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replaced Mod_LoadSkinFrame functions with R_SkinFrame system, this
[xonotic/darkplaces.git] / menu.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 #include "quakedef.h"
21 #include "cdaudio.h"
22 #include "image.h"
23 #include "progsvm.h"
24
25 #include "mprogdefs.h"
26
27 #define TYPE_DEMO 1
28 #define TYPE_GAME 2
29 #define TYPE_BOTH 3
30
31 static cvar_t forceqmenu = { 0, "forceqmenu", "0", "enables the quake menu instead of the quakec menu.dat (if present)" };
32
33 static int NehGameType;
34
35 enum m_state_e m_state;
36 char m_return_reason[32];
37
38 void M_Menu_Main_f (void);
39         void M_Menu_SinglePlayer_f (void);
40                 void M_Menu_Transfusion_Episode_f (void);
41                         void M_Menu_Transfusion_Skill_f (void);
42                 void M_Menu_Load_f (void);
43                 void M_Menu_Save_f (void);
44         void M_Menu_MultiPlayer_f (void);
45                 void M_Menu_Setup_f (void);
46         void M_Menu_Options_f (void);
47         void M_Menu_Options_Effects_f (void);
48         void M_Menu_Options_Graphics_f (void);
49         void M_Menu_Options_ColorControl_f (void);
50                 void M_Menu_Keys_f (void);
51                 void M_Menu_Reset_f (void);
52                 void M_Menu_Video_f (void);
53         void M_Menu_Help_f (void);
54         void M_Menu_Credits_f (void);
55         void M_Menu_Quit_f (void);
56 void M_Menu_LanConfig_f (void);
57 void M_Menu_GameOptions_f (void);
58 void M_Menu_ServerList_f (void);
59
60 static void M_Main_Draw (void);
61         static void M_SinglePlayer_Draw (void);
62                 static void M_Transfusion_Episode_Draw (void);
63                         static void M_Transfusion_Skill_Draw (void);
64                 static void M_Load_Draw (void);
65                 static void M_Save_Draw (void);
66         static void M_MultiPlayer_Draw (void);
67                 static void M_Setup_Draw (void);
68         static void M_Options_Draw (void);
69         static void M_Options_Effects_Draw (void);
70         static void M_Options_Graphics_Draw (void);
71         static void M_Options_ColorControl_Draw (void);
72                 static void M_Keys_Draw (void);
73                 static void M_Reset_Draw (void);
74                 static void M_Video_Draw (void);
75         static void M_Help_Draw (void);
76         static void M_Credits_Draw (void);
77         static void M_Quit_Draw (void);
78 static void M_LanConfig_Draw (void);
79 static void M_GameOptions_Draw (void);
80 static void M_ServerList_Draw (void);
81
82 static void M_Main_Key (int key, char ascii);
83         static void M_SinglePlayer_Key (int key, char ascii);
84                 static void M_Transfusion_Episode_Key (int key, char ascii);
85                         static void M_Transfusion_Skill_Key (int key, char ascii);
86                 static void M_Load_Key (int key, char ascii);
87                 static void M_Save_Key (int key, char ascii);
88         static void M_MultiPlayer_Key (int key, char ascii);
89                 static void M_Setup_Key (int key, char ascii);
90         static void M_Options_Key (int key, char ascii);
91         static void M_Options_Effects_Key (int key, char ascii);
92         static void M_Options_Graphics_Key (int key, char ascii);
93         static void M_Options_ColorControl_Key (int key, char ascii);
94                 static void M_Keys_Key (int key, char ascii);
95                 static void M_Reset_Key (int key, char ascii);
96                 static void M_Video_Key (int key, char ascii);
97         static void M_Help_Key (int key, char ascii);
98         static void M_Credits_Key (int key, char ascii);
99         static void M_Quit_Key (int key, char ascii);
100 static void M_LanConfig_Key (int key, char ascii);
101 static void M_GameOptions_Key (int key, char ascii);
102 static void M_ServerList_Key (int key, char ascii);
103
104 static qboolean m_entersound;           // play after drawing a frame, so caching won't disrupt the sound
105
106 void M_Update_Return_Reason(char *s)
107 {
108         strlcpy(m_return_reason, s, sizeof(m_return_reason));
109         if (s)
110                 Con_Printf("%s\n", s);
111 }
112
113 #define StartingGame    (m_multiplayer_cursor == 1)
114 #define JoiningGame             (m_multiplayer_cursor == 0)
115
116 // Nehahra
117 #define NumberOfNehahraDemos 34
118 typedef struct nehahrademonames_s
119 {
120         char *name;
121         char *desc;
122 } nehahrademonames_t;
123
124 static nehahrademonames_t NehahraDemos[NumberOfNehahraDemos] =
125 {
126         {"intro", "Prologue"},
127         {"genf", "The Beginning"},
128         {"genlab", "A Doomed Project"},
129         {"nehcre", "The New Recruits"},
130         {"maxneh", "Breakthrough"},
131         {"maxchar", "Renewal and Duty"},
132         {"crisis", "Worlds Collide"},
133         {"postcris", "Darkening Skies"},
134         {"hearing", "The Hearing"},
135         {"getjack", "On a Mexican Radio"},
136         {"prelude", "Honor and Justice"},
137         {"abase", "A Message Sent"},
138         {"effect", "The Other Side"},
139         {"uhoh", "Missing in Action"},
140         {"prepare", "The Response"},
141         {"vision", "Farsighted Eyes"},
142         {"maxturns", "Enter the Immortal"},
143         {"backlot", "Separate Ways"},
144         {"maxside", "The Ancient Runes"},
145         {"counter", "The New Initiative"},
146         {"warprep", "Ghosts to the World"},
147         {"counter1", "A Fate Worse Than Death"},
148         {"counter2", "Friendly Fire"},
149         {"counter3", "Minor Setback"},
150         {"madmax", "Scores to Settle"},
151         {"quake", "One Man"},
152         {"cthmm", "Shattered Masks"},
153         {"shades", "Deal with the Dead"},
154         {"gophil", "An Unlikely Hero"},
155         {"cstrike", "War in Hell"},
156         {"shubset", "The Conspiracy"},
157         {"shubdie", "Even Death May Die"},
158         {"newranks", "An Empty Throne"},
159         {"seal", "The Seal is Broken"}
160 };
161
162 static float menu_x, menu_y, menu_width, menu_height;
163
164 static void M_Background(int width, int height)
165 {
166         menu_width = bound(1, width, vid_conwidth.integer);
167         menu_height = bound(1, height, vid_conheight.integer);
168         menu_x = (vid_conwidth.integer - menu_width) * 0.5;
169         menu_y = (vid_conheight.integer - menu_height) * 0.5;
170         //DrawQ_Fill(menu_x, menu_y, menu_width, menu_height, 0, 0, 0, 0.5, 0);
171         DrawQ_Fill(0, 0, vid_conwidth.integer, vid_conheight.integer, 0, 0, 0, 0.5, 0);
172 }
173
174 /*
175 ================
176 M_DrawCharacter
177
178 Draws one solid graphics character
179 ================
180 */
181 static void M_DrawCharacter (float cx, float cy, int num)
182 {
183         char temp[2];
184         temp[0] = num;
185         temp[1] = 0;
186         DrawQ_String(menu_x + cx, menu_y + cy, temp, 1, 8, 8, 1, 1, 1, 1, 0, NULL, true);
187 }
188
189 static void M_PrintColored(float cx, float cy, const char *str)
190 {
191         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL, false);
192 }
193
194 static void M_Print(float cx, float cy, const char *str)
195 {
196         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL, true);
197 }
198
199 static void M_PrintRed(float cx, float cy, const char *str)
200 {
201         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 0, 0, 1, 0, NULL, true);
202 }
203
204 static void M_ItemPrint(float cx, float cy, const char *str, int unghosted)
205 {
206         if (unghosted)
207                 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL, true);
208         else
209                 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 0.4, 0.4, 0.4, 1, 0, NULL, true);
210 }
211
212 static void M_DrawPic(float cx, float cy, const char *picname)
213 {
214         DrawQ_Pic(menu_x + cx, menu_y + cy, Draw_CachePic(picname, true), 0, 0, 1, 1, 1, 1, 0);
215 }
216
217 static unsigned char identityTable[256];
218 static unsigned char translationTable[256];
219
220 static void M_BuildTranslationTable(int top, int bottom)
221 {
222         int j;
223         unsigned char *dest, *source;
224
225         for (j = 0; j < 256; j++)
226                 identityTable[j] = j;
227         dest = translationTable;
228         source = identityTable;
229         memcpy (dest, source, 256);
230
231         // LordHavoc: corrected skin color ranges
232         if (top < 128 || (top >= 224 && top < 240))     // the artists made some backwards ranges.  sigh.
233                 memcpy (dest + TOP_RANGE, source + top, 16);
234         else
235                 for (j=0 ; j<16 ; j++)
236                         dest[TOP_RANGE+j] = source[top+15-j];
237
238         // LordHavoc: corrected skin color ranges
239         if (bottom < 128 || (bottom >= 224 && bottom < 240))
240                 memcpy (dest + BOTTOM_RANGE, source + bottom, 16);
241         else
242                 for (j=0 ; j<16 ; j++)
243                         dest[BOTTOM_RANGE+j] = source[bottom+15-j];
244 }
245
246 static void M_DrawTextBox(float x, float y, float width, float height)
247 {
248         int n;
249         float cx, cy;
250
251         // draw left side
252         cx = x;
253         cy = y;
254         M_DrawPic (cx, cy, "gfx/box_tl");
255         for (n = 0; n < height; n++)
256         {
257                 cy += 8;
258                 M_DrawPic (cx, cy, "gfx/box_ml");
259         }
260         M_DrawPic (cx, cy+8, "gfx/box_bl");
261
262         // draw middle
263         cx += 8;
264         while (width > 0)
265         {
266                 cy = y;
267                 M_DrawPic (cx, cy, "gfx/box_tm");
268                 for (n = 0; n < height; n++)
269                 {
270                         cy += 8;
271                         if (n >= 1)
272                                 M_DrawPic (cx, cy, "gfx/box_mm2");
273                         else
274                                 M_DrawPic (cx, cy, "gfx/box_mm");
275                 }
276                 M_DrawPic (cx, cy+8, "gfx/box_bm");
277                 width -= 2;
278                 cx += 16;
279         }
280
281         // draw right side
282         cy = y;
283         M_DrawPic (cx, cy, "gfx/box_tr");
284         for (n = 0; n < height; n++)
285         {
286                 cy += 8;
287                 M_DrawPic (cx, cy, "gfx/box_mr");
288         }
289         M_DrawPic (cx, cy+8, "gfx/box_br");
290 }
291
292 //=============================================================================
293
294 //int m_save_demonum;
295
296 /*
297 ================
298 M_ToggleMenu_f
299 ================
300 */
301 void M_ToggleMenu_f (void)
302 {
303         m_entersound = true;
304
305         if (key_dest != key_menu || m_state != m_main)
306         {
307                 if(Cmd_Argc() == 2 && !strcmp(Cmd_Argv(1), "1"))
308                         return;
309                 M_Menu_Main_f ();
310         }
311         else
312         {
313                 if(Cmd_Argc() == 2 && !strcmp(Cmd_Argv(1), "0"))
314                         return;
315                 key_dest = key_game;
316                 m_state = m_none;
317         }
318 }
319
320
321 static int demo_cursor;
322 static void M_Demo_Draw (void)
323 {
324         int i;
325
326         M_Background(320, 200);
327
328         for (i = 0;i < NumberOfNehahraDemos;i++)
329                 M_Print(16, 16 + 8*i, NehahraDemos[i].desc);
330
331         // line cursor
332         M_DrawCharacter (8, 16 + demo_cursor*8, 12+((int)(realtime*4)&1));
333 }
334
335
336 void M_Menu_Demos_f (void)
337 {
338         key_dest = key_menu;
339         m_state = m_demo;
340         m_entersound = true;
341 }
342
343
344 static void M_Demo_Key (int k, char ascii)
345 {
346         switch (k)
347         {
348         case K_ESCAPE:
349                 M_Menu_Main_f ();
350                 break;
351
352         case K_ENTER:
353                 S_LocalSound ("sound/misc/menu2.wav");
354                 m_state = m_none;
355                 key_dest = key_game;
356                 Cbuf_AddText (va ("playdemo %s\n", NehahraDemos[demo_cursor].name));
357                 return;
358
359         case K_UPARROW:
360         case K_LEFTARROW:
361                 S_LocalSound ("sound/misc/menu1.wav");
362                 demo_cursor--;
363                 if (demo_cursor < 0)
364                         demo_cursor = NumberOfNehahraDemos-1;
365                 break;
366
367         case K_DOWNARROW:
368         case K_RIGHTARROW:
369                 S_LocalSound ("sound/misc/menu1.wav");
370                 demo_cursor++;
371                 if (demo_cursor >= NumberOfNehahraDemos)
372                         demo_cursor = 0;
373                 break;
374         }
375 }
376
377 //=============================================================================
378 /* MAIN MENU */
379
380 static int      m_main_cursor;
381 static qboolean m_missingdata = false;
382
383 static int MAIN_ITEMS = 4; // Nehahra: Menu Disable
384
385
386 void M_Menu_Main_f (void)
387 {
388         const char *s;
389         s = "gfx/mainmenu";
390         if (gamemode == GAME_NEHAHRA)
391         {
392                 if (NehGameType == TYPE_DEMO)
393                         MAIN_ITEMS = 4;
394                 else if (NehGameType == TYPE_GAME)
395                         MAIN_ITEMS = 5;
396                 else
397                         MAIN_ITEMS = 6;
398         }
399         else if (gamemode == GAME_NETHERWORLD)//VORTEX: menu restarting item
400                 MAIN_ITEMS = 6;
401         else if (gamemode == GAME_TRANSFUSION)
402         {
403                 s = "gfx/menu/mainmenu1";
404                 if (sv.active && !cl.intermission && cl.islocalgame)
405                         MAIN_ITEMS = 8;
406                 else
407                         MAIN_ITEMS = 7;
408         }
409         else
410                 MAIN_ITEMS = 5;
411
412         // check if the game data is missing and use a different main menu if so
413         m_missingdata = !forceqmenu.integer && Draw_CachePic (s, true)->tex == r_texture_notexture;
414         if (m_missingdata)
415                 MAIN_ITEMS = 2;
416
417         /*
418         if (key_dest != key_menu)
419         {
420                 m_save_demonum = cls.demonum;
421                 cls.demonum = -1;
422         }
423         */
424         key_dest = key_menu;
425         m_state = m_main;
426         m_entersound = true;
427 }
428
429
430 static void M_Main_Draw (void)
431 {
432         int             f;
433         cachepic_t      *p;
434
435         if (m_missingdata)
436         {
437                 float y;
438                 const char *s;
439                 M_Background(640, 480); //fall back is always to 640x480, this makes it most readable at that.
440                 y = 480/3-16;
441                 s = "You have reached this menu due to missing or unlocatable content/data";M_PrintRed ((640-strlen(s)*8)*0.5, (480/3)-16, s);y+=8;
442                 y+=8;
443                 s = "You may consider adding";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
444                 s = "-basedir /path/to/game";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
445                 s = "to your launch commandline";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
446                 M_Print (640/2 - 48, 480/2, "Open Console"); //The console usually better shows errors (failures)
447                 M_Print (640/2 - 48, 480/2 + 8, "Quit");
448                 M_DrawCharacter(640/2 - 56, 480/2 + (8 * m_main_cursor), 12+((int)(realtime*4)&1));
449                 return;
450         }
451
452         if (gamemode == GAME_TRANSFUSION) {
453                 int y1, y2, y3;
454                 M_Background(640, 480);
455                 p = Draw_CachePic ("gfx/menu/tb-transfusion", true);
456                 M_DrawPic (640/2 - p->width/2, 40, "gfx/menu/tb-transfusion");
457                 y2 = 120;
458                 // 8 rather than MAIN_ITEMS to skip a number and not miss the last option
459                 for (y1 = 1; y1 <= 8; y1++)
460                 {
461                         if (MAIN_ITEMS == 7 && y1 == 4)
462                                 y1++;
463                         M_DrawPic (0, y2, va("gfx/menu/mainmenu%i", y1));
464                         y2 += 40;
465                 }
466                 if (MAIN_ITEMS == 7 && m_main_cursor > 2)
467                         y3 = m_main_cursor + 2;
468                 else
469                         y3 = m_main_cursor + 1;
470                 M_DrawPic (0, 120 + m_main_cursor * 40, va("gfx/menu/mainmenu%iselected", y3));
471                 return;
472         }
473
474         M_Background(320, 200);
475         M_DrawPic (16, 4, "gfx/qplaque");
476         p = Draw_CachePic ("gfx/ttl_main", true);
477         M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_main");
478 // Nehahra
479         if (gamemode == GAME_NEHAHRA)
480         {
481                 if (NehGameType == TYPE_BOTH)
482                         M_DrawPic (72, 32, "gfx/mainmenu");
483                 else if (NehGameType == TYPE_GAME)
484                         M_DrawPic (72, 32, "gfx/gamemenu");
485                 else
486                         M_DrawPic (72, 32, "gfx/demomenu");
487         }
488         else
489                 M_DrawPic (72, 32, "gfx/mainmenu");
490
491         f = (int)(realtime * 10)%6;
492
493         M_DrawPic (54, 32 + m_main_cursor * 20, va("gfx/menudot%i", f+1));
494 }
495
496
497 static void M_Main_Key (int key, char ascii)
498 {
499         switch (key)
500         {
501         case K_ESCAPE:
502                 key_dest = key_game;
503                 m_state = m_none;
504                 //cls.demonum = m_save_demonum;
505                 //if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected)
506                 //      CL_NextDemo ();
507                 break;
508
509         case K_DOWNARROW:
510                 S_LocalSound ("sound/misc/menu1.wav");
511                 if (++m_main_cursor >= MAIN_ITEMS)
512                         m_main_cursor = 0;
513                 break;
514
515         case K_UPARROW:
516                 S_LocalSound ("sound/misc/menu1.wav");
517                 if (--m_main_cursor < 0)
518                         m_main_cursor = MAIN_ITEMS - 1;
519                 break;
520
521         case K_ENTER:
522                 m_entersound = true;
523
524                 if (m_missingdata)
525                 {
526                         switch (m_main_cursor)
527                         {
528                         case 0:
529                                 if (cls.state == ca_connected)
530                                 {
531                                         m_state = m_none;
532                                         key_dest = key_game;
533                                 }
534                                 Con_ToggleConsole_f ();
535                                 break;
536                         case 1:
537                                 M_Menu_Quit_f ();
538                                 break;
539                         }
540                 }
541                 else if (gamemode == GAME_NEHAHRA)
542                 {
543                         switch (NehGameType)
544                         {
545                         case TYPE_BOTH:
546                                 switch (m_main_cursor)
547                                 {
548                                 case 0:
549                                         M_Menu_SinglePlayer_f ();
550                                         break;
551
552                                 case 1:
553                                         M_Menu_Demos_f ();
554                                         break;
555
556                                 case 2:
557                                         M_Menu_MultiPlayer_f ();
558                                         break;
559
560                                 case 3:
561                                         M_Menu_Options_f ();
562                                         break;
563
564                                 case 4:
565                                         key_dest = key_game;
566                                         if (sv.active)
567                                                 Cbuf_AddText ("disconnect\n");
568                                         Cbuf_AddText ("playdemo endcred\n");
569                                         break;
570
571                                 case 5:
572                                         M_Menu_Quit_f ();
573                                         break;
574                                 }
575                                 break;
576                         case TYPE_GAME:
577                                 switch (m_main_cursor)
578                                 {
579                                 case 0:
580                                         M_Menu_SinglePlayer_f ();
581                                         break;
582
583                                 case 1:
584                                         M_Menu_MultiPlayer_f ();
585                                         break;
586
587                                 case 2:
588                                         M_Menu_Options_f ();
589                                         break;
590
591                                 case 3:
592                                         key_dest = key_game;
593                                         if (sv.active)
594                                                 Cbuf_AddText ("disconnect\n");
595                                         Cbuf_AddText ("playdemo endcred\n");
596                                         break;
597
598                                 case 4:
599                                         M_Menu_Quit_f ();
600                                         break;
601                                 }
602                                 break;
603                         case TYPE_DEMO:
604                                 switch (m_main_cursor)
605                                 {
606                                 case 0:
607                                         M_Menu_Demos_f ();
608                                         break;
609
610                                 case 1:
611                                         key_dest = key_game;
612                                         if (sv.active)
613                                                 Cbuf_AddText ("disconnect\n");
614                                         Cbuf_AddText ("playdemo endcred\n");
615                                         break;
616
617                                 case 2:
618                                         M_Menu_Options_f ();
619                                         break;
620
621                                 case 3:
622                                         M_Menu_Quit_f ();
623                                         break;
624                                 }
625                                 break;
626                         }
627                 }
628                 else if (gamemode == GAME_NETHERWORLD)//VORTEX: menu restarting item
629                 {
630                         switch (m_main_cursor)
631                         {
632                         case 0:
633                                 M_Menu_SinglePlayer_f ();
634                                 break;
635
636                         case 1:
637                                 M_Menu_MultiPlayer_f ();
638                                 break;
639
640                         case 2:
641                                 M_Menu_Options_f ();
642                                 break;
643
644                         case 3:
645                                 M_Menu_Help_f ();
646                                 break;
647
648                         case 4:
649                                 M_Menu_Quit_f ();
650                                 break;
651                         case 5:
652                                 MR_Restart();
653                                 break;
654                         }
655                 }
656                 else if (gamemode == GAME_TRANSFUSION) {
657                         if (MAIN_ITEMS == 7)
658                         {
659                                 switch (m_main_cursor)
660                                 {
661                                 case 0:
662                                         M_Menu_Transfusion_Episode_f ();
663                                         break;
664
665                                 case 1:
666                                         M_Menu_MultiPlayer_f ();
667                                         break;
668
669                                 case 2:
670                                         M_Menu_Options_f ();
671                                         break;
672
673                                 case 3:
674                                         M_Menu_Load_f ();
675                                         break;
676
677                                 case 4:
678                                         M_Menu_Help_f ();
679                                         break;
680
681                                 case 5:
682                                         M_Menu_Credits_f ();
683                                         break;
684
685                                 case 6:
686                                         M_Menu_Quit_f ();
687                                         break;
688                                 }
689                         }
690                         else
691                         {
692                                 switch (m_main_cursor)
693                                 {
694                                 case 0:
695                                         M_Menu_Transfusion_Episode_f ();
696                                         break;
697
698                                 case 1:
699                                         M_Menu_MultiPlayer_f ();
700                                         break;
701
702                                 case 2:
703                                         M_Menu_Options_f ();
704                                         break;
705
706                                 case 3:
707                                         M_Menu_Save_f ();
708                                         break;
709
710                                 case 4:
711                                         M_Menu_Load_f ();
712                                         break;
713
714                                 case 5:
715                                         M_Menu_Help_f ();
716                                         break;
717
718                                 case 6:
719                                         M_Menu_Credits_f ();
720                                         break;
721
722                                 case 7:
723                                         M_Menu_Quit_f ();
724                                         break;
725                                 }
726                         }
727                 }
728                 else
