fixed reconnect command which was being ignored by the client (forgot that it doesn...
[xonotic/darkplaces.git] / host_cmd.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20
21 #include "quakedef.h"
22
23 int current_skill;
24 cvar_t sv_cheats = {0, "sv_cheats", "0"};
25 qboolean allowcheats = false;
26
27 mfunction_t *ED_FindFunction (char *name);
28
29 /*
30 ==================
31 Host_Quit_f
32 ==================
33 */
34
35 extern qboolean host_shuttingdown;
36 void Host_Quit_f (void)
37 {
38         host_shuttingdown = true;
39         CL_Disconnect ();
40         Host_ShutdownServer(false);
41
42         Sys_Quit ();
43 }
44
45
46 /*
47 ==================
48 Host_Status_f
49 ==================
50 */
51 void Host_Status_f (void)
52 {
53         const char *protocolname;
54         client_t *client;
55         int seconds, minutes, hours = 0, j, players;
56         void (*print) (const char *fmt, ...);
57
58         if (cmd_source == src_command)
59         {
60                 if (!sv.active)
61                 {
62                         Cmd_ForwardToServer ();
63                         return;
64                 }
65                 print = Con_Printf;
66         }
67         else
68                 print = SV_ClientPrintf;
69
70         for (players = 0, j = 0;j < svs.maxclients;j++)
71                 if (svs.clients[j].active)
72                         players++;
73         print ("host:    %s\n", Cvar_VariableString ("hostname"));
74         print ("version: %s build %s\n", gamename, buildstring);
75         switch(sv.protocol)
76         {
77                 case PROTOCOL_QUAKE: protocolname = sv.netquakecompatible ? "QUAKE" : "QUAKEDP";break;
78                 case PROTOCOL_DARKPLACES1: protocolname = "PROTOCOL_DARKPLACES1";break;
79                 case PROTOCOL_DARKPLACES2: protocolname = "PROTOCOL_DARKPLACES2";break;
80                 case PROTOCOL_DARKPLACES3: protocolname = "PROTOCOL_DARKPLACES3";break;
81                 case PROTOCOL_DARKPLACES4: protocolname = "PROTOCOL_DARKPLACES4";break;
82                 case PROTOCOL_DARKPLACES5: protocolname = "PROTOCOL_DARKPLACES5";break;
83                 default: protocolname = "PROTOCOL_UNKNOWN";break;
84         }
85         print ("protocol: %i (%s)\n", sv.protocol, protocolname);
86         print ("map:     %s\n", sv.name);
87         print ("players: %i active (%i max)\n\n", players, svs.maxclients);
88         for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
89         {
90                 if (!client->active)
91                         continue;
92                 seconds = (int)(realtime - client->netconnection->connecttime);
93                 minutes = seconds / 60;
94                 if (minutes)
95                 {
96                         seconds -= (minutes * 60);
97                         hours = minutes / 60;
98                         if (hours)
99                                 minutes -= (hours * 60);
100                 }
101                 else
102                         hours = 0;
103                 print ("#%-2u %-16.16s  %3i  %2i:%02i:%02i\n", j+1, client->name, (int)client->edict->v->frags, hours, minutes, seconds);
104                 print ("   %s\n", client->netconnection->address);
105         }
106 }
107
108
109 /*
110 ==================
111 Host_God_f
112
113 Sets client to godmode
114 ==================
115 */
116 void Host_God_f (void)
117 {
118         if (cmd_source == src_command)
119         {
120                 Cmd_ForwardToServer ();
121                 return;
122         }
123
124         if (!sv_player)
125                 return;
126
127         if (!allowcheats)
128         {
129                 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
130                 return;
131         }
132
133         sv_player->v->flags = (int)sv_player->v->flags ^ FL_GODMODE;
134         if (!((int)sv_player->v->flags & FL_GODMODE) )
135                 SV_ClientPrint("godmode OFF\n");
136         else
137                 SV_ClientPrint("godmode ON\n");
138 }
139
140 void Host_Notarget_f (void)
141 {
142         if (cmd_source == src_command)
143         {
144                 Cmd_ForwardToServer ();
145                 return;
146         }
147
148         if (!sv_player)
149                 return;
150
151         if (!allowcheats)
152         {
153                 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
154                 return;
155         }
156
157         sv_player->v->flags = (int)sv_player->v->flags ^ FL_NOTARGET;
158         if (!((int)sv_player->v->flags & FL_NOTARGET) )
159                 SV_ClientPrint("notarget OFF\n");
160         else
161                 SV_ClientPrint("notarget ON\n");
162 }
163
164 qboolean noclip_anglehack;
165
166 void Host_Noclip_f (void)
167 {
168         if (cmd_source == src_command)
169         {
170                 Cmd_ForwardToServer ();
171                 return;
172         }
173
174         if (!sv_player)
175                 return;
176
177         if (!allowcheats)
178         {
179                 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
180                 return;
181         }
182
183         if (sv_player->v->movetype != MOVETYPE_NOCLIP)
184         {
185                 noclip_anglehack = true;
186                 sv_player->v->movetype = MOVETYPE_NOCLIP;
187                 SV_ClientPrint("noclip ON\n");
188         }
189         else
190         {
191                 noclip_anglehack = false;
192                 sv_player->v->movetype = MOVETYPE_WALK;
193                 SV_ClientPrint("noclip OFF\n");
194         }
195 }
196
197 /*
198 ==================
199 Host_Fly_f
200
201 Sets client to flymode
202 ==================
203 */
204 void Host_Fly_f (void)
205 {
206         if (cmd_source == src_command)
207         {
208                 Cmd_ForwardToServer ();
209                 return;
210         }
211
212         if (!sv_player)
213                 return;
214
215         if (!allowcheats)
216         {
217                 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
218                 return;
219         }
220
221         if (sv_player->v->movetype != MOVETYPE_FLY)
222         {
223                 sv_player->v->movetype = MOVETYPE_FLY;
224                 SV_ClientPrint("flymode ON\n");
225         }
226         else
227         {
228                 sv_player->v->movetype = MOVETYPE_WALK;
229                 SV_ClientPrint("flymode OFF\n");
230         }
231 }
232
233
234 /*
235 ==================
236 Host_Ping_f
237
238 ==================
239 */
240 void Host_Ping_f (void)
241 {
242         int             i, j;
243         float   total;
244         client_t        *client;
245
246         if (cmd_source == src_command)
247         {
248                 Cmd_ForwardToServer ();
249                 return;
250         }
251
252         SV_ClientPrint("Client ping times:\n");
253         for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
254         {
255                 if (!client->active)
256                         continue;
257                 total = 0;
258                 for (j=0 ; j<NUM_PING_TIMES ; j++)
259                         total+=client->ping_times[j];
260                 total /= NUM_PING_TIMES;
261                 SV_ClientPrintf("%4i %s\n", (int)(total*1000), client->name);
262         }
263 }
264
265 /*
266 ===============================================================================
267
268 SERVER TRANSITIONS
269
270 ===============================================================================
271 */
272
273 /*
274 ======================
275 Host_Map_f
276
277 handle a
278 map <servername>
279 command from the console.  Active clients are kicked off.
