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1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20
21 #include "quakedef.h"
22
23 int current_skill;
24 cvar_t sv_cheats = {0, "sv_cheats", "0", "enables cheat commands in any game, and cheat impulses in dpmod"};
25 cvar_t sv_adminnick = {CVAR_SAVE, "sv_adminnick", "", "nick name to use for admin messages instead of host name"};
26 cvar_t rcon_password = {CVAR_PRIVATE, "rcon_password", "", "password to authenticate rcon commands"};
27 cvar_t rcon_address = {0, "rcon_address", "", "server address to send rcon commands to (when not connected to a server)"};
28 cvar_t team = {CVAR_USERINFO | CVAR_SAVE, "team", "none", "QW team (4 character limit, example: blue)"};
29 cvar_t skin = {CVAR_USERINFO | CVAR_SAVE, "skin", "", "QW player skin name (example: base)"};
30 cvar_t noaim = {CVAR_USERINFO | CVAR_SAVE, "noaim", "1", "QW option to disable vertical autoaim"};
31 qboolean allowcheats = false;
32
33 extern qboolean host_shuttingdown;
34
35 /*
36 ==================
37 Host_Quit_f
38 ==================
39 */
40
41 void Host_Quit_f (void)
42 {
43         if(host_shuttingdown)
44                 Con_Printf("shutting down already!\n");
45         else
46                 Sys_Quit (0);
47 }
48
49
50 /*
51 ==================
52 Host_Status_f
53 ==================
54 */
55 void Host_Status_f (void)
56 {
57         client_t *client;
58         int seconds, minutes, hours = 0, j, players;
59         void (*print) (const char *fmt, ...);
60
61         if (cmd_source == src_command)
62         {
63                 // if running a client, try to send over network so the client's status report parser will see the report
64                 if (cls.state == ca_connected)
65                 {
66                         Cmd_ForwardToServer ();
67                         return;
68                 }
69                 print = Con_Printf;
70         }
71         else
72                 print = SV_ClientPrintf;
73
74         if (!sv.active)
75                 return;
76
77         for (players = 0, j = 0;j < svs.maxclients;j++)
78                 if (svs.clients[j].active)
79                         players++;
80         print ("host:     %s\n", Cvar_VariableString ("hostname"));
81         print ("version:  %s build %s\n", gamename, buildstring);
82         print ("protocol: %i (%s)\n", Protocol_NumberForEnum(sv.protocol), Protocol_NameForEnum(sv.protocol));
83         print ("map:      %s\n", sv.name);
84         print ("players:  %i active (%i max)\n\n", players, svs.maxclients);
85         for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
86         {
87                 if (!client->active)
88                         continue;
89                 seconds = (int)(realtime - client->connecttime);
90                 minutes = seconds / 60;
91                 if (minutes)
92                 {
93                         seconds -= (minutes * 60);
94                         hours = minutes / 60;
95                         if (hours)
96                                 minutes -= (hours * 60);
97                 }
98                 else
99                         hours = 0;
100                 print ("#%-3u %-16.16s  %3i  %2i:%02i:%02i\n", j+1, client->name, client->frags, hours, minutes, seconds);
101                 print ("   %s\n", client->netconnection ? client->netconnection->address : "botclient");
102         }
103 }
104
105
106 /*
107 ==================
108 Host_God_f
109
110 Sets client to godmode
111 ==================
112 */
113 void Host_God_f (void)
114 {
115         if (!allowcheats)
116         {
117                 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
118                 return;
119         }
120
121         host_client->edict->fields.server->flags = (int)host_client->edict->fields.server->flags ^ FL_GODMODE;
122         if (!((int)host_client->edict->fields.server->flags & FL_GODMODE) )
123                 SV_ClientPrint("godmode OFF\n");
124         else
125                 SV_ClientPrint("godmode ON\n");
126 }
127
128 void Host_Notarget_f (void)
129 {
130         if (!allowcheats)
131         {
132                 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
133                 return;
134         }
135
136         host_client->edict->fields.server->flags = (int)host_client->edict->fields.server->flags ^ FL_NOTARGET;
137         if (!((int)host_client->edict->fields.server->flags & FL_NOTARGET) )
138                 SV_ClientPrint("notarget OFF\n");
139         else
140                 SV_ClientPrint("notarget ON\n");
141 }
142
143 qboolean noclip_anglehack;
144
145 void Host_Noclip_f (void)
146 {
147         if (!allowcheats)
148         {
149                 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
150                 return;
151         }
152
153         if (host_client->edict->fields.server->movetype != MOVETYPE_NOCLIP)
154         {
155                 noclip_anglehack = true;
156                 host_client->edict->fields.server->movetype = MOVETYPE_NOCLIP;
157                 SV_ClientPrint("noclip ON\n");
158         }
159         else
160         {
161                 noclip_anglehack = false;
162                 host_client->edict->fields.server->movetype = MOVETYPE_WALK;
163                 SV_ClientPrint("noclip OFF\n");
164         }
165 }
166
167 /*
168 ==================
169 Host_Fly_f
170
171 Sets client to flymode
172 ==================
173 */
174 void Host_Fly_f (void)
175 {
176         if (!allowcheats)
177         {
178                 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
179                 return;
180         }
181
182         if (host_client->edict->fields.server->movetype != MOVETYPE_FLY)
183         {
184                 host_client->edict->fields.server->movetype = MOVETYPE_FLY;
185                 SV_ClientPrint("flymode ON\n");
186         }
187         else
188         {
189                 host_client->edict->fields.server->movetype = MOVETYPE_WALK;
190                 SV_ClientPrint("flymode OFF\n");
191         }
192 }
193
194
195 /*
196 ==================
197 Host_Ping_f
198
199 ==================
200 */
201 void Host_Pings_f (void); // called by Host_Ping_f
202 void Host_Ping_f (void)
203 {
204         int i;
205         client_t *client;
206         void (*print) (const char *fmt, ...);
207
208         if (cmd_source == src_command)
209         {
210                 // if running a client, try to send over network so the client's ping report parser will see the report
211                 if (cls.state == ca_connected)
212                 {
213                         Cmd_ForwardToServer ();
214                         return;
215                 }
216                 print = Con_Printf;
217         }
218         else
219                 print = SV_ClientPrintf;
220
221         if (!sv.active)
222                 return;
223
224         print("Client ping times:\n");
225         for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
226         {
227                 if (!client->active)
228                         continue;
229                 print("%4i %s\n", bound(0, (int)floor(client->ping*1000+0.5), 9999), client->name);
230         }
231
232         // now call the Pings command also, which will send a report that contains packet loss for the scoreboard (as well as a simpler ping report)
233         // actually, don't, it confuses old clients (resulting in "unknown command pingplreport" flooding the console)
234         //Host_Pings_f();
235 }
236
237 /*
238 ===============================================================================
239
240 SERVER TRANSITIONS
241
242 ===============================================================================
243 */
244
245 /*
246 ======================
247 Host_Map_f
248
249 handle a
250 map <servername>
251 command from the console.  Active clients are kicked off.
252 ======================
253 */
254 void Host_Map_f (void)
255 {
256         char level[MAX_QPATH];
257
258         if (Cmd_Argc() != 2)
259         {
260                 Con_Print("map <levelname> : start a new game (kicks off all players)\n");
261                 return;
262         }
263
264         cls.demonum = -1;               // stop demo loop in case this fails
265
266         CL_Disconnect ();
267         Host_ShutdownServer();
268
269         // remove menu
270         key_dest = key_game;
271
272         svs.serverflags = 0;                    // haven't completed an episode yet
273         allowcheats = sv_cheats.integer != 0;
274         strlcpy(level, Cmd_Argv(1), sizeof(level));
275         SV_SpawnServer(level);
276         if (sv.active && cls.state == ca_disconnected)
277                 CL_EstablishConnection("local:1");
278 }
279
280 /*
281 ==================
282 Host_Changelevel_f
283
284 Goes to a new map, taking all clients along
285 ==================
286 */
287 void Host_Changelevel_f (void)
288 {
289         char level[MAX_QPATH];
290
291         if (Cmd_Argc() != 2)
292         {
293                 Con_Print("changelevel <levelname> : continue game on a new level\n");
294                 return;
295         }
296         // HACKHACKHACK
297         if (!sv.active) {
298                 Host_Map_f();
299                 return;
300         }
301
302         // remove menu
303         key_dest = key_game;
304
305         SV_VM_Begin();
306         SV_SaveSpawnparms ();
307         SV_VM_End();
308         allowcheats = sv_cheats.integer != 0;
309         strlcpy(level, Cmd_Argv(1), sizeof(level));
310         SV_SpawnServer(level);
311         if (sv.active && cls.state == ca_disconnected)
312                 CL_EstablishConnection("local:1");
313 }
314
315 /*
316 ==================
317 Host_Restart_f
318
319 Restarts the current server for a dead player
320 ==================
321 */
322 void Host_Restart_f (void)
323 {
324         char mapname[MAX_QPATH];
325
326         if (Cmd_Argc() != 1)
327         {
328                 Con_Print("restart : restart current level\n");
329                 return;
330         }
331         if (!sv.active)
332         {
333                 Con_Print("Only the server may restart\n");
334                 return;
335         }
336
337         // remove menu
338         key_dest = key_game;
339
340         allowcheats = sv_cheats.integer != 0;
341         strlcpy(mapname, sv.name, sizeof(mapname));
342         SV_SpawnServer(mapname);
343         if (sv.active && cls.state == ca_disconnected)
344                 CL_EstablishConnection("local:1");
345 }
346
347 /*
348 ==================
349 Host_Reconnect_f
350
351 This command causes the client to wait for the signon messages again.
352 This is sent just before a server changes levels
353 ==================
354 */
355 void Host_Reconnect_f (void)
356 {
357         char temp[128];
358         // if not connected, reconnect to the most recent server
359         if (!cls.netcon)
360         {
361                 // if we have connected to a server recently, the userinfo
362                 // will still contain its IP address, so get the address...