729                 {
730                         switch (m_main_cursor)
731                         {
732                         case 0:
733                                 M_Menu_SinglePlayer_f ();
734                                 break;
735
736                         case 1:
737                                 M_Menu_MultiPlayer_f ();
738                                 break;
739
740                         case 2:
741                                 M_Menu_Options_f ();
742                                 break;
743
744                         case 3:
745                                 M_Menu_Help_f ();
746                                 break;
747
748                         case 4:
749                                 M_Menu_Quit_f ();
750                                 break;
751                         }
752                 }
753         }
754 }
755
756 //=============================================================================
757 /* SINGLE PLAYER MENU */
758
759 static int      m_singleplayer_cursor;
760 #define SINGLEPLAYER_ITEMS      3
761
762
763 void M_Menu_SinglePlayer_f (void)
764 {
765         key_dest = key_menu;
766         m_state = m_singleplayer;
767         m_entersound = true;
768 }
769
770
771 static void M_SinglePlayer_Draw (void)
772 {
773         cachepic_t      *p;
774
775         M_Background(320, 200);
776
777         M_DrawPic (16, 4, "gfx/qplaque");
778         p = Draw_CachePic ("gfx/ttl_sgl", true);
779
780         // Some mods don't have a single player mode
781         if (gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
782         {
783                 M_DrawPic ((320 - p->width) / 2, 4, "gfx/ttl_sgl");
784
785                 M_DrawTextBox (60, 8 * 8, 23, 4);
786                 if (gamemode == GAME_GOODVSBAD2)
787                         M_Print(95, 10 * 8, "Good Vs Bad 2 is for");
788                 else  // if (gamemode == GAME_BATTLEMECH)
789                         M_Print(95, 10 * 8, "Battlemech is for");
790                 M_Print(83, 11 * 8, "multiplayer play only");
791         }
792         else
793         {
794                 int             f;
795
796                 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_sgl");
797                 M_DrawPic (72, 32, "gfx/sp_menu");
798
799                 f = (int)(realtime * 10)%6;
800
801                 M_DrawPic (54, 32 + m_singleplayer_cursor * 20, va("gfx/menudot%i", f+1));
802         }
803 }
804
805
806 static void M_SinglePlayer_Key (int key, char ascii)
807 {
808         if (gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
809         {
810                 if (key == K_ESCAPE || key == K_ENTER)
811                         m_state = m_main;
812                 return;
813         }
814
815         switch (key)
816         {
817         case K_ESCAPE:
818                 M_Menu_Main_f ();
819                 break;
820
821         case K_DOWNARROW:
822                 S_LocalSound ("sound/misc/menu1.wav");
823                 if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS)
824                         m_singleplayer_cursor = 0;
825                 break;
826
827         case K_UPARROW:
828                 S_LocalSound ("sound/misc/menu1.wav");
829                 if (--m_singleplayer_cursor < 0)
830                         m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1;
831                 break;
832
833         case K_ENTER:
834                 m_entersound = true;
835
836                 switch (m_singleplayer_cursor)
837                 {
838                 case 0:
839                         key_dest = key_game;
840                         if (sv.active)
841                                 Cbuf_AddText ("disconnect\n");
842                         Cbuf_AddText ("maxplayers 1\n");
843                         Cbuf_AddText ("deathmatch 0\n");
844                         Cbuf_AddText ("coop 0\n");
845                         if (gamemode == GAME_TRANSFUSION)
846                         {
847                                 key_dest = key_menu;
848                                 M_Menu_Transfusion_Episode_f ();
849                                 break;
850                         }
851                         Cbuf_AddText ("startmap_sp\n");
852                         break;
853
854                 case 1:
855                         M_Menu_Load_f ();
856                         break;
857
858                 case 2:
859                         M_Menu_Save_f ();
860                         break;
861                 }
862         }
863 }
864
865 //=============================================================================
866 /* LOAD/SAVE MENU */
867
868 static int              load_cursor;            // 0 < load_cursor < MAX_SAVEGAMES
869
870 #define MAX_SAVEGAMES           12
871 static char     m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH+1];
872 static int              loadable[MAX_SAVEGAMES];
873
874 static void M_ScanSaves (void)
875 {
876         int             i, j, len;
877         char    name[MAX_OSPATH];
878         char    buf[SAVEGAME_COMMENT_LENGTH + 256];
879         const char *t;
880         qfile_t *f;
881         int             version;
882
883         for (i=0 ; i<MAX_SAVEGAMES ; i++)
884         {
885                 strlcpy (m_filenames[i], "--- UNUSED SLOT ---", sizeof(m_filenames[i]));
886                 loadable[i] = false;
887                 sprintf (name, "s%i.sav", (int)i);
888                 f = FS_Open (name, "rb", false, false);
889                 if (!f)
890                         continue;
891                 // read enough to get the comment
892                 len = FS_Read(f, buf, sizeof(buf) - 1);
893                 buf[sizeof(buf) - 1] = 0;
894                 t = buf;
895                 // version
896                 COM_ParseTokenConsole(&t);
897                 version = atoi(com_token);
898                 // description
899                 COM_ParseTokenConsole(&t);
900                 strlcpy (m_filenames[i], com_token, sizeof (m_filenames[i]));
901
902         // change _ back to space
903                 for (j=0 ; j<SAVEGAME_COMMENT_LENGTH ; j++)
904                         if (m_filenames[i][j] == '_')
905                                 m_filenames[i][j] = ' ';
906                 loadable[i] = true;
907                 FS_Close (f);
908         }
909 }
910
911 void M_Menu_Load_f (void)
912 {
913         m_entersound = true;
914         m_state = m_load;
915         key_dest = key_menu;
916         M_ScanSaves ();
917 }
918
919
920 void M_Menu_Save_f (void)
921 {
922         if (!sv.active)
923                 return;
924         if (cl.intermission)
925                 return;
926         if (!cl.islocalgame)
927                 return;
928         m_entersound = true;
929         m_state = m_save;
930         key_dest = key_menu;
931         M_ScanSaves ();
932 }
933
934
935 static void M_Load_Draw (void)
936 {
937         int             i;
938         cachepic_t      *p;
939
940         M_Background(320, 200);
941
942         p = Draw_CachePic ("gfx/p_load", true);
943         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_load" );
944
945         for (i=0 ; i< MAX_SAVEGAMES; i++)
946                 M_Print(16, 32 + 8*i, m_filenames[i]);
947
948 // line cursor
949         M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
950 }
951
952
953 static void M_Save_Draw (void)
954 {
955         int             i;
956         cachepic_t      *p;
957
958         M_Background(320, 200);
959
960         p = Draw_CachePic ("gfx/p_save", true);
961         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_save");
962
963         for (i=0 ; i<MAX_SAVEGAMES ; i++)
964                 M_Print(16, 32 + 8*i, m_filenames[i]);
965
966 // line cursor
967         M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
968 }
969
970
971 static void M_Load_Key (int k, char ascii)
972 {
973         switch (k)
974         {
975         case K_ESCAPE:
976                 if (gamemode == GAME_TRANSFUSION)
977                         M_Menu_Main_f ();
978                 else
979                         M_Menu_SinglePlayer_f ();
980                 break;
981
982         case K_ENTER:
983                 S_LocalSound ("sound/misc/menu2.wav");
984                 if (!loadable[load_cursor])
985                         return;
986                 m_state = m_none;
987                 key_dest = key_game;
988
989                 // issue the load command
990                 Cbuf_AddText (va ("load s%i\n", load_cursor) );
991                 return;
992
993         case K_UPARROW:
994         case K_LEFTARROW:
995                 S_LocalSound ("sound/misc/menu1.wav");
996                 load_cursor--;
997                 if (load_cursor < 0)
998                         load_cursor = MAX_SAVEGAMES-1;
999                 break;
1000
1001         case K_DOWNARROW:
1002         case K_RIGHTARROW:
1003                 S_LocalSound ("sound/misc/menu1.wav");
1004                 load_cursor++;
1005                 if (load_cursor >= MAX_SAVEGAMES)
1006                         load_cursor = 0;
1007                 break;
1008         }
1009 }
1010
1011
1012 static void M_Save_Key (int k, char ascii)
1013 {
1014         switch (k)
1015         {
1016         case K_ESCAPE:
1017                 if (gamemode == GAME_TRANSFUSION)
1018                         M_Menu_Main_f ();
1019                 else
1020                         M_Menu_SinglePlayer_f ();
1021                 break;
1022
1023         case K_ENTER:
1024                 m_state = m_none;
1025                 key_dest = key_game;
1026                 Cbuf_AddText (va("save s%i\n", load_cursor));
1027                 return;
1028
1029         case K_UPARROW:
1030         case K_LEFTARROW:
1031                 S_LocalSound ("sound/misc/menu1.wav");
1032                 load_cursor--;
1033                 if (load_cursor < 0)
1034                         load_cursor = MAX_SAVEGAMES-1;
1035                 break;
1036
1037         case K_DOWNARROW:
1038         case K_RIGHTARROW:
1039                 S_LocalSound ("sound/misc/menu1.wav");
1040                 load_cursor++;
1041                 if (load_cursor >= MAX_SAVEGAMES)
1042                         load_cursor = 0;
1043                 break;
1044         }
1045 }
1046
1047 //=============================================================================
1048 /* Transfusion Single Player Episode Menu */
1049
1050 static int      m_episode_cursor;
1051 #define EPISODE_ITEMS   6
1052
1053 void M_Menu_Transfusion_Episode_f (void)
1054 {
1055         m_entersound = true;
1056         m_state = m_transfusion_episode;
1057         key_dest = key_menu;
1058 }
1059
1060 static void M_Transfusion_Episode_Draw (void)
1061 {
1062         int y;
1063         cachepic_t *p;
1064         M_Background(640, 480);
1065
1066         p = Draw_CachePic ("gfx/menu/tb-episodes", true);
1067         M_DrawPic (640/2 - p->width/2, 40, "gfx/menu/tb-episodes");
1068         for (y = 0; y < EPISODE_ITEMS; y++){
1069                 M_DrawPic (0, 160 + y * 40, va("gfx/menu/episode%i", y+1));
1070         }
1071
1072         M_DrawPic (0, 120 + (m_episode_cursor + 1) * 40, va("gfx/menu/episode%iselected", m_episode_cursor + 1));
1073 }
1074
1075 static void M_Transfusion_Episode_Key (int key, char ascii)
1076 {
1077         switch (key)
1078         {
1079         case K_ESCAPE:
1080                 M_Menu_Main_f ();
1081                 break;
1082
1083         case K_DOWNARROW:
1084                 S_LocalSound ("sound/misc/menu1.wav");
1085                 m_episode_cursor++;
1086                 if (m_episode_cursor >= EPISODE_ITEMS)
1087                         m_episode_cursor = 0;
1088                 break;
1089
1090         case K_UPARROW:
1091                 S_LocalSound ("sound/misc/menu1.wav");
1092                 m_episode_cursor--;
1093                 if (m_episode_cursor < 0)
1094                         m_episode_cursor = EPISODE_ITEMS - 1;
1095                 break;
1096
1097         case K_ENTER:
1098                 Cbuf_AddText ("deathmatch 0\n");
1099                 m_entersound = true;
1100                 M_Menu_Transfusion_Skill_f ();
1101         }
1102 }
1103
1104 //=============================================================================
1105 /* Transfusion Single Player Skill Menu */
1106
1107 static int      m_skill_cursor = 2;
1108 #define SKILL_ITEMS     5
1109
1110 void M_Menu_Transfusion_Skill_f (void)
1111 {
1112         m_entersound = true;
1113         m_state = m_transfusion_skill;
1114         key_dest = key_menu;
1115 }
1116
1117 static void M_Transfusion_Skill_Draw (void)
1118 {
1119         int y;
1120         cachepic_t      *p;
1121         M_Background(640, 480);
1122
1123         p = Draw_CachePic ("gfx/menu/tb-difficulty", true);
1124         M_DrawPic(640/2 - p->width/2, 40, "gfx/menu/tb-difficulty");
1125
1126         for (y = 0; y < SKILL_ITEMS; y++)
1127         {
1128                 M_DrawPic (0, 180 + y * 40, va("gfx/menu/difficulty%i", y+1));
1129         }
1130         M_DrawPic (0, 140 + (m_skill_cursor + 1) *40, va("gfx/menu/difficulty%iselected", m_skill_cursor + 1));
1131 }
1132
1133 static void M_Transfusion_Skill_Key (int key, char ascii)
1134 {
1135         switch (key)
1136         {
1137         case K_ESCAPE:
1138                 M_Menu_Transfusion_Episode_f ();
1139                 break;
1140
1141         case K_DOWNARROW:
1142                 S_LocalSound ("sound/misc/menu1.wav");
1143                 m_skill_cursor++;
1144                 if (m_skill_cursor >= SKILL_ITEMS)
1145                         m_skill_cursor = 0;
1146                 break;
1147
1148         case K_UPARROW:
1149                 S_LocalSound ("sound/misc/menu1.wav");
1150                 m_skill_cursor--;
1151                 if (m_skill_cursor < 0)
1152                         m_skill_cursor = SKILL_ITEMS - 1;
1153                 break;
1154
1155         case K_ENTER:
1156                 m_entersound = true;
1157                 switch (m_skill_cursor)
1158                 {
1159                 case 0:
1160                         Cbuf_AddText ("skill 1\n");
1161                         break;
1162                 case 1:
1163                         Cbuf_AddText ("skill 2\n");
1164                         break;
1165                 case 2:
1166                         Cbuf_AddText ("skill 3\n");
1167                         break;
1168                 case 3:
1169                         Cbuf_AddText ("skill 4\n");
1170                         break;
1171                 case 4:
1172                         Cbuf_AddText ("skill 5\n");
1173                         break;
1174                 }
1175                 key_dest = key_game;
1176                 if (sv.active)
1177                         Cbuf_AddText ("disconnect\n");
1178                 Cbuf_AddText ("maxplayers 1\n");
1179                 Cbuf_AddText ("deathmatch 0\n");
1180                 Cbuf_AddText ("coop 0\n");
1181                 switch (m_episode_cursor)
1182                 {
1183                 case 0:
1184                         Cbuf_AddText ("map e1m1\n");
1185                         break;
1186                 case 1:
1187                         Cbuf_AddText ("map e2m1\n");
1188                         break;
1189                 case 2:
1190                         Cbuf_AddText ("map e3m1\n");
1191                         break;
1192                 case 3:
1193                         Cbuf_AddText ("map e4m1\n");
1194                         break;
1195                 case 4:
1196                         Cbuf_AddText ("map e6m1\n");
1197                         break;
1198                 case 5:
1199                         Cbuf_AddText ("map cp01\n");
1200                         break;
1201                 }
1202         }
1203 }
1204 //=============================================================================
1205 /* MULTIPLAYER MENU */
1206
1207 static int      m_multiplayer_cursor;
1208 #define MULTIPLAYER_ITEMS       3
1209
1210
1211 void M_Menu_MultiPlayer_f (void)
1212 {
1213         key_dest = key_menu;
1214         m_state = m_multiplayer;
1215         m_entersound = true;
1216 }
1217
1218
1219 static void M_MultiPlayer_Draw (void)
1220 {
1221         int             f;
1222         cachepic_t      *p;
1223
1224         if (gamemode == GAME_TRANSFUSION)
1225         {
1226                 M_Background(640, 480);
1227                 p = Draw_CachePic ("gfx/menu/tb-online", true);
1228                 M_DrawPic (640/2 - p->width/2, 140, "gfx/menu/tb-online");
1229                 for (f = 1; f <= MULTIPLAYER_ITEMS; f++)
1230                         M_DrawPic (0, 180 + f*40, va("gfx/menu/online%i", f));
1231                 M_DrawPic (0, 220 + m_multiplayer_cursor * 40, va("gfx/menu/online%iselected", m_multiplayer_cursor + 1));
1232                 return;
1233         }
1234         M_Background(320, 200);
1235
1236         M_DrawPic (16, 4, "gfx/qplaque");
1237         p = Draw_CachePic ("gfx/p_multi", true);
1238         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
1239         M_DrawPic (72, 32, "gfx/mp_menu");
1240
1241         f = (int)(realtime * 10)%6;
1242
1243         M_DrawPic (54, 32 + m_multiplayer_cursor * 20, va("gfx/menudot%i", f+1));
1244 }
1245
1246
1247 static void M_MultiPlayer_Key (int key, char ascii)
1248 {
1249         switch (key)
1250         {
1251         case K_ESCAPE:
1252                 M_Menu_Main_f ();
1253                 break;
1254
1255         case K_DOWNARROW:
1256                 S_LocalSound ("sound/misc/menu1.wav");
1257                 if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS)
1258                         m_multiplayer_cursor = 0;
1259                 break;
1260
1261         case K_UPARROW:
1262                 S_LocalSound ("sound/misc/menu1.wav");
1263                 if (--m_multiplayer_cursor < 0)
1264                         m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1;
1265                 break;
1266
1267         case K_ENTER:
1268                 m_entersound = true;
1269                 switch (m_multiplayer_cursor)
1270                 {
1271                 case 0:
1272                 case 1:
1273                         M_Menu_LanConfig_f ();
1274                         break;
1275
1276                 case 2:
1277                         M_Menu_Setup_f ();
1278                         break;
1279                 }
1280         }
1281 }
1282
1283 //=============================================================================
1284 /* SETUP MENU */
1285
1286 static int              setup_cursor = 4;
1287 static int              setup_cursor_table[] = {40, 64, 88, 124, 140};
1288
1289 static char     setup_myname[32];
1290 static int              setup_oldtop;
1291 static int              setup_oldbottom;
1292 static int              setup_top;
1293 static int              setup_bottom;
1294 static int              setup_rate;
1295 static int              setup_oldrate;
1296
1297 #define NUM_SETUP_CMDS  5
1298
1299 void M_Menu_Setup_f (void)
1300 {
1301         key_dest = key_menu;
1302         m_state = m_setup;
1303         m_entersound = true;
1304         strlcpy(setup_myname, cl_name.string, sizeof(setup_myname));
1305         setup_top = setup_oldtop = cl_color.integer >> 4;
1306         setup_bottom = setup_oldbottom = cl_color.integer & 15;
1307         setup_rate = cl_rate.integer;
1308 }
1309
1310 static int menuplyr_width, menuplyr_height, menuplyr_top, menuplyr_bottom, menuplyr_load;
1311 static unsigned char *menuplyr_pixels;
1312 static unsigned int *menuplyr_translated;
1313
1314 typedef struct ratetable_s
1315 {
1316         int rate;
1317         char *name;
1318 }
1319 ratetable_t;
1320
1321 #define RATES ((int)(sizeof(setup_ratetable)/sizeof(setup_ratetable[0])))
1322 static ratetable_t setup_ratetable[] =
1323 {
1324         {1000, "28.8 bad"},
1325         {1500, "28.8 mediocre"},
1326         {2000, "28.8 good"},
1327         {2500, "33.6 mediocre"},
1328         {3000, "33.6 good"},
1329         {3500, "56k bad"},
1330         {4000, "56k mediocre"},
1331         {4500, "56k adequate"},
1332         {5000, "56k good"},
1333         {7000, "64k ISDN"},
1334         {15000, "128k ISDN"},
1335         {25000, "broadband"}
1336 };
1337
1338 static int setup_rateindex(int rate)
1339 {
1340         int i;
1341         for (i = 0;i < RATES;i++)
1342                 if (setup_ratetable[i].rate > setup_rate)
1343                         break;
1344         return bound(1, i, RATES) - 1;
1345 }
1346
1347 static void M_Setup_Draw (void)
1348 {
1349         int i;
1350         cachepic_t      *p;
1351
1352         M_Background(320, 200);
1353
1354         M_DrawPic (16, 4, "gfx/qplaque");
1355         p = Draw_CachePic ("gfx/p_multi", true);
1356         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
1357
1358         M_Print(64, 40, "Your name");
1359         M_DrawTextBox (160, 32, 16, 1);
1360         M_PrintColored(168, 40, setup_myname);
1361
1362         if (gamemode != GAME_GOODVSBAD2)
1363         {
1364                 M_Print(64, 64, "Shirt color");
1365                 M_Print(64, 88, "Pants color");
1366         }
1367
1368         M_Print(64, 124-8, "Network speed limit");
1369         M_Print(168, 124, va("%i (%s)", setup_rate, setup_ratetable[setup_rateindex(setup_rate)].name));
1370
1371         M_DrawTextBox (64, 140-8, 14, 1);
1372         M_Print(72, 140, "Accept Changes");
1373
1374         // LordHavoc: rewrote this code greatly
1375         if (menuplyr_load)
1376         {
1377                 unsigned char *data, *f;
1378                 fs_offset_t filesize;
1379                 menuplyr_load = false;
1380                 menuplyr_top = -1;
1381                 menuplyr_bottom = -1;
1382                 if ((f = FS_LoadFile("gfx/menuplyr.lmp", tempmempool, true, &filesize)))
1383                 {
1384                         data = LoadLMP (f, filesize, 0, 0, true);
1385                         menuplyr_width = image_width;
1386                         menuplyr_height = image_height;
1387                         Mem_Free(f);
1388                         menuplyr_pixels = (unsigned char *)Mem_Alloc(cls.permanentmempool, menuplyr_width * menuplyr_height);
1389                         menuplyr_translated = (unsigned int *)Mem_Alloc(cls.permanentmempool, menuplyr_width * menuplyr_height * 4);
1390                         memcpy(menuplyr_pixels, data, menuplyr_width * menuplyr_height);
1391                         Mem_Free(data);
1392                 }
1393         }
1394
1395         if (menuplyr_pixels)
1396         {
1397                 if (menuplyr_top != setup_top || menuplyr_bottom != setup_bottom)
1398                 {
1399                         menuplyr_top = setup_top;
1400                         menuplyr_bottom = setup_bottom;
1401                         M_BuildTranslationTable(menuplyr_top*16, menuplyr_bottom*16);
1402                         for (i = 0;i < menuplyr_width * menuplyr_height;i++)
1403                                 menuplyr_translated[i] = palette_transparent[translationTable[menuplyr_pixels[i]]];
1404                         Draw_NewPic("gfx/menuplyr", menuplyr_width, menuplyr_height, true, (unsigned char *)menuplyr_translated);
1405                 }
1406                 M_DrawPic(160, 48, "gfx/bigbox");
1407                 M_DrawPic(172, 56, "gfx/menuplyr");
1408         }
1409
1410         if (setup_cursor == 0)
1411                 M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
1412         else
1413                 M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1));
1414 }
1415
1416
1417 static void M_Setup_Key (int k, char ascii)
1418 {
1419         int                     l;
1420
1421         switch (k)
1422         {
1423         case K_ESCAPE:
1424                 M_Menu_MultiPlayer_f ();
1425                 break;
1426
1427         case K_UPARROW:
1428                 S_LocalSound ("sound/misc/menu1.wav");
1429                 setup_cursor--;
1430                 if (setup_cursor < 0)
1431                         setup_cursor = NUM_SETUP_CMDS-1;
1432                 break;
1433
1434         case K_DOWNARROW:
1435                 S_LocalSound ("sound/misc/menu1.wav");
1436                 setup_cursor++;
1437                 if (setup_cursor >= NUM_SETUP_CMDS)
1438                         setup_cursor = 0;
1439                 break;
1440
1441         case K_LEFTARROW:
1442                 if (setup_cursor < 1)
1443                         return;
1444                 S_LocalSound ("sound/misc/menu3.wav");
1445                 if (setup_cursor == 1)
1446                         setup_top = setup_top - 1;
1447                 if (setup_cursor == 2)
1448                         setup_bottom = setup_bottom - 1;
1449                 if (setup_cursor == 3)
1450                 {
1451                         l = setup_rateindex(setup_rate) - 1;
1452                         if (l < 0)
1453                                 l = RATES - 1;
1454                         setup_rate = setup_ratetable[l].rate;
1455                 }
1456                 break;
1457         case K_RIGHTARROW:
1458                 if (setup_cursor < 1)
1459                         return;
1460 forward:
1461                 S_LocalSound ("sound/misc/menu3.wav");
1462                 if (setup_cursor == 1)
1463                         setup_top = setup_top + 1;
1464                 if (setup_cursor == 2)
1465                         setup_bottom = setup_bottom + 1;
1466                 if (setup_cursor == 3)
1467                 {
1468                         l = setup_rateindex(setup_rate) + 1;
1469                         if (l >= RATES)
1470                                 l = 0;
1471                         setup_rate = setup_ratetable[l].rate;
1472                 }
1473                 break;
1474
1475         case K_ENTER:
1476                 if (setup_cursor == 0)
1477                         return;
1478
1479                 if (setup_cursor == 1 || setup_cursor == 2 || setup_cursor == 3)
1480                         goto forward;
1481
1482                 // setup_cursor == 4 (Accept changes)
1483                 if (strcmp(cl_name.string, setup_myname) != 0)
1484                         Cbuf_AddText ( va ("name \"%s\"\n", setup_myname) );
1485                 if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom)
1486                         Cbuf_AddText( va ("color %i %i\n", setup_top, setup_bottom) );
1487                 if (setup_rate != setup_oldrate)
1488                         Cbuf_AddText(va("rate %i\n", setup_rate));
1489
1490                 m_entersound = true;
1491                 M_Menu_MultiPlayer_f ();
1492                 break;
1493
1494         case K_BACKSPACE:
1495                 if (setup_cursor == 0)
1496                 {
1497                         if (strlen(setup_myname))
1498                                 setup_myname[strlen(setup_myname)-1] = 0;
1499                 }
1500                 break;
1501
1502         default:
1503                 if (ascii < 32)
1504                         break;
1505                 if (setup_cursor == 0)
1506                 {
1507                         l = (int)strlen(setup_myname);
1508                         if (l < 15)
