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1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 #include "quakedef.h"
21 #include "cdaudio.h"
22 #include "image.h"
23 #include "progsvm.h"
24
25 #include "mprogdefs.h"
26
27 #define TYPE_DEMO 1
28 #define TYPE_GAME 2
29 #define TYPE_BOTH 3
30
31 static cvar_t forceqmenu = { 0, "forceqmenu", "0", "enables the quake menu instead of the quakec menu.dat (if present)" };
32
33 static int NehGameType;
34
35 enum m_state_e m_state;
36 char m_return_reason[128];
37
38 void M_Menu_Main_f (void);
39         void M_Menu_SinglePlayer_f (void);
40                 void M_Menu_Transfusion_Episode_f (void);
41                         void M_Menu_Transfusion_Skill_f (void);
42                 void M_Menu_Load_f (void);
43                 void M_Menu_Save_f (void);
44         void M_Menu_MultiPlayer_f (void);
45                 void M_Menu_Setup_f (void);
46         void M_Menu_Options_f (void);
47         void M_Menu_Options_Effects_f (void);
48         void M_Menu_Options_Graphics_f (void);
49         void M_Menu_Options_ColorControl_f (void);
50                 void M_Menu_Keys_f (void);
51                 void M_Menu_Reset_f (void);
52                 void M_Menu_Video_f (void);
53         void M_Menu_Help_f (void);
54         void M_Menu_Credits_f (void);
55         void M_Menu_Quit_f (void);
56 void M_Menu_LanConfig_f (void);
57 void M_Menu_GameOptions_f (void);
58 void M_Menu_ServerList_f (void);
59 void M_Menu_ModList_f (void);
60
61 static void M_Main_Draw (void);
62         static void M_SinglePlayer_Draw (void);
63                 static void M_Transfusion_Episode_Draw (void);
64                         static void M_Transfusion_Skill_Draw (void);
65                 static void M_Load_Draw (void);
66                 static void M_Save_Draw (void);
67         static void M_MultiPlayer_Draw (void);
68                 static void M_Setup_Draw (void);
69         static void M_Options_Draw (void);
70         static void M_Options_Effects_Draw (void);
71         static void M_Options_Graphics_Draw (void);
72         static void M_Options_ColorControl_Draw (void);
73                 static void M_Keys_Draw (void);
74                 static void M_Reset_Draw (void);
75                 static void M_Video_Draw (void);
76         static void M_Help_Draw (void);
77         static void M_Credits_Draw (void);
78         static void M_Quit_Draw (void);
79 static void M_LanConfig_Draw (void);
80 static void M_GameOptions_Draw (void);
81 static void M_ServerList_Draw (void);
82 static void M_ModList_Draw (void);
83
84
85 static void M_Main_Key (int key, int ascii);
86         static void M_SinglePlayer_Key (int key, int ascii);
87                 static void M_Transfusion_Episode_Key (int key, int ascii);
88                         static void M_Transfusion_Skill_Key (int key, int ascii);
89                 static void M_Load_Key (int key, int ascii);
90                 static void M_Save_Key (int key, int ascii);
91         static void M_MultiPlayer_Key (int key, int ascii);
92                 static void M_Setup_Key (int key, int ascii);
93         static void M_Options_Key (int key, int ascii);
94         static void M_Options_Effects_Key (int key, int ascii);
95         static void M_Options_Graphics_Key (int key, int ascii);
96         static void M_Options_ColorControl_Key (int key, int ascii);
97                 static void M_Keys_Key (int key, int ascii);
98                 static void M_Reset_Key (int key, int ascii);
99                 static void M_Video_Key (int key, int ascii);
100         static void M_Help_Key (int key, int ascii);
101         static void M_Credits_Key (int key, int ascii);
102         static void M_Quit_Key (int key, int ascii);
103 static void M_LanConfig_Key (int key, int ascii);
104 static void M_GameOptions_Key (int key, int ascii);
105 static void M_ServerList_Key (int key, int ascii);
106 static void M_ModList_Key (int key, int ascii);
107
108 static qboolean m_entersound;           ///< play after drawing a frame, so caching won't disrupt the sound
109
110 void M_Update_Return_Reason(const char *s)
111 {
112         strlcpy(m_return_reason, s, sizeof(m_return_reason));
113         if (s)
114                 Con_DPrintf("%s\n", s);
115 }
116
117 #define StartingGame    (m_multiplayer_cursor == 1)
118 #define JoiningGame             (m_multiplayer_cursor == 0)
119
120 // Nehahra
121 #define NumberOfNehahraDemos 34
122 typedef struct nehahrademonames_s
123 {
124         const char *name;
125         const char *desc;
126 } nehahrademonames_t;
127
128 static nehahrademonames_t NehahraDemos[NumberOfNehahraDemos] =
129 {
130         {"intro", "Prologue"},
131         {"genf", "The Beginning"},
132         {"genlab", "A Doomed Project"},
133         {"nehcre", "The New Recruits"},
134         {"maxneh", "Breakthrough"},
135         {"maxchar", "Renewal and Duty"},
136         {"crisis", "Worlds Collide"},
137         {"postcris", "Darkening Skies"},
138         {"hearing", "The Hearing"},
139         {"getjack", "On a Mexican Radio"},
140         {"prelude", "Honor and Justice"},
141         {"abase", "A Message Sent"},
142         {"effect", "The Other Side"},
143         {"uhoh", "Missing in Action"},
144         {"prepare", "The Response"},
145         {"vision", "Farsighted Eyes"},
146         {"maxturns", "Enter the Immortal"},
147         {"backlot", "Separate Ways"},
148         {"maxside", "The Ancient Runes"},
149         {"counter", "The New Initiative"},
150         {"warprep", "Ghosts to the World"},
151         {"counter1", "A Fate Worse Than Death"},
152         {"counter2", "Friendly Fire"},
153         {"counter3", "Minor Setback"},
154         {"madmax", "Scores to Settle"},
155         {"quake", "One Man"},
156         {"cthmm", "Shattered Masks"},
157         {"shades", "Deal with the Dead"},
158         {"gophil", "An Unlikely Hero"},
159         {"cstrike", "War in Hell"},
160         {"shubset", "The Conspiracy"},
161         {"shubdie", "Even Death May Die"},
162         {"newranks", "An Empty Throne"},
163         {"seal", "The Seal is Broken"}
164 };
165
166 static float menu_x, menu_y, menu_width, menu_height;
167
168 static void M_Background(int width, int height)
169 {
170         menu_width = bound(1.0f, (float)width, vid_conwidth.value);
171         menu_height = bound(1.0f, (float)height, vid_conheight.value);
172         menu_x = (vid_conwidth.integer - menu_width) * 0.5;
173         menu_y = (vid_conheight.integer - menu_height) * 0.5;
174         //DrawQ_Fill(menu_x, menu_y, menu_width, menu_height, 0, 0, 0, 0.5, 0);
175         DrawQ_Fill(0, 0, vid_conwidth.integer, vid_conheight.integer, 0, 0, 0, 0.5, 0);
176 }
177
178 /*
179 ================
180 M_DrawCharacter
181
182 Draws one solid graphics character
183 ================
184 */
185 static void M_DrawCharacter (float cx, float cy, int num)
186 {
187         char temp[2];
188         temp[0] = num;
189         temp[1] = 0;
190         DrawQ_String(menu_x + cx, menu_y + cy, temp, 1, 8, 8, 1, 1, 1, 1, 0, NULL, true, FONT_MENU);
191 }
192
193 static void M_PrintColored(float cx, float cy, const char *str)
194 {
195         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL, false, FONT_MENU);
196 }
197
198 static void M_Print(float cx, float cy, const char *str)
199 {
200         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL, true, FONT_MENU);
201 }
202
203 static void M_PrintRed(float cx, float cy, const char *str)
204 {
205         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 0, 0, 1, 0, NULL, true, FONT_MENU);
206 }
207
208 static void M_ItemPrint(float cx, float cy, const char *str, int unghosted)
209 {
210         if (unghosted)
211                 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL, true, FONT_MENU);
212         else
213                 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 0.4, 0.4, 0.4, 1, 0, NULL, true, FONT_MENU);
214 }
215
216 static void M_DrawPic(float cx, float cy, const char *picname)
217 {
218         DrawQ_Pic(menu_x + cx, menu_y + cy, Draw_CachePic (picname), 0, 0, 1, 1, 1, 1, 0);
219 }
220
221 static void M_DrawTextBox(float x, float y, float width, float height)
222 {
223         int n;
224         float cx, cy;
225
226         // draw left side
227         cx = x;
228         cy = y;
229         M_DrawPic (cx, cy, "gfx/box_tl");
230         for (n = 0; n < height; n++)
231         {
232                 cy += 8;
233                 M_DrawPic (cx, cy, "gfx/box_ml");
234         }
235         M_DrawPic (cx, cy+8, "gfx/box_bl");
236
237         // draw middle
238         cx += 8;
239         while (width > 0)
240         {
241                 cy = y;
242                 M_DrawPic (cx, cy, "gfx/box_tm");
243                 for (n = 0; n < height; n++)
244                 {
245                         cy += 8;
246                         if (n >= 1)
247                                 M_DrawPic (cx, cy, "gfx/box_mm2");
248                         else
249                                 M_DrawPic (cx, cy, "gfx/box_mm");
250                 }
251                 M_DrawPic (cx, cy+8, "gfx/box_bm");
252                 width -= 2;
253                 cx += 16;
254         }
255
256         // draw right side
257         cy = y;
258         M_DrawPic (cx, cy, "gfx/box_tr");
259         for (n = 0; n < height; n++)
260         {
261                 cy += 8;
262                 M_DrawPic (cx, cy, "gfx/box_mr");
263         }
264         M_DrawPic (cx, cy+8, "gfx/box_br");
265 }
266
267 //=============================================================================
268
269 //int m_save_demonum;
270
271 /*
272 ================
273 M_ToggleMenu
274 ================
275 */
276 void M_ToggleMenu(int mode)
277 {
278         m_entersound = true;
279
280         if ((key_dest != key_menu && key_dest != key_menu_grabbed) || m_state != m_main)
281         {
282                 if(mode == 0)
283                         return; // the menu is off, and we want it off
284                 M_Menu_Main_f ();
285         }
286         else
287         {
288                 if(mode == 1)
289                         return; // the menu is on, and we want it on
290                 key_dest = key_game;
291                 m_state = m_none;
292         }
293 }
294
295
296 static int demo_cursor;
297 static void M_Demo_Draw (void)
298 {
299         int i;
300
301         M_Background(320, 200);
302
303         for (i = 0;i < NumberOfNehahraDemos;i++)
304                 M_Print(16, 16 + 8*i, NehahraDemos[i].desc);
305
306         // line cursor
307         M_DrawCharacter (8, 16 + demo_cursor*8, 12+((int)(realtime*4)&1));
308 }
309
310
311 void M_Menu_Demos_f (void)
312 {
313         key_dest = key_menu;
314         m_state = m_demo;
315         m_entersound = true;
316 }
317
318
319 static void M_Demo_Key (int k, int ascii)
320 {
321         switch (k)
322         {
323         case K_ESCAPE:
324                 M_Menu_Main_f ();
325                 break;
326
327         case K_ENTER:
328                 S_LocalSound ("sound/misc/menu2.wav");
329                 m_state = m_none;
330                 key_dest = key_game;
331                 Cbuf_AddText (va ("playdemo %s\n", NehahraDemos[demo_cursor].name));
332                 return;
333
334         case K_UPARROW:
335         case K_LEFTARROW:
336                 S_LocalSound ("sound/misc/menu1.wav");
337                 demo_cursor--;
338                 if (demo_cursor < 0)
339                         demo_cursor = NumberOfNehahraDemos-1;
340                 break;
341
342         case K_DOWNARROW:
343         case K_RIGHTARROW:
344                 S_LocalSound ("sound/misc/menu1.wav");
345                 demo_cursor++;
346                 if (demo_cursor >= NumberOfNehahraDemos)
347                         demo_cursor = 0;
348                 break;
349         }
350 }
351
352 //=============================================================================
353 /* MAIN MENU */
354
355 static int      m_main_cursor;
356 static qboolean m_missingdata = false;
357
358 static int MAIN_ITEMS = 4; // Nehahra: Menu Disable
359
360
361 void M_Menu_Main_f (void)
362 {
363         const char *s;
364         s = "gfx/mainmenu";
365
366         if (gamemode == GAME_NEHAHRA)
367         {
368                 if (FS_FileExists("maps/neh1m4.bsp"))
369                 {
370                         if (FS_FileExists("hearing.dem"))
371                         {
372                                 Con_DPrint("Main menu: Nehahra movie and game detected.\n");
373                                 NehGameType = TYPE_BOTH;
374                         }
375                         else
376                         {
377                                 Con_DPrint("Nehahra game detected.\n");
378                                 NehGameType = TYPE_GAME;
379                         }
380                 }
381                 else
382                 {
383                         if (FS_FileExists("hearing.dem"))
384                         {
385                                 Con_DPrint("Nehahra movie detected.\n");
386                                 NehGameType = TYPE_DEMO;
387                         }
388                         else
389                         {
390                                 Con_DPrint("Nehahra not found.\n");
391                                 NehGameType = TYPE_GAME; // could just complain, but...
392                         }
393                 }
394                 if (NehGameType == TYPE_DEMO)
395                         MAIN_ITEMS = 4;
396                 else if (NehGameType == TYPE_GAME)
397                         MAIN_ITEMS = 5;
398                 else
399                         MAIN_ITEMS = 6;
400         }
401         else if (gamemode == GAME_TRANSFUSION)
402         {
403                 s = "gfx/menu/mainmenu1";
404                 if (sv.active && !cl.intermission && cl.islocalgame)
405                         MAIN_ITEMS = 8;
406                 else
407                         MAIN_ITEMS = 7;
408         }
409         else
410                 MAIN_ITEMS = 5;
411
412         // check if the game data is missing and use a different main menu if so
413         m_missingdata = !forceqmenu.integer && Draw_CachePic (s)->tex == r_texture_notexture;
414         if (m_missingdata)
415                 MAIN_ITEMS = 2;
416
417         /*
418         if (key_dest != key_menu)
419         {
420                 m_save_demonum = cls.demonum;
421                 cls.demonum = -1;
422         }
423         */
424         key_dest = key_menu;
425         m_state = m_main;
426         m_entersound = true;
427 }
428
429
430 static void M_Main_Draw (void)
431 {
432         int             f;
433         cachepic_t      *p;
434
435         if (m_missingdata)
436         {
437                 float y;
438                 const char *s;
439                 M_Background(640, 480); //fall back is always to 640x480, this makes it most readable at that.
440                 y = 480/3-16;
441                 s = "You have reached this menu due to missing or unlocatable content/data";M_PrintRed ((640-strlen(s)*8)*0.5, (480/3)-16, s);y+=8;
442                 y+=8;
443                 s = "You may consider adding";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
444                 s = "-basedir /path/to/game";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
445                 s = "to your launch commandline";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
446                 M_Print (640/2 - 48, 480/2, "Open Console"); //The console usually better shows errors (failures)
447                 M_Print (640/2 - 48, 480/2 + 8, "Quit");
448                 M_DrawCharacter(640/2 - 56, 480/2 + (8 * m_main_cursor), 12+((int)(realtime*4)&1));
449                 return;
450         }
451
452         if (gamemode == GAME_TRANSFUSION) {
453                 int y1, y2, y3;
454                 M_Background(640, 480);
455                 p = Draw_CachePic ("gfx/menu/tb-transfusion");
456                 M_DrawPic (640/2 - p->width/2, 40, "gfx/menu/tb-transfusion");
457                 y2 = 120;
458                 // 8 rather than MAIN_ITEMS to skip a number and not miss the last option
459                 for (y1 = 1; y1 <= 8; y1++)
460                 {
461                         if (MAIN_ITEMS == 7 && y1 == 4)
462                                 y1++;
463                         M_DrawPic (0, y2, va("gfx/menu/mainmenu%i", y1));
464                         y2 += 40;
465                 }
466                 if (MAIN_ITEMS == 7 && m_main_cursor > 2)
467                         y3 = m_main_cursor + 2;
468                 else
469                         y3 = m_main_cursor + 1;
470                 M_DrawPic (0, 120 + m_main_cursor * 40, va("gfx/menu/mainmenu%iselected", y3));
471                 return;
472         }
473
474         M_Background(320, 200);
475         M_DrawPic (16, 4, "gfx/qplaque");
476         p = Draw_CachePic ("gfx/ttl_main");
477         M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_main");
478 // Nehahra
479         if (gamemode == GAME_NEHAHRA)
480         {
481                 if (NehGameType == TYPE_BOTH)
482                         M_DrawPic (72, 32, "gfx/mainmenu");
483                 else if (NehGameType == TYPE_GAME)
484                         M_DrawPic (72, 32, "gfx/gamemenu");
485                 else
486                         M_DrawPic (72, 32, "gfx/demomenu");
487         }
488         else
489                 M_DrawPic (72, 32, "gfx/mainmenu");
490
491         f = (int)(realtime * 10)%6;
492
493         M_DrawPic (54, 32 + m_main_cursor * 20, va("gfx/menudot%i", f+1));
494 }
495
496
497 static void M_Main_Key (int key, int ascii)
498 {
499         switch (key)
500         {
501         case K_ESCAPE:
502                 key_dest = key_game;
503                 m_state = m_none;
504                 //cls.demonum = m_save_demonum;
505                 //if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected)
506                 //      CL_NextDemo ();
507                 break;
508
509         case K_DOWNARROW:
510                 S_LocalSound ("sound/misc/menu1.wav");
511                 if (++m_main_cursor >= MAIN_ITEMS)
512                         m_main_cursor = 0;
513                 break;
514
515         case K_UPARROW:
516                 S_LocalSound ("sound/misc/menu1.wav");
517                 if (--m_main_cursor < 0)
518                         m_main_cursor = MAIN_ITEMS - 1;
519                 break;
520
521         case K_ENTER:
522                 m_entersound = true;
523
524                 if (m_missingdata)
525                 {
526                         switch (m_main_cursor)
527                         {
528                         case 0:
529                                 if (cls.state == ca_connected)
530                                 {
531                                         m_state = m_none;
532                                         key_dest = key_game;
533                                 }
534                                 Con_ToggleConsole_f ();
535                                 break;
536                         case 1:
537                                 M_Menu_Quit_f ();
538                                 break;
539                         }
540                 }
541                 else if (gamemode == GAME_NEHAHRA)
542                 {
543                         switch (NehGameType)
544                         {
545                         case TYPE_BOTH:
546                                 switch (m_main_cursor)
547                                 {
548                                 case 0:
549                                         M_Menu_SinglePlayer_f ();
550                                         break;
551
552                                 case 1:
553                                         M_Menu_Demos_f ();
554                                         break;
555
556                                 case 2:
557                                         M_Menu_MultiPlayer_f ();
558                                         break;
559
560                                 case 3:
561                                         M_Menu_Options_f ();
562                                         break;
563
564                                 case 4:
565                                         key_dest = key_game;
566                                         if (sv.active)
567                                                 Cbuf_AddText ("disconnect\n");
568                                         Cbuf_AddText ("playdemo endcred\n");
569                                         break;
570
571                                 case 5:
572                                         M_Menu_Quit_f ();
573                                         break;
574                                 }
575                                 break;
576                         case TYPE_GAME:
577                                 switch (m_main_cursor)
578                                 {
579                                 case 0:
580                                         M_Menu_SinglePlayer_f ();
581                                         break;
582
583                                 case 1:
584                                         M_Menu_MultiPlayer_f ();
585                                         break;
586
587                                 case 2:
588                                         M_Menu_Options_f ();
589                                         break;
590
591                                 case 3:
592                                         key_dest = key_game;
593                                         if (sv.active)
594                                                 Cbuf_AddText ("disconnect\n");
595                                         Cbuf_AddText ("playdemo endcred\n");
596                                         break;
597
598                                 case 4:
599                                         M_Menu_Quit_f ();
600                                         break;
601                                 }
602                                 break;
603                         case TYPE_DEMO:
604                                 switch (m_main_cursor)
605                                 {
606                                 case 0:
607                                         M_Menu_Demos_f ();
608                                         break;
609
610                                 case 1:
611                                         key_dest = key_game;
612                                         if (sv.active)
613                                                 Cbuf_AddText ("disconnect\n");
614                                         Cbuf_AddText ("playdemo endcred\n");
615                                         break;
616
617                                 case 2:
618                                         M_Menu_Options_f ();
619                                         break;
620
621                                 case 3:
622                                         M_Menu_Quit_f ();
623                                         break;
624                                 }
625                                 break;
626                         }
627                 }
628                 else if (gamemode == GAME_TRANSFUSION) {
629                         if (MAIN_ITEMS == 7)
630                         {
631                                 switch (m_main_cursor)
632                                 {
633                                 case 0:
634                                         M_Menu_Transfusion_Episode_f ();
635                                         break;
636
637                                 case 1:
638                                         M_Menu_MultiPlayer_f ();
639                                         break;
640
641                                 case 2:
642                                         M_Menu_Options_f ();
643                                         break;
644
645                                 case 3:
646                                         M_Menu_Load_f ();
647                                         break;
648
649                                 case 4:
650                                         M_Menu_Help_f ();
651                                         break;
652
653                                 case 5:
654                                         M_Menu_Credits_f ();
655                                         break;
656
657                                 case 6:
658                                         M_Menu_Quit_f ();
659                                         break;
660                                 }
661                         }
662                         else
663                         {
664                                 switch (m_main_cursor)
665                                 {
666                                 case 0:
667                                         M_Menu_Transfusion_Episode_f ();
668                                         break;
669
670                                 case 1:
671                                         M_Menu_MultiPlayer_f ();
672                                         break;
673
674                                 case 2:
675                                         M_Menu_Options_f ();
676                                         break;
677
678                                 case 3:
679                                         M_Menu_Save_f ();
680                                         break;
681
682                                 case 4:
683                                         M_Menu_Load_f ();
684                                         break;
685
686                                 case 5:
687                                         M_Menu_Help_f ();
688                                         break;
689
690                                 case 6:
691                                         M_Menu_Credits_f ();
692                                         break;
693
694                                 case 7:
695                                         M_Menu_Quit_f ();
696                                         break;
697                                 }
698                         }
699                 }
700                 else
701                 {
702                         switch (m_main_cursor)
703                         {
704                         case 0:
705                                 M_Menu_SinglePlayer_f ();
706                                 break;
707
708                         case 1:
709                                 M_Menu_MultiPlayer_f ();
710                                 break;
711
712                         case 2:
713                                 M_Menu_Options_f ();
714                                 break;
715
716                         case 3:
717                                 M_Menu_Help_f ();
718                                 break;
719
720                         case 4:
721                                 M_Menu_Quit_f ();
722                                 break;
723                         }
724                 }
725         }
726 }
727
728 //=============================================================================
729 /* SINGLE PLAYER MENU */
730
731 static int      m_singleplayer_cursor;
732 #define SINGLEPLAYER_ITEMS      3
733
734
735 void M_Menu_SinglePlayer_f (void)
736 {
737         key_dest = key_menu;
738         m_state = m_singleplayer;
739         m_entersound = true;
740 }
741
742
743 static void M_SinglePlayer_Draw (void)
744 {
745         cachepic_t      *p;
746
747         M_Background(320, 200);
748
749         M_DrawPic (16, 4, "gfx/qplaque");
750         p = Draw_CachePic ("gfx/ttl_sgl");
751
752         // Some mods don't have a single player mode
753         if (gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
754         {
755                 M_DrawPic ((320 - p->width) / 2, 4, "gfx/ttl_sgl");
756
757                 M_DrawTextBox (60, 8 * 8, 23, 4);
758                 if (gamemode == GAME_GOODVSBAD2)
759                         M_Print(95, 10 * 8, "Good Vs Bad 2 is for");
760                 else  // if (gamemode == GAME_BATTLEMECH)
761                         M_Print(95, 10 * 8, "Battlemech is for");
762                 M_Print(83, 11 * 8, "multiplayer play only");
763         }
764         else
765         {
766                 int             f;
767
768                 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_sgl");
769                 M_DrawPic (72, 32, "gfx/sp_menu");
770
771                 f = (int)(realtime * 10)%6;
772
773                 M_DrawPic (54, 32 + m_singleplayer_cursor * 20, va("gfx/menudot%i", f+1));
774         }
775 }
776
777
778 static void M_SinglePlayer_Key (int key, int ascii)
779 {
780         if (gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
781         {
782                 if (key == K_ESCAPE || key == K_ENTER)
783                         m_state = m_main;
784                 return;
785         }
786
787         switch (key)
788         {
789         case K_ESCAPE:
790                 M_Menu_Main_f ();
791                 break;
792
793         case K_DOWNARROW:
794                 S_LocalSound ("sound/misc/menu1.wav");
795                 if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS)
796                         m_singleplayer_cursor = 0;
