Remove use of glPolygonStipple - it will need to be reimplemented in the shader using...
[xonotic/darkplaces.git] / glquake.h
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20
21 #ifndef GLQUAKE_H
22 #define GLQUAKE_H
23
24 #ifdef USE_GLES2
25 #ifdef __IPHONEOS__
26 #include <OpenGLES/ES2/gl.h>
27 #else
28 #include <SDL_opengles2.h>
29 #endif
30 // used in R_SetupShader_Generic calls, not actually passed to GL
31 #ifndef GL_MODULATE
32 #define GL_MODULATE                             0x2100
33 #define GL_DECAL                          0x2101
34 #define GL_ADD                            0x0104
35 #endif
36 #endif
37
38 // disable data conversion warnings
39
40 #ifdef _MSC_VER
41 #pragma warning(disable : 4310) // LordHavoc: MSVC++ 2008 x86: cast truncates constant value
42 #pragma warning(disable : 4245) // LordHavoc: MSVC++ 2008 x86: 'initializing' : conversion from 'int' to 'unsigned char', signed/unsigned mismatch
43 #pragma warning(disable : 4204) // LordHavoc: MSVC++ 2008 x86: nonstandard extension used : non-constant aggregate initializer
44 //#pragma warning(disable : 4267) // LordHavoc: MSVC++ 2008 x64, conversion from 'size_t' to 'int', possible loss of data
45 //#pragma warning(disable : 4244)     // LordHavoc: MSVC++ 4 x86, double/float
46 //#pragma warning(disable : 4305)               // LordHavoc: MSVC++ 6 x86, double/float
47 //#pragma warning(disable : 4706)               // LordHavoc: MSVC++ 2008 x86, assignment within conditional expression
48 //#pragma warning(disable : 4127)               // LordHavoc: MSVC++ 2008 x86, conditional expression is constant
49 //#pragma warning(disable : 4100)               // LordHavoc: MSVC++ 2008 x86, unreferenced formal parameter
50 //#pragma warning(disable : 4055)               // LordHavoc: MSVC++ 2008 x86, 'type cast' from data pointer   to function pointer
51 //#pragma warning(disable : 4054)               // LordHavoc: MSVC++ 2008 x86, 'type cast' from function pointer   to data pointer
52 #endif
53
54
55 //====================================================
56
57 #ifndef USE_GLES2
58 // wgl uses APIENTRY
59 #ifndef APIENTRY
60 #define APIENTRY
61 #endif
62
63 // for platforms (wgl) that do not use GLAPIENTRY
64 #ifndef GLAPIENTRY
65 #define GLAPIENTRY APIENTRY
66 #endif
67
68 #ifndef GL_PROJECTION
69 #include <stddef.h>
70
71 typedef unsigned int GLenum;
72 typedef unsigned char GLboolean;
73 typedef unsigned int GLbitfield;
74 typedef void GLvoid;
75 // 1-byte signed
76 typedef signed char GLbyte;
77 // 2-byte signed
78 typedef short GLshort;
79 // 4-byte signed
80 typedef int GLint;
81 // 1-byte unsigned
82 typedef unsigned char GLubyte;
83 // 2-byte unsigned
84 typedef unsigned short GLushort;
85 // 4-byte unsigned
86 typedef unsigned int GLuint;
87 // 4-byte signed
88 typedef int GLsizei;
89 // single precision float
90 typedef float GLfloat;
91 // single precision float in [0,1]
92 typedef float GLclampf;
93 // double precision float
94 typedef double GLdouble;
95 // double precision float in [0,1]
96 typedef double GLclampd;
97 // int whose size is the same as a pointer (?)
98 typedef ptrdiff_t GLintptrARB;
99 // int whose size is the same as a pointer (?)
100 typedef ptrdiff_t GLsizeiptrARB;
101
102 #define GL_STEREO                                       0x0C33
103
104 #define GL_MODELVIEW                            0x1700
105 #define GL_PROJECTION                           0x1701
106 #define GL_TEXTURE                              0x1702
107 #define GL_MATRIX_MODE                          0x0BA0
108 #define GL_MODELVIEW_MATRIX                     0x0BA6
109 #define GL_PROJECTION_MATRIX                    0x0BA7
110 #define GL_TEXTURE_MATRIX                       0x0BA8
111
112 #define GL_DONT_CARE                            0x1100
113 #define GL_FASTEST                                      0x1101
114 #define GL_NICEST                                       0x1102
115
116 #define GL_DEPTH_TEST                           0x0B71
117
118 #define GL_CULL_FACE                            0x0B44
119
120 #define GL_BLEND                                0x0BE2
121 #define GL_ALPHA_TEST                   0x0BC0
122
123 #define GL_ZERO                                 0x0
124 #define GL_ONE                                  0x1
125 #define GL_SRC_COLOR                            0x0300
126 #define GL_ONE_MINUS_SRC_COLOR                  0x0301
127 #define GL_DST_COLOR                            0x0306
128 #define GL_ONE_MINUS_DST_COLOR                  0x0307
129 #define GL_SRC_ALPHA                            0x0302
130 #define GL_ONE_MINUS_SRC_ALPHA                  0x0303
131 #define GL_DST_ALPHA                            0x0304
132 #define GL_ONE_MINUS_DST_ALPHA                  0x0305
133 #define GL_SRC_ALPHA_SATURATE                   0x0308
134 #define GL_CONSTANT_COLOR                       0x8001
135 #define GL_ONE_MINUS_CONSTANT_COLOR             0x8002
136 #define GL_CONSTANT_ALPHA                       0x8003
137 #define GL_ONE_MINUS_CONSTANT_ALPHA             0x8004
138
139 #define GL_TEXTURE_ENV                          0x2300
140 #define GL_TEXTURE_ENV_MODE                     0x2200
141 #define GL_TEXTURE_1D                           0x0DE0
142 #define GL_TEXTURE_2D                           0x0DE1
143 #define GL_TEXTURE_WRAP_S                       0x2802
144 #define GL_TEXTURE_WRAP_T                       0x2803
145 #define GL_TEXTURE_WRAP_R                       0x8072
146 #define GL_TEXTURE_BORDER_COLOR                 0x1004
147 #define GL_TEXTURE_MAG_FILTER                   0x2800
148 #define GL_TEXTURE_MIN_FILTER                   0x2801
149 #define GL_PACK_ALIGNMENT                       0x0D05
150 #define GL_UNPACK_ALIGNMENT                     0x0CF5
151 #define GL_TEXTURE_BINDING_1D                   0x8068
152 #define GL_TEXTURE_BINDING_2D                   0x8069
153 #define GL_TEXTURE_INTERNAL_FORMAT              0x1003
154 #define GL_TEXTURE_MIN_LOD                      0x813A
155 #define GL_TEXTURE_MAX_LOD                      0x813B
156 #define GL_TEXTURE_BASE_LEVEL                   0x813C
157 #define GL_TEXTURE_MAX_LEVEL                    0x813D
158
159 #define GL_NEAREST                              0x2600
160 #define GL_LINEAR                               0x2601
161 #define GL_NEAREST_MIPMAP_NEAREST               0x2700
162 #define GL_NEAREST_MIPMAP_LINEAR                0x2702
163 #define GL_LINEAR_MIPMAP_NEAREST                0x2701
164 #define GL_LINEAR_MIPMAP_LINEAR                 0x2703
165
166 #define GL_LINE                                 0x1B01
167 #define GL_FILL                                 0x1B02
168
169 #define GL_ADD                                  0x0104
170 #define GL_DECAL                                0x2101
171 #define GL_MODULATE                             0x2100
172
173 #define GL_REPEAT                               0x2901
174 #define GL_CLAMP                                0x2900
175
176 #define GL_POINTS                               0x0000
177 #define GL_LINES                                0x0001
178 #define GL_LINE_LOOP                    0x0002
179 #define GL_LINE_STRIP                   0x0003
180 #define GL_TRIANGLES                    0x0004
181 #define GL_TRIANGLE_STRIP               0x0005
182 #define GL_TRIANGLE_FAN                 0x0006
183 #define GL_QUADS                                0x0007
184 #define GL_QUAD_STRIP                   0x0008
185 #define GL_POLYGON                              0x0009
186
187 #define GL_FALSE                                0x0
188 #define GL_TRUE                                 0x1
189
190 #define GL_BYTE                                 0x1400
191 #define GL_UNSIGNED_BYTE                        0x1401
192 #define GL_SHORT                                0x1402
193 #define GL_UNSIGNED_SHORT                       0x1403
194 #define GL_INT                                  0x1404
195 #define GL_UNSIGNED_INT                         0x1405
196 #define GL_FLOAT                                0x1406
197 #define GL_DOUBLE                               0x140A
198 #define GL_2_BYTES                              0x1407
199 #define GL_3_BYTES                              0x1408
200 #define GL_4_BYTES                              0x1409
201
202 #define GL_VERTEX_ARRAY                         0x8074
203 #define GL_NORMAL_ARRAY                         0x8075
204 #define GL_COLOR_ARRAY                          0x8076
205 //#define GL_INDEX_ARRAY                                0x8077
206 #define GL_TEXTURE_COORD_ARRAY                  0x8078
207 //#define GL_EDGE_FLAG_ARRAY                    0x8079
208
209 #define GL_NONE                                 0
210 #define GL_FRONT_LEFT                   0x0400
211 #define GL_FRONT_RIGHT                  0x0401
