2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
24 cvar_t sv_cheats = {0, "sv_cheats", "0", "enables cheat commands in any game, and cheat impulses in dpmod"};
25 cvar_t sv_adminnick = {CVAR_SAVE, "sv_adminnick", "", "nick name to use for admin messages instead of host name"};
26 cvar_t rcon_password = {CVAR_PRIVATE, "rcon_password", "", "password to authenticate rcon commands"};
27 cvar_t rcon_address = {0, "rcon_address", "", "server address to send rcon commands to (when not connected to a server)"};
28 cvar_t team = {CVAR_USERINFO | CVAR_SAVE, "team", "none", "QW team (4 character limit, example: blue)"};
29 cvar_t skin = {CVAR_USERINFO | CVAR_SAVE, "skin", "", "QW player skin name (example: base)"};
30 cvar_t noaim = {CVAR_USERINFO | CVAR_SAVE, "noaim", "1", "QW option to disable vertical autoaim"};
31 qboolean allowcheats = false;
39 void Host_Quit_f (void)
50 void Host_Status_f (void)
53 int seconds, minutes, hours = 0, j, players;
54 void (*print) (const char *fmt, ...);
56 if (cmd_source == src_command)
58 // if running a client, try to send over network so the client's status report parser will see the report
59 if (cls.state == ca_connected)
61 Cmd_ForwardToServer ();
67 print = SV_ClientPrintf;
72 for (players = 0, j = 0;j < svs.maxclients;j++)
73 if (svs.clients[j].active)
75 print ("host: %s\n", Cvar_VariableString ("hostname"));
76 print ("version: %s build %s\n", gamename, buildstring);
77 print ("protocol: %i (%s)\n", Protocol_NumberForEnum(sv.protocol), Protocol_NameForEnum(sv.protocol));
78 print ("map: %s\n", sv.name);
79 print ("players: %i active (%i max)\n\n", players, svs.maxclients);
80 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
84 seconds = (int)(realtime - client->connecttime);
85 minutes = seconds / 60;
88 seconds -= (minutes * 60);
91 minutes -= (hours * 60);
95 print ("#%-3u %-16.16s %3i %2i:%02i:%02i\n", j+1, client->name, (int)client->edict->fields.server->frags, hours, minutes, seconds);
96 print (" %s\n", client->netconnection ? client->netconnection->address : "botclient");
105 Sets client to godmode
108 void Host_God_f (void)
112 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
116 host_client->edict->fields.server->flags = (int)host_client->edict->fields.server->flags ^ FL_GODMODE;
117 if (!((int)host_client->edict->fields.server->flags & FL_GODMODE) )
118 SV_ClientPrint("godmode OFF\n");
120 SV_ClientPrint("godmode ON\n");
123 void Host_Notarget_f (void)
127 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
131 host_client->edict->fields.server->flags = (int)host_client->edict->fields.server->flags ^ FL_NOTARGET;
132 if (!((int)host_client->edict->fields.server->flags & FL_NOTARGET) )
133 SV_ClientPrint("notarget OFF\n");
135 SV_ClientPrint("notarget ON\n");
138 qboolean noclip_anglehack;
140 void Host_Noclip_f (void)
144 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
148 if (host_client->edict->fields.server->movetype != MOVETYPE_NOCLIP)
150 noclip_anglehack = true;
151 host_client->edict->fields.server->movetype = MOVETYPE_NOCLIP;
152 SV_ClientPrint("noclip ON\n");
156 noclip_anglehack = false;
157 host_client->edict->fields.server->movetype = MOVETYPE_WALK;
158 SV_ClientPrint("noclip OFF\n");
166 Sets client to flymode
169 void Host_Fly_f (void)
173 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
177 if (host_client->edict->fields.server->movetype != MOVETYPE_FLY)
179 host_client->edict->fields.server->movetype = MOVETYPE_FLY;
180 SV_ClientPrint("flymode ON\n");
184 host_client->edict->fields.server->movetype = MOVETYPE_WALK;
185 SV_ClientPrint("flymode OFF\n");
196 void Host_Pings_f (void); // called by Host_Ping_f
197 void Host_Ping_f (void)
201 void (*print) (const char *fmt, ...);
203 if (cmd_source == src_command)
205 // if running a client, try to send over network so the client's ping report parser will see the report
206 if (cls.state == ca_connected)
208 Cmd_ForwardToServer ();
214 print = SV_ClientPrintf;
219 print("Client ping times:\n");
220 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
224 print("%4i %s\n", bound(0, (int)floor(client->ping*1000+0.5), 9999), client->name);
227 // now call the Pings command also, which will send a report that contains packet loss for the scoreboard (as well as a simpler ping report)
232 ===============================================================================
236 ===============================================================================
240 ======================
245 command from the console. Active clients are kicked off.
246 ======================
248 void Host_Map_f (void)
250 char level[MAX_QPATH];
254 Con_Print("map <levelname> : start a new game (kicks off all players)\n");
258 cls.demonum = -1; // stop demo loop in case this fails
261 Host_ShutdownServer();
266 svs.serverflags = 0; // haven't completed an episode yet
267 allowcheats = sv_cheats.integer != 0;
268 strlcpy(level, Cmd_Argv(1), sizeof(level));
269 SV_SpawnServer(level);
270 if (sv.active && cls.state == ca_disconnected)
271 CL_EstablishConnection("local:1");
273 #ifdef AUTODEMO_BROKEN
274 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
275 if (cl_autodemo.integer && !cls.demorecording)
277 char demofile[MAX_OSPATH];
279 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), level);
281 Con_Printf ("Recording to %s.\n", demofile);
283 cls.demofile = FS_Open (demofile, "wb", false, false);
287 FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
290 Con_Print ("ERROR: couldn't open.\n");
292 cls.demorecording = true;
301 Goes to a new map, taking all clients along
304 void Host_Changelevel_f (void)
306 char level[MAX_QPATH];
310 Con_Print("changelevel <levelname> : continue game on a new level\n");
323 SV_SaveSpawnparms ();
325 allowcheats = sv_cheats.integer != 0;
326 strlcpy(level, Cmd_Argv(1), sizeof(level));
327 SV_SpawnServer(level);
328 if (sv.active && cls.state == ca_disconnected)
329 CL_EstablishConnection("local:1");
336 Restarts the current server for a dead player
339 void Host_Restart_f (void)
341 char mapname[MAX_QPATH];
345 Con_Print("restart : restart current level\n");
350 Con_Print("Only the server may restart\n");
357 allowcheats = sv_cheats.integer != 0;
358 strlcpy(mapname, sv.name, sizeof(mapname));
359 SV_SpawnServer(mapname);
360 if (sv.active && cls.state == ca_disconnected)
361 CL_EstablishConnection("local:1");
368 This command causes the client to wait for the signon messages again.
369 This is sent just before a server changes levels
372 void Host_Reconnect_f (void)
374 if (cls.protocol == PROTOCOL_QUAKEWORLD)
376 if (cls.qw_downloadmemory) // don't change when downloading
383 if (cls.state == ca_connected && cls.signon < SIGNONS)
385 Con_Printf("reconnecting...\n");
386 MSG_WriteChar(&cls.netcon->message, qw_clc_stringcmd);
387 MSG_WriteString(&cls.netcon->message, "new");
392 // if we have connected to a server recently, the userinfo
393 // will still contain its IP address, so get the address...
