remove the only use of FS_Eof
[xonotic/darkplaces.git] / host_cmd.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20
21 #include "quakedef.h"
22
23 int current_skill;
24 cvar_t sv_cheats = {0, "sv_cheats", "0"};
25 qboolean allowcheats = false;
26
27 mfunction_t *ED_FindFunction (char *name);
28
29 /*
30 ==================
31 Host_Quit_f
32 ==================
33 */
34
35 void Host_Quit_f (void)
36 {
37         Sys_Quit ();
38 }
39
40
41 /*
42 ==================
43 Host_Status_f
44 ==================
45 */
46 void Host_Status_f (void)
47 {
48         const char *protocolname;
49         client_t *client;
50         int seconds, minutes, hours = 0, j, players;
51         void (*print) (const char *fmt, ...);
52
53         if (cmd_source == src_command)
54         {
55                 if (!sv.active)
56                 {
57                         Cmd_ForwardToServer ();
58                         return;
59                 }
60                 print = Con_Printf;
61         }
62         else
63                 print = SV_ClientPrintf;
64
65         for (players = 0, j = 0;j < svs.maxclients;j++)
66                 if (svs.clients[j].active)
67                         players++;
68         print ("host:    %s\n", Cvar_VariableString ("hostname"));
69         print ("version: %s build %s\n", gamename, buildstring);
70         switch(sv.protocol)
71         {
72                 case PROTOCOL_QUAKE: protocolname = sv.netquakecompatible ? "QUAKE" : "QUAKEDP";break;
73                 case PROTOCOL_DARKPLACES1: protocolname = "PROTOCOL_DARKPLACES1";break;
74                 case PROTOCOL_DARKPLACES2: protocolname = "PROTOCOL_DARKPLACES2";break;
75                 case PROTOCOL_DARKPLACES3: protocolname = "PROTOCOL_DARKPLACES3";break;
76                 case PROTOCOL_DARKPLACES4: protocolname = "PROTOCOL_DARKPLACES4";break;
77                 case PROTOCOL_DARKPLACES5: protocolname = "PROTOCOL_DARKPLACES5";break;
78                 default: protocolname = "PROTOCOL_UNKNOWN";break;
79         }
80         print ("protocol: %i (%s)\n", sv.protocol, protocolname);
81         print ("map:     %s\n", sv.name);
82         print ("players: %i active (%i max)\n\n", players, svs.maxclients);
83         for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
84         {
85                 if (!client->active)
86                         continue;
87                 seconds = (int)(realtime - client->connecttime);
88                 minutes = seconds / 60;
89                 if (minutes)
90                 {
91                         seconds -= (minutes * 60);
92                         hours = minutes / 60;
93                         if (hours)
94                                 minutes -= (hours * 60);
95                 }
96                 else
97                         hours = 0;
98                 print ("#%-2u %-16.16s  %3i  %2i:%02i:%02i\n", j+1, client->name, (int)client->edict->v->frags, hours, minutes, seconds);
99                 print ("   %s\n", client->netconnection ? client->netconnection->address : "botclient");
100         }
101 }
102
103
104 /*
105 ==================
106 Host_God_f
107
108 Sets client to godmode
109 ==================
110 */
111 void Host_God_f (void)
112 {
113         if (cmd_source == src_command)
114         {
115                 Cmd_ForwardToServer ();
116                 return;
117         }
118
119         if (!allowcheats)
120         {
121                 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
122                 return;
123         }
124
125         host_client->edict->v->flags = (int)host_client->edict->v->flags ^ FL_GODMODE;
126         if (!((int)host_client->edict->v->flags & FL_GODMODE) )
127                 SV_ClientPrint("godmode OFF\n");
128         else
129                 SV_ClientPrint("godmode ON\n");
130 }
131
132 void Host_Notarget_f (void)
133 {
134         if (cmd_source == src_command)
135         {
136                 Cmd_ForwardToServer ();
137                 return;
138         }
139
140         if (!allowcheats)
141         {
142                 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
143                 return;
144         }
145
146         host_client->edict->v->flags = (int)host_client->edict->v->flags ^ FL_NOTARGET;
147         if (!((int)host_client->edict->v->flags & FL_NOTARGET) )
148                 SV_ClientPrint("notarget OFF\n");
149         else
150                 SV_ClientPrint("notarget ON\n");
151 }
152
153 qboolean noclip_anglehack;
154
155 void Host_Noclip_f (void)
156 {
157         if (cmd_source == src_command)
158         {
159                 Cmd_ForwardToServer ();
160                 return;
161         }
162
163         if (!allowcheats)
164         {
165                 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
166                 return;
167         }
168
169         if (host_client->edict->v->movetype != MOVETYPE_NOCLIP)
170         {
171                 noclip_anglehack = true;
172                 host_client->edict->v->movetype = MOVETYPE_NOCLIP;
173                 SV_ClientPrint("noclip ON\n");
174         }
175         else
176         {
177                 noclip_anglehack = false;
178                 host_client->edict->v->movetype = MOVETYPE_WALK;
179                 SV_ClientPrint("noclip OFF\n");
180         }
181 }
182
183 /*
184 ==================
185 Host_Fly_f
186
187 Sets client to flymode
188 ==================
189 */
190 void Host_Fly_f (void)
191 {
192         if (cmd_source == src_command)
193         {
194                 Cmd_ForwardToServer ();
195                 return;
196         }
197
198         if (!allowcheats)
199         {
200                 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
201                 return;
202         }
203
204         if (host_client->edict->v->movetype != MOVETYPE_FLY)
205         {
206                 host_client->edict->v->movetype = MOVETYPE_FLY;
207                 SV_ClientPrint("flymode ON\n");
208         }
209         else
210         {
211                 host_client->edict->v->movetype = MOVETYPE_WALK;
212                 SV_ClientPrint("flymode OFF\n");
213         }
214 }
215
216
217 /*
218 ==================
219 Host_Ping_f
220
221 ==================
222 */
223 void Host_Ping_f (void)
224 {
225         int             i, j;
226         float   total;
227         client_t        *client;
228
229         if (cmd_source == src_command)
230         {
231                 Cmd_ForwardToServer ();
232                 return;
233         }
234
235         SV_ClientPrint("Client ping times:\n");
236         for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
237         {
238                 if (!client->active)
239                         continue;
240                 total = 0;
241                 for (j=0 ; j<NUM_PING_TIMES ; j++)
242                         total+=client->ping_times[j];
243                 total /= NUM_PING_TIMES;
244                 SV_ClientPrintf("%4i %s\n", (int)(total*1000), client->name);
245         }
246 }
247
248 /*
249 ===============================================================================
250
251 SERVER TRANSITIONS
252
253 ===============================================================================
254 */
255
256 /*
257 ======================
258 Host_Map_f
259
260 handle a
261 map <servername>
262 command from the console.  Active clients are kicked off.
