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disable depthfirst rendering on animated models since it doesn't work and should...
[xonotic/darkplaces.git] / menu.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 #include "quakedef.h"
21 #include "cdaudio.h"
22 #include "image.h"
23 #include "progsvm.h"
24
25 #include "mprogdefs.h"
26
27 #define TYPE_DEMO 1
28 #define TYPE_GAME 2
29 #define TYPE_BOTH 3
30
31 static cvar_t forceqmenu = { 0, "forceqmenu", "0", "enables the quake menu instead of the quakec menu.dat (if present)" };
32 static cvar_t menu_progs = { 0, "menu_progs", "menu.dat", "name of quakec menu.dat file" };
33
34 static int NehGameType;
35
36 enum m_state_e m_state;
37 char m_return_reason[128];
38
39 void M_Menu_Main_f (void);
40         void M_Menu_SinglePlayer_f (void);
41                 void M_Menu_Transfusion_Episode_f (void);
42                         void M_Menu_Transfusion_Skill_f (void);
43                 void M_Menu_Load_f (void);
44                 void M_Menu_Save_f (void);
45         void M_Menu_MultiPlayer_f (void);
46                 void M_Menu_Setup_f (void);
47         void M_Menu_Options_f (void);
48         void M_Menu_Options_Effects_f (void);
49         void M_Menu_Options_Graphics_f (void);
50         void M_Menu_Options_ColorControl_f (void);
51                 void M_Menu_Keys_f (void);
52                 void M_Menu_Reset_f (void);
53                 void M_Menu_Video_f (void);
54         void M_Menu_Help_f (void);
55         void M_Menu_Credits_f (void);
56         void M_Menu_Quit_f (void);
57 void M_Menu_LanConfig_f (void);
58 void M_Menu_GameOptions_f (void);
59 void M_Menu_ServerList_f (void);
60 void M_Menu_ModList_f (void);
61
62 static void M_Main_Draw (void);
63         static void M_SinglePlayer_Draw (void);
64                 static void M_Transfusion_Episode_Draw (void);
65                         static void M_Transfusion_Skill_Draw (void);
66                 static void M_Load_Draw (void);
67                 static void M_Save_Draw (void);
68         static void M_MultiPlayer_Draw (void);
69                 static void M_Setup_Draw (void);
70         static void M_Options_Draw (void);
71         static void M_Options_Effects_Draw (void);
72         static void M_Options_Graphics_Draw (void);
73         static void M_Options_ColorControl_Draw (void);
74                 static void M_Keys_Draw (void);
75                 static void M_Reset_Draw (void);
76                 static void M_Video_Draw (void);
77         static void M_Help_Draw (void);
78         static void M_Credits_Draw (void);
79         static void M_Quit_Draw (void);
80 static void M_LanConfig_Draw (void);
81 static void M_GameOptions_Draw (void);
82 static void M_ServerList_Draw (void);
83 static void M_ModList_Draw (void);
84
85
86 static void M_Main_Key (int key, int ascii);
87         static void M_SinglePlayer_Key (int key, int ascii);
88                 static void M_Transfusion_Episode_Key (int key, int ascii);
89                         static void M_Transfusion_Skill_Key (int key, int ascii);
90                 static void M_Load_Key (int key, int ascii);
91                 static void M_Save_Key (int key, int ascii);
92         static void M_MultiPlayer_Key (int key, int ascii);
93                 static void M_Setup_Key (int key, int ascii);
94         static void M_Options_Key (int key, int ascii);
95         static void M_Options_Effects_Key (int key, int ascii);
96         static void M_Options_Graphics_Key (int key, int ascii);
97         static void M_Options_ColorControl_Key (int key, int ascii);
98                 static void M_Keys_Key (int key, int ascii);
99                 static void M_Reset_Key (int key, int ascii);
100                 static void M_Video_Key (int key, int ascii);
101         static void M_Help_Key (int key, int ascii);
102         static void M_Credits_Key (int key, int ascii);
103         static void M_Quit_Key (int key, int ascii);
104 static void M_LanConfig_Key (int key, int ascii);
105 static void M_GameOptions_Key (int key, int ascii);
106 static void M_ServerList_Key (int key, int ascii);
107 static void M_ModList_Key (int key, int ascii);
108
109 static qboolean m_entersound;           ///< play after drawing a frame, so caching won't disrupt the sound
110
111 void M_Update_Return_Reason(const char *s)
112 {
113         strlcpy(m_return_reason, s, sizeof(m_return_reason));
114         if (s)
115                 Con_DPrintf("%s\n", s);
116 }
117
118 #define StartingGame    (m_multiplayer_cursor == 1)
119 #define JoiningGame             (m_multiplayer_cursor == 0)
120
121 // Nehahra
122 #define NumberOfNehahraDemos 34
123 typedef struct nehahrademonames_s
124 {
125         const char *name;
126         const char *desc;
127 } nehahrademonames_t;
128
129 static nehahrademonames_t NehahraDemos[NumberOfNehahraDemos] =
130 {
131         {"intro", "Prologue"},
132         {"genf", "The Beginning"},
133         {"genlab", "A Doomed Project"},
134         {"nehcre", "The New Recruits"},
135         {"maxneh", "Breakthrough"},
136         {"maxchar", "Renewal and Duty"},
137         {"crisis", "Worlds Collide"},
138         {"postcris", "Darkening Skies"},
139         {"hearing", "The Hearing"},
140         {"getjack", "On a Mexican Radio"},
141         {"prelude", "Honor and Justice"},
142         {"abase", "A Message Sent"},
143         {"effect", "The Other Side"},
144         {"uhoh", "Missing in Action"},
145         {"prepare", "The Response"},
146         {"vision", "Farsighted Eyes"},
147         {"maxturns", "Enter the Immortal"},
148         {"backlot", "Separate Ways"},
149         {"maxside", "The Ancient Runes"},
150         {"counter", "The New Initiative"},
151         {"warprep", "Ghosts to the World"},
152         {"counter1", "A Fate Worse Than Death"},
153         {"counter2", "Friendly Fire"},
154         {"counter3", "Minor Setback"},
155         {"madmax", "Scores to Settle"},
156         {"quake", "One Man"},
157         {"cthmm", "Shattered Masks"},
158         {"shades", "Deal with the Dead"},
159         {"gophil", "An Unlikely Hero"},
160         {"cstrike", "War in Hell"},
161         {"shubset", "The Conspiracy"},
162         {"shubdie", "Even Death May Die"},
163         {"newranks", "An Empty Throne"},
164         {"seal", "The Seal is Broken"}
165 };
166
167 static float menu_x, menu_y, menu_width, menu_height;
168
169 static void M_Background(int width, int height)
170 {
171         menu_width = bound(1.0f, (float)width, vid_conwidth.value);
172         menu_height = bound(1.0f, (float)height, vid_conheight.value);
173         menu_x = (vid_conwidth.integer - menu_width) * 0.5;
174         menu_y = (vid_conheight.integer - menu_height) * 0.5;
175         //DrawQ_Fill(menu_x, menu_y, menu_width, menu_height, 0, 0, 0, 0.5, 0);
176         DrawQ_Fill(0, 0, vid_conwidth.integer, vid_conheight.integer, 0, 0, 0, 0.5, 0);
177 }
178
179 /*
180 ================
181 M_DrawCharacter
182
183 Draws one solid graphics character
184 ================
185 */
186 static void M_DrawCharacter (float cx, float cy, int num)
187 {
188         char temp[2];
189         temp[0] = num;
190         temp[1] = 0;
191         DrawQ_String(menu_x + cx, menu_y + cy, temp, 1, 8, 8, 1, 1, 1, 1, 0, NULL, true, FONT_MENU);
192 }
193
194 static void M_PrintColored(float cx, float cy, const char *str)
195 {
196         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL, false, FONT_MENU);
197 }
198
199 static void M_Print(float cx, float cy, const char *str)
200 {
201         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL, true, FONT_MENU);
202 }
203
204 static void M_PrintRed(float cx, float cy, const char *str)
205 {
206         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 0, 0, 1, 0, NULL, true, FONT_MENU);
207 }
208
209 static void M_ItemPrint(float cx, float cy, const char *str, int unghosted)
210 {
211         if (unghosted)
212                 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL, true, FONT_MENU);
213         else
214                 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 0.4, 0.4, 0.4, 1, 0, NULL, true, FONT_MENU);
215 }
216
217 static void M_DrawPic(float cx, float cy, const char *picname)
218 {
219         DrawQ_Pic(menu_x + cx, menu_y + cy, Draw_CachePic (picname), 0, 0, 1, 1, 1, 1, 0);
220 }
221
222 static void M_DrawTextBox(float x, float y, float width, float height)
223 {
224         int n;
225         float cx, cy;
226
227         // draw left side
228         cx = x;
229         cy = y;
230         M_DrawPic (cx, cy, "gfx/box_tl");
231         for (n = 0; n < height; n++)
232         {
233                 cy += 8;
234                 M_DrawPic (cx, cy, "gfx/box_ml");
235         }
236         M_DrawPic (cx, cy+8, "gfx/box_bl");
237
238         // draw middle
239         cx += 8;
240         while (width > 0)
241         {
242                 cy = y;
243                 M_DrawPic (cx, cy, "gfx/box_tm");
244                 for (n = 0; n < height; n++)
245                 {
246                         cy += 8;
247                         if (n >= 1)
248                                 M_DrawPic (cx, cy, "gfx/box_mm2");
249                         else
250                                 M_DrawPic (cx, cy, "gfx/box_mm");
251                 }
252                 M_DrawPic (cx, cy+8, "gfx/box_bm");
253                 width -= 2;
254                 cx += 16;
255         }
256
257         // draw right side
258         cy = y;
259         M_DrawPic (cx, cy, "gfx/box_tr");
260         for (n = 0; n < height; n++)
261         {
262                 cy += 8;
263                 M_DrawPic (cx, cy, "gfx/box_mr");
264         }
265         M_DrawPic (cx, cy+8, "gfx/box_br");
266 }
267
268 //=============================================================================
269
270 //int m_save_demonum;
271
272 /*
273 ================
274 M_ToggleMenu
275 ================
276 */
277 static void M_ToggleMenu(int mode)
278 {
279         m_entersound = true;
280
281         if ((key_dest != key_menu && key_dest != key_menu_grabbed) || m_state != m_main)
282         {
283                 if(mode == 0)
284                         return; // the menu is off, and we want it off
285                 M_Menu_Main_f ();
286         }
287         else
288         {
289                 if(mode == 1)
290                         return; // the menu is on, and we want it on
291                 key_dest = key_game;
292                 m_state = m_none;
293         }
294 }
295
296
297 static int demo_cursor;
298 static void M_Demo_Draw (void)
299 {
300         int i;
301
302         M_Background(320, 200);
303
304         for (i = 0;i < NumberOfNehahraDemos;i++)
305                 M_Print(16, 16 + 8*i, NehahraDemos[i].desc);
306
307         // line cursor
308         M_DrawCharacter (8, 16 + demo_cursor*8, 12+((int)(realtime*4)&1));
309 }
310
311
312 static void M_Menu_Demos_f (void)
313 {
314         key_dest = key_menu;
315         m_state = m_demo;
316         m_entersound = true;
317 }
318
319
320 static void M_Demo_Key (int k, int ascii)
321 {
322         char vabuf[1024];
323         switch (k)
324         {
325         case K_ESCAPE:
326                 M_Menu_Main_f ();
327                 break;
328
329         case K_ENTER:
330                 S_LocalSound ("sound/misc/menu2.wav");
331                 m_state = m_none;
332                 key_dest = key_game;
333                 Cbuf_AddText (va(vabuf, sizeof(vabuf), "playdemo %s\n", NehahraDemos[demo_cursor].name));
334                 return;
335
336         case K_UPARROW:
337         case K_LEFTARROW:
338                 S_LocalSound ("sound/misc/menu1.wav");
339                 demo_cursor--;
340                 if (demo_cursor < 0)
341                         demo_cursor = NumberOfNehahraDemos-1;
342                 break;
343
344         case K_DOWNARROW:
345         case K_RIGHTARROW:
346                 S_LocalSound ("sound/misc/menu1.wav");
347                 demo_cursor++;
348                 if (demo_cursor >= NumberOfNehahraDemos)
349                         demo_cursor = 0;
350                 break;
351         }
352 }
353
354 //=============================================================================
355 /* MAIN MENU */
356
357 static int      m_main_cursor;
358 static qboolean m_missingdata = false;
359
360 static int MAIN_ITEMS = 4; // Nehahra: Menu Disable
361
362
363 void M_Menu_Main_f (void)
364 {
365         const char *s;
366         s = "gfx/mainmenu";
367
368         if (gamemode == GAME_NEHAHRA)
369         {
370                 if (FS_FileExists("maps/neh1m4.bsp"))
371                 {
372                         if (FS_FileExists("hearing.dem"))
373                         {
374                                 Con_DPrint("Main menu: Nehahra movie and game detected.\n");
375                                 NehGameType = TYPE_BOTH;
376                         }
377                         else
378                         {
379                                 Con_DPrint("Nehahra game detected.\n");
380                                 NehGameType = TYPE_GAME;
381                         }
382                 }
383                 else
384                 {
385                         if (FS_FileExists("hearing.dem"))
386                         {
387                                 Con_DPrint("Nehahra movie detected.\n");
388                                 NehGameType = TYPE_DEMO;
389                         }
390                         else
391                         {
392                                 Con_DPrint("Nehahra not found.\n");
393                                 NehGameType = TYPE_GAME; // could just complain, but...
394                         }
395                 }
396                 if (NehGameType == TYPE_DEMO)
397                         MAIN_ITEMS = 4;
398                 else if (NehGameType == TYPE_GAME)
399                         MAIN_ITEMS = 5;
400                 else
401                         MAIN_ITEMS = 6;
402         }
403         else if (gamemode == GAME_TRANSFUSION)
404         {
405                 s = "gfx/menu/mainmenu1";
406                 if (sv.active && !cl.intermission && cl.islocalgame)
407                         MAIN_ITEMS = 8;
408                 else
409                         MAIN_ITEMS = 7;
410         }
411         else
412                 MAIN_ITEMS = 5;
413
414         // check if the game data is missing and use a different main menu if so
415         m_missingdata = !forceqmenu.integer && Draw_CachePic (s)->tex == r_texture_notexture;
416         if (m_missingdata)
417                 MAIN_ITEMS = 2;
418
419         /*
420         if (key_dest != key_menu)
421         {
422                 m_save_demonum = cls.demonum;
423                 cls.demonum = -1;
424         }
425         */
426         key_dest = key_menu;
427         m_state = m_main;
428         m_entersound = true;
429 }
430
431
432 static void M_Main_Draw (void)
433 {
434         int             f;
435         cachepic_t      *p;
436         char vabuf[1024];
437
438         if (m_missingdata)
439         {
440                 float y;
441                 const char *s;
442                 M_Background(640, 480); //fall back is always to 640x480, this makes it most readable at that.
443                 y = 480/3-16;
444                 s = "You have reached this menu due to missing or unlocatable content/data";M_PrintRed ((640-strlen(s)*8)*0.5, (480/3)-16, s);y+=8;
445                 y+=8;
446                 s = "You may consider adding";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
447                 s = "-basedir /path/to/game";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
448                 s = "to your launch commandline";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
449                 M_Print (640/2 - 48, 480/2, "Open Console"); //The console usually better shows errors (failures)
450                 M_Print (640/2 - 48, 480/2 + 8, "Quit");
451                 M_DrawCharacter(640/2 - 56, 480/2 + (8 * m_main_cursor), 12+((int)(realtime*4)&1));
452                 return;
453         }
454
455         if (gamemode == GAME_TRANSFUSION) {
456                 int y1, y2, y3;
457                 M_Background(640, 480);
458                 p = Draw_CachePic ("gfx/menu/tb-transfusion");
459                 M_DrawPic (640/2 - p->width/2, 40, "gfx/menu/tb-transfusion");
460                 y2 = 120;
461                 // 8 rather than MAIN_ITEMS to skip a number and not miss the last option
462                 for (y1 = 1; y1 <= 8; y1++)
463                 {
464                         if (MAIN_ITEMS == 7 && y1 == 4)
465                                 y1++;
466                         M_DrawPic (0, y2, va(vabuf, sizeof(vabuf), "gfx/menu/mainmenu%i", y1));
467                         y2 += 40;
468                 }
469                 if (MAIN_ITEMS == 7 && m_main_cursor > 2)
470                         y3 = m_main_cursor + 2;
471                 else
472                         y3 = m_main_cursor + 1;
473                 M_DrawPic (0, 120 + m_main_cursor * 40, va(vabuf, sizeof(vabuf), "gfx/menu/mainmenu%iselected", y3));
474                 return;
475         }
476
477         M_Background(320, 200);
478         M_DrawPic (16, 4, "gfx/qplaque");
479         p = Draw_CachePic ("gfx/ttl_main");
480         M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_main");
481 // Nehahra
482         if (gamemode == GAME_NEHAHRA)
483         {
484                 if (NehGameType == TYPE_BOTH)
485                         M_DrawPic (72, 32, "gfx/mainmenu");
486                 else if (NehGameType == TYPE_GAME)
487                         M_DrawPic (72, 32, "gfx/gamemenu");
488                 else
489                         M_DrawPic (72, 32, "gfx/demomenu");
490         }
491         else
492                 M_DrawPic (72, 32, "gfx/mainmenu");
493
494         f = (int)(realtime * 10)%6;
495
496         M_DrawPic (54, 32 + m_main_cursor * 20, va(vabuf, sizeof(vabuf), "gfx/menudot%i", f+1));
497 }
498
499
500 static void M_Main_Key (int key, int ascii)
501 {
502         switch (key)
503         {
504         case K_ESCAPE:
505                 key_dest = key_game;
506                 m_state = m_none;
507                 //cls.demonum = m_save_demonum;
508                 //if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected)
509                 //      CL_NextDemo ();
510                 break;
511
512         case K_DOWNARROW:
513                 S_LocalSound ("sound/misc/menu1.wav");
514                 if (++m_main_cursor >= MAIN_ITEMS)
515                         m_main_cursor = 0;
516                 break;
517
518         case K_UPARROW:
519                 S_LocalSound ("sound/misc/menu1.wav");
520                 if (--m_main_cursor < 0)
521                         m_main_cursor = MAIN_ITEMS - 1;
522                 break;
523
524         case K_ENTER:
525                 m_entersound = true;
526
527                 if (m_missingdata)
528                 {
529                         switch (m_main_cursor)
530                         {
531                         case 0:
532                                 if (cls.state == ca_connected)
533                                 {
534                                         m_state = m_none;
535                                         key_dest = key_game;
536                                 }
537                                 Con_ToggleConsole_f ();
538                                 break;
539                         case 1:
540                                 M_Menu_Quit_f ();
541                                 break;
542                         }
543                 }
544                 else if (gamemode == GAME_NEHAHRA)
545                 {
546                         switch (NehGameType)
547                         {
548                         case TYPE_BOTH:
549                                 switch (m_main_cursor)
550                                 {
551                                 case 0:
552                                         M_Menu_SinglePlayer_f ();
553                                         break;
554
555                                 case 1:
556                                         M_Menu_Demos_f ();
557                                         break;
558
559                                 case 2:
560                                         M_Menu_MultiPlayer_f ();
561                                         break;
562
563                                 case 3:
564                                         M_Menu_Options_f ();
565                                         break;
566
567                                 case 4:
568                                         key_dest = key_game;
569                                         if (sv.active)
570                                                 Cbuf_AddText ("disconnect\n");
571                                         Cbuf_AddText ("playdemo endcred\n");
572                                         break;
573
574                                 case 5:
575                                         M_Menu_Quit_f ();
576                                         break;
577                                 }
578                                 break;
579                         case TYPE_GAME:
580                                 switch (m_main_cursor)
581                                 {
582                                 case 0:
583                                         M_Menu_SinglePlayer_f ();
584                                         break;
585
586                                 case 1:
587                                         M_Menu_MultiPlayer_f ();
588                                         break;
589
590                                 case 2:
591                                         M_Menu_Options_f ();
592                                         break;
593
594                                 case 3:
595                                         key_dest = key_game;
596                                         if (sv.active)
597                                                 Cbuf_AddText ("disconnect\n");
598                                         Cbuf_AddText ("playdemo endcred\n");
599                                         break;
600
601                                 case 4:
602                                         M_Menu_Quit_f ();
603                                         break;
604                                 }
605                                 break;
606                         case TYPE_DEMO:
607                                 switch (m_main_cursor)
608                                 {
609                                 case 0:
610                                         M_Menu_Demos_f ();
611                                         break;
612
613                                 case 1:
614                                         key_dest = key_game;
615                                         if (sv.active)
616                                                 Cbuf_AddText ("disconnect\n");
617                                         Cbuf_AddText ("playdemo endcred\n");
618                                         break;
619
620                                 case 2:
621                                         M_Menu_Options_f ();
622                                         break;
623
624                                 case 3:
625                                         M_Menu_Quit_f ();
626                                         break;
627                                 }
628                                 break;
629                         }
630                 }
631                 else if (gamemode == GAME_TRANSFUSION) {
632                         if (MAIN_ITEMS == 7)
633                         {
634                                 switch (m_main_cursor)
635                                 {
636                                 case 0:
637                                         M_Menu_Transfusion_Episode_f ();
638                                         break;
639
640                                 case 1:
641                                         M_Menu_MultiPlayer_f ();
642                                         break;
643
644                                 case 2:
645                                         M_Menu_Options_f ();
646                                         break;
647
648                                 case 3:
649                                         M_Menu_Load_f ();
650                                         break;
651
652                                 case 4:
653                                         M_Menu_Help_f ();
654                                         break;
655
656                                 case 5:
657                                         M_Menu_Credits_f ();
658                                         break;
659
660                                 case 6:
661                                         M_Menu_Quit_f ();
662                                         break;
663                                 }
664                         }
665                         else
666                         {
667                                 switch (m_main_cursor)
668                                 {
669                                 case 0:
670                                         M_Menu_Transfusion_Episode_f ();
671                                         break;
672
673                                 case 1:
674                                         M_Menu_MultiPlayer_f ();
675                                         break;
676
677                                 case 2:
678                                         M_Menu_Options_f ();
679                                         break;
680
681                                 case 3:
682                                         M_Menu_Save_f ();
683                                         break;
684
685                                 case 4:
686                                         M_Menu_Load_f ();
687                                         break;
688
689                                 case 5:
690                                         M_Menu_Help_f ();
691                                         break;
692
693                                 case 6:
694                                         M_Menu_Credits_f ();
695                                         break;
696
697                                 case 7:
698                                         M_Menu_Quit_f ();
699                                         break;
700                                 }
701                         }
702                 }
703                 else
704                 {
705                         switch (m_main_cursor)
706                         {
707                         case 0:
708                                 M_Menu_SinglePlayer_f ();
709                                 break;
710
711                         case 1:
712                                 M_Menu_MultiPlayer_f ();
713                                 break;
714
715                         case 2:
716                                 M_Menu_Options_f ();
717                                 break;
718
719                         case 3:
720                                 M_Menu_Help_f ();
721                                 break;
722
723                         case 4:
724                                 M_Menu_Quit_f ();
725                                 break;
726                         }
727                 }
728         }
729 }
730
731 //=============================================================================
732 /* SINGLE PLAYER MENU */
733
734 static int      m_singleplayer_cursor;
735 #define SINGLEPLAYER_ITEMS      3
736
737
738 void M_Menu_SinglePlayer_f (void)
739 {
740         key_dest = key_menu;
741         m_state = m_singleplayer;
742         m_entersound = true;
743 }
744
745
746 static void M_SinglePlayer_Draw (void)
747 {
748         cachepic_t      *p;
749         char vabuf[1024];
750
751         M_Background(320, 200);
752
753         M_DrawPic (16, 4, "gfx/qplaque");
754         p = Draw_CachePic ("gfx/ttl_sgl");
755
756         // Some mods don't have a single player mode
757         if (gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
758         {
759                 M_DrawPic ((320 - p->width) / 2, 4, "gfx/ttl_sgl");
760
761                 M_DrawTextBox (60, 8 * 8, 23, 4);
762                 if (gamemode == GAME_GOODVSBAD2)
763                         M_Print(95, 10 * 8, "Good Vs Bad 2 is for");
764                 else  // if (gamemode == GAME_BATTLEMECH)
765                         M_Print(95, 10 * 8, "Battlemech is for");
766                 M_Print(83, 11 * 8, "multiplayer play only");
767         }
768         else
769         {
770                 int             f;
771
772                 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_sgl");
773                 M_DrawPic (72, 32, "gfx/sp_menu");
774
775                 f = (int)(realtime * 10)%6;
776
777                 M_DrawPic (54, 32 + m_singleplayer_cursor * 20, va(vabuf, sizeof(vabuf), "gfx/menudot%i", f+1));
778         }
779 }
780
781
782 static void M_SinglePlayer_Key (int key, int ascii)
783 {
784         if (gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
785         {
786                 if (key == K_ESCAPE || key == K_ENTER)
787                         m_state = m_main;
788                 return;
789         }
790
791         switch (key)
792         {
793         case K_ESCAPE:
794                 M_Menu_Main_f ();
795                 break;
796
797         case K_DOWNARROW:
798                 S_LocalSound ("sound/misc/menu1.wav");
799                 if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS)
