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1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 #include "quakedef.h"
21 #include "cdaudio.h"
22 #include "image.h"
23 #include "progsvm.h"
24
25 #include "mprogdefs.h"
26
27 #define TYPE_DEMO 1
28 #define TYPE_GAME 2
29 #define TYPE_BOTH 3
30
31 static cvar_t forceqmenu = { 0, "forceqmenu", "0", "enables the quake menu instead of the quakec menu.dat (if present)" };
32
33 static int NehGameType;
34
35 enum m_state_e m_state;
36 char m_return_reason[32];
37
38 void M_Menu_Main_f (void);
39         void M_Menu_SinglePlayer_f (void);
40                 void M_Menu_Transfusion_Episode_f (void);
41                         void M_Menu_Transfusion_Skill_f (void);
42                 void M_Menu_Load_f (void);
43                 void M_Menu_Save_f (void);
44         void M_Menu_MultiPlayer_f (void);
45                 void M_Menu_Setup_f (void);
46         void M_Menu_Options_f (void);
47         void M_Menu_Options_Effects_f (void);
48         void M_Menu_Options_Graphics_f (void);
49         void M_Menu_Options_ColorControl_f (void);
50                 void M_Menu_Keys_f (void);
51                 void M_Menu_Reset_f (void);
52                 void M_Menu_Video_f (void);
53         void M_Menu_Help_f (void);
54         void M_Menu_Credits_f (void);
55         void M_Menu_Quit_f (void);
56 void M_Menu_LanConfig_f (void);
57 void M_Menu_GameOptions_f (void);
58 void M_Menu_ServerList_f (void);
59 void M_Menu_ModList_f (void);
60
61 static void M_Main_Draw (void);
62         static void M_SinglePlayer_Draw (void);
63                 static void M_Transfusion_Episode_Draw (void);
64                         static void M_Transfusion_Skill_Draw (void);
65                 static void M_Load_Draw (void);
66                 static void M_Save_Draw (void);
67         static void M_MultiPlayer_Draw (void);
68                 static void M_Setup_Draw (void);
69         static void M_Options_Draw (void);
70         static void M_Options_Effects_Draw (void);
71         static void M_Options_Graphics_Draw (void);
72         static void M_Options_ColorControl_Draw (void);
73                 static void M_Keys_Draw (void);
74                 static void M_Reset_Draw (void);
75                 static void M_Video_Draw (void);
76         static void M_Help_Draw (void);
77         static void M_Credits_Draw (void);
78         static void M_Quit_Draw (void);
79 static void M_LanConfig_Draw (void);
80 static void M_GameOptions_Draw (void);
81 static void M_ServerList_Draw (void);
82 static void M_ModList_Draw (void);
83
84
85 static void M_Main_Key (int key, char ascii);
86         static void M_SinglePlayer_Key (int key, char ascii);
87                 static void M_Transfusion_Episode_Key (int key, char ascii);
88                         static void M_Transfusion_Skill_Key (int key, char ascii);
89                 static void M_Load_Key (int key, char ascii);
90                 static void M_Save_Key (int key, char ascii);
91         static void M_MultiPlayer_Key (int key, char ascii);
92                 static void M_Setup_Key (int key, char ascii);
93         static void M_Options_Key (int key, char ascii);
94         static void M_Options_Effects_Key (int key, char ascii);
95         static void M_Options_Graphics_Key (int key, char ascii);
96         static void M_Options_ColorControl_Key (int key, char ascii);
97                 static void M_Keys_Key (int key, char ascii);
98                 static void M_Reset_Key (int key, char ascii);
99                 static void M_Video_Key (int key, char ascii);
100         static void M_Help_Key (int key, char ascii);
101         static void M_Credits_Key (int key, char ascii);
102         static void M_Quit_Key (int key, char ascii);
103 static void M_LanConfig_Key (int key, char ascii);
104 static void M_GameOptions_Key (int key, char ascii);
105 static void M_ServerList_Key (int key, char ascii);
106 static void M_ModList_Key (int key, char ascii);
107
108 static qboolean m_entersound;           // play after drawing a frame, so caching won't disrupt the sound
109
110 void M_Update_Return_Reason(char *s)
111 {
112         strlcpy(m_return_reason, s, sizeof(m_return_reason));
113         if (s)
114                 Con_Printf("%s\n", s);
115 }
116
117 #define StartingGame    (m_multiplayer_cursor == 1)
118 #define JoiningGame             (m_multiplayer_cursor == 0)
119
120 // Nehahra
121 #define NumberOfNehahraDemos 34
122 typedef struct nehahrademonames_s
123 {
124         char *name;
125         char *desc;
126 } nehahrademonames_t;
127
128 static nehahrademonames_t NehahraDemos[NumberOfNehahraDemos] =
129 {
130         {"intro", "Prologue"},
131         {"genf", "The Beginning"},
132         {"genlab", "A Doomed Project"},
133         {"nehcre", "The New Recruits"},
134         {"maxneh", "Breakthrough"},
135         {"maxchar", "Renewal and Duty"},
136         {"crisis", "Worlds Collide"},
137         {"postcris", "Darkening Skies"},
138         {"hearing", "The Hearing"},
139         {"getjack", "On a Mexican Radio"},
140         {"prelude", "Honor and Justice"},
141         {"abase", "A Message Sent"},
142         {"effect", "The Other Side"},
143         {"uhoh", "Missing in Action"},
144         {"prepare", "The Response"},
145         {"vision", "Farsighted Eyes"},
146         {"maxturns", "Enter the Immortal"},
147         {"backlot", "Separate Ways"},
148         {"maxside", "The Ancient Runes"},
149         {"counter", "The New Initiative"},
150         {"warprep", "Ghosts to the World"},
151         {"counter1", "A Fate Worse Than Death"},
152         {"counter2", "Friendly Fire"},
153         {"counter3", "Minor Setback"},
154         {"madmax", "Scores to Settle"},
155         {"quake", "One Man"},
156         {"cthmm", "Shattered Masks"},
157         {"shades", "Deal with the Dead"},
158         {"gophil", "An Unlikely Hero"},
159         {"cstrike", "War in Hell"},
160         {"shubset", "The Conspiracy"},
161         {"shubdie", "Even Death May Die"},
162         {"newranks", "An Empty Throne"},
163         {"seal", "The Seal is Broken"}
164 };
165
166 static float menu_x, menu_y, menu_width, menu_height;
167
168 static void M_Background(int width, int height)
169 {
170         menu_width = bound(1, width, vid_conwidth.integer);
171         menu_height = bound(1, height, vid_conheight.integer);
172         menu_x = (vid_conwidth.integer - menu_width) * 0.5;
173         menu_y = (vid_conheight.integer - menu_height) * 0.5;
174         //DrawQ_Fill(menu_x, menu_y, menu_width, menu_height, 0, 0, 0, 0.5, 0);
175         DrawQ_Fill(0, 0, vid_conwidth.integer, vid_conheight.integer, 0, 0, 0, 0.5, 0);
176 }
177
178 /*
179 ================
180 M_DrawCharacter
181
182 Draws one solid graphics character
183 ================
184 */
185 static void M_DrawCharacter (float cx, float cy, int num)
186 {
187         char temp[2];
188         temp[0] = num;
189         temp[1] = 0;
190         DrawQ_String(menu_x + cx, menu_y + cy, temp, 1, 8, 8, 1, 1, 1, 1, 0, NULL, true);
191 }
192
193 static void M_PrintColored(float cx, float cy, const char *str)
194 {
195         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL, false);
196 }
197
198 static void M_Print(float cx, float cy, const char *str)
199 {
200         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL, true);
201 }
202
203 static void M_PrintRed(float cx, float cy, const char *str)
204 {
205         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 0, 0, 1, 0, NULL, true);
206 }
207
208 static void M_ItemPrint(float cx, float cy, const char *str, int unghosted)
209 {
210         if (unghosted)
211                 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL, true);
212         else
213                 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 0.4, 0.4, 0.4, 1, 0, NULL, true);
214 }
215
216 static void M_DrawPic(float cx, float cy, const char *picname)
217 {
218         DrawQ_Pic(menu_x + cx, menu_y + cy, Draw_CachePic(picname, true), 0, 0, 1, 1, 1, 1, 0);
219 }
220
221 static unsigned char identityTable[256];
222 static unsigned char translationTable[256];
223
224 static void M_BuildTranslationTable(int top, int bottom)
225 {
226         int j;
227         unsigned char *dest, *source;
228
229         for (j = 0; j < 256; j++)
230                 identityTable[j] = j;
231         dest = translationTable;
232         source = identityTable;
233         memcpy (dest, source, 256);
234
235         // LordHavoc: corrected skin color ranges
236         if (top < 128 || (top >= 224 && top < 240))     // the artists made some backwards ranges.  sigh.
237                 memcpy (dest + TOP_RANGE, source + top, 16);
238         else
239                 for (j=0 ; j<16 ; j++)
240                         dest[TOP_RANGE+j] = source[top+15-j];
241
242         // LordHavoc: corrected skin color ranges
243         if (bottom < 128 || (bottom >= 224 && bottom < 240))
244                 memcpy (dest + BOTTOM_RANGE, source + bottom, 16);
245         else
246                 for (j=0 ; j<16 ; j++)
247                         dest[BOTTOM_RANGE+j] = source[bottom+15-j];
248 }
249
250 static void M_DrawTextBox(float x, float y, float width, float height)
251 {
252         int n;
253         float cx, cy;
254
255         // draw left side
256         cx = x;
257         cy = y;
258         M_DrawPic (cx, cy, "gfx/box_tl");
259         for (n = 0; n < height; n++)
260         {
261                 cy += 8;
262                 M_DrawPic (cx, cy, "gfx/box_ml");
263         }
264         M_DrawPic (cx, cy+8, "gfx/box_bl");
265
266         // draw middle
267         cx += 8;
268         while (width > 0)
269         {
270                 cy = y;
271                 M_DrawPic (cx, cy, "gfx/box_tm");
272                 for (n = 0; n < height; n++)
273                 {
274                         cy += 8;
275                         if (n >= 1)
276                                 M_DrawPic (cx, cy, "gfx/box_mm2");
277                         else
278                                 M_DrawPic (cx, cy, "gfx/box_mm");
279                 }
280                 M_DrawPic (cx, cy+8, "gfx/box_bm");
281                 width -= 2;
282                 cx += 16;
283         }
284
285         // draw right side
286         cy = y;
287         M_DrawPic (cx, cy, "gfx/box_tr");
288         for (n = 0; n < height; n++)
289         {
290                 cy += 8;
291                 M_DrawPic (cx, cy, "gfx/box_mr");
292         }
293         M_DrawPic (cx, cy+8, "gfx/box_br");
294 }
295
296 //=============================================================================
297
298 //int m_save_demonum;
299
300 /*
301 ================
302 M_ToggleMenu_f
303 ================
304 */
305 void M_ToggleMenu_f (void)
306 {
307         m_entersound = true;
308
309         if (key_dest != key_menu || m_state != m_main)
310         {
311                 if(Cmd_Argc() == 2 && !strcmp(Cmd_Argv(1), "1"))
312                         return;
313                 M_Menu_Main_f ();
314         }
315         else
316         {
317                 if(Cmd_Argc() == 2 && !strcmp(Cmd_Argv(1), "0"))
318                         return;
319                 key_dest = key_game;
320                 m_state = m_none;
321         }
322 }
323
324
325 static int demo_cursor;
326 static void M_Demo_Draw (void)
327 {
328         int i;
329
330         M_Background(320, 200);
331
332         for (i = 0;i < NumberOfNehahraDemos;i++)
333                 M_Print(16, 16 + 8*i, NehahraDemos[i].desc);
334
335         // line cursor
336         M_DrawCharacter (8, 16 + demo_cursor*8, 12+((int)(realtime*4)&1));
337 }
338
339
340 void M_Menu_Demos_f (void)
341 {
342         key_dest = key_menu;
343         m_state = m_demo;
344         m_entersound = true;
345 }
346
347
348 static void M_Demo_Key (int k, char ascii)
349 {
350         switch (k)
351         {
352         case K_ESCAPE:
353                 M_Menu_Main_f ();
354                 break;
355
356         case K_ENTER:
357                 S_LocalSound ("sound/misc/menu2.wav");
358                 m_state = m_none;
359                 key_dest = key_game;
360                 Cbuf_AddText (va ("playdemo %s\n", NehahraDemos[demo_cursor].name));
361                 return;
362
363         case K_UPARROW:
364         case K_LEFTARROW:
365                 S_LocalSound ("sound/misc/menu1.wav");
366                 demo_cursor--;
367                 if (demo_cursor < 0)
368                         demo_cursor = NumberOfNehahraDemos-1;
369                 break;
370
371         case K_DOWNARROW:
372         case K_RIGHTARROW:
373                 S_LocalSound ("sound/misc/menu1.wav");
374                 demo_cursor++;
375                 if (demo_cursor >= NumberOfNehahraDemos)
376                         demo_cursor = 0;
377                 break;
378         }
379 }
380
381 //=============================================================================
382 /* MAIN MENU */
383
384 static int      m_main_cursor;
385 static qboolean m_missingdata = false;
386
387 static int MAIN_ITEMS = 4; // Nehahra: Menu Disable
388
389
390 void M_Menu_Main_f (void)
391 {
392         const char *s;
393         s = "gfx/mainmenu";
394         if (gamemode == GAME_NEHAHRA)
395         {
396                 if (NehGameType == TYPE_DEMO)
397                         MAIN_ITEMS = 4;
398                 else if (NehGameType == TYPE_GAME)
399                         MAIN_ITEMS = 5;
400                 else
401                         MAIN_ITEMS = 6;
402         }
403         else if (gamemode == GAME_NETHERWORLD)//VORTEX: menu restarting item
404                 MAIN_ITEMS = 6;
405         else if (gamemode == GAME_TRANSFUSION)
406         {
407                 s = "gfx/menu/mainmenu1";
408                 if (sv.active && !cl.intermission && cl.islocalgame)
409                         MAIN_ITEMS = 8;
410                 else
411                         MAIN_ITEMS = 7;
412         }
413         else
414                 MAIN_ITEMS = 5;
415
416         // check if the game data is missing and use a different main menu if so
417         m_missingdata = !forceqmenu.integer && Draw_CachePic (s, true)->tex == r_texture_notexture;
418         if (m_missingdata)
419                 MAIN_ITEMS = 2;
420
421         /*
422         if (key_dest != key_menu)
423         {
424                 m_save_demonum = cls.demonum;
425                 cls.demonum = -1;
426         }
427         */
428         key_dest = key_menu;
429         m_state = m_main;
430         m_entersound = true;
431 }
432
433
434 static void M_Main_Draw (void)
435 {
436         int             f;
437         cachepic_t      *p;
438
439         if (m_missingdata)
440         {
441                 float y;
442                 const char *s;
443                 M_Background(640, 480); //fall back is always to 640x480, this makes it most readable at that.
444                 y = 480/3-16;
445                 s = "You have reached this menu due to missing or unlocatable content/data";M_PrintRed ((640-strlen(s)*8)*0.5, (480/3)-16, s);y+=8;
446                 y+=8;
447                 s = "You may consider adding";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
448                 s = "-basedir /path/to/game";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
449                 s = "to your launch commandline";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
450                 M_Print (640/2 - 48, 480/2, "Open Console"); //The console usually better shows errors (failures)
451                 M_Print (640/2 - 48, 480/2 + 8, "Quit");
452                 M_DrawCharacter(640/2 - 56, 480/2 + (8 * m_main_cursor), 12+((int)(realtime*4)&1));
453                 return;
454         }
455
456         if (gamemode == GAME_TRANSFUSION) {
457                 int y1, y2, y3;
458                 M_Background(640, 480);
459                 p = Draw_CachePic ("gfx/menu/tb-transfusion", true);
460                 M_DrawPic (640/2 - p->width/2, 40, "gfx/menu/tb-transfusion");
461                 y2 = 120;
462                 // 8 rather than MAIN_ITEMS to skip a number and not miss the last option
463                 for (y1 = 1; y1 <= 8; y1++)
464                 {
465                         if (MAIN_ITEMS == 7 && y1 == 4)
466                                 y1++;
467                         M_DrawPic (0, y2, va("gfx/menu/mainmenu%i", y1));
468                         y2 += 40;
469                 }
470                 if (MAIN_ITEMS == 7 && m_main_cursor > 2)
471                         y3 = m_main_cursor + 2;
472                 else
473                         y3 = m_main_cursor + 1;
474                 M_DrawPic (0, 120 + m_main_cursor * 40, va("gfx/menu/mainmenu%iselected", y3));
475                 return;
476         }
477
478         M_Background(320, 200);
479         M_DrawPic (16, 4, "gfx/qplaque");
480         p = Draw_CachePic ("gfx/ttl_main", true);
481         M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_main");
482 // Nehahra
483         if (gamemode == GAME_NEHAHRA)
484         {
485                 if (NehGameType == TYPE_BOTH)
486                         M_DrawPic (72, 32, "gfx/mainmenu");
487                 else if (NehGameType == TYPE_GAME)
488                         M_DrawPic (72, 32, "gfx/gamemenu");
489                 else
490                         M_DrawPic (72, 32, "gfx/demomenu");
491         }
492         else
493                 M_DrawPic (72, 32, "gfx/mainmenu");
494
495         f = (int)(realtime * 10)%6;
496
497         M_DrawPic (54, 32 + m_main_cursor * 20, va("gfx/menudot%i", f+1));
498 }
499
500
501 static void M_Main_Key (int key, char ascii)
502 {
503         switch (key)
504         {
505         case K_ESCAPE:
506                 key_dest = key_game;
507                 m_state = m_none;
508                 //cls.demonum = m_save_demonum;
509                 //if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected)
510                 //      CL_NextDemo ();
511                 break;
512
513         case K_DOWNARROW:
514                 S_LocalSound ("sound/misc/menu1.wav");
515                 if (++m_main_cursor >= MAIN_ITEMS)
516                         m_main_cursor = 0;
517                 break;
518
519         case K_UPARROW:
520                 S_LocalSound ("sound/misc/menu1.wav");
521                 if (--m_main_cursor < 0)
522                         m_main_cursor = MAIN_ITEMS - 1;
523                 break;
524
525         case K_ENTER:
526                 m_entersound = true;
527
528                 if (m_missingdata)
529                 {
530                         switch (m_main_cursor)
531                         {
532                         case 0:
533                                 if (cls.state == ca_connected)
534                                 {
535                                         m_state = m_none;
536                                         key_dest = key_game;
537                                 }
538                                 Con_ToggleConsole_f ();
539                                 break;
540                         case 1:
541                                 M_Menu_Quit_f ();
542                                 break;
543                         }
544                 }
545                 else if (gamemode == GAME_NEHAHRA)
546                 {
547                         switch (NehGameType)
548                         {
549                         case TYPE_BOTH:
550                                 switch (m_main_cursor)
551                                 {
552                                 case 0:
553                                         M_Menu_SinglePlayer_f ();
554                                         break;
555
556                                 case 1:
557                                         M_Menu_Demos_f ();
558                                         break;
559
560                                 case 2:
561                                         M_Menu_MultiPlayer_f ();
562                                         break;
563
564                                 case 3:
565                                         M_Menu_Options_f ();
566                                         break;
567
568                                 case 4:
569                                         key_dest = key_game;
570                                         if (sv.active)
571                                                 Cbuf_AddText ("disconnect\n");
572                                         Cbuf_AddText ("playdemo endcred\n");
573                                         break;
574
575                                 case 5:
576                                         M_Menu_Quit_f ();
577                                         break;
578                                 }
579                                 break;
580                         case TYPE_GAME:
581                                 switch (m_main_cursor)
582                                 {
583                                 case 0:
584                                         M_Menu_SinglePlayer_f ();
585                                         break;
586
587                                 case 1:
588                                         M_Menu_MultiPlayer_f ();
589                                         break;
590
591                                 case 2:
592                                         M_Menu_Options_f ();
593                                         break;
594
595                                 case 3:
596                                         key_dest = key_game;
597                                         if (sv.active)
598                                                 Cbuf_AddText ("disconnect\n");
599                                         Cbuf_AddText ("playdemo endcred\n");
600                                         break;
601
602                                 case 4:
603                                         M_Menu_Quit_f ();
604                                         break;
605                                 }
606                                 break;
607                         case TYPE_DEMO:
608                                 switch (m_main_cursor)
609                                 {
610                                 case 0:
611                                         M_Menu_Demos_f ();
612                                         break;
613
614                                 case 1:
615                                         key_dest = key_game;
616                                         if (sv.active)
617                                                 Cbuf_AddText ("disconnect\n");
618                                         Cbuf_AddText ("playdemo endcred\n");
619                                         break;
620
621                                 case 2:
622                                         M_Menu_Options_f ();
623                                         break;
624
625                                 case 3:
626                                         M_Menu_Quit_f ();
627                                         break;
628                                 }
629                                 break;
630                         }
631                 }
632                 else if (gamemode == GAME_NETHERWORLD)//VORTEX: menu restarting item
633                 {
634                         switch (m_main_cursor)
635                         {
636                         case 0:
637                                 M_Menu_SinglePlayer_f ();
638                                 break;
639
640                         case 1:
641                                 M_Menu_MultiPlayer_f ();
642                                 break;
643
644                         case 2:
645                                 M_Menu_Options_f ();
646                                 break;
647
648                         case 3:
649                                 M_Menu_Help_f ();
650                                 break;
651
652                         case 4:
653                                 M_Menu_Quit_f ();
654                                 break;
655                         case 5:
656                                 MR_Restart();
657                                 break;
658                         }
659                 }
660                 else if (gamemode == GAME_TRANSFUSION) {
661                         if (MAIN_ITEMS == 7)
662                         {
663                                 switch (m_main_cursor)
664                                 {
665                                 case 0:
666                                         M_Menu_Transfusion_Episode_f ();
667                                         break;
668
669                                 case 1:
670                                         M_Menu_MultiPlayer_f ();
671                                         break;
672
673                                 case 2:
674                                         M_Menu_Options_f ();
675                                         break;
676
677                                 case 3:
678                                         M_Menu_Load_f ();
679                                         break;
680
681                                 case 4:
682                                         M_Menu_Help_f ();
683                                         break;
684
685                                 case 5:
686                                         M_Menu_Credits_f ();
687                                         break;
688
689                                 case 6:
690                                         M_Menu_Quit_f ();
691                                         break;
692                                 }
693                         }
694                         else
695                         {
696                                 switch (m_main_cursor)
697                                 {
698                                 case 0:
699                                         M_Menu_Transfusion_Episode_f ();
700                                         break;
701
702                                 case 1:
703                                         M_Menu_MultiPlayer_f ();
704                                         break;
705
706                                 case 2:
707                                         M_Menu_Options_f ();
708                                         break;
709
710                                 case 3:
711                                         M_Menu_Save_f ();
712                                         break;
713
714                                 case 4:
715                                         M_Menu_Load_f ();
716                                         break;
717
718                                 case 5:
719                                         M_Menu_Help_f ();
720                                         break;
721
722                                 case 6:
723                                         M_Menu_Credits_f ();
724                                         break;
725
726                                 case 7:
727                                         M_Menu_Quit_f ();
728                                         break;
729                                 }
730                         }
731                 }
732                 else
733                 {
734                         switch (m_main_cursor)