1509                         {
1510                                 setup_myname[l+1] = 0;
1511                                 setup_myname[l] = ascii;
1512                         }
1513                 }
1514         }
1515
1516         if (setup_top > 15)
1517                 setup_top = 0;
1518         if (setup_top < 0)
1519                 setup_top = 15;
1520         if (setup_bottom > 15)
1521                 setup_bottom = 0;
1522         if (setup_bottom < 0)
1523                 setup_bottom = 15;
1524 }
1525
1526 //=============================================================================
1527 /* OPTIONS MENU */
1528
1529 #define SLIDER_RANGE    10
1530
1531 static void M_DrawSlider (int x, int y, float num, float rangemin, float rangemax)
1532 {
1533         char text[16];
1534         int i;
1535         float range;
1536         range = bound(0, (num - rangemin) / (rangemax - rangemin), 1);
1537         M_DrawCharacter (x-8, y, 128);
1538         for (i = 0;i < SLIDER_RANGE;i++)
1539                 M_DrawCharacter (x + i*8, y, 129);
1540         M_DrawCharacter (x+i*8, y, 130);
1541         M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131);
1542         if (fabs((int)num - num) < 0.01)
1543                 sprintf(text, "%i", (int)num);
1544         else
1545                 sprintf(text, "%.3f", num);
1546         M_Print(x + (SLIDER_RANGE+2) * 8, y, text);
1547 }
1548
1549 static void M_DrawCheckbox (int x, int y, int on)
1550 {
1551         if (on)
1552                 M_Print(x, y, "on");
1553         else
1554                 M_Print(x, y, "off");
1555 }
1556
1557
1558 #define OPTIONS_ITEMS 25
1559
1560 static int options_cursor;
1561
1562 void M_Menu_Options_f (void)
1563 {
1564         key_dest = key_menu;
1565         m_state = m_options;
1566         m_entersound = true;
1567 }
1568
1569 extern cvar_t slowmo;
1570 extern dllhandle_t jpeg_dll;
1571 extern cvar_t gl_texture_anisotropy;
1572 extern cvar_t r_textshadow;
1573 extern cvar_t r_hdr_scenebrightness;
1574
1575 static void M_Menu_Options_AdjustSliders (int dir)
1576 {
1577         int optnum;
1578         double f;
1579         S_LocalSound ("sound/misc/menu3.wav");
1580
1581         optnum = 0;
1582              if (options_cursor == optnum++) ;
1583         else if (options_cursor == optnum++) ;
1584         else if (options_cursor == optnum++) ;
1585         else if (options_cursor == optnum++) ;
1586         else if (options_cursor == optnum++) Cvar_SetValueQuick(&crosshair, bound(0, crosshair.integer + dir, 6));
1587         else if (options_cursor == optnum++) Cvar_SetValueQuick(&sensitivity, bound(1, sensitivity.value + dir * 0.5, 50));
1588         else if (options_cursor == optnum++) Cvar_SetValueQuick(&m_pitch, -m_pitch.value);
1589         else if (options_cursor == optnum++) Cvar_SetValueQuick(&scr_fov, bound(1, scr_fov.integer + dir * 1, 170));
1590         else if (options_cursor == optnum++) Cvar_SetValueQuick(&showfps, !showfps.integer);
1591         else if (options_cursor == optnum++) {f = !(showdate.integer && showtime.integer);Cvar_SetValueQuick(&showdate, f);Cvar_SetValueQuick(&showtime, f);}
1592         else if (options_cursor == optnum++) ;
1593         else if (options_cursor == optnum++) Cvar_SetValueQuick(&r_hdr_scenebrightness, bound(1, r_hdr_scenebrightness.value + dir * 0.0625, 4));
1594         else if (options_cursor == optnum++) Cvar_SetValueQuick(&v_contrast, bound(1, v_contrast.value + dir * 0.0625, 4));
1595         else if (options_cursor == optnum++) Cvar_SetValueQuick(&v_gamma, bound(0.5, v_gamma.value + dir * 0.0625, 3));
1596         else if (options_cursor == optnum++) Cvar_SetValueQuick(&volume, bound(0, volume.value + dir * 0.0625, 1));
1597         else if (options_cursor == optnum++) Cvar_SetValueQuick(&bgmvolume, bound(0, bgmvolume.value + dir * 0.0625, 1));
1598 }
1599
1600 static int optnum;
1601 static int opty;
1602 static int optcursor;
1603
1604 static void M_Options_PrintCommand(const char *s, int enabled)
1605 {
1606         if (opty >= 32)
1607         {
1608                 if (optnum == optcursor)
1609                         DrawQ_Fill(menu_x + 48, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1610                 M_ItemPrint(0 + 48, opty, s, enabled);
1611         }
1612         opty += 8;
1613         optnum++;
1614 }
1615
1616 static void M_Options_PrintCheckbox(const char *s, int enabled, int yes)
1617 {
1618         if (opty >= 32)
1619         {
1620                 if (optnum == optcursor)
1621                         DrawQ_Fill(menu_x + 48, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1622                 M_ItemPrint(0 + 48, opty, s, enabled);
1623                 M_DrawCheckbox(0 + 48 + (int)strlen(s) * 8 + 8, opty, yes);
1624         }
1625         opty += 8;
1626         optnum++;
1627 }
1628
1629 static void M_Options_PrintSlider(const char *s, int enabled, float value, float minvalue, float maxvalue)
1630 {
1631         if (opty >= 32)
1632         {
1633                 if (optnum == optcursor)
1634                         DrawQ_Fill(menu_x + 48, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1635                 M_ItemPrint(0 + 48, opty, s, enabled);
1636                 M_DrawSlider(0 + 48 + (int)strlen(s) * 8 + 8, opty, value, minvalue, maxvalue);
1637         }
1638         opty += 8;
1639         optnum++;
1640 }
1641
1642 static void M_Options_Draw (void)
1643 {
1644         int visible;
1645         cachepic_t      *p;
1646
1647         M_Background(320, bound(200, 32 + OPTIONS_ITEMS * 8, vid_conheight.integer));
1648
1649         M_DrawPic(16, 4, "gfx/qplaque");
1650         p = Draw_CachePic("gfx/p_option", true);
1651         M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
1652
1653         optnum = 0;
1654         optcursor = options_cursor;
1655         visible = (int)((menu_height - 32) / 8);
1656         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_ITEMS - visible)) * 8;
1657
1658         M_Options_PrintCommand( "    Customize controls", true);
1659         M_Options_PrintCommand( "         Go to console", true);
1660         M_Options_PrintCommand( "     Reset to defaults", true);
1661         M_Options_PrintCommand( "     Change Video Mode", true);
1662         M_Options_PrintSlider(  "             Crosshair", true, crosshair.value, 0, 5);
1663         M_Options_PrintSlider(  "           Mouse Speed", true, sensitivity.value, 1, 50);
1664         M_Options_PrintCheckbox("          Invert Mouse", true, m_pitch.value < 0);
1665         M_Options_PrintSlider(  "         Field of View", true, scr_fov.integer, 1, 170);
1666         M_Options_PrintCheckbox("        Show Framerate", true, showfps.integer);
1667         M_Options_PrintCheckbox("    Show Date and Time", true, showdate.integer && showtime.integer);
1668         M_Options_PrintCommand( "     Custom Brightness", true);
1669         M_Options_PrintSlider(  "       Game Brightness", true, r_hdr_scenebrightness.value, 1, 4);
1670         M_Options_PrintSlider(  "            Brightness", true, v_contrast.value, 1, 2);
1671         M_Options_PrintSlider(  "                 Gamma", true, v_gamma.value, 0.5, 3);
1672         M_Options_PrintSlider(  "          Sound Volume", snd_initialized.integer, volume.value, 0, 1);
1673         M_Options_PrintSlider(  "          Music Volume", cdaudioinitialized.integer, bgmvolume.value, 0, 1);
1674         M_Options_PrintCommand( "     Customize Effects", true);
1675         M_Options_PrintCommand( "       Effects:  Quake", true);
1676         M_Options_PrintCommand( "       Effects: Normal", true);
1677         M_Options_PrintCommand( "       Effects:   High", true);
1678         M_Options_PrintCommand( "    Customize Lighting", true);
1679         M_Options_PrintCommand( "      Lighting: Flares", true);
1680         M_Options_PrintCommand( "      Lighting: Normal", true);
1681         M_Options_PrintCommand( "      Lighting:   High", true);
1682         M_Options_PrintCommand( "      Lighting:   Full", true);
1683 }
1684
1685
1686 static void M_Options_Key (int k, char ascii)
1687 {
1688         switch (k)
1689         {
1690         case K_ESCAPE:
1691                 M_Menu_Main_f ();
1692                 break;
1693
1694         case K_ENTER:
1695                 m_entersound = true;
1696                 switch (options_cursor)
1697                 {
1698                 case 0:
1699                         M_Menu_Keys_f ();
1700                         break;
1701                 case 1:
1702                         m_state = m_none;
1703                         key_dest = key_game;
1704                         Con_ToggleConsole_f ();
1705                         break;
1706                 case 2:
1707                         M_Menu_Reset_f ();
1708                         break;
1709                 case 3:
1710                         M_Menu_Video_f ();
1711                         break;
1712                 case 10:
1713                         M_Menu_Options_ColorControl_f ();
1714                         break;
1715                 case 16: // Customize Effects
1716                         M_Menu_Options_Effects_f ();
1717                         break;
1718                 case 17: // Effects: Quake
1719                         Cbuf_AddText("cl_particles 1;cl_particles_quake 1;cl_particles_quality 1;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 0;cl_stainmaps_clearonload 1;cl_decals 0;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 0;cl_beams_polygons 0;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
1720                         break;
1721                 case 18: // Effects: Normal
1722                         Cbuf_AddText("cl_particles 1;cl_particles_quake 0;cl_particles_quality 1;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 0;cl_stainmaps_clearonload 1;cl_decals 1;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 1;cl_beams_polygons 1;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
1723                         break;
1724                 case 19: // Effects: High
1725                         Cbuf_AddText("cl_particles 1;cl_particles_quake 0;cl_particles_quality 2;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 1;cl_stainmaps_clearonload 1;cl_decals 1;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 1;cl_beams_polygons 1;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
1726                         break;
1727                 case 20:
1728                         M_Menu_Options_Graphics_f ();
1729                         break;
1730                 case 21: // Lighting: Flares
1731                         Cbuf_AddText("r_coronas 1;gl_flashblend 1;r_shadow_gloss 0;r_shadow_realtime_dlight 0;r_shadow_realtime_dlight_shadows 0;r_shadow_realtime_world 0;r_shadow_realtime_world_dlightshadows 1;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 0;r_hdr 0");
1732                         break;
1733                 case 22: // Lighting: Normal
1734                         Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 0;r_shadow_realtime_world 0;r_shadow_realtime_world_dlightshadows 1;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 0;r_hdr 0");
1735                         break;
1736                 case 23: // Lighting: High
1737                         Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 1;r_shadow_realtime_world 0;r_shadow_realtime_world_dlightshadows 1;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 1;r_hdr 0");
1738                         break;
1739                 case 24: // Lighting: Full
1740                         Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 1;r_shadow_realtime_world 1;r_shadow_realtime_world_dlightshadows 1;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 1;r_hdr 0");
1741                         break;
1742                 default:
1743                         M_Menu_Options_AdjustSliders (1);
1744                         break;
1745                 }
1746                 return;
1747
1748         case K_UPARROW:
1749                 S_LocalSound ("sound/misc/menu1.wav");
1750                 options_cursor--;
1751                 if (options_cursor < 0)
1752                         options_cursor = OPTIONS_ITEMS-1;
1753                 break;
1754
1755         case K_DOWNARROW:
1756                 S_LocalSound ("sound/misc/menu1.wav");
1757                 options_cursor++;
1758                 if (options_cursor >= OPTIONS_ITEMS)
1759                         options_cursor = 0;
1760                 break;
1761
1762         case K_LEFTARROW:
1763                 M_Menu_Options_AdjustSliders (-1);
1764                 break;
1765
1766         case K_RIGHTARROW:
1767                 M_Menu_Options_AdjustSliders (1);
1768                 break;
1769         }
1770 }
1771
1772 #define OPTIONS_EFFECTS_ITEMS   34
1773
1774 static int options_effects_cursor;
1775
1776 void M_Menu_Options_Effects_f (void)
1777 {
1778         key_dest = key_menu;
1779         m_state = m_options_effects;
1780         m_entersound = true;
1781 }
1782
1783
1784 extern cvar_t cl_stainmaps;
1785 extern cvar_t cl_stainmaps_clearonload;
1786 extern cvar_t r_explosionclip;
1787 extern cvar_t r_coronas;
1788 extern cvar_t gl_flashblend;
1789 extern cvar_t cl_beams_polygons;
1790 extern cvar_t cl_beams_quakepositionhack;
1791 extern cvar_t cl_beams_instantaimhack;
1792 extern cvar_t cl_beams_lightatend;
1793 extern cvar_t r_lightningbeam_thickness;
1794 extern cvar_t r_lightningbeam_scroll;
1795 extern cvar_t r_lightningbeam_repeatdistance;
1796 extern cvar_t r_lightningbeam_color_red;
1797 extern cvar_t r_lightningbeam_color_green;
1798 extern cvar_t r_lightningbeam_color_blue;
1799 extern cvar_t r_lightningbeam_qmbtexture;
1800
1801 static void M_Menu_Options_Effects_AdjustSliders (int dir)
1802 {
1803         int optnum;
1804         S_LocalSound ("sound/misc/menu3.wav");
1805
1806         optnum = 0;
1807              if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles, !cl_particles.integer);
1808         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quake, !cl_particles_quake.integer);
1809         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quality, bound(1, cl_particles_quality.value + dir * 0.5, 4));
1810         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_explosions_shell, !cl_particles_explosions_shell.integer);
1811         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_explosionclip, !r_explosionclip.integer);
1812         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps, !cl_stainmaps.integer);
1813         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps_clearonload, !cl_stainmaps_clearonload.integer);
1814         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_decals, !cl_decals.integer);
1815         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bulletimpacts, !cl_particles_bulletimpacts.integer);
1816         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_smoke, !cl_particles_smoke.integer);
1817         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_sparks, !cl_particles_sparks.integer);
1818         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bubbles, !cl_particles_bubbles.integer);
1819         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood, !cl_particles_blood.integer);
1820         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_alpha, bound(0.2, cl_particles_blood_alpha.value + dir * 0.1, 1));
1821         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_bloodhack, !cl_particles_blood_bloodhack.integer);
1822         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_polygons, !cl_beams_polygons.integer);
1823         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_instantaimhack, !cl_beams_instantaimhack.integer);
1824         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_quakepositionhack, !cl_beams_quakepositionhack.integer);
1825         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_lightatend, !cl_beams_lightatend.integer);
1826         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_thickness, bound(1, r_lightningbeam_thickness.integer + dir, 10));
1827         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_scroll, bound(0, r_lightningbeam_scroll.integer + dir, 10));
1828         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_repeatdistance, bound(64, r_lightningbeam_repeatdistance.integer + dir * 64, 1024));
1829         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_red, bound(0, r_lightningbeam_color_red.value + dir * 0.1, 1));
1830         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_green, bound(0, r_lightningbeam_color_green.value + dir * 0.1, 1));
1831         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_blue, bound(0, r_lightningbeam_color_blue.value + dir * 0.1, 1));
1832         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_qmbtexture, !r_lightningbeam_qmbtexture.integer);
1833         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpmodels, !r_lerpmodels.integer);
1834         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpsprites, !r_lerpsprites.integer);
1835         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_polyblend, bound(0, gl_polyblend.value + dir * 0.1, 1));
1836         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll1, bound(-8, r_skyscroll1.value + dir * 0.1, 8));
1837         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll2, bound(-8, r_skyscroll2.value + dir * 0.1, 8));
1838         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterwarp, bound(0, r_waterwarp.value + dir * 0.1, 1));
1839         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_wateralpha, bound(0, r_wateralpha.value + dir * 0.1, 1));
1840         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterscroll, bound(0, r_waterscroll.value + dir * 0.5, 10));
1841 }
1842
1843 static void M_Options_Effects_Draw (void)
1844 {
1845         int visible;
1846         cachepic_t      *p;
1847
1848         M_Background(320, bound(200, 32 + OPTIONS_EFFECTS_ITEMS * 8, vid_conheight.integer));
1849
1850         M_DrawPic(16, 4, "gfx/qplaque");
1851         p = Draw_CachePic("gfx/p_option", true);
1852         M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
1853
1854         optcursor = options_effects_cursor;
1855         optnum = 0;
1856         visible = (int)((menu_height - 32) / 8);
1857         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_EFFECTS_ITEMS - visible)) * 8;
1858
1859         M_Options_PrintCheckbox("             Particles", true, cl_particles.integer);
1860         M_Options_PrintCheckbox(" Quake-style Particles", true, cl_particles_quake.integer);
1861         M_Options_PrintSlider(  "     Particles Quality", true, cl_particles_quality.value, 1, 4);
1862         M_Options_PrintCheckbox("       Explosion Shell", true, cl_particles_explosions_shell.integer);
1863         M_Options_PrintCheckbox("  Explosion Shell Clip", true, r_explosionclip.integer);
1864         M_Options_PrintCheckbox("             Stainmaps", true, cl_stainmaps.integer);
1865         M_Options_PrintCheckbox("Onload Clear Stainmaps", true, cl_stainmaps_clearonload.integer);
1866         M_Options_PrintCheckbox("                Decals", true, cl_decals.integer);
1867         M_Options_PrintCheckbox("        Bullet Impacts", true, cl_particles_bulletimpacts.integer);
1868         M_Options_PrintCheckbox("                 Smoke", true, cl_particles_smoke.integer);
1869         M_Options_PrintCheckbox("                Sparks", true, cl_particles_sparks.integer);
1870         M_Options_PrintCheckbox("               Bubbles", true, cl_particles_bubbles.integer);
1871         M_Options_PrintCheckbox("                 Blood", true, cl_particles_blood.integer);
1872         M_Options_PrintSlider(  "         Blood Opacity", true, cl_particles_blood_alpha.value, 0.2, 1);
1873         M_Options_PrintCheckbox("Force New Blood Effect", true, cl_particles_blood_bloodhack.integer);
1874         M_Options_PrintCheckbox("     Polygon Lightning", true, cl_beams_polygons.integer);
1875         M_Options_PrintCheckbox("Smooth Sweep Lightning", true, cl_beams_instantaimhack.integer);
1876         M_Options_PrintCheckbox(" Waist-level Lightning", true, cl_beams_quakepositionhack.integer);
1877         M_Options_PrintCheckbox("   Lightning End Light", true, cl_beams_lightatend.integer);
1878         M_Options_PrintSlider(  "   Lightning Thickness", cl_beams_polygons.integer, r_lightningbeam_thickness.integer, 1, 10);
1879         M_Options_PrintSlider(  "      Lightning Scroll", cl_beams_polygons.integer, r_lightningbeam_scroll.integer, 0, 10);
1880         M_Options_PrintSlider(  " Lightning Repeat Dist", cl_beams_polygons.integer, r_lightningbeam_repeatdistance.integer, 64, 1024);
1881         M_Options_PrintSlider(  "   Lightning Color Red", cl_beams_polygons.integer, r_lightningbeam_color_red.value, 0, 1);
1882         M_Options_PrintSlider(  " Lightning Color Green", cl_beams_polygons.integer, r_lightningbeam_color_green.value, 0, 1);
1883         M_Options_PrintSlider(  "  Lightning Color Blue", cl_beams_polygons.integer, r_lightningbeam_color_blue.value, 0, 1);
1884         M_Options_PrintCheckbox(" Lightning QMB Texture", cl_beams_polygons.integer, r_lightningbeam_qmbtexture.integer);
1885         M_Options_PrintCheckbox("   Model Interpolation", true, r_lerpmodels.integer);
1886         M_Options_PrintCheckbox("  Sprite Interpolation", true, r_lerpsprites.integer);
1887         M_Options_PrintSlider(  "            View Blend", true, gl_polyblend.value, 0, 1);
1888         M_Options_PrintSlider(  "Upper Sky Scroll Speed", true, r_skyscroll1.value, -8, 8);
1889         M_Options_PrintSlider(  "Lower Sky Scroll Speed", true, r_skyscroll2.value, -8, 8);
1890         M_Options_PrintSlider(  "  Underwater View Warp", true, r_waterwarp.value, 0, 1);
1891         M_Options_PrintSlider(  " Water Alpha (opacity)", true, r_wateralpha.value, 0, 1);
1892         M_Options_PrintSlider(  "        Water Movement", true, r_waterscroll.value, 0, 10);
1893 }
1894
1895
1896 static void M_Options_Effects_Key (int k, char ascii)
1897 {
1898         switch (k)
1899         {
1900         case K_ESCAPE:
1901                 M_Menu_Options_f ();
1902                 break;
1903
1904         case K_ENTER:
1905                 M_Menu_Options_Effects_AdjustSliders (1);
1906                 break;
1907
1908         case K_UPARROW:
1909                 S_LocalSound ("sound/misc/menu1.wav");
1910                 options_effects_cursor--;
1911                 if (options_effects_cursor < 0)
1912                         options_effects_cursor = OPTIONS_EFFECTS_ITEMS-1;
1913                 break;
1914
1915         case K_DOWNARROW:
1916                 S_LocalSound ("sound/misc/menu1.wav");
1917                 options_effects_cursor++;
1918                 if (options_effects_cursor >= OPTIONS_EFFECTS_ITEMS)
1919                         options_effects_cursor = 0;
1920                 break;
1921
1922         case K_LEFTARROW:
1923                 M_Menu_Options_Effects_AdjustSliders (-1);
1924                 break;
1925
1926         case K_RIGHTARROW:
1927                 M_Menu_Options_Effects_AdjustSliders (1);
1928                 break;
1929         }
1930 }
1931
1932
1933 #define OPTIONS_GRAPHICS_ITEMS  21
1934
1935 static int options_graphics_cursor;
1936
1937 void M_Menu_Options_Graphics_f (void)
1938 {
1939         key_dest = key_menu;
1940         m_state = m_options_graphics;
1941         m_entersound = true;
1942 }
1943
1944 extern cvar_t r_shadow_gloss;
1945 extern cvar_t r_shadow_realtime_dlight;
1946 extern cvar_t r_shadow_realtime_dlight_shadows;
1947 extern cvar_t r_shadow_realtime_world;
1948 extern cvar_t r_shadow_realtime_world_dlightshadows;
1949 extern cvar_t r_shadow_realtime_world_lightmaps;
1950 extern cvar_t r_shadow_realtime_world_shadows;
1951 extern cvar_t r_bloom;
1952 extern cvar_t r_bloom_colorscale;
1953 extern cvar_t r_bloom_colorsubtract;
1954 extern cvar_t r_bloom_colorexponent;
1955 extern cvar_t r_bloom_blur;
1956 extern cvar_t r_bloom_brighten;
1957 extern cvar_t r_bloom_resolution;
1958 extern cvar_t r_hdr;
1959 extern cvar_t r_hdr_scenebrightness;
1960 extern cvar_t r_hdr_glowintensity;
1961 extern cvar_t r_hdr_range;
1962 extern cvar_t gl_picmip;
1963
1964 static void M_Menu_Options_Graphics_AdjustSliders (int dir)
1965 {
1966         int optnum;
1967         S_LocalSound ("sound/misc/menu3.wav");
1968
1969         optnum = 0;
1970
1971              if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_coronas, bound(0, r_coronas.value + dir * 0.125, 4));
1972         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&gl_flashblend, !gl_flashblend.integer);
1973         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_gloss,                                                      bound(0, r_shadow_gloss.integer + dir, 2));
1974         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight,                            !r_shadow_realtime_dlight.integer);
1975         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight_shadows,            !r_shadow_realtime_dlight_shadows.integer);
1976         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world,                                     !r_shadow_realtime_world.integer);
1977         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_dlightshadows,       !r_shadow_realtime_world_dlightshadows.integer);
1978         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_lightmaps,           bound(0, r_shadow_realtime_world_lightmaps.value + dir * 0.1, 1));
1979         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_shadows,                     !r_shadow_realtime_world_shadows.integer);
1980         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_scenebrightness,                   bound(0.25, r_hdr_scenebrightness.value + dir * 0.125, 4));
1981         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom,                                 !r_bloom.integer);
1982         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr,                                   !r_hdr.integer);
1983         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_range,                             bound(1, r_hdr_range.value + dir * 0.25, 16));
1984         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_glowintensity,                     bound(0, r_hdr_glowintensity.value + dir * 0.25, 4));
1985         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorscale,                      bound(0.0625, r_bloom_colorscale.value + dir * 0.0625, 1));
1986         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorsubtract,                   bound(0, r_bloom_colorsubtract.value + dir * 0.0625, 1-0.0625));
1987         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorexponent,                   bound(1, r_bloom_colorexponent.value *= (dir > 0 ? 2 : 0.5), 8));
1988         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_brighten,                        bound(1, r_bloom_brighten.value + dir * 0.0625, 4));
1989         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_blur,                            bound(1, r_bloom_blur.value + dir * 1, 16));
1990         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_resolution,                      bound(64, r_bloom_resolution.value + dir * 64, 2048));