800                         m_singleplayer_cursor = 0;
801                 break;
802
803         case K_UPARROW:
804                 S_LocalSound ("sound/misc/menu1.wav");
805                 if (--m_singleplayer_cursor < 0)
806                         m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1;
807                 break;
808
809         case K_ENTER:
810                 m_entersound = true;
811
812                 switch (m_singleplayer_cursor)
813                 {
814                 case 0:
815                         key_dest = key_game;
816                         if (sv.active)
817                                 Cbuf_AddText ("disconnect\n");
818                         Cbuf_AddText ("maxplayers 1\n");
819                         Cbuf_AddText ("deathmatch 0\n");
820                         Cbuf_AddText ("coop 0\n");
821                         if (gamemode == GAME_TRANSFUSION)
822                         {
823                                 key_dest = key_menu;
824                                 M_Menu_Transfusion_Episode_f ();
825                                 break;
826                         }
827                         Cbuf_AddText ("startmap_sp\n");
828                         break;
829
830                 case 1:
831                         M_Menu_Load_f ();
832                         break;
833
834                 case 2:
835                         M_Menu_Save_f ();
836                         break;
837                 }
838         }
839 }
840
841 //=============================================================================
842 /* LOAD/SAVE MENU */
843
844 static int              load_cursor;            ///< 0 < load_cursor < MAX_SAVEGAMES
845
846 static char     m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH+1];
847 static int              loadable[MAX_SAVEGAMES];
848
849 static void M_ScanSaves (void)
850 {
851         int             i, j;
852         size_t  len;
853         char    name[MAX_OSPATH];
854         char    buf[SAVEGAME_COMMENT_LENGTH + 256];
855         const char *t;
856         qfile_t *f;
857 //      int             version;
858
859         for (i=0 ; i<MAX_SAVEGAMES ; i++)
860         {
861                 strlcpy (m_filenames[i], "--- UNUSED SLOT ---", sizeof(m_filenames[i]));
862                 loadable[i] = false;
863                 dpsnprintf (name, sizeof(name), "s%i.sav", (int)i);
864                 f = FS_OpenRealFile (name, "rb", false);
865                 if (!f)
866                         continue;
867                 // read enough to get the comment
868                 len = FS_Read(f, buf, sizeof(buf) - 1);
869                 len = min(len, sizeof(buf)-1);
870                 buf[len] = 0;
871                 t = buf;
872                 // version
873                 COM_ParseToken_Simple(&t, false, false, true);
874                 //version = atoi(com_token);
875                 // description
876                 COM_ParseToken_Simple(&t, false, false, true);
877                 strlcpy (m_filenames[i], com_token, sizeof (m_filenames[i]));
878
879         // change _ back to space
880                 for (j=0 ; j<SAVEGAME_COMMENT_LENGTH ; j++)
881                         if (m_filenames[i][j] == '_')
882                                 m_filenames[i][j] = ' ';
883                 loadable[i] = true;
884                 FS_Close (f);
885         }
886 }
887
888 void M_Menu_Load_f (void)
889 {
890         m_entersound = true;
891         m_state = m_load;
892         key_dest = key_menu;
893         M_ScanSaves ();
894 }
895
896
897 void M_Menu_Save_f (void)
898 {
899         if (!sv.active)
900                 return;
901 #if 1
902         // LordHavoc: allow saving multiplayer games
903         if (cl.islocalgame && cl.intermission)
904                 return;
905 #else
906         if (cl.intermission)
907                 return;
908         if (!cl.islocalgame)
909                 return;
910 #endif
911         m_entersound = true;
912         m_state = m_save;
913         key_dest = key_menu;
914         M_ScanSaves ();
915 }
916
917
918 static void M_Load_Draw (void)
919 {
920         int             i;
921         cachepic_t      *p;
922
923         M_Background(320, 200);
924
925         p = Draw_CachePic ("gfx/p_load");
926         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_load" );
927
928         for (i=0 ; i< MAX_SAVEGAMES; i++)
929                 M_Print(16, 32 + 8*i, m_filenames[i]);
930
931 // line cursor
932         M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
933 }
934
935
936 static void M_Save_Draw (void)
937 {
938         int             i;
939         cachepic_t      *p;
940
941         M_Background(320, 200);
942
943         p = Draw_CachePic ("gfx/p_save");
944         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_save");
945
946         for (i=0 ; i<MAX_SAVEGAMES ; i++)
947                 M_Print(16, 32 + 8*i, m_filenames[i]);
948
949 // line cursor
950         M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
951 }
952
953
954 static void M_Load_Key (int k, int ascii)
955 {
956         char vabuf[1024];
957         switch (k)
958         {
959         case K_ESCAPE:
960                 if (gamemode == GAME_TRANSFUSION)
961                         M_Menu_Main_f ();
962                 else
963                         M_Menu_SinglePlayer_f ();
964                 break;
965
966         case K_ENTER:
967                 S_LocalSound ("sound/misc/menu2.wav");
968                 if (!loadable[load_cursor])
969                         return;
970                 m_state = m_none;
971                 key_dest = key_game;
972
973                 // issue the load command
974                 Cbuf_AddText (va(vabuf, sizeof(vabuf), "load s%i\n", load_cursor) );
975                 return;
976
977         case K_UPARROW:
978         case K_LEFTARROW:
979                 S_LocalSound ("sound/misc/menu1.wav");
980                 load_cursor--;
981                 if (load_cursor < 0)
982                         load_cursor = MAX_SAVEGAMES-1;
983                 break;
984
985         case K_DOWNARROW:
986         case K_RIGHTARROW:
987                 S_LocalSound ("sound/misc/menu1.wav");
988                 load_cursor++;
989                 if (load_cursor >= MAX_SAVEGAMES)
990                         load_cursor = 0;
991                 break;
992         }
993 }
994
995
996 static void M_Save_Key (int k, int ascii)
997 {
998         char vabuf[1024];
999         switch (k)
1000         {
1001         case K_ESCAPE:
1002                 if (gamemode == GAME_TRANSFUSION)
1003                         M_Menu_Main_f ();
1004                 else
1005                         M_Menu_SinglePlayer_f ();
1006                 break;
1007
1008         case K_ENTER:
1009                 m_state = m_none;
1010                 key_dest = key_game;
1011                 Cbuf_AddText (va(vabuf, sizeof(vabuf), "save s%i\n", load_cursor));
1012                 return;
1013
1014         case K_UPARROW:
1015         case K_LEFTARROW:
1016                 S_LocalSound ("sound/misc/menu1.wav");
1017                 load_cursor--;
1018                 if (load_cursor < 0)
1019                         load_cursor = MAX_SAVEGAMES-1;
1020                 break;
1021
1022         case K_DOWNARROW:
1023         case K_RIGHTARROW:
1024                 S_LocalSound ("sound/misc/menu1.wav");
1025                 load_cursor++;
1026                 if (load_cursor >= MAX_SAVEGAMES)
1027                         load_cursor = 0;
1028                 break;
1029         }
1030 }
1031
1032 //=============================================================================
1033 /* Transfusion Single Player Episode Menu */
1034
1035 static int      m_episode_cursor;
1036 #define EPISODE_ITEMS   6
1037
1038 void M_Menu_Transfusion_Episode_f (void)
1039 {
1040         m_entersound = true;
1041         m_state = m_transfusion_episode;
1042         key_dest = key_menu;
1043 }
1044
1045 static void M_Transfusion_Episode_Draw (void)
1046 {
1047         int y;
1048         cachepic_t *p;
1049         char vabuf[1024];
1050         M_Background(640, 480);
1051
1052         p = Draw_CachePic ("gfx/menu/tb-episodes");
1053         M_DrawPic (640/2 - p->width/2, 40, "gfx/menu/tb-episodes");
1054         for (y = 0; y < EPISODE_ITEMS; y++){
1055                 M_DrawPic (0, 160 + y * 40, va(vabuf, sizeof(vabuf), "gfx/menu/episode%i", y+1));
1056         }
1057
1058         M_DrawPic (0, 120 + (m_episode_cursor + 1) * 40, va(vabuf, sizeof(vabuf), "gfx/menu/episode%iselected", m_episode_cursor + 1));
1059 }
1060
1061 static void M_Transfusion_Episode_Key (int key, int ascii)
1062 {
1063         switch (key)
1064         {
1065         case K_ESCAPE:
1066                 M_Menu_Main_f ();
1067                 break;
1068
1069         case K_DOWNARROW:
1070                 S_LocalSound ("sound/misc/menu1.wav");
1071                 m_episode_cursor++;
1072                 if (m_episode_cursor >= EPISODE_ITEMS)
1073                         m_episode_cursor = 0;
1074                 break;
1075
1076         case K_UPARROW:
1077                 S_LocalSound ("sound/misc/menu1.wav");
1078                 m_episode_cursor--;
1079                 if (m_episode_cursor < 0)
1080                         m_episode_cursor = EPISODE_ITEMS - 1;
1081                 break;
1082
1083         case K_ENTER:
1084                 Cbuf_AddText ("deathmatch 0\n");
1085                 m_entersound = true;
1086                 M_Menu_Transfusion_Skill_f ();
1087         }
1088 }
1089
1090 //=============================================================================
1091 /* Transfusion Single Player Skill Menu */
1092
1093 static int      m_skill_cursor = 2;
1094 #define SKILL_ITEMS     5
1095
1096 void M_Menu_Transfusion_Skill_f (void)
1097 {
1098         m_entersound = true;
1099         m_state = m_transfusion_skill;
1100         key_dest = key_menu;
1101 }
1102
1103 static void M_Transfusion_Skill_Draw (void)
1104 {
1105         int y;
1106         cachepic_t      *p;
1107         char vabuf[1024];
1108         M_Background(640, 480);
1109
1110         p = Draw_CachePic ("gfx/menu/tb-difficulty");
1111         M_DrawPic(640/2 - p->width/2, 40, "gfx/menu/tb-difficulty");
1112
1113         for (y = 0; y < SKILL_ITEMS; y++)
1114         {
1115                 M_DrawPic (0, 180 + y * 40, va(vabuf, sizeof(vabuf), "gfx/menu/difficulty%i", y+1));
1116         }
1117         M_DrawPic (0, 140 + (m_skill_cursor + 1) *40, va(vabuf, sizeof(vabuf), "gfx/menu/difficulty%iselected", m_skill_cursor + 1));
1118 }
1119
1120 static void M_Transfusion_Skill_Key (int key, int ascii)
1121 {
1122         switch (key)
1123         {
1124         case K_ESCAPE:
1125                 M_Menu_Transfusion_Episode_f ();
1126                 break;
1127
1128         case K_DOWNARROW:
1129                 S_LocalSound ("sound/misc/menu1.wav");
1130                 m_skill_cursor++;
1131                 if (m_skill_cursor >= SKILL_ITEMS)
1132                         m_skill_cursor = 0;
1133                 break;
1134
1135         case K_UPARROW:
1136                 S_LocalSound ("sound/misc/menu1.wav");
1137                 m_skill_cursor--;
1138                 if (m_skill_cursor < 0)
1139                         m_skill_cursor = SKILL_ITEMS - 1;
1140                 break;
1141
1142         case K_ENTER:
1143                 m_entersound = true;
1144                 switch (m_skill_cursor)
1145                 {
1146                 case 0:
1147                         Cbuf_AddText ("skill 1\n");
1148                         break;
1149                 case 1:
1150                         Cbuf_AddText ("skill 2\n");
1151                         break;
1152                 case 2:
1153                         Cbuf_AddText ("skill 3\n");
1154                         break;
1155                 case 3:
1156                         Cbuf_AddText ("skill 4\n");
1157                         break;
1158                 case 4:
1159                         Cbuf_AddText ("skill 5\n");
1160                         break;
1161                 }
1162                 key_dest = key_game;
1163                 if (sv.active)
1164                         Cbuf_AddText ("disconnect\n");
1165                 Cbuf_AddText ("maxplayers 1\n");
1166                 Cbuf_AddText ("deathmatch 0\n");
1167                 Cbuf_AddText ("coop 0\n");
1168                 switch (m_episode_cursor)
1169                 {
1170                 case 0:
1171                         Cbuf_AddText ("map e1m1\n");
1172                         break;
1173                 case 1:
1174                         Cbuf_AddText ("map e2m1\n");
1175                         break;
1176                 case 2:
1177                         Cbuf_AddText ("map e3m1\n");
1178                         break;
1179                 case 3:
1180                         Cbuf_AddText ("map e4m1\n");
1181                         break;
1182                 case 4:
1183                         Cbuf_AddText ("map e6m1\n");
1184                         break;
1185                 case 5:
1186                         Cbuf_AddText ("map cp01\n");
1187                         break;
1188                 }
1189         }
1190 }
1191 //=============================================================================
1192 /* MULTIPLAYER MENU */
1193
1194 static int      m_multiplayer_cursor;
1195 #define MULTIPLAYER_ITEMS       3
1196
1197
1198 void M_Menu_MultiPlayer_f (void)
1199 {
1200         key_dest = key_menu;
1201         m_state = m_multiplayer;
1202         m_entersound = true;
1203 }
1204
1205
1206 static void M_MultiPlayer_Draw (void)
1207 {
1208         int             f;
1209         cachepic_t      *p;
1210         char vabuf[1024];
1211
1212         if (gamemode == GAME_TRANSFUSION)
1213         {
1214                 M_Background(640, 480);
1215                 p = Draw_CachePic ("gfx/menu/tb-online");
1216                 M_DrawPic (640/2 - p->width/2, 140, "gfx/menu/tb-online");
1217                 for (f = 1; f <= MULTIPLAYER_ITEMS; f++)
1218                         M_DrawPic (0, 180 + f*40, va(vabuf, sizeof(vabuf), "gfx/menu/online%i", f));
1219                 M_DrawPic (0, 220 + m_multiplayer_cursor * 40, va(vabuf, sizeof(vabuf), "gfx/menu/online%iselected", m_multiplayer_cursor + 1));
1220                 return;
1221         }
1222         M_Background(320, 200);
1223
1224         M_DrawPic (16, 4, "gfx/qplaque");
1225         p = Draw_CachePic ("gfx/p_multi");
1226         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
1227         M_DrawPic (72, 32, "gfx/mp_menu");
1228
1229         f = (int)(realtime * 10)%6;
1230
1231         M_DrawPic (54, 32 + m_multiplayer_cursor * 20, va(vabuf, sizeof(vabuf), "gfx/menudot%i", f+1));
1232 }
1233
1234
1235 static void M_MultiPlayer_Key (int key, int ascii)
1236 {
1237         switch (key)
1238         {
1239         case K_ESCAPE:
1240                 M_Menu_Main_f ();
1241                 break;
1242
1243         case K_DOWNARROW:
1244                 S_LocalSound ("sound/misc/menu1.wav");
1245                 if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS)
1246                         m_multiplayer_cursor = 0;
1247                 break;
1248
1249         case K_UPARROW:
1250                 S_LocalSound ("sound/misc/menu1.wav");
1251                 if (--m_multiplayer_cursor < 0)
1252                         m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1;
1253                 break;
1254
1255         case K_ENTER:
1256                 m_entersound = true;
1257                 switch (m_multiplayer_cursor)
1258                 {
1259                 case 0:
1260                 case 1:
1261                         M_Menu_LanConfig_f ();
1262                         break;
1263
1264                 case 2:
1265                         M_Menu_Setup_f ();
1266                         break;
1267                 }
1268         }
1269 }
1270
1271 //=============================================================================
1272 /* SETUP MENU */
1273
1274 static int              setup_cursor = 4;
1275 static int              setup_cursor_table[] = {40, 64, 88, 124, 140};
1276
1277 static char     setup_myname[MAX_SCOREBOARDNAME];
1278 static int              setup_oldtop;
1279 static int              setup_oldbottom;
1280 static int              setup_top;
1281 static int              setup_bottom;
1282 static int              setup_rate;
1283 static int              setup_oldrate;
1284
1285 #define NUM_SETUP_CMDS  5
1286
1287 void M_Menu_Setup_f (void)
1288 {
1289         key_dest = key_menu;
1290         m_state = m_setup;
1291         m_entersound = true;
1292         strlcpy(setup_myname, cl_name.string, sizeof(setup_myname));
1293         setup_top = setup_oldtop = cl_color.integer >> 4;
1294         setup_bottom = setup_oldbottom = cl_color.integer & 15;
1295         setup_rate = cl_rate.integer;
1296 }
1297
1298 static int menuplyr_width, menuplyr_height, menuplyr_top, menuplyr_bottom, menuplyr_load;
1299 static unsigned char *menuplyr_pixels;
1300 static unsigned int *menuplyr_translated;
1301
1302 typedef struct ratetable_s
1303 {
1304         int rate;
1305         const char *name;
1306 }
1307 ratetable_t;
1308
1309 #define RATES ((int)(sizeof(setup_ratetable)/sizeof(setup_ratetable[0])))
1310 static ratetable_t setup_ratetable[] =
1311 {
1312         {1000, "28.8 bad"},
1313         {1500, "28.8 mediocre"},
1314         {2000, "28.8 good"},
1315         {2500, "33.6 mediocre"},
1316         {3000, "33.6 good"},
1317         {3500, "56k bad"},
1318         {4000, "56k mediocre"},
1319         {4500, "56k adequate"},
1320         {5000, "56k good"},
1321         {7000, "64k ISDN"},
1322         {15000, "128k ISDN"},
1323         {25000, "broadband"}
1324 };
1325
1326 static int setup_rateindex(int rate)
1327 {
1328         int i;
1329         for (i = 0;i < RATES;i++)
1330                 if (setup_ratetable[i].rate > setup_rate)
1331                         break;
1332         return bound(1, i, RATES) - 1;
1333 }
1334
1335 static void M_Setup_Draw (void)
1336 {
1337         int i, j;
1338         cachepic_t      *p;
1339         char vabuf[1024];
1340
1341         M_Background(320, 200);
1342
1343         M_DrawPic (16, 4, "gfx/qplaque");
1344         p = Draw_CachePic ("gfx/p_multi");
1345         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
1346
1347         M_Print(64, 40, "Your name");
1348         M_DrawTextBox (160, 32, 16, 1);
1349         M_PrintColored(168, 40, setup_myname);
1350
1351         if (gamemode != GAME_GOODVSBAD2)
1352         {
1353                 M_Print(64, 64, "Shirt color");
1354                 M_Print(64, 88, "Pants color");
1355         }
1356
1357         M_Print(64, 124-8, "Network speed limit");
1358         M_Print(168, 124, va(vabuf, sizeof(vabuf), "%i (%s)", setup_rate, setup_ratetable[setup_rateindex(setup_rate)].name));
1359
1360         M_DrawTextBox (64, 140-8, 14, 1);
1361         M_Print(72, 140, "Accept Changes");
1362
1363         // LordHavoc: rewrote this code greatly
1364         if (menuplyr_load)
1365         {
1366                 unsigned char *f;
1367                 fs_offset_t filesize;
1368                 menuplyr_load = false;
1369                 menuplyr_top = -1;
1370                 menuplyr_bottom = -1;
1371                 f = FS_LoadFile("gfx/menuplyr.lmp", tempmempool, true, &filesize);
1372                 if (f && filesize >= 9)
1373                 {
1374                         int width, height;
1375                         width = f[0] + f[1] * 256 + f[2] * 65536 + f[3] * 16777216;
1376                         height = f[4] + f[5] * 256 + f[6] * 65536 + f[7] * 16777216;
1377                         if (filesize >= 8 + width * height)
1378                         {
1379                                 menuplyr_width = width;
1380                                 menuplyr_height = height;
1381                                 menuplyr_pixels = (unsigned char *)Mem_Alloc(cls.permanentmempool, width * height);
1382                                 menuplyr_translated = (unsigned int *)Mem_Alloc(cls.permanentmempool, width * height * 4);
1383                                 memcpy(menuplyr_pixels, f + 8, width * height);
1384                         }
1385                 }
1386                 if (f)
1387                         Mem_Free(f);
1388         }
1389
1390         if (menuplyr_pixels)
1391         {
1392                 if (menuplyr_top != setup_top || menuplyr_bottom != setup_bottom)
1393                 {
1394                         menuplyr_top = setup_top;
1395                         menuplyr_bottom = setup_bottom;
1396
1397                         for (i = 0;i < menuplyr_width * menuplyr_height;i++)
1398                         {
1399                                 j = menuplyr_pixels[i];
1400                                 if (j >= TOP_RANGE && j < TOP_RANGE + 16)
1401                                 {
1402                                         if (menuplyr_top < 8 || menuplyr_top == 14)
1403                                                 j = menuplyr_top * 16 + (j - TOP_RANGE);
1404                                         else
1405                                                 j = menuplyr_top * 16 + 15-(j - TOP_RANGE);
1406                                 }
1407                                 else if (j >= BOTTOM_RANGE && j < BOTTOM_RANGE + 16)
1408                                 {
1409                                         if (menuplyr_bottom < 8 || menuplyr_bottom == 14)
1410                                                 j = menuplyr_bottom * 16 + (j - BOTTOM_RANGE);
1411                                         else
1412                                                 j = menuplyr_bottom * 16 + 15-(j - BOTTOM_RANGE);
1413                                 }
1414                                 menuplyr_translated[i] = palette_bgra_transparent[j];
1415                         }
1416                         Draw_NewPic("gfx/menuplyr", menuplyr_width, menuplyr_height, true, (unsigned char *)menuplyr_translated);
1417                 }
1418                 M_DrawPic(160, 48, "gfx/bigbox");
1419                 M_DrawPic(172, 56, "gfx/menuplyr");
1420         }
1421
1422         if (setup_cursor == 0)
1423                 M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
1424         else
1425                 M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1));
1426 }
1427
1428
1429 static void M_Setup_Key (int k, int ascii)
1430 {
1431         int                     l;
1432         char vabuf[1024];
1433
1434         switch (k)
1435         {
1436         case K_ESCAPE:
1437                 M_Menu_MultiPlayer_f ();
1438                 break;
1439
1440         case K_UPARROW:
1441                 S_LocalSound ("sound/misc/menu1.wav");
1442                 setup_cursor--;
1443                 if (setup_cursor < 0)
1444                         setup_cursor = NUM_SETUP_CMDS-1;
1445                 break;
1446
1447         case K_DOWNARROW:
1448                 S_LocalSound ("sound/misc/menu1.wav");
1449                 setup_cursor++;
1450                 if (setup_cursor >= NUM_SETUP_CMDS)
1451                         setup_cursor = 0;
1452                 break;
1453
1454         case K_LEFTARROW:
1455                 if (setup_cursor < 1)
1456                         return;
1457                 S_LocalSound ("sound/misc/menu3.wav");
1458                 if (setup_cursor == 1)
1459                         setup_top = setup_top - 1;
1460                 if (setup_cursor == 2)
1461                         setup_bottom = setup_bottom - 1;
1462                 if (setup_cursor == 3)
1463                 {
1464                         l = setup_rateindex(setup_rate) - 1;
1465                         if (l < 0)
1466                                 l = RATES - 1;
1467                         setup_rate = setup_ratetable[l].rate;
1468                 }
1469                 break;
1470         case K_RIGHTARROW:
1471                 if (setup_cursor < 1)
1472                         return;
1473 forward:
1474                 S_LocalSound ("sound/misc/menu3.wav");
1475                 if (setup_cursor == 1)
1476                         setup_top = setup_top + 1;
1477                 if (setup_cursor == 2)
1478                         setup_bottom = setup_bottom + 1;
1479                 if (setup_cursor == 3)
1480                 {
1481                         l = setup_rateindex(setup_rate) + 1;
1482                         if (l >= RATES)
1483                                 l = 0;
1484                         setup_rate = setup_ratetable[l].rate;
1485                 }
1486                 break;
1487
1488         case K_ENTER:
1489                 if (setup_cursor == 0)
1490                         return;
1491
1492                 if (setup_cursor == 1 || setup_cursor == 2 || setup_cursor == 3)
1493                         goto forward;
1494
1495                 // setup_cursor == 4 (Accept changes)
1496                 if (strcmp(cl_name.string, setup_myname) != 0)
1497                         Cbuf_AddText(va(vabuf, sizeof(vabuf), "name \"%s\"\n", setup_myname) );
1498                 if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom)
1499                         Cbuf_AddText(va(vabuf, sizeof(vabuf), "color %i %i\n", setup_top, setup_bottom) );
1500                 if (setup_rate != setup_oldrate)
1501                         Cbuf_AddText(va(vabuf, sizeof(vabuf), "rate %i\n", setup_rate));
1502
1503                 m_entersound = true;
1504                 M_Menu_MultiPlayer_f ();
1505                 break;
1506
1507         case K_BACKSPACE:
1508                 if (setup_cursor == 0)
1509                 {
1510                         if (strlen(setup_myname))
1511                                 setup_myname[strlen(setup_myname)-1] = 0;
1512                 }
1513                 break;
1514
1515         default:
1516                 if (ascii < 32)
1517                         break;
1518                 if (setup_cursor == 0)
1519                 {
1520                         l = (int)strlen(setup_myname);
1521                         if (l < 15)
1522                         {
1523                                 setup_myname[l+1] = 0;
1524                                 setup_myname[l] = ascii;
1525                         }
1526                 }
1527         }
1528
1529         if (setup_top > 15)
1530                 setup_top = 0;
1531         if (setup_top < 0)
1532                 setup_top = 15;
1533         if (setup_bottom > 15)
1534                 setup_bottom = 0;
1535         if (setup_bottom < 0)
1536                 setup_bottom = 15;
1537 }
1538
1539 //=============================================================================
1540 /* OPTIONS MENU */
1541
1542 #define SLIDER_RANGE    10
1543
1544 static void M_DrawSlider (int x, int y, float num, float rangemin, float rangemax)
1545 {
1546         char text[16];
1547         int i;
1548         float range;
1549         range = bound(0, (num - rangemin) / (rangemax - rangemin), 1);
1550         M_DrawCharacter (x-8, y, 128);
1551         for (i = 0;i < SLIDER_RANGE;i++)
1552                 M_DrawCharacter (x + i*8, y, 129);
1553         M_DrawCharacter (x+i*8, y, 130);
1554         M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131);
1555         if (fabs((int)num - num) < 0.01)
1556                 dpsnprintf(text, sizeof(text), "%i", (int)num);
1557         else
1558                 dpsnprintf(text, sizeof(text), "%.3f", num);
1559         M_Print(x + (SLIDER_RANGE+2) * 8, y, text);
1560 }
1561
1562 static void M_DrawCheckbox (int x, int y, int on)
1563 {
1564         if (on)
1565                 M_Print(x, y, "on");
1566         else
1567                 M_Print(x, y, "off");
1568 }
1569
1570
1571 //#define OPTIONS_ITEMS 25 aule was here
1572 #define OPTIONS_ITEMS 27
1573
1574
1575 static int options_cursor;
1576
1577 void M_Menu_Options_f (void)
1578 {
1579         key_dest = key_menu;
1580         m_state = m_options;
1581         m_entersound = true;
1582 }
1583
1584 extern cvar_t slowmo;
1585 extern dllhandle_t jpeg_dll;
1586 extern cvar_t gl_texture_anisotropy;
1587 extern cvar_t r_textshadow;
1588 extern cvar_t r_hdr_scenebrightness;
1589
1590 static void M_Menu_Options_AdjustSliders (int dir)
1591 {
1592         int optnum;
1593         double f;
1594         S_LocalSound ("sound/misc/menu3.wav");
1595
1596         optnum = 0;
1597              if (options_cursor == optnum++) ;
1598         else if (options_cursor == optnum++) ;
1599         else if (options_cursor == optnum++) ;
1600         else if (options_cursor == optnum++) ;
1601         else if (options_cursor == optnum++) Cvar_SetValueQuick(&crosshair, bound(0, crosshair.integer + dir, 7));
1602         else if (options_cursor == optnum++) Cvar_SetValueQuick(&sensitivity, bound(1, sensitivity.value + dir * 0.5, 50));
1603         else if (options_cursor == optnum++) Cvar_SetValueQuick(&m_pitch, -m_pitch.value);
1604         else if (options_cursor == optnum++) Cvar_SetValueQuick(&scr_fov, bound(1, scr_fov.integer + dir * 1, 170));
1605         else if (options_cursor == optnum++)
1606         {
1607                 if (cl_forwardspeed.value > 200)
1608                 {
1609                         Cvar_SetValueQuick (&cl_forwardspeed, 200);
1610                         Cvar_SetValueQuick (&cl_backspeed, 200);
1611                 }
1612                 else
1613                 {
1614                         Cvar_SetValueQuick (&cl_forwardspeed, 400);
1615                         Cvar_SetValueQuick (&cl_backspeed, 400);
1616                 }
1617         }
1618         else if (options_cursor == optnum++) Cvar_SetValueQuick(&showfps, !showfps.integer);