394 InfoString_GetValue(cls.userinfo, "*ip", temp, sizeof(temp));
396 CL_EstablishConnection(temp);
398 Con_Printf("Reconnect to what server? (you have not connected to a server yet)\n");
406 Con_Print("reconnect : wait for signon messages again\n");
411 Con_Print("reconnect: no signon, ignoring reconnect\n");
414 cls.signon = 0; // need new connection messages
419 =====================
422 User command to connect to server
423 =====================
425 void Host_Connect_f (void)
429 Con_Print("connect <serveraddress> : connect to a multiplayer game\n");
432 CL_EstablishConnection(Cmd_Argv(1));
437 ===============================================================================
441 ===============================================================================
444 #define SAVEGAME_VERSION 5
450 Writes a SAVEGAME_COMMENT_LENGTH character comment describing the current
453 void Host_SavegameComment (char *text)
458 for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
460 // LordHavoc: added min() to prevent overflow
461 memcpy (text, cl.levelname, min(strlen(cl.levelname), SAVEGAME_COMMENT_LENGTH));
462 sprintf (kills,"kills:%3i/%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]);
463 memcpy (text+22, kills, strlen(kills));
464 // convert space to _ to make stdio happy
465 // LordHavoc: convert control characters to _ as well
466 for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
469 text[SAVEGAME_COMMENT_LENGTH] = '\0';
478 void Host_Savegame_f (void)
480 char name[MAX_QPATH];
483 char comment[SAVEGAME_COMMENT_LENGTH+1];
485 if (cls.state != ca_connected || !sv.active)
487 Con_Print("Not playing a local game.\n");
493 Con_Print("Can't save in intermission.\n");
497 for (i = 0;i < svs.maxclients;i++)
499 if (svs.clients[i].active)
503 Con_Print("Can't save multiplayer games.\n");
506 if (svs.clients[i].edict->fields.server->deadflag)
508 Con_Print("Can't savegame with a dead player\n");
516 Con_Print("save <savename> : save a game\n");
520 if (strstr(Cmd_Argv(1), ".."))
522 Con_Print("Relative pathnames are not allowed.\n");
526 strlcpy (name, Cmd_Argv(1), sizeof (name));
527 FS_DefaultExtension (name, ".sav", sizeof (name));
529 Con_Printf("Saving game to %s...\n", name);
530 f = FS_Open (name, "wb", false, false);
533 Con_Print("ERROR: couldn't open.\n");
537 FS_Printf(f, "%i\n", SAVEGAME_VERSION);
538 Host_SavegameComment (comment);
539 FS_Printf(f, "%s\n", comment);
540 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
541 FS_Printf(f, "%f\n", svs.clients[0].spawn_parms[i]);
542 FS_Printf(f, "%d\n", current_skill);
543 FS_Printf(f, "%s\n", sv.name);
544 FS_Printf(f, "%f\n",sv.time);
546 // write the light styles
547 for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
549 if (sv.lightstyles[i][0])
550 FS_Printf(f, "%s\n", sv.lightstyles[i]);
557 PRVM_ED_WriteGlobals (f);
558 for (i=0 ; i<prog->num_edicts ; i++)
559 PRVM_ED_Write (f, PRVM_EDICT_NUM(i));
564 Con_Print("done.\n");
573 void Host_Loadgame_f (void)
575 char filename[MAX_QPATH];
576 char mapname[MAX_QPATH];
586 float spawn_parms[NUM_SPAWN_PARMS];
590 Con_Print("load <savename> : load a game\n");
594 strlcpy (filename, Cmd_Argv(1), sizeof(filename));
595 FS_DefaultExtension (filename, ".sav", sizeof (filename));
597 Con_Printf("Loading game from %s...\n", filename);
599 cls.demonum = -1; // stop demo loop in case this fails
601 t = text = (char *)FS_LoadFile (filename, tempmempool, false, NULL);
604 Con_Print("ERROR: couldn't open.\n");
609 COM_ParseTokenConsole(&t);
610 version = atoi(com_token);
611 if (version != SAVEGAME_VERSION)
614 Con_Printf("Savegame is version %i, not %i\n", version, SAVEGAME_VERSION);
619 // this is a little hard to parse, as : is a separator in COM_ParseToken,
620 // so use the console parser instead
621 COM_ParseTokenConsole(&t);
623 for (i = 0;i < NUM_SPAWN_PARMS;i++)
625 COM_ParseTokenConsole(&t);
626 spawn_parms[i] = atof(com_token);
629 COM_ParseTokenConsole(&t);
630 // this silliness is so we can load 1.06 save files, which have float skill values
631 current_skill = (int)(atof(com_token) + 0.5);
632 Cvar_SetValue ("skill", (float)current_skill);
635 COM_ParseTokenConsole(&t);
636 strlcpy (mapname, com_token, sizeof(mapname));
639 COM_ParseTokenConsole(&t);
640 time = atof(com_token);
642 allowcheats = sv_cheats.integer != 0;
644 SV_SpawnServer (mapname);
648 Con_Print("Couldn't load map\n");
651 sv.paused = true; // pause until all clients connect
654 // load the light styles
656 for (i = 0;i < MAX_LIGHTSTYLES;i++)
660 COM_ParseTokenConsole(&t);
661 // if this is a 64 lightstyle savegame produced by Quake, stop now
662 // we have to check this because darkplaces saves 256 lightstyle savegames
663 if (com_token[0] == '{')
668 strlcpy(sv.lightstyles[i], com_token, sizeof(sv.lightstyles[i]));
671 // now skip everything before the first opening brace
672 // (this is for forward compatibility, so that older versions (at
673 // least ones with this fix) can load savegames with extra data before the
674 // first brace, as might be produced by a later engine version)
678 COM_ParseTokenConsole(&t);
679 if (com_token[0] == '{')
686 // load the edicts out of the savegame file
693 while (COM_ParseTokenConsole(&t))
694 if (!strcmp(com_token, "}"))
696 if (!COM_ParseTokenConsole(&start))
701 if (strcmp(com_token,"{"))
704 Host_Error ("First token isn't a brace");
709 // parse the global vars
710 PRVM_ED_ParseGlobals (start);
715 if (entnum >= MAX_EDICTS)
718 Host_Error("Host_PerformLoadGame: too many edicts in save file (reached MAX_EDICTS %i)", MAX_EDICTS);
720 while (entnum >= prog->max_edicts)
721 //SV_IncreaseEdicts();
722 PRVM_MEM_IncreaseEdicts();
723 ent = PRVM_EDICT_NUM(entnum);
724 memset (ent->fields.server, 0, prog->progs->entityfields * 4);
725 ent->priv.server->free = false;
726 PRVM_ED_ParseEdict (start, ent);
728 // link it into the bsp tree
729 if (!ent->priv.server->free)
730 SV_LinkEdict (ent, false);
737 prog->num_edicts = entnum;
740 for (i = 0;i < NUM_SPAWN_PARMS;i++)
741 svs.clients[0].spawn_parms[i] = spawn_parms[i];
