2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
24 cvar_t sv_cheats = {0, "sv_cheats", "0", "enables cheat commands in any game, and cheat impulses in dpmod"};
25 cvar_t sv_adminnick = {CVAR_SAVE, "sv_adminnick", "", "nick name to use for admin messages instead of host name"};
26 cvar_t rcon_password = {CVAR_PRIVATE, "rcon_password", "", "password to authenticate rcon commands"};
27 cvar_t rcon_address = {0, "rcon_address", "", "server address to send rcon commands to (when not connected to a server)"};
28 cvar_t team = {CVAR_USERINFO | CVAR_SAVE, "team", "none", "QW team (4 character limit, example: blue)"};
29 cvar_t skin = {CVAR_USERINFO | CVAR_SAVE, "skin", "", "QW player skin name (example: base)"};
30 cvar_t noaim = {CVAR_USERINFO | CVAR_SAVE, "noaim", "1", "QW option to disable vertical autoaim"};
31 qboolean allowcheats = false;
33 extern qboolean host_shuttingdown;
41 void Host_Quit_f (void)
44 Con_Printf("shutting down already!\n");
55 void Host_Status_f (void)
58 int seconds, minutes, hours = 0, j, players;
59 void (*print) (const char *fmt, ...);
61 if (cmd_source == src_command)
63 // if running a client, try to send over network so the client's status report parser will see the report
64 if (cls.state == ca_connected)
66 Cmd_ForwardToServer ();
72 print = SV_ClientPrintf;
77 for (players = 0, j = 0;j < svs.maxclients;j++)
78 if (svs.clients[j].active)
80 print ("host: %s\n", Cvar_VariableString ("hostname"));
81 print ("version: %s build %s\n", gamename, buildstring);
82 print ("protocol: %i (%s)\n", Protocol_NumberForEnum(sv.protocol), Protocol_NameForEnum(sv.protocol));
83 print ("map: %s\n", sv.name);
84 print ("players: %i active (%i max)\n\n", players, svs.maxclients);
85 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
89 seconds = (int)(realtime - client->connecttime);
90 minutes = seconds / 60;
93 seconds -= (minutes * 60);
96 minutes -= (hours * 60);
100 print ("#%-3u %-16.16s^%i %3i %2i:%02i:%02i\n", j+1, client->name, STRING_COLOR_DEFAULT, client->frags, hours, minutes, seconds);
101 print (" %s\n", client->netconnection ? client->netconnection->address : "botclient");
110 Sets client to godmode
113 void Host_God_f (void)
117 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
121 host_client->edict->fields.server->flags = (int)host_client->edict->fields.server->flags ^ FL_GODMODE;
122 if (!((int)host_client->edict->fields.server->flags & FL_GODMODE) )
123 SV_ClientPrint("godmode OFF\n");
125 SV_ClientPrint("godmode ON\n");
128 void Host_Notarget_f (void)
132 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
136 host_client->edict->fields.server->flags = (int)host_client->edict->fields.server->flags ^ FL_NOTARGET;
137 if (!((int)host_client->edict->fields.server->flags & FL_NOTARGET) )
138 SV_ClientPrint("notarget OFF\n");
140 SV_ClientPrint("notarget ON\n");
143 qboolean noclip_anglehack;
145 void Host_Noclip_f (void)
149 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
153 if (host_client->edict->fields.server->movetype != MOVETYPE_NOCLIP)
155 noclip_anglehack = true;
156 host_client->edict->fields.server->movetype = MOVETYPE_NOCLIP;
157 SV_ClientPrint("noclip ON\n");
161 noclip_anglehack = false;
162 host_client->edict->fields.server->movetype = MOVETYPE_WALK;
163 SV_ClientPrint("noclip OFF\n");
171 Sets client to flymode
174 void Host_Fly_f (void)
178 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
182 if (host_client->edict->fields.server->movetype != MOVETYPE_FLY)
184 host_client->edict->fields.server->movetype = MOVETYPE_FLY;
185 SV_ClientPrint("flymode ON\n");
189 host_client->edict->fields.server->movetype = MOVETYPE_WALK;
190 SV_ClientPrint("flymode OFF\n");
201 void Host_Pings_f (void); // called by Host_Ping_f
202 void Host_Ping_f (void)
206 void (*print) (const char *fmt, ...);
208 if (cmd_source == src_command)
210 // if running a client, try to send over network so the client's ping report parser will see the report
211 if (cls.state == ca_connected)
213 Cmd_ForwardToServer ();
219 print = SV_ClientPrintf;
224 print("Client ping times:\n");
225 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
229 print("%4i %s\n", bound(0, (int)floor(client->ping*1000+0.5), 9999), client->name);
232 // now call the Pings command also, which will send a report that contains packet loss for the scoreboard (as well as a simpler ping report)
233 // actually, don't, it confuses old clients (resulting in "unknown command pingplreport" flooding the console)
238 ===============================================================================
242 ===============================================================================
246 ======================
251 command from the console. Active clients are kicked off.
252 ======================
254 void Host_Map_f (void)
256 char level[MAX_QPATH];
260 Con_Print("map <levelname> : start a new game (kicks off all players)\n");
264 cls.demonum = -1; // stop demo loop in case this fails
267 Host_ShutdownServer();
272 svs.serverflags = 0; // haven't completed an episode yet
273 allowcheats = sv_cheats.integer != 0;
274 strlcpy(level, Cmd_Argv(1), sizeof(level));
275 SV_SpawnServer(level);
276 if (sv.active && cls.state == ca_disconnected)
277 CL_EstablishConnection("local:1");
284 Goes to a new map, taking all clients along
287 void Host_Changelevel_f (void)
289 char level[MAX_QPATH];
293 Con_Print("changelevel <levelname> : continue game on a new level\n");
306 SV_SaveSpawnparms ();
308 allowcheats = sv_cheats.integer != 0;
309 strlcpy(level, Cmd_Argv(1), sizeof(level));
310 SV_SpawnServer(level);
311 if (sv.active && cls.state == ca_disconnected)
312 CL_EstablishConnection("local:1");
319 Restarts the current server for a dead player
322 void Host_Restart_f (void)
324 char mapname[MAX_QPATH];
328 Con_Print("restart : restart current level\n");
333 Con_Print("Only the server may restart\n");
340 allowcheats = sv_cheats.integer != 0;
341 strlcpy(mapname, sv.name, sizeof(mapname));
342 SV_SpawnServer(mapname);
343 if (sv.active && cls.state == ca_disconnected)
344 CL_EstablishConnection("local:1");
351 This command causes the client to wait for the signon messages again.
352 This is sent just before a server changes levels
355 void Host_Reconnect_f (void)
358 // if not connected, reconnect to the most recent server
361 // if we have connected to a server recently, the userinfo
362 // will still contain its IP address, so get the address...
