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[xonotic/darkplaces.git] / host_cmd.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20
21 #include "quakedef.h"
22
23 int current_skill;
24 cvar_t sv_cheats = {0, "sv_cheats", "0"};
25 qboolean allowcheats = false;
26
27 mfunction_t *ED_FindFunction (char *name);
28
29 /*
30 ==================
31 Host_Quit_f
32 ==================
33 */
34
35 void Host_Quit_f (void)
36 {
37         Sys_Quit ();
38 }
39
40
41 /*
42 ==================
43 Host_Status_f
44 ==================
45 */
46 void Host_Status_f (void)
47 {
48         const char *protocolname;
49         client_t *client;
50         int seconds, minutes, hours = 0, j, players;
51         void (*print) (const char *fmt, ...);
52
53         if (cmd_source == src_command)
54         {
55                 if (!sv.active)
56                 {
57                         Cmd_ForwardToServer ();
58                         return;
59                 }
60                 print = Con_Printf;
61         }
62         else
63                 print = SV_ClientPrintf;
64
65         for (players = 0, j = 0;j < svs.maxclients;j++)
66                 if (svs.clients[j].active)
67                         players++;
68         print ("host:    %s\n", Cvar_VariableString ("hostname"));
69         print ("version: %s build %s\n", gamename, buildstring);
70         switch(sv.protocol)
71         {
72                 case PROTOCOL_QUAKE: protocolname = sv.netquakecompatible ? "QUAKE" : "QUAKEDP";break;
73                 case PROTOCOL_DARKPLACES1: protocolname = "PROTOCOL_DARKPLACES1";break;
74                 case PROTOCOL_DARKPLACES2: protocolname = "PROTOCOL_DARKPLACES2";break;
75                 case PROTOCOL_DARKPLACES3: protocolname = "PROTOCOL_DARKPLACES3";break;
76                 case PROTOCOL_DARKPLACES4: protocolname = "PROTOCOL_DARKPLACES4";break;
77                 case PROTOCOL_DARKPLACES5: protocolname = "PROTOCOL_DARKPLACES5";break;
78                 default: protocolname = "PROTOCOL_UNKNOWN";break;
79         }
80         print ("protocol: %i (%s)\n", sv.protocol, protocolname);
81         print ("map:     %s\n", sv.name);
82         print ("players: %i active (%i max)\n\n", players, svs.maxclients);
83         for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
84         {
85                 if (!client->active)
86                         continue;
87                 seconds = (int)(realtime - client->netconnection->connecttime);
88                 minutes = seconds / 60;
89                 if (minutes)
90                 {
91                         seconds -= (minutes * 60);
92                         hours = minutes / 60;
93                         if (hours)
94                                 minutes -= (hours * 60);
95                 }
96                 else
97                         hours = 0;
98                 print ("#%-2u %-16.16s  %3i  %2i:%02i:%02i\n", j+1, client->name, (int)client->edict->v->frags, hours, minutes, seconds);
99                 print ("   %s\n", client->netconnection->address);
100         }
101 }
102
103
104 /*
105 ==================
106 Host_God_f
107
108 Sets client to godmode
109 ==================
110 */
111 void Host_God_f (void)
112 {
113         if (cmd_source == src_command)
114         {
115                 Cmd_ForwardToServer ();
116                 return;
117         }
118
119         if (!sv_player)
120                 return;
121
122         if (!allowcheats)
123         {
124                 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
125                 return;
126         }
127
128         sv_player->v->flags = (int)sv_player->v->flags ^ FL_GODMODE;
129         if (!((int)sv_player->v->flags & FL_GODMODE) )
130                 SV_ClientPrint("godmode OFF\n");
131         else
132                 SV_ClientPrint("godmode ON\n");
133 }
134
135 void Host_Notarget_f (void)
136 {
137         if (cmd_source == src_command)
138         {
139                 Cmd_ForwardToServer ();
140                 return;
141         }
142
143         if (!sv_player)
144                 return;
145
146         if (!allowcheats)
147         {
148                 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
149                 return;
150         }
151
152         sv_player->v->flags = (int)sv_player->v->flags ^ FL_NOTARGET;
153         if (!((int)sv_player->v->flags & FL_NOTARGET) )
154                 SV_ClientPrint("notarget OFF\n");
155         else
156                 SV_ClientPrint("notarget ON\n");
157 }
158
159 qboolean noclip_anglehack;
160
161 void Host_Noclip_f (void)
162 {
163         if (cmd_source == src_command)
164         {
165                 Cmd_ForwardToServer ();
166                 return;
167         }
168
169         if (!sv_player)
170                 return;
171
172         if (!allowcheats)
173         {
174                 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
175                 return;
176         }
177
178         if (sv_player->v->movetype != MOVETYPE_NOCLIP)
179         {
180                 noclip_anglehack = true;
181                 sv_player->v->movetype = MOVETYPE_NOCLIP;
182                 SV_ClientPrint("noclip ON\n");
183         }
184         else
185         {
186                 noclip_anglehack = false;
187                 sv_player->v->movetype = MOVETYPE_WALK;
188                 SV_ClientPrint("noclip OFF\n");
189         }
190 }
191
192 /*
193 ==================
194 Host_Fly_f
195
196 Sets client to flymode
197 ==================
198 */
199 void Host_Fly_f (void)
200 {
201         if (cmd_source == src_command)
202         {
203                 Cmd_ForwardToServer ();
204                 return;
205         }
206
207         if (!sv_player)
208                 return;
209
210         if (!allowcheats)
211         {
212                 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
213                 return;
214         }
215
216         if (sv_player->v->movetype != MOVETYPE_FLY)
217         {
218                 sv_player->v->movetype = MOVETYPE_FLY;
219                 SV_ClientPrint("flymode ON\n");
220         }
221         else
222         {
223                 sv_player->v->movetype = MOVETYPE_WALK;
224                 SV_ClientPrint("flymode OFF\n");
225         }
226 }
227
228
229 /*
230 ==================
231 Host_Ping_f
232
233 ==================
234 */
235 void Host_Ping_f (void)
236 {
237         int             i, j;
238         float   total;
239         client_t        *client;
240
241         if (cmd_source == src_command)
242         {
243                 Cmd_ForwardToServer ();
244                 return;
245         }
246
247         SV_ClientPrint("Client ping times:\n");
248         for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
249         {
250                 if (!client->active)
251                         continue;
252                 total = 0;
253                 for (j=0 ; j<NUM_PING_TIMES ; j++)
254                         total+=client->ping_times[j];
255                 total /= NUM_PING_TIMES;
256                 SV_ClientPrintf("%4i %s\n", (int)(total*1000), client->name);
257         }
258 }
259
260 /*
261 ===============================================================================
262
263 SERVER TRANSITIONS
264
265 ===============================================================================
266 */
267
268 /*
269 ======================
270 Host_Map_f
271
272 handle a
273 map <servername>
274 command from the console.  Active clients are kicked off.
