]> de.git.xonotic.org Git - xonotic/darkplaces.git/blob - host_cmd.c
Solaris compile fixes
[xonotic/darkplaces.git] / host_cmd.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20
21 #include "quakedef.h"
22 #include "sv_demo.h"
23 #include "image.h"
24
25 int current_skill;
26 cvar_t sv_cheats = {0, "sv_cheats", "0", "enables cheat commands in any game, and cheat impulses in dpmod"};
27 cvar_t sv_adminnick = {CVAR_SAVE, "sv_adminnick", "", "nick name to use for admin messages instead of host name"};
28 cvar_t sv_status_privacy = {CVAR_SAVE, "sv_status_privacy", "0", "do not show IP addresses in 'status' replies to clients"};
29 cvar_t rcon_password = {CVAR_PRIVATE, "rcon_password", "", "password to authenticate rcon commands"};
30 cvar_t rcon_address = {0, "rcon_address", "", "server address to send rcon commands to (when not connected to a server)"};
31 cvar_t team = {CVAR_USERINFO | CVAR_SAVE, "team", "none", "QW team (4 character limit, example: blue)"};
32 cvar_t skin = {CVAR_USERINFO | CVAR_SAVE, "skin", "", "QW player skin name (example: base)"};
33 cvar_t noaim = {CVAR_USERINFO | CVAR_SAVE, "noaim", "1", "QW option to disable vertical autoaim"};
34 cvar_t r_fixtrans_auto = {0, "r_fixtrans_auto", "0", "automatically fixtrans textures (when set to 2, it also saves the fixed versions to a fixtrans directory)"};
35 qboolean allowcheats = false;
36
37 extern qboolean host_shuttingdown;
38
39 /*
40 ==================
41 Host_Quit_f
42 ==================
43 */
44
45 void Host_Quit_f (void)
46 {
47         if(host_shuttingdown)
48                 Con_Printf("shutting down already!\n");
49         else
50                 Sys_Quit (0);
51 }
52
53 /*
54 ==================
55 Host_Status_f
56 ==================
57 */
58 void Host_Status_f (void)
59 {
60         client_t *client;
61         int seconds, minutes, hours = 0, j, players;
62         void (*print) (const char *fmt, ...);
63
64         if (cmd_source == src_command)
65         {
66                 // if running a client, try to send over network so the client's status report parser will see the report
67                 if (cls.state == ca_connected)
68                 {
69                         Cmd_ForwardToServer ();
70                         return;
71                 }
72                 print = Con_Printf;
73         }
74         else
75                 print = SV_ClientPrintf;
76
77         if (!sv.active)
78                 return;
79
80         for (players = 0, j = 0;j < svs.maxclients;j++)
81                 if (svs.clients[j].active)
82                         players++;
83         print ("host:     %s\n", Cvar_VariableString ("hostname"));
84         print ("version:  %s build %s\n", gamename, buildstring);
85         print ("protocol: %i (%s)\n", Protocol_NumberForEnum(sv.protocol), Protocol_NameForEnum(sv.protocol));
86         print ("map:      %s\n", sv.name);
87         print ("timing:   %s\n", Host_TimingReport());
88         print ("players:  %i active (%i max)\n\n", players, svs.maxclients);
89         for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
90         {
91                 if (!client->active)
92                         continue;
93                 seconds = (int)(realtime - client->connecttime);
94                 minutes = seconds / 60;
95                 if (minutes)
96                 {
97                         seconds -= (minutes * 60);
98                         hours = minutes / 60;
99                         if (hours)
100                                 minutes -= (hours * 60);
101                 }
102                 else
103                         hours = 0;
104                 print ("#%-3u %-16.16s  %3i  %2i:%02i:%02i\n", j+1, client->name, client->frags, hours, minutes, seconds);
105                 if(sv_status_privacy.integer && cmd_source != src_command)
106                         print ("   %s\n", client->netconnection ? "hidden" : "botclient");
107                 else
108                         print ("   %s\n", client->netconnection ? client->netconnection->address : "botclient");
109         }
110 }
111
112
113 /*
114 ==================
115 Host_God_f
116
117 Sets client to godmode
118 ==================
119 */
120 void Host_God_f (void)
121 {
122         if (!allowcheats)
123         {
124                 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
125                 return;
126         }
127
128         host_client->edict->fields.server->flags = (int)host_client->edict->fields.server->flags ^ FL_GODMODE;
129         if (!((int)host_client->edict->fields.server->flags & FL_GODMODE) )
130                 SV_ClientPrint("godmode OFF\n");
131         else
132                 SV_ClientPrint("godmode ON\n");
133 }
134
135 void Host_Notarget_f (void)
136 {
137         if (!allowcheats)
138         {
139                 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
140                 return;
141         }
142
143         host_client->edict->fields.server->flags = (int)host_client->edict->fields.server->flags ^ FL_NOTARGET;
144         if (!((int)host_client->edict->fields.server->flags & FL_NOTARGET) )
145                 SV_ClientPrint("notarget OFF\n");
146         else
147                 SV_ClientPrint("notarget ON\n");
148 }
149
150 qboolean noclip_anglehack;
151
152 void Host_Noclip_f (void)
153 {
154         if (!allowcheats)
155         {
156                 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
157                 return;
158         }
159
160         if (host_client->edict->fields.server->movetype != MOVETYPE_NOCLIP)
161         {
162                 noclip_anglehack = true;
163                 host_client->edict->fields.server->movetype = MOVETYPE_NOCLIP;
164                 SV_ClientPrint("noclip ON\n");
165         }
166         else
167         {
168                 noclip_anglehack = false;
169                 host_client->edict->fields.server->movetype = MOVETYPE_WALK;
170                 SV_ClientPrint("noclip OFF\n");
171         }
172 }
173
174 /*
175 ==================
176 Host_Fly_f
177
178 Sets client to flymode
179 ==================
180 */
181 void Host_Fly_f (void)
182 {
183         if (!allowcheats)
184         {
185                 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
186                 return;
187         }
188
189         if (host_client->edict->fields.server->movetype != MOVETYPE_FLY)
190         {
191                 host_client->edict->fields.server->movetype = MOVETYPE_FLY;
192                 SV_ClientPrint("flymode ON\n");
193         }
194         else
195         {
196                 host_client->edict->fields.server->movetype = MOVETYPE_WALK;
197                 SV_ClientPrint("flymode OFF\n");
198         }
199 }
200
201
202 /*
203 ==================
204 Host_Ping_f
205
206 ==================
207 */
208 void Host_Pings_f (void); // called by Host_Ping_f
209 void Host_Ping_f (void)
210 {
211         int i;
212         client_t *client;
213         void (*print) (const char *fmt, ...);
214
215         if (cmd_source == src_command)
216         {
217                 // if running a client, try to send over network so the client's ping report parser will see the report
218                 if (cls.state == ca_connected)
219                 {
220                         Cmd_ForwardToServer ();
221                         return;
222                 }
223                 print = Con_Printf;
224         }
225         else
226                 print = SV_ClientPrintf;
227
228         if (!sv.active)
229                 return;
230
231         print("Client ping times:\n");
232         for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
233         {
234                 if (!client->active)
235                         continue;
236                 print("%4i %s\n", bound(0, (int)floor(client->ping*1000+0.5), 9999), client->name);
237         }
238
239         // now call the Pings command also, which will send a report that contains packet loss for the scoreboard (as well as a simpler ping report)
240         // actually, don't, it confuses old clients (resulting in "unknown command pingplreport" flooding the console)
241         //Host_Pings_f();
242 }
243
244 /*
245 ===============================================================================
246
247 SERVER TRANSITIONS
248
249 ===============================================================================
250 */
251
252 /*
253 ======================
254 Host_Map_f
255
256 handle a
257 map <servername>
258 command from the console.  Active clients are kicked off.
259 ======================
260 */
261 void Host_Map_f (void)
262 {
263         char level[MAX_QPATH];
264
265         if (Cmd_Argc() != 2)
266         {
267                 Con_Print("map <levelname> : start a new game (kicks off all players)\n");
268                 return;
269         }
270
271         // GAME_DELUXEQUAKE - clear warpmark (used by QC)
272         if (gamemode == GAME_DELUXEQUAKE)
273                 Cvar_Set("warpmark", "");
274
275         cls.demonum = -1;               // stop demo loop in case this fails
276
277         CL_Disconnect ();
278         Host_ShutdownServer();
279
280         // remove menu
281         key_dest = key_game;
282
283         svs.serverflags = 0;                    // haven't completed an episode yet
284         allowcheats = sv_cheats.integer != 0;
285         strlcpy(level, Cmd_Argv(1), sizeof(level));
286         SV_SpawnServer(level);
287         if (sv.active && cls.state == ca_disconnected)
288                 CL_EstablishConnection("local:1");
289 }
290
291 /*
292 ==================
293 Host_Changelevel_f
294
295 Goes to a new map, taking all clients along
296 ==================
297 */
298 void Host_Changelevel_f (void)
299 {
300         char level[MAX_QPATH];
301
302         if (Cmd_Argc() != 2)
303         {
304                 Con_Print("changelevel <levelname> : continue game on a new level\n");
305                 return;
306         }
307         // HACKHACKHACK
308         if (!sv.active) {
309                 Host_Map_f();
310                 return;
311         }
312
313         // remove menu
314         key_dest = key_game;
315
316         SV_VM_Begin();
317         SV_SaveSpawnparms ();
318         SV_VM_End();
319         allowcheats = sv_cheats.integer != 0;
320         strlcpy(level, Cmd_Argv(1), sizeof(level));
321         SV_SpawnServer(level);
322         if (sv.active && cls.state == ca_disconnected)
323                 CL_EstablishConnection("local:1");
324 }
325
326 /*
327 ==================
328 Host_Restart_f
329
330 Restarts the current server for a dead player
331 ==================
332 */
333 void Host_Restart_f (void)
334 {
335         char mapname[MAX_QPATH];
336
337         if (Cmd_Argc() != 1)
338         {
339                 Con_Print("restart : restart current level\n");
340                 return;
341         }
342         if (!sv.active)
343         {
344                 Con_Print("Only the server may restart\n");
345                 return;
346         }
347
348         // remove menu
349         key_dest = key_game;
350
351         allowcheats = sv_cheats.integer != 0;
352         strlcpy(mapname, sv.name, sizeof(mapname));
353         SV_SpawnServer(mapname);
354         if (sv.active && cls.state == ca_disconnected)
355                 CL_EstablishConnection("local:1");
356 }
357
358 /*
359 ==================
360 Host_Reconnect_f
361
362 This command causes the client to wait for the signon messages again.
363 This is sent just before a server changes levels
364 ==================
365 */
366 void Host_Reconnect_f (void)
367 {
368         char temp[128];
369         // if not connected, reconnect to the most recent server
370         if (!cls.netcon)
371         {
372                 // if we have connected to a server recently, the userinfo
373                 // will still contain its IP address, so get the address...
