changed sv.time to realtime in name change time limit code
[xonotic/darkplaces.git] / host_cmd.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20
21 #include "quakedef.h"
22
23 int current_skill;
24 cvar_t sv_cheats = {0, "sv_cheats", "0", "enables cheat commands in any game, and cheat impulses in dpmod"};
25 cvar_t sv_adminnick = {CVAR_SAVE, "sv_adminnick", "", "nick name to use for admin messages instead of host name"};
26 cvar_t rcon_password = {CVAR_PRIVATE, "rcon_password", "", "password to authenticate rcon commands"};
27 cvar_t rcon_address = {0, "rcon_address", "", "server address to send rcon commands to (when not connected to a server)"};
28 cvar_t team = {CVAR_USERINFO | CVAR_SAVE, "team", "none", "QW team (4 character limit, example: blue)"};
29 cvar_t skin = {CVAR_USERINFO | CVAR_SAVE, "skin", "", "QW player skin name (example: base)"};
30 cvar_t noaim = {CVAR_USERINFO | CVAR_SAVE, "noaim", "1", "QW option to disable vertical autoaim"};
31 qboolean allowcheats = false;
32
33 /*
34 ==================
35 Host_Quit_f
36 ==================
37 */
38
39 void Host_Quit_f (void)
40 {
41         Sys_Quit ();
42 }
43
44
45 /*
46 ==================
47 Host_Status_f
48 ==================
49 */
50 void Host_Status_f (void)
51 {
52         client_t *client;
53         int seconds, minutes, hours = 0, j, players;
54         void (*print) (const char *fmt, ...);
55
56         if (cmd_source == src_command)
57         {
58                 // if running a client, try to send over network so the client's status report parser will see the report
59                 if (cls.state == ca_connected)
60                 {
61                         Cmd_ForwardToServer ();
62                         return;
63                 }
64                 print = Con_Printf;
65         }
66         else
67                 print = SV_ClientPrintf;
68
69         if (!sv.active)
70                 return;
71
72         for (players = 0, j = 0;j < svs.maxclients;j++)
73                 if (svs.clients[j].active)
74                         players++;
75         print ("host:     %s\n", Cvar_VariableString ("hostname"));
76         print ("version:  %s build %s\n", gamename, buildstring);
77         print ("protocol: %i (%s)\n", Protocol_NumberForEnum(sv.protocol), Protocol_NameForEnum(sv.protocol));
78         print ("map:      %s\n", sv.name);
79         print ("players:  %i active (%i max)\n\n", players, svs.maxclients);
80         for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
81         {
82                 if (!client->active)
83                         continue;
84                 seconds = (int)(realtime - client->connecttime);
85                 minutes = seconds / 60;
86                 if (minutes)
87                 {
88                         seconds -= (minutes * 60);
89                         hours = minutes / 60;
90                         if (hours)
91                                 minutes -= (hours * 60);
92                 }
93                 else
94                         hours = 0;
95                 print ("#%-3u %-16.16s  %3i  %2i:%02i:%02i\n", j+1, client->name, client->frags, hours, minutes, seconds);
96                 print ("   %s\n", client->netconnection ? client->netconnection->address : "botclient");
97         }
98 }
99
100
101 /*
102 ==================
103 Host_God_f
104
105 Sets client to godmode
106 ==================
107 */
108 void Host_God_f (void)
109 {
110         if (!allowcheats)
111         {
112                 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
113                 return;
114         }
115
116         host_client->edict->fields.server->flags = (int)host_client->edict->fields.server->flags ^ FL_GODMODE;
117         if (!((int)host_client->edict->fields.server->flags & FL_GODMODE) )
118                 SV_ClientPrint("godmode OFF\n");
119         else
120                 SV_ClientPrint("godmode ON\n");
121 }
122
123 void Host_Notarget_f (void)
124 {
125         if (!allowcheats)
126         {
127                 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
128                 return;
129         }
130
131         host_client->edict->fields.server->flags = (int)host_client->edict->fields.server->flags ^ FL_NOTARGET;
132         if (!((int)host_client->edict->fields.server->flags & FL_NOTARGET) )
133                 SV_ClientPrint("notarget OFF\n");
134         else
135                 SV_ClientPrint("notarget ON\n");
136 }
137
138 qboolean noclip_anglehack;
139
140 void Host_Noclip_f (void)
141 {
142         if (!allowcheats)
143         {
144                 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
145                 return;
146         }
147
148         if (host_client->edict->fields.server->movetype != MOVETYPE_NOCLIP)
149         {
150                 noclip_anglehack = true;
151                 host_client->edict->fields.server->movetype = MOVETYPE_NOCLIP;
152                 SV_ClientPrint("noclip ON\n");
153         }
154         else
155         {
156                 noclip_anglehack = false;
157                 host_client->edict->fields.server->movetype = MOVETYPE_WALK;
158                 SV_ClientPrint("noclip OFF\n");
159         }
160 }
161
162 /*
163 ==================
164 Host_Fly_f
165
166 Sets client to flymode
167 ==================
168 */
169 void Host_Fly_f (void)
170 {
171         if (!allowcheats)
172         {
173                 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
174                 return;
175         }
176
177         if (host_client->edict->fields.server->movetype != MOVETYPE_FLY)
178         {
179                 host_client->edict->fields.server->movetype = MOVETYPE_FLY;
180                 SV_ClientPrint("flymode ON\n");
181         }
182         else
183         {
184                 host_client->edict->fields.server->movetype = MOVETYPE_WALK;
185                 SV_ClientPrint("flymode OFF\n");
186         }
187 }
188
189
190 /*
191 ==================
192 Host_Ping_f
193
194 ==================
195 */
196 void Host_Pings_f (void); // called by Host_Ping_f
197 void Host_Ping_f (void)
198 {
199         int i;
200         client_t *client;
201         void (*print) (const char *fmt, ...);
202
203         if (cmd_source == src_command)
204         {
205                 // if running a client, try to send over network so the client's ping report parser will see the report
206                 if (cls.state == ca_connected)
207                 {
208                         Cmd_ForwardToServer ();
209                         return;
210                 }
211                 print = Con_Printf;
212         }
213         else
214                 print = SV_ClientPrintf;
215
216         if (!sv.active)
217                 return;
218
219         print("Client ping times:\n");
220         for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
221         {
222                 if (!client->active)
223                         continue;
224                 print("%4i %s\n", bound(0, (int)floor(client->ping*1000+0.5), 9999), client->name);
225         }
226
227         // now call the Pings command also, which will send a report that contains packet loss for the scoreboard (as well as a simpler ping report)
228         Host_Pings_f();
229 }
230
231 /*
232 ===============================================================================
233
234 SERVER TRANSITIONS
235
236 ===============================================================================
237 */
238
239 /*
240 ======================
241 Host_Map_f
242
243 handle a
244 map <servername>
245 command from the console.  Active clients are kicked off.
246 ======================
247 */
248 void Host_Map_f (void)
249 {
250         char level[MAX_QPATH];
251
252         if (Cmd_Argc() != 2)
253         {
254                 Con_Print("map <levelname> : start a new game (kicks off all players)\n");
255                 return;
256         }
257
258         cls.demonum = -1;               // stop demo loop in case this fails
259
260         CL_Disconnect ();
261         Host_ShutdownServer();
262
263         // remove menu
264         key_dest = key_game;
265
266         svs.serverflags = 0;                    // haven't completed an episode yet
267         allowcheats = sv_cheats.integer != 0;
268         strlcpy(level, Cmd_Argv(1), sizeof(level));
269         SV_SpawnServer(level);
270         if (sv.active && cls.state == ca_disconnected)
271                 CL_EstablishConnection("local:1");
272 }
273
274 /*
275 ==================
276 Host_Changelevel_f
277
278 Goes to a new map, taking all clients along
279 ==================
280 */
281 void Host_Changelevel_f (void)
282 {
283         char level[MAX_QPATH];
284
285         if (Cmd_Argc() != 2)
286         {
287                 Con_Print("changelevel <levelname> : continue game on a new level\n");
288                 return;
289         }
290         // HACKHACKHACK
291         if (!sv.active) {
292                 Host_Map_f();
293                 return;
294         }
295
296         // remove menu
297         key_dest = key_game;
298
299         SV_VM_Begin();
300         SV_SaveSpawnparms ();
301         SV_VM_End();
302         allowcheats = sv_cheats.integer != 0;
303         strlcpy(level, Cmd_Argv(1), sizeof(level));
304         SV_SpawnServer(level);
305         if (sv.active && cls.state == ca_disconnected)
306                 CL_EstablishConnection("local:1");
307 }
308
309 /*
310 ==================
311 Host_Restart_f
312
313 Restarts the current server for a dead player
314 ==================
315 */
316 void Host_Restart_f (void)
317 {
318         char mapname[MAX_QPATH];
319
320         if (Cmd_Argc() != 1)
321         {
322                 Con_Print("restart : restart current level\n");
323                 return;
324         }
325         if (!sv.active)
326         {
327                 Con_Print("Only the server may restart\n");
328                 return;
329         }
330
331         // remove menu
332         key_dest = key_game;
333
334         allowcheats = sv_cheats.integer != 0;
335         strlcpy(mapname, sv.name, sizeof(mapname));
336         SV_SpawnServer(mapname);
337         if (sv.active && cls.state == ca_disconnected)
338                 CL_EstablishConnection("local:1");
339 }
340
341 /*
342 ==================
343 Host_Reconnect_f
344
345 This command causes the client to wait for the signon messages again.
346 This is sent just before a server changes levels
347 ==================
348 */
349 void Host_Reconnect_f (void)
350 {
351         char temp[128];
352         // if not connected, reconnect to the most recent server
353         if (!cls.netcon)
354         {
355                 // if we have connected to a server recently, the userinfo
356                 // will still contain its IP address, so get the address...
