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1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 #include "quakedef.h"
21 #include "cdaudio.h"
22 #include "image.h"
23 #include "progsvm.h"
24
25 #include "mprogdefs.h"
26
27 #define TYPE_DEMO 1
28 #define TYPE_GAME 2
29 #define TYPE_BOTH 3
30
31 static cvar_t forceqmenu = { 0, "forceqmenu", "0", "enables the quake menu instead of the quakec menu.dat (if present)" };
32
33 static int NehGameType;
34
35 enum m_state_e m_state;
36 char m_return_reason[32];
37
38 void M_Menu_Main_f (void);
39         void M_Menu_SinglePlayer_f (void);
40                 void M_Menu_Transfusion_Episode_f (void);
41                         void M_Menu_Transfusion_Skill_f (void);
42                 void M_Menu_Load_f (void);
43                 void M_Menu_Save_f (void);
44         void M_Menu_MultiPlayer_f (void);
45                 void M_Menu_Setup_f (void);
46         void M_Menu_Options_f (void);
47         void M_Menu_Options_Effects_f (void);
48         void M_Menu_Options_Graphics_f (void);
49         void M_Menu_Options_ColorControl_f (void);
50                 void M_Menu_Keys_f (void);
51                 void M_Menu_Reset_f (void);
52                 void M_Menu_Video_f (void);
53         void M_Menu_Help_f (void);
54         void M_Menu_Credits_f (void);
55         void M_Menu_Quit_f (void);
56 void M_Menu_LanConfig_f (void);
57 void M_Menu_GameOptions_f (void);
58 void M_Menu_ServerList_f (void);
59
60 static void M_Main_Draw (void);
61         static void M_SinglePlayer_Draw (void);
62                 static void M_Transfusion_Episode_Draw (void);
63                         static void M_Transfusion_Skill_Draw (void);
64                 static void M_Load_Draw (void);
65                 static void M_Save_Draw (void);
66         static void M_MultiPlayer_Draw (void);
67                 static void M_Setup_Draw (void);
68         static void M_Options_Draw (void);
69         static void M_Options_Effects_Draw (void);
70         static void M_Options_Graphics_Draw (void);
71         static void M_Options_ColorControl_Draw (void);
72                 static void M_Keys_Draw (void);
73                 static void M_Reset_Draw (void);
74                 static void M_Video_Draw (void);
75         static void M_Help_Draw (void);
76         static void M_Credits_Draw (void);
77         static void M_Quit_Draw (void);
78 static void M_LanConfig_Draw (void);
79 static void M_GameOptions_Draw (void);
80 static void M_ServerList_Draw (void);
81
82 static void M_Main_Key (int key, char ascii);
83         static void M_SinglePlayer_Key (int key, char ascii);
84                 static void M_Transfusion_Episode_Key (int key, char ascii);
85                         static void M_Transfusion_Skill_Key (int key, char ascii);
86                 static void M_Load_Key (int key, char ascii);
87                 static void M_Save_Key (int key, char ascii);
88         static void M_MultiPlayer_Key (int key, char ascii);
89                 static void M_Setup_Key (int key, char ascii);
90         static void M_Options_Key (int key, char ascii);
91         static void M_Options_Effects_Key (int key, char ascii);
92         static void M_Options_Graphics_Key (int key, char ascii);
93         static void M_Options_ColorControl_Key (int key, char ascii);
94                 static void M_Keys_Key (int key, char ascii);
95                 static void M_Reset_Key (int key, char ascii);
96                 static void M_Video_Key (int key, char ascii);
97         static void M_Help_Key (int key, char ascii);
98         static void M_Credits_Key (int key, char ascii);
99         static void M_Quit_Key (int key, char ascii);
100 static void M_LanConfig_Key (int key, char ascii);
101 static void M_GameOptions_Key (int key, char ascii);
102 static void M_ServerList_Key (int key, char ascii);
103
104 static qboolean m_entersound;           // play after drawing a frame, so caching won't disrupt the sound
105
106 void M_Update_Return_Reason(char *s)
107 {
108         strlcpy(m_return_reason, s, sizeof(m_return_reason));
109         if (s)
110                 Con_Printf("%s\n", s);
111 }
112
113 #define StartingGame    (m_multiplayer_cursor == 1)
114 #define JoiningGame             (m_multiplayer_cursor == 0)
115
116 // Nehahra
117 #define NumberOfNehahraDemos 34
118 typedef struct nehahrademonames_s
119 {
120         char *name;
121         char *desc;
122 } nehahrademonames_t;
123
124 static nehahrademonames_t NehahraDemos[NumberOfNehahraDemos] =
125 {
126         {"intro", "Prologue"},
127         {"genf", "The Beginning"},
128         {"genlab", "A Doomed Project"},
129         {"nehcre", "The New Recruits"},
130         {"maxneh", "Breakthrough"},
131         {"maxchar", "Renewal and Duty"},
132         {"crisis", "Worlds Collide"},
133         {"postcris", "Darkening Skies"},
134         {"hearing", "The Hearing"},
135         {"getjack", "On a Mexican Radio"},
136         {"prelude", "Honor and Justice"},
137         {"abase", "A Message Sent"},
138         {"effect", "The Other Side"},
139         {"uhoh", "Missing in Action"},
140         {"prepare", "The Response"},
141         {"vision", "Farsighted Eyes"},
142         {"maxturns", "Enter the Immortal"},
143         {"backlot", "Separate Ways"},
144         {"maxside", "The Ancient Runes"},
145         {"counter", "The New Initiative"},
146         {"warprep", "Ghosts to the World"},
147         {"counter1", "A Fate Worse Than Death"},
148         {"counter2", "Friendly Fire"},
149         {"counter3", "Minor Setback"},
150         {"madmax", "Scores to Settle"},
151         {"quake", "One Man"},
152         {"cthmm", "Shattered Masks"},
153         {"shades", "Deal with the Dead"},
154         {"gophil", "An Unlikely Hero"},
155         {"cstrike", "War in Hell"},
156         {"shubset", "The Conspiracy"},
157         {"shubdie", "Even Death May Die"},
158         {"newranks", "An Empty Throne"},
159         {"seal", "The Seal is Broken"}
160 };
161
162 static float menu_x, menu_y, menu_width, menu_height;
163
164 static void M_Background(int width, int height)
165 {
166         menu_width = bound(1, width, vid_conwidth.integer);
167         menu_height = bound(1, height, vid_conheight.integer);
168         menu_x = (vid_conwidth.integer - menu_width) * 0.5;
169         menu_y = (vid_conheight.integer - menu_height) * 0.5;
170         //DrawQ_Pic(menu_x, menu_y, NULL, menu_width, menu_height, 0, 0, 0, 0.5, 0);
171         DrawQ_Pic(0, 0, NULL, vid_conwidth.integer, vid_conheight.integer, 0, 0, 0, 0.5, 0);
172 }
173
174 /*
175 ================
176 M_DrawCharacter
177
178 Draws one solid graphics character
179 ================
180 */
181 static void M_DrawCharacter (float cx, float cy, int num)
182 {
183         char temp[2];
184         temp[0] = num;
185         temp[1] = 0;
186         DrawQ_String(menu_x + cx, menu_y + cy, temp, 1, 8, 8, 1, 1, 1, 1, 0);
187 }
188
189 static void M_PrintColored(float cx, float cy, const char *str)
190 {
191         DrawQ_ColoredString(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL);
192 }
193
194 static void M_Print(float cx, float cy, const char *str)
195 {
196         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
197 }
198
199 static void M_PrintRed(float cx, float cy, const char *str)
200 {
201         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 0, 0, 1, 0);
202 }
203
204 static void M_ItemPrint(float cx, float cy, const char *str, int unghosted)
205 {
206         if (unghosted)
207                 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
208         else
209                 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 0.4, 0.4, 0.4, 1, 0);
210 }
211
212 static void M_DrawPic(float cx, float cy, const char *picname)
213 {
214         DrawQ_Pic(menu_x + cx, menu_y + cy, Draw_CachePic(picname, true), 0, 0, 1, 1, 1, 1, 0);
215 }
216
217 static unsigned char identityTable[256];
218 static unsigned char translationTable[256];
219
220 static void M_BuildTranslationTable(int top, int bottom)
221 {
222         int j;
223         unsigned char *dest, *source;
224
225         for (j = 0; j < 256; j++)
226                 identityTable[j] = j;
227         dest = translationTable;
228         source = identityTable;
229         memcpy (dest, source, 256);
230
231         // LordHavoc: corrected skin color ranges
232         if (top < 128 || (top >= 224 && top < 240))     // the artists made some backwards ranges.  sigh.
233                 memcpy (dest + TOP_RANGE, source + top, 16);
234         else
235                 for (j=0 ; j<16 ; j++)
236                         dest[TOP_RANGE+j] = source[top+15-j];
237
238         // LordHavoc: corrected skin color ranges
239         if (bottom < 128 || (bottom >= 224 && bottom < 240))
240                 memcpy (dest + BOTTOM_RANGE, source + bottom, 16);
241         else
242                 for (j=0 ; j<16 ; j++)
243                         dest[BOTTOM_RANGE+j] = source[bottom+15-j];
244 }
245
246 static void M_DrawTextBox(float x, float y, float width, float height)
247 {
248         int n;
249         float cx, cy;
250
251         // draw left side
252         cx = x;
253         cy = y;
254         M_DrawPic (cx, cy, "gfx/box_tl");
255         for (n = 0; n < height; n++)
256         {
257                 cy += 8;
258                 M_DrawPic (cx, cy, "gfx/box_ml");
259         }
260         M_DrawPic (cx, cy+8, "gfx/box_bl");
261
262         // draw middle
263         cx += 8;
264         while (width > 0)
265         {
266                 cy = y;
267                 M_DrawPic (cx, cy, "gfx/box_tm");
268                 for (n = 0; n < height; n++)
269                 {
270                         cy += 8;
271                         if (n >= 1)
272                                 M_DrawPic (cx, cy, "gfx/box_mm2");
273                         else
274                                 M_DrawPic (cx, cy, "gfx/box_mm");
275                 }
276                 M_DrawPic (cx, cy+8, "gfx/box_bm");
277                 width -= 2;
278                 cx += 16;
279         }
280
281         // draw right side
282         cy = y;
283         M_DrawPic (cx, cy, "gfx/box_tr");
284         for (n = 0; n < height; n++)
285         {
286                 cy += 8;
287                 M_DrawPic (cx, cy, "gfx/box_mr");
288         }
289         M_DrawPic (cx, cy+8, "gfx/box_br");
290 }
291
292 //=============================================================================
293
294 //int m_save_demonum;
295
296 /*
297 ================
298 M_ToggleMenu_f
299 ================
300 */
301 void M_ToggleMenu_f (void)
302 {
303         m_entersound = true;
304
305         if (key_dest != key_menu || m_state != m_main)
306         {
307                 if(Cmd_Argc() == 2 && !strcmp(Cmd_Argv(1), "1"))
308                         return;
309                 M_Menu_Main_f ();
310         }
311         else
312         {
313                 if(Cmd_Argc() == 2 && !strcmp(Cmd_Argv(1), "0"))
314                         return;
315                 key_dest = key_game;
316                 m_state = m_none;
317         }
318 }
319
320
321 static int demo_cursor;
322 static void M_Demo_Draw (void)
323 {
324         int i;
325
326         M_Background(320, 200);
327
328         for (i = 0;i < NumberOfNehahraDemos;i++)
329                 M_Print(16, 16 + 8*i, NehahraDemos[i].desc);
330
331         // line cursor
332         M_DrawCharacter (8, 16 + demo_cursor*8, 12+((int)(realtime*4)&1));
333 }
334
335
336 void M_Menu_Demos_f (void)
337 {
338         key_dest = key_menu;
339         m_state = m_demo;
340         m_entersound = true;
341 }
342
343
344 static void M_Demo_Key (int k, char ascii)
345 {
346         switch (k)
347         {
348         case K_ESCAPE:
349                 M_Menu_Main_f ();
350                 break;
351
352         case K_ENTER:
353                 S_LocalSound ("sound/misc/menu2.wav");
354                 m_state = m_none;
355                 key_dest = key_game;
356                 Cbuf_AddText (va ("playdemo %s\n", NehahraDemos[demo_cursor].name));
357                 return;
358
359         case K_UPARROW:
360         case K_LEFTARROW:
361                 S_LocalSound ("sound/misc/menu1.wav");
362                 demo_cursor--;
363                 if (demo_cursor < 0)
364                         demo_cursor = NumberOfNehahraDemos-1;
365                 break;
366
367         case K_DOWNARROW:
368         case K_RIGHTARROW:
369                 S_LocalSound ("sound/misc/menu1.wav");
370                 demo_cursor++;
371                 if (demo_cursor >= NumberOfNehahraDemos)
372                         demo_cursor = 0;
373                 break;
374         }
375 }
376
377 //=============================================================================
378 /* MAIN MENU */
379
380 static int      m_main_cursor;
381 static qboolean m_missingdata = false;
382
383 static int MAIN_ITEMS = 4; // Nehahra: Menu Disable
384
385
386 void M_Menu_Main_f (void)
387 {
388         const char *s;
389         s = "gfx/mainmenu";
390         if (gamemode == GAME_NEHAHRA)
391         {
392                 if (NehGameType == TYPE_DEMO)
393                         MAIN_ITEMS = 4;
394                 else if (NehGameType == TYPE_GAME)
395                         MAIN_ITEMS = 5;
396                 else
397                         MAIN_ITEMS = 6;
398         }
399         else if (gamemode == GAME_NETHERWORLD)//VORTEX: menu restarting item
400                 MAIN_ITEMS = 6;
401         else if (gamemode == GAME_TRANSFUSION)
402         {
403                 s = "gfx/menu/mainmenu1";
404                 if (sv.active && !cl.intermission && cl.islocalgame)
405                         MAIN_ITEMS = 8;
406                 else
407                         MAIN_ITEMS = 7;
408         }
409         else
410                 MAIN_ITEMS = 5;
411
412         // check if the game data is missing and use a different main menu if so
413         m_missingdata = !forceqmenu.integer && Draw_CachePic (s, true)->tex == r_texture_notexture;
414         if (m_missingdata)
415                 MAIN_ITEMS = 2;
416
417         /*
418         if (key_dest != key_menu)
419         {
420                 m_save_demonum = cls.demonum;
421                 cls.demonum = -1;
422         }
423         */
424         key_dest = key_menu;
425         m_state = m_main;
426         m_entersound = true;
427 }
428
429
430 static void M_Main_Draw (void)
431 {
432         int             f;
433         cachepic_t      *p;
434
435         if (m_missingdata)
436         {
437                 float y;
438                 const char *s;
439                 M_Background(640, 480); //fall back is always to 640x480, this makes it most readable at that.
440                 y = 480/3-16;
441                 s = "You have reached this menu due to missing or unlocatable content/data";M_PrintRed ((640-strlen(s)*8)*0.5, (480/3)-16, s);y+=8;
442                 y+=8;
443                 s = "You may consider adding";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
444                 s = "-basedir /path/to/game";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
445                 s = "to your launch commandline";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
446                 M_Print (640/2 - 48, 480/2, "Open Console"); //The console usually better shows errors (failures)
447                 M_Print (640/2 - 48, 480/2 + 8, "Quit");
448                 M_DrawCharacter(640/2 - 56, 480/2 + (8 * m_main_cursor), 12+((int)(realtime*4)&1));
449                 return;
450         }
451
452         if (gamemode == GAME_TRANSFUSION) {
453                 int y1, y2, y3;
454                 M_Background(640, 480);
455                 p = Draw_CachePic ("gfx/menu/tb-transfusion", true);
456                 M_DrawPic (640/2 - p->width/2, 40, "gfx/menu/tb-transfusion");
457                 y2 = 120;
458                 // 8 rather than MAIN_ITEMS to skip a number and not miss the last option
459                 for (y1 = 1; y1 <= 8; y1++)
460                 {
461                         if (MAIN_ITEMS == 7 && y1 == 4)
462                                 y1++;
463                         M_DrawPic (0, y2, va("gfx/menu/mainmenu%i", y1));
464                         y2 += 40;
465                 }
466                 if (MAIN_ITEMS == 7 && m_main_cursor > 2)
467                         y3 = m_main_cursor + 2;
468                 else
469                         y3 = m_main_cursor + 1;
470                 M_DrawPic (0, 120 + m_main_cursor * 40, va("gfx/menu/mainmenu%iselected", y3));
471                 return;
472         }
473
474         M_Background(320, 200);
475         M_DrawPic (16, 4, "gfx/qplaque");
476         p = Draw_CachePic ("gfx/ttl_main", true);
477         M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_main");
478 // Nehahra
479         if (gamemode == GAME_NEHAHRA)
480         {
481                 if (NehGameType == TYPE_BOTH)
482                         M_DrawPic (72, 32, "gfx/mainmenu");
483                 else if (NehGameType == TYPE_GAME)
484                         M_DrawPic (72, 32, "gfx/gamemenu");
485                 else
486                         M_DrawPic (72, 32, "gfx/demomenu");
487         }
488         else
489                 M_DrawPic (72, 32, "gfx/mainmenu");
490
491         f = (int)(realtime * 10)%6;
492
493         M_DrawPic (54, 32 + m_main_cursor * 20, va("gfx/menudot%i", f+1));
494 }
495
496
497 static void M_Main_Key (int key, char ascii)
498 {
499         switch (key)
500         {
501         case K_ESCAPE:
502                 key_dest = key_game;
503                 m_state = m_none;
504                 //cls.demonum = m_save_demonum;
505                 //if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected)
506                 //      CL_NextDemo ();
507                 break;
508
509         case K_DOWNARROW:
510                 S_LocalSound ("sound/misc/menu1.wav");
511                 if (++m_main_cursor >= MAIN_ITEMS)
512                         m_main_cursor = 0;
513                 break;
514
515         case K_UPARROW:
516                 S_LocalSound ("sound/misc/menu1.wav");
517                 if (--m_main_cursor < 0)
518                         m_main_cursor = MAIN_ITEMS - 1;
519                 break;
520
521         case K_ENTER:
522                 m_entersound = true;
523
524                 if (m_missingdata)
525                 {
526                         switch (m_main_cursor)
527                         {
528                         case 0:
529                                 if (cls.state == ca_connected)
530                                 {
531                                         m_state = m_none;
532                                         key_dest = key_game;
533                                 }
534                                 Con_ToggleConsole_f ();
535                                 break;
536                         case 1:
537                                 M_Menu_Quit_f ();
538                                 break;
539                         }
540                 }
541                 else if (gamemode == GAME_NEHAHRA)
542                 {
543                         switch (NehGameType)
544                         {
545                         case TYPE_BOTH:
546                                 switch (m_main_cursor)
547                                 {
548                                 case 0:
549                                         M_Menu_SinglePlayer_f ();
550                                         break;
551
552                                 case 1:
553                                         M_Menu_Demos_f ();
554                                         break;
555
556                                 case 2:
557                                         M_Menu_MultiPlayer_f ();
558                                         break;
559
560                                 case 3:
561                                         M_Menu_Options_f ();
562                                         break;
563
564                                 case 4:
565                                         key_dest = key_game;
566                                         if (sv.active)
567                                                 Cbuf_AddText ("disconnect\n");
568                                         Cbuf_AddText ("playdemo endcred\n");
569                                         break;
570
571                                 case 5:
572                                         M_Menu_Quit_f ();
573                                         break;
574                                 }
575                                 break;
576                         case TYPE_GAME:
577                                 switch (m_main_cursor)
578                                 {
579                                 case 0:
580                                         M_Menu_SinglePlayer_f ();
581                                         break;
582
583                                 case 1:
584                                         M_Menu_MultiPlayer_f ();
585                                         break;
586
587                                 case 2:
588                                         M_Menu_Options_f ();
589                                         break;
590
591                                 case 3:
592                                         key_dest = key_game;
593                                         if (sv.active)
594                                                 Cbuf_AddText ("disconnect\n");
595                                         Cbuf_AddText ("playdemo endcred\n");
596                                         break;
597
598                                 case 4:
599                                         M_Menu_Quit_f ();
600                                         break;
601                                 }
602                                 break;
603                         case TYPE_DEMO:
604                                 switch (m_main_cursor)
605                                 {
606                                 case 0:
607                                         M_Menu_Demos_f ();
608                                         break;
609
610                                 case 1:
611                                         key_dest = key_game;
612                                         if (sv.active)
613                                                 Cbuf_AddText ("disconnect\n");
614                                         Cbuf_AddText ("playdemo endcred\n");
615                                         break;
616
617                                 case 2:
618                                         M_Menu_Options_f ();
619                                         break;
620
621                                 case 3:
622                                         M_Menu_Quit_f ();
623                                         break;
624                                 }
625                                 break;
626                         }
627                 }
628                 else if (gamemode == GAME_NETHERWORLD)//VORTEX: menu restarting item
629                 {
630                         switch (m_main_cursor)
631                         {
632                         case 0:
633                                 M_Menu_SinglePlayer_f ();
634                                 break;
635
636                         case 1:
637                                 M_Menu_MultiPlayer_f ();
638                                 break;
639
640                         case 2:
641                                 M_Menu_Options_f ();
642                                 break;
643
644                         case 3:
645                                 M_Menu_Help_f ();
646                                 break;
647
648                         case 4:
649                                 M_Menu_Quit_f ();
650                                 break;
651                         case 5:
652                                 MR_Restart();
653                                 break;
654                         }
655                 }
656                 else if (gamemode == GAME_TRANSFUSION) {
657                         if (MAIN_ITEMS == 7)
658                         {
659                                 switch (m_main_cursor)
660                                 {
661                                 case 0:
662                                         M_Menu_Transfusion_Episode_f ();
663                                         break;
664
665                                 case 1:
666                                         M_Menu_MultiPlayer_f ();
667                                         break;
668
669                                 case 2:
670                                         M_Menu_Options_f ();
671                                         break;
672
673                                 case 3:
674                                         M_Menu_Load_f ();
675                                         break;
676
677                                 case 4:
678                                         M_Menu_Help_f ();
679                                         break;
680
681                                 case 5:
682                                         M_Menu_Credits_f ();
683                                         break;
684
685                                 case 6:
686                                         M_Menu_Quit_f ();
687                                         break;
688                                 }
689                         }
690                         else
691                         {
692                                 switch (m_main_cursor)
693                                 {
694                                 case 0:
695                                         M_Menu_Transfusion_Episode_f ();
696                                         break;
697
698                                 case 1:
699                                         M_Menu_MultiPlayer_f ();
700                                         break;
701
702                                 case 2:
703                                         M_Menu_Options_f ();
704                                         break;
705
706                                 case 3:
707                                         M_Menu_Save_f ();
708                                         break;
709
710                                 case 4:
711                                         M_Menu_Load_f ();
712                                         break;
713
714                                 case 5:
715                                         M_Menu_Help_f ();
716                                         break;
717
718                                 case 6:
719                                         M_Menu_Credits_f ();
720                                         break;
721
722                                 case 7:
723                                         M_Menu_Quit_f ();
724                                         break;
725                                 }
726                         }
727                 }
728                 else
729                 {
730                         switch (m_main_cursor)
731                         {
732                         case 0:
733                                 M_Menu_SinglePlayer_f ();
734                                 break;
735
736                         case 1:
