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implemented cl_particles_quake cvar to use quake-style particle effects
[xonotic/darkplaces.git] / menu.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 #include "quakedef.h"
21 #include "cdaudio.h"
22 #include "image.h"
23 #include "progsvm.h"
24
25 #include "mprogdefs.h"
26
27 #define TYPE_DEMO 1
28 #define TYPE_GAME 2
29 #define TYPE_BOTH 3
30
31 int NehGameType;
32
33 enum m_state_e m_state;
34
35 void M_Menu_Main_f (void);
36         void M_Menu_SinglePlayer_f (void);
37                 void M_Menu_Transfusion_Episode_f (void);
38                         void M_Menu_Transfusion_Skill_f (void);
39                 void M_Menu_Load_f (void);
40                 void M_Menu_Save_f (void);
41         void M_Menu_MultiPlayer_f (void);
42                 void M_Menu_Setup_f (void);
43         void M_Menu_Options_f (void);
44         void M_Menu_Options_Effects_f (void);
45         void M_Menu_Options_Graphics_f (void);
46         void M_Menu_Options_ColorControl_f (void);
47                 void M_Menu_Keys_f (void);
48                 void M_Menu_Reset_f (void);
49                 void M_Menu_Video_f (void);
50         void M_Menu_Help_f (void);
51         void M_Menu_Credits_f (void);
52         void M_Menu_Quit_f (void);
53 void M_Menu_LanConfig_f (void);
54 void M_Menu_GameOptions_f (void);
55 void M_Menu_ServerList_f (void);
56
57 void M_Main_Draw (void);
58         void M_SinglePlayer_Draw (void);
59                 void M_Transfusion_Episode_Draw (void);
60                         void M_Transfusion_Skill_Draw (void);
61                 void M_Load_Draw (void);
62                 void M_Save_Draw (void);
63         void M_MultiPlayer_Draw (void);
64                 void M_Setup_Draw (void);
65         void M_Options_Draw (void);
66         void M_Options_Effects_Draw (void);
67         void M_Options_Graphics_Draw (void);
68         void M_Options_ColorControl_Draw (void);
69                 void M_Keys_Draw (void);
70                 void M_Reset_Draw (void);
71                 void M_Video_Draw (void);
72         void M_Help_Draw (void);
73         void M_Credits_Draw (void);
74         void M_Quit_Draw (void);
75 void M_LanConfig_Draw (void);
76 void M_GameOptions_Draw (void);
77 void M_ServerList_Draw (void);
78
79 void M_Main_Key (int key, char ascii);
80         void M_SinglePlayer_Key (int key, char ascii);
81                 void M_Transfusion_Episode_Key (int key, char ascii);
82                         void M_Transfusion_Skill_Key (int key, char ascii);
83                 void M_Load_Key (int key, char ascii);
84                 void M_Save_Key (int key, char ascii);
85         void M_MultiPlayer_Key (int key, char ascii);
86                 void M_Setup_Key (int key, char ascii);
87         void M_Options_Key (int key, char ascii);
88         void M_Options_Effects_Key (int key, char ascii);
89         void M_Options_Graphics_Key (int key, char ascii);
90         void M_Options_ColorControl_Key (int key, char ascii);
91                 void M_Keys_Key (int key, char ascii);
92                 void M_Reset_Key (int key, char ascii);
93                 void M_Video_Key (int key, char ascii);
94         void M_Help_Key (int key, char ascii);
95         void M_Credits_Key (int key, char ascii);
96         void M_Quit_Key (int key, char ascii);
97 void M_LanConfig_Key (int key, char ascii);
98 void M_GameOptions_Key (int key, char ascii);
99 void M_ServerList_Key (int key, char ascii);
100
101 qboolean        m_entersound;           // play after drawing a frame, so caching
102                                                                 // won't disrupt the sound
103
104 char            m_return_reason [32];
105
106 void M_Update_Return_Reason(char *s)
107 {
108         strlcpy(m_return_reason, s, sizeof(m_return_reason));
109         if (s)
110                 Con_Printf("%s\n", s);
111 }
112
113 #define StartingGame    (m_multiplayer_cursor == 1)
114 #define JoiningGame             (m_multiplayer_cursor == 0)
115
116 // Nehahra
117 #define NumberOfNehahraDemos 34
118 typedef struct nehahrademonames_s
119 {
120         char *name;
121         char *desc;
122 } nehahrademonames_t;
123
124 nehahrademonames_t NehahraDemos[NumberOfNehahraDemos] =
125 {
126         {"intro", "Prologue"},
127         {"genf", "The Beginning"},
128         {"genlab", "A Doomed Project"},
129         {"nehcre", "The New Recruits"},
130         {"maxneh", "Breakthrough"},
131         {"maxchar", "Renewal and Duty"},
132         {"crisis", "Worlds Collide"},
133         {"postcris", "Darkening Skies"},
134         {"hearing", "The Hearing"},
135         {"getjack", "On a Mexican Radio"},
136         {"prelude", "Honor and Justice"},
137         {"abase", "A Message Sent"},
138         {"effect", "The Other Side"},
139         {"uhoh", "Missing in Action"},
140         {"prepare", "The Response"},
141         {"vision", "Farsighted Eyes"},
142         {"maxturns", "Enter the Immortal"},
143         {"backlot", "Separate Ways"},
144         {"maxside", "The Ancient Runes"},
145         {"counter", "The New Initiative"},
146         {"warprep", "Ghosts to the World"},
147         {"counter1", "A Fate Worse Than Death"},
148         {"counter2", "Friendly Fire"},
149         {"counter3", "Minor Setback"},
150         {"madmax", "Scores to Settle"},
151         {"quake", "One Man"},
152         {"cthmm", "Shattered Masks"},
153         {"shades", "Deal with the Dead"},
154         {"gophil", "An Unlikely Hero"},
155         {"cstrike", "War in Hell"},
156         {"shubset", "The Conspiracy"},
157         {"shubdie", "Even Death May Die"},
158         {"newranks", "An Empty Throne"},
159         {"seal", "The Seal is Broken"}
160 };
161
162 float menu_x, menu_y, menu_width, menu_height;
163
164 void M_Background(int width, int height)
165 {
166         menu_width = bound(1, width, vid_conwidth.integer);
167         menu_height = bound(1, height, vid_conheight.integer);
168         menu_x = (vid_conwidth.integer - menu_width) * 0.5;
169         menu_y = (vid_conheight.integer - menu_height) * 0.5;
170         //DrawQ_Fill(menu_x, menu_y, menu_width, menu_height, 0, 0, 0, 0.5, 0);
171         DrawQ_Fill(0, 0, vid_conwidth.integer, vid_conheight.integer, 0, 0, 0, 0.5, 0);
172 }
173
174 /*
175 ================
176 M_DrawCharacter
177
178 Draws one solid graphics character
179 ================
180 */
181 void M_DrawCharacter (float cx, float cy, int num)
182 {
183         char temp[2];
184         temp[0] = num;
185         temp[1] = 0;
186         DrawQ_String(menu_x + cx, menu_y + cy, temp, 1, 8, 8, 1, 1, 1, 1, 0);
187 }
188
189 void M_PrintColored(float cx, float cy, const char *str)
190 {
191         DrawQ_ColoredString(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL);
192 }
193
194 void M_Print(float cx, float cy, const char *str)
195 {
196         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
197 }
198
199 void M_PrintRed (float cx, float cy, const char *str)
200 {
201         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 0, 0, 1, 0);
202 }
203
204 void M_ItemPrint(float cx, float cy, const char *str, int unghosted)
205 {
206         if (unghosted)
207                 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
208         else
209                 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 0.4, 0.4, 0.4, 1, 0);
210 }
211
212 void M_DrawPic (float cx, float cy, const char *picname)
213 {
214         DrawQ_Pic (menu_x + cx, menu_y + cy, picname, 0, 0, 1, 1, 1, 1, 0);
215 }
216
217 unsigned char identityTable[256];
218 unsigned char translationTable[256];
219
220 void M_BuildTranslationTable(int top, int bottom)
221 {
222         int j;
223         unsigned char *dest, *source;
224
225         for (j = 0; j < 256; j++)
226                 identityTable[j] = j;
227         dest = translationTable;
228         source = identityTable;
229         memcpy (dest, source, 256);
230
231         // LordHavoc: corrected skin color ranges
232         if (top < 128 || (top >= 224 && top < 240))     // the artists made some backwards ranges.  sigh.
233                 memcpy (dest + TOP_RANGE, source + top, 16);
234         else
235                 for (j=0 ; j<16 ; j++)
236                         dest[TOP_RANGE+j] = source[top+15-j];
237
238         // LordHavoc: corrected skin color ranges
239         if (bottom < 128 || (bottom >= 224 && bottom < 240))
240                 memcpy (dest + BOTTOM_RANGE, source + bottom, 16);
241         else
242                 for (j=0 ; j<16 ; j++)
243                         dest[BOTTOM_RANGE+j] = source[bottom+15-j];
244 }
245
246
247 void M_DrawTextBox (float x, float y, float width, float height)
248 {
249         int n;
250         float cx, cy;
251
252         // draw left side
253         cx = x;
254         cy = y;
255         M_DrawPic (cx, cy, "gfx/box_tl");
256         for (n = 0; n < height; n++)
257         {
258                 cy += 8;
259                 M_DrawPic (cx, cy, "gfx/box_ml");
260         }
261         M_DrawPic (cx, cy+8, "gfx/box_bl");
262
263         // draw middle
264         cx += 8;
265         while (width > 0)
266         {
267                 cy = y;
268                 M_DrawPic (cx, cy, "gfx/box_tm");
269                 for (n = 0; n < height; n++)
270                 {
271                         cy += 8;
272                         if (n >= 1)
273                                 M_DrawPic (cx, cy, "gfx/box_mm2");
274                         else
275                                 M_DrawPic (cx, cy, "gfx/box_mm");
276                 }
277                 M_DrawPic (cx, cy+8, "gfx/box_bm");
278                 width -= 2;
279                 cx += 16;
280         }
281
282         // draw right side
283         cy = y;
284         M_DrawPic (cx, cy, "gfx/box_tr");
285         for (n = 0; n < height; n++)
286         {
287                 cy += 8;
288                 M_DrawPic (cx, cy, "gfx/box_mr");
289         }
290         M_DrawPic (cx, cy+8, "gfx/box_br");
291 }
292
293 //=============================================================================
294
295 //int m_save_demonum;
296
297 /*
298 ================
299 M_ToggleMenu_f
300 ================
301 */
302 void M_ToggleMenu_f (void)
303 {
304         m_entersound = true;
305
306         if (key_dest != key_menu || m_state != m_main)
307                 M_Menu_Main_f ();
308         else
309         {
310                 key_dest = key_game;
311                 m_state = m_none;
312         }
313 }
314
315
316 int demo_cursor;
317 void M_Demo_Draw (void)
318 {
319         int i;
320
321         M_Background(320, 200);
322
323         for (i = 0;i < NumberOfNehahraDemos;i++)
324                 M_Print(16, 16 + 8*i, NehahraDemos[i].desc);
325
326         // line cursor
327         M_DrawCharacter (8, 16 + demo_cursor*8, 12+((int)(realtime*4)&1));
328 }
329
330
331 void M_Menu_Demos_f (void)
332 {
333         key_dest = key_menu;
334         m_state = m_demo;
335         m_entersound = true;
336 }
337
338 void M_Demo_Key (int k, char ascii)
339 {
340         switch (k)
341         {
342         case K_ESCAPE:
343                 M_Menu_Main_f ();
344                 break;
345
346         case K_ENTER:
347                 S_LocalSound ("sound/misc/menu2.wav");
348                 m_state = m_none;
349                 key_dest = key_game;
350                 Cbuf_AddText (va ("playdemo %s\n", NehahraDemos[demo_cursor].name));
351                 return;
352
353         case K_UPARROW:
354         case K_LEFTARROW:
355                 S_LocalSound ("sound/misc/menu1.wav");
356                 demo_cursor--;
357                 if (demo_cursor < 0)
358                         demo_cursor = NumberOfNehahraDemos-1;
359                 break;
360
361         case K_DOWNARROW:
362         case K_RIGHTARROW:
363                 S_LocalSound ("sound/misc/menu1.wav");
364                 demo_cursor++;
365                 if (demo_cursor >= NumberOfNehahraDemos)
366                         demo_cursor = 0;
367                 break;
368         }
369 }
370
371 //=============================================================================
372 /* MAIN MENU */
373
374 int     m_main_cursor;
375
376 int MAIN_ITEMS = 4; // Nehahra: Menu Disable
377
378 void M_Menu_Main_f (void)
379 {
380         if (gamemode == GAME_NEHAHRA)
381         {
382                 if (NehGameType == TYPE_DEMO)
383                         MAIN_ITEMS = 4;
384                 else if (NehGameType == TYPE_GAME)
385                         MAIN_ITEMS = 5;
386                 else
387                         MAIN_ITEMS = 6;
388         }
389         else if (gamemode == GAME_NETHERWORLD)//VORTEX: menu restarting item
390                 MAIN_ITEMS = 6;
391         else if (gamemode == GAME_TRANSFUSION) {
392                 if (sv.active && !cl.intermission && cl.islocalgame)
393                         MAIN_ITEMS = 8;
394                 else
395                         MAIN_ITEMS = 7;
396         }
397         else
398                 MAIN_ITEMS = 5;
399
400         /*
401         if (key_dest != key_menu)
402         {
403                 m_save_demonum = cls.demonum;
404                 cls.demonum = -1;
405         }
406         */
407         key_dest = key_menu;
408         m_state = m_main;
409         m_entersound = true;
410 }
411
412
413 void M_Main_Draw (void)
414 {
415         int             f;
416         cachepic_t      *p;
417
418         if (gamemode == GAME_TRANSFUSION) {
419                 int y1, y2, y3;
420                 M_Background(640, 480);
421                 p = Draw_CachePic ("gfx/tb-transfusion", false);
422                 M_DrawPic (640/2 - p->width/2, 40, "gfx/tb-transfusion");
423                 y2 = 120;
424                 // 8 rather than MAIN_ITEMS to skip a number and not miss the last option
425                 for (y1 = 1; y1 <= 8; y1++)
426                 {
427                         if (MAIN_ITEMS == 7 && y1 == 4)
428                                 y1++;
429                         M_DrawPic (0, y2, va("gfx/mainmenu%i", y1));
430                         y2 += 40;
431                 }
432                 if (MAIN_ITEMS == 7 && m_main_cursor > 2)
433                         y3 = m_main_cursor + 2;
434                 else
435                         y3 = m_main_cursor + 1;
436                 M_DrawPic (0, 120 + m_main_cursor * 40, va("gfx/mainmenu%iselected", y3));
437                 return;
438         }
439
440         M_Background(320, 200);
441         M_DrawPic (16, 4, "gfx/qplaque");
442         p = Draw_CachePic ("gfx/ttl_main", false);
443         M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_main");
444 // Nehahra
445         if (gamemode == GAME_NEHAHRA)
446         {
447                 if (NehGameType == TYPE_BOTH)
448                         M_DrawPic (72, 32, "gfx/mainmenu");
449                 else if (NehGameType == TYPE_GAME)
450                         M_DrawPic (72, 32, "gfx/gamemenu");
451                 else
452                         M_DrawPic (72, 32, "gfx/demomenu");
453         }
454         else
455                 M_DrawPic (72, 32, "gfx/mainmenu");
456
457         f = (int)(realtime * 10)%6;
458
459         M_DrawPic (54, 32 + m_main_cursor * 20, va("gfx/menudot%i", f+1));
460 }
461
462
463 void M_Main_Key (int key, char ascii)
464 {
465         switch (key)
466         {
467         case K_ESCAPE:
468                 key_dest = key_game;
469                 m_state = m_none;
470                 //cls.demonum = m_save_demonum;
471                 //if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected)
472                 //      CL_NextDemo ();
473                 break;
474
475         case K_DOWNARROW:
476                 S_LocalSound ("sound/misc/menu1.wav");
477                 if (++m_main_cursor >= MAIN_ITEMS)
478                         m_main_cursor = 0;
479                 break;
480
481         case K_UPARROW:
482                 S_LocalSound ("sound/misc/menu1.wav");
483                 if (--m_main_cursor < 0)
484                         m_main_cursor = MAIN_ITEMS - 1;
485                 break;
486
487         case K_ENTER:
488                 m_entersound = true;
489
490                 if (gamemode == GAME_NEHAHRA)
491                 {
492                         switch (NehGameType)
493                         {
494                         case TYPE_BOTH:
495                                 switch (m_main_cursor)
496                                 {
497                                 case 0:
498                                         M_Menu_SinglePlayer_f ();
499                                         break;
500
501                                 case 1:
502                                         M_Menu_Demos_f ();
503                                         break;
504
505                                 case 2:
506                                         M_Menu_MultiPlayer_f ();
507                                         break;
508
509                                 case 3:
510                                         M_Menu_Options_f ();
511                                         break;
512
513                                 case 4:
514                                         key_dest = key_game;
515                                         if (sv.active)
516                                                 Cbuf_AddText ("disconnect\n");
517                                         Cbuf_AddText ("playdemo endcred\n");
518                                         break;
519
520                                 case 5:
521                                         M_Menu_Quit_f ();
522                                         break;
523                                 }
524                                 break;
525                         case TYPE_GAME:
526                                 switch (m_main_cursor)
527                                 {
528                                 case 0:
529                                         M_Menu_SinglePlayer_f ();
530                                         break;
531
532                                 case 1:
533                                         M_Menu_MultiPlayer_f ();
534                                         break;
535
536                                 case 2:
537                                         M_Menu_Options_f ();
538                                         break;
539
540                                 case 3:
541                                         key_dest = key_game;
542                                         if (sv.active)
543                                                 Cbuf_AddText ("disconnect\n");
544                                         Cbuf_AddText ("playdemo endcred\n");
545                                         break;
546
547                                 case 4:
548                                         M_Menu_Quit_f ();
549                                         break;
550                                 }
551                                 break;
552                         case TYPE_DEMO:
553                                 switch (m_main_cursor)
554                                 {
555                                 case 0:
556                                         M_Menu_Demos_f ();
557                                         break;
558
559                                 case 1:
560                                         key_dest = key_game;
561                                         if (sv.active)
562                                                 Cbuf_AddText ("disconnect\n");
563                                         Cbuf_AddText ("playdemo endcred\n");
564                                         break;
565
566                                 case 2:
567                                         M_Menu_Options_f ();
568                                         break;
569
570                                 case 3:
571                                         M_Menu_Quit_f ();
572                                         break;
573                                 }
574                                 break;
575                         }
576                 }
577                 else if (gamemode == GAME_NETHERWORLD)//VORTEX: menu restarting item
578                 {
579                         switch (m_main_cursor)
580                         {
581                         case 0:
582                                 M_Menu_SinglePlayer_f ();
583                                 break;
584
585                         case 1:
586                                 M_Menu_MultiPlayer_f ();
587                                 break;
588
589                         case 2:
590                                 M_Menu_Options_f ();
591                                 break;
592
593                         case 3:
594                                 M_Menu_Help_f ();
595                                 break;
596
597                         case 4:
598                                 M_Menu_Quit_f ();
599                                 break;
600                         case 5:
601                                 MR_Restart();
602                                 break;
603                         }
604                 }
605                 else if (gamemode == GAME_TRANSFUSION) {
606                         if (MAIN_ITEMS == 7)
607                         {
608                                 switch (m_main_cursor)
609                                 {
610                                 case 0:
611                                         M_Menu_Transfusion_Episode_f ();
612                                         break;
613
614                                 case 1:
615                                         M_Menu_MultiPlayer_f ();
616                                         break;
617
618                                 case 2:
619                                         M_Menu_Options_f ();
620                                         break;
621
622                                 case 3:
623                                         M_Menu_Load_f ();
624                                         break;
625
626                                 case 4:
627                                         M_Menu_Help_f ();
628                                         break;
629
630                                 case 5:
631                                         M_Menu_Credits_f ();
632                                         break;
633
634                                 case 6:
635                                         M_Menu_Quit_f ();
636                                         break;
637                                 }
638                         }
639                         else
640                         {
641                                 switch (m_main_cursor)
642                                 {
643                                 case 0:
644                                         M_Menu_Transfusion_Episode_f ();
645                                         break;
646
647                                 case 1:
648                                         M_Menu_MultiPlayer_f ();
649                                         break;
650
651                                 case 2:
652                                         M_Menu_Options_f ();
653                                         break;
654
655                                 case 3:
656                                         M_Menu_Save_f ();
657                                         break;
658
659                                 case 4:
660                                         M_Menu_Load_f ();
661                                         break;
662
663                                 case 5:
664                                         M_Menu_Help_f ();
665                                         break;
666
667                                 case 6:
668                                         M_Menu_Credits_f ();
669                                         break;
670
671                                 case 7:
672                                         M_Menu_Quit_f ();
673                                         break;
674                                 }
675                         }
676                 }
677                 else
678                 {
679                         switch (m_main_cursor)
680                         {
681                         case 0:
682                                 M_Menu_SinglePlayer_f ();
683                                 break;
684
685                         case 1:
686                                 M_Menu_MultiPlayer_f ();
687                                 break;
688
689                         case 2:
690                                 M_Menu_Options_f ();
691                                 break;
692
693                         case 3:
694                                 M_Menu_Help_f ();
695                                 break;
696
697                         case 4:
698                                 M_Menu_Quit_f ();
699                                 break;
700                         }
701                 }
702         }
703 }
704
705 //=============================================================================
706 /* SINGLE PLAYER MENU */
707
708 int     m_singleplayer_cursor;
709 #define SINGLEPLAYER_ITEMS      3
710
711
712 void M_Menu_SinglePlayer_f (void)
713 {
714         key_dest = key_menu;