280 ======================
281 */
282 void Host_Map_f (void)
283 {
284         char level[MAX_QPATH];
285
286         if (Cmd_Argc() != 2)
287         {
288                 Con_Print("map <levelname> : start a new game (kicks off all players)\n");
289                 return;
290         }
291
292         if (cmd_source != src_command)
293                 return;
294
295         SCR_BeginLoadingPlaque ();
296         cls.demonum = -1;               // stop demo loop in case this fails
297
298         CL_Disconnect ();
299         Host_ShutdownServer(false);
300
301         // remove console or menu
302         key_dest = key_game;
303         key_consoleactive = 0;
304
305         svs.serverflags = 0;                    // haven't completed an episode yet
306         allowcheats = sv_cheats.integer != 0;
307         strcpy(level, Cmd_Argv(1));
308         SV_SpawnServer(level);
309         if (sv.active && cls.state == ca_disconnected)
310                 CL_EstablishConnection("local:1");
311 }
312
313 /*
314 ==================
315 Host_Changelevel_f
316
317 Goes to a new map, taking all clients along
318 ==================
319 */
320 void Host_Changelevel_f (void)
321 {
322         char level[MAX_QPATH];
323         
324         if (Cmd_Argc() != 2)
325         {
326                 Con_Print("changelevel <levelname> : continue game on a new level\n");
327                 return;
328         }
329         if (!sv.active || cls.demoplayback)
330         {
331                 Con_Print("Only the server may changelevel\n");
332                 return;
333         }
334         if (cmd_source != src_command)
335                 return;
336
337         // remove console or menu
338         key_dest = key_game;
339         key_consoleactive = 0;
340
341         SV_SaveSpawnparms ();
342         SCR_BeginLoadingPlaque();
343         allowcheats = sv_cheats.integer != 0;
344         strcpy(level, Cmd_Argv(1));
345         SV_SpawnServer(level);
346         if (sv.active && cls.state == ca_disconnected)
347                 CL_EstablishConnection("local:1");
348 }
349
350 /*
351 ==================
352 Host_Restart_f
353
354 Restarts the current server for a dead player
355 ==================
356 */
357 void Host_Restart_f (void)
358 {
359         char mapname[MAX_QPATH];
360         
361         if (Cmd_Argc() != 1)
362         {
363                 Con_Print("restart : restart current level\n");
364                 return;
365         }
366         if (!sv.active || cls.demoplayback)
367         {
368                 Con_Print("Only the server may restart\n");
369                 return;
370         }
371         if (cmd_source != src_command)
372                 return;
373
374         // remove console or menu
375         key_dest = key_game;
376         key_consoleactive = 0;
377
378         SCR_BeginLoadingPlaque();
379         allowcheats = sv_cheats.integer != 0;
380         strcpy(mapname, sv.name);
381         SV_SpawnServer(mapname);
382         if (sv.active && cls.state == ca_disconnected)
383                 CL_EstablishConnection("local:1");
384 }
385
386 /*
387 ==================
388 Host_Reconnect_f
389
390 This command causes the client to wait for the signon messages again.
391 This is sent just before a server changes levels
392 ==================
393 */
394 void Host_Reconnect_f (void)
395 {
396         if (Cmd_Argc() != 1)
397         {
398                 Con_Print("reconnect : wait for signon messages again\n");
399                 return;
400         }
401         if (!cls.signon)
402         {
403                 Con_Print("reconnect: no signon, ignoring reconnect\n");
404                 return;
405         }
406         SCR_BeginLoadingPlaque();
407         cls.signon = 0;         // need new connection messages
408 }
409
410 /*
411 =====================
412 Host_Connect_f
413
414 User command to connect to server
415 =====================
416 */
417 void Host_Connect_f (void)
418 {
419         if (Cmd_Argc() != 2)
420         {
421                 Con_Print("connect <serveraddress> : connect to a multiplayer game\n");
422                 return;
423         }
424         CL_EstablishConnection(Cmd_Argv(1));
425 }
426
427
428 /*
429 ===============================================================================
430
431 LOAD / SAVE GAME
432
433 ===============================================================================
434 */
435
436 #define SAVEGAME_VERSION        5
437
438 /*
439 ===============
440 Host_SavegameComment
441
442 Writes a SAVEGAME_COMMENT_LENGTH character comment describing the current
443 ===============
444 */
445 void Host_SavegameComment (char *text)
446 {
447         int             i;
448         char    kills[20];
449
450         for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
451                 text[i] = ' ';
452         memcpy (text, cl.levelname, strlen(cl.levelname));
453         sprintf (kills,"kills:%3i/%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]);
454         memcpy (text+22, kills, strlen(kills));
455 // convert space to _ to make stdio happy
456         for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
457                 if (text[i] == ' ')
458                         text[i] = '_';
459         text[SAVEGAME_COMMENT_LENGTH] = '\0';
460 }
461
462
463 /*
464 ===============
465 Host_Savegame_f
466 ===============
467 */
468 void Host_Savegame_f (void)
469 {
470         char    name[256];
471         qfile_t *f;
472         int             i;
473         char    comment[SAVEGAME_COMMENT_LENGTH+1];
474
475         if (cmd_source != src_command)
476                 return;
477
478         if (cls.state != ca_connected || !sv.active)
479         {
480                 Con_Print("Not playing a local game.\n");
481                 return;
482         }
483
484         if (cl.intermission)
485         {
486                 Con_Print("Can't save in intermission.\n");
487                 return;
488         }
489
490         for (i = 0;i < svs.maxclients;i++)
491         {
492                 if (svs.clients[i].active)
493                 {
494                         if (i > 0)
495                         {
496                                 Con_Print("Can't save multiplayer games.\n");
497                                 return;
498                         }
499                         if (svs.clients[i].edict->v->deadflag)
500                         {
501                                 Con_Print("Can't savegame with a dead player\n");
502                                 return;
503                         }
504                 }
505         }
506
507         if (Cmd_Argc() != 2)
508         {
509                 Con_Print("save <savename> : save a game\n");
510                 return;
511         }
512
513         if (strstr(Cmd_Argv(1), ".."))