1991         else if (options_graphics_cursor == optnum++) Cbuf_AddText ("r_restart\n");
1992 }
1993
1994
1995 static void M_Options_Graphics_Draw (void)
1996 {
1997         int visible;
1998         cachepic_t      *p;
1999
2000         M_Background(320, bound(200, 32 + OPTIONS_GRAPHICS_ITEMS * 8, vid_conheight.integer));
2001
2002         M_DrawPic(16, 4, "gfx/qplaque");
2003         p = Draw_CachePic("gfx/p_option", true);
2004         M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
2005
2006         optcursor = options_graphics_cursor;
2007         optnum = 0;
2008         visible = (int)((menu_height - 32) / 8);
2009         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_GRAPHICS_ITEMS - visible)) * 8;
2010
2011         M_Options_PrintSlider(  "      Corona Intensity", true, r_coronas.value, 0, 4);
2012         M_Options_PrintCheckbox("      Use Only Coronas", true, gl_flashblend.integer);
2013         M_Options_PrintSlider(  "            Gloss Mode", true, r_shadow_gloss.integer, 0, 2);
2014         M_Options_PrintCheckbox("            RT DLights", !gl_flashblend.integer, r_shadow_realtime_dlight.integer);
2015         M_Options_PrintCheckbox("     RT DLight Shadows", !gl_flashblend.integer, r_shadow_realtime_dlight_shadows.integer);
2016         M_Options_PrintCheckbox("              RT World", true, r_shadow_realtime_world.integer);
2017         M_Options_PrintCheckbox("RTWorld DLight Shadows", !gl_flashblend.integer, r_shadow_realtime_world_dlightshadows.integer);
2018         M_Options_PrintSlider(  "    RT World Lightmaps", true, r_shadow_realtime_world_lightmaps.value, 0, 1);
2019         M_Options_PrintCheckbox("       RT World Shadow", true, r_shadow_realtime_world_shadows.integer);
2020         M_Options_PrintSlider(  "      Scene Brightness", true, r_hdr_scenebrightness.value, 0.25, 4);
2021         M_Options_PrintCheckbox("          Bloom Effect", !r_hdr.integer, r_bloom.integer);
2022         M_Options_PrintCheckbox("      HDR Bloom Effect", true, r_hdr.integer);
2023         M_Options_PrintSlider(  "     HDR Dynamic Range", r_hdr.integer, r_hdr_range.value, 1, 16);
2024         M_Options_PrintSlider(  "    HDR Glow Intensity", r_hdr.integer, r_hdr_glowintensity.value, 0, 4);
2025         M_Options_PrintSlider(  "     Bloom Color Scale", r_hdr.integer || r_bloom.integer, r_bloom_colorscale.value, 0.0625, 1);
2026         M_Options_PrintSlider(  "  Bloom Color Subtract", r_hdr.integer || r_bloom.integer, r_bloom_colorsubtract.value, 0, 1-0.0625);
2027         M_Options_PrintSlider(  "  Bloom Color Exponent", r_hdr.integer || r_bloom.integer, r_bloom_colorexponent.value, 1, 8);
2028         M_Options_PrintSlider(  "       Bloom Intensity", r_hdr.integer || r_bloom.integer, r_bloom_brighten.value, 1, 4);
2029         M_Options_PrintSlider(  "            Bloom Blur", r_hdr.integer || r_bloom.integer, r_bloom_blur.value, 1, 16);
2030         M_Options_PrintSlider(  "      Bloom Resolution", r_hdr.integer || r_bloom.integer, r_bloom_resolution.value, 64, 2048);
2031         M_Options_PrintCommand( "      Restart Renderer", true);
2032 }
2033
2034
2035 static void M_Options_Graphics_Key (int k, char ascii)
2036 {
2037         switch (k)
2038         {
2039         case K_ESCAPE:
2040                 M_Menu_Options_f ();
2041                 break;
2042
2043         case K_ENTER:
2044                 M_Menu_Options_Graphics_AdjustSliders (1);
2045                 break;
2046
2047         case K_UPARROW:
2048                 S_LocalSound ("sound/misc/menu1.wav");
2049                 options_graphics_cursor--;
2050                 if (options_graphics_cursor < 0)
2051                         options_graphics_cursor = OPTIONS_GRAPHICS_ITEMS-1;
2052                 break;
2053
2054         case K_DOWNARROW:
2055                 S_LocalSound ("sound/misc/menu1.wav");
2056                 options_graphics_cursor++;
2057                 if (options_graphics_cursor >= OPTIONS_GRAPHICS_ITEMS)
2058                         options_graphics_cursor = 0;
2059                 break;
2060
2061         case K_LEFTARROW:
2062                 M_Menu_Options_Graphics_AdjustSliders (-1);
2063                 break;
2064
2065         case K_RIGHTARROW:
2066                 M_Menu_Options_Graphics_AdjustSliders (1);
2067                 break;
2068         }
2069 }
2070
2071
2072 #define OPTIONS_COLORCONTROL_ITEMS      18
2073
2074 static int              options_colorcontrol_cursor;
2075
2076 // intensity value to match up to 50% dither to 'correct' quake
2077 static cvar_t menu_options_colorcontrol_correctionvalue = {0, "menu_options_colorcontrol_correctionvalue", "0.5", "intensity value that matches up to white/black dither pattern, should be 0.5 for linear color"};
2078
2079 void M_Menu_Options_ColorControl_f (void)
2080 {
2081         key_dest = key_menu;
2082         m_state = m_options_colorcontrol;
2083         m_entersound = true;
2084 }
2085
2086
2087 static void M_Menu_Options_ColorControl_AdjustSliders (int dir)
2088 {
2089         int optnum;
2090         float f;
2091         S_LocalSound ("sound/misc/menu3.wav");
2092
2093         optnum = 1;
2094         if (options_colorcontrol_cursor == optnum++)
2095                 Cvar_SetValueQuick (&v_hwgamma, !v_hwgamma.integer);
2096         else if (options_colorcontrol_cursor == optnum++)
2097         {
2098                 Cvar_SetValueQuick (&v_color_enable, 0);
2099                 Cvar_SetValueQuick (&v_gamma, bound(1, v_gamma.value + dir * 0.125, 5));
2100         }
2101         else if (options_colorcontrol_cursor == optnum++)
2102         {
2103                 Cvar_SetValueQuick (&v_color_enable, 0);
2104                 Cvar_SetValueQuick (&v_contrast, bound(1, v_contrast.value + dir * 0.125, 5));
2105         }
2106         else if (options_colorcontrol_cursor == optnum++)
2107         {
2108                 Cvar_SetValueQuick (&v_color_enable, 0);
2109                 Cvar_SetValueQuick (&v_brightness, bound(0, v_brightness.value + dir * 0.05, 0.8));
2110         }
2111         else if (options_colorcontrol_cursor == optnum++)
2112         {
2113                 Cvar_SetValueQuick (&v_color_enable, !v_color_enable.integer);
2114         }
2115         else if (options_colorcontrol_cursor == optnum++)
2116         {
2117                 Cvar_SetValueQuick (&v_color_enable, 1);
2118                 Cvar_SetValueQuick (&v_color_black_r, bound(0, v_color_black_r.value + dir * 0.0125, 0.8));
2119         }
2120         else if (options_colorcontrol_cursor == optnum++)
2121         {
2122                 Cvar_SetValueQuick (&v_color_enable, 1);
2123                 Cvar_SetValueQuick (&v_color_black_g, bound(0, v_color_black_g.value + dir * 0.0125, 0.8));
2124         }
2125         else if (options_colorcontrol_cursor == optnum++)
2126         {
2127                 Cvar_SetValueQuick (&v_color_enable, 1);
2128                 Cvar_SetValueQuick (&v_color_black_b, bound(0, v_color_black_b.value + dir * 0.0125, 0.8));
2129         }
2130         else if (options_colorcontrol_cursor == optnum++)
2131         {
2132                 Cvar_SetValueQuick (&v_color_enable, 1);
2133                 f = bound(0, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3 + dir * 0.0125, 0.8);
2134                 Cvar_SetValueQuick (&v_color_black_r, f);
2135                 Cvar_SetValueQuick (&v_color_black_g, f);
2136                 Cvar_SetValueQuick (&v_color_black_b, f);
2137         }
2138         else if (options_colorcontrol_cursor == optnum++)
2139         {
2140                 Cvar_SetValueQuick (&v_color_enable, 1);
2141                 Cvar_SetValueQuick (&v_color_grey_r, bound(0, v_color_grey_r.value + dir * 0.0125, 0.95));
2142         }
2143         else if (options_colorcontrol_cursor == optnum++)
2144         {
2145                 Cvar_SetValueQuick (&v_color_enable, 1);
2146                 Cvar_SetValueQuick (&v_color_grey_g, bound(0, v_color_grey_g.value + dir * 0.0125, 0.95));
2147         }
2148         else if (options_colorcontrol_cursor == optnum++)
2149         {
2150                 Cvar_SetValueQuick (&v_color_enable, 1);
2151                 Cvar_SetValueQuick (&v_color_grey_b, bound(0, v_color_grey_b.value + dir * 0.0125, 0.95));
2152         }
2153         else if (options_colorcontrol_cursor == optnum++)
2154         {
2155                 Cvar_SetValueQuick (&v_color_enable, 1);
2156                 f = bound(0, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3 + dir * 0.0125, 0.95);
2157                 Cvar_SetValueQuick (&v_color_grey_r, f);
2158                 Cvar_SetValueQuick (&v_color_grey_g, f);
2159                 Cvar_SetValueQuick (&v_color_grey_b, f);
2160         }
2161         else if (options_colorcontrol_cursor == optnum++)
2162         {
2163                 Cvar_SetValueQuick (&v_color_enable, 1);
2164                 Cvar_SetValueQuick (&v_color_white_r, bound(1, v_color_white_r.value + dir * 0.125, 5));
2165         }
2166         else if (options_colorcontrol_cursor == optnum++)
2167         {
2168                 Cvar_SetValueQuick (&v_color_enable, 1);
2169                 Cvar_SetValueQuick (&v_color_white_g, bound(1, v_color_white_g.value + dir * 0.125, 5));
2170         }
2171         else if (options_colorcontrol_cursor == optnum++)
2172         {
2173                 Cvar_SetValueQuick (&v_color_enable, 1);
2174                 Cvar_SetValueQuick (&v_color_white_b, bound(1, v_color_white_b.value + dir * 0.125, 5));
2175         }
2176         else if (options_colorcontrol_cursor == optnum++)
2177         {
2178                 Cvar_SetValueQuick (&v_color_enable, 1);
2179                 f = bound(1, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3 + dir * 0.125, 5);
2180                 Cvar_SetValueQuick (&v_color_white_r, f);
2181                 Cvar_SetValueQuick (&v_color_white_g, f);
2182                 Cvar_SetValueQuick (&v_color_white_b, f);
2183         }
2184 }
2185
2186 static void M_Options_ColorControl_Draw (void)
2187 {
2188         int visible;
2189         float x, c, s, t, u, v;
2190         cachepic_t      *p, *dither;
2191
2192         dither = Draw_CachePic("gfx/colorcontrol/ditherpattern", true);
2193
2194         M_Background(320, 256);
2195
2196         M_DrawPic(16, 4, "gfx/qplaque");
2197         p = Draw_CachePic("gfx/p_option", true);
2198         M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
2199
2200         optcursor = options_colorcontrol_cursor;
2201         optnum = 0;
2202         visible = (int)((menu_height - 32) / 8);
2203         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_COLORCONTROL_ITEMS - visible)) * 8;
2204
2205         M_Options_PrintCommand( "     Reset to defaults", true);
2206         M_Options_PrintCheckbox("Hardware Gamma Control", vid_hardwaregammasupported.integer, v_hwgamma.integer);
2207         M_Options_PrintSlider(  "                 Gamma", !v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_gamma.value, 1, 5);
2208         M_Options_PrintSlider(  "              Contrast", !v_color_enable.integer, v_contrast.value, 1, 5);
2209         M_Options_PrintSlider(  "            Brightness", !v_color_enable.integer, v_brightness.value, 0, 0.8);
2210         M_Options_PrintCheckbox("  Color Level Controls", true, v_color_enable.integer);
2211         M_Options_PrintSlider(  "          Black: Red  ", v_color_enable.integer, v_color_black_r.value, 0, 0.8);
2212         M_Options_PrintSlider(  "          Black: Green", v_color_enable.integer, v_color_black_g.value, 0, 0.8);
2213         M_Options_PrintSlider(  "          Black: Blue ", v_color_enable.integer, v_color_black_b.value, 0, 0.8);
2214         M_Options_PrintSlider(  "          Black: Grey ", v_color_enable.integer, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3, 0, 0.8);
2215         M_Options_PrintSlider(  "           Grey: Red  ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_r.value, 0, 0.95);
2216         M_Options_PrintSlider(  "           Grey: Green", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_g.value, 0, 0.95);
2217         M_Options_PrintSlider(  "           Grey: Blue ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_b.value, 0, 0.95);
2218         M_Options_PrintSlider(  "           Grey: Grey ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3, 0, 0.95);
2219         M_Options_PrintSlider(  "          White: Red  ", v_color_enable.integer, v_color_white_r.value, 1, 5);
2220         M_Options_PrintSlider(  "          White: Green", v_color_enable.integer, v_color_white_g.value, 1, 5);
2221         M_Options_PrintSlider(  "          White: Blue ", v_color_enable.integer, v_color_white_b.value, 1, 5);
2222         M_Options_PrintSlider(  "          White: Grey ", v_color_enable.integer, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3, 1, 5);
2223
2224         opty += 4;
2225         DrawQ_Fill(menu_x, menu_y + opty, 320, 4 + 64 + 8 + 64 + 4, 0, 0, 0, 1, 0);opty += 4;
2226         s = (float) 312 / 2 * vid.width / vid_conwidth.integer;
2227         t = (float) 4 / 2 * vid.height / vid_conheight.integer;
2228         DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);opty += 4;
2229         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 1,0,0,1, 0,1, 0,0,0,1, 1,1, 1,0,0,1, 0);opty += 4;
2230         DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);opty += 4;
2231         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 0,1,0,1, 0,1, 0,0,0,1, 1,1, 0,1,0,1, 0);opty += 4;
2232         DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);opty += 4;
2233         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 0,0,1,1, 0,1, 0,0,0,1, 1,1, 0,0,1,1, 0);opty += 4;
2234         DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);opty += 4;
2235         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 1,1,1,1, 0,1, 0,0,0,1, 1,1, 1,1,1,1, 0);opty += 4;
2236
2237         c = menu_options_colorcontrol_correctionvalue.value; // intensity value that should be matched up to a 50% dither to 'correct' quake
2238         s = (float) 48 / 2 * vid.width / vid_conwidth.integer;
2239         t = (float) 48 / 2 * vid.height / vid_conheight.integer;
2240         u = s * 0.5;
2241         v = t * 0.5;
2242         opty += 8;
2243         x = 4;
2244         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, 0, 0, 1, 0);
2245         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);
2246         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 1,0,0,1, u,0, 1,0,0,1, 0,v, 1,0,0,1, u,v, 1,0,0,1, 0);
2247         x += 80;
2248         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, c, 0, 1, 0);
2249         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);
2250         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 0,1,0,1, u,0, 0,1,0,1, 0,v, 0,1,0,1, u,v, 0,1,0,1, 0);
2251         x += 80;
2252         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, 0, c, 1, 0);
2253         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);
2254         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 0,0,1,1, u,0, 0,0,1,1, 0,v, 0,0,1,1, u,v, 0,0,1,1, 0);
2255         x += 80;
2256         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, c, c, 1, 0);
2257         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);
2258         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 1,1,1,1, u,0, 1,1,1,1, 0,v, 1,1,1,1, u,v, 1,1,1,1, 0);
2259 }
2260
2261
2262 static void M_Options_ColorControl_Key (int k, char ascii)
2263 {
2264         switch (k)
2265         {
2266         case K_ESCAPE:
2267                 M_Menu_Options_f ();
2268                 break;
2269
2270         case K_ENTER:
2271                 m_entersound = true;
2272                 switch (options_colorcontrol_cursor)
2273                 {
2274                 case 0:
2275                         Cvar_SetValueQuick(&v_hwgamma, 1);
2276                         Cvar_SetValueQuick(&v_gamma, 1);
2277                         Cvar_SetValueQuick(&v_contrast, 1);
2278                         Cvar_SetValueQuick(&v_brightness, 0);
2279                         Cvar_SetValueQuick(&v_color_enable, 0);
2280                         Cvar_SetValueQuick(&v_color_black_r, 0);
2281                         Cvar_SetValueQuick(&v_color_black_g, 0);
2282                         Cvar_SetValueQuick(&v_color_black_b, 0);
2283                         Cvar_SetValueQuick(&v_color_grey_r, 0);
2284                         Cvar_SetValueQuick(&v_color_grey_g, 0);
2285                         Cvar_SetValueQuick(&v_color_grey_b, 0);
2286                         Cvar_SetValueQuick(&v_color_white_r, 1);
2287                         Cvar_SetValueQuick(&v_color_white_g, 1);
2288                         Cvar_SetValueQuick(&v_color_white_b, 1);
2289                         break;
2290                 default:
2291                         M_Menu_Options_ColorControl_AdjustSliders (1);
2292                         break;
2293                 }
2294                 return;
2295
2296         case K_UPARROW:
2297                 S_LocalSound ("sound/misc/menu1.wav");
2298                 options_colorcontrol_cursor--;
2299                 if (options_colorcontrol_cursor < 0)
2300                         options_colorcontrol_cursor = OPTIONS_COLORCONTROL_ITEMS-1;
2301                 break;
2302
2303         case K_DOWNARROW:
2304                 S_LocalSound ("sound/misc/menu1.wav");
2305                 options_colorcontrol_cursor++;
2306                 if (options_colorcontrol_cursor >= OPTIONS_COLORCONTROL_ITEMS)
2307                         options_colorcontrol_cursor = 0;
2308                 break;
2309
2310         case K_LEFTARROW:
2311                 M_Menu_Options_ColorControl_AdjustSliders (-1);
2312                 break;
2313
2314         case K_RIGHTARROW:
2315                 M_Menu_Options_ColorControl_AdjustSliders (1);
2316                 break;
2317         }
2318 }
2319
2320
2321 //=============================================================================
2322 /* KEYS MENU */
2323
2324 static char *quakebindnames[][2] =
2325 {
2326 {"+attack",             "attack"},
2327 {"impulse 10",          "next weapon"},
2328 {"impulse 12",          "previous weapon"},
2329 {"+jump",                       "jump / swim up"},
2330 {"+forward",            "walk forward"},
2331 {"+back",                       "backpedal"},
2332 {"+left",                       "turn left"},
2333 {"+right",                      "turn right"},
2334 {"+speed",                      "run"},
2335 {"+moveleft",           "step left"},
2336 {"+moveright",          "step right"},
2337 {"+strafe",             "sidestep"},
2338 {"+lookup",             "look up"},
2339 {"+lookdown",           "look down"},
2340 {"centerview",          "center view"},
2341 {"+mlook",                      "mouse look"},
2342 {"+klook",                      "keyboard look"},
2343 {"+moveup",                     "swim up"},
2344 {"+movedown",           "swim down"}
2345 };
2346
2347 static char *transfusionbindnames[][2] =
2348 {
2349 {"",                            "Movement"},            // Movement commands
2350 {"+forward",            "walk forward"},
2351 {"+back",                       "backpedal"},
2352 {"+left",                       "turn left"},
2353 {"+right",                      "turn right"},
2354 {"+moveleft",           "step left"},
2355 {"+moveright",          "step right"},
2356 {"+jump",                       "jump / swim up"},
2357 {"+movedown",           "swim down"},
2358 {"",                            "Combat"},                      // Combat commands
2359 {"impulse 1",           "Pitch Fork"},
2360 {"impulse 2",           "Flare Gun"},
2361 {"impulse 3",           "Shotgun"},
2362 {"impulse 4",           "Machine Gun"},
2363 {"impulse 5",           "Incinerator"},
2364 {"impulse 6",           "Bombs (TNT)"},
2365 {"impulse 35",          "Proximity Bomb"},
2366 {"impulse 36",          "Remote Detonator"},
2367 {"impulse 7",           "Aerosol Can"},
2368 {"impulse 8",           "Tesla Cannon"},
2369 {"impulse 9",           "Life Leech"},
2370 {"impulse 10",          "Voodoo Doll"},
2371 {"impulse 21",          "next weapon"},
2372 {"impulse 22",          "previous weapon"},
2373 {"+attack",             "attack"},
2374 {"+button3",            "altfire"},
2375 {"",                            "Inventory"},           // Inventory commands
2376 {"impulse 40",          "Dr.'s Bag"},
2377 {"impulse 41",          "Crystal Ball"},
2378 {"impulse 42",          "Beast Vision"},
2379 {"impulse 43",          "Jump Boots"},
2380 {"impulse 23",          "next item"},
2381 {"impulse 24",          "previous item"},
2382 {"impulse 25",          "use item"},
2383 {"",                            "Misc"},                        // Misc commands
2384 {"+button4",            "use"},
2385 {"impulse 50",          "add bot (red)"},
2386 {"impulse 51",          "add bot (blue)"},
2387 {"impulse 52",          "kick a bot"},
2388 {"impulse 26",          "next armor type"},
2389 {"impulse 27",          "identify player"},
2390 {"impulse 55",          "voting menu"},
2391 {"impulse 56",          "observer mode"},
2392 {"",                            "Taunts"},            // Taunts
2393 {"impulse 70",          "taunt 0"},
2394 {"impulse 71",          "taunt 1"},
2395 {"impulse 72",          "taunt 2"},
2396 {"impulse 73",          "taunt 3"},
2397 {"impulse 74",          "taunt 4"},
2398 {"impulse 75",          "taunt 5"},
2399 {"impulse 76",          "taunt 6"},
2400 {"impulse 77",          "taunt 7"},
2401 {"impulse 78",          "taunt 8"},
2402 {"impulse 79",          "taunt 9"}
2403 };
2404
2405 static char *goodvsbad2bindnames[][2] =
2406 {
2407 {"impulse 69",          "Power 1"},
2408 {"impulse 70",          "Power 2"},
2409 {"impulse 71",          "Power 3"},
2410 {"+jump",                       "jump / swim up"},
2411 {"+forward",            "walk forward"},
2412 {"+back",                       "backpedal"},
2413 {"+left",                       "turn left"},
2414 {"+right",                      "turn right"},
2415 {"+speed",                      "run"},
2416 {"+moveleft",           "step left"},
2417 {"+moveright",          "step right"},
2418 {"+strafe",             "sidestep"},
2419 {"+lookup",             "look up"},
2420 {"+lookdown",           "look down"},
2421 {"centerview",          "center view"},
2422 {"+mlook",                      "mouse look"},
2423 {"kill",                        "kill yourself"},
2424 {"+moveup",                     "swim up"},
2425 {"+movedown",           "swim down"}
2426 };
2427
2428 static int numcommands;
2429 static char *(*bindnames)[2];
2430
2431 /*
2432 typedef struct binditem_s
2433 {
2434         char *command, *description;
2435         struct binditem_s *next;
2436 }
2437 binditem_t;
2438
2439 typedef struct bindcategory_s
2440 {
2441         char *name;
2442         binditem_t *binds;
2443         struct bindcategory_s *next;
2444 }
2445 bindcategory_t;
2446
2447 static bindcategory_t *bindcategories = NULL;
2448
2449 static void M_ClearBinds (void)
2450 {
2451         for (c = bindcategories;c;c = cnext)
2452         {
2453                 cnext = c->next;
2454                 for (b = c->binds;b;b = bnext)
2455                 {
2456                         bnext = b->next;
2457                         Z_Free(b);
2458                 }
2459                 Z_Free(c);
2460         }
2461         bindcategories = NULL;
2462 }
2463
2464 static void M_AddBindToCategory(bindcategory_t *c, char *command, char *description)
2465 {
2466         for (b = &c->binds;*b;*b = &(*b)->next);
2467         *b = Z_Alloc(sizeof(binditem_t) + strlen(command) + 1 + strlen(description) + 1);
2468         *b->command = (char *)((*b) + 1);
2469         *b->description = *b->command + strlen(command) + 1;
2470         strcpy(*b->command, command);
2471         strcpy(*b->description, description);
2472 }
2473
2474 static void M_AddBind (char *category, char *command, char *description)
2475 {
2476         for (c = &bindcategories;*c;c = &(*c)->next)
2477         {
2478                 if (!strcmp(category, (*c)->name))
2479                 {
2480                         M_AddBindToCategory(*c, command, description);
2481                         return;
2482                 }
2483         }
2484         *c = Z_Alloc(sizeof(bindcategory_t));
2485         M_AddBindToCategory(*c, command, description);
2486 }
2487
2488 static void M_DefaultBinds (void)
2489 {
2490         M_ClearBinds();
2491         M_AddBind("movement", "+jump", "jump / swim up");
2492         M_AddBind("movement", "+forward", "walk forward");
2493         M_AddBind("movement", "+back", "backpedal");
2494         M_AddBind("movement", "+left", "turn left");
2495         M_AddBind("movement", "+right", "turn right");
2496         M_AddBind("movement", "+speed", "run");
2497         M_AddBind("movement", "+moveleft", "step left");
2498         M_AddBind("movement", "+moveright", "step right");
2499         M_AddBind("movement", "+strafe", "sidestep");
2500         M_AddBind("movement", "+lookup", "look up");
2501         M_AddBind("movement", "+lookdown", "look down");
2502         M_AddBind("movement", "centerview", "center view");
2503         M_AddBind("movement", "+mlook", "mouse look");
2504         M_AddBind("movement", "+klook", "keyboard look");
2505         M_AddBind("movement", "+moveup", "swim up");
2506         M_AddBind("movement", "+movedown", "swim down");
2507         M_AddBind("weapons", "+attack", "attack");
2508         M_AddBind("weapons", "impulse 10", "next weapon");
2509         M_AddBind("weapons", "impulse 12", "previous weapon");
2510         M_AddBind("weapons", "impulse 1", "select weapon 1 (axe)");
2511         M_AddBind("weapons", "impulse 2", "select weapon 2 (shotgun)");
2512         M_AddBind("weapons", "impulse 3", "select weapon 3 (super )");
2513         M_AddBind("weapons", "impulse 4", "select weapon 4 (nailgun)");
2514         M_AddBind("weapons", "impulse 5", "select weapon 5 (super nailgun)");
2515         M_AddBind("weapons", "impulse 6", "select weapon 6 (grenade launcher)");
2516         M_AddBind("weapons", "impulse 7", "select weapon 7 (rocket launcher)");
2517         M_AddBind("weapons", "impulse 8", "select weapon 8 (lightning gun)");
2518 }
2519 */
2520
2521
2522 static int              keys_cursor;
2523 static int              bind_grab;
2524
2525 void M_Menu_Keys_f (void)
2526 {
2527         key_dest = key_menu;
2528         m_state = m_keys;
2529         m_entersound = true;
2530 }
2531
2532 #define NUMKEYS 5
2533
2534 void M_FindKeysForCommand (const char *command, int *keys)
2535 {
2536         int             count;
2537         int             j;
2538         char    *b;
2539
2540         for (j = 0;j < NUMKEYS;j++)
2541                 keys[j] = -1;
2542
2543         count = 0;
2544
2545         for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2546         {
2547                 b = keybindings[0][j];
2548                 if (!b)
2549                         continue;
2550                 if (!strcmp (b, command) )
2551                 {
2552                         keys[count++] = j;
2553                         if (count == NUMKEYS)
2554                                 break;
2555                 }
2556         }