745 // make sure we're connected to loopback
746 if (cls.state == ca_disconnected || !(cls.state == ca_connected && cls.netcon != NULL && LHNETADDRESS_GetAddressType(&cls.netcon->peeraddress) == LHNETADDRESSTYPE_LOOP))
747 CL_EstablishConnection("local:1");
750 //============================================================================
753 ======================
755 ======================
757 cvar_t cl_name = {CVAR_SAVE, "_cl_name", "player", "internal storage cvar for current player name (changed by name command)"};
758 void Host_Name_f (void)
761 char newName[sizeof(host_client->name)];
763 if (Cmd_Argc () == 1)
765 Con_Printf("\"name\" is \"%s\"\n", cl_name.string);
769 if (Cmd_Argc () == 2)
770 strlcpy (newName, Cmd_Argv(1), sizeof (newName));
772 strlcpy (newName, Cmd_Args(), sizeof (newName));
774 for (i = 0, j = 0;newName[i];i++)
775 if (newName[i] != '\r' && newName[i] != '\n')
776 newName[j++] = newName[i];
779 if (cmd_source == src_command)
781 Cvar_Set ("_cl_name", newName);
782 CL_SetInfo("name", newName, true, false, false, false);
786 if (sv.time < host_client->nametime)
788 SV_ClientPrintf("You can't change name more than once every 5 seconds!\n");
792 host_client->nametime = sv.time + 5;
794 // point the string back at updateclient->name to keep it safe
795 strlcpy (host_client->name, newName, sizeof (host_client->name));
796 host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
797 if (strcmp(host_client->old_name, host_client->name))
799 if (host_client->spawned)
800 SV_BroadcastPrintf("%s changed name to %s\n", host_client->old_name, host_client->name);
801 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
802 // send notification to all clients
803 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
804 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
805 MSG_WriteString (&sv.reliable_datagram, host_client->name);
810 ======================
812 ======================
814 cvar_t cl_playermodel = {CVAR_SAVE, "_cl_playermodel", "", "internal storage cvar for current player model in Nexuiz (changed by playermodel command)"};
815 // the old cl_playermodel in cl_main has been renamed to __cl_playermodel
816 void Host_Playermodel_f (void)
819 char newPath[sizeof(host_client->playermodel)];
821 if (Cmd_Argc () == 1)
823 Con_Printf("\"playermodel\" is \"%s\"\n", cl_playermodel.string);
827 if (Cmd_Argc () == 2)
828 strlcpy (newPath, Cmd_Argv(1), sizeof (newPath));
830 strlcpy (newPath, Cmd_Args(), sizeof (newPath));
832 for (i = 0, j = 0;newPath[i];i++)
833 if (newPath[i] != '\r' && newPath[i] != '\n')
834 newPath[j++] = newPath[i];
837 if (cmd_source == src_command)
839 Cvar_Set ("_cl_playermodel", newPath);
840 CL_SetInfo("playermodel", newPath, true, false, false, false);
845 if (sv.time < host_client->nametime)
847 SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
851 host_client->nametime = sv.time + 5;
854 // point the string back at updateclient->name to keep it safe
855 strlcpy (host_client->playermodel, newPath, sizeof (host_client->playermodel));
856 if( eval_playermodel )
857 PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
858 if (strcmp(host_client->old_model, host_client->playermodel))
860 strlcpy(host_client->old_model, host_client->playermodel, sizeof(host_client->old_model));
861 /*// send notification to all clients
862 MSG_WriteByte (&sv.reliable_datagram, svc_updatepmodel);
863 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
864 MSG_WriteString (&sv.reliable_datagram, host_client->playermodel);*/
869 ======================
871 ======================
873 cvar_t cl_playerskin = {CVAR_SAVE, "_cl_playerskin", "", "internal storage cvar for current player skin in Nexuiz (changed by playerskin command)"};
874 void Host_Playerskin_f (void)
877 char newPath[sizeof(host_client->playerskin)];
879 if (Cmd_Argc () == 1)
881 Con_Printf("\"playerskin\" is \"%s\"\n", cl_playerskin.string);
885 if (Cmd_Argc () == 2)
886 strlcpy (newPath, Cmd_Argv(1), sizeof (newPath));
888 strlcpy (newPath, Cmd_Args(), sizeof (newPath));
890 for (i = 0, j = 0;newPath[i];i++)
891 if (newPath[i] != '\r' && newPath[i] != '\n')
892 newPath[j++] = newPath[i];
895 if (cmd_source == src_command)
897 Cvar_Set ("_cl_playerskin", newPath);
898 CL_SetInfo("playerskin", newPath, true, false, false, false);
903 if (sv.time < host_client->nametime)
905 SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
909 host_client->nametime = sv.time + 5;
912 // point the string back at updateclient->name to keep it safe
913 strlcpy (host_client->playerskin, newPath, sizeof (host_client->playerskin));
914 if( eval_playerskin )
915 PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
916 if (strcmp(host_client->old_skin, host_client->playerskin))
918 //if (host_client->spawned)
919 // SV_BroadcastPrintf("%s changed skin to %s\n", host_client->name, host_client->playerskin);
920 strlcpy(host_client->old_skin, host_client->playerskin, sizeof(host_client->old_skin));
921 /*// send notification to all clients
922 MSG_WriteByte (&sv.reliable_datagram, svc_updatepskin);
923 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
924 MSG_WriteString (&sv.reliable_datagram, host_client->playerskin);*/
928 void Host_Version_f (void)
930 Con_Printf("Version: %s build %s\n", gamename, buildstring);
933 void Host_Say(qboolean teamonly)
939 // LordHavoc: long say messages
941 qboolean fromServer = false;
943 if (cmd_source == src_command)
945 if (cls.state == ca_dedicated)
952 Cmd_ForwardToServer ();
960 if (!teamplay.integer)
970 // note this uses the chat prefix \001
972 dpsnprintf (text, sizeof(text), "\001%s" STRING_COLOR_DEFAULT_STR ": %s", host_client->name, p1);
973 else if(*(sv_adminnick.string))
974 dpsnprintf (text, sizeof(text), "\001<%s" STRING_COLOR_DEFAULT_STR "> %s", sv_adminnick.string, p1);
976 dpsnprintf (text, sizeof(text), "\001<%s" STRING_COLOR_DEFAULT_STR "> %s", hostname.string, p1);
977 p2 = text + strlen(text);
978 while ((const char *)p2 > (const char *)text && (p2[-1] == '\r' || p2[-1] == '\n' || (p2[-1] == '\"' && quoted)))