797                 break;
798
799         case K_UPARROW:
800                 S_LocalSound ("sound/misc/menu1.wav");
801                 if (--m_singleplayer_cursor < 0)
802                         m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1;
803                 break;
804
805         case K_ENTER:
806                 m_entersound = true;
807
808                 switch (m_singleplayer_cursor)
809                 {
810                 case 0:
811                         key_dest = key_game;
812                         if (sv.active)
813                                 Cbuf_AddText ("disconnect\n");
814                         Cbuf_AddText ("maxplayers 1\n");
815                         Cbuf_AddText ("deathmatch 0\n");
816                         Cbuf_AddText ("coop 0\n");
817                         if (gamemode == GAME_TRANSFUSION)
818                         {
819                                 key_dest = key_menu;
820                                 M_Menu_Transfusion_Episode_f ();
821                                 break;
822                         }
823                         Cbuf_AddText ("startmap_sp\n");
824                         break;
825
826                 case 1:
827                         M_Menu_Load_f ();
828                         break;
829
830                 case 2:
831                         M_Menu_Save_f ();
832                         break;
833                 }
834         }
835 }
836
837 //=============================================================================
838 /* LOAD/SAVE MENU */
839
840 static int              load_cursor;            ///< 0 < load_cursor < MAX_SAVEGAMES
841
842 static char     m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH+1];
843 static int              loadable[MAX_SAVEGAMES];
844
845 static void M_ScanSaves (void)
846 {
847         int             i, j;
848         size_t  len;
849         char    name[MAX_OSPATH];
850         char    buf[SAVEGAME_COMMENT_LENGTH + 256];
851         const char *t;
852         qfile_t *f;
853 //      int             version;
854
855         for (i=0 ; i<MAX_SAVEGAMES ; i++)
856         {
857                 strlcpy (m_filenames[i], "--- UNUSED SLOT ---", sizeof(m_filenames[i]));
858                 loadable[i] = false;
859                 dpsnprintf (name, sizeof(name), "s%i.sav", (int)i);
860                 f = FS_OpenRealFile (name, "rb", false);
861                 if (!f)
862                         continue;
863                 // read enough to get the comment
864                 len = FS_Read(f, buf, sizeof(buf) - 1);
865                 len = min(len, sizeof(buf)-1);
866                 buf[len] = 0;
867                 t = buf;
868                 // version
869                 COM_ParseToken_Simple(&t, false, false);
870                 //version = atoi(com_token);
871                 // description
872                 COM_ParseToken_Simple(&t, false, false);
873                 strlcpy (m_filenames[i], com_token, sizeof (m_filenames[i]));
874
875         // change _ back to space
876                 for (j=0 ; j<SAVEGAME_COMMENT_LENGTH ; j++)
877                         if (m_filenames[i][j] == '_')
878                                 m_filenames[i][j] = ' ';
879                 loadable[i] = true;
880                 FS_Close (f);
881         }
882 }
883
884 void M_Menu_Load_f (void)
885 {
886         m_entersound = true;
887         m_state = m_load;
888         key_dest = key_menu;
889         M_ScanSaves ();
890 }
891
892
893 void M_Menu_Save_f (void)
894 {
895         if (!sv.active)
896                 return;
897 #if 1
898         // LordHavoc: allow saving multiplayer games
899         if (cl.islocalgame && cl.intermission)
900                 return;
901 #else
902         if (cl.intermission)
903                 return;
904         if (!cl.islocalgame)
905                 return;
906 #endif
907         m_entersound = true;
908         m_state = m_save;
909         key_dest = key_menu;
910         M_ScanSaves ();
911 }
912
913
914 static void M_Load_Draw (void)
915 {
916         int             i;
917         cachepic_t      *p;
918
919         M_Background(320, 200);
920
921         p = Draw_CachePic ("gfx/p_load");
922         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_load" );
923
924         for (i=0 ; i< MAX_SAVEGAMES; i++)
925                 M_Print(16, 32 + 8*i, m_filenames[i]);
926
927 // line cursor
928         M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
929 }
930
931
932 static void M_Save_Draw (void)
933 {
934         int             i;
935         cachepic_t      *p;
936
937         M_Background(320, 200);
938
939         p = Draw_CachePic ("gfx/p_save");
940         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_save");
941
942         for (i=0 ; i<MAX_SAVEGAMES ; i++)
943                 M_Print(16, 32 + 8*i, m_filenames[i]);
944
945 // line cursor
946         M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
947 }
948
949
950 static void M_Load_Key (int k, int ascii)
951 {
952         switch (k)
953         {
954         case K_ESCAPE:
955                 if (gamemode == GAME_TRANSFUSION)
956                         M_Menu_Main_f ();
957                 else
958                         M_Menu_SinglePlayer_f ();
959                 break;
960
961         case K_ENTER:
962                 S_LocalSound ("sound/misc/menu2.wav");
963                 if (!loadable[load_cursor])
964                         return;
965                 m_state = m_none;
966                 key_dest = key_game;
967
968                 // issue the load command
969                 Cbuf_AddText (va ("load s%i\n", load_cursor) );
970                 return;
971
972         case K_UPARROW:
973         case K_LEFTARROW:
974                 S_LocalSound ("sound/misc/menu1.wav");
975                 load_cursor--;
976                 if (load_cursor < 0)
977                         load_cursor = MAX_SAVEGAMES-1;
978                 break;
979
980         case K_DOWNARROW:
981         case K_RIGHTARROW:
982                 S_LocalSound ("sound/misc/menu1.wav");
983                 load_cursor++;
984                 if (load_cursor >= MAX_SAVEGAMES)
985                         load_cursor = 0;
986                 break;
987         }
988 }
989
990
991 static void M_Save_Key (int k, int ascii)
992 {
993         switch (k)
994         {
995         case K_ESCAPE:
996                 if (gamemode == GAME_TRANSFUSION)
997                         M_Menu_Main_f ();
998                 else
999                         M_Menu_SinglePlayer_f ();
1000                 break;
1001
1002         case K_ENTER:
1003                 m_state = m_none;
1004                 key_dest = key_game;
1005                 Cbuf_AddText (va("save s%i\n", load_cursor));
1006                 return;
1007
1008         case K_UPARROW:
1009         case K_LEFTARROW:
1010                 S_LocalSound ("sound/misc/menu1.wav");
1011                 load_cursor--;
1012                 if (load_cursor < 0)
1013                         load_cursor = MAX_SAVEGAMES-1;
1014                 break;
1015
1016         case K_DOWNARROW:
1017         case K_RIGHTARROW:
1018                 S_LocalSound ("sound/misc/menu1.wav");
1019                 load_cursor++;
1020                 if (load_cursor >= MAX_SAVEGAMES)
1021                         load_cursor = 0;
1022                 break;
1023         }
1024 }
1025
1026 //=============================================================================
1027 /* Transfusion Single Player Episode Menu */
1028
1029 static int      m_episode_cursor;
1030 #define EPISODE_ITEMS   6
1031
1032 void M_Menu_Transfusion_Episode_f (void)
1033 {
1034         m_entersound = true;
1035         m_state = m_transfusion_episode;
1036         key_dest = key_menu;
1037 }
1038
1039 static void M_Transfusion_Episode_Draw (void)
1040 {
1041         int y;
1042         cachepic_t *p;
1043         M_Background(640, 480);
1044
1045         p = Draw_CachePic ("gfx/menu/tb-episodes");
1046         M_DrawPic (640/2 - p->width/2, 40, "gfx/menu/tb-episodes");
1047         for (y = 0; y < EPISODE_ITEMS; y++){
1048                 M_DrawPic (0, 160 + y * 40, va("gfx/menu/episode%i", y+1));
1049         }
1050
1051         M_DrawPic (0, 120 + (m_episode_cursor + 1) * 40, va("gfx/menu/episode%iselected", m_episode_cursor + 1));
1052 }
1053
1054 static void M_Transfusion_Episode_Key (int key, int ascii)
1055 {
1056         switch (key)
1057         {
1058         case K_ESCAPE:
1059                 M_Menu_Main_f ();
1060                 break;
1061
1062         case K_DOWNARROW:
1063                 S_LocalSound ("sound/misc/menu1.wav");
1064                 m_episode_cursor++;
1065                 if (m_episode_cursor >= EPISODE_ITEMS)
1066                         m_episode_cursor = 0;
1067                 break;
1068
1069         case K_UPARROW:
1070                 S_LocalSound ("sound/misc/menu1.wav");
1071                 m_episode_cursor--;
1072                 if (m_episode_cursor < 0)
1073                         m_episode_cursor = EPISODE_ITEMS - 1;
1074                 break;
1075
1076         case K_ENTER:
1077                 Cbuf_AddText ("deathmatch 0\n");
1078                 m_entersound = true;
1079                 M_Menu_Transfusion_Skill_f ();
1080         }
1081 }
1082
1083 //=============================================================================
1084 /* Transfusion Single Player Skill Menu */
1085
1086 static int      m_skill_cursor = 2;
1087 #define SKILL_ITEMS     5
1088
1089 void M_Menu_Transfusion_Skill_f (void)
1090 {
1091         m_entersound = true;
1092         m_state = m_transfusion_skill;
1093         key_dest = key_menu;
1094 }
1095
1096 static void M_Transfusion_Skill_Draw (void)
1097 {
1098         int y;
1099         cachepic_t      *p;
1100         M_Background(640, 480);
1101
1102         p = Draw_CachePic ("gfx/menu/tb-difficulty");
1103         M_DrawPic(640/2 - p->width/2, 40, "gfx/menu/tb-difficulty");
1104
1105         for (y = 0; y < SKILL_ITEMS; y++)
1106         {
1107                 M_DrawPic (0, 180 + y * 40, va("gfx/menu/difficulty%i", y+1));
1108         }
1109         M_DrawPic (0, 140 + (m_skill_cursor + 1) *40, va("gfx/menu/difficulty%iselected", m_skill_cursor + 1));
1110 }
1111
1112 static void M_Transfusion_Skill_Key (int key, int ascii)
1113 {
1114         switch (key)
1115         {
1116         case K_ESCAPE:
1117                 M_Menu_Transfusion_Episode_f ();
1118                 break;
1119
1120         case K_DOWNARROW:
1121                 S_LocalSound ("sound/misc/menu1.wav");
1122                 m_skill_cursor++;
1123                 if (m_skill_cursor >= SKILL_ITEMS)
1124                         m_skill_cursor = 0;
1125                 break;
1126
1127         case K_UPARROW:
1128                 S_LocalSound ("sound/misc/menu1.wav");
1129                 m_skill_cursor--;
1130                 if (m_skill_cursor < 0)
1131                         m_skill_cursor = SKILL_ITEMS - 1;
1132                 break;
1133
1134         case K_ENTER:
1135                 m_entersound = true;
1136                 switch (m_skill_cursor)
1137                 {
1138                 case 0:
1139                         Cbuf_AddText ("skill 1\n");
1140                         break;
1141                 case 1:
1142                         Cbuf_AddText ("skill 2\n");
1143                         break;
1144                 case 2:
1145                         Cbuf_AddText ("skill 3\n");
1146                         break;
1147                 case 3:
1148                         Cbuf_AddText ("skill 4\n");
1149                         break;
1150                 case 4:
1151                         Cbuf_AddText ("skill 5\n");
1152                         break;
1153                 }
1154                 key_dest = key_game;
1155                 if (sv.active)
1156                         Cbuf_AddText ("disconnect\n");
1157                 Cbuf_AddText ("maxplayers 1\n");
1158                 Cbuf_AddText ("deathmatch 0\n");
1159                 Cbuf_AddText ("coop 0\n");
1160                 switch (m_episode_cursor)
1161                 {
1162                 case 0:
1163                         Cbuf_AddText ("map e1m1\n");
1164                         break;
1165                 case 1:
1166                         Cbuf_AddText ("map e2m1\n");
1167                         break;
1168                 case 2:
1169                         Cbuf_AddText ("map e3m1\n");
1170                         break;
1171                 case 3:
1172                         Cbuf_AddText ("map e4m1\n");
1173                         break;
1174                 case 4:
1175                         Cbuf_AddText ("map e6m1\n");
1176                         break;
1177                 case 5:
1178                         Cbuf_AddText ("map cp01\n");
1179                         break;
1180                 }
1181         }
1182 }
1183 //=============================================================================
1184 /* MULTIPLAYER MENU */
1185
1186 static int      m_multiplayer_cursor;
1187 #define MULTIPLAYER_ITEMS       3
1188
1189
1190 void M_Menu_MultiPlayer_f (void)
1191 {
1192         key_dest = key_menu;
1193         m_state = m_multiplayer;
1194         m_entersound = true;
1195 }
1196
1197
1198 static void M_MultiPlayer_Draw (void)
1199 {
1200         int             f;
1201         cachepic_t      *p;
1202
1203         if (gamemode == GAME_TRANSFUSION)
1204         {
1205                 M_Background(640, 480);
1206                 p = Draw_CachePic ("gfx/menu/tb-online");
1207                 M_DrawPic (640/2 - p->width/2, 140, "gfx/menu/tb-online");
1208                 for (f = 1; f <= MULTIPLAYER_ITEMS; f++)
1209                         M_DrawPic (0, 180 + f*40, va("gfx/menu/online%i", f));
1210                 M_DrawPic (0, 220 + m_multiplayer_cursor * 40, va("gfx/menu/online%iselected", m_multiplayer_cursor + 1));
1211                 return;
1212         }
1213         M_Background(320, 200);
1214
1215         M_DrawPic (16, 4, "gfx/qplaque");
1216         p = Draw_CachePic ("gfx/p_multi");
1217         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
1218         M_DrawPic (72, 32, "gfx/mp_menu");
1219
1220         f = (int)(realtime * 10)%6;
1221
1222         M_DrawPic (54, 32 + m_multiplayer_cursor * 20, va("gfx/menudot%i", f+1));
1223 }
1224
1225
1226 static void M_MultiPlayer_Key (int key, int ascii)
1227 {
1228         switch (key)
1229         {
1230         case K_ESCAPE:
1231                 M_Menu_Main_f ();
1232                 break;
1233
1234         case K_DOWNARROW:
1235                 S_LocalSound ("sound/misc/menu1.wav");
1236                 if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS)
1237                         m_multiplayer_cursor = 0;
1238                 break;
1239
1240         case K_UPARROW:
1241                 S_LocalSound ("sound/misc/menu1.wav");
1242                 if (--m_multiplayer_cursor < 0)
1243                         m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1;
1244                 break;
1245
1246         case K_ENTER:
1247                 m_entersound = true;
1248                 switch (m_multiplayer_cursor)
1249                 {
1250                 case 0:
1251                 case 1:
1252                         M_Menu_LanConfig_f ();
1253                         break;
1254
1255                 case 2:
1256                         M_Menu_Setup_f ();
1257                         break;
1258                 }
1259         }
1260 }
1261
1262 //=============================================================================
1263 /* SETUP MENU */
1264
1265 static int              setup_cursor = 4;
1266 static int              setup_cursor_table[] = {40, 64, 88, 124, 140};
1267
1268 static char     setup_myname[MAX_SCOREBOARDNAME];
1269 static int              setup_oldtop;
1270 static int              setup_oldbottom;
1271 static int              setup_top;
1272 static int              setup_bottom;
1273 static int              setup_rate;
1274 static int              setup_oldrate;
1275
1276 #define NUM_SETUP_CMDS  5
1277
1278 void M_Menu_Setup_f (void)
1279 {
1280         key_dest = key_menu;
1281         m_state = m_setup;
1282         m_entersound = true;
1283         strlcpy(setup_myname, cl_name.string, sizeof(setup_myname));
1284         setup_top = setup_oldtop = cl_color.integer >> 4;
1285         setup_bottom = setup_oldbottom = cl_color.integer & 15;
1286         setup_rate = cl_rate.integer;
1287 }
1288
1289 static int menuplyr_width, menuplyr_height, menuplyr_top, menuplyr_bottom, menuplyr_load;
1290 static unsigned char *menuplyr_pixels;
1291 static unsigned int *menuplyr_translated;
1292
1293 typedef struct ratetable_s
1294 {
1295         int rate;
1296         const char *name;
1297 }
1298 ratetable_t;
1299
1300 #define RATES ((int)(sizeof(setup_ratetable)/sizeof(setup_ratetable[0])))
1301 static ratetable_t setup_ratetable[] =
1302 {
1303         {1000, "28.8 bad"},
1304         {1500, "28.8 mediocre"},
1305         {2000, "28.8 good"},
1306         {2500, "33.6 mediocre"},
1307         {3000, "33.6 good"},
1308         {3500, "56k bad"},
1309         {4000, "56k mediocre"},
1310         {4500, "56k adequate"},
1311         {5000, "56k good"},
1312         {7000, "64k ISDN"},
1313         {15000, "128k ISDN"},
1314         {25000, "broadband"}
1315 };
1316
1317 static int setup_rateindex(int rate)
1318 {
1319         int i;
1320         for (i = 0;i < RATES;i++)
1321                 if (setup_ratetable[i].rate > setup_rate)
1322                         break;
1323         return bound(1, i, RATES) - 1;
1324 }
1325
1326 static void M_Setup_Draw (void)
1327 {
1328         int i, j;
1329         cachepic_t      *p;
1330
1331         M_Background(320, 200);
1332
1333         M_DrawPic (16, 4, "gfx/qplaque");
1334         p = Draw_CachePic ("gfx/p_multi");
1335         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
1336
1337         M_Print(64, 40, "Your name");
1338         M_DrawTextBox (160, 32, 16, 1);
1339         M_PrintColored(168, 40, setup_myname);
1340
1341         if (gamemode != GAME_GOODVSBAD2)
1342         {
1343                 M_Print(64, 64, "Shirt color");
1344                 M_Print(64, 88, "Pants color");
1345         }
1346
1347         M_Print(64, 124-8, "Network speed limit");
1348         M_Print(168, 124, va("%i (%s)", setup_rate, setup_ratetable[setup_rateindex(setup_rate)].name));
1349
1350         M_DrawTextBox (64, 140-8, 14, 1);
1351         M_Print(72, 140, "Accept Changes");
1352
1353         // LordHavoc: rewrote this code greatly
1354         if (menuplyr_load)
1355         {
1356                 unsigned char *f;
1357                 fs_offset_t filesize;
1358                 menuplyr_load = false;
1359                 menuplyr_top = -1;
1360                 menuplyr_bottom = -1;
1361                 f = FS_LoadFile("gfx/menuplyr.lmp", tempmempool, true, &filesize);
1362                 if (f && filesize >= 9)
1363                 {
1364                         int width, height;
1365                         width = f[0] + f[1] * 256 + f[2] * 65536 + f[3] * 16777216;
1366                         height = f[4] + f[5] * 256 + f[6] * 65536 + f[7] * 16777216;
1367                         if (filesize >= 8 + width * height)
1368                         {
1369                                 menuplyr_width = width;
1370                                 menuplyr_height = height;
1371                                 menuplyr_pixels = (unsigned char *)Mem_Alloc(cls.permanentmempool, width * height);
1372                                 menuplyr_translated = (unsigned int *)Mem_Alloc(cls.permanentmempool, width * height * 4);
1373                                 memcpy(menuplyr_pixels, f + 8, width * height);
1374                         }
1375                 }
1376                 if (f)
1377                         Mem_Free(f);
1378         }
1379
1380         if (menuplyr_pixels)
1381         {
1382                 if (menuplyr_top != setup_top || menuplyr_bottom != setup_bottom)
1383                 {
1384                         menuplyr_top = setup_top;
1385                         menuplyr_bottom = setup_bottom;
1386
1387                         for (i = 0;i < menuplyr_width * menuplyr_height;i++)
1388                         {
1389                                 j = menuplyr_pixels[i];
1390                                 if (j >= TOP_RANGE && j < TOP_RANGE + 16)
1391                                 {
1392                                         if (menuplyr_top < 8 || menuplyr_top == 14)
1393                                                 j = menuplyr_top * 16 + (j - TOP_RANGE);
1394                                         else
1395                                                 j = menuplyr_top * 16 + 15-(j - TOP_RANGE);
1396                                 }
1397                                 else if (j >= BOTTOM_RANGE && j < BOTTOM_RANGE + 16)
1398                                 {
1399                                         if (menuplyr_bottom < 8 || menuplyr_bottom == 14)
1400                                                 j = menuplyr_bottom * 16 + (j - BOTTOM_RANGE);
1401                                         else
1402                                                 j = menuplyr_bottom * 16 + 15-(j - BOTTOM_RANGE);
1403                                 }
1404                                 menuplyr_translated[i] = palette_bgra_transparent[j];
1405                         }
1406                         Draw_NewPic("gfx/menuplyr", menuplyr_width, menuplyr_height, true, (unsigned char *)menuplyr_translated);
1407                 }
1408                 M_DrawPic(160, 48, "gfx/bigbox");
1409                 M_DrawPic(172, 56, "gfx/menuplyr");
1410         }
1411
1412         if (setup_cursor == 0)
1413                 M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
1414         else
1415                 M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1));
1416 }
1417
1418
1419 static void M_Setup_Key (int k, int ascii)
1420 {
1421         int                     l;
1422
1423         switch (k)
1424         {
1425         case K_ESCAPE:
1426                 M_Menu_MultiPlayer_f ();
1427                 break;
1428
1429         case K_UPARROW:
1430                 S_LocalSound ("sound/misc/menu1.wav");
1431                 setup_cursor--;
1432                 if (setup_cursor < 0)
1433                         setup_cursor = NUM_SETUP_CMDS-1;
1434                 break;
1435
1436         case K_DOWNARROW:
1437                 S_LocalSound ("sound/misc/menu1.wav");
1438                 setup_cursor++;
1439                 if (setup_cursor >= NUM_SETUP_CMDS)
1440                         setup_cursor = 0;
1441                 break;
1442
1443         case K_LEFTARROW:
1444                 if (setup_cursor < 1)
1445                         return;
1446                 S_LocalSound ("sound/misc/menu3.wav");
1447                 if (setup_cursor == 1)
1448                         setup_top = setup_top - 1;
1449                 if (setup_cursor == 2)
1450                         setup_bottom = setup_bottom - 1;
1451                 if (setup_cursor == 3)
1452                 {
1453                         l = setup_rateindex(setup_rate) - 1;
1454                         if (l < 0)
1455                                 l = RATES - 1;
1456                         setup_rate = setup_ratetable[l].rate;
1457                 }
1458                 break;
1459         case K_RIGHTARROW:
1460                 if (setup_cursor < 1)
1461                         return;
1462 forward:
1463                 S_LocalSound ("sound/misc/menu3.wav");
1464                 if (setup_cursor == 1)
1465                         setup_top = setup_top + 1;
1466                 if (setup_cursor == 2)
1467                         setup_bottom = setup_bottom + 1;
1468                 if (setup_cursor == 3)
1469                 {
1470                         l = setup_rateindex(setup_rate) + 1;
1471                         if (l >= RATES)
1472                                 l = 0;
1473                         setup_rate = setup_ratetable[l].rate;
1474                 }
1475                 break;
1476
1477         case K_ENTER:
1478                 if (setup_cursor == 0)
1479                         return;
1480
1481                 if (setup_cursor == 1 || setup_cursor == 2 || setup_cursor == 3)
1482                         goto forward;
1483
1484                 // setup_cursor == 4 (Accept changes)
1485                 if (strcmp(cl_name.string, setup_myname) != 0)
1486                         Cbuf_AddText ( va ("name \"%s\"\n", setup_myname) );
1487                 if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom)
1488                         Cbuf_AddText( va ("color %i %i\n", setup_top, setup_bottom) );
1489                 if (setup_rate != setup_oldrate)
1490                         Cbuf_AddText(va("rate %i\n", setup_rate));
1491
1492                 m_entersound = true;
1493                 M_Menu_MultiPlayer_f ();
1494                 break;
1495
1496         case K_BACKSPACE:
1497                 if (setup_cursor == 0)
1498                 {
1499                         if (strlen(setup_myname))
1500                                 setup_myname[strlen(setup_myname)-1] = 0;
1501                 }
1502                 break;
1503
1504         default:
1505                 if (ascii < 32)
1506                         break;
1507                 if (setup_cursor == 0)
1508                 {
1509                         l = (int)strlen(setup_myname);
1510                         if (l < 15)
1511                         {
1512                                 setup_myname[l+1] = 0;
1513                                 setup_myname[l] = ascii;
1514                         }
1515                 }
1516         }
1517
1518         if (setup_top > 15)
1519                 setup_top = 0;
1520         if (setup_top < 0)
1521                 setup_top = 15;
1522         if (setup_bottom > 15)
1523                 setup_bottom = 0;
1524         if (setup_bottom < 0)
1525                 setup_bottom = 15;
1526 }
1527
1528 //=============================================================================
1529 /* OPTIONS MENU */
1530
1531 #define SLIDER_RANGE    10
1532
1533 static void M_DrawSlider (int x, int y, float num, float rangemin, float rangemax)
1534 {
1535         char text[16];
1536         int i;
1537         float range;
1538         range = bound(0, (num - rangemin) / (rangemax - rangemin), 1);
1539         M_DrawCharacter (x-8, y, 128);
1540         for (i = 0;i < SLIDER_RANGE;i++)
1541                 M_DrawCharacter (x + i*8, y, 129);
1542         M_DrawCharacter (x+i*8, y, 130);
1543         M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131);
1544         if (fabs((int)num - num) < 0.01)
1545                 dpsnprintf(text, sizeof(text), "%i", (int)num);
1546         else
1547                 dpsnprintf(text, sizeof(text), "%.3f", num);
1548         M_Print(x + (SLIDER_RANGE+2) * 8, y, text);
1549 }
1550
1551 static void M_DrawCheckbox (int x, int y, int on)
1552 {
1553         if (on)
1554                 M_Print(x, y, "on");
1555         else
1556                 M_Print(x, y, "off");
1557 }
1558
1559
1560 //#define OPTIONS_ITEMS 25 aule was here
1561 #define OPTIONS_ITEMS 27
1562
1563
1564 static int options_cursor;
1565
1566 void M_Menu_Options_f (void)
1567 {
1568         key_dest = key_menu;
1569         m_state = m_options;
1570         m_entersound = true;
1571 }
1572
1573 extern cvar_t slowmo;
1574 extern dllhandle_t jpeg_dll;
1575 extern cvar_t gl_texture_anisotropy;
1576 extern cvar_t r_textshadow;
1577 extern cvar_t r_hdr_scenebrightness;
1578
1579 static void M_Menu_Options_AdjustSliders (int dir)
1580 {
1581         int optnum;
1582         double f;
1583         S_LocalSound ("sound/misc/menu3.wav");
1584
1585         optnum = 0;
1586              if (options_cursor == optnum++) ;
1587         else if (options_cursor == optnum++) ;
1588         else if (options_cursor == optnum++) ;
1589         else if (options_cursor == optnum++) ;
1590         else if (options_cursor == optnum++) Cvar_SetValueQuick(&crosshair, bound(0, crosshair.integer + dir, 7));
1591         else if (options_cursor == optnum++) Cvar_SetValueQuick(&sensitivity, bound(1, sensitivity.value + dir * 0.5, 50));
1592         else if (options_cursor == optnum++) Cvar_SetValueQuick(&m_pitch, -m_pitch.value);
1593         else if (options_cursor == optnum++) Cvar_SetValueQuick(&scr_fov, bound(1, scr_fov.integer + dir * 1, 170));
1594         else if (options_cursor == optnum++)
1595         {
1596                 if (cl_forwardspeed.value > 200)
1597                 {
1598                         Cvar_SetValueQuick (&cl_forwardspeed, 200);
1599                         Cvar_SetValueQuick (&cl_backspeed, 200);
1600                 }
1601                 else
1602                 {
1603                         Cvar_SetValueQuick (&cl_forwardspeed, 400);
1604                         Cvar_SetValueQuick (&cl_backspeed, 400);
1605                 }
1606         }
1607         else if (options_cursor == optnum++) Cvar_SetValueQuick(&showfps, !showfps.integer);
1608         else if (options_cursor == optnum++) {f = !(showdate.integer && showtime.integer);Cvar_SetValueQuick(&showdate, f);Cvar_SetValueQuick(&showtime, f);}