735                         {
736                         case 0:
737                                 M_Menu_SinglePlayer_f ();
738                                 break;
739
740                         case 1:
741                                 M_Menu_MultiPlayer_f ();
742                                 break;
743
744                         case 2:
745                                 M_Menu_Options_f ();
746                                 break;
747
748                         case 3:
749                                 M_Menu_Help_f ();
750                                 break;
751
752                         case 4:
753                                 M_Menu_Quit_f ();
754                                 break;
755                         }
756                 }
757         }
758 }
759
760 //=============================================================================
761 /* SINGLE PLAYER MENU */
762
763 static int      m_singleplayer_cursor;
764 #define SINGLEPLAYER_ITEMS      3
765
766
767 void M_Menu_SinglePlayer_f (void)
768 {
769         key_dest = key_menu;
770         m_state = m_singleplayer;
771         m_entersound = true;
772 }
773
774
775 static void M_SinglePlayer_Draw (void)
776 {
777         cachepic_t      *p;
778
779         M_Background(320, 200);
780
781         M_DrawPic (16, 4, "gfx/qplaque");
782         p = Draw_CachePic ("gfx/ttl_sgl", true);
783
784         // Some mods don't have a single player mode
785         if (gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
786         {
787                 M_DrawPic ((320 - p->width) / 2, 4, "gfx/ttl_sgl");
788
789                 M_DrawTextBox (60, 8 * 8, 23, 4);
790                 if (gamemode == GAME_GOODVSBAD2)
791                         M_Print(95, 10 * 8, "Good Vs Bad 2 is for");
792                 else  // if (gamemode == GAME_BATTLEMECH)
793                         M_Print(95, 10 * 8, "Battlemech is for");
794                 M_Print(83, 11 * 8, "multiplayer play only");
795         }
796         else
797         {
798                 int             f;
799
800                 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_sgl");
801                 M_DrawPic (72, 32, "gfx/sp_menu");
802
803                 f = (int)(realtime * 10)%6;
804
805                 M_DrawPic (54, 32 + m_singleplayer_cursor * 20, va("gfx/menudot%i", f+1));
806         }
807 }
808
809
810 static void M_SinglePlayer_Key (int key, char ascii)
811 {
812         if (gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
813         {
814                 if (key == K_ESCAPE || key == K_ENTER)
815                         m_state = m_main;
816                 return;
817         }
818
819         switch (key)
820         {
821         case K_ESCAPE:
822                 M_Menu_Main_f ();
823                 break;
824
825         case K_DOWNARROW:
826                 S_LocalSound ("sound/misc/menu1.wav");
827                 if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS)
828                         m_singleplayer_cursor = 0;
829                 break;
830
831         case K_UPARROW:
832                 S_LocalSound ("sound/misc/menu1.wav");
833                 if (--m_singleplayer_cursor < 0)
834                         m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1;
835                 break;
836
837         case K_ENTER:
838                 m_entersound = true;
839
840                 switch (m_singleplayer_cursor)
841                 {
842                 case 0:
843                         key_dest = key_game;
844                         if (sv.active)
845                                 Cbuf_AddText ("disconnect\n");
846                         Cbuf_AddText ("maxplayers 1\n");
847                         Cbuf_AddText ("deathmatch 0\n");
848                         Cbuf_AddText ("coop 0\n");
849                         if (gamemode == GAME_TRANSFUSION)
850                         {
851                                 key_dest = key_menu;
852                                 M_Menu_Transfusion_Episode_f ();
853                                 break;
854                         }
855                         Cbuf_AddText ("startmap_sp\n");
856                         break;
857
858                 case 1:
859                         M_Menu_Load_f ();
860                         break;
861
862                 case 2:
863                         M_Menu_Save_f ();
864                         break;
865                 }
866         }
867 }
868
869 //=============================================================================
870 /* LOAD/SAVE MENU */
871
872 static int              load_cursor;            // 0 < load_cursor < MAX_SAVEGAMES
873
874 #define MAX_SAVEGAMES           12
875 static char     m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH+1];
876 static int              loadable[MAX_SAVEGAMES];
877
878 static void M_ScanSaves (void)
879 {
880         int             i, j, len;
881         char    name[MAX_OSPATH];
882         char    buf[SAVEGAME_COMMENT_LENGTH + 256];
883         const char *t;
884         qfile_t *f;
885         int             version;
886
887         for (i=0 ; i<MAX_SAVEGAMES ; i++)
888         {
889                 strlcpy (m_filenames[i], "--- UNUSED SLOT ---", sizeof(m_filenames[i]));
890                 loadable[i] = false;
891                 sprintf (name, "s%i.sav", (int)i);
892                 f = FS_Open (name, "rb", false, false);
893                 if (!f)
894                         continue;
895                 // read enough to get the comment
896                 len = FS_Read(f, buf, sizeof(buf) - 1);
897                 buf[sizeof(buf) - 1] = 0;
898                 t = buf;
899                 // version
900                 COM_ParseToken_Simple(&t, false);
901                 version = atoi(com_token);
902                 // description
903                 COM_ParseToken_Simple(&t, false);
904                 strlcpy (m_filenames[i], com_token, sizeof (m_filenames[i]));
905
906         // change _ back to space
907                 for (j=0 ; j<SAVEGAME_COMMENT_LENGTH ; j++)
908                         if (m_filenames[i][j] == '_')
909                                 m_filenames[i][j] = ' ';
910                 loadable[i] = true;
911                 FS_Close (f);
912         }
913 }
914
915 void M_Menu_Load_f (void)
916 {
917         m_entersound = true;
918         m_state = m_load;
919         key_dest = key_menu;
920         M_ScanSaves ();
921 }
922
923
924 void M_Menu_Save_f (void)
925 {
926         if (!sv.active)
927                 return;
928         if (cl.intermission)
929                 return;
930         if (!cl.islocalgame)
931                 return;
932         m_entersound = true;
933         m_state = m_save;
934         key_dest = key_menu;
935         M_ScanSaves ();
936 }
937
938
939 static void M_Load_Draw (void)
940 {
941         int             i;
942         cachepic_t      *p;
943
944         M_Background(320, 200);
945
946         p = Draw_CachePic ("gfx/p_load", true);
947         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_load" );
948
949         for (i=0 ; i< MAX_SAVEGAMES; i++)
950                 M_Print(16, 32 + 8*i, m_filenames[i]);
951
952 // line cursor
953         M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
954 }
955
956
957 static void M_Save_Draw (void)
958 {
959         int             i;
960         cachepic_t      *p;
961
962         M_Background(320, 200);
963
964         p = Draw_CachePic ("gfx/p_save", true);
965         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_save");
966
967         for (i=0 ; i<MAX_SAVEGAMES ; i++)
968                 M_Print(16, 32 + 8*i, m_filenames[i]);
969
970 // line cursor
971         M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
972 }
973
974
975 static void M_Load_Key (int k, char ascii)
976 {
977         switch (k)
978         {
979         case K_ESCAPE:
980                 if (gamemode == GAME_TRANSFUSION)
981                         M_Menu_Main_f ();
982                 else
983                         M_Menu_SinglePlayer_f ();
984                 break;
985
986         case K_ENTER:
987                 S_LocalSound ("sound/misc/menu2.wav");
988                 if (!loadable[load_cursor])
989                         return;
990                 m_state = m_none;
991                 key_dest = key_game;
992
993                 // issue the load command
994                 Cbuf_AddText (va ("load s%i\n", load_cursor) );
995                 return;
996
997         case K_UPARROW:
998         case K_LEFTARROW:
999                 S_LocalSound ("sound/misc/menu1.wav");
1000                 load_cursor--;
1001                 if (load_cursor < 0)
1002                         load_cursor = MAX_SAVEGAMES-1;
1003                 break;
1004
1005         case K_DOWNARROW:
1006         case K_RIGHTARROW:
1007                 S_LocalSound ("sound/misc/menu1.wav");
1008                 load_cursor++;
1009                 if (load_cursor >= MAX_SAVEGAMES)
1010                         load_cursor = 0;
1011                 break;
1012         }
1013 }
1014
1015
1016 static void M_Save_Key (int k, char ascii)
1017 {
1018         switch (k)
1019         {
1020         case K_ESCAPE:
1021                 if (gamemode == GAME_TRANSFUSION)
1022                         M_Menu_Main_f ();
1023                 else
1024                         M_Menu_SinglePlayer_f ();
1025                 break;
1026
1027         case K_ENTER:
1028                 m_state = m_none;
1029                 key_dest = key_game;
1030                 Cbuf_AddText (va("save s%i\n", load_cursor));
1031                 return;
1032
1033         case K_UPARROW:
1034         case K_LEFTARROW:
1035                 S_LocalSound ("sound/misc/menu1.wav");
1036                 load_cursor--;
1037                 if (load_cursor < 0)
1038                         load_cursor = MAX_SAVEGAMES-1;
1039                 break;
1040
1041         case K_DOWNARROW:
1042         case K_RIGHTARROW:
1043                 S_LocalSound ("sound/misc/menu1.wav");
1044                 load_cursor++;
1045                 if (load_cursor >= MAX_SAVEGAMES)
1046                         load_cursor = 0;
1047                 break;
1048         }
1049 }
1050
1051 //=============================================================================
1052 /* Transfusion Single Player Episode Menu */
1053
1054 static int      m_episode_cursor;
1055 #define EPISODE_ITEMS   6
1056
1057 void M_Menu_Transfusion_Episode_f (void)
1058 {
1059         m_entersound = true;
1060         m_state = m_transfusion_episode;
1061         key_dest = key_menu;
1062 }
1063
1064 static void M_Transfusion_Episode_Draw (void)
1065 {
1066         int y;
1067         cachepic_t *p;
1068         M_Background(640, 480);
1069
1070         p = Draw_CachePic ("gfx/menu/tb-episodes", true);
1071         M_DrawPic (640/2 - p->width/2, 40, "gfx/menu/tb-episodes");
1072         for (y = 0; y < EPISODE_ITEMS; y++){
1073                 M_DrawPic (0, 160 + y * 40, va("gfx/menu/episode%i", y+1));
1074         }
1075
1076         M_DrawPic (0, 120 + (m_episode_cursor + 1) * 40, va("gfx/menu/episode%iselected", m_episode_cursor + 1));
1077 }
1078
1079 static void M_Transfusion_Episode_Key (int key, char ascii)
1080 {
1081         switch (key)
1082         {
1083         case K_ESCAPE:
1084                 M_Menu_Main_f ();
1085                 break;
1086
1087         case K_DOWNARROW:
1088                 S_LocalSound ("sound/misc/menu1.wav");
1089                 m_episode_cursor++;
1090                 if (m_episode_cursor >= EPISODE_ITEMS)
1091                         m_episode_cursor = 0;
1092                 break;
1093
1094         case K_UPARROW:
1095                 S_LocalSound ("sound/misc/menu1.wav");
1096                 m_episode_cursor--;
1097                 if (m_episode_cursor < 0)
1098                         m_episode_cursor = EPISODE_ITEMS - 1;
1099                 break;
1100
1101         case K_ENTER:
1102                 Cbuf_AddText ("deathmatch 0\n");
1103                 m_entersound = true;
1104                 M_Menu_Transfusion_Skill_f ();
1105         }
1106 }
1107
1108 //=============================================================================
1109 /* Transfusion Single Player Skill Menu */
1110
1111 static int      m_skill_cursor = 2;
1112 #define SKILL_ITEMS     5
1113
1114 void M_Menu_Transfusion_Skill_f (void)
1115 {
1116         m_entersound = true;
1117         m_state = m_transfusion_skill;
1118         key_dest = key_menu;
1119 }
1120
1121 static void M_Transfusion_Skill_Draw (void)
1122 {
1123         int y;
1124         cachepic_t      *p;
1125         M_Background(640, 480);
1126
1127         p = Draw_CachePic ("gfx/menu/tb-difficulty", true);
1128         M_DrawPic(640/2 - p->width/2, 40, "gfx/menu/tb-difficulty");
1129
1130         for (y = 0; y < SKILL_ITEMS; y++)
1131         {
1132                 M_DrawPic (0, 180 + y * 40, va("gfx/menu/difficulty%i", y+1));
1133         }
1134         M_DrawPic (0, 140 + (m_skill_cursor + 1) *40, va("gfx/menu/difficulty%iselected", m_skill_cursor + 1));
1135 }
1136
1137 static void M_Transfusion_Skill_Key (int key, char ascii)
1138 {
1139         switch (key)
1140         {
1141         case K_ESCAPE:
1142                 M_Menu_Transfusion_Episode_f ();
1143                 break;
1144
1145         case K_DOWNARROW:
1146                 S_LocalSound ("sound/misc/menu1.wav");
1147                 m_skill_cursor++;
1148                 if (m_skill_cursor >= SKILL_ITEMS)
1149                         m_skill_cursor = 0;
1150                 break;
1151
1152         case K_UPARROW:
1153                 S_LocalSound ("sound/misc/menu1.wav");
1154                 m_skill_cursor--;
1155                 if (m_skill_cursor < 0)
1156                         m_skill_cursor = SKILL_ITEMS - 1;
1157                 break;
1158
1159         case K_ENTER:
1160                 m_entersound = true;
1161                 switch (m_skill_cursor)
1162                 {
1163                 case 0:
1164                         Cbuf_AddText ("skill 1\n");
1165                         break;
1166                 case 1:
1167                         Cbuf_AddText ("skill 2\n");
1168                         break;
1169                 case 2:
1170                         Cbuf_AddText ("skill 3\n");
1171                         break;
1172                 case 3:
1173                         Cbuf_AddText ("skill 4\n");
1174                         break;
1175                 case 4:
1176                         Cbuf_AddText ("skill 5\n");
1177                         break;
1178                 }
1179                 key_dest = key_game;
1180                 if (sv.active)
1181                         Cbuf_AddText ("disconnect\n");
1182                 Cbuf_AddText ("maxplayers 1\n");
1183                 Cbuf_AddText ("deathmatch 0\n");
1184                 Cbuf_AddText ("coop 0\n");
1185                 switch (m_episode_cursor)
1186                 {
1187                 case 0:
1188                         Cbuf_AddText ("map e1m1\n");
1189                         break;
1190                 case 1:
1191                         Cbuf_AddText ("map e2m1\n");
1192                         break;
1193                 case 2:
1194                         Cbuf_AddText ("map e3m1\n");
1195                         break;
1196                 case 3:
1197                         Cbuf_AddText ("map e4m1\n");
1198                         break;
1199                 case 4:
1200                         Cbuf_AddText ("map e6m1\n");
1201                         break;
1202                 case 5:
1203                         Cbuf_AddText ("map cp01\n");
1204                         break;
1205                 }
1206         }
1207 }
1208 //=============================================================================
1209 /* MULTIPLAYER MENU */
1210
1211 static int      m_multiplayer_cursor;
1212 #define MULTIPLAYER_ITEMS       3
1213
1214
1215 void M_Menu_MultiPlayer_f (void)
1216 {
1217         key_dest = key_menu;
1218         m_state = m_multiplayer;
1219         m_entersound = true;
1220 }
1221
1222
1223 static void M_MultiPlayer_Draw (void)
1224 {
1225         int             f;
1226         cachepic_t      *p;
1227
1228         if (gamemode == GAME_TRANSFUSION)
1229         {
1230                 M_Background(640, 480);
1231                 p = Draw_CachePic ("gfx/menu/tb-online", true);
1232                 M_DrawPic (640/2 - p->width/2, 140, "gfx/menu/tb-online");
1233                 for (f = 1; f <= MULTIPLAYER_ITEMS; f++)
1234                         M_DrawPic (0, 180 + f*40, va("gfx/menu/online%i", f));
1235                 M_DrawPic (0, 220 + m_multiplayer_cursor * 40, va("gfx/menu/online%iselected", m_multiplayer_cursor + 1));
1236                 return;
1237         }
1238         M_Background(320, 200);
1239
1240         M_DrawPic (16, 4, "gfx/qplaque");
1241         p = Draw_CachePic ("gfx/p_multi", true);
1242         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
1243         M_DrawPic (72, 32, "gfx/mp_menu");
1244
1245         f = (int)(realtime * 10)%6;
1246
1247         M_DrawPic (54, 32 + m_multiplayer_cursor * 20, va("gfx/menudot%i", f+1));
1248 }
1249
1250
1251 static void M_MultiPlayer_Key (int key, char ascii)
1252 {
1253         switch (key)
1254         {
1255         case K_ESCAPE:
1256                 M_Menu_Main_f ();
1257                 break;
1258
1259         case K_DOWNARROW:
1260                 S_LocalSound ("sound/misc/menu1.wav");
1261                 if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS)
1262                         m_multiplayer_cursor = 0;
1263                 break;
1264
1265         case K_UPARROW:
1266                 S_LocalSound ("sound/misc/menu1.wav");
1267                 if (--m_multiplayer_cursor < 0)
1268                         m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1;
1269                 break;
1270
1271         case K_ENTER:
1272                 m_entersound = true;
1273                 switch (m_multiplayer_cursor)
1274                 {
1275                 case 0:
1276                 case 1:
1277                         M_Menu_LanConfig_f ();
1278                         break;
1279
1280                 case 2:
1281                         M_Menu_Setup_f ();
1282                         break;
1283                 }
1284         }
1285 }
1286
1287 //=============================================================================
1288 /* SETUP MENU */
1289
1290 static int              setup_cursor = 4;
1291 static int              setup_cursor_table[] = {40, 64, 88, 124, 140};
1292
1293 static char     setup_myname[32];
1294 static int              setup_oldtop;
1295 static int              setup_oldbottom;
1296 static int              setup_top;
1297 static int              setup_bottom;
1298 static int              setup_rate;
1299 static int              setup_oldrate;
1300
1301 #define NUM_SETUP_CMDS  5
1302
1303 void M_Menu_Setup_f (void)
1304 {
1305         key_dest = key_menu;
1306         m_state = m_setup;
1307         m_entersound = true;
1308         strlcpy(setup_myname, cl_name.string, sizeof(setup_myname));
1309         setup_top = setup_oldtop = cl_color.integer >> 4;
1310         setup_bottom = setup_oldbottom = cl_color.integer & 15;
1311         setup_rate = cl_rate.integer;
1312 }
1313
1314 static int menuplyr_width, menuplyr_height, menuplyr_top, menuplyr_bottom, menuplyr_load;
1315 static unsigned char *menuplyr_pixels;
1316 static unsigned int *menuplyr_translated;
1317
1318 typedef struct ratetable_s
1319 {
1320         int rate;
1321         char *name;
1322 }
1323 ratetable_t;
1324
1325 #define RATES ((int)(sizeof(setup_ratetable)/sizeof(setup_ratetable[0])))
1326 static ratetable_t setup_ratetable[] =
1327 {
1328         {1000, "28.8 bad"},
1329         {1500, "28.8 mediocre"},
1330         {2000, "28.8 good"},
1331         {2500, "33.6 mediocre"},
1332         {3000, "33.6 good"},
1333         {3500, "56k bad"},
1334         {4000, "56k mediocre"},
1335         {4500, "56k adequate"},
1336         {5000, "56k good"},
1337         {7000, "64k ISDN"},
1338         {15000, "128k ISDN"},
1339         {25000, "broadband"}
1340 };
1341
1342 static int setup_rateindex(int rate)
1343 {
1344         int i;
1345         for (i = 0;i < RATES;i++)
1346                 if (setup_ratetable[i].rate > setup_rate)
1347                         break;
1348         return bound(1, i, RATES) - 1;
1349 }
1350
1351 static void M_Setup_Draw (void)
1352 {
1353         int i;
1354         cachepic_t      *p;
1355
1356         M_Background(320, 200);
1357
1358         M_DrawPic (16, 4, "gfx/qplaque");
1359         p = Draw_CachePic ("gfx/p_multi", true);
1360         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
1361
1362         M_Print(64, 40, "Your name");
1363         M_DrawTextBox (160, 32, 16, 1);
1364         M_PrintColored(168, 40, setup_myname);
1365
1366         if (gamemode != GAME_GOODVSBAD2)
1367         {
1368                 M_Print(64, 64, "Shirt color");
1369                 M_Print(64, 88, "Pants color");
1370         }
1371
1372         M_Print(64, 124-8, "Network speed limit");
1373         M_Print(168, 124, va("%i (%s)", setup_rate, setup_ratetable[setup_rateindex(setup_rate)].name));
1374
1375         M_DrawTextBox (64, 140-8, 14, 1);
1376         M_Print(72, 140, "Accept Changes");
1377
1378         // LordHavoc: rewrote this code greatly
1379         if (menuplyr_load)
1380         {
1381                 unsigned char *data, *f;
1382                 fs_offset_t filesize;
1383                 menuplyr_load = false;
1384                 menuplyr_top = -1;
1385                 menuplyr_bottom = -1;
1386                 if ((f = FS_LoadFile("gfx/menuplyr.lmp", tempmempool, true, &filesize)))
1387                 {
1388                         data = LoadLMP (f, filesize, 0, 0, true);
1389                         menuplyr_width = image_width;
1390                         menuplyr_height = image_height;
1391                         Mem_Free(f);
1392                         menuplyr_pixels = (unsigned char *)Mem_Alloc(cls.permanentmempool, menuplyr_width * menuplyr_height);
1393                         menuplyr_translated = (unsigned int *)Mem_Alloc(cls.permanentmempool, menuplyr_width * menuplyr_height * 4);
1394                         memcpy(menuplyr_pixels, data, menuplyr_width * menuplyr_height);
1395                         Mem_Free(data);
1396                 }
1397         }
1398
1399         if (menuplyr_pixels)
1400         {
1401                 if (menuplyr_top != setup_top || menuplyr_bottom != setup_bottom)
1402                 {
1403                         menuplyr_top = setup_top;
1404                         menuplyr_bottom = setup_bottom;
1405                         M_BuildTranslationTable(menuplyr_top*16, menuplyr_bottom*16);
1406                         for (i = 0;i < menuplyr_width * menuplyr_height;i++)
1407                                 menuplyr_translated[i] = palette_transparent[translationTable[menuplyr_pixels[i]]];
1408                         Draw_NewPic("gfx/menuplyr", menuplyr_width, menuplyr_height, true, (unsigned char *)menuplyr_translated);
1409                 }
1410                 M_DrawPic(160, 48, "gfx/bigbox");
1411                 M_DrawPic(172, 56, "gfx/menuplyr");
1412         }
1413
1414         if (setup_cursor == 0)
1415                 M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
1416         else
1417                 M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1));
1418 }
1419
1420
1421 static void M_Setup_Key (int k, char ascii)
1422 {
1423         int                     l;
1424
1425         switch (k)
1426         {
1427         case K_ESCAPE:
1428                 M_Menu_MultiPlayer_f ();
1429                 break;
1430
1431         case K_UPARROW:
1432                 S_LocalSound ("sound/misc/menu1.wav");
1433                 setup_cursor--;
1434                 if (setup_cursor < 0)
1435                         setup_cursor = NUM_SETUP_CMDS-1;
1436                 break;
1437
1438         case K_DOWNARROW:
1439                 S_LocalSound ("sound/misc/menu1.wav");
1440                 setup_cursor++;
1441                 if (setup_cursor >= NUM_SETUP_CMDS)
1442                         setup_cursor = 0;
1443                 break;
1444
1445         case K_LEFTARROW:
1446                 if (setup_cursor < 1)
1447                         return;
1448                 S_LocalSound ("sound/misc/menu3.wav");
1449                 if (setup_cursor == 1)
1450                         setup_top = setup_top - 1;
1451                 if (setup_cursor == 2)
1452                         setup_bottom = setup_bottom - 1;
1453                 if (setup_cursor == 3)
1454                 {
1455                         l = setup_rateindex(setup_rate) - 1;
1456                         if (l < 0)
1457                                 l = RATES - 1;
1458                         setup_rate = setup_ratetable[l].rate;
1459                 }
1460                 break;
1461         case K_RIGHTARROW:
1462                 if (setup_cursor < 1)
1463                         return;
1464 forward:
1465                 S_LocalSound ("sound/misc/menu3.wav");
1466                 if (setup_cursor == 1)
1467                         setup_top = setup_top + 1;
1468                 if (setup_cursor == 2)
1469                         setup_bottom = setup_bottom + 1;
1470                 if (setup_cursor == 3)
1471                 {
1472                         l = setup_rateindex(setup_rate) + 1;
1473                         if (l >= RATES)
1474                                 l = 0;
1475                         setup_rate = setup_ratetable[l].rate;
1476                 }
1477                 break;
1478
1479         case K_ENTER:
1480                 if (setup_cursor == 0)
1481                         return;
1482
1483                 if (setup_cursor == 1 || setup_cursor == 2 || setup_cursor == 3)
1484                         goto forward;
1485
1486                 // setup_cursor == 4 (Accept changes)
1487                 if (strcmp(cl_name.string, setup_myname) != 0)
1488                         Cbuf_AddText ( va ("name \"%s\"\n", setup_myname) );
1489                 if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom)
1490                         Cbuf_AddText( va ("color %i %i\n", setup_top, setup_bottom) );
1491                 if (setup_rate != setup_oldrate)
1492                         Cbuf_AddText(va("rate %i\n", setup_rate));
1493
1494                 m_entersound = true;
1495                 M_Menu_MultiPlayer_f ();
1496                 break;
1497
1498         case K_BACKSPACE:
1499                 if (setup_cursor == 0)
1500                 {
1501                         if (strlen(setup_myname))
1502                                 setup_myname[strlen(setup_myname)-1] = 0;
1503                 }
1504                 break;
1505
1506         default:
1507                 if (ascii < 32)
1508                         break;
1509                 if (setup_cursor == 0)
1510                 {
1511                         l = (int)strlen(setup_myname);
1512                         if (l < 15)
1513                         {
1514                                 setup_myname[l+1] = 0;