263 ======================
264 */
265 void Host_Map_f (void)
266 {
267         char level[MAX_QPATH];
268
269         if (Cmd_Argc() != 2)
270         {
271                 Con_Print("map <levelname> : start a new game (kicks off all players)\n");
272                 return;
273         }
274
275         if (cmd_source != src_command)
276                 return;
277
278         SCR_BeginLoadingPlaque ();
279         cls.demonum = -1;               // stop demo loop in case this fails
280
281         CL_Disconnect ();
282         Host_ShutdownServer(false);
283
284         // remove console or menu
285         key_dest = key_game;
286         key_consoleactive = 0;
287
288         svs.serverflags = 0;                    // haven't completed an episode yet
289         allowcheats = sv_cheats.integer != 0;
290         strcpy(level, Cmd_Argv(1));
291         SV_SpawnServer(level);
292         if (sv.active && cls.state == ca_disconnected)
293                 CL_EstablishConnection("local:1");
294 }
295
296 /*
297 ==================
298 Host_Changelevel_f
299
300 Goes to a new map, taking all clients along
301 ==================
302 */
303 void Host_Changelevel_f (void)
304 {
305         char level[MAX_QPATH];
306         
307         if (Cmd_Argc() != 2)
308         {
309                 Con_Print("changelevel <levelname> : continue game on a new level\n");
310                 return;
311         }
312         if (!sv.active || cls.demoplayback)
313         {
314                 Con_Print("Only the server may changelevel\n");
315                 return;
316         }
317         if (cmd_source != src_command)
318                 return;
319
320         // remove console or menu
321         key_dest = key_game;
322         key_consoleactive = 0;
323
324         SV_SaveSpawnparms ();
325         SCR_BeginLoadingPlaque();
326         allowcheats = sv_cheats.integer != 0;
327         strcpy(level, Cmd_Argv(1));
328         SV_SpawnServer(level);
329         if (sv.active && cls.state == ca_disconnected)
330                 CL_EstablishConnection("local:1");
331 }
332
333 /*
334 ==================
335 Host_Restart_f
336
337 Restarts the current server for a dead player
338 ==================
339 */
340 void Host_Restart_f (void)
341 {
342         char mapname[MAX_QPATH];
343         
344         if (Cmd_Argc() != 1)
345         {
346                 Con_Print("restart : restart current level\n");
347                 return;
348         }
349         if (!sv.active || cls.demoplayback)
350         {
351                 Con_Print("Only the server may restart\n");
352                 return;
353         }
354         if (cmd_source != src_command)
355                 return;
356
357         // remove console or menu
358         key_dest = key_game;
359         key_consoleactive = 0;
360
361         SCR_BeginLoadingPlaque();
362         allowcheats = sv_cheats.integer != 0;
363         strcpy(mapname, sv.name);
364         SV_SpawnServer(mapname);
365         if (sv.active && cls.state == ca_disconnected)
366                 CL_EstablishConnection("local:1");
367 }
368
369 /*
370 ==================
371 Host_Reconnect_f
372
373 This command causes the client to wait for the signon messages again.
374 This is sent just before a server changes levels
375 ==================
376 */
377 void Host_Reconnect_f (void)
378 {
379         if (Cmd_Argc() != 1)
380         {
381                 Con_Print("reconnect : wait for signon messages again\n");
382                 return;
383         }
384         if (!cls.signon)
385         {
386                 //Con_Print("reconnect: no signon, ignoring reconnect\n");
387                 return;
388         }
389         SCR_BeginLoadingPlaque();
390         cls.signon = 0;         // need new connection messages
391 }
392
393 /*
394 =====================
395 Host_Connect_f
396
397 User command to connect to server
398 =====================
399 */
400 void Host_Connect_f (void)
401 {
402         if (Cmd_Argc() != 2)
403         {
404                 Con_Print("connect <serveraddress> : connect to a multiplayer game\n");
405                 return;
406         }
407         CL_EstablishConnection(Cmd_Argv(1));
408 }
409
410
411 /*
412 ===============================================================================
413
414 LOAD / SAVE GAME
415
416 ===============================================================================
417 */
418
419 #define SAVEGAME_VERSION        5
420
421 /*
422 ===============
423 Host_SavegameComment
424
425 Writes a SAVEGAME_COMMENT_LENGTH character comment describing the current
426 ===============
427 */
428 void Host_SavegameComment (char *text)
429 {
430         int             i;
431         char    kills[20];
432
433         for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
434                 text[i] = ' ';
435         memcpy (text, cl.levelname, strlen(cl.levelname));
436         sprintf (kills,"kills:%3i/%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]);
437         memcpy (text+22, kills, strlen(kills));
438 // convert space to _ to make stdio happy
439         for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
440                 if (text[i] == ' ')
441                         text[i] = '_';
442         text[SAVEGAME_COMMENT_LENGTH] = '\0';
443 }
444
445
446 /*
447 ===============
448 Host_Savegame_f
449 ===============
450 */
451 void Host_Savegame_f (void)
452 {
453         char    name[256];
454         qfile_t *f;
455         int             i;
456         char    comment[SAVEGAME_COMMENT_LENGTH+1];
457
458         if (cmd_source != src_command)
459                 return;
460
461         if (cls.state != ca_connected || !sv.active)
462         {
463                 Con_Print("Not playing a local game.\n");
464                 return;
465         }
466
467         if (cl.intermission)
468         {
469                 Con_Print("Can't save in intermission.\n");
470                 return;
471         }
472
473         for (i = 0;i < svs.maxclients;i++)
474         {
475                 if (svs.clients[i].active)
476                 {
477                         if (i > 0)
478                         {
479                                 Con_Print("Can't save multiplayer games.\n");
480                                 return;
481                         }
482                         if (svs.clients[i].edict->v->deadflag)
483                         {
484                                 Con_Print("Can't savegame with a dead player\n");
485                                 return;
486                         }
487                 }
488         }
489
490         if (Cmd_Argc() != 2)
491         {
492                 Con_Print("save <savename> : save a game\n");
493                 return;
494         }
495
496         if (strstr(Cmd_Argv(1), ".."))