275 ======================
276 */
277 void Host_Map_f (void)
278 {
279         char level[MAX_QPATH];
280
281         if (Cmd_Argc() != 2)
282         {
283                 Con_Print("map <levelname> : start a new game (kicks off all players)\n");
284                 return;
285         }
286
287         if (cmd_source != src_command)
288                 return;
289
290         SCR_BeginLoadingPlaque ();
291         cls.demonum = -1;               // stop demo loop in case this fails
292
293         CL_Disconnect ();
294         Host_ShutdownServer(false);
295
296         // remove console or menu
297         key_dest = key_game;
298         key_consoleactive = 0;
299
300         svs.serverflags = 0;                    // haven't completed an episode yet
301         allowcheats = sv_cheats.integer != 0;
302         strcpy(level, Cmd_Argv(1));
303         SV_SpawnServer(level);
304         if (sv.active && cls.state == ca_disconnected)
305                 CL_EstablishConnection("local:1");
306 }
307
308 /*
309 ==================
310 Host_Changelevel_f
311
312 Goes to a new map, taking all clients along
313 ==================
314 */
315 void Host_Changelevel_f (void)
316 {
317         char level[MAX_QPATH];
318         
319         if (Cmd_Argc() != 2)
320         {
321                 Con_Print("changelevel <levelname> : continue game on a new level\n");
322                 return;
323         }
324         if (!sv.active || cls.demoplayback)
325         {
326                 Con_Print("Only the server may changelevel\n");
327                 return;
328         }
329         if (cmd_source != src_command)
330                 return;
331
332         // remove console or menu
333         key_dest = key_game;
334         key_consoleactive = 0;
335
336         SV_SaveSpawnparms ();
337         SCR_BeginLoadingPlaque();
338         allowcheats = sv_cheats.integer != 0;
339         strcpy(level, Cmd_Argv(1));
340         SV_SpawnServer(level);
341         if (sv.active && cls.state == ca_disconnected)
342                 CL_EstablishConnection("local:1");
343 }
344
345 /*
346 ==================
347 Host_Restart_f
348
349 Restarts the current server for a dead player
350 ==================
351 */
352 void Host_Restart_f (void)
353 {
354         char mapname[MAX_QPATH];
355         
356         if (Cmd_Argc() != 1)
357         {
358                 Con_Print("restart : restart current level\n");
359                 return;
360         }
361         if (!sv.active || cls.demoplayback)
362         {
363                 Con_Print("Only the server may restart\n");
364                 return;
365         }
366         if (cmd_source != src_command)
367                 return;
368
369         // remove console or menu
370         key_dest = key_game;
371         key_consoleactive = 0;
372
373         SCR_BeginLoadingPlaque();
374         allowcheats = sv_cheats.integer != 0;
375         strcpy(mapname, sv.name);
376         SV_SpawnServer(mapname);
377         if (sv.active && cls.state == ca_disconnected)
378                 CL_EstablishConnection("local:1");
379 }
380
381 /*
382 ==================
383 Host_Reconnect_f
384
385 This command causes the client to wait for the signon messages again.
386 This is sent just before a server changes levels
387 ==================
388 */
389 void Host_Reconnect_f (void)
390 {
391         if (Cmd_Argc() != 1)
392         {
393                 Con_Print("reconnect : wait for signon messages again\n");
394                 return;
395         }
396         if (!cls.signon)
397         {
398                 //Con_Print("reconnect: no signon, ignoring reconnect\n");
399                 return;
400         }
401         SCR_BeginLoadingPlaque();
402         cls.signon = 0;         // need new connection messages
403 }
404
405 /*
406 =====================
407 Host_Connect_f
408
409 User command to connect to server
410 =====================
411 */
412 void Host_Connect_f (void)
413 {
414         if (Cmd_Argc() != 2)
415         {
416                 Con_Print("connect <serveraddress> : connect to a multiplayer game\n");
417                 return;
418         }
419         CL_EstablishConnection(Cmd_Argv(1));
420 }
421
422
423 /*
424 ===============================================================================
425
426 LOAD / SAVE GAME
427
428 ===============================================================================
429 */
430
431 #define SAVEGAME_VERSION        5
432
433 /*
434 ===============
435 Host_SavegameComment
436
437 Writes a SAVEGAME_COMMENT_LENGTH character comment describing the current
438 ===============
439 */
440 void Host_SavegameComment (char *text)
441 {
442         int             i;
443         char    kills[20];
444
445         for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
446                 text[i] = ' ';
447         memcpy (text, cl.levelname, strlen(cl.levelname));
448         sprintf (kills,"kills:%3i/%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]);
449         memcpy (text+22, kills, strlen(kills));
450 // convert space to _ to make stdio happy
451         for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
452                 if (text[i] == ' ')
453                         text[i] = '_';
454         text[SAVEGAME_COMMENT_LENGTH] = '\0';
455 }
456
457
458 /*
459 ===============
460 Host_Savegame_f
461 ===============
462 */
463 void Host_Savegame_f (void)
464 {
465         char    name[256];
466         qfile_t *f;
467         int             i;
468         char    comment[SAVEGAME_COMMENT_LENGTH+1];
469
470         if (cmd_source != src_command)
471                 return;
472
473         if (cls.state != ca_connected || !sv.active)
474         {
475                 Con_Print("Not playing a local game.\n");
476                 return;
477         }
478
479         if (cl.intermission)
480         {
481                 Con_Print("Can't save in intermission.\n");
482                 return;
483         }
484
485         for (i = 0;i < svs.maxclients;i++)
486         {
487                 if (svs.clients[i].active)
488                 {
489                         if (i > 0)
490                         {
491                                 Con_Print("Can't save multiplayer games.\n");
492                                 return;
493                         }
494                         if (svs.clients[i].edict->v->deadflag)
495                         {
496                                 Con_Print("Can't savegame with a dead player\n");
497                                 return;
498                         }
499                 }
500         }
501
502         if (Cmd_Argc() != 2)
503         {
504                 Con_Print("save <savename> : save a game\n");
505                 return;
506         }
507
508         if (strstr(Cmd_Argv(1), ".."))