363                 InfoString_GetValue(cls.userinfo, "*ip", temp, sizeof(temp));
364                 if (temp[0])
365                         CL_EstablishConnection(temp);
366                 else
367                         Con_Printf("Reconnect to what server?  (you have not connected to a server yet)\n");
368                 return;
369         }
370         // if connected, do something based on protocol
371         if (cls.protocol == PROTOCOL_QUAKEWORLD)
372         {
373                 // quakeworld can just re-login
374                 if (cls.qw_downloadmemory)  // don't change when downloading
375                         return;
376
377                 S_StopAllSounds();
378
379                 if (cls.state == ca_connected && cls.signon < SIGNONS)
380                 {
381                         Con_Printf("reconnecting...\n");
382                         MSG_WriteChar(&cls.netcon->message, qw_clc_stringcmd);
383                         MSG_WriteString(&cls.netcon->message, "new");
384                 }
385         }
386         else
387         {
388                 // netquake uses reconnect on level changes (silly)
389                 if (Cmd_Argc() != 1)
390                 {
391                         Con_Print("reconnect : wait for signon messages again\n");
392                         return;
393                 }
394                 if (!cls.signon)
395                 {
396                         Con_Print("reconnect: no signon, ignoring reconnect\n");
397                         return;
398                 }
399                 cls.signon = 0;         // need new connection messages
400         }
401 }
402
403 /*
404 =====================
405 Host_Connect_f
406
407 User command to connect to server
408 =====================
409 */
410 void Host_Connect_f (void)
411 {
412         if (Cmd_Argc() != 2)
413         {
414                 Con_Print("connect <serveraddress> : connect to a multiplayer game\n");
415                 return;
416         }
417         CL_EstablishConnection(Cmd_Argv(1));
418 }
419
420
421 /*
422 ===============================================================================
423
424 LOAD / SAVE GAME
425
426 ===============================================================================
427 */
428
429 #define SAVEGAME_VERSION        5
430
431 /*
432 ===============
433 Host_SavegameComment
434
435 Writes a SAVEGAME_COMMENT_LENGTH character comment describing the current
436 ===============
437 */
438 void Host_SavegameComment (char *text)
439 {
440         int             i;
441         char    kills[20];
442
443         for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
444                 text[i] = ' ';
445         // LordHavoc: added min() to prevent overflow
446         memcpy (text, cl.levelname, min(strlen(cl.levelname), SAVEGAME_COMMENT_LENGTH));
447         sprintf (kills,"kills:%3i/%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]);
448         memcpy (text+22, kills, strlen(kills));
449         // convert space to _ to make stdio happy
450         // LordHavoc: convert control characters to _ as well
451         for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
452                 if (text[i] <= ' ')
453                         text[i] = '_';
454         text[SAVEGAME_COMMENT_LENGTH] = '\0';
455 }
456
457
458 /*
459 ===============
460 Host_Savegame_f
461 ===============
462 */
463 void Host_Savegame_f (void)
464 {
465         char    name[MAX_QPATH];
466         qfile_t *f;
467         int             i;
468         char    comment[SAVEGAME_COMMENT_LENGTH+1];
469
470         if (cls.state != ca_connected || !sv.active)
471         {
472                 Con_Print("Not playing a local game.\n");
473                 return;
474         }
475
476         if (cl.intermission)
477         {
478                 Con_Print("Can't save in intermission.\n");
479                 return;
480         }
481
482         for (i = 0;i < svs.maxclients;i++)
483         {
484                 if (svs.clients[i].active)
485                 {
486                         if (i > 0)
487                         {
488                                 Con_Print("Can't save multiplayer games.\n");
489                                 return;
490                         }
491                         if (svs.clients[i].edict->fields.server->deadflag)
492                         {
493                                 Con_Print("Can't savegame with a dead player\n");
494                                 return;
495                         }
496                 }
497         }
498
499         if (Cmd_Argc() != 2)
500         {
501                 Con_Print("save <savename> : save a game\n");
502                 return;
503         }
504
505         if (strstr(Cmd_Argv(1), ".."))
506         {
507                 Con_Print("Relative pathnames are not allowed.\n");
508                 return;
509         }
510
511         strlcpy (name, Cmd_Argv(1), sizeof (name));
512         FS_DefaultExtension (name, ".sav", sizeof (name));
513
514         Con_Printf("Saving game to %s...\n", name);
515         f = FS_Open (name, "wb", false, false);
516         if (!f)
517         {
518                 Con_Print("ERROR: couldn't open.\n");
519                 return;
520         }
521
522         FS_Printf(f, "%i\n", SAVEGAME_VERSION);
523         Host_SavegameComment (comment);
524         FS_Printf(f, "%s\n", comment);
525         for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
526                 FS_Printf(f, "%f\n", svs.clients[0].spawn_parms[i]);
527         FS_Printf(f, "%d\n", current_skill);
528         FS_Printf(f, "%s\n", sv.name);
529         FS_Printf(f, "%f\n",sv.time);
530
531         // write the light styles
532         for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
533         {
534                 if (sv.lightstyles[i][0])
535                         FS_Printf(f, "%s\n", sv.lightstyles[i]);
536                 else
537                         FS_Print(f,"m\n");
538         }
539
540         SV_VM_Begin();
541
542         PRVM_ED_WriteGlobals (f);
543         for (i=0 ; i<prog->num_edicts ; i++)
544                 PRVM_ED_Write (f, PRVM_EDICT_NUM(i));
545
546         SV_VM_End();
547
548         FS_Close (f);
549         Con_Print("done.\n");
550 }
551
552
553 /*
554 ===============
555 Host_Loadgame_f
556 ===============
557 */
558 void Host_Loadgame_f (void)
559 {
560         char filename[MAX_QPATH];
561         char mapname[MAX_QPATH];
562         float time;
563         const char *start;
564         const char *t;
565         const char *oldt;
566         char *text;
567         prvm_edict_t *ent;
568         int i;
569         int entnum;
570         int version;
571         float spawn_parms[NUM_SPAWN_PARMS];
572
573         if (Cmd_Argc() != 2)
574         {
575                 Con_Print("load <savename> : load a game\n");
576                 return;
577         }
578
579         strlcpy (filename, Cmd_Argv(1), sizeof(filename));
580         FS_DefaultExtension (filename, ".sav", sizeof (filename));
581
582         Con_Printf("Loading game from %s...\n", filename);
583
584         cls.demonum = -1;               // stop demo loop in case this fails
585
586         t = text = (char *)FS_LoadFile (filename, tempmempool, false, NULL);
587         if (!text)
588         {
589                 Con_Print("ERROR: couldn't open.\n");
590                 return;
591         }
592
593         // version
594         COM_ParseToken_Simple(&t, false);
595         version = atoi(com_token);
596         if (version != SAVEGAME_VERSION)
597         {
598                 Mem_Free(text);
599                 Con_Printf("Savegame is version %i, not %i\n", version, SAVEGAME_VERSION);
600                 return;
601         }
602
603         // description
604         COM_ParseToken_Simple(&t, false);
605
606         for (i = 0;i < NUM_SPAWN_PARMS;i++)
607         {
608                 COM_ParseToken_Simple(&t, false);
609                 spawn_parms[i] = atof(com_token);
610         }
611         // skill
612         COM_ParseToken_Simple(&t, false);
613 // this silliness is so we can load 1.06 save files, which have float skill values
614         current_skill = (int)(atof(com_token) + 0.5);
615         Cvar_SetValue ("skill", (float)current_skill);
616
617         // mapname
618         COM_ParseToken_Simple(&t, false);
619         strlcpy (mapname, com_token, sizeof(mapname));
620
621         // time
622         COM_ParseToken_Simple(&t, false);
623         time = atof(com_token);
624
625         allowcheats = sv_cheats.integer != 0;
626
627         SV_SpawnServer (mapname);
628         if (!sv.active)
629         {
630                 Mem_Free(text);
631                 Con_Print("Couldn't load map\n");
632                 return;
633         }
634         sv.paused = true;               // pause until all clients connect
635         sv.loadgame = true;
636
637 // load the light styles
638
639         for (i = 0;i < MAX_LIGHTSTYLES;i++)
640         {
641                 // light style
642                 oldt = t;
643                 COM_ParseToken_Simple(&t, false);
644                 // if this is a 64 lightstyle savegame produced by Quake, stop now
645                 // we have to check this because darkplaces saves 256 lightstyle savegames
646                 if (com_token[0] == '{')
647                 {
648                         t = oldt;
649                         break;
650                 }
651                 strlcpy(sv.lightstyles[i], com_token, sizeof(sv.lightstyles[i]));
652         }
653
654         // now skip everything before the first opening brace
655         // (this is for forward compatibility, so that older versions (at
656         // least ones with this fix) can load savegames with extra data before the
657         // first brace, as might be produced by a later engine version)
658         for(;;)
659         {
660                 oldt = t;
661                 COM_ParseToken_Simple(&t, false);
662                 if (com_token[0] == '{')
663                 {
664                         t = oldt;
665                         break;
666                 }
667         }
668
669 // load the edicts out of the savegame file
670         SV_VM_Begin();
671         // -1 is the globals
672         entnum = -1;
673         for (;;)
674         {
675                 start = t;
676                 while (COM_ParseToken_Simple(&t, false))
677                         if (!strcmp(com_token, "}"))
678                                 break;
679                 if (!COM_ParseToken_Simple(&start, false))
680                 {
681                         // end of file
682                         break;
683                 }
684                 if (strcmp(com_token,"{"))
685                 {
686                         Mem_Free(text);
687                         Host_Error ("First token isn't a brace");
688                 }
689
690                 if (entnum == -1)
691                 {
692                         // parse the global vars
693                         PRVM_ED_ParseGlobals (start);
694                 }
695                 else
696                 {
697                         // parse an edict
698                         if (entnum >= MAX_EDICTS)
699                         {
700                                 Mem_Free(text);
701                                 Host_Error("Host_PerformLoadGame: too many edicts in save file (reached MAX_EDICTS %i)", MAX_EDICTS);
702                         }
703                         while (entnum >= prog->max_edicts)
704                                 PRVM_MEM_IncreaseEdicts();
705                         ent = PRVM_EDICT_NUM(entnum);
706                         memset (ent->fields.server, 0, prog->progs->entityfields * 4);
707                         ent->priv.server->free = false;
708                         PRVM_ED_ParseEdict (start, ent);
709
710                         // link it into the bsp tree