363 InfoString_GetValue(cls.userinfo, "*ip", temp, sizeof(temp));
365 CL_EstablishConnection(temp);
367 Con_Printf("Reconnect to what server? (you have not connected to a server yet)\n");
370 // if connected, do something based on protocol
371 if (cls.protocol == PROTOCOL_QUAKEWORLD)
373 // quakeworld can just re-login
374 if (cls.qw_downloadmemory) // don't change when downloading
379 if (cls.state == ca_connected && cls.signon < SIGNONS)
381 Con_Printf("reconnecting...\n");
382 MSG_WriteChar(&cls.netcon->message, qw_clc_stringcmd);
383 MSG_WriteString(&cls.netcon->message, "new");
388 // netquake uses reconnect on level changes (silly)
391 Con_Print("reconnect : wait for signon messages again\n");
396 Con_Print("reconnect: no signon, ignoring reconnect\n");
399 cls.signon = 0; // need new connection messages
404 =====================
407 User command to connect to server
408 =====================
410 void Host_Connect_f (void)
414 Con_Print("connect <serveraddress> : connect to a multiplayer game\n");
417 CL_EstablishConnection(Cmd_Argv(1));
422 ===============================================================================
426 ===============================================================================
429 #define SAVEGAME_VERSION 5
435 Writes a SAVEGAME_COMMENT_LENGTH character comment describing the current
438 void Host_SavegameComment (char *text)
443 for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
445 // LordHavoc: added min() to prevent overflow
446 memcpy (text, cl.levelname, min(strlen(cl.levelname), SAVEGAME_COMMENT_LENGTH));
447 sprintf (kills,"kills:%3i/%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]);
448 memcpy (text+22, kills, strlen(kills));
449 // convert space to _ to make stdio happy
450 // LordHavoc: convert control characters to _ as well
451 for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
454 text[SAVEGAME_COMMENT_LENGTH] = '\0';
463 void Host_Savegame_f (void)
465 char name[MAX_QPATH];
468 char comment[SAVEGAME_COMMENT_LENGTH+1];
470 if (cls.state != ca_connected || !sv.active)
472 Con_Print("Not playing a local game.\n");
478 Con_Print("Can't save in intermission.\n");
482 for (i = 0;i < svs.maxclients;i++)
484 if (svs.clients[i].active)
488 Con_Print("Can't save multiplayer games.\n");
491 if (svs.clients[i].edict->fields.server->deadflag)
493 Con_Print("Can't savegame with a dead player\n");
501 Con_Print("save <savename> : save a game\n");
505 if (strstr(Cmd_Argv(1), ".."))
507 Con_Print("Relative pathnames are not allowed.\n");
511 strlcpy (name, Cmd_Argv(1), sizeof (name));
512 FS_DefaultExtension (name, ".sav", sizeof (name));
514 Con_Printf("Saving game to %s...\n", name);
515 f = FS_Open (name, "wb", false, false);
518 Con_Print("ERROR: couldn't open.\n");
522 FS_Printf(f, "%i\n", SAVEGAME_VERSION);
523 Host_SavegameComment (comment);
524 FS_Printf(f, "%s\n", comment);
525 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
526 FS_Printf(f, "%f\n", svs.clients[0].spawn_parms[i]);
527 FS_Printf(f, "%d\n", current_skill);
528 FS_Printf(f, "%s\n", sv.name);
529 FS_Printf(f, "%f\n",sv.time);
531 // write the light styles
532 for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
534 if (sv.lightstyles[i][0])
535 FS_Printf(f, "%s\n", sv.lightstyles[i]);
542 PRVM_ED_WriteGlobals (f);
543 for (i=0 ; i<prog->num_edicts ; i++)
544 PRVM_ED_Write (f, PRVM_EDICT_NUM(i));
549 Con_Print("done.\n");
558 void Host_Loadgame_f (void)
560 char filename[MAX_QPATH];
561 char mapname[MAX_QPATH];
571 float spawn_parms[NUM_SPAWN_PARMS];
575 Con_Print("load <savename> : load a game\n");
579 strlcpy (filename, Cmd_Argv(1), sizeof(filename));
580 FS_DefaultExtension (filename, ".sav", sizeof (filename));
582 Con_Printf("Loading game from %s...\n", filename);
584 cls.demonum = -1; // stop demo loop in case this fails
586 t = text = (char *)FS_LoadFile (filename, tempmempool, false, NULL);
589 Con_Print("ERROR: couldn't open.\n");
594 COM_ParseToken_Simple(&t, false);
595 version = atoi(com_token);
596 if (version != SAVEGAME_VERSION)
599 Con_Printf("Savegame is version %i, not %i\n", version, SAVEGAME_VERSION);
604 COM_ParseToken_Simple(&t, false);
606 for (i = 0;i < NUM_SPAWN_PARMS;i++)
608 COM_ParseToken_Simple(&t, false);
609 spawn_parms[i] = atof(com_token);
612 COM_ParseToken_Simple(&t, false);
613 // this silliness is so we can load 1.06 save files, which have float skill values
614 current_skill = (int)(atof(com_token) + 0.5);
615 Cvar_SetValue ("skill", (float)current_skill);
618 COM_ParseToken_Simple(&t, false);
619 strlcpy (mapname, com_token, sizeof(mapname));
622 COM_ParseToken_Simple(&t, false);
623 time = atof(com_token);
625 allowcheats = sv_cheats.integer != 0;
627 SV_SpawnServer (mapname);
631 Con_Print("Couldn't load map\n");
634 sv.paused = true; // pause until all clients connect
637 // load the light styles
639 for (i = 0;i < MAX_LIGHTSTYLES;i++)
643 COM_ParseToken_Simple(&t, false);
644 // if this is a 64 lightstyle savegame produced by Quake, stop now
645 // we have to check this because darkplaces saves 256 lightstyle savegames
646 if (com_token[0] == '{')
651 strlcpy(sv.lightstyles[i], com_token, sizeof(sv.lightstyles[i]));
654 // now skip everything before the first opening brace
655 // (this is for forward compatibility, so that older versions (at
656 // least ones with this fix) can load savegames with extra data before the
657 // first brace, as might be produced by a later engine version)
661 COM_ParseToken_Simple(&t, false);
662 if (com_token[0] == '{')
669 // load the edicts out of the savegame file
676 while (COM_ParseToken_Simple(&t, false))
677 if (!strcmp(com_token, "}"))
679 if (!COM_ParseToken_Simple(&start, false))
684 if (strcmp(com_token,"{"))
687 Host_Error ("First token isn't a brace");
692 // parse the global vars
693 PRVM_ED_ParseGlobals (start);
698 if (entnum >= MAX_EDICTS)
701 Host_Error("Host_PerformLoadGame: too many edicts in save file (reached MAX_EDICTS %i)", MAX_EDICTS);
703 while (entnum >= prog->max_edicts)
704 PRVM_MEM_IncreaseEdicts();
705 ent = PRVM_EDICT_NUM(entnum);
706 memset (ent->fields.server, 0, prog->progs->entityfields * 4);
707 ent->priv.server->free = false;
708 PRVM_ED_ParseEdict (start, ent);
710 // link it into the bsp tree
711 if (!ent->priv.server->free)
712 SV_LinkEdict (ent, false);
719 prog->num_edicts = entnum;
722 for (i = 0;i < NUM_SPAWN_PARMS;i++)
723 svs.clients[0].spawn_parms[i] = spawn_parms[i];
727 // make sure we're connected to loopback
728 if (cls.state == ca_disconnected || !(cls.state == ca_connected && cls.netcon != NULL && LHNETADDRESS_GetAddressType(&cls.netcon->peeraddress) == LHNETADDRESSTYPE_LOOP))