1515                                 setup_myname[l] = ascii;
1516                         }
1517                 }
1518         }
1519
1520         if (setup_top > 15)
1521                 setup_top = 0;
1522         if (setup_top < 0)
1523                 setup_top = 15;
1524         if (setup_bottom > 15)
1525                 setup_bottom = 0;
1526         if (setup_bottom < 0)
1527                 setup_bottom = 15;
1528 }
1529
1530 //=============================================================================
1531 /* OPTIONS MENU */
1532
1533 #define SLIDER_RANGE    10
1534
1535 static void M_DrawSlider (int x, int y, float num, float rangemin, float rangemax)
1536 {
1537         char text[16];
1538         int i;
1539         float range;
1540         range = bound(0, (num - rangemin) / (rangemax - rangemin), 1);
1541         M_DrawCharacter (x-8, y, 128);
1542         for (i = 0;i < SLIDER_RANGE;i++)
1543                 M_DrawCharacter (x + i*8, y, 129);
1544         M_DrawCharacter (x+i*8, y, 130);
1545         M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131);
1546         if (fabs((int)num - num) < 0.01)
1547                 sprintf(text, "%i", (int)num);
1548         else
1549                 sprintf(text, "%.3f", num);
1550         M_Print(x + (SLIDER_RANGE+2) * 8, y, text);
1551 }
1552
1553 static void M_DrawCheckbox (int x, int y, int on)
1554 {
1555         if (on)
1556                 M_Print(x, y, "on");
1557         else
1558                 M_Print(x, y, "off");
1559 }
1560
1561
1562 //#define OPTIONS_ITEMS 25 aule was here
1563 #define OPTIONS_ITEMS 26
1564
1565
1566 static int options_cursor;
1567
1568 void M_Menu_Options_f (void)
1569 {
1570         key_dest = key_menu;
1571         m_state = m_options;
1572         m_entersound = true;
1573 }
1574
1575 extern cvar_t slowmo;
1576 extern dllhandle_t jpeg_dll;
1577 extern cvar_t gl_texture_anisotropy;
1578 extern cvar_t r_textshadow;
1579 extern cvar_t r_hdr_scenebrightness;
1580
1581 static void M_Menu_Options_AdjustSliders (int dir)
1582 {
1583         int optnum;
1584         double f;
1585         S_LocalSound ("sound/misc/menu3.wav");
1586
1587         optnum = 0;
1588              if (options_cursor == optnum++) ;
1589         else if (options_cursor == optnum++) ;
1590         else if (options_cursor == optnum++) ;
1591         else if (options_cursor == optnum++) ;
1592         else if (options_cursor == optnum++) Cvar_SetValueQuick(&crosshair, bound(0, crosshair.integer + dir, 6));
1593         else if (options_cursor == optnum++) Cvar_SetValueQuick(&sensitivity, bound(1, sensitivity.value + dir * 0.5, 50));
1594         else if (options_cursor == optnum++) Cvar_SetValueQuick(&m_pitch, -m_pitch.value);
1595         else if (options_cursor == optnum++) Cvar_SetValueQuick(&scr_fov, bound(1, scr_fov.integer + dir * 1, 170));
1596         else if (options_cursor == optnum++) Cvar_SetValueQuick(&showfps, !showfps.integer);
1597         else if (options_cursor == optnum++) {f = !(showdate.integer && showtime.integer);Cvar_SetValueQuick(&showdate, f);Cvar_SetValueQuick(&showtime, f);}
1598         else if (options_cursor == optnum++) ;
1599         else if (options_cursor == optnum++) Cvar_SetValueQuick(&r_hdr_scenebrightness, bound(1, r_hdr_scenebrightness.value + dir * 0.0625, 4));
1600         else if (options_cursor == optnum++) Cvar_SetValueQuick(&v_contrast, bound(1, v_contrast.value + dir * 0.0625, 4));
1601         else if (options_cursor == optnum++) Cvar_SetValueQuick(&v_gamma, bound(0.5, v_gamma.value + dir * 0.0625, 3));
1602         else if (options_cursor == optnum++) Cvar_SetValueQuick(&volume, bound(0, volume.value + dir * 0.0625, 1));
1603         else if (options_cursor == optnum++) Cvar_SetValueQuick(&bgmvolume, bound(0, bgmvolume.value + dir * 0.0625, 1));
1604 }
1605
1606 static int optnum;
1607 static int opty;
1608 static int optcursor;
1609
1610 static void M_Options_PrintCommand(const char *s, int enabled)
1611 {
1612         if (opty >= 32)
1613         {
1614                 if (optnum == optcursor)
1615                         DrawQ_Fill(menu_x + 48, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1616                 M_ItemPrint(0 + 48, opty, s, enabled);
1617         }
1618         opty += 8;
1619         optnum++;
1620 }
1621
1622 static void M_Options_PrintCheckbox(const char *s, int enabled, int yes)
1623 {
1624         if (opty >= 32)
1625         {
1626                 if (optnum == optcursor)
1627                         DrawQ_Fill(menu_x + 48, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1628                 M_ItemPrint(0 + 48, opty, s, enabled);
1629                 M_DrawCheckbox(0 + 48 + (int)strlen(s) * 8 + 8, opty, yes);
1630         }
1631         opty += 8;
1632         optnum++;
1633 }
1634
1635 static void M_Options_PrintSlider(const char *s, int enabled, float value, float minvalue, float maxvalue)
1636 {
1637         if (opty >= 32)
1638         {
1639                 if (optnum == optcursor)
1640                         DrawQ_Fill(menu_x + 48, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1641                 M_ItemPrint(0 + 48, opty, s, enabled);
1642                 M_DrawSlider(0 + 48 + (int)strlen(s) * 8 + 8, opty, value, minvalue, maxvalue);
1643         }
1644         opty += 8;
1645         optnum++;
1646 }
1647
1648 static void M_Options_Draw (void)
1649 {
1650         int visible;
1651         cachepic_t      *p;
1652
1653         M_Background(320, bound(200, 32 + OPTIONS_ITEMS * 8, vid_conheight.integer));
1654
1655         M_DrawPic(16, 4, "gfx/qplaque");
1656         p = Draw_CachePic("gfx/p_option", true);
1657         M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
1658
1659         optnum = 0;
1660         optcursor = options_cursor;
1661         visible = (int)((menu_height - 32) / 8);
1662         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_ITEMS - visible)) * 8;
1663
1664         M_Options_PrintCommand( "    Customize controls", true);
1665         M_Options_PrintCommand( "         Go to console", true);
1666         M_Options_PrintCommand( "     Reset to defaults", true);
1667         M_Options_PrintCommand( "     Change Video Mode", true);
1668         M_Options_PrintSlider(  "             Crosshair", true, crosshair.value, 0, 5);
1669         M_Options_PrintSlider(  "           Mouse Speed", true, sensitivity.value, 1, 50);
1670         M_Options_PrintCheckbox("          Invert Mouse", true, m_pitch.value < 0);
1671         M_Options_PrintSlider(  "         Field of View", true, scr_fov.integer, 1, 170);
1672         M_Options_PrintCheckbox("        Show Framerate", true, showfps.integer);
1673         M_Options_PrintCheckbox("    Show Date and Time", true, showdate.integer && showtime.integer);
1674         M_Options_PrintCommand( "     Custom Brightness", true);
1675         M_Options_PrintSlider(  "       Game Brightness", true, r_hdr_scenebrightness.value, 1, 4);
1676         M_Options_PrintSlider(  "            Brightness", true, v_contrast.value, 1, 2);
1677         M_Options_PrintSlider(  "                 Gamma", true, v_gamma.value, 0.5, 3);
1678         M_Options_PrintSlider(  "          Sound Volume", snd_initialized.integer, volume.value, 0, 1);
1679         M_Options_PrintSlider(  "          Music Volume", cdaudioinitialized.integer, bgmvolume.value, 0, 1);
1680         M_Options_PrintCommand( "     Customize Effects", true);
1681         M_Options_PrintCommand( "       Effects:  Quake", true);
1682         M_Options_PrintCommand( "       Effects: Normal", true);
1683         M_Options_PrintCommand( "       Effects:   High", true);
1684         M_Options_PrintCommand( "    Customize Lighting", true);
1685         M_Options_PrintCommand( "      Lighting: Flares", true);
1686         M_Options_PrintCommand( "      Lighting: Normal", true);
1687         M_Options_PrintCommand( "      Lighting:   High", true);
1688         M_Options_PrintCommand( "      Lighting:   Full", true);
1689         M_Options_PrintCommand( "           Browse Mods", true);
1690 }
1691
1692
1693 static void M_Options_Key (int k, char ascii)
1694 {
1695         switch (k)
1696         {
1697         case K_ESCAPE:
1698                 M_Menu_Main_f ();
1699                 break;
1700
1701         case K_ENTER:
1702                 m_entersound = true;
1703                 switch (options_cursor)
1704                 {
1705                 case 0:
1706                         M_Menu_Keys_f ();
1707                         break;
1708                 case 1:
1709                         m_state = m_none;
1710                         key_dest = key_game;
1711                         Con_ToggleConsole_f ();
1712                         break;
1713                 case 2:
1714                         M_Menu_Reset_f ();
1715                         break;
1716                 case 3:
1717                         M_Menu_Video_f ();
1718                         break;
1719                 case 10:
1720                         M_Menu_Options_ColorControl_f ();
1721                         break;
1722                 case 16: // Customize Effects
1723                         M_Menu_Options_Effects_f ();
1724                         break;
1725                 case 17: // Effects: Quake
1726                         Cbuf_AddText("cl_particles 1;cl_particles_quake 1;cl_particles_quality 1;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 0;cl_stainmaps_clearonload 1;cl_decals 0;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 0;cl_beams_polygons 0;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
1727                         break;
1728                 case 18: // Effects: Normal
1729                         Cbuf_AddText("cl_particles 1;cl_particles_quake 0;cl_particles_quality 1;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 0;cl_stainmaps_clearonload 1;cl_decals 1;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 1;cl_beams_polygons 1;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
1730                         break;
1731                 case 19: // Effects: High
1732                         Cbuf_AddText("cl_particles 1;cl_particles_quake 0;cl_particles_quality 2;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 1;cl_stainmaps_clearonload 1;cl_decals 1;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 1;cl_beams_polygons 1;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
1733                         break;
1734                 case 20:
1735                         M_Menu_Options_Graphics_f ();
1736                         break;
1737                 case 21: // Lighting: Flares
1738                         Cbuf_AddText("r_coronas 1;gl_flashblend 1;r_shadow_gloss 0;r_shadow_realtime_dlight 0;r_shadow_realtime_dlight_shadows 0;r_shadow_realtime_world 0;r_shadow_realtime_world_dlightshadows 1;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 0;r_hdr 0");
1739                         break;
1740                 case 22: // Lighting: Normal
1741                         Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 0;r_shadow_realtime_world 0;r_shadow_realtime_world_dlightshadows 1;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 0;r_hdr 0");
1742                         break;
1743                 case 23: // Lighting: High
1744                         Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 1;r_shadow_realtime_world 0;r_shadow_realtime_world_dlightshadows 1;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 1;r_hdr 0");
1745                         break;
1746                 case 24: // Lighting: Full
1747                         Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 1;r_shadow_realtime_world 1;r_shadow_realtime_world_dlightshadows 1;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 1;r_hdr 0");
1748                         break;
1749                 case 25:
1750                         M_Menu_ModList_f ();
1751                         break;
1752                 default:
1753                         M_Menu_Options_AdjustSliders (1);
1754                         break;
1755                 }
1756                 return;
1757
1758         case K_UPARROW:
1759                 S_LocalSound ("sound/misc/menu1.wav");
1760                 options_cursor--;
1761                 if (options_cursor < 0)
1762                         options_cursor = OPTIONS_ITEMS-1;
1763                 break;
1764
1765         case K_DOWNARROW:
1766                 S_LocalSound ("sound/misc/menu1.wav");
1767                 options_cursor++;
1768                 if (options_cursor >= OPTIONS_ITEMS)
1769                         options_cursor = 0;
1770                 break;
1771
1772         case K_LEFTARROW:
1773                 M_Menu_Options_AdjustSliders (-1);
1774                 break;
1775
1776         case K_RIGHTARROW:
1777                 M_Menu_Options_AdjustSliders (1);
1778                 break;
1779         }
1780 }
1781
1782 #define OPTIONS_EFFECTS_ITEMS   34
1783
1784 static int options_effects_cursor;
1785
1786 void M_Menu_Options_Effects_f (void)
1787 {
1788         key_dest = key_menu;
1789         m_state = m_options_effects;
1790         m_entersound = true;
1791 }
1792
1793
1794 extern cvar_t cl_stainmaps;
1795 extern cvar_t cl_stainmaps_clearonload;
1796 extern cvar_t r_explosionclip;
1797 extern cvar_t r_coronas;
1798 extern cvar_t gl_flashblend;
1799 extern cvar_t cl_beams_polygons;
1800 extern cvar_t cl_beams_quakepositionhack;
1801 extern cvar_t cl_beams_instantaimhack;
1802 extern cvar_t cl_beams_lightatend;
1803 extern cvar_t r_lightningbeam_thickness;
1804 extern cvar_t r_lightningbeam_scroll;
1805 extern cvar_t r_lightningbeam_repeatdistance;
1806 extern cvar_t r_lightningbeam_color_red;
1807 extern cvar_t r_lightningbeam_color_green;
1808 extern cvar_t r_lightningbeam_color_blue;
1809 extern cvar_t r_lightningbeam_qmbtexture;
1810
1811 static void M_Menu_Options_Effects_AdjustSliders (int dir)
1812 {
1813         int optnum;
1814         S_LocalSound ("sound/misc/menu3.wav");
1815
1816         optnum = 0;
1817              if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles, !cl_particles.integer);
1818         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quake, !cl_particles_quake.integer);
1819         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quality, bound(1, cl_particles_quality.value + dir * 0.5, 4));
1820         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_explosions_shell, !cl_particles_explosions_shell.integer);
1821         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_explosionclip, !r_explosionclip.integer);
1822         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps, !cl_stainmaps.integer);
1823         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps_clearonload, !cl_stainmaps_clearonload.integer);
1824         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_decals, !cl_decals.integer);
1825         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bulletimpacts, !cl_particles_bulletimpacts.integer);
1826         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_smoke, !cl_particles_smoke.integer);
1827         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_sparks, !cl_particles_sparks.integer);
1828         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bubbles, !cl_particles_bubbles.integer);
1829         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood, !cl_particles_blood.integer);
1830         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_alpha, bound(0.2, cl_particles_blood_alpha.value + dir * 0.1, 1));
1831         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_bloodhack, !cl_particles_blood_bloodhack.integer);
1832         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_polygons, !cl_beams_polygons.integer);
1833         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_instantaimhack, !cl_beams_instantaimhack.integer);
1834         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_quakepositionhack, !cl_beams_quakepositionhack.integer);
1835         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_lightatend, !cl_beams_lightatend.integer);
1836         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_thickness, bound(1, r_lightningbeam_thickness.integer + dir, 10));
1837         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_scroll, bound(0, r_lightningbeam_scroll.integer + dir, 10));
1838         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_repeatdistance, bound(64, r_lightningbeam_repeatdistance.integer + dir * 64, 1024));
1839         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_red, bound(0, r_lightningbeam_color_red.value + dir * 0.1, 1));
1840         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_green, bound(0, r_lightningbeam_color_green.value + dir * 0.1, 1));
1841         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_blue, bound(0, r_lightningbeam_color_blue.value + dir * 0.1, 1));
1842         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_qmbtexture, !r_lightningbeam_qmbtexture.integer);
1843         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpmodels, !r_lerpmodels.integer);
1844         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpsprites, !r_lerpsprites.integer);
1845         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_polyblend, bound(0, gl_polyblend.value + dir * 0.1, 1));
1846         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll1, bound(-8, r_skyscroll1.value + dir * 0.1, 8));
1847         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll2, bound(-8, r_skyscroll2.value + dir * 0.1, 8));
1848         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterwarp, bound(0, r_waterwarp.value + dir * 0.1, 1));
1849         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_wateralpha, bound(0, r_wateralpha.value + dir * 0.1, 1));
1850         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterscroll, bound(0, r_waterscroll.value + dir * 0.5, 10));
1851 }
1852
1853 static void M_Options_Effects_Draw (void)
1854 {
1855         int visible;
1856         cachepic_t      *p;
1857
1858         M_Background(320, bound(200, 32 + OPTIONS_EFFECTS_ITEMS * 8, vid_conheight.integer));
1859
1860         M_DrawPic(16, 4, "gfx/qplaque");
1861         p = Draw_CachePic("gfx/p_option", true);
1862         M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
1863
1864         optcursor = options_effects_cursor;
1865         optnum = 0;
1866         visible = (int)((menu_height - 32) / 8);
1867         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_EFFECTS_ITEMS - visible)) * 8;
1868
1869         M_Options_PrintCheckbox("             Particles", true, cl_particles.integer);
1870         M_Options_PrintCheckbox(" Quake-style Particles", true, cl_particles_quake.integer);
1871         M_Options_PrintSlider(  "     Particles Quality", true, cl_particles_quality.value, 1, 4);
1872         M_Options_PrintCheckbox("       Explosion Shell", true, cl_particles_explosions_shell.integer);
1873         M_Options_PrintCheckbox("  Explosion Shell Clip", true, r_explosionclip.integer);
1874         M_Options_PrintCheckbox("             Stainmaps", true, cl_stainmaps.integer);
1875         M_Options_PrintCheckbox("Onload Clear Stainmaps", true, cl_stainmaps_clearonload.integer);
1876         M_Options_PrintCheckbox("                Decals", true, cl_decals.integer);
1877         M_Options_PrintCheckbox("        Bullet Impacts", true, cl_particles_bulletimpacts.integer);
1878         M_Options_PrintCheckbox("                 Smoke", true, cl_particles_smoke.integer);
1879         M_Options_PrintCheckbox("                Sparks", true, cl_particles_sparks.integer);
1880         M_Options_PrintCheckbox("               Bubbles", true, cl_particles_bubbles.integer);
1881         M_Options_PrintCheckbox("                 Blood", true, cl_particles_blood.integer);
1882         M_Options_PrintSlider(  "         Blood Opacity", true, cl_particles_blood_alpha.value, 0.2, 1);
1883         M_Options_PrintCheckbox("Force New Blood Effect", true, cl_particles_blood_bloodhack.integer);
1884         M_Options_PrintCheckbox("     Polygon Lightning", true, cl_beams_polygons.integer);
1885         M_Options_PrintCheckbox("Smooth Sweep Lightning", true, cl_beams_instantaimhack.integer);
1886         M_Options_PrintCheckbox(" Waist-level Lightning", true, cl_beams_quakepositionhack.integer);
1887         M_Options_PrintCheckbox("   Lightning End Light", true, cl_beams_lightatend.integer);
1888         M_Options_PrintSlider(  "   Lightning Thickness", cl_beams_polygons.integer, r_lightningbeam_thickness.integer, 1, 10);
1889         M_Options_PrintSlider(  "      Lightning Scroll", cl_beams_polygons.integer, r_lightningbeam_scroll.integer, 0, 10);
1890         M_Options_PrintSlider(  " Lightning Repeat Dist", cl_beams_polygons.integer, r_lightningbeam_repeatdistance.integer, 64, 1024);
1891         M_Options_PrintSlider(  "   Lightning Color Red", cl_beams_polygons.integer, r_lightningbeam_color_red.value, 0, 1);
1892         M_Options_PrintSlider(  " Lightning Color Green", cl_beams_polygons.integer, r_lightningbeam_color_green.value, 0, 1);
1893         M_Options_PrintSlider(  "  Lightning Color Blue", cl_beams_polygons.integer, r_lightningbeam_color_blue.value, 0, 1);
1894         M_Options_PrintCheckbox(" Lightning QMB Texture", cl_beams_polygons.integer, r_lightningbeam_qmbtexture.integer);
1895         M_Options_PrintCheckbox("   Model Interpolation", true, r_lerpmodels.integer);
1896         M_Options_PrintCheckbox("  Sprite Interpolation", true, r_lerpsprites.integer);
1897         M_Options_PrintSlider(  "            View Blend", true, gl_polyblend.value, 0, 1);
1898         M_Options_PrintSlider(  "Upper Sky Scroll Speed", true, r_skyscroll1.value, -8, 8);
1899         M_Options_PrintSlider(  "Lower Sky Scroll Speed", true, r_skyscroll2.value, -8, 8);
1900         M_Options_PrintSlider(  "  Underwater View Warp", true, r_waterwarp.value, 0, 1);
1901         M_Options_PrintSlider(  " Water Alpha (opacity)", true, r_wateralpha.value, 0, 1);
1902         M_Options_PrintSlider(  "        Water Movement", true, r_waterscroll.value, 0, 10);
1903 }
1904
1905
1906 static void M_Options_Effects_Key (int k, char ascii)
1907 {
1908         switch (k)
1909         {
1910         case K_ESCAPE:
1911                 M_Menu_Options_f ();
1912                 break;
1913
1914         case K_ENTER:
1915                 M_Menu_Options_Effects_AdjustSliders (1);
1916                 break;
1917
1918         case K_UPARROW:
1919                 S_LocalSound ("sound/misc/menu1.wav");
1920                 options_effects_cursor--;
1921                 if (options_effects_cursor < 0)
1922                         options_effects_cursor = OPTIONS_EFFECTS_ITEMS-1;
1923                 break;
1924
1925         case K_DOWNARROW:
1926                 S_LocalSound ("sound/misc/menu1.wav");
1927                 options_effects_cursor++;
1928                 if (options_effects_cursor >= OPTIONS_EFFECTS_ITEMS)
1929                         options_effects_cursor = 0;
1930                 break;
1931
1932         case K_LEFTARROW:
1933                 M_Menu_Options_Effects_AdjustSliders (-1);
1934                 break;
1935
1936         case K_RIGHTARROW:
1937                 M_Menu_Options_Effects_AdjustSliders (1);
1938                 break;
1939         }
1940 }
1941
1942
1943 #define OPTIONS_GRAPHICS_ITEMS  21
1944
1945 static int options_graphics_cursor;
1946
1947 void M_Menu_Options_Graphics_f (void)
1948 {
1949         key_dest = key_menu;
1950         m_state = m_options_graphics;
1951         m_entersound = true;
1952 }
1953
1954 extern cvar_t r_shadow_gloss;
1955 extern cvar_t r_shadow_realtime_dlight;
1956 extern cvar_t r_shadow_realtime_dlight_shadows;
1957 extern cvar_t r_shadow_realtime_world;
1958 extern cvar_t r_shadow_realtime_world_dlightshadows;
1959 extern cvar_t r_shadow_realtime_world_lightmaps;
1960 extern cvar_t r_shadow_realtime_world_shadows;
1961 extern cvar_t r_bloom;
1962 extern cvar_t r_bloom_colorscale;
1963 extern cvar_t r_bloom_colorsubtract;
1964 extern cvar_t r_bloom_colorexponent;
1965 extern cvar_t r_bloom_blur;
1966 extern cvar_t r_bloom_brighten;
1967 extern cvar_t r_bloom_resolution;
1968 extern cvar_t r_hdr;
1969 extern cvar_t r_hdr_scenebrightness;
1970 extern cvar_t r_hdr_glowintensity;
1971 extern cvar_t r_hdr_range;
1972 extern cvar_t gl_picmip;
1973
1974 static void M_Menu_Options_Graphics_AdjustSliders (int dir)
1975 {
1976         int optnum;
1977         S_LocalSound ("sound/misc/menu3.wav");
1978
1979         optnum = 0;
1980
1981              if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_coronas, bound(0, r_coronas.value + dir * 0.125, 4));
1982         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&gl_flashblend, !gl_flashblend.integer);
1983         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_gloss,                                                      bound(0, r_shadow_gloss.integer + dir, 2));
1984         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight,                            !r_shadow_realtime_dlight.integer);
1985         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight_shadows,            !r_shadow_realtime_dlight_shadows.integer);
1986         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world,                                     !r_shadow_realtime_world.integer);
1987         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_dlightshadows,       !r_shadow_realtime_world_dlightshadows.integer);
1988         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_lightmaps,           bound(0, r_shadow_realtime_world_lightmaps.value + dir * 0.1, 1));
1989         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_shadows,                     !r_shadow_realtime_world_shadows.integer);
1990         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_scenebrightness,                   bound(0.25, r_hdr_scenebrightness.value + dir * 0.125, 4));
1991         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom,                                 !r_bloom.integer);
1992         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr,                                   !r_hdr.integer);
1993         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_range,                             bound(1, r_hdr_range.value + dir * 0.25, 16));
1994         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_glowintensity,                     bound(0, r_hdr_glowintensity.value + dir * 0.25, 4));
1995         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorscale,                      bound(0.0625, r_bloom_colorscale.value + dir * 0.0625, 1));
1996         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorsubtract,                   bound(0, r_bloom_colorsubtract.value + dir * 0.0625, 1-0.0625));
1997         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorexponent,                   bound(1, r_bloom_colorexponent.value *= (dir > 0 ? 2 : 0.5), 8));
1998         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_brighten,                        bound(1, r_bloom_brighten.value + dir * 0.0625, 4));
1999         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_blur,                            bound(1, r_bloom_blur.value + dir * 1, 16));