711                         if (!ent->priv.server->free)
712                                 SV_LinkEdict (ent, false);
713                 }
714
715                 entnum++;
716         }
717         Mem_Free(text);
718
719         prog->num_edicts = entnum;
720         sv.time = time;
721
722         for (i = 0;i < NUM_SPAWN_PARMS;i++)
723                 svs.clients[0].spawn_parms[i] = spawn_parms[i];
724
725         SV_VM_End();
726
727         // make sure we're connected to loopback
728         if (cls.state == ca_disconnected || !(cls.state == ca_connected && cls.netcon != NULL && LHNETADDRESS_GetAddressType(&cls.netcon->peeraddress) == LHNETADDRESSTYPE_LOOP))
729                 CL_EstablishConnection("local:1");
730 }
731
732 //============================================================================
733
734 /*
735 ======================
736 Host_Name_f
737 ======================
738 */
739 cvar_t cl_name = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_name", "player", "internal storage cvar for current player name (changed by name command)"};
740 void Host_Name_f (void)
741 {
742         int i, j;
743         qboolean valid_colors;
744         char newName[sizeof(host_client->name)];
745
746         if (Cmd_Argc () == 1)
747         {
748                 Con_Printf("\"name\" is \"%s\"\n", cl_name.string);
749                 return;
750         }
751
752         if (Cmd_Argc () == 2)
753                 strlcpy (newName, Cmd_Argv(1), sizeof (newName));
754         else
755                 strlcpy (newName, Cmd_Args(), sizeof (newName));
756
757         for (i = 0, j = 0;newName[i];i++)
758                 if (newName[i] != '\r' && newName[i] != '\n')
759                         newName[j++] = newName[i];
760         newName[j] = 0;
761
762         if (cmd_source == src_command)
763         {
764                 Cvar_Set ("_cl_name", newName);
765                 return;
766         }
767
768         if (realtime < host_client->nametime)
769         {
770                 SV_ClientPrintf("You can't change name more than once every 5 seconds!\n");
771                 return;
772         }
773
774         host_client->nametime = realtime + 5;
775
776         // point the string back at updateclient->name to keep it safe
777         strlcpy (host_client->name, newName, sizeof (host_client->name));
778
779         COM_StringLengthNoColors(host_client->name, 0, &valid_colors);
780         if(!valid_colors) // NOTE: this also proves the string is not empty, as "" is a valid colored string
781         {
782                 size_t l;
783                 l = strlen(host_client->name);
784                 if(l < sizeof(host_client->name) - 1)
785                 {
786                         // duplicate the color tag to escape it
787                         host_client->name[i] = STRING_COLOR_TAG;
788                         host_client->name[i+1] = 0;
789                         //Con_DPrintf("abuse detected, adding another trailing color tag\n");
790                 }
791                 else
792                 {
793                         // remove the last character to fix the color code
794                         host_client->name[l-1] = 0;
795                         //Con_DPrintf("abuse detected, removing a trailing color tag\n");
796                 }
797         }
798
799         // find the last color tag offset and decide if we need to add a reset tag
800         for (i = 0, j = -1;host_client->name[i];i++)
801         {
802                 if (host_client->name[i] == STRING_COLOR_TAG)
803                 {
804                         if (host_client->name[i+1] >= '0' && host_client->name[i+1] <= '9')
805                         {
806                                 j = i;
807                                 // if this happens to be a reset  tag then we don't need one
808                                 if (host_client->name[i+1] == '0' + STRING_COLOR_DEFAULT)
809                                         j = -1;
810                                 i++;
811                                 continue;
812                         }
813                         if (host_client->name[i+1] == STRING_COLOR_TAG)
814                         {
815                                 i++;
816                                 continue;
817                         }
818                 }
819         }
820         // does not end in the default color string, so add it
821         if (j >= 0 && strlen(host_client->name) < sizeof(host_client->name) - 2)
822                 memcpy(host_client->name + strlen(host_client->name), STRING_COLOR_DEFAULT_STR, strlen(STRING_COLOR_DEFAULT_STR) + 1);
823
824         host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
825         if (strcmp(host_client->old_name, host_client->name))
826         {
827                 if (host_client->spawned)
828                         SV_BroadcastPrintf("%s changed name to %s\n", host_client->old_name, host_client->name);
829                 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
830                 // send notification to all clients
831                 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
832                 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
833                 MSG_WriteString (&sv.reliable_datagram, host_client->name);
834         }
835 }
836
837 /*
838 ======================
839 Host_Playermodel_f
840 ======================
841 */
842 cvar_t cl_playermodel = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_playermodel", "", "internal storage cvar for current player model in Nexuiz (changed by playermodel command)"};
843 // the old cl_playermodel in cl_main has been renamed to __cl_playermodel
844 void Host_Playermodel_f (void)
845 {
846         int i, j;
847         char newPath[sizeof(host_client->playermodel)];
848
849         if (Cmd_Argc () == 1)
850         {
851                 Con_Printf("\"playermodel\" is \"%s\"\n", cl_playermodel.string);
852                 return;
853         }
854
855         if (Cmd_Argc () == 2)
856                 strlcpy (newPath, Cmd_Argv(1), sizeof (newPath));
857         else
858                 strlcpy (newPath, Cmd_Args(), sizeof (newPath));
859
860         for (i = 0, j = 0;newPath[i];i++)
861                 if (newPath[i] != '\r' && newPath[i] != '\n')
862                         newPath[j++] = newPath[i];
863         newPath[j] = 0;
864
865         if (cmd_source == src_command)
866         {
867                 Cvar_Set ("_cl_playermodel", newPath);
868                 return;
869         }
870
871         /*
872         if (realtime < host_client->nametime)
873         {
874                 SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
875                 return;
876         }
877
878         host_client->nametime = realtime + 5;
879         */
880
881         // point the string back at updateclient->name to keep it safe
882         strlcpy (host_client->playermodel, newPath, sizeof (host_client->playermodel));
883         if( prog->fieldoffsets.playermodel >= 0 )
884                 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
885         if (strcmp(host_client->old_model, host_client->playermodel))
886         {
887                 strlcpy(host_client->old_model, host_client->playermodel, sizeof(host_client->old_model));
888                 /*// send notification to all clients
889                 MSG_WriteByte (&sv.reliable_datagram, svc_updatepmodel);
890                 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
891                 MSG_WriteString (&sv.reliable_datagram, host_client->playermodel);*/
892         }
893 }
894
895 /*
896 ======================
897 Host_Playerskin_f
898 ======================
899 */
900 cvar_t cl_playerskin = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_playerskin", "", "internal storage cvar for current player skin in Nexuiz (changed by playerskin command)"};
901 void Host_Playerskin_f (void)
902 {
903         int i, j;
904         char newPath[sizeof(host_client->playerskin)];
905
906         if (Cmd_Argc () == 1)
907         {
908                 Con_Printf("\"playerskin\" is \"%s\"\n", cl_playerskin.string);
909                 return;
910         }
911
912         if (Cmd_Argc () == 2)
913                 strlcpy (newPath, Cmd_Argv(1), sizeof (newPath));
914         else
915                 strlcpy (newPath, Cmd_Args(), sizeof (newPath));
916
917         for (i = 0, j = 0;newPath[i];i++)
918                 if (newPath[i] != '\r' && newPath[i] != '\n')
919                         newPath[j++] = newPath[i];
920         newPath[j] = 0;
921
922         if (cmd_source == src_command)
923         {
924                 Cvar_Set ("_cl_playerskin", newPath);
925                 return;
926         }
927
928         /*
929         if (realtime < host_client->nametime)
930         {
931                 SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
932                 return;
933         }
934
935         host_client->nametime = realtime + 5;
936         */
937
938         // point the string back at updateclient->name to keep it safe
939         strlcpy (host_client->playerskin, newPath, sizeof (host_client->playerskin));
940         if( prog->fieldoffsets.playerskin >= 0 )
941                 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
942         if (strcmp(host_client->old_skin, host_client->playerskin))
943         {
944                 //if (host_client->spawned)
945                 //      SV_BroadcastPrintf("%s changed skin to %s\n", host_client->name, host_client->playerskin);
946                 strlcpy(host_client->old_skin, host_client->playerskin, sizeof(host_client->old_skin));
947                 /*// send notification to all clients
948                 MSG_WriteByte (&sv.reliable_datagram, svc_updatepskin);
949                 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
950                 MSG_WriteString (&sv.reliable_datagram, host_client->playerskin);*/
951         }
952 }
953
954 void Host_Version_f (void)
955 {
956         Con_Printf("Version: %s build %s\n", gamename, buildstring);
957 }
958
959 void Host_Say(qboolean teamonly)
960 {
961         client_t *save;
962         int j, quoted;
963         const char *p1;
964         char *p2;
965         // LordHavoc: long say messages
966         char text[1024];
967         qboolean fromServer = false;
968
969         if (cmd_source == src_command)
970         {
971                 if (cls.state == ca_dedicated)
972                 {
973                         fromServer = true;
974                         teamonly = false;
975                 }
976                 else
977                 {
978                         Cmd_ForwardToServer ();
979                         return;
980                 }
981         }
982
983         if (Cmd_Argc () < 2)
984                 return;
985
986         if (!teamplay.integer)
987                 teamonly = false;
988
989         p1 = Cmd_Args();
990         quoted = false;
991         if (*p1 == '\"')
992         {
993                 quoted = true;
994                 p1++;
995         }
996         // note this uses the chat prefix \001
997         if (!fromServer && !teamonly)
998                 dpsnprintf (text, sizeof(text), "\001%s: %s", host_client->name, p1);
999         else if (!fromServer && teamonly)
1000                 dpsnprintf (text, sizeof(text), "\001(%s): %s", host_client->name, p1);
1001         else if(*(sv_adminnick.string))
1002                 dpsnprintf (text, sizeof(text), "\001<%s> %s", sv_adminnick.string, p1);
1003         else
1004                 dpsnprintf (text, sizeof(text), "\001<%s> %s", hostname.string, p1);
1005         p2 = text + strlen(text);
1006         while ((const char *)p2 > (const char *)text && (p2[-1] == '\r' || p2[-1] == '\n' || (p2[-1] == '\"' && quoted)))
1007         {
1008                 if (p2[-1] == '\"' && quoted)
1009                         quoted = false;