729 CL_EstablishConnection("local:1");
732 //============================================================================
735 ======================
737 ======================
739 cvar_t cl_name = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_name", "player", "internal storage cvar for current player name (changed by name command)"};
740 void Host_Name_f (void)
743 qboolean valid_colors;
744 char newName[sizeof(host_client->name)];
746 if (Cmd_Argc () == 1)
748 Con_Printf("\"name\" is \"%s\"\n", cl_name.string);
752 if (Cmd_Argc () == 2)
753 strlcpy (newName, Cmd_Argv(1), sizeof (newName));
755 strlcpy (newName, Cmd_Args(), sizeof (newName));
757 for (i = 0, j = 0;newName[i];i++)
758 if (newName[i] != '\r' && newName[i] != '\n')
759 newName[j++] = newName[i];
762 if (cmd_source == src_command)
764 Cvar_Set ("_cl_name", newName);
768 if (realtime < host_client->nametime)
770 SV_ClientPrintf("You can't change name more than once every 5 seconds!\n");
774 host_client->nametime = realtime + 5;
776 // point the string back at updateclient->name to keep it safe
777 strlcpy (host_client->name, newName, sizeof (host_client->name));
779 COM_StringLengthNoColors(host_client->name, 0, &valid_colors);
780 if(!valid_colors) // NOTE: this also proves the string is not empty, as "" is a valid colored string
783 l = strlen(host_client->name);
784 if(l < sizeof(host_client->name) - 1)
786 // duplicate the color tag to escape it
787 host_client->name[i] = STRING_COLOR_TAG;
788 host_client->name[i+1] = 0;
789 //Con_DPrintf("abuse detected, adding another trailing color tag\n");
793 // remove the last character to fix the color code
794 host_client->name[l-1] = 0;
795 //Con_DPrintf("abuse detected, removing a trailing color tag\n");
799 host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
800 if (strcmp(host_client->old_name, host_client->name))
802 if (host_client->spawned)
803 SV_BroadcastPrintf("%s^%i changed name to %s\n", host_client->old_name, STRING_COLOR_DEFAULT, host_client->name);
804 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
805 // send notification to all clients
806 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
807 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
808 MSG_WriteString (&sv.reliable_datagram, host_client->name);
813 ======================
815 ======================
817 cvar_t cl_playermodel = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_playermodel", "", "internal storage cvar for current player model in Nexuiz (changed by playermodel command)"};
818 // the old cl_playermodel in cl_main has been renamed to __cl_playermodel
819 void Host_Playermodel_f (void)
822 char newPath[sizeof(host_client->playermodel)];
824 if (Cmd_Argc () == 1)
826 Con_Printf("\"playermodel\" is \"%s\"\n", cl_playermodel.string);
830 if (Cmd_Argc () == 2)
831 strlcpy (newPath, Cmd_Argv(1), sizeof (newPath));
833 strlcpy (newPath, Cmd_Args(), sizeof (newPath));
835 for (i = 0, j = 0;newPath[i];i++)
836 if (newPath[i] != '\r' && newPath[i] != '\n')
837 newPath[j++] = newPath[i];
840 if (cmd_source == src_command)
842 Cvar_Set ("_cl_playermodel", newPath);
847 if (realtime < host_client->nametime)
849 SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
853 host_client->nametime = realtime + 5;
856 // point the string back at updateclient->name to keep it safe
857 strlcpy (host_client->playermodel, newPath, sizeof (host_client->playermodel));
858 if( prog->fieldoffsets.playermodel >= 0 )
859 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
860 if (strcmp(host_client->old_model, host_client->playermodel))
862 strlcpy(host_client->old_model, host_client->playermodel, sizeof(host_client->old_model));
863 /*// send notification to all clients
864 MSG_WriteByte (&sv.reliable_datagram, svc_updatepmodel);
865 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
866 MSG_WriteString (&sv.reliable_datagram, host_client->playermodel);*/
871 ======================
873 ======================
875 cvar_t cl_playerskin = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_playerskin", "", "internal storage cvar for current player skin in Nexuiz (changed by playerskin command)"};
876 void Host_Playerskin_f (void)
879 char newPath[sizeof(host_client->playerskin)];
881 if (Cmd_Argc () == 1)
883 Con_Printf("\"playerskin\" is \"%s\"\n", cl_playerskin.string);
887 if (Cmd_Argc () == 2)
888 strlcpy (newPath, Cmd_Argv(1), sizeof (newPath));
890 strlcpy (newPath, Cmd_Args(), sizeof (newPath));
892 for (i = 0, j = 0;newPath[i];i++)
893 if (newPath[i] != '\r' && newPath[i] != '\n')
894 newPath[j++] = newPath[i];
897 if (cmd_source == src_command)
899 Cvar_Set ("_cl_playerskin", newPath);
904 if (realtime < host_client->nametime)
906 SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
910 host_client->nametime = realtime + 5;
913 // point the string back at updateclient->name to keep it safe
914 strlcpy (host_client->playerskin, newPath, sizeof (host_client->playerskin));
915 if( prog->fieldoffsets.playerskin >= 0 )
916 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
917 if (strcmp(host_client->old_skin, host_client->playerskin))
919 //if (host_client->spawned)
920 // SV_BroadcastPrintf("%s changed skin to %s\n", host_client->name, host_client->playerskin);
921 strlcpy(host_client->old_skin, host_client->playerskin, sizeof(host_client->old_skin));
922 /*// send notification to all clients
923 MSG_WriteByte (&sv.reliable_datagram, svc_updatepskin);
924 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
925 MSG_WriteString (&sv.reliable_datagram, host_client->playerskin);*/
929 void Host_Version_f (void)
931 Con_Printf("Version: %s build %s\n", gamename, buildstring);
934 void Host_Say(qboolean teamonly)
940 // LordHavoc: long say messages
942 qboolean fromServer = false;
944 if (cmd_source == src_command)
946 if (cls.state == ca_dedicated)
953 Cmd_ForwardToServer ();
961 if (!teamplay.integer)
971 // note this uses the chat prefix \001
972 if (!fromServer && !teamonly)
973 dpsnprintf (text, sizeof(text), "\001%s" STRING_COLOR_DEFAULT_STR ": %s", host_client->name, p1);
974 else if (!fromServer && teamonly)
975 dpsnprintf (text, sizeof(text), "\001(%s" STRING_COLOR_DEFAULT_STR "): %s", host_client->name, p1);
976 else if(*(sv_adminnick.string))
977 dpsnprintf (text, sizeof(text), "\001<%s" STRING_COLOR_DEFAULT_STR "> %s", sv_adminnick.string, p1);
979 dpsnprintf (text, sizeof(text), "\001<%s" STRING_COLOR_DEFAULT_STR "> %s", hostname.string, p1);
980 p2 = text + strlen(text);
981 while ((const char *)p2 > (const char *)text && (p2[-1] == '\r' || p2[-1] == '\n' || (p2[-1] == '\"' && quoted)))
983 if (p2[-1] == '\"' && quoted)