374                 InfoString_GetValue(cls.userinfo, "*ip", temp, sizeof(temp));
375                 if (temp[0])
376                         CL_EstablishConnection(temp);
377                 else
378                         Con_Printf("Reconnect to what server?  (you have not connected to a server yet)\n");
379                 return;
380         }
381         // if connected, do something based on protocol
382         if (cls.protocol == PROTOCOL_QUAKEWORLD)
383         {
384                 // quakeworld can just re-login
385                 if (cls.qw_downloadmemory)  // don't change when downloading
386                         return;
387
388                 S_StopAllSounds();
389
390                 if (cls.state == ca_connected && cls.signon < SIGNONS)
391                 {
392                         Con_Printf("reconnecting...\n");
393                         MSG_WriteChar(&cls.netcon->message, qw_clc_stringcmd);
394                         MSG_WriteString(&cls.netcon->message, "new");
395                 }
396         }
397         else
398         {
399                 // netquake uses reconnect on level changes (silly)
400                 if (Cmd_Argc() != 1)
401                 {
402                         Con_Print("reconnect : wait for signon messages again\n");
403                         return;
404                 }
405                 if (!cls.signon)
406                 {
407                         Con_Print("reconnect: no signon, ignoring reconnect\n");
408                         return;
409                 }
410                 cls.signon = 0;         // need new connection messages
411         }
412 }
413
414 /*
415 =====================
416 Host_Connect_f
417
418 User command to connect to server
419 =====================
420 */
421 void Host_Connect_f (void)
422 {
423         if (Cmd_Argc() != 2)
424         {
425                 Con_Print("connect <serveraddress> : connect to a multiplayer game\n");
426                 return;
427         }
428         CL_EstablishConnection(Cmd_Argv(1));
429 }
430
431
432 /*
433 ===============================================================================
434
435 LOAD / SAVE GAME
436
437 ===============================================================================
438 */
439
440 #define SAVEGAME_VERSION        5
441
442 void Host_Savegame_to (const char *name)
443 {
444         qfile_t *f;
445         int             i;
446         char    comment[SAVEGAME_COMMENT_LENGTH+1];
447         qboolean isserver;
448
449         isserver = !strcmp(PRVM_NAME, "server");
450
451         Con_Printf("Saving game to %s...\n", name);
452         f = FS_OpenRealFile(name, "wb", false);
453         if (!f)
454         {
455                 Con_Print("ERROR: couldn't open.\n");
456                 return;
457         }
458
459         FS_Printf(f, "%i\n", SAVEGAME_VERSION);
460
461         memset(comment, 0, sizeof(comment));
462         if(isserver)
463                 dpsnprintf(comment, sizeof(comment), "%-21.21s kills:%3i/%3i", PRVM_GetString(prog->edicts->fields.server->message), (int)prog->globals.server->killed_monsters, (int)prog->globals.server->total_monsters);
464         else
465                 dpsnprintf(comment, sizeof(comment), "(crash dump of %s progs)", PRVM_NAME);
466         // convert space to _ to make stdio happy
467         // LordHavoc: convert control characters to _ as well
468         for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
469                 if (comment[i] <= ' ')
470                         comment[i] = '_';
471         comment[SAVEGAME_COMMENT_LENGTH] = '\0';
472
473         FS_Printf(f, "%s\n", comment);
474         if(isserver)
475         {
476                 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
477                         FS_Printf(f, "%f\n", svs.clients[0].spawn_parms[i]);
478                 FS_Printf(f, "%d\n", current_skill);
479                 FS_Printf(f, "%s\n", sv.name);
480                 FS_Printf(f, "%f\n",sv.time);
481         }
482         else
483         {
484                 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
485                         FS_Printf(f, "(dummy)\n");
486                 FS_Printf(f, "%d\n", 0);
487                 FS_Printf(f, "%s\n", "(dummy)");
488                 FS_Printf(f, "%f\n", realtime);
489         }
490
491         // write the light styles
492         for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
493         {
494                 if (isserver && sv.lightstyles[i][0])
495                         FS_Printf(f, "%s\n", sv.lightstyles[i]);
496                 else
497                         FS_Print(f,"m\n");
498         }
499
500         PRVM_ED_WriteGlobals (f);
501         for (i=0 ; i<prog->num_edicts ; i++)
502         {
503                 //Con_Printf("edict %d...\n", i);
504                 PRVM_ED_Write (f, PRVM_EDICT_NUM(i));
505         }
506
507         FS_Close (f);
508         Con_Print("done.\n");
509 }
510
511 /*
512 ===============
513 Host_Savegame_f
514 ===============
515 */
516 void Host_Savegame_f (void)
517 {
518         char    name[MAX_QPATH];
519
520         if (!sv.active)
521         {
522                 Con_Print("Can't save - no server running.\n");
523                 return;
524         }
525
526         if (cl.islocalgame)
527         {
528                 // singleplayer checks
529                 if (cl.intermission)
530                 {
531                         Con_Print("Can't save in intermission.\n");
532                         return;
533                 }
534
535                 if (svs.clients[0].active && svs.clients[0].edict->fields.server->deadflag)
536                 {
537                         Con_Print("Can't savegame with a dead player\n");
538                         return;
539                 }
540         }
541         else
542                 Con_Print("Warning: saving a multiplayer game may have strange results when restored (to properly resume, all players must join in the same player slots and then the game can be reloaded).\n");
543
544         if (Cmd_Argc() != 2)
545         {
546                 Con_Print("save <savename> : save a game\n");
547                 return;
548         }
549
550         if (strstr(Cmd_Argv(1), ".."))
551         {
552                 Con_Print("Relative pathnames are not allowed.\n");
553                 return;
554         }
555
556         strlcpy (name, Cmd_Argv(1), sizeof (name));
557         FS_DefaultExtension (name, ".sav", sizeof (name));
558
559         SV_VM_Begin();
560         Host_Savegame_to(name);
561         SV_VM_End();
562 }
563
564
565 /*
566 ===============
567 Host_Loadgame_f
568 ===============
569 */
570 void Host_Loadgame_f (void)
571 {
572         char filename[MAX_QPATH];
573         char mapname[MAX_QPATH];
574         float time;
575         const char *start;
576         const char *t;
577         const char *oldt;
578         char *text;
579         prvm_edict_t *ent;
580         int i;
581         int entnum;
582         int version;
583         float spawn_parms[NUM_SPAWN_PARMS];
584
585         if (Cmd_Argc() != 2)
586         {
587                 Con_Print("load <savename> : load a game\n");
588                 return;
589         }
590
591         strlcpy (filename, Cmd_Argv(1), sizeof(filename));
592         FS_DefaultExtension (filename, ".sav", sizeof (filename));
593
594         Con_Printf("Loading game from %s...\n", filename);
595
596         // stop playing demos
597         if (cls.demoplayback)
598                 CL_Disconnect ();
599
600         // remove menu
601         key_dest = key_game;
602
603         cls.demonum = -1;               // stop demo loop in case this fails
604
605         t = text = (char *)FS_LoadFile (filename, tempmempool, false, NULL);
606         if (!text)
607         {
608                 Con_Print("ERROR: couldn't open.\n");
609                 return;
610         }
611
612         // version
613         COM_ParseToken_Simple(&t, false, false);
614         version = atoi(com_token);
615         if (version != SAVEGAME_VERSION)
616         {
617                 Mem_Free(text);
618                 Con_Printf("Savegame is version %i, not %i\n", version, SAVEGAME_VERSION);
619                 return;
620         }
621
622         // description
623         COM_ParseToken_Simple(&t, false, false);
624
625         for (i = 0;i < NUM_SPAWN_PARMS;i++)
626         {
627                 COM_ParseToken_Simple(&t, false, false);
628                 spawn_parms[i] = atof(com_token);
629         }
630         // skill
631         COM_ParseToken_Simple(&t, false, false);
632 // this silliness is so we can load 1.06 save files, which have float skill values
633         current_skill = (int)(atof(com_token) + 0.5);
634         Cvar_SetValue ("skill", (float)current_skill);
635
636         // mapname
637         COM_ParseToken_Simple(&t, false, false);
638         strlcpy (mapname, com_token, sizeof(mapname));
639
640         // time
641         COM_ParseToken_Simple(&t, false, false);
642         time = atof(com_token);
643
644         allowcheats = sv_cheats.integer != 0;
645
646         SV_SpawnServer (mapname);
647         if (!sv.active)
648         {
649                 Mem_Free(text);
650                 Con_Print("Couldn't load map\n");
651                 return;
652         }
653         sv.paused = true;               // pause until all clients connect
654         sv.loadgame = true;
655
656 // load the light styles
657
658         for (i = 0;i < MAX_LIGHTSTYLES;i++)
659         {
660                 // light style
661                 oldt = t;
662                 COM_ParseToken_Simple(&t, false, false);
663                 // if this is a 64 lightstyle savegame produced by Quake, stop now
664                 // we have to check this because darkplaces saves 256 lightstyle savegames
665                 if (com_token[0] == '{')
666                 {
667                         t = oldt;
668                         break;
669                 }
670                 strlcpy(sv.lightstyles[i], com_token, sizeof(sv.lightstyles[i]));
671         }
672
673         // now skip everything before the first opening brace
674         // (this is for forward compatibility, so that older versions (at
675         // least ones with this fix) can load savegames with extra data before the
676         // first brace, as might be produced by a later engine version)
677         for(;;)
678         {
679                 oldt = t;
680                 COM_ParseToken_Simple(&t, false, false);
681                 if (com_token[0] == '{')
682                 {
683                         t = oldt;
684                         break;
685                 }
686         }
687
688 // load the edicts out of the savegame file
689         SV_VM_Begin();
690         // -1 is the globals
691         entnum = -1;
692         for (;;)
693         {
694                 start = t;
695                 while (COM_ParseToken_Simple(&t, false, false))
696                         if (!strcmp(com_token, "}"))
697                                 break;
698                 if (!COM_ParseToken_Simple(&start, false, false))
699                 {
700                         // end of file
701                         break;
702                 }
703                 if (strcmp(com_token,"{"))
704                 {
705                         Mem_Free(text);
706                         Host_Error ("First token isn't a brace");
707                 }
708
709                 if (entnum == -1)
710                 {
711                         // parse the global vars
712                         PRVM_ED_ParseGlobals (start);
713                 }
714                 else
715                 {
716                         // parse an edict
717                         if (entnum >= MAX_EDICTS)
718                         {
719                                 Mem_Free(text);
720                                 Host_Error("Host_PerformLoadGame: too many edicts in save file (reached MAX_EDICTS %i)", MAX_EDICTS);
721                         }
722                         while (entnum >= prog->max_edicts)
723                                 PRVM_MEM_IncreaseEdicts();
724                         ent = PRVM_EDICT_NUM(entnum);
725                         memset (ent->fields.server, 0, prog->progs->entityfields * 4);