715         m_state = m_singleplayer;
716         m_entersound = true;
717 }
718
719
720 void M_SinglePlayer_Draw (void)
721 {
722         cachepic_t      *p;
723
724         M_Background(320, 200);
725
726         M_DrawPic (16, 4, "gfx/qplaque");
727         p = Draw_CachePic ("gfx/ttl_sgl", false);
728
729         // Some mods don't have a single player mode
730         if (gamemode == GAME_NEXUIZ || gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
731         {
732                 M_DrawPic ((320 - p->width) / 2, 4, "gfx/ttl_sgl");
733
734                 M_DrawTextBox (60, 8 * 8, 23, 4);
735                 if (gamemode == GAME_NEXUIZ)
736                         M_Print(95, 10 * 8, "Nexuiz is for");
737                 else if (gamemode == GAME_GOODVSBAD2)
738                         M_Print(95, 10 * 8, "Good Vs Bad 2 is for");
739                 else  // if (gamemode == GAME_BATTLEMECH)
740                         M_Print(95, 10 * 8, "Battlemech is for");
741                 M_Print(83, 11 * 8, "multiplayer play only");
742         }
743         else
744         {
745                 int             f;
746
747                 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_sgl");
748                 M_DrawPic (72, 32, "gfx/sp_menu");
749
750                 f = (int)(realtime * 10)%6;
751
752                 M_DrawPic (54, 32 + m_singleplayer_cursor * 20, va("gfx/menudot%i", f+1));
753         }
754 }
755
756
757 void M_SinglePlayer_Key (int key, char ascii)
758 {
759         if (gamemode == GAME_NEXUIZ || gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
760         {
761                 if (key == K_ESCAPE || key == K_ENTER)
762                         m_state = m_main;
763                 return;
764         }
765
766         switch (key)
767         {
768         case K_ESCAPE:
769                 M_Menu_Main_f ();
770                 break;
771
772         case K_DOWNARROW:
773                 S_LocalSound ("sound/misc/menu1.wav");
774                 if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS)
775                         m_singleplayer_cursor = 0;
776                 break;
777
778         case K_UPARROW:
779                 S_LocalSound ("sound/misc/menu1.wav");
780                 if (--m_singleplayer_cursor < 0)
781                         m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1;
782                 break;
783
784         case K_ENTER:
785                 m_entersound = true;
786
787                 switch (m_singleplayer_cursor)
788                 {
789                 case 0:
790                         key_dest = key_game;
791                         if (sv.active)
792                                 Cbuf_AddText ("disconnect\n");
793                         Cbuf_AddText ("maxplayers 1\n");
794                         Cbuf_AddText ("deathmatch 0\n");
795                         Cbuf_AddText ("coop 0\n");
796                         if (gamemode == GAME_TRANSFUSION)
797                         {
798                                 key_dest = key_menu;
799                                 M_Menu_Transfusion_Episode_f ();
800                                 break;
801                         }
802                         Cbuf_AddText ("startmap_sp\n");
803                         break;
804
805                 case 1:
806                         M_Menu_Load_f ();
807                         break;
808
809                 case 2:
810                         M_Menu_Save_f ();
811                         break;
812                 }
813         }
814 }
815
816 //=============================================================================
817 /* LOAD/SAVE MENU */
818
819 int             load_cursor;            // 0 < load_cursor < MAX_SAVEGAMES
820
821 #define MAX_SAVEGAMES           12
822 char    m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH+1];
823 int             loadable[MAX_SAVEGAMES];
824
825 void M_ScanSaves (void)
826 {
827         int             i, j, len;
828         char    name[MAX_OSPATH];
829         char    buf[SAVEGAME_COMMENT_LENGTH + 256];
830         const char *t;
831         qfile_t *f;
832         int             version;
833
834         for (i=0 ; i<MAX_SAVEGAMES ; i++)
835         {
836                 strcpy (m_filenames[i], "--- UNUSED SLOT ---");
837                 loadable[i] = false;
838                 sprintf (name, "s%i.sav", (int)i);
839                 f = FS_Open (name, "rb", false, false);
840                 if (!f)
841                         continue;
842                 // read enough to get the comment
843                 len = FS_Read(f, buf, sizeof(buf) - 1);
844                 buf[sizeof(buf) - 1] = 0;
845                 t = buf;
846                 // version
847                 COM_ParseToken(&t, false);
848                 version = atoi(com_token);
849                 // description
850                 COM_ParseToken(&t, false);
851                 strlcpy (m_filenames[i], com_token, sizeof (m_filenames[i]));
852
853         // change _ back to space
854                 for (j=0 ; j<SAVEGAME_COMMENT_LENGTH ; j++)
855                         if (m_filenames[i][j] == '_')
856                                 m_filenames[i][j] = ' ';
857                 loadable[i] = true;
858                 FS_Close (f);
859         }
860 }
861
862 void M_Menu_Load_f (void)
863 {
864         m_entersound = true;
865         m_state = m_load;
866         key_dest = key_menu;
867         M_ScanSaves ();
868 }
869
870
871 void M_Menu_Save_f (void)
872 {
873         if (!sv.active)
874                 return;
875         if (cl.intermission)
876                 return;
877         if (!cl.islocalgame)
878                 return;
879         m_entersound = true;
880         m_state = m_save;
881         key_dest = key_menu;
882         M_ScanSaves ();
883 }
884
885
886 void M_Load_Draw (void)
887 {
888         int             i;
889         cachepic_t      *p;
890
891         M_Background(320, 200);
892
893         p = Draw_CachePic ("gfx/p_load", false);
894         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_load" );
895
896         for (i=0 ; i< MAX_SAVEGAMES; i++)
897                 M_Print(16, 32 + 8*i, m_filenames[i]);
898
899 // line cursor
900         M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
901 }
902
903
904 void M_Save_Draw (void)
905 {
906         int             i;
907         cachepic_t      *p;
908
909         M_Background(320, 200);
910
911         p = Draw_CachePic ("gfx/p_save", false);
912         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_save");
913
914         for (i=0 ; i<MAX_SAVEGAMES ; i++)
915                 M_Print(16, 32 + 8*i, m_filenames[i]);
916
917 // line cursor
918         M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
919 }
920
921
922 void M_Load_Key (int k, char ascii)
923 {
924         switch (k)
925         {
926         case K_ESCAPE:
927                 if (gamemode == GAME_TRANSFUSION)
928                         M_Menu_Main_f ();
929                 else
930                         M_Menu_SinglePlayer_f ();
931                 break;
932
933         case K_ENTER:
934                 S_LocalSound ("sound/misc/menu2.wav");
935                 if (!loadable[load_cursor])
936                         return;
937                 m_state = m_none;
938                 key_dest = key_game;
939
940                 // issue the load command
941                 Cbuf_AddText (va ("load s%i\n", load_cursor) );
942                 return;
943
944         case K_UPARROW:
945         case K_LEFTARROW:
946                 S_LocalSound ("sound/misc/menu1.wav");
947                 load_cursor--;
948                 if (load_cursor < 0)
949                         load_cursor = MAX_SAVEGAMES-1;
950                 break;
951
952         case K_DOWNARROW:
953         case K_RIGHTARROW:
954                 S_LocalSound ("sound/misc/menu1.wav");
955                 load_cursor++;
956                 if (load_cursor >= MAX_SAVEGAMES)
957                         load_cursor = 0;
958                 break;
959         }
960 }
961
962
963 void M_Save_Key (int k, char ascii)
964 {
965         switch (k)
966         {
967         case K_ESCAPE:
968                 if (gamemode == GAME_TRANSFUSION)
969                         M_Menu_Main_f ();
970                 else
971                         M_Menu_SinglePlayer_f ();
972                 break;
973
974         case K_ENTER:
975                 m_state = m_none;
976                 key_dest = key_game;
977                 Cbuf_AddText (va("save s%i\n", load_cursor));
978                 return;
979
980         case K_UPARROW:
981         case K_LEFTARROW:
982                 S_LocalSound ("sound/misc/menu1.wav");
983                 load_cursor--;
984                 if (load_cursor < 0)
985                         load_cursor = MAX_SAVEGAMES-1;
986                 break;
987
988         case K_DOWNARROW:
989         case K_RIGHTARROW:
990                 S_LocalSound ("sound/misc/menu1.wav");
991                 load_cursor++;
992                 if (load_cursor >= MAX_SAVEGAMES)
993                         load_cursor = 0;
994                 break;
995         }
996 }
997
998 //=============================================================================
999 /* Transfusion Single Player Episode Menu */
1000
1001 int     m_episode_cursor;
1002 #define EPISODE_ITEMS   6
1003
1004 void M_Menu_Transfusion_Episode_f (void)
1005 {
1006         m_entersound = true;
1007         m_state = m_transfusion_episode;
1008         key_dest = key_menu;
1009 }
1010
1011 void M_Transfusion_Episode_Draw (void)
1012 {
1013         int y;
1014         cachepic_t *p;
1015         M_Background(640, 480);
1016
1017         p = Draw_CachePic ("gfx/tb-episodes", false);
1018         M_DrawPic (640/2 - p->width/2, 40, "gfx/tb-episodes");
1019         for (y = 0; y < EPISODE_ITEMS; y++){
1020                 M_DrawPic (0, 160 + y * 40, va("gfx/episode%i", y+1));
1021         }
1022
1023         M_DrawPic (0, 120 + (m_episode_cursor + 1) * 40, va("gfx/episode%iselected", m_episode_cursor + 1));
1024 }
1025
1026 void M_Transfusion_Episode_Key (int key, char ascii)
1027 {
1028         switch (key)
1029         {
1030         case K_ESCAPE:
1031                 M_Menu_Main_f ();
1032                 break;
1033
1034         case K_DOWNARROW:
1035                 S_LocalSound ("sound/misc/menu1.wav");
1036                 m_episode_cursor++;
1037                 if (m_episode_cursor >= EPISODE_ITEMS)
1038                         m_episode_cursor = 0;
1039                 break;
1040
1041         case K_UPARROW:
1042                 S_LocalSound ("sound/misc/menu1.wav");
1043                 m_episode_cursor--;
1044                 if (m_episode_cursor < 0)
1045                         m_episode_cursor = EPISODE_ITEMS - 1;
1046                 break;
1047
1048         case K_ENTER:
1049                 Cbuf_AddText ("deathmatch 0\n");
1050                 m_entersound = true;
1051                 M_Menu_Transfusion_Skill_f ();
1052         }
1053 }
1054
1055 //=============================================================================
1056 /* Transfusion Single Player Skill Menu */
1057
1058 int     m_skill_cursor = 2;
1059 #define SKILL_ITEMS     5
1060
1061 void M_Menu_Transfusion_Skill_f (void)
1062 {
1063         m_entersound = true;
1064         m_state = m_transfusion_skill;
1065         key_dest = key_menu;
1066 }
1067
1068 void M_Transfusion_Skill_Draw (void)
1069 {
1070         int y;
1071         cachepic_t      *p;
1072         M_Background(640, 480);
1073
1074         p = Draw_CachePic ("gfx/tb-difficulty", false);
1075         M_DrawPic(640/2 - p->width/2, 40, "gfx/tb-difficulty");
1076
1077         for (y = 0; y < SKILL_ITEMS; y++)
1078         {
1079                 M_DrawPic (0, 180 + y * 40, va("gfx/difficulty%i", y+1));
1080         }
1081         M_DrawPic (0, 140 + (m_skill_cursor + 1) *40, va("gfx/difficulty%iselected", m_skill_cursor + 1));
1082 }
1083
1084 void M_Transfusion_Skill_Key (int key, char ascii)
1085 {
1086         switch (key)
1087         {
1088         case K_ESCAPE:
1089                 M_Menu_Transfusion_Episode_f ();
1090                 break;
1091
1092         case K_DOWNARROW:
1093                 S_LocalSound ("sound/misc/menu1.wav");
1094                 m_skill_cursor++;
1095                 if (m_skill_cursor >= SKILL_ITEMS)
1096                         m_skill_cursor = 0;
1097                 break;
1098
1099         case K_UPARROW:
1100                 S_LocalSound ("sound/misc/menu1.wav");
1101                 m_skill_cursor--;
1102                 if (m_skill_cursor < 0)
1103                         m_skill_cursor = SKILL_ITEMS - 1;
1104                 break;
1105
1106         case K_ENTER:
1107                 m_entersound = true;
1108                 switch (m_skill_cursor)
1109                 {
1110                 case 0:
1111                         Cbuf_AddText ("skill 1\n");
1112                         break;
1113                 case 1:
1114                         Cbuf_AddText ("skill 2\n");
1115                         break;
1116                 case 2:
1117                         Cbuf_AddText ("skill 3\n");
1118                         break;
1119                 case 3:
1120                         Cbuf_AddText ("skill 4\n");
1121                         break;
1122                 case 4:
1123                         Cbuf_AddText ("skill 5\n");
1124                         break;
1125                 }
1126                 key_dest = key_game;
1127                 if (sv.active)
1128                         Cbuf_AddText ("disconnect\n");
1129                 Cbuf_AddText ("maxplayers 1\n");
1130                 Cbuf_AddText ("deathmatch 0\n");
1131                 Cbuf_AddText ("coop 0\n");
1132                 switch (m_episode_cursor)
1133                 {
1134                 case 0:
1135                         Cbuf_AddText ("map e1m1\n");
1136                         break;
1137                 case 1:
1138                         Cbuf_AddText ("map e2m1\n");
1139                         break;
1140                 case 2:
1141                         Cbuf_AddText ("map e3m1\n");
1142                         break;
1143                 case 3:
1144                         Cbuf_AddText ("map e4m1\n");
1145                         break;
1146                 case 4:
1147                         Cbuf_AddText ("map e6m1\n");
1148                         break;
1149                 case 5:
1150                         Cbuf_AddText ("map cp01\n");
1151                         break;
1152                 }
1153         }
1154 }
1155 //=============================================================================
1156 /* MULTIPLAYER MENU */
1157
1158 int     m_multiplayer_cursor;
1159 #define MULTIPLAYER_ITEMS       3
1160
1161
1162 void M_Menu_MultiPlayer_f (void)
1163 {
1164         key_dest = key_menu;
1165         m_state = m_multiplayer;
1166         m_entersound = true;
1167 }
1168
1169
1170 void M_MultiPlayer_Draw (void)
1171 {
1172         int             f;
1173         cachepic_t      *p;
1174
1175         if (gamemode == GAME_TRANSFUSION)
1176         {
1177                 M_Background(640, 480);
1178                 p = Draw_CachePic ("gfx/tb-online", false);
1179                 M_DrawPic (640/2 - p->width/2, 140, "gfx/tb-online");
1180                 for (f = 1; f <= MULTIPLAYER_ITEMS; f++)
1181                         M_DrawPic (0, 180 + f*40, va("gfx/online%i", f));
1182                 M_DrawPic (0, 220 + m_multiplayer_cursor * 40, va("gfx/online%iselected", m_multiplayer_cursor + 1));
1183                 return;
1184         }
1185         M_Background(320, 200);
1186
1187         M_DrawPic (16, 4, "gfx/qplaque");
1188         p = Draw_CachePic ("gfx/p_multi", false);
1189         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
1190         M_DrawPic (72, 32, "gfx/mp_menu");
1191
1192         f = (int)(realtime * 10)%6;
1193
1194         M_DrawPic (54, 32 + m_multiplayer_cursor * 20, va("gfx/menudot%i", f+1));
1195 }
1196
1197
1198 void M_MultiPlayer_Key (int key, char ascii)
1199 {
1200         switch (key)
1201         {
1202         case K_ESCAPE:
1203                 M_Menu_Main_f ();
1204                 break;
1205
1206         case K_DOWNARROW:
1207                 S_LocalSound ("sound/misc/menu1.wav");
1208                 if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS)
1209                         m_multiplayer_cursor = 0;
1210                 break;
1211
1212         case K_UPARROW:
1213                 S_LocalSound ("sound/misc/menu1.wav");
1214                 if (--m_multiplayer_cursor < 0)
1215                         m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1;
1216                 break;
1217
1218         case K_ENTER:
1219                 m_entersound = true;
1220                 switch (m_multiplayer_cursor)
1221                 {
1222                 case 0:
1223                 case 1:
1224                         M_Menu_LanConfig_f ();
1225                         break;
1226
1227                 case 2:
1228                         M_Menu_Setup_f ();
1229                         break;
1230                 }
1231         }
1232 }
1233
1234 //=============================================================================
1235 /* SETUP MENU */
1236
1237 int             setup_cursor = 4;
1238 int             setup_cursor_table[] = {40, 64, 88, 124, 140};
1239
1240 char    setup_myname[32];
1241 int             setup_oldtop;
1242 int             setup_oldbottom;
1243 int             setup_top;
1244 int             setup_bottom;
1245 int             setup_rate;
1246 int             setup_oldrate;
1247
1248 #define NUM_SETUP_CMDS  5
1249
1250 void M_Menu_Setup_f (void)
1251 {
1252         key_dest = key_menu;
1253         m_state = m_setup;
1254         m_entersound = true;
1255         strcpy(setup_myname, cl_name.string);
1256         setup_top = setup_oldtop = cl_color.integer >> 4;
1257         setup_bottom = setup_oldbottom = cl_color.integer & 15;
1258         setup_rate = cl_rate.integer;
1259 }
1260
1261 static int menuplyr_width, menuplyr_height, menuplyr_top, menuplyr_bottom, menuplyr_load;
1262 static unsigned char *menuplyr_pixels;
1263 static unsigned int *menuplyr_translated;
1264
1265 typedef struct ratetable_s
1266 {
1267         int rate;
1268         char *name;
1269 }
1270 ratetable_t;
1271
1272 #define RATES ((int)(sizeof(setup_ratetable)/sizeof(setup_ratetable[0])))
1273 static ratetable_t setup_ratetable[] =
1274 {
1275         {1000, "28.8 bad"},
1276         {1500, "28.8 mediocre"},
1277         {2000, "28.8 good"},
1278         {2500, "33.6 mediocre"},
1279         {3000, "33.6 good"},
1280         {3500, "56k bad"},
1281         {4000, "56k mediocre"},
1282         {4500, "56k adequate"},
1283         {5000, "56k good"},
1284         {7000, "64k ISDN"},
1285         {15000, "128k ISDN"},
1286         {25000, "broadband"}
1287 };
1288
1289 static int setup_rateindex(int rate)
1290 {
1291         int i;
1292         for (i = 0;i < RATES;i++)
1293                 if (setup_ratetable[i].rate > setup_rate)
1294                         break;
1295         return bound(1, i, RATES) - 1;
1296 }
1297
1298 void M_Setup_Draw (void)
1299 {
1300         int i;
1301         cachepic_t      *p;
1302
1303         M_Background(320, 200);
1304
1305         M_DrawPic (16, 4, "gfx/qplaque");
1306         p = Draw_CachePic ("gfx/p_multi", false);
1307         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
1308
1309         M_Print(64, 40, "Your name");
1310         M_DrawTextBox (160, 32, 16, 1);
1311         M_PrintColored(168, 40, setup_myname);
1312
1313         if (gamemode != GAME_GOODVSBAD2)
1314         {
1315                 M_Print(64, 64, "Shirt color");
1316                 M_Print(64, 88, "Pants color");
1317         }
1318
1319         M_Print(64, 124-8, "Network speed limit");
1320         M_Print(168, 124, va("%i (%s)", setup_rate, setup_ratetable[setup_rateindex(setup_rate)].name));
1321
1322         M_DrawTextBox (64, 140-8, 14, 1);
1323         M_Print(72, 140, "Accept Changes");
1324
1325         // LordHavoc: rewrote this code greatly
1326         if (menuplyr_load)
1327         {
1328                 unsigned char *data, *f;
1329                 fs_offset_t filesize;
1330                 menuplyr_load = false;
1331                 menuplyr_top = -1;
1332                 menuplyr_bottom = -1;
1333                 if ((f = FS_LoadFile("gfx/menuplyr.lmp", tempmempool, true, &filesize)))
1334                 {
1335                         data = LoadLMP (f, filesize, 0, 0, true);
1336                         menuplyr_width = image_width;
1337                         menuplyr_height = image_height;
1338                         Mem_Free(f);
1339                         menuplyr_pixels = (unsigned char *)Mem_Alloc(cl_mempool, menuplyr_width * menuplyr_height);
1340                         menuplyr_translated = (unsigned int *)Mem_Alloc(cl_mempool, menuplyr_width * menuplyr_height * 4);
1341                         memcpy(menuplyr_pixels, data, menuplyr_width * menuplyr_height);
1342                         Mem_Free(data);
1343                 }
1344         }
1345
1346         if (menuplyr_pixels)
1347         {
1348                 if (menuplyr_top != setup_top || menuplyr_bottom != setup_bottom)
1349                 {
1350                         menuplyr_top = setup_top;
1351                         menuplyr_bottom = setup_bottom;
1352                         M_BuildTranslationTable(menuplyr_top*16, menuplyr_bottom*16);
1353                         for (i = 0;i < menuplyr_width * menuplyr_height;i++)
1354                                 menuplyr_translated[i] = palette_complete[translationTable[menuplyr_pixels[i]]];
1355                         Draw_NewPic("gfx/menuplyr", menuplyr_width, menuplyr_height, true, (unsigned char *)menuplyr_translated);
1356                 }
1357                 M_DrawPic(160, 48, "gfx/bigbox");
1358                 M_DrawPic(172, 56, "gfx/menuplyr");
1359         }
1360
1361         if (setup_cursor == 0)
1362                 M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
1363         else
1364                 M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1));
1365 }
1366
1367
1368 void M_Setup_Key (int k, char ascii)
1369 {
1370         int                     l;
1371
1372         switch (k)
1373         {
1374         case K_ESCAPE:
1375                 M_Menu_MultiPlayer_f ();
1376                 break;
1377
1378         case K_UPARROW:
1379                 S_LocalSound ("sound/misc/menu1.wav");
1380                 setup_cursor--;
1381                 if (setup_cursor < 0)
1382                         setup_cursor = NUM_SETUP_CMDS-1;
1383                 break;
1384
1385         case K_DOWNARROW:
1386                 S_LocalSound ("sound/misc/menu1.wav");
1387                 setup_cursor++;
1388                 if (setup_cursor >= NUM_SETUP_CMDS)
1389                         setup_cursor = 0;
1390                 break;
1391
1392         case K_LEFTARROW:
1393                 if (setup_cursor < 1)
1394                         return;
1395                 S_LocalSound ("sound/misc/menu3.wav");
1396                 if (setup_cursor == 1)
1397                         setup_top = setup_top - 1;
1398                 if (setup_cursor == 2)
1399                         setup_bottom = setup_bottom - 1;
1400                 if (setup_cursor == 3)
1401                 {
1402                         l = setup_rateindex(setup_rate) - 1;
1403                         if (l < 0)
1404                                 l = RATES - 1;
1405                         setup_rate = setup_ratetable[l].rate;
1406                 }
1407                 break;
1408         case K_RIGHTARROW:
1409                 if (setup_cursor < 1)
1410                         return;
1411 forward:
1412                 S_LocalSound ("sound/misc/menu3.wav");
1413                 if (setup_cursor == 1)
1414                         setup_top = setup_top + 1;
1415                 if (setup_cursor == 2)
1416                         setup_bottom = setup_bottom + 1;
1417                 if (setup_cursor == 3)
1418                 {
1419                         l = setup_rateindex(setup_rate) + 1;
1420                         if (l >= RATES)
1421                                 l = 0;
1422                         setup_rate = setup_ratetable[l].rate;
1423                 }
1424                 break;
1425
1426         case K_ENTER:
1427                 if (setup_cursor == 0)
1428                         return;
1429
1430                 if (setup_cursor == 1 || setup_cursor == 2 || setup_cursor == 3)
1431                         goto forward;
1432
1433                 // setup_cursor == 4 (Accept changes)
1434                 if (strcmp(cl_name.string, setup_myname) != 0)
1435                         Cbuf_AddText ( va ("name \"%s\"\n", setup_myname) );
1436                 if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom)
1437                         Cbuf_AddText( va ("color %i %i\n", setup_top, setup_bottom) );
1438                 if (setup_rate != setup_oldrate)
1439                         Cbuf_AddText(va("rate %i\n", setup_rate));
1440
1441                 m_entersound = true;
1442                 M_Menu_MultiPlayer_f ();
1443                 break;