509         {
510                 Con_Print("Relative pathnames are not allowed.\n");
511                 return;
512         }
513
514         strlcpy (name, Cmd_Argv(1), sizeof (name));
515         FS_DefaultExtension (name, ".sav", sizeof (name));
516
517         Con_Printf("Saving game to %s...\n", name);
518         f = FS_Open (name, "w", false);
519         if (!f)
520         {
521                 Con_Print("ERROR: couldn't open.\n");
522                 return;
523         }
524
525         FS_Printf(f, "%i\n", SAVEGAME_VERSION);
526         Host_SavegameComment (comment);
527         FS_Printf(f, "%s\n", comment);
528         for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
529                 FS_Printf(f, "%f\n", svs.clients[0].spawn_parms[i]);
530         FS_Printf(f, "%d\n", current_skill);
531         FS_Printf(f, "%s\n", sv.name);
532         FS_Printf(f, "%f\n",sv.time);
533
534 // write the light styles
535
536         for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
537         {
538                 if (sv.lightstyles[i])
539                         FS_Printf(f, "%s\n", sv.lightstyles[i]);
540                 else
541                         FS_Print(f,"m\n");
542         }
543
544
545         ED_WriteGlobals (f);
546         for (i=0 ; i<sv.num_edicts ; i++)
547         {
548                 ED_Write (f, EDICT_NUM(i));
549                 FS_Flush (f);
550         }
551         FS_Close (f);
552         Con_Print("done.\n");
553 }
554
555
556 extern mempool_t *edictstring_mempool;
557
558 /*
559 ===============
560 Host_Loadgame_f
561 ===============
562 */
563 void Host_Loadgame_f (void)
564 {
565         qfile_t *f;
566         char filename[MAX_QPATH];
567         char mapname[MAX_QPATH];
568         float time, tfloat;
569         char buf[32768];
570         const char *start;
571         char *str;
572         int i, r;
573         edict_t *ent;
574         int entnum;
575         int version;
576         float spawn_parms[NUM_SPAWN_PARMS];
577
578         if (cmd_source != src_command)
579                 return;
580
581         if (Cmd_Argc() != 2)
582         {
583                 Con_Print("load <savename> : load a game\n");
584                 return;
585         }
586
587         strcpy (filename, Cmd_Argv(1));
588         FS_DefaultExtension (filename, ".sav", sizeof (filename));
589
590         Con_Printf("Loading game from %s...\n", filename);
591
592         cls.demonum = -1;               // stop demo loop in case this fails
593
594         f = FS_Open (filename, "r", false);
595         if (!f)
596         {
597                 Con_Print("ERROR: couldn't open.\n");
598                 return;
599         }
600
601         str = FS_Getline (f);
602         sscanf (str, "%i\n", &version);
603         if (version != SAVEGAME_VERSION)
604         {
605                 FS_Close (f);
606                 Con_Printf("Savegame is version %i, not %i\n", version, SAVEGAME_VERSION);
607                 return;
608         }
609
610         SCR_BeginLoadingPlaque ();
611
612         str = FS_Getline (f);
613         for (i = 0;i < NUM_SPAWN_PARMS;i++)
614         {
615                 str = FS_Getline (f);
616                 sscanf (str, "%f\n", &spawn_parms[i]);
617         }
618 // this silliness is so we can load 1.06 save files, which have float skill values
619         str = FS_Getline (f);
620         sscanf (str, "%f\n", &tfloat);
621         current_skill = (int)(tfloat + 0.1);
622         Cvar_SetValue ("skill", (float)current_skill);
623
624         strcpy (mapname, FS_Getline (f));
625
626         str = FS_Getline (f);
627         sscanf (str, "%f\n",&time);
628
629         allowcheats = sv_cheats.integer != 0;
630         SV_SpawnServer (mapname);
631         if (!sv.active)
632         {
633                 Con_Print("Couldn't load map\n");
634                 return;
635         }
636         sv.paused = true;               // pause until all clients connect
637         sv.loadgame = true;
638
639 // load the light styles
640
641         for (i = 0;i < MAX_LIGHTSTYLES;i++)
642         {
643                 str = FS_Getline (f);
644                 sv.lightstyles[i] = Mem_Alloc(edictstring_mempool, strlen(str)+1);
645                 strcpy (sv.lightstyles[i], str);
646         }
647
648 // load the edicts out of the savegame file
649         // -1 is the globals
650         entnum = -1;
651         while (!FS_Eof (f))
652         {
653                 for (i = 0;i < (int)sizeof(buf) - 1;i++)
654                 {
655                         r = FS_Getc (f);
656                         if (r == EOF || !r)
657                                 break;
658                         buf[i] = r;
659                         if (r == '}')
660                         {
661                                 i++;
662                                 break;
663                         }
664                 }
665                 if (i == sizeof(buf)-1)
666                         Host_Error ("Loadgame buffer overflow");
667                 buf[i] = 0;
668                 start = buf;
669                 if (!COM_ParseToken(&start, false))
670                 {
671                         // end of file
672                         break;
673                 }
674                 if (strcmp(com_token,"{"))
675                         Host_Error ("First token isn't a brace");
676
677                 if (entnum == -1)
678                 {
679                         // parse the global vars
680                         ED_ParseGlobals (start);
681                 }
682                 else
683                 {
684                         // parse an edict
685                         if (entnum >= MAX_EDICTS)
686                                 Host_Error("Host_PerformLoadGame: too many edicts in save file (reached MAX_EDICTS %i)\n", MAX_EDICTS);
687                         while (entnum >= sv.max_edicts)
688                                 SV_IncreaseEdicts();
689                         ent = EDICT_NUM(entnum);
690                         memset (ent->v, 0, progs->entityfields * 4);
691                         ent->e->free = false;
692                         ED_ParseEdict (start, ent);
693
694                         // link it into the bsp tree
695                         if (!ent->e->free)
696                                 SV_LinkEdict (ent, false);
697                 }
698
699                 entnum++;
700         }
701
702         sv.num_edicts = entnum;
703         sv.time = time;
704
705         FS_Close (f);
706
707         for (i = 0;i < NUM_SPAWN_PARMS;i++)
708                 svs.clients[0].spawn_parms[i] = spawn_parms[i];
709
710         // make sure we're connected to loopback
711         if (cls.state == ca_disconnected || !(cls.state == ca_connected && cls.netcon != NULL && LHNETADDRESS_GetAddressType(&cls.netcon->peeraddress) == LHNETADDRESSTYPE_LOOP))
712                 CL_EstablishConnection("local:1");
713 }
714
715 //============================================================================
716
717 /*
718 ======================
719 Host_Name_f
720 ======================
721 */
722 cvar_t cl_name = {CVAR_SAVE, "_cl_name", "player"};
723 void Host_Name_f (void)
724 {
725         int i, j;
726         char newName[sizeof(host_client->name)];
727
728         if (Cmd_Argc () == 1)
729         {
730                 Con_Printf("\"name\" is \"%s\"\n", cl_name.string);
731                 return;
732         }
733
734         if (Cmd_Argc () == 2)
735                 strlcpy (newName, Cmd_Argv(1), sizeof (newName));
736         else
737                 strlcpy (newName, Cmd_Args(), sizeof (newName));