212 #define GL_BACK_LEFT                    0x0402
213 #define GL_BACK_RIGHT                   0x0403
214 #define GL_FRONT                                0x0404
215 #define GL_BACK                                 0x0405
216 #define GL_LEFT                                 0x0406
217 #define GL_RIGHT                                0x0407
218 #define GL_FRONT_AND_BACK               0x0408
219 #define GL_AUX0                                 0x0409
220 #define GL_AUX1                                 0x040A
221 #define GL_AUX2                                 0x040B
222 #define GL_AUX3                                 0x040C
223
224 #define GL_VENDOR                               0x1F00
225 #define GL_RENDERER                             0x1F01
226 #define GL_VERSION                              0x1F02
227 #define GL_EXTENSIONS                           0x1F03
228
229 #define GL_NO_ERROR                             0x0
230 #define GL_INVALID_VALUE                        0x0501
231 #define GL_INVALID_ENUM                         0x0500
232 #define GL_INVALID_OPERATION                    0x0502
233 #define GL_STACK_OVERFLOW                       0x0503
234 #define GL_STACK_UNDERFLOW                      0x0504
235 #define GL_OUT_OF_MEMORY                        0x0505
236
237 #define GL_DITHER                               0x0BD0
238 #define GL_ALPHA                                0x1906
239 #define GL_RGB                                  0x1907
240 #define GL_RGBA                                 0x1908
241
242 #define GL_MAX_TEXTURE_SIZE                     0x0D33
243
244 #define GL_NEVER                                0x0200
245 #define GL_LESS                                 0x0201
246 #define GL_EQUAL                                0x0202
247 #define GL_LEQUAL                               0x0203
248 #define GL_GREATER                              0x0204
249 #define GL_NOTEQUAL                             0x0205
250 #define GL_GEQUAL                               0x0206
251 #define GL_ALWAYS                               0x0207
252 #define GL_DEPTH_TEST                           0x0B71
253
254 #define GL_RED_SCALE                            0x0D14
255 #define GL_GREEN_SCALE                          0x0D18
256 #define GL_BLUE_SCALE                           0x0D1A
257 #define GL_ALPHA_SCALE                          0x0D1C
258
259 #define GL_DEPTH_BUFFER_BIT                     0x00000100
260 #define GL_ACCUM_BUFFER_BIT                     0x00000200
261 #define GL_STENCIL_BUFFER_BIT                   0x00000400
262 #define GL_COLOR_BUFFER_BIT                     0x00004000
263
264 #define GL_STENCIL_TEST                         0x0B90
265 #define GL_KEEP                                 0x1E00
266 #define GL_REPLACE                              0x1E01
267 #define GL_INCR                                 0x1E02
268 #define GL_DECR                                 0x1E03
269
270 #define GL_POLYGON_OFFSET_FACTOR          0x8038
271 #define GL_POLYGON_OFFSET_UNITS           0x2A00
272 #define GL_POLYGON_OFFSET_POINT           0x2A01
273 #define GL_POLYGON_OFFSET_LINE            0x2A02
274 #define GL_POLYGON_OFFSET_FILL            0x8037
275
276 #define GL_POINT_SMOOTH                         0x0B10
277 #define GL_LINE_SMOOTH                          0x0B20
278 #define GL_POLYGON_SMOOTH                       0x0B41
279
280 #define GL_POLYGON_STIPPLE                0x0B42
281
282 #define GL_CLIP_PLANE0                    0x3000
283 #define GL_CLIP_PLANE1                    0x3001
284 #define GL_CLIP_PLANE2                    0x3002
285 #define GL_CLIP_PLANE3                    0x3003
286 #define GL_CLIP_PLANE4                    0x3004
287 #define GL_CLIP_PLANE5                    0x3005
288
289 #define GL_DEPTH_COMPONENT                0x1902
290 #define GL_VIEWPORT                       0x0BA2
291 #define GL_DRAW_BUFFER                    0x0C01
292 #define GL_READ_BUFFER                    0x0C02
293 #define GL_LUMINANCE                      0x1909
294 #define GL_INTENSITY                      0x8049
295
296 #endif
297
298 //GL_EXT_texture_filter_anisotropic
299 #ifndef GL_TEXTURE_MAX_ANISOTROPY_EXT
300 #define GL_TEXTURE_MAX_ANISOTROPY_EXT       0x84FE
301 #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT   0x84FF
302 #endif
303
304 // GL_ARB_depth_texture
305 #ifndef GL_DEPTH_COMPONENT32_ARB
306 #define GL_DEPTH_COMPONENT16_ARB          0x81A5
307 #define GL_DEPTH_COMPONENT24_ARB          0x81A6
308 #define GL_DEPTH_COMPONENT32_ARB          0x81A7
309 #define GL_TEXTURE_DEPTH_SIZE_ARB         0x884A
310 #define GL_DEPTH_TEXTURE_MODE_ARB         0x884B
311 #endif
312
313 // GL_ARB_shadow
314 #ifndef GL_TEXTURE_COMPARE_MODE_ARB
315 #define GL_TEXTURE_COMPARE_MODE_ARB       0x884C
316 #define GL_TEXTURE_COMPARE_FUNC_ARB       0x884D
317 #define GL_COMPARE_R_TO_TEXTURE_ARB       0x884E
318 #endif
319
320 // GL_ARB_multitexture
321 extern void (GLAPIENTRY *qglActiveTexture) (GLenum);
322 #ifndef GL_ACTIVE_TEXTURE
323 #define GL_ACTIVE_TEXTURE                       0x84E0
324 #define GL_MAX_TEXTURE_UNITS            0x84E2
325 #define GL_TEXTURE0                                     0x84C0
326 #define GL_TEXTURE1                                     0x84C1
327 #define GL_TEXTURE2                                     0x84C2
328 #define GL_TEXTURE3                                     0x84C3
329 #define GL_TEXTURE4                                     0x84C4
330 #define GL_TEXTURE5                                     0x84C5
331 #define GL_TEXTURE6                                     0x84C6
332 #define GL_TEXTURE7                                     0x84C7
333 #define GL_TEXTURE8                                     0x84C8
334 #define GL_TEXTURE9                                     0x84C9
335 #define GL_TEXTURE10                            0x84CA
336 #define GL_TEXTURE11                            0x84CB
337 #define GL_TEXTURE12                            0x84CC
338 #define GL_TEXTURE13                            0x84CD
339 #define GL_TEXTURE14                            0x84CE
340 #define GL_TEXTURE15                            0x84CF
341 #define GL_TEXTURE16                            0x84D0
342 #define GL_TEXTURE17                            0x84D1
343 #define GL_TEXTURE18                            0x84D2
344 #define GL_TEXTURE19                            0x84D3
345 #define GL_TEXTURE20                            0x84D4
346 #define GL_TEXTURE21                            0x84D5
347 #define GL_TEXTURE22                            0x84D6
348 #define GL_TEXTURE23                            0x84D7
349 #define GL_TEXTURE24                            0x84D8
350 #define GL_TEXTURE25                            0x84D9
351 #define GL_TEXTURE26                            0x84DA
352 #define GL_TEXTURE27                            0x84DB
353 #define GL_TEXTURE28                            0x84DC
354 #define GL_TEXTURE29                            0x84DD
355 #define GL_TEXTURE30                            0x84DE
356 #define GL_TEXTURE31                            0x84DF
357 #endif
358
359 // GL_ARB_texture_env_combine
360 #ifndef GL_COMBINE
361 #define GL_COMBINE                                      0x8570
362 #define GL_COMBINE_RGB                          0x8571
363 #define GL_COMBINE_ALPHA                        0x8572
364 #define GL_SOURCE0_RGB                          0x8580
365 #define GL_SOURCE1_RGB                          0x8581
366 #define GL_SOURCE2_RGB                          0x8582
367 #define GL_SOURCE0_ALPHA                        0x8588
368 #define GL_SOURCE1_ALPHA                        0x8589
369 #define GL_SOURCE2_ALPHA                        0x858A
370 #define GL_OPERAND0_RGB                         0x8590
371 #define GL_OPERAND1_RGB                         0x8591
372 #define GL_OPERAND2_RGB                         0x8592
373 #define GL_OPERAND0_ALPHA                       0x8598
374 #define GL_OPERAND1_ALPHA                       0x8599
375 #define GL_OPERAND2_ALPHA                       0x859A
376 #define GL_RGB_SCALE                            0x8573
377 #define GL_ADD_SIGNED                           0x8574
378 #define GL_INTERPOLATE                          0x8575
379 #define GL_SUBTRACT                                     0x84E7
380 #define GL_CONSTANT                                     0x8576
381 #define GL_PRIMARY_COLOR                        0x8577
382 #define GL_PREVIOUS                                     0x8578
383 #endif
384
385 #ifndef GL_MAX_ELEMENTS_VERTICES
386 #define GL_MAX_ELEMENTS_VERTICES                0x80E8
387 #endif
388 #ifndef GL_MAX_ELEMENTS_INDICES
389 #define GL_MAX_ELEMENTS_INDICES                 0x80E9
390 #endif
391
392
393 #ifndef GL_TEXTURE_3D