357                 InfoString_GetValue(cls.userinfo, "*ip", temp, sizeof(temp));
358                 if (temp[0])
359                         CL_EstablishConnection(temp);
360                 else
361                         Con_Printf("Reconnect to what server?  (you have not connected to a server yet)\n");
362                 return;
363         }
364         // if connected, do something based on protocol
365         if (cls.protocol == PROTOCOL_QUAKEWORLD)
366         {
367                 // quakeworld can just re-login
368                 if (cls.qw_downloadmemory)  // don't change when downloading
369                         return;
370
371                 S_StopAllSounds();
372
373                 if (cls.state == ca_connected && cls.signon < SIGNONS)
374                 {
375                         Con_Printf("reconnecting...\n");
376                         MSG_WriteChar(&cls.netcon->message, qw_clc_stringcmd);
377                         MSG_WriteString(&cls.netcon->message, "new");
378                 }
379         }
380         else
381         {
382                 // netquake uses reconnect on level changes (silly)
383                 if (Cmd_Argc() != 1)
384                 {
385                         Con_Print("reconnect : wait for signon messages again\n");
386                         return;
387                 }
388                 if (!cls.signon)
389                 {
390                         Con_Print("reconnect: no signon, ignoring reconnect\n");
391                         return;
392                 }
393                 cls.signon = 0;         // need new connection messages
394         }
395 }
396
397 /*
398 =====================
399 Host_Connect_f
400
401 User command to connect to server
402 =====================
403 */
404 void Host_Connect_f (void)
405 {
406         if (Cmd_Argc() != 2)
407         {
408                 Con_Print("connect <serveraddress> : connect to a multiplayer game\n");
409                 return;
410         }
411         CL_EstablishConnection(Cmd_Argv(1));
412 }
413
414
415 /*
416 ===============================================================================
417
418 LOAD / SAVE GAME
419
420 ===============================================================================
421 */
422
423 #define SAVEGAME_VERSION        5
424
425 /*
426 ===============
427 Host_SavegameComment
428
429 Writes a SAVEGAME_COMMENT_LENGTH character comment describing the current
430 ===============
431 */
432 void Host_SavegameComment (char *text)
433 {
434         int             i;
435         char    kills[20];
436
437         for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
438                 text[i] = ' ';
439         // LordHavoc: added min() to prevent overflow
440         memcpy (text, cl.levelname, min(strlen(cl.levelname), SAVEGAME_COMMENT_LENGTH));
441         sprintf (kills,"kills:%3i/%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]);
442         memcpy (text+22, kills, strlen(kills));
443         // convert space to _ to make stdio happy
444         // LordHavoc: convert control characters to _ as well
445         for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
446                 if (text[i] <= ' ')
447                         text[i] = '_';
448         text[SAVEGAME_COMMENT_LENGTH] = '\0';
449 }
450
451
452 /*
453 ===============
454 Host_Savegame_f
455 ===============
456 */
457 void Host_Savegame_f (void)
458 {
459         char    name[MAX_QPATH];
460         qfile_t *f;
461         int             i;
462         char    comment[SAVEGAME_COMMENT_LENGTH+1];
463
464         if (cls.state != ca_connected || !sv.active)
465         {
466                 Con_Print("Not playing a local game.\n");
467                 return;
468         }
469
470         if (cl.intermission)
471         {
472                 Con_Print("Can't save in intermission.\n");
473                 return;
474         }
475
476         for (i = 0;i < svs.maxclients;i++)
477         {
478                 if (svs.clients[i].active)
479                 {
480                         if (i > 0)
481                         {
482                                 Con_Print("Can't save multiplayer games.\n");
483                                 return;
484                         }
485                         if (svs.clients[i].edict->fields.server->deadflag)
486                         {
487                                 Con_Print("Can't savegame with a dead player\n");
488                                 return;
489                         }
490                 }
491         }
492
493         if (Cmd_Argc() != 2)
494         {
495                 Con_Print("save <savename> : save a game\n");
496                 return;
497         }
498
499         if (strstr(Cmd_Argv(1), ".."))
500         {
501                 Con_Print("Relative pathnames are not allowed.\n");
502                 return;
503         }
504
505         strlcpy (name, Cmd_Argv(1), sizeof (name));
506         FS_DefaultExtension (name, ".sav", sizeof (name));
507
508         Con_Printf("Saving game to %s...\n", name);
509         f = FS_Open (name, "wb", false, false);
510         if (!f)
511         {
512                 Con_Print("ERROR: couldn't open.\n");
513                 return;
514         }
515
516         FS_Printf(f, "%i\n", SAVEGAME_VERSION);
517         Host_SavegameComment (comment);
518         FS_Printf(f, "%s\n", comment);
519         for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
520                 FS_Printf(f, "%f\n", svs.clients[0].spawn_parms[i]);
521         FS_Printf(f, "%d\n", current_skill);
522         FS_Printf(f, "%s\n", sv.name);
523         FS_Printf(f, "%f\n",sv.time);
524
525         // write the light styles
526         for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
527         {
528                 if (sv.lightstyles[i][0])
529                         FS_Printf(f, "%s\n", sv.lightstyles[i]);
530                 else
531                         FS_Print(f,"m\n");
532         }
533
534         SV_VM_Begin();
535
536         PRVM_ED_WriteGlobals (f);
537         for (i=0 ; i<prog->num_edicts ; i++)
538                 PRVM_ED_Write (f, PRVM_EDICT_NUM(i));
539
540         SV_VM_End();
541
542         FS_Close (f);
543         Con_Print("done.\n");
544 }
545
546
547 /*
548 ===============
549 Host_Loadgame_f
550 ===============
551 */
552 void Host_Loadgame_f (void)
553 {
554         char filename[MAX_QPATH];
555         char mapname[MAX_QPATH];
556         float time;
557         const char *start;
558         const char *t;
559         const char *oldt;
560         char *text;
561         prvm_edict_t *ent;
562         int i;
563         int entnum;
564         int version;
565         float spawn_parms[NUM_SPAWN_PARMS];
566
567         if (Cmd_Argc() != 2)
568         {
569                 Con_Print("load <savename> : load a game\n");
570                 return;
571         }
572
573         strlcpy (filename, Cmd_Argv(1), sizeof(filename));
574         FS_DefaultExtension (filename, ".sav", sizeof (filename));
575
576         Con_Printf("Loading game from %s...\n", filename);
577
578         cls.demonum = -1;               // stop demo loop in case this fails
579
580         t = text = (char *)FS_LoadFile (filename, tempmempool, false, NULL);
581         if (!text)
582         {
583                 Con_Print("ERROR: couldn't open.\n");
584                 return;
585         }
586
587         // version
588         COM_ParseTokenConsole(&t);
589         version = atoi(com_token);
590         if (version != SAVEGAME_VERSION)
591         {
592                 Mem_Free(text);
593                 Con_Printf("Savegame is version %i, not %i\n", version, SAVEGAME_VERSION);
594                 return;
595         }
596
597         // description
598         // this is a little hard to parse, as : is a separator in COM_ParseToken,
599         // so use the console parser instead
600         COM_ParseTokenConsole(&t);
601
602         for (i = 0;i < NUM_SPAWN_PARMS;i++)
603         {
604                 COM_ParseTokenConsole(&t);
605                 spawn_parms[i] = atof(com_token);
606         }
607         // skill
608         COM_ParseTokenConsole(&t);
609 // this silliness is so we can load 1.06 save files, which have float skill values
610         current_skill = (int)(atof(com_token) + 0.5);
611         Cvar_SetValue ("skill", (float)current_skill);
612
613         // mapname
614         COM_ParseTokenConsole(&t);
615         strlcpy (mapname, com_token, sizeof(mapname));
616
617         // time
618         COM_ParseTokenConsole(&t);
619         time = atof(com_token);
620
621         allowcheats = sv_cheats.integer != 0;
622
623         SV_SpawnServer (mapname);
624         if (!sv.active)
625         {
626                 Mem_Free(text);
627                 Con_Print("Couldn't load map\n");
628                 return;
629         }
630         sv.paused = true;               // pause until all clients connect
631         sv.loadgame = true;
632
633 // load the light styles
634
635         for (i = 0;i < MAX_LIGHTSTYLES;i++)
636         {
637                 // light style
638                 oldt = t;
639                 COM_ParseTokenConsole(&t);
640                 // if this is a 64 lightstyle savegame produced by Quake, stop now
641                 // we have to check this because darkplaces saves 256 lightstyle savegames
642                 if (com_token[0] == '{')
643                 {
644                         t = oldt;
645                         break;
646                 }
647                 strlcpy(sv.lightstyles[i], com_token, sizeof(sv.lightstyles[i]));
648         }
649
650         // now skip everything before the first opening brace
651         // (this is for forward compatibility, so that older versions (at
652         // least ones with this fix) can load savegames with extra data before the
653         // first brace, as might be produced by a later engine version)
654         for(;;)
655         {
656                 oldt = t;
657                 COM_ParseTokenConsole(&t);
658                 if (com_token[0] == '{')
659                 {
660                         t = oldt;
661                         break;
662                 }
663         }
664
665 // load the edicts out of the savegame file
666         SV_VM_Begin();
667         // -1 is the globals
668         entnum = -1;
669         for (;;)
670         {
671                 start = t;
672                 while (COM_ParseTokenConsole(&t))
673                         if (!strcmp(com_token, "}"))
674                                 break;
675                 if (!COM_ParseTokenConsole(&start))
676                 {
677                         // end of file
678                         break;
679                 }
680                 if (strcmp(com_token,"{"))
681                 {
682                         Mem_Free(text);
683                         Host_Error ("First token isn't a brace");
684                 }
685
686                 if (entnum == -1)
687                 {
688                         // parse the global vars
689                         PRVM_ED_ParseGlobals (start);
690                 }
691                 else
692                 {