2557 }
2558
2559 static void M_UnbindCommand (char *command)
2560 {
2561         int             j;
2562         char    *b;
2563
2564         for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2565         {
2566                 b = keybindings[0][j];
2567                 if (!b)
2568                         continue;
2569                 if (!strcmp (b, command))
2570                         Key_SetBinding (j, 0, "");
2571         }
2572 }
2573
2574
2575 static void M_Keys_Draw (void)
2576 {
2577         int             i, j;
2578         int             keys[NUMKEYS];
2579         int             y;
2580         cachepic_t      *p;
2581         char    keystring[MAX_INPUTLINE];
2582
2583         M_Background(320, 48 + 8 * numcommands);
2584
2585         p = Draw_CachePic ("gfx/ttl_cstm", true);
2586         M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_cstm");
2587
2588         if (bind_grab)
2589                 M_Print(12, 32, "Press a key or button for this action");
2590         else
2591                 M_Print(18, 32, "Enter to change, backspace to clear");
2592
2593 // search for known bindings
2594         for (i=0 ; i<numcommands ; i++)
2595         {
2596                 y = 48 + 8*i;
2597
2598                 // If there's no command, it's just a section
2599                 if (bindnames[i][0][0] == '\0')
2600                 {
2601                         M_PrintRed (4, y, "\x0D");  // #13 is the little arrow pointing to the right
2602                         M_PrintRed (16, y, bindnames[i][1]);
2603                         continue;
2604                 }
2605                 else
2606                         M_Print(16, y, bindnames[i][1]);
2607
2608                 M_FindKeysForCommand (bindnames[i][0], keys);
2609
2610                 // LordHavoc: redesigned to print more than 2 keys, inspired by Tomaz's MiniRacer
2611                 if (keys[0] == -1)
2612                         strlcpy(keystring, "???", sizeof(keystring));
2613                 else
2614                 {
2615                         keystring[0] = 0;
2616                         for (j = 0;j < NUMKEYS;j++)
2617                         {
2618                                 if (keys[j] != -1)
2619                                 {
2620                                         if (j > 0)
2621                                                 strlcat(keystring, " or ", sizeof(keystring));
2622                                         strlcat(keystring, Key_KeynumToString (keys[j]), sizeof(keystring));
2623                                 }
2624                         }
2625                 }
2626                 M_Print(150, y, keystring);
2627         }
2628
2629         if (bind_grab)
2630                 M_DrawCharacter (140, 48 + keys_cursor*8, '=');
2631         else
2632                 M_DrawCharacter (140, 48 + keys_cursor*8, 12+((int)(realtime*4)&1));
2633 }
2634
2635
2636 static void M_Keys_Key (int k, char ascii)
2637 {
2638         char    cmd[80];
2639         int             keys[NUMKEYS];
2640
2641         if (bind_grab)
2642         {       // defining a key
2643                 S_LocalSound ("sound/misc/menu1.wav");
2644                 if (k == K_ESCAPE)
2645                 {
2646                         bind_grab = false;
2647                 }
2648                 else //if (k != '`')
2649                 {
2650                         sprintf (cmd, "bind \"%s\" \"%s\"\n", Key_KeynumToString (k), bindnames[keys_cursor][0]);
2651                         Cbuf_InsertText (cmd);
2652                 }
2653
2654                 bind_grab = false;
2655                 return;
2656         }
2657
2658         switch (k)
2659         {
2660         case K_ESCAPE:
2661                 M_Menu_Options_f ();
2662                 break;
2663
2664         case K_LEFTARROW:
2665         case K_UPARROW:
2666                 S_LocalSound ("sound/misc/menu1.wav");
2667                 do
2668                 {
2669                         keys_cursor--;
2670                         if (keys_cursor < 0)
2671                                 keys_cursor = numcommands-1;
2672                 }
2673                 while (bindnames[keys_cursor][0][0] == '\0');  // skip sections
2674                 break;
2675
2676         case K_DOWNARROW:
2677         case K_RIGHTARROW:
2678                 S_LocalSound ("sound/misc/menu1.wav");
2679                 do
2680                 {
2681                         keys_cursor++;
2682                         if (keys_cursor >= numcommands)
2683                                 keys_cursor = 0;
2684                 }
2685                 while (bindnames[keys_cursor][0][0] == '\0');  // skip sections
2686                 break;
2687
2688         case K_ENTER:           // go into bind mode
2689                 M_FindKeysForCommand (bindnames[keys_cursor][0], keys);
2690                 S_LocalSound ("sound/misc/menu2.wav");
2691                 if (keys[NUMKEYS - 1] != -1)
2692                         M_UnbindCommand (bindnames[keys_cursor][0]);
2693                 bind_grab = true;
2694                 break;
2695
2696         case K_BACKSPACE:               // delete bindings
2697         case K_DEL:                             // delete bindings
2698                 S_LocalSound ("sound/misc/menu2.wav");
2699                 M_UnbindCommand (bindnames[keys_cursor][0]);
2700                 break;
2701         }
2702 }
2703
2704 void M_Menu_Reset_f (void)
2705 {
2706         key_dest = key_menu;
2707         m_state = m_reset;
2708         m_entersound = true;
2709 }
2710
2711
2712 static void M_Reset_Key (int key, char ascii)
2713 {
2714         switch (key)
2715         {
2716         case 'Y':
2717         case 'y':
2718                 Cbuf_AddText ("cvar_resettodefaults_all;exec default.cfg\n");
2719                 // no break here since we also exit the menu
2720
2721         case K_ESCAPE:
2722         case 'n':
2723         case 'N':
2724                 m_state = m_options;
2725                 m_entersound = true;
2726                 break;
2727
2728         default:
2729                 break;
2730         }
2731 }
2732
2733 static void M_Reset_Draw (void)
2734 {
2735         int lines = 2, linelength = 20;
2736         M_Background(linelength * 8 + 16, lines * 8 + 16);
2737         M_DrawTextBox(0, 0, linelength, lines);
2738         M_Print(8 + 4 * (linelength - 19),  8, "Really wanna reset?");
2739         M_Print(8 + 4 * (linelength - 11), 16, "Press y / n");
2740 }
2741
2742 //=============================================================================
2743 /* VIDEO MENU */
2744
2745 // note: if modes are added to the beginning of this list, update VID_DEFAULT
2746 typedef struct video_resolution_s
2747 {
2748         const char *type;
2749         int width, height;
2750         int conwidth, conheight;
2751         double pixelheight; // pixel aspect
2752 }
2753 video_resolution_t;
2754 video_resolution_t video_resolutions[] =
2755 {
2756 {"Standard 4x3"              ,  320, 240, 320, 240, 1     },
2757 {"Standard 4x3"              ,  400, 300, 400, 300, 1     },
2758 {"Standard 4x3"              ,  512, 384, 512, 384, 1     },
2759 {"Standard 4x3"              ,  640, 480, 640, 480, 1     },
2760 {"Standard 4x3"              ,  800, 600, 640, 480, 1     },
2761 {"Standard 4x3"              , 1024, 768, 640, 480, 1     },
2762 {"Standard 4x3"              , 1152, 864, 640, 480, 1     },
2763 {"Standard 4x3"              , 1280, 960, 640, 480, 1     },
2764 {"Standard 4x3"              , 1400,1050, 640, 480, 1     },
2765 {"Standard 4x3"              , 1600,1200, 640, 480, 1     },
2766 {"Standard 4x3"              , 1792,1344, 640, 480, 1     },
2767 {"Standard 4x3"              , 1856,1392, 640, 480, 1     },
2768 {"Standard 4x3"              , 1920,1440, 640, 480, 1     },
2769 {"Standard 4x3"              , 2048,1536, 640, 480, 1     },
2770 {"Short Pixel (CRT) 5x4"     ,  320, 256, 320, 256, 0.9375},
2771 {"Short Pixel (CRT) 5x4"     ,  640, 512, 640, 512, 0.9375},
2772 {"Short Pixel (CRT) 5x4"     , 1280,1024, 640, 512, 0.9375},
2773 {"Tall Pixel (CRT) 8x5"      ,  320, 200, 320, 200, 1.2   },
2774 {"Tall Pixel (CRT) 8x5"      ,  640, 400, 640, 400, 1.2   },
2775 {"Tall Pixel (CRT) 8x5"      ,  840, 525, 640, 400, 1.2   },
2776 {"Tall Pixel (CRT) 8x5"      ,  960, 600, 640, 400, 1.2   },
2777 {"Tall Pixel (CRT) 8x5"      , 1680,1050, 640, 400, 1.2   },
2778 {"Tall Pixel (CRT) 8x5"      , 1920,1200, 640, 400, 1.2   },
2779 {"Square Pixel (LCD) 5x4"    ,  320, 256, 320, 256, 1     },
2780 {"Square Pixel (LCD) 5x4"    ,  640, 512, 640, 512, 1     },
2781 {"Square Pixel (LCD) 5x4"    , 1280,1024, 640, 512, 1     },
2782 {"WideScreen 5x3"            ,  640, 384, 640, 384, 1     },
2783 {"WideScreen 5x3"            , 1280, 768, 640, 384, 1     },
2784 {"WideScreen 8x5"            ,  320, 200, 320, 200, 1     },
2785 {"WideScreen 8x5"            ,  640, 400, 640, 400, 1     },
2786 {"WideScreen 8x5"            ,  720, 450, 720, 450, 1     },
2787 {"WideScreen 8x5"            ,  840, 525, 640, 400, 1     },
2788 {"WideScreen 8x5"            ,  960, 600, 640, 400, 1     },
2789 {"WideScreen 8x5"            , 1280, 800, 640, 400, 1     },
2790 {"WideScreen 8x5"            , 1440, 900, 720, 450, 1     },
2791 {"WideScreen 8x5"            , 1680,1050, 640, 400, 1     },
2792 {"WideScreen 8x5"            , 1920,1200, 640, 400, 1     },
2793 {"WideScreen 8x5"            , 2560,1600, 640, 400, 1     },
2794 {"WideScreen 8x5"            , 3840,2400, 640, 400, 1     },
2795 {"WideScreen 14x9"           ,  840, 540, 640, 400, 1     },
2796 {"WideScreen 14x9"           , 1680,1080, 640, 400, 1     },
2797 {"WideScreen 16x9"           ,  640, 360, 640, 360, 1     },
2798 {"WideScreen 16x9"           ,  683, 384, 683, 384, 1     },
2799 {"WideScreen 16x9"           ,  960, 540, 640, 360, 1     },
2800 {"WideScreen 16x9"           , 1280, 720, 640, 360, 1     },
2801 {"WideScreen 16x9"           , 1366, 768, 683, 384, 1     },
2802 {"WideScreen 16x9"           , 1920,1080, 640, 360, 1     },
2803 {"WideScreen 16x9"           , 2560,1440, 640, 360, 1     },
2804 {"WideScreen 16x9"           , 3840,2160, 640, 360, 1     },
2805 {"NTSC 3x2"                  ,  360, 240, 360, 240, 1.125 },
2806 {"NTSC 3x2"                  ,  720, 480, 720, 480, 1.125 },
2807 {"PAL 14x11"                 ,  360, 283, 360, 283, 0.9545},
2808 {"PAL 14x11"                 ,  720, 566, 720, 566, 0.9545},
2809 {"NES 8x7"                   ,  256, 224, 256, 224, 1.1667},
2810 {"SNES 8x7"                  ,  512, 448, 512, 448, 1.1667},
2811 {NULL, 0, 0, 0, 0, 0}
2812 };
2813 // this is the number of the default mode (640x480) in the list above
2814 #define VID_DEFAULT 3
2815 #define VID_RES_COUNT ((int)(sizeof(video_resolutions) / sizeof(video_resolutions[0])) - 1)
2816
2817 #define VIDEO_ITEMS 9
2818 static int video_cursor = 0;
2819 static int video_cursor_table[] = {56, 68, 88, 100, 112, 132, 162, 174, 186};
2820 static int video_resolution;
2821
2822 void M_Menu_Video_f (void)
2823 {
2824         int i;
2825
2826         key_dest = key_menu;
2827         m_state = m_video;
2828         m_entersound = true;
2829
2830         // Look for the closest match to the current resolution
2831         video_resolution = 0;
2832         for (i = 1;i < VID_RES_COUNT;i++)
2833         {
2834                 // if the new mode would be a worse match in width, skip it
2835                 if (fabs(video_resolutions[i].width - vid.width) > fabs(video_resolutions[video_resolution].width - vid.width))
2836                         continue;
2837                 // if it is equal in width, check height
2838                 if (video_resolutions[i].width == vid.width && video_resolutions[video_resolution].width == vid.width)
2839                 {
2840                         // if the new mode would be a worse match in height, skip it
2841                         if (fabs(video_resolutions[i].height - vid.height) > fabs(video_resolutions[video_resolution].height - vid.height))
2842                                 continue;
2843                         // if it is equal in width and height, check pixel aspect
2844                         if (video_resolutions[i].height == vid.height && video_resolutions[video_resolution].height == vid.height)
2845                         {
2846                                 // if the new mode would be a worse match in pixel aspect, skip it
2847                                 if (fabs(video_resolutions[i].pixelheight - vid_pixelheight.value) > fabs(video_resolutions[video_resolution].pixelheight - vid_pixelheight.value))
2848                                         continue;
2849                                 // if it is equal in everything, skip it (prefer earlier modes)
2850                                 if (video_resolutions[i].pixelheight == vid_pixelheight.value && video_resolutions[video_resolution].pixelheight == vid_pixelheight.value)
2851                                         continue;
2852                                 // better match for width, height, and pixel aspect
2853                                 video_resolution = i;
2854                         }
2855                         else // better match for width and height
2856                                 video_resolution = i;
2857                 }
2858                 else // better match for width
2859                         video_resolution = i;
2860         }
2861 }
2862
2863
2864 static void M_Video_Draw (void)
2865 {
2866         cachepic_t      *p;
2867
2868         M_Background(320, 200);
2869
2870         M_DrawPic(16, 4, "gfx/qplaque");
2871         p = Draw_CachePic("gfx/vidmodes", true);
2872         M_DrawPic((320-p->width)/2, 4, "gfx/vidmodes");
2873
2874         // Current Resolution
2875         M_Print(16, video_cursor_table[0], "    Current Resolution");
2876         if (vid_supportrefreshrate && vid.fullscreen)
2877                 M_Print(220, video_cursor_table[0], va("%dx%d %dhz", vid.width, vid.height, vid.refreshrate));
2878         else
2879                 M_Print(220, video_cursor_table[0], va("%dx%d", vid.width, vid.height));
2880
2881         // Proposed Resolution
2882         M_Print(16, video_cursor_table[1], "        New Resolution");
2883         M_Print(220, video_cursor_table[1], va("%dx%d", video_resolutions[video_resolution].width, video_resolutions[video_resolution].height));
2884         M_Print(96, video_cursor_table[1] + 8, va("Type: %s", video_resolutions[video_resolution].type));
2885
2886         // Bits per pixel
2887         M_Print(16, video_cursor_table[2], "        Bits per pixel");
2888         M_Print(220, video_cursor_table[2], (vid_bitsperpixel.integer == 32) ? "32" : "16");
2889
2890         // Refresh Rate
2891         M_ItemPrint(16, video_cursor_table[3], "          Refresh Rate", vid_supportrefreshrate);
2892         M_DrawSlider(220, video_cursor_table[3], vid_refreshrate.integer, 60, 150);
2893
2894         // Fullscreen
2895         M_Print(16, video_cursor_table[4], "            Fullscreen");
2896         M_DrawCheckbox(220, video_cursor_table[4], vid_fullscreen.integer);
2897
2898         // "Apply" button
2899         M_Print(220, video_cursor_table[5], "Apply");
2900
2901         // Vertical Sync
2902         M_ItemPrint(16, video_cursor_table[6], "         Vertical Sync", gl_videosyncavailable);
2903         M_DrawCheckbox(220, video_cursor_table[6], vid_vsync.integer);
2904
2905         M_ItemPrint(16, video_cursor_table[7], "    Anisotropic Filter", gl_support_anisotropy);
2906         M_DrawSlider(220, video_cursor_table[7], gl_texture_anisotropy.integer, 1, gl_max_anisotropy);
2907
2908         M_ItemPrint(16, video_cursor_table[8], "       Texture Quality", true);
2909         M_DrawSlider(220, video_cursor_table[8], gl_picmip.value, 3, 0);
2910
2911         // Cursor
2912         M_DrawCharacter(200, video_cursor_table[video_cursor], 12+((int)(realtime*4)&1));
2913 }
2914
2915
2916 static void M_Menu_Video_AdjustSliders (int dir)
2917 {
2918         S_LocalSound ("sound/misc/menu3.wav");
2919
2920         switch (video_cursor)
2921         {
2922                 // Resolution
2923                 case 1:
2924                 {
2925                         int r;
2926                         for(r = 0;r < VID_RES_COUNT;r++)
2927                         {
2928                                 video_resolution += dir;
2929                                 if (video_resolution >= VID_RES_COUNT)
2930                                         video_resolution = 0;
2931                                 if (video_resolution < 0)
2932                                         video_resolution = VID_RES_COUNT - 1;
2933                                 if (video_resolutions[video_resolution].width >= vid_minwidth.integer && video_resolutions[video_resolution].height >= vid_minheight.integer)
2934                                         break;
2935                         }
2936                         break;
2937                 }
2938
2939                 // Bits per pixel
2940                 case 2:
2941                         Cvar_SetValueQuick (&vid_bitsperpixel, (vid_bitsperpixel.integer == 32) ? 16 : 32);
2942                         break;
2943                 // Refresh Rate
2944                 case 3:
2945                         Cvar_SetValueQuick (&vid_refreshrate, vid_refreshrate.integer + dir);
2946                         break;
2947                 case 4:
2948                         Cvar_SetValueQuick (&vid_fullscreen, !vid_fullscreen.integer);
2949                         break;
2950
2951                 case 6:
2952                         Cvar_SetValueQuick (&vid_vsync, !vid_vsync.integer);
2953                         break;
2954                 case 7:
2955                         Cvar_SetValueQuick (&gl_texture_anisotropy, bound(1, gl_texture_anisotropy.value * (dir < 0 ? 0.5 : 2.0), gl_max_anisotropy));
2956                         break;
2957                 case 8:
2958                         Cvar_SetValueQuick (&gl_picmip, bound(0, gl_picmip.value - dir, 3));
2959                         break;
2960         }
2961 }
2962
2963
2964 static void M_Video_Key (int key, char ascii)
2965 {
2966         switch (key)
2967         {
2968                 case K_ESCAPE:
2969                         // vid_shared.c has a copy of the current video config. We restore it
2970                         Cvar_SetValueQuick(&vid_fullscreen, vid.fullscreen);
2971                         Cvar_SetValueQuick(&vid_bitsperpixel, vid.bitsperpixel);
2972                         if (vid_supportrefreshrate)
2973                                 Cvar_SetValueQuick(&vid_refreshrate, vid.refreshrate);
2974
2975                         S_LocalSound ("sound/misc/menu1.wav");
2976                         M_Menu_Options_f ();
2977                         break;
2978
2979                 case K_ENTER:
2980                         m_entersound = true;
2981                         switch (video_cursor)
2982                         {
2983                                 case 5:
2984                                         Cvar_SetValueQuick (&vid_width, video_resolutions[video_resolution].width);
2985                                         Cvar_SetValueQuick (&vid_height, video_resolutions[video_resolution].height);
2986                                         Cvar_SetValueQuick (&vid_conwidth, video_resolutions[video_resolution].conwidth);
2987                                         Cvar_SetValueQuick (&vid_conheight, video_resolutions[video_resolution].conheight);
2988                                         Cvar_SetValueQuick (&vid_pixelheight, video_resolutions[video_resolution].pixelheight);
2989                                         Cbuf_AddText ("vid_restart\n");
2990                                         M_Menu_Options_f ();
2991                                         break;
2992                                 default:
2993                                         M_Menu_Video_AdjustSliders (1);
2994                         }
2995                         break;
2996
2997                 case K_UPARROW:
2998                         S_LocalSound ("sound/misc/menu1.wav");
2999                         video_cursor--;
3000                         if (video_cursor < 0)
3001                                 video_cursor = VIDEO_ITEMS-1;
3002                         break;
3003
3004                 case K_DOWNARROW:
3005                         S_LocalSound ("sound/misc/menu1.wav");
3006                         video_cursor++;
3007                         if (video_cursor >= VIDEO_ITEMS)
3008                                 video_cursor = 0;
3009                         break;
3010
3011                 case K_LEFTARROW:
3012                         M_Menu_Video_AdjustSliders (-1);
3013                         break;
3014
3015                 case K_RIGHTARROW:
3016                         M_Menu_Video_AdjustSliders (1);
3017                         break;
3018         }
3019 }
3020
3021 //=============================================================================
3022 /* HELP MENU */
3023
3024 static int              help_page;
3025 #define NUM_HELP_PAGES  6
3026
3027
3028 void M_Menu_Help_f (void)
3029 {
3030         key_dest = key_menu;
3031         m_state = m_help;
3032         m_entersound = true;
3033         help_page = 0;
3034 }
3035
3036
3037
3038 static void M_Help_Draw (void)
3039 {
3040         M_Background(320, 200);
3041         M_DrawPic (0, 0, va("gfx/help%i", help_page));
3042 }
3043
3044
3045 static void M_Help_Key (int key, char ascii)
3046 {
3047         switch (key)
3048         {
3049         case K_ESCAPE:
3050                 M_Menu_Main_f ();
3051                 break;
3052
3053         case K_UPARROW:
3054         case K_RIGHTARROW:
3055                 m_entersound = true;
3056                 if (++help_page >= NUM_HELP_PAGES)
3057                         help_page = 0;
3058                 break;
3059
3060         case K_DOWNARROW:
3061         case K_LEFTARROW:
3062                 m_entersound = true;
3063                 if (--help_page < 0)
3064                         help_page = NUM_HELP_PAGES-1;
3065                 break;
3066         }
3067
3068 }
3069
3070 //=============================================================================
3071 /* CEDITS MENU */
3072
3073 void M_Menu_Credits_f (void)
3074 {
3075         key_dest = key_menu;
3076         m_state = m_credits;
3077         m_entersound = true;
3078 }
3079
3080
3081
3082 static void M_Credits_Draw (void)
3083 {
3084         M_Background(640, 480);
3085         M_DrawPic (0, 0, "gfx/creditsmiddle");
3086         M_Print (640/2 - 14/2*8, 236, "Coming soon...");
3087         M_DrawPic (0, 0, "gfx/creditstop");
3088         M_DrawPic (0, 433, "gfx/creditsbottom");
3089 }
3090
3091
3092 static void M_Credits_Key (int key, char ascii)
3093 {
3094                 M_Menu_Main_f ();
3095 }
3096
3097 //=============================================================================
3098 /* QUIT MENU */
3099
3100 static char *m_quit_message[9];
3101 static int              m_quit_prevstate;
3102 static qboolean wasInMenus;
3103
3104
3105 static int M_QuitMessage(char *line1, char *line2, char *line3, char *line4, char *line5, char *line6, char *line7, char *line8)
3106 {
3107         m_quit_message[0] = line1;
3108         m_quit_message[1] = line2;
3109         m_quit_message[2] = line3;
3110         m_quit_message[3] = line4;
3111         m_quit_message[4] = line5;
3112         m_quit_message[5] = line6;
3113         m_quit_message[6] = line7;
3114         m_quit_message[7] = line8;
3115         m_quit_message[8] = NULL;
3116         return 1;
3117 }
3118
3119 static int M_ChooseQuitMessage(int request)
3120 {
3121         if (m_missingdata)
3122         {
3123                 // frag related quit messages are pointless for a fallback menu, so use something generic
3124                 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3125                 return 0;
3126         }
3127         switch (gamemode)
3128         {
3129         case GAME_NORMAL:
3130         case GAME_HIPNOTIC:
3131         case GAME_ROGUE:
3132         case GAME_NEHAHRA:
3133         case GAME_DEFEATINDETAIL2:
3134                 if (request-- == 0) return M_QuitMessage("Are you gonna quit","this game just like","everything else?",NULL,NULL,NULL,NULL,NULL);
3135                 if (request-- == 0) return M_QuitMessage("Milord, methinks that","thou art a lowly","quitter. Is this true?",NULL,NULL,NULL,NULL,NULL);
3136                 if (request-- == 0) return M_QuitMessage("Do I need to bust your","face open for trying","to quit?",NULL,NULL,NULL,NULL,NULL);
3137                 if (request-- == 0) return M_QuitMessage("Man, I oughta smack you","for trying to quit!","Press Y to get","smacked out.",NULL,NULL,NULL,NULL);
3138                 if (request-- == 0) return M_QuitMessage("Press Y to quit like a","big loser in life.","Press N to stay proud","and successful!",NULL,NULL,NULL,NULL);
3139                 if (request-- == 0) return M_QuitMessage("If you press Y to","quit, I will summon","Satan all over your","hard drive!",NULL,NULL,NULL,NULL);
3140                 if (request-- == 0) return M_QuitMessage("Um, Asmodeus dislikes","his children trying to","quit. Press Y to return","to your Tinkertoys.",NULL,NULL,NULL,NULL);
3141                 if (request-- == 0) return M_QuitMessage("If you quit now, I'll","throw a blanket-party","for you next time!",NULL,NULL,NULL,NULL,NULL);
3142                 break;
3143         case GAME_GOODVSBAD2:
3144                 if (request-- == 0) return M_QuitMessage("Press Yes To Quit","...","Yes",NULL,NULL,NULL,NULL,NULL);
3145                 if (request-- == 0) return M_QuitMessage("Do you really want to","Quit?","Play Good vs bad 3!",NULL,NULL,NULL,NULL,NULL);
3146                 if (request-- == 0) return M_QuitMessage("All your quit are","belong to long duck","dong",NULL,NULL,NULL,NULL,NULL);
3147                 if (request-- == 0) return M_QuitMessage("Press Y to quit","","But are you too legit?",NULL,NULL,NULL,NULL,NULL);
3148                 if (request-- == 0) return M_QuitMessage("This game was made by","e@chip-web.com","It is by far the best","game ever made.",NULL,NULL,NULL,NULL);
3149                 if (request-- == 0) return M_QuitMessage("Even I really dont","know of a game better","Press Y to quit","like rougue chedder",NULL,NULL,NULL,NULL);
3150                 if (request-- == 0) return M_QuitMessage("After you stop playing","tell the guys who made","counterstrike to just","kill themselves now",NULL,NULL,NULL,NULL);
3151                 if (request-- == 0) return M_QuitMessage("Press Y to exit to DOS","","SSH login as user Y","to exit to Linux",NULL,NULL,NULL,NULL);
3152                 if (request-- == 0) return M_QuitMessage("Press Y like you","were waanderers","from Ys'",NULL,NULL,NULL,NULL,NULL);
3153                 if (request-- == 0) return M_QuitMessage("This game was made in","Nippon like the SS","announcer's saying ipon",NULL,NULL,NULL,NULL,NULL);
3154                 if (request-- == 0) return M_QuitMessage("you","want to quit?",NULL,NULL,NULL,NULL,NULL,NULL);
3155                 if (request-- == 0) return M_QuitMessage("Please stop playing","this stupid game",NULL,NULL,NULL,NULL,NULL,NULL);