1619         else if (options_cursor == optnum++) {f = !(showdate.integer && showtime.integer);Cvar_SetValueQuick(&showdate, f);Cvar_SetValueQuick(&showtime, f);}
1620         else if (options_cursor == optnum++) ;
1621         else if (options_cursor == optnum++) Cvar_SetValueQuick(&r_hdr_scenebrightness, bound(1, r_hdr_scenebrightness.value + dir * 0.0625, 4));
1622         else if (options_cursor == optnum++) Cvar_SetValueQuick(&v_contrast, bound(1, v_contrast.value + dir * 0.0625, 4));
1623         else if (options_cursor == optnum++) Cvar_SetValueQuick(&v_gamma, bound(0.5, v_gamma.value + dir * 0.0625, 3));
1624         else if (options_cursor == optnum++) Cvar_SetValueQuick(&volume, bound(0, volume.value + dir * 0.0625, 1));
1625         else if (options_cursor == optnum++) Cvar_SetValueQuick(&bgmvolume, bound(0, bgmvolume.value + dir * 0.0625, 1));
1626 }
1627
1628 static int optnum;
1629 static int opty;
1630 static int optcursor;
1631
1632 static void M_Options_PrintCommand(const char *s, int enabled)
1633 {
1634         if (opty >= 32)
1635         {
1636                 if (optnum == optcursor)
1637                         DrawQ_Fill(menu_x + 48, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1638                 M_ItemPrint(0 + 48, opty, s, enabled);
1639         }
1640         opty += 8;
1641         optnum++;
1642 }
1643
1644 static void M_Options_PrintCheckbox(const char *s, int enabled, int yes)
1645 {
1646         if (opty >= 32)
1647         {
1648                 if (optnum == optcursor)
1649                         DrawQ_Fill(menu_x + 48, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1650                 M_ItemPrint(0 + 48, opty, s, enabled);
1651                 M_DrawCheckbox(0 + 48 + (int)strlen(s) * 8 + 8, opty, yes);
1652         }
1653         opty += 8;
1654         optnum++;
1655 }
1656
1657 static void M_Options_PrintSlider(const char *s, int enabled, float value, float minvalue, float maxvalue)
1658 {
1659         if (opty >= 32)
1660         {
1661                 if (optnum == optcursor)
1662                         DrawQ_Fill(menu_x + 48, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1663                 M_ItemPrint(0 + 48, opty, s, enabled);
1664                 M_DrawSlider(0 + 48 + (int)strlen(s) * 8 + 8, opty, value, minvalue, maxvalue);
1665         }
1666         opty += 8;
1667         optnum++;
1668 }
1669
1670 static void M_Options_Draw (void)
1671 {
1672         int visible;
1673         cachepic_t      *p;
1674
1675         M_Background(320, bound(200, 32 + OPTIONS_ITEMS * 8, vid_conheight.integer));
1676
1677         M_DrawPic(16, 4, "gfx/qplaque");
1678         p = Draw_CachePic ("gfx/p_option");
1679         M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
1680
1681         optnum = 0;
1682         optcursor = options_cursor;
1683         visible = (int)((menu_height - 32) / 8);
1684         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_ITEMS - visible)) * 8;
1685
1686         M_Options_PrintCommand( "    Customize controls", true);
1687         M_Options_PrintCommand( "         Go to console", true);
1688         M_Options_PrintCommand( "     Reset to defaults", true);
1689         M_Options_PrintCommand( "     Change Video Mode", true);
1690         M_Options_PrintSlider(  "             Crosshair", true, crosshair.value, 0, 7);
1691         M_Options_PrintSlider(  "           Mouse Speed", true, sensitivity.value, 1, 50);
1692         M_Options_PrintCheckbox("          Invert Mouse", true, m_pitch.value < 0);
1693         M_Options_PrintSlider(  "         Field of View", true, scr_fov.integer, 1, 170);
1694         M_Options_PrintCheckbox("            Always Run", true, cl_forwardspeed.value > 200);
1695         M_Options_PrintCheckbox("        Show Framerate", true, showfps.integer);
1696         M_Options_PrintCheckbox("    Show Date and Time", true, showdate.integer && showtime.integer);
1697         M_Options_PrintCommand( "     Custom Brightness", true);
1698         M_Options_PrintSlider(  "       Game Brightness", true, r_hdr_scenebrightness.value, 1, 4);
1699         M_Options_PrintSlider(  "            Brightness", true, v_contrast.value, 1, 2);
1700         M_Options_PrintSlider(  "                 Gamma", true, v_gamma.value, 0.5, 3);
1701         M_Options_PrintSlider(  "          Sound Volume", snd_initialized.integer, volume.value, 0, 1);
1702         M_Options_PrintSlider(  "          Music Volume", cdaudioinitialized.integer, bgmvolume.value, 0, 1);
1703         M_Options_PrintCommand( "     Customize Effects", true);
1704         M_Options_PrintCommand( "       Effects:  Quake", true);
1705         M_Options_PrintCommand( "       Effects: Normal", true);
1706         M_Options_PrintCommand( "       Effects:   High", true);
1707         M_Options_PrintCommand( "    Customize Lighting", true);
1708         M_Options_PrintCommand( "      Lighting: Flares", true);
1709         M_Options_PrintCommand( "      Lighting: Normal", true);
1710         M_Options_PrintCommand( "      Lighting:   High", true);
1711         M_Options_PrintCommand( "      Lighting:   Full", true);
1712         M_Options_PrintCommand( "           Browse Mods", true);
1713 }
1714
1715
1716 static void M_Options_Key (int k, int ascii)
1717 {
1718         switch (k)
1719         {
1720         case K_ESCAPE:
1721                 M_Menu_Main_f ();
1722                 break;
1723
1724         case K_ENTER:
1725                 m_entersound = true;
1726                 switch (options_cursor)
1727                 {
1728                 case 0:
1729                         M_Menu_Keys_f ();
1730                         break;
1731                 case 1:
1732                         m_state = m_none;
1733                         key_dest = key_game;
1734                         Con_ToggleConsole_f ();
1735                         break;
1736                 case 2:
1737                         M_Menu_Reset_f ();
1738                         break;
1739                 case 3:
1740                         M_Menu_Video_f ();
1741                         break;
1742                 case 11:
1743                         M_Menu_Options_ColorControl_f ();
1744                         break;
1745                 case 17: // Customize Effects
1746                         M_Menu_Options_Effects_f ();
1747                         break;
1748                 case 18: // Effects: Quake
1749                         Cbuf_AddText("cl_particles 1;cl_particles_quake 1;cl_particles_quality 1;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 0;cl_stainmaps_clearonload 1;cl_decals 0;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 0;cl_beams_polygons 0;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;r_lerplightstyles 0;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
1750                         break;
1751                 case 19: // Effects: Normal
1752                         Cbuf_AddText("cl_particles 1;cl_particles_quake 0;cl_particles_quality 1;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 0;cl_stainmaps_clearonload 1;cl_decals 1;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 1;cl_beams_polygons 1;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;r_lerplightstyles 0;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
1753                         break;
1754                 case 20: // Effects: High
1755                         Cbuf_AddText("cl_particles 1;cl_particles_quake 0;cl_particles_quality 2;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 1;cl_stainmaps_clearonload 1;cl_decals 1;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 1;cl_beams_polygons 1;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;r_lerplightstyles 0;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
1756                         break;
1757                 case 21:
1758                         M_Menu_Options_Graphics_f ();
1759                         break;
1760                 case 22: // Lighting: Flares
1761                         Cbuf_AddText("r_coronas 1;gl_flashblend 1;r_shadow_gloss 0;r_shadow_realtime_dlight 0;r_shadow_realtime_dlight_shadows 0;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 0");
1762                         break;
1763                 case 23: // Lighting: Normal
1764                         Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 0;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 0");
1765                         break;
1766                 case 24: // Lighting: High
1767                         Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 1;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 1");
1768                         break;
1769                 case 25: // Lighting: Full
1770                         Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 1;r_shadow_realtime_world 1;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 1");
1771                         break;
1772                 case 26:
1773                         M_Menu_ModList_f ();
1774                         break;
1775                 default:
1776                         M_Menu_Options_AdjustSliders (1);
1777                         break;
1778                 }
1779                 return;
1780
1781         case K_UPARROW:
1782                 S_LocalSound ("sound/misc/menu1.wav");
1783                 options_cursor--;
1784                 if (options_cursor < 0)
1785                         options_cursor = OPTIONS_ITEMS-1;
1786                 break;
1787
1788         case K_DOWNARROW:
1789                 S_LocalSound ("sound/misc/menu1.wav");
1790                 options_cursor++;
1791                 if (options_cursor >= OPTIONS_ITEMS)
1792                         options_cursor = 0;
1793                 break;
1794
1795         case K_LEFTARROW:
1796                 M_Menu_Options_AdjustSliders (-1);
1797                 break;
1798
1799         case K_RIGHTARROW:
1800                 M_Menu_Options_AdjustSliders (1);
1801                 break;
1802         }
1803 }
1804
1805 #define OPTIONS_EFFECTS_ITEMS   35
1806
1807 static int options_effects_cursor;
1808
1809 void M_Menu_Options_Effects_f (void)
1810 {
1811         key_dest = key_menu;
1812         m_state = m_options_effects;
1813         m_entersound = true;
1814 }
1815
1816
1817 extern cvar_t cl_stainmaps;
1818 extern cvar_t cl_stainmaps_clearonload;
1819 extern cvar_t r_explosionclip;
1820 extern cvar_t r_coronas;
1821 extern cvar_t gl_flashblend;
1822 extern cvar_t cl_beams_polygons;
1823 extern cvar_t cl_beams_quakepositionhack;
1824 extern cvar_t cl_beams_instantaimhack;
1825 extern cvar_t cl_beams_lightatend;
1826 extern cvar_t r_lightningbeam_thickness;
1827 extern cvar_t r_lightningbeam_scroll;
1828 extern cvar_t r_lightningbeam_repeatdistance;
1829 extern cvar_t r_lightningbeam_color_red;
1830 extern cvar_t r_lightningbeam_color_green;
1831 extern cvar_t r_lightningbeam_color_blue;
1832 extern cvar_t r_lightningbeam_qmbtexture;
1833
1834 static void M_Menu_Options_Effects_AdjustSliders (int dir)
1835 {
1836         int optnum;
1837         S_LocalSound ("sound/misc/menu3.wav");
1838
1839         optnum = 0;
1840              if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles, !cl_particles.integer);
1841         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quake, !cl_particles_quake.integer);
1842         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quality, bound(1, cl_particles_quality.value + dir * 0.5, 4));
1843         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_explosions_shell, !cl_particles_explosions_shell.integer);
1844         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_explosionclip, !r_explosionclip.integer);
1845         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps, !cl_stainmaps.integer);
1846         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps_clearonload, !cl_stainmaps_clearonload.integer);
1847         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_decals, !cl_decals.integer);
1848         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bulletimpacts, !cl_particles_bulletimpacts.integer);
1849         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_smoke, !cl_particles_smoke.integer);
1850         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_sparks, !cl_particles_sparks.integer);
1851         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bubbles, !cl_particles_bubbles.integer);
1852         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood, !cl_particles_blood.integer);
1853         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_alpha, bound(0.2, cl_particles_blood_alpha.value + dir * 0.1, 1));
1854         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_bloodhack, !cl_particles_blood_bloodhack.integer);
1855         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_polygons, !cl_beams_polygons.integer);
1856         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_instantaimhack, !cl_beams_instantaimhack.integer);
1857         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_quakepositionhack, !cl_beams_quakepositionhack.integer);
1858         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_lightatend, !cl_beams_lightatend.integer);
1859         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_thickness, bound(1, r_lightningbeam_thickness.integer + dir, 10));
1860         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_scroll, bound(0, r_lightningbeam_scroll.integer + dir, 10));
1861         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_repeatdistance, bound(64, r_lightningbeam_repeatdistance.integer + dir * 64, 1024));
1862         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_red, bound(0, r_lightningbeam_color_red.value + dir * 0.1, 1));
1863         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_green, bound(0, r_lightningbeam_color_green.value + dir * 0.1, 1));
1864         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_blue, bound(0, r_lightningbeam_color_blue.value + dir * 0.1, 1));
1865         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_qmbtexture, !r_lightningbeam_qmbtexture.integer);
1866         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpmodels, !r_lerpmodels.integer);
1867         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpsprites, !r_lerpsprites.integer);
1868         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerplightstyles, !r_lerplightstyles.integer);
1869         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_polyblend, bound(0, gl_polyblend.value + dir * 0.1, 1));
1870         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll1, bound(-8, r_skyscroll1.value + dir * 0.1, 8));
1871         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll2, bound(-8, r_skyscroll2.value + dir * 0.1, 8));
1872         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterwarp, bound(0, r_waterwarp.value + dir * 0.1, 1));
1873         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_wateralpha, bound(0, r_wateralpha.value + dir * 0.1, 1));
1874         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterscroll, bound(0, r_waterscroll.value + dir * 0.5, 10));
1875 }
1876
1877 static void M_Options_Effects_Draw (void)
1878 {
1879         int visible;
1880         cachepic_t      *p;
1881
1882         M_Background(320, bound(200, 32 + OPTIONS_EFFECTS_ITEMS * 8, vid_conheight.integer));
1883
1884         M_DrawPic(16, 4, "gfx/qplaque");
1885         p = Draw_CachePic ("gfx/p_option");
1886         M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
1887
1888         optcursor = options_effects_cursor;
1889         optnum = 0;
1890         visible = (int)((menu_height - 32) / 8);
1891         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_EFFECTS_ITEMS - visible)) * 8;
1892
1893         M_Options_PrintCheckbox("             Particles", true, cl_particles.integer);
1894         M_Options_PrintCheckbox(" Quake-style Particles", true, cl_particles_quake.integer);
1895         M_Options_PrintSlider(  "     Particles Quality", true, cl_particles_quality.value, 1, 4);
1896         M_Options_PrintCheckbox("       Explosion Shell", true, cl_particles_explosions_shell.integer);
1897         M_Options_PrintCheckbox("  Explosion Shell Clip", true, r_explosionclip.integer);
1898         M_Options_PrintCheckbox("             Stainmaps", true, cl_stainmaps.integer);
1899         M_Options_PrintCheckbox("Onload Clear Stainmaps", true, cl_stainmaps_clearonload.integer);
1900         M_Options_PrintCheckbox("                Decals", true, cl_decals.integer);
1901         M_Options_PrintCheckbox("        Bullet Impacts", true, cl_particles_bulletimpacts.integer);
1902         M_Options_PrintCheckbox("                 Smoke", true, cl_particles_smoke.integer);
1903         M_Options_PrintCheckbox("                Sparks", true, cl_particles_sparks.integer);
1904         M_Options_PrintCheckbox("               Bubbles", true, cl_particles_bubbles.integer);
1905         M_Options_PrintCheckbox("                 Blood", true, cl_particles_blood.integer);
1906         M_Options_PrintSlider(  "         Blood Opacity", true, cl_particles_blood_alpha.value, 0.2, 1);
1907         M_Options_PrintCheckbox("Force New Blood Effect", true, cl_particles_blood_bloodhack.integer);
1908         M_Options_PrintCheckbox("     Polygon Lightning", true, cl_beams_polygons.integer);
1909         M_Options_PrintCheckbox("Smooth Sweep Lightning", true, cl_beams_instantaimhack.integer);
1910         M_Options_PrintCheckbox(" Waist-level Lightning", true, cl_beams_quakepositionhack.integer);
1911         M_Options_PrintCheckbox("   Lightning End Light", true, cl_beams_lightatend.integer);
1912         M_Options_PrintSlider(  "   Lightning Thickness", cl_beams_polygons.integer, r_lightningbeam_thickness.integer, 1, 10);
1913         M_Options_PrintSlider(  "      Lightning Scroll", cl_beams_polygons.integer, r_lightningbeam_scroll.integer, 0, 10);
1914         M_Options_PrintSlider(  " Lightning Repeat Dist", cl_beams_polygons.integer, r_lightningbeam_repeatdistance.integer, 64, 1024);
1915         M_Options_PrintSlider(  "   Lightning Color Red", cl_beams_polygons.integer, r_lightningbeam_color_red.value, 0, 1);
1916         M_Options_PrintSlider(  " Lightning Color Green", cl_beams_polygons.integer, r_lightningbeam_color_green.value, 0, 1);
1917         M_Options_PrintSlider(  "  Lightning Color Blue", cl_beams_polygons.integer, r_lightningbeam_color_blue.value, 0, 1);
1918         M_Options_PrintCheckbox(" Lightning QMB Texture", cl_beams_polygons.integer, r_lightningbeam_qmbtexture.integer);
1919         M_Options_PrintCheckbox("   Model Interpolation", true, r_lerpmodels.integer);
1920         M_Options_PrintCheckbox("  Sprite Interpolation", true, r_lerpsprites.integer);
1921         M_Options_PrintCheckbox(" Flicker Interpolation", true, r_lerplightstyles.integer);
1922         M_Options_PrintSlider(  "            View Blend", true, gl_polyblend.value, 0, 1);
1923         M_Options_PrintSlider(  "Upper Sky Scroll Speed", true, r_skyscroll1.value, -8, 8);
1924         M_Options_PrintSlider(  "Lower Sky Scroll Speed", true, r_skyscroll2.value, -8, 8);
1925         M_Options_PrintSlider(  "  Underwater View Warp", true, r_waterwarp.value, 0, 1);
1926         M_Options_PrintSlider(  " Water Alpha (opacity)", true, r_wateralpha.value, 0, 1);
1927         M_Options_PrintSlider(  "        Water Movement", true, r_waterscroll.value, 0, 10);
1928 }
1929
1930
1931 static void M_Options_Effects_Key (int k, int ascii)
1932 {
1933         switch (k)
1934         {
1935         case K_ESCAPE:
1936                 M_Menu_Options_f ();
1937                 break;
1938
1939         case K_ENTER:
1940                 M_Menu_Options_Effects_AdjustSliders (1);
1941                 break;
1942
1943         case K_UPARROW:
1944                 S_LocalSound ("sound/misc/menu1.wav");
1945                 options_effects_cursor--;
1946                 if (options_effects_cursor < 0)
1947                         options_effects_cursor = OPTIONS_EFFECTS_ITEMS-1;
1948                 break;
1949
1950         case K_DOWNARROW:
1951                 S_LocalSound ("sound/misc/menu1.wav");
1952                 options_effects_cursor++;
1953                 if (options_effects_cursor >= OPTIONS_EFFECTS_ITEMS)
1954                         options_effects_cursor = 0;
1955                 break;
1956
1957         case K_LEFTARROW:
1958                 M_Menu_Options_Effects_AdjustSliders (-1);
1959                 break;
1960
1961         case K_RIGHTARROW:
1962                 M_Menu_Options_Effects_AdjustSliders (1);
1963                 break;
1964         }
1965 }
1966
1967
1968 #define OPTIONS_GRAPHICS_ITEMS  20
1969
1970 static int options_graphics_cursor;
1971
1972 void M_Menu_Options_Graphics_f (void)
1973 {
1974         key_dest = key_menu;
1975         m_state = m_options_graphics;
1976         m_entersound = true;
1977 }
1978
1979 extern cvar_t r_shadow_gloss;
1980 extern cvar_t r_shadow_realtime_dlight;
1981 extern cvar_t r_shadow_realtime_dlight_shadows;
1982 extern cvar_t r_shadow_realtime_world;
1983 extern cvar_t r_shadow_realtime_world_lightmaps;
1984 extern cvar_t r_shadow_realtime_world_shadows;
1985 extern cvar_t r_bloom;
1986 extern cvar_t r_bloom_colorscale;
1987 extern cvar_t r_bloom_colorsubtract;
1988 extern cvar_t r_bloom_colorexponent;
1989 extern cvar_t r_bloom_blur;
1990 extern cvar_t r_bloom_brighten;
1991 extern cvar_t r_bloom_resolution;
1992 extern cvar_t r_hdr_scenebrightness;
1993 extern cvar_t r_hdr_glowintensity;
1994 extern cvar_t gl_picmip;
1995
1996 static void M_Menu_Options_Graphics_AdjustSliders (int dir)
1997 {
1998         int optnum;
1999         S_LocalSound ("sound/misc/menu3.wav");
2000
2001         optnum = 0;
2002
2003              if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_coronas, bound(0, r_coronas.value + dir * 0.125, 4));
2004         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&gl_flashblend, !gl_flashblend.integer);
2005         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_gloss,                                                      bound(0, r_shadow_gloss.integer + dir, 2));
2006         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight,                            !r_shadow_realtime_dlight.integer);
2007         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight_shadows,            !r_shadow_realtime_dlight_shadows.integer);
2008         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world,                                     !r_shadow_realtime_world.integer);
2009         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_lightmaps,           bound(0, r_shadow_realtime_world_lightmaps.value + dir * 0.1, 1));
2010         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_shadows,                     !r_shadow_realtime_world_shadows.integer);
2011         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom,                                 !r_bloom.integer);
2012         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_scenebrightness,                   bound(0.25, r_hdr_scenebrightness.value + dir * 0.125, 4));
2013         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_glowintensity,                     bound(0, r_hdr_glowintensity.value + dir * 0.25, 4));
2014         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorscale,                      bound(0.0625, r_bloom_colorscale.value + dir * 0.0625, 1));
2015         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorsubtract,                   bound(0, r_bloom_colorsubtract.value + dir * 0.0625, 1-0.0625));
2016         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorexponent,                   bound(1, r_bloom_colorexponent.value * (dir > 0 ? 2.0 : 0.5), 8));
2017         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_brighten,                        bound(1, r_bloom_brighten.value + dir * 0.0625, 4));
2018         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_blur,                            bound(1, r_bloom_blur.value + dir * 1, 16));
2019         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_resolution,                      bound(64, r_bloom_resolution.value + dir * 64, 2048));
2020         else if (options_graphics_cursor == optnum++) Cbuf_AddText ("r_restart\n");
2021 }
2022
2023
2024 static void M_Options_Graphics_Draw (void)
2025 {
2026         int visible;
2027         cachepic_t      *p;
2028
2029         M_Background(320, bound(200, 32 + OPTIONS_GRAPHICS_ITEMS * 8, vid_conheight.integer));
2030
2031         M_DrawPic(16, 4, "gfx/qplaque");
2032         p = Draw_CachePic ("gfx/p_option");
2033         M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
2034
2035         optcursor = options_graphics_cursor;
2036         optnum = 0;
2037         visible = (int)((menu_height - 32) / 8);
2038         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_GRAPHICS_ITEMS - visible)) * 8;
2039
2040         M_Options_PrintSlider(  "      Corona Intensity", true, r_coronas.value, 0, 4);
2041         M_Options_PrintCheckbox("      Use Only Coronas", true, gl_flashblend.integer);
2042         M_Options_PrintSlider(  "            Gloss Mode", true, r_shadow_gloss.integer, 0, 2);
2043         M_Options_PrintCheckbox("            RT DLights", !gl_flashblend.integer, r_shadow_realtime_dlight.integer);
2044         M_Options_PrintCheckbox("     RT DLight Shadows", !gl_flashblend.integer, r_shadow_realtime_dlight_shadows.integer);
2045         M_Options_PrintCheckbox("              RT World", true, r_shadow_realtime_world.integer);
2046         M_Options_PrintSlider(  "    RT World Lightmaps", true, r_shadow_realtime_world_lightmaps.value, 0, 1);
2047         M_Options_PrintCheckbox("       RT World Shadow", true, r_shadow_realtime_world_shadows.integer);
2048         M_Options_PrintCheckbox("          Bloom Effect", true, r_bloom.integer);
2049         M_Options_PrintSlider(  "      Scene Brightness", true, r_hdr_scenebrightness.value, 0.25, 4);
2050         M_Options_PrintSlider(  "       Glow Brightness", true, r_hdr_glowintensity.value, 0, 4);
2051         M_Options_PrintSlider(  "     Bloom Color Scale", r_bloom.integer, r_bloom_colorscale.value, 0.0625, 1);
2052         M_Options_PrintSlider(  "  Bloom Color Subtract", r_bloom.integer, r_bloom_colorsubtract.value, 0, 1-0.0625);
2053         M_Options_PrintSlider(  "  Bloom Color Exponent", r_bloom.integer, r_bloom_colorexponent.value, 1, 8);
2054         M_Options_PrintSlider(  "       Bloom Intensity", r_bloom.integer, r_bloom_brighten.value, 1, 4);
2055         M_Options_PrintSlider(  "            Bloom Blur", r_bloom.integer, r_bloom_blur.value, 1, 16);
2056         M_Options_PrintSlider(  "      Bloom Resolution", r_bloom.integer, r_bloom_resolution.value, 64, 2048);
2057         M_Options_PrintCommand( "      Restart Renderer", true);
2058 }
2059
2060
2061 static void M_Options_Graphics_Key (int k, int ascii)
2062 {
2063         switch (k)
2064         {
2065         case K_ESCAPE:
2066                 M_Menu_Options_f ();
2067                 break;
2068
2069         case K_ENTER:
2070                 M_Menu_Options_Graphics_AdjustSliders (1);
2071                 break;
2072
2073         case K_UPARROW:
2074                 S_LocalSound ("sound/misc/menu1.wav");
2075                 options_graphics_cursor--;
2076                 if (options_graphics_cursor < 0)
2077                         options_graphics_cursor = OPTIONS_GRAPHICS_ITEMS-1;
2078                 break;
2079
2080         case K_DOWNARROW:
2081                 S_LocalSound ("sound/misc/menu1.wav");
2082                 options_graphics_cursor++;
2083                 if (options_graphics_cursor >= OPTIONS_GRAPHICS_ITEMS)
2084                         options_graphics_cursor = 0;
2085                 break;
2086
2087         case K_LEFTARROW:
2088                 M_Menu_Options_Graphics_AdjustSliders (-1);
2089                 break;
2090
2091         case K_RIGHTARROW:
2092                 M_Menu_Options_Graphics_AdjustSliders (1);
2093                 break;
2094         }
2095 }
2096
2097
2098 #define OPTIONS_COLORCONTROL_ITEMS      18
2099
2100 static int              options_colorcontrol_cursor;
2101
2102 // intensity value to match up to 50% dither to 'correct' quake
2103 static cvar_t menu_options_colorcontrol_correctionvalue = {0, "menu_options_colorcontrol_correctionvalue", "0.5", "intensity value that matches up to white/black dither pattern, should be 0.5 for linear color"};
2104
2105 void M_Menu_Options_ColorControl_f (void)
2106 {
2107         key_dest = key_menu;
2108         m_state = m_options_colorcontrol;
2109         m_entersound = true;
2110 }
2111
2112
2113 static void M_Menu_Options_ColorControl_AdjustSliders (int dir)
2114 {
2115         int optnum;
2116         float f;
2117         S_LocalSound ("sound/misc/menu3.wav");
2118
2119         optnum = 1;
2120         if (options_colorcontrol_cursor == optnum++)
2121                 Cvar_SetValueQuick (&v_hwgamma, !v_hwgamma.integer);
2122         else if (options_colorcontrol_cursor == optnum++)
2123         {
2124                 Cvar_SetValueQuick (&v_color_enable, 0);
2125                 Cvar_SetValueQuick (&v_gamma, bound(1, v_gamma.value + dir * 0.125, 5));
2126         }
2127         else if (options_colorcontrol_cursor == optnum++)
2128         {
2129                 Cvar_SetValueQuick (&v_color_enable, 0);
2130                 Cvar_SetValueQuick (&v_contrast, bound(1, v_contrast.value + dir * 0.125, 5));
2131         }
2132         else if (options_colorcontrol_cursor == optnum++)
2133         {
2134                 Cvar_SetValueQuick (&v_color_enable, 0);
2135                 Cvar_SetValueQuick (&v_brightness, bound(0, v_brightness.value + dir * 0.05, 0.8));