988 strlcat(text, "\n", sizeof(text));
990 // note: save is not a valid edict if fromServer is true
992 for (j = 0, host_client = svs.clients;j < svs.maxclients;j++, host_client++)
993 if (host_client->active && (!teamonly || host_client->edict->fields.server->team == save->edict->fields.server->team))
994 SV_ClientPrint(text);
997 if (cls.state == ca_dedicated)
1002 void Host_Say_f(void)
1008 void Host_Say_Team_f(void)
1014 void Host_Tell_f(void)
1016 const char *playername_start = NULL;
1017 size_t playername_length = 0;
1018 int playernumber = 0;
1021 const char *p1, *p2;
1022 char text[MAX_INPUTLINE]; // LordHavoc: FIXME: temporary buffer overflow fix (was 64)
1023 qboolean fromServer = false;
1025 if (cmd_source == src_command)
1027 if (cls.state == ca_dedicated)
1031 Cmd_ForwardToServer ();
1036 if (Cmd_Argc () < 2)
1039 // note this uses the chat prefix \001
1041 sprintf (text, "\001%s tells you: ", host_client->name);
1042 else if(*(sv_adminnick.string))
1043 sprintf (text, "\001<%s tells you> ", sv_adminnick.string);
1045 sprintf (text, "\001<%s tells you> ", hostname.string);
1048 p2 = p1 + strlen(p1);
1049 // remove the target name
1050 while (p1 < p2 && *p1 == ' ')
1055 while (p1 < p2 && *p1 == ' ')
1057 while (p1 < p2 && isdigit(*p1))
1059 playernumber = playernumber * 10 + (*p1 - '0');
1067 playername_start = p1;
1068 while (p1 < p2 && *p1 != '"')
1070 playername_length = p1 - playername_start;
1076 playername_start = p1;
1077 while (p1 < p2 && *p1 != ' ')
1079 playername_length = p1 - playername_start;
1081 while (p1 < p2 && *p1 == ' ')
1083 if(playername_start)
1085 // set playernumber to the right client
1087 if(playername_length >= sizeof(namebuf))
1090 Con_Print("Host_Tell: too long player name/ID\n");
1092 SV_ClientPrint("Host_Tell: too long player name/ID\n");
1095 memcpy(namebuf, playername_start, playername_length);
1096 namebuf[playername_length] = 0;
1097 for (playernumber = 0; playernumber < svs.maxclients; playernumber++)
1099 if (!svs.clients[playernumber].active)
1101 if (strcasecmp(svs.clients[playernumber].name, namebuf) == 0)
1105 if(playernumber < 0 || playernumber >= svs.maxclients || !(svs.clients[playernumber].active))
1108 Con_Print("Host_Tell: invalid player name/ID\n");
1110 SV_ClientPrint("Host_Tell: invalid player name/ID\n");
1113 // remove trailing newlines
1114 while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
1116 // remove quotes if present
1122 else if (fromServer)
1123 Con_Print("Host_Tell: missing end quote\n");
1125 SV_ClientPrint("Host_Tell: missing end quote\n");
1127 while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
1130 return; // empty say
1131 for (j = (int)strlen(text);j < (int)(sizeof(text) - 2) && p1 < p2;)
1137 host_client = svs.clients + playernumber;
1138 SV_ClientPrint(text);
1148 cvar_t cl_color = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_color", "0", "internal storage cvar for current player colors (changed by color command)"};
1149 void Host_Color(int changetop, int changebottom)
1151 int top, bottom, playercolor;
1153 // get top and bottom either from the provided values or the current values
1154 // (allows changing only top or bottom, or both at once)
1155 top = changetop >= 0 ? changetop : (cl_color.integer >> 4);
1156 bottom = changebottom >= 0 ? changebottom : cl_color.integer;
1160 // LordHavoc: allowing skin colormaps 14 and 15 by commenting this out
1166 playercolor = top*16 + bottom;
1168 if (cmd_source == src_command)
1170 Cvar_SetValueQuick(&cl_color, playercolor);
1174 if (cls.protocol == PROTOCOL_QUAKEWORLD)
1177 if (host_client->edict && prog->funcoffsets.SV_ChangeTeam)
1179 Con_DPrint("Calling SV_ChangeTeam\n");
1180 prog->globals.server->time = sv.time;
1181 prog->globals.generic[OFS_PARM0] = playercolor;
1182 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1183 PRVM_ExecuteProgram(prog->funcoffsets.SV_ChangeTeam, "QC function SV_ChangeTeam is missing");
1188 if (host_client->edict)
1190 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcolors)))
1191 val->_float = playercolor;
1192 host_client->edict->fields.server->team = bottom + 1;
1194 host_client->colors = playercolor;
1195 if (host_client->old_colors != host_client->colors)
1197 host_client->old_colors = host_client->colors;
1198 // send notification to all clients
1199 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1200 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
1201 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1206 void Host_Color_f(void)
1210 if (Cmd_Argc() == 1)
1212 Con_Printf("\"color\" is \"%i %i\"\n", cl_color.integer >> 4, cl_color.integer & 15);
1213 Con_Print("color <0-15> [0-15]\n");
1217 if (Cmd_Argc() == 2)
1218 top = bottom = atoi(Cmd_Argv(1));
1221 top = atoi(Cmd_Argv(1));
1222 bottom = atoi(Cmd_Argv(2));
1224 Host_Color(top, bottom);
1227 void Host_TopColor_f(void)
1229 if (Cmd_Argc() == 1)
1231 Con_Printf("\"topcolor\" is \"%i\"\n", (cl_color.integer >> 4) & 15);
1232 Con_Print("topcolor <0-15>\n");
1236 Host_Color(atoi(Cmd_Argv(1)), -1);
1239 void Host_BottomColor_f(void)
1241 if (Cmd_Argc() == 1)
1243 Con_Printf("\"bottomcolor\" is \"%i\"\n", cl_color.integer & 15);
1244 Con_Print("bottomcolor <0-15>\n");
1248 Host_Color(-1, atoi(Cmd_Argv(1)));
1251 cvar_t cl_rate = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_rate", "20000", "internal storage cvar for current rate (changed by rate command)"};
1252 void Host_Rate_f(void)
1256 if (Cmd_Argc() != 2)
1258 Con_Printf("\"rate\" is \"%i\"\n", cl_rate.integer);
1259 Con_Print("rate <bytespersecond>\n");
1263 rate = atoi(Cmd_Argv(1));
1265 if (cmd_source == src_command)
1267 Cvar_SetValue ("_cl_rate", max(NET_MINRATE, rate));
1271 host_client->rate = rate;
1279 void Host_Kill_f (void)
1281 if (host_client->edict->fields.server->health <= 0)
1283 SV_ClientPrint("Can't suicide -- already dead!\n");
1287 prog->globals.server->time = sv.time;
1288 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1289 PRVM_ExecuteProgram (prog->globals.server->ClientKill, "QC function ClientKill is missing");
1298 void Host_Pause_f (void)
1300 if (!pausable.integer)
1301 SV_ClientPrint("Pause not allowed.\n");
1305 SV_BroadcastPrintf("%s %spaused the game\n", host_client->name, sv.paused ? "" : "un");
1306 // send notification to all clients
1307 MSG_WriteByte(&sv.reliable_datagram, svc_setpause);
1308 MSG_WriteByte(&sv.reliable_datagram, sv.paused);
1313 ======================
1315 LordHavoc: only supported for Nehahra, I personally think this is dumb, but Mindcrime won't listen.
1316 LordHavoc: correction, Mindcrime will be removing pmodel in the future, but it's still stuck here for compatibility.
