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added collision_prefernudgedfraction cvar (defaults to 1), which should improve colli...
[xonotic/darkplaces.git] / host_cmd.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20
21 #include "quakedef.h"
22
23 int current_skill;
24 cvar_t sv_cheats = {0, "sv_cheats", "0", "enables cheat commands in any game, and cheat impulses in dpmod"};
25 cvar_t sv_adminnick = {CVAR_SAVE, "sv_adminnick", "", "nick name to use for admin messages instead of host name"};
26 cvar_t rcon_password = {CVAR_PRIVATE, "rcon_password", "", "password to authenticate rcon commands"};
27 cvar_t rcon_address = {0, "rcon_address", "", "server address to send rcon commands to (when not connected to a server)"};
28 cvar_t team = {CVAR_USERINFO | CVAR_SAVE, "team", "none", "QW team (4 character limit, example: blue)"};
29 cvar_t skin = {CVAR_USERINFO | CVAR_SAVE, "skin", "", "QW player skin name (example: base)"};
30 cvar_t noaim = {CVAR_USERINFO | CVAR_SAVE, "noaim", "1", "QW option to disable vertical autoaim"};
31 qboolean allowcheats = false;
32
33 /*
34 ==================
35 Host_Quit_f
36 ==================
37 */
38
39 void Host_Quit_f (void)
40 {
41         Sys_Quit ();
42 }
43
44
45 /*
46 ==================
47 Host_Status_f
48 ==================
49 */
50 void Host_Status_f (void)
51 {
52         client_t *client;
53         int seconds, minutes, hours = 0, j, players;
54         void (*print) (const char *fmt, ...);
55
56         if (cmd_source == src_command)
57         {
58                 // if running a client, try to send over network so the client's status report parser will see the report
59                 if (cls.state == ca_connected)
60                 {
61                         Cmd_ForwardToServer ();
62                         return;
63                 }
64                 print = Con_Printf;
65         }
66         else
67                 print = SV_ClientPrintf;
68
69         if (!sv.active)
70                 return;
71
72         for (players = 0, j = 0;j < svs.maxclients;j++)
73                 if (svs.clients[j].active)
74                         players++;
75         print ("host:     %s\n", Cvar_VariableString ("hostname"));
76         print ("version:  %s build %s\n", gamename, buildstring);
77         print ("protocol: %i (%s)\n", Protocol_NumberForEnum(sv.protocol), Protocol_NameForEnum(sv.protocol));
78         print ("map:      %s\n", sv.name);
79         print ("players:  %i active (%i max)\n\n", players, svs.maxclients);
80         for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
81         {
82                 if (!client->active)
83                         continue;
84                 seconds = (int)(realtime - client->connecttime);
85                 minutes = seconds / 60;
86                 if (minutes)
87                 {
88                         seconds -= (minutes * 60);
89                         hours = minutes / 60;
90                         if (hours)
91                                 minutes -= (hours * 60);
92                 }
93                 else
94                         hours = 0;
95                 print ("#%-3u %-16.16s  %3i  %2i:%02i:%02i\n", j+1, client->name, (int)client->edict->fields.server->frags, hours, minutes, seconds);
96                 print ("   %s\n", client->netconnection ? client->netconnection->address : "botclient");
97         }
98 }
99
100
101 /*
102 ==================
103 Host_God_f
104
105 Sets client to godmode
106 ==================
107 */
108 void Host_God_f (void)
109 {
110         if (!allowcheats)
111         {
112                 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
113                 return;
114         }
115
116         host_client->edict->fields.server->flags = (int)host_client->edict->fields.server->flags ^ FL_GODMODE;
117         if (!((int)host_client->edict->fields.server->flags & FL_GODMODE) )
118                 SV_ClientPrint("godmode OFF\n");
119         else
120                 SV_ClientPrint("godmode ON\n");
121 }
122
123 void Host_Notarget_f (void)
124 {
125         if (!allowcheats)
126         {
127                 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
128                 return;
129         }
130
131         host_client->edict->fields.server->flags = (int)host_client->edict->fields.server->flags ^ FL_NOTARGET;
132         if (!((int)host_client->edict->fields.server->flags & FL_NOTARGET) )
133                 SV_ClientPrint("notarget OFF\n");
134         else
135                 SV_ClientPrint("notarget ON\n");
136 }
137
138 qboolean noclip_anglehack;
139
140 void Host_Noclip_f (void)
141 {
142         if (!allowcheats)
143         {
144                 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
145                 return;
146         }
147
148         if (host_client->edict->fields.server->movetype != MOVETYPE_NOCLIP)
149         {
150                 noclip_anglehack = true;
151                 host_client->edict->fields.server->movetype = MOVETYPE_NOCLIP;
152                 SV_ClientPrint("noclip ON\n");
153         }
154         else
155         {
156                 noclip_anglehack = false;
157                 host_client->edict->fields.server->movetype = MOVETYPE_WALK;
158                 SV_ClientPrint("noclip OFF\n");
159         }
160 }
161
162 /*
163 ==================
164 Host_Fly_f
165
166 Sets client to flymode
167 ==================
168 */
169 void Host_Fly_f (void)
170 {
171         if (!allowcheats)
172         {
173                 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
174                 return;
175         }
176
177         if (host_client->edict->fields.server->movetype != MOVETYPE_FLY)
178         {
179                 host_client->edict->fields.server->movetype = MOVETYPE_FLY;
180                 SV_ClientPrint("flymode ON\n");
181         }
182         else
183         {
184                 host_client->edict->fields.server->movetype = MOVETYPE_WALK;
185                 SV_ClientPrint("flymode OFF\n");
186         }
187 }
188
189
190 /*
191 ==================
192 Host_Ping_f
193
194 ==================
195 */
196 void Host_Pings_f (void); // called by Host_Ping_f
197 void Host_Ping_f (void)
198 {
199         int i;
200         client_t *client;
201         void (*print) (const char *fmt, ...);
202
203         if (cmd_source == src_command)
204         {
205                 // if running a client, try to send over network so the client's ping report parser will see the report
206                 if (cls.state == ca_connected)
207                 {
208                         Cmd_ForwardToServer ();
209                         return;
210                 }
211                 print = Con_Printf;
212         }
213         else
214                 print = SV_ClientPrintf;
215
216         if (!sv.active)
217                 return;
218
219         print("Client ping times:\n");
220         for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
221         {
222                 if (!client->active)
223                         continue;
224                 print("%4i %s\n", bound(0, (int)floor(client->ping*1000+0.5), 9999), client->name);
225         }
226
227         // now call the Pings command also, which will send a report that contains packet loss for the scoreboard (as well as a simpler ping report)
228         Host_Pings_f();
229 }
230
231 /*
232 ===============================================================================
233
234 SERVER TRANSITIONS
235
236 ===============================================================================
237 */
238
239 /*
240 ======================
241 Host_Map_f
242
243 handle a
244 map <servername>
245 command from the console.  Active clients are kicked off.
246 ======================
247 */
248 void Host_Map_f (void)
249 {
250         char level[MAX_QPATH];
251
252         if (Cmd_Argc() != 2)
253         {
254                 Con_Print("map <levelname> : start a new game (kicks off all players)\n");
255                 return;
256         }
257
258         cls.demonum = -1;               // stop demo loop in case this fails
259
260         CL_Disconnect ();
261         Host_ShutdownServer();
262
263         // remove menu
264         key_dest = key_game;
265
266         svs.serverflags = 0;                    // haven't completed an episode yet
267         allowcheats = sv_cheats.integer != 0;
268         strlcpy(level, Cmd_Argv(1), sizeof(level));
269         SV_SpawnServer(level);
270         if (sv.active && cls.state == ca_disconnected)
271                 CL_EstablishConnection("local:1");
272
273 #ifdef AUTODEMO_BROKEN
274 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
275         if (cl_autodemo.integer && !cls.demorecording)
276         {
277                 char demofile[MAX_OSPATH];
278
279                 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), level);
280
281                 Con_Printf ("Recording to %s.\n", demofile);
282
283                 cls.demofile = FS_Open (demofile, "wb", false, false);
284                 if (cls.demofile)
285                 {
286                         cls.forcetrack = -1;
287                         FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
288                 }
289                 else
290                         Con_Print ("ERROR: couldn't open.\n");
291
292                 cls.demorecording = true;
293         }
294 #endif
295 }
296
297 /*
298 ==================
299 Host_Changelevel_f
300
301 Goes to a new map, taking all clients along
302 ==================
303 */
304 void Host_Changelevel_f (void)
305 {
306         char level[MAX_QPATH];
307
308         if (Cmd_Argc() != 2)
309         {
310                 Con_Print("changelevel <levelname> : continue game on a new level\n");
311                 return;
312         }
313         // HACKHACKHACK
314         if (!sv.active) {
315                 Host_Map_f();
316                 return;
317         }
318
319         // remove menu
320         key_dest = key_game;
321
322         SV_VM_Begin();
323         SV_SaveSpawnparms ();
324         SV_VM_End();
325         allowcheats = sv_cheats.integer != 0;
326         strlcpy(level, Cmd_Argv(1), sizeof(level));
327         SV_SpawnServer(level);
328         if (sv.active && cls.state == ca_disconnected)
329                 CL_EstablishConnection("local:1");
330 }
331
332 /*
333 ==================
334 Host_Restart_f
335
336 Restarts the current server for a dead player
337 ==================
338 */
339 void Host_Restart_f (void)
340 {
341         char mapname[MAX_QPATH];
342
343         if (Cmd_Argc() != 1)
344         {
345                 Con_Print("restart : restart current level\n");
346                 return;
347         }
348         if (!sv.active)
349         {
350                 Con_Print("Only the server may restart\n");
351                 return;
352         }
353
354         // remove menu
355         key_dest = key_game;
356
357         allowcheats = sv_cheats.integer != 0;
358         strlcpy(mapname, sv.name, sizeof(mapname));
359         SV_SpawnServer(mapname);
360         if (sv.active && cls.state == ca_disconnected)
361                 CL_EstablishConnection("local:1");
362 }
363
364 /*
365 ==================
366 Host_Reconnect_f
367
368 This command causes the client to wait for the signon messages again.
369 This is sent just before a server changes levels
370 ==================
371 */
372 void Host_Reconnect_f (void)
373 {
374         if (cls.protocol == PROTOCOL_QUAKEWORLD)
375         {
376                 if (cls.qw_downloadmemory)  // don't change when downloading
377                         return;
378
379                 S_StopAllSounds();
380
381                 if (cls.netcon)
382                 {
383                         if (cls.state == ca_connected && cls.signon < SIGNONS)
384                         {
385                                 Con_Printf("reconnecting...\n");
386                                 MSG_WriteChar(&cls.netcon->message, qw_clc_stringcmd);
387                                 MSG_WriteString(&cls.netcon->message, "new");
388                         }
389                         else
390                         {
391                                 char temp[128];
392                                 // if we have connected to a server recently, the userinfo
393                                 // will still contain its IP address, so get the address...