2136         }
2137         else if (options_colorcontrol_cursor == optnum++)
2138         {
2139                 Cvar_SetValueQuick (&v_color_enable, !v_color_enable.integer);
2140         }
2141         else if (options_colorcontrol_cursor == optnum++)
2142         {
2143                 Cvar_SetValueQuick (&v_color_enable, 1);
2144                 Cvar_SetValueQuick (&v_color_black_r, bound(0, v_color_black_r.value + dir * 0.0125, 0.8));
2145         }
2146         else if (options_colorcontrol_cursor == optnum++)
2147         {
2148                 Cvar_SetValueQuick (&v_color_enable, 1);
2149                 Cvar_SetValueQuick (&v_color_black_g, bound(0, v_color_black_g.value + dir * 0.0125, 0.8));
2150         }
2151         else if (options_colorcontrol_cursor == optnum++)
2152         {
2153                 Cvar_SetValueQuick (&v_color_enable, 1);
2154                 Cvar_SetValueQuick (&v_color_black_b, bound(0, v_color_black_b.value + dir * 0.0125, 0.8));
2155         }
2156         else if (options_colorcontrol_cursor == optnum++)
2157         {
2158                 Cvar_SetValueQuick (&v_color_enable, 1);
2159                 f = bound(0, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3 + dir * 0.0125, 0.8);
2160                 Cvar_SetValueQuick (&v_color_black_r, f);
2161                 Cvar_SetValueQuick (&v_color_black_g, f);
2162                 Cvar_SetValueQuick (&v_color_black_b, f);
2163         }
2164         else if (options_colorcontrol_cursor == optnum++)
2165         {
2166                 Cvar_SetValueQuick (&v_color_enable, 1);
2167                 Cvar_SetValueQuick (&v_color_grey_r, bound(0, v_color_grey_r.value + dir * 0.0125, 0.95));
2168         }
2169         else if (options_colorcontrol_cursor == optnum++)
2170         {
2171                 Cvar_SetValueQuick (&v_color_enable, 1);
2172                 Cvar_SetValueQuick (&v_color_grey_g, bound(0, v_color_grey_g.value + dir * 0.0125, 0.95));
2173         }
2174         else if (options_colorcontrol_cursor == optnum++)
2175         {
2176                 Cvar_SetValueQuick (&v_color_enable, 1);
2177                 Cvar_SetValueQuick (&v_color_grey_b, bound(0, v_color_grey_b.value + dir * 0.0125, 0.95));
2178         }
2179         else if (options_colorcontrol_cursor == optnum++)
2180         {
2181                 Cvar_SetValueQuick (&v_color_enable, 1);
2182                 f = bound(0, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3 + dir * 0.0125, 0.95);
2183                 Cvar_SetValueQuick (&v_color_grey_r, f);
2184                 Cvar_SetValueQuick (&v_color_grey_g, f);
2185                 Cvar_SetValueQuick (&v_color_grey_b, f);
2186         }
2187         else if (options_colorcontrol_cursor == optnum++)
2188         {
2189                 Cvar_SetValueQuick (&v_color_enable, 1);
2190                 Cvar_SetValueQuick (&v_color_white_r, bound(1, v_color_white_r.value + dir * 0.125, 5));
2191         }
2192         else if (options_colorcontrol_cursor == optnum++)
2193         {
2194                 Cvar_SetValueQuick (&v_color_enable, 1);
2195                 Cvar_SetValueQuick (&v_color_white_g, bound(1, v_color_white_g.value + dir * 0.125, 5));
2196         }
2197         else if (options_colorcontrol_cursor == optnum++)
2198         {
2199                 Cvar_SetValueQuick (&v_color_enable, 1);
2200                 Cvar_SetValueQuick (&v_color_white_b, bound(1, v_color_white_b.value + dir * 0.125, 5));
2201         }
2202         else if (options_colorcontrol_cursor == optnum++)
2203         {
2204                 Cvar_SetValueQuick (&v_color_enable, 1);
2205                 f = bound(1, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3 + dir * 0.125, 5);
2206                 Cvar_SetValueQuick (&v_color_white_r, f);
2207                 Cvar_SetValueQuick (&v_color_white_g, f);
2208                 Cvar_SetValueQuick (&v_color_white_b, f);
2209         }
2210 }
2211
2212 static void M_Options_ColorControl_Draw (void)
2213 {
2214         int visible;
2215         float x, c, s, t, u, v;
2216         cachepic_t      *p, *dither;
2217
2218         dither = Draw_CachePic_Flags ("gfx/colorcontrol/ditherpattern", CACHEPICFLAG_NOCLAMP);
2219
2220         M_Background(320, 256);
2221
2222         M_DrawPic(16, 4, "gfx/qplaque");
2223         p = Draw_CachePic ("gfx/p_option");
2224         M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
2225
2226         optcursor = options_colorcontrol_cursor;
2227         optnum = 0;
2228         visible = (int)((menu_height - 32) / 8);
2229         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_COLORCONTROL_ITEMS - visible)) * 8;
2230
2231         M_Options_PrintCommand( "     Reset to defaults", true);
2232         M_Options_PrintCheckbox("Hardware Gamma Control", vid_hardwaregammasupported.integer, v_hwgamma.integer);
2233         M_Options_PrintSlider(  "                 Gamma", !v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_gamma.value, 1, 5);
2234         M_Options_PrintSlider(  "              Contrast", !v_color_enable.integer, v_contrast.value, 1, 5);
2235         M_Options_PrintSlider(  "            Brightness", !v_color_enable.integer, v_brightness.value, 0, 0.8);
2236         M_Options_PrintCheckbox("  Color Level Controls", true, v_color_enable.integer);
2237         M_Options_PrintSlider(  "          Black: Red  ", v_color_enable.integer, v_color_black_r.value, 0, 0.8);
2238         M_Options_PrintSlider(  "          Black: Green", v_color_enable.integer, v_color_black_g.value, 0, 0.8);
2239         M_Options_PrintSlider(  "          Black: Blue ", v_color_enable.integer, v_color_black_b.value, 0, 0.8);
2240         M_Options_PrintSlider(  "          Black: Grey ", v_color_enable.integer, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3, 0, 0.8);
2241         M_Options_PrintSlider(  "           Grey: Red  ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_r.value, 0, 0.95);
2242         M_Options_PrintSlider(  "           Grey: Green", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_g.value, 0, 0.95);
2243         M_Options_PrintSlider(  "           Grey: Blue ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_b.value, 0, 0.95);
2244         M_Options_PrintSlider(  "           Grey: Grey ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3, 0, 0.95);
2245         M_Options_PrintSlider(  "          White: Red  ", v_color_enable.integer, v_color_white_r.value, 1, 5);
2246         M_Options_PrintSlider(  "          White: Green", v_color_enable.integer, v_color_white_g.value, 1, 5);
2247         M_Options_PrintSlider(  "          White: Blue ", v_color_enable.integer, v_color_white_b.value, 1, 5);
2248         M_Options_PrintSlider(  "          White: Grey ", v_color_enable.integer, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3, 1, 5);
2249
2250         opty += 4;
2251         DrawQ_Fill(menu_x, menu_y + opty, 320, 4 + 64 + 8 + 64 + 4, 0, 0, 0, 1, 0);opty += 4;
2252         s = (float) 312 / 2 * vid.width / vid_conwidth.integer;
2253         t = (float) 4 / 2 * vid.height / vid_conheight.integer;
2254         DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);opty += 4;
2255         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 1,0,0,1, 0,1, 0,0,0,1, 1,1, 1,0,0,1, 0);opty += 4;
2256         DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);opty += 4;
2257         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 0,1,0,1, 0,1, 0,0,0,1, 1,1, 0,1,0,1, 0);opty += 4;
2258         DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);opty += 4;
2259         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 0,0,1,1, 0,1, 0,0,0,1, 1,1, 0,0,1,1, 0);opty += 4;
2260         DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);opty += 4;
2261         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 1,1,1,1, 0,1, 0,0,0,1, 1,1, 1,1,1,1, 0);opty += 4;
2262
2263         c = menu_options_colorcontrol_correctionvalue.value; // intensity value that should be matched up to a 50% dither to 'correct' quake
2264         s = (float) 48 / 2 * vid.width / vid_conwidth.integer;
2265         t = (float) 48 / 2 * vid.height / vid_conheight.integer;
2266         u = s * 0.5;
2267         v = t * 0.5;
2268         opty += 8;
2269         x = 4;
2270         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, 0, 0, 1, 0);
2271         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);
2272         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 1,0,0,1, u,0, 1,0,0,1, 0,v, 1,0,0,1, u,v, 1,0,0,1, 0);
2273         x += 80;
2274         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, c, 0, 1, 0);
2275         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);
2276         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 0,1,0,1, u,0, 0,1,0,1, 0,v, 0,1,0,1, u,v, 0,1,0,1, 0);
2277         x += 80;
2278         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, 0, c, 1, 0);
2279         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);
2280         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 0,0,1,1, u,0, 0,0,1,1, 0,v, 0,0,1,1, u,v, 0,0,1,1, 0);
2281         x += 80;
2282         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, c, c, 1, 0);
2283         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);
2284         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 1,1,1,1, u,0, 1,1,1,1, 0,v, 1,1,1,1, u,v, 1,1,1,1, 0);
2285 }
2286
2287
2288 static void M_Options_ColorControl_Key (int k, int ascii)
2289 {
2290         switch (k)
2291         {
2292         case K_ESCAPE:
2293                 M_Menu_Options_f ();
2294                 break;
2295
2296         case K_ENTER:
2297                 m_entersound = true;
2298                 switch (options_colorcontrol_cursor)
2299                 {
2300                 case 0:
2301                         Cvar_SetValueQuick(&v_hwgamma, 1);
2302                         Cvar_SetValueQuick(&v_gamma, 1);
2303                         Cvar_SetValueQuick(&v_contrast, 1);
2304                         Cvar_SetValueQuick(&v_brightness, 0);
2305                         Cvar_SetValueQuick(&v_color_enable, 0);
2306                         Cvar_SetValueQuick(&v_color_black_r, 0);
2307                         Cvar_SetValueQuick(&v_color_black_g, 0);
2308                         Cvar_SetValueQuick(&v_color_black_b, 0);
2309                         Cvar_SetValueQuick(&v_color_grey_r, 0);
2310                         Cvar_SetValueQuick(&v_color_grey_g, 0);
2311                         Cvar_SetValueQuick(&v_color_grey_b, 0);
2312                         Cvar_SetValueQuick(&v_color_white_r, 1);
2313                         Cvar_SetValueQuick(&v_color_white_g, 1);
2314                         Cvar_SetValueQuick(&v_color_white_b, 1);
2315                         break;
2316                 default:
2317                         M_Menu_Options_ColorControl_AdjustSliders (1);
2318                         break;
2319                 }
2320                 return;
2321
2322         case K_UPARROW:
2323                 S_LocalSound ("sound/misc/menu1.wav");
2324                 options_colorcontrol_cursor--;
2325                 if (options_colorcontrol_cursor < 0)
2326                         options_colorcontrol_cursor = OPTIONS_COLORCONTROL_ITEMS-1;
2327                 break;
2328
2329         case K_DOWNARROW:
2330                 S_LocalSound ("sound/misc/menu1.wav");
2331                 options_colorcontrol_cursor++;
2332                 if (options_colorcontrol_cursor >= OPTIONS_COLORCONTROL_ITEMS)
2333                         options_colorcontrol_cursor = 0;
2334                 break;
2335
2336         case K_LEFTARROW:
2337                 M_Menu_Options_ColorControl_AdjustSliders (-1);
2338                 break;
2339
2340         case K_RIGHTARROW:
2341                 M_Menu_Options_ColorControl_AdjustSliders (1);
2342                 break;
2343         }
2344 }
2345
2346
2347 //=============================================================================
2348 /* KEYS MENU */
2349
2350 static const char *quakebindnames[][2] =
2351 {
2352 {"+attack",             "attack"},
2353 {"impulse 10",          "next weapon"},
2354 {"impulse 12",          "previous weapon"},
2355 {"+jump",                       "jump / swim up"},
2356 {"+forward",            "walk forward"},
2357 {"+back",                       "backpedal"},
2358 {"+left",                       "turn left"},
2359 {"+right",                      "turn right"},
2360 {"+speed",                      "run"},
2361 {"+moveleft",           "step left"},
2362 {"+moveright",          "step right"},
2363 {"+strafe",             "sidestep"},
2364 {"+lookup",             "look up"},
2365 {"+lookdown",           "look down"},
2366 {"centerview",          "center view"},
2367 {"+mlook",                      "mouse look"},
2368 {"+klook",                      "keyboard look"},
2369 {"+moveup",                     "swim up"},
2370 {"+movedown",           "swim down"}
2371 };
2372
2373 static const char *transfusionbindnames[][2] =
2374 {
2375 {"",                            "Movement"},            // Movement commands
2376 {"+forward",            "walk forward"},
2377 {"+back",                       "backpedal"},
2378 {"+left",                       "turn left"},
2379 {"+right",                      "turn right"},
2380 {"+moveleft",           "step left"},
2381 {"+moveright",          "step right"},
2382 {"+jump",                       "jump / swim up"},
2383 {"+movedown",           "swim down"},
2384 {"",                            "Combat"},                      // Combat commands
2385 {"impulse 1",           "Pitch Fork"},
2386 {"impulse 2",           "Flare Gun"},
2387 {"impulse 3",           "Shotgun"},
2388 {"impulse 4",           "Machine Gun"},
2389 {"impulse 5",           "Incinerator"},
2390 {"impulse 6",           "Bombs (TNT)"},
2391 {"impulse 35",          "Proximity Bomb"},
2392 {"impulse 36",          "Remote Detonator"},
2393 {"impulse 7",           "Aerosol Can"},
2394 {"impulse 8",           "Tesla Cannon"},
2395 {"impulse 9",           "Life Leech"},
2396 {"impulse 10",          "Voodoo Doll"},
2397 {"impulse 21",          "next weapon"},
2398 {"impulse 22",          "previous weapon"},
2399 {"+attack",             "attack"},
2400 {"+button3",            "altfire"},
2401 {"",                            "Inventory"},           // Inventory commands
2402 {"impulse 40",          "Dr.'s Bag"},
2403 {"impulse 41",          "Crystal Ball"},
2404 {"impulse 42",          "Beast Vision"},
2405 {"impulse 43",          "Jump Boots"},
2406 {"impulse 23",          "next item"},
2407 {"impulse 24",          "previous item"},
2408 {"impulse 25",          "use item"},
2409 {"",                            "Misc"},                        // Misc commands
2410 {"+button4",            "use"},
2411 {"impulse 50",          "add bot (red)"},
2412 {"impulse 51",          "add bot (blue)"},
2413 {"impulse 52",          "kick a bot"},
2414 {"impulse 26",          "next armor type"},
2415 {"impulse 27",          "identify player"},
2416 {"impulse 55",          "voting menu"},
2417 {"impulse 56",          "observer mode"},
2418 {"",                            "Taunts"},            // Taunts
2419 {"impulse 70",          "taunt 0"},
2420 {"impulse 71",          "taunt 1"},
2421 {"impulse 72",          "taunt 2"},
2422 {"impulse 73",          "taunt 3"},
2423 {"impulse 74",          "taunt 4"},
2424 {"impulse 75",          "taunt 5"},
2425 {"impulse 76",          "taunt 6"},
2426 {"impulse 77",          "taunt 7"},
2427 {"impulse 78",          "taunt 8"},
2428 {"impulse 79",          "taunt 9"}
2429 };
2430
2431 static const char *goodvsbad2bindnames[][2] =
2432 {
2433 {"impulse 69",          "Power 1"},
2434 {"impulse 70",          "Power 2"},
2435 {"impulse 71",          "Power 3"},
2436 {"+jump",                       "jump / swim up"},
2437 {"+forward",            "walk forward"},
2438 {"+back",                       "backpedal"},
2439 {"+left",                       "turn left"},
2440 {"+right",                      "turn right"},
2441 {"+speed",                      "run"},
2442 {"+moveleft",           "step left"},
2443 {"+moveright",          "step right"},
2444 {"+strafe",             "sidestep"},
2445 {"+lookup",             "look up"},
2446 {"+lookdown",           "look down"},
2447 {"centerview",          "center view"},
2448 {"+mlook",                      "mouse look"},
2449 {"kill",                        "kill yourself"},
2450 {"+moveup",                     "swim up"},
2451 {"+movedown",           "swim down"}
2452 };
2453
2454 static int numcommands;
2455 static const char *(*bindnames)[2];
2456
2457 /*
2458 typedef struct binditem_s
2459 {
2460         char *command, *description;
2461         struct binditem_s *next;
2462 }
2463 binditem_t;
2464
2465 typedef struct bindcategory_s
2466 {
2467         char *name;
2468         binditem_t *binds;
2469         struct bindcategory_s *next;
2470 }
2471 bindcategory_t;
2472
2473 static bindcategory_t *bindcategories = NULL;
2474
2475 static void M_ClearBinds (void)
2476 {
2477         for (c = bindcategories;c;c = cnext)
2478         {
2479                 cnext = c->next;
2480                 for (b = c->binds;b;b = bnext)
2481                 {
2482                         bnext = b->next;
2483                         Z_Free(b);
2484                 }
2485                 Z_Free(c);
2486         }
2487         bindcategories = NULL;
2488 }
2489
2490 static void M_AddBindToCategory(bindcategory_t *c, char *command, char *description)
2491 {
2492         for (b = &c->binds;*b;*b = &(*b)->next);
2493         *b = Z_Alloc(sizeof(binditem_t) + strlen(command) + 1 + strlen(description) + 1);
2494         *b->command = (char *)((*b) + 1);
2495         *b->description = *b->command + strlen(command) + 1;
2496         strlcpy(*b->command, command, strlen(command) + 1);
2497         strlcpy(*b->description, description, strlen(description) + 1);
2498 }
2499
2500 static void M_AddBind (char *category, char *command, char *description)
2501 {
2502         for (c = &bindcategories;*c;c = &(*c)->next)
2503         {
2504                 if (!strcmp(category, (*c)->name))
2505                 {
2506                         M_AddBindToCategory(*c, command, description);
2507                         return;
2508                 }
2509         }
2510         *c = Z_Alloc(sizeof(bindcategory_t));
2511         M_AddBindToCategory(*c, command, description);
2512 }
2513
2514 static void M_DefaultBinds (void)
2515 {
2516         M_ClearBinds();
2517         M_AddBind("movement", "+jump", "jump / swim up");
2518         M_AddBind("movement", "+forward", "walk forward");
2519         M_AddBind("movement", "+back", "backpedal");
2520         M_AddBind("movement", "+left", "turn left");
2521         M_AddBind("movement", "+right", "turn right");
2522         M_AddBind("movement", "+speed", "run");
2523         M_AddBind("movement", "+moveleft", "step left");
2524         M_AddBind("movement", "+moveright", "step right");
2525         M_AddBind("movement", "+strafe", "sidestep");
2526         M_AddBind("movement", "+lookup", "look up");
2527         M_AddBind("movement", "+lookdown", "look down");
2528         M_AddBind("movement", "centerview", "center view");
2529         M_AddBind("movement", "+mlook", "mouse look");
2530         M_AddBind("movement", "+klook", "keyboard look");
2531         M_AddBind("movement", "+moveup", "swim up");
2532         M_AddBind("movement", "+movedown", "swim down");
2533         M_AddBind("weapons", "+attack", "attack");
2534         M_AddBind("weapons", "impulse 10", "next weapon");
2535         M_AddBind("weapons", "impulse 12", "previous weapon");
2536         M_AddBind("weapons", "impulse 1", "select weapon 1 (axe)");
2537         M_AddBind("weapons", "impulse 2", "select weapon 2 (shotgun)");
2538         M_AddBind("weapons", "impulse 3", "select weapon 3 (super )");
2539         M_AddBind("weapons", "impulse 4", "select weapon 4 (nailgun)");
2540         M_AddBind("weapons", "impulse 5", "select weapon 5 (super nailgun)");
2541         M_AddBind("weapons", "impulse 6", "select weapon 6 (grenade launcher)");
2542         M_AddBind("weapons", "impulse 7", "select weapon 7 (rocket launcher)");
2543         M_AddBind("weapons", "impulse 8", "select weapon 8 (lightning gun)");
2544 }
2545 */
2546
2547
2548 static int              keys_cursor;
2549 static int              bind_grab;
2550
2551 void M_Menu_Keys_f (void)
2552 {
2553         key_dest = key_menu_grabbed;
2554         m_state = m_keys;
2555         m_entersound = true;
2556
2557         if (gamemode == GAME_TRANSFUSION)
2558         {
2559                 numcommands = sizeof(transfusionbindnames) / sizeof(transfusionbindnames[0]);
2560                 bindnames = transfusionbindnames;
2561         }
2562         else if (gamemode == GAME_GOODVSBAD2)
2563         {
2564                 numcommands = sizeof(goodvsbad2bindnames) / sizeof(goodvsbad2bindnames[0]);
2565                 bindnames = goodvsbad2bindnames;
2566         }
2567         else
2568         {
2569                 numcommands = sizeof(quakebindnames) / sizeof(quakebindnames[0]);
2570                 bindnames = quakebindnames;
2571         }
2572
2573         // Make sure "keys_cursor" doesn't start on a section in the binding list
2574         keys_cursor = 0;
2575         while (bindnames[keys_cursor][0][0] == '\0')
2576         {
2577                 keys_cursor++;
2578
2579                 // Only sections? There may be a problem somewhere...
2580                 if (keys_cursor >= numcommands)
2581                         Sys_Error ("M_Init: The key binding list only contains sections");
2582         }
2583 }
2584
2585 #define NUMKEYS 5
2586
2587 static void M_UnbindCommand (const char *command)
2588 {
2589         int             j;
2590         const char      *b;
2591
2592         for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2593         {
2594                 b = keybindings[0][j];
2595                 if (!b)
2596                         continue;
2597                 if (!strcmp (b, command))
2598                         Key_SetBinding (j, 0, "");
2599         }
2600 }
2601
2602
2603 static void M_Keys_Draw (void)
2604 {
2605         int             i, j;
2606         int             keys[NUMKEYS];
2607         int             y;
2608         cachepic_t      *p;
2609         char    keystring[MAX_INPUTLINE];
2610
2611         M_Background(320, 48 + 8 * numcommands);
2612
2613         p = Draw_CachePic ("gfx/ttl_cstm");
2614         M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_cstm");
2615
2616         if (bind_grab)
2617                 M_Print(12, 32, "Press a key or button for this action");
2618         else
2619                 M_Print(18, 32, "Enter to change, backspace to clear");
2620
2621 // search for known bindings
2622         for (i=0 ; i<numcommands ; i++)
2623         {
2624                 y = 48 + 8*i;
2625
2626                 // If there's no command, it's just a section
2627                 if (bindnames[i][0][0] == '\0')
2628                 {
2629                         M_PrintRed (4, y, "\x0D");  // #13 is the little arrow pointing to the right
2630                         M_PrintRed (16, y, bindnames[i][1]);
2631                         continue;
2632                 }
2633                 else
2634                         M_Print(16, y, bindnames[i][1]);
2635
2636                 Key_FindKeysForCommand (bindnames[i][0], keys, NUMKEYS, 0);
2637
2638                 // LordHavoc: redesigned to print more than 2 keys, inspired by Tomaz's MiniRacer
2639                 if (keys[0] == -1)
2640                         strlcpy(keystring, "???", sizeof(keystring));
2641                 else
2642                 {
2643                         char tinystr[2];
2644                         keystring[0] = 0;
2645                         for (j = 0;j < NUMKEYS;j++)
2646                         {
2647                                 if (keys[j] != -1)
2648                                 {
2649                                         if (j > 0)
2650                                                 strlcat(keystring, " or ", sizeof(keystring));
2651                                         strlcat(keystring, Key_KeynumToString (keys[j], tinystr, sizeof(tinystr)), sizeof(keystring));
2652                                 }
2653                         }
2654                 }
2655                 M_Print(150, y, keystring);
2656         }
2657
2658         if (bind_grab)
2659                 M_DrawCharacter (140, 48 + keys_cursor*8, '=');
2660         else
2661                 M_DrawCharacter (140, 48 + keys_cursor*8, 12+((int)(realtime*4)&1));
2662 }
2663
2664
2665 static void M_Keys_Key (int k, int ascii)
2666 {
2667         char    cmd[80];
2668         int             keys[NUMKEYS];
2669         char    tinystr[2];
2670
2671         if (bind_grab)
2672         {       // defining a key
2673                 S_LocalSound ("sound/misc/menu1.wav");
2674                 if (k == K_ESCAPE)
2675                 {
2676                         bind_grab = false;
2677                 }
2678                 else //if (k != '`')
2679                 {
2680                         dpsnprintf (cmd, sizeof(cmd), "bind \"%s\" \"%s\"\n", Key_KeynumToString (k, tinystr, sizeof(tinystr)), bindnames[keys_cursor][0]);
2681                         Cbuf_InsertText (cmd);
2682                 }
2683
2684                 bind_grab = false;
2685                 return;
2686         }
2687
2688         switch (k)
2689         {
2690         case K_ESCAPE:
2691                 M_Menu_Options_f ();
2692                 break;
2693
2694         case K_LEFTARROW:
2695         case K_UPARROW:
2696                 S_LocalSound ("sound/misc/menu1.wav");
2697                 do
2698                 {
2699                         keys_cursor--;
2700                         if (keys_cursor < 0)
2701                                 keys_cursor = numcommands-1;
2702                 }
2703                 while (bindnames[keys_cursor][0][0] == '\0');  // skip sections
2704                 break;
2705
2706         case K_DOWNARROW:
2707         case K_RIGHTARROW:
2708                 S_LocalSound ("sound/misc/menu1.wav");
2709                 do
2710                 {
2711                         keys_cursor++;
2712                         if (keys_cursor >= numcommands)
2713                                 keys_cursor = 0;
2714                 }
2715                 while (bindnames[keys_cursor][0][0] == '\0');  // skip sections
2716                 break;
2717
2718         case K_ENTER:           // go into bind mode
2719                 Key_FindKeysForCommand (bindnames[keys_cursor][0], keys, NUMKEYS, 0);
2720                 S_LocalSound ("sound/misc/menu2.wav");
2721                 if (keys[NUMKEYS - 1] != -1)
2722                         M_UnbindCommand (bindnames[keys_cursor][0]);
2723                 bind_grab = true;
2724                 break;
2725
2726         case K_BACKSPACE:               // delete bindings
2727         case K_DEL:                             // delete bindings
2728                 S_LocalSound ("sound/misc/menu2.wav");
2729                 M_UnbindCommand (bindnames[keys_cursor][0]);
2730                 break;
2731         }
2732 }
2733
2734 void M_Menu_Reset_f (void)
2735 {
2736         key_dest = key_menu;
2737         m_state = m_reset;
2738         m_entersound = true;
2739 }
2740
2741
2742 static void M_Reset_Key (int key, int ascii)
2743 {
2744         switch (key)
2745         {
2746         case 'Y':
2747         case 'y':
2748                 Cbuf_AddText ("cvar_resettodefaults_all;exec default.cfg\n");
2749                 // no break here since we also exit the menu
2750
2751         case K_ESCAPE:
2752         case 'n':
2753         case 'N':
2754                 m_state = m_options;
2755                 m_entersound = true;
2756                 break;
2757
2758         default:
2759                 break;
2760         }
2761 }
2762
2763 static void M_Reset_Draw (void)
2764 {
2765         int lines = 2, linelength = 20;
2766         M_Background(linelength * 8 + 16, lines * 8 + 16);
2767         M_DrawTextBox(0, 0, linelength, lines);
2768         M_Print(8 + 4 * (linelength - 19),  8, "Really wanna reset?");
2769         M_Print(8 + 4 * (linelength - 11), 16, "Press y / n");
2770 }
2771
2772 //=============================================================================
2773 /* VIDEO MENU */
2774
2775 video_resolution_t video_resolutions_hardcoded[] =
2776 {
2777 {"Standard 4x3"              ,  320, 240, 320, 240, 1     },
2778 {"Standard 4x3"              ,  400, 300, 400, 300, 1     },
2779 {"Standard 4x3"              ,  512, 384, 512, 384, 1     },
2780 {"Standard 4x3"              ,  640, 480, 640, 480, 1     },
2781 {"Standard 4x3"              ,  800, 600, 640, 480, 1     },
2782 {"Standard 4x3"              , 1024, 768, 640, 480, 1     },
2783 {"Standard 4x3"              , 1152, 864, 640, 480, 1     },
2784 {"Standard 4x3"              , 1280, 960, 640, 480, 1     },
2785 {"Standard 4x3"              , 1400,1050, 640, 480, 1     },
2786 {"Standard 4x3"              , 1600,1200, 640, 480, 1     },
2787 {"Standard 4x3"              , 1792,1344, 640, 480, 1     },
2788 {"Standard 4x3"              , 1856,1392, 640, 480, 1     },
2789 {"Standard 4x3"              , 1920,1440, 640, 480, 1     },
2790 {"Standard 4x3"              , 2048,1536, 640, 480, 1     },
2791 {"Short Pixel (CRT) 5x4"     ,  320, 256, 320, 256, 0.9375},
2792 {"Short Pixel (CRT) 5x4"     ,  640, 512, 640, 512, 0.9375},
2793 {"Short Pixel (CRT) 5x4"     , 1280,1024, 640, 512, 0.9375},
2794 {"Tall Pixel (CRT) 8x5"      ,  320, 200, 320, 200, 1.2   },