1010                 p2[-1] = 0;
1011                 p2--;
1012         }
1013         strlcat(text, "\n", sizeof(text));
1014
1015         // note: save is not a valid edict if fromServer is true
1016         save = host_client;
1017         for (j = 0, host_client = svs.clients;j < svs.maxclients;j++, host_client++)
1018                 if (host_client->active && (!teamonly || host_client->edict->fields.server->team == save->edict->fields.server->team))
1019                         SV_ClientPrint(text);
1020         host_client = save;
1021
1022         if (cls.state == ca_dedicated)
1023                 Con_Print(&text[1]);
1024 }
1025
1026
1027 void Host_Say_f(void)
1028 {
1029         Host_Say(false);
1030 }
1031
1032
1033 void Host_Say_Team_f(void)
1034 {
1035         Host_Say(true);
1036 }
1037
1038
1039 void Host_Tell_f(void)
1040 {
1041         const char *playername_start = NULL;
1042         size_t playername_length = 0;
1043         int playernumber = 0;
1044         client_t *save;
1045         int j;
1046         const char *p1, *p2;
1047         char text[MAX_INPUTLINE]; // LordHavoc: FIXME: temporary buffer overflow fix (was 64)
1048         qboolean fromServer = false;
1049
1050         if (cmd_source == src_command)
1051         {
1052                 if (cls.state == ca_dedicated)
1053                         fromServer = true;
1054                 else
1055                 {
1056                         Cmd_ForwardToServer ();
1057                         return;
1058                 }
1059         }
1060
1061         if (Cmd_Argc () < 2)
1062                 return;
1063
1064         // note this uses the chat prefix \001
1065         if (!fromServer)
1066                 sprintf (text, "\001%s tells you: ", host_client->name);
1067         else if(*(sv_adminnick.string))
1068                 sprintf (text, "\001<%s tells you> ", sv_adminnick.string);
1069         else
1070                 sprintf (text, "\001<%s tells you> ", hostname.string);
1071
1072         p1 = Cmd_Args();
1073         p2 = p1 + strlen(p1);
1074         // remove the target name
1075         while (p1 < p2 && *p1 == ' ')
1076                 p1++;
1077         if(*p1 == '#')
1078         {
1079                 ++p1;
1080                 while (p1 < p2 && *p1 == ' ')
1081                         p1++;
1082                 while (p1 < p2 && isdigit(*p1))
1083                 {
1084                         playernumber = playernumber * 10 + (*p1 - '0');
1085                         p1++;
1086                 }
1087                 --playernumber;
1088         }
1089         else if(*p1 == '"')
1090         {
1091                 ++p1;
1092                 playername_start = p1;
1093                 while (p1 < p2 && *p1 != '"')
1094                         p1++;
1095                 playername_length = p1 - playername_start;
1096                 if(p1 < p2)
1097                         p1++;
1098         }
1099         else
1100         {
1101                 playername_start = p1;
1102                 while (p1 < p2 && *p1 != ' ')
1103                         p1++;
1104                 playername_length = p1 - playername_start;
1105         }
1106         while (p1 < p2 && *p1 == ' ')
1107                 p1++;
1108         if(playername_start)
1109         {
1110                 // set playernumber to the right client
1111                 char namebuf[128];
1112                 if(playername_length >= sizeof(namebuf))
1113                 {
1114                         if (fromServer)
1115                                 Con_Print("Host_Tell: too long player name/ID\n");
1116                         else
1117                                 SV_ClientPrint("Host_Tell: too long player name/ID\n");
1118                         return;
1119                 }
1120                 memcpy(namebuf, playername_start, playername_length);
1121                 namebuf[playername_length] = 0;
1122                 for (playernumber = 0; playernumber < svs.maxclients; playernumber++)
1123                 {
1124                         if (!svs.clients[playernumber].active)
1125                                 continue;
1126                         if (strcasecmp(svs.clients[playernumber].name, namebuf) == 0)
1127                                 break;
1128                 }
1129         }
1130         if(playernumber < 0 || playernumber >= svs.maxclients || !(svs.clients[playernumber].active))
1131         {
1132                 if (fromServer)
1133                         Con_Print("Host_Tell: invalid player name/ID\n");
1134                 else
1135                         SV_ClientPrint("Host_Tell: invalid player name/ID\n");
1136                 return;
1137         }
1138         // remove trailing newlines
1139         while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
1140                 p2--;
1141         // remove quotes if present
1142         if (*p1 == '"')
1143         {
1144                 p1++;
1145                 if (p2[-1] == '"')
1146                         p2--;
1147                 else if (fromServer)
1148                         Con_Print("Host_Tell: missing end quote\n");
1149                 else
1150                         SV_ClientPrint("Host_Tell: missing end quote\n");
1151         }
1152         while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
1153                 p2--;
1154         if(p1 == p2)
1155                 return; // empty say
1156         for (j = (int)strlen(text);j < (int)(sizeof(text) - 2) && p1 < p2;)
1157                 text[j++] = *p1++;
1158         text[j++] = '\n';
1159         text[j++] = 0;
1160
1161         save = host_client;
1162         host_client = svs.clients + playernumber;
1163         SV_ClientPrint(text);
1164         host_client = save;
1165 }
1166
1167
1168 /*
1169 ==================
1170 Host_Color_f
1171 ==================
1172 */
1173 cvar_t cl_color = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_color", "0", "internal storage cvar for current player colors (changed by color command)"};
1174 void Host_Color(int changetop, int changebottom)
1175 {
1176         int top, bottom, playercolor;
1177
1178         // get top and bottom either from the provided values or the current values
1179         // (allows changing only top or bottom, or both at once)
1180         top = changetop >= 0 ? changetop : (cl_color.integer >> 4);
1181         bottom = changebottom >= 0 ? changebottom : cl_color.integer;
1182
1183         top &= 15;
1184         bottom &= 15;
1185         // LordHavoc: allowing skin colormaps 14 and 15 by commenting this out
1186         //if (top > 13)
1187         //      top = 13;
1188         //if (bottom > 13)
1189         //      bottom = 13;
1190
1191         playercolor = top*16 + bottom;
1192
1193         if (cmd_source == src_command)
1194         {
1195                 Cvar_SetValueQuick(&cl_color, playercolor);
1196                 return;
1197         }
1198
1199         if (cls.protocol == PROTOCOL_QUAKEWORLD)
1200                 return;
1201
1202         if (host_client->edict && prog->funcoffsets.SV_ChangeTeam)
1203         {
1204                 Con_DPrint("Calling SV_ChangeTeam\n");
1205                 prog->globals.server->time = sv.time;
1206                 prog->globals.generic[OFS_PARM0] = playercolor;
1207                 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1208                 PRVM_ExecuteProgram(prog->funcoffsets.SV_ChangeTeam, "QC function SV_ChangeTeam is missing");
1209         }
1210         else
1211         {
1212                 prvm_eval_t *val;
1213                 if (host_client->edict)
1214                 {
1215                         if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcolors)))
1216                                 val->_float = playercolor;
1217                         host_client->edict->fields.server->team = bottom + 1;
1218                 }
1219                 host_client->colors = playercolor;
1220                 if (host_client->old_colors != host_client->colors)
1221                 {
1222                         host_client->old_colors = host_client->colors;
1223                         // send notification to all clients
1224                         MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1225                         MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
1226                         MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1227                 }
1228         }
1229 }
1230
1231 void Host_Color_f(void)
1232 {
1233         int             top, bottom;
1234
1235         if (Cmd_Argc() == 1)
1236         {
1237                 Con_Printf("\"color\" is \"%i %i\"\n", cl_color.integer >> 4, cl_color.integer & 15);
1238                 Con_Print("color <0-15> [0-15]\n");
1239                 return;
1240         }
1241
1242         if (Cmd_Argc() == 2)
1243                 top = bottom = atoi(Cmd_Argv(1));
1244         else
1245         {
1246                 top = atoi(Cmd_Argv(1));
1247                 bottom = atoi(Cmd_Argv(2));
1248         }
1249         Host_Color(top, bottom);
1250 }
1251
1252 void Host_TopColor_f(void)
1253 {
1254         if (Cmd_Argc() == 1)
1255         {
1256                 Con_Printf("\"topcolor\" is \"%i\"\n", (cl_color.integer >> 4) & 15);
1257                 Con_Print("topcolor <0-15>\n");
1258                 return;
1259         }
1260
1261         Host_Color(atoi(Cmd_Argv(1)), -1);
1262 }
1263
1264 void Host_BottomColor_f(void)
1265 {
1266         if (Cmd_Argc() == 1)
1267         {
1268                 Con_Printf("\"bottomcolor\" is \"%i\"\n", cl_color.integer & 15);
1269                 Con_Print("bottomcolor <0-15>\n");
1270                 return;
1271         }
1272
1273         Host_Color(-1, atoi(Cmd_Argv(1)));
1274 }
1275
1276 cvar_t cl_rate = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_rate", "20000", "internal storage cvar for current rate (changed by rate command)"};
1277 void Host_Rate_f(void)
1278 {
1279         int rate;
1280
1281         if (Cmd_Argc() != 2)
1282         {
1283                 Con_Printf("\"rate\" is \"%i\"\n", cl_rate.integer);
1284                 Con_Print("rate <bytespersecond>\n");
1285                 return;
1286         }
1287
1288         rate = atoi(Cmd_Argv(1));
1289
1290         if (cmd_source == src_command)
1291         {
1292                 Cvar_SetValue ("_cl_rate", max(NET_MINRATE, rate));
1293                 return;
1294         }
1295
1296         host_client->rate = rate;
1297 }
1298
1299 /*
1300 ==================
1301 Host_Kill_f
1302 ==================
1303 */
1304 void Host_Kill_f (void)
1305 {
1306         if (host_client->edict->fields.server->health <= 0)
1307         {
1308                 SV_ClientPrint("Can't suicide -- already dead!\n");
1309                 return;
1310         }
1311
1312         prog->globals.server->time = sv.time;
1313         prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1314         PRVM_ExecuteProgram (prog->globals.server->ClientKill, "QC function ClientKill is missing");
1315 }
1316
1317
1318 /*
1319 ==================
1320 Host_Pause_f
1321 ==================
1322 */
1323 void Host_Pause_f (void)
1324 {
1325         if (!pausable.integer)
1326                 SV_ClientPrint("Pause not allowed.\n");
1327         else
1328         {
1329                 sv.paused ^= 1;
1330                 SV_BroadcastPrintf("%s %spaused the game\n", host_client->name, sv.paused ? "" : "un");
1331                 // send notification to all clients
1332                 MSG_WriteByte(&sv.reliable_datagram, svc_setpause);
1333                 MSG_WriteByte(&sv.reliable_datagram, sv.paused);
1334         }
1335 }
1336
1337 /*
1338 ======================
1339 Host_PModel_f
1340 LordHavoc: only supported for Nehahra, I personally think this is dumb, but Mindcrime won't listen.
1341 LordHavoc: correction, Mindcrime will be removing pmodel in the future, but it's still stuck here for compatibility.