394                                 InfoString_GetValue(cls.userinfo, "*ip", temp, sizeof(temp));
395                                 if (temp[0])
396                                         CL_EstablishConnection(temp);
397                                 else
398                                         Con_Printf("Reconnect to what server?  (you have not connected to a server yet)\n");
399                         }
400                 }
401         }
402         else
403         {
404                 if (Cmd_Argc() != 1)
405                 {
406                         Con_Print("reconnect : wait for signon messages again\n");
407                         return;
408                 }
409                 if (!cls.signon)
410                 {
411                         Con_Print("reconnect: no signon, ignoring reconnect\n");
412                         return;
413                 }
414                 cls.signon = 0;         // need new connection messages
415         }
416 }
417
418 /*
419 =====================
420 Host_Connect_f
421
422 User command to connect to server
423 =====================
424 */
425 void Host_Connect_f (void)
426 {
427         if (Cmd_Argc() != 2)
428         {
429                 Con_Print("connect <serveraddress> : connect to a multiplayer game\n");
430                 return;
431         }
432         CL_EstablishConnection(Cmd_Argv(1));
433 }
434
435
436 /*
437 ===============================================================================
438
439 LOAD / SAVE GAME
440
441 ===============================================================================
442 */
443
444 #define SAVEGAME_VERSION        5
445
446 /*
447 ===============
448 Host_SavegameComment
449
450 Writes a SAVEGAME_COMMENT_LENGTH character comment describing the current
451 ===============
452 */
453 void Host_SavegameComment (char *text)
454 {
455         int             i;
456         char    kills[20];
457
458         for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
459                 text[i] = ' ';
460         // LordHavoc: added min() to prevent overflow
461         memcpy (text, cl.levelname, min(strlen(cl.levelname), SAVEGAME_COMMENT_LENGTH));
462         sprintf (kills,"kills:%3i/%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]);
463         memcpy (text+22, kills, strlen(kills));
464         // convert space to _ to make stdio happy
465         // LordHavoc: convert control characters to _ as well
466         for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
467                 if (text[i] <= ' ')
468                         text[i] = '_';
469         text[SAVEGAME_COMMENT_LENGTH] = '\0';
470 }
471
472
473 /*
474 ===============
475 Host_Savegame_f
476 ===============
477 */
478 void Host_Savegame_f (void)
479 {
480         char    name[MAX_QPATH];
481         qfile_t *f;
482         int             i;
483         char    comment[SAVEGAME_COMMENT_LENGTH+1];
484
485         if (cls.state != ca_connected || !sv.active)
486         {
487                 Con_Print("Not playing a local game.\n");
488                 return;
489         }
490
491         if (cl.intermission)
492         {
493                 Con_Print("Can't save in intermission.\n");
494                 return;
495         }
496
497         for (i = 0;i < svs.maxclients;i++)
498         {
499                 if (svs.clients[i].active)
500                 {
501                         if (i > 0)
502                         {
503                                 Con_Print("Can't save multiplayer games.\n");
504                                 return;
505                         }
506                         if (svs.clients[i].edict->fields.server->deadflag)
507                         {
508                                 Con_Print("Can't savegame with a dead player\n");
509                                 return;
510                         }
511                 }
512         }
513
514         if (Cmd_Argc() != 2)
515         {
516                 Con_Print("save <savename> : save a game\n");
517                 return;
518         }
519
520         if (strstr(Cmd_Argv(1), ".."))
521         {
522                 Con_Print("Relative pathnames are not allowed.\n");
523                 return;
524         }
525
526         strlcpy (name, Cmd_Argv(1), sizeof (name));
527         FS_DefaultExtension (name, ".sav", sizeof (name));
528
529         Con_Printf("Saving game to %s...\n", name);
530         f = FS_Open (name, "wb", false, false);
531         if (!f)
532         {
533                 Con_Print("ERROR: couldn't open.\n");
534                 return;
535         }
536
537         FS_Printf(f, "%i\n", SAVEGAME_VERSION);
538         Host_SavegameComment (comment);
539         FS_Printf(f, "%s\n", comment);
540         for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
541                 FS_Printf(f, "%f\n", svs.clients[0].spawn_parms[i]);
542         FS_Printf(f, "%d\n", current_skill);
543         FS_Printf(f, "%s\n", sv.name);
544         FS_Printf(f, "%f\n",sv.time);
545
546         // write the light styles
547         for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
548         {
549                 if (sv.lightstyles[i][0])
550                         FS_Printf(f, "%s\n", sv.lightstyles[i]);
551                 else
552                         FS_Print(f,"m\n");
553         }
554
555         SV_VM_Begin();
556
557         PRVM_ED_WriteGlobals (f);
558         for (i=0 ; i<prog->num_edicts ; i++)
559                 PRVM_ED_Write (f, PRVM_EDICT_NUM(i));
560
561         SV_VM_End();
562
563         FS_Close (f);
564         Con_Print("done.\n");
565 }
566
567
568 /*
569 ===============
570 Host_Loadgame_f
571 ===============
572 */
573 void Host_Loadgame_f (void)
574 {
575         char filename[MAX_QPATH];
576         char mapname[MAX_QPATH];
577         float time;
578         const char *start;
579         const char *t;
580         const char *oldt;
581         char *text;
582         prvm_edict_t *ent;
583         int i;
584         int entnum;
585         int version;
586         float spawn_parms[NUM_SPAWN_PARMS];
587
588         if (Cmd_Argc() != 2)
589         {
590                 Con_Print("load <savename> : load a game\n");
591                 return;
592         }
593
594         strlcpy (filename, Cmd_Argv(1), sizeof(filename));
595         FS_DefaultExtension (filename, ".sav", sizeof (filename));
596
597         Con_Printf("Loading game from %s...\n", filename);
598
599         cls.demonum = -1;               // stop demo loop in case this fails
600
601         t = text = (char *)FS_LoadFile (filename, tempmempool, false, NULL);
602         if (!text)
603         {
604                 Con_Print("ERROR: couldn't open.\n");
605                 return;
606         }
607
608         // version
609         COM_ParseTokenConsole(&t);
610         version = atoi(com_token);
611         if (version != SAVEGAME_VERSION)
612         {
613                 Mem_Free(text);
614                 Con_Printf("Savegame is version %i, not %i\n", version, SAVEGAME_VERSION);
615                 return;
616         }
617
618         // description
619         // this is a little hard to parse, as : is a separator in COM_ParseToken,
620         // so use the console parser instead
621         COM_ParseTokenConsole(&t);
622
623         for (i = 0;i < NUM_SPAWN_PARMS;i++)
624         {
625                 COM_ParseTokenConsole(&t);
626                 spawn_parms[i] = atof(com_token);
627         }
628         // skill
629         COM_ParseTokenConsole(&t);
630 // this silliness is so we can load 1.06 save files, which have float skill values
631         current_skill = (int)(atof(com_token) + 0.5);
632         Cvar_SetValue ("skill", (float)current_skill);
633
634         // mapname
635         COM_ParseTokenConsole(&t);
636         strlcpy (mapname, com_token, sizeof(mapname));
637
638         // time
639         COM_ParseTokenConsole(&t);
640         time = atof(com_token);
641
642         allowcheats = sv_cheats.integer != 0;
643
644         SV_SpawnServer (mapname);
645         if (!sv.active)
646         {
647                 Mem_Free(text);
648                 Con_Print("Couldn't load map\n");
649                 return;
650         }
651         sv.paused = true;               // pause until all clients connect
652         sv.loadgame = true;
653
654 // load the light styles
655
656         for (i = 0;i < MAX_LIGHTSTYLES;i++)
657         {
658                 // light style
659                 oldt = t;
660                 COM_ParseTokenConsole(&t);
661                 // if this is a 64 lightstyle savegame produced by Quake, stop now
662                 // we have to check this because darkplaces saves 256 lightstyle savegames
663                 if (com_token[0] == '{')
664                 {
665                         t = oldt;
666                         break;
667                 }
668                 strlcpy(sv.lightstyles[i], com_token, sizeof(sv.lightstyles[i]));
669         }
670
671         // now skip everything before the first opening brace
672         // (this is for forward compatibility, so that older versions (at
673         // least ones with this fix) can load savegames with extra data before the
674         // first brace, as might be produced by a later engine version)
675         for(;;)
676         {
677                 oldt = t;
678                 COM_ParseTokenConsole(&t);
679                 if (com_token[0] == '{')
680                 {
681                         t = oldt;
682                         break;
683                 }
684         }
685
686 // load the edicts out of the savegame file
687         SV_VM_Begin();
688         // -1 is the globals
689         entnum = -1;
690         for (;;)
691         {
692                 start = t;
693                 while (COM_ParseTokenConsole(&t))
694                         if (!strcmp(com_token, "}"))
695                                 break;
696                 if (!COM_ParseTokenConsole(&start))
697                 {
698                         // end of file
699                         break;
700                 }
701                 if (strcmp(com_token,"{"))
702                 {
703                         Mem_Free(text);
704                         Host_Error ("First token isn't a brace");
705                 }
706
707                 if (entnum == -1)
708                 {