394 #define GL_PACK_SKIP_IMAGES                     0x806B
395 #define GL_PACK_IMAGE_HEIGHT                    0x806C
396 #define GL_UNPACK_SKIP_IMAGES                   0x806D
397 #define GL_UNPACK_IMAGE_HEIGHT                  0x806E
398 #define GL_TEXTURE_3D                           0x806F
399 #define GL_PROXY_TEXTURE_3D                     0x8070
400 #define GL_TEXTURE_DEPTH                        0x8071
401 #define GL_TEXTURE_WRAP_R                       0x8072
402 #define GL_MAX_3D_TEXTURE_SIZE                  0x8073
403 #define GL_TEXTURE_BINDING_3D                   0x806A
404 extern void (GLAPIENTRY *qglTexImage3D)(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
405 extern void (GLAPIENTRY *qglTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
406 extern void (GLAPIENTRY *qglCopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
407 #endif
408
409 #ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_X
410 #define GL_NORMAL_MAP                       0x8511
411 #define GL_REFLECTION_MAP                   0x8512
412 #define GL_TEXTURE_CUBE_MAP                 0x8513
413 #define GL_TEXTURE_BINDING_CUBE_MAP         0x8514
414 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X     0x8515
415 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X     0x8516
416 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y     0x8517
417 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y     0x8518
418 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z     0x8519
419 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z     0x851A
420 #define GL_PROXY_TEXTURE_CUBE_MAP           0x851B
421 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE            0x851C
422 #endif
423
424 #ifndef GL_DEPTH_COMPONENT16_ARB
425 #define GL_DEPTH_COMPONENT16_ARB       0x81A5
426 #define GL_DEPTH_COMPONENT24_ARB       0x81A6
427 #define GL_DEPTH_COMPONENT32_ARB       0x81A7
428 #define GL_TEXTURE_DEPTH_SIZE_ARB      0x884A
429 #define GL_DEPTH_TEXTURE_MODE_ARB      0x884B
430 #endif
431
432 #ifndef GL_SCISSOR_TEST
433 #define GL_SCISSOR_TEST                         0x0C11
434 #define GL_SCISSOR_BOX                          0x0C10
435 #endif
436
437 // GL_SGIS_texture_edge_clamp or GL_EXT_texture_edge_clamp
438 #ifndef GL_CLAMP_TO_EDGE
439 #define GL_CLAMP_TO_EDGE 0x812F
440 #endif
441
442 //GL_EXT_blend_minmax
443 #ifndef GL_FUNC_ADD
444 #define GL_FUNC_ADD                   0x8006 // also supplied by GL_blend_subtract
445 #define GL_MIN                        0x8007
446 #define GL_MAX                        0x8008
447 #define GL_BLEND_EQUATION             0x8009 // also supplied by GL_blend_subtract
448 extern void (GLAPIENTRY *qglBlendEquationEXT)(GLenum); // also supplied by GL_blend_subtract
449 #endif
450
451 //GL_EXT_blend_subtract
452 #ifndef GL_FUNC_SUBTRACT
453 #define GL_FUNC_SUBTRACT              0x800A
454 #define GL_FUNC_REVERSE_SUBTRACT      0x800B
455 extern void (GLAPIENTRY *qglBlendEquationEXT)(GLenum); // also supplied by GL_blend_subtract
456 #endif
457
458 //GL_ARB_texture_non_power_of_two
459
460 //GL_ARB_vertex_buffer_object
461 #ifndef GL_ARRAY_BUFFER
462 #define GL_ARRAY_BUFFER               0x8892
463 #define GL_ELEMENT_ARRAY_BUFFER       0x8893
464 #define GL_ARRAY_BUFFER_BINDING       0x8894
465 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
466 #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
467 #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
468 #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
469 #define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
470 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
471 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
472 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
473 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
474 #define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
475 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
476 #define GL_STREAM_DRAW                0x88E0
477 #define GL_STREAM_READ                0x88E1
478 #define GL_STREAM_COPY                0x88E2
479 #define GL_STATIC_DRAW                0x88E4
480 #define GL_STATIC_READ                0x88E5
481 #define GL_STATIC_COPY                0x88E6
482 #define GL_DYNAMIC_DRAW               0x88E8
483 #define GL_DYNAMIC_READ               0x88E9
484 #define GL_DYNAMIC_COPY               0x88EA
485 #define GL_READ_ONLY                  0x88B8
486 #define GL_WRITE_ONLY                 0x88B9
487 #define GL_READ_WRITE                 0x88BA
488 #define GL_BUFFER_SIZE                0x8764
489 #define GL_BUFFER_USAGE               0x8765
490 #define GL_BUFFER_ACCESS              0x88BB
491 #define GL_BUFFER_MAPPED              0x88BC
492 #define GL_BUFFER_MAP_POINTER         0x88BD
493 #endif
494 extern void (GLAPIENTRY *qglBindBuffer) (GLenum target, GLuint buffer);
495 extern void (GLAPIENTRY *qglDeleteBuffers) (GLsizei n, const GLuint *buffers);
496 extern void (GLAPIENTRY *qglGenBuffers) (GLsizei n, GLuint *buffers);
497 extern GLboolean (GLAPIENTRY *qglIsBuffer) (GLuint buffer);
498 extern GLvoid* (GLAPIENTRY *qglMapBuffer) (GLenum target, GLenum access);
499 extern GLboolean (GLAPIENTRY *qglUnmapBuffer) (GLenum target);
500 extern void (GLAPIENTRY *qglBufferData) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage);
501 extern void (GLAPIENTRY *qglBufferSubData) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data);
502
503 //GL_ARB_framebuffer_object
504 // (slight differences from GL_EXT_framebuffer_object as this integrates GL_EXT_packed_depth_stencil)
505 #ifndef GL_FRAMEBUFFER
506 #define GL_FRAMEBUFFER                     0x8D40
507 #define GL_READ_FRAMEBUFFER                0x8CA8
508 #define GL_DRAW_FRAMEBUFFER                0x8CA9
509 #define GL_RENDERBUFFER                    0x8D41
510 #define GL_STENCIL_INDEX1                  0x8D46
511 #define GL_STENCIL_INDEX4                  0x8D47
512 #define GL_STENCIL_INDEX8                  0x8D48
513 #define GL_STENCIL_INDEX16                 0x8D49
514 #define GL_RENDERBUFFER_WIDTH              0x8D42
515 #define GL_RENDERBUFFER_HEIGHT             0x8D43
516 #define GL_RENDERBUFFER_INTERNAL_FORMAT    0x8D44
517 #define GL_RENDERBUFFER_RED_SIZE           0x8D50
518 #define GL_RENDERBUFFER_GREEN_SIZE         0x8D51
519 #define GL_RENDERBUFFER_BLUE_SIZE          0x8D52
520 #define GL_RENDERBUFFER_ALPHA_SIZE         0x8D53
521 #define GL_RENDERBUFFER_DEPTH_SIZE         0x8D54
522 #define GL_RENDERBUFFER_STENCIL_SIZE       0x8D55
523 #define GL_RENDERBUFFER_SAMPLES            0x8CAB
524 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE            0x8CD0
525 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME            0x8CD1
526 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL          0x8CD2
527 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE  0x8CD3
528 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER          0x8CD4
529 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING         0x8210
530 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE         0x8211
531 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE               0x8212
532 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE             0x8213
533 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE              0x8214
534 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE             0x8215
535 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE             0x8216
536 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE           0x8217
537 #define GL_SRGB                                          0x8C40
538 #define GL_UNSIGNED_NORMALIZED                           0x8C17
539 #define GL_FRAMEBUFFER_DEFAULT                           0x8218
540 #define GL_INDEX                                         0x8222
541 #define GL_COLOR_ATTACHMENT0                0x8CE0
542 #define GL_COLOR_ATTACHMENT1                0x8CE1
543 #define GL_COLOR_ATTACHMENT2                0x8CE2
544 #define GL_COLOR_ATTACHMENT3                0x8CE3
545 #define GL_COLOR_ATTACHMENT4                0x8CE4
546 #define GL_COLOR_ATTACHMENT5                0x8CE5
547 #define GL_COLOR_ATTACHMENT6                0x8CE6
548 #define GL_COLOR_ATTACHMENT7                0x8CE7
549 #define GL_COLOR_ATTACHMENT8                0x8CE8
550 #define GL_COLOR_ATTACHMENT9                0x8CE9
551 #define GL_COLOR_ATTACHMENT10               0x8CEA
552 #define GL_COLOR_ATTACHMENT11               0x8CEB
553 #define GL_COLOR_ATTACHMENT12               0x8CEC
554 #define GL_COLOR_ATTACHMENT13               0x8CED
555 #define GL_COLOR_ATTACHMENT14               0x8CEE
556 #define GL_COLOR_ATTACHMENT15               0x8CEF
557 #define GL_DEPTH_ATTACHMENT                 0x8D00