1609         else if (options_cursor == optnum++) ;
1610         else if (options_cursor == optnum++) Cvar_SetValueQuick(&r_hdr_scenebrightness, bound(1, r_hdr_scenebrightness.value + dir * 0.0625, 4));
1611         else if (options_cursor == optnum++) Cvar_SetValueQuick(&v_contrast, bound(1, v_contrast.value + dir * 0.0625, 4));
1612         else if (options_cursor == optnum++) Cvar_SetValueQuick(&v_gamma, bound(0.5, v_gamma.value + dir * 0.0625, 3));
1613         else if (options_cursor == optnum++) Cvar_SetValueQuick(&volume, bound(0, volume.value + dir * 0.0625, 1));
1614         else if (options_cursor == optnum++) Cvar_SetValueQuick(&bgmvolume, bound(0, bgmvolume.value + dir * 0.0625, 1));
1615 }
1616
1617 static int optnum;
1618 static int opty;
1619 static int optcursor;
1620
1621 static void M_Options_PrintCommand(const char *s, int enabled)
1622 {
1623         if (opty >= 32)
1624         {
1625                 if (optnum == optcursor)
1626                         DrawQ_Fill(menu_x + 48, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1627                 M_ItemPrint(0 + 48, opty, s, enabled);
1628         }
1629         opty += 8;
1630         optnum++;
1631 }
1632
1633 static void M_Options_PrintCheckbox(const char *s, int enabled, int yes)
1634 {
1635         if (opty >= 32)
1636         {
1637                 if (optnum == optcursor)
1638                         DrawQ_Fill(menu_x + 48, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1639                 M_ItemPrint(0 + 48, opty, s, enabled);
1640                 M_DrawCheckbox(0 + 48 + (int)strlen(s) * 8 + 8, opty, yes);
1641         }
1642         opty += 8;
1643         optnum++;
1644 }
1645
1646 static void M_Options_PrintSlider(const char *s, int enabled, float value, float minvalue, float maxvalue)
1647 {
1648         if (opty >= 32)
1649         {
1650                 if (optnum == optcursor)
1651                         DrawQ_Fill(menu_x + 48, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1652                 M_ItemPrint(0 + 48, opty, s, enabled);
1653                 M_DrawSlider(0 + 48 + (int)strlen(s) * 8 + 8, opty, value, minvalue, maxvalue);
1654         }
1655         opty += 8;
1656         optnum++;
1657 }
1658
1659 static void M_Options_Draw (void)
1660 {
1661         int visible;
1662         cachepic_t      *p;
1663
1664         M_Background(320, bound(200, 32 + OPTIONS_ITEMS * 8, vid_conheight.integer));
1665
1666         M_DrawPic(16, 4, "gfx/qplaque");
1667         p = Draw_CachePic ("gfx/p_option");
1668         M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
1669
1670         optnum = 0;
1671         optcursor = options_cursor;
1672         visible = (int)((menu_height - 32) / 8);
1673         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_ITEMS - visible)) * 8;
1674
1675         M_Options_PrintCommand( "    Customize controls", true);
1676         M_Options_PrintCommand( "         Go to console", true);
1677         M_Options_PrintCommand( "     Reset to defaults", true);
1678         M_Options_PrintCommand( "     Change Video Mode", true);
1679         M_Options_PrintSlider(  "             Crosshair", true, crosshair.value, 0, 7);
1680         M_Options_PrintSlider(  "           Mouse Speed", true, sensitivity.value, 1, 50);
1681         M_Options_PrintCheckbox("          Invert Mouse", true, m_pitch.value < 0);
1682         M_Options_PrintSlider(  "         Field of View", true, scr_fov.integer, 1, 170);
1683         M_Options_PrintCheckbox("            Always Run", true, cl_forwardspeed.value > 200);
1684         M_Options_PrintCheckbox("        Show Framerate", true, showfps.integer);
1685         M_Options_PrintCheckbox("    Show Date and Time", true, showdate.integer && showtime.integer);
1686         M_Options_PrintCommand( "     Custom Brightness", true);
1687         M_Options_PrintSlider(  "       Game Brightness", true, r_hdr_scenebrightness.value, 1, 4);
1688         M_Options_PrintSlider(  "            Brightness", true, v_contrast.value, 1, 2);
1689         M_Options_PrintSlider(  "                 Gamma", true, v_gamma.value, 0.5, 3);
1690         M_Options_PrintSlider(  "          Sound Volume", snd_initialized.integer, volume.value, 0, 1);
1691         M_Options_PrintSlider(  "          Music Volume", cdaudioinitialized.integer, bgmvolume.value, 0, 1);
1692         M_Options_PrintCommand( "     Customize Effects", true);
1693         M_Options_PrintCommand( "       Effects:  Quake", true);
1694         M_Options_PrintCommand( "       Effects: Normal", true);
1695         M_Options_PrintCommand( "       Effects:   High", true);
1696         M_Options_PrintCommand( "    Customize Lighting", true);
1697         M_Options_PrintCommand( "      Lighting: Flares", true);
1698         M_Options_PrintCommand( "      Lighting: Normal", true);
1699         M_Options_PrintCommand( "      Lighting:   High", true);
1700         M_Options_PrintCommand( "      Lighting:   Full", true);
1701         M_Options_PrintCommand( "           Browse Mods", true);
1702 }
1703
1704
1705 static void M_Options_Key (int k, int ascii)
1706 {
1707         switch (k)
1708         {
1709         case K_ESCAPE:
1710                 M_Menu_Main_f ();
1711                 break;
1712
1713         case K_ENTER:
1714                 m_entersound = true;
1715                 switch (options_cursor)
1716                 {
1717                 case 0:
1718                         M_Menu_Keys_f ();
1719                         break;
1720                 case 1:
1721                         m_state = m_none;
1722                         key_dest = key_game;
1723                         Con_ToggleConsole_f ();
1724                         break;
1725                 case 2:
1726                         M_Menu_Reset_f ();
1727                         break;
1728                 case 3:
1729                         M_Menu_Video_f ();
1730                         break;
1731                 case 11:
1732                         M_Menu_Options_ColorControl_f ();
1733                         break;
1734                 case 17: // Customize Effects
1735                         M_Menu_Options_Effects_f ();
1736                         break;
1737                 case 18: // Effects: Quake
1738                         Cbuf_AddText("cl_particles 1;cl_particles_quake 1;cl_particles_quality 1;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 0;cl_stainmaps_clearonload 1;cl_decals 0;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 0;cl_beams_polygons 0;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;r_lerplightstyles 0;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
1739                         break;
1740                 case 19: // Effects: Normal
1741                         Cbuf_AddText("cl_particles 1;cl_particles_quake 0;cl_particles_quality 1;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 0;cl_stainmaps_clearonload 1;cl_decals 1;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 1;cl_beams_polygons 1;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;r_lerplightstyles 0;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
1742                         break;
1743                 case 20: // Effects: High
1744                         Cbuf_AddText("cl_particles 1;cl_particles_quake 0;cl_particles_quality 2;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 1;cl_stainmaps_clearonload 1;cl_decals 1;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 1;cl_beams_polygons 1;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;r_lerplightstyles 0;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
1745                         break;
1746                 case 21:
1747                         M_Menu_Options_Graphics_f ();
1748                         break;
1749                 case 22: // Lighting: Flares
1750                         Cbuf_AddText("r_coronas 1;gl_flashblend 1;r_shadow_gloss 0;r_shadow_realtime_dlight 0;r_shadow_realtime_dlight_shadows 0;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 0;r_hdr 0");
1751                         break;
1752                 case 23: // Lighting: Normal
1753                         Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 0;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 0;r_hdr 0");
1754                         break;
1755                 case 24: // Lighting: High
1756                         Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 1;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 1;r_hdr 0");
1757                         break;
1758                 case 25: // Lighting: Full
1759                         Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 1;r_shadow_realtime_world 1;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 1;r_hdr 0");
1760                         break;
1761                 case 26:
1762                         M_Menu_ModList_f ();
1763                         break;
1764                 default:
1765                         M_Menu_Options_AdjustSliders (1);
1766                         break;
1767                 }
1768                 return;
1769
1770         case K_UPARROW:
1771                 S_LocalSound ("sound/misc/menu1.wav");
1772                 options_cursor--;
1773                 if (options_cursor < 0)
1774                         options_cursor = OPTIONS_ITEMS-1;
1775                 break;
1776
1777         case K_DOWNARROW:
1778                 S_LocalSound ("sound/misc/menu1.wav");
1779                 options_cursor++;
1780                 if (options_cursor >= OPTIONS_ITEMS)
1781                         options_cursor = 0;
1782                 break;
1783
1784         case K_LEFTARROW:
1785                 M_Menu_Options_AdjustSliders (-1);
1786                 break;
1787
1788         case K_RIGHTARROW:
1789                 M_Menu_Options_AdjustSliders (1);
1790                 break;
1791         }
1792 }
1793
1794 #define OPTIONS_EFFECTS_ITEMS   35
1795
1796 static int options_effects_cursor;
1797
1798 void M_Menu_Options_Effects_f (void)
1799 {
1800         key_dest = key_menu;
1801         m_state = m_options_effects;
1802         m_entersound = true;
1803 }
1804
1805
1806 extern cvar_t cl_stainmaps;
1807 extern cvar_t cl_stainmaps_clearonload;
1808 extern cvar_t r_explosionclip;
1809 extern cvar_t r_coronas;
1810 extern cvar_t gl_flashblend;
1811 extern cvar_t cl_beams_polygons;
1812 extern cvar_t cl_beams_quakepositionhack;
1813 extern cvar_t cl_beams_instantaimhack;
1814 extern cvar_t cl_beams_lightatend;
1815 extern cvar_t r_lightningbeam_thickness;
1816 extern cvar_t r_lightningbeam_scroll;
1817 extern cvar_t r_lightningbeam_repeatdistance;
1818 extern cvar_t r_lightningbeam_color_red;
1819 extern cvar_t r_lightningbeam_color_green;
1820 extern cvar_t r_lightningbeam_color_blue;
1821 extern cvar_t r_lightningbeam_qmbtexture;
1822
1823 static void M_Menu_Options_Effects_AdjustSliders (int dir)
1824 {
1825         int optnum;
1826         S_LocalSound ("sound/misc/menu3.wav");
1827
1828         optnum = 0;
1829              if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles, !cl_particles.integer);
1830         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quake, !cl_particles_quake.integer);
1831         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quality, bound(1, cl_particles_quality.value + dir * 0.5, 4));
1832         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_explosions_shell, !cl_particles_explosions_shell.integer);
1833         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_explosionclip, !r_explosionclip.integer);
1834         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps, !cl_stainmaps.integer);
1835         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps_clearonload, !cl_stainmaps_clearonload.integer);
1836         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_decals, !cl_decals.integer);
1837         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bulletimpacts, !cl_particles_bulletimpacts.integer);
1838         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_smoke, !cl_particles_smoke.integer);
1839         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_sparks, !cl_particles_sparks.integer);
1840         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bubbles, !cl_particles_bubbles.integer);
1841         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood, !cl_particles_blood.integer);
1842         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_alpha, bound(0.2, cl_particles_blood_alpha.value + dir * 0.1, 1));
1843         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_bloodhack, !cl_particles_blood_bloodhack.integer);
1844         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_polygons, !cl_beams_polygons.integer);
1845         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_instantaimhack, !cl_beams_instantaimhack.integer);
1846         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_quakepositionhack, !cl_beams_quakepositionhack.integer);
1847         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_lightatend, !cl_beams_lightatend.integer);
1848         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_thickness, bound(1, r_lightningbeam_thickness.integer + dir, 10));
1849         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_scroll, bound(0, r_lightningbeam_scroll.integer + dir, 10));
1850         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_repeatdistance, bound(64, r_lightningbeam_repeatdistance.integer + dir * 64, 1024));
1851         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_red, bound(0, r_lightningbeam_color_red.value + dir * 0.1, 1));
1852         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_green, bound(0, r_lightningbeam_color_green.value + dir * 0.1, 1));
1853         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_blue, bound(0, r_lightningbeam_color_blue.value + dir * 0.1, 1));
1854         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_qmbtexture, !r_lightningbeam_qmbtexture.integer);
1855         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpmodels, !r_lerpmodels.integer);
1856         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpsprites, !r_lerpsprites.integer);
1857         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerplightstyles, !r_lerplightstyles.integer);
1858         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_polyblend, bound(0, gl_polyblend.value + dir * 0.1, 1));
1859         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll1, bound(-8, r_skyscroll1.value + dir * 0.1, 8));
1860         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll2, bound(-8, r_skyscroll2.value + dir * 0.1, 8));
1861         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterwarp, bound(0, r_waterwarp.value + dir * 0.1, 1));
1862         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_wateralpha, bound(0, r_wateralpha.value + dir * 0.1, 1));
1863         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterscroll, bound(0, r_waterscroll.value + dir * 0.5, 10));
1864 }
1865
1866 static void M_Options_Effects_Draw (void)
1867 {
1868         int visible;
1869         cachepic_t      *p;
1870
1871         M_Background(320, bound(200, 32 + OPTIONS_EFFECTS_ITEMS * 8, vid_conheight.integer));
1872
1873         M_DrawPic(16, 4, "gfx/qplaque");
1874         p = Draw_CachePic ("gfx/p_option");
1875         M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
1876
1877         optcursor = options_effects_cursor;
1878         optnum = 0;
1879         visible = (int)((menu_height - 32) / 8);
1880         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_EFFECTS_ITEMS - visible)) * 8;
1881
1882         M_Options_PrintCheckbox("             Particles", true, cl_particles.integer);
1883         M_Options_PrintCheckbox(" Quake-style Particles", true, cl_particles_quake.integer);
1884         M_Options_PrintSlider(  "     Particles Quality", true, cl_particles_quality.value, 1, 4);
1885         M_Options_PrintCheckbox("       Explosion Shell", true, cl_particles_explosions_shell.integer);
1886         M_Options_PrintCheckbox("  Explosion Shell Clip", true, r_explosionclip.integer);
1887         M_Options_PrintCheckbox("             Stainmaps", true, cl_stainmaps.integer);
1888         M_Options_PrintCheckbox("Onload Clear Stainmaps", true, cl_stainmaps_clearonload.integer);
1889         M_Options_PrintCheckbox("                Decals", true, cl_decals.integer);
1890         M_Options_PrintCheckbox("        Bullet Impacts", true, cl_particles_bulletimpacts.integer);
1891         M_Options_PrintCheckbox("                 Smoke", true, cl_particles_smoke.integer);
1892         M_Options_PrintCheckbox("                Sparks", true, cl_particles_sparks.integer);
1893         M_Options_PrintCheckbox("               Bubbles", true, cl_particles_bubbles.integer);
1894         M_Options_PrintCheckbox("                 Blood", true, cl_particles_blood.integer);
1895         M_Options_PrintSlider(  "         Blood Opacity", true, cl_particles_blood_alpha.value, 0.2, 1);
1896         M_Options_PrintCheckbox("Force New Blood Effect", true, cl_particles_blood_bloodhack.integer);
1897         M_Options_PrintCheckbox("     Polygon Lightning", true, cl_beams_polygons.integer);
1898         M_Options_PrintCheckbox("Smooth Sweep Lightning", true, cl_beams_instantaimhack.integer);
1899         M_Options_PrintCheckbox(" Waist-level Lightning", true, cl_beams_quakepositionhack.integer);
1900         M_Options_PrintCheckbox("   Lightning End Light", true, cl_beams_lightatend.integer);
1901         M_Options_PrintSlider(  "   Lightning Thickness", cl_beams_polygons.integer, r_lightningbeam_thickness.integer, 1, 10);
1902         M_Options_PrintSlider(  "      Lightning Scroll", cl_beams_polygons.integer, r_lightningbeam_scroll.integer, 0, 10);
1903         M_Options_PrintSlider(  " Lightning Repeat Dist", cl_beams_polygons.integer, r_lightningbeam_repeatdistance.integer, 64, 1024);
1904         M_Options_PrintSlider(  "   Lightning Color Red", cl_beams_polygons.integer, r_lightningbeam_color_red.value, 0, 1);
1905         M_Options_PrintSlider(  " Lightning Color Green", cl_beams_polygons.integer, r_lightningbeam_color_green.value, 0, 1);
1906         M_Options_PrintSlider(  "  Lightning Color Blue", cl_beams_polygons.integer, r_lightningbeam_color_blue.value, 0, 1);
1907         M_Options_PrintCheckbox(" Lightning QMB Texture", cl_beams_polygons.integer, r_lightningbeam_qmbtexture.integer);
1908         M_Options_PrintCheckbox("   Model Interpolation", true, r_lerpmodels.integer);
1909         M_Options_PrintCheckbox("  Sprite Interpolation", true, r_lerpsprites.integer);
1910         M_Options_PrintCheckbox(" Flicker Interpolation", true, r_lerplightstyles.integer);
1911         M_Options_PrintSlider(  "            View Blend", true, gl_polyblend.value, 0, 1);
1912         M_Options_PrintSlider(  "Upper Sky Scroll Speed", true, r_skyscroll1.value, -8, 8);
1913         M_Options_PrintSlider(  "Lower Sky Scroll Speed", true, r_skyscroll2.value, -8, 8);
1914         M_Options_PrintSlider(  "  Underwater View Warp", true, r_waterwarp.value, 0, 1);
1915         M_Options_PrintSlider(  " Water Alpha (opacity)", true, r_wateralpha.value, 0, 1);
1916         M_Options_PrintSlider(  "        Water Movement", true, r_waterscroll.value, 0, 10);
1917 }
1918
1919
1920 static void M_Options_Effects_Key (int k, int ascii)
1921 {
1922         switch (k)
1923         {
1924         case K_ESCAPE:
1925                 M_Menu_Options_f ();
1926                 break;
1927
1928         case K_ENTER:
1929                 M_Menu_Options_Effects_AdjustSliders (1);
1930                 break;
1931
1932         case K_UPARROW:
1933                 S_LocalSound ("sound/misc/menu1.wav");
1934                 options_effects_cursor--;
1935                 if (options_effects_cursor < 0)
1936                         options_effects_cursor = OPTIONS_EFFECTS_ITEMS-1;
1937                 break;
1938
1939         case K_DOWNARROW:
1940                 S_LocalSound ("sound/misc/menu1.wav");
1941                 options_effects_cursor++;
1942                 if (options_effects_cursor >= OPTIONS_EFFECTS_ITEMS)
1943                         options_effects_cursor = 0;
1944                 break;
1945
1946         case K_LEFTARROW:
1947                 M_Menu_Options_Effects_AdjustSliders (-1);
1948                 break;
1949
1950         case K_RIGHTARROW:
1951                 M_Menu_Options_Effects_AdjustSliders (1);
1952                 break;
1953         }
1954 }
1955
1956
1957 #define OPTIONS_GRAPHICS_ITEMS  20
1958
1959 static int options_graphics_cursor;
1960
1961 void M_Menu_Options_Graphics_f (void)
1962 {
1963         key_dest = key_menu;
1964         m_state = m_options_graphics;
1965         m_entersound = true;
1966 }
1967
1968 extern cvar_t r_shadow_gloss;
1969 extern cvar_t r_shadow_realtime_dlight;
1970 extern cvar_t r_shadow_realtime_dlight_shadows;
1971 extern cvar_t r_shadow_realtime_world;
1972 extern cvar_t r_shadow_realtime_world_lightmaps;
1973 extern cvar_t r_shadow_realtime_world_shadows;
1974 extern cvar_t r_bloom;
1975 extern cvar_t r_bloom_colorscale;
1976 extern cvar_t r_bloom_colorsubtract;
1977 extern cvar_t r_bloom_colorexponent;
1978 extern cvar_t r_bloom_blur;
1979 extern cvar_t r_bloom_brighten;
1980 extern cvar_t r_bloom_resolution;
1981 extern cvar_t r_hdr_scenebrightness;
1982 extern cvar_t r_hdr_glowintensity;
1983 extern cvar_t gl_picmip;
1984
1985 static void M_Menu_Options_Graphics_AdjustSliders (int dir)
1986 {
1987         int optnum;
1988         S_LocalSound ("sound/misc/menu3.wav");
1989
1990         optnum = 0;
1991
1992              if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_coronas, bound(0, r_coronas.value + dir * 0.125, 4));
1993         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&gl_flashblend, !gl_flashblend.integer);
1994         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_gloss,                                                      bound(0, r_shadow_gloss.integer + dir, 2));
1995         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight,                            !r_shadow_realtime_dlight.integer);
1996         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight_shadows,            !r_shadow_realtime_dlight_shadows.integer);
1997         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world,                                     !r_shadow_realtime_world.integer);
1998         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_lightmaps,           bound(0, r_shadow_realtime_world_lightmaps.value + dir * 0.1, 1));
1999         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_shadows,                     !r_shadow_realtime_world_shadows.integer);
2000         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom,                                 !r_bloom.integer);
2001         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_scenebrightness,                   bound(0.25, r_hdr_scenebrightness.value + dir * 0.125, 4));
2002         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_glowintensity,                     bound(0, r_hdr_glowintensity.value + dir * 0.25, 4));
2003         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorscale,                      bound(0.0625, r_bloom_colorscale.value + dir * 0.0625, 1));
2004         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorsubtract,                   bound(0, r_bloom_colorsubtract.value + dir * 0.0625, 1-0.0625));
2005         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorexponent,                   bound(1, r_bloom_colorexponent.value * (dir > 0 ? 2.0 : 0.5), 8));
2006         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_brighten,                        bound(1, r_bloom_brighten.value + dir * 0.0625, 4));
2007         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_blur,                            bound(1, r_bloom_blur.value + dir * 1, 16));
2008         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_resolution,                      bound(64, r_bloom_resolution.value + dir * 64, 2048));
2009         else if (options_graphics_cursor == optnum++) Cbuf_AddText ("r_restart\n");
2010 }
2011
2012
2013 static void M_Options_Graphics_Draw (void)
2014 {
2015         int visible;
2016         cachepic_t      *p;
2017
2018         M_Background(320, bound(200, 32 + OPTIONS_GRAPHICS_ITEMS * 8, vid_conheight.integer));
2019
2020         M_DrawPic(16, 4, "gfx/qplaque");
2021         p = Draw_CachePic ("gfx/p_option");
2022         M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
2023
2024         optcursor = options_graphics_cursor;
2025         optnum = 0;
2026         visible = (int)((menu_height - 32) / 8);
2027         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_GRAPHICS_ITEMS - visible)) * 8;
2028
2029         M_Options_PrintSlider(  "      Corona Intensity", true, r_coronas.value, 0, 4);
2030         M_Options_PrintCheckbox("      Use Only Coronas", true, gl_flashblend.integer);
2031         M_Options_PrintSlider(  "            Gloss Mode", true, r_shadow_gloss.integer, 0, 2);
2032         M_Options_PrintCheckbox("            RT DLights", !gl_flashblend.integer, r_shadow_realtime_dlight.integer);
2033         M_Options_PrintCheckbox("     RT DLight Shadows", !gl_flashblend.integer, r_shadow_realtime_dlight_shadows.integer);
2034         M_Options_PrintCheckbox("              RT World", true, r_shadow_realtime_world.integer);
2035         M_Options_PrintSlider(  "    RT World Lightmaps", true, r_shadow_realtime_world_lightmaps.value, 0, 1);
2036         M_Options_PrintCheckbox("       RT World Shadow", true, r_shadow_realtime_world_shadows.integer);
2037         M_Options_PrintCheckbox("          Bloom Effect", true, r_bloom.integer);
2038         M_Options_PrintSlider(  "      Scene Brightness", true, r_hdr_scenebrightness.value, 0.25, 4);
2039         M_Options_PrintSlider(  "       Glow Brightness", true, r_hdr_glowintensity.value, 0, 4);
2040         M_Options_PrintSlider(  "     Bloom Color Scale", r_bloom.integer, r_bloom_colorscale.value, 0.0625, 1);
2041         M_Options_PrintSlider(  "  Bloom Color Subtract", r_bloom.integer, r_bloom_colorsubtract.value, 0, 1-0.0625);
2042         M_Options_PrintSlider(  "  Bloom Color Exponent", r_bloom.integer, r_bloom_colorexponent.value, 1, 8);
2043         M_Options_PrintSlider(  "       Bloom Intensity", r_bloom.integer, r_bloom_brighten.value, 1, 4);
2044         M_Options_PrintSlider(  "            Bloom Blur", r_bloom.integer, r_bloom_blur.value, 1, 16);
2045         M_Options_PrintSlider(  "      Bloom Resolution", r_bloom.integer, r_bloom_resolution.value, 64, 2048);
2046         M_Options_PrintCommand( "      Restart Renderer", true);
2047 }
2048
2049
2050 static void M_Options_Graphics_Key (int k, int ascii)
2051 {
2052         switch (k)
2053         {
2054         case K_ESCAPE:
2055                 M_Menu_Options_f ();
2056                 break;
2057
2058         case K_ENTER:
2059                 M_Menu_Options_Graphics_AdjustSliders (1);
2060                 break;
2061
2062         case K_UPARROW:
2063                 S_LocalSound ("sound/misc/menu1.wav");
2064                 options_graphics_cursor--;
2065                 if (options_graphics_cursor < 0)
2066                         options_graphics_cursor = OPTIONS_GRAPHICS_ITEMS-1;
2067                 break;
2068
2069         case K_DOWNARROW:
2070                 S_LocalSound ("sound/misc/menu1.wav");
2071                 options_graphics_cursor++;
2072                 if (options_graphics_cursor >= OPTIONS_GRAPHICS_ITEMS)
2073                         options_graphics_cursor = 0;
2074                 break;
2075
2076         case K_LEFTARROW:
2077                 M_Menu_Options_Graphics_AdjustSliders (-1);
2078                 break;
2079
2080         case K_RIGHTARROW:
2081                 M_Menu_Options_Graphics_AdjustSliders (1);
2082                 break;
2083         }
2084 }
2085
2086
2087 #define OPTIONS_COLORCONTROL_ITEMS      18
2088
2089 static int              options_colorcontrol_cursor;
2090
2091 // intensity value to match up to 50% dither to 'correct' quake
2092 static cvar_t menu_options_colorcontrol_correctionvalue = {0, "menu_options_colorcontrol_correctionvalue", "0.5", "intensity value that matches up to white/black dither pattern, should be 0.5 for linear color"};
2093
2094 void M_Menu_Options_ColorControl_f (void)
2095 {
2096         key_dest = key_menu;
2097         m_state = m_options_colorcontrol;
2098         m_entersound = true;
2099 }
2100
2101
2102 static void M_Menu_Options_ColorControl_AdjustSliders (int dir)
2103 {
2104         int optnum;
2105         float f;
2106         S_LocalSound ("sound/misc/menu3.wav");
2107
2108         optnum = 1;
2109         if (options_colorcontrol_cursor == optnum++)
2110                 Cvar_SetValueQuick (&v_hwgamma, !v_hwgamma.integer);
2111         else if (options_colorcontrol_cursor == optnum++)
2112         {
2113                 Cvar_SetValueQuick (&v_color_enable, 0);
2114                 Cvar_SetValueQuick (&v_gamma, bound(1, v_gamma.value + dir * 0.125, 5));
2115         }
2116         else if (options_colorcontrol_cursor == optnum++)
2117         {
2118                 Cvar_SetValueQuick (&v_color_enable, 0);