709                         // parse the global vars
710                         PRVM_ED_ParseGlobals (start);
711                 }
712                 else
713                 {
714                         // parse an edict
715                         if (entnum >= MAX_EDICTS)
716                         {
717                                 Mem_Free(text);
718                                 Host_Error("Host_PerformLoadGame: too many edicts in save file (reached MAX_EDICTS %i)", MAX_EDICTS);
719                         }
720                         while (entnum >= prog->max_edicts)
721                                 //SV_IncreaseEdicts();
722                                 PRVM_MEM_IncreaseEdicts();
723                         ent = PRVM_EDICT_NUM(entnum);
724                         memset (ent->fields.server, 0, prog->progs->entityfields * 4);
725                         ent->priv.server->free = false;
726                         PRVM_ED_ParseEdict (start, ent);
727
728                         // link it into the bsp tree
729                         if (!ent->priv.server->free)
730                                 SV_LinkEdict (ent, false);
731                 }
732
733                 entnum++;
734         }
735         Mem_Free(text);
736
737         prog->num_edicts = entnum;
738         sv.time = time;
739
740         for (i = 0;i < NUM_SPAWN_PARMS;i++)
741                 svs.clients[0].spawn_parms[i] = spawn_parms[i];
742
743         SV_VM_End();
744
745         // make sure we're connected to loopback
746         if (cls.state == ca_disconnected || !(cls.state == ca_connected && cls.netcon != NULL && LHNETADDRESS_GetAddressType(&cls.netcon->peeraddress) == LHNETADDRESSTYPE_LOOP))
747                 CL_EstablishConnection("local:1");
748 }
749
750 //============================================================================
751
752 /*
753 ======================
754 Host_Name_f
755 ======================
756 */
757 cvar_t cl_name = {CVAR_SAVE, "_cl_name", "player", "internal storage cvar for current player name (changed by name command)"};
758 void Host_Name_f (void)
759 {
760         int i, j;
761         char newName[sizeof(host_client->name)];
762
763         if (Cmd_Argc () == 1)
764         {
765                 Con_Printf("\"name\" is \"%s\"\n", cl_name.string);
766                 return;
767         }
768
769         if (Cmd_Argc () == 2)
770                 strlcpy (newName, Cmd_Argv(1), sizeof (newName));
771         else
772                 strlcpy (newName, Cmd_Args(), sizeof (newName));
773
774         for (i = 0, j = 0;newName[i];i++)
775                 if (newName[i] != '\r' && newName[i] != '\n')
776                         newName[j++] = newName[i];
777         newName[j] = 0;
778
779         if (cmd_source == src_command)
780         {
781                 Cvar_Set ("_cl_name", newName);
782                 CL_SetInfo("name", newName, true, false, false, false);
783                 return;
784         }
785
786         if (sv.time < host_client->nametime)
787         {
788                 SV_ClientPrintf("You can't change name more than once every 5 seconds!\n");
789                 return;
790         }
791
792         host_client->nametime = sv.time + 5;
793
794         // point the string back at updateclient->name to keep it safe
795         strlcpy (host_client->name, newName, sizeof (host_client->name));
796         host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
797         if (strcmp(host_client->old_name, host_client->name))
798         {
799                 if (host_client->spawned)
800                         SV_BroadcastPrintf("%s changed name to %s\n", host_client->old_name, host_client->name);
801                 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
802                 // send notification to all clients
803                 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
804                 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
805                 MSG_WriteString (&sv.reliable_datagram, host_client->name);
806         }
807 }
808
809 /*
810 ======================
811 Host_Playermodel_f
812 ======================
813 */
814 cvar_t cl_playermodel = {CVAR_SAVE, "_cl_playermodel", "", "internal storage cvar for current player model in Nexuiz (changed by playermodel command)"};
815 // the old cl_playermodel in cl_main has been renamed to __cl_playermodel
816 void Host_Playermodel_f (void)
817 {
818         int i, j;
819         char newPath[sizeof(host_client->playermodel)];
820
821         if (Cmd_Argc () == 1)
822         {
823                 Con_Printf("\"playermodel\" is \"%s\"\n", cl_playermodel.string);
824                 return;
825         }
826
827         if (Cmd_Argc () == 2)
828                 strlcpy (newPath, Cmd_Argv(1), sizeof (newPath));
829         else
830                 strlcpy (newPath, Cmd_Args(), sizeof (newPath));
831
832         for (i = 0, j = 0;newPath[i];i++)
833                 if (newPath[i] != '\r' && newPath[i] != '\n')
834                         newPath[j++] = newPath[i];
835         newPath[j] = 0;
836
837         if (cmd_source == src_command)
838         {
839                 Cvar_Set ("_cl_playermodel", newPath);
840                 CL_SetInfo("playermodel", newPath, true, false, false, false);
841                 return;
842         }
843
844         /*
845         if (sv.time < host_client->nametime)
846         {
847                 SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
848                 return;
849         }
850
851         host_client->nametime = sv.time + 5;
852         */
853
854         // point the string back at updateclient->name to keep it safe
855         strlcpy (host_client->playermodel, newPath, sizeof (host_client->playermodel));
856         if( eval_playermodel )
857                 PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
858         if (strcmp(host_client->old_model, host_client->playermodel))
859         {
860                 strlcpy(host_client->old_model, host_client->playermodel, sizeof(host_client->old_model));
861                 /*// send notification to all clients
862                 MSG_WriteByte (&sv.reliable_datagram, svc_updatepmodel);
863                 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
864                 MSG_WriteString (&sv.reliable_datagram, host_client->playermodel);*/
865         }
866 }
867
868 /*
869 ======================
870 Host_Playerskin_f
871 ======================
872 */
873 cvar_t cl_playerskin = {CVAR_SAVE, "_cl_playerskin", "", "internal storage cvar for current player skin in Nexuiz (changed by playerskin command)"};
874 void Host_Playerskin_f (void)
875 {
876         int i, j;
877         char newPath[sizeof(host_client->playerskin)];
878
879         if (Cmd_Argc () == 1)
880         {
881                 Con_Printf("\"playerskin\" is \"%s\"\n", cl_playerskin.string);
882                 return;
883         }
884
885         if (Cmd_Argc () == 2)
886                 strlcpy (newPath, Cmd_Argv(1), sizeof (newPath));
887         else
888                 strlcpy (newPath, Cmd_Args(), sizeof (newPath));
889
890         for (i = 0, j = 0;newPath[i];i++)
891                 if (newPath[i] != '\r' && newPath[i] != '\n')
892                         newPath[j++] = newPath[i];
893         newPath[j] = 0;
894
895         if (cmd_source == src_command)
896         {
897                 Cvar_Set ("_cl_playerskin", newPath);
898                 CL_SetInfo("playerskin", newPath, true, false, false, false);
899                 return;
900         }
901
902         /*
903         if (sv.time < host_client->nametime)
904         {
905                 SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
906                 return;
907         }
908
909         host_client->nametime = sv.time + 5;
910         */
911
912         // point the string back at updateclient->name to keep it safe
913         strlcpy (host_client->playerskin, newPath, sizeof (host_client->playerskin));
914         if( eval_playerskin )
915                 PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
916         if (strcmp(host_client->old_skin, host_client->playerskin))
917         {
918                 //if (host_client->spawned)
919                 //      SV_BroadcastPrintf("%s changed skin to %s\n", host_client->name, host_client->playerskin);
920                 strlcpy(host_client->old_skin, host_client->playerskin, sizeof(host_client->old_skin));
921                 /*// send notification to all clients
922                 MSG_WriteByte (&sv.reliable_datagram, svc_updatepskin);
923                 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
924                 MSG_WriteString (&sv.reliable_datagram, host_client->playerskin);*/
925         }
926 }
927
928 void Host_Version_f (void)
929 {
930         Con_Printf("Version: %s build %s\n", gamename, buildstring);
931 }
932
933 void Host_Say(qboolean teamonly)
934 {
935         client_t *save;
936         int j, quoted;
937         const char *p1;
938         char *p2;
939         // LordHavoc: long say messages
940         char text[1024];
941         qboolean fromServer = false;
942
943         if (cmd_source == src_command)
944         {
945                 if (cls.state == ca_dedicated)
946                 {
947                         fromServer = true;
948                         teamonly = false;
949                 }
950                 else
951                 {
952                         Cmd_ForwardToServer ();
953                         return;
954                 }
955         }
956
957         if (Cmd_Argc () < 2)
958                 return;
959
960         if (!teamplay.integer)
961                 teamonly = false;
962
963         p1 = Cmd_Args();
964         quoted = false;
965         if (*p1 == '\"')
966         {
967                 quoted = true;
968                 p1++;
969         }
970         // note this uses the chat prefix \001
971         if (!fromServer)
972                 dpsnprintf (text, sizeof(text), "\001%s" STRING_COLOR_DEFAULT_STR ": %s", host_client->name, p1);
973         else if(*(sv_adminnick.string))
974                 dpsnprintf (text, sizeof(text), "\001<%s" STRING_COLOR_DEFAULT_STR "> %s", sv_adminnick.string, p1);
975         else
976                 dpsnprintf (text, sizeof(text), "\001<%s" STRING_COLOR_DEFAULT_STR "> %s", hostname.string, p1);