514         {
515                 Con_Print("Relative pathnames are not allowed.\n");
516                 return;
517         }
518
519         strlcpy (name, Cmd_Argv(1), sizeof (name));
520         FS_DefaultExtension (name, ".sav", sizeof (name));
521
522         Con_Printf("Saving game to %s...\n", name);
523         f = FS_Open (name, "w", false);
524         if (!f)
525         {
526                 Con_Print("ERROR: couldn't open.\n");
527                 return;
528         }
529
530         FS_Printf(f, "%i\n", SAVEGAME_VERSION);
531         Host_SavegameComment (comment);
532         FS_Printf(f, "%s\n", comment);
533         for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
534                 FS_Printf(f, "%f\n", svs.clients[0].spawn_parms[i]);
535         FS_Printf(f, "%d\n", current_skill);
536         FS_Printf(f, "%s\n", sv.name);
537         FS_Printf(f, "%f\n",sv.time);
538
539 // write the light styles
540
541         for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
542         {
543                 if (sv.lightstyles[i])
544                         FS_Printf(f, "%s\n", sv.lightstyles[i]);
545                 else
546                         FS_Print(f,"m\n");
547         }
548
549
550         ED_WriteGlobals (f);
551         for (i=0 ; i<sv.num_edicts ; i++)
552         {
553                 ED_Write (f, EDICT_NUM(i));
554                 FS_Flush (f);
555         }
556         FS_Close (f);
557         Con_Print("done.\n");
558 }
559
560
561 extern mempool_t *edictstring_mempool;
562
563 /*
564 ===============
565 Host_Loadgame_f
566 ===============
567 */
568 void Host_Loadgame_f (void)
569 {
570         qfile_t *f;
571         char filename[MAX_QPATH];
572         char mapname[MAX_QPATH];
573         float time, tfloat;
574         char buf[32768];
575         const char *start;
576         char *str;
577         int i, r;
578         edict_t *ent;
579         int entnum;
580         int version;
581         float spawn_parms[NUM_SPAWN_PARMS];
582
583         if (cmd_source != src_command)
584                 return;
585
586         if (Cmd_Argc() != 2)
587         {
588                 Con_Print("load <savename> : load a game\n");
589                 return;
590         }
591
592         strcpy (filename, Cmd_Argv(1));
593         FS_DefaultExtension (filename, ".sav", sizeof (filename));
594
595         Con_Printf("Loading game from %s...\n", filename);
596
597         cls.demonum = -1;               // stop demo loop in case this fails
598
599         f = FS_Open (filename, "r", false);
600         if (!f)
601         {
602                 Con_Print("ERROR: couldn't open.\n");
603                 return;
604         }
605
606         str = FS_Getline (f);
607         sscanf (str, "%i\n", &version);
608         if (version != SAVEGAME_VERSION)
609         {
610                 FS_Close (f);
611                 Con_Printf("Savegame is version %i, not %i\n", version, SAVEGAME_VERSION);
612                 return;
613         }
614
615         SCR_BeginLoadingPlaque ();
616
617         str = FS_Getline (f);
618         for (i = 0;i < NUM_SPAWN_PARMS;i++)
619         {
620                 str = FS_Getline (f);
621                 sscanf (str, "%f\n", &spawn_parms[i]);
622         }
623 // this silliness is so we can load 1.06 save files, which have float skill values
624         str = FS_Getline (f);
625         sscanf (str, "%f\n", &tfloat);
626         current_skill = (int)(tfloat + 0.1);
627         Cvar_SetValue ("skill", (float)current_skill);
628
629         strcpy (mapname, FS_Getline (f));
630
631         str = FS_Getline (f);
632         sscanf (str, "%f\n",&time);
633
634         allowcheats = sv_cheats.integer != 0;
635         SV_SpawnServer (mapname);
636         if (!sv.active)
637         {
638                 Con_Print("Couldn't load map\n");
639                 return;
640         }
641         sv.paused = true;               // pause until all clients connect
642         sv.loadgame = true;
643
644 // load the light styles
645
646         for (i = 0;i < MAX_LIGHTSTYLES;i++)
647         {
648                 str = FS_Getline (f);
649                 sv.lightstyles[i] = Mem_Alloc(edictstring_mempool, strlen(str)+1);
650                 strcpy (sv.lightstyles[i], str);
651         }
652
653 // load the edicts out of the savegame file
654         // -1 is the globals
655         entnum = -1;
656         while (!FS_Eof (f))
657         {
658                 for (i = 0;i < (int)sizeof(buf) - 1;i++)
659                 {
660                         r = FS_Getc (f);
661                         if (r == EOF || !r)
662                                 break;
663                         buf[i] = r;
664                         if (r == '}')
665                         {
666                                 i++;
667                                 break;
668                         }
669                 }
670                 if (i == sizeof(buf)-1)
671                         Host_Error ("Loadgame buffer overflow");
672                 buf[i] = 0;
673                 start = buf;
674                 if (!COM_ParseToken(&start, false))
675                 {
676                         // end of file
677                         break;
678                 }
679                 if (strcmp(com_token,"{"))
680                         Host_Error ("First token isn't a brace");
681
682                 if (entnum == -1)
683                 {
684                         // parse the global vars
685                         ED_ParseGlobals (start);
686                 }
687                 else
688                 {
689                         // parse an edict
690                         if (entnum >= MAX_EDICTS)
691                                 Host_Error("Host_PerformLoadGame: too many edicts in save file (reached MAX_EDICTS %i)\n", MAX_EDICTS);
692                         while (entnum >= sv.max_edicts)
693                                 SV_IncreaseEdicts();
694                         ent = EDICT_NUM(entnum);
695                         memset (ent->v, 0, progs->entityfields * 4);
696                         ent->e->free = false;
697                         ED_ParseEdict (start, ent);
698
699                         // link it into the bsp tree
700                         if (!ent->e->free)
701                                 SV_LinkEdict (ent, false);
702                 }
703
704                 entnum++;
705         }
706
707         sv.num_edicts = entnum;
708         sv.time = time;
709
710         FS_Close (f);
711
712         for (i = 0;i < NUM_SPAWN_PARMS;i++)
713                 svs.clients[0].spawn_parms[i] = spawn_parms[i];
714
715         // make sure we're connected to loopback
716         if (cls.state == ca_disconnected || !(cls.state == ca_connected && cls.netcon != NULL && LHNETADDRESS_GetAddressType(&cls.netcon->peeraddress) == LHNETADDRESSTYPE_LOOP))
717                 CL_EstablishConnection("local:1");
718 }
719
720 //============================================================================
721
722 /*
723 ======================
724 Host_Name_f
725 ======================
726 */
727 cvar_t cl_name = {CVAR_SAVE, "_cl_name", "player"};
728 void Host_Name_f (void)
729 {
730         int i, j;
731         char newName[sizeof(host_client->name)];
732
733         if (Cmd_Argc () == 1)
734         {
735                 Con_Printf("\"name\" is \"%s\"\n", cl_name.string);
736                 return;
737         }
738
739         if (Cmd_Argc () == 2)