738
739         for (i = 0, j = 0;newName[i];i++)
740                 if (newName[i] != '\r' && newName[i] != '\n')
741                         newName[j++] = newName[i];
742         newName[j] = 0;
743
744         if (cmd_source == src_command)
745         {
746                 Cvar_Set ("_cl_name", newName);
747                 if (cls.state == ca_connected)
748                         Cmd_ForwardToServer ();
749                 return;
750         }
751
752         if (sv.time < host_client->nametime)
753         {
754                 SV_ClientPrintf("You can't change name more than once every 5 seconds!\n");
755                 return;
756         }
757         
758         host_client->nametime = sv.time + 5;
759
760         if (strcmp(host_client->name, newName) && host_client->name[0] && strcmp(host_client->name, "unconnected"))
761                 SV_BroadcastPrintf("%s changed name to %s\n", host_client->name, newName);
762         strcpy(host_client->name, newName);
763         strcpy(host_client->old_name, newName);
764         if (sv_player)
765                 sv_player->v->netname = PR_SetString(host_client->name);
766         //Con_Printf("Host_Name_f: host_client->edict->netname = %s, sv_player->netname = %s, host_client->name = %s\n", PR_GetString(host_client->edict->v->netname), PR_GetString(sv_player->v->netname), host_client->name);
767
768 // send notification to all clients
769
770         MSG_WriteByte(&sv.reliable_datagram, svc_updatename);
771         MSG_WriteByte(&sv.reliable_datagram, host_client->number);
772         MSG_WriteString(&sv.reliable_datagram, host_client->name);
773 }
774
775
776 void Host_Version_f (void)
777 {
778         Con_Printf("Version: %s build %s\n", gamename, buildstring);
779 }
780
781 void Host_Say(qboolean teamonly)
782 {
783         client_t *save;
784         int j, quoted;
785         const char *p1;
786         char *p2;
787         // LordHavoc: 256 char say messages
788         unsigned char text[256];
789         qboolean fromServer = false;
790
791         if (cmd_source == src_command)
792         {
793                 if (cls.state == ca_dedicated)
794                 {
795                         fromServer = true;
796                         teamonly = false;
797                 }
798                 else
799                 {
800                         Cmd_ForwardToServer ();
801                         return;
802                 }
803         }
804
805         if (Cmd_Argc () < 2)
806                 return;
807
808         if (!teamplay.integer)
809                 teamonly = false;
810
811 // turn on color set 1
812         p1 = Cmd_Args();
813         quoted = false;
814         if (*p1 == '\"')
815         {
816                 quoted = true;
817                 p1++;
818         }
819         if (!fromServer)
820                 snprintf (text, sizeof(text), "%c%s: %s", 1, host_client->name, p1);
821         else
822                 snprintf (text, sizeof(text), "%c<%s> %s", 1, hostname.string, p1);
823         p2 = text + strlen(text);
824         while ((const char *)p2 > (const char *)text && (p2[-1] == '\r' || p2[-1] == '\n' || (p2[-1] == '\"' && quoted)))
825         {
826                 if (p2[-1] == '\"' && quoted)
827                         quoted = false;
828                 p2[-1] = 0;
829                 p2--;
830         }
831         strlcat(text, "\n", sizeof(text));
832
833         // note: save is not a valid edict if fromServer is true
834         save = host_client;
835         for (j = 0, host_client = svs.clients;j < svs.maxclients;j++, host_client++)
836                 if (host_client->spawned && (!teamonly || host_client->edict->v->team == save->edict->v->team))
837                         SV_ClientPrint(text);
838         host_client = save;
839
840         Sys_Print(&text[1]);
841 }
842
843
844 void Host_Say_f(void)
845 {
846         Host_Say(false);
847 }
848
849
850 void Host_Say_Team_f(void)
851 {
852         Host_Say(true);
853 }
854
855
856 void Host_Tell_f(void)
857 {
858         client_t *save;
859         int j;
860         const char *p1, *p2;
861         char text[1024]; // LordHavoc: FIXME: temporary buffer overflow fix (was 64)
862         qboolean fromServer = false;
863
864         if (cmd_source == src_command)
865         {
866                 if (cls.state == ca_dedicated)
867                         fromServer = true;
868                 else
869                 {
870                         Cmd_ForwardToServer ();
871                         return;
872                 }
873         }
874
875         if (Cmd_Argc () < 3)
876                 return;
877
878         if (!fromServer)
879                 sprintf (text, "%s: ", host_client->name);
880         else
881                 sprintf (text, "<%s> ", hostname.string);
882
883         p1 = Cmd_Args();
884         p2 = p1 + strlen(p1);
885         // remove the target name
886         while (p1 < p2 && *p1 != ' ')
887                 p1++;
888         while (p1 < p2 && *p1 == ' ')
889                 p1++;
890         // remove trailing newlines
891         while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
892                 p2--;
893         // remove quotes if present
894         if (*p1 == '"')
895         {
896                 p1++;
897                 if (p2[-1] == '"')
898                         p2--;
899                 else if (fromServer)
900                         Con_Print("Host_Tell: missing end quote\n");
901                 else
902                         SV_ClientPrint("Host_Tell: missing end quote\n");
903         }
904         while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
905                 p2--;
906         for (j = strlen(text);j < (int)(sizeof(text) - 2) && p1 < p2;)
907                 text[j++] = *p1++;
908         text[j++] = '\n';
909         text[j++] = 0;
910
911         save = host_client;
912         for (j = 0, host_client = svs.clients;j < svs.maxclients;j++, host_client++)
913                 if (host_client->spawned && !strcasecmp(host_client->name, Cmd_Argv(1)))
914                         SV_ClientPrint(text);
915         host_client = save;
916 }
917
918
919 /*
920 ==================
921 Host_Color_f
922 ==================
923 */
924 cvar_t cl_color = {CVAR_SAVE, "_cl_color", "0"};
925 void Host_Color_f(void)
926 {
927         int             top, bottom;
928         int             playercolor;
929         mfunction_t *f;
930         func_t  SV_ChangeTeam;
931
932         if (Cmd_Argc() == 1)
933         {
934                 Con_Printf("\"color\" is \"%i %i\"\n", cl_color.integer >> 4, cl_color.integer & 15);
935                 Con_Print("color <0-15> [0-15]\n");
936                 return;
937         }
938
939         if (Cmd_Argc() == 2)
940                 top = bottom = atoi(Cmd_Argv(1));
941         else
942         {
943                 top = atoi(Cmd_Argv(1));
944                 bottom = atoi(Cmd_Argv(2));
945         }
946
947         top &= 15;
948         // LordHavoc: allow skin colormaps 14 and 15 (was 13)
949         if (top > 15)
950                 top = 15;
951         bottom &= 15;
952         // LordHavoc: allow skin colormaps 14 and 15 (was 13)
953         if (bottom > 15)
954                 bottom = 15;
955
956         playercolor = top*16 + bottom;
957
958         if (cmd_source == src_command)
959         {
960                 Cvar_SetValue ("_cl_color", playercolor);
961                 if (cls.state == ca_connected)
962                         Cmd_ForwardToServer ();
963                 return;
964         }
965
966         if (sv_player && (f = ED_FindFunction ("SV_ChangeTeam")) && (SV_ChangeTeam = (func_t)(f - pr_functions)))