726                         ent->priv.server->free = false;
727                         PRVM_ED_ParseEdict (start, ent);
728
729                         // link it into the bsp tree
730                         if (!ent->priv.server->free)
731                                 SV_LinkEdict (ent, false);
732                 }
733
734                 entnum++;
735         }
736         Mem_Free(text);
737
738         prog->num_edicts = entnum;
739         sv.time = time;
740
741         for (i = 0;i < NUM_SPAWN_PARMS;i++)
742                 svs.clients[0].spawn_parms[i] = spawn_parms[i];
743
744         SV_VM_End();
745
746         // make sure we're connected to loopback
747         if (sv.active && cls.state == ca_disconnected)
748                 CL_EstablishConnection("local:1");
749 }
750
751 //============================================================================
752
753 /*
754 ======================
755 Host_Name_f
756 ======================
757 */
758 cvar_t cl_name = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_name", "player", "internal storage cvar for current player name (changed by name command)"};
759 void Host_Name_f (void)
760 {
761         int i, j;
762         qboolean valid_colors;
763         char newName[sizeof(host_client->name)];
764
765         if (Cmd_Argc () == 1)
766         {
767                 Con_Printf("\"name\" is \"%s\"\n", cl_name.string);
768                 return;
769         }
770
771         if (Cmd_Argc () == 2)
772                 strlcpy (newName, Cmd_Argv(1), sizeof (newName));
773         else
774                 strlcpy (newName, Cmd_Args(), sizeof (newName));
775
776         if (cmd_source == src_command)
777         {
778                 Cvar_Set ("_cl_name", newName);
779                 return;
780         }
781
782         if (realtime < host_client->nametime)
783         {
784                 SV_ClientPrintf("You can't change name more than once every 5 seconds!\n");
785                 return;
786         }
787
788         host_client->nametime = realtime + 5;
789
790         // point the string back at updateclient->name to keep it safe
791         strlcpy (host_client->name, newName, sizeof (host_client->name));
792
793         for (i = 0, j = 0;host_client->name[i];i++)
794                 if (host_client->name[i] != '\r' && host_client->name[i] != '\n')
795                         host_client->name[j++] = host_client->name[i];
796         host_client->name[j] = 0;
797
798         if(host_client->name[0] == 1 || host_client->name[0] == 2)
799         // may interfere with chat area, and will needlessly beep; so let's add a ^7
800         {
801                 memmove(host_client->name + 2, host_client->name, sizeof(host_client->name) - 2);
802                 host_client->name[sizeof(host_client->name) - 1] = 0;
803                 host_client->name[0] = STRING_COLOR_TAG;
804                 host_client->name[1] = '0' + STRING_COLOR_DEFAULT;
805         }
806
807         COM_StringLengthNoColors(host_client->name, 0, &valid_colors);
808         if(!valid_colors) // NOTE: this also proves the string is not empty, as "" is a valid colored string
809         {
810                 size_t l;
811                 l = strlen(host_client->name);
812                 if(l < sizeof(host_client->name) - 1)
813                 {
814                         // duplicate the color tag to escape it
815                         host_client->name[i] = STRING_COLOR_TAG;
816                         host_client->name[i+1] = 0;
817                         //Con_DPrintf("abuse detected, adding another trailing color tag\n");
818                 }
819                 else
820                 {
821                         // remove the last character to fix the color code
822                         host_client->name[l-1] = 0;
823                         //Con_DPrintf("abuse detected, removing a trailing color tag\n");
824                 }
825         }
826
827         // find the last color tag offset and decide if we need to add a reset tag
828         for (i = 0, j = -1;host_client->name[i];i++)
829         {
830                 if (host_client->name[i] == STRING_COLOR_TAG)
831                 {
832                         if (host_client->name[i+1] >= '0' && host_client->name[i+1] <= '9')
833                         {
834                                 j = i;
835                                 // if this happens to be a reset  tag then we don't need one
836                                 if (host_client->name[i+1] == '0' + STRING_COLOR_DEFAULT)
837                                         j = -1;
838                                 i++;
839                                 continue;
840                         }
841                         if (host_client->name[i+1] == STRING_COLOR_TAG)
842                         {
843                                 i++;
844                                 continue;
845                         }
846                 }
847         }
848         // does not end in the default color string, so add it
849         if (j >= 0 && strlen(host_client->name) < sizeof(host_client->name) - 2)
850                 memcpy(host_client->name + strlen(host_client->name), STRING_COLOR_DEFAULT_STR, strlen(STRING_COLOR_DEFAULT_STR) + 1);
851
852         host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
853         if (strcmp(host_client->old_name, host_client->name))
854         {
855                 if (host_client->spawned)
856                         SV_BroadcastPrintf("%s changed name to %s\n", host_client->old_name, host_client->name);
857                 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
858                 // send notification to all clients
859                 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
860                 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
861                 MSG_WriteString (&sv.reliable_datagram, host_client->name);
862                 SV_WriteNetnameIntoDemo(host_client);
863         }
864 }
865
866 /*
867 ======================
868 Host_Playermodel_f
869 ======================
870 */
871 cvar_t cl_playermodel = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_playermodel", "", "internal storage cvar for current player model in Nexuiz (changed by playermodel command)"};
872 // the old cl_playermodel in cl_main has been renamed to __cl_playermodel
873 void Host_Playermodel_f (void)
874 {
875         int i, j;
876         char newPath[sizeof(host_client->playermodel)];
877
878         if (Cmd_Argc () == 1)
879         {
880                 Con_Printf("\"playermodel\" is \"%s\"\n", cl_playermodel.string);
881                 return;
882         }
883
884         if (Cmd_Argc () == 2)
885                 strlcpy (newPath, Cmd_Argv(1), sizeof (newPath));
886         else
887                 strlcpy (newPath, Cmd_Args(), sizeof (newPath));
888
889         for (i = 0, j = 0;newPath[i];i++)
890                 if (newPath[i] != '\r' && newPath[i] != '\n')
891                         newPath[j++] = newPath[i];
892         newPath[j] = 0;
893
894         if (cmd_source == src_command)
895         {
896                 Cvar_Set ("_cl_playermodel", newPath);
897                 return;
898         }
899
900         /*
901         if (realtime < host_client->nametime)
902         {
903                 SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
904                 return;
905         }
906
907         host_client->nametime = realtime + 5;
908         */
909
910         // point the string back at updateclient->name to keep it safe
911         strlcpy (host_client->playermodel, newPath, sizeof (host_client->playermodel));
912         if( prog->fieldoffsets.playermodel >= 0 )
913                 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
914         if (strcmp(host_client->old_model, host_client->playermodel))
915         {
916                 strlcpy(host_client->old_model, host_client->playermodel, sizeof(host_client->old_model));
917                 /*// send notification to all clients
918                 MSG_WriteByte (&sv.reliable_datagram, svc_updatepmodel);
919                 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
920                 MSG_WriteString (&sv.reliable_datagram, host_client->playermodel);*/
921         }
922 }
923
924 /*
925 ======================
926 Host_Playerskin_f
927 ======================
928 */
929 cvar_t cl_playerskin = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_playerskin", "", "internal storage cvar for current player skin in Nexuiz (changed by playerskin command)"};
930 void Host_Playerskin_f (void)
931 {
932         int i, j;
933         char newPath[sizeof(host_client->playerskin)];
934
935         if (Cmd_Argc () == 1)
936         {
937                 Con_Printf("\"playerskin\" is \"%s\"\n", cl_playerskin.string);
938                 return;
939         }
940
941         if (Cmd_Argc () == 2)
942                 strlcpy (newPath, Cmd_Argv(1), sizeof (newPath));
943         else
944                 strlcpy (newPath, Cmd_Args(), sizeof (newPath));
945
946         for (i = 0, j = 0;newPath[i];i++)
947                 if (newPath[i] != '\r' && newPath[i] != '\n')
948                         newPath[j++] = newPath[i];
949         newPath[j] = 0;
950
951         if (cmd_source == src_command)
952         {
953                 Cvar_Set ("_cl_playerskin", newPath);
954                 return;
955         }
956
957         /*
958         if (realtime < host_client->nametime)
959         {
960                 SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
961                 return;
962         }
963
964         host_client->nametime = realtime + 5;
965         */
966
967         // point the string back at updateclient->name to keep it safe
968         strlcpy (host_client->playerskin, newPath, sizeof (host_client->playerskin));
969         if( prog->fieldoffsets.playerskin >= 0 )
970                 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
971         if (strcmp(host_client->old_skin, host_client->playerskin))
972         {
973                 //if (host_client->spawned)
974                 //      SV_BroadcastPrintf("%s changed skin to %s\n", host_client->name, host_client->playerskin);
975                 strlcpy(host_client->old_skin, host_client->playerskin, sizeof(host_client->old_skin));
976                 /*// send notification to all clients
977                 MSG_WriteByte (&sv.reliable_datagram, svc_updatepskin);
978                 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
979                 MSG_WriteString (&sv.reliable_datagram, host_client->playerskin);*/
980         }
981 }
982
983 void Host_Version_f (void)
984 {
985         Con_Printf("Version: %s build %s\n", gamename, buildstring);
986 }
987
988 void Host_Say(qboolean teamonly)
989 {
990         client_t *save;
991         int j, quoted;
992         const char *p1;
993         char *p2;
994         // LordHavoc: long say messages
995         char text[1024];
996         qboolean fromServer = false;
997
998         if (cmd_source == src_command)
999         {
1000                 if (cls.state == ca_dedicated)
1001                 {
1002                         fromServer = true;
1003                         teamonly = false;
1004                 }
1005                 else
1006                 {
1007                         Cmd_ForwardToServer ();
1008                         return;
1009                 }
1010         }
1011
1012         if (Cmd_Argc () < 2)
1013                 return;
1014
1015         if (!teamplay.integer)
1016                 teamonly = false;
1017
1018         p1 = Cmd_Args();
1019         quoted = false;
1020         if (*p1 == '\"')
1021         {
1022                 quoted = true;
1023                 p1++;
1024         }
1025         // note this uses the chat prefix \001
1026         if (!fromServer && !teamonly)
1027                 dpsnprintf (text, sizeof(text), "\001%s: %s", host_client->name, p1);
1028         else if (!fromServer && teamonly)
1029                 dpsnprintf (text, sizeof(text), "\001(%s): %s", host_client->name, p1);
1030         else if(*(sv_adminnick.string))
1031                 dpsnprintf (text, sizeof(text), "\001<%s> %s", sv_adminnick.string, p1);
1032         else
1033                 dpsnprintf (text, sizeof(text), "\001<%s> %s", hostname.string, p1);