2795 {"Tall Pixel (CRT) 8x5"      ,  640, 400, 640, 400, 1.2   },
2796 {"Tall Pixel (CRT) 8x5"      ,  840, 525, 640, 400, 1.2   },
2797 {"Tall Pixel (CRT) 8x5"      ,  960, 600, 640, 400, 1.2   },
2798 {"Tall Pixel (CRT) 8x5"      , 1680,1050, 640, 400, 1.2   },
2799 {"Tall Pixel (CRT) 8x5"      , 1920,1200, 640, 400, 1.2   },
2800 {"Square Pixel (LCD) 5x4"    ,  320, 256, 320, 256, 1     },
2801 {"Square Pixel (LCD) 5x4"    ,  640, 512, 640, 512, 1     },
2802 {"Square Pixel (LCD) 5x4"    , 1280,1024, 640, 512, 1     },
2803 {"WideScreen 5x3"            ,  640, 384, 640, 384, 1     },
2804 {"WideScreen 5x3"            , 1280, 768, 640, 384, 1     },
2805 {"WideScreen 8x5"            ,  320, 200, 320, 200, 1     },
2806 {"WideScreen 8x5"            ,  640, 400, 640, 400, 1     },
2807 {"WideScreen 8x5"            ,  720, 450, 720, 450, 1     },
2808 {"WideScreen 8x5"            ,  840, 525, 640, 400, 1     },
2809 {"WideScreen 8x5"            ,  960, 600, 640, 400, 1     },
2810 {"WideScreen 8x5"            , 1280, 800, 640, 400, 1     },
2811 {"WideScreen 8x5"            , 1440, 900, 720, 450, 1     },
2812 {"WideScreen 8x5"            , 1680,1050, 640, 400, 1     },
2813 {"WideScreen 8x5"            , 1920,1200, 640, 400, 1     },
2814 {"WideScreen 8x5"            , 2560,1600, 640, 400, 1     },
2815 {"WideScreen 8x5"            , 3840,2400, 640, 400, 1     },
2816 {"WideScreen 14x9"           ,  840, 540, 640, 400, 1     },
2817 {"WideScreen 14x9"           , 1680,1080, 640, 400, 1     },
2818 {"WideScreen 16x9"           ,  640, 360, 640, 360, 1     },
2819 {"WideScreen 16x9"           ,  683, 384, 683, 384, 1     },
2820 {"WideScreen 16x9"           ,  960, 540, 640, 360, 1     },
2821 {"WideScreen 16x9"           , 1280, 720, 640, 360, 1     },
2822 {"WideScreen 16x9"           , 1360, 768, 680, 384, 1     },
2823 {"WideScreen 16x9"           , 1366, 768, 683, 384, 1     },
2824 {"WideScreen 16x9"           , 1920,1080, 640, 360, 1     },
2825 {"WideScreen 16x9"           , 2560,1440, 640, 360, 1     },
2826 {"WideScreen 16x9"           , 3840,2160, 640, 360, 1     },
2827 {"NTSC 3x2"                  ,  360, 240, 360, 240, 1.125 },
2828 {"NTSC 3x2"                  ,  720, 480, 720, 480, 1.125 },
2829 {"PAL 14x11"                 ,  360, 283, 360, 283, 0.9545},
2830 {"PAL 14x11"                 ,  720, 566, 720, 566, 0.9545},
2831 {"NES 8x7"                   ,  256, 224, 256, 224, 1.1667},
2832 {"SNES 8x7"                  ,  512, 448, 512, 448, 1.1667},
2833 {NULL, 0, 0, 0, 0, 0}
2834 };
2835 // this is the number of the default mode (640x480) in the list above
2836 int video_resolutions_hardcoded_count = sizeof(video_resolutions_hardcoded) / sizeof(*video_resolutions_hardcoded) - 1;
2837
2838 #define VIDEO_ITEMS 11
2839 static int video_cursor = 0;
2840 static int video_cursor_table[VIDEO_ITEMS] = {68, 88, 96, 104, 112, 120, 128, 136, 144, 152, 168};
2841 static int menu_video_resolution;
2842
2843 video_resolution_t *video_resolutions;
2844 int video_resolutions_count;
2845
2846 static video_resolution_t *menu_video_resolutions;
2847 static int menu_video_resolutions_count;
2848 static qboolean menu_video_resolutions_forfullscreen;
2849
2850 static void M_Menu_Video_FindResolution(int w, int h, float a)
2851 {
2852         int i;
2853
2854         if(menu_video_resolutions_forfullscreen)
2855         {
2856                 menu_video_resolutions = video_resolutions;
2857                 menu_video_resolutions_count = video_resolutions_count;
2858         }
2859         else
2860         {
2861                 menu_video_resolutions = video_resolutions_hardcoded;
2862                 menu_video_resolutions_count = video_resolutions_hardcoded_count;
2863         }
2864
2865         // Look for the closest match to the current resolution
2866         menu_video_resolution = 0;
2867         for (i = 1;i < menu_video_resolutions_count;i++)
2868         {
2869                 // if the new mode would be a worse match in width, skip it
2870                 if (abs(menu_video_resolutions[i].width - w) > abs(menu_video_resolutions[menu_video_resolution].width - w))
2871                         continue;
2872                 // if it is equal in width, check height
2873                 if (menu_video_resolutions[i].width == w && menu_video_resolutions[menu_video_resolution].width == w)
2874                 {
2875                         // if the new mode would be a worse match in height, skip it
2876                         if (abs(menu_video_resolutions[i].height - h) > abs(menu_video_resolutions[menu_video_resolution].height - h))
2877                                 continue;
2878                         // if it is equal in width and height, check pixel aspect
2879                         if (menu_video_resolutions[i].height == h && menu_video_resolutions[menu_video_resolution].height == h)
2880                         {
2881                                 // if the new mode would be a worse match in pixel aspect, skip it
2882                                 if (abs(menu_video_resolutions[i].pixelheight - a) > abs(menu_video_resolutions[menu_video_resolution].pixelheight - a))
2883                                         continue;
2884                                 // if it is equal in everything, skip it (prefer earlier modes)
2885                                 if (menu_video_resolutions[i].pixelheight == a && menu_video_resolutions[menu_video_resolution].pixelheight == a)
2886                                         continue;
2887                                 // better match for width, height, and pixel aspect
2888                                 menu_video_resolution = i;
2889                         }
2890                         else // better match for width and height
2891                                 menu_video_resolution = i;
2892                 }
2893                 else // better match for width
2894                         menu_video_resolution = i;
2895         }
2896 }
2897
2898 void M_Menu_Video_f (void)
2899 {
2900         key_dest = key_menu;
2901         m_state = m_video;
2902         m_entersound = true;
2903
2904         M_Menu_Video_FindResolution(vid.width, vid.height, vid_pixelheight.value);
2905 }
2906
2907
2908 static void M_Video_Draw (void)
2909 {
2910         int t;
2911         cachepic_t      *p;
2912         char vabuf[1024];
2913
2914         if(!!vid_fullscreen.integer != menu_video_resolutions_forfullscreen)
2915         {
2916                 video_resolution_t *res = &menu_video_resolutions[menu_video_resolution];
2917                 menu_video_resolutions_forfullscreen = !!vid_fullscreen.integer;
2918                 M_Menu_Video_FindResolution(res->width, res->height, res->pixelheight);
2919         }
2920
2921         M_Background(320, 200);
2922
2923         M_DrawPic(16, 4, "gfx/qplaque");
2924         p = Draw_CachePic ("gfx/vidmodes");
2925         M_DrawPic((320-p->width)/2, 4, "gfx/vidmodes");
2926
2927         t = 0;
2928
2929         // Current and Proposed Resolution
2930         M_Print(16, video_cursor_table[t] - 12, "    Current Resolution");
2931         if (vid_supportrefreshrate && vid.userefreshrate && vid.fullscreen)
2932                 M_Print(220, video_cursor_table[t] - 12, va(vabuf, sizeof(vabuf), "%dx%d %.2fhz", vid.width, vid.height, vid.refreshrate));
2933         else
2934                 M_Print(220, video_cursor_table[t] - 12, va(vabuf, sizeof(vabuf), "%dx%d", vid.width, vid.height));
2935         M_Print(16, video_cursor_table[t], "        New Resolution");
2936         M_Print(220, video_cursor_table[t], va(vabuf, sizeof(vabuf), "%dx%d", menu_video_resolutions[menu_video_resolution].width, menu_video_resolutions[menu_video_resolution].height));
2937         M_Print(96, video_cursor_table[t] + 8, va(vabuf, sizeof(vabuf), "Type: %s", menu_video_resolutions[menu_video_resolution].type));
2938         t++;
2939
2940         // Bits per pixel
2941         M_Print(16, video_cursor_table[t], "        Bits per pixel");
2942         M_Print(220, video_cursor_table[t], (vid_bitsperpixel.integer == 32) ? "32" : "16");
2943         t++;
2944
2945         // Bits per pixel
2946         M_Print(16, video_cursor_table[t], "          Antialiasing");
2947         M_DrawSlider(220, video_cursor_table[t], vid_samples.value, 1, 32);
2948         t++;
2949
2950         // Refresh Rate
2951         M_ItemPrint(16, video_cursor_table[t], "      Use Refresh Rate", vid_supportrefreshrate);
2952         M_DrawCheckbox(220, video_cursor_table[t], vid_userefreshrate.integer);
2953         t++;
2954
2955         // Refresh Rate
2956         M_ItemPrint(16, video_cursor_table[t], "          Refresh Rate", vid_supportrefreshrate && vid_userefreshrate.integer);
2957         M_DrawSlider(220, video_cursor_table[t], vid_refreshrate.value, 50, 150);
2958         t++;
2959
2960         // Fullscreen
2961         M_Print(16, video_cursor_table[t], "            Fullscreen");
2962         M_DrawCheckbox(220, video_cursor_table[t], vid_fullscreen.integer);
2963         t++;
2964
2965         // Vertical Sync
2966         M_ItemPrint(16, video_cursor_table[t], "         Vertical Sync", true);
2967         M_DrawCheckbox(220, video_cursor_table[t], vid_vsync.integer);
2968         t++;
2969
2970         M_ItemPrint(16, video_cursor_table[t], "    Anisotropic Filter", vid.support.ext_texture_filter_anisotropic);
2971         M_DrawSlider(220, video_cursor_table[t], gl_texture_anisotropy.integer, 1, vid.max_anisotropy);
2972         t++;
2973
2974         M_ItemPrint(16, video_cursor_table[t], "       Texture Quality", true);
2975         M_DrawSlider(220, video_cursor_table[t], gl_picmip.value, 3, 0);
2976         t++;
2977
2978         M_ItemPrint(16, video_cursor_table[t], "   Texture Compression", vid.support.arb_texture_compression);
2979         M_DrawCheckbox(220, video_cursor_table[t], gl_texturecompression.integer);
2980         t++;
2981
2982         // "Apply" button
2983         M_Print(220, video_cursor_table[t], "Apply");
2984         t++;
2985
2986         // Cursor
2987         M_DrawCharacter(200, video_cursor_table[video_cursor], 12+((int)(realtime*4)&1));
2988 }
2989
2990
2991 static void M_Menu_Video_AdjustSliders (int dir)
2992 {
2993         int t;
2994
2995         S_LocalSound ("sound/misc/menu3.wav");
2996
2997         t = 0;
2998         if (video_cursor == t++)
2999         {
3000                 // Resolution
3001                 int r;
3002                 for(r = 0;r < menu_video_resolutions_count;r++)
3003                 {
3004                         menu_video_resolution += dir;
3005                         if (menu_video_resolution >= menu_video_resolutions_count)
3006                                 menu_video_resolution = 0;
3007                         if (menu_video_resolution < 0)
3008                                 menu_video_resolution = menu_video_resolutions_count - 1;
3009                         if (menu_video_resolutions[menu_video_resolution].width >= vid_minwidth.integer && menu_video_resolutions[menu_video_resolution].height >= vid_minheight.integer)
3010                                 break;
3011                 }
3012         }
3013         else if (video_cursor == t++)
3014                 Cvar_SetValueQuick (&vid_bitsperpixel, (vid_bitsperpixel.integer == 32) ? 16 : 32);
3015         else if (video_cursor == t++)
3016                 Cvar_SetValueQuick (&vid_samples, bound(1, vid_samples.value * (dir > 0 ? 2 : 0.5), 32));
3017         else if (video_cursor == t++)
3018                 Cvar_SetValueQuick (&vid_userefreshrate, !vid_userefreshrate.integer);
3019         else if (video_cursor == t++)
3020                 Cvar_SetValueQuick (&vid_refreshrate, bound(50, vid_refreshrate.value + dir, 150));
3021         else if (video_cursor == t++)
3022                 Cvar_SetValueQuick (&vid_fullscreen, !vid_fullscreen.integer);
3023         else if (video_cursor == t++)
3024                 Cvar_SetValueQuick (&vid_vsync, !vid_vsync.integer);
3025         else if (video_cursor == t++)
3026                 Cvar_SetValueQuick (&gl_texture_anisotropy, bound(1, gl_texture_anisotropy.value * (dir < 0 ? 0.5 : 2.0), vid.max_anisotropy));
3027         else if (video_cursor == t++)
3028                 Cvar_SetValueQuick (&gl_picmip, bound(0, gl_picmip.value - dir, 3));
3029         else if (video_cursor == t++)
3030                 Cvar_SetValueQuick (&gl_texturecompression, !gl_texturecompression.integer);
3031 }
3032
3033
3034 static void M_Video_Key (int key, int ascii)
3035 {
3036         switch (key)
3037         {
3038                 case K_ESCAPE:
3039                         // vid_shared.c has a copy of the current video config. We restore it
3040                         Cvar_SetValueQuick(&vid_fullscreen, vid.fullscreen);
3041                         Cvar_SetValueQuick(&vid_bitsperpixel, vid.bitsperpixel);
3042                         Cvar_SetValueQuick(&vid_samples, vid.samples);
3043                         if (vid_supportrefreshrate)
3044                                 Cvar_SetValueQuick(&vid_refreshrate, vid.refreshrate);
3045                         Cvar_SetValueQuick(&vid_userefreshrate, vid.userefreshrate);
3046
3047                         S_LocalSound ("sound/misc/menu1.wav");
3048                         M_Menu_Options_f ();
3049                         break;
3050
3051                 case K_ENTER:
3052                         m_entersound = true;
3053                         switch (video_cursor)
3054                         {
3055                                 case (VIDEO_ITEMS - 1):
3056                                         Cvar_SetValueQuick (&vid_width, menu_video_resolutions[menu_video_resolution].width);
3057                                         Cvar_SetValueQuick (&vid_height, menu_video_resolutions[menu_video_resolution].height);
3058                                         Cvar_SetValueQuick (&vid_conwidth, menu_video_resolutions[menu_video_resolution].conwidth);
3059                                         Cvar_SetValueQuick (&vid_conheight, menu_video_resolutions[menu_video_resolution].conheight);
3060                                         Cvar_SetValueQuick (&vid_pixelheight, menu_video_resolutions[menu_video_resolution].pixelheight);
3061                                         Cbuf_AddText ("vid_restart\n");
3062                                         M_Menu_Options_f ();
3063                                         break;
3064                                 default:
3065                                         M_Menu_Video_AdjustSliders (1);
3066                         }
3067                         break;
3068
3069                 case K_UPARROW:
3070                         S_LocalSound ("sound/misc/menu1.wav");
3071                         video_cursor--;
3072                         if (video_cursor < 0)
3073                                 video_cursor = VIDEO_ITEMS-1;
3074                         break;
3075
3076                 case K_DOWNARROW:
3077                         S_LocalSound ("sound/misc/menu1.wav");
3078                         video_cursor++;
3079                         if (video_cursor >= VIDEO_ITEMS)
3080                                 video_cursor = 0;
3081                         break;
3082
3083                 case K_LEFTARROW:
3084                         M_Menu_Video_AdjustSliders (-1);
3085                         break;
3086
3087                 case K_RIGHTARROW:
3088                         M_Menu_Video_AdjustSliders (1);
3089                         break;
3090         }
3091 }
3092
3093 //=============================================================================
3094 /* HELP MENU */
3095
3096 static int              help_page;
3097 #define NUM_HELP_PAGES  6
3098
3099
3100 void M_Menu_Help_f (void)
3101 {
3102         key_dest = key_menu;
3103         m_state = m_help;
3104         m_entersound = true;
3105         help_page = 0;
3106 }
3107
3108
3109
3110 static void M_Help_Draw (void)
3111 {
3112         char vabuf[1024];
3113         M_Background(320, 200);
3114         M_DrawPic (0, 0, va(vabuf, sizeof(vabuf), "gfx/help%i", help_page));
3115 }
3116
3117
3118 static void M_Help_Key (int key, int ascii)
3119 {
3120         switch (key)
3121         {
3122         case K_ESCAPE:
3123                 M_Menu_Main_f ();
3124                 break;
3125
3126         case K_UPARROW:
3127         case K_RIGHTARROW:
3128                 m_entersound = true;
3129                 if (++help_page >= NUM_HELP_PAGES)
3130                         help_page = 0;
3131                 break;
3132
3133         case K_DOWNARROW:
3134         case K_LEFTARROW:
3135                 m_entersound = true;
3136                 if (--help_page < 0)
3137                         help_page = NUM_HELP_PAGES-1;
3138                 break;
3139         }
3140
3141 }
3142
3143 //=============================================================================
3144 /* CEDITS MENU */
3145
3146 void M_Menu_Credits_f (void)
3147 {
3148         key_dest = key_menu;
3149         m_state = m_credits;
3150         m_entersound = true;
3151 }
3152
3153
3154
3155 static void M_Credits_Draw (void)
3156 {
3157         M_Background(640, 480);
3158         M_DrawPic (0, 0, "gfx/creditsmiddle");
3159         M_Print (640/2 - 14/2*8, 236, "Coming soon...");
3160         M_DrawPic (0, 0, "gfx/creditstop");
3161         M_DrawPic (0, 433, "gfx/creditsbottom");
3162 }
3163
3164
3165 static void M_Credits_Key (int key, int ascii)
3166 {
3167                 M_Menu_Main_f ();
3168 }
3169
3170 //=============================================================================
3171 /* QUIT MENU */
3172
3173 static const char *m_quit_message[9];
3174 static int              m_quit_prevstate;
3175 static qboolean wasInMenus;
3176
3177
3178 static int M_QuitMessage(const char *line1, const char *line2, const char *line3, const char *line4, const char *line5, const char *line6, const char *line7, const char *line8)
3179 {
3180         m_quit_message[0] = line1;
3181         m_quit_message[1] = line2;
3182         m_quit_message[2] = line3;
3183         m_quit_message[3] = line4;
3184         m_quit_message[4] = line5;
3185         m_quit_message[5] = line6;
3186         m_quit_message[6] = line7;
3187         m_quit_message[7] = line8;
3188         m_quit_message[8] = NULL;
3189         return 1;
3190 }
3191
3192 static int M_ChooseQuitMessage(int request)
3193 {
3194         if (m_missingdata)
3195         {
3196                 // frag related quit messages are pointless for a fallback menu, so use something generic
3197                 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3198                 return 0;
3199         }
3200         switch (gamemode)
3201         {
3202         case GAME_NORMAL:
3203         case GAME_HIPNOTIC:
3204         case GAME_ROGUE:
3205         case GAME_QUOTH:
3206         case GAME_NEHAHRA:
3207         case GAME_DEFEATINDETAIL2:
3208                 if (request-- == 0) return M_QuitMessage("Are you gonna quit","this game just like","everything else?",NULL,NULL,NULL,NULL,NULL);
3209                 if (request-- == 0) return M_QuitMessage("Milord, methinks that","thou art a lowly","quitter. Is this true?",NULL,NULL,NULL,NULL,NULL);
3210                 if (request-- == 0) return M_QuitMessage("Do I need to bust your","face open for trying","to quit?",NULL,NULL,NULL,NULL,NULL);
3211                 if (request-- == 0) return M_QuitMessage("Man, I oughta smack you","for trying to quit!","Press Y to get","smacked out.",NULL,NULL,NULL,NULL);
3212                 if (request-- == 0) return M_QuitMessage("Press Y to quit like a","big loser in life.","Press N to stay proud","and successful!",NULL,NULL,NULL,NULL);
3213                 if (request-- == 0) return M_QuitMessage("If you press Y to","quit, I will summon","Satan all over your","hard drive!",NULL,NULL,NULL,NULL);
3214                 if (request-- == 0) return M_QuitMessage("Um, Asmodeus dislikes","his children trying to","quit. Press Y to return","to your Tinkertoys.",NULL,NULL,NULL,NULL);
3215                 if (request-- == 0) return M_QuitMessage("If you quit now, I'll","throw a blanket-party","for you next time!",NULL,NULL,NULL,NULL,NULL);
3216                 break;
3217         case GAME_GOODVSBAD2:
3218                 if (request-- == 0) return M_QuitMessage("Press Yes To Quit","...","Yes",NULL,NULL,NULL,NULL,NULL);
3219                 if (request-- == 0) return M_QuitMessage("Do you really want to","Quit?","Play Good vs bad 3!",NULL,NULL,NULL,NULL,NULL);
3220                 if (request-- == 0) return M_QuitMessage("All your quit are","belong to long duck","dong",NULL,NULL,NULL,NULL,NULL);
3221                 if (request-- == 0) return M_QuitMessage("Press Y to quit","","But are you too legit?",NULL,NULL,NULL,NULL,NULL);
3222                 if (request-- == 0) return M_QuitMessage("This game was made by","e@chip-web.com","It is by far the best","game ever made.",NULL,NULL,NULL,NULL);
3223                 if (request-- == 0) return M_QuitMessage("Even I really dont","know of a game better","Press Y to quit","like rougue chedder",NULL,NULL,NULL,NULL);
3224                 if (request-- == 0) return M_QuitMessage("After you stop playing","tell the guys who made","counterstrike to just","kill themselves now",NULL,NULL,NULL,NULL);
3225                 if (request-- == 0) return M_QuitMessage("Press Y to exit to DOS","","SSH login as user Y","to exit to Linux",NULL,NULL,NULL,NULL);
3226                 if (request-- == 0) return M_QuitMessage("Press Y like you","were waanderers","from Ys'",NULL,NULL,NULL,NULL,NULL);
3227                 if (request-- == 0) return M_QuitMessage("This game was made in","Nippon like the SS","announcer's saying ipon",NULL,NULL,NULL,NULL,NULL);
3228                 if (request-- == 0) return M_QuitMessage("you","want to quit?",NULL,NULL,NULL,NULL,NULL,NULL);
3229                 if (request-- == 0) return M_QuitMessage("Please stop playing","this stupid game",NULL,NULL,NULL,NULL,NULL,NULL);
3230                 break;
3231         case GAME_BATTLEMECH:
3232                 if (request-- == 0) return M_QuitMessage("? WHY ?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3233                 if (request-- == 0) return M_QuitMessage("Leave now and your mech is scrap!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3234                 if (request-- == 0) return M_QuitMessage("Accept Defeat?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3235                 if (request-- == 0) return M_QuitMessage("Wait! There are more mechs to destroy!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3236                 if (request-- == 0) return M_QuitMessage("Where's your bloodlust?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3237                 if (request-- == 0) return M_QuitMessage("Your mech here is way more impressive","than your car out there...","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL);
3238                 if (request-- == 0) return M_QuitMessage("Quitting won't reduce your debt","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3239                 break;
3240         case GAME_OPENQUARTZ:
3241                 if (request-- == 0) return M_QuitMessage("There is nothing like free beer!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3242                 if (request-- == 0) return M_QuitMessage("GNU is not Unix!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3243                 if (request-- == 0) return M_QuitMessage("You prefer free beer over free speech?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3244                 if (request-- == 0) return M_QuitMessage("Is OpenQuartz Propaganda?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3245                 break;
3246         default:
3247                 if (request-- == 0) return M_QuitMessage("Tired of fragging already?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3248                 if (request-- == 0) return M_QuitMessage("Quit now and forfeit your bodycount?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3249                 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3250                 if (request-- == 0) return M_QuitMessage("Off to do something constructive?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3251                 break;
3252         }
3253         return 0;
3254 }
3255
3256 void M_Menu_Quit_f (void)
3257 {
3258         int n;
3259         if (m_state == m_quit)
3260                 return;
3261         wasInMenus = (key_dest == key_menu || key_dest == key_menu_grabbed);
3262         key_dest = key_menu;
3263         m_quit_prevstate = m_state;
3264         m_state = m_quit;
3265         m_entersound = true;
3266         // count how many there are
3267         for (n = 1;M_ChooseQuitMessage(n);n++);
3268         // choose one
3269         M_ChooseQuitMessage(rand() % n);
3270 }
3271
3272
3273 static void M_Quit_Key (int key, int ascii)
3274 {
3275         switch (key)
3276         {
3277         case K_ESCAPE:
3278         case 'n':
3279         case 'N':
3280                 if (wasInMenus)
3281                 {
3282                         m_state = (enum m_state_e)m_quit_prevstate;
3283                         m_entersound = true;
3284                 }
3285                 else
3286                 {
3287                         key_dest = key_game;
3288                         m_state = m_none;
3289                 }
3290                 break;
3291
3292         case 'Y':
3293         case 'y':
3294                 Host_Quit_f ();
3295                 break;
3296
3297         default:
3298                 break;
3299         }
3300 }
3301
3302 static void M_Quit_Draw (void)
3303 {
3304         int i, l, linelength, firstline, lastline, lines;
3305         for (i = 0, linelength = 0, firstline = 9999, lastline = -1;m_quit_message[i];i++)
3306         {
3307                 if ((l = (int)strlen(m_quit_message[i])))
3308                 {
3309                         if (firstline > i)
3310                                 firstline = i;
3311                         if (lastline < i)
3312                                 lastline = i;
3313                         if (linelength < l)
3314                                 linelength = l;
3315                 }
3316         }
3317         lines = (lastline - firstline) + 1;
3318         M_Background(linelength * 8 + 16, lines * 8 + 16);
3319         if (!m_missingdata) //since this is a fallback menu for missing data, it is very hard to read with the box
3320                 M_DrawTextBox(0, 0, linelength, lines); //this is less obtrusive than hacking up the M_DrawTextBox function
3321         for (i = 0, l = firstline;i < lines;i++, l++)
3322                 M_Print(8 + 4 * (linelength - strlen(m_quit_message[l])), 8 + 8 * i, m_quit_message[l]);
3323 }
3324
3325 //=============================================================================
3326 /* LAN CONFIG MENU */
3327
3328 static int              lanConfig_cursor = -1;
3329 static int              lanConfig_cursor_table [] = {56, 76, 84, 120};
3330 #define NUM_LANCONFIG_CMDS      4
3331
3332 static int      lanConfig_port;
3333 static char     lanConfig_portname[6];
3334 static char     lanConfig_joinname[40];
3335
3336 void M_Menu_LanConfig_f (void)
3337 {
3338         key_dest = key_menu;
3339         m_state = m_lanconfig;
3340         m_entersound = true;
3341         if (lanConfig_cursor == -1)
3342         {
3343                 if (JoiningGame)
3344                         lanConfig_cursor = 1;
3345         }
3346         if (StartingGame)
3347                 lanConfig_cursor = 1;
3348         lanConfig_port = 26000;
3349         dpsnprintf(lanConfig_portname, sizeof(lanConfig_portname), "%u", (unsigned int) lanConfig_port);
3350
3351         M_Update_Return_Reason("");
3352 }
3353
3354
3355 static void M_LanConfig_Draw (void)
3356 {
3357         cachepic_t      *p;
3358         int             basex;
3359         const char      *startJoin;
3360         const char      *protocol;
3361         char vabuf[1024];
3362
3363         M_Background(320, 200);
3364
3365         M_DrawPic (16, 4, "gfx/qplaque");
3366         p = Draw_CachePic ("gfx/p_multi");
3367         basex = (320-p->width)/2;
3368         M_DrawPic (basex, 4, "gfx/p_multi");
3369
3370         if (StartingGame)
3371                 startJoin = "New Game";
3372         else
3373                 startJoin = "Join Game";
3374         protocol = "TCP/IP";
3375         M_Print(basex, 32, va(vabuf, sizeof(vabuf), "%s - %s", startJoin, protocol));
3376         basex += 8;
3377
3378         M_Print(basex, lanConfig_cursor_table[0], "Port");
3379         M_DrawTextBox (basex+8*8, lanConfig_cursor_table[0]-8, sizeof(lanConfig_portname), 1);
3380         M_Print(basex+9*8, lanConfig_cursor_table[0], lanConfig_portname);
3381
3382         if (JoiningGame)
3383         {
3384                 M_Print(basex, lanConfig_cursor_table[1], "Search for DarkPlaces games...");
3385                 M_Print(basex, lanConfig_cursor_table[2], "Search for QuakeWorld games...");
3386                 M_Print(basex, lanConfig_cursor_table[3]-16, "Join game at:");
3387                 M_DrawTextBox (basex+8, lanConfig_cursor_table[3]-8, sizeof(lanConfig_joinname), 1);
3388                 M_Print(basex+16, lanConfig_cursor_table[3], lanConfig_joinname);
3389         }
3390         else
3391         {
3392                 M_DrawTextBox (basex, lanConfig_cursor_table[1]-8, 2, 1);
3393                 M_Print(basex+8, lanConfig_cursor_table[1], "OK");
3394         }
3395
3396         M_DrawCharacter (basex-8, lanConfig_cursor_table [lanConfig_cursor], 12+((int)(realtime*4)&1));
3397
3398         if (lanConfig_cursor == 0)
3399                 M_DrawCharacter (basex+9*8 + 8*strlen(lanConfig_portname), lanConfig_cursor_table [lanConfig_cursor], 10+((int)(realtime*4)&1));