737                                 M_Menu_MultiPlayer_f ();
738                                 break;
739
740                         case 2:
741                                 M_Menu_Options_f ();
742                                 break;
743
744                         case 3:
745                                 M_Menu_Help_f ();
746                                 break;
747
748                         case 4:
749                                 M_Menu_Quit_f ();
750                                 break;
751                         }
752                 }
753         }
754 }
755
756 //=============================================================================
757 /* SINGLE PLAYER MENU */
758
759 static int      m_singleplayer_cursor;
760 #define SINGLEPLAYER_ITEMS      3
761
762
763 void M_Menu_SinglePlayer_f (void)
764 {
765         key_dest = key_menu;
766         m_state = m_singleplayer;
767         m_entersound = true;
768 }
769
770
771 static void M_SinglePlayer_Draw (void)
772 {
773         cachepic_t      *p;
774
775         M_Background(320, 200);
776
777         M_DrawPic (16, 4, "gfx/qplaque");
778         p = Draw_CachePic ("gfx/ttl_sgl", true);
779
780         // Some mods don't have a single player mode
781         if (gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
782         {
783                 M_DrawPic ((320 - p->width) / 2, 4, "gfx/ttl_sgl");
784
785                 M_DrawTextBox (60, 8 * 8, 23, 4);
786                 if (gamemode == GAME_GOODVSBAD2)
787                         M_Print(95, 10 * 8, "Good Vs Bad 2 is for");
788                 else  // if (gamemode == GAME_BATTLEMECH)
789                         M_Print(95, 10 * 8, "Battlemech is for");
790                 M_Print(83, 11 * 8, "multiplayer play only");
791         }
792         else
793         {
794                 int             f;
795
796                 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_sgl");
797                 M_DrawPic (72, 32, "gfx/sp_menu");
798
799                 f = (int)(realtime * 10)%6;
800
801                 M_DrawPic (54, 32 + m_singleplayer_cursor * 20, va("gfx/menudot%i", f+1));
802         }
803 }
804
805
806 static void M_SinglePlayer_Key (int key, char ascii)
807 {
808         if (gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
809         {
810                 if (key == K_ESCAPE || key == K_ENTER)
811                         m_state = m_main;
812                 return;
813         }
814
815         switch (key)
816         {
817         case K_ESCAPE:
818                 M_Menu_Main_f ();
819                 break;
820
821         case K_DOWNARROW:
822                 S_LocalSound ("sound/misc/menu1.wav");
823                 if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS)
824                         m_singleplayer_cursor = 0;
825                 break;
826
827         case K_UPARROW:
828                 S_LocalSound ("sound/misc/menu1.wav");
829                 if (--m_singleplayer_cursor < 0)
830                         m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1;
831                 break;
832
833         case K_ENTER:
834                 m_entersound = true;
835
836                 switch (m_singleplayer_cursor)
837                 {
838                 case 0:
839                         key_dest = key_game;
840                         if (sv.active)
841                                 Cbuf_AddText ("disconnect\n");
842                         Cbuf_AddText ("maxplayers 1\n");
843                         Cbuf_AddText ("deathmatch 0\n");
844                         Cbuf_AddText ("coop 0\n");
845                         if (gamemode == GAME_TRANSFUSION)
846                         {
847                                 key_dest = key_menu;
848                                 M_Menu_Transfusion_Episode_f ();
849                                 break;
850                         }
851                         Cbuf_AddText ("startmap_sp\n");
852                         break;
853
854                 case 1:
855                         M_Menu_Load_f ();
856                         break;
857
858                 case 2:
859                         M_Menu_Save_f ();
860                         break;
861                 }
862         }
863 }
864
865 //=============================================================================
866 /* LOAD/SAVE MENU */
867
868 static int              load_cursor;            // 0 < load_cursor < MAX_SAVEGAMES
869
870 #define MAX_SAVEGAMES           12
871 static char     m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH+1];
872 static int              loadable[MAX_SAVEGAMES];
873
874 static void M_ScanSaves (void)
875 {
876         int             i, j, len;
877         char    name[MAX_OSPATH];
878         char    buf[SAVEGAME_COMMENT_LENGTH + 256];
879         const char *t;
880         qfile_t *f;
881         int             version;
882
883         for (i=0 ; i<MAX_SAVEGAMES ; i++)
884         {
885                 strlcpy (m_filenames[i], "--- UNUSED SLOT ---", sizeof(m_filenames[i]));
886                 loadable[i] = false;
887                 sprintf (name, "s%i.sav", (int)i);
888                 f = FS_Open (name, "rb", false, false);
889                 if (!f)
890                         continue;
891                 // read enough to get the comment
892                 len = FS_Read(f, buf, sizeof(buf) - 1);
893                 buf[sizeof(buf) - 1] = 0;
894                 t = buf;
895                 // version
896                 COM_ParseTokenConsole(&t);
897                 version = atoi(com_token);
898                 // description
899                 COM_ParseTokenConsole(&t);
900                 strlcpy (m_filenames[i], com_token, sizeof (m_filenames[i]));
901
902         // change _ back to space
903                 for (j=0 ; j<SAVEGAME_COMMENT_LENGTH ; j++)
904                         if (m_filenames[i][j] == '_')
905                                 m_filenames[i][j] = ' ';
906                 loadable[i] = true;
907                 FS_Close (f);
908         }
909 }
910
911 void M_Menu_Load_f (void)
912 {
913         m_entersound = true;
914         m_state = m_load;
915         key_dest = key_menu;
916         M_ScanSaves ();
917 }
918
919
920 void M_Menu_Save_f (void)
921 {
922         if (!sv.active)
923                 return;
924         if (cl.intermission)
925                 return;
926         if (!cl.islocalgame)
927                 return;
928         m_entersound = true;
929         m_state = m_save;
930         key_dest = key_menu;
931         M_ScanSaves ();
932 }
933
934
935 static void M_Load_Draw (void)
936 {
937         int             i;
938         cachepic_t      *p;
939
940         M_Background(320, 200);
941
942         p = Draw_CachePic ("gfx/p_load", true);
943         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_load" );
944
945         for (i=0 ; i< MAX_SAVEGAMES; i++)
946                 M_Print(16, 32 + 8*i, m_filenames[i]);
947
948 // line cursor
949         M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
950 }
951
952
953 static void M_Save_Draw (void)
954 {
955         int             i;
956         cachepic_t      *p;
957
958         M_Background(320, 200);
959
960         p = Draw_CachePic ("gfx/p_save", true);
961         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_save");
962
963         for (i=0 ; i<MAX_SAVEGAMES ; i++)
964                 M_Print(16, 32 + 8*i, m_filenames[i]);
965
966 // line cursor
967         M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
968 }
969
970
971 static void M_Load_Key (int k, char ascii)
972 {
973         switch (k)
974         {
975         case K_ESCAPE:
976                 if (gamemode == GAME_TRANSFUSION)
977                         M_Menu_Main_f ();
978                 else
979                         M_Menu_SinglePlayer_f ();
980                 break;
981
982         case K_ENTER:
983                 S_LocalSound ("sound/misc/menu2.wav");
984                 if (!loadable[load_cursor])
985                         return;
986                 m_state = m_none;
987                 key_dest = key_game;
988
989                 // issue the load command
990                 Cbuf_AddText (va ("load s%i\n", load_cursor) );
991                 return;
992
993         case K_UPARROW:
994         case K_LEFTARROW:
995                 S_LocalSound ("sound/misc/menu1.wav");
996                 load_cursor--;
997                 if (load_cursor < 0)
998                         load_cursor = MAX_SAVEGAMES-1;
999                 break;
1000
1001         case K_DOWNARROW:
1002         case K_RIGHTARROW:
1003                 S_LocalSound ("sound/misc/menu1.wav");
1004                 load_cursor++;
1005                 if (load_cursor >= MAX_SAVEGAMES)
1006                         load_cursor = 0;
1007                 break;
1008         }
1009 }
1010
1011
1012 static void M_Save_Key (int k, char ascii)
1013 {
1014         switch (k)
1015         {
1016         case K_ESCAPE:
1017                 if (gamemode == GAME_TRANSFUSION)
1018                         M_Menu_Main_f ();
1019                 else
1020                         M_Menu_SinglePlayer_f ();
1021                 break;
1022
1023         case K_ENTER:
1024                 m_state = m_none;
1025                 key_dest = key_game;
1026                 Cbuf_AddText (va("save s%i\n", load_cursor));
1027                 return;
1028
1029         case K_UPARROW:
1030         case K_LEFTARROW:
1031                 S_LocalSound ("sound/misc/menu1.wav");
1032                 load_cursor--;
1033                 if (load_cursor < 0)
1034                         load_cursor = MAX_SAVEGAMES-1;
1035                 break;
1036
1037         case K_DOWNARROW:
1038         case K_RIGHTARROW:
1039                 S_LocalSound ("sound/misc/menu1.wav");
1040                 load_cursor++;
1041                 if (load_cursor >= MAX_SAVEGAMES)
1042                         load_cursor = 0;
1043                 break;
1044         }
1045 }
1046
1047 //=============================================================================
1048 /* Transfusion Single Player Episode Menu */
1049
1050 static int      m_episode_cursor;
1051 #define EPISODE_ITEMS   6
1052
1053 void M_Menu_Transfusion_Episode_f (void)
1054 {
1055         m_entersound = true;
1056         m_state = m_transfusion_episode;
1057         key_dest = key_menu;
1058 }
1059
1060 static void M_Transfusion_Episode_Draw (void)
1061 {
1062         int y;
1063         cachepic_t *p;
1064         M_Background(640, 480);
1065
1066         p = Draw_CachePic ("gfx/menu/tb-episodes", true);
1067         M_DrawPic (640/2 - p->width/2, 40, "gfx/menu/tb-episodes");
1068         for (y = 0; y < EPISODE_ITEMS; y++){
1069                 M_DrawPic (0, 160 + y * 40, va("gfx/menu/episode%i", y+1));
1070         }
1071
1072         M_DrawPic (0, 120 + (m_episode_cursor + 1) * 40, va("gfx/menu/episode%iselected", m_episode_cursor + 1));
1073 }
1074
1075 static void M_Transfusion_Episode_Key (int key, char ascii)
1076 {
1077         switch (key)
1078         {
1079         case K_ESCAPE:
1080                 M_Menu_Main_f ();
1081                 break;
1082
1083         case K_DOWNARROW:
1084                 S_LocalSound ("sound/misc/menu1.wav");
1085                 m_episode_cursor++;
1086                 if (m_episode_cursor >= EPISODE_ITEMS)
1087                         m_episode_cursor = 0;
1088                 break;
1089
1090         case K_UPARROW:
1091                 S_LocalSound ("sound/misc/menu1.wav");
1092                 m_episode_cursor--;
1093                 if (m_episode_cursor < 0)
1094                         m_episode_cursor = EPISODE_ITEMS - 1;
1095                 break;
1096
1097         case K_ENTER:
1098                 Cbuf_AddText ("deathmatch 0\n");
1099                 m_entersound = true;
1100                 M_Menu_Transfusion_Skill_f ();
1101         }
1102 }
1103
1104 //=============================================================================
1105 /* Transfusion Single Player Skill Menu */
1106
1107 static int      m_skill_cursor = 2;
1108 #define SKILL_ITEMS     5
1109
1110 void M_Menu_Transfusion_Skill_f (void)
1111 {
1112         m_entersound = true;
1113         m_state = m_transfusion_skill;
1114         key_dest = key_menu;
1115 }
1116
1117 static void M_Transfusion_Skill_Draw (void)
1118 {
1119         int y;
1120         cachepic_t      *p;
1121         M_Background(640, 480);
1122
1123         p = Draw_CachePic ("gfx/menu/tb-difficulty", true);
1124         M_DrawPic(640/2 - p->width/2, 40, "gfx/menu/tb-difficulty");
1125
1126         for (y = 0; y < SKILL_ITEMS; y++)
1127         {
1128                 M_DrawPic (0, 180 + y * 40, va("gfx/menu/difficulty%i", y+1));
1129         }
1130         M_DrawPic (0, 140 + (m_skill_cursor + 1) *40, va("gfx/menu/difficulty%iselected", m_skill_cursor + 1));
1131 }
1132
1133 static void M_Transfusion_Skill_Key (int key, char ascii)
1134 {
1135         switch (key)
1136         {
1137         case K_ESCAPE:
1138                 M_Menu_Transfusion_Episode_f ();
1139                 break;
1140
1141         case K_DOWNARROW:
1142                 S_LocalSound ("sound/misc/menu1.wav");
1143                 m_skill_cursor++;
1144                 if (m_skill_cursor >= SKILL_ITEMS)
1145                         m_skill_cursor = 0;
1146                 break;
1147
1148         case K_UPARROW:
1149                 S_LocalSound ("sound/misc/menu1.wav");
1150                 m_skill_cursor--;
1151                 if (m_skill_cursor < 0)
1152                         m_skill_cursor = SKILL_ITEMS - 1;
1153                 break;
1154
1155         case K_ENTER:
1156                 m_entersound = true;
1157                 switch (m_skill_cursor)
1158                 {
1159                 case 0:
1160                         Cbuf_AddText ("skill 1\n");
1161                         break;
1162                 case 1:
1163                         Cbuf_AddText ("skill 2\n");
1164                         break;
1165                 case 2:
1166                         Cbuf_AddText ("skill 3\n");
1167                         break;
1168                 case 3:
1169                         Cbuf_AddText ("skill 4\n");
1170                         break;
1171                 case 4:
1172                         Cbuf_AddText ("skill 5\n");
1173                         break;
1174                 }
1175                 key_dest = key_game;
1176                 if (sv.active)
1177                         Cbuf_AddText ("disconnect\n");
1178                 Cbuf_AddText ("maxplayers 1\n");
1179                 Cbuf_AddText ("deathmatch 0\n");
1180                 Cbuf_AddText ("coop 0\n");
1181                 switch (m_episode_cursor)
1182                 {
1183                 case 0:
1184                         Cbuf_AddText ("map e1m1\n");
1185                         break;
1186                 case 1:
1187                         Cbuf_AddText ("map e2m1\n");
1188                         break;
1189                 case 2:
1190                         Cbuf_AddText ("map e3m1\n");
1191                         break;
1192                 case 3:
1193                         Cbuf_AddText ("map e4m1\n");
1194                         break;
1195                 case 4:
1196                         Cbuf_AddText ("map e6m1\n");
1197                         break;
1198                 case 5:
1199                         Cbuf_AddText ("map cp01\n");
1200                         break;
1201                 }
1202         }
1203 }
1204 //=============================================================================
1205 /* MULTIPLAYER MENU */
1206
1207 static int      m_multiplayer_cursor;
1208 #define MULTIPLAYER_ITEMS       3
1209
1210
1211 void M_Menu_MultiPlayer_f (void)
1212 {
1213         key_dest = key_menu;
1214         m_state = m_multiplayer;
1215         m_entersound = true;
1216 }
1217
1218
1219 static void M_MultiPlayer_Draw (void)
1220 {
1221         int             f;
1222         cachepic_t      *p;
1223
1224         if (gamemode == GAME_TRANSFUSION)
1225         {
1226                 M_Background(640, 480);
1227                 p = Draw_CachePic ("gfx/menu/tb-online", true);
1228                 M_DrawPic (640/2 - p->width/2, 140, "gfx/menu/tb-online");
1229                 for (f = 1; f <= MULTIPLAYER_ITEMS; f++)
1230                         M_DrawPic (0, 180 + f*40, va("gfx/menu/online%i", f));
1231                 M_DrawPic (0, 220 + m_multiplayer_cursor * 40, va("gfx/menu/online%iselected", m_multiplayer_cursor + 1));
1232                 return;
1233         }
1234         M_Background(320, 200);
1235
1236         M_DrawPic (16, 4, "gfx/qplaque");
1237         p = Draw_CachePic ("gfx/p_multi", true);
1238         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
1239         M_DrawPic (72, 32, "gfx/mp_menu");
1240
1241         f = (int)(realtime * 10)%6;
1242
1243         M_DrawPic (54, 32 + m_multiplayer_cursor * 20, va("gfx/menudot%i", f+1));
1244 }
1245
1246
1247 static void M_MultiPlayer_Key (int key, char ascii)
1248 {
1249         switch (key)
1250         {
1251         case K_ESCAPE:
1252                 M_Menu_Main_f ();
1253                 break;
1254
1255         case K_DOWNARROW:
1256                 S_LocalSound ("sound/misc/menu1.wav");
1257                 if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS)
1258                         m_multiplayer_cursor = 0;
1259                 break;
1260
1261         case K_UPARROW:
1262                 S_LocalSound ("sound/misc/menu1.wav");
1263                 if (--m_multiplayer_cursor < 0)
1264                         m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1;
1265                 break;
1266
1267         case K_ENTER:
1268                 m_entersound = true;
1269                 switch (m_multiplayer_cursor)
1270                 {
1271                 case 0:
1272                 case 1:
1273                         M_Menu_LanConfig_f ();
1274                         break;
1275
1276                 case 2:
1277                         M_Menu_Setup_f ();
1278                         break;
1279                 }
1280         }
1281 }
1282
1283 //=============================================================================
1284 /* SETUP MENU */
1285
1286 static int              setup_cursor = 4;
1287 static int              setup_cursor_table[] = {40, 64, 88, 124, 140};
1288
1289 static char     setup_myname[32];
1290 static int              setup_oldtop;
1291 static int              setup_oldbottom;
1292 static int              setup_top;
1293 static int              setup_bottom;
1294 static int              setup_rate;
1295 static int              setup_oldrate;
1296
1297 #define NUM_SETUP_CMDS  5
1298
1299 void M_Menu_Setup_f (void)
1300 {
1301         key_dest = key_menu;
1302         m_state = m_setup;
1303         m_entersound = true;
1304         strlcpy(setup_myname, cl_name.string, sizeof(setup_myname));
1305         setup_top = setup_oldtop = cl_color.integer >> 4;
1306         setup_bottom = setup_oldbottom = cl_color.integer & 15;
1307         setup_rate = cl_rate.integer;
1308 }
1309
1310 static int menuplyr_width, menuplyr_height, menuplyr_top, menuplyr_bottom, menuplyr_load;
1311 static unsigned char *menuplyr_pixels;
1312 static unsigned int *menuplyr_translated;
1313
1314 typedef struct ratetable_s
1315 {
1316         int rate;
1317         char *name;
1318 }
1319 ratetable_t;
1320
1321 #define RATES ((int)(sizeof(setup_ratetable)/sizeof(setup_ratetable[0])))
1322 static ratetable_t setup_ratetable[] =
1323 {
1324         {1000, "28.8 bad"},
1325         {1500, "28.8 mediocre"},
1326         {2000, "28.8 good"},
1327         {2500, "33.6 mediocre"},
1328         {3000, "33.6 good"},
1329         {3500, "56k bad"},
1330         {4000, "56k mediocre"},
1331         {4500, "56k adequate"},
1332         {5000, "56k good"},
1333         {7000, "64k ISDN"},
1334         {15000, "128k ISDN"},
1335         {25000, "broadband"}
1336 };
1337
1338 static int setup_rateindex(int rate)
1339 {
1340         int i;
1341         for (i = 0;i < RATES;i++)
1342                 if (setup_ratetable[i].rate > setup_rate)
1343                         break;
1344         return bound(1, i, RATES) - 1;
1345 }
1346
1347 static void M_Setup_Draw (void)
1348 {
1349         int i;
1350         cachepic_t      *p;
1351
1352         M_Background(320, 200);
1353
1354         M_DrawPic (16, 4, "gfx/qplaque");
1355         p = Draw_CachePic ("gfx/p_multi", true);
1356         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
1357
1358         M_Print(64, 40, "Your name");
1359         M_DrawTextBox (160, 32, 16, 1);
1360         M_PrintColored(168, 40, setup_myname);
1361
1362         if (gamemode != GAME_GOODVSBAD2)
1363         {
1364                 M_Print(64, 64, "Shirt color");
1365                 M_Print(64, 88, "Pants color");
1366         }
1367
1368         M_Print(64, 124-8, "Network speed limit");
1369         M_Print(168, 124, va("%i (%s)", setup_rate, setup_ratetable[setup_rateindex(setup_rate)].name));
1370
1371         M_DrawTextBox (64, 140-8, 14, 1);
1372         M_Print(72, 140, "Accept Changes");
1373
1374         // LordHavoc: rewrote this code greatly
1375         if (menuplyr_load)
1376         {
1377                 unsigned char *data, *f;
1378                 fs_offset_t filesize;
1379                 menuplyr_load = false;
1380                 menuplyr_top = -1;
1381                 menuplyr_bottom = -1;
1382                 if ((f = FS_LoadFile("gfx/menuplyr.lmp", tempmempool, true, &filesize)))
1383                 {
1384                         data = LoadLMP (f, filesize, 0, 0, true);
1385                         menuplyr_width = image_width;
1386                         menuplyr_height = image_height;
1387                         Mem_Free(f);
1388                         menuplyr_pixels = (unsigned char *)Mem_Alloc(cls.permanentmempool, menuplyr_width * menuplyr_height);
1389                         menuplyr_translated = (unsigned int *)Mem_Alloc(cls.permanentmempool, menuplyr_width * menuplyr_height * 4);
1390                         memcpy(menuplyr_pixels, data, menuplyr_width * menuplyr_height);
1391                         Mem_Free(data);
1392                 }
1393         }
1394
1395         if (menuplyr_pixels)
1396         {
1397                 if (menuplyr_top != setup_top || menuplyr_bottom != setup_bottom)
1398                 {
1399                         menuplyr_top = setup_top;
1400                         menuplyr_bottom = setup_bottom;
1401                         M_BuildTranslationTable(menuplyr_top*16, menuplyr_bottom*16);
1402                         for (i = 0;i < menuplyr_width * menuplyr_height;i++)
1403                                 menuplyr_translated[i] = palette_transparent[translationTable[menuplyr_pixels[i]]];
1404                         Draw_NewPic("gfx/menuplyr", menuplyr_width, menuplyr_height, true, (unsigned char *)menuplyr_translated);
1405                 }
1406                 M_DrawPic(160, 48, "gfx/bigbox");
1407                 M_DrawPic(172, 56, "gfx/menuplyr");
1408         }
1409
1410         if (setup_cursor == 0)
1411                 M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
1412         else
1413                 M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1));
1414 }
1415
1416
1417 static void M_Setup_Key (int k, char ascii)
1418 {
1419         int                     l;
1420
1421         switch (k)
1422         {
1423         case K_ESCAPE:
1424                 M_Menu_MultiPlayer_f ();
1425                 break;
1426
1427         case K_UPARROW:
1428                 S_LocalSound ("sound/misc/menu1.wav");
1429                 setup_cursor--;
1430                 if (setup_cursor < 0)
1431                         setup_cursor = NUM_SETUP_CMDS-1;
1432                 break;
1433
1434         case K_DOWNARROW:
1435                 S_LocalSound ("sound/misc/menu1.wav");
1436                 setup_cursor++;
1437                 if (setup_cursor >= NUM_SETUP_CMDS)
1438                         setup_cursor = 0;
1439                 break;
1440
1441         case K_LEFTARROW:
1442                 if (setup_cursor < 1)
1443                         return;
1444                 S_LocalSound ("sound/misc/menu3.wav");
1445                 if (setup_cursor == 1)
1446                         setup_top = setup_top - 1;
1447                 if (setup_cursor == 2)
1448                         setup_bottom = setup_bottom - 1;
1449                 if (setup_cursor == 3)
1450                 {
1451                         l = setup_rateindex(setup_rate) - 1;
1452                         if (l < 0)
1453                                 l = RATES - 1;
1454                         setup_rate = setup_ratetable[l].rate;
1455                 }
1456                 break;
1457         case K_RIGHTARROW:
1458                 if (setup_cursor < 1)
1459                         return;
1460 forward:
1461                 S_LocalSound ("sound/misc/menu3.wav");
1462                 if (setup_cursor == 1)
1463                         setup_top = setup_top + 1;
1464                 if (setup_cursor == 2)
1465                         setup_bottom = setup_bottom + 1;
1466                 if (setup_cursor == 3)
1467                 {
1468                         l = setup_rateindex(setup_rate) + 1;
1469                         if (l >= RATES)
1470                                 l = 0;
1471                         setup_rate = setup_ratetable[l].rate;
1472                 }
1473                 break;
1474
1475         case K_ENTER:
1476                 if (setup_cursor == 0)
1477                         return;
1478
1479                 if (setup_cursor == 1 || setup_cursor == 2 || setup_cursor == 3)
1480                         goto forward;
1481
1482                 // setup_cursor == 4 (Accept changes)
1483                 if (strcmp(cl_name.string, setup_myname) != 0)
1484                         Cbuf_AddText ( va ("name \"%s\"\n", setup_myname) );
1485                 if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom)
1486                         Cbuf_AddText( va ("color %i %i\n", setup_top, setup_bottom) );
1487                 if (setup_rate != setup_oldrate)
1488                         Cbuf_AddText(va("rate %i\n", setup_rate));
1489
1490                 m_entersound = true;
1491                 M_Menu_MultiPlayer_f ();
1492                 break;
1493
1494         case K_BACKSPACE:
1495                 if (setup_cursor == 0)
1496                 {
1497                         if (strlen(setup_myname))
1498                                 setup_myname[strlen(setup_myname)-1] = 0;
1499                 }
1500                 break;
1501
1502         default:
1503                 if (ascii < 32)
1504                         break;
1505                 if (setup_cursor == 0)
1506                 {
1507                         l = (int)strlen(setup_myname);
1508                         if (l < 15)
1509                         {
1510                                 setup_myname[l+1] = 0;
1511                                 setup_myname[l] = ascii;
1512                         }
1513                 }
1514         }
1515
1516         if (setup_top > 15)
1517                 setup_top = 0;
1518         if (setup_top < 0)
1519                 setup_top = 15;
1520         if (setup_bottom > 15)
1521                 setup_bottom = 0;