1444
1445         case K_BACKSPACE:
1446                 if (setup_cursor == 0)
1447                 {
1448                         if (strlen(setup_myname))
1449                                 setup_myname[strlen(setup_myname)-1] = 0;
1450                 }
1451                 break;
1452
1453         default:
1454                 if (ascii < 32)
1455                         break;
1456                 if (setup_cursor == 0)
1457                 {
1458                         l = (int)strlen(setup_myname);
1459                         if (l < 15)
1460                         {
1461                                 setup_myname[l+1] = 0;
1462                                 setup_myname[l] = ascii;
1463                         }
1464                 }
1465         }
1466
1467         if (setup_top > 15)
1468                 setup_top = 0;
1469         if (setup_top < 0)
1470                 setup_top = 15;
1471         if (setup_bottom > 15)
1472                 setup_bottom = 0;
1473         if (setup_bottom < 0)
1474                 setup_bottom = 15;
1475 }
1476
1477 //=============================================================================
1478 /* OPTIONS MENU */
1479
1480 #define SLIDER_RANGE    10
1481
1482 void M_DrawSlider (int x, int y, float num, float rangemin, float rangemax)
1483 {
1484         char text[16];
1485         int i;
1486         float range;
1487         range = bound(0, (num - rangemin) / (rangemax - rangemin), 1);
1488         M_DrawCharacter (x-8, y, 128);
1489         for (i = 0;i < SLIDER_RANGE;i++)
1490                 M_DrawCharacter (x + i*8, y, 129);
1491         M_DrawCharacter (x+i*8, y, 130);
1492         M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131);
1493         if (fabs((int)num - num) < 0.01)
1494                 sprintf(text, "%i", (int)num);
1495         else
1496                 sprintf(text, "%.2f", num);
1497         M_Print(x + (SLIDER_RANGE+2) * 8, y, text);
1498 }
1499
1500 void M_DrawCheckbox (int x, int y, int on)
1501 {
1502         if (on)
1503                 M_Print(x, y, "on");
1504         else
1505                 M_Print(x, y, "off");
1506 }
1507
1508
1509 #define OPTIONS_ITEMS 40
1510
1511 int options_cursor;
1512
1513 void M_Menu_Options_f (void)
1514 {
1515         key_dest = key_menu;
1516         m_state = m_options;
1517         m_entersound = true;
1518 }
1519
1520 extern cvar_t slowmo;
1521 extern dllhandle_t jpeg_dll;
1522 extern cvar_t gl_texture_anisotropy;
1523 extern cvar_t r_textshadow;
1524
1525 void M_Menu_Options_AdjustSliders (int dir)
1526 {
1527         int optnum;
1528         S_LocalSound ("sound/misc/menu3.wav");
1529
1530         optnum = 7;
1531         if (options_cursor == optnum++)
1532                 Cvar_SetValueQuick (&vid_conwidth, bound(320, vid_conwidth.value + dir * 64, 2048));
1533         else if (options_cursor == optnum++)
1534                 Cvar_SetValueQuick (&vid_conheight, bound(240, vid_conheight.value + dir * 48, 1536));
1535         else if (options_cursor == optnum++)
1536                 Cvar_SetValueQuick (&scr_conspeed, bound(0, scr_conspeed.value + dir * 100, 1000));
1537         else if (options_cursor == optnum++)
1538                 Cvar_SetValueQuick (&scr_conalpha, bound(0, scr_conalpha.value + dir * 0.2, 1));
1539         else if (options_cursor == optnum++)
1540                 Cvar_SetValueQuick (&scr_conbrightness, bound(0, scr_conbrightness.value + dir * 0.2, 1));
1541         else if (options_cursor == optnum++)
1542                 Cvar_SetValueQuick (&sbar_alpha_bg, bound(0, sbar_alpha_bg.value + dir * 0.1, 1));
1543         else if (options_cursor == optnum++)
1544                 Cvar_SetValueQuick (&sbar_alpha_fg, bound(0, sbar_alpha_fg.value + dir * 0.1, 1));
1545         else if (options_cursor == optnum++)
1546                 Cvar_SetValueQuick (&scr_viewsize, bound(30, scr_viewsize.value + dir * 10, 120));
1547         else if (options_cursor == optnum++)
1548                 Cvar_SetValueQuick (&scr_fov, bound(1, scr_fov.integer + dir * 1, 170));
1549         else if (options_cursor == optnum++)
1550                 Cvar_SetValueQuick (&scr_screenshot_jpeg, !scr_screenshot_jpeg.integer);
1551         else if (options_cursor == optnum++)
1552                 Cvar_SetValueQuick (&scr_screenshot_jpeg_quality, bound(0, scr_screenshot_jpeg_quality.value + dir * 0.1, 1));
1553         else if (options_cursor == optnum++)
1554                 Cvar_SetValueQuick (&scr_screenshot_gamma, bound(0.1, scr_screenshot_gamma.value + dir * 0.1, 4));
1555         else if (options_cursor == optnum++)
1556                 Cvar_SetValueQuick (&r_sky, !r_sky.integer);
1557         else if (options_cursor == optnum++)
1558                 Cvar_SetValueQuick (&gl_dither, !gl_dither.integer);
1559         else if (options_cursor == optnum++)
1560                 Cvar_SetValueQuick (&gl_texture_anisotropy, bound(1, gl_texture_anisotropy.integer + dir, gl_max_anisotropy));
1561         else if (options_cursor == optnum++)
1562                 Cvar_SetValueQuick (&slowmo, bound(0, slowmo.value + dir * 0.25, 5));
1563         else if (options_cursor == optnum++)
1564                 Cvar_SetValueQuick (&bgmvolume, bound(0, bgmvolume.value + dir * 0.1, 1));
1565         else if (options_cursor == optnum++)
1566                 Cvar_SetValueQuick (&volume, bound(0, volume.value + dir * 0.1, 1));
1567         else if (options_cursor == optnum++)
1568                 Cvar_SetValueQuick (&snd_staticvolume, bound(0, snd_staticvolume.value + dir * 0.1, 1));
1569         else if (options_cursor == optnum++)
1570                 Cvar_SetValueQuick (&r_textshadow, !r_textshadow.integer);
1571         else if (options_cursor == optnum++)
1572                 Cvar_SetValueQuick (&crosshair, bound(0, crosshair.integer + dir, 6));
1573         else if (options_cursor == optnum++)
1574                 Cvar_SetValueQuick (&crosshair_size, bound(1, crosshair_size.value + dir, 5));
1575         else if (options_cursor == optnum++)
1576                 Cvar_SetValueQuick (&crosshair_static, !crosshair_static.integer);
1577         else if (options_cursor == optnum++)
1578                 Cvar_SetValueQuick (&showfps, !showfps.integer);
1579         else if (options_cursor == optnum++)
1580                 Cvar_SetValueQuick (&showtime, !showtime.integer);
1581         else if (options_cursor == optnum++)
1582                 Cvar_SetValueQuick (&showdate, !showdate.integer);
1583         else if (options_cursor == optnum++)
1584         {
1585                 if (cl_forwardspeed.value > 200)
1586                 {
1587                         Cvar_SetValueQuick (&cl_forwardspeed, 200);
1588                         Cvar_SetValueQuick (&cl_backspeed, 200);
1589                 }
1590                 else
1591                 {
1592                         Cvar_SetValueQuick (&cl_forwardspeed, 400);
1593                         Cvar_SetValueQuick (&cl_backspeed, 400);
1594                 }
1595         }
1596         else if (options_cursor == optnum++)
1597                 Cvar_SetValueQuick (&lookspring, !lookspring.integer);
1598         else if (options_cursor == optnum++)
1599                 Cvar_SetValueQuick (&lookstrafe, !lookstrafe.integer);
1600         else if (options_cursor == optnum++)
1601                 Cvar_SetValueQuick (&sensitivity, bound(1, sensitivity.value + dir * 0.5, 50));
1602         else if (options_cursor == optnum++)
1603                 Cvar_SetValueQuick (&freelook, !freelook.integer);
1604         else if (options_cursor == optnum++)
1605                 Cvar_SetValueQuick (&m_pitch, -m_pitch.value);
1606         else if (options_cursor == optnum++)
1607                 Cvar_SetValueQuick (&vid_mouse, !vid_mouse.integer);
1608 }
1609
1610 int optnum;
1611 int opty;
1612 int optcursor;
1613
1614 void M_Options_PrintCommand(const char *s, int enabled)
1615 {
1616         if (opty >= 32)
1617         {
1618                 DrawQ_Fill(menu_x, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1619                 M_ItemPrint(0, opty, s, enabled);
1620         }
1621         opty += 8;
1622         optnum++;
1623 }
1624
1625 void M_Options_PrintCheckbox(const char *s, int enabled, int yes)
1626 {
1627         if (opty >= 32)
1628         {
1629                 DrawQ_Fill(menu_x, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1630                 M_ItemPrint(0, opty, s, enabled);
1631                 M_DrawCheckbox(0 + (int)strlen(s) * 8 + 8, opty, yes);
1632         }
1633         opty += 8;
1634         optnum++;
1635 }
1636
1637 void M_Options_PrintSlider(const char *s, int enabled, float value, float minvalue, float maxvalue)
1638 {
1639         if (opty >= 32)
1640         {
1641                 DrawQ_Fill(menu_x, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1642                 M_ItemPrint(0, opty, s, enabled);
1643                 M_DrawSlider(0 + (int)strlen(s) * 8 + 8, opty, value, minvalue, maxvalue);
1644         }
1645         opty += 8;
1646         optnum++;
1647 }
1648
1649 void M_Options_Draw (void)
1650 {
1651         int visible;
1652         cachepic_t      *p;
1653
1654         M_Background(320, bound(200, 32 + OPTIONS_ITEMS * 8, vid_conheight.integer));
1655
1656         M_DrawPic(16, 4, "gfx/qplaque");
1657         p = Draw_CachePic("gfx/p_option", false);
1658         M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
1659
1660         optnum = 0;
1661         optcursor = options_cursor;
1662         visible = (menu_height - 32) / 8;
1663         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_ITEMS - visible)) * 8;
1664
1665         M_Options_PrintCommand( "Customize controls", true);
1666         M_Options_PrintCommand( "     Go to console", true);
1667         M_Options_PrintCommand( " Reset to defaults", true);
1668         M_Options_PrintCommand( "             Video", true);
1669         M_Options_PrintCommand( "           Effects", true);
1670         M_Options_PrintCommand( "          Graphics", true);
1671         M_Options_PrintCommand( "     Color Control", true);
1672         M_Options_PrintSlider(  "  2D Screen Width ", true, vid_conwidth.value, 320, 2048);
1673         M_Options_PrintSlider(  "  2D Screen Height", true, vid_conheight.value, 240, 1536);
1674         M_Options_PrintSlider(  "     Console Speed", true, scr_conspeed.value, 0, 1000);
1675         M_Options_PrintSlider(  "     Console Alpha", true, scr_conalpha.value, 0, 1);
1676         M_Options_PrintSlider(  "Conback Brightness", true, scr_conbrightness.value, 0, 1);
1677         M_Options_PrintSlider(  "     Sbar Alpha BG", true, sbar_alpha_bg.value, 0, 1);
1678         M_Options_PrintSlider(  "     Sbar Alpha FG", true, sbar_alpha_fg.value, 0, 1);
1679         M_Options_PrintSlider(  "       Screen size", true, scr_viewsize.value, 30, 120);
1680         M_Options_PrintSlider(  "     Field of View", true, scr_fov.integer, 1, 170);
1681         M_Options_PrintCheckbox("  JPEG screenshots", jpeg_dll != NULL, scr_screenshot_jpeg.integer);
1682         M_Options_PrintSlider(  "      JPEG quality", jpeg_dll != NULL, scr_screenshot_jpeg_quality.value, 0, 1);
1683         M_Options_PrintSlider(  "  Screenshot Gamma", jpeg_dll != NULL, scr_screenshot_gamma.value, 0.1, 4);
1684         M_Options_PrintCheckbox("               Sky", true, r_sky.integer);
1685         M_Options_PrintCheckbox("         Dithering", true, gl_dither.integer);
1686         M_Options_PrintSlider(  "Anisotropic Filter", gl_support_anisotropy, gl_texture_anisotropy.integer, 1, gl_max_anisotropy);
1687         M_Options_PrintSlider(  "        Game Speed", sv.active, slowmo.value, 0, 5);
1688         M_Options_PrintSlider(  "   CD Music Volume", cdaudioinitialized.integer, bgmvolume.value, 0, 1);
1689         M_Options_PrintSlider(  "      Sound Volume", snd_initialized.integer, volume.value, 0, 1);
1690         M_Options_PrintSlider(gamemode == GAME_GOODVSBAD2 ? "      Music Volume" : "    Ambient Volume", snd_initialized.integer, snd_staticvolume.value, 0, 1);
1691         M_Options_PrintCheckbox("       Text Shadow", true, r_textshadow.integer);
1692         M_Options_PrintSlider(  "         Crosshair", true, crosshair.value, 0, 5);
1693         M_Options_PrintSlider(  "    Crosshair Size", true, crosshair_size.value, 1, 5);
1694         M_Options_PrintCheckbox("  Static Crosshair", true, crosshair_static.integer);
1695         M_Options_PrintCheckbox("    Show Framerate", true, showfps.integer);
1696         M_Options_PrintCheckbox("         Show Time", true, showtime.integer);
1697         M_Options_PrintCheckbox("         Show Date", true, showdate.integer);
1698         M_Options_PrintCheckbox("        Always Run", true, cl_forwardspeed.value > 200);
1699         M_Options_PrintCheckbox("        Lookspring", true, lookspring.integer);
1700         M_Options_PrintCheckbox("        Lookstrafe", true, lookstrafe.integer);
1701         M_Options_PrintSlider(  "       Mouse Speed", true, sensitivity.value, 1, 50);
1702         M_Options_PrintCheckbox("        Mouse Look", true, freelook.integer);
1703         M_Options_PrintCheckbox("      Invert Mouse", true, m_pitch.value < 0);
1704         M_Options_PrintCheckbox("         Use Mouse", true, vid_mouse.integer);
1705 }
1706
1707
1708 void M_Options_Key (int k, char ascii)
1709 {
1710         switch (k)
1711         {
1712         case K_ESCAPE:
1713                 M_Menu_Main_f ();
1714                 break;
1715
1716         case K_ENTER:
1717                 m_entersound = true;
1718                 switch (options_cursor)
1719                 {
1720                 case 0:
1721                         M_Menu_Keys_f ();
1722                         break;
1723                 case 1:
1724                         m_state = m_none;
1725                         key_dest = key_game;
1726                         Con_ToggleConsole_f ();
1727                         break;
1728                 case 2:
1729                         M_Menu_Reset_f ();
1730                         break;
1731                 case 3:
1732                         M_Menu_Video_f ();
1733                         break;
1734                 case 4:
1735                         M_Menu_Options_Effects_f ();
1736                         break;
1737                 case 5:
1738                         M_Menu_Options_Graphics_f ();
1739                         break;
1740                 case 6:
1741                         M_Menu_Options_ColorControl_f ();
1742                         break;
1743                 default:
1744                         M_Menu_Options_AdjustSliders (1);
1745                         break;
1746                 }
1747                 return;
1748
1749         case K_UPARROW:
1750                 S_LocalSound ("sound/misc/menu1.wav");
1751                 options_cursor--;
1752                 if (options_cursor < 0)
1753                         options_cursor = OPTIONS_ITEMS-1;
1754                 break;
1755
1756         case K_DOWNARROW:
1757                 S_LocalSound ("sound/misc/menu1.wav");
1758                 options_cursor++;
1759                 if (options_cursor >= OPTIONS_ITEMS)
1760                         options_cursor = 0;
1761                 break;
1762
1763         case K_LEFTARROW:
1764                 M_Menu_Options_AdjustSliders (-1);
1765                 break;
1766
1767         case K_RIGHTARROW:
1768                 M_Menu_Options_AdjustSliders (1);
1769                 break;
1770         }
1771 }
1772
1773 #define OPTIONS_EFFECTS_ITEMS   35
1774
1775 int options_effects_cursor;
1776
1777 void M_Menu_Options_Effects_f (void)
1778 {
1779         key_dest = key_menu;
1780         m_state = m_options_effects;
1781         m_entersound = true;
1782 }
1783
1784
1785 extern cvar_t cl_stainmaps;
1786 extern cvar_t cl_stainmaps_clearonload;
1787 extern cvar_t r_explosionclip;
1788 extern cvar_t r_coronas;
1789 extern cvar_t gl_flashblend;
1790 extern cvar_t cl_beams_polygon;
1791 extern cvar_t cl_beams_relative;
1792 extern cvar_t cl_beams_lightatend;
1793 extern cvar_t r_lightningbeam_thickness;
1794 extern cvar_t r_lightningbeam_scroll;
1795 extern cvar_t r_lightningbeam_repeatdistance;
1796 extern cvar_t r_lightningbeam_color_red;
1797 extern cvar_t r_lightningbeam_color_green;
1798 extern cvar_t r_lightningbeam_color_blue;
1799 extern cvar_t r_lightningbeam_qmbtexture;
1800
1801 void M_Menu_Options_Effects_AdjustSliders (int dir)
1802 {
1803         int optnum;
1804         S_LocalSound ("sound/misc/menu3.wav");
1805
1806         optnum = 0;
1807              if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_coronas, bound(0, r_coronas.value + dir * 0.125, 4));
1808         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_flashblend, !gl_flashblend.integer);
1809         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles, !cl_particles.integer);
1810         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quake, !cl_particles_quake.integer);
1811         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quality, bound(1, cl_particles_quality.value + dir * 0.5, 4));
1812         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_explosions_shell, !cl_particles_explosions_shell.integer);
1813         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_explosionclip, !r_explosionclip.integer);
1814         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps, !cl_stainmaps.integer);
1815         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps_clearonload, !cl_stainmaps_clearonload.integer);
1816         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_decals, !cl_decals.integer);
1817         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bulletimpacts, !cl_particles_bulletimpacts.integer);
1818         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_smoke, !cl_particles_smoke.integer);
1819         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_sparks, !cl_particles_sparks.integer);
1820         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bubbles, !cl_particles_bubbles.integer);
1821         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood, !cl_particles_blood.integer);
1822         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_alpha, bound(0.2, cl_particles_blood_alpha.value + dir * 0.1, 1));
1823         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_bloodhack, !cl_particles_blood_bloodhack.integer);
1824         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_polygons, !cl_beams_polygons.integer);
1825         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_relative, !cl_beams_relative.integer);
1826         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_lightatend, !cl_beams_lightatend.integer);
1827         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_thickness, bound(1, r_lightningbeam_thickness.integer + dir, 10));
1828         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_scroll, bound(0, r_lightningbeam_scroll.integer + dir, 10));
1829         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_repeatdistance, bound(64, r_lightningbeam_repeatdistance.integer + dir * 64, 1024));
1830         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_red, bound(0, r_lightningbeam_color_red.value + dir * 0.1, 1));
1831         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_green, bound(0, r_lightningbeam_color_green.value + dir * 0.1, 1));
1832         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_blue, bound(0, r_lightningbeam_color_blue.value + dir * 0.1, 1));
1833         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_qmbtexture, !r_lightningbeam_qmbtexture.integer);
1834         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpmodels, !r_lerpmodels.integer);
1835         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpsprites, !r_lerpsprites.integer);
1836         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_polyblend, bound(0, gl_polyblend.value + dir * 0.1, 1));
1837         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll1, bound(-8, r_skyscroll1.value + dir * 0.1, 8));
1838         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll2, bound(-8, r_skyscroll2.value + dir * 0.1, 8));
1839         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterwarp, bound(0, r_waterwarp.value + dir * 0.1, 1));
1840         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_wateralpha, bound(0, r_wateralpha.value + dir * 0.1, 1));
1841         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterscroll, bound(0, r_waterscroll.value + dir * 0.5, 10));
1842 }
1843
1844 void M_Options_Effects_Draw (void)
1845 {
1846         int visible;
1847         cachepic_t      *p;
1848
1849         M_Background(320, bound(200, 32 + OPTIONS_EFFECTS_ITEMS * 8, vid_conheight.integer));
1850
1851         M_DrawPic(16, 4, "gfx/qplaque");
1852         p = Draw_CachePic("gfx/p_option", false);
1853         M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
1854
1855         optcursor = options_effects_cursor;
1856         optnum = 0;
1857         visible = (menu_height - 32) / 8;
1858         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_EFFECTS_ITEMS - visible)) * 8;
1859
1860         M_Options_PrintSlider(  "      Corona Intensity", true, r_coronas.value, 0, 4);
1861         M_Options_PrintCheckbox("      Use Only Coronas", true, gl_flashblend.integer);
1862         M_Options_PrintCheckbox("             Particles", true, cl_particles.integer);
1863         M_Options_PrintCheckbox(" Quake-style Particles", true, cl_particles_quake.integer);
1864         M_Options_PrintSlider(  "     Particles Quality", true, cl_particles_quality.value, 1, 4);
1865         M_Options_PrintCheckbox("       Explosion Shell", true, cl_particles_explosions_shell.integer);
1866         M_Options_PrintCheckbox("  Explosion Shell Clip", true, r_explosionclip.integer);
1867         M_Options_PrintCheckbox("             Stainmaps", true, cl_stainmaps.integer);
1868         M_Options_PrintCheckbox("Onload Clear Stainmaps", true, cl_stainmaps_clearonload.integer);
1869         M_Options_PrintCheckbox("                Decals", true, cl_decals.integer);
1870         M_Options_PrintCheckbox("        Bullet Impacts", true, cl_particles_bulletimpacts.integer);
1871         M_Options_PrintCheckbox("                 Smoke", true, cl_particles_smoke.integer);
1872         M_Options_PrintCheckbox("                Sparks", true, cl_particles_sparks.integer);
1873         M_Options_PrintCheckbox("               Bubbles", true, cl_particles_bubbles.integer);
1874         M_Options_PrintCheckbox("                 Blood", true, cl_particles_blood.integer);
1875         M_Options_PrintSlider(  "         Blood Opacity", true, cl_particles_blood_alpha.value, 0.2, 1);
1876         M_Options_PrintCheckbox("Force New Blood Effect", true, cl_particles_blood_bloodhack.integer);
1877         M_Options_PrintCheckbox("    Lightning Polygons", true, cl_beams_polygons.integer);
1878         M_Options_PrintCheckbox("Lightning Smooth Sweep", true, cl_beams_relative.integer);
1879         M_Options_PrintCheckbox("   Lightning End Light", true, cl_beams_lightatend.integer);
1880         M_Options_PrintSlider(  "   Lightning Thickness", cl_beams_polygons.integer, r_lightningbeam_thickness.integer, 1, 10);
1881         M_Options_PrintSlider(  "      Lightning Scroll", cl_beams_polygons.integer, r_lightningbeam_scroll.integer, 0, 10);
1882         M_Options_PrintSlider(  " Lightning Repeat Dist", cl_beams_polygons.integer, r_lightningbeam_repeatdistance.integer, 64, 1024);
1883         M_Options_PrintSlider(  "   Lightning Color Red", cl_beams_polygons.integer, r_lightningbeam_color_red.value, 0, 1);
1884         M_Options_PrintSlider(  " Lightning Color Green", cl_beams_polygons.integer, r_lightningbeam_color_green.value, 0, 1);
1885         M_Options_PrintSlider(  "  Lightning Color Blue", cl_beams_polygons.integer, r_lightningbeam_color_blue.value, 0, 1);
1886         M_Options_PrintCheckbox(" Lightning QMB Texture", cl_beams_polygons.integer, r_lightningbeam_qmbtexture.integer);
1887         M_Options_PrintCheckbox("   Model Interpolation", true, r_lerpmodels.integer);
1888         M_Options_PrintCheckbox("  Sprite Interpolation", true, r_lerpsprites.integer);
1889         M_Options_PrintSlider(  "            View Blend", true, gl_polyblend.value, 0, 1);
1890         M_Options_PrintSlider(  "Upper Sky Scroll Speed", true, r_skyscroll1.value, -8, 8);
1891         M_Options_PrintSlider(  "Lower Sky Scroll Speed", true, r_skyscroll2.value, -8, 8);
1892         M_Options_PrintSlider(  "  Underwater View Warp", true, r_waterwarp.value, 0, 1);
1893         M_Options_PrintSlider(  " Water Alpha (opacity)", true, r_wateralpha.value, 0, 1);
1894         M_Options_PrintSlider(  "        Water Movement", true, r_waterscroll.value, 0, 10);
1895 }
1896
1897
1898 void M_Options_Effects_Key (int k, char ascii)
1899 {
1900         switch (k)
1901         {
1902         case K_ESCAPE:
1903                 M_Menu_Options_f ();
1904                 break;
1905
1906         case K_ENTER:
1907                 M_Menu_Options_Effects_AdjustSliders (1);
1908                 break;
1909
1910         case K_UPARROW:
1911                 S_LocalSound ("sound/misc/menu1.wav");
1912                 options_effects_cursor--;
1913                 if (options_effects_cursor < 0)
