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1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20
21 #include "quakedef.h"
22 #include "sv_demo.h"
23 #include "image.h"
24
25 #include "utf8lib.h"
26
27 // for secure rcon authentication
28 #include "hmac.h"
29 #include "mdfour.h"
30 #include <time.h>
31
32 int current_skill;
33 cvar_t sv_cheats = {0, "sv_cheats", "0", "enables cheat commands in any game, and cheat impulses in dpmod"};
34 cvar_t sv_adminnick = {CVAR_SAVE, "sv_adminnick", "", "nick name to use for admin messages instead of host name"};
35 cvar_t sv_status_privacy = {CVAR_SAVE, "sv_status_privacy", "0", "do not show IP addresses in 'status' replies to clients"};
36 cvar_t sv_status_show_qcstatus = {CVAR_SAVE, "sv_status_show_qcstatus", "0", "show the 'qcstatus' field in status replies, not the 'frags' field. Turn this on if your mod uses this field, and the 'frags' field on the other hand has no meaningful value."};
37 cvar_t sv_namechangetimer = {CVAR_SAVE, "sv_namechangetimer", "5", "how often to allow name changes, in seconds (prevents people from using animated names and other tricks"};
38 cvar_t rcon_password = {CVAR_PRIVATE, "rcon_password", "", "password to authenticate rcon commands; NOTE: changing rcon_secure clears rcon_password, so set rcon_secure always before rcon_password; may be set to a string of the form user1:pass1 user2:pass2 user3:pass3 to allow multiple user accounts - the client then has to specify ONE of these combinations"};
39 cvar_t rcon_secure = {CVAR_NQUSERINFOHACK, "rcon_secure", "0", "force secure rcon authentication (1 = time based, 2 = challenge based); NOTE: changing rcon_secure clears rcon_password, so set rcon_secure always before rcon_password"};
40 cvar_t rcon_secure_challengetimeout = {0, "rcon_secure_challengetimeout", "5", "challenge-based secure rcon: time out requests if no challenge came within this time interval"};
41 cvar_t rcon_address = {0, "rcon_address", "", "server address to send rcon commands to (when not connected to a server)"};
42 cvar_t team = {CVAR_USERINFO | CVAR_SAVE, "team", "none", "QW team (4 character limit, example: blue)"};
43 cvar_t skin = {CVAR_USERINFO | CVAR_SAVE, "skin", "", "QW player skin name (example: base)"};
44 cvar_t noaim = {CVAR_USERINFO | CVAR_SAVE, "noaim", "1", "QW option to disable vertical autoaim"};
45 cvar_t r_fixtrans_auto = {0, "r_fixtrans_auto", "0", "automatically fixtrans textures (when set to 2, it also saves the fixed versions to a fixtrans directory)"};
46 qboolean allowcheats = false;
47
48 extern qboolean host_shuttingdown;
49 extern cvar_t developer_entityparsing;
50
51 /*
52 ==================
53 Host_Quit_f
54 ==================
55 */
56
57 void Host_Quit_f (void)
58 {
59         if(host_shuttingdown)
60                 Con_Printf("shutting down already!\n");
61         else
62                 Sys_Quit (0);
63 }
64
65 /*
66 ==================
67 Host_Status_f
68 ==================
69 */
70 static void Host_Status_f (void)
71 {
72         prvm_prog_t *prog = SVVM_prog;
73         char qcstatus[256];
74         client_t *client;
75         int seconds = 0, minutes = 0, hours = 0, i, j, k, in, players, ping = 0, packetloss = 0;
76         void (*print) (const char *fmt, ...);
77         char ip[48]; // can contain a full length v6 address with [] and a port
78         int frags;
79         char vabuf[1024];
80
81         if (cmd_source == src_command)
82         {
83                 // if running a client, try to send over network so the client's status report parser will see the report
84                 if (cls.state == ca_connected)
85                 {
86                         Cmd_ForwardToServer ();
87                         return;
88                 }
89                 print = Con_Printf;
90         }
91         else
92                 print = SV_ClientPrintf;
93
94         if (!sv.active)
95                 return;
96
97         in = 0;
98         if (Cmd_Argc() == 2)
99         {
100                 if (strcmp(Cmd_Argv(1), "1") == 0)
101                         in = 1;
102                 else if (strcmp(Cmd_Argv(1), "2") == 0)
103                         in = 2;
104         }
105
106         for (players = 0, i = 0;i < svs.maxclients;i++)
107                 if (svs.clients[i].active)
108                         players++;
109         print ("host:     %s\n", Cvar_VariableString ("hostname"));
110         print ("version:  %s build %s\n", gamename, buildstring);
111         print ("protocol: %i (%s)\n", Protocol_NumberForEnum(sv.protocol), Protocol_NameForEnum(sv.protocol));
112         print ("map:      %s\n", sv.name);
113         print ("timing:   %s\n", Host_TimingReport(vabuf, sizeof(vabuf)));
114         print ("players:  %i active (%i max)\n\n", players, svs.maxclients);
115
116         if (in == 1)
117                 print ("^2IP                                             %%pl ping  time   frags  no   name\n");
118         else if (in == 2)
119                 print ("^5IP                                              no   name\n");
120
121         for (i = 0, k = 0, client = svs.clients;i < svs.maxclients;i++, client++)
122         {
123                 if (!client->active)
124                         continue;
125
126                 ++k;
127
128                 if (in == 0 || in == 1)
129                 {
130                         seconds = (int)(realtime - client->connecttime);
131                         minutes = seconds / 60;
132                         if (minutes)
133                         {
134                                 seconds -= (minutes * 60);
135                                 hours = minutes / 60;
136                                 if (hours)
137                                         minutes -= (hours * 60);
138                         }
139                         else
140                                 hours = 0;
141                         
142                         packetloss = 0;
143                         if (client->netconnection)
144                                 for (j = 0;j < NETGRAPH_PACKETS;j++)
145                                         if (client->netconnection->incoming_netgraph[j].unreliablebytes == NETGRAPH_LOSTPACKET)
146                                                 packetloss++;
147                         packetloss = (packetloss * 100 + NETGRAPH_PACKETS - 1) / NETGRAPH_PACKETS;
148                         ping = bound(0, (int)floor(client->ping*1000+0.5), 9999);
149                 }
150
151                 if(sv_status_privacy.integer && cmd_source != src_command)
152                         strlcpy(ip, client->netconnection ? "hidden" : "botclient", 48);
153                 else
154                         strlcpy(ip, (client->netconnection && client->netconnection->address) ? client->netconnection->address : "botclient", 48);
155
156                 frags = client->frags;
157
158                 if(sv_status_show_qcstatus.integer)
159                 {
160                         prvm_edict_t *ed = PRVM_EDICT_NUM(i + 1);
161                         const char *str = PRVM_GetString(prog, PRVM_serveredictstring(ed, clientstatus));
162                         if(str && *str)
163                         {
164                                 char *p;
165                                 const char *q;
166                                 p = qcstatus;
167                                 for(q = str; *q && p != qcstatus + sizeof(qcstatus) - 1; ++q)
168                                         if(*q != '\\' && *q != '"' && !ISWHITESPACE(*q))
169                                                 *p++ = *q;
170                                 *p = 0;
171                                 if(*qcstatus)
172                                         frags = atoi(qcstatus);
173                         }
174                 }
175                 
176                 if (in == 0) // default layout
177                 {
178                         if (sv.protocol == PROTOCOL_QUAKE && svs.maxclients <= 99)
179                         {
180                                 // LordHavoc: this is very touchy because we must maintain ProQuake compatible status output
181                                 print ("#%-2u %-16.16s  %3i  %2i:%02i:%02i\n", i+1, client->name, frags, hours, minutes, seconds);
182                                 print ("   %s\n", ip);
183                         }
184                         else
185                         {
186                                 // LordHavoc: no real restrictions here, not a ProQuake-compatible protocol anyway...
187                                 print ("#%-3u %-16.16s %4i  %2i:%02i:%02i\n", i+1, client->name, frags, hours, minutes, seconds);
188                                 print ("   %s\n", ip);
189                         }
190                 }
191                 else if (in == 1) // extended layout
192                 {
193                         print ("%s%-47s %2i %4i %2i:%02i:%02i %4i  #%-3u ^7%s\n", k%2 ? "^3" : "^7", ip, packetloss, ping, hours, minutes, seconds, frags, i+1, client->name);
194                 }
195                 else if (in == 2) // reduced layout
196                 {
197                         print ("%s%-47s #%-3u ^7%s\n", k%2 ? "^3" : "^7", ip, i+1, client->name);
198                 }
199         }
200 }
201
202
203 /*
204 ==================
205 Host_God_f
206
207 Sets client to godmode
208 ==================
209 */
210 static void Host_God_f (void)
211 {
212         prvm_prog_t *prog = SVVM_prog;
213         if (!allowcheats)
214         {
215                 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
216                 return;
217         }
218
219         PRVM_serveredictfloat(host_client->edict, flags) = (int)PRVM_serveredictfloat(host_client->edict, flags) ^ FL_GODMODE;
220         if (!((int)PRVM_serveredictfloat(host_client->edict, flags) & FL_GODMODE) )
221                 SV_ClientPrint("godmode OFF\n");
222         else
223                 SV_ClientPrint("godmode ON\n");
224 }
225
226 static void Host_Notarget_f (void)
227 {
228         prvm_prog_t *prog = SVVM_prog;
229         if (!allowcheats)
230         {
231                 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
232                 return;
233         }
234
235         PRVM_serveredictfloat(host_client->edict, flags) = (int)PRVM_serveredictfloat(host_client->edict, flags) ^ FL_NOTARGET;
236         if (!((int)PRVM_serveredictfloat(host_client->edict, flags) & FL_NOTARGET) )
237                 SV_ClientPrint("notarget OFF\n");
238         else
239                 SV_ClientPrint("notarget ON\n");
240 }
241
242 qboolean noclip_anglehack;
243
244 static void Host_Noclip_f (void)
245 {
246         prvm_prog_t *prog = SVVM_prog;
247         if (!allowcheats)
248         {
249                 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
250                 return;
251         }
252
253         if (PRVM_serveredictfloat(host_client->edict, movetype) != MOVETYPE_NOCLIP)
254         {
255                 noclip_anglehack = true;
256                 PRVM_serveredictfloat(host_client->edict, movetype) = MOVETYPE_NOCLIP;
257                 SV_ClientPrint("noclip ON\n");
258         }
259         else
260         {
261                 noclip_anglehack = false;
262                 PRVM_serveredictfloat(host_client->edict, movetype) = MOVETYPE_WALK;
263                 SV_ClientPrint("noclip OFF\n");
264         }
265 }
266
267 /*
268 ==================
269 Host_Fly_f
270
271 Sets client to flymode
272 ==================
273 */
274 static void Host_Fly_f (void)
275 {
276         prvm_prog_t *prog = SVVM_prog;
277         if (!allowcheats)
278         {
279                 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
280                 return;
281         }
282
283         if (PRVM_serveredictfloat(host_client->edict, movetype) != MOVETYPE_FLY)
284         {
285                 PRVM_serveredictfloat(host_client->edict, movetype) = MOVETYPE_FLY;
286                 SV_ClientPrint("flymode ON\n");
287         }
288         else
289         {
290                 PRVM_serveredictfloat(host_client->edict, movetype) = MOVETYPE_WALK;
291                 SV_ClientPrint("flymode OFF\n");
292         }
293 }
294
295
296 /*
297 ==================
298 Host_Ping_f
299
300 ==================
301 */
302 void Host_Pings_f (void); // called by Host_Ping_f
303 static void Host_Ping_f (void)
304 {
305         int i;
306         client_t *client;
307         void (*print) (const char *fmt, ...);
308
309         if (cmd_source == src_command)
310         {
311                 // if running a client, try to send over network so the client's ping report parser will see the report
312                 if (cls.state == ca_connected)
313                 {
314                         Cmd_ForwardToServer ();
315                         return;
316                 }
317                 print = Con_Printf;
318         }
319         else
320                 print = SV_ClientPrintf;
321
322         if (!sv.active)
323                 return;
324
325         print("Client ping times:\n");
326         for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
327         {
328                 if (!client->active)
329                         continue;
330                 print("%4i %s\n", bound(0, (int)floor(client->ping*1000+0.5), 9999), client->name);
331         }
332
333         // now call the Pings command also, which will send a report that contains packet loss for the scoreboard (as well as a simpler ping report)
334         // actually, don't, it confuses old clients (resulting in "unknown command pingplreport" flooding the console)
335         //Host_Pings_f();
336 }
337
338 /*
339 ===============================================================================
340
341 SERVER TRANSITIONS
342
343 ===============================================================================
344 */
345
346 /*
347 ======================
348 Host_Map_f
349
350 handle a
351 map <servername>
352 command from the console.  Active clients are kicked off.
