERAGE_INVERT_ARB   0x80AB
1060 #define GL_MULTISAMPLE_BIT_ARB          0x20000000
1061 extern void (GLAPIENTRY *qglSampleCoverageARB)(GLclampf value, GLboolean invert);
1062
1063 extern void (GLAPIENTRY *qglPointSize)(GLfloat size);
1064
1065 //GL_EXT_packed_depth_stencil
1066 #define GL_DEPTH_STENCIL_EXT            0x84F9
1067 #define GL_UNSIGNED_INT_24_8_EXT        0x84FA
1068 #define GL_DEPTH24_STENCIL8_EXT         0x88F0
1069
1070 //GL_EXT_blend_func_separate
1071 #ifndef GL_BLEND_DST_RGB
1072 #define GL_BLEND_DST_RGB                  0x80C8
1073 #define GL_BLEND_SRC_RGB                  0x80C9
1074 #define GL_BLEND_DST_ALPHA                0x80CA
1075 #define GL_BLEND_SRC_ALPHA                0x80CB
1076 #endif
1077 extern void (GLAPIENTRY *qglBlendFuncSeparate)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
1078
1079 #endif
1080
1081 #define DEBUGGL
1082
1083 #ifdef DEBUGGL
1084 #ifdef USE_GLES2
1085 #define CHECKGLERROR {if (gl_paranoid.integer){if (gl_printcheckerror.integer) Con_Printf("CHECKGLERROR at %s:%d\n", __FILE__, __LINE__);gl_errornumber = glGetError();if (gl_errornumber) GL_PrintError(gl_errornumber, __FILE__, __LINE__);}}
1086 #else
1087 #define CHECKGLERROR {if (gl_paranoid.integer){if (gl_printcheckerror.integer) Con_Printf("CHECKGLERROR at %s:%d\n", __FILE__, __LINE__);gl_errornumber = qglGetError ? qglGetError() : 0;if (gl_errornumber) GL_PrintError(gl_errornumber, __FILE__, __LINE__);}}
1088 #endif
1089 extern int gl_errornumber;
1090 void GL_PrintError(int errornumber, const char *filename, int linenumber);
1091 #else
1092 #define CHECKGLERROR
1093 #endif
1094
1095 #ifdef USE_GLES2
1096 #define qglIsBufferARB glIsBuffer
1097 #define qglIsEnabled glIsEnabled
1098 #define qglIsFramebufferEXT glIsFramebuffer
1099 //#define qglIsQueryARB glIsQuery
1100 #define qglIsRenderbufferEXT glIsRenderbuffer
1101 //#define qglUnmapBufferARB glUnmapBuffer
1102 #define qglCheckFramebufferStatus glCheckFramebufferStatus
1103 #define qglGetError glGetError
1104 #define qglCreateProgram glCreateProgram
1105 #define qglCreateShader glCreateShader
1106 //#define qglGetHandleARB glGetHandle
1107 #define qglGetAttribLocation glGetAttribLocation
1108 #define qglGetUniformLocation glGetUniformLocation
1109 //#define qglMapBufferARB glMapBuffer
1110 #define qglGetString glGetString
1111 //#define qglActiveStencilFaceEXT glActiveStencilFace
1112 #define qglActiveTexture glActiveTexture
1113 #define qglAttachShader glAttachShader
1114 //#define qglBeginQueryARB glBeginQuery
1115 #define qglBindAttribLocation glBindAttribLocation
1116 //#define qglBindFragDataLocation glBindFragDataLocation
1117 #define qglBindBufferARB glBindBuffer
1118 #define qglBindFramebuffer glBindFramebuffer
1119 #define qglBindRenderbuffer glBindRenderbuffer
1120 #define qglBindTexture glBindTexture
1121 #define qglBlendEquationEXT glBlendEquation
1122 #define qglBlendFunc glBlendFunc
1123 #define qglBlendFuncSeparate glBlendFuncSeparate
1124 #define qglBufferDataARB glBufferData
1125 #define qglBufferSubDataARB glBufferSubData
1126 #define qglClear glClear
1127 #define qglClearColor glClearColor
1128 #define qglClearDepthf glClearDepthf
1129 #define qglClearStencil glClearStencil
1130 #define qglColorMask glColorMask
1131 #define qglCompileShader glCompileShader
1132 #define qglCompressedTexImage2DARB glCompressedTexImage2D
1133 #define qglCompressedTexImage3DARB glCompressedTexImage3D
1134 #define qglCompressedTexSubImage2DARB glCompressedTexSubImage2D
1135 #define qglCompressedTexSubImage3DARB glCompressedTexSubImage3D