497         {
498                 Con_Print("Relative pathnames are not allowed.\n");
499                 return;
500         }
501
502         strlcpy (name, Cmd_Argv(1), sizeof (name));
503         FS_DefaultExtension (name, ".sav", sizeof (name));
504
505         Con_Printf("Saving game to %s...\n", name);
506         f = FS_Open (name, "w", false);
507         if (!f)
508         {
509                 Con_Print("ERROR: couldn't open.\n");
510                 return;
511         }
512
513         FS_Printf(f, "%i\n", SAVEGAME_VERSION);
514         Host_SavegameComment (comment);
515         FS_Printf(f, "%s\n", comment);
516         for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
517                 FS_Printf(f, "%f\n", svs.clients[0].spawn_parms[i]);
518         FS_Printf(f, "%d\n", current_skill);
519         FS_Printf(f, "%s\n", sv.name);
520         FS_Printf(f, "%f\n",sv.time);
521
522 // write the light styles
523
524         for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
525         {
526                 if (sv.lightstyles[i])
527                         FS_Printf(f, "%s\n", sv.lightstyles[i]);
528                 else
529                         FS_Print(f,"m\n");
530         }
531
532
533         ED_WriteGlobals (f);
534         for (i=0 ; i<sv.num_edicts ; i++)
535         {
536                 ED_Write (f, EDICT_NUM(i));
537                 FS_Flush (f);
538         }
539         FS_Close (f);
540         Con_Print("done.\n");
541 }
542
543
544 extern mempool_t *edictstring_mempool;
545
546 /*
547 ===============
548 Host_Loadgame_f
549 ===============
550 */
551 void Host_Loadgame_f (void)
552 {
553         qfile_t *f;
554         char filename[MAX_QPATH];
555         char mapname[MAX_QPATH];
556         float time, tfloat;
557         char buf[32768];
558         const char *start;
559         char *str;
560         int i, r;
561         edict_t *ent;
562         int entnum;
563         int version;
564         float spawn_parms[NUM_SPAWN_PARMS];
565
566         if (cmd_source != src_command)
567                 return;
568
569         if (Cmd_Argc() != 2)
570         {
571                 Con_Print("load <savename> : load a game\n");
572                 return;
573         }
574
575         strcpy (filename, Cmd_Argv(1));
576         FS_DefaultExtension (filename, ".sav", sizeof (filename));
577
578         Con_Printf("Loading game from %s...\n", filename);
579
580         cls.demonum = -1;               // stop demo loop in case this fails
581
582         f = FS_Open (filename, "r", false);
583         if (!f)
584         {
585                 Con_Print("ERROR: couldn't open.\n");
586                 return;
587         }
588
589         str = FS_Getline (f);
590         sscanf (str, "%i\n", &version);
591         if (version != SAVEGAME_VERSION)
592         {
593                 FS_Close (f);
594                 Con_Printf("Savegame is version %i, not %i\n", version, SAVEGAME_VERSION);
595                 return;
596         }
597
598         SCR_BeginLoadingPlaque ();
599
600         str = FS_Getline (f);
601         for (i = 0;i < NUM_SPAWN_PARMS;i++)
602         {
603                 str = FS_Getline (f);
604                 sscanf (str, "%f\n", &spawn_parms[i]);
605         }
606 // this silliness is so we can load 1.06 save files, which have float skill values
607         str = FS_Getline (f);
608         sscanf (str, "%f\n", &tfloat);
609         current_skill = (int)(tfloat + 0.1);
610         Cvar_SetValue ("skill", (float)current_skill);
611
612         strcpy (mapname, FS_Getline (f));
613
614         str = FS_Getline (f);
615         sscanf (str, "%f\n",&time);
616
617         allowcheats = sv_cheats.integer != 0;
618         SV_SpawnServer (mapname);
619         if (!sv.active)
620         {
621                 Con_Print("Couldn't load map\n");
622                 return;
623         }
624         sv.paused = true;               // pause until all clients connect
625         sv.loadgame = true;
626
627 // load the light styles
628
629         for (i = 0;i < MAX_LIGHTSTYLES;i++)
630         {
631                 str = FS_Getline (f);
632                 sv.lightstyles[i] = Mem_Alloc(edictstring_mempool, strlen(str)+1);
633                 strcpy (sv.lightstyles[i], str);
634         }
635
636 // load the edicts out of the savegame file
637         // -1 is the globals
638         entnum = -1;
639         for (;;)
640         {
641                 for (i = 0;i < (int)sizeof(buf) - 1;i++)
642                 {
643                         r = FS_Getc (f);
644                         if (r == EOF || !r)
645                                 break;
646                         buf[i] = r;
647                         if (r == '}')
648                         {
649                                 i++;
650                                 break;
651                         }
652                 }
653                 if (r == EOF)
654                         break;
655                 if (i == sizeof(buf)-1)
656                         Host_Error ("Loadgame buffer overflow");
657                 buf[i] = 0;
658                 start = buf;
659                 if (!COM_ParseToken(&start, false))
660                 {
661                         // end of file
662                         break;
663                 }
664                 if (strcmp(com_token,"{"))
665                         Host_Error ("First token isn't a brace");
666
667                 if (entnum == -1)
668                 {
669                         // parse the global vars
670                         ED_ParseGlobals (start);
671                 }
672                 else
673                 {
674                         // parse an edict
675                         if (entnum >= MAX_EDICTS)
676                                 Host_Error("Host_PerformLoadGame: too many edicts in save file (reached MAX_EDICTS %i)\n", MAX_EDICTS);
677                         while (entnum >= sv.max_edicts)
678                                 SV_IncreaseEdicts();
679                         ent = EDICT_NUM(entnum);
680                         memset (ent->v, 0, progs->entityfields * 4);
681                         ent->e->free = false;
682                         ED_ParseEdict (start, ent);
683
684                         // link it into the bsp tree
685                         if (!ent->e->free)
686                                 SV_LinkEdict (ent, false);
687                 }
688
689                 entnum++;
690         }
691
692         sv.num_edicts = entnum;
693         sv.time = time;
694
695         FS_Close (f);
696
697         for (i = 0;i < NUM_SPAWN_PARMS;i++)
698                 svs.clients[0].spawn_parms[i] = spawn_parms[i];
699
700         // make sure we're connected to loopback
701         if (cls.state == ca_disconnected || !(cls.state == ca_connected && cls.netcon != NULL && LHNETADDRESS_GetAddressType(&cls.netcon->peeraddress) == LHNETADDRESSTYPE_LOOP))
702                 CL_EstablishConnection("local:1");
703 }
704
705 //============================================================================
706
707 /*
708 ======================
709 Host_Name_f
710 ======================
711 */
712 cvar_t cl_name = {CVAR_SAVE, "_cl_name", "player"};
713 void Host_Name_f (void)
714 {
715         int i, j;