1317 ======================
1319 cvar_t cl_pmodel = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_pmodel", "0", "internal storage cvar for current player model number in nehahra (changed by pmodel command)"};
1320 static void Host_PModel_f (void)
1325 if (Cmd_Argc () == 1)
1327 Con_Printf("\"pmodel\" is \"%s\"\n", cl_pmodel.string);
1330 i = atoi(Cmd_Argv(1));
1332 if (cmd_source == src_command)
1334 if (cl_pmodel.integer == i)
1336 Cvar_SetValue ("_cl_pmodel", i);
1337 if (cls.state == ca_connected)
1338 Cmd_ForwardToServer ();
1342 if (host_client->edict && (val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.pmodel)))
1346 //===========================================================================
1354 void Host_PreSpawn_f (void)
1356 if (host_client->spawned)
1358 Con_Print("prespawn not valid -- already spawned\n");
1362 if (host_client->netconnection)
1364 SZ_Write (&host_client->netconnection->message, sv.signon.data, sv.signon.cursize);
1365 MSG_WriteByte (&host_client->netconnection->message, svc_signonnum);
1366 MSG_WriteByte (&host_client->netconnection->message, 2);
1367 host_client->sendsignon = true; // send this message, this will be cleared later
1370 // reset the name change timer because the client will send name soon
1371 host_client->nametime = 0;
1379 void Host_Spawn_f (void)
1383 int stats[MAX_CL_STATS];
1385 if (host_client->spawned)
1387 Con_Print("Spawn not valid -- already spawned\n");
1391 // reset name change timer again because they might want to change name
1392 // again in the first 5 seconds after connecting
1393 host_client->nametime = 0;
1395 // LordHavoc: moved this above the QC calls at FrikaC's request
1396 // LordHavoc: commented this out
1397 //if (host_client->netconnection)
1398 // SZ_Clear (&host_client->netconnection->message);
1400 // run the entrance script
1403 // loaded games are fully initialized already
1404 // if this is the last client to be connected, unpause
1407 if (prog->funcoffsets.RestoreGame)
1409 Con_DPrint("Calling RestoreGame\n");
1410 prog->globals.server->time = sv.time;
1411 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1412 PRVM_ExecuteProgram(prog->funcoffsets.RestoreGame, "QC function RestoreGame is missing");
1417 //Con_Printf("Host_Spawn_f: host_client->edict->netname = %s, host_client->edict->netname = %s, host_client->name = %s\n", PRVM_GetString(host_client->edict->fields.server->netname), PRVM_GetString(host_client->edict->fields.server->netname), host_client->name);
1419 // copy spawn parms out of the client_t
1420 for (i=0 ; i< NUM_SPAWN_PARMS ; i++)
1421 (&prog->globals.server->parm1)[i] = host_client->spawn_parms[i];
1423 // call the spawn function
1424 host_client->clientconnectcalled = true;
1425 prog->globals.server->time = sv.time;
1426 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1427 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
1429 if (svs.maxclients > 1 || cls.state == ca_dedicated)
1430 Con_Printf("%s^%i entered the game\n", host_client->name, STRING_COLOR_DEFAULT);
1432 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
1435 if (!host_client->netconnection)
1438 // send time of update
1439 MSG_WriteByte (&host_client->netconnection->message, svc_time);
1440 MSG_WriteFloat (&host_client->netconnection->message, sv.time);
1442 // send all current names, colors, and frag counts
1443 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1445 if (!client->active)
1447 MSG_WriteByte (&host_client->netconnection->message, svc_updatename);
1448 MSG_WriteByte (&host_client->netconnection->message, i);
1449 MSG_WriteString (&host_client->netconnection->message, client->name);
1450 MSG_WriteByte (&host_client->netconnection->message, svc_updatefrags);
1451 MSG_WriteByte (&host_client->netconnection->message, i);
1452 MSG_WriteShort (&host_client->netconnection->message, client->frags);
1453 MSG_WriteByte (&host_client->netconnection->message, svc_updatecolors);
1454 MSG_WriteByte (&host_client->netconnection->message, i);
1455 MSG_WriteByte (&host_client->netconnection->message, client->colors);
1458 // send all current light styles
1459 for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
1461 if (sv.lightstyles[i][0])
1463 MSG_WriteByte (&host_client->netconnection->message, svc_lightstyle);
1464 MSG_WriteByte (&host_client->netconnection->message, (char)i);
1465 MSG_WriteString (&host_client->netconnection->message, sv.lightstyles[i]);
1470 MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1471 MSG_WriteByte (&host_client->netconnection->message, STAT_TOTALSECRETS);
1472 MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->total_secrets);
1474 MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1475 MSG_WriteByte (&host_client->netconnection->message, STAT_TOTALMONSTERS);
1476 MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->total_monsters);
1478 MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1479 MSG_WriteByte (&host_client->netconnection->message, STAT_SECRETS);
1480 MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->found_secrets);
1482 MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1483 MSG_WriteByte (&host_client->netconnection->message, STAT_MONSTERS);
1484 MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->killed_monsters);
1487 // Never send a roll angle, because savegames can catch the server
1488 // in a state where it is expecting the client to correct the angle
1489 // and it won't happen if the game was just loaded, so you wind up
1490 // with a permanent head tilt
1493 MSG_WriteByte (&host_client->netconnection->message, svc_setangle);
1494 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->v_angle[0], sv.protocol);
1495 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->v_angle[1], sv.protocol);
1496 MSG_WriteAngle (&host_client->netconnection->message, 0, sv.protocol);
1497 sv.loadgame = false; // we're basically done with loading now
1501 MSG_WriteByte (&host_client->netconnection->message, svc_setangle);
1502 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->angles[0], sv.protocol);
1503 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->angles[1], sv.protocol);
1504 MSG_WriteAngle (&host_client->netconnection->message, 0, sv.protocol);
1507 SV_WriteClientdataToMessage (host_client, host_client->edict, &host_client->netconnection->message, stats);
1509 MSG_WriteByte (&host_client->netconnection->message, svc_signonnum);
1510 MSG_WriteByte (&host_client->netconnection->message, 3);
1511 host_client->sendsignon = true; // send this message, this will be cleared later
1519 void Host_Begin_f (void)
1521 host_client->spawned = true;
1524 //===========================================================================
1531 Kicks a user off of the server
1534 void Host_Kick_f (void)
1537 const char *message = NULL;
1540 qboolean byNumber = false;
1548 if (Cmd_Argc() > 2 && strcmp(Cmd_Argv(1), "#") == 0)
1550 i = (int)(atof(Cmd_Argv(2)) - 1);
1551 if (i < 0 || i >= svs.maxclients || !(host_client = svs.clients + i)->active)
1557 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1559 if (!host_client->active)
1561 if (strcasecmp(host_client->name, Cmd_Argv(1)) == 0)
1566 if (i < svs.maxclients)
1568 if (cmd_source == src_command)
1570 if (cls.state == ca_dedicated)
1573 who = cl_name.string;
1578 // can't kick yourself!