1136 #define qglCopyTexImage2D glCopyTexImage2D
1137 #define qglCopyTexSubImage2D glCopyTexSubImage2D
1138 #define qglCopyTexSubImage3D glCopyTexSubImage3D
1139 #define qglCullFace glCullFace
1140 #define qglDeleteBuffersARB glDeleteBuffers
1141 #define qglDeleteFramebuffers glDeleteFramebuffers
1142 #define qglDeleteProgram glDeleteProgram
1143 #define qglDeleteShader glDeleteShader
1144 //#define qglDeleteQueriesARB glDeleteQueries
1145 #define qglDeleteRenderbuffers glDeleteRenderbuffers
1146 #define qglDeleteTextures glDeleteTextures
1147 #define qglDepthFunc glDepthFunc
1148 #define qglDepthMask glDepthMask
1149 #define qglDepthRangef glDepthRangef
1150 #define qglDetachShader glDetachShader
1151 #define qglDisable glDisable
1152 #define qglDisableVertexAttribArray glDisableVertexAttribArray
1153 #define qglDrawArrays glDrawArrays
1154 //#define qglDrawBuffer glDrawBuffer
1155 //#define qglDrawBuffersARB glDrawBuffers
1156 #define qglDrawElements glDrawElements
1157 //#define qglDrawRangeElements glDrawRangeElements
1158 #define qglEnable glEnable
1159 #define qglEnableVertexAttribArray glEnableVertexAttribArray
1160 //#define qglEndQueryARB glEndQuery
1161 #define qglFinish glFinish
1162 #define qglFlush glFlush
1163 #define qglFramebufferRenderbuffer glFramebufferRenderbuffer
1164 #define qglFramebufferTexture2D glFramebufferTexture2D
1165 #define qglFramebufferTexture3DEXT glFramebufferTexture3D
1166 #define qglGenBuffersARB glGenBuffers
1167 #define qglGenFramebuffers glGenFramebuffers
1168 //#define qglGenQueriesARB glGenQueries
1169 #define qglGenRenderbuffers glGenRenderbuffers
1170 #define qglGenTextures glGenTextures
1171 #define qglGenerateMipmapEXT glGenerateMipmap
1172 #define qglGetActiveAttrib glGetActiveAttrib
1173 #define qglGetActiveUniform glGetActiveUniform
1174 #define qglGetAttachedShaders glGetAttachedShaders
1175 #define qglGetBooleanv glGetBooleanv
1176 //#define qglGetCompressedTexImageARB glGetCompressedTexImage
1177 #define qglGetDoublev glGetDoublev
1178 #define qglGetFloatv glGetFloatv
1179 #define qglGetFramebufferAttachmentParameterivEXT glGetFramebufferAttachmentParameteriv
1180 #define qglGetProgramInfoLog glGetProgramInfoLog
1181 #define qglGetShaderInfoLog glGetShaderInfoLog
1182 #define qglGetIntegerv glGetIntegerv
1183 #define qglGetShaderiv glGetShaderiv
1184 #define qglGetProgramiv glGetProgramiv
1185 //#define qglGetQueryObjectivARB glGetQueryObjectiv
1186 //#define qglGetQueryObjectuivARB glGetQueryObjectuiv
1187 //#define qglGetQueryivARB glGetQueryiv
1188 #define qglGetRenderbufferParameterivEXT glGetRenderbufferParameteriv
1189 #define qglGetShaderSource glGetShaderSource
1190 #define qglGetTexImage glGetTexImage
1191 #define qglGetTexLevelParameterfv glGetTexLevelParameterfv
1192 #define qglGetTexLevelParameteriv glGetTexLevelParameteriv
1193 #define qglGetTexParameterfv glGetTexParameterfv
1194 #define qglGetTexParameteriv glGetTexParameteriv
1195 #define qglGetUniformfv glGetUniformfv
1196 #define qglGetUniformiv glGetUniformiv
1197 #define qglHint glHint
1198 #define qglLinkProgram glLinkProgram
1199 #define qglPixelStorei glPixelStorei
1200 #define qglPointSize glPointSize
1201 //#define qglPolygonMode glPolygonMode
1202 #define qglPolygonOffset glPolygonOffset
1203 //#define qglPolygonStipple glPolygonStipple
1204 #define qglReadBuffer glReadBuffer
1205 #define qglReadPixels glReadPixels
1206 #define qglRenderbufferStorage glRenderbufferStorage
1207 #define qglScissor glScissor
1208 #define qglShaderSource glShaderSource
1209 #define qglStencilFunc glStencilFunc