716         char newName[sizeof(host_client->name)];
717
718         if (Cmd_Argc () == 1)
719         {
720                 Con_Printf("\"name\" is \"%s\"\n", cl_name.string);
721                 return;
722         }
723
724         if (Cmd_Argc () == 2)
725                 strlcpy (newName, Cmd_Argv(1), sizeof (newName));
726         else
727                 strlcpy (newName, Cmd_Args(), sizeof (newName));
728
729         for (i = 0, j = 0;newName[i];i++)
730                 if (newName[i] != '\r' && newName[i] != '\n')
731                         newName[j++] = newName[i];
732         newName[j] = 0;
733
734         if (cmd_source == src_command)
735         {
736                 Cvar_Set ("_cl_name", newName);
737                 if (cls.state == ca_connected)
738                         Cmd_ForwardToServer ();
739                 return;
740         }
741
742         if (sv.time < host_client->nametime)
743         {
744                 SV_ClientPrintf("You can't change name more than once every 5 seconds!\n");
745                 return;
746         }
747         
748         host_client->nametime = sv.time + 5;
749
750         // point the string back at updateclient->name to keep it safe
751         strlcpy (host_client->name, newName, sizeof (host_client->name));
752         host_client->edict->v->netname = PR_SetString(host_client->name);
753         if (strcmp(host_client->old_name, host_client->name))
754         {
755                 if (host_client->spawned)
756                         SV_BroadcastPrintf("%s changed name to %s\n", host_client->old_name, host_client->name);
757                 strcpy(host_client->old_name, host_client->name);
758                 // send notification to all clients
759                 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
760                 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
761                 MSG_WriteString (&sv.reliable_datagram, host_client->name);
762         }
763 }
764
765
766 void Host_Version_f (void)
767 {
768         Con_Printf("Version: %s build %s\n", gamename, buildstring);
769 }
770
771 void Host_Say(qboolean teamonly)
772 {
773         client_t *save;
774         int j, quoted;
775         const char *p1;
776         char *p2;
777         // LordHavoc: 256 char say messages
778         unsigned char text[256];
779         qboolean fromServer = false;
780
781         if (cmd_source == src_command)
782         {
783                 if (cls.state == ca_dedicated)
784                 {
785                         fromServer = true;
786                         teamonly = false;
787                 }
788                 else
789                 {
790                         Cmd_ForwardToServer ();
791                         return;
792                 }
793         }
794
795         if (Cmd_Argc () < 2)
796                 return;
797
798         if (!teamplay.integer)
799                 teamonly = false;
800
801 // turn on color set 1
802         p1 = Cmd_Args();
803         quoted = false;
804         if (*p1 == '\"')
805         {
806                 quoted = true;
807                 p1++;
808         }
809         if (!fromServer)
810                 snprintf (text, sizeof(text), "%c%s: %s", 1, host_client->name, p1);
811         else
812                 snprintf (text, sizeof(text), "%c<%s> %s", 1, hostname.string, p1);
813         p2 = text + strlen(text);
814         while ((const char *)p2 > (const char *)text && (p2[-1] == '\r' || p2[-1] == '\n' || (p2[-1] == '\"' && quoted)))
815         {
816                 if (p2[-1] == '\"' && quoted)
817                         quoted = false;
818                 p2[-1] = 0;
819                 p2--;
820         }
821         strlcat(text, "\n", sizeof(text));
822
823         // note: save is not a valid edict if fromServer is true
824         save = host_client;
825         for (j = 0, host_client = svs.clients;j < svs.maxclients;j++, host_client++)
826                 if (host_client->spawned && (!teamonly || host_client->edict->v->team == save->edict->v->team))
827                         SV_ClientPrint(text);
828         host_client = save;
829
830         Sys_Print(&text[1]);
831 }
832
833
834 void Host_Say_f(void)
835 {
836         Host_Say(false);
837 }
838
839
840 void Host_Say_Team_f(void)
841 {
842         Host_Say(true);
843 }
844
845
846 void Host_Tell_f(void)
847 {
848         client_t *save;
849         int j;
850         const char *p1, *p2;
851         char text[1024]; // LordHavoc: FIXME: temporary buffer overflow fix (was 64)
852         qboolean fromServer = false;
853
854         if (cmd_source == src_command)
855         {
856                 if (cls.state == ca_dedicated)
857                         fromServer = true;
858                 else
859                 {
860                         Cmd_ForwardToServer ();
861                         return;
862                 }
863         }
864
865         if (Cmd_Argc () < 3)
866                 return;
867
868         if (!fromServer)
869                 sprintf (text, "%s: ", host_client->name);
870         else
871                 sprintf (text, "<%s> ", hostname.string);
872
873         p1 = Cmd_Args();
874         p2 = p1 + strlen(p1);
875         // remove the target name
876         while (p1 < p2 && *p1 != ' ')
877                 p1++;
878         while (p1 < p2 && *p1 == ' ')
879                 p1++;
880         // remove trailing newlines
881         while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
882                 p2--;
883         // remove quotes if present
884         if (*p1 == '"')
885         {
886                 p1++;
887                 if (p2[-1] == '"')
888                         p2--;
889                 else if (fromServer)
890                         Con_Print("Host_Tell: missing end quote\n");
891                 else
892                         SV_ClientPrint("Host_Tell: missing end quote\n");
893         }
894         while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
895                 p2--;
896         for (j = strlen(text);j < (int)(sizeof(text) - 2) && p1 < p2;)
897                 text[j++] = *p1++;
898         text[j++] = '\n';
899         text[j++] = 0;
900
901         save = host_client;
902         for (j = 0, host_client = svs.clients;j < svs.maxclients;j++, host_client++)
903                 if (host_client->spawned && !strcasecmp(host_client->name, Cmd_Argv(1)))
904                         SV_ClientPrint(text);
905         host_client = save;
906 }
907
908
909 /*
910 ==================
911 Host_Color_f
912 ==================
913 */
914 cvar_t cl_color = {CVAR_SAVE, "_cl_color", "0"};
915 void Host_Color_f(void)
916 {
917         int             top, bottom;
918         int             playercolor;
919         mfunction_t *f;
920         func_t  SV_ChangeTeam;
921
922         if (Cmd_Argc() == 1)
923         {
924                 Con_Printf("\"color\" is \"%i %i\"\n", cl_color.integer >> 4, cl_color.integer & 15);
925                 Con_Print("color <0-15> [0-15]\n");
926                 return;
927         }
928
929         if (Cmd_Argc() == 2)
930                 top = bottom = atoi(Cmd_Argv(1));
931         else
932         {
933                 top = atoi(Cmd_Argv(1));
934                 bottom = atoi(Cmd_Argv(2));
