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1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 #include "quakedef.h"
21 #include "cdaudio.h"
22 #include "image.h"
23 #include "progsvm.h"
24
25 #include "mprogdefs.h"
26
27 #define TYPE_DEMO 1
28 #define TYPE_GAME 2
29 #define TYPE_BOTH 3
30
31 static int NehGameType;
32
33 enum m_state_e m_state;
34 char m_return_reason[32];
35
36 void M_Menu_Main_f (void);
37         void M_Menu_SinglePlayer_f (void);
38                 void M_Menu_Transfusion_Episode_f (void);
39                         void M_Menu_Transfusion_Skill_f (void);
40                 void M_Menu_Load_f (void);
41                 void M_Menu_Save_f (void);
42         void M_Menu_MultiPlayer_f (void);
43                 void M_Menu_Setup_f (void);
44         void M_Menu_Options_f (void);
45         void M_Menu_Options_Effects_f (void);
46         void M_Menu_Options_Graphics_f (void);
47         void M_Menu_Options_ColorControl_f (void);
48                 void M_Menu_Keys_f (void);
49                 void M_Menu_Reset_f (void);
50                 void M_Menu_Video_f (void);
51         void M_Menu_Help_f (void);
52         void M_Menu_Credits_f (void);
53         void M_Menu_Quit_f (void);
54 void M_Menu_LanConfig_f (void);
55 void M_Menu_GameOptions_f (void);
56 void M_Menu_ServerList_f (void);
57
58 static void M_Main_Draw (void);
59         static void M_SinglePlayer_Draw (void);
60                 static void M_Transfusion_Episode_Draw (void);
61                         static void M_Transfusion_Skill_Draw (void);
62                 static void M_Load_Draw (void);
63                 static void M_Save_Draw (void);
64         static void M_MultiPlayer_Draw (void);
65                 static void M_Setup_Draw (void);
66         static void M_Options_Draw (void);
67         static void M_Options_Effects_Draw (void);
68         static void M_Options_Graphics_Draw (void);
69         static void M_Options_ColorControl_Draw (void);
70                 static void M_Keys_Draw (void);
71                 static void M_Reset_Draw (void);
72                 static void M_Video_Draw (void);
73         static void M_Help_Draw (void);
74         static void M_Credits_Draw (void);
75         static void M_Quit_Draw (void);
76 static void M_LanConfig_Draw (void);
77 static void M_GameOptions_Draw (void);
78 static void M_ServerList_Draw (void);
79
80 static void M_Main_Key (int key, char ascii);
81         static void M_SinglePlayer_Key (int key, char ascii);
82                 static void M_Transfusion_Episode_Key (int key, char ascii);
83                         static void M_Transfusion_Skill_Key (int key, char ascii);
84                 static void M_Load_Key (int key, char ascii);
85                 static void M_Save_Key (int key, char ascii);
86         static void M_MultiPlayer_Key (int key, char ascii);
87                 static void M_Setup_Key (int key, char ascii);
88         static void M_Options_Key (int key, char ascii);
89         static void M_Options_Effects_Key (int key, char ascii);
90         static void M_Options_Graphics_Key (int key, char ascii);
91         static void M_Options_ColorControl_Key (int key, char ascii);
92                 static void M_Keys_Key (int key, char ascii);
93                 static void M_Reset_Key (int key, char ascii);
94                 static void M_Video_Key (int key, char ascii);
95         static void M_Help_Key (int key, char ascii);
96         static void M_Credits_Key (int key, char ascii);
97         static void M_Quit_Key (int key, char ascii);
98 static void M_LanConfig_Key (int key, char ascii);
99 static void M_GameOptions_Key (int key, char ascii);
100 static void M_ServerList_Key (int key, char ascii);
101
102 static qboolean m_entersound;           // play after drawing a frame, so caching won't disrupt the sound
103
104 void M_Update_Return_Reason(char *s)
105 {
106         strlcpy(m_return_reason, s, sizeof(m_return_reason));
107         if (s)
108                 Con_Printf("%s\n", s);
109 }
110
111 #define StartingGame    (m_multiplayer_cursor == 1)
112 #define JoiningGame             (m_multiplayer_cursor == 0)
113
114 // Nehahra
115 #define NumberOfNehahraDemos 34
116 typedef struct nehahrademonames_s
117 {
118         char *name;
119         char *desc;
120 } nehahrademonames_t;
121
122 static nehahrademonames_t NehahraDemos[NumberOfNehahraDemos] =
123 {
124         {"intro", "Prologue"},
125         {"genf", "The Beginning"},
126         {"genlab", "A Doomed Project"},
127         {"nehcre", "The New Recruits"},
128         {"maxneh", "Breakthrough"},
129         {"maxchar", "Renewal and Duty"},
130         {"crisis", "Worlds Collide"},
131         {"postcris", "Darkening Skies"},
132         {"hearing", "The Hearing"},
133         {"getjack", "On a Mexican Radio"},
134         {"prelude", "Honor and Justice"},
135         {"abase", "A Message Sent"},
136         {"effect", "The Other Side"},
137         {"uhoh", "Missing in Action"},
138         {"prepare", "The Response"},
139         {"vision", "Farsighted Eyes"},
140         {"maxturns", "Enter the Immortal"},
141         {"backlot", "Separate Ways"},
142         {"maxside", "The Ancient Runes"},
143         {"counter", "The New Initiative"},
144         {"warprep", "Ghosts to the World"},
145         {"counter1", "A Fate Worse Than Death"},
146         {"counter2", "Friendly Fire"},
147         {"counter3", "Minor Setback"},
148         {"madmax", "Scores to Settle"},
149         {"quake", "One Man"},
150         {"cthmm", "Shattered Masks"},
151         {"shades", "Deal with the Dead"},
152         {"gophil", "An Unlikely Hero"},
153         {"cstrike", "War in Hell"},
154         {"shubset", "The Conspiracy"},
155         {"shubdie", "Even Death May Die"},
156         {"newranks", "An Empty Throne"},
157         {"seal", "The Seal is Broken"}
158 };
159
160 static float menu_x, menu_y, menu_width, menu_height;
161
162 static void M_Background(int width, int height)
163 {
164         menu_width = bound(1, width, vid_conwidth.integer);
165         menu_height = bound(1, height, vid_conheight.integer);
166         menu_x = (vid_conwidth.integer - menu_width) * 0.5;
167         menu_y = (vid_conheight.integer - menu_height) * 0.5;
168         //DrawQ_Pic(menu_x, menu_y, NULL, menu_width, menu_height, 0, 0, 0, 0.5, 0);
169         DrawQ_Pic(0, 0, NULL, vid_conwidth.integer, vid_conheight.integer, 0, 0, 0, 0.5, 0);
170 }
171
172 /*
173 ================
174 M_DrawCharacter
175
176 Draws one solid graphics character
177 ================
178 */
179 static void M_DrawCharacter (float cx, float cy, int num)
180 {
181         char temp[2];
182         temp[0] = num;
183         temp[1] = 0;
184         DrawQ_String(menu_x + cx, menu_y + cy, temp, 1, 8, 8, 1, 1, 1, 1, 0);
185 }
186
187 static void M_PrintColored(float cx, float cy, const char *str)
188 {
189         DrawQ_ColoredString(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL);
190 }
191
192 static void M_Print(float cx, float cy, const char *str)
193 {
194         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
195 }
196
197 static void M_PrintRed(float cx, float cy, const char *str)
198 {
199         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 0, 0, 1, 0);
200 }
201
202 static void M_ItemPrint(float cx, float cy, const char *str, int unghosted)
203 {
204         if (unghosted)
205                 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
206         else
207                 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 0.4, 0.4, 0.4, 1, 0);
208 }
209
210 static void M_DrawPic(float cx, float cy, const char *picname)
211 {
212         DrawQ_Pic(menu_x + cx, menu_y + cy, Draw_CachePic(picname, true), 0, 0, 1, 1, 1, 1, 0);
213 }
214
215 static unsigned char identityTable[256];
216 static unsigned char translationTable[256];
217
218 static void M_BuildTranslationTable(int top, int bottom)
219 {
220         int j;
221         unsigned char *dest, *source;
222
223         for (j = 0; j < 256; j++)
224                 identityTable[j] = j;
225         dest = translationTable;
226         source = identityTable;
227         memcpy (dest, source, 256);
228
229         // LordHavoc: corrected skin color ranges
230         if (top < 128 || (top >= 224 && top < 240))     // the artists made some backwards ranges.  sigh.
231                 memcpy (dest + TOP_RANGE, source + top, 16);
232         else
233                 for (j=0 ; j<16 ; j++)
234                         dest[TOP_RANGE+j] = source[top+15-j];
235
236         // LordHavoc: corrected skin color ranges
237         if (bottom < 128 || (bottom >= 224 && bottom < 240))
238                 memcpy (dest + BOTTOM_RANGE, source + bottom, 16);
239         else
240                 for (j=0 ; j<16 ; j++)
241                         dest[BOTTOM_RANGE+j] = source[bottom+15-j];
242 }
243
244 static void M_DrawTextBox(float x, float y, float width, float height)
245 {
246         int n;
247         float cx, cy;
248
249         // draw left side
250         cx = x;
251         cy = y;
252         M_DrawPic (cx, cy, "gfx/box_tl");
253         for (n = 0; n < height; n++)
254         {
255                 cy += 8;
256                 M_DrawPic (cx, cy, "gfx/box_ml");
257         }
258         M_DrawPic (cx, cy+8, "gfx/box_bl");
259
260         // draw middle
261         cx += 8;
262         while (width > 0)
263         {
264                 cy = y;
265                 M_DrawPic (cx, cy, "gfx/box_tm");
266                 for (n = 0; n < height; n++)
267                 {
268                         cy += 8;
269                         if (n >= 1)
270                                 M_DrawPic (cx, cy, "gfx/box_mm2");
271                         else
272                                 M_DrawPic (cx, cy, "gfx/box_mm");
273                 }
274                 M_DrawPic (cx, cy+8, "gfx/box_bm");
275                 width -= 2;
276                 cx += 16;
277         }
278
279         // draw right side
280         cy = y;
281         M_DrawPic (cx, cy, "gfx/box_tr");
282         for (n = 0; n < height; n++)
283         {
284                 cy += 8;
285                 M_DrawPic (cx, cy, "gfx/box_mr");
286         }
287         M_DrawPic (cx, cy+8, "gfx/box_br");
288 }
289
290 //=============================================================================
291
292 //int m_save_demonum;
293
294 /*
295 ================
296 M_ToggleMenu_f
297 ================
298 */
299 void M_ToggleMenu_f (void)
300 {
301         m_entersound = true;
302
303         if (key_dest != key_menu || m_state != m_main)
304         {
305                 if(Cmd_Argc() == 2 && !strcmp(Cmd_Argv(1), "1"))
306                         return;
307                 M_Menu_Main_f ();
308         }
309         else
310         {
311                 if(Cmd_Argc() == 2 && !strcmp(Cmd_Argv(1), "0"))
312                         return;
313                 key_dest = key_game;
314                 m_state = m_none;
315         }
316 }
317
318
319 static int demo_cursor;
320 static void M_Demo_Draw (void)
321 {
322         int i;
323
324         M_Background(320, 200);
325
326         for (i = 0;i < NumberOfNehahraDemos;i++)
327                 M_Print(16, 16 + 8*i, NehahraDemos[i].desc);
328
329         // line cursor
330         M_DrawCharacter (8, 16 + demo_cursor*8, 12+((int)(realtime*4)&1));
331 }
332
333
334 void M_Menu_Demos_f (void)
335 {
336         key_dest = key_menu;
337         m_state = m_demo;
338         m_entersound = true;
339 }
340
341
342 static void M_Demo_Key (int k, char ascii)
343 {
344         switch (k)
345         {
346         case K_ESCAPE:
347                 M_Menu_Main_f ();
348                 break;
349
350         case K_ENTER:
351                 S_LocalSound ("sound/misc/menu2.wav");
352                 m_state = m_none;
353                 key_dest = key_game;
354                 Cbuf_AddText (va ("playdemo %s\n", NehahraDemos[demo_cursor].name));
355                 return;
356
357         case K_UPARROW:
358         case K_LEFTARROW:
359                 S_LocalSound ("sound/misc/menu1.wav");
360                 demo_cursor--;
361                 if (demo_cursor < 0)
362                         demo_cursor = NumberOfNehahraDemos-1;
363                 break;
364
365         case K_DOWNARROW:
366         case K_RIGHTARROW:
367                 S_LocalSound ("sound/misc/menu1.wav");
368                 demo_cursor++;
369                 if (demo_cursor >= NumberOfNehahraDemos)
370                         demo_cursor = 0;
371                 break;
372         }
373 }
374
375 //=============================================================================
376 /* MAIN MENU */
377
378 static int      m_main_cursor;
379 static qboolean m_missingdata = false;
380
381 static int MAIN_ITEMS = 4; // Nehahra: Menu Disable
382
383
384 void M_Menu_Main_f (void)
385 {
386         const char *s;
387         s = "gfx/mainmenu";
388         if (gamemode == GAME_NEHAHRA)
389         {
390                 if (NehGameType == TYPE_DEMO)
391                         MAIN_ITEMS = 4;
392                 else if (NehGameType == TYPE_GAME)
393                         MAIN_ITEMS = 5;
394                 else
395                         MAIN_ITEMS = 6;
396         }
397         else if (gamemode == GAME_NETHERWORLD)//VORTEX: menu restarting item
398                 MAIN_ITEMS = 6;
399         else if (gamemode == GAME_TRANSFUSION)
400         {
401                 s = "gfx/menu/mainmenu1";
402                 if (sv.active && !cl.intermission && cl.islocalgame)
403                         MAIN_ITEMS = 8;
404                 else
405                         MAIN_ITEMS = 7;
406         }
407         else
408                 MAIN_ITEMS = 5;
409
410         // check if the game data is missing and use a different main menu if so
411         m_missingdata = Draw_CachePic (s, true)->tex == r_texture_notexture;
412         if (m_missingdata)
413                 MAIN_ITEMS = 2;
414
415         /*
416         if (key_dest != key_menu)
417         {
418                 m_save_demonum = cls.demonum;
419                 cls.demonum = -1;
420         }
421         */
422         key_dest = key_menu;
423         m_state = m_main;
424         m_entersound = true;
425 }
426
427
428 static void M_Main_Draw (void)
429 {
430         int             f;
431         cachepic_t      *p;
432
433         if (m_missingdata)
434         {
435                 float y;
436                 const char *s;
437                 M_Background(640, 480); //fall back is always to 640x480, this makes it most readable at that.
438                 y = 480/3-16;
439                 s = "You have reached this menu due to missing or unlocatable content/data";M_PrintRed ((640-strlen(s)*8)*0.5, (480/3)-16, s);y+=8;
440                 y+=8;
441                 s = "You may consider adding";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
442                 s = "-basedir /path/to/game";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
443                 s = "to your launch commandline";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
444                 M_Print (640/2 - 48, 480/2, "Open Console"); //The console usually better shows errors (failures)
445                 M_Print (640/2 - 48, 480/2 + 8, "Quit");
446                 M_DrawCharacter(640/2 - 56, 480/2 + (8 * m_main_cursor), 12+((int)(realtime*4)&1));
447                 return;
448         }
449
450         if (gamemode == GAME_TRANSFUSION) {
451                 int y1, y2, y3;
452                 M_Background(640, 480);
453                 p = Draw_CachePic ("gfx/menu/tb-transfusion", true);
454                 M_DrawPic (640/2 - p->width/2, 40, "gfx/menu/tb-transfusion");
455                 y2 = 120;
456                 // 8 rather than MAIN_ITEMS to skip a number and not miss the last option
457                 for (y1 = 1; y1 <= 8; y1++)
458                 {
459                         if (MAIN_ITEMS == 7 && y1 == 4)
460                                 y1++;
461                         M_DrawPic (0, y2, va("gfx/menu/mainmenu%i", y1));
462                         y2 += 40;
463                 }
464                 if (MAIN_ITEMS == 7 && m_main_cursor > 2)
465                         y3 = m_main_cursor + 2;
466                 else
467                         y3 = m_main_cursor + 1;
468                 M_DrawPic (0, 120 + m_main_cursor * 40, va("gfx/menu/mainmenu%iselected", y3));
469                 return;
470         }
471
472         M_Background(320, 200);
473         M_DrawPic (16, 4, "gfx/qplaque");
474         p = Draw_CachePic ("gfx/ttl_main", true);
475         M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_main");
476 // Nehahra
477         if (gamemode == GAME_NEHAHRA)
478         {
479                 if (NehGameType == TYPE_BOTH)
480                         M_DrawPic (72, 32, "gfx/mainmenu");
481                 else if (NehGameType == TYPE_GAME)
482                         M_DrawPic (72, 32, "gfx/gamemenu");
483                 else
484                         M_DrawPic (72, 32, "gfx/demomenu");
485         }
486         else
487                 M_DrawPic (72, 32, "gfx/mainmenu");
488
489         f = (int)(realtime * 10)%6;
490
491         M_DrawPic (54, 32 + m_main_cursor * 20, va("gfx/menudot%i", f+1));
492 }
493
494
495 static void M_Main_Key (int key, char ascii)
496 {
497         switch (key)
498         {
499         case K_ESCAPE:
500                 key_dest = key_game;
501                 m_state = m_none;
502                 //cls.demonum = m_save_demonum;
503                 //if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected)
504                 //      CL_NextDemo ();
505                 break;
506
507         case K_DOWNARROW:
508                 S_LocalSound ("sound/misc/menu1.wav");
509                 if (++m_main_cursor >= MAIN_ITEMS)
510                         m_main_cursor = 0;
511                 break;
512
513         case K_UPARROW:
514                 S_LocalSound ("sound/misc/menu1.wav");
515                 if (--m_main_cursor < 0)
516                         m_main_cursor = MAIN_ITEMS - 1;
517                 break;
518
519         case K_ENTER:
520                 m_entersound = true;
521
522                 if (m_missingdata)
523                 {
524                         switch (m_main_cursor)
525                         {
526                         case 0:
527                                 if (cls.state == ca_connected)
528                                 {
529                                         m_state = m_none;
530                                         key_dest = key_game;
531                                 }
532                                 Con_ToggleConsole_f ();
533                                 break;
534                         case 1:
535                                 M_Menu_Quit_f ();
536                                 break;
537                         }
538                 }
539                 else if (gamemode == GAME_NEHAHRA)
540                 {
541                         switch (NehGameType)
542                         {
543                         case TYPE_BOTH:
544                                 switch (m_main_cursor)
545                                 {
546                                 case 0:
547                                         M_Menu_SinglePlayer_f ();
548                                         break;
549
550                                 case 1:
551                                         M_Menu_Demos_f ();
552                                         break;
553
554                                 case 2:
555                                         M_Menu_MultiPlayer_f ();
556                                         break;
557
558                                 case 3:
559                                         M_Menu_Options_f ();
560                                         break;
561
562                                 case 4:
563                                         key_dest = key_game;
564                                         if (sv.active)
565                                                 Cbuf_AddText ("disconnect\n");
566                                         Cbuf_AddText ("playdemo endcred\n");
567                                         break;
568
569                                 case 5:
570                                         M_Menu_Quit_f ();
571                                         break;
572                                 }
573                                 break;
574                         case TYPE_GAME:
575                                 switch (m_main_cursor)
576                                 {
577                                 case 0:
578                                         M_Menu_SinglePlayer_f ();
579                                         break;
580
581                                 case 1:
582                                         M_Menu_MultiPlayer_f ();
583                                         break;
584
585                                 case 2:
586                                         M_Menu_Options_f ();
587                                         break;
588
589                                 case 3:
590                                         key_dest = key_game;
591                                         if (sv.active)
592                                                 Cbuf_AddText ("disconnect\n");
593                                         Cbuf_AddText ("playdemo endcred\n");
594                                         break;
595
596                                 case 4:
597                                         M_Menu_Quit_f ();
598                                         break;
599                                 }
600                                 break;
601                         case TYPE_DEMO:
602                                 switch (m_main_cursor)
603                                 {
604                                 case 0:
605                                         M_Menu_Demos_f ();
606                                         break;
607
608                                 case 1:
609                                         key_dest = key_game;
610                                         if (sv.active)
611                                                 Cbuf_AddText ("disconnect\n");
612                                         Cbuf_AddText ("playdemo endcred\n");
613                                         break;
614
615                                 case 2:
616                                         M_Menu_Options_f ();
617                                         break;
618
619                                 case 3:
620                                         M_Menu_Quit_f ();
621                                         break;
622                                 }
623                                 break;
624                         }
625                 }
626                 else if (gamemode == GAME_NETHERWORLD)//VORTEX: menu restarting item
627                 {
628                         switch (m_main_cursor)
629                         {
630                         case 0:
631                                 M_Menu_SinglePlayer_f ();
632                                 break;
633
634                         case 1:
635                                 M_Menu_MultiPlayer_f ();
636                                 break;
637
638                         case 2:
639                                 M_Menu_Options_f ();
640                                 break;
641
642                         case 3:
643                                 M_Menu_Help_f ();
644                                 break;
645
646                         case 4:
647                                 M_Menu_Quit_f ();
648                                 break;
649                         case 5:
650                                 MR_Restart();
651                                 break;
652                         }
653                 }
654                 else if (gamemode == GAME_TRANSFUSION) {
655                         if (MAIN_ITEMS == 7)
656                         {
657                                 switch (m_main_cursor)
658                                 {
659                                 case 0:
660                                         M_Menu_Transfusion_Episode_f ();
661                                         break;
662
663                                 case 1:
664                                         M_Menu_MultiPlayer_f ();
665                                         break;
666
667                                 case 2:
668                                         M_Menu_Options_f ();
669                                         break;
670
671                                 case 3:
672                                         M_Menu_Load_f ();
673                                         break;
674
675                                 case 4:
676                                         M_Menu_Help_f ();
677                                         break;
678
679                                 case 5:
680                                         M_Menu_Credits_f ();
681                                         break;
682
683                                 case 6:
684                                         M_Menu_Quit_f ();
685                                         break;
686                                 }
687                         }
688                         else
689                         {
690                                 switch (m_main_cursor)
691                                 {
692                                 case 0:
693                                         M_Menu_Transfusion_Episode_f ();
694                                         break;
695
696                                 case 1:
697                                         M_Menu_MultiPlayer_f ();
698                                         break;
699
700                                 case 2:
701                                         M_Menu_Options_f ();
702                                         break;
703
704                                 case 3:
705                                         M_Menu_Save_f ();
706                                         break;
707
708                                 case 4:
709                                         M_Menu_Load_f ();
710                                         break;
711
712                                 case 5:
713                                         M_Menu_Help_f ();
714                                         break;
715
716                                 case 6:
717                                         M_Menu_Credits_f ();
718                                         break;
719
720                                 case 7:
721                                         M_Menu_Quit_f ();
722                                         break;
723                                 }
724                         }
725                 }
726                 else
727                 {
728                         switch (m_main_cursor)
729                         {
730                         case 0:
731                                 M_Menu_SinglePlayer_f ();
732                                 break;
733
734                         case 1:
735                                 M_Menu_MultiPlayer_f ();
736                                 break;
737
738                         case 2:
739                                 M_Menu_Options_f ();
740                                 break;
741
742                         case 3:
743                                 M_Menu_Help_f ();
744                                 break;
745
746                         case 4:
747                                 M_Menu_Quit_f ();
748                                 break;
749                         }
750                 }
751         }
752 }
753
754 //=============================================================================
755 /* SINGLE PLAYER MENU */
756
757 static int      m_singleplayer_cursor;
758 #define SINGLEPLAYER_ITEMS      3
759
760
761 void M_Menu_SinglePlayer_f (void)
762 {
763         key_dest = key_menu;
764         m_state = m_singleplayer;
765         m_entersound = true;
766 }
767
768
769 static void M_SinglePlayer_Draw (void)
770 {
771         cachepic_t      *p;
772
773         M_Background(320, 200);
774
775         M_DrawPic (16, 4, "gfx/qplaque");
776         p = Draw_CachePic ("gfx/ttl_sgl", true);
777
778         // Some mods don't have a single player mode
779         if (gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
780         {
781                 M_DrawPic ((320 - p->width) / 2, 4, "gfx/ttl_sgl");
782
783                 M_DrawTextBox (60, 8 * 8, 23, 4);
784                 if (gamemode == GAME_GOODVSBAD2)
785                         M_Print(95, 10 * 8, "Good Vs Bad 2 is for");
786                 else  // if (gamemode == GAME_BATTLEMECH)
787                         M_Print(95, 10 * 8, "Battlemech is for");
788                 M_Print(83, 11 * 8, "multiplayer play only");
789         }
790         else
791         {
792                 int             f;
793
794                 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_sgl");
795                 M_DrawPic (72, 32, "gfx/sp_menu");
796
797                 f = (int)(realtime * 10)%6;
798
799                 M_DrawPic (54, 32 + m_singleplayer_cursor * 20, va("gfx/menudot%i", f+1));
800         }
801 }
802
803
804 static void M_SinglePlayer_Key (int key, char ascii)
805 {
806         if (gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
807         {
808                 if (key == K_ESCAPE || key == K_ENTER)
809                         m_state = m_main;
810                 return;
811         }
812
813         switch (key)
814         {
815         case K_ESCAPE:
816                 M_Menu_Main_f ();
817                 break;
818
819         case K_DOWNARROW:
820                 S_LocalSound ("sound/misc/menu1.wav");
821                 if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS)
822                         m_singleplayer_cursor = 0;
823                 break;
824
825         case K_UPARROW:
826                 S_LocalSound ("sound/misc/menu1.wav");
827                 if (--m_singleplayer_cursor < 0)
828                         m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1;
829                 break;
830
831         case K_ENTER:
832                 m_entersound = true;
833
834                 switch (m_singleplayer_cursor)
835                 {
836                 case 0:
837                         key_dest = key_game;
838                         if (sv.active)
839                                 Cbuf_AddText ("disconnect\n");
840                         Cbuf_AddText ("maxplayers 1\n");
841                         Cbuf_AddText ("deathmatch 0\n");
842                         Cbuf_AddText ("coop 0\n");
843                         if (gamemode == GAME_TRANSFUSION)
844                         {
845                                 key_dest = key_menu;
846                                 M_Menu_Transfusion_Episode_f ();
847                                 break;
848                         }
849                         Cbuf_AddText ("startmap_sp\n");
850                         break;
851
852                 case 1:
853                         M_Menu_Load_f ();
854                         break;
855
856                 case 2:
857                         M_Menu_Save_f ();
858                         break;
859                 }
860         }
861 }
862
863 //=============================================================================
864 /* LOAD/SAVE MENU */
865
866 static int              load_cursor;            // 0 < load_cursor < MAX_SAVEGAMES
867
868 #define MAX_SAVEGAMES           12
869 static char     m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH+1];
870 static int              loadable[MAX_SAVEGAMES];
871
872 static void M_ScanSaves (void)
873 {
874         int             i, j, len;
875         char    name[MAX_OSPATH];
876         char    buf[SAVEGAME_COMMENT_LENGTH + 256];
877         const char *t;
878         qfile_t *f;
879         int             version;
880
881         for (i=0 ; i<MAX_SAVEGAMES ; i++)
882         {
883                 strlcpy (m_filenames[i], "--- UNUSED SLOT ---", sizeof(m_filenames[i]));
884                 loadable[i] = false;
885                 sprintf (name, "s%i.sav", (int)i);
886                 f = FS_Open (name, "rb", false, false);
887                 if (!f)
888                         continue;
889                 // read enough to get the comment
890                 len = FS_Read(f, buf, sizeof(buf) - 1);
891                 buf[sizeof(buf) - 1] = 0;
892                 t = buf;
893                 // version
894                 COM_ParseTokenConsole(&t);
895                 version = atoi(com_token);
896                 // description
897                 COM_ParseTokenConsole(&t);
898                 strlcpy (m_filenames[i], com_token, sizeof (m_filenames[i]));
899
900         // change _ back to space
901                 for (j=0 ; j<SAVEGAME_COMMENT_LENGTH ; j++)
902                         if (m_filenames[i][j] == '_')
903                                 m_filenames[i][j] = ' ';
904                 loadable[i] = true;
905                 FS_Close (f);
906         }
907 }
908
909 void M_Menu_Load_f (void)
910 {
911         m_entersound = true;
912         m_state = m_load;
913         key_dest = key_menu;
914         M_ScanSaves ();
915 }
916
917
918 void M_Menu_Save_f (void)
919 {
920         if (!sv.active)
921                 return;
922         if (cl.intermission)
923                 return;
924         if (!cl.islocalgame)
925                 return;
926         m_entersound = true;
927         m_state = m_save;
928         key_dest = key_menu;
929         M_ScanSaves ();
930 }
931
932
933 static void M_Load_Draw (void)
934 {
935         int             i;
936         cachepic_t      *p;
937
938         M_Background(320, 200);
939
940         p = Draw_CachePic ("gfx/p_load", true);
941         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_load" );
942
943         for (i=0 ; i< MAX_SAVEGAMES; i++)
944                 M_Print(16, 32 + 8*i, m_filenames[i]);
945
946 // line cursor
947         M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
948 }
949
950
951 static void M_Save_Draw (void)
952 {
953         int             i;
954         cachepic_t      *p;
955
956         M_Background(320, 200);
957
958         p = Draw_CachePic ("gfx/p_save", true);
959         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_save");
960
961         for (i=0 ; i<MAX_SAVEGAMES ; i++)
962                 M_Print(16, 32 + 8*i, m_filenames[i]);
963
964 // line cursor
965         M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
966 }
967
968
969 static void M_Load_Key (int k, char ascii)
970 {
971         switch (k)
972         {
973         case K_ESCAPE:
974                 if (gamemode == GAME_TRANSFUSION)
975                         M_Menu_Main_f ();
976                 else
977                         M_Menu_SinglePlayer_f ();
978                 break;
979
980         case K_ENTER:
981                 S_LocalSound ("sound/misc/menu2.wav");
982                 if (!loadable[load_cursor])
983                         return;
984                 m_state = m_none;
985                 key_dest = key_game;
986
987                 // issue the load command
988                 Cbuf_AddText (va ("load s%i\n", load_cursor) );
989                 return;
990
991         case K_UPARROW:
992         case K_LEFTARROW:
993                 S_LocalSound ("sound/misc/menu1.wav");
994                 load_cursor--;
995                 if (load_cursor < 0)
996                         load_cursor = MAX_SAVEGAMES-1;
997                 break;
998
999         case K_DOWNARROW:
1000         case K_RIGHTARROW:
1001                 S_LocalSound ("sound/misc/menu1.wav");
1002                 load_cursor++;
1003                 if (load_cursor >= MAX_SAVEGAMES)
1004                         load_cursor = 0;
1005                 break;
1006         }
1007 }
1008
1009
1010 static void M_Save_Key (int k, char ascii)
1011 {
1012         switch (k)
1013         {
1014         case K_ESCAPE:
1015                 if (gamemode == GAME_TRANSFUSION)
1016                         M_Menu_Main_f ();
1017                 else
1018                         M_Menu_SinglePlayer_f ();
1019                 break;
1020
1021         case K_ENTER:
1022                 m_state = m_none;
1023                 key_dest = key_game;
1024                 Cbuf_AddText (va("save s%i\n", load_cursor));
1025                 return;
1026
1027         case K_UPARROW:
1028         case K_LEFTARROW:
1029                 S_LocalSound ("sound/misc/menu1.wav");
1030                 load_cursor--;
1031                 if (load_cursor < 0)
1032                         load_cursor = MAX_SAVEGAMES-1;
1033                 break;
1034
1035         case K_DOWNARROW:
1036         case K_RIGHTARROW:
1037                 S_LocalSound ("sound/misc/menu1.wav");
1038                 load_cursor++;
1039                 if (load_cursor >= MAX_SAVEGAMES)
1040                         load_cursor = 0;
1041                 break;
1042         }
1043 }
1044
1045 //=============================================================================
1046 /* Transfusion Single Player Episode Menu */
1047
1048 static int      m_episode_cursor;
1049 #define EPISODE_ITEMS   6
1050
1051 void M_Menu_Transfusion_Episode_f (void)
1052 {
1053         m_entersound = true;
1054         m_state = m_transfusion_episode;
1055         key_dest = key_menu;
1056 }
1057
1058 static void M_Transfusion_Episode_Draw (void)
1059 {
1060         int y;
1061         cachepic_t *p;
1062         M_Background(640, 480);
1063
1064         p = Draw_CachePic ("gfx/menu/tb-episodes", true);
1065         M_DrawPic (640/2 - p->width/2, 40, "gfx/menu/tb-episodes");
1066         for (y = 0; y < EPISODE_ITEMS; y++){
1067                 M_DrawPic (0, 160 + y * 40, va("gfx/menu/episode%i", y+1));
1068         }
1069
1070         M_DrawPic (0, 120 + (m_episode_cursor + 1) * 40, va("gfx/menu/episode%iselected", m_episode_cursor + 1));
1071 }
1072
1073 static void M_Transfusion_Episode_Key (int key, char ascii)
1074 {
1075         switch (key)
1076         {
1077         case K_ESCAPE:
1078                 M_Menu_Main_f ();
1079                 break;
1080
1081         case K_DOWNARROW:
1082                 S_LocalSound ("sound/misc/menu1.wav");
1083                 m_episode_cursor++;
1084                 if (m_episode_cursor >= EPISODE_ITEMS)
1085                         m_episode_cursor = 0;
1086                 break;
1087
1088         case K_UPARROW:
1089                 S_LocalSound ("sound/misc/menu1.wav");
1090                 m_episode_cursor--;
1091                 if (m_episode_cursor < 0)
1092                         m_episode_cursor = EPISODE_ITEMS - 1;
1093                 break;
1094
1095         case K_ENTER:
1096                 Cbuf_AddText ("deathmatch 0\n");
1097                 m_entersound = true;
1098                 M_Menu_Transfusion_Skill_f ();
1099         }
1100 }
1101
1102 //=============================================================================
1103 /* Transfusion Single Player Skill Menu */
1104
1105 static int      m_skill_cursor = 2;
1106 #define SKILL_ITEMS     5
1107
1108 void M_Menu_Transfusion_Skill_f (void)
1109 {
1110         m_entersound = true;
1111         m_state = m_transfusion_skill;
1112         key_dest = key_menu;
1113 }
1114
1115 static void M_Transfusion_Skill_Draw (void)
1116 {
1117         int y;
1118         cachepic_t      *p;
1119         M_Background(640, 480);
1120
1121         p = Draw_CachePic ("gfx/menu/tb-difficulty", true);
1122         M_DrawPic(640/2 - p->width/2, 40, "gfx/menu/tb-difficulty");
1123
1124         for (y = 0; y < SKILL_ITEMS; y++)
1125         {
1126                 M_DrawPic (0, 180 + y * 40, va("gfx/menu/difficulty%i", y+1));
1127         }
1128         M_DrawPic (0, 140 + (m_skill_cursor + 1) *40, va("gfx/menu/difficulty%iselected", m_skill_cursor + 1));
1129 }
1130
1131 static void M_Transfusion_Skill_Key (int key, char ascii)
1132 {
1133         switch (key)
1134         {
1135         case K_ESCAPE:
1136                 M_Menu_Transfusion_Episode_f ();
1137                 break;
1138
1139         case K_DOWNARROW:
1140                 S_LocalSound ("sound/misc/menu1.wav");
1141                 m_skill_cursor++;
1142                 if (m_skill_cursor >= SKILL_ITEMS)
1143                         m_skill_cursor = 0;
1144                 break;
1145
1146         case K_UPARROW:
1147                 S_LocalSound ("sound/misc/menu1.wav");
1148                 m_skill_cursor--;
1149                 if (m_skill_cursor < 0)
1150                         m_skill_cursor = SKILL_ITEMS - 1;
1151                 break;
1152
1153         case K_ENTER:
1154                 m_entersound = true;
1155                 switch (m_skill_cursor)
1156                 {
1157                 case 0:
1158                         Cbuf_AddText ("skill 1\n");
1159                         break;
1160                 case 1:
1161                         Cbuf_AddText ("skill 2\n");
1162                         break;
1163                 case 2:
1164                         Cbuf_AddText ("skill 3\n");
1165                         break;
1166                 case 3:
1167                         Cbuf_AddText ("skill 4\n");
1168                         break;
1169                 case 4:
1170                         Cbuf_AddText ("skill 5\n");
1171                         break;
1172                 }
1173                 key_dest = key_game;
1174                 if (sv.active)
1175                         Cbuf_AddText ("disconnect\n");
1176                 Cbuf_AddText ("maxplayers 1\n");
1177                 Cbuf_AddText ("deathmatch 0\n");
1178                 Cbuf_AddText ("coop 0\n");
1179                 switch (m_episode_cursor)
1180                 {
1181                 case 0:
1182                         Cbuf_AddText ("map e1m1\n");
1183                         break;
1184                 case 1:
1185                         Cbuf_AddText ("map e2m1\n");
1186                         break;
1187                 case 2:
1188                         Cbuf_AddText ("map e3m1\n");
1189                         break;
1190                 case 3:
1191                         Cbuf_AddText ("map e4m1\n");
1192                         break;
1193                 case 4:
1194                         Cbuf_AddText ("map e6m1\n");
1195                         break;
1196                 case 5:
1197                         Cbuf_AddText ("map cp01\n");
1198                         break;
1199                 }
1200         }
1201 }
1202 //=============================================================================
1203 /* MULTIPLAYER MENU */
1204
1205 static int      m_multiplayer_cursor;
1206 #define MULTIPLAYER_ITEMS       3
1207
1208
1209 void M_Menu_MultiPlayer_f (void)
1210 {
1211         key_dest = key_menu;
1212         m_state = m_multiplayer;
1213         m_entersound = true;
1214 }
1215
1216
1217 static void M_MultiPlayer_Draw (void)
1218 {
1219         int             f;
1220         cachepic_t      *p;
1221
1222         if (gamemode == GAME_TRANSFUSION)
1223         {
1224                 M_Background(640, 480);
1225                 p = Draw_CachePic ("gfx/menu/tb-online", true);
1226                 M_DrawPic (640/2 - p->width/2, 140, "gfx/menu/tb-online");
1227                 for (f = 1; f <= MULTIPLAYER_ITEMS; f++)
1228                         M_DrawPic (0, 180 + f*40, va("gfx/menu/online%i", f));
1229                 M_DrawPic (0, 220 + m_multiplayer_cursor * 40, va("gfx/menu/online%iselected", m_multiplayer_cursor + 1));
1230                 return;
1231         }
1232         M_Background(320, 200);
1233
1234         M_DrawPic (16, 4, "gfx/qplaque");
1235         p = Draw_CachePic ("gfx/p_multi", true);
1236         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
1237         M_DrawPic (72, 32, "gfx/mp_menu");
1238
1239         f = (int)(realtime * 10)%6;
1240
1241         M_DrawPic (54, 32 + m_multiplayer_cursor * 20, va("gfx/menudot%i", f+1));
1242 }
1243
1244
1245 static void M_MultiPlayer_Key (int key, char ascii)
1246 {
1247         switch (key)
1248         {
1249         case K_ESCAPE:
1250                 M_Menu_Main_f ();
1251                 break;
1252
1253         case K_DOWNARROW:
1254                 S_LocalSound ("sound/misc/menu1.wav");
1255                 if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS)
1256                         m_multiplayer_cursor = 0;
1257                 break;
1258
1259         case K_UPARROW:
1260                 S_LocalSound ("sound/misc/menu1.wav");
1261                 if (--m_multiplayer_cursor < 0)
1262                         m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1;
1263                 break;
1264
1265         case K_ENTER:
1266                 m_entersound = true;
1267                 switch (m_multiplayer_cursor)
1268                 {
1269                 case 0:
1270                 case 1:
1271                         M_Menu_LanConfig_f ();
1272                         break;
1273
1274                 case 2:
1275                         M_Menu_Setup_f ();
1276                         break;
1277                 }
1278         }
1279 }
1280
1281 //=============================================================================
1282 /* SETUP MENU */
1283
1284 static int              setup_cursor = 4;
1285 static int              setup_cursor_table[] = {40, 64, 88, 124, 140};
1286
1287 static char     setup_myname[32];
1288 static int              setup_oldtop;
1289 static int              setup_oldbottom;
1290 static int              setup_top;
1291 static int              setup_bottom;
1292 static int              setup_rate;
1293 static int              setup_oldrate;
1294
1295 #define NUM_SETUP_CMDS  5
1296
1297 void M_Menu_Setup_f (void)
1298 {
1299         key_dest = key_menu;
1300         m_state = m_setup;
1301         m_entersound = true;
1302         strlcpy(setup_myname, cl_name.string, sizeof(setup_myname));
1303         setup_top = setup_oldtop = cl_color.integer >> 4;
1304         setup_bottom = setup_oldbottom = cl_color.integer & 15;
1305         setup_rate = cl_rate.integer;
1306 }
1307
1308 static int menuplyr_width, menuplyr_height, menuplyr_top, menuplyr_bottom, menuplyr_load;
1309 static unsigned char *menuplyr_pixels;
1310 static unsigned int *menuplyr_translated;
1311
1312 typedef struct ratetable_s
1313 {
1314         int rate;
1315         char *name;
1316 }
1317 ratetable_t;
1318
1319 #define RATES ((int)(sizeof(setup_ratetable)/sizeof(setup_ratetable[0])))
1320 static ratetable_t setup_ratetable[] =
1321 {
1322         {1000, "28.8 bad"},
1323         {1500, "28.8 mediocre"},
1324         {2000, "28.8 good"},
1325         {2500, "33.6 mediocre"},
1326         {3000, "33.6 good"},
1327         {3500, "56k bad"},
1328         {4000, "56k mediocre"},
1329         {4500, "56k adequate"},
1330         {5000, "56k good"},
1331         {7000, "64k ISDN"},
1332         {15000, "128k ISDN"},
1333         {25000, "broadband"}
1334 };
1335
1336 static int setup_rateindex(int rate)
1337 {
1338         int i;
1339         for (i = 0;i < RATES;i++)
1340                 if (setup_ratetable[i].rate > setup_rate)
1341                         break;
1342         return bound(1, i, RATES) - 1;
1343 }
1344
1345 static void M_Setup_Draw (void)
1346 {
1347         int i;
1348         cachepic_t      *p;
1349
1350         M_Background(320, 200);
1351
1352         M_DrawPic (16, 4, "gfx/qplaque");
1353         p = Draw_CachePic ("gfx/p_multi", true);
1354         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
1355
1356         M_Print(64, 40, "Your name");
1357         M_DrawTextBox (160, 32, 16, 1);
1358         M_PrintColored(168, 40, setup_myname);
1359
1360         if (gamemode != GAME_GOODVSBAD2)
1361         {
1362                 M_Print(64, 64, "Shirt color");
1363                 M_Print(64, 88, "Pants color");
1364         }
1365
1366         M_Print(64, 124-8, "Network speed limit");
1367         M_Print(168, 124, va("%i (%s)", setup_rate, setup_ratetable[setup_rateindex(setup_rate)].name));
1368
1369         M_DrawTextBox (64, 140-8, 14, 1);
1370         M_Print(72, 140, "Accept Changes");
1371
1372         // LordHavoc: rewrote this code greatly
1373         if (menuplyr_load)
1374         {
1375                 unsigned char *data, *f;
1376                 fs_offset_t filesize;
1377                 menuplyr_load = false;
1378                 menuplyr_top = -1;
1379                 menuplyr_bottom = -1;
1380                 if ((f = FS_LoadFile("gfx/menuplyr.lmp", tempmempool, true, &filesize)))
1381                 {
1382                         data = LoadLMP (f, filesize, 0, 0, true);
1383                         menuplyr_width = image_width;
1384                         menuplyr_height = image_height;
1385                         Mem_Free(f);
1386                         menuplyr_pixels = (unsigned char *)Mem_Alloc(cls.permanentmempool, menuplyr_width * menuplyr_height);
1387                         menuplyr_translated = (unsigned int *)Mem_Alloc(cls.permanentmempool, menuplyr_width * menuplyr_height * 4);
1388                         memcpy(menuplyr_pixels, data, menuplyr_width * menuplyr_height);
1389                         Mem_Free(data);
1390                 }
1391         }
1392
1393         if (menuplyr_pixels)
1394         {
1395                 if (menuplyr_top != setup_top || menuplyr_bottom != setup_bottom)
1396                 {
1397                         menuplyr_top = setup_top;
1398                         menuplyr_bottom = setup_bottom;
1399                         M_BuildTranslationTable(menuplyr_top*16, menuplyr_bottom*16);
1400                         for (i = 0;i < menuplyr_width * menuplyr_height;i++)
1401                                 menuplyr_translated[i] = palette_transparent[translationTable[menuplyr_pixels[i]]];
1402                         Draw_NewPic("gfx/menuplyr", menuplyr_width, menuplyr_height, true, (unsigned char *)menuplyr_translated);
1403                 }
1404                 M_DrawPic(160, 48, "gfx/bigbox");
1405                 M_DrawPic(172, 56, "gfx/menuplyr");
1406         }
1407
1408         if (setup_cursor == 0)
1409                 M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
1410         else
1411                 M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1));
1412 }
1413
1414
1415 static void M_Setup_Key (int k, char ascii)
1416 {
1417         int                     l;
1418
1419         switch (k)
1420         {
1421         case K_ESCAPE:
1422                 M_Menu_MultiPlayer_f ();
1423                 break;
1424
1425         case K_UPARROW:
1426                 S_LocalSound ("sound/misc/menu1.wav");
1427                 setup_cursor--;
1428                 if (setup_cursor < 0)
1429                         setup_cursor = NUM_SETUP_CMDS-1;
1430                 break;
1431
1432         case K_DOWNARROW:
1433                 S_LocalSound ("sound/misc/menu1.wav");
1434                 setup_cursor++;
1435                 if (setup_cursor >= NUM_SETUP_CMDS)
1436                         setup_cursor = 0;
1437                 break;
1438
1439         case K_LEFTARROW:
1440                 if (setup_cursor < 1)
1441                         return;
1442                 S_LocalSound ("sound/misc/menu3.wav");
1443                 if (setup_cursor == 1)
1444                         setup_top = setup_top - 1;
1445                 if (setup_cursor == 2)
1446                         setup_bottom = setup_bottom - 1;
1447                 if (setup_cursor == 3)
1448                 {
1449                         l = setup_rateindex(setup_rate) - 1;
1450                         if (l < 0)
1451                                 l = RATES - 1;
1452                         setup_rate = setup_ratetable[l].rate;
1453                 }
1454                 break;
1455         case K_RIGHTARROW:
1456                 if (setup_cursor < 1)
1457                         return;
1458 forward:
1459                 S_LocalSound ("sound/misc/menu3.wav");
1460                 if (setup_cursor == 1)
1461                         setup_top = setup_top + 1;
1462                 if (setup_cursor == 2)
1463                         setup_bottom = setup_bottom + 1;
1464                 if (setup_cursor == 3)
1465                 {
1466                         l = setup_rateindex(setup_rate) + 1;
1467                         if (l >= RATES)
1468                                 l = 0;
1469                         setup_rate = setup_ratetable[l].rate;
1470                 }
1471                 break;
1472
1473         case K_ENTER:
1474                 if (setup_cursor == 0)
1475                         return;
1476
1477                 if (setup_cursor == 1 || setup_cursor == 2 || setup_cursor == 3)
1478                         goto forward;
1479
1480                 // setup_cursor == 4 (Accept changes)
1481                 if (strcmp(cl_name.string, setup_myname) != 0)
1482                         Cbuf_AddText ( va ("name \"%s\"\n", setup_myname) );
1483                 if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom)
1484                         Cbuf_AddText( va ("color %i %i\n", setup_top, setup_bottom) );
1485                 if (setup_rate != setup_oldrate)
1486                         Cbuf_AddText(va("rate %i\n", setup_rate));
1487
1488                 m_entersound = true;
1489                 M_Menu_MultiPlayer_f ();
1490                 break;
1491
1492         case K_BACKSPACE:
1493                 if (setup_cursor == 0)
1494                 {
1495                         if (strlen(setup_myname))
1496                                 setup_myname[strlen(setup_myname)-1] = 0;
1497                 }
1498                 break;
1499
1500         default:
1501                 if (ascii < 32)
1502                         break;
1503                 if (setup_cursor == 0)
1504                 {
1505                         l = (int)strlen(setup_myname);
1506                         if (l < 15)
1507                         {
1508                                 setup_myname[l+1] = 0;
1509                                 setup_myname[l] = ascii;
1510                         }
1511                 }
1512         }
1513
1514         if (setup_top > 15)
1515                 setup_top = 0;
1516         if (setup_top < 0)
1517                 setup_top = 15;
1518         if (setup_bottom > 15)
1519                 setup_bottom = 0;
1520         if (setup_bottom < 0)
1521                 setup_bottom = 15;