1914                         options_effects_cursor = OPTIONS_EFFECTS_ITEMS-1;
1915                 break;
1916
1917         case K_DOWNARROW:
1918                 S_LocalSound ("sound/misc/menu1.wav");
1919                 options_effects_cursor++;
1920                 if (options_effects_cursor >= OPTIONS_EFFECTS_ITEMS)
1921                         options_effects_cursor = 0;
1922                 break;
1923
1924         case K_LEFTARROW:
1925                 M_Menu_Options_Effects_AdjustSliders (-1);
1926                 break;
1927
1928         case K_RIGHTARROW:
1929                 M_Menu_Options_Effects_AdjustSliders (1);
1930                 break;
1931         }
1932 }
1933
1934
1935 #define OPTIONS_GRAPHICS_ITEMS  14
1936
1937 int options_graphics_cursor;
1938
1939 void M_Menu_Options_Graphics_f (void)
1940 {
1941         key_dest = key_menu;
1942         m_state = m_options_graphics;
1943         m_entersound = true;
1944 }
1945
1946 extern cvar_t r_shadow_gloss;
1947 extern cvar_t r_shadow_realtime_dlight;
1948 extern cvar_t r_shadow_realtime_dlight_shadows;
1949 extern cvar_t r_shadow_realtime_world;
1950 extern cvar_t r_shadow_realtime_world_dlightshadows;
1951 extern cvar_t r_shadow_realtime_world_lightmaps;
1952 extern cvar_t r_shadow_realtime_world_shadows;
1953 extern cvar_t r_bloom;
1954 extern cvar_t r_bloom_intensity;
1955 extern cvar_t r_bloom_power;
1956 extern cvar_t r_bloom_blur;
1957 extern cvar_t r_bloom_resolution;
1958 extern cvar_t gl_picmip;
1959
1960 void M_Menu_Options_Graphics_AdjustSliders (int dir)
1961 {
1962         int optnum;
1963         S_LocalSound ("sound/misc/menu3.wav");
1964
1965         optnum = 0;
1966
1967                  if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_gloss,                                                  bound(0, r_shadow_gloss.integer + dir, 2));
1968         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight,                            !r_shadow_realtime_dlight.integer);
1969         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight_shadows,            !r_shadow_realtime_dlight_shadows.integer);
1970         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world,                                     !r_shadow_realtime_world.integer);
1971         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_dlightshadows,       !r_shadow_realtime_world_dlightshadows.integer);
1972         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_lightmaps,           bound(0, r_shadow_realtime_world_lightmaps.value + dir * 0.1, 1));
1973         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_shadows,                     !r_shadow_realtime_world_shadows.integer);
1974         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom,                                 !r_bloom.integer);
1975         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_intensity,                       bound(1, r_bloom_intensity.value + dir * 1, 16));
1976         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_power,                           bound(1, r_bloom_power.value + dir * 1, 16));
1977         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_blur,                            bound(1, r_bloom_blur.value + dir * 1, 16));
1978         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_resolution,                      bound(64, r_bloom_resolution.value + dir * 64, 2048));
1979         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&gl_picmip,                               bound(0, gl_picmip.value - dir, 3));
1980         else if (options_graphics_cursor == optnum++) Cbuf_AddText ("r_restart\n");
1981 }
1982
1983
1984 void M_Options_Graphics_Draw (void)
1985 {
1986         int visible;
1987         cachepic_t      *p;
1988
1989         M_Background(320, bound(200, 32 + OPTIONS_GRAPHICS_ITEMS * 8, vid_conheight.integer));
1990
1991         M_DrawPic(16, 4, "gfx/qplaque");
1992         p = Draw_CachePic("gfx/p_option", false);
1993         M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
1994
1995         optcursor = options_graphics_cursor;
1996         optnum = 0;
1997         visible = (menu_height - 32) / 8;
1998         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_GRAPHICS_ITEMS - visible)) * 8;
1999
2000         M_Options_PrintSlider(  "             Gloss Mode", true, r_shadow_gloss.integer, 0, 2);
2001         M_Options_PrintCheckbox("             RT DLights", true, r_shadow_realtime_dlight.integer);
2002         M_Options_PrintCheckbox("      RT DLight Shadows", true, r_shadow_realtime_dlight_shadows.integer);
2003         M_Options_PrintCheckbox("               RT World", true, r_shadow_realtime_world.integer);
2004         M_Options_PrintCheckbox("RT World DLight Shadows", true, r_shadow_realtime_world_dlightshadows.integer);
2005         M_Options_PrintSlider(  "     RT World Lightmaps", true, r_shadow_realtime_world_lightmaps.value, 0, 1);
2006         M_Options_PrintCheckbox("        RT World Shadow", true, r_shadow_realtime_world_shadows.integer);
2007         M_Options_PrintCheckbox("           Bloom Effect", true, r_bloom.integer);
2008         M_Options_PrintSlider(  "        Bloom Intensity", true, r_bloom_intensity.value, 1, 16);
2009         M_Options_PrintSlider(  "            Bloom Power", true, r_bloom_power.value, 1, 16);
2010         M_Options_PrintSlider(  "             Bloom Blur", true, r_bloom_blur.value, 1, 16);
2011         M_Options_PrintSlider(  "       Bloom Resolution", true, r_bloom_resolution.value, 64, 2048);
2012         M_Options_PrintSlider(  "        Texture Quality", true, gl_picmip.value, 3, 0);
2013         M_Options_PrintCommand( "       Restart Renderer", true);
2014 }
2015
2016
2017 void M_Options_Graphics_Key (int k, char ascii)
2018 {
2019         switch (k)
2020         {
2021         case K_ESCAPE:
2022                 M_Menu_Options_f ();
2023                 break;
2024
2025         case K_ENTER:
2026                 M_Menu_Options_Graphics_AdjustSliders (1);
2027                 break;
2028
2029         case K_UPARROW:
2030                 S_LocalSound ("sound/misc/menu1.wav");
2031                 options_graphics_cursor--;
2032                 if (options_graphics_cursor < 0)
2033                         options_graphics_cursor = OPTIONS_GRAPHICS_ITEMS-1;
2034                 break;
2035
2036         case K_DOWNARROW:
2037                 S_LocalSound ("sound/misc/menu1.wav");
2038                 options_graphics_cursor++;
2039                 if (options_graphics_cursor >= OPTIONS_GRAPHICS_ITEMS)
2040                         options_graphics_cursor = 0;
2041                 break;
2042
2043         case K_LEFTARROW:
2044                 M_Menu_Options_Graphics_AdjustSliders (-1);
2045                 break;
2046
2047         case K_RIGHTARROW:
2048                 M_Menu_Options_Graphics_AdjustSliders (1);
2049                 break;
2050         }
2051 }
2052
2053
2054 #define OPTIONS_COLORCONTROL_ITEMS      18
2055
2056 int             options_colorcontrol_cursor;
2057
2058 // intensity value to match up to 50% dither to 'correct' quake
2059 cvar_t menu_options_colorcontrol_correctionvalue = {0, "menu_options_colorcontrol_correctionvalue", "0.25"};
2060
2061 void M_Menu_Options_ColorControl_f (void)
2062 {
2063         key_dest = key_menu;
2064         m_state = m_options_colorcontrol;
2065         m_entersound = true;
2066 }
2067
2068
2069 void M_Menu_Options_ColorControl_AdjustSliders (int dir)
2070 {
2071         int optnum;
2072         float f;
2073         S_LocalSound ("sound/misc/menu3.wav");
2074
2075         optnum = 1;
2076         if (options_colorcontrol_cursor == optnum++)
2077                 Cvar_SetValueQuick (&v_hwgamma, !v_hwgamma.integer);
2078         else if (options_colorcontrol_cursor == optnum++)
2079         {
2080                 Cvar_SetValueQuick (&v_color_enable, 0);
2081                 Cvar_SetValueQuick (&v_gamma, bound(1, v_gamma.value + dir * 0.125, 5));
2082         }
2083         else if (options_colorcontrol_cursor == optnum++)
2084         {
2085                 Cvar_SetValueQuick (&v_color_enable, 0);
2086                 Cvar_SetValueQuick (&v_contrast, bound(1, v_contrast.value + dir * 0.125, 5));
2087         }
2088         else if (options_colorcontrol_cursor == optnum++)
2089         {
2090                 Cvar_SetValueQuick (&v_color_enable, 0);
2091                 Cvar_SetValueQuick (&v_brightness, bound(0, v_brightness.value + dir * 0.05, 0.8));
2092         }
2093         else if (options_colorcontrol_cursor == optnum++)
2094         {
2095                 Cvar_SetValueQuick (&v_color_enable, !v_color_enable.integer);
2096         }
2097         else if (options_colorcontrol_cursor == optnum++)
2098         {
2099                 Cvar_SetValueQuick (&v_color_enable, 1);
2100                 Cvar_SetValueQuick (&v_color_black_r, bound(0, v_color_black_r.value + dir * 0.0125, 0.8));
2101         }
2102         else if (options_colorcontrol_cursor == optnum++)
2103         {
2104                 Cvar_SetValueQuick (&v_color_enable, 1);
2105                 Cvar_SetValueQuick (&v_color_black_g, bound(0, v_color_black_g.value + dir * 0.0125, 0.8));
2106         }
2107         else if (options_colorcontrol_cursor == optnum++)
2108         {
2109                 Cvar_SetValueQuick (&v_color_enable, 1);
2110                 Cvar_SetValueQuick (&v_color_black_b, bound(0, v_color_black_b.value + dir * 0.0125, 0.8));
2111         }
2112         else if (options_colorcontrol_cursor == optnum++)
2113         {
2114                 Cvar_SetValueQuick (&v_color_enable, 1);
2115                 f = bound(0, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3 + dir * 0.0125, 0.8);
2116                 Cvar_SetValueQuick (&v_color_black_r, f);
2117                 Cvar_SetValueQuick (&v_color_black_g, f);
2118                 Cvar_SetValueQuick (&v_color_black_b, f);
2119         }
2120         else if (options_colorcontrol_cursor == optnum++)
2121         {
2122                 Cvar_SetValueQuick (&v_color_enable, 1);
2123                 Cvar_SetValueQuick (&v_color_grey_r, bound(0, v_color_grey_r.value + dir * 0.0125, 0.95));
2124         }
2125         else if (options_colorcontrol_cursor == optnum++)
2126         {
2127                 Cvar_SetValueQuick (&v_color_enable, 1);
2128                 Cvar_SetValueQuick (&v_color_grey_g, bound(0, v_color_grey_g.value + dir * 0.0125, 0.95));
2129         }
2130         else if (options_colorcontrol_cursor == optnum++)
2131         {
2132                 Cvar_SetValueQuick (&v_color_enable, 1);
2133                 Cvar_SetValueQuick (&v_color_grey_b, bound(0, v_color_grey_b.value + dir * 0.0125, 0.95));
2134         }
2135         else if (options_colorcontrol_cursor == optnum++)
2136         {
2137                 Cvar_SetValueQuick (&v_color_enable, 1);
2138                 f = bound(0, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3 + dir * 0.0125, 0.95);
2139                 Cvar_SetValueQuick (&v_color_grey_r, f);
2140                 Cvar_SetValueQuick (&v_color_grey_g, f);
2141                 Cvar_SetValueQuick (&v_color_grey_b, f);
2142         }
2143         else if (options_colorcontrol_cursor == optnum++)
2144         {
2145                 Cvar_SetValueQuick (&v_color_enable, 1);
2146                 Cvar_SetValueQuick (&v_color_white_r, bound(1, v_color_white_r.value + dir * 0.125, 5));
2147         }
2148         else if (options_colorcontrol_cursor == optnum++)
2149         {
2150                 Cvar_SetValueQuick (&v_color_enable, 1);
2151                 Cvar_SetValueQuick (&v_color_white_g, bound(1, v_color_white_g.value + dir * 0.125, 5));
2152         }
2153         else if (options_colorcontrol_cursor == optnum++)
2154         {
2155                 Cvar_SetValueQuick (&v_color_enable, 1);
2156                 Cvar_SetValueQuick (&v_color_white_b, bound(1, v_color_white_b.value + dir * 0.125, 5));
2157         }
2158         else if (options_colorcontrol_cursor == optnum++)
2159         {
2160                 Cvar_SetValueQuick (&v_color_enable, 1);
2161                 f = bound(1, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3 + dir * 0.125, 5);
2162                 Cvar_SetValueQuick (&v_color_white_r, f);
2163                 Cvar_SetValueQuick (&v_color_white_g, f);
2164                 Cvar_SetValueQuick (&v_color_white_b, f);
2165         }
2166 }
2167
2168 void M_Options_ColorControl_Draw (void)
2169 {
2170         int visible;
2171         float x, c, s, t, u, v;
2172         cachepic_t      *p;
2173
2174         M_Background(320, 256);
2175
2176         M_DrawPic(16, 4, "gfx/qplaque");
2177         p = Draw_CachePic("gfx/p_option", false);
2178         M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
2179
2180         optcursor = options_colorcontrol_cursor;
2181         optnum = 0;
2182         visible = (menu_height - 32) / 8;
2183         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_COLORCONTROL_ITEMS - visible)) * 8;
2184
2185         M_Options_PrintCommand( "     Reset to defaults", true);
2186         M_Options_PrintCheckbox("Hardware Gamma Control", vid_hardwaregammasupported.integer, v_hwgamma.integer);
2187         M_Options_PrintSlider(  "                 Gamma", !v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_gamma.value, 1, 5);
2188         M_Options_PrintSlider(  "              Contrast", !v_color_enable.integer, v_contrast.value, 1, 5);
2189         M_Options_PrintSlider(  "            Brightness", !v_color_enable.integer, v_brightness.value, 0, 0.8);
2190         M_Options_PrintCheckbox("  Color Level Controls", true, v_color_enable.integer);
2191         M_Options_PrintSlider(  "          Black: Red  ", v_color_enable.integer, v_color_black_r.value, 0, 0.8);
2192         M_Options_PrintSlider(  "          Black: Green", v_color_enable.integer, v_color_black_g.value, 0, 0.8);
2193         M_Options_PrintSlider(  "          Black: Blue ", v_color_enable.integer, v_color_black_b.value, 0, 0.8);
2194         M_Options_PrintSlider(  "          Black: Grey ", v_color_enable.integer, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3, 0, 0.8);
2195         M_Options_PrintSlider(  "           Grey: Red  ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_r.value, 0, 0.95);
2196         M_Options_PrintSlider(  "           Grey: Green", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_g.value, 0, 0.95);
2197         M_Options_PrintSlider(  "           Grey: Blue ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_b.value, 0, 0.95);
2198         M_Options_PrintSlider(  "           Grey: Grey ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3, 0, 0.95);
2199         M_Options_PrintSlider(  "          White: Red  ", v_color_enable.integer, v_color_white_r.value, 1, 5);
2200         M_Options_PrintSlider(  "          White: Green", v_color_enable.integer, v_color_white_g.value, 1, 5);
2201         M_Options_PrintSlider(  "          White: Blue ", v_color_enable.integer, v_color_white_b.value, 1, 5);
2202         M_Options_PrintSlider(  "          White: Grey ", v_color_enable.integer, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3, 1, 5);
2203
2204         opty += 4;
2205         DrawQ_Fill(menu_x, menu_y + opty, 320, 4 + 64 + 8 + 64 + 4, 0, 0, 0, 1, 0);opty += 4;
2206         s = (float) 312 / 2 * vid.width / vid_conwidth.integer;
2207         t = (float) 4 / 2 * vid.height / vid_conheight.integer;
2208         DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern", 312, 4, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);opty += 4;
2209         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL                                , 312, 4, 0,0, 0,0,0,1, 1,0, 1,0,0,1, 0,1, 0,0,0,1, 1,1, 1,0,0,1, 0);opty += 4;
2210         DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern", 312, 4, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);opty += 4;
2211         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL                                , 312, 4, 0,0, 0,0,0,1, 1,0, 0,1,0,1, 0,1, 0,0,0,1, 1,1, 0,1,0,1, 0);opty += 4;
2212         DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern", 312, 4, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);opty += 4;
2213         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL                                , 312, 4, 0,0, 0,0,0,1, 1,0, 0,0,1,1, 0,1, 0,0,0,1, 1,1, 0,0,1,1, 0);opty += 4;
2214         DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern", 312, 4, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);opty += 4;
2215         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL                                , 312, 4, 0,0, 0,0,0,1, 1,0, 1,1,1,1, 0,1, 0,0,0,1, 1,1, 1,1,1,1, 0);opty += 4;
2216
2217         c = menu_options_colorcontrol_correctionvalue.value; // intensity value that should be matched up to a 50% dither to 'correct' quake
2218         s = (float) 48 / 2 * vid.width / vid_conwidth.integer;
2219         t = (float) 48 / 2 * vid.height / vid_conheight.integer;
2220         u = s * 0.5;
2221         v = t * 0.5;
2222         opty += 8;
2223         x = 4;
2224         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, 0, 0, 1, 0);
2225         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern", 16, 16, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);
2226         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern", 16, 16, 0,0, 1,0,0,1, u,0, 1,0,0,1, 0,v, 1,0,0,1, u,v, 1,0,0,1, 0);
2227         x += 80;
2228         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, c, 0, 1, 0);
2229         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern", 16, 16, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);
2230         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern", 16, 16, 0,0, 0,1,0,1, u,0, 0,1,0,1, 0,v, 0,1,0,1, u,v, 0,1,0,1, 0);
2231         x += 80;
2232         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, 0, c, 1, 0);
2233         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern", 16, 16, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);
2234         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern", 16, 16, 0,0, 0,0,1,1, u,0, 0,0,1,1, 0,v, 0,0,1,1, u,v, 0,0,1,1, 0);
2235         x += 80;
2236         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, c, c, 1, 0);
2237         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern", 16, 16, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);
2238         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern", 16, 16, 0,0, 1,1,1,1, u,0, 1,1,1,1, 0,v, 1,1,1,1, u,v, 1,1,1,1, 0);
2239 }
2240
2241
2242 void M_Options_ColorControl_Key (int k, char ascii)
2243 {
2244         switch (k)
2245         {
2246         case K_ESCAPE:
2247                 M_Menu_Options_f ();
2248                 break;
2249
2250         case K_ENTER:
2251                 m_entersound = true;
2252                 switch (options_colorcontrol_cursor)
2253                 {
2254                 case 0:
2255                         Cvar_SetValueQuick(&v_hwgamma, 1);
2256                         Cvar_SetValueQuick(&v_gamma, 1);
2257                         Cvar_SetValueQuick(&v_contrast, 1);
2258                         Cvar_SetValueQuick(&v_brightness, 0);
2259                         Cvar_SetValueQuick(&v_color_enable, 0);
2260                         Cvar_SetValueQuick(&v_color_black_r, 0);
2261                         Cvar_SetValueQuick(&v_color_black_g, 0);
2262                         Cvar_SetValueQuick(&v_color_black_b, 0);
2263                         Cvar_SetValueQuick(&v_color_grey_r, 0);
2264                         Cvar_SetValueQuick(&v_color_grey_g, 0);
2265                         Cvar_SetValueQuick(&v_color_grey_b, 0);
2266                         Cvar_SetValueQuick(&v_color_white_r, 1);
2267                         Cvar_SetValueQuick(&v_color_white_g, 1);
2268                         Cvar_SetValueQuick(&v_color_white_b, 1);
2269                         break;
2270                 default:
2271                         M_Menu_Options_ColorControl_AdjustSliders (1);
2272                         break;
2273                 }
2274                 return;
2275
2276         case K_UPARROW:
2277                 S_LocalSound ("sound/misc/menu1.wav");
2278                 options_colorcontrol_cursor--;
2279                 if (options_colorcontrol_cursor < 0)
2280                         options_colorcontrol_cursor = OPTIONS_COLORCONTROL_ITEMS-1;
2281                 break;
2282
2283         case K_DOWNARROW:
2284                 S_LocalSound ("sound/misc/menu1.wav");
2285                 options_colorcontrol_cursor++;
2286                 if (options_colorcontrol_cursor >= OPTIONS_COLORCONTROL_ITEMS)
2287                         options_colorcontrol_cursor = 0;
2288                 break;
2289
2290         case K_LEFTARROW:
2291                 M_Menu_Options_ColorControl_AdjustSliders (-1);
2292                 break;
2293
2294         case K_RIGHTARROW:
2295                 M_Menu_Options_ColorControl_AdjustSliders (1);
2296                 break;
2297         }
2298 }
2299
2300
2301 //=============================================================================
2302 /* KEYS MENU */
2303
2304 char *quakebindnames[][2] =
2305 {
2306 {"+attack",             "attack"},
2307 {"impulse 10",          "next weapon"},
2308 {"impulse 12",          "previous weapon"},
2309 {"+jump",                       "jump / swim up"},
2310 {"+forward",            "walk forward"},
2311 {"+back",                       "backpedal"},
2312 {"+left",                       "turn left"},
2313 {"+right",                      "turn right"},
2314 {"+speed",                      "run"},
2315 {"+moveleft",           "step left"},
2316 {"+moveright",          "step right"},
2317 {"+strafe",             "sidestep"},
2318 {"+lookup",             "look up"},
2319 {"+lookdown",           "look down"},
2320 {"centerview",          "center view"},
2321 {"+mlook",                      "mouse look"},
2322 {"+klook",                      "keyboard look"},
2323 {"+moveup",                     "swim up"},
2324 {"+movedown",           "swim down"}
2325 };
2326
2327 char *transfusionbindnames[][2] =
2328 {
2329 {"",                            "Movement"},            // Movement commands
2330 {"+forward",            "walk forward"},
2331 {"+back",                       "backpedal"},
2332 {"+left",                       "turn left"},
2333 {"+right",                      "turn right"},
2334 {"+moveleft",           "step left"},
2335 {"+moveright",          "step right"},
2336 {"+jump",                       "jump / swim up"},
2337 {"+movedown",           "swim down"},
2338 {"",                            "Combat"},                      // Combat commands
2339 {"impulse 1",           "Pitch Fork"},
2340 {"impulse 2",           "Flare Gun"},
2341 {"impulse 3",           "Shotgun"},
2342 {"impulse 4",           "Machine Gun"},
2343 {"impulse 5",           "Incinerator"},
2344 {"impulse 6",           "Bombs (TNT)"},
2345 {"impulse 35",          "Proximity Bomb"},
2346 {"impulse 36",          "Remote Detonator"},
2347 {"impulse 7",           "Aerosol Can"},
2348 {"impulse 8",           "Tesla Cannon"},
2349 {"impulse 9",           "Life Leech"},
2350 {"impulse 10",          "Voodoo Doll"},
2351 {"impulse 21",          "next weapon"},
2352 {"impulse 22",          "previous weapon"},
2353 {"+attack",             "attack"},
2354 {"+button3",            "altfire"},
2355 {"",                            "Inventory"},           // Inventory commands
2356 {"impulse 40",          "Dr.'s Bag"},
2357 {"impulse 41",          "Crystal Ball"},
2358 {"impulse 42",          "Beast Vision"},
2359 {"impulse 43",          "Jump Boots"},
2360 {"impulse 23",          "next item"},
2361 {"impulse 24",          "previous item"},
2362 {"impulse 25",          "use item"},
2363 {"",                            "Misc"},                        // Misc commands
2364 {"+button4",            "use"},
2365 {"impulse 50",          "add bot (red)"},
2366 {"impulse 51",          "add bot (blue)"},
2367 {"impulse 52",          "kick a bot"},
2368 {"impulse 26",          "next armor type"},
2369 {"impulse 27",          "identify player"},
2370 {"impulse 55",          "voting menu"},
2371 {"impulse 56",          "observer mode"},
2372 {"",                            "Taunts"},            // Taunts
2373 {"impulse 70",          "taunt 0"},
2374 {"impulse 71",          "taunt 1"},
2375 {"impulse 72",          "taunt 2"},
2376 {"impulse 73",          "taunt 3"},
2377 {"impulse 74",          "taunt 4"},
2378 {"impulse 75",          "taunt 5"},
2379 {"impulse 76",          "taunt 6"},
2380 {"impulse 77",          "taunt 7"},
2381 {"impulse 78",          "taunt 8"},
2382 {"impulse 79",          "taunt 9"}
2383 };
2384
2385 char *goodvsbad2bindnames[][2] =
2386 {
2387 {"impulse 69",          "Power 1"},
2388 {"impulse 70",          "Power 2"},
2389 {"impulse 71",          "Power 3"},
2390 {"+jump",                       "jump / swim up"},
2391 {"+forward",            "walk forward"},
2392 {"+back",                       "backpedal"},
2393 {"+left",                       "turn left"},
2394 {"+right",                      "turn right"},
2395 {"+speed",                      "run"},
2396 {"+moveleft",           "step left"},
2397 {"+moveright",          "step right"},
2398 {"+strafe",             "sidestep"},
2399 {"+lookup",             "look up"},
2400 {"+lookdown",           "look down"},