980 if (p2[-1] == '\"' && quoted)
985 strlcat(text, "\n", sizeof(text));
987 // note: save is not a valid edict if fromServer is true
989 for (j = 0, host_client = svs.clients;j < svs.maxclients;j++, host_client++)
990 if (host_client->spawned && (!teamonly || host_client->edict->fields.server->team == save->edict->fields.server->team))
991 SV_ClientPrint(text);
994 if (cls.state == ca_dedicated)
999 void Host_Say_f(void)
1005 void Host_Say_Team_f(void)
1011 void Host_Tell_f(void)
1015 const char *p1, *p2;
1016 char text[MAX_INPUTLINE]; // LordHavoc: FIXME: temporary buffer overflow fix (was 64)
1017 qboolean fromServer = false;
1019 if (cmd_source == src_command)
1021 if (cls.state == ca_dedicated)
1025 Cmd_ForwardToServer ();
1030 if (Cmd_Argc () < 3)
1033 // note this uses the chat prefix \001
1035 sprintf (text, "\001%s tells you: ", host_client->name);
1036 else if(*(sv_adminnick.string))
1037 sprintf (text, "\001<%s tells you> ", sv_adminnick.string);
1039 sprintf (text, "\001<%s tells you> ", hostname.string);
1042 p2 = p1 + strlen(p1);
1043 // remove the target name
1044 while (p1 < p2 && *p1 != ' ')
1046 while (p1 < p2 && *p1 == ' ')
1048 // remove trailing newlines
1049 while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
1051 // remove quotes if present
1057 else if (fromServer)
1058 Con_Print("Host_Tell: missing end quote\n");
1060 SV_ClientPrint("Host_Tell: missing end quote\n");
1062 while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
1064 for (j = (int)strlen(text);j < (int)(sizeof(text) - 2) && p1 < p2;)
1070 for (j = 0, host_client = svs.clients;j < svs.maxclients;j++, host_client++)
1071 if (host_client->spawned && !strcasecmp(host_client->name, Cmd_Argv(1)))
1072 SV_ClientPrint(text);
1082 cvar_t cl_color = {CVAR_SAVE, "_cl_color", "0", "internal storage cvar for current player colors (changed by color command)"};
1083 void Host_Color(int changetop, int changebottom)
1085 int top, bottom, playercolor;
1087 func_t SV_ChangeTeam;
1089 // get top and bottom either from the provided values or the current values
1090 // (allows changing only top or bottom, or both at once)
1091 top = changetop >= 0 ? changetop : (cl_color.integer >> 4);
1092 bottom = changebottom >= 0 ? changebottom : cl_color.integer;
1096 // LordHavoc: allowing skin colormaps 14 and 15 by commenting this out
1102 playercolor = top*16 + bottom;
1104 if (cmd_source == src_command)
1106 Cvar_SetValueQuick(&cl_color, playercolor);
1108 CL_SetInfo("topcolor", va("%i", top), true, false, false, false);
1109 if (changebottom >= 0)
1110 CL_SetInfo("bottomcolor", va("%i", bottom), true, false, false, false);
1111 if (cls.protocol != PROTOCOL_QUAKEWORLD && cls.netcon)
1113 MSG_WriteByte(&cls.netcon->message, clc_stringcmd);
1114 MSG_WriteString(&cls.netcon->message, va("color %i %i", top, bottom));
1119 if (cls.protocol == PROTOCOL_QUAKEWORLD)
1122 if (host_client->edict && (f = PRVM_ED_FindFunction ("SV_ChangeTeam")) && (SV_ChangeTeam = (func_t)(f - prog->functions)))
1124 Con_DPrint("Calling SV_ChangeTeam\n");
1125 prog->globals.server->time = sv.time;
1126 prog->globals.generic[OFS_PARM0] = playercolor;
1127 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1128 PRVM_ExecuteProgram (SV_ChangeTeam, "QC function SV_ChangeTeam is missing");
1133 if (host_client->edict)
1135 if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_clientcolors)))
1136 val->_float = playercolor;
1137 host_client->edict->fields.server->team = bottom + 1;
1139 host_client->colors = playercolor;
1140 if (host_client->old_colors != host_client->colors)
1142 host_client->old_colors = host_client->colors;
1143 // send notification to all clients
1144 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1145 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
1146 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1151 void Host_Color_f(void)
1155 if (Cmd_Argc() == 1)
1157 Con_Printf("\"color\" is \"%i %i\"\n", cl_color.integer >> 4, cl_color.integer & 15);
1158 Con_Print("color <0-15> [0-15]\n");
1162 if (Cmd_Argc() == 2)
1163 top = bottom = atoi(Cmd_Argv(1));
1166 top = atoi(Cmd_Argv(1));
1167 bottom = atoi(Cmd_Argv(2));
1169 Host_Color(top, bottom);
1172 void Host_TopColor_f(void)
1174 if (Cmd_Argc() == 1)
1176 Con_Printf("\"topcolor\" is \"%i\"\n", (cl_color.integer >> 4) & 15);
1177 Con_Print("topcolor <0-15>\n");
1181 Host_Color(atoi(Cmd_Argv(1)), -1);
1184 void Host_BottomColor_f(void)
1186 if (Cmd_Argc() == 1)
1188 Con_Printf("\"bottomcolor\" is \"%i\"\n", cl_color.integer & 15);
1189 Con_Print("bottomcolor <0-15>\n");
1193 Host_Color(-1, atoi(Cmd_Argv(1)));
1196 cvar_t cl_rate = {CVAR_SAVE, "_cl_rate", "10000", "internal storage cvar for current rate (changed by rate command)"};
1197 void Host_Rate_f(void)
1201 if (Cmd_Argc() != 2)
1203 Con_Printf("\"rate\" is \"%i\"\n", cl_rate.integer);
1204 Con_Print("rate <bytespersecond>\n");
1208 rate = atoi(Cmd_Argv(1));
1210 if (cmd_source == src_command)
1212 Cvar_SetValue ("_cl_rate", max(NET_MINRATE, rate));
1213 CL_SetInfo("rate", va("%i", rate), true, false, false, false);
1217 host_client->rate = rate;
1225 void Host_Kill_f (void)
1227 if (host_client->edict->fields.server->health <= 0)
1229 SV_ClientPrint("Can't suicide -- already dead!\n");
1233 prog->globals.server->time = sv.time;
1234 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1235 PRVM_ExecuteProgram (prog->globals.server->ClientKill, "QC function ClientKill is missing");
1244 void Host_Pause_f (void)
1246 if (!pausable.integer)
1247 SV_ClientPrint("Pause not allowed.\n");
1251 SV_BroadcastPrintf("%s %spaused the game\n", host_client->name, sv.paused ? "" : "un");
1252 // send notification to all clients
1253 MSG_WriteByte(&sv.reliable_datagram, svc_setpause);
1254 MSG_WriteByte(&sv.reliable_datagram, sv.paused);
1259 ======================
1261 LordHavoc: only supported for Nehahra, I personally think this is dumb, but Mindcrime won't listen.
1262 LordHavoc: correction, Mindcrime will be removing pmodel in the future, but it's still stuck here for compatibility.