740                 strlcpy (newName, Cmd_Argv(1), sizeof (newName));
741         else
742                 strlcpy (newName, Cmd_Args(), sizeof (newName));
743
744         for (i = 0, j = 0;newName[i];i++)
745                 if (newName[i] != '\r' && newName[i] != '\n')
746                         newName[j++] = newName[i];
747         newName[j] = 0;
748
749         if (cmd_source == src_command)
750         {
751                 Cvar_Set ("_cl_name", newName);
752                 if (cls.state == ca_connected)
753                         Cmd_ForwardToServer ();
754                 return;
755         }
756
757         if (sv.time < host_client->nametime)
758         {
759                 SV_ClientPrintf("You can't change name more than once every 5 seconds!\n");
760                 return;
761         }
762         
763         host_client->nametime = sv.time + 5;
764
765         if (strcmp(host_client->name, newName) && host_client->name[0] && strcmp(host_client->name, "unconnected"))
766                 SV_BroadcastPrintf("%s changed name to %s\n", host_client->name, newName);
767         strcpy(host_client->name, newName);
768         strcpy(host_client->old_name, newName);
769         if (sv_player)
770                 sv_player->v->netname = PR_SetString(host_client->name);
771         //Con_Printf("Host_Name_f: host_client->edict->netname = %s, sv_player->netname = %s, host_client->name = %s\n", PR_GetString(host_client->edict->v->netname), PR_GetString(sv_player->v->netname), host_client->name);
772
773 // send notification to all clients
774
775         MSG_WriteByte(&sv.reliable_datagram, svc_updatename);
776         MSG_WriteByte(&sv.reliable_datagram, host_client->number);
777         MSG_WriteString(&sv.reliable_datagram, host_client->name);
778 }
779
780
781 void Host_Version_f (void)
782 {
783         Con_Printf("Version: %s build %s\n", gamename, buildstring);
784 }
785
786 void Host_Say(qboolean teamonly)
787 {
788         client_t *save;
789         int j;
790         const char *p1;
791         // LordHavoc: 256 char say messages
792         unsigned char text[256];
793         qboolean fromServer = false;
794
795         if (cmd_source == src_command)
796         {
797                 if (cls.state == ca_dedicated)
798                 {
799                         fromServer = true;
800                         teamonly = false;
801                 }
802                 else
803                 {
804                         Cmd_ForwardToServer ();
805                         return;
806                 }
807         }
808
809         if (Cmd_Argc () < 2)
810                 return;
811
812         if (!teamplay.integer)
813                 teamonly = false;
814
815 // turn on color set 1
816         p1 = Cmd_Args();
817         if (!fromServer)
818                 snprintf (text, sizeof(text), "%c%s: %s\n", 1, host_client->name, p1);
819         else
820                 snprintf (text, sizeof(text), "%c<%s> %s\n", 1, hostname.string, p1);
821
822         // note: save is not a valid edict if fromServer is true
823         save = host_client;
824         for (j = 0, host_client = svs.clients;j < svs.maxclients;j++, host_client++)
825                 if (host_client->spawned && (!teamonly || host_client->edict->v->team == save->edict->v->team))
826                         SV_ClientPrint(text);
827         host_client = save;
828
829         Sys_Print(&text[1]);
830 }
831
832
833 void Host_Say_f(void)
834 {
835         Host_Say(false);
836 }
837
838
839 void Host_Say_Team_f(void)
840 {
841         Host_Say(true);
842 }
843
844
845 void Host_Tell_f(void)
846 {
847         client_t *save;
848         int j;
849         const char *p1, *p2;
850         char text[1024]; // LordHavoc: FIXME: temporary buffer overflow fix (was 64)
851         qboolean fromServer = false;
852
853         if (cmd_source == src_command)
854         {
855                 if (cls.state == ca_dedicated)
856                         fromServer = true;
857                 else
858                 {
859                         Cmd_ForwardToServer ();
860                         return;
861                 }
862         }
863
864         if (Cmd_Argc () < 3)
865                 return;
866
867         if (!fromServer)
868                 sprintf (text, "%s: ", host_client->name);
869         else
870                 sprintf (text, "<%s> ", hostname.string);
871
872         p1 = Cmd_Args();
873         p2 = p1 + strlen(p1);
874         // remove the target name
875         while (p1 < p2 && *p1 != ' ')
876                 p1++;
877         while (p1 < p2 && *p1 == ' ')
878                 p1++;
879         // remove trailing newlines
880         while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
881                 p2--;
882         // remove quotes if present
883         if (*p1 == '"')
884         {
885                 p1++;
886                 if (p2[-1] == '"')
887                         p2--;
888                 else if (fromServer)
889                         Con_Print("Host_Tell: missing end quote\n");
890                 else
891                         SV_ClientPrint("Host_Tell: missing end quote\n");
892         }
893         while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
894                 p2--;
895         for (j = strlen(text);j < (int)(sizeof(text) - 2) && p1 < p2;)
896                 text[j++] = *p1++;
897         text[j++] = '\n';
898         text[j++] = 0;
899
900         save = host_client;
901         for (j = 0, host_client = svs.clients;j < svs.maxclients;j++, host_client++)
902                 if (host_client->spawned && !strcasecmp(host_client->name, Cmd_Argv(1)))
903                         SV_ClientPrint(text);
904         host_client = save;
905 }
906
907
908 /*
909 ==================
910 Host_Color_f
911 ==================
912 */
913 cvar_t cl_color = {CVAR_SAVE, "_cl_color", "0"};
914 void Host_Color_f(void)
915 {
916         int             top, bottom;
917         int             playercolor;
918         mfunction_t *f;
919         func_t  SV_ChangeTeam;
920
921         if (Cmd_Argc() == 1)
922         {
923                 Con_Printf("\"color\" is \"%i %i\"\n", cl_color.integer >> 4, cl_color.integer & 15);
924                 Con_Print("color <0-15> [0-15]\n");
925                 return;
926         }
927
928         if (Cmd_Argc() == 2)
929                 top = bottom = atoi(Cmd_Argv(1));
930         else
931         {
932                 top = atoi(Cmd_Argv(1));
933                 bottom = atoi(Cmd_Argv(2));
934         }
935
936         top &= 15;
937         // LordHavoc: allow skin colormaps 14 and 15 (was 13)
938         if (top > 15)
939                 top = 15;
940         bottom &= 15;
941         // LordHavoc: allow skin colormaps 14 and 15 (was 13)
942         if (bottom > 15)
943                 bottom = 15;
944
945         playercolor = top*16 + bottom;
946
947         if (cmd_source == src_command)
948         {
949                 Cvar_SetValue ("_cl_color", playercolor);
950                 if (cls.state == ca_connected)
951                         Cmd_ForwardToServer ();
952                 return;
953         }
954
955         if (sv_player && (f = ED_FindFunction ("SV_ChangeTeam")) && (SV_ChangeTeam = (func_t)(f - pr_functions)))
956         {
957                 Con_DPrint("Calling SV_ChangeTeam\n");
958                 pr_global_struct->time = sv.time;
959                 pr_globals[OFS_PARM0] = playercolor;
960                 pr_global_struct->self = EDICT_TO_PROG(sv_player);