1522         if (setup_bottom < 0)
1523                 setup_bottom = 15;
1524 }
1525
1526 //=============================================================================
1527 /* OPTIONS MENU */
1528
1529 #define SLIDER_RANGE    10
1530
1531 static void M_DrawSlider (int x, int y, float num, float rangemin, float rangemax)
1532 {
1533         char text[16];
1534         int i;
1535         float range;
1536         range = bound(0, (num - rangemin) / (rangemax - rangemin), 1);
1537         M_DrawCharacter (x-8, y, 128);
1538         for (i = 0;i < SLIDER_RANGE;i++)
1539                 M_DrawCharacter (x + i*8, y, 129);
1540         M_DrawCharacter (x+i*8, y, 130);
1541         M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131);
1542         if (fabs((int)num - num) < 0.01)
1543                 sprintf(text, "%i", (int)num);
1544         else
1545                 sprintf(text, "%.2f", num);
1546         M_Print(x + (SLIDER_RANGE+2) * 8, y, text);
1547 }
1548
1549 static void M_DrawCheckbox (int x, int y, int on)
1550 {
1551         if (on)
1552                 M_Print(x, y, "on");
1553         else
1554                 M_Print(x, y, "off");
1555 }
1556
1557
1558 #define OPTIONS_ITEMS 38
1559
1560 static int options_cursor;
1561
1562 void M_Menu_Options_f (void)
1563 {
1564         key_dest = key_menu;
1565         m_state = m_options;
1566         m_entersound = true;
1567 }
1568
1569 extern cvar_t slowmo;
1570 extern dllhandle_t jpeg_dll;
1571 extern cvar_t gl_texture_anisotropy;
1572 extern cvar_t r_textshadow;
1573
1574 static void M_Menu_Options_AdjustSliders (int dir)
1575 {
1576         int optnum;
1577         S_LocalSound ("sound/misc/menu3.wav");
1578
1579         optnum = 7;
1580         if (options_cursor == optnum++)
1581                 Cvar_SetValueQuick (&vid_conwidth, bound(320, vid_conwidth.value + dir * 64, 2048));
1582         else if (options_cursor == optnum++)
1583                 Cvar_SetValueQuick (&vid_conheight, bound(240, vid_conheight.value + dir * 48, 1536));
1584         else if (options_cursor == optnum++)
1585                 Cvar_SetValueQuick (&scr_conalpha, bound(0, scr_conalpha.value + dir * 0.2, 1));
1586         else if (options_cursor == optnum++)
1587                 Cvar_SetValueQuick (&scr_conbrightness, bound(0, scr_conbrightness.value + dir * 0.2, 1));
1588         else if (options_cursor == optnum++)
1589                 Cvar_SetValueQuick (&sbar_alpha_bg, bound(0, sbar_alpha_bg.value + dir * 0.1, 1));
1590         else if (options_cursor == optnum++)
1591                 Cvar_SetValueQuick (&sbar_alpha_fg, bound(0, sbar_alpha_fg.value + dir * 0.1, 1));
1592         else if (options_cursor == optnum++)
1593                 Cvar_SetValueQuick (&scr_viewsize, bound(30, scr_viewsize.value + dir * 10, 120));
1594         else if (options_cursor == optnum++)
1595                 Cvar_SetValueQuick (&scr_fov, bound(1, scr_fov.integer + dir * 1, 170));
1596         else if (options_cursor == optnum++)
1597                 Cvar_SetValueQuick (&scr_screenshot_jpeg, !scr_screenshot_jpeg.integer);
1598         else if (options_cursor == optnum++)
1599                 Cvar_SetValueQuick (&scr_screenshot_jpeg_quality, bound(0, scr_screenshot_jpeg_quality.value + dir * 0.1, 1));
1600         else if (options_cursor == optnum++)
1601                 Cvar_SetValueQuick (&scr_screenshot_gammaboost, bound(0.1, scr_screenshot_gammaboost.value + dir * 0.1, 4));
1602         else if (options_cursor == optnum++)
1603                 Cvar_SetValueQuick (&r_sky, !r_sky.integer);
1604         else if (options_cursor == optnum++)
1605                 Cvar_SetValueQuick (&gl_dither, !gl_dither.integer);
1606         else if (options_cursor == optnum++)
1607                 Cvar_SetValueQuick (&gl_texture_anisotropy, bound(1, gl_texture_anisotropy.integer + dir, gl_max_anisotropy));
1608         else if (options_cursor == optnum++)
1609                 Cvar_SetValueQuick (&slowmo, bound(0, slowmo.value + dir * 0.25, 5));
1610         else if (options_cursor == optnum++)
1611                 Cvar_SetValueQuick (&bgmvolume, bound(0, bgmvolume.value + dir * 0.1, 1));
1612         else if (options_cursor == optnum++)
1613                 Cvar_SetValueQuick (&volume, bound(0, volume.value + dir * 0.1, 1));
1614         else if (options_cursor == optnum++)
1615                 Cvar_SetValueQuick (&snd_staticvolume, bound(0, snd_staticvolume.value + dir * 0.1, 1));
1616         else if (options_cursor == optnum++)
1617                 Cvar_SetValueQuick (&r_textshadow, !r_textshadow.integer);
1618         else if (options_cursor == optnum++)
1619                 Cvar_SetValueQuick (&crosshair, bound(0, crosshair.integer + dir, 6));
1620         else if (options_cursor == optnum++)
1621                 Cvar_SetValueQuick (&crosshair_size, bound(1, crosshair_size.value + dir, 5));
1622         else if (options_cursor == optnum++)
1623                 Cvar_SetValueQuick (&showfps, !showfps.integer);
1624         else if (options_cursor == optnum++)
1625                 Cvar_SetValueQuick (&showtime, !showtime.integer);
1626         else if (options_cursor == optnum++)
1627                 Cvar_SetValueQuick (&showdate, !showdate.integer);
1628         else if (options_cursor == optnum++)
1629         {
1630                 if (cl_forwardspeed.value > 200)
1631                 {
1632                         Cvar_SetValueQuick (&cl_forwardspeed, 200);
1633                         Cvar_SetValueQuick (&cl_backspeed, 200);
1634                 }
1635                 else
1636                 {
1637                         Cvar_SetValueQuick (&cl_forwardspeed, 400);
1638                         Cvar_SetValueQuick (&cl_backspeed, 400);
1639                 }
1640         }
1641         else if (options_cursor == optnum++)
1642                 Cvar_SetValueQuick (&lookspring, !lookspring.integer);
1643         else if (options_cursor == optnum++)
1644                 Cvar_SetValueQuick (&lookstrafe, !lookstrafe.integer);
1645         else if (options_cursor == optnum++)
1646                 Cvar_SetValueQuick (&sensitivity, bound(1, sensitivity.value + dir * 0.5, 50));
1647         else if (options_cursor == optnum++)
1648                 Cvar_SetValueQuick (&freelook, !freelook.integer);
1649         else if (options_cursor == optnum++)
1650                 Cvar_SetValueQuick (&m_pitch, -m_pitch.value);
1651         else if (options_cursor == optnum++)
1652                 Cvar_SetValueQuick (&vid_mouse, !vid_mouse.integer);
1653 }
1654
1655 static int optnum;
1656 static int opty;
1657 static int optcursor;
1658
1659 static void M_Options_PrintCommand(const char *s, int enabled)
1660 {
1661         if (opty >= 32)
1662         {
1663                 DrawQ_Pic(menu_x, menu_y + opty, NULL, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1664                 M_ItemPrint(0, opty, s, enabled);
1665         }
1666         opty += 8;
1667         optnum++;
1668 }
1669
1670 static void M_Options_PrintCheckbox(const char *s, int enabled, int yes)
1671 {
1672         if (opty >= 32)
1673         {
1674                 DrawQ_Pic(menu_x, menu_y + opty, NULL, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1675                 M_ItemPrint(0, opty, s, enabled);
1676                 M_DrawCheckbox(0 + (int)strlen(s) * 8 + 8, opty, yes);
1677         }
1678         opty += 8;
1679         optnum++;
1680 }
1681
1682 static void M_Options_PrintSlider(const char *s, int enabled, float value, float minvalue, float maxvalue)
1683 {
1684         if (opty >= 32)
1685         {
1686                 DrawQ_Pic(menu_x, menu_y + opty, NULL, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1687                 M_ItemPrint(0, opty, s, enabled);
1688                 M_DrawSlider(0 + (int)strlen(s) * 8 + 8, opty, value, minvalue, maxvalue);
1689         }
1690         opty += 8;
1691         optnum++;
1692 }
1693
1694 static void M_Options_Draw (void)
1695 {
1696         int visible;
1697         cachepic_t      *p;
1698
1699         M_Background(320, bound(200, 32 + OPTIONS_ITEMS * 8, vid_conheight.integer));
1700
1701         M_DrawPic(16, 4, "gfx/qplaque");
1702         p = Draw_CachePic("gfx/p_option", true);
1703         M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
1704
1705         optnum = 0;
1706         optcursor = options_cursor;
1707         visible = (int)((menu_height - 32) / 8);
1708         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_ITEMS - visible)) * 8;
1709
1710         M_Options_PrintCommand( "Customize controls", true);
1711         M_Options_PrintCommand( "     Go to console", true);
1712         M_Options_PrintCommand( " Reset to defaults", true);
1713         M_Options_PrintCommand( "             Video", true);
1714         M_Options_PrintCommand( "           Effects", true);
1715         M_Options_PrintCommand( "          Graphics", true);
1716         M_Options_PrintCommand( "     Color Control", true);
1717         M_Options_PrintSlider(  "  2D Screen Width ", true, vid_conwidth.value, 320, 2048);
1718         M_Options_PrintSlider(  "  2D Screen Height", true, vid_conheight.value, 240, 1536);
1719         M_Options_PrintSlider(  "     Console Alpha", true, scr_conalpha.value, 0, 1);
1720         M_Options_PrintSlider(  "Conback Brightness", true, scr_conbrightness.value, 0, 1);
1721         M_Options_PrintSlider(  "     Sbar Alpha BG", true, sbar_alpha_bg.value, 0, 1);
1722         M_Options_PrintSlider(  "     Sbar Alpha FG", true, sbar_alpha_fg.value, 0, 1);
1723         M_Options_PrintSlider(  "       Screen size", true, scr_viewsize.value, 30, 120);
1724         M_Options_PrintSlider(  "     Field of View", true, scr_fov.integer, 1, 170);
1725         M_Options_PrintCheckbox("  JPEG screenshots", jpeg_dll != NULL, scr_screenshot_jpeg.integer);
1726         M_Options_PrintSlider(  "      JPEG quality", jpeg_dll != NULL, scr_screenshot_jpeg_quality.value, 0, 1);
1727         M_Options_PrintSlider(  "  Screenshot Gamma", jpeg_dll != NULL, scr_screenshot_gammaboost.value, 0.1, 4);
1728         M_Options_PrintCheckbox("               Sky", true, r_sky.integer);
1729         M_Options_PrintCheckbox("         Dithering", true, gl_dither.integer);
1730         M_Options_PrintSlider(  "Anisotropic Filter", gl_support_anisotropy, gl_texture_anisotropy.integer, 1, gl_max_anisotropy);
1731         M_Options_PrintSlider(  "        Game Speed", sv.active, slowmo.value, 0, 5);
1732         M_Options_PrintSlider(  "   CD Music Volume", cdaudioinitialized.integer, bgmvolume.value, 0, 1);
1733         M_Options_PrintSlider(  "      Sound Volume", snd_initialized.integer, volume.value, 0, 1);
1734         M_Options_PrintSlider(gamemode == GAME_GOODVSBAD2 ? "      Music Volume" : "    Ambient Volume", snd_initialized.integer, snd_staticvolume.value, 0, 1);
1735         M_Options_PrintCheckbox("       Text Shadow", true, r_textshadow.integer);
1736         M_Options_PrintSlider(  "         Crosshair", true, crosshair.value, 0, 5);
1737         M_Options_PrintSlider(  "    Crosshair Size", true, crosshair_size.value, 1, 5);
1738         M_Options_PrintCheckbox("    Show Framerate", true, showfps.integer);
1739         M_Options_PrintCheckbox("         Show Time", true, showtime.integer);
1740         M_Options_PrintCheckbox("         Show Date", true, showdate.integer);
1741         M_Options_PrintCheckbox("        Always Run", true, cl_forwardspeed.value > 200);
1742         M_Options_PrintCheckbox("        Lookspring", true, lookspring.integer);
1743         M_Options_PrintCheckbox("        Lookstrafe", true, lookstrafe.integer);
1744         M_Options_PrintSlider(  "       Mouse Speed", true, sensitivity.value, 1, 50);
1745         M_Options_PrintCheckbox("        Mouse Look", true, freelook.integer);
1746         M_Options_PrintCheckbox("      Invert Mouse", true, m_pitch.value < 0);
1747         M_Options_PrintCheckbox("         Use Mouse", true, vid_mouse.integer);
1748 }
1749
1750
1751 static void M_Options_Key (int k, char ascii)
1752 {
1753         switch (k)
1754         {
1755         case K_ESCAPE:
1756                 M_Menu_Main_f ();
1757                 break;
1758
1759         case K_ENTER:
1760                 m_entersound = true;
1761                 switch (options_cursor)
1762                 {
1763                 case 0:
1764                         M_Menu_Keys_f ();
1765                         break;
1766                 case 1:
1767                         m_state = m_none;
1768                         key_dest = key_game;
1769                         Con_ToggleConsole_f ();
1770                         break;
1771                 case 2:
1772                         M_Menu_Reset_f ();
1773                         break;
1774                 case 3:
1775                         M_Menu_Video_f ();
1776                         break;
1777                 case 4:
1778                         M_Menu_Options_Effects_f ();
1779                         break;
1780                 case 5:
1781                         M_Menu_Options_Graphics_f ();
1782                         break;
1783                 case 6:
1784                         M_Menu_Options_ColorControl_f ();
1785                         break;
1786                 default:
1787                         M_Menu_Options_AdjustSliders (1);
1788                         break;
1789                 }
1790                 return;
1791
1792         case K_UPARROW:
1793                 S_LocalSound ("sound/misc/menu1.wav");
1794                 options_cursor--;
1795                 if (options_cursor < 0)
1796                         options_cursor = OPTIONS_ITEMS-1;
1797                 break;
1798
1799         case K_DOWNARROW:
1800                 S_LocalSound ("sound/misc/menu1.wav");
1801                 options_cursor++;
1802                 if (options_cursor >= OPTIONS_ITEMS)
1803                         options_cursor = 0;
1804                 break;
1805
1806         case K_LEFTARROW:
1807                 M_Menu_Options_AdjustSliders (-1);
1808                 break;
1809
1810         case K_RIGHTARROW:
1811                 M_Menu_Options_AdjustSliders (1);
1812                 break;
1813         }
1814 }
1815
1816 #define OPTIONS_EFFECTS_ITEMS   36
1817
1818 static int options_effects_cursor;
1819
1820 void M_Menu_Options_Effects_f (void)
1821 {
1822         key_dest = key_menu;
1823         m_state = m_options_effects;
1824         m_entersound = true;
1825 }
1826
1827
1828 extern cvar_t cl_stainmaps;
1829 extern cvar_t cl_stainmaps_clearonload;
1830 extern cvar_t r_explosionclip;
1831 extern cvar_t r_coronas;
1832 extern cvar_t gl_flashblend;
1833 extern cvar_t cl_beams_polygons;
1834 extern cvar_t cl_beams_quakepositionhack;
1835 extern cvar_t cl_beams_instantaimhack;
1836 extern cvar_t cl_beams_lightatend;
1837 extern cvar_t r_lightningbeam_thickness;
1838 extern cvar_t r_lightningbeam_scroll;
1839 extern cvar_t r_lightningbeam_repeatdistance;
1840 extern cvar_t r_lightningbeam_color_red;
1841 extern cvar_t r_lightningbeam_color_green;
1842 extern cvar_t r_lightningbeam_color_blue;
1843 extern cvar_t r_lightningbeam_qmbtexture;
1844
1845 static void M_Menu_Options_Effects_AdjustSliders (int dir)
1846 {
1847         int optnum;
1848         S_LocalSound ("sound/misc/menu3.wav");
1849
1850         optnum = 0;
1851              if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_coronas, bound(0, r_coronas.value + dir * 0.125, 4));
1852         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_flashblend, !gl_flashblend.integer);
1853         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles, !cl_particles.integer);
1854         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quake, !cl_particles_quake.integer);
1855         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quality, bound(1, cl_particles_quality.value + dir * 0.5, 4));
1856         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_explosions_shell, !cl_particles_explosions_shell.integer);
1857         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_explosionclip, !r_explosionclip.integer);
1858         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps, !cl_stainmaps.integer);
1859         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps_clearonload, !cl_stainmaps_clearonload.integer);
1860         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_decals, !cl_decals.integer);
1861         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bulletimpacts, !cl_particles_bulletimpacts.integer);
1862         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_smoke, !cl_particles_smoke.integer);
1863         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_sparks, !cl_particles_sparks.integer);
1864         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bubbles, !cl_particles_bubbles.integer);
1865         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood, !cl_particles_blood.integer);
1866         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_alpha, bound(0.2, cl_particles_blood_alpha.value + dir * 0.1, 1));
1867         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_bloodhack, !cl_particles_blood_bloodhack.integer);
1868         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_polygons, !cl_beams_polygons.integer);
1869         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_instantaimhack, !cl_beams_instantaimhack.integer);
1870         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_quakepositionhack, !cl_beams_quakepositionhack.integer);
1871         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_lightatend, !cl_beams_lightatend.integer);
1872         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_thickness, bound(1, r_lightningbeam_thickness.integer + dir, 10));
1873         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_scroll, bound(0, r_lightningbeam_scroll.integer + dir, 10));
1874         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_repeatdistance, bound(64, r_lightningbeam_repeatdistance.integer + dir * 64, 1024));
1875         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_red, bound(0, r_lightningbeam_color_red.value + dir * 0.1, 1));
1876         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_green, bound(0, r_lightningbeam_color_green.value + dir * 0.1, 1));
1877         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_blue, bound(0, r_lightningbeam_color_blue.value + dir * 0.1, 1));
1878         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_qmbtexture, !r_lightningbeam_qmbtexture.integer);
1879         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpmodels, !r_lerpmodels.integer);
1880         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpsprites, !r_lerpsprites.integer);
1881         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_polyblend, bound(0, gl_polyblend.value + dir * 0.1, 1));
1882         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll1, bound(-8, r_skyscroll1.value + dir * 0.1, 8));
1883         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll2, bound(-8, r_skyscroll2.value + dir * 0.1, 8));
1884         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterwarp, bound(0, r_waterwarp.value + dir * 0.1, 1));
1885         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_wateralpha, bound(0, r_wateralpha.value + dir * 0.1, 1));
1886         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterscroll, bound(0, r_waterscroll.value + dir * 0.5, 10));
1887 }
1888
1889 static void M_Options_Effects_Draw (void)
1890 {
1891         int visible;
1892         cachepic_t      *p;
1893
1894         M_Background(320, bound(200, 32 + OPTIONS_EFFECTS_ITEMS * 8, vid_conheight.integer));
1895
1896         M_DrawPic(16, 4, "gfx/qplaque");
1897         p = Draw_CachePic("gfx/p_option", true);
1898         M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
1899
1900         optcursor = options_effects_cursor;
1901         optnum = 0;
1902         visible = (int)((menu_height - 32) / 8);
1903         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_EFFECTS_ITEMS - visible)) * 8;
1904
1905         M_Options_PrintSlider(  "      Corona Intensity", true, r_coronas.value, 0, 4);
1906         M_Options_PrintCheckbox("      Use Only Coronas", true, gl_flashblend.integer);
1907         M_Options_PrintCheckbox("             Particles", true, cl_particles.integer);
1908         M_Options_PrintCheckbox(" Quake-style Particles", true, cl_particles_quake.integer);
1909         M_Options_PrintSlider(  "     Particles Quality", true, cl_particles_quality.value, 1, 4);
1910         M_Options_PrintCheckbox("       Explosion Shell", true, cl_particles_explosions_shell.integer);
1911         M_Options_PrintCheckbox("  Explosion Shell Clip", true, r_explosionclip.integer);
1912         M_Options_PrintCheckbox("             Stainmaps", true, cl_stainmaps.integer);
1913         M_Options_PrintCheckbox("Onload Clear Stainmaps", true, cl_stainmaps_clearonload.integer);
1914         M_Options_PrintCheckbox("                Decals", true, cl_decals.integer);
1915         M_Options_PrintCheckbox("        Bullet Impacts", true, cl_particles_bulletimpacts.integer);
1916         M_Options_PrintCheckbox("                 Smoke", true, cl_particles_smoke.integer);
1917         M_Options_PrintCheckbox("                Sparks", true, cl_particles_sparks.integer);
1918         M_Options_PrintCheckbox("               Bubbles", true, cl_particles_bubbles.integer);
1919         M_Options_PrintCheckbox("                 Blood", true, cl_particles_blood.integer);
1920         M_Options_PrintSlider(  "         Blood Opacity", true, cl_particles_blood_alpha.value, 0.2, 1);
1921         M_Options_PrintCheckbox("Force New Blood Effect", true, cl_particles_blood_bloodhack.integer);
1922         M_Options_PrintCheckbox("     Polygon Lightning", true, cl_beams_polygons.integer);
1923         M_Options_PrintCheckbox("Smooth Sweep Lightning", true, cl_beams_instantaimhack.integer);
1924         M_Options_PrintCheckbox(" Waist-level Lightning", true, cl_beams_quakepositionhack.integer);
1925         M_Options_PrintCheckbox("   Lightning End Light", true, cl_beams_lightatend.integer);
1926         M_Options_PrintSlider(  "   Lightning Thickness", cl_beams_polygons.integer, r_lightningbeam_thickness.integer, 1, 10);
1927         M_Options_PrintSlider(  "      Lightning Scroll", cl_beams_polygons.integer, r_lightningbeam_scroll.integer, 0, 10);
1928         M_Options_PrintSlider(  " Lightning Repeat Dist", cl_beams_polygons.integer, r_lightningbeam_repeatdistance.integer, 64, 1024);
1929         M_Options_PrintSlider(  "   Lightning Color Red", cl_beams_polygons.integer, r_lightningbeam_color_red.value, 0, 1);
1930         M_Options_PrintSlider(  " Lightning Color Green", cl_beams_polygons.integer, r_lightningbeam_color_green.value, 0, 1);
1931         M_Options_PrintSlider(  "  Lightning Color Blue", cl_beams_polygons.integer, r_lightningbeam_color_blue.value, 0, 1);
1932         M_Options_PrintCheckbox(" Lightning QMB Texture", cl_beams_polygons.integer, r_lightningbeam_qmbtexture.integer);
1933         M_Options_PrintCheckbox("   Model Interpolation", true, r_lerpmodels.integer);
1934         M_Options_PrintCheckbox("  Sprite Interpolation", true, r_lerpsprites.integer);
1935         M_Options_PrintSlider(  "            View Blend", true, gl_polyblend.value, 0, 1);
1936         M_Options_PrintSlider(  "Upper Sky Scroll Speed", true, r_skyscroll1.value, -8, 8);
1937         M_Options_PrintSlider(  "Lower Sky Scroll Speed", true, r_skyscroll2.value, -8, 8);
1938         M_Options_PrintSlider(  "  Underwater View Warp", true, r_waterwarp.value, 0, 1);
1939         M_Options_PrintSlider(  " Water Alpha (opacity)", true, r_wateralpha.value, 0, 1);
1940         M_Options_PrintSlider(  "        Water Movement", true, r_waterscroll.value, 0, 10);
1941 }
1942
1943
1944 static void M_Options_Effects_Key (int k, char ascii)
1945 {
1946         switch (k)
1947         {
1948         case K_ESCAPE:
1949                 M_Menu_Options_f ();
1950                 break;
1951
1952         case K_ENTER:
1953                 M_Menu_Options_Effects_AdjustSliders (1);
1954                 break;
1955
1956         case K_UPARROW:
1957                 S_LocalSound ("sound/misc/menu1.wav");
1958                 options_effects_cursor--;
1959                 if (options_effects_cursor < 0)
1960                         options_effects_cursor = OPTIONS_EFFECTS_ITEMS-1;
1961                 break;
1962
1963         case K_DOWNARROW:
1964                 S_LocalSound ("sound/misc/menu1.wav");
1965                 options_effects_cursor++;
1966                 if (options_effects_cursor >= OPTIONS_EFFECTS_ITEMS)
1967                         options_effects_cursor = 0;
1968                 break;
1969
1970         case K_LEFTARROW:
1971                 M_Menu_Options_Effects_AdjustSliders (-1);
1972                 break;
1973
1974         case K_RIGHTARROW:
1975                 M_Menu_Options_Effects_AdjustSliders (1);
1976                 break;
1977         }
1978 }
1979
1980
1981 #define OPTIONS_GRAPHICS_ITEMS  20
1982
1983 static int options_graphics_cursor;
1984
1985 void M_Menu_Options_Graphics_f (void)
1986 {
1987         key_dest = key_menu;
1988         m_state = m_options_graphics;
1989         m_entersound = true;
1990 }
1991
1992 extern cvar_t r_shadow_gloss;
1993 extern cvar_t r_shadow_realtime_dlight;
1994 extern cvar_t r_shadow_realtime_dlight_shadows;
1995 extern cvar_t r_shadow_realtime_world;
1996 extern cvar_t r_shadow_realtime_world_dlightshadows;
1997 extern cvar_t r_shadow_realtime_world_lightmaps;
1998 extern cvar_t r_shadow_realtime_world_shadows;
1999 extern cvar_t r_bloom;
2000 extern cvar_t r_bloom_colorscale;
2001 extern cvar_t r_bloom_colorsubtract;
2002 extern cvar_t r_bloom_colorexponent;
2003 extern cvar_t r_bloom_blur;
2004 extern cvar_t r_bloom_brighten;
2005 extern cvar_t r_bloom_resolution;
2006 extern cvar_t r_hdr;
2007 extern cvar_t r_hdr_scenebrightness;
2008 extern cvar_t r_hdr_glowintensity;
2009 extern cvar_t r_hdr_range;
2010 extern cvar_t gl_picmip;
2011
2012 static void M_Menu_Options_Graphics_AdjustSliders (int dir)
2013 {
2014         int optnum;
2015         S_LocalSound ("sound/misc/menu3.wav");
2016
2017         optnum = 0;
2018
2019                  if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_gloss,                                                  bound(0, r_shadow_gloss.integer + dir, 2));
2020         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight,                            !r_shadow_realtime_dlight.integer);
2021         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight_shadows,            !r_shadow_realtime_dlight_shadows.integer);
2022         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world,                                     !r_shadow_realtime_world.integer);
2023         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_dlightshadows,       !r_shadow_realtime_world_dlightshadows.integer);
2024         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_lightmaps,           bound(0, r_shadow_realtime_world_lightmaps.value + dir * 0.1, 1));
2025         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_shadows,                     !r_shadow_realtime_world_shadows.integer);
2026         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_scenebrightness,                   bound(0.25, r_hdr_scenebrightness.value + dir * 0.125, 4));