2000         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_resolution,                      bound(64, r_bloom_resolution.value + dir * 64, 2048));
2001         else if (options_graphics_cursor == optnum++) Cbuf_AddText ("r_restart\n");
2002 }
2003
2004
2005 static void M_Options_Graphics_Draw (void)
2006 {
2007         int visible;
2008         cachepic_t      *p;
2009
2010         M_Background(320, bound(200, 32 + OPTIONS_GRAPHICS_ITEMS * 8, vid_conheight.integer));
2011
2012         M_DrawPic(16, 4, "gfx/qplaque");
2013         p = Draw_CachePic("gfx/p_option", true);
2014         M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
2015
2016         optcursor = options_graphics_cursor;
2017         optnum = 0;
2018         visible = (int)((menu_height - 32) / 8);
2019         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_GRAPHICS_ITEMS - visible)) * 8;
2020
2021         M_Options_PrintSlider(  "      Corona Intensity", true, r_coronas.value, 0, 4);
2022         M_Options_PrintCheckbox("      Use Only Coronas", true, gl_flashblend.integer);
2023         M_Options_PrintSlider(  "            Gloss Mode", true, r_shadow_gloss.integer, 0, 2);
2024         M_Options_PrintCheckbox("            RT DLights", !gl_flashblend.integer, r_shadow_realtime_dlight.integer);
2025         M_Options_PrintCheckbox("     RT DLight Shadows", !gl_flashblend.integer, r_shadow_realtime_dlight_shadows.integer);
2026         M_Options_PrintCheckbox("              RT World", true, r_shadow_realtime_world.integer);
2027         M_Options_PrintCheckbox("RTWorld DLight Shadows", !gl_flashblend.integer, r_shadow_realtime_world_dlightshadows.integer);
2028         M_Options_PrintSlider(  "    RT World Lightmaps", true, r_shadow_realtime_world_lightmaps.value, 0, 1);
2029         M_Options_PrintCheckbox("       RT World Shadow", true, r_shadow_realtime_world_shadows.integer);
2030         M_Options_PrintSlider(  "      Scene Brightness", true, r_hdr_scenebrightness.value, 0.25, 4);
2031         M_Options_PrintCheckbox("          Bloom Effect", !r_hdr.integer, r_bloom.integer);
2032         M_Options_PrintCheckbox("      HDR Bloom Effect", true, r_hdr.integer);
2033         M_Options_PrintSlider(  "     HDR Dynamic Range", r_hdr.integer, r_hdr_range.value, 1, 16);
2034         M_Options_PrintSlider(  "    HDR Glow Intensity", r_hdr.integer, r_hdr_glowintensity.value, 0, 4);
2035         M_Options_PrintSlider(  "     Bloom Color Scale", r_hdr.integer || r_bloom.integer, r_bloom_colorscale.value, 0.0625, 1);
2036         M_Options_PrintSlider(  "  Bloom Color Subtract", r_hdr.integer || r_bloom.integer, r_bloom_colorsubtract.value, 0, 1-0.0625);
2037         M_Options_PrintSlider(  "  Bloom Color Exponent", r_hdr.integer || r_bloom.integer, r_bloom_colorexponent.value, 1, 8);
2038         M_Options_PrintSlider(  "       Bloom Intensity", r_hdr.integer || r_bloom.integer, r_bloom_brighten.value, 1, 4);
2039         M_Options_PrintSlider(  "            Bloom Blur", r_hdr.integer || r_bloom.integer, r_bloom_blur.value, 1, 16);
2040         M_Options_PrintSlider(  "      Bloom Resolution", r_hdr.integer || r_bloom.integer, r_bloom_resolution.value, 64, 2048);
2041         M_Options_PrintCommand( "      Restart Renderer", true);
2042 }
2043
2044
2045 static void M_Options_Graphics_Key (int k, char ascii)
2046 {
2047         switch (k)
2048         {
2049         case K_ESCAPE:
2050                 M_Menu_Options_f ();
2051                 break;
2052
2053         case K_ENTER:
2054                 M_Menu_Options_Graphics_AdjustSliders (1);
2055                 break;
2056
2057         case K_UPARROW:
2058                 S_LocalSound ("sound/misc/menu1.wav");
2059                 options_graphics_cursor--;
2060                 if (options_graphics_cursor < 0)
2061                         options_graphics_cursor = OPTIONS_GRAPHICS_ITEMS-1;
2062                 break;
2063
2064         case K_DOWNARROW:
2065                 S_LocalSound ("sound/misc/menu1.wav");
2066                 options_graphics_cursor++;
2067                 if (options_graphics_cursor >= OPTIONS_GRAPHICS_ITEMS)
2068                         options_graphics_cursor = 0;
2069                 break;
2070
2071         case K_LEFTARROW:
2072                 M_Menu_Options_Graphics_AdjustSliders (-1);
2073                 break;
2074
2075         case K_RIGHTARROW:
2076                 M_Menu_Options_Graphics_AdjustSliders (1);
2077                 break;
2078         }
2079 }
2080
2081
2082 #define OPTIONS_COLORCONTROL_ITEMS      18
2083
2084 static int              options_colorcontrol_cursor;
2085
2086 // intensity value to match up to 50% dither to 'correct' quake
2087 static cvar_t menu_options_colorcontrol_correctionvalue = {0, "menu_options_colorcontrol_correctionvalue", "0.5", "intensity value that matches up to white/black dither pattern, should be 0.5 for linear color"};
2088
2089 void M_Menu_Options_ColorControl_f (void)
2090 {
2091         key_dest = key_menu;
2092         m_state = m_options_colorcontrol;
2093         m_entersound = true;
2094 }
2095
2096
2097 static void M_Menu_Options_ColorControl_AdjustSliders (int dir)
2098 {
2099         int optnum;
2100         float f;
2101         S_LocalSound ("sound/misc/menu3.wav");
2102
2103         optnum = 1;
2104         if (options_colorcontrol_cursor == optnum++)
2105                 Cvar_SetValueQuick (&v_hwgamma, !v_hwgamma.integer);
2106         else if (options_colorcontrol_cursor == optnum++)
2107         {
2108                 Cvar_SetValueQuick (&v_color_enable, 0);
2109                 Cvar_SetValueQuick (&v_gamma, bound(1, v_gamma.value + dir * 0.125, 5));
2110         }
2111         else if (options_colorcontrol_cursor == optnum++)
2112         {
2113                 Cvar_SetValueQuick (&v_color_enable, 0);
2114                 Cvar_SetValueQuick (&v_contrast, bound(1, v_contrast.value + dir * 0.125, 5));
2115         }
2116         else if (options_colorcontrol_cursor == optnum++)
2117         {
2118                 Cvar_SetValueQuick (&v_color_enable, 0);
2119                 Cvar_SetValueQuick (&v_brightness, bound(0, v_brightness.value + dir * 0.05, 0.8));
2120         }
2121         else if (options_colorcontrol_cursor == optnum++)
2122         {
2123                 Cvar_SetValueQuick (&v_color_enable, !v_color_enable.integer);
2124         }
2125         else if (options_colorcontrol_cursor == optnum++)
2126         {
2127                 Cvar_SetValueQuick (&v_color_enable, 1);
2128                 Cvar_SetValueQuick (&v_color_black_r, bound(0, v_color_black_r.value + dir * 0.0125, 0.8));
2129         }
2130         else if (options_colorcontrol_cursor == optnum++)
2131         {
2132                 Cvar_SetValueQuick (&v_color_enable, 1);
2133                 Cvar_SetValueQuick (&v_color_black_g, bound(0, v_color_black_g.value + dir * 0.0125, 0.8));
2134         }
2135         else if (options_colorcontrol_cursor == optnum++)
2136         {
2137                 Cvar_SetValueQuick (&v_color_enable, 1);
2138                 Cvar_SetValueQuick (&v_color_black_b, bound(0, v_color_black_b.value + dir * 0.0125, 0.8));
2139         }
2140         else if (options_colorcontrol_cursor == optnum++)
2141         {
2142                 Cvar_SetValueQuick (&v_color_enable, 1);
2143                 f = bound(0, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3 + dir * 0.0125, 0.8);
2144                 Cvar_SetValueQuick (&v_color_black_r, f);
2145                 Cvar_SetValueQuick (&v_color_black_g, f);
2146                 Cvar_SetValueQuick (&v_color_black_b, f);
2147         }
2148         else if (options_colorcontrol_cursor == optnum++)
2149         {
2150                 Cvar_SetValueQuick (&v_color_enable, 1);
2151                 Cvar_SetValueQuick (&v_color_grey_r, bound(0, v_color_grey_r.value + dir * 0.0125, 0.95));
2152         }
2153         else if (options_colorcontrol_cursor == optnum++)
2154         {
2155                 Cvar_SetValueQuick (&v_color_enable, 1);
2156                 Cvar_SetValueQuick (&v_color_grey_g, bound(0, v_color_grey_g.value + dir * 0.0125, 0.95));
2157         }
2158         else if (options_colorcontrol_cursor == optnum++)
2159         {
2160                 Cvar_SetValueQuick (&v_color_enable, 1);
2161                 Cvar_SetValueQuick (&v_color_grey_b, bound(0, v_color_grey_b.value + dir * 0.0125, 0.95));
2162         }
2163         else if (options_colorcontrol_cursor == optnum++)
2164         {
2165                 Cvar_SetValueQuick (&v_color_enable, 1);
2166                 f = bound(0, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3 + dir * 0.0125, 0.95);
2167                 Cvar_SetValueQuick (&v_color_grey_r, f);
2168                 Cvar_SetValueQuick (&v_color_grey_g, f);
2169                 Cvar_SetValueQuick (&v_color_grey_b, f);
2170         }
2171         else if (options_colorcontrol_cursor == optnum++)
2172         {
2173                 Cvar_SetValueQuick (&v_color_enable, 1);
2174                 Cvar_SetValueQuick (&v_color_white_r, bound(1, v_color_white_r.value + dir * 0.125, 5));
2175         }
2176         else if (options_colorcontrol_cursor == optnum++)
2177         {
2178                 Cvar_SetValueQuick (&v_color_enable, 1);
2179                 Cvar_SetValueQuick (&v_color_white_g, bound(1, v_color_white_g.value + dir * 0.125, 5));
2180         }
2181         else if (options_colorcontrol_cursor == optnum++)
2182         {
2183                 Cvar_SetValueQuick (&v_color_enable, 1);
2184                 Cvar_SetValueQuick (&v_color_white_b, bound(1, v_color_white_b.value + dir * 0.125, 5));
2185         }
2186         else if (options_colorcontrol_cursor == optnum++)
2187         {
2188                 Cvar_SetValueQuick (&v_color_enable, 1);
2189                 f = bound(1, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3 + dir * 0.125, 5);
2190                 Cvar_SetValueQuick (&v_color_white_r, f);
2191                 Cvar_SetValueQuick (&v_color_white_g, f);
2192                 Cvar_SetValueQuick (&v_color_white_b, f);
2193         }
2194 }
2195
2196 static void M_Options_ColorControl_Draw (void)
2197 {
2198         int visible;
2199         float x, c, s, t, u, v;
2200         cachepic_t      *p, *dither;
2201
2202         dither = Draw_CachePic("gfx/colorcontrol/ditherpattern", true);
2203
2204         M_Background(320, 256);
2205
2206         M_DrawPic(16, 4, "gfx/qplaque");
2207         p = Draw_CachePic("gfx/p_option", true);
2208         M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
2209
2210         optcursor = options_colorcontrol_cursor;
2211         optnum = 0;
2212         visible = (int)((menu_height - 32) / 8);
2213         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_COLORCONTROL_ITEMS - visible)) * 8;
2214
2215         M_Options_PrintCommand( "     Reset to defaults", true);
2216         M_Options_PrintCheckbox("Hardware Gamma Control", vid_hardwaregammasupported.integer, v_hwgamma.integer);
2217         M_Options_PrintSlider(  "                 Gamma", !v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_gamma.value, 1, 5);
2218         M_Options_PrintSlider(  "              Contrast", !v_color_enable.integer, v_contrast.value, 1, 5);
2219         M_Options_PrintSlider(  "            Brightness", !v_color_enable.integer, v_brightness.value, 0, 0.8);
2220         M_Options_PrintCheckbox("  Color Level Controls", true, v_color_enable.integer);
2221         M_Options_PrintSlider(  "          Black: Red  ", v_color_enable.integer, v_color_black_r.value, 0, 0.8);
2222         M_Options_PrintSlider(  "          Black: Green", v_color_enable.integer, v_color_black_g.value, 0, 0.8);
2223         M_Options_PrintSlider(  "          Black: Blue ", v_color_enable.integer, v_color_black_b.value, 0, 0.8);
2224         M_Options_PrintSlider(  "          Black: Grey ", v_color_enable.integer, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3, 0, 0.8);
2225         M_Options_PrintSlider(  "           Grey: Red  ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_r.value, 0, 0.95);
2226         M_Options_PrintSlider(  "           Grey: Green", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_g.value, 0, 0.95);
2227         M_Options_PrintSlider(  "           Grey: Blue ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_b.value, 0, 0.95);
2228         M_Options_PrintSlider(  "           Grey: Grey ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3, 0, 0.95);
2229         M_Options_PrintSlider(  "          White: Red  ", v_color_enable.integer, v_color_white_r.value, 1, 5);
2230         M_Options_PrintSlider(  "          White: Green", v_color_enable.integer, v_color_white_g.value, 1, 5);
2231         M_Options_PrintSlider(  "          White: Blue ", v_color_enable.integer, v_color_white_b.value, 1, 5);
2232         M_Options_PrintSlider(  "          White: Grey ", v_color_enable.integer, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3, 1, 5);
2233
2234         opty += 4;
2235         DrawQ_Fill(menu_x, menu_y + opty, 320, 4 + 64 + 8 + 64 + 4, 0, 0, 0, 1, 0);opty += 4;
2236         s = (float) 312 / 2 * vid.width / vid_conwidth.integer;
2237         t = (float) 4 / 2 * vid.height / vid_conheight.integer;
2238         DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);opty += 4;
2239         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 1,0,0,1, 0,1, 0,0,0,1, 1,1, 1,0,0,1, 0);opty += 4;
2240         DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);opty += 4;
2241         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 0,1,0,1, 0,1, 0,0,0,1, 1,1, 0,1,0,1, 0);opty += 4;
2242         DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);opty += 4;
2243         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 0,0,1,1, 0,1, 0,0,0,1, 1,1, 0,0,1,1, 0);opty += 4;
2244         DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);opty += 4;
2245         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 1,1,1,1, 0,1, 0,0,0,1, 1,1, 1,1,1,1, 0);opty += 4;
2246
2247         c = menu_options_colorcontrol_correctionvalue.value; // intensity value that should be matched up to a 50% dither to 'correct' quake
2248         s = (float) 48 / 2 * vid.width / vid_conwidth.integer;
2249         t = (float) 48 / 2 * vid.height / vid_conheight.integer;
2250         u = s * 0.5;
2251         v = t * 0.5;
2252         opty += 8;
2253         x = 4;
2254         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, 0, 0, 1, 0);
2255         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);
2256         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 1,0,0,1, u,0, 1,0,0,1, 0,v, 1,0,0,1, u,v, 1,0,0,1, 0);
2257         x += 80;
2258         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, c, 0, 1, 0);
2259         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);
2260         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 0,1,0,1, u,0, 0,1,0,1, 0,v, 0,1,0,1, u,v, 0,1,0,1, 0);
2261         x += 80;
2262         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, 0, c, 1, 0);
2263         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);
2264         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 0,0,1,1, u,0, 0,0,1,1, 0,v, 0,0,1,1, u,v, 0,0,1,1, 0);
2265         x += 80;
2266         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, c, c, 1, 0);
2267         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);
2268         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 1,1,1,1, u,0, 1,1,1,1, 0,v, 1,1,1,1, u,v, 1,1,1,1, 0);
2269 }
2270
2271
2272 static void M_Options_ColorControl_Key (int k, char ascii)
2273 {
2274         switch (k)
2275         {
2276         case K_ESCAPE:
2277                 M_Menu_Options_f ();
2278                 break;
2279
2280         case K_ENTER:
2281                 m_entersound = true;
2282                 switch (options_colorcontrol_cursor)
2283                 {
2284                 case 0:
2285                         Cvar_SetValueQuick(&v_hwgamma, 1);
2286                         Cvar_SetValueQuick(&v_gamma, 1);
2287                         Cvar_SetValueQuick(&v_contrast, 1);
2288                         Cvar_SetValueQuick(&v_brightness, 0);
2289                         Cvar_SetValueQuick(&v_color_enable, 0);
2290                         Cvar_SetValueQuick(&v_color_black_r, 0);
2291                         Cvar_SetValueQuick(&v_color_black_g, 0);
2292                         Cvar_SetValueQuick(&v_color_black_b, 0);
2293                         Cvar_SetValueQuick(&v_color_grey_r, 0);
2294                         Cvar_SetValueQuick(&v_color_grey_g, 0);
2295                         Cvar_SetValueQuick(&v_color_grey_b, 0);
2296                         Cvar_SetValueQuick(&v_color_white_r, 1);
2297                         Cvar_SetValueQuick(&v_color_white_g, 1);
2298                         Cvar_SetValueQuick(&v_color_white_b, 1);
2299                         break;
2300                 default:
2301                         M_Menu_Options_ColorControl_AdjustSliders (1);
2302                         break;
2303                 }
2304                 return;
2305
2306         case K_UPARROW:
2307                 S_LocalSound ("sound/misc/menu1.wav");
2308                 options_colorcontrol_cursor--;
2309                 if (options_colorcontrol_cursor < 0)
2310                         options_colorcontrol_cursor = OPTIONS_COLORCONTROL_ITEMS-1;
2311                 break;
2312
2313         case K_DOWNARROW:
2314                 S_LocalSound ("sound/misc/menu1.wav");
2315                 options_colorcontrol_cursor++;
2316                 if (options_colorcontrol_cursor >= OPTIONS_COLORCONTROL_ITEMS)
2317                         options_colorcontrol_cursor = 0;
2318                 break;
2319
2320         case K_LEFTARROW:
2321                 M_Menu_Options_ColorControl_AdjustSliders (-1);
2322                 break;
2323
2324         case K_RIGHTARROW:
2325                 M_Menu_Options_ColorControl_AdjustSliders (1);
2326                 break;
2327         }
2328 }
2329
2330
2331 //=============================================================================
2332 /* KEYS MENU */
2333
2334 static char *quakebindnames[][2] =
2335 {
2336 {"+attack",             "attack"},
2337 {"impulse 10",          "next weapon"},
2338 {"impulse 12",          "previous weapon"},
2339 {"+jump",                       "jump / swim up"},
2340 {"+forward",            "walk forward"},
2341 {"+back",                       "backpedal"},
2342 {"+left",                       "turn left"},
2343 {"+right",                      "turn right"},
2344 {"+speed",                      "run"},
2345 {"+moveleft",           "step left"},
2346 {"+moveright",          "step right"},
2347 {"+strafe",             "sidestep"},
2348 {"+lookup",             "look up"},
2349 {"+lookdown",           "look down"},
2350 {"centerview",          "center view"},
2351 {"+mlook",                      "mouse look"},
2352 {"+klook",                      "keyboard look"},
2353 {"+moveup",                     "swim up"},
2354 {"+movedown",           "swim down"}
2355 };
2356
2357 static char *transfusionbindnames[][2] =
2358 {
2359 {"",                            "Movement"},            // Movement commands
2360 {"+forward",            "walk forward"},
2361 {"+back",                       "backpedal"},
2362 {"+left",                       "turn left"},
2363 {"+right",                      "turn right"},
2364 {"+moveleft",           "step left"},
2365 {"+moveright",          "step right"},
2366 {"+jump",                       "jump / swim up"},
2367 {"+movedown",           "swim down"},
2368 {"",                            "Combat"},                      // Combat commands
2369 {"impulse 1",           "Pitch Fork"},
2370 {"impulse 2",           "Flare Gun"},
2371 {"impulse 3",           "Shotgun"},
2372 {"impulse 4",           "Machine Gun"},
2373 {"impulse 5",           "Incinerator"},
2374 {"impulse 6",           "Bombs (TNT)"},
2375 {"impulse 35",          "Proximity Bomb"},
2376 {"impulse 36",          "Remote Detonator"},
2377 {"impulse 7",           "Aerosol Can"},
2378 {"impulse 8",           "Tesla Cannon"},
2379 {"impulse 9",           "Life Leech"},
2380 {"impulse 10",          "Voodoo Doll"},
2381 {"impulse 21",          "next weapon"},
2382 {"impulse 22",          "previous weapon"},
2383 {"+attack",             "attack"},
2384 {"+button3",            "altfire"},
2385 {"",                            "Inventory"},           // Inventory commands
2386 {"impulse 40",          "Dr.'s Bag"},
2387 {"impulse 41",          "Crystal Ball"},
2388 {"impulse 42",          "Beast Vision"},
2389 {"impulse 43",          "Jump Boots"},
2390 {"impulse 23",          "next item"},
2391 {"impulse 24",          "previous item"},
2392 {"impulse 25",          "use item"},
2393 {"",                            "Misc"},                        // Misc commands
2394 {"+button4",            "use"},
2395 {"impulse 50",          "add bot (red)"},
2396 {"impulse 51",          "add bot (blue)"},
2397 {"impulse 52",          "kick a bot"},
2398 {"impulse 26",          "next armor type"},
2399 {"impulse 27",          "identify player"},
2400 {"impulse 55",          "voting menu"},
2401 {"impulse 56",          "observer mode"},
2402 {"",                            "Taunts"},            // Taunts
2403 {"impulse 70",          "taunt 0"},
2404 {"impulse 71",          "taunt 1"},
2405 {"impulse 72",          "taunt 2"},
2406 {"impulse 73",          "taunt 3"},
2407 {"impulse 74",          "taunt 4"},
2408 {"impulse 75",          "taunt 5"},
2409 {"impulse 76",          "taunt 6"},
2410 {"impulse 77",          "taunt 7"},
2411 {"impulse 78",          "taunt 8"},
2412 {"impulse 79",          "taunt 9"}
2413 };
2414
2415 static char *goodvsbad2bindnames[][2] =
2416 {
2417 {"impulse 69",          "Power 1"},
2418 {"impulse 70",          "Power 2"},
2419 {"impulse 71",          "Power 3"},
2420 {"+jump",                       "jump / swim up"},
2421 {"+forward",            "walk forward"},
2422 {"+back",                       "backpedal"},
2423 {"+left",                       "turn left"},
2424 {"+right",                      "turn right"},
2425 {"+speed",                      "run"},
2426 {"+moveleft",           "step left"},
2427 {"+moveright",          "step right"},
2428 {"+strafe",             "sidestep"},
2429 {"+lookup",             "look up"},
2430 {"+lookdown",           "look down"},
2431 {"centerview",          "center view"},
2432 {"+mlook",                      "mouse look"},
2433 {"kill",                        "kill yourself"},
2434 {"+moveup",                     "swim up"},
2435 {"+movedown",           "swim down"}
2436 };
2437
2438 static int numcommands;
2439 static char *(*bindnames)[2];
2440
2441 /*
2442 typedef struct binditem_s
2443 {
2444         char *command, *description;
2445         struct binditem_s *next;
2446 }
2447 binditem_t;
2448
2449 typedef struct bindcategory_s
2450 {
2451         char *name;
2452         binditem_t *binds;
2453         struct bindcategory_s *next;
2454 }
2455 bindcategory_t;
2456
2457 static bindcategory_t *bindcategories = NULL;
2458
2459 static void M_ClearBinds (void)
2460 {
2461         for (c = bindcategories;c;c = cnext)
2462         {
2463                 cnext = c->next;
2464                 for (b = c->binds;b;b = bnext)
2465                 {
2466                         bnext = b->next;
2467                         Z_Free(b);
2468                 }
2469                 Z_Free(c);
2470         }
2471         bindcategories = NULL;
2472 }
2473
2474 static void M_AddBindToCategory(bindcategory_t *c, char *command, char *description)
2475 {
2476         for (b = &c->binds;*b;*b = &(*b)->next);
2477         *b = Z_Alloc(sizeof(binditem_t) + strlen(command) + 1 + strlen(description) + 1);
2478         *b->command = (char *)((*b) + 1);
2479         *b->description = *b->command + strlen(command) + 1;
2480         strcpy(*b->command, command);
2481         strcpy(*b->description, description);
2482 }
2483
2484 static void M_AddBind (char *category, char *command, char *description)
2485 {
2486         for (c = &bindcategories;*c;c = &(*c)->next)
2487         {
2488                 if (!strcmp(category, (*c)->name))
2489                 {
2490                         M_AddBindToCategory(*c, command, description);
2491                         return;
2492                 }
2493         }
2494         *c = Z_Alloc(sizeof(bindcategory_t));
2495         M_AddBindToCategory(*c, command, description);
2496 }
2497
2498 static void M_DefaultBinds (void)
2499 {
2500         M_ClearBinds();
2501         M_AddBind("movement", "+jump", "jump / swim up");
2502         M_AddBind("movement", "+forward", "walk forward");
2503         M_AddBind("movement", "+back", "backpedal");
2504         M_AddBind("movement", "+left", "turn left");
2505         M_AddBind("movement", "+right", "turn right");
2506         M_AddBind("movement", "+speed", "run");
2507         M_AddBind("movement", "+moveleft", "step left");
2508         M_AddBind("movement", "+moveright", "step right");
2509         M_AddBind("movement", "+strafe", "sidestep");
2510         M_AddBind("movement", "+lookup", "look up");
2511         M_AddBind("movement", "+lookdown", "look down");
2512         M_AddBind("movement", "centerview", "center view");
2513         M_AddBind("movement", "+mlook", "mouse look");
2514         M_AddBind("movement", "+klook", "keyboard look");
2515         M_AddBind("movement", "+moveup", "swim up");
2516         M_AddBind("movement", "+movedown", "swim down");
2517         M_AddBind("weapons", "+attack", "attack");
2518         M_AddBind("weapons", "impulse 10", "next weapon");
2519         M_AddBind("weapons", "impulse 12", "previous weapon");
2520         M_AddBind("weapons", "impulse 1", "select weapon 1 (axe)");
2521         M_AddBind("weapons", "impulse 2", "select weapon 2 (shotgun)");
2522         M_AddBind("weapons", "impulse 3", "select weapon 3 (super )");
2523         M_AddBind("weapons", "impulse 4", "select weapon 4 (nailgun)");
2524         M_AddBind("weapons", "impulse 5", "select weapon 5 (super nailgun)");
2525         M_AddBind("weapons", "impulse 6", "select weapon 6 (grenade launcher)");
2526         M_AddBind("weapons", "impulse 7", "select weapon 7 (rocket launcher)");
2527         M_AddBind("weapons", "impulse 8", "select weapon 8 (lightning gun)");
2528 }
2529 */
2530
2531
2532 static int              keys_cursor;
2533 static int              bind_grab;
2534
2535 void M_Menu_Keys_f (void)
2536 {
2537         key_dest = key_menu;
2538         m_state = m_keys;
2539         m_entersound = true;
2540 }
2541
2542 #define NUMKEYS 5
2543
2544 void M_FindKeysForCommand (const char *command, int *keys)
2545 {
2546         int             count;
2547         int             j;
2548         char    *b;
2549
2550         for (j = 0;j < NUMKEYS;j++)
2551                 keys[j] = -1;
2552
2553         count = 0;
2554
2555         for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2556         {
2557                 b = keybindings[0][j];
2558                 if (!b)
2559                         continue;
2560                 if (!strcmp (b, command) )
2561                 {
2562                         keys[count++] = j;
2563                         if (count == NUMKEYS)
2564                                 break;
2565                 }
2566         }
2567 }
2568
2569 static void M_UnbindCommand (char *command)
2570 {