3156                 break;
3157         case GAME_BATTLEMECH:
3158                 if (request-- == 0) return M_QuitMessage("? WHY ?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3159                 if (request-- == 0) return M_QuitMessage("Leave now and your mech is scrap!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3160                 if (request-- == 0) return M_QuitMessage("Accept Defeat?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3161                 if (request-- == 0) return M_QuitMessage("Wait! There are more mechs to destroy!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3162                 if (request-- == 0) return M_QuitMessage("Where's your bloodlust?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3163                 if (request-- == 0) return M_QuitMessage("Your mech here is way more impressive","than your car out there...","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL);
3164                 if (request-- == 0) return M_QuitMessage("Quitting won't reduce your debt","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3165                 break;
3166         case GAME_OPENQUARTZ:
3167                 if (request-- == 0) return M_QuitMessage("There is nothing like free beer!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3168                 if (request-- == 0) return M_QuitMessage("GNU is not Unix!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3169                 if (request-- == 0) return M_QuitMessage("You prefer free beer over free speech?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3170                 if (request-- == 0) return M_QuitMessage("Is OpenQuartz Propaganda?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3171                 break;
3172         default:
3173                 if (request-- == 0) return M_QuitMessage("Tired of fragging already?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3174                 if (request-- == 0) return M_QuitMessage("Quit now and forfeit your bodycount?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3175                 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3176                 if (request-- == 0) return M_QuitMessage("Off to do something constructive?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3177                 break;
3178         }
3179         return 0;
3180 };
3181
3182 void M_Menu_Quit_f (void)
3183 {
3184         int n;
3185         if (m_state == m_quit)
3186                 return;
3187         wasInMenus = (key_dest == key_menu);
3188         key_dest = key_menu;
3189         m_quit_prevstate = m_state;
3190         m_state = m_quit;
3191         m_entersound = true;
3192         // count how many there are
3193         for (n = 1;M_ChooseQuitMessage(n);n++);
3194         // choose one
3195         M_ChooseQuitMessage(rand() % n);
3196 }
3197
3198
3199 static void M_Quit_Key (int key, char ascii)
3200 {
3201         switch (key)
3202         {
3203         case K_ESCAPE:
3204         case 'n':
3205         case 'N':
3206                 if (wasInMenus)
3207                 {
3208                         m_state = (enum m_state_e)m_quit_prevstate;
3209                         m_entersound = true;
3210                 }
3211                 else
3212                 {
3213                         key_dest = key_game;
3214                         m_state = m_none;
3215                 }
3216                 break;
3217
3218         case 'Y':
3219         case 'y':
3220                 Host_Quit_f ();
3221                 break;
3222
3223         default:
3224                 break;
3225         }
3226 }
3227
3228 static void M_Quit_Draw (void)
3229 {
3230         int i, l, linelength, firstline, lastline, lines;
3231         for (i = 0, linelength = 0, firstline = 9999, lastline = -1;m_quit_message[i];i++)
3232         {
3233                 if ((l = (int)strlen(m_quit_message[i])))
3234                 {
3235                         if (firstline > i)
3236                                 firstline = i;
3237                         if (lastline < i)
3238                                 lastline = i;
3239                         if (linelength < l)
3240                                 linelength = l;
3241                 }
3242         }
3243         lines = (lastline - firstline) + 1;
3244         M_Background(linelength * 8 + 16, lines * 8 + 16);
3245         if (!m_missingdata) //since this is a fallback menu for missing data, it is very hard to read with the box
3246                 M_DrawTextBox(0, 0, linelength, lines); //this is less obtrusive than hacking up the M_DrawTextBox function
3247         for (i = 0, l = firstline;i < lines;i++, l++)
3248                 M_Print(8 + 4 * (linelength - strlen(m_quit_message[l])), 8 + 8 * i, m_quit_message[l]);
3249 }
3250
3251 //=============================================================================
3252 /* LAN CONFIG MENU */
3253
3254 static int              lanConfig_cursor = -1;
3255 static int              lanConfig_cursor_table [] = {56, 76, 84, 120};
3256 #define NUM_LANCONFIG_CMDS      4
3257
3258 static int      lanConfig_port;
3259 static char     lanConfig_portname[6];
3260 static char     lanConfig_joinname[22];
3261
3262 void M_Menu_LanConfig_f (void)
3263 {
3264         key_dest = key_menu;
3265         m_state = m_lanconfig;
3266         m_entersound = true;
3267         if (lanConfig_cursor == -1)
3268         {
3269                 if (JoiningGame)
3270                         lanConfig_cursor = 1;
3271         }
3272         if (StartingGame)
3273                 lanConfig_cursor = 1;
3274         lanConfig_port = 26000;
3275         sprintf(lanConfig_portname, "%u", (unsigned int) lanConfig_port);
3276
3277         M_Update_Return_Reason("");
3278 }
3279
3280
3281 static void M_LanConfig_Draw (void)
3282 {
3283         cachepic_t      *p;
3284         int             basex;
3285         char    *startJoin;
3286         char    *protocol;
3287
3288         M_Background(320, 200);
3289
3290         M_DrawPic (16, 4, "gfx/qplaque");
3291         p = Draw_CachePic ("gfx/p_multi", true);
3292         basex = (320-p->width)/2;
3293         M_DrawPic (basex, 4, "gfx/p_multi");
3294
3295         if (StartingGame)
3296                 startJoin = "New Game";
3297         else
3298                 startJoin = "Join Game";
3299         protocol = "TCP/IP";
3300         M_Print(basex, 32, va ("%s - %s", startJoin, protocol));
3301         basex += 8;
3302
3303         M_Print(basex, lanConfig_cursor_table[0], "Port");
3304         M_DrawTextBox (basex+8*8, lanConfig_cursor_table[0]-8, 6, 1);
3305         M_Print(basex+9*8, lanConfig_cursor_table[0], lanConfig_portname);
3306
3307         if (JoiningGame)
3308         {
3309                 M_Print(basex, lanConfig_cursor_table[1], "Search for DarkPlaces games...");
3310                 M_Print(basex, lanConfig_cursor_table[2], "Search for QuakeWorld games...");
3311                 M_Print(basex, lanConfig_cursor_table[3]-16, "Join game at:");
3312                 M_DrawTextBox (basex+8, lanConfig_cursor_table[3]-8, 22, 1);
3313                 M_Print(basex+16, lanConfig_cursor_table[3], lanConfig_joinname);
3314         }
3315         else
3316         {
3317                 M_DrawTextBox (basex, lanConfig_cursor_table[1]-8, 2, 1);
3318                 M_Print(basex+8, lanConfig_cursor_table[1], "OK");
3319         }
3320
3321         M_DrawCharacter (basex-8, lanConfig_cursor_table [lanConfig_cursor], 12+((int)(realtime*4)&1));
3322
3323         if (lanConfig_cursor == 0)
3324                 M_DrawCharacter (basex+9*8 + 8*strlen(lanConfig_portname), lanConfig_cursor_table [lanConfig_cursor], 10+((int)(realtime*4)&1));
3325
3326         if (lanConfig_cursor == 3)
3327                 M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [lanConfig_cursor], 10+((int)(realtime*4)&1));
3328
3329         if (*m_return_reason)
3330                 M_Print(basex, 168, m_return_reason);
3331 }
3332
3333
3334 static void M_LanConfig_Key (int key, char ascii)
3335 {
3336         int             l;
3337
3338         switch (key)
3339         {
3340         case K_ESCAPE:
3341                 M_Menu_MultiPlayer_f ();
3342                 break;
3343
3344         case K_UPARROW:
3345                 S_LocalSound ("sound/misc/menu1.wav");
3346                 lanConfig_cursor--;
3347                 if (lanConfig_cursor < 0)
3348                         lanConfig_cursor = NUM_LANCONFIG_CMDS-1;
3349                 // when in start game menu, skip the unused search qw servers item
3350                 if (StartingGame && lanConfig_cursor == 2)
3351                         lanConfig_cursor = 1;
3352                 break;
3353
3354         case K_DOWNARROW:
3355                 S_LocalSound ("sound/misc/menu1.wav");
3356                 lanConfig_cursor++;
3357                 if (lanConfig_cursor >= NUM_LANCONFIG_CMDS)
3358                         lanConfig_cursor = 0;
3359                 // when in start game menu, skip the unused search qw servers item
3360                 if (StartingGame && lanConfig_cursor == 1)
3361                         lanConfig_cursor = 2;
3362                 break;
3363
3364         case K_ENTER:
3365                 if (lanConfig_cursor == 0)
3366                         break;
3367
3368                 m_entersound = true;
3369
3370                 Cbuf_AddText ("stopdemo\n");
3371
3372                 Cvar_SetValue("port", lanConfig_port);
3373
3374                 if (lanConfig_cursor == 1 || lanConfig_cursor == 2)
3375                 {
3376                         if (StartingGame)
3377                         {
3378                                 M_Menu_GameOptions_f ();
3379                                 break;
3380                         }
3381                         M_Menu_ServerList_f();
3382                         break;
3383                 }
3384
3385                 if (lanConfig_cursor == 3)
3386                         Cbuf_AddText ( va ("connect \"%s\"\n", lanConfig_joinname) );
3387                 break;
3388
3389         case K_BACKSPACE:
3390                 if (lanConfig_cursor == 0)
3391                 {
3392                         if (strlen(lanConfig_portname))
3393                                 lanConfig_portname[strlen(lanConfig_portname)-1] = 0;
3394                 }
3395
3396                 if (lanConfig_cursor == 3)
3397                 {
3398                         if (strlen(lanConfig_joinname))
3399                                 lanConfig_joinname[strlen(lanConfig_joinname)-1] = 0;
3400                 }
3401                 break;
3402
3403         default:
3404                 if (ascii < 32)
3405                         break;
3406
3407                 if (lanConfig_cursor == 3)
3408                 {
3409                         l = (int)strlen(lanConfig_joinname);
3410                         if (l < 21)
3411                         {
3412                                 lanConfig_joinname[l+1] = 0;
3413                                 lanConfig_joinname[l] = ascii;
3414                         }
3415                 }
3416
3417                 if (ascii < '0' || ascii > '9')
3418                         break;
3419                 if (lanConfig_cursor == 0)
3420                 {
3421                         l = (int)strlen(lanConfig_portname);
3422                         if (l < 5)
3423                         {
3424                                 lanConfig_portname[l+1] = 0;
3425                                 lanConfig_portname[l] = ascii;
3426                         }
3427                 }
3428         }
3429
3430         if (StartingGame && lanConfig_cursor == 3)
3431         {
3432                 if (key == K_UPARROW)
3433                         lanConfig_cursor = 1;
3434                 else
3435                         lanConfig_cursor = 0;
3436         }
3437
3438         l =  atoi(lanConfig_portname);
3439         if (l <= 65535)
3440                 lanConfig_port = l;
3441         sprintf(lanConfig_portname, "%u", (unsigned int) lanConfig_port);
3442 }
3443
3444 //=============================================================================
3445 /* GAME OPTIONS MENU */
3446
3447 typedef struct level_s
3448 {
3449         char    *name;
3450         char    *description;
3451 } level_t;
3452
3453 typedef struct episode_s
3454 {
3455         char    *description;
3456         int             firstLevel;
3457         int             levels;
3458 } episode_t;
3459
3460 typedef struct gamelevels_s
3461 {
3462         char *gamename;
3463         level_t *levels;
3464         episode_t *episodes;
3465         int numepisodes;
3466 }
3467 gamelevels_t;
3468
3469 static level_t quakelevels[] =
3470 {
3471         {"start", "Entrance"},  // 0
3472
3473         {"e1m1", "Slipgate Complex"},                           // 1
3474         {"e1m2", "Castle of the Damned"},
3475         {"e1m3", "The Necropolis"},
3476         {"e1m4", "The Grisly Grotto"},
3477         {"e1m5", "Gloom Keep"},
3478         {"e1m6", "The Door To Chthon"},
3479         {"e1m7", "The House of Chthon"},
3480         {"e1m8", "Ziggurat Vertigo"},
3481
3482         {"e2m1", "The Installation"},                           // 9
3483         {"e2m2", "Ogre Citadel"},
3484         {"e2m3", "Crypt of Decay"},
3485         {"e2m4", "The Ebon Fortress"},
3486         {"e2m5", "The Wizard's Manse"},
3487         {"e2m6", "The Dismal Oubliette"},
3488         {"e2m7", "Underearth"},
3489
3490         {"e3m1", "Termination Central"},                        // 16
3491         {"e3m2", "The Vaults of Zin"},
3492         {"e3m3", "The Tomb of Terror"},
3493         {"e3m4", "Satan's Dark Delight"},
3494         {"e3m5", "Wind Tunnels"},
3495         {"e3m6", "Chambers of Torment"},
3496         {"e3m7", "The Haunted Halls"},
3497
3498         {"e4m1", "The Sewage System"},                          // 23
3499         {"e4m2", "The Tower of Despair"},
3500         {"e4m3", "The Elder God Shrine"},
3501         {"e4m4", "The Palace of Hate"},
3502         {"e4m5", "Hell's Atrium"},
3503         {"e4m6", "The Pain Maze"},
3504         {"e4m7", "Azure Agony"},
3505         {"e4m8", "The Nameless City"},
3506
3507         {"end", "Shub-Niggurath's Pit"},                        // 31
3508
3509         {"dm1", "Place of Two Deaths"},                         // 32
3510         {"dm2", "Claustrophobopolis"},
3511         {"dm3", "The Abandoned Base"},
3512         {"dm4", "The Bad Place"},
3513         {"dm5", "The Cistern"},
3514         {"dm6", "The Dark Zone"}
3515 };
3516
3517 static episode_t quakeepisodes[] =
3518 {
3519         {"Welcome to Quake", 0, 1},
3520         {"Doomed Dimension", 1, 8},
3521         {"Realm of Black Magic", 9, 7},
3522         {"Netherworld", 16, 7},
3523         {"The Elder World", 23, 8},
3524         {"Final Level", 31, 1},
3525         {"Deathmatch Arena", 32, 6}
3526 };
3527
3528  //MED 01/06/97 added hipnotic levels
3529 static level_t     hipnoticlevels[] =
3530 {
3531    {"start", "Command HQ"},  // 0
3532
3533    {"hip1m1", "The Pumping Station"},          // 1
3534    {"hip1m2", "Storage Facility"},
3535    {"hip1m3", "The Lost Mine"},
3536    {"hip1m4", "Research Facility"},
3537    {"hip1m5", "Military Complex"},
3538
3539    {"hip2m1", "Ancient Realms"},          // 6
3540    {"hip2m2", "The Black Cathedral"},
3541    {"hip2m3", "The Catacombs"},
3542    {"hip2m4", "The Crypt"},
3543    {"hip2m5", "Mortum's Keep"},
3544    {"hip2m6", "The Gremlin's Domain"},
3545
3546    {"hip3m1", "Tur Torment"},       // 12
3547    {"hip3m2", "Pandemonium"},
3548    {"hip3m3", "Limbo"},
3549    {"hip3m4", "The Gauntlet"},
3550
3551    {"hipend", "Armagon's Lair"},       // 16
3552
3553    {"hipdm1", "The Edge of Oblivion"}           // 17
3554 };
3555
3556 //MED 01/06/97  added hipnotic episodes
3557 static episode_t   hipnoticepisodes[] =
3558 {
3559    {"Scourge of Armagon", 0, 1},
3560    {"Fortress of the Dead", 1, 5},
3561    {"Dominion of Darkness", 6, 6},
3562    {"The Rift", 12, 4},
3563    {"Final Level", 16, 1},
3564    {"Deathmatch Arena", 17, 1}
3565 };
3566
3567 //PGM 01/07/97 added rogue levels
3568 //PGM 03/02/97 added dmatch level
3569 static level_t          roguelevels[] =
3570 {
3571         {"start",       "Split Decision"},
3572         {"r1m1",        "Deviant's Domain"},
3573         {"r1m2",        "Dread Portal"},
3574         {"r1m3",        "Judgement Call"},
3575         {"r1m4",        "Cave of Death"},
3576         {"r1m5",        "Towers of Wrath"},
3577         {"r1m6",        "Temple of Pain"},
3578         {"r1m7",        "Tomb of the Overlord"},
3579         {"r2m1",        "Tempus Fugit"},
3580         {"r2m2",        "Elemental Fury I"},
3581         {"r2m3",        "Elemental Fury II"},
3582         {"r2m4",        "Curse of Osiris"},
3583         {"r2m5",        "Wizard's Keep"},
3584         {"r2m6",        "Blood Sacrifice"},
3585         {"r2m7",        "Last Bastion"},
3586         {"r2m8",        "Source of Evil"},
3587         {"ctf1",    "Division of Change"}
3588 };
3589
3590 //PGM 01/07/97 added rogue episodes
3591 //PGM 03/02/97 added dmatch episode
3592 static episode_t        rogueepisodes[] =
3593 {
3594         {"Introduction", 0, 1},
3595         {"Hell's Fortress", 1, 7},
3596         {"Corridors of Time", 8, 8},
3597         {"Deathmatch Arena", 16, 1}
3598 };
3599
3600 static level_t          nehahralevels[] =
3601 {
3602         {"nehstart",    "Welcome to Nehahra"},
3603         {"neh1m1",      "Forge City1: Slipgates"},
3604         {"neh1m2",      "Forge City2: Boiler"},
3605         {"neh1m3",      "Forge City3: Escape"},
3606         {"neh1m4",      "Grind Core"},
3607         {"neh1m5",      "Industrial Silence"},
3608         {"neh1m6",      "Locked-Up Anger"},
3609         {"neh1m7",      "Wanderer of the Wastes"},
3610         {"neh1m8",      "Artemis System Net"},
3611         {"neh1m9",      "To the Death"},
3612         {"neh2m1",      "The Gates of Ghoro"},
3613         {"neh2m2",      "Sacred Trinity"},
3614         {"neh2m3",      "Realm of the Ancients"},
3615         {"neh2m4",      "Temple of the Ancients"},
3616         {"neh2m5",      "Dreams Made Flesh"},
3617         {"neh2m6",      "Your Last Cup of Sorrow"},
3618         {"nehsec",      "Ogre's Bane"},
3619         {"nehahra",     "Nehahra's Den"},
3620         {"nehend",      "Quintessence"}
3621 };
3622
3623 static episode_t        nehahraepisodes[] =
3624 {
3625         {"Welcome to Nehahra", 0, 1},
3626         {"The Fall of Forge", 1, 9},
3627         {"The Outlands", 10, 7},
3628         {"Dimension of the Lost", 17, 2}
3629 };
3630
3631 // Map list for Transfusion
3632 static level_t          transfusionlevels[] =
3633 {
3634         {"e1m1",                "Cradle to Grave"},
3635         {"e1m2",                "Wrong Side of the Tracks"},
3636         {"e1m3",                "Phantom Express"},
3637         {"e1m4",                "Dark Carnival"},
3638         {"e1m5",                "Hallowed Grounds"},
3639         {"e1m6",                "The Great Temple"},
3640         {"e1m7",                "Altar of Stone"},
3641         {"e1m8",                "House of Horrors"},
3642
3643         {"e2m1",                "Shipwrecked"},
3644         {"e2m2",                "The Lumber Mill"},
3645         {"e2m3",                "Rest for the Wicked"},
3646         {"e2m4",                "The Overlooked Hotel"},
3647         {"e2m5",                "The Haunting"},
3648         {"e2m6",                "The Cold Rush"},
3649         {"e2m7",                "Bowels of the Earth"},
3650         {"e2m8",                "The Lair of Shial"},
3651         {"e2m9",                "Thin Ice"},
3652
3653         {"e3m1",                "Ghost Town"},
3654         {"e3m2",                "The Siege"},
3655         {"e3m3",                "Raw Sewage"},
3656         {"e3m4",                "The Sick Ward"},
3657         {"e3m5",                "Spare Parts"},
3658         {"e3m6",                "Monster Bait"},
3659         {"e3m7",                "The Pit of Cerberus"},
3660         {"e3m8",                "Catacombs"},
3661
3662         {"e4m1",                "Butchery Loves Company"},
3663         {"e4m2",                "Breeding Grounds"},
3664         {"e4m3",                "Charnel House"},
3665         {"e4m4",                "Crystal Lake"},
3666         {"e4m5",                "Fire and Brimstone"},
3667         {"e4m6",                "The Ganglion Depths"},
3668         {"e4m7",                "In the Flesh"},
3669         {"e4m8",                "The Hall of the Epiphany"},
3670         {"e4m9",                "Mall of the Dead"},
3671
3672         {"bb1",                 "The Stronghold"},
3673         {"bb2",                 "Winter Wonderland"},
3674         {"bb3",                 "Bodies"},
3675         {"bb4",                 "The Tower"},
3676         {"bb5",                 "Click!"},
3677         {"bb6",                 "Twin Fortress"},
3678         {"bb7",                 "Midgard"},
3679         {"bb8",                 "Fun With Heads"},
3680         {"dm1",                 "Monolith Building 11"},
3681         {"dm2",                 "Power!"},
3682         {"dm3",                 "Area 15"},
3683
3684         {"e6m1",                "Welcome to Your Life"},
3685         {"e6m2",                "They Are Here"},
3686         {"e6m3",                "Public Storage"},
3687         {"e6m4",                "Aqueducts"},
3688         {"e6m5",                "The Ruined Temple"},
3689         {"e6m6",                "Forbidden Rituals"},
3690         {"e6m7",                "The Dungeon"},
3691         {"e6m8",                "Beauty and the Beast"},
3692         {"e6m9",                "Forgotten Catacombs"},
3693
3694         {"cp01",                "Boat Docks"},
3695         {"cp02",                "Old Opera House"},
3696         {"cp03",                "Gothic Library"},
3697         {"cp04",                "Lost Monastery"},
3698         {"cp05",                "Steamboat"},
3699         {"cp06",                "Graveyard"},
3700         {"cp07",                "Mountain Pass"},
3701         {"cp08",                "Abysmal Mine"},
3702         {"cp09",                "Castle"},
3703         {"cps1",                "Boggy Creek"},
3704
3705         {"cpbb01",              "Crypt of Despair"},
3706         {"cpbb02",              "Pits of Blood"},
3707         {"cpbb03",              "Unholy Cathedral"},
3708         {"cpbb04",              "Deadly Inspirations"},
3709
3710         {"b2a15",               "Area 15 (B2)"},
3711         {"b2bodies",    "BB_Bodies (B2)"},
3712         {"b2cabana",    "BB_Cabana"},
3713         {"b2power",             "BB_Power"},
3714         {"barena",              "Blood Arena"},
3715         {"bkeep",               "Blood Keep"},
3716         {"bstar",               "Brown Star"},
3717         {"crypt",               "The Crypt"},
3718
3719         {"bb3_2k1",             "Bodies Infusion"},
3720         {"captasao",    "Captasao"},
3721         {"curandero",   "Curandero"},
3722         {"dcamp",               "DeathCamp"},
3723         {"highnoon",    "HighNoon"},
3724         {"qbb1",                "The Confluence"},
3725         {"qbb2",                "KathartiK"},
3726         {"qbb3",                "Caleb's Woodland Retreat"},
3727         {"zoo",                 "Zoo"},
3728
3729         {"dranzbb6",    "Black Coffee"},
3730         {"fragm",               "Frag'M"},
3731         {"maim",                "Maim"},
3732         {"qe1m7",               "The House of Chthon"},
3733         {"qdm1",                "Place of Two Deaths"},
3734         {"qdm4",                "The Bad Place"},
3735         {"qdm5",                "The Cistern"},
3736         {"qmorbias",    "DM-Morbias"},
3737         {"simple",              "Dead Simple"}
3738 };
3739
3740 static episode_t        transfusionepisodes[] =
3741 {
3742         {"The Way of All Flesh", 0, 8},
3743         {"Even Death May Die", 8, 9},
3744         {"Farewell to Arms", 17, 8},
3745         {"Dead Reckoning", 25, 9},
3746         {"BloodBath", 34, 11},
3747         {"Post Mortem", 45, 9},
3748         {"Cryptic Passage", 54, 10},
3749         {"Cryptic BloodBath", 64, 4},
3750         {"Blood 2", 68, 8},
3751         {"Transfusion", 76, 9},
3752         {"Conversions", 85, 9}
3753 };
3754
3755 static level_t goodvsbad2levels[] =
3756 {
3757         {"rts", "Many Paths"},  // 0
3758         {"chess", "Chess, Scott Hess"},                         // 1
3759         {"dot", "Big Wall"},
3760         {"city2", "The Big City"},
3761         {"bwall", "0 G like Psychic TV"},
3762         {"snow", "Wireframed"},
3763         {"telep", "Infinite Falling"},
3764         {"faces", "Facing Bases"},
3765         {"island", "Adventure Islands"},
3766 };
3767
3768 static episode_t goodvsbad2episodes[] =
3769 {
3770         {"Levels? Bevels!", 0, 8},
3771 };
3772
3773 static level_t battlemechlevels[] =
3774 {
3775         {"start", "Parking Level"},
3776         {"dm1", "Hot Dump"},                        // 1
3777         {"dm2", "The Pits"},
3778         {"dm3", "Dimber Died"},
3779         {"dm4", "Fire in the Hole"},
3780         {"dm5", "Clubhouses"},
3781         {"dm6", "Army go Underground"},
3782 };
3783
3784 static episode_t battlemechepisodes[] =
3785 {
3786         {"Time for Battle", 0, 7},
3787 };
3788
3789 static level_t openquartzlevels[] =
3790 {
3791         {"start", "Welcome to Openquartz"},
3792
3793         {"void1", "The center of nowhere"},                        // 1
3794         {"void2", "The place with no name"},
3795         {"void3", "The lost supply base"},
3796         {"void4", "Past the outer limits"},
3797         {"void5", "Into the nonexistance"},
3798         {"void6", "Void walk"},
3799
3800         {"vtest", "Warp Central"},
3801         {"box", "The deathmatch box"},
3802         {"bunkers", "Void command"},
3803         {"house", "House of chaos"},
3804         {"office", "Overnight office kill"},
3805         {"am1", "The nameless chambers"},
3806 };
3807
3808 static episode_t openquartzepisodes[] =
3809 {
3810         {"Single Player", 0, 1},
3811         {"Void Deathmatch", 1, 6},
3812         {"Contrib", 7, 6},
3813 };
3814
3815 static level_t defeatindetail2levels[] =
3816 {
3817         {"atac3",       "River Crossing"},
3818         {"atac4",       "Canyon Chaos"},
3819         {"atac7",       "Desert Stormer"},
3820 };
3821
3822 static episode_t defeatindetail2episodes[] =
3823 {
3824         {"ATAC Campaign", 0, 3},
3825 };
3826
3827 static level_t prydonlevels[] =
3828 {
3829         {"curig2", "Capel Curig"},      // 0
3830
3831         {"tdastart", "Gateway"},                                // 1
3832 };
3833
3834 static episode_t prydonepisodes[] =
3835 {
3836         {"Prydon Gate", 0, 1},
3837         {"The Dark Age", 1, 1}
3838 };
3839
3840 static gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2};
3841 static gamelevels_t registeredquakegame = {"Quake", quakelevels, quakeepisodes, 7};
3842 static gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6};
3843 static gamelevels_t roguegame = {"Dissolution of Eternity", roguelevels, rogueepisodes, 4};
3844 static gamelevels_t nehahragame = {"Nehahra", nehahralevels, nehahraepisodes, 4};