2027         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom,                                 !r_bloom.integer);
2028         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr,                                   !r_hdr.integer);
2029         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_range,                             bound(1, r_hdr_range.value + dir * 0.25, 16));
2030         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_glowintensity,                     bound(0, r_hdr_glowintensity.value + dir * 0.25, 4));
2031         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorscale,                      bound(0.0625, r_bloom_colorscale.value + dir * 0.0625, 1));
2032         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorsubtract,                   bound(0, r_bloom_colorsubtract.value + dir * 0.0625, 1-0.0625));
2033         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorexponent,                   bound(1, r_bloom_colorexponent.value *= (dir > 0 ? 2 : 0.5), 8));
2034         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_brighten,                        bound(1, r_bloom_brighten.value + dir * 0.0625, 4));
2035         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_blur,                            bound(1, r_bloom_blur.value + dir * 1, 16));
2036         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_resolution,                      bound(64, r_bloom_resolution.value + dir * 64, 2048));
2037         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&gl_picmip,                               bound(0, gl_picmip.value - dir, 3));
2038         else if (options_graphics_cursor == optnum++) Cbuf_AddText ("r_restart\n");
2039 }
2040
2041
2042 static void M_Options_Graphics_Draw (void)
2043 {
2044         int visible;
2045         cachepic_t      *p;
2046
2047         M_Background(320, bound(200, 32 + OPTIONS_GRAPHICS_ITEMS * 8, vid_conheight.integer));
2048
2049         M_DrawPic(16, 4, "gfx/qplaque");
2050         p = Draw_CachePic("gfx/p_option", true);
2051         M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
2052
2053         optcursor = options_graphics_cursor;
2054         optnum = 0;
2055         visible = (int)((menu_height - 32) / 8);
2056         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_GRAPHICS_ITEMS - visible)) * 8;
2057
2058         M_Options_PrintSlider(  "             Gloss Mode", true, r_shadow_gloss.integer, 0, 2);
2059         M_Options_PrintCheckbox("             RT DLights", true, r_shadow_realtime_dlight.integer);
2060         M_Options_PrintCheckbox("      RT DLight Shadows", true, r_shadow_realtime_dlight_shadows.integer);
2061         M_Options_PrintCheckbox("               RT World", true, r_shadow_realtime_world.integer);
2062         M_Options_PrintCheckbox("RT World DLight Shadows", true, r_shadow_realtime_world_dlightshadows.integer);
2063         M_Options_PrintSlider(  "     RT World Lightmaps", true, r_shadow_realtime_world_lightmaps.value, 0, 1);
2064         M_Options_PrintCheckbox("        RT World Shadow", true, r_shadow_realtime_world_shadows.integer);
2065         M_Options_PrintSlider(  "       Scene Brightness", true, r_hdr_scenebrightness.value, 0.25, 4);
2066         M_Options_PrintCheckbox("           Bloom Effect", !r_hdr.integer, r_bloom.integer);
2067         M_Options_PrintCheckbox("       HDR Bloom Effect", r_hdr.integer, r_hdr.integer);
2068         M_Options_PrintSlider(  "      HDR Dynamic Range", true, r_hdr_range.value, 1, 16);
2069         M_Options_PrintSlider(  "     HDR Glow Intensity", r_hdr.integer, r_hdr_glowintensity.value, 0, 4);
2070         M_Options_PrintSlider(  "      Bloom Color Scale", r_hdr.integer || r_bloom.integer, r_bloom_colorscale.value, 0.0625, 1);
2071         M_Options_PrintSlider(  "   Bloom Color Subtract", r_hdr.integer || r_bloom.integer, r_bloom_colorsubtract.value, 0, 1-0.0625);
2072         M_Options_PrintSlider(  "   Bloom Color Exponent", r_hdr.integer || r_bloom.integer, r_bloom_colorexponent.value, 1, 8);
2073         M_Options_PrintSlider(  "        Bloom Intensity", r_hdr.integer || r_bloom.integer, r_bloom_brighten.value, 1, 4);
2074         M_Options_PrintSlider(  "             Bloom Blur", r_hdr.integer || r_bloom.integer, r_bloom_blur.value, 1, 16);
2075         M_Options_PrintSlider(  "       Bloom Resolution", r_hdr.integer || r_bloom.integer, r_bloom_resolution.value, 64, 2048);
2076         M_Options_PrintSlider(  "        Texture Quality", true, gl_picmip.value, 3, 0);
2077         M_Options_PrintCommand( "       Restart Renderer", true);
2078 }
2079
2080
2081 static void M_Options_Graphics_Key (int k, char ascii)
2082 {
2083         switch (k)
2084         {
2085         case K_ESCAPE:
2086                 M_Menu_Options_f ();
2087                 break;
2088
2089         case K_ENTER:
2090                 M_Menu_Options_Graphics_AdjustSliders (1);
2091                 break;
2092
2093         case K_UPARROW:
2094                 S_LocalSound ("sound/misc/menu1.wav");
2095                 options_graphics_cursor--;
2096                 if (options_graphics_cursor < 0)
2097                         options_graphics_cursor = OPTIONS_GRAPHICS_ITEMS-1;
2098                 break;
2099
2100         case K_DOWNARROW:
2101                 S_LocalSound ("sound/misc/menu1.wav");
2102                 options_graphics_cursor++;
2103                 if (options_graphics_cursor >= OPTIONS_GRAPHICS_ITEMS)
2104                         options_graphics_cursor = 0;
2105                 break;
2106
2107         case K_LEFTARROW:
2108                 M_Menu_Options_Graphics_AdjustSliders (-1);
2109                 break;
2110
2111         case K_RIGHTARROW:
2112                 M_Menu_Options_Graphics_AdjustSliders (1);
2113                 break;
2114         }
2115 }
2116
2117
2118 #define OPTIONS_COLORCONTROL_ITEMS      18
2119
2120 static int              options_colorcontrol_cursor;
2121
2122 // intensity value to match up to 50% dither to 'correct' quake
2123 static cvar_t menu_options_colorcontrol_correctionvalue = {0, "menu_options_colorcontrol_correctionvalue", "0.5", "intensity value that matches up to white/black dither pattern, should be 0.5 for linear color"};
2124
2125 void M_Menu_Options_ColorControl_f (void)
2126 {
2127         key_dest = key_menu;
2128         m_state = m_options_colorcontrol;
2129         m_entersound = true;
2130 }
2131
2132
2133 static void M_Menu_Options_ColorControl_AdjustSliders (int dir)
2134 {
2135         int optnum;
2136         float f;
2137         S_LocalSound ("sound/misc/menu3.wav");
2138
2139         optnum = 1;
2140         if (options_colorcontrol_cursor == optnum++)
2141                 Cvar_SetValueQuick (&v_hwgamma, !v_hwgamma.integer);
2142         else if (options_colorcontrol_cursor == optnum++)
2143         {
2144                 Cvar_SetValueQuick (&v_color_enable, 0);
2145                 Cvar_SetValueQuick (&v_gamma, bound(1, v_gamma.value + dir * 0.125, 5));
2146         }
2147         else if (options_colorcontrol_cursor == optnum++)
2148         {
2149                 Cvar_SetValueQuick (&v_color_enable, 0);
2150                 Cvar_SetValueQuick (&v_contrast, bound(1, v_contrast.value + dir * 0.125, 5));
2151         }
2152         else if (options_colorcontrol_cursor == optnum++)
2153         {
2154                 Cvar_SetValueQuick (&v_color_enable, 0);
2155                 Cvar_SetValueQuick (&v_brightness, bound(0, v_brightness.value + dir * 0.05, 0.8));
2156         }
2157         else if (options_colorcontrol_cursor == optnum++)
2158         {
2159                 Cvar_SetValueQuick (&v_color_enable, !v_color_enable.integer);
2160         }
2161         else if (options_colorcontrol_cursor == optnum++)
2162         {
2163                 Cvar_SetValueQuick (&v_color_enable, 1);
2164                 Cvar_SetValueQuick (&v_color_black_r, bound(0, v_color_black_r.value + dir * 0.0125, 0.8));
2165         }
2166         else if (options_colorcontrol_cursor == optnum++)
2167         {
2168                 Cvar_SetValueQuick (&v_color_enable, 1);
2169                 Cvar_SetValueQuick (&v_color_black_g, bound(0, v_color_black_g.value + dir * 0.0125, 0.8));
2170         }
2171         else if (options_colorcontrol_cursor == optnum++)
2172         {
2173                 Cvar_SetValueQuick (&v_color_enable, 1);
2174                 Cvar_SetValueQuick (&v_color_black_b, bound(0, v_color_black_b.value + dir * 0.0125, 0.8));
2175         }
2176         else if (options_colorcontrol_cursor == optnum++)
2177         {
2178                 Cvar_SetValueQuick (&v_color_enable, 1);
2179                 f = bound(0, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3 + dir * 0.0125, 0.8);
2180                 Cvar_SetValueQuick (&v_color_black_r, f);
2181                 Cvar_SetValueQuick (&v_color_black_g, f);
2182                 Cvar_SetValueQuick (&v_color_black_b, f);
2183         }
2184         else if (options_colorcontrol_cursor == optnum++)
2185         {
2186                 Cvar_SetValueQuick (&v_color_enable, 1);
2187                 Cvar_SetValueQuick (&v_color_grey_r, bound(0, v_color_grey_r.value + dir * 0.0125, 0.95));
2188         }
2189         else if (options_colorcontrol_cursor == optnum++)
2190         {
2191                 Cvar_SetValueQuick (&v_color_enable, 1);
2192                 Cvar_SetValueQuick (&v_color_grey_g, bound(0, v_color_grey_g.value + dir * 0.0125, 0.95));
2193         }
2194         else if (options_colorcontrol_cursor == optnum++)
2195         {
2196                 Cvar_SetValueQuick (&v_color_enable, 1);
2197                 Cvar_SetValueQuick (&v_color_grey_b, bound(0, v_color_grey_b.value + dir * 0.0125, 0.95));
2198         }
2199         else if (options_colorcontrol_cursor == optnum++)
2200         {
2201                 Cvar_SetValueQuick (&v_color_enable, 1);
2202                 f = bound(0, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3 + dir * 0.0125, 0.95);
2203                 Cvar_SetValueQuick (&v_color_grey_r, f);
2204                 Cvar_SetValueQuick (&v_color_grey_g, f);
2205                 Cvar_SetValueQuick (&v_color_grey_b, f);
2206         }
2207         else if (options_colorcontrol_cursor == optnum++)
2208         {
2209                 Cvar_SetValueQuick (&v_color_enable, 1);
2210                 Cvar_SetValueQuick (&v_color_white_r, bound(1, v_color_white_r.value + dir * 0.125, 5));
2211         }
2212         else if (options_colorcontrol_cursor == optnum++)
2213         {
2214                 Cvar_SetValueQuick (&v_color_enable, 1);
2215                 Cvar_SetValueQuick (&v_color_white_g, bound(1, v_color_white_g.value + dir * 0.125, 5));
2216         }
2217         else if (options_colorcontrol_cursor == optnum++)
2218         {
2219                 Cvar_SetValueQuick (&v_color_enable, 1);
2220                 Cvar_SetValueQuick (&v_color_white_b, bound(1, v_color_white_b.value + dir * 0.125, 5));
2221         }
2222         else if (options_colorcontrol_cursor == optnum++)
2223         {
2224                 Cvar_SetValueQuick (&v_color_enable, 1);
2225                 f = bound(1, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3 + dir * 0.125, 5);
2226                 Cvar_SetValueQuick (&v_color_white_r, f);
2227                 Cvar_SetValueQuick (&v_color_white_g, f);
2228                 Cvar_SetValueQuick (&v_color_white_b, f);
2229         }
2230 }
2231
2232 static void M_Options_ColorControl_Draw (void)
2233 {
2234         int visible;
2235         float x, c, s, t, u, v;
2236         cachepic_t      *p, *dither;
2237
2238         dither = Draw_CachePic("gfx/colorcontrol/ditherpattern", true);
2239
2240         M_Background(320, 256);
2241
2242         M_DrawPic(16, 4, "gfx/qplaque");
2243         p = Draw_CachePic("gfx/p_option", true);
2244         M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
2245
2246         optcursor = options_colorcontrol_cursor;
2247         optnum = 0;
2248         visible = (int)((menu_height - 32) / 8);
2249         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_COLORCONTROL_ITEMS - visible)) * 8;
2250
2251         M_Options_PrintCommand( "     Reset to defaults", true);
2252         M_Options_PrintCheckbox("Hardware Gamma Control", vid_hardwaregammasupported.integer, v_hwgamma.integer);
2253         M_Options_PrintSlider(  "                 Gamma", !v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_gamma.value, 1, 5);
2254         M_Options_PrintSlider(  "              Contrast", !v_color_enable.integer, v_contrast.value, 1, 5);
2255         M_Options_PrintSlider(  "            Brightness", !v_color_enable.integer, v_brightness.value, 0, 0.8);
2256         M_Options_PrintCheckbox("  Color Level Controls", true, v_color_enable.integer);
2257         M_Options_PrintSlider(  "          Black: Red  ", v_color_enable.integer, v_color_black_r.value, 0, 0.8);
2258         M_Options_PrintSlider(  "          Black: Green", v_color_enable.integer, v_color_black_g.value, 0, 0.8);
2259         M_Options_PrintSlider(  "          Black: Blue ", v_color_enable.integer, v_color_black_b.value, 0, 0.8);
2260         M_Options_PrintSlider(  "          Black: Grey ", v_color_enable.integer, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3, 0, 0.8);
2261         M_Options_PrintSlider(  "           Grey: Red  ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_r.value, 0, 0.95);
2262         M_Options_PrintSlider(  "           Grey: Green", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_g.value, 0, 0.95);
2263         M_Options_PrintSlider(  "           Grey: Blue ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_b.value, 0, 0.95);
2264         M_Options_PrintSlider(  "           Grey: Grey ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3, 0, 0.95);
2265         M_Options_PrintSlider(  "          White: Red  ", v_color_enable.integer, v_color_white_r.value, 1, 5);
2266         M_Options_PrintSlider(  "          White: Green", v_color_enable.integer, v_color_white_g.value, 1, 5);
2267         M_Options_PrintSlider(  "          White: Blue ", v_color_enable.integer, v_color_white_b.value, 1, 5);
2268         M_Options_PrintSlider(  "          White: Grey ", v_color_enable.integer, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3, 1, 5);
2269
2270         opty += 4;
2271         DrawQ_Pic(menu_x, menu_y + opty, NULL, 320, 4 + 64 + 8 + 64 + 4, 0, 0, 0, 1, 0);opty += 4;
2272         s = (float) 312 / 2 * vid.width / vid_conwidth.integer;
2273         t = (float) 4 / 2 * vid.height / vid_conheight.integer;
2274         DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);opty += 4;
2275         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 1,0,0,1, 0,1, 0,0,0,1, 1,1, 1,0,0,1, 0);opty += 4;
2276         DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);opty += 4;
2277         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 0,1,0,1, 0,1, 0,0,0,1, 1,1, 0,1,0,1, 0);opty += 4;
2278         DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);opty += 4;
2279         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 0,0,1,1, 0,1, 0,0,0,1, 1,1, 0,0,1,1, 0);opty += 4;
2280         DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);opty += 4;
2281         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 1,1,1,1, 0,1, 0,0,0,1, 1,1, 1,1,1,1, 0);opty += 4;
2282
2283         c = menu_options_colorcontrol_correctionvalue.value; // intensity value that should be matched up to a 50% dither to 'correct' quake
2284         s = (float) 48 / 2 * vid.width / vid_conwidth.integer;
2285         t = (float) 48 / 2 * vid.height / vid_conheight.integer;
2286         u = s * 0.5;
2287         v = t * 0.5;
2288         opty += 8;
2289         x = 4;
2290         DrawQ_Pic(menu_x + x, menu_y + opty, NULL, 64, 48, c, 0, 0, 1, 0);
2291         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);
2292         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 1,0,0,1, u,0, 1,0,0,1, 0,v, 1,0,0,1, u,v, 1,0,0,1, 0);
2293         x += 80;
2294         DrawQ_Pic(menu_x + x, menu_y + opty, NULL, 64, 48, 0, c, 0, 1, 0);
2295         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);
2296         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 0,1,0,1, u,0, 0,1,0,1, 0,v, 0,1,0,1, u,v, 0,1,0,1, 0);
2297         x += 80;
2298         DrawQ_Pic(menu_x + x, menu_y + opty, NULL, 64, 48, 0, 0, c, 1, 0);
2299         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);
2300         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 0,0,1,1, u,0, 0,0,1,1, 0,v, 0,0,1,1, u,v, 0,0,1,1, 0);
2301         x += 80;
2302         DrawQ_Pic(menu_x + x, menu_y + opty, NULL, 64, 48, c, c, c, 1, 0);
2303         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);
2304         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 1,1,1,1, u,0, 1,1,1,1, 0,v, 1,1,1,1, u,v, 1,1,1,1, 0);
2305 }
2306
2307
2308 static void M_Options_ColorControl_Key (int k, char ascii)
2309 {
2310         switch (k)
2311         {
2312         case K_ESCAPE:
2313                 M_Menu_Options_f ();
2314                 break;
2315
2316         case K_ENTER:
2317                 m_entersound = true;
2318                 switch (options_colorcontrol_cursor)
2319                 {
2320                 case 0:
2321                         Cvar_SetValueQuick(&v_hwgamma, 1);
2322                         Cvar_SetValueQuick(&v_gamma, 1);
2323                         Cvar_SetValueQuick(&v_contrast, 1);
2324                         Cvar_SetValueQuick(&v_brightness, 0);
2325                         Cvar_SetValueQuick(&v_color_enable, 0);
2326                         Cvar_SetValueQuick(&v_color_black_r, 0);
2327                         Cvar_SetValueQuick(&v_color_black_g, 0);
2328                         Cvar_SetValueQuick(&v_color_black_b, 0);
2329                         Cvar_SetValueQuick(&v_color_grey_r, 0);
2330                         Cvar_SetValueQuick(&v_color_grey_g, 0);
2331                         Cvar_SetValueQuick(&v_color_grey_b, 0);
2332                         Cvar_SetValueQuick(&v_color_white_r, 1);
2333                         Cvar_SetValueQuick(&v_color_white_g, 1);
2334                         Cvar_SetValueQuick(&v_color_white_b, 1);
2335                         break;
2336                 default:
2337                         M_Menu_Options_ColorControl_AdjustSliders (1);
2338                         break;
2339                 }
2340                 return;
2341
2342         case K_UPARROW:
2343                 S_LocalSound ("sound/misc/menu1.wav");
2344                 options_colorcontrol_cursor--;
2345                 if (options_colorcontrol_cursor < 0)
2346                         options_colorcontrol_cursor = OPTIONS_COLORCONTROL_ITEMS-1;
2347                 break;
2348
2349         case K_DOWNARROW:
2350                 S_LocalSound ("sound/misc/menu1.wav");
2351                 options_colorcontrol_cursor++;
2352                 if (options_colorcontrol_cursor >= OPTIONS_COLORCONTROL_ITEMS)
2353                         options_colorcontrol_cursor = 0;
2354                 break;
2355
2356         case K_LEFTARROW:
2357                 M_Menu_Options_ColorControl_AdjustSliders (-1);
2358                 break;
2359
2360         case K_RIGHTARROW:
2361                 M_Menu_Options_ColorControl_AdjustSliders (1);
2362                 break;
2363         }
2364 }
2365
2366
2367 //=============================================================================
2368 /* KEYS MENU */
2369
2370 static char *quakebindnames[][2] =
2371 {
2372 {"+attack",             "attack"},
2373 {"impulse 10",          "next weapon"},
2374 {"impulse 12",          "previous weapon"},
2375 {"+jump",                       "jump / swim up"},
2376 {"+forward",            "walk forward"},
2377 {"+back",                       "backpedal"},
2378 {"+left",                       "turn left"},
2379 {"+right",                      "turn right"},
2380 {"+speed",                      "run"},
2381 {"+moveleft",           "step left"},
2382 {"+moveright",          "step right"},
2383 {"+strafe",             "sidestep"},
2384 {"+lookup",             "look up"},
2385 {"+lookdown",           "look down"},
2386 {"centerview",          "center view"},
2387 {"+mlook",                      "mouse look"},
2388 {"+klook",                      "keyboard look"},
2389 {"+moveup",                     "swim up"},
2390 {"+movedown",           "swim down"}
2391 };
2392
2393 static char *transfusionbindnames[][2] =
2394 {
2395 {"",                            "Movement"},            // Movement commands
2396 {"+forward",            "walk forward"},
2397 {"+back",                       "backpedal"},
2398 {"+left",                       "turn left"},
2399 {"+right",                      "turn right"},
2400 {"+moveleft",           "step left"},
2401 {"+moveright",          "step right"},
2402 {"+jump",                       "jump / swim up"},
2403 {"+movedown",           "swim down"},
2404 {"",                            "Combat"},                      // Combat commands
2405 {"impulse 1",           "Pitch Fork"},
2406 {"impulse 2",           "Flare Gun"},
2407 {"impulse 3",           "Shotgun"},
2408 {"impulse 4",           "Machine Gun"},
2409 {"impulse 5",           "Incinerator"},
2410 {"impulse 6",           "Bombs (TNT)"},
2411 {"impulse 35",          "Proximity Bomb"},
2412 {"impulse 36",          "Remote Detonator"},
2413 {"impulse 7",           "Aerosol Can"},
2414 {"impulse 8",           "Tesla Cannon"},
2415 {"impulse 9",           "Life Leech"},
2416 {"impulse 10",          "Voodoo Doll"},
2417 {"impulse 21",          "next weapon"},
2418 {"impulse 22",          "previous weapon"},
2419 {"+attack",             "attack"},
2420 {"+button3",            "altfire"},
2421 {"",                            "Inventory"},           // Inventory commands
2422 {"impulse 40",          "Dr.'s Bag"},
2423 {"impulse 41",          "Crystal Ball"},
2424 {"impulse 42",          "Beast Vision"},
2425 {"impulse 43",          "Jump Boots"},
2426 {"impulse 23",          "next item"},
2427 {"impulse 24",          "previous item"},
2428 {"impulse 25",          "use item"},
2429 {"",                            "Misc"},                        // Misc commands
2430 {"+button4",            "use"},
2431 {"impulse 50",          "add bot (red)"},
2432 {"impulse 51",          "add bot (blue)"},
2433 {"impulse 52",          "kick a bot"},
2434 {"impulse 26",          "next armor type"},
2435 {"impulse 27",          "identify player"},
2436 {"impulse 55",          "voting menu"},
2437 {"impulse 56",          "observer mode"},
2438 {"",                            "Taunts"},            // Taunts
2439 {"impulse 70",          "taunt 0"},
2440 {"impulse 71",          "taunt 1"},
2441 {"impulse 72",          "taunt 2"},
2442 {"impulse 73",          "taunt 3"},
2443 {"impulse 74",          "taunt 4"},
2444 {"impulse 75",          "taunt 5"},
2445 {"impulse 76",          "taunt 6"},
2446 {"impulse 77",          "taunt 7"},
2447 {"impulse 78",          "taunt 8"},
2448 {"impulse 79",          "taunt 9"}
2449 };
2450
2451 static char *goodvsbad2bindnames[][2] =
2452 {
2453 {"impulse 69",          "Power 1"},
2454 {"impulse 70",          "Power 2"},
2455 {"impulse 71",          "Power 3"},
2456 {"+jump",                       "jump / swim up"},
2457 {"+forward",            "walk forward"},
2458 {"+back",                       "backpedal"},
2459 {"+left",                       "turn left"},
2460 {"+right",                      "turn right"},
2461 {"+speed",                      "run"},
2462 {"+moveleft",           "step left"},
2463 {"+moveright",          "step right"},
2464 {"+strafe",             "sidestep"},
2465 {"+lookup",             "look up"},
2466 {"+lookdown",           "look down"},
2467 {"centerview",          "center view"},
2468 {"+mlook",                      "mouse look"},
2469 {"kill",                        "kill yourself"},
2470 {"+moveup",                     "swim up"},
2471 {"+movedown",           "swim down"}
2472 };
2473
2474 static int numcommands;
2475 static char *(*bindnames)[2];
2476
2477 /*
2478 typedef struct binditem_s
2479 {
2480         char *command, *description;
2481         struct binditem_s *next;
2482 }
2483 binditem_t;
2484
2485 typedef struct bindcategory_s
2486 {
2487         char *name;
2488         binditem_t *binds;
2489         struct bindcategory_s *next;
2490 }
2491 bindcategory_t;
2492
2493 static bindcategory_t *bindcategories = NULL;
2494
2495 static void M_ClearBinds (void)
2496 {
2497         for (c = bindcategories;c;c = cnext)
2498         {
2499                 cnext = c->next;
2500                 for (b = c->binds;b;b = bnext)
2501                 {
2502                         bnext = b->next;
2503                         Z_Free(b);
2504                 }
2505                 Z_Free(c);
2506         }
2507         bindcategories = NULL;
2508 }
2509
2510 static void M_AddBindToCategory(bindcategory_t *c, char *command, char *description)
2511 {
2512         for (b = &c->binds;*b;*b = &(*b)->next);
2513         *b = Z_Alloc(sizeof(binditem_t) + strlen(command) + 1 + strlen(description) + 1);
2514         *b->command = (char *)((*b) + 1);
2515         *b->description = *b->command + strlen(command) + 1;
2516         strcpy(*b->command, command);
2517         strcpy(*b->description, description);
2518 }
2519
2520 static void M_AddBind (char *category, char *command, char *description)
2521 {
2522         for (c = &bindcategories;*c;c = &(*c)->next)
2523         {
2524                 if (!strcmp(category, (*c)->name))
2525                 {
2526                         M_AddBindToCategory(*c, command, description);
2527                         return;
2528                 }
2529         }
2530         *c = Z_Alloc(sizeof(bindcategory_t));
2531         M_AddBindToCategory(*c, command, description);
2532 }
2533
2534 static void M_DefaultBinds (void)
2535 {
2536         M_ClearBinds();
2537         M_AddBind("movement", "+jump", "jump / swim up");
2538         M_AddBind("movement", "+forward", "walk forward");
2539         M_AddBind("movement", "+back", "backpedal");
2540         M_AddBind("movement", "+left", "turn left");
2541         M_AddBind("movement", "+right", "turn right");
2542         M_AddBind("movement", "+speed", "run");
2543         M_AddBind("movement", "+moveleft", "step left");
2544         M_AddBind("movement", "+moveright", "step right");
2545         M_AddBind("movement", "+strafe", "sidestep");
2546         M_AddBind("movement", "+lookup", "look up");
2547         M_AddBind("movement", "+lookdown", "look down");
2548         M_AddBind("movement", "centerview", "center view");
2549         M_AddBind("movement", "+mlook", "mouse look");
2550         M_AddBind("movement", "+klook", "keyboard look");
2551         M_AddBind("movement", "+moveup", "swim up");
2552         M_AddBind("movement", "+movedown", "swim down");
2553         M_AddBind("weapons", "+attack", "attack");
2554         M_AddBind("weapons", "impulse 10", "next weapon");
2555         M_AddBind("weapons", "impulse 12", "previous weapon");
2556         M_AddBind("weapons", "impulse 1", "select weapon 1 (axe)");
2557         M_AddBind("weapons", "impulse 2", "select weapon 2 (shotgun)");
2558         M_AddBind("weapons", "impulse 3", "select weapon 3 (super )");
2559         M_AddBind("weapons", "impulse 4", "select weapon 4 (nailgun)");
2560         M_AddBind("weapons", "impulse 5", "select weapon 5 (super nailgun)");