2571         int             j;
2572         char    *b;
2573
2574         for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2575         {
2576                 b = keybindings[0][j];
2577                 if (!b)
2578                         continue;
2579                 if (!strcmp (b, command))
2580                         Key_SetBinding (j, 0, "");
2581         }
2582 }
2583
2584
2585 static void M_Keys_Draw (void)
2586 {
2587         int             i, j;
2588         int             keys[NUMKEYS];
2589         int             y;
2590         cachepic_t      *p;
2591         char    keystring[MAX_INPUTLINE];
2592
2593         M_Background(320, 48 + 8 * numcommands);
2594
2595         p = Draw_CachePic ("gfx/ttl_cstm", true);
2596         M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_cstm");
2597
2598         if (bind_grab)
2599                 M_Print(12, 32, "Press a key or button for this action");
2600         else
2601                 M_Print(18, 32, "Enter to change, backspace to clear");
2602
2603 // search for known bindings
2604         for (i=0 ; i<numcommands ; i++)
2605         {
2606                 y = 48 + 8*i;
2607
2608                 // If there's no command, it's just a section
2609                 if (bindnames[i][0][0] == '\0')
2610                 {
2611                         M_PrintRed (4, y, "\x0D");  // #13 is the little arrow pointing to the right
2612                         M_PrintRed (16, y, bindnames[i][1]);
2613                         continue;
2614                 }
2615                 else
2616                         M_Print(16, y, bindnames[i][1]);
2617
2618                 M_FindKeysForCommand (bindnames[i][0], keys);
2619
2620                 // LordHavoc: redesigned to print more than 2 keys, inspired by Tomaz's MiniRacer
2621                 if (keys[0] == -1)
2622                         strlcpy(keystring, "???", sizeof(keystring));
2623                 else
2624                 {
2625                         keystring[0] = 0;
2626                         for (j = 0;j < NUMKEYS;j++)
2627                         {
2628                                 if (keys[j] != -1)
2629                                 {
2630                                         if (j > 0)
2631                                                 strlcat(keystring, " or ", sizeof(keystring));
2632                                         strlcat(keystring, Key_KeynumToString (keys[j]), sizeof(keystring));
2633                                 }
2634                         }
2635                 }
2636                 M_Print(150, y, keystring);
2637         }
2638
2639         if (bind_grab)
2640                 M_DrawCharacter (140, 48 + keys_cursor*8, '=');
2641         else
2642                 M_DrawCharacter (140, 48 + keys_cursor*8, 12+((int)(realtime*4)&1));
2643 }
2644
2645
2646 static void M_Keys_Key (int k, char ascii)
2647 {
2648         char    cmd[80];
2649         int             keys[NUMKEYS];
2650
2651         if (bind_grab)
2652         {       // defining a key
2653                 S_LocalSound ("sound/misc/menu1.wav");
2654                 if (k == K_ESCAPE)
2655                 {
2656                         bind_grab = false;
2657                 }
2658                 else //if (k != '`')
2659                 {
2660                         sprintf (cmd, "bind \"%s\" \"%s\"\n", Key_KeynumToString (k), bindnames[keys_cursor][0]);
2661                         Cbuf_InsertText (cmd);
2662                 }
2663
2664                 bind_grab = false;
2665                 return;
2666         }
2667
2668         switch (k)
2669         {
2670         case K_ESCAPE:
2671                 M_Menu_Options_f ();
2672                 break;
2673
2674         case K_LEFTARROW:
2675         case K_UPARROW:
2676                 S_LocalSound ("sound/misc/menu1.wav");
2677                 do
2678                 {
2679                         keys_cursor--;
2680                         if (keys_cursor < 0)
2681                                 keys_cursor = numcommands-1;
2682                 }
2683                 while (bindnames[keys_cursor][0][0] == '\0');  // skip sections
2684                 break;
2685
2686         case K_DOWNARROW:
2687         case K_RIGHTARROW:
2688                 S_LocalSound ("sound/misc/menu1.wav");
2689                 do
2690                 {
2691                         keys_cursor++;
2692                         if (keys_cursor >= numcommands)
2693                                 keys_cursor = 0;
2694                 }
2695                 while (bindnames[keys_cursor][0][0] == '\0');  // skip sections
2696                 break;
2697
2698         case K_ENTER:           // go into bind mode
2699                 M_FindKeysForCommand (bindnames[keys_cursor][0], keys);
2700                 S_LocalSound ("sound/misc/menu2.wav");
2701                 if (keys[NUMKEYS - 1] != -1)
2702                         M_UnbindCommand (bindnames[keys_cursor][0]);
2703                 bind_grab = true;
2704                 break;
2705
2706         case K_BACKSPACE:               // delete bindings
2707         case K_DEL:                             // delete bindings
2708                 S_LocalSound ("sound/misc/menu2.wav");
2709                 M_UnbindCommand (bindnames[keys_cursor][0]);
2710                 break;
2711         }
2712 }
2713
2714 void M_Menu_Reset_f (void)
2715 {
2716         key_dest = key_menu;
2717         m_state = m_reset;
2718         m_entersound = true;
2719 }
2720
2721
2722 static void M_Reset_Key (int key, char ascii)
2723 {
2724         switch (key)
2725         {
2726         case 'Y':
2727         case 'y':
2728                 Cbuf_AddText ("cvar_resettodefaults_all;exec default.cfg\n");
2729                 // no break here since we also exit the menu
2730
2731         case K_ESCAPE:
2732         case 'n':
2733         case 'N':
2734                 m_state = m_options;
2735                 m_entersound = true;
2736                 break;
2737
2738         default:
2739                 break;
2740         }
2741 }
2742
2743 static void M_Reset_Draw (void)
2744 {
2745         int lines = 2, linelength = 20;
2746         M_Background(linelength * 8 + 16, lines * 8 + 16);
2747         M_DrawTextBox(0, 0, linelength, lines);
2748         M_Print(8 + 4 * (linelength - 19),  8, "Really wanna reset?");
2749         M_Print(8 + 4 * (linelength - 11), 16, "Press y / n");
2750 }
2751
2752 //=============================================================================
2753 /* VIDEO MENU */
2754
2755 // note: if modes are added to the beginning of this list, update VID_DEFAULT
2756 typedef struct video_resolution_s
2757 {
2758         const char *type;
2759         int width, height;
2760         int conwidth, conheight;
2761         double pixelheight; // pixel aspect
2762 }
2763 video_resolution_t;
2764 video_resolution_t video_resolutions[] =
2765 {
2766 {"Standard 4x3"              ,  320, 240, 320, 240, 1     },
2767 {"Standard 4x3"              ,  400, 300, 400, 300, 1     },
2768 {"Standard 4x3"              ,  512, 384, 512, 384, 1     },
2769 {"Standard 4x3"              ,  640, 480, 640, 480, 1     },
2770 {"Standard 4x3"              ,  800, 600, 640, 480, 1     },
2771 {"Standard 4x3"              , 1024, 768, 640, 480, 1     },
2772 {"Standard 4x3"              , 1152, 864, 640, 480, 1     },
2773 {"Standard 4x3"              , 1280, 960, 640, 480, 1     },
2774 {"Standard 4x3"              , 1400,1050, 640, 480, 1     },
2775 {"Standard 4x3"              , 1600,1200, 640, 480, 1     },
2776 {"Standard 4x3"              , 1792,1344, 640, 480, 1     },
2777 {"Standard 4x3"              , 1856,1392, 640, 480, 1     },
2778 {"Standard 4x3"              , 1920,1440, 640, 480, 1     },
2779 {"Standard 4x3"              , 2048,1536, 640, 480, 1     },
2780 {"Short Pixel (CRT) 5x4"     ,  320, 256, 320, 256, 0.9375},
2781 {"Short Pixel (CRT) 5x4"     ,  640, 512, 640, 512, 0.9375},
2782 {"Short Pixel (CRT) 5x4"     , 1280,1024, 640, 512, 0.9375},
2783 {"Tall Pixel (CRT) 8x5"      ,  320, 200, 320, 200, 1.2   },
2784 {"Tall Pixel (CRT) 8x5"      ,  640, 400, 640, 400, 1.2   },
2785 {"Tall Pixel (CRT) 8x5"      ,  840, 525, 640, 400, 1.2   },
2786 {"Tall Pixel (CRT) 8x5"      ,  960, 600, 640, 400, 1.2   },
2787 {"Tall Pixel (CRT) 8x5"      , 1680,1050, 640, 400, 1.2   },
2788 {"Tall Pixel (CRT) 8x5"      , 1920,1200, 640, 400, 1.2   },
2789 {"Square Pixel (LCD) 5x4"    ,  320, 256, 320, 256, 1     },
2790 {"Square Pixel (LCD) 5x4"    ,  640, 512, 640, 512, 1     },
2791 {"Square Pixel (LCD) 5x4"    , 1280,1024, 640, 512, 1     },
2792 {"WideScreen 5x3"            ,  640, 384, 640, 384, 1     },
2793 {"WideScreen 5x3"            , 1280, 768, 640, 384, 1     },
2794 {"WideScreen 8x5"            ,  320, 200, 320, 200, 1     },
2795 {"WideScreen 8x5"            ,  640, 400, 640, 400, 1     },
2796 {"WideScreen 8x5"            ,  720, 450, 720, 450, 1     },
2797 {"WideScreen 8x5"            ,  840, 525, 640, 400, 1     },
2798 {"WideScreen 8x5"            ,  960, 600, 640, 400, 1     },
2799 {"WideScreen 8x5"            , 1280, 800, 640, 400, 1     },
2800 {"WideScreen 8x5"            , 1440, 900, 720, 450, 1     },
2801 {"WideScreen 8x5"            , 1680,1050, 640, 400, 1     },
2802 {"WideScreen 8x5"            , 1920,1200, 640, 400, 1     },
2803 {"WideScreen 8x5"            , 2560,1600, 640, 400, 1     },
2804 {"WideScreen 8x5"            , 3840,2400, 640, 400, 1     },
2805 {"WideScreen 14x9"           ,  840, 540, 640, 400, 1     },
2806 {"WideScreen 14x9"           , 1680,1080, 640, 400, 1     },
2807 {"WideScreen 16x9"           ,  640, 360, 640, 360, 1     },
2808 {"WideScreen 16x9"           ,  683, 384, 683, 384, 1     },
2809 {"WideScreen 16x9"           ,  960, 540, 640, 360, 1     },
2810 {"WideScreen 16x9"           , 1280, 720, 640, 360, 1     },
2811 {"WideScreen 16x9"           , 1366, 768, 683, 384, 1     },
2812 {"WideScreen 16x9"           , 1920,1080, 640, 360, 1     },
2813 {"WideScreen 16x9"           , 2560,1440, 640, 360, 1     },
2814 {"WideScreen 16x9"           , 3840,2160, 640, 360, 1     },
2815 {"NTSC 3x2"                  ,  360, 240, 360, 240, 1.125 },
2816 {"NTSC 3x2"                  ,  720, 480, 720, 480, 1.125 },
2817 {"PAL 14x11"                 ,  360, 283, 360, 283, 0.9545},
2818 {"PAL 14x11"                 ,  720, 566, 720, 566, 0.9545},
2819 {"NES 8x7"                   ,  256, 224, 256, 224, 1.1667},
2820 {"SNES 8x7"                  ,  512, 448, 512, 448, 1.1667},
2821 {NULL, 0, 0, 0, 0, 0}
2822 };
2823 // this is the number of the default mode (640x480) in the list above
2824 #define VID_DEFAULT 3
2825 #define VID_RES_COUNT ((int)(sizeof(video_resolutions) / sizeof(video_resolutions[0])) - 1)
2826
2827 #define VIDEO_ITEMS 9
2828 static int video_cursor = 0;
2829 static int video_cursor_table[] = {56, 68, 88, 100, 112, 132, 162, 174, 186};
2830 static int video_resolution;
2831
2832 void M_Menu_Video_f (void)
2833 {
2834         int i;
2835
2836         key_dest = key_menu;
2837         m_state = m_video;
2838         m_entersound = true;
2839
2840         // Look for the closest match to the current resolution
2841         video_resolution = 0;
2842         for (i = 1;i < VID_RES_COUNT;i++)
2843         {
2844                 // if the new mode would be a worse match in width, skip it
2845                 if (fabs(video_resolutions[i].width - vid.width) > fabs(video_resolutions[video_resolution].width - vid.width))
2846                         continue;
2847                 // if it is equal in width, check height
2848                 if (video_resolutions[i].width == vid.width && video_resolutions[video_resolution].width == vid.width)
2849                 {
2850                         // if the new mode would be a worse match in height, skip it
2851                         if (fabs(video_resolutions[i].height - vid.height) > fabs(video_resolutions[video_resolution].height - vid.height))
2852                                 continue;
2853                         // if it is equal in width and height, check pixel aspect
2854                         if (video_resolutions[i].height == vid.height && video_resolutions[video_resolution].height == vid.height)
2855                         {
2856                                 // if the new mode would be a worse match in pixel aspect, skip it
2857                                 if (fabs(video_resolutions[i].pixelheight - vid_pixelheight.value) > fabs(video_resolutions[video_resolution].pixelheight - vid_pixelheight.value))
2858                                         continue;
2859                                 // if it is equal in everything, skip it (prefer earlier modes)
2860                                 if (video_resolutions[i].pixelheight == vid_pixelheight.value && video_resolutions[video_resolution].pixelheight == vid_pixelheight.value)
2861                                         continue;
2862                                 // better match for width, height, and pixel aspect
2863                                 video_resolution = i;
2864                         }
2865                         else // better match for width and height
2866                                 video_resolution = i;
2867                 }
2868                 else // better match for width
2869                         video_resolution = i;
2870         }
2871 }
2872
2873
2874 static void M_Video_Draw (void)
2875 {
2876         cachepic_t      *p;
2877
2878         M_Background(320, 200);
2879
2880         M_DrawPic(16, 4, "gfx/qplaque");
2881         p = Draw_CachePic("gfx/vidmodes", true);
2882         M_DrawPic((320-p->width)/2, 4, "gfx/vidmodes");
2883
2884         // Current Resolution
2885         M_Print(16, video_cursor_table[0], "    Current Resolution");
2886         if (vid_supportrefreshrate && vid.fullscreen)
2887                 M_Print(220, video_cursor_table[0], va("%dx%d %dhz", vid.width, vid.height, vid.refreshrate));
2888         else
2889                 M_Print(220, video_cursor_table[0], va("%dx%d", vid.width, vid.height));
2890
2891         // Proposed Resolution
2892         M_Print(16, video_cursor_table[1], "        New Resolution");
2893         M_Print(220, video_cursor_table[1], va("%dx%d", video_resolutions[video_resolution].width, video_resolutions[video_resolution].height));
2894         M_Print(96, video_cursor_table[1] + 8, va("Type: %s", video_resolutions[video_resolution].type));
2895
2896         // Bits per pixel
2897         M_Print(16, video_cursor_table[2], "        Bits per pixel");
2898         M_Print(220, video_cursor_table[2], (vid_bitsperpixel.integer == 32) ? "32" : "16");
2899
2900         // Refresh Rate
2901         M_ItemPrint(16, video_cursor_table[3], "          Refresh Rate", vid_supportrefreshrate);
2902         M_DrawSlider(220, video_cursor_table[3], vid_refreshrate.integer, 60, 150);
2903
2904         // Fullscreen
2905         M_Print(16, video_cursor_table[4], "            Fullscreen");
2906         M_DrawCheckbox(220, video_cursor_table[4], vid_fullscreen.integer);
2907
2908         // "Apply" button
2909         M_Print(220, video_cursor_table[5], "Apply");
2910
2911         // Vertical Sync
2912         M_ItemPrint(16, video_cursor_table[6], "         Vertical Sync", gl_videosyncavailable);
2913         M_DrawCheckbox(220, video_cursor_table[6], vid_vsync.integer);
2914
2915         M_ItemPrint(16, video_cursor_table[7], "    Anisotropic Filter", gl_support_anisotropy);
2916         M_DrawSlider(220, video_cursor_table[7], gl_texture_anisotropy.integer, 1, gl_max_anisotropy);
2917
2918         M_ItemPrint(16, video_cursor_table[8], "       Texture Quality", true);
2919         M_DrawSlider(220, video_cursor_table[8], gl_picmip.value, 3, 0);
2920
2921         // Cursor
2922         M_DrawCharacter(200, video_cursor_table[video_cursor], 12+((int)(realtime*4)&1));
2923 }
2924
2925
2926 static void M_Menu_Video_AdjustSliders (int dir)
2927 {
2928         S_LocalSound ("sound/misc/menu3.wav");
2929
2930         switch (video_cursor)
2931         {
2932                 // Resolution
2933                 case 1:
2934                 {
2935                         int r;
2936                         for(r = 0;r < VID_RES_COUNT;r++)
2937                         {
2938                                 video_resolution += dir;
2939                                 if (video_resolution >= VID_RES_COUNT)
2940                                         video_resolution = 0;
2941                                 if (video_resolution < 0)
2942                                         video_resolution = VID_RES_COUNT - 1;
2943                                 if (video_resolutions[video_resolution].width >= vid_minwidth.integer && video_resolutions[video_resolution].height >= vid_minheight.integer)
2944                                         break;
2945                         }
2946                         break;
2947                 }
2948
2949                 // Bits per pixel
2950                 case 2:
2951                         Cvar_SetValueQuick (&vid_bitsperpixel, (vid_bitsperpixel.integer == 32) ? 16 : 32);
2952                         break;
2953                 // Refresh Rate
2954                 case 3:
2955                         Cvar_SetValueQuick (&vid_refreshrate, vid_refreshrate.integer + dir);
2956                         break;
2957                 case 4:
2958                         Cvar_SetValueQuick (&vid_fullscreen, !vid_fullscreen.integer);
2959                         break;
2960
2961                 case 6:
2962                         Cvar_SetValueQuick (&vid_vsync, !vid_vsync.integer);
2963                         break;
2964                 case 7:
2965                         Cvar_SetValueQuick (&gl_texture_anisotropy, bound(1, gl_texture_anisotropy.value * (dir < 0 ? 0.5 : 2.0), gl_max_anisotropy));
2966                         break;
2967                 case 8:
2968                         Cvar_SetValueQuick (&gl_picmip, bound(0, gl_picmip.value - dir, 3));
2969                         break;
2970         }
2971 }
2972
2973
2974 static void M_Video_Key (int key, char ascii)
2975 {
2976         switch (key)
2977         {
2978                 case K_ESCAPE:
2979                         // vid_shared.c has a copy of the current video config. We restore it
2980                         Cvar_SetValueQuick(&vid_fullscreen, vid.fullscreen);
2981                         Cvar_SetValueQuick(&vid_bitsperpixel, vid.bitsperpixel);
2982                         if (vid_supportrefreshrate)
2983                                 Cvar_SetValueQuick(&vid_refreshrate, vid.refreshrate);
2984
2985                         S_LocalSound ("sound/misc/menu1.wav");
2986                         M_Menu_Options_f ();
2987                         break;
2988
2989                 case K_ENTER:
2990                         m_entersound = true;
2991                         switch (video_cursor)
2992                         {
2993                                 case 5:
2994                                         Cvar_SetValueQuick (&vid_width, video_resolutions[video_resolution].width);
2995                                         Cvar_SetValueQuick (&vid_height, video_resolutions[video_resolution].height);
2996                                         Cvar_SetValueQuick (&vid_conwidth, video_resolutions[video_resolution].conwidth);
2997                                         Cvar_SetValueQuick (&vid_conheight, video_resolutions[video_resolution].conheight);
2998                                         Cvar_SetValueQuick (&vid_pixelheight, video_resolutions[video_resolution].pixelheight);
2999                                         Cbuf_AddText ("vid_restart\n");
3000                                         M_Menu_Options_f ();
3001                                         break;
3002                                 default:
3003                                         M_Menu_Video_AdjustSliders (1);
3004                         }
3005                         break;
3006
3007                 case K_UPARROW:
3008                         S_LocalSound ("sound/misc/menu1.wav");
3009                         video_cursor--;
3010                         if (video_cursor < 0)
3011                                 video_cursor = VIDEO_ITEMS-1;
3012                         break;
3013
3014                 case K_DOWNARROW:
3015                         S_LocalSound ("sound/misc/menu1.wav");
3016                         video_cursor++;
3017                         if (video_cursor >= VIDEO_ITEMS)
3018                                 video_cursor = 0;
3019                         break;
3020
3021                 case K_LEFTARROW:
3022                         M_Menu_Video_AdjustSliders (-1);
3023                         break;
3024
3025                 case K_RIGHTARROW:
3026                         M_Menu_Video_AdjustSliders (1);
3027                         break;
3028         }
3029 }
3030
3031 //=============================================================================
3032 /* HELP MENU */
3033
3034 static int              help_page;
3035 #define NUM_HELP_PAGES  6
3036
3037
3038 void M_Menu_Help_f (void)
3039 {
3040         key_dest = key_menu;
3041         m_state = m_help;
3042         m_entersound = true;
3043         help_page = 0;
3044 }
3045
3046
3047
3048 static void M_Help_Draw (void)
3049 {
3050         M_Background(320, 200);
3051         M_DrawPic (0, 0, va("gfx/help%i", help_page));
3052 }
3053
3054
3055 static void M_Help_Key (int key, char ascii)
3056 {
3057         switch (key)
3058         {
3059         case K_ESCAPE:
3060                 M_Menu_Main_f ();
3061                 break;
3062
3063         case K_UPARROW:
3064         case K_RIGHTARROW:
3065                 m_entersound = true;
3066                 if (++help_page >= NUM_HELP_PAGES)
3067                         help_page = 0;
3068                 break;
3069
3070         case K_DOWNARROW:
3071         case K_LEFTARROW:
3072                 m_entersound = true;
3073                 if (--help_page < 0)
3074                         help_page = NUM_HELP_PAGES-1;
3075                 break;
3076         }
3077
3078 }
3079
3080 //=============================================================================
3081 /* CEDITS MENU */
3082
3083 void M_Menu_Credits_f (void)
3084 {
3085         key_dest = key_menu;
3086         m_state = m_credits;
3087         m_entersound = true;
3088 }
3089
3090
3091
3092 static void M_Credits_Draw (void)
3093 {
3094         M_Background(640, 480);
3095         M_DrawPic (0, 0, "gfx/creditsmiddle");
3096         M_Print (640/2 - 14/2*8, 236, "Coming soon...");
3097         M_DrawPic (0, 0, "gfx/creditstop");
3098         M_DrawPic (0, 433, "gfx/creditsbottom");
3099 }
3100
3101
3102 static void M_Credits_Key (int key, char ascii)
3103 {
3104                 M_Menu_Main_f ();
3105 }
3106
3107 //=============================================================================
3108 /* QUIT MENU */
3109
3110 static char *m_quit_message[9];
3111 static int              m_quit_prevstate;
3112 static qboolean wasInMenus;
3113
3114
3115 static int M_QuitMessage(char *line1, char *line2, char *line3, char *line4, char *line5, char *line6, char *line7, char *line8)
3116 {
3117         m_quit_message[0] = line1;
3118         m_quit_message[1] = line2;
3119         m_quit_message[2] = line3;
3120         m_quit_message[3] = line4;
3121         m_quit_message[4] = line5;
3122         m_quit_message[5] = line6;
3123         m_quit_message[6] = line7;
3124         m_quit_message[7] = line8;
3125         m_quit_message[8] = NULL;
3126         return 1;
3127 }
3128
3129 static int M_ChooseQuitMessage(int request)
3130 {
3131         if (m_missingdata)
3132         {
3133                 // frag related quit messages are pointless for a fallback menu, so use something generic
3134                 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3135                 return 0;
3136         }
3137         switch (gamemode)
3138         {
3139         case GAME_NORMAL:
3140         case GAME_HIPNOTIC:
3141         case GAME_ROGUE:
3142         case GAME_NEHAHRA:
3143         case GAME_DEFEATINDETAIL2:
3144                 if (request-- == 0) return M_QuitMessage("Are you gonna quit","this game just like","everything else?",NULL,NULL,NULL,NULL,NULL);
3145                 if (request-- == 0) return M_QuitMessage("Milord, methinks that","thou art a lowly","quitter. Is this true?",NULL,NULL,NULL,NULL,NULL);
3146                 if (request-- == 0) return M_QuitMessage("Do I need to bust your","face open for trying","to quit?",NULL,NULL,NULL,NULL,NULL);
3147                 if (request-- == 0) return M_QuitMessage("Man, I oughta smack you","for trying to quit!","Press Y to get","smacked out.",NULL,NULL,NULL,NULL);
3148                 if (request-- == 0) return M_QuitMessage("Press Y to quit like a","big loser in life.","Press N to stay proud","and successful!",NULL,NULL,NULL,NULL);
3149                 if (request-- == 0) return M_QuitMessage("If you press Y to","quit, I will summon","Satan all over your","hard drive!",NULL,NULL,NULL,NULL);
3150                 if (request-- == 0) return M_QuitMessage("Um, Asmodeus dislikes","his children trying to","quit. Press Y to return","to your Tinkertoys.",NULL,NULL,NULL,NULL);
3151                 if (request-- == 0) return M_QuitMessage("If you quit now, I'll","throw a blanket-party","for you next time!",NULL,NULL,NULL,NULL,NULL);
3152                 break;
3153         case GAME_GOODVSBAD2:
3154                 if (request-- == 0) return M_QuitMessage("Press Yes To Quit","...","Yes",NULL,NULL,NULL,NULL,NULL);
3155                 if (request-- == 0) return M_QuitMessage("Do you really want to","Quit?","Play Good vs bad 3!",NULL,NULL,NULL,NULL,NULL);
3156                 if (request-- == 0) return M_QuitMessage("All your quit are","belong to long duck","dong",NULL,NULL,NULL,NULL,NULL);
3157                 if (request-- == 0) return M_QuitMessage("Press Y to quit","","But are you too legit?",NULL,NULL,NULL,NULL,NULL);
3158                 if (request-- == 0) return M_QuitMessage("This game was made by","e@chip-web.com","It is by far the best","game ever made.",NULL,NULL,NULL,NULL);
3159                 if (request-- == 0) return M_QuitMessage("Even I really dont","know of a game better","Press Y to quit","like rougue chedder",NULL,NULL,NULL,NULL);
3160                 if (request-- == 0) return M_QuitMessage("After you stop playing","tell the guys who made","counterstrike to just","kill themselves now",NULL,NULL,NULL,NULL);
3161                 if (request-- == 0) return M_QuitMessage("Press Y to exit to DOS","","SSH login as user Y","to exit to Linux",NULL,NULL,NULL,NULL);
3162                 if (request-- == 0) return M_QuitMessage("Press Y like you","were waanderers","from Ys'",NULL,NULL,NULL,NULL,NULL);
3163                 if (request-- == 0) return M_QuitMessage("This game was made in","Nippon like the SS","announcer's saying ipon",NULL,NULL,NULL,NULL,NULL);
3164                 if (request-- == 0) return M_QuitMessage("you","want to quit?",NULL,NULL,NULL,NULL,NULL,NULL);
3165                 if (request-- == 0) return M_QuitMessage("Please stop playing","this stupid game",NULL,NULL,NULL,NULL,NULL,NULL);
3166                 break;
3167         case GAME_BATTLEMECH:
3168                 if (request-- == 0) return M_QuitMessage("? WHY ?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3169                 if (request-- == 0) return M_QuitMessage("Leave now and your mech is scrap!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3170                 if (request-- == 0) return M_QuitMessage("Accept Defeat?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3171                 if (request-- == 0) return M_QuitMessage("Wait! There are more mechs to destroy!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3172                 if (request-- == 0) return M_QuitMessage("Where's your bloodlust?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3173                 if (request-- == 0) return M_QuitMessage("Your mech here is way more impressive","than your car out there...","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL);
3174                 if (request-- == 0) return M_QuitMessage("Quitting won't reduce your debt","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3175                 break;
3176         case GAME_OPENQUARTZ:
3177                 if (request-- == 0) return M_QuitMessage("There is nothing like free beer!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3178                 if (request-- == 0) return M_QuitMessage("GNU is not Unix!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3179                 if (request-- == 0) return M_QuitMessage("You prefer free beer over free speech?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3180                 if (request-- == 0) return M_QuitMessage("Is OpenQuartz Propaganda?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3181                 break;
3182         default:
3183                 if (request-- == 0) return M_QuitMessage("Tired of fragging already?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3184                 if (request-- == 0) return M_QuitMessage("Quit now and forfeit your bodycount?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3185                 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3186                 if (request-- == 0) return M_QuitMessage("Off to do something constructive?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3187                 break;
3188         }
3189         return 0;
3190 };
3191
3192 void M_Menu_Quit_f (void)
3193 {
3194         int n;
3195         if (m_state == m_quit)
3196                 return;
3197         wasInMenus = (key_dest == key_menu);
3198         key_dest = key_menu;
3199         m_quit_prevstate = m_state;
3200         m_state = m_quit;
3201         m_entersound = true;
3202         // count how many there are
3203         for (n = 1;M_ChooseQuitMessage(n);n++);
3204         // choose one
3205         M_ChooseQuitMessage(rand() % n);
3206 }
3207
3208
3209 static void M_Quit_Key (int key, char ascii)
3210 {
3211         switch (key)
3212         {
3213         case K_ESCAPE:
3214         case 'n':
3215         case 'N':
3216                 if (wasInMenus)
3217                 {
3218                         m_state = (enum m_state_e)m_quit_prevstate;
3219                         m_entersound = true;
3220                 }
3221                 else
3222                 {
3223                         key_dest = key_game;
3224                         m_state = m_none;
3225                 }
3226                 break;
3227
3228         case 'Y':
3229         case 'y':
3230                 Host_Quit_f ();
3231                 break;
3232
3233         default:
3234                 break;
3235         }
3236 }
3237
3238 static void M_Quit_Draw (void)
3239 {
3240         int i, l, linelength, firstline, lastline, lines;
3241         for (i = 0, linelength = 0, firstline = 9999, lastline = -1;m_quit_message[i];i++)
3242         {
3243                 if ((l = (int)strlen(m_quit_message[i])))
3244                 {
3245                         if (firstline > i)
3246                                 firstline = i;
3247                         if (lastline < i)
3248                                 lastline = i;
3249                         if (linelength < l)
3250                                 linelength = l;
3251                 }
3252         }
3253         lines = (lastline - firstline) + 1;
3254         M_Background(linelength * 8 + 16, lines * 8 + 16);
3255         if (!m_missingdata) //since this is a fallback menu for missing data, it is very hard to read with the box
3256                 M_DrawTextBox(0, 0, linelength, lines); //this is less obtrusive than hacking up the M_DrawTextBox function
3257         for (i = 0, l = firstline;i < lines;i++, l++)
3258                 M_Print(8 + 4 * (linelength - strlen(m_quit_message[l])), 8 + 8 * i, m_quit_message[l]);
3259 }
3260
3261 //=============================================================================
3262 /* LAN CONFIG MENU */
3263
3264 static int              lanConfig_cursor = -1;
3265 static int              lanConfig_cursor_table [] = {56, 76, 84, 120};
3266 #define NUM_LANCONFIG_CMDS      4
3267
3268 static int      lanConfig_port;
3269 static char     lanConfig_portname[6];
3270 static char     lanConfig_joinname[22];
3271
3272 void M_Menu_LanConfig_f (void)
3273 {
3274         key_dest = key_menu;
3275         m_state = m_lanconfig;
3276         m_entersound = true;
3277         if (lanConfig_cursor == -1)
3278         {
3279                 if (JoiningGame)
3280                         lanConfig_cursor = 1;
3281         }
3282         if (StartingGame)
3283                 lanConfig_cursor = 1;
3284         lanConfig_port = 26000;
3285         sprintf(lanConfig_portname, "%u", (unsigned int) lanConfig_port);
3286
3287         M_Update_Return_Reason("");
3288 }
3289
3290
3291 static void M_LanConfig_Draw (void)
3292 {
3293         cachepic_t      *p;
3294         int             basex;
3295         char    *startJoin;
3296         char    *protocol;
3297
3298         M_Background(320, 200);
3299
3300         M_DrawPic (16, 4, "gfx/qplaque");
3301         p = Draw_CachePic ("gfx/p_multi", true);
3302         basex = (320-p->width)/2;
3303         M_DrawPic (basex, 4, "gfx/p_multi");
3304
3305         if (StartingGame)
3306                 startJoin = "New Game";
3307         else
3308                 startJoin = "Join Game";
3309         protocol = "TCP/IP";
3310         M_Print(basex, 32, va ("%s - %s", startJoin, protocol));
3311         basex += 8;
3312
3313         M_Print(basex, lanConfig_cursor_table[0], "Port");
3314         M_DrawTextBox (basex+8*8, lanConfig_cursor_table[0]-8, 6, 1);
3315         M_Print(basex+9*8, lanConfig_cursor_table[0], lanConfig_portname);
3316
3317         if (JoiningGame)
3318         {
3319                 M_Print(basex, lanConfig_cursor_table[1], "Search for DarkPlaces games...");
3320                 M_Print(basex, lanConfig_cursor_table[2], "Search for QuakeWorld games...");
3321                 M_Print(basex, lanConfig_cursor_table[3]-16, "Join game at:");
3322                 M_DrawTextBox (basex+8, lanConfig_cursor_table[3]-8, 22, 1);
3323                 M_Print(basex+16, lanConfig_cursor_table[3], lanConfig_joinname);
3324         }
3325         else
3326         {
3327                 M_DrawTextBox (basex, lanConfig_cursor_table[1]-8, 2, 1);
3328                 M_Print(basex+8, lanConfig_cursor_table[1], "OK");
3329         }
3330
3331         M_DrawCharacter (basex-8, lanConfig_cursor_table [lanConfig_cursor], 12+((int)(realtime*4)&1));
3332
3333         if (lanConfig_cursor == 0)
3334                 M_DrawCharacter (basex+9*8 + 8*strlen(lanConfig_portname), lanConfig_cursor_table [lanConfig_cursor], 10+((int)(realtime*4)&1));
3335
3336         if (lanConfig_cursor == 3)
3337                 M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [lanConfig_cursor], 10+((int)(realtime*4)&1));
3338
3339         if (*m_return_reason)
3340                 M_Print(basex, 168, m_return_reason);
3341 }
3342
3343
3344 static void M_LanConfig_Key (int key, char ascii)
3345 {
3346         int             l;
3347
3348         switch (key)
3349         {
3350         case K_ESCAPE:
3351                 M_Menu_MultiPlayer_f ();
3352                 break;
3353
3354         case K_UPARROW:
3355                 S_LocalSound ("sound/misc/menu1.wav");
3356                 lanConfig_cursor--;
3357                 if (lanConfig_cursor < 0)
3358                         lanConfig_cursor = NUM_LANCONFIG_CMDS-1;
3359                 // when in start game menu, skip the unused search qw servers item
3360                 if (StartingGame && lanConfig_cursor == 2)
3361                         lanConfig_cursor = 1;
3362                 break;
3363
3364         case K_DOWNARROW:
3365                 S_LocalSound ("sound/misc/menu1.wav");
3366                 lanConfig_cursor++;
3367                 if (lanConfig_cursor >= NUM_LANCONFIG_CMDS)
3368                         lanConfig_cursor = 0;
3369                 // when in start game menu, skip the unused search qw servers item
3370                 if (StartingGame && lanConfig_cursor == 1)
3371                         lanConfig_cursor = 2;
3372                 break;
3373
3374         case K_ENTER:
3375                 if (lanConfig_cursor == 0)
3376                         break;
3377
3378                 m_entersound = true;
3379
3380                 Cbuf_AddText ("stopdemo\n");
3381
3382                 Cvar_SetValue("port", lanConfig_port);
3383
3384                 if (lanConfig_cursor == 1 || lanConfig_cursor == 2)
3385                 {
3386                         if (StartingGame)
3387                         {
3388                                 M_Menu_GameOptions_f ();
3389                                 break;
3390                         }
3391                         M_Menu_ServerList_f();
3392                         break;
3393                 }
3394
3395                 if (lanConfig_cursor == 3)
3396                         Cbuf_AddText ( va ("connect \"%s\"\n", lanConfig_joinname) );
3397                 break;
3398
3399         case K_BACKSPACE:
3400                 if (lanConfig_cursor == 0)
3401                 {
3402                         if (strlen(lanConfig_portname))
3403                                 lanConfig_portname[strlen(lanConfig_portname)-1] = 0;
3404                 }
3405
3406                 if (lanConfig_cursor == 3)
3407                 {
3408                         if (strlen(lanConfig_joinname))
3409                                 lanConfig_joinname[strlen(lanConfig_joinname)-1] = 0;
3410                 }
3411                 break;
3412
3413         default:
3414                 if (ascii < 32)
3415                         break;
3416
3417                 if (lanConfig_cursor == 3)
3418                 {
3419                         l = (int)strlen(lanConfig_joinname);
3420                         if (l < 21)
3421                         {
3422                                 lanConfig_joinname[l+1] = 0;
3423                                 lanConfig_joinname[l] = ascii;
3424                         }
3425                 }
3426
3427                 if (ascii < '0' || ascii > '9')
3428                         break;
3429                 if (lanConfig_cursor == 0)
3430                 {
3431                         l = (int)strlen(lanConfig_portname);
3432                         if (l < 5)
3433                         {
3434                                 lanConfig_portname[l+1] = 0;
3435                                 lanConfig_portname[l] = ascii;
3436                         }
3437                 }
3438         }
3439
3440         if (StartingGame && lanConfig_cursor == 3)
3441         {
3442                 if (key == K_UPARROW)
3443                         lanConfig_cursor = 1;
3444                 else
3445                         lanConfig_cursor = 0;
3446         }
3447
3448         l =  atoi(lanConfig_portname);
3449         if (l <= 65535)
3450                 lanConfig_port = l;
3451         sprintf(lanConfig_portname, "%u", (unsigned int) lanConfig_port);
3452 }
3453
3454 //=============================================================================
3455 /* GAME OPTIONS MENU */
3456
3457 typedef struct level_s
3458 {
3459         char    *name;
3460         char    *description;
3461 } level_t;
3462
3463 typedef struct episode_s
3464 {
3465         char    *description;
3466         int             firstLevel;
3467         int             levels;
3468 } episode_t;
3469
3470 typedef struct gamelevels_s
3471 {
3472         char *gamename;
3473         level_t *levels;
3474         episode_t *episodes;
3475         int numepisodes;
3476 }
3477 gamelevels_t;
3478
3479 static level_t quakelevels[] =
3480 {
3481         {"start", "Entrance"},  // 0
3482
3483         {"e1m1", "Slipgate Complex"},                           // 1
3484         {"e1m2", "Castle of the Damned"},
3485         {"e1m3", "The Necropolis"},
3486         {"e1m4", "The Grisly Grotto"},
3487         {"e1m5", "Gloom Keep"},
3488         {"e1m6", "The Door To Chthon"},
3489         {"e1m7", "The House of Chthon"},
3490         {"e1m8", "Ziggurat Vertigo"},
3491
3492         {"e2m1", "The Installation"},                           // 9
3493         {"e2m2", "Ogre Citadel"},
3494         {"e2m3", "Crypt of Decay"},
3495         {"e2m4", "The Ebon Fortress"},
3496         {"e2m5", "The Wizard's Manse"},
3497         {"e2m6", "The Dismal Oubliette"},
3498         {"e2m7", "Underearth"},
3499
3500         {"e3m1", "Termination Central"},                        // 16
3501         {"e3m2", "The Vaults of Zin"},
3502         {"e3m3", "The Tomb of Terror"},
3503         {"e3m4", "Satan's Dark Delight"},
3504         {"e3m5", "Wind Tunnels"},
3505         {"e3m6", "Chambers of Torment"},
3506         {"e3m7", "The Haunted Halls"},
3507
3508         {"e4m1", "The Sewage System"},                          // 23
3509         {"e4m2", "The Tower of Despair"},
3510         {"e4m3", "The Elder God Shrine"},
3511         {"e4m4", "The Palace of Hate"},
3512         {"e4m5", "Hell's Atrium"},
3513         {"e4m6", "The Pain Maze"},
3514         {"e4m7", "Azure Agony"},
3515         {"e4m8", "The Nameless City"},
3516
3517         {"end", "Shub-Niggurath's Pit"},                        // 31
3518
3519         {"dm1", "Place of Two Deaths"},                         // 32
3520         {"dm2", "Claustrophobopolis"},
3521         {"dm3", "The Abandoned Base"},
3522         {"dm4", "The Bad Place"},
3523         {"dm5", "The Cistern"},
3524         {"dm6", "The Dark Zone"}
3525 };
3526
3527 static episode_t quakeepisodes[] =
3528 {
3529         {"Welcome to Quake", 0, 1},
3530         {"Doomed Dimension", 1, 8},
3531         {"Realm of Black Magic", 9, 7},
3532         {"Netherworld", 16, 7},
3533         {"The Elder World", 23, 8},
3534         {"Final Level", 31, 1},
3535         {"Deathmatch Arena", 32, 6}
3536 };
3537
3538  //MED 01/06/97 added hipnotic levels
3539 static level_t     hipnoticlevels[] =
3540 {
3541    {"start", "Command HQ"},  // 0
3542
3543    {"hip1m1", "The Pumping Station"},          // 1
3544    {"hip1m2", "Storage Facility"},
3545    {"hip1m3", "The Lost Mine"},
3546    {"hip1m4", "Research Facility"},
3547    {"hip1m5", "Military Complex"},
3548
3549    {"hip2m1", "Ancient Realms"},          // 6
3550    {"hip2m2", "The Black Cathedral"},
3551    {"hip2m3", "The Catacombs"},
3552    {"hip2m4", "The Crypt"},
3553    {"hip2m5", "Mortum's Keep"},
3554    {"hip2m6", "The Gremlin's Domain"},
3555
3556    {"hip3m1", "Tur Torment"},       // 12
3557    {"hip3m2", "Pandemonium"},
3558    {"hip3m3", "Limbo"},
3559    {"hip3m4", "The Gauntlet"},
3560
3561    {"hipend", "Armagon's Lair"},       // 16
3562
3563    {"hipdm1", "The Edge of Oblivion"}           // 17
3564 };
3565
3566 //MED 01/06/97  added hipnotic episodes
3567 static episode_t   hipnoticepisodes[] =
3568 {
3569    {"Scourge of Armagon", 0, 1},
3570    {"Fortress of the Dead", 1, 5},
3571    {"Dominion of Darkness", 6, 6},
3572    {"The Rift", 12, 4},
3573    {"Final Level", 16, 1},
3574    {"Deathmatch Arena", 17, 1}
3575 };
3576
3577 //PGM 01/07/97 added rogue levels
3578 //PGM 03/02/97 added dmatch level
3579 static level_t          roguelevels[] =
3580 {
3581         {"start",       "Split Decision"},
3582         {"r1m1",        "Deviant's Domain"},
3583         {"r1m2",        "Dread Portal"},
3584         {"r1m3",        "Judgement Call"},
3585         {"r1m4",        "Cave of Death"},
3586         {"r1m5",        "Towers of Wrath"},
3587         {"r1m6",        "Temple of Pain"},
3588         {"r1m7",        "Tomb of the Overlord"},
3589         {"r2m1",        "Tempus Fugit"},
3590         {"r2m2",        "Elemental Fury I"},
3591         {"r2m3",        "Elemental Fury II"},
3592         {"r2m4",        "Curse of Osiris"},
3593         {"r2m5",        "Wizard's Keep"},
3594         {"r2m6",        "Blood Sacrifice"},
3595         {"r2m7",        "Last Bastion"},
3596         {"r2m8",        "Source of Evil"},
3597         {"ctf1",    "Division of Change"}
3598 };
3599
3600 //PGM 01/07/97 added rogue episodes
3601 //PGM 03/02/97 added dmatch episode
3602 static episode_t        rogueepisodes[] =
3603 {
3604         {"Introduction", 0, 1},
3605         {"Hell's Fortress", 1, 7},
3606         {"Corridors of Time", 8, 8},
3607         {"Deathmatch Arena", 16, 1}
3608 };
3609
3610 static level_t          nehahralevels[] =
3611 {
3612         {"nehstart",    "Welcome to Nehahra"},
3613         {"neh1m1",      "Forge City1: Slipgates"},
3614         {"neh1m2",      "Forge City2: Boiler"},
3615         {"neh1m3",      "Forge City3: Escape"},
3616         {"neh1m4",      "Grind Core"},
3617         {"neh1m5",      "Industrial Silence"},
3618         {"neh1m6",      "Locked-Up Anger"},
3619         {"neh1m7",      "Wanderer of the Wastes"},
3620         {"neh1m8",      "Artemis System Net"},
3621         {"neh1m9",      "To the Death"},
3622         {"neh2m1",      "The Gates of Ghoro"},
3623         {"neh2m2",      "Sacred Trinity"},
3624         {"neh2m3",      "Realm of the Ancients"},
3625         {"neh2m4",      "Temple of the Ancients"},
3626         {"neh2m5",      "Dreams Made Flesh"},
3627         {"neh2m6",      "Your Last Cup of Sorrow"},
3628         {"nehsec",      "Ogre's Bane"},
3629         {"nehahra",     "Nehahra's Den"},
3630         {"nehend",      "Quintessence"}
3631 };
3632
3633 static episode_t        nehahraepisodes[] =
3634 {
3635         {"Welcome to Nehahra", 0, 1},
3636         {"The Fall of Forge", 1, 9},
3637         {"The Outlands", 10, 7},
3638         {"Dimension of the Lost", 17, 2}
3639 };
3640
3641 // Map list for Transfusion
3642 static level_t          transfusionlevels[] =
3643 {
3644         {"e1m1",                "Cradle to Grave"},
3645         {"e1m2",                "Wrong Side of the Tracks"},
3646         {"e1m3",                "Phantom Express"},
3647         {"e1m4",                "Dark Carnival"},
3648         {"e1m5",                "Hallowed Grounds"},
3649         {"e1m6",                "The Great Temple"},
3650         {"e1m7",                "Altar of Stone"},
3651         {"e1m8",                "House of Horrors"},
3652
3653         {"e2m1",                "Shipwrecked"},
3654         {"e2m2",                "The Lumber Mill"},
3655         {"e2m3",                "Rest for the Wicked"},
3656         {"e2m4",                "The Overlooked Hotel"},
3657         {"e2m5",                "The Haunting"},
3658         {"e2m6",                "The Cold Rush"},
3659         {"e2m7",                "Bowels of the Earth"},
3660         {"e2m8",                "The Lair of Shial"},
3661         {"e2m9",                "Thin Ice"},
3662
3663         {"e3m1",                "Ghost Town"},
3664         {"e3m2",                "The Siege"},
3665         {"e3m3",                "Raw Sewage"},
3666         {"e3m4",                "The Sick Ward"},
3667         {"e3m5",                "Spare Parts"},
3668         {"e3m6",                "Monster Bait"},
3669         {"e3m7",                "The Pit of Cerberus"},
3670         {"e3m8",                "Catacombs"},
3671
3672         {"e4m1",                "Butchery Loves Company"},
3673         {"e4m2",                "Breeding Grounds"},
3674         {"e4m3",                "Charnel House"},
3675         {"e4m4",                "Crystal Lake"},
3676         {"e4m5",                "Fire and Brimstone"},
3677         {"e4m6",                "The Ganglion Depths"},
3678         {"e4m7",                "In the Flesh"},
3679         {"e4m8",                "The Hall of the Epiphany"},
3680         {"e4m9",                "Mall of the Dead"},
3681
3682         {"bb1",                 "The Stronghold"},
3683         {"bb2",                 "Winter Wonderland"},
3684         {"bb3",                 "Bodies"},
3685         {"bb4",                 "The Tower"},
3686         {"bb5",                 "Click!"},
3687         {"bb6",                 "Twin Fortress"},
3688         {"bb7",                 "Midgard"},
3689         {"bb8",                 "Fun With Heads"},
3690         {"dm1",                 "Monolith Building 11"},
3691         {"dm2",                 "Power!"},
3692         {"dm3",                 "Area 15"},
3693
3694         {"e6m1",                "Welcome to Your Life"},
3695         {"e6m2",                "They Are Here"},
3696         {"e6m3",                "Public Storage"},
3697         {"e6m4",                "Aqueducts"},
3698         {"e6m5",                "The Ruined Temple"},
3699         {"e6m6",                "Forbidden Rituals"},
3700         {"e6m7",                "The Dungeon"},
3701         {"e6m8",                "Beauty and the Beast"},
3702         {"e6m9",                "Forgotten Catacombs"},
3703
3704         {"cp01",                "Boat Docks"},
3705         {"cp02",                "Old Opera House"},
3706         {"cp03",                "Gothic Library"},
3707         {"cp04",                "Lost Monastery"},
3708         {"cp05",                "Steamboat"},
3709         {"cp06",                "Graveyard"},
3710         {"cp07",                "Mountain Pass"},
3711         {"cp08",                "Abysmal Mine"},
3712         {"cp09",                "Castle"},
3713         {"cps1",                "Boggy Creek"},
3714
3715         {"cpbb01",              "Crypt of Despair"},
3716         {"cpbb02",              "Pits of Blood"},
3717         {"cpbb03",              "Unholy Cathedral"},
3718         {"cpbb04",              "Deadly Inspirations"},
3719
3720         {"b2a15",               "Area 15 (B2)"},
3721         {"b2bodies",    "BB_Bodies (B2)"},
3722         {"b2cabana",    "BB_Cabana"},
3723         {"b2power",             "BB_Power"},
3724         {"barena",              "Blood Arena"},
3725         {"bkeep",               "Blood Keep"},
3726         {"bstar",               "Brown Star"},
3727         {"crypt",               "The Crypt"},
3728
3729         {"bb3_2k1",             "Bodies Infusion"},
3730         {"captasao",    "Captasao"},
3731         {"curandero",   "Curandero"},
3732         {"dcamp",               "DeathCamp"},
3733         {"highnoon",    "HighNoon"},
3734         {"qbb1",                "The Confluence"},
3735         {"qbb2",                "KathartiK"},
3736         {"qbb3",                "Caleb's Woodland Retreat"},
3737         {"zoo",                 "Zoo"},
3738
3739         {"dranzbb6",    "Black Coffee"},
3740         {"fragm",               "Frag'M"},
3741         {"maim",                "Maim"},
3742         {"qe1m7",               "The House of Chthon"},
3743         {"qdm1",                "Place of Two Deaths"},
3744         {"qdm4",                "The Bad Place"},
3745         {"qdm5",                "The Cistern"},
3746         {"qmorbias",    "DM-Morbias"},
3747         {"simple",              "Dead Simple"}
3748 };
3749
3750 static episode_t        transfusionepisodes[] =
3751 {
3752         {"The Way of All Flesh", 0, 8},
3753         {"Even Death May Die", 8, 9},
3754         {"Farewell to Arms", 17, 8},
3755         {"Dead Reckoning", 25, 9},
3756         {"BloodBath", 34, 11},
3757         {"Post Mortem", 45, 9},
3758         {"Cryptic Passage", 54, 10},
3759         {"Cryptic BloodBath", 64, 4},
3760         {"Blood 2", 68, 8},
3761         {"Transfusion", 76, 9},
3762         {"Conversions", 85, 9}
3763 };
3764
3765 static level_t goodvsbad2levels[] =
3766 {
3767         {"rts", "Many Paths"},  // 0
3768         {"chess", "Chess, Scott Hess"},                         // 1
3769         {"dot", "Big Wall"},
3770         {"city2", "The Big City"},
3771         {"bwall", "0 G like Psychic TV"},
3772         {"snow", "Wireframed"},
3773         {"telep", "Infinite Falling"},
3774         {"faces", "Facing Bases"},
3775         {"island", "Adventure Islands"},
3776 };
3777
3778 static episode_t goodvsbad2episodes[] =
3779 {
3780         {"Levels? Bevels!", 0, 8},
3781 };
3782
3783 static level_t battlemechlevels[] =
3784 {
3785         {"start", "Parking Level"},
3786         {"dm1", "Hot Dump"},                        // 1
3787         {"dm2", "The Pits"},
3788         {"dm3", "Dimber Died"},
3789         {"dm4", "Fire in the Hole"},
3790         {"dm5", "Clubhouses"},
3791         {"dm6", "Army go Underground"},
3792 };
3793
3794 static episode_t battlemechepisodes[] =
3795 {
3796         {"Time for Battle", 0, 7},
3797 };
3798
3799 static level_t openquartzlevels[] =
3800 {
3801         {"start", "Welcome to Openquartz"},
3802
3803         {"void1", "The center of nowhere"},                        // 1
3804         {"void2", "The place with no name"},
3805         {"void3", "The lost supply base"},
3806         {"void4", "Past the outer limits"},
3807         {"void5", "Into the nonexistance"},
3808         {"void6", "Void walk"},
3809
3810         {"vtest", "Warp Central"},
3811         {"box", "The deathmatch box"},
3812         {"bunkers", "Void command"},
3813         {"house", "House of chaos"},
3814         {"office", "Overnight office kill"},
3815         {"am1", "The nameless chambers"},
3816 };
3817
3818 static episode_t openquartzepisodes[] =
3819 {
3820         {"Single Player", 0, 1},
3821         {"Void Deathmatch", 1, 6},
3822         {"Contrib", 7, 6},
3823 };
3824
3825 static level_t defeatindetail2levels[] =
3826 {
3827         {"atac3",       "River Crossing"},
3828         {"atac4",       "Canyon Chaos"},
3829         {"atac7",       "Desert Stormer"},
3830 };
3831
3832 static episode_t defeatindetail2episodes[] =
3833 {
3834         {"ATAC Campaign", 0, 3},
3835 };
3836
3837 static level_t prydonlevels[] =
3838 {
3839         {"curig2", "Capel Curig"},      // 0
3840
3841         {"tdastart", "Gateway"},                                // 1
3842 };
3843
3844 static episode_t prydonepisodes[] =
3845 {
3846         {"Prydon Gate", 0, 1},
3847         {"The Dark Age", 1, 1}
3848 };
3849
3850 static gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2};
3851 static gamelevels_t registeredquakegame = {"Quake", quakelevels, quakeepisodes, 7};
3852 static gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6};
3853 static gamelevels_t roguegame = {"Dissolution of Eternity", roguelevels, rogueepisodes, 4};
3854 static gamelevels_t nehahragame = {"Nehahra", nehahralevels, nehahraepisodes, 4};
3855 static gamelevels_t transfusiongame = {"Transfusion", transfusionlevels, transfusionepisodes, 11};
3856 static gamelevels_t goodvsbad2game = {"Good Vs. Bad 2", goodvsbad2levels, goodvsbad2episodes, 1};