558 #define GL_STENCIL_ATTACHMENT               0x8D20
559 #define GL_DEPTH_STENCIL_ATTACHMENT         0x821A
560 #define GL_MAX_SAMPLES                     0x8D57
561 #define GL_FRAMEBUFFER_COMPLETE                          0x8CD5
562 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT             0x8CD6
563 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT     0x8CD7
564 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER            0x8CDB
565 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER            0x8CDC
566 #define GL_FRAMEBUFFER_UNSUPPORTED                       0x8CDD
567 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE            0x8D56
568 #define GL_FRAMEBUFFER_UNDEFINED                         0x8219
569 #define GL_FRAMEBUFFER_BINDING             0x8CA6 // alias DRAW_FRAMEBUFFER_BINDING
570 #define GL_DRAW_FRAMEBUFFER_BINDING        0x8CA6
571 #define GL_READ_FRAMEBUFFER_BINDING        0x8CAA
572 #define GL_RENDERBUFFER_BINDING            0x8CA7
573 #define GL_MAX_COLOR_ATTACHMENTS           0x8CDF
574 #define GL_MAX_RENDERBUFFER_SIZE           0x84E8
575 #define GL_INVALID_FRAMEBUFFER_OPERATION   0x0506
576 #define GL_DEPTH_STENCIL                              0x84F9
577 #define GL_UNSIGNED_INT_24_8                          0x84FA
578 #define GL_DEPTH24_STENCIL8                           0x88F0
579 #define GL_TEXTURE_STENCIL_SIZE                       0x88F1
580 #endif
581 extern GLboolean (GLAPIENTRY *qglIsRenderbuffer)(GLuint renderbuffer);
582 extern GLvoid (GLAPIENTRY *qglBindRenderbuffer)(GLenum target, GLuint renderbuffer);
583 extern GLvoid (GLAPIENTRY *qglDeleteRenderbuffers)(GLsizei n, const GLuint *renderbuffers);
584 extern GLvoid (GLAPIENTRY *qglGenRenderbuffers)(GLsizei n, GLuint *renderbuffers);
585 extern GLvoid (GLAPIENTRY *qglRenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
586 extern GLvoid (GLAPIENTRY *qglRenderbufferStorageMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
587 extern GLvoid (GLAPIENTRY *qglGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint *params);
588 extern GLboolean (GLAPIENTRY *qglIsFramebuffer)(GLuint framebuffer);
589 extern GLvoid (GLAPIENTRY *qglBindFramebuffer)(GLenum target, GLuint framebuffer);
590 extern GLvoid (GLAPIENTRY *qglDeleteFramebuffers)(GLsizei n, const GLuint *framebuffers);
591 extern GLvoid (GLAPIENTRY *qglGenFramebuffers)(GLsizei n, GLuint *framebuffers);
592 extern GLenum (GLAPIENTRY *qglCheckFramebufferStatus)(GLenum target);
593 extern GLvoid (GLAPIENTRY *qglFramebufferTexture1D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
594 extern GLvoid (GLAPIENTRY *qglFramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
595 extern GLvoid (GLAPIENTRY *qglFramebufferTexture3D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer);
596 extern GLvoid (GLAPIENTRY *qglFramebufferTextureLayer)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
597 extern GLvoid (GLAPIENTRY *qglFramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
598 extern GLvoid (GLAPIENTRY *qglGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint *params);
599 extern GLvoid (GLAPIENTRY *qglBlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
600 extern GLvoid (GLAPIENTRY *qglGenerateMipmap)(GLenum target);
601
602 // GL_ARB_draw_buffers
603 #ifndef GL_MAX_DRAW_BUFFERS_ARB
604 #define GL_MAX_DRAW_BUFFERS_ARB                              0x8824
605 #define GL_DRAW_BUFFER0_ARB                                  0x8825
606 #define GL_DRAW_BUFFER1_ARB                                  0x8826
607 #define GL_DRAW_BUFFER2_ARB                                  0x8827
608 #define GL_DRAW_BUFFER3_ARB                                  0x8828
609 #define GL_DRAW_BUFFER4_ARB                                  0x8829
610 #define GL_DRAW_BUFFER5_ARB                                  0x882A
611 #define GL_DRAW_BUFFER6_ARB                                  0x882B
612 #define GL_DRAW_BUFFER7_ARB                                  0x882C
613 #define GL_DRAW_BUFFER8_ARB                                  0x882D
614 #define GL_DRAW_BUFFER9_ARB                                  0x882E
615 #define GL_DRAW_BUFFER10_ARB                                 0x882F
616 #define GL_DRAW_BUFFER11_ARB                                 0x8830
617 #define GL_DRAW_BUFFER12_ARB                                 0x8831
618 #define GL_DRAW_BUFFER13_ARB                                 0x8832
619 #define GL_DRAW_BUFFER14_ARB                                 0x8833
620 #define GL_DRAW_BUFFER15_ARB                                 0x8834
621 #endif
622 extern void (GLAPIENTRY *qglDrawBuffersARB)(GLsizei n, const GLenum *bufs);
623
624 // GL_ARB_texture_float
625 #ifndef GL_RGBA32F_ARB
626 #define GL_RGBA32F_ARB                                       0x8814
627 #define GL_RGB32F_ARB                                        0x8815
628 #define GL_ALPHA32F_ARB                                      0x8816
629 #define GL_INTENSITY32F_ARB                                  0x8817
630 #define GL_LUMINANCE32F_ARB                                  0x8818
631 #define GL_LUMINANCE_ALPHA32F_ARB                            0x8819
632 #define GL_RGBA16F_ARB                                       0x881A
633 #define GL_RGB16F_ARB                                        0x881B
634 #define GL_ALPHA16F_ARB                                      0x881C
635 #define GL_INTENSITY16F_ARB                                  0x881D
636 #define GL_LUMINANCE16F_ARB                                  0x881E
637 #define GL_LUMINANCE_ALPHA16F_ARB                            0x881F
638 #endif
639
640 // GL_ARB_half_float_pixel
641 #ifndef GL_HALF_FLOAT_ARB
642 typedef unsigned short GLhalfARB;
643 #define GL_HALF_FLOAT_ARB                                    0x140B
644 #endif
645
646 // GL_EXT_texture_sRGB
647 #ifndef GL_SRGB_EXT
648 #define GL_SRGB_EXT                                          0x8C40
649 #define GL_SRGB8_EXT                                         0x8C41
650 #define GL_SRGB_ALPHA_EXT                                    0x8C42
651 #define GL_SRGB8_ALPHA8_EXT                                  0x8C43
652 #define GL_SLUMINANCE_ALPHA_EXT                              0x8C44
653 #define GL_SLUMINANCE8_ALPHA8_EXT                            0x8C45
654 #define GL_SLUMINANCE_EXT                                    0x8C46
655 #define GL_SLUMINANCE8_EXT                                   0x8C47
656 #define GL_COMPRESSED_SRGB_EXT                               0x8C48
657 #define GL_COMPRESSED_SRGB_ALPHA_EXT                         0x8C49
658 #define GL_COMPRESSED_SLUMINANCE_EXT                         0x8C4A
659 #define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT                   0x8C4B
660 #define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT                     0x8C4C
661 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT               0x8C4D
662 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT               0x8C4E
663 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT               0x8C4F
664 #endif
665
666 // GL_ARB_uniform_buffer_object
667 #ifndef GL_UNIFORM_BUFFER
668 #define GL_UNIFORM_BUFFER                                    0x8A11
669 #define GL_UNIFORM_BUFFER_BINDING                            0x8A28
670 #define GL_UNIFORM_BUFFER_START                              0x8A29
671 #define GL_UNIFORM_BUFFER_SIZE                               0x8A2A
672 #define GL_MAX_VERTEX_UNIFORM_BLOCKS                         0x8A2B
673 #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS                       0x8A2C
674 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS                       0x8A2D
675 #define GL_MAX_COMBINED_UNIFORM_BLOCKS                       0x8A2E
676 #define GL_MAX_UNIFORM_BUFFER_BINDINGS                       0x8A2F
677 #define GL_MAX_UNIFORM_BLOCK_SIZE                            0x8A30
678 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS            0x8A31
679 #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS          0x8A32
680 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS          0x8A33
681 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT                   0x8A34
682 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH              0x8A35
683 #define GL_ACTIVE_UNIFORM_BLOCKS                             0x8A36
684 #define GL_UNIFORM_TYPE                                      0x8A37
685 #define GL_UNIFORM_SIZE                                      0x8A38
686 #define GL_UNIFORM_NAME_LENGTH                               0x8A39
687 #define GL_UNIFORM_BLOCK_INDEX                               0x8A3A
688 #define GL_UNIFORM_OFFSET                                    0x8A3B
689 #define GL_UNIFORM_ARRAY_STRIDE                              0x8A3C