693                         // parse an edict
694                         if (entnum >= MAX_EDICTS)
695                         {
696                                 Mem_Free(text);
697                                 Host_Error("Host_PerformLoadGame: too many edicts in save file (reached MAX_EDICTS %i)", MAX_EDICTS);
698                         }
699                         while (entnum >= prog->max_edicts)
700                                 //SV_IncreaseEdicts();
701                                 PRVM_MEM_IncreaseEdicts();
702                         ent = PRVM_EDICT_NUM(entnum);
703                         memset (ent->fields.server, 0, prog->progs->entityfields * 4);
704                         ent->priv.server->free = false;
705                         PRVM_ED_ParseEdict (start, ent);
706
707                         // link it into the bsp tree
708                         if (!ent->priv.server->free)
709                                 SV_LinkEdict (ent, false);
710                 }
711
712                 entnum++;
713         }
714         Mem_Free(text);
715
716         prog->num_edicts = entnum;
717         sv.time = time;
718
719         for (i = 0;i < NUM_SPAWN_PARMS;i++)
720                 svs.clients[0].spawn_parms[i] = spawn_parms[i];
721
722         SV_VM_End();
723
724         // make sure we're connected to loopback
725         if (cls.state == ca_disconnected || !(cls.state == ca_connected && cls.netcon != NULL && LHNETADDRESS_GetAddressType(&cls.netcon->peeraddress) == LHNETADDRESSTYPE_LOOP))
726                 CL_EstablishConnection("local:1");
727 }
728
729 //============================================================================
730
731 /*
732 ======================
733 Host_Name_f
734 ======================
735 */
736 cvar_t cl_name = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_name", "player", "internal storage cvar for current player name (changed by name command)"};
737 void Host_Name_f (void)
738 {
739         int i, j;
740         char newName[sizeof(host_client->name)];
741
742         if (Cmd_Argc () == 1)
743         {
744                 Con_Printf("\"name\" is \"%s\"\n", cl_name.string);
745                 return;
746         }
747
748         if (Cmd_Argc () == 2)
749                 strlcpy (newName, Cmd_Argv(1), sizeof (newName));
750         else
751                 strlcpy (newName, Cmd_Args(), sizeof (newName));
752
753         for (i = 0, j = 0;newName[i];i++)
754                 if (newName[i] != '\r' && newName[i] != '\n')
755                         newName[j++] = newName[i];
756         newName[j] = 0;
757
758         if (cmd_source == src_command)
759         {
760                 Cvar_Set ("_cl_name", newName);
761                 return;
762         }
763
764         if (realtime < host_client->nametime)
765         {
766                 SV_ClientPrintf("You can't change name more than once every 5 seconds!\n");
767                 return;
768         }
769
770         host_client->nametime = realtime + 5;
771
772         // point the string back at updateclient->name to keep it safe
773         strlcpy (host_client->name, newName, sizeof (host_client->name));
774         host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
775         if (strcmp(host_client->old_name, host_client->name))
776         {
777                 if (host_client->spawned)
778                         SV_BroadcastPrintf("%s changed name to %s\n", host_client->old_name, host_client->name);
779                 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
780                 // send notification to all clients
781                 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
782                 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
783                 MSG_WriteString (&sv.reliable_datagram, host_client->name);
784         }
785 }
786
787 /*
788 ======================
789 Host_Playermodel_f
790 ======================
791 */
792 cvar_t cl_playermodel = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_playermodel", "", "internal storage cvar for current player model in Nexuiz (changed by playermodel command)"};
793 // the old cl_playermodel in cl_main has been renamed to __cl_playermodel
794 void Host_Playermodel_f (void)
795 {
796         int i, j;
797         char newPath[sizeof(host_client->playermodel)];
798
799         if (Cmd_Argc () == 1)
800         {
801                 Con_Printf("\"playermodel\" is \"%s\"\n", cl_playermodel.string);
802                 return;
803         }
804
805         if (Cmd_Argc () == 2)
806                 strlcpy (newPath, Cmd_Argv(1), sizeof (newPath));
807         else
808                 strlcpy (newPath, Cmd_Args(), sizeof (newPath));
809
810         for (i = 0, j = 0;newPath[i];i++)
811                 if (newPath[i] != '\r' && newPath[i] != '\n')
812                         newPath[j++] = newPath[i];
813         newPath[j] = 0;
814
815         if (cmd_source == src_command)
816         {
817                 Cvar_Set ("_cl_playermodel", newPath);
818                 return;
819         }
820
821         /*
822         if (realtime < host_client->nametime)
823         {
824                 SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
825                 return;
826         }
827
828         host_client->nametime = realtime + 5;
829         */
830
831         // point the string back at updateclient->name to keep it safe
832         strlcpy (host_client->playermodel, newPath, sizeof (host_client->playermodel));
833         if( prog->fieldoffsets.playermodel >= 0 )
834                 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
835         if (strcmp(host_client->old_model, host_client->playermodel))
836         {
837                 strlcpy(host_client->old_model, host_client->playermodel, sizeof(host_client->old_model));
838                 /*// send notification to all clients
839                 MSG_WriteByte (&sv.reliable_datagram, svc_updatepmodel);
840                 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
841                 MSG_WriteString (&sv.reliable_datagram, host_client->playermodel);*/
842         }
843 }
844
845 /*
846 ======================
847 Host_Playerskin_f
848 ======================
849 */
850 cvar_t cl_playerskin = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_playerskin", "", "internal storage cvar for current player skin in Nexuiz (changed by playerskin command)"};
851 void Host_Playerskin_f (void)
852 {
853         int i, j;
854         char newPath[sizeof(host_client->playerskin)];
855
856         if (Cmd_Argc () == 1)
857         {
858                 Con_Printf("\"playerskin\" is \"%s\"\n", cl_playerskin.string);
859                 return;
860         }
861
862         if (Cmd_Argc () == 2)
863                 strlcpy (newPath, Cmd_Argv(1), sizeof (newPath));
864         else
865                 strlcpy (newPath, Cmd_Args(), sizeof (newPath));
866
867         for (i = 0, j = 0;newPath[i];i++)
868                 if (newPath[i] != '\r' && newPath[i] != '\n')
869                         newPath[j++] = newPath[i];
870         newPath[j] = 0;
871
872         if (cmd_source == src_command)
873         {
874                 Cvar_Set ("_cl_playerskin", newPath);
875                 return;
876         }
877
878         /*
879         if (realtime < host_client->nametime)
880         {
881                 SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
882                 return;
883         }
884
885         host_client->nametime = realtime + 5;
886         */
887
888         // point the string back at updateclient->name to keep it safe
889         strlcpy (host_client->playerskin, newPath, sizeof (host_client->playerskin));
890         if( prog->fieldoffsets.playerskin >= 0 )
891                 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
892         if (strcmp(host_client->old_skin, host_client->playerskin))
893         {
894                 //if (host_client->spawned)
895                 //      SV_BroadcastPrintf("%s changed skin to %s\n", host_client->name, host_client->playerskin);
896                 strlcpy(host_client->old_skin, host_client->playerskin, sizeof(host_client->old_skin));
897                 /*// send notification to all clients
898                 MSG_WriteByte (&sv.reliable_datagram, svc_updatepskin);
899                 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
900                 MSG_WriteString (&sv.reliable_datagram, host_client->playerskin);*/
901         }
902 }
903
904 void Host_Version_f (void)
905 {
906         Con_Printf("Version: %s build %s\n", gamename, buildstring);
907 }
908
909 void Host_Say(qboolean teamonly)
910 {
911         client_t *save;
912         int j, quoted;
913         const char *p1;
914         char *p2;
915         // LordHavoc: long say messages
916         char text[1024];
917         qboolean fromServer = false;
918
919         if (cmd_source == src_command)
920         {
921                 if (cls.state == ca_dedicated)
922                 {
923                         fromServer = true;
924                         teamonly = false;
925                 }
926                 else
927                 {
928                         Cmd_ForwardToServer ();
929                         return;
930                 }
931         }
932
933         if (Cmd_Argc () < 2)
934                 return;
935
936         if (!teamplay.integer)
937                 teamonly = false;
938
939         p1 = Cmd_Args();
940         quoted = false;
941         if (*p1 == '\"')
942         {
943                 quoted = true;
944                 p1++;
945         }
946         // note this uses the chat prefix \001
947         if (!fromServer && !teamonly)
948                 dpsnprintf (text, sizeof(text), "\001%s" STRING_COLOR_DEFAULT_STR ": %s", host_client->name, p1);
949         else if (!fromServer && teamonly)
950                 dpsnprintf (text, sizeof(text), "\001(%s" STRING_COLOR_DEFAULT_STR "): %s", host_client->name, p1);
951         else if(*(sv_adminnick.string))
952                 dpsnprintf (text, sizeof(text), "\001<%s" STRING_COLOR_DEFAULT_STR "> %s", sv_adminnick.string, p1);
953         else
954                 dpsnprintf (text, sizeof(text), "\001<%s" STRING_COLOR_DEFAULT_STR "> %s", hostname.string, p1);
955         p2 = text + strlen(text);
956         while ((const char *)p2 > (const char *)text && (p2[-1] == '\r' || p2[-1] == '\n' || (p2[-1] == '\"' && quoted)))
957         {
958                 if (p2[-1] == '\"' && quoted)
959                         quoted = false;
960                 p2[-1] = 0;
961                 p2--;
962         }
963         strlcat(text, "\n", sizeof(text));
964
965         // note: save is not a valid edict if fromServer is true
966         save = host_client;
967         for (j = 0, host_client = svs.clients;j < svs.maxclients;j++, host_client++)
968                 if (host_client->active && (!teamonly || host_client->edict->fields.server->team == save->edict->fields.server->team))
969                         SV_ClientPrint(text);
970         host_client = save;
971
972         if (cls.state == ca_dedicated)
973                 Con_Print(&text[1]);
974 }
975
976
977 void Host_Say_f(void)
978 {
979         Host_Say(false);