967         {
968                 Con_DPrint("Calling SV_ChangeTeam\n");
969                 pr_global_struct->time = sv.time;
970                 pr_globals[OFS_PARM0] = playercolor;
971                 pr_global_struct->self = EDICT_TO_PROG(sv_player);
972                 PR_ExecuteProgram (SV_ChangeTeam, "QC function SV_ChangeTeam is missing");
973         }
974         else
975         {
976                 eval_t *val;
977                 if (sv_player)
978                 {
979                         if ((val = GETEDICTFIELDVALUE(sv_player, eval_clientcolors)))
980                                 val->_float = playercolor;
981                         sv_player->v->team = bottom + 1;
982                 }
983                 host_client->colors = playercolor;
984                 host_client->old_colors = playercolor;
985
986                 // send notification to all clients
987                 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
988                 MSG_WriteByte (&sv.reliable_datagram, host_client->number);
989                 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
990         }
991 }
992
993 cvar_t cl_rate = {CVAR_SAVE, "_cl_rate", "10000"};
994 void Host_Rate_f(void)
995 {
996         int rate;
997
998         if (Cmd_Argc() != 2)
999         {
1000                 Con_Printf("\"rate\" is \"%i\"\n", cl_rate.integer);
1001                 Con_Print("rate <500-25000>\n");
1002                 return;
1003         }
1004
1005         rate = atoi(Cmd_Argv(1));
1006
1007         if (cmd_source == src_command)
1008         {
1009                 Cvar_SetValue ("_cl_rate", bound(NET_MINRATE, rate, NET_MAXRATE));
1010                 if (cls.state == ca_connected)
1011                         Cmd_ForwardToServer ();
1012                 return;
1013         }
1014
1015         host_client->netconnection->rate = rate;
1016 }
1017
1018 /*
1019 ==================
1020 Host_Kill_f
1021 ==================
1022 */
1023 void Host_Kill_f (void)
1024 {
1025         if (cmd_source == src_command)
1026         {
1027                 Cmd_ForwardToServer ();
1028                 return;
1029         }
1030
1031         if (!sv_player || sv_player->v->health <= 0)
1032         {
1033                 SV_ClientPrint("Can't suicide -- already dead!\n");
1034                 return;
1035         }
1036
1037         pr_global_struct->time = sv.time;
1038         pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
1039         PR_ExecuteProgram (pr_global_struct->ClientKill, "QC function ClientKill is missing");
1040 }
1041
1042
1043 /*
1044 ==================
1045 Host_Pause_f
1046 ==================
1047 */
1048 void Host_Pause_f (void)
1049 {
1050
1051         if (cmd_source == src_command)
1052         {
1053                 Cmd_ForwardToServer ();
1054                 return;
1055         }
1056         if (!pausable.integer)
1057                 SV_ClientPrint("Pause not allowed.\n");
1058         else
1059         {
1060                 sv.paused ^= 1;
1061                 SV_BroadcastPrintf("%s %spaused the game\n", host_client->name, sv.paused ? "" : "un");
1062                 // send notification to all clients
1063                 MSG_WriteByte(&sv.reliable_datagram, svc_setpause);
1064                 MSG_WriteByte(&sv.reliable_datagram, sv.paused);
1065         }
1066 }
1067
1068 /*
1069 ======================
1070 Host_PModel_f
1071 LordHavoc: only supported for Nehahra, I personally think this is dumb, but Mindcrime won't listen.
1072 ======================
1073 */
1074 cvar_t cl_pmodel = {CVAR_SAVE, "_cl_pmodel", "0"};
1075 static void Host_PModel_f (void)
1076 {
1077         int i;
1078         eval_t *val;
1079
1080         if (Cmd_Argc () == 1)
1081         {
1082                 Con_Printf("\"pmodel\" is \"%s\"\n", cl_pmodel.string);
1083                 return;
1084         }
1085         i = atoi(Cmd_Argv(1));
1086
1087         if (cmd_source == src_command)
1088         {
1089                 if (cl_pmodel.integer == i)
1090                         return;
1091                 Cvar_SetValue ("_cl_pmodel", i);
1092                 if (cls.state == ca_connected)
1093                         Cmd_ForwardToServer ();
1094                 return;
1095         }
1096
1097         host_client->pmodel = i;
1098         if (sv_player && (val = GETEDICTFIELDVALUE(sv_player, eval_pmodel)))
1099                 val->_float = i;
1100 }
1101
1102 //===========================================================================
1103
1104
1105 /*
1106 ==================
1107 Host_PreSpawn_f
1108 ==================
1109 */
1110 void Host_PreSpawn_f (void)
1111 {
1112         if (cmd_source == src_command)
1113         {
1114                 Con_Print("prespawn is not valid from the console\n");
1115                 return;
1116         }
1117
1118         if (host_client->spawned)
1119         {
1120                 Con_Print("prespawn not valid -- already spawned\n");
1121                 return;
1122         }
1123
1124         SZ_Write (&host_client->message, sv.signon.data, sv.signon.cursize);
1125         MSG_WriteByte (&host_client->message, svc_signonnum);
1126         MSG_WriteByte (&host_client->message, 2);
1127         host_client->sendsignon = true;
1128
1129         // reset the name change timer because the client will send name soon
1130         host_client->nametime = 0;
1131 }
1132
1133 /*
1134 ==================
1135 Host_Spawn_f
1136 ==================
1137 */
1138 void Host_Spawn_f (void)
1139 {
1140         int i;
1141         client_t *client;
1142         func_t RestoreGame;
1143         mfunction_t *f;
1144
1145         if (cmd_source == src_command)
1146         {
1147                 Con_Print("spawn is not valid from the console\n");
1148                 return;
1149         }
1150
1151         if (host_client->spawned)
1152         {
1153                 Con_Print("Spawn not valid -- already spawned\n");
1154                 return;
1155         }
1156
1157         if (!sv_player)
1158         {
1159                 Con_Print("Host_Spawn: no edict??\n");
1160                 return;
1161         }
1162
1163         // reset name change timer again because they might want to change name
1164         // again in the first 5 seconds after connecting
1165         host_client->nametime = 0;
1166
1167         // LordHavoc: moved this above the QC calls at FrikaC's request
1168         // send all current names, colors, and frag counts
1169         SZ_Clear (&host_client->message);
1170
1171         // run the entrance script
1172         if (sv.loadgame)
1173         {
1174                 // loaded games are fully initialized already
1175                 // if this is the last client to be connected, unpause
1176                 sv.paused = false;
1177
1178                 if ((f = ED_FindFunction ("RestoreGame")))
1179                 if ((RestoreGame = (func_t)(f - pr_functions)))
1180                 {
1181                         Con_DPrint("Calling RestoreGame\n");
1182                         pr_global_struct->time = sv.time;
1183                         pr_global_struct->self = EDICT_TO_PROG(sv_player);
1184                         PR_ExecuteProgram (RestoreGame, "QC function RestoreGame is missing");
1185                 }
1186         }
1187         else
1188         {
1189                 // set up the edict
1190                 ED_ClearEdict(sv_player);
1191
1192                 //Con_Printf("Host_Spawn_f: host_client->edict->netname = %s, sv_player->netname = %s, host_client->name = %s\n", PR_GetString(host_client->edict->v->netname), PR_GetString(sv_player->v->netname), host_client->name);