1579 if (host_client == save)
1584 message = Cmd_Args();
1585 COM_ParseToken_Simple(&message, false);
1588 message++; // skip the #
1589 while (*message == ' ') // skip white space
1591 message += strlen(Cmd_Argv(2)); // skip the number
1593 while (*message && *message == ' ')
1597 SV_ClientPrintf("Kicked by %s: %s\n", who, message);
1599 SV_ClientPrintf("Kicked by %s\n", who);
1600 SV_DropClient (false); // kicked
1608 ===============================================================================
1612 ===============================================================================
1620 void Host_Give_f (void)
1628 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
1633 v = atoi (Cmd_Argv(2));
1647 // MED 01/04/97 added hipnotic give stuff
1648 if (gamemode == GAME_HIPNOTIC)
1653 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_PROXIMITY_GUN;
1655 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | IT_GRENADE_LAUNCHER;
1657 else if (t[0] == '9')
1658 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_LASER_CANNON;
1659 else if (t[0] == '0')
1660 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_MJOLNIR;
1661 else if (t[0] >= '2')
1662 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | (IT_SHOTGUN << (t[0] - '2'));
1667 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | (IT_SHOTGUN << (t[0] - '2'));
1672 if (gamemode == GAME_ROGUE && (val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_shells1)))
1675 host_client->edict->fields.server->ammo_shells = v;
1678 if (gamemode == GAME_ROGUE)
1680 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_nails1)))
1683 if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
1684 host_client->edict->fields.server->ammo_nails = v;
1689 host_client->edict->fields.server->ammo_nails = v;
1693 if (gamemode == GAME_ROGUE)
1695 val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_lava_nails);
1699 if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
1700 host_client->edict->fields.server->ammo_nails = v;
1705 if (gamemode == GAME_ROGUE)
1707 val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_rockets1);
1711 if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
1712 host_client->edict->fields.server->ammo_rockets = v;
1717 host_client->edict->fields.server->ammo_rockets = v;
1721 if (gamemode == GAME_ROGUE)
1723 val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_multi_rockets);
1727 if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
1728 host_client->edict->fields.server->ammo_rockets = v;
1733 host_client->edict->fields.server->health = v;
1736 if (gamemode == GAME_ROGUE)
1738 val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_cells1);
1742 if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
1743 host_client->edict->fields.server->ammo_cells = v;
1748 host_client->edict->fields.server->ammo_cells = v;
1752 if (gamemode == GAME_ROGUE)
1754 val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_plasma);
1758 if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
1759 host_client->edict->fields.server->ammo_cells = v;
1766 prvm_edict_t *FindViewthing (void)
1771 for (i=0 ; i<prog->num_edicts ; i++)
1773 e = PRVM_EDICT_NUM(i);
1774 if (!strcmp (PRVM_GetString(e->fields.server->classname), "viewthing"))
1777 Con_Print("No viewthing on map\n");
1786 void Host_Viewmodel_f (void)
1795 e = FindViewthing ();
1800 m = Mod_ForName (Cmd_Argv(1), false, true, false);
1801 if (!m || !m->loaded || !m->Draw)
1803 Con_Printf("viewmodel: can't load %s\n", Cmd_Argv(1));
1807 e->fields.server->frame = 0;
1808 cl.model_precache[(int)e->fields.server->modelindex] = m;
1816 void Host_Viewframe_f (void)
1826 e = FindViewthing ();
1830 m = cl.model_precache[(int)e->fields.server->modelindex];
1832 f = atoi(Cmd_Argv(1));
1833 if (f >= m->numframes)
1836 e->fields.server->frame = f;
1840 void PrintFrameName (model_t *m, int frame)
1843 Con_Printf("frame %i: %s\n", frame, m->animscenes[frame].name);
1845 Con_Printf("frame %i\n", frame);
1853 void Host_Viewnext_f (void)
1862 e = FindViewthing ();
1866 m = cl.model_precache[(int)e->fields.server->modelindex];
1868 e->fields.server->frame = e->fields.server->frame + 1;
1869 if (e->fields.server->frame >= m->numframes)
1870 e->fields.server->frame = m->numframes - 1;
1872 PrintFrameName (m, (int)e->fields.server->frame);
1880 void Host_Viewprev_f (void)
1889 e = FindViewthing ();
1894 m = cl.model_precache[(int)e->fields.server->modelindex];
1896 e->fields.server->frame = e->fields.server->frame - 1;
1897 if (e->fields.server->frame < 0)
1898 e->fields.server->frame = 0;
1900 PrintFrameName (m, (int)e->fields.server->frame);
1904 ===============================================================================
1908 ===============================================================================
1917 void Host_Startdemos_f (void)
1921 if (cls.state == ca_dedicated || COM_CheckParm("-listen") || COM_CheckParm("-benchmark") || COM_CheckParm("-demo") || COM_CheckParm("-capturedemo"))
1927 Con_Printf("Max %i demos in demoloop\n", MAX_DEMOS);
1930 Con_Printf("%i demo(s) in loop\n", c);
1932 for (i=1 ; i<c+1 ; i++)
1933 strlcpy (cls.demos[i-1], Cmd_Argv(i), sizeof (cls.demos[i-1]));
1935 // LordHavoc: clear the remaining slots
1936 for (;i <= MAX_DEMOS;i++)
1937 cls.demos[i-1][0] = 0;
1939 if (!sv.active && cls.demonum != -1 && !cls.demoplayback)
1953 Return to looping demos
1956 void Host_Demos_f (void)
1958 if (cls.state == ca_dedicated)
1960 if (cls.demonum == -1)
1970 Return to looping demos
1973 void Host_Stopdemo_f (void)
1975 if (!cls.demoplayback)
1978 Host_ShutdownServer ();
1981 void Host_SendCvar_f (void)
1985 const char *cvarname;
1990 cvarname = Cmd_Argv(1);
1991 if (cls.state == ca_connected)
1993 c = Cvar_FindVar(cvarname);
1994 // LordHavoc: if there is no such cvar or if it is private, send a
1995 // reply indicating that it has no value
1996 if(!c || (c->flags & CVAR_PRIVATE))
1997 Cmd_ForwardStringToServer(va("sentcvar %s", cvarname));
1999 Cmd_ForwardStringToServer(va("sentcvar %s \"%s\"", c->name, c->string));
2002 if(!sv.active)// || !prog->funcoffsets.SV_ParseClientCommand)
2006 if (cls.state != ca_dedicated)
2010 for(;i<svs.maxclients;i++)
2011 if(svs.clients[i].active && svs.clients[i].netconnection)
2013 host_client = &svs.clients[i];
2014 Host_ClientCommands(va("sendcvar %s\n", cvarname));
2019 static void MaxPlayers_f(void)
2023 if (Cmd_Argc() != 2)
2025 Con_Printf("\"maxplayers\" is \"%u\"\n", svs.maxclients);
2031 Con_Print("maxplayers can not be changed while a server is running.\n");
2035 n = atoi(Cmd_Argv(1));
2036 n = bound(1, n, MAX_SCOREBOARD);
2037 Con_Printf("\"maxplayers\" set to \"%u\"\n", n);
2040 Mem_Free(svs.clients);
2042 svs.clients = (client_t *)Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients);
2044 Cvar_Set ("deathmatch", "0");
2046 Cvar_Set ("deathmatch", "1");
2049 //=============================================================================
2051 // QuakeWorld commands
2054 =====================
2057 Send the rest of the command line over as
2058 an unconnected command.