3857 static gamelevels_t battlemechgame = {"Battlemech", battlemechlevels, battlemechepisodes, 1};
3858 static gamelevels_t openquartzgame = {"OpenQuartz", openquartzlevels, openquartzepisodes, 3};
3859 static gamelevels_t defeatindetail2game = {"Defeat In Detail 2", defeatindetail2levels, defeatindetail2episodes, 1};
3860 static gamelevels_t prydongame = {"Prydon Gate", prydonlevels, prydonepisodes, 2};
3861
3862 typedef struct gameinfo_s
3863 {
3864         gamemode_t gameid;
3865         gamelevels_t *notregistered;
3866         gamelevels_t *registered;
3867 }
3868 gameinfo_t;
3869
3870 static gameinfo_t gamelist[] =
3871 {
3872         {GAME_NORMAL, &sharewarequakegame, &registeredquakegame},
3873         {GAME_HIPNOTIC, &hipnoticgame, &hipnoticgame},
3874         {GAME_ROGUE, &roguegame, &roguegame},
3875         {GAME_NEHAHRA, &nehahragame, &nehahragame},
3876         {GAME_TRANSFUSION, &transfusiongame, &transfusiongame},
3877         {GAME_GOODVSBAD2, &goodvsbad2game, &goodvsbad2game},
3878         {GAME_BATTLEMECH, &battlemechgame, &battlemechgame},
3879         {GAME_OPENQUARTZ, &openquartzgame, &openquartzgame},
3880         {GAME_DEFEATINDETAIL2, &defeatindetail2game, &defeatindetail2game},
3881         {GAME_PRYDON, &prydongame, &prydongame},
3882         {GAME_NORMAL, NULL, NULL} // terminator
3883 };
3884
3885 static gamelevels_t *lookupgameinfo(void)
3886 {
3887         int i = 0;
3888         while (gamelist[i].gameid != gamemode)
3889         {
3890                 if (gamelist[i].notregistered == NULL)
3891                 {
3892                         i = 0;
3893                         break;
3894                 }
3895                 i++;
3896         }
3897         if (registered.integer)
3898                 return gamelist[i].registered;
3899         else
3900                 return gamelist[i].notregistered;
3901 }
3902
3903 static int      startepisode;
3904 static int      startlevel;
3905 static int maxplayers;
3906 static qboolean m_serverInfoMessage = false;
3907 static double m_serverInfoMessageTime;
3908
3909 void M_Menu_GameOptions_f (void)
3910 {
3911         key_dest = key_menu;
3912         m_state = m_gameoptions;
3913         m_entersound = true;
3914         if (maxplayers == 0)
3915                 maxplayers = svs.maxclients;
3916         if (maxplayers < 2)
3917                 maxplayers = min(8, MAX_SCOREBOARD);
3918 }
3919
3920
3921 static int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 104, 112, 140, 160, 168};
3922 #define NUM_GAMEOPTIONS 12
3923 static int              gameoptions_cursor;
3924
3925 void M_GameOptions_Draw (void)
3926 {
3927         cachepic_t      *p;
3928         int             x;
3929         gamelevels_t *g;
3930
3931         M_Background(320, 200);
3932
3933         M_DrawPic (16, 4, "gfx/qplaque");
3934         p = Draw_CachePic ("gfx/p_multi", true);
3935         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
3936
3937         M_DrawTextBox (152, 32, 10, 1);
3938         M_Print(160, 40, "begin game");
3939
3940         M_Print(0, 56, "      Max players");
3941         M_Print(160, 56, va("%i", maxplayers) );
3942
3943         if (gamemode != GAME_GOODVSBAD2)
3944         {
3945                 M_Print(0, 64, "        Game Type");
3946                 if (gamemode == GAME_TRANSFUSION)
3947                 {
3948                         if (!coop.integer && !deathmatch.integer)
3949                                 Cvar_SetValue("deathmatch", 1);
3950                         if (deathmatch.integer == 0)
3951                                 M_Print(160, 64, "Cooperative");
3952                         else if (deathmatch.integer == 2)
3953                                 M_Print(160, 64, "Capture the Flag");
3954                         else
3955                                 M_Print(160, 64, "Blood Bath");
3956                 }
3957                 else if (gamemode == GAME_BATTLEMECH)
3958                 {
3959                         if (!deathmatch.integer)
3960                                 Cvar_SetValue("deathmatch", 1);
3961                         if (deathmatch.integer == 2)
3962                                 M_Print(160, 64, "Rambo Match");
3963                         else
3964                                 M_Print(160, 64, "Deathmatch");
3965                 }
3966                 else
3967                 {
3968                         if (!coop.integer && !deathmatch.integer)
3969                                 Cvar_SetValue("deathmatch", 1);
3970                         if (coop.integer)
3971                                 M_Print(160, 64, "Cooperative");
3972                         else
3973                                 M_Print(160, 64, "Deathmatch");
3974                 }
3975
3976                 M_Print(0, 72, "        Teamplay");
3977                 if (gamemode == GAME_ROGUE)
3978                 {
3979                         char *msg;
3980
3981                         switch((int)teamplay.integer)
3982                         {
3983                                 case 1: msg = "No Friendly Fire"; break;
3984                                 case 2: msg = "Friendly Fire"; break;
3985                                 case 3: msg = "Tag"; break;
3986                                 case 4: msg = "Capture the Flag"; break;
3987                                 case 5: msg = "One Flag CTF"; break;
3988                                 case 6: msg = "Three Team CTF"; break;
3989                                 default: msg = "Off"; break;
3990                         }
3991                         M_Print(160, 72, msg);
3992                 }
3993                 else
3994                 {
3995                         char *msg;
3996
3997                         switch (teamplay.integer)
3998                         {
3999                                 case 0: msg = "Off"; break;
4000                                 case 2: msg = "Friendly Fire"; break;
4001                                 default: msg = "No Friendly Fire"; break;
4002                         }
4003                         M_Print(160, 72, msg);
4004                 }
4005                 M_Print(0, 80, "            Skill");
4006                 if (gamemode == GAME_TRANSFUSION)
4007                 {
4008                         if (skill.integer == 1)
4009                                 M_Print(160, 80, "Still Kicking");
4010                         else if (skill.integer == 2)
4011                                 M_Print(160, 80, "Pink On The Inside");
4012                         else if (skill.integer == 3)
4013                                 M_Print(160, 80, "Lightly Broiled");
4014                         else if (skill.integer == 4)
4015                                 M_Print(160, 80, "Well Done");
4016                         else
4017                                 M_Print(160, 80, "Extra Crispy");
4018                 }
4019                 else
4020                 {
4021                         if (skill.integer == 0)
4022                                 M_Print(160, 80, "Easy difficulty");
4023                         else if (skill.integer == 1)
4024                                 M_Print(160, 80, "Normal difficulty");
4025                         else if (skill.integer == 2)
4026                                 M_Print(160, 80, "Hard difficulty");
4027                         else
4028                                 M_Print(160, 80, "Nightmare difficulty");
4029                 }
4030                 M_Print(0, 88, "       Frag Limit");
4031                 if (fraglimit.integer == 0)
4032                         M_Print(160, 88, "none");
4033                 else
4034                         M_Print(160, 88, va("%i frags", fraglimit.integer));
4035
4036                 M_Print(0, 96, "       Time Limit");
4037                 if (timelimit.integer == 0)
4038                         M_Print(160, 96, "none");
4039                 else
4040                         M_Print(160, 96, va("%i minutes", timelimit.integer));
4041         }
4042
4043         M_Print(0, 104, "    Public server");
4044         M_Print(160, 104, (sv_public.integer == 0) ? "no" : "yes");
4045
4046         M_Print(0, 112, "   Server maxrate");
4047         M_Print(160, 112, va("%i", sv_maxrate.integer));
4048
4049         M_Print(0, 128, "      Server name");
4050         M_DrawTextBox (0, 132, 38, 1);
4051         M_Print(8, 140, hostname.string);
4052
4053         g = lookupgameinfo();
4054
4055         if (gamemode != GAME_GOODVSBAD2)
4056         {
4057                 M_Print(0, 160, "         Episode");
4058                 M_Print(160, 160, g->episodes[startepisode].description);
4059         }
4060
4061         M_Print(0, 168, "           Level");
4062         M_Print(160, 168, g->levels[g->episodes[startepisode].firstLevel + startlevel].description);
4063         M_Print(160, 176, g->levels[g->episodes[startepisode].firstLevel + startlevel].name);
4064
4065 // line cursor
4066         if (gameoptions_cursor == 9)
4067                 M_DrawCharacter (8 + 8 * strlen(hostname.string), gameoptions_cursor_table[gameoptions_cursor], 10+((int)(realtime*4)&1));
4068         else
4069                 M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1));
4070
4071         if (m_serverInfoMessage)
4072         {
4073                 if ((realtime - m_serverInfoMessageTime) < 5.0)
4074                 {
4075                         x = (320-26*8)/2;
4076                         M_DrawTextBox (x, 138, 24, 4);
4077                         x += 8;
4078                         M_Print(x, 146, " More than 255 players??");
4079                         M_Print(x, 154, "  First, question your  ");
4080                         M_Print(x, 162, "   sanity, then email   ");
4081                         M_Print(x, 170, " lordhavoc@ghdigital.com");
4082                 }
4083                 else
4084                         m_serverInfoMessage = false;
4085         }
4086 }
4087
4088
4089 static void M_NetStart_Change (int dir)
4090 {
4091         gamelevels_t *g;
4092         int count;
4093
4094         switch (gameoptions_cursor)
4095         {
4096         case 1:
4097                 maxplayers += dir;
4098                 if (maxplayers > MAX_SCOREBOARD)
4099                 {
4100                         maxplayers = MAX_SCOREBOARD;
4101                         m_serverInfoMessage = true;
4102                         m_serverInfoMessageTime = realtime;
4103                 }
4104                 if (maxplayers < 2)
4105                         maxplayers = 2;
4106                 break;
4107
4108         case 2:
4109                 if (gamemode == GAME_GOODVSBAD2)
4110                         break;
4111                 if (gamemode == GAME_TRANSFUSION)
4112                 {
4113                         switch (deathmatch.integer)
4114                         {
4115                                 // From Cooperative to BloodBath
4116                                 case 0:
4117                                         Cvar_SetValueQuick (&coop, 0);
4118                                         Cvar_SetValueQuick (&deathmatch, 1);
4119                                         break;
4120
4121                                 // From BloodBath to CTF
4122                                 case 1:
4123                                         Cvar_SetValueQuick (&coop, 0);
4124                                         Cvar_SetValueQuick (&deathmatch, 2);
4125                                         break;
4126
4127                                 // From CTF to Cooperative
4128                                 //case 2:
4129                                 default:
4130                                         Cvar_SetValueQuick (&coop, 1);
4131                                         Cvar_SetValueQuick (&deathmatch, 0);
4132                         }
4133                 }
4134                 else if (gamemode == GAME_BATTLEMECH)
4135                 {
4136                         if (deathmatch.integer == 2) // changing from Rambo to Deathmatch
4137                                 Cvar_SetValueQuick (&deathmatch, 0);
4138                         else // changing from Deathmatch to Rambo
4139                                 Cvar_SetValueQuick (&deathmatch, 2);
4140                 }
4141                 else
4142                 {
4143                         if (deathmatch.integer) // changing from deathmatch to coop
4144                         {
4145                                 Cvar_SetValueQuick (&coop, 1);
4146                                 Cvar_SetValueQuick (&deathmatch, 0);
4147                         }
4148                         else // changing from coop to deathmatch
4149                         {
4150                                 Cvar_SetValueQuick (&coop, 0);
4151                                 Cvar_SetValueQuick (&deathmatch, 1);
4152                         }
4153                 }
4154                 break;
4155
4156         case 3:
4157                 if (gamemode == GAME_GOODVSBAD2)
4158                         break;
4159                 if (gamemode == GAME_ROGUE)
4160                         count = 6;
4161                 else
4162                         count = 2;
4163
4164                 Cvar_SetValueQuick (&teamplay, teamplay.integer + dir);
4165                 if (teamplay.integer > count)
4166                         Cvar_SetValueQuick (&teamplay, 0);
4167                 else if (teamplay.integer < 0)
4168                         Cvar_SetValueQuick (&teamplay, count);
4169                 break;
4170
4171         case 4:
4172                 if (gamemode == GAME_GOODVSBAD2)
4173                         break;
4174                 Cvar_SetValueQuick (&skill, skill.integer + dir);
4175                 if (gamemode == GAME_TRANSFUSION)
4176                 {
4177                         if (skill.integer > 5)
4178                                 Cvar_SetValueQuick (&skill, 1);
4179                         if (skill.integer < 1)
4180                                 Cvar_SetValueQuick (&skill, 5);
4181                 }
4182                 else
4183                 {
4184                         if (skill.integer > 3)
4185                                 Cvar_SetValueQuick (&skill, 0);
4186                         if (skill.integer < 0)
4187                                 Cvar_SetValueQuick (&skill, 3);
4188                 }
4189                 break;
4190
4191         case 5:
4192                 if (gamemode == GAME_GOODVSBAD2)
4193                         break;
4194                 Cvar_SetValueQuick (&fraglimit, fraglimit.integer + dir*10);
4195                 if (fraglimit.integer > 100)
4196                         Cvar_SetValueQuick (&fraglimit, 0);
4197                 if (fraglimit.integer < 0)
4198                         Cvar_SetValueQuick (&fraglimit, 100);
4199                 break;
4200
4201         case 6:
4202                 if (gamemode == GAME_GOODVSBAD2)
4203                         break;
4204                 Cvar_SetValueQuick (&timelimit, timelimit.value + dir*5);
4205                 if (timelimit.value > 60)
4206                         Cvar_SetValueQuick (&timelimit, 0);
4207                 if (timelimit.value < 0)
4208                         Cvar_SetValueQuick (&timelimit, 60);
4209                 break;
4210
4211         case 7:
4212                 Cvar_SetValueQuick (&sv_public, !sv_public.integer);
4213                 break;
4214
4215         case 8:
4216                 Cvar_SetValueQuick (&sv_maxrate, sv_maxrate.integer + dir*500);
4217                 if (sv_maxrate.integer < NET_MINRATE)
4218                         Cvar_SetValueQuick (&sv_maxrate, NET_MINRATE);
4219                 break;
4220
4221         case 9:
4222                 break;
4223
4224         case 10:
4225                 if (gamemode == GAME_GOODVSBAD2)
4226                         break;
4227                 startepisode += dir;
4228                 g = lookupgameinfo();
4229
4230                 if (startepisode < 0)
4231                         startepisode = g->numepisodes - 1;
4232
4233                 if (startepisode >= g->numepisodes)
4234                         startepisode = 0;
4235
4236                 startlevel = 0;
4237                 break;
4238
4239         case 11:
4240                 startlevel += dir;
4241                 g = lookupgameinfo();
4242
4243                 if (startlevel < 0)
4244                         startlevel = g->episodes[startepisode].levels - 1;
4245
4246                 if (startlevel >= g->episodes[startepisode].levels)
4247                         startlevel = 0;
4248                 break;
4249         }
4250 }
4251
4252 static void M_GameOptions_Key (int key, char ascii)
4253 {
4254         gamelevels_t *g;
4255         int l;
4256         char hostnamebuf[128];
4257
4258         switch (key)
4259         {
4260         case K_ESCAPE:
4261                 M_Menu_MultiPlayer_f ();
4262                 break;
4263
4264         case K_UPARROW:
4265                 S_LocalSound ("sound/misc/menu1.wav");
4266                 gameoptions_cursor--;
4267                 if (gameoptions_cursor < 0)
4268                         gameoptions_cursor = NUM_GAMEOPTIONS-1;
4269                 break;
4270
4271         case K_DOWNARROW:
4272                 S_LocalSound ("sound/misc/menu1.wav");
4273                 gameoptions_cursor++;
4274                 if (gameoptions_cursor >= NUM_GAMEOPTIONS)
4275                         gameoptions_cursor = 0;
4276                 break;
4277
4278         case K_LEFTARROW:
4279                 if (gameoptions_cursor == 0)
4280                         break;
4281                 S_LocalSound ("sound/misc/menu3.wav");
4282                 M_NetStart_Change (-1);
4283                 break;
4284
4285         case K_RIGHTARROW:
4286                 if (gameoptions_cursor == 0)
4287                         break;
4288                 S_LocalSound ("sound/misc/menu3.wav");
4289                 M_NetStart_Change (1);
4290                 break;
4291
4292         case K_ENTER:
4293                 S_LocalSound ("sound/misc/menu2.wav");
4294                 if (gameoptions_cursor == 0)
4295                 {
4296                         if (sv.active)
4297                                 Cbuf_AddText ("disconnect\n");
4298                         Cbuf_AddText ( va ("maxplayers %u\n", maxplayers) );
4299
4300                         g = lookupgameinfo();
4301                         Cbuf_AddText ( va ("map %s\n", g->levels[g->episodes[startepisode].firstLevel + startlevel].name) );
4302                         return;
4303                 }
4304
4305                 M_NetStart_Change (1);
4306                 break;
4307
4308         case K_BACKSPACE:
4309                 if (gameoptions_cursor == 9)
4310                 {
4311                         l = (int)strlen(hostname.string);
4312                         if (l)
4313                         {
4314                                 l = min(l - 1, 37);
4315                                 memcpy(hostnamebuf, hostname.string, l);
4316                                 hostnamebuf[l] = 0;
4317                                 Cvar_Set("hostname", hostnamebuf);
4318                         }
4319                 }
4320                 break;
4321
4322         default:
4323                 if (ascii < 32)
4324                         break;
4325                 if (gameoptions_cursor == 9)
4326                 {
4327                         l = (int)strlen(hostname.string);
4328                         if (l < 37)
4329                         {
4330                                 memcpy(hostnamebuf, hostname.string, l);
4331                                 hostnamebuf[l] = ascii;
4332                                 hostnamebuf[l+1] = 0;
4333                                 Cvar_Set("hostname", hostnamebuf);
4334                         }
4335                 }
4336         }
4337 }
4338
4339 //=============================================================================
4340 /* SLIST MENU */
4341
4342 static int slist_cursor;
4343
4344 void M_Menu_ServerList_f (void)
4345 {
4346         key_dest = key_menu;
4347         m_state = m_slist;
4348         m_entersound = true;
4349         slist_cursor = 0;
4350         M_Update_Return_Reason("");
4351         if (lanConfig_cursor == 2)
4352                 Net_SlistQW_f();
4353         else
4354                 Net_Slist_f();
4355 }
4356
4357
4358 static void M_ServerList_Draw (void)
4359 {
4360         int n, y, visible, start, end;
4361         cachepic_t *p;
4362         const char *s;
4363
4364         // use as much vertical space as available
4365         if (gamemode == GAME_TRANSFUSION)
4366                 M_Background(640, vid_conheight.integer - 80);
4367         else
4368                 M_Background(640, vid_conheight.integer);
4369         // scroll the list as the cursor moves
4370         s = va("%i/%i masters %i/%i servers", masterreplycount, masterquerycount, serverreplycount, serverquerycount);
4371         M_PrintRed((640 - strlen(s) * 8) / 2, 32, s);
4372         if (*m_return_reason)
4373                 M_Print(16, menu_height - 8, m_return_reason);
4374         y = 48;
4375         visible = (int)((menu_height - 16 - y) / 8 / 2);
4376         start = bound(0, slist_cursor - (visible >> 1), serverlist_viewcount - visible);
4377         end = min(start + visible, serverlist_viewcount);
4378
4379         p = Draw_CachePic("gfx/p_multi", true);
4380         M_DrawPic((640 - p->width) / 2, 4, "gfx/p_multi");
4381         if (end > start)
4382         {
4383                 for (n = start;n < end;n++)
4384                 {
4385                         DrawQ_Fill(menu_x, menu_y + y, 640, 16, n == slist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
4386                         M_PrintColored(0, y, serverlist_viewlist[n]->line1);y += 8;
4387                         M_PrintColored(0, y, serverlist_viewlist[n]->line2);y += 8;
4388                 }
4389         }
4390         else if (realtime - masterquerytime > 10)
4391         {
4392                 if (masterquerycount)
4393                         M_Print(0, y, "No servers found");
4394                 else
4395                         M_Print(0, y, "No master servers found (network problem?)");
4396         }
4397         else
4398         {
4399                 if (serverquerycount)
4400                         M_Print(0, y, "Querying servers");
4401                 else
4402                         M_Print(0, y, "Querying master servers");
4403         }
4404 }
4405
4406
4407 static void M_ServerList_Key(int k, char ascii)
4408 {
4409         switch (k)
4410         {
4411         case K_ESCAPE:
4412                 M_Menu_LanConfig_f();
4413                 break;
4414
4415         case K_SPACE:
4416                 if (lanConfig_cursor == 2)
4417                         Net_SlistQW_f();
4418                 else
4419                         Net_Slist_f();
4420                 break;
4421
4422         case K_UPARROW:
4423         case K_LEFTARROW:
4424                 S_LocalSound ("sound/misc/menu1.wav");
4425                 slist_cursor--;
4426                 if (slist_cursor < 0)
4427                         slist_cursor = serverlist_viewcount - 1;
4428                 break;
4429
4430         case K_DOWNARROW:
4431         case K_RIGHTARROW:
4432                 S_LocalSound ("sound/misc/menu1.wav");
4433                 slist_cursor++;
4434                 if (slist_cursor >= serverlist_viewcount)
4435                         slist_cursor = 0;
4436                 break;
4437
4438         case K_ENTER:
4439                 S_LocalSound ("sound/misc/menu2.wav");
4440                 if (serverlist_viewcount)
4441                         Cbuf_AddText(va("connect \"%s\"\n", serverlist_viewlist[slist_cursor]->info.cname));
4442                 break;
4443
4444         default:
4445                 break;
4446         }
4447
4448 }
4449
4450 //=============================================================================
4451 /* MODLIST MENU */
4452 // same limit of mod dirs as in fs.c
4453 #define MODLIST_MAXDIRS 16
4454 static int modlist_enabled [MODLIST_MAXDIRS];   //array of indexs to modlist
4455 static int modlist_numenabled;                  //number of enabled (or in process to be..) mods
4456
4457 typedef struct modlist_entry_s
4458 {
4459         qboolean loaded;        // used to determine whether this entry is loaded and running
4460         int enabled;            // index to array of modlist_enabled
4461
4462         // name of the modification, this is (will...be) displayed on the menu entry
4463         char name[128];
4464         // directory where we will find it
4465         char dir[MAX_QPATH];
4466 } modlist_entry_t;
4467
4468 static int modlist_cursor;
4469 //static int modlist_viewcount;
4470
4471 #define MODLIST_TOTALSIZE               256
4472 static int modlist_count = 0;
4473 static modlist_entry_t modlist[MODLIST_TOTALSIZE];
4474
4475 void ModList_RebuildList(void)
4476 {
4477         int i,j;
4478         stringlist_t list;
4479
4480         stringlistinit(&list);
4481         if (fs_basedir[0])
4482                 listdirectory(&list, fs_basedir);
4483         else
4484                 listdirectory(&list, "./");
4485         stringlistsort(&list);
4486         modlist_count = 0;
4487         modlist_numenabled = fs_numgamedirs;
4488         for (i = 0;i < list.numstrings;i++)
4489         {
4490                 if (modlist_count >= MODLIST_TOTALSIZE) break;
4491                 // check all dirs to see if they "appear" to be mods
4492                 // reject any dirs that are part of the base game
4493                 // (such as "id1" and "hipnotic" when in GAME_HIPNOTIC mode)
4494                 if (gamedirname1 && !strcasecmp(gamedirname1, list.strings[i])) continue;
4495                 if (gamedirname2 && !strcasecmp(gamedirname2, list.strings[i])) continue;
4496                 if (FS_CheckNastyPath (list.strings[i], true)) continue;
4497                 if (!FS_CheckGameDir(list.strings[i])) continue;
4498
4499                 strlcpy (modlist[modlist_count].dir, list.strings[i], sizeof(modlist[modlist_count].dir));
4500                 //check currently loaded mods
4501                 modlist[modlist_count].loaded = false;
4502                 if (fs_numgamedirs)
4503                         for (j = 0; j < fs_numgamedirs; j++)
4504                                 if (!strcasecmp(fs_gamedirs[j], modlist[modlist_count].dir))
4505                                 {
4506                                         modlist[modlist_count].loaded = true;
4507                                         modlist[modlist_count].enabled = j;
4508                                         modlist_enabled[j] = modlist_count;
4509                                         break;
4510                                 }
4511                 modlist_count ++;
4512         }
4513         stringlistfreecontents(&list);
4514 }
4515
4516 void ModList_Enable (void)
4517 {
4518         int i;
4519         int numgamedirs;
4520         char gamedirs[MODLIST_MAXDIRS][MAX_QPATH];
4521
4522         // copy our mod list into an array for FS_ChangeGameDirs
4523         numgamedirs = modlist_numenabled;
4524         for (i = 0; i < modlist_numenabled; i++)
4525                 strlcpy (gamedirs[i], modlist[modlist_enabled[i]].dir,sizeof (gamedirs[i]));