353 ======================
354 */
355 static void Host_Map_f (void)
356 {
357         char level[MAX_QPATH];
358
359         if (Cmd_Argc() != 2)
360         {
361                 Con_Print("map <levelname> : start a new game (kicks off all players)\n");
362                 return;
363         }
364
365         // GAME_DELUXEQUAKE - clear warpmark (used by QC)
366         if (gamemode == GAME_DELUXEQUAKE)
367                 Cvar_Set("warpmark", "");
368
369         cls.demonum = -1;               // stop demo loop in case this fails
370
371         CL_Disconnect ();
372         Host_ShutdownServer();
373
374         if(svs.maxclients != svs.maxclients_next)
375         {
376                 svs.maxclients = svs.maxclients_next;
377                 if (svs.clients)
378                         Mem_Free(svs.clients);
379                 svs.clients = (client_t *)Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients);
380         }
381
382         // remove menu
383         if (key_dest == key_menu || key_dest == key_menu_grabbed)
384                 MR_ToggleMenu(0);
385         key_dest = key_game;
386
387         svs.serverflags = 0;                    // haven't completed an episode yet
388         allowcheats = sv_cheats.integer != 0;
389         strlcpy(level, Cmd_Argv(1), sizeof(level));
390         SV_SpawnServer(level);
391         if (sv.active && cls.state == ca_disconnected)
392                 CL_EstablishConnection("local:1", -2);
393 }
394
395 /*
396 ==================
397 Host_Changelevel_f
398
399 Goes to a new map, taking all clients along
400 ==================
401 */
402 static void Host_Changelevel_f (void)
403 {
404         char level[MAX_QPATH];
405
406         if (Cmd_Argc() != 2)
407         {
408                 Con_Print("changelevel <levelname> : continue game on a new level\n");
409                 return;
410         }
411         // HACKHACKHACK
412         if (!sv.active) {
413                 Host_Map_f();
414                 return;
415         }
416
417         // remove menu
418         if (key_dest == key_menu || key_dest == key_menu_grabbed)
419                 MR_ToggleMenu(0);
420         key_dest = key_game;
421
422         SV_SaveSpawnparms ();
423         allowcheats = sv_cheats.integer != 0;
424         strlcpy(level, Cmd_Argv(1), sizeof(level));
425         SV_SpawnServer(level);
426         if (sv.active && cls.state == ca_disconnected)
427                 CL_EstablishConnection("local:1", -2);
428 }
429
430 /*
431 ==================
432 Host_Restart_f
433
434 Restarts the current server for a dead player
435 ==================
436 */
437 static void Host_Restart_f (void)
438 {
439         char mapname[MAX_QPATH];
440
441         if (Cmd_Argc() != 1)
442         {
443                 Con_Print("restart : restart current level\n");
444                 return;
445         }
446         if (!sv.active)
447         {
448                 Con_Print("Only the server may restart\n");
449                 return;
450         }
451
452         // remove menu
453         if (key_dest == key_menu || key_dest == key_menu_grabbed)
454                 MR_ToggleMenu(0);
455         key_dest = key_game;
456
457         allowcheats = sv_cheats.integer != 0;
458         strlcpy(mapname, sv.name, sizeof(mapname));
459         SV_SpawnServer(mapname);
460         if (sv.active && cls.state == ca_disconnected)
461                 CL_EstablishConnection("local:1", -2);
462 }
463
464 /*
465 ==================
466 Host_Reconnect_f
467
468 This command causes the client to wait for the signon messages again.
469 This is sent just before a server changes levels
470 ==================
471 */
472 void Host_Reconnect_f (void)
473 {
474         char temp[128];
475         // if not connected, reconnect to the most recent server
476         if (!cls.netcon)
477         {
478                 // if we have connected to a server recently, the userinfo
479                 // will still contain its IP address, so get the address...
480                 InfoString_GetValue(cls.userinfo, "*ip", temp, sizeof(temp));
481                 if (temp[0])
482                         CL_EstablishConnection(temp, -1);
483                 else
484                         Con_Printf("Reconnect to what server?  (you have not connected to a server yet)\n");
485                 return;
486         }
487         // if connected, do something based on protocol
488         if (cls.protocol == PROTOCOL_QUAKEWORLD)
489         {
490                 // quakeworld can just re-login
491                 if (cls.qw_downloadmemory)  // don't change when downloading
492                         return;
493
494                 S_StopAllSounds();
495
496                 if (cls.state == ca_connected && cls.signon < SIGNONS)
497                 {
498                         Con_Printf("reconnecting...\n");
499                         MSG_WriteChar(&cls.netcon->message, qw_clc_stringcmd);
500                         MSG_WriteString(&cls.netcon->message, "new");
501                 }
502         }
503         else
504         {
505                 // netquake uses reconnect on level changes (silly)
506                 if (Cmd_Argc() != 1)
507                 {
508                         Con_Print("reconnect : wait for signon messages again\n");
509                         return;
510                 }
511                 if (!cls.signon)
512                 {
513                         Con_Print("reconnect: no signon, ignoring reconnect\n");
514                         return;
515                 }
516                 cls.signon = 0;         // need new connection messages
517         }
518 }
519
520 /*
521 =====================
522 Host_Connect_f
523
524 User command to connect to server
525 =====================
526 */
527 static void Host_Connect_f (void)
528 {
529         if (Cmd_Argc() < 2)
530         {
531                 Con_Print("connect <serveraddress> [<key> <value> ...]: connect to a multiplayer game\n");
532                 return;
533         }
534         // clear the rcon password, to prevent vulnerability by stuffcmd-ing a connect command
535         if(rcon_secure.integer <= 0)
536                 Cvar_SetQuick(&rcon_password, "");
537         CL_EstablishConnection(Cmd_Argv(1), 2);
538 }
539
540
541 /*
542 ===============================================================================
543
544 LOAD / SAVE GAME
545
546 ===============================================================================
547 */
548
549 #define SAVEGAME_VERSION        5
550
551 void Host_Savegame_to(prvm_prog_t *prog, const char *name)
552 {
553         qfile_t *f;
554         int             i, k, l, lightstyles = 64;
555         char    comment[SAVEGAME_COMMENT_LENGTH+1];
556         char    line[MAX_INPUTLINE];
557         qboolean isserver;
558         char    *s;
559
560         // first we have to figure out if this can be saved in 64 lightstyles
561         // (for Quake compatibility)
562         for (i=64 ; i<MAX_LIGHTSTYLES ; i++)
563                 if (sv.lightstyles[i][0])
564                         lightstyles = i+1;
565
566         isserver = prog == SVVM_prog;
567
568         Con_Printf("Saving game to %s...\n", name);
569         f = FS_OpenRealFile(name, "wb", false);
570         if (!f)
571         {
572                 Con_Print("ERROR: couldn't open.\n");
573                 return;
574         }
575
576         FS_Printf(f, "%i\n", SAVEGAME_VERSION);
577
578         memset(comment, 0, sizeof(comment));
579         if(isserver)
580                 dpsnprintf(comment, sizeof(comment), "%-21.21s kills:%3i/%3i", PRVM_GetString(prog, PRVM_serveredictstring(prog->edicts, message)), (int)PRVM_serverglobalfloat(killed_monsters), (int)PRVM_serverglobalfloat(total_monsters));
581         else
582                 dpsnprintf(comment, sizeof(comment), "(crash dump of %s progs)", prog->name);
583         // convert space to _ to make stdio happy
584         // LordHavoc: convert control characters to _ as well
585         for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
586                 if (ISWHITESPACEORCONTROL(comment[i]))
587                         comment[i] = '_';
588         comment[SAVEGAME_COMMENT_LENGTH] = '\0';
589
590         FS_Printf(f, "%s\n", comment);
591         if(isserver)
592         {
593                 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
594                         FS_Printf(f, "%f\n", svs.clients[0].spawn_parms[i]);
595                 FS_Printf(f, "%d\n", current_skill);
596                 FS_Printf(f, "%s\n", sv.name);
597                 FS_Printf(f, "%f\n",sv.time);
598         }
599         else
600         {
601                 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
602                         FS_Printf(f, "(dummy)\n");
603                 FS_Printf(f, "%d\n", 0);
604                 FS_Printf(f, "%s\n", "(dummy)");
605                 FS_Printf(f, "%f\n", realtime);
606         }
607
608         // write the light styles
609         for (i=0 ; i<lightstyles ; i++)
610         {
611                 if (isserver && sv.lightstyles[i][0])
612                         FS_Printf(f, "%s\n", sv.lightstyles[i]);
613                 else
614                         FS_Print(f,"m\n");
615         }
616
617         PRVM_ED_WriteGlobals (prog, f);
618         for (i=0 ; i<prog->num_edicts ; i++)
619         {
620                 FS_Printf(f,"// edict %d\n", i);
621                 //Con_Printf("edict %d...\n", i);
622                 PRVM_ED_Write (prog, f, PRVM_EDICT_NUM(i));
623         }
624
625 #if 1
626         FS_Printf(f,"/*\n");
627         FS_Printf(f,"// DarkPlaces extended savegame\n");
628         // darkplaces extension - extra lightstyles, support for color lightstyles
629         for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
630                 if (isserver && sv.lightstyles[i][0])
631                         FS_Printf(f, "sv.lightstyles %i %s\n", i, sv.lightstyles[i]);
632
633         // darkplaces extension - model precaches
634         for (i=1 ; i<MAX_MODELS ; i++)
635                 if (sv.model_precache[i][0])
636                         FS_Printf(f,"sv.model_precache %i %s\n", i, sv.model_precache[i]);
637
638         // darkplaces extension - sound precaches
639         for (i=1 ; i<MAX_SOUNDS ; i++)
640                 if (sv.sound_precache[i][0])
641                         FS_Printf(f,"sv.sound_precache %i %s\n", i, sv.sound_precache[i]);
642
643         // darkplaces extension - save buffers
644         for (i = 0; i < (int)Mem_ExpandableArray_IndexRange(&prog->stringbuffersarray); i++)
645         {
646                 prvm_stringbuffer_t *stringbuffer = (prvm_stringbuffer_t*) Mem_ExpandableArray_RecordAtIndex(&prog->stringbuffersarray, i);
647                 if(stringbuffer && (stringbuffer->flags & STRINGBUFFER_SAVED))
648                 {
649                         for(k = 0; k < stringbuffer->num_strings; k++)
650                         {
651                                 if (!stringbuffer->strings[k])
652                                         continue;
653                                 // Parse the string a bit to turn special characters
654                                 // (like newline, specifically) into escape codes
655                                 s = stringbuffer->strings[k];
656                                 for (l = 0;l < (int)sizeof(line) - 2 && *s;)
657                                 {       
658                                         if (*s == '\n')
659                                         {
660                                                 line[l++] = '\\';
661                                                 line[l++] = 'n';
662                                         }
663                                         else if (*s == '\r')
664                                         {
665                                                 line[l++] = '\\';
666                                                 line[l++] = 'r';
667                                         }
668                                         else if (*s == '\\')
669                                         {
670                                                 line[l++] = '\\';
671                                                 line[l++] = '\\';
672                                         }
673                                         else if (*s == '"')
674                                         {
675                                                 line[l++] = '\\';
676                                                 line[l++] = '"';
677                                         }
678                                         else
679                                                 line[l++] = *s;
680                                         s++;
681                                 }
682                                 line[l] = '\0';
683                                 FS_Printf(f,"sv.bufstr %i %i \"%s\"\n", i, k, line);
684                         }
685                 }
686         }
687         FS_Printf(f,"*/\n");
688 #endif
689
690         FS_Close (f);
691         Con_Print("done.\n");
692 }
693
694 /*
695 ===============
696 Host_Savegame_f
697 ===============
698 */
699 static void Host_Savegame_f (void)
700 {
701         prvm_prog_t *prog = SVVM_prog;
702         char    name[MAX_QPATH];
703         qboolean deadflag = false;
704
705         if (!sv.active)
706         {
707                 Con_Print("Can't save - no server running.\n");
708                 return;
709         }
710
711         deadflag = cl.islocalgame && svs.clients[0].active && PRVM_serveredictfloat(svs.clients[0].edict, deadflag);
712
713         if (cl.islocalgame)
714         {
715                 // singleplayer checks
716                 if (cl.intermission)
717                 {
718                         Con_Print("Can't save in intermission.\n");
719                         return;
720                 }
721
722                 if (deadflag)
723                 {
724                         Con_Print("Can't savegame with a dead player\n");
725                         return;
726                 }
727         }
728         else
729                 Con_Print("Warning: saving a multiplayer game may have strange results when restored (to properly resume, all players must join in the same player slots and then the game can be reloaded).\n");
730
731         if (Cmd_Argc() != 2)
732         {
733                 Con_Print("save <savename> : save a game\n");
734                 return;
735         }
736
737         if (strstr(Cmd_Argv(1), ".."))
