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1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 #include "quakedef.h"
21 #include "cdaudio.h"
22 #include "image.h"
23 #include "progsvm.h"
24
25 #include "mprogdefs.h"
26
27 #define TYPE_DEMO 1
28 #define TYPE_GAME 2
29 #define TYPE_BOTH 3
30
31 static cvar_t forceqmenu = { 0, "forceqmenu", "0", "enables the quake menu instead of the quakec menu.dat (if present)" };
32
33 static int NehGameType;
34
35 enum m_state_e m_state;
36 char m_return_reason[128];
37
38 void M_Menu_Main_f (void);
39         void M_Menu_SinglePlayer_f (void);
40                 void M_Menu_Transfusion_Episode_f (void);
41                         void M_Menu_Transfusion_Skill_f (void);
42                 void M_Menu_Load_f (void);
43                 void M_Menu_Save_f (void);
44         void M_Menu_MultiPlayer_f (void);
45                 void M_Menu_Setup_f (void);
46         void M_Menu_Options_f (void);
47         void M_Menu_Options_Effects_f (void);
48         void M_Menu_Options_Graphics_f (void);
49         void M_Menu_Options_ColorControl_f (void);
50                 void M_Menu_Keys_f (void);
51                 void M_Menu_Reset_f (void);
52                 void M_Menu_Video_f (void);
53         void M_Menu_Help_f (void);
54         void M_Menu_Credits_f (void);
55         void M_Menu_Quit_f (void);
56 void M_Menu_LanConfig_f (void);
57 void M_Menu_GameOptions_f (void);
58 void M_Menu_ServerList_f (void);
59 void M_Menu_ModList_f (void);
60
61 static void M_Main_Draw (void);
62         static void M_SinglePlayer_Draw (void);
63                 static void M_Transfusion_Episode_Draw (void);
64                         static void M_Transfusion_Skill_Draw (void);
65                 static void M_Load_Draw (void);
66                 static void M_Save_Draw (void);
67         static void M_MultiPlayer_Draw (void);
68                 static void M_Setup_Draw (void);
69         static void M_Options_Draw (void);
70         static void M_Options_Effects_Draw (void);
71         static void M_Options_Graphics_Draw (void);
72         static void M_Options_ColorControl_Draw (void);
73                 static void M_Keys_Draw (void);
74                 static void M_Reset_Draw (void);
75                 static void M_Video_Draw (void);
76         static void M_Help_Draw (void);
77         static void M_Credits_Draw (void);
78         static void M_Quit_Draw (void);
79 static void M_LanConfig_Draw (void);
80 static void M_GameOptions_Draw (void);
81 static void M_ServerList_Draw (void);
82 static void M_ModList_Draw (void);
83
84
85 static void M_Main_Key (int key, int ascii);
86         static void M_SinglePlayer_Key (int key, int ascii);
87                 static void M_Transfusion_Episode_Key (int key, int ascii);
88                         static void M_Transfusion_Skill_Key (int key, int ascii);
89                 static void M_Load_Key (int key, int ascii);
90                 static void M_Save_Key (int key, int ascii);
91         static void M_MultiPlayer_Key (int key, int ascii);
92                 static void M_Setup_Key (int key, int ascii);
93         static void M_Options_Key (int key, int ascii);
94         static void M_Options_Effects_Key (int key, int ascii);
95         static void M_Options_Graphics_Key (int key, int ascii);
96         static void M_Options_ColorControl_Key (int key, int ascii);
97                 static void M_Keys_Key (int key, int ascii);
98                 static void M_Reset_Key (int key, int ascii);
99                 static void M_Video_Key (int key, int ascii);
100         static void M_Help_Key (int key, int ascii);
101         static void M_Credits_Key (int key, int ascii);
102         static void M_Quit_Key (int key, int ascii);
103 static void M_LanConfig_Key (int key, int ascii);
104 static void M_GameOptions_Key (int key, int ascii);
105 static void M_ServerList_Key (int key, int ascii);
106 static void M_ModList_Key (int key, int ascii);
107
108 static qboolean m_entersound;           ///< play after drawing a frame, so caching won't disrupt the sound
109
110 void M_Update_Return_Reason(const char *s)
111 {
112         strlcpy(m_return_reason, s, sizeof(m_return_reason));
113         if (s)
114                 Con_DPrintf("%s\n", s);
115 }
116
117 #define StartingGame    (m_multiplayer_cursor == 1)
118 #define JoiningGame             (m_multiplayer_cursor == 0)
119
120 // Nehahra
121 #define NumberOfNehahraDemos 34
122 typedef struct nehahrademonames_s
123 {
124         const char *name;
125         const char *desc;
126 } nehahrademonames_t;
127
128 static nehahrademonames_t NehahraDemos[NumberOfNehahraDemos] =
129 {
130         {"intro", "Prologue"},
131         {"genf", "The Beginning"},
132         {"genlab", "A Doomed Project"},
133         {"nehcre", "The New Recruits"},
134         {"maxneh", "Breakthrough"},
135         {"maxchar", "Renewal and Duty"},
136         {"crisis", "Worlds Collide"},
137         {"postcris", "Darkening Skies"},
138         {"hearing", "The Hearing"},
139         {"getjack", "On a Mexican Radio"},
140         {"prelude", "Honor and Justice"},
141         {"abase", "A Message Sent"},
142         {"effect", "The Other Side"},
143         {"uhoh", "Missing in Action"},
144         {"prepare", "The Response"},
145         {"vision", "Farsighted Eyes"},
146         {"maxturns", "Enter the Immortal"},
147         {"backlot", "Separate Ways"},
148         {"maxside", "The Ancient Runes"},
149         {"counter", "The New Initiative"},
150         {"warprep", "Ghosts to the World"},
151         {"counter1", "A Fate Worse Than Death"},
152         {"counter2", "Friendly Fire"},
153         {"counter3", "Minor Setback"},
154         {"madmax", "Scores to Settle"},
155         {"quake", "One Man"},
156         {"cthmm", "Shattered Masks"},
157         {"shades", "Deal with the Dead"},
158         {"gophil", "An Unlikely Hero"},
159         {"cstrike", "War in Hell"},
160         {"shubset", "The Conspiracy"},
161         {"shubdie", "Even Death May Die"},
162         {"newranks", "An Empty Throne"},
163         {"seal", "The Seal is Broken"}
164 };
165
166 static float menu_x, menu_y, menu_width, menu_height;
167
168 static void M_Background(int width, int height)
169 {
170         menu_width = bound(1.0f, (float)width, vid_conwidth.value);
171         menu_height = bound(1.0f, (float)height, vid_conheight.value);
172         menu_x = (vid_conwidth.integer - menu_width) * 0.5;
173         menu_y = (vid_conheight.integer - menu_height) * 0.5;
174         //DrawQ_Fill(menu_x, menu_y, menu_width, menu_height, 0, 0, 0, 0.5, 0);
175         DrawQ_Fill(0, 0, vid_conwidth.integer, vid_conheight.integer, 0, 0, 0, 0.5, 0);
176 }
177
178 /*
179 ================
180 M_DrawCharacter
181
182 Draws one solid graphics character
183 ================
184 */
185 static void M_DrawCharacter (float cx, float cy, int num)
186 {
187         char temp[2];
188         temp[0] = num;
189         temp[1] = 0;
190         DrawQ_String(menu_x + cx, menu_y + cy, temp, 1, 8, 8, 1, 1, 1, 1, 0, NULL, true, FONT_MENU);
191 }
192
193 static void M_PrintColored(float cx, float cy, const char *str)
194 {
195         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL, false, FONT_MENU);
196 }
197
198 static void M_Print(float cx, float cy, const char *str)
199 {
200         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL, true, FONT_MENU);
201 }
202
203 static void M_PrintRed(float cx, float cy, const char *str)
204 {
205         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 0, 0, 1, 0, NULL, true, FONT_MENU);
206 }
207
208 static void M_ItemPrint(float cx, float cy, const char *str, int unghosted)
209 {
210         if (unghosted)
211                 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL, true, FONT_MENU);
212         else
213                 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 0.4, 0.4, 0.4, 1, 0, NULL, true, FONT_MENU);
214 }
215
216 static void M_DrawPic(float cx, float cy, const char *picname)
217 {
218         DrawQ_Pic(menu_x + cx, menu_y + cy, Draw_CachePic (picname), 0, 0, 1, 1, 1, 1, 0);
219 }
220
221 static void M_DrawTextBox(float x, float y, float width, float height)
222 {
223         int n;
224         float cx, cy;
225
226         // draw left side
227         cx = x;
228         cy = y;
229         M_DrawPic (cx, cy, "gfx/box_tl");
230         for (n = 0; n < height; n++)
231         {
232                 cy += 8;
233                 M_DrawPic (cx, cy, "gfx/box_ml");
234         }
235         M_DrawPic (cx, cy+8, "gfx/box_bl");
236
237         // draw middle
238         cx += 8;
239         while (width > 0)
240         {
241                 cy = y;
242                 M_DrawPic (cx, cy, "gfx/box_tm");
243                 for (n = 0; n < height; n++)
244                 {
245                         cy += 8;
246                         if (n >= 1)
247                                 M_DrawPic (cx, cy, "gfx/box_mm2");
248                         else
249                                 M_DrawPic (cx, cy, "gfx/box_mm");
250                 }
251                 M_DrawPic (cx, cy+8, "gfx/box_bm");
252                 width -= 2;
253                 cx += 16;
254         }
255
256         // draw right side
257         cy = y;
258         M_DrawPic (cx, cy, "gfx/box_tr");
259         for (n = 0; n < height; n++)
260         {
261                 cy += 8;
262                 M_DrawPic (cx, cy, "gfx/box_mr");
263         }
264         M_DrawPic (cx, cy+8, "gfx/box_br");
265 }
266
267 //=============================================================================
268
269 //int m_save_demonum;
270
271 /*
272 ================
273 M_ToggleMenu
274 ================
275 */
276 void M_ToggleMenu(int mode)
277 {
278         m_entersound = true;
279
280         if ((key_dest != key_menu && key_dest != key_menu_grabbed) || m_state != m_main)
281         {
282                 if(mode == 0)
283                         return; // the menu is off, and we want it off
284                 M_Menu_Main_f ();
285         }
286         else
287         {
288                 if(mode == 1)
289                         return; // the menu is on, and we want it on
290                 key_dest = key_game;
291                 m_state = m_none;
292         }
293 }
294
295
296 static int demo_cursor;
297 static void M_Demo_Draw (void)
298 {
299         int i;
300
301         M_Background(320, 200);
302
303         for (i = 0;i < NumberOfNehahraDemos;i++)
304                 M_Print(16, 16 + 8*i, NehahraDemos[i].desc);
305
306         // line cursor
307         M_DrawCharacter (8, 16 + demo_cursor*8, 12+((int)(realtime*4)&1));
308 }
309
310
311 void M_Menu_Demos_f (void)
312 {
313         key_dest = key_menu;
314         m_state = m_demo;
315         m_entersound = true;
316 }
317
318
319 static void M_Demo_Key (int k, int ascii)
320 {
321         switch (k)
322         {
323         case K_ESCAPE:
324                 M_Menu_Main_f ();
325                 break;
326
327         case K_ENTER:
328                 S_LocalSound ("sound/misc/menu2.wav");
329                 m_state = m_none;
330                 key_dest = key_game;
331                 Cbuf_AddText (va ("playdemo %s\n", NehahraDemos[demo_cursor].name));
332                 return;
333
334         case K_UPARROW:
335         case K_LEFTARROW:
336                 S_LocalSound ("sound/misc/menu1.wav");
337                 demo_cursor--;
338                 if (demo_cursor < 0)
339                         demo_cursor = NumberOfNehahraDemos-1;
340                 break;
341
342         case K_DOWNARROW:
343         case K_RIGHTARROW:
344                 S_LocalSound ("sound/misc/menu1.wav");
345                 demo_cursor++;
346                 if (demo_cursor >= NumberOfNehahraDemos)
347                         demo_cursor = 0;
348                 break;
349         }
350 }
351
352 //=============================================================================
353 /* MAIN MENU */
354
355 static int      m_main_cursor;
356 static qboolean m_missingdata = false;
357
358 static int MAIN_ITEMS = 4; // Nehahra: Menu Disable
359
360
361 void M_Menu_Main_f (void)
362 {
363         const char *s;
364         s = "gfx/mainmenu";
365
366         if (gamemode == GAME_NEHAHRA)
367         {
368                 if (FS_FileExists("maps/neh1m4.bsp"))
369                 {
370                         if (FS_FileExists("hearing.dem"))
371                         {
372                                 Con_DPrint("Main menu: Nehahra movie and game detected.\n");
373                                 NehGameType = TYPE_BOTH;
374                         }
375                         else
376                         {
377                                 Con_DPrint("Nehahra game detected.\n");
378                                 NehGameType = TYPE_GAME;
379                         }
380                 }
381                 else
382                 {
383                         if (FS_FileExists("hearing.dem"))
384                         {
385                                 Con_DPrint("Nehahra movie detected.\n");
386                                 NehGameType = TYPE_DEMO;
387                         }
388                         else
389                         {
390                                 Con_DPrint("Nehahra not found.\n");
391                                 NehGameType = TYPE_GAME; // could just complain, but...
392                         }
393                 }
394                 if (NehGameType == TYPE_DEMO)
395                         MAIN_ITEMS = 4;
396                 else if (NehGameType == TYPE_GAME)
397                         MAIN_ITEMS = 5;
398                 else
399                         MAIN_ITEMS = 6;
400         }
401         else if (gamemode == GAME_TRANSFUSION)
402         {
403                 s = "gfx/menu/mainmenu1";
404                 if (sv.active && !cl.intermission && cl.islocalgame)
405                         MAIN_ITEMS = 8;
406                 else
407                         MAIN_ITEMS = 7;
408         }
409         else
410                 MAIN_ITEMS = 5;
411
412         // check if the game data is missing and use a different main menu if so
413         m_missingdata = !forceqmenu.integer && Draw_CachePic (s)->tex == r_texture_notexture;
414         if (m_missingdata)
415                 MAIN_ITEMS = 2;
416
417         /*
418         if (key_dest != key_menu)
419         {
420                 m_save_demonum = cls.demonum;
421                 cls.demonum = -1;
422         }
423         */
424         key_dest = key_menu;
425         m_state = m_main;
426         m_entersound = true;
427 }
428
429
430 static void M_Main_Draw (void)
431 {
432         int             f;
433         cachepic_t      *p;
434
435         if (m_missingdata)
436         {
437                 float y;
438                 const char *s;
439                 M_Background(640, 480); //fall back is always to 640x480, this makes it most readable at that.
440                 y = 480/3-16;
441                 s = "You have reached this menu due to missing or unlocatable content/data";M_PrintRed ((640-strlen(s)*8)*0.5, (480/3)-16, s);y+=8;
442                 y+=8;
443                 s = "You may consider adding";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
444                 s = "-basedir /path/to/game";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
445                 s = "to your launch commandline";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
446                 M_Print (640/2 - 48, 480/2, "Open Console"); //The console usually better shows errors (failures)
447                 M_Print (640/2 - 48, 480/2 + 8, "Quit");
448                 M_DrawCharacter(640/2 - 56, 480/2 + (8 * m_main_cursor), 12+((int)(realtime*4)&1));
449                 return;
450         }
451
452         if (gamemode == GAME_TRANSFUSION) {
453                 int y1, y2, y3;
454                 M_Background(640, 480);
455                 p = Draw_CachePic ("gfx/menu/tb-transfusion");
456                 M_DrawPic (640/2 - p->width/2, 40, "gfx/menu/tb-transfusion");
457                 y2 = 120;
458                 // 8 rather than MAIN_ITEMS to skip a number and not miss the last option
459                 for (y1 = 1; y1 <= 8; y1++)
460                 {
461                         if (MAIN_ITEMS == 7 && y1 == 4)
462                                 y1++;
463                         M_DrawPic (0, y2, va("gfx/menu/mainmenu%i", y1));
464                         y2 += 40;
465                 }
466                 if (MAIN_ITEMS == 7 && m_main_cursor > 2)
467                         y3 = m_main_cursor + 2;
468                 else
469                         y3 = m_main_cursor + 1;
470                 M_DrawPic (0, 120 + m_main_cursor * 40, va("gfx/menu/mainmenu%iselected", y3));
471                 return;
472         }
473
474         M_Background(320, 200);
475         M_DrawPic (16, 4, "gfx/qplaque");
476         p = Draw_CachePic ("gfx/ttl_main");
477         M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_main");
478 // Nehahra
479         if (gamemode == GAME_NEHAHRA)
480         {
481                 if (NehGameType == TYPE_BOTH)
482                         M_DrawPic (72, 32, "gfx/mainmenu");
483                 else if (NehGameType == TYPE_GAME)
484                         M_DrawPic (72, 32, "gfx/gamemenu");
485                 else
486                         M_DrawPic (72, 32, "gfx/demomenu");
487         }
488         else
489                 M_DrawPic (72, 32, "gfx/mainmenu");
490
491         f = (int)(realtime * 10)%6;
492
493         M_DrawPic (54, 32 + m_main_cursor * 20, va("gfx/menudot%i", f+1));
494 }
495
496
497 static void M_Main_Key (int key, int ascii)
498 {
499         switch (key)
500         {
501         case K_ESCAPE:
502                 key_dest = key_game;
503                 m_state = m_none;
504                 //cls.demonum = m_save_demonum;
505                 //if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected)
506                 //      CL_NextDemo ();
507                 break;
508
509         case K_DOWNARROW:
510                 S_LocalSound ("sound/misc/menu1.wav");
511                 if (++m_main_cursor >= MAIN_ITEMS)
512                         m_main_cursor = 0;
513                 break;
514
515         case K_UPARROW:
516                 S_LocalSound ("sound/misc/menu1.wav");
517                 if (--m_main_cursor < 0)
518                         m_main_cursor = MAIN_ITEMS - 1;
519                 break;
520
521         case K_ENTER:
522                 m_entersound = true;
523
524                 if (m_missingdata)
525                 {
526                         switch (m_main_cursor)
527                         {
528                         case 0:
529                                 if (cls.state == ca_connected)
530                                 {
531                                         m_state = m_none;
532                                         key_dest = key_game;
533                                 }
534                                 Con_ToggleConsole_f ();
535                                 break;
536                         case 1:
537                                 M_Menu_Quit_f ();
538                                 break;
539                         }
540                 }
541                 else if (gamemode == GAME_NEHAHRA)
542                 {
543                         switch (NehGameType)
544                         {
545                         case TYPE_BOTH:
546                                 switch (m_main_cursor)
547                                 {
548                                 case 0:
549                                         M_Menu_SinglePlayer_f ();
550                                         break;
551
552                                 case 1:
553                                         M_Menu_Demos_f ();
554                                         break;
555
556                                 case 2:
557                                         M_Menu_MultiPlayer_f ();
558                                         break;
559
560                                 case 3:
561                                         M_Menu_Options_f ();
562                                         break;
563
564                                 case 4:
565                                         key_dest = key_game;
566                                         if (sv.active)
567                                                 Cbuf_AddText ("disconnect\n");
568                                         Cbuf_AddText ("playdemo endcred\n");
569                                         break;
570
571                                 case 5:
572                                         M_Menu_Quit_f ();
573                                         break;
574                                 }
575                                 break;
576                         case TYPE_GAME:
577                                 switch (m_main_cursor)
578                                 {
579                                 case 0:
580                                         M_Menu_SinglePlayer_f ();
581                                         break;
582
583                                 case 1:
584                                         M_Menu_MultiPlayer_f ();
585                                         break;
586
587                                 case 2:
588                                         M_Menu_Options_f ();
589                                         break;
590
591                                 case 3:
592                                         key_dest = key_game;
593                                         if (sv.active)
594                                                 Cbuf_AddText ("disconnect\n");
595                                         Cbuf_AddText ("playdemo endcred\n");
596                                         break;
597
598                                 case 4:
599                                         M_Menu_Quit_f ();
600                                         break;
601                                 }
602                                 break;
603                         case TYPE_DEMO:
604                                 switch (m_main_cursor)
605                                 {
606                                 case 0:
607                                         M_Menu_Demos_f ();
608                                         break;
609
610                                 case 1:
611                                         key_dest = key_game;
612                                         if (sv.active)
613                                                 Cbuf_AddText ("disconnect\n");
614                                         Cbuf_AddText ("playdemo endcred\n");
615                                         break;
616
617                                 case 2:
618                                         M_Menu_Options_f ();
619                                         break;
620
621                                 case 3:
622                                         M_Menu_Quit_f ();
623                                         break;
624                                 }
625                                 break;
626                         }
627                 }
628                 else if (gamemode == GAME_TRANSFUSION) {
629                         if (MAIN_ITEMS == 7)
630                         {
631                                 switch (m_main_cursor)
632                                 {
633                                 case 0:
634                                         M_Menu_Transfusion_Episode_f ();
635                                         break;
636
637                                 case 1:
638                                         M_Menu_MultiPlayer_f ();
639                                         break;
640
641                                 case 2:
642                                         M_Menu_Options_f ();
643                                         break;
644
645                                 case 3:
646                                         M_Menu_Load_f ();
647                                         break;
648
649                                 case 4:
650                                         M_Menu_Help_f ();
651                                         break;
652
653                                 case 5:
654                                         M_Menu_Credits_f ();
655                                         break;
656
657                                 case 6:
658                                         M_Menu_Quit_f ();
659                                         break;
660                                 }
661                         }
662                         else
663                         {
664                                 switch (m_main_cursor)
665                                 {
666                                 case 0:
667                                         M_Menu_Transfusion_Episode_f ();
668                                         break;
669
670                                 case 1:
671                                         M_Menu_MultiPlayer_f ();
672                                         break;
673
674                                 case 2:
675                                         M_Menu_Options_f ();
676                                         break;
677
678                                 case 3:
679                                         M_Menu_Save_f ();
680                                         break;
681
682                                 case 4:
683                                         M_Menu_Load_f ();
684                                         break;
685
686                                 case 5:
687                                         M_Menu_Help_f ();
688                                         break;
689
690                                 case 6:
691                                         M_Menu_Credits_f ();
692                                         break;
693
694                                 case 7:
695                                         M_Menu_Quit_f ();
696                                         break;
697                                 }
698                         }
699                 }
700                 else
701                 {
702                         switch (m_main_cursor)
703                         {
704                         case 0:
705                                 M_Menu_SinglePlayer_f ();
706                                 break;
707
708                         case 1:
709                                 M_Menu_MultiPlayer_f ();
710                                 break;
711
712                         case 2:
713                                 M_Menu_Options_f ();
714                                 break;
715
716                         case 3:
717                                 M_Menu_Help_f ();
718                                 break;
719
720                         case 4:
721                                 M_Menu_Quit_f ();
722                                 break;
723                         }
724                 }
725         }
726 }
727
728 //=============================================================================
729 /* SINGLE PLAYER MENU */
730
731 static int      m_singleplayer_cursor;
732 #define SINGLEPLAYER_ITEMS      3
733
734
735 void M_Menu_SinglePlayer_f (void)
736 {
737         key_dest = key_menu;
738         m_state = m_singleplayer;
739         m_entersound = true;
740 }
741
742
743 static void M_SinglePlayer_Draw (void)
744 {
745         cachepic_t      *p;
746
747         M_Background(320, 200);
748