2401 {"centerview",          "center view"},
2402 {"+mlook",                      "mouse look"},
2403 {"kill",                        "kill yourself"},
2404 {"+moveup",                     "swim up"},
2405 {"+movedown",           "swim down"}
2406 };
2407
2408 int numcommands;
2409 char *(*bindnames)[2];
2410
2411 /*
2412 typedef struct binditem_s
2413 {
2414         char *command, *description;
2415         struct binditem_s *next;
2416 }
2417 binditem_t;
2418
2419 typedef struct bindcategory_s
2420 {
2421         char *name;
2422         binditem_t *binds;
2423         struct bindcategory_s *next;
2424 }
2425 bindcategory_t;
2426
2427 bindcategory_t *bindcategories = NULL;
2428
2429 void M_ClearBinds (void)
2430 {
2431         for (c = bindcategories;c;c = cnext)
2432         {
2433                 cnext = c->next;
2434                 for (b = c->binds;b;b = bnext)
2435                 {
2436                         bnext = b->next;
2437                         Z_Free(b);
2438                 }
2439                 Z_Free(c);
2440         }
2441         bindcategories = NULL;
2442 }
2443
2444 void M_AddBindToCategory(bindcategory_t *c, char *command, char *description)
2445 {
2446         for (b = &c->binds;*b;*b = &(*b)->next);
2447         *b = Z_Alloc(sizeof(binditem_t) + strlen(command) + 1 + strlen(description) + 1);
2448         *b->command = (char *)((*b) + 1);
2449         *b->description = *b->command + strlen(command) + 1;
2450         strcpy(*b->command, command);
2451         strcpy(*b->description, description);
2452 }
2453
2454 void M_AddBind (char *category, char *command, char *description)
2455 {
2456         for (c = &bindcategories;*c;c = &(*c)->next)
2457         {
2458                 if (!strcmp(category, (*c)->name))
2459                 {
2460                         M_AddBindToCategory(*c, command, description);
2461                         return;
2462                 }
2463         }
2464         *c = Z_Alloc(sizeof(bindcategory_t));
2465         M_AddBindToCategory(*c, command, description);
2466 }
2467
2468 void M_DefaultBinds (void)
2469 {
2470         M_ClearBinds();
2471         M_AddBind("movement", "+jump", "jump / swim up");
2472         M_AddBind("movement", "+forward", "walk forward");
2473         M_AddBind("movement", "+back", "backpedal");
2474         M_AddBind("movement", "+left", "turn left");
2475         M_AddBind("movement", "+right", "turn right");
2476         M_AddBind("movement", "+speed", "run");
2477         M_AddBind("movement", "+moveleft", "step left");
2478         M_AddBind("movement", "+moveright", "step right");
2479         M_AddBind("movement", "+strafe", "sidestep");
2480         M_AddBind("movement", "+lookup", "look up");
2481         M_AddBind("movement", "+lookdown", "look down");
2482         M_AddBind("movement", "centerview", "center view");
2483         M_AddBind("movement", "+mlook", "mouse look");
2484         M_AddBind("movement", "+klook", "keyboard look");
2485         M_AddBind("movement", "+moveup", "swim up");
2486         M_AddBind("movement", "+movedown", "swim down");
2487         M_AddBind("weapons", "+attack", "attack");
2488         M_AddBind("weapons", "impulse 10", "next weapon");
2489         M_AddBind("weapons", "impulse 12", "previous weapon");
2490         M_AddBind("weapons", "impulse 1", "select weapon 1 (axe)");
2491         M_AddBind("weapons", "impulse 2", "select weapon 2 (shotgun)");
2492         M_AddBind("weapons", "impulse 3", "select weapon 3 (super )");
2493         M_AddBind("weapons", "impulse 4", "select weapon 4 (nailgun)");
2494         M_AddBind("weapons", "impulse 5", "select weapon 5 (super nailgun)");
2495         M_AddBind("weapons", "impulse 6", "select weapon 6 (grenade launcher)");
2496         M_AddBind("weapons", "impulse 7", "select weapon 7 (rocket launcher)");
2497         M_AddBind("weapons", "impulse 8", "select weapon 8 (lightning gun)");
2498 }
2499 */
2500
2501
2502 int             keys_cursor;
2503 int             bind_grab;
2504
2505 void M_Menu_Keys_f (void)
2506 {
2507         key_dest = key_menu;
2508         m_state = m_keys;
2509         m_entersound = true;
2510 }
2511
2512 #define NUMKEYS 5
2513
2514 void M_FindKeysForCommand (const char *command, int *keys)
2515 {
2516         int             count;
2517         int             j;
2518         char    *b;
2519
2520         for (j = 0;j < NUMKEYS;j++)
2521                 keys[j] = -1;
2522
2523         count = 0;
2524
2525         for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2526         {
2527                 b = keybindings[0][j];
2528                 if (!b)
2529                         continue;
2530                 if (!strcmp (b, command) )
2531                 {
2532                         keys[count++] = j;
2533                         if (count == NUMKEYS)
2534                                 break;
2535                 }
2536         }
2537 }
2538
2539 void M_UnbindCommand (char *command)
2540 {
2541         int             j;
2542         char    *b;
2543
2544         for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2545         {
2546                 b = keybindings[0][j];
2547                 if (!b)
2548                         continue;
2549                 if (!strcmp (b, command))
2550                         Key_SetBinding (j, 0, "");
2551         }
2552 }
2553
2554
2555 void M_Keys_Draw (void)
2556 {
2557         int             i, j;
2558         int             keys[NUMKEYS];
2559         int             y;
2560         cachepic_t      *p;
2561         char    keystring[MAX_INPUTLINE];
2562
2563         M_Background(320, 48 + 8 * numcommands);
2564
2565         p = Draw_CachePic ("gfx/ttl_cstm", false);
2566         M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_cstm");
2567
2568         if (bind_grab)
2569                 M_Print(12, 32, "Press a key or button for this action");
2570         else
2571                 M_Print(18, 32, "Enter to change, backspace to clear");
2572
2573 // search for known bindings
2574         for (i=0 ; i<numcommands ; i++)
2575         {
2576                 y = 48 + 8*i;
2577
2578                 // If there's no command, it's just a section
2579                 if (bindnames[i][0][0] == '\0')
2580                 {
2581                         M_PrintRed (4, y, "\x0D");  // #13 is the little arrow pointing to the right
2582                         M_PrintRed (16, y, bindnames[i][1]);
2583                         continue;
2584                 }
2585                 else
2586                         M_Print(16, y, bindnames[i][1]);
2587
2588                 M_FindKeysForCommand (bindnames[i][0], keys);
2589
2590                 // LordHavoc: redesigned to print more than 2 keys, inspired by Tomaz's MiniRacer
2591                 if (keys[0] == -1)
2592                         strcpy(keystring, "???");
2593                 else
2594                 {
2595                         keystring[0] = 0;
2596                         for (j = 0;j < NUMKEYS;j++)
2597                         {
2598                                 if (keys[j] != -1)
2599                                 {
2600                                         if (j > 0)
2601                                                 strcat(keystring, " or ");
2602                                         strcat(keystring, Key_KeynumToString (keys[j]));
2603                                 }
2604                         }
2605                 }
2606                 M_Print(150, y, keystring);
2607         }
2608
2609         if (bind_grab)
2610                 M_DrawCharacter (140, 48 + keys_cursor*8, '=');
2611         else
2612                 M_DrawCharacter (140, 48 + keys_cursor*8, 12+((int)(realtime*4)&1));
2613 }
2614
2615
2616 void M_Keys_Key (int k, char ascii)
2617 {
2618         char    cmd[80];
2619         int             keys[NUMKEYS];
2620
2621         if (bind_grab)
2622         {       // defining a key
2623                 S_LocalSound ("sound/misc/menu1.wav");
2624                 if (k == K_ESCAPE)
2625                 {
2626                         bind_grab = false;
2627                 }
2628                 else //if (k != '`')
2629                 {
2630                         sprintf (cmd, "bind \"%s\" \"%s\"\n", Key_KeynumToString (k), bindnames[keys_cursor][0]);
2631                         Cbuf_InsertText (cmd);
2632                 }
2633
2634                 bind_grab = false;
2635                 return;
2636         }
2637
2638         switch (k)
2639         {
2640         case K_ESCAPE:
2641                 M_Menu_Options_f ();
2642                 break;
2643
2644         case K_LEFTARROW:
2645         case K_UPARROW:
2646                 S_LocalSound ("sound/misc/menu1.wav");
2647                 do
2648                 {
2649                         keys_cursor--;
2650                         if (keys_cursor < 0)
2651                                 keys_cursor = numcommands-1;
2652                 }
2653                 while (bindnames[keys_cursor][0][0] == '\0');  // skip sections
2654                 break;
2655
2656         case K_DOWNARROW:
2657         case K_RIGHTARROW:
2658                 S_LocalSound ("sound/misc/menu1.wav");
2659                 do
2660                 {
2661                         keys_cursor++;
2662                         if (keys_cursor >= numcommands)
2663                                 keys_cursor = 0;
2664                 }
2665                 while (bindnames[keys_cursor][0][0] == '\0');  // skip sections
2666                 break;
2667
2668         case K_ENTER:           // go into bind mode
2669                 M_FindKeysForCommand (bindnames[keys_cursor][0], keys);
2670                 S_LocalSound ("sound/misc/menu2.wav");
2671                 if (keys[NUMKEYS - 1] != -1)
2672                         M_UnbindCommand (bindnames[keys_cursor][0]);
2673                 bind_grab = true;
2674                 break;
2675
2676         case K_BACKSPACE:               // delete bindings
2677         case K_DEL:                             // delete bindings
2678                 S_LocalSound ("sound/misc/menu2.wav");
2679                 M_UnbindCommand (bindnames[keys_cursor][0]);
2680                 break;
2681         }
2682 }
2683
2684 void M_Menu_Reset_f (void)
2685 {
2686         key_dest = key_menu;
2687         m_state = m_reset;
2688         m_entersound = true;
2689 }
2690
2691
2692 void M_Reset_Key (int key, char ascii)
2693 {
2694         switch (key)
2695         {
2696         case 'Y':
2697         case 'y':
2698                 Cbuf_AddText ("exec default.cfg\n");
2699                 // no break here since we also exit the menu
2700
2701         case K_ESCAPE:
2702         case 'n':
2703         case 'N':
2704                 m_state = m_options;
2705                 m_entersound = true;
2706                 break;
2707
2708         default:
2709                 break;
2710         }
2711 }
2712
2713 void M_Reset_Draw (void)
2714 {
2715         int lines = 2, linelength = 20;
2716         M_Background(linelength * 8 + 16, lines * 8 + 16);
2717         M_DrawTextBox(0, 0, linelength, lines);
2718         M_Print(8 + 4 * (linelength - 19),  8, "Really wanna reset?");
2719         M_Print(8 + 4 * (linelength - 11), 16, "Press y / n");
2720 }
2721
2722 //=============================================================================
2723 /* VIDEO MENU */
2724
2725 #define VIDEO_ITEMS 5
2726
2727 int video_cursor = 0;
2728 int video_cursor_table[] = {56, 68, 80, 100, 130};
2729 // note: if modes are added to the beginning of this list, update the
2730 // video_resolution = x; in M_Menu_Video_f below
2731 unsigned short video_resolutions[][2] = {{320,240}, {400,300}, {512,384}, {640,480}, {800,600}, {1024,768}, {1152,864}, {1280,960}, {1280,1024}, {1600,1200}, {1792,1344}, {1920,1440}, {2048,1536}, {0,0}};
2732 // this is the number of the 640x480 mode in the list
2733 #define VID_640 3
2734 #define VID_RES_COUNT ((int)(sizeof(video_resolutions) / sizeof(video_resolutions[0])) - 1)
2735 int video_resolution;
2736
2737
2738 void M_Menu_Video_f (void)
2739 {
2740         key_dest = key_menu;
2741         m_state = m_video;
2742         m_entersound = true;
2743
2744         // Look for the current resolution
2745         for (video_resolution = 0; video_resolution < VID_RES_COUNT; video_resolution++)
2746         {
2747                 if (video_resolutions[video_resolution][0] == vid.width &&
2748                         video_resolutions[video_resolution][1] == vid.height)
2749                         break;
2750         }
2751
2752         // Default to VID_640 if we didn't find it
2753         if (video_resolution == VID_RES_COUNT)
2754         {
2755                 // may need to update this number if mode list changes
2756                 video_resolution = VID_640;
2757                 Cvar_SetValueQuick (&vid_width, video_resolutions[video_resolution][0]);
2758                 Cvar_SetValueQuick (&vid_height, video_resolutions[video_resolution][1]);
2759         }
2760 }
2761
2762
2763 void M_Video_Draw (void)
2764 {
2765         cachepic_t      *p;
2766         const char* string;
2767
2768         M_Background(320, 200);
2769
2770         M_DrawPic(16, 4, "gfx/qplaque");
2771         p = Draw_CachePic("gfx/vidmodes", false);
2772         M_DrawPic((320-p->width)/2, 4, "gfx/vidmodes");
2773
2774         // Resolution
2775         M_Print(16, video_cursor_table[0], "            Resolution");
2776         string = va("%dx%d", video_resolutions[video_resolution][0], video_resolutions[video_resolution][1]);
2777         M_Print(220, video_cursor_table[0], string);
2778
2779         // Bits per pixel
2780         M_Print(16, video_cursor_table[1], "        Bits per pixel");
2781         M_Print(220, video_cursor_table[1], (vid_bitsperpixel.integer == 32) ? "32" : "16");
2782
2783         // Fullscreen
2784         M_Print(16, video_cursor_table[2], "            Fullscreen");
2785         M_DrawCheckbox(220, video_cursor_table[2], vid_fullscreen.integer);
2786
2787         // "Apply" button
2788         M_Print(220, video_cursor_table[3], "Apply");
2789
2790         // Vertical Sync
2791         M_ItemPrint (0, video_cursor_table[4], "         Vertical Sync", gl_videosyncavailable);
2792         M_DrawCheckbox(220, video_cursor_table[4], vid_vsync.integer);
2793
2794         // Cursor
2795         M_DrawCharacter(200, video_cursor_table[video_cursor], 12+((int)(realtime*4)&1));
2796 }
2797
2798
2799 void M_Menu_Video_AdjustSliders (int dir)
2800 {
2801         S_LocalSound ("sound/misc/menu3.wav");
2802
2803         switch (video_cursor)
2804         {
2805                 // Resolution
2806                 case 0:
2807                 {
2808                         int new_resolution = video_resolution + dir;
2809                         if (gamemode == GAME_FNIGGIUM ? new_resolution < VID_640 : new_resolution < 0)
2810                                 video_resolution = VID_RES_COUNT - 1;
2811                         else if (new_resolution > VID_RES_COUNT - 1)
2812                                 video_resolution = gamemode == GAME_FNIGGIUM ? VID_640 : 0;
2813                         else
2814                                 video_resolution = new_resolution;
2815
2816                         Cvar_SetValueQuick (&vid_width, video_resolutions[video_resolution][0]);
2817                         Cvar_SetValueQuick (&vid_height, video_resolutions[video_resolution][1]);
2818                         break;
2819                 }
2820
2821                 // Bits per pixel
2822                 case 1:
2823                         Cvar_SetValueQuick (&vid_bitsperpixel, (vid_bitsperpixel.integer == 32) ? 16 : 32);
2824                         break;
2825                 case 2:
2826                         Cvar_SetValueQuick (&vid_fullscreen, !vid_fullscreen.integer);
2827                         break;
2828
2829                 case 4:
2830                         Cvar_SetValueQuick (&vid_vsync, !vid_vsync.integer);
2831                         break;
2832         }
2833 }
2834
2835
2836 void M_Video_Key (int key, char ascii)
2837 {
2838         switch (key)
2839         {
2840                 case K_ESCAPE:
2841                         // vid_shared.c has a copy of the current video config. We restore it
2842                         Cvar_SetValueQuick(&vid_fullscreen, vid.fullscreen);
2843                         Cvar_SetValueQuick(&vid_width, vid.width);
2844                         Cvar_SetValueQuick(&vid_height, vid.height);
2845                         Cvar_SetValueQuick(&vid_bitsperpixel, vid.bitsperpixel);
2846
2847                         S_LocalSound ("sound/misc/menu1.wav");
2848                         M_Menu_Options_f ();
2849                         break;
2850
2851                 case K_ENTER:
2852                         m_entersound = true;
2853                         switch (video_cursor)
2854                         {
2855                                 case 3:
2856                                         Cbuf_AddText ("vid_restart\n");
2857                                         M_Menu_Options_f ();
2858                                         break;
2859                                 default:
2860                                         M_Menu_Video_AdjustSliders (1);
2861                         }
2862                         break;
2863
2864                 case K_UPARROW:
2865                         S_LocalSound ("sound/misc/menu1.wav");
2866                         video_cursor--;
2867                         if (video_cursor < 0)
2868                                 video_cursor = VIDEO_ITEMS-1;
2869                         break;
2870
2871                 case K_DOWNARROW:
2872                         S_LocalSound ("sound/misc/menu1.wav");
2873                         video_cursor++;
2874                         if (video_cursor >= VIDEO_ITEMS)
2875                                 video_cursor = 0;
2876                         break;
2877
2878                 case K_LEFTARROW:
2879                         M_Menu_Video_AdjustSliders (-1);
2880                         break;
2881
2882                 case K_RIGHTARROW:
2883                         M_Menu_Video_AdjustSliders (1);
2884                         break;
2885         }
2886 }
2887
2888 //=============================================================================
2889 /* HELP MENU */
2890
2891 int             help_page;
2892 #define NUM_HELP_PAGES  6
2893
2894
2895 void M_Menu_Help_f (void)
2896 {
2897         key_dest = key_menu;
2898         m_state = m_help;
2899         m_entersound = true;
2900         help_page = 0;
2901 }
2902
2903
2904
2905 void M_Help_Draw (void)
2906 {
2907         M_Background(320, 200);
2908         M_DrawPic (0, 0, va("gfx/help%i", help_page));
2909 }
2910
2911
2912 void M_Help_Key (int key, char ascii)
2913 {
2914         switch (key)
2915         {
2916         case K_ESCAPE:
2917                 M_Menu_Main_f ();
2918                 break;
2919
2920         case K_UPARROW:
2921         case K_RIGHTARROW:
2922                 m_entersound = true;
2923                 if (++help_page >= NUM_HELP_PAGES)
2924                         help_page = 0;
2925                 break;
2926
2927         case K_DOWNARROW:
2928         case K_LEFTARROW:
2929                 m_entersound = true;
2930                 if (--help_page < 0)
2931                         help_page = NUM_HELP_PAGES-1;
2932                 break;
2933         }
2934
2935 }
2936
2937 //=============================================================================
2938 /* CEDITS MENU */
2939
2940 void M_Menu_Credits_f (void)
2941 {
2942         key_dest = key_menu;
2943         m_state = m_credits;
2944         m_entersound = true;
2945 }
2946
2947
2948
2949 void M_Credits_Draw (void)
2950 {
2951         M_Background(640, 480);
2952         DrawQ_Pic (0, 0, "gfx/creditsmiddle", 0, 0, 1, 1, 1, 1, 0);
2953         M_Print (640/2 - 14/2*8, 236, "Coming soon...");
2954         DrawQ_Pic (0, 0, "gfx/creditstop", 0, 0, 1, 1, 1, 1, 0);
2955         DrawQ_Pic (0, 433, "gfx/creditsbottom", 0, 0, 1, 1, 1, 1, 0);
2956 }
2957
2958
2959 void M_Credits_Key (int key, char ascii)
2960 {
2961                 M_Menu_Main_f ();
2962 }
2963
2964 //=============================================================================
2965 /* QUIT MENU */
2966
2967 char *m_quit_message[9];
2968 int             m_quit_prevstate;
2969 qboolean        wasInMenus;
2970
2971
2972 int M_QuitMessage(char *line1, char *line2, char *line3, char *line4, char *line5, char *line6, char *line7, char *line8)
2973 {
2974         m_quit_message[0] = line1;
2975         m_quit_message[1] = line2;
2976         m_quit_message[2] = line3;
2977         m_quit_message[3] = line4;
2978         m_quit_message[4] = line5;
2979         m_quit_message[5] = line6;
2980         m_quit_message[6] = line7;
2981         m_quit_message[7] = line8;
2982         m_quit_message[8] = NULL;
2983         return 1;
2984 }
2985
2986 int M_ChooseQuitMessage(int request)
2987 {
2988         switch (gamemode)
2989         {
2990         case GAME_NORMAL:
2991         case GAME_HIPNOTIC:
2992         case GAME_ROGUE:
2993         case GAME_NEHAHRA:
2994         case GAME_DEFEATINDETAIL2:
2995                 if (request-- == 0) return M_QuitMessage("Are you gonna quit","this game just like","everything else?",NULL,NULL,NULL,NULL,NULL);
2996                 if (request-- == 0) return M_QuitMessage("Milord, methinks that","thou art a lowly","quitter. Is this true?",NULL,NULL,NULL,NULL,NULL);
2997                 if (request-- == 0) return M_QuitMessage("Do I need to bust your","face open for trying","to quit?",NULL,NULL,NULL,NULL,NULL);
2998                 if (request-- == 0) return M_QuitMessage("Man, I oughta smack you","for trying to quit!","Press Y to get","smacked out.",NULL,NULL,NULL,NULL);
2999                 if (request-- == 0) return M_QuitMessage("Press Y to quit like a","big loser in life.","Press N to stay proud","and successful!",NULL,NULL,NULL,NULL);
3000                 if (request-- == 0) return M_QuitMessage("If you press Y to","quit, I will summon","Satan all over your","hard drive!",NULL,NULL,NULL,NULL);
3001                 if (request-- == 0) return M_QuitMessage("Um, Asmodeus dislikes","his children trying to","quit. Press Y to return","to your Tinkertoys.",NULL,NULL,NULL,NULL);
3002                 if (request-- == 0) return M_QuitMessage("If you quit now, I'll","throw a blanket-party","for you next time!",NULL,NULL,NULL,NULL,NULL);
3003                 break;
3004         case GAME_GOODVSBAD2:
3005                 if (request-- == 0) return M_QuitMessage("Press Yes To Quit","...","Yes",NULL,NULL,NULL,NULL,NULL);
3006                 if (request-- == 0) return M_QuitMessage("Do you really want to","Quit?","Play Good vs bad 3!",NULL,NULL,NULL,NULL,NULL);
3007                 if (request-- == 0) return M_QuitMessage("All your quit are","belong to long duck","dong",NULL,NULL,NULL,NULL,NULL);
3008                 if (request-- == 0) return M_QuitMessage("Press Y to quit","","But are you too legit?",NULL,NULL,NULL,NULL,NULL);
3009                 if (request-- == 0) return M_QuitMessage("This game was made by","e@chip-web.com","It is by far the best","game ever made.",NULL,NULL,NULL,NULL);
3010                 if (request-- == 0) return M_QuitMessage("Even I really dont","know of a game better","Press Y to quit","like rougue chedder",NULL,NULL,NULL,NULL);
3011                 if (request-- == 0) return M_QuitMessage("After you stop playing","tell the guys who made","counterstrike to just","kill themselves now",NULL,NULL,NULL,NULL);
3012                 if (request-- == 0) return M_QuitMessage("Press Y to exit to DOS","","SSH login as user Y","to exit to Linux",NULL,NULL,NULL,NULL);
3013                 if (request-- == 0) return M_QuitMessage("Press Y like you","were waanderers","from Ys'",NULL,NULL,NULL,NULL,NULL);
3014                 if (request-- == 0) return M_QuitMessage("This game was made in","Nippon like the SS","announcer's saying ipon",NULL,NULL,NULL,NULL,NULL);
3015                 if (request-- == 0) return M_QuitMessage("you","want to quit?",NULL,NULL,NULL,NULL,NULL,NULL);
3016                 if (request-- == 0) return M_QuitMessage("Please stop playing","this stupid game",NULL,NULL,NULL,NULL,NULL,NULL);
3017                 break;
3018         case GAME_BATTLEMECH:
3019                 if (request-- == 0) return M_QuitMessage("? WHY ?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3020                 if (request-- == 0) return M_QuitMessage("Leave now and your mech is scrap!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3021                 if (request-- == 0) return M_QuitMessage("Accept Defeat?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3022                 if (request-- == 0) return M_QuitMessage("Wait! There are more mechs to destroy!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3023                 if (request-- == 0) return M_QuitMessage("Where's your bloodlust?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3024                 if (request-- == 0) return M_QuitMessage("Your mech here is way more impressive","than your car out there...","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL);
3025                 if (request-- == 0) return M_QuitMessage("Quitting won't reduce your debt","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3026                 break;