738         {
739                 Con_Print("Relative pathnames are not allowed.\n");
740                 return;
741         }
742
743         strlcpy (name, Cmd_Argv(1), sizeof (name));
744         FS_DefaultExtension (name, ".sav", sizeof (name));
745
746         Host_Savegame_to(prog, name);
747 }
748
749
750 /*
751 ===============
752 Host_Loadgame_f
753 ===============
754 */
755
756 static void Host_Loadgame_f (void)
757 {
758         prvm_prog_t *prog = SVVM_prog;
759         char filename[MAX_QPATH];
760         char mapname[MAX_QPATH];
761         float time;
762         const char *start;
763         const char *end;
764         const char *t;
765         char *text;
766         prvm_edict_t *ent;
767         int i, k;
768         int entnum;
769         int version;
770         float spawn_parms[NUM_SPAWN_PARMS];
771         prvm_stringbuffer_t *stringbuffer;
772         size_t alloclen;
773
774         if (Cmd_Argc() != 2)
775         {
776                 Con_Print("load <savename> : load a game\n");
777                 return;
778         }
779
780         strlcpy (filename, Cmd_Argv(1), sizeof(filename));
781         FS_DefaultExtension (filename, ".sav", sizeof (filename));
782
783         Con_Printf("Loading game from %s...\n", filename);
784
785         // stop playing demos
786         if (cls.demoplayback)
787                 CL_Disconnect ();
788
789         // remove menu
790         if (key_dest == key_menu || key_dest == key_menu_grabbed)
791                 MR_ToggleMenu(0);
792         key_dest = key_game;
793
794         cls.demonum = -1;               // stop demo loop in case this fails
795
796         t = text = (char *)FS_LoadFile (filename, tempmempool, false, NULL);
797         if (!text)
798         {
799                 Con_Print("ERROR: couldn't open.\n");
800                 return;
801         }
802
803         if(developer_entityparsing.integer)
804                 Con_Printf("Host_Loadgame_f: loading version\n");
805
806         // version
807         COM_ParseToken_Simple(&t, false, false, true);
808         version = atoi(com_token);
809         if (version != SAVEGAME_VERSION)
810         {
811                 Mem_Free(text);
812                 Con_Printf("Savegame is version %i, not %i\n", version, SAVEGAME_VERSION);
813                 return;
814         }
815
816         if(developer_entityparsing.integer)
817                 Con_Printf("Host_Loadgame_f: loading description\n");
818
819         // description
820         COM_ParseToken_Simple(&t, false, false, true);
821
822         for (i = 0;i < NUM_SPAWN_PARMS;i++)
823         {
824                 COM_ParseToken_Simple(&t, false, false, true);
825                 spawn_parms[i] = atof(com_token);
826         }
827         // skill
828         COM_ParseToken_Simple(&t, false, false, true);
829 // this silliness is so we can load 1.06 save files, which have float skill values
830         current_skill = (int)(atof(com_token) + 0.5);
831         Cvar_SetValue ("skill", (float)current_skill);
832
833         if(developer_entityparsing.integer)
834                 Con_Printf("Host_Loadgame_f: loading mapname\n");
835
836         // mapname
837         COM_ParseToken_Simple(&t, false, false, true);
838         strlcpy (mapname, com_token, sizeof(mapname));
839
840         if(developer_entityparsing.integer)
841                 Con_Printf("Host_Loadgame_f: loading time\n");
842
843         // time
844         COM_ParseToken_Simple(&t, false, false, true);
845         time = atof(com_token);
846
847         allowcheats = sv_cheats.integer != 0;
848
849         if(developer_entityparsing.integer)
850                 Con_Printf("Host_Loadgame_f: spawning server\n");
851
852         SV_SpawnServer (mapname);
853         if (!sv.active)
854         {
855                 Mem_Free(text);
856                 Con_Print("Couldn't load map\n");
857                 return;
858         }
859         sv.paused = true;               // pause until all clients connect
860         sv.loadgame = true;
861
862         if(developer_entityparsing.integer)
863                 Con_Printf("Host_Loadgame_f: loading light styles\n");
864
865 // load the light styles
866
867         // -1 is the globals
868         entnum = -1;
869
870         for (i = 0;i < MAX_LIGHTSTYLES;i++)
871         {
872                 // light style
873                 start = t;
874                 COM_ParseToken_Simple(&t, false, false, true);
875                 // if this is a 64 lightstyle savegame produced by Quake, stop now
876                 // we have to check this because darkplaces may save more than 64
877                 if (com_token[0] == '{')
878                 {
879                         t = start;
880                         break;
881                 }
882                 strlcpy(sv.lightstyles[i], com_token, sizeof(sv.lightstyles[i]));
883         }
884
885         if(developer_entityparsing.integer)
886                 Con_Printf("Host_Loadgame_f: skipping until globals\n");
887
888         // now skip everything before the first opening brace
889         // (this is for forward compatibility, so that older versions (at
890         // least ones with this fix) can load savegames with extra data before the
891         // first brace, as might be produced by a later engine version)
892         for (;;)
893         {
894                 start = t;
895                 if (!COM_ParseToken_Simple(&t, false, false, true))
896                         break;
897                 if (com_token[0] == '{')
898                 {
899                         t = start;
900                         break;
901                 }
902         }
903
904         // unlink all entities
905         World_UnlinkAll(&sv.world);
906
907 // load the edicts out of the savegame file
908         end = t;
909         for (;;)
910         {
911                 start = t;
912                 while (COM_ParseToken_Simple(&t, false, false, true))
913                         if (!strcmp(com_token, "}"))
914                                 break;
915                 if (!COM_ParseToken_Simple(&start, false, false, true))
916                 {
917                         // end of file
918                         break;
919                 }
920                 if (strcmp(com_token,"{"))
921                 {
922                         Mem_Free(text);
923                         Host_Error ("First token isn't a brace");
924                 }
925
926                 if (entnum == -1)
927                 {
928                         if(developer_entityparsing.integer)
929                                 Con_Printf("Host_Loadgame_f: loading globals\n");
930
931                         // parse the global vars
932                         PRVM_ED_ParseGlobals (prog, start);
933
934                         // restore the autocvar globals
935                         Cvar_UpdateAllAutoCvars();
936                 }
937                 else
938                 {
939                         // parse an edict
940                         if (entnum >= MAX_EDICTS)
941                         {
942                                 Mem_Free(text);
943                                 Host_Error("Host_PerformLoadGame: too many edicts in save file (reached MAX_EDICTS %i)", MAX_EDICTS);
944                         }
945                         while (entnum >= prog->max_edicts)
946                                 PRVM_MEM_IncreaseEdicts(prog);
947                         ent = PRVM_EDICT_NUM(entnum);
948                         memset(ent->fields.vp, 0, prog->entityfields * 4);
949                         ent->priv.server->free = false;
950
951                         if(developer_entityparsing.integer)
952                                 Con_Printf("Host_Loadgame_f: loading edict %d\n", entnum);
953
954                         PRVM_ED_ParseEdict (prog, start, ent);
955
956                         // link it into the bsp tree
957                         if (!ent->priv.server->free)
958                                 SV_LinkEdict(ent);
959                 }
960
961                 end = t;
962                 entnum++;
963         }
964
965         prog->num_edicts = entnum;
966         sv.time = time;
967
968         for (i = 0;i < NUM_SPAWN_PARMS;i++)
969                 svs.clients[0].spawn_parms[i] = spawn_parms[i];
970
971         if(developer_entityparsing.integer)
972                 Con_Printf("Host_Loadgame_f: skipping until extended data\n");
973
974         // read extended data if present
975         // the extended data is stored inside a /* */ comment block, which the
976         // parser intentionally skips, so we have to check for it manually here
977         if(end)
978         {
979                 while (*end == '\r' || *end == '\n')
980                         end++;
981                 if (end[0] == '/' && end[1] == '*' && (end[2] == '\r' || end[2] == '\n'))
982                 {
983                         if(developer_entityparsing.integer)
984                                 Con_Printf("Host_Loadgame_f: loading extended data\n");
985
986                         Con_Printf("Loading extended DarkPlaces savegame\n");
987                         t = end + 2;
988                         memset(sv.lightstyles[0], 0, sizeof(sv.lightstyles));
989                         memset(sv.model_precache[0], 0, sizeof(sv.model_precache));
990                         memset(sv.sound_precache[0], 0, sizeof(sv.sound_precache));
991                         while (COM_ParseToken_Simple(&t, false, false, true))
992                         {
993                                 if (!strcmp(com_token, "sv.lightstyles"))
994                                 {
995                                         COM_ParseToken_Simple(&t, false, false, true);
996                                         i = atoi(com_token);
997                                         COM_ParseToken_Simple(&t, false, false, true);
998                                         if (i >= 0 && i < MAX_LIGHTSTYLES)
999                                                 strlcpy(sv.lightstyles[i], com_token, sizeof(sv.lightstyles[i]));
1000                                         else
1001                                                 Con_Printf("unsupported lightstyle %i \"%s\"\n", i, com_token);
1002                                 }
1003                                 else if (!strcmp(com_token, "sv.model_precache"))
1004                                 {
1005                                         COM_ParseToken_Simple(&t, false, false, true);
1006                                         i = atoi(com_token);
1007                                         COM_ParseToken_Simple(&t, false, false, true);
1008                                         if (i >= 0 && i < MAX_MODELS)
1009                                         {
1010                                                 strlcpy(sv.model_precache[i], com_token, sizeof(sv.model_precache[i]));
1011                                                 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, sv.model_precache[i][0] == '*' ? sv.worldname : NULL);
1012                                         }
1013                                         else
1014                                                 Con_Printf("unsupported model %i \"%s\"\n", i, com_token);
1015                                 }
1016                                 else if (!strcmp(com_token, "sv.sound_precache"))
1017                                 {
1018                                         COM_ParseToken_Simple(&t, false, false, true);
1019                                         i = atoi(com_token);
1020                                         COM_ParseToken_Simple(&t, false, false, true);
1021                                         if (i >= 0 && i < MAX_SOUNDS)
1022                                                 strlcpy(sv.sound_precache[i], com_token, sizeof(sv.sound_precache[i]));
1023                                         else
1024                                                 Con_Printf("unsupported sound %i \"%s\"\n", i, com_token);
1025                                 }
1026                                 else if (!strcmp(com_token, "sv.bufstr"))
1027                                 {
1028                                         COM_ParseToken_Simple(&t, false, false, true);
1029                                         i = atoi(com_token);
1030                                         COM_ParseToken_Simple(&t, false, false, true);
1031                                         k = atoi(com_token);
1032                                         COM_ParseToken_Simple(&t, false, false, true);
1033                                         stringbuffer = (prvm_stringbuffer_t*) Mem_ExpandableArray_RecordAtIndex(&prog->stringbuffersarray, i);
1034                                         // VorteX: nasty code, cleanup required
1035                                         // create buffer at this index
1036                                         if(!stringbuffer) 
1037                                                 stringbuffer = (prvm_stringbuffer_t *) Mem_ExpandableArray_AllocRecordAtIndex(&prog->stringbuffersarray, i);
1038                                         if (!stringbuffer)
1039                                                 Con_Printf("cant write string %i into buffer %i\n", k, i);
1040                                         else
1041                                         {
1042                                                 // code copied from VM_bufstr_set
1043                                                 // expand buffer
1044                                                 if (stringbuffer->max_strings <= i)
1045                                                 {
1046                                                         char **oldstrings = stringbuffer->strings;
1047                                                         stringbuffer->max_strings = max(stringbuffer->max_strings * 2, 128);
1048                                                         while (stringbuffer->max_strings <= i)
1049                                                                 stringbuffer->max_strings *= 2;
1050                                                         stringbuffer->strings = (char **) Mem_Alloc(prog->progs_mempool, stringbuffer->max_strings * sizeof(stringbuffer->strings[0]));
1051                                                         if (stringbuffer->num_strings > 0)
1052                                                                 memcpy(stringbuffer->strings, oldstrings, stringbuffer->num_strings * sizeof(stringbuffer->strings[0]));
1053                                                         if (oldstrings)
1054                                                                 Mem_Free(oldstrings);
1055                                                 }
1056                                                 // allocate string
1057                                                 stringbuffer->num_strings = max(stringbuffer->num_strings, k + 1);
1058                                                 if(stringbuffer->strings[k])
1059                                                         Mem_Free(stringbuffer->strings[k]);
1060                                                 stringbuffer->strings[k] = NULL;
1061                                                 alloclen = strlen(com_token) + 1;
1062                                                 stringbuffer->strings[k] = (char *)Mem_Alloc(prog->progs_mempool, alloclen);
1063                                                 memcpy(stringbuffer->strings[k], com_token, alloclen);
1064                                         }
1065                                 }       
1066                                 // skip any trailing text or unrecognized commands
1067                                 while (COM_ParseToken_Simple(&t, true, false, true) && strcmp(com_token, "\n"))
1068                                         ;
1069                         }
1070                 }
1071         }
1072         Mem_Free(text);
1073
1074         if(developer_entityparsing.integer)
1075                 Con_Printf("Host_Loadgame_f: finished\n");
1076
1077         // make sure we're connected to loopback
1078         if (sv.active && cls.state == ca_disconnected)
1079                 CL_EstablishConnection("local:1", -2);
1080 }
1081
1082 //============================================================================
1083
1084 /*
1085 ======================
1086 Host_Name_f
1087 ======================
1088 */
1089 cvar_t cl_name = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_name", "player", "internal storage cvar for current player name (changed by name command)"};
1090 static void Host_Name_f (void)
1091 {
1092         prvm_prog_t *prog = SVVM_prog;
1093         int i, j;
1094         qboolean valid_colors;
1095         const char *newNameSource;
1096         char newName[sizeof(host_client->name)];
1097
1098         if (Cmd_Argc () == 1)
1099         {
1100                 Con_Printf("name: %s\n", cl_name.string);
1101                 return;
1102         }
1103
1104         if (Cmd_Argc () == 2)
1105                 newNameSource = Cmd_Argv(1);
1106         else
1107                 newNameSource = Cmd_Args();
1108
1109         strlcpy(newName, newNameSource, sizeof(newName));
1110
1111         if (cmd_source == src_command)
1112         {
1113                 Cvar_Set ("_cl_name", newName);
1114                 if (strlen(newNameSource) >= sizeof(newName)) // overflowed
1115                 {
1116                         Con_Printf("Your name is longer than %i chars! It has been truncated.\n", (int) (sizeof(newName) - 1));
1117                         Con_Printf("name: %s\n", cl_name.string);
1118                 }
1119                 return;
1120         }
1121