1522 }
1523
1524 //=============================================================================
1525 /* OPTIONS MENU */
1526
1527 #define SLIDER_RANGE    10
1528
1529 static void M_DrawSlider (int x, int y, float num, float rangemin, float rangemax)
1530 {
1531         char text[16];
1532         int i;
1533         float range;
1534         range = bound(0, (num - rangemin) / (rangemax - rangemin), 1);
1535         M_DrawCharacter (x-8, y, 128);
1536         for (i = 0;i < SLIDER_RANGE;i++)
1537                 M_DrawCharacter (x + i*8, y, 129);
1538         M_DrawCharacter (x+i*8, y, 130);
1539         M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131);
1540         if (fabs((int)num - num) < 0.01)
1541                 sprintf(text, "%i", (int)num);
1542         else
1543                 sprintf(text, "%.2f", num);
1544         M_Print(x + (SLIDER_RANGE+2) * 8, y, text);
1545 }
1546
1547 static void M_DrawCheckbox (int x, int y, int on)
1548 {
1549         if (on)
1550                 M_Print(x, y, "on");
1551         else
1552                 M_Print(x, y, "off");
1553 }
1554
1555
1556 #define OPTIONS_ITEMS 38
1557
1558 static int options_cursor;
1559
1560 void M_Menu_Options_f (void)
1561 {
1562         key_dest = key_menu;
1563         m_state = m_options;
1564         m_entersound = true;
1565 }
1566
1567 extern cvar_t slowmo;
1568 extern dllhandle_t jpeg_dll;
1569 extern cvar_t gl_texture_anisotropy;
1570 extern cvar_t r_textshadow;
1571
1572 static void M_Menu_Options_AdjustSliders (int dir)
1573 {
1574         int optnum;
1575         S_LocalSound ("sound/misc/menu3.wav");
1576
1577         optnum = 7;
1578         if (options_cursor == optnum++)
1579                 Cvar_SetValueQuick (&vid_conwidth, bound(320, vid_conwidth.value + dir * 64, 2048));
1580         else if (options_cursor == optnum++)
1581                 Cvar_SetValueQuick (&vid_conheight, bound(240, vid_conheight.value + dir * 48, 1536));
1582         else if (options_cursor == optnum++)
1583                 Cvar_SetValueQuick (&scr_conalpha, bound(0, scr_conalpha.value + dir * 0.2, 1));
1584         else if (options_cursor == optnum++)
1585                 Cvar_SetValueQuick (&scr_conbrightness, bound(0, scr_conbrightness.value + dir * 0.2, 1));
1586         else if (options_cursor == optnum++)
1587                 Cvar_SetValueQuick (&sbar_alpha_bg, bound(0, sbar_alpha_bg.value + dir * 0.1, 1));
1588         else if (options_cursor == optnum++)
1589                 Cvar_SetValueQuick (&sbar_alpha_fg, bound(0, sbar_alpha_fg.value + dir * 0.1, 1));
1590         else if (options_cursor == optnum++)
1591                 Cvar_SetValueQuick (&scr_viewsize, bound(30, scr_viewsize.value + dir * 10, 120));
1592         else if (options_cursor == optnum++)
1593                 Cvar_SetValueQuick (&scr_fov, bound(1, scr_fov.integer + dir * 1, 170));
1594         else if (options_cursor == optnum++)
1595                 Cvar_SetValueQuick (&scr_screenshot_jpeg, !scr_screenshot_jpeg.integer);
1596         else if (options_cursor == optnum++)
1597                 Cvar_SetValueQuick (&scr_screenshot_jpeg_quality, bound(0, scr_screenshot_jpeg_quality.value + dir * 0.1, 1));
1598         else if (options_cursor == optnum++)
1599                 Cvar_SetValueQuick (&scr_screenshot_gammaboost, bound(0.1, scr_screenshot_gammaboost.value + dir * 0.1, 4));
1600         else if (options_cursor == optnum++)
1601                 Cvar_SetValueQuick (&r_sky, !r_sky.integer);
1602         else if (options_cursor == optnum++)
1603                 Cvar_SetValueQuick (&gl_dither, !gl_dither.integer);
1604         else if (options_cursor == optnum++)
1605                 Cvar_SetValueQuick (&gl_texture_anisotropy, bound(1, gl_texture_anisotropy.integer + dir, gl_max_anisotropy));
1606         else if (options_cursor == optnum++)
1607                 Cvar_SetValueQuick (&slowmo, bound(0, slowmo.value + dir * 0.25, 5));
1608         else if (options_cursor == optnum++)
1609                 Cvar_SetValueQuick (&bgmvolume, bound(0, bgmvolume.value + dir * 0.1, 1));
1610         else if (options_cursor == optnum++)
1611                 Cvar_SetValueQuick (&volume, bound(0, volume.value + dir * 0.1, 1));
1612         else if (options_cursor == optnum++)
1613                 Cvar_SetValueQuick (&snd_staticvolume, bound(0, snd_staticvolume.value + dir * 0.1, 1));
1614         else if (options_cursor == optnum++)
1615                 Cvar_SetValueQuick (&r_textshadow, !r_textshadow.integer);
1616         else if (options_cursor == optnum++)
1617                 Cvar_SetValueQuick (&crosshair, bound(0, crosshair.integer + dir, 6));
1618         else if (options_cursor == optnum++)
1619                 Cvar_SetValueQuick (&crosshair_size, bound(1, crosshair_size.value + dir, 5));
1620         else if (options_cursor == optnum++)
1621                 Cvar_SetValueQuick (&showfps, !showfps.integer);
1622         else if (options_cursor == optnum++)
1623                 Cvar_SetValueQuick (&showtime, !showtime.integer);
1624         else if (options_cursor == optnum++)
1625                 Cvar_SetValueQuick (&showdate, !showdate.integer);
1626         else if (options_cursor == optnum++)
1627         {
1628                 if (cl_forwardspeed.value > 200)
1629                 {
1630                         Cvar_SetValueQuick (&cl_forwardspeed, 200);
1631                         Cvar_SetValueQuick (&cl_backspeed, 200);
1632                 }
1633                 else
1634                 {
1635                         Cvar_SetValueQuick (&cl_forwardspeed, 400);
1636                         Cvar_SetValueQuick (&cl_backspeed, 400);
1637                 }
1638         }
1639         else if (options_cursor == optnum++)
1640                 Cvar_SetValueQuick (&lookspring, !lookspring.integer);
1641         else if (options_cursor == optnum++)
1642                 Cvar_SetValueQuick (&lookstrafe, !lookstrafe.integer);
1643         else if (options_cursor == optnum++)
1644                 Cvar_SetValueQuick (&sensitivity, bound(1, sensitivity.value + dir * 0.5, 50));
1645         else if (options_cursor == optnum++)
1646                 Cvar_SetValueQuick (&freelook, !freelook.integer);
1647         else if (options_cursor == optnum++)
1648                 Cvar_SetValueQuick (&m_pitch, -m_pitch.value);
1649         else if (options_cursor == optnum++)
1650                 Cvar_SetValueQuick (&vid_mouse, !vid_mouse.integer);
1651 }
1652
1653 static int optnum;
1654 static int opty;
1655 static int optcursor;
1656
1657 static void M_Options_PrintCommand(const char *s, int enabled)
1658 {
1659         if (opty >= 32)
1660         {
1661                 DrawQ_Pic(menu_x, menu_y + opty, NULL, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1662                 M_ItemPrint(0, opty, s, enabled);
1663         }
1664         opty += 8;
1665         optnum++;
1666 }
1667
1668 static void M_Options_PrintCheckbox(const char *s, int enabled, int yes)
1669 {
1670         if (opty >= 32)
1671         {
1672                 DrawQ_Pic(menu_x, menu_y + opty, NULL, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1673                 M_ItemPrint(0, opty, s, enabled);
1674                 M_DrawCheckbox(0 + (int)strlen(s) * 8 + 8, opty, yes);
1675         }
1676         opty += 8;
1677         optnum++;
1678 }
1679
1680 static void M_Options_PrintSlider(const char *s, int enabled, float value, float minvalue, float maxvalue)
1681 {
1682         if (opty >= 32)
1683         {
1684                 DrawQ_Pic(menu_x, menu_y + opty, NULL, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1685                 M_ItemPrint(0, opty, s, enabled);
1686                 M_DrawSlider(0 + (int)strlen(s) * 8 + 8, opty, value, minvalue, maxvalue);
1687         }
1688         opty += 8;
1689         optnum++;
1690 }
1691
1692 static void M_Options_Draw (void)
1693 {
1694         int visible;
1695         cachepic_t      *p;
1696
1697         M_Background(320, bound(200, 32 + OPTIONS_ITEMS * 8, vid_conheight.integer));
1698
1699         M_DrawPic(16, 4, "gfx/qplaque");
1700         p = Draw_CachePic("gfx/p_option", true);
1701         M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
1702
1703         optnum = 0;
1704         optcursor = options_cursor;
1705         visible = (int)((menu_height - 32) / 8);
1706         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_ITEMS - visible)) * 8;
1707
1708         M_Options_PrintCommand( "Customize controls", true);
1709         M_Options_PrintCommand( "     Go to console", true);
1710         M_Options_PrintCommand( " Reset to defaults", true);
1711         M_Options_PrintCommand( "             Video", true);
1712         M_Options_PrintCommand( "           Effects", true);
1713         M_Options_PrintCommand( "          Graphics", true);
1714         M_Options_PrintCommand( "     Color Control", true);
1715         M_Options_PrintSlider(  "  2D Screen Width ", true, vid_conwidth.value, 320, 2048);
1716         M_Options_PrintSlider(  "  2D Screen Height", true, vid_conheight.value, 240, 1536);
1717         M_Options_PrintSlider(  "     Console Alpha", true, scr_conalpha.value, 0, 1);
1718         M_Options_PrintSlider(  "Conback Brightness", true, scr_conbrightness.value, 0, 1);
1719         M_Options_PrintSlider(  "     Sbar Alpha BG", true, sbar_alpha_bg.value, 0, 1);
1720         M_Options_PrintSlider(  "     Sbar Alpha FG", true, sbar_alpha_fg.value, 0, 1);
1721         M_Options_PrintSlider(  "       Screen size", true, scr_viewsize.value, 30, 120);
1722         M_Options_PrintSlider(  "     Field of View", true, scr_fov.integer, 1, 170);
1723         M_Options_PrintCheckbox("  JPEG screenshots", jpeg_dll != NULL, scr_screenshot_jpeg.integer);
1724         M_Options_PrintSlider(  "      JPEG quality", jpeg_dll != NULL, scr_screenshot_jpeg_quality.value, 0, 1);
1725         M_Options_PrintSlider(  "  Screenshot Gamma", jpeg_dll != NULL, scr_screenshot_gammaboost.value, 0.1, 4);
1726         M_Options_PrintCheckbox("               Sky", true, r_sky.integer);
1727         M_Options_PrintCheckbox("         Dithering", true, gl_dither.integer);
1728         M_Options_PrintSlider(  "Anisotropic Filter", gl_support_anisotropy, gl_texture_anisotropy.integer, 1, gl_max_anisotropy);
1729         M_Options_PrintSlider(  "        Game Speed", sv.active, slowmo.value, 0, 5);
1730         M_Options_PrintSlider(  "   CD Music Volume", cdaudioinitialized.integer, bgmvolume.value, 0, 1);
1731         M_Options_PrintSlider(  "      Sound Volume", snd_initialized.integer, volume.value, 0, 1);
1732         M_Options_PrintSlider(gamemode == GAME_GOODVSBAD2 ? "      Music Volume" : "    Ambient Volume", snd_initialized.integer, snd_staticvolume.value, 0, 1);
1733         M_Options_PrintCheckbox("       Text Shadow", true, r_textshadow.integer);
1734         M_Options_PrintSlider(  "         Crosshair", true, crosshair.value, 0, 5);
1735         M_Options_PrintSlider(  "    Crosshair Size", true, crosshair_size.value, 1, 5);
1736         M_Options_PrintCheckbox("    Show Framerate", true, showfps.integer);
1737         M_Options_PrintCheckbox("         Show Time", true, showtime.integer);
1738         M_Options_PrintCheckbox("         Show Date", true, showdate.integer);
1739         M_Options_PrintCheckbox("        Always Run", true, cl_forwardspeed.value > 200);
1740         M_Options_PrintCheckbox("        Lookspring", true, lookspring.integer);
1741         M_Options_PrintCheckbox("        Lookstrafe", true, lookstrafe.integer);
1742         M_Options_PrintSlider(  "       Mouse Speed", true, sensitivity.value, 1, 50);
1743         M_Options_PrintCheckbox("        Mouse Look", true, freelook.integer);
1744         M_Options_PrintCheckbox("      Invert Mouse", true, m_pitch.value < 0);
1745         M_Options_PrintCheckbox("         Use Mouse", true, vid_mouse.integer);
1746 }
1747
1748
1749 static void M_Options_Key (int k, char ascii)
1750 {
1751         switch (k)
1752         {
1753         case K_ESCAPE:
1754                 M_Menu_Main_f ();
1755                 break;
1756
1757         case K_ENTER:
1758                 m_entersound = true;
1759                 switch (options_cursor)
1760                 {
1761                 case 0:
1762                         M_Menu_Keys_f ();
1763                         break;
1764                 case 1:
1765                         m_state = m_none;
1766                         key_dest = key_game;
1767                         Con_ToggleConsole_f ();
1768                         break;
1769                 case 2:
1770                         M_Menu_Reset_f ();
1771                         break;
1772                 case 3:
1773                         M_Menu_Video_f ();
1774                         break;
1775                 case 4:
1776                         M_Menu_Options_Effects_f ();
1777                         break;
1778                 case 5:
1779                         M_Menu_Options_Graphics_f ();
1780                         break;
1781                 case 6:
1782                         M_Menu_Options_ColorControl_f ();
1783                         break;
1784                 default:
1785                         M_Menu_Options_AdjustSliders (1);
1786                         break;
1787                 }
1788                 return;
1789
1790         case K_UPARROW:
1791                 S_LocalSound ("sound/misc/menu1.wav");
1792                 options_cursor--;
1793                 if (options_cursor < 0)
1794                         options_cursor = OPTIONS_ITEMS-1;
1795                 break;
1796
1797         case K_DOWNARROW:
1798                 S_LocalSound ("sound/misc/menu1.wav");
1799                 options_cursor++;
1800                 if (options_cursor >= OPTIONS_ITEMS)
1801                         options_cursor = 0;
1802                 break;
1803
1804         case K_LEFTARROW:
1805                 M_Menu_Options_AdjustSliders (-1);
1806                 break;
1807
1808         case K_RIGHTARROW:
1809                 M_Menu_Options_AdjustSliders (1);
1810                 break;
1811         }
1812 }
1813
1814 #define OPTIONS_EFFECTS_ITEMS   36
1815
1816 static int options_effects_cursor;
1817
1818 void M_Menu_Options_Effects_f (void)
1819 {
1820         key_dest = key_menu;
1821         m_state = m_options_effects;
1822         m_entersound = true;
1823 }
1824
1825
1826 extern cvar_t cl_stainmaps;
1827 extern cvar_t cl_stainmaps_clearonload;
1828 extern cvar_t r_explosionclip;
1829 extern cvar_t r_coronas;
1830 extern cvar_t gl_flashblend;
1831 extern cvar_t cl_beams_polygons;
1832 extern cvar_t cl_beams_quakepositionhack;
1833 extern cvar_t cl_beams_instantaimhack;
1834 extern cvar_t cl_beams_lightatend;
1835 extern cvar_t r_lightningbeam_thickness;
1836 extern cvar_t r_lightningbeam_scroll;
1837 extern cvar_t r_lightningbeam_repeatdistance;
1838 extern cvar_t r_lightningbeam_color_red;
1839 extern cvar_t r_lightningbeam_color_green;
1840 extern cvar_t r_lightningbeam_color_blue;
1841 extern cvar_t r_lightningbeam_qmbtexture;
1842
1843 static void M_Menu_Options_Effects_AdjustSliders (int dir)
1844 {
1845         int optnum;
1846         S_LocalSound ("sound/misc/menu3.wav");
1847
1848         optnum = 0;
1849              if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_coronas, bound(0, r_coronas.value + dir * 0.125, 4));
1850         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_flashblend, !gl_flashblend.integer);
1851         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles, !cl_particles.integer);
1852         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quake, !cl_particles_quake.integer);
1853         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quality, bound(1, cl_particles_quality.value + dir * 0.5, 4));
1854         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_explosions_shell, !cl_particles_explosions_shell.integer);
1855         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_explosionclip, !r_explosionclip.integer);
1856         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps, !cl_stainmaps.integer);
1857         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps_clearonload, !cl_stainmaps_clearonload.integer);
1858         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_decals, !cl_decals.integer);
1859         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bulletimpacts, !cl_particles_bulletimpacts.integer);
1860         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_smoke, !cl_particles_smoke.integer);
1861         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_sparks, !cl_particles_sparks.integer);
1862         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bubbles, !cl_particles_bubbles.integer);
1863         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood, !cl_particles_blood.integer);
1864         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_alpha, bound(0.2, cl_particles_blood_alpha.value + dir * 0.1, 1));
1865         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_bloodhack, !cl_particles_blood_bloodhack.integer);
1866         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_polygons, !cl_beams_polygons.integer);
1867         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_instantaimhack, !cl_beams_instantaimhack.integer);
1868         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_quakepositionhack, !cl_beams_quakepositionhack.integer);
1869         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_lightatend, !cl_beams_lightatend.integer);
1870         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_thickness, bound(1, r_lightningbeam_thickness.integer + dir, 10));
1871         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_scroll, bound(0, r_lightningbeam_scroll.integer + dir, 10));
1872         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_repeatdistance, bound(64, r_lightningbeam_repeatdistance.integer + dir * 64, 1024));
1873         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_red, bound(0, r_lightningbeam_color_red.value + dir * 0.1, 1));
1874         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_green, bound(0, r_lightningbeam_color_green.value + dir * 0.1, 1));
1875         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_blue, bound(0, r_lightningbeam_color_blue.value + dir * 0.1, 1));
1876         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_qmbtexture, !r_lightningbeam_qmbtexture.integer);
1877         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpmodels, !r_lerpmodels.integer);
1878         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpsprites, !r_lerpsprites.integer);
1879         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_polyblend, bound(0, gl_polyblend.value + dir * 0.1, 1));
1880         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll1, bound(-8, r_skyscroll1.value + dir * 0.1, 8));
1881         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll2, bound(-8, r_skyscroll2.value + dir * 0.1, 8));
1882         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterwarp, bound(0, r_waterwarp.value + dir * 0.1, 1));
1883         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_wateralpha, bound(0, r_wateralpha.value + dir * 0.1, 1));
1884         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterscroll, bound(0, r_waterscroll.value + dir * 0.5, 10));
1885 }
1886
1887 static void M_Options_Effects_Draw (void)
1888 {
1889         int visible;
1890         cachepic_t      *p;
1891
1892         M_Background(320, bound(200, 32 + OPTIONS_EFFECTS_ITEMS * 8, vid_conheight.integer));
1893
1894         M_DrawPic(16, 4, "gfx/qplaque");
1895         p = Draw_CachePic("gfx/p_option", true);
1896         M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
1897
1898         optcursor = options_effects_cursor;
1899         optnum = 0;
1900         visible = (int)((menu_height - 32) / 8);
1901         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_EFFECTS_ITEMS - visible)) * 8;
1902
1903         M_Options_PrintSlider(  "      Corona Intensity", true, r_coronas.value, 0, 4);
1904         M_Options_PrintCheckbox("      Use Only Coronas", true, gl_flashblend.integer);
1905         M_Options_PrintCheckbox("             Particles", true, cl_particles.integer);
1906         M_Options_PrintCheckbox(" Quake-style Particles", true, cl_particles_quake.integer);
1907         M_Options_PrintSlider(  "     Particles Quality", true, cl_particles_quality.value, 1, 4);
1908         M_Options_PrintCheckbox("       Explosion Shell", true, cl_particles_explosions_shell.integer);
1909         M_Options_PrintCheckbox("  Explosion Shell Clip", true, r_explosionclip.integer);
1910         M_Options_PrintCheckbox("             Stainmaps", true, cl_stainmaps.integer);
1911         M_Options_PrintCheckbox("Onload Clear Stainmaps", true, cl_stainmaps_clearonload.integer);
1912         M_Options_PrintCheckbox("                Decals", true, cl_decals.integer);
1913         M_Options_PrintCheckbox("        Bullet Impacts", true, cl_particles_bulletimpacts.integer);
1914         M_Options_PrintCheckbox("                 Smoke", true, cl_particles_smoke.integer);
1915         M_Options_PrintCheckbox("                Sparks", true, cl_particles_sparks.integer);
1916         M_Options_PrintCheckbox("               Bubbles", true, cl_particles_bubbles.integer);
1917         M_Options_PrintCheckbox("                 Blood", true, cl_particles_blood.integer);
1918         M_Options_PrintSlider(  "         Blood Opacity", true, cl_particles_blood_alpha.value, 0.2, 1);
1919         M_Options_PrintCheckbox("Force New Blood Effect", true, cl_particles_blood_bloodhack.integer);
1920         M_Options_PrintCheckbox("     Polygon Lightning", true, cl_beams_polygons.integer);
1921         M_Options_PrintCheckbox("Smooth Sweep Lightning", true, cl_beams_instantaimhack.integer);
1922         M_Options_PrintCheckbox(" Waist-level Lightning", true, cl_beams_quakepositionhack.integer);
1923         M_Options_PrintCheckbox("   Lightning End Light", true, cl_beams_lightatend.integer);
1924         M_Options_PrintSlider(  "   Lightning Thickness", cl_beams_polygons.integer, r_lightningbeam_thickness.integer, 1, 10);
1925         M_Options_PrintSlider(  "      Lightning Scroll", cl_beams_polygons.integer, r_lightningbeam_scroll.integer, 0, 10);
1926         M_Options_PrintSlider(  " Lightning Repeat Dist", cl_beams_polygons.integer, r_lightningbeam_repeatdistance.integer, 64, 1024);
1927         M_Options_PrintSlider(  "   Lightning Color Red", cl_beams_polygons.integer, r_lightningbeam_color_red.value, 0, 1);
1928         M_Options_PrintSlider(  " Lightning Color Green", cl_beams_polygons.integer, r_lightningbeam_color_green.value, 0, 1);
1929         M_Options_PrintSlider(  "  Lightning Color Blue", cl_beams_polygons.integer, r_lightningbeam_color_blue.value, 0, 1);
1930         M_Options_PrintCheckbox(" Lightning QMB Texture", cl_beams_polygons.integer, r_lightningbeam_qmbtexture.integer);
1931         M_Options_PrintCheckbox("   Model Interpolation", true, r_lerpmodels.integer);
1932         M_Options_PrintCheckbox("  Sprite Interpolation", true, r_lerpsprites.integer);
1933         M_Options_PrintSlider(  "            View Blend", true, gl_polyblend.value, 0, 1);
1934         M_Options_PrintSlider(  "Upper Sky Scroll Speed", true, r_skyscroll1.value, -8, 8);
1935         M_Options_PrintSlider(  "Lower Sky Scroll Speed", true, r_skyscroll2.value, -8, 8);
1936         M_Options_PrintSlider(  "  Underwater View Warp", true, r_waterwarp.value, 0, 1);
1937         M_Options_PrintSlider(  " Water Alpha (opacity)", true, r_wateralpha.value, 0, 1);
1938         M_Options_PrintSlider(  "        Water Movement", true, r_waterscroll.value, 0, 10);
1939 }
1940
1941
1942 static void M_Options_Effects_Key (int k, char ascii)
1943 {
1944         switch (k)
1945         {
1946         case K_ESCAPE:
1947                 M_Menu_Options_f ();
1948                 break;
1949
1950         case K_ENTER:
1951                 M_Menu_Options_Effects_AdjustSliders (1);
1952                 break;
1953
1954         case K_UPARROW:
1955                 S_LocalSound ("sound/misc/menu1.wav");
1956                 options_effects_cursor--;
1957                 if (options_effects_cursor < 0)
1958                         options_effects_cursor = OPTIONS_EFFECTS_ITEMS-1;
1959                 break;
1960
1961         case K_DOWNARROW:
1962                 S_LocalSound ("sound/misc/menu1.wav");
1963                 options_effects_cursor++;
1964                 if (options_effects_cursor >= OPTIONS_EFFECTS_ITEMS)
1965                         options_effects_cursor = 0;
1966                 break;
1967
1968         case K_LEFTARROW:
1969                 M_Menu_Options_Effects_AdjustSliders (-1);
1970                 break;
1971
1972         case K_RIGHTARROW:
1973                 M_Menu_Options_Effects_AdjustSliders (1);
1974                 break;
1975         }
1976 }
1977
1978
1979 #define OPTIONS_GRAPHICS_ITEMS  19
1980
1981 static int options_graphics_cursor;
1982
1983 void M_Menu_Options_Graphics_f (void)
1984 {
1985         key_dest = key_menu;
1986         m_state = m_options_graphics;
1987         m_entersound = true;
1988 }
1989
1990 extern cvar_t r_shadow_gloss;
1991 extern cvar_t r_shadow_realtime_dlight;
1992 extern cvar_t r_shadow_realtime_dlight_shadows;
1993 extern cvar_t r_shadow_realtime_world;
1994 extern cvar_t r_shadow_realtime_world_dlightshadows;
1995 extern cvar_t r_shadow_realtime_world_lightmaps;
1996 extern cvar_t r_shadow_realtime_world_shadows;
1997 extern cvar_t r_bloom;
1998 extern cvar_t r_bloom_colorscale;
1999 extern cvar_t r_bloom_colorsubtract;
2000 extern cvar_t r_bloom_colorexponent;
2001 extern cvar_t r_bloom_blur;
2002 extern cvar_t r_bloom_resolution;
2003 extern cvar_t r_hdr;
2004 extern cvar_t r_hdr_scenebrightness;
2005 extern cvar_t r_hdr_glowintensity;
2006 extern cvar_t r_hdr_range;
2007 extern cvar_t gl_picmip;
2008
2009 static void M_Menu_Options_Graphics_AdjustSliders (int dir)
2010 {
2011         int optnum;
2012         S_LocalSound ("sound/misc/menu3.wav");
2013
2014         optnum = 0;
2015
2016                  if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_gloss,                                                  bound(0, r_shadow_gloss.integer + dir, 2));
2017         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight,                            !r_shadow_realtime_dlight.integer);
2018         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight_shadows,            !r_shadow_realtime_dlight_shadows.integer);
2019         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world,                                     !r_shadow_realtime_world.integer);
2020         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_dlightshadows,       !r_shadow_realtime_world_dlightshadows.integer);
2021         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_lightmaps,           bound(0, r_shadow_realtime_world_lightmaps.value + dir * 0.1, 1));
2022         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_shadows,                     !r_shadow_realtime_world_shadows.integer);
2023         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom,                                 !r_bloom.integer);
2024         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_scenebrightness,                   bound(0.25, r_hdr_scenebrightness.value + dir * 0.125, 4));