749         M_DrawPic (16, 4, "gfx/qplaque");
750         p = Draw_CachePic ("gfx/ttl_sgl");
751
752         // Some mods don't have a single player mode
753         if (gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
754         {
755                 M_DrawPic ((320 - p->width) / 2, 4, "gfx/ttl_sgl");
756
757                 M_DrawTextBox (60, 8 * 8, 23, 4);
758                 if (gamemode == GAME_GOODVSBAD2)
759                         M_Print(95, 10 * 8, "Good Vs Bad 2 is for");
760                 else  // if (gamemode == GAME_BATTLEMECH)
761                         M_Print(95, 10 * 8, "Battlemech is for");
762                 M_Print(83, 11 * 8, "multiplayer play only");
763         }
764         else
765         {
766                 int             f;
767
768                 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_sgl");
769                 M_DrawPic (72, 32, "gfx/sp_menu");
770
771                 f = (int)(realtime * 10)%6;
772
773                 M_DrawPic (54, 32 + m_singleplayer_cursor * 20, va("gfx/menudot%i", f+1));
774         }
775 }
776
777
778 static void M_SinglePlayer_Key (int key, int ascii)
779 {
780         if (gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
781         {
782                 if (key == K_ESCAPE || key == K_ENTER)
783                         m_state = m_main;
784                 return;
785         }
786
787         switch (key)
788         {
789         case K_ESCAPE:
790                 M_Menu_Main_f ();
791                 break;
792
793         case K_DOWNARROW:
794                 S_LocalSound ("sound/misc/menu1.wav");
795                 if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS)
796                         m_singleplayer_cursor = 0;
797                 break;
798
799         case K_UPARROW:
800                 S_LocalSound ("sound/misc/menu1.wav");
801                 if (--m_singleplayer_cursor < 0)
802                         m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1;
803                 break;
804
805         case K_ENTER:
806                 m_entersound = true;
807
808                 switch (m_singleplayer_cursor)
809                 {
810                 case 0:
811                         key_dest = key_game;
812                         if (sv.active)
813                                 Cbuf_AddText ("disconnect\n");
814                         Cbuf_AddText ("maxplayers 1\n");
815                         Cbuf_AddText ("deathmatch 0\n");
816                         Cbuf_AddText ("coop 0\n");
817                         if (gamemode == GAME_TRANSFUSION)
818                         {
819                                 key_dest = key_menu;
820                                 M_Menu_Transfusion_Episode_f ();
821                                 break;
822                         }
823                         Cbuf_AddText ("startmap_sp\n");
824                         break;
825
826                 case 1:
827                         M_Menu_Load_f ();
828                         break;
829
830                 case 2:
831                         M_Menu_Save_f ();
832                         break;
833                 }
834         }
835 }
836
837 //=============================================================================
838 /* LOAD/SAVE MENU */
839
840 static int              load_cursor;            ///< 0 < load_cursor < MAX_SAVEGAMES
841
842 static char     m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH+1];
843 static int              loadable[MAX_SAVEGAMES];
844
845 static void M_ScanSaves (void)
846 {
847         int             i, j;
848         size_t  len;
849         char    name[MAX_OSPATH];
850         char    buf[SAVEGAME_COMMENT_LENGTH + 256];
851         const char *t;
852         qfile_t *f;
853 //      int             version;
854
855         for (i=0 ; i<MAX_SAVEGAMES ; i++)
856         {
857                 strlcpy (m_filenames[i], "--- UNUSED SLOT ---", sizeof(m_filenames[i]));
858                 loadable[i] = false;
859                 dpsnprintf (name, sizeof(name), "s%i.sav", (int)i);
860                 f = FS_OpenRealFile (name, "rb", false);
861                 if (!f)
862                         continue;
863                 // read enough to get the comment
864                 len = FS_Read(f, buf, sizeof(buf) - 1);
865                 len = min(len, sizeof(buf)-1);
866                 buf[len] = 0;
867                 t = buf;
868                 // version
869                 COM_ParseToken_Simple(&t, false, false);
870                 //version = atoi(com_token);
871                 // description
872                 COM_ParseToken_Simple(&t, false, false);
873                 strlcpy (m_filenames[i], com_token, sizeof (m_filenames[i]));
874
875         // change _ back to space
876                 for (j=0 ; j<SAVEGAME_COMMENT_LENGTH ; j++)
877                         if (m_filenames[i][j] == '_')
878                                 m_filenames[i][j] = ' ';
879                 loadable[i] = true;
880                 FS_Close (f);
881         }
882 }
883
884 void M_Menu_Load_f (void)
885 {
886         m_entersound = true;
887         m_state = m_load;
888         key_dest = key_menu;
889         M_ScanSaves ();
890 }
891
892
893 void M_Menu_Save_f (void)
894 {
895         if (!sv.active)
896                 return;
897 #if 1
898         // LordHavoc: allow saving multiplayer games
899         if (cl.islocalgame && cl.intermission)
900                 return;
901 #else
902         if (cl.intermission)
903                 return;
904         if (!cl.islocalgame)
905                 return;
906 #endif
907         m_entersound = true;
908         m_state = m_save;
909         key_dest = key_menu;
910         M_ScanSaves ();
911 }
912
913
914 static void M_Load_Draw (void)
915 {
916         int             i;
917         cachepic_t      *p;
918
919         M_Background(320, 200);
920
921         p = Draw_CachePic ("gfx/p_load");
922         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_load" );
923
924         for (i=0 ; i< MAX_SAVEGAMES; i++)
925                 M_Print(16, 32 + 8*i, m_filenames[i]);
926
927 // line cursor
928         M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
929 }
930
931
932 static void M_Save_Draw (void)
933 {
934         int             i;
935         cachepic_t      *p;
936
937         M_Background(320, 200);
938
939         p = Draw_CachePic ("gfx/p_save");
940         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_save");
941
942         for (i=0 ; i<MAX_SAVEGAMES ; i++)
943                 M_Print(16, 32 + 8*i, m_filenames[i]);
944
945 // line cursor
946         M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
947 }
948
949
950 static void M_Load_Key (int k, int ascii)
951 {
952         switch (k)
953         {
954         case K_ESCAPE:
955                 if (gamemode == GAME_TRANSFUSION)
956                         M_Menu_Main_f ();
957                 else
958                         M_Menu_SinglePlayer_f ();
959                 break;
960
961         case K_ENTER:
962                 S_LocalSound ("sound/misc/menu2.wav");
963                 if (!loadable[load_cursor])
964                         return;
965                 m_state = m_none;
966                 key_dest = key_game;
967
968                 // issue the load command
969                 Cbuf_AddText (va ("load s%i\n", load_cursor) );
970                 return;
971
972         case K_UPARROW:
973         case K_LEFTARROW:
974                 S_LocalSound ("sound/misc/menu1.wav");
975                 load_cursor--;
976                 if (load_cursor < 0)
977                         load_cursor = MAX_SAVEGAMES-1;
978                 break;
979
980         case K_DOWNARROW:
981         case K_RIGHTARROW:
982                 S_LocalSound ("sound/misc/menu1.wav");
983                 load_cursor++;
984                 if (load_cursor >= MAX_SAVEGAMES)
985                         load_cursor = 0;
986                 break;
987         }
988 }
989
990
991 static void M_Save_Key (int k, int ascii)
992 {
993         switch (k)
994         {
995         case K_ESCAPE:
996                 if (gamemode == GAME_TRANSFUSION)
997                         M_Menu_Main_f ();
998                 else
999                         M_Menu_SinglePlayer_f ();
1000                 break;
1001
1002         case K_ENTER:
1003                 m_state = m_none;
1004                 key_dest = key_game;
1005                 Cbuf_AddText (va("save s%i\n", load_cursor));
1006                 return;
1007
1008         case K_UPARROW:
1009         case K_LEFTARROW:
1010                 S_LocalSound ("sound/misc/menu1.wav");
1011                 load_cursor--;
1012                 if (load_cursor < 0)
1013                         load_cursor = MAX_SAVEGAMES-1;
1014                 break;
1015
1016         case K_DOWNARROW:
1017         case K_RIGHTARROW:
1018                 S_LocalSound ("sound/misc/menu1.wav");
1019                 load_cursor++;
1020                 if (load_cursor >= MAX_SAVEGAMES)
1021                         load_cursor = 0;
1022                 break;
1023         }
1024 }
1025
1026 //=============================================================================
1027 /* Transfusion Single Player Episode Menu */
1028
1029 static int      m_episode_cursor;
1030 #define EPISODE_ITEMS   6
1031
1032 void M_Menu_Transfusion_Episode_f (void)
1033 {
1034         m_entersound = true;
1035         m_state = m_transfusion_episode;
1036         key_dest = key_menu;
1037 }
1038
1039 static void M_Transfusion_Episode_Draw (void)
1040 {
1041         int y;
1042         cachepic_t *p;
1043         M_Background(640, 480);
1044
1045         p = Draw_CachePic ("gfx/menu/tb-episodes");
1046         M_DrawPic (640/2 - p->width/2, 40, "gfx/menu/tb-episodes");
1047         for (y = 0; y < EPISODE_ITEMS; y++){
1048                 M_DrawPic (0, 160 + y * 40, va("gfx/menu/episode%i", y+1));
1049         }
1050
1051         M_DrawPic (0, 120 + (m_episode_cursor + 1) * 40, va("gfx/menu/episode%iselected", m_episode_cursor + 1));
1052 }
1053
1054 static void M_Transfusion_Episode_Key (int key, int ascii)
1055 {
1056         switch (key)
1057         {
1058         case K_ESCAPE:
1059                 M_Menu_Main_f ();
1060                 break;
1061
1062         case K_DOWNARROW:
1063                 S_LocalSound ("sound/misc/menu1.wav");
1064                 m_episode_cursor++;
1065                 if (m_episode_cursor >= EPISODE_ITEMS)
1066                         m_episode_cursor = 0;
1067                 break;
1068
1069         case K_UPARROW:
1070                 S_LocalSound ("sound/misc/menu1.wav");
1071                 m_episode_cursor--;
1072                 if (m_episode_cursor < 0)
1073                         m_episode_cursor = EPISODE_ITEMS - 1;
1074                 break;
1075
1076         case K_ENTER:
1077                 Cbuf_AddText ("deathmatch 0\n");
1078                 m_entersound = true;
1079                 M_Menu_Transfusion_Skill_f ();
1080         }
1081 }
1082
1083 //=============================================================================
1084 /* Transfusion Single Player Skill Menu */
1085
1086 static int      m_skill_cursor = 2;
1087 #define SKILL_ITEMS     5
1088
1089 void M_Menu_Transfusion_Skill_f (void)
1090 {
1091         m_entersound = true;
1092         m_state = m_transfusion_skill;
1093         key_dest = key_menu;
1094 }
1095
1096 static void M_Transfusion_Skill_Draw (void)
1097 {
1098         int y;
1099         cachepic_t      *p;
1100         M_Background(640, 480);
1101
1102         p = Draw_CachePic ("gfx/menu/tb-difficulty");
1103         M_DrawPic(640/2 - p->width/2, 40, "gfx/menu/tb-difficulty");
1104
1105         for (y = 0; y < SKILL_ITEMS; y++)
1106         {
1107                 M_DrawPic (0, 180 + y * 40, va("gfx/menu/difficulty%i", y+1));
1108         }
1109         M_DrawPic (0, 140 + (m_skill_cursor + 1) *40, va("gfx/menu/difficulty%iselected", m_skill_cursor + 1));
1110 }
1111
1112 static void M_Transfusion_Skill_Key (int key, int ascii)
1113 {
1114         switch (key)
1115         {
1116         case K_ESCAPE:
1117                 M_Menu_Transfusion_Episode_f ();
1118                 break;
1119
1120         case K_DOWNARROW:
1121                 S_LocalSound ("sound/misc/menu1.wav");
1122                 m_skill_cursor++;
1123                 if (m_skill_cursor >= SKILL_ITEMS)
1124                         m_skill_cursor = 0;
1125                 break;
1126
1127         case K_UPARROW:
1128                 S_LocalSound ("sound/misc/menu1.wav");
1129                 m_skill_cursor--;
1130                 if (m_skill_cursor < 0)
1131                         m_skill_cursor = SKILL_ITEMS - 1;
1132                 break;
1133
1134         case K_ENTER:
1135                 m_entersound = true;
1136                 switch (m_skill_cursor)
1137                 {
1138                 case 0:
1139                         Cbuf_AddText ("skill 1\n");
1140                         break;
1141                 case 1:
1142                         Cbuf_AddText ("skill 2\n");
1143                         break;
1144                 case 2:
1145                         Cbuf_AddText ("skill 3\n");
1146                         break;
1147                 case 3:
1148                         Cbuf_AddText ("skill 4\n");
1149                         break;
1150                 case 4:
1151                         Cbuf_AddText ("skill 5\n");
1152                         break;
1153                 }
1154                 key_dest = key_game;
1155                 if (sv.active)
1156                         Cbuf_AddText ("disconnect\n");
1157                 Cbuf_AddText ("maxplayers 1\n");
1158                 Cbuf_AddText ("deathmatch 0\n");
1159                 Cbuf_AddText ("coop 0\n");
1160                 switch (m_episode_cursor)
1161                 {
1162                 case 0:
1163                         Cbuf_AddText ("map e1m1\n");
1164                         break;
1165                 case 1:
1166                         Cbuf_AddText ("map e2m1\n");
1167                         break;
1168                 case 2:
1169                         Cbuf_AddText ("map e3m1\n");
1170                         break;
1171                 case 3:
1172                         Cbuf_AddText ("map e4m1\n");
1173                         break;
1174                 case 4:
1175                         Cbuf_AddText ("map e6m1\n");
1176                         break;
1177                 case 5:
1178                         Cbuf_AddText ("map cp01\n");
1179                         break;
1180                 }
1181         }
1182 }
1183 //=============================================================================
1184 /* MULTIPLAYER MENU */
1185
1186 static int      m_multiplayer_cursor;
1187 #define MULTIPLAYER_ITEMS       3
1188
1189
1190 void M_Menu_MultiPlayer_f (void)
1191 {
1192         key_dest = key_menu;
1193         m_state = m_multiplayer;
1194         m_entersound = true;
1195 }
1196
1197
1198 static void M_MultiPlayer_Draw (void)
1199 {
1200         int             f;
1201         cachepic_t      *p;
1202
1203         if (gamemode == GAME_TRANSFUSION)
1204         {
1205                 M_Background(640, 480);
1206                 p = Draw_CachePic ("gfx/menu/tb-online");
1207                 M_DrawPic (640/2 - p->width/2, 140, "gfx/menu/tb-online");
1208                 for (f = 1; f <= MULTIPLAYER_ITEMS; f++)
1209                         M_DrawPic (0, 180 + f*40, va("gfx/menu/online%i", f));
1210                 M_DrawPic (0, 220 + m_multiplayer_cursor * 40, va("gfx/menu/online%iselected", m_multiplayer_cursor + 1));
1211                 return;
1212         }
1213         M_Background(320, 200);
1214
1215         M_DrawPic (16, 4, "gfx/qplaque");
1216         p = Draw_CachePic ("gfx/p_multi");
1217         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
1218         M_DrawPic (72, 32, "gfx/mp_menu");
1219
1220         f = (int)(realtime * 10)%6;
1221
1222         M_DrawPic (54, 32 + m_multiplayer_cursor * 20, va("gfx/menudot%i", f+1));
1223 }
1224
1225
1226 static void M_MultiPlayer_Key (int key, int ascii)
1227 {
1228         switch (key)
1229         {
1230         case K_ESCAPE:
1231                 M_Menu_Main_f ();
1232                 break;
1233
1234         case K_DOWNARROW:
1235                 S_LocalSound ("sound/misc/menu1.wav");
1236                 if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS)
1237                         m_multiplayer_cursor = 0;
1238                 break;
1239
1240         case K_UPARROW:
1241                 S_LocalSound ("sound/misc/menu1.wav");
1242                 if (--m_multiplayer_cursor < 0)
1243                         m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1;
1244                 break;
1245
1246         case K_ENTER:
1247                 m_entersound = true;
1248                 switch (m_multiplayer_cursor)
1249                 {
1250                 case 0:
1251                 case 1:
1252                         M_Menu_LanConfig_f ();
1253                         break;
1254
1255                 case 2:
1256                         M_Menu_Setup_f ();
1257                         break;
1258                 }
1259         }
1260 }
1261
1262 //=============================================================================
1263 /* SETUP MENU */
1264
1265 static int              setup_cursor = 4;
1266 static int              setup_cursor_table[] = {40, 64, 88, 124, 140};
1267
1268 static char     setup_myname[MAX_SCOREBOARDNAME];
1269 static int              setup_oldtop;
1270 static int              setup_oldbottom;
1271 static int              setup_top;
1272 static int              setup_bottom;
1273 static int              setup_rate;
1274 static int              setup_oldrate;
1275
1276 #define NUM_SETUP_CMDS  5
1277
1278 void M_Menu_Setup_f (void)
1279 {
1280         key_dest = key_menu;
1281         m_state = m_setup;
1282         m_entersound = true;
1283         strlcpy(setup_myname, cl_name.string, sizeof(setup_myname));
1284         setup_top = setup_oldtop = cl_color.integer >> 4;
1285         setup_bottom = setup_oldbottom = cl_color.integer & 15;
1286         setup_rate = cl_rate.integer;
1287 }
1288
1289 static int menuplyr_width, menuplyr_height, menuplyr_top, menuplyr_bottom, menuplyr_load;
1290 static unsigned char *menuplyr_pixels;
1291 static unsigned int *menuplyr_translated;
1292
1293 typedef struct ratetable_s
1294 {
1295         int rate;
1296         const char *name;
1297 }
1298 ratetable_t;
1299
1300 #define RATES ((int)(sizeof(setup_ratetable)/sizeof(setup_ratetable[0])))
1301 static ratetable_t setup_ratetable[] =
1302 {
1303         {1000, "28.8 bad"},
1304         {1500, "28.8 mediocre"},
1305         {2000, "28.8 good"},
1306         {2500, "33.6 mediocre"},
1307         {3000, "33.6 good"},
1308         {3500, "56k bad"},
1309         {4000, "56k mediocre"},
1310         {4500, "56k adequate"},
1311         {5000, "56k good"},
1312         {7000, "64k ISDN"},
1313         {15000, "128k ISDN"},
1314         {25000, "broadband"}
1315 };
1316
1317 static int setup_rateindex(int rate)
1318 {
1319         int i;
1320         for (i = 0;i < RATES;i++)
1321                 if (setup_ratetable[i].rate > setup_rate)
1322                         break;
1323         return bound(1, i, RATES) - 1;
1324 }
1325
1326 static void M_Setup_Draw (void)
1327 {
1328         int i, j;
1329         cachepic_t      *p;
1330
1331         M_Background(320, 200);
1332
1333         M_DrawPic (16, 4, "gfx/qplaque");
1334         p = Draw_CachePic ("gfx/p_multi");
1335         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
1336
1337         M_Print(64, 40, "Your name");
1338         M_DrawTextBox (160, 32, 16, 1);
1339         M_PrintColored(168, 40, setup_myname);
1340
1341         if (gamemode != GAME_GOODVSBAD2)
1342         {
1343                 M_Print(64, 64, "Shirt color");
1344                 M_Print(64, 88, "Pants color");
1345         }
1346
1347         M_Print(64, 124-8, "Network speed limit");
1348         M_Print(168, 124, va("%i (%s)", setup_rate, setup_ratetable[setup_rateindex(setup_rate)].name));
1349
1350         M_DrawTextBox (64, 140-8, 14, 1);
1351         M_Print(72, 140, "Accept Changes");
1352
1353         // LordHavoc: rewrote this code greatly
1354         if (menuplyr_load)
1355         {
1356                 unsigned char *f;
1357                 fs_offset_t filesize;
1358                 menuplyr_load = false;
1359                 menuplyr_top = -1;
1360                 menuplyr_bottom = -1;
1361                 f = FS_LoadFile("gfx/menuplyr.lmp", tempmempool, true, &filesize);
1362                 if (f && filesize >= 9)
1363                 {
1364                         int width, height;
1365                         width = f[0] + f[1] * 256 + f[2] * 65536 + f[3] * 16777216;
1366                         height = f[4] + f[5] * 256 + f[6] * 65536 + f[7] * 16777216;
1367                         if (filesize >= 8 + width * height)
1368                         {
1369                                 menuplyr_width = width;
1370                                 menuplyr_height = height;
1371                                 menuplyr_pixels = (unsigned char *)Mem_Alloc(cls.permanentmempool, width * height);
1372                                 menuplyr_translated = (unsigned int *)Mem_Alloc(cls.permanentmempool, width * height * 4);
1373                                 memcpy(menuplyr_pixels, f + 8, width * height);
1374                         }
1375                 }
1376                 if (f)
1377                         Mem_Free(f);
1378         }
1379
1380         if (menuplyr_pixels)
1381         {
1382                 if (menuplyr_top != setup_top || menuplyr_bottom != setup_bottom)
1383                 {
1384                         menuplyr_top = setup_top;
1385                         menuplyr_bottom = setup_bottom;
1386
1387                         for (i = 0;i < menuplyr_width * menuplyr_height;i++)
1388                         {
1389                                 j = menuplyr_pixels[i];
1390                                 if (j >= TOP_RANGE && j < TOP_RANGE + 16)
1391                                 {
1392                                         if (menuplyr_top < 8 || menuplyr_top == 14)
1393                                                 j = menuplyr_top * 16 + (j - TOP_RANGE);
1394                                         else
1395                                                 j = menuplyr_top * 16 + 15-(j - TOP_RANGE);
1396                                 }
1397                                 else if (j >= BOTTOM_RANGE && j < BOTTOM_RANGE + 16)
1398                                 {
1399                                         if (menuplyr_bottom < 8 || menuplyr_bottom == 14)
1400                                                 j = menuplyr_bottom * 16 + (j - BOTTOM_RANGE);
1401                                         else
1402                                                 j = menuplyr_bottom * 16 + 15-(j - BOTTOM_RANGE);
1403                                 }
1404                                 menuplyr_translated[i] = palette_bgra_transparent[j];
1405                         }
1406                         Draw_NewPic("gfx/menuplyr", menuplyr_width, menuplyr_height, true, (unsigned char *)menuplyr_translated);
1407                 }
1408                 M_DrawPic(160, 48, "gfx/bigbox");
1409                 M_DrawPic(172, 56, "gfx/menuplyr");
1410         }
1411
1412         if (setup_cursor == 0)
1413                 M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
1414         else
1415                 M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1));
1416 }
1417
1418
1419 static void M_Setup_Key (int k, int ascii)
1420 {
1421         int                     l;
1422
1423         switch (k)
1424         {
1425         case K_ESCAPE:
1426                 M_Menu_MultiPlayer_f ();
1427                 break;
1428
1429         case K_UPARROW:
1430                 S_LocalSound ("sound/misc/menu1.wav");
1431                 setup_cursor--;
1432                 if (setup_cursor < 0)
1433                         setup_cursor = NUM_SETUP_CMDS-1;
1434                 break;
1435
1436         case K_DOWNARROW:
1437                 S_LocalSound ("sound/misc/menu1.wav");
1438                 setup_cursor++;
1439                 if (setup_cursor >= NUM_SETUP_CMDS)
1440                         setup_cursor = 0;
1441                 break;
1442
1443         case K_LEFTARROW:
1444                 if (setup_cursor < 1)
1445                         return;
1446                 S_LocalSound ("sound/misc/menu3.wav");
1447                 if (setup_cursor == 1)
1448                         setup_top = setup_top - 1;
1449                 if (setup_cursor == 2)
1450                         setup_bottom = setup_bottom - 1;
1451                 if (setup_cursor == 3)
1452                 {
1453                         l = setup_rateindex(setup_rate) - 1;
1454                         if (l < 0)
1455                                 l = RATES - 1;
1456                         setup_rate = setup_ratetable[l].rate;
1457                 }
1458                 break;
1459         case K_RIGHTARROW:
1460                 if (setup_cursor < 1)
1461                         return;
1462 forward:
1463                 S_LocalSound ("sound/misc/menu3.wav");
1464                 if (setup_cursor == 1)
1465                         setup_top = setup_top + 1;
1466                 if (setup_cursor == 2)
1467                         setup_bottom = setup_bottom + 1;
1468                 if (setup_cursor == 3)
1469                 {
1470                         l = setup_rateindex(setup_rate) + 1;
1471                         if (l >= RATES)
1472                                 l = 0;
1473                         setup_rate = setup_ratetable[l].rate;
1474                 }
1475                 break;
1476
1477         case K_ENTER:
1478                 if (setup_cursor == 0)
1479                         return;
1480
1481                 if (setup_cursor == 1 || setup_cursor == 2 || setup_cursor == 3)
1482                         goto forward;
1483
1484                 // setup_cursor == 4 (Accept changes)
1485                 if (strcmp(cl_name.string, setup_myname) != 0)
1486                         Cbuf_AddText ( va ("name \"%s\"\n", setup_myname) );
1487                 if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom)
1488                         Cbuf_AddText( va ("color %i %i\n", setup_top, setup_bottom) );
1489                 if (setup_rate != setup_oldrate)
1490                         Cbuf_AddText(va("rate %i\n", setup_rate));
1491
1492                 m_entersound = true;
1493                 M_Menu_MultiPlayer_f ();
1494                 break;
1495
1496         case K_BACKSPACE:
1497                 if (setup_cursor == 0)
1498                 {
1499                         if (strlen(setup_myname))
1500                                 setup_myname[strlen(setup_myname)-1] = 0;
1501                 }
1502                 break;
1503
1504         default:
1505                 if (ascii < 32)
1506                         break;
1507                 if (setup_cursor == 0)
1508                 {
1509                         l = (int)strlen(setup_myname);
1510                         if (l < 15)
1511                         {
1512                                 setup_myname[l+1] = 0;
1513                                 setup_myname[l] = ascii;
1514                         }
1515                 }
1516         }
1517
1518         if (setup_top > 15)