1122         if (realtime < host_client->nametime)
1123         {
1124                 SV_ClientPrintf("You can't change name more than once every %.1f seconds!\n", max(0.0f, sv_namechangetimer.value));
1125                 return;
1126         }
1127
1128         host_client->nametime = realtime + max(0.0f, sv_namechangetimer.value);
1129
1130         // point the string back at updateclient->name to keep it safe
1131         strlcpy (host_client->name, newName, sizeof (host_client->name));
1132
1133         for (i = 0, j = 0;host_client->name[i];i++)
1134                 if (host_client->name[i] != '\r' && host_client->name[i] != '\n')
1135                         host_client->name[j++] = host_client->name[i];
1136         host_client->name[j] = 0;
1137
1138         if(host_client->name[0] == 1 || host_client->name[0] == 2)
1139         // may interfere with chat area, and will needlessly beep; so let's add a ^7
1140         {
1141                 memmove(host_client->name + 2, host_client->name, sizeof(host_client->name) - 2);
1142                 host_client->name[sizeof(host_client->name) - 1] = 0;
1143                 host_client->name[0] = STRING_COLOR_TAG;
1144                 host_client->name[1] = '0' + STRING_COLOR_DEFAULT;
1145         }
1146
1147         u8_COM_StringLengthNoColors(host_client->name, 0, &valid_colors);
1148         if(!valid_colors) // NOTE: this also proves the string is not empty, as "" is a valid colored string
1149         {
1150                 size_t l;
1151                 l = strlen(host_client->name);
1152                 if(l < sizeof(host_client->name) - 1)
1153                 {
1154                         // duplicate the color tag to escape it
1155                         host_client->name[i] = STRING_COLOR_TAG;
1156                         host_client->name[i+1] = 0;
1157                         //Con_DPrintf("abuse detected, adding another trailing color tag\n");
1158                 }
1159                 else
1160                 {
1161                         // remove the last character to fix the color code
1162                         host_client->name[l-1] = 0;
1163                         //Con_DPrintf("abuse detected, removing a trailing color tag\n");
1164                 }
1165         }
1166
1167         // find the last color tag offset and decide if we need to add a reset tag
1168         for (i = 0, j = -1;host_client->name[i];i++)
1169         {
1170                 if (host_client->name[i] == STRING_COLOR_TAG)
1171                 {
1172                         if (host_client->name[i+1] >= '0' && host_client->name[i+1] <= '9')
1173                         {
1174                                 j = i;
1175                                 // if this happens to be a reset  tag then we don't need one
1176                                 if (host_client->name[i+1] == '0' + STRING_COLOR_DEFAULT)
1177                                         j = -1;
1178                                 i++;
1179                                 continue;
1180                         }
1181                         if (host_client->name[i+1] == STRING_COLOR_RGB_TAG_CHAR && isxdigit(host_client->name[i+2]) && isxdigit(host_client->name[i+3]) && isxdigit(host_client->name[i+4]))
1182                         {
1183                                 j = i;
1184                                 i += 4;
1185                                 continue;
1186                         }
1187                         if (host_client->name[i+1] == STRING_COLOR_TAG)
1188                         {
1189                                 i++;
1190                                 continue;
1191                         }
1192                 }
1193         }
1194         // does not end in the default color string, so add it
1195         if (j >= 0 && strlen(host_client->name) < sizeof(host_client->name) - 2)
1196                 memcpy(host_client->name + strlen(host_client->name), STRING_COLOR_DEFAULT_STR, strlen(STRING_COLOR_DEFAULT_STR) + 1);
1197
1198         PRVM_serveredictstring(host_client->edict, netname) = PRVM_SetEngineString(prog, host_client->name);
1199         if (strcmp(host_client->old_name, host_client->name))
1200         {
1201                 if (host_client->spawned)
1202                         SV_BroadcastPrintf("%s ^7changed name to %s\n", host_client->old_name, host_client->name);
1203                 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
1204                 // send notification to all clients
1205                 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
1206                 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
1207                 MSG_WriteString (&sv.reliable_datagram, host_client->name);
1208                 SV_WriteNetnameIntoDemo(host_client);
1209         }
1210 }
1211
1212 /*
1213 ======================
1214 Host_Playermodel_f
1215 ======================
1216 */
1217 cvar_t cl_playermodel = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_playermodel", "", "internal storage cvar for current player model in Nexuiz/Xonotic (changed by playermodel command)"};
1218 // the old cl_playermodel in cl_main has been renamed to __cl_playermodel
1219 static void Host_Playermodel_f (void)
1220 {
1221         prvm_prog_t *prog = SVVM_prog;
1222         int i, j;
1223         char newPath[sizeof(host_client->playermodel)];
1224
1225         if (Cmd_Argc () == 1)
1226         {
1227                 Con_Printf("\"playermodel\" is \"%s\"\n", cl_playermodel.string);
1228                 return;
1229         }
1230
1231         if (Cmd_Argc () == 2)
1232                 strlcpy (newPath, Cmd_Argv(1), sizeof (newPath));
1233         else
1234                 strlcpy (newPath, Cmd_Args(), sizeof (newPath));
1235
1236         for (i = 0, j = 0;newPath[i];i++)
1237                 if (newPath[i] != '\r' && newPath[i] != '\n')
1238                         newPath[j++] = newPath[i];
1239         newPath[j] = 0;
1240
1241         if (cmd_source == src_command)
1242         {
1243                 Cvar_Set ("_cl_playermodel", newPath);
1244                 return;
1245         }
1246
1247         /*
1248         if (realtime < host_client->nametime)
1249         {
1250                 SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
1251                 return;
1252         }
1253
1254         host_client->nametime = realtime + 5;
1255         */
1256
1257         // point the string back at updateclient->name to keep it safe
1258         strlcpy (host_client->playermodel, newPath, sizeof (host_client->playermodel));
1259         PRVM_serveredictstring(host_client->edict, playermodel) = PRVM_SetEngineString(prog, host_client->playermodel);
1260         if (strcmp(host_client->old_model, host_client->playermodel))
1261         {
1262                 strlcpy(host_client->old_model, host_client->playermodel, sizeof(host_client->old_model));
1263                 /*// send notification to all clients
1264                 MSG_WriteByte (&sv.reliable_datagram, svc_updatepmodel);
1265                 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
1266                 MSG_WriteString (&sv.reliable_datagram, host_client->playermodel);*/
1267         }
1268 }
1269
1270 /*
1271 ======================
1272 Host_Playerskin_f
1273 ======================
1274 */
1275 cvar_t cl_playerskin = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_playerskin", "", "internal storage cvar for current player skin in Nexuiz/Xonotic (changed by playerskin command)"};
1276 static void Host_Playerskin_f (void)
1277 {
1278         prvm_prog_t *prog = SVVM_prog;
1279         int i, j;
1280         char newPath[sizeof(host_client->playerskin)];
1281
1282         if (Cmd_Argc () == 1)
1283         {
1284                 Con_Printf("\"playerskin\" is \"%s\"\n", cl_playerskin.string);
1285                 return;
1286         }
1287
1288         if (Cmd_Argc () == 2)
1289                 strlcpy (newPath, Cmd_Argv(1), sizeof (newPath));
1290         else
1291                 strlcpy (newPath, Cmd_Args(), sizeof (newPath));
1292
1293         for (i = 0, j = 0;newPath[i];i++)
1294                 if (newPath[i] != '\r' && newPath[i] != '\n')
1295                         newPath[j++] = newPath[i];
1296         newPath[j] = 0;
1297
1298         if (cmd_source == src_command)
1299         {
1300                 Cvar_Set ("_cl_playerskin", newPath);
1301                 return;
1302         }
1303
1304         /*
1305         if (realtime < host_client->nametime)
1306         {
1307                 SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
1308                 return;
1309         }
1310
1311         host_client->nametime = realtime + 5;
1312         */
1313
1314         // point the string back at updateclient->name to keep it safe
1315         strlcpy (host_client->playerskin, newPath, sizeof (host_client->playerskin));
1316         PRVM_serveredictstring(host_client->edict, playerskin) = PRVM_SetEngineString(prog, host_client->playerskin);
1317         if (strcmp(host_client->old_skin, host_client->playerskin))
1318         {
1319                 //if (host_client->spawned)
1320                 //      SV_BroadcastPrintf("%s changed skin to %s\n", host_client->name, host_client->playerskin);
1321                 strlcpy(host_client->old_skin, host_client->playerskin, sizeof(host_client->old_skin));
1322                 /*// send notification to all clients
1323                 MSG_WriteByte (&sv.reliable_datagram, svc_updatepskin);
1324                 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
1325                 MSG_WriteString (&sv.reliable_datagram, host_client->playerskin);*/
1326         }
1327 }
1328
1329 static void Host_Version_f (void)
1330 {
1331         Con_Printf("Version: %s build %s\n", gamename, buildstring);
1332 }
1333
1334 static void Host_Say(qboolean teamonly)
1335 {
1336         prvm_prog_t *prog = SVVM_prog;
1337         client_t *save;
1338         int j, quoted;
1339         const char *p1;
1340         char *p2;
1341         // LordHavoc: long say messages
1342         char text[1024];
1343         qboolean fromServer = false;
1344
1345         if (cmd_source == src_command)
1346         {
1347                 if (cls.state == ca_dedicated)
1348                 {
1349                         fromServer = true;
1350                         teamonly = false;
1351                 }
1352                 else
1353                 {
1354                         Cmd_ForwardToServer ();
1355                         return;
1356                 }
1357         }
1358
1359         if (Cmd_Argc () < 2)
1360                 return;
1361
1362         if (!teamplay.integer)
1363                 teamonly = false;
1364
1365         p1 = Cmd_Args();
1366         quoted = false;
1367         if (*p1 == '\"')
1368         {
1369                 quoted = true;
1370                 p1++;
1371         }
1372         // note this uses the chat prefix \001
1373         if (!fromServer && !teamonly)
1374                 dpsnprintf (text, sizeof(text), "\001%s: %s", host_client->name, p1);
1375         else if (!fromServer && teamonly)
1376                 dpsnprintf (text, sizeof(text), "\001(%s): %s", host_client->name, p1);
1377         else if(*(sv_adminnick.string))
1378                 dpsnprintf (text, sizeof(text), "\001<%s> %s", sv_adminnick.string, p1);
1379         else
1380                 dpsnprintf (text, sizeof(text), "\001<%s> %s", hostname.string, p1);
1381         p2 = text + strlen(text);
1382         while ((const char *)p2 > (const char *)text && (p2[-1] == '\r' || p2[-1] == '\n' || (p2[-1] == '\"' && quoted)))
1383         {
1384                 if (p2[-1] == '\"' && quoted)
1385                         quoted = false;
1386                 p2[-1] = 0;
1387                 p2--;
1388         }
1389         strlcat(text, "\n", sizeof(text));
1390
1391         // note: save is not a valid edict if fromServer is true
1392         save = host_client;
1393         for (j = 0, host_client = svs.clients;j < svs.maxclients;j++, host_client++)
1394                 if (host_client->active && (!teamonly || PRVM_serveredictfloat(host_client->edict, team) == PRVM_serveredictfloat(save->edict, team)))
1395                         SV_ClientPrint(text);
1396         host_client = save;
1397
1398         if (cls.state == ca_dedicated)
1399                 Con_Print(&text[1]);
1400 }
1401
1402
1403 static void Host_Say_f(void)
1404 {
1405         Host_Say(false);
1406 }
1407
1408
1409 static void Host_Say_Team_f(void)
1410 {
1411         Host_Say(true);
1412 }
1413
1414
1415 static void Host_Tell_f(void)
1416 {
1417         const char *playername_start = NULL;
1418         size_t playername_length = 0;
1419         int playernumber = 0;
1420         client_t *save;
1421         int j;
1422         const char *p1, *p2;
1423         char text[MAX_INPUTLINE]; // LordHavoc: FIXME: temporary buffer overflow fix (was 64)
1424         qboolean fromServer = false;
1425
1426         if (cmd_source == src_command)
1427         {
1428                 if (cls.state == ca_dedicated)
1429                         fromServer = true;
1430                 else
1431                 {
1432                         Cmd_ForwardToServer ();
1433                         return;
1434                 }
1435         }
1436
1437         if (Cmd_Argc () < 2)
1438                 return;
1439
1440         // note this uses the chat prefix \001
1441         if (!fromServer)
1442                 dpsnprintf (text, sizeof(text), "\001%s tells you: ", host_client->name);
1443         else if(*(sv_adminnick.string))
1444                 dpsnprintf (text, sizeof(text), "\001<%s tells you> ", sv_adminnick.string);
1445         else
1446                 dpsnprintf (text, sizeof(text), "\001<%s tells you> ", hostname.string);
1447
1448         p1 = Cmd_Args();
1449         p2 = p1 + strlen(p1);
1450         // remove the target name
1451         while (p1 < p2 && *p1 == ' ')
1452                 p1++;
1453         if(*p1 == '#')
1454         {
1455                 ++p1;
1456                 while (p1 < p2 && *p1 == ' ')
1457                         p1++;
1458                 while (p1 < p2 && isdigit(*p1))
1459                 {
1460                         playernumber = playernumber * 10 + (*p1 - '0');
1461                         p1++;
1462                 }
1463                 --playernumber;
1464         }
1465         else if(*p1 == '"')
1466         {
1467                 ++p1;
1468                 playername_start = p1;
1469                 while (p1 < p2 && *p1 != '"')
1470                         p1++;
1471                 playername_length = p1 - playername_start;
1472                 if(p1 < p2)
1473                         p1++;
1474         }
1475         else
1476         {
1477                 playername_start = p1;
1478                 while (p1 < p2 && *p1 != ' ')
1479                         p1++;
1480                 playername_length = p1 - playername_start;
1481         }
1482         while (p1 < p2 && *p1 == ' ')
1483                 p1++;
1484         if(playername_start)
1485         {
1486                 // set playernumber to the right client
1487                 char namebuf[128];
1488                 if(playername_length >= sizeof(namebuf))
1489                 {
1490                         if (fromServer)
1491                                 Con_Print("Host_Tell: too long player name/ID\n");
1492                         else
1493                                 SV_ClientPrint("Host_Tell: too long player name/ID\n");
1494                         return;
1495                 }
1496                 memcpy(namebuf, playername_start, playername_length);
1497                 namebuf[playername_length] = 0;
1498                 for (playernumber = 0; playernumber < svs.maxclients; playernumber++)
1499                 {
1500                         if (!svs.clients[playernumber].active)
1501                                 continue;
1502                         if (strcasecmp(svs.clients[playernumber].name, namebuf) == 0)
1503                                 break;
1504                 }
1505         }
1506         if(playernumber < 0 || playernumber >= svs.maxclients || !(svs.clients[playernumber].active))
1507         {
1508                 if (fromServer)
1509                         Con_Print("Host_Tell: invalid player name/ID\n");
1510                 else
1511                         SV_ClientPrint("Host_Tell: invalid player name/ID\n");
1512                 return;
1513         }
1514         // remove trailing newlines
1515         while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
1516                 p2--;
1517         // remove quotes if present
1518         if (*p1 == '"')
1519         {
1520                 p1++;
1521                 if (p2[-1] == '"')
1522                         p2--;
1523                 else if (fromServer)
1524                         Con_Print("Host_Tell: missing end quote\n");
1525                 else
1526                         SV_ClientPrint("Host_Tell: missing end quote\n");
1527         }
1528         while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
1529                 p2--;
1530         if(p1 == p2)
1531                 return; // empty say
1532         for (j = (int)strlen(text);j < (int)(sizeof(text) - 2) && p1 < p2;)
1533                 text[j++] = *p1++;
1534         text[j++] = '\n';
1535         text[j++] = 0;
1536
1537         save = host_client;
1538         host_client = svs.clients + playernumber;
1539         SV_ClientPrint(text);
1540         host_client = save;
1541 }
1542
1543
1544 /*
1545 ==================
1546 Host_Color_f
1547 ==================
1548 */
1549 cvar_t cl_color = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_color", "0", "internal storage cvar for current player colors (changed by color command)"};