980 }
981
982
983 void Host_Say_Team_f(void)
984 {
985         Host_Say(true);
986 }
987
988
989 void Host_Tell_f(void)
990 {
991         const char *playername_start = NULL;
992         size_t playername_length = 0;
993         int playernumber = 0;
994         client_t *save;
995         int j;
996         const char *p1, *p2;
997         char text[MAX_INPUTLINE]; // LordHavoc: FIXME: temporary buffer overflow fix (was 64)
998         qboolean fromServer = false;
999
1000         if (cmd_source == src_command)
1001         {
1002                 if (cls.state == ca_dedicated)
1003                         fromServer = true;
1004                 else
1005                 {
1006                         Cmd_ForwardToServer ();
1007                         return;
1008                 }
1009         }
1010
1011         if (Cmd_Argc () < 2)
1012                 return;
1013
1014         // note this uses the chat prefix \001
1015         if (!fromServer)
1016                 sprintf (text, "\001%s tells you: ", host_client->name);
1017         else if(*(sv_adminnick.string))
1018                 sprintf (text, "\001<%s tells you> ", sv_adminnick.string);
1019         else
1020                 sprintf (text, "\001<%s tells you> ", hostname.string);
1021
1022         p1 = Cmd_Args();
1023         p2 = p1 + strlen(p1);
1024         // remove the target name
1025         while (p1 < p2 && *p1 == ' ')
1026                 p1++;
1027         if(*p1 == '#')
1028         {
1029                 ++p1;
1030                 while (p1 < p2 && *p1 == ' ')
1031                         p1++;
1032                 while (p1 < p2 && isdigit(*p1))
1033                 {
1034                         playernumber = playernumber * 10 + (*p1 - '0');
1035                         p1++;
1036                 }
1037                 --playernumber;
1038         }
1039         else if(*p1 == '"')
1040         {
1041                 ++p1;
1042                 playername_start = p1;
1043                 while (p1 < p2 && *p1 != '"')
1044                         p1++;
1045                 playername_length = p1 - playername_start;
1046                 if(p1 < p2)
1047                         p1++;
1048         }
1049         else
1050         {
1051                 playername_start = p1;
1052                 while (p1 < p2 && *p1 != ' ')
1053                         p1++;
1054                 playername_length = p1 - playername_start;
1055         }
1056         while (p1 < p2 && *p1 == ' ')
1057                 p1++;
1058         if(playername_start)
1059         {
1060                 // set playernumber to the right client
1061                 char namebuf[128];
1062                 if(playername_length >= sizeof(namebuf))
1063                 {
1064                         if (fromServer)
1065                                 Con_Print("Host_Tell: too long player name/ID\n");
1066                         else
1067                                 SV_ClientPrint("Host_Tell: too long player name/ID\n");
1068                         return;
1069                 }
1070                 memcpy(namebuf, playername_start, playername_length);
1071                 namebuf[playername_length] = 0;
1072                 for (playernumber = 0; playernumber < svs.maxclients; playernumber++)
1073                 {
1074                         if (!svs.clients[playernumber].active)
1075                                 continue;
1076                         if (strcasecmp(svs.clients[playernumber].name, namebuf) == 0)
1077                                 break;
1078                 }
1079         }
1080         if(playernumber < 0 || playernumber >= svs.maxclients || !(svs.clients[playernumber].active))
1081         {
1082                 if (fromServer)
1083                         Con_Print("Host_Tell: invalid player name/ID\n");
1084                 else
1085                         SV_ClientPrint("Host_Tell: invalid player name/ID\n");
1086                 return;
1087         }
1088         // remove trailing newlines
1089         while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
1090                 p2--;
1091         // remove quotes if present
1092         if (*p1 == '"')
1093         {
1094                 p1++;
1095                 if (p2[-1] == '"')
1096                         p2--;
1097                 else if (fromServer)
1098                         Con_Print("Host_Tell: missing end quote\n");
1099                 else
1100                         SV_ClientPrint("Host_Tell: missing end quote\n");
1101         }
1102         while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
1103                 p2--;
1104         if(p1 == p2)
1105                 return; // empty say
1106         for (j = (int)strlen(text);j < (int)(sizeof(text) - 2) && p1 < p2;)
1107                 text[j++] = *p1++;
1108         text[j++] = '\n';
1109         text[j++] = 0;
1110
1111         save = host_client;
1112         host_client = svs.clients + playernumber;
1113         SV_ClientPrint(text);
1114         host_client = save;
1115 }
1116
1117
1118 /*
1119 ==================
1120 Host_Color_f
1121 ==================
1122 */
1123 cvar_t cl_color = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_color", "0", "internal storage cvar for current player colors (changed by color command)"};
1124 void Host_Color(int changetop, int changebottom)
1125 {
1126         int top, bottom, playercolor;
1127
1128         // get top and bottom either from the provided values or the current values
1129         // (allows changing only top or bottom, or both at once)
1130         top = changetop >= 0 ? changetop : (cl_color.integer >> 4);
1131         bottom = changebottom >= 0 ? changebottom : cl_color.integer;
1132
1133         top &= 15;
1134         bottom &= 15;
1135         // LordHavoc: allowing skin colormaps 14 and 15 by commenting this out
1136         //if (top > 13)
1137         //      top = 13;
1138         //if (bottom > 13)
1139         //      bottom = 13;
1140
1141         playercolor = top*16 + bottom;
1142
1143         if (cmd_source == src_command)
1144         {
1145                 Cvar_SetValueQuick(&cl_color, playercolor);
1146                 return;
1147         }
1148
1149         if (cls.protocol == PROTOCOL_QUAKEWORLD)
1150                 return;
1151
1152         if (host_client->edict && prog->funcoffsets.SV_ChangeTeam)
1153         {
1154                 Con_DPrint("Calling SV_ChangeTeam\n");
1155                 prog->globals.server->time = sv.time;
1156                 prog->globals.generic[OFS_PARM0] = playercolor;
1157                 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1158                 PRVM_ExecuteProgram(prog->funcoffsets.SV_ChangeTeam, "QC function SV_ChangeTeam is missing");
1159         }
1160         else
1161         {
1162                 prvm_eval_t *val;
1163                 if (host_client->edict)
1164                 {
1165                         if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcolors)))
1166                                 val->_float = playercolor;
1167                         host_client->edict->fields.server->team = bottom + 1;
1168                 }
1169                 host_client->colors = playercolor;
1170                 if (host_client->old_colors != host_client->colors)
1171                 {
1172                         host_client->old_colors = host_client->colors;
1173                         // send notification to all clients
1174                         MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1175                         MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
1176                         MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1177                 }
1178         }
1179 }
1180
1181 void Host_Color_f(void)
1182 {
1183         int             top, bottom;
1184
1185         if (Cmd_Argc() == 1)
1186         {
1187                 Con_Printf("\"color\" is \"%i %i\"\n", cl_color.integer >> 4, cl_color.integer & 15);
1188                 Con_Print("color <0-15> [0-15]\n");
1189                 return;
1190         }
1191
1192         if (Cmd_Argc() == 2)
1193                 top = bottom = atoi(Cmd_Argv(1));
1194         else
1195         {
1196                 top = atoi(Cmd_Argv(1));
1197                 bottom = atoi(Cmd_Argv(2));
1198         }
1199         Host_Color(top, bottom);
1200 }
1201
1202 void Host_TopColor_f(void)
1203 {
1204         if (Cmd_Argc() == 1)
1205         {
1206                 Con_Printf("\"topcolor\" is \"%i\"\n", (cl_color.integer >> 4) & 15);
1207                 Con_Print("topcolor <0-15>\n");
1208                 return;
1209         }
1210
1211         Host_Color(atoi(Cmd_Argv(1)), -1);
1212 }
1213
1214 void Host_BottomColor_f(void)
1215 {
1216         if (Cmd_Argc() == 1)
1217         {
1218                 Con_Printf("\"bottomcolor\" is \"%i\"\n", cl_color.integer & 15);
1219                 Con_Print("bottomcolor <0-15>\n");
1220                 return;
1221         }
1222
1223         Host_Color(-1, atoi(Cmd_Argv(1)));
1224 }
1225
1226 cvar_t cl_rate = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_rate", "10000", "internal storage cvar for current rate (changed by rate command)"};
1227 void Host_Rate_f(void)
1228 {
1229         int rate;
1230
1231         if (Cmd_Argc() != 2)
1232         {
1233                 Con_Printf("\"rate\" is \"%i\"\n", cl_rate.integer);
1234                 Con_Print("rate <bytespersecond>\n");
1235                 return;
1236         }
1237
1238         rate = atoi(Cmd_Argv(1));
1239
1240         if (cmd_source == src_command)
1241         {
1242                 Cvar_SetValue ("_cl_rate", max(NET_MINRATE, rate));
1243                 return;
1244         }
1245
1246         host_client->rate = rate;
1247 }
1248
1249 /*
1250 ==================
1251 Host_Kill_f
1252 ==================
1253 */
1254 void Host_Kill_f (void)
1255 {
1256         if (host_client->edict->fields.server->health <= 0)
1257         {
1258                 SV_ClientPrint("Can't suicide -- already dead!\n");
1259                 return;
1260         }
1261
1262         prog->globals.server->time = sv.time;
1263         prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1264         PRVM_ExecuteProgram (prog->globals.server->ClientKill, "QC function ClientKill is missing");
1265 }
1266
1267
1268 /*
1269 ==================
1270 Host_Pause_f
1271 ==================
1272 */
1273 void Host_Pause_f (void)
1274 {
1275         if (!pausable.integer)
1276                 SV_ClientPrint("Pause not allowed.\n");
1277         else
1278         {
1279                 sv.paused ^= 1;
1280                 SV_BroadcastPrintf("%s %spaused the game\n", host_client->name, sv.paused ? "" : "un");
1281                 // send notification to all clients
1282                 MSG_WriteByte(&sv.reliable_datagram, svc_setpause);
1283                 MSG_WriteByte(&sv.reliable_datagram, sv.paused);
1284         }
1285 }
1286
1287 /*
1288 ======================
1289 Host_PModel_f
1290 LordHavoc: only supported for Nehahra, I personally think this is dumb, but Mindcrime won't listen.
1291 LordHavoc: correction, Mindcrime will be removing pmodel in the future, but it's still stuck here for compatibility.