3027         case GAME_OPENQUARTZ:
3028                 if (request-- == 0) return M_QuitMessage("There is nothing like free beer!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3029                 if (request-- == 0) return M_QuitMessage("GNU is not Unix!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3030                 if (request-- == 0) return M_QuitMessage("You prefer free beer over free speech?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3031                 if (request-- == 0) return M_QuitMessage("Is OpenQuartz Propaganda?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3032                 break;
3033         default:
3034                 if (request-- == 0) return M_QuitMessage("Tired of fragging already?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3035                 if (request-- == 0) return M_QuitMessage("Quit now and forfeit your bodycount?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3036                 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3037                 if (request-- == 0) return M_QuitMessage("Off to do something constructive?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3038                 break;
3039         }
3040         return 0;
3041 };
3042
3043 void M_Menu_Quit_f (void)
3044 {
3045         int n;
3046         if (m_state == m_quit)
3047                 return;
3048         wasInMenus = (key_dest == key_menu);
3049         key_dest = key_menu;
3050         m_quit_prevstate = m_state;
3051         m_state = m_quit;
3052         m_entersound = true;
3053         // count how many there are
3054         for (n = 0;M_ChooseQuitMessage(n);n++);
3055         // choose one
3056         M_ChooseQuitMessage(rand() % n);
3057 }
3058
3059
3060 void M_Quit_Key (int key, char ascii)
3061 {
3062         switch (key)
3063         {
3064         case K_ESCAPE:
3065         case 'n':
3066         case 'N':
3067                 if (wasInMenus)
3068                 {
3069                         m_state = (enum m_state_e)m_quit_prevstate;
3070                         m_entersound = true;
3071                 }
3072                 else
3073                 {
3074                         key_dest = key_game;
3075                         m_state = m_none;
3076                 }
3077                 break;
3078
3079         case 'Y':
3080         case 'y':
3081                 Host_Quit_f ();
3082                 break;
3083
3084         default:
3085                 break;
3086         }
3087 }
3088
3089 void M_Quit_Draw (void)
3090 {
3091         int i, l, linelength, firstline, lastline, lines;
3092         for (i = 0, linelength = 0, firstline = 9999, lastline = -1;m_quit_message[i];i++)
3093         {
3094                 if ((l = (int)strlen(m_quit_message[i])))
3095                 {
3096                         if (firstline > i)
3097                                 firstline = i;
3098                         if (lastline < i)
3099                                 lastline = i;
3100                         if (linelength < l)
3101                                 linelength = l;
3102                 }
3103         }
3104         lines = (lastline - firstline) + 1;
3105         M_Background(linelength * 8 + 16, lines * 8 + 16);
3106         M_DrawTextBox(0, 0, linelength, lines);
3107         for (i = 0, l = firstline;i < lines;i++, l++)
3108                 M_Print(8 + 4 * (linelength - strlen(m_quit_message[l])), 8 + 8 * i, m_quit_message[l]);
3109 }
3110
3111 //=============================================================================
3112 /* LAN CONFIG MENU */
3113
3114 int             lanConfig_cursor = -1;
3115 int             lanConfig_cursor_table [] = {56, 76, 112};
3116 #define NUM_LANCONFIG_CMDS      3
3117
3118 int     lanConfig_port;
3119 char    lanConfig_portname[6];
3120 char    lanConfig_joinname[22];
3121
3122 void M_Menu_LanConfig_f (void)
3123 {
3124         key_dest = key_menu;
3125         m_state = m_lanconfig;
3126         m_entersound = true;
3127         if (lanConfig_cursor == -1)
3128         {
3129                 if (JoiningGame)
3130                         lanConfig_cursor = 1;
3131         }
3132         if (StartingGame)
3133                 lanConfig_cursor = 1;
3134         lanConfig_port = 26000;
3135         sprintf(lanConfig_portname, "%u", lanConfig_port);
3136
3137         M_Update_Return_Reason("");
3138 }
3139
3140
3141 void M_LanConfig_Draw (void)
3142 {
3143         cachepic_t      *p;
3144         int             basex;
3145         char    *startJoin;
3146         char    *protocol;
3147
3148         M_Background(320, 200);
3149
3150         M_DrawPic (16, 4, "gfx/qplaque");
3151         p = Draw_CachePic ("gfx/p_multi", false);
3152         basex = (320-p->width)/2;
3153         M_DrawPic (basex, 4, "gfx/p_multi");
3154
3155         if (StartingGame)
3156                 startJoin = "New Game";
3157         else
3158                 startJoin = "Join Game";
3159         protocol = "TCP/IP";
3160         M_Print(basex, 32, va ("%s - %s", startJoin, protocol));
3161         basex += 8;
3162
3163         M_Print(basex, lanConfig_cursor_table[0], "Port");
3164         M_DrawTextBox (basex+8*8, lanConfig_cursor_table[0]-8, 6, 1);
3165         M_Print(basex+9*8, lanConfig_cursor_table[0], lanConfig_portname);
3166
3167         if (JoiningGame)
3168         {
3169                 M_Print(basex, lanConfig_cursor_table[1], "Search for games...");
3170                 M_Print(basex, lanConfig_cursor_table[2]-16, "Join game at:");
3171                 M_DrawTextBox (basex+8, lanConfig_cursor_table[2]-8, 22, 1);
3172                 M_Print(basex+16, lanConfig_cursor_table[2], lanConfig_joinname);
3173         }
3174         else
3175         {
3176                 M_DrawTextBox (basex, lanConfig_cursor_table[1]-8, 2, 1);
3177                 M_Print(basex+8, lanConfig_cursor_table[1], "OK");
3178         }
3179
3180         M_DrawCharacter (basex-8, lanConfig_cursor_table [lanConfig_cursor], 12+((int)(realtime*4)&1));
3181
3182         if (lanConfig_cursor == 0)
3183                 M_DrawCharacter (basex+9*8 + 8*strlen(lanConfig_portname), lanConfig_cursor_table [0], 10+((int)(realtime*4)&1));
3184
3185         if (lanConfig_cursor == 2)
3186                 M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [2], 10+((int)(realtime*4)&1));
3187
3188         if (*m_return_reason)
3189                 M_Print(basex, 168, m_return_reason);
3190 }
3191
3192
3193 void M_LanConfig_Key (int key, char ascii)
3194 {
3195         int             l;
3196
3197         switch (key)
3198         {
3199         case K_ESCAPE:
3200                 M_Menu_MultiPlayer_f ();
3201                 break;
3202
3203         case K_UPARROW:
3204                 S_LocalSound ("sound/misc/menu1.wav");
3205                 lanConfig_cursor--;
3206                 if (lanConfig_cursor < 0)
3207                         lanConfig_cursor = NUM_LANCONFIG_CMDS-1;
3208                 break;
3209
3210         case K_DOWNARROW:
3211                 S_LocalSound ("sound/misc/menu1.wav");
3212                 lanConfig_cursor++;
3213                 if (lanConfig_cursor >= NUM_LANCONFIG_CMDS)
3214                         lanConfig_cursor = 0;
3215                 break;
3216
3217         case K_ENTER:
3218                 if (lanConfig_cursor == 0)
3219                         break;
3220
3221                 m_entersound = true;
3222
3223                 Cbuf_AddText ("stopdemo\n");
3224
3225                 Cvar_SetValue("port", lanConfig_port);
3226
3227                 if (lanConfig_cursor == 1)
3228                 {
3229                         if (StartingGame)
3230                         {
3231                                 M_Menu_GameOptions_f ();
3232                                 break;
3233                         }
3234                         M_Menu_ServerList_f();
3235                         break;
3236                 }
3237
3238                 if (lanConfig_cursor == 2)
3239                         Cbuf_AddText ( va ("connect \"%s\"\n", lanConfig_joinname) );
3240                 break;
3241
3242         case K_BACKSPACE:
3243                 if (lanConfig_cursor == 0)
3244                 {
3245                         if (strlen(lanConfig_portname))
3246                                 lanConfig_portname[strlen(lanConfig_portname)-1] = 0;
3247                 }
3248
3249                 if (lanConfig_cursor == 2)
3250                 {
3251                         if (strlen(lanConfig_joinname))
3252                                 lanConfig_joinname[strlen(lanConfig_joinname)-1] = 0;
3253                 }
3254                 break;
3255
3256         default:
3257                 if (ascii < 32)
3258                         break;
3259
3260                 if (lanConfig_cursor == 2)
3261                 {
3262                         l = (int)strlen(lanConfig_joinname);
3263                         if (l < 21)
3264                         {
3265                                 lanConfig_joinname[l+1] = 0;
3266                                 lanConfig_joinname[l] = ascii;
3267                         }
3268                 }
3269
3270                 if (ascii < '0' || ascii > '9')
3271                         break;
3272                 if (lanConfig_cursor == 0)
3273                 {
3274                         l = (int)strlen(lanConfig_portname);
3275                         if (l < 5)
3276                         {
3277                                 lanConfig_portname[l+1] = 0;
3278                                 lanConfig_portname[l] = ascii;
3279                         }
3280                 }
3281         }
3282
3283         if (StartingGame && lanConfig_cursor == 2)
3284         {
3285                 if (key == K_UPARROW)
3286                         lanConfig_cursor = 1;
3287                 else
3288                         lanConfig_cursor = 0;
3289         }
3290
3291         l =  atoi(lanConfig_portname);
3292         if (l <= 65535)
3293                 lanConfig_port = l;
3294         sprintf(lanConfig_portname, "%u", lanConfig_port);
3295 }
3296
3297 //=============================================================================
3298 /* GAME OPTIONS MENU */
3299
3300 typedef struct level_s
3301 {
3302         char    *name;
3303         char    *description;
3304 } level_t;
3305
3306 typedef struct episode_s
3307 {
3308         char    *description;
3309         int             firstLevel;
3310         int             levels;
3311 } episode_t;
3312
3313 typedef struct gamelevels_s
3314 {
3315         char *gamename;
3316         level_t *levels;
3317         episode_t *episodes;
3318         int numepisodes;
3319 }
3320 gamelevels_t;
3321
3322 level_t quakelevels[] =
3323 {
3324         {"start", "Entrance"},  // 0
3325
3326         {"e1m1", "Slipgate Complex"},                           // 1
3327         {"e1m2", "Castle of the Damned"},
3328         {"e1m3", "The Necropolis"},
3329         {"e1m4", "The Grisly Grotto"},
3330         {"e1m5", "Gloom Keep"},
3331         {"e1m6", "The Door To Chthon"},
3332         {"e1m7", "The House of Chthon"},
3333         {"e1m8", "Ziggurat Vertigo"},
3334
3335         {"e2m1", "The Installation"},                           // 9
3336         {"e2m2", "Ogre Citadel"},
3337         {"e2m3", "Crypt of Decay"},
3338         {"e2m4", "The Ebon Fortress"},
3339         {"e2m5", "The Wizard's Manse"},
3340         {"e2m6", "The Dismal Oubliette"},
3341         {"e2m7", "Underearth"},
3342
3343         {"e3m1", "Termination Central"},                        // 16
3344         {"e3m2", "The Vaults of Zin"},
3345         {"e3m3", "The Tomb of Terror"},
3346         {"e3m4", "Satan's Dark Delight"},
3347         {"e3m5", "Wind Tunnels"},
3348         {"e3m6", "Chambers of Torment"},
3349         {"e3m7", "The Haunted Halls"},
3350
3351         {"e4m1", "The Sewage System"},                          // 23
3352         {"e4m2", "The Tower of Despair"},
3353         {"e4m3", "The Elder God Shrine"},
3354         {"e4m4", "The Palace of Hate"},
3355         {"e4m5", "Hell's Atrium"},
3356         {"e4m6", "The Pain Maze"},
3357         {"e4m7", "Azure Agony"},
3358         {"e4m8", "The Nameless City"},
3359
3360         {"end", "Shub-Niggurath's Pit"},                        // 31
3361
3362         {"dm1", "Place of Two Deaths"},                         // 32
3363         {"dm2", "Claustrophobopolis"},
3364         {"dm3", "The Abandoned Base"},
3365         {"dm4", "The Bad Place"},
3366         {"dm5", "The Cistern"},
3367         {"dm6", "The Dark Zone"}
3368 };
3369
3370 episode_t quakeepisodes[] =
3371 {
3372         {"Welcome to Quake", 0, 1},
3373         {"Doomed Dimension", 1, 8},
3374         {"Realm of Black Magic", 9, 7},
3375         {"Netherworld", 16, 7},
3376         {"The Elder World", 23, 8},
3377         {"Final Level", 31, 1},
3378         {"Deathmatch Arena", 32, 6}
3379 };
3380
3381  //MED 01/06/97 added hipnotic levels
3382 level_t     hipnoticlevels[] =
3383 {
3384    {"start", "Command HQ"},  // 0
3385
3386    {"hip1m1", "The Pumping Station"},          // 1
3387    {"hip1m2", "Storage Facility"},
3388    {"hip1m3", "The Lost Mine"},
3389    {"hip1m4", "Research Facility"},
3390    {"hip1m5", "Military Complex"},
3391
3392    {"hip2m1", "Ancient Realms"},          // 6
3393    {"hip2m2", "The Black Cathedral"},
3394    {"hip2m3", "The Catacombs"},
3395    {"hip2m4", "The Crypt"},
3396    {"hip2m5", "Mortum's Keep"},
3397    {"hip2m6", "The Gremlin's Domain"},
3398
3399    {"hip3m1", "Tur Torment"},       // 12
3400    {"hip3m2", "Pandemonium"},
3401    {"hip3m3", "Limbo"},
3402    {"hip3m4", "The Gauntlet"},
3403
3404    {"hipend", "Armagon's Lair"},       // 16
3405
3406    {"hipdm1", "The Edge of Oblivion"}           // 17
3407 };
3408
3409 //MED 01/06/97  added hipnotic episodes
3410 episode_t   hipnoticepisodes[] =
3411 {
3412    {"Scourge of Armagon", 0, 1},
3413    {"Fortress of the Dead", 1, 5},
3414    {"Dominion of Darkness", 6, 6},
3415    {"The Rift", 12, 4},
3416    {"Final Level", 16, 1},
3417    {"Deathmatch Arena", 17, 1}
3418 };
3419
3420 //PGM 01/07/97 added rogue levels
3421 //PGM 03/02/97 added dmatch level
3422 level_t         roguelevels[] =
3423 {
3424         {"start",       "Split Decision"},
3425         {"r1m1",        "Deviant's Domain"},
3426         {"r1m2",        "Dread Portal"},
3427         {"r1m3",        "Judgement Call"},
3428         {"r1m4",        "Cave of Death"},
3429         {"r1m5",        "Towers of Wrath"},
3430         {"r1m6",        "Temple of Pain"},
3431         {"r1m7",        "Tomb of the Overlord"},
3432         {"r2m1",        "Tempus Fugit"},
3433         {"r2m2",        "Elemental Fury I"},
3434         {"r2m3",        "Elemental Fury II"},
3435         {"r2m4",        "Curse of Osiris"},
3436         {"r2m5",        "Wizard's Keep"},
3437         {"r2m6",        "Blood Sacrifice"},
3438         {"r2m7",        "Last Bastion"},
3439         {"r2m8",        "Source of Evil"},
3440         {"ctf1",    "Division of Change"}
3441 };
3442
3443 //PGM 01/07/97 added rogue episodes
3444 //PGM 03/02/97 added dmatch episode
3445 episode_t       rogueepisodes[] =
3446 {
3447         {"Introduction", 0, 1},
3448         {"Hell's Fortress", 1, 7},
3449         {"Corridors of Time", 8, 8},
3450         {"Deathmatch Arena", 16, 1}
3451 };
3452
3453 level_t         nehahralevels[] =
3454 {
3455         {"nehstart",    "Welcome to Nehahra"},
3456         {"neh1m1",      "Forge City1: Slipgates"},
3457         {"neh1m2",      "Forge City2: Boiler"},
3458         {"neh1m3",      "Forge City3: Escape"},
3459         {"neh1m4",      "Grind Core"},
3460         {"neh1m5",      "Industrial Silence"},
3461         {"neh1m6",      "Locked-Up Anger"},
3462         {"neh1m7",      "Wanderer of the Wastes"},
3463         {"neh1m8",      "Artemis System Net"},
3464         {"neh1m9",      "To the Death"},
3465         {"neh2m1",      "The Gates of Ghoro"},
3466         {"neh2m2",      "Sacred Trinity"},
3467         {"neh2m3",      "Realm of the Ancients"},
3468         {"neh2m4",      "Temple of the Ancients"},
3469         {"neh2m5",      "Dreams Made Flesh"},
3470         {"neh2m6",      "Your Last Cup of Sorrow"},
3471         {"nehsec",      "Ogre's Bane"},
3472         {"nehahra",     "Nehahra's Den"},
3473         {"nehend",      "Quintessence"}
3474 };
3475
3476 episode_t       nehahraepisodes[] =
3477 {
3478         {"Welcome to Nehahra", 0, 1},
3479         {"The Fall of Forge", 1, 9},
3480         {"The Outlands", 10, 7},
3481         {"Dimension of the Lost", 17, 2}
3482 };
3483
3484 // Map list for Transfusion
3485 level_t         transfusionlevels[] =
3486 {
3487         {"e1m1",                "Cradle to Grave"},
3488         {"e1m2",                "Wrong Side of the Tracks"},
3489         {"e1m3",                "Phantom Express"},
3490         {"e1m4",                "Dark Carnival"},
3491         {"e1m5",                "Hallowed Grounds"},
3492         {"e1m6",                "The Great Temple"},
3493         {"e1m7",                "Altar of Stone"},
3494         {"e1m8",                "House of Horrors"},
3495
3496         {"e2m1",                "Shipwrecked"},
3497         {"e2m2",                "The Lumber Mill"},
3498         {"e2m3",                "Rest for the Wicked"},
3499         {"e2m4",                "The Overlooked Hotel"},
3500         {"e2m5",                "The Haunting"},
3501         {"e2m6",                "The Cold Rush"},
3502         {"e2m7",                "Bowels of the Earth"},
3503         {"e2m8",                "The Lair of Shial"},
3504         {"e2m9",                "Thin Ice"},
3505
3506         {"e3m1",                "Ghost Town"},
3507         {"e3m2",                "The Siege"},
3508         {"e3m3",                "Raw Sewage"},
3509         {"e3m4",                "The Sick Ward"},
3510         {"e3m5",                "Spare Parts"},
3511         {"e3m6",                "Monster Bait"},
3512         {"e3m7",                "The Pit of Cerberus"},
3513         {"e3m8",                "Catacombs"},
3514
3515         {"e4m1",                "Butchery Loves Company"},
3516         {"e4m2",                "Breeding Grounds"},
3517         {"e4m3",                "Charnel House"},
3518         {"e4m4",                "Crystal Lake"},
3519         {"e4m5",                "Fire and Brimstone"},
3520         {"e4m6",                "The Ganglion Depths"},
3521         {"e4m7",                "In the Flesh"},
3522         {"e4m8",                "The Hall of the Epiphany"},
3523         {"e4m9",                "Mall of the Dead"},
3524
3525         {"bb1",                 "The Stronghold"},
3526         {"bb2",                 "Winter Wonderland"},
3527         {"bb3",                 "Bodies"},
3528         {"bb4",                 "The Tower"},
3529         {"bb5",                 "Click!"},
3530         {"bb6",                 "Twin Fortress"},
3531         {"bb7",                 "Midgard"},
3532         {"bb8",                 "Fun With Heads"},
3533         {"dm1",                 "Monolith Building 11"},
3534         {"dm2",                 "Power!"},
3535         {"dm3",                 "Area 15"},
3536
3537         {"e6m1",                "Welcome to Your Life"},
3538         {"e6m2",                "They Are Here"},
3539         {"e6m3",                "Public Storage"},
3540         {"e6m4",                "Aqueducts"},
3541         {"e6m5",                "The Ruined Temple"},
3542         {"e6m6",                "Forbidden Rituals"},
3543         {"e6m7",                "The Dungeon"},
3544         {"e6m8",                "Beauty and the Beast"},
3545         {"e6m9",                "Forgotten Catacombs"},
3546
3547         {"cp01",                "Boat Docks"},
3548         {"cp02",                "Old Opera House"},
3549         {"cp03",                "Gothic Library"},
3550         {"cp04",                "Lost Monastery"},
3551         {"cp05",                "Steamboat"},
3552         {"cp06",                "Graveyard"},
3553         {"cp07",                "Mountain Pass"},
3554         {"cp08",                "Abysmal Mine"},
3555         {"cp09",                "Castle"},
3556         {"cps1",                "Boggy Creek"},
3557
3558         {"cpbb01",              "Crypt of Despair"},
3559         {"cpbb02",              "Pits of Blood"},
3560         {"cpbb03",              "Unholy Cathedral"},
3561         {"cpbb04",              "Deadly Inspirations"},
3562
3563         {"b2a15",               "Area 15 (B2)"},
3564         {"b2bodies",    "BB_Bodies (B2)"},
3565         {"b2cabana",    "BB_Cabana"},
3566         {"b2power",             "BB_Power"},
3567         {"barena",              "Blood Arena"},
3568         {"bkeep",               "Blood Keep"},
3569         {"bstar",               "Brown Star"},
3570         {"crypt",               "The Crypt"},
3571
3572         {"bb3_2k1",             "Bodies Infusion"},
3573         {"captasao",    "Captasao"},
3574         {"curandero",   "Curandero"},
3575         {"dcamp",               "DeathCamp"},
3576         {"highnoon",    "HighNoon"},
3577         {"qbb1",                "The Confluence"},
3578         {"qbb2",                "KathartiK"},
3579         {"qbb3",                "Caleb's Woodland Retreat"},
3580         {"zoo",                 "Zoo"},
3581
3582         {"dranzbb6",    "Black Coffee"},
3583         {"fragm",               "Frag'M"},
3584         {"maim",                "Maim"},
3585         {"qe1m7",               "The House of Chthon"},
3586         {"qdm1",                "Place of Two Deaths"},
3587         {"qdm4",                "The Bad Place"},
3588         {"qdm5",                "The Cistern"},
3589         {"qmorbias",    "DM-Morbias"},
3590         {"simple",              "Dead Simple"}
3591 };
3592
3593 episode_t       transfusionepisodes[] =
3594 {
3595         {"The Way of All Flesh", 0, 8},
3596         {"Even Death May Die", 8, 9},
3597         {"Farewell to Arms", 17, 8},
3598         {"Dead Reckoning", 25, 9},
3599         {"BloodBath", 34, 11},
3600         {"Post Mortem", 45, 9},
3601         {"Cryptic Passage", 54, 10},
3602         {"Cryptic BloodBath", 64, 4},
3603         {"Blood 2", 68, 8},
3604         {"Transfusion", 76, 9},
3605         {"Conversions", 85, 9}
3606 };
3607
3608 level_t goodvsbad2levels[] =
3609 {
3610         {"rts", "Many Paths"},  // 0
3611         {"chess", "Chess, Scott Hess"},                         // 1
3612         {"dot", "Big Wall"},
3613         {"city2", "The Big City"},
3614         {"bwall", "0 G like Psychic TV"},
3615         {"snow", "Wireframed"},
3616         {"telep", "Infinite Falling"},
3617         {"faces", "Facing Bases"},
3618         {"island", "Adventure Islands"},
3619 };
3620
3621 episode_t goodvsbad2episodes[] =
3622 {
3623         {"Levels? Bevels!", 0, 8},
3624 };
3625
3626 level_t battlemechlevels[] =
3627 {
3628         {"start", "Parking Level"},
3629         {"dm1", "Hot Dump"},                        // 1
3630         {"dm2", "The Pits"},
3631         {"dm3", "Dimber Died"},
3632         {"dm4", "Fire in the Hole"},
3633         {"dm5", "Clubhouses"},
3634         {"dm6", "Army go Underground"},
3635 };
3636
3637 episode_t battlemechepisodes[] =
3638 {
3639         {"Time for Battle", 0, 7},
3640 };
3641
3642 level_t openquartzlevels[] =
3643 {
3644         {"start", "Welcome to Openquartz"},
3645
3646         {"void1", "The center of nowhere"},                        // 1
3647         {"void2", "The place with no name"},
3648         {"void3", "The lost supply base"},
3649         {"void4", "Past the outer limits"},
3650         {"void5", "Into the nonexistance"},
3651         {"void6", "Void walk"},
3652
3653         {"vtest", "Warp Central"},
3654         {"box", "The deathmatch box"},
3655         {"bunkers", "Void command"},
3656         {"house", "House of chaos"},
3657         {"office", "Overnight office kill"},
3658         {"am1", "The nameless chambers"},
3659 };
3660
3661 episode_t openquartzepisodes[] =
3662 {
3663         {"Single Player", 0, 1},
3664         {"Void Deathmatch", 1, 6},
3665         {"Contrib", 7, 6},
3666 };
3667
3668 level_t defeatindetail2levels[] =
3669 {
3670         {"atac3",       "River Crossing"},
3671         {"atac4",       "Canyon Chaos"},
3672         {"atac7",       "Desert Stormer"},
3673 };
3674
3675 episode_t defeatindetail2episodes[] =
3676 {
3677         {"ATAC Campaign", 0, 3},
3678 };
3679
3680 gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2};
3681 gamelevels_t registeredquakegame = {"Quake", quakelevels, quakeepisodes, 7};
3682 gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6};
3683 gamelevels_t roguegame = {"Dissolution of Eternity", roguelevels, rogueepisodes, 4};
3684 gamelevels_t nehahragame = {"Nehahra", nehahralevels, nehahraepisodes, 4};
3685 gamelevels_t transfusiongame = {"Transfusion", transfusionlevels, transfusionepisodes, 11};
3686 gamelevels_t goodvsbad2game = {"Good Vs. Bad 2", goodvsbad2levels, goodvsbad2episodes, 1};
3687 gamelevels_t battlemechgame = {"Battlemech", battlemechlevels, battlemechepisodes, 1};
3688 gamelevels_t openquartzgame = {"OpenQuartz", openquartzlevels, openquartzepisodes, 3};
3689 gamelevels_t defeatindetail2game = {"Defeat In Detail 2", defeatindetail2levels, defeatindetail2episodes, 1};
3690
3691 typedef struct gameinfo_s