935         }
936
937         top &= 15;
938         // LordHavoc: allow skin colormaps 14 and 15 (was 13)
939         if (top > 15)
940                 top = 15;
941         bottom &= 15;
942         // LordHavoc: allow skin colormaps 14 and 15 (was 13)
943         if (bottom > 15)
944                 bottom = 15;
945
946         playercolor = top*16 + bottom;
947
948         if (cmd_source == src_command)
949         {
950                 Cvar_SetValue ("_cl_color", playercolor);
951                 if (cls.state == ca_connected)
952                         Cmd_ForwardToServer ();
953                 return;
954         }
955
956         if (host_client->edict && (f = ED_FindFunction ("SV_ChangeTeam")) && (SV_ChangeTeam = (func_t)(f - pr_functions)))
957         {
958                 Con_DPrint("Calling SV_ChangeTeam\n");
959                 pr_global_struct->time = sv.time;
960                 pr_globals[OFS_PARM0] = playercolor;
961                 pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
962                 PR_ExecuteProgram (SV_ChangeTeam, "QC function SV_ChangeTeam is missing");
963         }
964         else
965         {
966                 eval_t *val;
967                 if (host_client->edict)
968                 {
969                         if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_clientcolors)))
970                                 val->_float = playercolor;
971                         host_client->edict->v->team = bottom + 1;
972                 }
973                 host_client->colors = playercolor;
974                 if (host_client->old_colors != host_client->colors)
975                 {
976                         host_client->old_colors = host_client->colors;
977                         // send notification to all clients
978                         MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
979                         MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
980                         MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
981                 }
982         }
983 }
984
985 cvar_t cl_rate = {CVAR_SAVE, "_cl_rate", "10000"};
986 void Host_Rate_f(void)
987 {
988         int rate;
989
990         if (Cmd_Argc() != 2)
991         {
992                 Con_Printf("\"rate\" is \"%i\"\n", cl_rate.integer);
993                 Con_Print("rate <500-25000>\n");
994                 return;
995         }
996
997         rate = atoi(Cmd_Argv(1));
998
999         if (cmd_source == src_command)
1000         {
1001                 Cvar_SetValue ("_cl_rate", bound(NET_MINRATE, rate, NET_MAXRATE));
1002                 if (cls.state == ca_connected)
1003                         Cmd_ForwardToServer ();
1004                 return;
1005         }
1006
1007         host_client->rate = rate;
1008 }
1009
1010 /*
1011 ==================
1012 Host_Kill_f
1013 ==================
1014 */
1015 void Host_Kill_f (void)
1016 {
1017         if (cmd_source == src_command)
1018         {
1019                 Cmd_ForwardToServer ();
1020                 return;
1021         }
1022
1023         if (host_client->edict->v->health <= 0)
1024         {
1025                 SV_ClientPrint("Can't suicide -- already dead!\n");
1026                 return;
1027         }
1028
1029         pr_global_struct->time = sv.time;
1030         pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
1031         PR_ExecuteProgram (pr_global_struct->ClientKill, "QC function ClientKill is missing");
1032 }
1033
1034
1035 /*
1036 ==================
1037 Host_Pause_f
1038 ==================
1039 */
1040 void Host_Pause_f (void)
1041 {
1042
1043         if (cmd_source == src_command)
1044         {
1045                 Cmd_ForwardToServer ();
1046                 return;
1047         }
1048         if (!pausable.integer)
1049                 SV_ClientPrint("Pause not allowed.\n");
1050         else
1051         {
1052                 sv.paused ^= 1;
1053                 SV_BroadcastPrintf("%s %spaused the game\n", host_client->name, sv.paused ? "" : "un");
1054                 // send notification to all clients
1055                 MSG_WriteByte(&sv.reliable_datagram, svc_setpause);
1056                 MSG_WriteByte(&sv.reliable_datagram, sv.paused);
1057         }
1058 }
1059
1060 /*
1061 ======================
1062 Host_PModel_f
1063 LordHavoc: only supported for Nehahra, I personally think this is dumb, but Mindcrime won't listen.
1064 ======================
1065 */
1066 cvar_t cl_pmodel = {CVAR_SAVE, "_cl_pmodel", "0"};
1067 static void Host_PModel_f (void)
1068 {
1069         int i;
1070         eval_t *val;
1071
1072         if (Cmd_Argc () == 1)
1073         {
1074                 Con_Printf("\"pmodel\" is \"%s\"\n", cl_pmodel.string);
1075                 return;
1076         }
1077         i = atoi(Cmd_Argv(1));
1078
1079         if (cmd_source == src_command)
1080         {
1081                 if (cl_pmodel.integer == i)
1082                         return;
1083                 Cvar_SetValue ("_cl_pmodel", i);
1084                 if (cls.state == ca_connected)
1085                         Cmd_ForwardToServer ();
1086                 return;
1087         }
1088
1089         if (host_client->edict && (val = GETEDICTFIELDVALUE(host_client->edict, eval_pmodel)))
1090                 val->_float = i;
1091 }
1092
1093 //===========================================================================
1094
1095
1096 /*
1097 ==================
1098 Host_PreSpawn_f
1099 ==================
1100 */
1101 void Host_PreSpawn_f (void)
1102 {
1103         if (cmd_source == src_command)
1104         {
1105                 Con_Print("prespawn is not valid from the console\n");
1106                 return;
1107         }
1108
1109         if (host_client->spawned)
1110         {
1111                 Con_Print("prespawn not valid -- already spawned\n");
1112                 return;
1113         }
1114
1115         SZ_Write (&host_client->message, sv.signon.data, sv.signon.cursize);
1116         MSG_WriteByte (&host_client->message, svc_signonnum);
1117         MSG_WriteByte (&host_client->message, 2);
1118         host_client->sendsignon = true;
1119
1120         // reset the name change timer because the client will send name soon
1121         host_client->nametime = 0;
1122 }
1123
1124 /*
1125 ==================
1126 Host_Spawn_f
1127 ==================
1128 */
1129 void Host_Spawn_f (void)
1130 {
1131         int i;
1132         client_t *client;
1133         func_t RestoreGame;
1134         mfunction_t *f;
1135
1136         if (cmd_source == src_command)
1137         {
1138                 Con_Print("spawn is not valid from the console\n");
1139                 return;
1140         }
1141
1142         if (host_client->spawned)
1143         {
1144                 Con_Print("Spawn not valid -- already spawned\n");
1145                 return;
1146         }
1147
1148         // reset name change timer again because they might want to change name
1149         // again in the first 5 seconds after connecting
1150         host_client->nametime = 0;
1151
1152         // LordHavoc: moved this above the QC calls at FrikaC's request
1153         // send all current names, colors, and frag counts
1154         SZ_Clear (&host_client->message);
1155