1263 ======================
1265 cvar_t cl_pmodel = {CVAR_SAVE, "_cl_pmodel", "0", "internal storage cvar for current player model number in nehahra (changed by pmodel command)"};
1266 static void Host_PModel_f (void)
1271 if (Cmd_Argc () == 1)
1273 Con_Printf("\"pmodel\" is \"%s\"\n", cl_pmodel.string);
1276 i = atoi(Cmd_Argv(1));
1278 if (cmd_source == src_command)
1280 if (cl_pmodel.integer == i)
1282 Cvar_SetValue ("_cl_pmodel", i);
1283 if (cls.state == ca_connected)
1284 Cmd_ForwardToServer ();
1288 if (host_client->edict && (val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_pmodel)))
1292 //===========================================================================
1300 void Host_PreSpawn_f (void)
1302 if (host_client->spawned)
1304 Con_Print("prespawn not valid -- already spawned\n");
1308 if (host_client->netconnection)
1310 SZ_Write (&host_client->netconnection->message, sv.signon.data, sv.signon.cursize);
1311 MSG_WriteByte (&host_client->netconnection->message, svc_signonnum);
1312 MSG_WriteByte (&host_client->netconnection->message, 2);
1315 // reset the name change timer because the client will send name soon
1316 host_client->nametime = 0;
1324 void Host_Spawn_f (void)
1330 int stats[MAX_CL_STATS];
1332 if (host_client->spawned)
1334 Con_Print("Spawn not valid -- already spawned\n");
1338 // reset name change timer again because they might want to change name
1339 // again in the first 5 seconds after connecting
1340 host_client->nametime = 0;
1342 // LordHavoc: moved this above the QC calls at FrikaC's request
1343 // LordHavoc: commented this out
1344 //if (host_client->netconnection)
1345 // SZ_Clear (&host_client->netconnection->message);
1347 // run the entrance script
1350 // loaded games are fully initialized already
1351 // if this is the last client to be connected, unpause
1354 if ((f = PRVM_ED_FindFunction ("RestoreGame")))
1355 if ((RestoreGame = (func_t)(f - prog->functions)))
1357 Con_DPrint("Calling RestoreGame\n");
1358 prog->globals.server->time = sv.time;
1359 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1360 PRVM_ExecuteProgram (RestoreGame, "QC function RestoreGame is missing");
1365 //Con_Printf("Host_Spawn_f: host_client->edict->netname = %s, host_client->edict->netname = %s, host_client->name = %s\n", PRVM_GetString(host_client->edict->fields.server->netname), PRVM_GetString(host_client->edict->fields.server->netname), host_client->name);
1367 // copy spawn parms out of the client_t
1368 for (i=0 ; i< NUM_SPAWN_PARMS ; i++)
1369 (&prog->globals.server->parm1)[i] = host_client->spawn_parms[i];
1371 // call the spawn function
1372 host_client->clientconnectcalled = true;
1373 prog->globals.server->time = sv.time;
1374 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1375 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
1377 if ((Sys_DoubleTime() - host_client->connecttime) <= sv.time)
1378 Con_Printf("%s entered the game\n", host_client->name);
1380 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
1383 if (!host_client->netconnection)
1386 // send time of update
1387 MSG_WriteByte (&host_client->netconnection->message, svc_time);
1388 MSG_WriteFloat (&host_client->netconnection->message, sv.time);
1390 // send all current names, colors, and frag counts
1391 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1393 if (!client->active)
1395 MSG_WriteByte (&host_client->netconnection->message, svc_updatename);
1396 MSG_WriteByte (&host_client->netconnection->message, i);
1397 MSG_WriteString (&host_client->netconnection->message, client->name);
1398 MSG_WriteByte (&host_client->netconnection->message, svc_updatefrags);
1399 MSG_WriteByte (&host_client->netconnection->message, i);
1400 MSG_WriteShort (&host_client->netconnection->message, client->frags);
1401 MSG_WriteByte (&host_client->netconnection->message, svc_updatecolors);
1402 MSG_WriteByte (&host_client->netconnection->message, i);
1403 MSG_WriteByte (&host_client->netconnection->message, client->colors);
1406 // send all current light styles
1407 for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
1409 if (sv.lightstyles[i][0])
1411 MSG_WriteByte (&host_client->netconnection->message, svc_lightstyle);
1412 MSG_WriteByte (&host_client->netconnection->message, (char)i);
1413 MSG_WriteString (&host_client->netconnection->message, sv.lightstyles[i]);
1418 MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1419 MSG_WriteByte (&host_client->netconnection->message, STAT_TOTALSECRETS);
1420 MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->total_secrets);
1422 MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1423 MSG_WriteByte (&host_client->netconnection->message, STAT_TOTALMONSTERS);
1424 MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->total_monsters);
1426 MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1427 MSG_WriteByte (&host_client->netconnection->message, STAT_SECRETS);
1428 MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->found_secrets);
1430 MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1431 MSG_WriteByte (&host_client->netconnection->message, STAT_MONSTERS);
1432 MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->killed_monsters);
1435 // Never send a roll angle, because savegames can catch the server
1436 // in a state where it is expecting the client to correct the angle
1437 // and it won't happen if the game was just loaded, so you wind up
1438 // with a permanent head tilt
1441 MSG_WriteByte (&host_client->netconnection->message, svc_setangle);
1442 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->v_angle[0], sv.protocol);
1443 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->v_angle[1], sv.protocol);
1444 MSG_WriteAngle (&host_client->netconnection->message, 0, sv.protocol);
1445 sv.loadgame = false; // we're basically done with loading now
1449 MSG_WriteByte (&host_client->netconnection->message, svc_setangle);
1450 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->angles[0], sv.protocol);
1451 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->angles[1], sv.protocol);
1452 MSG_WriteAngle (&host_client->netconnection->message, 0, sv.protocol);
1455 SV_WriteClientdataToMessage (host_client, host_client->edict, &host_client->netconnection->message, stats);
1457 MSG_WriteByte (&host_client->netconnection->message, svc_signonnum);
1458 MSG_WriteByte (&host_client->netconnection->message, 3);
1466 void Host_Begin_f (void)
1468 host_client->spawned = true;
1471 //===========================================================================
1478 Kicks a user off of the server
1481 void Host_Kick_f (void)
1484 const char *message = NULL;
1487 qboolean byNumber = false;
1495 if (Cmd_Argc() > 2 && strcmp(Cmd_Argv(1), "#") == 0)
1497 i = (int)(atof(Cmd_Argv(2)) - 1);
1498 if (i < 0 || i >= svs.maxclients || !(host_client = svs.clients + i)->active)
1504 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1506 if (!host_client->active)
1508 if (strcasecmp(host_client->name, Cmd_Argv(1)) == 0)
1513 if (i < svs.maxclients)
1515 if (cmd_source == src_command)
1517 if (cls.state == ca_dedicated)
1520 who = cl_name.string;
1525 // can't kick yourself!