2119                 Cvar_SetValueQuick (&v_contrast, bound(1, v_contrast.value + dir * 0.125, 5));
2120         }
2121         else if (options_colorcontrol_cursor == optnum++)
2122         {
2123                 Cvar_SetValueQuick (&v_color_enable, 0);
2124                 Cvar_SetValueQuick (&v_brightness, bound(0, v_brightness.value + dir * 0.05, 0.8));
2125         }
2126         else if (options_colorcontrol_cursor == optnum++)
2127         {
2128                 Cvar_SetValueQuick (&v_color_enable, !v_color_enable.integer);
2129         }
2130         else if (options_colorcontrol_cursor == optnum++)
2131         {
2132                 Cvar_SetValueQuick (&v_color_enable, 1);
2133                 Cvar_SetValueQuick (&v_color_black_r, bound(0, v_color_black_r.value + dir * 0.0125, 0.8));
2134         }
2135         else if (options_colorcontrol_cursor == optnum++)
2136         {
2137                 Cvar_SetValueQuick (&v_color_enable, 1);
2138                 Cvar_SetValueQuick (&v_color_black_g, bound(0, v_color_black_g.value + dir * 0.0125, 0.8));
2139         }
2140         else if (options_colorcontrol_cursor == optnum++)
2141         {
2142                 Cvar_SetValueQuick (&v_color_enable, 1);
2143                 Cvar_SetValueQuick (&v_color_black_b, bound(0, v_color_black_b.value + dir * 0.0125, 0.8));
2144         }
2145         else if (options_colorcontrol_cursor == optnum++)
2146         {
2147                 Cvar_SetValueQuick (&v_color_enable, 1);
2148                 f = bound(0, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3 + dir * 0.0125, 0.8);
2149                 Cvar_SetValueQuick (&v_color_black_r, f);
2150                 Cvar_SetValueQuick (&v_color_black_g, f);
2151                 Cvar_SetValueQuick (&v_color_black_b, f);
2152         }
2153         else if (options_colorcontrol_cursor == optnum++)
2154         {
2155                 Cvar_SetValueQuick (&v_color_enable, 1);
2156                 Cvar_SetValueQuick (&v_color_grey_r, bound(0, v_color_grey_r.value + dir * 0.0125, 0.95));
2157         }
2158         else if (options_colorcontrol_cursor == optnum++)
2159         {
2160                 Cvar_SetValueQuick (&v_color_enable, 1);
2161                 Cvar_SetValueQuick (&v_color_grey_g, bound(0, v_color_grey_g.value + dir * 0.0125, 0.95));
2162         }
2163         else if (options_colorcontrol_cursor == optnum++)
2164         {
2165                 Cvar_SetValueQuick (&v_color_enable, 1);
2166                 Cvar_SetValueQuick (&v_color_grey_b, bound(0, v_color_grey_b.value + dir * 0.0125, 0.95));
2167         }
2168         else if (options_colorcontrol_cursor == optnum++)
2169         {
2170                 Cvar_SetValueQuick (&v_color_enable, 1);
2171                 f = bound(0, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3 + dir * 0.0125, 0.95);
2172                 Cvar_SetValueQuick (&v_color_grey_r, f);
2173                 Cvar_SetValueQuick (&v_color_grey_g, f);
2174                 Cvar_SetValueQuick (&v_color_grey_b, f);
2175         }
2176         else if (options_colorcontrol_cursor == optnum++)
2177         {
2178                 Cvar_SetValueQuick (&v_color_enable, 1);
2179                 Cvar_SetValueQuick (&v_color_white_r, bound(1, v_color_white_r.value + dir * 0.125, 5));
2180         }
2181         else if (options_colorcontrol_cursor == optnum++)
2182         {
2183                 Cvar_SetValueQuick (&v_color_enable, 1);
2184                 Cvar_SetValueQuick (&v_color_white_g, bound(1, v_color_white_g.value + dir * 0.125, 5));
2185         }
2186         else if (options_colorcontrol_cursor == optnum++)
2187         {
2188                 Cvar_SetValueQuick (&v_color_enable, 1);
2189                 Cvar_SetValueQuick (&v_color_white_b, bound(1, v_color_white_b.value + dir * 0.125, 5));
2190         }
2191         else if (options_colorcontrol_cursor == optnum++)
2192         {
2193                 Cvar_SetValueQuick (&v_color_enable, 1);
2194                 f = bound(1, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3 + dir * 0.125, 5);
2195                 Cvar_SetValueQuick (&v_color_white_r, f);
2196                 Cvar_SetValueQuick (&v_color_white_g, f);
2197                 Cvar_SetValueQuick (&v_color_white_b, f);
2198         }
2199 }
2200
2201 static void M_Options_ColorControl_Draw (void)
2202 {
2203         int visible;
2204         float x, c, s, t, u, v;
2205         cachepic_t      *p, *dither;
2206
2207         dither = Draw_CachePic_Flags ("gfx/colorcontrol/ditherpattern", CACHEPICFLAG_NOCLAMP);
2208
2209         M_Background(320, 256);
2210
2211         M_DrawPic(16, 4, "gfx/qplaque");
2212         p = Draw_CachePic ("gfx/p_option");
2213         M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
2214
2215         optcursor = options_colorcontrol_cursor;
2216         optnum = 0;
2217         visible = (int)((menu_height - 32) / 8);
2218         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_COLORCONTROL_ITEMS - visible)) * 8;
2219
2220         M_Options_PrintCommand( "     Reset to defaults", true);
2221         M_Options_PrintCheckbox("Hardware Gamma Control", vid_hardwaregammasupported.integer, v_hwgamma.integer);
2222         M_Options_PrintSlider(  "                 Gamma", !v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_gamma.value, 1, 5);
2223         M_Options_PrintSlider(  "              Contrast", !v_color_enable.integer, v_contrast.value, 1, 5);
2224         M_Options_PrintSlider(  "            Brightness", !v_color_enable.integer, v_brightness.value, 0, 0.8);
2225         M_Options_PrintCheckbox("  Color Level Controls", true, v_color_enable.integer);
2226         M_Options_PrintSlider(  "          Black: Red  ", v_color_enable.integer, v_color_black_r.value, 0, 0.8);
2227         M_Options_PrintSlider(  "          Black: Green", v_color_enable.integer, v_color_black_g.value, 0, 0.8);
2228         M_Options_PrintSlider(  "          Black: Blue ", v_color_enable.integer, v_color_black_b.value, 0, 0.8);
2229         M_Options_PrintSlider(  "          Black: Grey ", v_color_enable.integer, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3, 0, 0.8);
2230         M_Options_PrintSlider(  "           Grey: Red  ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_r.value, 0, 0.95);
2231         M_Options_PrintSlider(  "           Grey: Green", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_g.value, 0, 0.95);
2232         M_Options_PrintSlider(  "           Grey: Blue ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_b.value, 0, 0.95);
2233         M_Options_PrintSlider(  "           Grey: Grey ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3, 0, 0.95);
2234         M_Options_PrintSlider(  "          White: Red  ", v_color_enable.integer, v_color_white_r.value, 1, 5);
2235         M_Options_PrintSlider(  "          White: Green", v_color_enable.integer, v_color_white_g.value, 1, 5);
2236         M_Options_PrintSlider(  "          White: Blue ", v_color_enable.integer, v_color_white_b.value, 1, 5);
2237         M_Options_PrintSlider(  "          White: Grey ", v_color_enable.integer, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3, 1, 5);
2238
2239         opty += 4;
2240         DrawQ_Fill(menu_x, menu_y + opty, 320, 4 + 64 + 8 + 64 + 4, 0, 0, 0, 1, 0);opty += 4;
2241         s = (float) 312 / 2 * vid.width / vid_conwidth.integer;
2242         t = (float) 4 / 2 * vid.height / vid_conheight.integer;
2243         DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);opty += 4;
2244         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 1,0,0,1, 0,1, 0,0,0,1, 1,1, 1,0,0,1, 0);opty += 4;
2245         DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);opty += 4;
2246         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 0,1,0,1, 0,1, 0,0,0,1, 1,1, 0,1,0,1, 0);opty += 4;
2247         DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);opty += 4;
2248         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 0,0,1,1, 0,1, 0,0,0,1, 1,1, 0,0,1,1, 0);opty += 4;
2249         DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);opty += 4;
2250         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 1,1,1,1, 0,1, 0,0,0,1, 1,1, 1,1,1,1, 0);opty += 4;
2251
2252         c = menu_options_colorcontrol_correctionvalue.value; // intensity value that should be matched up to a 50% dither to 'correct' quake
2253         s = (float) 48 / 2 * vid.width / vid_conwidth.integer;
2254         t = (float) 48 / 2 * vid.height / vid_conheight.integer;
2255         u = s * 0.5;
2256         v = t * 0.5;
2257         opty += 8;
2258         x = 4;
2259         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, 0, 0, 1, 0);
2260         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);
2261         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 1,0,0,1, u,0, 1,0,0,1, 0,v, 1,0,0,1, u,v, 1,0,0,1, 0);
2262         x += 80;
2263         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, c, 0, 1, 0);
2264         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);
2265         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 0,1,0,1, u,0, 0,1,0,1, 0,v, 0,1,0,1, u,v, 0,1,0,1, 0);
2266         x += 80;
2267         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, 0, c, 1, 0);
2268         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);
2269         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 0,0,1,1, u,0, 0,0,1,1, 0,v, 0,0,1,1, u,v, 0,0,1,1, 0);
2270         x += 80;
2271         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, c, c, 1, 0);
2272         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);
2273         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 1,1,1,1, u,0, 1,1,1,1, 0,v, 1,1,1,1, u,v, 1,1,1,1, 0);
2274 }
2275
2276
2277 static void M_Options_ColorControl_Key (int k, int ascii)
2278 {
2279         switch (k)
2280         {
2281         case K_ESCAPE:
2282                 M_Menu_Options_f ();
2283                 break;
2284
2285         case K_ENTER:
2286                 m_entersound = true;
2287                 switch (options_colorcontrol_cursor)
2288                 {
2289                 case 0:
2290                         Cvar_SetValueQuick(&v_hwgamma, 1);
2291                         Cvar_SetValueQuick(&v_gamma, 1);
2292                         Cvar_SetValueQuick(&v_contrast, 1);
2293                         Cvar_SetValueQuick(&v_brightness, 0);
2294                         Cvar_SetValueQuick(&v_color_enable, 0);
2295                         Cvar_SetValueQuick(&v_color_black_r, 0);
2296                         Cvar_SetValueQuick(&v_color_black_g, 0);
2297                         Cvar_SetValueQuick(&v_color_black_b, 0);
2298                         Cvar_SetValueQuick(&v_color_grey_r, 0);
2299                         Cvar_SetValueQuick(&v_color_grey_g, 0);
2300                         Cvar_SetValueQuick(&v_color_grey_b, 0);
2301                         Cvar_SetValueQuick(&v_color_white_r, 1);
2302                         Cvar_SetValueQuick(&v_color_white_g, 1);
2303                         Cvar_SetValueQuick(&v_color_white_b, 1);
2304                         break;
2305                 default:
2306                         M_Menu_Options_ColorControl_AdjustSliders (1);
2307                         break;
2308                 }
2309                 return;
2310
2311         case K_UPARROW:
2312                 S_LocalSound ("sound/misc/menu1.wav");
2313                 options_colorcontrol_cursor--;
2314                 if (options_colorcontrol_cursor < 0)
2315                         options_colorcontrol_cursor = OPTIONS_COLORCONTROL_ITEMS-1;
2316                 break;
2317
2318         case K_DOWNARROW:
2319                 S_LocalSound ("sound/misc/menu1.wav");
2320                 options_colorcontrol_cursor++;
2321                 if (options_colorcontrol_cursor >= OPTIONS_COLORCONTROL_ITEMS)
2322                         options_colorcontrol_cursor = 0;
2323                 break;
2324
2325         case K_LEFTARROW:
2326                 M_Menu_Options_ColorControl_AdjustSliders (-1);
2327                 break;
2328
2329         case K_RIGHTARROW:
2330                 M_Menu_Options_ColorControl_AdjustSliders (1);
2331                 break;
2332         }
2333 }
2334
2335
2336 //=============================================================================
2337 /* KEYS MENU */
2338
2339 static const char *quakebindnames[][2] =
2340 {
2341 {"+attack",             "attack"},
2342 {"impulse 10",          "next weapon"},
2343 {"impulse 12",          "previous weapon"},
2344 {"+jump",                       "jump / swim up"},
2345 {"+forward",            "walk forward"},
2346 {"+back",                       "backpedal"},
2347 {"+left",                       "turn left"},
2348 {"+right",                      "turn right"},
2349 {"+speed",                      "run"},
2350 {"+moveleft",           "step left"},
2351 {"+moveright",          "step right"},
2352 {"+strafe",             "sidestep"},
2353 {"+lookup",             "look up"},
2354 {"+lookdown",           "look down"},
2355 {"centerview",          "center view"},
2356 {"+mlook",                      "mouse look"},
2357 {"+klook",                      "keyboard look"},
2358 {"+moveup",                     "swim up"},
2359 {"+movedown",           "swim down"}
2360 };
2361
2362 static const char *transfusionbindnames[][2] =
2363 {
2364 {"",                            "Movement"},            // Movement commands
2365 {"+forward",            "walk forward"},
2366 {"+back",                       "backpedal"},
2367 {"+left",                       "turn left"},
2368 {"+right",                      "turn right"},
2369 {"+moveleft",           "step left"},
2370 {"+moveright",          "step right"},
2371 {"+jump",                       "jump / swim up"},
2372 {"+movedown",           "swim down"},
2373 {"",                            "Combat"},                      // Combat commands
2374 {"impulse 1",           "Pitch Fork"},
2375 {"impulse 2",           "Flare Gun"},
2376 {"impulse 3",           "Shotgun"},
2377 {"impulse 4",           "Machine Gun"},
2378 {"impulse 5",           "Incinerator"},
2379 {"impulse 6",           "Bombs (TNT)"},
2380 {"impulse 35",          "Proximity Bomb"},
2381 {"impulse 36",          "Remote Detonator"},
2382 {"impulse 7",           "Aerosol Can"},
2383 {"impulse 8",           "Tesla Cannon"},
2384 {"impulse 9",           "Life Leech"},
2385 {"impulse 10",          "Voodoo Doll"},
2386 {"impulse 21",          "next weapon"},
2387 {"impulse 22",          "previous weapon"},
2388 {"+attack",             "attack"},
2389 {"+button3",            "altfire"},
2390 {"",                            "Inventory"},           // Inventory commands
2391 {"impulse 40",          "Dr.'s Bag"},
2392 {"impulse 41",          "Crystal Ball"},
2393 {"impulse 42",          "Beast Vision"},
2394 {"impulse 43",          "Jump Boots"},
2395 {"impulse 23",          "next item"},
2396 {"impulse 24",          "previous item"},
2397 {"impulse 25",          "use item"},
2398 {"",                            "Misc"},                        // Misc commands
2399 {"+button4",            "use"},
2400 {"impulse 50",          "add bot (red)"},
2401 {"impulse 51",          "add bot (blue)"},
2402 {"impulse 52",          "kick a bot"},
2403 {"impulse 26",          "next armor type"},
2404 {"impulse 27",          "identify player"},
2405 {"impulse 55",          "voting menu"},
2406 {"impulse 56",          "observer mode"},
2407 {"",                            "Taunts"},            // Taunts
2408 {"impulse 70",          "taunt 0"},
2409 {"impulse 71",          "taunt 1"},
2410 {"impulse 72",          "taunt 2"},
2411 {"impulse 73",          "taunt 3"},
2412 {"impulse 74",          "taunt 4"},
2413 {"impulse 75",          "taunt 5"},
2414 {"impulse 76",          "taunt 6"},
2415 {"impulse 77",          "taunt 7"},
2416 {"impulse 78",          "taunt 8"},
2417 {"impulse 79",          "taunt 9"}
2418 };
2419
2420 static const char *goodvsbad2bindnames[][2] =
2421 {
2422 {"impulse 69",          "Power 1"},
2423 {"impulse 70",          "Power 2"},
2424 {"impulse 71",          "Power 3"},
2425 {"+jump",                       "jump / swim up"},
2426 {"+forward",            "walk forward"},
2427 {"+back",                       "backpedal"},
2428 {"+left",                       "turn left"},
2429 {"+right",                      "turn right"},
2430 {"+speed",                      "run"},
2431 {"+moveleft",           "step left"},
2432 {"+moveright",          "step right"},
2433 {"+strafe",             "sidestep"},
2434 {"+lookup",             "look up"},
2435 {"+lookdown",           "look down"},
2436 {"centerview",          "center view"},
2437 {"+mlook",                      "mouse look"},
2438 {"kill",                        "kill yourself"},
2439 {"+moveup",                     "swim up"},
2440 {"+movedown",           "swim down"}
2441 };
2442
2443 static int numcommands;
2444 static const char *(*bindnames)[2];
2445
2446 /*
2447 typedef struct binditem_s
2448 {
2449         char *command, *description;
2450         struct binditem_s *next;
2451 }
2452 binditem_t;
2453
2454 typedef struct bindcategory_s
2455 {
2456         char *name;
2457         binditem_t *binds;
2458         struct bindcategory_s *next;
2459 }
2460 bindcategory_t;
2461
2462 static bindcategory_t *bindcategories = NULL;
2463
2464 static void M_ClearBinds (void)
2465 {
2466         for (c = bindcategories;c;c = cnext)
2467         {
2468                 cnext = c->next;
2469                 for (b = c->binds;b;b = bnext)
2470                 {
2471                         bnext = b->next;
2472                         Z_Free(b);
2473                 }
2474                 Z_Free(c);
2475         }
2476         bindcategories = NULL;
2477 }
2478
2479 static void M_AddBindToCategory(bindcategory_t *c, char *command, char *description)
2480 {
2481         for (b = &c->binds;*b;*b = &(*b)->next);
2482         *b = Z_Alloc(sizeof(binditem_t) + strlen(command) + 1 + strlen(description) + 1);
2483         *b->command = (char *)((*b) + 1);
2484         *b->description = *b->command + strlen(command) + 1;
2485         strlcpy(*b->command, command, strlen(command) + 1);
2486         strlcpy(*b->description, description, strlen(description) + 1);
2487 }
2488
2489 static void M_AddBind (char *category, char *command, char *description)
2490 {
2491         for (c = &bindcategories;*c;c = &(*c)->next)
2492         {
2493                 if (!strcmp(category, (*c)->name))
2494                 {
2495                         M_AddBindToCategory(*c, command, description);
2496                         return;
2497                 }
2498         }
2499         *c = Z_Alloc(sizeof(bindcategory_t));
2500         M_AddBindToCategory(*c, command, description);
2501 }
2502
2503 static void M_DefaultBinds (void)
2504 {
2505         M_ClearBinds();
2506         M_AddBind("movement", "+jump", "jump / swim up");
2507         M_AddBind("movement", "+forward", "walk forward");
2508         M_AddBind("movement", "+back", "backpedal");
2509         M_AddBind("movement", "+left", "turn left");
2510         M_AddBind("movement", "+right", "turn right");
2511         M_AddBind("movement", "+speed", "run");
2512         M_AddBind("movement", "+moveleft", "step left");
2513         M_AddBind("movement", "+moveright", "step right");
2514         M_AddBind("movement", "+strafe", "sidestep");
2515         M_AddBind("movement", "+lookup", "look up");
2516         M_AddBind("movement", "+lookdown", "look down");
2517         M_AddBind("movement", "centerview", "center view");
2518         M_AddBind("movement", "+mlook", "mouse look");
2519         M_AddBind("movement", "+klook", "keyboard look");
2520         M_AddBind("movement", "+moveup", "swim up");
2521         M_AddBind("movement", "+movedown", "swim down");
2522         M_AddBind("weapons", "+attack", "attack");
2523         M_AddBind("weapons", "impulse 10", "next weapon");
2524         M_AddBind("weapons", "impulse 12", "previous weapon");
2525         M_AddBind("weapons", "impulse 1", "select weapon 1 (axe)");
2526         M_AddBind("weapons", "impulse 2", "select weapon 2 (shotgun)");
2527         M_AddBind("weapons", "impulse 3", "select weapon 3 (super )");
2528         M_AddBind("weapons", "impulse 4", "select weapon 4 (nailgun)");
2529         M_AddBind("weapons", "impulse 5", "select weapon 5 (super nailgun)");
2530         M_AddBind("weapons", "impulse 6", "select weapon 6 (grenade launcher)");
2531         M_AddBind("weapons", "impulse 7", "select weapon 7 (rocket launcher)");
2532         M_AddBind("weapons", "impulse 8", "select weapon 8 (lightning gun)");
2533 }
2534 */
2535
2536
2537 static int              keys_cursor;
2538 static int              bind_grab;
2539
2540 void M_Menu_Keys_f (void)
2541 {
2542         key_dest = key_menu_grabbed;
2543         m_state = m_keys;
2544         m_entersound = true;
2545
2546         if (gamemode == GAME_TRANSFUSION)
2547         {
2548                 numcommands = sizeof(transfusionbindnames) / sizeof(transfusionbindnames[0]);
2549                 bindnames = transfusionbindnames;
2550         }
2551         else if (gamemode == GAME_GOODVSBAD2)
2552         {
2553                 numcommands = sizeof(goodvsbad2bindnames) / sizeof(goodvsbad2bindnames[0]);
2554                 bindnames = goodvsbad2bindnames;
2555         }
2556         else
2557         {
2558                 numcommands = sizeof(quakebindnames) / sizeof(quakebindnames[0]);
2559                 bindnames = quakebindnames;
2560         }
2561
2562         // Make sure "keys_cursor" doesn't start on a section in the binding list
2563         keys_cursor = 0;
2564         while (bindnames[keys_cursor][0][0] == '\0')
2565         {
2566                 keys_cursor++;
2567
2568                 // Only sections? There may be a problem somewhere...
2569                 if (keys_cursor >= numcommands)
2570                         Sys_Error ("M_Init: The key binding list only contains sections");
2571         }
2572 }
2573
2574 #define NUMKEYS 5
2575
2576 static void M_UnbindCommand (const char *command)
2577 {
2578         int             j;
2579         const char      *b;
2580
2581         for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2582         {
2583                 b = keybindings[0][j];
2584                 if (!b)
2585                         continue;
2586                 if (!strcmp (b, command))
2587                         Key_SetBinding (j, 0, "");
2588         }
2589 }
2590
2591
2592 static void M_Keys_Draw (void)
2593 {
2594         int             i, j;
2595         int             keys[NUMKEYS];
2596         int             y;
2597         cachepic_t      *p;
2598         char    keystring[MAX_INPUTLINE];
2599
2600         M_Background(320, 48 + 8 * numcommands);
2601
2602         p = Draw_CachePic ("gfx/ttl_cstm");
2603         M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_cstm");
2604
2605         if (bind_grab)
2606                 M_Print(12, 32, "Press a key or button for this action");
2607         else
2608                 M_Print(18, 32, "Enter to change, backspace to clear");
2609
2610 // search for known bindings
2611         for (i=0 ; i<numcommands ; i++)
2612         {
2613                 y = 48 + 8*i;
2614
2615                 // If there's no command, it's just a section
2616                 if (bindnames[i][0][0] == '\0')
2617                 {
2618                         M_PrintRed (4, y, "\x0D");  // #13 is the little arrow pointing to the right
2619                         M_PrintRed (16, y, bindnames[i][1]);
2620                         continue;
2621                 }
2622                 else
2623                         M_Print(16, y, bindnames[i][1]);
2624
2625                 Key_FindKeysForCommand (bindnames[i][0], keys, NUMKEYS, 0);
2626
2627                 // LordHavoc: redesigned to print more than 2 keys, inspired by Tomaz's MiniRacer
2628                 if (keys[0] == -1)
2629                         strlcpy(keystring, "???", sizeof(keystring));
2630                 else
2631                 {
2632                         keystring[0] = 0;
2633                         for (j = 0;j < NUMKEYS;j++)
2634                         {
2635                                 if (keys[j] != -1)
2636                                 {
2637                                         if (j > 0)
2638                                                 strlcat(keystring, " or ", sizeof(keystring));
2639                                         strlcat(keystring, Key_KeynumToString (keys[j]), sizeof(keystring));
2640                                 }
2641                         }
2642                 }
2643                 M_Print(150, y, keystring);
2644         }
2645
2646         if (bind_grab)
2647                 M_DrawCharacter (140, 48 + keys_cursor*8, '=');
2648         else
2649                 M_DrawCharacter (140, 48 + keys_cursor*8, 12+((int)(realtime*4)&1));
2650 }
2651
2652
2653 static void M_Keys_Key (int k, int ascii)
2654 {
2655         char    cmd[80];
2656         int             keys[NUMKEYS];
2657
2658         if (bind_grab)
2659         {       // defining a key
2660                 S_LocalSound ("sound/misc/menu1.wav");
2661                 if (k == K_ESCAPE)
2662                 {
2663                         bind_grab = false;
2664                 }
2665                 else //if (k != '`')
2666                 {
2667                         dpsnprintf (cmd, sizeof(cmd), "bind \"%s\" \"%s\"\n", Key_KeynumToString (k), bindnames[keys_cursor][0]);
2668                         Cbuf_InsertText (cmd);
2669                 }
2670
2671                 bind_grab = false;
2672                 return;
2673         }
2674
2675         switch (k)
2676         {
2677         case K_ESCAPE:
2678                 M_Menu_Options_f ();
2679                 break;
2680
2681         case K_LEFTARROW:
2682         case K_UPARROW:
2683                 S_LocalSound ("sound/misc/menu1.wav");
2684                 do
2685                 {
2686                         keys_cursor--;
2687                         if (keys_cursor < 0)
2688                                 keys_cursor = numcommands-1;
2689                 }
2690                 while (bindnames[keys_cursor][0][0] == '\0');  // skip sections
2691                 break;
2692
2693         case K_DOWNARROW:
2694         case K_RIGHTARROW:
2695                 S_LocalSound ("sound/misc/menu1.wav");
2696                 do
2697                 {
2698                         keys_cursor++;
2699                         if (keys_cursor >= numcommands)
2700                                 keys_cursor = 0;
2701                 }
2702                 while (bindnames[keys_cursor][0][0] == '\0');  // skip sections
2703                 break;
2704
2705         case K_ENTER:           // go into bind mode
2706                 Key_FindKeysForCommand (bindnames[keys_cursor][0], keys, NUMKEYS, 0);
2707                 S_LocalSound ("sound/misc/menu2.wav");
2708                 if (keys[NUMKEYS - 1] != -1)
2709                         M_UnbindCommand (bindnames[keys_cursor][0]);
2710                 bind_grab = true;
2711                 break;
2712
2713         case K_BACKSPACE:               // delete bindings
2714         case K_DEL:                             // delete bindings
2715                 S_LocalSound ("sound/misc/menu2.wav");
2716                 M_UnbindCommand (bindnames[keys_cursor][0]);
2717                 break;
2718         }
2719 }
2720
2721 void M_Menu_Reset_f (void)
2722 {
2723         key_dest = key_menu;
2724         m_state = m_reset;
2725         m_entersound = true;
2726 }
2727
2728
2729 static void M_Reset_Key (int key, int ascii)
2730 {
2731         switch (key)
2732         {
2733         case 'Y':
2734         case 'y':
2735                 Cbuf_AddText ("cvar_resettodefaults_all;exec default.cfg\n");
2736                 // no break here since we also exit the menu
2737
2738         case K_ESCAPE:
2739         case 'n':
2740         case 'N':
2741                 m_state = m_options;
2742                 m_entersound = true;
2743                 break;
2744
2745         default:
2746                 break;
2747         }
2748 }
2749
2750 static void M_Reset_Draw (void)
2751 {
2752         int lines = 2, linelength = 20;
2753         M_Background(linelength * 8 + 16, lines * 8 + 16);
2754         M_DrawTextBox(0, 0, linelength, lines);
2755         M_Print(8 + 4 * (linelength - 19),  8, "Really wanna reset?");
2756         M_Print(8 + 4 * (linelength - 11), 16, "Press y / n");
2757 }
2758
2759 //=============================================================================
2760 /* VIDEO MENU */
2761
2762 video_resolution_t video_resolutions_hardcoded[] =
2763 {
2764 {"Standard 4x3"              ,  320, 240, 320, 240, 1     },
2765 {"Standard 4x3"              ,  400, 300, 400, 300, 1     },
2766 {"Standard 4x3"              ,  512, 384, 512, 384, 1     },
2767 {"Standard 4x3"              ,  640, 480, 640, 480, 1     },
2768 {"Standard 4x3"              ,  800, 600, 640, 480, 1     },
2769 {"Standard 4x3"              , 1024, 768, 640, 480, 1     },
2770 {"Standard 4x3"              , 1152, 864, 640, 480, 1     },
2771 {"Standard 4x3"              , 1280, 960, 640, 480, 1     },
2772 {"Standard 4x3"              , 1400,1050, 640, 480, 1     },