1519                 setup_top = 0;
1520         if (setup_top < 0)
1521                 setup_top = 15;
1522         if (setup_bottom > 15)
1523                 setup_bottom = 0;
1524         if (setup_bottom < 0)
1525                 setup_bottom = 15;
1526 }
1527
1528 //=============================================================================
1529 /* OPTIONS MENU */
1530
1531 #define SLIDER_RANGE    10
1532
1533 static void M_DrawSlider (int x, int y, float num, float rangemin, float rangemax)
1534 {
1535         char text[16];
1536         int i;
1537         float range;
1538         range = bound(0, (num - rangemin) / (rangemax - rangemin), 1);
1539         M_DrawCharacter (x-8, y, 128);
1540         for (i = 0;i < SLIDER_RANGE;i++)
1541                 M_DrawCharacter (x + i*8, y, 129);
1542         M_DrawCharacter (x+i*8, y, 130);
1543         M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131);
1544         if (fabs((int)num - num) < 0.01)
1545                 dpsnprintf(text, sizeof(text), "%i", (int)num);
1546         else
1547                 dpsnprintf(text, sizeof(text), "%.3f", num);
1548         M_Print(x + (SLIDER_RANGE+2) * 8, y, text);
1549 }
1550
1551 static void M_DrawCheckbox (int x, int y, int on)
1552 {
1553         if (on)
1554                 M_Print(x, y, "on");
1555         else
1556                 M_Print(x, y, "off");
1557 }
1558
1559
1560 //#define OPTIONS_ITEMS 25 aule was here
1561 #define OPTIONS_ITEMS 27
1562
1563
1564 static int options_cursor;
1565
1566 void M_Menu_Options_f (void)
1567 {
1568         key_dest = key_menu;
1569         m_state = m_options;
1570         m_entersound = true;
1571 }
1572
1573 extern cvar_t slowmo;
1574 extern dllhandle_t jpeg_dll;
1575 extern cvar_t gl_texture_anisotropy;
1576 extern cvar_t r_textshadow;
1577 extern cvar_t r_hdr_scenebrightness;
1578
1579 static void M_Menu_Options_AdjustSliders (int dir)
1580 {
1581         int optnum;
1582         double f;
1583         S_LocalSound ("sound/misc/menu3.wav");
1584
1585         optnum = 0;
1586              if (options_cursor == optnum++) ;
1587         else if (options_cursor == optnum++) ;
1588         else if (options_cursor == optnum++) ;
1589         else if (options_cursor == optnum++) ;
1590         else if (options_cursor == optnum++) Cvar_SetValueQuick(&crosshair, bound(0, crosshair.integer + dir, 7));
1591         else if (options_cursor == optnum++) Cvar_SetValueQuick(&sensitivity, bound(1, sensitivity.value + dir * 0.5, 50));
1592         else if (options_cursor == optnum++) Cvar_SetValueQuick(&m_pitch, -m_pitch.value);
1593         else if (options_cursor == optnum++) Cvar_SetValueQuick(&scr_fov, bound(1, scr_fov.integer + dir * 1, 170));
1594         else if (options_cursor == optnum++)
1595         {
1596                 if (cl_forwardspeed.value > 200)
1597                 {
1598                         Cvar_SetValueQuick (&cl_forwardspeed, 200);
1599                         Cvar_SetValueQuick (&cl_backspeed, 200);
1600                 }
1601                 else
1602                 {
1603                         Cvar_SetValueQuick (&cl_forwardspeed, 400);
1604                         Cvar_SetValueQuick (&cl_backspeed, 400);
1605                 }
1606         }
1607         else if (options_cursor == optnum++) Cvar_SetValueQuick(&showfps, !showfps.integer);
1608         else if (options_cursor == optnum++) {f = !(showdate.integer && showtime.integer);Cvar_SetValueQuick(&showdate, f);Cvar_SetValueQuick(&showtime, f);}
1609         else if (options_cursor == optnum++) ;
1610         else if (options_cursor == optnum++) Cvar_SetValueQuick(&r_hdr_scenebrightness, bound(1, r_hdr_scenebrightness.value + dir * 0.0625, 4));
1611         else if (options_cursor == optnum++) Cvar_SetValueQuick(&v_contrast, bound(1, v_contrast.value + dir * 0.0625, 4));
1612         else if (options_cursor == optnum++) Cvar_SetValueQuick(&v_gamma, bound(0.5, v_gamma.value + dir * 0.0625, 3));
1613         else if (options_cursor == optnum++) Cvar_SetValueQuick(&volume, bound(0, volume.value + dir * 0.0625, 1));
1614         else if (options_cursor == optnum++) Cvar_SetValueQuick(&bgmvolume, bound(0, bgmvolume.value + dir * 0.0625, 1));
1615 }
1616
1617 static int optnum;
1618 static int opty;
1619 static int optcursor;
1620
1621 static void M_Options_PrintCommand(const char *s, int enabled)
1622 {
1623         if (opty >= 32)
1624         {
1625                 if (optnum == optcursor)
1626                         DrawQ_Fill(menu_x + 48, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1627                 M_ItemPrint(0 + 48, opty, s, enabled);
1628         }
1629         opty += 8;
1630         optnum++;
1631 }
1632
1633 static void M_Options_PrintCheckbox(const char *s, int enabled, int yes)
1634 {
1635         if (opty >= 32)
1636         {
1637                 if (optnum == optcursor)
1638                         DrawQ_Fill(menu_x + 48, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1639                 M_ItemPrint(0 + 48, opty, s, enabled);
1640                 M_DrawCheckbox(0 + 48 + (int)strlen(s) * 8 + 8, opty, yes);
1641         }
1642         opty += 8;
1643         optnum++;
1644 }
1645
1646 static void M_Options_PrintSlider(const char *s, int enabled, float value, float minvalue, float maxvalue)
1647 {
1648         if (opty >= 32)
1649         {
1650                 if (optnum == optcursor)
1651                         DrawQ_Fill(menu_x + 48, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1652                 M_ItemPrint(0 + 48, opty, s, enabled);
1653                 M_DrawSlider(0 + 48 + (int)strlen(s) * 8 + 8, opty, value, minvalue, maxvalue);
1654         }
1655         opty += 8;
1656         optnum++;
1657 }
1658
1659 static void M_Options_Draw (void)
1660 {
1661         int visible;
1662         cachepic_t      *p;
1663
1664         M_Background(320, bound(200, 32 + OPTIONS_ITEMS * 8, vid_conheight.integer));
1665
1666         M_DrawPic(16, 4, "gfx/qplaque");
1667         p = Draw_CachePic ("gfx/p_option");
1668         M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
1669
1670         optnum = 0;
1671         optcursor = options_cursor;
1672         visible = (int)((menu_height - 32) / 8);
1673         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_ITEMS - visible)) * 8;
1674
1675         M_Options_PrintCommand( "    Customize controls", true);
1676         M_Options_PrintCommand( "         Go to console", true);
1677         M_Options_PrintCommand( "     Reset to defaults", true);
1678         M_Options_PrintCommand( "     Change Video Mode", true);
1679         M_Options_PrintSlider(  "             Crosshair", true, crosshair.value, 0, 7);
1680         M_Options_PrintSlider(  "           Mouse Speed", true, sensitivity.value, 1, 50);
1681         M_Options_PrintCheckbox("          Invert Mouse", true, m_pitch.value < 0);
1682         M_Options_PrintSlider(  "         Field of View", true, scr_fov.integer, 1, 170);
1683         M_Options_PrintCheckbox("            Always Run", true, cl_forwardspeed.value > 200);
1684         M_Options_PrintCheckbox("        Show Framerate", true, showfps.integer);
1685         M_Options_PrintCheckbox("    Show Date and Time", true, showdate.integer && showtime.integer);
1686         M_Options_PrintCommand( "     Custom Brightness", true);
1687         M_Options_PrintSlider(  "       Game Brightness", true, r_hdr_scenebrightness.value, 1, 4);
1688         M_Options_PrintSlider(  "            Brightness", true, v_contrast.value, 1, 2);
1689         M_Options_PrintSlider(  "                 Gamma", true, v_gamma.value, 0.5, 3);
1690         M_Options_PrintSlider(  "          Sound Volume", snd_initialized.integer, volume.value, 0, 1);
1691         M_Options_PrintSlider(  "          Music Volume", cdaudioinitialized.integer, bgmvolume.value, 0, 1);
1692         M_Options_PrintCommand( "     Customize Effects", true);
1693         M_Options_PrintCommand( "       Effects:  Quake", true);
1694         M_Options_PrintCommand( "       Effects: Normal", true);
1695         M_Options_PrintCommand( "       Effects:   High", true);
1696         M_Options_PrintCommand( "    Customize Lighting", true);
1697         M_Options_PrintCommand( "      Lighting: Flares", true);
1698         M_Options_PrintCommand( "      Lighting: Normal", true);
1699         M_Options_PrintCommand( "      Lighting:   High", true);
1700         M_Options_PrintCommand( "      Lighting:   Full", true);
1701         M_Options_PrintCommand( "           Browse Mods", true);
1702 }
1703
1704
1705 static void M_Options_Key (int k, int ascii)
1706 {
1707         switch (k)
1708         {
1709         case K_ESCAPE:
1710                 M_Menu_Main_f ();
1711                 break;
1712
1713         case K_ENTER:
1714                 m_entersound = true;
1715                 switch (options_cursor)
1716                 {
1717                 case 0:
1718                         M_Menu_Keys_f ();
1719                         break;
1720                 case 1:
1721                         m_state = m_none;
1722                         key_dest = key_game;
1723                         Con_ToggleConsole_f ();
1724                         break;
1725                 case 2:
1726                         M_Menu_Reset_f ();
1727                         break;
1728                 case 3:
1729                         M_Menu_Video_f ();
1730                         break;
1731                 case 11:
1732                         M_Menu_Options_ColorControl_f ();
1733                         break;
1734                 case 17: // Customize Effects
1735                         M_Menu_Options_Effects_f ();
1736                         break;
1737                 case 18: // Effects: Quake
1738                         Cbuf_AddText("cl_particles 1;cl_particles_quake 1;cl_particles_quality 1;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 0;cl_stainmaps_clearonload 1;cl_decals 0;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 0;cl_beams_polygons 0;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;r_lerplightstyles 0;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
1739                         break;
1740                 case 19: // Effects: Normal
1741                         Cbuf_AddText("cl_particles 1;cl_particles_quake 0;cl_particles_quality 1;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 0;cl_stainmaps_clearonload 1;cl_decals 1;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 1;cl_beams_polygons 1;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;r_lerplightstyles 0;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
1742                         break;
1743                 case 20: // Effects: High
1744                         Cbuf_AddText("cl_particles 1;cl_particles_quake 0;cl_particles_quality 2;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 1;cl_stainmaps_clearonload 1;cl_decals 1;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 1;cl_beams_polygons 1;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;r_lerplightstyles 0;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
1745                         break;
1746                 case 21:
1747                         M_Menu_Options_Graphics_f ();
1748                         break;
1749                 case 22: // Lighting: Flares
1750                         Cbuf_AddText("r_coronas 1;gl_flashblend 1;r_shadow_gloss 0;r_shadow_realtime_dlight 0;r_shadow_realtime_dlight_shadows 0;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 0;r_hdr 0");
1751                         break;
1752                 case 23: // Lighting: Normal
1753                         Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 0;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 0;r_hdr 0");
1754                         break;
1755                 case 24: // Lighting: High
1756                         Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 1;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 1;r_hdr 0");
1757                         break;
1758                 case 25: // Lighting: Full
1759                         Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 1;r_shadow_realtime_world 1;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 1;r_hdr 0");
1760                         break;
1761                 case 26:
1762                         M_Menu_ModList_f ();
1763                         break;
1764                 default:
1765                         M_Menu_Options_AdjustSliders (1);
1766                         break;
1767                 }
1768                 return;
1769
1770         case K_UPARROW:
1771                 S_LocalSound ("sound/misc/menu1.wav");
1772                 options_cursor--;
1773                 if (options_cursor < 0)
1774                         options_cursor = OPTIONS_ITEMS-1;
1775                 break;
1776
1777         case K_DOWNARROW:
1778                 S_LocalSound ("sound/misc/menu1.wav");
1779                 options_cursor++;
1780                 if (options_cursor >= OPTIONS_ITEMS)
1781                         options_cursor = 0;
1782                 break;
1783
1784         case K_LEFTARROW:
1785                 M_Menu_Options_AdjustSliders (-1);
1786                 break;
1787
1788         case K_RIGHTARROW:
1789                 M_Menu_Options_AdjustSliders (1);
1790                 break;
1791         }
1792 }
1793
1794 #define OPTIONS_EFFECTS_ITEMS   35
1795
1796 static int options_effects_cursor;
1797
1798 void M_Menu_Options_Effects_f (void)
1799 {
1800         key_dest = key_menu;
1801         m_state = m_options_effects;
1802         m_entersound = true;
1803 }
1804
1805
1806 extern cvar_t cl_stainmaps;
1807 extern cvar_t cl_stainmaps_clearonload;
1808 extern cvar_t r_explosionclip;
1809 extern cvar_t r_coronas;
1810 extern cvar_t gl_flashblend;
1811 extern cvar_t cl_beams_polygons;
1812 extern cvar_t cl_beams_quakepositionhack;
1813 extern cvar_t cl_beams_instantaimhack;
1814 extern cvar_t cl_beams_lightatend;
1815 extern cvar_t r_lightningbeam_thickness;
1816 extern cvar_t r_lightningbeam_scroll;
1817 extern cvar_t r_lightningbeam_repeatdistance;
1818 extern cvar_t r_lightningbeam_color_red;
1819 extern cvar_t r_lightningbeam_color_green;
1820 extern cvar_t r_lightningbeam_color_blue;
1821 extern cvar_t r_lightningbeam_qmbtexture;
1822
1823 static void M_Menu_Options_Effects_AdjustSliders (int dir)
1824 {
1825         int optnum;
1826         S_LocalSound ("sound/misc/menu3.wav");
1827
1828         optnum = 0;
1829              if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles, !cl_particles.integer);
1830         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quake, !cl_particles_quake.integer);
1831         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quality, bound(1, cl_particles_quality.value + dir * 0.5, 4));
1832         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_explosions_shell, !cl_particles_explosions_shell.integer);
1833         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_explosionclip, !r_explosionclip.integer);
1834         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps, !cl_stainmaps.integer);
1835         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps_clearonload, !cl_stainmaps_clearonload.integer);
1836         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_decals, !cl_decals.integer);
1837         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bulletimpacts, !cl_particles_bulletimpacts.integer);
1838         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_smoke, !cl_particles_smoke.integer);
1839         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_sparks, !cl_particles_sparks.integer);
1840         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bubbles, !cl_particles_bubbles.integer);
1841         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood, !cl_particles_blood.integer);
1842         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_alpha, bound(0.2, cl_particles_blood_alpha.value + dir * 0.1, 1));
1843         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_bloodhack, !cl_particles_blood_bloodhack.integer);
1844         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_polygons, !cl_beams_polygons.integer);
1845         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_instantaimhack, !cl_beams_instantaimhack.integer);
1846         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_quakepositionhack, !cl_beams_quakepositionhack.integer);
1847         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_lightatend, !cl_beams_lightatend.integer);
1848         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_thickness, bound(1, r_lightningbeam_thickness.integer + dir, 10));
1849         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_scroll, bound(0, r_lightningbeam_scroll.integer + dir, 10));
1850         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_repeatdistance, bound(64, r_lightningbeam_repeatdistance.integer + dir * 64, 1024));
1851         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_red, bound(0, r_lightningbeam_color_red.value + dir * 0.1, 1));
1852         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_green, bound(0, r_lightningbeam_color_green.value + dir * 0.1, 1));
1853         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_blue, bound(0, r_lightningbeam_color_blue.value + dir * 0.1, 1));
1854         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_qmbtexture, !r_lightningbeam_qmbtexture.integer);
1855         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpmodels, !r_lerpmodels.integer);
1856         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpsprites, !r_lerpsprites.integer);
1857         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerplightstyles, !r_lerplightstyles.integer);
1858         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_polyblend, bound(0, gl_polyblend.value + dir * 0.1, 1));
1859         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll1, bound(-8, r_skyscroll1.value + dir * 0.1, 8));
1860         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll2, bound(-8, r_skyscroll2.value + dir * 0.1, 8));
1861         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterwarp, bound(0, r_waterwarp.value + dir * 0.1, 1));
1862         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_wateralpha, bound(0, r_wateralpha.value + dir * 0.1, 1));
1863         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterscroll, bound(0, r_waterscroll.value + dir * 0.5, 10));
1864 }
1865
1866 static void M_Options_Effects_Draw (void)
1867 {
1868         int visible;
1869         cachepic_t      *p;
1870
1871         M_Background(320, bound(200, 32 + OPTIONS_EFFECTS_ITEMS * 8, vid_conheight.integer));
1872
1873         M_DrawPic(16, 4, "gfx/qplaque");
1874         p = Draw_CachePic ("gfx/p_option");
1875         M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
1876
1877         optcursor = options_effects_cursor;
1878         optnum = 0;
1879         visible = (int)((menu_height - 32) / 8);
1880         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_EFFECTS_ITEMS - visible)) * 8;
1881
1882         M_Options_PrintCheckbox("             Particles", true, cl_particles.integer);
1883         M_Options_PrintCheckbox(" Quake-style Particles", true, cl_particles_quake.integer);
1884         M_Options_PrintSlider(  "     Particles Quality", true, cl_particles_quality.value, 1, 4);
1885         M_Options_PrintCheckbox("       Explosion Shell", true, cl_particles_explosions_shell.integer);
1886         M_Options_PrintCheckbox("  Explosion Shell Clip", true, r_explosionclip.integer);
1887         M_Options_PrintCheckbox("             Stainmaps", true, cl_stainmaps.integer);
1888         M_Options_PrintCheckbox("Onload Clear Stainmaps", true, cl_stainmaps_clearonload.integer);
1889         M_Options_PrintCheckbox("                Decals", true, cl_decals.integer);
1890         M_Options_PrintCheckbox("        Bullet Impacts", true, cl_particles_bulletimpacts.integer);
1891         M_Options_PrintCheckbox("                 Smoke", true, cl_particles_smoke.integer);
1892         M_Options_PrintCheckbox("                Sparks", true, cl_particles_sparks.integer);
1893         M_Options_PrintCheckbox("               Bubbles", true, cl_particles_bubbles.integer);
1894         M_Options_PrintCheckbox("                 Blood", true, cl_particles_blood.integer);
1895         M_Options_PrintSlider(  "         Blood Opacity", true, cl_particles_blood_alpha.value, 0.2, 1);
1896         M_Options_PrintCheckbox("Force New Blood Effect", true, cl_particles_blood_bloodhack.integer);
1897         M_Options_PrintCheckbox("     Polygon Lightning", true, cl_beams_polygons.integer);
1898         M_Options_PrintCheckbox("Smooth Sweep Lightning", true, cl_beams_instantaimhack.integer);
1899         M_Options_PrintCheckbox(" Waist-level Lightning", true, cl_beams_quakepositionhack.integer);
1900         M_Options_PrintCheckbox("   Lightning End Light", true, cl_beams_lightatend.integer);
1901         M_Options_PrintSlider(  "   Lightning Thickness", cl_beams_polygons.integer, r_lightningbeam_thickness.integer, 1, 10);
1902         M_Options_PrintSlider(  "      Lightning Scroll", cl_beams_polygons.integer, r_lightningbeam_scroll.integer, 0, 10);
1903         M_Options_PrintSlider(  " Lightning Repeat Dist", cl_beams_polygons.integer, r_lightningbeam_repeatdistance.integer, 64, 1024);
1904         M_Options_PrintSlider(  "   Lightning Color Red", cl_beams_polygons.integer, r_lightningbeam_color_red.value, 0, 1);
1905         M_Options_PrintSlider(  " Lightning Color Green", cl_beams_polygons.integer, r_lightningbeam_color_green.value, 0, 1);
1906         M_Options_PrintSlider(  "  Lightning Color Blue", cl_beams_polygons.integer, r_lightningbeam_color_blue.value, 0, 1);
1907         M_Options_PrintCheckbox(" Lightning QMB Texture", cl_beams_polygons.integer, r_lightningbeam_qmbtexture.integer);
1908         M_Options_PrintCheckbox("   Model Interpolation", true, r_lerpmodels.integer);
1909         M_Options_PrintCheckbox("  Sprite Interpolation", true, r_lerpsprites.integer);
1910         M_Options_PrintCheckbox(" Flicker Interpolation", true, r_lerplightstyles.integer);
1911         M_Options_PrintSlider(  "            View Blend", true, gl_polyblend.value, 0, 1);
1912         M_Options_PrintSlider(  "Upper Sky Scroll Speed", true, r_skyscroll1.value, -8, 8);
1913         M_Options_PrintSlider(  "Lower Sky Scroll Speed", true, r_skyscroll2.value, -8, 8);
1914         M_Options_PrintSlider(  "  Underwater View Warp", true, r_waterwarp.value, 0, 1);
1915         M_Options_PrintSlider(  " Water Alpha (opacity)", true, r_wateralpha.value, 0, 1);
1916         M_Options_PrintSlider(  "        Water Movement", true, r_waterscroll.value, 0, 10);
1917 }
1918
1919
1920 static void M_Options_Effects_Key (int k, int ascii)
1921 {
1922         switch (k)
1923         {
1924         case K_ESCAPE:
1925                 M_Menu_Options_f ();
1926                 break;
1927
1928         case K_ENTER:
1929                 M_Menu_Options_Effects_AdjustSliders (1);
1930                 break;
1931
1932         case K_UPARROW:
1933                 S_LocalSound ("sound/misc/menu1.wav");
1934                 options_effects_cursor--;
1935                 if (options_effects_cursor < 0)
1936                         options_effects_cursor = OPTIONS_EFFECTS_ITEMS-1;
1937                 break;
1938
1939         case K_DOWNARROW:
1940                 S_LocalSound ("sound/misc/menu1.wav");
1941                 options_effects_cursor++;
1942                 if (options_effects_cursor >= OPTIONS_EFFECTS_ITEMS)
1943                         options_effects_cursor = 0;
1944                 break;
1945
1946         case K_LEFTARROW:
1947                 M_Menu_Options_Effects_AdjustSliders (-1);
1948                 break;
1949
1950         case K_RIGHTARROW:
1951                 M_Menu_Options_Effects_AdjustSliders (1);
1952                 break;
1953         }
1954 }
1955
1956
1957 #define OPTIONS_GRAPHICS_ITEMS  20
1958
1959 static int options_graphics_cursor;
1960
1961 void M_Menu_Options_Graphics_f (void)
1962 {
1963         key_dest = key_menu;
1964         m_state = m_options_graphics;
1965         m_entersound = true;
1966 }
1967
1968 extern cvar_t r_shadow_gloss;
1969 extern cvar_t r_shadow_realtime_dlight;
1970 extern cvar_t r_shadow_realtime_dlight_shadows;
1971 extern cvar_t r_shadow_realtime_world;
1972 extern cvar_t r_shadow_realtime_world_lightmaps;
1973 extern cvar_t r_shadow_realtime_world_shadows;
1974 extern cvar_t r_bloom;
1975 extern cvar_t r_bloom_colorscale;
1976 extern cvar_t r_bloom_colorsubtract;
1977 extern cvar_t r_bloom_colorexponent;
1978 extern cvar_t r_bloom_blur;
1979 extern cvar_t r_bloom_brighten;
1980 extern cvar_t r_bloom_resolution;
1981 extern cvar_t r_hdr;
1982 extern cvar_t r_hdr_scenebrightness;
1983 extern cvar_t r_hdr_glowintensity;
1984 extern cvar_t r_hdr_range;
1985 extern cvar_t gl_picmip;
1986
1987 static void M_Menu_Options_Graphics_AdjustSliders (int dir)
1988 {
1989         int optnum;
1990         S_LocalSound ("sound/misc/menu3.wav");
1991
1992         optnum = 0;
1993
1994              if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_coronas, bound(0, r_coronas.value + dir * 0.125, 4));
1995         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&gl_flashblend, !gl_flashblend.integer);
1996         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_gloss,                                                      bound(0, r_shadow_gloss.integer + dir, 2));
1997         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight,                            !r_shadow_realtime_dlight.integer);
1998         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight_shadows,            !r_shadow_realtime_dlight_shadows.integer);
1999         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world,                                     !r_shadow_realtime_world.integer);
2000         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_lightmaps,           bound(0, r_shadow_realtime_world_lightmaps.value + dir * 0.1, 1));
2001         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_shadows,                     !r_shadow_realtime_world_shadows.integer);
2002         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_scenebrightness,                   bound(0.25, r_hdr_scenebrightness.value + dir * 0.125, 4));
2003         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom,                                 !r_bloom.integer);
2004         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr,                                   !r_hdr.integer);
2005         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_range,                             bound(1, r_hdr_range.value + dir * 0.25, 16));
2006         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_glowintensity,                     bound(0, r_hdr_glowintensity.value + dir * 0.25, 4));
2007         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorscale,                      bound(0.0625, r_bloom_colorscale.value + dir * 0.0625, 1));
2008         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorsubtract,                   bound(0, r_bloom_colorsubtract.value + dir * 0.0625, 1-0.0625));
2009         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorexponent,                   bound(1, r_bloom_colorexponent.value * (dir > 0 ? 2.0 : 0.5), 8));
2010         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_brighten,                        bound(1, r_bloom_brighten.value + dir * 0.0625, 4));