961                 PR_ExecuteProgram (SV_ChangeTeam, "QC function SV_ChangeTeam is missing");
962         }
963         else
964         {
965                 eval_t *val;
966                 if (sv_player)
967                 {
968                         if ((val = GETEDICTFIELDVALUE(sv_player, eval_clientcolors)))
969                                 val->_float = playercolor;
970                         sv_player->v->team = bottom + 1;
971                 }
972                 host_client->colors = playercolor;
973                 host_client->old_colors = playercolor;
974
975                 // send notification to all clients
976                 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
977                 MSG_WriteByte (&sv.reliable_datagram, host_client->number);
978                 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
979         }
980 }
981
982 cvar_t cl_rate = {CVAR_SAVE, "_cl_rate", "10000"};
983 void Host_Rate_f(void)
984 {
985         int rate;
986
987         if (Cmd_Argc() != 2)
988         {
989                 Con_Printf("\"rate\" is \"%i\"\n", cl_rate.integer);
990                 Con_Print("rate <500-25000>\n");
991                 return;
992         }
993
994         rate = atoi(Cmd_Argv(1));
995
996         if (cmd_source == src_command)
997         {
998                 Cvar_SetValue ("_cl_rate", bound(NET_MINRATE, rate, NET_MAXRATE));
999                 if (cls.state == ca_connected)
1000                         Cmd_ForwardToServer ();
1001                 return;
1002         }
1003
1004         host_client->netconnection->rate = rate;
1005 }
1006
1007 /*
1008 ==================
1009 Host_Kill_f
1010 ==================
1011 */
1012 void Host_Kill_f (void)
1013 {
1014         if (cmd_source == src_command)
1015         {
1016                 Cmd_ForwardToServer ();
1017                 return;
1018         }
1019
1020         if (!sv_player || sv_player->v->health <= 0)
1021         {
1022                 SV_ClientPrint("Can't suicide -- already dead!\n");
1023                 return;
1024         }
1025
1026         pr_global_struct->time = sv.time;
1027         pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
1028         PR_ExecuteProgram (pr_global_struct->ClientKill, "QC function ClientKill is missing");
1029 }
1030
1031
1032 /*
1033 ==================
1034 Host_Pause_f
1035 ==================
1036 */
1037 void Host_Pause_f (void)
1038 {
1039
1040         if (cmd_source == src_command)
1041         {
1042                 Cmd_ForwardToServer ();
1043                 return;
1044         }
1045         if (!pausable.integer)
1046                 SV_ClientPrint("Pause not allowed.\n");
1047         else
1048         {
1049                 sv.paused ^= 1;
1050                 SV_BroadcastPrintf("%s %spaused the game\n", host_client->name, sv.paused ? "" : "un");
1051                 // send notification to all clients
1052                 MSG_WriteByte(&sv.reliable_datagram, svc_setpause);
1053                 MSG_WriteByte(&sv.reliable_datagram, sv.paused);
1054         }
1055 }
1056
1057 /*
1058 ======================
1059 Host_PModel_f
1060 LordHavoc: only supported for Nehahra, I personally think this is dumb, but Mindcrime won't listen.
1061 ======================
1062 */
1063 cvar_t cl_pmodel = {CVAR_SAVE, "_cl_pmodel", "0"};
1064 static void Host_PModel_f (void)
1065 {
1066         int i;
1067         eval_t *val;
1068
1069         if (Cmd_Argc () == 1)
1070         {
1071                 Con_Printf("\"pmodel\" is \"%s\"\n", cl_pmodel.string);
1072                 return;
1073         }
1074         i = atoi(Cmd_Argv(1));
1075
1076         if (cmd_source == src_command)
1077         {
1078                 if (cl_pmodel.integer == i)
1079                         return;
1080                 Cvar_SetValue ("_cl_pmodel", i);
1081                 if (cls.state == ca_connected)
1082                         Cmd_ForwardToServer ();
1083                 return;
1084         }
1085
1086         host_client->pmodel = i;
1087         if (sv_player && (val = GETEDICTFIELDVALUE(sv_player, eval_pmodel)))
1088                 val->_float = i;
1089 }
1090
1091 //===========================================================================
1092
1093
1094 /*
1095 ==================
1096 Host_PreSpawn_f
1097 ==================
1098 */
1099 void Host_PreSpawn_f (void)
1100 {
1101         if (cmd_source == src_command)
1102         {
1103                 Con_Print("prespawn is not valid from the console\n");
1104                 return;
1105         }
1106
1107         if (host_client->spawned)
1108         {
1109                 Con_Print("prespawn not valid -- already spawned\n");
1110                 return;
1111         }
1112
1113         SZ_Write (&host_client->message, sv.signon.data, sv.signon.cursize);
1114         MSG_WriteByte (&host_client->message, svc_signonnum);
1115         MSG_WriteByte (&host_client->message, 2);
1116         host_client->sendsignon = true;
1117 }
1118
1119 /*
1120 ==================
1121 Host_Spawn_f
1122 ==================
1123 */
1124 void Host_Spawn_f (void)
1125 {
1126         int i;
1127         client_t *client;
1128         func_t RestoreGame;
1129         mfunction_t *f;
1130
1131         if (cmd_source == src_command)
1132         {
1133                 Con_Print("spawn is not valid from the console\n");
1134                 return;
1135         }
1136
1137         if (host_client->spawned)
1138         {
1139                 Con_Print("Spawn not valid -- already spawned\n");
1140                 return;
1141         }
1142
1143         if (!sv_player)
1144         {
1145                 Con_Print("Host_Spawn: no edict??\n");
1146                 return;
1147         }
1148
1149         host_client->nametime = 0;
1150
1151         // LordHavoc: moved this above the QC calls at FrikaC's request
1152         // send all current names, colors, and frag counts
1153         SZ_Clear (&host_client->message);
1154
1155         // run the entrance script
1156         if (sv.loadgame)
1157         {
1158                 // loaded games are fully initialized already
1159                 // if this is the last client to be connected, unpause
1160                 sv.paused = false;
1161
1162                 if ((f = ED_FindFunction ("RestoreGame")))
1163                 if ((RestoreGame = (func_t)(f - pr_functions)))
1164                 {
1165                         Con_DPrint("Calling RestoreGame\n");
1166                         pr_global_struct->time = sv.time;
1167                         pr_global_struct->self = EDICT_TO_PROG(sv_player);
1168                         PR_ExecuteProgram (RestoreGame, "QC function RestoreGame is missing");
1169                 }
1170         }
1171         else
1172         {
1173                 // set up the edict
1174                 ED_ClearEdict(sv_player);
1175
1176                 //Con_Printf("Host_Spawn_f: host_client->edict->netname = %s, sv_player->netname = %s, host_client->name = %s\n", PR_GetString(host_client->edict->v->netname), PR_GetString(sv_player->v->netname), host_client->name);
1177
1178                 // copy spawn parms out of the client_t
1179                 for (i=0 ; i< NUM_SPAWN_PARMS ; i++)
1180                         (&pr_global_struct->parm1)[i] = host_client->spawn_parms[i];
1181
1182                 // call the spawn function
1183                 pr_global_struct->time = sv.time;
1184                 pr_global_struct->self = EDICT_TO_PROG(sv_player);