2025         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr,                                   !r_hdr.integer);
2026         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_range,                             bound(1, r_hdr_range.value + dir * 0.25, 16));
2027         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_glowintensity,                     bound(0, r_hdr_glowintensity.value + dir * 0.25, 4));
2028         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorscale,                      bound(0.0625, r_bloom_colorscale.value + dir * 0.0625, 1));
2029         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorsubtract,                   bound(0, r_bloom_colorsubtract.value + dir * 0.0625, 1-0.0625));
2030         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorexponent,                   bound(1, r_bloom_colorexponent.value *= (dir > 0 ? 2 : 0.5), 8));
2031         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_blur,                            bound(1, r_bloom_blur.value + dir * 1, 16));
2032         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_resolution,                      bound(64, r_bloom_resolution.value + dir * 64, 2048));
2033         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&gl_picmip,                               bound(0, gl_picmip.value - dir, 3));
2034         else if (options_graphics_cursor == optnum++) Cbuf_AddText ("r_restart\n");
2035 }
2036
2037
2038 static void M_Options_Graphics_Draw (void)
2039 {
2040         int visible;
2041         cachepic_t      *p;
2042
2043         M_Background(320, bound(200, 32 + OPTIONS_GRAPHICS_ITEMS * 8, vid_conheight.integer));
2044
2045         M_DrawPic(16, 4, "gfx/qplaque");
2046         p = Draw_CachePic("gfx/p_option", true);
2047         M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
2048
2049         optcursor = options_graphics_cursor;
2050         optnum = 0;
2051         visible = (int)((menu_height - 32) / 8);
2052         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_GRAPHICS_ITEMS - visible)) * 8;
2053
2054         M_Options_PrintSlider(  "             Gloss Mode", true, r_shadow_gloss.integer, 0, 2);
2055         M_Options_PrintCheckbox("             RT DLights", true, r_shadow_realtime_dlight.integer);
2056         M_Options_PrintCheckbox("      RT DLight Shadows", true, r_shadow_realtime_dlight_shadows.integer);
2057         M_Options_PrintCheckbox("               RT World", true, r_shadow_realtime_world.integer);
2058         M_Options_PrintCheckbox("RT World DLight Shadows", true, r_shadow_realtime_world_dlightshadows.integer);
2059         M_Options_PrintSlider(  "     RT World Lightmaps", true, r_shadow_realtime_world_lightmaps.value, 0, 1);
2060         M_Options_PrintCheckbox("        RT World Shadow", true, r_shadow_realtime_world_shadows.integer);
2061         M_Options_PrintSlider(  "       Scene Brightness", true, r_hdr_scenebrightness.value, 0.25, 4);
2062         M_Options_PrintCheckbox("           Bloom Effect", !r_hdr.integer, r_bloom.integer);
2063         M_Options_PrintCheckbox("       HDR Bloom Effect", r_hdr.integer, r_hdr.integer);
2064         M_Options_PrintSlider(  "      HDR Dynamic Range", true, r_hdr_range.value, 1, 16);
2065         M_Options_PrintSlider(  "     HDR Glow Intensity", r_hdr.integer, r_hdr_glowintensity.value, 0, 4);
2066         M_Options_PrintSlider(  "      Bloom Color Scale", r_hdr.integer || r_bloom.integer, r_bloom_colorscale.value, 0.0625, 1);
2067         M_Options_PrintSlider(  "   Bloom Color Subtract", r_hdr.integer || r_bloom.integer, r_bloom_colorsubtract.value, 0, 1-0.0625);
2068         M_Options_PrintSlider(  "   Bloom Color Exponent", r_hdr.integer || r_bloom.integer, r_bloom_colorexponent.value, 1, 8);
2069         M_Options_PrintSlider(  "        Bloom Intensity", r_hdr.integer || r_bloom.integer, r_bloom_colorscale.value, 0.125, 4);
2070         M_Options_PrintSlider(  "             Bloom Blur", r_hdr.integer || r_bloom.integer, r_bloom_blur.value, 1, 16);
2071         M_Options_PrintSlider(  "       Bloom Resolution", r_hdr.integer || r_bloom.integer, r_bloom_resolution.value, 64, 2048);
2072         M_Options_PrintSlider(  "        Texture Quality", true, gl_picmip.value, 3, 0);
2073         M_Options_PrintCommand( "       Restart Renderer", true);
2074 }
2075
2076
2077 static void M_Options_Graphics_Key (int k, char ascii)
2078 {
2079         switch (k)
2080         {
2081         case K_ESCAPE:
2082                 M_Menu_Options_f ();
2083                 break;
2084
2085         case K_ENTER:
2086                 M_Menu_Options_Graphics_AdjustSliders (1);
2087                 break;
2088
2089         case K_UPARROW:
2090                 S_LocalSound ("sound/misc/menu1.wav");
2091                 options_graphics_cursor--;
2092                 if (options_graphics_cursor < 0)
2093                         options_graphics_cursor = OPTIONS_GRAPHICS_ITEMS-1;
2094                 break;
2095
2096         case K_DOWNARROW:
2097                 S_LocalSound ("sound/misc/menu1.wav");
2098                 options_graphics_cursor++;
2099                 if (options_graphics_cursor >= OPTIONS_GRAPHICS_ITEMS)
2100                         options_graphics_cursor = 0;
2101                 break;
2102
2103         case K_LEFTARROW:
2104                 M_Menu_Options_Graphics_AdjustSliders (-1);
2105                 break;
2106
2107         case K_RIGHTARROW:
2108                 M_Menu_Options_Graphics_AdjustSliders (1);
2109                 break;
2110         }
2111 }
2112
2113
2114 #define OPTIONS_COLORCONTROL_ITEMS      18
2115
2116 static int              options_colorcontrol_cursor;
2117
2118 // intensity value to match up to 50% dither to 'correct' quake
2119 static cvar_t menu_options_colorcontrol_correctionvalue = {0, "menu_options_colorcontrol_correctionvalue", "0.5", "intensity value that matches up to white/black dither pattern, should be 0.5 for linear color"};
2120
2121 void M_Menu_Options_ColorControl_f (void)
2122 {
2123         key_dest = key_menu;
2124         m_state = m_options_colorcontrol;
2125         m_entersound = true;
2126 }
2127
2128
2129 static void M_Menu_Options_ColorControl_AdjustSliders (int dir)
2130 {
2131         int optnum;
2132         float f;
2133         S_LocalSound ("sound/misc/menu3.wav");
2134
2135         optnum = 1;
2136         if (options_colorcontrol_cursor == optnum++)
2137                 Cvar_SetValueQuick (&v_hwgamma, !v_hwgamma.integer);
2138         else if (options_colorcontrol_cursor == optnum++)
2139         {
2140                 Cvar_SetValueQuick (&v_color_enable, 0);
2141                 Cvar_SetValueQuick (&v_gamma, bound(1, v_gamma.value + dir * 0.125, 5));
2142         }
2143         else if (options_colorcontrol_cursor == optnum++)
2144         {
2145                 Cvar_SetValueQuick (&v_color_enable, 0);
2146                 Cvar_SetValueQuick (&v_contrast, bound(1, v_contrast.value + dir * 0.125, 5));
2147         }
2148         else if (options_colorcontrol_cursor == optnum++)
2149         {
2150                 Cvar_SetValueQuick (&v_color_enable, 0);
2151                 Cvar_SetValueQuick (&v_brightness, bound(0, v_brightness.value + dir * 0.05, 0.8));
2152         }
2153         else if (options_colorcontrol_cursor == optnum++)
2154         {
2155                 Cvar_SetValueQuick (&v_color_enable, !v_color_enable.integer);
2156         }
2157         else if (options_colorcontrol_cursor == optnum++)
2158         {
2159                 Cvar_SetValueQuick (&v_color_enable, 1);
2160                 Cvar_SetValueQuick (&v_color_black_r, bound(0, v_color_black_r.value + dir * 0.0125, 0.8));
2161         }
2162         else if (options_colorcontrol_cursor == optnum++)
2163         {
2164                 Cvar_SetValueQuick (&v_color_enable, 1);
2165                 Cvar_SetValueQuick (&v_color_black_g, bound(0, v_color_black_g.value + dir * 0.0125, 0.8));
2166         }
2167         else if (options_colorcontrol_cursor == optnum++)
2168         {
2169                 Cvar_SetValueQuick (&v_color_enable, 1);
2170                 Cvar_SetValueQuick (&v_color_black_b, bound(0, v_color_black_b.value + dir * 0.0125, 0.8));
2171         }
2172         else if (options_colorcontrol_cursor == optnum++)
2173         {
2174                 Cvar_SetValueQuick (&v_color_enable, 1);
2175                 f = bound(0, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3 + dir * 0.0125, 0.8);
2176                 Cvar_SetValueQuick (&v_color_black_r, f);
2177                 Cvar_SetValueQuick (&v_color_black_g, f);
2178                 Cvar_SetValueQuick (&v_color_black_b, f);
2179         }
2180         else if (options_colorcontrol_cursor == optnum++)
2181         {
2182                 Cvar_SetValueQuick (&v_color_enable, 1);
2183                 Cvar_SetValueQuick (&v_color_grey_r, bound(0, v_color_grey_r.value + dir * 0.0125, 0.95));
2184         }
2185         else if (options_colorcontrol_cursor == optnum++)
2186         {
2187                 Cvar_SetValueQuick (&v_color_enable, 1);
2188                 Cvar_SetValueQuick (&v_color_grey_g, bound(0, v_color_grey_g.value + dir * 0.0125, 0.95));
2189         }
2190         else if (options_colorcontrol_cursor == optnum++)
2191         {
2192                 Cvar_SetValueQuick (&v_color_enable, 1);
2193                 Cvar_SetValueQuick (&v_color_grey_b, bound(0, v_color_grey_b.value + dir * 0.0125, 0.95));
2194         }
2195         else if (options_colorcontrol_cursor == optnum++)
2196         {
2197                 Cvar_SetValueQuick (&v_color_enable, 1);
2198                 f = bound(0, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3 + dir * 0.0125, 0.95);
2199                 Cvar_SetValueQuick (&v_color_grey_r, f);
2200                 Cvar_SetValueQuick (&v_color_grey_g, f);
2201                 Cvar_SetValueQuick (&v_color_grey_b, f);
2202         }
2203         else if (options_colorcontrol_cursor == optnum++)
2204         {
2205                 Cvar_SetValueQuick (&v_color_enable, 1);
2206                 Cvar_SetValueQuick (&v_color_white_r, bound(1, v_color_white_r.value + dir * 0.125, 5));
2207         }
2208         else if (options_colorcontrol_cursor == optnum++)
2209         {
2210                 Cvar_SetValueQuick (&v_color_enable, 1);
2211                 Cvar_SetValueQuick (&v_color_white_g, bound(1, v_color_white_g.value + dir * 0.125, 5));
2212         }
2213         else if (options_colorcontrol_cursor == optnum++)
2214         {
2215                 Cvar_SetValueQuick (&v_color_enable, 1);
2216                 Cvar_SetValueQuick (&v_color_white_b, bound(1, v_color_white_b.value + dir * 0.125, 5));
2217         }
2218         else if (options_colorcontrol_cursor == optnum++)
2219         {
2220                 Cvar_SetValueQuick (&v_color_enable, 1);
2221                 f = bound(1, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3 + dir * 0.125, 5);
2222                 Cvar_SetValueQuick (&v_color_white_r, f);
2223                 Cvar_SetValueQuick (&v_color_white_g, f);
2224                 Cvar_SetValueQuick (&v_color_white_b, f);
2225         }
2226 }
2227
2228 static void M_Options_ColorControl_Draw (void)
2229 {
2230         int visible;
2231         float x, c, s, t, u, v;
2232         cachepic_t      *p, *dither;
2233
2234         dither = Draw_CachePic("gfx/colorcontrol/ditherpattern", true);
2235
2236         M_Background(320, 256);
2237
2238         M_DrawPic(16, 4, "gfx/qplaque");
2239         p = Draw_CachePic("gfx/p_option", true);
2240         M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
2241
2242         optcursor = options_colorcontrol_cursor;
2243         optnum = 0;
2244         visible = (int)((menu_height - 32) / 8);
2245         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_COLORCONTROL_ITEMS - visible)) * 8;
2246
2247         M_Options_PrintCommand( "     Reset to defaults", true);
2248         M_Options_PrintCheckbox("Hardware Gamma Control", vid_hardwaregammasupported.integer, v_hwgamma.integer);
2249         M_Options_PrintSlider(  "                 Gamma", !v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_gamma.value, 1, 5);
2250         M_Options_PrintSlider(  "              Contrast", !v_color_enable.integer, v_contrast.value, 1, 5);
2251         M_Options_PrintSlider(  "            Brightness", !v_color_enable.integer, v_brightness.value, 0, 0.8);
2252         M_Options_PrintCheckbox("  Color Level Controls", true, v_color_enable.integer);
2253         M_Options_PrintSlider(  "          Black: Red  ", v_color_enable.integer, v_color_black_r.value, 0, 0.8);
2254         M_Options_PrintSlider(  "          Black: Green", v_color_enable.integer, v_color_black_g.value, 0, 0.8);
2255         M_Options_PrintSlider(  "          Black: Blue ", v_color_enable.integer, v_color_black_b.value, 0, 0.8);
2256         M_Options_PrintSlider(  "          Black: Grey ", v_color_enable.integer, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3, 0, 0.8);
2257         M_Options_PrintSlider(  "           Grey: Red  ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_r.value, 0, 0.95);
2258         M_Options_PrintSlider(  "           Grey: Green", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_g.value, 0, 0.95);
2259         M_Options_PrintSlider(  "           Grey: Blue ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_b.value, 0, 0.95);
2260         M_Options_PrintSlider(  "           Grey: Grey ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3, 0, 0.95);
2261         M_Options_PrintSlider(  "          White: Red  ", v_color_enable.integer, v_color_white_r.value, 1, 5);
2262         M_Options_PrintSlider(  "          White: Green", v_color_enable.integer, v_color_white_g.value, 1, 5);
2263         M_Options_PrintSlider(  "          White: Blue ", v_color_enable.integer, v_color_white_b.value, 1, 5);
2264         M_Options_PrintSlider(  "          White: Grey ", v_color_enable.integer, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3, 1, 5);
2265
2266         opty += 4;
2267         DrawQ_Pic(menu_x, menu_y + opty, NULL, 320, 4 + 64 + 8 + 64 + 4, 0, 0, 0, 1, 0);opty += 4;
2268         s = (float) 312 / 2 * vid.width / vid_conwidth.integer;
2269         t = (float) 4 / 2 * vid.height / vid_conheight.integer;
2270         DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);opty += 4;
2271         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 1,0,0,1, 0,1, 0,0,0,1, 1,1, 1,0,0,1, 0);opty += 4;
2272         DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);opty += 4;
2273         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 0,1,0,1, 0,1, 0,0,0,1, 1,1, 0,1,0,1, 0);opty += 4;
2274         DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);opty += 4;
2275         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 0,0,1,1, 0,1, 0,0,0,1, 1,1, 0,0,1,1, 0);opty += 4;
2276         DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);opty += 4;
2277         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 1,1,1,1, 0,1, 0,0,0,1, 1,1, 1,1,1,1, 0);opty += 4;
2278
2279         c = menu_options_colorcontrol_correctionvalue.value; // intensity value that should be matched up to a 50% dither to 'correct' quake
2280         s = (float) 48 / 2 * vid.width / vid_conwidth.integer;
2281         t = (float) 48 / 2 * vid.height / vid_conheight.integer;
2282         u = s * 0.5;
2283         v = t * 0.5;
2284         opty += 8;
2285         x = 4;
2286         DrawQ_Pic(menu_x + x, menu_y + opty, NULL, 64, 48, c, 0, 0, 1, 0);
2287         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);
2288         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 1,0,0,1, u,0, 1,0,0,1, 0,v, 1,0,0,1, u,v, 1,0,0,1, 0);
2289         x += 80;
2290         DrawQ_Pic(menu_x + x, menu_y + opty, NULL, 64, 48, 0, c, 0, 1, 0);
2291         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);
2292         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 0,1,0,1, u,0, 0,1,0,1, 0,v, 0,1,0,1, u,v, 0,1,0,1, 0);
2293         x += 80;
2294         DrawQ_Pic(menu_x + x, menu_y + opty, NULL, 64, 48, 0, 0, c, 1, 0);
2295         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);
2296         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 0,0,1,1, u,0, 0,0,1,1, 0,v, 0,0,1,1, u,v, 0,0,1,1, 0);
2297         x += 80;
2298         DrawQ_Pic(menu_x + x, menu_y + opty, NULL, 64, 48, c, c, c, 1, 0);
2299         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);
2300         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 1,1,1,1, u,0, 1,1,1,1, 0,v, 1,1,1,1, u,v, 1,1,1,1, 0);
2301 }
2302
2303
2304 static void M_Options_ColorControl_Key (int k, char ascii)
2305 {
2306         switch (k)
2307         {
2308         case K_ESCAPE:
2309                 M_Menu_Options_f ();
2310                 break;
2311
2312         case K_ENTER:
2313                 m_entersound = true;
2314                 switch (options_colorcontrol_cursor)
2315                 {
2316                 case 0:
2317                         Cvar_SetValueQuick(&v_hwgamma, 1);
2318                         Cvar_SetValueQuick(&v_gamma, 1);
2319                         Cvar_SetValueQuick(&v_contrast, 1);
2320                         Cvar_SetValueQuick(&v_brightness, 0);
2321                         Cvar_SetValueQuick(&v_color_enable, 0);
2322                         Cvar_SetValueQuick(&v_color_black_r, 0);
2323                         Cvar_SetValueQuick(&v_color_black_g, 0);
2324                         Cvar_SetValueQuick(&v_color_black_b, 0);
2325                         Cvar_SetValueQuick(&v_color_grey_r, 0);
2326                         Cvar_SetValueQuick(&v_color_grey_g, 0);
2327                         Cvar_SetValueQuick(&v_color_grey_b, 0);
2328                         Cvar_SetValueQuick(&v_color_white_r, 1);
2329                         Cvar_SetValueQuick(&v_color_white_g, 1);
2330                         Cvar_SetValueQuick(&v_color_white_b, 1);
2331                         break;
2332                 default:
2333                         M_Menu_Options_ColorControl_AdjustSliders (1);
2334                         break;
2335                 }
2336                 return;
2337
2338         case K_UPARROW:
2339                 S_LocalSound ("sound/misc/menu1.wav");
2340                 options_colorcontrol_cursor--;
2341                 if (options_colorcontrol_cursor < 0)
2342                         options_colorcontrol_cursor = OPTIONS_COLORCONTROL_ITEMS-1;
2343                 break;
2344
2345         case K_DOWNARROW:
2346                 S_LocalSound ("sound/misc/menu1.wav");
2347                 options_colorcontrol_cursor++;
2348                 if (options_colorcontrol_cursor >= OPTIONS_COLORCONTROL_ITEMS)
2349                         options_colorcontrol_cursor = 0;
2350                 break;
2351
2352         case K_LEFTARROW:
2353                 M_Menu_Options_ColorControl_AdjustSliders (-1);
2354                 break;
2355
2356         case K_RIGHTARROW:
2357                 M_Menu_Options_ColorControl_AdjustSliders (1);
2358                 break;
2359         }
2360 }
2361
2362
2363 //=============================================================================
2364 /* KEYS MENU */
2365
2366 static char *quakebindnames[][2] =
2367 {
2368 {"+attack",             "attack"},
2369 {"impulse 10",          "next weapon"},
2370 {"impulse 12",          "previous weapon"},
2371 {"+jump",                       "jump / swim up"},
2372 {"+forward",            "walk forward"},
2373 {"+back",                       "backpedal"},
2374 {"+left",                       "turn left"},
2375 {"+right",                      "turn right"},
2376 {"+speed",                      "run"},
2377 {"+moveleft",           "step left"},
2378 {"+moveright",          "step right"},
2379 {"+strafe",             "sidestep"},
2380 {"+lookup",             "look up"},
2381 {"+lookdown",           "look down"},
2382 {"centerview",          "center view"},
2383 {"+mlook",                      "mouse look"},
2384 {"+klook",                      "keyboard look"},
2385 {"+moveup",                     "swim up"},
2386 {"+movedown",           "swim down"}
2387 };
2388
2389 static char *transfusionbindnames[][2] =
2390 {
2391 {"",                            "Movement"},            // Movement commands
2392 {"+forward",            "walk forward"},
2393 {"+back",                       "backpedal"},
2394 {"+left",                       "turn left"},
2395 {"+right",                      "turn right"},
2396 {"+moveleft",           "step left"},
2397 {"+moveright",          "step right"},
2398 {"+jump",                       "jump / swim up"},
2399 {"+movedown",           "swim down"},
2400 {"",                            "Combat"},                      // Combat commands
2401 {"impulse 1",           "Pitch Fork"},
2402 {"impulse 2",           "Flare Gun"},
2403 {"impulse 3",           "Shotgun"},
2404 {"impulse 4",           "Machine Gun"},
2405 {"impulse 5",           "Incinerator"},
2406 {"impulse 6",           "Bombs (TNT)"},
2407 {"impulse 35",          "Proximity Bomb"},
2408 {"impulse 36",          "Remote Detonator"},
2409 {"impulse 7",           "Aerosol Can"},
2410 {"impulse 8",           "Tesla Cannon"},
2411 {"impulse 9",           "Life Leech"},
2412 {"impulse 10",          "Voodoo Doll"},
2413 {"impulse 21",          "next weapon"},
2414 {"impulse 22",          "previous weapon"},
2415 {"+attack",             "attack"},
2416 {"+button3",            "altfire"},
2417 {"",                            "Inventory"},           // Inventory commands
2418 {"impulse 40",          "Dr.'s Bag"},
2419 {"impulse 41",          "Crystal Ball"},
2420 {"impulse 42",          "Beast Vision"},
2421 {"impulse 43",          "Jump Boots"},
2422 {"impulse 23",          "next item"},
2423 {"impulse 24",          "previous item"},
2424 {"impulse 25",          "use item"},
2425 {"",                            "Misc"},                        // Misc commands
2426 {"+button4",            "use"},
2427 {"impulse 50",          "add bot (red)"},
2428 {"impulse 51",          "add bot (blue)"},
2429 {"impulse 52",          "kick a bot"},
2430 {"impulse 26",          "next armor type"},
2431 {"impulse 27",          "identify player"},
2432 {"impulse 55",          "voting menu"},
2433 {"impulse 56",          "observer mode"},
2434 {"",                            "Taunts"},            // Taunts
2435 {"impulse 70",          "taunt 0"},
2436 {"impulse 71",          "taunt 1"},
2437 {"impulse 72",          "taunt 2"},
2438 {"impulse 73",          "taunt 3"},
2439 {"impulse 74",          "taunt 4"},
2440 {"impulse 75",          "taunt 5"},
2441 {"impulse 76",          "taunt 6"},
2442 {"impulse 77",          "taunt 7"},
2443 {"impulse 78",          "taunt 8"},
2444 {"impulse 79",          "taunt 9"}
2445 };
2446
2447 static char *goodvsbad2bindnames[][2] =
2448 {
2449 {"impulse 69",          "Power 1"},
2450 {"impulse 70",          "Power 2"},
2451 {"impulse 71",          "Power 3"},
2452 {"+jump",                       "jump / swim up"},
2453 {"+forward",            "walk forward"},
2454 {"+back",                       "backpedal"},
2455 {"+left",                       "turn left"},
2456 {"+right",                      "turn right"},
2457 {"+speed",                      "run"},
2458 {"+moveleft",           "step left"},
2459 {"+moveright",          "step right"},
2460 {"+strafe",             "sidestep"},
2461 {"+lookup",             "look up"},
2462 {"+lookdown",           "look down"},
2463 {"centerview",          "center view"},
2464 {"+mlook",                      "mouse look"},
2465 {"kill",                        "kill yourself"},
2466 {"+moveup",                     "swim up"},
2467 {"+movedown",           "swim down"}
2468 };
2469
2470 static int numcommands;
2471 static char *(*bindnames)[2];
2472
2473 /*
2474 typedef struct binditem_s
2475 {
2476         char *command, *description;
2477         struct binditem_s *next;
2478 }
2479 binditem_t;
2480
2481 typedef struct bindcategory_s
2482 {
2483         char *name;
2484         binditem_t *binds;
2485         struct bindcategory_s *next;
2486 }
2487 bindcategory_t;
2488
2489 static bindcategory_t *bindcategories = NULL;
2490
2491 static void M_ClearBinds (void)
2492 {
2493         for (c = bindcategories;c;c = cnext)
2494         {
2495                 cnext = c->next;
2496                 for (b = c->binds;b;b = bnext)
2497                 {
2498                         bnext = b->next;
2499                         Z_Free(b);
2500                 }
2501                 Z_Free(c);
2502         }
2503         bindcategories = NULL;
2504 }
2505
2506 static void M_AddBindToCategory(bindcategory_t *c, char *command, char *description)
2507 {
2508         for (b = &c->binds;*b;*b = &(*b)->next);
2509         *b = Z_Alloc(sizeof(binditem_t) + strlen(command) + 1 + strlen(description) + 1);
2510         *b->command = (char *)((*b) + 1);
2511         *b->description = *b->command + strlen(command) + 1;
2512         strcpy(*b->command, command);
2513         strcpy(*b->description, description);
2514 }
2515
2516 static void M_AddBind (char *category, char *command, char *description)
2517 {
2518         for (c = &bindcategories;*c;c = &(*c)->next)
2519         {
2520                 if (!strcmp(category, (*c)->name))
2521                 {
2522                         M_AddBindToCategory(*c, command, description);
2523                         return;
2524                 }
2525         }
2526         *c = Z_Alloc(sizeof(bindcategory_t));
2527         M_AddBindToCategory(*c, command, description);
2528 }
2529
2530 static void M_DefaultBinds (void)
2531 {
2532         M_ClearBinds();
2533         M_AddBind("movement", "+jump", "jump / swim up");
2534         M_AddBind("movement", "+forward", "walk forward");
2535         M_AddBind("movement", "+back", "backpedal");
2536         M_AddBind("movement", "+left", "turn left");
2537         M_AddBind("movement", "+right", "turn right");
2538         M_AddBind("movement", "+speed", "run");
2539         M_AddBind("movement", "+moveleft", "step left");
2540         M_AddBind("movement", "+moveright", "step right");
2541         M_AddBind("movement", "+strafe", "sidestep");
2542         M_AddBind("movement", "+lookup", "look up");
2543         M_AddBind("movement", "+lookdown", "look down");
2544         M_AddBind("movement", "centerview", "center view");
2545         M_AddBind("movement", "+mlook", "mouse look");
2546         M_AddBind("movement", "+klook", "keyboard look");
2547         M_AddBind("movement", "+moveup", "swim up");
2548         M_AddBind("movement", "+movedown", "swim down");
2549         M_AddBind("weapons", "+attack", "attack");
2550         M_AddBind("weapons", "impulse 10", "next weapon");
2551         M_AddBind("weapons", "impulse 12", "previous weapon");
2552         M_AddBind("weapons", "impulse 1", "select weapon 1 (axe)");
2553         M_AddBind("weapons", "impulse 2", "select weapon 2 (shotgun)");
2554         M_AddBind("weapons", "impulse 3", "select weapon 3 (super )");
2555         M_AddBind("weapons", "impulse 4", "select weapon 4 (nailgun)");
2556         M_AddBind("weapons", "impulse 5", "select weapon 5 (super nailgun)");
2557         M_AddBind("weapons", "impulse 6", "select weapon 6 (grenade launcher)");
2558         M_AddBind("weapons", "impulse 7", "select weapon 7 (rocket launcher)");