1034         p2 = text + strlen(text);
1035         while ((const char *)p2 > (const char *)text && (p2[-1] == '\r' || p2[-1] == '\n' || (p2[-1] == '\"' && quoted)))
1036         {
1037                 if (p2[-1] == '\"' && quoted)
1038                         quoted = false;
1039                 p2[-1] = 0;
1040                 p2--;
1041         }
1042         strlcat(text, "\n", sizeof(text));
1043
1044         // note: save is not a valid edict if fromServer is true
1045         save = host_client;
1046         for (j = 0, host_client = svs.clients;j < svs.maxclients;j++, host_client++)
1047                 if (host_client->active && (!teamonly || host_client->edict->fields.server->team == save->edict->fields.server->team))
1048                         SV_ClientPrint(text);
1049         host_client = save;
1050
1051         if (cls.state == ca_dedicated)
1052                 Con_Print(&text[1]);
1053 }
1054
1055
1056 void Host_Say_f(void)
1057 {
1058         Host_Say(false);
1059 }
1060
1061
1062 void Host_Say_Team_f(void)
1063 {
1064         Host_Say(true);
1065 }
1066
1067
1068 void Host_Tell_f(void)
1069 {
1070         const char *playername_start = NULL;
1071         size_t playername_length = 0;
1072         int playernumber = 0;
1073         client_t *save;
1074         int j;
1075         const char *p1, *p2;
1076         char text[MAX_INPUTLINE]; // LordHavoc: FIXME: temporary buffer overflow fix (was 64)
1077         qboolean fromServer = false;
1078
1079         if (cmd_source == src_command)
1080         {
1081                 if (cls.state == ca_dedicated)
1082                         fromServer = true;
1083                 else
1084                 {
1085                         Cmd_ForwardToServer ();
1086                         return;
1087                 }
1088         }
1089
1090         if (Cmd_Argc () < 2)
1091                 return;
1092
1093         // note this uses the chat prefix \001
1094         if (!fromServer)
1095                 dpsnprintf (text, sizeof(text), "\001%s tells you: ", host_client->name);
1096         else if(*(sv_adminnick.string))
1097                 dpsnprintf (text, sizeof(text), "\001<%s tells you> ", sv_adminnick.string);
1098         else
1099                 dpsnprintf (text, sizeof(text), "\001<%s tells you> ", hostname.string);
1100
1101         p1 = Cmd_Args();
1102         p2 = p1 + strlen(p1);
1103         // remove the target name
1104         while (p1 < p2 && *p1 == ' ')
1105                 p1++;
1106         if(*p1 == '#')
1107         {
1108                 ++p1;
1109                 while (p1 < p2 && *p1 == ' ')
1110                         p1++;
1111                 while (p1 < p2 && isdigit(*p1))
1112                 {
1113                         playernumber = playernumber * 10 + (*p1 - '0');
1114                         p1++;
1115                 }
1116                 --playernumber;
1117         }
1118         else if(*p1 == '"')
1119         {
1120                 ++p1;
1121                 playername_start = p1;
1122                 while (p1 < p2 && *p1 != '"')
1123                         p1++;
1124                 playername_length = p1 - playername_start;
1125                 if(p1 < p2)
1126                         p1++;
1127         }
1128         else
1129         {
1130                 playername_start = p1;
1131                 while (p1 < p2 && *p1 != ' ')
1132                         p1++;
1133                 playername_length = p1 - playername_start;
1134         }
1135         while (p1 < p2 && *p1 == ' ')
1136                 p1++;
1137         if(playername_start)
1138         {
1139                 // set playernumber to the right client
1140                 char namebuf[128];
1141                 if(playername_length >= sizeof(namebuf))
1142                 {
1143                         if (fromServer)
1144                                 Con_Print("Host_Tell: too long player name/ID\n");
1145                         else
1146                                 SV_ClientPrint("Host_Tell: too long player name/ID\n");
1147                         return;
1148                 }
1149                 memcpy(namebuf, playername_start, playername_length);
1150                 namebuf[playername_length] = 0;
1151                 for (playernumber = 0; playernumber < svs.maxclients; playernumber++)
1152                 {
1153                         if (!svs.clients[playernumber].active)
1154                                 continue;
1155                         if (strcasecmp(svs.clients[playernumber].name, namebuf) == 0)
1156                                 break;
1157                 }
1158         }
1159         if(playernumber < 0 || playernumber >= svs.maxclients || !(svs.clients[playernumber].active))
1160         {
1161                 if (fromServer)
1162                         Con_Print("Host_Tell: invalid player name/ID\n");
1163                 else
1164                         SV_ClientPrint("Host_Tell: invalid player name/ID\n");
1165                 return;
1166         }
1167         // remove trailing newlines
1168         while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
1169                 p2--;
1170         // remove quotes if present
1171         if (*p1 == '"')
1172         {
1173                 p1++;
1174                 if (p2[-1] == '"')
1175                         p2--;
1176                 else if (fromServer)
1177                         Con_Print("Host_Tell: missing end quote\n");
1178                 else
1179                         SV_ClientPrint("Host_Tell: missing end quote\n");
1180         }
1181         while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
1182                 p2--;
1183         if(p1 == p2)
1184                 return; // empty say
1185         for (j = (int)strlen(text);j < (int)(sizeof(text) - 2) && p1 < p2;)
1186                 text[j++] = *p1++;
1187         text[j++] = '\n';
1188         text[j++] = 0;
1189
1190         save = host_client;
1191         host_client = svs.clients + playernumber;
1192         SV_ClientPrint(text);
1193         host_client = save;
1194 }
1195
1196
1197 /*
1198 ==================
1199 Host_Color_f
1200 ==================
1201 */
1202 cvar_t cl_color = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_color", "0", "internal storage cvar for current player colors (changed by color command)"};
1203 void Host_Color(int changetop, int changebottom)
1204 {
1205         int top, bottom, playercolor;
1206
1207         // get top and bottom either from the provided values or the current values
1208         // (allows changing only top or bottom, or both at once)
1209         top = changetop >= 0 ? changetop : (cl_color.integer >> 4);
1210         bottom = changebottom >= 0 ? changebottom : cl_color.integer;
1211
1212         top &= 15;
1213         bottom &= 15;
1214         // LordHavoc: allowing skin colormaps 14 and 15 by commenting this out
1215         //if (top > 13)
1216         //      top = 13;
1217         //if (bottom > 13)
1218         //      bottom = 13;
1219
1220         playercolor = top*16 + bottom;
1221
1222         if (cmd_source == src_command)
1223         {
1224                 Cvar_SetValueQuick(&cl_color, playercolor);
1225                 return;
1226         }
1227
1228         if (cls.protocol == PROTOCOL_QUAKEWORLD)
1229                 return;
1230
1231         if (host_client->edict && prog->funcoffsets.SV_ChangeTeam)
1232         {
1233                 Con_DPrint("Calling SV_ChangeTeam\n");
1234                 prog->globals.server->time = sv.time;
1235                 prog->globals.generic[OFS_PARM0] = playercolor;
1236                 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1237                 PRVM_ExecuteProgram(prog->funcoffsets.SV_ChangeTeam, "QC function SV_ChangeTeam is missing");
1238         }
1239         else
1240         {
1241                 prvm_eval_t *val;
1242                 if (host_client->edict)
1243                 {
1244                         if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcolors)))
1245                                 val->_float = playercolor;
1246                         host_client->edict->fields.server->team = bottom + 1;
1247                 }
1248                 host_client->colors = playercolor;
1249                 if (host_client->old_colors != host_client->colors)
1250                 {
1251                         host_client->old_colors = host_client->colors;
1252                         // send notification to all clients
1253                         MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1254                         MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
1255                         MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1256                 }
1257         }
1258 }
1259
1260 void Host_Color_f(void)
1261 {
1262         int             top, bottom;
1263
1264         if (Cmd_Argc() == 1)
1265         {
1266                 Con_Printf("\"color\" is \"%i %i\"\n", cl_color.integer >> 4, cl_color.integer & 15);
1267                 Con_Print("color <0-15> [0-15]\n");
1268                 return;
1269         }
1270
1271         if (Cmd_Argc() == 2)
1272                 top = bottom = atoi(Cmd_Argv(1));
1273         else
1274         {
1275                 top = atoi(Cmd_Argv(1));
1276                 bottom = atoi(Cmd_Argv(2));
1277         }
1278         Host_Color(top, bottom);
1279 }
1280
1281 void Host_TopColor_f(void)
1282 {
1283         if (Cmd_Argc() == 1)
1284         {
1285                 Con_Printf("\"topcolor\" is \"%i\"\n", (cl_color.integer >> 4) & 15);
1286                 Con_Print("topcolor <0-15>\n");
1287                 return;
1288         }
1289
1290         Host_Color(atoi(Cmd_Argv(1)), -1);
1291 }
1292
1293 void Host_BottomColor_f(void)
1294 {
1295         if (Cmd_Argc() == 1)
1296         {
1297                 Con_Printf("\"bottomcolor\" is \"%i\"\n", cl_color.integer & 15);
1298                 Con_Print("bottomcolor <0-15>\n");
1299                 return;
1300         }
1301
1302         Host_Color(-1, atoi(Cmd_Argv(1)));
1303 }
1304
1305 cvar_t cl_rate = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_rate", "20000", "internal storage cvar for current rate (changed by rate command)"};
1306 void Host_Rate_f(void)
1307 {
1308         int rate;
1309
1310         if (Cmd_Argc() != 2)
1311         {
1312                 Con_Printf("\"rate\" is \"%i\"\n", cl_rate.integer);
1313                 Con_Print("rate <bytespersecond>\n");
1314                 return;
1315         }
1316
1317         rate = atoi(Cmd_Argv(1));
1318
1319         if (cmd_source == src_command)
1320         {
1321                 Cvar_SetValue ("_cl_rate", max(NET_MINRATE, rate));
1322                 return;
1323         }
1324
1325         host_client->rate = rate;
1326 }
1327
1328 /*
1329 ==================
1330 Host_Kill_f
1331 ==================
1332 */
1333 void Host_Kill_f (void)
1334 {
1335         if (host_client->edict->fields.server->health <= 0)
1336         {
1337                 SV_ClientPrint("Can't suicide -- already dead!\n");
1338                 return;
1339         }
1340
1341         prog->globals.server->time = sv.time;
1342         prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1343         PRVM_ExecuteProgram (prog->globals.server->ClientKill, "QC function ClientKill is missing");
1344 }
1345
1346
1347 /*
1348 ==================
1349 Host_Pause_f
1350 ==================
1351 */
1352 void Host_Pause_f (void)
1353 {
1354         if (!pausable.integer)
1355                 SV_ClientPrint("Pause not allowed.\n");
1356         else
1357         {
1358                 sv.paused ^= 1;
1359                 SV_BroadcastPrintf("%s %spaused the game\n", host_client->name, sv.paused ? "" : "un");
1360                 // send notification to all clients
1361                 MSG_WriteByte(&sv.reliable_datagram, svc_setpause);
1362                 MSG_WriteByte(&sv.reliable_datagram, sv.paused);
1363         }
1364 }
1365
1366 /*
1367 ======================
1368 Host_PModel_f
1369 LordHavoc: only supported for Nehahra, I personally think this is dumb, but Mindcrime won't listen.
1370 LordHavoc: correction, Mindcrime will be removing pmodel in the future, but it's still stuck here for compatibility.