2561         M_AddBind("weapons", "impulse 6", "select weapon 6 (grenade launcher)");
2562         M_AddBind("weapons", "impulse 7", "select weapon 7 (rocket launcher)");
2563         M_AddBind("weapons", "impulse 8", "select weapon 8 (lightning gun)");
2564 }
2565 */
2566
2567
2568 static int              keys_cursor;
2569 static int              bind_grab;
2570
2571 void M_Menu_Keys_f (void)
2572 {
2573         key_dest = key_menu;
2574         m_state = m_keys;
2575         m_entersound = true;
2576 }
2577
2578 #define NUMKEYS 5
2579
2580 void M_FindKeysForCommand (const char *command, int *keys)
2581 {
2582         int             count;
2583         int             j;
2584         char    *b;
2585
2586         for (j = 0;j < NUMKEYS;j++)
2587                 keys[j] = -1;
2588
2589         count = 0;
2590
2591         for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2592         {
2593                 b = keybindings[0][j];
2594                 if (!b)
2595                         continue;
2596                 if (!strcmp (b, command) )
2597                 {
2598                         keys[count++] = j;
2599                         if (count == NUMKEYS)
2600                                 break;
2601                 }
2602         }
2603 }
2604
2605 static void M_UnbindCommand (char *command)
2606 {
2607         int             j;
2608         char    *b;
2609
2610         for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2611         {
2612                 b = keybindings[0][j];
2613                 if (!b)
2614                         continue;
2615                 if (!strcmp (b, command))
2616                         Key_SetBinding (j, 0, "");
2617         }
2618 }
2619
2620
2621 static void M_Keys_Draw (void)
2622 {
2623         int             i, j;
2624         int             keys[NUMKEYS];
2625         int             y;
2626         cachepic_t      *p;
2627         char    keystring[MAX_INPUTLINE];
2628
2629         M_Background(320, 48 + 8 * numcommands);
2630
2631         p = Draw_CachePic ("gfx/ttl_cstm", true);
2632         M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_cstm");
2633
2634         if (bind_grab)
2635                 M_Print(12, 32, "Press a key or button for this action");
2636         else
2637                 M_Print(18, 32, "Enter to change, backspace to clear");
2638
2639 // search for known bindings
2640         for (i=0 ; i<numcommands ; i++)
2641         {
2642                 y = 48 + 8*i;
2643
2644                 // If there's no command, it's just a section
2645                 if (bindnames[i][0][0] == '\0')
2646                 {
2647                         M_PrintRed (4, y, "\x0D");  // #13 is the little arrow pointing to the right
2648                         M_PrintRed (16, y, bindnames[i][1]);
2649                         continue;
2650                 }
2651                 else
2652                         M_Print(16, y, bindnames[i][1]);
2653
2654                 M_FindKeysForCommand (bindnames[i][0], keys);
2655
2656                 // LordHavoc: redesigned to print more than 2 keys, inspired by Tomaz's MiniRacer
2657                 if (keys[0] == -1)
2658                         strlcpy(keystring, "???", sizeof(keystring));
2659                 else
2660                 {
2661                         keystring[0] = 0;
2662                         for (j = 0;j < NUMKEYS;j++)
2663                         {
2664                                 if (keys[j] != -1)
2665                                 {
2666                                         if (j > 0)
2667                                                 strlcat(keystring, " or ", sizeof(keystring));
2668                                         strlcat(keystring, Key_KeynumToString (keys[j]), sizeof(keystring));
2669                                 }
2670                         }
2671                 }
2672                 M_Print(150, y, keystring);
2673         }
2674
2675         if (bind_grab)
2676                 M_DrawCharacter (140, 48 + keys_cursor*8, '=');
2677         else
2678                 M_DrawCharacter (140, 48 + keys_cursor*8, 12+((int)(realtime*4)&1));
2679 }
2680
2681
2682 static void M_Keys_Key (int k, char ascii)
2683 {
2684         char    cmd[80];
2685         int             keys[NUMKEYS];
2686
2687         if (bind_grab)
2688         {       // defining a key
2689                 S_LocalSound ("sound/misc/menu1.wav");
2690                 if (k == K_ESCAPE)
2691                 {
2692                         bind_grab = false;
2693                 }
2694                 else //if (k != '`')
2695                 {
2696                         sprintf (cmd, "bind \"%s\" \"%s\"\n", Key_KeynumToString (k), bindnames[keys_cursor][0]);
2697                         Cbuf_InsertText (cmd);
2698                 }
2699
2700                 bind_grab = false;
2701                 return;
2702         }
2703
2704         switch (k)
2705         {
2706         case K_ESCAPE:
2707                 M_Menu_Options_f ();
2708                 break;
2709
2710         case K_LEFTARROW:
2711         case K_UPARROW:
2712                 S_LocalSound ("sound/misc/menu1.wav");
2713                 do
2714                 {
2715                         keys_cursor--;
2716                         if (keys_cursor < 0)
2717                                 keys_cursor = numcommands-1;
2718                 }
2719                 while (bindnames[keys_cursor][0][0] == '\0');  // skip sections
2720                 break;
2721
2722         case K_DOWNARROW:
2723         case K_RIGHTARROW:
2724                 S_LocalSound ("sound/misc/menu1.wav");
2725                 do
2726                 {
2727                         keys_cursor++;
2728                         if (keys_cursor >= numcommands)
2729                                 keys_cursor = 0;
2730                 }
2731                 while (bindnames[keys_cursor][0][0] == '\0');  // skip sections
2732                 break;
2733
2734         case K_ENTER:           // go into bind mode
2735                 M_FindKeysForCommand (bindnames[keys_cursor][0], keys);
2736                 S_LocalSound ("sound/misc/menu2.wav");
2737                 if (keys[NUMKEYS - 1] != -1)
2738                         M_UnbindCommand (bindnames[keys_cursor][0]);
2739                 bind_grab = true;
2740                 break;
2741
2742         case K_BACKSPACE:               // delete bindings
2743         case K_DEL:                             // delete bindings
2744                 S_LocalSound ("sound/misc/menu2.wav");
2745                 M_UnbindCommand (bindnames[keys_cursor][0]);
2746                 break;
2747         }
2748 }
2749
2750 void M_Menu_Reset_f (void)
2751 {
2752         key_dest = key_menu;
2753         m_state = m_reset;
2754         m_entersound = true;
2755 }
2756
2757
2758 static void M_Reset_Key (int key, char ascii)
2759 {
2760         switch (key)
2761         {
2762         case 'Y':
2763         case 'y':
2764                 Cbuf_AddText ("cvar_resettodefaults_all;exec default.cfg\n");
2765                 // no break here since we also exit the menu
2766
2767         case K_ESCAPE:
2768         case 'n':
2769         case 'N':
2770                 m_state = m_options;
2771                 m_entersound = true;
2772                 break;
2773
2774         default:
2775                 break;
2776         }
2777 }
2778
2779 static void M_Reset_Draw (void)
2780 {
2781         int lines = 2, linelength = 20;
2782         M_Background(linelength * 8 + 16, lines * 8 + 16);
2783         M_DrawTextBox(0, 0, linelength, lines);
2784         M_Print(8 + 4 * (linelength - 19),  8, "Really wanna reset?");
2785         M_Print(8 + 4 * (linelength - 11), 16, "Press y / n");
2786 }
2787
2788 //=============================================================================
2789 /* VIDEO MENU */
2790
2791 // note: if modes are added to the beginning of this list, update VID_DEFAULT
2792 typedef struct video_resolution_s
2793 {
2794         const char *type;
2795         int width, height;
2796         int conwidth, conheight;
2797         double pixelheight; // pixel aspect
2798 }
2799 video_resolution_t;
2800 video_resolution_t video_resolutions[] =
2801 {
2802 {"Standard 4x3"              ,  320, 240, 320, 240, 1     },
2803 {"Standard 4x3"              ,  400, 300, 400, 300, 1     },
2804 {"Standard 4x3"              ,  512, 384, 512, 384, 1     },
2805 {"Standard 4x3"              ,  640, 480, 640, 480, 1     },
2806 {"Standard 4x3"              ,  800, 600, 640, 480, 1     },
2807 {"Standard 4x3"              , 1024, 768, 640, 480, 1     },
2808 {"Standard 4x3"              , 1152, 864, 640, 480, 1     },
2809 {"Standard 4x3"              , 1280, 960, 640, 480, 1     },
2810 {"Standard 4x3"              , 1400,1050, 640, 480, 1     },
2811 {"Standard 4x3"              , 1600,1200, 640, 480, 1     },
2812 {"Standard 4x3"              , 1792,1344, 640, 480, 1     },
2813 {"Standard 4x3"              , 1856,1392, 640, 480, 1     },
2814 {"Standard 4x3"              , 1920,1440, 640, 480, 1     },
2815 {"Standard 4x3"              , 2048,1536, 640, 480, 1     },
2816 {"Short Pixel (CRT) 5x4"     ,  320, 256, 320, 256, 0.9375},
2817 {"Short Pixel (CRT) 5x4"     ,  640, 512, 640, 512, 0.9375},
2818 {"Short Pixel (CRT) 5x4"     , 1280,1024, 640, 512, 0.9375},
2819 {"Tall Pixel (CRT) 8x5"      ,  320, 200, 320, 200, 1.2   },
2820 {"Tall Pixel (CRT) 8x5"      ,  640, 400, 640, 400, 1.2   },
2821 {"Tall Pixel (CRT) 8x5"      ,  840, 525, 640, 400, 1.2   },
2822 {"Tall Pixel (CRT) 8x5"      ,  960, 600, 640, 400, 1.2   },
2823 {"Tall Pixel (CRT) 8x5"      , 1680,1050, 640, 400, 1.2   },
2824 {"Tall Pixel (CRT) 8x5"      , 1920,1200, 640, 400, 1.2   },
2825 {"Square Pixel (LCD) 5x4"    ,  320, 256, 320, 256, 1     },
2826 {"Square Pixel (LCD) 5x4"    ,  640, 512, 640, 512, 1     },
2827 {"Square Pixel (LCD) 5x4"    , 1280,1024, 640, 512, 1     },
2828 {"WideScreen 5x3"            ,  640, 384, 640, 384, 1     },
2829 {"WideScreen 5x3"            , 1280, 768, 640, 384, 1     },
2830 {"WideScreen 8x5"            ,  320, 200, 320, 200, 1     },
2831 {"WideScreen 8x5"            ,  640, 400, 640, 400, 1     },
2832 {"WideScreen 8x5"            ,  720, 450, 720, 450, 1     },
2833 {"WideScreen 8x5"            ,  840, 525, 640, 400, 1     },
2834 {"WideScreen 8x5"            ,  960, 600, 640, 400, 1     },
2835 {"WideScreen 8x5"            , 1280, 800, 640, 400, 1     },
2836 {"WideScreen 8x5"            , 1440, 900, 720, 450, 1     },
2837 {"WideScreen 8x5"            , 1680,1050, 640, 400, 1     },
2838 {"WideScreen 8x5"            , 1920,1200, 640, 400, 1     },
2839 {"WideScreen 8x5"            , 2560,1600, 640, 400, 1     },
2840 {"WideScreen 8x5"            , 3840,2400, 640, 400, 1     },
2841 {"WideScreen 14x9"           ,  840, 540, 640, 400, 1     },
2842 {"WideScreen 14x9"           , 1680,1080, 640, 400, 1     },
2843 {"WideScreen 16x9"           ,  640, 360, 640, 360, 1     },
2844 {"WideScreen 16x9"           ,  683, 384, 683, 384, 1     },
2845 {"WideScreen 16x9"           ,  960, 540, 640, 360, 1     },
2846 {"WideScreen 16x9"           , 1280, 720, 640, 360, 1     },
2847 {"WideScreen 16x9"           , 1366, 768, 683, 384, 1     },
2848 {"WideScreen 16x9"           , 1920,1080, 640, 360, 1     },
2849 {"WideScreen 16x9"           , 2560,1440, 640, 360, 1     },
2850 {"WideScreen 16x9"           , 3840,2160, 640, 360, 1     },
2851 {"NTSC 3x2"                  ,  360, 240, 360, 240, 1.125 },
2852 {"NTSC 3x2"                  ,  720, 480, 720, 480, 1.125 },
2853 {"PAL 14x11"                 ,  360, 283, 360, 283, 0.9545},
2854 {"PAL 14x11"                 ,  720, 566, 720, 566, 0.9545},
2855 {"NES 8x7"                   ,  256, 224, 256, 224, 1.1667},
2856 {"SNES 8x7"                  ,  512, 448, 512, 448, 1.1667},
2857 {NULL, 0, 0, 0, 0, 0}
2858 };
2859 // this is the number of the default mode (640x480) in the list above
2860 #define VID_DEFAULT 3
2861 #define VID_RES_COUNT ((int)(sizeof(video_resolutions) / sizeof(video_resolutions[0])) - 1)
2862
2863 #define VIDEO_ITEMS 7
2864 static int video_cursor = 0;
2865 static int video_cursor_table[] = {56, 68, 88, 100, 112, 132, 162};
2866 static int video_resolution;
2867
2868 void M_Menu_Video_f (void)
2869 {
2870         int i;
2871
2872         key_dest = key_menu;
2873         m_state = m_video;
2874         m_entersound = true;
2875
2876         // Look for the closest match to the current resolution
2877         video_resolution = 0;
2878         for (i = 1;i < VID_RES_COUNT;i++)
2879         {
2880                 // if the new mode would be a worse match in width, skip it
2881                 if (fabs(video_resolutions[i].width - vid.width) > fabs(video_resolutions[video_resolution].width - vid.width))
2882                         continue;
2883                 // if it is equal in width, check height
2884                 if (video_resolutions[i].width == vid.width && video_resolutions[video_resolution].width == vid.width)
2885                 {
2886                         // if the new mode would be a worse match in height, skip it
2887                         if (fabs(video_resolutions[i].height - vid.height) > fabs(video_resolutions[video_resolution].height - vid.height))
2888                                 continue;
2889                         // if it is equal in width and height, check pixel aspect
2890                         if (video_resolutions[i].height == vid.height && video_resolutions[video_resolution].height == vid.height)
2891                         {
2892                                 // if the new mode would be a worse match in pixel aspect, skip it
2893                                 if (fabs(video_resolutions[i].pixelheight - vid_pixelheight.value) > fabs(video_resolutions[video_resolution].pixelheight - vid_pixelheight.value))
2894                                         continue;
2895                                 // if it is equal in everything, skip it (prefer earlier modes)
2896                                 if (video_resolutions[i].pixelheight == vid_pixelheight.value && video_resolutions[video_resolution].pixelheight == vid_pixelheight.value)
2897                                         continue;
2898                                 // better match for width, height, and pixel aspect
2899                                 video_resolution = i;
2900                         }
2901                         else // better match for width and height
2902                                 video_resolution = i;
2903                 }
2904                 else // better match for width
2905                         video_resolution = i;
2906         }
2907 }
2908
2909
2910 static void M_Video_Draw (void)
2911 {
2912         cachepic_t      *p;
2913
2914         M_Background(320, 200);
2915
2916         M_DrawPic(16, 4, "gfx/qplaque");
2917         p = Draw_CachePic("gfx/vidmodes", true);
2918         M_DrawPic((320-p->width)/2, 4, "gfx/vidmodes");
2919
2920         // Current Resolution
2921         M_Print(16, video_cursor_table[0], "    Current Resolution");
2922         if (vid_supportrefreshrate && vid.fullscreen)
2923                 M_Print(220, video_cursor_table[0], va("%dx%d %dhz", vid.width, vid.height, vid.refreshrate));
2924         else
2925                 M_Print(220, video_cursor_table[0], va("%dx%d", vid.width, vid.height));
2926
2927         // Proposed Resolution
2928         M_Print(16, video_cursor_table[1], "        New Resolution");
2929         M_Print(220, video_cursor_table[1], va("%dx%d", video_resolutions[video_resolution].width, video_resolutions[video_resolution].height));
2930         M_Print(96, video_cursor_table[1] + 8, va("Type: %s", video_resolutions[video_resolution].type));
2931
2932         // Bits per pixel
2933         M_Print(16, video_cursor_table[2], "        Bits per pixel");
2934         M_Print(220, video_cursor_table[2], (vid_bitsperpixel.integer == 32) ? "32" : "16");
2935
2936         // Refresh Rate
2937         M_ItemPrint(16, video_cursor_table[3], "          Refresh Rate", vid_supportrefreshrate);
2938         M_DrawSlider(220, video_cursor_table[3], vid_refreshrate.integer, 60, 150);
2939
2940         // Fullscreen
2941         M_Print(16, video_cursor_table[4], "            Fullscreen");
2942         M_DrawCheckbox(220, video_cursor_table[4], vid_fullscreen.integer);
2943
2944         // "Apply" button
2945         M_Print(220, video_cursor_table[5], "Apply");
2946
2947         // Vertical Sync
2948         M_ItemPrint(16, video_cursor_table[6], "         Vertical Sync", gl_videosyncavailable);
2949         M_DrawCheckbox(220, video_cursor_table[6], vid_vsync.integer);
2950
2951         // Cursor
2952         M_DrawCharacter(200, video_cursor_table[video_cursor], 12+((int)(realtime*4)&1));
2953 }
2954
2955
2956 static void M_Menu_Video_AdjustSliders (int dir)
2957 {
2958         S_LocalSound ("sound/misc/menu3.wav");
2959
2960         switch (video_cursor)
2961         {
2962                 // Resolution
2963                 case 1:
2964                 {
2965                         int r;
2966                         for(r = 0;r < VID_RES_COUNT;r++)
2967                         {
2968                                 video_resolution += dir;
2969                                 if (video_resolution >= VID_RES_COUNT)
2970                                         video_resolution = 0;
2971                                 if (video_resolution < 0)
2972                                         video_resolution = VID_RES_COUNT - 1;
2973                                 if (video_resolutions[video_resolution].width >= vid_minwidth.integer && video_resolutions[video_resolution].height >= vid_minheight.integer)
2974                                         break;
2975                         }
2976                         break;
2977                 }
2978
2979                 // Bits per pixel
2980                 case 2:
2981                         Cvar_SetValueQuick (&vid_bitsperpixel, (vid_bitsperpixel.integer == 32) ? 16 : 32);
2982                         break;
2983                 // Refresh Rate
2984                 case 3:
2985                         Cvar_SetValueQuick (&vid_refreshrate, vid_refreshrate.integer + dir);
2986                         break;
2987                 case 4:
2988                         Cvar_SetValueQuick (&vid_fullscreen, !vid_fullscreen.integer);
2989                         break;
2990
2991                 case 6:
2992                         Cvar_SetValueQuick (&vid_vsync, !vid_vsync.integer);
2993                         break;
2994         }
2995 }
2996
2997
2998 static void M_Video_Key (int key, char ascii)
2999 {
3000         switch (key)
3001         {
3002                 case K_ESCAPE:
3003                         // vid_shared.c has a copy of the current video config. We restore it
3004                         Cvar_SetValueQuick(&vid_fullscreen, vid.fullscreen);
3005                         Cvar_SetValueQuick(&vid_bitsperpixel, vid.bitsperpixel);
3006                         if (vid_supportrefreshrate)
3007                                 Cvar_SetValueQuick(&vid_refreshrate, vid.refreshrate);
3008
3009                         S_LocalSound ("sound/misc/menu1.wav");
3010                         M_Menu_Options_f ();
3011                         break;
3012
3013                 case K_ENTER:
3014                         m_entersound = true;
3015                         switch (video_cursor)
3016                         {
3017                                 case 5:
3018                                         Cvar_SetValueQuick (&vid_width, video_resolutions[video_resolution].width);
3019                                         Cvar_SetValueQuick (&vid_height, video_resolutions[video_resolution].height);
3020                                         Cvar_SetValueQuick (&vid_conwidth, video_resolutions[video_resolution].conwidth);
3021                                         Cvar_SetValueQuick (&vid_conheight, video_resolutions[video_resolution].conheight);
3022                                         Cvar_SetValueQuick (&vid_pixelheight, video_resolutions[video_resolution].pixelheight);
3023                                         Cbuf_AddText ("vid_restart\n");
3024                                         M_Menu_Options_f ();
3025                                         break;
3026                                 default:
3027                                         M_Menu_Video_AdjustSliders (1);
3028                         }
3029                         break;
3030
3031                 case K_UPARROW:
3032                         S_LocalSound ("sound/misc/menu1.wav");
3033                         video_cursor--;
3034                         if (video_cursor < 0)
3035                                 video_cursor = VIDEO_ITEMS-1;
3036                         break;
3037
3038                 case K_DOWNARROW:
3039                         S_LocalSound ("sound/misc/menu1.wav");
3040                         video_cursor++;
3041                         if (video_cursor >= VIDEO_ITEMS)
3042                                 video_cursor = 0;
3043                         break;
3044
3045                 case K_LEFTARROW:
3046                         M_Menu_Video_AdjustSliders (-1);
3047                         break;
3048
3049                 case K_RIGHTARROW:
3050                         M_Menu_Video_AdjustSliders (1);
3051                         break;
3052         }
3053 }
3054
3055 //=============================================================================
3056 /* HELP MENU */
3057
3058 static int              help_page;
3059 #define NUM_HELP_PAGES  6
3060
3061
3062 void M_Menu_Help_f (void)
3063 {
3064         key_dest = key_menu;
3065         m_state = m_help;
3066         m_entersound = true;
3067         help_page = 0;
3068 }
3069
3070
3071
3072 static void M_Help_Draw (void)
3073 {
3074         M_Background(320, 200);
3075         M_DrawPic (0, 0, va("gfx/help%i", help_page));
3076 }
3077
3078
3079 static void M_Help_Key (int key, char ascii)
3080 {
3081         switch (key)
3082         {
3083         case K_ESCAPE:
3084                 M_Menu_Main_f ();
3085                 break;
3086
3087         case K_UPARROW:
3088         case K_RIGHTARROW:
3089                 m_entersound = true;
3090                 if (++help_page >= NUM_HELP_PAGES)
3091                         help_page = 0;
3092                 break;
3093
3094         case K_DOWNARROW:
3095         case K_LEFTARROW:
3096                 m_entersound = true;
3097                 if (--help_page < 0)
3098                         help_page = NUM_HELP_PAGES-1;
3099                 break;
3100         }
3101
3102 }
3103
3104 //=============================================================================
3105 /* CEDITS MENU */
3106
3107 void M_Menu_Credits_f (void)
3108 {
3109         key_dest = key_menu;
3110         m_state = m_credits;
3111         m_entersound = true;
3112 }
3113
3114
3115
3116 static void M_Credits_Draw (void)
3117 {
3118         M_Background(640, 480);
3119         M_DrawPic (0, 0, "gfx/creditsmiddle");
3120         M_Print (640/2 - 14/2*8, 236, "Coming soon...");
3121         M_DrawPic (0, 0, "gfx/creditstop");
3122         M_DrawPic (0, 433, "gfx/creditsbottom");
3123 }
3124
3125
3126 static void M_Credits_Key (int key, char ascii)
3127 {
3128                 M_Menu_Main_f ();
3129 }
3130
3131 //=============================================================================
3132 /* QUIT MENU */
3133
3134 static char *m_quit_message[9];
3135 static int              m_quit_prevstate;
3136 static qboolean wasInMenus;
3137
3138
3139 static int M_QuitMessage(char *line1, char *line2, char *line3, char *line4, char *line5, char *line6, char *line7, char *line8)
3140 {
3141         m_quit_message[0] = line1;
3142         m_quit_message[1] = line2;
3143         m_quit_message[2] = line3;
3144         m_quit_message[3] = line4;
3145         m_quit_message[4] = line5;
3146         m_quit_message[5] = line6;
3147         m_quit_message[6] = line7;
3148         m_quit_message[7] = line8;
3149         m_quit_message[8] = NULL;
3150         return 1;
3151 }
3152
3153 static int M_ChooseQuitMessage(int request)
3154 {
3155         if (m_missingdata)
3156         {
3157                 // frag related quit messages are pointless for a fallback menu, so use something generic
3158                 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3159                 return 0;
3160         }
3161         switch (gamemode)
3162         {
3163         case GAME_NORMAL:
3164         case GAME_HIPNOTIC:
3165         case GAME_ROGUE:
3166         case GAME_NEHAHRA:
3167         case GAME_DEFEATINDETAIL2:
3168                 if (request-- == 0) return M_QuitMessage("Are you gonna quit","this game just like","everything else?",NULL,NULL,NULL,NULL,NULL);
3169                 if (request-- == 0) return M_QuitMessage("Milord, methinks that","thou art a lowly","quitter. Is this true?",NULL,NULL,NULL,NULL,NULL);
3170                 if (request-- == 0) return M_QuitMessage("Do I need to bust your","face open for trying","to quit?",NULL,NULL,NULL,NULL,NULL);
3171                 if (request-- == 0) return M_QuitMessage("Man, I oughta smack you","for trying to quit!","Press Y to get","smacked out.",NULL,NULL,NULL,NULL);
3172                 if (request-- == 0) return M_QuitMessage("Press Y to quit like a","big loser in life.","Press N to stay proud","and successful!",NULL,NULL,NULL,NULL);
3173                 if (request-- == 0) return M_QuitMessage("If you press Y to","quit, I will summon","Satan all over your","hard drive!",NULL,NULL,NULL,NULL);
3174                 if (request-- == 0) return M_QuitMessage("Um, Asmodeus dislikes","his children trying to","quit. Press Y to return","to your Tinkertoys.",NULL,NULL,NULL,NULL);
3175                 if (request-- == 0) return M_QuitMessage("If you quit now, I'll","throw a blanket-party","for you next time!",NULL,NULL,NULL,NULL,NULL);
3176                 break;
3177         case GAME_GOODVSBAD2:
3178                 if (request-- == 0) return M_QuitMessage("Press Yes To Quit","...","Yes",NULL,NULL,NULL,NULL,NULL);
3179                 if (request-- == 0) return M_QuitMessage("Do you really want to","Quit?","Play Good vs bad 3!",NULL,NULL,NULL,NULL,NULL);
3180                 if (request-- == 0) return M_QuitMessage("All your quit are","belong to long duck","dong",NULL,NULL,NULL,NULL,NULL);
3181                 if (request-- == 0) return M_QuitMessage("Press Y to quit","","But are you too legit?",NULL,NULL,NULL,NULL,NULL);
3182                 if (request-- == 0) return M_QuitMessage("This game was made by","e@chip-web.com","It is by far the best","game ever made.",NULL,NULL,NULL,NULL);
3183                 if (request-- == 0) return M_QuitMessage("Even I really dont","know of a game better","Press Y to quit","like rougue chedder",NULL,NULL,NULL,NULL);
3184                 if (request-- == 0) return M_QuitMessage("After you stop playing","tell the guys who made","counterstrike to just","kill themselves now",NULL,NULL,NULL,NULL);
3185                 if (request-- == 0) return M_QuitMessage("Press Y to exit to DOS","","SSH login as user Y","to exit to Linux",NULL,NULL,NULL,NULL);
3186                 if (request-- == 0) return M_QuitMessage("Press Y like you","were waanderers","from Ys'",NULL,NULL,NULL,NULL,NULL);