1185                 PR_ExecuteProgram (pr_global_struct->ClientConnect, "QC function ClientConnect is missing");
1186
1187                 if ((Sys_DoubleTime() - host_client->netconnection->connecttime) <= sv.time)
1188                         Sys_Printf("%s entered the game\n", host_client->name);
1189
1190                 PR_ExecuteProgram (pr_global_struct->PutClientInServer, "QC function PutClientInServer is missing");
1191         }
1192
1193
1194         // send time of update
1195         MSG_WriteByte (&host_client->message, svc_time);
1196         MSG_WriteFloat (&host_client->message, sv.time);
1197
1198         for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1199         {
1200                 if (!client->active)
1201                         continue;
1202                 MSG_WriteByte (&host_client->message, svc_updatename);
1203                 MSG_WriteByte (&host_client->message, i);
1204                 MSG_WriteString (&host_client->message, client->old_name);
1205                 MSG_WriteByte (&host_client->message, svc_updatefrags);
1206                 MSG_WriteByte (&host_client->message, i);
1207                 MSG_WriteShort (&host_client->message, client->old_frags);
1208                 MSG_WriteByte (&host_client->message, svc_updatecolors);
1209                 MSG_WriteByte (&host_client->message, i);
1210                 MSG_WriteByte (&host_client->message, client->old_colors);
1211         }
1212
1213         // send all current light styles
1214         for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
1215         {
1216                 MSG_WriteByte (&host_client->message, svc_lightstyle);
1217                 MSG_WriteByte (&host_client->message, (char)i);
1218                 MSG_WriteString (&host_client->message, sv.lightstyles[i]);
1219         }
1220
1221         // send some stats
1222         MSG_WriteByte (&host_client->message, svc_updatestat);
1223         MSG_WriteByte (&host_client->message, STAT_TOTALSECRETS);
1224         MSG_WriteLong (&host_client->message, pr_global_struct->total_secrets);
1225
1226         MSG_WriteByte (&host_client->message, svc_updatestat);
1227         MSG_WriteByte (&host_client->message, STAT_TOTALMONSTERS);
1228         MSG_WriteLong (&host_client->message, pr_global_struct->total_monsters);
1229
1230         MSG_WriteByte (&host_client->message, svc_updatestat);
1231         MSG_WriteByte (&host_client->message, STAT_SECRETS);
1232         MSG_WriteLong (&host_client->message, pr_global_struct->found_secrets);
1233
1234         MSG_WriteByte (&host_client->message, svc_updatestat);
1235         MSG_WriteByte (&host_client->message, STAT_MONSTERS);
1236         MSG_WriteLong (&host_client->message, pr_global_struct->killed_monsters);
1237
1238         // send a fixangle
1239         // Never send a roll angle, because savegames can catch the server
1240         // in a state where it is expecting the client to correct the angle
1241         // and it won't happen if the game was just loaded, so you wind up
1242         // with a permanent head tilt
1243         MSG_WriteByte (&host_client->message, svc_setangle);
1244         MSG_WriteAngle (&host_client->message, sv_player->v->angles[0], sv.protocol);
1245         MSG_WriteAngle (&host_client->message, sv_player->v->angles[1], sv.protocol);
1246         MSG_WriteAngle (&host_client->message, 0, sv.protocol);
1247
1248         SV_WriteClientdataToMessage (sv_player, &host_client->message);
1249
1250         MSG_WriteByte (&host_client->message, svc_signonnum);
1251         MSG_WriteByte (&host_client->message, 3);
1252         host_client->sendsignon = true;
1253 }
1254
1255 /*
1256 ==================
1257 Host_Begin_f
1258 ==================
1259 */
1260 void Host_Begin_f (void)
1261 {
1262         if (cmd_source == src_command)
1263         {
1264                 Con_Print("begin is not valid from the console\n");
1265                 return;
1266         }
1267
1268         host_client->spawned = true;
1269 }
1270
1271 //===========================================================================
1272
1273
1274 /*
1275 ==================
1276 Host_Kick_f
1277
1278 Kicks a user off of the server
1279 ==================
1280 */
1281 void Host_Kick_f (void)
1282 {
1283         char *who;
1284         const char *message = NULL;
1285         client_t *save;
1286         int i;
1287         qboolean byNumber = false;
1288
1289         if (cmd_source != src_command || !sv.active)
1290                 return;
1291
1292         save = host_client;
1293
1294         if (Cmd_Argc() > 2 && strcmp(Cmd_Argv(1), "#") == 0)
1295         {
1296                 i = atof(Cmd_Argv(2)) - 1;
1297                 if (i < 0 || i >= svs.maxclients || !(host_client = svs.clients + i)->active)
1298                         return;
1299                 byNumber = true;
1300         }
1301         else
1302         {
1303                 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1304                 {
1305                         if (!host_client->active)
1306                                 continue;
1307                         if (strcasecmp(host_client->name, Cmd_Argv(1)) == 0)
1308                                 break;
1309                 }
1310         }
1311
1312         if (i < svs.maxclients)
1313         {
1314                 if (cmd_source == src_command)
1315                 {
1316                         if (cls.state == ca_dedicated)
1317                                 who = "Console";
1318                         else
1319                                 who = cl_name.string;
1320                 }
1321                 else
1322                         who = save->name;
1323
1324                 // can't kick yourself!
1325                 if (host_client == save)
1326                         return;
1327
1328                 if (Cmd_Argc() > 2)
1329                 {
1330                         message = Cmd_Args();
1331                         COM_ParseToken(&message, false);
1332                         if (byNumber)
1333                         {
1334                                 message++;                                                      // skip the #
1335                                 while (*message == ' ')                         // skip white space
1336                                         message++;
1337                                 message += strlen(Cmd_Argv(2)); // skip the number
1338                         }
1339                         while (*message && *message == ' ')
1340                                 message++;
1341                 }
1342                 if (message)
1343                         SV_ClientPrintf("Kicked by %s: %s\n", who, message);
1344                 else
1345                         SV_ClientPrintf("Kicked by %s\n", who);
1346                 SV_DropClient (false); // kicked
1347         }
1348
1349         host_client = save;
1350 }
1351
1352 /*
1353 ===============================================================================
1354
1355 DEBUGGING TOOLS
1356
1357 ===============================================================================
1358 */
1359
1360 /*
1361 ==================
1362 Host_Give_f
1363 ==================
1364 */
1365 void Host_Give_f (void)
1366 {
1367         const char *t;
1368         int v;
1369         eval_t *val;
1370
1371         if (cmd_source == src_command)
1372         {
1373                 Cmd_ForwardToServer ();
1374                 return;