2559         M_AddBind("weapons", "impulse 8", "select weapon 8 (lightning gun)");
2560 }
2561 */
2562
2563
2564 static int              keys_cursor;
2565 static int              bind_grab;
2566
2567 void M_Menu_Keys_f (void)
2568 {
2569         key_dest = key_menu;
2570         m_state = m_keys;
2571         m_entersound = true;
2572 }
2573
2574 #define NUMKEYS 5
2575
2576 void M_FindKeysForCommand (const char *command, int *keys)
2577 {
2578         int             count;
2579         int             j;
2580         char    *b;
2581
2582         for (j = 0;j < NUMKEYS;j++)
2583                 keys[j] = -1;
2584
2585         count = 0;
2586
2587         for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2588         {
2589                 b = keybindings[0][j];
2590                 if (!b)
2591                         continue;
2592                 if (!strcmp (b, command) )
2593                 {
2594                         keys[count++] = j;
2595                         if (count == NUMKEYS)
2596                                 break;
2597                 }
2598         }
2599 }
2600
2601 static void M_UnbindCommand (char *command)
2602 {
2603         int             j;
2604         char    *b;
2605
2606         for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2607         {
2608                 b = keybindings[0][j];
2609                 if (!b)
2610                         continue;
2611                 if (!strcmp (b, command))
2612                         Key_SetBinding (j, 0, "");
2613         }
2614 }
2615
2616
2617 static void M_Keys_Draw (void)
2618 {
2619         int             i, j;
2620         int             keys[NUMKEYS];
2621         int             y;
2622         cachepic_t      *p;
2623         char    keystring[MAX_INPUTLINE];
2624
2625         M_Background(320, 48 + 8 * numcommands);
2626
2627         p = Draw_CachePic ("gfx/ttl_cstm", true);
2628         M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_cstm");
2629
2630         if (bind_grab)
2631                 M_Print(12, 32, "Press a key or button for this action");
2632         else
2633                 M_Print(18, 32, "Enter to change, backspace to clear");
2634
2635 // search for known bindings
2636         for (i=0 ; i<numcommands ; i++)
2637         {
2638                 y = 48 + 8*i;
2639
2640                 // If there's no command, it's just a section
2641                 if (bindnames[i][0][0] == '\0')
2642                 {
2643                         M_PrintRed (4, y, "\x0D");  // #13 is the little arrow pointing to the right
2644                         M_PrintRed (16, y, bindnames[i][1]);
2645                         continue;
2646                 }
2647                 else
2648                         M_Print(16, y, bindnames[i][1]);
2649
2650                 M_FindKeysForCommand (bindnames[i][0], keys);
2651
2652                 // LordHavoc: redesigned to print more than 2 keys, inspired by Tomaz's MiniRacer
2653                 if (keys[0] == -1)
2654                         strlcpy(keystring, "???", sizeof(keystring));
2655                 else
2656                 {
2657                         keystring[0] = 0;
2658                         for (j = 0;j < NUMKEYS;j++)
2659                         {
2660                                 if (keys[j] != -1)
2661                                 {
2662                                         if (j > 0)
2663                                                 strlcat(keystring, " or ", sizeof(keystring));
2664                                         strlcat(keystring, Key_KeynumToString (keys[j]), sizeof(keystring));
2665                                 }
2666                         }
2667                 }
2668                 M_Print(150, y, keystring);
2669         }
2670
2671         if (bind_grab)
2672                 M_DrawCharacter (140, 48 + keys_cursor*8, '=');
2673         else
2674                 M_DrawCharacter (140, 48 + keys_cursor*8, 12+((int)(realtime*4)&1));
2675 }
2676
2677
2678 static void M_Keys_Key (int k, char ascii)
2679 {
2680         char    cmd[80];
2681         int             keys[NUMKEYS];
2682
2683         if (bind_grab)
2684         {       // defining a key
2685                 S_LocalSound ("sound/misc/menu1.wav");
2686                 if (k == K_ESCAPE)
2687                 {
2688                         bind_grab = false;
2689                 }
2690                 else //if (k != '`')
2691                 {
2692                         sprintf (cmd, "bind \"%s\" \"%s\"\n", Key_KeynumToString (k), bindnames[keys_cursor][0]);
2693                         Cbuf_InsertText (cmd);
2694                 }
2695
2696                 bind_grab = false;
2697                 return;
2698         }
2699
2700         switch (k)
2701         {
2702         case K_ESCAPE:
2703                 M_Menu_Options_f ();
2704                 break;
2705
2706         case K_LEFTARROW:
2707         case K_UPARROW:
2708                 S_LocalSound ("sound/misc/menu1.wav");
2709                 do
2710                 {
2711                         keys_cursor--;
2712                         if (keys_cursor < 0)
2713                                 keys_cursor = numcommands-1;
2714                 }
2715                 while (bindnames[keys_cursor][0][0] == '\0');  // skip sections
2716                 break;
2717
2718         case K_DOWNARROW:
2719         case K_RIGHTARROW:
2720                 S_LocalSound ("sound/misc/menu1.wav");
2721                 do
2722                 {
2723                         keys_cursor++;
2724                         if (keys_cursor >= numcommands)
2725                                 keys_cursor = 0;
2726                 }
2727                 while (bindnames[keys_cursor][0][0] == '\0');  // skip sections
2728                 break;
2729
2730         case K_ENTER:           // go into bind mode
2731                 M_FindKeysForCommand (bindnames[keys_cursor][0], keys);
2732                 S_LocalSound ("sound/misc/menu2.wav");
2733                 if (keys[NUMKEYS - 1] != -1)
2734                         M_UnbindCommand (bindnames[keys_cursor][0]);
2735                 bind_grab = true;
2736                 break;
2737
2738         case K_BACKSPACE:               // delete bindings
2739         case K_DEL:                             // delete bindings
2740                 S_LocalSound ("sound/misc/menu2.wav");
2741                 M_UnbindCommand (bindnames[keys_cursor][0]);
2742                 break;
2743         }
2744 }
2745
2746 void M_Menu_Reset_f (void)
2747 {
2748         key_dest = key_menu;
2749         m_state = m_reset;
2750         m_entersound = true;
2751 }
2752
2753
2754 static void M_Reset_Key (int key, char ascii)
2755 {
2756         switch (key)
2757         {
2758         case 'Y':
2759         case 'y':
2760                 Cbuf_AddText ("cvar_resettodefaults_all;exec default.cfg\n");
2761                 // no break here since we also exit the menu
2762
2763         case K_ESCAPE:
2764         case 'n':
2765         case 'N':
2766                 m_state = m_options;
2767                 m_entersound = true;
2768                 break;
2769
2770         default:
2771                 break;
2772         }
2773 }
2774
2775 static void M_Reset_Draw (void)
2776 {
2777         int lines = 2, linelength = 20;
2778         M_Background(linelength * 8 + 16, lines * 8 + 16);
2779         M_DrawTextBox(0, 0, linelength, lines);
2780         M_Print(8 + 4 * (linelength - 19),  8, "Really wanna reset?");
2781         M_Print(8 + 4 * (linelength - 11), 16, "Press y / n");
2782 }
2783
2784 //=============================================================================
2785 /* VIDEO MENU */
2786
2787 // note: if modes are added to the beginning of this list, update VID_DEFAULT
2788 typedef struct video_resolution_s
2789 {
2790         const char *type;
2791         int width, height;
2792         int conwidth, conheight;
2793         double pixelheight; // pixel aspect
2794 }
2795 video_resolution_t;
2796 video_resolution_t video_resolutions[] =
2797 {
2798 {"Standard 4x3"              ,  320, 240, 320, 240, 1     },
2799 {"Standard 4x3"              ,  400, 300, 400, 300, 1     },
2800 {"Standard 4x3"              ,  512, 384, 512, 384, 1     },
2801 {"Standard 4x3"              ,  640, 480, 640, 480, 1     },
2802 {"Standard 4x3"              ,  800, 600, 640, 480, 1     },
2803 {"Standard 4x3"              , 1024, 768, 640, 480, 1     },
2804 {"Standard 4x3"              , 1152, 864, 640, 480, 1     },
2805 {"Standard 4x3"              , 1280, 960, 640, 480, 1     },
2806 {"Standard 4x3"              , 1400,1050, 640, 480, 1     },
2807 {"Standard 4x3"              , 1600,1200, 640, 480, 1     },
2808 {"Standard 4x3"              , 1792,1344, 640, 480, 1     },
2809 {"Standard 4x3"              , 1856,1392, 640, 480, 1     },
2810 {"Standard 4x3"              , 1920,1440, 640, 480, 1     },
2811 {"Standard 4x3"              , 2048,1536, 640, 480, 1     },
2812 {"Short Pixel (CRT) 5x4"     ,  320, 256, 320, 256, 0.9375},
2813 {"Short Pixel (CRT) 5x4"     ,  640, 512, 640, 512, 0.9375},
2814 {"Short Pixel (CRT) 5x4"     , 1280,1024, 640, 512, 0.9375},
2815 {"Tall Pixel (CRT) 8x5"      ,  320, 200, 320, 200, 1.2   },
2816 {"Tall Pixel (CRT) 8x5"      ,  640, 400, 640, 400, 1.2   },
2817 {"Tall Pixel (CRT) 8x5"      ,  840, 525, 640, 400, 1.2   },
2818 {"Tall Pixel (CRT) 8x5"      ,  960, 600, 640, 400, 1.2   },
2819 {"Tall Pixel (CRT) 8x5"      , 1680,1050, 640, 400, 1.2   },
2820 {"Tall Pixel (CRT) 8x5"      , 1920,1200, 640, 400, 1.2   },
2821 {"Square Pixel (LCD) 5x4"    ,  320, 256, 320, 256, 1     },
2822 {"Square Pixel (LCD) 5x4"    ,  640, 512, 640, 512, 1     },
2823 {"Square Pixel (LCD) 5x4"    , 1280,1024, 640, 512, 1     },
2824 {"WideScreen 5x3"            ,  640, 384, 640, 384, 1     },
2825 {"WideScreen 5x3"            , 1280, 768, 640, 384, 1     },
2826 {"WideScreen 8x5"            ,  320, 200, 320, 200, 1     },
2827 {"WideScreen 8x5"            ,  640, 400, 640, 400, 1     },
2828 {"WideScreen 8x5"            ,  720, 450, 720, 450, 1     },
2829 {"WideScreen 8x5"            ,  840, 525, 640, 400, 1     },
2830 {"WideScreen 8x5"            ,  960, 600, 640, 400, 1     },
2831 {"WideScreen 8x5"            , 1280, 800, 640, 400, 1     },
2832 {"WideScreen 8x5"            , 1440, 900, 720, 450, 1     },
2833 {"WideScreen 8x5"            , 1680,1050, 640, 400, 1     },
2834 {"WideScreen 8x5"            , 1920,1200, 640, 400, 1     },
2835 {"WideScreen 8x5"            , 2560,1600, 640, 400, 1     },
2836 {"WideScreen 8x5"            , 3840,2400, 640, 400, 1     },
2837 {"WideScreen 14x9"           ,  840, 540, 640, 400, 1     },
2838 {"WideScreen 14x9"           , 1680,1080, 640, 400, 1     },
2839 {"WideScreen 16x9"           ,  640, 360, 640, 360, 1     },
2840 {"WideScreen 16x9"           ,  683, 384, 683, 384, 1     },
2841 {"WideScreen 16x9"           ,  960, 540, 640, 360, 1     },
2842 {"WideScreen 16x9"           , 1280, 720, 640, 360, 1     },
2843 {"WideScreen 16x9"           , 1366, 768, 683, 384, 1     },
2844 {"WideScreen 16x9"           , 1920,1080, 640, 360, 1     },
2845 {"WideScreen 16x9"           , 2560,1440, 640, 360, 1     },
2846 {"WideScreen 16x9"           , 3840,2160, 640, 360, 1     },
2847 {"NTSC 3x2"                  ,  360, 240, 360, 240, 1.125 },
2848 {"NTSC 3x2"                  ,  720, 480, 720, 480, 1.125 },
2849 {"PAL 14x11"                 ,  360, 283, 360, 283, 0.9545},
2850 {"PAL 14x11"                 ,  720, 566, 720, 566, 0.9545},
2851 {"NES 8x7"                   ,  256, 224, 256, 224, 1.1667},
2852 {"SNES 8x7"                  ,  512, 448, 512, 448, 1.1667},
2853 {NULL, 0, 0, 0, 0, 0}
2854 };
2855 // this is the number of the default mode (640x480) in the list above
2856 #define VID_DEFAULT 3
2857 #define VID_RES_COUNT ((int)(sizeof(video_resolutions) / sizeof(video_resolutions[0])) - 1)
2858
2859 #define VIDEO_ITEMS 7
2860 static int video_cursor = 0;
2861 static int video_cursor_table[] = {56, 68, 88, 100, 112, 132, 162};
2862 static int video_resolution;
2863
2864 void M_Menu_Video_f (void)
2865 {
2866         int i;
2867
2868         key_dest = key_menu;
2869         m_state = m_video;
2870         m_entersound = true;
2871
2872         // Look for the closest match to the current resolution
2873         video_resolution = 0;
2874         for (i = 1;i < VID_RES_COUNT;i++)
2875         {
2876                 // if the new mode would be a worse match in width, skip it
2877                 if (fabs(video_resolutions[i].width - vid.width) > fabs(video_resolutions[video_resolution].width - vid.width))
2878                         continue;
2879                 // if it is equal in width, check height
2880                 if (video_resolutions[i].width == vid.width && video_resolutions[video_resolution].width == vid.width)
2881                 {
2882                         // if the new mode would be a worse match in height, skip it
2883                         if (fabs(video_resolutions[i].height - vid.height) > fabs(video_resolutions[video_resolution].height - vid.height))
2884                                 continue;
2885                         // if it is equal in width and height, check pixel aspect
2886                         if (video_resolutions[i].height == vid.height && video_resolutions[video_resolution].height == vid.height)
2887                         {
2888                                 // if the new mode would be a worse match in pixel aspect, skip it
2889                                 if (fabs(video_resolutions[i].pixelheight - vid_pixelheight.value) > fabs(video_resolutions[video_resolution].pixelheight - vid_pixelheight.value))
2890                                         continue;
2891                                 // if it is equal in everything, skip it (prefer earlier modes)
2892                                 if (video_resolutions[i].pixelheight == vid_pixelheight.value && video_resolutions[video_resolution].pixelheight == vid_pixelheight.value)
2893                                         continue;
2894                                 // better match for width, height, and pixel aspect
2895                                 video_resolution = i;
2896                         }
2897                         else // better match for width and height
2898                                 video_resolution = i;
2899                 }
2900                 else // better match for width
2901                         video_resolution = i;
2902         }
2903 }
2904
2905
2906 static void M_Video_Draw (void)
2907 {
2908         cachepic_t      *p;
2909
2910         M_Background(320, 200);
2911
2912         M_DrawPic(16, 4, "gfx/qplaque");
2913         p = Draw_CachePic("gfx/vidmodes", true);
2914         M_DrawPic((320-p->width)/2, 4, "gfx/vidmodes");
2915
2916         // Current Resolution
2917         M_Print(16, video_cursor_table[0], "    Current Resolution");
2918         if (vid_supportrefreshrate && vid.fullscreen)
2919                 M_Print(220, video_cursor_table[0], va("%dx%d %dhz", vid.width, vid.height, vid.refreshrate));
2920         else
2921                 M_Print(220, video_cursor_table[0], va("%dx%d", vid.width, vid.height));
2922
2923         // Proposed Resolution
2924         M_Print(16, video_cursor_table[1], "        New Resolution");
2925         M_Print(220, video_cursor_table[1], va("%dx%d", video_resolutions[video_resolution].width, video_resolutions[video_resolution].height));
2926         M_Print(96, video_cursor_table[1] + 8, va("Type: %s", video_resolutions[video_resolution].type));
2927
2928         // Bits per pixel
2929         M_Print(16, video_cursor_table[2], "        Bits per pixel");
2930         M_Print(220, video_cursor_table[2], (vid_bitsperpixel.integer == 32) ? "32" : "16");
2931
2932         // Refresh Rate
2933         M_ItemPrint(16, video_cursor_table[3], "          Refresh Rate", vid_supportrefreshrate);
2934         M_DrawSlider(220, video_cursor_table[3], vid_refreshrate.integer, 60, 150);
2935
2936         // Fullscreen
2937         M_Print(16, video_cursor_table[4], "            Fullscreen");
2938         M_DrawCheckbox(220, video_cursor_table[4], vid_fullscreen.integer);
2939
2940         // "Apply" button
2941         M_Print(220, video_cursor_table[5], "Apply");
2942
2943         // Vertical Sync
2944         M_ItemPrint(16, video_cursor_table[6], "         Vertical Sync", gl_videosyncavailable);
2945         M_DrawCheckbox(220, video_cursor_table[6], vid_vsync.integer);
2946
2947         // Cursor
2948         M_DrawCharacter(200, video_cursor_table[video_cursor], 12+((int)(realtime*4)&1));
2949 }
2950
2951
2952 static void M_Menu_Video_AdjustSliders (int dir)
2953 {
2954         S_LocalSound ("sound/misc/menu3.wav");
2955
2956         switch (video_cursor)
2957         {
2958                 // Resolution
2959                 case 1:
2960                 {
2961                         int r;
2962                         for(r = 0;r < VID_RES_COUNT;r++)
2963                         {
2964                                 video_resolution += dir;
2965                                 if (video_resolution >= VID_RES_COUNT)
2966                                         video_resolution = 0;
2967                                 if (video_resolution < 0)
2968                                         video_resolution = VID_RES_COUNT - 1;
2969                                 if (video_resolutions[video_resolution].width >= vid_minwidth.integer && video_resolutions[video_resolution].height >= vid_minheight.integer)
2970                                         break;
2971                         }
2972                         break;
2973                 }
2974
2975                 // Bits per pixel
2976                 case 2:
2977                         Cvar_SetValueQuick (&vid_bitsperpixel, (vid_bitsperpixel.integer == 32) ? 16 : 32);
2978                         break;
2979                 // Refresh Rate
2980                 case 3:
2981                         Cvar_SetValueQuick (&vid_refreshrate, vid_refreshrate.integer + dir);
2982                         break;
2983                 case 4:
2984                         Cvar_SetValueQuick (&vid_fullscreen, !vid_fullscreen.integer);
2985                         break;
2986
2987                 case 6:
2988                         Cvar_SetValueQuick (&vid_vsync, !vid_vsync.integer);
2989                         break;
2990         }
2991 }
2992
2993
2994 static void M_Video_Key (int key, char ascii)
2995 {
2996         switch (key)
2997         {
2998                 case K_ESCAPE:
2999                         // vid_shared.c has a copy of the current video config. We restore it
3000                         Cvar_SetValueQuick(&vid_fullscreen, vid.fullscreen);
3001                         Cvar_SetValueQuick(&vid_bitsperpixel, vid.bitsperpixel);
3002                         if (vid_supportrefreshrate)
3003                                 Cvar_SetValueQuick(&vid_refreshrate, vid.refreshrate);
3004
3005                         S_LocalSound ("sound/misc/menu1.wav");
3006                         M_Menu_Options_f ();
3007                         break;
3008
3009                 case K_ENTER:
3010                         m_entersound = true;
3011                         switch (video_cursor)
3012                         {
3013                                 case 5:
3014                                         Cvar_SetValueQuick (&vid_width, video_resolutions[video_resolution].width);
3015                                         Cvar_SetValueQuick (&vid_height, video_resolutions[video_resolution].height);
3016                                         Cvar_SetValueQuick (&vid_conwidth, video_resolutions[video_resolution].conwidth);
3017                                         Cvar_SetValueQuick (&vid_conheight, video_resolutions[video_resolution].conheight);
3018                                         Cvar_SetValueQuick (&vid_pixelheight, video_resolutions[video_resolution].pixelheight);
3019                                         Cbuf_AddText ("vid_restart\n");
3020                                         M_Menu_Options_f ();
3021                                         break;
3022                                 default:
3023                                         M_Menu_Video_AdjustSliders (1);
3024                         }
3025                         break;
3026
3027                 case K_UPARROW:
3028                         S_LocalSound ("sound/misc/menu1.wav");
3029                         video_cursor--;
3030                         if (video_cursor < 0)
3031                                 video_cursor = VIDEO_ITEMS-1;
3032                         break;
3033
3034                 case K_DOWNARROW:
3035                         S_LocalSound ("sound/misc/menu1.wav");
3036                         video_cursor++;
3037                         if (video_cursor >= VIDEO_ITEMS)
3038                                 video_cursor = 0;
3039                         break;
3040
3041                 case K_LEFTARROW:
3042                         M_Menu_Video_AdjustSliders (-1);
3043                         break;
3044
3045                 case K_RIGHTARROW:
3046                         M_Menu_Video_AdjustSliders (1);
3047                         break;
3048         }
3049 }
3050
3051 //=============================================================================
3052 /* HELP MENU */
3053
3054 static int              help_page;
3055 #define NUM_HELP_PAGES  6
3056
3057
3058 void M_Menu_Help_f (void)
3059 {
3060         key_dest = key_menu;
3061         m_state = m_help;
3062         m_entersound = true;
3063         help_page = 0;
3064 }
3065
3066
3067
3068 static void M_Help_Draw (void)
3069 {
3070         M_Background(320, 200);
3071         M_DrawPic (0, 0, va("gfx/help%i", help_page));
3072 }
3073
3074
3075 static void M_Help_Key (int key, char ascii)
3076 {
3077         switch (key)
3078         {
3079         case K_ESCAPE:
3080                 M_Menu_Main_f ();
3081                 break;
3082
3083         case K_UPARROW:
3084         case K_RIGHTARROW:
3085                 m_entersound = true;
3086                 if (++help_page >= NUM_HELP_PAGES)
3087                         help_page = 0;
3088                 break;
3089
3090         case K_DOWNARROW:
3091         case K_LEFTARROW:
3092                 m_entersound = true;
3093                 if (--help_page < 0)
3094                         help_page = NUM_HELP_PAGES-1;
3095                 break;
3096         }
3097
3098 }
3099
3100 //=============================================================================
3101 /* CEDITS MENU */
3102
3103 void M_Menu_Credits_f (void)
3104 {
3105         key_dest = key_menu;
3106         m_state = m_credits;
3107         m_entersound = true;
3108 }
3109
3110
3111
3112 static void M_Credits_Draw (void)
3113 {
3114         M_Background(640, 480);
3115         M_DrawPic (0, 0, "gfx/creditsmiddle");
3116         M_Print (640/2 - 14/2*8, 236, "Coming soon...");
3117         M_DrawPic (0, 0, "gfx/creditstop");
3118         M_DrawPic (0, 433, "gfx/creditsbottom");
3119 }
3120
3121
3122 static void M_Credits_Key (int key, char ascii)
3123 {
3124                 M_Menu_Main_f ();
3125 }
3126
3127 //=============================================================================
3128 /* QUIT MENU */
3129
3130 static char *m_quit_message[9];
3131 static int              m_quit_prevstate;
3132 static qboolean wasInMenus;
3133
3134
3135 static int M_QuitMessage(char *line1, char *line2, char *line3, char *line4, char *line5, char *line6, char *line7, char *line8)
3136 {
3137         m_quit_message[0] = line1;
3138         m_quit_message[1] = line2;
3139         m_quit_message[2] = line3;
3140         m_quit_message[3] = line4;
3141         m_quit_message[4] = line5;
3142         m_quit_message[5] = line6;
3143         m_quit_message[6] = line7;
3144         m_quit_message[7] = line8;
3145         m_quit_message[8] = NULL;
3146         return 1;
3147 }
3148
3149 static int M_ChooseQuitMessage(int request)
3150 {
3151         if (m_missingdata)
3152         {
3153                 // frag related quit messages are pointless for a fallback menu, so use something generic
3154                 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3155                 return 0;
3156         }
3157         switch (gamemode)
3158         {
3159         case GAME_NORMAL:
3160         case GAME_HIPNOTIC:
3161         case GAME_ROGUE:
3162         case GAME_NEHAHRA:
3163         case GAME_DEFEATINDETAIL2:
3164                 if (request-- == 0) return M_QuitMessage("Are you gonna quit","this game just like","everything else?",NULL,NULL,NULL,NULL,NULL);
3165                 if (request-- == 0) return M_QuitMessage("Milord, methinks that","thou art a lowly","quitter. Is this true?",NULL,NULL,NULL,NULL,NULL);
3166                 if (request-- == 0) return M_QuitMessage("Do I need to bust your","face open for trying","to quit?",NULL,NULL,NULL,NULL,NULL);
3167                 if (request-- == 0) return M_QuitMessage("Man, I oughta smack you","for trying to quit!","Press Y to get","smacked out.",NULL,NULL,NULL,NULL);
3168                 if (request-- == 0) return M_QuitMessage("Press Y to quit like a","big loser in life.","Press N to stay proud","and successful!",NULL,NULL,NULL,NULL);
3169                 if (request-- == 0) return M_QuitMessage("If you press Y to","quit, I will summon","Satan all over your","hard drive!",NULL,NULL,NULL,NULL);
3170                 if (request-- == 0) return M_QuitMessage("Um, Asmodeus dislikes","his children trying to","quit. Press Y to return","to your Tinkertoys.",NULL,NULL,NULL,NULL);
3171                 if (request-- == 0) return M_QuitMessage("If you quit now, I'll","throw a blanket-party","for you next time!",NULL,NULL,NULL,NULL,NULL);
3172                 break;
3173         case GAME_GOODVSBAD2:
3174                 if (request-- == 0) return M_QuitMessage("Press Yes To Quit","...","Yes",NULL,NULL,NULL,NULL,NULL);
3175                 if (request-- == 0) return M_QuitMessage("Do you really want to","Quit?","Play Good vs bad 3!",NULL,NULL,NULL,NULL,NULL);
3176                 if (request-- == 0) return M_QuitMessage("All your quit are","belong to long duck","dong",NULL,NULL,NULL,NULL,NULL);
3177                 if (request-- == 0) return M_QuitMessage("Press Y to quit","","But are you too legit?",NULL,NULL,NULL,NULL,NULL);
3178                 if (request-- == 0) return M_QuitMessage("This game was made by","e@chip-web.com","It is by far the best","game ever made.",NULL,NULL,NULL,NULL);
3179                 if (request-- == 0) return M_QuitMessage("Even I really dont","know of a game better","Press Y to quit","like rougue chedder",NULL,NULL,NULL,NULL);
3180                 if (request-- == 0) return M_QuitMessage("After you stop playing","tell the guys who made","counterstrike to just","kill themselves now",NULL,NULL,NULL,NULL);
3181                 if (request-- == 0) return M_QuitMessage("Press Y to exit to DOS","","SSH login as user Y","to exit to Linux",NULL,NULL,NULL,NULL);
3182                 if (request-- == 0) return M_QuitMessage("Press Y like you","were waanderers","from Ys'",NULL,NULL,NULL,NULL,NULL);
3183                 if (request-- == 0) return M_QuitMessage("This game was made in","Nippon like the SS","announcer's saying ipon",NULL,NULL,NULL,NULL,NULL);