690 #define GL_UNIFORM_MATRIX_STRIDE                             0x8A3D
691 #define GL_UNIFORM_IS_ROW_MAJOR                              0x8A3E
692 #define GL_UNIFORM_BLOCK_BINDING                             0x8A3F
693 #define GL_UNIFORM_BLOCK_DATA_SIZE                           0x8A40
694 #define GL_UNIFORM_BLOCK_NAME_LENGTH                         0x8A41
695 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS                     0x8A42
696 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES              0x8A43
697 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER         0x8A44
698 #define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER       0x8A45
699 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER       0x8A46
700 #define GL_INVALID_INDEX                                     0xFFFFFFFFu
701 #endif
702 extern void (GLAPIENTRY *qglGetUniformIndices)(GLuint program, GLsizei uniformCount, const char** uniformNames, GLuint* uniformIndices);
703 extern void (GLAPIENTRY *qglGetActiveUniformsiv)(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
704 extern void (GLAPIENTRY *qglGetActiveUniformName)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, char* uniformName);
705 extern GLuint (GLAPIENTRY *qglGetUniformBlockIndex)(GLuint program, const char* uniformBlockName);
706 extern void (GLAPIENTRY *qglGetActiveUniformBlockiv)(GLuint program, GLuint uniformBlockIndex, GLenum pname,  GLint* params);
707 extern void (GLAPIENTRY *qglGetActiveUniformBlockName)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, char* uniformBlockName);
708 extern void (GLAPIENTRY *qglBindBufferRange)(GLenum target, GLuint index, GLuint buffer, GLintptrARB offset, GLsizeiptrARB size);
709 extern void (GLAPIENTRY *qglBindBufferBase)(GLenum target, GLuint index, GLuint buffer);
710 extern void (GLAPIENTRY *qglGetIntegeri_v)(GLenum target, GLuint index, GLint* data);
711 extern void (GLAPIENTRY *qglUniformBlockBinding)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
712
713 extern void (GLAPIENTRY *qglScissor)(GLint x, GLint y, GLsizei width, GLsizei height);
714
715 extern void (GLAPIENTRY *qglClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
716
717 extern void (GLAPIENTRY *qglClear)(GLbitfield mask);
718
719 extern void (GLAPIENTRY *qglBlendFunc)(GLenum sfactor, GLenum dfactor);
720 extern void (GLAPIENTRY *qglCullFace)(GLenum mode);
721
722 extern void (GLAPIENTRY *qglDrawBuffer)(GLenum mode);
723 extern void (GLAPIENTRY *qglReadBuffer)(GLenum mode);
724 extern void (GLAPIENTRY *qglEnable)(GLenum cap);
725 extern void (GLAPIENTRY *qglDisable)(GLenum cap);
726 extern GLboolean (GLAPIENTRY *qglIsEnabled)(GLenum cap);
727
728 extern void (GLAPIENTRY *qglGetBooleanv)(GLenum pname, GLboolean *params);
729 extern void (GLAPIENTRY *qglGetDoublev)(GLenum pname, GLdouble *params);
730 extern void (GLAPIENTRY *qglGetFloatv)(GLenum pname, GLfloat *params);
731 extern void (GLAPIENTRY *qglGetIntegerv)(GLenum pname, GLint *params);
732
733 extern GLenum (GLAPIENTRY *qglGetError)(void);
734 extern const GLubyte* (GLAPIENTRY *qglGetString)(GLenum name);
735 extern void (GLAPIENTRY *qglFinish)(void);
736 extern void (GLAPIENTRY *qglFlush)(void);
737
738 extern void (GLAPIENTRY *qglClearDepth)(GLclampd depth);
739 extern void (GLAPIENTRY *qglDepthFunc)(GLenum func);
740 extern void (GLAPIENTRY *qglDepthMask)(GLboolean flag);
741 extern void (GLAPIENTRY *qglDepthRange)(GLclampd near_val, GLclampd far_val);
742 extern void (GLAPIENTRY *qglDepthRangef)(GLclampf near_val, GLclampf far_val);
743 extern void (GLAPIENTRY *qglColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
744
745 extern void (GLAPIENTRY *qglDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
746 extern void (GLAPIENTRY *qglDrawArrays)(GLenum mode, GLint first, GLsizei count);
747
748 extern void (GLAPIENTRY *qglViewport)(GLint x, GLint y, GLsizei width, GLsizei height);
749
750 extern void (GLAPIENTRY *qglReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
751
752 extern void (GLAPIENTRY *qglStencilFunc)(GLenum func, GLint ref, GLuint mask);
753 extern void (GLAPIENTRY *qglStencilMask)(GLuint mask);
754 extern void (GLAPIENTRY *qglStencilOp)(GLenum fail, GLenum zfail, GLenum zpass);
755 extern void (GLAPIENTRY *qglClearStencil)(GLint s);
756
757 extern void (GLAPIENTRY *qglTexParameterf)(GLenum target, GLenum pname, GLfloat param);
758 extern void (GLAPIENTRY *qglTexParameterfv)(GLenum target, GLenum pname, GLfloat *params);
759 extern void (GLAPIENTRY *qglTexParameteri)(GLenum target, GLenum pname, GLint param);
760 extern void (GLAPIENTRY *qglGetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params);
761 extern void (GLAPIENTRY *qglGetTexParameteriv)(GLenum target, GLenum pname, GLint *params);
762 extern void (GLAPIENTRY *qglGetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat *params);
763 extern void (GLAPIENTRY *qglGetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint *params);
764 extern void (GLAPIENTRY *qglGetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
765 extern void (GLAPIENTRY *qglHint)(GLenum target, GLenum mode);
766
767 extern void (GLAPIENTRY *qglGenTextures)(GLsizei n, GLuint *textures);
768 extern void (GLAPIENTRY *qglDeleteTextures)(GLsizei n, const GLuint *textures);
769 extern void (GLAPIENTRY *qglBindTexture)(GLenum target, GLuint texture);
770 //extern void (GLAPIENTRY *qglPrioritizeTextures)(GLsizei n, const GLuint *textures, const GLclampf *priorities);
771 //extern GLboolean (GLAPIENTRY *qglAreTexturesResident)(GLsizei n, const GLuint *textures, GLboolean *residences);
772 //extern GLboolean (GLAPIENTRY *qglIsTexture)(GLuint texture);
773 //extern void (GLAPIENTRY *qglPixelStoref)(GLenum pname, GLfloat param);
774 extern void (GLAPIENTRY *qglPixelStorei)(GLenum pname, GLint param);
775
776 //extern void (GLAPIENTRY *qglTexImage1D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
777 extern void (GLAPIENTRY *qglTexImage2D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
778 //extern void (GLAPIENTRY *qglTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
779 extern void (GLAPIENTRY *qglTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
780 //extern void (GLAPIENTRY *qglCopyTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
781 extern void (GLAPIENTRY *qglCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
782 //extern void (GLAPIENTRY *qglCopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
783 extern void (GLAPIENTRY *qglCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
784
785 extern void (GLAPIENTRY *qglPolygonOffset)(GLfloat factor, GLfloat units);
786 extern void (GLAPIENTRY *qglPolygonMode)(GLenum face, GLenum mode);
787
788 //extern void (GLAPIENTRY *qglClipPlane)(GLenum plane, const GLdouble *equation);
789 //extern void (GLAPIENTRY *qglGetClipPlane)(GLenum plane, GLdouble *equation);
790
791 //[515]: added on 29.07.2005
792 extern void (GLAPIENTRY *qglPointSize)(GLfloat size);
793
794 // GL 2.0 shader objects
795 #ifndef GL_PROGRAM_OBJECT
796 // 1-byte character string
797 typedef char GLchar;
798 #endif
799 extern void (GLAPIENTRY *qglDeleteShader)(GLuint obj);
800 extern void (GLAPIENTRY *qglDeleteProgram)(GLuint obj);
801 //extern GLuint (GLAPIENTRY *qglGetHandle)(GLenum pname);
802 extern void (GLAPIENTRY *qglDetachShader)(GLuint containerObj, GLuint attachedObj);
803 extern GLuint (GLAPIENTRY *qglCreateShader)(GLenum shaderType);
804 extern void (GLAPIENTRY *qglShaderSource)(GLuint shaderObj, GLsizei count, const GLchar **string, const GLint *length);
805 extern void (GLAPIENTRY *qglCompileShader)(GLuint shaderObj);
806 extern GLuint (GLAPIENTRY *qglCreateProgram)(void);
807 extern void (GLAPIENTRY *qglAttachShader)(GLuint containerObj, GLuint obj);
808 extern void (GLAPIENTRY *qglLinkProgram)(GLuint programObj);
809 extern void (GLAPIENTRY *qglUseProgram)(GLuint programObj);
810 extern void (GLAPIENTRY *qglValidateProgram)(GLuint programObj);
811 extern void (GLAPIENTRY *qglUniform1f)(GLint location, GLfloat v0);
812 extern void (GLAPIENTRY *qglUniform2f)(GLint location, GLfloat v0, GLfloat v1);
813 extern void (GLAPIENTRY *qglUniform3f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
814 extern void (GLAPIENTRY *qglUniform4f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
815 extern void (GLAPIENTRY *qglUniform1i)(GLint location, GLint v0);
816 extern void (GLAPIENTRY *qglUniform2i)(GLint location, GLint v0, GLint v1);
817 extern void (GLAPIENTRY *qglUniform3i)(GLint location, GLint v0, GLint v1, GLint v2);
818 extern void (GLAPIENTRY *qglUniform4i)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
819 extern void (GLAPIENTRY *qglUniform1fv)(GLint location, GLsizei count, const GLfloat *value);
820 extern void (GLAPIENTRY *qglUniform2fv)(GLint location, GLsizei count, const GLfloat *value);