3187                 if (request-- == 0) return M_QuitMessage("This game was made in","Nippon like the SS","announcer's saying ipon",NULL,NULL,NULL,NULL,NULL);
3188                 if (request-- == 0) return M_QuitMessage("you","want to quit?",NULL,NULL,NULL,NULL,NULL,NULL);
3189                 if (request-- == 0) return M_QuitMessage("Please stop playing","this stupid game",NULL,NULL,NULL,NULL,NULL,NULL);
3190                 break;
3191         case GAME_BATTLEMECH:
3192                 if (request-- == 0) return M_QuitMessage("? WHY ?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3193                 if (request-- == 0) return M_QuitMessage("Leave now and your mech is scrap!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3194                 if (request-- == 0) return M_QuitMessage("Accept Defeat?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3195                 if (request-- == 0) return M_QuitMessage("Wait! There are more mechs to destroy!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3196                 if (request-- == 0) return M_QuitMessage("Where's your bloodlust?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3197                 if (request-- == 0) return M_QuitMessage("Your mech here is way more impressive","than your car out there...","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL);
3198                 if (request-- == 0) return M_QuitMessage("Quitting won't reduce your debt","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3199                 break;
3200         case GAME_OPENQUARTZ:
3201                 if (request-- == 0) return M_QuitMessage("There is nothing like free beer!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3202                 if (request-- == 0) return M_QuitMessage("GNU is not Unix!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3203                 if (request-- == 0) return M_QuitMessage("You prefer free beer over free speech?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3204                 if (request-- == 0) return M_QuitMessage("Is OpenQuartz Propaganda?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3205                 break;
3206         default:
3207                 if (request-- == 0) return M_QuitMessage("Tired of fragging already?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3208                 if (request-- == 0) return M_QuitMessage("Quit now and forfeit your bodycount?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3209                 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3210                 if (request-- == 0) return M_QuitMessage("Off to do something constructive?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3211                 break;
3212         }
3213         return 0;
3214 };
3215
3216 void M_Menu_Quit_f (void)
3217 {
3218         int n;
3219         if (m_state == m_quit)
3220                 return;
3221         wasInMenus = (key_dest == key_menu);
3222         key_dest = key_menu;
3223         m_quit_prevstate = m_state;
3224         m_state = m_quit;
3225         m_entersound = true;
3226         // count how many there are
3227         for (n = 1;M_ChooseQuitMessage(n);n++);
3228         // choose one
3229         M_ChooseQuitMessage(rand() % n);
3230 }
3231
3232
3233 static void M_Quit_Key (int key, char ascii)
3234 {
3235         switch (key)
3236         {
3237         case K_ESCAPE:
3238         case 'n':
3239         case 'N':
3240                 if (wasInMenus)
3241                 {
3242                         m_state = (enum m_state_e)m_quit_prevstate;
3243                         m_entersound = true;
3244                 }
3245                 else
3246                 {
3247                         key_dest = key_game;
3248                         m_state = m_none;
3249                 }
3250                 break;
3251
3252         case 'Y':
3253         case 'y':
3254                 Host_Quit_f ();
3255                 break;
3256
3257         default:
3258                 break;
3259         }
3260 }
3261
3262 static void M_Quit_Draw (void)
3263 {
3264         int i, l, linelength, firstline, lastline, lines;
3265         for (i = 0, linelength = 0, firstline = 9999, lastline = -1;m_quit_message[i];i++)
3266         {
3267                 if ((l = (int)strlen(m_quit_message[i])))
3268                 {
3269                         if (firstline > i)
3270                                 firstline = i;
3271                         if (lastline < i)
3272                                 lastline = i;
3273                         if (linelength < l)
3274                                 linelength = l;
3275                 }
3276         }
3277         lines = (lastline - firstline) + 1;
3278         M_Background(linelength * 8 + 16, lines * 8 + 16);
3279         if (!m_missingdata) //since this is a fallback menu for missing data, it is very hard to read with the box
3280                 M_DrawTextBox(0, 0, linelength, lines); //this is less obtrusive than hacking up the M_DrawTextBox function
3281         for (i = 0, l = firstline;i < lines;i++, l++)
3282                 M_Print(8 + 4 * (linelength - strlen(m_quit_message[l])), 8 + 8 * i, m_quit_message[l]);
3283 }
3284
3285 //=============================================================================
3286 /* LAN CONFIG MENU */
3287
3288 static int              lanConfig_cursor = -1;
3289 static int              lanConfig_cursor_table [] = {56, 76, 84, 120};
3290 #define NUM_LANCONFIG_CMDS      4
3291
3292 static int      lanConfig_port;
3293 static char     lanConfig_portname[6];
3294 static char     lanConfig_joinname[22];
3295
3296 void M_Menu_LanConfig_f (void)
3297 {
3298         key_dest = key_menu;
3299         m_state = m_lanconfig;
3300         m_entersound = true;
3301         if (lanConfig_cursor == -1)
3302         {
3303                 if (JoiningGame)
3304                         lanConfig_cursor = 1;
3305         }
3306         if (StartingGame)
3307                 lanConfig_cursor = 1;
3308         lanConfig_port = 26000;
3309         sprintf(lanConfig_portname, "%u", (unsigned int) lanConfig_port);
3310
3311         M_Update_Return_Reason("");
3312 }
3313
3314
3315 static void M_LanConfig_Draw (void)
3316 {
3317         cachepic_t      *p;
3318         int             basex;
3319         char    *startJoin;
3320         char    *protocol;
3321
3322         M_Background(320, 200);
3323
3324         M_DrawPic (16, 4, "gfx/qplaque");
3325         p = Draw_CachePic ("gfx/p_multi", true);
3326         basex = (320-p->width)/2;
3327         M_DrawPic (basex, 4, "gfx/p_multi");
3328
3329         if (StartingGame)
3330                 startJoin = "New Game";
3331         else
3332                 startJoin = "Join Game";
3333         protocol = "TCP/IP";
3334         M_Print(basex, 32, va ("%s - %s", startJoin, protocol));
3335         basex += 8;
3336
3337         M_Print(basex, lanConfig_cursor_table[0], "Port");
3338         M_DrawTextBox (basex+8*8, lanConfig_cursor_table[0]-8, 6, 1);
3339         M_Print(basex+9*8, lanConfig_cursor_table[0], lanConfig_portname);
3340
3341         if (JoiningGame)
3342         {
3343                 M_Print(basex, lanConfig_cursor_table[1], "Search for DarkPlaces games...");
3344                 M_Print(basex, lanConfig_cursor_table[2], "Search for QuakeWorld games...");
3345                 M_Print(basex, lanConfig_cursor_table[3]-16, "Join game at:");
3346                 M_DrawTextBox (basex+8, lanConfig_cursor_table[3]-8, 22, 1);
3347                 M_Print(basex+16, lanConfig_cursor_table[3], lanConfig_joinname);
3348         }
3349         else
3350         {
3351                 M_DrawTextBox (basex, lanConfig_cursor_table[1]-8, 2, 1);
3352                 M_Print(basex+8, lanConfig_cursor_table[1], "OK");
3353         }
3354
3355         M_DrawCharacter (basex-8, lanConfig_cursor_table [lanConfig_cursor], 12+((int)(realtime*4)&1));
3356
3357         if (lanConfig_cursor == 0)
3358                 M_DrawCharacter (basex+9*8 + 8*strlen(lanConfig_portname), lanConfig_cursor_table [lanConfig_cursor], 10+((int)(realtime*4)&1));
3359
3360         if (lanConfig_cursor == 3)
3361                 M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [lanConfig_cursor], 10+((int)(realtime*4)&1));
3362
3363         if (*m_return_reason)
3364                 M_Print(basex, 168, m_return_reason);
3365 }
3366
3367
3368 static void M_LanConfig_Key (int key, char ascii)
3369 {
3370         int             l;
3371
3372         switch (key)
3373         {
3374         case K_ESCAPE:
3375                 M_Menu_MultiPlayer_f ();
3376                 break;
3377
3378         case K_UPARROW:
3379                 S_LocalSound ("sound/misc/menu1.wav");
3380                 lanConfig_cursor--;
3381                 if (lanConfig_cursor < 0)
3382                         lanConfig_cursor = NUM_LANCONFIG_CMDS-1;
3383                 // when in start game menu, skip the unused search qw servers item
3384                 if (StartingGame && lanConfig_cursor == 2)
3385                         lanConfig_cursor = 1;
3386                 break;
3387
3388         case K_DOWNARROW:
3389                 S_LocalSound ("sound/misc/menu1.wav");
3390                 lanConfig_cursor++;
3391                 if (lanConfig_cursor >= NUM_LANCONFIG_CMDS)
3392                         lanConfig_cursor = 0;
3393                 // when in start game menu, skip the unused search qw servers item
3394                 if (StartingGame && lanConfig_cursor == 1)
3395                         lanConfig_cursor = 2;
3396                 break;
3397
3398         case K_ENTER:
3399                 if (lanConfig_cursor == 0)
3400                         break;
3401
3402                 m_entersound = true;
3403
3404                 Cbuf_AddText ("stopdemo\n");
3405
3406                 Cvar_SetValue("port", lanConfig_port);
3407
3408                 if (lanConfig_cursor == 1 || lanConfig_cursor == 2)
3409                 {
3410                         if (StartingGame)
3411                         {
3412                                 M_Menu_GameOptions_f ();
3413                                 break;
3414                         }
3415                         M_Menu_ServerList_f();
3416                         break;
3417                 }
3418
3419                 if (lanConfig_cursor == 3)
3420                         Cbuf_AddText ( va ("connect \"%s\"\n", lanConfig_joinname) );
3421                 break;
3422
3423         case K_BACKSPACE:
3424                 if (lanConfig_cursor == 0)
3425                 {
3426                         if (strlen(lanConfig_portname))
3427                                 lanConfig_portname[strlen(lanConfig_portname)-1] = 0;
3428                 }
3429
3430                 if (lanConfig_cursor == 3)
3431                 {
3432                         if (strlen(lanConfig_joinname))
3433                                 lanConfig_joinname[strlen(lanConfig_joinname)-1] = 0;
3434                 }
3435                 break;
3436
3437         default:
3438                 if (ascii < 32)
3439                         break;
3440
3441                 if (lanConfig_cursor == 3)
3442                 {
3443                         l = (int)strlen(lanConfig_joinname);
3444                         if (l < 21)
3445                         {
3446                                 lanConfig_joinname[l+1] = 0;
3447                                 lanConfig_joinname[l] = ascii;
3448                         }
3449                 }
3450
3451                 if (ascii < '0' || ascii > '9')
3452                         break;
3453                 if (lanConfig_cursor == 0)
3454                 {
3455                         l = (int)strlen(lanConfig_portname);
3456                         if (l < 5)
3457                         {
3458                                 lanConfig_portname[l+1] = 0;
3459                                 lanConfig_portname[l] = ascii;
3460                         }
3461                 }
3462         }
3463
3464         if (StartingGame && lanConfig_cursor == 3)
3465         {
3466                 if (key == K_UPARROW)
3467                         lanConfig_cursor = 1;
3468                 else
3469                         lanConfig_cursor = 0;
3470         }
3471
3472         l =  atoi(lanConfig_portname);
3473         if (l <= 65535)
3474                 lanConfig_port = l;
3475         sprintf(lanConfig_portname, "%u", (unsigned int) lanConfig_port);
3476 }
3477
3478 //=============================================================================
3479 /* GAME OPTIONS MENU */
3480
3481 typedef struct level_s
3482 {
3483         char    *name;
3484         char    *description;
3485 } level_t;
3486
3487 typedef struct episode_s
3488 {
3489         char    *description;
3490         int             firstLevel;
3491         int             levels;
3492 } episode_t;
3493
3494 typedef struct gamelevels_s
3495 {
3496         char *gamename;
3497         level_t *levels;
3498         episode_t *episodes;
3499         int numepisodes;
3500 }
3501 gamelevels_t;
3502
3503 static level_t quakelevels[] =
3504 {
3505         {"start", "Entrance"},  // 0
3506
3507         {"e1m1", "Slipgate Complex"},                           // 1
3508         {"e1m2", "Castle of the Damned"},
3509         {"e1m3", "The Necropolis"},
3510         {"e1m4", "The Grisly Grotto"},
3511         {"e1m5", "Gloom Keep"},
3512         {"e1m6", "The Door To Chthon"},
3513         {"e1m7", "The House of Chthon"},
3514         {"e1m8", "Ziggurat Vertigo"},
3515
3516         {"e2m1", "The Installation"},                           // 9
3517         {"e2m2", "Ogre Citadel"},
3518         {"e2m3", "Crypt of Decay"},
3519         {"e2m4", "The Ebon Fortress"},
3520         {"e2m5", "The Wizard's Manse"},
3521         {"e2m6", "The Dismal Oubliette"},
3522         {"e2m7", "Underearth"},
3523
3524         {"e3m1", "Termination Central"},                        // 16
3525         {"e3m2", "The Vaults of Zin"},
3526         {"e3m3", "The Tomb of Terror"},
3527         {"e3m4", "Satan's Dark Delight"},
3528         {"e3m5", "Wind Tunnels"},
3529         {"e3m6", "Chambers of Torment"},
3530         {"e3m7", "The Haunted Halls"},
3531
3532         {"e4m1", "The Sewage System"},                          // 23
3533         {"e4m2", "The Tower of Despair"},
3534         {"e4m3", "The Elder God Shrine"},
3535         {"e4m4", "The Palace of Hate"},
3536         {"e4m5", "Hell's Atrium"},
3537         {"e4m6", "The Pain Maze"},
3538         {"e4m7", "Azure Agony"},
3539         {"e4m8", "The Nameless City"},
3540
3541         {"end", "Shub-Niggurath's Pit"},                        // 31
3542
3543         {"dm1", "Place of Two Deaths"},                         // 32
3544         {"dm2", "Claustrophobopolis"},
3545         {"dm3", "The Abandoned Base"},
3546         {"dm4", "The Bad Place"},
3547         {"dm5", "The Cistern"},
3548         {"dm6", "The Dark Zone"}
3549 };
3550
3551 static episode_t quakeepisodes[] =
3552 {
3553         {"Welcome to Quake", 0, 1},
3554         {"Doomed Dimension", 1, 8},
3555         {"Realm of Black Magic", 9, 7},
3556         {"Netherworld", 16, 7},
3557         {"The Elder World", 23, 8},
3558         {"Final Level", 31, 1},
3559         {"Deathmatch Arena", 32, 6}
3560 };
3561
3562  //MED 01/06/97 added hipnotic levels
3563 static level_t     hipnoticlevels[] =
3564 {
3565    {"start", "Command HQ"},  // 0
3566
3567    {"hip1m1", "The Pumping Station"},          // 1
3568    {"hip1m2", "Storage Facility"},
3569    {"hip1m3", "The Lost Mine"},
3570    {"hip1m4", "Research Facility"},
3571    {"hip1m5", "Military Complex"},
3572
3573    {"hip2m1", "Ancient Realms"},          // 6
3574    {"hip2m2", "The Black Cathedral"},
3575    {"hip2m3", "The Catacombs"},
3576    {"hip2m4", "The Crypt"},
3577    {"hip2m5", "Mortum's Keep"},
3578    {"hip2m6", "The Gremlin's Domain"},
3579
3580    {"hip3m1", "Tur Torment"},       // 12
3581    {"hip3m2", "Pandemonium"},
3582    {"hip3m3", "Limbo"},
3583    {"hip3m4", "The Gauntlet"},
3584
3585    {"hipend", "Armagon's Lair"},       // 16
3586
3587    {"hipdm1", "The Edge of Oblivion"}           // 17
3588 };
3589
3590 //MED 01/06/97  added hipnotic episodes
3591 static episode_t   hipnoticepisodes[] =
3592 {
3593    {"Scourge of Armagon", 0, 1},
3594    {"Fortress of the Dead", 1, 5},
3595    {"Dominion of Darkness", 6, 6},
3596    {"The Rift", 12, 4},
3597    {"Final Level", 16, 1},
3598    {"Deathmatch Arena", 17, 1}
3599 };
3600
3601 //PGM 01/07/97 added rogue levels
3602 //PGM 03/02/97 added dmatch level
3603 static level_t          roguelevels[] =
3604 {
3605         {"start",       "Split Decision"},
3606         {"r1m1",        "Deviant's Domain"},
3607         {"r1m2",        "Dread Portal"},
3608         {"r1m3",        "Judgement Call"},
3609         {"r1m4",        "Cave of Death"},
3610         {"r1m5",        "Towers of Wrath"},
3611         {"r1m6",        "Temple of Pain"},
3612         {"r1m7",        "Tomb of the Overlord"},
3613         {"r2m1",        "Tempus Fugit"},
3614         {"r2m2",        "Elemental Fury I"},
3615         {"r2m3",        "Elemental Fury II"},
3616         {"r2m4",        "Curse of Osiris"},
3617         {"r2m5",        "Wizard's Keep"},
3618         {"r2m6",        "Blood Sacrifice"},
3619         {"r2m7",        "Last Bastion"},
3620         {"r2m8",        "Source of Evil"},
3621         {"ctf1",    "Division of Change"}
3622 };
3623
3624 //PGM 01/07/97 added rogue episodes
3625 //PGM 03/02/97 added dmatch episode
3626 static episode_t        rogueepisodes[] =
3627 {
3628         {"Introduction", 0, 1},
3629         {"Hell's Fortress", 1, 7},
3630         {"Corridors of Time", 8, 8},
3631         {"Deathmatch Arena", 16, 1}
3632 };
3633
3634 static level_t          nehahralevels[] =
3635 {
3636         {"nehstart",    "Welcome to Nehahra"},
3637         {"neh1m1",      "Forge City1: Slipgates"},
3638         {"neh1m2",      "Forge City2: Boiler"},
3639         {"neh1m3",      "Forge City3: Escape"},
3640         {"neh1m4",      "Grind Core"},
3641         {"neh1m5",      "Industrial Silence"},
3642         {"neh1m6",      "Locked-Up Anger"},
3643         {"neh1m7",      "Wanderer of the Wastes"},
3644         {"neh1m8",      "Artemis System Net"},
3645         {"neh1m9",      "To the Death"},
3646         {"neh2m1",      "The Gates of Ghoro"},
3647         {"neh2m2",      "Sacred Trinity"},
3648         {"neh2m3",      "Realm of the Ancients"},
3649         {"neh2m4",      "Temple of the Ancients"},
3650         {"neh2m5",      "Dreams Made Flesh"},
3651         {"neh2m6",      "Your Last Cup of Sorrow"},
3652         {"nehsec",      "Ogre's Bane"},
3653         {"nehahra",     "Nehahra's Den"},
3654         {"nehend",      "Quintessence"}
3655 };
3656
3657 static episode_t        nehahraepisodes[] =
3658 {
3659         {"Welcome to Nehahra", 0, 1},
3660         {"The Fall of Forge", 1, 9},
3661         {"The Outlands", 10, 7},
3662         {"Dimension of the Lost", 17, 2}
3663 };
3664
3665 // Map list for Transfusion
3666 static level_t          transfusionlevels[] =
3667 {
3668         {"e1m1",                "Cradle to Grave"},
3669         {"e1m2",                "Wrong Side of the Tracks"},
3670         {"e1m3",                "Phantom Express"},
3671         {"e1m4",                "Dark Carnival"},
3672         {"e1m5",                "Hallowed Grounds"},
3673         {"e1m6",                "The Great Temple"},
3674         {"e1m7",                "Altar of Stone"},
3675         {"e1m8",                "House of Horrors"},
3676
3677         {"e2m1",                "Shipwrecked"},
3678         {"e2m2",                "The Lumber Mill"},
3679         {"e2m3",                "Rest for the Wicked"},
3680         {"e2m4",                "The Overlooked Hotel"},
3681         {"e2m5",                "The Haunting"},
3682         {"e2m6",                "The Cold Rush"},
3683         {"e2m7",                "Bowels of the Earth"},
3684         {"e2m8",                "The Lair of Shial"},
3685         {"e2m9",                "Thin Ice"},
3686
3687         {"e3m1",                "Ghost Town"},
3688         {"e3m2",                "The Siege"},
3689         {"e3m3",                "Raw Sewage"},
3690         {"e3m4",                "The Sick Ward"},
3691         {"e3m5",                "Spare Parts"},
3692         {"e3m6",                "Monster Bait"},
3693         {"e3m7",                "The Pit of Cerberus"},
3694         {"e3m8",                "Catacombs"},
3695
3696         {"e4m1",                "Butchery Loves Company"},
3697         {"e4m2",                "Breeding Grounds"},
3698         {"e4m3",                "Charnel House"},
3699         {"e4m4",                "Crystal Lake"},
3700         {"e4m5",                "Fire and Brimstone"},
3701         {"e4m6",                "The Ganglion Depths"},
3702         {"e4m7",                "In the Flesh"},
3703         {"e4m8",                "The Hall of the Epiphany"},
3704         {"e4m9",                "Mall of the Dead"},
3705
3706         {"bb1",                 "The Stronghold"},
3707         {"bb2",                 "Winter Wonderland"},
3708         {"bb3",                 "Bodies"},
3709         {"bb4",                 "The Tower"},
3710         {"bb5",                 "Click!"},
3711         {"bb6",                 "Twin Fortress"},
3712         {"bb7",                 "Midgard"},
3713         {"bb8",                 "Fun With Heads"},
3714         {"dm1",                 "Monolith Building 11"},
3715         {"dm2",                 "Power!"},
3716         {"dm3",                 "Area 15"},
3717
3718         {"e6m1",                "Welcome to Your Life"},
3719         {"e6m2",                "They Are Here"},
3720         {"e6m3",                "Public Storage"},
3721         {"e6m4",                "Aqueducts"},
3722         {"e6m5",                "The Ruined Temple"},
3723         {"e6m6",                "Forbidden Rituals"},
3724         {"e6m7",                "The Dungeon"},
3725         {"e6m8",                "Beauty and the Beast"},
3726         {"e6m9",                "Forgotten Catacombs"},
3727
3728         {"cp01",                "Boat Docks"},
3729         {"cp02",                "Old Opera House"},
3730         {"cp03",                "Gothic Library"},
3731         {"cp04",                "Lost Monastery"},
3732         {"cp05",                "Steamboat"},
3733         {"cp06",                "Graveyard"},
3734         {"cp07",                "Mountain Pass"},
3735         {"cp08",                "Abysmal Mine"},
3736         {"cp09",                "Castle"},
3737         {"cps1",                "Boggy Creek"},
3738
3739         {"cpbb01",              "Crypt of Despair"},
3740         {"cpbb02",              "Pits of Blood"},
3741         {"cpbb03",              "Unholy Cathedral"},
3742         {"cpbb04",              "Deadly Inspirations"},
3743
3744         {"b2a15",               "Area 15 (B2)"},
3745         {"b2bodies",    "BB_Bodies (B2)"},
3746         {"b2cabana",    "BB_Cabana"},
3747         {"b2power",             "BB_Power"},
3748         {"barena",              "Blood Arena"},
3749         {"bkeep",               "Blood Keep"},
3750         {"bstar",               "Brown Star"},
3751         {"crypt",               "The Crypt"},
3752
3753         {"bb3_2k1",             "Bodies Infusion"},
3754         {"captasao",    "Captasao"},
3755         {"curandero",   "Curandero"},
3756         {"dcamp",               "DeathCamp"},
3757         {"highnoon",    "HighNoon"},
3758         {"qbb1",                "The Confluence"},
3759         {"qbb2",                "KathartiK"},
3760         {"qbb3",                "Caleb's Woodland Retreat"},
3761         {"zoo",                 "Zoo"},
3762
3763         {"dranzbb6",    "Black Coffee"},
3764         {"fragm",               "Frag'M"},
3765         {"maim",                "Maim"},
3766         {"qe1m7",               "The House of Chthon"},
3767         {"qdm1",                "Place of Two Deaths"},
3768         {"qdm4",                "The Bad Place"},
3769         {"qdm5",                "The Cistern"},
3770         {"qmorbias",    "DM-Morbias"},
3771         {"simple",              "Dead Simple"}
3772 };
3773
3774 static episode_t        transfusionepisodes[] =
3775 {
3776         {"The Way of All Flesh", 0, 8},
3777         {"Even Death May Die", 8, 9},
3778         {"Farewell to Arms", 17, 8},
3779         {"Dead Reckoning", 25, 9},
3780         {"BloodBath", 34, 11},
3781         {"Post Mortem", 45, 9},
3782         {"Cryptic Passage", 54, 10},
3783         {"Cryptic BloodBath", 64, 4},
3784         {"Blood 2", 68, 8},
3785         {"Transfusion", 76, 9},
3786         {"Conversions", 85, 9}
3787 };
3788
3789 static level_t goodvsbad2levels[] =
3790 {
3791         {"rts", "Many Paths"},  // 0
3792         {"chess", "Chess, Scott Hess"},                         // 1
3793         {"dot", "Big Wall"},
3794         {"city2", "The Big City"},
3795         {"bwall", "0 G like Psychic TV"},
3796         {"snow", "Wireframed"},
3797         {"telep", "Infinite Falling"},
3798         {"faces", "Facing Bases"},
3799         {"island", "Adventure Islands"},
3800 };
3801
3802 static episode_t goodvsbad2episodes[] =
3803 {
3804         {"Levels? Bevels!", 0, 8},
3805 };
3806
3807 static level_t battlemechlevels[] =
3808 {
3809         {"start", "Parking Level"},
3810         {"dm1", "Hot Dump"},                        // 1
3811         {"dm2", "The Pits"},
3812         {"dm3", "Dimber Died"},
3813         {"dm4", "Fire in the Hole"},
3814         {"dm5", "Clubhouses"},
3815         {"dm6", "Army go Underground"},
3816 };
3817
3818 static episode_t battlemechepisodes[] =
3819 {
3820         {"Time for Battle", 0, 7},
3821 };
3822
3823 static level_t openquartzlevels[] =
3824 {
3825         {"start", "Welcome to Openquartz"},
3826
3827         {"void1", "The center of nowhere"},                        // 1
3828         {"void2", "The place with no name"},
3829         {"void3", "The lost supply base"},
3830         {"void4", "Past the outer limits"},
3831         {"void5", "Into the nonexistance"},
3832         {"void6", "Void walk"},
3833
3834         {"vtest", "Warp Central"},
3835         {"box", "The deathmatch box"},
3836         {"bunkers", "Void command"},
3837         {"house", "House of chaos"},
3838         {"office", "Overnight office kill"},
3839         {"am1", "The nameless chambers"},
3840 };
3841
3842 static episode_t openquartzepisodes[] =
3843 {
3844         {"Single Player", 0, 1},
3845         {"Void Deathmatch", 1, 6},
3846         {"Contrib", 7, 6},
3847 };
3848
3849 static level_t defeatindetail2levels[] =
3850 {
3851         {"atac3",       "River Crossing"},
3852         {"atac4",       "Canyon Chaos"},
3853         {"atac7",       "Desert Stormer"},
3854 };
3855
3856 static episode_t defeatindetail2episodes[] =
3857 {
3858         {"ATAC Campaign", 0, 3},
3859 };
3860
3861 static level_t prydonlevels[] =
3862 {
3863         {"curig2", "Capel Curig"},      // 0
3864
3865         {"tdastart", "Gateway"},                                // 1
3866 };
3867
3868 static episode_t prydonepisodes[] =
3869 {
3870         {"Prydon Gate", 0, 1},
3871         {"The Dark Age", 1, 1}
3872 };
3873
3874 static gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2};
3875 static gamelevels_t registeredquakegame = {"Quake", quakelevels, quakeepisodes, 7};
3876 static gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6};