977         p2 = text + strlen(text);
978         while ((const char *)p2 > (const char *)text && (p2[-1] == '\r' || p2[-1] == '\n' || (p2[-1] == '\"' && quoted)))
979         {
980                 if (p2[-1] == '\"' && quoted)
981                         quoted = false;
982                 p2[-1] = 0;
983                 p2--;
984         }
985         strlcat(text, "\n", sizeof(text));
986
987         // note: save is not a valid edict if fromServer is true
988         save = host_client;
989         for (j = 0, host_client = svs.clients;j < svs.maxclients;j++, host_client++)
990                 if (host_client->spawned && (!teamonly || host_client->edict->fields.server->team == save->edict->fields.server->team))
991                         SV_ClientPrint(text);
992         host_client = save;
993
994         if (cls.state == ca_dedicated)
995                 Con_Print(&text[1]);
996 }
997
998
999 void Host_Say_f(void)
1000 {
1001         Host_Say(false);
1002 }
1003
1004
1005 void Host_Say_Team_f(void)
1006 {
1007         Host_Say(true);
1008 }
1009
1010
1011 void Host_Tell_f(void)
1012 {
1013         client_t *save;
1014         int j;
1015         const char *p1, *p2;
1016         char text[MAX_INPUTLINE]; // LordHavoc: FIXME: temporary buffer overflow fix (was 64)
1017         qboolean fromServer = false;
1018
1019         if (cmd_source == src_command)
1020         {
1021                 if (cls.state == ca_dedicated)
1022                         fromServer = true;
1023                 else
1024                 {
1025                         Cmd_ForwardToServer ();
1026                         return;
1027                 }
1028         }
1029
1030         if (Cmd_Argc () < 3)
1031                 return;
1032
1033         // note this uses the chat prefix \001
1034         if (!fromServer)
1035                 sprintf (text, "\001%s tells you: ", host_client->name);
1036         else if(*(sv_adminnick.string))
1037                 sprintf (text, "\001<%s tells you> ", sv_adminnick.string);
1038         else
1039                 sprintf (text, "\001<%s tells you> ", hostname.string);
1040
1041         p1 = Cmd_Args();
1042         p2 = p1 + strlen(p1);
1043         // remove the target name
1044         while (p1 < p2 && *p1 != ' ')
1045                 p1++;
1046         while (p1 < p2 && *p1 == ' ')
1047                 p1++;
1048         // remove trailing newlines
1049         while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
1050                 p2--;
1051         // remove quotes if present
1052         if (*p1 == '"')
1053         {
1054                 p1++;
1055                 if (p2[-1] == '"')
1056                         p2--;
1057                 else if (fromServer)
1058                         Con_Print("Host_Tell: missing end quote\n");
1059                 else
1060                         SV_ClientPrint("Host_Tell: missing end quote\n");
1061         }
1062         while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
1063                 p2--;
1064         for (j = (int)strlen(text);j < (int)(sizeof(text) - 2) && p1 < p2;)
1065                 text[j++] = *p1++;
1066         text[j++] = '\n';
1067         text[j++] = 0;
1068
1069         save = host_client;
1070         for (j = 0, host_client = svs.clients;j < svs.maxclients;j++, host_client++)
1071                 if (host_client->spawned && !strcasecmp(host_client->name, Cmd_Argv(1)))
1072                         SV_ClientPrint(text);
1073         host_client = save;
1074 }
1075
1076
1077 /*
1078 ==================
1079 Host_Color_f
1080 ==================
1081 */
1082 cvar_t cl_color = {CVAR_SAVE, "_cl_color", "0", "internal storage cvar for current player colors (changed by color command)"};
1083 void Host_Color(int changetop, int changebottom)
1084 {
1085         int top, bottom, playercolor;
1086         mfunction_t *f;
1087         func_t SV_ChangeTeam;
1088
1089         // get top and bottom either from the provided values or the current values
1090         // (allows changing only top or bottom, or both at once)
1091         top = changetop >= 0 ? changetop : (cl_color.integer >> 4);
1092         bottom = changebottom >= 0 ? changebottom : cl_color.integer;
1093
1094         top &= 15;
1095         bottom &= 15;
1096         // LordHavoc: allowing skin colormaps 14 and 15 by commenting this out
1097         //if (top > 13)
1098         //      top = 13;
1099         //if (bottom > 13)
1100         //      bottom = 13;
1101
1102         playercolor = top*16 + bottom;
1103
1104         if (cmd_source == src_command)
1105         {
1106                 Cvar_SetValueQuick(&cl_color, playercolor);
1107                 if (changetop >= 0)
1108                         CL_SetInfo("topcolor", va("%i", top), true, false, false, false);
1109                 if (changebottom >= 0)
1110                         CL_SetInfo("bottomcolor", va("%i", bottom), true, false, false, false);
1111                 if (cls.protocol != PROTOCOL_QUAKEWORLD && cls.netcon)
1112                 {
1113                         MSG_WriteByte(&cls.netcon->message, clc_stringcmd);
1114                         MSG_WriteString(&cls.netcon->message, va("color %i %i", top, bottom));
1115                 }
1116                 return;
1117         }
1118
1119         if (cls.protocol == PROTOCOL_QUAKEWORLD)
1120                 return;
1121
1122         if (host_client->edict && (f = PRVM_ED_FindFunction ("SV_ChangeTeam")) && (SV_ChangeTeam = (func_t)(f - prog->functions)))
1123         {
1124                 Con_DPrint("Calling SV_ChangeTeam\n");
1125                 prog->globals.server->time = sv.time;
1126                 prog->globals.generic[OFS_PARM0] = playercolor;
1127                 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1128                 PRVM_ExecuteProgram (SV_ChangeTeam, "QC function SV_ChangeTeam is missing");
1129         }
1130         else
1131         {
1132                 prvm_eval_t *val;
1133                 if (host_client->edict)
1134                 {
1135                         if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_clientcolors)))
1136                                 val->_float = playercolor;
1137                         host_client->edict->fields.server->team = bottom + 1;
1138                 }
1139                 host_client->colors = playercolor;
1140                 if (host_client->old_colors != host_client->colors)
1141                 {
1142                         host_client->old_colors = host_client->colors;
1143                         // send notification to all clients
1144                         MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1145                         MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
1146                         MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1147                 }
1148         }
1149 }
1150
1151 void Host_Color_f(void)
1152 {
1153         int             top, bottom;
1154
1155         if (Cmd_Argc() == 1)
1156         {
1157                 Con_Printf("\"color\" is \"%i %i\"\n", cl_color.integer >> 4, cl_color.integer & 15);
1158                 Con_Print("color <0-15> [0-15]\n");
1159                 return;
1160         }
1161
1162         if (Cmd_Argc() == 2)
1163                 top = bottom = atoi(Cmd_Argv(1));
1164         else
1165         {
1166                 top = atoi(Cmd_Argv(1));
1167                 bottom = atoi(Cmd_Argv(2));
1168         }
1169         Host_Color(top, bottom);
1170 }
1171
1172 void Host_TopColor_f(void)
1173 {
1174         if (Cmd_Argc() == 1)
1175         {
1176                 Con_Printf("\"topcolor\" is \"%i\"\n", (cl_color.integer >> 4) & 15);
1177                 Con_Print("topcolor <0-15>\n");
1178                 return;
1179         }
1180
1181         Host_Color(atoi(Cmd_Argv(1)), -1);
1182 }
1183
1184 void Host_BottomColor_f(void)
1185 {
1186         if (Cmd_Argc() == 1)
1187         {
1188                 Con_Printf("\"bottomcolor\" is \"%i\"\n", cl_color.integer & 15);
1189                 Con_Print("bottomcolor <0-15>\n");
1190                 return;
1191         }
1192
1193         Host_Color(-1, atoi(Cmd_Argv(1)));
1194 }
1195
1196 cvar_t cl_rate = {CVAR_SAVE, "_cl_rate", "10000", "internal storage cvar for current rate (changed by rate command)"};
1197 void Host_Rate_f(void)
1198 {
1199         int rate;
1200
1201         if (Cmd_Argc() != 2)
1202         {
1203                 Con_Printf("\"rate\" is \"%i\"\n", cl_rate.integer);
1204                 Con_Print("rate <bytespersecond>\n");
1205                 return;
1206         }
1207
1208         rate = atoi(Cmd_Argv(1));
1209
1210         if (cmd_source == src_command)
1211         {
1212                 Cvar_SetValue ("_cl_rate", max(NET_MINRATE, rate));
1213                 CL_SetInfo("rate", va("%i", rate), true, false, false, false);
1214                 return;
1215         }
1216
1217         host_client->rate = rate;
1218 }
1219
1220 /*
1221 ==================
1222 Host_Kill_f
1223 ==================
1224 */
1225 void Host_Kill_f (void)
1226 {
1227         if (host_client->edict->fields.server->health <= 0)
1228         {
1229                 SV_ClientPrint("Can't suicide -- already dead!\n");
1230                 return;
1231         }
1232
1233         prog->globals.server->time = sv.time;
1234         prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1235         PRVM_ExecuteProgram (prog->globals.server->ClientKill, "QC function ClientKill is missing");
1236 }
1237
1238
1239 /*
1240 ==================
1241 Host_Pause_f
1242 ==================
1243 */
1244 void Host_Pause_f (void)
1245 {
1246         if (!pausable.integer)
1247                 SV_ClientPrint("Pause not allowed.\n");
1248         else
1249         {
1250                 sv.paused ^= 1;
1251                 SV_BroadcastPrintf("%s %spaused the game\n", host_client->name, sv.paused ? "" : "un");
1252                 // send notification to all clients
1253                 MSG_WriteByte(&sv.reliable_datagram, svc_setpause);
1254                 MSG_WriteByte(&sv.reliable_datagram, sv.paused);
1255         }
1256 }
1257
1258 /*
1259 ======================
1260 Host_PModel_f
1261 LordHavoc: only supported for Nehahra, I personally think this is dumb, but Mindcrime won't listen.
1262 LordHavoc: correction, Mindcrime will be removing pmodel in the future, but it's still stuck here for compatibility.