1371 ======================
1372 */
1373 cvar_t cl_pmodel = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_pmodel", "0", "internal storage cvar for current player model number in nehahra (changed by pmodel command)"};
1374 static void Host_PModel_f (void)
1375 {
1376         int i;
1377         prvm_eval_t *val;
1378
1379         if (Cmd_Argc () == 1)
1380         {
1381                 Con_Printf("\"pmodel\" is \"%s\"\n", cl_pmodel.string);
1382                 return;
1383         }
1384         i = atoi(Cmd_Argv(1));
1385
1386         if (cmd_source == src_command)
1387         {
1388                 if (cl_pmodel.integer == i)
1389                         return;
1390                 Cvar_SetValue ("_cl_pmodel", i);
1391                 if (cls.state == ca_connected)
1392                         Cmd_ForwardToServer ();
1393                 return;
1394         }
1395
1396         if (host_client->edict && (val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.pmodel)))
1397                 val->_float = i;
1398 }
1399
1400 //===========================================================================
1401
1402
1403 /*
1404 ==================
1405 Host_PreSpawn_f
1406 ==================
1407 */
1408 void Host_PreSpawn_f (void)
1409 {
1410         if (host_client->spawned)
1411         {
1412                 Con_Print("prespawn not valid -- already spawned\n");
1413                 return;
1414         }
1415
1416         if (host_client->netconnection)
1417         {
1418                 SZ_Write (&host_client->netconnection->message, sv.signon.data, sv.signon.cursize);
1419                 MSG_WriteByte (&host_client->netconnection->message, svc_signonnum);
1420                 MSG_WriteByte (&host_client->netconnection->message, 2);
1421                 host_client->sendsignon = 0;            // enable unlimited sends again
1422         }
1423
1424         // reset the name change timer because the client will send name soon
1425         host_client->nametime = 0;
1426 }
1427
1428 /*
1429 ==================
1430 Host_Spawn_f
1431 ==================
1432 */
1433 void Host_Spawn_f (void)
1434 {
1435         int i;
1436         client_t *client;
1437         int stats[MAX_CL_STATS];
1438
1439         if (host_client->spawned)
1440         {
1441                 Con_Print("Spawn not valid -- already spawned\n");
1442                 return;
1443         }
1444
1445         // reset name change timer again because they might want to change name
1446         // again in the first 5 seconds after connecting
1447         host_client->nametime = 0;
1448
1449         // LordHavoc: moved this above the QC calls at FrikaC's request
1450         // LordHavoc: commented this out
1451         //if (host_client->netconnection)
1452         //      SZ_Clear (&host_client->netconnection->message);
1453
1454         // run the entrance script
1455         if (sv.loadgame)
1456         {
1457                 // loaded games are fully initialized already
1458                 if (prog->funcoffsets.RestoreGame)
1459                 {
1460                         Con_DPrint("Calling RestoreGame\n");
1461                         prog->globals.server->time = sv.time;
1462                         prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1463                         PRVM_ExecuteProgram(prog->funcoffsets.RestoreGame, "QC function RestoreGame is missing");
1464                 }
1465         }
1466         else
1467         {
1468                 //Con_Printf("Host_Spawn_f: host_client->edict->netname = %s, host_client->edict->netname = %s, host_client->name = %s\n", PRVM_GetString(host_client->edict->fields.server->netname), PRVM_GetString(host_client->edict->fields.server->netname), host_client->name);
1469
1470                 // copy spawn parms out of the client_t
1471                 for (i=0 ; i< NUM_SPAWN_PARMS ; i++)
1472                         (&prog->globals.server->parm1)[i] = host_client->spawn_parms[i];
1473
1474                 // call the spawn function
1475                 host_client->clientconnectcalled = true;
1476                 prog->globals.server->time = sv.time;
1477                 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1478                 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
1479
1480                 if (cls.state == ca_dedicated)
1481                         Con_Printf("%s connected\n", host_client->name);
1482
1483                 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
1484         }
1485
1486         if (!host_client->netconnection)
1487                 return;
1488
1489         // send time of update
1490         MSG_WriteByte (&host_client->netconnection->message, svc_time);
1491         MSG_WriteFloat (&host_client->netconnection->message, sv.time);
1492
1493         // send all current names, colors, and frag counts
1494         for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1495         {
1496                 if (!client->active)
1497                         continue;
1498                 MSG_WriteByte (&host_client->netconnection->message, svc_updatename);
1499                 MSG_WriteByte (&host_client->netconnection->message, i);
1500                 MSG_WriteString (&host_client->netconnection->message, client->name);
1501                 MSG_WriteByte (&host_client->netconnection->message, svc_updatefrags);
1502                 MSG_WriteByte (&host_client->netconnection->message, i);
1503                 MSG_WriteShort (&host_client->netconnection->message, client->frags);
1504                 MSG_WriteByte (&host_client->netconnection->message, svc_updatecolors);
1505                 MSG_WriteByte (&host_client->netconnection->message, i);
1506                 MSG_WriteByte (&host_client->netconnection->message, client->colors);
1507         }
1508
1509         // send all current light styles
1510         for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
1511         {
1512                 if (sv.lightstyles[i][0])
1513                 {
1514                         MSG_WriteByte (&host_client->netconnection->message, svc_lightstyle);
1515                         MSG_WriteByte (&host_client->netconnection->message, (char)i);
1516                         MSG_WriteString (&host_client->netconnection->message, sv.lightstyles[i]);
1517                 }
1518         }
1519
1520         // send some stats
1521         MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1522         MSG_WriteByte (&host_client->netconnection->message, STAT_TOTALSECRETS);
1523         MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->total_secrets);
1524
1525         MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1526         MSG_WriteByte (&host_client->netconnection->message, STAT_TOTALMONSTERS);
1527         MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->total_monsters);
1528
1529         MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1530         MSG_WriteByte (&host_client->netconnection->message, STAT_SECRETS);
1531         MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->found_secrets);
1532
1533         MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1534         MSG_WriteByte (&host_client->netconnection->message, STAT_MONSTERS);
1535         MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->killed_monsters);
1536
1537         // send a fixangle
1538         // Never send a roll angle, because savegames can catch the server
1539         // in a state where it is expecting the client to correct the angle
1540         // and it won't happen if the game was just loaded, so you wind up
1541         // with a permanent head tilt
1542         if (sv.loadgame)
1543         {
1544                 MSG_WriteByte (&host_client->netconnection->message, svc_setangle);
1545                 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->v_angle[0], sv.protocol);
1546                 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->v_angle[1], sv.protocol);
1547                 MSG_WriteAngle (&host_client->netconnection->message, 0, sv.protocol);
1548         }
1549         else
1550         {
1551                 MSG_WriteByte (&host_client->netconnection->message, svc_setangle);
1552                 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->angles[0], sv.protocol);
1553                 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->angles[1], sv.protocol);
1554                 MSG_WriteAngle (&host_client->netconnection->message, 0, sv.protocol);
1555         }
1556
1557         SV_WriteClientdataToMessage (host_client, host_client->edict, &host_client->netconnection->message, stats);
1558
1559         MSG_WriteByte (&host_client->netconnection->message, svc_signonnum);
1560         MSG_WriteByte (&host_client->netconnection->message, 3);
1561 }
1562
1563 /*
1564 ==================
1565 Host_Begin_f
1566 ==================
1567 */
1568 void Host_Begin_f (void)
1569 {
1570         host_client->spawned = true;
1571
1572         // LordHavoc: note: this code also exists in SV_DropClient
1573         if (sv.loadgame)
1574         {
1575                 int i;
1576                 for (i = 0;i < svs.maxclients;i++)
1577                         if (svs.clients[i].active && !svs.clients[i].spawned)
1578                                 break;
1579                 if (i == svs.maxclients)
1580                 {
1581                         Con_Printf("Loaded game, everyone rejoined - unpausing\n");
1582                         sv.paused = sv.loadgame = false; // we're basically done with loading now
1583                 }
1584         }
1585 }
1586
1587 //===========================================================================
1588
1589
1590 /*
1591 ==================
1592 Host_Kick_f
1593
1594 Kicks a user off of the server
1595 ==================
1596 */
1597 void Host_Kick_f (void)
1598 {
1599         char *who;
1600         const char *message = NULL;
1601         client_t *save;
1602         int i;
1603         qboolean byNumber = false;
1604
1605         if (!sv.active)
1606                 return;
1607
1608         SV_VM_Begin();
1609         save = host_client;
1610
1611         if (Cmd_Argc() > 2 && strcmp(Cmd_Argv(1), "#") == 0)
1612         {
1613                 i = (int)(atof(Cmd_Argv(2)) - 1);
1614                 if (i < 0 || i >= svs.maxclients || !(host_client = svs.clients + i)->active)
1615                         return;
1616                 byNumber = true;
1617         }
1618         else
1619         {
1620                 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1621                 {
1622                         if (!host_client->active)
1623                                 continue;
1624                         if (strcasecmp(host_client->name, Cmd_Argv(1)) == 0)
1625                                 break;
1626                 }
1627         }
1628
1629         if (i < svs.maxclients)
1630         {
1631                 if (cmd_source == src_command)
1632                 {
1633                         if (cls.state == ca_dedicated)
1634                                 who = "Console";
1635                         else
1636                                 who = cl_name.string;
1637                 }
1638                 else
1639                         who = save->name;
1640
1641                 // can't kick yourself!