3877 static gamelevels_t roguegame = {"Dissolution of Eternity", roguelevels, rogueepisodes, 4};
3878 static gamelevels_t nehahragame = {"Nehahra", nehahralevels, nehahraepisodes, 4};
3879 static gamelevels_t transfusiongame = {"Transfusion", transfusionlevels, transfusionepisodes, 11};
3880 static gamelevels_t goodvsbad2game = {"Good Vs. Bad 2", goodvsbad2levels, goodvsbad2episodes, 1};
3881 static gamelevels_t battlemechgame = {"Battlemech", battlemechlevels, battlemechepisodes, 1};
3882 static gamelevels_t openquartzgame = {"OpenQuartz", openquartzlevels, openquartzepisodes, 3};
3883 static gamelevels_t defeatindetail2game = {"Defeat In Detail 2", defeatindetail2levels, defeatindetail2episodes, 1};
3884 static gamelevels_t prydongame = {"Prydon Gate", prydonlevels, prydonepisodes, 2};
3885
3886 typedef struct gameinfo_s
3887 {
3888         gamemode_t gameid;
3889         gamelevels_t *notregistered;
3890         gamelevels_t *registered;
3891 }
3892 gameinfo_t;
3893
3894 static gameinfo_t gamelist[] =
3895 {
3896         {GAME_NORMAL, &sharewarequakegame, &registeredquakegame},
3897         {GAME_HIPNOTIC, &hipnoticgame, &hipnoticgame},
3898         {GAME_ROGUE, &roguegame, &roguegame},
3899         {GAME_NEHAHRA, &nehahragame, &nehahragame},
3900         {GAME_TRANSFUSION, &transfusiongame, &transfusiongame},
3901         {GAME_GOODVSBAD2, &goodvsbad2game, &goodvsbad2game},
3902         {GAME_BATTLEMECH, &battlemechgame, &battlemechgame},
3903         {GAME_OPENQUARTZ, &openquartzgame, &openquartzgame},
3904         {GAME_DEFEATINDETAIL2, &defeatindetail2game, &defeatindetail2game},
3905         {GAME_PRYDON, &prydongame, &prydongame},
3906         {GAME_NORMAL, NULL, NULL} // terminator
3907 };
3908
3909 static gamelevels_t *lookupgameinfo(void)
3910 {
3911         int i = 0;
3912         while (gamelist[i].gameid != gamemode)
3913         {
3914                 if (gamelist[i].notregistered == NULL)
3915                 {
3916                         i = 0;
3917                         break;
3918                 }
3919                 i++;
3920         }
3921         if (registered.integer)
3922                 return gamelist[i].registered;
3923         else
3924                 return gamelist[i].notregistered;
3925 }
3926
3927 static int      startepisode;
3928 static int      startlevel;
3929 static int maxplayers;
3930 static qboolean m_serverInfoMessage = false;
3931 static double m_serverInfoMessageTime;
3932
3933 void M_Menu_GameOptions_f (void)
3934 {
3935         key_dest = key_menu;
3936         m_state = m_gameoptions;
3937         m_entersound = true;
3938         if (maxplayers == 0)
3939                 maxplayers = svs.maxclients;
3940         if (maxplayers < 2)
3941                 maxplayers = min(8, MAX_SCOREBOARD);
3942 }
3943
3944
3945 static int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 104, 112, 140, 160, 168};
3946 #define NUM_GAMEOPTIONS 12
3947 static int              gameoptions_cursor;
3948
3949 void M_GameOptions_Draw (void)
3950 {
3951         cachepic_t      *p;
3952         int             x;
3953         gamelevels_t *g;
3954
3955         M_Background(320, 200);
3956
3957         M_DrawPic (16, 4, "gfx/qplaque");
3958         p = Draw_CachePic ("gfx/p_multi", true);
3959         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
3960
3961         M_DrawTextBox (152, 32, 10, 1);
3962         M_Print(160, 40, "begin game");
3963
3964         M_Print(0, 56, "      Max players");
3965         M_Print(160, 56, va("%i", maxplayers) );
3966
3967         if (gamemode != GAME_GOODVSBAD2)
3968         {
3969                 M_Print(0, 64, "        Game Type");
3970                 if (gamemode == GAME_TRANSFUSION)
3971                 {
3972                         if (!coop.integer && !deathmatch.integer)
3973                                 Cvar_SetValue("deathmatch", 1);
3974                         if (deathmatch.integer == 0)
3975                                 M_Print(160, 64, "Cooperative");
3976                         else if (deathmatch.integer == 2)
3977                                 M_Print(160, 64, "Capture the Flag");
3978                         else
3979                                 M_Print(160, 64, "Blood Bath");
3980                 }
3981                 else if (gamemode == GAME_BATTLEMECH)
3982                 {
3983                         if (!deathmatch.integer)
3984                                 Cvar_SetValue("deathmatch", 1);
3985                         if (deathmatch.integer == 2)
3986                                 M_Print(160, 64, "Rambo Match");
3987                         else
3988                                 M_Print(160, 64, "Deathmatch");
3989                 }
3990                 else
3991                 {
3992                         if (!coop.integer && !deathmatch.integer)
3993                                 Cvar_SetValue("deathmatch", 1);
3994                         if (coop.integer)
3995                                 M_Print(160, 64, "Cooperative");
3996                         else
3997                                 M_Print(160, 64, "Deathmatch");
3998                 }
3999
4000                 M_Print(0, 72, "        Teamplay");
4001                 if (gamemode == GAME_ROGUE)
4002                 {
4003                         char *msg;
4004
4005                         switch((int)teamplay.integer)
4006                         {
4007                                 case 1: msg = "No Friendly Fire"; break;
4008                                 case 2: msg = "Friendly Fire"; break;
4009                                 case 3: msg = "Tag"; break;
4010                                 case 4: msg = "Capture the Flag"; break;
4011                                 case 5: msg = "One Flag CTF"; break;
4012                                 case 6: msg = "Three Team CTF"; break;
4013                                 default: msg = "Off"; break;
4014                         }
4015                         M_Print(160, 72, msg);
4016                 }
4017                 else
4018                 {
4019                         char *msg;
4020
4021                         switch (teamplay.integer)
4022                         {
4023                                 case 0: msg = "Off"; break;
4024                                 case 2: msg = "Friendly Fire"; break;
4025                                 default: msg = "No Friendly Fire"; break;
4026                         }
4027                         M_Print(160, 72, msg);
4028                 }
4029                 M_Print(0, 80, "            Skill");
4030                 if (gamemode == GAME_TRANSFUSION)
4031                 {
4032                         if (skill.integer == 1)
4033                                 M_Print(160, 80, "Still Kicking");
4034                         else if (skill.integer == 2)
4035                                 M_Print(160, 80, "Pink On The Inside");
4036                         else if (skill.integer == 3)
4037                                 M_Print(160, 80, "Lightly Broiled");
4038                         else if (skill.integer == 4)
4039                                 M_Print(160, 80, "Well Done");
4040                         else
4041                                 M_Print(160, 80, "Extra Crispy");
4042                 }
4043                 else
4044                 {
4045                         if (skill.integer == 0)
4046                                 M_Print(160, 80, "Easy difficulty");
4047                         else if (skill.integer == 1)
4048                                 M_Print(160, 80, "Normal difficulty");
4049                         else if (skill.integer == 2)
4050                                 M_Print(160, 80, "Hard difficulty");
4051                         else
4052                                 M_Print(160, 80, "Nightmare difficulty");
4053                 }
4054                 M_Print(0, 88, "       Frag Limit");
4055                 if (fraglimit.integer == 0)
4056                         M_Print(160, 88, "none");
4057                 else
4058                         M_Print(160, 88, va("%i frags", fraglimit.integer));
4059
4060                 M_Print(0, 96, "       Time Limit");
4061                 if (timelimit.integer == 0)
4062                         M_Print(160, 96, "none");
4063                 else
4064                         M_Print(160, 96, va("%i minutes", timelimit.integer));
4065         }
4066
4067         M_Print(0, 104, "    Public server");
4068         M_Print(160, 104, (sv_public.integer == 0) ? "no" : "yes");
4069
4070         M_Print(0, 112, "   Server maxrate");
4071         M_Print(160, 112, va("%i", sv_maxrate.integer));
4072
4073         M_Print(0, 128, "      Server name");
4074         M_DrawTextBox (0, 132, 38, 1);
4075         M_Print(8, 140, hostname.string);
4076
4077         g = lookupgameinfo();
4078
4079         if (gamemode != GAME_GOODVSBAD2)
4080         {
4081                 M_Print(0, 160, "         Episode");
4082                 M_Print(160, 160, g->episodes[startepisode].description);
4083         }
4084
4085         M_Print(0, 168, "           Level");
4086         M_Print(160, 168, g->levels[g->episodes[startepisode].firstLevel + startlevel].description);
4087         M_Print(160, 176, g->levels[g->episodes[startepisode].firstLevel + startlevel].name);
4088
4089 // line cursor
4090         if (gameoptions_cursor == 9)
4091                 M_DrawCharacter (8 + 8 * strlen(hostname.string), gameoptions_cursor_table[gameoptions_cursor], 10+((int)(realtime*4)&1));
4092         else
4093                 M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1));
4094
4095         if (m_serverInfoMessage)
4096         {
4097                 if ((realtime - m_serverInfoMessageTime) < 5.0)
4098                 {
4099                         x = (320-26*8)/2;
4100                         M_DrawTextBox (x, 138, 24, 4);
4101                         x += 8;
4102                         M_Print(x, 146, " More than 255 players??");
4103                         M_Print(x, 154, "  First, question your  ");
4104                         M_Print(x, 162, "   sanity, then email   ");
4105                         M_Print(x, 170, " lordhavoc@ghdigital.com");
4106                 }
4107                 else
4108                         m_serverInfoMessage = false;
4109         }
4110 }
4111
4112
4113 static void M_NetStart_Change (int dir)
4114 {
4115         gamelevels_t *g;
4116         int count;
4117
4118         switch (gameoptions_cursor)
4119         {
4120         case 1:
4121                 maxplayers += dir;
4122                 if (maxplayers > MAX_SCOREBOARD)
4123                 {
4124                         maxplayers = MAX_SCOREBOARD;
4125                         m_serverInfoMessage = true;
4126                         m_serverInfoMessageTime = realtime;
4127                 }
4128                 if (maxplayers < 2)
4129                         maxplayers = 2;
4130                 break;
4131
4132         case 2:
4133                 if (gamemode == GAME_GOODVSBAD2)
4134                         break;
4135                 if (gamemode == GAME_TRANSFUSION)
4136                 {
4137                         switch (deathmatch.integer)
4138                         {
4139                                 // From Cooperative to BloodBath
4140                                 case 0:
4141                                         Cvar_SetValueQuick (&coop, 0);
4142                                         Cvar_SetValueQuick (&deathmatch, 1);
4143                                         break;
4144
4145                                 // From BloodBath to CTF
4146                                 case 1:
4147                                         Cvar_SetValueQuick (&coop, 0);
4148                                         Cvar_SetValueQuick (&deathmatch, 2);
4149                                         break;
4150
4151                                 // From CTF to Cooperative
4152                                 //case 2:
4153                                 default:
4154                                         Cvar_SetValueQuick (&coop, 1);
4155                                         Cvar_SetValueQuick (&deathmatch, 0);
4156                         }
4157                 }
4158                 else if (gamemode == GAME_BATTLEMECH)
4159                 {
4160                         if (deathmatch.integer == 2) // changing from Rambo to Deathmatch
4161                                 Cvar_SetValueQuick (&deathmatch, 0);
4162                         else // changing from Deathmatch to Rambo
4163                                 Cvar_SetValueQuick (&deathmatch, 2);
4164                 }
4165                 else
4166                 {
4167                         if (deathmatch.integer) // changing from deathmatch to coop
4168                         {
4169                                 Cvar_SetValueQuick (&coop, 1);
4170                                 Cvar_SetValueQuick (&deathmatch, 0);
4171                         }
4172                         else // changing from coop to deathmatch
4173                         {
4174                                 Cvar_SetValueQuick (&coop, 0);
4175                                 Cvar_SetValueQuick (&deathmatch, 1);
4176                         }
4177                 }
4178                 break;
4179
4180         case 3:
4181                 if (gamemode == GAME_GOODVSBAD2)
4182                         break;
4183                 if (gamemode == GAME_ROGUE)
4184                         count = 6;
4185                 else
4186                         count = 2;
4187
4188                 Cvar_SetValueQuick (&teamplay, teamplay.integer + dir);
4189                 if (teamplay.integer > count)
4190                         Cvar_SetValueQuick (&teamplay, 0);
4191                 else if (teamplay.integer < 0)
4192                         Cvar_SetValueQuick (&teamplay, count);
4193                 break;
4194
4195         case 4:
4196                 if (gamemode == GAME_GOODVSBAD2)
4197                         break;
4198                 Cvar_SetValueQuick (&skill, skill.integer + dir);
4199                 if (gamemode == GAME_TRANSFUSION)
4200                 {
4201                         if (skill.integer > 5)
4202                                 Cvar_SetValueQuick (&skill, 1);
4203                         if (skill.integer < 1)
4204                                 Cvar_SetValueQuick (&skill, 5);
4205                 }
4206                 else
4207                 {
4208                         if (skill.integer > 3)
4209                                 Cvar_SetValueQuick (&skill, 0);
4210                         if (skill.integer < 0)
4211                                 Cvar_SetValueQuick (&skill, 3);
4212                 }
4213                 break;
4214
4215         case 5:
4216                 if (gamemode == GAME_GOODVSBAD2)
4217                         break;
4218                 Cvar_SetValueQuick (&fraglimit, fraglimit.integer + dir*10);
4219                 if (fraglimit.integer > 100)
4220                         Cvar_SetValueQuick (&fraglimit, 0);
4221                 if (fraglimit.integer < 0)
4222                         Cvar_SetValueQuick (&fraglimit, 100);
4223                 break;
4224
4225         case 6:
4226                 if (gamemode == GAME_GOODVSBAD2)
4227                         break;
4228                 Cvar_SetValueQuick (&timelimit, timelimit.value + dir*5);
4229                 if (timelimit.value > 60)
4230                         Cvar_SetValueQuick (&timelimit, 0);
4231                 if (timelimit.value < 0)
4232                         Cvar_SetValueQuick (&timelimit, 60);
4233                 break;
4234
4235         case 7:
4236                 Cvar_SetValueQuick (&sv_public, !sv_public.integer);
4237                 break;
4238
4239         case 8:
4240                 Cvar_SetValueQuick (&sv_maxrate, sv_maxrate.integer + dir*500);
4241                 if (sv_maxrate.integer < NET_MINRATE)
4242                         Cvar_SetValueQuick (&sv_maxrate, NET_MINRATE);
4243                 break;
4244
4245         case 9:
4246                 break;
4247
4248         case 10:
4249                 if (gamemode == GAME_GOODVSBAD2)
4250                         break;
4251                 startepisode += dir;
4252                 g = lookupgameinfo();
4253
4254                 if (startepisode < 0)
4255                         startepisode = g->numepisodes - 1;
4256
4257                 if (startepisode >= g->numepisodes)
4258                         startepisode = 0;
4259
4260                 startlevel = 0;
4261                 break;
4262
4263         case 11:
4264                 startlevel += dir;
4265                 g = lookupgameinfo();
4266
4267                 if (startlevel < 0)
4268                         startlevel = g->episodes[startepisode].levels - 1;
4269
4270                 if (startlevel >= g->episodes[startepisode].levels)
4271                         startlevel = 0;
4272                 break;
4273         }
4274 }
4275
4276 static void M_GameOptions_Key (int key, char ascii)
4277 {
4278         gamelevels_t *g;
4279         int l;
4280         char hostnamebuf[128];
4281
4282         switch (key)
4283         {
4284         case K_ESCAPE:
4285                 M_Menu_MultiPlayer_f ();
4286                 break;
4287
4288         case K_UPARROW:
4289                 S_LocalSound ("sound/misc/menu1.wav");
4290                 gameoptions_cursor--;
4291                 if (gameoptions_cursor < 0)
4292                         gameoptions_cursor = NUM_GAMEOPTIONS-1;
4293                 break;
4294
4295         case K_DOWNARROW:
4296                 S_LocalSound ("sound/misc/menu1.wav");
4297                 gameoptions_cursor++;
4298                 if (gameoptions_cursor >= NUM_GAMEOPTIONS)
4299                         gameoptions_cursor = 0;
4300                 break;
4301
4302         case K_LEFTARROW:
4303                 if (gameoptions_cursor == 0)
4304                         break;
4305                 S_LocalSound ("sound/misc/menu3.wav");
4306                 M_NetStart_Change (-1);
4307                 break;
4308
4309         case K_RIGHTARROW:
4310                 if (gameoptions_cursor == 0)
4311                         break;
4312                 S_LocalSound ("sound/misc/menu3.wav");
4313                 M_NetStart_Change (1);
4314                 break;
4315
4316         case K_ENTER:
4317                 S_LocalSound ("sound/misc/menu2.wav");
4318                 if (gameoptions_cursor == 0)
4319                 {
4320                         if (sv.active)
4321                                 Cbuf_AddText ("disconnect\n");
4322                         Cbuf_AddText ( va ("maxplayers %u\n", maxplayers) );
4323
4324                         g = lookupgameinfo();
4325                         Cbuf_AddText ( va ("map %s\n", g->levels[g->episodes[startepisode].firstLevel + startlevel].name) );
4326                         return;
4327                 }
4328
4329                 M_NetStart_Change (1);
4330                 break;
4331
4332         case K_BACKSPACE:
4333                 if (gameoptions_cursor == 9)
4334                 {
4335                         l = (int)strlen(hostname.string);
4336                         if (l)
4337                         {
4338                                 l = min(l - 1, 37);
4339                                 memcpy(hostnamebuf, hostname.string, l);
4340                                 hostnamebuf[l] = 0;
4341                                 Cvar_Set("hostname", hostnamebuf);
4342                         }
4343                 }
4344                 break;
4345
4346         default:
4347                 if (ascii < 32)
4348                         break;
4349                 if (gameoptions_cursor == 9)
4350                 {
4351                         l = (int)strlen(hostname.string);
4352                         if (l < 37)
4353                         {
4354                                 memcpy(hostnamebuf, hostname.string, l);
4355                                 hostnamebuf[l] = ascii;
4356                                 hostnamebuf[l+1] = 0;
4357                                 Cvar_Set("hostname", hostnamebuf);
4358                         }
4359                 }
4360         }
4361 }
4362
4363 //=============================================================================
4364 /* SLIST MENU */
4365
4366 static int slist_cursor;
4367
4368 void M_Menu_ServerList_f (void)
4369 {
4370         key_dest = key_menu;
4371         m_state = m_slist;
4372         m_entersound = true;
4373         slist_cursor = 0;
4374         M_Update_Return_Reason("");
4375         if (lanConfig_cursor == 2)
4376                 Net_SlistQW_f();
4377         else
4378                 Net_Slist_f();
4379 }
4380
4381
4382 static void M_ServerList_Draw (void)
4383 {
4384         int n, y, visible, start, end;
4385         cachepic_t *p;
4386         const char *s;
4387
4388         // use as much vertical space as available
4389         if (gamemode == GAME_TRANSFUSION)
4390                 M_Background(640, vid_conheight.integer - 80);
4391         else
4392                 M_Background(640, vid_conheight.integer);
4393         // scroll the list as the cursor moves
4394         s = va("%i/%i masters %i/%i servers", masterreplycount, masterquerycount, serverreplycount, serverquerycount);
4395         M_PrintRed((640 - strlen(s) * 8) / 2, 32, s);
4396         if (*m_return_reason)
4397                 M_Print(16, menu_height - 8, m_return_reason);
4398         y = 48;
4399         visible = (int)((menu_height - 16 - y) / 8 / 2);
4400         start = bound(0, slist_cursor - (visible >> 1), serverlist_viewcount - visible);
4401         end = min(start + visible, serverlist_viewcount);
4402
4403         p = Draw_CachePic("gfx/p_multi", true);
4404         M_DrawPic((640 - p->width) / 2, 4, "gfx/p_multi");
4405         if (end > start)
4406         {
4407                 for (n = start;n < end;n++)
4408                 {
4409                         DrawQ_Pic(menu_x, menu_y + y, NULL, 640, 16, n == slist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
4410                         M_PrintColored(0, y, serverlist_viewlist[n]->line1);y += 8;
4411                         M_PrintColored(0, y, serverlist_viewlist[n]->line2);y += 8;
4412                 }
4413         }
4414         else if (realtime - masterquerytime > 10)
4415         {
4416                 if (masterquerycount)
4417                         M_Print(0, y, "No servers found");
4418                 else
4419                         M_Print(0, y, "No master servers found (network problem?)");
4420         }
4421         else
4422         {
4423                 if (serverquerycount)
4424                         M_Print(0, y, "Querying servers");
4425                 else
4426                         M_Print(0, y, "Querying master servers");
4427         }
4428 }
4429
4430
4431 static void M_ServerList_Key(int k, char ascii)
4432 {
4433         switch (k)
4434         {
4435         case K_ESCAPE:
4436                 M_Menu_LanConfig_f();
4437                 break;
4438
4439         case K_SPACE:
4440                 if (lanConfig_cursor == 2)
4441                         Net_SlistQW_f();
4442                 else
4443                         Net_Slist_f();
4444                 break;
4445
4446         case K_UPARROW:
4447         case K_LEFTARROW:
4448                 S_LocalSound ("sound/misc/menu1.wav");
4449                 slist_cursor--;
4450                 if (slist_cursor < 0)
4451                         slist_cursor = serverlist_viewcount - 1;
4452                 break;
4453
4454         case K_DOWNARROW:
4455         case K_RIGHTARROW:
4456                 S_LocalSound ("sound/misc/menu1.wav");
4457                 slist_cursor++;
4458                 if (slist_cursor >= serverlist_viewcount)
4459                         slist_cursor = 0;
4460                 break;
4461
4462         case K_ENTER:
4463                 S_LocalSound ("sound/misc/menu2.wav");
4464                 if (serverlist_viewcount)
4465                         Cbuf_AddText(va("connect \"%s\"\n", serverlist_viewlist[slist_cursor]->info.cname));
4466                 break;
4467
4468         default:
4469                 break;
4470         }
4471
4472 }
4473
4474 //=============================================================================
4475 /* Menu Subsystem */
4476
4477 static void M_KeyEvent(int key, char ascii, qboolean downevent);
4478 static void M_Draw(void);
4479 void M_ToggleMenu_f(void);
4480 static void M_Shutdown(void);
4481
4482 void M_Init (void)
4483 {
4484         menuplyr_load = true;
4485         menuplyr_pixels = NULL;
4486
4487         Cmd_AddCommand ("menu_main", M_Menu_Main_f, "open the main menu");
4488         Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f, "open the singleplayer menu");
4489         Cmd_AddCommand ("menu_load", M_Menu_Load_f, "open the loadgame menu");
4490         Cmd_AddCommand ("menu_save", M_Menu_Save_f, "open the savegame menu");
4491         Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f, "open the multiplayer menu");
4492         Cmd_AddCommand ("menu_setup", M_Menu_Setup_f, "open the player setup menu");
4493         Cmd_AddCommand ("menu_options", M_Menu_Options_f, "open the options menu");
4494         Cmd_AddCommand ("menu_options_effects", M_Menu_Options_Effects_f, "open the effects options menu");
4495         Cmd_AddCommand ("menu_options_graphics", M_Menu_Options_Graphics_f, "open the graphics options menu");
4496         Cmd_AddCommand ("menu_options_colorcontrol", M_Menu_Options_ColorControl_f, "open the color control menu");
4497         Cmd_AddCommand ("menu_keys", M_Menu_Keys_f, "open the key binding menu");
4498         Cmd_AddCommand ("menu_video", M_Menu_Video_f, "open the video options menu");
4499         Cmd_AddCommand ("menu_reset", M_Menu_Reset_f, "open the reset to defaults menu");
4500         Cmd_AddCommand ("help", M_Menu_Help_f, "open the help menu");
4501         Cmd_AddCommand ("menu_quit", M_Menu_Quit_f, "open the quit menu");
4502         Cmd_AddCommand ("menu_transfusion_episode", M_Menu_Transfusion_Episode_f, "open the transfusion episode select menu");
4503         Cmd_AddCommand ("menu_transfusion_skill", M_Menu_Transfusion_Skill_f, "open the transfusion skill select menu");
4504         Cmd_AddCommand ("menu_credits", M_Menu_Credits_f, "open the credits menu");
4505
4506         if (gamemode == GAME_TRANSFUSION)
4507         {
4508                 numcommands = sizeof(transfusionbindnames) / sizeof(transfusionbindnames[0]);
4509                 bindnames = transfusionbindnames;
4510         }
4511         else if (gamemode == GAME_GOODVSBAD2)
4512         {
4513                 numcommands = sizeof(goodvsbad2bindnames) / sizeof(goodvsbad2bindnames[0]);
4514                 bindnames = goodvsbad2bindnames;
4515         }
4516         else
4517         {
4518                 numcommands = sizeof(quakebindnames) / sizeof(quakebindnames[0]);
4519                 bindnames = quakebindnames;
4520         }
4521
4522         // Make sure "keys_cursor" doesn't start on a section in the binding list
4523         keys_cursor = 0;
4524         while (bindnames[keys_cursor][0][0] == '\0')
4525         {
4526                 keys_cursor++;
4527
4528                 // Only sections? There may be a problem somewhere...