1292 ======================
1293 */
1294 cvar_t cl_pmodel = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_pmodel", "0", "internal storage cvar for current player model number in nehahra (changed by pmodel command)"};
1295 static void Host_PModel_f (void)
1296 {
1297         int i;
1298         prvm_eval_t *val;
1299
1300         if (Cmd_Argc () == 1)
1301         {
1302                 Con_Printf("\"pmodel\" is \"%s\"\n", cl_pmodel.string);
1303                 return;
1304         }
1305         i = atoi(Cmd_Argv(1));
1306
1307         if (cmd_source == src_command)
1308         {
1309                 if (cl_pmodel.integer == i)
1310                         return;
1311                 Cvar_SetValue ("_cl_pmodel", i);
1312                 if (cls.state == ca_connected)
1313                         Cmd_ForwardToServer ();
1314                 return;
1315         }
1316
1317         if (host_client->edict && (val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.pmodel)))
1318                 val->_float = i;
1319 }
1320
1321 //===========================================================================
1322
1323
1324 /*
1325 ==================
1326 Host_PreSpawn_f
1327 ==================
1328 */
1329 void Host_PreSpawn_f (void)
1330 {
1331         if (host_client->spawned)
1332         {
1333                 Con_Print("prespawn not valid -- already spawned\n");
1334                 return;
1335         }
1336
1337         if (host_client->netconnection)
1338         {
1339                 SZ_Write (&host_client->netconnection->message, sv.signon.data, sv.signon.cursize);
1340                 MSG_WriteByte (&host_client->netconnection->message, svc_signonnum);
1341                 MSG_WriteByte (&host_client->netconnection->message, 2);
1342         }
1343
1344         // reset the name change timer because the client will send name soon
1345         host_client->nametime = 0;
1346 }
1347
1348 /*
1349 ==================
1350 Host_Spawn_f
1351 ==================
1352 */
1353 void Host_Spawn_f (void)
1354 {
1355         int i;
1356         client_t *client;
1357         int stats[MAX_CL_STATS];
1358
1359         if (host_client->spawned)
1360         {
1361                 Con_Print("Spawn not valid -- already spawned\n");
1362                 return;
1363         }
1364
1365         // reset name change timer again because they might want to change name
1366         // again in the first 5 seconds after connecting
1367         host_client->nametime = 0;
1368
1369         // LordHavoc: moved this above the QC calls at FrikaC's request
1370         // LordHavoc: commented this out
1371         //if (host_client->netconnection)
1372         //      SZ_Clear (&host_client->netconnection->message);
1373
1374         // run the entrance script
1375         if (sv.loadgame)
1376         {
1377                 // loaded games are fully initialized already
1378                 // if this is the last client to be connected, unpause
1379                 sv.paused = false;
1380
1381                 if (prog->funcoffsets.RestoreGame)
1382                 {
1383                         Con_DPrint("Calling RestoreGame\n");
1384                         prog->globals.server->time = sv.time;
1385                         prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1386                         PRVM_ExecuteProgram(prog->funcoffsets.RestoreGame, "QC function RestoreGame is missing");
1387                 }
1388         }
1389         else
1390         {
1391                 //Con_Printf("Host_Spawn_f: host_client->edict->netname = %s, host_client->edict->netname = %s, host_client->name = %s\n", PRVM_GetString(host_client->edict->fields.server->netname), PRVM_GetString(host_client->edict->fields.server->netname), host_client->name);
1392
1393                 // copy spawn parms out of the client_t
1394                 for (i=0 ; i< NUM_SPAWN_PARMS ; i++)
1395                         (&prog->globals.server->parm1)[i] = host_client->spawn_parms[i];
1396
1397                 // call the spawn function
1398                 host_client->clientconnectcalled = true;
1399                 prog->globals.server->time = sv.time;
1400                 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1401                 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
1402
1403                 if (svs.maxclients > 1 || cls.state == ca_dedicated)
1404                         Con_Printf("%s entered the game\n", host_client->name);
1405
1406                 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
1407         }
1408
1409         if (!host_client->netconnection)
1410                 return;
1411
1412         // send time of update
1413         MSG_WriteByte (&host_client->netconnection->message, svc_time);
1414         MSG_WriteFloat (&host_client->netconnection->message, sv.time);
1415
1416         // send all current names, colors, and frag counts
1417         for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1418         {
1419                 if (!client->active)
1420                         continue;
1421                 MSG_WriteByte (&host_client->netconnection->message, svc_updatename);
1422                 MSG_WriteByte (&host_client->netconnection->message, i);
1423                 MSG_WriteString (&host_client->netconnection->message, client->name);
1424                 MSG_WriteByte (&host_client->netconnection->message, svc_updatefrags);
1425                 MSG_WriteByte (&host_client->netconnection->message, i);
1426                 MSG_WriteShort (&host_client->netconnection->message, client->frags);
1427                 MSG_WriteByte (&host_client->netconnection->message, svc_updatecolors);
1428                 MSG_WriteByte (&host_client->netconnection->message, i);
1429                 MSG_WriteByte (&host_client->netconnection->message, client->colors);
1430         }
1431
1432         // send all current light styles
1433         for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
1434         {
1435                 if (sv.lightstyles[i][0])
1436                 {
1437                         MSG_WriteByte (&host_client->netconnection->message, svc_lightstyle);
1438                         MSG_WriteByte (&host_client->netconnection->message, (char)i);
1439                         MSG_WriteString (&host_client->netconnection->message, sv.lightstyles[i]);
1440                 }
1441         }
1442
1443         // send some stats
1444         MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1445         MSG_WriteByte (&host_client->netconnection->message, STAT_TOTALSECRETS);
1446         MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->total_secrets);
1447
1448         MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1449         MSG_WriteByte (&host_client->netconnection->message, STAT_TOTALMONSTERS);
1450         MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->total_monsters);
1451
1452         MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1453         MSG_WriteByte (&host_client->netconnection->message, STAT_SECRETS);
1454         MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->found_secrets);
1455
1456         MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1457         MSG_WriteByte (&host_client->netconnection->message, STAT_MONSTERS);
1458         MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->killed_monsters);
1459
1460         // send a fixangle
1461         // Never send a roll angle, because savegames can catch the server
1462         // in a state where it is expecting the client to correct the angle
1463         // and it won't happen if the game was just loaded, so you wind up
1464         // with a permanent head tilt
1465         if (sv.loadgame)
1466         {
1467                 MSG_WriteByte (&host_client->netconnection->message, svc_setangle);
1468                 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->v_angle[0], sv.protocol);
1469                 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->v_angle[1], sv.protocol);
1470                 MSG_WriteAngle (&host_client->netconnection->message, 0, sv.protocol);
1471                 sv.loadgame = false; // we're basically done with loading now
1472         }
1473         else
1474         {
1475                 MSG_WriteByte (&host_client->netconnection->message, svc_setangle);
1476                 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->angles[0], sv.protocol);
1477                 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->angles[1], sv.protocol);
1478                 MSG_WriteAngle (&host_client->netconnection->message, 0, sv.protocol);
1479         }
1480
1481         SV_WriteClientdataToMessage (host_client, host_client->edict, &host_client->netconnection->message, stats);
1482
1483         MSG_WriteByte (&host_client->netconnection->message, svc_signonnum);
1484         MSG_WriteByte (&host_client->netconnection->message, 3);
1485 }
1486
1487 /*
1488 ==================
1489 Host_Begin_f
1490 ==================
1491 */
1492 void Host_Begin_f (void)
1493 {
1494         host_client->spawned = true;
1495 }
1496
1497 //===========================================================================
1498
1499
1500 /*
1501 ==================
1502 Host_Kick_f
1503
1504 Kicks a user off of the server
1505 ==================
1506 */
1507 void Host_Kick_f (void)
1508 {
1509         char *who;
1510         const char *message = NULL;
1511         client_t *save;
1512         int i;
1513         qboolean byNumber = false;
1514
1515         if (!sv.active)
1516                 return;
1517
1518         SV_VM_Begin();
1519         save = host_client;
1520
1521         if (Cmd_Argc() > 2 && strcmp(Cmd_Argv(1), "#") == 0)
1522         {
1523                 i = (int)(atof(Cmd_Argv(2)) - 1);
1524                 if (i < 0 || i >= svs.maxclients || !(host_client = svs.clients + i)->active)
1525                         return;
1526                 byNumber = true;
1527         }
1528         else
1529         {
1530                 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1531                 {
1532                         if (!host_client->active)
1533                                 continue;
1534                         if (strcasecmp(host_client->name, Cmd_Argv(1)) == 0)
1535                                 break;
1536                 }
1537         }
1538
1539         if (i < svs.maxclients)
1540         {
1541                 if (cmd_source == src_command)
1542                 {
1543                         if (cls.state == ca_dedicated)
1544                                 who = "Console";
1545                         else
1546                                 who = cl_name.string;
1547                 }
1548                 else
1549                         who = save->name;
1550
1551                 // can't kick yourself!