2773 {"Standard 4x3"              , 1600,1200, 640, 480, 1     },
2774 {"Standard 4x3"              , 1792,1344, 640, 480, 1     },
2775 {"Standard 4x3"              , 1856,1392, 640, 480, 1     },
2776 {"Standard 4x3"              , 1920,1440, 640, 480, 1     },
2777 {"Standard 4x3"              , 2048,1536, 640, 480, 1     },
2778 {"Short Pixel (CRT) 5x4"     ,  320, 256, 320, 256, 0.9375},
2779 {"Short Pixel (CRT) 5x4"     ,  640, 512, 640, 512, 0.9375},
2780 {"Short Pixel (CRT) 5x4"     , 1280,1024, 640, 512, 0.9375},
2781 {"Tall Pixel (CRT) 8x5"      ,  320, 200, 320, 200, 1.2   },
2782 {"Tall Pixel (CRT) 8x5"      ,  640, 400, 640, 400, 1.2   },
2783 {"Tall Pixel (CRT) 8x5"      ,  840, 525, 640, 400, 1.2   },
2784 {"Tall Pixel (CRT) 8x5"      ,  960, 600, 640, 400, 1.2   },
2785 {"Tall Pixel (CRT) 8x5"      , 1680,1050, 640, 400, 1.2   },
2786 {"Tall Pixel (CRT) 8x5"      , 1920,1200, 640, 400, 1.2   },
2787 {"Square Pixel (LCD) 5x4"    ,  320, 256, 320, 256, 1     },
2788 {"Square Pixel (LCD) 5x4"    ,  640, 512, 640, 512, 1     },
2789 {"Square Pixel (LCD) 5x4"    , 1280,1024, 640, 512, 1     },
2790 {"WideScreen 5x3"            ,  640, 384, 640, 384, 1     },
2791 {"WideScreen 5x3"            , 1280, 768, 640, 384, 1     },
2792 {"WideScreen 8x5"            ,  320, 200, 320, 200, 1     },
2793 {"WideScreen 8x5"            ,  640, 400, 640, 400, 1     },
2794 {"WideScreen 8x5"            ,  720, 450, 720, 450, 1     },
2795 {"WideScreen 8x5"            ,  840, 525, 640, 400, 1     },
2796 {"WideScreen 8x5"            ,  960, 600, 640, 400, 1     },
2797 {"WideScreen 8x5"            , 1280, 800, 640, 400, 1     },
2798 {"WideScreen 8x5"            , 1440, 900, 720, 450, 1     },
2799 {"WideScreen 8x5"            , 1680,1050, 640, 400, 1     },
2800 {"WideScreen 8x5"            , 1920,1200, 640, 400, 1     },
2801 {"WideScreen 8x5"            , 2560,1600, 640, 400, 1     },
2802 {"WideScreen 8x5"            , 3840,2400, 640, 400, 1     },
2803 {"WideScreen 14x9"           ,  840, 540, 640, 400, 1     },
2804 {"WideScreen 14x9"           , 1680,1080, 640, 400, 1     },
2805 {"WideScreen 16x9"           ,  640, 360, 640, 360, 1     },
2806 {"WideScreen 16x9"           ,  683, 384, 683, 384, 1     },
2807 {"WideScreen 16x9"           ,  960, 540, 640, 360, 1     },
2808 {"WideScreen 16x9"           , 1280, 720, 640, 360, 1     },
2809 {"WideScreen 16x9"           , 1360, 768, 680, 384, 1     },
2810 {"WideScreen 16x9"           , 1366, 768, 683, 384, 1     },
2811 {"WideScreen 16x9"           , 1920,1080, 640, 360, 1     },
2812 {"WideScreen 16x9"           , 2560,1440, 640, 360, 1     },
2813 {"WideScreen 16x9"           , 3840,2160, 640, 360, 1     },
2814 {"NTSC 3x2"                  ,  360, 240, 360, 240, 1.125 },
2815 {"NTSC 3x2"                  ,  720, 480, 720, 480, 1.125 },
2816 {"PAL 14x11"                 ,  360, 283, 360, 283, 0.9545},
2817 {"PAL 14x11"                 ,  720, 566, 720, 566, 0.9545},
2818 {"NES 8x7"                   ,  256, 224, 256, 224, 1.1667},
2819 {"SNES 8x7"                  ,  512, 448, 512, 448, 1.1667},
2820 {NULL, 0, 0, 0, 0, 0}
2821 };
2822 // this is the number of the default mode (640x480) in the list above
2823 int video_resolutions_hardcoded_count = sizeof(video_resolutions_hardcoded) / sizeof(*video_resolutions_hardcoded) - 1;
2824
2825 #define VIDEO_ITEMS 11
2826 static int video_cursor = 0;
2827 static int video_cursor_table[VIDEO_ITEMS] = {68, 88, 96, 104, 112, 120, 128, 136, 144, 152, 168};
2828 static int menu_video_resolution;
2829
2830 video_resolution_t *video_resolutions;
2831 int video_resolutions_count;
2832
2833 static video_resolution_t *menu_video_resolutions;
2834 static int menu_video_resolutions_count;
2835 static qboolean menu_video_resolutions_forfullscreen;
2836
2837 static void M_Menu_Video_FindResolution(int w, int h, float a)
2838 {
2839         int i;
2840
2841         if(menu_video_resolutions_forfullscreen)
2842         {
2843                 menu_video_resolutions = video_resolutions;
2844                 menu_video_resolutions_count = video_resolutions_count;
2845         }
2846         else
2847         {
2848                 menu_video_resolutions = video_resolutions_hardcoded;
2849                 menu_video_resolutions_count = video_resolutions_hardcoded_count;
2850         }
2851
2852         // Look for the closest match to the current resolution
2853         menu_video_resolution = 0;
2854         for (i = 1;i < menu_video_resolutions_count;i++)
2855         {
2856                 // if the new mode would be a worse match in width, skip it
2857                 if (abs(menu_video_resolutions[i].width - w) > abs(menu_video_resolutions[menu_video_resolution].width - w))
2858                         continue;
2859                 // if it is equal in width, check height
2860                 if (menu_video_resolutions[i].width == w && menu_video_resolutions[menu_video_resolution].width == w)
2861                 {
2862                         // if the new mode would be a worse match in height, skip it
2863                         if (abs(menu_video_resolutions[i].height - h) > abs(menu_video_resolutions[menu_video_resolution].height - h))
2864                                 continue;
2865                         // if it is equal in width and height, check pixel aspect
2866                         if (menu_video_resolutions[i].height == h && menu_video_resolutions[menu_video_resolution].height == h)
2867                         {
2868                                 // if the new mode would be a worse match in pixel aspect, skip it
2869                                 if (abs(menu_video_resolutions[i].pixelheight - a) > abs(menu_video_resolutions[menu_video_resolution].pixelheight - a))
2870                                         continue;
2871                                 // if it is equal in everything, skip it (prefer earlier modes)
2872                                 if (menu_video_resolutions[i].pixelheight == a && menu_video_resolutions[menu_video_resolution].pixelheight == a)
2873                                         continue;
2874                                 // better match for width, height, and pixel aspect
2875                                 menu_video_resolution = i;
2876                         }
2877                         else // better match for width and height
2878                                 menu_video_resolution = i;
2879                 }
2880                 else // better match for width
2881                         menu_video_resolution = i;
2882         }
2883 }
2884
2885 void M_Menu_Video_f (void)
2886 {
2887         key_dest = key_menu;
2888         m_state = m_video;
2889         m_entersound = true;
2890
2891         M_Menu_Video_FindResolution(vid.width, vid.height, vid_pixelheight.value);
2892 }
2893
2894
2895 static void M_Video_Draw (void)
2896 {
2897         int t;
2898         cachepic_t      *p;
2899
2900         if(!!vid_fullscreen.integer != menu_video_resolutions_forfullscreen)
2901         {
2902                 video_resolution_t *res = &menu_video_resolutions[menu_video_resolution];
2903                 menu_video_resolutions_forfullscreen = !!vid_fullscreen.integer;
2904                 M_Menu_Video_FindResolution(res->width, res->height, res->pixelheight);
2905         }
2906
2907         M_Background(320, 200);
2908
2909         M_DrawPic(16, 4, "gfx/qplaque");
2910         p = Draw_CachePic ("gfx/vidmodes");
2911         M_DrawPic((320-p->width)/2, 4, "gfx/vidmodes");
2912
2913         t = 0;
2914
2915         // Current and Proposed Resolution
2916         M_Print(16, video_cursor_table[t] - 12, "    Current Resolution");
2917         if (vid_supportrefreshrate && vid.userefreshrate && vid.fullscreen)
2918                 M_Print(220, video_cursor_table[t] - 12, va("%dx%d %.2fhz", vid.width, vid.height, vid.refreshrate));
2919         else
2920                 M_Print(220, video_cursor_table[t] - 12, va("%dx%d", vid.width, vid.height));
2921         M_Print(16, video_cursor_table[t], "        New Resolution");
2922         M_Print(220, video_cursor_table[t], va("%dx%d", menu_video_resolutions[menu_video_resolution].width, menu_video_resolutions[menu_video_resolution].height));
2923         M_Print(96, video_cursor_table[t] + 8, va("Type: %s", menu_video_resolutions[menu_video_resolution].type));
2924         t++;
2925
2926         // Bits per pixel
2927         M_Print(16, video_cursor_table[t], "        Bits per pixel");
2928         M_Print(220, video_cursor_table[t], (vid_bitsperpixel.integer == 32) ? "32" : "16");
2929         t++;
2930
2931         // Bits per pixel
2932         M_Print(16, video_cursor_table[t], "          Antialiasing");
2933         M_DrawSlider(220, video_cursor_table[t], vid_samples.value, 1, 32);
2934         t++;
2935
2936         // Refresh Rate
2937         M_ItemPrint(16, video_cursor_table[t], "      Use Refresh Rate", vid_supportrefreshrate);
2938         M_DrawCheckbox(220, video_cursor_table[t], vid_userefreshrate.integer);
2939         t++;
2940
2941         // Refresh Rate
2942         M_ItemPrint(16, video_cursor_table[t], "          Refresh Rate", vid_supportrefreshrate && vid_userefreshrate.integer);
2943         M_DrawSlider(220, video_cursor_table[t], vid_refreshrate.value, 50, 150);
2944         t++;
2945
2946         // Fullscreen
2947         M_Print(16, video_cursor_table[t], "            Fullscreen");
2948         M_DrawCheckbox(220, video_cursor_table[t], vid_fullscreen.integer);
2949         t++;
2950
2951         // Vertical Sync
2952         M_ItemPrint(16, video_cursor_table[t], "         Vertical Sync", true);
2953         M_DrawCheckbox(220, video_cursor_table[t], vid_vsync.integer);
2954         t++;
2955
2956         M_ItemPrint(16, video_cursor_table[t], "    Anisotropic Filter", vid.support.ext_texture_filter_anisotropic);
2957         M_DrawSlider(220, video_cursor_table[t], gl_texture_anisotropy.integer, 1, vid.max_anisotropy);
2958         t++;
2959
2960         M_ItemPrint(16, video_cursor_table[t], "       Texture Quality", true);
2961         M_DrawSlider(220, video_cursor_table[t], gl_picmip.value, 3, 0);
2962         t++;
2963
2964         M_ItemPrint(16, video_cursor_table[t], "   Texture Compression", vid.support.arb_texture_compression);
2965         M_DrawCheckbox(220, video_cursor_table[t], gl_texturecompression.integer);
2966         t++;
2967
2968         // "Apply" button
2969         M_Print(220, video_cursor_table[t], "Apply");
2970         t++;
2971
2972         // Cursor
2973         M_DrawCharacter(200, video_cursor_table[video_cursor], 12+((int)(realtime*4)&1));
2974 }
2975
2976
2977 static void M_Menu_Video_AdjustSliders (int dir)
2978 {
2979         int t;
2980
2981         S_LocalSound ("sound/misc/menu3.wav");
2982
2983         t = 0;
2984         if (video_cursor == t++)
2985         {
2986                 // Resolution
2987                 int r;
2988                 for(r = 0;r < menu_video_resolutions_count;r++)
2989                 {
2990                         menu_video_resolution += dir;
2991                         if (menu_video_resolution >= menu_video_resolutions_count)
2992                                 menu_video_resolution = 0;
2993                         if (menu_video_resolution < 0)
2994                                 menu_video_resolution = menu_video_resolutions_count - 1;
2995                         if (menu_video_resolutions[menu_video_resolution].width >= vid_minwidth.integer && menu_video_resolutions[menu_video_resolution].height >= vid_minheight.integer)
2996                                 break;
2997                 }
2998         }
2999         else if (video_cursor == t++)
3000                 Cvar_SetValueQuick (&vid_bitsperpixel, (vid_bitsperpixel.integer == 32) ? 16 : 32);
3001         else if (video_cursor == t++)
3002                 Cvar_SetValueQuick (&vid_samples, bound(1, vid_samples.value * (dir > 0 ? 2 : 0.5), 32));
3003         else if (video_cursor == t++)
3004                 Cvar_SetValueQuick (&vid_userefreshrate, !vid_userefreshrate.integer);
3005         else if (video_cursor == t++)
3006                 Cvar_SetValueQuick (&vid_refreshrate, bound(50, vid_refreshrate.value + dir, 150));
3007         else if (video_cursor == t++)
3008                 Cvar_SetValueQuick (&vid_fullscreen, !vid_fullscreen.integer);
3009         else if (video_cursor == t++)
3010                 Cvar_SetValueQuick (&vid_vsync, !vid_vsync.integer);
3011         else if (video_cursor == t++)
3012                 Cvar_SetValueQuick (&gl_texture_anisotropy, bound(1, gl_texture_anisotropy.value * (dir < 0 ? 0.5 : 2.0), vid.max_anisotropy));
3013         else if (video_cursor == t++)
3014                 Cvar_SetValueQuick (&gl_picmip, bound(0, gl_picmip.value - dir, 3));
3015         else if (video_cursor == t++)
3016                 Cvar_SetValueQuick (&gl_texturecompression, !gl_texturecompression.integer);
3017 }
3018
3019
3020 static void M_Video_Key (int key, int ascii)
3021 {
3022         switch (key)
3023         {
3024                 case K_ESCAPE:
3025                         // vid_shared.c has a copy of the current video config. We restore it
3026                         Cvar_SetValueQuick(&vid_fullscreen, vid.fullscreen);
3027                         Cvar_SetValueQuick(&vid_bitsperpixel, vid.bitsperpixel);
3028                         Cvar_SetValueQuick(&vid_samples, vid.samples);
3029                         if (vid_supportrefreshrate)
3030                                 Cvar_SetValueQuick(&vid_refreshrate, vid.refreshrate);
3031                         Cvar_SetValueQuick(&vid_userefreshrate, vid.userefreshrate);
3032
3033                         S_LocalSound ("sound/misc/menu1.wav");
3034                         M_Menu_Options_f ();
3035                         break;
3036
3037                 case K_ENTER:
3038                         m_entersound = true;
3039                         switch (video_cursor)
3040                         {
3041                                 case (VIDEO_ITEMS - 1):
3042                                         Cvar_SetValueQuick (&vid_width, menu_video_resolutions[menu_video_resolution].width);
3043                                         Cvar_SetValueQuick (&vid_height, menu_video_resolutions[menu_video_resolution].height);
3044                                         Cvar_SetValueQuick (&vid_conwidth, menu_video_resolutions[menu_video_resolution].conwidth);
3045                                         Cvar_SetValueQuick (&vid_conheight, menu_video_resolutions[menu_video_resolution].conheight);
3046                                         Cvar_SetValueQuick (&vid_pixelheight, menu_video_resolutions[menu_video_resolution].pixelheight);
3047                                         Cbuf_AddText ("vid_restart\n");
3048                                         M_Menu_Options_f ();
3049                                         break;
3050                                 default:
3051                                         M_Menu_Video_AdjustSliders (1);
3052                         }
3053                         break;
3054
3055                 case K_UPARROW:
3056                         S_LocalSound ("sound/misc/menu1.wav");
3057                         video_cursor--;
3058                         if (video_cursor < 0)
3059                                 video_cursor = VIDEO_ITEMS-1;
3060                         break;
3061
3062                 case K_DOWNARROW:
3063                         S_LocalSound ("sound/misc/menu1.wav");
3064                         video_cursor++;
3065                         if (video_cursor >= VIDEO_ITEMS)
3066                                 video_cursor = 0;
3067                         break;
3068
3069                 case K_LEFTARROW:
3070                         M_Menu_Video_AdjustSliders (-1);
3071                         break;
3072
3073                 case K_RIGHTARROW:
3074                         M_Menu_Video_AdjustSliders (1);
3075                         break;
3076         }
3077 }
3078
3079 //=============================================================================
3080 /* HELP MENU */
3081
3082 static int              help_page;
3083 #define NUM_HELP_PAGES  6
3084
3085
3086 void M_Menu_Help_f (void)
3087 {
3088         key_dest = key_menu;
3089         m_state = m_help;
3090         m_entersound = true;
3091         help_page = 0;
3092 }
3093
3094
3095
3096 static void M_Help_Draw (void)
3097 {
3098         M_Background(320, 200);
3099         M_DrawPic (0, 0, va("gfx/help%i", help_page));
3100 }
3101
3102
3103 static void M_Help_Key (int key, int ascii)
3104 {
3105         switch (key)
3106         {
3107         case K_ESCAPE:
3108                 M_Menu_Main_f ();
3109                 break;
3110
3111         case K_UPARROW:
3112         case K_RIGHTARROW:
3113                 m_entersound = true;
3114                 if (++help_page >= NUM_HELP_PAGES)
3115                         help_page = 0;
3116                 break;
3117
3118         case K_DOWNARROW:
3119         case K_LEFTARROW:
3120                 m_entersound = true;
3121                 if (--help_page < 0)
3122                         help_page = NUM_HELP_PAGES-1;
3123                 break;
3124         }
3125
3126 }
3127
3128 //=============================================================================
3129 /* CEDITS MENU */
3130
3131 void M_Menu_Credits_f (void)
3132 {
3133         key_dest = key_menu;
3134         m_state = m_credits;
3135         m_entersound = true;
3136 }
3137
3138
3139
3140 static void M_Credits_Draw (void)
3141 {
3142         M_Background(640, 480);
3143         M_DrawPic (0, 0, "gfx/creditsmiddle");
3144         M_Print (640/2 - 14/2*8, 236, "Coming soon...");
3145         M_DrawPic (0, 0, "gfx/creditstop");
3146         M_DrawPic (0, 433, "gfx/creditsbottom");
3147 }
3148
3149
3150 static void M_Credits_Key (int key, int ascii)
3151 {
3152                 M_Menu_Main_f ();
3153 }
3154
3155 //=============================================================================
3156 /* QUIT MENU */
3157
3158 static const char *m_quit_message[9];
3159 static int              m_quit_prevstate;
3160 static qboolean wasInMenus;
3161
3162
3163 static int M_QuitMessage(const char *line1, const char *line2, const char *line3, const char *line4, const char *line5, const char *line6, const char *line7, const char *line8)
3164 {
3165         m_quit_message[0] = line1;
3166         m_quit_message[1] = line2;
3167         m_quit_message[2] = line3;
3168         m_quit_message[3] = line4;
3169         m_quit_message[4] = line5;
3170         m_quit_message[5] = line6;
3171         m_quit_message[6] = line7;
3172         m_quit_message[7] = line8;
3173         m_quit_message[8] = NULL;
3174         return 1;
3175 }
3176
3177 static int M_ChooseQuitMessage(int request)
3178 {
3179         if (m_missingdata)
3180         {
3181                 // frag related quit messages are pointless for a fallback menu, so use something generic
3182                 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3183                 return 0;
3184         }
3185         switch (gamemode)
3186         {
3187         case GAME_NORMAL:
3188         case GAME_HIPNOTIC:
3189         case GAME_ROGUE:
3190         case GAME_NEHAHRA:
3191         case GAME_DEFEATINDETAIL2:
3192                 if (request-- == 0) return M_QuitMessage("Are you gonna quit","this game just like","everything else?",NULL,NULL,NULL,NULL,NULL);
3193                 if (request-- == 0) return M_QuitMessage("Milord, methinks that","thou art a lowly","quitter. Is this true?",NULL,NULL,NULL,NULL,NULL);
3194                 if (request-- == 0) return M_QuitMessage("Do I need to bust your","face open for trying","to quit?",NULL,NULL,NULL,NULL,NULL);
3195                 if (request-- == 0) return M_QuitMessage("Man, I oughta smack you","for trying to quit!","Press Y to get","smacked out.",NULL,NULL,NULL,NULL);
3196                 if (request-- == 0) return M_QuitMessage("Press Y to quit like a","big loser in life.","Press N to stay proud","and successful!",NULL,NULL,NULL,NULL);
3197                 if (request-- == 0) return M_QuitMessage("If you press Y to","quit, I will summon","Satan all over your","hard drive!",NULL,NULL,NULL,NULL);
3198                 if (request-- == 0) return M_QuitMessage("Um, Asmodeus dislikes","his children trying to","quit. Press Y to return","to your Tinkertoys.",NULL,NULL,NULL,NULL);
3199                 if (request-- == 0) return M_QuitMessage("If you quit now, I'll","throw a blanket-party","for you next time!",NULL,NULL,NULL,NULL,NULL);
3200                 break;
3201         case GAME_GOODVSBAD2:
3202                 if (request-- == 0) return M_QuitMessage("Press Yes To Quit","...","Yes",NULL,NULL,NULL,NULL,NULL);
3203                 if (request-- == 0) return M_QuitMessage("Do you really want to","Quit?","Play Good vs bad 3!",NULL,NULL,NULL,NULL,NULL);
3204                 if (request-- == 0) return M_QuitMessage("All your quit are","belong to long duck","dong",NULL,NULL,NULL,NULL,NULL);
3205                 if (request-- == 0) return M_QuitMessage("Press Y to quit","","But are you too legit?",NULL,NULL,NULL,NULL,NULL);
3206                 if (request-- == 0) return M_QuitMessage("This game was made by","e@chip-web.com","It is by far the best","game ever made.",NULL,NULL,NULL,NULL);
3207                 if (request-- == 0) return M_QuitMessage("Even I really dont","know of a game better","Press Y to quit","like rougue chedder",NULL,NULL,NULL,NULL);
3208                 if (request-- == 0) return M_QuitMessage("After you stop playing","tell the guys who made","counterstrike to just","kill themselves now",NULL,NULL,NULL,NULL);
3209                 if (request-- == 0) return M_QuitMessage("Press Y to exit to DOS","","SSH login as user Y","to exit to Linux",NULL,NULL,NULL,NULL);
3210                 if (request-- == 0) return M_QuitMessage("Press Y like you","were waanderers","from Ys'",NULL,NULL,NULL,NULL,NULL);
3211                 if (request-- == 0) return M_QuitMessage("This game was made in","Nippon like the SS","announcer's saying ipon",NULL,NULL,NULL,NULL,NULL);
3212                 if (request-- == 0) return M_QuitMessage("you","want to quit?",NULL,NULL,NULL,NULL,NULL,NULL);
3213                 if (request-- == 0) return M_QuitMessage("Please stop playing","this stupid game",NULL,NULL,NULL,NULL,NULL,NULL);
3214                 break;
3215         case GAME_BATTLEMECH:
3216                 if (request-- == 0) return M_QuitMessage("? WHY ?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3217                 if (request-- == 0) return M_QuitMessage("Leave now and your mech is scrap!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3218                 if (request-- == 0) return M_QuitMessage("Accept Defeat?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3219                 if (request-- == 0) return M_QuitMessage("Wait! There are more mechs to destroy!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3220                 if (request-- == 0) return M_QuitMessage("Where's your bloodlust?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3221                 if (request-- == 0) return M_QuitMessage("Your mech here is way more impressive","than your car out there...","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL);
3222                 if (request-- == 0) return M_QuitMessage("Quitting won't reduce your debt","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3223                 break;
3224         case GAME_OPENQUARTZ:
3225                 if (request-- == 0) return M_QuitMessage("There is nothing like free beer!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3226                 if (request-- == 0) return M_QuitMessage("GNU is not Unix!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3227                 if (request-- == 0) return M_QuitMessage("You prefer free beer over free speech?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3228                 if (request-- == 0) return M_QuitMessage("Is OpenQuartz Propaganda?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3229                 break;
3230         default:
3231                 if (request-- == 0) return M_QuitMessage("Tired of fragging already?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3232                 if (request-- == 0) return M_QuitMessage("Quit now and forfeit your bodycount?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3233                 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3234                 if (request-- == 0) return M_QuitMessage("Off to do something constructive?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3235                 break;
3236         }
3237         return 0;
3238 }
3239
3240 void M_Menu_Quit_f (void)
3241 {
3242         int n;
3243         if (m_state == m_quit)
3244                 return;
3245         wasInMenus = (key_dest == key_menu || key_dest == key_menu_grabbed);
3246         key_dest = key_menu;
3247         m_quit_prevstate = m_state;
3248         m_state = m_quit;
3249         m_entersound = true;
3250         // count how many there are
3251         for (n = 1;M_ChooseQuitMessage(n);n++);
3252         // choose one
3253         M_ChooseQuitMessage(rand() % n);
3254 }
3255
3256
3257 static void M_Quit_Key (int key, int ascii)
3258 {
3259         switch (key)
3260         {
3261         case K_ESCAPE:
3262         case 'n':
3263         case 'N':
3264                 if (wasInMenus)
3265                 {
3266                         m_state = (enum m_state_e)m_quit_prevstate;
3267                         m_entersound = true;
3268                 }
3269                 else
3270                 {
3271                         key_dest = key_game;
3272                         m_state = m_none;
3273                 }
3274                 break;
3275
3276         case 'Y':
3277         case 'y':
3278                 Host_Quit_f ();
3279                 break;
3280
3281         default:
3282                 break;
3283         }
3284 }
3285
3286 static void M_Quit_Draw (void)
3287 {
3288         int i, l, linelength, firstline, lastline, lines;
3289         for (i = 0, linelength = 0, firstline = 9999, lastline = -1;m_quit_message[i];i++)
3290         {
3291                 if ((l = (int)strlen(m_quit_message[i])))
3292                 {
3293                         if (firstline > i)
3294                                 firstline = i;
3295                         if (lastline < i)
3296                                 lastline = i;
3297                         if (linelength < l)
3298                                 linelength = l;
3299                 }
3300         }
3301         lines = (lastline - firstline) + 1;
3302         M_Background(linelength * 8 + 16, lines * 8 + 16);
3303         if (!m_missingdata) //since this is a fallback menu for missing data, it is very hard to read with the box
3304                 M_DrawTextBox(0, 0, linelength, lines); //this is less obtrusive than hacking up the M_DrawTextBox function
3305         for (i = 0, l = firstline;i < lines;i++, l++)
3306                 M_Print(8 + 4 * (linelength - strlen(m_quit_message[l])), 8 + 8 * i, m_quit_message[l]);
3307 }
3308
3309 //=============================================================================
3310 /* LAN CONFIG MENU */
3311
3312 static int              lanConfig_cursor = -1;
3313 static int              lanConfig_cursor_table [] = {56, 76, 84, 120};
3314 #define NUM_LANCONFIG_CMDS      4
3315
3316 static int      lanConfig_port;
3317 static char     lanConfig_portname[6];
3318 static char     lanConfig_joinname[40];
3319
3320 void M_Menu_LanConfig_f (void)
3321 {
3322         key_dest = key_menu;
3323         m_state = m_lanconfig;
3324         m_entersound = true;
3325         if (lanConfig_cursor == -1)
3326         {
3327                 if (JoiningGame)
3328                         lanConfig_cursor = 1;
3329         }
3330         if (StartingGame)
3331                 lanConfig_cursor = 1;
3332         lanConfig_port = 26000;
3333         dpsnprintf(lanConfig_portname, sizeof(lanConfig_portname), "%u", (unsigned int) lanConfig_port);
3334
3335         M_Update_Return_Reason("");
3336 }
3337
3338
3339 static void M_LanConfig_Draw (void)
3340 {
3341         cachepic_t      *p;
3342         int             basex;
3343         const char      *startJoin;
3344         const char      *protocol;
3345
3346         M_Background(320, 200);
3347
3348         M_DrawPic (16, 4, "gfx/qplaque");
3349         p = Draw_CachePic ("gfx/p_multi");
3350         basex = (320-p->width)/2;
3351         M_DrawPic (basex, 4, "gfx/p_multi");
3352
3353         if (StartingGame)
3354                 startJoin = "New Game";
3355         else
3356                 startJoin = "Join Game";
3357         protocol = "TCP/IP";
3358         M_Print(basex, 32, va ("%s - %s", startJoin, protocol));
3359         basex += 8;
3360
3361         M_Print(basex, lanConfig_cursor_table[0], "Port");
3362         M_DrawTextBox (basex+8*8, lanConfig_cursor_table[0]-8, sizeof(lanConfig_portname), 1);
3363         M_Print(basex+9*8, lanConfig_cursor_table[0], lanConfig_portname);
3364
3365         if (JoiningGame)
3366         {
3367                 M_Print(basex, lanConfig_cursor_table[1], "Search for DarkPlaces games...");
3368                 M_Print(basex, lanConfig_cursor_table[2], "Search for QuakeWorld games...");