1156         // run the entrance script
1157         if (sv.loadgame)
1158         {
1159                 // loaded games are fully initialized already
1160                 // if this is the last client to be connected, unpause
1161                 sv.paused = false;
1162
1163                 if ((f = ED_FindFunction ("RestoreGame")))
1164                 if ((RestoreGame = (func_t)(f - pr_functions)))
1165                 {
1166                         Con_DPrint("Calling RestoreGame\n");
1167                         pr_global_struct->time = sv.time;
1168                         pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
1169                         PR_ExecuteProgram (RestoreGame, "QC function RestoreGame is missing");
1170                 }
1171         }
1172         else
1173         {
1174                 // set up the edict
1175                 ED_ClearEdict(host_client->edict);
1176
1177                 //Con_Printf("Host_Spawn_f: host_client->edict->netname = %s, host_client->edict->netname = %s, host_client->name = %s\n", PR_GetString(host_client->edict->v->netname), PR_GetString(host_client->edict->v->netname), host_client->name);
1178
1179                 // copy spawn parms out of the client_t
1180                 for (i=0 ; i< NUM_SPAWN_PARMS ; i++)
1181                         (&pr_global_struct->parm1)[i] = host_client->spawn_parms[i];
1182
1183                 // call the spawn function
1184                 pr_global_struct->time = sv.time;
1185                 pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
1186                 PR_ExecuteProgram (pr_global_struct->ClientConnect, "QC function ClientConnect is missing");
1187
1188                 if ((Sys_DoubleTime() - host_client->connecttime) <= sv.time)
1189                         Sys_Printf("%s entered the game\n", host_client->name);
1190
1191                 PR_ExecuteProgram (pr_global_struct->PutClientInServer, "QC function PutClientInServer is missing");
1192         }
1193
1194
1195         // send time of update
1196         MSG_WriteByte (&host_client->message, svc_time);
1197         MSG_WriteFloat (&host_client->message, sv.time);
1198
1199         for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1200         {
1201                 if (!client->active)
1202                         continue;
1203                 MSG_WriteByte (&host_client->message, svc_updatename);
1204                 MSG_WriteByte (&host_client->message, i);
1205                 MSG_WriteString (&host_client->message, client->name);
1206                 MSG_WriteByte (&host_client->message, svc_updatefrags);
1207                 MSG_WriteByte (&host_client->message, i);
1208                 MSG_WriteShort (&host_client->message, client->frags);
1209                 MSG_WriteByte (&host_client->message, svc_updatecolors);
1210                 MSG_WriteByte (&host_client->message, i);
1211                 MSG_WriteByte (&host_client->message, client->colors);
1212         }
1213
1214         // send all current light styles
1215         for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
1216         {
1217                 MSG_WriteByte (&host_client->message, svc_lightstyle);
1218                 MSG_WriteByte (&host_client->message, (char)i);
1219                 MSG_WriteString (&host_client->message, sv.lightstyles[i]);
1220         }
1221
1222         // send some stats
1223         MSG_WriteByte (&host_client->message, svc_updatestat);
1224         MSG_WriteByte (&host_client->message, STAT_TOTALSECRETS);
1225         MSG_WriteLong (&host_client->message, pr_global_struct->total_secrets);
1226
1227         MSG_WriteByte (&host_client->message, svc_updatestat);
1228         MSG_WriteByte (&host_client->message, STAT_TOTALMONSTERS);
1229         MSG_WriteLong (&host_client->message, pr_global_struct->total_monsters);
1230
1231         MSG_WriteByte (&host_client->message, svc_updatestat);
1232         MSG_WriteByte (&host_client->message, STAT_SECRETS);
1233         MSG_WriteLong (&host_client->message, pr_global_struct->found_secrets);
1234
1235         MSG_WriteByte (&host_client->message, svc_updatestat);
1236         MSG_WriteByte (&host_client->message, STAT_MONSTERS);
1237         MSG_WriteLong (&host_client->message, pr_global_struct->killed_monsters);
1238
1239         // send a fixangle
1240         // Never send a roll angle, because savegames can catch the server
1241         // in a state where it is expecting the client to correct the angle
1242         // and it won't happen if the game was just loaded, so you wind up
1243         // with a permanent head tilt
1244         MSG_WriteByte (&host_client->message, svc_setangle);
1245         MSG_WriteAngle (&host_client->message, host_client->edict->v->angles[0], sv.protocol);
1246         MSG_WriteAngle (&host_client->message, host_client->edict->v->angles[1], sv.protocol);
1247         MSG_WriteAngle (&host_client->message, 0, sv.protocol);
1248
1249         SV_WriteClientdataToMessage (host_client->edict, &host_client->message);
1250
1251         MSG_WriteByte (&host_client->message, svc_signonnum);
1252         MSG_WriteByte (&host_client->message, 3);
1253         host_client->sendsignon = true;
1254 }
1255
1256 /*
1257 ==================
1258 Host_Begin_f
1259 ==================
1260 */
1261 void Host_Begin_f (void)
1262 {
1263         if (cmd_source == src_command)
1264         {
1265                 Con_Print("begin is not valid from the console\n");
1266                 return;
1267         }
1268
1269         host_client->spawned = true;
1270 }
1271
1272 //===========================================================================
1273
1274
1275 /*
1276 ==================
1277 Host_Kick_f
1278
1279 Kicks a user off of the server
1280 ==================
1281 */
1282 void Host_Kick_f (void)
1283 {
1284         char *who;
1285         const char *message = NULL;
1286         client_t *save;
1287         int i;
1288         qboolean byNumber = false;
1289
1290         if (cmd_source != src_command || !sv.active)
1291                 return;
1292
1293         save = host_client;
1294
1295         if (Cmd_Argc() > 2 && strcmp(Cmd_Argv(1), "#") == 0)
1296         {
1297                 i = atof(Cmd_Argv(2)) - 1;
1298                 if (i < 0 || i >= svs.maxclients || !(host_client = svs.clients + i)->active)
1299                         return;
1300                 byNumber = true;
1301         }
1302         else
1303         {
1304                 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1305                 {
1306                         if (!host_client->active)
1307                                 continue;
1308                         if (strcasecmp(host_client->name, Cmd_Argv(1)) == 0)
1309                                 break;
1310                 }
1311         }
1312
1313         if (i < svs.maxclients)
1314         {
1315                 if (cmd_source == src_command)
1316                 {
1317                         if (cls.state == ca_dedicated)
1318                                 who = "Console";
1319                         else
1320                                 who = cl_name.string;
1321                 }
1322                 else
1323                         who = save->name;
1324
1325                 // can't kick yourself!