4529                 if (keys_cursor >= numcommands)
4530                         Sys_Error ("M_Init: The key binding list only contains sections");
4531         }
4532
4533
4534         if (gamemode == GAME_NEHAHRA)
4535         {
4536                 if (FS_FileExists("maps/neh1m4.bsp"))
4537                 {
4538                         if (FS_FileExists("hearing.dem"))
4539                         {
4540                                 Con_Print("Nehahra movie and game detected.\n");
4541                                 NehGameType = TYPE_BOTH;
4542                         }
4543                         else
4544                         {
4545                                 Con_Print("Nehahra game detected.\n");
4546                                 NehGameType = TYPE_GAME;
4547                         }
4548                 }
4549                 else
4550                 {
4551                         if (FS_FileExists("hearing.dem"))
4552                         {
4553                                 Con_Print("Nehahra movie detected.\n");
4554                                 NehGameType = TYPE_DEMO;
4555                         }
4556                         else
4557                         {
4558                                 Con_Print("Nehahra not found.\n");
4559                                 NehGameType = TYPE_GAME; // could just complain, but...
4560                         }
4561                 }
4562         }
4563 }
4564
4565 void M_Draw (void)
4566 {
4567         if (key_dest != key_menu)
4568                 m_state = m_none;
4569
4570         if (m_state == m_none)
4571                 return;
4572
4573         switch (m_state)
4574         {
4575         case m_none:
4576                 break;
4577
4578         case m_main:
4579                 M_Main_Draw ();
4580                 break;
4581
4582         case m_demo:
4583                 M_Demo_Draw ();
4584                 break;
4585
4586         case m_singleplayer:
4587                 M_SinglePlayer_Draw ();
4588                 break;
4589
4590         case m_transfusion_episode:
4591                 M_Transfusion_Episode_Draw ();
4592                 break;
4593
4594         case m_transfusion_skill:
4595                 M_Transfusion_Skill_Draw ();
4596                 break;
4597
4598         case m_load:
4599                 M_Load_Draw ();
4600                 break;
4601
4602         case m_save:
4603                 M_Save_Draw ();
4604                 break;
4605
4606         case m_multiplayer:
4607                 M_MultiPlayer_Draw ();
4608                 break;
4609
4610         case m_setup:
4611                 M_Setup_Draw ();
4612                 break;
4613
4614         case m_options:
4615                 M_Options_Draw ();
4616                 break;
4617
4618         case m_options_effects:
4619                 M_Options_Effects_Draw ();
4620                 break;
4621
4622         case m_options_graphics:
4623                 M_Options_Graphics_Draw ();
4624                 break;
4625
4626         case m_options_colorcontrol:
4627                 M_Options_ColorControl_Draw ();
4628                 break;
4629
4630         case m_keys:
4631                 M_Keys_Draw ();
4632                 break;
4633
4634         case m_reset:
4635                 M_Reset_Draw ();
4636                 break;
4637
4638         case m_video:
4639                 M_Video_Draw ();
4640                 break;
4641
4642         case m_help:
4643                 M_Help_Draw ();
4644                 break;
4645
4646         case m_credits:
4647                 M_Credits_Draw ();
4648                 break;
4649
4650         case m_quit:
4651                 M_Quit_Draw ();
4652                 break;
4653
4654         case m_lanconfig:
4655                 M_LanConfig_Draw ();
4656                 break;
4657
4658         case m_gameoptions:
4659                 M_GameOptions_Draw ();
4660                 break;
4661
4662         case m_slist:
4663                 M_ServerList_Draw ();
4664                 break;
4665         }
4666
4667         if (gamemode == GAME_TRANSFUSION && !m_missingdata) {
4668                 if (m_state != m_credits) {
4669                         cachepic_t      *p, *drop1, *drop2, *drop3;
4670                         int g, scale_x, scale_y, scale_y_repeat, top_offset;
4671                         float scale_y_rate;
4672                         scale_y_repeat = vid_conheight.integer * 2;
4673                         g = (int)(realtime * 64)%96;
4674                         scale_y_rate = (float)(g+1) / 96;
4675                         top_offset = (g+12)/12;
4676                         p = Draw_CachePic (va("gfx/menu/blooddrip%i", top_offset), true);
4677                         drop1 = Draw_CachePic("gfx/menu/blooddrop1", true);
4678                         drop2 = Draw_CachePic("gfx/menu/blooddrop2", true);
4679                         drop3 = Draw_CachePic("gfx/menu/blooddrop3", true);
4680                         for (scale_x = 0; scale_x <= vid_conwidth.integer; scale_x += p->width) {
4681                                 for (scale_y = -scale_y_repeat; scale_y <= vid_conheight.integer; scale_y += scale_y_repeat) {
4682                                         DrawQ_Pic (scale_x + 21, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4683                                         DrawQ_Pic (scale_x +  116, scale_y_repeat + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4684                                         DrawQ_Pic (scale_x + 180, scale_y_repeat * .275 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4685                                         DrawQ_Pic (scale_x + 242, scale_y_repeat * .75 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4686                                         DrawQ_Pic (scale_x + 304, scale_y_repeat * .25 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4687                                         DrawQ_Pic (scale_x + 362, scale_y_repeat * .46125 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4688                                         DrawQ_Pic (scale_x + 402, scale_y_repeat * .1725 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4689                                         DrawQ_Pic (scale_x + 438, scale_y_repeat * .9 + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4690                                         DrawQ_Pic (scale_x + 484, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4691                                         DrawQ_Pic (scale_x + 557, scale_y_repeat * .9425 + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4692                                         DrawQ_Pic (scale_x + 606, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop2, 0, 0, 1, 1, 1, 1, 0);
4693                                 }
4694                                 DrawQ_Pic (scale_x, -1, Draw_CachePic(va("gfx/menu/blooddrip%i", top_offset), true), 0, 0, 1, 1, 1, 1, 0);
4695                         }
4696                 }
4697         }
4698
4699         if (m_entersound)
4700         {
4701                 S_LocalSound ("sound/misc/menu2.wav");
4702                 m_entersound = false;
4703         }
4704
4705         S_ExtraUpdate ();
4706 }
4707
4708
4709 void M_KeyEvent (int key, char ascii, qboolean downevent)
4710 {
4711         if (!downevent)
4712                 return;
4713         switch (m_state)
4714         {
4715         case m_none:
4716                 return;
4717
4718         case m_main:
4719                 M_Main_Key (key, ascii);
4720                 return;
4721
4722         case m_demo:
4723                 M_Demo_Key (key, ascii);
4724                 return;
4725
4726         case m_singleplayer:
4727                 M_SinglePlayer_Key (key, ascii);
4728                 return;
4729
4730         case m_transfusion_episode:
4731                 M_Transfusion_Episode_Key (key, ascii);
4732                 return;
4733
4734         case m_transfusion_skill:
4735                 M_Transfusion_Skill_Key (key, ascii);
4736                 return;
4737
4738         case m_load:
4739                 M_Load_Key (key, ascii);
4740                 return;
4741
4742         case m_save:
4743                 M_Save_Key (key, ascii);
4744                 return;
4745
4746         case m_multiplayer:
4747                 M_MultiPlayer_Key (key, ascii);
4748                 return;
4749
4750         case m_setup:
4751                 M_Setup_Key (key, ascii);
4752                 return;
4753
4754         case m_options:
4755                 M_Options_Key (key, ascii);
4756                 return;
4757
4758         case m_options_effects:
4759                 M_Options_Effects_Key (key, ascii);
4760                 return;
4761
4762         case m_options_graphics:
4763                 M_Options_Graphics_Key (key, ascii);
4764                 return;
4765
4766         case m_options_colorcontrol:
4767                 M_Options_ColorControl_Key (key, ascii);
4768                 return;
4769
4770         case m_keys:
4771                 M_Keys_Key (key, ascii);
4772                 return;
4773
4774         case m_reset:
4775                 M_Reset_Key (key, ascii);
4776                 return;
4777
4778
4779         case m_video:
4780                 M_Video_Key (key, ascii);
4781                 return;
4782
4783         case m_help:
4784                 M_Help_Key (key, ascii);
4785                 return;
4786
4787         case m_credits:
4788                 M_Credits_Key (key, ascii);
4789                 return;
4790
4791         case m_quit:
4792                 M_Quit_Key (key, ascii);
4793                 return;
4794
4795         case m_lanconfig:
4796                 M_LanConfig_Key (key, ascii);
4797                 return;
4798
4799         case m_gameoptions:
4800                 M_GameOptions_Key (key, ascii);
4801                 return;
4802
4803         case m_slist:
4804                 M_ServerList_Key (key, ascii);
4805                 return;
4806         }
4807 }
4808
4809 void M_Shutdown(void)
4810 {
4811         // reset key_dest
4812         key_dest = key_game;
4813 }
4814
4815 void M_Restart(void)
4816 {
4817 }
4818
4819 //============================================================================
4820 // Menu prog handling
4821
4822 static char *m_required_func[] = {
4823 "m_init",
4824 "m_keydown",
4825 "m_draw",
4826 "m_toggle",
4827 "m_shutdown",
4828 };
4829
4830 #ifdef NG_MENU
4831 static qboolean m_displayed;
4832 #endif
4833
4834 static int m_numrequiredfunc = sizeof(m_required_func) / sizeof(char*);
4835
4836 void MR_SetRouting (qboolean forceold);
4837
4838 void MP_Error(const char *format, ...) DP_FUNC_PRINTF(1);
4839 void MP_Error(const char *format, ...)
4840 {
4841         static qboolean processingError = false;
4842         char errorstring[MAX_INPUTLINE];
4843         va_list argptr;
4844
4845         va_start (argptr, format);
4846         dpvsnprintf (errorstring, sizeof(errorstring), format, argptr);
4847         va_end (argptr);
4848         Con_Printf( "Menu_Error: %s\n", errorstring );
4849
4850         if( !processingError ) {
4851                 processingError = true;
4852                 PRVM_Crash();
4853                 processingError = false;
4854         } else {
4855                 Con_Printf( "Menu_Error: Recursive call to MP_Error (from PRVM_Crash)!\n" );
4856         }
4857
4858         // fall back to the normal menu
4859
4860         // say it
4861         Con_Print("Falling back to normal menu\n");
4862
4863         key_dest = key_game;
4864
4865         // init the normal menu now -> this will also correct the menu router pointers
4866         MR_SetRouting (TRUE);
4867
4868         Host_AbortCurrentFrame();
4869 }
4870
4871 void MP_KeyEvent (int key, char ascii, qboolean downevent)
4872 {
4873         PRVM_Begin;
4874         PRVM_SetProg(PRVM_MENUPROG);
4875
4876         // pass key
4877         prog->globals.generic[OFS_PARM0] = (float) key;
4878         prog->globals.generic[OFS_PARM1] = (float) ascii;
4879         if (downevent)
4880                 PRVM_ExecuteProgram(prog->funcoffsets.m_keydown,"m_keydown(float key, float ascii) required");
4881         else if (prog->funcoffsets.m_keyup)
4882                 PRVM_ExecuteProgram(prog->funcoffsets.m_keyup,"m_keyup(float key, float ascii) required");
4883
4884         PRVM_End;
4885 }
4886
4887 void MP_Draw (void)
4888 {
4889         PRVM_Begin;
4890         PRVM_SetProg(PRVM_MENUPROG);
4891
4892         PRVM_ExecuteProgram(prog->funcoffsets.m_draw,"m_draw() required");
4893
4894         PRVM_End;
4895 }
4896
4897 void MP_ToggleMenu_f (void)
4898 {
4899         PRVM_Begin;
4900         PRVM_SetProg(PRVM_MENUPROG);
4901
4902 #ifdef NG_MENU
4903         m_displayed = !m_displayed;
4904         if( m_displayed )
4905                 PRVM_ExecuteProgram(prog->funcoffsets.m_display,"m_display() required");
4906         else
4907                 PRVM_ExecuteProgram(prog->funcoffsets.m_hide,"m_hide() required");
4908 #else
4909         PRVM_ExecuteProgram(prog->funcoffsets.m_toggle,"m_toggle() required");
4910 #endif
4911
4912         PRVM_End;
4913 }
4914
4915 void MP_Shutdown (void)
4916 {
4917         PRVM_Begin;
4918         PRVM_SetProg(PRVM_MENUPROG);
4919
4920         PRVM_ExecuteProgram(prog->funcoffsets.m_shutdown,"m_shutdown() required");
4921
4922         // reset key_dest
4923         key_dest = key_game;
4924
4925         // AK not using this cause Im not sure whether this is useful at all instead :
4926         PRVM_ResetProg();
4927
4928         PRVM_End;
4929 }
4930
4931 void MP_Fallback (void)
4932 {
4933         MP_Shutdown();
4934
4935         key_dest = key_game;
4936
4937         // init the normal menu now -> this will also correct the menu router pointers
4938         MR_SetRouting (TRUE);
4939 }
4940
4941 void MP_Init (void)
4942 {
4943         PRVM_Begin;
4944         PRVM_InitProg(PRVM_MENUPROG);
4945
4946         prog->headercrc = M_PROGHEADER_CRC;
4947         prog->edictprivate_size = 0; // no private struct used
4948         prog->name = M_NAME;
4949         prog->num_edicts = 1;
4950         prog->limit_edicts = M_MAX_EDICTS;
4951         prog->extensionstring = vm_m_extensions;
4952         prog->builtins = vm_m_builtins;
4953         prog->numbuiltins = vm_m_numbuiltins;
4954         prog->init_cmd = VM_M_Cmd_Init;
4955         prog->reset_cmd = VM_M_Cmd_Reset;
4956         prog->error_cmd = MP_Error;
4957
4958         // allocate the mempools
4959         prog->progs_mempool = Mem_AllocPool(M_PROG_FILENAME, 0, NULL);
4960
4961         PRVM_LoadProgs(M_PROG_FILENAME, m_numrequiredfunc, m_required_func, 0, NULL, 0, NULL);
4962
4963         // note: OP_STATE is not supported by menu qc, we don't even try to detect
4964         // it here
4965
4966 #ifdef NG_MENU
4967         m_displayed = false;
4968 #endif
4969
4970         // call the prog init
4971         PRVM_ExecuteProgram(prog->funcoffsets.m_init,"m_init() required");
4972
4973         PRVM_End;
4974 }
4975
4976 void MP_Restart(void)
4977 {
4978         MP_Init();
4979 }
4980
4981 //============================================================================
4982 // Menu router
4983
4984 void (*MR_KeyEvent) (int key, char ascii, qboolean downevent);
4985 void (*MR_Draw) (void);
4986 void (*MR_ToggleMenu_f) (void);
4987 void (*MR_Shutdown) (void);
4988
4989 void MR_SetRouting(qboolean forceold)
4990 {
4991         static qboolean m_init = FALSE, mp_init = FALSE;
4992
4993         // if the menu prog isnt available or forceqmenu ist set, use the old menu
4994         if(!FS_FileExists(M_PROG_FILENAME) || forceqmenu.integer || forceold)
4995         {
4996                 // set menu router function pointers
4997                 MR_KeyEvent = M_KeyEvent;
4998                 MR_Draw = M_Draw;
4999                 MR_ToggleMenu_f = M_ToggleMenu_f;
5000                 MR_Shutdown = M_Shutdown;
5001
5002                 // init
5003                 if(!m_init)
5004                 {
5005                         M_Init();
5006                         m_init = TRUE;
5007                 }
5008                 else
5009                         M_Restart();
5010         }
5011         else
5012         {
5013                 // set menu router function pointers
5014                 MR_KeyEvent = MP_KeyEvent;
5015                 MR_Draw = MP_Draw;
5016                 MR_ToggleMenu_f = MP_ToggleMenu_f;
5017                 MR_Shutdown = MP_Shutdown;
5018
5019                 if(!mp_init)
5020                 {
5021                         MP_Init();
5022                         mp_init = TRUE;
5023                 }
5024                 else
5025                         MP_Restart();
5026         }
5027 }
5028
5029 void MR_Restart(void)
5030 {
5031         MR_Shutdown ();
5032         MR_SetRouting (FALSE);
5033 }
5034
5035 void Call_MR_ToggleMenu_f(void)
5036 {
5037         Host_StartVideo();
5038         if(MR_ToggleMenu_f)
5039                 MR_ToggleMenu_f();
5040 }
5041
5042 void MR_Init_Commands(void)
5043 {
5044         // set router console commands
5045         Cvar_RegisterVariable (&forceqmenu);
5046         Cvar_RegisterVariable (&menu_options_colorcontrol_correctionvalue);
5047         if (gamemode == GAME_NETHERWORLD)
5048                 Cmd_AddCommand ("menu_fallback", MP_Fallback, "switch to engine menu (unload menu.dat)"); //Force to old-style menu
5049         Cmd_AddCommand ("menu_restart",MR_Restart, "restart menu system (reloads menu.dat");
5050         Cmd_AddCommand ("togglemenu", Call_MR_ToggleMenu_f, "opens or closes menu");
5051 }
5052
5053 void MR_Init(void)
5054 {
5055         // use -forceqmenu to use always the normal quake menu (it sets forceqmenu to 1)
5056 // COMMANDLINEOPTION: Client: -forceqmenu disables menu.dat (same as +forceqmenu 1)
5057         if(COM_CheckParm("-forceqmenu"))
5058                 Cvar_SetValueQuick(&forceqmenu,1);
5059         // use -useqmenu for debugging proposes, cause it starts
5060         // the normal quake menu only the first time
5061 // COMMANDLINEOPTION: Client: -useqmenu causes the first time you open the menu to use the quake menu, then reverts to menu.dat (if forceqmenu is 0)
5062         if(COM_CheckParm("-useqmenu"))
5063                 MR_SetRouting (TRUE);
5064         else
5065                 MR_SetRouting (FALSE);
5066 }