1375         }
1376
1377         if (!sv_player)
1378                 return;
1379
1380         if (!allowcheats)
1381         {
1382                 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
1383                 return;
1384         }
1385
1386         t = Cmd_Argv(1);
1387         v = atoi (Cmd_Argv(2));
1388
1389         switch (t[0])
1390         {
1391         case '0':
1392         case '1':
1393         case '2':
1394         case '3':
1395         case '4':
1396         case '5':
1397         case '6':
1398         case '7':
1399         case '8':
1400         case '9':
1401                 // MED 01/04/97 added hipnotic give stuff
1402                 if (gamemode == GAME_HIPNOTIC)
1403                 {
1404                         if (t[0] == '6')
1405                         {
1406                                 if (t[1] == 'a')
1407                                         sv_player->v->items = (int)sv_player->v->items | HIT_PROXIMITY_GUN;
1408                                 else
1409                                         sv_player->v->items = (int)sv_player->v->items | IT_GRENADE_LAUNCHER;
1410                         }
1411                         else if (t[0] == '9')
1412                                 sv_player->v->items = (int)sv_player->v->items | HIT_LASER_CANNON;
1413                         else if (t[0] == '0')
1414                                 sv_player->v->items = (int)sv_player->v->items | HIT_MJOLNIR;
1415                         else if (t[0] >= '2')
1416                                 sv_player->v->items = (int)sv_player->v->items | (IT_SHOTGUN << (t[0] - '2'));
1417                 }
1418                 else
1419                 {
1420                         if (t[0] >= '2')
1421                                 sv_player->v->items = (int)sv_player->v->items | (IT_SHOTGUN << (t[0] - '2'));
1422                 }
1423                 break;
1424
1425         case 's':
1426                 if (gamemode == GAME_ROGUE && (val = GETEDICTFIELDVALUE(sv_player, eval_ammo_shells1)))
1427                         val->_float = v;
1428
1429                 sv_player->v->ammo_shells = v;
1430                 break;
1431         case 'n':
1432                 if (gamemode == GAME_ROGUE)
1433                 {
1434                         if ((val = GETEDICTFIELDVALUE(sv_player, eval_ammo_nails1)))
1435                         {
1436                                 val->_float = v;
1437                                 if (sv_player->v->weapon <= IT_LIGHTNING)
1438                                         sv_player->v->ammo_nails = v;
1439                         }
1440                 }
1441                 else
1442                 {
1443                         sv_player->v->ammo_nails = v;
1444                 }
1445                 break;
1446         case 'l':
1447                 if (gamemode == GAME_ROGUE)
1448                 {
1449                         val = GETEDICTFIELDVALUE(sv_player, eval_ammo_lava_nails);
1450                         if (val)
1451                         {
1452                                 val->_float = v;
1453                                 if (sv_player->v->weapon > IT_LIGHTNING)
1454                                         sv_player->v->ammo_nails = v;
1455                         }
1456                 }
1457                 break;
1458         case 'r':
1459                 if (gamemode == GAME_ROGUE)
1460                 {
1461                         val = GETEDICTFIELDVALUE(sv_player, eval_ammo_rockets1);
1462                         if (val)
1463                         {
1464                                 val->_float = v;
1465                                 if (sv_player->v->weapon <= IT_LIGHTNING)
1466                                         sv_player->v->ammo_rockets = v;
1467                         }
1468                 }
1469                 else
1470                 {
1471                         sv_player->v->ammo_rockets = v;
1472                 }
1473                 break;
1474         case 'm':
1475                 if (gamemode == GAME_ROGUE)
1476                 {
1477                         val = GETEDICTFIELDVALUE(sv_player, eval_ammo_multi_rockets);
1478                         if (val)
1479                         {
1480                                 val->_float = v;
1481                                 if (sv_player->v->weapon > IT_LIGHTNING)
1482                                         sv_player->v->ammo_rockets = v;
1483                         }
1484                 }
1485                 break;
1486         case 'h':
1487                 sv_player->v->health = v;
1488                 break;
1489         case 'c':
1490                 if (gamemode == GAME_ROGUE)
1491                 {
1492                         val = GETEDICTFIELDVALUE(sv_player, eval_ammo_cells1);
1493                         if (val)
1494                         {
1495                                 val->_float = v;
1496                                 if (sv_player->v->weapon <= IT_LIGHTNING)
1497                                         sv_player->v->ammo_cells = v;
1498                         }
1499                 }
1500                 else
1501                 {
1502                         sv_player->v->ammo_cells = v;
1503                 }
1504                 break;
1505         case 'p':
1506                 if (gamemode == GAME_ROGUE)
1507                 {
1508                         val = GETEDICTFIELDVALUE(sv_player, eval_ammo_plasma);
1509                         if (val)
1510                         {
1511                                 val->_float = v;
1512                                 if (sv_player->v->weapon > IT_LIGHTNING)
1513                                         sv_player->v->ammo_cells = v;
1514                         }
1515                 }
1516                 break;
1517         }
1518 }
1519
1520 edict_t *FindViewthing (void)
1521 {
1522         int             i;
1523         edict_t *e;
1524
1525         for (i=0 ; i<sv.num_edicts ; i++)
1526         {
1527                 e = EDICT_NUM(i);
1528                 if (!strcmp (PR_GetString(e->v->classname), "viewthing"))
1529                         return e;
1530         }
1531         Con_Print("No viewthing on map\n");
1532         return NULL;
1533 }
1534
1535 /*
1536 ==================
1537 Host_Viewmodel_f
1538 ==================
1539 */
1540 void Host_Viewmodel_f (void)
1541 {
1542         edict_t *e;
1543         model_t *m;
1544
1545         e = FindViewthing ();
1546         if (!e)
1547                 return;
1548
1549         m = Mod_ForName (Cmd_Argv(1), false, true, false);
1550         if (!m)
1551         {
1552                 Con_Printf("Can't load %s\n", Cmd_Argv(1));
1553                 return;
1554         }
1555
1556         e->v->frame = 0;
1557         cl.model_precache[(int)e->v->modelindex] = m;
1558 }
1559
1560 /*
1561 ==================
1562 Host_Viewframe_f
1563 ==================
1564 */
1565 void Host_Viewframe_f (void)
1566 {
1567         edict_t *e;
1568         int             f;
1569         model_t *m;
1570
1571         e = FindViewthing ();
1572         if (!e)
1573                 return;
1574         m = cl.model_precache[(int)e->v->modelindex];
1575
1576         f = atoi(Cmd_Argv(1));
1577         if (f >= m->numframes)
1578                 f = m->numframes-1;
1579
1580         e->v->frame = f;
1581 }
1582
1583
1584 void PrintFrameName (model_t *m, int frame)
1585 {
1586         if (m->animscenes)