1550 static void Host_Color(int changetop, int changebottom)
1551 {
1552         prvm_prog_t *prog = SVVM_prog;
1553         int top, bottom, playercolor;
1554
1555         // get top and bottom either from the provided values or the current values
1556         // (allows changing only top or bottom, or both at once)
1557         top = changetop >= 0 ? changetop : (cl_color.integer >> 4);
1558         bottom = changebottom >= 0 ? changebottom : cl_color.integer;
1559
1560         top &= 15;
1561         bottom &= 15;
1562         // LordHavoc: allowing skin colormaps 14 and 15 by commenting this out
1563         //if (top > 13)
1564         //      top = 13;
1565         //if (bottom > 13)
1566         //      bottom = 13;
1567
1568         playercolor = top*16 + bottom;
1569
1570         if (cmd_source == src_command)
1571         {
1572                 Cvar_SetValueQuick(&cl_color, playercolor);
1573                 return;
1574         }
1575
1576         if (cls.protocol == PROTOCOL_QUAKEWORLD)
1577                 return;
1578
1579         if (host_client->edict && PRVM_serverfunction(SV_ChangeTeam))
1580         {
1581                 Con_DPrint("Calling SV_ChangeTeam\n");
1582                 prog->globals.generic[OFS_PARM0] = playercolor;
1583                 PRVM_serverglobalfloat(time) = sv.time;
1584                 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
1585                 prog->ExecuteProgram(prog, PRVM_serverfunction(SV_ChangeTeam), "QC function SV_ChangeTeam is missing");
1586         }
1587         else
1588         {
1589                 if (host_client->edict)
1590                 {
1591                         PRVM_serveredictfloat(host_client->edict, clientcolors) = playercolor;
1592                         PRVM_serveredictfloat(host_client->edict, team) = bottom + 1;
1593                 }
1594                 host_client->colors = playercolor;
1595                 if (host_client->old_colors != host_client->colors)
1596                 {
1597                         host_client->old_colors = host_client->colors;
1598                         // send notification to all clients
1599                         MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1600                         MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
1601                         MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1602                 }
1603         }
1604 }
1605
1606 static void Host_Color_f(void)
1607 {
1608         int             top, bottom;
1609
1610         if (Cmd_Argc() == 1)
1611         {
1612                 Con_Printf("\"color\" is \"%i %i\"\n", cl_color.integer >> 4, cl_color.integer & 15);
1613                 Con_Print("color <0-15> [0-15]\n");
1614                 return;
1615         }
1616
1617         if (Cmd_Argc() == 2)
1618                 top = bottom = atoi(Cmd_Argv(1));
1619         else
1620         {
1621                 top = atoi(Cmd_Argv(1));
1622                 bottom = atoi(Cmd_Argv(2));
1623         }
1624         Host_Color(top, bottom);
1625 }
1626
1627 static void Host_TopColor_f(void)
1628 {
1629         if (Cmd_Argc() == 1)
1630         {
1631                 Con_Printf("\"topcolor\" is \"%i\"\n", (cl_color.integer >> 4) & 15);
1632                 Con_Print("topcolor <0-15>\n");
1633                 return;
1634         }
1635
1636         Host_Color(atoi(Cmd_Argv(1)), -1);
1637 }
1638
1639 static void Host_BottomColor_f(void)
1640 {
1641         if (Cmd_Argc() == 1)
1642         {
1643                 Con_Printf("\"bottomcolor\" is \"%i\"\n", cl_color.integer & 15);
1644                 Con_Print("bottomcolor <0-15>\n");
1645                 return;
1646         }
1647
1648         Host_Color(-1, atoi(Cmd_Argv(1)));
1649 }
1650
1651 cvar_t cl_rate = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_rate", "20000", "internal storage cvar for current rate (changed by rate command)"};
1652 static void Host_Rate_f(void)
1653 {
1654         int rate;
1655
1656         if (Cmd_Argc() != 2)
1657         {
1658                 Con_Printf("\"rate\" is \"%i\"\n", cl_rate.integer);
1659                 Con_Print("rate <bytespersecond>\n");
1660                 return;
1661         }
1662
1663         rate = atoi(Cmd_Argv(1));
1664
1665         if (cmd_source == src_command)
1666         {
1667                 Cvar_SetValue ("_cl_rate", max(NET_MINRATE, rate));
1668                 return;
1669         }
1670
1671         host_client->rate = rate;
1672 }
1673
1674 /*
1675 ==================
1676 Host_Kill_f
1677 ==================
1678 */
1679 static void Host_Kill_f (void)
1680 {
1681         prvm_prog_t *prog = SVVM_prog;
1682         if (PRVM_serveredictfloat(host_client->edict, health) <= 0)
1683         {
1684                 SV_ClientPrint("Can't suicide -- already dead!\n");
1685                 return;
1686         }
1687
1688         PRVM_serverglobalfloat(time) = sv.time;
1689         PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
1690         prog->ExecuteProgram(prog, PRVM_serverfunction(ClientKill), "QC function ClientKill is missing");
1691 }
1692
1693
1694 /*
1695 ==================
1696 Host_Pause_f
1697 ==================
1698 */
1699 static void Host_Pause_f (void)
1700 {
1701         if (!pausable.integer)
1702                 SV_ClientPrint("Pause not allowed.\n");
1703         else
1704         {
1705                 sv.paused ^= 1;
1706                 SV_BroadcastPrintf("%s %spaused the game\n", host_client->name, sv.paused ? "" : "un");
1707                 // send notification to all clients
1708                 MSG_WriteByte(&sv.reliable_datagram, svc_setpause);
1709                 MSG_WriteByte(&sv.reliable_datagram, sv.paused);
1710         }
1711 }
1712
1713 /*
1714 ======================
1715 Host_PModel_f
1716 LordHavoc: only supported for Nehahra, I personally think this is dumb, but Mindcrime won't listen.
1717 LordHavoc: correction, Mindcrime will be removing pmodel in the future, but it's still stuck here for compatibility.
1718 ======================
1719 */
1720 cvar_t cl_pmodel = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_pmodel", "0", "internal storage cvar for current player model number in nehahra (changed by pmodel command)"};
1721 static void Host_PModel_f (void)
1722 {
1723         prvm_prog_t *prog = SVVM_prog;
1724         int i;
1725
1726         if (Cmd_Argc () == 1)
1727         {
1728                 Con_Printf("\"pmodel\" is \"%s\"\n", cl_pmodel.string);
1729                 return;
1730         }
1731         i = atoi(Cmd_Argv(1));
1732
1733         if (cmd_source == src_command)
1734         {
1735                 if (cl_pmodel.integer == i)
1736                         return;
1737                 Cvar_SetValue ("_cl_pmodel", i);
1738                 if (cls.state == ca_connected)
1739                         Cmd_ForwardToServer ();
1740                 return;
1741         }
1742
1743         PRVM_serveredictfloat(host_client->edict, pmodel) = i;
1744 }
1745
1746 //===========================================================================
1747
1748
1749 /*
1750 ==================
1751 Host_PreSpawn_f
1752 ==================
1753 */
1754 static void Host_PreSpawn_f (void)
1755 {
1756         if (host_client->spawned)
1757         {
1758                 Con_Print("prespawn not valid -- already spawned\n");
1759                 return;
1760         }
1761
1762         if (host_client->netconnection)
1763         {
1764                 SZ_Write (&host_client->netconnection->message, sv.signon.data, sv.signon.cursize);
1765                 MSG_WriteByte (&host_client->netconnection->message, svc_signonnum);
1766                 MSG_WriteByte (&host_client->netconnection->message, 2);
1767                 host_client->sendsignon = 0;            // enable unlimited sends again
1768         }
1769
1770         // reset the name change timer because the client will send name soon
1771         host_client->nametime = 0;
1772 }
1773
1774 /*
1775 ==================
1776 Host_Spawn_f
1777 ==================
1778 */
1779 static void Host_Spawn_f (void)
1780 {
1781         prvm_prog_t *prog = SVVM_prog;
1782         int i;
1783         client_t *client;
1784         int stats[MAX_CL_STATS];
1785
1786         if (host_client->spawned)
1787         {
1788                 Con_Print("Spawn not valid -- already spawned\n");
1789                 return;
1790         }
1791
1792         // reset name change timer again because they might want to change name
1793         // again in the first 5 seconds after connecting
1794         host_client->nametime = 0;
1795
1796         // LordHavoc: moved this above the QC calls at FrikaC's request
1797         // LordHavoc: commented this out
1798         //if (host_client->netconnection)
1799         //      SZ_Clear (&host_client->netconnection->message);
1800
1801         // run the entrance script
1802         if (sv.loadgame)
1803         {
1804                 // loaded games are fully initialized already
1805                 if (PRVM_serverfunction(RestoreGame))
1806                 {
1807                         Con_DPrint("Calling RestoreGame\n");
1808                         PRVM_serverglobalfloat(time) = sv.time;
1809                         PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
1810                         prog->ExecuteProgram(prog, PRVM_serverfunction(RestoreGame), "QC function RestoreGame is missing");
1811                 }
1812         }
1813         else
1814         {
1815                 //Con_Printf("Host_Spawn_f: host_client->edict->netname = %s, host_client->edict->netname = %s, host_client->name = %s\n", PRVM_GetString(PRVM_serveredictstring(host_client->edict, netname)), PRVM_GetString(PRVM_serveredictstring(host_client->edict, netname)), host_client->name);
1816
1817                 // copy spawn parms out of the client_t
1818                 for (i=0 ; i< NUM_SPAWN_PARMS ; i++)
1819                         (&PRVM_serverglobalfloat(parm1))[i] = host_client->spawn_parms[i];
1820
1821                 // call the spawn function
1822                 host_client->clientconnectcalled = true;
1823                 PRVM_serverglobalfloat(time) = sv.time;
1824                 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
1825                 prog->ExecuteProgram(prog, PRVM_serverfunction(ClientConnect), "QC function ClientConnect is missing");
1826
1827                 if (cls.state == ca_dedicated)
1828                         Con_Printf("%s connected\n", host_client->name);
1829
1830                 PRVM_serverglobalfloat(time) = sv.time;
1831                 prog->ExecuteProgram(prog, PRVM_serverfunction(PutClientInServer), "QC function PutClientInServer is missing");
1832         }
1833
1834         if (!host_client->netconnection)
1835                 return;
1836
1837         // send time of update
1838         MSG_WriteByte (&host_client->netconnection->message, svc_time);
1839         MSG_WriteFloat (&host_client->netconnection->message, sv.time);
1840
1841         // send all current names, colors, and frag counts
1842         for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1843         {
1844                 if (!client->active)
1845                         continue;
1846                 MSG_WriteByte (&host_client->netconnection->message, svc_updatename);
1847                 MSG_WriteByte (&host_client->netconnection->message, i);
1848                 MSG_WriteString (&host_client->netconnection->message, client->name);
1849                 MSG_WriteByte (&host_client->netconnection->message, svc_updatefrags);
1850                 MSG_WriteByte (&host_client->netconnection->message, i);
1851                 MSG_WriteShort (&host_client->netconnection->message, client->frags);
1852                 MSG_WriteByte (&host_client->netconnection->message, svc_updatecolors);
1853                 MSG_WriteByte (&host_client->netconnection->message, i);
1854                 MSG_WriteByte (&host_client->netconnection->message, client->colors);
1855         }
1856
1857         // send all current light styles
1858         for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
1859         {
1860                 if (sv.lightstyles[i][0])
1861                 {
1862                         MSG_WriteByte (&host_client->netconnection->message, svc_lightstyle);
1863                         MSG_WriteByte (&host_client->netconnection->message, (char)i);
1864                         MSG_WriteString (&host_client->netconnection->message, sv.lightstyles[i]);
1865                 }
1866         }
1867
1868         // send some stats
1869         MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1870         MSG_WriteByte (&host_client->netconnection->message, STAT_TOTALSECRETS);
1871         MSG_WriteLong (&host_client->netconnection->message, (int)PRVM_serverglobalfloat(total_secrets));
1872
1873         MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1874         MSG_WriteByte (&host_client->netconnection->message, STAT_TOTALMONSTERS);
1875         MSG_WriteLong (&host_client->netconnection->message, (int)PRVM_serverglobalfloat(total_monsters));
1876
1877         MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1878         MSG_WriteByte (&host_client->netconnection->message, STAT_SECRETS);
1879         MSG_WriteLong (&host_client->netconnection->message, (int)PRVM_serverglobalfloat(found_secrets));
1880
1881         MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1882         MSG_WriteByte (&host_client->netconnection->message, STAT_MONSTERS);
1883         MSG_WriteLong (&host_client->netconnection->message, (int)PRVM_serverglobalfloat(killed_monsters));
1884
1885         // send a fixangle
1886         // Never send a roll angle, because savegames can catch the server
1887         // in a state where it is expecting the client to correct the angle
1888         // and it won't happen if the game was just loaded, so you wind up
1889         // with a permanent head tilt
1890         if (sv.loadgame)
1891         {
1892                 MSG_WriteByte (&host_client->netconnection->message, svc_setangle);
1893                 MSG_WriteAngle (&host_client->netconnection->message, PRVM_serveredictvector(host_client->edict, v_angle)[0], sv.protocol);
1894                 MSG_WriteAngle (&host_client->netconnection->message, PRVM_serveredictvector(host_client->edict, v_angle)[1], sv.protocol);
1895                 MSG_WriteAngle (&host_client->netconnection->message, 0, sv.protocol);
1896         }
1897         else
1898         {
1899                 MSG_WriteByte (&host_client->netconnection->message, svc_setangle);
1900                 MSG_WriteAngle (&host_client->netconnection->message, PRVM_serveredictvector(host_client->edict, angles)[0], sv.protocol);
1901                 MSG_WriteAngle (&host_client->netconnection->message, PRVM_serveredictvector(host_client->edict, angles)[1], sv.protocol);
1902                 MSG_WriteAngle (&host_client->netconnection->message, 0, sv.protocol);
1903         }
1904
1905         SV_WriteClientdataToMessage (host_client, host_client->edict, &host_client->netconnection->message, stats);
1906
1907         MSG_WriteByte (&host_client->netconnection->message, svc_signonnum);
1908         MSG_WriteByte (&host_client->netconnection->message, 3);
1909 }
1910
1911 /*
1912 ==================
1913 Host_Begin_f
1914 ==================
1915 */
1916 static void Host_Begin_f (void)
1917 {
1918         host_client->spawned = true;
1919
1920         // LordHavoc: note: this code also exists in SV_DropClient
1921         if (sv.loadgame)
1922         {
1923                 int i;
1924                 for (i = 0;i < svs.maxclients;i++)
1925                         if (svs.clients[i].active && !svs.clients[i].spawned)
1926                                 break;
1927                 if (i == svs.maxclients)
1928                 {
1929                         Con_Printf("Loaded game, everyone rejoined - unpausing\n");
1930                         sv.paused = sv.loadgame = false; // we're basically done with loading now
1931                 }
1932         }
1933 }
1934
1935 //===========================================================================
1936
1937
1938 /*
1939 ==================
1940 Host_Kick_f
1941
1942 Kicks a user off of the server
1943 ==================
1944 */
1945 static void Host_Kick_f (void)
1946 {
1947         const char *who;
1948         const char *message = NULL;
1949         client_t *save;
1950         int i;
1951         qboolean byNumber = false;
1952
1953         if (!sv.active)
1954                 return;
1955
1956         save = host_client;
1957
1958         if (Cmd_Argc() > 2 && strcmp(Cmd_Argv(1), "#") == 0)
1959         {
1960                 i = (int)(atof(Cmd_Argv(2)) - 1);
1961                 if (i < 0 || i >= svs.maxclients || !(host_client = svs.clients + i)->active)
1962                         return;
1963                 byNumber = true;
1964         }
1965         else
1966         {
1967                 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1968                 {
1969                         if (!host_client->active)
1970                                 continue;
1971                         if (strcasecmp(host_client->name, Cmd_Argv(1)) == 0)
1972                                 break;
1973                 }
1974         }
1975
1976         if (i < svs.maxclients)
1977         {
1978                 if (cmd_source == src_command)
1979                 {
1980                         if (cls.state == ca_dedicated)
1981                                 who = "Console";
1982                         else
1983                                 who = cl_name.string;
1984                 }
1985                 else
1986                         who = save->name;
1987
1988                 // can't kick yourself!