4526
4527         // this code snippet is from FS_ChangeGameDirs
4528         if (fs_numgamedirs == numgamedirs)
4529         {
4530                 for (i = 0;i < numgamedirs;i++)
4531                         if (strcasecmp(fs_gamedirs[i], gamedirs[i]))
4532                                 break;
4533                 if (i == numgamedirs)
4534                         return; // already using this set of gamedirs, do nothing
4535         }
4536
4537         // this part is basically the same as the FS_GameDir_f function
4538         if ((cls.state == ca_connected && !cls.demoplayback) || sv.active)
4539         {
4540                 // actually, changing during game would work fine, but would be stupid
4541                 Con_Printf("Can not change gamedir while client is connected or server is running!\n");
4542                 return;
4543         }
4544
4545         FS_ChangeGameDirs (modlist_numenabled, gamedirs, true, true);
4546 }
4547
4548 void M_Menu_ModList_f (void)
4549 {
4550         key_dest = key_menu;
4551         m_state = m_modlist;
4552         m_entersound = true;
4553         modlist_cursor = 0;
4554         M_Update_Return_Reason("");
4555         ModList_RebuildList();
4556 }
4557
4558 static void M_Menu_ModList_AdjustSliders (int dir)
4559 {
4560         int i;
4561         S_LocalSound ("sound/misc/menu3.wav");
4562
4563         // stop adding mods, we reach the limit
4564         if (!modlist[modlist_cursor].loaded && (modlist_numenabled == MODLIST_MAXDIRS)) return;
4565         modlist[modlist_cursor].loaded = !modlist[modlist_cursor].loaded;
4566         if (modlist[modlist_cursor].loaded)
4567         {
4568                 modlist[modlist_cursor].enabled = modlist_numenabled;
4569                 //push the value on the enabled list
4570                 modlist_enabled[modlist_numenabled++] = modlist_cursor;
4571         }
4572         else
4573         {
4574                 //eliminate the value from the enabled list
4575                 for (i = modlist[modlist_cursor].enabled; i < modlist_numenabled; i++)
4576                 {
4577                         modlist_enabled[i] = modlist_enabled[i+1];
4578                         modlist[modlist_enabled[i]].enabled--;
4579                 }
4580                 modlist_numenabled--;
4581         }
4582 }
4583
4584 static void M_ModList_Draw (void)
4585 {
4586         int n, y, visible, start, end;
4587         cachepic_t *p;
4588         const char *s_available = "Available Mods";
4589         const char *s_enabled = "Enabled Mods";
4590
4591         // use as much vertical space as available
4592         if (gamemode == GAME_TRANSFUSION)
4593                 M_Background(640, vid_conheight.integer - 80);
4594         else
4595                 M_Background(640, vid_conheight.integer);
4596
4597         M_PrintRed(48 + 32, 32, s_available);
4598         M_PrintRed(432, 32, s_enabled);
4599         // Draw a list box with all enabled mods
4600         DrawQ_Pic(menu_x + 432, menu_y + 48, NULL, 172, 8 * modlist_numenabled, 0, 0, 0, 0.5, 0);
4601         for (y = 0; y < modlist_numenabled; y++)
4602                 M_PrintRed(432, 48 + y * 8, modlist[modlist_enabled[y]].dir);
4603
4604         if (*m_return_reason)
4605                 M_Print(16, menu_height - 8, m_return_reason);
4606         // scroll the list as the cursor moves
4607         y = 48;
4608         visible = (int)((menu_height - 16 - y) / 8 / 2);
4609         start = bound(0, modlist_cursor - (visible >> 1), modlist_count - visible);
4610         end = min(start + visible, modlist_count);
4611
4612         p = Draw_CachePic("gfx/p_option", true);
4613         M_DrawPic((640 - p->width) / 2, 4, "gfx/p_option");
4614         if (end > start)
4615         {
4616                 for (n = start;n < end;n++)
4617                 {
4618                         DrawQ_Pic(menu_x + 40, menu_y + y, NULL, 360, 8, n == modlist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
4619                         M_ItemPrint(80, y, modlist[n].dir, true);
4620                         M_DrawCheckbox(48, y, modlist[n].loaded);
4621                         y +=8;
4622                 }
4623         }
4624         else
4625         {
4626                 M_Print(80, y, "No Mods found");
4627         }
4628 }
4629
4630 static void M_ModList_Key(int k, char ascii)
4631 {
4632         switch (k)
4633         {
4634         case K_ESCAPE:
4635                 ModList_Enable ();
4636                 M_Menu_Options_f();
4637                 break;
4638
4639         case K_SPACE:
4640                 S_LocalSound ("sound/misc/menu2.wav");
4641                 ModList_RebuildList();
4642                 break;
4643
4644         case K_UPARROW:
4645                 S_LocalSound ("sound/misc/menu1.wav");
4646                 modlist_cursor--;
4647                 if (modlist_cursor < 0)
4648                         modlist_cursor = modlist_count - 1;
4649                 break;
4650
4651         case K_LEFTARROW:
4652                 M_Menu_ModList_AdjustSliders (-1);
4653                 break;
4654
4655         case K_DOWNARROW:
4656                 S_LocalSound ("sound/misc/menu1.wav");
4657                 modlist_cursor++;
4658                 if (modlist_cursor >= modlist_count)
4659                         modlist_cursor = 0;
4660                 break;
4661
4662         case K_RIGHTARROW:
4663                 M_Menu_ModList_AdjustSliders (1);
4664                 break;
4665
4666         case K_ENTER:
4667                 S_LocalSound ("sound/misc/menu2.wav");
4668                 ModList_Enable ();
4669                 break;
4670
4671         default:
4672                 break;
4673         }
4674
4675 }
4676
4677 //=============================================================================
4678 /* Menu Subsystem */
4679
4680 static void M_KeyEvent(int key, char ascii, qboolean downevent);
4681 static void M_Draw(void);
4682 void M_ToggleMenu_f(void);
4683 static void M_Shutdown(void);
4684
4685 void M_Init (void)
4686 {
4687         menuplyr_load = true;
4688         menuplyr_pixels = NULL;
4689
4690         Cmd_AddCommand ("menu_main", M_Menu_Main_f, "open the main menu");
4691         Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f, "open the singleplayer menu");
4692         Cmd_AddCommand ("menu_load", M_Menu_Load_f, "open the loadgame menu");
4693         Cmd_AddCommand ("menu_save", M_Menu_Save_f, "open the savegame menu");
4694         Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f, "open the multiplayer menu");
4695         Cmd_AddCommand ("menu_setup", M_Menu_Setup_f, "open the player setup menu");
4696         Cmd_AddCommand ("menu_options", M_Menu_Options_f, "open the options menu");
4697         Cmd_AddCommand ("menu_options_effects", M_Menu_Options_Effects_f, "open the effects options menu");
4698         Cmd_AddCommand ("menu_options_graphics", M_Menu_Options_Graphics_f, "open the graphics options menu");
4699         Cmd_AddCommand ("menu_options_colorcontrol", M_Menu_Options_ColorControl_f, "open the color control menu");
4700         Cmd_AddCommand ("menu_keys", M_Menu_Keys_f, "open the key binding menu");
4701         Cmd_AddCommand ("menu_video", M_Menu_Video_f, "open the video options menu");
4702         Cmd_AddCommand ("menu_reset", M_Menu_Reset_f, "open the reset to defaults menu");
4703         Cmd_AddCommand ("menu_mods", M_Menu_ModList_f, "open the mods browser menu");
4704         Cmd_AddCommand ("help", M_Menu_Help_f, "open the help menu");
4705         Cmd_AddCommand ("menu_quit", M_Menu_Quit_f, "open the quit menu");
4706         Cmd_AddCommand ("menu_transfusion_episode", M_Menu_Transfusion_Episode_f, "open the transfusion episode select menu");
4707         Cmd_AddCommand ("menu_transfusion_skill", M_Menu_Transfusion_Skill_f, "open the transfusion skill select menu");
4708         Cmd_AddCommand ("menu_credits", M_Menu_Credits_f, "open the credits menu");
4709
4710         if (gamemode == GAME_TRANSFUSION)
4711         {
4712                 numcommands = sizeof(transfusionbindnames) / sizeof(transfusionbindnames[0]);
4713                 bindnames = transfusionbindnames;
4714         }
4715         else if (gamemode == GAME_GOODVSBAD2)
4716         {
4717                 numcommands = sizeof(goodvsbad2bindnames) / sizeof(goodvsbad2bindnames[0]);
4718                 bindnames = goodvsbad2bindnames;
4719         }
4720         else
4721         {
4722                 numcommands = sizeof(quakebindnames) / sizeof(quakebindnames[0]);
4723                 bindnames = quakebindnames;
4724         }
4725
4726         // Make sure "keys_cursor" doesn't start on a section in the binding list
4727         keys_cursor = 0;
4728         while (bindnames[keys_cursor][0][0] == '\0')
4729         {
4730                 keys_cursor++;
4731
4732                 // Only sections? There may be a problem somewhere...
4733                 if (keys_cursor >= numcommands)
4734                         Sys_Error ("M_Init: The key binding list only contains sections");
4735         }
4736
4737
4738         if (gamemode == GAME_NEHAHRA)
4739         {
4740                 if (FS_FileExists("maps/neh1m4.bsp"))
4741                 {
4742                         if (FS_FileExists("hearing.dem"))
4743                         {
4744                                 Con_Print("Nehahra movie and game detected.\n");
4745                                 NehGameType = TYPE_BOTH;
4746                         }
4747                         else
4748                         {
4749                                 Con_Print("Nehahra game detected.\n");
4750                                 NehGameType = TYPE_GAME;
4751                         }
4752                 }
4753                 else
4754                 {
4755                         if (FS_FileExists("hearing.dem"))
4756                         {
4757                                 Con_Print("Nehahra movie detected.\n");
4758                                 NehGameType = TYPE_DEMO;
4759                         }
4760                         else
4761                         {
4762                                 Con_Print("Nehahra not found.\n");
4763                                 NehGameType = TYPE_GAME; // could just complain, but...
4764                         }
4765                 }
4766         }
4767 }
4768
4769 void M_Draw (void)
4770 {
4771         if (key_dest != key_menu)
4772                 m_state = m_none;
4773
4774         if (m_state == m_none)
4775                 return;
4776
4777         switch (m_state)
4778         {
4779         case m_none:
4780                 break;
4781
4782         case m_main:
4783                 M_Main_Draw ();
4784                 break;
4785
4786         case m_demo:
4787                 M_Demo_Draw ();
4788                 break;
4789
4790         case m_singleplayer:
4791                 M_SinglePlayer_Draw ();
4792                 break;
4793
4794         case m_transfusion_episode:
4795                 M_Transfusion_Episode_Draw ();
4796                 break;
4797
4798         case m_transfusion_skill:
4799                 M_Transfusion_Skill_Draw ();
4800                 break;
4801
4802         case m_load:
4803                 M_Load_Draw ();
4804                 break;
4805
4806         case m_save:
4807                 M_Save_Draw ();
4808                 break;
4809
4810         case m_multiplayer:
4811                 M_MultiPlayer_Draw ();
4812                 break;
4813
4814         case m_setup:
4815                 M_Setup_Draw ();
4816                 break;
4817
4818         case m_options:
4819                 M_Options_Draw ();
4820                 break;
4821
4822         case m_options_effects:
4823                 M_Options_Effects_Draw ();
4824                 break;
4825
4826         case m_options_graphics:
4827                 M_Options_Graphics_Draw ();
4828                 break;
4829
4830         case m_options_colorcontrol:
4831                 M_Options_ColorControl_Draw ();
4832                 break;
4833
4834         case m_keys:
4835                 M_Keys_Draw ();
4836                 break;
4837
4838         case m_reset:
4839                 M_Reset_Draw ();
4840                 break;
4841
4842         case m_video:
4843                 M_Video_Draw ();
4844                 break;
4845
4846         case m_help:
4847                 M_Help_Draw ();
4848                 break;
4849
4850         case m_credits:
4851                 M_Credits_Draw ();
4852                 break;
4853
4854         case m_quit:
4855                 M_Quit_Draw ();
4856                 break;
4857
4858         case m_lanconfig:
4859                 M_LanConfig_Draw ();
4860                 break;
4861
4862         case m_gameoptions:
4863                 M_GameOptions_Draw ();
4864                 break;
4865
4866         case m_slist:
4867                 M_ServerList_Draw ();
4868                 break;
4869
4870         case m_modlist:
4871                 M_ModList_Draw ();
4872                 break;
4873         }
4874
4875         if (gamemode == GAME_TRANSFUSION && !m_missingdata) {
4876                 if (m_state != m_credits) {
4877                         cachepic_t      *p, *drop1, *drop2, *drop3;
4878                         int g, scale_x, scale_y, scale_y_repeat, top_offset;
4879                         float scale_y_rate;
4880                         scale_y_repeat = vid_conheight.integer * 2;
4881                         g = (int)(realtime * 64)%96;
4882                         scale_y_rate = (float)(g+1) / 96;
4883                         top_offset = (g+12)/12;
4884                         p = Draw_CachePic (va("gfx/menu/blooddrip%i", top_offset), true);
4885                         drop1 = Draw_CachePic("gfx/menu/blooddrop1", true);
4886                         drop2 = Draw_CachePic("gfx/menu/blooddrop2", true);
4887                         drop3 = Draw_CachePic("gfx/menu/blooddrop3", true);
4888                         for (scale_x = 0; scale_x <= vid_conwidth.integer; scale_x += p->width) {
4889                                 for (scale_y = -scale_y_repeat; scale_y <= vid_conheight.integer; scale_y += scale_y_repeat) {
4890                                         DrawQ_Pic (scale_x + 21, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4891                                         DrawQ_Pic (scale_x +  116, scale_y_repeat + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4892                                         DrawQ_Pic (scale_x + 180, scale_y_repeat * .275 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4893                                         DrawQ_Pic (scale_x + 242, scale_y_repeat * .75 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4894                                         DrawQ_Pic (scale_x + 304, scale_y_repeat * .25 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4895                                         DrawQ_Pic (scale_x + 362, scale_y_repeat * .46125 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4896                                         DrawQ_Pic (scale_x + 402, scale_y_repeat * .1725 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4897                                         DrawQ_Pic (scale_x + 438, scale_y_repeat * .9 + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4898                                         DrawQ_Pic (scale_x + 484, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4899                                         DrawQ_Pic (scale_x + 557, scale_y_repeat * .9425 + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4900                                         DrawQ_Pic (scale_x + 606, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop2, 0, 0, 1, 1, 1, 1, 0);
4901                                 }
4902                                 DrawQ_Pic (scale_x, -1, Draw_CachePic(va("gfx/menu/blooddrip%i", top_offset), true), 0, 0, 1, 1, 1, 1, 0);
4903                         }
4904                 }
4905         }
4906
4907         if (m_entersound)
4908         {
4909                 S_LocalSound ("sound/misc/menu2.wav");
4910                 m_entersound = false;
4911         }
4912
4913         S_ExtraUpdate ();
4914 }
4915
4916
4917 void M_KeyEvent (int key, char ascii, qboolean downevent)
4918 {
4919         if (!downevent)
4920                 return;
4921         switch (m_state)
4922         {
4923         case m_none:
4924                 return;
4925
4926         case m_main:
4927                 M_Main_Key (key, ascii);
4928                 return;
4929
4930         case m_demo:
4931                 M_Demo_Key (key, ascii);
4932                 return;
4933
4934         case m_singleplayer:
4935                 M_SinglePlayer_Key (key, ascii);
4936                 return;
4937
4938         case m_transfusion_episode:
4939                 M_Transfusion_Episode_Key (key, ascii);
4940                 return;
4941
4942         case m_transfusion_skill:
4943                 M_Transfusion_Skill_Key (key, ascii);
4944                 return;
4945
4946         case m_load:
4947                 M_Load_Key (key, ascii);
4948                 return;
4949
4950         case m_save:
4951                 M_Save_Key (key, ascii);
4952                 return;
4953
4954         case m_multiplayer:
4955                 M_MultiPlayer_Key (key, ascii);
4956                 return;
4957
4958         case m_setup:
4959                 M_Setup_Key (key, ascii);
4960                 return;
4961
4962         case m_options:
4963                 M_Options_Key (key, ascii);
4964                 return;
4965
4966         case m_options_effects:
4967                 M_Options_Effects_Key (key, ascii);
4968                 return;
4969
4970         case m_options_graphics:
4971                 M_Options_Graphics_Key (key, ascii);
4972                 return;
4973
4974         case m_options_colorcontrol:
4975                 M_Options_ColorControl_Key (key, ascii);
4976                 return;
4977
4978         case m_keys:
4979                 M_Keys_Key (key, ascii);
4980                 return;
4981
4982         case m_reset:
4983                 M_Reset_Key (key, ascii);
4984                 return;
4985
4986         case m_video:
4987                 M_Video_Key (key, ascii);
4988                 return;
4989
4990         case m_help:
4991                 M_Help_Key (key, ascii);
4992                 return;
4993
4994         case m_credits:
4995                 M_Credits_Key (key, ascii);
4996                 return;
4997
4998         case m_quit:
4999                 M_Quit_Key (key, ascii);
5000                 return;
5001
5002         case m_lanconfig:
5003                 M_LanConfig_Key (key, ascii);
5004                 return;
5005
5006         case m_gameoptions:
5007                 M_GameOptions_Key (key, ascii);
5008                 return;
5009
5010         case m_slist:
5011                 M_ServerList_Key (key, ascii);
5012                 return;
5013
5014         case m_modlist:
5015                 M_ModList_Key (key, ascii);
5016                 return;
5017         }
5018
5019 }
5020
5021 void M_Shutdown(void)
5022 {
5023         // reset key_dest
5024         key_dest = key_game;
5025 }
5026
5027 void M_Restart(void)
5028 {
5029 }
5030
5031 //============================================================================
5032 // Menu prog handling
5033
5034 static char *m_required_func[] = {
5035 "m_init",
5036 "m_keydown",
5037 "m_draw",
5038 "m_toggle",
5039 "m_shutdown",
5040 };
5041
5042 #ifdef NG_MENU
5043 static qboolean m_displayed;
5044 #endif
5045
5046 static int m_numrequiredfunc = sizeof(m_required_func) / sizeof(char*);
5047
5048 void MR_SetRouting (qboolean forceold);
5049
5050 void MP_Error(const char *format, ...) DP_FUNC_PRINTF(1);
5051 void MP_Error(const char *format, ...)
5052 {
5053         static qboolean processingError = false;
5054         char errorstring[MAX_INPUTLINE];
5055         va_list argptr;
5056
5057         va_start (argptr, format);
5058         dpvsnprintf (errorstring, sizeof(errorstring), format, argptr);
5059         va_end (argptr);
5060         Con_Printf( "Menu_Error: %s\n", errorstring );
5061
5062         if( !processingError ) {
5063                 processingError = true;
5064                 PRVM_Crash();
5065                 processingError = false;
5066         } else {
5067                 Con_Printf( "Menu_Error: Recursive call to MP_Error (from PRVM_Crash)!\n" );
5068         }
5069
5070         // fall back to the normal menu
5071
5072         // say it
5073         Con_Print("Falling back to normal menu\n");
5074
5075         key_dest = key_game;
5076
5077         // init the normal menu now -> this will also correct the menu router pointers
5078         MR_SetRouting (TRUE);
5079
5080         Host_AbortCurrentFrame();
5081 }
5082
5083 void MP_KeyEvent (int key, char ascii, qboolean downevent)
5084 {
5085         PRVM_Begin;
5086         PRVM_SetProg(PRVM_MENUPROG);
5087
5088         // pass key
5089         prog->globals.generic[OFS_PARM0] = (float) key;
5090         prog->globals.generic[OFS_PARM1] = (float) ascii;
5091         if (downevent)
5092                 PRVM_ExecuteProgram(prog->funcoffsets.m_keydown,"m_keydown(float key, float ascii) required");
5093         else if (prog->funcoffsets.m_keyup)
5094                 PRVM_ExecuteProgram(prog->funcoffsets.m_keyup,"m_keyup(float key, float ascii) required");
5095
5096         PRVM_End;
5097 }
5098
5099 void MP_Draw (void)
5100 {
5101         PRVM_Begin;
5102         PRVM_SetProg(PRVM_MENUPROG);
5103
5104         PRVM_ExecuteProgram(prog->funcoffsets.m_draw,"m_draw() required");
5105
5106         PRVM_End;
5107 }
5108
5109 void MP_ToggleMenu_f (void)
5110 {
5111         PRVM_Begin;
5112         PRVM_SetProg(PRVM_MENUPROG);
5113
5114 #ifdef NG_MENU
5115         m_displayed = !m_displayed;
5116         if( m_displayed )
5117                 PRVM_ExecuteProgram(prog->funcoffsets.m_display,"m_display() required");
5118         else
5119                 PRVM_ExecuteProgram(prog->funcoffsets.m_hide,"m_hide() required");
5120 #else
5121         PRVM_ExecuteProgram(prog->funcoffsets.m_toggle,"m_toggle() required");
5122 #endif
5123
5124         PRVM_End;
5125 }
5126
5127 void MP_Shutdown (void)
5128 {
5129         PRVM_Begin;
5130         PRVM_SetProg(PRVM_MENUPROG);
5131
5132         PRVM_ExecuteProgram(prog->funcoffsets.m_shutdown,"m_shutdown() required");
5133
5134         // reset key_dest
5135         key_dest = key_game;
5136
5137         // AK not using this cause Im not sure whether this is useful at all instead :
5138         PRVM_ResetProg();
5139
5140         PRVM_End;
5141 }
5142
5143 void MP_Fallback (void)
5144 {
5145         MP_Shutdown();
5146
5147         key_dest = key_game;
5148
5149         // init the normal menu now -> this will also correct the menu router pointers
5150         MR_SetRouting (TRUE);
5151 }
5152
5153 void MP_Init (void)
5154 {
5155         PRVM_Begin;
5156         PRVM_InitProg(PRVM_MENUPROG);
5157
5158         prog->headercrc = M_PROGHEADER_CRC;
5159         prog->edictprivate_size = 0; // no private struct used
5160         prog->name = M_NAME;
5161         prog->num_edicts = 1;
5162         prog->limit_edicts = M_MAX_EDICTS;
5163         prog->extensionstring = vm_m_extensions;
5164         prog->builtins = vm_m_builtins;
5165         prog->numbuiltins = vm_m_numbuiltins;
5166         prog->init_cmd = VM_M_Cmd_Init;
5167         prog->reset_cmd = VM_M_Cmd_Reset;
5168         prog->error_cmd = MP_Error;
5169
5170         // allocate the mempools
5171         prog->progs_mempool = Mem_AllocPool(M_PROG_FILENAME, 0, NULL);
5172
5173         PRVM_LoadProgs(M_PROG_FILENAME, m_numrequiredfunc, m_required_func, 0, NULL, 0, NULL);
5174
5175         // note: OP_STATE is not supported by menu qc, we don't even try to detect
5176         // it here
5177
5178 #ifdef NG_MENU
5179         m_displayed = false;
5180 #endif
5181
5182         // call the prog init
5183         PRVM_ExecuteProgram(prog->funcoffsets.m_init,"m_init() required");
5184
5185         PRVM_End;
5186 }
5187
5188 void MP_Restart(void)
5189 {
5190         MP_Init();
5191 }
5192
5193 //============================================================================
5194 // Menu router
5195
5196 void (*MR_KeyEvent) (int key, char ascii, qboolean downevent);
5197 void (*MR_Draw) (void);
5198 void (*MR_ToggleMenu_f) (void);
5199 void (*MR_Shutdown) (void);
5200
5201 void MR_SetRouting(qboolean forceold)
5202 {
5203         static qboolean m_init = FALSE, mp_init = FALSE;
5204
5205         // if the menu prog isnt available or forceqmenu ist set, use the old menu
5206         if(!FS_FileExists(M_PROG_FILENAME) || forceqmenu.integer || forceold)
5207         {
5208                 // set menu router function pointers
5209                 MR_KeyEvent = M_KeyEvent;
5210                 MR_Draw = M_Draw;
5211                 MR_ToggleMenu_f = M_ToggleMenu_f;
5212                 MR_Shutdown = M_Shutdown;
5213
5214                 // init
5215                 if(!m_init)
5216                 {
5217                         M_Init();
5218                         m_init = TRUE;
5219                 }
5220                 else
5221                         M_Restart();
5222         }
5223         else
5224         {
5225                 // set menu router function pointers
5226                 MR_KeyEvent = MP_KeyEvent;
5227                 MR_Draw = MP_Draw;
5228                 MR_ToggleMenu_f = MP_ToggleMenu_f;
5229                 MR_Shutdown = MP_Shutdown;
5230
5231                 if(!mp_init)
5232                 {
5233                         MP_Init();
5234                         mp_init = TRUE;
5235                 }
5236                 else
5237                         MP_Restart();
5238         }
5239 }
5240
5241 void MR_Restart(void)
5242 {
5243         MR_Shutdown ();
5244         MR_SetRouting (FALSE);
5245 }
5246
5247 void Call_MR_ToggleMenu_f(void)
5248 {
5249         Host_StartVideo();
5250         if(MR_ToggleMenu_f)
5251                 MR_ToggleMenu_f();
5252 }
5253
5254 void MR_Init_Commands(void)
5255 {
5256         // set router console commands
5257         Cvar_RegisterVariable (&forceqmenu);
5258         Cvar_RegisterVariable (&menu_options_colorcontrol_correctionvalue);
5259         if (gamemode == GAME_NETHERWORLD)
5260                 Cmd_AddCommand ("menu_fallback", MP_Fallback, "switch to engine menu (unload menu.dat)");
5261         Cmd_AddCommand ("menu_restart",MR_Restart, "restart menu system (reloads menu.dat");
5262         Cmd_AddCommand ("togglemenu", Call_MR_ToggleMenu_f, "opens or closes menu");
5263 }
5264
5265 void MR_Init(void)
5266 {
5267         // use -forceqmenu to use always the normal quake menu (it sets forceqmenu to 1)
5268 // COMMANDLINEOPTION: Client: -forceqmenu disables menu.dat (same as +forceqmenu 1)
5269         if(COM_CheckParm("-forceqmenu"))
5270                 Cvar_SetValueQuick(&forceqmenu,1);
5271         // use -useqmenu for debugging proposes, cause it starts
5272         // the normal quake menu only the first time
5273 // COMMANDLINEOPTION: Client: -useqmenu causes the first time you open the menu to use the quake menu, then reverts to menu.dat (if forceqmenu is 0)
5274         if(COM_CheckParm("-useqmenu"))
5275                 MR_SetRouting (TRUE);
5276         else
5277                 MR_SetRouting (FALSE);
5278 }