1587                 Con_Printf("frame %i: %s\n", frame, m->animscenes[frame].name);
1588         else
1589                 Con_Printf("frame %i\n", frame);
1590 }
1591
1592 /*
1593 ==================
1594 Host_Viewnext_f
1595 ==================
1596 */
1597 void Host_Viewnext_f (void)
1598 {
1599         edict_t *e;
1600         model_t *m;
1601
1602         e = FindViewthing ();
1603         if (!e)
1604                 return;
1605         m = cl.model_precache[(int)e->v->modelindex];
1606
1607         e->v->frame = e->v->frame + 1;
1608         if (e->v->frame >= m->numframes)
1609                 e->v->frame = m->numframes - 1;
1610
1611         PrintFrameName (m, e->v->frame);
1612 }
1613
1614 /*
1615 ==================
1616 Host_Viewprev_f
1617 ==================
1618 */
1619 void Host_Viewprev_f (void)
1620 {
1621         edict_t *e;
1622         model_t *m;
1623
1624         e = FindViewthing ();
1625         if (!e)
1626                 return;
1627
1628         m = cl.model_precache[(int)e->v->modelindex];
1629
1630         e->v->frame = e->v->frame - 1;
1631         if (e->v->frame < 0)
1632                 e->v->frame = 0;
1633
1634         PrintFrameName (m, e->v->frame);
1635 }
1636
1637 /*
1638 ===============================================================================
1639
1640 DEMO LOOP CONTROL
1641
1642 ===============================================================================
1643 */
1644
1645
1646 /*
1647 ==================
1648 Host_Startdemos_f
1649 ==================
1650 */
1651 void Host_Startdemos_f (void)
1652 {
1653         int             i, c;
1654
1655         if (cls.state == ca_dedicated || COM_CheckParm("-listen"))
1656         {
1657                 if (!sv.active)
1658                 {
1659                         if (gamemode == GAME_TRANSFUSION)
1660                                 Cbuf_AddText ("map bb1\n");
1661                         else
1662                                 Cbuf_AddText ("map start\n");
1663                 }
1664                 return;
1665         }
1666
1667         c = Cmd_Argc() - 1;
1668         if (c > MAX_DEMOS)
1669         {
1670                 Con_Printf("Max %i demos in demoloop\n", MAX_DEMOS);
1671                 c = MAX_DEMOS;
1672         }
1673         Con_DPrintf("%i demo(s) in loop\n", c);
1674
1675         for (i=1 ; i<c+1 ; i++)
1676                 strlcpy (cls.demos[i-1], Cmd_Argv(i), sizeof (cls.demos[i-1]));
1677
1678         // LordHavoc: clear the remaining slots
1679         for (;i <= MAX_DEMOS;i++)
1680                 cls.demos[i-1][0] = 0;
1681
1682         if (!sv.active && cls.demonum != -1 && !cls.demoplayback)
1683         {
1684                 cls.demonum = 0;
1685                 CL_NextDemo ();
1686         }
1687         else
1688                 cls.demonum = -1;
1689 }
1690
1691
1692 /*
1693 ==================
1694 Host_Demos_f
1695
1696 Return to looping demos
1697 ==================
1698 */
1699 void Host_Demos_f (void)
1700 {
1701         if (cls.state == ca_dedicated)
1702                 return;
1703         if (cls.demonum == -1)
1704                 cls.demonum = 1;
1705         CL_Disconnect_f ();
1706         CL_NextDemo ();
1707 }
1708
1709 /*
1710 ==================
1711 Host_Stopdemo_f
1712
1713 Return to looping demos
1714 ==================
1715 */
1716 void Host_Stopdemo_f (void)
1717 {
1718         if (!cls.demoplayback)
1719                 return;
1720         CL_Disconnect ();
1721         Host_ShutdownServer (false);
1722 }
1723
1724 static void MaxPlayers_f(void)
1725 {
1726         int n;
1727
1728         if (Cmd_Argc() != 2)
1729         {
1730                 Con_Printf("\"maxplayers\" is \"%u\"\n", svs.maxclients);
1731                 return;
1732         }
1733
1734         if (sv.active)
1735         {
1736                 Con_Print("maxplayers can not be changed while a server is running.\n");
1737                 return;
1738         }
1739
1740         n = atoi(Cmd_Argv(1));
1741         n = bound(1, n, MAX_SCOREBOARD);
1742         Con_Printf("\"maxplayers\" set to \"%u\"\n", n);
1743
1744         if (svs.clients)
1745                 Mem_Free(svs.clients);
1746         svs.maxclients = n;
1747         svs.clients = Mem_Alloc(sv_clients_mempool, sizeof(client_t) * svs.maxclients);
1748         if (n == 1)
1749                 Cvar_Set ("deathmatch", "0");
1750         else
1751                 Cvar_Set ("deathmatch", "1");
1752 }
1753
1754 //=============================================================================
1755
1756 /*
1757 ==================
1758 Host_InitCommands
1759 ==================
1760 */
1761 void Host_InitCommands (void)
1762 {
1763         Cmd_AddCommand ("status", Host_Status_f);
1764         Cmd_AddCommand ("quit", Host_Quit_f);
1765         if (gamemode == GAME_NEHAHRA)
1766         {
1767                 Cmd_AddCommand ("max", Host_God_f);
1768                 Cmd_AddCommand ("monster", Host_Notarget_f);
1769                 Cmd_AddCommand ("scrag", Host_Fly_f);
1770                 Cmd_AddCommand ("wraith", Host_Noclip_f);
1771                 Cmd_AddCommand ("gimme", Host_Give_f);
1772         }
1773         else
1774         {
1775                 Cmd_AddCommand ("god", Host_God_f);
1776                 Cmd_AddCommand ("notarget", Host_Notarget_f);
1777                 Cmd_AddCommand ("fly", Host_Fly_f);
1778                 Cmd_AddCommand ("noclip", Host_Noclip_f);
1779                 Cmd_AddCommand ("give", Host_Give_f);
1780         }
1781         Cmd_AddCommand ("map", Host_Map_f);
1782         Cmd_AddCommand ("restart", Host_Restart_f);
1783         Cmd_AddCommand ("changelevel", Host_Changelevel_f);
1784         Cmd_AddCommand ("connect", Host_Connect_f);
1785         Cmd_AddCommand ("reconnect", Host_Reconnect_f);
1786         Cmd_AddCommand ("version", Host_Version_f);
1787         Cmd_AddCommand ("say", Host_Say_f);
1788         Cmd_AddCommand ("say_team", Host_Say_Team_f);
1789         Cmd_AddCommand ("tell", Host_Tell_f);
1790         Cmd_AddCommand ("kill", Host_Kill_f);
1791         Cmd_AddCommand ("pause", Host_Pause_f);
1792         Cmd_AddCommand ("kick", Host_Kick_f);
1793         Cmd_AddCommand ("ping", Host_Ping_f);
1794         Cmd_AddCommand ("load", Host_Loadgame_f);
1795         Cmd_AddCommand ("save", Host_Savegame_f);
1796
1797         Cmd_AddCommand ("startdemos", Host_Startdemos_f);
1798         Cmd_AddCommand ("demos", Host_Demos_f);
1799         Cmd_AddCommand ("stopdemo", Host_Stopdemo_f);
1800
1801         Cmd_AddCommand ("viewmodel", Host_Viewmodel_f);
1802         Cmd_AddCommand ("viewframe", Host_Viewframe_f);
1803         Cmd_AddCommand ("viewnext", Host_Viewnext_f);
1804         Cmd_AddCommand ("viewprev", Host_Viewprev_f);
1805
1806         Cvar_RegisterVariable (&cl_name);
1807         Cmd_AddCommand ("name", Host_Name_f);
1808         Cvar_RegisterVariable (&cl_color);
1809         Cmd_AddCommand ("color", Host_Color_f);
1810         Cvar_RegisterVariable (&cl_rate);
1811         Cmd_AddCommand ("rate", Host_Rate_f);
1812         if (gamemode == GAME_NEHAHRA)
1813         {
1814                 Cvar_RegisterVariable (&cl_pmodel);
1815                 Cmd_AddCommand ("pmodel", Host_PModel_f);
1816         }
1817         Cmd_AddCommand ("prespawn", Host_PreSpawn_f);
1818         Cmd_AddCommand ("spawn", Host_Spawn_f);
1819         Cmd_AddCommand ("begin", Host_Begin_f);
1820         Cmd_AddCommand ("maxplayers", MaxPlayers_f);
1821
1822         Cvar_RegisterVariable(&sv_cheats);
1823 }
1824