3184                 if (request-- == 0) return M_QuitMessage("you","want to quit?",NULL,NULL,NULL,NULL,NULL,NULL);
3185                 if (request-- == 0) return M_QuitMessage("Please stop playing","this stupid game",NULL,NULL,NULL,NULL,NULL,NULL);
3186                 break;
3187         case GAME_BATTLEMECH:
3188                 if (request-- == 0) return M_QuitMessage("? WHY ?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3189                 if (request-- == 0) return M_QuitMessage("Leave now and your mech is scrap!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3190                 if (request-- == 0) return M_QuitMessage("Accept Defeat?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3191                 if (request-- == 0) return M_QuitMessage("Wait! There are more mechs to destroy!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3192                 if (request-- == 0) return M_QuitMessage("Where's your bloodlust?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3193                 if (request-- == 0) return M_QuitMessage("Your mech here is way more impressive","than your car out there...","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL);
3194                 if (request-- == 0) return M_QuitMessage("Quitting won't reduce your debt","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3195                 break;
3196         case GAME_OPENQUARTZ:
3197                 if (request-- == 0) return M_QuitMessage("There is nothing like free beer!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3198                 if (request-- == 0) return M_QuitMessage("GNU is not Unix!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3199                 if (request-- == 0) return M_QuitMessage("You prefer free beer over free speech?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3200                 if (request-- == 0) return M_QuitMessage("Is OpenQuartz Propaganda?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3201                 break;
3202         default:
3203                 if (request-- == 0) return M_QuitMessage("Tired of fragging already?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3204                 if (request-- == 0) return M_QuitMessage("Quit now and forfeit your bodycount?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3205                 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3206                 if (request-- == 0) return M_QuitMessage("Off to do something constructive?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3207                 break;
3208         }
3209         return 0;
3210 };
3211
3212 void M_Menu_Quit_f (void)
3213 {
3214         int n;
3215         if (m_state == m_quit)
3216                 return;
3217         wasInMenus = (key_dest == key_menu);
3218         key_dest = key_menu;
3219         m_quit_prevstate = m_state;
3220         m_state = m_quit;
3221         m_entersound = true;
3222         // count how many there are
3223         for (n = 1;M_ChooseQuitMessage(n);n++);
3224         // choose one
3225         M_ChooseQuitMessage(rand() % n);
3226 }
3227
3228
3229 static void M_Quit_Key (int key, char ascii)
3230 {
3231         switch (key)
3232         {
3233         case K_ESCAPE:
3234         case 'n':
3235         case 'N':
3236                 if (wasInMenus)
3237                 {
3238                         m_state = (enum m_state_e)m_quit_prevstate;
3239                         m_entersound = true;
3240                 }
3241                 else
3242                 {
3243                         key_dest = key_game;
3244                         m_state = m_none;
3245                 }
3246                 break;
3247
3248         case 'Y':
3249         case 'y':
3250                 Host_Quit_f ();
3251                 break;
3252
3253         default:
3254                 break;
3255         }
3256 }
3257
3258 static void M_Quit_Draw (void)
3259 {
3260         int i, l, linelength, firstline, lastline, lines;
3261         for (i = 0, linelength = 0, firstline = 9999, lastline = -1;m_quit_message[i];i++)
3262         {
3263                 if ((l = (int)strlen(m_quit_message[i])))
3264                 {
3265                         if (firstline > i)
3266                                 firstline = i;
3267                         if (lastline < i)
3268                                 lastline = i;
3269                         if (linelength < l)
3270                                 linelength = l;
3271                 }
3272         }
3273         lines = (lastline - firstline) + 1;
3274         M_Background(linelength * 8 + 16, lines * 8 + 16);
3275         if (!m_missingdata) //since this is a fallback menu for missing data, it is very hard to read with the box
3276                 M_DrawTextBox(0, 0, linelength, lines); //this is less obtrusive than hacking up the M_DrawTextBox function
3277         for (i = 0, l = firstline;i < lines;i++, l++)
3278                 M_Print(8 + 4 * (linelength - strlen(m_quit_message[l])), 8 + 8 * i, m_quit_message[l]);
3279 }
3280
3281 //=============================================================================
3282 /* LAN CONFIG MENU */
3283
3284 static int              lanConfig_cursor = -1;
3285 static int              lanConfig_cursor_table [] = {56, 76, 84, 120};
3286 #define NUM_LANCONFIG_CMDS      4
3287
3288 static int      lanConfig_port;
3289 static char     lanConfig_portname[6];
3290 static char     lanConfig_joinname[22];
3291
3292 void M_Menu_LanConfig_f (void)
3293 {
3294         key_dest = key_menu;
3295         m_state = m_lanconfig;
3296         m_entersound = true;
3297         if (lanConfig_cursor == -1)
3298         {
3299                 if (JoiningGame)
3300                         lanConfig_cursor = 1;
3301         }
3302         if (StartingGame)
3303                 lanConfig_cursor = 1;
3304         lanConfig_port = 26000;
3305         sprintf(lanConfig_portname, "%u", (unsigned int) lanConfig_port);
3306
3307         M_Update_Return_Reason("");
3308 }
3309
3310
3311 static void M_LanConfig_Draw (void)
3312 {
3313         cachepic_t      *p;
3314         int             basex;
3315         char    *startJoin;
3316         char    *protocol;
3317
3318         M_Background(320, 200);
3319
3320         M_DrawPic (16, 4, "gfx/qplaque");
3321         p = Draw_CachePic ("gfx/p_multi", true);
3322         basex = (320-p->width)/2;
3323         M_DrawPic (basex, 4, "gfx/p_multi");
3324
3325         if (StartingGame)
3326                 startJoin = "New Game";
3327         else
3328                 startJoin = "Join Game";
3329         protocol = "TCP/IP";
3330         M_Print(basex, 32, va ("%s - %s", startJoin, protocol));
3331         basex += 8;
3332
3333         M_Print(basex, lanConfig_cursor_table[0], "Port");
3334         M_DrawTextBox (basex+8*8, lanConfig_cursor_table[0]-8, 6, 1);
3335         M_Print(basex+9*8, lanConfig_cursor_table[0], lanConfig_portname);
3336
3337         if (JoiningGame)
3338         {
3339                 M_Print(basex, lanConfig_cursor_table[1], "Search for DarkPlaces games...");
3340                 M_Print(basex, lanConfig_cursor_table[2], "Search for QuakeWorld games...");
3341                 M_Print(basex, lanConfig_cursor_table[3]-16, "Join game at:");
3342                 M_DrawTextBox (basex+8, lanConfig_cursor_table[3]-8, 22, 1);
3343                 M_Print(basex+16, lanConfig_cursor_table[3], lanConfig_joinname);
3344         }
3345         else
3346         {
3347                 M_DrawTextBox (basex, lanConfig_cursor_table[1]-8, 2, 1);
3348                 M_Print(basex+8, lanConfig_cursor_table[1], "OK");
3349         }
3350
3351         M_DrawCharacter (basex-8, lanConfig_cursor_table [lanConfig_cursor], 12+((int)(realtime*4)&1));
3352
3353         if (lanConfig_cursor == 0)
3354                 M_DrawCharacter (basex+9*8 + 8*strlen(lanConfig_portname), lanConfig_cursor_table [lanConfig_cursor], 10+((int)(realtime*4)&1));
3355
3356         if (lanConfig_cursor == 3)
3357                 M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [lanConfig_cursor], 10+((int)(realtime*4)&1));
3358
3359         if (*m_return_reason)
3360                 M_Print(basex, 168, m_return_reason);
3361 }
3362
3363
3364 static void M_LanConfig_Key (int key, char ascii)
3365 {
3366         int             l;
3367
3368         switch (key)
3369         {
3370         case K_ESCAPE:
3371                 M_Menu_MultiPlayer_f ();
3372                 break;
3373
3374         case K_UPARROW:
3375                 S_LocalSound ("sound/misc/menu1.wav");
3376                 lanConfig_cursor--;
3377                 if (lanConfig_cursor < 0)
3378                         lanConfig_cursor = NUM_LANCONFIG_CMDS-1;
3379                 // when in start game menu, skip the unused search qw servers item
3380                 if (StartingGame && lanConfig_cursor == 2)
3381                         lanConfig_cursor = 1;
3382                 break;
3383
3384         case K_DOWNARROW:
3385                 S_LocalSound ("sound/misc/menu1.wav");
3386                 lanConfig_cursor++;
3387                 if (lanConfig_cursor >= NUM_LANCONFIG_CMDS)
3388                         lanConfig_cursor = 0;
3389                 // when in start game menu, skip the unused search qw servers item
3390                 if (StartingGame && lanConfig_cursor == 1)
3391                         lanConfig_cursor = 2;
3392                 break;
3393
3394         case K_ENTER:
3395                 if (lanConfig_cursor == 0)
3396                         break;
3397
3398                 m_entersound = true;
3399
3400                 Cbuf_AddText ("stopdemo\n");
3401
3402                 Cvar_SetValue("port", lanConfig_port);
3403
3404                 if (lanConfig_cursor == 1 || lanConfig_cursor == 2)
3405                 {
3406                         if (StartingGame)
3407                         {
3408                                 M_Menu_GameOptions_f ();
3409                                 break;
3410                         }
3411                         M_Menu_ServerList_f();
3412                         break;
3413                 }
3414
3415                 if (lanConfig_cursor == 3)
3416                         Cbuf_AddText ( va ("connect \"%s\"\n", lanConfig_joinname) );
3417                 break;
3418
3419         case K_BACKSPACE:
3420                 if (lanConfig_cursor == 0)
3421                 {
3422                         if (strlen(lanConfig_portname))
3423                                 lanConfig_portname[strlen(lanConfig_portname)-1] = 0;
3424                 }
3425
3426                 if (lanConfig_cursor == 3)
3427                 {
3428                         if (strlen(lanConfig_joinname))
3429                                 lanConfig_joinname[strlen(lanConfig_joinname)-1] = 0;
3430                 }
3431                 break;
3432
3433         default:
3434                 if (ascii < 32)
3435                         break;
3436
3437                 if (lanConfig_cursor == 3)
3438                 {
3439                         l = (int)strlen(lanConfig_joinname);
3440                         if (l < 21)
3441                         {
3442                                 lanConfig_joinname[l+1] = 0;
3443                                 lanConfig_joinname[l] = ascii;
3444                         }
3445                 }
3446
3447                 if (ascii < '0' || ascii > '9')
3448                         break;
3449                 if (lanConfig_cursor == 0)
3450                 {
3451                         l = (int)strlen(lanConfig_portname);
3452                         if (l < 5)
3453                         {
3454                                 lanConfig_portname[l+1] = 0;
3455                                 lanConfig_portname[l] = ascii;
3456                         }
3457                 }
3458         }
3459
3460         if (StartingGame && lanConfig_cursor == 3)
3461         {
3462                 if (key == K_UPARROW)
3463                         lanConfig_cursor = 1;
3464                 else
3465                         lanConfig_cursor = 0;
3466         }
3467
3468         l =  atoi(lanConfig_portname);
3469         if (l <= 65535)
3470                 lanConfig_port = l;
3471         sprintf(lanConfig_portname, "%u", (unsigned int) lanConfig_port);
3472 }
3473
3474 //=============================================================================
3475 /* GAME OPTIONS MENU */
3476
3477 typedef struct level_s
3478 {
3479         char    *name;
3480         char    *description;
3481 } level_t;
3482
3483 typedef struct episode_s
3484 {
3485         char    *description;
3486         int             firstLevel;
3487         int             levels;
3488 } episode_t;
3489
3490 typedef struct gamelevels_s
3491 {
3492         char *gamename;
3493         level_t *levels;
3494         episode_t *episodes;
3495         int numepisodes;
3496 }
3497 gamelevels_t;
3498
3499 static level_t quakelevels[] =
3500 {
3501         {"start", "Entrance"},  // 0
3502
3503         {"e1m1", "Slipgate Complex"},                           // 1
3504         {"e1m2", "Castle of the Damned"},
3505         {"e1m3", "The Necropolis"},
3506         {"e1m4", "The Grisly Grotto"},
3507         {"e1m5", "Gloom Keep"},
3508         {"e1m6", "The Door To Chthon"},
3509         {"e1m7", "The House of Chthon"},
3510         {"e1m8", "Ziggurat Vertigo"},
3511
3512         {"e2m1", "The Installation"},                           // 9
3513         {"e2m2", "Ogre Citadel"},
3514         {"e2m3", "Crypt of Decay"},
3515         {"e2m4", "The Ebon Fortress"},
3516         {"e2m5", "The Wizard's Manse"},
3517         {"e2m6", "The Dismal Oubliette"},
3518         {"e2m7", "Underearth"},
3519
3520         {"e3m1", "Termination Central"},                        // 16
3521         {"e3m2", "The Vaults of Zin"},
3522         {"e3m3", "The Tomb of Terror"},
3523         {"e3m4", "Satan's Dark Delight"},
3524         {"e3m5", "Wind Tunnels"},
3525         {"e3m6", "Chambers of Torment"},
3526         {"e3m7", "The Haunted Halls"},
3527
3528         {"e4m1", "The Sewage System"},                          // 23
3529         {"e4m2", "The Tower of Despair"},
3530         {"e4m3", "The Elder God Shrine"},
3531         {"e4m4", "The Palace of Hate"},
3532         {"e4m5", "Hell's Atrium"},
3533         {"e4m6", "The Pain Maze"},
3534         {"e4m7", "Azure Agony"},
3535         {"e4m8", "The Nameless City"},
3536
3537         {"end", "Shub-Niggurath's Pit"},                        // 31
3538
3539         {"dm1", "Place of Two Deaths"},                         // 32
3540         {"dm2", "Claustrophobopolis"},
3541         {"dm3", "The Abandoned Base"},
3542         {"dm4", "The Bad Place"},
3543         {"dm5", "The Cistern"},
3544         {"dm6", "The Dark Zone"}
3545 };
3546
3547 static episode_t quakeepisodes[] =
3548 {
3549         {"Welcome to Quake", 0, 1},
3550         {"Doomed Dimension", 1, 8},
3551         {"Realm of Black Magic", 9, 7},
3552         {"Netherworld", 16, 7},
3553         {"The Elder World", 23, 8},
3554         {"Final Level", 31, 1},
3555         {"Deathmatch Arena", 32, 6}
3556 };
3557
3558  //MED 01/06/97 added hipnotic levels
3559 static level_t     hipnoticlevels[] =
3560 {
3561    {"start", "Command HQ"},  // 0
3562
3563    {"hip1m1", "The Pumping Station"},          // 1
3564    {"hip1m2", "Storage Facility"},
3565    {"hip1m3", "The Lost Mine"},
3566    {"hip1m4", "Research Facility"},
3567    {"hip1m5", "Military Complex"},
3568
3569    {"hip2m1", "Ancient Realms"},          // 6
3570    {"hip2m2", "The Black Cathedral"},
3571    {"hip2m3", "The Catacombs"},
3572    {"hip2m4", "The Crypt"},
3573    {"hip2m5", "Mortum's Keep"},
3574    {"hip2m6", "The Gremlin's Domain"},
3575
3576    {"hip3m1", "Tur Torment"},       // 12
3577    {"hip3m2", "Pandemonium"},
3578    {"hip3m3", "Limbo"},
3579    {"hip3m4", "The Gauntlet"},
3580
3581    {"hipend", "Armagon's Lair"},       // 16
3582
3583    {"hipdm1", "The Edge of Oblivion"}           // 17
3584 };
3585
3586 //MED 01/06/97  added hipnotic episodes
3587 static episode_t   hipnoticepisodes[] =
3588 {
3589    {"Scourge of Armagon", 0, 1},
3590    {"Fortress of the Dead", 1, 5},
3591    {"Dominion of Darkness", 6, 6},
3592    {"The Rift", 12, 4},
3593    {"Final Level", 16, 1},
3594    {"Deathmatch Arena", 17, 1}
3595 };
3596
3597 //PGM 01/07/97 added rogue levels
3598 //PGM 03/02/97 added dmatch level
3599 static level_t          roguelevels[] =
3600 {
3601         {"start",       "Split Decision"},
3602         {"r1m1",        "Deviant's Domain"},
3603         {"r1m2",        "Dread Portal"},
3604         {"r1m3",        "Judgement Call"},
3605         {"r1m4",        "Cave of Death"},
3606         {"r1m5",        "Towers of Wrath"},
3607         {"r1m6",        "Temple of Pain"},
3608         {"r1m7",        "Tomb of the Overlord"},
3609         {"r2m1",        "Tempus Fugit"},
3610         {"r2m2",        "Elemental Fury I"},
3611         {"r2m3",        "Elemental Fury II"},
3612         {"r2m4",        "Curse of Osiris"},
3613         {"r2m5",        "Wizard's Keep"},
3614         {"r2m6",        "Blood Sacrifice"},
3615         {"r2m7",        "Last Bastion"},
3616         {"r2m8",        "Source of Evil"},
3617         {"ctf1",    "Division of Change"}
3618 };
3619
3620 //PGM 01/07/97 added rogue episodes
3621 //PGM 03/02/97 added dmatch episode
3622 static episode_t        rogueepisodes[] =
3623 {
3624         {"Introduction", 0, 1},
3625         {"Hell's Fortress", 1, 7},
3626         {"Corridors of Time", 8, 8},
3627         {"Deathmatch Arena", 16, 1}
3628 };
3629
3630 static level_t          nehahralevels[] =
3631 {
3632         {"nehstart",    "Welcome to Nehahra"},
3633         {"neh1m1",      "Forge City1: Slipgates"},
3634         {"neh1m2",      "Forge City2: Boiler"},
3635         {"neh1m3",      "Forge City3: Escape"},
3636         {"neh1m4",      "Grind Core"},
3637         {"neh1m5",      "Industrial Silence"},
3638         {"neh1m6",      "Locked-Up Anger"},
3639         {"neh1m7",      "Wanderer of the Wastes"},
3640         {"neh1m8",      "Artemis System Net"},
3641         {"neh1m9",      "To the Death"},
3642         {"neh2m1",      "The Gates of Ghoro"},
3643         {"neh2m2",      "Sacred Trinity"},
3644         {"neh2m3",      "Realm of the Ancients"},
3645         {"neh2m4",      "Temple of the Ancients"},
3646         {"neh2m5",      "Dreams Made Flesh"},
3647         {"neh2m6",      "Your Last Cup of Sorrow"},
3648         {"nehsec",      "Ogre's Bane"},
3649         {"nehahra",     "Nehahra's Den"},
3650         {"nehend",      "Quintessence"}
3651 };
3652
3653 static episode_t        nehahraepisodes[] =
3654 {
3655         {"Welcome to Nehahra", 0, 1},
3656         {"The Fall of Forge", 1, 9},
3657         {"The Outlands", 10, 7},
3658         {"Dimension of the Lost", 17, 2}
3659 };
3660
3661 // Map list for Transfusion
3662 static level_t          transfusionlevels[] =
3663 {
3664         {"e1m1",                "Cradle to Grave"},
3665         {"e1m2",                "Wrong Side of the Tracks"},
3666         {"e1m3",                "Phantom Express"},
3667         {"e1m4",                "Dark Carnival"},
3668         {"e1m5",                "Hallowed Grounds"},
3669         {"e1m6",                "The Great Temple"},
3670         {"e1m7",                "Altar of Stone"},
3671         {"e1m8",                "House of Horrors"},
3672
3673         {"e2m1",                "Shipwrecked"},
3674         {"e2m2",                "The Lumber Mill"},
3675         {"e2m3",                "Rest for the Wicked"},
3676         {"e2m4",                "The Overlooked Hotel"},
3677         {"e2m5",                "The Haunting"},
3678         {"e2m6",                "The Cold Rush"},
3679         {"e2m7",                "Bowels of the Earth"},
3680         {"e2m8",                "The Lair of Shial"},
3681         {"e2m9",                "Thin Ice"},
3682
3683         {"e3m1",                "Ghost Town"},
3684         {"e3m2",                "The Siege"},
3685         {"e3m3",                "Raw Sewage"},
3686         {"e3m4",                "The Sick Ward"},
3687         {"e3m5",                "Spare Parts"},
3688         {"e3m6",                "Monster Bait"},
3689         {"e3m7",                "The Pit of Cerberus"},
3690         {"e3m8",                "Catacombs"},
3691
3692         {"e4m1",                "Butchery Loves Company"},
3693         {"e4m2",                "Breeding Grounds"},
3694         {"e4m3",                "Charnel House"},
3695         {"e4m4",                "Crystal Lake"},
3696         {"e4m5",                "Fire and Brimstone"},
3697         {"e4m6",                "The Ganglion Depths"},
3698         {"e4m7",                "In the Flesh"},
3699         {"e4m8",                "The Hall of the Epiphany"},
3700         {"e4m9",                "Mall of the Dead"},
3701
3702         {"bb1",                 "The Stronghold"},
3703         {"bb2",                 "Winter Wonderland"},
3704         {"bb3",                 "Bodies"},
3705         {"bb4",                 "The Tower"},
3706         {"bb5",                 "Click!"},
3707         {"bb6",                 "Twin Fortress"},
3708         {"bb7",                 "Midgard"},
3709         {"bb8",                 "Fun With Heads"},
3710         {"dm1",                 "Monolith Building 11"},
3711         {"dm2",                 "Power!"},
3712         {"dm3",                 "Area 15"},
3713
3714         {"e6m1",                "Welcome to Your Life"},
3715         {"e6m2",                "They Are Here"},
3716         {"e6m3",                "Public Storage"},
3717         {"e6m4",                "Aqueducts"},
3718         {"e6m5",                "The Ruined Temple"},
3719         {"e6m6",                "Forbidden Rituals"},
3720         {"e6m7",                "The Dungeon"},
3721         {"e6m8",                "Beauty and the Beast"},
3722         {"e6m9",                "Forgotten Catacombs"},
3723
3724         {"cp01",                "Boat Docks"},
3725         {"cp02",                "Old Opera House"},
3726         {"cp03",                "Gothic Library"},
3727         {"cp04",                "Lost Monastery"},
3728         {"cp05",                "Steamboat"},
3729         {"cp06",                "Graveyard"},
3730         {"cp07",                "Mountain Pass"},
3731         {"cp08",                "Abysmal Mine"},
3732         {"cp09",                "Castle"},
3733         {"cps1",                "Boggy Creek"},
3734
3735         {"cpbb01",              "Crypt of Despair"},
3736         {"cpbb02",              "Pits of Blood"},
3737         {"cpbb03",              "Unholy Cathedral"},
3738         {"cpbb04",              "Deadly Inspirations"},
3739
3740         {"b2a15",               "Area 15 (B2)"},
3741         {"b2bodies",    "BB_Bodies (B2)"},
3742         {"b2cabana",    "BB_Cabana"},
3743         {"b2power",             "BB_Power"},
3744         {"barena",              "Blood Arena"},
3745         {"bkeep",               "Blood Keep"},
3746         {"bstar",               "Brown Star"},
3747         {"crypt",               "The Crypt"},
3748
3749         {"bb3_2k1",             "Bodies Infusion"},
3750         {"captasao",    "Captasao"},
3751         {"curandero",   "Curandero"},
3752         {"dcamp",               "DeathCamp"},
3753         {"highnoon",    "HighNoon"},
3754         {"qbb1",                "The Confluence"},
3755         {"qbb2",                "KathartiK"},
3756         {"qbb3",                "Caleb's Woodland Retreat"},
3757         {"zoo",                 "Zoo"},
3758
3759         {"dranzbb6",    "Black Coffee"},
3760         {"fragm",               "Frag'M"},
3761         {"maim",                "Maim"},
3762         {"qe1m7",               "The House of Chthon"},
3763         {"qdm1",                "Place of Two Deaths"},
3764         {"qdm4",                "The Bad Place"},
3765         {"qdm5",                "The Cistern"},
3766         {"qmorbias",    "DM-Morbias"},
3767         {"simple",              "Dead Simple"}
3768 };
3769
3770 static episode_t        transfusionepisodes[] =
3771 {
3772         {"The Way of All Flesh", 0, 8},
3773         {"Even Death May Die", 8, 9},
3774         {"Farewell to Arms", 17, 8},
3775         {"Dead Reckoning", 25, 9},
3776         {"BloodBath", 34, 11},
3777         {"Post Mortem", 45, 9},
3778         {"Cryptic Passage", 54, 10},
3779         {"Cryptic BloodBath", 64, 4},
3780         {"Blood 2", 68, 8},
3781         {"Transfusion", 76, 9},
3782         {"Conversions", 85, 9}
3783 };
3784
3785 static level_t goodvsbad2levels[] =
3786 {
3787         {"rts", "Many Paths"},  // 0
3788         {"chess", "Chess, Scott Hess"},                         // 1
3789         {"dot", "Big Wall"},
3790         {"city2", "The Big City"},
3791         {"bwall", "0 G like Psychic TV"},
3792         {"snow", "Wireframed"},
3793         {"telep", "Infinite Falling"},
3794         {"faces", "Facing Bases"},
3795         {"island", "Adventure Islands"},
3796 };
3797
3798 static episode_t goodvsbad2episodes[] =
3799 {
3800         {"Levels? Bevels!", 0, 8},
3801 };
3802
3803 static level_t battlemechlevels[] =
3804 {
3805         {"start", "Parking Level"},
3806         {"dm1", "Hot Dump"},                        // 1
3807         {"dm2", "The Pits"},
3808         {"dm3", "Dimber Died"},
3809         {"dm4", "Fire in the Hole"},
3810         {"dm5", "Clubhouses"},
3811         {"dm6", "Army go Underground"},
3812 };
3813
3814 static episode_t battlemechepisodes[] =
3815 {
3816         {"Time for Battle", 0, 7},
3817 };
3818
3819 static level_t openquartzlevels[] =
3820 {
3821         {"start", "Welcome to Openquartz"},
3822
3823         {"void1", "The center of nowhere"},                        // 1
3824         {"void2", "The place with no name"},
3825         {"void3", "The lost supply base"},
3826         {"void4", "Past the outer limits"},
3827         {"void5", "Into the nonexistance"},
3828         {"void6", "Void walk"},
3829
3830         {"vtest", "Warp Central"},
3831         {"box", "The deathmatch box"},
3832         {"bunkers", "Void command"},
3833         {"house", "House of chaos"},
3834         {"office", "Overnight office kill"},
3835         {"am1", "The nameless chambers"},
3836 };
3837
3838 static episode_t openquartzepisodes[] =
3839 {
3840         {"Single Player", 0, 1},
3841         {"Void Deathmatch", 1, 6},
3842         {"Contrib", 7, 6},
3843 };
3844
3845 static level_t defeatindetail2levels[] =
3846 {
3847         {"atac3",       "River Crossing"},
3848         {"atac4",       "Canyon Chaos"},
3849         {"atac7",       "Desert Stormer"},
3850 };
3851
3852 static episode_t defeatindetail2episodes[] =
3853 {
3854         {"ATAC Campaign", 0, 3},
3855 };
3856
3857 static level_t prydonlevels[] =
3858 {
3859         {"curig2", "Capel Curig"},      // 0
3860
3861         {"tdastart", "Gateway"},                                // 1
3862 };
3863
3864 static episode_t prydonepisodes[] =
3865 {
3866         {"Prydon Gate", 0, 1},
3867         {"The Dark Age", 1, 1}
3868 };
3869
3870 static gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2};
3871 static gamelevels_t registeredquakegame = {"Quake", quakelevels, quakeepisodes, 7};
3872 static gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6};
3873 static gamelevels_t roguegame = {"Dissolution of Eternity", roguelevels, rogueepisodes, 4};