2059 =====================
2061 void Host_Rcon_f (void) // credit: taken from QuakeWorld
2065 lhnetsocket_t *mysocket;
2067 if (!rcon_password.string || !rcon_password.string[0])
2069 Con_Printf ("You must set rcon_password before issuing an rcon command.\n");
2073 for (i = 0;rcon_password.string[i];i++)
2075 if (rcon_password.string[i] <= ' ')
2077 Con_Printf("rcon_password is not allowed to have any whitespace.\n");
2083 to = cls.netcon->peeraddress;
2086 if (!rcon_address.string[0])
2088 Con_Printf ("You must either be connected, or set the rcon_address cvar to issue rcon commands\n");
2091 LHNETADDRESS_FromString(&to, rcon_address.string, sv_netport.integer);
2093 mysocket = NetConn_ChooseClientSocketForAddress(&to);
2096 // simply put together the rcon packet and send it
2097 NetConn_WriteString(mysocket, va("\377\377\377\377rcon %s %s", rcon_password.string, Cmd_Args()), &to);
2102 ====================
2105 user <name or userid>
2107 Dump userdata / masterdata for a user
2108 ====================
2110 void Host_User_f (void) // credit: taken from QuakeWorld
2115 if (Cmd_Argc() != 2)
2117 Con_Printf ("Usage: user <username / userid>\n");
2121 uid = atoi(Cmd_Argv(1));
2123 for (i = 0;i < cl.maxclients;i++)
2125 if (!cl.scores[i].name[0])
2127 if (cl.scores[i].qw_userid == uid || !strcasecmp(cl.scores[i].name, Cmd_Argv(1)))
2129 InfoString_Print(cl.scores[i].qw_userinfo);
2133 Con_Printf ("User not in server.\n");
2137 ====================
2140 Dump userids for all current players
2141 ====================
2143 void Host_Users_f (void) // credit: taken from QuakeWorld
2149 Con_Printf ("userid frags name\n");
2150 Con_Printf ("------ ----- ----\n");
2151 for (i = 0;i < cl.maxclients;i++)
2153 if (cl.scores[i].name[0])
2155 Con_Printf ("%6i %4i %s\n", cl.scores[i].qw_userid, cl.scores[i].frags, cl.scores[i].name);
2160 Con_Printf ("%i total users\n", c);
2165 Host_FullServerinfo_f
2167 Sent by server when serverinfo changes
2170 // TODO: shouldn't this be a cvar instead?
2171 void Host_FullServerinfo_f (void) // credit: taken from QuakeWorld
2174 if (Cmd_Argc() != 2)
2176 Con_Printf ("usage: fullserverinfo <complete info string>\n");
2180 strlcpy (cl.qw_serverinfo, Cmd_Argv(1), sizeof(cl.qw_serverinfo));
2181 InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
2182 cl.qw_teamplay = atoi(temp);
2189 Allow clients to change userinfo
2193 void Host_FullInfo_f (void) // credit: taken from QuakeWorld
2200 if (Cmd_Argc() != 2)
2202 Con_Printf ("fullinfo <complete info string>\n");
2212 while (*s && *s != '\\')
2218 Con_Printf ("MISSING VALUE\n");
2224 while (*s && *s != '\\')
2231 CL_SetInfo(key, value, false, false, false, false);
2239 Allow clients to change userinfo
2242 void Host_SetInfo_f (void) // credit: taken from QuakeWorld
2244 if (Cmd_Argc() == 1)
2246 InfoString_Print(cls.userinfo);
2249 if (Cmd_Argc() != 3)
2251 Con_Printf ("usage: setinfo [ <key> <value> ]\n");
2254 CL_SetInfo(Cmd_Argv(1), Cmd_Argv(2), true, false, false, false);
2258 ====================
2261 packet <destination> <contents>
2263 Contents allows \n escape character
2264 ====================
2266 void Host_Packet_f (void) // credit: taken from QuakeWorld
2272 lhnetaddress_t address;
2273 lhnetsocket_t *mysocket;
2275 if (Cmd_Argc() != 3)
2277 Con_Printf ("packet <destination> <contents>\n");
2281 if (!LHNETADDRESS_FromString (&address, Cmd_Argv(1), sv_netport.integer))
2283 Con_Printf ("Bad address\n");
2289 send[0] = send[1] = send[2] = send[3] = 0xff;
2291 l = (int)strlen (in);
2292 for (i=0 ; i<l ; i++)
2294 if (out >= send + sizeof(send) - 1)
2296 if (in[i] == '\\' && in[i+1] == 'n')
2301 else if (in[i] == '\\' && in[i+1] == '0')
2306 else if (in[i] == '\\' && in[i+1] == 't')
2311 else if (in[i] == '\\' && in[i+1] == 'r')
2316 else if (in[i] == '\\' && in[i+1] == '"')
2325 mysocket = NetConn_ChooseClientSocketForAddress(&address);
2327 NetConn_Write(mysocket, send, out - send, &address);
2331 ====================
2334 Send back ping and packet loss update for all current players to this player
2335 ====================
2337 void Host_Pings_f (void)
2339 int i, j, ping, packetloss;
2342 if (!host_client->netconnection)
2345 if (sv.protocol != PROTOCOL_QUAKEWORLD)
2347 MSG_WriteByte(&host_client->netconnection->message, svc_stufftext);
2348 MSG_WriteUnterminatedString(&host_client->netconnection->message, "pingplreport");
2350 for (i = 0;i < svs.maxclients;i++)
2353 if (svs.clients[i].netconnection)
2354 for (j = 0;j < NETGRAPH_PACKETS;j++)
2355 if (svs.clients[i].netconnection->incoming_unreliablesize[j] == NETGRAPH_LOSTPACKET)
2357 packetloss = packetloss * 100 / NETGRAPH_PACKETS;
2358 ping = (int)floor(svs.clients[i].ping*1000+0.5);
2359 ping = bound(0, ping, 9999);
2360 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2362 // send qw_svc_updateping and qw_svc_updatepl messages
2363 MSG_WriteByte(&host_client->netconnection->message, qw_svc_updateping);
2364 MSG_WriteShort(&host_client->netconnection->message, ping);
2365 MSG_WriteByte(&host_client->netconnection->message, qw_svc_updatepl);
2366 MSG_WriteByte(&host_client->netconnection->message, packetloss);
2370 // write the string into the packet as multiple unterminated strings to avoid needing a local buffer
2371 dpsnprintf(temp, sizeof(temp), " %d %d", ping, packetloss);
2372 MSG_WriteUnterminatedString(&host_client->netconnection->message, temp);
2375 if (sv.protocol != PROTOCOL_QUAKEWORLD)
2376 MSG_WriteString(&host_client->netconnection->message, "\n");
2379 void Host_PingPLReport_f(void)
2383 if (l > cl.maxclients)
2385 for (i = 0;i < l;i++)
2387 cl.scores[i].qw_ping = atoi(Cmd_Argv(1+i*2));
2388 cl.scores[i].qw_packetloss = atoi(Cmd_Argv(1+i*2+1));
2392 //=============================================================================
2399 void Host_InitCommands (void)
2401 dpsnprintf(cls.userinfo, sizeof(cls.userinfo), "\\name\\player\\team\\none\\topcolor\\0\\bottomcolor\\0\\rate\\10000\\msg\\1\\noaim\\1\\*ver\\dp");
2403 Cmd_AddCommand_WithClientCommand ("status", Host_Status_f, Host_Status_f, "print server status information");
2404 Cmd_AddCommand ("quit", Host_Quit_f, "quit the game");
2405 if (gamemode == GAME_NEHAHRA)
2407 Cmd_AddCommand_WithClientCommand ("max", NULL, Host_God_f, "god mode (invulnerability)");
2408 Cmd_AddCommand_WithClientCommand ("monster", NULL, Host_Notarget_f, "notarget mode (monsters do not see you)");
2409 Cmd_AddCommand_WithClientCommand ("scrag", NULL, Host_Fly_f, "fly mode (flight)");
2410 Cmd_AddCommand_WithClientCommand ("wraith", NULL, Host_Noclip_f, "noclip mode (flight without collisions, move through walls)");
2411 Cmd_AddCommand_WithClientCommand ("gimme", NULL, Host_Give_f, "alter inventory");