821 extern void (GLAPIENTRY *qglUniform3fv)(GLint location, GLsizei count, const GLfloat *value);
822 extern void (GLAPIENTRY *qglUniform4fv)(GLint location, GLsizei count, const GLfloat *value);
823 extern void (GLAPIENTRY *qglUniform1iv)(GLint location, GLsizei count, const GLint *value);
824 extern void (GLAPIENTRY *qglUniform2iv)(GLint location, GLsizei count, const GLint *value);
825 extern void (GLAPIENTRY *qglUniform3iv)(GLint location, GLsizei count, const GLint *value);
826 extern void (GLAPIENTRY *qglUniform4iv)(GLint location, GLsizei count, const GLint *value);
827 extern void (GLAPIENTRY *qglUniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
828 extern void (GLAPIENTRY *qglUniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
829 extern void (GLAPIENTRY *qglUniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
830 extern void (GLAPIENTRY *qglGetShaderiv)(GLuint obj, GLenum pname, GLint *params);
831 extern void (GLAPIENTRY *qglGetProgramiv)(GLuint obj, GLenum pname, GLint *params);
832 extern void (GLAPIENTRY *qglGetShaderInfoLog)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog);
833 extern void (GLAPIENTRY *qglGetProgramInfoLog)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog);
834 extern void (GLAPIENTRY *qglGetAttachedShaders)(GLuint containerObj, GLsizei maxCount, GLsizei *count, GLuint *obj);
835 extern GLint (GLAPIENTRY *qglGetUniformLocation)(GLuint programObj, const GLchar *name);
836 extern void (GLAPIENTRY *qglGetActiveUniform)(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
837 extern void (GLAPIENTRY *qglGetUniformfv)(GLuint programObj, GLint location, GLfloat *params);
838 extern void (GLAPIENTRY *qglGetUniformiv)(GLuint programObj, GLint location, GLint *params);
839 extern void (GLAPIENTRY *qglGetShaderSource)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *source);
840 #ifndef GL_PROGRAM_OBJECT
841 #define GL_PROGRAM_OBJECT                                       0x8B40
842 #define GL_DELETE_STATUS                                        0x8B80
843 #define GL_COMPILE_STATUS                                       0x8B81
844 #define GL_LINK_STATUS                                          0x8B82
845 #define GL_VALIDATE_STATUS                                      0x8B83
846 #define GL_INFO_LOG_LENGTH                                      0x8B84
847 #define GL_ATTACHED_SHADERS                                     0x8B85
848 #define GL_ACTIVE_UNIFORMS                                      0x8B86
849 #define GL_ACTIVE_UNIFORM_MAX_LENGTH            0x8B87
850 #define GL_SHADER_SOURCE_LENGTH                         0x8B88
851 #define GL_SHADER_OBJECT                                        0x8B48
852 #define GL_SHADER_TYPE                                          0x8B4F
853 #define GL_FLOAT                                                        0x1406
854 #define GL_FLOAT_VEC2                                           0x8B50
855 #define GL_FLOAT_VEC3                                           0x8B51
856 #define GL_FLOAT_VEC4                                           0x8B52
857 #define GL_INT                                                          0x1404
858 #define GL_INT_VEC2                                                     0x8B53
859 #define GL_INT_VEC3                                                     0x8B54
860 #define GL_INT_VEC4                                                     0x8B55
861 #define GL_BOOL                                                         0x8B56
862 #define GL_BOOL_VEC2                                            0x8B57
863 #define GL_BOOL_VEC3                                            0x8B58
864 #define GL_BOOL_VEC4                                            0x8B59
865 #define GL_FLOAT_MAT2                                           0x8B5A
866 #define GL_FLOAT_MAT3                                           0x8B5B
867 #define GL_FLOAT_MAT4                                           0x8B5C
868 #define GL_SAMPLER_1D                                           0x8B5D
869 #define GL_SAMPLER_2D                                           0x8B5E
870 #define GL_SAMPLER_3D                                           0x8B5F
871 #define GL_SAMPLER_CUBE                                         0x8B60
872 #define GL_SAMPLER_1D_SHADOW                            0x8B61
873 #define GL_SAMPLER_2D_SHADOW                            0x8B62
874 #define GL_SAMPLER_2D_RECT                                      0x8B63
875 #define GL_SAMPLER_2D_RECT_SHADOW                       0x8B64
876 #endif
877
878 // GL 2.0 vertex shader
879 extern void (GLAPIENTRY *qglVertexAttrib1f)(GLuint index, GLfloat v0);
880 extern void (GLAPIENTRY *qglVertexAttrib1s)(GLuint index, GLshort v0);
881 extern void (GLAPIENTRY *qglVertexAttrib1d)(GLuint index, GLdouble v0);
882 extern void (GLAPIENTRY *qglVertexAttrib2f)(GLuint index, GLfloat v0, GLfloat v1);
883 extern void (GLAPIENTRY *qglVertexAttrib2s)(GLuint index, GLshort v0, GLshort v1);
884 extern void (GLAPIENTRY *qglVertexAttrib2d)(GLuint index, GLdouble v0, GLdouble v1);
885 extern void (GLAPIENTRY *qglVertexAttrib3f)(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2);
886 extern void (GLAPIENTRY *qglVertexAttrib3s)(GLuint index, GLshort v0, GLshort v1, GLshort v2);
887 extern void (GLAPIENTRY *qglVertexAttrib3d)(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2);
888 extern void (GLAPIENTRY *qglVertexAttrib4f)(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
889 extern void (GLAPIENTRY *qglVertexAttrib4s)(GLuint index, GLshort v0, GLshort v1, GLshort v2, GLshort v3);
890 extern void (GLAPIENTRY *qglVertexAttrib4d)(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
891 extern void (GLAPIENTRY *qglVertexAttrib4Nub)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
892 extern void (GLAPIENTRY *qglVertexAttrib1fv)(GLuint index, const GLfloat *v);
893 extern void (GLAPIENTRY *qglVertexAttrib1sv)(GLuint index, const GLshort *v);
894 extern void (GLAPIENTRY *qglVertexAttrib1dv)(GLuint index, const GLdouble *v);
895 extern void (GLAPIENTRY *qglVertexAttrib2fv)(GLuint index, const GLfloat *v);
896 extern void (GLAPIENTRY *qglVertexAttrib2sv)(GLuint index, const GLshort *v);
897 extern void (GLAPIENTRY *qglVertexAttrib2dv)(GLuint index, const GLdouble *v);
898 extern void (GLAPIENTRY *qglVertexAttrib3fv)(GLuint index, const GLfloat *v);
899 extern void (GLAPIENTRY *qglVertexAttrib3sv)(GLuint index, const GLshort *v);
900 extern void (GLAPIENTRY *qglVertexAttrib3dv)(GLuint index, const GLdouble *v);
901 extern void (GLAPIENTRY *qglVertexAttrib4fv)(GLuint index, const GLfloat *v);
902 extern void (GLAPIENTRY *qglVertexAttrib4sv)(GLuint index, const GLshort *v);
903 extern void (GLAPIENTRY *qglVertexAttrib4dv)(GLuint index, const GLdouble *v);
904 extern void (GLAPIENTRY *qglVertexAttrib4iv)(GLuint index, const GLint *v);
905 extern void (GLAPIENTRY *qglVertexAttrib4bv)(GLuint index, const GLbyte *v);
906 extern void (GLAPIENTRY *qglVertexAttrib4ubv)(GLuint index, const GLubyte *v);
907 extern void (GLAPIENTRY *qglVertexAttrib4usv)(GLuint index, const GLushort *v);
908 extern void (GLAPIENTRY *qglVertexAttrib4uiv)(GLuint index, const GLuint *v);
909 extern void (GLAPIENTRY *qglVertexAttrib4Nbv)(GLuint index, const GLbyte *v);
910 extern void (GLAPIENTRY *qglVertexAttrib4Nsv)(GLuint index, const GLshort *v);
911 extern void (GLAPIENTRY *qglVertexAttrib4Niv)(GLuint index, const GLint *v);
912 extern void (GLAPIENTRY *qglVertexAttrib4Nubv)(GLuint index, const GLubyte *v);
913 extern void (GLAPIENTRY *qglVertexAttrib4Nusv)(GLuint index, const GLushort *v);
914 extern void (GLAPIENTRY *qglVertexAttrib4Nuiv)(GLuint index, const GLuint *v);
915 extern void (GLAPIENTRY *qglVertexAttribPointer)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
916 extern void (GLAPIENTRY *qglEnableVertexAttribArray)(GLuint index);
917 extern void (GLAPIENTRY *qglDisableVertexAttribArray)(GLuint index);
918 extern void (GLAPIENTRY *qglBindAttribLocation)(GLuint programObj, GLuint index, const GLchar *name);
919 extern void (GLAPIENTRY *qglBindFragDataLocation)(GLuint programObj, GLuint index, const GLchar *name);
920 extern void (GLAPIENTRY *qglGetActiveAttrib)(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
921 extern GLint (GLAPIENTRY *qglGetAttribLocation)(GLuint programObj, const GLchar *name);
922 extern void (GLAPIENTRY *qglGetVertexAttribdv)(GLuint index, GLenum pname, GLdouble *params);
923 extern void (GLAPIENTRY *qglGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat *params);
924 extern void (GLAPIENTRY *qglGetVertexAttribiv)(GLuint index, GLenum pname, GLint *params);
925 extern void (GLAPIENTRY *qglGetVertexAttribPointerv)(GLuint index, GLenum pname, GLvoid **pointer);