3845 static gamelevels_t transfusiongame = {"Transfusion", transfusionlevels, transfusionepisodes, 11};
3846 static gamelevels_t goodvsbad2game = {"Good Vs. Bad 2", goodvsbad2levels, goodvsbad2episodes, 1};
3847 static gamelevels_t battlemechgame = {"Battlemech", battlemechlevels, battlemechepisodes, 1};
3848 static gamelevels_t openquartzgame = {"OpenQuartz", openquartzlevels, openquartzepisodes, 3};
3849 static gamelevels_t defeatindetail2game = {"Defeat In Detail 2", defeatindetail2levels, defeatindetail2episodes, 1};
3850 static gamelevels_t prydongame = {"Prydon Gate", prydonlevels, prydonepisodes, 2};
3851
3852 typedef struct gameinfo_s
3853 {
3854         gamemode_t gameid;
3855         gamelevels_t *notregistered;
3856         gamelevels_t *registered;
3857 }
3858 gameinfo_t;
3859
3860 static gameinfo_t gamelist[] =
3861 {
3862         {GAME_NORMAL, &sharewarequakegame, &registeredquakegame},
3863         {GAME_HIPNOTIC, &hipnoticgame, &hipnoticgame},
3864         {GAME_ROGUE, &roguegame, &roguegame},
3865         {GAME_NEHAHRA, &nehahragame, &nehahragame},
3866         {GAME_TRANSFUSION, &transfusiongame, &transfusiongame},
3867         {GAME_GOODVSBAD2, &goodvsbad2game, &goodvsbad2game},
3868         {GAME_BATTLEMECH, &battlemechgame, &battlemechgame},
3869         {GAME_OPENQUARTZ, &openquartzgame, &openquartzgame},
3870         {GAME_DEFEATINDETAIL2, &defeatindetail2game, &defeatindetail2game},
3871         {GAME_PRYDON, &prydongame, &prydongame},
3872         {GAME_NORMAL, NULL, NULL} // terminator
3873 };
3874
3875 static gamelevels_t *lookupgameinfo(void)
3876 {
3877         int i = 0;
3878         while (gamelist[i].gameid != gamemode)
3879         {
3880                 if (gamelist[i].notregistered == NULL)
3881                 {
3882                         i = 0;
3883                         break;
3884                 }
3885                 i++;
3886         }
3887         if (registered.integer)
3888                 return gamelist[i].registered;
3889         else
3890                 return gamelist[i].notregistered;
3891 }
3892
3893 static int      startepisode;
3894 static int      startlevel;
3895 static int maxplayers;
3896 static qboolean m_serverInfoMessage = false;
3897 static double m_serverInfoMessageTime;
3898
3899 void M_Menu_GameOptions_f (void)
3900 {
3901         key_dest = key_menu;
3902         m_state = m_gameoptions;
3903         m_entersound = true;
3904         if (maxplayers == 0)
3905                 maxplayers = svs.maxclients;
3906         if (maxplayers < 2)
3907                 maxplayers = min(8, MAX_SCOREBOARD);
3908 }
3909
3910
3911 static int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 104, 112, 140, 160, 168};
3912 #define NUM_GAMEOPTIONS 12
3913 static int              gameoptions_cursor;
3914
3915 void M_GameOptions_Draw (void)
3916 {
3917         cachepic_t      *p;
3918         int             x;
3919         gamelevels_t *g;
3920
3921         M_Background(320, 200);
3922
3923         M_DrawPic (16, 4, "gfx/qplaque");
3924         p = Draw_CachePic ("gfx/p_multi", true);
3925         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
3926
3927         M_DrawTextBox (152, 32, 10, 1);
3928         M_Print(160, 40, "begin game");
3929
3930         M_Print(0, 56, "      Max players");
3931         M_Print(160, 56, va("%i", maxplayers) );
3932
3933         if (gamemode != GAME_GOODVSBAD2)
3934         {
3935                 M_Print(0, 64, "        Game Type");
3936                 if (gamemode == GAME_TRANSFUSION)
3937                 {
3938                         if (!coop.integer && !deathmatch.integer)
3939                                 Cvar_SetValue("deathmatch", 1);
3940                         if (deathmatch.integer == 0)
3941                                 M_Print(160, 64, "Cooperative");
3942                         else if (deathmatch.integer == 2)
3943                                 M_Print(160, 64, "Capture the Flag");
3944                         else
3945                                 M_Print(160, 64, "Blood Bath");
3946                 }
3947                 else if (gamemode == GAME_BATTLEMECH)
3948                 {
3949                         if (!deathmatch.integer)
3950                                 Cvar_SetValue("deathmatch", 1);
3951                         if (deathmatch.integer == 2)
3952                                 M_Print(160, 64, "Rambo Match");
3953                         else
3954                                 M_Print(160, 64, "Deathmatch");
3955                 }
3956                 else
3957                 {
3958                         if (!coop.integer && !deathmatch.integer)
3959                                 Cvar_SetValue("deathmatch", 1);
3960                         if (coop.integer)
3961                                 M_Print(160, 64, "Cooperative");
3962                         else
3963                                 M_Print(160, 64, "Deathmatch");
3964                 }
3965
3966                 M_Print(0, 72, "        Teamplay");
3967                 if (gamemode == GAME_ROGUE)
3968                 {
3969                         char *msg;
3970
3971                         switch((int)teamplay.integer)
3972                         {
3973                                 case 1: msg = "No Friendly Fire"; break;
3974                                 case 2: msg = "Friendly Fire"; break;
3975                                 case 3: msg = "Tag"; break;
3976                                 case 4: msg = "Capture the Flag"; break;
3977                                 case 5: msg = "One Flag CTF"; break;
3978                                 case 6: msg = "Three Team CTF"; break;
3979                                 default: msg = "Off"; break;
3980                         }
3981                         M_Print(160, 72, msg);
3982                 }
3983                 else
3984                 {
3985                         char *msg;
3986
3987                         switch (teamplay.integer)
3988                         {
3989                                 case 0: msg = "Off"; break;
3990                                 case 2: msg = "Friendly Fire"; break;
3991                                 default: msg = "No Friendly Fire"; break;
3992                         }
3993                         M_Print(160, 72, msg);
3994                 }
3995                 M_Print(0, 80, "            Skill");
3996                 if (gamemode == GAME_TRANSFUSION)
3997                 {
3998                         if (skill.integer == 1)
3999                                 M_Print(160, 80, "Still Kicking");
4000                         else if (skill.integer == 2)
4001                                 M_Print(160, 80, "Pink On The Inside");
4002                         else if (skill.integer == 3)
4003                                 M_Print(160, 80, "Lightly Broiled");
4004                         else if (skill.integer == 4)
4005                                 M_Print(160, 80, "Well Done");
4006                         else
4007                                 M_Print(160, 80, "Extra Crispy");
4008                 }
4009                 else
4010                 {
4011                         if (skill.integer == 0)
4012                                 M_Print(160, 80, "Easy difficulty");
4013                         else if (skill.integer == 1)
4014                                 M_Print(160, 80, "Normal difficulty");
4015                         else if (skill.integer == 2)
4016                                 M_Print(160, 80, "Hard difficulty");
4017                         else
4018                                 M_Print(160, 80, "Nightmare difficulty");
4019                 }
4020                 M_Print(0, 88, "       Frag Limit");
4021                 if (fraglimit.integer == 0)
4022                         M_Print(160, 88, "none");
4023                 else
4024                         M_Print(160, 88, va("%i frags", fraglimit.integer));
4025
4026                 M_Print(0, 96, "       Time Limit");
4027                 if (timelimit.integer == 0)
4028                         M_Print(160, 96, "none");
4029                 else
4030                         M_Print(160, 96, va("%i minutes", timelimit.integer));
4031         }
4032
4033         M_Print(0, 104, "    Public server");
4034         M_Print(160, 104, (sv_public.integer == 0) ? "no" : "yes");
4035
4036         M_Print(0, 112, "   Server maxrate");
4037         M_Print(160, 112, va("%i", sv_maxrate.integer));
4038
4039         M_Print(0, 128, "      Server name");
4040         M_DrawTextBox (0, 132, 38, 1);
4041         M_Print(8, 140, hostname.string);
4042
4043         g = lookupgameinfo();
4044
4045         if (gamemode != GAME_GOODVSBAD2)
4046         {
4047                 M_Print(0, 160, "         Episode");
4048                 M_Print(160, 160, g->episodes[startepisode].description);
4049         }
4050
4051         M_Print(0, 168, "           Level");
4052         M_Print(160, 168, g->levels[g->episodes[startepisode].firstLevel + startlevel].description);
4053         M_Print(160, 176, g->levels[g->episodes[startepisode].firstLevel + startlevel].name);
4054
4055 // line cursor
4056         if (gameoptions_cursor == 9)
4057                 M_DrawCharacter (8 + 8 * strlen(hostname.string), gameoptions_cursor_table[gameoptions_cursor], 10+((int)(realtime*4)&1));
4058         else
4059                 M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1));
4060
4061         if (m_serverInfoMessage)
4062         {
4063                 if ((realtime - m_serverInfoMessageTime) < 5.0)
4064                 {
4065                         x = (320-26*8)/2;
4066                         M_DrawTextBox (x, 138, 24, 4);
4067                         x += 8;
4068                         M_Print(x, 146, " More than 255 players??");
4069                         M_Print(x, 154, "  First, question your  ");
4070                         M_Print(x, 162, "   sanity, then email   ");
4071                         M_Print(x, 170, " lordhavoc@ghdigital.com");
4072                 }
4073                 else
4074                         m_serverInfoMessage = false;
4075         }
4076 }
4077
4078
4079 static void M_NetStart_Change (int dir)
4080 {
4081         gamelevels_t *g;
4082         int count;
4083
4084         switch (gameoptions_cursor)
4085         {
4086         case 1:
4087                 maxplayers += dir;
4088                 if (maxplayers > MAX_SCOREBOARD)
4089                 {
4090                         maxplayers = MAX_SCOREBOARD;
4091                         m_serverInfoMessage = true;
4092                         m_serverInfoMessageTime = realtime;
4093                 }
4094                 if (maxplayers < 2)
4095                         maxplayers = 2;
4096                 break;
4097
4098         case 2:
4099                 if (gamemode == GAME_GOODVSBAD2)
4100                         break;
4101                 if (gamemode == GAME_TRANSFUSION)
4102                 {
4103                         switch (deathmatch.integer)
4104                         {
4105                                 // From Cooperative to BloodBath
4106                                 case 0:
4107                                         Cvar_SetValueQuick (&coop, 0);
4108                                         Cvar_SetValueQuick (&deathmatch, 1);
4109                                         break;
4110
4111                                 // From BloodBath to CTF
4112                                 case 1:
4113                                         Cvar_SetValueQuick (&coop, 0);
4114                                         Cvar_SetValueQuick (&deathmatch, 2);
4115                                         break;
4116
4117                                 // From CTF to Cooperative
4118                                 //case 2:
4119                                 default:
4120                                         Cvar_SetValueQuick (&coop, 1);
4121                                         Cvar_SetValueQuick (&deathmatch, 0);
4122                         }
4123                 }
4124                 else if (gamemode == GAME_BATTLEMECH)
4125                 {
4126                         if (deathmatch.integer == 2) // changing from Rambo to Deathmatch
4127                                 Cvar_SetValueQuick (&deathmatch, 0);
4128                         else // changing from Deathmatch to Rambo
4129                                 Cvar_SetValueQuick (&deathmatch, 2);
4130                 }
4131                 else
4132                 {
4133                         if (deathmatch.integer) // changing from deathmatch to coop
4134                         {
4135                                 Cvar_SetValueQuick (&coop, 1);
4136                                 Cvar_SetValueQuick (&deathmatch, 0);
4137                         }
4138                         else // changing from coop to deathmatch
4139                         {
4140                                 Cvar_SetValueQuick (&coop, 0);
4141                                 Cvar_SetValueQuick (&deathmatch, 1);
4142                         }
4143                 }
4144                 break;
4145
4146         case 3:
4147                 if (gamemode == GAME_GOODVSBAD2)
4148                         break;
4149                 if (gamemode == GAME_ROGUE)
4150                         count = 6;
4151                 else
4152                         count = 2;
4153
4154                 Cvar_SetValueQuick (&teamplay, teamplay.integer + dir);
4155                 if (teamplay.integer > count)
4156                         Cvar_SetValueQuick (&teamplay, 0);
4157                 else if (teamplay.integer < 0)
4158                         Cvar_SetValueQuick (&teamplay, count);
4159                 break;
4160
4161         case 4:
4162                 if (gamemode == GAME_GOODVSBAD2)
4163                         break;
4164                 Cvar_SetValueQuick (&skill, skill.integer + dir);
4165                 if (gamemode == GAME_TRANSFUSION)
4166                 {
4167                         if (skill.integer > 5)
4168                                 Cvar_SetValueQuick (&skill, 1);
4169                         if (skill.integer < 1)
4170                                 Cvar_SetValueQuick (&skill, 5);
4171                 }
4172                 else
4173                 {
4174                         if (skill.integer > 3)
4175                                 Cvar_SetValueQuick (&skill, 0);
4176                         if (skill.integer < 0)
4177                                 Cvar_SetValueQuick (&skill, 3);
4178                 }
4179                 break;
4180
4181         case 5:
4182                 if (gamemode == GAME_GOODVSBAD2)
4183                         break;
4184                 Cvar_SetValueQuick (&fraglimit, fraglimit.integer + dir*10);
4185                 if (fraglimit.integer > 100)
4186                         Cvar_SetValueQuick (&fraglimit, 0);
4187                 if (fraglimit.integer < 0)
4188                         Cvar_SetValueQuick (&fraglimit, 100);
4189                 break;
4190
4191         case 6:
4192                 if (gamemode == GAME_GOODVSBAD2)
4193                         break;
4194                 Cvar_SetValueQuick (&timelimit, timelimit.value + dir*5);
4195                 if (timelimit.value > 60)
4196                         Cvar_SetValueQuick (&timelimit, 0);
4197                 if (timelimit.value < 0)
4198                         Cvar_SetValueQuick (&timelimit, 60);
4199                 break;
4200
4201         case 7:
4202                 Cvar_SetValueQuick (&sv_public, !sv_public.integer);
4203                 break;
4204
4205         case 8:
4206                 Cvar_SetValueQuick (&sv_maxrate, sv_maxrate.integer + dir*500);
4207                 if (sv_maxrate.integer < NET_MINRATE)
4208                         Cvar_SetValueQuick (&sv_maxrate, NET_MINRATE);
4209                 break;
4210
4211         case 9:
4212                 break;
4213
4214         case 10:
4215                 if (gamemode == GAME_GOODVSBAD2)
4216                         break;
4217                 startepisode += dir;
4218                 g = lookupgameinfo();
4219
4220                 if (startepisode < 0)
4221                         startepisode = g->numepisodes - 1;
4222
4223                 if (startepisode >= g->numepisodes)
4224                         startepisode = 0;
4225
4226                 startlevel = 0;
4227                 break;
4228
4229         case 11:
4230                 startlevel += dir;
4231                 g = lookupgameinfo();
4232
4233                 if (startlevel < 0)
4234                         startlevel = g->episodes[startepisode].levels - 1;
4235
4236                 if (startlevel >= g->episodes[startepisode].levels)
4237                         startlevel = 0;
4238                 break;
4239         }
4240 }
4241
4242 static void M_GameOptions_Key (int key, char ascii)
4243 {
4244         gamelevels_t *g;
4245         int l;
4246         char hostnamebuf[128];
4247
4248         switch (key)
4249         {
4250         case K_ESCAPE:
4251                 M_Menu_MultiPlayer_f ();
4252                 break;
4253
4254         case K_UPARROW:
4255                 S_LocalSound ("sound/misc/menu1.wav");
4256                 gameoptions_cursor--;
4257                 if (gameoptions_cursor < 0)
4258                         gameoptions_cursor = NUM_GAMEOPTIONS-1;
4259                 break;
4260
4261         case K_DOWNARROW:
4262                 S_LocalSound ("sound/misc/menu1.wav");
4263                 gameoptions_cursor++;
4264                 if (gameoptions_cursor >= NUM_GAMEOPTIONS)
4265                         gameoptions_cursor = 0;
4266                 break;
4267
4268         case K_LEFTARROW:
4269                 if (gameoptions_cursor == 0)
4270                         break;
4271                 S_LocalSound ("sound/misc/menu3.wav");
4272                 M_NetStart_Change (-1);
4273                 break;
4274
4275         case K_RIGHTARROW:
4276                 if (gameoptions_cursor == 0)
4277                         break;
4278                 S_LocalSound ("sound/misc/menu3.wav");
4279                 M_NetStart_Change (1);
4280                 break;
4281
4282         case K_ENTER:
4283                 S_LocalSound ("sound/misc/menu2.wav");
4284                 if (gameoptions_cursor == 0)
4285                 {
4286                         if (sv.active)
4287                                 Cbuf_AddText ("disconnect\n");
4288                         Cbuf_AddText ( va ("maxplayers %u\n", maxplayers) );
4289
4290                         g = lookupgameinfo();
4291                         Cbuf_AddText ( va ("map %s\n", g->levels[g->episodes[startepisode].firstLevel + startlevel].name) );
4292                         return;
4293                 }
4294
4295                 M_NetStart_Change (1);
4296                 break;
4297
4298         case K_BACKSPACE:
4299                 if (gameoptions_cursor == 9)
4300                 {
4301                         l = (int)strlen(hostname.string);
4302                         if (l)
4303                         {
4304                                 l = min(l - 1, 37);
4305                                 memcpy(hostnamebuf, hostname.string, l);
4306                                 hostnamebuf[l] = 0;
4307                                 Cvar_Set("hostname", hostnamebuf);
4308                         }
4309                 }
4310                 break;
4311
4312         default:
4313                 if (ascii < 32)
4314                         break;
4315                 if (gameoptions_cursor == 9)
4316                 {
4317                         l = (int)strlen(hostname.string);
4318                         if (l < 37)
4319                         {
4320                                 memcpy(hostnamebuf, hostname.string, l);
4321                                 hostnamebuf[l] = ascii;
4322                                 hostnamebuf[l+1] = 0;
4323                                 Cvar_Set("hostname", hostnamebuf);
4324                         }
4325                 }
4326         }
4327 }
4328
4329 //=============================================================================
4330 /* SLIST MENU */
4331
4332 static int slist_cursor;
4333
4334 void M_Menu_ServerList_f (void)
4335 {
4336         key_dest = key_menu;
4337         m_state = m_slist;
4338         m_entersound = true;
4339         slist_cursor = 0;
4340         M_Update_Return_Reason("");
4341         if (lanConfig_cursor == 2)
4342                 Net_SlistQW_f();
4343         else
4344                 Net_Slist_f();
4345 }
4346
4347
4348 static void M_ServerList_Draw (void)
4349 {
4350         int n, y, visible, start, end;
4351         cachepic_t *p;
4352         const char *s;
4353
4354         // use as much vertical space as available
4355         if (gamemode == GAME_TRANSFUSION)
4356                 M_Background(640, vid_conheight.integer - 80);
4357         else
4358                 M_Background(640, vid_conheight.integer);
4359         // scroll the list as the cursor moves
4360         s = va("%i/%i masters %i/%i servers", masterreplycount, masterquerycount, serverreplycount, serverquerycount);
4361         M_PrintRed((640 - strlen(s) * 8) / 2, 32, s);
4362         if (*m_return_reason)
4363                 M_Print(16, menu_height - 8, m_return_reason);
4364         y = 48;
4365         visible = (int)((menu_height - 16 - y) / 8 / 2);
4366         start = bound(0, slist_cursor - (visible >> 1), serverlist_viewcount - visible);
4367         end = min(start + visible, serverlist_viewcount);
4368
4369         p = Draw_CachePic("gfx/p_multi", true);
4370         M_DrawPic((640 - p->width) / 2, 4, "gfx/p_multi");
4371         if (end > start)
4372         {
4373                 for (n = start;n < end;n++)
4374                 {
4375                         DrawQ_Fill(menu_x, menu_y + y, 640, 16, n == slist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
4376                         M_PrintColored(0, y, serverlist_viewlist[n]->line1);y += 8;
4377                         M_PrintColored(0, y, serverlist_viewlist[n]->line2);y += 8;
4378                 }
4379         }
4380         else if (realtime - masterquerytime > 10)
4381         {
4382                 if (masterquerycount)
4383                         M_Print(0, y, "No servers found");
4384                 else
4385                         M_Print(0, y, "No master servers found (network problem?)");
4386         }
4387         else
4388         {
4389                 if (serverquerycount)
4390                         M_Print(0, y, "Querying servers");
4391                 else
4392                         M_Print(0, y, "Querying master servers");
4393         }
4394 }
4395
4396
4397 static void M_ServerList_Key(int k, char ascii)
4398 {
4399         switch (k)
4400         {
4401         case K_ESCAPE:
4402                 M_Menu_LanConfig_f();
4403                 break;
4404
4405         case K_SPACE:
4406                 if (lanConfig_cursor == 2)
4407                         Net_SlistQW_f();
4408                 else
4409                         Net_Slist_f();
4410                 break;
4411
4412         case K_UPARROW:
4413         case K_LEFTARROW:
4414                 S_LocalSound ("sound/misc/menu1.wav");
4415                 slist_cursor--;
4416                 if (slist_cursor < 0)
4417                         slist_cursor = serverlist_viewcount - 1;
4418                 break;
4419
4420         case K_DOWNARROW:
4421         case K_RIGHTARROW:
4422                 S_LocalSound ("sound/misc/menu1.wav");
4423                 slist_cursor++;
4424                 if (slist_cursor >= serverlist_viewcount)
4425                         slist_cursor = 0;
4426                 break;
4427
4428         case K_ENTER:
4429                 S_LocalSound ("sound/misc/menu2.wav");
4430                 if (serverlist_viewcount)
4431                         Cbuf_AddText(va("connect \"%s\"\n", serverlist_viewlist[slist_cursor]->info.cname));
4432                 break;
4433
4434         default:
4435                 break;
4436         }
4437
4438 }
4439
4440 //=============================================================================
4441 /* Menu Subsystem */
4442
4443 static void M_KeyEvent(int key, char ascii, qboolean downevent);
4444 static void M_Draw(void);
4445 void M_ToggleMenu_f(void);
4446 static void M_Shutdown(void);
4447
4448 void M_Init (void)
4449 {
4450         menuplyr_load = true;
4451         menuplyr_pixels = NULL;
4452
4453         Cmd_AddCommand ("menu_main", M_Menu_Main_f, "open the main menu");
4454         Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f, "open the singleplayer menu");
4455         Cmd_AddCommand ("menu_load", M_Menu_Load_f, "open the loadgame menu");
4456         Cmd_AddCommand ("menu_save", M_Menu_Save_f, "open the savegame menu");
4457         Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f, "open the multiplayer menu");
4458         Cmd_AddCommand ("menu_setup", M_Menu_Setup_f, "open the player setup menu");
4459         Cmd_AddCommand ("menu_options", M_Menu_Options_f, "open the options menu");
4460         Cmd_AddCommand ("menu_options_effects", M_Menu_Options_Effects_f, "open the effects options menu");
4461         Cmd_AddCommand ("menu_options_graphics", M_Menu_Options_Graphics_f, "open the graphics options menu");
4462         Cmd_AddCommand ("menu_options_colorcontrol", M_Menu_Options_ColorControl_f, "open the color control menu");
4463         Cmd_AddCommand ("menu_keys", M_Menu_Keys_f, "open the key binding menu");
4464         Cmd_AddCommand ("menu_video", M_Menu_Video_f, "open the video options menu");
4465         Cmd_AddCommand ("menu_reset", M_Menu_Reset_f, "open the reset to defaults menu");
4466         Cmd_AddCommand ("help", M_Menu_Help_f, "open the help menu");
4467         Cmd_AddCommand ("menu_quit", M_Menu_Quit_f, "open the quit menu");
4468         Cmd_AddCommand ("menu_transfusion_episode", M_Menu_Transfusion_Episode_f, "open the transfusion episode select menu");
4469         Cmd_AddCommand ("menu_transfusion_skill", M_Menu_Transfusion_Skill_f, "open the transfusion skill select menu");
4470         Cmd_AddCommand ("menu_credits", M_Menu_Credits_f, "open the credits menu");
4471
4472         if (gamemode == GAME_TRANSFUSION)
4473         {
4474                 numcommands = sizeof(transfusionbindnames) / sizeof(transfusionbindnames[0]);
4475                 bindnames = transfusionbindnames;
4476         }
4477         else if (gamemode == GAME_GOODVSBAD2)
4478         {
4479                 numcommands = sizeof(goodvsbad2bindnames) / sizeof(goodvsbad2bindnames[0]);
4480                 bindnames = goodvsbad2bindnames;
4481         }
4482         else
4483         {
4484                 numcommands = sizeof(quakebindnames) / sizeof(quakebindnames[0]);
4485                 bindnames = quakebindnames;
4486         }
4487
4488         // Make sure "keys_cursor" doesn't start on a section in the binding list
4489         keys_cursor = 0;
4490         while (bindnames[keys_cursor][0][0] == '\0')
4491         {
4492                 keys_cursor++;
4493
4494                 // Only sections? There may be a problem somewhere...