1552                 if (host_client == save)
1553                         return;
1554
1555                 if (Cmd_Argc() > 2)
1556                 {
1557                         message = Cmd_Args();
1558                         COM_ParseTokenConsole(&message);
1559                         if (byNumber)
1560                         {
1561                                 message++;                                                      // skip the #
1562                                 while (*message == ' ')                         // skip white space
1563                                         message++;
1564                                 message += strlen(Cmd_Argv(2)); // skip the number
1565                         }
1566                         while (*message && *message == ' ')
1567                                 message++;
1568                 }
1569                 if (message)
1570                         SV_ClientPrintf("Kicked by %s: %s\n", who, message);
1571                 else
1572                         SV_ClientPrintf("Kicked by %s\n", who);
1573                 SV_DropClient (false); // kicked
1574         }
1575
1576         host_client = save;
1577         SV_VM_End();
1578 }
1579
1580 /*
1581 ===============================================================================
1582
1583 DEBUGGING TOOLS
1584
1585 ===============================================================================
1586 */
1587
1588 /*
1589 ==================
1590 Host_Give_f
1591 ==================
1592 */
1593 void Host_Give_f (void)
1594 {
1595         const char *t;
1596         int v;
1597         prvm_eval_t *val;
1598
1599         if (!allowcheats)
1600         {
1601                 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
1602                 return;
1603         }
1604
1605         t = Cmd_Argv(1);
1606         v = atoi (Cmd_Argv(2));
1607
1608         switch (t[0])
1609         {
1610         case '0':
1611         case '1':
1612         case '2':
1613         case '3':
1614         case '4':
1615         case '5':
1616         case '6':
1617         case '7':
1618         case '8':
1619         case '9':
1620                 // MED 01/04/97 added hipnotic give stuff
1621                 if (gamemode == GAME_HIPNOTIC)
1622                 {
1623                         if (t[0] == '6')
1624                         {
1625                                 if (t[1] == 'a')
1626                                         host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_PROXIMITY_GUN;
1627                                 else
1628                                         host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | IT_GRENADE_LAUNCHER;
1629                         }
1630                         else if (t[0] == '9')
1631                                 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_LASER_CANNON;
1632                         else if (t[0] == '0')
1633                                 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_MJOLNIR;
1634                         else if (t[0] >= '2')
1635                                 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | (IT_SHOTGUN << (t[0] - '2'));
1636                 }
1637                 else
1638                 {
1639                         if (t[0] >= '2')
1640                                 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | (IT_SHOTGUN << (t[0] - '2'));
1641                 }
1642                 break;
1643
1644         case 's':
1645                 if (gamemode == GAME_ROGUE && (val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_shells1)))
1646                         val->_float = v;
1647
1648                 host_client->edict->fields.server->ammo_shells = v;
1649                 break;
1650         case 'n':
1651                 if (gamemode == GAME_ROGUE)
1652                 {
1653                         if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_nails1)))
1654                         {
1655                                 val->_float = v;
1656                                 if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
1657                                         host_client->edict->fields.server->ammo_nails = v;
1658                         }
1659                 }
1660                 else
1661                 {
1662                         host_client->edict->fields.server->ammo_nails = v;
1663                 }
1664                 break;
1665         case 'l':
1666                 if (gamemode == GAME_ROGUE)
1667                 {
1668                         val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_lava_nails);
1669                         if (val)
1670                         {
1671                                 val->_float = v;
1672                                 if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
1673                                         host_client->edict->fields.server->ammo_nails = v;
1674                         }
1675                 }
1676                 break;
1677         case 'r':
1678                 if (gamemode == GAME_ROGUE)
1679                 {
1680                         val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_rockets1);
1681                         if (val)
1682                         {
1683                                 val->_float = v;
1684                                 if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
1685                                         host_client->edict->fields.server->ammo_rockets = v;
1686                         }
1687                 }
1688                 else
1689                 {
1690                         host_client->edict->fields.server->ammo_rockets = v;
1691                 }
1692                 break;
1693         case 'm':
1694                 if (gamemode == GAME_ROGUE)
1695                 {
1696                         val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_multi_rockets);
1697                         if (val)
1698                         {
1699                                 val->_float = v;
1700                                 if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
1701                                         host_client->edict->fields.server->ammo_rockets = v;
1702                         }
1703                 }
1704                 break;
1705         case 'h':
1706                 host_client->edict->fields.server->health = v;
1707                 break;
1708         case 'c':
1709                 if (gamemode == GAME_ROGUE)
1710                 {
1711                         val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_cells1);
1712                         if (val)
1713                         {
1714                                 val->_float = v;
1715                                 if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
1716                                         host_client->edict->fields.server->ammo_cells = v;
1717                         }
1718                 }
1719                 else
1720                 {
1721                         host_client->edict->fields.server->ammo_cells = v;
1722                 }
1723                 break;
1724         case 'p':
1725                 if (gamemode == GAME_ROGUE)
1726                 {
1727                         val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_plasma);
1728                         if (val)
1729                         {
1730                                 val->_float = v;
1731                                 if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
1732                                         host_client->edict->fields.server->ammo_cells = v;
1733                         }
1734                 }
1735                 break;
1736         }
1737 }
1738
1739 prvm_edict_t    *FindViewthing (void)
1740 {
1741         int             i;
1742         prvm_edict_t    *e;
1743
1744         for (i=0 ; i<prog->num_edicts ; i++)
1745         {
1746                 e = PRVM_EDICT_NUM(i);
1747                 if (!strcmp (PRVM_GetString(e->fields.server->classname), "viewthing"))
1748                         return e;
1749         }
1750         Con_Print("No viewthing on map\n");
1751         return NULL;
1752 }
1753
1754 /*
1755 ==================
1756 Host_Viewmodel_f
1757 ==================
1758 */
1759 void Host_Viewmodel_f (void)
1760 {
1761         prvm_edict_t    *e;
1762         model_t *m;
1763
1764         if (!sv.active)
1765                 return;
1766
1767         SV_VM_Begin();
1768         e = FindViewthing ();
1769         SV_VM_End();
1770         if (!e)
1771                 return;
1772
1773         m = Mod_ForName (Cmd_Argv(1), false, true, false);
1774         if (!m || !m->loaded || !m->Draw)
1775         {
1776                 Con_Printf("viewmodel: can't load %s\n", Cmd_Argv(1));
1777                 return;
1778         }
1779
1780         e->fields.server->frame = 0;
1781         cl.model_precache[(int)e->fields.server->modelindex] = m;
1782 }
1783
1784 /*
1785 ==================
1786 Host_Viewframe_f
1787 ==================
1788 */
1789 void Host_Viewframe_f (void)
1790 {
1791         prvm_edict_t    *e;
1792         int             f;
1793         model_t *m;
1794
1795         if (!sv.active)
1796                 return;
1797
1798         SV_VM_Begin();
1799         e = FindViewthing ();
1800         SV_VM_End();
1801         if (!e)
1802                 return;
1803         m = cl.model_precache[(int)e->fields.server->modelindex];
1804
1805         f = atoi(Cmd_Argv(1));
1806         if (f >= m->numframes)
1807                 f = m->numframes-1;
1808
1809         e->fields.server->frame = f;
1810 }
1811
1812
1813 void PrintFrameName (model_t *m, int frame)
1814 {
1815         if (m->animscenes)
1816                 Con_Printf("frame %i: %s\n", frame, m->animscenes[frame].name);
1817         else
1818                 Con_Printf("frame %i\n", frame);
1819 }
1820
1821 /*
1822 ==================
1823 Host_Viewnext_f
1824 ==================
1825 */
1826 void Host_Viewnext_f (void)
1827 {
1828         prvm_edict_t    *e;
1829         model_t *m;
1830
1831         if (!sv.active)
1832                 return;
1833
1834         SV_VM_Begin();
1835         e = FindViewthing ();
1836         SV_VM_End();
1837         if (!e)
1838                 return;
1839         m = cl.model_precache[(int)e->fields.server->modelindex];
1840
1841         e->fields.server->frame = e->fields.server->frame + 1;
1842         if (e->fields.server->frame >= m->numframes)
1843                 e->fields.server->frame = m->numframes - 1;
1844
1845         PrintFrameName (m, (int)e->fields.server->frame);
1846 }
1847
1848 /*
1849 ==================
1850 Host_Viewprev_f
1851 ==================
1852 */
1853 void Host_Viewprev_f (void)
1854 {
1855         prvm_edict_t    *e;
1856         model_t *m;
1857
1858         if (!sv.active)
1859                 return;
1860
1861         SV_VM_Begin();
1862         e = FindViewthing ();
1863         SV_VM_End();
1864         if (!e)
1865                 return;
1866
1867         m = cl.model_precache[(int)e->fields.server->modelindex];
1868
1869         e->fields.server->frame = e->fields.server->frame - 1;
1870         if (e->fields.server->frame < 0)
1871                 e->fields.server->frame = 0;
1872
1873         PrintFrameName (m, (int)e->fields.server->frame);
1874 }
1875
1876 /*
1877 ===============================================================================
1878
1879 DEMO LOOP CONTROL
1880
1881 ===============================================================================
1882 */
1883
1884
1885 /*
1886 ==================
1887 Host_Startdemos_f
1888 ==================
1889 */
1890 void Host_Startdemos_f (void)
1891 {
1892         int             i, c;
1893
1894         if (cls.state == ca_dedicated || COM_CheckParm("-listen") || COM_CheckParm("-benchmark") || COM_CheckParm("-demo"))
1895                 return;
1896
1897         c = Cmd_Argc() - 1;
1898         if (c > MAX_DEMOS)
1899         {
1900                 Con_Printf("Max %i demos in demoloop\n", MAX_DEMOS);
1901                 c = MAX_DEMOS;
1902         }
1903         Con_Printf("%i demo(s) in loop\n", c);
1904
1905         for (i=1 ; i<c+1 ; i++)
1906                 strlcpy (cls.demos[i-1], Cmd_Argv(i), sizeof (cls.demos[i-1]));
1907
1908         // LordHavoc: clear the remaining slots
1909         for (;i <= MAX_DEMOS;i++)
1910                 cls.demos[i-1][0] = 0;
1911
1912         if (!sv.active && cls.demonum != -1 && !cls.demoplayback)
1913         {
1914                 cls.demonum = 0;
1915                 CL_NextDemo ();
1916         }
1917         else
1918                 cls.demonum = -1;
1919 }
1920
1921
1922 /*
1923 ==================
1924 Host_Demos_f
1925
1926 Return to looping demos
1927 ==================
1928 */
1929 void Host_Demos_f (void)
1930 {
1931         if (cls.state == ca_dedicated)
1932                 return;
1933         if (cls.demonum == -1)
1934                 cls.demonum = 1;
1935         CL_Disconnect_f ();
1936         CL_NextDemo ();
1937 }
1938
1939 /*
1940 ==================
1941 Host_Stopdemo_f
1942
1943 Return to looping demos
1944 ==================
1945 */
1946 void Host_Stopdemo_f (void)
1947 {
1948         if (!cls.demoplayback)
1949                 return;
1950         CL_Disconnect ();
1951         Host_ShutdownServer ();
1952 }
1953
1954 void Host_SendCvar_f (void)
1955 {
1956         int             i;
1957         cvar_t  *c;
1958         client_t *old;
1959
1960         if(Cmd_Argc() != 2)
1961                 return;
1962         c = Cvar_FindVar(Cmd_Argv(1));
1963         if (cls.state == ca_connected)
1964         {
1965                 // LordHavoc: if there is no such cvar or if it is private, send a
1966                 // reply indicating that it has no value
1967                 if(!c || (c->flags & CVAR_PRIVATE))
1968                         Cmd_ForwardStringToServer(va("sentcvar %s\n", c->name));
1969                 else
1970                         Cmd_ForwardStringToServer(va("sentcvar %s \"%s\"\n", c->name, c->string));
1971                 return;
1972         }
1973         if(!sv.active)// || !prog->funcoffsets.SV_ParseClientCommand)
1974                 return;
1975
1976         old = host_client;
1977         if (cls.state != ca_dedicated)
1978                 i = 1;
1979         else
1980                 i = 0;
1981         for(;i<svs.maxclients;i++)
1982                 if(svs.clients[i].active && svs.clients[i].netconnection)
1983                 {
1984                         host_client = &svs.clients[i];
1985                         Host_ClientCommands(va("sendcvar %s\n", c->name));
1986                 }
1987         host_client = old;
1988 }
1989
1990 static void MaxPlayers_f(void)
1991 {
1992         int n;
1993
1994         if (Cmd_Argc() != 2)
1995         {
1996                 Con_Printf("\"maxplayers\" is \"%u\"\n", svs.maxclients);
1997                 return;
1998         }
1999
2000         if (sv.active)
2001         {
2002                 Con_Print("maxplayers can not be changed while a server is running.\n");
2003                 return;
2004         }
2005
2006         n = atoi(Cmd_Argv(1));
2007         n = bound(1, n, MAX_SCOREBOARD);
2008         Con_Printf("\"maxplayers\" set to \"%u\"\n", n);
2009
2010         if (svs.clients)
2011                 Mem_Free(svs.clients);
2012         svs.maxclients = n;
2013         svs.clients = (client_t *)Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients);
2014         if (n == 1)
2015                 Cvar_Set ("deathmatch", "0");
2016         else
2017                 Cvar_Set ("deathmatch", "1");
2018 }
2019
2020 //=============================================================================
2021
2022 // QuakeWorld commands
2023
2024 /*
2025 =====================
2026 Host_Rcon_f
2027
2028   Send the rest of the command line over as
2029   an unconnected command.