1342 ======================
1343 */
1344 cvar_t cl_pmodel = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_pmodel", "0", "internal storage cvar for current player model number in nehahra (changed by pmodel command)"};
1345 static void Host_PModel_f (void)
1346 {
1347         int i;
1348         prvm_eval_t *val;
1349
1350         if (Cmd_Argc () == 1)
1351         {
1352                 Con_Printf("\"pmodel\" is \"%s\"\n", cl_pmodel.string);
1353                 return;
1354         }
1355         i = atoi(Cmd_Argv(1));
1356
1357         if (cmd_source == src_command)
1358         {
1359                 if (cl_pmodel.integer == i)
1360                         return;
1361                 Cvar_SetValue ("_cl_pmodel", i);
1362                 if (cls.state == ca_connected)
1363                         Cmd_ForwardToServer ();
1364                 return;
1365         }
1366
1367         if (host_client->edict && (val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.pmodel)))
1368                 val->_float = i;
1369 }
1370
1371 //===========================================================================
1372
1373
1374 /*
1375 ==================
1376 Host_PreSpawn_f
1377 ==================
1378 */
1379 void Host_PreSpawn_f (void)
1380 {
1381         if (host_client->spawned)
1382         {
1383                 Con_Print("prespawn not valid -- already spawned\n");
1384                 return;
1385         }
1386
1387         if (host_client->netconnection)
1388         {
1389                 SZ_Write (&host_client->netconnection->message, sv.signon.data, sv.signon.cursize);
1390                 MSG_WriteByte (&host_client->netconnection->message, svc_signonnum);
1391                 MSG_WriteByte (&host_client->netconnection->message, 2);
1392                 host_client->sendsignon = true;         // send this message, this will be cleared later
1393         }
1394
1395         // reset the name change timer because the client will send name soon
1396         host_client->nametime = 0;
1397 }
1398
1399 /*
1400 ==================
1401 Host_Spawn_f
1402 ==================
1403 */
1404 void Host_Spawn_f (void)
1405 {
1406         int i;
1407         client_t *client;
1408         int stats[MAX_CL_STATS];
1409
1410         if (host_client->spawned)
1411         {
1412                 Con_Print("Spawn not valid -- already spawned\n");
1413                 return;
1414         }
1415
1416         // reset name change timer again because they might want to change name
1417         // again in the first 5 seconds after connecting
1418         host_client->nametime = 0;
1419
1420         // LordHavoc: moved this above the QC calls at FrikaC's request
1421         // LordHavoc: commented this out
1422         //if (host_client->netconnection)
1423         //      SZ_Clear (&host_client->netconnection->message);
1424
1425         // run the entrance script
1426         if (sv.loadgame)
1427         {
1428                 // loaded games are fully initialized already
1429                 // if this is the last client to be connected, unpause
1430                 sv.paused = false;
1431
1432                 if (prog->funcoffsets.RestoreGame)
1433                 {
1434                         Con_DPrint("Calling RestoreGame\n");
1435                         prog->globals.server->time = sv.time;
1436                         prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1437                         PRVM_ExecuteProgram(prog->funcoffsets.RestoreGame, "QC function RestoreGame is missing");
1438                 }
1439         }
1440         else
1441         {
1442                 //Con_Printf("Host_Spawn_f: host_client->edict->netname = %s, host_client->edict->netname = %s, host_client->name = %s\n", PRVM_GetString(host_client->edict->fields.server->netname), PRVM_GetString(host_client->edict->fields.server->netname), host_client->name);
1443
1444                 // copy spawn parms out of the client_t
1445                 for (i=0 ; i< NUM_SPAWN_PARMS ; i++)
1446                         (&prog->globals.server->parm1)[i] = host_client->spawn_parms[i];
1447
1448                 // call the spawn function
1449                 host_client->clientconnectcalled = true;
1450                 prog->globals.server->time = sv.time;
1451                 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1452                 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
1453
1454                 if (svs.maxclients > 1 || cls.state == ca_dedicated)
1455                         Con_Printf("%s entered the game\n", host_client->name);
1456
1457                 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
1458         }
1459
1460         if (!host_client->netconnection)
1461                 return;
1462
1463         // send time of update
1464         MSG_WriteByte (&host_client->netconnection->message, svc_time);
1465         MSG_WriteFloat (&host_client->netconnection->message, sv.time);
1466
1467         // send all current names, colors, and frag counts
1468         for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1469         {
1470                 if (!client->active)
1471                         continue;
1472                 MSG_WriteByte (&host_client->netconnection->message, svc_updatename);
1473                 MSG_WriteByte (&host_client->netconnection->message, i);
1474                 MSG_WriteString (&host_client->netconnection->message, client->name);
1475                 MSG_WriteByte (&host_client->netconnection->message, svc_updatefrags);
1476                 MSG_WriteByte (&host_client->netconnection->message, i);
1477                 MSG_WriteShort (&host_client->netconnection->message, client->frags);
1478                 MSG_WriteByte (&host_client->netconnection->message, svc_updatecolors);
1479                 MSG_WriteByte (&host_client->netconnection->message, i);
1480                 MSG_WriteByte (&host_client->netconnection->message, client->colors);
1481         }
1482
1483         // send all current light styles
1484         for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
1485         {
1486                 if (sv.lightstyles[i][0])
1487                 {
1488                         MSG_WriteByte (&host_client->netconnection->message, svc_lightstyle);
1489                         MSG_WriteByte (&host_client->netconnection->message, (char)i);
1490                         MSG_WriteString (&host_client->netconnection->message, sv.lightstyles[i]);
1491                 }
1492         }
1493
1494         // send some stats
1495         MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1496         MSG_WriteByte (&host_client->netconnection->message, STAT_TOTALSECRETS);
1497         MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->total_secrets);
1498
1499         MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1500         MSG_WriteByte (&host_client->netconnection->message, STAT_TOTALMONSTERS);
1501         MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->total_monsters);
1502
1503         MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1504         MSG_WriteByte (&host_client->netconnection->message, STAT_SECRETS);
1505         MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->found_secrets);
1506
1507         MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1508         MSG_WriteByte (&host_client->netconnection->message, STAT_MONSTERS);
1509         MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->killed_monsters);
1510
1511         // send a fixangle
1512         // Never send a roll angle, because savegames can catch the server
1513         // in a state where it is expecting the client to correct the angle
1514         // and it won't happen if the game was just loaded, so you wind up
1515         // with a permanent head tilt
1516         if (sv.loadgame)
1517         {
1518                 MSG_WriteByte (&host_client->netconnection->message, svc_setangle);
1519                 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->v_angle[0], sv.protocol);
1520                 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->v_angle[1], sv.protocol);
1521                 MSG_WriteAngle (&host_client->netconnection->message, 0, sv.protocol);
1522                 sv.loadgame = false; // we're basically done with loading now
1523         }
1524         else
1525         {
1526                 MSG_WriteByte (&host_client->netconnection->message, svc_setangle);
1527                 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->angles[0], sv.protocol);
1528                 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->angles[1], sv.protocol);
1529                 MSG_WriteAngle (&host_client->netconnection->message, 0, sv.protocol);
1530         }
1531
1532         SV_WriteClientdataToMessage (host_client, host_client->edict, &host_client->netconnection->message, stats);
1533
1534         MSG_WriteByte (&host_client->netconnection->message, svc_signonnum);
1535         MSG_WriteByte (&host_client->netconnection->message, 3);
1536         host_client->sendsignon = true;         // send this message, this will be cleared later
1537 }
1538
1539 /*
1540 ==================
1541 Host_Begin_f
1542 ==================
1543 */
1544 void Host_Begin_f (void)
1545 {
1546         host_client->spawned = true;
1547 }
1548
1549 //===========================================================================
1550
1551
1552 /*
1553 ==================
1554 Host_Kick_f
1555
1556 Kicks a user off of the server
1557 ==================
1558 */
1559 void Host_Kick_f (void)
1560 {
1561         char *who;
1562         const char *message = NULL;
1563         client_t *save;
1564         int i;
1565         qboolean byNumber = false;
1566
1567         if (!sv.active)
1568                 return;
1569
1570         SV_VM_Begin();
1571         save = host_client;
1572
1573         if (Cmd_Argc() > 2 && strcmp(Cmd_Argv(1), "#") == 0)
1574         {
1575                 i = (int)(atof(Cmd_Argv(2)) - 1);
1576                 if (i < 0 || i >= svs.maxclients || !(host_client = svs.clients + i)->active)
1577                         return;
1578                 byNumber = true;
1579         }
1580         else
1581         {
1582                 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1583                 {
1584                         if (!host_client->active)
1585                                 continue;
1586                         if (strcasecmp(host_client->name, Cmd_Argv(1)) == 0)
1587                                 break;
1588                 }
1589         }
1590
1591         if (i < svs.maxclients)
1592         {
1593                 if (cmd_source == src_command)
1594                 {
1595                         if (cls.state == ca_dedicated)
1596                                 who = "Console";
1597                         else
1598                                 who = cl_name.string;
1599                 }
1600                 else
1601                         who = save->name;
1602
1603                 // can't kick yourself!