1193
1194                 // copy spawn parms out of the client_t
1195                 for (i=0 ; i< NUM_SPAWN_PARMS ; i++)
1196                         (&pr_global_struct->parm1)[i] = host_client->spawn_parms[i];
1197
1198                 // call the spawn function
1199                 pr_global_struct->time = sv.time;
1200                 pr_global_struct->self = EDICT_TO_PROG(sv_player);
1201                 PR_ExecuteProgram (pr_global_struct->ClientConnect, "QC function ClientConnect is missing");
1202
1203                 if ((Sys_DoubleTime() - host_client->netconnection->connecttime) <= sv.time)
1204                         Sys_Printf("%s entered the game\n", host_client->name);
1205
1206                 PR_ExecuteProgram (pr_global_struct->PutClientInServer, "QC function PutClientInServer is missing");
1207         }
1208
1209
1210         // send time of update
1211         MSG_WriteByte (&host_client->message, svc_time);
1212         MSG_WriteFloat (&host_client->message, sv.time);
1213
1214         for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1215         {
1216                 if (!client->active)
1217                         continue;
1218                 MSG_WriteByte (&host_client->message, svc_updatename);
1219                 MSG_WriteByte (&host_client->message, i);
1220                 MSG_WriteString (&host_client->message, client->old_name);
1221                 MSG_WriteByte (&host_client->message, svc_updatefrags);
1222                 MSG_WriteByte (&host_client->message, i);
1223                 MSG_WriteShort (&host_client->message, client->old_frags);
1224                 MSG_WriteByte (&host_client->message, svc_updatecolors);
1225                 MSG_WriteByte (&host_client->message, i);
1226                 MSG_WriteByte (&host_client->message, client->old_colors);
1227         }
1228
1229         // send all current light styles
1230         for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
1231         {
1232                 MSG_WriteByte (&host_client->message, svc_lightstyle);
1233                 MSG_WriteByte (&host_client->message, (char)i);
1234                 MSG_WriteString (&host_client->message, sv.lightstyles[i]);
1235         }
1236
1237         // send some stats
1238         MSG_WriteByte (&host_client->message, svc_updatestat);
1239         MSG_WriteByte (&host_client->message, STAT_TOTALSECRETS);
1240         MSG_WriteLong (&host_client->message, pr_global_struct->total_secrets);
1241
1242         MSG_WriteByte (&host_client->message, svc_updatestat);
1243         MSG_WriteByte (&host_client->message, STAT_TOTALMONSTERS);
1244         MSG_WriteLong (&host_client->message, pr_global_struct->total_monsters);
1245
1246         MSG_WriteByte (&host_client->message, svc_updatestat);
1247         MSG_WriteByte (&host_client->message, STAT_SECRETS);
1248         MSG_WriteLong (&host_client->message, pr_global_struct->found_secrets);
1249
1250         MSG_WriteByte (&host_client->message, svc_updatestat);
1251         MSG_WriteByte (&host_client->message, STAT_MONSTERS);
1252         MSG_WriteLong (&host_client->message, pr_global_struct->killed_monsters);
1253
1254         // send a fixangle
1255         // Never send a roll angle, because savegames can catch the server
1256         // in a state where it is expecting the client to correct the angle
1257         // and it won't happen if the game was just loaded, so you wind up
1258         // with a permanent head tilt
1259         MSG_WriteByte (&host_client->message, svc_setangle);
1260         MSG_WriteAngle (&host_client->message, sv_player->v->angles[0], sv.protocol);
1261         MSG_WriteAngle (&host_client->message, sv_player->v->angles[1], sv.protocol);
1262         MSG_WriteAngle (&host_client->message, 0, sv.protocol);
1263
1264         SV_WriteClientdataToMessage (sv_player, &host_client->message);
1265
1266         MSG_WriteByte (&host_client->message, svc_signonnum);
1267         MSG_WriteByte (&host_client->message, 3);
1268         host_client->sendsignon = true;
1269 }
1270
1271 /*
1272 ==================
1273 Host_Begin_f
1274 ==================
1275 */
1276 void Host_Begin_f (void)
1277 {
1278         if (cmd_source == src_command)
1279         {
1280                 Con_Print("begin is not valid from the console\n");
1281                 return;
1282         }
1283
1284         host_client->spawned = true;
1285 }
1286
1287 //===========================================================================
1288
1289
1290 /*
1291 ==================
1292 Host_Kick_f
1293
1294 Kicks a user off of the server
1295 ==================
1296 */
1297 void Host_Kick_f (void)
1298 {
1299         char *who;
1300         const char *message = NULL;
1301         client_t *save;
1302         int i;
1303         qboolean byNumber = false;
1304
1305         if (cmd_source != src_command || !sv.active)
1306                 return;
1307
1308         save = host_client;
1309
1310         if (Cmd_Argc() > 2 && strcmp(Cmd_Argv(1), "#") == 0)
1311         {
1312                 i = atof(Cmd_Argv(2)) - 1;
1313                 if (i < 0 || i >= svs.maxclients || !(host_client = svs.clients + i)->active)
1314                         return;
1315                 byNumber = true;
1316         }
1317         else
1318         {
1319                 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1320                 {
1321                         if (!host_client->active)
1322                                 continue;
1323                         if (strcasecmp(host_client->name, Cmd_Argv(1)) == 0)
1324                                 break;
1325                 }
1326         }
1327
1328         if (i < svs.maxclients)
1329         {
1330                 if (cmd_source == src_command)
1331                 {
1332                         if (cls.state == ca_dedicated)
1333                                 who = "Console";
1334                         else
1335                                 who = cl_name.string;
1336                 }
1337                 else
1338                         who = save->name;
1339
1340                 // can't kick yourself!
1341                 if (host_client == save)
1342                         return;
1343
1344                 if (Cmd_Argc() > 2)
1345                 {
1346                         message = Cmd_Args();
1347                         COM_ParseToken(&message, false);
1348                         if (byNumber)
1349                         {
1350                                 message++;                                                      // skip the #
1351                                 while (*message == ' ')                         // skip white space
1352                                         message++;
1353                                 message += strlen(Cmd_Argv(2)); // skip the number
1354                         }
1355                         while (*message && *message == ' ')
1356                                 message++;
1357                 }
1358                 if (message)
1359                         SV_ClientPrintf("Kicked by %s: %s\n", who, message);
1360                 else
1361                         SV_ClientPrintf("Kicked by %s\n", who);
1362                 SV_DropClient (false); // kicked
1363         }
1364
1365         host_client = save;
1366 }
1367
1368 /*
1369 ===============================================================================
1370
1371 DEBUGGING TOOLS
1372
1373 ===============================================================================
1374 */
1375
1376 /*
1377 ==================
1378 Host_Give_f