2011         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_blur,                            bound(1, r_bloom_blur.value + dir * 1, 16));
2012         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_resolution,                      bound(64, r_bloom_resolution.value + dir * 64, 2048));
2013         else if (options_graphics_cursor == optnum++) Cbuf_AddText ("r_restart\n");
2014 }
2015
2016
2017 static void M_Options_Graphics_Draw (void)
2018 {
2019         int visible;
2020         cachepic_t      *p;
2021
2022         M_Background(320, bound(200, 32 + OPTIONS_GRAPHICS_ITEMS * 8, vid_conheight.integer));
2023
2024         M_DrawPic(16, 4, "gfx/qplaque");
2025         p = Draw_CachePic ("gfx/p_option");
2026         M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
2027
2028         optcursor = options_graphics_cursor;
2029         optnum = 0;
2030         visible = (int)((menu_height - 32) / 8);
2031         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_GRAPHICS_ITEMS - visible)) * 8;
2032
2033         M_Options_PrintSlider(  "      Corona Intensity", true, r_coronas.value, 0, 4);
2034         M_Options_PrintCheckbox("      Use Only Coronas", true, gl_flashblend.integer);
2035         M_Options_PrintSlider(  "            Gloss Mode", true, r_shadow_gloss.integer, 0, 2);
2036         M_Options_PrintCheckbox("            RT DLights", !gl_flashblend.integer, r_shadow_realtime_dlight.integer);
2037         M_Options_PrintCheckbox("     RT DLight Shadows", !gl_flashblend.integer, r_shadow_realtime_dlight_shadows.integer);
2038         M_Options_PrintCheckbox("              RT World", true, r_shadow_realtime_world.integer);
2039         M_Options_PrintSlider(  "    RT World Lightmaps", true, r_shadow_realtime_world_lightmaps.value, 0, 1);
2040         M_Options_PrintCheckbox("       RT World Shadow", true, r_shadow_realtime_world_shadows.integer);
2041         M_Options_PrintSlider(  "      Scene Brightness", true, r_hdr_scenebrightness.value, 0.25, 4);
2042         M_Options_PrintCheckbox("          Bloom Effect", !r_hdr.integer, r_bloom.integer);
2043         M_Options_PrintCheckbox("      HDR Bloom Effect", true, r_hdr.integer);
2044         M_Options_PrintSlider(  "     HDR Dynamic Range", r_hdr.integer, r_hdr_range.value, 1, 16);
2045         M_Options_PrintSlider(  "    HDR Glow Intensity", r_hdr.integer, r_hdr_glowintensity.value, 0, 4);
2046         M_Options_PrintSlider(  "     Bloom Color Scale", r_hdr.integer || r_bloom.integer, r_bloom_colorscale.value, 0.0625, 1);
2047         M_Options_PrintSlider(  "  Bloom Color Subtract", r_hdr.integer || r_bloom.integer, r_bloom_colorsubtract.value, 0, 1-0.0625);
2048         M_Options_PrintSlider(  "  Bloom Color Exponent", r_hdr.integer || r_bloom.integer, r_bloom_colorexponent.value, 1, 8);
2049         M_Options_PrintSlider(  "       Bloom Intensity", r_hdr.integer || r_bloom.integer, r_bloom_brighten.value, 1, 4);
2050         M_Options_PrintSlider(  "            Bloom Blur", r_hdr.integer || r_bloom.integer, r_bloom_blur.value, 1, 16);
2051         M_Options_PrintSlider(  "      Bloom Resolution", r_hdr.integer || r_bloom.integer, r_bloom_resolution.value, 64, 2048);
2052         M_Options_PrintCommand( "      Restart Renderer", true);
2053 }
2054
2055
2056 static void M_Options_Graphics_Key (int k, int ascii)
2057 {
2058         switch (k)
2059         {
2060         case K_ESCAPE:
2061                 M_Menu_Options_f ();
2062                 break;
2063
2064         case K_ENTER:
2065                 M_Menu_Options_Graphics_AdjustSliders (1);
2066                 break;
2067
2068         case K_UPARROW:
2069                 S_LocalSound ("sound/misc/menu1.wav");
2070                 options_graphics_cursor--;
2071                 if (options_graphics_cursor < 0)
2072                         options_graphics_cursor = OPTIONS_GRAPHICS_ITEMS-1;
2073                 break;
2074
2075         case K_DOWNARROW:
2076                 S_LocalSound ("sound/misc/menu1.wav");
2077                 options_graphics_cursor++;
2078                 if (options_graphics_cursor >= OPTIONS_GRAPHICS_ITEMS)
2079                         options_graphics_cursor = 0;
2080                 break;
2081
2082         case K_LEFTARROW:
2083                 M_Menu_Options_Graphics_AdjustSliders (-1);
2084                 break;
2085
2086         case K_RIGHTARROW:
2087                 M_Menu_Options_Graphics_AdjustSliders (1);
2088                 break;
2089         }
2090 }
2091
2092
2093 #define OPTIONS_COLORCONTROL_ITEMS      18
2094
2095 static int              options_colorcontrol_cursor;
2096
2097 // intensity value to match up to 50% dither to 'correct' quake
2098 static cvar_t menu_options_colorcontrol_correctionvalue = {0, "menu_options_colorcontrol_correctionvalue", "0.5", "intensity value that matches up to white/black dither pattern, should be 0.5 for linear color"};
2099
2100 void M_Menu_Options_ColorControl_f (void)
2101 {
2102         key_dest = key_menu;
2103         m_state = m_options_colorcontrol;
2104         m_entersound = true;
2105 }
2106
2107
2108 static void M_Menu_Options_ColorControl_AdjustSliders (int dir)
2109 {
2110         int optnum;
2111         float f;
2112         S_LocalSound ("sound/misc/menu3.wav");
2113
2114         optnum = 1;
2115         if (options_colorcontrol_cursor == optnum++)
2116                 Cvar_SetValueQuick (&v_hwgamma, !v_hwgamma.integer);
2117         else if (options_colorcontrol_cursor == optnum++)
2118         {
2119                 Cvar_SetValueQuick (&v_color_enable, 0);
2120                 Cvar_SetValueQuick (&v_gamma, bound(1, v_gamma.value + dir * 0.125, 5));
2121         }
2122         else if (options_colorcontrol_cursor == optnum++)
2123         {
2124                 Cvar_SetValueQuick (&v_color_enable, 0);
2125                 Cvar_SetValueQuick (&v_contrast, bound(1, v_contrast.value + dir * 0.125, 5));
2126         }
2127         else if (options_colorcontrol_cursor == optnum++)
2128         {
2129                 Cvar_SetValueQuick (&v_color_enable, 0);
2130                 Cvar_SetValueQuick (&v_brightness, bound(0, v_brightness.value + dir * 0.05, 0.8));
2131         }
2132         else if (options_colorcontrol_cursor == optnum++)
2133         {
2134                 Cvar_SetValueQuick (&v_color_enable, !v_color_enable.integer);
2135         }
2136         else if (options_colorcontrol_cursor == optnum++)
2137         {
2138                 Cvar_SetValueQuick (&v_color_enable, 1);
2139                 Cvar_SetValueQuick (&v_color_black_r, bound(0, v_color_black_r.value + dir * 0.0125, 0.8));
2140         }
2141         else if (options_colorcontrol_cursor == optnum++)
2142         {
2143                 Cvar_SetValueQuick (&v_color_enable, 1);
2144                 Cvar_SetValueQuick (&v_color_black_g, bound(0, v_color_black_g.value + dir * 0.0125, 0.8));
2145         }
2146         else if (options_colorcontrol_cursor == optnum++)
2147         {
2148                 Cvar_SetValueQuick (&v_color_enable, 1);
2149                 Cvar_SetValueQuick (&v_color_black_b, bound(0, v_color_black_b.value + dir * 0.0125, 0.8));
2150         }
2151         else if (options_colorcontrol_cursor == optnum++)
2152         {
2153                 Cvar_SetValueQuick (&v_color_enable, 1);
2154                 f = bound(0, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3 + dir * 0.0125, 0.8);
2155                 Cvar_SetValueQuick (&v_color_black_r, f);
2156                 Cvar_SetValueQuick (&v_color_black_g, f);
2157                 Cvar_SetValueQuick (&v_color_black_b, f);
2158         }
2159         else if (options_colorcontrol_cursor == optnum++)
2160         {
2161                 Cvar_SetValueQuick (&v_color_enable, 1);
2162                 Cvar_SetValueQuick (&v_color_grey_r, bound(0, v_color_grey_r.value + dir * 0.0125, 0.95));
2163         }
2164         else if (options_colorcontrol_cursor == optnum++)
2165         {
2166                 Cvar_SetValueQuick (&v_color_enable, 1);
2167                 Cvar_SetValueQuick (&v_color_grey_g, bound(0, v_color_grey_g.value + dir * 0.0125, 0.95));
2168         }
2169         else if (options_colorcontrol_cursor == optnum++)
2170         {
2171                 Cvar_SetValueQuick (&v_color_enable, 1);
2172                 Cvar_SetValueQuick (&v_color_grey_b, bound(0, v_color_grey_b.value + dir * 0.0125, 0.95));
2173         }
2174         else if (options_colorcontrol_cursor == optnum++)
2175         {
2176                 Cvar_SetValueQuick (&v_color_enable, 1);
2177                 f = bound(0, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3 + dir * 0.0125, 0.95);
2178                 Cvar_SetValueQuick (&v_color_grey_r, f);
2179                 Cvar_SetValueQuick (&v_color_grey_g, f);
2180                 Cvar_SetValueQuick (&v_color_grey_b, f);
2181         }
2182         else if (options_colorcontrol_cursor == optnum++)
2183         {
2184                 Cvar_SetValueQuick (&v_color_enable, 1);
2185                 Cvar_SetValueQuick (&v_color_white_r, bound(1, v_color_white_r.value + dir * 0.125, 5));
2186         }
2187         else if (options_colorcontrol_cursor == optnum++)
2188         {
2189                 Cvar_SetValueQuick (&v_color_enable, 1);
2190                 Cvar_SetValueQuick (&v_color_white_g, bound(1, v_color_white_g.value + dir * 0.125, 5));
2191         }
2192         else if (options_colorcontrol_cursor == optnum++)
2193         {
2194                 Cvar_SetValueQuick (&v_color_enable, 1);
2195                 Cvar_SetValueQuick (&v_color_white_b, bound(1, v_color_white_b.value + dir * 0.125, 5));
2196         }
2197         else if (options_colorcontrol_cursor == optnum++)
2198         {
2199                 Cvar_SetValueQuick (&v_color_enable, 1);
2200                 f = bound(1, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3 + dir * 0.125, 5);
2201                 Cvar_SetValueQuick (&v_color_white_r, f);
2202                 Cvar_SetValueQuick (&v_color_white_g, f);
2203                 Cvar_SetValueQuick (&v_color_white_b, f);
2204         }
2205 }
2206
2207 static void M_Options_ColorControl_Draw (void)
2208 {
2209         int visible;
2210         float x, c, s, t, u, v;
2211         cachepic_t      *p, *dither;
2212
2213         dither = Draw_CachePic_Flags ("gfx/colorcontrol/ditherpattern", CACHEPICFLAG_NOCLAMP);
2214
2215         M_Background(320, 256);
2216
2217         M_DrawPic(16, 4, "gfx/qplaque");
2218         p = Draw_CachePic ("gfx/p_option");
2219         M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
2220
2221         optcursor = options_colorcontrol_cursor;
2222         optnum = 0;
2223         visible = (int)((menu_height - 32) / 8);
2224         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_COLORCONTROL_ITEMS - visible)) * 8;
2225
2226         M_Options_PrintCommand( "     Reset to defaults", true);
2227         M_Options_PrintCheckbox("Hardware Gamma Control", vid_hardwaregammasupported.integer, v_hwgamma.integer);
2228         M_Options_PrintSlider(  "                 Gamma", !v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_gamma.value, 1, 5);
2229         M_Options_PrintSlider(  "              Contrast", !v_color_enable.integer, v_contrast.value, 1, 5);
2230         M_Options_PrintSlider(  "            Brightness", !v_color_enable.integer, v_brightness.value, 0, 0.8);
2231         M_Options_PrintCheckbox("  Color Level Controls", true, v_color_enable.integer);
2232         M_Options_PrintSlider(  "          Black: Red  ", v_color_enable.integer, v_color_black_r.value, 0, 0.8);
2233         M_Options_PrintSlider(  "          Black: Green", v_color_enable.integer, v_color_black_g.value, 0, 0.8);
2234         M_Options_PrintSlider(  "          Black: Blue ", v_color_enable.integer, v_color_black_b.value, 0, 0.8);
2235         M_Options_PrintSlider(  "          Black: Grey ", v_color_enable.integer, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3, 0, 0.8);
2236         M_Options_PrintSlider(  "           Grey: Red  ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_r.value, 0, 0.95);
2237         M_Options_PrintSlider(  "           Grey: Green", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_g.value, 0, 0.95);
2238         M_Options_PrintSlider(  "           Grey: Blue ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_b.value, 0, 0.95);
2239         M_Options_PrintSlider(  "           Grey: Grey ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3, 0, 0.95);
2240         M_Options_PrintSlider(  "          White: Red  ", v_color_enable.integer, v_color_white_r.value, 1, 5);
2241         M_Options_PrintSlider(  "          White: Green", v_color_enable.integer, v_color_white_g.value, 1, 5);
2242         M_Options_PrintSlider(  "          White: Blue ", v_color_enable.integer, v_color_white_b.value, 1, 5);
2243         M_Options_PrintSlider(  "          White: Grey ", v_color_enable.integer, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3, 1, 5);
2244
2245         opty += 4;
2246         DrawQ_Fill(menu_x, menu_y + opty, 320, 4 + 64 + 8 + 64 + 4, 0, 0, 0, 1, 0);opty += 4;
2247         s = (float) 312 / 2 * vid.width / vid_conwidth.integer;
2248         t = (float) 4 / 2 * vid.height / vid_conheight.integer;
2249         DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);opty += 4;
2250         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 1,0,0,1, 0,1, 0,0,0,1, 1,1, 1,0,0,1, 0);opty += 4;
2251         DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);opty += 4;
2252         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 0,1,0,1, 0,1, 0,0,0,1, 1,1, 0,1,0,1, 0);opty += 4;
2253         DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);opty += 4;
2254         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 0,0,1,1, 0,1, 0,0,0,1, 1,1, 0,0,1,1, 0);opty += 4;
2255         DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);opty += 4;
2256         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 1,1,1,1, 0,1, 0,0,0,1, 1,1, 1,1,1,1, 0);opty += 4;
2257
2258         c = menu_options_colorcontrol_correctionvalue.value; // intensity value that should be matched up to a 50% dither to 'correct' quake
2259         s = (float) 48 / 2 * vid.width / vid_conwidth.integer;
2260         t = (float) 48 / 2 * vid.height / vid_conheight.integer;
2261         u = s * 0.5;
2262         v = t * 0.5;
2263         opty += 8;
2264         x = 4;
2265         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, 0, 0, 1, 0);
2266         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);
2267         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 1,0,0,1, u,0, 1,0,0,1, 0,v, 1,0,0,1, u,v, 1,0,0,1, 0);
2268         x += 80;
2269         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, c, 0, 1, 0);
2270         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);
2271         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 0,1,0,1, u,0, 0,1,0,1, 0,v, 0,1,0,1, u,v, 0,1,0,1, 0);
2272         x += 80;
2273         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, 0, c, 1, 0);
2274         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);
2275         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 0,0,1,1, u,0, 0,0,1,1, 0,v, 0,0,1,1, u,v, 0,0,1,1, 0);
2276         x += 80;
2277         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, c, c, 1, 0);
2278         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);
2279         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 1,1,1,1, u,0, 1,1,1,1, 0,v, 1,1,1,1, u,v, 1,1,1,1, 0);
2280 }
2281
2282
2283 static void M_Options_ColorControl_Key (int k, int ascii)
2284 {
2285         switch (k)
2286         {
2287         case K_ESCAPE:
2288                 M_Menu_Options_f ();
2289                 break;
2290
2291         case K_ENTER:
2292                 m_entersound = true;
2293                 switch (options_colorcontrol_cursor)
2294                 {
2295                 case 0:
2296                         Cvar_SetValueQuick(&v_hwgamma, 1);
2297                         Cvar_SetValueQuick(&v_gamma, 1);
2298                         Cvar_SetValueQuick(&v_contrast, 1);
2299                         Cvar_SetValueQuick(&v_brightness, 0);
2300                         Cvar_SetValueQuick(&v_color_enable, 0);
2301                         Cvar_SetValueQuick(&v_color_black_r, 0);
2302                         Cvar_SetValueQuick(&v_color_black_g, 0);
2303                         Cvar_SetValueQuick(&v_color_black_b, 0);
2304                         Cvar_SetValueQuick(&v_color_grey_r, 0);
2305                         Cvar_SetValueQuick(&v_color_grey_g, 0);
2306                         Cvar_SetValueQuick(&v_color_grey_b, 0);
2307                         Cvar_SetValueQuick(&v_color_white_r, 1);
2308                         Cvar_SetValueQuick(&v_color_white_g, 1);
2309                         Cvar_SetValueQuick(&v_color_white_b, 1);
2310                         break;
2311                 default:
2312                         M_Menu_Options_ColorControl_AdjustSliders (1);
2313                         break;
2314                 }
2315                 return;
2316
2317         case K_UPARROW:
2318                 S_LocalSound ("sound/misc/menu1.wav");
2319                 options_colorcontrol_cursor--;
2320                 if (options_colorcontrol_cursor < 0)
2321                         options_colorcontrol_cursor = OPTIONS_COLORCONTROL_ITEMS-1;
2322                 break;
2323
2324         case K_DOWNARROW:
2325                 S_LocalSound ("sound/misc/menu1.wav");
2326                 options_colorcontrol_cursor++;
2327                 if (options_colorcontrol_cursor >= OPTIONS_COLORCONTROL_ITEMS)
2328                         options_colorcontrol_cursor = 0;
2329                 break;
2330
2331         case K_LEFTARROW:
2332                 M_Menu_Options_ColorControl_AdjustSliders (-1);
2333                 break;
2334
2335         case K_RIGHTARROW:
2336                 M_Menu_Options_ColorControl_AdjustSliders (1);
2337                 break;
2338         }
2339 }
2340
2341
2342 //=============================================================================
2343 /* KEYS MENU */
2344
2345 static const char *quakebindnames[][2] =
2346 {
2347 {"+attack",             "attack"},
2348 {"impulse 10",          "next weapon"},
2349 {"impulse 12",          "previous weapon"},
2350 {"+jump",                       "jump / swim up"},
2351 {"+forward",            "walk forward"},
2352 {"+back",                       "backpedal"},
2353 {"+left",                       "turn left"},
2354 {"+right",                      "turn right"},
2355 {"+speed",                      "run"},
2356 {"+moveleft",           "step left"},
2357 {"+moveright",          "step right"},
2358 {"+strafe",             "sidestep"},
2359 {"+lookup",             "look up"},
2360 {"+lookdown",           "look down"},
2361 {"centerview",          "center view"},
2362 {"+mlook",                      "mouse look"},
2363 {"+klook",                      "keyboard look"},
2364 {"+moveup",                     "swim up"},
2365 {"+movedown",           "swim down"}
2366 };
2367
2368 static const char *transfusionbindnames[][2] =
2369 {
2370 {"",                            "Movement"},            // Movement commands
2371 {"+forward",            "walk forward"},
2372 {"+back",                       "backpedal"},
2373 {"+left",                       "turn left"},
2374 {"+right",                      "turn right"},
2375 {"+moveleft",           "step left"},
2376 {"+moveright",          "step right"},
2377 {"+jump",                       "jump / swim up"},
2378 {"+movedown",           "swim down"},
2379 {"",                            "Combat"},                      // Combat commands
2380 {"impulse 1",           "Pitch Fork"},
2381 {"impulse 2",           "Flare Gun"},
2382 {"impulse 3",           "Shotgun"},
2383 {"impulse 4",           "Machine Gun"},
2384 {"impulse 5",           "Incinerator"},
2385 {"impulse 6",           "Bombs (TNT)"},
2386 {"impulse 35",          "Proximity Bomb"},
2387 {"impulse 36",          "Remote Detonator"},
2388 {"impulse 7",           "Aerosol Can"},
2389 {"impulse 8",           "Tesla Cannon"},
2390 {"impulse 9",           "Life Leech"},
2391 {"impulse 10",          "Voodoo Doll"},
2392 {"impulse 21",          "next weapon"},
2393 {"impulse 22",          "previous weapon"},
2394 {"+attack",             "attack"},
2395 {"+button3",            "altfire"},
2396 {"",                            "Inventory"},           // Inventory commands
2397 {"impulse 40",          "Dr.'s Bag"},
2398 {"impulse 41",          "Crystal Ball"},
2399 {"impulse 42",          "Beast Vision"},
2400 {"impulse 43",          "Jump Boots"},
2401 {"impulse 23",          "next item"},
2402 {"impulse 24",          "previous item"},
2403 {"impulse 25",          "use item"},
2404 {"",                            "Misc"},                        // Misc commands
2405 {"+button4",            "use"},
2406 {"impulse 50",          "add bot (red)"},
2407 {"impulse 51",          "add bot (blue)"},
2408 {"impulse 52",          "kick a bot"},
2409 {"impulse 26",          "next armor type"},
2410 {"impulse 27",          "identify player"},
2411 {"impulse 55",          "voting menu"},
2412 {"impulse 56",          "observer mode"},
2413 {"",                            "Taunts"},            // Taunts
2414 {"impulse 70",          "taunt 0"},
2415 {"impulse 71",          "taunt 1"},
2416 {"impulse 72",          "taunt 2"},
2417 {"impulse 73",          "taunt 3"},
2418 {"impulse 74",          "taunt 4"},
2419 {"impulse 75",          "taunt 5"},
2420 {"impulse 76",          "taunt 6"},
2421 {"impulse 77",          "taunt 7"},
2422 {"impulse 78",          "taunt 8"},
2423 {"impulse 79",          "taunt 9"}
2424 };
2425
2426 static const char *goodvsbad2bindnames[][2] =
2427 {
2428 {"impulse 69",          "Power 1"},
2429 {"impulse 70",          "Power 2"},
2430 {"impulse 71",          "Power 3"},
2431 {"+jump",                       "jump / swim up"},
2432 {"+forward",            "walk forward"},
2433 {"+back",                       "backpedal"},
2434 {"+left",                       "turn left"},
2435 {"+right",                      "turn right"},
2436 {"+speed",                      "run"},
2437 {"+moveleft",           "step left"},
2438 {"+moveright",          "step right"},
2439 {"+strafe",             "sidestep"},
2440 {"+lookup",             "look up"},
2441 {"+lookdown",           "look down"},
2442 {"centerview",          "center view"},
2443 {"+mlook",                      "mouse look"},
2444 {"kill",                        "kill yourself"},
2445 {"+moveup",                     "swim up"},
2446 {"+movedown",           "swim down"}
2447 };
2448
2449 static int numcommands;
2450 static const char *(*bindnames)[2];
2451
2452 /*
2453 typedef struct binditem_s
2454 {
2455         char *command, *description;
2456         struct binditem_s *next;
2457 }
2458 binditem_t;
2459
2460 typedef struct bindcategory_s
2461 {
2462         char *name;
2463         binditem_t *binds;
2464         struct bindcategory_s *next;
2465 }
2466 bindcategory_t;
2467
2468 static bindcategory_t *bindcategories = NULL;
2469
2470 static void M_ClearBinds (void)
2471 {
2472         for (c = bindcategories;c;c = cnext)
2473         {
2474                 cnext = c->next;
2475                 for (b = c->binds;b;b = bnext)
2476                 {
2477                         bnext = b->next;
2478                         Z_Free(b);
2479                 }
2480                 Z_Free(c);
2481         }
2482         bindcategories = NULL;
2483 }
2484
2485 static void M_AddBindToCategory(bindcategory_t *c, char *command, char *description)
2486 {
2487         for (b = &c->binds;*b;*b = &(*b)->next);
2488         *b = Z_Alloc(sizeof(binditem_t) + strlen(command) + 1 + strlen(description) + 1);
2489         *b->command = (char *)((*b) + 1);
2490         *b->description = *b->command + strlen(command) + 1;
2491         strlcpy(*b->command, command, strlen(command) + 1);
2492         strlcpy(*b->description, description, strlen(description) + 1);
2493 }
2494
2495 static void M_AddBind (char *category, char *command, char *description)
2496 {
2497         for (c = &bindcategories;*c;c = &(*c)->next)
2498         {
2499                 if (!strcmp(category, (*c)->name))
2500                 {
2501                         M_AddBindToCategory(*c, command, description);
2502                         return;
2503                 }
2504         }
2505         *c = Z_Alloc(sizeof(bindcategory_t));
2506         M_AddBindToCategory(*c, command, description);
2507 }
2508
2509 static void M_DefaultBinds (void)
2510 {
2511         M_ClearBinds();
2512         M_AddBind("movement", "+jump", "jump / swim up");
2513         M_AddBind("movement", "+forward", "walk forward");
2514         M_AddBind("movement", "+back", "backpedal");
2515         M_AddBind("movement", "+left", "turn left");
2516         M_AddBind("movement", "+right", "turn right");
2517         M_AddBind("movement", "+speed", "run");
2518         M_AddBind("movement", "+moveleft", "step left");
2519         M_AddBind("movement", "+moveright", "step right");
2520         M_AddBind("movement", "+strafe", "sidestep");
2521         M_AddBind("movement", "+lookup", "look up");
2522         M_AddBind("movement", "+lookdown", "look down");
2523         M_AddBind("movement", "centerview", "center view");
2524         M_AddBind("movement", "+mlook", "mouse look");
2525         M_AddBind("movement", "+klook", "keyboard look");
2526         M_AddBind("movement", "+moveup", "swim up");
2527         M_AddBind("movement", "+movedown", "swim down");
2528         M_AddBind("weapons", "+attack", "attack");
2529         M_AddBind("weapons", "impulse 10", "next weapon");
2530         M_AddBind("weapons", "impulse 12", "previous weapon");
2531         M_AddBind("weapons", "impulse 1", "select weapon 1 (axe)");
2532         M_AddBind("weapons", "impulse 2", "select weapon 2 (shotgun)");
2533         M_AddBind("weapons", "impulse 3", "select weapon 3 (super )");
2534         M_AddBind("weapons", "impulse 4", "select weapon 4 (nailgun)");
2535         M_AddBind("weapons", "impulse 5", "select weapon 5 (super nailgun)");
2536         M_AddBind("weapons", "impulse 6", "select weapon 6 (grenade launcher)");
2537         M_AddBind("weapons", "impulse 7", "select weapon 7 (rocket launcher)");
2538         M_AddBind("weapons", "impulse 8", "select weapon 8 (lightning gun)");
2539 }
2540 */
2541
2542
2543 static int              keys_cursor;
2544 static int              bind_grab;
2545
2546 void M_Menu_Keys_f (void)
2547 {
2548         key_dest = key_menu_grabbed;
2549         m_state = m_keys;
2550         m_entersound = true;
2551
2552         if (gamemode == GAME_TRANSFUSION)
2553         {
2554                 numcommands = sizeof(transfusionbindnames) / sizeof(transfusionbindnames[0]);
2555                 bindnames = transfusionbindnames;
2556         }
2557         else if (gamemode == GAME_GOODVSBAD2)
2558         {
2559                 numcommands = sizeof(goodvsbad2bindnames) / sizeof(goodvsbad2bindnames[0]);
2560                 bindnames = goodvsbad2bindnames;
2561         }
2562         else
2563         {
2564                 numcommands = sizeof(quakebindnames) / sizeof(quakebindnames[0]);
2565                 bindnames = quakebindnames;
2566         }
2567
2568         // Make sure "keys_cursor" doesn't start on a section in the binding list
2569         keys_cursor = 0;
2570         while (bindnames[keys_cursor][0][0] == '\0')
2571         {
2572                 keys_cursor++;
2573
2574                 // Only sections? There may be a problem somewhere...