3369                 M_Print(basex, lanConfig_cursor_table[3]-16, "Join game at:");
3370                 M_DrawTextBox (basex+8, lanConfig_cursor_table[3]-8, sizeof(lanConfig_joinname), 1);
3371                 M_Print(basex+16, lanConfig_cursor_table[3], lanConfig_joinname);
3372         }
3373         else
3374         {
3375                 M_DrawTextBox (basex, lanConfig_cursor_table[1]-8, 2, 1);
3376                 M_Print(basex+8, lanConfig_cursor_table[1], "OK");
3377         }
3378
3379         M_DrawCharacter (basex-8, lanConfig_cursor_table [lanConfig_cursor], 12+((int)(realtime*4)&1));
3380
3381         if (lanConfig_cursor == 0)
3382                 M_DrawCharacter (basex+9*8 + 8*strlen(lanConfig_portname), lanConfig_cursor_table [lanConfig_cursor], 10+((int)(realtime*4)&1));
3383
3384         if (lanConfig_cursor == 3)
3385                 M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [lanConfig_cursor], 10+((int)(realtime*4)&1));
3386
3387         if (*m_return_reason)
3388                 M_Print(basex, 168, m_return_reason);
3389 }
3390
3391
3392 static void M_LanConfig_Key (int key, int ascii)
3393 {
3394         int             l;
3395
3396         switch (key)
3397         {
3398         case K_ESCAPE:
3399                 M_Menu_MultiPlayer_f ();
3400                 break;
3401
3402         case K_UPARROW:
3403                 S_LocalSound ("sound/misc/menu1.wav");
3404                 lanConfig_cursor--;
3405                 if (lanConfig_cursor < 0)
3406                         lanConfig_cursor = NUM_LANCONFIG_CMDS-1;
3407                 // when in start game menu, skip the unused search qw servers item
3408                 if (StartingGame && lanConfig_cursor == 2)
3409                         lanConfig_cursor = 1;
3410                 break;
3411
3412         case K_DOWNARROW:
3413                 S_LocalSound ("sound/misc/menu1.wav");
3414                 lanConfig_cursor++;
3415                 if (lanConfig_cursor >= NUM_LANCONFIG_CMDS)
3416                         lanConfig_cursor = 0;
3417                 // when in start game menu, skip the unused search qw servers item
3418                 if (StartingGame && lanConfig_cursor == 1)
3419                         lanConfig_cursor = 2;
3420                 break;
3421
3422         case K_ENTER:
3423                 if (lanConfig_cursor == 0)
3424                         break;
3425
3426                 m_entersound = true;
3427
3428                 Cbuf_AddText ("stopdemo\n");
3429
3430                 Cvar_SetValue("port", lanConfig_port);
3431
3432                 if (lanConfig_cursor == 1 || lanConfig_cursor == 2)
3433                 {
3434                         if (StartingGame)
3435                         {
3436                                 M_Menu_GameOptions_f ();
3437                                 break;
3438                         }
3439                         M_Menu_ServerList_f();
3440                         break;
3441                 }
3442
3443                 if (lanConfig_cursor == 3)
3444                         Cbuf_AddText ( va ("connect \"%s\"\n", lanConfig_joinname) );
3445                 break;
3446
3447         case K_BACKSPACE:
3448                 if (lanConfig_cursor == 0)
3449                 {
3450                         if (strlen(lanConfig_portname))
3451                                 lanConfig_portname[strlen(lanConfig_portname)-1] = 0;
3452                 }
3453
3454                 if (lanConfig_cursor == 3)
3455                 {
3456                         if (strlen(lanConfig_joinname))
3457                                 lanConfig_joinname[strlen(lanConfig_joinname)-1] = 0;
3458                 }
3459                 break;
3460
3461         default:
3462                 if (ascii < 32)
3463                         break;
3464
3465                 if (lanConfig_cursor == 3)
3466                 {
3467                         l = (int)strlen(lanConfig_joinname);
3468                         if (l < (int)sizeof(lanConfig_joinname) - 1)
3469                         {
3470                                 lanConfig_joinname[l+1] = 0;
3471                                 lanConfig_joinname[l] = ascii;
3472                         }
3473                 }
3474
3475                 if (ascii < '0' || ascii > '9')
3476                         break;
3477                 if (lanConfig_cursor == 0)
3478                 {
3479                         l = (int)strlen(lanConfig_portname);
3480                         if (l < (int)sizeof(lanConfig_portname) - 1)
3481                         {
3482                                 lanConfig_portname[l+1] = 0;
3483                                 lanConfig_portname[l] = ascii;
3484                         }
3485                 }
3486         }
3487
3488         if (StartingGame && lanConfig_cursor == 3)
3489         {
3490                 if (key == K_UPARROW)
3491                         lanConfig_cursor = 1;
3492                 else
3493                         lanConfig_cursor = 0;
3494         }
3495
3496         l =  atoi(lanConfig_portname);
3497         if (l <= 65535)
3498                 lanConfig_port = l;
3499         dpsnprintf(lanConfig_portname, sizeof(lanConfig_portname), "%u", (unsigned int) lanConfig_port);
3500 }
3501
3502 //=============================================================================
3503 /* GAME OPTIONS MENU */
3504
3505 typedef struct level_s
3506 {
3507         const char      *name;
3508         const char      *description;
3509 } level_t;
3510
3511 typedef struct episode_s
3512 {
3513         const char      *description;
3514         int             firstLevel;
3515         int             levels;
3516 } episode_t;
3517
3518 typedef struct gamelevels_s
3519 {
3520         const char *gamename;
3521         level_t *levels;
3522         episode_t *episodes;
3523         int numepisodes;
3524 }
3525 gamelevels_t;
3526
3527 static level_t quakelevels[] =
3528 {
3529         {"start", "Entrance"},  // 0
3530
3531         {"e1m1", "Slipgate Complex"},                           // 1
3532         {"e1m2", "Castle of the Damned"},
3533         {"e1m3", "The Necropolis"},
3534         {"e1m4", "The Grisly Grotto"},
3535         {"e1m5", "Gloom Keep"},
3536         {"e1m6", "The Door To Chthon"},
3537         {"e1m7", "The House of Chthon"},
3538         {"e1m8", "Ziggurat Vertigo"},
3539
3540         {"e2m1", "The Installation"},                           // 9
3541         {"e2m2", "Ogre Citadel"},
3542         {"e2m3", "Crypt of Decay"},
3543         {"e2m4", "The Ebon Fortress"},
3544         {"e2m5", "The Wizard's Manse"},
3545         {"e2m6", "The Dismal Oubliette"},
3546         {"e2m7", "Underearth"},
3547
3548         {"e3m1", "Termination Central"},                        // 16
3549         {"e3m2", "The Vaults of Zin"},
3550         {"e3m3", "The Tomb of Terror"},
3551         {"e3m4", "Satan's Dark Delight"},
3552         {"e3m5", "Wind Tunnels"},
3553         {"e3m6", "Chambers of Torment"},
3554         {"e3m7", "The Haunted Halls"},
3555
3556         {"e4m1", "The Sewage System"},                          // 23
3557         {"e4m2", "The Tower of Despair"},
3558         {"e4m3", "The Elder God Shrine"},
3559         {"e4m4", "The Palace of Hate"},
3560         {"e4m5", "Hell's Atrium"},
3561         {"e4m6", "The Pain Maze"},
3562         {"e4m7", "Azure Agony"},
3563         {"e4m8", "The Nameless City"},
3564
3565         {"end", "Shub-Niggurath's Pit"},                        // 31
3566
3567         {"dm1", "Place of Two Deaths"},                         // 32
3568         {"dm2", "Claustrophobopolis"},
3569         {"dm3", "The Abandoned Base"},
3570         {"dm4", "The Bad Place"},
3571         {"dm5", "The Cistern"},
3572         {"dm6", "The Dark Zone"}
3573 };
3574
3575 static episode_t quakeepisodes[] =
3576 {
3577         {"Welcome to Quake", 0, 1},
3578         {"Doomed Dimension", 1, 8},
3579         {"Realm of Black Magic", 9, 7},
3580         {"Netherworld", 16, 7},
3581         {"The Elder World", 23, 8},
3582         {"Final Level", 31, 1},
3583         {"Deathmatch Arena", 32, 6}
3584 };
3585
3586  //MED 01/06/97 added hipnotic levels
3587 static level_t     hipnoticlevels[] =
3588 {
3589    {"start", "Command HQ"},  // 0
3590
3591    {"hip1m1", "The Pumping Station"},          // 1
3592    {"hip1m2", "Storage Facility"},
3593    {"hip1m3", "The Lost Mine"},
3594    {"hip1m4", "Research Facility"},
3595    {"hip1m5", "Military Complex"},
3596
3597    {"hip2m1", "Ancient Realms"},          // 6
3598    {"hip2m2", "The Black Cathedral"},
3599    {"hip2m3", "The Catacombs"},
3600    {"hip2m4", "The Crypt"},
3601    {"hip2m5", "Mortum's Keep"},
3602    {"hip2m6", "The Gremlin's Domain"},
3603
3604    {"hip3m1", "Tur Torment"},       // 12
3605    {"hip3m2", "Pandemonium"},
3606    {"hip3m3", "Limbo"},
3607    {"hip3m4", "The Gauntlet"},
3608
3609    {"hipend", "Armagon's Lair"},       // 16
3610
3611    {"hipdm1", "The Edge of Oblivion"}           // 17
3612 };
3613
3614 //MED 01/06/97  added hipnotic episodes
3615 static episode_t   hipnoticepisodes[] =
3616 {
3617    {"Scourge of Armagon", 0, 1},
3618    {"Fortress of the Dead", 1, 5},
3619    {"Dominion of Darkness", 6, 6},
3620    {"The Rift", 12, 4},
3621    {"Final Level", 16, 1},
3622    {"Deathmatch Arena", 17, 1}
3623 };
3624
3625 //PGM 01/07/97 added rogue levels
3626 //PGM 03/02/97 added dmatch level
3627 static level_t          roguelevels[] =
3628 {
3629         {"start",       "Split Decision"},
3630         {"r1m1",        "Deviant's Domain"},
3631         {"r1m2",        "Dread Portal"},
3632         {"r1m3",        "Judgement Call"},
3633         {"r1m4",        "Cave of Death"},
3634         {"r1m5",        "Towers of Wrath"},
3635         {"r1m6",        "Temple of Pain"},
3636         {"r1m7",        "Tomb of the Overlord"},
3637         {"r2m1",        "Tempus Fugit"},
3638         {"r2m2",        "Elemental Fury I"},
3639         {"r2m3",        "Elemental Fury II"},
3640         {"r2m4",        "Curse of Osiris"},
3641         {"r2m5",        "Wizard's Keep"},
3642         {"r2m6",        "Blood Sacrifice"},
3643         {"r2m7",        "Last Bastion"},
3644         {"r2m8",        "Source of Evil"},
3645         {"ctf1",    "Division of Change"}
3646 };
3647
3648 //PGM 01/07/97 added rogue episodes
3649 //PGM 03/02/97 added dmatch episode
3650 static episode_t        rogueepisodes[] =
3651 {
3652         {"Introduction", 0, 1},
3653         {"Hell's Fortress", 1, 7},
3654         {"Corridors of Time", 8, 8},
3655         {"Deathmatch Arena", 16, 1}
3656 };
3657
3658 static level_t          nehahralevels[] =
3659 {
3660         {"nehstart",    "Welcome to Nehahra"},
3661         {"neh1m1",      "Forge City1: Slipgates"},
3662         {"neh1m2",      "Forge City2: Boiler"},
3663         {"neh1m3",      "Forge City3: Escape"},
3664         {"neh1m4",      "Grind Core"},
3665         {"neh1m5",      "Industrial Silence"},
3666         {"neh1m6",      "Locked-Up Anger"},
3667         {"neh1m7",      "Wanderer of the Wastes"},
3668         {"neh1m8",      "Artemis System Net"},
3669         {"neh1m9",      "To the Death"},
3670         {"neh2m1",      "The Gates of Ghoro"},
3671         {"neh2m2",      "Sacred Trinity"},
3672         {"neh2m3",      "Realm of the Ancients"},
3673         {"neh2m4",      "Temple of the Ancients"},
3674         {"neh2m5",      "Dreams Made Flesh"},
3675         {"neh2m6",      "Your Last Cup of Sorrow"},
3676         {"nehsec",      "Ogre's Bane"},
3677         {"nehahra",     "Nehahra's Den"},
3678         {"nehend",      "Quintessence"}
3679 };
3680
3681 static episode_t        nehahraepisodes[] =
3682 {
3683         {"Welcome to Nehahra", 0, 1},
3684         {"The Fall of Forge", 1, 9},
3685         {"The Outlands", 10, 7},
3686         {"Dimension of the Lost", 17, 2}
3687 };
3688
3689 // Map list for Transfusion
3690 static level_t          transfusionlevels[] =
3691 {
3692         {"e1m1",                "Cradle to Grave"},
3693         {"e1m2",                "Wrong Side of the Tracks"},
3694         {"e1m3",                "Phantom Express"},
3695         {"e1m4",                "Dark Carnival"},
3696         {"e1m5",                "Hallowed Grounds"},
3697         {"e1m6",                "The Great Temple"},
3698         {"e1m7",                "Altar of Stone"},
3699         {"e1m8",                "House of Horrors"},
3700
3701         {"e2m1",                "Shipwrecked"},
3702         {"e2m2",                "The Lumber Mill"},
3703         {"e2m3",                "Rest for the Wicked"},
3704         {"e2m4",                "The Overlooked Hotel"},
3705         {"e2m5",                "The Haunting"},
3706         {"e2m6",                "The Cold Rush"},
3707         {"e2m7",                "Bowels of the Earth"},
3708         {"e2m8",                "The Lair of Shial"},
3709         {"e2m9",                "Thin Ice"},
3710
3711         {"e3m1",                "Ghost Town"},
3712         {"e3m2",                "The Siege"},
3713         {"e3m3",                "Raw Sewage"},
3714         {"e3m4",                "The Sick Ward"},
3715         {"e3m5",                "Spare Parts"},
3716         {"e3m6",                "Monster Bait"},
3717         {"e3m7",                "The Pit of Cerberus"},
3718         {"e3m8",                "Catacombs"},
3719
3720         {"e4m1",                "Butchery Loves Company"},
3721         {"e4m2",                "Breeding Grounds"},
3722         {"e4m3",                "Charnel House"},
3723         {"e4m4",                "Crystal Lake"},
3724         {"e4m5",                "Fire and Brimstone"},
3725         {"e4m6",                "The Ganglion Depths"},
3726         {"e4m7",                "In the Flesh"},
3727         {"e4m8",                "The Hall of the Epiphany"},
3728         {"e4m9",                "Mall of the Dead"},
3729
3730         {"bb1",                 "The Stronghold"},
3731         {"bb2",                 "Winter Wonderland"},
3732         {"bb3",                 "Bodies"},
3733         {"bb4",                 "The Tower"},
3734         {"bb5",                 "Click!"},
3735         {"bb6",                 "Twin Fortress"},
3736         {"bb7",                 "Midgard"},
3737         {"bb8",                 "Fun With Heads"},
3738         {"dm1",                 "Monolith Building 11"},
3739         {"dm2",                 "Power!"},
3740         {"dm3",                 "Area 15"},
3741
3742         {"e6m1",                "Welcome to Your Life"},
3743         {"e6m2",                "They Are Here"},
3744         {"e6m3",                "Public Storage"},
3745         {"e6m4",                "Aqueducts"},
3746         {"e6m5",                "The Ruined Temple"},
3747         {"e6m6",                "Forbidden Rituals"},
3748         {"e6m7",                "The Dungeon"},
3749         {"e6m8",                "Beauty and the Beast"},
3750         {"e6m9",                "Forgotten Catacombs"},
3751
3752         {"cp01",                "Boat Docks"},
3753         {"cp02",                "Old Opera House"},
3754         {"cp03",                "Gothic Library"},
3755         {"cp04",                "Lost Monastery"},
3756         {"cp05",                "Steamboat"},
3757         {"cp06",                "Graveyard"},
3758         {"cp07",                "Mountain Pass"},
3759         {"cp08",                "Abysmal Mine"},
3760         {"cp09",                "Castle"},
3761         {"cps1",                "Boggy Creek"},
3762
3763         {"cpbb01",              "Crypt of Despair"},
3764         {"cpbb02",              "Pits of Blood"},
3765         {"cpbb03",              "Unholy Cathedral"},
3766         {"cpbb04",              "Deadly Inspirations"},
3767
3768         {"b2a15",               "Area 15 (B2)"},
3769         {"b2bodies",    "BB_Bodies (B2)"},
3770         {"b2cabana",    "BB_Cabana"},
3771         {"b2power",             "BB_Power"},
3772         {"barena",              "Blood Arena"},
3773         {"bkeep",               "Blood Keep"},
3774         {"bstar",               "Brown Star"},
3775         {"crypt",               "The Crypt"},
3776
3777         {"bb3_2k1",             "Bodies Infusion"},
3778         {"captasao",    "Captasao"},
3779         {"curandero",   "Curandero"},
3780         {"dcamp",               "DeathCamp"},
3781         {"highnoon",    "HighNoon"},
3782         {"qbb1",                "The Confluence"},
3783         {"qbb2",                "KathartiK"},
3784         {"qbb3",                "Caleb's Woodland Retreat"},
3785         {"zoo",                 "Zoo"},
3786
3787         {"dranzbb6",    "Black Coffee"},
3788         {"fragm",               "Frag'M"},
3789         {"maim",                "Maim"},
3790         {"qe1m7",               "The House of Chthon"},
3791         {"qdm1",                "Place of Two Deaths"},
3792         {"qdm4",                "The Bad Place"},
3793         {"qdm5",                "The Cistern"},
3794         {"qmorbias",    "DM-Morbias"},
3795         {"simple",              "Dead Simple"}
3796 };
3797
3798 static episode_t        transfusionepisodes[] =
3799 {
3800         {"The Way of All Flesh", 0, 8},
3801         {"Even Death May Die", 8, 9},
3802         {"Farewell to Arms", 17, 8},
3803         {"Dead Reckoning", 25, 9},
3804         {"BloodBath", 34, 11},
3805         {"Post Mortem", 45, 9},
3806         {"Cryptic Passage", 54, 10},
3807         {"Cryptic BloodBath", 64, 4},
3808         {"Blood 2", 68, 8},
3809         {"Transfusion", 76, 9},
3810         {"Conversions", 85, 9}
3811 };
3812
3813 static level_t goodvsbad2levels[] =
3814 {
3815         {"rts", "Many Paths"},  // 0
3816         {"chess", "Chess, Scott Hess"},                         // 1
3817         {"dot", "Big Wall"},
3818         {"city2", "The Big City"},
3819         {"bwall", "0 G like Psychic TV"},
3820         {"snow", "Wireframed"},
3821         {"telep", "Infinite Falling"},
3822         {"faces", "Facing Bases"},
3823         {"island", "Adventure Islands"},
3824 };
3825
3826 static episode_t goodvsbad2episodes[] =
3827 {
3828         {"Levels? Bevels!", 0, 8},
3829 };
3830
3831 static level_t battlemechlevels[] =
3832 {
3833         {"start", "Parking Level"},
3834         {"dm1", "Hot Dump"},                        // 1
3835         {"dm2", "The Pits"},
3836         {"dm3", "Dimber Died"},
3837         {"dm4", "Fire in the Hole"},
3838         {"dm5", "Clubhouses"},
3839         {"dm6", "Army go Underground"},
3840 };
3841
3842 static episode_t battlemechepisodes[] =
3843 {
3844         {"Time for Battle", 0, 7},
3845 };
3846
3847 static level_t openquartzlevels[] =
3848 {
3849         {"start", "Welcome to Openquartz"},
3850
3851         {"void1", "The center of nowhere"},                        // 1
3852         {"void2", "The place with no name"},
3853         {"void3", "The lost supply base"},
3854         {"void4", "Past the outer limits"},
3855         {"void5", "Into the nonexistance"},
3856         {"void6", "Void walk"},
3857
3858         {"vtest", "Warp Central"},
3859         {"box", "The deathmatch box"},
3860         {"bunkers", "Void command"},
3861         {"house", "House of chaos"},
3862         {"office", "Overnight office kill"},
3863         {"am1", "The nameless chambers"},
3864 };
3865
3866 static episode_t openquartzepisodes[] =
3867 {
3868         {"Single Player", 0, 1},
3869         {"Void Deathmatch", 1, 6},
3870         {"Contrib", 7, 6},
3871 };
3872
3873 static level_t defeatindetail2levels[] =
3874 {
3875         {"atac3",       "River Crossing"},
3876         {"atac4",       "Canyon Chaos"},
3877         {"atac7",       "Desert Stormer"},
3878 };
3879
3880 static episode_t defeatindetail2episodes[] =
3881 {
3882         {"ATAC Campaign", 0, 3},
3883 };
3884
3885 static level_t prydonlevels[] =
3886 {
3887         {"curig2", "Capel Curig"},      // 0
3888
3889         {"tdastart", "Gateway"},                                // 1
3890 };
3891
3892 static episode_t prydonepisodes[] =
3893 {
3894         {"Prydon Gate", 0, 1},
3895         {"The Dark Age", 1, 1}
3896 };
3897
3898 static gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2};
3899 static gamelevels_t registeredquakegame = {"Quake", quakelevels, quakeepisodes, 7};
3900 static gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6};
3901 static gamelevels_t roguegame = {"Dissolution of Eternity", roguelevels, rogueepisodes, 4};
3902 static gamelevels_t nehahragame = {"Nehahra", nehahralevels, nehahraepisodes, 4};
3903 static gamelevels_t transfusiongame = {"Transfusion", transfusionlevels, transfusionepisodes, 11};
3904 static gamelevels_t goodvsbad2game = {"Good Vs. Bad 2", goodvsbad2levels, goodvsbad2episodes, 1};
3905 static gamelevels_t battlemechgame = {"Battlemech", battlemechlevels, battlemechepisodes, 1};
3906 static gamelevels_t openquartzgame = {"OpenQuartz", openquartzlevels, openquartzepisodes, 3};
3907 static gamelevels_t defeatindetail2game = {"Defeat In Detail 2", defeatindetail2levels, defeatindetail2episodes, 1};
3908 static gamelevels_t prydongame = {"Prydon Gate", prydonlevels, prydonepisodes, 2};
3909
3910 typedef struct gameinfo_s
3911 {
3912         gamemode_t gameid;
3913         gamelevels_t *notregistered;
3914         gamelevels_t *registered;
3915 }
3916 gameinfo_t;
3917
3918 static gameinfo_t gamelist[] =
3919 {
3920         {GAME_NORMAL, &sharewarequakegame, &registeredquakegame},
3921         {GAME_HIPNOTIC, &hipnoticgame, &hipnoticgame},
3922         {GAME_ROGUE, &roguegame, &roguegame},
3923         {GAME_NEHAHRA, &nehahragame, &nehahragame},
3924         {GAME_TRANSFUSION, &transfusiongame, &transfusiongame},
3925         {GAME_GOODVSBAD2, &goodvsbad2game, &goodvsbad2game},
3926         {GAME_BATTLEMECH, &battlemechgame, &battlemechgame},
3927         {GAME_OPENQUARTZ, &openquartzgame, &openquartzgame},
3928         {GAME_DEFEATINDETAIL2, &defeatindetail2game, &defeatindetail2game},
3929         {GAME_PRYDON, &prydongame, &prydongame},
3930 };
3931
3932 static gamelevels_t *gameoptions_levels  = NULL;
3933
3934 static int      startepisode;
3935 static int      startlevel;
3936 static int maxplayers;
3937 static qboolean m_serverInfoMessage = false;
3938 static double m_serverInfoMessageTime;
3939
3940 void M_Menu_GameOptions_f (void)
3941 {
3942         int i;
3943         key_dest = key_menu;
3944         m_state = m_gameoptions;
3945         m_entersound = true;
3946         if (maxplayers == 0)
3947                 maxplayers = svs.maxclients;
3948         if (maxplayers < 2)
3949                 maxplayers = min(8, MAX_SCOREBOARD);
3950         // pick game level list based on gamemode (use GAME_NORMAL if no matches)
3951         gameoptions_levels = registered.integer ? gamelist[0].registered : gamelist[0].notregistered;
3952         for (i = 0;i < (int)(sizeof(gamelist)/sizeof(gamelist[0]));i++)
3953                 if (gamelist[i].gameid == gamemode)
3954                         gameoptions_levels = registered.integer ? gamelist[i].registered : gamelist[i].notregistered;
3955 }
3956
3957
3958 static int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 104, 112, 140, 160, 168};
3959 #define NUM_GAMEOPTIONS 12
3960 static int              gameoptions_cursor;
3961
3962 void M_GameOptions_Draw (void)
3963 {
3964         cachepic_t      *p;
3965         int             x;
3966
3967         M_Background(320, 200);
3968
3969         M_DrawPic (16, 4, "gfx/qplaque");
3970         p = Draw_CachePic ("gfx/p_multi");
3971         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
3972
3973         M_DrawTextBox (152, 32, 10, 1);
3974         M_Print(160, 40, "begin game");
3975
3976         M_Print(0, 56, "      Max players");
3977         M_Print(160, 56, va("%i", maxplayers) );
3978
3979         if (gamemode != GAME_GOODVSBAD2)
3980         {
3981                 M_Print(0, 64, "        Game Type");
3982                 if (gamemode == GAME_TRANSFUSION)
3983                 {
3984                         if (!coop.integer && !deathmatch.integer)
3985                                 Cvar_SetValue("deathmatch", 1);
3986                         if (deathmatch.integer == 0)
3987                                 M_Print(160, 64, "Cooperative");
3988                         else if (deathmatch.integer == 2)
3989                                 M_Print(160, 64, "Capture the Flag");
3990                         else
3991                                 M_Print(160, 64, "Blood Bath");
3992                 }
3993                 else if (gamemode == GAME_BATTLEMECH)
3994                 {
3995                         if (!deathmatch.integer)
3996                                 Cvar_SetValue("deathmatch", 1);
3997                         if (deathmatch.integer == 2)
3998                                 M_Print(160, 64, "Rambo Match");
3999                         else
4000                                 M_Print(160, 64, "Deathmatch");
4001                 }
4002                 else
4003                 {
4004                         if (!coop.integer && !deathmatch.integer)
4005                                 Cvar_SetValue("deathmatch", 1);
4006                         if (coop.integer)
4007                                 M_Print(160, 64, "Cooperative");
4008                         else
4009                                 M_Print(160, 64, "Deathmatch");
4010                 }
4011
4012                 M_Print(0, 72, "        Teamplay");
4013                 if (gamemode == GAME_ROGUE)
4014                 {
4015                         const char *msg;
4016
4017                         switch((int)teamplay.integer)
4018                         {
4019                                 case 1: msg = "No Friendly Fire"; break;
4020                                 case 2: msg = "Friendly Fire"; break;
4021                                 case 3: msg = "Tag"; break;
4022                                 case 4: msg = "Capture the Flag"; break;
4023                                 case 5: msg = "One Flag CTF"; break;
4024                                 case 6: msg = "Three Team CTF"; break;
4025                                 default: msg = "Off"; break;
4026                         }
4027                         M_Print(160, 72, msg);
4028                 }
4029                 else
4030                 {
4031                         const char *msg;
4032
4033                         switch (teamplay.integer)
4034                         {
4035                                 case 0: msg = "Off"; break;
4036                                 case 2: msg = "Friendly Fire"; break;
4037                                 default: msg = "No Friendly Fire"; break;
4038                         }
4039                         M_Print(160, 72, msg);
4040                 }
4041                 M_Print(0, 80, "            Skill");
4042                 if (gamemode == GAME_TRANSFUSION)
4043                 {
4044                         if (skill.integer == 1)
4045                                 M_Print(160, 80, "Still Kicking");
4046                         else if (skill.integer == 2)
4047                                 M_Print(160, 80, "Pink On The Inside");
4048                         else if (skill.integer == 3)
4049                                 M_Print(160, 80, "Lightly Broiled");
4050                         else if (skill.integer == 4)
4051                                 M_Print(160, 80, "Well Done");
4052                         else
4053                                 M_Print(160, 80, "Extra Crispy");
4054                 }
4055                 else
4056                 {
4057                         if (skill.integer == 0)
4058                                 M_Print(160, 80, "Easy difficulty");
4059                         else if (skill.integer == 1)
4060                                 M_Print(160, 80, "Normal difficulty");
4061                         else if (skill.integer == 2)
4062                                 M_Print(160, 80, "Hard difficulty");
4063                         else
4064                                 M_Print(160, 80, "Nightmare difficulty");
4065                 }
4066                 M_Print(0, 88, "       Frag Limit");
4067                 if (fraglimit.integer == 0)
4068                         M_Print(160, 88, "none");
4069                 else
4070                         M_Print(160, 88, va("%i frags", fraglimit.integer));
4071
4072                 M_Print(0, 96, "       Time Limit");
4073                 if (timelimit.integer == 0)
4074                         M_Print(160, 96, "none");
4075                 else
4076                         M_Print(160, 96, va("%i minutes", timelimit.integer));
4077         }
4078
4079         M_Print(0, 104, "    Public server");
4080         M_Print(160, 104, (sv_public.integer == 0) ? "no" : "yes");
4081
4082         M_Print(0, 112, "   Server maxrate");
4083         M_Print(160, 112, va("%i", sv_maxrate.integer));
4084
4085         M_Print(0, 128, "      Server name");
4086         M_DrawTextBox (0, 132, 38, 1);
4087         M_Print(8, 140, hostname.string);
4088
4089         if (gamemode != GAME_GOODVSBAD2)
4090         {
4091                 M_Print(0, 160, "         Episode");
4092                 M_Print(160, 160, gameoptions_levels->episodes[startepisode].description);
4093         }
4094
4095         M_Print(0, 168, "           Level");