1210 #define qglStencilFuncSeparate glStencilFuncSeparate
1211 #define qglStencilMask glStencilMask
1212 #define qglStencilOp glStencilOp
1213 #define qglStencilOpSeparate glStencilOpSeparate
1214 #define qglTexImage2D glTexImage2D
1215 #define qglTexImage3D glTexImage3D
1216 #define qglTexParameterf glTexParameterf
1217 #define qglTexParameterfv glTexParameterfv
1218 #define qglTexParameteri glTexParameteri
1219 #define qglTexSubImage2D glTexSubImage2D
1220 #define qglTexSubImage3D glTexSubImage3D
1221 #define qglUniform1f glUniform1f
1222 #define qglUniform1fv glUniform1fv
1223 #define qglUniform1i glUniform1i
1224 #define qglUniform1iv glUniform1iv
1225 #define qglUniform2f glUniform2f
1226 #define qglUniform2fv glUniform2fv
1227 #define qglUniform2i glUniform2i
1228 #define qglUniform2iv glUniform2iv
1229 #define qglUniform3f glUniform3f
1230 #define qglUniform3fv glUniform3fv
1231 #define qglUniform3i glUniform3i
1232 #define qglUniform3iv glUniform3iv
1233 #define qglUniform4f glUniform4f
1234 #define qglUniform4fv glUniform4fv
1235 #define qglUniform4i glUniform4i
1236 #define qglUniform4iv glUniform4iv
1237 #define qglUniformMatrix2fv glUniformMatrix2fv
1238 #define qglUniformMatrix3fv glUniformMatrix3fv
1239 #define qglUniformMatrix4fv glUniformMatrix4fv
1240 #define qglUseProgram glUseProgram
1241 #define qglValidateProgram glValidateProgram
1242 #define qglVertexAttribPointer glVertexAttribPointer
1243 #define qglViewport glViewport
1244 #define qglVertexAttrib1f glVertexAttrib1f
1245 //#define qglVertexAttrib1s glVertexAttrib1s
1246 //#define qglVertexAttrib1d glVertexAttrib1d
1247 #define qglVertexAttrib2f glVertexAttrib2f
1248 //#define qglVertexAttrib2s glVertexAttrib2s
1249 //#define qglVertexAttrib2d glVertexAttrib2d
1250 #define qglVertexAttrib3f glVertexAttrib3f
1251 //#define qglVertexAttrib3s glVertexAttrib3s
1252 //#define qglVertexAttrib3d glVertexAttrib3d
1253 #define qglVertexAttrib4f glVertexAttrib4f
1254 //#define qglVertexAttrib4s glVertexAttrib4s
1255 //#define qglVertexAttrib4d glVertexAttrib4d
1256 //#define qglVertexAttrib4Nub glVertexAttrib4Nub
1257 #define qglVertexAttrib1fv glVertexAttrib1fv
1258 //#define qglVertexAttrib1sv glVertexAttrib1sv
1259 //#define qglVertexAttrib1dv glVertexAttrib1dv
1260 #define qglVertexAttrib2fv glVertexAttrib2fv
1261 //#define qglVertexAttrib2sv glVertexAttrib2sv
1262 //#define qglVertexAttrib2dv glVertexAttrib2dv
1263 #define qglVertexAttrib3fv glVertexAttrib3fv
1264 //#define qglVertexAttrib3sv glVertexAttrib3sv
1265 //#define qglVertexAttrib3dv glVertexAttrib3dv
1266 #define qglVertexAttrib4fv glVertexAttrib4fv
1267 //#define qglVertexAttrib4sv glVertexAttrib4sv
1268 //#define qglVertexAttrib4dv glVertexAttrib4dv
1269 //#define qglVertexAttrib4iv glVertexAttrib4iv
1270 //#define qglVertexAttrib4bv glVertexAttrib4bv
1271 //#define qglVertexAttrib4ubv glVertexAttrib4ubv
1272 //#define qglVertexAttrib4usv glVertexAttrib4usv
1273 //#define qglVertexAttrib4uiv glVertexAttrib4uiv
1274 //#define qglVertexAttrib4Nbv glVertexAttrib4Nbv
1275 //#define qglVertexAttrib4Nsv glVertexAttrib4Nsv
1276 //#define qglVertexAttrib4Niv glVertexAttrib4Niv
1277 //#define qglVertexAttrib4Nubv glVertexAttrib4Nubv
1278 //#define qglVertexAttrib4Nusv glVertexAttrib4Nusv
1279 //#define qglVertexAttrib4Nuiv glVertexAttrib4Nuiv
1280 //#define qglGetVertexAttribdv glGetVertexAttribdv
1281 #define qglGetVertexAttribfv glGetVertexAttribfv
1282 #define qglGetVertexAttribiv glGetVertexAttribiv
1283 #define qglGetVertexAttribPointerv glGetVertexAttribPointerv
1284 #endif
1285
1286 #endif