1526 if (host_client == save)
1531 message = Cmd_Args();
1532 COM_ParseTokenConsole(&message);
1535 message++; // skip the #
1536 while (*message == ' ') // skip white space
1538 message += strlen(Cmd_Argv(2)); // skip the number
1540 while (*message && *message == ' ')
1544 SV_ClientPrintf("Kicked by %s: %s\n", who, message);
1546 SV_ClientPrintf("Kicked by %s\n", who);
1547 SV_DropClient (false); // kicked
1555 ===============================================================================
1559 ===============================================================================
1567 void Host_Give_f (void)
1575 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
1580 v = atoi (Cmd_Argv(2));
1594 // MED 01/04/97 added hipnotic give stuff
1595 if (gamemode == GAME_HIPNOTIC)
1600 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_PROXIMITY_GUN;
1602 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | IT_GRENADE_LAUNCHER;
1604 else if (t[0] == '9')
1605 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_LASER_CANNON;
1606 else if (t[0] == '0')
1607 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_MJOLNIR;
1608 else if (t[0] >= '2')
1609 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | (IT_SHOTGUN << (t[0] - '2'));
1614 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | (IT_SHOTGUN << (t[0] - '2'));
1619 if (gamemode == GAME_ROGUE && (val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_shells1)))
1622 host_client->edict->fields.server->ammo_shells = v;
1625 if (gamemode == GAME_ROGUE)
1627 if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_nails1)))
1630 if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
1631 host_client->edict->fields.server->ammo_nails = v;
1636 host_client->edict->fields.server->ammo_nails = v;
1640 if (gamemode == GAME_ROGUE)
1642 val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_lava_nails);
1646 if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
1647 host_client->edict->fields.server->ammo_nails = v;
1652 if (gamemode == GAME_ROGUE)
1654 val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_rockets1);
1658 if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
1659 host_client->edict->fields.server->ammo_rockets = v;
1664 host_client->edict->fields.server->ammo_rockets = v;
1668 if (gamemode == GAME_ROGUE)
1670 val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_multi_rockets);
1674 if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
1675 host_client->edict->fields.server->ammo_rockets = v;
1680 host_client->edict->fields.server->health = v;
1683 if (gamemode == GAME_ROGUE)
1685 val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_cells1);
1689 if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
1690 host_client->edict->fields.server->ammo_cells = v;
1695 host_client->edict->fields.server->ammo_cells = v;
1699 if (gamemode == GAME_ROGUE)
1701 val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_plasma);
1705 if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
1706 host_client->edict->fields.server->ammo_cells = v;
1713 prvm_edict_t *FindViewthing (void)
1718 for (i=0 ; i<prog->num_edicts ; i++)
1720 e = PRVM_EDICT_NUM(i);
1721 if (!strcmp (PRVM_GetString(e->fields.server->classname), "viewthing"))
1724 Con_Print("No viewthing on map\n");
1733 void Host_Viewmodel_f (void)
1742 e = FindViewthing ();
1747 m = Mod_ForName (Cmd_Argv(1), false, true, false);
1748 if (!m || !m->loaded || !m->Draw)
1750 Con_Printf("viewmodel: can't load %s\n", Cmd_Argv(1));
1754 e->fields.server->frame = 0;
1755 cl.model_precache[(int)e->fields.server->modelindex] = m;
1763 void Host_Viewframe_f (void)
1773 e = FindViewthing ();
1777 m = cl.model_precache[(int)e->fields.server->modelindex];
1779 f = atoi(Cmd_Argv(1));
1780 if (f >= m->numframes)
1783 e->fields.server->frame = f;
1787 void PrintFrameName (model_t *m, int frame)
1790 Con_Printf("frame %i: %s\n", frame, m->animscenes[frame].name);
1792 Con_Printf("frame %i\n", frame);
1800 void Host_Viewnext_f (void)
1809 e = FindViewthing ();
1813 m = cl.model_precache[(int)e->fields.server->modelindex];
1815 e->fields.server->frame = e->fields.server->frame + 1;
1816 if (e->fields.server->frame >= m->numframes)
1817 e->fields.server->frame = m->numframes - 1;
1819 PrintFrameName (m, (int)e->fields.server->frame);
1827 void Host_Viewprev_f (void)
1836 e = FindViewthing ();
1841 m = cl.model_precache[(int)e->fields.server->modelindex];
1843 e->fields.server->frame = e->fields.server->frame - 1;
1844 if (e->fields.server->frame < 0)
1845 e->fields.server->frame = 0;
1847 PrintFrameName (m, (int)e->fields.server->frame);
1851 ===============================================================================
1855 ===============================================================================
1864 void Host_Startdemos_f (void)
1868 if (cls.state == ca_dedicated || COM_CheckParm("-listen") || COM_CheckParm("-benchmark") || COM_CheckParm("-demo") || COM_CheckParm("-demolooponly"))
1874 Con_Printf("Max %i demos in demoloop\n", MAX_DEMOS);
1877 Con_Printf("%i demo(s) in loop\n", c);
1879 for (i=1 ; i<c+1 ; i++)
1880 strlcpy (cls.demos[i-1], Cmd_Argv(i), sizeof (cls.demos[i-1]));
1882 // LordHavoc: clear the remaining slots
1883 for (;i <= MAX_DEMOS;i++)
1884 cls.demos[i-1][0] = 0;
1886 if (!sv.active && cls.demonum != -1 && !cls.demoplayback)
1900 Return to looping demos
1903 void Host_Demos_f (void)
1905 if (cls.state == ca_dedicated)
1907 if (cls.demonum == -1)
1917 Return to looping demos
1920 void Host_Stopdemo_f (void)
1922 if (!cls.demoplayback)
1925 Host_ShutdownServer ();
1928 void Host_SendCvar_f (void)
1936 if(!(c = Cvar_FindVar(Cmd_Argv(1))) || (c->flags & CVAR_PRIVATE))
1938 if (cls.state != ca_dedicated)
1939 Cmd_ForwardStringToServer(va("sentcvar %s %s\n", c->name, c->string));
1940 if(!sv.active)// || !SV_ParseClientCommandQC)
1944 if (cls.state != ca_dedicated)
1948 for(;i<svs.maxclients;i++)
1949 if(svs.clients[i].active && svs.clients[i].netconnection)
1951 host_client = &svs.clients[i];
1952 Host_ClientCommands(va("sendcvar %s\n", c->name));
1957 static void MaxPlayers_f(void)
1961 if (Cmd_Argc() != 2)
1963 Con_Printf("\"maxplayers\" is \"%u\"\n", svs.maxclients);
1969 Con_Print("maxplayers can not be changed while a server is running.\n");
1973 n = atoi(Cmd_Argv(1));
1974 n = bound(1, n, MAX_SCOREBOARD);
1975 Con_Printf("\"maxplayers\" set to \"%u\"\n", n);
1978 Mem_Free(svs.clients);
1980 svs.clients = (client_t *)Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients);
1982 Cvar_Set ("deathmatch", "0");
1984 Cvar_Set ("deathmatch", "1");
1987 //=============================================================================
1989 // QuakeWorld commands
1992 =====================
1995 Send the rest of the command line over as
1996 an unconnected command.