1642                 if (host_client == save)
1643                         return;
1644
1645                 if (Cmd_Argc() > 2)
1646                 {
1647                         message = Cmd_Args();
1648                         COM_ParseToken_Simple(&message, false, false);
1649                         if (byNumber)
1650                         {
1651                                 message++;                                                      // skip the #
1652                                 while (*message == ' ')                         // skip white space
1653                                         message++;
1654                                 message += strlen(Cmd_Argv(2)); // skip the number
1655                         }
1656                         while (*message && *message == ' ')
1657                                 message++;
1658                 }
1659                 if (message)
1660                         SV_ClientPrintf("Kicked by %s: %s\n", who, message);
1661                 else
1662                         SV_ClientPrintf("Kicked by %s\n", who);
1663                 SV_DropClient (false); // kicked
1664         }
1665
1666         host_client = save;
1667         SV_VM_End();
1668 }
1669
1670 /*
1671 ===============================================================================
1672
1673 DEBUGGING TOOLS
1674
1675 ===============================================================================
1676 */
1677
1678 /*
1679 ==================
1680 Host_Give_f
1681 ==================
1682 */
1683 void Host_Give_f (void)
1684 {
1685         const char *t;
1686         int v;
1687         prvm_eval_t *val;
1688
1689         if (!allowcheats)
1690         {
1691                 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
1692                 return;
1693         }
1694
1695         t = Cmd_Argv(1);
1696         v = atoi (Cmd_Argv(2));
1697
1698         switch (t[0])
1699         {
1700         case '0':
1701         case '1':
1702         case '2':
1703         case '3':
1704         case '4':
1705         case '5':
1706         case '6':
1707         case '7':
1708         case '8':
1709         case '9':
1710                 // MED 01/04/97 added hipnotic give stuff
1711                 if (gamemode == GAME_HIPNOTIC)
1712                 {
1713                         if (t[0] == '6')
1714                         {
1715                                 if (t[1] == 'a')
1716                                         host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_PROXIMITY_GUN;
1717                                 else
1718                                         host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | IT_GRENADE_LAUNCHER;
1719                         }
1720                         else if (t[0] == '9')
1721                                 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_LASER_CANNON;
1722                         else if (t[0] == '0')
1723                                 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_MJOLNIR;
1724                         else if (t[0] >= '2')
1725                                 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | (IT_SHOTGUN << (t[0] - '2'));
1726                 }
1727                 else
1728                 {
1729                         if (t[0] >= '2')
1730                                 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | (IT_SHOTGUN << (t[0] - '2'));
1731                 }
1732                 break;
1733
1734         case 's':
1735                 if (gamemode == GAME_ROGUE && (val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_shells1)))
1736                         val->_float = v;
1737
1738                 host_client->edict->fields.server->ammo_shells = v;
1739                 break;
1740         case 'n':
1741                 if (gamemode == GAME_ROGUE)
1742                 {
1743                         if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_nails1)))
1744                         {
1745                                 val->_float = v;
1746                                 if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
1747                                         host_client->edict->fields.server->ammo_nails = v;
1748                         }
1749                 }
1750                 else
1751                 {
1752                         host_client->edict->fields.server->ammo_nails = v;
1753                 }
1754                 break;
1755         case 'l':
1756                 if (gamemode == GAME_ROGUE)
1757                 {
1758                         val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_lava_nails);
1759                         if (val)
1760                         {
1761                                 val->_float = v;
1762                                 if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
1763                                         host_client->edict->fields.server->ammo_nails = v;
1764                         }
1765                 }
1766                 break;
1767         case 'r':
1768                 if (gamemode == GAME_ROGUE)
1769                 {
1770                         val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_rockets1);
1771                         if (val)
1772                         {
1773                                 val->_float = v;
1774                                 if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
1775                                         host_client->edict->fields.server->ammo_rockets = v;
1776                         }
1777                 }
1778                 else
1779                 {
1780                         host_client->edict->fields.server->ammo_rockets = v;
1781                 }
1782                 break;
1783         case 'm':
1784                 if (gamemode == GAME_ROGUE)
1785                 {
1786                         val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_multi_rockets);
1787                         if (val)
1788                         {
1789                                 val->_float = v;
1790                                 if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
1791                                         host_client->edict->fields.server->ammo_rockets = v;
1792                         }
1793                 }
1794                 break;
1795         case 'h':
1796                 host_client->edict->fields.server->health = v;
1797                 break;
1798         case 'c':
1799                 if (gamemode == GAME_ROGUE)
1800                 {
1801                         val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_cells1);
1802                         if (val)
1803                         {
1804                                 val->_float = v;
1805                                 if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
1806                                         host_client->edict->fields.server->ammo_cells = v;
1807                         }
1808                 }
1809                 else
1810                 {
1811                         host_client->edict->fields.server->ammo_cells = v;
1812                 }
1813                 break;
1814         case 'p':
1815                 if (gamemode == GAME_ROGUE)
1816                 {
1817                         val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_plasma);
1818                         if (val)
1819                         {
1820                                 val->_float = v;
1821                                 if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
1822                                         host_client->edict->fields.server->ammo_cells = v;
1823                         }
1824                 }
1825                 break;
1826         }
1827 }
1828
1829 prvm_edict_t    *FindViewthing (void)
1830 {
1831         int             i;
1832         prvm_edict_t    *e;
1833
1834         for (i=0 ; i<prog->num_edicts ; i++)
1835         {
1836                 e = PRVM_EDICT_NUM(i);
1837                 if (!strcmp (PRVM_GetString(e->fields.server->classname), "viewthing"))
1838                         return e;
1839         }
1840         Con_Print("No viewthing on map\n");
1841         return NULL;
1842 }
1843
1844 /*
1845 ==================
1846 Host_Viewmodel_f
1847 ==================
1848 */
1849 void Host_Viewmodel_f (void)
1850 {
1851         prvm_edict_t    *e;
1852         dp_model_t      *m;
1853
1854         if (!sv.active)
1855                 return;
1856
1857         SV_VM_Begin();
1858         e = FindViewthing ();
1859         SV_VM_End();
1860         if (!e)
1861                 return;
1862
1863         m = Mod_ForName (Cmd_Argv(1), false, true, false);
1864         if (!m || !m->loaded || !m->Draw)
1865         {
1866                 Con_Printf("viewmodel: can't load %s\n", Cmd_Argv(1));
1867                 return;
1868         }
1869
1870         e->fields.server->frame = 0;
1871         cl.model_precache[(int)e->fields.server->modelindex] = m;
1872 }
1873
1874 /*
1875 ==================
1876 Host_Viewframe_f
1877 ==================
1878 */
1879 void Host_Viewframe_f (void)
1880 {
1881         prvm_edict_t    *e;
1882         int             f;
1883         dp_model_t      *m;
1884
1885         if (!sv.active)
1886                 return;
1887
1888         SV_VM_Begin();
1889         e = FindViewthing ();
1890         SV_VM_End();
1891         if (!e)
1892                 return;
1893         m = cl.model_precache[(int)e->fields.server->modelindex];
1894
1895         f = atoi(Cmd_Argv(1));
1896         if (f >= m->numframes)
1897                 f = m->numframes-1;
1898
1899         e->fields.server->frame = f;
1900 }
1901
1902
1903 void PrintFrameName (dp_model_t *m, int frame)
1904 {
1905         if (m->animscenes)
1906                 Con_Printf("frame %i: %s\n", frame, m->animscenes[frame].name);
1907         else
1908                 Con_Printf("frame %i\n", frame);
1909 }
1910
1911 /*
1912 ==================
1913 Host_Viewnext_f
1914 ==================
1915 */
1916 void Host_Viewnext_f (void)
1917 {
1918         prvm_edict_t    *e;
1919         dp_model_t      *m;
1920
1921         if (!sv.active)
1922                 return;
1923
1924         SV_VM_Begin();
1925         e = FindViewthing ();
1926         SV_VM_End();
1927         if (!e)
1928                 return;
1929         m = cl.model_precache[(int)e->fields.server->modelindex];
1930
1931         e->fields.server->frame = e->fields.server->frame + 1;
1932         if (e->fields.server->frame >= m->numframes)
1933                 e->fields.server->frame = m->numframes - 1;
1934
1935         PrintFrameName (m, (int)e->fields.server->frame);
1936 }
1937
1938 /*
1939 ==================
1940 Host_Viewprev_f
1941 ==================
1942 */
1943 void Host_Viewprev_f (void)
1944 {
1945         prvm_edict_t    *e;
1946         dp_model_t      *m;
1947
1948         if (!sv.active)
1949                 return;
1950
1951         SV_VM_Begin();
1952         e = FindViewthing ();
1953         SV_VM_End();
1954         if (!e)
1955                 return;
1956
1957         m = cl.model_precache[(int)e->fields.server->modelindex];
1958
1959         e->fields.server->frame = e->fields.server->frame - 1;
1960         if (e->fields.server->frame < 0)
1961                 e->fields.server->frame = 0;
1962
1963         PrintFrameName (m, (int)e->fields.server->frame);
1964 }
1965
1966 /*
1967 ===============================================================================
1968
1969 DEMO LOOP CONTROL
1970
1971 ===============================================================================
1972 */
1973
1974
1975 /*
1976 ==================
1977 Host_Startdemos_f
1978 ==================
1979 */
1980 void Host_Startdemos_f (void)
1981 {
1982         int             i, c;
1983
1984         if (cls.state == ca_dedicated || COM_CheckParm("-listen") || COM_CheckParm("-benchmark") || COM_CheckParm("-demo") || COM_CheckParm("-capturedemo"))
1985                 return;
1986
1987         c = Cmd_Argc() - 1;
1988         if (c > MAX_DEMOS)
1989         {
1990                 Con_Printf("Max %i demos in demoloop\n", MAX_DEMOS);
1991                 c = MAX_DEMOS;
1992         }
1993         Con_DPrintf("%i demo(s) in loop\n", c);
1994
1995         for (i=1 ; i<c+1 ; i++)
1996                 strlcpy (cls.demos[i-1], Cmd_Argv(i), sizeof (cls.demos[i-1]));
1997
1998         // LordHavoc: clear the remaining slots
1999         for (;i <= MAX_DEMOS;i++)
2000                 cls.demos[i-1][0] = 0;
2001
2002         if (!sv.active && cls.demonum != -1 && !cls.demoplayback)
2003         {
2004                 cls.demonum = 0;
2005                 CL_NextDemo ();
2006         }
2007         else
2008                 cls.demonum = -1;
2009 }
2010
2011
2012 /*
2013 ==================
2014 Host_Demos_f
2015
2016 Return to looping demos
2017 ==================
2018 */
2019 void Host_Demos_f (void)
2020 {
2021         if (cls.state == ca_dedicated)
2022                 return;
2023         if (cls.demonum == -1)
2024                 cls.demonum = 1;
2025         CL_Disconnect_f ();
2026         CL_NextDemo ();
2027 }
2028
2029 /*
2030 ==================
2031 Host_Stopdemo_f
2032
2033 Return to looping demos
2034 ==================
2035 */
2036 void Host_Stopdemo_f (void)
2037 {
2038         if (!cls.demoplayback)
2039                 return;
2040         CL_Disconnect ();
2041         Host_ShutdownServer ();
2042 }
2043
2044 void Host_SendCvar_f (void)
2045 {
2046         int             i;
2047         cvar_t  *c;
2048         const char *cvarname;
2049         client_t *old;
2050
2051         if(Cmd_Argc() != 2)
2052                 return;
2053         cvarname = Cmd_Argv(1);
2054         if (cls.state == ca_connected)
2055         {
2056                 c = Cvar_FindVar(cvarname);
2057                 // LordHavoc: if there is no such cvar or if it is private, send a
2058                 // reply indicating that it has no value
2059                 if(!c || (c->flags & CVAR_PRIVATE))
2060                         Cmd_ForwardStringToServer(va("sentcvar %s", cvarname));
2061                 else
2062                         Cmd_ForwardStringToServer(va("sentcvar %s \"%s\"", c->name, c->string));
2063                 return;
2064         }
2065         if(!sv.active)// || !prog->funcoffsets.SV_ParseClientCommand)
2066                 return;
2067
2068         old = host_client;
2069         if (cls.state != ca_dedicated)
2070                 i = 1;
2071         else
2072                 i = 0;
2073         for(;i<svs.maxclients;i++)
2074                 if(svs.clients[i].active && svs.clients[i].netconnection)
2075                 {
2076                         host_client = &svs.clients[i];
2077                         Host_ClientCommands(va("sendcvar %s\n", cvarname));
2078                 }
2079         host_client = old;
2080 }
2081
2082 static void MaxPlayers_f(void)
2083 {
2084         int n;
2085
2086         if (Cmd_Argc() != 2)
2087         {
2088                 Con_Printf("\"maxplayers\" is \"%u\"\n", svs.maxclients);
2089                 return;
2090         }
2091
2092         if (sv.active)
2093         {
2094                 Con_Print("maxplayers can not be changed while a server is running.\n");
2095                 return;
2096         }
2097
2098         n = atoi(Cmd_Argv(1));
2099         n = bound(1, n, MAX_SCOREBOARD);
2100         Con_Printf("\"maxplayers\" set to \"%u\"\n", n);
2101
2102         if (svs.clients)
2103                 Mem_Free(svs.clients);
2104         svs.maxclients = n;
2105         svs.clients = (client_t *)Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients);
2106         if (n == 1)
2107                 Cvar_Set ("deathmatch", "0");
2108         else
2109                 Cvar_Set ("deathmatch", "1");
2110 }
2111
2112 //=============================================================================
2113
2114 // QuakeWorld commands
2115
2116 /*
2117 =====================
2118 Host_Rcon_f
2119
2120   Send the rest of the command line over as
2121   an unconnected command.