4096         M_Print(160, 168, gameoptions_levels->levels[gameoptions_levels->episodes[startepisode].firstLevel + startlevel].description);
4097         M_Print(160, 176, gameoptions_levels->levels[gameoptions_levels->episodes[startepisode].firstLevel + startlevel].name);
4098
4099 // line cursor
4100         if (gameoptions_cursor == 9)
4101                 M_DrawCharacter (8 + 8 * strlen(hostname.string), gameoptions_cursor_table[gameoptions_cursor], 10+((int)(realtime*4)&1));
4102         else
4103                 M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1));
4104
4105         if (m_serverInfoMessage)
4106         {
4107                 if ((realtime - m_serverInfoMessageTime) < 5.0)
4108                 {
4109                         x = (320-26*8)/2;
4110                         M_DrawTextBox (x, 138, 24, 4);
4111                         x += 8;
4112                         M_Print(x, 146, " More than 255 players??");
4113                         M_Print(x, 154, "  First, question your  ");
4114                         M_Print(x, 162, "   sanity, then email   ");
4115                         M_Print(x, 170, " lordhavoc@ghdigital.com");
4116                 }
4117                 else
4118                         m_serverInfoMessage = false;
4119         }
4120 }
4121
4122
4123 static void M_NetStart_Change (int dir)
4124 {
4125         int count;
4126
4127         switch (gameoptions_cursor)
4128         {
4129         case 1:
4130                 maxplayers += dir;
4131                 if (maxplayers > MAX_SCOREBOARD)
4132                 {
4133                         maxplayers = MAX_SCOREBOARD;
4134                         m_serverInfoMessage = true;
4135                         m_serverInfoMessageTime = realtime;
4136                 }
4137                 if (maxplayers < 2)
4138                         maxplayers = 2;
4139                 break;
4140
4141         case 2:
4142                 if (gamemode == GAME_GOODVSBAD2)
4143                         break;
4144                 if (gamemode == GAME_TRANSFUSION)
4145                 {
4146                         switch (deathmatch.integer)
4147                         {
4148                                 // From Cooperative to BloodBath
4149                                 case 0:
4150                                         Cvar_SetValueQuick (&coop, 0);
4151                                         Cvar_SetValueQuick (&deathmatch, 1);
4152                                         break;
4153
4154                                 // From BloodBath to CTF
4155                                 case 1:
4156                                         Cvar_SetValueQuick (&coop, 0);
4157                                         Cvar_SetValueQuick (&deathmatch, 2);
4158                                         break;
4159
4160                                 // From CTF to Cooperative
4161                                 //case 2:
4162                                 default:
4163                                         Cvar_SetValueQuick (&coop, 1);
4164                                         Cvar_SetValueQuick (&deathmatch, 0);
4165                         }
4166                 }
4167                 else if (gamemode == GAME_BATTLEMECH)
4168                 {
4169                         if (deathmatch.integer == 2) // changing from Rambo to Deathmatch
4170                                 Cvar_SetValueQuick (&deathmatch, 0);
4171                         else // changing from Deathmatch to Rambo
4172                                 Cvar_SetValueQuick (&deathmatch, 2);
4173                 }
4174                 else
4175                 {
4176                         if (deathmatch.integer) // changing from deathmatch to coop
4177                         {
4178                                 Cvar_SetValueQuick (&coop, 1);
4179                                 Cvar_SetValueQuick (&deathmatch, 0);
4180                         }
4181                         else // changing from coop to deathmatch
4182                         {
4183                                 Cvar_SetValueQuick (&coop, 0);
4184                                 Cvar_SetValueQuick (&deathmatch, 1);
4185                         }
4186                 }
4187                 break;
4188
4189         case 3:
4190                 if (gamemode == GAME_GOODVSBAD2)
4191                         break;
4192                 if (gamemode == GAME_ROGUE)
4193                         count = 6;
4194                 else
4195                         count = 2;
4196
4197                 Cvar_SetValueQuick (&teamplay, teamplay.integer + dir);
4198                 if (teamplay.integer > count)
4199                         Cvar_SetValueQuick (&teamplay, 0);
4200                 else if (teamplay.integer < 0)
4201                         Cvar_SetValueQuick (&teamplay, count);
4202                 break;
4203
4204         case 4:
4205                 if (gamemode == GAME_GOODVSBAD2)
4206                         break;
4207                 Cvar_SetValueQuick (&skill, skill.integer + dir);
4208                 if (gamemode == GAME_TRANSFUSION)
4209                 {
4210                         if (skill.integer > 5)
4211                                 Cvar_SetValueQuick (&skill, 1);
4212                         if (skill.integer < 1)
4213                                 Cvar_SetValueQuick (&skill, 5);
4214                 }
4215                 else
4216                 {
4217                         if (skill.integer > 3)
4218                                 Cvar_SetValueQuick (&skill, 0);
4219                         if (skill.integer < 0)
4220                                 Cvar_SetValueQuick (&skill, 3);
4221                 }
4222                 break;
4223
4224         case 5:
4225                 if (gamemode == GAME_GOODVSBAD2)
4226                         break;
4227                 Cvar_SetValueQuick (&fraglimit, fraglimit.integer + dir*10);
4228                 if (fraglimit.integer > 100)
4229                         Cvar_SetValueQuick (&fraglimit, 0);
4230                 if (fraglimit.integer < 0)
4231                         Cvar_SetValueQuick (&fraglimit, 100);
4232                 break;
4233
4234         case 6:
4235                 if (gamemode == GAME_GOODVSBAD2)
4236                         break;
4237                 Cvar_SetValueQuick (&timelimit, timelimit.value + dir*5);
4238                 if (timelimit.value > 60)
4239                         Cvar_SetValueQuick (&timelimit, 0);
4240                 if (timelimit.value < 0)
4241                         Cvar_SetValueQuick (&timelimit, 60);
4242                 break;
4243
4244         case 7:
4245                 Cvar_SetValueQuick (&sv_public, !sv_public.integer);
4246                 break;
4247
4248         case 8:
4249                 Cvar_SetValueQuick (&sv_maxrate, sv_maxrate.integer + dir*500);
4250                 if (sv_maxrate.integer < NET_MINRATE)
4251                         Cvar_SetValueQuick (&sv_maxrate, NET_MINRATE);
4252                 break;
4253
4254         case 9:
4255                 break;
4256
4257         case 10:
4258                 if (gamemode == GAME_GOODVSBAD2)
4259                         break;
4260                 startepisode += dir;
4261
4262                 if (startepisode < 0)
4263                         startepisode = gameoptions_levels->numepisodes - 1;
4264
4265                 if (startepisode >= gameoptions_levels->numepisodes)
4266                         startepisode = 0;
4267
4268                 startlevel = 0;
4269                 break;
4270
4271         case 11:
4272                 startlevel += dir;
4273
4274                 if (startlevel < 0)
4275                         startlevel = gameoptions_levels->episodes[startepisode].levels - 1;
4276
4277                 if (startlevel >= gameoptions_levels->episodes[startepisode].levels)
4278                         startlevel = 0;
4279                 break;
4280         }
4281 }
4282
4283 static void M_GameOptions_Key (int key, int ascii)
4284 {
4285         int l;
4286         char hostnamebuf[128];
4287
4288         switch (key)
4289         {
4290         case K_ESCAPE:
4291                 M_Menu_MultiPlayer_f ();
4292                 break;
4293
4294         case K_UPARROW:
4295                 S_LocalSound ("sound/misc/menu1.wav");
4296                 gameoptions_cursor--;
4297                 if (gameoptions_cursor < 0)
4298                         gameoptions_cursor = NUM_GAMEOPTIONS-1;
4299                 break;
4300
4301         case K_DOWNARROW:
4302                 S_LocalSound ("sound/misc/menu1.wav");
4303                 gameoptions_cursor++;
4304                 if (gameoptions_cursor >= NUM_GAMEOPTIONS)
4305                         gameoptions_cursor = 0;
4306                 break;
4307
4308         case K_LEFTARROW:
4309                 if (gameoptions_cursor == 0)
4310                         break;
4311                 S_LocalSound ("sound/misc/menu3.wav");
4312                 M_NetStart_Change (-1);
4313                 break;
4314
4315         case K_RIGHTARROW:
4316                 if (gameoptions_cursor == 0)
4317                         break;
4318                 S_LocalSound ("sound/misc/menu3.wav");
4319                 M_NetStart_Change (1);
4320                 break;
4321
4322         case K_ENTER:
4323                 S_LocalSound ("sound/misc/menu2.wav");
4324                 if (gameoptions_cursor == 0)
4325                 {
4326                         if (sv.active)
4327                                 Cbuf_AddText ("disconnect\n");
4328                         Cbuf_AddText ( va ("maxplayers %u\n", maxplayers) );
4329
4330                         Cbuf_AddText ( va ("map %s\n", gameoptions_levels->levels[gameoptions_levels->episodes[startepisode].firstLevel + startlevel].name) );
4331                         return;
4332                 }
4333
4334                 M_NetStart_Change (1);
4335                 break;
4336
4337         case K_BACKSPACE:
4338                 if (gameoptions_cursor == 9)
4339                 {
4340                         l = (int)strlen(hostname.string);
4341                         if (l)
4342                         {
4343                                 l = min(l - 1, 37);
4344                                 memcpy(hostnamebuf, hostname.string, l);
4345                                 hostnamebuf[l] = 0;
4346                                 Cvar_Set("hostname", hostnamebuf);
4347                         }
4348                 }
4349                 break;
4350
4351         default:
4352                 if (ascii < 32)
4353                         break;
4354                 if (gameoptions_cursor == 9)
4355                 {
4356                         l = (int)strlen(hostname.string);
4357                         if (l < 37)
4358                         {
4359                                 memcpy(hostnamebuf, hostname.string, l);
4360                                 hostnamebuf[l] = ascii;
4361                                 hostnamebuf[l+1] = 0;
4362                                 Cvar_Set("hostname", hostnamebuf);
4363                         }
4364                 }
4365         }
4366 }
4367
4368 //=============================================================================
4369 /* SLIST MENU */
4370
4371 static int slist_cursor;
4372
4373 void M_Menu_ServerList_f (void)
4374 {
4375         key_dest = key_menu;
4376         m_state = m_slist;
4377         m_entersound = true;
4378         slist_cursor = 0;
4379         M_Update_Return_Reason("");
4380         if (lanConfig_cursor == 2)
4381                 Net_SlistQW_f();
4382         else
4383                 Net_Slist_f();
4384 }
4385
4386
4387 static void M_ServerList_Draw (void)
4388 {
4389         int n, y, visible, start, end, numplayers, maxplayers;
4390         cachepic_t *p;
4391         const char *s;
4392
4393         // use as much vertical space as available
4394         if (gamemode == GAME_TRANSFUSION)
4395                 M_Background(640, vid_conheight.integer - 80);
4396         else
4397                 M_Background(640, vid_conheight.integer);
4398         // scroll the list as the cursor moves
4399         ServerList_GetPlayerStatistics(&numplayers, &maxplayers);
4400         s = va("%i/%i masters %i/%i servers %i/%i players", masterreplycount, masterquerycount, serverreplycount, serverquerycount, numplayers, maxplayers);
4401         M_PrintRed((640 - strlen(s) * 8) / 2, 32, s);
4402         if (*m_return_reason)
4403                 M_Print(16, menu_height - 8, m_return_reason);
4404         y = 48;
4405         visible = (int)((menu_height - 16 - y) / 8 / 2);
4406         start = bound(0, slist_cursor - (visible >> 1), serverlist_viewcount - visible);
4407         end = min(start + visible, serverlist_viewcount);
4408
4409         p = Draw_CachePic ("gfx/p_multi");
4410         M_DrawPic((640 - p->width) / 2, 4, "gfx/p_multi");
4411         if (end > start)
4412         {
4413                 for (n = start;n < end;n++)
4414                 {
4415                         serverlist_entry_t *entry = ServerList_GetViewEntry(n);
4416                         DrawQ_Fill(menu_x, menu_y + y, 640, 16, n == slist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
4417                         M_PrintColored(0, y, entry->line1);y += 8;
4418                         M_PrintColored(0, y, entry->line2);y += 8;
4419                 }
4420         }
4421         else if (realtime - masterquerytime > 10)
4422         {
4423                 if (masterquerycount)
4424                         M_Print(0, y, "No servers found");
4425                 else
4426                         M_Print(0, y, "No master servers found (network problem?)");
4427         }
4428         else
4429         {
4430                 if (serverquerycount)
4431                         M_Print(0, y, "Querying servers");
4432                 else
4433                         M_Print(0, y, "Querying master servers");
4434         }
4435 }
4436
4437
4438 static void M_ServerList_Key(int k, int ascii)
4439 {
4440         switch (k)
4441         {
4442         case K_ESCAPE:
4443                 M_Menu_LanConfig_f();
4444                 break;
4445
4446         case K_SPACE:
4447                 if (lanConfig_cursor == 2)
4448                         Net_SlistQW_f();
4449                 else
4450                         Net_Slist_f();
4451                 break;
4452
4453         case K_UPARROW:
4454         case K_LEFTARROW:
4455                 S_LocalSound ("sound/misc/menu1.wav");
4456                 slist_cursor--;
4457                 if (slist_cursor < 0)
4458                         slist_cursor = serverlist_viewcount - 1;
4459                 break;
4460
4461         case K_DOWNARROW:
4462         case K_RIGHTARROW:
4463                 S_LocalSound ("sound/misc/menu1.wav");
4464                 slist_cursor++;
4465                 if (slist_cursor >= serverlist_viewcount)
4466                         slist_cursor = 0;
4467                 break;
4468
4469         case K_ENTER:
4470                 S_LocalSound ("sound/misc/menu2.wav");
4471                 if (serverlist_viewcount)
4472                         Cbuf_AddText(va("connect \"%s\"\n", ServerList_GetViewEntry(slist_cursor)->info.cname));
4473                 break;
4474
4475         default:
4476                 break;
4477         }
4478
4479 }
4480
4481 //=============================================================================
4482 /* MODLIST MENU */
4483 // same limit of mod dirs as in fs.c
4484 #define MODLIST_MAXDIRS 16
4485 static int modlist_enabled [MODLIST_MAXDIRS];   //array of indexs to modlist
4486 static int modlist_numenabled;                  //number of enabled (or in process to be..) mods
4487
4488 typedef struct modlist_entry_s
4489 {
4490         qboolean loaded;        // used to determine whether this entry is loaded and running
4491         int enabled;            // index to array of modlist_enabled
4492
4493         // name of the modification, this is (will...be) displayed on the menu entry
4494         char name[128];
4495         // directory where we will find it
4496         char dir[MAX_QPATH];
4497 } modlist_entry_t;
4498
4499 static int modlist_cursor;
4500 //static int modlist_viewcount;
4501
4502 static int modlist_count = 0;
4503 static modlist_entry_t modlist[MODLIST_TOTALSIZE];
4504
4505 void ModList_RebuildList(void)
4506 {
4507         int i,j;
4508         stringlist_t list;
4509
4510         stringlistinit(&list);
4511         listdirectory(&list, fs_basedir, "");
4512         stringlistsort(&list, true);
4513         modlist_count = 0;
4514         modlist_numenabled = fs_numgamedirs;
4515         for (i = 0;i < list.numstrings;i++)
4516         {
4517                 if (modlist_count >= MODLIST_TOTALSIZE) break;
4518                 // check all dirs to see if they "appear" to be mods
4519                 // reject any dirs that are part of the base game
4520                 if (gamedirname1 && !strcasecmp(gamedirname1, list.strings[i])) continue;
4521                 //if (gamedirname2 && !strcasecmp(gamedirname2, list.strings[i])) continue;
4522                 if (FS_CheckNastyPath (list.strings[i], true)) continue;
4523                 if (!FS_CheckGameDir(list.strings[i])) continue;
4524
4525                 strlcpy (modlist[modlist_count].dir, list.strings[i], sizeof(modlist[modlist_count].dir));
4526                 //check currently loaded mods
4527                 modlist[modlist_count].loaded = false;
4528                 if (fs_numgamedirs)
4529                         for (j = 0; j < fs_numgamedirs; j++)
4530                                 if (!strcasecmp(fs_gamedirs[j], modlist[modlist_count].dir))
4531                                 {
4532                                         modlist[modlist_count].loaded = true;
4533                                         modlist[modlist_count].enabled = j;
4534                                         modlist_enabled[j] = modlist_count;
4535                                         break;
4536                                 }
4537                 modlist_count ++;
4538         }
4539         stringlistfreecontents(&list);
4540 }
4541
4542 void ModList_Enable (void)
4543 {
4544         int i;
4545         int numgamedirs;
4546         char gamedirs[MODLIST_MAXDIRS][MAX_QPATH];
4547
4548         // copy our mod list into an array for FS_ChangeGameDirs
4549         numgamedirs = modlist_numenabled;
4550         for (i = 0; i < modlist_numenabled; i++)
4551                 strlcpy (gamedirs[i], modlist[modlist_enabled[i]].dir,sizeof (gamedirs[i]));
4552
4553         // this code snippet is from FS_ChangeGameDirs
4554         if (fs_numgamedirs == numgamedirs)
4555         {
4556                 for (i = 0;i < numgamedirs;i++)
4557                         if (strcasecmp(fs_gamedirs[i], gamedirs[i]))
4558                                 break;
4559                 if (i == numgamedirs)
4560                         return; // already using this set of gamedirs, do nothing
4561         }
4562
4563         // this part is basically the same as the FS_GameDir_f function
4564         if ((cls.state == ca_connected && !cls.demoplayback) || sv.active)
4565         {
4566                 // actually, changing during game would work fine, but would be stupid
4567                 Con_Printf("Can not change gamedir while client is connected or server is running!\n");
4568                 return;
4569         }
4570
4571         FS_ChangeGameDirs (modlist_numenabled, gamedirs, true, true);
4572 }
4573
4574 void M_Menu_ModList_f (void)
4575 {
4576         key_dest = key_menu;
4577         m_state = m_modlist;
4578         m_entersound = true;
4579         modlist_cursor = 0;
4580         M_Update_Return_Reason("");
4581         ModList_RebuildList();
4582 }
4583
4584 static void M_Menu_ModList_AdjustSliders (int dir)
4585 {
4586         int i;
4587         S_LocalSound ("sound/misc/menu3.wav");
4588
4589         // stop adding mods, we reach the limit
4590         if (!modlist[modlist_cursor].loaded && (modlist_numenabled == MODLIST_MAXDIRS)) return;
4591         modlist[modlist_cursor].loaded = !modlist[modlist_cursor].loaded;
4592         if (modlist[modlist_cursor].loaded)
4593         {
4594                 modlist[modlist_cursor].enabled = modlist_numenabled;
4595                 //push the value on the enabled list
4596                 modlist_enabled[modlist_numenabled++] = modlist_cursor;
4597         }
4598         else
4599         {
4600                 //eliminate the value from the enabled list
4601                 for (i = modlist[modlist_cursor].enabled; i < modlist_numenabled; i++)
4602                 {
4603                         modlist_enabled[i] = modlist_enabled[i+1];
4604                         modlist[modlist_enabled[i]].enabled--;
4605                 }
4606                 modlist_numenabled--;
4607         }
4608 }
4609
4610 static void M_ModList_Draw (void)
4611 {
4612         int n, y, visible, start, end;
4613         cachepic_t *p;
4614         const char *s_available = "Available Mods";
4615         const char *s_enabled = "Enabled Mods";
4616
4617         // use as much vertical space as available
4618         if (gamemode == GAME_TRANSFUSION)
4619                 M_Background(640, vid_conheight.integer - 80);
4620         else
4621                 M_Background(640, vid_conheight.integer);
4622
4623         M_PrintRed(48 + 32, 32, s_available);
4624         M_PrintRed(432, 32, s_enabled);
4625         // Draw a list box with all enabled mods
4626         DrawQ_Pic(menu_x + 432, menu_y + 48, NULL, 172, 8 * modlist_numenabled, 0, 0, 0, 0.5, 0);
4627         for (y = 0; y < modlist_numenabled; y++)
4628                 M_PrintRed(432, 48 + y * 8, modlist[modlist_enabled[y]].dir);
4629
4630         if (*m_return_reason)
4631                 M_Print(16, menu_height - 8, m_return_reason);
4632         // scroll the list as the cursor moves
4633         y = 48;
4634         visible = (int)((menu_height - 16 - y) / 8 / 2);
4635         start = bound(0, modlist_cursor - (visible >> 1), modlist_count - visible);
4636         end = min(start + visible, modlist_count);
4637
4638         p = Draw_CachePic ("gfx/p_option");
4639         M_DrawPic((640 - p->width) / 2, 4, "gfx/p_option");
4640         if (end > start)
4641         {
4642                 for (n = start;n < end;n++)
4643                 {
4644                         DrawQ_Pic(menu_x + 40, menu_y + y, NULL, 360, 8, n == modlist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
4645                         M_ItemPrint(80, y, modlist[n].dir, true);
4646                         M_DrawCheckbox(48, y, modlist[n].loaded);
4647                         y +=8;
4648                 }
4649         }
4650         else
4651         {
4652                 M_Print(80, y, "No Mods found");
4653         }
4654 }
4655
4656 static void M_ModList_Key(int k, int ascii)
4657 {
4658         switch (k)
4659         {
4660         case K_ESCAPE:
4661                 ModList_Enable ();
4662                 M_Menu_Options_f();
4663                 break;
4664
4665         case K_SPACE:
4666                 S_LocalSound ("sound/misc/menu2.wav");
4667                 ModList_RebuildList();
4668                 break;
4669
4670         case K_UPARROW:
4671                 S_LocalSound ("sound/misc/menu1.wav");
4672                 modlist_cursor--;
4673                 if (modlist_cursor < 0)
4674                         modlist_cursor = modlist_count - 1;
4675                 break;
4676
4677         case K_LEFTARROW:
4678                 M_Menu_ModList_AdjustSliders (-1);
4679                 break;
4680
4681         case K_DOWNARROW:
4682                 S_LocalSound ("sound/misc/menu1.wav");
4683                 modlist_cursor++;
4684                 if (modlist_cursor >= modlist_count)
4685                         modlist_cursor = 0;
4686                 break;
4687
4688         case K_RIGHTARROW:
4689                 M_Menu_ModList_AdjustSliders (1);
4690                 break;
4691
4692         case K_ENTER:
4693                 S_LocalSound ("sound/misc/menu2.wav");
4694                 ModList_Enable ();
4695                 break;
4696
4697         default:
4698                 break;
4699         }
4700
4701 }
4702
4703 //=============================================================================
4704 /* Menu Subsystem */
4705
4706 static void M_KeyEvent(int key, int ascii, qboolean downevent);
4707 static void M_Draw(void);
4708 void M_ToggleMenu(int mode);
4709 static void M_Shutdown(void);
4710
4711 void M_Init (void)
4712 {
4713         menuplyr_load = true;
4714         menuplyr_pixels = NULL;
4715
4716         Cmd_AddCommand ("menu_main", M_Menu_Main_f, "open the main menu");
4717         Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f, "open the singleplayer menu");
4718         Cmd_AddCommand ("menu_load", M_Menu_Load_f, "open the loadgame menu");
4719         Cmd_AddCommand ("menu_save", M_Menu_Save_f, "open the savegame menu");
4720         Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f, "open the multiplayer menu");
4721         Cmd_AddCommand ("menu_setup", M_Menu_Setup_f, "open the player setup menu");
4722         Cmd_AddCommand ("menu_options", M_Menu_Options_f, "open the options menu");
4723         Cmd_AddCommand ("menu_options_effects", M_Menu_Options_Effects_f, "open the effects options menu");
4724         Cmd_AddCommand ("menu_options_graphics", M_Menu_Options_Graphics_f, "open the graphics options menu");
4725         Cmd_AddCommand ("menu_options_colorcontrol", M_Menu_Options_ColorControl_f, "open the color control menu");
4726         Cmd_AddCommand ("menu_keys", M_Menu_Keys_f, "open the key binding menu");
4727         Cmd_AddCommand ("menu_video", M_Menu_Video_f, "open the video options menu");
4728         Cmd_AddCommand ("menu_reset", M_Menu_Reset_f, "open the reset to defaults menu");
4729         Cmd_AddCommand ("menu_mods", M_Menu_ModList_f, "open the mods browser menu");
4730         Cmd_AddCommand ("help", M_Menu_Help_f, "open the help menu");
4731         Cmd_AddCommand ("menu_quit", M_Menu_Quit_f, "open the quit menu");
4732         Cmd_AddCommand ("menu_transfusion_episode", M_Menu_Transfusion_Episode_f, "open the transfusion episode select menu");
4733         Cmd_AddCommand ("menu_transfusion_skill", M_Menu_Transfusion_Skill_f, "open the transfusion skill select menu");
4734         Cmd_AddCommand ("menu_credits", M_Menu_Credits_f, "open the credits menu");
4735 }
4736
4737 void M_Draw (void)
4738 {
4739         if (key_dest != key_menu && key_dest != key_menu_grabbed)
4740                 m_state = m_none;
4741
4742         if (m_state == m_none)
4743                 return;
4744
4745         switch (m_state)
4746         {
4747         case m_none:
4748                 break;
4749
4750         case m_main:
4751                 M_Main_Draw ();
4752                 break;
4753
4754         case m_demo:
4755                 M_Demo_Draw ();
4756                 break;
4757
4758         case m_singleplayer:
4759                 M_SinglePlayer_Draw ();
4760                 break;
4761
4762         case m_transfusion_episode:
4763                 M_Transfusion_Episode_Draw ();
4764                 break;
4765
4766         case m_transfusion_skill:
4767                 M_Transfusion_Skill_Draw ();
4768                 break;
4769
4770         case m_load:
4771                 M_Load_Draw ();
4772                 break;
4773
4774         case m_save:
4775                 M_Save_Draw ();
4776                 break;
4777
4778         case m_multiplayer:
4779                 M_MultiPlayer_Draw ();
4780                 break;
4781
4782         case m_setup:
4783                 M_Setup_Draw ();
4784                 break;
4785
4786         case m_options:
4787                 M_Options_Draw ();
4788                 break;
4789
4790         case m_options_effects:
4791                 M_Options_Effects_Draw ();
4792                 break;
4793
4794         case m_options_graphics:
4795                 M_Options_Graphics_Draw ();
4796                 break;
4797
4798         case m_options_colorcontrol:
4799                 M_Options_ColorControl_Draw ();
4800                 break;
4801
4802         case m_keys:
4803                 M_Keys_Draw ();
4804                 break;
4805
4806         case m_reset:
4807                 M_Reset_Draw ();
4808                 break;
4809
4810         case m_video:
4811                 M_Video_Draw ();
4812                 break;
4813
4814         case m_help:
4815                 M_Help_Draw ();
4816                 break;
4817
4818         case m_credits:
4819                 M_Credits_Draw ();
4820                 break;
4821
4822         case m_quit:
4823                 M_Quit_Draw ();
4824                 break;
4825
4826         case m_lanconfig:
4827                 M_LanConfig_Draw ();
4828                 break;
4829
4830         case m_gameoptions:
4831                 M_GameOptions_Draw ();
4832                 break;
4833
4834         case m_slist:
4835                 M_ServerList_Draw ();
4836                 break;
4837
4838         case m_modlist:
4839                 M_ModList_Draw ();
4840                 break;
4841         }
4842
4843         if (gamemode == GAME_TRANSFUSION && !m_missingdata) {
4844                 if (m_state != m_credits) {