1326                 if (host_client == save)
1327                         return;
1328
1329                 if (Cmd_Argc() > 2)
1330                 {
1331                         message = Cmd_Args();
1332                         COM_ParseToken(&message, false);
1333                         if (byNumber)
1334                         {
1335                                 message++;                                                      // skip the #
1336                                 while (*message == ' ')                         // skip white space
1337                                         message++;
1338                                 message += strlen(Cmd_Argv(2)); // skip the number
1339                         }
1340                         while (*message && *message == ' ')
1341                                 message++;
1342                 }
1343                 if (message)
1344                         SV_ClientPrintf("Kicked by %s: %s\n", who, message);
1345                 else
1346                         SV_ClientPrintf("Kicked by %s\n", who);
1347                 SV_DropClient (false); // kicked
1348         }
1349
1350         host_client = save;
1351 }
1352
1353 /*
1354 ===============================================================================
1355
1356 DEBUGGING TOOLS
1357
1358 ===============================================================================
1359 */
1360
1361 /*
1362 ==================
1363 Host_Give_f
1364 ==================
1365 */
1366 void Host_Give_f (void)
1367 {
1368         const char *t;
1369         int v;
1370         eval_t *val;
1371
1372         if (cmd_source == src_command)
1373         {
1374                 Cmd_ForwardToServer ();
1375                 return;
1376         }
1377
1378         if (!allowcheats)
1379         {
1380                 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
1381                 return;
1382         }
1383
1384         t = Cmd_Argv(1);
1385         v = atoi (Cmd_Argv(2));
1386
1387         switch (t[0])
1388         {
1389         case '0':
1390         case '1':
1391         case '2':
1392         case '3':
1393         case '4':
1394         case '5':
1395         case '6':
1396         case '7':
1397         case '8':
1398         case '9':
1399                 // MED 01/04/97 added hipnotic give stuff
1400                 if (gamemode == GAME_HIPNOTIC)
1401                 {
1402                         if (t[0] == '6')
1403                         {
1404                                 if (t[1] == 'a')
1405                                         host_client->edict->v->items = (int)host_client->edict->v->items | HIT_PROXIMITY_GUN;
1406                                 else
1407                                         host_client->edict->v->items = (int)host_client->edict->v->items | IT_GRENADE_LAUNCHER;
1408                         }
1409                         else if (t[0] == '9')
1410                                 host_client->edict->v->items = (int)host_client->edict->v->items | HIT_LASER_CANNON;
1411                         else if (t[0] == '0')
1412                                 host_client->edict->v->items = (int)host_client->edict->v->items | HIT_MJOLNIR;
1413                         else if (t[0] >= '2')
1414                                 host_client->edict->v->items = (int)host_client->edict->v->items | (IT_SHOTGUN << (t[0] - '2'));
1415                 }
1416                 else
1417                 {
1418                         if (t[0] >= '2')
1419                                 host_client->edict->v->items = (int)host_client->edict->v->items | (IT_SHOTGUN << (t[0] - '2'));
1420                 }
1421                 break;
1422
1423         case 's':
1424                 if (gamemode == GAME_ROGUE && (val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_shells1)))
1425                         val->_float = v;
1426
1427                 host_client->edict->v->ammo_shells = v;
1428                 break;
1429         case 'n':
1430                 if (gamemode == GAME_ROGUE)
1431                 {
1432                         if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_nails1)))
1433                         {
1434                                 val->_float = v;
1435                                 if (host_client->edict->v->weapon <= IT_LIGHTNING)
1436                                         host_client->edict->v->ammo_nails = v;
1437                         }
1438                 }
1439                 else
1440                 {
1441                         host_client->edict->v->ammo_nails = v;
1442                 }
1443                 break;
1444         case 'l':
1445                 if (gamemode == GAME_ROGUE)
1446                 {
1447                         val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_lava_nails);
1448                         if (val)
1449                         {
1450                                 val->_float = v;
1451                                 if (host_client->edict->v->weapon > IT_LIGHTNING)
1452                                         host_client->edict->v->ammo_nails = v;
1453                         }
1454                 }
1455                 break;
1456         case 'r':
1457                 if (gamemode == GAME_ROGUE)
1458                 {
1459                         val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_rockets1);
1460                         if (val)
1461                         {
1462                                 val->_float = v;
1463                                 if (host_client->edict->v->weapon <= IT_LIGHTNING)
1464                                         host_client->edict->v->ammo_rockets = v;
1465                         }
1466                 }
1467                 else
1468                 {
1469                         host_client->edict->v->ammo_rockets = v;
1470                 }
1471                 break;
1472         case 'm':
1473                 if (gamemode == GAME_ROGUE)
1474                 {
1475                         val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_multi_rockets);
1476                         if (val)
1477                         {
1478                                 val->_float = v;
1479                                 if (host_client->edict->v->weapon > IT_LIGHTNING)
1480                                         host_client->edict->v->ammo_rockets = v;
1481                         }
1482                 }
1483                 break;
1484         case 'h':
1485                 host_client->edict->v->health = v;
1486                 break;
1487         case 'c':
1488                 if (gamemode == GAME_ROGUE)
1489                 {
1490                         val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_cells1);
1491                         if (val)
1492                         {
1493                                 val->_float = v;
1494                                 if (host_client->edict->v->weapon <= IT_LIGHTNING)
1495                                         host_client->edict->v->ammo_cells = v;
1496                         }
1497                 }
1498                 else
1499                 {
1500                         host_client->edict->v->ammo_cells = v;
1501                 }
1502                 break;
1503         case 'p':
1504                 if (gamemode == GAME_ROGUE)
1505                 {
1506                         val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_plasma);
1507                         if (val)
1508                         {
1509                                 val->_float = v;
1510                                 if (host_client->edict->v->weapon > IT_LIGHTNING)
1511                                         host_client->edict->v->ammo_cells = v;
1512                         }
1513                 }
1514                 break;
1515         }
1516 }
1517
1518 edict_t *FindViewthing (void)
1519 {
1520         int             i;
1521         edict_t *e;
1522
1523         for (i=0 ; i<sv.num_edicts ; i++)
1524         {
1525                 e = EDICT_NUM(i);
1526                 if (!strcmp (PR_GetString(e->v->classname), "viewthing"))
1527                         return e;
1528         }
1529         Con_Print("No viewthing on map\n");
1530         return NULL;
1531 }
1532
1533 /*