1604                 if (host_client == save)
1605                         return;
1606
1607                 if (Cmd_Argc() > 2)
1608                 {
1609                         message = Cmd_Args();
1610                         COM_ParseToken_Simple(&message, false);
1611                         if (byNumber)
1612                         {
1613                                 message++;                                                      // skip the #
1614                                 while (*message == ' ')                         // skip white space
1615                                         message++;
1616                                 message += strlen(Cmd_Argv(2)); // skip the number
1617                         }
1618                         while (*message && *message == ' ')
1619                                 message++;
1620                 }
1621                 if (message)
1622                         SV_ClientPrintf("Kicked by %s: %s\n", who, message);
1623                 else
1624                         SV_ClientPrintf("Kicked by %s\n", who);
1625                 SV_DropClient (false); // kicked
1626         }
1627
1628         host_client = save;
1629         SV_VM_End();
1630 }
1631
1632 /*
1633 ===============================================================================
1634
1635 DEBUGGING TOOLS
1636
1637 ===============================================================================
1638 */
1639
1640 /*
1641 ==================
1642 Host_Give_f
1643 ==================
1644 */
1645 void Host_Give_f (void)
1646 {
1647         const char *t;
1648         int v;
1649         prvm_eval_t *val;
1650
1651         if (!allowcheats)
1652         {
1653                 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
1654                 return;
1655         }
1656
1657         t = Cmd_Argv(1);
1658         v = atoi (Cmd_Argv(2));
1659
1660         switch (t[0])
1661         {
1662         case '0':
1663         case '1':
1664         case '2':
1665         case '3':
1666         case '4':
1667         case '5':
1668         case '6':
1669         case '7':
1670         case '8':
1671         case '9':
1672                 // MED 01/04/97 added hipnotic give stuff
1673                 if (gamemode == GAME_HIPNOTIC)
1674                 {
1675                         if (t[0] == '6')
1676                         {
1677                                 if (t[1] == 'a')
1678                                         host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_PROXIMITY_GUN;
1679                                 else
1680                                         host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | IT_GRENADE_LAUNCHER;
1681                         }
1682                         else if (t[0] == '9')
1683                                 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_LASER_CANNON;
1684                         else if (t[0] == '0')
1685                                 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_MJOLNIR;
1686                         else if (t[0] >= '2')
1687                                 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | (IT_SHOTGUN << (t[0] - '2'));
1688                 }
1689                 else
1690                 {
1691                         if (t[0] >= '2')
1692                                 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | (IT_SHOTGUN << (t[0] - '2'));
1693                 }
1694                 break;
1695
1696         case 's':
1697                 if (gamemode == GAME_ROGUE && (val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_shells1)))
1698                         val->_float = v;
1699
1700                 host_client->edict->fields.server->ammo_shells = v;
1701                 break;
1702         case 'n':
1703                 if (gamemode == GAME_ROGUE)
1704                 {
1705                         if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_nails1)))
1706                         {
1707                                 val->_float = v;
1708                                 if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
1709                                         host_client->edict->fields.server->ammo_nails = v;
1710                         }
1711                 }
1712                 else
1713                 {
1714                         host_client->edict->fields.server->ammo_nails = v;
1715                 }
1716                 break;
1717         case 'l':
1718                 if (gamemode == GAME_ROGUE)
1719                 {
1720                         val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_lava_nails);
1721                         if (val)
1722                         {
1723                                 val->_float = v;
1724                                 if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
1725                                         host_client->edict->fields.server->ammo_nails = v;
1726                         }
1727                 }
1728                 break;
1729         case 'r':
1730                 if (gamemode == GAME_ROGUE)
1731                 {
1732                         val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_rockets1);
1733                         if (val)
1734                         {
1735                                 val->_float = v;
1736                                 if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
1737                                         host_client->edict->fields.server->ammo_rockets = v;
1738                         }
1739                 }
1740                 else
1741                 {
1742                         host_client->edict->fields.server->ammo_rockets = v;
1743                 }
1744                 break;
1745         case 'm':
1746                 if (gamemode == GAME_ROGUE)
1747                 {
1748                         val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_multi_rockets);
1749                         if (val)
1750                         {
1751                                 val->_float = v;
1752                                 if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
1753                                         host_client->edict->fields.server->ammo_rockets = v;
1754                         }
1755                 }
1756                 break;
1757         case 'h':
1758                 host_client->edict->fields.server->health = v;
1759                 break;
1760         case 'c':
1761                 if (gamemode == GAME_ROGUE)
1762                 {
1763                         val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_cells1);
1764                         if (val)
1765                         {
1766                                 val->_float = v;
1767                                 if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
1768                                         host_client->edict->fields.server->ammo_cells = v;
1769                         }
1770                 }
1771                 else
1772                 {
1773                         host_client->edict->fields.server->ammo_cells = v;
1774                 }
1775                 break;
1776         case 'p':
1777                 if (gamemode == GAME_ROGUE)
1778                 {
1779                         val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_plasma);
1780                         if (val)
1781                         {
1782                                 val->_float = v;
1783                                 if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
1784                                         host_client->edict->fields.server->ammo_cells = v;
1785                         }
1786                 }
1787                 break;
1788         }
1789 }
1790
1791 prvm_edict_t    *FindViewthing (void)
1792 {
1793         int             i;
1794         prvm_edict_t    *e;
1795
1796         for (i=0 ; i<prog->num_edicts ; i++)
1797         {
1798                 e = PRVM_EDICT_NUM(i);
1799                 if (!strcmp (PRVM_GetString(e->fields.server->classname), "viewthing"))
1800                         return e;
1801         }
1802         Con_Print("No viewthing on map\n");
1803         return NULL;
1804 }
1805
1806 /*
1807 ==================
1808 Host_Viewmodel_f
1809 ==================
1810 */
1811 void Host_Viewmodel_f (void)
1812 {
1813         prvm_edict_t    *e;
1814         model_t *m;
1815
1816         if (!sv.active)
1817                 return;
1818
1819         SV_VM_Begin();
1820         e = FindViewthing ();
1821         SV_VM_End();
1822         if (!e)
1823                 return;
1824
1825         m = Mod_ForName (Cmd_Argv(1), false, true, false);
1826         if (!m || !m->loaded || !m->Draw)
1827         {
1828                 Con_Printf("viewmodel: can't load %s\n", Cmd_Argv(1));
1829                 return;
1830         }
1831
1832         e->fields.server->frame = 0;
1833         cl.model_precache[(int)e->fields.server->modelindex] = m;
1834 }
1835
1836 /*
1837 ==================
1838 Host_Viewframe_f
1839 ==================
1840 */
1841 void Host_Viewframe_f (void)
1842 {
1843         prvm_edict_t    *e;
1844         int             f;
1845         model_t *m;
1846
1847         if (!sv.active)
1848                 return;
1849
1850         SV_VM_Begin();
1851         e = FindViewthing ();
1852         SV_VM_End();
1853         if (!e)
1854                 return;
1855         m = cl.model_precache[(int)e->fields.server->modelindex];
1856
1857         f = atoi(Cmd_Argv(1));
1858         if (f >= m->numframes)
1859                 f = m->numframes-1;
1860
1861         e->fields.server->frame = f;
1862 }
1863
1864
1865 void PrintFrameName (model_t *m, int frame)
1866 {
1867         if (m->animscenes)
1868                 Con_Printf("frame %i: %s\n", frame, m->animscenes[frame].name);
1869         else
1870                 Con_Printf("frame %i\n", frame);
1871 }
1872
1873 /*
1874 ==================
1875 Host_Viewnext_f
1876 ==================
1877 */
1878 void Host_Viewnext_f (void)
1879 {
1880         prvm_edict_t    *e;
1881         model_t *m;
1882
1883         if (!sv.active)
1884                 return;
1885
1886         SV_VM_Begin();
1887         e = FindViewthing ();
1888         SV_VM_End();
1889         if (!e)
1890                 return;
1891         m = cl.model_precache[(int)e->fields.server->modelindex];
1892
1893         e->fields.server->frame = e->fields.server->frame + 1;
1894         if (e->fields.server->frame >= m->numframes)
1895                 e->fields.server->frame = m->numframes - 1;
1896
1897         PrintFrameName (m, (int)e->fields.server->frame);
1898 }
1899
1900 /*
1901 ==================
1902 Host_Viewprev_f
1903 ==================
1904 */
1905 void Host_Viewprev_f (void)
1906 {
1907         prvm_edict_t    *e;
1908         model_t *m;
1909
1910         if (!sv.active)
1911                 return;
1912
1913         SV_VM_Begin();
1914         e = FindViewthing ();
1915         SV_VM_End();
1916         if (!e)
1917                 return;
1918
1919         m = cl.model_precache[(int)e->fields.server->modelindex];
1920
1921         e->fields.server->frame = e->fields.server->frame - 1;
1922         if (e->fields.server->frame < 0)
1923                 e->fields.server->frame = 0;
1924
1925         PrintFrameName (m, (int)e->fields.server->frame);
1926 }
1927
1928 /*
1929 ===============================================================================
1930
1931 DEMO LOOP CONTROL
1932
1933 ===============================================================================
1934 */
1935
1936
1937 /*
1938 ==================
1939 Host_Startdemos_f
1940 ==================
1941 */
1942 void Host_Startdemos_f (void)
1943 {
1944         int             i, c;
1945
1946         if (cls.state == ca_dedicated || COM_CheckParm("-listen") || COM_CheckParm("-benchmark") || COM_CheckParm("-demo") || COM_CheckParm("-capturedemo"))
1947                 return;
1948
1949         c = Cmd_Argc() - 1;
1950         if (c > MAX_DEMOS)
1951         {
1952                 Con_Printf("Max %i demos in demoloop\n", MAX_DEMOS);
1953                 c = MAX_DEMOS;
1954         }
1955         Con_Printf("%i demo(s) in loop\n", c);
1956
1957         for (i=1 ; i<c+1 ; i++)
1958                 strlcpy (cls.demos[i-1], Cmd_Argv(i), sizeof (cls.demos[i-1]));
1959
1960         // LordHavoc: clear the remaining slots
1961         for (;i <= MAX_DEMOS;i++)
1962                 cls.demos[i-1][0] = 0;
1963
1964         if (!sv.active && cls.demonum != -1 && !cls.demoplayback)
1965         {
1966                 cls.demonum = 0;
1967                 CL_NextDemo ();
1968         }
1969         else
1970                 cls.demonum = -1;
1971 }
1972
1973
1974 /*
1975 ==================
1976 Host_Demos_f
1977
1978 Return to looping demos
1979 ==================
1980 */
1981 void Host_Demos_f (void)
1982 {
1983         if (cls.state == ca_dedicated)
1984                 return;
1985         if (cls.demonum == -1)
1986                 cls.demonum = 1;
1987         CL_Disconnect_f ();
1988         CL_NextDemo ();
1989 }
1990
1991 /*
1992 ==================
1993 Host_Stopdemo_f
1994
1995 Return to looping demos
1996 ==================
1997 */
1998 void Host_Stopdemo_f (void)
1999 {
2000         if (!cls.demoplayback)
2001                 return;
2002         CL_Disconnect ();
2003         Host_ShutdownServer ();
2004 }
2005
2006 void Host_SendCvar_f (void)
2007 {
2008         int             i;
2009         cvar_t  *c;
2010         const char *cvarname;
2011         client_t *old;
2012
2013         if(Cmd_Argc() != 2)
2014                 return;
2015         cvarname = Cmd_Argv(1);
2016         if (cls.state == ca_connected)
2017         {
2018                 c = Cvar_FindVar(cvarname);
2019                 // LordHavoc: if there is no such cvar or if it is private, send a
2020                 // reply indicating that it has no value
2021                 if(!c || (c->flags & CVAR_PRIVATE))
2022                         Cmd_ForwardStringToServer(va("sentcvar %s", cvarname));
2023                 else
2024                         Cmd_ForwardStringToServer(va("sentcvar %s \"%s\"", c->name, c->string));
2025                 return;
2026         }
2027         if(!sv.active)// || !prog->funcoffsets.SV_ParseClientCommand)
2028                 return;
2029
2030         old = host_client;
2031         if (cls.state != ca_dedicated)
2032                 i = 1;
2033         else
2034                 i = 0;
2035         for(;i<svs.maxclients;i++)
2036                 if(svs.clients[i].active && svs.clients[i].netconnection)
2037                 {
2038                         host_client = &svs.clients[i];
2039                         Host_ClientCommands(va("sendcvar %s\n", cvarname));
2040                 }
2041         host_client = old;
2042 }
2043
2044 static void MaxPlayers_f(void)
2045 {
2046         int n;
2047
2048         if (Cmd_Argc() != 2)
2049         {
2050                 Con_Printf("\"maxplayers\" is \"%u\"\n", svs.maxclients);
2051                 return;
2052         }
2053
2054         if (sv.active)
2055         {
2056                 Con_Print("maxplayers can not be changed while a server is running.\n");
2057                 return;
2058         }
2059
2060         n = atoi(Cmd_Argv(1));
2061         n = bound(1, n, MAX_SCOREBOARD);
2062         Con_Printf("\"maxplayers\" set to \"%u\"\n", n);
2063
2064         if (svs.clients)
2065                 Mem_Free(svs.clients);
2066         svs.maxclients = n;
2067         svs.clients = (client_t *)Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients);
2068         if (n == 1)
2069                 Cvar_Set ("deathmatch", "0");
2070         else
2071                 Cvar_Set ("deathmatch", "1");
2072 }
2073
2074 //=============================================================================
2075
2076 // QuakeWorld commands
2077
2078 /*
2079 =====================
2080 Host_Rcon_f
2081
2082   Send the rest of the command line over as
2083   an unconnected command.