3874 static gamelevels_t nehahragame = {"Nehahra", nehahralevels, nehahraepisodes, 4};
3875 static gamelevels_t transfusiongame = {"Transfusion", transfusionlevels, transfusionepisodes, 11};
3876 static gamelevels_t goodvsbad2game = {"Good Vs. Bad 2", goodvsbad2levels, goodvsbad2episodes, 1};
3877 static gamelevels_t battlemechgame = {"Battlemech", battlemechlevels, battlemechepisodes, 1};
3878 static gamelevels_t openquartzgame = {"OpenQuartz", openquartzlevels, openquartzepisodes, 3};
3879 static gamelevels_t defeatindetail2game = {"Defeat In Detail 2", defeatindetail2levels, defeatindetail2episodes, 1};
3880 static gamelevels_t prydongame = {"Prydon Gate", prydonlevels, prydonepisodes, 2};
3881
3882 typedef struct gameinfo_s
3883 {
3884         gamemode_t gameid;
3885         gamelevels_t *notregistered;
3886         gamelevels_t *registered;
3887 }
3888 gameinfo_t;
3889
3890 static gameinfo_t gamelist[] =
3891 {
3892         {GAME_NORMAL, &sharewarequakegame, &registeredquakegame},
3893         {GAME_HIPNOTIC, &hipnoticgame, &hipnoticgame},
3894         {GAME_ROGUE, &roguegame, &roguegame},
3895         {GAME_NEHAHRA, &nehahragame, &nehahragame},
3896         {GAME_TRANSFUSION, &transfusiongame, &transfusiongame},
3897         {GAME_GOODVSBAD2, &goodvsbad2game, &goodvsbad2game},
3898         {GAME_BATTLEMECH, &battlemechgame, &battlemechgame},
3899         {GAME_OPENQUARTZ, &openquartzgame, &openquartzgame},
3900         {GAME_DEFEATINDETAIL2, &defeatindetail2game, &defeatindetail2game},
3901         {GAME_PRYDON, &prydongame, &prydongame},
3902         {GAME_NORMAL, NULL, NULL} // terminator
3903 };
3904
3905 static gamelevels_t *lookupgameinfo(void)
3906 {
3907         int i = 0;
3908         while (gamelist[i].gameid != gamemode)
3909         {
3910                 if (gamelist[i].notregistered == NULL)
3911                 {
3912                         i = 0;
3913                         break;
3914                 }
3915                 i++;
3916         }
3917         if (registered.integer)
3918                 return gamelist[i].registered;
3919         else
3920                 return gamelist[i].notregistered;
3921 }
3922
3923 static int      startepisode;
3924 static int      startlevel;
3925 static int maxplayers;
3926 static qboolean m_serverInfoMessage = false;
3927 static double m_serverInfoMessageTime;
3928
3929 void M_Menu_GameOptions_f (void)
3930 {
3931         key_dest = key_menu;
3932         m_state = m_gameoptions;
3933         m_entersound = true;
3934         if (maxplayers == 0)
3935                 maxplayers = svs.maxclients;
3936         if (maxplayers < 2)
3937                 maxplayers = min(8, MAX_SCOREBOARD);
3938 }
3939
3940
3941 static int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 104, 112, 140, 160, 168};
3942 #define NUM_GAMEOPTIONS 12
3943 static int              gameoptions_cursor;
3944
3945 void M_GameOptions_Draw (void)
3946 {
3947         cachepic_t      *p;
3948         int             x;
3949         gamelevels_t *g;
3950
3951         M_Background(320, 200);
3952
3953         M_DrawPic (16, 4, "gfx/qplaque");
3954         p = Draw_CachePic ("gfx/p_multi", true);
3955         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
3956
3957         M_DrawTextBox (152, 32, 10, 1);
3958         M_Print(160, 40, "begin game");
3959
3960         M_Print(0, 56, "      Max players");
3961         M_Print(160, 56, va("%i", maxplayers) );
3962
3963         if (gamemode != GAME_GOODVSBAD2)
3964         {
3965                 M_Print(0, 64, "        Game Type");
3966                 if (gamemode == GAME_TRANSFUSION)
3967                 {
3968                         if (!coop.integer && !deathmatch.integer)
3969                                 Cvar_SetValue("deathmatch", 1);
3970                         if (deathmatch.integer == 0)
3971                                 M_Print(160, 64, "Cooperative");
3972                         else if (deathmatch.integer == 2)
3973                                 M_Print(160, 64, "Capture the Flag");
3974                         else
3975                                 M_Print(160, 64, "Blood Bath");
3976                 }
3977                 else if (gamemode == GAME_BATTLEMECH)
3978                 {
3979                         if (!deathmatch.integer)
3980                                 Cvar_SetValue("deathmatch", 1);
3981                         if (deathmatch.integer == 2)
3982                                 M_Print(160, 64, "Rambo Match");
3983                         else
3984                                 M_Print(160, 64, "Deathmatch");
3985                 }
3986                 else
3987                 {
3988                         if (!coop.integer && !deathmatch.integer)
3989                                 Cvar_SetValue("deathmatch", 1);
3990                         if (coop.integer)
3991                                 M_Print(160, 64, "Cooperative");
3992                         else
3993                                 M_Print(160, 64, "Deathmatch");
3994                 }
3995
3996                 M_Print(0, 72, "        Teamplay");
3997                 if (gamemode == GAME_ROGUE)
3998                 {
3999                         char *msg;
4000
4001                         switch((int)teamplay.integer)
4002                         {
4003                                 case 1: msg = "No Friendly Fire"; break;
4004                                 case 2: msg = "Friendly Fire"; break;
4005                                 case 3: msg = "Tag"; break;
4006                                 case 4: msg = "Capture the Flag"; break;
4007                                 case 5: msg = "One Flag CTF"; break;
4008                                 case 6: msg = "Three Team CTF"; break;
4009                                 default: msg = "Off"; break;
4010                         }
4011                         M_Print(160, 72, msg);
4012                 }
4013                 else
4014                 {
4015                         char *msg;
4016
4017                         switch (teamplay.integer)
4018                         {
4019                                 case 0: msg = "Off"; break;
4020                                 case 2: msg = "Friendly Fire"; break;
4021                                 default: msg = "No Friendly Fire"; break;
4022                         }
4023                         M_Print(160, 72, msg);
4024                 }
4025                 M_Print(0, 80, "            Skill");
4026                 if (gamemode == GAME_TRANSFUSION)
4027                 {
4028                         if (skill.integer == 1)
4029                                 M_Print(160, 80, "Still Kicking");
4030                         else if (skill.integer == 2)
4031                                 M_Print(160, 80, "Pink On The Inside");
4032                         else if (skill.integer == 3)
4033                                 M_Print(160, 80, "Lightly Broiled");
4034                         else if (skill.integer == 4)
4035                                 M_Print(160, 80, "Well Done");
4036                         else
4037                                 M_Print(160, 80, "Extra Crispy");
4038                 }
4039                 else
4040                 {
4041                         if (skill.integer == 0)
4042                                 M_Print(160, 80, "Easy difficulty");
4043                         else if (skill.integer == 1)
4044                                 M_Print(160, 80, "Normal difficulty");
4045                         else if (skill.integer == 2)
4046                                 M_Print(160, 80, "Hard difficulty");
4047                         else
4048                                 M_Print(160, 80, "Nightmare difficulty");
4049                 }
4050                 M_Print(0, 88, "       Frag Limit");
4051                 if (fraglimit.integer == 0)
4052                         M_Print(160, 88, "none");
4053                 else
4054                         M_Print(160, 88, va("%i frags", fraglimit.integer));
4055
4056                 M_Print(0, 96, "       Time Limit");
4057                 if (timelimit.integer == 0)
4058                         M_Print(160, 96, "none");
4059                 else
4060                         M_Print(160, 96, va("%i minutes", timelimit.integer));
4061         }
4062
4063         M_Print(0, 104, "    Public server");
4064         M_Print(160, 104, (sv_public.integer == 0) ? "no" : "yes");
4065
4066         M_Print(0, 112, "   Server maxrate");
4067         M_Print(160, 112, va("%i", sv_maxrate.integer));
4068
4069         M_Print(0, 128, "      Server name");
4070         M_DrawTextBox (0, 132, 38, 1);
4071         M_Print(8, 140, hostname.string);
4072
4073         g = lookupgameinfo();
4074
4075         if (gamemode != GAME_GOODVSBAD2)
4076         {
4077                 M_Print(0, 160, "         Episode");
4078                 M_Print(160, 160, g->episodes[startepisode].description);
4079         }
4080
4081         M_Print(0, 168, "           Level");
4082         M_Print(160, 168, g->levels[g->episodes[startepisode].firstLevel + startlevel].description);
4083         M_Print(160, 176, g->levels[g->episodes[startepisode].firstLevel + startlevel].name);
4084
4085 // line cursor
4086         if (gameoptions_cursor == 9)
4087                 M_DrawCharacter (8 + 8 * strlen(hostname.string), gameoptions_cursor_table[gameoptions_cursor], 10+((int)(realtime*4)&1));
4088         else
4089                 M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1));
4090
4091         if (m_serverInfoMessage)
4092         {
4093                 if ((realtime - m_serverInfoMessageTime) < 5.0)
4094                 {
4095                         x = (320-26*8)/2;
4096                         M_DrawTextBox (x, 138, 24, 4);
4097                         x += 8;
4098                         M_Print(x, 146, " More than 255 players??");
4099                         M_Print(x, 154, "  First, question your  ");
4100                         M_Print(x, 162, "   sanity, then email   ");
4101                         M_Print(x, 170, " lordhavoc@ghdigital.com");
4102                 }
4103                 else
4104                         m_serverInfoMessage = false;
4105         }
4106 }
4107
4108
4109 static void M_NetStart_Change (int dir)
4110 {
4111         gamelevels_t *g;
4112         int count;
4113
4114         switch (gameoptions_cursor)
4115         {
4116         case 1:
4117                 maxplayers += dir;
4118                 if (maxplayers > MAX_SCOREBOARD)
4119                 {
4120                         maxplayers = MAX_SCOREBOARD;
4121                         m_serverInfoMessage = true;
4122                         m_serverInfoMessageTime = realtime;
4123                 }
4124                 if (maxplayers < 2)
4125                         maxplayers = 2;
4126                 break;
4127
4128         case 2:
4129                 if (gamemode == GAME_GOODVSBAD2)
4130                         break;
4131                 if (gamemode == GAME_TRANSFUSION)
4132                 {
4133                         switch (deathmatch.integer)
4134                         {
4135                                 // From Cooperative to BloodBath
4136                                 case 0:
4137                                         Cvar_SetValueQuick (&coop, 0);
4138                                         Cvar_SetValueQuick (&deathmatch, 1);
4139                                         break;
4140
4141                                 // From BloodBath to CTF
4142                                 case 1:
4143                                         Cvar_SetValueQuick (&coop, 0);
4144                                         Cvar_SetValueQuick (&deathmatch, 2);
4145                                         break;
4146
4147                                 // From CTF to Cooperative
4148                                 //case 2:
4149                                 default:
4150                                         Cvar_SetValueQuick (&coop, 1);
4151                                         Cvar_SetValueQuick (&deathmatch, 0);
4152                         }
4153                 }
4154                 else if (gamemode == GAME_BATTLEMECH)
4155                 {
4156                         if (deathmatch.integer == 2) // changing from Rambo to Deathmatch
4157                                 Cvar_SetValueQuick (&deathmatch, 0);
4158                         else // changing from Deathmatch to Rambo
4159                                 Cvar_SetValueQuick (&deathmatch, 2);
4160                 }
4161                 else
4162                 {
4163                         if (deathmatch.integer) // changing from deathmatch to coop
4164                         {
4165                                 Cvar_SetValueQuick (&coop, 1);
4166                                 Cvar_SetValueQuick (&deathmatch, 0);
4167                         }
4168                         else // changing from coop to deathmatch
4169                         {
4170                                 Cvar_SetValueQuick (&coop, 0);
4171                                 Cvar_SetValueQuick (&deathmatch, 1);
4172                         }
4173                 }
4174                 break;
4175
4176         case 3:
4177                 if (gamemode == GAME_GOODVSBAD2)
4178                         break;
4179                 if (gamemode == GAME_ROGUE)
4180                         count = 6;
4181                 else
4182                         count = 2;
4183
4184                 Cvar_SetValueQuick (&teamplay, teamplay.integer + dir);
4185                 if (teamplay.integer > count)
4186                         Cvar_SetValueQuick (&teamplay, 0);
4187                 else if (teamplay.integer < 0)
4188                         Cvar_SetValueQuick (&teamplay, count);
4189                 break;
4190
4191         case 4:
4192                 if (gamemode == GAME_GOODVSBAD2)
4193                         break;
4194                 Cvar_SetValueQuick (&skill, skill.integer + dir);
4195                 if (gamemode == GAME_TRANSFUSION)
4196                 {
4197                         if (skill.integer > 5)
4198                                 Cvar_SetValueQuick (&skill, 1);
4199                         if (skill.integer < 1)
4200                                 Cvar_SetValueQuick (&skill, 5);
4201                 }
4202                 else
4203                 {
4204                         if (skill.integer > 3)
4205                                 Cvar_SetValueQuick (&skill, 0);
4206                         if (skill.integer < 0)
4207                                 Cvar_SetValueQuick (&skill, 3);
4208                 }
4209                 break;
4210
4211         case 5:
4212                 if (gamemode == GAME_GOODVSBAD2)
4213                         break;
4214                 Cvar_SetValueQuick (&fraglimit, fraglimit.integer + dir*10);
4215                 if (fraglimit.integer > 100)
4216                         Cvar_SetValueQuick (&fraglimit, 0);
4217                 if (fraglimit.integer < 0)
4218                         Cvar_SetValueQuick (&fraglimit, 100);
4219                 break;
4220
4221         case 6:
4222                 if (gamemode == GAME_GOODVSBAD2)
4223                         break;
4224                 Cvar_SetValueQuick (&timelimit, timelimit.value + dir*5);
4225                 if (timelimit.value > 60)
4226                         Cvar_SetValueQuick (&timelimit, 0);
4227                 if (timelimit.value < 0)
4228                         Cvar_SetValueQuick (&timelimit, 60);
4229                 break;
4230
4231         case 7:
4232                 Cvar_SetValueQuick (&sv_public, !sv_public.integer);
4233                 break;
4234
4235         case 8:
4236                 Cvar_SetValueQuick (&sv_maxrate, sv_maxrate.integer + dir*500);
4237                 if (sv_maxrate.integer < NET_MINRATE)
4238                         Cvar_SetValueQuick (&sv_maxrate, NET_MINRATE);
4239                 break;
4240
4241         case 9:
4242                 break;
4243
4244         case 10:
4245                 if (gamemode == GAME_GOODVSBAD2)
4246                         break;
4247                 startepisode += dir;
4248                 g = lookupgameinfo();
4249
4250                 if (startepisode < 0)
4251                         startepisode = g->numepisodes - 1;
4252
4253                 if (startepisode >= g->numepisodes)
4254                         startepisode = 0;
4255
4256                 startlevel = 0;
4257                 break;
4258
4259         case 11:
4260                 startlevel += dir;
4261                 g = lookupgameinfo();
4262
4263                 if (startlevel < 0)
4264                         startlevel = g->episodes[startepisode].levels - 1;
4265
4266                 if (startlevel >= g->episodes[startepisode].levels)
4267                         startlevel = 0;
4268                 break;
4269         }
4270 }
4271
4272 static void M_GameOptions_Key (int key, char ascii)
4273 {
4274         gamelevels_t *g;
4275         int l;
4276         char hostnamebuf[128];
4277
4278         switch (key)
4279         {
4280         case K_ESCAPE:
4281                 M_Menu_MultiPlayer_f ();
4282                 break;
4283
4284         case K_UPARROW:
4285                 S_LocalSound ("sound/misc/menu1.wav");
4286                 gameoptions_cursor--;
4287                 if (gameoptions_cursor < 0)
4288                         gameoptions_cursor = NUM_GAMEOPTIONS-1;
4289                 break;
4290
4291         case K_DOWNARROW:
4292                 S_LocalSound ("sound/misc/menu1.wav");
4293                 gameoptions_cursor++;
4294                 if (gameoptions_cursor >= NUM_GAMEOPTIONS)
4295                         gameoptions_cursor = 0;
4296                 break;
4297
4298         case K_LEFTARROW:
4299                 if (gameoptions_cursor == 0)
4300                         break;
4301                 S_LocalSound ("sound/misc/menu3.wav");
4302                 M_NetStart_Change (-1);
4303                 break;
4304
4305         case K_RIGHTARROW:
4306                 if (gameoptions_cursor == 0)
4307                         break;
4308                 S_LocalSound ("sound/misc/menu3.wav");
4309                 M_NetStart_Change (1);
4310                 break;
4311
4312         case K_ENTER:
4313                 S_LocalSound ("sound/misc/menu2.wav");
4314                 if (gameoptions_cursor == 0)
4315                 {
4316                         if (sv.active)
4317                                 Cbuf_AddText ("disconnect\n");
4318                         Cbuf_AddText ( va ("maxplayers %u\n", maxplayers) );
4319
4320                         g = lookupgameinfo();
4321                         Cbuf_AddText ( va ("map %s\n", g->levels[g->episodes[startepisode].firstLevel + startlevel].name) );
4322                         return;
4323                 }
4324
4325                 M_NetStart_Change (1);
4326                 break;
4327
4328         case K_BACKSPACE:
4329                 if (gameoptions_cursor == 9)
4330                 {
4331                         l = (int)strlen(hostname.string);
4332                         if (l)
4333                         {
4334                                 l = min(l - 1, 37);
4335                                 memcpy(hostnamebuf, hostname.string, l);
4336                                 hostnamebuf[l] = 0;
4337                                 Cvar_Set("hostname", hostnamebuf);
4338                         }
4339                 }
4340                 break;
4341
4342         default:
4343                 if (ascii < 32)
4344                         break;
4345                 if (gameoptions_cursor == 9)
4346                 {
4347                         l = (int)strlen(hostname.string);
4348                         if (l < 37)
4349                         {
4350                                 memcpy(hostnamebuf, hostname.string, l);
4351                                 hostnamebuf[l] = ascii;
4352                                 hostnamebuf[l+1] = 0;
4353                                 Cvar_Set("hostname", hostnamebuf);
4354                         }
4355                 }
4356         }
4357 }
4358
4359 //=============================================================================
4360 /* SLIST MENU */
4361
4362 static int slist_cursor;
4363
4364 void M_Menu_ServerList_f (void)
4365 {
4366         key_dest = key_menu;
4367         m_state = m_slist;
4368         m_entersound = true;
4369         slist_cursor = 0;
4370         M_Update_Return_Reason("");
4371         if (lanConfig_cursor == 2)
4372                 Net_SlistQW_f();
4373         else
4374                 Net_Slist_f();
4375 }
4376
4377
4378 static void M_ServerList_Draw (void)
4379 {
4380         int n, y, visible, start, end;
4381         cachepic_t *p;
4382         const char *s;
4383
4384         // use as much vertical space as available
4385         if (gamemode == GAME_TRANSFUSION)
4386                 M_Background(640, vid_conheight.integer - 80);
4387         else
4388                 M_Background(640, vid_conheight.integer);
4389         // scroll the list as the cursor moves
4390         s = va("%i/%i masters %i/%i servers", masterreplycount, masterquerycount, serverreplycount, serverquerycount);
4391         M_PrintRed((640 - strlen(s) * 8) / 2, 32, s);
4392         if (*m_return_reason)
4393                 M_Print(16, menu_height - 8, m_return_reason);
4394         y = 48;
4395         visible = (int)((menu_height - 16 - y) / 8 / 2);
4396         start = bound(0, slist_cursor - (visible >> 1), serverlist_viewcount - visible);
4397         end = min(start + visible, serverlist_viewcount);
4398
4399         p = Draw_CachePic("gfx/p_multi", true);
4400         M_DrawPic((640 - p->width) / 2, 4, "gfx/p_multi");
4401         if (end > start)
4402         {
4403                 for (n = start;n < end;n++)
4404                 {
4405                         DrawQ_Pic(menu_x, menu_y + y, NULL, 640, 16, n == slist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
4406                         M_PrintColored(0, y, serverlist_viewlist[n]->line1);y += 8;
4407                         M_PrintColored(0, y, serverlist_viewlist[n]->line2);y += 8;
4408                 }
4409         }
4410         else if (realtime - masterquerytime > 10)
4411         {
4412                 if (masterquerycount)
4413                         M_Print(0, y, "No servers found");
4414                 else
4415                         M_Print(0, y, "No master servers found (network problem?)");
4416         }
4417         else
4418         {
4419                 if (serverquerycount)
4420                         M_Print(0, y, "Querying servers");
4421                 else
4422                         M_Print(0, y, "Querying master servers");
4423         }
4424 }
4425
4426
4427 static void M_ServerList_Key(int k, char ascii)
4428 {
4429         switch (k)
4430         {
4431         case K_ESCAPE:
4432                 M_Menu_LanConfig_f();
4433                 break;
4434
4435         case K_SPACE:
4436                 if (lanConfig_cursor == 2)
4437                         Net_SlistQW_f();
4438                 else
4439                         Net_Slist_f();
4440                 break;
4441
4442         case K_UPARROW:
4443         case K_LEFTARROW:
4444                 S_LocalSound ("sound/misc/menu1.wav");
4445                 slist_cursor--;
4446                 if (slist_cursor < 0)
4447                         slist_cursor = serverlist_viewcount - 1;
4448                 break;
4449
4450         case K_DOWNARROW:
4451         case K_RIGHTARROW:
4452                 S_LocalSound ("sound/misc/menu1.wav");
4453                 slist_cursor++;
4454                 if (slist_cursor >= serverlist_viewcount)
4455                         slist_cursor = 0;
4456                 break;
4457
4458         case K_ENTER:
4459                 S_LocalSound ("sound/misc/menu2.wav");
4460                 if (serverlist_viewcount)
4461                         Cbuf_AddText(va("connect \"%s\"\n", serverlist_viewlist[slist_cursor]->info.cname));
4462                 break;
4463
4464         default:
4465                 break;
4466         }
4467
4468 }
4469
4470 //=============================================================================
4471 /* Menu Subsystem */
4472
4473 static void M_KeyEvent(int key, char ascii, qboolean downevent);
4474 static void M_Draw(void);
4475 void M_ToggleMenu_f(void);
4476 static void M_Shutdown(void);
4477
4478 void M_Init (void)
4479 {
4480         menuplyr_load = true;
4481         menuplyr_pixels = NULL;
4482
4483         Cmd_AddCommand ("menu_main", M_Menu_Main_f, "open the main menu");
4484         Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f, "open the singleplayer menu");
4485         Cmd_AddCommand ("menu_load", M_Menu_Load_f, "open the loadgame menu");
4486         Cmd_AddCommand ("menu_save", M_Menu_Save_f, "open the savegame menu");
4487         Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f, "open the multiplayer menu");
4488         Cmd_AddCommand ("menu_setup", M_Menu_Setup_f, "open the player setup menu");
4489         Cmd_AddCommand ("menu_options", M_Menu_Options_f, "open the options menu");
4490         Cmd_AddCommand ("menu_options_effects", M_Menu_Options_Effects_f, "open the effects options menu");
4491         Cmd_AddCommand ("menu_options_graphics", M_Menu_Options_Graphics_f, "open the graphics options menu");
4492         Cmd_AddCommand ("menu_options_colorcontrol", M_Menu_Options_ColorControl_f, "open the color control menu");
4493         Cmd_AddCommand ("menu_keys", M_Menu_Keys_f, "open the key binding menu");
4494         Cmd_AddCommand ("menu_video", M_Menu_Video_f, "open the video options menu");
4495         Cmd_AddCommand ("menu_reset", M_Menu_Reset_f, "open the reset to defaults menu");
4496         Cmd_AddCommand ("help", M_Menu_Help_f, "open the help menu");
4497         Cmd_AddCommand ("menu_quit", M_Menu_Quit_f, "open the quit menu");
4498         Cmd_AddCommand ("menu_transfusion_episode", M_Menu_Transfusion_Episode_f, "open the transfusion episode select menu");
4499         Cmd_AddCommand ("menu_transfusion_skill", M_Menu_Transfusion_Skill_f, "open the transfusion skill select menu");
4500         Cmd_AddCommand ("menu_credits", M_Menu_Credits_f, "open the credits menu");
4501
4502         if (gamemode == GAME_TRANSFUSION)
4503         {
4504                 numcommands = sizeof(transfusionbindnames) / sizeof(transfusionbindnames[0]);
4505                 bindnames = transfusionbindnames;
4506         }
4507         else if (gamemode == GAME_GOODVSBAD2)
4508         {
4509                 numcommands = sizeof(goodvsbad2bindnames) / sizeof(goodvsbad2bindnames[0]);
4510                 bindnames = goodvsbad2bindnames;
4511         }
4512         else
4513         {
4514                 numcommands = sizeof(quakebindnames) / sizeof(quakebindnames[0]);
4515                 bindnames = quakebindnames;
4516         }
4517
4518         // Make sure "keys_cursor" doesn't start on a section in the binding list
4519         keys_cursor = 0;
4520         while (bindnames[keys_cursor][0][0] == '\0')
4521         {
4522                 keys_cursor++;
4523
4524                 // Only sections? There may be a problem somewhere...