4495                 if (keys_cursor >= numcommands)
4496                         Sys_Error ("M_Init: The key binding list only contains sections");
4497         }
4498
4499
4500         if (gamemode == GAME_NEHAHRA)
4501         {
4502                 if (FS_FileExists("maps/neh1m4.bsp"))
4503                 {
4504                         if (FS_FileExists("hearing.dem"))
4505                         {
4506                                 Con_Print("Nehahra movie and game detected.\n");
4507                                 NehGameType = TYPE_BOTH;
4508                         }
4509                         else
4510                         {
4511                                 Con_Print("Nehahra game detected.\n");
4512                                 NehGameType = TYPE_GAME;
4513                         }
4514                 }
4515                 else
4516                 {
4517                         if (FS_FileExists("hearing.dem"))
4518                         {
4519                                 Con_Print("Nehahra movie detected.\n");
4520                                 NehGameType = TYPE_DEMO;
4521                         }
4522                         else
4523                         {
4524                                 Con_Print("Nehahra not found.\n");
4525                                 NehGameType = TYPE_GAME; // could just complain, but...
4526                         }
4527                 }
4528         }
4529 }
4530
4531 void M_Draw (void)
4532 {
4533         if (key_dest != key_menu)
4534                 m_state = m_none;
4535
4536         if (m_state == m_none)
4537                 return;
4538
4539         switch (m_state)
4540         {
4541         case m_none:
4542                 break;
4543
4544         case m_main:
4545                 M_Main_Draw ();
4546                 break;
4547
4548         case m_demo:
4549                 M_Demo_Draw ();
4550                 break;
4551
4552         case m_singleplayer:
4553                 M_SinglePlayer_Draw ();
4554                 break;
4555
4556         case m_transfusion_episode:
4557                 M_Transfusion_Episode_Draw ();
4558                 break;
4559
4560         case m_transfusion_skill:
4561                 M_Transfusion_Skill_Draw ();
4562                 break;
4563
4564         case m_load:
4565                 M_Load_Draw ();
4566                 break;
4567
4568         case m_save:
4569                 M_Save_Draw ();
4570                 break;
4571
4572         case m_multiplayer:
4573                 M_MultiPlayer_Draw ();
4574                 break;
4575
4576         case m_setup:
4577                 M_Setup_Draw ();
4578                 break;
4579
4580         case m_options:
4581                 M_Options_Draw ();
4582                 break;
4583
4584         case m_options_effects:
4585                 M_Options_Effects_Draw ();
4586                 break;
4587
4588         case m_options_graphics:
4589                 M_Options_Graphics_Draw ();
4590                 break;
4591
4592         case m_options_colorcontrol:
4593                 M_Options_ColorControl_Draw ();
4594                 break;
4595
4596         case m_keys:
4597                 M_Keys_Draw ();
4598                 break;
4599
4600         case m_reset:
4601                 M_Reset_Draw ();
4602                 break;
4603
4604         case m_video:
4605                 M_Video_Draw ();
4606                 break;
4607
4608         case m_help:
4609                 M_Help_Draw ();
4610                 break;
4611
4612         case m_credits:
4613                 M_Credits_Draw ();
4614                 break;
4615
4616         case m_quit:
4617                 M_Quit_Draw ();
4618                 break;
4619
4620         case m_lanconfig:
4621                 M_LanConfig_Draw ();
4622                 break;
4623
4624         case m_gameoptions:
4625                 M_GameOptions_Draw ();
4626                 break;
4627
4628         case m_slist:
4629                 M_ServerList_Draw ();
4630                 break;
4631         }
4632
4633         if (gamemode == GAME_TRANSFUSION && !m_missingdata) {
4634                 if (m_state != m_credits) {
4635                         cachepic_t      *p, *drop1, *drop2, *drop3;
4636                         int g, scale_x, scale_y, scale_y_repeat, top_offset;
4637                         float scale_y_rate;
4638                         scale_y_repeat = vid_conheight.integer * 2;
4639                         g = (int)(realtime * 64)%96;
4640                         scale_y_rate = (float)(g+1) / 96;
4641                         top_offset = (g+12)/12;
4642                         p = Draw_CachePic (va("gfx/menu/blooddrip%i", top_offset), true);
4643                         drop1 = Draw_CachePic("gfx/menu/blooddrop1", true);
4644                         drop2 = Draw_CachePic("gfx/menu/blooddrop2", true);
4645                         drop3 = Draw_CachePic("gfx/menu/blooddrop3", true);
4646                         for (scale_x = 0; scale_x <= vid_conwidth.integer; scale_x += p->width) {
4647                                 for (scale_y = -scale_y_repeat; scale_y <= vid_conheight.integer; scale_y += scale_y_repeat) {
4648                                         DrawQ_Pic (scale_x + 21, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4649                                         DrawQ_Pic (scale_x +  116, scale_y_repeat + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4650                                         DrawQ_Pic (scale_x + 180, scale_y_repeat * .275 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4651                                         DrawQ_Pic (scale_x + 242, scale_y_repeat * .75 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4652                                         DrawQ_Pic (scale_x + 304, scale_y_repeat * .25 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4653                                         DrawQ_Pic (scale_x + 362, scale_y_repeat * .46125 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4654                                         DrawQ_Pic (scale_x + 402, scale_y_repeat * .1725 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4655                                         DrawQ_Pic (scale_x + 438, scale_y_repeat * .9 + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4656                                         DrawQ_Pic (scale_x + 484, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4657                                         DrawQ_Pic (scale_x + 557, scale_y_repeat * .9425 + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4658                                         DrawQ_Pic (scale_x + 606, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop2, 0, 0, 1, 1, 1, 1, 0);
4659                                 }
4660                                 DrawQ_Pic (scale_x, -1, Draw_CachePic(va("gfx/menu/blooddrip%i", top_offset), true), 0, 0, 1, 1, 1, 1, 0);
4661                         }
4662                 }
4663         }
4664
4665         if (m_entersound)
4666         {
4667                 S_LocalSound ("sound/misc/menu2.wav");
4668                 m_entersound = false;
4669         }
4670
4671         S_ExtraUpdate ();
4672 }
4673
4674
4675 void M_KeyEvent (int key, char ascii, qboolean downevent)
4676 {
4677         if (!downevent)
4678                 return;
4679         switch (m_state)
4680         {
4681         case m_none:
4682                 return;
4683
4684         case m_main:
4685                 M_Main_Key (key, ascii);
4686                 return;
4687
4688         case m_demo:
4689                 M_Demo_Key (key, ascii);
4690                 return;
4691
4692         case m_singleplayer:
4693                 M_SinglePlayer_Key (key, ascii);
4694                 return;
4695
4696         case m_transfusion_episode:
4697                 M_Transfusion_Episode_Key (key, ascii);
4698                 return;
4699
4700         case m_transfusion_skill:
4701                 M_Transfusion_Skill_Key (key, ascii);
4702                 return;
4703
4704         case m_load:
4705                 M_Load_Key (key, ascii);
4706                 return;
4707
4708         case m_save:
4709                 M_Save_Key (key, ascii);
4710                 return;
4711
4712         case m_multiplayer:
4713                 M_MultiPlayer_Key (key, ascii);
4714                 return;
4715
4716         case m_setup:
4717                 M_Setup_Key (key, ascii);
4718                 return;
4719
4720         case m_options:
4721                 M_Options_Key (key, ascii);
4722                 return;
4723
4724         case m_options_effects:
4725                 M_Options_Effects_Key (key, ascii);
4726                 return;
4727
4728         case m_options_graphics:
4729                 M_Options_Graphics_Key (key, ascii);
4730                 return;
4731
4732         case m_options_colorcontrol:
4733                 M_Options_ColorControl_Key (key, ascii);
4734                 return;
4735
4736         case m_keys:
4737                 M_Keys_Key (key, ascii);
4738                 return;
4739
4740         case m_reset:
4741                 M_Reset_Key (key, ascii);
4742                 return;
4743
4744
4745         case m_video:
4746                 M_Video_Key (key, ascii);
4747                 return;
4748
4749         case m_help:
4750                 M_Help_Key (key, ascii);
4751                 return;
4752
4753         case m_credits:
4754                 M_Credits_Key (key, ascii);
4755                 return;
4756
4757         case m_quit:
4758                 M_Quit_Key (key, ascii);
4759                 return;
4760
4761         case m_lanconfig:
4762                 M_LanConfig_Key (key, ascii);
4763                 return;
4764
4765         case m_gameoptions:
4766                 M_GameOptions_Key (key, ascii);
4767                 return;
4768
4769         case m_slist:
4770                 M_ServerList_Key (key, ascii);
4771                 return;
4772         }
4773 }
4774
4775 void M_Shutdown(void)
4776 {
4777         // reset key_dest
4778         key_dest = key_game;
4779 }
4780
4781 void M_Restart(void)
4782 {
4783 }
4784
4785 //============================================================================
4786 // Menu prog handling
4787
4788 static char *m_required_func[] = {
4789 "m_init",
4790 "m_keydown",
4791 "m_draw",
4792 "m_toggle",
4793 "m_shutdown",
4794 };
4795
4796 #ifdef NG_MENU
4797 static qboolean m_displayed;
4798 #endif
4799
4800 static int m_numrequiredfunc = sizeof(m_required_func) / sizeof(char*);
4801
4802 void MR_SetRouting (qboolean forceold);
4803
4804 void MP_Error(const char *format, ...) DP_FUNC_PRINTF(1);
4805 void MP_Error(const char *format, ...)
4806 {
4807         static qboolean processingError = false;
4808         char errorstring[MAX_INPUTLINE];
4809         va_list argptr;
4810
4811         va_start (argptr, format);
4812         dpvsnprintf (errorstring, sizeof(errorstring), format, argptr);
4813         va_end (argptr);
4814         Con_Printf( "Menu_Error: %s\n", errorstring );
4815
4816         if( !processingError ) {
4817                 processingError = true;
4818                 PRVM_Crash();
4819                 processingError = false;
4820         } else {
4821                 Con_Printf( "Menu_Error: Recursive call to MP_Error (from PRVM_Crash)!\n" );
4822         }
4823
4824         // fall back to the normal menu
4825
4826         // say it
4827         Con_Print("Falling back to normal menu\n");
4828
4829         key_dest = key_game;
4830
4831         // init the normal menu now -> this will also correct the menu router pointers
4832         MR_SetRouting (TRUE);
4833
4834         Host_AbortCurrentFrame();
4835 }
4836
4837 void MP_KeyEvent (int key, char ascii, qboolean downevent)
4838 {
4839         PRVM_Begin;
4840         PRVM_SetProg(PRVM_MENUPROG);
4841
4842         // pass key
4843         prog->globals.generic[OFS_PARM0] = (float) key;
4844         prog->globals.generic[OFS_PARM1] = (float) ascii;
4845         if (downevent)
4846                 PRVM_ExecuteProgram(prog->funcoffsets.m_keydown,"m_keydown(float key, float ascii) required");
4847         else if (prog->funcoffsets.m_keyup)
4848                 PRVM_ExecuteProgram(prog->funcoffsets.m_keyup,"m_keyup(float key, float ascii) required");
4849
4850         PRVM_End;
4851 }
4852
4853 void MP_Draw (void)
4854 {
4855         PRVM_Begin;
4856         PRVM_SetProg(PRVM_MENUPROG);
4857
4858         PRVM_ExecuteProgram(prog->funcoffsets.m_draw,"m_draw() required");
4859
4860         PRVM_End;
4861 }
4862
4863 void MP_ToggleMenu_f (void)
4864 {
4865         PRVM_Begin;
4866         PRVM_SetProg(PRVM_MENUPROG);
4867
4868 #ifdef NG_MENU
4869         m_displayed = !m_displayed;
4870         if( m_displayed )
4871                 PRVM_ExecuteProgram(prog->funcoffsets.m_display,"m_display() required");
4872         else
4873                 PRVM_ExecuteProgram(prog->funcoffsets.m_hide,"m_hide() required");
4874 #else
4875         PRVM_ExecuteProgram(prog->funcoffsets.m_toggle,"m_toggle() required");
4876 #endif
4877
4878         PRVM_End;
4879 }
4880
4881 void MP_Shutdown (void)
4882 {
4883         PRVM_Begin;
4884         PRVM_SetProg(PRVM_MENUPROG);
4885
4886         PRVM_ExecuteProgram(prog->funcoffsets.m_shutdown,"m_shutdown() required");
4887
4888         // reset key_dest
4889         key_dest = key_game;
4890
4891         // AK not using this cause Im not sure whether this is useful at all instead :
4892         PRVM_ResetProg();
4893
4894         PRVM_End;
4895 }
4896
4897 void MP_Fallback (void)
4898 {
4899         MP_Shutdown();
4900
4901         key_dest = key_game;
4902
4903         // init the normal menu now -> this will also correct the menu router pointers
4904         MR_SetRouting (TRUE);
4905 }
4906
4907 void MP_Init (void)
4908 {
4909         PRVM_Begin;
4910         PRVM_InitProg(PRVM_MENUPROG);
4911
4912         prog->headercrc = M_PROGHEADER_CRC;
4913         prog->edictprivate_size = 0; // no private struct used
4914         prog->name = M_NAME;
4915         prog->num_edicts = 1;
4916         prog->limit_edicts = M_MAX_EDICTS;
4917         prog->extensionstring = vm_m_extensions;
4918         prog->builtins = vm_m_builtins;
4919         prog->numbuiltins = vm_m_numbuiltins;
4920         prog->init_cmd = VM_M_Cmd_Init;
4921         prog->reset_cmd = VM_M_Cmd_Reset;
4922         prog->error_cmd = MP_Error;
4923
4924         // allocate the mempools
4925         prog->progs_mempool = Mem_AllocPool(M_PROG_FILENAME, 0, NULL);
4926
4927         PRVM_LoadProgs(M_PROG_FILENAME, m_numrequiredfunc, m_required_func, 0, NULL, 0, NULL);
4928
4929         // note: OP_STATE is not supported by menu qc, we don't even try to detect
4930         // it here
4931
4932 #ifdef NG_MENU
4933         m_displayed = false;
4934 #endif
4935
4936         // call the prog init
4937         PRVM_ExecuteProgram(prog->funcoffsets.m_init,"m_init() required");
4938
4939         PRVM_End;
4940 }
4941
4942 void MP_Restart(void)
4943 {
4944         MP_Init();
4945 }
4946
4947 //============================================================================
4948 // Menu router
4949
4950 void (*MR_KeyEvent) (int key, char ascii, qboolean downevent);
4951 void (*MR_Draw) (void);
4952 void (*MR_ToggleMenu_f) (void);
4953 void (*MR_Shutdown) (void);
4954
4955 void MR_SetRouting(qboolean forceold)
4956 {
4957         static qboolean m_init = FALSE, mp_init = FALSE;
4958
4959         // if the menu prog isnt available or forceqmenu ist set, use the old menu
4960         if(!FS_FileExists(M_PROG_FILENAME) || forceqmenu.integer || forceold)
4961         {
4962                 // set menu router function pointers
4963                 MR_KeyEvent = M_KeyEvent;
4964                 MR_Draw = M_Draw;
4965                 MR_ToggleMenu_f = M_ToggleMenu_f;
4966                 MR_Shutdown = M_Shutdown;
4967
4968                 // init
4969                 if(!m_init)
4970                 {
4971                         M_Init();
4972                         m_init = TRUE;
4973                 }
4974                 else
4975                         M_Restart();
4976         }
4977         else
4978         {
4979                 // set menu router function pointers
4980                 MR_KeyEvent = MP_KeyEvent;
4981                 MR_Draw = MP_Draw;
4982                 MR_ToggleMenu_f = MP_ToggleMenu_f;
4983                 MR_Shutdown = MP_Shutdown;
4984
4985                 if(!mp_init)
4986                 {
4987                         MP_Init();
4988                         mp_init = TRUE;
4989                 }
4990                 else
4991                         MP_Restart();
4992         }
4993 }
4994
4995 void MR_Restart(void)
4996 {
4997         MR_Shutdown ();
4998         MR_SetRouting (FALSE);
4999 }
5000
5001 void Call_MR_ToggleMenu_f(void)
5002 {
5003         Host_StartVideo();
5004         if(MR_ToggleMenu_f)
5005                 MR_ToggleMenu_f();
5006 }
5007
5008 void MR_Init_Commands(void)
5009 {
5010         // set router console commands
5011         Cvar_RegisterVariable (&forceqmenu);
5012         Cvar_RegisterVariable (&menu_options_colorcontrol_correctionvalue);
5013         if (gamemode == GAME_NETHERWORLD)
5014                 Cmd_AddCommand ("menu_fallback", MP_Fallback, "switch to engine menu (unload menu.dat)");
5015         Cmd_AddCommand ("menu_restart",MR_Restart, "restart menu system (reloads menu.dat");
5016         Cmd_AddCommand ("togglemenu", Call_MR_ToggleMenu_f, "opens or closes menu");
5017 }
5018
5019 void MR_Init(void)
5020 {
5021         // use -forceqmenu to use always the normal quake menu (it sets forceqmenu to 1)
5022 // COMMANDLINEOPTION: Client: -forceqmenu disables menu.dat (same as +forceqmenu 1)
5023         if(COM_CheckParm("-forceqmenu"))
5024                 Cvar_SetValueQuick(&forceqmenu,1);
5025         // use -useqmenu for debugging proposes, cause it starts
5026         // the normal quake menu only the first time
5027 // COMMANDLINEOPTION: Client: -useqmenu causes the first time you open the menu to use the quake menu, then reverts to menu.dat (if forceqmenu is 0)
5028         if(COM_CheckParm("-useqmenu"))
5029                 MR_SetRouting (TRUE);
5030         else
5031                 MR_SetRouting (FALSE);
5032 }