1263 ======================
1264 */
1265 cvar_t cl_pmodel = {CVAR_SAVE, "_cl_pmodel", "0", "internal storage cvar for current player model number in nehahra (changed by pmodel command)"};
1266 static void Host_PModel_f (void)
1267 {
1268         int i;
1269         prvm_eval_t *val;
1270
1271         if (Cmd_Argc () == 1)
1272         {
1273                 Con_Printf("\"pmodel\" is \"%s\"\n", cl_pmodel.string);
1274                 return;
1275         }
1276         i = atoi(Cmd_Argv(1));
1277
1278         if (cmd_source == src_command)
1279         {
1280                 if (cl_pmodel.integer == i)
1281                         return;
1282                 Cvar_SetValue ("_cl_pmodel", i);
1283                 if (cls.state == ca_connected)
1284                         Cmd_ForwardToServer ();
1285                 return;
1286         }
1287
1288         if (host_client->edict && (val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_pmodel)))
1289                 val->_float = i;
1290 }
1291
1292 //===========================================================================
1293
1294
1295 /*
1296 ==================
1297 Host_PreSpawn_f
1298 ==================
1299 */
1300 void Host_PreSpawn_f (void)
1301 {
1302         if (host_client->spawned)
1303         {
1304                 Con_Print("prespawn not valid -- already spawned\n");
1305                 return;
1306         }
1307
1308         if (host_client->netconnection)
1309         {
1310                 SZ_Write (&host_client->netconnection->message, sv.signon.data, sv.signon.cursize);
1311                 MSG_WriteByte (&host_client->netconnection->message, svc_signonnum);
1312                 MSG_WriteByte (&host_client->netconnection->message, 2);
1313         }
1314
1315         // reset the name change timer because the client will send name soon
1316         host_client->nametime = 0;
1317 }
1318
1319 /*
1320 ==================
1321 Host_Spawn_f
1322 ==================
1323 */
1324 void Host_Spawn_f (void)
1325 {
1326         int i;
1327         client_t *client;
1328         func_t RestoreGame;
1329         mfunction_t *f;
1330         int stats[MAX_CL_STATS];
1331
1332         if (host_client->spawned)
1333         {
1334                 Con_Print("Spawn not valid -- already spawned\n");
1335                 return;
1336         }
1337
1338         // reset name change timer again because they might want to change name
1339         // again in the first 5 seconds after connecting
1340         host_client->nametime = 0;
1341
1342         // LordHavoc: moved this above the QC calls at FrikaC's request
1343         // LordHavoc: commented this out
1344         //if (host_client->netconnection)
1345         //      SZ_Clear (&host_client->netconnection->message);
1346
1347         // run the entrance script
1348         if (sv.loadgame)
1349         {
1350                 // loaded games are fully initialized already
1351                 // if this is the last client to be connected, unpause
1352                 sv.paused = false;
1353
1354                 if ((f = PRVM_ED_FindFunction ("RestoreGame")))
1355                 if ((RestoreGame = (func_t)(f - prog->functions)))
1356                 {
1357                         Con_DPrint("Calling RestoreGame\n");
1358                         prog->globals.server->time = sv.time;
1359                         prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1360                         PRVM_ExecuteProgram (RestoreGame, "QC function RestoreGame is missing");
1361                 }
1362         }
1363         else
1364         {
1365                 //Con_Printf("Host_Spawn_f: host_client->edict->netname = %s, host_client->edict->netname = %s, host_client->name = %s\n", PRVM_GetString(host_client->edict->fields.server->netname), PRVM_GetString(host_client->edict->fields.server->netname), host_client->name);
1366
1367                 // copy spawn parms out of the client_t
1368                 for (i=0 ; i< NUM_SPAWN_PARMS ; i++)
1369                         (&prog->globals.server->parm1)[i] = host_client->spawn_parms[i];
1370
1371                 // call the spawn function
1372                 host_client->clientconnectcalled = true;
1373                 prog->globals.server->time = sv.time;
1374                 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1375                 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
1376
1377                 if ((Sys_DoubleTime() - host_client->connecttime) <= sv.time)
1378                         Con_Printf("%s entered the game\n", host_client->name);
1379
1380                 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
1381         }
1382
1383         if (!host_client->netconnection)
1384                 return;
1385
1386         // send time of update
1387         MSG_WriteByte (&host_client->netconnection->message, svc_time);
1388         MSG_WriteFloat (&host_client->netconnection->message, sv.time);
1389
1390         // send all current names, colors, and frag counts
1391         for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1392         {
1393                 if (!client->active)
1394                         continue;
1395                 MSG_WriteByte (&host_client->netconnection->message, svc_updatename);
1396                 MSG_WriteByte (&host_client->netconnection->message, i);
1397                 MSG_WriteString (&host_client->netconnection->message, client->name);
1398                 MSG_WriteByte (&host_client->netconnection->message, svc_updatefrags);
1399                 MSG_WriteByte (&host_client->netconnection->message, i);
1400                 MSG_WriteShort (&host_client->netconnection->message, client->frags);
1401                 MSG_WriteByte (&host_client->netconnection->message, svc_updatecolors);
1402                 MSG_WriteByte (&host_client->netconnection->message, i);
1403                 MSG_WriteByte (&host_client->netconnection->message, client->colors);
1404         }
1405
1406         // send all current light styles
1407         for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
1408         {
1409                 if (sv.lightstyles[i][0])
1410                 {
1411                         MSG_WriteByte (&host_client->netconnection->message, svc_lightstyle);
1412                         MSG_WriteByte (&host_client->netconnection->message, (char)i);
1413                         MSG_WriteString (&host_client->netconnection->message, sv.lightstyles[i]);
1414                 }
1415         }
1416
1417         // send some stats
1418         MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1419         MSG_WriteByte (&host_client->netconnection->message, STAT_TOTALSECRETS);
1420         MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->total_secrets);
1421
1422         MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1423         MSG_WriteByte (&host_client->netconnection->message, STAT_TOTALMONSTERS);
1424         MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->total_monsters);
1425
1426         MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1427         MSG_WriteByte (&host_client->netconnection->message, STAT_SECRETS);
1428         MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->found_secrets);
1429
1430         MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1431         MSG_WriteByte (&host_client->netconnection->message, STAT_MONSTERS);
1432         MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->killed_monsters);
1433
1434         // send a fixangle
1435         // Never send a roll angle, because savegames can catch the server
1436         // in a state where it is expecting the client to correct the angle
1437         // and it won't happen if the game was just loaded, so you wind up
1438         // with a permanent head tilt
1439         if (sv.loadgame)
1440         {
1441                 MSG_WriteByte (&host_client->netconnection->message, svc_setangle);
1442                 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->v_angle[0], sv.protocol);
1443                 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->v_angle[1], sv.protocol);
1444                 MSG_WriteAngle (&host_client->netconnection->message, 0, sv.protocol);
1445                 sv.loadgame = false; // we're basically done with loading now
1446         }
1447         else
1448         {
1449                 MSG_WriteByte (&host_client->netconnection->message, svc_setangle);
1450                 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->angles[0], sv.protocol);
1451                 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->angles[1], sv.protocol);
1452                 MSG_WriteAngle (&host_client->netconnection->message, 0, sv.protocol);
1453         }
1454
1455         SV_WriteClientdataToMessage (host_client, host_client->edict, &host_client->netconnection->message, stats);
1456
1457         MSG_WriteByte (&host_client->netconnection->message, svc_signonnum);
1458         MSG_WriteByte (&host_client->netconnection->message, 3);
1459 }
1460
1461 /*
1462 ==================
1463 Host_Begin_f
1464 ==================
1465 */
1466 void Host_Begin_f (void)
1467 {
1468         host_client->spawned = true;
1469 }
1470
1471 //===========================================================================
1472
1473
1474 /*
1475 ==================
1476 Host_Kick_f
1477
1478 Kicks a user off of the server
1479 ==================
1480 */
1481 void Host_Kick_f (void)
1482 {
1483         char *who;
1484         const char *message = NULL;
1485         client_t *save;
1486         int i;
1487         qboolean byNumber = false;
1488
1489         if (!sv.active)
1490                 return;
1491
1492         SV_VM_Begin();
1493         save = host_client;
1494
1495         if (Cmd_Argc() > 2 && strcmp(Cmd_Argv(1), "#") == 0)
1496         {
1497                 i = (int)(atof(Cmd_Argv(2)) - 1);
1498                 if (i < 0 || i >= svs.maxclients || !(host_client = svs.clients + i)->active)
1499                         return;
1500                 byNumber = true;
1501         }
1502         else
1503         {
1504                 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1505                 {
1506                         if (!host_client->active)
1507                                 continue;
1508                         if (strcasecmp(host_client->name, Cmd_Argv(1)) == 0)
1509                                 break;
1510                 }
1511         }
1512
1513         if (i < svs.maxclients)
1514         {
1515                 if (cmd_source == src_command)
1516                 {
1517                         if (cls.state == ca_dedicated)
1518                                 who = "Console";
1519                         else
1520                                 who = cl_name.string;
1521                 }
1522                 else
1523                         who = save->name;
1524
1525                 // can't kick yourself!