2575                 if (keys_cursor >= numcommands)
2576                         Sys_Error ("M_Init: The key binding list only contains sections");
2577         }
2578 }
2579
2580 #define NUMKEYS 5
2581
2582 static void M_UnbindCommand (const char *command)
2583 {
2584         int             j;
2585         const char      *b;
2586
2587         for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2588         {
2589                 b = keybindings[0][j];
2590                 if (!b)
2591                         continue;
2592                 if (!strcmp (b, command))
2593                         Key_SetBinding (j, 0, "");
2594         }
2595 }
2596
2597
2598 static void M_Keys_Draw (void)
2599 {
2600         int             i, j;
2601         int             keys[NUMKEYS];
2602         int             y;
2603         cachepic_t      *p;
2604         char    keystring[MAX_INPUTLINE];
2605
2606         M_Background(320, 48 + 8 * numcommands);
2607
2608         p = Draw_CachePic ("gfx/ttl_cstm");
2609         M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_cstm");
2610
2611         if (bind_grab)
2612                 M_Print(12, 32, "Press a key or button for this action");
2613         else
2614                 M_Print(18, 32, "Enter to change, backspace to clear");
2615
2616 // search for known bindings
2617         for (i=0 ; i<numcommands ; i++)
2618         {
2619                 y = 48 + 8*i;
2620
2621                 // If there's no command, it's just a section
2622                 if (bindnames[i][0][0] == '\0')
2623                 {
2624                         M_PrintRed (4, y, "\x0D");  // #13 is the little arrow pointing to the right
2625                         M_PrintRed (16, y, bindnames[i][1]);
2626                         continue;
2627                 }
2628                 else
2629                         M_Print(16, y, bindnames[i][1]);
2630
2631                 Key_FindKeysForCommand (bindnames[i][0], keys, NUMKEYS, 0);
2632
2633                 // LordHavoc: redesigned to print more than 2 keys, inspired by Tomaz's MiniRacer
2634                 if (keys[0] == -1)
2635                         strlcpy(keystring, "???", sizeof(keystring));
2636                 else
2637                 {
2638                         keystring[0] = 0;
2639                         for (j = 0;j < NUMKEYS;j++)
2640                         {
2641                                 if (keys[j] != -1)
2642                                 {
2643                                         if (j > 0)
2644                                                 strlcat(keystring, " or ", sizeof(keystring));
2645                                         strlcat(keystring, Key_KeynumToString (keys[j]), sizeof(keystring));
2646                                 }
2647                         }
2648                 }
2649                 M_Print(150, y, keystring);
2650         }
2651
2652         if (bind_grab)
2653                 M_DrawCharacter (140, 48 + keys_cursor*8, '=');
2654         else
2655                 M_DrawCharacter (140, 48 + keys_cursor*8, 12+((int)(realtime*4)&1));
2656 }
2657
2658
2659 static void M_Keys_Key (int k, int ascii)
2660 {
2661         char    cmd[80];
2662         int             keys[NUMKEYS];
2663
2664         if (bind_grab)
2665         {       // defining a key
2666                 S_LocalSound ("sound/misc/menu1.wav");
2667                 if (k == K_ESCAPE)
2668                 {
2669                         bind_grab = false;
2670                 }
2671                 else //if (k != '`')
2672                 {
2673                         dpsnprintf (cmd, sizeof(cmd), "bind \"%s\" \"%s\"\n", Key_KeynumToString (k), bindnames[keys_cursor][0]);
2674                         Cbuf_InsertText (cmd);
2675                 }
2676
2677                 bind_grab = false;
2678                 return;
2679         }
2680
2681         switch (k)
2682         {
2683         case K_ESCAPE:
2684                 M_Menu_Options_f ();
2685                 break;
2686
2687         case K_LEFTARROW:
2688         case K_UPARROW:
2689                 S_LocalSound ("sound/misc/menu1.wav");
2690                 do
2691                 {
2692                         keys_cursor--;
2693                         if (keys_cursor < 0)
2694                                 keys_cursor = numcommands-1;
2695                 }
2696                 while (bindnames[keys_cursor][0][0] == '\0');  // skip sections
2697                 break;
2698
2699         case K_DOWNARROW:
2700         case K_RIGHTARROW:
2701                 S_LocalSound ("sound/misc/menu1.wav");
2702                 do
2703                 {
2704                         keys_cursor++;
2705                         if (keys_cursor >= numcommands)
2706                                 keys_cursor = 0;
2707                 }
2708                 while (bindnames[keys_cursor][0][0] == '\0');  // skip sections
2709                 break;
2710
2711         case K_ENTER:           // go into bind mode
2712                 Key_FindKeysForCommand (bindnames[keys_cursor][0], keys, NUMKEYS, 0);
2713                 S_LocalSound ("sound/misc/menu2.wav");
2714                 if (keys[NUMKEYS - 1] != -1)
2715                         M_UnbindCommand (bindnames[keys_cursor][0]);
2716                 bind_grab = true;
2717                 break;
2718
2719         case K_BACKSPACE:               // delete bindings
2720         case K_DEL:                             // delete bindings
2721                 S_LocalSound ("sound/misc/menu2.wav");
2722                 M_UnbindCommand (bindnames[keys_cursor][0]);
2723                 break;
2724         }
2725 }
2726
2727 void M_Menu_Reset_f (void)
2728 {
2729         key_dest = key_menu;
2730         m_state = m_reset;
2731         m_entersound = true;
2732 }
2733
2734
2735 static void M_Reset_Key (int key, int ascii)
2736 {
2737         switch (key)
2738         {
2739         case 'Y':
2740         case 'y':
2741                 Cbuf_AddText ("cvar_resettodefaults_all;exec default.cfg\n");
2742                 // no break here since we also exit the menu
2743
2744         case K_ESCAPE:
2745         case 'n':
2746         case 'N':
2747                 m_state = m_options;
2748                 m_entersound = true;
2749                 break;
2750
2751         default:
2752                 break;
2753         }
2754 }
2755
2756 static void M_Reset_Draw (void)
2757 {
2758         int lines = 2, linelength = 20;
2759         M_Background(linelength * 8 + 16, lines * 8 + 16);
2760         M_DrawTextBox(0, 0, linelength, lines);
2761         M_Print(8 + 4 * (linelength - 19),  8, "Really wanna reset?");
2762         M_Print(8 + 4 * (linelength - 11), 16, "Press y / n");
2763 }
2764
2765 //=============================================================================
2766 /* VIDEO MENU */
2767
2768 video_resolution_t video_resolutions_hardcoded[] =
2769 {
2770 {"Standard 4x3"              ,  320, 240, 320, 240, 1     },
2771 {"Standard 4x3"              ,  400, 300, 400, 300, 1     },
2772 {"Standard 4x3"              ,  512, 384, 512, 384, 1     },
2773 {"Standard 4x3"              ,  640, 480, 640, 480, 1     },
2774 {"Standard 4x3"              ,  800, 600, 640, 480, 1     },
2775 {"Standard 4x3"              , 1024, 768, 640, 480, 1     },
2776 {"Standard 4x3"              , 1152, 864, 640, 480, 1     },
2777 {"Standard 4x3"              , 1280, 960, 640, 480, 1     },
2778 {"Standard 4x3"              , 1400,1050, 640, 480, 1     },
2779 {"Standard 4x3"              , 1600,1200, 640, 480, 1     },
2780 {"Standard 4x3"              , 1792,1344, 640, 480, 1     },
2781 {"Standard 4x3"              , 1856,1392, 640, 480, 1     },
2782 {"Standard 4x3"              , 1920,1440, 640, 480, 1     },
2783 {"Standard 4x3"              , 2048,1536, 640, 480, 1     },
2784 {"Short Pixel (CRT) 5x4"     ,  320, 256, 320, 256, 0.9375},
2785 {"Short Pixel (CRT) 5x4"     ,  640, 512, 640, 512, 0.9375},
2786 {"Short Pixel (CRT) 5x4"     , 1280,1024, 640, 512, 0.9375},
2787 {"Tall Pixel (CRT) 8x5"      ,  320, 200, 320, 200, 1.2   },
2788 {"Tall Pixel (CRT) 8x5"      ,  640, 400, 640, 400, 1.2   },
2789 {"Tall Pixel (CRT) 8x5"      ,  840, 525, 640, 400, 1.2   },
2790 {"Tall Pixel (CRT) 8x5"      ,  960, 600, 640, 400, 1.2   },
2791 {"Tall Pixel (CRT) 8x5"      , 1680,1050, 640, 400, 1.2   },
2792 {"Tall Pixel (CRT) 8x5"      , 1920,1200, 640, 400, 1.2   },
2793 {"Square Pixel (LCD) 5x4"    ,  320, 256, 320, 256, 1     },
2794 {"Square Pixel (LCD) 5x4"    ,  640, 512, 640, 512, 1     },
2795 {"Square Pixel (LCD) 5x4"    , 1280,1024, 640, 512, 1     },
2796 {"WideScreen 5x3"            ,  640, 384, 640, 384, 1     },
2797 {"WideScreen 5x3"            , 1280, 768, 640, 384, 1     },
2798 {"WideScreen 8x5"            ,  320, 200, 320, 200, 1     },
2799 {"WideScreen 8x5"            ,  640, 400, 640, 400, 1     },
2800 {"WideScreen 8x5"            ,  720, 450, 720, 450, 1     },
2801 {"WideScreen 8x5"            ,  840, 525, 640, 400, 1     },
2802 {"WideScreen 8x5"            ,  960, 600, 640, 400, 1     },
2803 {"WideScreen 8x5"            , 1280, 800, 640, 400, 1     },
2804 {"WideScreen 8x5"            , 1440, 900, 720, 450, 1     },
2805 {"WideScreen 8x5"            , 1680,1050, 640, 400, 1     },
2806 {"WideScreen 8x5"            , 1920,1200, 640, 400, 1     },
2807 {"WideScreen 8x5"            , 2560,1600, 640, 400, 1     },
2808 {"WideScreen 8x5"            , 3840,2400, 640, 400, 1     },
2809 {"WideScreen 14x9"           ,  840, 540, 640, 400, 1     },
2810 {"WideScreen 14x9"           , 1680,1080, 640, 400, 1     },
2811 {"WideScreen 16x9"           ,  640, 360, 640, 360, 1     },
2812 {"WideScreen 16x9"           ,  683, 384, 683, 384, 1     },
2813 {"WideScreen 16x9"           ,  960, 540, 640, 360, 1     },
2814 {"WideScreen 16x9"           , 1280, 720, 640, 360, 1     },
2815 {"WideScreen 16x9"           , 1360, 768, 680, 384, 1     },
2816 {"WideScreen 16x9"           , 1366, 768, 683, 384, 1     },
2817 {"WideScreen 16x9"           , 1920,1080, 640, 360, 1     },
2818 {"WideScreen 16x9"           , 2560,1440, 640, 360, 1     },
2819 {"WideScreen 16x9"           , 3840,2160, 640, 360, 1     },
2820 {"NTSC 3x2"                  ,  360, 240, 360, 240, 1.125 },
2821 {"NTSC 3x2"                  ,  720, 480, 720, 480, 1.125 },
2822 {"PAL 14x11"                 ,  360, 283, 360, 283, 0.9545},
2823 {"PAL 14x11"                 ,  720, 566, 720, 566, 0.9545},
2824 {"NES 8x7"                   ,  256, 224, 256, 224, 1.1667},
2825 {"SNES 8x7"                  ,  512, 448, 512, 448, 1.1667},
2826 {NULL, 0, 0, 0, 0, 0}
2827 };
2828 // this is the number of the default mode (640x480) in the list above
2829 int video_resolutions_hardcoded_count = sizeof(video_resolutions_hardcoded) / sizeof(*video_resolutions_hardcoded) - 1;
2830
2831 #define VIDEO_ITEMS 11
2832 static int video_cursor = 0;
2833 static int video_cursor_table[VIDEO_ITEMS] = {68, 88, 96, 104, 112, 120, 128, 136, 144, 152, 168};
2834 static int menu_video_resolution;
2835
2836 video_resolution_t *video_resolutions;
2837 int video_resolutions_count;
2838
2839 static video_resolution_t *menu_video_resolutions;
2840 static int menu_video_resolutions_count;
2841 static qboolean menu_video_resolutions_forfullscreen;
2842
2843 static void M_Menu_Video_FindResolution(int w, int h, float a)
2844 {
2845         int i;
2846
2847         if(menu_video_resolutions_forfullscreen)
2848         {
2849                 menu_video_resolutions = video_resolutions;
2850                 menu_video_resolutions_count = video_resolutions_count;
2851         }
2852         else
2853         {
2854                 menu_video_resolutions = video_resolutions_hardcoded;
2855                 menu_video_resolutions_count = video_resolutions_hardcoded_count;
2856         }
2857
2858         // Look for the closest match to the current resolution
2859         menu_video_resolution = 0;
2860         for (i = 1;i < menu_video_resolutions_count;i++)
2861         {
2862                 // if the new mode would be a worse match in width, skip it
2863                 if (abs(menu_video_resolutions[i].width - w) > abs(menu_video_resolutions[menu_video_resolution].width - w))
2864                         continue;
2865                 // if it is equal in width, check height
2866                 if (menu_video_resolutions[i].width == w && menu_video_resolutions[menu_video_resolution].width == w)
2867                 {
2868                         // if the new mode would be a worse match in height, skip it
2869                         if (abs(menu_video_resolutions[i].height - h) > abs(menu_video_resolutions[menu_video_resolution].height - h))
2870                                 continue;
2871                         // if it is equal in width and height, check pixel aspect
2872                         if (menu_video_resolutions[i].height == h && menu_video_resolutions[menu_video_resolution].height == h)
2873                         {
2874                                 // if the new mode would be a worse match in pixel aspect, skip it
2875                                 if (abs(menu_video_resolutions[i].pixelheight - a) > abs(menu_video_resolutions[menu_video_resolution].pixelheight - a))
2876                                         continue;
2877                                 // if it is equal in everything, skip it (prefer earlier modes)
2878                                 if (menu_video_resolutions[i].pixelheight == a && menu_video_resolutions[menu_video_resolution].pixelheight == a)
2879                                         continue;
2880                                 // better match for width, height, and pixel aspect
2881                                 menu_video_resolution = i;
2882                         }
2883                         else // better match for width and height
2884                                 menu_video_resolution = i;
2885                 }
2886                 else // better match for width
2887                         menu_video_resolution = i;
2888         }
2889 }
2890
2891 void M_Menu_Video_f (void)
2892 {
2893         key_dest = key_menu;
2894         m_state = m_video;
2895         m_entersound = true;
2896
2897         M_Menu_Video_FindResolution(vid.width, vid.height, vid_pixelheight.value);
2898 }
2899
2900
2901 static void M_Video_Draw (void)
2902 {
2903         int t;
2904         cachepic_t      *p;
2905
2906         if(!!vid_fullscreen.integer != menu_video_resolutions_forfullscreen)
2907         {
2908                 video_resolution_t *res = &menu_video_resolutions[menu_video_resolution];
2909                 menu_video_resolutions_forfullscreen = !!vid_fullscreen.integer;
2910                 M_Menu_Video_FindResolution(res->width, res->height, res->pixelheight);
2911         }
2912
2913         M_Background(320, 200);
2914
2915         M_DrawPic(16, 4, "gfx/qplaque");
2916         p = Draw_CachePic ("gfx/vidmodes");
2917         M_DrawPic((320-p->width)/2, 4, "gfx/vidmodes");
2918
2919         t = 0;
2920
2921         // Current and Proposed Resolution
2922         M_Print(16, video_cursor_table[t] - 12, "    Current Resolution");
2923         if (vid_supportrefreshrate && vid.userefreshrate && vid.fullscreen)
2924                 M_Print(220, video_cursor_table[t] - 12, va("%dx%d %.2fhz", vid.width, vid.height, vid.refreshrate));
2925         else
2926                 M_Print(220, video_cursor_table[t] - 12, va("%dx%d", vid.width, vid.height));
2927         M_Print(16, video_cursor_table[t], "        New Resolution");
2928         M_Print(220, video_cursor_table[t], va("%dx%d", menu_video_resolutions[menu_video_resolution].width, menu_video_resolutions[menu_video_resolution].height));
2929         M_Print(96, video_cursor_table[t] + 8, va("Type: %s", menu_video_resolutions[menu_video_resolution].type));
2930         t++;
2931
2932         // Bits per pixel
2933         M_Print(16, video_cursor_table[t], "        Bits per pixel");
2934         M_Print(220, video_cursor_table[t], (vid_bitsperpixel.integer == 32) ? "32" : "16");
2935         t++;
2936
2937         // Bits per pixel
2938         M_Print(16, video_cursor_table[t], "          Antialiasing");
2939         M_DrawSlider(220, video_cursor_table[t], vid_samples.value, 1, 32);
2940         t++;
2941
2942         // Refresh Rate
2943         M_ItemPrint(16, video_cursor_table[t], "      Use Refresh Rate", vid_supportrefreshrate);
2944         M_DrawCheckbox(220, video_cursor_table[t], vid_userefreshrate.integer);
2945         t++;
2946
2947         // Refresh Rate
2948         M_ItemPrint(16, video_cursor_table[t], "          Refresh Rate", vid_supportrefreshrate && vid_userefreshrate.integer);
2949         M_DrawSlider(220, video_cursor_table[t], vid_refreshrate.value, 50, 150);
2950         t++;
2951
2952         // Fullscreen
2953         M_Print(16, video_cursor_table[t], "            Fullscreen");
2954         M_DrawCheckbox(220, video_cursor_table[t], vid_fullscreen.integer);
2955         t++;
2956
2957         // Vertical Sync
2958         M_ItemPrint(16, video_cursor_table[t], "         Vertical Sync", true);
2959         M_DrawCheckbox(220, video_cursor_table[t], vid_vsync.integer);
2960         t++;
2961
2962         M_ItemPrint(16, video_cursor_table[t], "    Anisotropic Filter", vid.support.ext_texture_filter_anisotropic);
2963         M_DrawSlider(220, video_cursor_table[t], gl_texture_anisotropy.integer, 1, vid.max_anisotropy);
2964         t++;
2965
2966         M_ItemPrint(16, video_cursor_table[t], "       Texture Quality", true);
2967         M_DrawSlider(220, video_cursor_table[t], gl_picmip.value, 3, 0);
2968         t++;
2969
2970         M_ItemPrint(16, video_cursor_table[t], "   Texture Compression", vid.support.arb_texture_compression);
2971         M_DrawCheckbox(220, video_cursor_table[t], gl_texturecompression.integer);
2972         t++;
2973
2974         // "Apply" button
2975         M_Print(220, video_cursor_table[t], "Apply");
2976         t++;
2977
2978         // Cursor
2979         M_DrawCharacter(200, video_cursor_table[video_cursor], 12+((int)(realtime*4)&1));
2980 }
2981
2982
2983 static void M_Menu_Video_AdjustSliders (int dir)
2984 {
2985         int t;
2986
2987         S_LocalSound ("sound/misc/menu3.wav");
2988
2989         t = 0;
2990         if (video_cursor == t++)
2991         {
2992                 // Resolution
2993                 int r;
2994                 for(r = 0;r < menu_video_resolutions_count;r++)
2995                 {
2996                         menu_video_resolution += dir;
2997                         if (menu_video_resolution >= menu_video_resolutions_count)
2998                                 menu_video_resolution = 0;
2999                         if (menu_video_resolution < 0)
3000                                 menu_video_resolution = menu_video_resolutions_count - 1;
3001                         if (menu_video_resolutions[menu_video_resolution].width >= vid_minwidth.integer && menu_video_resolutions[menu_video_resolution].height >= vid_minheight.integer)
3002                                 break;
3003                 }
3004         }
3005         else if (video_cursor == t++)
3006                 Cvar_SetValueQuick (&vid_bitsperpixel, (vid_bitsperpixel.integer == 32) ? 16 : 32);
3007         else if (video_cursor == t++)
3008                 Cvar_SetValueQuick (&vid_samples, bound(1, vid_samples.value * (dir > 0 ? 2 : 0.5), 32));
3009         else if (video_cursor == t++)
3010                 Cvar_SetValueQuick (&vid_userefreshrate, !vid_userefreshrate.integer);
3011         else if (video_cursor == t++)
3012                 Cvar_SetValueQuick (&vid_refreshrate, bound(50, vid_refreshrate.value + dir, 150));
3013         else if (video_cursor == t++)
3014                 Cvar_SetValueQuick (&vid_fullscreen, !vid_fullscreen.integer);
3015         else if (video_cursor == t++)
3016                 Cvar_SetValueQuick (&vid_vsync, !vid_vsync.integer);
3017         else if (video_cursor == t++)
3018                 Cvar_SetValueQuick (&gl_texture_anisotropy, bound(1, gl_texture_anisotropy.value * (dir < 0 ? 0.5 : 2.0), vid.max_anisotropy));
3019         else if (video_cursor == t++)
3020                 Cvar_SetValueQuick (&gl_picmip, bound(0, gl_picmip.value - dir, 3));
3021         else if (video_cursor == t++)
3022                 Cvar_SetValueQuick (&gl_texturecompression, !gl_texturecompression.integer);
3023 }
3024
3025
3026 static void M_Video_Key (int key, int ascii)
3027 {
3028         switch (key)
3029         {
3030                 case K_ESCAPE:
3031                         // vid_shared.c has a copy of the current video config. We restore it
3032                         Cvar_SetValueQuick(&vid_fullscreen, vid.fullscreen);
3033                         Cvar_SetValueQuick(&vid_bitsperpixel, vid.bitsperpixel);
3034                         Cvar_SetValueQuick(&vid_samples, vid.samples);
3035                         if (vid_supportrefreshrate)
3036                                 Cvar_SetValueQuick(&vid_refreshrate, vid.refreshrate);
3037                         Cvar_SetValueQuick(&vid_userefreshrate, vid.userefreshrate);
3038
3039                         S_LocalSound ("sound/misc/menu1.wav");
3040                         M_Menu_Options_f ();
3041                         break;
3042
3043                 case K_ENTER:
3044                         m_entersound = true;
3045                         switch (video_cursor)
3046                         {
3047                                 case (VIDEO_ITEMS - 1):
3048                                         Cvar_SetValueQuick (&vid_width, menu_video_resolutions[menu_video_resolution].width);
3049                                         Cvar_SetValueQuick (&vid_height, menu_video_resolutions[menu_video_resolution].height);
3050                                         Cvar_SetValueQuick (&vid_conwidth, menu_video_resolutions[menu_video_resolution].conwidth);
3051                                         Cvar_SetValueQuick (&vid_conheight, menu_video_resolutions[menu_video_resolution].conheight);
3052                                         Cvar_SetValueQuick (&vid_pixelheight, menu_video_resolutions[menu_video_resolution].pixelheight);
3053                                         Cbuf_AddText ("vid_restart\n");
3054                                         M_Menu_Options_f ();
3055                                         break;
3056                                 default:
3057                                         M_Menu_Video_AdjustSliders (1);
3058                         }
3059                         break;
3060
3061                 case K_UPARROW:
3062                         S_LocalSound ("sound/misc/menu1.wav");
3063                         video_cursor--;
3064                         if (video_cursor < 0)
3065                                 video_cursor = VIDEO_ITEMS-1;
3066                         break;
3067
3068                 case K_DOWNARROW:
3069                         S_LocalSound ("sound/misc/menu1.wav");
3070                         video_cursor++;
3071                         if (video_cursor >= VIDEO_ITEMS)
3072                                 video_cursor = 0;
3073                         break;
3074
3075                 case K_LEFTARROW:
3076                         M_Menu_Video_AdjustSliders (-1);
3077                         break;
3078
3079                 case K_RIGHTARROW:
3080                         M_Menu_Video_AdjustSliders (1);
3081                         break;
3082         }
3083 }
3084
3085 //=============================================================================
3086 /* HELP MENU */
3087
3088 static int              help_page;
3089 #define NUM_HELP_PAGES  6
3090
3091
3092 void M_Menu_Help_f (void)
3093 {
3094         key_dest = key_menu;
3095         m_state = m_help;
3096         m_entersound = true;
3097         help_page = 0;
3098 }
3099
3100
3101
3102 static void M_Help_Draw (void)
3103 {
3104         M_Background(320, 200);
3105         M_DrawPic (0, 0, va("gfx/help%i", help_page));
3106 }
3107
3108
3109 static void M_Help_Key (int key, int ascii)
3110 {
3111         switch (key)
3112         {
3113         case K_ESCAPE:
3114                 M_Menu_Main_f ();
3115                 break;
3116
3117         case K_UPARROW:
3118         case K_RIGHTARROW:
3119                 m_entersound = true;
3120                 if (++help_page >= NUM_HELP_PAGES)
3121                         help_page = 0;
3122                 break;
3123
3124         case K_DOWNARROW:
3125         case K_LEFTARROW:
3126                 m_entersound = true;
3127                 if (--help_page < 0)
3128                         help_page = NUM_HELP_PAGES-1;
3129                 break;
3130         }
3131
3132 }
3133
3134 //=============================================================================
3135 /* CEDITS MENU */
3136
3137 void M_Menu_Credits_f (void)
3138 {
3139         key_dest = key_menu;
3140         m_state = m_credits;
3141         m_entersound = true;
3142 }
3143
3144
3145
3146 static void M_Credits_Draw (void)
3147 {
3148         M_Background(640, 480);
3149         M_DrawPic (0, 0, "gfx/creditsmiddle");
3150         M_Print (640/2 - 14/2*8, 236, "Coming soon...");
3151         M_DrawPic (0, 0, "gfx/creditstop");
3152         M_DrawPic (0, 433, "gfx/creditsbottom");
3153 }
3154
3155
3156 static void M_Credits_Key (int key, int ascii)
3157 {
3158                 M_Menu_Main_f ();
3159 }
3160
3161 //=============================================================================
3162 /* QUIT MENU */
3163
3164 static const char *m_quit_message[9];
3165 static int              m_quit_prevstate;
3166 static qboolean wasInMenus;
3167
3168
3169 static int M_QuitMessage(const char *line1, const char *line2, const char *line3, const char *line4, const char *line5, const char *line6, const char *line7, const char *line8)
3170 {
3171         m_quit_message[0] = line1;
3172         m_quit_message[1] = line2;
3173         m_quit_message[2] = line3;
3174         m_quit_message[3] = line4;
3175         m_quit_message[4] = line5;
3176         m_quit_message[5] = line6;
3177         m_quit_message[6] = line7;
3178         m_quit_message[7] = line8;
3179         m_quit_message[8] = NULL;
3180         return 1;
3181 }
3182
3183 static int M_ChooseQuitMessage(int request)
3184 {
3185         if (m_missingdata)
3186         {
3187                 // frag related quit messages are pointless for a fallback menu, so use something generic
3188                 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3189                 return 0;
3190         }
3191         switch (gamemode)
3192         {
3193         case GAME_NORMAL:
3194         case GAME_HIPNOTIC:
3195         case GAME_ROGUE:
3196         case GAME_NEHAHRA:
3197         case GAME_DEFEATINDETAIL2:
3198                 if (request-- == 0) return M_QuitMessage("Are you gonna quit","this game just like","everything else?",NULL,NULL,NULL,NULL,NULL);
3199                 if (request-- == 0) return M_QuitMessage("Milord, methinks that","thou art a lowly","quitter. Is this true?",NULL,NULL,NULL,NULL,NULL);
3200                 if (request-- == 0) return M_QuitMessage("Do I need to bust your","face open for trying","to quit?",NULL,NULL,NULL,NULL,NULL);
3201                 if (request-- == 0) return M_QuitMessage("Man, I oughta smack you","for trying to quit!","Press Y to get","smacked out.",NULL,NULL,NULL,NULL);
3202                 if (request-- == 0) return M_QuitMessage("Press Y to quit like a","big loser in life.","Press N to stay proud","and successful!",NULL,NULL,NULL,NULL);
3203                 if (request-- == 0) return M_QuitMessage("If you press Y to","quit, I will summon","Satan all over your","hard drive!",NULL,NULL,NULL,NULL);
3204                 if (request-- == 0) return M_QuitMessage("Um, Asmodeus dislikes","his children trying to","quit. Press Y to return","to your Tinkertoys.",NULL,NULL,NULL,NULL);
3205                 if (request-- == 0) return M_QuitMessage("If you quit now, I'll","throw a blanket-party","for you next time!",NULL,NULL,NULL,NULL,NULL);
3206                 break;
3207         case GAME_GOODVSBAD2:
3208                 if (request-- == 0) return M_QuitMessage("Press Yes To Quit","...","Yes",NULL,NULL,NULL,NULL,NULL);
3209                 if (request-- == 0) return M_QuitMessage("Do you really want to","Quit?","Play Good vs bad 3!",NULL,NULL,NULL,NULL,NULL);
3210                 if (request-- == 0) return M_QuitMessage("All your quit are","belong to long duck","dong",NULL,NULL,NULL,NULL,NULL);
3211                 if (request-- == 0) return M_QuitMessage("Press Y to quit","","But are you too legit?",NULL,NULL,NULL,NULL,NULL);
3212                 if (request-- == 0) return M_QuitMessage("This game was made by","e@chip-web.com","It is by far the best","game ever made.",NULL,NULL,NULL,NULL);
3213                 if (request-- == 0) return M_QuitMessage("Even I really dont","know of a game better","Press Y to quit","like rougue chedder",NULL,NULL,NULL,NULL);
3214                 if (request-- == 0) return M_QuitMessage("After you stop playing","tell the guys who made","counterstrike to just","kill themselves now",NULL,NULL,NULL,NULL);
3215                 if (request-- == 0) return M_QuitMessage("Press Y to exit to DOS","","SSH login as user Y","to exit to Linux",NULL,NULL,NULL,NULL);
3216                 if (request-- == 0) return M_QuitMessage("Press Y like you","were waanderers","from Ys'",NULL,NULL,NULL,NULL,NULL);