4845                         cachepic_t      *p, *drop1, *drop2, *drop3;
4846                         int g, scale_x, scale_y, scale_y_repeat, top_offset;
4847                         float scale_y_rate;
4848                         scale_y_repeat = vid_conheight.integer * 2;
4849                         g = (int)(realtime * 64)%96;
4850                         scale_y_rate = (float)(g+1) / 96;
4851                         top_offset = (g+12)/12;
4852                         p = Draw_CachePic (va("gfx/menu/blooddrip%i", top_offset));
4853                         drop1 = Draw_CachePic ("gfx/menu/blooddrop1");
4854                         drop2 = Draw_CachePic ("gfx/menu/blooddrop2");
4855                         drop3 = Draw_CachePic ("gfx/menu/blooddrop3");
4856                         for (scale_x = 0; scale_x <= vid_conwidth.integer; scale_x += p->width) {
4857                                 for (scale_y = -scale_y_repeat; scale_y <= vid_conheight.integer; scale_y += scale_y_repeat) {
4858                                         DrawQ_Pic (scale_x + 21, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4859                                         DrawQ_Pic (scale_x +  116, scale_y_repeat + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4860                                         DrawQ_Pic (scale_x + 180, scale_y_repeat * .275 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4861                                         DrawQ_Pic (scale_x + 242, scale_y_repeat * .75 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4862                                         DrawQ_Pic (scale_x + 304, scale_y_repeat * .25 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4863                                         DrawQ_Pic (scale_x + 362, scale_y_repeat * .46125 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4864                                         DrawQ_Pic (scale_x + 402, scale_y_repeat * .1725 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4865                                         DrawQ_Pic (scale_x + 438, scale_y_repeat * .9 + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4866                                         DrawQ_Pic (scale_x + 484, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4867                                         DrawQ_Pic (scale_x + 557, scale_y_repeat * .9425 + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4868                                         DrawQ_Pic (scale_x + 606, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop2, 0, 0, 1, 1, 1, 1, 0);
4869                                 }
4870                                 DrawQ_Pic (scale_x, -1, Draw_CachePic (va("gfx/menu/blooddrip%i", top_offset)), 0, 0, 1, 1, 1, 1, 0);
4871                         }
4872                 }
4873         }
4874
4875         if (m_entersound)
4876         {
4877                 S_LocalSound ("sound/misc/menu2.wav");
4878                 m_entersound = false;
4879         }
4880
4881         S_ExtraUpdate ();
4882 }
4883
4884
4885 void M_KeyEvent (int key, int ascii, qboolean downevent)
4886 {
4887         if (!downevent)
4888                 return;
4889         switch (m_state)
4890         {
4891         case m_none:
4892                 return;
4893
4894         case m_main:
4895                 M_Main_Key (key, ascii);
4896                 return;
4897
4898         case m_demo:
4899                 M_Demo_Key (key, ascii);
4900                 return;
4901
4902         case m_singleplayer:
4903                 M_SinglePlayer_Key (key, ascii);
4904                 return;
4905
4906         case m_transfusion_episode:
4907                 M_Transfusion_Episode_Key (key, ascii);
4908                 return;
4909
4910         case m_transfusion_skill:
4911                 M_Transfusion_Skill_Key (key, ascii);
4912                 return;
4913
4914         case m_load:
4915                 M_Load_Key (key, ascii);
4916                 return;
4917
4918         case m_save:
4919                 M_Save_Key (key, ascii);
4920                 return;
4921
4922         case m_multiplayer:
4923                 M_MultiPlayer_Key (key, ascii);
4924                 return;
4925
4926         case m_setup:
4927                 M_Setup_Key (key, ascii);
4928                 return;
4929
4930         case m_options:
4931                 M_Options_Key (key, ascii);
4932                 return;
4933
4934         case m_options_effects:
4935                 M_Options_Effects_Key (key, ascii);
4936                 return;
4937
4938         case m_options_graphics:
4939                 M_Options_Graphics_Key (key, ascii);
4940                 return;
4941
4942         case m_options_colorcontrol:
4943                 M_Options_ColorControl_Key (key, ascii);
4944                 return;
4945
4946         case m_keys:
4947                 M_Keys_Key (key, ascii);
4948                 return;
4949
4950         case m_reset:
4951                 M_Reset_Key (key, ascii);
4952                 return;
4953
4954         case m_video:
4955                 M_Video_Key (key, ascii);
4956                 return;
4957
4958         case m_help:
4959                 M_Help_Key (key, ascii);
4960                 return;
4961
4962         case m_credits:
4963                 M_Credits_Key (key, ascii);
4964                 return;
4965
4966         case m_quit:
4967                 M_Quit_Key (key, ascii);
4968                 return;
4969
4970         case m_lanconfig:
4971                 M_LanConfig_Key (key, ascii);
4972                 return;
4973
4974         case m_gameoptions:
4975                 M_GameOptions_Key (key, ascii);
4976                 return;
4977
4978         case m_slist:
4979                 M_ServerList_Key (key, ascii);
4980                 return;
4981
4982         case m_modlist:
4983                 M_ModList_Key (key, ascii);
4984                 return;
4985         }
4986
4987 }
4988
4989 void M_NewMap(void)
4990 {
4991 }
4992
4993 void M_Shutdown(void)
4994 {
4995         // reset key_dest
4996         key_dest = key_game;
4997 }
4998
4999 //============================================================================
5000 // Menu prog handling
5001
5002 static const char *m_required_func[] = {
5003 "m_init",
5004 "m_keydown",
5005 "m_draw",
5006 "m_toggle",
5007 "m_shutdown",
5008 };
5009
5010 static int m_numrequiredfunc = sizeof(m_required_func) / sizeof(char*);
5011
5012 static prvm_required_field_t m_required_fields[] =
5013 {
5014 #define PRVM_DECLARE_serverglobalfloat(x)
5015 #define PRVM_DECLARE_serverglobalvector(x)
5016 #define PRVM_DECLARE_serverglobalstring(x)
5017 #define PRVM_DECLARE_serverglobaledict(x)
5018 #define PRVM_DECLARE_serverglobalfunction(x)
5019 #define PRVM_DECLARE_clientglobalfloat(x)
5020 #define PRVM_DECLARE_clientglobalvector(x)
5021 #define PRVM_DECLARE_clientglobalstring(x)
5022 #define PRVM_DECLARE_clientglobaledict(x)
5023 #define PRVM_DECLARE_clientglobalfunction(x)
5024 #define PRVM_DECLARE_menuglobalfloat(x)
5025 #define PRVM_DECLARE_menuglobalvector(x)
5026 #define PRVM_DECLARE_menuglobalstring(x)
5027 #define PRVM_DECLARE_menuglobaledict(x)
5028 #define PRVM_DECLARE_menuglobalfunction(x)
5029 #define PRVM_DECLARE_serverfieldfloat(x)
5030 #define PRVM_DECLARE_serverfieldvector(x)
5031 #define PRVM_DECLARE_serverfieldstring(x)
5032 #define PRVM_DECLARE_serverfieldedict(x)
5033 #define PRVM_DECLARE_serverfieldfunction(x)
5034 #define PRVM_DECLARE_clientfieldfloat(x)
5035 #define PRVM_DECLARE_clientfieldvector(x)
5036 #define PRVM_DECLARE_clientfieldstring(x)
5037 #define PRVM_DECLARE_clientfieldedict(x)
5038 #define PRVM_DECLARE_clientfieldfunction(x)
5039 #define PRVM_DECLARE_menufieldfloat(x) {ev_float, #x},
5040 #define PRVM_DECLARE_menufieldvector(x) {ev_vector, #x},
5041 #define PRVM_DECLARE_menufieldstring(x) {ev_string, #x},
5042 #define PRVM_DECLARE_menufieldedict(x) {ev_entity, #x},
5043 #define PRVM_DECLARE_menufieldfunction(x) {ev_function, #x},
5044 #define PRVM_DECLARE_serverfunction(x)
5045 #define PRVM_DECLARE_clientfunction(x)
5046 #define PRVM_DECLARE_menufunction(x)
5047 #define PRVM_DECLARE_field(x)
5048 #define PRVM_DECLARE_global(x)
5049 #define PRVM_DECLARE_function(x)
5050 #include "prvm_offsets.h"
5051 #undef PRVM_DECLARE_serverglobalfloat
5052 #undef PRVM_DECLARE_serverglobalvector
5053 #undef PRVM_DECLARE_serverglobalstring
5054 #undef PRVM_DECLARE_serverglobaledict
5055 #undef PRVM_DECLARE_serverglobalfunction
5056 #undef PRVM_DECLARE_clientglobalfloat
5057 #undef PRVM_DECLARE_clientglobalvector
5058 #undef PRVM_DECLARE_clientglobalstring
5059 #undef PRVM_DECLARE_clientglobaledict
5060 #undef PRVM_DECLARE_clientglobalfunction
5061 #undef PRVM_DECLARE_menuglobalfloat
5062 #undef PRVM_DECLARE_menuglobalvector
5063 #undef PRVM_DECLARE_menuglobalstring
5064 #undef PRVM_DECLARE_menuglobaledict
5065 #undef PRVM_DECLARE_menuglobalfunction
5066 #undef PRVM_DECLARE_serverfieldfloat
5067 #undef PRVM_DECLARE_serverfieldvector
5068 #undef PRVM_DECLARE_serverfieldstring
5069 #undef PRVM_DECLARE_serverfieldedict
5070 #undef PRVM_DECLARE_serverfieldfunction
5071 #undef PRVM_DECLARE_clientfieldfloat
5072 #undef PRVM_DECLARE_clientfieldvector
5073 #undef PRVM_DECLARE_clientfieldstring
5074 #undef PRVM_DECLARE_clientfieldedict
5075 #undef PRVM_DECLARE_clientfieldfunction
5076 #undef PRVM_DECLARE_menufieldfloat
5077 #undef PRVM_DECLARE_menufieldvector
5078 #undef PRVM_DECLARE_menufieldstring
5079 #undef PRVM_DECLARE_menufieldedict
5080 #undef PRVM_DECLARE_menufieldfunction
5081 #undef PRVM_DECLARE_serverfunction
5082 #undef PRVM_DECLARE_clientfunction
5083 #undef PRVM_DECLARE_menufunction
5084 #undef PRVM_DECLARE_field
5085 #undef PRVM_DECLARE_global
5086 #undef PRVM_DECLARE_function
5087 };
5088
5089 static int m_numrequiredfields = sizeof(m_required_fields) / sizeof(m_required_fields[0]);
5090
5091 static prvm_required_field_t m_required_globals[] =
5092 {
5093 #define PRVM_DECLARE_serverglobalfloat(x)
5094 #define PRVM_DECLARE_serverglobalvector(x)
5095 #define PRVM_DECLARE_serverglobalstring(x)
5096 #define PRVM_DECLARE_serverglobaledict(x)
5097 #define PRVM_DECLARE_serverglobalfunction(x)
5098 #define PRVM_DECLARE_clientglobalfloat(x)
5099 #define PRVM_DECLARE_clientglobalvector(x)
5100 #define PRVM_DECLARE_clientglobalstring(x)
5101 #define PRVM_DECLARE_clientglobaledict(x)
5102 #define PRVM_DECLARE_clientglobalfunction(x)
5103 #define PRVM_DECLARE_menuglobalfloat(x) {ev_float, #x},
5104 #define PRVM_DECLARE_menuglobalvector(x) {ev_vector, #x},
5105 #define PRVM_DECLARE_menuglobalstring(x) {ev_string, #x},
5106 #define PRVM_DECLARE_menuglobaledict(x) {ev_entity, #x},
5107 #define PRVM_DECLARE_menuglobalfunction(x) {ev_function, #x},
5108 #define PRVM_DECLARE_serverfieldfloat(x)
5109 #define PRVM_DECLARE_serverfieldvector(x)
5110 #define PRVM_DECLARE_serverfieldstring(x)
5111 #define PRVM_DECLARE_serverfieldedict(x)
5112 #define PRVM_DECLARE_serverfieldfunction(x)
5113 #define PRVM_DECLARE_clientfieldfloat(x)
5114 #define PRVM_DECLARE_clientfieldvector(x)
5115 #define PRVM_DECLARE_clientfieldstring(x)
5116 #define PRVM_DECLARE_clientfieldedict(x)
5117 #define PRVM_DECLARE_clientfieldfunction(x)
5118 #define PRVM_DECLARE_menufieldfloat(x)
5119 #define PRVM_DECLARE_menufieldvector(x)
5120 #define PRVM_DECLARE_menufieldstring(x)
5121 #define PRVM_DECLARE_menufieldedict(x)
5122 #define PRVM_DECLARE_menufieldfunction(x)
5123 #define PRVM_DECLARE_serverfunction(x)
5124 #define PRVM_DECLARE_clientfunction(x)
5125 #define PRVM_DECLARE_menufunction(x)
5126 #define PRVM_DECLARE_field(x)
5127 #define PRVM_DECLARE_global(x)
5128 #define PRVM_DECLARE_function(x)
5129 #include "prvm_offsets.h"
5130 #undef PRVM_DECLARE_serverglobalfloat
5131 #undef PRVM_DECLARE_serverglobalvector
5132 #undef PRVM_DECLARE_serverglobalstring
5133 #undef PRVM_DECLARE_serverglobaledict
5134 #undef PRVM_DECLARE_serverglobalfunction
5135 #undef PRVM_DECLARE_clientglobalfloat
5136 #undef PRVM_DECLARE_clientglobalvector
5137 #undef PRVM_DECLARE_clientglobalstring
5138 #undef PRVM_DECLARE_clientglobaledict
5139 #undef PRVM_DECLARE_clientglobalfunction
5140 #undef PRVM_DECLARE_menuglobalfloat
5141 #undef PRVM_DECLARE_menuglobalvector
5142 #undef PRVM_DECLARE_menuglobalstring
5143 #undef PRVM_DECLARE_menuglobaledict
5144 #undef PRVM_DECLARE_menuglobalfunction
5145 #undef PRVM_DECLARE_serverfieldfloat
5146 #undef PRVM_DECLARE_serverfieldvector
5147 #undef PRVM_DECLARE_serverfieldstring
5148 #undef PRVM_DECLARE_serverfieldedict
5149 #undef PRVM_DECLARE_serverfieldfunction
5150 #undef PRVM_DECLARE_clientfieldfloat
5151 #undef PRVM_DECLARE_clientfieldvector
5152 #undef PRVM_DECLARE_clientfieldstring
5153 #undef PRVM_DECLARE_clientfieldedict
5154 #undef PRVM_DECLARE_clientfieldfunction
5155 #undef PRVM_DECLARE_menufieldfloat
5156 #undef PRVM_DECLARE_menufieldvector
5157 #undef PRVM_DECLARE_menufieldstring
5158 #undef PRVM_DECLARE_menufieldedict
5159 #undef PRVM_DECLARE_menufieldfunction
5160 #undef PRVM_DECLARE_serverfunction
5161 #undef PRVM_DECLARE_clientfunction
5162 #undef PRVM_DECLARE_menufunction
5163 #undef PRVM_DECLARE_field
5164 #undef PRVM_DECLARE_global
5165 #undef PRVM_DECLARE_function
5166 };
5167
5168 static int m_numrequiredglobals = sizeof(m_required_globals) / sizeof(m_required_globals[0]);
5169
5170 void MR_SetRouting (qboolean forceold);
5171
5172 void MP_Error(const char *format, ...) DP_FUNC_PRINTF(1);
5173 void MP_Error(const char *format, ...)
5174 {
5175         static qboolean processingError = false;
5176         char errorstring[MAX_INPUTLINE];
5177         va_list argptr;
5178
5179         va_start (argptr, format);
5180         dpvsnprintf (errorstring, sizeof(errorstring), format, argptr);
5181         va_end (argptr);
5182         Con_Printf( "Menu_Error: %s\n", errorstring );
5183
5184         if( !processingError ) {
5185                 processingError = true;
5186                 PRVM_Crash();
5187                 processingError = false;
5188         } else {
5189                 Con_Printf( "Menu_Error: Recursive call to MP_Error (from PRVM_Crash)!\n" );
5190         }
5191
5192         // fall back to the normal menu
5193
5194         // say it
5195         Con_Print("Falling back to normal menu\n");
5196
5197         key_dest = key_game;
5198
5199         // init the normal menu now -> this will also correct the menu router pointers
5200         MR_SetRouting (TRUE);
5201
5202         // reset the active scene, too (to be on the safe side ;))
5203    R_SelectScene( RST_CLIENT );
5204
5205         Host_AbortCurrentFrame();
5206 }
5207
5208 void MP_KeyEvent (int key, int ascii, qboolean downevent)
5209 {
5210         PRVM_Begin;
5211         PRVM_SetProg(PRVM_MENUPROG);
5212
5213         // pass key
5214         prog->globals.generic[OFS_PARM0] = (float) key;
5215         prog->globals.generic[OFS_PARM1] = (float) ascii;
5216         if (downevent)
5217                 PRVM_ExecuteProgram(PRVM_menufunction(m_keydown),"m_keydown(float key, float ascii) required");
5218         else if (PRVM_menufunction(m_keyup))
5219                 PRVM_ExecuteProgram(PRVM_menufunction(m_keyup),"m_keyup(float key, float ascii) required");
5220
5221         PRVM_End;
5222 }
5223
5224 void MP_Draw (void)
5225 {
5226         // declarations that are needed right now
5227
5228         float oldquality;
5229
5230         R_SelectScene( RST_MENU );
5231
5232         // reset the temp entities each frame
5233         r_refdef.scene.numtempentities = 0;
5234
5235         // menu scenes do not use reduced rendering quality
5236         oldquality = r_refdef.view.quality;
5237         r_refdef.view.quality = 1;
5238         // TODO: this needs to be exposed to R_SetView (or something similar) ASAP [2/5/2008 Andreas]
5239         r_refdef.scene.time = realtime;
5240
5241         PRVM_Begin;
5242         PRVM_SetProg(PRVM_MENUPROG);
5243
5244         // FIXME: this really shouldnt error out lest we have a very broken refdef state...?
5245         // or does it kill the server too?
5246         PRVM_ExecuteProgram(PRVM_menufunction(m_draw),"m_draw() required");
5247
5248         PRVM_End;
5249
5250         // TODO: imo this should be moved into scene, too [1/27/2008 Andreas]
5251         r_refdef.view.quality = oldquality;
5252
5253         R_SelectScene( RST_CLIENT );
5254 }
5255
5256 void MP_ToggleMenu(int mode)
5257 {
5258         PRVM_Begin;
5259         PRVM_SetProg(PRVM_MENUPROG);
5260
5261         prog->globals.generic[OFS_PARM0] = (float) mode;
5262         PRVM_ExecuteProgram(PRVM_menufunction(m_toggle),"m_toggle() required");
5263
5264         PRVM_End;
5265 }
5266
5267 void MP_NewMap(void)
5268 {
5269         PRVM_Begin;
5270         PRVM_SetProg(PRVM_MENUPROG);
5271         if (PRVM_menufunction(m_newmap))
5272                 PRVM_ExecuteProgram(PRVM_menufunction(m_newmap),"m_newmap() required");
5273         PRVM_End;
5274 }
5275
5276 void MP_Shutdown (void)
5277 {
5278         PRVM_Begin;
5279         PRVM_SetProg(PRVM_MENUPROG);
5280
5281         PRVM_ExecuteProgram(PRVM_menufunction(m_shutdown),"m_shutdown() required");
5282
5283         // reset key_dest
5284         key_dest = key_game;
5285
5286         // AK not using this cause Im not sure whether this is useful at all instead :
5287         PRVM_ResetProg();
5288
5289         PRVM_End;
5290 }
5291
5292 void MP_Init (void)
5293 {
5294         PRVM_Begin;
5295         PRVM_InitProg(PRVM_MENUPROG);
5296
5297         prog->edictprivate_size = 0; // no private struct used
5298         prog->name = M_NAME;
5299         prog->num_edicts = 1;
5300         prog->limit_edicts = M_MAX_EDICTS;
5301         prog->extensionstring = vm_m_extensions;
5302         prog->builtins = vm_m_builtins;
5303         prog->numbuiltins = vm_m_numbuiltins;
5304         prog->init_cmd = VM_M_Cmd_Init;
5305         prog->reset_cmd = VM_M_Cmd_Reset;
5306         prog->error_cmd = MP_Error;
5307         prog->ExecuteProgram = MVM_ExecuteProgram;
5308
5309         // allocate the mempools
5310         prog->progs_mempool = Mem_AllocPool(M_PROG_FILENAME, 0, NULL);
5311
5312         PRVM_LoadProgs(M_PROG_FILENAME, m_numrequiredfunc, m_required_func, m_numrequiredfields, m_required_fields, m_numrequiredglobals, m_required_globals);
5313
5314         // note: OP_STATE is not supported by menu qc, we don't even try to detect
5315         // it here
5316
5317         in_client_mouse = true;
5318
5319         // call the prog init
5320         PRVM_ExecuteProgram(PRVM_menufunction(m_init),"m_init() required");
5321
5322         PRVM_End;
5323 }
5324
5325 //============================================================================
5326 // Menu router
5327
5328 void (*MR_KeyEvent) (int key, int ascii, qboolean downevent);
5329 void (*MR_Draw) (void);
5330 void (*MR_ToggleMenu) (int mode);
5331 void (*MR_Shutdown) (void);
5332 void (*MR_NewMap) (void);
5333
5334 void MR_SetRouting(qboolean forceold)
5335 {
5336         // if the menu prog isnt available or forceqmenu ist set, use the old menu
5337         if(!FS_FileExists(M_PROG_FILENAME) || forceqmenu.integer || forceold)
5338         {
5339                 // set menu router function pointers
5340                 MR_KeyEvent = M_KeyEvent;
5341                 MR_Draw = M_Draw;
5342                 MR_ToggleMenu = M_ToggleMenu;
5343                 MR_Shutdown = M_Shutdown;
5344                 MR_NewMap = M_NewMap;
5345                 M_Init();
5346         }
5347         else
5348         {
5349                 // set menu router function pointers
5350                 MR_KeyEvent = MP_KeyEvent;
5351                 MR_Draw = MP_Draw;
5352                 MR_ToggleMenu = MP_ToggleMenu;
5353                 MR_Shutdown = MP_Shutdown;
5354                 MR_NewMap = MP_NewMap;
5355                 MP_Init();
5356         }
5357 }
5358
5359 void MR_Restart(void)
5360 {
5361         if(MR_Shutdown)
5362                 MR_Shutdown ();
5363         MR_SetRouting (FALSE);
5364 }
5365
5366 void Call_MR_ToggleMenu_f(void)
5367 {
5368         int m;
5369         m = ((Cmd_Argc() < 2) ? -1 : atoi(Cmd_Argv(1)));
5370         Host_StartVideo();
5371         if(MR_ToggleMenu)
5372                 MR_ToggleMenu(m);
5373 }
5374
5375 void MR_Init_Commands(void)
5376 {
5377         // set router console commands
5378         Cvar_RegisterVariable (&forceqmenu);
5379         Cvar_RegisterVariable (&menu_options_colorcontrol_correctionvalue);
5380         Cmd_AddCommand ("menu_restart",MR_Restart, "restart menu system (reloads menu.dat)");
5381         Cmd_AddCommand ("togglemenu", Call_MR_ToggleMenu_f, "opens or closes menu");
5382 }
5383
5384 void MR_Init(void)
5385 {
5386         vid_mode_t res[1024];
5387         size_t res_count, i;
5388
5389         res_count = VID_ListModes(res, sizeof(res) / sizeof(*res));
5390         res_count = VID_SortModes(res, res_count, false, false, true);
5391         if(res_count)
5392         {
5393                 video_resolutions_count = res_count;
5394                 video_resolutions = (video_resolution_t *) Mem_Alloc(cls.permanentmempool, sizeof(*video_resolutions) * (video_resolutions_count + 1));
5395                 memset(&video_resolutions[video_resolutions_count], 0, sizeof(video_resolutions[video_resolutions_count]));
5396                 for(i = 0; i < res_count; ++i)
5397                 {
5398                         int n, d, t;
5399                         video_resolutions[i].type = "Detected mode"; // FIXME make this more dynamic
5400                         video_resolutions[i].width = res[i].width;
5401                         video_resolutions[i].height = res[i].height;
5402                         video_resolutions[i].pixelheight = res[i].pixelheight_num / (double) res[i].pixelheight_denom;
5403                         n = res[i].pixelheight_denom * video_resolutions[i].width;
5404                         d = res[i].pixelheight_num * video_resolutions[i].height;
5405                         while(d)
5406                         {
5407                                 t = n;
5408                                 n = d;
5409                                 d = t % d;
5410                         }
5411                         d = (res[i].pixelheight_num * video_resolutions[i].height) / n;
5412                         n = (res[i].pixelheight_denom * video_resolutions[i].width) / n;
5413                         switch(n * 0x10000 | d)
5414                         {
5415                                 case 0x00040003:
5416                                         video_resolutions[i].conwidth = 640;
5417                                         video_resolutions[i].conheight = 480;
5418                                         video_resolutions[i].type = "Standard 4x3";
5419                                         break;
5420                                 case 0x00050004:
5421                                         video_resolutions[i].conwidth = 640;
5422                                         video_resolutions[i].conheight = 512;
5423                                         if(res[i].pixelheight_denom == res[i].pixelheight_num)
5424                                                 video_resolutions[i].type = "Square Pixel (LCD) 5x4";
5425                                         else
5426                                                 video_resolutions[i].type = "Short Pixel (CRT) 5x4";
5427                                         break;
5428                                 case 0x00080005:
5429                                         video_resolutions[i].conwidth = 640;
5430                                         video_resolutions[i].conheight = 400;
5431                                         if(res[i].pixelheight_denom == res[i].pixelheight_num)
5432                                                 video_resolutions[i].type = "Widescreen 8x5";
5433                                         else
5434                                                 video_resolutions[i].type = "Tall Pixel (CRT) 8x5";
5435
5436                                         break;
5437                                 case 0x00050003:
5438                                         video_resolutions[i].conwidth = 640;
5439                                         video_resolutions[i].conheight = 384;
5440                                         video_resolutions[i].type = "Widescreen 5x3";
5441                                         break;
5442                                 case 0x000D0009:
5443                                         video_resolutions[i].conwidth = 640;
5444                                         video_resolutions[i].conheight = 400;
5445                                         video_resolutions[i].type = "Widescreen 14x9";
5446                                         break;
5447                                 case 0x00100009:
5448                                         video_resolutions[i].conwidth = 640;
5449                                         video_resolutions[i].conheight = 480;
5450                                         video_resolutions[i].type = "Widescreen 16x9";
5451                                         break;
5452                                 case 0x00030002:
5453                                         video_resolutions[i].conwidth = 720;
5454                                         video_resolutions[i].conheight = 480;
5455                                         video_resolutions[i].type = "NTSC 3x2";
5456                                         break;
5457                                 case 0x000D000B:
5458                                         video_resolutions[i].conwidth = 720;
5459                                         video_resolutions[i].conheight = 566;
5460                                         video_resolutions[i].type = "PAL 14x11";
5461                                         break;
5462                                 case 0x00080007:
5463                                         if(video_resolutions[i].width >= 512)
5464                                         {
5465                                                 video_resolutions[i].conwidth = 512;
5466                                                 video_resolutions[i].conheight = 448;
5467                                                 video_resolutions[i].type = "SNES 8x7";
5468                                         }
5469                                         else
5470                                         {
5471                                                 video_resolutions[i].conwidth = 256;
5472                                                 video_resolutions[i].conheight = 224;
5473                                                 video_resolutions[i].type = "NES 8x7";
5474                                         }
5475                                         break;
5476                                 default:
5477                                         video_resolutions[i].conwidth = 640;
5478                                         video_resolutions[i].conheight = 640 * d / n;
5479                                         video_resolutions[i].type = "Detected mode";
5480                                         break;
5481                         }
5482                         if(video_resolutions[i].conwidth > video_resolutions[i].width || video_resolutions[i].conheight > video_resolutions[i].height)
5483                         {
5484                                 int f1, f2;
5485                                 f1 = video_resolutions[i].conwidth > video_resolutions[i].width;
5486                                 f2 = video_resolutions[i].conheight > video_resolutions[i].height;
5487                                 if(f1 > f2)
5488                                 {
5489                                         video_resolutions[i].conwidth = video_resolutions[i].width;
5490                                         video_resolutions[i].conheight = video_resolutions[i].conheight / f1;
5491                                 }
5492                                 else
5493                                 {
5494                                         video_resolutions[i].conwidth = video_resolutions[i].conwidth / f2;
5495                                         video_resolutions[i].conheight = video_resolutions[i].height;
5496                                 }
5497                         }
5498                 }
5499         }
5500         else
5501         {
5502                 video_resolutions = video_resolutions_hardcoded;
5503                 video_resolutions_count = sizeof(video_resolutions_hardcoded) / sizeof(*video_resolutions_hardcoded) - 1;
5504         }
5505
5506         menu_video_resolutions_forfullscreen = !!vid_fullscreen.integer;
5507         M_Menu_Video_FindResolution(vid.width, vid.height, vid_pixelheight.value);
5508
5509         // use -forceqmenu to use always the normal quake menu (it sets forceqmenu to 1)
5510 // COMMANDLINEOPTION: Client: -forceqmenu disables menu.dat (same as +forceqmenu 1)
5511         if(COM_CheckParm("-forceqmenu"))
5512                 Cvar_SetValueQuick(&forceqmenu,1);
5513         // use -useqmenu for debugging proposes, cause it starts
5514         // the normal quake menu only the first time
5515 // COMMANDLINEOPTION: Client: -useqmenu causes the first time you open the menu to use the quake menu, then reverts to menu.dat (if forceqmenu is 0)
5516         if(COM_CheckParm("-useqmenu"))
5517                 MR_SetRouting (TRUE);
5518         else
5519                 MR_SetRouting (FALSE);
5520 }