1989                 if (host_client == save)
1990                         return;
1991
1992                 if (Cmd_Argc() > 2)
1993                 {
1994                         message = Cmd_Args();
1995                         COM_ParseToken_Simple(&message, false, false, true);
1996                         if (byNumber)
1997                         {
1998                                 message++;                                                      // skip the #
1999                                 while (*message == ' ')                         // skip white space
2000                                         message++;
2001                                 message += strlen(Cmd_Argv(2)); // skip the number
2002                         }
2003                         while (*message && *message == ' ')
2004                                 message++;
2005                 }
2006                 if (message)
2007                         SV_ClientPrintf("Kicked by %s: %s\n", who, message);
2008                 else
2009                         SV_ClientPrintf("Kicked by %s\n", who);
2010                 SV_DropClient (false); // kicked
2011         }
2012
2013         host_client = save;
2014 }
2015
2016 /*
2017 ===============================================================================
2018
2019 DEBUGGING TOOLS
2020
2021 ===============================================================================
2022 */
2023
2024 /*
2025 ==================
2026 Host_Give_f
2027 ==================
2028 */
2029 static void Host_Give_f (void)
2030 {
2031         prvm_prog_t *prog = SVVM_prog;
2032         const char *t;
2033         int v;
2034
2035         if (!allowcheats)
2036         {
2037                 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
2038                 return;
2039         }
2040
2041         t = Cmd_Argv(1);
2042         v = atoi (Cmd_Argv(2));
2043
2044         switch (t[0])
2045         {
2046         case '0':
2047         case '1':
2048         case '2':
2049         case '3':
2050         case '4':
2051         case '5':
2052         case '6':
2053         case '7':
2054         case '8':
2055         case '9':
2056                 // MED 01/04/97 added hipnotic give stuff
2057                 if (gamemode == GAME_HIPNOTIC)
2058                 {
2059                         if (t[0] == '6')
2060                         {
2061                                 if (t[1] == 'a')
2062                                         PRVM_serveredictfloat(host_client->edict, items) = (int)PRVM_serveredictfloat(host_client->edict, items) | HIT_PROXIMITY_GUN;
2063                                 else
2064                                         PRVM_serveredictfloat(host_client->edict, items) = (int)PRVM_serveredictfloat(host_client->edict, items) | IT_GRENADE_LAUNCHER;
2065                         }
2066                         else if (t[0] == '9')
2067                                 PRVM_serveredictfloat(host_client->edict, items) = (int)PRVM_serveredictfloat(host_client->edict, items) | HIT_LASER_CANNON;
2068                         else if (t[0] == '0')
2069                                 PRVM_serveredictfloat(host_client->edict, items) = (int)PRVM_serveredictfloat(host_client->edict, items) | HIT_MJOLNIR;
2070                         else if (t[0] >= '2')
2071                                 PRVM_serveredictfloat(host_client->edict, items) = (int)PRVM_serveredictfloat(host_client->edict, items) | (IT_SHOTGUN << (t[0] - '2'));
2072                 }
2073                 else
2074                 {
2075                         if (t[0] >= '2')
2076                                 PRVM_serveredictfloat(host_client->edict, items) = (int)PRVM_serveredictfloat(host_client->edict, items) | (IT_SHOTGUN << (t[0] - '2'));
2077                 }
2078                 break;
2079
2080         case 's':
2081                 if (gamemode == GAME_ROGUE)
2082                         PRVM_serveredictfloat(host_client->edict, ammo_shells1) = v;
2083
2084                 PRVM_serveredictfloat(host_client->edict, ammo_shells) = v;
2085                 break;
2086         case 'n':
2087                 if (gamemode == GAME_ROGUE)
2088                 {
2089                         PRVM_serveredictfloat(host_client->edict, ammo_nails1) = v;
2090                         if (PRVM_serveredictfloat(host_client->edict, weapon) <= IT_LIGHTNING)
2091                                 PRVM_serveredictfloat(host_client->edict, ammo_nails) = v;
2092                 }
2093                 else
2094                 {
2095                         PRVM_serveredictfloat(host_client->edict, ammo_nails) = v;
2096                 }
2097                 break;
2098         case 'l':
2099                 if (gamemode == GAME_ROGUE)
2100                 {
2101                         PRVM_serveredictfloat(host_client->edict, ammo_lava_nails) = v;
2102                         if (PRVM_serveredictfloat(host_client->edict, weapon) > IT_LIGHTNING)
2103                                 PRVM_serveredictfloat(host_client->edict, ammo_nails) = v;
2104                 }
2105                 break;
2106         case 'r':
2107                 if (gamemode == GAME_ROGUE)
2108                 {
2109                         PRVM_serveredictfloat(host_client->edict, ammo_rockets1) = v;
2110                         if (PRVM_serveredictfloat(host_client->edict, weapon) <= IT_LIGHTNING)
2111                                 PRVM_serveredictfloat(host_client->edict, ammo_rockets) = v;
2112                 }
2113                 else
2114                 {
2115                         PRVM_serveredictfloat(host_client->edict, ammo_rockets) = v;
2116                 }
2117                 break;
2118         case 'm':
2119                 if (gamemode == GAME_ROGUE)
2120                 {
2121                         PRVM_serveredictfloat(host_client->edict, ammo_multi_rockets) = v;
2122                         if (PRVM_serveredictfloat(host_client->edict, weapon) > IT_LIGHTNING)
2123                                 PRVM_serveredictfloat(host_client->edict, ammo_rockets) = v;
2124                 }
2125                 break;
2126         case 'h':
2127                 PRVM_serveredictfloat(host_client->edict, health) = v;
2128                 break;
2129         case 'c':
2130                 if (gamemode == GAME_ROGUE)
2131                 {
2132                         PRVM_serveredictfloat(host_client->edict, ammo_cells1) = v;
2133                         if (PRVM_serveredictfloat(host_client->edict, weapon) <= IT_LIGHTNING)
2134                                 PRVM_serveredictfloat(host_client->edict, ammo_cells) = v;
2135                 }
2136                 else
2137                 {
2138                         PRVM_serveredictfloat(host_client->edict, ammo_cells) = v;
2139                 }
2140                 break;
2141         case 'p':
2142                 if (gamemode == GAME_ROGUE)
2143                 {
2144                         PRVM_serveredictfloat(host_client->edict, ammo_plasma) = v;
2145                         if (PRVM_serveredictfloat(host_client->edict, weapon) > IT_LIGHTNING)
2146                                 PRVM_serveredictfloat(host_client->edict, ammo_cells) = v;
2147                 }
2148                 break;
2149         }
2150 }
2151
2152 static prvm_edict_t     *FindViewthing(prvm_prog_t *prog)
2153 {
2154         int             i;
2155         prvm_edict_t    *e;
2156
2157         for (i=0 ; i<prog->num_edicts ; i++)
2158         {
2159                 e = PRVM_EDICT_NUM(i);
2160                 if (!strcmp (PRVM_GetString(prog, PRVM_serveredictstring(e, classname)), "viewthing"))
2161                         return e;
2162         }
2163         Con_Print("No viewthing on map\n");
2164         return NULL;
2165 }
2166
2167 /*
2168 ==================
2169 Host_Viewmodel_f
2170 ==================
2171 */
2172 static void Host_Viewmodel_f (void)
2173 {
2174         prvm_prog_t *prog = SVVM_prog;
2175         prvm_edict_t    *e;
2176         dp_model_t      *m;
2177
2178         if (!sv.active)
2179                 return;
2180
2181         e = FindViewthing(prog);
2182         if (e)
2183         {
2184                 m = Mod_ForName (Cmd_Argv(1), false, true, NULL);
2185                 if (m && m->loaded && m->Draw)
2186                 {
2187                         PRVM_serveredictfloat(e, frame) = 0;
2188                         cl.model_precache[(int)PRVM_serveredictfloat(e, modelindex)] = m;
2189                 }
2190                 else
2191                         Con_Printf("viewmodel: can't load %s\n", Cmd_Argv(1));
2192         }
2193 }
2194
2195 /*
2196 ==================
2197 Host_Viewframe_f
2198 ==================
2199 */
2200 static void Host_Viewframe_f (void)
2201 {
2202         prvm_prog_t *prog = SVVM_prog;
2203         prvm_edict_t    *e;
2204         int             f;
2205         dp_model_t      *m;
2206
2207         if (!sv.active)
2208                 return;
2209
2210         e = FindViewthing(prog);
2211         if (e)
2212         {
2213                 m = cl.model_precache[(int)PRVM_serveredictfloat(e, modelindex)];
2214
2215                 f = atoi(Cmd_Argv(1));
2216                 if (f >= m->numframes)
2217                         f = m->numframes-1;
2218
2219                 PRVM_serveredictfloat(e, frame) = f;
2220         }
2221 }
2222
2223
2224 static void PrintFrameName (dp_model_t *m, int frame)
2225 {
2226         if (m->animscenes)
2227                 Con_Printf("frame %i: %s\n", frame, m->animscenes[frame].name);
2228         else
2229                 Con_Printf("frame %i\n", frame);
2230 }
2231
2232 /*
2233 ==================
2234 Host_Viewnext_f
2235 ==================
2236 */
2237 static void Host_Viewnext_f (void)
2238 {
2239         prvm_prog_t *prog = SVVM_prog;
2240         prvm_edict_t    *e;
2241         dp_model_t      *m;
2242
2243         if (!sv.active)
2244                 return;
2245
2246         e = FindViewthing(prog);
2247         if (e)
2248         {
2249                 m = cl.model_precache[(int)PRVM_serveredictfloat(e, modelindex)];
2250
2251                 PRVM_serveredictfloat(e, frame) = PRVM_serveredictfloat(e, frame) + 1;
2252                 if (PRVM_serveredictfloat(e, frame) >= m->numframes)
2253                         PRVM_serveredictfloat(e, frame) = m->numframes - 1;
2254
2255                 PrintFrameName (m, (int)PRVM_serveredictfloat(e, frame));
2256         }
2257 }
2258
2259 /*
2260 ==================
2261 Host_Viewprev_f
2262 ==================
2263 */
2264 static void Host_Viewprev_f (void)
2265 {
2266         prvm_prog_t *prog = SVVM_prog;
2267         prvm_edict_t    *e;
2268         dp_model_t      *m;
2269
2270         if (!sv.active)
2271                 return;
2272
2273         e = FindViewthing(prog);
2274         if (e)
2275         {
2276                 m = cl.model_precache[(int)PRVM_serveredictfloat(e, modelindex)];
2277
2278                 PRVM_serveredictfloat(e, frame) = PRVM_serveredictfloat(e, frame) - 1;
2279                 if (PRVM_serveredictfloat(e, frame) < 0)
2280                         PRVM_serveredictfloat(e, frame) = 0;
2281
2282                 PrintFrameName (m, (int)PRVM_serveredictfloat(e, frame));
2283         }
2284 }
2285
2286 /*
2287 ===============================================================================
2288
2289 DEMO LOOP CONTROL
2290
2291 ===============================================================================
2292 */
2293
2294
2295 /*
2296 ==================
2297 Host_Startdemos_f
2298 ==================
2299 */
2300 static void Host_Startdemos_f (void)
2301 {
2302         int             i, c;
2303
2304         if (cls.state == ca_dedicated || COM_CheckParm("-listen") || COM_CheckParm("-benchmark") || COM_CheckParm("-demo") || COM_CheckParm("-capturedemo"))
2305                 return;
2306
2307         c = Cmd_Argc() - 1;
2308         if (c > MAX_DEMOS)
2309         {
2310                 Con_Printf("Max %i demos in demoloop\n", MAX_DEMOS);
2311                 c = MAX_DEMOS;
2312         }
2313         Con_DPrintf("%i demo(s) in loop\n", c);