1379 ==================
1380 */
1381 void Host_Give_f (void)
1382 {
1383         const char *t;
1384         int v;
1385         eval_t *val;
1386
1387         if (cmd_source == src_command)
1388         {
1389                 Cmd_ForwardToServer ();
1390                 return;
1391         }
1392
1393         if (!sv_player)
1394                 return;
1395
1396         if (!allowcheats)
1397         {
1398                 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
1399                 return;
1400         }
1401
1402         t = Cmd_Argv(1);
1403         v = atoi (Cmd_Argv(2));
1404
1405         switch (t[0])
1406         {
1407         case '0':
1408         case '1':
1409         case '2':
1410         case '3':
1411         case '4':
1412         case '5':
1413         case '6':
1414         case '7':
1415         case '8':
1416         case '9':
1417                 // MED 01/04/97 added hipnotic give stuff
1418                 if (gamemode == GAME_HIPNOTIC)
1419                 {
1420                         if (t[0] == '6')
1421                         {
1422                                 if (t[1] == 'a')
1423                                         sv_player->v->items = (int)sv_player->v->items | HIT_PROXIMITY_GUN;
1424                                 else
1425                                         sv_player->v->items = (int)sv_player->v->items | IT_GRENADE_LAUNCHER;
1426                         }
1427                         else if (t[0] == '9')
1428                                 sv_player->v->items = (int)sv_player->v->items | HIT_LASER_CANNON;
1429                         else if (t[0] == '0')
1430                                 sv_player->v->items = (int)sv_player->v->items | HIT_MJOLNIR;
1431                         else if (t[0] >= '2')
1432                                 sv_player->v->items = (int)sv_player->v->items | (IT_SHOTGUN << (t[0] - '2'));
1433                 }
1434                 else
1435                 {
1436                         if (t[0] >= '2')
1437                                 sv_player->v->items = (int)sv_player->v->items | (IT_SHOTGUN << (t[0] - '2'));
1438                 }
1439                 break;
1440
1441         case 's':
1442                 if (gamemode == GAME_ROGUE && (val = GETEDICTFIELDVALUE(sv_player, eval_ammo_shells1)))
1443                         val->_float = v;
1444
1445                 sv_player->v->ammo_shells = v;
1446                 break;
1447         case 'n':
1448                 if (gamemode == GAME_ROGUE)
1449                 {
1450                         if ((val = GETEDICTFIELDVALUE(sv_player, eval_ammo_nails1)))
1451                         {
1452                                 val->_float = v;
1453                                 if (sv_player->v->weapon <= IT_LIGHTNING)
1454                                         sv_player->v->ammo_nails = v;
1455                         }
1456                 }
1457                 else
1458                 {
1459                         sv_player->v->ammo_nails = v;
1460                 }
1461                 break;
1462         case 'l':
1463                 if (gamemode == GAME_ROGUE)
1464                 {
1465                         val = GETEDICTFIELDVALUE(sv_player, eval_ammo_lava_nails);
1466                         if (val)
1467                         {
1468                                 val->_float = v;
1469                                 if (sv_player->v->weapon > IT_LIGHTNING)
1470                                         sv_player->v->ammo_nails = v;
1471                         }
1472                 }
1473                 break;
1474         case 'r':
1475                 if (gamemode == GAME_ROGUE)
1476                 {
1477                         val = GETEDICTFIELDVALUE(sv_player, eval_ammo_rockets1);
1478                         if (val)
1479                         {
1480                                 val->_float = v;
1481                                 if (sv_player->v->weapon <= IT_LIGHTNING)
1482                                         sv_player->v->ammo_rockets = v;
1483                         }
1484                 }
1485                 else
1486                 {
1487                         sv_player->v->ammo_rockets = v;
1488                 }
1489                 break;
1490         case 'm':
1491                 if (gamemode == GAME_ROGUE)
1492                 {
1493                         val = GETEDICTFIELDVALUE(sv_player, eval_ammo_multi_rockets);
1494                         if (val)
1495                         {
1496                                 val->_float = v;
1497                                 if (sv_player->v->weapon > IT_LIGHTNING)
1498                                         sv_player->v->ammo_rockets = v;
1499                         }
1500                 }
1501                 break;
1502         case 'h':
1503                 sv_player->v->health = v;
1504                 break;
1505         case 'c':
1506                 if (gamemode == GAME_ROGUE)
1507                 {
1508                         val = GETEDICTFIELDVALUE(sv_player, eval_ammo_cells1);
1509                         if (val)
1510                         {
1511                                 val->_float = v;
1512                                 if (sv_player->v->weapon <= IT_LIGHTNING)
1513                                         sv_player->v->ammo_cells = v;
1514                         }
1515                 }
1516                 else
1517                 {
1518                         sv_player->v->ammo_cells = v;
1519                 }
1520                 break;
1521         case 'p':
1522                 if (gamemode == GAME_ROGUE)
1523                 {
1524                         val = GETEDICTFIELDVALUE(sv_player, eval_ammo_plasma);
1525                         if (val)
1526                         {
1527                                 val->_float = v;
1528                                 if (sv_player->v->weapon > IT_LIGHTNING)
1529                                         sv_player->v->ammo_cells = v;
1530                         }
1531                 }
1532                 break;
1533         }
1534 }
1535
1536 edict_t *FindViewthing (void)
1537 {
1538         int             i;
1539         edict_t *e;
1540
1541         for (i=0 ; i<sv.num_edicts ; i++)
1542         {
1543                 e = EDICT_NUM(i);
1544                 if (!strcmp (PR_GetString(e->v->classname), "viewthing"))
1545                         return e;
1546         }
1547         Con_Print("No viewthing on map\n");
1548         return NULL;
1549 }
1550
1551 /*
1552 ==================
1553 Host_Viewmodel_f
1554 ==================
1555 */
1556 void Host_Viewmodel_f (void)
1557 {
1558         edict_t *e;
1559         model_t *m;
1560
1561         e = FindViewthing ();
1562         if (!e)
1563                 return;
1564
1565         m = Mod_ForName (Cmd_Argv(1), false, true, false);
1566         if (!m)
1567         {
1568                 Con_Printf("Can't load %s\n", Cmd_Argv(1));
1569                 return;
1570         }
1571
1572         e->v->frame = 0;
1573         cl.model_precache[(int)e->v->modelindex] = m;
1574 }
1575
1576 /*
1577 ==================
1578 Host_Viewframe_f
1579 ==================
1580 */
1581 void Host_Viewframe_f (void)
1582 {
1583         edict_t *e;
1584         int             f;
1585         model_t *m;
1586
1587         e = FindViewthing ();
1588         if (!e)
1589                 return;
1590         m = cl.model_precache[(int)e->v->modelindex];
1591
1592         f = atoi(Cmd_Argv(1));
1593         if (f >= m->numframes)
1594                 f = m->numframes-1;