2084 =====================
2085 */
2086 void Host_Rcon_f (void) // credit: taken from QuakeWorld
2087 {
2088         int i;
2089         lhnetaddress_t to;
2090         lhnetsocket_t *mysocket;
2091
2092         if (!rcon_password.string || !rcon_password.string[0])
2093         {
2094                 Con_Printf ("You must set rcon_password before issuing an rcon command.\n");
2095                 return;
2096         }
2097
2098         for (i = 0;rcon_password.string[i];i++)
2099         {
2100                 if (rcon_password.string[i] <= ' ')
2101                 {
2102                         Con_Printf("rcon_password is not allowed to have any whitespace.\n");
2103                         return;
2104                 }
2105         }
2106
2107         if (cls.netcon)
2108                 to = cls.netcon->peeraddress;
2109         else
2110         {
2111                 if (!rcon_address.string[0])
2112                 {
2113                         Con_Printf ("You must either be connected, or set the rcon_address cvar to issue rcon commands\n");
2114                         return;
2115                 }
2116                 LHNETADDRESS_FromString(&to, rcon_address.string, sv_netport.integer);
2117         }
2118         mysocket = NetConn_ChooseClientSocketForAddress(&to);
2119         if (mysocket)
2120         {
2121                 // simply put together the rcon packet and send it
2122                 NetConn_WriteString(mysocket, va("\377\377\377\377rcon %s %s", rcon_password.string, Cmd_Args()), &to);
2123         }
2124 }
2125
2126 /*
2127 ====================
2128 Host_User_f
2129
2130 user <name or userid>
2131
2132 Dump userdata / masterdata for a user
2133 ====================
2134 */
2135 void Host_User_f (void) // credit: taken from QuakeWorld
2136 {
2137         int             uid;
2138         int             i;
2139
2140         if (Cmd_Argc() != 2)
2141         {
2142                 Con_Printf ("Usage: user <username / userid>\n");
2143                 return;
2144         }
2145
2146         uid = atoi(Cmd_Argv(1));
2147
2148         for (i = 0;i < cl.maxclients;i++)
2149         {
2150                 if (!cl.scores[i].name[0])
2151                         continue;
2152                 if (cl.scores[i].qw_userid == uid || !strcasecmp(cl.scores[i].name, Cmd_Argv(1)))
2153                 {
2154                         InfoString_Print(cl.scores[i].qw_userinfo);
2155                         return;
2156                 }
2157         }
2158         Con_Printf ("User not in server.\n");
2159 }
2160
2161 /*
2162 ====================
2163 Host_Users_f
2164
2165 Dump userids for all current players
2166 ====================
2167 */
2168 void Host_Users_f (void) // credit: taken from QuakeWorld
2169 {
2170         int             i;
2171         int             c;
2172
2173         c = 0;
2174         Con_Printf ("userid frags name\n");
2175         Con_Printf ("------ ----- ----\n");
2176         for (i = 0;i < cl.maxclients;i++)
2177         {
2178                 if (cl.scores[i].name[0])
2179                 {
2180                         Con_Printf ("%6i %4i %s\n", cl.scores[i].qw_userid, cl.scores[i].frags, cl.scores[i].name);
2181                         c++;
2182                 }
2183         }
2184
2185         Con_Printf ("%i total users\n", c);
2186 }
2187
2188 /*
2189 ==================
2190 Host_FullServerinfo_f
2191
2192 Sent by server when serverinfo changes
2193 ==================
2194 */
2195 // TODO: shouldn't this be a cvar instead?
2196 void Host_FullServerinfo_f (void) // credit: taken from QuakeWorld
2197 {
2198         char temp[512];
2199         if (Cmd_Argc() != 2)
2200         {
2201                 Con_Printf ("usage: fullserverinfo <complete info string>\n");
2202                 return;
2203         }
2204
2205         strlcpy (cl.qw_serverinfo, Cmd_Argv(1), sizeof(cl.qw_serverinfo));
2206         InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
2207         cl.qw_teamplay = atoi(temp);
2208 }
2209
2210 /*
2211 ==================
2212 Host_FullInfo_f
2213
2214 Allow clients to change userinfo
2215 ==================
2216 Casey was here :)
2217 */
2218 void Host_FullInfo_f (void) // credit: taken from QuakeWorld
2219 {
2220         char key[512];
2221         char value[512];
2222         char *o;
2223         const char *s;
2224
2225         if (Cmd_Argc() != 2)
2226         {
2227                 Con_Printf ("fullinfo <complete info string>\n");
2228                 return;
2229         }
2230
2231         s = Cmd_Argv(1);
2232         if (*s == '\\')
2233                 s++;
2234         while (*s)
2235         {
2236                 o = key;
2237                 while (*s && *s != '\\')
2238                         *o++ = *s++;
2239                 *o = 0;
2240
2241                 if (!*s)
2242                 {
2243                         Con_Printf ("MISSING VALUE\n");
2244                         return;
2245                 }
2246
2247                 o = value;
2248                 s++;
2249                 while (*s && *s != '\\')
2250                         *o++ = *s++;
2251                 *o = 0;
2252
2253                 if (*s)
2254                         s++;
2255
2256                 CL_SetInfo(key, value, false, false, false, false);
2257         }
2258 }
2259
2260 /*
2261 ==================
2262 CL_SetInfo_f
2263
2264 Allow clients to change userinfo
2265 ==================
2266 */
2267 void Host_SetInfo_f (void) // credit: taken from QuakeWorld
2268 {
2269         if (Cmd_Argc() == 1)
2270         {
2271                 InfoString_Print(cls.userinfo);
2272                 return;
2273         }
2274         if (Cmd_Argc() != 3)
2275         {
2276                 Con_Printf ("usage: setinfo [ <key> <value> ]\n");
2277                 return;
2278         }
2279         CL_SetInfo(Cmd_Argv(1), Cmd_Argv(2), true, false, false, false);
2280 }
2281
2282 /*
2283 ====================
2284 Host_Packet_f
2285
2286 packet <destination> <contents>
2287
2288 Contents allows \n escape character
2289 ====================
2290 */
2291 void Host_Packet_f (void) // credit: taken from QuakeWorld
2292 {
2293         char send[2048];
2294         int i, l;
2295         const char *in;
2296         char *out;
2297         lhnetaddress_t address;
2298         lhnetsocket_t *mysocket;
2299
2300         if (Cmd_Argc() != 3)
2301         {
2302                 Con_Printf ("packet <destination> <contents>\n");
2303                 return;
2304         }
2305
2306         if (!LHNETADDRESS_FromString (&address, Cmd_Argv(1), sv_netport.integer))
2307         {
2308                 Con_Printf ("Bad address\n");
2309                 return;
2310         }
2311
2312         in = Cmd_Argv(2);
2313         out = send+4;
2314         send[0] = send[1] = send[2] = send[3] = 0xff;
2315
2316         l = (int)strlen (in);
2317         for (i=0 ; i<l ; i++)
2318         {
2319                 if (out >= send + sizeof(send) - 1)
2320                         break;
2321                 if (in[i] == '\\' && in[i+1] == 'n')
2322                 {
2323                         *out++ = '\n';
2324                         i++;
2325                 }
2326                 else if (in[i] == '\\' && in[i+1] == '0')
2327                 {
2328                         *out++ = '\0';
2329                         i++;
2330                 }
2331                 else if (in[i] == '\\' && in[i+1] == 't')
2332                 {
2333                         *out++ = '\t';
2334                         i++;
2335                 }
2336                 else if (in[i] == '\\' && in[i+1] == 'r')
2337                 {
2338                         *out++ = '\r';
2339                         i++;
2340                 }
2341                 else if (in[i] == '\\' && in[i+1] == '"')
2342                 {
2343                         *out++ = '\"';
2344                         i++;
2345                 }
2346                 else
2347                         *out++ = in[i];
2348         }
2349
2350         mysocket = NetConn_ChooseClientSocketForAddress(&address);
2351         if (mysocket)
2352                 NetConn_Write(mysocket, send, out - send, &address);
2353 }
2354
2355 /*
2356 ====================
2357 Host_Pings_f
2358
2359 Send back ping and packet loss update for all current players to this player
2360 ====================
2361 */
2362 void Host_Pings_f (void)
2363 {
2364         int             i, j, ping, packetloss;
2365         char temp[128];
2366
2367         if (!host_client->netconnection)
2368                 return;
2369
2370         if (sv.protocol != PROTOCOL_QUAKEWORLD)
2371         {
2372                 MSG_WriteByte(&host_client->netconnection->message, svc_stufftext);
2373                 MSG_WriteUnterminatedString(&host_client->netconnection->message, "pingplreport");
2374         }
2375         for (i = 0;i < svs.maxclients;i++)
2376         {
2377                 packetloss = 0;
2378                 if (svs.clients[i].netconnection)
2379                         for (j = 0;j < NETGRAPH_PACKETS;j++)
2380                                 if (svs.clients[i].netconnection->incoming_unreliablesize[j] == NETGRAPH_LOSTPACKET)
2381                                         packetloss++;
2382                 packetloss = packetloss * 100 / NETGRAPH_PACKETS;
2383                 ping = (int)floor(svs.clients[i].ping*1000+0.5);
2384                 ping = bound(0, ping, 9999);
2385                 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2386                 {
2387                         // send qw_svc_updateping and qw_svc_updatepl messages
2388                         MSG_WriteByte(&host_client->netconnection->message, qw_svc_updateping);
2389                         MSG_WriteShort(&host_client->netconnection->message, ping);