2415 Cmd_AddCommand_WithClientCommand ("god", NULL, Host_God_f, "god mode (invulnerability)");
2416 Cmd_AddCommand_WithClientCommand ("notarget", NULL, Host_Notarget_f, "notarget mode (monsters do not see you)");
2417 Cmd_AddCommand_WithClientCommand ("fly", NULL, Host_Fly_f, "fly mode (flight)");
2418 Cmd_AddCommand_WithClientCommand ("noclip", NULL, Host_Noclip_f, "noclip mode (flight without collisions, move through walls)");
2419 Cmd_AddCommand_WithClientCommand ("give", NULL, Host_Give_f, "alter inventory");
2421 Cmd_AddCommand ("map", Host_Map_f, "kick everyone off the server and start a new level");
2422 Cmd_AddCommand ("restart", Host_Restart_f, "restart current level");
2423 Cmd_AddCommand ("changelevel", Host_Changelevel_f, "change to another level, bringing along all connected clients");
2424 Cmd_AddCommand ("connect", Host_Connect_f, "connect to a server by IP address or hostname");
2425 Cmd_AddCommand ("reconnect", Host_Reconnect_f, "reconnect to the last server you were on, or resets a quakeworld connection (do not use if currently playing on a netquake server)");
2426 Cmd_AddCommand ("version", Host_Version_f, "print engine version");
2427 Cmd_AddCommand_WithClientCommand ("say", Host_Say_f, Host_Say_f, "send a chat message to everyone on the server");
2428 Cmd_AddCommand_WithClientCommand ("say_team", Host_Say_Team_f, Host_Say_Team_f, "send a chat message to your team on the server");
2429 Cmd_AddCommand_WithClientCommand ("tell", Host_Tell_f, Host_Tell_f, "send a chat message to only one person on the server");
2430 Cmd_AddCommand_WithClientCommand ("kill", NULL, Host_Kill_f, "die instantly");
2431 Cmd_AddCommand_WithClientCommand ("pause", NULL, Host_Pause_f, "pause the game (if the server allows pausing)");
2432 Cmd_AddCommand ("kick", Host_Kick_f, "kick a player off the server by number or name");
2433 Cmd_AddCommand_WithClientCommand ("ping", Host_Ping_f, Host_Ping_f, "print ping times of all players on the server");
2434 Cmd_AddCommand ("load", Host_Loadgame_f, "load a saved game file");
2435 Cmd_AddCommand ("save", Host_Savegame_f, "save the game to a file");
2437 Cmd_AddCommand ("startdemos", Host_Startdemos_f, "start playing back the selected demos sequentially (used at end of startup script)");
2438 Cmd_AddCommand ("demos", Host_Demos_f, "restart looping demos defined by the last startdemos command");
2439 Cmd_AddCommand ("stopdemo", Host_Stopdemo_f, "stop playing or recording demo (like stop command) and return to looping demos");
2441 Cmd_AddCommand ("viewmodel", Host_Viewmodel_f, "change model of viewthing entity in current level");
2442 Cmd_AddCommand ("viewframe", Host_Viewframe_f, "change animation frame of viewthing entity in current level");
2443 Cmd_AddCommand ("viewnext", Host_Viewnext_f, "change to next animation frame of viewthing entity in current level");
2444 Cmd_AddCommand ("viewprev", Host_Viewprev_f, "change to previous animation frame of viewthing entity in current level");
2446 Cvar_RegisterVariable (&cl_name);
2447 Cmd_AddCommand_WithClientCommand ("name", Host_Name_f, Host_Name_f, "change your player name");
2448 Cvar_RegisterVariable (&cl_color);
2449 Cmd_AddCommand_WithClientCommand ("color", Host_Color_f, Host_Color_f, "change your player shirt and pants colors");
2450 Cvar_RegisterVariable (&cl_rate);
2451 Cmd_AddCommand_WithClientCommand ("rate", Host_Rate_f, Host_Rate_f, "change your network connection speed");
2452 if (gamemode == GAME_NEHAHRA)
2454 Cvar_RegisterVariable (&cl_pmodel);
2455 Cmd_AddCommand_WithClientCommand ("pmodel", Host_PModel_f, Host_PModel_f, "change your player model choice (Nehahra specific)");
2458 // BLACK: This isnt game specific anymore (it was GAME_NEXUIZ at first)
2459 Cvar_RegisterVariable (&cl_playermodel);
2460 Cmd_AddCommand_WithClientCommand ("playermodel", Host_Playermodel_f, Host_Playermodel_f, "change your player model");
2461 Cvar_RegisterVariable (&cl_playerskin);
2462 Cmd_AddCommand_WithClientCommand ("playerskin", Host_Playerskin_f, Host_Playerskin_f, "change your player skin number");
2464 Cmd_AddCommand_WithClientCommand ("prespawn", NULL, Host_PreSpawn_f, "signon 1 (client acknowledges that server information has been received)");
2465 Cmd_AddCommand_WithClientCommand ("spawn", NULL, Host_Spawn_f, "signon 2 (client has sent player information, and is asking server to send scoreboard rankings)");
2466 Cmd_AddCommand_WithClientCommand ("begin", NULL, Host_Begin_f, "signon 3 (client asks server to start sending entities, and will go to signon 4 (playing) when the first entity update is received)");
2467 Cmd_AddCommand ("maxplayers", MaxPlayers_f, "sets limit on how many players (or bots) may be connected to the server at once");
2469 Cmd_AddCommand ("sendcvar", Host_SendCvar_f, "sends the value of a cvar to the server as a sentcvar command, for use by QuakeC");
2471 Cvar_RegisterVariable (&rcon_password);
2472 Cvar_RegisterVariable (&rcon_address);
2473 Cmd_AddCommand ("rcon", Host_Rcon_f, "sends a command to the server console (if your rcon_password matches the server's rcon_password), or to the address specified by rcon_address when not connected (again rcon_password must match the server's)");
2474 Cmd_AddCommand ("user", Host_User_f, "prints additional information about a player number or name on the scoreboard");
2475 Cmd_AddCommand ("users", Host_Users_f, "prints additional information about all players on the scoreboard");
2476 Cmd_AddCommand ("fullserverinfo", Host_FullServerinfo_f, "internal use only, sent by server to client to update client's local copy of serverinfo string");
2477 Cmd_AddCommand ("fullinfo", Host_FullInfo_f, "allows client to modify their userinfo");
2478 Cmd_AddCommand ("setinfo", Host_SetInfo_f, "modifies your userinfo");
2479 Cmd_AddCommand ("packet", Host_Packet_f, "send a packet to the specified address:port containing a text string");
2480 Cmd_AddCommand ("topcolor", Host_TopColor_f, "QW command to set top color without changing bottom color");
2481 Cmd_AddCommand ("bottomcolor", Host_BottomColor_f, "QW command to set bottom color without changing top color");
2483 Cmd_AddCommand_WithClientCommand ("pings", NULL, Host_Pings_f, "command sent by clients to request updated ping and packetloss of players on scoreboard (originally from QW, but also used on NQ servers)");
2484 Cmd_AddCommand ("pingplreport", Host_PingPLReport_f, "command sent by server containing client ping and packet loss values for scoreboard, triggered by pings command from client (not used by QW servers)");
2486 Cvar_RegisterVariable (&team);
2487 Cvar_RegisterVariable (&skin);
2488 Cvar_RegisterVariable (&noaim);
2490 Cvar_RegisterVariable(&sv_cheats);
2491 Cvar_RegisterVariable(&sv_adminnick);