3400
3401         if (lanConfig_cursor == 3)
3402                 M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [lanConfig_cursor], 10+((int)(realtime*4)&1));
3403
3404         if (*m_return_reason)
3405                 M_Print(basex, 168, m_return_reason);
3406 }
3407
3408
3409 static void M_LanConfig_Key (int key, int ascii)
3410 {
3411         int             l;
3412         char vabuf[1024];
3413
3414         switch (key)
3415         {
3416         case K_ESCAPE:
3417                 M_Menu_MultiPlayer_f ();
3418                 break;
3419
3420         case K_UPARROW:
3421                 S_LocalSound ("sound/misc/menu1.wav");
3422                 lanConfig_cursor--;
3423                 if (lanConfig_cursor < 0)
3424                         lanConfig_cursor = NUM_LANCONFIG_CMDS-1;
3425                 // when in start game menu, skip the unused search qw servers item
3426                 if (StartingGame && lanConfig_cursor == 2)
3427                         lanConfig_cursor = 1;
3428                 break;
3429
3430         case K_DOWNARROW:
3431                 S_LocalSound ("sound/misc/menu1.wav");
3432                 lanConfig_cursor++;
3433                 if (lanConfig_cursor >= NUM_LANCONFIG_CMDS)
3434                         lanConfig_cursor = 0;
3435                 // when in start game menu, skip the unused search qw servers item
3436                 if (StartingGame && lanConfig_cursor == 1)
3437                         lanConfig_cursor = 2;
3438                 break;
3439
3440         case K_ENTER:
3441                 if (lanConfig_cursor == 0)
3442                         break;
3443
3444                 m_entersound = true;
3445
3446                 Cbuf_AddText ("stopdemo\n");
3447
3448                 Cvar_SetValue("port", lanConfig_port);
3449
3450                 if (lanConfig_cursor == 1 || lanConfig_cursor == 2)
3451                 {
3452                         if (StartingGame)
3453                         {
3454                                 M_Menu_GameOptions_f ();
3455                                 break;
3456                         }
3457                         M_Menu_ServerList_f();
3458                         break;
3459                 }
3460
3461                 if (lanConfig_cursor == 3)
3462                         Cbuf_AddText(va(vabuf, sizeof(vabuf), "connect \"%s\"\n", lanConfig_joinname) );
3463                 break;
3464
3465         case K_BACKSPACE:
3466                 if (lanConfig_cursor == 0)
3467                 {
3468                         if (strlen(lanConfig_portname))
3469                                 lanConfig_portname[strlen(lanConfig_portname)-1] = 0;
3470                 }
3471
3472                 if (lanConfig_cursor == 3)
3473                 {
3474                         if (strlen(lanConfig_joinname))
3475                                 lanConfig_joinname[strlen(lanConfig_joinname)-1] = 0;
3476                 }
3477                 break;
3478
3479         default:
3480                 if (ascii < 32)
3481                         break;
3482
3483                 if (lanConfig_cursor == 3)
3484                 {
3485                         l = (int)strlen(lanConfig_joinname);
3486                         if (l < (int)sizeof(lanConfig_joinname) - 1)
3487                         {
3488                                 lanConfig_joinname[l+1] = 0;
3489                                 lanConfig_joinname[l] = ascii;
3490                         }
3491                 }
3492
3493                 if (ascii < '0' || ascii > '9')
3494                         break;
3495                 if (lanConfig_cursor == 0)
3496                 {
3497                         l = (int)strlen(lanConfig_portname);
3498                         if (l < (int)sizeof(lanConfig_portname) - 1)
3499                         {
3500                                 lanConfig_portname[l+1] = 0;
3501                                 lanConfig_portname[l] = ascii;
3502                         }
3503                 }
3504         }
3505
3506         if (StartingGame && lanConfig_cursor == 3)
3507         {
3508                 if (key == K_UPARROW)
3509                         lanConfig_cursor = 1;
3510                 else
3511                         lanConfig_cursor = 0;
3512         }
3513
3514         l =  atoi(lanConfig_portname);
3515         if (l <= 65535)
3516                 lanConfig_port = l;
3517         dpsnprintf(lanConfig_portname, sizeof(lanConfig_portname), "%u", (unsigned int) lanConfig_port);
3518 }
3519
3520 //=============================================================================
3521 /* GAME OPTIONS MENU */
3522
3523 typedef struct level_s
3524 {
3525         const char      *name;
3526         const char      *description;
3527 } level_t;
3528
3529 typedef struct episode_s
3530 {
3531         const char      *description;
3532         int             firstLevel;
3533         int             levels;
3534 } episode_t;
3535
3536 typedef struct gamelevels_s
3537 {
3538         const char *gamename;
3539         level_t *levels;
3540         episode_t *episodes;
3541         int numepisodes;
3542 }
3543 gamelevels_t;
3544
3545 static level_t quakelevels[] =
3546 {
3547         {"start", "Entrance"},  // 0
3548
3549         {"e1m1", "Slipgate Complex"},                           // 1
3550         {"e1m2", "Castle of the Damned"},
3551         {"e1m3", "The Necropolis"},
3552         {"e1m4", "The Grisly Grotto"},
3553         {"e1m5", "Gloom Keep"},
3554         {"e1m6", "The Door To Chthon"},
3555         {"e1m7", "The House of Chthon"},
3556         {"e1m8", "Ziggurat Vertigo"},
3557
3558         {"e2m1", "The Installation"},                           // 9
3559         {"e2m2", "Ogre Citadel"},
3560         {"e2m3", "Crypt of Decay"},
3561         {"e2m4", "The Ebon Fortress"},
3562         {"e2m5", "The Wizard's Manse"},
3563         {"e2m6", "The Dismal Oubliette"},
3564         {"e2m7", "Underearth"},
3565
3566         {"e3m1", "Termination Central"},                        // 16
3567         {"e3m2", "The Vaults of Zin"},
3568         {"e3m3", "The Tomb of Terror"},
3569         {"e3m4", "Satan's Dark Delight"},
3570         {"e3m5", "Wind Tunnels"},
3571         {"e3m6", "Chambers of Torment"},
3572         {"e3m7", "The Haunted Halls"},
3573
3574         {"e4m1", "The Sewage System"},                          // 23
3575         {"e4m2", "The Tower of Despair"},
3576         {"e4m3", "The Elder God Shrine"},
3577         {"e4m4", "The Palace of Hate"},
3578         {"e4m5", "Hell's Atrium"},
3579         {"e4m6", "The Pain Maze"},
3580         {"e4m7", "Azure Agony"},
3581         {"e4m8", "The Nameless City"},
3582
3583         {"end", "Shub-Niggurath's Pit"},                        // 31
3584
3585         {"dm1", "Place of Two Deaths"},                         // 32
3586         {"dm2", "Claustrophobopolis"},
3587         {"dm3", "The Abandoned Base"},
3588         {"dm4", "The Bad Place"},
3589         {"dm5", "The Cistern"},
3590         {"dm6", "The Dark Zone"}
3591 };
3592
3593 static episode_t quakeepisodes[] =
3594 {
3595         {"Welcome to Quake", 0, 1},
3596         {"Doomed Dimension", 1, 8},
3597         {"Realm of Black Magic", 9, 7},
3598         {"Netherworld", 16, 7},
3599         {"The Elder World", 23, 8},
3600         {"Final Level", 31, 1},
3601         {"Deathmatch Arena", 32, 6}
3602 };
3603
3604  //MED 01/06/97 added hipnotic levels
3605 static level_t     hipnoticlevels[] =
3606 {
3607    {"start", "Command HQ"},  // 0
3608
3609    {"hip1m1", "The Pumping Station"},          // 1
3610    {"hip1m2", "Storage Facility"},
3611    {"hip1m3", "The Lost Mine"},
3612    {"hip1m4", "Research Facility"},
3613    {"hip1m5", "Military Complex"},
3614
3615    {"hip2m1", "Ancient Realms"},          // 6
3616    {"hip2m2", "The Black Cathedral"},
3617    {"hip2m3", "The Catacombs"},
3618    {"hip2m4", "The Crypt"},
3619    {"hip2m5", "Mortum's Keep"},
3620    {"hip2m6", "The Gremlin's Domain"},
3621
3622    {"hip3m1", "Tur Torment"},       // 12
3623    {"hip3m2", "Pandemonium"},
3624    {"hip3m3", "Limbo"},
3625    {"hip3m4", "The Gauntlet"},
3626
3627    {"hipend", "Armagon's Lair"},       // 16
3628
3629    {"hipdm1", "The Edge of Oblivion"}           // 17
3630 };
3631
3632 //MED 01/06/97  added hipnotic episodes
3633 static episode_t   hipnoticepisodes[] =
3634 {
3635    {"Scourge of Armagon", 0, 1},
3636    {"Fortress of the Dead", 1, 5},
3637    {"Dominion of Darkness", 6, 6},
3638    {"The Rift", 12, 4},
3639    {"Final Level", 16, 1},
3640    {"Deathmatch Arena", 17, 1}
3641 };
3642
3643 //PGM 01/07/97 added rogue levels
3644 //PGM 03/02/97 added dmatch level
3645 static level_t          roguelevels[] =
3646 {
3647         {"start",       "Split Decision"},
3648         {"r1m1",        "Deviant's Domain"},
3649         {"r1m2",        "Dread Portal"},
3650         {"r1m3",        "Judgement Call"},
3651         {"r1m4",        "Cave of Death"},
3652         {"r1m5",        "Towers of Wrath"},
3653         {"r1m6",        "Temple of Pain"},
3654         {"r1m7",        "Tomb of the Overlord"},
3655         {"r2m1",        "Tempus Fugit"},
3656         {"r2m2",        "Elemental Fury I"},
3657         {"r2m3",        "Elemental Fury II"},
3658         {"r2m4",        "Curse of Osiris"},
3659         {"r2m5",        "Wizard's Keep"},
3660         {"r2m6",        "Blood Sacrifice"},
3661         {"r2m7",        "Last Bastion"},
3662         {"r2m8",        "Source of Evil"},
3663         {"ctf1",    "Division of Change"}
3664 };
3665
3666 //PGM 01/07/97 added rogue episodes
3667 //PGM 03/02/97 added dmatch episode
3668 static episode_t        rogueepisodes[] =
3669 {
3670         {"Introduction", 0, 1},
3671         {"Hell's Fortress", 1, 7},
3672         {"Corridors of Time", 8, 8},
3673         {"Deathmatch Arena", 16, 1}
3674 };
3675
3676 static level_t          nehahralevels[] =
3677 {
3678         {"nehstart",    "Welcome to Nehahra"},
3679         {"neh1m1",      "Forge City1: Slipgates"},
3680         {"neh1m2",      "Forge City2: Boiler"},
3681         {"neh1m3",      "Forge City3: Escape"},
3682         {"neh1m4",      "Grind Core"},
3683         {"neh1m5",      "Industrial Silence"},
3684         {"neh1m6",      "Locked-Up Anger"},
3685         {"neh1m7",      "Wanderer of the Wastes"},
3686         {"neh1m8",      "Artemis System Net"},
3687         {"neh1m9",      "To the Death"},
3688         {"neh2m1",      "The Gates of Ghoro"},
3689         {"neh2m2",      "Sacred Trinity"},
3690         {"neh2m3",      "Realm of the Ancients"},
3691         {"neh2m4",      "Temple of the Ancients"},
3692         {"neh2m5",      "Dreams Made Flesh"},
3693         {"neh2m6",      "Your Last Cup of Sorrow"},
3694         {"nehsec",      "Ogre's Bane"},
3695         {"nehahra",     "Nehahra's Den"},
3696         {"nehend",      "Quintessence"}
3697 };
3698
3699 static episode_t        nehahraepisodes[] =
3700 {
3701         {"Welcome to Nehahra", 0, 1},
3702         {"The Fall of Forge", 1, 9},
3703         {"The Outlands", 10, 7},
3704         {"Dimension of the Lost", 17, 2}
3705 };
3706
3707 // Map list for Transfusion
3708 static level_t          transfusionlevels[] =
3709 {
3710         {"e1m1",                "Cradle to Grave"},
3711         {"e1m2",                "Wrong Side of the Tracks"},
3712         {"e1m3",                "Phantom Express"},
3713         {"e1m4",                "Dark Carnival"},
3714         {"e1m5",                "Hallowed Grounds"},
3715         {"e1m6",                "The Great Temple"},
3716         {"e1m7",                "Altar of Stone"},
3717         {"e1m8",                "House of Horrors"},
3718
3719         {"e2m1",                "Shipwrecked"},
3720         {"e2m2",                "The Lumber Mill"},
3721         {"e2m3",                "Rest for the Wicked"},
3722         {"e2m4",                "The Overlooked Hotel"},
3723         {"e2m5",                "The Haunting"},
3724         {"e2m6",                "The Cold Rush"},
3725         {"e2m7",                "Bowels of the Earth"},
3726         {"e2m8",                "The Lair of Shial"},
3727         {"e2m9",                "Thin Ice"},
3728
3729         {"e3m1",                "Ghost Town"},
3730         {"e3m2",                "The Siege"},
3731         {"e3m3",                "Raw Sewage"},
3732         {"e3m4",                "The Sick Ward"},
3733         {"e3m5",                "Spare Parts"},
3734         {"e3m6",                "Monster Bait"},
3735         {"e3m7",                "The Pit of Cerberus"},
3736         {"e3m8",                "Catacombs"},
3737
3738         {"e4m1",                "Butchery Loves Company"},
3739         {"e4m2",                "Breeding Grounds"},
3740         {"e4m3",                "Charnel House"},
3741         {"e4m4",                "Crystal Lake"},
3742         {"e4m5",                "Fire and Brimstone"},
3743         {"e4m6",                "The Ganglion Depths"},
3744         {"e4m7",                "In the Flesh"},
3745         {"e4m8",                "The Hall of the Epiphany"},
3746         {"e4m9",                "Mall of the Dead"},
3747
3748         {"bb1",                 "The Stronghold"},
3749         {"bb2",                 "Winter Wonderland"},
3750         {"bb3",                 "Bodies"},
3751         {"bb4",                 "The Tower"},
3752         {"bb5",                 "Click!"},
3753         {"bb6",                 "Twin Fortress"},
3754         {"bb7",                 "Midgard"},
3755         {"bb8",                 "Fun With Heads"},
3756         {"dm1",                 "Monolith Building 11"},
3757         {"dm2",                 "Power!"},
3758         {"dm3",                 "Area 15"},
3759
3760         {"e6m1",                "Welcome to Your Life"},
3761         {"e6m2",                "They Are Here"},
3762         {"e6m3",                "Public Storage"},
3763         {"e6m4",                "Aqueducts"},
3764         {"e6m5",                "The Ruined Temple"},
3765         {"e6m6",                "Forbidden Rituals"},
3766         {"e6m7",                "The Dungeon"},
3767         {"e6m8",                "Beauty and the Beast"},
3768         {"e6m9",                "Forgotten Catacombs"},
3769
3770         {"cp01",                "Boat Docks"},
3771         {"cp02",                "Old Opera House"},
3772         {"cp03",                "Gothic Library"},
3773         {"cp04",                "Lost Monastery"},
3774         {"cp05",                "Steamboat"},
3775         {"cp06",                "Graveyard"},
3776         {"cp07",                "Mountain Pass"},
3777         {"cp08",                "Abysmal Mine"},
3778         {"cp09",                "Castle"},
3779         {"cps1",                "Boggy Creek"},
3780
3781         {"cpbb01",              "Crypt of Despair"},
3782         {"cpbb02",              "Pits of Blood"},
3783         {"cpbb03",              "Unholy Cathedral"},
3784         {"cpbb04",              "Deadly Inspirations"},
3785
3786         {"b2a15",               "Area 15 (B2)"},
3787         {"b2bodies",    "BB_Bodies (B2)"},
3788         {"b2cabana",    "BB_Cabana"},
3789         {"b2power",             "BB_Power"},
3790         {"barena",              "Blood Arena"},
3791         {"bkeep",               "Blood Keep"},
3792         {"bstar",               "Brown Star"},
3793         {"crypt",               "The Crypt"},
3794
3795         {"bb3_2k1",             "Bodies Infusion"},
3796         {"captasao",    "Captasao"},
3797         {"curandero",   "Curandero"},
3798         {"dcamp",               "DeathCamp"},
3799         {"highnoon",    "HighNoon"},
3800         {"qbb1",                "The Confluence"},
3801         {"qbb2",                "KathartiK"},
3802         {"qbb3",                "Caleb's Woodland Retreat"},
3803         {"zoo",                 "Zoo"},
3804
3805         {"dranzbb6",    "Black Coffee"},
3806         {"fragm",               "Frag'M"},
3807         {"maim",                "Maim"},
3808         {"qe1m7",               "The House of Chthon"},
3809         {"qdm1",                "Place of Two Deaths"},
3810         {"qdm4",                "The Bad Place"},
3811         {"qdm5",                "The Cistern"},
3812         {"qmorbias",    "DM-Morbias"},
3813         {"simple",              "Dead Simple"}
3814 };
3815
3816 static episode_t        transfusionepisodes[] =
3817 {
3818         {"The Way of All Flesh", 0, 8},
3819         {"Even Death May Die", 8, 9},
3820         {"Farewell to Arms", 17, 8},
3821         {"Dead Reckoning", 25, 9},
3822         {"BloodBath", 34, 11},
3823         {"Post Mortem", 45, 9},
3824         {"Cryptic Passage", 54, 10},
3825         {"Cryptic BloodBath", 64, 4},
3826         {"Blood 2", 68, 8},
3827         {"Transfusion", 76, 9},
3828         {"Conversions", 85, 9}
3829 };
3830
3831 static level_t goodvsbad2levels[] =
3832 {
3833         {"rts", "Many Paths"},  // 0
3834         {"chess", "Chess, Scott Hess"},                         // 1
3835         {"dot", "Big Wall"},
3836         {"city2", "The Big City"},
3837         {"bwall", "0 G like Psychic TV"},
3838         {"snow", "Wireframed"},
3839         {"telep", "Infinite Falling"},
3840         {"faces", "Facing Bases"},
3841         {"island", "Adventure Islands"},
3842 };
3843
3844 static episode_t goodvsbad2episodes[] =
3845 {
3846         {"Levels? Bevels!", 0, 8},
3847 };
3848
3849 static level_t battlemechlevels[] =
3850 {
3851         {"start", "Parking Level"},
3852         {"dm1", "Hot Dump"},                        // 1
3853         {"dm2", "The Pits"},
3854         {"dm3", "Dimber Died"},
3855         {"dm4", "Fire in the Hole"},
3856         {"dm5", "Clubhouses"},
3857         {"dm6", "Army go Underground"},
3858 };
3859
3860 static episode_t battlemechepisodes[] =
3861 {
3862         {"Time for Battle", 0, 7},
3863 };
3864
3865 static level_t openquartzlevels[] =
3866 {
3867         {"start", "Welcome to Openquartz"},
3868
3869         {"void1", "The center of nowhere"},                        // 1
3870         {"void2", "The place with no name"},
3871         {"void3", "The lost supply base"},
3872         {"void4", "Past the outer limits"},
3873         {"void5", "Into the nonexistance"},
3874         {"void6", "Void walk"},
3875
3876         {"vtest", "Warp Central"},
3877         {"box", "The deathmatch box"},
3878         {"bunkers", "Void command"},
3879         {"house", "House of chaos"},
3880         {"office", "Overnight office kill"},
3881         {"am1", "The nameless chambers"},
3882 };
3883
3884 static episode_t openquartzepisodes[] =
3885 {
3886         {"Single Player", 0, 1},
3887         {"Void Deathmatch", 1, 6},
3888         {"Contrib", 7, 6},
3889 };
3890
3891 static level_t defeatindetail2levels[] =
3892 {
3893         {"atac3",       "River Crossing"},
3894         {"atac4",       "Canyon Chaos"},
3895         {"atac7",       "Desert Stormer"},
3896 };
3897
3898 static episode_t defeatindetail2episodes[] =
3899 {
3900         {"ATAC Campaign", 0, 3},
3901 };
3902
3903 static level_t prydonlevels[] =
3904 {
3905         {"curig2", "Capel Curig"},      // 0
3906
3907         {"tdastart", "Gateway"},                                // 1
3908 };
3909
3910 static episode_t prydonepisodes[] =
3911 {
3912         {"Prydon Gate", 0, 1},
3913         {"The Dark Age", 1, 1}
3914 };
3915
3916 static gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2};
3917 static gamelevels_t registeredquakegame = {"Quake", quakelevels, quakeepisodes, 7};
3918 static gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6};
3919 static gamelevels_t roguegame = {"Dissolution of Eternity", roguelevels, rogueepisodes, 4};
3920 static gamelevels_t nehahragame = {"Nehahra", nehahralevels, nehahraepisodes, 4};
3921 static gamelevels_t transfusiongame = {"Transfusion", transfusionlevels, transfusionepisodes, 11};
3922 static gamelevels_t goodvsbad2game = {"Good Vs. Bad 2", goodvsbad2levels, goodvsbad2episodes, 1};
3923 static gamelevels_t battlemechgame = {"Battlemech", battlemechlevels, battlemechepisodes, 1};
3924 static gamelevels_t openquartzgame = {"OpenQuartz", openquartzlevels, openquartzepisodes, 3};
3925 static gamelevels_t defeatindetail2game = {"Defeat In Detail 2", defeatindetail2levels, defeatindetail2episodes, 1};
3926 static gamelevels_t prydongame = {"Prydon Gate", prydonlevels, prydonepisodes, 2};
3927
3928 typedef struct gameinfo_s
3929 {
3930         gamemode_t gameid;
3931         gamelevels_t *notregistered;
3932         gamelevels_t *registered;
3933 }
3934 gameinfo_t;
3935
3936 static gameinfo_t gamelist[] =
3937 {
3938         {GAME_NORMAL, &sharewarequakegame, &registeredquakegame},
3939         {GAME_HIPNOTIC, &hipnoticgame, &hipnoticgame},
3940         {GAME_ROGUE, &roguegame, &roguegame},
3941         {GAME_QUOTH, &sharewarequakegame, &registeredquakegame},
3942         {GAME_NEHAHRA, &nehahragame, &nehahragame},
3943         {GAME_TRANSFUSION, &transfusiongame, &transfusiongame},
3944         {GAME_GOODVSBAD2, &goodvsbad2game, &goodvsbad2game},
3945         {GAME_BATTLEMECH, &battlemechgame, &battlemechgame},
3946         {GAME_OPENQUARTZ, &openquartzgame, &openquartzgame},
3947         {GAME_DEFEATINDETAIL2, &defeatindetail2game, &defeatindetail2game},
3948         {GAME_PRYDON, &prydongame, &prydongame},
3949 };
3950
3951 static gamelevels_t *gameoptions_levels  = NULL;
3952
3953 static int      startepisode;
3954 static int      startlevel;
3955 static int maxplayers;
3956 static qboolean m_serverInfoMessage = false;
3957 static double m_serverInfoMessageTime;
3958
3959 void M_Menu_GameOptions_f (void)
3960 {
3961         int i;
3962         key_dest = key_menu;
3963         m_state = m_gameoptions;
3964         m_entersound = true;
3965         if (maxplayers == 0)
3966                 maxplayers = svs.maxclients;
3967         if (maxplayers < 2)
3968                 maxplayers = min(8, MAX_SCOREBOARD);
3969         // pick game level list based on gamemode (use GAME_NORMAL if no matches)
3970         gameoptions_levels = registered.integer ? gamelist[0].registered : gamelist[0].notregistered;
3971         for (i = 0;i < (int)(sizeof(gamelist)/sizeof(gamelist[0]));i++)
3972                 if (gamelist[i].gameid == gamemode)
3973                         gameoptions_levels = registered.integer ? gamelist[i].registered : gamelist[i].notregistered;
3974 }
3975
3976
3977 static int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 104, 112, 140, 160, 168};
3978 #define NUM_GAMEOPTIONS 12
3979 static int              gameoptions_cursor;
3980
3981 void M_GameOptions_Draw (void)
3982 {
3983         cachepic_t      *p;
3984         int             x;
3985         char vabuf[1024];
3986
3987         M_Background(320, 200);
3988
3989         M_DrawPic (16, 4, "gfx/qplaque");
3990         p = Draw_CachePic ("gfx/p_multi");
3991         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
3992
3993         M_DrawTextBox (152, 32, 10, 1);
3994         M_Print(160, 40, "begin game");
3995
3996         M_Print(0, 56, "      Max players");
3997         M_Print(160, 56, va(vabuf, sizeof(vabuf), "%i", maxplayers) );
3998
3999         if (gamemode != GAME_GOODVSBAD2)
4000         {
4001                 M_Print(0, 64, "        Game Type");
4002                 if (gamemode == GAME_TRANSFUSION)
4003                 {
4004                         if (!coop.integer && !deathmatch.integer)
4005                                 Cvar_SetValue("deathmatch", 1);
4006                         if (deathmatch.integer == 0)
4007                                 M_Print(160, 64, "Cooperative");
4008                         else if (deathmatch.integer == 2)
4009                                 M_Print(160, 64, "Capture the Flag");
4010                         else
4011                                 M_Print(160, 64, "Blood Bath");
4012                 }
4013                 else if (gamemode == GAME_BATTLEMECH)
4014                 {
4015                         if (!deathmatch.integer)
4016                                 Cvar_SetValue("deathmatch", 1);
4017                         if (deathmatch.integer == 2)
4018                                 M_Print(160, 64, "Rambo Match");
4019                         else
4020                                 M_Print(160, 64, "Deathmatch");
4021                 }
4022                 else
4023                 {
4024                         if (!coop.integer && !deathmatch.integer)
4025                                 Cvar_SetValue("deathmatch", 1);
4026                         if (coop.integer)
4027                                 M_Print(160, 64, "Cooperative");
4028                         else
4029                                 M_Print(160, 64, "Deathmatch");
4030                 }
4031
4032                 M_Print(0, 72, "        Teamplay");
4033                 if (gamemode == GAME_ROGUE)
4034                 {
4035                         const char *msg;
4036
4037                         switch((int)teamplay.integer)
4038                         {
4039                                 case 1: msg = "No Friendly Fire"; break;
4040                                 case 2: msg = "Friendly Fire"; break;
4041                                 case 3: msg = "Tag"; break;
4042                                 case 4: msg = "Capture the Flag"; break;
4043                                 case 5: msg = "One Flag CTF"; break;
4044                                 case 6: msg = "Three Team CTF"; break;
4045                                 default: msg = "Off"; break;
4046                         }
4047                         M_Print(160, 72, msg);
4048                 }
4049                 else
4050                 {
4051                         const char *msg;
4052
4053                         switch (teamplay.integer)
4054                         {
4055                                 case 0: msg = "Off"; break;
4056                                 case 2: msg = "Friendly Fire"; break;
4057                                 default: msg = "No Friendly Fire"; break;
4058                         }
4059                         M_Print(160, 72, msg);
4060                 }
4061                 M_Print(0, 80, "            Skill");
4062                 if (gamemode == GAME_TRANSFUSION)
4063                 {
4064                         if (skill.integer == 1)
4065                                 M_Print(160, 80, "Still Kicking");
4066                         else if (skill.integer == 2)
4067                                 M_Print(160, 80, "Pink On The Inside");
4068                         else if (skill.integer == 3)
4069                                 M_Print(160, 80, "Lightly Broiled");
4070                         else if (skill.integer == 4)
4071                                 M_Print(160, 80, "Well Done");
4072                         else
4073                                 M_Print(160, 80, "Extra Crispy");
4074                 }
4075                 else
4076                 {
4077                         if (skill.integer == 0)
4078                                 M_Print(160, 80, "Easy difficulty");
4079                         else if (skill.integer == 1)
4080                                 M_Print(160, 80, "Normal difficulty");
4081                         else if (skill.integer == 2)
4082                                 M_Print(160, 80, "Hard difficulty");
4083                         else
4084                                 M_Print(160, 80, "Nightmare difficulty");
4085                 }
4086                 M_Print(0, 88, "       Frag Limit");
4087                 if (fraglimit.integer == 0)
4088                         M_Print(160, 88, "none");
4089                 else
4090                         M_Print(160, 88, va(vabuf, sizeof(vabuf), "%i frags", fraglimit.integer));
4091
4092                 M_Print(0, 96, "       Time Limit");
4093                 if (timelimit.integer == 0)
4094                         M_Print(160, 96, "none");
4095                 else
4096                         M_Print(160, 96, va(vabuf, sizeof(vabuf), "%i minutes", timelimit.integer));
4097         }
4098
4099         M_Print(0, 104, "    Public server");
4100         M_Print(160, 104, (sv_public.integer == 0) ? "no" : "yes");
4101
4102         M_Print(0, 112, "   Server maxrate");
4103         M_Print(160, 112, va(vabuf, sizeof(vabuf), "%i", sv_maxrate.integer));
4104
4105         M_Print(0, 128, "      Server name");
4106         M_DrawTextBox (0, 132, 38, 1);
4107         M_Print(8, 140, hostname.string);
4108
4109         if (gamemode != GAME_GOODVSBAD2)
4110         {
4111                 M_Print(0, 160, "         Episode");
4112                 M_Print(160, 160, gameoptions_levels->episodes[startepisode].description);
4113         }
4114
4115         M_Print(0, 168, "           Level");
4116         M_Print(160, 168, gameoptions_levels->levels[gameoptions_levels->episodes[startepisode].firstLevel + startlevel].description);
4117         M_Print(160, 176, gameoptions_levels->levels[gameoptions_levels->episodes[startepisode].firstLevel + startlevel].name);
4118
4119 // line cursor
4120         if (gameoptions_cursor == 9)
4121                 M_DrawCharacter (8 + 8 * strlen(hostname.string), gameoptions_cursor_table[gameoptions_cursor], 10+((int)(realtime*4)&1));
4122         else
4123                 M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1));
4124
4125         if (m_serverInfoMessage)
4126         {
4127                 if ((realtime - m_serverInfoMessageTime) < 5.0)
4128                 {
4129                         x = (320-26*8)/2;
4130                         M_DrawTextBox (x, 138, 24, 4);
4131                         x += 8;
4132                         M_Print(x, 146, " More than 255 players??");