2314
2315         for (i=1 ; i<c+1 ; i++)
2316                 strlcpy (cls.demos[i-1], Cmd_Argv(i), sizeof (cls.demos[i-1]));
2317
2318         // LordHavoc: clear the remaining slots
2319         for (;i <= MAX_DEMOS;i++)
2320                 cls.demos[i-1][0] = 0;
2321
2322         if (!sv.active && cls.demonum != -1 && !cls.demoplayback)
2323         {
2324                 cls.demonum = 0;
2325                 CL_NextDemo ();
2326         }
2327         else
2328                 cls.demonum = -1;
2329 }
2330
2331
2332 /*
2333 ==================
2334 Host_Demos_f
2335
2336 Return to looping demos
2337 ==================
2338 */
2339 static void Host_Demos_f (void)
2340 {
2341         if (cls.state == ca_dedicated)
2342                 return;
2343         if (cls.demonum == -1)
2344                 cls.demonum = 1;
2345         CL_Disconnect_f ();
2346         CL_NextDemo ();
2347 }
2348
2349 /*
2350 ==================
2351 Host_Stopdemo_f
2352
2353 Return to looping demos
2354 ==================
2355 */
2356 static void Host_Stopdemo_f (void)
2357 {
2358         if (!cls.demoplayback)
2359                 return;
2360         CL_Disconnect ();
2361         Host_ShutdownServer ();
2362 }
2363
2364 static void Host_SendCvar_f (void)
2365 {
2366         int             i;
2367         cvar_t  *c;
2368         const char *cvarname;
2369         client_t *old;
2370         char vabuf[1024];
2371
2372         if(Cmd_Argc() != 2)
2373                 return;
2374         cvarname = Cmd_Argv(1);
2375         if (cls.state == ca_connected)
2376         {
2377                 c = Cvar_FindVar(cvarname);
2378                 // LordHavoc: if there is no such cvar or if it is private, send a
2379                 // reply indicating that it has no value
2380                 if(!c || (c->flags & CVAR_PRIVATE))
2381                         Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "sentcvar %s", cvarname));
2382                 else
2383                         Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "sentcvar %s \"%s\"", c->name, c->string));
2384                 return;
2385         }
2386         if(!sv.active)// || !PRVM_serverfunction(SV_ParseClientCommand))
2387                 return;
2388
2389         old = host_client;
2390         if (cls.state != ca_dedicated)
2391                 i = 1;
2392         else
2393                 i = 0;
2394         for(;i<svs.maxclients;i++)
2395                 if(svs.clients[i].active && svs.clients[i].netconnection)
2396                 {
2397                         host_client = &svs.clients[i];
2398                         Host_ClientCommands("sendcvar %s\n", cvarname);
2399                 }
2400         host_client = old;
2401 }
2402
2403 static void MaxPlayers_f(void)
2404 {
2405         int n;
2406
2407         if (Cmd_Argc() != 2)
2408         {
2409                 Con_Printf("\"maxplayers\" is \"%u\"\n", svs.maxclients_next);
2410                 return;
2411         }
2412
2413         if (sv.active)
2414         {
2415                 Con_Print("maxplayers can not be changed while a server is running.\n");
2416                 Con_Print("It will be changed on next server startup (\"map\" command).\n");
2417         }
2418
2419         n = atoi(Cmd_Argv(1));
2420         n = bound(1, n, MAX_SCOREBOARD);
2421         Con_Printf("\"maxplayers\" set to \"%u\"\n", n);
2422
2423         svs.maxclients_next = n;
2424         if (n == 1)
2425                 Cvar_Set ("deathmatch", "0");
2426         else
2427                 Cvar_Set ("deathmatch", "1");
2428 }
2429
2430 /*
2431 =====================
2432 Host_PQRcon_f
2433
2434 ProQuake rcon support
2435 =====================
2436 */
2437 static void Host_PQRcon_f (void)
2438 {
2439         int n;
2440         const char *e;
2441         lhnetaddress_t to;
2442         lhnetsocket_t *mysocket;
2443         char peer_address[64];
2444
2445         if (!rcon_password.string || !rcon_password.string[0] || rcon_secure.integer > 0)
2446         {
2447                 Con_Printf ("You must set rcon_password before issuing an pqrcon command, and rcon_secure must be 0.\n");
2448                 return;
2449         }
2450
2451         e = strchr(rcon_password.string, ' ');
2452         n = e ? e-rcon_password.string : (int)strlen(rcon_password.string);
2453
2454         if (cls.netcon)
2455         {
2456                 InfoString_GetValue(cls.userinfo, "*ip", peer_address, sizeof(peer_address));
2457         }
2458         else
2459         {
2460                 if (!rcon_address.string[0])
2461                 {
2462                         Con_Printf ("You must either be connected, or set the rcon_address cvar to issue rcon commands\n");
2463                         return;
2464                 }
2465                 strlcpy(peer_address, rcon_address.string, strlen(rcon_address.string)+1);
2466         }
2467         LHNETADDRESS_FromString(&to, peer_address, sv_netport.integer);
2468         mysocket = NetConn_ChooseClientSocketForAddress(&to);
2469         if (mysocket)
2470         {
2471                 sizebuf_t buf;
2472                 unsigned char bufdata[64];
2473                 buf.data = bufdata;
2474                 SZ_Clear(&buf);
2475                 MSG_WriteLong(&buf, 0);
2476                 MSG_WriteByte(&buf, CCREQ_RCON);
2477                 SZ_Write(&buf, (const unsigned char*)rcon_password.string, n);
2478                 MSG_WriteByte(&buf, 0); // terminate the (possibly partial) string
2479                 MSG_WriteString(&buf, Cmd_Args());
2480                 StoreBigLong(buf.data, NETFLAG_CTL | (buf.cursize & NETFLAG_LENGTH_MASK));
2481                 NetConn_Write(mysocket, buf.data, buf.cursize, &to);
2482                 SZ_Clear(&buf);
2483         }
2484 }
2485
2486 //=============================================================================
2487
2488 // QuakeWorld commands
2489
2490 /*
2491 =====================
2492 Host_Rcon_f
2493
2494   Send the rest of the command line over as
2495   an unconnected command.
2496 =====================
2497 */
2498 static void Host_Rcon_f (void) // credit: taken from QuakeWorld
2499 {
2500         int i, n;
2501         const char *e;
2502         lhnetaddress_t to;
2503         lhnetsocket_t *mysocket;
2504         char vabuf[1024];
2505
2506         if (!rcon_password.string || !rcon_password.string[0])
2507         {
2508                 Con_Printf ("You must set rcon_password before issuing an rcon command.\n");
2509                 return;
2510         }
2511
2512         e = strchr(rcon_password.string, ' ');
2513         n = e ? e-rcon_password.string : (int)strlen(rcon_password.string);
2514
2515         if (cls.netcon)
2516                 to = cls.netcon->peeraddress;
2517         else
2518         {
2519                 if (!rcon_address.string[0])
2520                 {
2521                         Con_Printf ("You must either be connected, or set the rcon_address cvar to issue rcon commands\n");
2522                         return;
2523                 }
2524                 LHNETADDRESS_FromString(&to, rcon_address.string, sv_netport.integer);
2525         }
2526         mysocket = NetConn_ChooseClientSocketForAddress(&to);
2527         if (mysocket && Cmd_Args()[0])
2528         {
2529                 // simply put together the rcon packet and send it
2530                 if(Cmd_Argv(0)[0] == 's' || rcon_secure.integer > 1)
2531                 {
2532                         if(cls.rcon_commands[cls.rcon_ringpos][0])
2533                         {
2534                                 char s[128];
2535                                 LHNETADDRESS_ToString(&cls.rcon_addresses[cls.rcon_ringpos], s, sizeof(s), true);
2536                                 Con_Printf("rcon to %s (for command %s) failed: too many buffered commands (possibly increase MAX_RCONS)\n", s, cls.rcon_commands[cls.rcon_ringpos]);
2537                                 cls.rcon_commands[cls.rcon_ringpos][0] = 0;
2538                                 --cls.rcon_trying;
2539                         }
2540                         for (i = 0;i < MAX_RCONS;i++)
2541                                 if(cls.rcon_commands[i][0])
2542                                         if (!LHNETADDRESS_Compare(&to, &cls.rcon_addresses[i]))
2543                                                 break;
2544                         ++cls.rcon_trying;
2545                         if(i >= MAX_RCONS)
2546                                 NetConn_WriteString(mysocket, "\377\377\377\377getchallenge", &to); // otherwise we'll request the challenge later
2547                         strlcpy(cls.rcon_commands[cls.rcon_ringpos], Cmd_Args(), sizeof(cls.rcon_commands[cls.rcon_ringpos]));
2548                         cls.rcon_addresses[cls.rcon_ringpos] = to;
2549                         cls.rcon_timeout[cls.rcon_ringpos] = realtime + rcon_secure_challengetimeout.value;
2550                         cls.rcon_ringpos = (cls.rcon_ringpos + 1) % MAX_RCONS;
2551                 }
2552                 else if(rcon_secure.integer > 0)
2553                 {
2554                         char buf[1500];
2555                         char argbuf[1500];
2556                         dpsnprintf(argbuf, sizeof(argbuf), "%ld.%06d %s", (long) time(NULL), (int) (rand() % 1000000), Cmd_Args());
2557                         memcpy(buf, "\377\377\377\377srcon HMAC-MD4 TIME ", 24);
2558                         if(HMAC_MDFOUR_16BYTES((unsigned char *) (buf + 24), (unsigned char *) argbuf, strlen(argbuf), (unsigned char *) rcon_password.string, n))
2559                         {
2560                                 buf[40] = ' ';
2561                                 strlcpy(buf + 41, argbuf, sizeof(buf) - 41);
2562                                 NetConn_Write(mysocket, buf, 41 + strlen(buf + 41), &to);
2563                         }
2564                 }
2565                 else
2566                 {
2567                         NetConn_WriteString(mysocket, va(vabuf, sizeof(vabuf), "\377\377\377\377rcon %.*s %s", n, rcon_password.string, Cmd_Args()), &to);
2568                 }
2569         }
2570 }
2571
2572 /*
2573 ====================
2574 Host_User_f
2575
2576 user <name or userid>
2577
2578 Dump userdata / masterdata for a user
2579 ====================
2580 */
2581 static void Host_User_f (void) // credit: taken from QuakeWorld
2582 {
2583         int             uid;
2584         int             i;
2585
2586         if (Cmd_Argc() != 2)
2587         {
2588                 Con_Printf ("Usage: user <username / userid>\n");
2589                 return;
2590         }
2591
2592         uid = atoi(Cmd_Argv(1));
2593
2594         for (i = 0;i < cl.maxclients;i++)
2595         {
2596                 if (!cl.scores[i].name[0])
2597                         continue;
2598                 if (cl.scores[i].qw_userid == uid || !strcasecmp(cl.scores[i].name, Cmd_Argv(1)))
2599                 {
2600                         InfoString_Print(cl.scores[i].qw_userinfo);
2601                         return;
2602                 }
2603         }
2604         Con_Printf ("User not in server.\n");
2605 }
2606
2607 /*
2608 ====================
2609 Host_Users_f
2610
2611 Dump userids for all current players
2612 ====================
2613 */
2614 static void Host_Users_f (void) // credit: taken from QuakeWorld
2615 {
2616         int             i;
2617         int             c;
2618
2619         c = 0;
2620         Con_Printf ("userid frags name\n");
2621         Con_Printf ("------ ----- ----\n");
2622         for (i = 0;i < cl.maxclients;i++)
2623         {
2624                 if (cl.scores[i].name[0])
2625                 {
2626                         Con_Printf ("%6i %4i %s\n", cl.scores[i].qw_userid, cl.scores[i].frags, cl.scores[i].name);
2627                         c++;
2628                 }
2629         }
2630
2631         Con_Printf ("%i total users\n", c);
2632 }
2633
2634 /*
2635 ==================
2636 Host_FullServerinfo_f
2637
2638 Sent by server when serverinfo changes
2639 ==================
2640 */
2641 // TODO: shouldn't this be a cvar instead?