1997 =====================
1999 void Host_Rcon_f (void) // credit: taken from QuakeWorld
2003 lhnetsocket_t *mysocket;
2005 if (!rcon_password.string || !rcon_password.string[0])
2007 Con_Printf ("You must set rcon_password before issuing an rcon command.\n");
2011 for (i = 0;rcon_password.string[i];i++)
2013 if (rcon_password.string[i] <= ' ')
2015 Con_Printf("rcon_password is not allowed to have any whitespace.\n");
2021 to = cls.netcon->peeraddress;
2024 if (!rcon_address.string[0])
2026 Con_Printf ("You must either be connected, or set the rcon_address cvar to issue rcon commands\n");
2029 LHNETADDRESS_FromString(&to, rcon_address.string, sv_netport.integer);
2031 mysocket = NetConn_ChooseClientSocketForAddress(&to);
2034 // simply put together the rcon packet and send it
2035 NetConn_WriteString(mysocket, va("\377\377\377\377rcon %s %s", rcon_password.string, Cmd_Args()), &to);
2040 ====================
2043 user <name or userid>
2045 Dump userdata / masterdata for a user
2046 ====================
2048 void Host_User_f (void) // credit: taken from QuakeWorld
2053 if (Cmd_Argc() != 2)
2055 Con_Printf ("Usage: user <username / userid>\n");
2059 uid = atoi(Cmd_Argv(1));
2061 for (i = 0;i < cl.maxclients;i++)
2063 if (!cl.scores[i].name[0])
2065 if (cl.scores[i].qw_userid == uid || !strcasecmp(cl.scores[i].name, Cmd_Argv(1)))
2067 InfoString_Print(cl.scores[i].qw_userinfo);
2071 Con_Printf ("User not in server.\n");
2075 ====================
2078 Dump userids for all current players
2079 ====================
2081 void Host_Users_f (void) // credit: taken from QuakeWorld
2087 Con_Printf ("userid frags name\n");
2088 Con_Printf ("------ ----- ----\n");
2089 for (i = 0;i < cl.maxclients;i++)
2091 if (cl.scores[i].name[0])
2093 Con_Printf ("%6i %4i %s\n", cl.scores[i].qw_userid, cl.scores[i].frags, cl.scores[i].name);
2098 Con_Printf ("%i total users\n", c);
2103 Host_FullServerinfo_f
2105 Sent by server when serverinfo changes
2108 // TODO: shouldn't this be a cvar instead?
2109 void Host_FullServerinfo_f (void) // credit: taken from QuakeWorld
2112 if (Cmd_Argc() != 2)
2114 Con_Printf ("usage: fullserverinfo <complete info string>\n");
2118 strlcpy (cl.qw_serverinfo, Cmd_Argv(1), sizeof(cl.qw_serverinfo));
2119 InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
2120 cl.qw_teamplay = atoi(temp);
2127 Allow clients to change userinfo
2131 void Host_FullInfo_f (void) // credit: taken from QuakeWorld
2138 if (Cmd_Argc() != 2)
2140 Con_Printf ("fullinfo <complete info string>\n");
2150 while (*s && *s != '\\')
2156 Con_Printf ("MISSING VALUE\n");
2162 while (*s && *s != '\\')
2169 CL_SetInfo(key, value, false, false, false, false);
2177 Allow clients to change userinfo
2180 void Host_SetInfo_f (void) // credit: taken from QuakeWorld
2182 if (Cmd_Argc() == 1)
2184 InfoString_Print(cls.userinfo);
2187 if (Cmd_Argc() != 3)
2189 Con_Printf ("usage: setinfo [ <key> <value> ]\n");
2192 CL_SetInfo(Cmd_Argv(1), Cmd_Argv(2), true, false, false, false);
2196 ====================
2199 packet <destination> <contents>
2201 Contents allows \n escape character
2202 ====================
2204 void Host_Packet_f (void) // credit: taken from QuakeWorld
2210 lhnetaddress_t address;
2211 lhnetsocket_t *mysocket;
2213 if (Cmd_Argc() != 3)
2215 Con_Printf ("packet <destination> <contents>\n");
2219 if (!LHNETADDRESS_FromString (&address, Cmd_Argv(1), sv_netport.integer))
2221 Con_Printf ("Bad address\n");
2227 send[0] = send[1] = send[2] = send[3] = 0xff;
2229 l = (int)strlen (in);
2230 for (i=0 ; i<l ; i++)
2232 if (out >= send + sizeof(send) - 1)
2234 if (in[i] == '\\' && in[i+1] == 'n')
2239 else if (in[i] == '\\' && in[i+1] == '0')
2244 else if (in[i] == '\\' && in[i+1] == 't')
2249 else if (in[i] == '\\' && in[i+1] == 'r')
2254 else if (in[i] == '\\' && in[i+1] == '"')
2263 mysocket = NetConn_ChooseClientSocketForAddress(&address);
2265 NetConn_Write(mysocket, send, out - send, &address);
2269 ====================
2272 Send back ping and packet loss update for all current players to this player
2273 ====================
2275 void Host_Pings_f (void)
2277 int i, j, ping, packetloss;
2280 if (!host_client->netconnection)
2283 if (sv.protocol != PROTOCOL_QUAKEWORLD)
2285 MSG_WriteByte(&host_client->netconnection->message, svc_stufftext);
2286 MSG_WriteUnterminatedString(&host_client->netconnection->message, "pingplreport");
2288 for (i = 0;i < svs.maxclients;i++)
2291 if (svs.clients[i].netconnection)
2292 for (j = 0;j < 100;j++)
2293 packetloss += svs.clients[i].netconnection->packetlost[j];
2294 ping = (int)floor(svs.clients[i].ping*1000+0.5);
2295 ping = bound(0, ping, 9999);
2296 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2298 // send qw_svc_updateping and qw_svc_updatepl messages
2299 MSG_WriteByte(&host_client->netconnection->message, qw_svc_updateping);
2300 MSG_WriteShort(&host_client->netconnection->message, ping);
2301 MSG_WriteByte(&host_client->netconnection->message, qw_svc_updatepl);
2302 MSG_WriteByte(&host_client->netconnection->message, packetloss);
2306 // write the string into the packet as multiple unterminated strings to avoid needing a local buffer
2307 dpsnprintf(temp, sizeof(temp), " %d %d", ping, packetloss);
2308 MSG_WriteUnterminatedString(&host_client->netconnection->message, temp);
2311 if (sv.protocol != PROTOCOL_QUAKEWORLD)
2312 MSG_WriteString(&host_client->netconnection->message, "\n");
2315 void Host_PingPLReport_f(void)
2319 if (l > cl.maxclients)
2321 for (i = 0;i < l;i++)
2323 cl.scores[i].qw_ping = atoi(Cmd_Argv(1+i*2));
2324 cl.scores[i].qw_packetloss = atoi(Cmd_Argv(1+i*2+1));
2328 //=============================================================================
2335 void Host_InitCommands (void)
2337 dpsnprintf(cls.userinfo, sizeof(cls.userinfo), "\\name\\player\\team\\none\\topcolor\\0\\bottomcolor\\0\\rate\\10000\\msg\\1\\noaim\\1\\*ver\\%s", engineversion);
2339 Cmd_AddCommand_WithClientCommand ("status", Host_Status_f, Host_Status_f, "print server status information");
2340 Cmd_AddCommand ("quit", Host_Quit_f, "quit the game");
2341 if (gamemode == GAME_NEHAHRA)
2343 Cmd_AddCommand_WithClientCommand ("max", NULL, Host_God_f, "god mode (invulnerability)");
2344 Cmd_AddCommand_WithClientCommand ("monster", NULL, Host_Notarget_f, "notarget mode (monsters do not see you)");
2345 Cmd_AddCommand_WithClientCommand ("scrag", NULL, Host_Fly_f, "fly mode (flight)");
2346 Cmd_AddCommand_WithClientCommand ("wraith", NULL, Host_Noclip_f, "noclip mode (flight without collisions, move through walls)");
2347 Cmd_AddCommand_WithClientCommand ("gimme", NULL, Host_Give_f, "alter inventory");