2030 =====================
2031 */
2032 void Host_Rcon_f (void) // credit: taken from QuakeWorld
2033 {
2034         int i;
2035         lhnetaddress_t to;
2036         lhnetsocket_t *mysocket;
2037
2038         if (!rcon_password.string || !rcon_password.string[0])
2039         {
2040                 Con_Printf ("You must set rcon_password before issuing an rcon command.\n");
2041                 return;
2042         }
2043
2044         for (i = 0;rcon_password.string[i];i++)
2045         {
2046                 if (rcon_password.string[i] <= ' ')
2047                 {
2048                         Con_Printf("rcon_password is not allowed to have any whitespace.\n");
2049                         return;
2050                 }
2051         }
2052
2053         if (cls.netcon)
2054                 to = cls.netcon->peeraddress;
2055         else
2056         {
2057                 if (!rcon_address.string[0])
2058                 {
2059                         Con_Printf ("You must either be connected, or set the rcon_address cvar to issue rcon commands\n");
2060                         return;
2061                 }
2062                 LHNETADDRESS_FromString(&to, rcon_address.string, sv_netport.integer);
2063         }
2064         mysocket = NetConn_ChooseClientSocketForAddress(&to);
2065         if (mysocket)
2066         {
2067                 // simply put together the rcon packet and send it
2068                 NetConn_WriteString(mysocket, va("\377\377\377\377rcon %s %s", rcon_password.string, Cmd_Args()), &to);
2069         }
2070 }
2071
2072 /*
2073 ====================
2074 Host_User_f
2075
2076 user <name or userid>
2077
2078 Dump userdata / masterdata for a user
2079 ====================
2080 */
2081 void Host_User_f (void) // credit: taken from QuakeWorld
2082 {
2083         int             uid;
2084         int             i;
2085
2086         if (Cmd_Argc() != 2)
2087         {
2088                 Con_Printf ("Usage: user <username / userid>\n");
2089                 return;
2090         }
2091
2092         uid = atoi(Cmd_Argv(1));
2093
2094         for (i = 0;i < cl.maxclients;i++)
2095         {
2096                 if (!cl.scores[i].name[0])
2097                         continue;
2098                 if (cl.scores[i].qw_userid == uid || !strcasecmp(cl.scores[i].name, Cmd_Argv(1)))
2099                 {
2100                         InfoString_Print(cl.scores[i].qw_userinfo);
2101                         return;
2102                 }
2103         }
2104         Con_Printf ("User not in server.\n");
2105 }
2106
2107 /*
2108 ====================
2109 Host_Users_f
2110
2111 Dump userids for all current players
2112 ====================
2113 */
2114 void Host_Users_f (void) // credit: taken from QuakeWorld
2115 {
2116         int             i;
2117         int             c;
2118
2119         c = 0;
2120         Con_Printf ("userid frags name\n");
2121         Con_Printf ("------ ----- ----\n");
2122         for (i = 0;i < cl.maxclients;i++)
2123         {
2124                 if (cl.scores[i].name[0])
2125                 {
2126                         Con_Printf ("%6i %4i %s\n", cl.scores[i].qw_userid, cl.scores[i].frags, cl.scores[i].name);
2127                         c++;
2128                 }
2129         }
2130
2131         Con_Printf ("%i total users\n", c);
2132 }
2133
2134 /*
2135 ==================
2136 Host_FullServerinfo_f
2137
2138 Sent by server when serverinfo changes
2139 ==================
2140 */
2141 // TODO: shouldn't this be a cvar instead?
2142 void Host_FullServerinfo_f (void) // credit: taken from QuakeWorld
2143 {
2144         char temp[512];
2145         if (Cmd_Argc() != 2)
2146         {
2147                 Con_Printf ("usage: fullserverinfo <complete info string>\n");
2148                 return;
2149         }
2150
2151         strlcpy (cl.qw_serverinfo, Cmd_Argv(1), sizeof(cl.qw_serverinfo));
2152         InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
2153         cl.qw_teamplay = atoi(temp);
2154 }
2155
2156 /*
2157 ==================
2158 Host_FullInfo_f
2159
2160 Allow clients to change userinfo
2161 ==================
2162 Casey was here :)
2163 */
2164 void Host_FullInfo_f (void) // credit: taken from QuakeWorld
2165 {
2166         char key[512];
2167         char value[512];
2168         char *o;
2169         const char *s;
2170
2171         if (Cmd_Argc() != 2)
2172         {
2173                 Con_Printf ("fullinfo <complete info string>\n");
2174                 return;
2175         }
2176
2177         s = Cmd_Argv(1);
2178         if (*s == '\\')
2179                 s++;
2180         while (*s)
2181         {
2182                 o = key;
2183                 while (*s && *s != '\\')
2184                         *o++ = *s++;
2185                 *o = 0;
2186
2187                 if (!*s)
2188                 {
2189                         Con_Printf ("MISSING VALUE\n");
2190                         return;
2191                 }
2192
2193                 o = value;
2194                 s++;
2195                 while (*s && *s != '\\')
2196                         *o++ = *s++;
2197                 *o = 0;
2198
2199                 if (*s)
2200                         s++;
2201
2202                 CL_SetInfo(key, value, false, false, false, false);
2203         }
2204 }
2205
2206 /*
2207 ==================
2208 CL_SetInfo_f
2209
2210 Allow clients to change userinfo
2211 ==================
2212 */
2213 void Host_SetInfo_f (void) // credit: taken from QuakeWorld
2214 {
2215         if (Cmd_Argc() == 1)
2216         {
2217                 InfoString_Print(cls.userinfo);
2218                 return;
2219         }
2220         if (Cmd_Argc() != 3)
2221         {
2222                 Con_Printf ("usage: setinfo [ <key> <value> ]\n");
2223                 return;
2224         }
2225         CL_SetInfo(Cmd_Argv(1), Cmd_Argv(2), true, false, false, false);
2226 }
2227
2228 /*
2229 ====================
2230 Host_Packet_f
2231
2232 packet <destination> <contents>
2233
2234 Contents allows \n escape character
2235 ====================
2236 */
2237 void Host_Packet_f (void) // credit: taken from QuakeWorld
2238 {
2239         char send[2048];
2240         int i, l;
2241         const char *in;
2242         char *out;
2243         lhnetaddress_t address;
2244         lhnetsocket_t *mysocket;
2245
2246         if (Cmd_Argc() != 3)
2247         {
2248                 Con_Printf ("packet <destination> <contents>\n");
2249                 return;
2250         }
2251
2252         if (!LHNETADDRESS_FromString (&address, Cmd_Argv(1), sv_netport.integer))
2253         {
2254                 Con_Printf ("Bad address\n");
2255                 return;
2256         }
2257
2258         in = Cmd_Argv(2);
2259         out = send+4;
2260         send[0] = send[1] = send[2] = send[3] = 0xff;
2261
2262         l = (int)strlen (in);
2263         for (i=0 ; i<l ; i++)
2264         {
2265                 if (out >= send + sizeof(send) - 1)
2266                         break;
2267                 if (in[i] == '\\' && in[i+1] == 'n')
2268                 {
2269                         *out++ = '\n';
2270                         i++;
2271                 }
2272                 else if (in[i] == '\\' && in[i+1] == '0')
2273                 {
2274                         *out++ = '\0';
2275                         i++;
2276                 }
2277                 else if (in[i] == '\\' && in[i+1] == 't')
2278                 {
2279                         *out++ = '\t';
2280                         i++;
2281                 }
2282                 else if (in[i] == '\\' && in[i+1] == 'r')
2283                 {
2284                         *out++ = '\r';
2285                         i++;
2286                 }
2287                 else if (in[i] == '\\' && in[i+1] == '"')
2288                 {
2289                         *out++ = '\"';
2290                         i++;
2291                 }
2292                 else
2293                         *out++ = in[i];
2294         }
2295
2296         mysocket = NetConn_ChooseClientSocketForAddress(&address);
2297         if (mysocket)
2298                 NetConn_Write(mysocket, send, out - send, &address);
2299 }
2300
2301 /*
2302 ====================
2303 Host_Pings_f
2304
2305 Send back ping and packet loss update for all current players to this player
2306 ====================
2307 */
2308 void Host_Pings_f (void)
2309 {
2310         int             i, j, ping, packetloss;
2311         char temp[128];
2312
2313         if (!host_client->netconnection)
2314                 return;
2315
2316         if (sv.protocol != PROTOCOL_QUAKEWORLD)
2317         {
2318                 MSG_WriteByte(&host_client->netconnection->message, svc_stufftext);
2319                 MSG_WriteUnterminatedString(&host_client->netconnection->message, "pingplreport");
2320         }
2321         for (i = 0;i < svs.maxclients;i++)
2322         {
2323                 packetloss = 0;
2324                 if (svs.clients[i].netconnection)
2325                         for (j = 0;j < 100;j++)
2326                                 packetloss += svs.clients[i].netconnection->packetlost[j];
2327                 ping = (int)floor(svs.clients[i].ping*1000+0.5);
2328                 ping = bound(0, ping, 9999);
2329                 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2330                 {
2331                         // send qw_svc_updateping and qw_svc_updatepl messages
2332                         MSG_WriteByte(&host_client->netconnection->message, qw_svc_updateping);
2333                         MSG_WriteShort(&host_client->netconnection->message, ping);
2334                         MSG_WriteByte(&host_client->netconnection->message, qw_svc_updatepl);