3217                 if (request-- == 0) return M_QuitMessage("This game was made in","Nippon like the SS","announcer's saying ipon",NULL,NULL,NULL,NULL,NULL);
3218                 if (request-- == 0) return M_QuitMessage("you","want to quit?",NULL,NULL,NULL,NULL,NULL,NULL);
3219                 if (request-- == 0) return M_QuitMessage("Please stop playing","this stupid game",NULL,NULL,NULL,NULL,NULL,NULL);
3220                 break;
3221         case GAME_BATTLEMECH:
3222                 if (request-- == 0) return M_QuitMessage("? WHY ?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3223                 if (request-- == 0) return M_QuitMessage("Leave now and your mech is scrap!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3224                 if (request-- == 0) return M_QuitMessage("Accept Defeat?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3225                 if (request-- == 0) return M_QuitMessage("Wait! There are more mechs to destroy!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3226                 if (request-- == 0) return M_QuitMessage("Where's your bloodlust?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3227                 if (request-- == 0) return M_QuitMessage("Your mech here is way more impressive","than your car out there...","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL);
3228                 if (request-- == 0) return M_QuitMessage("Quitting won't reduce your debt","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3229                 break;
3230         case GAME_OPENQUARTZ:
3231                 if (request-- == 0) return M_QuitMessage("There is nothing like free beer!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3232                 if (request-- == 0) return M_QuitMessage("GNU is not Unix!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3233                 if (request-- == 0) return M_QuitMessage("You prefer free beer over free speech?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3234                 if (request-- == 0) return M_QuitMessage("Is OpenQuartz Propaganda?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3235                 break;
3236         default:
3237                 if (request-- == 0) return M_QuitMessage("Tired of fragging already?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3238                 if (request-- == 0) return M_QuitMessage("Quit now and forfeit your bodycount?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3239                 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3240                 if (request-- == 0) return M_QuitMessage("Off to do something constructive?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3241                 break;
3242         }
3243         return 0;
3244 }
3245
3246 void M_Menu_Quit_f (void)
3247 {
3248         int n;
3249         if (m_state == m_quit)
3250                 return;
3251         wasInMenus = (key_dest == key_menu || key_dest == key_menu_grabbed);
3252         key_dest = key_menu;
3253         m_quit_prevstate = m_state;
3254         m_state = m_quit;
3255         m_entersound = true;
3256         // count how many there are
3257         for (n = 1;M_ChooseQuitMessage(n);n++);
3258         // choose one
3259         M_ChooseQuitMessage(rand() % n);
3260 }
3261
3262
3263 static void M_Quit_Key (int key, int ascii)
3264 {
3265         switch (key)
3266         {
3267         case K_ESCAPE:
3268         case 'n':
3269         case 'N':
3270                 if (wasInMenus)
3271                 {
3272                         m_state = (enum m_state_e)m_quit_prevstate;
3273                         m_entersound = true;
3274                 }
3275                 else
3276                 {
3277                         key_dest = key_game;
3278                         m_state = m_none;
3279                 }
3280                 break;
3281
3282         case 'Y':
3283         case 'y':
3284                 Host_Quit_f ();
3285                 break;
3286
3287         default:
3288                 break;
3289         }
3290 }
3291
3292 static void M_Quit_Draw (void)
3293 {
3294         int i, l, linelength, firstline, lastline, lines;
3295         for (i = 0, linelength = 0, firstline = 9999, lastline = -1;m_quit_message[i];i++)
3296         {
3297                 if ((l = (int)strlen(m_quit_message[i])))
3298                 {
3299                         if (firstline > i)
3300                                 firstline = i;
3301                         if (lastline < i)
3302                                 lastline = i;
3303                         if (linelength < l)
3304                                 linelength = l;
3305                 }
3306         }
3307         lines = (lastline - firstline) + 1;
3308         M_Background(linelength * 8 + 16, lines * 8 + 16);
3309         if (!m_missingdata) //since this is a fallback menu for missing data, it is very hard to read with the box
3310                 M_DrawTextBox(0, 0, linelength, lines); //this is less obtrusive than hacking up the M_DrawTextBox function
3311         for (i = 0, l = firstline;i < lines;i++, l++)
3312                 M_Print(8 + 4 * (linelength - strlen(m_quit_message[l])), 8 + 8 * i, m_quit_message[l]);
3313 }
3314
3315 //=============================================================================
3316 /* LAN CONFIG MENU */
3317
3318 static int              lanConfig_cursor = -1;
3319 static int              lanConfig_cursor_table [] = {56, 76, 84, 120};
3320 #define NUM_LANCONFIG_CMDS      4
3321
3322 static int      lanConfig_port;
3323 static char     lanConfig_portname[6];
3324 static char     lanConfig_joinname[40];
3325
3326 void M_Menu_LanConfig_f (void)
3327 {
3328         key_dest = key_menu;
3329         m_state = m_lanconfig;
3330         m_entersound = true;
3331         if (lanConfig_cursor == -1)
3332         {
3333                 if (JoiningGame)
3334                         lanConfig_cursor = 1;
3335         }
3336         if (StartingGame)
3337                 lanConfig_cursor = 1;
3338         lanConfig_port = 26000;
3339         dpsnprintf(lanConfig_portname, sizeof(lanConfig_portname), "%u", (unsigned int) lanConfig_port);
3340
3341         M_Update_Return_Reason("");
3342 }
3343
3344
3345 static void M_LanConfig_Draw (void)
3346 {
3347         cachepic_t      *p;
3348         int             basex;
3349         const char      *startJoin;
3350         const char      *protocol;
3351
3352         M_Background(320, 200);
3353
3354         M_DrawPic (16, 4, "gfx/qplaque");
3355         p = Draw_CachePic ("gfx/p_multi");
3356         basex = (320-p->width)/2;
3357         M_DrawPic (basex, 4, "gfx/p_multi");
3358
3359         if (StartingGame)
3360                 startJoin = "New Game";
3361         else
3362                 startJoin = "Join Game";
3363         protocol = "TCP/IP";
3364         M_Print(basex, 32, va ("%s - %s", startJoin, protocol));
3365         basex += 8;
3366
3367         M_Print(basex, lanConfig_cursor_table[0], "Port");
3368         M_DrawTextBox (basex+8*8, lanConfig_cursor_table[0]-8, sizeof(lanConfig_portname), 1);
3369         M_Print(basex+9*8, lanConfig_cursor_table[0], lanConfig_portname);
3370
3371         if (JoiningGame)
3372         {
3373                 M_Print(basex, lanConfig_cursor_table[1], "Search for DarkPlaces games...");
3374                 M_Print(basex, lanConfig_cursor_table[2], "Search for QuakeWorld games...");
3375                 M_Print(basex, lanConfig_cursor_table[3]-16, "Join game at:");
3376                 M_DrawTextBox (basex+8, lanConfig_cursor_table[3]-8, sizeof(lanConfig_joinname), 1);
3377                 M_Print(basex+16, lanConfig_cursor_table[3], lanConfig_joinname);
3378         }
3379         else
3380         {
3381                 M_DrawTextBox (basex, lanConfig_cursor_table[1]-8, 2, 1);
3382                 M_Print(basex+8, lanConfig_cursor_table[1], "OK");
3383         }
3384
3385         M_DrawCharacter (basex-8, lanConfig_cursor_table [lanConfig_cursor], 12+((int)(realtime*4)&1));
3386
3387         if (lanConfig_cursor == 0)
3388                 M_DrawCharacter (basex+9*8 + 8*strlen(lanConfig_portname), lanConfig_cursor_table [lanConfig_cursor], 10+((int)(realtime*4)&1));
3389
3390         if (lanConfig_cursor == 3)
3391                 M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [lanConfig_cursor], 10+((int)(realtime*4)&1));
3392
3393         if (*m_return_reason)
3394                 M_Print(basex, 168, m_return_reason);
3395 }
3396
3397
3398 static void M_LanConfig_Key (int key, int ascii)
3399 {
3400         int             l;
3401
3402         switch (key)
3403         {
3404         case K_ESCAPE:
3405                 M_Menu_MultiPlayer_f ();
3406                 break;
3407
3408         case K_UPARROW:
3409                 S_LocalSound ("sound/misc/menu1.wav");
3410                 lanConfig_cursor--;
3411                 if (lanConfig_cursor < 0)
3412                         lanConfig_cursor = NUM_LANCONFIG_CMDS-1;
3413                 // when in start game menu, skip the unused search qw servers item
3414                 if (StartingGame && lanConfig_cursor == 2)
3415                         lanConfig_cursor = 1;
3416                 break;
3417
3418         case K_DOWNARROW:
3419                 S_LocalSound ("sound/misc/menu1.wav");
3420                 lanConfig_cursor++;
3421                 if (lanConfig_cursor >= NUM_LANCONFIG_CMDS)
3422                         lanConfig_cursor = 0;
3423                 // when in start game menu, skip the unused search qw servers item
3424                 if (StartingGame && lanConfig_cursor == 1)
3425                         lanConfig_cursor = 2;
3426                 break;
3427
3428         case K_ENTER:
3429                 if (lanConfig_cursor == 0)
3430                         break;
3431
3432                 m_entersound = true;
3433
3434                 Cbuf_AddText ("stopdemo\n");
3435
3436                 Cvar_SetValue("port", lanConfig_port);
3437
3438                 if (lanConfig_cursor == 1 || lanConfig_cursor == 2)
3439                 {
3440                         if (StartingGame)
3441                         {
3442                                 M_Menu_GameOptions_f ();
3443                                 break;
3444                         }
3445                         M_Menu_ServerList_f();
3446                         break;
3447                 }
3448
3449                 if (lanConfig_cursor == 3)
3450                         Cbuf_AddText ( va ("connect \"%s\"\n", lanConfig_joinname) );
3451                 break;
3452
3453         case K_BACKSPACE:
3454                 if (lanConfig_cursor == 0)
3455                 {
3456                         if (strlen(lanConfig_portname))
3457                                 lanConfig_portname[strlen(lanConfig_portname)-1] = 0;
3458                 }
3459
3460                 if (lanConfig_cursor == 3)
3461                 {
3462                         if (strlen(lanConfig_joinname))
3463                                 lanConfig_joinname[strlen(lanConfig_joinname)-1] = 0;
3464                 }
3465                 break;
3466
3467         default:
3468                 if (ascii < 32)
3469                         break;
3470
3471                 if (lanConfig_cursor == 3)
3472                 {
3473                         l = (int)strlen(lanConfig_joinname);
3474                         if (l < (int)sizeof(lanConfig_joinname) - 1)
3475                         {
3476                                 lanConfig_joinname[l+1] = 0;
3477                                 lanConfig_joinname[l] = ascii;
3478                         }
3479                 }
3480
3481                 if (ascii < '0' || ascii > '9')
3482                         break;
3483                 if (lanConfig_cursor == 0)
3484                 {
3485                         l = (int)strlen(lanConfig_portname);
3486                         if (l < (int)sizeof(lanConfig_portname) - 1)
3487                         {
3488                                 lanConfig_portname[l+1] = 0;
3489                                 lanConfig_portname[l] = ascii;
3490                         }
3491                 }
3492         }
3493
3494         if (StartingGame && lanConfig_cursor == 3)
3495         {
3496                 if (key == K_UPARROW)
3497                         lanConfig_cursor = 1;
3498                 else
3499                         lanConfig_cursor = 0;
3500         }
3501
3502         l =  atoi(lanConfig_portname);
3503         if (l <= 65535)
3504                 lanConfig_port = l;
3505         dpsnprintf(lanConfig_portname, sizeof(lanConfig_portname), "%u", (unsigned int) lanConfig_port);
3506 }
3507
3508 //=============================================================================
3509 /* GAME OPTIONS MENU */
3510
3511 typedef struct level_s
3512 {
3513         const char      *name;
3514         const char      *description;
3515 } level_t;
3516
3517 typedef struct episode_s
3518 {
3519         const char      *description;
3520         int             firstLevel;
3521         int             levels;
3522 } episode_t;
3523
3524 typedef struct gamelevels_s
3525 {
3526         const char *gamename;
3527         level_t *levels;
3528         episode_t *episodes;
3529         int numepisodes;
3530 }
3531 gamelevels_t;
3532
3533 static level_t quakelevels[] =
3534 {
3535         {"start", "Entrance"},  // 0
3536
3537         {"e1m1", "Slipgate Complex"},                           // 1
3538         {"e1m2", "Castle of the Damned"},
3539         {"e1m3", "The Necropolis"},
3540         {"e1m4", "The Grisly Grotto"},
3541         {"e1m5", "Gloom Keep"},
3542         {"e1m6", "The Door To Chthon"},
3543         {"e1m7", "The House of Chthon"},
3544         {"e1m8", "Ziggurat Vertigo"},
3545
3546         {"e2m1", "The Installation"},                           // 9
3547         {"e2m2", "Ogre Citadel"},
3548         {"e2m3", "Crypt of Decay"},
3549         {"e2m4", "The Ebon Fortress"},
3550         {"e2m5", "The Wizard's Manse"},
3551         {"e2m6", "The Dismal Oubliette"},
3552         {"e2m7", "Underearth"},
3553
3554         {"e3m1", "Termination Central"},                        // 16
3555         {"e3m2", "The Vaults of Zin"},
3556         {"e3m3", "The Tomb of Terror"},
3557         {"e3m4", "Satan's Dark Delight"},
3558         {"e3m5", "Wind Tunnels"},
3559         {"e3m6", "Chambers of Torment"},
3560         {"e3m7", "The Haunted Halls"},
3561
3562         {"e4m1", "The Sewage System"},                          // 23
3563         {"e4m2", "The Tower of Despair"},
3564         {"e4m3", "The Elder God Shrine"},
3565         {"e4m4", "The Palace of Hate"},
3566         {"e4m5", "Hell's Atrium"},
3567         {"e4m6", "The Pain Maze"},
3568         {"e4m7", "Azure Agony"},
3569         {"e4m8", "The Nameless City"},
3570
3571         {"end", "Shub-Niggurath's Pit"},                        // 31
3572
3573         {"dm1", "Place of Two Deaths"},                         // 32
3574         {"dm2", "Claustrophobopolis"},
3575         {"dm3", "The Abandoned Base"},
3576         {"dm4", "The Bad Place"},
3577         {"dm5", "The Cistern"},
3578         {"dm6", "The Dark Zone"}
3579 };
3580
3581 static episode_t quakeepisodes[] =
3582 {
3583         {"Welcome to Quake", 0, 1},
3584         {"Doomed Dimension", 1, 8},
3585         {"Realm of Black Magic", 9, 7},
3586         {"Netherworld", 16, 7},
3587         {"The Elder World", 23, 8},
3588         {"Final Level", 31, 1},
3589         {"Deathmatch Arena", 32, 6}
3590 };
3591
3592  //MED 01/06/97 added hipnotic levels
3593 static level_t     hipnoticlevels[] =
3594 {
3595    {"start", "Command HQ"},  // 0
3596
3597    {"hip1m1", "The Pumping Station"},          // 1
3598    {"hip1m2", "Storage Facility"},
3599    {"hip1m3", "The Lost Mine"},
3600    {"hip1m4", "Research Facility"},
3601    {"hip1m5", "Military Complex"},
3602
3603    {"hip2m1", "Ancient Realms"},          // 6
3604    {"hip2m2", "The Black Cathedral"},
3605    {"hip2m3", "The Catacombs"},
3606    {"hip2m4", "The Crypt"},
3607    {"hip2m5", "Mortum's Keep"},
3608    {"hip2m6", "The Gremlin's Domain"},
3609
3610    {"hip3m1", "Tur Torment"},       // 12
3611    {"hip3m2", "Pandemonium"},
3612    {"hip3m3", "Limbo"},
3613    {"hip3m4", "The Gauntlet"},
3614
3615    {"hipend", "Armagon's Lair"},       // 16
3616
3617    {"hipdm1", "The Edge of Oblivion"}           // 17
3618 };
3619
3620 //MED 01/06/97  added hipnotic episodes
3621 static episode_t   hipnoticepisodes[] =
3622 {
3623    {"Scourge of Armagon", 0, 1},
3624    {"Fortress of the Dead", 1, 5},
3625    {"Dominion of Darkness", 6, 6},
3626    {"The Rift", 12, 4},
3627    {"Final Level", 16, 1},
3628    {"Deathmatch Arena", 17, 1}
3629 };
3630
3631 //PGM 01/07/97 added rogue levels
3632 //PGM 03/02/97 added dmatch level
3633 static level_t          roguelevels[] =
3634 {
3635         {"start",       "Split Decision"},
3636         {"r1m1",        "Deviant's Domain"},
3637         {"r1m2",        "Dread Portal"},
3638         {"r1m3",        "Judgement Call"},
3639         {"r1m4",        "Cave of Death"},
3640         {"r1m5",        "Towers of Wrath"},
3641         {"r1m6",        "Temple of Pain"},
3642         {"r1m7",        "Tomb of the Overlord"},
3643         {"r2m1",        "Tempus Fugit"},
3644         {"r2m2",        "Elemental Fury I"},
3645         {"r2m3",        "Elemental Fury II"},
3646         {"r2m4",        "Curse of Osiris"},
3647         {"r2m5",        "Wizard's Keep"},
3648         {"r2m6",        "Blood Sacrifice"},
3649         {"r2m7",        "Last Bastion"},
3650         {"r2m8",        "Source of Evil"},
3651         {"ctf1",    "Division of Change"}
3652 };
3653
3654 //PGM 01/07/97 added rogue episodes
3655 //PGM 03/02/97 added dmatch episode
3656 static episode_t        rogueepisodes[] =
3657 {
3658         {"Introduction", 0, 1},
3659         {"Hell's Fortress", 1, 7},
3660         {"Corridors of Time", 8, 8},
3661         {"Deathmatch Arena", 16, 1}
3662 };
3663
3664 static level_t          nehahralevels[] =
3665 {
3666         {"nehstart",    "Welcome to Nehahra"},
3667         {"neh1m1",      "Forge City1: Slipgates"},
3668         {"neh1m2",      "Forge City2: Boiler"},
3669         {"neh1m3",      "Forge City3: Escape"},
3670         {"neh1m4",      "Grind Core"},
3671         {"neh1m5",      "Industrial Silence"},
3672         {"neh1m6",      "Locked-Up Anger"},
3673         {"neh1m7",      "Wanderer of the Wastes"},
3674         {"neh1m8",      "Artemis System Net"},
3675         {"neh1m9",      "To the Death"},
3676         {"neh2m1",      "The Gates of Ghoro"},
3677         {"neh2m2",      "Sacred Trinity"},
3678         {"neh2m3",      "Realm of the Ancients"},
3679         {"neh2m4",      "Temple of the Ancients"},
3680         {"neh2m5",      "Dreams Made Flesh"},
3681         {"neh2m6",      "Your Last Cup of Sorrow"},
3682         {"nehsec",      "Ogre's Bane"},
3683         {"nehahra",     "Nehahra's Den"},
3684         {"nehend",      "Quintessence"}
3685 };
3686
3687 static episode_t        nehahraepisodes[] =
3688 {
3689         {"Welcome to Nehahra", 0, 1},
3690         {"The Fall of Forge", 1, 9},
3691         {"The Outlands", 10, 7},
3692         {"Dimension of the Lost", 17, 2}
3693 };
3694
3695 // Map list for Transfusion
3696 static level_t          transfusionlevels[] =
3697 {
3698         {"e1m1",                "Cradle to Grave"},
3699         {"e1m2",                "Wrong Side of the Tracks"},
3700         {"e1m3",                "Phantom Express"},
3701         {"e1m4",                "Dark Carnival"},
3702         {"e1m5",                "Hallowed Grounds"},
3703         {"e1m6",                "The Great Temple"},
3704         {"e1m7",                "Altar of Stone"},
3705         {"e1m8",                "House of Horrors"},
3706
3707         {"e2m1",                "Shipwrecked"},
3708         {"e2m2",                "The Lumber Mill"},
3709         {"e2m3",                "Rest for the Wicked"},
3710         {"e2m4",                "The Overlooked Hotel"},
3711         {"e2m5",                "The Haunting"},
3712         {"e2m6",                "The Cold Rush"},
3713         {"e2m7",                "Bowels of the Earth"},
3714         {"e2m8",                "The Lair of Shial"},
3715         {"e2m9",                "Thin Ice"},
3716
3717         {"e3m1",                "Ghost Town"},
3718         {"e3m2",                "The Siege"},
3719         {"e3m3",                "Raw Sewage"},
3720         {"e3m4",                "The Sick Ward"},
3721         {"e3m5",                "Spare Parts"},
3722         {"e3m6",                "Monster Bait"},
3723         {"e3m7",                "The Pit of Cerberus"},
3724         {"e3m8",                "Catacombs"},
3725
3726         {"e4m1",                "Butchery Loves Company"},
3727         {"e4m2",                "Breeding Grounds"},
3728         {"e4m3",                "Charnel House"},
3729         {"e4m4",                "Crystal Lake"},
3730         {"e4m5",                "Fire and Brimstone"},
3731         {"e4m6",                "The Ganglion Depths"},
3732         {"e4m7",                "In the Flesh"},
3733         {"e4m8",                "The Hall of the Epiphany"},
3734         {"e4m9",                "Mall of the Dead"},
3735
3736         {"bb1",                 "The Stronghold"},
3737         {"bb2",                 "Winter Wonderland"},
3738         {"bb3",                 "Bodies"},
3739         {"bb4",                 "The Tower"},
3740         {"bb5",                 "Click!"},
3741         {"bb6",                 "Twin Fortress"},
3742         {"bb7",                 "Midgard"},
3743         {"bb8",                 "Fun With Heads"},
3744         {"dm1",                 "Monolith Building 11"},
3745         {"dm2",                 "Power!"},
3746         {"dm3",                 "Area 15"},
3747
3748         {"e6m1",                "Welcome to Your Life"},
3749         {"e6m2",                "They Are Here"},
3750         {"e6m3",                "Public Storage"},
3751         {"e6m4",                "Aqueducts"},
3752         {"e6m5",                "The Ruined Temple"},
3753         {"e6m6",                "Forbidden Rituals"},
3754         {"e6m7",                "The Dungeon"},
3755         {"e6m8",                "Beauty and the Beast"},
3756         {"e6m9",                "Forgotten Catacombs"},
3757
3758         {"cp01",                "Boat Docks"},
3759         {"cp02",                "Old Opera House"},
3760         {"cp03",                "Gothic Library"},
3761         {"cp04",                "Lost Monastery"},
3762         {"cp05",                "Steamboat"},
3763         {"cp06",                "Graveyard"},
3764         {"cp07",                "Mountain Pass"},
3765         {"cp08",                "Abysmal Mine"},
3766         {"cp09",                "Castle"},
3767         {"cps1",                "Boggy Creek"},
3768
3769         {"cpbb01",              "Crypt of Despair"},
3770         {"cpbb02",              "Pits of Blood"},
3771         {"cpbb03",              "Unholy Cathedral"},
3772         {"cpbb04",              "Deadly Inspirations"},
3773
3774         {"b2a15",               "Area 15 (B2)"},
3775         {"b2bodies",    "BB_Bodies (B2)"},
3776         {"b2cabana",    "BB_Cabana"},
3777         {"b2power",             "BB_Power"},
3778         {"barena",              "Blood Arena"},
3779         {"bkeep",               "Blood Keep"},
3780         {"bstar",               "Brown Star"},
3781         {"crypt",               "The Crypt"},
3782
3783         {"bb3_2k1",             "Bodies Infusion"},
3784         {"captasao",    "Captasao"},
3785         {"curandero",   "Curandero"},
3786         {"dcamp",               "DeathCamp"},
3787         {"highnoon",    "HighNoon"},
3788         {"qbb1",                "The Confluence"},
3789         {"qbb2",                "KathartiK"},
3790         {"qbb3",                "Caleb's Woodland Retreat"},
3791         {"zoo",                 "Zoo"},
3792
3793         {"dranzbb6",    "Black Coffee"},
3794         {"fragm",               "Frag'M"},
3795         {"maim",                "Maim"},
3796         {"qe1m7",               "The House of Chthon"},
3797         {"qdm1",                "Place of Two Deaths"},
3798         {"qdm4",                "The Bad Place"},
3799         {"qdm5",                "The Cistern"},
3800         {"qmorbias",    "DM-Morbias"},
3801         {"simple",              "Dead Simple"}
3802 };
3803
3804 static episode_t        transfusionepisodes[] =
3805 {
3806         {"The Way of All Flesh", 0, 8},
3807         {"Even Death May Die", 8, 9},
3808         {"Farewell to Arms", 17, 8},
3809         {"Dead Reckoning", 25, 9},
3810         {"BloodBath", 34, 11},
3811         {"Post Mortem", 45, 9},
3812         {"Cryptic Passage", 54, 10},
3813         {"Cryptic BloodBath", 64, 4},
3814         {"Blood 2", 68, 8},
3815         {"Transfusion", 76, 9},
3816         {"Conversions", 85, 9}
3817 };
3818
3819 static level_t goodvsbad2levels[] =
3820 {
3821         {"rts", "Many Paths"},  // 0
3822         {"chess", "Chess, Scott Hess"},                         // 1
3823         {"dot", "Big Wall"},
3824         {"city2", "The Big City"},
3825         {"bwall", "0 G like Psychic TV"},
3826         {"snow", "Wireframed"},
3827         {"telep", "Infinite Falling"},
3828         {"faces", "Facing Bases"},
3829         {"island", "Adventure Islands"},
3830 };
3831
3832 static episode_t goodvsbad2episodes[] =
3833 {
3834         {"Levels? Bevels!", 0, 8},
3835 };
3836
3837 static level_t battlemechlevels[] =
3838 {
3839         {"start", "Parking Level"},
3840         {"dm1", "Hot Dump"},                        // 1
3841         {"dm2", "The Pits"},
3842         {"dm3", "Dimber Died"},
3843         {"dm4", "Fire in the Hole"},
3844         {"dm5", "Clubhouses"},
3845         {"dm6", "Army go Underground"},
3846 };
3847
3848 static episode_t battlemechepisodes[] =
3849 {
3850         {"Time for Battle", 0, 7},
3851 };
3852
3853 static level_t openquartzlevels[] =
3854 {
3855         {"start", "Welcome to Openquartz"},
3856
3857         {"void1", "The center of nowhere"},                        // 1
3858         {"void2", "The place with no name"},
3859         {"void3", "The lost supply base"},
3860         {"void4", "Past the outer limits"},
3861         {"void5", "Into the nonexistance"},
3862         {"void6", "Void walk"},
3863
3864         {"vtest", "Warp Central"},
3865         {"box", "The deathmatch box"},
3866         {"bunkers", "Void command"},
3867         {"house", "House of chaos"},
3868         {"office", "Overnight office kill"},
3869         {"am1", "The nameless chambers"},
3870 };
3871
3872 static episode_t openquartzepisodes[] =
3873 {
3874         {"Single Player", 0, 1},
3875         {"Void Deathmatch", 1, 6},
3876         {"Contrib", 7, 6},
3877 };
3878
3879 static level_t defeatindetail2levels[] =
3880 {
3881         {"atac3",       "River Crossing"},
3882         {"atac4",       "Canyon Chaos"},
3883         {"atac7",       "Desert Stormer"},
3884 };
3885
3886 static episode_t defeatindetail2episodes[] =
3887 {
3888         {"ATAC Campaign", 0, 3},
3889 };
3890
3891 static level_t prydonlevels[] =
3892 {
3893         {"curig2", "Capel Curig"},      // 0
3894
3895         {"tdastart", "Gateway"},                                // 1
3896 };
3897
3898 static episode_t prydonepisodes[] =
3899 {
3900         {"Prydon Gate", 0, 1},
3901         {"The Dark Age", 1, 1}
3902 };
3903
3904 static gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2};
3905 static gamelevels_t registeredquakegame = {"Quake", quakelevels, quakeepisodes, 7};
3906 static gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6};
3907 static gamelevels_t roguegame = {"Dissolution of Eternity", roguelevels, rogueepisodes, 4};
3908 static gamelevels_t nehahragame = {"Nehahra", nehahralevels, nehahraepisodes, 4};
3909 static gamelevels_t transfusiongame = {"Transfusion", transfusionlevels, transfusionepisodes, 11};
3910 static gamelevels_t goodvsbad2game = {"Good Vs. Bad 2", goodvsbad2levels, goodvsbad2episodes, 1};
3911 static gamelevels_t battlemechgame = {"Battlemech", battlemechlevels, battlemechepisodes, 1};
3912 static gamelevels_t openquartzgame = {"OpenQuartz", openquartzlevels, openquartzepisodes, 3};
3913 static gamelevels_t defeatindetail2game = {"Defeat In Detail 2", defeatindetail2levels, defeatindetail2episodes, 1};
3914 static gamelevels_t prydongame = {"Prydon Gate", prydonlevels, prydonepisodes, 2};
3915
3916 typedef struct gameinfo_s
3917 {
3918         gamemode_t gameid;
3919         gamelevels_t *notregistered;
3920         gamelevels_t *registered;
3921 }
3922 gameinfo_t;
3923
3924 static gameinfo_t gamelist[] =
3925 {
3926         {GAME_NORMAL, &sharewarequakegame, &registeredquakegame},
3927         {GAME_HIPNOTIC, &hipnoticgame, &hipnoticgame},
3928         {GAME_ROGUE, &roguegame, &roguegame},
3929         {GAME_NEHAHRA, &nehahragame, &nehahragame},
3930         {GAME_TRANSFUSION, &transfusiongame, &transfusiongame},
3931         {GAME_GOODVSBAD2, &goodvsbad2game, &goodvsbad2game},
3932         {GAME_BATTLEMECH, &battlemechgame, &battlemechgame},
3933         {GAME_OPENQUARTZ, &openquartzgame, &openquartzgame},
3934         {GAME_DEFEATINDETAIL2, &defeatindetail2game, &defeatindetail2game},
3935         {GAME_PRYDON, &prydongame, &prydongame},
3936 };
3937
3938 static gamelevels_t *gameoptions_levels  = NULL;
3939
3940 static int      startepisode;
3941 static int      startlevel;
3942 static int maxplayers;
3943 static qboolean m_serverInfoMessage = false;