2122 =====================
2123 */
2124 void Host_Rcon_f (void) // credit: taken from QuakeWorld
2125 {
2126         int i;
2127         lhnetaddress_t to;
2128         lhnetsocket_t *mysocket;
2129
2130         if (!rcon_password.string || !rcon_password.string[0])
2131         {
2132                 Con_Printf ("You must set rcon_password before issuing an rcon command.\n");
2133                 return;
2134         }
2135
2136         for (i = 0;rcon_password.string[i];i++)
2137         {
2138                 if (rcon_password.string[i] <= ' ')
2139                 {
2140                         Con_Printf("rcon_password is not allowed to have any whitespace.\n");
2141                         return;
2142                 }
2143         }
2144
2145         if (cls.netcon)
2146                 to = cls.netcon->peeraddress;
2147         else
2148         {
2149                 if (!rcon_address.string[0])
2150                 {
2151                         Con_Printf ("You must either be connected, or set the rcon_address cvar to issue rcon commands\n");
2152                         return;
2153                 }
2154                 LHNETADDRESS_FromString(&to, rcon_address.string, sv_netport.integer);
2155         }
2156         mysocket = NetConn_ChooseClientSocketForAddress(&to);
2157         if (mysocket)
2158         {
2159                 // simply put together the rcon packet and send it
2160                 NetConn_WriteString(mysocket, va("\377\377\377\377rcon %s %s", rcon_password.string, Cmd_Args()), &to);
2161         }
2162 }
2163
2164 /*
2165 ====================
2166 Host_User_f
2167
2168 user <name or userid>
2169
2170 Dump userdata / masterdata for a user
2171 ====================
2172 */
2173 void Host_User_f (void) // credit: taken from QuakeWorld
2174 {
2175         int             uid;
2176         int             i;
2177
2178         if (Cmd_Argc() != 2)
2179         {
2180                 Con_Printf ("Usage: user <username / userid>\n");
2181                 return;
2182         }
2183
2184         uid = atoi(Cmd_Argv(1));
2185
2186         for (i = 0;i < cl.maxclients;i++)
2187         {
2188                 if (!cl.scores[i].name[0])
2189                         continue;
2190                 if (cl.scores[i].qw_userid == uid || !strcasecmp(cl.scores[i].name, Cmd_Argv(1)))
2191                 {
2192                         InfoString_Print(cl.scores[i].qw_userinfo);
2193                         return;
2194                 }
2195         }
2196         Con_Printf ("User not in server.\n");
2197 }
2198
2199 /*
2200 ====================
2201 Host_Users_f
2202
2203 Dump userids for all current players
2204 ====================
2205 */
2206 void Host_Users_f (void) // credit: taken from QuakeWorld
2207 {
2208         int             i;
2209         int             c;
2210
2211         c = 0;
2212         Con_Printf ("userid frags name\n");
2213         Con_Printf ("------ ----- ----\n");
2214         for (i = 0;i < cl.maxclients;i++)
2215         {
2216                 if (cl.scores[i].name[0])
2217                 {
2218                         Con_Printf ("%6i %4i %s\n", cl.scores[i].qw_userid, cl.scores[i].frags, cl.scores[i].name);
2219                         c++;
2220                 }
2221         }
2222
2223         Con_Printf ("%i total users\n", c);
2224 }
2225
2226 /*
2227 ==================
2228 Host_FullServerinfo_f
2229
2230 Sent by server when serverinfo changes
2231 ==================
2232 */
2233 // TODO: shouldn't this be a cvar instead?
2234 void Host_FullServerinfo_f (void) // credit: taken from QuakeWorld
2235 {
2236         char temp[512];
2237         if (Cmd_Argc() != 2)
2238         {
2239                 Con_Printf ("usage: fullserverinfo <complete info string>\n");
2240                 return;
2241         }
2242
2243         strlcpy (cl.qw_serverinfo, Cmd_Argv(1), sizeof(cl.qw_serverinfo));
2244         InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
2245         cl.qw_teamplay = atoi(temp);
2246 }
2247
2248 /*
2249 ==================
2250 Host_FullInfo_f
2251
2252 Allow clients to change userinfo
2253 ==================
2254 Casey was here :)
2255 */
2256 void Host_FullInfo_f (void) // credit: taken from QuakeWorld
2257 {
2258         char key[512];
2259         char value[512];
2260         char *o;
2261         const char *s;
2262
2263         if (Cmd_Argc() != 2)
2264         {
2265                 Con_Printf ("fullinfo <complete info string>\n");
2266                 return;
2267         }
2268
2269         s = Cmd_Argv(1);
2270         if (*s == '\\')
2271                 s++;
2272         while (*s)
2273         {
2274                 o = key;
2275                 while (*s && *s != '\\')
2276                         *o++ = *s++;
2277                 *o = 0;
2278
2279                 if (!*s)
2280                 {
2281                         Con_Printf ("MISSING VALUE\n");
2282                         return;
2283                 }
2284
2285                 o = value;
2286                 s++;
2287                 while (*s && *s != '\\')
2288                         *o++ = *s++;
2289                 *o = 0;
2290
2291                 if (*s)
2292                         s++;
2293
2294                 CL_SetInfo(key, value, false, false, false, false);
2295         }
2296 }
2297
2298 /*
2299 ==================
2300 CL_SetInfo_f
2301
2302 Allow clients to change userinfo
2303 ==================
2304 */
2305 void Host_SetInfo_f (void) // credit: taken from QuakeWorld
2306 {
2307         if (Cmd_Argc() == 1)
2308         {
2309                 InfoString_Print(cls.userinfo);
2310                 return;
2311         }
2312         if (Cmd_Argc() != 3)
2313         {
2314                 Con_Printf ("usage: setinfo [ <key> <value> ]\n");
2315                 return;
2316         }
2317         CL_SetInfo(Cmd_Argv(1), Cmd_Argv(2), true, false, false, false);
2318 }
2319
2320 /*
2321 ====================
2322 Host_Packet_f
2323
2324 packet <destination> <contents>
2325
2326 Contents allows \n escape character
2327 ====================
2328 */
2329 void Host_Packet_f (void) // credit: taken from QuakeWorld
2330 {
2331         char send[2048];
2332         int i, l;
2333         const char *in;
2334         char *out;
2335         lhnetaddress_t address;
2336         lhnetsocket_t *mysocket;
2337
2338         if (Cmd_Argc() != 3)
2339         {
2340                 Con_Printf ("packet <destination> <contents>\n");
2341                 return;
2342         }
2343
2344         if (!LHNETADDRESS_FromString (&address, Cmd_Argv(1), sv_netport.integer))
2345         {
2346                 Con_Printf ("Bad address\n");
2347                 return;
2348         }
2349
2350         in = Cmd_Argv(2);
2351         out = send+4;
2352         send[0] = send[1] = send[2] = send[3] = 0xff;
2353
2354         l = (int)strlen (in);
2355         for (i=0 ; i<l ; i++)
2356         {
2357                 if (out >= send + sizeof(send) - 1)
2358                         break;
2359                 if (in[i] == '\\' && in[i+1] == 'n')
2360                 {
2361                         *out++ = '\n';
2362                         i++;
2363                 }
2364                 else if (in[i] == '\\' && in[i+1] == '0')
2365                 {
2366                         *out++ = '\0';
2367                         i++;
2368                 }
2369                 else if (in[i] == '\\' && in[i+1] == 't')
2370                 {
2371                         *out++ = '\t';
2372                         i++;
2373                 }
2374                 else if (in[i] == '\\' && in[i+1] == 'r')
2375                 {
2376                         *out++ = '\r';
2377                         i++;
2378                 }
2379                 else if (in[i] == '\\' && in[i+1] == '"')
2380                 {
2381                         *out++ = '\"';
2382                         i++;
2383                 }
2384                 else
2385                         *out++ = in[i];
2386         }
2387
2388         mysocket = NetConn_ChooseClientSocketForAddress(&address);
2389         if (!mysocket)
2390                 mysocket = NetConn_ChooseServerSocketForAddress(&address);
2391         if (mysocket)
2392                 NetConn_Write(mysocket, send, out - send, &address);
2393 }
2394
2395 /*
2396 ====================
2397 Host_Pings_f
2398
2399 Send back ping and packet loss update for all current players to this player
2400 ====================
2401 */
2402 void Host_Pings_f (void)
2403 {
2404         int             i, j, ping, packetloss;
2405         char temp[128];
2406
2407         if (!host_client->netconnection)
2408                 return;
2409
2410         if (sv.protocol != PROTOCOL_QUAKEWORLD)
2411         {
2412                 MSG_WriteByte(&host_client->netconnection->message, svc_stufftext);
2413                 MSG_WriteUnterminatedString(&host_client->netconnection->message, "pingplreport");
2414         }
2415         for (i = 0;i < svs.maxclients;i++)
2416         {
2417                 packetloss = 0;
2418                 if (svs.clients[i].netconnection)
2419                         for (j = 0;j < NETGRAPH_PACKETS;j++)
2420                                 if (svs.clients[i].netconnection->incoming_unreliablesize[j] == NETGRAPH_LOSTPACKET)
2421                                         packetloss++;
2422                 packetloss = packetloss * 100 / NETGRAPH_PACKETS;
2423                 ping = (int)floor(svs.clients[i].ping*1000+0.5);
2424                 ping = bound(0, ping, 9999);
2425                 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2426                 {
2427                         // send qw_svc_updateping and qw_svc_updatepl messages
2428                         MSG_WriteByte(&host_client->netconnection->message, qw_svc_updateping);
2429                         MSG_WriteShort(&host_client->netconnection->message, ping);
2430                         MSG_WriteByte(&host_client->netconnection->message, qw_svc_updatepl);