2351 Cmd_AddCommand_WithClientCommand ("god", NULL, Host_God_f, "god mode (invulnerability)");
2352 Cmd_AddCommand_WithClientCommand ("notarget", NULL, Host_Notarget_f, "notarget mode (monsters do not see you)");
2353 Cmd_AddCommand_WithClientCommand ("fly", NULL, Host_Fly_f, "fly mode (flight)");
2354 Cmd_AddCommand_WithClientCommand ("noclip", NULL, Host_Noclip_f, "noclip mode (flight without collisions, move through walls)");
2355 Cmd_AddCommand_WithClientCommand ("give", NULL, Host_Give_f, "alter inventory");
2357 Cmd_AddCommand ("map", Host_Map_f, "kick everyone off the server and start a new level");
2358 Cmd_AddCommand ("restart", Host_Restart_f, "restart current level");
2359 Cmd_AddCommand ("changelevel", Host_Changelevel_f, "change to another level, bringing along all connected clients");
2360 Cmd_AddCommand ("connect", Host_Connect_f, "connect to a server by IP address or hostname");
2361 Cmd_AddCommand ("reconnect", Host_Reconnect_f, "reset signon level in preparation for a new level (do not use)");
2362 Cmd_AddCommand ("version", Host_Version_f, "print engine version");
2363 Cmd_AddCommand_WithClientCommand ("say", Host_Say_f, Host_Say_f, "send a chat message to everyone on the server");
2364 Cmd_AddCommand_WithClientCommand ("say_team", Host_Say_Team_f, Host_Say_Team_f, "send a chat message to your team on the server");
2365 Cmd_AddCommand_WithClientCommand ("tell", Host_Tell_f, Host_Tell_f, "send a chat message to only one person on the server");
2366 Cmd_AddCommand_WithClientCommand ("kill", NULL, Host_Kill_f, "die instantly");
2367 Cmd_AddCommand_WithClientCommand ("pause", NULL, Host_Pause_f, "pause the game (if the server allows pausing)");
2368 Cmd_AddCommand ("kick", Host_Kick_f, "kick a player off the server by number or name");
2369 Cmd_AddCommand_WithClientCommand ("ping", Host_Ping_f, Host_Ping_f, "print ping times of all players on the server");
2370 Cmd_AddCommand ("load", Host_Loadgame_f, "load a saved game file");
2371 Cmd_AddCommand ("save", Host_Savegame_f, "save the game to a file");
2373 Cmd_AddCommand ("startdemos", Host_Startdemos_f, "start playing back the selected demos sequentially (used at end of startup script)");
2374 Cmd_AddCommand ("demos", Host_Demos_f, "restart looping demos defined by the last startdemos command");
2375 Cmd_AddCommand ("stopdemo", Host_Stopdemo_f, "stop playing or recording demo (like stop command) and return to looping demos");
2377 Cmd_AddCommand ("viewmodel", Host_Viewmodel_f, "change model of viewthing entity in current level");
2378 Cmd_AddCommand ("viewframe", Host_Viewframe_f, "change animation frame of viewthing entity in current level");
2379 Cmd_AddCommand ("viewnext", Host_Viewnext_f, "change to next animation frame of viewthing entity in current level");
2380 Cmd_AddCommand ("viewprev", Host_Viewprev_f, "change to previous animation frame of viewthing entity in current level");
2382 Cvar_RegisterVariable (&cl_name);
2383 Cmd_AddCommand_WithClientCommand ("name", Host_Name_f, Host_Name_f, "change your player name");
2384 Cvar_RegisterVariable (&cl_color);
2385 Cmd_AddCommand_WithClientCommand ("color", Host_Color_f, Host_Color_f, "change your player shirt and pants colors");
2386 Cvar_RegisterVariable (&cl_rate);
2387 Cmd_AddCommand_WithClientCommand ("rate", Host_Rate_f, Host_Rate_f, "change your network connection speed");
2388 if (gamemode == GAME_NEHAHRA)
2390 Cvar_RegisterVariable (&cl_pmodel);
2391 Cmd_AddCommand_WithClientCommand ("pmodel", Host_PModel_f, Host_PModel_f, "change your player model choice (Nehahra specific)");
2394 // BLACK: This isnt game specific anymore (it was GAME_NEXUIZ at first)
2395 Cvar_RegisterVariable (&cl_playermodel);
2396 Cmd_AddCommand_WithClientCommand ("playermodel", Host_Playermodel_f, Host_Playermodel_f, "change your player model");
2397 Cvar_RegisterVariable (&cl_playerskin);
2398 Cmd_AddCommand_WithClientCommand ("playerskin", Host_Playerskin_f, Host_Playerskin_f, "change your player skin number");
2400 Cmd_AddCommand_WithClientCommand ("prespawn", NULL, Host_PreSpawn_f, "signon 1 (client acknowledges that server information has been received)");
2401 Cmd_AddCommand_WithClientCommand ("spawn", NULL, Host_Spawn_f, "signon 2 (client has sent player information, and is asking server to send scoreboard rankings)");
2402 Cmd_AddCommand_WithClientCommand ("begin", NULL, Host_Begin_f, "signon 3 (client asks server to start sending entities, and will go to signon 4 (playing) when the first entity update is received)");
2403 Cmd_AddCommand ("maxplayers", MaxPlayers_f, "sets limit on how many players (or bots) may be connected to the server at once");
2405 Cmd_AddCommand ("sendcvar", Host_SendCvar_f, "sends the value of a cvar to the server as a sentcvar command, for use by QuakeC"); // By [515]
2407 Cvar_RegisterVariable (&rcon_password);
2408 Cvar_RegisterVariable (&rcon_address);
2409 Cmd_AddCommand ("rcon", Host_Rcon_f, "sends a command to the server console (if your rcon_password matches the server's rcon_password), or to the address specified by rcon_address when not connected (again rcon_password must match the server's)");
2410 Cmd_AddCommand ("user", Host_User_f, "prints additional information about a player number or name on the scoreboard");
2411 Cmd_AddCommand ("users", Host_Users_f, "prints additional information about all players on the scoreboard");
2412 Cmd_AddCommand ("fullserverinfo", Host_FullServerinfo_f, "internal use only, sent by server to client to update client's local copy of serverinfo string");
2413 Cmd_AddCommand ("fullinfo", Host_FullInfo_f, "allows client to modify their userinfo");
2414 Cmd_AddCommand ("setinfo", Host_SetInfo_f, "modifies your userinfo");
2415 Cmd_AddCommand ("packet", Host_Packet_f, "send a packet to the specified address:port containing a text string");
2416 Cmd_AddCommand ("topcolor", Host_TopColor_f, "QW command to set top color without changing bottom color");
2417 Cmd_AddCommand ("bottomcolor", Host_BottomColor_f, "QW command to set bottom color without changing top color");
2419 Cmd_AddCommand_WithClientCommand ("pings", NULL, Host_Pings_f, "command sent by clients to request updated ping and packetloss of players on scoreboard (originally from QW, but also used on NQ servers)");
2420 Cmd_AddCommand ("pingplreport", Host_PingPLReport_f, "command sent by server containing client ping and packet loss values for scoreboard, triggered by pings command from client (not used by QW servers)");
2422 Cvar_RegisterVariable (&team);
2423 Cvar_RegisterVariable (&skin);
2424 Cvar_RegisterVariable (&noaim);
2426 Cvar_RegisterVariable(&sv_cheats);
2427 Cvar_RegisterVariable(&sv_adminnick);