2335                         MSG_WriteByte(&host_client->netconnection->message, packetloss);
2336                 }
2337                 else
2338                 {
2339                         // write the string into the packet as multiple unterminated strings to avoid needing a local buffer
2340                         dpsnprintf(temp, sizeof(temp), " %d %d", ping, packetloss);
2341                         MSG_WriteUnterminatedString(&host_client->netconnection->message, temp);
2342                 }
2343         }
2344         if (sv.protocol != PROTOCOL_QUAKEWORLD)
2345                 MSG_WriteString(&host_client->netconnection->message, "\n");
2346 }
2347
2348 void Host_PingPLReport_f(void)
2349 {
2350         int i;
2351         int l = Cmd_Argc();
2352         if (l > cl.maxclients)
2353                 l = cl.maxclients;
2354         for (i = 0;i < l;i++)
2355         {
2356                 cl.scores[i].qw_ping = atoi(Cmd_Argv(1+i*2));
2357                 cl.scores[i].qw_packetloss = atoi(Cmd_Argv(1+i*2+1));
2358         }
2359 }
2360
2361 //=============================================================================
2362
2363 /*
2364 ==================
2365 Host_InitCommands
2366 ==================
2367 */
2368 void Host_InitCommands (void)
2369 {
2370         dpsnprintf(cls.userinfo, sizeof(cls.userinfo), "\\name\\player\\team\\none\\topcolor\\0\\bottomcolor\\0\\rate\\10000\\msg\\1\\noaim\\1\\*ver\\%s", engineversion);
2371
2372         Cmd_AddCommand_WithClientCommand ("status", Host_Status_f, Host_Status_f, "print server status information");
2373         Cmd_AddCommand ("quit", Host_Quit_f, "quit the game");
2374         if (gamemode == GAME_NEHAHRA)
2375         {
2376                 Cmd_AddCommand_WithClientCommand ("max", NULL, Host_God_f, "god mode (invulnerability)");
2377                 Cmd_AddCommand_WithClientCommand ("monster", NULL, Host_Notarget_f, "notarget mode (monsters do not see you)");
2378                 Cmd_AddCommand_WithClientCommand ("scrag", NULL, Host_Fly_f, "fly mode (flight)");
2379                 Cmd_AddCommand_WithClientCommand ("wraith", NULL, Host_Noclip_f, "noclip mode (flight without collisions, move through walls)");
2380                 Cmd_AddCommand_WithClientCommand ("gimme", NULL, Host_Give_f, "alter inventory");
2381         }
2382         else
2383         {
2384                 Cmd_AddCommand_WithClientCommand ("god", NULL, Host_God_f, "god mode (invulnerability)");
2385                 Cmd_AddCommand_WithClientCommand ("notarget", NULL, Host_Notarget_f, "notarget mode (monsters do not see you)");
2386                 Cmd_AddCommand_WithClientCommand ("fly", NULL, Host_Fly_f, "fly mode (flight)");
2387                 Cmd_AddCommand_WithClientCommand ("noclip", NULL, Host_Noclip_f, "noclip mode (flight without collisions, move through walls)");
2388                 Cmd_AddCommand_WithClientCommand ("give", NULL, Host_Give_f, "alter inventory");
2389         }
2390         Cmd_AddCommand ("map", Host_Map_f, "kick everyone off the server and start a new level");
2391         Cmd_AddCommand ("restart", Host_Restart_f, "restart current level");
2392         Cmd_AddCommand ("changelevel", Host_Changelevel_f, "change to another level, bringing along all connected clients");
2393         Cmd_AddCommand ("connect", Host_Connect_f, "connect to a server by IP address or hostname");
2394         Cmd_AddCommand ("reconnect", Host_Reconnect_f, "reconnect to the last server you were on, or resets a quakeworld connection (do not use if currently playing on a netquake server)");
2395         Cmd_AddCommand ("version", Host_Version_f, "print engine version");
2396         Cmd_AddCommand_WithClientCommand ("say", Host_Say_f, Host_Say_f, "send a chat message to everyone on the server");
2397         Cmd_AddCommand_WithClientCommand ("say_team", Host_Say_Team_f, Host_Say_Team_f, "send a chat message to your team on the server");
2398         Cmd_AddCommand_WithClientCommand ("tell", Host_Tell_f, Host_Tell_f, "send a chat message to only one person on the server");
2399         Cmd_AddCommand_WithClientCommand ("kill", NULL, Host_Kill_f, "die instantly");
2400         Cmd_AddCommand_WithClientCommand ("pause", NULL, Host_Pause_f, "pause the game (if the server allows pausing)");
2401         Cmd_AddCommand ("kick", Host_Kick_f, "kick a player off the server by number or name");
2402         Cmd_AddCommand_WithClientCommand ("ping", Host_Ping_f, Host_Ping_f, "print ping times of all players on the server");
2403         Cmd_AddCommand ("load", Host_Loadgame_f, "load a saved game file");
2404         Cmd_AddCommand ("save", Host_Savegame_f, "save the game to a file");
2405
2406         Cmd_AddCommand ("startdemos", Host_Startdemos_f, "start playing back the selected demos sequentially (used at end of startup script)");
2407         Cmd_AddCommand ("demos", Host_Demos_f, "restart looping demos defined by the last startdemos command");
2408         Cmd_AddCommand ("stopdemo", Host_Stopdemo_f, "stop playing or recording demo (like stop command) and return to looping demos");
2409
2410         Cmd_AddCommand ("viewmodel", Host_Viewmodel_f, "change model of viewthing entity in current level");
2411         Cmd_AddCommand ("viewframe", Host_Viewframe_f, "change animation frame of viewthing entity in current level");
2412         Cmd_AddCommand ("viewnext", Host_Viewnext_f, "change to next animation frame of viewthing entity in current level");
2413         Cmd_AddCommand ("viewprev", Host_Viewprev_f, "change to previous animation frame of viewthing entity in current level");
2414
2415         Cvar_RegisterVariable (&cl_name);
2416         Cmd_AddCommand_WithClientCommand ("name", Host_Name_f, Host_Name_f, "change your player name");
2417         Cvar_RegisterVariable (&cl_color);
2418         Cmd_AddCommand_WithClientCommand ("color", Host_Color_f, Host_Color_f, "change your player shirt and pants colors");
2419         Cvar_RegisterVariable (&cl_rate);
2420         Cmd_AddCommand_WithClientCommand ("rate", Host_Rate_f, Host_Rate_f, "change your network connection speed");
2421         if (gamemode == GAME_NEHAHRA)
2422         {
2423                 Cvar_RegisterVariable (&cl_pmodel);
2424                 Cmd_AddCommand_WithClientCommand ("pmodel", Host_PModel_f, Host_PModel_f, "change your player model choice (Nehahra specific)");
2425         }
2426
2427         // BLACK: This isnt game specific anymore (it was GAME_NEXUIZ at first)
2428         Cvar_RegisterVariable (&cl_playermodel);
2429         Cmd_AddCommand_WithClientCommand ("playermodel", Host_Playermodel_f, Host_Playermodel_f, "change your player model");
2430         Cvar_RegisterVariable (&cl_playerskin);
2431         Cmd_AddCommand_WithClientCommand ("playerskin", Host_Playerskin_f, Host_Playerskin_f, "change your player skin number");
2432
2433         Cmd_AddCommand_WithClientCommand ("prespawn", NULL, Host_PreSpawn_f, "signon 1 (client acknowledges that server information has been received)");
2434         Cmd_AddCommand_WithClientCommand ("spawn", NULL, Host_Spawn_f, "signon 2 (client has sent player information, and is asking server to send scoreboard rankings)");
2435         Cmd_AddCommand_WithClientCommand ("begin", NULL, Host_Begin_f, "signon 3 (client asks server to start sending entities, and will go to signon 4 (playing) when the first entity update is received)");
2436         Cmd_AddCommand ("maxplayers", MaxPlayers_f, "sets limit on how many players (or bots) may be connected to the server at once");
2437
2438         Cmd_AddCommand ("sendcvar", Host_SendCvar_f, "sends the value of a cvar to the server as a sentcvar command, for use by QuakeC");
2439
2440         Cvar_RegisterVariable (&rcon_password);
2441         Cvar_RegisterVariable (&rcon_address);
2442         Cmd_AddCommand ("rcon", Host_Rcon_f, "sends a command to the server console (if your rcon_password matches the server's rcon_password), or to the address specified by rcon_address when not connected (again rcon_password must match the server's)");
2443         Cmd_AddCommand ("user", Host_User_f, "prints additional information about a player number or name on the scoreboard");
2444         Cmd_AddCommand ("users", Host_Users_f, "prints additional information about all players on the scoreboard");
2445         Cmd_AddCommand ("fullserverinfo", Host_FullServerinfo_f, "internal use only, sent by server to client to update client's local copy of serverinfo string");
2446         Cmd_AddCommand ("fullinfo", Host_FullInfo_f, "allows client to modify their userinfo");
2447         Cmd_AddCommand ("setinfo", Host_SetInfo_f, "modifies your userinfo");
2448         Cmd_AddCommand ("packet", Host_Packet_f, "send a packet to the specified address:port containing a text string");
2449         Cmd_AddCommand ("topcolor", Host_TopColor_f, "QW command to set top color without changing bottom color");
2450         Cmd_AddCommand ("bottomcolor", Host_BottomColor_f, "QW command to set bottom color without changing top color");
2451
2452         Cmd_AddCommand_WithClientCommand ("pings", NULL, Host_Pings_f, "command sent by clients to request updated ping and packetloss of players on scoreboard (originally from QW, but also used on NQ servers)");
2453         Cmd_AddCommand ("pingplreport", Host_PingPLReport_f, "command sent by server containing client ping and packet loss values for scoreboard, triggered by pings command from client (not used by QW servers)");
2454
2455         Cvar_RegisterVariable (&team);
2456         Cvar_RegisterVariable (&skin);
2457         Cvar_RegisterVariable (&noaim);
2458
2459         Cvar_RegisterVariable(&sv_cheats);
2460         Cvar_RegisterVariable(&sv_adminnick);
2461 }
2462