1526                 if (host_client == save)
1527                         return;
1528
1529                 if (Cmd_Argc() > 2)
1530                 {
1531                         message = Cmd_Args();
1532                         COM_ParseTokenConsole(&message);
1533                         if (byNumber)
1534                         {
1535                                 message++;                                                      // skip the #
1536                                 while (*message == ' ')                         // skip white space
1537                                         message++;
1538                                 message += strlen(Cmd_Argv(2)); // skip the number
1539                         }
1540                         while (*message && *message == ' ')
1541                                 message++;
1542                 }
1543                 if (message)
1544                         SV_ClientPrintf("Kicked by %s: %s\n", who, message);
1545                 else
1546                         SV_ClientPrintf("Kicked by %s\n", who);
1547                 SV_DropClient (false); // kicked
1548         }
1549
1550         host_client = save;
1551         SV_VM_End();
1552 }
1553
1554 /*
1555 ===============================================================================
1556
1557 DEBUGGING TOOLS
1558
1559 ===============================================================================
1560 */
1561
1562 /*
1563 ==================
1564 Host_Give_f
1565 ==================
1566 */
1567 void Host_Give_f (void)
1568 {
1569         const char *t;
1570         int v;
1571         prvm_eval_t *val;
1572
1573         if (!allowcheats)
1574         {
1575                 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
1576                 return;
1577         }
1578
1579         t = Cmd_Argv(1);
1580         v = atoi (Cmd_Argv(2));
1581
1582         switch (t[0])
1583         {
1584         case '0':
1585         case '1':
1586         case '2':
1587         case '3':
1588         case '4':
1589         case '5':
1590         case '6':
1591         case '7':
1592         case '8':
1593         case '9':
1594                 // MED 01/04/97 added hipnotic give stuff
1595                 if (gamemode == GAME_HIPNOTIC)
1596                 {
1597                         if (t[0] == '6')
1598                         {
1599                                 if (t[1] == 'a')
1600                                         host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_PROXIMITY_GUN;
1601                                 else
1602                                         host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | IT_GRENADE_LAUNCHER;
1603                         }
1604                         else if (t[0] == '9')
1605                                 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_LASER_CANNON;
1606                         else if (t[0] == '0')
1607                                 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_MJOLNIR;
1608                         else if (t[0] >= '2')
1609                                 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | (IT_SHOTGUN << (t[0] - '2'));
1610                 }
1611                 else
1612                 {
1613                         if (t[0] >= '2')
1614                                 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | (IT_SHOTGUN << (t[0] - '2'));
1615                 }
1616                 break;
1617
1618         case 's':
1619                 if (gamemode == GAME_ROGUE && (val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_shells1)))
1620                         val->_float = v;
1621
1622                 host_client->edict->fields.server->ammo_shells = v;
1623                 break;
1624         case 'n':
1625                 if (gamemode == GAME_ROGUE)
1626                 {
1627                         if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_nails1)))
1628                         {
1629                                 val->_float = v;
1630                                 if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
1631                                         host_client->edict->fields.server->ammo_nails = v;
1632                         }
1633                 }
1634                 else
1635                 {
1636                         host_client->edict->fields.server->ammo_nails = v;
1637                 }
1638                 break;
1639         case 'l':
1640                 if (gamemode == GAME_ROGUE)
1641                 {
1642                         val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_lava_nails);
1643                         if (val)
1644                         {
1645                                 val->_float = v;
1646                                 if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
1647                                         host_client->edict->fields.server->ammo_nails = v;
1648                         }
1649                 }
1650                 break;
1651         case 'r':
1652                 if (gamemode == GAME_ROGUE)
1653                 {
1654                         val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_rockets1);
1655                         if (val)
1656                         {
1657                                 val->_float = v;
1658                                 if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
1659                                         host_client->edict->fields.server->ammo_rockets = v;
1660                         }
1661                 }
1662                 else
1663                 {
1664                         host_client->edict->fields.server->ammo_rockets = v;
1665                 }
1666                 break;
1667         case 'm':
1668                 if (gamemode == GAME_ROGUE)
1669                 {
1670                         val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_multi_rockets);
1671                         if (val)
1672                         {
1673                                 val->_float = v;
1674                                 if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
1675                                         host_client->edict->fields.server->ammo_rockets = v;
1676                         }
1677                 }
1678                 break;
1679         case 'h':
1680                 host_client->edict->fields.server->health = v;
1681                 break;
1682         case 'c':
1683                 if (gamemode == GAME_ROGUE)
1684                 {
1685                         val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_cells1);
1686                         if (val)
1687                         {
1688                                 val->_float = v;
1689                                 if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
1690                                         host_client->edict->fields.server->ammo_cells = v;
1691                         }
1692                 }
1693                 else
1694                 {
1695                         host_client->edict->fields.server->ammo_cells = v;
1696                 }
1697                 break;
1698         case 'p':
1699                 if (gamemode == GAME_ROGUE)
1700                 {
1701                         val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_plasma);
1702                         if (val)
1703                         {
1704                                 val->_float = v;
1705                                 if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
1706                                         host_client->edict->fields.server->ammo_cells = v;
1707                         }
1708                 }
1709                 break;
1710         }
1711 }
1712
1713 prvm_edict_t    *FindViewthing (void)
1714 {
1715         int             i;
1716         prvm_edict_t    *e;
1717
1718         for (i=0 ; i<prog->num_edicts ; i++)
1719         {
1720                 e = PRVM_EDICT_NUM(i);
1721                 if (!strcmp (PRVM_GetString(e->fields.server->classname), "viewthing"))
1722                         return e;
1723         }
1724         Con_Print("No viewthing on map\n");
1725         return NULL;
1726 }
1727
1728 /*
1729 ==================
1730 Host_Viewmodel_f
1731 ==================
1732 */
1733 void Host_Viewmodel_f (void)
1734 {
1735         prvm_edict_t    *e;
1736         model_t *m;
1737
1738         if (!sv.active)
1739                 return;
1740
1741         SV_VM_Begin();
1742         e = FindViewthing ();
1743         SV_VM_End();
1744         if (!e)
1745                 return;
1746
1747         m = Mod_ForName (Cmd_Argv(1), false, true, false);
1748         if (!m || !m->loaded || !m->Draw)
1749         {
1750                 Con_Printf("viewmodel: can't load %s\n", Cmd_Argv(1));
1751                 return;
1752         }
1753
1754         e->fields.server->frame = 0;
1755         cl.model_precache[(int)e->fields.server->modelindex] = m;
1756 }
1757
1758 /*
1759 ==================
1760 Host_Viewframe_f
1761 ==================
1762 */
1763 void Host_Viewframe_f (void)
1764 {
1765         prvm_edict_t    *e;
1766         int             f;
1767         model_t *m;
1768
1769         if (!sv.active)
1770                 return;
1771
1772         SV_VM_Begin();
1773         e = FindViewthing ();
1774         SV_VM_End();
1775         if (!e)
1776                 return;
1777         m = cl.model_precache[(int)e->fields.server->modelindex];
1778
1779         f = atoi(Cmd_Argv(1));
1780         if (f >= m->numframes)
1781                 f = m->numframes-1;
1782
1783         e->fields.server->frame = f;
1784 }
1785
1786
1787 void PrintFrameName (model_t *m, int frame)
1788 {
1789         if (m->animscenes)
1790                 Con_Printf("frame %i: %s\n", frame, m->animscenes[frame].name);
1791         else
1792                 Con_Printf("frame %i\n", frame);
1793 }
1794
1795 /*
1796 ==================
1797 Host_Viewnext_f
1798 ==================
1799 */
1800 void Host_Viewnext_f (void)
1801 {
1802         prvm_edict_t    *e;
1803         model_t *m;
1804
1805         if (!sv.active)
1806                 return;
1807
1808         SV_VM_Begin();
1809         e = FindViewthing ();
1810         SV_VM_End();
1811         if (!e)
1812                 return;
1813         m = cl.model_precache[(int)e->fields.server->modelindex];
1814
1815         e->fields.server->frame = e->fields.server->frame + 1;
1816         if (e->fields.server->frame >= m->numframes)
1817                 e->fields.server->frame = m->numframes - 1;
1818
1819         PrintFrameName (m, (int)e->fields.server->frame);
1820 }
1821
1822 /*
1823 ==================
1824 Host_Viewprev_f
1825 ==================
1826 */
1827 void Host_Viewprev_f (void)
1828 {
1829         prvm_edict_t    *e;
1830         model_t *m;
1831
1832         if (!sv.active)
1833                 return;
1834
1835         SV_VM_Begin();
1836         e = FindViewthing ();
1837         SV_VM_End();
1838         if (!e)
1839                 return;
1840
1841         m = cl.model_precache[(int)e->fields.server->modelindex];
1842
1843         e->fields.server->frame = e->fields.server->frame - 1;
1844         if (e->fields.server->frame < 0)
1845                 e->fields.server->frame = 0;
1846
1847         PrintFrameName (m, (int)e->fields.server->frame);
1848 }
1849
1850 /*
1851 ===============================================================================
1852
1853 DEMO LOOP CONTROL
1854
1855 ===============================================================================
1856 */
1857
1858
1859 /*
1860 ==================
1861 Host_Startdemos_f
1862 ==================
1863 */
1864 void Host_Startdemos_f (void)
1865 {
1866         int             i, c;
1867
1868         if (cls.state == ca_dedicated || COM_CheckParm("-listen") || COM_CheckParm("-benchmark") || COM_CheckParm("-demo") || COM_CheckParm("-demolooponly"))
1869                 return;
1870
1871         c = Cmd_Argc() - 1;
1872         if (c > MAX_DEMOS)
1873         {
1874                 Con_Printf("Max %i demos in demoloop\n", MAX_DEMOS);
1875                 c = MAX_DEMOS;
1876         }
1877         Con_Printf("%i demo(s) in loop\n", c);
1878
1879         for (i=1 ; i<c+1 ; i++)
1880                 strlcpy (cls.demos[i-1], Cmd_Argv(i), sizeof (cls.demos[i-1]));
1881
1882         // LordHavoc: clear the remaining slots
1883         for (;i <= MAX_DEMOS;i++)
1884                 cls.demos[i-1][0] = 0;
1885
1886         if (!sv.active && cls.demonum != -1 && !cls.demoplayback)
1887         {
1888                 cls.demonum = 0;
1889                 CL_NextDemo ();
1890         }
1891         else
1892                 cls.demonum = -1;
1893 }
1894
1895
1896 /*
1897 ==================
1898 Host_Demos_f
1899
1900 Return to looping demos
1901 ==================
1902 */
1903 void Host_Demos_f (void)
1904 {
1905         if (cls.state == ca_dedicated)
1906                 return;
1907         if (cls.demonum == -1)
1908                 cls.demonum = 1;
1909         CL_Disconnect_f ();
1910         CL_NextDemo ();
1911 }
1912
1913 /*
1914 ==================
1915 Host_Stopdemo_f
1916
1917 Return to looping demos
1918 ==================
1919 */
1920 void Host_Stopdemo_f (void)
1921 {
1922         if (!cls.demoplayback)
1923                 return;
1924         CL_Disconnect ();
1925         Host_ShutdownServer ();
1926 }
1927
1928 void Host_SendCvar_f (void)
1929 {
1930         int             i;
1931         cvar_t  *c;
1932         client_t *old;
1933
1934         if(Cmd_Argc() != 2)
1935                 return;
1936         if(!(c = Cvar_FindVar(Cmd_Argv(1))) || (c->flags & CVAR_PRIVATE))
1937                 return;
1938         if (cls.state != ca_dedicated)
1939                 Cmd_ForwardStringToServer(va("sentcvar %s %s\n", c->name, c->string));
1940         if(!sv.active)// || !SV_ParseClientCommandQC)
1941                 return;
1942
1943         old = host_client;
1944         if (cls.state != ca_dedicated)
1945                 i = 1;
1946         else
1947                 i = 0;
1948         for(;i<svs.maxclients;i++)
1949                 if(svs.clients[i].active && svs.clients[i].netconnection)
1950                 {
1951                         host_client = &svs.clients[i];
1952                         Host_ClientCommands(va("sendcvar %s\n", c->name));
1953                 }
1954         host_client = old;
1955 }
1956
1957 static void MaxPlayers_f(void)
1958 {
1959         int n;
1960
1961         if (Cmd_Argc() != 2)
1962         {
1963                 Con_Printf("\"maxplayers\" is \"%u\"\n", svs.maxclients);
1964                 return;
1965         }
1966
1967         if (sv.active)
1968         {
1969                 Con_Print("maxplayers can not be changed while a server is running.\n");
1970                 return;
1971         }
1972
1973         n = atoi(Cmd_Argv(1));
1974         n = bound(1, n, MAX_SCOREBOARD);
1975         Con_Printf("\"maxplayers\" set to \"%u\"\n", n);
1976
1977         if (svs.clients)
1978                 Mem_Free(svs.clients);
1979         svs.maxclients = n;
1980         svs.clients = (client_t *)Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients);
1981         if (n == 1)
1982                 Cvar_Set ("deathmatch", "0");
1983         else
1984                 Cvar_Set ("deathmatch", "1");
1985 }
1986
1987 //=============================================================================
1988
1989 // QuakeWorld commands
1990
1991 /*
1992 =====================
1993 Host_Rcon_f
1994
1995   Send the rest of the command line over as
1996   an unconnected command.