1595
1596         e->v->frame = f;
1597 }
1598
1599
1600 void PrintFrameName (model_t *m, int frame)
1601 {
1602         if (m->animscenes)
1603                 Con_Printf("frame %i: %s\n", frame, m->animscenes[frame].name);
1604         else
1605                 Con_Printf("frame %i\n", frame);
1606 }
1607
1608 /*
1609 ==================
1610 Host_Viewnext_f
1611 ==================
1612 */
1613 void Host_Viewnext_f (void)
1614 {
1615         edict_t *e;
1616         model_t *m;
1617
1618         e = FindViewthing ();
1619         if (!e)
1620                 return;
1621         m = cl.model_precache[(int)e->v->modelindex];
1622
1623         e->v->frame = e->v->frame + 1;
1624         if (e->v->frame >= m->numframes)
1625                 e->v->frame = m->numframes - 1;
1626
1627         PrintFrameName (m, e->v->frame);
1628 }
1629
1630 /*
1631 ==================
1632 Host_Viewprev_f
1633 ==================
1634 */
1635 void Host_Viewprev_f (void)
1636 {
1637         edict_t *e;
1638         model_t *m;
1639
1640         e = FindViewthing ();
1641         if (!e)
1642                 return;
1643
1644         m = cl.model_precache[(int)e->v->modelindex];
1645
1646         e->v->frame = e->v->frame - 1;
1647         if (e->v->frame < 0)
1648                 e->v->frame = 0;
1649
1650         PrintFrameName (m, e->v->frame);
1651 }
1652
1653 /*
1654 ===============================================================================
1655
1656 DEMO LOOP CONTROL
1657
1658 ===============================================================================
1659 */
1660
1661
1662 /*
1663 ==================
1664 Host_Startdemos_f
1665 ==================
1666 */
1667 void Host_Startdemos_f (void)
1668 {
1669         int             i, c;
1670
1671         if (cls.state == ca_dedicated || COM_CheckParm("-listen"))
1672         {
1673                 if (!sv.active)
1674                 {
1675                         if (gamemode == GAME_TRANSFUSION)
1676                                 Cbuf_AddText ("map bb1\n");
1677                         else
1678                                 Cbuf_AddText ("map start\n");
1679                 }
1680                 return;
1681         }
1682
1683         c = Cmd_Argc() - 1;
1684         if (c > MAX_DEMOS)
1685         {
1686                 Con_Printf("Max %i demos in demoloop\n", MAX_DEMOS);
1687                 c = MAX_DEMOS;
1688         }
1689         Con_DPrintf("%i demo(s) in loop\n", c);
1690
1691         for (i=1 ; i<c+1 ; i++)
1692                 strlcpy (cls.demos[i-1], Cmd_Argv(i), sizeof (cls.demos[i-1]));
1693
1694         // LordHavoc: clear the remaining slots
1695         for (;i <= MAX_DEMOS;i++)
1696                 cls.demos[i-1][0] = 0;
1697
1698         if (!sv.active && cls.demonum != -1 && !cls.demoplayback)
1699         {
1700                 cls.demonum = 0;
1701                 CL_NextDemo ();
1702         }
1703         else
1704                 cls.demonum = -1;
1705 }
1706
1707
1708 /*
1709 ==================
1710 Host_Demos_f
1711
1712 Return to looping demos
1713 ==================
1714 */
1715 void Host_Demos_f (void)
1716 {
1717         if (cls.state == ca_dedicated)
1718                 return;
1719         if (cls.demonum == -1)
1720                 cls.demonum = 1;
1721         CL_Disconnect_f ();
1722         CL_NextDemo ();
1723 }
1724
1725 /*
1726 ==================
1727 Host_Stopdemo_f
1728
1729 Return to looping demos
1730 ==================
1731 */
1732 void Host_Stopdemo_f (void)
1733 {
1734         if (!cls.demoplayback)
1735                 return;
1736         CL_Disconnect ();
1737         Host_ShutdownServer (false);
1738 }
1739
1740 static void MaxPlayers_f(void)
1741 {
1742         int n;
1743
1744         if (Cmd_Argc() != 2)
1745         {
1746                 Con_Printf("\"maxplayers\" is \"%u\"\n", svs.maxclients);
1747                 return;
1748         }
1749
1750         if (sv.active)
1751         {
1752                 Con_Print("maxplayers can not be changed while a server is running.\n");
1753                 return;
1754         }
1755
1756         n = atoi(Cmd_Argv(1));
1757         n = bound(1, n, MAX_SCOREBOARD);
1758         Con_Printf("\"maxplayers\" set to \"%u\"\n", n);
1759
1760         if (svs.clients)
1761                 Mem_Free(svs.clients);
1762         svs.maxclients = n;
1763         svs.clients = Mem_Alloc(sv_clients_mempool, sizeof(client_t) * svs.maxclients);
1764         if (n == 1)
1765                 Cvar_Set ("deathmatch", "0");
1766         else
1767                 Cvar_Set ("deathmatch", "1");
1768 }
1769
1770 //=============================================================================
1771
1772 /*
1773 ==================
1774 Host_InitCommands
1775 ==================
1776 */
1777 void Host_InitCommands (void)
1778 {
1779         Cmd_AddCommand ("status", Host_Status_f);
1780         Cmd_AddCommand ("quit", Host_Quit_f);
1781         if (gamemode == GAME_NEHAHRA)
1782         {
1783                 Cmd_AddCommand ("max", Host_God_f);
1784                 Cmd_AddCommand ("monster", Host_Notarget_f);
1785                 Cmd_AddCommand ("scrag", Host_Fly_f);
1786                 Cmd_AddCommand ("wraith", Host_Noclip_f);
1787                 Cmd_AddCommand ("gimme", Host_Give_f);
1788         }
1789         else
1790         {
1791                 Cmd_AddCommand ("god", Host_God_f);
1792                 Cmd_AddCommand ("notarget", Host_Notarget_f);
1793                 Cmd_AddCommand ("fly", Host_Fly_f);
1794                 Cmd_AddCommand ("noclip", Host_Noclip_f);
1795                 Cmd_AddCommand ("give", Host_Give_f);
1796         }
1797         Cmd_AddCommand ("map", Host_Map_f);
1798         Cmd_AddCommand ("restart", Host_Restart_f);
1799         Cmd_AddCommand ("changelevel", Host_Changelevel_f);
1800         Cmd_AddCommand ("connect", Host_Connect_f);
1801         Cmd_AddCommand ("reconnect", Host_Reconnect_f);
1802         Cmd_AddCommand ("version", Host_Version_f);
1803         Cmd_AddCommand ("say", Host_Say_f);
1804         Cmd_AddCommand ("say_team", Host_Say_Team_f);
1805         Cmd_AddCommand ("tell", Host_Tell_f);
1806         Cmd_AddCommand ("kill", Host_Kill_f);
1807         Cmd_AddCommand ("pause", Host_Pause_f);
1808         Cmd_AddCommand ("kick", Host_Kick_f);
1809         Cmd_AddCommand ("ping", Host_Ping_f);
1810         Cmd_AddCommand ("load", Host_Loadgame_f);
1811         Cmd_AddCommand ("save", Host_Savegame_f);
1812
1813         Cmd_AddCommand ("startdemos", Host_Startdemos_f);
1814         Cmd_AddCommand ("demos", Host_Demos_f);
1815         Cmd_AddCommand ("stopdemo", Host_Stopdemo_f);
1816
1817         Cmd_AddCommand ("viewmodel", Host_Viewmodel_f);
1818         Cmd_AddCommand ("viewframe", Host_Viewframe_f);
1819         Cmd_AddCommand ("viewnext", Host_Viewnext_f);
1820         Cmd_AddCommand ("viewprev", Host_Viewprev_f);
1821
1822         Cvar_RegisterVariable (&cl_name);
1823         Cmd_AddCommand ("name", Host_Name_f);
1824         Cvar_RegisterVariable (&cl_color);
1825         Cmd_AddCommand ("color", Host_Color_f);
1826         Cvar_RegisterVariable (&cl_rate);
1827         Cmd_AddCommand ("rate", Host_Rate_f);
1828         if (gamemode == GAME_NEHAHRA)
1829         {
1830                 Cvar_RegisterVariable (&cl_pmodel);
1831                 Cmd_AddCommand ("pmodel", Host_PModel_f);
1832         }
1833         Cmd_AddCommand ("prespawn", Host_PreSpawn_f);
1834         Cmd_AddCommand ("spawn", Host_Spawn_f);
1835         Cmd_AddCommand ("begin", Host_Begin_f);
1836         Cmd_AddCommand ("maxplayers", MaxPlayers_f);
1837
1838         Cvar_RegisterVariable(&sv_cheats);
1839 }
1840