3692 {
3693         gamemode_t gameid;
3694         gamelevels_t *notregistered;
3695         gamelevels_t *registered;
3696 }
3697 gameinfo_t;
3698
3699 gameinfo_t gamelist[] =
3700 {
3701         {GAME_NORMAL, &sharewarequakegame, &registeredquakegame},
3702         {GAME_HIPNOTIC, &hipnoticgame, &hipnoticgame},
3703         {GAME_ROGUE, &roguegame, &roguegame},
3704         {GAME_NEHAHRA, &nehahragame, &nehahragame},
3705         {GAME_TRANSFUSION, &transfusiongame, &transfusiongame},
3706         {GAME_GOODVSBAD2, &goodvsbad2game, &goodvsbad2game},
3707         {GAME_BATTLEMECH, &battlemechgame, &battlemechgame},
3708         {GAME_OPENQUARTZ, &openquartzgame, &openquartzgame},
3709         {GAME_DEFEATINDETAIL2, &defeatindetail2game, &defeatindetail2game},
3710         {(gamemode_t)-1, &sharewarequakegame, &registeredquakegame} // final fallback
3711 };
3712
3713 gamelevels_t *lookupgameinfo(void)
3714 {
3715         int i;
3716         for (i = 0;gamelist[i].gameid >= 0 && gamelist[i].gameid != gamemode;i++);
3717         if (registered.integer)
3718                 return gamelist[i].registered;
3719         else
3720                 return gamelist[i].notregistered;
3721 }
3722
3723 int     startepisode;
3724 int     startlevel;
3725 int maxplayers;
3726 qboolean m_serverInfoMessage = false;
3727 double m_serverInfoMessageTime;
3728
3729 void M_Menu_GameOptions_f (void)
3730 {
3731         key_dest = key_menu;
3732         m_state = m_gameoptions;
3733         m_entersound = true;
3734         if (maxplayers == 0)
3735                 maxplayers = svs.maxclients;
3736         if (maxplayers < 2)
3737                 maxplayers = min(8, MAX_SCOREBOARD);
3738 }
3739
3740
3741 int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 104, 112, 140, 160, 168};
3742 #define NUM_GAMEOPTIONS 12
3743 int             gameoptions_cursor;
3744
3745 void M_GameOptions_Draw (void)
3746 {
3747         cachepic_t      *p;
3748         int             x;
3749         gamelevels_t *g;
3750
3751         M_Background(320, 200);
3752
3753         M_DrawPic (16, 4, "gfx/qplaque");
3754         p = Draw_CachePic ("gfx/p_multi", false);
3755         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
3756
3757         M_DrawTextBox (152, 32, 10, 1);
3758         M_Print(160, 40, "begin game");
3759
3760         M_Print(0, 56, "      Max players");
3761         M_Print(160, 56, va("%i", maxplayers) );
3762
3763         if (gamemode != GAME_GOODVSBAD2)
3764         {
3765                 M_Print(0, 64, "        Game Type");
3766                 if (gamemode == GAME_TRANSFUSION)
3767                 {
3768                         if (!coop.integer && !deathmatch.integer)
3769                                 Cvar_SetValue("deathmatch", 1);
3770                         if (deathmatch.integer == 0)
3771                                 M_Print(160, 64, "Cooperative");
3772                         else if (deathmatch.integer == 2)
3773                                 M_Print(160, 64, "Capture the Flag");
3774                         else
3775                                 M_Print(160, 64, "Blood Bath");
3776                 }
3777                 else if (gamemode == GAME_BATTLEMECH)
3778                 {
3779                         if (!deathmatch.integer)
3780                                 Cvar_SetValue("deathmatch", 1);
3781                         if (deathmatch.integer == 2)
3782                                 M_Print(160, 64, "Rambo Match");
3783                         else
3784                                 M_Print(160, 64, "Deathmatch");
3785                 }
3786                 else
3787                 {
3788                         if (!coop.integer && !deathmatch.integer)
3789                                 Cvar_SetValue("deathmatch", 1);
3790                         if (coop.integer)
3791                                 M_Print(160, 64, "Cooperative");
3792                         else
3793                                 M_Print(160, 64, "Deathmatch");
3794                 }
3795
3796                 M_Print(0, 72, "        Teamplay");
3797                 if (gamemode == GAME_ROGUE)
3798                 {
3799                         char *msg;
3800
3801                         switch((int)teamplay.integer)
3802                         {
3803                                 case 1: msg = "No Friendly Fire"; break;
3804                                 case 2: msg = "Friendly Fire"; break;
3805                                 case 3: msg = "Tag"; break;
3806                                 case 4: msg = "Capture the Flag"; break;
3807                                 case 5: msg = "One Flag CTF"; break;
3808                                 case 6: msg = "Three Team CTF"; break;
3809                                 default: msg = "Off"; break;
3810                         }
3811                         M_Print(160, 72, msg);
3812                 }
3813                 else
3814                 {
3815                         char *msg;
3816
3817                         switch (teamplay.integer)
3818                         {
3819                                 case 0: msg = "Off"; break;
3820                                 case 2: msg = "Friendly Fire"; break;
3821                                 default: msg = "No Friendly Fire"; break;
3822                         }
3823                         M_Print(160, 72, msg);
3824                 }
3825                 M_Print(0, 80, "            Skill");
3826                 if (gamemode == GAME_TRANSFUSION)
3827                 {
3828                         if (skill.integer == 1)
3829                                 M_Print(160, 80, "Still Kicking");
3830                         else if (skill.integer == 2)
3831                                 M_Print(160, 80, "Pink On The Inside");
3832                         else if (skill.integer == 3)
3833                                 M_Print(160, 80, "Lightly Broiled");
3834                         else if (skill.integer == 4)
3835                                 M_Print(160, 80, "Well Done");
3836                         else
3837                                 M_Print(160, 80, "Extra Crispy");
3838                 }
3839                 else
3840                 {
3841                         if (skill.integer == 0)
3842                                 M_Print(160, 80, "Easy difficulty");
3843                         else if (skill.integer == 1)
3844                                 M_Print(160, 80, "Normal difficulty");
3845                         else if (skill.integer == 2)
3846                                 M_Print(160, 80, "Hard difficulty");
3847                         else
3848                                 M_Print(160, 80, "Nightmare difficulty");
3849                 }
3850                 M_Print(0, 88, "       Frag Limit");
3851                 if (fraglimit.integer == 0)
3852                         M_Print(160, 88, "none");
3853                 else
3854                         M_Print(160, 88, va("%i frags", fraglimit.integer));
3855
3856                 M_Print(0, 96, "       Time Limit");
3857                 if (timelimit.integer == 0)
3858                         M_Print(160, 96, "none");
3859                 else
3860                         M_Print(160, 96, va("%i minutes", timelimit.integer));
3861         }
3862
3863         M_Print(0, 104, "    Public server");
3864         M_Print(160, 104, (sv_public.integer == 0) ? "no" : "yes");
3865
3866         M_Print(0, 112, "   Server maxrate");
3867         M_Print(160, 112, va("%i", sv_maxrate.integer));
3868
3869         M_Print(0, 128, "      Server name");
3870         M_DrawTextBox (0, 132, 38, 1);
3871         M_Print(8, 140, hostname.string);
3872
3873         g = lookupgameinfo();
3874
3875         if (gamemode != GAME_GOODVSBAD2)
3876         {
3877                 M_Print(0, 160, "         Episode");
3878                 M_Print(160, 160, g->episodes[startepisode].description);
3879         }
3880
3881         M_Print(0, 168, "           Level");
3882         M_Print(160, 168, g->levels[g->episodes[startepisode].firstLevel + startlevel].description);
3883         M_Print(160, 176, g->levels[g->episodes[startepisode].firstLevel + startlevel].name);
3884
3885 // line cursor
3886         if (gameoptions_cursor == 9)
3887                 M_DrawCharacter (8 + 8 * strlen(hostname.string), gameoptions_cursor_table[gameoptions_cursor], 10+((int)(realtime*4)&1));
3888         else
3889                 M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1));
3890
3891         if (m_serverInfoMessage)
3892         {
3893                 if ((realtime - m_serverInfoMessageTime) < 5.0)
3894                 {
3895                         x = (320-26*8)/2;
3896                         M_DrawTextBox (x, 138, 24, 4);
3897                         x += 8;
3898                         M_Print(x, 146, " More than 64 players?? ");
3899                         M_Print(x, 154, "  First, question your  ");
3900                         M_Print(x, 162, "   sanity, then email   ");
3901                         M_Print(x, 170, " havoc@telefragged.com  ");
3902                 }
3903                 else
3904                         m_serverInfoMessage = false;
3905         }
3906 }
3907
3908
3909 void M_NetStart_Change (int dir)
3910 {
3911         gamelevels_t *g;
3912         int count;
3913
3914         switch (gameoptions_cursor)
3915         {
3916         case 1:
3917                 maxplayers += dir;
3918                 if (maxplayers > MAX_SCOREBOARD)
3919                 {
3920                         maxplayers = MAX_SCOREBOARD;
3921                         m_serverInfoMessage = true;
3922                         m_serverInfoMessageTime = realtime;
3923                 }
3924                 if (maxplayers < 2)
3925                         maxplayers = 2;
3926                 break;
3927
3928         case 2:
3929                 if (gamemode == GAME_GOODVSBAD2)
3930                         break;
3931                 if (gamemode == GAME_TRANSFUSION)
3932                 {
3933                         switch (deathmatch.integer)
3934                         {
3935                                 // From Cooperative to BloodBath
3936                                 case 0:
3937                                         Cvar_SetValueQuick (&coop, 0);
3938                                         Cvar_SetValueQuick (&deathmatch, 1);
3939                                         break;
3940
3941                                 // From BloodBath to CTF
3942                                 case 1:
3943                                         Cvar_SetValueQuick (&coop, 0);
3944                                         Cvar_SetValueQuick (&deathmatch, 2);
3945                                         break;
3946
3947                                 // From CTF to Cooperative
3948                                 //case 2:
3949                                 default:
3950                                         Cvar_SetValueQuick (&coop, 1);
3951                                         Cvar_SetValueQuick (&deathmatch, 0);
3952                         }
3953                 }
3954                 else if (gamemode == GAME_BATTLEMECH)
3955                 {
3956                         if (deathmatch.integer == 2) // changing from Rambo to Deathmatch
3957                                 Cvar_SetValueQuick (&deathmatch, 0);
3958                         else // changing from Deathmatch to Rambo
3959                                 Cvar_SetValueQuick (&deathmatch, 2);
3960                 }
3961                 else
3962                 {
3963                         if (deathmatch.integer) // changing from deathmatch to coop
3964                         {
3965                                 Cvar_SetValueQuick (&coop, 1);
3966                                 Cvar_SetValueQuick (&deathmatch, 0);
3967                         }
3968                         else // changing from coop to deathmatch
3969                         {
3970                                 Cvar_SetValueQuick (&coop, 0);
3971                                 Cvar_SetValueQuick (&deathmatch, 1);
3972                         }
3973                 }
3974                 break;
3975
3976         case 3:
3977                 if (gamemode == GAME_GOODVSBAD2)
3978                         break;
3979                 if (gamemode == GAME_ROGUE)
3980                         count = 6;
3981                 else
3982                         count = 2;
3983
3984                 Cvar_SetValueQuick (&teamplay, teamplay.integer + dir);
3985                 if (teamplay.integer > count)
3986                         Cvar_SetValueQuick (&teamplay, 0);
3987                 else if (teamplay.integer < 0)
3988                         Cvar_SetValueQuick (&teamplay, count);
3989                 break;
3990
3991         case 4:
3992                 if (gamemode == GAME_GOODVSBAD2)
3993                         break;
3994                 Cvar_SetValueQuick (&skill, skill.integer + dir);
3995                 if (gamemode == GAME_TRANSFUSION)
3996                 {
3997                         if (skill.integer > 5)
3998                                 Cvar_SetValueQuick (&skill, 1);
3999                         if (skill.integer < 1)
4000                                 Cvar_SetValueQuick (&skill, 5);
4001                 }
4002                 else
4003                 {
4004                         if (skill.integer > 3)
4005                                 Cvar_SetValueQuick (&skill, 0);
4006                         if (skill.integer < 0)
4007                                 Cvar_SetValueQuick (&skill, 3);
4008                 }
4009                 break;
4010
4011         case 5:
4012                 if (gamemode == GAME_GOODVSBAD2)
4013                         break;
4014                 Cvar_SetValueQuick (&fraglimit, fraglimit.integer + dir*10);
4015                 if (fraglimit.integer > 100)
4016                         Cvar_SetValueQuick (&fraglimit, 0);
4017                 if (fraglimit.integer < 0)
4018                         Cvar_SetValueQuick (&fraglimit, 100);
4019                 break;
4020
4021         case 6:
4022                 if (gamemode == GAME_GOODVSBAD2)
4023                         break;
4024                 Cvar_SetValueQuick (&timelimit, timelimit.value + dir*5);
4025                 if (timelimit.value > 60)
4026                         Cvar_SetValueQuick (&timelimit, 0);
4027                 if (timelimit.value < 0)
4028                         Cvar_SetValueQuick (&timelimit, 60);
4029                 break;
4030
4031         case 7:
4032                 Cvar_SetValueQuick (&sv_public, !sv_public.integer);
4033                 break;
4034
4035         case 8:
4036                 Cvar_SetValueQuick (&sv_maxrate, sv_maxrate.integer + dir*500);
4037                 if (sv_maxrate.integer > NET_MAXRATE)
4038                         Cvar_SetValueQuick (&sv_maxrate, NET_MAXRATE);
4039                 if (sv_maxrate.integer < NET_MINRATE)
4040                         Cvar_SetValueQuick (&sv_maxrate, NET_MINRATE);
4041                 break;
4042
4043         case 9:
4044                 break;
4045
4046         case 10:
4047                 if (gamemode == GAME_GOODVSBAD2)
4048                         break;
4049                 startepisode += dir;
4050                 g = lookupgameinfo();
4051
4052                 if (startepisode < 0)
4053                         startepisode = g->numepisodes - 1;
4054
4055                 if (startepisode >= g->numepisodes)
4056                         startepisode = 0;
4057
4058                 startlevel = 0;
4059                 break;
4060
4061         case 11:
4062                 startlevel += dir;
4063                 g = lookupgameinfo();
4064
4065                 if (startlevel < 0)
4066                         startlevel = g->episodes[startepisode].levels - 1;
4067
4068                 if (startlevel >= g->episodes[startepisode].levels)
4069                         startlevel = 0;
4070                 break;
4071         }
4072 }
4073
4074 void M_GameOptions_Key (int key, char ascii)
4075 {
4076         gamelevels_t *g;
4077         int l;
4078         char hostnamebuf[128];
4079
4080         switch (key)
4081         {
4082         case K_ESCAPE:
4083                 M_Menu_MultiPlayer_f ();
4084                 break;
4085
4086         case K_UPARROW:
4087                 S_LocalSound ("sound/misc/menu1.wav");
4088                 gameoptions_cursor--;
4089                 if (gameoptions_cursor < 0)
4090                         gameoptions_cursor = NUM_GAMEOPTIONS-1;
4091                 break;
4092
4093         case K_DOWNARROW:
4094                 S_LocalSound ("sound/misc/menu1.wav");
4095                 gameoptions_cursor++;
4096                 if (gameoptions_cursor >= NUM_GAMEOPTIONS)
4097                         gameoptions_cursor = 0;
4098                 break;
4099
4100         case K_LEFTARROW:
4101                 if (gameoptions_cursor == 0)
4102                         break;
4103                 S_LocalSound ("sound/misc/menu3.wav");
4104                 M_NetStart_Change (-1);
4105                 break;
4106
4107         case K_RIGHTARROW:
4108                 if (gameoptions_cursor == 0)
4109                         break;
4110                 S_LocalSound ("sound/misc/menu3.wav");
4111                 M_NetStart_Change (1);
4112                 break;
4113
4114         case K_ENTER:
4115                 S_LocalSound ("sound/misc/menu2.wav");
4116                 if (gameoptions_cursor == 0)
4117                 {
4118                         if (sv.active)
4119                                 Cbuf_AddText ("disconnect\n");
4120                         Cbuf_AddText ( va ("maxplayers %u\n", maxplayers) );
4121
4122                         g = lookupgameinfo();
4123                         Cbuf_AddText ( va ("map %s\n", g->levels[g->episodes[startepisode].firstLevel + startlevel].name) );
4124                         return;
4125                 }
4126
4127                 M_NetStart_Change (1);
4128                 break;
4129
4130         case K_BACKSPACE:
4131                 if (gameoptions_cursor == 9)
4132                 {
4133                         l = (int)strlen(hostname.string);
4134                         if (l)
4135                         {
4136                                 l = min(l - 1, 37);
4137                                 memcpy(hostnamebuf, hostname.string, l);
4138                                 hostnamebuf[l] = 0;
4139                                 Cvar_Set("hostname", hostnamebuf);
4140                         }
4141                 }
4142                 break;
4143
4144         default:
4145                 if (ascii < 32)
4146                         break;
4147                 if (gameoptions_cursor == 9)
4148                 {
4149                         l = (int)strlen(hostname.string);
4150                         if (l < 37)
4151                         {
4152                                 memcpy(hostnamebuf, hostname.string, l);
4153                                 hostnamebuf[l] = ascii;
4154                                 hostnamebuf[l+1] = 0;
4155                                 Cvar_Set("hostname", hostnamebuf);
4156                         }
4157                 }
4158         }
4159 }
4160
4161 //=============================================================================
4162 /* SLIST MENU */
4163
4164 int slist_cursor;
4165
4166 void M_Menu_ServerList_f (void)
4167 {
4168         key_dest = key_menu;
4169         m_state = m_slist;
4170         m_entersound = true;
4171         slist_cursor = 0;
4172         M_Update_Return_Reason("");
4173         Net_Slist_f();
4174 }
4175
4176
4177 void M_ServerList_Draw (void)
4178 {
4179         int n, y, visible, start, end;
4180         cachepic_t *p;
4181         const char *s;
4182
4183         // use as much vertical space as available
4184         if (gamemode == GAME_TRANSFUSION)
4185                 M_Background(640, vid_conheight.integer - 80);
4186         else
4187                 M_Background(640, vid_conheight.integer);
4188         // scroll the list as the cursor moves
4189         s = va("%i/%i masters %i/%i servers", masterreplycount, masterquerycount, serverreplycount, serverquerycount);
4190         M_PrintRed((640 - strlen(s) * 8) / 2, 32, s);
4191         if (*m_return_reason)
4192                 M_Print(16, menu_height - 8, m_return_reason);
4193         y = 48;
4194         visible = (menu_height - 16 - y) / 8 / 2;
4195         start = bound(0, slist_cursor - (visible >> 1), serverlist_viewcount - visible);
4196         end = min(start + visible, serverlist_viewcount);
4197
4198         p = Draw_CachePic("gfx/p_multi", false);
4199         M_DrawPic((640 - p->width) / 2, 4, "gfx/p_multi");
4200         if (end > start)
4201         {
4202                 for (n = start;n < end;n++)
4203                 {
4204                         DrawQ_Fill(menu_x, menu_y + y, 640, 16, n == slist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
4205                         M_PrintColored(0, y, serverlist_viewlist[n]->line1);y += 8;
4206                         M_PrintColored(0, y, serverlist_viewlist[n]->line2);y += 8;
4207                 }
4208         }
4209         else if (realtime - masterquerytime < 3)
4210         {
4211                 if (masterquerycount)
4212                         M_Print(0, y, "No servers found");
4213                 else
4214                         M_Print(0, y, "No master servers found (network problem?)");
4215         }
4216 }
4217
4218
4219 void M_ServerList_Key(int k, char ascii)
4220 {
4221         switch (k)
4222         {
4223         case K_ESCAPE:
4224                 M_Menu_LanConfig_f();
4225                 break;
4226
4227         case K_SPACE:
4228                 Net_Slist_f();
4229                 break;
4230
4231         case K_UPARROW:
4232         case K_LEFTARROW:
4233                 S_LocalSound ("sound/misc/menu1.wav");
4234                 slist_cursor--;
4235                 if (slist_cursor < 0)
4236                         slist_cursor = serverlist_viewcount - 1;
4237                 break;
4238
4239         case K_DOWNARROW:
4240         case K_RIGHTARROW:
4241                 S_LocalSound ("sound/misc/menu1.wav");
4242                 slist_cursor++;
4243                 if (slist_cursor >= serverlist_viewcount)
4244                         slist_cursor = 0;
4245                 break;
4246
4247         case K_ENTER:
4248                 S_LocalSound ("sound/misc/menu2.wav");
4249                 if (serverlist_viewcount)
4250                         Cbuf_AddText(va("connect \"%s\"\n", serverlist_viewlist[slist_cursor]->info.cname));
4251                 break;
4252
4253         default:
4254                 break;
4255         }
4256
4257 }
4258
4259 //=============================================================================
4260 /* Menu Subsystem */
4261
4262 void M_Keydown(int key, char ascii);
4263 void M_Draw(void);
4264 void M_ToggleMenu_f(void);
4265 void M_Shutdown(void);
4266
4267 void M_Init (void)
4268 {
4269         menuplyr_load = true;
4270         menuplyr_pixels = NULL;
4271
4272         Cmd_AddCommand ("menu_main", M_Menu_Main_f);
4273         Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f);
4274         Cmd_AddCommand ("menu_load", M_Menu_Load_f);
4275         Cmd_AddCommand ("menu_save", M_Menu_Save_f);
4276         Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f);
4277         Cmd_AddCommand ("menu_setup", M_Menu_Setup_f);
4278         Cmd_AddCommand ("menu_options", M_Menu_Options_f);
4279         Cmd_AddCommand ("menu_options_effects", M_Menu_Options_Effects_f);
4280         Cmd_AddCommand ("menu_options_graphics", M_Menu_Options_Graphics_f);
4281         Cmd_AddCommand ("menu_options_colorcontrol", M_Menu_Options_ColorControl_f);
4282         Cmd_AddCommand ("menu_keys", M_Menu_Keys_f);
4283         Cmd_AddCommand ("menu_video", M_Menu_Video_f);
4284         Cmd_AddCommand ("menu_reset", M_Menu_Reset_f);
4285         Cmd_AddCommand ("help", M_Menu_Help_f);
4286         Cmd_AddCommand ("menu_quit", M_Menu_Quit_f);
4287         Cmd_AddCommand ("menu_transfusion_episode", M_Menu_Transfusion_Episode_f);
4288         Cmd_AddCommand ("menu_transfusion_skill", M_Menu_Transfusion_Skill_f);
4289         Cmd_AddCommand ("menu_credits", M_Menu_Credits_f);
4290
4291         if (gamemode == GAME_TRANSFUSION)
4292         {
4293                 numcommands = sizeof(transfusionbindnames) / sizeof(transfusionbindnames[0]);
4294                 bindnames = transfusionbindnames;
4295         }
4296         else if (gamemode == GAME_GOODVSBAD2)
4297         {
4298                 numcommands = sizeof(goodvsbad2bindnames) / sizeof(goodvsbad2bindnames[0]);
4299                 bindnames = goodvsbad2bindnames;
4300         }
4301         else
4302         {
4303                 numcommands = sizeof(quakebindnames) / sizeof(quakebindnames[0]);
4304                 bindnames = quakebindnames;
4305         }
4306
4307         // Make sure "keys_cursor" doesn't start on a section in the binding list
4308         keys_cursor = 0;
4309         while (bindnames[keys_cursor][0][0] == '\0')
4310         {
4311                 keys_cursor++;
4312
4313                 // Only sections? There may be a problem somewhere...