4525                 if (keys_cursor >= numcommands)
4526                         Sys_Error ("M_Init: The key binding list only contains sections");
4527         }
4528
4529
4530         if (gamemode == GAME_NEHAHRA)
4531         {
4532                 if (FS_FileExists("maps/neh1m4.bsp"))
4533                 {
4534                         if (FS_FileExists("hearing.dem"))
4535                         {
4536                                 Con_Print("Nehahra movie and game detected.\n");
4537                                 NehGameType = TYPE_BOTH;
4538                         }
4539                         else
4540                         {
4541                                 Con_Print("Nehahra game detected.\n");
4542                                 NehGameType = TYPE_GAME;
4543                         }
4544                 }
4545                 else
4546                 {
4547                         if (FS_FileExists("hearing.dem"))
4548                         {
4549                                 Con_Print("Nehahra movie detected.\n");
4550                                 NehGameType = TYPE_DEMO;
4551                         }
4552                         else
4553                         {
4554                                 Con_Print("Nehahra not found.\n");
4555                                 NehGameType = TYPE_GAME; // could just complain, but...
4556                         }
4557                 }
4558         }
4559 }
4560
4561 void M_Draw (void)
4562 {
4563         if (key_dest != key_menu)
4564                 m_state = m_none;
4565
4566         if (m_state == m_none)
4567                 return;
4568
4569         switch (m_state)
4570         {
4571         case m_none:
4572                 break;
4573
4574         case m_main:
4575                 M_Main_Draw ();
4576                 break;
4577
4578         case m_demo:
4579                 M_Demo_Draw ();
4580                 break;
4581
4582         case m_singleplayer:
4583                 M_SinglePlayer_Draw ();
4584                 break;
4585
4586         case m_transfusion_episode:
4587                 M_Transfusion_Episode_Draw ();
4588                 break;
4589
4590         case m_transfusion_skill:
4591                 M_Transfusion_Skill_Draw ();
4592                 break;
4593
4594         case m_load:
4595                 M_Load_Draw ();
4596                 break;
4597
4598         case m_save:
4599                 M_Save_Draw ();
4600                 break;
4601
4602         case m_multiplayer:
4603                 M_MultiPlayer_Draw ();
4604                 break;
4605
4606         case m_setup:
4607                 M_Setup_Draw ();
4608                 break;
4609
4610         case m_options:
4611                 M_Options_Draw ();
4612                 break;
4613
4614         case m_options_effects:
4615                 M_Options_Effects_Draw ();
4616                 break;
4617
4618         case m_options_graphics:
4619                 M_Options_Graphics_Draw ();
4620                 break;
4621
4622         case m_options_colorcontrol:
4623                 M_Options_ColorControl_Draw ();
4624                 break;
4625
4626         case m_keys:
4627                 M_Keys_Draw ();
4628                 break;
4629
4630         case m_reset:
4631                 M_Reset_Draw ();
4632                 break;
4633
4634         case m_video:
4635                 M_Video_Draw ();
4636                 break;
4637
4638         case m_help:
4639                 M_Help_Draw ();
4640                 break;
4641
4642         case m_credits:
4643                 M_Credits_Draw ();
4644                 break;
4645
4646         case m_quit:
4647                 M_Quit_Draw ();
4648                 break;
4649
4650         case m_lanconfig:
4651                 M_LanConfig_Draw ();
4652                 break;
4653
4654         case m_gameoptions:
4655                 M_GameOptions_Draw ();
4656                 break;
4657
4658         case m_slist:
4659                 M_ServerList_Draw ();
4660                 break;
4661         }
4662
4663         if (gamemode == GAME_TRANSFUSION && !m_missingdata) {
4664                 if (m_state != m_credits) {
4665                         cachepic_t      *p, *drop1, *drop2, *drop3;
4666                         int g, scale_x, scale_y, scale_y_repeat, top_offset;
4667                         float scale_y_rate;
4668                         scale_y_repeat = vid_conheight.integer * 2;
4669                         g = (int)(realtime * 64)%96;
4670                         scale_y_rate = (float)(g+1) / 96;
4671                         top_offset = (g+12)/12;
4672                         p = Draw_CachePic (va("gfx/menu/blooddrip%i", top_offset), true);
4673                         drop1 = Draw_CachePic("gfx/menu/blooddrop1", true);
4674                         drop2 = Draw_CachePic("gfx/menu/blooddrop2", true);
4675                         drop3 = Draw_CachePic("gfx/menu/blooddrop3", true);
4676                         for (scale_x = 0; scale_x <= vid_conwidth.integer; scale_x += p->width) {
4677                                 for (scale_y = -scale_y_repeat; scale_y <= vid_conheight.integer; scale_y += scale_y_repeat) {
4678                                         DrawQ_Pic (scale_x + 21, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4679                                         DrawQ_Pic (scale_x +  116, scale_y_repeat + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4680                                         DrawQ_Pic (scale_x + 180, scale_y_repeat * .275 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4681                                         DrawQ_Pic (scale_x + 242, scale_y_repeat * .75 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4682                                         DrawQ_Pic (scale_x + 304, scale_y_repeat * .25 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4683                                         DrawQ_Pic (scale_x + 362, scale_y_repeat * .46125 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4684                                         DrawQ_Pic (scale_x + 402, scale_y_repeat * .1725 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4685                                         DrawQ_Pic (scale_x + 438, scale_y_repeat * .9 + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4686                                         DrawQ_Pic (scale_x + 484, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4687                                         DrawQ_Pic (scale_x + 557, scale_y_repeat * .9425 + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4688                                         DrawQ_Pic (scale_x + 606, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop2, 0, 0, 1, 1, 1, 1, 0);
4689                                 }
4690                                 DrawQ_Pic (scale_x, -1, Draw_CachePic(va("gfx/menu/blooddrip%i", top_offset), true), 0, 0, 1, 1, 1, 1, 0);
4691                         }
4692                 }
4693         }
4694
4695         if (m_entersound)
4696         {
4697                 S_LocalSound ("sound/misc/menu2.wav");
4698                 m_entersound = false;
4699         }
4700
4701         S_ExtraUpdate ();
4702 }
4703
4704
4705 void M_KeyEvent (int key, char ascii, qboolean downevent)
4706 {
4707         if (!downevent)
4708                 return;
4709         switch (m_state)
4710         {
4711         case m_none:
4712                 return;
4713
4714         case m_main:
4715                 M_Main_Key (key, ascii);
4716                 return;
4717
4718         case m_demo:
4719                 M_Demo_Key (key, ascii);
4720                 return;
4721
4722         case m_singleplayer:
4723                 M_SinglePlayer_Key (key, ascii);
4724                 return;
4725
4726         case m_transfusion_episode:
4727                 M_Transfusion_Episode_Key (key, ascii);
4728                 return;
4729
4730         case m_transfusion_skill:
4731                 M_Transfusion_Skill_Key (key, ascii);
4732                 return;
4733
4734         case m_load:
4735                 M_Load_Key (key, ascii);
4736                 return;
4737
4738         case m_save:
4739                 M_Save_Key (key, ascii);
4740                 return;
4741
4742         case m_multiplayer:
4743                 M_MultiPlayer_Key (key, ascii);
4744                 return;
4745
4746         case m_setup:
4747                 M_Setup_Key (key, ascii);
4748                 return;
4749
4750         case m_options:
4751                 M_Options_Key (key, ascii);
4752                 return;
4753
4754         case m_options_effects:
4755                 M_Options_Effects_Key (key, ascii);
4756                 return;
4757
4758         case m_options_graphics:
4759                 M_Options_Graphics_Key (key, ascii);
4760                 return;
4761
4762         case m_options_colorcontrol:
4763                 M_Options_ColorControl_Key (key, ascii);
4764                 return;
4765
4766         case m_keys:
4767                 M_Keys_Key (key, ascii);
4768                 return;
4769
4770         case m_reset:
4771                 M_Reset_Key (key, ascii);
4772                 return;
4773
4774
4775         case m_video:
4776                 M_Video_Key (key, ascii);
4777                 return;
4778
4779         case m_help:
4780                 M_Help_Key (key, ascii);
4781                 return;
4782
4783         case m_credits:
4784                 M_Credits_Key (key, ascii);
4785                 return;
4786
4787         case m_quit:
4788                 M_Quit_Key (key, ascii);
4789                 return;
4790
4791         case m_lanconfig:
4792                 M_LanConfig_Key (key, ascii);
4793                 return;
4794
4795         case m_gameoptions:
4796                 M_GameOptions_Key (key, ascii);
4797                 return;
4798
4799         case m_slist:
4800                 M_ServerList_Key (key, ascii);
4801                 return;
4802         }
4803 }
4804
4805 void M_Shutdown(void)
4806 {
4807         // reset key_dest
4808         key_dest = key_game;
4809 }
4810
4811 void M_Restart(void)
4812 {
4813 }
4814
4815 //============================================================================
4816 // Menu prog handling
4817 mfunction_t *PRVM_ED_FindFunction(const char *);
4818
4819 #define M_F_INIT                "m_init"
4820 #define M_F_KEYDOWN             "m_keydown"
4821 #define M_F_KEYUP               "m_keyup"
4822 #define M_F_DRAW                "m_draw"
4823 // normal menu names (rest)
4824 #define M_F_TOGGLE              "m_toggle"
4825 #define M_F_SHUTDOWN    "m_shutdown"
4826
4827 static char *m_required_func[] = {
4828 M_F_INIT,
4829 M_F_KEYDOWN,
4830 M_F_DRAW,
4831 M_F_TOGGLE,
4832 M_F_SHUTDOWN,
4833 };
4834
4835 #ifdef NG_MENU
4836 static qboolean m_displayed;
4837 #endif
4838
4839 static int m_numrequiredfunc = sizeof(m_required_func) / sizeof(char*);
4840
4841 static func_t m_draw, m_keydown;
4842 static mfunction_t *m_keyup;
4843
4844 void MR_SetRouting (qboolean forceold);
4845
4846 void MP_Error(const char *format, ...) DP_FUNC_PRINTF(1);
4847 void MP_Error(const char *format, ...)
4848 {
4849         static qboolean processingError = false;
4850         char errorstring[MAX_INPUTLINE];
4851         va_list argptr;
4852
4853         va_start (argptr, format);
4854         dpvsnprintf (errorstring, sizeof(errorstring), format, argptr);
4855         va_end (argptr);
4856         Con_Printf( "Menu_Error: %s\n", errorstring );
4857
4858         if( !processingError ) {
4859                 processingError = true;
4860                 PRVM_Crash();
4861                 processingError = false;
4862         } else {
4863                 Con_Printf( "Menu_Error: Recursive call to MP_Error (from PRVM_Crash)!\n" );
4864         }
4865
4866         // fall back to the normal menu
4867
4868         // say it
4869         Con_Print("Falling back to normal menu\n");
4870
4871         key_dest = key_game;
4872
4873         // init the normal menu now -> this will also correct the menu router pointers
4874         MR_SetRouting (TRUE);
4875
4876         Host_AbortCurrentFrame();
4877 }
4878
4879 void MP_KeyEvent (int key, char ascii, qboolean downevent)
4880 {
4881         PRVM_Begin;
4882         PRVM_SetProg(PRVM_MENUPROG);
4883
4884         // set time
4885         *prog->time = realtime;
4886
4887         // pass key
4888         prog->globals.generic[OFS_PARM0] = (float) key;
4889         prog->globals.generic[OFS_PARM1] = (float) ascii;
4890         if (downevent)
4891                 PRVM_ExecuteProgram(m_keydown, M_F_KEYDOWN"(float key, float ascii) required\n");
4892         else if (m_keyup)
4893                 PRVM_ExecuteProgram((func_t)(m_keyup - prog->functions), M_F_KEYUP"(float key, float ascii) required\n");
4894
4895         PRVM_End;
4896 }
4897
4898 void MP_Draw (void)
4899 {
4900         PRVM_Begin;
4901         PRVM_SetProg(PRVM_MENUPROG);
4902
4903         // set time
4904         *prog->time = realtime;
4905
4906         PRVM_ExecuteProgram(m_draw,"");
4907
4908         PRVM_End;
4909 }
4910
4911 void MP_ToggleMenu_f (void)
4912 {
4913         PRVM_Begin;
4914         PRVM_SetProg(PRVM_MENUPROG);
4915
4916         // set time
4917         *prog->time = realtime;
4918
4919 #ifdef NG_MENU
4920         m_displayed = !m_displayed;
4921         if( m_displayed )
4922                 PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_DISPLAY) - prog->functions),"");
4923         else
4924                 PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_HIDE) - prog->functions),"");
4925 #else
4926         PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_TOGGLE) - prog->functions),"");
4927 #endif
4928
4929         PRVM_End;
4930 }
4931
4932 void MP_Shutdown (void)
4933 {
4934         PRVM_Begin;
4935         PRVM_SetProg(PRVM_MENUPROG);
4936
4937         // set time
4938         *prog->time = realtime;
4939
4940         PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_SHUTDOWN) - prog->functions),"");
4941
4942         // reset key_dest
4943         key_dest = key_game;
4944
4945         // AK not using this cause Im not sure whether this is useful at all instead :
4946         PRVM_ResetProg();
4947
4948         PRVM_End;
4949 }
4950
4951 void MP_Fallback (void)
4952 {
4953         MP_Shutdown();
4954
4955         key_dest = key_game;
4956
4957         // init the normal menu now -> this will also correct the menu router pointers
4958         MR_SetRouting (TRUE);
4959 }
4960
4961 void MP_Init (void)
4962 {
4963         PRVM_Begin;
4964         PRVM_InitProg(PRVM_MENUPROG);
4965
4966         prog->headercrc = M_PROGHEADER_CRC;
4967         prog->edictprivate_size = 0; // no private struct used
4968         prog->name = M_NAME;
4969         prog->num_edicts = 1;
4970         prog->limit_edicts = M_MAX_EDICTS;
4971         prog->extensionstring = vm_m_extensions;
4972         prog->builtins = vm_m_builtins;
4973         prog->numbuiltins = vm_m_numbuiltins;
4974         prog->init_cmd = VM_M_Cmd_Init;
4975         prog->reset_cmd = VM_M_Cmd_Reset;
4976         prog->error_cmd = MP_Error;
4977
4978         // allocate the mempools
4979         prog->progs_mempool = Mem_AllocPool(M_PROG_FILENAME, 0, NULL);
4980
4981         PRVM_LoadProgs(M_PROG_FILENAME, m_numrequiredfunc, m_required_func, 0, NULL);
4982
4983         // set m_draw and m_keydown
4984         m_draw = (func_t) (PRVM_ED_FindFunction(M_F_DRAW) - prog->functions);
4985         m_keydown = (func_t) (PRVM_ED_FindFunction(M_F_KEYDOWN) - prog->functions);
4986         m_keyup = PRVM_ED_FindFunction(M_F_KEYUP);
4987
4988 #ifdef NG_MENU
4989         m_displayed = false;
4990 #endif
4991
4992         // set time
4993         *prog->time = realtime;
4994
4995         // call the prog init
4996         PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_INIT) - prog->functions),"");
4997
4998         PRVM_End;
4999 }
5000
5001 void MP_Restart(void)
5002 {
5003         MP_Init();
5004 }
5005
5006 //============================================================================
5007 // Menu router
5008
5009 static cvar_t forceqmenu = { 0, "forceqmenu", "0", "enables the quake menu instead of the quakec menu.dat (if present)" };
5010
5011 void (*MR_KeyEvent) (int key, char ascii, qboolean downevent);
5012 void (*MR_Draw) (void);
5013 void (*MR_ToggleMenu_f) (void);
5014 void (*MR_Shutdown) (void);
5015
5016 void MR_SetRouting(qboolean forceold)
5017 {
5018         static qboolean m_init = FALSE, mp_init = FALSE;
5019
5020         // if the menu prog isnt available or forceqmenu ist set, use the old menu
5021         if(!FS_FileExists(M_PROG_FILENAME) || forceqmenu.integer || forceold)
5022         {
5023                 // set menu router function pointers
5024                 MR_KeyEvent = M_KeyEvent;
5025                 MR_Draw = M_Draw;
5026                 MR_ToggleMenu_f = M_ToggleMenu_f;
5027                 MR_Shutdown = M_Shutdown;
5028
5029                 // init
5030                 if(!m_init)
5031                 {
5032                         M_Init();
5033                         m_init = TRUE;
5034                 }
5035                 else
5036                         M_Restart();
5037         }
5038         else
5039         {
5040                 // set menu router function pointers
5041                 MR_KeyEvent = MP_KeyEvent;
5042                 MR_Draw = MP_Draw;
5043                 MR_ToggleMenu_f = MP_ToggleMenu_f;
5044                 MR_Shutdown = MP_Shutdown;
5045
5046                 if(!mp_init)
5047                 {
5048                         MP_Init();
5049                         mp_init = TRUE;
5050                 }
5051                 else
5052                         MP_Restart();
5053         }
5054 }
5055
5056 void MR_Restart(void)
5057 {
5058         MR_Shutdown ();
5059         MR_SetRouting (FALSE);
5060 }
5061
5062 void Call_MR_ToggleMenu_f(void)
5063 {
5064         Host_StartVideo();
5065         if(MR_ToggleMenu_f)
5066                 MR_ToggleMenu_f();
5067 }
5068
5069 void MR_Init_Commands(void)
5070 {
5071         // set router console commands
5072         Cvar_RegisterVariable (&forceqmenu);
5073         Cvar_RegisterVariable (&menu_options_colorcontrol_correctionvalue);
5074         if (gamemode == GAME_NETHERWORLD)
5075                 Cmd_AddCommand ("menu_fallback", MP_Fallback, "switch to engine menu (unload menu.dat)"); //Force to old-style menu
5076         Cmd_AddCommand ("menu_restart",MR_Restart, "restart menu system (reloads menu.dat");
5077         Cmd_AddCommand ("togglemenu", Call_MR_ToggleMenu_f, "opens or closes menu");
5078 }
5079
5080 void MR_Init(void)
5081 {
5082         // use -forceqmenu to use always the normal quake menu (it sets forceqmenu to 1)
5083 // COMMANDLINEOPTION: Client: -forceqmenu disables menu.dat (same as +forceqmenu 1)
5084         if(COM_CheckParm("-forceqmenu"))
5085                 Cvar_SetValueQuick(&forceqmenu,1);
5086         // use -useqmenu for debugging proposes, cause it starts
5087         // the normal quake menu only the first time
5088 // COMMANDLINEOPTION: Client: -useqmenu causes the first time you open the menu to use the quake menu, then reverts to menu.dat (if forceqmenu is 0)
5089         if(COM_CheckParm("-useqmenu"))
5090                 MR_SetRouting (TRUE);
5091         else
5092                 MR_SetRouting (FALSE);
5093 }