926 #ifndef GL_VERTEX_SHADER
927 #define GL_VERTEX_SHADER                                                0x8B31
928 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS                0x8B4A
929 #define GL_MAX_VARYING_FLOATS                                   0x8B4B
930 #define GL_MAX_VERTEX_ATTRIBS                                   0x8869
931 #define GL_MAX_TEXTURE_IMAGE_UNITS                              0x8872
932 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS               0x8B4C
933 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS             0x8B4D
934 #define GL_MAX_TEXTURE_COORDS                                   0x8871
935 #define GL_VERTEX_PROGRAM_POINT_SIZE                    0x8642
936 #define GL_VERTEX_PROGRAM_TWO_SIDE                              0x8643
937 #define GL_ACTIVE_ATTRIBUTES                                    0x8B89
938 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH                  0x8B8A
939 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED                  0x8622
940 #define GL_VERTEX_ATTRIB_ARRAY_SIZE                             0x8623
941 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE                   0x8624
942 #define GL_VERTEX_ATTRIB_ARRAY_TYPE                             0x8625
943 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED               0x886A
944 #define GL_CURRENT_VERTEX_ATTRIB                                0x8626
945 #define GL_VERTEX_ATTRIB_ARRAY_POINTER                  0x8645
946 #define GL_FLOAT                                                                0x1406
947 #define GL_FLOAT_VEC2                                                   0x8B50
948 #define GL_FLOAT_VEC3                                                   0x8B51
949 #define GL_FLOAT_VEC4                                                   0x8B52
950 #define GL_FLOAT_MAT2                                                   0x8B5A
951 #define GL_FLOAT_MAT3                                                   0x8B5B
952 #define GL_FLOAT_MAT4                                                   0x8B5C
953 #endif
954
955 // GL 2.0 fragment shader
956 #ifndef GL_FRAGMENT_SHADER
957 #define GL_FRAGMENT_SHADER                                              0x8B30
958 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS              0x8B49
959 #define GL_MAX_TEXTURE_COORDS                                   0x8871
960 #define GL_MAX_TEXTURE_IMAGE_UNITS                              0x8872
961 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT              0x8B8B
962 #endif
963
964 // GL 2.0 shading language 100
965 #ifndef GL_SHADING_LANGUAGE_VERSION
966 #define GL_SHADING_LANGUAGE_VERSION                             0x8B8C
967 #endif
968
969 // GL_ARB_texture_compression
970 extern void (GLAPIENTRY *qglCompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
971 extern void (GLAPIENTRY *qglCompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border,  GLsizei imageSize, const void *data);
972 //extern void (GLAPIENTRY *qglCompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);
973 extern void (GLAPIENTRY *qglCompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
974 extern void (GLAPIENTRY *qglCompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
975 //extern void (GLAPIENTRY *qglCompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
976 extern void (GLAPIENTRY *qglGetCompressedTexImageARB)(GLenum target, GLint lod, void *img);
977 #ifndef GL_COMPRESSED_RGB_ARB
978 #define GL_COMPRESSED_ALPHA_ARB                                         0x84E9
979 #define GL_COMPRESSED_LUMINANCE_ARB                                     0x84EA
980 #define GL_COMPRESSED_LUMINANCE_ALPHA_ARB                       0x84EB
981 #define GL_COMPRESSED_INTENSITY_ARB                                     0x84EC
982 #define GL_COMPRESSED_RGB_ARB                                           0x84ED
983 #define GL_COMPRESSED_RGBA_ARB                                          0x84EE
984 #define GL_TEXTURE_COMPRESSION_HINT_ARB                         0x84EF
985 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB            0x86A0
986 #define GL_TEXTURE_COMPRESSED_ARB                                       0x86A1
987 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB           0x86A2
988 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB                       0x86A3
989 #endif
990
991 // GL_EXT_texture_compression_s3tc
992 #ifndef GL_COMPRESSED_RGB_S3TC_DXT1_EXT
993 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT                   0x83F0
994 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT                  0x83F1
995 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT                  0x83F2
996 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT                  0x83F3
997 #endif
998
999 // GL_ARB_occlusion_query
1000 extern void (GLAPIENTRY *qglGenQueriesARB)(GLsizei n, GLuint *ids);
1001 extern void (GLAPIENTRY *qglDeleteQueriesARB)(GLsizei n, const GLuint *ids);
1002 extern GLboolean (GLAPIENTRY *qglIsQueryARB)(GLuint qid);
1003 extern void (GLAPIENTRY *qglBeginQueryARB)(GLenum target, GLuint qid);
1004 extern void (GLAPIENTRY *qglEndQueryARB)(GLenum target);
1005 extern void (GLAPIENTRY *qglGetQueryivARB)(GLenum target, GLenum pname, GLint *params);
1006 extern void (GLAPIENTRY *qglGetQueryObjectivARB)(GLuint qid, GLenum pname, GLint *params);
1007 extern void (GLAPIENTRY *qglGetQueryObjectuivARB)(GLuint qid, GLenum pname, GLuint *params);
1008 #ifndef GL_SAMPLES_PASSED_ARB
1009 #define GL_SAMPLES_PASSED_ARB                             0x8914
1010 #define GL_QUERY_COUNTER_BITS_ARB                         0x8864
1011 #define GL_CURRENT_QUERY_ARB                              0x8865
1012 #define GL_QUERY_RESULT_ARB                               0x8866
1013 #define GL_QUERY_RESULT_AVAILABLE_ARB                     0x8867
1014 #endif
1015
1016 // GL_ARB_query_buffer_object
1017 #ifndef GL_QUERY_BUFFER_ARB
1018 #define GL_QUERY_BUFFER_ARB                               0x9192
1019 #define GL_QUERY_BUFFER_BINDING_ARB                       0x9193
1020 #define GL_QUERY_RESULT_NO_WAIT_ARB                       0x9194
1021 #define GL_QUERY_BUFFER_BARRIER_BIT_ARB                   0x00008000
1022 #endif
1023
1024 // GL_EXT_bgr
1025 #define GL_BGR                                  0x80E0
1026
1027 // GL_EXT_bgra
1028 #define GL_BGRA                                 0x80E1
1029
1030 //GL_AMD_texture_texture4
1031
1032 //GL_ARB_texture_gather
1033
1034 //GL_ARB_multisample
1035 #define GL_MULTISAMPLE_ARB              0x809D
1036 #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
1037 #define GL_SAMPLE_ALPHA_TO_ONE_ARB      0x809F
1038 #define GL_SAMPLE_COVERAGE_ARB          0x80A0
1039 #define GL_SAMPLE_BUFFERS_ARB           0x80A8
1040 #define GL_SAMPLES_ARB                  0x80A9
1041 #define GL_SAMPLE_COVERAGE_VALUE_ARB    0x80AA
1042 #define GL_SAMPLE_COVERAGE_INVERT_ARB   0x80AB
1043 #define GL_MULTISAMPLE_BIT_ARB          0x20000000
1044 extern void (GLAPIENTRY *qglSampleCoverageARB)(GLclampf value, GLboolean invert);
1045
1046 extern void (GLAPIENTRY *qglPointSize)(GLfloat size);
1047
1048 //GL_EXT_packed_depth_stencil
1049 #define GL_DEPTH_STENCIL_EXT            0x84F9
1050 #define GL_UNSIGNED_INT_24_8_EXT        0x84FA
1051 #define GL_DEPTH24_STENCIL8_EXT         0x88F0
1052
1053 //GL_EXT_blend_func_separate
1054 #ifndef GL_BLEND_DST_RGB
1055 #define GL_BLEND_DST_RGB                  0x80C8
1056 #define GL_BLEND_SRC_RGB                  0x80C9
1057 #define GL_BLEND_DST_ALPHA                0x80CA
1058 #define GL_BLEND_SRC_ALPHA                0x80CB
1059 #endif
1060 extern void (GLAPIENTRY *qglBlendFuncSeparate)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
1061
1062 #endif
1063
1064 #define DEBUGGL
1065
1066 #ifdef DEBUGGL
1067 #ifdef USE_GLES2
1068 #define CHECKGLERROR {if (gl_paranoid.integer){if (gl_printcheckerror.integer) Con_Printf("CHECKGLERROR at %s:%d\n", __FILE__, __LINE__);gl_errornumber = glGetError();if (gl_errornumber) GL_PrintError(gl_errornumber, __FILE__, __LINE__);}}
1069 #else
1070 #define CHECKGLERROR {if (gl_paranoid.integer){if (gl_printcheckerror.integer) Con_Printf("CHECKGLERROR at %s:%d\n", __FILE__, __LINE__);gl_errornumber = qglGetError ? qglGetError() : 0;if (gl_errornumber) GL_PrintError(gl_errornumber, __FILE__, __LINE__);}}
1071 #endif
1072 extern int gl_errornumber;
1073 void GL_PrintError(int errornumber, const char *filename, int linenumber);
1074 #else
1075 #define CHECKGLERROR
1076 #endif
1077
1078 #ifdef USE_GLES2
1079 #define qglIsBufferARB glIsBuffer
1080 #define qglIsEnabled glIsEnabled
1081 #define qglIsFramebufferEXT glIsFramebuffer
1082 //#define qglIsQueryARB glIsQuery
1083 #define qglIsRenderbufferEXT glIsRenderbuffer