2390                         MSG_WriteByte(&host_client->netconnection->message, qw_svc_updatepl);
2391                         MSG_WriteByte(&host_client->netconnection->message, packetloss);
2392                 }
2393                 else
2394                 {
2395                         // write the string into the packet as multiple unterminated strings to avoid needing a local buffer
2396                         dpsnprintf(temp, sizeof(temp), " %d %d", ping, packetloss);
2397                         MSG_WriteUnterminatedString(&host_client->netconnection->message, temp);
2398                 }
2399         }
2400         if (sv.protocol != PROTOCOL_QUAKEWORLD)
2401                 MSG_WriteString(&host_client->netconnection->message, "\n");
2402 }
2403
2404 void Host_PingPLReport_f(void)
2405 {
2406         int i;
2407         int l = Cmd_Argc();
2408         if (l > cl.maxclients)
2409                 l = cl.maxclients;
2410         for (i = 0;i < l;i++)
2411         {
2412                 cl.scores[i].qw_ping = atoi(Cmd_Argv(1+i*2));
2413                 cl.scores[i].qw_packetloss = atoi(Cmd_Argv(1+i*2+1));
2414         }
2415 }
2416
2417 //=============================================================================
2418
2419 /*
2420 ==================
2421 Host_InitCommands
2422 ==================
2423 */
2424 void Host_InitCommands (void)
2425 {
2426         dpsnprintf(cls.userinfo, sizeof(cls.userinfo), "\\name\\player\\team\\none\\topcolor\\0\\bottomcolor\\0\\rate\\10000\\msg\\1\\noaim\\1\\*ver\\dp");
2427
2428         Cmd_AddCommand_WithClientCommand ("status", Host_Status_f, Host_Status_f, "print server status information");
2429         Cmd_AddCommand ("quit", Host_Quit_f, "quit the game");
2430         if (gamemode == GAME_NEHAHRA)
2431         {
2432                 Cmd_AddCommand_WithClientCommand ("max", NULL, Host_God_f, "god mode (invulnerability)");
2433                 Cmd_AddCommand_WithClientCommand ("monster", NULL, Host_Notarget_f, "notarget mode (monsters do not see you)");
2434                 Cmd_AddCommand_WithClientCommand ("scrag", NULL, Host_Fly_f, "fly mode (flight)");
2435                 Cmd_AddCommand_WithClientCommand ("wraith", NULL, Host_Noclip_f, "noclip mode (flight without collisions, move through walls)");
2436                 Cmd_AddCommand_WithClientCommand ("gimme", NULL, Host_Give_f, "alter inventory");
2437         }
2438         else
2439         {
2440                 Cmd_AddCommand_WithClientCommand ("god", NULL, Host_God_f, "god mode (invulnerability)");
2441                 Cmd_AddCommand_WithClientCommand ("notarget", NULL, Host_Notarget_f, "notarget mode (monsters do not see you)");
2442                 Cmd_AddCommand_WithClientCommand ("fly", NULL, Host_Fly_f, "fly mode (flight)");
2443                 Cmd_AddCommand_WithClientCommand ("noclip", NULL, Host_Noclip_f, "noclip mode (flight without collisions, move through walls)");
2444                 Cmd_AddCommand_WithClientCommand ("give", NULL, Host_Give_f, "alter inventory");
2445         }
2446         Cmd_AddCommand ("map", Host_Map_f, "kick everyone off the server and start a new level");
2447         Cmd_AddCommand ("restart", Host_Restart_f, "restart current level");
2448         Cmd_AddCommand ("changelevel", Host_Changelevel_f, "change to another level, bringing along all connected clients");
2449         Cmd_AddCommand ("connect", Host_Connect_f, "connect to a server by IP address or hostname");
2450         Cmd_AddCommand ("reconnect", Host_Reconnect_f, "reconnect to the last server you were on, or resets a quakeworld connection (do not use if currently playing on a netquake server)");
2451         Cmd_AddCommand ("version", Host_Version_f, "print engine version");
2452         Cmd_AddCommand_WithClientCommand ("say", Host_Say_f, Host_Say_f, "send a chat message to everyone on the server");
2453         Cmd_AddCommand_WithClientCommand ("say_team", Host_Say_Team_f, Host_Say_Team_f, "send a chat message to your team on the server");
2454         Cmd_AddCommand_WithClientCommand ("tell", Host_Tell_f, Host_Tell_f, "send a chat message to only one person on the server");
2455         Cmd_AddCommand_WithClientCommand ("kill", NULL, Host_Kill_f, "die instantly");
2456         Cmd_AddCommand_WithClientCommand ("pause", NULL, Host_Pause_f, "pause the game (if the server allows pausing)");
2457         Cmd_AddCommand ("kick", Host_Kick_f, "kick a player off the server by number or name");
2458         Cmd_AddCommand_WithClientCommand ("ping", Host_Ping_f, Host_Ping_f, "print ping times of all players on the server");
2459         Cmd_AddCommand ("load", Host_Loadgame_f, "load a saved game file");
2460         Cmd_AddCommand ("save", Host_Savegame_f, "save the game to a file");
2461
2462         Cmd_AddCommand ("startdemos", Host_Startdemos_f, "start playing back the selected demos sequentially (used at end of startup script)");
2463         Cmd_AddCommand ("demos", Host_Demos_f, "restart looping demos defined by the last startdemos command");
2464         Cmd_AddCommand ("stopdemo", Host_Stopdemo_f, "stop playing or recording demo (like stop command) and return to looping demos");
2465
2466         Cmd_AddCommand ("viewmodel", Host_Viewmodel_f, "change model of viewthing entity in current level");
2467         Cmd_AddCommand ("viewframe", Host_Viewframe_f, "change animation frame of viewthing entity in current level");
2468         Cmd_AddCommand ("viewnext", Host_Viewnext_f, "change to next animation frame of viewthing entity in current level");
2469         Cmd_AddCommand ("viewprev", Host_Viewprev_f, "change to previous animation frame of viewthing entity in current level");
2470
2471         Cvar_RegisterVariable (&cl_name);
2472         Cmd_AddCommand_WithClientCommand ("name", Host_Name_f, Host_Name_f, "change your player name");
2473         Cvar_RegisterVariable (&cl_color);
2474         Cmd_AddCommand_WithClientCommand ("color", Host_Color_f, Host_Color_f, "change your player shirt and pants colors");
2475         Cvar_RegisterVariable (&cl_rate);
2476         Cmd_AddCommand_WithClientCommand ("rate", Host_Rate_f, Host_Rate_f, "change your network connection speed");
2477         if (gamemode == GAME_NEHAHRA)
2478         {
2479                 Cvar_RegisterVariable (&cl_pmodel);
2480                 Cmd_AddCommand_WithClientCommand ("pmodel", Host_PModel_f, Host_PModel_f, "change your player model choice (Nehahra specific)");
2481         }
2482
2483         // BLACK: This isnt game specific anymore (it was GAME_NEXUIZ at first)
2484         Cvar_RegisterVariable (&cl_playermodel);
2485         Cmd_AddCommand_WithClientCommand ("playermodel", Host_Playermodel_f, Host_Playermodel_f, "change your player model");
2486         Cvar_RegisterVariable (&cl_playerskin);
2487         Cmd_AddCommand_WithClientCommand ("playerskin", Host_Playerskin_f, Host_Playerskin_f, "change your player skin number");
2488
2489         Cmd_AddCommand_WithClientCommand ("prespawn", NULL, Host_PreSpawn_f, "signon 1 (client acknowledges that server information has been received)");
2490         Cmd_AddCommand_WithClientCommand ("spawn", NULL, Host_Spawn_f, "signon 2 (client has sent player information, and is asking server to send scoreboard rankings)");
2491         Cmd_AddCommand_WithClientCommand ("begin", NULL, Host_Begin_f, "signon 3 (client asks server to start sending entities, and will go to signon 4 (playing) when the first entity update is received)");
2492         Cmd_AddCommand ("maxplayers", MaxPlayers_f, "sets limit on how many players (or bots) may be connected to the server at once");
2493
2494         Cmd_AddCommand ("sendcvar", Host_SendCvar_f, "sends the value of a cvar to the server as a sentcvar command, for use by QuakeC");
2495
2496         Cvar_RegisterVariable (&rcon_password);
2497         Cvar_RegisterVariable (&rcon_address);
2498         Cmd_AddCommand ("rcon", Host_Rcon_f, "sends a command to the server console (if your rcon_password matches the server's rcon_password), or to the address specified by rcon_address when not connected (again rcon_password must match the server's)");
2499         Cmd_AddCommand ("user", Host_User_f, "prints additional information about a player number or name on the scoreboard");
2500         Cmd_AddCommand ("users", Host_Users_f, "prints additional information about all players on the scoreboard");
2501         Cmd_AddCommand ("fullserverinfo", Host_FullServerinfo_f, "internal use only, sent by server to client to update client's local copy of serverinfo string");
2502         Cmd_AddCommand ("fullinfo", Host_FullInfo_f, "allows client to modify their userinfo");
2503         Cmd_AddCommand ("setinfo", Host_SetInfo_f, "modifies your userinfo");
2504         Cmd_AddCommand ("packet", Host_Packet_f, "send a packet to the specified address:port containing a text string");
2505         Cmd_AddCommand ("topcolor", Host_TopColor_f, "QW command to set top color without changing bottom color");
2506         Cmd_AddCommand ("bottomcolor", Host_BottomColor_f, "QW command to set bottom color without changing top color");
2507
2508         Cmd_AddCommand_WithClientCommand ("pings", NULL, Host_Pings_f, "command sent by clients to request updated ping and packetloss of players on scoreboard (originally from QW, but also used on NQ servers)");
2509         Cmd_AddCommand ("pingplreport", Host_PingPLReport_f, "command sent by server containing client ping and packet loss values for scoreboard, triggered by pings command from client (not used by QW servers)");
2510
2511         Cvar_RegisterVariable (&team);
2512         Cvar_RegisterVariable (&skin);
2513         Cvar_RegisterVariable (&noaim);
2514
2515         Cvar_RegisterVariable(&sv_cheats);
2516         Cvar_RegisterVariable(&sv_adminnick);
2517 }
2518