3944 static double m_serverInfoMessageTime;
3945
3946 void M_Menu_GameOptions_f (void)
3947 {
3948         int i;
3949         key_dest = key_menu;
3950         m_state = m_gameoptions;
3951         m_entersound = true;
3952         if (maxplayers == 0)
3953                 maxplayers = svs.maxclients;
3954         if (maxplayers < 2)
3955                 maxplayers = min(8, MAX_SCOREBOARD);
3956         // pick game level list based on gamemode (use GAME_NORMAL if no matches)
3957         gameoptions_levels = registered.integer ? gamelist[0].registered : gamelist[0].notregistered;
3958         for (i = 0;i < (int)(sizeof(gamelist)/sizeof(gamelist[0]));i++)
3959                 if (gamelist[i].gameid == gamemode)
3960                         gameoptions_levels = registered.integer ? gamelist[i].registered : gamelist[i].notregistered;
3961 }
3962
3963
3964 static int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 104, 112, 140, 160, 168};
3965 #define NUM_GAMEOPTIONS 12
3966 static int              gameoptions_cursor;
3967
3968 void M_GameOptions_Draw (void)
3969 {
3970         cachepic_t      *p;
3971         int             x;
3972
3973         M_Background(320, 200);
3974
3975         M_DrawPic (16, 4, "gfx/qplaque");
3976         p = Draw_CachePic ("gfx/p_multi");
3977         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
3978
3979         M_DrawTextBox (152, 32, 10, 1);
3980         M_Print(160, 40, "begin game");
3981
3982         M_Print(0, 56, "      Max players");
3983         M_Print(160, 56, va("%i", maxplayers) );
3984
3985         if (gamemode != GAME_GOODVSBAD2)
3986         {
3987                 M_Print(0, 64, "        Game Type");
3988                 if (gamemode == GAME_TRANSFUSION)
3989                 {
3990                         if (!coop.integer && !deathmatch.integer)
3991                                 Cvar_SetValue("deathmatch", 1);
3992                         if (deathmatch.integer == 0)
3993                                 M_Print(160, 64, "Cooperative");
3994                         else if (deathmatch.integer == 2)
3995                                 M_Print(160, 64, "Capture the Flag");
3996                         else
3997                                 M_Print(160, 64, "Blood Bath");
3998                 }
3999                 else if (gamemode == GAME_BATTLEMECH)
4000                 {
4001                         if (!deathmatch.integer)
4002                                 Cvar_SetValue("deathmatch", 1);
4003                         if (deathmatch.integer == 2)
4004                                 M_Print(160, 64, "Rambo Match");
4005                         else
4006                                 M_Print(160, 64, "Deathmatch");
4007                 }
4008                 else
4009                 {
4010                         if (!coop.integer && !deathmatch.integer)
4011                                 Cvar_SetValue("deathmatch", 1);
4012                         if (coop.integer)
4013                                 M_Print(160, 64, "Cooperative");
4014                         else
4015                                 M_Print(160, 64, "Deathmatch");
4016                 }
4017
4018                 M_Print(0, 72, "        Teamplay");
4019                 if (gamemode == GAME_ROGUE)
4020                 {
4021                         const char *msg;
4022
4023                         switch((int)teamplay.integer)
4024                         {
4025                                 case 1: msg = "No Friendly Fire"; break;
4026                                 case 2: msg = "Friendly Fire"; break;
4027                                 case 3: msg = "Tag"; break;
4028                                 case 4: msg = "Capture the Flag"; break;
4029                                 case 5: msg = "One Flag CTF"; break;
4030                                 case 6: msg = "Three Team CTF"; break;
4031                                 default: msg = "Off"; break;
4032                         }
4033                         M_Print(160, 72, msg);
4034                 }
4035                 else
4036                 {
4037                         const char *msg;
4038
4039                         switch (teamplay.integer)
4040                         {
4041                                 case 0: msg = "Off"; break;
4042                                 case 2: msg = "Friendly Fire"; break;
4043                                 default: msg = "No Friendly Fire"; break;
4044                         }
4045                         M_Print(160, 72, msg);
4046                 }
4047                 M_Print(0, 80, "            Skill");
4048                 if (gamemode == GAME_TRANSFUSION)
4049                 {
4050                         if (skill.integer == 1)
4051                                 M_Print(160, 80, "Still Kicking");
4052                         else if (skill.integer == 2)
4053                                 M_Print(160, 80, "Pink On The Inside");
4054                         else if (skill.integer == 3)
4055                                 M_Print(160, 80, "Lightly Broiled");
4056                         else if (skill.integer == 4)
4057                                 M_Print(160, 80, "Well Done");
4058                         else
4059                                 M_Print(160, 80, "Extra Crispy");
4060                 }
4061                 else
4062                 {
4063                         if (skill.integer == 0)
4064                                 M_Print(160, 80, "Easy difficulty");
4065                         else if (skill.integer == 1)
4066                                 M_Print(160, 80, "Normal difficulty");
4067                         else if (skill.integer == 2)
4068                                 M_Print(160, 80, "Hard difficulty");
4069                         else
4070                                 M_Print(160, 80, "Nightmare difficulty");
4071                 }
4072                 M_Print(0, 88, "       Frag Limit");
4073                 if (fraglimit.integer == 0)
4074                         M_Print(160, 88, "none");
4075                 else
4076                         M_Print(160, 88, va("%i frags", fraglimit.integer));
4077
4078                 M_Print(0, 96, "       Time Limit");
4079                 if (timelimit.integer == 0)
4080                         M_Print(160, 96, "none");
4081                 else
4082                         M_Print(160, 96, va("%i minutes", timelimit.integer));
4083         }
4084
4085         M_Print(0, 104, "    Public server");
4086         M_Print(160, 104, (sv_public.integer == 0) ? "no" : "yes");
4087
4088         M_Print(0, 112, "   Server maxrate");
4089         M_Print(160, 112, va("%i", sv_maxrate.integer));
4090
4091         M_Print(0, 128, "      Server name");
4092         M_DrawTextBox (0, 132, 38, 1);
4093         M_Print(8, 140, hostname.string);
4094
4095         if (gamemode != GAME_GOODVSBAD2)
4096         {
4097                 M_Print(0, 160, "         Episode");
4098                 M_Print(160, 160, gameoptions_levels->episodes[startepisode].description);
4099         }
4100
4101         M_Print(0, 168, "           Level");
4102         M_Print(160, 168, gameoptions_levels->levels[gameoptions_levels->episodes[startepisode].firstLevel + startlevel].description);
4103         M_Print(160, 176, gameoptions_levels->levels[gameoptions_levels->episodes[startepisode].firstLevel + startlevel].name);
4104
4105 // line cursor
4106         if (gameoptions_cursor == 9)
4107                 M_DrawCharacter (8 + 8 * strlen(hostname.string), gameoptions_cursor_table[gameoptions_cursor], 10+((int)(realtime*4)&1));
4108         else
4109                 M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1));
4110
4111         if (m_serverInfoMessage)
4112         {
4113                 if ((realtime - m_serverInfoMessageTime) < 5.0)
4114                 {
4115                         x = (320-26*8)/2;
4116                         M_DrawTextBox (x, 138, 24, 4);
4117                         x += 8;
4118                         M_Print(x, 146, " More than 255 players??");
4119                         M_Print(x, 154, "  First, question your  ");
4120                         M_Print(x, 162, "   sanity, then email   ");
4121                         M_Print(x, 170, " lordhavoc@ghdigital.com");
4122                 }
4123                 else
4124                         m_serverInfoMessage = false;
4125         }
4126 }
4127
4128
4129 static void M_NetStart_Change (int dir)
4130 {
4131         int count;
4132
4133         switch (gameoptions_cursor)
4134         {
4135         case 1:
4136                 maxplayers += dir;
4137                 if (maxplayers > MAX_SCOREBOARD)
4138                 {
4139                         maxplayers = MAX_SCOREBOARD;
4140                         m_serverInfoMessage = true;
4141                         m_serverInfoMessageTime = realtime;
4142                 }
4143                 if (maxplayers < 2)
4144                         maxplayers = 2;
4145                 break;
4146
4147         case 2:
4148                 if (gamemode == GAME_GOODVSBAD2)
4149                         break;
4150                 if (gamemode == GAME_TRANSFUSION)
4151                 {
4152                         switch (deathmatch.integer)
4153                         {
4154                                 // From Cooperative to BloodBath
4155                                 case 0:
4156                                         Cvar_SetValueQuick (&coop, 0);
4157                                         Cvar_SetValueQuick (&deathmatch, 1);
4158                                         break;
4159
4160                                 // From BloodBath to CTF
4161                                 case 1:
4162                                         Cvar_SetValueQuick (&coop, 0);
4163                                         Cvar_SetValueQuick (&deathmatch, 2);
4164                                         break;
4165
4166                                 // From CTF to Cooperative
4167                                 //case 2:
4168                                 default:
4169                                         Cvar_SetValueQuick (&coop, 1);
4170                                         Cvar_SetValueQuick (&deathmatch, 0);
4171                         }
4172                 }
4173                 else if (gamemode == GAME_BATTLEMECH)
4174                 {
4175                         if (deathmatch.integer == 2) // changing from Rambo to Deathmatch
4176                                 Cvar_SetValueQuick (&deathmatch, 0);
4177                         else // changing from Deathmatch to Rambo
4178                                 Cvar_SetValueQuick (&deathmatch, 2);
4179                 }
4180                 else
4181                 {
4182                         if (deathmatch.integer) // changing from deathmatch to coop
4183                         {
4184                                 Cvar_SetValueQuick (&coop, 1);
4185                                 Cvar_SetValueQuick (&deathmatch, 0);
4186                         }
4187                         else // changing from coop to deathmatch
4188                         {
4189                                 Cvar_SetValueQuick (&coop, 0);
4190                                 Cvar_SetValueQuick (&deathmatch, 1);
4191                         }
4192                 }
4193                 break;
4194
4195         case 3:
4196                 if (gamemode == GAME_GOODVSBAD2)
4197                         break;
4198                 if (gamemode == GAME_ROGUE)
4199                         count = 6;
4200                 else
4201                         count = 2;
4202
4203                 Cvar_SetValueQuick (&teamplay, teamplay.integer + dir);
4204                 if (teamplay.integer > count)
4205                         Cvar_SetValueQuick (&teamplay, 0);
4206                 else if (teamplay.integer < 0)
4207                         Cvar_SetValueQuick (&teamplay, count);
4208                 break;
4209
4210         case 4:
4211                 if (gamemode == GAME_GOODVSBAD2)
4212                         break;
4213                 Cvar_SetValueQuick (&skill, skill.integer + dir);
4214                 if (gamemode == GAME_TRANSFUSION)
4215                 {
4216                         if (skill.integer > 5)
4217                                 Cvar_SetValueQuick (&skill, 1);
4218                         if (skill.integer < 1)
4219                                 Cvar_SetValueQuick (&skill, 5);
4220                 }
4221                 else
4222                 {
4223                         if (skill.integer > 3)
4224                                 Cvar_SetValueQuick (&skill, 0);
4225                         if (skill.integer < 0)
4226                                 Cvar_SetValueQuick (&skill, 3);
4227                 }
4228                 break;
4229
4230         case 5:
4231                 if (gamemode == GAME_GOODVSBAD2)
4232                         break;
4233                 Cvar_SetValueQuick (&fraglimit, fraglimit.integer + dir*10);
4234                 if (fraglimit.integer > 100)
4235                         Cvar_SetValueQuick (&fraglimit, 0);
4236                 if (fraglimit.integer < 0)
4237                         Cvar_SetValueQuick (&fraglimit, 100);
4238                 break;
4239
4240         case 6:
4241                 if (gamemode == GAME_GOODVSBAD2)
4242                         break;
4243                 Cvar_SetValueQuick (&timelimit, timelimit.value + dir*5);
4244                 if (timelimit.value > 60)
4245                         Cvar_SetValueQuick (&timelimit, 0);
4246                 if (timelimit.value < 0)
4247                         Cvar_SetValueQuick (&timelimit, 60);
4248                 break;
4249
4250         case 7:
4251                 Cvar_SetValueQuick (&sv_public, !sv_public.integer);
4252                 break;
4253
4254         case 8:
4255                 Cvar_SetValueQuick (&sv_maxrate, sv_maxrate.integer + dir*500);
4256                 if (sv_maxrate.integer < NET_MINRATE)
4257                         Cvar_SetValueQuick (&sv_maxrate, NET_MINRATE);
4258                 break;
4259
4260         case 9:
4261                 break;
4262
4263         case 10:
4264                 if (gamemode == GAME_GOODVSBAD2)
4265                         break;
4266                 startepisode += dir;
4267
4268                 if (startepisode < 0)
4269                         startepisode = gameoptions_levels->numepisodes - 1;
4270
4271                 if (startepisode >= gameoptions_levels->numepisodes)
4272                         startepisode = 0;
4273
4274                 startlevel = 0;
4275                 break;
4276
4277         case 11:
4278                 startlevel += dir;
4279
4280                 if (startlevel < 0)
4281                         startlevel = gameoptions_levels->episodes[startepisode].levels - 1;
4282
4283                 if (startlevel >= gameoptions_levels->episodes[startepisode].levels)
4284                         startlevel = 0;
4285                 break;
4286         }
4287 }
4288
4289 static void M_GameOptions_Key (int key, int ascii)
4290 {
4291         int l;
4292         char hostnamebuf[128];
4293
4294         switch (key)
4295         {
4296         case K_ESCAPE:
4297                 M_Menu_MultiPlayer_f ();
4298                 break;
4299
4300         case K_UPARROW:
4301                 S_LocalSound ("sound/misc/menu1.wav");
4302                 gameoptions_cursor--;
4303                 if (gameoptions_cursor < 0)
4304                         gameoptions_cursor = NUM_GAMEOPTIONS-1;
4305                 break;
4306
4307         case K_DOWNARROW:
4308                 S_LocalSound ("sound/misc/menu1.wav");
4309                 gameoptions_cursor++;
4310                 if (gameoptions_cursor >= NUM_GAMEOPTIONS)
4311                         gameoptions_cursor = 0;
4312                 break;
4313
4314         case K_LEFTARROW:
4315                 if (gameoptions_cursor == 0)
4316                         break;
4317                 S_LocalSound ("sound/misc/menu3.wav");
4318                 M_NetStart_Change (-1);
4319                 break;
4320
4321         case K_RIGHTARROW:
4322                 if (gameoptions_cursor == 0)
4323                         break;
4324                 S_LocalSound ("sound/misc/menu3.wav");
4325                 M_NetStart_Change (1);
4326                 break;
4327
4328         case K_ENTER:
4329                 S_LocalSound ("sound/misc/menu2.wav");
4330                 if (gameoptions_cursor == 0)
4331                 {
4332                         if (sv.active)
4333                                 Cbuf_AddText ("disconnect\n");
4334                         Cbuf_AddText ( va ("maxplayers %u\n", maxplayers) );
4335
4336                         Cbuf_AddText ( va ("map %s\n", gameoptions_levels->levels[gameoptions_levels->episodes[startepisode].firstLevel + startlevel].name) );
4337                         return;
4338                 }
4339
4340                 M_NetStart_Change (1);
4341                 break;
4342
4343         case K_BACKSPACE:
4344                 if (gameoptions_cursor == 9)
4345                 {
4346                         l = (int)strlen(hostname.string);
4347                         if (l)
4348                         {
4349                                 l = min(l - 1, 37);
4350                                 memcpy(hostnamebuf, hostname.string, l);
4351                                 hostnamebuf[l] = 0;
4352                                 Cvar_Set("hostname", hostnamebuf);
4353                         }
4354                 }
4355                 break;
4356
4357         default:
4358                 if (ascii < 32)
4359                         break;
4360                 if (gameoptions_cursor == 9)
4361                 {
4362                         l = (int)strlen(hostname.string);
4363                         if (l < 37)
4364                         {
4365                                 memcpy(hostnamebuf, hostname.string, l);
4366                                 hostnamebuf[l] = ascii;
4367                                 hostnamebuf[l+1] = 0;
4368                                 Cvar_Set("hostname", hostnamebuf);
4369                         }
4370                 }
4371         }
4372 }
4373
4374 //=============================================================================
4375 /* SLIST MENU */
4376
4377 static int slist_cursor;
4378
4379 void M_Menu_ServerList_f (void)
4380 {
4381         key_dest = key_menu;
4382         m_state = m_slist;
4383         m_entersound = true;
4384         slist_cursor = 0;
4385         M_Update_Return_Reason("");
4386         if (lanConfig_cursor == 2)
4387                 Net_SlistQW_f();
4388         else
4389                 Net_Slist_f();
4390 }
4391
4392
4393 static void M_ServerList_Draw (void)
4394 {
4395         int n, y, visible, start, end, numplayers, maxplayers;
4396         cachepic_t *p;
4397         const char *s;
4398
4399         // use as much vertical space as available
4400         if (gamemode == GAME_TRANSFUSION)
4401                 M_Background(640, vid_conheight.integer - 80);
4402         else
4403                 M_Background(640, vid_conheight.integer);
4404         // scroll the list as the cursor moves
4405         ServerList_GetPlayerStatistics(&numplayers, &maxplayers);
4406         s = va("%i/%i masters %i/%i servers %i/%i players", masterreplycount, masterquerycount, serverreplycount, serverquerycount, numplayers, maxplayers);
4407         M_PrintRed((640 - strlen(s) * 8) / 2, 32, s);
4408         if (*m_return_reason)
4409                 M_Print(16, menu_height - 8, m_return_reason);
4410         y = 48;
4411         visible = (int)((menu_height - 16 - y) / 8 / 2);
4412         start = bound(0, slist_cursor - (visible >> 1), serverlist_viewcount - visible);
4413         end = min(start + visible, serverlist_viewcount);
4414
4415         p = Draw_CachePic ("gfx/p_multi");
4416         M_DrawPic((640 - p->width) / 2, 4, "gfx/p_multi");
4417         if (end > start)
4418         {
4419                 for (n = start;n < end;n++)
4420                 {
4421                         serverlist_entry_t *entry = ServerList_GetViewEntry(n);
4422                         DrawQ_Fill(menu_x, menu_y + y, 640, 16, n == slist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
4423                         M_PrintColored(0, y, entry->line1);y += 8;
4424                         M_PrintColored(0, y, entry->line2);y += 8;
4425                 }
4426         }
4427         else if (realtime - masterquerytime > 10)
4428         {
4429                 if (masterquerycount)
4430                         M_Print(0, y, "No servers found");
4431                 else
4432                         M_Print(0, y, "No master servers found (network problem?)");
4433         }
4434         else
4435         {
4436                 if (serverquerycount)
4437                         M_Print(0, y, "Querying servers");
4438                 else
4439                         M_Print(0, y, "Querying master servers");
4440         }
4441 }
4442
4443
4444 static void M_ServerList_Key(int k, int ascii)
4445 {
4446         switch (k)
4447         {
4448         case K_ESCAPE:
4449                 M_Menu_LanConfig_f();
4450                 break;
4451
4452         case K_SPACE:
4453                 if (lanConfig_cursor == 2)
4454                         Net_SlistQW_f();
4455                 else
4456                         Net_Slist_f();
4457                 break;
4458
4459         case K_UPARROW:
4460         case K_LEFTARROW:
4461                 S_LocalSound ("sound/misc/menu1.wav");
4462                 slist_cursor--;
4463                 if (slist_cursor < 0)
4464                         slist_cursor = serverlist_viewcount - 1;
4465                 break;
4466
4467         case K_DOWNARROW:
4468         case K_RIGHTARROW:
4469                 S_LocalSound ("sound/misc/menu1.wav");
4470                 slist_cursor++;
4471                 if (slist_cursor >= serverlist_viewcount)
4472                         slist_cursor = 0;
4473                 break;
4474
4475         case K_ENTER:
4476                 S_LocalSound ("sound/misc/menu2.wav");
4477                 if (serverlist_viewcount)
4478                         Cbuf_AddText(va("connect \"%s\"\n", ServerList_GetViewEntry(slist_cursor)->info.cname));
4479                 break;
4480
4481         default:
4482                 break;
4483         }
4484
4485 }
4486
4487 //=============================================================================
4488 /* MODLIST MENU */
4489 // same limit of mod dirs as in fs.c
4490 #define MODLIST_MAXDIRS 16
4491 static int modlist_enabled [MODLIST_MAXDIRS];   //array of indexs to modlist
4492 static int modlist_numenabled;                  //number of enabled (or in process to be..) mods
4493
4494 typedef struct modlist_entry_s
4495 {
4496         qboolean loaded;        // used to determine whether this entry is loaded and running
4497         int enabled;            // index to array of modlist_enabled
4498
4499         // name of the modification, this is (will...be) displayed on the menu entry
4500         char name[128];
4501         // directory where we will find it
4502         char dir[MAX_QPATH];
4503 } modlist_entry_t;
4504
4505 static int modlist_cursor;
4506 //static int modlist_viewcount;
4507
4508 static int modlist_count = 0;
4509 static modlist_entry_t modlist[MODLIST_TOTALSIZE];
4510
4511 void ModList_RebuildList(void)
4512 {
4513         int i,j;
4514         stringlist_t list;
4515
4516         stringlistinit(&list);
4517         listdirectory(&list, fs_basedir, "");
4518         stringlistsort(&list);
4519         modlist_count = 0;
4520         modlist_numenabled = fs_numgamedirs;
4521         for (i = 0;i < list.numstrings;i++)
4522         {
4523                 if (modlist_count >= MODLIST_TOTALSIZE) break;
4524                 // check all dirs to see if they "appear" to be mods
4525                 // reject any dirs that are part of the base game
4526                 if (gamedirname1 && !strcasecmp(gamedirname1, list.strings[i])) continue;
4527                 //if (gamedirname2 && !strcasecmp(gamedirname2, list.strings[i])) continue;
4528                 if (FS_CheckNastyPath (list.strings[i], true)) continue;
4529                 if (!FS_CheckGameDir(list.strings[i])) continue;
4530
4531                 strlcpy (modlist[modlist_count].dir, list.strings[i], sizeof(modlist[modlist_count].dir));
4532                 //check currently loaded mods
4533                 modlist[modlist_count].loaded = false;
4534                 if (fs_numgamedirs)
4535                         for (j = 0; j < fs_numgamedirs; j++)
4536                                 if (!strcasecmp(fs_gamedirs[j], modlist[modlist_count].dir))
4537                                 {
4538                                         modlist[modlist_count].loaded = true;
4539                                         modlist[modlist_count].enabled = j;
4540                                         modlist_enabled[j] = modlist_count;
4541                                         break;
4542                                 }
4543                 modlist_count ++;
4544         }
4545         stringlistfreecontents(&list);
4546 }
4547
4548 void ModList_Enable (void)
4549 {
4550         int i;
4551         int numgamedirs;
4552         char gamedirs[MODLIST_MAXDIRS][MAX_QPATH];
4553
4554         // copy our mod list into an array for FS_ChangeGameDirs
4555         numgamedirs = modlist_numenabled;
4556         for (i = 0; i < modlist_numenabled; i++)
4557                 strlcpy (gamedirs[i], modlist[modlist_enabled[i]].dir,sizeof (gamedirs[i]));
4558
4559         // this code snippet is from FS_ChangeGameDirs
4560         if (fs_numgamedirs == numgamedirs)
4561         {
4562                 for (i = 0;i < numgamedirs;i++)
4563                         if (strcasecmp(fs_gamedirs[i], gamedirs[i]))
4564                                 break;
4565                 if (i == numgamedirs)
4566                         return; // already using this set of gamedirs, do nothing
4567         }
4568
4569         // this part is basically the same as the FS_GameDir_f function
4570         if ((cls.state == ca_connected && !cls.demoplayback) || sv.active)
4571         {
4572                 // actually, changing during game would work fine, but would be stupid
4573                 Con_Printf("Can not change gamedir while client is connected or server is running!\n");
4574                 return;
4575         }
4576
4577         FS_ChangeGameDirs (modlist_numenabled, gamedirs, true, true);
4578 }
4579
4580 void M_Menu_ModList_f (void)
4581 {
4582         key_dest = key_menu;
4583         m_state = m_modlist;
4584         m_entersound = true;
4585         modlist_cursor = 0;
4586         M_Update_Return_Reason("");
4587         ModList_RebuildList();
4588 }
4589
4590 static void M_Menu_ModList_AdjustSliders (int dir)
4591 {
4592         int i;
4593         S_LocalSound ("sound/misc/menu3.wav");
4594
4595         // stop adding mods, we reach the limit
4596         if (!modlist[modlist_cursor].loaded && (modlist_numenabled == MODLIST_MAXDIRS)) return;
4597         modlist[modlist_cursor].loaded = !modlist[modlist_cursor].loaded;
4598         if (modlist[modlist_cursor].loaded)
4599         {
4600                 modlist[modlist_cursor].enabled = modlist_numenabled;
4601                 //push the value on the enabled list
4602                 modlist_enabled[modlist_numenabled++] = modlist_cursor;
4603         }
4604         else
4605         {
4606                 //eliminate the value from the enabled list
4607                 for (i = modlist[modlist_cursor].enabled; i < modlist_numenabled; i++)
4608                 {
4609                         modlist_enabled[i] = modlist_enabled[i+1];
4610                         modlist[modlist_enabled[i]].enabled--;
4611                 }
4612                 modlist_numenabled--;
4613         }
4614 }
4615
4616 static void M_ModList_Draw (void)
4617 {
4618         int n, y, visible, start, end;
4619         cachepic_t *p;
4620         const char *s_available = "Available Mods";
4621         const char *s_enabled = "Enabled Mods";
4622
4623         // use as much vertical space as available
4624         if (gamemode == GAME_TRANSFUSION)
4625                 M_Background(640, vid_conheight.integer - 80);
4626         else
4627                 M_Background(640, vid_conheight.integer);
4628
4629         M_PrintRed(48 + 32, 32, s_available);
4630         M_PrintRed(432, 32, s_enabled);
4631         // Draw a list box with all enabled mods
4632         DrawQ_Pic(menu_x + 432, menu_y + 48, NULL, 172, 8 * modlist_numenabled, 0, 0, 0, 0.5, 0);
4633         for (y = 0; y < modlist_numenabled; y++)
4634                 M_PrintRed(432, 48 + y * 8, modlist[modlist_enabled[y]].dir);
4635
4636         if (*m_return_reason)
4637                 M_Print(16, menu_height - 8, m_return_reason);
4638         // scroll the list as the cursor moves
4639         y = 48;
4640         visible = (int)((menu_height - 16 - y) / 8 / 2);
4641         start = bound(0, modlist_cursor - (visible >> 1), modlist_count - visible);
4642         end = min(start + visible, modlist_count);
4643
4644         p = Draw_CachePic ("gfx/p_option");
4645         M_DrawPic((640 - p->width) / 2, 4, "gfx/p_option");
4646         if (end > start)
4647         {
4648                 for (n = start;n < end;n++)