1084 //#define qglUnmapBufferARB glUnmapBuffer
1085 #define qglCheckFramebufferStatus glCheckFramebufferStatus
1086 #define qglGetError glGetError
1087 #define qglCreateProgram glCreateProgram
1088 #define qglCreateShader glCreateShader
1089 //#define qglGetHandleARB glGetHandle
1090 #define qglGetAttribLocation glGetAttribLocation
1091 #define qglGetUniformLocation glGetUniformLocation
1092 //#define qglMapBufferARB glMapBuffer
1093 #define qglGetString glGetString
1094 //#define qglActiveStencilFaceEXT glActiveStencilFace
1095 #define qglActiveTexture glActiveTexture
1096 #define qglAttachShader glAttachShader
1097 //#define qglBeginQueryARB glBeginQuery
1098 #define qglBindAttribLocation glBindAttribLocation
1099 //#define qglBindFragDataLocation glBindFragDataLocation
1100 #define qglBindBuffer glBindBuffer
1101 #define qglBindFramebuffer glBindFramebuffer
1102 #define qglBindRenderbuffer glBindRenderbuffer
1103 #define qglBindTexture glBindTexture
1104 #define qglBlendEquationEXT glBlendEquation
1105 #define qglBlendFunc glBlendFunc
1106 #define qglBlendFuncSeparate glBlendFuncSeparate
1107 #define qglBufferDataARB glBufferData
1108 #define qglBufferSubDataARB glBufferSubData
1109 #define qglClear glClear
1110 #define qglClearColor glClearColor
1111 #define qglClearDepthf glClearDepthf
1112 #define qglClearStencil glClearStencil
1113 #define qglColorMask glColorMask
1114 #define qglCompileShader glCompileShader
1115 #define qglCompressedTexImage2DARB glCompressedTexImage2D
1116 #define qglCompressedTexImage3DARB glCompressedTexImage3D
1117 #define qglCompressedTexSubImage2DARB glCompressedTexSubImage2D
1118 #define qglCompressedTexSubImage3DARB glCompressedTexSubImage3D
1119 #define qglCopyTexImage2D glCopyTexImage2D
1120 #define qglCopyTexSubImage2D glCopyTexSubImage2D
1121 #define qglCopyTexSubImage3D glCopyTexSubImage3D
1122 #define qglCullFace glCullFace
1123 #define qglDeleteBuffers glDeleteBuffers
1124 #define qglDeleteFramebuffers glDeleteFramebuffers
1125 #define qglDeleteProgram glDeleteProgram
1126 #define qglDeleteShader glDeleteShader
1127 //#define qglDeleteQueriesARB glDeleteQueries
1128 #define qglDeleteRenderbuffers glDeleteRenderbuffers
1129 #define qglDeleteTextures glDeleteTextures
1130 #define qglDepthFunc glDepthFunc
1131 #define qglDepthMask glDepthMask
1132 #define qglDepthRangef glDepthRangef
1133 #define qglDetachShader glDetachShader
1134 #define qglDisable glDisable
1135 #define qglDisableVertexAttribArray glDisableVertexAttribArray
1136 #define qglDrawArrays glDrawArrays
1137 //#define qglDrawBuffer glDrawBuffer
1138 //#define qglDrawBuffersARB glDrawBuffers
1139 #define qglDrawElements glDrawElements
1140 #define qglEnable glEnable
1141 #define qglEnableVertexAttribArray glEnableVertexAttribArray
1142 //#define qglEndQueryARB glEndQuery
1143 #define qglFinish glFinish
1144 #define qglFlush glFlush
1145 #define qglFramebufferRenderbuffer glFramebufferRenderbuffer
1146 #define qglFramebufferTexture2D glFramebufferTexture2D
1147 #define qglFramebufferTexture3DEXT glFramebufferTexture3D
1148 #define qglGenBuffers glGenBuffers
1149 #define qglGenFramebuffers glGenFramebuffers
1150 //#define qglGenQueriesARB glGenQueries
1151 #define qglGenRenderbuffers glGenRenderbuffers
1152 #define qglGenTextures glGenTextures
1153 #define qglGenerateMipmapEXT glGenerateMipmap
1154 #define qglGetActiveAttrib glGetActiveAttrib
1155 #define qglGetActiveUniform glGetActiveUniform
1156 #define qglGetAttachedShaders glGetAttachedShaders
1157 #define qglGetBooleanv glGetBooleanv
1158 //#define qglGetCompressedTexImageARB glGetCompressedTexImage
1159 #define qglGetDoublev glGetDoublev
1160 #define qglGetFloatv glGetFloatv
1161 #define qglGetFramebufferAttachmentParameterivEXT glGetFramebufferAttachmentParameteriv
1162 #define qglGetProgramInfoLog glGetProgramInfoLog
1163 #define qglGetShaderInfoLog glGetShaderInfoLog
1164 #define qglGetIntegerv glGetIntegerv
1165 #define qglGetShaderiv glGetShaderiv
1166 #define qglGetProgramiv glGetProgramiv
1167 //#define qglGetQueryObjectivARB glGetQueryObjectiv
1168 //#define qglGetQueryObjectuivARB glGetQueryObjectuiv
1169 //#define qglGetQueryivARB glGetQueryiv
1170 #define qglGetRenderbufferParameterivEXT glGetRenderbufferParameteriv
1171 #define qglGetShaderSource glGetShaderSource
1172 #define qglGetTexImage glGetTexImage
1173 #define qglGetTexLevelParameterfv glGetTexLevelParameterfv
1174 #define qglGetTexLevelParameteriv glGetTexLevelParameteriv
1175 #define qglGetTexParameterfv glGetTexParameterfv
1176 #define qglGetTexParameteriv glGetTexParameteriv
1177 #define qglGetUniformfv glGetUniformfv
1178 #define qglGetUniformiv glGetUniformiv
1179 #define qglHint glHint
1180 #define qglLinkProgram glLinkProgram
1181 #define qglPixelStorei glPixelStorei
1182 #define qglPointSize glPointSize
1183 //#define qglPolygonMode glPolygonMode
1184 #define qglPolygonOffset glPolygonOffset
1185 #define qglReadBuffer glReadBuffer
1186 #define qglReadPixels glReadPixels
1187 #define qglRenderbufferStorage glRenderbufferStorage
1188 #define qglScissor glScissor
1189 #define qglShaderSource glShaderSource
1190 #define qglStencilFunc glStencilFunc
1191 #define qglStencilFuncSeparate glStencilFuncSeparate
1192 #define qglStencilMask glStencilMask
1193 #define qglStencilOp glStencilOp
1194 #define qglStencilOpSeparate glStencilOpSeparate
1195 #define qglTexImage2D glTexImage2D
1196 #define qglTexImage3D glTexImage3D
1197 #define qglTexParameterf glTexParameterf
1198 #define qglTexParameterfv glTexParameterfv
1199 #define qglTexParameteri glTexParameteri
1200 #define qglTexSubImage2D glTexSubImage2D
1201 #define qglTexSubImage3D glTexSubImage3D
1202 #define qglUniform1f glUniform1f
1203 #define qglUniform1fv glUniform1fv
1204 #define qglUniform1i glUniform1i
1205 #define qglUniform1iv glUniform1iv
1206 #define qglUniform2f glUniform2f
1207 #define qglUniform2fv glUniform2fv
1208 #define qglUniform2i glUniform2i
1209 #define qglUniform2iv glUniform2iv
1210 #define qglUniform3f glUniform3f
1211 #define qglUniform3fv glUniform3fv
1212 #define qglUniform3i glUniform3i
1213 #define qglUniform3iv glUniform3iv
1214 #define qglUniform4f glUniform4f
1215 #define qglUniform4fv glUniform4fv
1216 #define qglUniform4i glUniform4i
1217 #define qglUniform4iv glUniform4iv
1218 #define qglUniformMatrix2fv glUniformMatrix2fv
1219 #define qglUniformMatrix3fv glUniformMatrix3fv
1220 #define qglUniformMatrix4fv glUniformMatrix4fv
1221 #define qglUseProgram glUseProgram
1222 #define qglValidateProgram glValidateProgram
1223 #define qglVertexAttribPointer glVertexAttribPointer
1224 #define qglViewport glViewport
1225 #define qglVertexAttrib1f glVertexAttrib1f
1226 //#define qglVertexAttrib1s glVertexAttrib1s
1227 //#define qglVertexAttrib1d glVertexAttrib1d
1228 #define qglVertexAttrib2f glVertexAttrib2f
1229 //#define qglVertexAttrib2s glVertexAttrib2s
1230 //#define qglVertexAttrib2d glVertexAttrib2d
1231 #define qglVertexAttrib3f glVertexAttrib3f
1232 //#define qglVertexAttrib3s glVertexAttrib3s
1233 //#define qglVertexAttrib3d glVertexAttrib3d
1234 #define qglVertexAttrib4f glVertexAttrib4f
1235 //#define qglVertexAttrib4s glVertexAttrib4s
1236 //#define qglVertexAttrib4d glVertexAttrib4d
1237 //#define qglVertexAttrib4Nub glVertexAttrib4Nub
1238 #define qglVertexAttrib1fv glVertexAttrib1fv
1239 //#define qglVertexAttrib1sv glVertexAttrib1sv
1240 //#define qglVertexAttrib1dv glVertexAttrib1dv
1241 #define qglVertexAttrib2fv glVertexAttrib2fv
1242 //#define qglVertexAttrib2sv glVertexAttrib2sv
1243 //#define qglVertexAttrib2dv glVertexAttrib2dv
1244 #define qglVertexAttrib3fv glVertexAttrib3fv
1245 //#define qglVertexAttrib3sv glVertexAttrib3sv
1246 //#define qglVertexAttrib3dv glVertexAttrib3dv
1247 #define qglVertexAttrib4fv glVertexAttrib4fv
1248 //#define qglVertexAttrib4sv glVertexAttrib4sv
1249 //#define qglVertexAttrib4dv glVertexAttrib4dv
1250 //#define qglVertexAttrib4iv glVertexAttrib4iv
1251 //#define qglVertexAttrib4bv glVertexAttrib4bv
1252 //#define qglVertexAttrib4ubv glVertexAttrib4ubv
1253 //#define qglVertexAttrib4usv glVertexAttrib4usv
1254 //#define qglVertexAttrib4uiv glVertexAttrib4uiv
1255 //#define qglVertexAttrib4Nbv glVertexAttrib4Nbv
1256 //#define qglVertexAttrib4Nsv glVertexAttrib4Nsv
1257 //#define qglVertexAttrib4Niv glVertexAttrib4Niv
1258 //#define qglVertexAttrib4Nubv glVertexAttrib4Nubv
1259 //#define qglVertexAttrib4Nusv glVertexAttrib4Nusv
1260 //#define qglVertexAttrib4Nuiv glVertexAttrib4Nuiv
1261 //#define qglGetVertexAttribdv glGetVertexAttribdv
1262 #define qglGetVertexAttribfv glGetVertexAttribfv
1263 #define qglGetVertexAttribiv glGetVertexAttribiv
1264 #define qglGetVertexAttribPointerv glGetVertexAttribPointerv
1265 #endif
1266
1267 #endif