2642 static void Host_FullServerinfo_f (void) // credit: taken from QuakeWorld
2643 {
2644         char temp[512];
2645         if (Cmd_Argc() != 2)
2646         {
2647                 Con_Printf ("usage: fullserverinfo <complete info string>\n");
2648                 return;
2649         }
2650
2651         strlcpy (cl.qw_serverinfo, Cmd_Argv(1), sizeof(cl.qw_serverinfo));
2652         InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
2653         cl.qw_teamplay = atoi(temp);
2654 }
2655
2656 /*
2657 ==================
2658 Host_FullInfo_f
2659
2660 Allow clients to change userinfo
2661 ==================
2662 Casey was here :)
2663 */
2664 static void Host_FullInfo_f (void) // credit: taken from QuakeWorld
2665 {
2666         char key[512];
2667         char value[512];
2668         char *o;
2669         const char *s;
2670
2671         if (Cmd_Argc() != 2)
2672         {
2673                 Con_Printf ("fullinfo <complete info string>\n");
2674                 return;
2675         }
2676
2677         s = Cmd_Argv(1);
2678         if (*s == '\\')
2679                 s++;
2680         while (*s)
2681         {
2682                 o = key;
2683                 while (*s && *s != '\\')
2684                         *o++ = *s++;
2685                 *o = 0;
2686
2687                 if (!*s)
2688                 {
2689                         Con_Printf ("MISSING VALUE\n");
2690                         return;
2691                 }
2692
2693                 o = value;
2694                 s++;
2695                 while (*s && *s != '\\')
2696                         *o++ = *s++;
2697                 *o = 0;
2698
2699                 if (*s)
2700                         s++;
2701
2702                 CL_SetInfo(key, value, false, false, false, false);
2703         }
2704 }
2705
2706 /*
2707 ==================
2708 CL_SetInfo_f
2709
2710 Allow clients to change userinfo
2711 ==================
2712 */
2713 static void Host_SetInfo_f (void) // credit: taken from QuakeWorld
2714 {
2715         if (Cmd_Argc() == 1)
2716         {
2717                 InfoString_Print(cls.userinfo);
2718                 return;
2719         }
2720         if (Cmd_Argc() != 3)
2721         {
2722                 Con_Printf ("usage: setinfo [ <key> <value> ]\n");
2723                 return;
2724         }
2725         CL_SetInfo(Cmd_Argv(1), Cmd_Argv(2), true, false, false, false);
2726 }
2727
2728 /*
2729 ====================
2730 Host_Packet_f
2731
2732 packet <destination> <contents>
2733
2734 Contents allows \n escape character
2735 ====================
2736 */
2737 static void Host_Packet_f (void) // credit: taken from QuakeWorld
2738 {
2739         char send[2048];
2740         int i, l;
2741         const char *in;
2742         char *out;
2743         lhnetaddress_t address;
2744         lhnetsocket_t *mysocket;
2745
2746         if (Cmd_Argc() != 3)
2747         {
2748                 Con_Printf ("packet <destination> <contents>\n");
2749                 return;
2750         }
2751
2752         if (!LHNETADDRESS_FromString (&address, Cmd_Argv(1), sv_netport.integer))
2753         {
2754                 Con_Printf ("Bad address\n");
2755                 return;
2756         }
2757
2758         in = Cmd_Argv(2);
2759         out = send+4;
2760         send[0] = send[1] = send[2] = send[3] = -1;
2761
2762         l = (int)strlen (in);
2763         for (i=0 ; i<l ; i++)
2764         {
2765                 if (out >= send + sizeof(send) - 1)
2766                         break;
2767                 if (in[i] == '\\' && in[i+1] == 'n')
2768                 {
2769                         *out++ = '\n';
2770                         i++;
2771                 }
2772                 else if (in[i] == '\\' && in[i+1] == '0')
2773                 {
2774                         *out++ = '\0';
2775                         i++;
2776                 }
2777                 else if (in[i] == '\\' && in[i+1] == 't')
2778                 {
2779                         *out++ = '\t';
2780                         i++;
2781                 }
2782                 else if (in[i] == '\\' && in[i+1] == 'r')
2783                 {
2784                         *out++ = '\r';
2785                         i++;
2786                 }
2787                 else if (in[i] == '\\' && in[i+1] == '"')
2788                 {
2789                         *out++ = '\"';
2790                         i++;
2791                 }
2792                 else
2793                         *out++ = in[i];
2794         }
2795
2796         mysocket = NetConn_ChooseClientSocketForAddress(&address);
2797         if (!mysocket)
2798                 mysocket = NetConn_ChooseServerSocketForAddress(&address);
2799         if (mysocket)
2800                 NetConn_Write(mysocket, send, out - send, &address);
2801 }
2802
2803 /*
2804 ====================
2805 Host_Pings_f
2806
2807 Send back ping and packet loss update for all current players to this player
2808 ====================
2809 */
2810 void Host_Pings_f (void)
2811 {
2812         int             i, j, ping, packetloss, movementloss;
2813         char temp[128];
2814
2815         if (!host_client->netconnection)
2816                 return;
2817
2818         if (sv.protocol != PROTOCOL_QUAKEWORLD)
2819         {
2820                 MSG_WriteByte(&host_client->netconnection->message, svc_stufftext);
2821                 MSG_WriteUnterminatedString(&host_client->netconnection->message, "pingplreport");
2822         }
2823         for (i = 0;i < svs.maxclients;i++)
2824         {
2825                 packetloss = 0;
2826                 movementloss = 0;
2827                 if (svs.clients[i].netconnection)
2828                 {
2829                         for (j = 0;j < NETGRAPH_PACKETS;j++)
2830                                 if (svs.clients[i].netconnection->incoming_netgraph[j].unreliablebytes == NETGRAPH_LOSTPACKET)
2831                                         packetloss++;
2832                         for (j = 0;j < NETGRAPH_PACKETS;j++)
2833                                 if (svs.clients[i].movement_count[j] < 0)
2834                                         movementloss++;
2835                 }
2836                 packetloss = (packetloss * 100 + NETGRAPH_PACKETS - 1) / NETGRAPH_PACKETS;
2837                 movementloss = (movementloss * 100 + NETGRAPH_PACKETS - 1) / NETGRAPH_PACKETS;
2838                 ping = (int)floor(svs.clients[i].ping*1000+0.5);
2839                 ping = bound(0, ping, 9999);
2840                 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2841                 {
2842                         // send qw_svc_updateping and qw_svc_updatepl messages
2843                         MSG_WriteByte(&host_client->netconnection->message, qw_svc_updateping);
2844                         MSG_WriteShort(&host_client->netconnection->message, ping);
2845                         MSG_WriteByte(&host_client->netconnection->message, qw_svc_updatepl);
2846                         MSG_WriteByte(&host_client->netconnection->message, packetloss);
2847                 }
2848                 else
2849                 {
2850                         // write the string into the packet as multiple unterminated strings to avoid needing a local buffer
2851                         if(movementloss)
2852                                 dpsnprintf(temp, sizeof(temp), " %d %d,%d", ping, packetloss, movementloss);
2853                         else
2854                                 dpsnprintf(temp, sizeof(temp), " %d %d", ping, packetloss);
2855                         MSG_WriteUnterminatedString(&host_client->netconnection->message, temp);
2856                 }
2857         }
2858         if (sv.protocol != PROTOCOL_QUAKEWORLD)
2859                 MSG_WriteString(&host_client->netconnection->message, "\n");
2860 }
2861
2862 static void Host_PingPLReport_f(void)
2863 {
2864         char *errbyte;
2865         int i;
2866         int l = Cmd_Argc();
2867         if (l > cl.maxclients)
2868                 l = cl.maxclients;
2869         for (i = 0;i < l;i++)
2870         {
2871                 cl.scores[i].qw_ping = atoi(Cmd_Argv(1+i*2));
2872                 cl.scores[i].qw_packetloss = strtol(Cmd_Argv(1+i*2+1), &errbyte, 0);
2873                 if(errbyte && *errbyte == ',')
2874                         cl.scores[i].qw_movementloss = atoi(errbyte + 1);
2875                 else
2876                         cl.scores[i].qw_movementloss = 0;
2877         }
2878 }
2879
2880 //=============================================================================
2881
2882 /*
2883 ==================
2884 Host_InitCommands
2885 ==================
2886 */
2887 void Host_InitCommands (void)
2888 {
2889         dpsnprintf(cls.userinfo, sizeof(cls.userinfo), "\\name\\player\\team\\none\\topcolor\\0\\bottomcolor\\0\\rate\\10000\\msg\\1\\noaim\\1\\*ver\\dp");
2890
2891         Cmd_AddCommand_WithClientCommand ("status", Host_Status_f, Host_Status_f, "print server status information");
2892         Cmd_AddCommand ("quit", Host_Quit_f, "quit the game");
2893         Cmd_AddCommand_WithClientCommand ("god", NULL, Host_God_f, "god mode (invulnerability)");
2894         Cmd_AddCommand_WithClientCommand ("notarget", NULL, Host_Notarget_f, "notarget mode (monsters do not see you)");
2895         Cmd_AddCommand_WithClientCommand ("fly", NULL, Host_Fly_f, "fly mode (flight)");
2896         Cmd_AddCommand_WithClientCommand ("noclip", NULL, Host_Noclip_f, "noclip mode (flight without collisions, move through walls)");
2897         Cmd_AddCommand_WithClientCommand ("give", NULL, Host_Give_f, "alter inventory");
2898         Cmd_AddCommand ("map", Host_Map_f, "kick everyone off the server and start a new level");
2899         Cmd_AddCommand ("restart", Host_Restart_f, "restart current level");
2900         Cmd_AddCommand ("changelevel", Host_Changelevel_f, "change to another level, bringing along all connected clients");
2901         Cmd_AddCommand ("connect", Host_Connect_f, "connect to a server by IP address or hostname");
2902         Cmd_AddCommand ("reconnect", Host_Reconnect_f, "reconnect to the last server you were on, or resets a quakeworld connection (do not use if currently playing on a netquake server)");
2903         Cmd_AddCommand ("version", Host_Version_f, "print engine version");
2904         Cmd_AddCommand_WithClientCommand ("say", Host_Say_f, Host_Say_f, "send a chat message to everyone on the server");
2905         Cmd_AddCommand_WithClientCommand ("say_team", Host_Say_Team_f, Host_Say_Team_f, "send a chat message to your team on the server");
2906         Cmd_AddCommand_WithClientCommand ("tell", Host_Tell_f, Host_Tell_f, "send a chat message to only one person on the server");
2907         Cmd_AddCommand_WithClientCommand ("kill", NULL, Host_Kill_f, "die instantly");
2908         Cmd_AddCommand_WithClientCommand ("pause", NULL, Host_Pause_f, "pause the game (if the server allows pausing)");
2909         Cmd_AddCommand ("kick", Host_Kick_f, "kick a player off the server by number or name");
2910         Cmd_AddCommand_WithClientCommand ("ping", Host_Ping_f, Host_Ping_f, "print ping times of all players on the server");
2911         Cmd_AddCommand ("load", Host_Loadgame_f, "load a saved game file");
2912         Cmd_AddCommand ("save", Host_Savegame_f, "save the game to a file");
2913
2914         Cmd_AddCommand ("startdemos", Host_Startdemos_f, "start playing back the selected demos sequentially (used at end of startup script)");
2915         Cmd_AddCommand ("demos", Host_Demos_f, "restart looping demos defined by the last startdemos command");
2916         Cmd_AddCommand ("stopdemo", Host_Stopdemo_f, "stop playing or recording demo (like stop command) and return to looping demos");
2917
2918         Cmd_AddCommand ("viewmodel", Host_Viewmodel_f, "change model of viewthing entity in current level");
2919         Cmd_AddCommand ("viewframe", Host_Viewframe_f, "change animation frame of viewthing entity in current level");
2920         Cmd_AddCommand ("viewnext", Host_Viewnext_f, "change to next animation frame of viewthing entity in current level");
2921         Cmd_AddCommand ("viewprev", Host_Viewprev_f, "change to previous animation frame of viewthing entity in current level");
2922
2923         Cvar_RegisterVariable (&cl_name);
2924         Cmd_AddCommand_WithClientCommand ("name", Host_Name_f, Host_Name_f, "change your player name");
2925         Cvar_RegisterVariable (&cl_color);
2926         Cmd_AddCommand_WithClientCommand ("color", Host_Color_f, Host_Color_f, "change your player shirt and pants colors");
2927         Cvar_RegisterVariable (&cl_rate);
2928         Cmd_AddCommand_WithClientCommand ("rate", Host_Rate_f, Host_Rate_f, "change your network connection speed");
2929         Cvar_RegisterVariable (&cl_pmodel);
2930         Cmd_AddCommand_WithClientCommand ("pmodel", Host_PModel_f, Host_PModel_f, "(Nehahra-only) change your player model choice");
2931
2932         // BLACK: This isnt game specific anymore (it was GAME_NEXUIZ at first)
2933         Cvar_RegisterVariable (&cl_playermodel);
2934         Cmd_AddCommand_WithClientCommand ("playermodel", Host_Playermodel_f, Host_Playermodel_f, "change your player model");
2935         Cvar_RegisterVariable (&cl_playerskin);
2936         Cmd_AddCommand_WithClientCommand ("playerskin", Host_Playerskin_f, Host_Playerskin_f, "change your player skin number");
2937
2938         Cmd_AddCommand_WithClientCommand ("prespawn", NULL, Host_PreSpawn_f, "signon 1 (client acknowledges that server information has been received)");
2939         Cmd_AddCommand_WithClientCommand ("spawn", NULL, Host_Spawn_f, "signon 2 (client has sent player information, and is asking server to send scoreboard rankings)");
2940         Cmd_AddCommand_WithClientCommand ("begin", NULL, Host_Begin_f, "signon 3 (client asks server to start sending entities, and will go to signon 4 (playing) when the first entity update is received)");
2941         Cmd_AddCommand ("maxplayers", MaxPlayers_f, "sets limit on how many players (or bots) may be connected to the server at once");
2942
2943         Cmd_AddCommand ("sendcvar", Host_SendCvar_f, "sends the value of a cvar to the server as a sentcvar command, for use by QuakeC");
2944
2945         Cvar_RegisterVariable (&rcon_password);
2946         Cvar_RegisterVariable (&rcon_address);
2947         Cvar_RegisterVariable (&rcon_secure);
2948         Cvar_RegisterVariable (&rcon_secure_challengetimeout);
2949         Cmd_AddCommand ("rcon", Host_Rcon_f, "sends a command to the server console (if your rcon_password matches the server's rcon_password), or to the address specified by rcon_address when not connected (again rcon_password must match the server's); note: if rcon_secure is set, client and server clocks must be synced e.g. via NTP");
2950         Cmd_AddCommand ("srcon", Host_Rcon_f, "sends a command to the server console (if your rcon_password matches the server's rcon_password), or to the address specified by rcon_address when not connected (again rcon_password must match the server's); this always works as if rcon_secure is set; note: client and server clocks must be synced e.g. via NTP");
2951         Cmd_AddCommand ("pqrcon", Host_PQRcon_f, "sends a command to a proquake server console (if your rcon_password matches the server's rcon_password), or to the address specified by rcon_address when not connected (again rcon_password must match the server's)");
2952         Cmd_AddCommand ("user", Host_User_f, "prints additional information about a player number or name on the scoreboard");
2953         Cmd_AddCommand ("users", Host_Users_f, "prints additional information about all players on the scoreboard");
2954         Cmd_AddCommand ("fullserverinfo", Host_FullServerinfo_f, "internal use only, sent by server to client to update client's local copy of serverinfo string");
2955         Cmd_AddCommand ("fullinfo", Host_FullInfo_f, "allows client to modify their userinfo");
2956         Cmd_AddCommand ("setinfo", Host_SetInfo_f, "modifies your userinfo");
2957         Cmd_AddCommand ("packet", Host_Packet_f, "send a packet to the specified address:port containing a text string");
2958         Cmd_AddCommand ("topcolor", Host_TopColor_f, "QW command to set top color without changing bottom color");
2959         Cmd_AddCommand ("bottomcolor", Host_BottomColor_f, "QW command to set bottom color without changing top color");
2960
2961         Cmd_AddCommand_WithClientCommand ("pings", NULL, Host_Pings_f, "command sent by clients to request updated ping and packetloss of players on scoreboard (originally from QW, but also used on NQ servers)");
2962         Cmd_AddCommand ("pingplreport", Host_PingPLReport_f, "command sent by server containing client ping and packet loss values for scoreboard, triggered by pings command from client (not used by QW servers)");
2963
2964         Cmd_AddCommand ("fixtrans", Image_FixTransparentPixels_f, "change alpha-zero pixels in an image file to sensible values, and write out a new TGA (warning: SLOW)");
2965         Cvar_RegisterVariable (&r_fixtrans_auto);
2966
2967         Cvar_RegisterVariable (&team);
2968         Cvar_RegisterVariable (&skin);
2969         Cvar_RegisterVariable (&noaim);
2970
2971         Cvar_RegisterVariable(&sv_cheats);
2972         Cvar_RegisterVariable(&sv_adminnick);
2973         Cvar_RegisterVariable(&sv_status_privacy);
2974         Cvar_RegisterVariable(&sv_status_show_qcstatus);
2975         Cvar_RegisterVariable(&sv_namechangetimer);
2976 }
2977
2978 void Host_NoOperation_f(void)
2979 {
2980 }