1534 ==================
1535 Host_Viewmodel_f
1536 ==================
1537 */
1538 void Host_Viewmodel_f (void)
1539 {
1540         edict_t *e;
1541         model_t *m;
1542
1543         e = FindViewthing ();
1544         if (!e)
1545                 return;
1546
1547         m = Mod_ForName (Cmd_Argv(1), false, true, false);
1548         if (!m)
1549         {
1550                 Con_Printf("Can't load %s\n", Cmd_Argv(1));
1551                 return;
1552         }
1553
1554         e->v->frame = 0;
1555         cl.model_precache[(int)e->v->modelindex] = m;
1556 }
1557
1558 /*
1559 ==================
1560 Host_Viewframe_f
1561 ==================
1562 */
1563 void Host_Viewframe_f (void)
1564 {
1565         edict_t *e;
1566         int             f;
1567         model_t *m;
1568
1569         e = FindViewthing ();
1570         if (!e)
1571                 return;
1572         m = cl.model_precache[(int)e->v->modelindex];
1573
1574         f = atoi(Cmd_Argv(1));
1575         if (f >= m->numframes)
1576                 f = m->numframes-1;
1577
1578         e->v->frame = f;
1579 }
1580
1581
1582 void PrintFrameName (model_t *m, int frame)
1583 {
1584         if (m->animscenes)
1585                 Con_Printf("frame %i: %s\n", frame, m->animscenes[frame].name);
1586         else
1587                 Con_Printf("frame %i\n", frame);
1588 }
1589
1590 /*
1591 ==================
1592 Host_Viewnext_f
1593 ==================
1594 */
1595 void Host_Viewnext_f (void)
1596 {
1597         edict_t *e;
1598         model_t *m;
1599
1600         e = FindViewthing ();
1601         if (!e)
1602                 return;
1603         m = cl.model_precache[(int)e->v->modelindex];
1604
1605         e->v->frame = e->v->frame + 1;
1606         if (e->v->frame >= m->numframes)
1607                 e->v->frame = m->numframes - 1;
1608
1609         PrintFrameName (m, e->v->frame);
1610 }
1611
1612 /*
1613 ==================
1614 Host_Viewprev_f
1615 ==================
1616 */
1617 void Host_Viewprev_f (void)
1618 {
1619         edict_t *e;
1620         model_t *m;
1621
1622         e = FindViewthing ();
1623         if (!e)
1624                 return;
1625
1626         m = cl.model_precache[(int)e->v->modelindex];
1627
1628         e->v->frame = e->v->frame - 1;
1629         if (e->v->frame < 0)
1630                 e->v->frame = 0;
1631
1632         PrintFrameName (m, e->v->frame);
1633 }
1634
1635 /*
1636 ===============================================================================
1637
1638 DEMO LOOP CONTROL
1639
1640 ===============================================================================
1641 */
1642
1643
1644 /*
1645 ==================
1646 Host_Startdemos_f
1647 ==================
1648 */
1649 void Host_Startdemos_f (void)
1650 {
1651         int             i, c;
1652
1653         if (cls.state == ca_dedicated || COM_CheckParm("-listen"))
1654                 return;
1655
1656         c = Cmd_Argc() - 1;
1657         if (c > MAX_DEMOS)
1658         {
1659                 Con_Printf("Max %i demos in demoloop\n", MAX_DEMOS);
1660                 c = MAX_DEMOS;
1661         }
1662         Con_DPrintf("%i demo(s) in loop\n", c);
1663
1664         for (i=1 ; i<c+1 ; i++)
1665                 strlcpy (cls.demos[i-1], Cmd_Argv(i), sizeof (cls.demos[i-1]));
1666
1667         // LordHavoc: clear the remaining slots
1668         for (;i <= MAX_DEMOS;i++)
1669                 cls.demos[i-1][0] = 0;
1670
1671         if (!sv.active && cls.demonum != -1 && !cls.demoplayback)
1672         {
1673                 cls.demonum = 0;
1674                 CL_NextDemo ();
1675         }
1676         else
1677                 cls.demonum = -1;
1678 }
1679
1680
1681 /*
1682 ==================
1683 Host_Demos_f
1684
1685 Return to looping demos
1686 ==================
1687 */
1688 void Host_Demos_f (void)
1689 {
1690         if (cls.state == ca_dedicated)
1691                 return;
1692         if (cls.demonum == -1)
1693                 cls.demonum = 1;
1694         CL_Disconnect_f ();
1695         CL_NextDemo ();
1696 }
1697
1698 /*
1699 ==================
1700 Host_Stopdemo_f
1701
1702 Return to looping demos
1703 ==================
1704 */
1705 void Host_Stopdemo_f (void)
1706 {
1707         if (!cls.demoplayback)
1708                 return;
1709         CL_Disconnect ();
1710         Host_ShutdownServer (false);
1711 }
1712
1713 static void MaxPlayers_f(void)
1714 {
1715         int n;
1716
1717         if (Cmd_Argc() != 2)
1718         {
1719                 Con_Printf("\"maxplayers\" is \"%u\"\n", svs.maxclients);
1720                 return;
1721         }
1722
1723         if (sv.active)
1724         {
1725                 Con_Print("maxplayers can not be changed while a server is running.\n");
1726                 return;
1727         }
1728
1729         n = atoi(Cmd_Argv(1));
1730         n = bound(1, n, MAX_SCOREBOARD);
1731         Con_Printf("\"maxplayers\" set to \"%u\"\n", n);
1732
1733         if (svs.clients)
1734                 Mem_Free(svs.clients);
1735         svs.maxclients = n;
1736         svs.clients = Mem_Alloc(sv_clients_mempool, sizeof(client_t) * svs.maxclients);
1737         if (n == 1)
1738                 Cvar_Set ("deathmatch", "0");
1739         else
1740                 Cvar_Set ("deathmatch", "1");
1741 }
1742
1743 //=============================================================================
1744
1745 /*
1746 ==================
1747 Host_InitCommands
1748 ==================
1749 */
1750 void Host_InitCommands (void)
1751 {
1752         Cmd_AddCommand ("status", Host_Status_f);
1753         Cmd_AddCommand ("quit", Host_Quit_f);
1754         if (gamemode == GAME_NEHAHRA)
1755         {
1756                 Cmd_AddCommand ("max", Host_God_f);
1757                 Cmd_AddCommand ("monster", Host_Notarget_f);
1758                 Cmd_AddCommand ("scrag", Host_Fly_f);
1759                 Cmd_AddCommand ("wraith", Host_Noclip_f);
1760                 Cmd_AddCommand ("gimme", Host_Give_f);
1761         }
1762         else
1763         {
1764                 Cmd_AddCommand ("god", Host_God_f);
1765                 Cmd_AddCommand ("notarget", Host_Notarget_f);
1766                 Cmd_AddCommand ("fly", Host_Fly_f);
1767                 Cmd_AddCommand ("noclip", Host_Noclip_f);
1768                 Cmd_AddCommand ("give", Host_Give_f);
1769         }
1770         Cmd_AddCommand ("map", Host_Map_f);
1771         Cmd_AddCommand ("restart", Host_Restart_f);
1772         Cmd_AddCommand ("changelevel", Host_Changelevel_f);
1773         Cmd_AddCommand ("connect", Host_Connect_f);
1774         Cmd_AddCommand ("reconnect", Host_Reconnect_f);
1775         Cmd_AddCommand ("version", Host_Version_f);
1776         Cmd_AddCommand ("say", Host_Say_f);
1777         Cmd_AddCommand ("say_team", Host_Say_Team_f);
1778         Cmd_AddCommand ("tell", Host_Tell_f);
1779         Cmd_AddCommand ("kill", Host_Kill_f);
1780         Cmd_AddCommand ("pause", Host_Pause_f);
1781         Cmd_AddCommand ("kick", Host_Kick_f);
1782         Cmd_AddCommand ("ping", Host_Ping_f);
1783         Cmd_AddCommand ("load", Host_Loadgame_f);
1784         Cmd_AddCommand ("save", Host_Savegame_f);
1785
1786         Cmd_AddCommand ("startdemos", Host_Startdemos_f);
1787         Cmd_AddCommand ("demos", Host_Demos_f);
1788         Cmd_AddCommand ("stopdemo", Host_Stopdemo_f);
1789
1790         Cmd_AddCommand ("viewmodel", Host_Viewmodel_f);
1791         Cmd_AddCommand ("viewframe", Host_Viewframe_f);
1792         Cmd_AddCommand ("viewnext", Host_Viewnext_f);
1793         Cmd_AddCommand ("viewprev", Host_Viewprev_f);
1794
1795         Cvar_RegisterVariable (&cl_name);
1796         Cmd_AddCommand ("name", Host_Name_f);
1797         Cvar_RegisterVariable (&cl_color);
1798         Cmd_AddCommand ("color", Host_Color_f);
1799         Cvar_RegisterVariable (&cl_rate);
1800         Cmd_AddCommand ("rate", Host_Rate_f);
1801         if (gamemode == GAME_NEHAHRA)
1802         {
1803                 Cvar_RegisterVariable (&cl_pmodel);
1804                 Cmd_AddCommand ("pmodel", Host_PModel_f);
1805         }
1806         Cmd_AddCommand ("prespawn", Host_PreSpawn_f);
1807         Cmd_AddCommand ("spawn", Host_Spawn_f);
1808         Cmd_AddCommand ("begin", Host_Begin_f);
1809         Cmd_AddCommand ("maxplayers", MaxPlayers_f);
1810
1811         Cvar_RegisterVariable(&sv_cheats);
1812 }
1813