1997 =====================
1998 */
1999 void Host_Rcon_f (void) // credit: taken from QuakeWorld
2000 {
2001         int i;
2002         lhnetaddress_t to;
2003         lhnetsocket_t *mysocket;
2004
2005         if (!rcon_password.string || !rcon_password.string[0])
2006         {
2007                 Con_Printf ("You must set rcon_password before issuing an rcon command.\n");
2008                 return;
2009         }
2010
2011         for (i = 0;rcon_password.string[i];i++)
2012         {
2013                 if (rcon_password.string[i] <= ' ')
2014                 {
2015                         Con_Printf("rcon_password is not allowed to have any whitespace.\n");
2016                         return;
2017                 }
2018         }
2019
2020         if (cls.netcon)
2021                 to = cls.netcon->peeraddress;
2022         else
2023         {
2024                 if (!rcon_address.string[0])
2025                 {
2026                         Con_Printf ("You must either be connected, or set the rcon_address cvar to issue rcon commands\n");
2027                         return;
2028                 }
2029                 LHNETADDRESS_FromString(&to, rcon_address.string, sv_netport.integer);
2030         }
2031         mysocket = NetConn_ChooseClientSocketForAddress(&to);
2032         if (mysocket)
2033         {
2034                 // simply put together the rcon packet and send it
2035                 NetConn_WriteString(mysocket, va("\377\377\377\377rcon %s %s", rcon_password.string, Cmd_Args()), &to);
2036         }
2037 }
2038
2039 /*
2040 ====================
2041 Host_User_f
2042
2043 user <name or userid>
2044
2045 Dump userdata / masterdata for a user
2046 ====================
2047 */
2048 void Host_User_f (void) // credit: taken from QuakeWorld
2049 {
2050         int             uid;
2051         int             i;
2052
2053         if (Cmd_Argc() != 2)
2054         {
2055                 Con_Printf ("Usage: user <username / userid>\n");
2056                 return;
2057         }
2058
2059         uid = atoi(Cmd_Argv(1));
2060
2061         for (i = 0;i < cl.maxclients;i++)
2062         {
2063                 if (!cl.scores[i].name[0])
2064                         continue;
2065                 if (cl.scores[i].qw_userid == uid || !strcasecmp(cl.scores[i].name, Cmd_Argv(1)))
2066                 {
2067                         InfoString_Print(cl.scores[i].qw_userinfo);
2068                         return;
2069                 }
2070         }
2071         Con_Printf ("User not in server.\n");
2072 }
2073
2074 /*
2075 ====================
2076 Host_Users_f
2077
2078 Dump userids for all current players
2079 ====================
2080 */
2081 void Host_Users_f (void) // credit: taken from QuakeWorld
2082 {
2083         int             i;
2084         int             c;
2085
2086         c = 0;
2087         Con_Printf ("userid frags name\n");
2088         Con_Printf ("------ ----- ----\n");
2089         for (i = 0;i < cl.maxclients;i++)
2090         {
2091                 if (cl.scores[i].name[0])
2092                 {
2093                         Con_Printf ("%6i %4i %s\n", cl.scores[i].qw_userid, cl.scores[i].frags, cl.scores[i].name);
2094                         c++;
2095                 }
2096         }
2097
2098         Con_Printf ("%i total users\n", c);
2099 }
2100
2101 /*
2102 ==================
2103 Host_FullServerinfo_f
2104
2105 Sent by server when serverinfo changes
2106 ==================
2107 */
2108 // TODO: shouldn't this be a cvar instead?
2109 void Host_FullServerinfo_f (void) // credit: taken from QuakeWorld
2110 {
2111         char temp[512];
2112         if (Cmd_Argc() != 2)
2113         {
2114                 Con_Printf ("usage: fullserverinfo <complete info string>\n");
2115                 return;
2116         }
2117
2118         strlcpy (cl.qw_serverinfo, Cmd_Argv(1), sizeof(cl.qw_serverinfo));
2119         InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
2120         cl.qw_teamplay = atoi(temp);
2121 }
2122
2123 /*
2124 ==================
2125 Host_FullInfo_f
2126
2127 Allow clients to change userinfo
2128 ==================
2129 Casey was here :)
2130 */
2131 void Host_FullInfo_f (void) // credit: taken from QuakeWorld
2132 {
2133         char key[512];
2134         char value[512];
2135         char *o;
2136         const char *s;
2137
2138         if (Cmd_Argc() != 2)
2139         {
2140                 Con_Printf ("fullinfo <complete info string>\n");
2141                 return;
2142         }
2143
2144         s = Cmd_Argv(1);
2145         if (*s == '\\')
2146                 s++;
2147         while (*s)
2148         {
2149                 o = key;
2150                 while (*s && *s != '\\')
2151                         *o++ = *s++;
2152                 *o = 0;
2153
2154                 if (!*s)
2155                 {
2156                         Con_Printf ("MISSING VALUE\n");
2157                         return;
2158                 }
2159
2160                 o = value;
2161                 s++;
2162                 while (*s && *s != '\\')
2163                         *o++ = *s++;
2164                 *o = 0;
2165
2166                 if (*s)
2167                         s++;
2168
2169                 CL_SetInfo(key, value, false, false, false, false);
2170         }
2171 }
2172
2173 /*
2174 ==================
2175 CL_SetInfo_f
2176
2177 Allow clients to change userinfo
2178 ==================
2179 */
2180 void Host_SetInfo_f (void) // credit: taken from QuakeWorld
2181 {
2182         if (Cmd_Argc() == 1)
2183         {
2184                 InfoString_Print(cls.userinfo);
2185                 return;
2186         }
2187         if (Cmd_Argc() != 3)
2188         {
2189                 Con_Printf ("usage: setinfo [ <key> <value> ]\n");
2190                 return;
2191         }
2192         CL_SetInfo(Cmd_Argv(1), Cmd_Argv(2), true, false, false, false);
2193 }
2194
2195 /*
2196 ====================
2197 Host_Packet_f
2198
2199 packet <destination> <contents>
2200
2201 Contents allows \n escape character
2202 ====================
2203 */
2204 void Host_Packet_f (void) // credit: taken from QuakeWorld
2205 {
2206         char send[2048];
2207         int i, l;
2208         const char *in;
2209         char *out;
2210         lhnetaddress_t address;
2211         lhnetsocket_t *mysocket;
2212
2213         if (Cmd_Argc() != 3)
2214         {
2215                 Con_Printf ("packet <destination> <contents>\n");
2216                 return;
2217         }
2218
2219         if (!LHNETADDRESS_FromString (&address, Cmd_Argv(1), sv_netport.integer))
2220         {
2221                 Con_Printf ("Bad address\n");
2222                 return;
2223         }
2224
2225         in = Cmd_Argv(2);
2226         out = send+4;
2227         send[0] = send[1] = send[2] = send[3] = 0xff;
2228
2229         l = (int)strlen (in);
2230         for (i=0 ; i<l ; i++)
2231         {
2232                 if (out >= send + sizeof(send) - 1)
2233                         break;
2234                 if (in[i] == '\\' && in[i+1] == 'n')
2235                 {
2236                         *out++ = '\n';
2237                         i++;
2238                 }
2239                 else if (in[i] == '\\' && in[i+1] == '0')
2240                 {
2241                         *out++ = '\0';
2242                         i++;
2243                 }
2244                 else if (in[i] == '\\' && in[i+1] == 't')
2245                 {
2246                         *out++ = '\t';
2247                         i++;
2248                 }
2249                 else if (in[i] == '\\' && in[i+1] == 'r')
2250                 {
2251                         *out++ = '\r';
2252                         i++;
2253                 }
2254                 else if (in[i] == '\\' && in[i+1] == '"')
2255                 {
2256                         *out++ = '\"';
2257                         i++;
2258                 }
2259                 else
2260                         *out++ = in[i];
2261         }
2262
2263         mysocket = NetConn_ChooseClientSocketForAddress(&address);
2264         if (mysocket)
2265                 NetConn_Write(mysocket, send, out - send, &address);
2266 }
2267
2268 /*
2269 ====================
2270 Host_Pings_f
2271
2272 Send back ping and packet loss update for all current players to this player
2273 ====================
2274 */
2275 void Host_Pings_f (void)
2276 {
2277         int             i, j, ping, packetloss;
2278         char temp[128];
2279
2280         if (!host_client->netconnection)
2281                 return;
2282
2283         if (sv.protocol != PROTOCOL_QUAKEWORLD)
2284         {
2285                 MSG_WriteByte(&host_client->netconnection->message, svc_stufftext);
2286                 MSG_WriteUnterminatedString(&host_client->netconnection->message, "pingplreport");
2287         }
2288         for (i = 0;i < svs.maxclients;i++)
2289         {
2290                 packetloss = 0;
2291                 if (svs.clients[i].netconnection)
2292                         for (j = 0;j < 100;j++)
2293                                 packetloss += svs.clients[i].netconnection->packetlost[j];
2294                 ping = (int)floor(svs.clients[i].ping*1000+0.5);
2295                 ping = bound(0, ping, 9999);
2296                 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2297                 {
2298                         // send qw_svc_updateping and qw_svc_updatepl messages
2299                         MSG_WriteByte(&host_client->netconnection->message, qw_svc_updateping);
2300                         MSG_WriteShort(&host_client->netconnection->message, ping);
2301                         MSG_WriteByte(&host_client->netconnection->message, qw_svc_updatepl);