4133                         M_Print(x, 154, "  First, question your  ");
4134                         M_Print(x, 162, "   sanity, then email   ");
4135                         M_Print(x, 170, " lordhavoc@ghdigital.com");
4136                 }
4137                 else
4138                         m_serverInfoMessage = false;
4139         }
4140 }
4141
4142
4143 static void M_NetStart_Change (int dir)
4144 {
4145         int count;
4146
4147         switch (gameoptions_cursor)
4148         {
4149         case 1:
4150                 maxplayers += dir;
4151                 if (maxplayers > MAX_SCOREBOARD)
4152                 {
4153                         maxplayers = MAX_SCOREBOARD;
4154                         m_serverInfoMessage = true;
4155                         m_serverInfoMessageTime = realtime;
4156                 }
4157                 if (maxplayers < 2)
4158                         maxplayers = 2;
4159                 break;
4160
4161         case 2:
4162                 if (gamemode == GAME_GOODVSBAD2)
4163                         break;
4164                 if (gamemode == GAME_TRANSFUSION)
4165                 {
4166                         switch (deathmatch.integer)
4167                         {
4168                                 // From Cooperative to BloodBath
4169                                 case 0:
4170                                         Cvar_SetValueQuick (&coop, 0);
4171                                         Cvar_SetValueQuick (&deathmatch, 1);
4172                                         break;
4173
4174                                 // From BloodBath to CTF
4175                                 case 1:
4176                                         Cvar_SetValueQuick (&coop, 0);
4177                                         Cvar_SetValueQuick (&deathmatch, 2);
4178                                         break;
4179
4180                                 // From CTF to Cooperative
4181                                 //case 2:
4182                                 default:
4183                                         Cvar_SetValueQuick (&coop, 1);
4184                                         Cvar_SetValueQuick (&deathmatch, 0);
4185                         }
4186                 }
4187                 else if (gamemode == GAME_BATTLEMECH)
4188                 {
4189                         if (deathmatch.integer == 2) // changing from Rambo to Deathmatch
4190                                 Cvar_SetValueQuick (&deathmatch, 0);
4191                         else // changing from Deathmatch to Rambo
4192                                 Cvar_SetValueQuick (&deathmatch, 2);
4193                 }
4194                 else
4195                 {
4196                         if (deathmatch.integer) // changing from deathmatch to coop
4197                         {
4198                                 Cvar_SetValueQuick (&coop, 1);
4199                                 Cvar_SetValueQuick (&deathmatch, 0);
4200                         }
4201                         else // changing from coop to deathmatch
4202                         {
4203                                 Cvar_SetValueQuick (&coop, 0);
4204                                 Cvar_SetValueQuick (&deathmatch, 1);
4205                         }
4206                 }
4207                 break;
4208
4209         case 3:
4210                 if (gamemode == GAME_GOODVSBAD2)
4211                         break;
4212                 if (gamemode == GAME_ROGUE)
4213                         count = 6;
4214                 else
4215                         count = 2;
4216
4217                 Cvar_SetValueQuick (&teamplay, teamplay.integer + dir);
4218                 if (teamplay.integer > count)
4219                         Cvar_SetValueQuick (&teamplay, 0);
4220                 else if (teamplay.integer < 0)
4221                         Cvar_SetValueQuick (&teamplay, count);
4222                 break;
4223
4224         case 4:
4225                 if (gamemode == GAME_GOODVSBAD2)
4226                         break;
4227                 Cvar_SetValueQuick (&skill, skill.integer + dir);
4228                 if (gamemode == GAME_TRANSFUSION)
4229                 {
4230                         if (skill.integer > 5)
4231                                 Cvar_SetValueQuick (&skill, 1);
4232                         if (skill.integer < 1)
4233                                 Cvar_SetValueQuick (&skill, 5);
4234                 }
4235                 else
4236                 {
4237                         if (skill.integer > 3)
4238                                 Cvar_SetValueQuick (&skill, 0);
4239                         if (skill.integer < 0)
4240                                 Cvar_SetValueQuick (&skill, 3);
4241                 }
4242                 break;
4243
4244         case 5:
4245                 if (gamemode == GAME_GOODVSBAD2)
4246                         break;
4247                 Cvar_SetValueQuick (&fraglimit, fraglimit.integer + dir*10);
4248                 if (fraglimit.integer > 100)
4249                         Cvar_SetValueQuick (&fraglimit, 0);
4250                 if (fraglimit.integer < 0)
4251                         Cvar_SetValueQuick (&fraglimit, 100);
4252                 break;
4253
4254         case 6:
4255                 if (gamemode == GAME_GOODVSBAD2)
4256                         break;
4257                 Cvar_SetValueQuick (&timelimit, timelimit.value + dir*5);
4258                 if (timelimit.value > 60)
4259                         Cvar_SetValueQuick (&timelimit, 0);
4260                 if (timelimit.value < 0)
4261                         Cvar_SetValueQuick (&timelimit, 60);
4262                 break;
4263
4264         case 7:
4265                 Cvar_SetValueQuick (&sv_public, !sv_public.integer);
4266                 break;
4267
4268         case 8:
4269                 Cvar_SetValueQuick (&sv_maxrate, sv_maxrate.integer + dir*500);
4270                 if (sv_maxrate.integer < NET_MINRATE)
4271                         Cvar_SetValueQuick (&sv_maxrate, NET_MINRATE);
4272                 break;
4273
4274         case 9:
4275                 break;
4276
4277         case 10:
4278                 if (gamemode == GAME_GOODVSBAD2)
4279                         break;
4280                 startepisode += dir;
4281
4282                 if (startepisode < 0)
4283                         startepisode = gameoptions_levels->numepisodes - 1;
4284
4285                 if (startepisode >= gameoptions_levels->numepisodes)
4286                         startepisode = 0;
4287
4288                 startlevel = 0;
4289                 break;
4290
4291         case 11:
4292                 startlevel += dir;
4293
4294                 if (startlevel < 0)
4295                         startlevel = gameoptions_levels->episodes[startepisode].levels - 1;
4296
4297                 if (startlevel >= gameoptions_levels->episodes[startepisode].levels)
4298                         startlevel = 0;
4299                 break;
4300         }
4301 }
4302
4303 static void M_GameOptions_Key (int key, int ascii)
4304 {
4305         int l;
4306         char hostnamebuf[128];
4307         char vabuf[1024];
4308
4309         switch (key)
4310         {
4311         case K_ESCAPE:
4312                 M_Menu_MultiPlayer_f ();
4313                 break;
4314
4315         case K_UPARROW:
4316                 S_LocalSound ("sound/misc/menu1.wav");
4317                 gameoptions_cursor--;
4318                 if (gameoptions_cursor < 0)
4319                         gameoptions_cursor = NUM_GAMEOPTIONS-1;
4320                 break;
4321
4322         case K_DOWNARROW:
4323                 S_LocalSound ("sound/misc/menu1.wav");
4324                 gameoptions_cursor++;
4325                 if (gameoptions_cursor >= NUM_GAMEOPTIONS)
4326                         gameoptions_cursor = 0;
4327                 break;
4328
4329         case K_LEFTARROW:
4330                 if (gameoptions_cursor == 0)
4331                         break;
4332                 S_LocalSound ("sound/misc/menu3.wav");
4333                 M_NetStart_Change (-1);
4334                 break;
4335
4336         case K_RIGHTARROW:
4337                 if (gameoptions_cursor == 0)
4338                         break;
4339                 S_LocalSound ("sound/misc/menu3.wav");
4340                 M_NetStart_Change (1);
4341                 break;
4342
4343         case K_ENTER:
4344                 S_LocalSound ("sound/misc/menu2.wav");
4345                 if (gameoptions_cursor == 0)
4346                 {
4347                         if (sv.active)
4348                                 Cbuf_AddText("disconnect\n");
4349                         Cbuf_AddText(va(vabuf, sizeof(vabuf), "maxplayers %u\n", maxplayers) );
4350
4351                         Cbuf_AddText(va(vabuf, sizeof(vabuf), "map %s\n", gameoptions_levels->levels[gameoptions_levels->episodes[startepisode].firstLevel + startlevel].name) );
4352                         return;
4353                 }
4354
4355                 M_NetStart_Change (1);
4356                 break;
4357
4358         case K_BACKSPACE:
4359                 if (gameoptions_cursor == 9)
4360                 {
4361                         l = (int)strlen(hostname.string);
4362                         if (l)
4363                         {
4364                                 l = min(l - 1, 37);
4365                                 memcpy(hostnamebuf, hostname.string, l);
4366                                 hostnamebuf[l] = 0;
4367                                 Cvar_Set("hostname", hostnamebuf);
4368                         }
4369                 }
4370                 break;
4371
4372         default:
4373                 if (ascii < 32)
4374                         break;
4375                 if (gameoptions_cursor == 9)
4376                 {
4377                         l = (int)strlen(hostname.string);
4378                         if (l < 37)
4379                         {
4380                                 memcpy(hostnamebuf, hostname.string, l);
4381                                 hostnamebuf[l] = ascii;
4382                                 hostnamebuf[l+1] = 0;
4383                                 Cvar_Set("hostname", hostnamebuf);
4384                         }
4385                 }
4386         }
4387 }
4388
4389 //=============================================================================
4390 /* SLIST MENU */
4391
4392 static int slist_cursor;
4393
4394 void M_Menu_ServerList_f (void)
4395 {
4396         key_dest = key_menu;
4397         m_state = m_slist;
4398         m_entersound = true;
4399         slist_cursor = 0;
4400         M_Update_Return_Reason("");
4401         if (lanConfig_cursor == 2)
4402                 Net_SlistQW_f();
4403         else
4404                 Net_Slist_f();
4405 }
4406
4407
4408 static void M_ServerList_Draw (void)
4409 {
4410         int n, y, visible, start, end, numplayers, maxplayers;
4411         cachepic_t *p;
4412         const char *s;
4413         char vabuf[1024];
4414
4415         // use as much vertical space as available
4416         if (gamemode == GAME_TRANSFUSION)
4417                 M_Background(640, vid_conheight.integer - 80);
4418         else
4419                 M_Background(640, vid_conheight.integer);
4420         // scroll the list as the cursor moves
4421         ServerList_GetPlayerStatistics(&numplayers, &maxplayers);
4422         s = va(vabuf, sizeof(vabuf), "%i/%i masters %i/%i servers %i/%i players", masterreplycount, masterquerycount, serverreplycount, serverquerycount, numplayers, maxplayers);
4423         M_PrintRed((640 - strlen(s) * 8) / 2, 32, s);
4424         if (*m_return_reason)
4425                 M_Print(16, menu_height - 8, m_return_reason);
4426         y = 48;
4427         visible = (int)((menu_height - 16 - y) / 8 / 2);
4428         start = bound(0, slist_cursor - (visible >> 1), serverlist_viewcount - visible);
4429         end = min(start + visible, serverlist_viewcount);
4430
4431         p = Draw_CachePic ("gfx/p_multi");
4432         M_DrawPic((640 - p->width) / 2, 4, "gfx/p_multi");
4433         if (end > start)
4434         {
4435                 for (n = start;n < end;n++)
4436                 {
4437                         serverlist_entry_t *entry = ServerList_GetViewEntry(n);
4438                         DrawQ_Fill(menu_x, menu_y + y, 640, 16, n == slist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
4439                         M_PrintColored(0, y, entry->line1);y += 8;
4440                         M_PrintColored(0, y, entry->line2);y += 8;
4441                 }
4442         }
4443         else if (realtime - masterquerytime > 10)
4444         {
4445                 if (masterquerycount)
4446                         M_Print(0, y, "No servers found");
4447                 else
4448                         M_Print(0, y, "No master servers found (network problem?)");
4449         }
4450         else
4451         {
4452                 if (serverquerycount)
4453                         M_Print(0, y, "Querying servers");
4454                 else
4455                         M_Print(0, y, "Querying master servers");
4456         }
4457 }
4458
4459
4460 static void M_ServerList_Key(int k, int ascii)
4461 {
4462         char vabuf[1024];
4463         switch (k)
4464         {
4465         case K_ESCAPE:
4466                 M_Menu_LanConfig_f();
4467                 break;
4468
4469         case K_SPACE:
4470                 if (lanConfig_cursor == 2)
4471                         Net_SlistQW_f();
4472                 else
4473                         Net_Slist_f();
4474                 break;
4475
4476         case K_UPARROW:
4477         case K_LEFTARROW:
4478                 S_LocalSound ("sound/misc/menu1.wav");
4479                 slist_cursor--;
4480                 if (slist_cursor < 0)
4481                         slist_cursor = serverlist_viewcount - 1;
4482                 break;
4483
4484         case K_DOWNARROW:
4485         case K_RIGHTARROW:
4486                 S_LocalSound ("sound/misc/menu1.wav");
4487                 slist_cursor++;
4488                 if (slist_cursor >= serverlist_viewcount)
4489                         slist_cursor = 0;
4490                 break;
4491
4492         case K_ENTER:
4493                 S_LocalSound ("sound/misc/menu2.wav");
4494                 if (serverlist_viewcount)
4495                         Cbuf_AddText(va(vabuf, sizeof(vabuf), "connect \"%s\"\n", ServerList_GetViewEntry(slist_cursor)->info.cname));
4496                 break;
4497
4498         default:
4499                 break;
4500         }
4501
4502 }
4503
4504 //=============================================================================
4505 /* MODLIST MENU */
4506 // same limit of mod dirs as in fs.c
4507 #define MODLIST_MAXDIRS 16
4508 static int modlist_enabled [MODLIST_MAXDIRS];   //array of indexs to modlist
4509 static int modlist_numenabled;                  //number of enabled (or in process to be..) mods
4510
4511 typedef struct modlist_entry_s
4512 {
4513         qboolean loaded;        // used to determine whether this entry is loaded and running
4514         int enabled;            // index to array of modlist_enabled
4515
4516         // name of the modification, this is (will...be) displayed on the menu entry
4517         char name[128];
4518         // directory where we will find it
4519         char dir[MAX_QPATH];
4520 } modlist_entry_t;
4521
4522 static int modlist_cursor;
4523 //static int modlist_viewcount;
4524
4525 static int modlist_count = 0;
4526 static modlist_entry_t modlist[MODLIST_TOTALSIZE];
4527
4528 static void ModList_RebuildList(void)
4529 {
4530         int i,j;
4531         stringlist_t list;
4532
4533         stringlistinit(&list);
4534         listdirectory(&list, fs_basedir, "");
4535         stringlistsort(&list, true);
4536         modlist_count = 0;
4537         modlist_numenabled = fs_numgamedirs;
4538         for (i = 0;i < list.numstrings;i++)
4539         {
4540                 if (modlist_count >= MODLIST_TOTALSIZE) break;
4541                 // check all dirs to see if they "appear" to be mods
4542                 // reject any dirs that are part of the base game
4543                 if (gamedirname1 && !strcasecmp(gamedirname1, list.strings[i])) continue;
4544                 //if (gamedirname2 && !strcasecmp(gamedirname2, list.strings[i])) continue;
4545                 if (FS_CheckNastyPath (list.strings[i], true)) continue;
4546                 if (!FS_CheckGameDir(list.strings[i])) continue;
4547
4548                 strlcpy (modlist[modlist_count].dir, list.strings[i], sizeof(modlist[modlist_count].dir));
4549                 //check currently loaded mods
4550                 modlist[modlist_count].loaded = false;
4551                 if (fs_numgamedirs)
4552                         for (j = 0; j < fs_numgamedirs; j++)
4553                                 if (!strcasecmp(fs_gamedirs[j], modlist[modlist_count].dir))
4554                                 {
4555                                         modlist[modlist_count].loaded = true;
4556                                         modlist[modlist_count].enabled = j;
4557                                         modlist_enabled[j] = modlist_count;
4558                                         break;
4559                                 }
4560                 modlist_count ++;
4561         }
4562         stringlistfreecontents(&list);
4563 }
4564
4565 static void ModList_Enable (void)
4566 {
4567         int i;
4568         int numgamedirs;
4569         char gamedirs[MODLIST_MAXDIRS][MAX_QPATH];
4570
4571         // copy our mod list into an array for FS_ChangeGameDirs
4572         numgamedirs = modlist_numenabled;
4573         for (i = 0; i < modlist_numenabled; i++)
4574                 strlcpy (gamedirs[i], modlist[modlist_enabled[i]].dir,sizeof (gamedirs[i]));
4575
4576         // this code snippet is from FS_ChangeGameDirs
4577         if (fs_numgamedirs == numgamedirs)
4578         {
4579                 for (i = 0;i < numgamedirs;i++)
4580                         if (strcasecmp(fs_gamedirs[i], gamedirs[i]))
4581                                 break;
4582                 if (i == numgamedirs)
4583                         return; // already using this set of gamedirs, do nothing
4584         }
4585
4586         // this part is basically the same as the FS_GameDir_f function
4587         if ((cls.state == ca_connected && !cls.demoplayback) || sv.active)
4588         {
4589                 // actually, changing during game would work fine, but would be stupid
4590                 Con_Printf("Can not change gamedir while client is connected or server is running!\n");
4591                 return;
4592         }
4593
4594         FS_ChangeGameDirs (modlist_numenabled, gamedirs, true, true);
4595 }
4596
4597 void M_Menu_ModList_f (void)
4598 {
4599         key_dest = key_menu;
4600         m_state = m_modlist;
4601         m_entersound = true;
4602         modlist_cursor = 0;
4603         M_Update_Return_Reason("");
4604         ModList_RebuildList();
4605 }
4606
4607 static void M_Menu_ModList_AdjustSliders (int dir)
4608 {
4609         int i;
4610         S_LocalSound ("sound/misc/menu3.wav");
4611
4612         // stop adding mods, we reach the limit
4613         if (!modlist[modlist_cursor].loaded && (modlist_numenabled == MODLIST_MAXDIRS)) return;
4614         modlist[modlist_cursor].loaded = !modlist[modlist_cursor].loaded;
4615         if (modlist[modlist_cursor].loaded)
4616         {
4617                 modlist[modlist_cursor].enabled = modlist_numenabled;
4618                 //push the value on the enabled list
4619                 modlist_enabled[modlist_numenabled++] = modlist_cursor;
4620         }
4621         else
4622         {
4623                 //eliminate the value from the enabled list
4624                 for (i = modlist[modlist_cursor].enabled; i < modlist_numenabled; i++)
4625                 {
4626                         modlist_enabled[i] = modlist_enabled[i+1];
4627                         modlist[modlist_enabled[i]].enabled--;
4628                 }
4629                 modlist_numenabled--;
4630         }
4631 }
4632
4633 static void M_ModList_Draw (void)
4634 {
4635         int n, y, visible, start, end;
4636         cachepic_t *p;
4637         const char *s_available = "Available Mods";
4638         const char *s_enabled = "Enabled Mods";
4639
4640         // use as much vertical space as available
4641         if (gamemode == GAME_TRANSFUSION)
4642                 M_Background(640, vid_conheight.integer - 80);
4643         else
4644                 M_Background(640, vid_conheight.integer);
4645
4646         M_PrintRed(48 + 32, 32, s_available);
4647         M_PrintRed(432, 32, s_enabled);
4648         // Draw a list box with all enabled mods
4649         DrawQ_Pic(menu_x + 432, menu_y + 48, NULL, 172, 8 * modlist_numenabled, 0, 0, 0, 0.5, 0);
4650         for (y = 0; y < modlist_numenabled; y++)
4651                 M_PrintRed(432, 48 + y * 8, modlist[modlist_enabled[y]].dir);
4652
4653         if (*m_return_reason)
4654                 M_Print(16, menu_height - 8, m_return_reason);
4655         // scroll the list as the cursor moves
4656         y = 48;
4657         visible = (int)((menu_height - 16 - y) / 8 / 2);
4658         start = bound(0, modlist_cursor - (visible >> 1), modlist_count - visible);
4659         end = min(start + visible, modlist_count);
4660
4661         p = Draw_CachePic ("gfx/p_option");
4662         M_DrawPic((640 - p->width) / 2, 4, "gfx/p_option");
4663         if (end > start)
4664         {
4665                 for (n = start;n < end;n++)
4666                 {
4667                         DrawQ_Pic(menu_x + 40, menu_y + y, NULL, 360, 8, n == modlist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
4668                         M_ItemPrint(80, y, modlist[n].dir, true);
4669                         M_DrawCheckbox(48, y, modlist[n].loaded);
4670                         y +=8;
4671                 }
4672         }
4673         else
4674         {
4675                 M_Print(80, y, "No Mods found");
4676         }
4677 }
4678
4679 static void M_ModList_Key(int k, int ascii)
4680 {
4681         switch (k)
4682         {
4683         case K_ESCAPE:
4684                 ModList_Enable ();
4685                 M_Menu_Options_f();
4686                 break;
4687
4688         case K_SPACE:
4689                 S_LocalSound ("sound/misc/menu2.wav");
4690                 ModList_RebuildList();
4691                 break;
4692
4693         case K_UPARROW:
4694                 S_LocalSound ("sound/misc/menu1.wav");
4695                 modlist_cursor--;
4696                 if (modlist_cursor < 0)
4697                         modlist_cursor = modlist_count - 1;
4698                 break;
4699
4700         case K_LEFTARROW:
4701                 M_Menu_ModList_AdjustSliders (-1);
4702                 break;
4703
4704         case K_DOWNARROW:
4705                 S_LocalSound ("sound/misc/menu1.wav");
4706                 modlist_cursor++;
4707                 if (modlist_cursor >= modlist_count)
4708                         modlist_cursor = 0;
4709                 break;
4710
4711         case K_RIGHTARROW:
4712                 M_Menu_ModList_AdjustSliders (1);
4713                 break;
4714
4715         case K_ENTER:
4716                 S_LocalSound ("sound/misc/menu2.wav");
4717                 ModList_Enable ();
4718                 break;
4719
4720         default:
4721                 break;
4722         }
4723
4724 }
4725
4726 //=============================================================================
4727 /* Menu Subsystem */
4728
4729 static void M_KeyEvent(int key, int ascii, qboolean downevent);
4730 static void M_Draw(void);
4731 void M_ToggleMenu(int mode);
4732 static void M_Shutdown(void);
4733
4734 static void M_Init (void)
4735 {
4736         menuplyr_load = true;
4737         menuplyr_pixels = NULL;
4738
4739         Cmd_AddCommand ("menu_main", M_Menu_Main_f, "open the main menu");
4740         Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f, "open the singleplayer menu");
4741         Cmd_AddCommand ("menu_load", M_Menu_Load_f, "open the loadgame menu");
4742         Cmd_AddCommand ("menu_save", M_Menu_Save_f, "open the savegame menu");
4743         Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f, "open the multiplayer menu");
4744         Cmd_AddCommand ("menu_setup", M_Menu_Setup_f, "open the player setup menu");
4745         Cmd_AddCommand ("menu_options", M_Menu_Options_f, "open the options menu");
4746         Cmd_AddCommand ("menu_options_effects", M_Menu_Options_Effects_f, "open the effects options menu");
4747         Cmd_AddCommand ("menu_options_graphics", M_Menu_Options_Graphics_f, "open the graphics options menu");
4748         Cmd_AddCommand ("menu_options_colorcontrol", M_Menu_Options_ColorControl_f, "open the color control menu");
4749         Cmd_AddCommand ("menu_keys", M_Menu_Keys_f, "open the key binding menu");
4750         Cmd_AddCommand ("menu_video", M_Menu_Video_f, "open the video options menu");
4751         Cmd_AddCommand ("menu_reset", M_Menu_Reset_f, "open the reset to defaults menu");
4752         Cmd_AddCommand ("menu_mods", M_Menu_ModList_f, "open the mods browser menu");
4753         Cmd_AddCommand ("help", M_Menu_Help_f, "open the help menu");
4754         Cmd_AddCommand ("menu_quit", M_Menu_Quit_f, "open the quit menu");
4755         Cmd_AddCommand ("menu_transfusion_episode", M_Menu_Transfusion_Episode_f, "open the transfusion episode select menu");
4756         Cmd_AddCommand ("menu_transfusion_skill", M_Menu_Transfusion_Skill_f, "open the transfusion skill select menu");
4757         Cmd_AddCommand ("menu_credits", M_Menu_Credits_f, "open the credits menu");
4758 }
4759
4760 void M_Draw (void)
4761 {
4762         char vabuf[1024];
4763         if (key_dest != key_menu && key_dest != key_menu_grabbed)
4764                 m_state = m_none;
4765
4766         if (m_state == m_none)
4767                 return;
4768
4769         switch (m_state)
4770         {
4771         case m_none:
4772                 break;
4773
4774         case m_main:
4775                 M_Main_Draw ();
4776                 break;
4777
4778         case m_demo:
4779                 M_Demo_Draw ();
4780                 break;
4781
4782         case m_singleplayer:
4783                 M_SinglePlayer_Draw ();
4784                 break;
4785
4786         case m_transfusion_episode:
4787                 M_Transfusion_Episode_Draw ();
4788                 break;
4789
4790         case m_transfusion_skill:
4791                 M_Transfusion_Skill_Draw ();
4792                 break;
4793
4794         case m_load:
4795                 M_Load_Draw ();
4796                 break;
4797
4798         case m_save:
4799                 M_Save_Draw ();
4800                 break;
4801
4802         case m_multiplayer:
4803                 M_MultiPlayer_Draw ();
4804                 break;
4805
4806         case m_setup:
4807                 M_Setup_Draw ();
4808                 break;
4809
4810         case m_options:
4811                 M_Options_Draw ();
4812                 break;
4813
4814         case m_options_effects:
4815                 M_Options_Effects_Draw ();
4816                 break;
4817
4818         case m_options_graphics:
4819                 M_Options_Graphics_Draw ();
4820                 break;
4821
4822         case m_options_colorcontrol:
4823                 M_Options_ColorControl_Draw ();
4824                 break;
4825
4826         case m_keys:
4827                 M_Keys_Draw ();
4828                 break;
4829
4830         case m_reset:
4831                 M_Reset_Draw ();
4832                 break;
4833
4834         case m_video:
4835                 M_Video_Draw ();
4836                 break;
4837
4838         case m_help:
4839                 M_Help_Draw ();
4840                 break;
4841
4842         case m_credits:
4843                 M_Credits_Draw ();
4844                 break;
4845
4846         case m_quit:
4847                 M_Quit_Draw ();
4848                 break;
4849
4850         case m_lanconfig:
4851                 M_LanConfig_Draw ();
4852                 break;
4853
4854         case m_gameoptions:
4855                 M_GameOptions_Draw ();
4856                 break;
4857
4858         case m_slist:
4859                 M_ServerList_Draw ();
4860                 break;
4861
4862         case m_modlist:
4863                 M_ModList_Draw ();
4864                 break;
4865         }
4866
4867         if (gamemode == GAME_TRANSFUSION && !m_missingdata) {
4868                 if (m_state != m_credits) {
4869                         cachepic_t      *p, *drop1, *drop2, *drop3;
4870                         int g, scale_x, scale_y, scale_y_repeat, top_offset;
4871                         float scale_y_rate;
4872                         scale_y_repeat = vid_conheight.integer * 2;
4873                         g = (int)(realtime * 64)%96;
4874                         scale_y_rate = (float)(g+1) / 96;
4875                         top_offset = (g+12)/12;
4876                         p = Draw_CachePic (va(vabuf, sizeof(vabuf), "gfx/menu/blooddrip%i", top_offset));
4877                         drop1 = Draw_CachePic ("gfx/menu/blooddrop1");
4878                         drop2 = Draw_CachePic ("gfx/menu/blooddrop2");
4879                         drop3 = Draw_CachePic ("gfx/menu/blooddrop3");
4880                         for (scale_x = 0; scale_x <= vid_conwidth.integer; scale_x += p->width) {
4881                                 for (scale_y = -scale_y_repeat; scale_y <= vid_conheight.integer; scale_y += scale_y_repeat) {