4649                 {
4650                         DrawQ_Pic(menu_x + 40, menu_y + y, NULL, 360, 8, n == modlist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
4651                         M_ItemPrint(80, y, modlist[n].dir, true);
4652                         M_DrawCheckbox(48, y, modlist[n].loaded);
4653                         y +=8;
4654                 }
4655         }
4656         else
4657         {
4658                 M_Print(80, y, "No Mods found");
4659         }
4660 }
4661
4662 static void M_ModList_Key(int k, int ascii)
4663 {
4664         switch (k)
4665         {
4666         case K_ESCAPE:
4667                 ModList_Enable ();
4668                 M_Menu_Options_f();
4669                 break;
4670
4671         case K_SPACE:
4672                 S_LocalSound ("sound/misc/menu2.wav");
4673                 ModList_RebuildList();
4674                 break;
4675
4676         case K_UPARROW:
4677                 S_LocalSound ("sound/misc/menu1.wav");
4678                 modlist_cursor--;
4679                 if (modlist_cursor < 0)
4680                         modlist_cursor = modlist_count - 1;
4681                 break;
4682
4683         case K_LEFTARROW:
4684                 M_Menu_ModList_AdjustSliders (-1);
4685                 break;
4686
4687         case K_DOWNARROW:
4688                 S_LocalSound ("sound/misc/menu1.wav");
4689                 modlist_cursor++;
4690                 if (modlist_cursor >= modlist_count)
4691                         modlist_cursor = 0;
4692                 break;
4693
4694         case K_RIGHTARROW:
4695                 M_Menu_ModList_AdjustSliders (1);
4696                 break;
4697
4698         case K_ENTER:
4699                 S_LocalSound ("sound/misc/menu2.wav");
4700                 ModList_Enable ();
4701                 break;
4702
4703         default:
4704                 break;
4705         }
4706
4707 }
4708
4709 //=============================================================================
4710 /* Menu Subsystem */
4711
4712 static void M_KeyEvent(int key, int ascii, qboolean downevent);
4713 static void M_Draw(void);
4714 void M_ToggleMenu(int mode);
4715 static void M_Shutdown(void);
4716
4717 void M_Init (void)
4718 {
4719         menuplyr_load = true;
4720         menuplyr_pixels = NULL;
4721
4722         Cmd_AddCommand ("menu_main", M_Menu_Main_f, "open the main menu");
4723         Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f, "open the singleplayer menu");
4724         Cmd_AddCommand ("menu_load", M_Menu_Load_f, "open the loadgame menu");
4725         Cmd_AddCommand ("menu_save", M_Menu_Save_f, "open the savegame menu");
4726         Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f, "open the multiplayer menu");
4727         Cmd_AddCommand ("menu_setup", M_Menu_Setup_f, "open the player setup menu");
4728         Cmd_AddCommand ("menu_options", M_Menu_Options_f, "open the options menu");
4729         Cmd_AddCommand ("menu_options_effects", M_Menu_Options_Effects_f, "open the effects options menu");
4730         Cmd_AddCommand ("menu_options_graphics", M_Menu_Options_Graphics_f, "open the graphics options menu");
4731         Cmd_AddCommand ("menu_options_colorcontrol", M_Menu_Options_ColorControl_f, "open the color control menu");
4732         Cmd_AddCommand ("menu_keys", M_Menu_Keys_f, "open the key binding menu");
4733         Cmd_AddCommand ("menu_video", M_Menu_Video_f, "open the video options menu");
4734         Cmd_AddCommand ("menu_reset", M_Menu_Reset_f, "open the reset to defaults menu");
4735         Cmd_AddCommand ("menu_mods", M_Menu_ModList_f, "open the mods browser menu");
4736         Cmd_AddCommand ("help", M_Menu_Help_f, "open the help menu");
4737         Cmd_AddCommand ("menu_quit", M_Menu_Quit_f, "open the quit menu");
4738         Cmd_AddCommand ("menu_transfusion_episode", M_Menu_Transfusion_Episode_f, "open the transfusion episode select menu");
4739         Cmd_AddCommand ("menu_transfusion_skill", M_Menu_Transfusion_Skill_f, "open the transfusion skill select menu");
4740         Cmd_AddCommand ("menu_credits", M_Menu_Credits_f, "open the credits menu");
4741 }
4742
4743 void M_Draw (void)
4744 {
4745         if (key_dest != key_menu && key_dest != key_menu_grabbed)
4746                 m_state = m_none;
4747
4748         if (m_state == m_none)
4749                 return;
4750
4751         switch (m_state)
4752         {
4753         case m_none:
4754                 break;
4755
4756         case m_main:
4757                 M_Main_Draw ();
4758                 break;
4759
4760         case m_demo:
4761                 M_Demo_Draw ();
4762                 break;
4763
4764         case m_singleplayer:
4765                 M_SinglePlayer_Draw ();
4766                 break;
4767
4768         case m_transfusion_episode:
4769                 M_Transfusion_Episode_Draw ();
4770                 break;
4771
4772         case m_transfusion_skill:
4773                 M_Transfusion_Skill_Draw ();
4774                 break;
4775
4776         case m_load:
4777                 M_Load_Draw ();
4778                 break;
4779
4780         case m_save:
4781                 M_Save_Draw ();
4782                 break;
4783
4784         case m_multiplayer:
4785                 M_MultiPlayer_Draw ();
4786                 break;
4787
4788         case m_setup:
4789                 M_Setup_Draw ();
4790                 break;
4791
4792         case m_options:
4793                 M_Options_Draw ();
4794                 break;
4795
4796         case m_options_effects:
4797                 M_Options_Effects_Draw ();
4798                 break;
4799
4800         case m_options_graphics:
4801                 M_Options_Graphics_Draw ();
4802                 break;
4803
4804         case m_options_colorcontrol:
4805                 M_Options_ColorControl_Draw ();
4806                 break;
4807
4808         case m_keys:
4809                 M_Keys_Draw ();
4810                 break;
4811
4812         case m_reset:
4813                 M_Reset_Draw ();
4814                 break;
4815
4816         case m_video:
4817                 M_Video_Draw ();
4818                 break;
4819
4820         case m_help:
4821                 M_Help_Draw ();
4822                 break;
4823
4824         case m_credits:
4825                 M_Credits_Draw ();
4826                 break;
4827
4828         case m_quit:
4829                 M_Quit_Draw ();
4830                 break;
4831
4832         case m_lanconfig:
4833                 M_LanConfig_Draw ();
4834                 break;
4835
4836         case m_gameoptions:
4837                 M_GameOptions_Draw ();
4838                 break;
4839
4840         case m_slist:
4841                 M_ServerList_Draw ();
4842                 break;
4843
4844         case m_modlist:
4845                 M_ModList_Draw ();
4846                 break;
4847         }
4848
4849         if (gamemode == GAME_TRANSFUSION && !m_missingdata) {
4850                 if (m_state != m_credits) {
4851                         cachepic_t      *p, *drop1, *drop2, *drop3;
4852                         int g, scale_x, scale_y, scale_y_repeat, top_offset;
4853                         float scale_y_rate;
4854                         scale_y_repeat = vid_conheight.integer * 2;
4855                         g = (int)(realtime * 64)%96;
4856                         scale_y_rate = (float)(g+1) / 96;
4857                         top_offset = (g+12)/12;
4858                         p = Draw_CachePic (va("gfx/menu/blooddrip%i", top_offset));
4859                         drop1 = Draw_CachePic ("gfx/menu/blooddrop1");
4860                         drop2 = Draw_CachePic ("gfx/menu/blooddrop2");
4861                         drop3 = Draw_CachePic ("gfx/menu/blooddrop3");
4862                         for (scale_x = 0; scale_x <= vid_conwidth.integer; scale_x += p->width) {
4863                                 for (scale_y = -scale_y_repeat; scale_y <= vid_conheight.integer; scale_y += scale_y_repeat) {
4864                                         DrawQ_Pic (scale_x + 21, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4865                                         DrawQ_Pic (scale_x +  116, scale_y_repeat + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4866                                         DrawQ_Pic (scale_x + 180, scale_y_repeat * .275 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4867                                         DrawQ_Pic (scale_x + 242, scale_y_repeat * .75 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4868                                         DrawQ_Pic (scale_x + 304, scale_y_repeat * .25 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4869                                         DrawQ_Pic (scale_x + 362, scale_y_repeat * .46125 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4870                                         DrawQ_Pic (scale_x + 402, scale_y_repeat * .1725 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4871                                         DrawQ_Pic (scale_x + 438, scale_y_repeat * .9 + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4872                                         DrawQ_Pic (scale_x + 484, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4873                                         DrawQ_Pic (scale_x + 557, scale_y_repeat * .9425 + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4874                                         DrawQ_Pic (scale_x + 606, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop2, 0, 0, 1, 1, 1, 1, 0);
4875                                 }
4876                                 DrawQ_Pic (scale_x, -1, Draw_CachePic (va("gfx/menu/blooddrip%i", top_offset)), 0, 0, 1, 1, 1, 1, 0);
4877                         }
4878                 }
4879         }
4880
4881         if (m_entersound)
4882         {
4883                 S_LocalSound ("sound/misc/menu2.wav");
4884                 m_entersound = false;
4885         }
4886
4887         S_ExtraUpdate ();
4888 }
4889
4890
4891 void M_KeyEvent (int key, int ascii, qboolean downevent)
4892 {
4893         if (!downevent)
4894                 return;
4895         switch (m_state)
4896         {
4897         case m_none:
4898                 return;
4899
4900         case m_main:
4901                 M_Main_Key (key, ascii);
4902                 return;
4903
4904         case m_demo:
4905                 M_Demo_Key (key, ascii);
4906                 return;
4907
4908         case m_singleplayer:
4909                 M_SinglePlayer_Key (key, ascii);
4910                 return;
4911
4912         case m_transfusion_episode:
4913                 M_Transfusion_Episode_Key (key, ascii);
4914                 return;
4915
4916         case m_transfusion_skill:
4917                 M_Transfusion_Skill_Key (key, ascii);
4918                 return;
4919
4920         case m_load:
4921                 M_Load_Key (key, ascii);
4922                 return;
4923
4924         case m_save:
4925                 M_Save_Key (key, ascii);
4926                 return;
4927
4928         case m_multiplayer:
4929                 M_MultiPlayer_Key (key, ascii);
4930                 return;
4931
4932         case m_setup:
4933                 M_Setup_Key (key, ascii);
4934                 return;
4935
4936         case m_options:
4937                 M_Options_Key (key, ascii);
4938                 return;
4939
4940         case m_options_effects:
4941                 M_Options_Effects_Key (key, ascii);
4942                 return;
4943
4944         case m_options_graphics:
4945                 M_Options_Graphics_Key (key, ascii);
4946                 return;
4947
4948         case m_options_colorcontrol:
4949                 M_Options_ColorControl_Key (key, ascii);
4950                 return;
4951
4952         case m_keys:
4953                 M_Keys_Key (key, ascii);
4954                 return;
4955
4956         case m_reset:
4957                 M_Reset_Key (key, ascii);
4958                 return;
4959
4960         case m_video:
4961                 M_Video_Key (key, ascii);
4962                 return;
4963
4964         case m_help:
4965                 M_Help_Key (key, ascii);
4966                 return;
4967
4968         case m_credits:
4969                 M_Credits_Key (key, ascii);
4970                 return;
4971
4972         case m_quit:
4973                 M_Quit_Key (key, ascii);
4974                 return;
4975
4976         case m_lanconfig:
4977                 M_LanConfig_Key (key, ascii);
4978                 return;
4979
4980         case m_gameoptions:
4981                 M_GameOptions_Key (key, ascii);
4982                 return;
4983
4984         case m_slist:
4985                 M_ServerList_Key (key, ascii);
4986                 return;
4987
4988         case m_modlist:
4989                 M_ModList_Key (key, ascii);
4990                 return;
4991         }
4992
4993 }
4994
4995 void M_NewMap(void)
4996 {
4997 }
4998
4999 void M_Shutdown(void)
5000 {
5001         // reset key_dest
5002         key_dest = key_game;
5003 }
5004
5005 //============================================================================
5006 // Menu prog handling
5007
5008 static const char *m_required_func[] = {
5009 "m_init",
5010 "m_keydown",
5011 "m_draw",
5012 "m_toggle",
5013 "m_shutdown",
5014 };
5015
5016 static int m_numrequiredfunc = sizeof(m_required_func) / sizeof(char*);
5017
5018 void MR_SetRouting (qboolean forceold);
5019
5020 void MP_Error(const char *format, ...) DP_FUNC_PRINTF(1);
5021 void MP_Error(const char *format, ...)
5022 {
5023         static qboolean processingError = false;
5024         char errorstring[MAX_INPUTLINE];
5025         va_list argptr;
5026
5027         va_start (argptr, format);
5028         dpvsnprintf (errorstring, sizeof(errorstring), format, argptr);
5029         va_end (argptr);
5030         Con_Printf( "Menu_Error: %s\n", errorstring );
5031
5032         if( !processingError ) {
5033                 processingError = true;
5034                 PRVM_Crash();
5035                 processingError = false;
5036         } else {
5037                 Con_Printf( "Menu_Error: Recursive call to MP_Error (from PRVM_Crash)!\n" );
5038         }
5039
5040         // fall back to the normal menu
5041
5042         // say it
5043         Con_Print("Falling back to normal menu\n");
5044
5045         key_dest = key_game;
5046
5047         // init the normal menu now -> this will also correct the menu router pointers
5048         MR_SetRouting (TRUE);
5049
5050         // reset the active scene, too (to be on the safe side ;))
5051    R_SelectScene( RST_CLIENT );
5052
5053         Host_AbortCurrentFrame();
5054 }
5055
5056 void MP_KeyEvent (int key, int ascii, qboolean downevent)
5057 {
5058         PRVM_Begin;
5059         PRVM_SetProg(PRVM_MENUPROG);
5060
5061         // pass key
5062         prog->globals.generic[OFS_PARM0] = (float) key;
5063         prog->globals.generic[OFS_PARM1] = (float) ascii;
5064         if (downevent)
5065                 PRVM_ExecuteProgram(prog->funcoffsets.m_keydown,"m_keydown(float key, float ascii) required");
5066         else if (prog->funcoffsets.m_keyup)
5067                 PRVM_ExecuteProgram(prog->funcoffsets.m_keyup,"m_keyup(float key, float ascii) required");
5068
5069         PRVM_End;
5070 }
5071
5072 void MP_Draw (void)
5073 {
5074         // declarations that are needed right now
5075
5076         float oldquality;
5077
5078         R_SelectScene( RST_MENU );
5079
5080         // reset the temp entities each frame
5081         r_refdef.scene.numtempentities = 0;
5082
5083         // menu scenes do not use reduced rendering quality
5084         oldquality = r_refdef.view.quality;
5085         r_refdef.view.quality = 1;
5086         // TODO: this needs to be exposed to R_SetView (or something similar) ASAP [2/5/2008 Andreas]
5087         r_refdef.scene.time = realtime;
5088
5089         PRVM_Begin;
5090         PRVM_SetProg(PRVM_MENUPROG);
5091
5092         // FIXME: this really shouldnt error out lest we have a very broken refdef state...?
5093         // or does it kill the server too?
5094         PRVM_ExecuteProgram(prog->funcoffsets.m_draw,"m_draw() required");
5095
5096         PRVM_End;
5097
5098         // TODO: imo this should be moved into scene, too [1/27/2008 Andreas]
5099         r_refdef.view.quality = oldquality;
5100
5101         R_SelectScene( RST_CLIENT );
5102 }
5103
5104 void MP_ToggleMenu(int mode)
5105 {
5106         PRVM_Begin;
5107         PRVM_SetProg(PRVM_MENUPROG);
5108
5109         prog->globals.generic[OFS_PARM0] = (float) mode;
5110         PRVM_ExecuteProgram(prog->funcoffsets.m_toggle,"m_toggle() required");
5111
5112         PRVM_End;
5113 }
5114
5115 void MP_NewMap(void)
5116 {
5117         PRVM_Begin;
5118         PRVM_SetProg(PRVM_MENUPROG);
5119         if (prog->funcoffsets.m_newmap)
5120                 PRVM_ExecuteProgram(prog->funcoffsets.m_newmap,"m_newmap() required");
5121         PRVM_End;
5122 }
5123
5124 void MP_Shutdown (void)
5125 {
5126         PRVM_Begin;
5127         PRVM_SetProg(PRVM_MENUPROG);
5128
5129         PRVM_ExecuteProgram(prog->funcoffsets.m_shutdown,"m_shutdown() required");
5130
5131         // reset key_dest
5132         key_dest = key_game;
5133
5134         // AK not using this cause Im not sure whether this is useful at all instead :
5135         PRVM_ResetProg();
5136
5137         PRVM_End;
5138 }
5139
5140 void MP_Init (void)
5141 {
5142         PRVM_Begin;
5143         PRVM_InitProg(PRVM_MENUPROG);
5144
5145         prog->headercrc = M_PROGHEADER_CRC;
5146         prog->edictprivate_size = 0; // no private struct used
5147         prog->name = M_NAME;
5148         prog->num_edicts = 1;
5149         prog->limit_edicts = M_MAX_EDICTS;
5150         prog->extensionstring = vm_m_extensions;
5151         prog->builtins = vm_m_builtins;
5152         prog->numbuiltins = vm_m_numbuiltins;
5153         prog->init_cmd = VM_M_Cmd_Init;
5154         prog->reset_cmd = VM_M_Cmd_Reset;
5155         prog->error_cmd = MP_Error;
5156         prog->ExecuteProgram = MVM_ExecuteProgram;
5157
5158         // allocate the mempools
5159         prog->progs_mempool = Mem_AllocPool(M_PROG_FILENAME, 0, NULL);
5160
5161         PRVM_LoadProgs(M_PROG_FILENAME, m_numrequiredfunc, m_required_func, 0, NULL, 0, NULL);
5162
5163         // note: OP_STATE is not supported by menu qc, we don't even try to detect
5164         // it here
5165
5166         in_client_mouse = true;
5167
5168         // call the prog init
5169         PRVM_ExecuteProgram(prog->funcoffsets.m_init,"m_init() required");
5170
5171         PRVM_End;
5172 }
5173
5174 //============================================================================
5175 // Menu router
5176
5177 void (*MR_KeyEvent) (int key, int ascii, qboolean downevent);
5178 void (*MR_Draw) (void);
5179 void (*MR_ToggleMenu) (int mode);
5180 void (*MR_Shutdown) (void);
5181 void (*MR_NewMap) (void);
5182
5183 void MR_SetRouting(qboolean forceold)
5184 {
5185         // if the menu prog isnt available or forceqmenu ist set, use the old menu
5186         if(!FS_FileExists(M_PROG_FILENAME) || forceqmenu.integer || forceold)
5187         {
5188                 // set menu router function pointers
5189                 MR_KeyEvent = M_KeyEvent;
5190                 MR_Draw = M_Draw;
5191                 MR_ToggleMenu = M_ToggleMenu;
5192                 MR_Shutdown = M_Shutdown;
5193                 MR_NewMap = M_NewMap;
5194                 M_Init();
5195         }
5196         else
5197         {
5198                 // set menu router function pointers
5199                 MR_KeyEvent = MP_KeyEvent;
5200                 MR_Draw = MP_Draw;
5201                 MR_ToggleMenu = MP_ToggleMenu;
5202                 MR_Shutdown = MP_Shutdown;
5203                 MR_NewMap = MP_NewMap;
5204                 MP_Init();
5205         }
5206 }
5207
5208 void MR_Restart(void)
5209 {
5210         if(MR_Shutdown)
5211                 MR_Shutdown ();
5212         MR_SetRouting (FALSE);
5213 }
5214
5215 void Call_MR_ToggleMenu_f(void)
5216 {
5217         int m;
5218         m = ((Cmd_Argc() < 2) ? -1 : atoi(Cmd_Argv(1)));
5219         Host_StartVideo();
5220         if(MR_ToggleMenu)
5221                 MR_ToggleMenu(m);
5222 }
5223
5224 void MR_Init_Commands(void)
5225 {
5226         // set router console commands
5227         Cvar_RegisterVariable (&forceqmenu);
5228         Cvar_RegisterVariable (&menu_options_colorcontrol_correctionvalue);
5229         Cmd_AddCommand ("menu_restart",MR_Restart, "restart menu system (reloads menu.dat)");
5230         Cmd_AddCommand ("togglemenu", Call_MR_ToggleMenu_f, "opens or closes menu");
5231 }
5232
5233 void MR_Init(void)
5234 {
5235         vid_mode_t res[1024];
5236         size_t res_count, i;
5237
5238         res_count = VID_ListModes(res, sizeof(res) / sizeof(*res));
5239         res_count = VID_SortModes(res, res_count, false, false, true);
5240         if(res_count)
5241         {
5242                 video_resolutions_count = res_count;
5243                 video_resolutions = (video_resolution_t *) Mem_Alloc(cls.permanentmempool, sizeof(*video_resolutions) * (video_resolutions_count + 1));
5244                 memset(&video_resolutions[video_resolutions_count], 0, sizeof(video_resolutions[video_resolutions_count]));
5245                 for(i = 0; i < res_count; ++i)
5246                 {
5247                         int n, d, t;
5248                         video_resolutions[i].type = "Detected mode"; // FIXME make this more dynamic
5249                         video_resolutions[i].width = res[i].width;
5250                         video_resolutions[i].height = res[i].height;
5251                         video_resolutions[i].pixelheight = res[i].pixelheight_num / (double) res[i].pixelheight_denom;
5252                         n = res[i].pixelheight_denom * video_resolutions[i].width;
5253                         d = res[i].pixelheight_num * video_resolutions[i].height;
5254                         while(d)
5255                         {
5256                                 t = n;
5257                                 n = d;
5258                                 d = t % d;
5259                         }
5260                         d = (res[i].pixelheight_num * video_resolutions[i].height) / n;
5261                         n = (res[i].pixelheight_denom * video_resolutions[i].width) / n;
5262                         switch(n * 0x10000 | d)
5263                         {
5264                                 case 0x00040003:
5265                                         video_resolutions[i].conwidth = 640;
5266                                         video_resolutions[i].conheight = 480;
5267                                         video_resolutions[i].type = "Standard 4x3";
5268                                         break;
5269                                 case 0x00050004:
5270                                         video_resolutions[i].conwidth = 640;
5271                                         video_resolutions[i].conheight = 512;
5272                                         if(res[i].pixelheight_denom == res[i].pixelheight_num)
5273                                                 video_resolutions[i].type = "Square Pixel (LCD) 5x4";
5274                                         else
5275                                                 video_resolutions[i].type = "Short Pixel (CRT) 5x4";
5276                                         break;
5277                                 case 0x00080005:
5278                                         video_resolutions[i].conwidth = 640;
5279                                         video_resolutions[i].conheight = 400;
5280                                         if(res[i].pixelheight_denom == res[i].pixelheight_num)
5281                                                 video_resolutions[i].type = "Widescreen 8x5";
5282                                         else
5283                                                 video_resolutions[i].type = "Tall Pixel (CRT) 8x5";
5284
5285                                         break;
5286                                 case 0x00050003:
5287                                         video_resolutions[i].conwidth = 640;
5288                                         video_resolutions[i].conheight = 384;
5289                                         video_resolutions[i].type = "Widescreen 5x3";
5290                                         break;
5291                                 case 0x000D0009:
5292                                         video_resolutions[i].conwidth = 640;
5293                                         video_resolutions[i].conheight = 400;
5294                                         video_resolutions[i].type = "Widescreen 14x9";
5295                                         break;
5296                                 case 0x00100009:
5297                                         video_resolutions[i].conwidth = 640;
5298                                         video_resolutions[i].conheight = 480;
5299                                         video_resolutions[i].type = "Widescreen 16x9";
5300                                         break;
5301                                 case 0x00030002:
5302                                         video_resolutions[i].conwidth = 720;
5303                                         video_resolutions[i].conheight = 480;
5304                                         video_resolutions[i].type = "NTSC 3x2";
5305                                         break;
5306                                 case 0x000D000B:
5307                                         video_resolutions[i].conwidth = 720;
5308                                         video_resolutions[i].conheight = 566;
5309                                         video_resolutions[i].type = "PAL 14x11";
5310                                         break;
5311                                 case 0x00080007:
5312                                         if(video_resolutions[i].width >= 512)
5313                                         {
5314                                                 video_resolutions[i].conwidth = 512;
5315                                                 video_resolutions[i].conheight = 448;
5316                                                 video_resolutions[i].type = "SNES 8x7";
5317                                         }
5318                                         else
5319                                         {
5320                                                 video_resolutions[i].conwidth = 256;
5321                                                 video_resolutions[i].conheight = 224;
5322                                                 video_resolutions[i].type = "NES 8x7";
5323                                         }
5324                                         break;
5325                                 default:
5326                                         video_resolutions[i].conwidth = 640;
5327                                         video_resolutions[i].conheight = 640 * d / n;
5328                                         video_resolutions[i].type = "Detected mode";
5329                                         break;
5330                         }
5331                         if(video_resolutions[i].conwidth > video_resolutions[i].width || video_resolutions[i].conheight > video_resolutions[i].height)
5332                         {
5333                                 int f1, f2;
5334                                 f1 = video_resolutions[i].conwidth > video_resolutions[i].width;
5335                                 f2 = video_resolutions[i].conheight > video_resolutions[i].height;
5336                                 if(f1 > f2)
5337                                 {
5338                                         video_resolutions[i].conwidth = video_resolutions[i].width;
5339                                         video_resolutions[i].conheight = video_resolutions[i].conheight / f1;
5340                                 }
5341                                 else
5342                                 {
5343                                         video_resolutions[i].conwidth = video_resolutions[i].conwidth / f2;
5344                                         video_resolutions[i].conheight = video_resolutions[i].height;
5345                                 }
5346                         }
5347                 }
5348         }
5349         else
5350         {
5351                 video_resolutions = video_resolutions_hardcoded;
5352                 video_resolutions_count = sizeof(video_resolutions_hardcoded) / sizeof(*video_resolutions_hardcoded) - 1;
5353         }
5354
5355         menu_video_resolutions_forfullscreen = !!vid_fullscreen.integer;
5356         M_Menu_Video_FindResolution(vid.width, vid.height, vid_pixelheight.value);
5357
5358         // use -forceqmenu to use always the normal quake menu (it sets forceqmenu to 1)
5359 // COMMANDLINEOPTION: Client: -forceqmenu disables menu.dat (same as +forceqmenu 1)
5360         if(COM_CheckParm("-forceqmenu"))
5361                 Cvar_SetValueQuick(&forceqmenu,1);
5362         // use -useqmenu for debugging proposes, cause it starts
5363         // the normal quake menu only the first time
5364 // COMMANDLINEOPTION: Client: -useqmenu causes the first time you open the menu to use the quake menu, then reverts to menu.dat (if forceqmenu is 0)
5365         if(COM_CheckParm("-useqmenu"))
5366                 MR_SetRouting (TRUE);
5367         else
5368                 MR_SetRouting (FALSE);
5369 }