2302                         MSG_WriteByte(&host_client->netconnection->message, packetloss);
2303                 }
2304                 else
2305                 {
2306                         // write the string into the packet as multiple unterminated strings to avoid needing a local buffer
2307                         dpsnprintf(temp, sizeof(temp), " %d %d", ping, packetloss);
2308                         MSG_WriteUnterminatedString(&host_client->netconnection->message, temp);
2309                 }
2310         }
2311         if (sv.protocol != PROTOCOL_QUAKEWORLD)
2312                 MSG_WriteString(&host_client->netconnection->message, "\n");
2313 }
2314
2315 void Host_PingPLReport_f(void)
2316 {
2317         int i;
2318         int l = Cmd_Argc();
2319         if (l > cl.maxclients)
2320                 l = cl.maxclients;
2321         for (i = 0;i < l;i++)
2322         {
2323                 cl.scores[i].qw_ping = atoi(Cmd_Argv(1+i*2));
2324                 cl.scores[i].qw_packetloss = atoi(Cmd_Argv(1+i*2+1));
2325         }
2326 }
2327
2328 //=============================================================================
2329
2330 /*
2331 ==================
2332 Host_InitCommands
2333 ==================
2334 */
2335 void Host_InitCommands (void)
2336 {
2337         dpsnprintf(cls.userinfo, sizeof(cls.userinfo), "\\name\\player\\team\\none\\topcolor\\0\\bottomcolor\\0\\rate\\10000\\msg\\1\\noaim\\1\\*ver\\%s", engineversion);
2338
2339         Cmd_AddCommand_WithClientCommand ("status", Host_Status_f, Host_Status_f, "print server status information");
2340         Cmd_AddCommand ("quit", Host_Quit_f, "quit the game");
2341         if (gamemode == GAME_NEHAHRA)
2342         {
2343                 Cmd_AddCommand_WithClientCommand ("max", NULL, Host_God_f, "god mode (invulnerability)");
2344                 Cmd_AddCommand_WithClientCommand ("monster", NULL, Host_Notarget_f, "notarget mode (monsters do not see you)");
2345                 Cmd_AddCommand_WithClientCommand ("scrag", NULL, Host_Fly_f, "fly mode (flight)");
2346                 Cmd_AddCommand_WithClientCommand ("wraith", NULL, Host_Noclip_f, "noclip mode (flight without collisions, move through walls)");
2347                 Cmd_AddCommand_WithClientCommand ("gimme", NULL, Host_Give_f, "alter inventory");
2348         }
2349         else
2350         {
2351                 Cmd_AddCommand_WithClientCommand ("god", NULL, Host_God_f, "god mode (invulnerability)");
2352                 Cmd_AddCommand_WithClientCommand ("notarget", NULL, Host_Notarget_f, "notarget mode (monsters do not see you)");
2353                 Cmd_AddCommand_WithClientCommand ("fly", NULL, Host_Fly_f, "fly mode (flight)");
2354                 Cmd_AddCommand_WithClientCommand ("noclip", NULL, Host_Noclip_f, "noclip mode (flight without collisions, move through walls)");
2355                 Cmd_AddCommand_WithClientCommand ("give", NULL, Host_Give_f, "alter inventory");
2356         }
2357         Cmd_AddCommand ("map", Host_Map_f, "kick everyone off the server and start a new level");
2358         Cmd_AddCommand ("restart", Host_Restart_f, "restart current level");
2359         Cmd_AddCommand ("changelevel", Host_Changelevel_f, "change to another level, bringing along all connected clients");
2360         Cmd_AddCommand ("connect", Host_Connect_f, "connect to a server by IP address or hostname");
2361         Cmd_AddCommand ("reconnect", Host_Reconnect_f, "reset signon level in preparation for a new level (do not use)");
2362         Cmd_AddCommand ("version", Host_Version_f, "print engine version");
2363         Cmd_AddCommand_WithClientCommand ("say", Host_Say_f, Host_Say_f, "send a chat message to everyone on the server");
2364         Cmd_AddCommand_WithClientCommand ("say_team", Host_Say_Team_f, Host_Say_Team_f, "send a chat message to your team on the server");
2365         Cmd_AddCommand_WithClientCommand ("tell", Host_Tell_f, Host_Tell_f, "send a chat message to only one person on the server");
2366         Cmd_AddCommand_WithClientCommand ("kill", NULL, Host_Kill_f, "die instantly");
2367         Cmd_AddCommand_WithClientCommand ("pause", NULL, Host_Pause_f, "pause the game (if the server allows pausing)");
2368         Cmd_AddCommand ("kick", Host_Kick_f, "kick a player off the server by number or name");
2369         Cmd_AddCommand_WithClientCommand ("ping", Host_Ping_f, Host_Ping_f, "print ping times of all players on the server");
2370         Cmd_AddCommand ("load", Host_Loadgame_f, "load a saved game file");
2371         Cmd_AddCommand ("save", Host_Savegame_f, "save the game to a file");
2372
2373         Cmd_AddCommand ("startdemos", Host_Startdemos_f, "start playing back the selected demos sequentially (used at end of startup script)");
2374         Cmd_AddCommand ("demos", Host_Demos_f, "restart looping demos defined by the last startdemos command");
2375         Cmd_AddCommand ("stopdemo", Host_Stopdemo_f, "stop playing or recording demo (like stop command) and return to looping demos");
2376
2377         Cmd_AddCommand ("viewmodel", Host_Viewmodel_f, "change model of viewthing entity in current level");
2378         Cmd_AddCommand ("viewframe", Host_Viewframe_f, "change animation frame of viewthing entity in current level");
2379         Cmd_AddCommand ("viewnext", Host_Viewnext_f, "change to next animation frame of viewthing entity in current level");
2380         Cmd_AddCommand ("viewprev", Host_Viewprev_f, "change to previous animation frame of viewthing entity in current level");
2381
2382         Cvar_RegisterVariable (&cl_name);
2383         Cmd_AddCommand_WithClientCommand ("name", Host_Name_f, Host_Name_f, "change your player name");
2384         Cvar_RegisterVariable (&cl_color);
2385         Cmd_AddCommand_WithClientCommand ("color", Host_Color_f, Host_Color_f, "change your player shirt and pants colors");
2386         Cvar_RegisterVariable (&cl_rate);
2387         Cmd_AddCommand_WithClientCommand ("rate", Host_Rate_f, Host_Rate_f, "change your network connection speed");
2388         if (gamemode == GAME_NEHAHRA)
2389         {
2390                 Cvar_RegisterVariable (&cl_pmodel);
2391                 Cmd_AddCommand_WithClientCommand ("pmodel", Host_PModel_f, Host_PModel_f, "change your player model choice (Nehahra specific)");
2392         }
2393
2394         // BLACK: This isnt game specific anymore (it was GAME_NEXUIZ at first)
2395         Cvar_RegisterVariable (&cl_playermodel);
2396         Cmd_AddCommand_WithClientCommand ("playermodel", Host_Playermodel_f, Host_Playermodel_f, "change your player model");
2397         Cvar_RegisterVariable (&cl_playerskin);
2398         Cmd_AddCommand_WithClientCommand ("playerskin", Host_Playerskin_f, Host_Playerskin_f, "change your player skin number");
2399
2400         Cmd_AddCommand_WithClientCommand ("prespawn", NULL, Host_PreSpawn_f, "signon 1 (client acknowledges that server information has been received)");
2401         Cmd_AddCommand_WithClientCommand ("spawn", NULL, Host_Spawn_f, "signon 2 (client has sent player information, and is asking server to send scoreboard rankings)");
2402         Cmd_AddCommand_WithClientCommand ("begin", NULL, Host_Begin_f, "signon 3 (client asks server to start sending entities, and will go to signon 4 (playing) when the first entity update is received)");
2403         Cmd_AddCommand ("maxplayers", MaxPlayers_f, "sets limit on how many players (or bots) may be connected to the server at once");
2404
2405         Cmd_AddCommand ("sendcvar", Host_SendCvar_f, "sends the value of a cvar to the server as a sentcvar command, for use by QuakeC");       // By [515]
2406
2407         Cvar_RegisterVariable (&rcon_password);
2408         Cvar_RegisterVariable (&rcon_address);
2409         Cmd_AddCommand ("rcon", Host_Rcon_f, "sends a command to the server console (if your rcon_password matches the server's rcon_password), or to the address specified by rcon_address when not connected (again rcon_password must match the server's)");
2410         Cmd_AddCommand ("user", Host_User_f, "prints additional information about a player number or name on the scoreboard");
2411         Cmd_AddCommand ("users", Host_Users_f, "prints additional information about all players on the scoreboard");
2412         Cmd_AddCommand ("fullserverinfo", Host_FullServerinfo_f, "internal use only, sent by server to client to update client's local copy of serverinfo string");
2413         Cmd_AddCommand ("fullinfo", Host_FullInfo_f, "allows client to modify their userinfo");
2414         Cmd_AddCommand ("setinfo", Host_SetInfo_f, "modifies your userinfo");
2415         Cmd_AddCommand ("packet", Host_Packet_f, "send a packet to the specified address:port containing a text string");
2416         Cmd_AddCommand ("topcolor", Host_TopColor_f, "QW command to set top color without changing bottom color");
2417         Cmd_AddCommand ("bottomcolor", Host_BottomColor_f, "QW command to set bottom color without changing top color");
2418
2419         Cmd_AddCommand_WithClientCommand ("pings", NULL, Host_Pings_f, "command sent by clients to request updated ping and packetloss of players on scoreboard (originally from QW, but also used on NQ servers)");
2420         Cmd_AddCommand ("pingplreport", Host_PingPLReport_f, "command sent by server containing client ping and packet loss values for scoreboard, triggered by pings command from client (not used by QW servers)");
2421
2422         Cvar_RegisterVariable (&team);
2423         Cvar_RegisterVariable (&skin);
2424         Cvar_RegisterVariable (&noaim);
2425
2426         Cvar_RegisterVariable(&sv_cheats);
2427         Cvar_RegisterVariable(&sv_adminnick);
2428 }
2429