4314                 if (keys_cursor >= numcommands)
4315                         Sys_Error ("M_Init: The key binding list only contains sections");
4316         }
4317
4318
4319         if (gamemode == GAME_NEHAHRA)
4320         {
4321                 if (FS_FileExists("maps/neh1m4.bsp"))
4322                 {
4323                         if (FS_FileExists("hearing.dem"))
4324                         {
4325                                 Con_Print("Nehahra movie and game detected.\n");
4326                                 NehGameType = TYPE_BOTH;
4327                         }
4328                         else
4329                         {
4330                                 Con_Print("Nehahra game detected.\n");
4331                                 NehGameType = TYPE_GAME;
4332                         }
4333                 }
4334                 else
4335                 {
4336                         if (FS_FileExists("hearing.dem"))
4337                         {
4338                                 Con_Print("Nehahra movie detected.\n");
4339                                 NehGameType = TYPE_DEMO;
4340                         }
4341                         else
4342                         {
4343                                 Con_Print("Nehahra not found.\n");
4344                                 NehGameType = TYPE_GAME; // could just complain, but...
4345                         }
4346                 }
4347         }
4348 }
4349
4350 void M_Draw (void)
4351 {
4352         if (key_dest != key_menu)
4353                 m_state = m_none;
4354
4355         if (m_state == m_none)
4356                 return;
4357
4358         switch (m_state)
4359         {
4360         case m_none:
4361                 break;
4362
4363         case m_main:
4364                 M_Main_Draw ();
4365                 break;
4366
4367         case m_demo:
4368                 M_Demo_Draw ();
4369                 break;
4370
4371         case m_singleplayer:
4372                 M_SinglePlayer_Draw ();
4373                 break;
4374
4375         case m_transfusion_episode:
4376                 M_Transfusion_Episode_Draw ();
4377                 break;
4378
4379         case m_transfusion_skill:
4380                 M_Transfusion_Skill_Draw ();
4381                 break;
4382
4383         case m_load:
4384                 M_Load_Draw ();
4385                 break;
4386
4387         case m_save:
4388                 M_Save_Draw ();
4389                 break;
4390
4391         case m_multiplayer:
4392                 M_MultiPlayer_Draw ();
4393                 break;
4394
4395         case m_setup:
4396                 M_Setup_Draw ();
4397                 break;
4398
4399         case m_options:
4400                 M_Options_Draw ();
4401                 break;
4402
4403         case m_options_effects:
4404                 M_Options_Effects_Draw ();
4405                 break;
4406
4407         case m_options_graphics:
4408                 M_Options_Graphics_Draw ();
4409                 break;
4410
4411         case m_options_colorcontrol:
4412                 M_Options_ColorControl_Draw ();
4413                 break;
4414
4415         case m_keys:
4416                 M_Keys_Draw ();
4417                 break;
4418
4419         case m_reset:
4420                 M_Reset_Draw ();
4421                 break;
4422
4423         case m_video:
4424                 M_Video_Draw ();
4425                 break;
4426
4427         case m_help:
4428                 M_Help_Draw ();
4429                 break;
4430
4431         case m_credits:
4432                 M_Credits_Draw ();
4433                 break;
4434
4435         case m_quit:
4436                 M_Quit_Draw ();
4437                 break;
4438
4439         case m_lanconfig:
4440                 M_LanConfig_Draw ();
4441                 break;
4442
4443         case m_gameoptions:
4444                 M_GameOptions_Draw ();
4445                 break;
4446
4447         case m_slist:
4448                 M_ServerList_Draw ();
4449                 break;
4450         }
4451
4452         if (gamemode == GAME_TRANSFUSION) {
4453                 if (m_state != m_credits) {
4454                         cachepic_t      *p;
4455                         int g, scale_x, scale_y, scale_y_repeat, top_offset;
4456                         float scale_y_rate;
4457                         scale_y_repeat = vid_conheight.integer * 2;
4458                         g = (int)(realtime * 64)%96;
4459                         scale_y_rate = (float)(g+1) / 96;
4460                         top_offset = (g+12)/12;
4461                         p = Draw_CachePic (va("gfx/blooddrip%i", top_offset), false);
4462                         for (scale_x = 0; scale_x <= vid_conwidth.integer; scale_x += p->width) {
4463                                 for (scale_y = -scale_y_repeat; scale_y <= vid_conheight.integer; scale_y += scale_y_repeat) {
4464                                         DrawQ_Pic (scale_x + 21, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop3", 0, 0, 1, 1, 1, 1, 0);
4465                                         DrawQ_Pic (scale_x +  116, scale_y_repeat + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop1", 0, 0, 1, 1, 1, 1, 0);
4466                                         DrawQ_Pic (scale_x + 180, scale_y_repeat * .275 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop3", 0, 0, 1, 1, 1, 1, 0);
4467                                         DrawQ_Pic (scale_x + 242, scale_y_repeat * .75 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop3", 0, 0, 1, 1, 1, 1, 0);
4468                                         DrawQ_Pic (scale_x + 304, scale_y_repeat * .25 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop3", 0, 0, 1, 1, 1, 1, 0);
4469                                         DrawQ_Pic (scale_x + 362, scale_y_repeat * .46125 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop3", 0, 0, 1, 1, 1, 1, 0);
4470                                         DrawQ_Pic (scale_x + 402, scale_y_repeat * .1725 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop3", 0, 0, 1, 1, 1, 1, 0);
4471                                         DrawQ_Pic (scale_x + 438, scale_y_repeat * .9 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop1", 0, 0, 1, 1, 1, 1, 0);
4472                                         DrawQ_Pic (scale_x + 484, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop3", 0, 0, 1, 1, 1, 1, 0);
4473                                         DrawQ_Pic (scale_x + 557, scale_y_repeat * .9425 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop1", 0, 0, 1, 1, 1, 1, 0);
4474                                         DrawQ_Pic (scale_x + 606, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop2", 0, 0, 1, 1, 1, 1, 0);
4475                                 }
4476                                 DrawQ_Pic (scale_x, -1, va("gfx/blooddrip%i", top_offset), 0, 0, 1, 1, 1, 1, 0);
4477                         }
4478                 }
4479         }
4480
4481         if (m_entersound)
4482         {
4483                 S_LocalSound ("sound/misc/menu2.wav");
4484                 m_entersound = false;
4485         }
4486
4487         S_ExtraUpdate ();
4488 }
4489
4490
4491 void M_Keydown (int key, char ascii)
4492 {
4493         switch (m_state)
4494         {
4495         case m_none:
4496                 return;
4497
4498         case m_main:
4499                 M_Main_Key (key, ascii);
4500                 return;
4501
4502         case m_demo:
4503                 M_Demo_Key (key, ascii);
4504                 return;
4505
4506         case m_singleplayer:
4507                 M_SinglePlayer_Key (key, ascii);
4508                 return;
4509
4510         case m_transfusion_episode:
4511                 M_Transfusion_Episode_Key (key, ascii);
4512                 return;
4513
4514         case m_transfusion_skill:
4515                 M_Transfusion_Skill_Key (key, ascii);
4516                 return;
4517
4518         case m_load:
4519                 M_Load_Key (key, ascii);
4520                 return;
4521
4522         case m_save:
4523                 M_Save_Key (key, ascii);
4524                 return;
4525
4526         case m_multiplayer:
4527                 M_MultiPlayer_Key (key, ascii);
4528                 return;
4529
4530         case m_setup:
4531                 M_Setup_Key (key, ascii);
4532                 return;
4533
4534         case m_options:
4535                 M_Options_Key (key, ascii);
4536                 return;
4537
4538         case m_options_effects:
4539                 M_Options_Effects_Key (key, ascii);
4540                 return;
4541
4542         case m_options_graphics:
4543                 M_Options_Graphics_Key (key, ascii);
4544                 return;
4545
4546         case m_options_colorcontrol:
4547                 M_Options_ColorControl_Key (key, ascii);
4548                 return;
4549
4550         case m_keys:
4551                 M_Keys_Key (key, ascii);
4552                 return;
4553
4554         case m_reset:
4555                 M_Reset_Key (key, ascii);
4556                 return;
4557
4558
4559         case m_video:
4560                 M_Video_Key (key, ascii);
4561                 return;
4562
4563         case m_help:
4564                 M_Help_Key (key, ascii);
4565                 return;
4566
4567         case m_credits:
4568                 M_Credits_Key (key, ascii);
4569                 return;
4570
4571         case m_quit:
4572                 M_Quit_Key (key, ascii);
4573                 return;
4574
4575         case m_lanconfig:
4576                 M_LanConfig_Key (key, ascii);
4577                 return;
4578
4579         case m_gameoptions:
4580                 M_GameOptions_Key (key, ascii);
4581                 return;
4582
4583         case m_slist:
4584                 M_ServerList_Key (key, ascii);
4585                 return;
4586         }
4587 }
4588
4589 void M_Shutdown(void)
4590 {
4591         // reset key_dest
4592         key_dest = key_game;
4593 }
4594
4595 void M_Restart(void)
4596 {
4597 }
4598
4599 //============================================================================
4600 // Menu prog handling
4601 mfunction_t *PRVM_ED_FindFunction(const char *);
4602
4603 #define M_F_INIT                "m_init"
4604 #define M_F_KEYDOWN             "m_keydown"
4605 #define M_F_DRAW                "m_draw"
4606 // normal menu names (rest)
4607 #define M_F_TOGGLE              "m_toggle"
4608 #define M_F_SHUTDOWN    "m_shutdown"
4609
4610 static char *m_required_func[] = {
4611 M_F_INIT,
4612 M_F_KEYDOWN,
4613 M_F_DRAW,
4614 M_F_TOGGLE,
4615 M_F_SHUTDOWN,
4616 };
4617
4618 #ifdef NG_MENU
4619 qboolean m_displayed;
4620 #endif
4621
4622 static int m_numrequiredfunc = sizeof(m_required_func) / sizeof(char*);
4623
4624 static func_t m_draw, m_keydown;
4625
4626 void MR_SetRouting (qboolean forceold);
4627
4628 void MP_Error(const char *format, ...)
4629 {
4630         static qboolean processingError = false;
4631         char errorstring[MAX_INPUTLINE];
4632         va_list argptr;
4633
4634         va_start (argptr, format);
4635         dpvsnprintf (errorstring, sizeof(errorstring), format, argptr);
4636         va_end (argptr);
4637         Con_Printf( "Menu_Error: %s\n", errorstring );
4638
4639         if( !processingError ) {
4640                 processingError = true;
4641                 PRVM_Crash();
4642                 processingError = false;
4643         } else {
4644                 Con_Printf( "Menu_Error: Recursive call to MP_Error (from PRVM_Crash)!\n" );
4645         }
4646
4647         // fall back to the normal menu
4648
4649         // say it
4650         Con_Print("Falling back to normal menu\n");
4651
4652         key_dest = key_game;
4653
4654         // init the normal menu now -> this will also correct the menu router pointers
4655         MR_SetRouting (TRUE);
4656
4657         Host_AbortCurrentFrame();
4658 }
4659
4660 void MP_Keydown (int key, char ascii)
4661 {
4662         PRVM_Begin;
4663         PRVM_SetProg(PRVM_MENUPROG);
4664
4665         // set time
4666         *prog->time = realtime;
4667
4668         // pass key
4669         prog->globals.generic[OFS_PARM0] = (float) key;
4670         prog->globals.generic[OFS_PARM1] = (float) ascii;
4671         PRVM_ExecuteProgram(m_keydown, M_F_KEYDOWN"(float key, float ascii) required\n");
4672
4673         PRVM_End;
4674 }
4675
4676 void MP_Draw (void)
4677 {
4678         PRVM_Begin;
4679         PRVM_SetProg(PRVM_MENUPROG);
4680
4681         // set time
4682         *prog->time = realtime;
4683
4684         PRVM_ExecuteProgram(m_draw,"");
4685
4686         PRVM_End;
4687 }
4688
4689 void MP_ToggleMenu_f (void)
4690 {
4691         PRVM_Begin;
4692         PRVM_SetProg(PRVM_MENUPROG);
4693
4694         // set time
4695         *prog->time = realtime;
4696
4697 #ifdef NG_MENU
4698         m_displayed = !m_displayed;
4699         if( m_displayed )
4700                 PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_DISPLAY) - prog->functions),"");
4701         else
4702                 PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_HIDE) - prog->functions),"");
4703 #else
4704         PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_TOGGLE) - prog->functions),"");
4705 #endif
4706
4707         PRVM_End;
4708 }
4709
4710 void MP_Shutdown (void)
4711 {
4712         PRVM_Begin;
4713         PRVM_SetProg(PRVM_MENUPROG);
4714
4715         // set time
4716         *prog->time = realtime;
4717
4718         PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_SHUTDOWN) - prog->functions),"");
4719
4720         // reset key_dest
4721         key_dest = key_game;
4722
4723         // AK not using this cause Im not sure whether this is useful at all instead :
4724         PRVM_ResetProg();
4725
4726         PRVM_End;
4727 }
4728
4729 void MP_Fallback (void)
4730 {
4731         MP_Shutdown();
4732
4733         key_dest = key_game;
4734
4735         // init the normal menu now -> this will also correct the menu router pointers
4736         MR_SetRouting (TRUE);
4737 }
4738
4739 void MP_Init (void)
4740 {
4741         PRVM_Begin;
4742         PRVM_InitProg(PRVM_MENUPROG);
4743
4744         prog->headercrc = M_PROGHEADER_CRC;
4745         prog->edictprivate_size = 0; // no private struct used
4746         prog->name = M_NAME;
4747         prog->num_edicts = 1;
4748         prog->limit_edicts = M_MAX_EDICTS;
4749         prog->extensionstring = vm_m_extensions;
4750         prog->builtins = vm_m_builtins;
4751         prog->numbuiltins = vm_m_numbuiltins;
4752         prog->init_cmd = VM_M_Cmd_Init;
4753         prog->reset_cmd = VM_M_Cmd_Reset;
4754         prog->error_cmd = MP_Error;
4755
4756         // allocate the mempools
4757         prog->progs_mempool = Mem_AllocPool(M_PROG_FILENAME, 0, NULL);
4758
4759         PRVM_LoadProgs(M_PROG_FILENAME, m_numrequiredfunc, m_required_func, 0, NULL);
4760
4761         // set m_draw and m_keydown
4762         m_draw = (func_t) (PRVM_ED_FindFunction(M_F_DRAW) - prog->functions);
4763         m_keydown = (func_t) (PRVM_ED_FindFunction(M_F_KEYDOWN) - prog->functions);
4764
4765 #ifdef NG_MENU
4766         m_displayed = false;
4767 #endif
4768
4769         // set time
4770         *prog->time = realtime;
4771
4772         // call the prog init
4773         PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_INIT) - prog->functions),"");
4774
4775         PRVM_End;
4776 }
4777
4778 void MP_Restart(void)
4779 {
4780         MP_Init();
4781 }
4782
4783 //============================================================================
4784 // Menu router
4785
4786 static cvar_t forceqmenu = { 0, "forceqmenu", "0" };
4787
4788 void (*MR_Keydown) (int key, char ascii);
4789 void (*MR_Draw) (void);
4790 void (*MR_ToggleMenu_f) (void);
4791 void (*MR_Shutdown) (void);
4792
4793 void MR_SetRouting(qboolean forceold)
4794 {
4795         static qboolean m_init = FALSE, mp_init = FALSE;
4796
4797         // if the menu prog isnt available or forceqmenu ist set, use the old menu
4798         if(!FS_FileExists(M_PROG_FILENAME) || forceqmenu.integer || forceold)
4799         {
4800                 // set menu router function pointers
4801                 MR_Keydown = M_Keydown;
4802                 MR_Draw = M_Draw;
4803                 MR_ToggleMenu_f = M_ToggleMenu_f;
4804                 MR_Shutdown = M_Shutdown;
4805
4806                 // init
4807                 if(!m_init)
4808                 {
4809                         M_Init();
4810                         m_init = TRUE;
4811                 }
4812                 else
4813                         M_Restart();
4814         }
4815         else
4816         {
4817                 // set menu router function pointers
4818                 MR_Keydown = MP_Keydown;
4819                 MR_Draw = MP_Draw;
4820                 MR_ToggleMenu_f = MP_ToggleMenu_f;
4821                 MR_Shutdown = MP_Shutdown;
4822
4823                 if(!mp_init)
4824                 {
4825                         MP_Init();
4826                         mp_init = TRUE;
4827                 }
4828                 else
4829                         MP_Restart();
4830         }
4831 }
4832
4833 void MR_Restart(void)
4834 {
4835         MR_Shutdown ();
4836         MR_SetRouting (FALSE);
4837 }
4838
4839 void Call_MR_ToggleMenu_f(void)
4840 {
4841         Host_StartVideo();
4842         if(MR_ToggleMenu_f)
4843                 MR_ToggleMenu_f();
4844 }
4845
4846 void MR_Init_Commands(void)
4847 {
4848         // set router console commands
4849         Cvar_RegisterVariable (&forceqmenu);
4850         Cvar_RegisterVariable (&menu_options_colorcontrol_correctionvalue);
4851         if (gamemode == GAME_NETHERWORLD)
4852                 Cmd_AddCommand ("menu_fallback", MP_Fallback); //Force to old-style menu
4853         Cmd_AddCommand ("menu_restart",MR_Restart);
4854         Cmd_AddCommand ("togglemenu", Call_MR_ToggleMenu_f);
4855 }
4856
4857 void MR_Init(void)
4858 {
4859         // use -forceqmenu to use always the normal quake menu (it sets forceqmenu to 1)
4860 // COMMANDLINEOPTION: Client: -forceqmenu disables menu.dat (same as +forceqmenu 1)
4861         if(COM_CheckParm("-forceqmenu"))
4862                 Cvar_SetValueQuick(&forceqmenu,1);
4863         // use -useqmenu for debugging proposes, cause it starts
4864         // the normal quake menu only the first time
4865 // COMMANDLINEOPTION: Client: -useqmenu causes the first time you open the menu to use the quake menu, then reverts to menu.dat (if forceqmenu is 0)
4866         if(COM_CheckParm("-useqmenu"))
4867                 MR_SetRouting (TRUE);
4868         else
4869                 MR_SetRouting (FALSE);
4870 }