2431                         MSG_WriteByte(&host_client->netconnection->message, packetloss);
2432                 }
2433                 else
2434                 {
2435                         // write the string into the packet as multiple unterminated strings to avoid needing a local buffer
2436                         dpsnprintf(temp, sizeof(temp), " %d %d", ping, packetloss);
2437                         MSG_WriteUnterminatedString(&host_client->netconnection->message, temp);
2438                 }
2439         }
2440         if (sv.protocol != PROTOCOL_QUAKEWORLD)
2441                 MSG_WriteString(&host_client->netconnection->message, "\n");
2442 }
2443
2444 void Host_PingPLReport_f(void)
2445 {
2446         int i;
2447         int l = Cmd_Argc();
2448         if (l > cl.maxclients)
2449                 l = cl.maxclients;
2450         for (i = 0;i < l;i++)
2451         {
2452                 cl.scores[i].qw_ping = atoi(Cmd_Argv(1+i*2));
2453                 cl.scores[i].qw_packetloss = atoi(Cmd_Argv(1+i*2+1));
2454         }
2455 }
2456
2457 //=============================================================================
2458
2459 /*
2460 ==================
2461 Host_InitCommands
2462 ==================
2463 */
2464 void Host_InitCommands (void)
2465 {
2466         dpsnprintf(cls.userinfo, sizeof(cls.userinfo), "\\name\\player\\team\\none\\topcolor\\0\\bottomcolor\\0\\rate\\10000\\msg\\1\\noaim\\1\\*ver\\dp");
2467
2468         Cmd_AddCommand_WithClientCommand ("status", Host_Status_f, Host_Status_f, "print server status information");
2469         Cmd_AddCommand ("quit", Host_Quit_f, "quit the game");
2470         if (gamemode == GAME_NEHAHRA)
2471         {
2472                 Cmd_AddCommand_WithClientCommand ("max", NULL, Host_God_f, "god mode (invulnerability)");
2473                 Cmd_AddCommand_WithClientCommand ("monster", NULL, Host_Notarget_f, "notarget mode (monsters do not see you)");
2474                 Cmd_AddCommand_WithClientCommand ("scrag", NULL, Host_Fly_f, "fly mode (flight)");
2475                 Cmd_AddCommand_WithClientCommand ("wraith", NULL, Host_Noclip_f, "noclip mode (flight without collisions, move through walls)");
2476                 Cmd_AddCommand_WithClientCommand ("gimme", NULL, Host_Give_f, "alter inventory");
2477         }
2478         else
2479         {
2480                 Cmd_AddCommand_WithClientCommand ("god", NULL, Host_God_f, "god mode (invulnerability)");
2481                 Cmd_AddCommand_WithClientCommand ("notarget", NULL, Host_Notarget_f, "notarget mode (monsters do not see you)");
2482                 Cmd_AddCommand_WithClientCommand ("fly", NULL, Host_Fly_f, "fly mode (flight)");
2483                 Cmd_AddCommand_WithClientCommand ("noclip", NULL, Host_Noclip_f, "noclip mode (flight without collisions, move through walls)");
2484                 Cmd_AddCommand_WithClientCommand ("give", NULL, Host_Give_f, "alter inventory");
2485         }
2486         Cmd_AddCommand ("map", Host_Map_f, "kick everyone off the server and start a new level");
2487         Cmd_AddCommand ("restart", Host_Restart_f, "restart current level");
2488         Cmd_AddCommand ("changelevel", Host_Changelevel_f, "change to another level, bringing along all connected clients");
2489         Cmd_AddCommand ("connect", Host_Connect_f, "connect to a server by IP address or hostname");
2490         Cmd_AddCommand ("reconnect", Host_Reconnect_f, "reconnect to the last server you were on, or resets a quakeworld connection (do not use if currently playing on a netquake server)");
2491         Cmd_AddCommand ("version", Host_Version_f, "print engine version");
2492         Cmd_AddCommand_WithClientCommand ("say", Host_Say_f, Host_Say_f, "send a chat message to everyone on the server");
2493         Cmd_AddCommand_WithClientCommand ("say_team", Host_Say_Team_f, Host_Say_Team_f, "send a chat message to your team on the server");
2494         Cmd_AddCommand_WithClientCommand ("tell", Host_Tell_f, Host_Tell_f, "send a chat message to only one person on the server");
2495         Cmd_AddCommand_WithClientCommand ("kill", NULL, Host_Kill_f, "die instantly");
2496         Cmd_AddCommand_WithClientCommand ("pause", NULL, Host_Pause_f, "pause the game (if the server allows pausing)");
2497         Cmd_AddCommand ("kick", Host_Kick_f, "kick a player off the server by number or name");
2498         Cmd_AddCommand_WithClientCommand ("ping", Host_Ping_f, Host_Ping_f, "print ping times of all players on the server");
2499         Cmd_AddCommand ("load", Host_Loadgame_f, "load a saved game file");
2500         Cmd_AddCommand ("save", Host_Savegame_f, "save the game to a file");
2501
2502         Cmd_AddCommand ("startdemos", Host_Startdemos_f, "start playing back the selected demos sequentially (used at end of startup script)");
2503         Cmd_AddCommand ("demos", Host_Demos_f, "restart looping demos defined by the last startdemos command");
2504         Cmd_AddCommand ("stopdemo", Host_Stopdemo_f, "stop playing or recording demo (like stop command) and return to looping demos");
2505
2506         Cmd_AddCommand ("viewmodel", Host_Viewmodel_f, "change model of viewthing entity in current level");
2507         Cmd_AddCommand ("viewframe", Host_Viewframe_f, "change animation frame of viewthing entity in current level");
2508         Cmd_AddCommand ("viewnext", Host_Viewnext_f, "change to next animation frame of viewthing entity in current level");
2509         Cmd_AddCommand ("viewprev", Host_Viewprev_f, "change to previous animation frame of viewthing entity in current level");
2510
2511         Cvar_RegisterVariable (&cl_name);
2512         Cmd_AddCommand_WithClientCommand ("name", Host_Name_f, Host_Name_f, "change your player name");
2513         Cvar_RegisterVariable (&cl_color);
2514         Cmd_AddCommand_WithClientCommand ("color", Host_Color_f, Host_Color_f, "change your player shirt and pants colors");
2515         Cvar_RegisterVariable (&cl_rate);
2516         Cmd_AddCommand_WithClientCommand ("rate", Host_Rate_f, Host_Rate_f, "change your network connection speed");
2517         if (gamemode == GAME_NEHAHRA)
2518         {
2519                 Cvar_RegisterVariable (&cl_pmodel);
2520                 Cmd_AddCommand_WithClientCommand ("pmodel", Host_PModel_f, Host_PModel_f, "change your player model choice (Nehahra specific)");
2521         }
2522
2523         // BLACK: This isnt game specific anymore (it was GAME_NEXUIZ at first)
2524         Cvar_RegisterVariable (&cl_playermodel);
2525         Cmd_AddCommand_WithClientCommand ("playermodel", Host_Playermodel_f, Host_Playermodel_f, "change your player model");
2526         Cvar_RegisterVariable (&cl_playerskin);
2527         Cmd_AddCommand_WithClientCommand ("playerskin", Host_Playerskin_f, Host_Playerskin_f, "change your player skin number");
2528
2529         Cmd_AddCommand_WithClientCommand ("prespawn", NULL, Host_PreSpawn_f, "signon 1 (client acknowledges that server information has been received)");
2530         Cmd_AddCommand_WithClientCommand ("spawn", NULL, Host_Spawn_f, "signon 2 (client has sent player information, and is asking server to send scoreboard rankings)");
2531         Cmd_AddCommand_WithClientCommand ("begin", NULL, Host_Begin_f, "signon 3 (client asks server to start sending entities, and will go to signon 4 (playing) when the first entity update is received)");
2532         Cmd_AddCommand ("maxplayers", MaxPlayers_f, "sets limit on how many players (or bots) may be connected to the server at once");
2533
2534         Cmd_AddCommand ("sendcvar", Host_SendCvar_f, "sends the value of a cvar to the server as a sentcvar command, for use by QuakeC");
2535
2536         Cvar_RegisterVariable (&rcon_password);
2537         Cvar_RegisterVariable (&rcon_address);
2538         Cmd_AddCommand ("rcon", Host_Rcon_f, "sends a command to the server console (if your rcon_password matches the server's rcon_password), or to the address specified by rcon_address when not connected (again rcon_password must match the server's)");
2539         Cmd_AddCommand ("user", Host_User_f, "prints additional information about a player number or name on the scoreboard");
2540         Cmd_AddCommand ("users", Host_Users_f, "prints additional information about all players on the scoreboard");
2541         Cmd_AddCommand ("fullserverinfo", Host_FullServerinfo_f, "internal use only, sent by server to client to update client's local copy of serverinfo string");
2542         Cmd_AddCommand ("fullinfo", Host_FullInfo_f, "allows client to modify their userinfo");
2543         Cmd_AddCommand ("setinfo", Host_SetInfo_f, "modifies your userinfo");
2544         Cmd_AddCommand ("packet", Host_Packet_f, "send a packet to the specified address:port containing a text string");
2545         Cmd_AddCommand ("topcolor", Host_TopColor_f, "QW command to set top color without changing bottom color");
2546         Cmd_AddCommand ("bottomcolor", Host_BottomColor_f, "QW command to set bottom color without changing top color");
2547
2548         Cmd_AddCommand_WithClientCommand ("pings", NULL, Host_Pings_f, "command sent by clients to request updated ping and packetloss of players on scoreboard (originally from QW, but also used on NQ servers)");
2549         Cmd_AddCommand ("pingplreport", Host_PingPLReport_f, "command sent by server containing client ping and packet loss values for scoreboard, triggered by pings command from client (not used by QW servers)");
2550
2551         Cmd_AddCommand ("fixtrans", Image_FixTransparentPixels_f, "change alpha-zero pixels in an image file to sensible values, and write out a new TGA (warning: SLOW)");
2552         Cvar_RegisterVariable (&r_fixtrans_auto);
2553
2554         Cvar_RegisterVariable (&team);
2555         Cvar_RegisterVariable (&skin);
2556         Cvar_RegisterVariable (&noaim);
2557
2558         Cvar_RegisterVariable(&sv_cheats);
2559         Cvar_RegisterVariable(&sv_adminnick);
2560         Cvar_RegisterVariable(&sv_status_privacy);
2561 }
2562
2563 void Host_NoOperation_f(void)
2564 {
2565 }