4882                                         DrawQ_Pic (scale_x + 21, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4883                                         DrawQ_Pic (scale_x +  116, scale_y_repeat + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4884                                         DrawQ_Pic (scale_x + 180, scale_y_repeat * .275 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4885                                         DrawQ_Pic (scale_x + 242, scale_y_repeat * .75 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4886                                         DrawQ_Pic (scale_x + 304, scale_y_repeat * .25 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4887                                         DrawQ_Pic (scale_x + 362, scale_y_repeat * .46125 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4888                                         DrawQ_Pic (scale_x + 402, scale_y_repeat * .1725 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4889                                         DrawQ_Pic (scale_x + 438, scale_y_repeat * .9 + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4890                                         DrawQ_Pic (scale_x + 484, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4891                                         DrawQ_Pic (scale_x + 557, scale_y_repeat * .9425 + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4892                                         DrawQ_Pic (scale_x + 606, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop2, 0, 0, 1, 1, 1, 1, 0);
4893                                 }
4894                                 DrawQ_Pic (scale_x, -1, Draw_CachePic (va(vabuf, sizeof(vabuf), "gfx/menu/blooddrip%i", top_offset)), 0, 0, 1, 1, 1, 1, 0);
4895                         }
4896                 }
4897         }
4898
4899         if (m_entersound)
4900         {
4901                 S_LocalSound ("sound/misc/menu2.wav");
4902                 m_entersound = false;
4903         }
4904
4905         S_ExtraUpdate ();
4906 }
4907
4908
4909 void M_KeyEvent (int key, int ascii, qboolean downevent)
4910 {
4911         if (!downevent)
4912                 return;
4913         switch (m_state)
4914         {
4915         case m_none:
4916                 return;
4917
4918         case m_main:
4919                 M_Main_Key (key, ascii);
4920                 return;
4921
4922         case m_demo:
4923                 M_Demo_Key (key, ascii);
4924                 return;
4925
4926         case m_singleplayer:
4927                 M_SinglePlayer_Key (key, ascii);
4928                 return;
4929
4930         case m_transfusion_episode:
4931                 M_Transfusion_Episode_Key (key, ascii);
4932                 return;
4933
4934         case m_transfusion_skill:
4935                 M_Transfusion_Skill_Key (key, ascii);
4936                 return;
4937
4938         case m_load:
4939                 M_Load_Key (key, ascii);
4940                 return;
4941
4942         case m_save:
4943                 M_Save_Key (key, ascii);
4944                 return;
4945
4946         case m_multiplayer:
4947                 M_MultiPlayer_Key (key, ascii);
4948                 return;
4949
4950         case m_setup:
4951                 M_Setup_Key (key, ascii);
4952                 return;
4953
4954         case m_options:
4955                 M_Options_Key (key, ascii);
4956                 return;
4957
4958         case m_options_effects:
4959                 M_Options_Effects_Key (key, ascii);
4960                 return;
4961
4962         case m_options_graphics:
4963                 M_Options_Graphics_Key (key, ascii);
4964                 return;
4965
4966         case m_options_colorcontrol:
4967                 M_Options_ColorControl_Key (key, ascii);
4968                 return;
4969
4970         case m_keys:
4971                 M_Keys_Key (key, ascii);
4972                 return;
4973
4974         case m_reset:
4975                 M_Reset_Key (key, ascii);
4976                 return;
4977
4978         case m_video:
4979                 M_Video_Key (key, ascii);
4980                 return;
4981
4982         case m_help:
4983                 M_Help_Key (key, ascii);
4984                 return;
4985
4986         case m_credits:
4987                 M_Credits_Key (key, ascii);
4988                 return;
4989
4990         case m_quit:
4991                 M_Quit_Key (key, ascii);
4992                 return;
4993
4994         case m_lanconfig:
4995                 M_LanConfig_Key (key, ascii);
4996                 return;
4997
4998         case m_gameoptions:
4999                 M_GameOptions_Key (key, ascii);
5000                 return;
5001
5002         case m_slist:
5003                 M_ServerList_Key (key, ascii);
5004                 return;
5005
5006         case m_modlist:
5007                 M_ModList_Key (key, ascii);
5008                 return;
5009         }
5010
5011 }
5012
5013 static void M_NewMap(void)
5014 {
5015 }
5016
5017 void M_Shutdown(void)
5018 {
5019         // reset key_dest
5020         key_dest = key_game;
5021 }
5022
5023 //============================================================================
5024 // Menu prog handling
5025
5026 static const char *m_required_func[] = {
5027 "m_init",
5028 "m_keydown",
5029 "m_draw",
5030 "m_toggle",
5031 "m_shutdown",
5032 };
5033
5034 static int m_numrequiredfunc = sizeof(m_required_func) / sizeof(char*);
5035
5036 static prvm_required_field_t m_required_fields[] =
5037 {
5038 #define PRVM_DECLARE_serverglobalfloat(x)
5039 #define PRVM_DECLARE_serverglobalvector(x)
5040 #define PRVM_DECLARE_serverglobalstring(x)
5041 #define PRVM_DECLARE_serverglobaledict(x)
5042 #define PRVM_DECLARE_serverglobalfunction(x)
5043 #define PRVM_DECLARE_clientglobalfloat(x)
5044 #define PRVM_DECLARE_clientglobalvector(x)
5045 #define PRVM_DECLARE_clientglobalstring(x)
5046 #define PRVM_DECLARE_clientglobaledict(x)
5047 #define PRVM_DECLARE_clientglobalfunction(x)
5048 #define PRVM_DECLARE_menuglobalfloat(x)
5049 #define PRVM_DECLARE_menuglobalvector(x)
5050 #define PRVM_DECLARE_menuglobalstring(x)
5051 #define PRVM_DECLARE_menuglobaledict(x)
5052 #define PRVM_DECLARE_menuglobalfunction(x)
5053 #define PRVM_DECLARE_serverfieldfloat(x)
5054 #define PRVM_DECLARE_serverfieldvector(x)
5055 #define PRVM_DECLARE_serverfieldstring(x)
5056 #define PRVM_DECLARE_serverfieldedict(x)
5057 #define PRVM_DECLARE_serverfieldfunction(x)
5058 #define PRVM_DECLARE_clientfieldfloat(x)
5059 #define PRVM_DECLARE_clientfieldvector(x)
5060 #define PRVM_DECLARE_clientfieldstring(x)
5061 #define PRVM_DECLARE_clientfieldedict(x)
5062 #define PRVM_DECLARE_clientfieldfunction(x)
5063 #define PRVM_DECLARE_menufieldfloat(x) {ev_float, #x},
5064 #define PRVM_DECLARE_menufieldvector(x) {ev_vector, #x},
5065 #define PRVM_DECLARE_menufieldstring(x) {ev_string, #x},
5066 #define PRVM_DECLARE_menufieldedict(x) {ev_entity, #x},
5067 #define PRVM_DECLARE_menufieldfunction(x) {ev_function, #x},
5068 #define PRVM_DECLARE_serverfunction(x)
5069 #define PRVM_DECLARE_clientfunction(x)
5070 #define PRVM_DECLARE_menufunction(x)
5071 #define PRVM_DECLARE_field(x)
5072 #define PRVM_DECLARE_global(x)
5073 #define PRVM_DECLARE_function(x)
5074 #include "prvm_offsets.h"
5075 #undef PRVM_DECLARE_serverglobalfloat
5076 #undef PRVM_DECLARE_serverglobalvector
5077 #undef PRVM_DECLARE_serverglobalstring
5078 #undef PRVM_DECLARE_serverglobaledict
5079 #undef PRVM_DECLARE_serverglobalfunction
5080 #undef PRVM_DECLARE_clientglobalfloat
5081 #undef PRVM_DECLARE_clientglobalvector
5082 #undef PRVM_DECLARE_clientglobalstring
5083 #undef PRVM_DECLARE_clientglobaledict
5084 #undef PRVM_DECLARE_clientglobalfunction
5085 #undef PRVM_DECLARE_menuglobalfloat
5086 #undef PRVM_DECLARE_menuglobalvector
5087 #undef PRVM_DECLARE_menuglobalstring
5088 #undef PRVM_DECLARE_menuglobaledict
5089 #undef PRVM_DECLARE_menuglobalfunction
5090 #undef PRVM_DECLARE_serverfieldfloat
5091 #undef PRVM_DECLARE_serverfieldvector
5092 #undef PRVM_DECLARE_serverfieldstring
5093 #undef PRVM_DECLARE_serverfieldedict
5094 #undef PRVM_DECLARE_serverfieldfunction
5095 #undef PRVM_DECLARE_clientfieldfloat
5096 #undef PRVM_DECLARE_clientfieldvector
5097 #undef PRVM_DECLARE_clientfieldstring
5098 #undef PRVM_DECLARE_clientfieldedict
5099 #undef PRVM_DECLARE_clientfieldfunction
5100 #undef PRVM_DECLARE_menufieldfloat
5101 #undef PRVM_DECLARE_menufieldvector
5102 #undef PRVM_DECLARE_menufieldstring
5103 #undef PRVM_DECLARE_menufieldedict
5104 #undef PRVM_DECLARE_menufieldfunction
5105 #undef PRVM_DECLARE_serverfunction
5106 #undef PRVM_DECLARE_clientfunction
5107 #undef PRVM_DECLARE_menufunction
5108 #undef PRVM_DECLARE_field
5109 #undef PRVM_DECLARE_global
5110 #undef PRVM_DECLARE_function
5111 };
5112
5113 static int m_numrequiredfields = sizeof(m_required_fields) / sizeof(m_required_fields[0]);
5114
5115 static prvm_required_field_t m_required_globals[] =
5116 {
5117 #define PRVM_DECLARE_serverglobalfloat(x)
5118 #define PRVM_DECLARE_serverglobalvector(x)
5119 #define PRVM_DECLARE_serverglobalstring(x)
5120 #define PRVM_DECLARE_serverglobaledict(x)
5121 #define PRVM_DECLARE_serverglobalfunction(x)
5122 #define PRVM_DECLARE_clientglobalfloat(x)
5123 #define PRVM_DECLARE_clientglobalvector(x)
5124 #define PRVM_DECLARE_clientglobalstring(x)
5125 #define PRVM_DECLARE_clientglobaledict(x)
5126 #define PRVM_DECLARE_clientglobalfunction(x)
5127 #define PRVM_DECLARE_menuglobalfloat(x) {ev_float, #x},
5128 #define PRVM_DECLARE_menuglobalvector(x) {ev_vector, #x},
5129 #define PRVM_DECLARE_menuglobalstring(x) {ev_string, #x},
5130 #define PRVM_DECLARE_menuglobaledict(x) {ev_entity, #x},
5131 #define PRVM_DECLARE_menuglobalfunction(x) {ev_function, #x},
5132 #define PRVM_DECLARE_serverfieldfloat(x)
5133 #define PRVM_DECLARE_serverfieldvector(x)
5134 #define PRVM_DECLARE_serverfieldstring(x)
5135 #define PRVM_DECLARE_serverfieldedict(x)
5136 #define PRVM_DECLARE_serverfieldfunction(x)
5137 #define PRVM_DECLARE_clientfieldfloat(x)
5138 #define PRVM_DECLARE_clientfieldvector(x)
5139 #define PRVM_DECLARE_clientfieldstring(x)
5140 #define PRVM_DECLARE_clientfieldedict(x)
5141 #define PRVM_DECLARE_clientfieldfunction(x)
5142 #define PRVM_DECLARE_menufieldfloat(x)
5143 #define PRVM_DECLARE_menufieldvector(x)
5144 #define PRVM_DECLARE_menufieldstring(x)
5145 #define PRVM_DECLARE_menufieldedict(x)
5146 #define PRVM_DECLARE_menufieldfunction(x)
5147 #define PRVM_DECLARE_serverfunction(x)
5148 #define PRVM_DECLARE_clientfunction(x)
5149 #define PRVM_DECLARE_menufunction(x)
5150 #define PRVM_DECLARE_field(x)
5151 #define PRVM_DECLARE_global(x)
5152 #define PRVM_DECLARE_function(x)
5153 #include "prvm_offsets.h"
5154 #undef PRVM_DECLARE_serverglobalfloat
5155 #undef PRVM_DECLARE_serverglobalvector
5156 #undef PRVM_DECLARE_serverglobalstring
5157 #undef PRVM_DECLARE_serverglobaledict
5158 #undef PRVM_DECLARE_serverglobalfunction
5159 #undef PRVM_DECLARE_clientglobalfloat
5160 #undef PRVM_DECLARE_clientglobalvector
5161 #undef PRVM_DECLARE_clientglobalstring
5162 #undef PRVM_DECLARE_clientglobaledict
5163 #undef PRVM_DECLARE_clientglobalfunction
5164 #undef PRVM_DECLARE_menuglobalfloat
5165 #undef PRVM_DECLARE_menuglobalvector
5166 #undef PRVM_DECLARE_menuglobalstring
5167 #undef PRVM_DECLARE_menuglobaledict
5168 #undef PRVM_DECLARE_menuglobalfunction
5169 #undef PRVM_DECLARE_serverfieldfloat
5170 #undef PRVM_DECLARE_serverfieldvector
5171 #undef PRVM_DECLARE_serverfieldstring
5172 #undef PRVM_DECLARE_serverfieldedict
5173 #undef PRVM_DECLARE_serverfieldfunction
5174 #undef PRVM_DECLARE_clientfieldfloat
5175 #undef PRVM_DECLARE_clientfieldvector
5176 #undef PRVM_DECLARE_clientfieldstring
5177 #undef PRVM_DECLARE_clientfieldedict
5178 #undef PRVM_DECLARE_clientfieldfunction
5179 #undef PRVM_DECLARE_menufieldfloat
5180 #undef PRVM_DECLARE_menufieldvector
5181 #undef PRVM_DECLARE_menufieldstring
5182 #undef PRVM_DECLARE_menufieldedict
5183 #undef PRVM_DECLARE_menufieldfunction
5184 #undef PRVM_DECLARE_serverfunction
5185 #undef PRVM_DECLARE_clientfunction
5186 #undef PRVM_DECLARE_menufunction
5187 #undef PRVM_DECLARE_field
5188 #undef PRVM_DECLARE_global
5189 #undef PRVM_DECLARE_function
5190 };
5191
5192 static int m_numrequiredglobals = sizeof(m_required_globals) / sizeof(m_required_globals[0]);
5193
5194 void MR_SetRouting (qboolean forceold);
5195
5196 void MVM_error_cmd(const char *format, ...) DP_FUNC_PRINTF(1);
5197 void MVM_error_cmd(const char *format, ...)
5198 {
5199         prvm_prog_t *prog = MVM_prog;
5200         static qboolean processingError = false;
5201         char errorstring[MAX_INPUTLINE];
5202         va_list argptr;
5203
5204         va_start (argptr, format);
5205         dpvsnprintf (errorstring, sizeof(errorstring), format, argptr);
5206         va_end (argptr);
5207         Con_Printf( "Menu_Error: %s\n", errorstring );
5208
5209         if( !processingError ) {
5210                 processingError = true;
5211                 PRVM_Crash(prog);
5212                 processingError = false;
5213         } else {
5214                 Con_Printf( "Menu_Error: Recursive call to MVM_error_cmd (from PRVM_Crash)!\n" );
5215         }
5216
5217         // fall back to the normal menu
5218
5219         // say it
5220         Con_Print("Falling back to normal menu\n");
5221
5222         key_dest = key_game;
5223
5224         // init the normal menu now -> this will also correct the menu router pointers
5225         MR_SetRouting (TRUE);
5226
5227         // reset the active scene, too (to be on the safe side ;))
5228    R_SelectScene( RST_CLIENT );
5229
5230         Host_AbortCurrentFrame();
5231 }
5232
5233 static void MVM_begin_increase_edicts(prvm_prog_t *prog)
5234 {
5235 }
5236
5237 static void MVM_end_increase_edicts(prvm_prog_t *prog)
5238 {
5239 }
5240
5241 static void MVM_init_edict(prvm_prog_t *prog, prvm_edict_t *edict)
5242 {
5243 }
5244
5245 static void MVM_free_edict(prvm_prog_t *prog, prvm_edict_t *ed)
5246 {
5247 }
5248
5249 static void MVM_count_edicts(prvm_prog_t *prog)
5250 {
5251         int i;
5252         prvm_edict_t *ent;
5253         int active;
5254
5255         active = 0;
5256         for (i=0 ; i<prog->num_edicts ; i++)
5257         {
5258                 ent = PRVM_EDICT_NUM(i);
5259                 if (ent->priv.required->free)
5260                         continue;
5261                 active++;
5262         }
5263
5264         Con_Printf("num_edicts:%3i\n", prog->num_edicts);
5265         Con_Printf("active    :%3i\n", active);
5266 }
5267
5268 static qboolean MVM_load_edict(prvm_prog_t *prog, prvm_edict_t *ent)
5269 {
5270         return true;
5271 }
5272
5273 static void MP_KeyEvent (int key, int ascii, qboolean downevent)
5274 {
5275         prvm_prog_t *prog = MVM_prog;
5276
5277         // pass key
5278         prog->globals.fp[OFS_PARM0] = (prvm_vec_t) key;
5279         prog->globals.fp[OFS_PARM1] = (prvm_vec_t) ascii;
5280         if (downevent)
5281                 prog->ExecuteProgram(prog, PRVM_menufunction(m_keydown),"m_keydown(float key, float ascii) required");
5282         else if (PRVM_menufunction(m_keyup))
5283                 prog->ExecuteProgram(prog, PRVM_menufunction(m_keyup),"m_keyup(float key, float ascii) required");
5284 }
5285
5286 static void MP_Draw (void)
5287 {
5288         prvm_prog_t *prog = MVM_prog;
5289         // declarations that are needed right now
5290
5291         float oldquality;
5292
5293         R_SelectScene( RST_MENU );
5294
5295         // reset the temp entities each frame
5296         r_refdef.scene.numtempentities = 0;
5297
5298         // menu scenes do not use reduced rendering quality
5299         oldquality = r_refdef.view.quality;
5300         r_refdef.view.quality = 1;
5301         // TODO: this needs to be exposed to R_SetView (or something similar) ASAP [2/5/2008 Andreas]
5302         r_refdef.scene.time = realtime;
5303
5304         // FIXME: this really shouldnt error out lest we have a very broken refdef state...?
5305         // or does it kill the server too?
5306         prog->ExecuteProgram(prog, PRVM_menufunction(m_draw),"m_draw() required");
5307
5308         // TODO: imo this should be moved into scene, too [1/27/2008 Andreas]
5309         r_refdef.view.quality = oldquality;
5310
5311         R_SelectScene( RST_CLIENT );
5312 }
5313
5314 static void MP_ToggleMenu(int mode)
5315 {
5316         prvm_prog_t *prog = MVM_prog;
5317
5318         prog->globals.fp[OFS_PARM0] = (prvm_vec_t) mode;
5319         prog->ExecuteProgram(prog, PRVM_menufunction(m_toggle),"m_toggle(float mode) required");
5320 }
5321
5322 static void MP_NewMap(void)
5323 {
5324         prvm_prog_t *prog = MVM_prog;
5325         if (PRVM_menufunction(m_newmap))
5326                 prog->ExecuteProgram(prog, PRVM_menufunction(m_newmap),"m_newmap() required");
5327 }
5328
5329 static void MP_Shutdown (void)
5330 {
5331         prvm_prog_t *prog = MVM_prog;
5332
5333         prog->ExecuteProgram(prog, PRVM_menufunction(m_shutdown),"m_shutdown() required");
5334
5335         // reset key_dest
5336         key_dest = key_game;
5337
5338         // AK not using this cause Im not sure whether this is useful at all instead :
5339         PRVM_Prog_Reset(prog);
5340 }
5341
5342 static void MP_Init (void)
5343 {
5344         prvm_prog_t *prog = MVM_prog;
5345         PRVM_Prog_Init(prog);
5346
5347         prog->edictprivate_size = 0; // no private struct used
5348         prog->name = "menu";
5349         prog->num_edicts = 1;
5350         prog->limit_edicts = M_MAX_EDICTS;
5351         prog->extensionstring = vm_m_extensions;
5352         prog->builtins = vm_m_builtins;
5353         prog->numbuiltins = vm_m_numbuiltins;
5354
5355         // all callbacks must be defined (pointers are not checked before calling)
5356         prog->begin_increase_edicts = MVM_begin_increase_edicts;
5357         prog->end_increase_edicts   = MVM_end_increase_edicts;
5358         prog->init_edict            = MVM_init_edict;
5359         prog->free_edict            = MVM_free_edict;
5360         prog->count_edicts          = MVM_count_edicts;
5361         prog->load_edict            = MVM_load_edict;
5362         prog->init_cmd              = MVM_init_cmd;
5363         prog->reset_cmd             = MVM_reset_cmd;
5364         prog->error_cmd             = MVM_error_cmd;
5365         prog->ExecuteProgram        = MVM_ExecuteProgram;
5366
5367         // allocate the mempools
5368         prog->progs_mempool = Mem_AllocPool(menu_progs.string, 0, NULL);
5369
5370         PRVM_Prog_Load(prog, menu_progs.string, NULL, 0, m_numrequiredfunc, m_required_func, m_numrequiredfields, m_required_fields, m_numrequiredglobals, m_required_globals);
5371
5372         // note: OP_STATE is not supported by menu qc, we don't even try to detect
5373         // it here
5374
5375         in_client_mouse = true;
5376
5377         // call the prog init
5378         prog->ExecuteProgram(prog, PRVM_menufunction(m_init),"m_init() required");
5379 }
5380
5381 //============================================================================
5382 // Menu router
5383
5384 void (*MR_KeyEvent) (int key, int ascii, qboolean downevent);
5385 void (*MR_Draw) (void);
5386 void (*MR_ToggleMenu) (int mode);
5387 void (*MR_Shutdown) (void);
5388 void (*MR_NewMap) (void);
5389
5390 void MR_SetRouting(qboolean forceold)
5391 {
5392         // if the menu prog isnt available or forceqmenu ist set, use the old menu
5393         if(!FS_FileExists(menu_progs.string) || forceqmenu.integer || forceold)
5394         {
5395                 // set menu router function pointers
5396                 MR_KeyEvent = M_KeyEvent;
5397                 MR_Draw = M_Draw;
5398                 MR_ToggleMenu = M_ToggleMenu;
5399                 MR_Shutdown = M_Shutdown;
5400                 MR_NewMap = M_NewMap;
5401                 M_Init();
5402         }
5403         else
5404         {
5405                 // set menu router function pointers
5406                 MR_KeyEvent = MP_KeyEvent;
5407                 MR_Draw = MP_Draw;
5408                 MR_ToggleMenu = MP_ToggleMenu;
5409                 MR_Shutdown = MP_Shutdown;
5410                 MR_NewMap = MP_NewMap;
5411                 MP_Init();
5412         }
5413 }
5414
5415 void MR_Restart(void)
5416 {
5417         if(MR_Shutdown)
5418                 MR_Shutdown ();
5419         MR_SetRouting (FALSE);
5420 }
5421
5422 static void Call_MR_ToggleMenu_f(void)
5423 {
5424         int m;
5425         m = ((Cmd_Argc() < 2) ? -1 : atoi(Cmd_Argv(1)));
5426         Host_StartVideo();
5427         if(MR_ToggleMenu)
5428                 MR_ToggleMenu(m);
5429 }
5430
5431 void MR_Init_Commands(void)
5432 {
5433         // set router console commands
5434         Cvar_RegisterVariable (&forceqmenu);
5435         Cvar_RegisterVariable (&menu_options_colorcontrol_correctionvalue);
5436         Cvar_RegisterVariable (&menu_progs);
5437         Cmd_AddCommand ("menu_restart",MR_Restart, "restart menu system (reloads menu.dat)");
5438         Cmd_AddCommand ("togglemenu", Call_MR_ToggleMenu_f, "opens or closes menu");
5439 }
5440
5441 void MR_Init(void)
5442 {
5443         vid_mode_t res[1024];
5444         size_t res_count, i;
5445
5446         res_count = VID_ListModes(res, sizeof(res) / sizeof(*res));
5447         res_count = VID_SortModes(res, res_count, false, false, true);
5448         if(res_count)
5449         {
5450                 video_resolutions_count = res_count;
5451                 video_resolutions = (video_resolution_t *) Mem_Alloc(cls.permanentmempool, sizeof(*video_resolutions) * (video_resolutions_count + 1));
5452                 memset(&video_resolutions[video_resolutions_count], 0, sizeof(video_resolutions[video_resolutions_count]));
5453                 for(i = 0; i < res_count; ++i)
5454                 {
5455                         int n, d, t;
5456                         video_resolutions[i].type = "Detected mode"; // FIXME make this more dynamic
5457                         video_resolutions[i].width = res[i].width;
5458                         video_resolutions[i].height = res[i].height;
5459                         video_resolutions[i].pixelheight = res[i].pixelheight_num / (double) res[i].pixelheight_denom;
5460                         n = res[i].pixelheight_denom * video_resolutions[i].width;
5461                         d = res[i].pixelheight_num * video_resolutions[i].height;
5462                         while(d)
5463                         {
5464                                 t = n;
5465                                 n = d;
5466                                 d = t % d;
5467                         }
5468                         d = (res[i].pixelheight_num * video_resolutions[i].height) / n;
5469                         n = (res[i].pixelheight_denom * video_resolutions[i].width) / n;
5470                         switch(n * 0x10000 | d)
5471                         {
5472                                 case 0x00040003:
5473                                         video_resolutions[i].conwidth = 640;
5474                                         video_resolutions[i].conheight = 480;
5475                                         video_resolutions[i].type = "Standard 4x3";
5476                                         break;
5477                                 case 0x00050004:
5478                                         video_resolutions[i].conwidth = 640;
5479                                         video_resolutions[i].conheight = 512;
5480                                         if(res[i].pixelheight_denom == res[i].pixelheight_num)
5481                                                 video_resolutions[i].type = "Square Pixel (LCD) 5x4";
5482                                         else
5483                                                 video_resolutions[i].type = "Short Pixel (CRT) 5x4";
5484                                         break;
5485                                 case 0x00080005:
5486                                         video_resolutions[i].conwidth = 640;
5487                                         video_resolutions[i].conheight = 400;
5488                                         if(res[i].pixelheight_denom == res[i].pixelheight_num)
5489                                                 video_resolutions[i].type = "Widescreen 8x5";
5490                                         else
5491                                                 video_resolutions[i].type = "Tall Pixel (CRT) 8x5";
5492
5493                                         break;
5494                                 case 0x00050003:
5495                                         video_resolutions[i].conwidth = 640;
5496                                         video_resolutions[i].conheight = 384;
5497                                         video_resolutions[i].type = "Widescreen 5x3";
5498                                         break;
5499                                 case 0x000D0009:
5500                                         video_resolutions[i].conwidth = 640;
5501                                         video_resolutions[i].conheight = 400;
5502                                         video_resolutions[i].type = "Widescreen 14x9";
5503                                         break;
5504                                 case 0x00100009:
5505                                         video_resolutions[i].conwidth = 640;
5506                                         video_resolutions[i].conheight = 480;
5507                                         video_resolutions[i].type = "Widescreen 16x9";
5508                                         break;
5509                                 case 0x00030002:
5510                                         video_resolutions[i].conwidth = 720;
5511                                         video_resolutions[i].conheight = 480;
5512                                         video_resolutions[i].type = "NTSC 3x2";
5513                                         break;
5514                                 case 0x000D000B:
5515                                         video_resolutions[i].conwidth = 720;
5516                                         video_resolutions[i].conheight = 566;
5517                                         video_resolutions[i].type = "PAL 14x11";
5518                                         break;
5519                                 case 0x00080007:
5520                                         if(video_resolutions[i].width >= 512)
5521                                         {
5522                                                 video_resolutions[i].conwidth = 512;
5523                                                 video_resolutions[i].conheight = 448;
5524                                                 video_resolutions[i].type = "SNES 8x7";
5525                                         }
5526                                         else
5527                                         {
5528                                                 video_resolutions[i].conwidth = 256;
5529                                                 video_resolutions[i].conheight = 224;
5530                                                 video_resolutions[i].type = "NES 8x7";
5531                                         }
5532                                         break;
5533                                 default:
5534                                         video_resolutions[i].conwidth = 640;
5535                                         video_resolutions[i].conheight = 640 * d / n;
5536                                         video_resolutions[i].type = "Detected mode";
5537                                         break;
5538                         }
5539                         if(video_resolutions[i].conwidth > video_resolutions[i].width || video_resolutions[i].conheight > video_resolutions[i].height)
5540                         {
5541                                 int f1, f2;
5542                                 f1 = video_resolutions[i].conwidth > video_resolutions[i].width;
5543                                 f2 = video_resolutions[i].conheight > video_resolutions[i].height;
5544                                 if(f1 > f2)
5545                                 {
5546                                         video_resolutions[i].conwidth = video_resolutions[i].width;
5547                                         video_resolutions[i].conheight = video_resolutions[i].conheight / f1;
5548                                 }
5549                                 else
5550                                 {
5551                                         video_resolutions[i].conwidth = video_resolutions[i].conwidth / f2;
5552                                         video_resolutions[i].conheight = video_resolutions[i].height;
5553                                 }
5554                         }
5555                 }
5556         }
5557         else
5558         {
5559                 video_resolutions = video_resolutions_hardcoded;
5560                 video_resolutions_count = sizeof(video_resolutions_hardcoded) / sizeof(*video_resolutions_hardcoded) - 1;
5561         }
5562
5563         menu_video_resolutions_forfullscreen = !!vid_fullscreen.integer;
5564         M_Menu_Video_FindResolution(vid.width, vid.height, vid_pixelheight.value);
5565
5566         // use -forceqmenu to use always the normal quake menu (it sets forceqmenu to 1)
5567 // COMMANDLINEOPTION: Client: -forceqmenu disables menu.dat (same as +forceqmenu 1)
5568         if(COM_CheckParm("-forceqmenu"))
5569                 Cvar_SetValueQuick(&forceqmenu,1);
5570         // use -useqmenu for debugging proposes, cause it starts
5571         // the normal quake menu only the first time
5572 // COMMANDLINEOPTION: Client: -useqmenu causes the first time you open the menu to use the quake menu, then reverts to menu.dat (if forceqmenu is 0)
5573         if(COM_CheckParm("-useqmenu"))
5574                 MR_SetRouting (TRUE);
5575         else
5576                 MR_SetRouting (FALSE);
5577 }